Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice.
Speaker 2: Welcome to Adventures in the Parted Veil.
Speaker 1: Hello everyone, and welcome to Adventures in the Parted Veil.
In Enclave Adventure, I am Ryan Lang, also known as
the Mind Player, and I'm joined with some of my
good friends and family, and together we make what we
call Twilight Enigma. So let's do some introductions. Let's start
with you.
Speaker 3: Hi. I am Cassie Lang. I've been playing D and
D for about four years plus one random one shot
in high school with my math teacher.
Speaker 4: And I'm Tim. I've been playing D and D for
it's probably close to ten years. I think it was
either twenty fifteen or twenty sixteen when I started. Nice. Yeah,
super excited.
Speaker 5: To play some D and D and I am Cameron
and this is my first campaign. I've done one one
shot and yeah, yeah, let's see if I can learn.
Speaker 1: Cameron is brand new. And I failed to mention how
long I play. I've played board games and told stories
my entire life, but I've only been playing D and
D for probably about four years, and I have DM
pretty much all of that time. Say for just a
little bit, but we're going to start by letting you
know what our setting is, so you have a bit
of idea what you're getting into. We are going to
start a fantasy campaign, So the parted Veil is fantasy.
It has some elements of steampunk in it with some
twists in there, and then also some good eighties synth
soundtracks going on. But yeah, let's introduce our characters just
a little bit. We don't have to give any spoilers,
but yeah, who are you playing, Cassie.
Speaker 3: I am playing Penelope Waters. She is a human equim architect,
which is a class that we have created for the setting. Yeah,
she's been apprenticing as an aquium architect.
Speaker 1: And yeah, that's what about you, Tim.
Speaker 4: I am playing Draven rock Fist, a dwarf he's a
phantom rogue. Yeah, he uh, he can talk to ghosts. Yes, yes,
that'll be pretty open knowledge at the beginning, so I
think I'm okay to share that. Yeah, and he kind
of runs a like paranormal Investigation Agency.
Speaker 1: Yes, awesome, awesome, And Cameron, what about you?
Speaker 5: I am playing Amar Well Glendall, she's a half elf
Barge and I work with agency.
Speaker 1: All right, and I think right there we will begin.
So let's let's dive right into it. So everything starts
with the Green Flash. The green Flash happened about six
weeks ago. Everyone that saw it. It happened in the
dead of night, and it was more like a beam,
a crackling beam of energy that shot directly from the
earth into the sky. It emanated from the north of Edenclave.
Nobody knew what it was, and it was gone almost
as quick as it came. For a moment, the entire
earth was lit up as if it was day, although
with a bit of a sickly green hue, and then
seemingly it was over. Everyone talked about it. There were
rumors that spread and plenty of theories. However, nobody ever
figured out what it was, and now six weeks later,
it has passed into old news. Save for a few
rumors and whispers in shadowed corners of alleys and drunken
individuals at taverns, life is very much back to normal.
The green flashes a thing of the past. We begin
our adventure in Uh, I'm totally forgetting the name of
the town.
Speaker 4: Excuse me?
Speaker 1: Is he kill and Kraft Kiln Kraft Killing Kroft? Thank you?
We have completely created this adventure. It has been a
work for the last year of our life, and there's
a lot of names swimming around in my head. All right,
so yes, we begin in Kilncroft, where there is a
fairly decent sized shop. The shop is It is boarded
up at the moment, as it seems that it hasn't
been used properly in some time. Inside the shop there
are many gadgets, gizmo's tools, and various paraphernalia for creating
what looks like mechanized robots or small individual creations. It
would be very akin to a Gnomes workshop. However, standing
in it is a human individual who looks a little forlorn. Cassie,
would you please tell us what your character looks like?
Speaker 3: So, Penelope, she's got some overalls, a little dirt on
her face, her hair just tied back messily, and she
is at the workbench fiddling away with a little small
mouselike robot creature. It has wheels for back legs and
a little helicopter antenna that comes out of its back
so it can fly. It's a flying mouse. And she
finishes up the final touches on that creation. So I'm
spending my three research points to create my Yes, yep.
Speaker 1: The aquium architect, as Cassie was stating, Penelope is an
aquem architect, which is a class that we have created
specifically for this adventure. And part of how it works
is as you level up, you gain research points which
you can then spend to create inventions from a list,
and the more you save up through levels, the better
inventions you can get. And we are starting at level three.
Speaker 3: So okay. So yeah, I as I finished the last
finishing touches, my little mouse wars to life, and I'm like, hi, Georgie.
And then I go about the shop and I'm kind
of just I'm packing my bag. I'm going through drawers
and just picking up some papers and some notes the
shop that I've been staying in is being sold to
new owners tomorrow, so I need to get out, and
I'm not.
Speaker 6: Sure where I'm gonna go yet.
Speaker 3: Penelope looks a little forlorn, like you said. She packs
just some equipment, some notes into her bag, grabs Georgie
and just slips them into her pocket, and then kinda
takes one last chance to look in the shop, and
just she takes a deep breath.
Speaker 6: I'm gonna miss this place.
Speaker 3: She says, and then she walks out onto the streets,
all right, baiting for.
Speaker 1: Work, perfect and passing by, you see a deed, well
not a deed, but a notice of vacate. You need
to vacate the shop as it has been sold. These
streets are alive and bustling in Kilncroft. Kilmcroft is a
rather large city in the country of and Darsus, the
country of En Darcis. I've got a lot of maps
here now in the country. Yes, So in the country
of and Arcis. It is one of the larger cities.
The streets are cobbled, and there are market people walking
all around, plenty of people going about with their wares,
and it's it's alive with business, and it's bustling. As
you walk through the streets, you notice many different places,
all many which are looking for individuals for work, many
of which would not fit your particular set of skills.
One particular one is a manure shoveler, and I would
suppose that's not something that Penelope wants to do.
Speaker 3: She might not hate it as much as you think.
Speaker 1: I will check my assumptions at the door. You wander
about for what probably seems like a good two hours,
and you find yourself in an area of the city
that you haven't been before. It's a it's a decent
area of the city. It's not poor, but it's not
super well off. It's you'd say, it's fairly middle class.
And a sign and a door it catches your attention.
The sign says help wanted, no questions asked, and it's
above the sign you see dark ruin detectives. Okay, okay,
what do you do as songs?
Speaker 6: Right up my alley. I'm going to go knock on
the door.
Speaker 1: Okay, it is a business. You don't need to knock
on the door.
Speaker 3: Oh yeah, that's true.
Speaker 7: I will walk in.
Speaker 4: Okay.
Speaker 1: Upon walking in, at the desk, sits an Elvin woman
and she seems she's got her nose down. She's writing
something and yeah, Cameron, would you like to introduce us
to your character?
Speaker 5: Yeah, so I have kind of curly brown hair that
I like to keep tied up, so that's out of
my face. No, it was pretty much always in a
book or writing that kind of thing. Cute, silvery freckles.
Speaker 1: Yeah, anyway, okay, cool? Cool? What do you do? What
does Penelope do?
Speaker 3: Your sign says you're looking for help?
Speaker 5: Yeah, I guess we are.
Speaker 3: I could really use some work right now.
Speaker 5: Awesome, let me just go get driving. He's the one
that's calling the shots here, so sounds good, thank you. Yeah,
so I head on to the back see if I
can find him. It's not usually around.
Speaker 1: I'd say it probably takes a few few awkward moments,
but very soon you see Mara, right, Mara for short?
Speaker 5: Yeah, Mara for short comes.
Speaker 1: Back up front and there is a dwarven fellow following her.
Speaker 5: So this is Dravin, Dravin. This is sorry, did I
catch your name?
Speaker 6: Penn?
Speaker 5: Pen pen is looking for work.
Speaker 4: Here about the job? Notice? Are you well? What can
you do?
Speaker 3: I'm pretty good with mechanical things. I've been studying with
an aquium architect around here. He's no longer around, so
looking for something else to do.
Speaker 1: What I've heard about the aqueum architect that she was
working for.
Speaker 4: Yes, I know one in town.
Speaker 1: You you would know that aqueum arctic architects exist. Though
it's a fairly new science. To some they think it's crazy.
To others it's it's a brand new, great innovation. Aque
is a substance that's distilled from some stones, and it's
a substance that can be used for many different things.
And is you being used to power different machineries. It's
being used to invent the ability to fly, is the rumor,
though nobody has seemed to be successful at that. So
to hear that there is an equium architect in the
city would not seem strange, but they would be incredibly rare.
Speaker 4: Okay, all right, Well, I've heard about these aqueum architects,
have never seen them or their work, but it's intriguing, wouldn't.
Speaker 5: You say, Amar, I think so. I've read a little
bit about it, and I think it's amazing.
Speaker 3: Yeah, it's really cool stuff. It was a blessing to
work with Isaac.
Speaker 6: Well, I could.
Speaker 4: Well do you know what we do here.
Speaker 7: I know I know that you're looking for help. Sign said,
no questions asked.
Speaker 3: I'm kind of desperate. That sounds up my alley.
Speaker 4: All right, well, I'll put it bluntly. We're a paranormal
research sort of team. People contact us when they've got
a problem, usually dealing with ghosts, undead other unexplained dark
magic phenomenon. It can get pretty dicey, a little.
Speaker 8: Bit scary, pretty intense. So if you think you're up
to dealing with ghosts and undead and you're not going
to go crying like a baby every time we go
on a case, then we'd be happy to give you
a trial run.
Speaker 9: You know what, I would.
Speaker 6: Love to deal with ghosts.
Speaker 4: Wow, what do you think, Mara?
Speaker 5: I think she looks cool. I think we give her
a shot.
Speaker 4: All right, that's good enough for me.
Speaker 3: Yes, I'm not going hungry night.
Speaker 4: Probably, I'll probably go back to my study if you
want to show where to put.
Speaker 5: Things, all right, I'll just take you upstairs then.
Speaker 4: And I'll disappear in my study follows.
Speaker 1: Okay, how how would you say the room Dravin? Since
you're the owner of the building, how how how well
laid out is this living area.
Speaker 4: It's simple but like sufficient. Like Draven wouldn't have spent
any time decorating the place or making it look nice.
Speaker 10: Would probably put some touches on it. Draving is very
much about like the functional. It's good to go. So
there's not really like it's not like nicely painted and
and like well done up.
Speaker 4: It's like a average home. Draven likes are dark in
there too, so there might not be a whole of
of lamps lit or whatever else.
Speaker 1: Okay, yeah, cool? Would there be anything the two of
you discuss as it's probably getting closer towards evening on
this specific day, do we.
Speaker 3: Have any jobs lined up?
Speaker 5: How often are you out on cases? It really depends
at the time. There's not a whole lot.
Speaker 1: Okay, all right. What happens is the you soon come
to find out that dark room detectives don't always have
a ton of work. They do get the occasional job.
Often it's just chasing superstitions, not real ghosts. And Dravin
has mentioned, I believe we'd spoken about this that there
seems to be more work of late, though to you
it seems if this is more work, there's not much
going on, okay, But you come to hear a little
bit about a rye voltine called Poulter Gone Incorporated. And
these individuals seem to get all of the work in
the neighboring areas and they seem to be very, very busy.
Draven seems not too happy about this group, but so
a few a few sleepy weeks go by. Dragon takes
care of you, pays pays for things. But then one
day an individual knocks at the door. This individual seems
a little bedraggled and as if they've traveled a decent
amount of time. He greets Maara at the front desk,
and he takes off his hat and says, excuse me,
is this is this the paranormal Investigators?
Speaker 5: Of course it is. I see the sign on the door.
Speaker 1: Yes, yes, sorry forgive me. I haven't had much sleep,
I've traveled. I've traveled the last couple of days over
the night, and I my name is Jacob, and we
have a problem. Is it you I would speak to?
Are you the owner here?
Speaker 5: I'm not the owner, but it is me that you
would speak to.
Speaker 1: Oh okay, well, we have what we believe is a
murder on our hands and a murder under mysterious circumstances.
Though I don't know how to describe it. It's more
of a gut feeling, and I figured, being investigators, it
would be right up your alley.
Speaker 5: Excellent. Yeah, do you have any more details? We're happy
to help.
Speaker 1: Perhaps I would like to discuss it with them, with
your team if possible.
Speaker 5: Sure, yeah, let me let me go see if they're
available at the moment.
Speaker 1: As as you go back, you can tell he's pacing
quite nervously back and forth in the front of the store.
But as all of you are, he says, this, this
is the team. This is it, the three of you.
Speaker 5: It's a good team.
Speaker 1: Okay. Well, to put it to you bluntly, the two
of you, we believe that there is murderer in our town,
and we have no idea how it's happening. But well,
what happened is a while ago, we had an individual
who died. We thought it was a sickness. They they
when we found them, they had sores all over their face,
their their face had turned blue, and they had a
large purple ring around their neck.
Speaker 4: And wait, wait, you're saying the sores were purple.
Speaker 1: No, No, the sore they just soars all over their
face and bluish complexion much like if you hold your
breath to bomb and and then a purple ring around
their neck. But they the day before they had started
off with with a bit of a cough and a
bit of what seemed like an illness, and they kept
complaining about how cold they felt. But and then a
couple of days later they were gone. And then later
a friend of theirs the same thing happened to them,
and we thought, well, obviously this is just an illness.
Speaker 4: And where you're from, Well.
Speaker 1: We're from a small town just just east of here.
It's called col Crin.
Speaker 4: We'll take the job.
Speaker 1: Oh oh right, I better tell you the last part.
Eventually we had another individual who suffered under the same circumstances,
but they had no contact with either of these other two,
and that's when we decided it might be foul play.
But I'd be happy to take you. I brought a coach,
a carriage and coach, and I would love to leave
as soon as we can.
Speaker 4: I'm right there with you.
Speaker 8: Grab your stuff, girls, I think we're going.
Speaker 1: Is there anything specific anyone packs or just.
Speaker 4: All the usual things. I guess I never described a
draven or what he looks like. He's usually wearing the
same thing.
Speaker 10: Yeah, he wears kind of like like dark like black
leather armor, and he's got a hood which is sometimes on,
sometimes not. And then basically everything he needs is just
like strapped to himself typical like rogue with like belts
of like daggers.
Speaker 4: And all his other equipment and things.
Speaker 1: Like that, perhaps some symbols or various other things that
might be necessary for the trade of Yeah.
Speaker 4: Yeah, like little holy symbols. He's got like some books
kind of bundled up together.
Speaker 9: Cool.
Speaker 1: So yeah, so he he he brings you out to
his coach. It's a fairly standard coach, nothing fancy, loads
you up in it and begins to take off down
the road. He's he seems very concerned and uh and
and the ride he he is quite quiet. But is
there any discussion that happens on the way. He tells
you it's about a day and a half to two
days journey, depending on whether mm hmmm.
