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<v Speaker 3>You'll be bad.

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<v Speaker 1>This episode, we're gonna be talking about elden Ring Night

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<v Speaker 1>Rain reviews, and a big event for one of the

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<v Speaker 1>switch To's most important holiday games got announced. It's gonna

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<v Speaker 1>be a good one because we have Chris Plan on

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<v Speaker 1>the show.

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<v Speaker 3>Plant.

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<v Speaker 2>How are you doing, Hey, I'm doing good. What a

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<v Speaker 2>great voice you have. I mean I always know it,

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<v Speaker 2>but hearing it in real time and watching it come out.

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<v Speaker 3>It's something.

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<v Speaker 1>Actually, you know, I work on a little bit because

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<v Speaker 1>I've mentioned this before where I always feel like I

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<v Speaker 1>got to go up a couple octaves because otherwise, if

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<v Speaker 1>I'm just like relaxed and talking to my own voice,

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<v Speaker 1>it gets down here and then no one can understand

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<v Speaker 1>what I'm saying, including me. So I kind of have

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<v Speaker 1>to like find this good range where I'm not straining

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<v Speaker 1>too much so I can do these long podcasts and

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<v Speaker 1>and and still be understood.

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<v Speaker 3>But you know what, I'd like your voice on your

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<v Speaker 3>podcast too. Plant. How are things going over in Plant world?

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<v Speaker 2>What is going on over in my world?

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<v Speaker 3>Well?

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<v Speaker 2>I think the first thing that's going on is my

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<v Speaker 2>Bluetooth headphones just randomly disconnecting while I do it. But

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<v Speaker 2>fortunately I have another thing But the other thing that's

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<v Speaker 2>going on is I made a podcast thing, which I

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<v Speaker 2>will talk about as I set my stuff up, because

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<v Speaker 2>this is what it's like being an indefinite creator. It

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<v Speaker 2>is frantically scrambling and pretending that you know what the

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<v Speaker 2>are we all in a curse on the show?

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<v Speaker 3>Yep, you're good, That's what I thought.

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<v Speaker 2>I'm pretending that we know what the fuck we're doing anyway. Yeah,

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<v Speaker 2>So it's been a weird couple of months. And now

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<v Speaker 2>I'm doing something very different than what I did before,

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<v Speaker 2>and I'm making my own show and it's called Post Games,

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<v Speaker 2>and it is the show that I always wanted to

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<v Speaker 2>listen to. And I'm a firm believer of the best

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<v Speaker 2>thing you can do as a creative is make the

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<v Speaker 2>thing that you would actually pay for. It's so easy

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<v Speaker 2>to get like pulled into like what do I think

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<v Speaker 2>is cool or important or interesting, which are not always

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<v Speaker 2>the same as what would I actually take the time

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<v Speaker 2>to read. I always say this when people are like, hey,

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<v Speaker 2>you should write a book, and I'm like, well, considering

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<v Speaker 2>how few books I enjoy reading, the odds that I

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<v Speaker 2>will make one that anybody else will enjoy reading pretty

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<v Speaker 2>low we're not all Jason Tryer. It turns out no,

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<v Speaker 2>we're not. But but yeah, it's a I don't know

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<v Speaker 2>how much should I should talk about it. It's a

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<v Speaker 2>hour long show. It's weekly basically picture like anything that's

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<v Speaker 2>on NPR, but like about stuff that you like and

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<v Speaker 2>not stuff that completely bums you out. You should still

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<v Speaker 2>listen to that, but that's not this show.

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<v Speaker 3>Yeah. I listened to the first episode.

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<v Speaker 1>I thought, you know, I got immediately what you meant

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<v Speaker 1>where it's like, this is a show that you wish

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<v Speaker 1>existed because it's like, yeah, I've heard the show for

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<v Speaker 1>a million other topics. Clearly it works really well for

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<v Speaker 1>video games. It's like, you know, a little bit of

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<v Speaker 1>a you know, Marketplace is kind of what reminds me

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<v Speaker 1>of a little bit where it's like, hey, we're gonna

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<v Speaker 1>have these segments, we're gonna have a topic, we're going

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<v Speaker 1>to talk about this stuff. We're gonna get into it,

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<v Speaker 1>and uh, yeah, I really think that's a good fit.

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<v Speaker 3>So I'm enjoying it. I'm glad that you got it

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<v Speaker 3>up and running.

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<v Speaker 1>How much of like a production lift is it for you,

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<v Speaker 1>because that's that's always the thing, right for a show

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<v Speaker 1>like that with some you know, choppy editing and stuff

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<v Speaker 1>like that, and you want to make everything feel punchy.

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<v Speaker 1>It's like, Okay, how much time am I going to

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<v Speaker 1>spend on this each week? How is that process going

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<v Speaker 1>for you?

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<v Speaker 2>Honestly, it's hard for me to know yet what is real.

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<v Speaker 2>I think what happens is my life when I was

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<v Speaker 2>at Polygon was just completely unhealthy, right, And that's not

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<v Speaker 2>like I hate to say, like that's the way it is,

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<v Speaker 2>because I like to believe that that's not how it is.

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<v Speaker 2>But like when you are that editor in chief of

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<v Speaker 2>a publication, truly, like you you really do have like

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<v Speaker 2>just multiple jobs. You are like writing, you are going

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<v Speaker 2>to like you're traveling for work. You are just doing

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<v Speaker 2>so much. So when I switched over to this, it

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<v Speaker 2>feels like not much time at all. Right, But now

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<v Speaker 2>I'm like wanting to make a more sustainable life, so

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<v Speaker 2>I'm trying to monitor it better. I also have that

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<v Speaker 2>tricky thing where I'm learning how to build the plane

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<v Speaker 2>as I'm flying it sort of. I have no experience

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<v Speaker 2>in editing, Like literally, when I started working on the

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<v Speaker 2>first episode, that was the first time I had opened

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<v Speaker 2>a program to edit audio. So yeah, that I think

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<v Speaker 2>is eating up most of the time, right, But I

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<v Speaker 2>feel really confident that I'll be able to maintain this

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<v Speaker 2>like weekly cadence. I'm really lucky in that the hard

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<v Speaker 2>part for these things is the way that the show works.

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<v Speaker 2>I should tell people is I'll use I'll use this

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<v Speaker 2>upcoming week's episode. This upcoming week I'm talking about why

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<v Speaker 2>you can't escape poring games because I'm just endlessly curious

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<v Speaker 2>about it, right, And for the structure for every episode

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<v Speaker 2>is I want to make you an expert before we

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<v Speaker 2>even get to the interview. That way we're not just

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<v Speaker 2>spending all of the interview time doing.

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<v Speaker 3>Getting the basic gains, getting the who, what, why? I wear? When? Sure? Yeah?

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<v Speaker 2>Right, So the like I end up writing a fifteen

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<v Speaker 2>to twenty minute script that is the intro through this

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<v Speaker 2>and it's like research has original journalism in it, and

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<v Speaker 2>then we can throw to the interview and then you

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<v Speaker 2>can get into like the real meat of it, right

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<v Speaker 2>with somebody who can give you that extra level. And

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<v Speaker 2>I'm very lucky in that I'm just a very fast writer,

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<v Speaker 2>like just very and and that that comes from like

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<v Speaker 2>being the you know, decase is like us who like

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<v Speaker 2>you know, in the early days, we're writing twenty thirty

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<v Speaker 2>posts a week, and then from there went into freelance

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<v Speaker 2>where I was working at places like Hurst and doing

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<v Speaker 2>a lot of more traditional journalism. And you throw those

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<v Speaker 2>two things together and I can just move very quickly.

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<v Speaker 2>I don't think I'm like the best at any of it,

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<v Speaker 2>but I'm I'm fast and consistent and clean, so when

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<v Speaker 2>I can reduce that and I can get people on

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<v Speaker 2>the phone. Fortunately, just because I have like a little

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<v Speaker 2>reputation in the industry, and like, those two things end

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<v Speaker 2>up making it move just so fast.

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<v Speaker 1>Yes, it makes a big difference for sure. Well, I'm

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<v Speaker 1>glad that you were doing the show. Like I said,

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<v Speaker 1>where can people find it if they want? Like, should

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<v Speaker 1>they just go search their podcast feeds for post games?

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<v Speaker 2>Yeah? I mean the easiest way right now is post

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<v Speaker 2>dot games. That'll take you to like the newsletter and

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<v Speaker 2>all the other information. It's still a young enough show that,

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<v Speaker 2>like I've it seems like it got the search juice

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<v Speaker 2>that it needs for you to find it when it

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<v Speaker 2>comes up, despite it being a pretty common word. Right,

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<v Speaker 2>But yeah, post dot games I think is your best bet.

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<v Speaker 3>Man.

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<v Speaker 1>It's a little just a tiny bit envious of you

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<v Speaker 1>getting to like start something from scratch because the idea

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<v Speaker 1>of like here's a podcast, here's a new idea, I'm

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<v Speaker 1>going to do it, and then here's like the newsletter

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<v Speaker 1>that goes along with that, and it's like this clean

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<v Speaker 1>package that you've produced there, and it's like over here,

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<v Speaker 1>we got a mess of like fifty different piles we

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<v Speaker 1>have to attend to all the time. It's like, Okay,

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<v Speaker 1>we're gonna put this show here, and if we do it,

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<v Speaker 1>there's no just like one neat little thing we can

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<v Speaker 1>hand to people. I wouldn't change anything, but I really

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<v Speaker 1>appreciate how you've built this so far. So good luck

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<v Speaker 1>with postgames. Looking forward to hearing the next episode. In

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<v Speaker 1>the meantime, let's explain what we do here and explain ourselves.

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<v Speaker 1>You can go to giant bomb dot com slash join

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<v Speaker 1>and support our independent gaming media website. We're covering the

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<v Speaker 1>Switch to launch, we're gonna be at Summer Game Fest.

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<v Speaker 1>We're gonna be doing GB at night out in La

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<v Speaker 1>all on our lonesome. We've figured that out and we

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<v Speaker 1>need your help to make that happen. You go to

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<v Speaker 1>giant bomb dot com slash join, become a member. It

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<v Speaker 1>gets you add free shows, gets you a handful of

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<v Speaker 1>other goodies. On this show, however, most weekdays, I Jeff Grubb,

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<v Speaker 1>will help pace your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you were watching live on twitch welcome. You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for game breaking News or god damn.

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<v Speaker 3>It, Game Mess Mornings.

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<v Speaker 1>I thought I changed that in every reference there that's

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<v Speaker 1>the old show Game Mess Mornings, or find therssfeed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later on YouTube. Hello YouTube. Yeah, I'm never gonna change everybody.

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<v Speaker 1>All right, let's get into the headlines with this first

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<v Speaker 1>one here. Elden Ring Night Rain reviews. Chris is getting

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<v Speaker 1>a seventy nine on Open Critic Mitchell Saltzman over at

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<v Speaker 1>IGN gave it a seven out of ten and said,

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<v Speaker 1>when elder Ring Night Rain is played exactly as it

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<v Speaker 1>was designed to be played, it's one of the finest

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<v Speaker 1>examples of a three player co op game around.

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<v Speaker 3>But that's harder to do.

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<v Speaker 1>Excuse me, that's harder to do than it should be,

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<v Speaker 1>and playing solo is poorly balanced. Richard wakeling Over at

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<v Speaker 1>GameSpot gave it a nine out of ten and said

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<v Speaker 1>elder Ring Night Rain successfully condenses the elder Ring experience,

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<v Speaker 1>cramming challenging combat exploration, world building, and character development into

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<v Speaker 1>a fast paced and thrilling multiplayer game, and then Connor

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<v Speaker 1>mccarr at VG twenty four to seven gave it five

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<v Speaker 1>stars and said I cannot help but to love elder

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<v Speaker 1>Ring Night Rain. It's a strange beast get bashed from

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<v Speaker 1>parts of Elderring that feel clunky in places. God, the

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<v Speaker 1>vaulting system can be frustrating at times. It has bugs,

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<v Speaker 1>and it has blimishes. It's not a traditional souls Like experience,

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<v Speaker 1>and as such will surely turn away fresh faces and

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<v Speaker 1>diehard veterans alike. But it's also a celebration of you,

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<v Speaker 1>the massive community of souls Like players, and specifically Elderring players.

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<v Speaker 1>It's a game and a story about you and all

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<v Speaker 1>the weirdos you've met along the way. If this is

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<v Speaker 1>a sendoff to elder Ring and the lands between, it's

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<v Speaker 1>a perfect one. This is one that I'm not surprised

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<v Speaker 1>to hear has like some contention and how people are

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<v Speaker 1>are responding to it. I also think that Saltzman at

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<v Speaker 1>IGN kind of nails it where it's like, I bet

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<v Speaker 1>this game works really well when it's working really well,

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<v Speaker 1>and then when you have that experience of well, yeah, sure,

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<v Speaker 1>I would love to be enjoying night Rain in this moment,

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<v Speaker 1>but I can't get two of my friends who have

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<v Speaker 1>a similar skill level to me into this game at

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<v Speaker 1>this time for a four hour period, so we can

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<v Speaker 1>do several of these forty five minute runs in a row,

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<v Speaker 1>so we can really get the most out of it.

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<v Speaker 1>That to me already sounds like an impossible task, an

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<v Speaker 1>impossible feat to pull off as someone with a busy life.

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<v Speaker 1>So I think this is going to be one where

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<v Speaker 1>I might mostly watch from the sideline. Sure, we'll do

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<v Speaker 1>a couple of streams over here and they'll force myself

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<v Speaker 1>into that situation, and I'm sure I'll enjoy it, But

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<v Speaker 1>I get that this is not going to be the

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<v Speaker 1>thing that most people are looking for.

