Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold paranormal investigators, seekers of truth.
But began as a simple case unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil.
Speaker 2: Hello everyone, and welcome to the Parted Veil. I'm Ryan Lang,
also known as the Mind Player, and I'm joined by
my good friends Hi Lang.
Speaker 3: I'll be playing Penelope Waters, the human Aclium.
Speaker 4: Architect, and I'm Tim and I play Dravin Shadow dell
Our Dwarf Rogue.
Speaker 5: I am Cameron. I play Amara. Well are half elf bard?
Speaker 2: Yes, we post videos every Tuesday, so if you like
what you're seeing, please comment subscribe. Things have picked up
a little bit this week. We're quite happy about that. Yah.
We're glad you're enjoying it, and we hope that more
of you continue to enjoy it. Before we get rolling,
we have a couple announcements.
Speaker 6: Our character minis we're printed using Banana for Scale three
D printing services, and you can use our code mind
Played twenty to get twenty percent off your first order
until the end of twenty twenty five.
Speaker 4: Yeah, and if you guys are enjoying the show and
want to give us a little extra support, please take
a look at our Patreon. Their details are down in
the description. But we've got a couple of different tears there,
but all of them give you access to our discord
so you can chat with all of us one on
one if you'd like. And so we'd love to see
you there. Please check it out.
Speaker 5: And if you guys are in our music and want
to give the creator of that some extra support, it
is Carl Casey at White Bat Audio, which you can
purchase on band cap or you can just listen to
him on YouTube.
Speaker 2: M all right, and with that, let's let's get into
it here. Okay. So we ended with you guys fleeing JAKR, yes,
before your lives, as the Dwarves kind of were just
you know, in full pursuit of you.
Speaker 3: Yeah, that encounter did not go as I had hoped.
Speaker 6: Yeah, we learned some valuable lessons though, like for us,
is real, like actually real?
Speaker 4: Yeah?
Speaker 5: Ooops. All the people I'm like, he's fake. Don't listen
to their We were doing so good at convincing them
of that.
Speaker 4: Yeah, we had that whole like building.
Speaker 5: They were all on our side until he showed up.
Speaker 2: It was perfect. I was hoping something like that. What happened?
You fell right, of course? So uh, okay, you guys
begin to run away, right, and you're being pursued by
dwarves when they stopped chasing you.
Speaker 4: Quick question though about Nathine, our guide. Okay, did he
he didn't go into the city with us, did he?
Speaker 2: Yeah?
Speaker 4: He did, but he did into the Okay, yeah, so
I guess in the chaos, we haven't seen him.
Speaker 2: He's you left him by.
Speaker 4: We're bad at this guy.
Speaker 2: Did I mention he tends to horses.
Speaker 5: Dedicate like a whole session just going and rescuing all
the horses.
Speaker 4: Yeah, we caught the scent of horse on the theme
and we're like, yeah, we're abandoned.
Speaker 2: It's what does abandonment look like to you? Well, it
comes in four legs. Okay, So running across the snow
covered sand dunes boy, that's that's a sentence. I don't
think I've ever said in my life. You get the
you know you. You chance a glance back at at
the dwarfs who are supposedly chasing you, and they have stopped,
and I should mention that they have all gathered around
a figure that is writhing on the ground and growing
in size, tentacles, eyes sludge like fluid, going out and
moving as if it has body of its own, and
they begin to attack it as it attacks them.
Speaker 5: Which one wins.
Speaker 2: Okay, well you stick around to watch.
Speaker 5: One pursuing us.
Speaker 4: No, they're too busy.
Speaker 2: They've they've kind of lost you at this point.
Speaker 3: I think I would like to just keep moving.
Speaker 5: That's fair. This is a good way to get out.
Speaker 3: I don't want involved in.
Speaker 5: What are we going to do?
Speaker 6: Go help the dwarves fight the thing? And then we
like to succeed, and then they attack us.
Speaker 4: That's what we observe. I don't want to miss out
on something we could learn about this. We still have
no idea what this is that's going on?
Speaker 5: All right, grab the popcorn? What what if? No? I
don't know. I was gonna say, what if this I
in the sky is like on our side a little
bit like this is like an intentional distraction, killing us twice.
Speaker 4: I still don't know that that is related to this.
Speaker 3: That's true, feels related.
Speaker 4: It feels like it is, but we don't We can't
know that for sure.
Speaker 3: Hmmm.
Speaker 2: Well, the the fight is is brutal but short with
There were probably about ten dwarfs, one of them mutated
and at the end there are two mm hmmm.
Speaker 5: And then does it start coming after us because.
Speaker 4: I'm they've killed it?
Speaker 5: Yeah, yeah, because there's two.
Speaker 2: Yeah, and they they don't bother with pursuing the three
of you after that.
Speaker 6: What I'm curious to watch for when I'm watching, do
these guys seem surprised by this happening or is this
like a Tuesday for them?
Speaker 2: They do seem very shocked.
Speaker 3: Okay, I think that's good news.
Speaker 4: Yeah, they're not familiar with it.
Speaker 5: I don't think they're the same. I think we're what
I previously thought was like one thing, I think is
three things.
Speaker 4: Yeah, we've got we're finding progressively more things.
Speaker 2: Speaking of on a scale of zero two terrible, we're
sitting at bad.
Speaker 6: Speaking of things, I was reminded that our velt and
friend before when he first came through.
Speaker 5: The village illage against each other. Yeah, that was vile
and we should probably question him. We have a lot
of things to ask about him. Yeah, okay, so what
do you guys do?
Speaker 4: Try to remember our way back without a guy?
Speaker 5: Yeah? Where we Where are we trying to go to? Though?
Speaker 6: We're gonna go up through Meta Claude because that's kind
of the best way out of year.
Speaker 4: And that's the way we came from, and then the
way we connect.
Speaker 6: With Velton and get going and question him all along.
Speaker 5: The way met with him and every claim or I
believe that's.
Speaker 3: Where you at.
Speaker 5: Yeah, yeah, But should be asked him to meet I really,
I really thought I did ask him to meet us somewhere,
but I guess I didn't. So should I ask him
to meet us somewhere?
Speaker 4: Maybe in Capital City.
Speaker 3: Or or in Meta claud.
Speaker 5: Should I ask him to.
Speaker 2: It's up to you, guys.
Speaker 3: I mean just nowhere near my parents house.
Speaker 4: I don't I don't really want to travel with him
for that long to be honest.
Speaker 3: To just have him meet us in grim.
Speaker 4: Or Capital City or Yeah.
Speaker 5: Well, what I thought I had done was ask him
to meet us at k but I think maybe I
just had a vivid dream possible.
Speaker 2: Good.
Speaker 4: I mean, I mean, we could see if he'll go
for meeting us in Krim, But I feel like maybe
that he'll be that's too much work for me on
my own. There's something weird.
Speaker 5: I doubt it would be that much work for him.
Speaker 4: All you can do is ask, Yeah, I mean we
might have to use some extra. Oh wait, if you
know sending is a spell s law, yes.
Speaker 3: I mean how are you on spell slots? Do you
have enough for a hut?
Speaker 6: Because we're gonna need it. I'm not resting here without it. Yes, good,
Do you have enough for sending and a hut?
Speaker 7: Yes?
Speaker 3: Okay.
Speaker 4: By the way, Leoman's tiny hut. You see that little
symbol after it. Yeah, it's like a little book. It
means ritual. We haven't we haven't talked about this spell casting.
Some spells can be cast as a ritual. So if
as spell as the ritual tag you can spend I
think it's ten minutes performing a ritual and you can
cast that spell without.
Speaker 2: A spell slot.
Speaker 5: Oh I didn't know that.
Speaker 3: Yeah, it just takes much longer to cast it.
Speaker 2: Yes, you can't.
Speaker 5: Just like put it up.
Speaker 2: Yeah, so you can't do it in a hurry, but
you can.
Speaker 5: You can do it.
Speaker 4: Yeah, you can do it and not use a spell slot.
So usually at the end of the day, you know,
leave him and shiny hut.
Speaker 5: Okay, so confident languages, Yes.
Speaker 4: Another ritual one. Yeah, wow, yes, that is a very
important thing, you.
Speaker 5: Know, which learn something.
Speaker 4: But there you go, there you got.
Speaker 5: I actually forget about that.
Speaker 2: I'm still learning things in D and D are you can.
Speaker 3: I think we're all still learning, right.
Speaker 4: Although I don't know if the ritual rules have changed
in the new edition. I've actually not looked at them,
so maybe I just lied. But people can correct. You'll
find out or we'll correct ourselves by the next episode.
Speaker 2: Okay, so you head north along the dune mountains there
of yes, and.
Speaker 3: We sent sending to Velton.
Speaker 5: Well do I yet or do we just wait until
we get.
Speaker 4: I mean we might as well while we're traveling trying
to correspond with him. Was the earlier We can get
him to start traveling, the sooner he can meet us
somewhere and we can.
Speaker 2: All go together.
Speaker 6: What do I tell him that we're headed out of
nash Kat and we.
Speaker 3: Want to meet him in Krim. It'll take us a
while to get there.
Speaker 4: But like, yeah, I mean, if you could say, meet
us in krim or capital city, if Krim is not
convenient or something, if you've got enough words.
Speaker 5: For that, Okay, should I say we're ready to start
meet us in krim or capital city? Which one? Yeah, perrect,
there we go, that's what I.
Speaker 2: Say, Okay, all right. What he says is that he
replies with Krim. Okay, okay, all right. So it takes
a few days of travel, a few more than normal, I.
Speaker 5: Should say, I assume we've taken him long.
Speaker 2: Yeah, you can all benefit a long rest, and you
travel all the way back to Metaclaude.
Speaker 3: Hooray, mediclaud okay, few.
Speaker 4: If we didn't get attacked by any weird we should
report creatures that we saw in the desert earlier.
Speaker 2: Oh yeah, yeah, are you going to report to Victor?
Speaker 3: Yeah, yeah, we hope we should, and apologize for the
mess that we made and then run, sorry buddy.
Speaker 2: Okay, So you arrive in Meta Claude. It's normal as ever, right,
and uh go straight to Victor. Yes, probably, he welcomes
you into his office and he sits you down and
he asks you for a report.
Speaker 5: Our enemies recognized us, but Nathine wasn't with us at
the time, so he shouldn't have been dragged into this.
But we had to run.
Speaker 2: So Nathene is in Jakar, yes, and has fallen.
Speaker 3: Yes, Jakar has fallen.
Speaker 4: Well, yeah, it's been turned to the ways of pro gust.
It's happened.
Speaker 2: And you found anything out about this?
Speaker 4: We did?
Speaker 3: Yeah? Yeah, we will explain who we saw.
Speaker 2: Okay, what do you tell him?
Speaker 6: Uh, that we saw Frogast in the flesh or ice
whatever he was made.
Speaker 4: Of, yep ice, Yes, describe his appearance, Yeah.
Speaker 5: Tell him about Ander. This frost he seems to get
frost bitten when he talks to him. I don't know,
something like that. He's very frost bitten.
Speaker 2: So you you and you met this fro Gast character
and Ander? Yeah, how are you still here?
Speaker 5: Be rare?
Speaker 4: We almost didn't make it.
Speaker 5: Very close to not making it.
Speaker 2: And I don't know what I'm going to tell Nathene's
friends and family, but this, I mean, most of his
family's in Jakar, so maybe it's best that he's there
with them. I don't know.
Speaker 4: Well, whatever the case, he wasn't with us when everything
went down, So he's a good deal safer than we were.
Speaker 2: That's good to hear. I guess, all right, do you
do you know anything about their movements and where they're going,
what their plans are.
Speaker 4: We couldn't find out much before we got chased out.
I would imagine they're going to continue to move this way, though.
Speaker 2: So Victor, he thinks for a moment, and he goes,
they're ahead of schedule. We did not think they'd be
at Chakar. And you tell me that Froguest is a
real character.
Speaker 3: Yeah, unfortunately very real.
Speaker 2: But what is he? I've never I've never heard of
anything like that. There's no species, no monster.
Speaker 6: No, yeah, I don't know that wasn't even an incarnate
because he didn't haven to the Crystal.
Speaker 2: Excuse me, what an incarnate? What is that?
Speaker 6: I explained to him what incarnates are? Okay, I talked
to him about like Crystal that we met in.
Speaker 2: Novelle Okay, I've never heard of that before.
Speaker 3: They are rare. Yeah.
Speaker 2: Interesting, wow, But he's not one of those.
Speaker 3: No, as far as we can tell, he is different.
Speaker 4: He's another mystery to add to our list.
Speaker 2: Yes, yes, so what are you going to do now?
Speaker 4: We have a few other leads on things that might
help us with the war. Yeah, we might need to
head back through Stellanobus, potentially head back to Krim as well.
Speaker 2: Okay, all right, Well, if there's anything I can do
to be assistance of assistance to you.
Speaker 4: Let me know.
Speaker 3: You focus on the war here.
Speaker 2: Yeah, I have a city to prepare. Okay, all right,
and he dismisses you from his office.
Speaker 5: Good, it's kind of a set report, sorry, dude.
Speaker 2: Yeah, yeah, Hi, we lost one of your men and
they're on your doorstep.
Speaker 4: Yep, and we don't learn much. That's helpful, dear.
Speaker 2: Okay, do you do anything else while you're in metacloud?