Speaker 5: It kind of seems like Lockwood all over again.
Speaker 4: No, I think it's different.
Speaker 5: I think m h.
Speaker 6: That's Awkwood.
Speaker 5: It was one of our cases, our first case together.
Speaker 1: It was a.
Speaker 5: It was a good case. These these people just kept
drowning in their rooms, but no water was involved. Yeah,
and we ended up met in a library. I knew
the story. It's some sailor had died while past, and
I guess something disturbed his soul and he was enacting
his death on everyone else.
Speaker 4: We ended up having a pretty epic fight in the
house that filled with water, and barely go out with
our lives. Usual story.
Speaker 5: You know, usual story. You're gonna have fun.
Speaker 1: With us, right, Penn starts having second guesses. Okay, as
you as you arrive at col Crine, you notice it's
it's a mining town, right. It's not. It's not tiny,
but it's not particularly large you could call it. I
would say it's a fairly decent sized town. But it's
nowhere near a city. Right. There's obviously various groups of
people who live here, in the sense that there's there's
your poor people, there's obviously the people who work in
the mine, and there's obviously the people who own the
mine to judging by their houses. What happens is Jacob
takes you and he says, we don't really have much
for accommodations here other than a few hotels, but I've
spoken with the town mayor and been able to set
up some rooms for you so that you can stay
without any sort of cost to yourselves. And then I
guess I better let you know of the various locations
of the deaths. It's which he states, which houses everything happened,
and says, you're welcome to go about your work and
hopefully you can solve this mystery for us.
Speaker 5: Thank you.
Speaker 4: Right, so, I'm ready to get going right away.
Speaker 5: I'm with you. Are we able to investigate the bodies?
Have they've been buried already? Is there like a morgue?
Speaker 1: There is a morgue, and you are able to investigate
the bodies?
Speaker 6: Should we start that?
Speaker 4: Good? Interesting? I'm impressed already, let's go.
Speaker 1: Okay, the morgue is not much more than a room
within their medical facility. They have a small hospital and
a room off to the side. They said. Normally by
now we would have buried these individuals, but we figured
the investigators that we hired might might want to look
them over, so we kept them here. But help yourself,
says the mortician. And if you have any questions, I'll
just be outside the room.
Speaker 3: All right, I'm interested in the ring around their necks.
Speaker 1: Okay, So each of the bodies has a very large
purple ring, almost as if it's.
Speaker 3: A Blues like strangulation.
Speaker 1: You know, it actually is very reminiscent of that, Okay,
where it's almost as if a rope had been tied
around their neck in the size and everything.
Speaker 4: So what about the sores?
Speaker 1: So the sores are they look like they were open
wounds at some point? There's there are various shapes and sizes.
Some of them look almost like blisters, but many of
them almost look like something has scratched into their skin
and damaged it.
Speaker 4: Can we is the person that we talked to at
the beginning in this place? Are they still there?
Speaker 1: They're just out like Jacob, or they're just outside the.
Speaker 4: Room, okay?
Speaker 10: Can I ask them like, as far as cause of
death goes, was it like actual like you know, restriction
of the airway by like an outer force, or was
it like swelling from the wounds or something like that.
Speaker 1: So what he says is, as far as I can tell,
it seems to be that there was some side of
sort of they're they're bronchial tubes. All that they seem
as if they been damaged, right, much like somebody had
choked them. However, the outside layer of skin saved. This
purple ring doesn't really show evidence of an individual doing
physical harm to them.
Speaker 4: M interesting.
Speaker 3: You see this kind of thing a lot.
Speaker 4: Well as far I mean looking at dead bodies. Yes,
but fair, I don't this doesn't look familiar to me,
not quite. I don't think it's close to something I
said before. Okay, I don't know. Is there anything else
we can glean, like any other wounds?
Speaker 1: Any other uh? They all The mortician states to you
that they all were found in a state of terror,
like their faces look very terrified. It's not like they
passed away in their league or anything like that.
Speaker 3: Was anybody with them at time of death? Or were
they all alone?
Speaker 1: They were all alone?
Speaker 6: Okay, no witnessence.
Speaker 4: Did any of them have anyone else in the house
when they died, like a different room or sleeping or
anything like that.
Speaker 1: So what the first one there was an individual in
the house, It would have been their husband, but he
did not. She seemed to be getting sick, is what
the mora petician said. That this is secondhand knowledge from him, right.
He says they seemed to be getting sick. He said,
he left them in the room he found them in
this state.
Speaker 4: Was there any reports of illness from the other victims
before they.
Speaker 1: Died, every single one of them?
Speaker 4: Yeah?
Speaker 5: Okay, okay, what time of day did they each pass?
Speaker 1: The mortician says, I'm not entirely sure that you could
probably find that information over it the the Sheriff's office.
I guess what would they call it, constable sheriff? Whoever
is the law? The guards will say the Mayor's the
mayor's guards. But you could you could find that out there.
But I really everything I can tell you is just
from hearsay. If you would like to speak to the families,
I can give you their addresses, and I have those
as I had to fill out letters to send to
them after doing my autopsies.
Speaker 4: Yeah. I suppose we'll take the addresses.
Speaker 1: Okay, absolutely, Yeah, So what do you.
Speaker 6: Do guys at the houses?
Speaker 4: Yeah? I don't know. We can stop by the record's
office quickly see if we can figure anything about the
time of day, and then maybe head to the houses.
Speaker 1: Yeah yeah, okay, all right, so you find the captain
of the guard for the town. That's that's what I
was looking for the captain of the guard for the
town and he he states that, well, yeah, what he
states is that they found the bodies at different times.
One one was found in the morning, another one was
found just just during the midday, and the third individual,
the one that was unrelated to the other two, was
actually found on the side of the road at night.
Speaker 6: Oh that's terrifying.
Speaker 5: Is there anything else in the sheriff's records that stands
out to us? As we skid.
Speaker 1: Make an investigation check? Which here we go first rule.
Speaker 4: I am ken, Then you'll your investigation skill.
Speaker 11: After all, we are all to a great amazing start.
Speaker 5: Where do I find no investigation? Will be plus four?
Speaker 1: So so you got it five. So the captain of
the guard, he doesn't really help you very much in
finding any of this information. And unfortunately it's quite disorganized
and you find it very difficult to glean any extra
information because it seems like this report is in different
parts of the room. And yeah, it's you wonder how
he works within this chaos.
Speaker 4: How old is the captain of the guard.
Speaker 1: He is probably a man in his late thirties to
early forties.
Speaker 3: I am quite practiced and figuring out disorgan niced notes
from my time with Isaac.
Speaker 7: Is there anything that I can clean from what's here?
Speaker 1: I would love you to make an investigation check as well.
Speaker 3: Okay, what is my investigation plus fives?
Speaker 7: That's the nineteen nineteen.
Speaker 1: Yeah, all right, so you're you're looking for more information.
Speaker 6: Yeah, in the in the notes, all over the.
Speaker 1: Places, everywhere. So the only thing you see is that
you find a personal note written by the guard as
if it's it's it's a note that he seems to
be sending to someone else, and he talks about how
he's quite unhappy with the amount of death that's been
happening in the town lately, obviously with these three individuals,
and then also having to deal with with the inspect
and her execution of recent times.
Speaker 3: Oh, I will relay this information to my party members
when we were outside of the room, not with them anymore.
Speaker 4: Before we go out of the room, I will ask
the Captain of the Guard, have you ever seen anything
like this before in town?
Speaker 1: He says, not on my life. I mean, we've had
our fair share of sicknesses, and we've had to go
to different healers, and we at one time had to
actually go all the way to Metacloub to search out
a rather powerful cast to heal the mayor who got
very sick. But this is new.
Speaker 4: Have there been any other unexplained deaths or happenings in
the town recently?
Speaker 1: Unexplained deaths? Well, there there was a murder recently, and
this is not a suspicious potential murder like these individuals.
There was a We had an inspector who was well known.
Her name was Katrina, and she was well known to
hate the town baker, and the town baker was found
in her home beaten to death. So she was put
on trial and she was executed about a week week
and a half ago.
Speaker 4: All right, Well, that's all the business I've got.
Speaker 1: Thank you for your time, no problem. If you have
any more questions, please don't hesitate. If I'm not out
and about one of my employees can help you.
Speaker 12: All right.
Speaker 6: Did you go check out the houses?
Speaker 4: I suppose so yekay, okay.
Speaker 1: So you go to uh to invest to gate, sorry,
the houses of the death disease. Yes, okay, you go
to one of the houses and uh okay, first death,
second death, third first victim. Okay, all right, So arriving
the husband is there, and he takes a look at
the three of you, specifically at at Draven, and goes,
you must be the paranormal investigators that I hear about.
Speaker 7: That's us.
Speaker 5: Mm hmm.
Speaker 1: Well, I'm afraid I don't believe in ghosts and I
don't think that my wife was murdered by a ghost.
So I have nothing to tell you.
Speaker 6: Do you mind if we look around?
Speaker 1: I do mind.
Speaker 4: Well, we never said it was a ghost. We don't
have any idea what it is.
Speaker 1: So you're not one of those high falutint groups that
everything they break out their little their little tuning forks
and try to find ectoplasm in the house or something
like that.
Speaker 4: No, I think I know who you're talking about, and
we're nothing like them. Oh, we're interested in the truth.
We're just here to have a look around see if
we can spot anything that might help us find out
what actually happened.
Speaker 1: All right, well, come on inside. Well, actually make me
a persuasion.
Speaker 4: I almost I almost persuaded the.
Speaker 1: Roll at advantage.
Speaker 4: For this advantage, I'll need another die to do that. Probably. Okay,
my persuasion is not very good.
Speaker 9: There's nothing uh nine nine?
Speaker 1: Okay, Well, I didn't set a very high DC, so
you make it. Oh that's very kind. You would have
had to roll pretty bad to not get in. But
we need more dice rolls, need more dice rolls. So
he allows you in. You you put up a very
good argument, and he what he does is he says,
I haven't really been in the room much since she passed,
but I don't know. It just doesn't feel right. It's
down the hall and it's the first door on your left.
Speaker 4: Understandable. We'll have a look. He can stay here if
you want.
Speaker 1: Okay, yes, okay.
Speaker 4: Let's hit on in there.
Speaker 12: Right.
Speaker 1: So entering the room, everyone make me a perception roll.
Speaker 5: I would like to.
Speaker 3: Take Georgie out as well.
Speaker 6: My perception.
Speaker 5: That's a twenty oh wow?
Speaker 1: Okay, and everyone else, what'd you get?
Speaker 4: Ten?
Speaker 1: Ten, seventeen? So what you all notice is the room
is noticeably cooler than it should be. Yes, and now
what do you do?
Speaker 3: I'd like to take Georgie out of my pocket, okay,
And I'm just gonna ask him to look around the
room and let me know if he finds anything interesting.
Speaker 1: Okay. So when you say look around the room is
and you put him on the floor and he drives around.
Speaker 6: Or he can drive or fly.
Speaker 4: Oh yeah, that's right.
Speaker 1: He has a little propellers.
Speaker 6: He's got the helicopter.
Speaker 1: Okay, so make an investigation, check at advantage.
Speaker 3: Okay with Georgie's stats, yes, Oh, investigation is not gonna
be good. His perception is amazing. This investigation is okay. Well,
advantage was needed? Yeah fourteen?
Speaker 1: Okay, and what did the two of you do? What
the blazes does that contract?
Speaker 7: Sorry, this is Georgie, he's my friend.
Speaker 6: I guess.
Speaker 4: Oh it's mechanical.
Speaker 6: Yeah, it's powered by the equium.
Speaker 4: Is that one of your things? Then? Interesting?
Speaker 3: Yeah, I worked on it with Isaac and we weren't
able to finish it together. But I just finished putting
him together right before I came and saw you guys.
Speaker 4: Actually, what does it do? Uh?
Speaker 7: Right now?
Speaker 3: Mostly just looks around. He can say yes or no.
That's about it. A plan on improving him later, but impression.
Speaker 5: Yeah, okay, So.
Speaker 1: Do you two investigate the room as well or should
we just leave it to the mouse.
Speaker 4: I'll look around now.
Speaker 10: I don't remember if we actually talked about how Raven
would go about, like trying to talk to a ghost.
Speaker 1: Not entirely, but I think organically.
Speaker 10: Okay, So if I take out a bell, okay, that's
kind of what I would.
Speaker 4: Like to do.
Speaker 10: Okay, I'll take out a small silver bell, and I'll
just give it one solitary ring and then I'll quickly
mute it and put it away, Okay, and just kind
of like look.
Speaker 1: Around, all right, there is nothing that happens at this
point and time. However, your little Georgie starts squeaking and
squawking as he seems to have become distracted by some
horse flies that are in the window of this house. Okay,
a few of them, like five or six of them.
They all look like they're trying to buzz and get out.
But you know how flies are.
Speaker 3: If I look closer at these flies, they are they
just flies? Or is there anything of note with them?
Speaker 1: They appear like normal flies. Okay, okay, that's it.
Speaker 3: Well, they appear like normal flies. Sounds very different than
they are normal flies. Thanks for listening to the Adventures
and the Parted Veil podcast. You can see the video
version of our sessions and more on YouTube, and Georgie
would like me to remind you to check out our
Patreon at Patreon dot com, slash Twilight Enigma for exclusive
content and discord access.
Speaker 7: I got a skip. Hope you enjoyed the rest of
the session.
Speaker 1: All right, everyone, we're back from our break, and just
before we dive right back in, there's a couple of
things I want to say. The first is that the
music we use is by Carl Casey and you can
find his music on YouTube at white Bat Audio or
on bandcamp. And he's got awesome music, ton of tracks.
He lets you use them for all sorts of things
and at a really great price, so please check him out.
Speaker 4: Thanks Carl.
Speaker 1: And also I want to give a shout out to
BEG Emporium stands for board Game Emporium. He is the
fellow that sold me my gaming table, which he was excellent.
He was awesome about it. The one shot that Cameron
did we did on my tiny little dining room table,
and we very quickly learned it's not big enough. So
thank you. Go check him out. That is Bgimporium dot
ca A. So that's BG E M P O r
I U M dot c A. All right, and with that,
let's get back to it. So you were in the room.
Speaker 6: I think we're looking at the horse You're.
Speaker 1: Looking at the horse flies.
Speaker 9: Yes, and Georgie's oh yeah.
Speaker 3: So Georgie is interested in the horsepies. So first I
just want to ask Georgie, like, do these horseflies seem
strange to you? You can say yes or no just by.
Speaker 1: Nodding his head, so he nods yes.
Speaker 3: Nods yes. Okay, I, Penelope would like to look at
the horse flies and investigate them.