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<v Speaker 3>How are you feeling about Night Rain?

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<v Speaker 2>A few different things. One, I think it's very funny

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<v Speaker 2>to hear people who love the series saying, oh, I

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<v Speaker 2>wish it accommodated me more after all of the conversations

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<v Speaker 2>about that in the past, some tasty irony. The I mean,

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<v Speaker 2>the big thing for me is like whatever, I want

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<v Speaker 2>people to play a game if they like and if

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<v Speaker 2>they don't like it, they don't. I mean, that's how

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<v Speaker 2>I kind of fall down a lot of these reviews,

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<v Speaker 2>especially at this point when the reviews. I love all

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<v Speaker 2>of this writing. We're in the car review period. The

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<v Speaker 2>game is still new enough that it's hard to like,

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<v Speaker 2>have any really intense or interesting criticism. It sparstly like

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<v Speaker 2>does it work? How does it work right?

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<v Speaker 3>What are the new features and stuff?

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<v Speaker 1>And then how do you feel about that, which is

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<v Speaker 1>not always how you end up feeling about the game

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<v Speaker 1>two weeks later.

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<v Speaker 2>Yeah, yeah, And I think this also just really gets

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<v Speaker 2>at the absurdity of scores. And let me be clear,

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<v Speaker 2>like we didn't have scores at Polygon. I don't have

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<v Speaker 2>a beef against scores. I can use them as a

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<v Speaker 2>quick reference point, but the I don't want to like

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<v Speaker 2>I'm not to be clear, I'm not calling out Connor

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<v Speaker 2>a great writer, and this is a good review, but

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<v Speaker 2>five Stars is very funny for a game that is

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<v Speaker 2>so clearly described here as a seven out of ten,

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<v Speaker 2>Like if this was Earth Defense Force, you could use

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<v Speaker 2>this exact same description, right yep, But it's not elden Ring.

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<v Speaker 2>And I think there's a weird thing that can happen

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<v Speaker 2>with a I always call them injured puppy games, where

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<v Speaker 2>if like an injured puppy game gets made by Nintendo,

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<v Speaker 2>it could be your favorite game of all time and

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<v Speaker 2>you're like ten out of ten even though I know

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<v Speaker 2>it's broken.

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<v Speaker 1>And that's like that's important, like that the fact that

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<v Speaker 1>it's made by Nintendo and people have those feelings is

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<v Speaker 1>something you cannot discount.

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<v Speaker 3>But I get, yes, absolutely.

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<v Speaker 2>Well, and and it kind of it gives you a

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<v Speaker 2>I think there's a bit of a permission structure where

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<v Speaker 2>I think if you give Earth Defense Force a ten

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<v Speaker 2>out of ten, it's like, come.

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<v Speaker 1>On, like it's permission to yourself you're talking about, right,

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<v Speaker 1>Like a permission to yourself to enjoy it, almost like.

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<v Speaker 2>Yes, yes, well, and you can even enjoy it.

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<v Speaker 3>You'll write that.

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<v Speaker 2>You could write the exact same review for both of

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<v Speaker 2>these things. Yeah, the score is just not going to

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<v Speaker 2>be there, and I think that that it inherently is

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<v Speaker 2>why certain games tend to always be higher and certain

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<v Speaker 2>games tend to always be lower. It's like the the

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<v Speaker 2>bump of polish, the bump of prestige. But again that

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<v Speaker 2>doesn't really have anything to do with the game itself.

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<v Speaker 2>For even these reviews, it's more just the meta commentario.

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<v Speaker 1>I mean, it's the you know, the score is the

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<v Speaker 1>same thing it's always been. It is going to be

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<v Speaker 1>useful to that person who has sixty dollars in their

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<v Speaker 1>hand and is trying to figure out what they're going

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<v Speaker 1>to do with it, and they can quickly look at

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<v Speaker 1>a number, and I think it has the utility for that.

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<v Speaker 1>Beyond that, You're right, like night Rain is going to

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<v Speaker 1>have so many more interesting things to reveal to us

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<v Speaker 1>as people get in there and explore it and find

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<v Speaker 1>new ways of interacting with it, and that's going to

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<v Speaker 1>take time for us to find out about it.

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<v Speaker 3>In the meantime, I go get go ahead.

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<v Speaker 2>Well, I was gonna say, do you think that they're

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<v Speaker 2>making too many games?

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<v Speaker 1>I mean, I think that this is not crossing that

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<v Speaker 1>line yet. So the way Miyazaki, who didn't direct this game,

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<v Speaker 1>described I think what is happening with night Rain. I

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<v Speaker 1>don't know if he called out night Rain specifically, but

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<v Speaker 1>it kind of sounds like that's what he was doing.

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<v Speaker 1>Where you're saying, we are going to take some of

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<v Speaker 1>our games, some of our assets, and we are going

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<v Speaker 1>to use them specifically to make smaller things off to

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<v Speaker 1>the side, to train up the next generation of our creatives.

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<v Speaker 1>And it's like, if that's what night Rain is, I

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<v Speaker 1>think it's it is not too much. It is exactly right,

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<v Speaker 1>because you're gonna need people kind of ready to go,

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<v Speaker 1>and you can't wait an entire development cycle for the

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<v Speaker 1>next game that you're making to really get them up

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<v Speaker 1>to speed. It's kind of you know, other developers have

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00:14:18.000 --> 00:14:20.320
<v Speaker 1>different ways of doing this. Over at Naughty Dog, they're like,

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<v Speaker 1>let's remake every single one of our games every couple

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00:14:22.720 --> 00:14:24.799
<v Speaker 1>of years and we'll put a lot of people to

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00:14:24.840 --> 00:14:26.879
<v Speaker 1>work on that and they'll get trained up. And I'm like, yeah,

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00:14:26.919 --> 00:14:28.519
<v Speaker 1>as a training program, that makes a lot of sense,

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<v Speaker 1>and then you make a lot of money selling these games. Again,

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<v Speaker 1>I think that that I don't get the sense that

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<v Speaker 1>from sooft is doing too much yet, but you never know,

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<v Speaker 1>like one of these things, like let's say night Rain

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<v Speaker 1>took off and became a massive thing, and now they

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<v Speaker 1>have to support that game going forward for years and

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00:14:44.919 --> 00:14:47.039
<v Speaker 1>years as it gets bigger and bigger, Like that would

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00:14:47.039 --> 00:14:48.600
<v Speaker 1>put them in a situation where it's like, oh, I

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00:14:48.600 --> 00:14:50.840
<v Speaker 1>don't how does the studio navigate going forward.

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<v Speaker 3>I don't think they're in that case yet.

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<v Speaker 2>That's funny. I never even thought of that as a scenario. Yeah,

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00:14:56.039 --> 00:14:58.120
<v Speaker 2>like not as a is to it. I just kind

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<v Speaker 2>of assume that they're going to release this and people are.

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<v Speaker 3>And that's that is what's going to happen here.

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<v Speaker 1>That's because that's the most likely scenario, of course, for sure.

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<v Speaker 1>I have not played night Rain yet. I we got code.

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<v Speaker 1>We're gonna probably play it on the well on the

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<v Speaker 1>site this week. I'm curious, but I'm also part of

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<v Speaker 1>me is like I'm almost a little relieved. I don't

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00:15:17.639 --> 00:15:19.399
<v Speaker 1>have to like put a ton of time into a

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00:15:19.440 --> 00:15:21.120
<v Speaker 1>new Elder Ring in this moment, when there's so much

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<v Speaker 1>else to play and the Switch Too is coming out.

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<v Speaker 1>I'm ready to go have a good time in this

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<v Speaker 1>for a couple of play sessions. But I don't know

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<v Speaker 1>if this is going to become my life.

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<v Speaker 2>You've you've only finished one hundred line forty times of

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00:15:32.000 --> 00:15:32.879
<v Speaker 2>the one hundred endings.

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<v Speaker 3>Is that right?

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<v Speaker 1>Exactly right? I really got to get in there. I

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00:15:35.759 --> 00:15:37.960
<v Speaker 1>hear it gets really good at forty two, so.

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<v Speaker 2>That true I can attest. I'm at forty three, and

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00:15:40.879 --> 00:15:42.480
<v Speaker 2>let me tell you, it's a different game.

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<v Speaker 3>That that game we talked.

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<v Speaker 1>I talked about this somewhere. That's the one game that

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<v Speaker 1>did get lost in the shuffle. The last couple of weeks.

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<v Speaker 1>Everyone was worried about Claire Obscure, and it was really

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<v Speaker 1>one hundred line that was getting lost, and O Oblivion's

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00:15:55.120 --> 00:15:58.440
<v Speaker 1>out and Claire Obscures out and all this other stuff

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00:15:58.519 --> 00:16:01.159
<v Speaker 1>was happening. So people seem to really like it. I

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<v Speaker 1>bet it gets.

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<v Speaker 3>Rediscuss we still I'm happy, happy to hear it. Fantastic.

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<v Speaker 1>All right, let's move along here, next place, or excuse me.

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<v Speaker 1>Next Pokemon Presents is announced for the end of July.

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<v Speaker 1>This is from John Walker at Kotaku. Nintendo and the

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<v Speaker 1>Pokemon Company International have just announced the date for the

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<v Speaker 1>next Pokemon Presents, due to be with us before the

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<v Speaker 1>end of July.

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<v Speaker 3>It's set for July twenty second.

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<v Speaker 1>The contents of the new Presents have yet to be detailed,

357
00:16:28.320 --> 00:16:30.159
<v Speaker 1>but it's extremely likely that a lot of it will

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<v Speaker 1>be dedicated to Pokemon Legends ZA, given that they also

359
00:16:33.879 --> 00:16:34.960
<v Speaker 1>just dated that game.

360
00:16:34.799 --> 00:16:36.159
<v Speaker 3>For October sixteenth.

361
00:16:38.200 --> 00:16:40.200
<v Speaker 1>That's one of the switch Too's biggest games. They are

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00:16:40.240 --> 00:16:44.000
<v Speaker 1>going to detail that quite a bit. I'm sure you

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<v Speaker 1>think there's a chance that there's a lot of other

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00:16:45.360 --> 00:16:47.320
<v Speaker 1>Pokemon news or do they kind of just focus on

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<v Speaker 1>this big z A game.

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<v Speaker 2>I'm wondering if there's maybe a little bit of a surprise, like, oh,

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<v Speaker 2>there's a new Pokemon store opening in the US.

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00:16:58.600 --> 00:17:00.159
<v Speaker 3>You know we've had I'm sure yeah.

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<v Speaker 2>Opening, and the Pokemon centers in Japan are like a

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<v Speaker 2>big thing there. I'm always kind of surprised that they

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<v Speaker 2>haven't come here, and now feels like they're big press

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<v Speaker 2>like into the physical space of the US. They have

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<v Speaker 2>the shop in San Francisco opening right or open for Nintendo.

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00:17:18.680 --> 00:17:22.519
<v Speaker 2>They have both theme parks now open on both coasts,

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00:17:22.880 --> 00:17:25.400
<v Speaker 2>and it feels like now would be the time to

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00:17:25.599 --> 00:17:30.880
<v Speaker 2>do that. But game wise, I think that they have,

377
00:17:31.400 --> 00:17:34.279
<v Speaker 2>you know, their hands full, and I can't imagine them

378
00:17:34.359 --> 00:17:37.319
<v Speaker 2>overloading us. I always wonder when we'll get more of

379
00:17:37.359 --> 00:17:41.759
<v Speaker 2>a like dedicated retro device thing for Pokemon, but that's

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00:17:41.799 --> 00:17:43.440
<v Speaker 2>not going to happen the same year as the switch

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<v Speaker 2>to coming.

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00:17:43.960 --> 00:17:46.519
<v Speaker 1>Out, right, Yeah, that's that's when they always seem to

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00:17:46.559 --> 00:17:48.480
<v Speaker 1>kind of keep in their pocket. And you know, it's

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00:17:48.480 --> 00:17:52.839
<v Speaker 1>weird with Nintendo and the Pokemon Company, which obviously Nintendo

385
00:17:52.960 --> 00:17:55.079
<v Speaker 1>is a third of the Pokemon Company, but they it

386
00:17:55.119 --> 00:17:58.519
<v Speaker 1>operates autonomously. I'm sure they would collaborate on a device

387
00:17:58.640 --> 00:18:00.559
<v Speaker 1>like that, But you're right, that's when they probably saved

388
00:18:00.640 --> 00:18:02.680
<v Speaker 1>for a year when they don't have the switch to launching.

389
00:18:02.920 --> 00:18:06.039
<v Speaker 1>That's like in their stocking stuff or category, which is

390
00:18:06.039 --> 00:18:08.880
<v Speaker 1>where like the nes Mini was, and then those many

391
00:18:09.480 --> 00:18:13.000
<v Speaker 1>things that played the Super Mario and Zelda, and they'll

392
00:18:13.000 --> 00:18:16.079
<v Speaker 1>probably find a way to get to those eventually. I think,

393
00:18:17.279 --> 00:18:20.319
<v Speaker 1>you know, we are in the thirtieth anniversary this year,

394
00:18:20.319 --> 00:18:23.279
<v Speaker 1>I believe for the Japanese release, and so it's like

395
00:18:23.400 --> 00:18:26.119
<v Speaker 1>there is a chance they find a way to do

396
00:18:26.200 --> 00:18:28.359
<v Speaker 1>something bigger, maybe a big remake or.