Speaker 3: Stop in for some pie at my mom's house, say goodbye,
and then head out.
Speaker 2: Okay, they see you later.
Speaker 8: Goodbye you later, although I do like the ring of
a goodbye pie.
Speaker 2: You show up. Your mom is as welcoming as ever.
Speaker 5: Yes, yes, she uh, she says.
Speaker 2: You know, I made a bunch of these four for
the the inspectors down at the office down there, and
he had a bit of a work party or something,
and they wanted my stuff, not janets down the street.
Speaker 5: I'm sure they loved it.
Speaker 3: Your pies are incredible.
Speaker 2: I'm sorry your father can't be here. My voice is
all over the place. Excuse me, let me grab a
glass of water. He's he's down, you know, tending mechanical magic,
helping to build things.
Speaker 5: Yeah, that's that's so cool that he gets to work
on that.
Speaker 2: I'll let him know. You stop by, please do thank you.
Speaker 3: Okay, yeah, we can't stay long. We're heading out again,
but thank you for the visit.
Speaker 2: As you all go to leave, your mother kind of
pulls you a side pen and she's like, pen, I
just want you to know I'm not stupid. I want
you to be careful out there.
Speaker 3: I'll do my best. Mom.
Speaker 2: She'll give you a big hug and let you go. Okay, okay,
tragic ending for it?
Speaker 5: No, why do I get a funny feeling about that
mechanical magic thing? Like I know that he hurts there.
Speaker 9: But all right, crooked, if you make my dad a
villain and you'll be sleeping.
Speaker 5: Hell and my sister is going to kill her husband.
Speaker 4: And I am your father the old plot twist.
Speaker 2: No, a few decades too late for that one.
Speaker 6: Yeah, okay, yeah, anyway to make that even better.
Speaker 5: I tried to drink.
Speaker 4: Great.
Speaker 2: Okay, where where do you head from here?
Speaker 4: I think we should stop through Capital City on our
way down. Yeah, I would like to pass on this
information to the king there, the Witch king both probably well.
I believe that Metaclaude is a key location, and if
Ander and the Dwarves get hold of that city, it's
going to be very bad for everywhere else. There are
innovations in that city likes of which I've never seen before,
and I'm sure your father's working on things that the
dwarves might find quite useful. Yeah, I think it's important
that we not let that city fall. So I think
i'd like to try convincing both kings that there's value
in looking after that place. And you're sending some additional
men that way.
Speaker 2: Yeah, okay, So you begin to head back down through
and Arcis then okayrobably along the border of Yeah.
Speaker 4: We could stop and kill Kilncroft. See if there's any mail,
could actually see if any adoring fans have sent us
some money.
Speaker 5: Or.
Speaker 4: That would be some old clients that we need are
waiting on money from.
Speaker 5: Maybe what are you measuring?
Speaker 2: Nothing? So I don't like that answer okay, uh so
on your way to Kilncroft. Kilncroft is it's very much
the city that you left at the outset of your
adventure here though granted there are preparations happening. You can
tell that they are recovering from being stricken with sickness
as well. Not nearly as bad as everclaim was, but
there's just some signs of that. And and Kilncroft. When
you arrive at dark Room Detectives, there is a notice
at the door, notice notice non payment.
Speaker 10: Yeah, I'll try to pull that off before the two
of them, see.
Speaker 2: Make a stealth all.
Speaker 4: Right, I know what my bonus is seventeen Okay?
Speaker 2: Was that a one? Seven? Okay?
Speaker 4: All right?
Speaker 2: You your passive perceptions aren't high enough, so yep, he
he gets that off. In your mail, you see a
home sweet, there is a there's a bunch of mail.
You find one from a missus Kindlestick who is talking
about how she thinks that the ghost of her dog
is haunting her new pet cat.
Speaker 5: We worked on really important cases before this, as well as.
Speaker 2: A few a few older cases that all revolve around
undead right around the timeframe when you guys would have
left for Lockwood, but they're old news by now, right. Yeah,
and uh, there's a bit of dust around, a few
cobwebs in the place, but it's pretty much the same
as you left it.
Speaker 6: I know we've got like really pressing matters, but I
want to stop and help her with the cat.
Speaker 2: We won't, yeh, I don't.
Speaker 4: Think we can justify that one.
Speaker 5: Sorry, world.
Speaker 4: We could probably spend the night here, you could, You could.
Speaker 5: What day is it.
Speaker 2: Pull, I'd say it's probably like late afternoon, Okay.
Speaker 4: I mean it's either stay here or travel a few
hours and camp on the road. Yeah, yeah, it would
be nice to sleep in a bed.
Speaker 3: For Well, we're staying here for the night.
Speaker 5: Let's get check out. O. You can't then you got
this now.
Speaker 4: Your first solo job. You're proving yourself.
Speaker 3: Oh yay.
Speaker 4: Just remember the phone gets twenty five percent.
Speaker 2: Money, right, curiosity?
Speaker 4: How much is the bill for the.
Speaker 2: It's like how many months now, like for.
Speaker 4: A while, I don't even know what we would pay.
Speaker 2: For Let's see that's one hundred gold.
Speaker 5: Yeah, we're not paying that, so we don't lose this.
It's not my friend cat.
Speaker 2: Yeah, you have to give her a quote.
Speaker 11: Three Well, do you pay the bill?
Speaker 4: Can I I'm not charismatic enough. I was gonna try
to go to the office and like chat them down
a little bit.
Speaker 2: You can certainly try.
Speaker 4: All right, here's the plan. I'm gonna go to the office.
I'm gonna talk to them about what's been happening, Okay,
about the fact that we've got involved with a lot
of things and we're now helping with the war effort.
Speaker 3: Splash our badge, I don't know from the king.
Speaker 4: Yeah, yeah, I'll probably show off a couple of things
and just say like, look, we're gonna be gone for
a bit longer, like the house is going to be
unoccupied for a great amount of time. Is that any
way you consider lowering the monthly? Right? Hey, I know
times are hard with the war, but.
Speaker 2: The the the bank. The banker pushes up his glasses
and looks over his his massive nose and he says, hmmm,
I want.
Speaker 12: The hundred and then we can consider lowering the rate,
and you ate roll me persuasion at advantage.
Speaker 4: Okay, my persuasion is probably not very good.
Speaker 10: Nope, it's quite poor and can include man, because I
didn't tell you that we haven't been eighteen.
Speaker 2: All right, do you have any counter arguments?
Speaker 5: Uh?
Speaker 4: What if I give you half now and half the
next time we're through town?
Speaker 2: He sits and things for a moment.
Speaker 4: Deal, I'll give him fifty, okay.
Speaker 2: And as you're leaving, he's like, I expect the back
payment as soon as you get back.
Speaker 4: Driving's embarrassed about his money problems. Mostly he hasn't been
thinking about them for the last Yeah.
Speaker 5: No, not a priority.
Speaker 2: Oh, life, it comes for you no matter who you are.
Speaker 3: Playing Dand we're supposed to escape being worried about red.
Speaker 2: Yeah, I'm having a great time. So uh okay, you
make it back? Do you guys get to spend the
night anything specially you do? Or you crash and sleep
and that's it.
Speaker 5: I crash and I dream about this lady's poor cat.
Speaker 2: Okay, sweet, Yeah, nothing for me, you have horrible dreams
of an ice dog corpse.
Speaker 6: Actually, okay, I will just I will just mail back
this lady like directions for I don't. I just want
to like make some recipe up that she could like
spray her cat with and it'll fix the problem, like.
Speaker 2: A placebo effect.
Speaker 6: Yeah, okay, okay.
Speaker 5: I don't sun that off.
Speaker 3: In the mail.
Speaker 2: What's what goes into this recipe?
Speaker 5: Uh?
Speaker 6: Water and lavender and a and a drop of soap. Okay,
does she give any other Like?
Speaker 5: It's not like I think a ghost is how nting
my cat because my cat's turning into an octopus. It's not.
Speaker 2: You'll have to start an octopus species.
Speaker 5: Yeah, I will send her that letter.
Speaker 2: Okay, all right, So you you have a wonderful night's
rest in killing crop. You may all take inspiration.
Speaker 3: Oh well, I always like inspiration.
Speaker 2: Because well sucks to suck. Okay, all right, and you
head to Capital City. Yeah, okay, so in your head
to Capital City it is bustling as ever.
Speaker 4: Right, what for whatever reason is you were starting to
say bustling. I thought you were gonna say busting.
Speaker 5: Busting bus us the absolutely.
Speaker 2: So anyways, it's uh that might be slang for a term.
I don't know. Okay, Uh, it's uh. You go in
the war effort is strong. You see that the the
airships are nearly constructed. They have been going hard on building.
Speaker 5: How nearly how nearly like if we waited, like.
Speaker 2: The boats themselves seem to be in place with the
mechanical parts. The balloons are not how long will that.
Speaker 5: Take to do?
Speaker 2: Who can say?
Speaker 5: Well, would it save us time to wait and then
fly over there?
Speaker 2: Uh not to get there, perhaps to get back after.
Speaker 4: We don't even know if they have one for us yet. Yeah,
maybe you should go talk to your guy check in
on the Yeah.
Speaker 6: Yeah, I can go to the dude that I was
working with, see how the progress is going. If they
started on our smaller one.
Speaker 2: Okay, uh so he The first thing he says is, no,
I have not started on a smaller one. We're trying
to get these big ones going.
Speaker 5: That's fair.
Speaker 2: But look, and he pulls you aside, and he's like,
I managed to do this other And he's talking about
improvements he's been able to make because he's working with
finished product that he's now trying to improve, right, and
and he's exceptionally excited to show you around and to
work it out. He says that they've improved the steering
of it. Oh yeah, He's like, I haven't been able
to really match the speed that the other one probably had,
but these ones they can turn.
Speaker 6: Easier, right, that's nice, a little bit easier to land
because I wasn't great at that.
Speaker 2: I want to test that when we get them in
the air yep, okay, all right, And yeah, your family
is there just chilling out. They're waiting. Your dad is
spending a lot of time in the war room with
the king because he has some experience with the army
and he's giving his input there.
Speaker 4: And Tin Dark Yeah, I would like to try to
have a conversation with both kings. So the first so
with King was it Colin, Yeah, all, I will sort
of give him the report of what we saw in Jakar,
and then I would like to attempt to convince him
kind of those points I talked about earlier, about the
importance of Metaclaud as like a strategic point and if
there's any way troops could be spared. You know, in
my opinion, I think it would be valuable to send
forces there. I think if we lose that city, it's
going to be very bad for everyone else. There is
knowledge there is great innovations in that city that I
think would be very dangerous in the wrong hands.
Speaker 2: So King van Manias his first he reacts almost like
with a bit of surprise at the news about this
fro Gast character, so which he says, I have never
heard of a creature like that before. That is disturbing.
But I do agree with you. I think Meta Claud
would be terrible to lose. And not only that, but
that's where we're getting the parts for these these ships
and other tricks that we think we might be able
to have up our sleeves. It's like, come look at this,
and he takes you outside into a courtyard and you
see that there's these these machines with they look like
long metal tubes with a hole on the end that
He's like, have you ever seen something like.
Speaker 3: This before it's a cannon?
Speaker 2: Going to say it's a cannon.
Speaker 4: Yes, I don't think I have.
Speaker 2: It's like, well, these we we've built them, and we've
we've built them to launch projectiles really at the enemy
and hopefully take out a bunch of them before they
even reach us. From the air, Yes, yes, from the
air and the ground. Yeah.
Speaker 4: Well, I see that great progress has been made on
these ships. I think they're going to be absolutely vital
for pushing back the Dwarves.
Speaker 2: I have some bad news. It seems the Dwarves have
a genius of their own that's replaced the crooked man.
Not necessary. He's like, I don't know if it's any
one individual, but they they seem to be able to
manufacture their own ships as.
Speaker 4: Well, have gone up.
Speaker 2: Yeah, they they I guess the Crooked Man must have
left schematics or talked them in the past. So it
looks like we have a new front.
Speaker 5: Where are they manufacturing these?
Speaker 2: Probably somewhere in.
Speaker 4: There's plenty of space and facilities where that type of
work could be done.
Speaker 2: Mm hmm. I should also fill you in on our
our war on the front of the Deadlands. Oh yes, yes,
it has subsided. The undead have ceased attacking. They pushed
themselves back to the border of the dead Lands and
they stopped. So we we have individual was there, scouts
and some individuals in case things change. But I've been
able to pull a lot of our men away and
perhaps that's who I will dispatch to up to Meta Claud.
Speaker 3: I think that's what it is.
Speaker 5: So it is good.
Speaker 6: That's pretty solid evidence that the Lynch King is not
involved with this situation going on, like the undead are
coming from them.
Speaker 5: Unless they're waiting just long enough. Well, we do know,
we do know that, Like we overheard the Crooked Man
I think once say that they framed the lach King. Yeah,
so we know that he wasn't initially, but what if
they have stopped just like.
Speaker 4: What if? What if the lich King's forces are under
the control of Vortar now and maybe Vortar needed them
more than he needed them there, Yeah, possible, lots of possibilities.
Speaker 2: We will, we will stay vigilant. The Starlet Citadel is
still there and it will remain there to.
Speaker 4: Do its job.
Speaker 2: The Orcs, we haven't heard much from them. I don't
know if if they're being attacked at all, they mostly
keep to themselves on a good day, so I don't know.