Speaker 1: Okay, Carol, roll me an investigation check.
Speaker 7: Twelve.
Speaker 1: Okay. By all outward appearances, they seem like a normal horsefly.
Speaker 3: Okay, so I can't see anything strange with them. Hey, guys,
my mouse is telling me that these horseflies seem strange.
Do you notice anything that I'm not seeing?
Speaker 6: They look normal to me?
Speaker 5: Are horseflies animals?
Speaker 1: They are a creature, but like animal, I would count
it as an animal, although their intelligence is like point
zero one.
Speaker 5: But I'm gonna try it anyway. I can't speak.
Speaker 1: Speak with animal. Okay, all right, there is no response.
But when I say no response, when you generally in
the past would cast a speak with animals, you you
have a connection to them, right, magically you obtain a
connection to be able to determine their thoughts to a
degree where you can interpret them and they can interpret yours.
You feel as if there is no connection.
Speaker 5: I instantly swat one.
Speaker 1: Okay. Upon hitting it, you feel it as cold as ice.
Speaker 5: Oh did I crush it?
Speaker 1: Yeah?
Speaker 9: Okay?
Speaker 6: Did it have guts?
Speaker 1: It was very dry and it crumbles to powder?
Speaker 6: Powder? These are not horseflies?
Speaker 4: Are they? Can I capture one in a little vile
you may, okay, yes, yes, okay, I'm assuming I have
one on my persons. Seems like some might have.
Speaker 1: Yeah, yeah, yeah, So.
Speaker 4: I'll just scoop one up and have a close look
at it, okay, and I'll notice that it looks like
a normal horsefly.
Speaker 3: Yes, yes, interesting, I grabbed Georgie and slip them back
into my pocket.
Speaker 1: All right, yeah?
Speaker 4: Is there anything else about this room? Like?
Speaker 10: I don't know if they've changed it since the body
was found, like if things have been moved back? Is
there like any evidence of anything on the ground or
like something askew or give me part of.
Speaker 1: A give me an investigation check okay ooh twenty two
twenty two?
Speaker 4: All right?
Speaker 1: Upon looking around, you notice on the underside of the
bed there are some serious scratch marks where it looks
as if the bed moved suddenly, and the boards that
run across the center of it have broken down, so
they've snapped her side on the underside, they've snapped and
splintered in the center of them.
Speaker 4: Okay, and then it looks like the bed was moved.
Speaker 1: Yeah, just just as if it was jostled, you know,
scratch the floor, as.
Speaker 5: If the boards.
Speaker 1: The bed frame, the bed frame broke.
Speaker 4: Okay, okay, I'll point that out to you, guys.
Speaker 6: Hm hm, interesting.
Speaker 1: Nothing fazes this one, does it.
Speaker 7: He's seen it all before.
Speaker 4: I don't know that we've got much else to find here,
not that I've seen anyway.
Speaker 6: Should we go check out the other I just.
Speaker 4: Like to ask this fellow one question before we go.
But okay, yeah, I noticed that the bed was broken
in there. Do you know anything about that.
Speaker 1: Dug, She says, no, the bed's always been fine. You're
telling me it's broken.
Speaker 4: I the frame's been bowed in at the center. It's
completely snapped. The floor is scraped as if the bed
was jostled about. You didn't hear.
Speaker 1: Anything, No, okay, I didn't, But I was asleep. I
went to my wife. Was she She seemed quite sick
and I was having trouble sleeping, so I slept out
on the couch. But perhaps something happened in the night.
Do you think somebody did that too, did something to her?
There was no signs of a forced entry, no, not
that we noticed.
Speaker 4: It's a little too early to say. You're the first
house we've stopped at. I think we need to do
some more looking.
Speaker 1: Okay, all right, absolutely, all right, well, thank you. Yes,
please let me know if you find anything.
Speaker 4: And I will walk out.
Speaker 1: Yeah, it's safe to assume he hasn't used the room
since his wife was found. Fair, Okay, at the second house.
On the second house, what it is is, it's it's
a young worker of the mine. It's boy. He's probably
about nineteen years old, just working at the mind, helping
to support his family. And upon interviewing his mother, she says, well,
he's quite a rowdy boy. And the night of everything,
he sounded like he was. He was jumping up and
down in his room or least, and the noises were
no different than any other, but perhaps perhaps not.
Speaker 5: How old was heete?
Speaker 4: Okay, would you mind if we went to his room
to have a look?
Speaker 1: Go ahead, Yes, thank you, Okay. In this room, you
can see that there is a chair that's been broken.
All of the legs have busted out in the chairs,
you know, kind of kind of flame. It's as if
the legs blew out from under it and it's laying
flat on the g island, that kind of thing. And
he was found near the chair.
Speaker 5: Okay, does this room feel cold as well?
Speaker 4: Yes?
Speaker 6: Do I see any horseflies?
Speaker 4: Good question?
Speaker 1: Yes, yes, yes, these ones are also trying to escape
the window.
Speaker 5: Trap in. Pull out your viol and see if your
horsefly interacts.
Speaker 4: Good idea, these ones, I will I'll put my vial
next to the other ones. Are these ones in a
window too? Yeah?
Speaker 1: Okay, yep, there just trying to fly out like a
standard flywood?
Speaker 5: But is there any reaction between them?
Speaker 4: Do they?
Speaker 1: No, they don't. They don't interact in any way.
Speaker 5: Okay, never mind, I'll.
Speaker 4: Try my I'll take my bell out here too.
Speaker 1: Okay, nothing happens. Okay, just a little side talk. While
we were pacifying the baby. Magic is there's obviously some
people who would who would know some magic in this town,
as well as ghosts in in Edenclave in the part
of Vale are unable to abide sunlight. So that's just
some some knowledge for everyone. Okay, so you're in the room,
what do you do now.
Speaker 6: To found the horse?
Speaker 3: Fies say the place the chair has been crushed, kind
of like the bed was broken.
Speaker 6: Yep, okay, and it does feel colder.
Speaker 5: I want to look around for any notes.
Speaker 1: Okay. Ooh, okay, that's a good idea. Give me an
investigation check at advantage.
Speaker 5: So I roll this twice. Yeah, yes, okay, Well the
first one's in nineteen and so this is sixteen.
Speaker 1: So so first one's in nineteen.
Speaker 5: Plus plus four twenty three.
Speaker 1: Twenty three. Very good, all right, So you do you
find that this boy kept a journal, and in this
journal a few entries back, you see that he writes
that let me just bring this up here. He says,
Campbell had a us put up some signs today in
the mine. Apparently there's some high falutine inspector who is
showing up. And he came running down in a hurry,
saying that she'd shown up a few days early, and
he asked us to put some no passage no passage
signs in some of the deeper areas of the mine.
He wasn't very happy when he found out we didn't
quite get them up in time. But he yelled at
us pretty bad, but he hasn't fired me, So I
guess I get to keep going to work.
Speaker 5: Oo. And is that the last entry he wrote?
Speaker 1: No? No, there are other entries that happened after, but
there is one entry about him visiting his friend who
was sick. That lady and her husband whose house you
had been at prior, But that is the last entry, ken.
Speaker 4: I want to look for much else here? Do we
want to just check out the last one? Just to
confirm that there's similarities.
Speaker 6: To the execution?
Speaker 7: Was who again? The inspector?
Speaker 4: Yes?
Speaker 1: The inspector, yeah, okay.
Speaker 6: Like the mine inspector yes?
Speaker 3: From this okay, yeah, okay, and the inspector killed who?
Speaker 1: The town baker?
Speaker 3: The town baker?
Speaker 4: Okay, okay, let's head to the last house.
Speaker 1: Okay. So an elderly lady answers the door. Not not elderly,
she's probably closer to like late fifties, but not old,
not ancient. She answers the door and she's, oh, you
must be the inspectors in town.
Speaker 5: Yes, ma'am, that's us.
Speaker 1: Okay, Well, you're probably here for Fred who died come
on in. Is there anything I can get you? She
begins to offer you, you know, various baked goods and
tea and things like that.
Speaker 6: T would be lovely, thank you.
Speaker 1: Just a moment. It will be a moment. She runs
off into the kitchen to do that. The house is
rather quaint, you know, it looks like she collects fine china.
Speaker 6: Didn't you say the third body was found on the
side of the road.
Speaker 4: Yes, okay, but they gave us an address, not where
the body was found.
Speaker 5: This is where this is they lived.
Speaker 7: Okay.
Speaker 1: So after about five minutes she comes back with some
tea for you, and she puts out some biscuits for everyone,
and she says, so you probably have some questions.
Speaker 7: For me, Yes, ma'am.
Speaker 1: Go ahead, right, question.
Speaker 5: What was your relationship to God?
Speaker 1: Question to the person that was found my husband?
Speaker 5: It was your husband. Yes, I'm so sorry for your loss.
Speaker 1: Well, thank you. It is a terrible thing. Do you
really think he was murdered?
Speaker 6: That's what we're here to find out.
Speaker 4: We're still trying to find out your details. Was he
sick ill before he died?
Speaker 1: He he did have he did have some moments where
he came sort of came down with a bit of
a cough, a bit of a cold, but but nothing serious.
Speaker 5: And the area that he was found is it common
for him to be around there?
Speaker 1: Yeah, he takes a walk there quite frequently. Okay, he
walks down around to just down around the town square
and on his way home. I should mention this house
sets at the edge of town, so it would be
a decent walk for him to do that. Probably a
little bit outside of the edge of town.
Speaker 4: Okay, so no, this next question makes him a little weird.
Has any furniture in the house broken recently?
Speaker 1: No?
Speaker 4: Another strange question, have you had any trouble with horseflies lately?
Speaker 1: No? None at all?
Speaker 4: All right?
Speaker 5: And a third strange question, has any part of your
home felt really cold lately?
Speaker 4: No?
Speaker 1: I mean I'm always cold, but no more cold than normal.
Speaker 4: Would you be able.
Speaker 3: To take us to the place where he was found?
Speaker 1: Well? She she leans out, and she points to a tree.
He says, just down the road. You see that large
elm tree a ways away. You see it's kind of
down where it would be the turn to come onto
the street that leads to them near the edge of town.
She said, he was found right beneath that tree.
Speaker 4: All right, well, I don't have any more questions either
of you.
Speaker 6: Should we go check out the tree?
Speaker 4: Yeah? I think that would be good. Okay, thanks for
your time and for the biscuits and the time.
Speaker 6: Sorry for your loss, Ken, thank.
Speaker 1: You go find whoever did it now, so you go
and check out the tree.
Speaker 4: Yeah, that area would be good.
Speaker 3: Okay.
Speaker 1: Upon upon arriving at the tree, the air feels cooler
than it once did, and you notice there is there
is a lot in the grass where there's some some
some smear marks, as if something you know, hit and
moved in the dirt.
Speaker 6: Mhm, okay any horse flies?
Speaker 1: No flies, they don't.
Speaker 6: Need to escape.
Speaker 4: Well, Penelope, your first test, Okay, what are you thinking
so far?
Speaker 6: Thinking?
Speaker 3: I'd like to take these horse flies and look at
them under a microscope.
Speaker 4: And I don't know what a microscope is, but.
Speaker 1: A microscope you would have one. They would not know
what one is.
Speaker 5: I have read pretty cool.
Speaker 6: I'll have to show you.
Speaker 1: It's a fairly newer.
Speaker 5: Did you only take one?
Speaker 4: I only took one?
Speaker 5: Can I go back and get more my thoughts? I
want to open the window and follow little.
Speaker 4: I think that's a great idea. Okay, I like to
know where they're trying to get to. You could release
this little one, but it might be harder to follow
a single fly.
Speaker 6: Than a lot of them.
Speaker 1: Okay, So you go back to one of the houses
and you open the window.
Speaker 5: Back to the second one, the second one.
Speaker 1: Yeah, yeah, all right. Upon opening the window, the the
flies burst out and they take off. They follow a
fairly general path in the same direction, but you have
to keep up.
Speaker 5: I use my what's it called along Stride, which I
have level one and two, and I believe level two.
Lets me add it to one more person.
Speaker 3: Probably yes, I am going to ask Georgie to chase them.
He has a fly speed of fifty feet with hover.
Speaker 4: There you go.
Speaker 1: Okay, So, so who do you give long Strider to.
Speaker 3: Do?
Speaker 5: I have to use it on myself as well.
Speaker 4: Uh.
Speaker 5: It says you touch a creature of the target, speed
increases by ten feet until the spell ends.
Speaker 1: You can so you can give it to someone else
if you want.
Speaker 5: Okay, Can I give it to both of them and
I also walk quickly? Or do I have to like.
Speaker 1: If I want to? Because you can only give it
to one other individual.
Speaker 5: You can choose using a higher level spell slot. You
can target one additional and I have level one and two.
Speaker 1: Oh, so you could just cast it twice and give
it to everybody there we go. Okay, I should mention
that would use spell slots.
Speaker 5: I have four, right, and I've used one.
Speaker 4: Yeah, you use one for speak with animals?
Speaker 5: Yeah?
Speaker 4: Right, and they all just level one spell slots or no,
oh you've got four first level yeah. Oh, you don't
have any second level spell slots. Oh, so you won't
be able to cast a second level yet.
Speaker 3: But she could cast it three times.
Speaker 1: You could cast it three times, yes, except she's already
used one to do speak with that right? Oh yeah, right, yes, left,
so you could cast it three separate times.
Speaker 4: Yeah, you use all of you.
Speaker 5: Because I really want.
Speaker 4: To keep up to the Yeah, just ac Okay.
Speaker 1: I should mention we're using the twenty twenty four rules
for this. We decided to give those a shot and
see how they play out. So if you find any
discrepancies from what you're used, to consult your twenty twenty
four handbook rules or realize that we don't know the
rules very well, we might have made a mistake.
Speaker 4: So it'll happen.
Speaker 5: That's easy, I say, come on, guys.
Speaker 1: All right, sweet well, I will not make you make
athletics checks to keep up then, because you're it adds
how many feet?
Speaker 5: Ten feet feet?
Speaker 1: Okay? Perfect? So you you begin to follow the flies
and they take you outside of town, and they take
you quite a ways outside of town, probably close to
a mile, and there you find yourselves in a bog,
a swampy bog that is near the town. It seems
drier than normal, as this town seems to have been
going through a bit of a dry spell, but it
is a bog. Nonetheless, make me an investigation check while
you're there.
Speaker 4: All of us mm hm.
Speaker 12: Two.
Speaker 5: Oh, I don't know which one.
Speaker 7: Of those are?
Speaker 4: Sorry, twelve for me?
Speaker 6: Nine?