397
00:18:28.359 --> 00:18:29.079
<v Speaker 3>Something like that.

398
00:18:29.880 --> 00:18:32.119
<v Speaker 1>But man, I don't know if it also feels like

399
00:18:32.119 --> 00:18:34.119
<v Speaker 1>they recognize they need to take more time with all

400
00:18:34.160 --> 00:18:37.759
<v Speaker 1>of these games and Pokemon legend Za is the exact

401
00:18:37.839 --> 00:18:39.960
<v Speaker 1>kind of thing that can distract from them taking a

402
00:18:39.960 --> 00:18:43.119
<v Speaker 1>few more years on everything else. So I kind of

403
00:18:43.119 --> 00:18:45.160
<v Speaker 1>hope they just lean into that, and I would because

404
00:18:45.160 --> 00:18:47.640
<v Speaker 1>I would rather other than getting big announcements, I would rather,

405
00:18:48.039 --> 00:18:50.640
<v Speaker 1>you know, game Freak be given the opportunity or take

406
00:18:50.680 --> 00:18:53.720
<v Speaker 1>the opportunity. It's control of its destiny somewhat, take the

407
00:18:53.759 --> 00:18:58.680
<v Speaker 1>opportunity to really focus on making that next mainline Pokemon

408
00:18:58.720 --> 00:19:02.039
<v Speaker 1>game for the switch to something that is worth getting

409
00:19:02.079 --> 00:19:05.000
<v Speaker 1>excited about from a technological standpoint, because it's just been

410
00:19:05.160 --> 00:19:06.799
<v Speaker 1>off for the last couple of releases.

411
00:19:08.119 --> 00:19:09.799
<v Speaker 2>And I tell you about why my kid can't go

412
00:19:09.920 --> 00:19:16.079
<v Speaker 2>to college, Yeah, please, it's related, Okay, it's financial. When

413
00:19:16.160 --> 00:19:21.799
<v Speaker 2>I was a kid, I was obsessed with importing Japanese

414
00:19:21.960 --> 00:19:24.599
<v Speaker 2>video games from a very very young age because like

415
00:19:24.640 --> 00:19:28.920
<v Speaker 2>how young, like six or seven to be clear, I

416
00:19:28.960 --> 00:19:30.640
<v Speaker 2>got like two or three games a year. So this

417
00:19:30.799 --> 00:19:35.400
<v Speaker 2>was a terrible logic for games that I can't play.

418
00:19:35.799 --> 00:19:38.240
<v Speaker 2>But what I realized is like, oh, I can borrow

419
00:19:38.319 --> 00:19:42.680
<v Speaker 2>from everybody, and if you have a Japanese game, that's

420
00:19:42.720 --> 00:19:46.119
<v Speaker 2>like a great bartering technique, even though you, okay, give

421
00:19:46.160 --> 00:19:47.799
<v Speaker 2>them your counsel. It was like a whole thing. My

422
00:19:47.839 --> 00:19:49.720
<v Speaker 2>parents were very into it. They're like tinkering with like

423
00:19:50.160 --> 00:19:53.960
<v Speaker 2>hardware and stuff. Anyway, the long story is, as I like,

424
00:19:54.000 --> 00:19:56.839
<v Speaker 2>at the very beginning of getting into this stuff, I

425
00:19:56.839 --> 00:20:00.119
<v Speaker 2>had heard about this game Pokemon and that before or

426
00:20:00.240 --> 00:20:01.799
<v Speaker 2>even came to the state. So you could get these

427
00:20:01.960 --> 00:20:04.599
<v Speaker 2>cards and if you went to your local shop, you

428
00:20:04.640 --> 00:20:06.599
<v Speaker 2>could ask them to order them for you. If you

429
00:20:06.559 --> 00:20:11.640
<v Speaker 2>went like the little like war uh what uh people

430
00:20:11.640 --> 00:20:14.400
<v Speaker 2>who make the dioramas or whatever, I don't know what

431
00:20:14.400 --> 00:20:15.440
<v Speaker 2>they're called models.

432
00:20:15.319 --> 00:20:17.119
<v Speaker 3>Yeah, ok, yeah, sure, yeah, yeah yeah.

433
00:20:17.119 --> 00:20:19.680
<v Speaker 2>Hobby Like we would go to like a hobby shop

434
00:20:19.759 --> 00:20:22.480
<v Speaker 2>and we asked them to like order some of these,

435
00:20:22.880 --> 00:20:24.960
<v Speaker 2>and our hobby shop, after like a month or two

436
00:20:25.279 --> 00:20:28.359
<v Speaker 2>did we got like this original thing and I collected

437
00:20:28.559 --> 00:20:31.440
<v Speaker 2>just gobs of these, filled up an entire binder for it,

438
00:20:32.039 --> 00:20:35.960
<v Speaker 2>kept it in my closet untouched, kind of forgot about it,

439
00:20:36.279 --> 00:20:38.960
<v Speaker 2>and then in college I asked whore it was. My

440
00:20:38.960 --> 00:20:40.960
<v Speaker 2>parents were like, oh yeah, like right after you move,

441
00:20:41.000 --> 00:20:42.799
<v Speaker 2>we gave it to the church for a donation.

442
00:20:43.480 --> 00:20:47.359
<v Speaker 3>Oh no, and it is that church is that gold

443
00:20:47.400 --> 00:20:49.079
<v Speaker 3>plated day?

444
00:20:49.359 --> 00:20:53.000
<v Speaker 2>Then I'm like, oh yeah, man, that's that's great because wow,

445
00:20:53.319 --> 00:20:57.079
<v Speaker 2>more money the Catholic Church. What are they doing with

446
00:20:57.119 --> 00:20:59.559
<v Speaker 2>my charters are I don't want to know Jane?

447
00:20:59.599 --> 00:21:04.759
<v Speaker 1>Or you hearing the story chance a Pokemon card guy? Yeah, okay,

448
00:21:04.960 --> 00:21:05.640
<v Speaker 1>you hurt Jan?

449
00:21:05.799 --> 00:21:06.000
<v Speaker 2>Oh?

450
00:21:06.119 --> 00:21:08.720
<v Speaker 3>No, man, that stinks.

451
00:21:09.079 --> 00:21:11.359
<v Speaker 1>I don't have I didn't have the press sience for

452
00:21:11.359 --> 00:21:13.519
<v Speaker 1>that kind of thing, you know now. That means I

453
00:21:13.519 --> 00:21:16.960
<v Speaker 1>avoided heartbreaking stories like this, But also I didn't have

454
00:21:16.960 --> 00:21:19.200
<v Speaker 1>anything any treasure in my closet or anything like that.

455
00:21:19.200 --> 00:21:21.279
<v Speaker 1>What you know on the video game side, what was

456
00:21:21.319 --> 00:21:22.880
<v Speaker 1>the favorite game that you like imported?

457
00:21:22.920 --> 00:21:25.240
<v Speaker 3>Like what's the standout by far?

458
00:21:25.400 --> 00:21:28.839
<v Speaker 2>Powerstone two? Oh? Hell yeah, all right, Echo the dollh

459
00:21:29.000 --> 00:21:32.240
<v Speaker 2>Powerstone two from Japan and Echo the Dolphin from Europe.

460
00:21:33.000 --> 00:21:37.200
<v Speaker 2>The dream Cast. The Dreamcast was like the future was

461
00:21:37.759 --> 00:21:40.720
<v Speaker 2>like the dream and it was at like peak point

462
00:21:40.759 --> 00:21:44.799
<v Speaker 2>where people were making really strange stuff and it still

463
00:21:45.119 --> 00:21:48.640
<v Speaker 2>was just barely held back from the US for like

464
00:21:48.720 --> 00:21:51.240
<v Speaker 2>six months to even like a year and a half, right,

465
00:21:51.599 --> 00:21:53.720
<v Speaker 2>like a weird time. So yeah, you could. You had

466
00:21:53.759 --> 00:21:55.680
<v Speaker 2>the Internet, you could be aware of a lot more,

467
00:21:56.079 --> 00:21:58.519
<v Speaker 2>and yet you also didn't have access to it. So

468
00:21:58.559 --> 00:22:00.440
<v Speaker 2>it was like, I think I could gold an era

469
00:22:00.559 --> 00:22:03.119
<v Speaker 2>that in a Sega Saturn for that sort of thing.

470
00:22:03.519 --> 00:22:05.400
<v Speaker 3>Yeah, Sego would have been really good for that.

471
00:22:05.960 --> 00:22:11.279
<v Speaker 1>The one game that I really remember importing was Donkey Konga.

472
00:22:11.640 --> 00:22:14.759
<v Speaker 1>I just I loved rhythm games. Yeah, and I was like,

473
00:22:14.799 --> 00:22:16.920
<v Speaker 1>there's no chance they bring this to the United States,

474
00:22:16.960 --> 00:22:20.359
<v Speaker 1>And of course they did, But I still I had

475
00:22:20.400 --> 00:22:22.480
<v Speaker 1>no complaints because that Japanese version is quite a bit

476
00:22:22.519 --> 00:22:24.480
<v Speaker 1>different and it was still a ton of fun. And

477
00:22:24.519 --> 00:22:27.000
<v Speaker 1>I still have that somewhere back there in that closet

478
00:22:27.240 --> 00:22:27.920
<v Speaker 1>or over there.

479
00:22:28.000 --> 00:22:31.519
<v Speaker 3>Yes, all right, let's take a quick detour.

480
00:22:31.640 --> 00:22:34.319
<v Speaker 1>This just got announced as I was getting ready to

481
00:22:34.359 --> 00:22:37.400
<v Speaker 1>start the show, or I guess got reported over at Polygon.

482
00:22:37.640 --> 00:22:41.000
<v Speaker 1>Persona for remake apparently in the works. This is by

483
00:22:41.119 --> 00:22:45.759
<v Speaker 1>Maddy Myers, who writes. Famed voice actor Uri Lowenthal has

484
00:22:45.920 --> 00:22:48.599
<v Speaker 1>just blown up Atlas's spot on his personal Blue Sky

485
00:22:48.640 --> 00:22:51.200
<v Speaker 1>account with a post about not getting to reprise his

486
00:22:51.319 --> 00:22:55.519
<v Speaker 1>role ass in the studio's Persona four remake, a remake

487
00:22:55.559 --> 00:22:57.759
<v Speaker 1>that none of us knew for sure was happening until

488
00:22:58.119 --> 00:22:59.119
<v Speaker 1>Lowenthal's post.

489
00:22:59.599 --> 00:23:00.839
<v Speaker 3>Here's what Urie posted.

490
00:23:01.000 --> 00:23:02.680
<v Speaker 1>And for those who keep asking, no, I will not

491
00:23:02.759 --> 00:23:05.559
<v Speaker 1>be returning as Usk for the Persona four remake. I asked,

492
00:23:05.839 --> 00:23:07.839
<v Speaker 1>maybe I even begged, but they don't want me to

493
00:23:07.839 --> 00:23:13.039
<v Speaker 1>come back, so hey, Wow, kind of getting messy when

494
00:23:13.119 --> 00:23:15.960
<v Speaker 1>we're we're revealing other people's games now. To be fair,

495
00:23:16.200 --> 00:23:20.680
<v Speaker 1>PERSONA four red dot co dot JP has been registered

496
00:23:20.680 --> 00:23:22.440
<v Speaker 1>for a long time, so people are like, clearly this

497
00:23:22.480 --> 00:23:24.839
<v Speaker 1>is happening. There were rumors before that, even we kind

498
00:23:24.839 --> 00:23:27.079
<v Speaker 1>of knew this was going to happen. Also, you know,

499
00:23:27.279 --> 00:23:31.079
<v Speaker 1>remaking these games just feels obvious, so circumstantially it made

500
00:23:31.079 --> 00:23:34.119
<v Speaker 1>a lot of sense. But here is essentially a confirmation

501
00:23:34.200 --> 00:23:38.279
<v Speaker 1>from someone who might know. Uh yeah, interesting huh.

502
00:23:38.440 --> 00:23:41.160
<v Speaker 2>I mean I I was waiting for Catherine too, but

503
00:23:41.240 --> 00:23:42.880
<v Speaker 2>I guess we're gonna get this instead.

504
00:23:43.119 --> 00:23:45.960
<v Speaker 3>That's yeah, just keep holding the torture Catherine there.

505
00:23:46.119 --> 00:23:50.079
<v Speaker 2>Yeah, it's a hard life, you know. Yeah. I mean

506
00:23:51.559 --> 00:23:54.400
<v Speaker 2>I don't want to be the person who's like why

507
00:23:54.559 --> 00:23:59.319
<v Speaker 2>but like why yeah, especially with the way they remade

508
00:23:59.640 --> 00:24:02.720
<v Speaker 2>three and the loyalty it shows to kind of the

509
00:24:02.759 --> 00:24:06.799
<v Speaker 2>structure in the formula. I am a little confused as

510
00:24:06.799 --> 00:24:09.039
<v Speaker 2>to what would be so different with this.

511
00:24:09.359 --> 00:24:11.640
<v Speaker 1>Right, Like, is there a chance they're just reusing all

512
00:24:11.680 --> 00:24:14.799
<v Speaker 1>the same voice lines and not adding anything new and

513
00:24:14.839 --> 00:24:18.119
<v Speaker 1>that's why they don't and they don't need them. Yeah,

514
00:24:18.279 --> 00:24:21.359
<v Speaker 1>it's not what it's not what It sounds like like

515
00:24:21.400 --> 00:24:23.480
<v Speaker 1>the way he's describing it makes it sound like there's

516
00:24:23.480 --> 00:24:25.680
<v Speaker 1>something happening and they're getting someone else.