Speaker 4: I mean, the situation's grave enough it might be worth
sending some sort of communication to them.
Speaker 2: I think we'll do that. Yes, all right, well, thank you.
I have work to do. We'll get back to it
as dew. We have a few new leads to chase up.
All right, do you do that report to me as
you see fit and he'll dismiss you.
Speaker 4: Okay, And then I'll probably go talk to Tindar, and
the conversation with him will be a bit different.
Speaker 2: Okay.
Speaker 4: I'll update him the same way I updated the King,
but in addition I will ask because last time we talked.
We had talked about information regarding Batar. Have you ever
discovered anything else about him that might help us learn
more ways that we might see insight on somehow to
defeat him or throw him off balance.
Speaker 2: Hey, I don't know too much about him. Like I said,
he came from a lower end family that married into
a higher end. But I'm drying a blank. Did he
say he was looking for ways to defeat him from
Scouts currently or like things in his history?
Speaker 4: Yeah, I think we talked about going back into the
history to see if there's anything further we could learn
about him, or even maybe it was combined effort both
the Scouts that he still has and just trying to
get any further details something that we might be able
to use against war Tar.
Speaker 2: Did you tell him about the special caves that you found? Uh?
Speaker 4: No, I don't think. I think we talked about him before.
I talked to him before that. Okay, So I think
I know.
Speaker 3: Did we talk to him about We did?
Speaker 4: Maybe maybe we did, Actually we did.
Speaker 2: If you didn't, you would share that.
Speaker 4: Yeah, yeah, I would. I would tell him. Yeah, I
think I did tell him.
Speaker 2: Yes, Okay, So to which to which he says, I've
been speaking with Bracken, and Bracken seems to believe that
Vortar is not going anywhere near those caves. That's that's
what Bracken reports.
Speaker 3: So if not VORTI, then who do you think.
Speaker 4: It's possible that the Lich King is active in those caves.
Speaker 3: The undead, just letting himself into.
Speaker 2: What what kind of undead were they?
Speaker 4: Well? We saw uh is it an ogre?
Speaker 3: Yeah?
Speaker 4: Some skeletons, yeah, and you would, hm, dwarfing kind of
a mix. I think I think it was a mixture. Actually,
did we see any dwarfs?
Speaker 2: Don't?
Speaker 4: I didn't.
Speaker 2: Well, I can guarantee that after Vortar went into the
the old Lich caves, he came out with nothing but
dwarf skeletons, or so I'm told.
Speaker 5: M hm hm hmmm does he But he controls other undead, right,
we've seen him control that.
Speaker 2: They're undead, you've been, that's what we've heard.
Speaker 5: Mm hmm.
Speaker 2: And you tell me he controls spirits, right?
Speaker 5: Were the spirits all dwarfs?
Speaker 13: No, they were they were.
Speaker 5: Huh because we were told that that's that's kind of
why they had powers. That he went in and like
tamed the undead in there and made them to his will.
Speaker 2: Yes, and now you're telling me that the undead are
still in the tunnels. Something's not adding up.
Speaker 4: No, it's not.
Speaker 6: Unless you just took out all of the dwarves perhaps
left there.
Speaker 4: That just seems like a strange thing to do. Surely
it would take a lot of work to pick through
the bones and find only the dwarves in those tunnels.
Speaker 5: Yeah.
Speaker 3: Are you suggesting he's been like.
Speaker 5: Harvesting dwarfs? All that sounds dark.
Speaker 2: Well, we're talking about Vortar here.
Speaker 3: This is true.
Speaker 2: We're talking about a man who's literally enslaved the souls
of the dead to fight against the land that he's
been a part of his entire life.
Speaker 4: Real yep, hmmm, Clearly there's more work to be done
in that regard.
Speaker 2: Yes, I need answers.
Speaker 4: Yes, well, we have a few new leads that might
help us hopefully discover a way to defeat Mortar. Okay,
don't have anything really solid enough to share. They're just
we're grasping at whatever we can find. Right now, here's
a question. Have you ever heard about an ancient library
in the old tunnels under the city?
Speaker 2: An ancient library?
Speaker 13: There are rumors of such a thing, an ancient, ancient
library containing knowledge and things passed down.
Speaker 2: From the generations. But I've never seen anything of it
in my lifetime. At is beginning to think it was
a myth.
Speaker 4: Well, we're beginning to think it might not be a myth,
and there's a possibility there could be knowledge in such
a place that would be useful to us. I suppose
that means you don't have any idea of a place
to look.
Speaker 13: Then what were the rumors that you've heard, Well, that
it was an ancient library where you could go to
gain wisdom and knowledge.
Speaker 2: Passed down from prior generations. And supposedly the kings of
old used to visit the library. And when I say
kings of old, I don't mean just the Dwarfs, I
mean all.
Speaker 5: Of them, Okay, any rumor of where, like which country.
Speaker 2: Near in in crim supposedly, So I thought it was
just a myth that was made up by my predecessor,
though to make Rackham look a little more noble.
Speaker 5: I don't think it was.
Speaker 4: No. Well, we may yet go back to Rakham at
some point.
Speaker 2: All right, let me know if you find anything, we
will Okay, he will dismiss you. All right, what do
you guys do?
Speaker 4: Ready to roll out?
Speaker 5: Connect with a velt in bas Nding. Okay, just to
let him know where we're at and ask his status.
Speaker 2: Okay, you get you get a reply back house.
Speaker 5: Is it working there waiting?
Speaker 2: Well, that's essentially the reply you get. He's like, I
am in Krim waiting for you.
Speaker 5: We'll get there when we get there. I should have
specified that, like every night I'm checking in, but I
didn't say that, so I haven't been.
Speaker 4: So does he tell us where he is and Krim.
Speaker 2: At least at the moment he says he is traveling
along the foot of the mountains, near the border of
and Arsis, down towards Frackham.
Speaker 6: Okay, okay, we should explain like the location, will meet
him but near the caves outside of kind.
Speaker 4: Of around the side of mount a Practice where we
know those caves were where we left our horses. Yeah,
send him that message and then we'll just meet him there.
Speaker 5: Yes, yeah, ok. And tell him how long we'll be
we'll be there in how many days it's gonna.
Speaker 2: Be a while?
Speaker 4: Four days? I don't remember what that is?
Speaker 3: Like a good week at least mm hmmm.
Speaker 2: Yeah, it's quite a few.
Speaker 5: Days, so I don't want him to start working without us.
Speaker 2: Yeah, he's already got a large head start on you.
Speaker 5: Yeah. I want to respond with something like, we change
of funds, we need your help, meet us at.
Speaker 3: Starlet Citadel.
Speaker 4: Is he going to be mad if we find out
finds out that we didn't actually need his help for anything.
Speaker 3: Or just say like change of plans, met us at
Starlett sit at all so you're not just sitting alone
and frack them that long.
Speaker 4: Or we could tell them that place where we that
encampment that we've been through several times and just tell
them to wait at the border near that encampment.
Speaker 3: Yes, yes, all right, Yeah, so you give him directions
to there, t which he says he'll go there. Okay,
all right, and we'll meet you there.
Speaker 2: And you begin your travels m M all right. You
take your time, you go through, and as you actually
approach the encampment, you see one of the airships doing
a test run off.
Speaker 4: In the distance.
Speaker 3: Our airships are the new Dwar of airships.
Speaker 2: One of your airships only one, and it's obviously like
their prototype test run that they're doing.
Speaker 4: Okay, but does he crash.
Speaker 2: It does not crash lands in Lake Stellham. Yeah no,
but uh, okay. You arrive at the camp and the captain,
who's been there the whole time, he says, oh, it's
you three again. I do I think you have a
friend here waiting for you.
Speaker 5: Yeah, how has he been fine?
Speaker 2: It's been quite quiet.
Speaker 4: Actually, okay, how's the camp doing? Any illness?
Speaker 2: No?
Speaker 3: Not not really, glad to hear that.
Speaker 4: Well, we can't chat long. Unfortunately, we've got to go
back into Krim.
Speaker 2: So okay with this luck. So he tells you to
take a different route, as the route they've been using
has been compromise, compromises ustandable.
Speaker 4: Yeah.
Speaker 2: So what he does is he tells you to head
north a little bit and then to take kind of
a northeastern direction towards Frackham. But you'll have to be
swift and careful because there are patrols all over Krim.
Speaker 3: All right, I can sneak fast.
Speaker 5: Well with Fulton, I feel okay, as long as we
don't piss Belton.
Speaker 2: You travel into Krim and Velton Belton's with you.
Speaker 5: Well, we do so in front in front of like
as we're leaving the camp. We're like, hey, friend, how's
it going? You know, Like, but as soon as we're like,
we were like, okay, what what is that we've been thinking?
Speaker 2: I'll just say as soon as as soon as you're
out of shot of the camp he drops the faciity. Yeah,
he goes back to the Yeah.
Speaker 6: Yeah, when you first came in, first village you found,
do you want to explain that situation?
Speaker 5: Oh?
Speaker 2: You know about that village?
Speaker 3: Yeah, we know about that village.
Speaker 2: What do you want me to explain?
Speaker 3: Why?
Speaker 2: Why not?
Speaker 5: But why you pit them against each other? You promised
the winners would be rewarded? Mm hmmm what was the reward?
Speaker 2: I think they got it being murdered.
Speaker 3: That's a reward to you.
Speaker 2: Well, no, not to me.
Speaker 5: Who is to them?
Speaker 2: He says?
Speaker 6: How in what twisted way is that a reward to them?
Speaker 2: I'm not going to try and explain my motivations to you.
Speaker 3: You better not reward us for helping you out here.
Speaker 4: Listen, I think I know your motivations. I think I
know your motivations, and I think you're just playing evil.
And the only reason we're helping you right now is
because I think that this goal that we're both after
can help.
Speaker 2: Everybody, to which his rictest grin of a skeletal faces
just like, well, perhaps I am just evil. Oh look
at that, he says, as you passed by what was
a dwarf encampment, I had to pass through here earlier.
Speaker 3: I mean, I can't.
Speaker 2: You guys are starting to question.
Speaker 5: No, I'm just I don't understand what he means by
the reward. I don't get it. And usually I feel
like I get it, but I don't.
Speaker 2: Indude, I am.
Speaker 4: All right, We'll give him a reward when we find
this city.
Speaker 5: Thank you.
Speaker 2: So after after a few days of travel, we also
asked him, Yes, I guess I might as well shared
with you, my name is Akratos.
Speaker 3: As it's terrifying that suits you. Thank you, Acatos.
Speaker 2: How do you spell that A C R I T
O X Tim. It's got this knowing smile. Oh do
you know Tim did not create Tim help me create
the world.
Speaker 5: Created the stories?
Speaker 2: Yes? Yeah?
Speaker 5: What were the other questions that we were going to
ask him? As we were traveling and thinking we did?
Speaker 4: We did this the last time we asked him questions
to you questions? I mean, his name about the village.
That's all I could think of. Recently.
Speaker 2: Well, as you travel and as you go, he he
doesn't shy away from talking with any of you. Right,
it's not like he's mysterious in the sense of he's
like stoic, persecluded. He's happy to talk. He just does
strange things along the way, such as like withering trees
that you pass.
Speaker 3: By, you.
Speaker 2: Know, burning them, things like that, Just strange small things.
Speaker 3: Fight the enemy.
Speaker 6: That can't mean you tuck out was a little bit brutal,
but I guess it helped us.
Speaker 5: Trees. What did trees do to hurt you?
Speaker 2: What alone, bro, I'm damaging the enemy's land, he says.
Speaker 5: Uh huh, I'm not. You're leaving a trail.
Speaker 14: To follow us.
Speaker 2: You mean like that, he says, pointing to his quite
melted footsteps everywhere he steps.
Speaker 4: How do you like that? How do you do these
things that you do?
Speaker 2: Magic?
Speaker 4: But like, what kind? What is it that you're Yes?
Speaker 2: Perhaps you can tell me I've always been able to
do them.
Speaker 5: I don't know. I wish I understood you.
Speaker 3: What can you tell me about the outside.
Speaker 2: It's a bustling world. It's much larger than in here.
Speaker 5: Populated by.
Speaker 2: Everything that's in here.
Speaker 6: Okay, So it's not like different species that we've never
heard of.
Speaker 5: Maybe any ice giants.
Speaker 2: Ice giants, yeah, yes, yeah, they stand probably good thirty
feet tall.
Speaker 4: Yeah, we should tell him about fro Gust.
Speaker 5: What can you tell us about them?
Speaker 2: They're giants, just like any giant, and.
Speaker 5: Their magic too.
Speaker 2: Have you never met a giant?
Speaker 5: Well we.
Speaker 4: I mean I don't think Frost was a giant. He
wasn't that bad. Maybe young giant. Huh, you've you've heard
of this fro guest fellow.
Speaker 3: Haven't you've mentioned?
Speaker 2: You've mentioned him?
Speaker 4: Yeah, yeah, it turns out he's real. Oh tell him
what he looks like and what he did when we
saw him.
Speaker 2: It's like, that's very interesting. And where is he?
Speaker 3: Who knows?
Speaker 4: Well, that's what we saw him.
Speaker 2: Do you know his motives?
Speaker 5: Do you?
Speaker 4: Right? Right now? It seems that he's trying to convert
everybody that lives in this land.
Speaker 3: He promises a new world.
Speaker 2: Well, I can guess what that would be.