Speaker 1: Okay, all right, Soamara, what you notice is the flies
seem to coalesce near a certain tree. This is a
very large tree, and hanging from this tree are the
obvious signs of ropes, as there have been things that
have hung at this tree in the past. But how
many There's probably six or seven spread throughout some of
the thicker branches.
Speaker 5: I point this out to them, all right, Test number two, Penelope,
what do you.
Speaker 4: Think I mean?
Speaker 3: The victims looked like they've been hung by the bruising
on their necks. These horse flies have let us here.
Speaker 5: Is there? I examined the ground beneath the tree, okay
for like some sort of portal or something. My theory
being that these people were transported. They're hung there, cut there,
and as they were cut, they felt through back to
where they were. Okay, that's what I'm thinking. I like
that theory.
Speaker 1: There is no evidence of such a thing. There are
footprints around, but there are footprints of various individuals and
various things. It doesn't and I should say boot prints,
but there's there's obviously been multiple people who have been
here in the past.
Speaker 4: Okay, I think we need to find more out about
this inspector that was executed.
Speaker 6: Yeah, do you think that they're connected?
Speaker 4: I suspect. So I'm guessing this is the town hanging tree,
and I'm guessing that this inspector was killed here.
Speaker 5: And this is why you're the boss.
Speaker 4: Well, we haven't improved right yet.
Speaker 1: Okay, So what do you guys do?
Speaker 3: Would this be where the execution happened?
Speaker 1: Better, go find out somebody before we leave?
Speaker 5: Is there anything else that we would notice? Like if
we just take a minute, I tell everyone be quiet.
Speaker 1: Look around nothing in particular.
Speaker 4: Okay, ooh, can I try? No, it's probably too sunny
here for ghosts. Hey, okay, never mind, I won't do that.
Let's go back to the Captain of the Guard. Okay,
that's where I want to go, unless anyone wants to
go to a different place.
Speaker 3: I would like to go to the captain the garden.
I'd like to ask where the hanging happened, if it
was in that tree or if they have like a okay,
count center news I don't know.
Speaker 1: So upon arriving back a town, I should say it's
probably getting closer towards evening, like six o'clock at this
time of day. With all the interviews and going around
town and walking out to the tree and back. The
Captain of the Guard can firms your suspicions. He says, Oh, yes,
that's that's definitely the hanging tree. We do it in
the bog because it's a ways out of town and
it keeps the rather unsightly thing from the eyes of
the people here.
Speaker 4: So where's the inspector's body.
Speaker 1: The inspector's body, Well, she's she's been buried.
Speaker 6: Did she have a Colt before she passed.
Speaker 1: I wouldn't know, well, you know what, I wouldn't know,
but I could let you speak to the guardsman who
arrested her.
Speaker 3: Thank you.
Speaker 5: Yeah, okay.
Speaker 1: He gives you an address and gives you his name.
His name is Jonathan and and yeah, so you head
to his house.
Speaker 6: Yes, all right.
Speaker 1: How do you approach Jonathan?
Speaker 4: What do you say to him?
Speaker 5: I think I would the introduction? Okay, just my standards
to be O. Hi, where the dark Crun detectives? You've
probably heard about us being around, Yes.
Speaker 1: I heard about you. You're here investigating the killings.
Speaker 5: We are, but actually we're here to talk to you
about something different, the inspector's execution. You arrested her, me.
Speaker 1: And a group of individuals. Yes, I was in charge
that night. What about the inspector? What does that have
to do with these killings?
Speaker 5: We don't know yet. We just are curious.
Speaker 7: Was she sick?
Speaker 5: Was she sick when you arrested her?
Speaker 1: I think she had a bit of a cold.
Speaker 3: Yes.
Speaker 1: I seem to remember her sneezing in the face of
one of our men. He didn't quite like that, but yeah, yeah,
it seemed to be We arrested her when she arrived
back in town. See, when the baker was found in
her house, she was not around, so we waited for
her to return home and arrested her on the spot.
Speaker 5: Do you happen to know where she was?
Speaker 1: Somewhere out of town? She she's one of those high
flutin folks, you know, rather stuck up, and you know
she was out of town, probably at a book club
or something.
Speaker 3: I'm starting to think you're right about this being like Lawward.
Speaker 5: It feels like it.
Speaker 4: Did she do you know when she went to inspect
the mine? And?
Speaker 1: Oh? No, I know nothing about that.
Speaker 5: Do you mind if we look around her house?
Speaker 4: Go ahead?
Speaker 1: Yes, the investigation is complete. Nobody's been there since, so
have at it perfect?
Speaker 4: All right? Yeah?
Speaker 5: Do y'all want to ask anything else before we leave?
Speaker 4: I can't think of anything else.
Speaker 3: I don't think I have any questions. I would like
to take one of these flies.
Speaker 6: To a microscope.
Speaker 1: Okay?
Speaker 3: Could I do that while they go check out the
third the party?
Speaker 4: Yeah, apparently she does. I'm just the d M. I mean,
we have like a home base in the hotel we're.
Speaker 6: Staying at, right, I have a microscope with me.
Speaker 11: Uh?
Speaker 1: You do have your well, I don't know did you
bring it.
Speaker 3: It probably would have if I had, knowing your character
lenses fashion something that could be some sort.
Speaker 4: Of blowing yeah, fancy goggles with all the like lenses.
Speaker 9: That seems very Yeah.
Speaker 3: I am going to take this horse fly back to
the hotel.
Speaker 4: I know this fly is like flying around.
Speaker 6: He just wants to be part of the part of
the camp.
Speaker 1: Welcome to So okay, we will start with you back
at the back at the yeah yeah, back at your
apartment or whatever hotel. And so you put the fly
under the microscope. Yes, and is there anything in particular
you're looking for or just general observations.
Speaker 3: General observations at first, okay, and then we'll go from there.
Speaker 1: Okay, So give me a perception check on this fourteen
fourteen Okay, you notice that this fly is missing a
significant part of its body.
Speaker 6: Which part.
Speaker 1: You would say, like a chunk of the abdomen is missing,
is missing?
Speaker 6: It still seems alive.
Speaker 1: The fly moves around as if it's just just unaffected.
Speaker 3: Huh. Fly. And the one that we swatted you said
it just kind of crumbled to a powder. Yes, I
would like to squish this fly.
Speaker 1: Okay, yeah, it crushes to dust.
Speaker 6: And do I notice anything.
Speaker 3: Interesting about the dust that it crushes into?
Speaker 1: It looks like fly dust. Fly dust a thing, just
the dust made from a fly.
Speaker 3: I don't know about you, but flies that I've swatted
don't turn to dust.
Speaker 1: I may have found an old fly once and it
got squished.
Speaker 7: Or these like dead? Are they corpse flies?
Speaker 9: They're dead?
Speaker 3: They're dry and they crumble and they're these are zombie flies.
Speaker 7: I think there's only fly.
Speaker 4: Maybe.
Speaker 1: All right, let's go off to We're gonna.
Speaker 3: Head back towards them, but it'll take me a while
to get there.
Speaker 1: Yes, yes, So you arrive at what's her bucket's house? Katrina?
Her name would have given her name, Katrina. It's a
rather nice house. She seems to have been a little
higher in society, immaculately kept. However, give me a perception.
Speaker 5: Check both of us.
Speaker 1: Yep, there's a lot of those tonight.
Speaker 4: Who was nine?
Speaker 1: Okay? Eighteen eighteen? You notice that her coach, a rather
nice one, a red one, seems to be covered in mud?
Speaker 5: What were did you just like couch coach?
Speaker 9: Coach?
Speaker 1: What is that like a carriage? Oh? Okay, it's okay, tonight. Okay,
so yes, it's it's covered in mud, and it seems
very much out of place from the rest of the house,
which is immaculately kept.
Speaker 4: The mud is all like dried out.
Speaker 1: Oh yes, how.
Speaker 5: How did the baker die again? She killed it?
Speaker 4: She killed him to death.
Speaker 1: I think I told us, Yes, that is what was said.
Speaker 4: Mmm.
Speaker 1: Okay. Upon entering the house, you notice that again, immaculately
kept house, wonderful. But in the the dining room there
is a chair that is broken to pieces and what
looks to be an obvious murder scene in it. Granted
there's no body, Is it broken?
Speaker 4: Is it?
Speaker 6: The investigator slf in this same way, they're in the
investigator's house.
Speaker 5: Investator, is it like? Is it broken as if something
had been dropped on top of it?
Speaker 1: No? No, it does not look that way.
Speaker 5: Okay.
Speaker 4: Can I look for any sort of like documentation. She's
like an inspector. I want to see if I can
find official like inspection notes or things like that.
Speaker 1: Yeah, so give me an investigation check. Uh fourteen okay? Perfect?
So yes. In her room you find a private box
that inside neatly filed. Are all these past investigations She's done.
Apparently she's the investigator, like she, excuse me, inspector for
minds of this region. So it's not just this mind
that she's done. And she has reports, meticulous reports on
every single one of them. Most notably, though, there is
no report for the mine in this town, and that's.
Speaker 5: The mine from the journal entry. Yes, yeah, interesting.
Speaker 4: Okay, I'll just go tomorrow and I'll say, I think
we might need to pay this mine a visit, or
at least the foreman of the mine or something like that. Sure,
i'd like to know if she went there.
Speaker 5: Okay, yeah, yeah, I'm downed. I do want to just
look around the house. We'll wait for pen to show
back up.
Speaker 1: Okay, So I would say, with all of the looking
they've been doing, you would show now.
Speaker 3: Very quickly Penelope comes running in.
Speaker 7: The flies are zombies?
Speaker 13: Yeah, I like a little bit high. I'm a little
bit shocked, but I'm not shocked that he's not shocked.
Speaker 1: You've known the whole time.
Speaker 9: Whether.
Speaker 4: You're taking the right steps. It's good.
Speaker 5: I just give you like a knowing not.
Speaker 1: Okay, go ahead and make me an investigation check for
the rest of the house.
Speaker 5: Oh I'm good at this. It's just my first role.
Speaker 4: Which is great because investigator three.
Speaker 1: Alright, you notice on the broken chair in the house,
so it's you know, splintered wood and everything right that
there is a part of it where the wood has splintered. Afraid,
there's a bunch of very fine, white, silky fibers that
are stuck to it, as if something caught on it. O.
Speaker 5: Do I recognize the type of material?
Speaker 1: Regrettably, the baby has made.
Speaker 3: You jump in a line.
Speaker 1: What was that question? Was a little distracted?
Speaker 5: Do I recognize the material of these fibers? Does it
seem familiar to me?
Speaker 1: It's like silk?
Speaker 5: Silk? Okay, I point this out to drop in.
Speaker 1: Okay, white silk?
Speaker 4: Do bakers usually wear white silk? I don't think so.
Speaker 5: I can't imagine his apron would have been silk, but
it's worth checking. Can we take a sample.
Speaker 1: Of you can take it? It was obviously missed by
whoever investigated this this place previously.
Speaker 4: So any horse flies in here?
Speaker 1: None?
Speaker 5: And is any part of the house cold?
Speaker 1: No?
Speaker 3: Okay?
Speaker 1: Okay?
Speaker 14: Interesting, Well, I will tell Penelope that I think we
need to find out if Katrina ever went to the mine.
Speaker 4: So next I think I would like to try to
talk to the foreman of the mine, or like go
to the mine itself.
Speaker 1: I don't know.
Speaker 5: The entry itself said that they didn't get the signs
up in.
Speaker 4: Time, right, So my thought is if the inspector went there,
it went deeper than she was supposed to and got
exposed to something.
Speaker 5: Ah.
Speaker 3: I'm curious to know if anybody else in town is
getting the cold, like symptoms are there, like, are there
potential upcoming victims we could prevent?
Speaker 4: I guess we should find how it spreads. The guard spread.
The guard that.
Speaker 3: Arrested a person had no connection, right.
Speaker 4: The guard that arrested or said she sneezed in somebody's face.
We should find out if they got sick. If not, well,
I think we need to visit the mine.
Speaker 6: Okay, visit the mine.
Speaker 3: And ask I don't know who we'd ask. Is it
like a relatively small town. Everybody knows each other.
Speaker 1: It's I said about medium sized town.
Speaker 6: Okay, medium.
Speaker 4: I imagine it's kind of like end of the day.
There wouldn't be anyone like working at the mine this time.
Speaker 1: No, not at this time, because it's you're probably close
to seven eight o'clock at night at this point now,
and we're.
Speaker 3: Asking somebody, does anybody in town have a cold? Probably
wouldn't get us anything.
Speaker 1: You'd be hard pressed. I mean, if you roll up
the dice right like a needle in a haystack, if
somebody was yeh.
Speaker 4: Can we go back to the second house with the
nice lady whose sun died and just ask her who
the four woman of the mine?
Speaker 1: Yes, yeah, yep, to which she gives you the name
of Campbell Glint.
Speaker 4: Campbell Glint, Yes he is.
Speaker 1: He's actually not just the foreman. He's the owner of
the mine.
Speaker 3: I would like to put up like posters.
Speaker 7: Do you have a cold? Please come see us?
Speaker 5: Uh.
Speaker 1: I think we'll pause there for a moment and allow
you to change the baby baby.
Speaker 4: Yes, yes, so it was Campbell Glint.
Speaker 1: Campbell Glint.
Speaker 4: Okay, we are back. And did she give us the
address as well where he lives. Yes?
Speaker 1: Yes, In fact, he owns one of the biggest, most
high falutin places in town.
Speaker 4: Okay, all right, all right, should we go there now?
Speaker 1: It's like it's like eight thirty at night.
Speaker 4: So it's not too late yet. There, Okay, we're going.
Speaker 3: You'd see the kind of person who'd like knock on
some his door at eleven thirty pm.
Speaker 5: I've had to stop him a couple of times.
Speaker 4: It's not too late yet, Mara. Let's go all right.
Speaker 1: Arriving at his home, he you, you go up his steps,
give me a perception check as yep.
Speaker 4: Fourteen ten.
Speaker 1: Cass.
Speaker 7: Oh, for some reason I thought you were not talking
to me.
Speaker 1: Sixteen okay, So Penelope, you realize as you're going up
the steps they're quite uneven, like very much uneven his steps.
Speaker 7: Okay, okay.
Speaker 1: And in the dark you can see the lights coming
from his house. Right, it's it's night. It's it's dark now.
And you knock on the door, to which a little
boy answers it and says, hello.
Speaker 4: Hello, we're looking for Campbell Glint. Oh that's my dad.
Can we have a word with him?
Speaker 1: Yeah, okay, he just kind of he walks, you know,
ten feet back in the house like any kid. Or
go get him done. You're a man coming around the corps.
How many times do I have to tell you not
to shout in the house? Oh?
Speaker 4: Hello there?
Speaker 1: Can I help all of you?