517
00:24:26.000 --> 00:24:28.799
<v Speaker 3>I mean, yeah, I'm confused as well. Do do you do?

518
00:24:28.880 --> 00:24:31.759
<v Speaker 2>We feel like absolutely certain that it's a remake and

519
00:24:31.839 --> 00:24:32.640
<v Speaker 2>not a sequel.

520
00:24:33.759 --> 00:24:36.519
<v Speaker 1>Well, okay, so you mean like a sequel to the

521
00:24:36.559 --> 00:24:39.720
<v Speaker 1>four lineage or or like six okay.

522
00:24:39.839 --> 00:24:42.200
<v Speaker 2>Like, yeah, like a sequel to the four lineage, like

523
00:24:42.240 --> 00:24:44.440
<v Speaker 2>an expansion of what the game story is or a

524
00:24:44.440 --> 00:24:46.599
<v Speaker 2>different point of view or something like.

525
00:24:47.119 --> 00:24:51.079
<v Speaker 1>Yeah, okay, he says persona four remake like in when

526
00:24:51.160 --> 00:24:55.000
<v Speaker 1>he's talking about it. I also think that they are

527
00:24:55.119 --> 00:24:58.640
<v Speaker 1>most likely done with the four sequels, but you know

528
00:24:58.720 --> 00:25:01.680
<v Speaker 1>that was I wouldn't be surprised if they like start

529
00:25:01.680 --> 00:25:04.160
<v Speaker 1>going back to one of those franchises in some way

530
00:25:04.240 --> 00:25:05.039
<v Speaker 1>here pretty soon.

531
00:25:05.640 --> 00:25:07.160
<v Speaker 3>And I don't know if that's what they're talking about here.

532
00:25:07.279 --> 00:25:09.000
<v Speaker 3>It's like that, Yeah, we're kind of yeah.

533
00:25:08.839 --> 00:25:11.359
<v Speaker 2>Final fantasy, like, oh, there's more to be done here.

534
00:25:11.400 --> 00:25:14.319
<v Speaker 2>I yeah, I don't, I don't know, it just seems

535
00:25:14.519 --> 00:25:17.799
<v Speaker 2>I also, yes, I understand using the word to remake,

536
00:25:17.839 --> 00:25:22.160
<v Speaker 2>but using the word remake, remaster, reboot in video games right, yes.

537
00:25:22.119 --> 00:25:25.680
<v Speaker 1>Completely ill defined in many ways yeah.

538
00:25:25.720 --> 00:25:28.119
<v Speaker 2>I think I'm also just being hopeful, right, like I

539
00:25:28.160 --> 00:25:33.680
<v Speaker 2>would love I just don't. Personally, I don't. I can't

540
00:25:34.119 --> 00:25:38.279
<v Speaker 2>imagine what a version of Persona four is that they

541
00:25:38.319 --> 00:25:41.680
<v Speaker 2>create that is that different than gold and other right

542
00:25:42.000 --> 00:25:43.279
<v Speaker 2>being slightly nicer.

543
00:25:43.960 --> 00:25:47.039
<v Speaker 1>Yeah, I mean people really thought that that Persona three

544
00:25:47.039 --> 00:25:50.799
<v Speaker 1>remake was really well done. Dose four need that treatment.

545
00:25:51.039 --> 00:25:53.480
<v Speaker 1>I don't personally know, but I think when I talk

546
00:25:53.559 --> 00:25:56.599
<v Speaker 1>to my friends who are big Persona heads, they seem

547
00:25:56.640 --> 00:25:57.880
<v Speaker 1>excited about the prospect.

548
00:25:58.039 --> 00:26:01.359
<v Speaker 3>So we'll see. I think there is this idea.

549
00:26:01.079 --> 00:26:03.119
<v Speaker 1>Of like, you know, you can kind of have a

550
00:26:03.160 --> 00:26:06.359
<v Speaker 1>definitive experience and that'll be good, even though Golden was

551
00:26:06.440 --> 00:26:08.279
<v Speaker 1>very definitive in a lot of ways. But I still

552
00:26:08.279 --> 00:26:10.759
<v Speaker 1>think people are like, oh, you know, upgrade the visuals,

553
00:26:10.759 --> 00:26:13.880
<v Speaker 1>give us the definitive version, and then apparently don't change

554
00:26:13.920 --> 00:26:17.119
<v Speaker 1>the voice acting or completely change it with a completely

555
00:26:17.160 --> 00:26:17.799
<v Speaker 1>different actor.

556
00:26:18.240 --> 00:26:19.759
<v Speaker 3>So we'll see how that plays out.

557
00:26:19.759 --> 00:26:21.680
<v Speaker 1>But yeah, do you think this is something that pops

558
00:26:21.759 --> 00:26:23.000
<v Speaker 1>up like summer game Fest?

559
00:26:23.000 --> 00:26:24.039
<v Speaker 3>I think there's a chance for that.

560
00:26:25.240 --> 00:26:28.319
<v Speaker 2>Yeah, do you think it's that soon? I think I

561
00:26:28.400 --> 00:26:30.519
<v Speaker 2>just don't know their cadence yet for these things.

562
00:26:30.720 --> 00:26:33.279
<v Speaker 1>So I think Persona six is still a ways off, right.

563
00:26:33.759 --> 00:26:35.920
<v Speaker 1>They won't even like necessarily talk about that until maybe

564
00:26:35.960 --> 00:26:37.960
<v Speaker 1>the end of this year, if that's coming out next year,

565
00:26:38.000 --> 00:26:41.039
<v Speaker 1>but that will take some time. There's no reason even

566
00:26:41.079 --> 00:26:43.480
<v Speaker 1>to speculate about that. But this could pop off at

567
00:26:43.519 --> 00:26:44.839
<v Speaker 1>any time between now and then.

568
00:26:44.960 --> 00:26:48.039
<v Speaker 2>Yeah, so full of shit. I said all that, and

569
00:26:48.079 --> 00:26:50.079
<v Speaker 2>then I'm like, oh, damn, I can play for Zona

570
00:26:50.119 --> 00:26:53.960
<v Speaker 2>for this fall. That sounds pretty kick. Let's go damn it.

571
00:26:54.480 --> 00:26:56.000
<v Speaker 3>Yeah, they got you. That's all it takes.

572
00:26:56.920 --> 00:26:59.160
<v Speaker 1>All right, let's get back into the headlines I have

573
00:26:59.279 --> 00:27:01.799
<v Speaker 1>here in the Actually, you know what, let's take a

574
00:27:01.880 --> 00:27:04.200
<v Speaker 1>quick break. We're gonna go to break, which you can

575
00:27:04.319 --> 00:27:06.319
<v Speaker 1>avoid because we're gonna go to ads if you get

576
00:27:06.359 --> 00:27:08.240
<v Speaker 1>the ad free version by going to giant bomb dot

577
00:27:08.279 --> 00:27:10.319
<v Speaker 1>com slash join. But if you don't do that, you

578
00:27:10.400 --> 00:27:11.480
<v Speaker 1>got to listen to this.

579
00:27:11.839 --> 00:27:12.640
<v Speaker 3>Go ahead, jan.

580
00:27:14.559 --> 00:27:16.759
<v Speaker 1>This episode of Giant Bomb is brought to you by

581
00:27:16.839 --> 00:27:21.119
<v Speaker 1>GiantBomb dot com slash Join join us there, become a member.

582
00:27:21.240 --> 00:27:23.400
<v Speaker 1>It helps us make fun stuff, It gets you add

583
00:27:23.440 --> 00:27:27.000
<v Speaker 1>free content. It also helps us make some extras here

584
00:27:27.039 --> 00:27:30.359
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585
00:27:30.400 --> 00:27:33.960
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586
00:27:34.000 --> 00:27:35.960
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587
00:27:36.000 --> 00:27:39.640
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588
00:27:39.720 --> 00:27:41.680
<v Speaker 1>the cool stuff that we make over here at giant

589
00:27:41.720 --> 00:27:44.799
<v Speaker 1>Bomb once again, that's giant bomb dot com. Slash join,

590
00:27:45.039 --> 00:27:50.799
<v Speaker 1>become a member now, all right, Welcome back to Game

591
00:27:50.839 --> 00:27:52.799
<v Speaker 1>mess Mornings Giant Bomb.

592
00:27:52.920 --> 00:27:54.400
<v Speaker 3>I'm Jeff Grub. That's Chris Plant.

593
00:27:54.440 --> 00:27:57.240
<v Speaker 1>Let's get back into the news with Apple to launch

594
00:27:57.359 --> 00:28:00.519
<v Speaker 1>dedicated video game app around switch to Launch.

595
00:28:00.880 --> 00:28:02.680
<v Speaker 3>This from Jordan Midler at VGC.

596
00:28:03.279 --> 00:28:06.279
<v Speaker 1>Apple is reportedly planning to launch its own dedicated gaming

597
00:28:06.279 --> 00:28:08.799
<v Speaker 1>app within days of the launch of the Nintendo switch

598
00:28:08.799 --> 00:28:11.359
<v Speaker 1>To in an effort to bolster bolster its position in

599
00:28:11.359 --> 00:28:14.640
<v Speaker 1>the gaming space. The Apple Come pre installed across Apple's

600
00:28:14.680 --> 00:28:16.960
<v Speaker 1>suite of products in an effort to unify the tech

601
00:28:17.000 --> 00:28:20.079
<v Speaker 1>giants push into the gaming space. According to Bloomberg, the

602
00:28:20.160 --> 00:28:24.039
<v Speaker 1>app will feature a centralized achievement system, leaderboards, and other

603
00:28:24.079 --> 00:28:28.039
<v Speaker 1>communication tools. The app will be announced during Apple's Worldwide

604
00:28:28.079 --> 00:28:31.599
<v Speaker 1>Developer Conference on June ninth, four days after the launch

605
00:28:31.680 --> 00:28:35.440
<v Speaker 1>of the switch Too. There's there's more here, and there's

606
00:28:35.480 --> 00:28:38.079
<v Speaker 1>another Apple related gaming story here in a second Plant.

607
00:28:38.079 --> 00:28:40.720
<v Speaker 1>But I'm not an iOS guy, I've always been on Android,

608
00:28:41.039 --> 00:28:45.559
<v Speaker 1>but I I like, remember an early iOS gaming app, right,

609
00:28:45.599 --> 00:28:47.920
<v Speaker 1>they didn't have achievements. I don't know, Like, I don't know.

610
00:28:47.920 --> 00:28:49.839
<v Speaker 1>You tell me, do you have an iOS device? What's

611
00:28:49.880 --> 00:28:50.440
<v Speaker 1>going on here?

612
00:28:51.000 --> 00:28:52.559
<v Speaker 2>There have been a lot of these. I mean the

613
00:28:52.640 --> 00:28:56.680
<v Speaker 2>Apple one was game Center, which is technically still exist

614
00:28:56.720 --> 00:28:58.200
<v Speaker 2>and is going to be replaced by.

615
00:28:58.039 --> 00:29:01.799
<v Speaker 3>This, okay, but before for that, Apple.

616
00:29:03.119 --> 00:29:05.599
<v Speaker 2>Just doesn't keep their hands on the wheel with any

617
00:29:05.640 --> 00:29:08.240
<v Speaker 2>of this stuff. I don't understand this, like we're taking

618
00:29:08.240 --> 00:29:14.480
<v Speaker 2>gaming seriously bullshit, because they have had a million opportunities

619
00:29:14.559 --> 00:29:16.960
<v Speaker 2>dating back to the Apple too, to do this and

620
00:29:17.279 --> 00:29:19.920
<v Speaker 2>to be in a position of just intense and immense power.

621
00:29:21.160 --> 00:29:24.400
<v Speaker 2>In the earliest point was why was this not around

622
00:29:24.440 --> 00:29:26.799
<v Speaker 2>for the first few years. Why did companies like ng

623
00:29:27.039 --> 00:29:30.359
<v Speaker 2>Moco who most people do not remember create the actual

624
00:29:30.400 --> 00:29:33.279
<v Speaker 2>game center tool that then got replaced by game Center

625
00:29:33.319 --> 00:29:35.319
<v Speaker 2>and most games were using that. I think EA was

626
00:29:35.440 --> 00:29:40.400
<v Speaker 2>using it. Why do they not have a dedicated controller? Right?

627
00:29:40.920 --> 00:29:44.640
<v Speaker 2>There are so many kind of obvious things that you

628
00:29:44.680 --> 00:29:47.960
<v Speaker 2>would want. Why do you not promote any of your stuff?

629
00:29:48.759 --> 00:29:50.480
<v Speaker 1>I mean, it just feels like Apple Games is like

630
00:29:50.720 --> 00:29:53.039
<v Speaker 1>they are never going to take it seriously because it's

631
00:29:53.079 --> 00:29:55.480
<v Speaker 1>like not in their DNA at all, they or it's

632
00:29:55.680 --> 00:29:58.000
<v Speaker 1>in their DNA to sort of be skeptical of games.

633
00:29:58.119 --> 00:30:00.279
<v Speaker 3>In some ways, it it's.