Speaker 5: Taking down the halting?
Speaker 2: Is it really that escaping you that much? Then?
Speaker 5: He is?
Speaker 3: He is trying to take down the holding?
Speaker 4: Do you think his goal is the same as ours?
Speaker 3: I didn't even piece that together.
Speaker 6: I thought he was just like going to terriform the
to make this world into an ice world.
Speaker 3: I wants to take down the holding.
Speaker 5: If there's anything that you know that you're not sharing
with us, please.
Speaker 2: Do I know as much as you do. I guess
I just come with an outside perspective.
Speaker 5: Give upon that that ruin that we saw together, that
told the story of a kingdom falling and a battle,
and frogast is all about conquest. My theory is that
he took down or attacked this kingdom that you're looking for,
and perhaps the halting is his prison. What are your
thoughts on.
Speaker 2: That the halting is all of your prison at this point?
Speaker 4: But yes, he's different, He's not like us. He's a
different being altogether.
Speaker 2: So the question is is he in the way or
is he an asset?
Speaker 4: I don't know having he's in the way.
Speaker 5: I think he's in the way. I think he's an
enemy to this kingdom you're looking for. How do you
feel about this kingdom that you're searching for?
Speaker 2: Well, I wouldn't want him to get his hands on it, right?
Speaker 5: Did someone send you?
Speaker 9: No?
Speaker 5: You work alone?
Speaker 2: Yes? Really? You think anyone really wants to work with me?
Other than you?
Speaker 4: Three?
Speaker 3: Of course, we don't want to work with you, but
we are exact.
Speaker 4: Hello driving here. Thank you for listening to the Adventures
and the Parted Vale podcast. You can see videos of
our recorded sessions more on YouTube, and you can even
forget to check out our Patreon at patreon dot com,
slash Twilight and Nagmat for exclusive content and disco access.
Thanks again, and we hope you enjoy the rest of
the session. Okay, I mean, I mean, I think it's
a real possible ability that we might have to fight
this Frogast fellow before we find this castle.
Speaker 2: And you say he's made of ice as far as
we could tell. Honestly, bring him on, he says, as
flames spouted his.
Speaker 3: Well against.
Speaker 6: Realizing that the New World is outside the halting, that's
what Penn wants.
Speaker 2: Such as you're going to convert.
Speaker 4: To frogs.
Speaker 14: Past, but like, oh man.
Speaker 4: Yeah, that pen is going to convert to fro Gas
so she can join the New World.
Speaker 6: Me worst case scenario, it was pretty tempting to just.
Speaker 3: Join his ranks when he's right there in our presence
and didn't even realize.
Speaker 4: You're saying Frogast is pretty temp.
Speaker 2: I mean, he's a pretty chill guy.
Speaker 3: He is not.
Speaker 2: Velton's hot. Progast is chill. What are we going to
do about this?
Speaker 4: You girls don't have I didn't tell.
Speaker 5: Belton I loved him romantically. I said it out of admiration.
Speaker 6: Was only hot when we didn't know he was an evil,
creepy skeleton.
Speaker 5: Okay, do we have any more of this conversation?
Speaker 4: I don't thinking well, I would like to pit this
guy against.
Speaker 3: Like the fact that the frogast issues started at like
the same time the acritalks, not calling him Belton anywhere
didn't deserve that name. The same time the aquatocs came in.
I was assuming they were connected, like two forces coming in.
Speaker 14: But I think.
Speaker 6: He must have just been dormant here and then seeing
something come in the same way I got excited about.
Speaker 4: It, waiting for the opportunity.
Speaker 3: He's like, wait a minute, it's breakable.
Speaker 4: It's yeah, it's time I can get out.
Speaker 6: So I do think his goal is to get out,
and it was triggered by something coming in making the camera.
I just hate that the big bad has the same
goal I do.
Speaker 5: Does not make it easy.
Speaker 2: To I mean, I did do a seminar on how
to eight Villains, so.
Speaker 5: Okay, sorry, Yeah, you keep trying to move on and
I keep not letting us move on.
Speaker 2: All right, what's the next question?
Speaker 5: No, it's separate. So this conversation ends and then I
don't know if we're traveling or whatever, but I do
find a moment to talk to him alone.
Speaker 2: Okay, just like stagger behind or something.
Speaker 5: That sounds like a good way to die.
Speaker 3: But go ahead.
Speaker 2: Yeah, we have another player in another campaign that has
done similar things. It doesn't always end well.
Speaker 4: Or maybe it's like you have alone time.
Speaker 5: Maybe, so maybe I do this message instead O. Yeah,
all right, I do. Yeah, that's it. As we're walking.
Speaker 2: Twenty five words, I don't know that.
Speaker 5: A limited message is not sending.
Speaker 2: Keep getting those mixed up, okay, go on.
Speaker 5: Yeah, so I guess I'll just keep casting as a
can trips. Yeah, use as much as we need to. Oh,
I had in my mind what I wanted to say,
but no, I don't know. I appreciate you working with
us and putting up with our attitude, with as much
attitude as we're giving you. I really want to learn
from you.
Speaker 2: Okay, he's like, well, there's a lot I could teach you.
I would love that, which I guess you just have
to find the time to do so.
Speaker 5: I do. Also, I want to work with you together
on this, but I need to know what's going on
so I can figure this out.
Speaker 2: She says, you can trust that MY goal is to
get to that castle, and that you can trust him.
But why, I guess you'll see when we get there.
Speaker 5: Is there any kind of like flattery that I can
do to like make him believe I am fully.
Speaker 2: You. You may attempt flattery, but I will say it
is not gonna work. He just smiles and he looks,
and he just says, when gambling, you never make deals
when you hold all the cards. You might never make
deals like you never like, you never make a poor
deal when you hold all the cards. You you know
you're not you're not shooting for something, You're in control.
Maybe that was a poor way of saying it, but anyways.
Speaker 5: Bat to a table of people who don't gamble. I
don't get the analogy it was.
Speaker 2: It was poorly stated.
Speaker 5: Sorry, you get what he meant.
Speaker 6: Welcome to improv You lose if you hold all the cards,
and well.
Speaker 2: Yeah, it's essentially you don't have to be grasping the
things if you.
Speaker 3: Hold all the cards.
Speaker 5: But if you let me work with you fully, I
want to be in I want to know what's going on.
Speaker 2: He's like, you know enough.
Speaker 5: I rolled my eyes at him as we're walking.
Speaker 2: I like his his little like lights in his his
skull kind of like narrow like.
Speaker 5: Okay, all right, okay.
Speaker 2: So you are right at the base.
Speaker 5: You didn't need this conversation.
Speaker 2: At the base of Mountain Actus, having avoided most of
the dwarf patrols, and any that you may have met
are quickly dispatched. Ye, okay.
Speaker 5: Are the horses still there?
Speaker 2: No? I mean yes, they're popsicles.
Speaker 5: That's worse.
Speaker 4: Honestly, it's probably good that the horses aren't there because
acro talks would burn them for fun.
Speaker 5: Oh man, what have we done?
Speaker 2: Would you like to know how it tastes?
Speaker 6: Absolutely not, sir, How.
Speaker 4: Alright, I'm not tasting anything.
Speaker 15: Not okay, all right, So you are at the base
of mount A factis what do you do to the tunnel?
Speaker 3: The tunnels?
Speaker 2: To the tunnels? Okay, into the tunnels.
Speaker 6: Acts just like boil the water until it evaporates, and
then we don't have to have water swimming anymore.
Speaker 5: Because I did not like swimming through the water.
Speaker 4: Yeah, that wasn't the best.
Speaker 2: As he goes down the tunnels, of course, he casts
an eerie green glow along.
Speaker 4: Then you you can see.
Speaker 2: But these are the abandoned tunnels of Rackhams. So you
make it all the way down to the bottom, back
to that rock, and what do you do at that point?
Speaker 4: I will activate my tremor sense to see if there's
anything right behind that rock.
Speaker 2: Okay, you do sense that there are multiple footsteps going.
Speaker 4: Around, multiple like right behind the rock in this tunnel, right,
because it was kind of like a small passage that
led out to a bigger you can sense.
Speaker 2: That there's the tunnel. There's nothing directly in that, but
in the cavern beyond.
Speaker 4: Okay, okay, cool, So I'll tell everyone as much. And
I guess we should go in prepared, push back the
rock and go back in.
Speaker 2: Okay, all right?
Speaker 5: Can you tell the difference between undead walking and alive walking?
Could he?
Speaker 2: I guess there would be, so you can have a.
Speaker 3: Pat pat or you have a shamble.
Speaker 5: Yeah, yeah, so can he tell can he tell us
exact perception?
Speaker 2: Sir Draven shadow dell.
Speaker 4: Oh, I'm just trying to figure the exact rules of
tremor sense. Can I understand tremor sense pinpoint the location
of anything that is in contact of the ground, because
I don't think it lets identified.
Speaker 5: But because you can pinpoint it because you can feel them. Correct,
So you could feel the difference, Yeah.
Speaker 4: I think yeah, probably. Okay, So you want to meet
a role perception yep, okay, ah, that is an eighteen Okay.
Speaker 2: So yes, these things are in a definite shambling motion.
Speaker 4: Okay, yeah, definitely undead.
Speaker 2: You roll the rock back with the with the help
of acrotox easily, and you go down the little tunnel.
Speaker 5: I put him first.
Speaker 2: He glows, yep.
Speaker 5: Well, he's gonna glow either way.
Speaker 6: Okay, I'd rather have him glow in front of us
than behind us. If he's going behind us, we're illuminated.
If he's in front of us, you kind of can't see.
Speaker 2: I guess that's true.
Speaker 4: It's fine. He can take them all over himself, and.
Speaker 5: He probably could. That's the thing.
Speaker 4: Okay, I'll tell him as much like that there's creatures
because I can detect how many there are within sixty feet.
Speaker 2: Okay, all right, so you detect that there's about ten Okay,
So you go into the tunnel and you put aquatocs first,
and he walks into which you see about ten skeletons,
all turned, and they begin to run towards him. Right,
the fact that he is a skeleton himself does not
seem to bother.
Speaker 4: Them at all. They're not like brother.
Speaker 2: He immediately puts out his hand and disintegrates them, all
of them. The ten of them is.
Speaker 4: Heck, were you going to throw them in the middle
of that room you found last time?
Speaker 5: Yeah?
Speaker 2: I mean he might cast the spell more than once.
I'd have to look up to cintegrate for how much
you can target there. But essentially he burns and disintegrates
them with ease, to which he steps aside and says, after.
Speaker 6: You are right, I think I kind of like you
walking in the front.
Speaker 4: All right? Do we want to go the same way
we did last time? Or checked the other tunnel that
we didn't go down.
Speaker 3: I believe all of the other tunnels were like too
much water to get through, were they not?
Speaker 4: Was there three or just two? There were a few
different switches and switchbacks, because I know we went down
a couple and we found the one at the least
amount of wanted to go down.
Speaker 5: Yeah, I think, yeah, I think where we were, where
we wanted to be. I think, so let's follow the
path we know.
Speaker 6: Okay, Now I will ask aquatalks if he can I
can't keep looking at the word I don't remember.
Speaker 3: That will eventually stick in my head. But I'm not
good name.
Speaker 6: I will ask him if he can evaporate the water
for me, because I don't like swimming.
Speaker 2: He's like, you want to stand here all day?
Speaker 6: I mean the speed you just light everything else on fire?
Could you not do that really quickly? You can enjoy
an I sauna, so like.
Speaker 2: I could whatever. As you're walking down these hallways, However,
as you're walking, you begin to hear that there are
multiple groans and moans and grunts wandering about that weren't
before right here last, and running into a few you
cast you know, you fight a few of them off.
And it's at one particular point when a large skeletal
ogre comes running at all of you that Acatos casts
a spell a fireball. Excuse me, he casts shatter?
Speaker 5: Oh but that hurts everyone well.
Speaker 2: If points in the direction. But in doing that, there
is a rumbling, grinding, and the walls begin to cave.
I need all of you to make me a dexterity
saving throw.
Speaker 16: Oh my goodness, excellent okay.
Speaker 5: Mm hmm eleven can I rewroll? That's not one? Okay,
it's not much better, but it's a thirteen.
Speaker 2: Thirteen, eighteen, eighteen, eleven and eleven. Okay, I'll bump on this.
So the rocks tumble and Marra you take. That was
out of the box. Eight bludgeoning damage, driving you jump
out of the way into the tunnel, and Pen you take.
Holy cow, I can't roll tonight for bloodheoning damage, and
you are pinned, okay. And as the dust settles, as
all this rock comes crumbling down, and there's, you know,
the big explosion, the dust settles, and and and you
find that you are further up the tunnel, Acrotox is
nowhere to be seen.
Speaker 5: Oh he did that on purpose.
Speaker 2: And pen is pinned under some of the rocks.
Speaker 4: Okay, I hate so I can't currently see that pen
is pinned.
Speaker 2: Well, there's dust in the air, but it's beginning to
settle dark vision.
Speaker 4: Okay, yeah, yeah, ouch.
Speaker 5: Can I get some help here?
Speaker 4: I will rush over, Yeah.
Speaker 5: Me too. How much how much she can buy you?
Speaker 2: So there's there's a fairly large rock on on one
of her legs, a rock, but it's it's.
Speaker 5: It's hefty box, a heavy.
Speaker 2: Yeah, you guys can make me strength check a group
strength check to get it off her.