Speaker 4: Good evening, Sarah. I'm sorry to bother you. We're in
town investigating about the recent deaths.
Speaker 1: Oh, yes, terrible business, Yes, terrible for business.
Speaker 4: Actually, we had one quick question. Did Katrina the inspector
come to the mine recently?
Speaker 1: Why? Yes, yes she did. She did go to the
mine and she.
Speaker 3: Yeah.
Speaker 1: I mean what do you what would you like to know?
Speaker 4: Uh? You know what? Day and time? Roughly?
Speaker 12: That was.
Speaker 1: Well. She was supposed to come on Monday of last week,
but she actually showed up the Friday before. Rather rude
if you ask me, but she did.
Speaker 5: My day was the first death.
Speaker 1: The first death happened Friday, Friday, a week later. So
from the Friday he said, she showed up a week
later the first death happened.
Speaker 4: Okay, did she How did the inspection go? Did she
notice anything? Was there any problems she had?
Speaker 1: It was a standard inspection. Katrina is known to be
rather a stick in the mud, and she she had
various things she said we needed to work on, But
I would say it was a standard inspection. Is he
lying make me a perception? Ex give me an insight.
Speaker 5: Check insight eight eight.
Speaker 1: As far as you can tell, he's telling you exactly
what happened.
Speaker 4: Is she pretty thorough in the inspections? She tried to
go everywhere.
Speaker 1: She's been known to be very thorough in her inspections.
Speaker 4: Yes, okay, this might be a weird question. Have you
had any interesting discoveries in the mine recently? Anything out
of the ordinary. I'm not trying to pry. It's just
a standard question.
Speaker 1: Well if you're if you're asking about for business things,
you know I have to be careful about that. But no, no,
just standard things. It's a coal mine, and we mind
call And unfortunately, as much as I would love to
stumble on something amazing, just call.
Speaker 5: Are we still at the front door?
Speaker 4: Yes?
Speaker 5: Do you mind if I use your washroom? Do you
mind if we just step inside?
Speaker 1: Go ahead? Yes, that's fine.
Speaker 5: Okay, Which which direction is it?
Speaker 1: It's just down the hall and to the right, third
door down.
Speaker 5: Sweet. As soon as I'm out of sight, I start
looking for the inspector's report.
Speaker 1: Okay, okay, give me an investigation check and a stealth check.
Speaker 4: Shoot?
Speaker 5: Am I stealthy? I am stealthy?
Speaker 4: Okay?
Speaker 5: Which one first?
Speaker 6: I'll the investigation first?
Speaker 4: Who that went?
Speaker 12: For?
Speaker 5: Two? Any one?
Speaker 4: Investigation?
Speaker 1: All right?
Speaker 4: Hopefully the stealth is just.
Speaker 7: Yeah twenty two?
Speaker 1: All right? So you can see down at the farhead
of the hall. Those were down At the far end
of the hall. There a door that is cracked open.
There's a bit of candle light coming out from it.
Now let's scratch that. There's a little bit of an
amber light. And as you as you peer in, you
can see this man, being fairly wealthy, has some electric
electric lights in this house, a bit of electricity, very
much a luxury in these parts. And and in this
office at his desk, there's many different papers. Upon approaching
the desk though, there is one that is hidden. It's
it's under a There's there's one that's under a paper weight,
and you catch the name of Katrina signed at the
bottom of it. It is an inspection.
Speaker 4: Of the mind.
Speaker 5: Perfect I steal it?
Speaker 1: Okay, all right?
Speaker 5: And this is this is something we've done before, so
Dravin knows I'm up to something.
Speaker 4: Yes, I'll try to come up with more questions. Yeah,
One I will ask is that would you mind if
we came down to the mind sometime to have a
look around where you want.
Speaker 1: A tour of the mind in a manner of speaking, yes, well,
I mean if you're wanting me to just show you around,
that is something I can do on some of the
more superficial areas of the mind. But if you're meaning
to do an investigation, I'm afraid you're going to have
to get the proper warrants and permits.
Speaker 4: All right, well, we'll consider what is we need to do.
But I suspect a deeper investigation might be needed for
what reason? Well, since it is an ongoing investigation, we
don't have all the facts yet. All we can really
say is we suspect that Katrina's acts before she was
executed might have something to do with the recent sickness.
Speaker 1: Really, you think she's We all know that she murdered
the baker. You saying that she may have left something
behind that's now murdering other people in the town.
Speaker 5: Maybe I flush the toilet, run this think really quick.
I can overhear what can I overhear?
Speaker 7: The You wouldn't be.
Speaker 1: Able to, okay, I mean they'd fill you in, Okay.
Speaker 5: But I do start coming down as I get close enough,
I start to hear some of this conversation, and I
just tell Jovin that I'm not feeling great.
Speaker 4: Okay, Well, if that's the case, we should probably get going.
But thank you for your time. I suppose we'll probably
see you soon.
Speaker 1: No problem, none at all, I should say, By the way,
when you're in the bathroom, there's many different scented cannas
is about. These scented candles have a little emblem and
it it's like the the glints you can glean from
it that his wife makes scented candles and sells them.
She's just got a bunch in her own path.
Speaker 5: Love it. Are they all lit?
Speaker 7: No?
Speaker 1: No, they're like everyone sent scented candle collection. They sit
there forever. Yeah. So okay, to which Campbell says, well,
thank you for stopping by. I hope you catch whoever
is committing these these terrible atrocities in our town. It's
terrible what's happened. And and yeah, well, if there's anything
I can do for you, just let me know.
Speaker 4: Thank you.
Speaker 5: Cool. How much of their conversation would I have caught?
Speaker 1: Probably just the tail it?
Speaker 4: Okay, Well, would you find.
Speaker 5: I think I think he framed Katrina. Really, yeah, he
had he had the I pull out the he had
the report that was missing.
Speaker 1: So on this report, it is stamped and sealed by Katrina,
and it is the the mine inspection, and I was
suppose you go over.
Speaker 5: It, but yeah, I haven't. I haven't looked at it yet,
but I just have it. I like, I found it.
I hit it, and I'm like, there's the report. It's there,
and that's enough for me to think that he framed her.
Speaker 4: We're gonna definitely have Okay, thorough look.
Speaker 1: It is scathing, It is terrible there. It talks about
terrible working conditions, it talks about mining code not being
up to snuff, areas rotting, and that the mine is
actually delving too deep and too close to the town itself.
And Katrina's recommendation is that the mine itself be shut down.
Speaker 6: Okay, that would probably kill the.
Speaker 5: Down eh probably dang, I would definitely kill his business.
Speaker 1: Yep.
Speaker 4: That seems like plenty of motivation to get somebody executed. Yeah,
m hmm. Well, I don't think this quite count as
a full proof that he did it, but it's definitely
a start.
Speaker 1: I forgot something important.
Speaker 4: Oh no, what did you do.
Speaker 1: When you were in There's a there's a lot to this,
so so just just an addition. In his room where
you found the report, there is a silk jacket with
a hole in it.
Speaker 5: Is it white? Yes, did I notice it? Yes, I
would have grabbed that too. Yeah, I could have.
Speaker 1: Jacket.
Speaker 4: This guy's coming after us.
Speaker 1: We gotta work past now.
Speaker 5: Yeah, okay, okay, I saw the report. I'm like, and
as I'm going, I'm like, I see the giant.
Speaker 15: Yeah.
Speaker 5: So those two together is I'm one hundred percent sure
with that jacket. Then, so as as I'm coming down
those stairs, I start like I hear him. That's that's
why I fax sick. I was like, you have to
stop talking to this man about what you are.
Speaker 1: On your way home, you you pass into the town
and you're walking along. The streets are fairly desert. It's
safe for a couple people meandering about here and there, right,
but give me just a second. Here. As you're walking,
you come across a man who who seems to be
returning home from probably a bar or an inn like
Exkin bar or a tavern. And while while doing so,
he starts to cough and to to grab at his
face in the distance and starts to yell mm hmm, grabbing.
He seems to be like he's like, he's making this
motion at a distance.
Speaker 4: Driving runs okay, all right to him or away from him?
Speaker 1: To investigator when it gets down to.
Speaker 5: It, when driving runs iron, I trust him?
Speaker 1: What do you do?
Speaker 7: Penelope will follow okay.
Speaker 3: She's like, oh, we're going okay.
Speaker 1: Upon approaching him, he looks up and his face is
covered in flies, horse flies. They seem to be biting him,
and and he's gasping for breath. And in a moment,
as you begin to reach him, you see he begins
to hover up from the ground.
Speaker 5: This is just like Lockwoods, similar, but it's the same.
Speaker 1: He's he begins gasping for breath and turning blue. And
just behind him you see a visage of a woman.
Her eyes are bulging and dark around them. She has
a menacing look of anger on her face as she
stares at the man and takes notice of the three
of you. She lets out a shriek as her hair
waves as if underwater, and and and and goes back
and forth. And the man starts to clutch at his
throat as a large purple ring begins to form around it.
What do you do? Put him down?
Speaker 9: Katrina the ghost.
Speaker 1: The ghost's eyes look at you, and and it says,
if you feel ice piercing you, no no damage, You
take no damage. But She takes immediate notice of you
and lets out a shriek.
Speaker 9: We're here to stop what's been done.
Speaker 4: We're gonna right the wrong that was done to you.
Speaker 1: Now put him down the uh the ghost It lets
out a longer wail, and the man drops to the ground,
and immediately the ghost flies directly at you. You may
make a dexterity saving you throw.
Speaker 4: All right, where's my slaves? Dexterity safe A twelve? Okay?
Speaker 1: Uh? You? You feel the ghost pass through you, and
as it does so, you take seven cold damage. It
passes directly through you and dissipates into the night. And
the man, by the way has dropped to the ground,
probably a good twelve feet from the ground or from
from the air.
Speaker 5: Oh, he was lifted high.
Speaker 1: He's lifted fairly high.
Speaker 3: Yes, did he drop sick instead?
Speaker 6: Or did he drop?
Speaker 1: He is gasping for breath, but in a a he's
gasping for breath and almost trying to yell at the
same time. You know this, This terrible noise is coming
from his mouth.
Speaker 3: I am going to run to him and try to
tend to his wounds.
Speaker 5: Sence penance to him.
Speaker 1: I run to to Draven, the first thing you notice
is both of his legs have snapped.
Speaker 4: From the impact.
Speaker 7: Poor guy.
Speaker 1: Okay, but but and and Draven, you feel drained?
Speaker 5: Have I been saying your name wrong?
Speaker 3: I think we need to pause again. I need to
wrap her up.
Speaker 1: Okay, we will give it a quick pause, the baby
and we are back.
Speaker 3: So thank you for your patience with the fuzzy baby.
Speaker 4: Uh.
Speaker 1: You ran up to draving, and I said it was
like ice had passed through you. You feel a little drained.
Speaker 4: I'll be all right, go help him, so I do.
Speaker 1: So. Both the man's legs are broken, Like I said,
his legs, I should say, probably his ankles is probably better. Yeah,
just crunch and because he was, he looked like he
was hanging is what it looked like. And then he
just dropped like somebody cut the string. And and the
first thing you notice is he quite inebriated.
Speaker 3: Okay, cool, I am just I'm tending to whatever injuries
he has. If I use my battle medic with that helper.
Speaker 1: Uh like you, I would say you could probably help
splint his legs and get him. Get him. He probably
cried out like.
Speaker 2: That as soon as you touched his legs.
Speaker 7: Good, but she'll play all of our.
Speaker 1: NPCs, so you you probably could splint his legs and
get him ready to which you're able to get out
of him. His his address. Uh, and and you're welcome
to take him home should you desire, because he's probably
not getting home on his own tonight.
Speaker 6: Could we take him to a hospital?
Speaker 4: Yeah? Is that medical facility open?
Speaker 1: Oh? Yeah, it's hospital, so yeah, take him there. Okay,
so you take him there, they admit him. One of
the nurses asks you what happened?
Speaker 5: Are we able to talk to him? Like on the
way to the hospital. Can he speak?
Speaker 1: Yeah, it's a little slurred and doesn't always make complete sense.
Speaker 5: But yes, I want to ask him if he knows,
if he knows what happened, as in like like, do
you know what started?
Speaker 4: Is?
Speaker 5: For you?
Speaker 1: Is it not just walking home? And next thing I know,
I was there were flies all over my face and
and and then and then I couldn't breathe do you.
Speaker 3: Have any connection to Katrina before she was executed?
Speaker 6: That answers that question.
Speaker 4: Have you been to the minds recently?
Speaker 1: I work in the minds?
Speaker 5: All right, were you there the day that the inspector came?
Speaker 4: Yeah?
Speaker 1: Yeah, the inspector came to Minds. She she she showed
up pretty early. Loss was not very happy about it.
Speaker 4: Did she go anywhere she wasn't supposed to?
Speaker 1: She's inspectors. You can go wherever she wants.
Speaker 5: Did you speak to her personally? No, no interactions with her.
Speaker 4: No.
Speaker 3: Have all of the death's been mine employees?
Speaker 7: Not really out him?
Speaker 1: No? No, No, the old man wasn't.
Speaker 5: Okay, but the old man was in.
Speaker 4: Her area and the woman probably wasn't.
Speaker 1: No, she wouldn't have been.
Speaker 4: Sorry, that probably is like judging sorr.
Speaker 1: That was the sense I got checking your assumption. It's
a fairly traditional place.
Speaker 7: Cancel.
Speaker 1: Don't come at him in the comments.
Speaker 3: So women can work in minds if they want can.
Speaker 7: But why would they want to?
Speaker 4: Would anyone want to?
Speaker 1: Okay? So yeah, it's there seems to be no connection
with any of the individuals who have passed away, and
Katrina specifically. It just seems random.
Speaker 5: Mm hmm.
Speaker 6: Interesting.
Speaker 4: Well I think this guy get better at the.
Speaker 1: Okay, all right, what do you do you call it
a night or what do you do now?
Speaker 5: Sorry I cut you off earlier.
Speaker 1: The medic, Oh, there's just a medic who asks you
what happened.
Speaker 5: Just oh yeah, yeah.
Speaker 1: Very surprised that you've drug in a drunk man with
two I shouldn't say surprised, but maybe they're wondering what
were you trying to do? Jump between roofs.
Speaker 4: I don't know. Just tell him that he had a fall.
Speaker 1: We helped him out, very honest of you.
Speaker 16: Yeah, okay, all right, yeah, and then I don't know
unless you guys want to discuss what happened in theories today,
I think probably just call it a night for their
for investigating.
Speaker 6: Yeah, okay, I'll sleep on it.
Speaker 3: We saved a life today, that's exciting.
Speaker 4: Did and did you see your first ghost Penelope?
Speaker 3: Yeah, that is a new experience for me.
Speaker 5: I must say. Good.