634
00:29:59.680 --> 00:30:02.119
<v Speaker 2>As weird, weird thing, especially in the era of iOS,

635
00:30:02.200 --> 00:30:07.160
<v Speaker 2>where it is responsible for most of their money right

636
00:30:07.200 --> 00:30:10.480
<v Speaker 2>of the of the software air spot and yet this

637
00:30:10.559 --> 00:30:14.319
<v Speaker 2>refusal to take it seriously until things look grim. So

638
00:30:14.400 --> 00:30:16.799
<v Speaker 2>it's like, I am I surprised that they're announcing this

639
00:30:17.039 --> 00:30:20.240
<v Speaker 2>when they have completely lost sight of their AI strategy

640
00:30:20.279 --> 00:30:22.359
<v Speaker 2>for the past three years and like, forget whatever you

641
00:30:22.400 --> 00:30:26.000
<v Speaker 2>feel about AI. Their job was to figure that out

642
00:30:26.400 --> 00:30:29.680
<v Speaker 2>alongside Google and Microsoft, and they just tremendously dropped the

643
00:30:29.680 --> 00:30:32.440
<v Speaker 2>ball so much that what they were advertising for the

644
00:30:32.519 --> 00:30:37.440
<v Speaker 2>last iPhone, like the features just are not available. That's

645
00:30:37.480 --> 00:30:42.720
<v Speaker 2>a problem. So this feels like a classic up. We

646
00:30:42.839 --> 00:30:44.880
<v Speaker 2>got to go take care of that thing that makes

647
00:30:44.960 --> 00:30:48.720
<v Speaker 2>us money, which I think is just video games in general,

648
00:30:48.880 --> 00:30:51.960
<v Speaker 2>like deeply relatable. I will say, where you have a

649
00:30:52.039 --> 00:30:55.519
<v Speaker 2>thing is you know, video games for it and makes money.

650
00:30:56.519 --> 00:30:59.960
<v Speaker 2>Not gonna say any more than that, but I'm not surprised.

651
00:31:00.000 --> 00:31:04.400
<v Speaker 2>I'm both not surprised and not going to get my

652
00:31:04.480 --> 00:31:09.440
<v Speaker 2>hopes up that there's actual and actual taking seriously of

653
00:31:09.480 --> 00:31:10.400
<v Speaker 2>their game strategy.

654
00:31:10.440 --> 00:31:10.680
<v Speaker 3>Here.

655
00:31:11.079 --> 00:31:13.680
<v Speaker 2>I think the people who work within it are doing

656
00:31:14.559 --> 00:31:19.039
<v Speaker 2>genuinely incredible work. I think the Apple Arcade Rules editors

657
00:31:19.079 --> 00:31:22.519
<v Speaker 2>over there, like yeah, yeah, the editors are great. Everyone

658
00:31:22.720 --> 00:31:26.559
<v Speaker 2>within it is doing a killer job within the limitations.

659
00:31:26.599 --> 00:31:29.599
<v Speaker 2>I just wish that they had way more say in

660
00:31:30.279 --> 00:31:33.079
<v Speaker 2>these things, because they have assembled a great team in

661
00:31:33.119 --> 00:31:36.200
<v Speaker 2>a way that few other places have. They just they

662
00:31:36.279 --> 00:31:38.279
<v Speaker 2>really have them on some limits.

663
00:31:38.799 --> 00:31:39.039
<v Speaker 3>Yeah.

664
00:31:39.200 --> 00:31:41.359
<v Speaker 1>I've always been a little bit sort of you know,

665
00:31:41.480 --> 00:31:43.839
<v Speaker 1>the best word to describe is but hurt about iOS

666
00:31:43.839 --> 00:31:47.599
<v Speaker 1>AND's relationship to video games at like just the years

667
00:31:47.599 --> 00:31:49.440
<v Speaker 1>and years of making so much money off of them

668
00:31:49.839 --> 00:31:52.799
<v Speaker 1>and then like banning games that are historical and try

669
00:31:52.839 --> 00:31:54.799
<v Speaker 1>to tell talk about the Civil War because they had

670
00:31:54.839 --> 00:31:57.039
<v Speaker 1>like the the the rebel flag or whatever in there,

671
00:31:57.119 --> 00:32:00.079
<v Speaker 1>the Confederate flag, and it's like, look, this is not

672
00:32:00.160 --> 00:32:01.599
<v Speaker 1>what you think it is, or I don't even know

673
00:32:01.599 --> 00:32:04.039
<v Speaker 1>what you think it is. This is actually an educational

674
00:32:04.319 --> 00:32:08.160
<v Speaker 1>or at least a thinking game and worthy of being

675
00:32:08.160 --> 00:32:10.279
<v Speaker 1>considered art. And it's like they won't even let it

676
00:32:10.319 --> 00:32:13.920
<v Speaker 1>into the door. And I always found that incredibly frustrating.

677
00:32:14.160 --> 00:32:17.640
<v Speaker 1>So the idea that they end up back here without

678
00:32:17.680 --> 00:32:22.079
<v Speaker 1>sort of reckoning with their deep seated feelings about video games.

679
00:32:22.119 --> 00:32:24.079
<v Speaker 1>First is like, Okay, you're just going to end up

680
00:32:24.079 --> 00:32:25.920
<v Speaker 1>back like like you said, taking your hands off the

681
00:32:25.960 --> 00:32:28.960
<v Speaker 1>wheel here, because it's not something you think about seriously,

682
00:32:29.279 --> 00:32:31.400
<v Speaker 1>even though it, yeah, like you said, makes most of

683
00:32:31.440 --> 00:32:33.839
<v Speaker 1>their money. It really is this mass, which is why

684
00:32:33.880 --> 00:32:36.880
<v Speaker 1>they fight so hard against Epic and trying to keep

685
00:32:36.880 --> 00:32:39.079
<v Speaker 1>that thirty percent cut in everything.

686
00:32:40.400 --> 00:32:45.559
<v Speaker 2>Because the bills listeners who don't obsess over this shit,

687
00:32:45.839 --> 00:32:49.599
<v Speaker 2>yeah please. The problem for Apple is twofold. Their hardware

688
00:32:49.680 --> 00:32:53.720
<v Speaker 2>hit effectively a cap like they basically sold when they

689
00:32:53.759 --> 00:32:56.920
<v Speaker 2>could expect to sell onto, and now they have tariffs

690
00:32:56.920 --> 00:32:59.880
<v Speaker 2>and other issues, so they are needing to find way

691
00:33:00.200 --> 00:33:02.640
<v Speaker 2>to get more money from the people who have the iPhones.

692
00:33:02.720 --> 00:33:06.559
<v Speaker 2>That is why we have the cases about in app purchases,

693
00:33:06.880 --> 00:33:10.200
<v Speaker 2>because they needed to find ways to keep growing once

694
00:33:10.240 --> 00:33:12.680
<v Speaker 2>they actually hit a ceiling, and the only way to

695
00:33:12.720 --> 00:33:15.799
<v Speaker 2>keep growing was to find newer and fresher ways to

696
00:33:15.839 --> 00:33:19.640
<v Speaker 2>pull money from the same batch of consumers. It sucks.

697
00:33:20.000 --> 00:33:22.319
<v Speaker 1>It's literally like we talk about this all the time,

698
00:33:22.440 --> 00:33:25.319
<v Speaker 1>that same exact thing, but for consoles, where it's like

699
00:33:25.359 --> 00:33:27.119
<v Speaker 1>consoles have been sold to as many people as they

700
00:33:27.119 --> 00:33:30.640
<v Speaker 1>can possibly be sold to. They've been stagnant for years now,

701
00:33:30.960 --> 00:33:33.480
<v Speaker 1>and so like, look at all the news headlines about

702
00:33:33.480 --> 00:33:35.880
<v Speaker 1>what's happening with what the decisions that these companies are making.

703
00:33:36.039 --> 00:33:37.359
<v Speaker 1>How do you feel about them? Does it feel like

704
00:33:37.359 --> 00:33:39.359
<v Speaker 1>they're trying to extract more money from you, their most

705
00:33:39.400 --> 00:33:43.200
<v Speaker 1>dedicated fans, Because you're right, that's exactly what's happening. It

706
00:33:43.200 --> 00:33:44.880
<v Speaker 1>sucks that so many of these things are at that

707
00:33:44.960 --> 00:33:47.519
<v Speaker 1>point that now it's like, oh, the target's turned back

708
00:33:47.559 --> 00:33:49.480
<v Speaker 1>to us, who really enjoyed these things and kind of

709
00:33:49.599 --> 00:33:52.319
<v Speaker 1>made it part of our you know, our hobby or whatever,

710
00:33:52.599 --> 00:33:54.640
<v Speaker 1>and it's like they know they can get more from us,

711
00:33:54.640 --> 00:33:58.759
<v Speaker 1>and they're going to try, all right. Sticking with Apple,

712
00:33:58.799 --> 00:34:02.759
<v Speaker 1>Apple acquires first game development studio. This is from Alex Hopley,

713
00:34:02.759 --> 00:34:05.519
<v Speaker 1>a game reactor. Apple has acquired its first video game studio.

714
00:34:05.559 --> 00:34:08.920
<v Speaker 1>The Tech Giant recently revealed it acquired Rax seven, a

715
00:34:09.079 --> 00:34:12.360
<v Speaker 1>two man development team behind Apple Arcade's twenty nineteen hit,

716
00:34:12.960 --> 00:34:16.679
<v Speaker 1>which is a Yes, Sneaky Sasquatch. We love Sneaky Sasquatch

717
00:34:16.679 --> 00:34:18.679
<v Speaker 1>and are excited that the two person Racks seven team

718
00:34:18.719 --> 00:34:21.239
<v Speaker 1>has joined Apple to continue their work on it with us,

719
00:34:21.480 --> 00:34:23.480
<v Speaker 1>we will continue to deliver a great experience for the

720
00:34:23.519 --> 00:34:26.199
<v Speaker 1>Apple ArKade players with hundreds of games for many of

721
00:34:26.239 --> 00:34:29.960
<v Speaker 1>the best game developers in the world. Apparently Rack seven

722
00:34:30.000 --> 00:34:32.519
<v Speaker 1>is going to continue working on the game. They're going

723
00:34:32.599 --> 00:34:34.639
<v Speaker 1>to try to make it even bigger with Apple's help,

724
00:34:35.000 --> 00:34:38.000
<v Speaker 1>and Apple says we're not acquiring other game studios. This

725
00:34:38.079 --> 00:34:42.280
<v Speaker 1>was a one time thing. What's going on here? What

726
00:34:42.400 --> 00:34:44.960
<v Speaker 1>was Apple trying to pull here? Is like this part

727
00:34:45.000 --> 00:34:46.920
<v Speaker 1>of an idea of like, hey, we want to support

728
00:34:46.920 --> 00:34:49.239
<v Speaker 1>Apple Arcade or is this a shift that is maybe

729
00:34:49.320 --> 00:34:51.480
<v Speaker 1>or is this them testing the waters.

730
00:34:51.039 --> 00:34:53.400
<v Speaker 3>Of an acquisition of a game developer. I can't really

731
00:34:53.400 --> 00:34:54.199
<v Speaker 3>read this situation.

732
00:34:54.920 --> 00:34:57.719
<v Speaker 2>Yeah, I mean, my best conspiracy theory for it is

733
00:34:57.760 --> 00:35:00.440
<v Speaker 2>that this is boxing somebody else out of the paint, right,

734
00:35:00.519 --> 00:35:02.719
<v Speaker 2>Like right, you have a two person team and you

735
00:35:02.800 --> 00:35:05.800
<v Speaker 2>don't plan on buying more studios, you have an IP

736
00:35:06.079 --> 00:35:10.039
<v Speaker 2>that is relatively well known for your platform. I don't know,

737
00:35:10.400 --> 00:35:14.559
<v Speaker 2>it feels to me like somebody else wanted to acquire

738
00:35:14.599 --> 00:35:19.519
<v Speaker 2>this team. It's small, I assume comparably cheap, and the

739
00:35:19.599 --> 00:35:22.280
<v Speaker 2>Apple here is that they're going to lose this seat,

740
00:35:22.559 --> 00:35:24.800
<v Speaker 2>you know, sneaky Sasquatch. What do you do, Like you

741
00:35:24.880 --> 00:35:28.679
<v Speaker 2>throw some money their way. I do believe them in that,

742
00:35:28.840 --> 00:35:31.320
<v Speaker 2>Like it doesn't seem like it is. There's much more

743
00:35:31.400 --> 00:35:34.920
<v Speaker 2>to it, yep than We really wanted to make sure

744
00:35:34.920 --> 00:35:37.440
<v Speaker 2>we continue to have these games on our system, and

745
00:35:37.480 --> 00:35:39.360
<v Speaker 2>this was probably the only way to ensure that.

746
00:35:40.679 --> 00:35:43.679
<v Speaker 1>Twenty nineteen is this I'm not familiar with Sneaky Sasquatch?

747
00:35:43.719 --> 00:35:45.440
<v Speaker 3>Is this game? Like you said, it's still pretty relevant

748
00:35:45.440 --> 00:35:46.239
<v Speaker 3>and well known.

749
00:35:46.320 --> 00:35:49.280
<v Speaker 2>Yeah, it's a game that you would find on an

750
00:35:49.280 --> 00:35:52.000
<v Speaker 2>Apple arcade the moment you booted it up. Okay, all right,

751
00:35:52.039 --> 00:35:52.960
<v Speaker 2>it's one of those games.

752
00:35:53.039 --> 00:35:55.119
<v Speaker 3>Yeah, cool, all right.