Speaker 4: I have a crow bar?
Speaker 2: Does that help it could to pry it up a bit?
Speaker 5: Yeah?
Speaker 2: Yeah, you can make it an advantage.
Speaker 4: Okay, uh just a strength check yep.
Speaker 5: Okay, And I just drove one in this group.
Speaker 4: Oh okay, which is a twenty. I don't get any.
Speaker 2: Yeah, that's that's good enough. So you managed to uh
with with Mara's help, you managed to get the crowbar underneath,
and it's kind of like you find another rock to
roll over and he jams it under and you use
the leverage to to pry it up just enough for
you to get your leigout, which is already bruising under
the light. You have a limp.
Speaker 4: Man pen getting sick. Getting a limbed w.
Speaker 2: That like reduce my speed or something magical healing would
cure the limp.
Speaker 5: Okay, I do that, thank you. I need to roll
like to get up. I guess I'm casting it so
yeah as well, Yeah, I'm just casting a first level
that's not any eight.
Speaker 4: Yes, those ones.
Speaker 5: I know how to count twelve. Yeah, that's more than
I need.
Speaker 2: It doesn't add up, but you do get that, okay, Okay,
the dust settles, you hear a faint calling on the
far side of the rock where it's like, did you
all survive?
Speaker 5: Oh? I was just about to say, I like yell
at him through sending your message We're we're okay. But
why would you do that?
Speaker 3: I didn't know we're in a cave.
Speaker 5: I was so careful the last time we came.
Speaker 2: The dwarves are usually far back, are constructing their tunnelsents.
Speaker 3: Have not been maintained for quite some time.
Speaker 2: Excuse me, I'm I'm from out of the country.
Speaker 5: Are you okay?
Speaker 2: Yes, I'm going to try and find an adjoining tunnel around.
Speaker 4: But we can't see him. We're just hearing you maybe.
Speaker 2: See like a faint through some of the cracks.
Speaker 3: Can we dig through it?
Speaker 5: Can we clear this rubble?
Speaker 4: We could barely lift one of the stones that was
on pin. I don't think we can clear the rubble.
Speaker 2: But into which she's like, I don't think you want
me casting a spell like that again?
Speaker 5: No, No, probably don't.
Speaker 4: I hope you've learned your lesson, and be careful with.
Speaker 5: The fires too, because we're looking for books.
Speaker 6: Okay, do you burn a single book when we get there.
I would like to make a threat, but you would.
Speaker 2: Just kill me first, indeed. Okay, So can we not
keep going the way we were going? You can keep
going the way you were going. It's kind of like
what it is is you were about to go up
a tunnel, it collapses. You all made it forward atox
is Off said he's going to try and find another
way around.
Speaker 5: I don't want to be in these tunnels without I.
Speaker 3: Don't want him finding anything without us.
Speaker 5: Yeah, oh you're right.
Speaker 4: Yeah, get where we're going quick.
Speaker 3: Then let's get where.
Speaker 2: We're going, all right, So you guys continue forward and
rounding the bend is where you are faced with the
water skeletons. Okay, a few of them?
Speaker 5: How many?
Speaker 2: There are? Four of them? Okay? And you may all roll.
Speaker 3: Initiative is an act tax die it is?
Speaker 4: Actually? Yeah totally?
Speaker 5: Is I am not rolling?
Speaker 2: Great?
Speaker 5: Today?
Speaker 4: The thirteen for me?
Speaker 5: Five four? Please tell me they rolled it two?
Speaker 2: No, they rolled a nineteen.
Speaker 4: Oh god, they go first.
Speaker 2: So the skeletons will go first, it's just skeletons. There's
no zombie. I know I said that. But they will
go first, and then it will be Draven, then it
will be Marrow. Okay, right, so you're in a small tunnel.
I'm not going to pull it out here. You're all
really close to each other, right, all right, the first
one will run up to Penn mm hmmm, because she
is most likely in the lead.
Speaker 3: Considered I should roll Georgia's initiative.
Speaker 2: Yeah, what does he get?
Speaker 3: Eleven?
Speaker 2: Okay? So he goes right after draft for me? Okay,
does a sixteenth figure?
Speaker 3: Yes?
Speaker 2: Sorry, okay, you take four piercing damage as it swipes
at you with the sword. Draving one comes after you
and gets a twenty one. That one does seven piercing
damage to you.
Speaker 4: Okay, use on candy, dodge on that.
Speaker 2: Okay the seconds. The third skeleton also comes after you,
only gets ten. Missus and Mara after you thirteen fourteen.
Oh you bought that armor that.
Speaker 5: I just reless. I hadn't equipped it, but I was
wearing it in my head.
Speaker 2: Oh yes, I told you difference right all right? It
is now Draving this turn. Okay, there's two next to
you and one by each of you.
Speaker 4: Okay. So I will attack the is the one that's
kind of like next to me and next to him, okay,
between us. Yeah, I'll take that one first. I will
whip out the no, I'll just do a scimitar attack
to start with it. So weapons come out scimitar one hand,
and I'm gonna pull out that ice dagger in the other.
I'm gonna kind of have like a backwards grip with
that one. Okay. So that's a sixteen, a sixteen that hits. Okay, nice,
and I will get sneak attack, which I need to
remind myself that's threety six, so forty six total ye okay,
So that's six plus four is ten plus an additional
four is fourteen damage.
Speaker 2: Okay. Well, you shove your scimitar into its rib cage
and twist and it just comes hard. Nice.
Speaker 4: Okay. Then I'm gonna go at the other one that's
just in front of me with the ice stagger for
my second attack, and that's a twenty one that hits.
It'll just be four damage.
Speaker 2: You remember it's a plus plus two.
Speaker 4: Weapon, right, yes, but it's because it's my bonus attack.
I don't get any bonus on the damage.
Speaker 2: But it's a plus two weapons, so you still get
plus two for the magic damage.
Speaker 4: Uh, it adds to your modifier, but I don't get
a modified Oh that's right.
Speaker 2: Yeah, you're right, yeah, okay, you're good. All right? And
it was how much damage that one just for? Just
for okay easy? It is George Eastern all right.
Speaker 5: George is gonna force blast the one next to you.
Speaker 3: Yeah, fifteen, That hits so weird a D six right,
I think.
Speaker 2: Eight damage, eight damage, very nice, okay, George, right, And
I am keeping their things in my head. No, I'm
not recording. I don't have a dry race marker that
works right now, okay, Mara, No, yeah.
Speaker 5: Mar, Yeah, this might be a really dumb.
Speaker 4: What is it?
Speaker 5: They're really we're all really close. Yes, I'm gonna try
chill touch Oh okay, I just I don't know if
it'll hurt him, but I'm going to try.
Speaker 4: That's not a nice give it a go.
Speaker 11: Uh eighteen eighteen hits sixteen damage.
Speaker 2: Okay, you sever the necromantic energy. Oh, it falls apart.
Speaker 5: That's good. And then and then at the other one
that's between me. That's I guess I'll do a little
bonus action produce flame.
Speaker 2: Rolled a hit.
Speaker 11: Yes, that rolled, and you get the plus three yeah.
Speaker 5: Oh that's already counted in here to way.
Speaker 4: Yeah, but damages will be also to damage as well.
Speaker 5: So that was nineteen sixteen yeah, twenty one.
Speaker 2: Twenty one hits yes.
Speaker 17: Okay, so sixteen to him okay, and that one falls apart,
you blow it up with the ball of flame there.
Speaker 4: That produced flame is a bonus action, so nice.
Speaker 2: Yeah, and you have a really nice magic weapon. Yeah too.
Nine with my rape year nine does not hit.
Speaker 3: All right, I will try again.
Speaker 5: Two attacks.
Speaker 2: I should say that this doesn't have This skeleton seems
to mindlessly continue to stay like it has no regard
to the fact that it compatriots have fallen. So you
attack again.
Speaker 5: Yeah, I rolled the net one, so you you.
Speaker 2: Cleave your foot off. No, I'm just okay. The one
next to you will attack you then only got a ten,
so it misses, okay, okay, driving.
Speaker 4: Okay, I'm just going to spin around, get to the
opposite side of the one that's in front of pen
and just do the old scimitar ice dagger.
Speaker 2: Okay.
Speaker 4: So scimitar to start with is a sixteen Okay, it's that.
It's okay, let's do our sneak attack and normal damage.
So that is six plus five is eleven plus four
is fifteen damage.
Speaker 2: Yeah, you split it skull in half. Nice, it drops.
Speaker 5: Nice? Are there any others coming?
Speaker 2: Nope, not at this point.
Speaker 4: Nice.
Speaker 2: It can continue forward?
Speaker 4: Okay, so we do all right?
Speaker 2: Continuing forward, you get to the lake. Not the lake,
the submerged tunnel.
Speaker 4: Okay, freak.
Speaker 3: Well, it is not fast.
Speaker 2: It is not It is not frozen solid, isn't cold
though it is very, very cold. There is a pillar
of ice that goes from the bottom and it extends
up to kind of the top and.
Speaker 5: Chopped. Let's go.
Speaker 3: I cannot have a lantern in the water, so I
need to rope again. I hate swimming through this thing blind.
It is terrifying.
Speaker 5: You should put pen between us and we can just
like each hold one end.
Speaker 4: Of the rope.
Speaker 2: Yeah, each of you needs to give me a Actually, no,
you have your boots. You don't need any constitution saving throws.
You're fine. You guys are fine. But it is frigid.
Like you can tell it's cold even with your resistance.
Due to the magical nature of what is chilling it. Okay,
all right, you make it.
Speaker 5: To the other side, no attacks, and.
Speaker 2: No attack destroyed anything that was in there. And there
is the sloping.
Speaker 3: Up.
Speaker 4: We goep the sloping place up towards the big chamber.
Speaker 3: I I'm going to suggest maybe when we go in
this time, were.
Speaker 6: Just trying to go straight across without isn't anything the
chamber closed though?
Speaker 2: Interesting?
Speaker 4: Right, I don't think we need to go into the
those black alcoves this time.
Speaker 5: I guess we know.
Speaker 4: What's in there.
Speaker 5: I suppose you're right.
Speaker 4: I guess as we approach, I will activate tremor sense again.
Speaker 5: I really wanted I felt it his protection through this one.
Speaker 4: We could we could try waiting for him for a
little bit.
Speaker 2: Can I try sending, Yeah, you could, You could try
sending to.
Speaker 5: It doesn't have a Yeah, that one doesn't have a range.
Speaker 2: I think you just have to be on the same
plane of existence, which I believe we.
Speaker 5: Are no even to other planes of existence. But there
is a five percent chance that the message won't arrive.
Speaker 2: It's another plane, a role of a natural one.
Speaker 5: Yeah, okay, I will do sending to Belton. How are
you doing finding another way to us?
Speaker 2: He says, he says, working my way forward. There are
a lot of undead down here.
Speaker 4: Yeah, good luck. Okay, did we okay, this big round
chamber that we were in last time, were there other
inlets to it?
Speaker 2: Just just the dark all coves?
Speaker 4: Yeah, and there at the front okay, so there wasn't
another like side passage in or anything.
Speaker 5: So okay, I want to know what's on the other side.
Speaker 3: Yeah, I definitely want to get across, hopefully without waking undead.
Speaker 6: Unless they're already awake, then I don't know, But I say,
we just like run.
Speaker 4: Yeah, are we like close to the open door right now?
Speaker 5: I think we're down. We haven't gotten up yet.
Speaker 4: Okay, we haven't.
Speaker 6: And as we get closer, it doesn't seem to be
crawling with undead that are awake.
Speaker 4: Yeah. My tremor sense is on sixty feet.
Speaker 2: Nothing's moving.
Speaker 4: Okay.
Speaker 3: I think we enter cautiously.
Speaker 4: I don't know that Velton's going to get to us.
Maybe we take this opportunity to do some research without them.
Speaker 5: Yeah. Yeah, I'm just hope that this is what we're
looking for and not wherever he lands.
Speaker 4: Yeah, yep, Okay, all right, cautiously proceed into the room, Okay,
So it's a big circular room.
Speaker 2: How do you go across it? Do you walk like
around by the alcoves? Do you walk through the center?
Speaker 4: Like?
Speaker 2: What what do you do?
Speaker 3: Is it all like a flat surface?
Speaker 2: It's all a flat surface, ornately designs all around with
like a deep blue and then lighter blue designs all
over the floor. Does this look like dwarf work?
Speaker 5: Does it look like.
Speaker 2: Nope, signs, just designs, just decorative designs.
Speaker 3: Okay, yeah, I think I would take the shortest.
Speaker 4: Path just I mean, I'm just gonna be paying attention
to my tremor since but I feel like i'd like
to take a close look at the floor so that
we're not stepping on anything bad or there appear.
Speaker 5: To be traps.
Speaker 2: There doesn't appear to be anything.
Speaker 4: Okay, okay, So through the middle, across to the.
Speaker 5: Other opening, they were gathering.
Speaker 2: I need it, what I do? Well, they were just
all right, make me a perception check.
Speaker 4: All of you. Okay, I think I know what that is.
Speaker 5: Now to me. So twenty three, good for you.
Speaker 4: Twenty four oh whatever.
Speaker 2: Okay, So Penn, you get walking through, you're scared, you're
looking at all the alcoves, the two of you, notice
that as you are passing into the chamber, there is
an area of the floor where like the floor continues
and then there's almost like a separation like a ridge
that runs in a large circle all the way around
the chamber.