Speaker 4: Well, at least now you know they're real.
Speaker 1: All right, Well, so you may benefit from a long rest,
I think the well, actually, yes, you would benefit from
one as well. That gives you all your spell slots back.
Speaker 4: Perfect, Yes, long rest, and that will give me my
lost life back as well. Yes.
Speaker 1: Okay, so you wake the next morning, what do you do.
Suppose you have a nice light breakfast.
Speaker 4: Yeah, I'd really like to get to the minds today,
but I think to go where i'd like to we
might have to get a warrant.
Speaker 5: Are we just breaking?
Speaker 4: Well, we could. I've just been trying to be a
little more lawful in my life recently.
Speaker 6: I could maybe send Georgian.
Speaker 4: Well, what if we talked to the I don't know,
maybe we shouldn't talk to him. I was thinking maybe
we should talk to the captain of the guard and
show them what we've got so far. But maybe it's
too early for that. I don't know.
Speaker 5: I would want to know how much influence this man has.
Speaker 4: That's a fair point as well. Got a lot of money,
don't anyone else? Yeah, well, if we're going to sneak
into the mind, I think we better do it at
night when there's less people in it. What do you think, yeah?
Speaker 3: Or would it be you know, pretend you belong there.
Speaker 14: People don't know.
Speaker 6: I have a cost chamble in it.
Speaker 5: I have three costumes. Three I own three costumes.
Speaker 4: The costumes we're going to go down to the mines
as a clown or something. I have.
Speaker 1: I have a vampire, a pump can.
Speaker 5: I don't know how the costumes work.
Speaker 1: That inventory problem, Yeah, it probably comes with the new I.
Speaker 5: Thought that I thought I read something that they're just
like whatever I want them to be, I thought, but
I'm not one hundred sure.
Speaker 1: Well, I'm brand new to this. If you wanted to
say that they were general labor costumes.
Speaker 4: Inventory and just click on costume.
Speaker 1: Then I would give that to you. But you or
you wouldn't have room for costumes in other areas.
Speaker 4: Wait where are they? Is it on the last one
or just go all in the first one. Yeah?
Speaker 5: Wait, they don't show up now.
Speaker 7: But it's only.
Speaker 4: Would you in the backpack of the camera costume?
Speaker 1: Would you like your costume to be just like general
worker costumes?
Speaker 5: I want to look like miners?
Speaker 4: Yeah?
Speaker 1: Okay.
Speaker 5: It says while wearing a costume, you have advantage on
any ability check you make to impersonate the person or
type of person it represents. Oh so it is specific.
Speaker 1: Yeah, you would have to choose. So if you wanted
to dress up like minors, then if you feel that's
what you want all three of your costumes to be,
that's what they will permanently be.
Speaker 11: Gone.
Speaker 5: Do I have three different costumes? Can we split that?
Speaker 4: Yeah?
Speaker 5: One of them is a miner's costume.
Speaker 1: Okay, one is a miner's costume. I'm good with that.
Speaker 4: Okay, so what now.
Speaker 5: Had to depend on Ie to have fun with Georgia?
Speaker 15: Okay, I thought you were the one that was good
at tricking people and pretending to be something you're not.
Speaker 5: Can't teach me how Georgie works. I want to take Georgie.
Speaker 3: Yeah, he's pretty good at perception, like you can see
what's around He nods yes like this and no like this.
That's about all he's programmed to.
Speaker 5: Do at this point. Perfect, And will he work with me?
Speaker 7: You could?
Speaker 4: You can.
Speaker 7: I will tell.
Speaker 5: Georgie to obey your commends. Okay, now, please don't let
him die.
Speaker 1: So you're going to go down into the mines.
Speaker 5: But women are minors.
Speaker 9: I'm sure you could.
Speaker 10: Oh no, this is going to be throughout the entire campaign.
Speaker 13: Okay, does my costume include a whig?
Speaker 1: I pretend you are included.
Speaker 5: Sometimes if you said you said this is a traditional
it is a very tradition. I need to blend in
as much as possible. I pretend to be a man
a sending.
Speaker 1: Well.
Speaker 4: Common dwarves around here.
Speaker 1: I wouldn't say they're extremely common, but they're not unheard of.
Speaker 7: Like a dwarf would fit in perfectly.
Speaker 4: And that's true. Are you making assumption to that my species?
Speaker 1: Okay, and it all comes crumbling down.
Speaker 4: Okay, Okay, I believe you can do it.
Speaker 3: I bet you could do Okay, this whole debate is
just okay.
Speaker 1: So you you will go into the mine. Yes, goes
into the mind.
Speaker 4: All right, what's your disguise? I am?
Speaker 7: I am more more?
Speaker 4: Hello driving here? Thank you for listening to the Adventures
and the Parted Vail podcast. You can see videos of
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even forget to check out our Patreon at patreon dot
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Thanks again, and we hope you enjoy the rest of
the session.
Speaker 1: So you go into the line and you see everyone's
going in and they're just punching in at there's like
a little device that they punch in what time they've
been there, So that's your first thing to get.
Speaker 5: Shoot, what what are they punching?
Speaker 1: It's like a little card and it has their names
on it.
Speaker 5: Okay, okay, is there any laying around that I can find?
Speaker 1: So there are plenty of cards that haven't been punched yet,
Like somebody hasn't shown up to work. Yeah, so you
could grab any any single one.
Speaker 4: Of those.
Speaker 1: Yep, all right, okay, so.
Speaker 4: You grab the name.
Speaker 1: It's a guy's name is Greg, perfect, I am Greg.
You punch that card and put it back in the slot,
and you're into the mind. Nobody's really paying you too much.
They're not paying you too much, heed, right, It's it's
a very transient business, right, Okay. You hop into one
of the cards and they take you down into the
mine and people begin begin working. There's people with pickaxe,
they're digging away at the coal. Others are filling carts
and pushing them up to the surface. Again general mine activities,
and what do you do?
Speaker 5: I look to see if the signs mentioned in the
journal are still up.
Speaker 1: Okay, So you begin to go around the mine, and
how much time do you want to spend searching?
Speaker 5: I'm I'm searching in between working because I don't want
to just look like I'm like, I don't want to
be called off. So I would say, I probably, you know,
swing my axe for like five minutes, and then I
go and I as I'm swinging, I'm looking around probably
about an hour total total, looking like working and looking okay.
Speaker 1: So as you go deeper into the mine. You don't
see any signs saying this passage cordoned off or anything
like that. There's no evidence of anything like that whatsoever.
Speaker 5: Okay, I take out Georgie. Okay, I I don't know
how well Georgie understands me, but I tell him. Do
you not why you are? You are crawling? Go as
unnoticed as possible, but go look around for me.
Speaker 1: Okay, all right? So Georgie goes off, and he disappears,
and quite some time passes, and just before you start
to get really worried, heuh he comes back. It takes
probably about twenty minutes.
Speaker 5: Okay, perfect, yes or no questions? Do you did you
find anything?
Speaker 1: Nods his head yes.
Speaker 5: Do you need me to follow?
Speaker 4: Umm?
Speaker 5: Can you show me?
Speaker 1: He takes off. He uh, He takes off in a direction.
Speaker 5: Okay, I look around and make sure I'm not being
noticed by anyone? Am I being noticed?
Speaker 1: You may make a stealth check and with advantage.
Speaker 5: That one was in nineteen without Okay, so nineteen plus
four twenty.
Speaker 1: Three, Holy cow, sneaky. I have to up my DC's
here or not DC's AC's No. I don't know what
going up d's difficulty class. Anyways, so he takes you
off down the mine, and it's not too long before
you hear some voices down one of the tunnels.
Speaker 5: Do I recognize the voice?
Speaker 7: You do?
Speaker 4: Okay?
Speaker 5: Who is the voice that I recognize?
Speaker 1: It is? Campbell? Glint figures, okay, all right, shoot, so
so h Campbell Glint seems to be talking with one
of his workers, and uh, and he's like, they're not
going to shut down the mine I had. I got
my hands on the inspection and it's going to be
sent back and there's everything's going to be totally fine,
to which the orders says, yeah, but she saw all
of this. How how did you? How does that work?
He's like, I'm just going to modify it and we're
going to mail it off, back date the posts so
that it looks like she mailed it and it got delayed.
Speaker 4: In the mail.
Speaker 5: So he has not noticed that I stole things from him?
Speaker 1: Not yet, good.
Speaker 5: I just continue to listen, okay, before I do anything else.
Do I hear anything, to.
Speaker 1: Which you They talk about other various things about various
tunnels and how she was very angry about the ones
going towards the town and and basically what you hear
is Campbell's stating, well, we all know she's not a
problem anymore. And with that that trial that she was on,
everyone was more than happy to hear that she was guilty.
Speaker 5: Okay, I pick up Georgie and I all right, I'm
not about to confront him today, okay.
Speaker 1: So I will have you give me one more stealth
check to get out of the mind without being noticed,
no issues whatsoever, and meet back up with your party.
Speaker 5: Cool, and I tell him everything I heard.
Speaker 1: And how do you two respond to this?
Speaker 4: That's what the other voice said, she saw all this.
Speaker 6: Mm hmmmm.
Speaker 4: I think we need to sneak back into the mine
after hours tonight. Okay, but I mean it sounds like
this Campbell guy is our man.
Speaker 5: Absolutely all right?
Speaker 1: And what do you do now, because you still the
rest of the day ahead of you. You've only burned
one hour of sunlight?
Speaker 4: Yeah? Is there anything else we could ask about or
learn today?
Speaker 3: Has anybody? Has anybody responded to my are you sick?
Speaker 5: Posters?
Speaker 4: Oh she's sick.
Speaker 7: Don't hang no.
Speaker 4: Again. Okay. I mean we could go visit the Drunk Eye,
but I don't know how much where we can get
out of them.
Speaker 3: Yeah, I don't think you'd really know more.
Speaker 5: Is there anything else about zombie four eyes that we
could research? Is there a library here? We like libraries.
You like libraries? Do you haven't like libraries?
Speaker 4: I do like the library. I won't lie, but I
think the chances of a town like this having any
literature that specific. I mean, if we're just waiting around
to go look at the mind tonight because it couldn't hurt,
but we didn't have a peak. If they've got something
like that around, if there's.
Speaker 3: A long shot, does the libraries have a book about
zombie flying?
Speaker 1: So you're in the so you go to the library.
Excuse me, mislib I'm looking for something zombi sects. So
while you're searching about okay, so Penelope, Yeah, you're there,
and Georgie is beside you, and you are reading and
and and you know, trying to find something on zombiphite insects,
when you notice two little eyes peering at you from
the other side of your your desk that you're.
Speaker 6: Sitting at, Like Georgie's eyes are.
Speaker 1: Like human eyes, human eyes. Yes, speak.
Speaker 4: Too careful?
Speaker 7: Is looking at me?
Speaker 12: Yes?
Speaker 1: I'm very curious about Georgie as well.
Speaker 11: Hi, Hello, who are you?
Speaker 1: My name is.
Speaker 5: Jim, Jim.
Speaker 1: What is that?
Speaker 3: This is my friend Georgie. He's an autonomous beast construct
a what I made him with the aquium?
Speaker 1: What's that?
Speaker 7: I just slide Georgie over?
Speaker 1: This is so cool. I could never have anything like this.
My parents aren't. They could never afford to buy anything
like this. My friend's dad could, but not us.
Speaker 3: You could learn to make one?
Speaker 1: Yeah, how do I do that?
Speaker 3: Maybe when you're a little older, I can teach you.
Speaker 1: That would be so cool.
Speaker 4: Four years of studid that later.
Speaker 6: Your friend's dad.
Speaker 5: Who is your friend's dad?
Speaker 1: Oh, he's the owner of the mine.
Speaker 6: How long have you been friends?
Speaker 12: Oh?
Speaker 1: I don't know. As much as I can remember. I
haven't been able to play with him lately though. His
dad's been really I don't know, in a bad mood
or something.
Speaker 3: Oh how long has this bad mood been a thing?
Speaker 4: Oh? A few days?
Speaker 9: Okay.
Speaker 1: I wanted to go over the other day, but but
but they said I couldn't come. My mom was really happy.
She says, one day somebody's going to break their neck
on his.
Speaker 6: Stairs because they're uneven.
Speaker 4: Yeah, yeah, I.
Speaker 1: Trip going down at once, and he like, he like
lifts up his arm and there's a little scar on it.
Speaker 3: Okay, uh, do people in town tend to listen to
your friend's dad?
Speaker 1: I don't know.
Speaker 3: Okay, hmmm, I'm curious about these stairs. Okay, I'll just
redirect the conversation and show him a little bit more
about Georgie and how he works and how I built him,
and he's fascinated.
Speaker 1: He just gobbles it up before his mother eventually calls
him and he has to go off.
Speaker 4: Right.
Speaker 12: So I am not actually looking for books about zombie Fie.
I am looking for history books indicate any type of
nobility in the town.
Speaker 1: Okay. So you do find perhaps some genealogy type books,
and it turns out that there there was a family
of noble background at some point, but they they had
a son. The son never married and he passed away
years ago.
Speaker 5: So how long ago was he born?
Speaker 1: He would have he would have probably been born about
one hundred years ago, and therefore he would have been
probably in his nineties when he died.
Speaker 5: I rip out the page and I keep that page
with me. Right.
Speaker 3: Yes, I'm maddening that for such a nice house is
not a little odd that his stairs were uneven.
Speaker 4: I suppose that's true. You think he'd get him fixed
at some point. Yeah, what are you thinking?
Speaker 7: I don't know.
Speaker 6: It just seems odd to me.
Speaker 4: I assume I looking around the library, I didn't find
any books about Sounder five. No, Instead, could I pivot
and look for books about like ancient history in the area, specifically,
like anything to do with underground or things being buried
or stuff like that.
Speaker 1: There's really not anything other than history books talking about
the rich amount of coal in the area, but nothing
of particular interest.
Speaker 3: In trying to remember these stairs? Can I recall any
significant details about them other than they're uneven?
Speaker 1: Yeah. So they look like they're made of a type
of stone cement mixture, and it seems that one part
is sinking into the ground creating. You know, it's it's scured,
it's uneven.
Speaker 4: I'm having a thought, maybe we should try to find
more out about this baker.
Speaker 5: I like that plan.
Speaker 6: Yeah, I don't know.
Speaker 1: Much about Was it a woman, No, it was it
was a fellow.
Speaker 4: Yeah, I wouldn't mind looking into that next, or you
just find somebody who knows the baker they.
Speaker 17: Could talk about Okay, Yeah, so you could go to
the bakery, which is now run like it's been bought
out and purchased by one of his former employees.
Speaker 1: Twitch they say, you can tell when when you is
that what you're gonna do. You're gonna go to the bakery.