753
00:35:55.599 --> 00:35:58.559
<v Speaker 1>Moving right along ahead of Switch two's launch, Animal Crossing

754
00:35:58.599 --> 00:36:01.639
<v Speaker 1>New Horizons gets its first update in years. Is from

755
00:36:01.639 --> 00:36:05.039
<v Speaker 1>Alex's new house at game Spot. Really not much to this,

756
00:36:05.239 --> 00:36:08.079
<v Speaker 1>They are just updating it so that when you play

757
00:36:08.239 --> 00:36:12.320
<v Speaker 1>online cooperatively with other players between Switch to and Switch one,

758
00:36:12.440 --> 00:36:15.360
<v Speaker 1>it'll be more stable. But I did want to like

759
00:36:15.400 --> 00:36:18.400
<v Speaker 1>talk more broadly about Animal Crossing with you, Chris Plant.

760
00:36:18.400 --> 00:36:21.559
<v Speaker 1>Do you think that this is a sign or do

761
00:36:21.599 --> 00:36:24.000
<v Speaker 1>you think the Animal Crossing is one of those guns

762
00:36:24.000 --> 00:36:27.280
<v Speaker 1>that Nintendo's reloading relatively soon to get ready for like

763
00:36:27.320 --> 00:36:31.320
<v Speaker 1>the first year or year two of the switch to I.

764
00:36:31.320 --> 00:36:34.039
<v Speaker 2>Mean that's the rumor, right. The rumor is that they've

765
00:36:34.039 --> 00:36:36.519
<v Speaker 2>been working on it for a while. Now that they

766
00:36:36.719 --> 00:36:38.239
<v Speaker 2>see it takes a lot of sense on the Animal

767
00:36:38.320 --> 00:36:41.760
<v Speaker 2>crossing new horizons, maybe earlier than they had originally planned

768
00:36:42.199 --> 00:36:45.360
<v Speaker 2>because they wanted to make the Forever game version of it.

769
00:36:47.960 --> 00:36:50.360
<v Speaker 2>I wouldn't be surprised if we saw it in the

770
00:36:50.400 --> 00:36:53.119
<v Speaker 2>next two years. But the great thing about Nintendo is

771
00:36:54.280 --> 00:36:57.840
<v Speaker 2>there is no confidence in anything. They are not afraid

772
00:36:57.840 --> 00:36:59.960
<v Speaker 2>to sit on games for as long as they want.

773
00:37:00.159 --> 00:37:03.639
<v Speaker 2>So maybe they have it planned for this December. Maybe

774
00:37:03.679 --> 00:37:06.039
<v Speaker 2>they have it planned for next December. Maybe they'll change

775
00:37:06.079 --> 00:37:11.760
<v Speaker 2>their minds twenty times between then and now. I would

776
00:37:11.880 --> 00:37:15.519
<v Speaker 2>never bet a single dollar on a release date for

777
00:37:15.599 --> 00:37:19.480
<v Speaker 2>a Nintendo game right till they have like announced it.

778
00:37:20.079 --> 00:37:20.280
<v Speaker 3>Yeah.

779
00:37:20.440 --> 00:37:22.480
<v Speaker 1>Yeah, I bet my hair once and that didn't go

780
00:37:22.519 --> 00:37:25.119
<v Speaker 1>well for me. So yeah, they moved it a month

781
00:37:25.280 --> 00:37:26.119
<v Speaker 1>and it screwed me.

782
00:37:26.559 --> 00:37:27.480
<v Speaker 3>So yeah.

783
00:37:27.599 --> 00:37:31.119
<v Speaker 1>It's the kind of thing where, uh, this is something

784
00:37:31.159 --> 00:37:33.159
<v Speaker 1>that could really pop up at any time. I do

785
00:37:33.199 --> 00:37:36.079
<v Speaker 1>think they consider it like one of the more important

786
00:37:36.079 --> 00:37:38.519
<v Speaker 1>franchises at this point. That last one did sell like

787
00:37:38.679 --> 00:37:41.760
<v Speaker 1>forty five million copies or something like that.

788
00:37:41.480 --> 00:37:43.920
<v Speaker 3>That number, though, does make me think like a.

789
00:37:43.960 --> 00:37:49.519
<v Speaker 1>Forever game version of Animal Crossing, Like is there some

790
00:37:49.719 --> 00:37:51.719
<v Speaker 1>risk in that of like because like they were having

791
00:37:51.800 --> 00:37:54.639
<v Speaker 1>so much success just making one per platform and it

792
00:37:55.320 --> 00:37:57.760
<v Speaker 1>grew so much on the Switch, It's like they can

793
00:37:57.840 --> 00:37:59.719
<v Speaker 1>kind of just make a game and sell it at

794
00:37:59.760 --> 00:38:02.199
<v Speaker 1>six dollars for five to ten years, like they're going

795
00:38:02.239 --> 00:38:05.119
<v Speaker 1>to with New Horizons and then and then eventually just

796
00:38:05.119 --> 00:38:07.679
<v Speaker 1>make another one. What benefit do they get from the

797
00:38:07.679 --> 00:38:08.880
<v Speaker 1>forever game version of it.

798
00:38:09.800 --> 00:38:14.119
<v Speaker 2>I think that Mario Kart eight is like a historically

799
00:38:14.159 --> 00:38:17.639
<v Speaker 2>great example of what a forever game yeah for Nintendo

800
00:38:17.800 --> 00:38:19.880
<v Speaker 2>and how they're thinking about this, which is to say

801
00:38:20.119 --> 00:38:23.320
<v Speaker 2>it's forever until it isn't a very very long time.

802
00:38:23.360 --> 00:38:26.480
<v Speaker 2>It feels like forever, yeah, acad and I think that

803
00:38:26.679 --> 00:38:29.239
<v Speaker 2>is closer to it, Like we're building a game that

804
00:38:29.400 --> 00:38:32.119
<v Speaker 2>is meant to be able to be added on to

805
00:38:33.039 --> 00:38:38.880
<v Speaker 2>and in that everything works. The question that I would

806
00:38:38.920 --> 00:38:44.280
<v Speaker 2>love answered about New Horizons is the multiplayer is garbage,

807
00:38:44.639 --> 00:38:47.960
<v Speaker 2>Like it's like real, genuinely a pain in the ass,

808
00:38:48.079 --> 00:38:50.679
<v Speaker 2>and the rest of the game is great, but clearly

809
00:38:50.960 --> 00:38:54.639
<v Speaker 2>the potential is that and if it wasn't clear enough

810
00:38:54.719 --> 00:38:56.800
<v Speaker 2>by the end of the pandemic or not the end

811
00:38:56.840 --> 00:39:02.239
<v Speaker 2>of it during it, you know, I that would be

812
00:39:02.239 --> 00:39:04.800
<v Speaker 2>the reason to rebuild it if you couldn't fix that

813
00:39:04.880 --> 00:39:06.599
<v Speaker 2>with the way that the game was designed and it

814
00:39:06.599 --> 00:39:09.639
<v Speaker 2>needed the ground up. So when I think of like

815
00:39:09.679 --> 00:39:12.199
<v Speaker 2>what they're building right now, I don't picture like Fortnite.

816
00:39:12.239 --> 00:39:14.760
<v Speaker 2>I don't picture an app purchases. I don't picture any

817
00:39:14.760 --> 00:39:17.639
<v Speaker 2>of that stuff. I just picture a game that is like, Okay,

818
00:39:17.679 --> 00:39:22.360
<v Speaker 2>we've it is solid on every facet, and we can

819
00:39:22.440 --> 00:39:26.400
<v Speaker 2>start hooking things on year after year for the next

820
00:39:26.480 --> 00:39:29.280
<v Speaker 2>ten years, and by that then we'll know, like, what

821
00:39:29.360 --> 00:39:32.119
<v Speaker 2>does the Animal Crossing and game look like? A decade

822
00:39:32.159 --> 00:39:34.000
<v Speaker 2>from now? It'll look like something very different in the

823
00:39:34.000 --> 00:39:37.199
<v Speaker 2>same way Mario Kart Open World Edition does.

824
00:39:37.920 --> 00:39:39.400
<v Speaker 3>Yeah, I think you know.

825
00:39:39.719 --> 00:39:41.519
<v Speaker 1>For Nintendo, I think you're right that they would just

826
00:39:41.519 --> 00:39:43.079
<v Speaker 1>define it as a game they can come back to

827
00:39:43.119 --> 00:39:45.559
<v Speaker 1>when they need to, without having like like they did

828
00:39:45.559 --> 00:39:48.280
<v Speaker 1>with Mario Kart, where it's like suddenly years later after

829
00:39:48.360 --> 00:39:51.400
<v Speaker 1>not doing anything, they had new rounds of DLC. That's

830
00:39:51.440 --> 00:39:53.320
<v Speaker 1>the Nintendo version of this, I think, And it's like

831
00:39:53.360 --> 00:39:55.960
<v Speaker 1>Animal Crossing could very easily get to that point where

832
00:39:56.280 --> 00:39:57.840
<v Speaker 1>they could do that with New Horizons right now, if

833
00:39:57.840 --> 00:40:00.440
<v Speaker 1>they really stelc for it, sure that would just sell

834
00:40:00.760 --> 00:40:04.239
<v Speaker 1>completely fine, But I think you're right that that online

835
00:40:04.320 --> 00:40:06.920
<v Speaker 1>version is is the online issue is something they want

836
00:40:06.920 --> 00:40:08.119
<v Speaker 1>to solve and then start doing that.

837
00:40:08.159 --> 00:40:10.679
<v Speaker 2>All right, What was your question, oh, for you? Do

838
00:40:11.039 --> 00:40:15.159
<v Speaker 2>you think that they expect the same type of sales

839
00:40:15.199 --> 00:40:19.199
<v Speaker 2>and interest as they got with New Horizons.

840
00:40:18.280 --> 00:40:20.840
<v Speaker 3>I don't know what they expect.

841
00:40:21.039 --> 00:40:23.920
<v Speaker 1>They probably shouldn't expect that, you know, kind of across

842
00:40:23.920 --> 00:40:25.920
<v Speaker 1>the board for all these games until they know what

843
00:40:25.920 --> 00:40:27.320
<v Speaker 1>the Switch two is going to do, because the Switch

844
00:40:27.360 --> 00:40:30.079
<v Speaker 1>too is very likely going to end up following the

845
00:40:30.079 --> 00:40:33.280
<v Speaker 1>trend of the follow up Nintendo console very similar to

846
00:40:33.320 --> 00:40:34.280
<v Speaker 1>the console.

847
00:40:33.960 --> 00:40:36.079
<v Speaker 3>Before, it doesn't do quite as well.

848
00:40:36.119 --> 00:40:38.960
<v Speaker 1>Right, The three DS did really great eighty million units

849
00:40:39.039 --> 00:40:41.719
<v Speaker 1>or whatever it was. That is almost half of what

850
00:40:41.760 --> 00:40:43.960
<v Speaker 1>the DS did, and the DS was like an all

851
00:40:44.000 --> 00:40:45.960
<v Speaker 1>time success for them. And that's you know, true from

852
00:40:46.039 --> 00:40:49.440
<v Speaker 1>NES to Supernintendo and even N sixty four to GameCube

853
00:40:49.719 --> 00:40:52.360
<v Speaker 1>and game Boy to game Boy Advance, although obviously that's

854
00:40:52.360 --> 00:40:54.480
<v Speaker 1>a little bit stranger in that situation. But so you know,

855
00:40:54.519 --> 00:40:57.199
<v Speaker 1>I think that trend likely holds out here, and so

856
00:40:57.360 --> 00:41:01.000
<v Speaker 1>just generally, there will probably be slightly less excitement and

857
00:41:01.079 --> 00:41:03.400
<v Speaker 1>slightly fewer people to sell the game to, So just

858
00:41:03.480 --> 00:41:06.679
<v Speaker 1>like physically, it'll be harder to sell as much. It

859
00:41:06.719 --> 00:41:08.400
<v Speaker 1>will be difficult to sell as much as Animal Crossing

860
00:41:08.440 --> 00:41:11.480
<v Speaker 1>New Horizons dead. But I do think it is one

861
00:41:11.480 --> 00:41:14.679
<v Speaker 1>of those franchises that has fully broken through, and now

862
00:41:14.679 --> 00:41:17.559
<v Speaker 1>when a new one comes about, it's gonna be like

863
00:41:17.840 --> 00:41:19.599
<v Speaker 1>Tiers of the Kingdom, where it's gonna be good for

864
00:41:19.639 --> 00:41:22.199
<v Speaker 1>twenty million copies sold almost no matter what, which is

865
00:41:22.280 --> 00:41:24.480
<v Speaker 1>more than about any other game that gets released.

866
00:41:25.360 --> 00:41:27.920
<v Speaker 2>I mean, I think that's the tough choice that they

867
00:41:27.960 --> 00:41:29.920
<v Speaker 2>have to make when they are setting the release date right,

868
00:41:29.960 --> 00:41:32.920
<v Speaker 2>which is, do we want to wait to release this

869
00:41:33.000 --> 00:41:35.599
<v Speaker 2>once there are a lot of switch tos already out there,

870
00:41:36.159 --> 00:41:38.239
<v Speaker 2>because then it's more likely people will buy the game

871
00:41:38.320 --> 00:41:40.719
<v Speaker 2>and if there is a moment they'll participate in it.