Speaker 4: So it's like a groove, like a groove.
Speaker 2: Yeah, yeah, like this four moves.
Speaker 3: Penland does not see it.
Speaker 4: Though, So yeah, I mean we've walked this far. Let's
not go on that.
Speaker 2: Are you going to go around near the alcohols across?
Because it's large. It's like it's like if this was
the room, the groove starts here, right.
Speaker 3: So I think we should.
Speaker 5: Can I examine it?
Speaker 2: You did, you would have probably walked through and looked yet.
Speaker 3: Can I examine it? Do I see anything like specifically
like a mechanical nature, Like is it a moving part?
Speaker 2: Looks like a moving part, looks.
Speaker 5: Like the drop to the library we're looking for?
Speaker 4: Good?
Speaker 3: That would be so cool? Uh, But I'm going to
cautiously step a foot onto it, okay, and then another
foot Okay, nothing happened, typical.
Speaker 5: Test us with my body.
Speaker 2: You're ongous. This portal little either take you to a
paradise or into in a bliss that will an abyss
that will tear you apart limb from there? Yeah, can
I only one way to find out?
Speaker 6: From the designs? Does there seem to be any indication
of like how to trigger said moving part?
Speaker 2: No?
Speaker 3: No, okay?
Speaker 4: Uh.
Speaker 6: If I look at the ceiling, does there appear to
be like could it go up or does it just
go down?
Speaker 2: Most likely the ceiling like the ceiling.
Speaker 6: Doesn't move, okay, but like like if I look up,
it's not like there's like an opening that it could
go through, like okay, ceilings closed, so probably sinks down.
I would like to continue going across to the other door.
Speaker 2: Okay, And do you guys do the same thing?
Speaker 5: I think so because I think if it was a
booby trap, she's tripped it already.
Speaker 4: So I'm not going to walk on okay, So I'm
going around the edge.
Speaker 2: Yeah, okay, all right, So.
Speaker 5: I'm I'm booking it like I'm like, well, all right.
Speaker 2: Quietly, what happens is driving So you're walking along the
edge and marrow, when you reach the center, there is
a large sound almost like a horn like wah, and
instantly both doors.
Speaker 5: I'm booking it. I'm already running.
Speaker 2: Exact same time the floor begins to drop.
Speaker 3: Okay, we're running just.
Speaker 2: The centerpiece, just the centerpiece. And as you go you
notice that the as as as this centerpiece drops, the
walls around you, like the walls of what you're sinking into,
they actually begin to have what looks like slants as
you go down, slants that build out. And how do
I describe this? I guess no, that doesn't work. Sorry,
I'm I'm thinking something wrong here. Anyways, you you begin
to go down and dravin, that's when you hear everything
around you come to life.
Speaker 5: We are running.
Speaker 6: How fast is this going? Can we get out?
Speaker 2: You may? He should make me a dex athletics check.
Speaker 4: It's either I go down with you or we all
get up and go to the other thing.
Speaker 2: I'm not sure if I want to see of sixteen.
Speaker 4: Sorry you said.
Speaker 2: Athletics.
Speaker 4: Okay, athletics.
Speaker 2: Are you running? Dravin?
Speaker 4: Yeah?
Speaker 2: Your DC is twenty because you gotta go around.
Speaker 3: Okay, I'm going to fail.
Speaker 4: Is it worth using the inspiration? Probably not, because i'd
have to roll with twenty. I'm just gonna fail.
Speaker 5: Okay, do you jump on the platform with us?
Speaker 3: You've got like you can go fast though, right, I can.
Speaker 4: I can move forty feet and then I can dash,
and I can take dashes a bonus action, so I
can move one hundred and twenty feet. That is six seconds.
Speaker 2: However, every alcove has things coming out.
Speaker 5: Oh right, okay, so do you jump on the platform
with us? Are we all doomed?
Speaker 4: I mean, if it doesn't look like you guys are
gonna get out, I will. Okay, they're not gonna make it, Okay,
I'm sliding down onto the platform.
Speaker 2: What it does is the platform lowers about twenty feet, okay,
and then as it just stops, and then there are
there are portions of this this platform that then raise
up directly towards each of the alcoves, and zombies begin
to walk down into the pit.
Speaker 3: This is just a little feasting place, okay, like ramps.
Speaker 4: Like ramps, yes, like zombie slides, and they're all coming
down to is there any It's just like an open
area down here.
Speaker 2: So it's a it's a big open pit now and
there are slants.
Speaker 5: Are there any doors or access?
Speaker 2: And the zombies are all coming down the ramps.
Speaker 5: I just really didn't want to be.
Speaker 3: Jet pack. Can I carry somebody with me?
Speaker 2: That would strain your jet pack. Royally, I don't think
it can carry that much weight.
Speaker 3: Okay, I don't know how much does pen weay? Not
a lot?
Speaker 4: She's pretty it can run for one hour. Yeah, I'm
gonna with just one person.
Speaker 2: With just one person, I'm gonna rule it could carry
this party's weight. But if you had like a barbarian
or somebody in a full suit of armor, no, right.
Speaker 4: And probably just wanted at a time.
Speaker 6: But yeah, okay, I'm gonna take I'm gonna let my
jet pack and I'm gonna take Mara first and then
come back for driving.
Speaker 2: Okay, all right, So you you fly up and out
towards the door that is closing.
Speaker 6: Yeah, I mean the doors closed, but I want to
be out of the pit, out of the top side.
Speaker 5: Okay, is the door closed already?
Speaker 2: The door is closed by this point, yes, because you've
been lowered into the pit. Doors closed. Ramps go up. Now.
The zombies are continuing to go down into the pit. However,
some of them seem to have seen the two of you,
and they change pace and begin to walk along the
edge of the giant pit.
Speaker 5: Now towards you are we are we rolling in ever
can I just consistently cast like ice knife and I
will I do have fireballs?
Speaker 2: Fireball is probably your.
Speaker 5: Best bet right now, but will it? Will that hurt them?
It worked the last time each creature as.
Speaker 2: Well.
Speaker 3: Don't cast it on us.
Speaker 2: Currently, Currently the zombies are all over the place. Yeah, right,
fire ball is not going to catch all of them.
Speaker 3: Yeah, what if we can kind of focus them together.
Speaker 5: I'm going to wait until pen gets driven out, okay,
and then fire ball because because how steep is it?
Speaker 2: Can they So there's there's about eight alcoves on each side,
right and they've all been filtering in. You get out now,
they're all walking back out there. They're constantly moving to
words wherever the three of them are, we are ye,
whoever is the closest individual, they go for them. So
if you split up, whoever's closest to the one that's
split up, they're gonna get to them.
Speaker 11: Yeah.
Speaker 5: Well, the ones that are coming at me while they're
doing I'm just like ice knife flame, ice knife flames.
Speaker 2: Yeah, So how are you going to take care of
the masses? The doors are closed.
Speaker 3: I'm gonna go back and get drive and bring them
just out of the pit.
Speaker 2: Okay, is that at that point we will roll for initiative? Yeah,
so what's everyone's initiatives?
Speaker 5: Eleven, Georgie's twenty, Mine's eighteen.
Speaker 2: Georgie's twenty, pen is eighteen twelve. Uh, Draven is twelve,
Mara is an eleven, and the zombies get a six.
Speaker 3: Okay, so I have at this point already brought them
both out. We said, yeah, them both out, pep, Okay.
Speaker 6: I'm going to request that Georgie spends the first couple
turns worn around seeing if he can find an exit
or a way to turn it off.
Speaker 2: Okay, So the first few rounds, that's Georgie's thing.
Speaker 6: Okay, So that's what George's doing, and then I suppose
it's my turn. Yep, I'm going to pick up Mara,
fly into the air and say driving, get them all
in one spot, stay away, round them up.
Speaker 4: This is some video game nonsense right now. Okay, I
love it all right, I can do that.
Speaker 2: Okay, So driving, where do you go?
Speaker 4: I'm just going to get close ish to the pit
to the nearest like funnel like or I guess, slide
and wait for them to start coming up. My plan
is to wait till They're about fifteen feet away from me,
and I'm gathering a group and then I'm going to
start moving.
Speaker 2: Okay, so the majority of the zombies what they will
do is they will head towards that funnel, but there
are some on the edges that are coming around towards.
Speaker 4: I might try to stagger to one like I guess
it's a round rooms. There's no corners, but to like
one side, Yeah, a little bit, so that I might
be able to free up one side. Isn't it exit?
Doesn't it run a circle around it? Later? Okay? Yeah?
Speaker 5: And uh, Mara, you're in my held, I'm being held.
Are you still with them? Are your funneled and run away?
Speaker 4: I'm probably I don't know how back am I or
how like? So where how close was I at the beginning?
Speaker 3: As long as they keep your distance and you're the
only thing on the ground, they should all head towards you.
So they should stay together, but don't like, stay as
far away as you can.
Speaker 4: Yeah, I mean, I'll probably try to keep twenty to
thirty feet if possible.
Speaker 2: Okay, So what would happen going forward? Because we're not
going to play that the zombies all moving round by round.
What would happen is, as they all begin to come
closer to you, your bubble of movement is going to
become smaller and smaller and smaller. I will allow you
to make a dex athletics or acrobatics check to try
and like jump over them or something, or climb a
wall or whatever it is you want to try. You
explain it to me and I'll give you the DC.
Speaker 4: Sure. So the way I foresee it is that I'd
be kind of keeping my eyes open for my like
exit gap, and when they started getting close enough that
I felt like I needed to take that exit gap
and it was still there, I would do that. I can.
You know, I've got my bonus action available that I
can either do an additional dash or disengage. So my
plan is to just try to wait for that moment
where I can weave through and then try to get
behind you know, where they're all kind of like bunching forward.
Get behind that so that they'll all have to sort
of start coming back again, and then I'll just sort
of ring around the rose lead the main group. I'll
stay close enough so that none of them are like
hopefully not coming up on the other way.
Speaker 2: Yeah, but then, okay, so do you use disengage or dash?
Speaker 4: I will use disengage because I would still have an
action to dash with which would give me eighty feet
of movement.
Speaker 2: A wise decision. Okay, so there is a gap in
the zombies as they begin to congregate around you, and
you have a DC of fifteen to get through all
of them.
Speaker 4: First, she just wants to be slinging spells.
Speaker 5: Yeah, yeah, wow, you said they only care about the
one that's closest to them. Yes, I want to cast
minor illusion right next to Draven oh one of us.
I don't think it really matters of draping?
Speaker 2: Can can can minor illusion do a person?
Speaker 11: Uh?
Speaker 4: There's a size limit, I think.
Speaker 5: Oh shoot, I thought this was good.
Speaker 2: Yeah, it's a good idea.
Speaker 4: I don't know if you can make an image. I
just don't remember how big.
Speaker 5: It can't be larger than a five foot perfect.
Speaker 4: I'm not larger than that five foot cube.
Speaker 2: Perfect.
Speaker 4: It'll be like a two D image, I'm pretty sure,
but that might be zombies.
Speaker 3: I mean, cube is a space.
Speaker 2: It's a three dimensional space.
Speaker 5: Yeah, it won't last for too long, but I mean
if every turns six seconds, I hope.
Speaker 2: Okay, yeah, all right, drive I mean least a minute. Yeah,
I will. Due to the confusion that would create, I
will lower the DC from fifteen to thirteen. Sure, Okay,
you can attempt to escape from there. And good thing
you chose disengage, because otherwise you'd be getting a lot
of opportunity.
Speaker 4: Okay, I'm gonna use my inspiration. I guess I'll can
roll that one again. Well that's an eight total.
Speaker 2: An eight total, okay, So what happens is Dravin starts
to move through the zombies, but the app that he's
working to go through begins to close up, and you
can't make it through the whole mass of them. So
there's probably a good fifty zombies. But as I picture
of the room, you're on the edge, you're going along,
you try to run out as they've all been funneling
up and coming around. There's a good fifty to one
side of you. You make it part way and the
gap closes and you're surrounded by zombies. Now it is
Mara's turn.
Speaker 5: Oh I thought that was no.
Speaker 2: No, we were saying, yeah, we kind of dropped the initiative, oh, temporarily.
Speaker 4: Because it was all movements.
Speaker 5: But yeah, now we've.
Speaker 3: Got a good chunk of them together.
Speaker 5: And how big of a space is this?
Speaker 2: How big is the So it's a twenty foot radius? Right?
Speaker 5: Well, I don't know if I want to do fireball
or ice knife.
Speaker 2: What is the fireballs radius? So because of the side
of the room, you could fit a fireball in a
large portional room, not catching grabbing in it.
Speaker 5: Oh, okay, I will do that.
Speaker 2: Yeah, I knew you were.
Speaker 4: Behind the group a little bit. I think they have.
Speaker 2: It's a it's deck save zombies. Okay, they have a
minus two to their save. They got a zero. I'm
rolling for groups of them. That's another five. That's an eight.
It's a seven. That was four and five so they
all all failed.
Speaker 5: Your damage okay, which is eight?
Speaker 4: Feel afraid to use the gin.
Speaker 5: Plus three?
Speaker 2: Yep? Okay, lots of fours.
Speaker 5: So many fours. So that's twenty right there? Uh five,
twenty eight, thirty.