Speaker 4: That seems like the most logical thing.
Speaker 1: Okay, yeah, if it's still in operation, so the the
individual who owns it now it's terrible thing. He was
a wonderful man, well loved by everyone in the town
except for the inspector Lady Katrina. She had a big
book club happening and he messed up one of her
orders and I don't think she ever forgave him for that.
Speaker 4: Oh just like food for the club. It was.
Speaker 1: Yeah, yeah, he messed up the order. I don't know
if he heard her wrong, he brought the wrong thing,
she said. It ruined the whole experience. And everyone knows
that she she was unhappy with him.
Speaker 4: That seems like a pretty petty reason to kill somebody, though.
Speaker 1: Yeah, she was a pretty p person. Were there any
witnesses to the murder, No, not that I'm aware of.
They found him though in her house. It looked like
he'd been beaten to death by a chair.
Speaker 4: Do you think Katrina was capable of something like that?
Speaker 1: It's a pretty cold, cold hearted woman.
Speaker 4: Now, your previous employer, did you have any big clients
people you worked for a lot? Who's your your biggest contributor?
Speaker 1: I guess well, I mean we we bake for all
the various things in town. We recently actually made a
rather large order for Campbell Glint, the owner of the mine.
Speaker 4: What was that for?
Speaker 1: It's just some sort of house party he was having,
And yeah, are are the baker he went to. He
went to deliver it, and then he must have stopped
by Katrina's. And that's the last time I saw him.
Speaker 4: Was that Thursday night? That would have Friday.
Speaker 5: Did I show them?
Speaker 1: I showed them it would have been Friday, Yes, Friday.
Speaker 5: I showed them the paper. Did I ever show them
the jacket that.
Speaker 6: I stole to?
Speaker 5: Oh, I'm in my own head for the first part
of this conversation, but catch the last part because that's
actually what happened. And I, after this conversation ends, I
show them.
Speaker 4: The jacket And you took samples of the fibers. It
did take samples so we could compare those well, lots
more evidence against mister Glint.
Speaker 5: Yeah, so he ordered this platter to blare him there.
Speaker 6: It is certainly suspicious that the last time this.
Speaker 3: Baker was seen alive was that sound delivering to Campbell.
Speaker 5: But he but he brought him to that house to
actually murder him.
Speaker 4: To you, But why the baker.
Speaker 5: Because everyone in town knew that they.
Speaker 4: Had I guess, But what about the stairs? What if
the baker just fell? He gave Glint the perfect opportunity
to frame Katrina.
Speaker 6: I don't think he's that good of a man.
Speaker 4: It's fair enough. We don't know much about it. Maybe
he did.
Speaker 5: I think it was premeditated. I think it was premeditated.
Speaker 3: If because of the dispute with the order masked up
for Katrina, that would be the perfect victim to choose
if you're trying to frame.
Speaker 5: Her for murder, Like the was it? The Royal guard
told us earlier that they Yeah, someone told us.
Speaker 3: Everybody knew Katrina didn't like him. Yeah, and so then
to find him killed in her house would be of
course she did a shoe in.
Speaker 6: Nobody would really look further.
Speaker 4: When I was talking to the current baker, m hm,
could I like ascertain how like fit the baker was like,
was he a big guy? Was he pretty strong?
Speaker 1: He was fairly fit?
Speaker 13: Like?
Speaker 4: It wasn't but.
Speaker 1: The Yeah, he wasn't overly pudgy or anything.
Speaker 4: And I guess we don't know much about Katrina's physicality.
Speaker 6: But oh we saw her ghost. What that tells?
Speaker 1: Yes, her ghost, she would look like like a bookworm.
She wasn't a very strong looking woman. M So I
got to check something.
Speaker 6: Okay, we're good.
Speaker 4: I don't know this Glint seems like he could be
a smart person. It just seems like it's a stretch
for him to premeditate that a thin bookworm could have
killed the baker. I don't know. I think we need
to go to the mine tonight.
Speaker 3: The tunnels to the mine, they're running too close to
the town.
Speaker 2: Yes, Campbell Glint's.
Speaker 3: House is at the edge of the town.
Speaker 6: Ye are the stairs sinking because the mines.
Speaker 4: What could be? Probably there's something down there they don't
want people to see, and I think we need to
see it.
Speaker 5: Well, does he have a secret passageway into the mine?
Speaker 1: Okay, so what do you guys do?
Speaker 4: I don't know. I think at this point maybe we
just need to wait for nighttime and come up with
a plan to break into the mind and then go
investigate see if we can find this deep tunnel that
you overheard them down.
Speaker 3: All right, aren't the stairs? Are they like steps up
to the house on the outside, so they're not inside
the house? I would like to go look at those
sneakily walk by.
Speaker 1: What when do you do it? How do you do it?
Speaker 4: I want to do it in the evening, on our
way to the mind.
Speaker 3: Yeah, to be extra stealthy, I would like to send.
Speaker 6: Georgie to look. Okay, I don't know if we'll really
be able to see what.
Speaker 3: He needs to see, but just from looking, I would
like to ask Georgie if it appears that that the
stairs could open it anyway?
Speaker 1: Georgie has dark vision, correct.
Speaker 6: I don't believe so.
Speaker 4: I just think he has advantage on perception.
Speaker 1: Yeah, okay, Well give him make a perception check because
he has advantage on it. I would suppose you guys
are in a boy a little ways off.
Speaker 3: Oh no, that's a nine, so thirteen.
Speaker 1: Thirteen okay, So he sees the he he goes off, okay,
and you can see wheeling around the house or the stairs.
I should say in doing things, and he pauses a
couple of times. All right, but he seems to not
really obey your rule about looking at the steps. But
he does come wheeling back with something in both of
his paws.
Speaker 6: Oh what has Georgie found?
Speaker 4: Okay?
Speaker 1: Opening one paw, you see a sprinkle A sprinkle, yes,
one of that looks like it's been out in the
weather for a bit, but like a sugar sprinkle. Okay,
And in the other one a chip of a human
toothful down the stairs. Okay, what do you do?
Speaker 3: Thank you?
Speaker 5: George Gee?
Speaker 7: Oh wow?
Speaker 3: Okay, dang, Okay.
Speaker 5: We'll ask ask your little mouse if you did find
a secret passage.
Speaker 11: Find a secret passageway?
Speaker 4: Okay, No, Georgie is awesome.
Speaker 1: We've created a monster.
Speaker 5: They got a two for one day.
Speaker 4: We're going to keep Georgie on, but you're.
Speaker 9: No.
Speaker 7: We like her too.
Speaker 1: What do you do?
Speaker 4: All right? I assume you share this information?
Speaker 5: Yeah, we.
Speaker 4: See it. Well, I think that means it's a Baker fell.
Whether he fell or was pushed is a different story.
I don't know. I think we just need to get
to the mine.
Speaker 1: Okay, all right, So you get to the mine. It's
locked up do any of you have thieves tools?
Speaker 4: Of course?
Speaker 1: Of course, all right, give me a check to get
in a rad what's your.
Speaker 4: Natural one?
Speaker 1: Natural one? Okay, so come on. Then the tools jam
and uh and unfortunately break but locked up?
Speaker 5: How well?
Speaker 1: Uh so, so what it is is it's it's it's
a thick wooden door and it's got a chain going
around it with a padlock.
Speaker 4: Yes, can I could I try use Could I try
using my dagger.
Speaker 1: To like pick in the what you can do so
at disadvantage?
Speaker 4: Okay, well it's worth a shot. Kah. Oh, I mean
I rolled the twenty, but I think that's an eleven.
Speaker 1: Oh okay, all right, so you you break your thieves
tools and then pull out your dagger and be like,
oh no, you get in.
Speaker 5: I mend his thieves tools.
Speaker 1: Oh you have mending.
Speaker 5: It's one of my it's one of my ones that
I can do all the time.
Speaker 1: Well how about that? All right?
Speaker 4: Cool?
Speaker 1: You could have just mended your thieves tools. I didn't think.
Speaker 5: That it was out.
Speaker 3: If sure you're seeing him use the dagger, You're like, oh, I.
Speaker 13: Can figure the way you could have done that before
you could have asked me.
Speaker 4: I wish you thought of it before I blunted my dagger.
Speaker 7: I mend your dagger too. Dagger worked though, right? What
was that the dagger work though?
Speaker 4: It worked all right?
Speaker 1: So you get into the mine and it's pitch black.
What do you use for light?
Speaker 4: Lanterns? Oh?
Speaker 6: Yeah, you entrans I probably have a lantern as well.
Speaker 5: Does that mean do I use up oil?
Speaker 1: You would use? You would use a flask of oil?
We're burning it through the night.
Speaker 4: So helps one of those. Yeah, I've got my hooded lantern, I.
Speaker 6: Equip my next does not say that I have a lantern.
Speaker 3: Would a dungeoneer's kit contain a lantern?
Speaker 1: I think it does, or a torch at least.
Speaker 4: Yeah, it should have either candles, torches or a lantern.
I don't remember.
Speaker 1: You probably don't need to light all of them though.
Speaker 5: Yeah, so we've got a lot.
Speaker 4: We've got, Yeah, some oil.
Speaker 3: I would like to go specifically in the tunnels that
would go the direction towards the town, towards the house.
Speaker 1: Okay, So you work your way back into the mine
and eventually you find a kind of a large tunnel,
and as you go you can see that they've had
to put extra supports up here.
Speaker 5: I have dark vision.
Speaker 4: Yes.
Speaker 1: With dark vision, you can see in told darkness as
if it was dim light, okay, and in dim light
as if it was normal light.
Speaker 4: You also see in shades of gray.
Speaker 1: Yes and all.
Speaker 4: Yeah.
Speaker 1: So like you know, your ring, doorbell camera kind of thing.
It's just that's all you see.
Speaker 5: Okay. So this is dim light, so I'm seeing normally, yes, okay.
Speaker 1: I believe that's what well. Lanterns shed bright light for
a certain rates, dim a bit after it it's dark
after you can see further, but it is only in shades.
Speaker 13: Cool.
Speaker 5: But if at some point we have to quickly put
out the lanterns, yes, I can see.
Speaker 4: My dark vision is one hundred and twenty feet.
Speaker 1: Yeah, you're the only one who's and they're the ones
carrying the lanterns.
Speaker 5: Human.
Speaker 1: So as you get in this place, it looks like
they've put up extra supports, but it's obviously things are
going wrong here. You can see areas where there have
been multiple cave ins and crumbling spots, and you get
to where you think you must definitely be near the
edge of town, and the prospect doesn't look good. Right,
there's obviously a lot of coal here. But the supports
they're using are precarious, and it seems like they've done
anything they can to prevent a cave in. But it
doesn't take a genius to realize this is not up
to code.
Speaker 4: Is this?
Speaker 5: Do I recognize where we are? Have I been here
before with Georgie?
Speaker 1: You have not. It would have been around that corner
a little further off. Okay, so deeper now than yeah,
you've gone even deeper.
Speaker 4: Well, nobody speak too loudly down here. This does not
look professionally done.
Speaker 1: Okay, all right.
Speaker 6: Keep going, very poor castsmanship.
Speaker 1: It seems to end here. This is where they are
hard doing it. I will have all of you roll
me a perception check.
Speaker 5: Okay, oh four.
Speaker 1: Twenty two.
Speaker 5: It's because he's got one hundred and twenty people.
Speaker 1: Well, I will say you hear a click behind you?
No round, okay, spinning around your lantern hits on somebody
standing at the back of this this cavernous area they've
been mining. And it's Campbell glint. Oh no, And he's
holding what looks to be a stick with metal along
the side of it, and he's pointing it in all
of your direction.
Speaker 7: Is it a gun?
Speaker 1: He says? Not of any move. I bought one of
these things from a fancy shop in Meta Claude, and
I been dying to use it.
Speaker 4: Oh no, oh no, I don't know what to do.
Speaker 5: I don't know what to do either.
Speaker 4: Okay, what do we say?
Speaker 5: How far away?
Speaker 4: Like right behind me?
Speaker 1: He's he's he's probably a good fifty feet from you, guys.
Speaker 5: Okay, but oh I thought he hit his lamp on him.
Speaker 1: No, no light.
Speaker 5: Oh oh my gosh.
Speaker 1: It says you're obviously very good investigators. You've figured out
what's going on. But by the time I'm finished here,
I'm going to get away with everything, and none of
you will be around to tell the tale. Because he
reaches into his pocket and you see he pulls out
a stick of something.
Speaker 7: Dynamite.
Speaker 1: It's dynamite.
Speaker 7: Oh my goodness.
Speaker 4: Is the real prospector? Okay?
Speaker 6: I'm sweating?
Speaker 4: Okay, And what is it you're trying to get away with?
You still glick? Who me?
Speaker 1: I'm just money, good money. That at Katrina lady, she
was running this town on the ground, she would have
shut this whole.
Speaker 6: Thing down as she shook Have I didn't say that
up up?
Speaker 4: Well, it certainly isn't safe down here. I don't know
who taught you to mind, but this is not.
Speaker 1: It doesn't matter. It's money. It keeps this town alive.
She would have shut this thing down and put all
these people into poverty. You could say that I did
the town of favor.
Speaker 4: No, you did yourself a favor, and that he.
Speaker 1: He reaches up and you hear another click as he
pulds this this hammer, this meant camera back on his gun.
He says, I don't think history will see it that way.
Speaker 4: I closed the hood of the land.
Speaker 5: Okay, I shut mine up to.
Speaker 1: Do that. There is a crack and and a sound
as things and as around rolls off in the darkness,
and there's a bit of a shake in a tunnel.
Speaker 5: Species is Campbell's a human? I also I grab pen okay,
because I know that she can't. I was just about
to say, I grab.
Speaker 1: A flash of light and then that's it. You're You're
plunged into darkness.
Speaker 6: Yeah, I hold on to you tight.
Speaker 1: Right, What do you guys do?
Speaker 4: I'm going after it?
Speaker 1: Okay?
Speaker 4: Right?
Speaker 1: Would anyone like to character roll initiative?
Speaker 4: Ye?
Speaker 5: No, twelve?
Speaker 6: Where do I see?
Speaker 12: Well?
Speaker 5: Is that one of these things?
Speaker 11: Oh?
Speaker 9: There?
Speaker 1: Plus two, seventeen, seventeen, twelve twenty roll again please?
Speaker 4: Oh eleven? Okay, all right?
Speaker 1: So as you begin to run towards and you see
him get down and shove something back into the rifle
and pull it back and he lets loose another round,
which I this we're going to look in the new
book here, for I don't know what the rifles do
in this new rules.
Speaker 4: So let me just.
Speaker 1: Pull up the weapons here. I should be a good
DM and have this already together, but I am not.