872
00:41:41.320 --> 00:41:44.719
<v Speaker 2>Or do we think it is so strong that it

873
00:41:44.760 --> 00:41:49.199
<v Speaker 2>can be a hardware mover. And that's a tough choice

874
00:41:49.239 --> 00:41:51.360
<v Speaker 2>because if you want to wait for there to be

875
00:41:51.480 --> 00:41:53.960
<v Speaker 2>enough consoles, you're gonna be waiting three or four years

876
00:41:55.159 --> 00:41:57.039
<v Speaker 2>to get that kind of like threshold moment. And there

877
00:41:57.079 --> 00:41:58.840
<v Speaker 2>is a scenario on the flip side where you launch

878
00:41:58.880 --> 00:42:01.760
<v Speaker 2>it a year from now when there's not a lot

879
00:42:01.760 --> 00:42:05.039
<v Speaker 2>out there and it doesn't get the same traction it

880
00:42:05.079 --> 00:42:07.440
<v Speaker 2>did in the past, and it is a game that

881
00:42:07.639 --> 00:42:11.039
<v Speaker 2>benefits from a moment, like, yes, people can hop into

882
00:42:11.079 --> 00:42:15.159
<v Speaker 2>it whenever, but it is different from Mario Kart. Like

883
00:42:15.239 --> 00:42:17.719
<v Speaker 2>Mario Kart, the social fund is what is happening in

884
00:42:17.719 --> 00:42:20.679
<v Speaker 2>the room while you're playing it. Animal Crossing the social

885
00:42:20.679 --> 00:42:23.679
<v Speaker 2>fund is like what is happening everywhere while you're playing it.

886
00:42:24.119 --> 00:42:27.159
<v Speaker 1>Yeah, and we saw that reflected like in the you know,

887
00:42:27.280 --> 00:42:31.639
<v Speaker 1>MPD or Skana stuff, where Mario Kart would not even

888
00:42:31.639 --> 00:42:34.360
<v Speaker 1>from there like Nintendo's own numbers, Nintendo would be like, hey,

889
00:42:34.360 --> 00:42:37.119
<v Speaker 1>Mario Kart this quarter, you know, ten years after at

890
00:42:37.199 --> 00:42:39.079
<v Speaker 1>least sold a million copies in the last quarter, and

891
00:42:39.280 --> 00:42:40.920
<v Speaker 1>like it just sold better than just about any other

892
00:42:40.960 --> 00:42:43.639
<v Speaker 1>new game getting released, because it is very much that

893
00:42:43.719 --> 00:42:47.360
<v Speaker 1>forever game already. And Animal Crossing definitely sold better than

894
00:42:47.360 --> 00:42:49.800
<v Speaker 1>most games each quarter. But it wasn't doing like Mario Kart.

895
00:42:49.800 --> 00:42:53.639
<v Speaker 1>Nothing was though, to be fair. Yeah, yeah, I think

896
00:42:53.719 --> 00:42:57.000
<v Speaker 1>the one caveat with what you were explaining there is

897
00:42:57.480 --> 00:43:00.960
<v Speaker 1>Nintendo's games do tend to just sell forever now, and

898
00:43:01.039 --> 00:43:03.920
<v Speaker 1>so if they put a game out, I think they're

899
00:43:04.039 --> 00:43:06.760
<v Speaker 1>likely doing it with the idea of and someone's going

900
00:43:06.800 --> 00:43:08.960
<v Speaker 1>to buy this game four years from now, also for

901
00:43:09.039 --> 00:43:11.960
<v Speaker 1>full price, and and you know, there could be a

902
00:43:12.280 --> 00:43:14.280
<v Speaker 1>year where it's like it's actually selling better now than

903
00:43:14.280 --> 00:43:16.199
<v Speaker 1>it did in like year two or something like that,

904
00:43:16.239 --> 00:43:19.559
<v Speaker 1>because that's how our games go now. I think you're

905
00:43:19.559 --> 00:43:22.599
<v Speaker 1>still right that for Animal Crossing specifically, they will try

906
00:43:22.639 --> 00:43:26.000
<v Speaker 1>to find the balance between how many systems this is

907
00:43:26.119 --> 00:43:28.079
<v Speaker 1>going to sell versus how many systems are out there,

908
00:43:28.320 --> 00:43:30.079
<v Speaker 1>and that's why they probably will at least push it

909
00:43:30.119 --> 00:43:31.719
<v Speaker 1>until late next year if it's coming.

910
00:43:31.880 --> 00:43:33.960
<v Speaker 3>But yeah, I think it's coming.

911
00:43:34.880 --> 00:43:38.679
<v Speaker 1>All right, let's see here. Nintendo sixty four Nintendo Switch

912
00:43:38.719 --> 00:43:41.880
<v Speaker 1>Online is going to get rewind and CRT filters on

913
00:43:41.920 --> 00:43:44.880
<v Speaker 1>the switch to and control mapping features on switch to

914
00:43:45.039 --> 00:43:47.559
<v Speaker 1>and Switch one. That's the one that, like, I'm most

915
00:43:47.760 --> 00:43:51.119
<v Speaker 1>interested in because n sixty four controller mapping to a

916
00:43:51.159 --> 00:43:54.559
<v Speaker 1>normal controller is troublesome sometimes and it's like I just

917
00:43:54.559 --> 00:43:56.599
<v Speaker 1>want to be able to like do that myself and

918
00:43:56.639 --> 00:43:58.400
<v Speaker 1>not have to do it on the system level every

919
00:43:58.440 --> 00:44:00.920
<v Speaker 1>time I'm playing. Although I like a go CRT filters,

920
00:44:00.920 --> 00:44:05.239
<v Speaker 1>we talked about earlier. You play much NSO and Nintendo

921
00:44:05.280 --> 00:44:07.519
<v Speaker 1>Switch Classics and anything like that. There's some people who

922
00:44:07.599 --> 00:44:09.559
<v Speaker 1>like just dive into the NonStop and some people who

923
00:44:09.559 --> 00:44:10.519
<v Speaker 1>never touch that stuff.

924
00:44:11.000 --> 00:44:14.960
<v Speaker 2>I love the idea of it, and I got really

925
00:44:15.000 --> 00:44:19.719
<v Speaker 2>obsessed for a week. My son plays this stuff like crazy,

926
00:44:19.719 --> 00:44:23.159
<v Speaker 2>Oh that's awesome, Like this is his go to and

927
00:44:23.199 --> 00:44:27.320
<v Speaker 2>I think it's just that experience. He's seven and really

928
00:44:27.360 --> 00:44:30.800
<v Speaker 2>loves like a library. Yes, you open it up and

929
00:44:30.800 --> 00:44:33.039
<v Speaker 2>there's just like just a bunch of stuff there. You

930
00:44:33.079 --> 00:44:34.719
<v Speaker 2>can try a whole bunch of different things.

931
00:44:34.639 --> 00:44:37.159
<v Speaker 3>And you never know what you're going to get next. Yeah. Yeah.

932
00:44:37.320 --> 00:44:42.239
<v Speaker 2>And and for like kids, I'm I would love to

933
00:44:42.239 --> 00:44:44.920
<v Speaker 2>know more about like how the retro aesthetic hits them,

934
00:44:45.280 --> 00:44:48.760
<v Speaker 2>because how is it that different than roadblocks? You know,

935
00:44:48.880 --> 00:44:53.800
<v Speaker 2>like there's there's not a lot of difference. So yeah,

936
00:44:53.960 --> 00:44:56.400
<v Speaker 2>I'm happy for that. Do I think he cares about

937
00:44:56.480 --> 00:44:59.920
<v Speaker 2>a CT filter? Not at all? Will he like the

938
00:45:00.199 --> 00:45:00.880
<v Speaker 2>wind feature?

939
00:45:01.039 --> 00:45:01.280
<v Speaker 3>Yeah?

940
00:45:01.320 --> 00:45:03.840
<v Speaker 2>Probably there'll be less frustrating, so that sounds good. And

941
00:45:03.960 --> 00:45:07.800
<v Speaker 2>finally getting them into blast Corpse, Yeah a real boy now.

942
00:45:08.119 --> 00:45:12.320
<v Speaker 1>Who finally finally did the Plant Family's gonna have two men?

943
00:45:12.360 --> 00:45:12.519
<v Speaker 2>Now?

944
00:45:12.559 --> 00:45:14.960
<v Speaker 1>I love to hear it blast chorus a favorite of

945
00:45:15.000 --> 00:45:17.639
<v Speaker 1>mine for sure. Uh, yeah, you're right. The kids like

946
00:45:17.679 --> 00:45:19.559
<v Speaker 1>why would they ever care about a CRT filter? Like

947
00:45:20.320 --> 00:45:23.639
<v Speaker 1>that's one where even some people around my age who

948
00:45:23.800 --> 00:45:26.960
<v Speaker 1>grew up on emulators, like playing Super Nintendo games on emulators,

949
00:45:27.079 --> 00:45:29.000
<v Speaker 1>They're like, wait, why do I need a CRT filter?

950
00:45:29.159 --> 00:45:30.639
<v Speaker 1>This looks just like it did when I played the

951
00:45:30.639 --> 00:45:31.840
<v Speaker 1>game when I was a kid. It's like, wait, did

952
00:45:31.840 --> 00:45:33.840
<v Speaker 1>you play on Were you play it on PC? It's like, yes,

953
00:45:34.079 --> 00:45:36.719
<v Speaker 1>yes you were. And it's always funny to like hear

954
00:45:36.760 --> 00:45:38.880
<v Speaker 1>those stories and like, yeah, you didn't see it the

955
00:45:38.880 --> 00:45:41.400
<v Speaker 1>way I guess it was intended or like that how

956
00:45:41.440 --> 00:45:43.599
<v Speaker 1>I feel it must have been intended. But there's a

957
00:45:43.639 --> 00:45:45.599
<v Speaker 1>lot of people just grew up on those raw pixels

958
00:45:45.719 --> 00:45:47.800
<v Speaker 1>and that's usually what you get these days when you're

959
00:45:47.800 --> 00:45:49.800
<v Speaker 1>getting some like something like Nintendo Classics.

960
00:45:50.159 --> 00:45:54.199
<v Speaker 2>That's funny. I had not thought about nestical being like

961
00:45:54.760 --> 00:45:57.039
<v Speaker 2>the entry point for most people are.

962
00:45:56.960 --> 00:45:59.639
<v Speaker 1>A lot first significant number like Mike Manati I do

963
00:45:59.679 --> 00:46:01.079
<v Speaker 1>when it was and show, He's like, now I don't

964
00:46:01.119 --> 00:46:03.239
<v Speaker 1>care about errtwo filters, And we talked it out one time.

965
00:46:03.320 --> 00:46:05.760
<v Speaker 1>It was yeah, he finally played a lot of his

966
00:46:05.880 --> 00:46:08.840
<v Speaker 1>favorite games on the nes and Supernintendo a few years

967
00:46:08.920 --> 00:46:11.400
<v Speaker 1>later on Esticle and a few other things.

968
00:46:11.440 --> 00:46:12.559
<v Speaker 3>So yeah, that explained it.

969
00:46:13.360 --> 00:46:13.679
<v Speaker 2>Great.

970
00:46:14.719 --> 00:46:18.079
<v Speaker 1>All right, a couple more headlines here. Let's talk about

971
00:46:18.079 --> 00:46:20.119
<v Speaker 1>this one planning. Game Stop just bought a half billion

972
00:46:20.119 --> 00:46:22.800
<v Speaker 1>worth of bitcoin. This is termed Eddie mcco at game

973
00:46:22.840 --> 00:46:25.679
<v Speaker 1>Spot video game retailer. Game Stop is a big believer

974
00:46:25.719 --> 00:46:29.079
<v Speaker 1>in bitcoin. The grape Vine, Texas based company disclosed today

975
00:46:29.159 --> 00:46:32.199
<v Speaker 1>May twenty eighth that it had purchased four seven hundred

976
00:46:32.199 --> 00:46:33.039
<v Speaker 1>and ten bitcoin.

977
00:46:33.400 --> 00:46:35.360
<v Speaker 3>At the current trader rate, that's more than five hundred

978
00:46:35.400 --> 00:46:37.840
<v Speaker 3>and ten million US dollars.

979
00:46:38.440 --> 00:46:41.400
<v Speaker 1>But quickly, bitcoin is I think back to its highest

980
00:46:41.400 --> 00:46:44.719
<v Speaker 1>price ever kind of bounced back after being I guess

981
00:46:44.840 --> 00:46:46.400
<v Speaker 1>a little bit down for a few weeks.

982
00:46:46.440 --> 00:46:46.760
<v Speaker 3>I don't know.

983
00:46:46.760 --> 00:46:48.880
<v Speaker 1>That's as much as I know about it, so bad

984
00:46:48.920 --> 00:46:52.000
<v Speaker 1>time to buy. But whatever, they're buying a bunch of bitcoin.

985
00:46:53.000 --> 00:46:53.880
<v Speaker 3>What's going on.

986
00:46:53.800 --> 00:46:56.760
<v Speaker 1>Here that I've heard that they want to be sort

987
00:46:56.760 --> 00:47:00.039
<v Speaker 1>of the nerd version of Berkshire Hathaway, Dorkshire Hathaway. I

988
00:47:00.039 --> 00:47:02.199
<v Speaker 1>think it's what they want to be. That's like all

989
00:47:02.239 --> 00:47:05.280
<v Speaker 1>in the bitcoin and and and cryptocurrency area.

990
00:47:06.360 --> 00:47:07.920
<v Speaker 3>That just sounds dumb. As hell to me. But what

991
00:47:08.000 --> 00:47:08.440
<v Speaker 3>do I know?