Speaker 2: One, thirty one yes, okay, now hold on. So if
damage produces zombie to zero hit points, it makes the
constitution saving brow. The DC is five plus the damage.
I can't pass that. So you literally insiderated fifty zombies.
There are twenty left and they are surrounding draven. Okay, okay, bonus.
Speaker 5: Action, bonus action, produce flame.
Speaker 4: Here's the miniversion roll that.
Speaker 11: Okay, rolled it eighteen.
Speaker 5: Oh wait wait, that's even more. It's a it's twenty
twenty through.
Speaker 2: Oh because you rolled.
Speaker 16: Fifteen plus eight, I rolled fifteen three three okay, so
that definitely I forget what is tree?
Speaker 5: Yes, you're right, TWD eight so that is.
Speaker 4: Eleven all about the fours to add the three?
Speaker 2: Yeah, okay, eleven damage. Okay, well you wounded one severely,
so okay, nineteen zombies left, well, nineteen, there's twenty twenty
nineteen is by the way I should say. At this point,
Georgie comes back with a like shaking his head completely.
Speaker 6: All right, I'll tell him go hop the fight zombies fifty.
Speaker 2: The zombies are going to attack you driving. There are
around you, okay, all around so six nine seven, Well
they're they're all around him, but there's.
Speaker 4: Only get well three of you.
Speaker 2: Three of them missed fourteen nineteen mm hmm, okay, that
is a Oh zombies hit hard. It's a D eight
Oh yeah, ooh uh, that's nine bludgeoning damage. Uncanny dodge okay,
so that was five twenty. This one hits you as well.
It's another nine bludgeoning damage, so I will take all
of So that was six seven miss eight. Here's a
fourteen again, so there you go. Cool. Okay, it is
now Georgie's turn.
Speaker 5: Georgie's can go after the one that she wounded.
Speaker 3: Okay, scores blass.
Speaker 2: Twenty something that hits full damage eight damage eight damage
on the one that already got hit. Okay, so eight
plus five is thirteen constitutions saving throw it it dies,
it goes seventeen. Sweet Wait, no thirteen, I said no,
it does not die. Sorry, I totally did math wrong there,
it does not die.
Speaker 3: Okay, Okay, that's unfortunate.
Speaker 2: Penn's turn. Yeah, better get creative because Dravn's surrounded.
Speaker 3: I know, put me down.
Speaker 6: I am going to set Mara down, probably more the
kind of dropper.
Speaker 3: She'll be fine.
Speaker 6: I'm not that high, and I will fly over and
just tell Dravn like, grab my foot if I'm trying
to keep my distance, and then I'm gonna slip them up.
Speaker 2: Okay, taller diskelet action, which would still be active.
Speaker 4: I haven't had a turn yet.
Speaker 2: Yeah, that's true, so okay, uh, give me a strength check.
Both of you keep his strength athletics. Uh, it's a
group check, just to make sure because you're pulling him
out from the arms of zombies.
Speaker 3: Five eleven.
Speaker 6: I think, can I find out what's the DC have inspiration?
Speaker 2: You failed?
Speaker 5: That you failed, I will try that again.
Speaker 2: Okay, it's a DC fifteen.
Speaker 3: Nine nine Okay, all right, waste.
Speaker 4: Okay, I did not.
Speaker 6: Get you out, because that means you I haven't done
my action yet.
Speaker 5: Oh well no, your action was to grab a well
I just did grab my.
Speaker 2: Foot, so fine, then take your inspiration back since you
weren't actually trying to help him.
Speaker 18: Okay, okay, I am going to am a canister bomb
so that it hits as many as possible.
Speaker 2: But not anyone within five feet.
Speaker 6: The ten foot radius. Oh so I'm just gonna hit
it like just zombies. Right as I'm there, I'll throw
it down to like just.
Speaker 4: You can hit nine of them, a little opening, you.
Speaker 2: Can hit that.
Speaker 3: Yeah, so I will do that.
Speaker 2: Okay it just then I will roll once for all nine.
Speaker 3: Dex save is thirteen.
Speaker 2: They got it two.
Speaker 3: Nine nine damage.
Speaker 2: Okay, see you damage nine of them. They don't wasn't enough.
That's okay, all right, Okay, now it's Dravin start.
Speaker 4: Okay, I will take out my two scimitars.
Speaker 2: Okay, you could try and cut your way through the
group that she just damaged.
Speaker 4: Yeah, I will try to do that. So basically what
I'm going to try to do is I'll have two
attacks and I can still take disengages a bonus action.
Okay because of my two attacks, use nick so I
won't use it, and I'm going to try to move
at that time as well. So I'm just gonna.
Speaker 2: Try to be like kill move into its space.
Speaker 4: Okay, that's kind of thee So first one is a.
Speaker 2: Thirteen thirteen does hit.
Speaker 4: Okay, nice, and there's no sneak attack.
Speaker 2: I would suppose you're damaging once they got hit with
a canister ball.
Speaker 4: Yeah, okay, that's only five damage for the first hit.
Speaker 2: Uh, that does not kill it.
Speaker 4: Okay, So second attack is an eighteen six damage.
Speaker 2: Okay, so you killed one. You can move five feet
forward with your disengage action. All right, it is Marstern.
Speaker 5: Okay, how close are they to Dravin. I'm thinking ice knife, but.
Speaker 2: You can so what it is there's to think of
a grid. There's dravin. There's a bunch around him, so
if you hit here, you could hit a bunch of them,
like the nine she just hit, okay, and not hit.
Speaker 5: Draven okay, and he's headed one way, so I'm gonna,
I think, go for the other half. Then you could,
Oh I could open a path.
Speaker 3: Yeah, oh I want to do that actually, all right.
Speaker 5: So I'll cast it because it's a five.
Speaker 2: Like in front to hit all of the Yeah, a.
Speaker 5: Five foot radius so like enough that it's.
Speaker 2: Or you could just hit Draven and also hit the
other eight and.
Speaker 5: Heal him afterwards.
Speaker 4: You could do that.
Speaker 5: I'm gonna try to not see.
Speaker 4: Save plus seven.
Speaker 2: Oh oh, just driving say.
Speaker 4: He doesn't know what she's doing, all right, too concerned
with his current.
Speaker 5: If I yelled to watch, I'll pass this night, all right,
would you tell me to match?
Speaker 4: I probably wouldn't say anything. I just prepared it is.
Speaker 2: So are you casting it at the eighth or you don't?
Speaker 5: I'm casting it at whatever. Yeah, we'll hit like right in.
Speaker 2: Front of him, but okay, okay, but hopefully you'd be
able to hit six of them at this point.
Speaker 5: That is a sixteen that hits nice.
Speaker 2: You hit one, roll damage to that one.
Speaker 5: The attack, so that that one takes one damage almost
three four four damage? All right, and then I should
give you your dice back then and then everyone takes
Do they get a saving throw?
Speaker 13: No?
Speaker 5: That was the decks? Oh did you did you?
Speaker 2: Oh it's a deck save.
Speaker 5: It's a deck save of thirteen thirteen?
Speaker 2: Yeah, they got thirteen?
Speaker 3: Do they take half so that does hit them? Or
it doesn't hit them?
Speaker 4: Does it?
Speaker 2: Say? Do they take half damage?
Speaker 4: If? Sorry? With it with savings?
Speaker 5: Succeed on deck save throw or take six?
Speaker 2: So they did succeeded so they don't take damage.
Speaker 5: If someone's attacking us, oh meat it or beat it
as the rules.
Speaker 4: So if you get the saving throw, you make it.
You have to get that.
Speaker 2: Your your ice knife wad.
Speaker 6: A lot of will say it's half to damage on.
Speaker 2: A okay, or guess what dram That wasn't much damage?
Speaker 5: Oh no, sorry, I also do a little.
Speaker 2: Okay, you could fire the one standing right in front
of him, it's gonna hit gate. Roll damage six? Did
you have three?
Speaker 4: Yeah?
Speaker 2: Okay, well that's enough to actually damage one, so six damage,
so eleven. It got a constitution save of well it
doesn't die because it's a zombi.
Speaker 5: Thanks for listening to the Adventures and the Parted Veil podcast.
We're taking a short break while we recover from whatever
that was. If you're still here, congrats on your excellent taste.
It would mean the world to us. You join our
Patreon for exclusive content and discord access at patreon dot
com slash Tighlight, and don't forget to also check out
our YouTube channel for our video recorded sessions and more.
Thanks again, and we hope you either as of the session.
Speaker 2: Okay, the zombies are gonna wail on you. Eight of
them ten thirteen, nineteen that will hit you.
Speaker 4: Four damage okay.
Speaker 2: Another thirteen fifteen No, oh okay, three more ten Oh
that's candid, ten fifteen they are they missed you.
Speaker 4: I should have taken uncanny on that one. It's hard
because you want to like save it for the big.
Speaker 2: The big one.
Speaker 4: Only four damage.
Speaker 2: Nine Okay, it is now Georgie's turn.
Speaker 3: Is Georgie. Georgie's gonna go at the one right in
front of driving Okay.
Speaker 2: I think of you as two rows in at this point. Yeah,
because you killed the one for the nine.
Speaker 4: Yeah, yep. So there's two more right in front of me,
sort of thing. Two layers of the Georgie gets.
Speaker 3: The seventeen that hits cool roll damage.
Speaker 2: Four damage, four damage. Okay, okay, so let's got thirteen
all right, it is now pensturn.
Speaker 6: Okay, I'll go up a little bit and crossboat at
that one that Georgia just hit.
Speaker 2: You're not going to try and pull Draven out? Did
you get shoot?
Speaker 3: Well, it didn't. I guess I could try doing it again.
Speaker 2: You can always try again. You just might fail again.
Speaker 4: Right because it didn't take your action last year?
Speaker 2: Grab a foot, all right, I'll try fourteen Nope, okay.
Speaker 3: So I'll just shoot uh one.
Speaker 2: Deep yep, and then you get torn apart. You guys,
don't get them out of there.
Speaker 3: Nine damaged, nine pears and.
Speaker 2: Damage and nine is five fourteen the constitution say it
passes the com you hit it, it goes through its
head and it just keeps going.
Speaker 14: I will hit the blasted freaking thing again.
Speaker 3: With eighteen.
Speaker 2: You have a crossbow. You can't use a crossbow twice
in thur.
Speaker 14: Oh you're right, I cannot.
Speaker 2: So that's it.
Speaker 14: No, I can come closer and use my whip though, yes,
whip yeah, I do have a whip. Didn't It has reached.
It's not a great damage.
Speaker 4: But I just have a jet packing and whipping guys.
This is the This is a great thing to be
imagining visually.
Speaker 5: That's not the right Diet's a d.
Speaker 4: Fourka are you gonna do? You have to get within
five feet want them to do that?
Speaker 3: Yeah, I think it has reached.
Speaker 14: Yep, why were you?
Speaker 5: Oh that's not that's a rule wrong.
Speaker 14: I keep thinking, okay for damage for damag.
Speaker 2: Yeah, so constitutions, it's fine, it's fine, okay, all right,
So it's shot in the head, it gets whipped in
the face and keeps going driving sturn Okay, yeah, very.
Speaker 4: With the with the amount of zombies around me, Like,
I'm not a.
Speaker 5: Very bonus action.
Speaker 3: I drop a vitality ceremonial, so take it.
Speaker 5: Was your whips, not the bonus action.
Speaker 3: No, I have I have two attacks. I have extra
attack nine houndbacks.
Speaker 4: Lovely, thank you.
Speaker 2: It's not enough, all right?
Speaker 4: Okay, so I'm not a very big guy. I imagine
that these zombies are not very thick. Yeah, is there
a way I could try to like dodge between their
legs to get out? These two sort of layers.
Speaker 2: That'd be tough.
Speaker 4: Yeah, it'll be tough.
Speaker 2: You could do a athletics or acrobatics.
Speaker 4: But the DC is twenty mm hmm. Okay, and that
would be my action.
Speaker 2: Yep.
Speaker 4: So it's either try slicing through I've got two more
in front of me, or I can try jumping through.
Speaker 3: How is your acrobatics dex is pretty good?
Speaker 2: High?
Speaker 4: My decks is high, but unfortunately I'm not proficient in acrobatics,
so it's not amazing. I would have to roll sixteen
or higher to pass, but he's not great odds, No, what.
Speaker 2: Does Dravin do?
Speaker 4: He tries?
Speaker 2: Okay, roll.
Speaker 4: Darney fourteen.
Speaker 2: Okay, it is Mara's turn. Yeah.
Speaker 4: Can I take a bonus action to what? I don't know?
I wish that I could take the doge action as
a bonus, but I cannot.
Speaker 2: Yeah.
Speaker 4: No, hide.
Speaker 2: Right in the middle of them.
Speaker 4: I might as well make up.
Speaker 5: I can't see you, you can't see me.
Speaker 4: I'll make a bonus action attack. I still have my
two scimitars out, so I haven't used any attacks.
Speaker 3: Can you make a bonus action attack when you haven't
done an attack with the light weapon? Is your first action?
Speaker 2: Oh?
Speaker 4: That's a good question. I don't think I can actually, sorry,
well I rolled the one anyway, tomorrow, what do you do?
Speaker 5: Am I close enough to run up and try to
start pulling drabbing out because at this point if.
Speaker 2: You run up, they'll turn on you as well.
Speaker 5: Yes, okay, but at this point I think mars like
I have to get drabbon out of him.