Speaker 5: You are a good deal.
Speaker 1: Well, thank you agree.
Speaker 5: Don't talk about my DM that way.
Speaker 13: All right?
Speaker 1: So what is your armor class?
Speaker 4: Mine? Yeah? Fourteen fourteen? It's very hard.
Speaker 1: Well, there's a crack and he misses you.
Speaker 4: Nice.
Speaker 5: I use message or whatever it's called message. Okay, all right,
so that is where I can You.
Speaker 1: Can do it on your church. So now now we've
rolled a hold on to it.
Speaker 9: Hold up, so hey, you got we got into combat.
Speaker 4: Now we have to Now it's a turning number.
Speaker 5: Turn order.
Speaker 1: That the turn order, hamble Blint.
Speaker 5: That's what an instative is.
Speaker 1: Oh you got it.
Speaker 7: This game works.
Speaker 1: It's it's literally your second time play. So driving, what
do you do? Fift defeat to him.
Speaker 4: Okay, Well, I'll dash as a bonus action.
Speaker 1: I would say he definitely misses because he fires into
the dark. He can't see either.
Speaker 4: He can't see.
Speaker 1: But I should have rolled it disadvantage, but he missed anyway.
Speaker 4: Okay, but yeah, I'll dash the bonus action so I
can get to him. Okay, and I will use my scimitar. Oh,
and I'm just gonna pull it out. It sits on
my back. I'm just gonna pull it out, and I'm
just gonna try and whack him on the.
Speaker 1: Back of the head with the hill non lethal down.
Speaker 4: Yeah, I'm just trying to knock him out. I don't
want to kill him, all right, Okay, Now is it
the advantage because it's dark?
Speaker 1: It is, yes, And he can't see.
Speaker 4: You serious whorled A one and the three, so that's
eight total.
Speaker 1: So he hears you coming and he steps out of
the way. Great, it is now your turn for me.
Speaker 5: I get a turn. I use message on pen. Okay,
I say, I don't know if you experienced this before,
Do not answer out loud, just think in your head
the response. But what the heck is that thing that
he's holding. I would have some familiarity.
Speaker 1: Would Yeah, you grew up in medic.
Speaker 3: Yeah, that is a rifle.
Speaker 5: And how does it work?
Speaker 3: It launches bullets. It launches pieces of metal at high
enough speeds to penetrate through your body.
Speaker 5: That's what that clanging is.
Speaker 1: So yeah, message I believe is only twenty five words.
Speaker 4: Okay, but you.
Speaker 1: Would get me, you would get the point across, coach,
It's okay, all right? In action on your turn to
cast that spell. It is now your turn unless.
Speaker 5: You have the Actually I think that is it worth using.
Speaker 6: There's no reason not to you.
Speaker 4: Yeah, I mean you've got two per day. It's nighttime now.
Speaker 1: So.
Speaker 5: I guess I give one. I can only give it once, though.
Speaker 4: You have two of them. You can give per day
per day right now? Like this, you can only do one. Okay,
give a bonus actions okay to me? Okay, sure, all right,
that's a.
Speaker 1: Decent it's your turn.
Speaker 4: What do you do?
Speaker 3: I can't see anything. I'm going to try to walk
towards the guy carefully, but like if I.
Speaker 6: Can keep holding on tomorrow, that would be great. Which
will she like?
Speaker 1: If I walk does technically turn base? He can't really
do that? No, but fair enough yeah, but you would
like to use your movement, like forgo your movement on
your turn and just like go with her. Sure, yeah,
I will rule of cool it for tonight.
Speaker 5: Yeah.
Speaker 3: Okay, So I'm just gonna try and get closer.
Speaker 6: But I'm not running or anything because I can't see.
Speaker 3: So thirty feet is my walking speed yep.
Speaker 6: So I'm twenty feet away from him, yep.
Speaker 3: And I'm not going to try firing a crossboat because
I don't want to hit Dravin.
Speaker 1: Okay, so it is his turn.
Speaker 3: Wait, I will hold my action officially, not that I
think it'll happen, but if what's his face, I forget
his name comes close to me on my turn, I
would like to hit him with my uh dagger.
Speaker 1: Okay, all right, So he's going to take a shot.
Speaker 18: At you, mister Dravin at disadvantage. Oh he misses, got
a six, So crack off and nothing happens.
Speaker 1: There's a blinding flash of light for a moment. But
it is your turn.
Speaker 4: Okay, you're gonna just try to hit him again, okay, okay,
better nineteen nineteen. You hit him? Okay, sweet, and I
get sneak attack.
Speaker 11: Oh, I'm gonna.
Speaker 1: Get out my extra dice for that was this lethal
damage or non lethal?
Speaker 4: It's non lethal. Okay, so that's gonna be three D sixes,
which is a total of nine plus three.
Speaker 1: Nine plus three twelve twelve damage. All right, that bloodies him?
Speaker 4: Nice?
Speaker 1: Okay, it is now your turn camera there.
Speaker 5: Okay, Wait, what can I do because I can't move?
Speaker 1: Because I move, you could like go over and just
and do whatever you want.
Speaker 5: Okay. So I'm also twenty feet away from this man. Yes,
he didn't move, Okay, I got out my crossbow.
Speaker 7: I think I have a crossbow.
Speaker 3: You do, yeah, yep, and I shoot at okay.
Speaker 14: So.
Speaker 4: Case yeah, oh, go go to your inventory. We just
have to quick your crossbows beside the crossbow and just
click the box.
Speaker 1: We are we are learning with some D and D beyond.
Speaker 5: Wait where is it? I'm sure I do short bow short?
Speaker 1: Well yeah, short, but not a crossbow short.
Speaker 4: And if you have any other weapons here, just click daggers. Yeah,
just click it on one of them.
Speaker 5: Okay.
Speaker 4: Yeah, I'm gonna go to your actions and so do
the hit.
Speaker 1: One is our resident genius for D and B Beyond.
Speaker 4: So that's that's the one you want to do first.
So that's your bonus, you get to try and hit.
Speaker 1: You do. What you do is you roll your D
twenty for an attack okay, and it'll it should tell
you what you add to that role.
Speaker 5: Okay, so I do this and I add correct.
Speaker 4: That's because you first have to determine whether you hit,
and then if you do hit, you can.
Speaker 1: Wrote damage as you have advantage.
Speaker 4: Oh yeah, so little twice they die?
Speaker 5: O nine? What what is this that I'm rolling?
Speaker 4: So this is just to see if you hit him?
Speaker 1: Oh so add you're to hit bonus there, which is
fourteen fourteen hits.
Speaker 4: It does hit, So then you move over to the
next box and that tells you what the damage is.
Speaker 5: So I roll a D six and add two.
Speaker 1: Yes, okay, so D.
Speaker 4: Six is just the standard.
Speaker 5: I should have a camera in my computer screen. Sorry,
just the.
Speaker 1: Cute like a normal right, yeah, six sided diet. Oh
are you trying to do lethal damage or non lethal damage?
Speaker 5: Since Dravin did not try to do lethal I'm following suit.
Speaker 1: Okay, you get him in the knee and he drops
to the ground, essentially defeating him. She cries out, like right.
It is at that moment that all of you notice
the cavern is becoming extremely cold.
Speaker 6: Oh, she's coming.
Speaker 1: She wants him, I mean, as she should dravin. As
you look around, you see in the far corner of
the cavern this this ghostly image starting to fade into
reality and drifting down towards all of you.
Speaker 4: Oh, this feels like an important moment. Do we let
her take him? Or do you think that would end it?
Can I think?
Speaker 6: Or is it still does?
Speaker 7: She glows?
Speaker 1: I can see her, see her?
Speaker 5: Are you still holding on to me too?
Speaker 4: No? You?
Speaker 9: I left her? Sorry?
Speaker 4: Thanks? What do you do?
Speaker 1: She approaches and gets closer.
Speaker 4: If I open the hood on my lantern, does that affect.
Speaker 1: Her at all? As the light hits her, she seems
to fade from view, but the cold doesn't disappear.
Speaker 4: Okay.
Speaker 1: And if you cover your lantern, she's closer.
Speaker 4: Okay.
Speaker 3: So if the lantern just makes us sweet, can't fear her?
Speaker 4: Well, mister Glint, it seems as if the time has
come for you to pay for your crimes.
Speaker 1: He he grits his teeth and he says that's never
going to happen, and he lights a stick of dynamite.
Speaker 7: No, what you do?
Speaker 4: I'm assuming as a door if i'd be familiar with Yes,
can I just try to quickly put it out and
take it from him?
Speaker 7: Absolutely? You would.
Speaker 1: A strength athletics versus his, or you could use dexterity.
Speaker 4: Whatever you prefer.
Speaker 1: I would prefer Steritykay, he's going to go strength athletics.
Speaker 4: Okay, sleight of hand or just plane dexterity because he's
using athletics.
Speaker 1: You could do either dexterity, acrobatics.
Speaker 4: Okay, acrobatics, Yeah, that works sure, where the heck acrobatics.
Speaker 1: Or sleight of hand, whichever you would prefer, Well, a hand,
go ahead, do that, okay? Natural? Yeah? So he literally
lights it and you're just just like, oh yeah.
Speaker 4: Boom to which just super cool and collected, just like
not even worried that it's about to burn out of just.
Speaker 1: Which he seems surprised, as if he didn't know you
could do that to the diaton. And it's at that
moment that you hear a wail and a shriek and
the ghost flies quickly in your direction. What do you do?
Like direction of the two of them?
Speaker 4: Uh wait, the direction of who you and Campbell? Oh?
Speaker 1: Like bee lines, it's straight for you, guys.
Speaker 4: I'm gonna step away. Okay, I'm going to say, he's
all yours, Katrina, to which.
Speaker 1: She she uh, she picks him up? Or she she
goes up to him, and you see as flies emanate
from her mouth, and they begin to bite his face,
and he starts to turn blue as he's raised as
if from a noose, into the air, gasping for breath,
and in a moment he drops dead, dead as a doornail,
to which she then turns to all of you, and
what do you do?
Speaker 7: Is she attacking us? Or is she just looking at.
Speaker 4: What do you do?
Speaker 1: She's staring at all of you. She looks just as angry.
Speaker 5: My way.
Speaker 4: You've had your revenge, Katrina, Now leave this town in peace.
Rest She does one more thing.
Speaker 1: She points at the stick of dynamite. Mouth agape, No,
it looks like it looks like her face has been
ravaged by flies. But mouth agape, no words emanating from it,
just a moan as she points at the stick of dynamite.
Speaker 5: Do you want us to go up the mine? This
is me asking her.
Speaker 4: She continues to point, I'll pick up the dynamite. If
I do this, will you leave this town in peace?
Speaker 1: The the the ghost gives the slightest nods nod nod, nod, nod,
the slightest nod.
Speaker 4: Okay, all right, okay, I'm gonna hand the dynamite to Penelope.
Speaker 1: Okay, what do you do?
Speaker 4: And the lanterns out? Now you can you can see
you know what this is, Penelope, Yeah, I know what
this is. I think we need the cave in this
section of the mind. All right, I'm gonna take a
Campbell's body if you want to wait a bit, light
it and then run.
Speaker 5: Yep.
Speaker 6: How long is the fuse on this thing?
Speaker 1: Long enough?
Speaker 3: Long enough?
Speaker 5: So just in case, toure with whatever, I appreciate it,
thank you.
Speaker 4: Yeah. Yeah, I'm going to try and drag Gamble out
of there, okay, and then maybe I'll just say, maybe
we should explode a little bit further away from this
section so that it doesn't it doesn't cave in on
the or like his house. I think we've just got
to cover.
Speaker 5: Up the entrance.
Speaker 3: Yeah, I'm not sure how fast you'll be moving carrying
a body, so I'm going to send well, why don't
We're going to send Georgie with you, and then Georgia
will come back when you're why don't.
Speaker 5: We all go and blow up a lot closer to
the entrance.
Speaker 4: Yeah, but we'll have to get out of there, Like when,
So where do you put this stick of dynamite kind
of at the entrance of that deep tunnel? Like if
we can speculate roughly where we are and make sure
it's not going to like cave in a bunch of
the town.
Speaker 1: Okay, all right, so you do that, You light the
dynamite and run.
Speaker 6: Yeah, they get out first.
Speaker 3: After they're out, then I'll light the dynamite.
Speaker 4: Run.
Speaker 1: So there's a massive explosion and a lot of shaking
and rumbling. You make it out of the mine, and
you hear rumbling and shaking because I I picture the
mine as being down a bit from the town, right,
like the town's maybe up on more of a plateau
and than mine. And as you leave this mine and
enter towards the town, you notice the town is fine,
save for one large house has sunk down into the ground,
the Glint's house.
Speaker 5: Well, what is the boy?
Speaker 1: Okay, the family's fine. So they are standing looking at it,
but they were not inside, yes, but yeah, and it
sinks down to the ground. And with that that's the
end of it the ghost, the ghostly presence dissipates, you
feel no presence whatsoever anymore.
Speaker 6: It's this normal life for you.
Speaker 4: Pretty much.
Speaker 6: I like it.
Speaker 1: Right, So you return to town. You're able to describe
everything to the hand in our evidence, to the captain
the guard and say that we weren't able to save
Campbell Glint before solving the case. Okay, so bad, but yeah,
they take it. They take it well. They pay all
of you a They give you a bag of fifty gold,
not each, but for all of you together.
Speaker 4: Oh that's not even easy to split.
Speaker 18: Okay, sixty okay, so twenty goldie, yes, gold each, if
that's how.
Speaker 5: You choose to split it.
Speaker 16: Yeah, I am a pretty And they offer you the
chance to spend one more night in uh in the town.
Speaker 1: And since we're running late, we'll close here. But just
before we close, I will say that, Dravin, you hear
a voice as as you attempt to rest, you hear
a voice in your head, a familiar one that says,
return home as soon as you can.
Speaker 4: What okay?
Speaker 1: And that is where we will end the adventures in
the parted Veil.
Speaker 7: You can make me wait a week yep to find
out what that.
Speaker 1: Yes, that is where we will end tonight. So again,
thank you for watching. I hope you enjoyed it. It
was a bit of a longer one tonight, but we're
still getting our rhythm going again. We use music from
White Bat Audio Carl Casey and a special thanks to
well to Board Game Emporium for the wonderful table, to
my wonderful crew here Cassie, Tim and Cameron for helping
me put this on and get it started, and we
hope you enjoyed it. Remember to like and subscribe so
that you see more of us and we continue to
show up in your wonderful video experience. And yeah, we've
got a lot of announcements that we have coming down
the pipe. We hope to get a Discord and a
Patreon set up soon. Yes, and we'll see you in
the veil next time.
Speaker 4: Bye, Thanks everybody, Bye by