Speaker 2: You'd have to go through two rows of well.
Speaker 5: Like to start like just like or.
Speaker 3: Just go stand over there and they'll start coming towards you.
Speaker 5: That's true. Anyway, I'm thinking chill touch, So I am
going to run up and like so so I want
to get driving out He's he's two rows in one
right here. Yeah, I'm going to be like run up
and like grab one with chill touch to try to
like knock it down and like get it out of
the way. Okay, Oh crap, twelve.
Speaker 2: Hits it does zombies good?
Speaker 5: Yes, that's a ten. It is, Oh good, I was
like zero eighteen eighteen.
Speaker 2: You did eighteen damage. So they would have to get
a twenty three constitution saving that they have to roll
a natural twenty you kill.
Speaker 5: It, okay, and then at the next one in line,
a little fire rule.
Speaker 2: Yeah, thirteen thirteen hits, yes, and.
Speaker 5: I already forget. That's two of these, right, no, the eight,
the eight, yeah, that's E eleven eleven.
Speaker 2: It looks like one constitution throw what was that constitution? Saving?
Speaker 5: Throw?
Speaker 2: It fails, it dies nice, So you have an opening.
Speaker 5: Now, I imagine there are still others close to me.
Speaker 11: Really, the only problem is run away.
Speaker 2: They're now going to.
Speaker 6: I mean you could run away, probably attack disengagements probably.
Speaker 4: Money, money are there.
Speaker 5: That's true, that's true. So I think I will let
them decentage attack.
Speaker 2: Okay, So you're running away now, yeah, okay, okay, So
one attacks who only gets a seven. The other one attacks,
who gets a sixteen, doing nine budgeoning damage on the
N eight. Okay, uh, so you run away, those two
strike at you, and it is now the zombies, right,
so Dravin they fill the gap again, not two Rosy
that no one follows me, but there's there's two that
phill follow you. Okay as well, So they're going to
attack you. They get a natural one and a ten,
so they miss Dravn. You're going to get attacked. Uh
nineteen mm hmm. That is six damage. Okay, sixteen yep
eight damage.
Speaker 4: Okay, uncanny dodge on that.
Speaker 2: Okay, seventeen yep seven damage.
Speaker 4: Oh gosh, oh yikes.
Speaker 2: Twenty two two damage.
Speaker 4: I like that.
Speaker 2: Ten goods, eleven natural, twenty one socks you write ten
damage okay, yikes, and last one twenty five damage. Okay, Oh, okay,
it is now Georgie's turn. Okay, he's one. There's one
in between him and yeah.
Speaker 6: George's gonna shoot at the one in between him and freedom.
Speaker 14: Oh yeah, twenty three two.
Speaker 2: Eight damage, eight damage. Okay, Pen your turn, all.
Speaker 14: Right, Penn is gonna grab my luck.
Speaker 2: He didn't take the disengage action, did he not? No?
Speaker 4: I did not? Oh, I could have as my bonus action.
I didn't use for an attack because I couldn't.
Speaker 2: Okay, so what are you gonna do?
Speaker 14: Uh?
Speaker 3: If I was to get close enough to actually grab
grab him, I will shoot that.
Speaker 4: Okay, just land, just land opposite this guy that's blocking me,
because there's only one layer, that's true, And then I
would get a sneak attack if I hit him. If
you don't kill him.
Speaker 5: I will.
Speaker 2: Oh.
Speaker 5: I shouldn't have run a hey.
Speaker 4: Little good I should just don't have as much health
as I do. So the best that you didn't also
get surrounded.
Speaker 3: I will yeah, yeah, I will, I will land and
I will twelve th in there no.
Speaker 7: Ten yay, okay, good good, good good good goody So
eleven piercing damage.
Speaker 2: Eleven piercing damage.
Speaker 6: Okay, you kill it good and then I'm going to
use my other tack on just one yeah.
Speaker 3: Uh nine, fourteen hits and then that is five piercing damage.
Speaker 2: Five piercing damage. Okay, that's quite kill it. So it's
very close to dead, all right. It is now Dravenstern.
Speaker 4: So the way I'm picturing this is Penn opened up
a gap, so she's standing at the end of my
exit rope yep, right, and then she has one kind
of lamp on either side, so she's hit one badly.
I will take the disengage as a bonus action. I
will run up near Penn, go into the road past her,
and I will hit that one that she hurt, okay,
as I'm running away, all right, Okay, so I will
try hitting that one yep. Twenty six and that gives
me a sneak oo ooh, that's eighteen plus four. It's
twenty two two so.
Speaker 2: It only got a fifteen. You sever its head clean
from its body, it.
Speaker 4: Drops, okay, and I'm gonna use whales from the grave
on that to do two D six damage to another
creature within thirty ft of that one. So whichever one's
on the opposite side close to pen h takes just
three necrotic damage.
Speaker 2: Okay, So it's not it's not dead.
Speaker 4: But and then I will continue on my way away
from the zombies with the rest of my movement.
Speaker 2: It is Mar's turn, but she's still I'm at the
outside edge of There's.
Speaker 4: Only one that's within range of her right now, like
within range.
Speaker 2: But you so because it's you can choose, it originates
just behind it. Yeah, so you cannot catch her. She'll
feel the heat, but she won't take damage done.
Speaker 4: Yeah, yeah, she's here. You could just cast.
Speaker 2: There we go. I'm gonna roll three different decks saves
okay or no seam left, so ten of them are
going to go, and yeah eight is the other.
Speaker 5: They both fail.
Speaker 16: Nice, Okay, six.
Speaker 5: It's been better, that's for sure.
Speaker 4: Ye, It's been a while since I've been this load,
to be honest, though.
Speaker 5: Okay, let's do my math. So that's ten I think
a last time, not quite ten. That's one plus three
so twenty four.
Speaker 2: Yeah, they can't they can't beat it. You incinerate all
of them. Yeah, gone, the second your fireball dissipates and
all of the zombies are gone. Another ways to shift. Oh,
and it moves back up as well as those ramps
go down and the doors and.
Speaker 5: Doors open, we step at the center again. Um, you know,
I immediately cure wounds for.
Speaker 2: Draf Okay, that's probably a good idea.
Speaker 5: Yeah, how much you have the ability to earn?
Speaker 4: Fifty?
Speaker 5: Right?
Speaker 4: Yeah, I can get fifty forty yeah, forty five. Help,
that's what I'm missing right now.
Speaker 2: Question is how many spells do you want to burn?
Speaker 4: Yeah? We don't know what else is coming.
Speaker 5: I'm just.
Speaker 4: Trying to say which level together.
Speaker 5: Yeah, I'm going to cast it at a second, lou Okay,
so that is four D eight plus two. Are you
kidding me? One of them was No, that's a three.
Speaker 2: Oh it's a three.
Speaker 5: So that's thirteen, that's fifteen fifteen?
Speaker 2: Did you add three? Oh no, sorry, it's not an attack.
Speaker 5: Sorry okay. I was like, oh if it counts?
Speaker 4: Oh wait no, no, no, no, no, no, das.
Speaker 2: Three more to that, Okay.
Speaker 4: Six more to that, because yes, I put my new
health as fifteen. I didn't give myself healing.
Speaker 5: We're good now, Okay.
Speaker 4: I thought I was a goner.
Speaker 5: I'm glad you're not well.
Speaker 4: Thank you to both of you.
Speaker 3: I have another vitality soon, but I have a feeling
I should, you.
Speaker 4: Know, hold on to in.
Speaker 3: Case somebody actually dies. I'm going to use my rapid
infusion right now while we've got nothing going on to refill.
Speaker 4: One of my canis, do we want to take a
short rest in here? I mean, unless we trigger the mechanism,
I feel like we're relatively safe, you think, I mean
we could see what's we can see what's through that door.
Speaker 3: I'd like what's through that door.
Speaker 2: It's a long hallway that descends downwards down.
Speaker 4: Okay, well maybe we do you take a quick rest
before I didn't go.
Speaker 5: Yeah, I mean I'm just worried that, like you know,
I feel like things are heading towards us. Also, if
we can get to this library before our arctics what's
his name, yeah, more Aquedocs joins us, then that's more.
Speaker 3: That's true.
Speaker 4: True. Well, if you two are both willing to keep
me alive, then I'll keep going.
Speaker 2: But that's no short rest. Then give me a yes
or no.
Speaker 3: I don't want to Let's keep moving.
Speaker 2: So you go down the hall. You arrive at the
bottom of the hall with a large, massive set of
stone doors. Okay, And at those doors at the very
top in inlaid in this wonderful work of metal is
an eternity crystal. It's about a foot big, a big one.
And the doors they they yeah, they're just they're just closed.
And it sits there and there's some inscriptions on it
in a different language.
Speaker 5: I want to read that.
Speaker 2: Okay, do you cast it as a ritual? Or do
you cast if I.
Speaker 5: Think I am going to take the time to do.
Speaker 2: The rituals, well.
Speaker 5: Meet us in ten minutes.
Speaker 4: I doubt it, all right, Okay.
Speaker 5: Yeah, ritual? Then, so.
Speaker 2: In in the door are the words that in these
halls the secrets lie. I read this out in these halls,
the secrets lie for all who would seek wisdom from
ground to sky.
Speaker 5: Okay, how do we get in? And also how do
we get that crystal?
Speaker 2: Okay? What do you do to try and get in? Uh?
Speaker 5: Push the door. It's the first thing. I try.
Speaker 2: It doesn't.
Speaker 5: But is there a handle? Can I pull?
Speaker 2: There is no handle?
Speaker 5: No handle?
Speaker 4: Well, you've got one of those christs?
Speaker 5: What did it say? Again?
Speaker 2: In this hall, the secrets fly for those who seek
wisdom from ground to sky. I should earth Diskuy, that
sounds better.
Speaker 5: I do have one of those crystals?
Speaker 4: Do you think it would react with that one? Somehow?
Speaker 2: I think I want to try it, just kind of,
so you hold it like up towards the other. Yes, okay,
your crystal. The motes of golden light in it seemed
to glow just.
Speaker 3: A little bit brighter, but no reaction.
Speaker 2: For nothing seems to happen, though.
Speaker 3: Do you have any like detect magic or anything?
Speaker 5: I don't think I took that one.
Speaker 4: I'm pretty clever with a lock and key. Can I
see if there's any sort of like? There is no
key mechanisms?
Speaker 5: Now, okay, is there any Yeah? Look around, look around
for a riddle or a clue where I'm.
Speaker 3: Looking for if there's anything mechanically set up.
Speaker 2: Like all of you give me a perception check.
Speaker 4: Oh, look for thieves cancers.
Speaker 2: Fifteen fifteen little six sixteen sixteen twenty one. Okay, so
you all begin to look around. There is no thieves
can't there's no other writing in this you can see
there are other passageways that lead off from this tunnel, right,
not just the one you came from, and they all
seem to come from above. Right, Everything descends down to
this right. However, you had a twenty three twenty one
twenty one as you as you're looking around, you notice
that the crystal that Mara has constantly glows a bit
brighter the closer she gets to the door.
Speaker 3: Okay, do you point that out?
Speaker 2: I do?
Speaker 3: Yeah, Mark, if you tried touching the door with it.
Speaker 2: So upon touching the door, there is a grinding sound
and they slide open.
Speaker 5: That's it.
Speaker 2: That's it, that's all it is.
Speaker 4: As is going to have fun with that one.
Speaker 5: Well okay, okay, okay, all right? Can I close it
behind us? Is automatically closed.
Speaker 3: Is it?
Speaker 4: Okay? Okay? I want to, and then if you touch
it again, I.
Speaker 2: Try so the door slide open, and beyond is a vast,
massive library and that is where we will end.
Speaker 4: The best ever, so much research.
Speaker 2: Okay, thank you for joining us in the parted veil.
We post every Tuesday, and we hope you're enjoying it
as much as we are. If you would like to
learn more, please subscribe join our patreon. Yeah, we hope
to hear from all of you before we go.
Speaker 6: Come back next week to enjoy the coolest library ever. Also,
our character minis were printed using Banana for Scale three
D printing services, and you can use our code mind
Fled twenty to get twenty percent off your first order
until the end of twenty twenty five. Hopefully next week
they come out on the table.
Speaker 2: I'm going through a merger with my company right now,
well not my company, company I work for. It's been
a little crazy.
Speaker 5: I like theaters in mind there's benefits to both. There are, definitely,
I do keep asking. So how close is that.
Speaker 2: Our patreon?
Speaker 4: Yes, yes, Ryan did mentioned the patreon. The details are
in the description. It basically gives you, guys, access to
discord so you can chat with all of this one
on one. We're happy to talk with you about non
spoiler things on there, or there's even a d M
channel on there where you can speak directly with Ryan
if you want to ask super secret questions. So that's yeah,
we're not allowed. We're not allowed, but you are, so
check it out.
Speaker 5: And the music is by Carl Casey White bat Audio,
which you can find on YouTube and band camp.
Speaker 2: In answer to that Patreon thing, though my answers may
be just as cryptic. Yeah yeah, I don't mean I
don't need people telling.
Speaker 5: You in the comments. Was that battle worthy of leveling up?
Speaker 4: Not yet?
Speaker 5: Okay, we get like seventy freakings on.
Speaker 2: Yeah, that is the beauty of milestone level.
Speaker 5: Thank you, guys.
Speaker 4: Guys, next time,