992
00:47:09.559 --> 00:47:14.679
<v Speaker 2>Yep, So I think this is a great idea. I

993
00:47:14.719 --> 00:47:16.559
<v Speaker 2>have no notes. I think it's I think it's I

994
00:47:16.639 --> 00:47:19.039
<v Speaker 2>think it's brilliant. And here is why I think it's

995
00:47:19.079 --> 00:47:23.039
<v Speaker 2>a really good idea. It is not unusual for very

996
00:47:23.159 --> 00:47:27.239
<v Speaker 2>large companies to spend a lot of money to invest

997
00:47:27.440 --> 00:47:31.920
<v Speaker 2>in smaller companies or in assets. This itself is not unusual,

998
00:47:31.960 --> 00:47:33.559
<v Speaker 2>and I want to be like very clear about that,

999
00:47:33.880 --> 00:47:36.719
<v Speaker 2>in the capacity that when I worked at Vox Media,

1000
00:47:38.559 --> 00:47:41.840
<v Speaker 2>NBC Universal, I believe or Comcast invest in and it's

1001
00:47:41.880 --> 00:47:44.639
<v Speaker 2>like there are different other larger companies that would put

1002
00:47:44.880 --> 00:47:49.519
<v Speaker 2>money into us Penski Media that that's not unusual for

1003
00:47:49.599 --> 00:47:54.039
<v Speaker 2>a large company to invest in something. What is wonderful

1004
00:47:54.079 --> 00:47:57.559
<v Speaker 2>about this is they have put their money into something

1005
00:47:57.639 --> 00:48:02.079
<v Speaker 2>they can't fuck up. It's great. They put it into yeah,

1006
00:48:02.119 --> 00:48:04.719
<v Speaker 2>and the biggest person will hurt is them and all

1007
00:48:04.760 --> 00:48:09.440
<v Speaker 2>of their investors, versus them putting their money into let's

1008
00:48:09.440 --> 00:48:12.639
<v Speaker 2>say some in the media company or anything else that

1009
00:48:12.800 --> 00:48:17.480
<v Speaker 2>they would then have to operate and that would not

1010
00:48:17.639 --> 00:48:20.920
<v Speaker 2>be my favorite. They have not shown that they're very

1011
00:48:20.920 --> 00:48:24.440
<v Speaker 2>good at operating companies. Are they good at investing? I

1012
00:48:24.440 --> 00:48:28.119
<v Speaker 2>don't know. Maybe I don't really have any reason to

1013
00:48:28.159 --> 00:48:30.360
<v Speaker 2>believe that, but I don't have any reason to not

1014
00:48:30.440 --> 00:48:34.960
<v Speaker 2>believe it. I guess. Is it a absolutely strange and

1015
00:48:35.000 --> 00:48:40.119
<v Speaker 2>peculiar pivot kind of I mean, I mean, yes, it

1016
00:48:40.159 --> 00:48:41.559
<v Speaker 2>is on a very top level week.

1017
00:48:41.480 --> 00:48:43.599
<v Speaker 1>Yeah, but if you know the CEO, it's not that strange.

1018
00:48:43.679 --> 00:48:45.800
<v Speaker 1>It's like, yeah, this is right that nerve.

1019
00:48:46.079 --> 00:48:48.000
<v Speaker 2>And also like they do need to make some just

1020
00:48:48.039 --> 00:48:52.360
<v Speaker 2>absolutely wild pivot because their business is nonexistent. And I

1021
00:48:52.400 --> 00:48:56.239
<v Speaker 2>think you look at something like them or something like

1022
00:48:56.559 --> 00:48:59.400
<v Speaker 2>an airline, and this is a bit of a reach,

1023
00:48:59.800 --> 00:49:04.119
<v Speaker 2>but these companies are borderline banks. They are like holding

1024
00:49:04.239 --> 00:49:08.599
<v Speaker 2>onto value like with an airline. They are totally fine

1025
00:49:08.639 --> 00:49:11.880
<v Speaker 2>with you changing the date of your plane because they

1026
00:49:11.880 --> 00:49:15.119
<v Speaker 2>literally just stock up all of this cash that you

1027
00:49:15.320 --> 00:49:17.920
<v Speaker 2>have and then they use that cash to like raise funds.

1028
00:49:18.280 --> 00:49:18.480
<v Speaker 3>Yep.

1029
00:49:19.239 --> 00:49:22.320
<v Speaker 2>That's not so different than like how GameStop was built

1030
00:49:22.320 --> 00:49:24.760
<v Speaker 2>around use games and all of its weird approaches to

1031
00:49:24.960 --> 00:49:28.840
<v Speaker 2>like taking money in a non traditional capitalistic sense. So

1032
00:49:29.039 --> 00:49:31.760
<v Speaker 2>am I shocked that it would do something like this. No,

1033
00:49:32.280 --> 00:49:37.320
<v Speaker 2>would I invest in this, Absolutely not, But glad that

1034
00:49:37.440 --> 00:49:40.079
<v Speaker 2>they're they're just here to you know, do damage to

1035
00:49:40.119 --> 00:49:42.679
<v Speaker 2>themselves and their their shareholders.

1036
00:49:43.239 --> 00:49:48.199
<v Speaker 1>Yeah, I do like have this like grim vision of

1037
00:49:48.239 --> 00:49:51.159
<v Speaker 1>this is how a game Stop becomes our wailan Utani.

1038
00:49:52.159 --> 00:49:55.159
<v Speaker 1>They just somehow lashed themselves onto this and suddenly we're,

1039
00:49:55.840 --> 00:49:57.559
<v Speaker 1>you know, fifty years in the future and you got

1040
00:49:57.559 --> 00:50:00.559
<v Speaker 1>to go get an organ transplant from GameStop. So I

1041
00:50:01.920 --> 00:50:04.119
<v Speaker 1>hope it crashes and birds, because it's better than whatever

1042
00:50:04.159 --> 00:50:07.119
<v Speaker 1>else that this could end up in just a really

1043
00:50:07.119 --> 00:50:12.440
<v Speaker 1>weird move, Like for investors, like I guess it's just

1044
00:50:12.480 --> 00:50:15.480
<v Speaker 1>like you invest in game Stop, which is invested in bitcoin, Like,

1045
00:50:15.519 --> 00:50:16.760
<v Speaker 1>I don't know, there a certain point you cut out

1046
00:50:16.760 --> 00:50:17.880
<v Speaker 1>the middleman, but I don't know.

1047
00:50:17.920 --> 00:50:19.199
<v Speaker 3>I guess invest It.

1048
00:50:19.639 --> 00:50:22.360
<v Speaker 1>Has worked for Berkshire Hathaway, which doesn't make anything. They

1049
00:50:22.400 --> 00:50:24.519
<v Speaker 1>just invest in other companies and then people invest in them.

1050
00:50:25.119 --> 00:50:28.159
<v Speaker 1>But I don't think that game Stop is going to

1051
00:50:28.239 --> 00:50:32.760
<v Speaker 1>have the track record that Berkshire Hathaway had, especially with cryptocurrencies.

1052
00:50:32.960 --> 00:50:36.239
<v Speaker 1>Something that you know, the whole thing with Warren Buffett

1053
00:50:36.440 --> 00:50:38.639
<v Speaker 1>was We're going to look at the fundamentals of all

1054
00:50:38.639 --> 00:50:40.840
<v Speaker 1>these companies and we're going to invest in big name,

1055
00:50:41.360 --> 00:50:44.159
<v Speaker 1>big name brands that have good fundamentals in their and

1056
00:50:44.239 --> 00:50:47.719
<v Speaker 1>their financials and it's like, well, you can't actually measure

1057
00:50:47.760 --> 00:50:49.840
<v Speaker 1>that for a bitcoin, let alone any of these.

1058
00:50:49.679 --> 00:50:51.639
<v Speaker 3>Other cryptocurrencies, so what are you basing this on?

1059
00:50:52.039 --> 00:50:54.960
<v Speaker 1>And it's just you know, wishes and hopes like always,

1060
00:50:55.000 --> 00:50:56.840
<v Speaker 1>So yeah, I see what happens next.

1061
00:50:57.320 --> 00:50:59.159
<v Speaker 3>Yeah yeah, that's just.

1062
00:50:59.159 --> 00:51:02.639
<v Speaker 1>Uh and you know, I'm sure that the bitcoin investors

1063
00:51:02.639 --> 00:51:05.079
<v Speaker 1>are happy about this because you know, pushes up the price.

1064
00:51:05.119 --> 00:51:07.480
<v Speaker 3>So we'll see, all right.

1065
00:51:07.559 --> 00:51:09.840
<v Speaker 1>Last thing, kind of an update Nintendo switch To out

1066
00:51:09.840 --> 00:51:12.239
<v Speaker 1>in the wild though locked behind day one patch. We

1067
00:51:12.320 --> 00:51:15.039
<v Speaker 1>talked about this on the BombCast yesterday, but kind of

1068
00:51:15.079 --> 00:51:16.920
<v Speaker 1>wanted to touch on it a little bit here, especially

1069
00:51:17.119 --> 00:51:18.760
<v Speaker 1>like learning why.

1070
00:51:18.599 --> 00:51:20.760
<v Speaker 3>What is this day one patch, like what does it enable?

1071
00:51:21.320 --> 00:51:23.960
<v Speaker 1>Apparently what's happening is I don't know if it's blocking

1072
00:51:24.000 --> 00:51:26.199
<v Speaker 1>out switch to games, but apparently the people that are

1073
00:51:26.280 --> 00:51:29.119
<v Speaker 1>that have the switch to don't seem to have switched

1074
00:51:29.119 --> 00:51:31.280
<v Speaker 1>two games, or at least I have not shown that

1075
00:51:31.320 --> 00:51:34.000
<v Speaker 1>off yet. They're trying to play switch one games on there.

1076
00:51:34.079 --> 00:51:36.079
<v Speaker 1>When you do that, it prompts you to say, it

1077
00:51:36.079 --> 00:51:38.239
<v Speaker 1>prompts you with the thing says you should update to

1078
00:51:38.360 --> 00:51:40.840
<v Speaker 1>be able to play switch one games and that that

1079
00:51:40.920 --> 00:51:42.599
<v Speaker 1>is probably the day one update. And so when they

1080
00:51:42.599 --> 00:51:45.760
<v Speaker 1>reach out to the server, nothing happens, or something happens

1081
00:51:45.800 --> 00:51:48.079
<v Speaker 1>and it alerts the Nintendo Ninjas and they're coming for them.

1082
00:51:48.239 --> 00:51:49.239
<v Speaker 3>That's more likely.

1083
00:51:50.159 --> 00:51:52.719
<v Speaker 1>But the other thing that this is going to enable

1084
00:51:52.960 --> 00:51:56.760
<v Speaker 1>is micro SD express card support. So like a bunch

1085
00:51:56.840 --> 00:51:58.599
<v Speaker 1>of things just don't work on the switch to when

1086
00:51:58.639 --> 00:52:01.559
<v Speaker 1>these people are getting it. Do you think plant that

1087
00:52:02.000 --> 00:52:04.320
<v Speaker 1>this is a very much a day one thing and

1088
00:52:04.360 --> 00:52:06.920
<v Speaker 1>like the next batch of switch to s will just

1089
00:52:07.000 --> 00:52:09.159
<v Speaker 1>have the day one patch installed and this is not

1090
00:52:09.199 --> 00:52:12.639
<v Speaker 1>going to be a thing going forward. But interesting, right?

1091
00:52:12.679 --> 00:52:16.199
<v Speaker 1>Do you think Nintendo deliberately did this to avoid this scenario?

1092
00:52:17.360 --> 00:52:19.280
<v Speaker 3>Oh? Yeah, it's right.

1093
00:52:20.719 --> 00:52:25.760
<v Speaker 2>Why why would we not think that? That seems totally reasonable.

1094
00:52:28.199 --> 00:52:29.719
<v Speaker 2>This is one of those stories that I'm kind of

1095
00:52:29.719 --> 00:52:33.519
<v Speaker 2>on the whatever side of things of I agree with you.

1096
00:52:33.599 --> 00:52:35.599
<v Speaker 2>I don't think this is a permanent thing. I think

1097
00:52:35.599 --> 00:52:39.119
<v Speaker 2>it is a first batch thing. Yeah, and I think

1098
00:52:39.159 --> 00:52:43.679
<v Speaker 2>it will be taken care of. Nintendo is being they're

1099
00:52:43.679 --> 00:52:46.519
<v Speaker 2>really feeling themselves right now, I think, and like they

1100
00:52:46.679 --> 00:52:50.000
<v Speaker 2>know where they are one of the few stable, powerful

1101
00:52:50.519 --> 00:52:53.679
<v Speaker 2>players in this space. And I think that is why

1102
00:52:53.719 --> 00:52:59.679
<v Speaker 2>we see rumors of the press not getting which is

1103
00:52:59.719 --> 00:53:03.800
<v Speaker 2>before launch or maybe even out launch. I don't know why.

1104
00:53:04.280 --> 00:53:06.199
<v Speaker 2>It just feels all very locked down.

1105
00:53:07.000 --> 00:53:08.559
<v Speaker 1>I do think, what do you need the press When

1106
00:53:08.559 --> 00:53:11.159
<v Speaker 1>you got Nintendo today, that app is gonna tell you

1107
00:53:11.239 --> 00:53:11.960
<v Speaker 1>all you need to know.

1108
00:53:12.519 --> 00:53:14.760
<v Speaker 2>It's I mean, I keep just looking at my Nintendo

1109
00:53:14.800 --> 00:53:16.480
<v Speaker 2>alarm clock and it's not telling me shit.

1110
00:53:16.719 --> 00:53:18.639
<v Speaker 3>I know, I give me these too.

1111
00:53:19.239 --> 00:53:24.159
<v Speaker 2>Yep, yeah, I uh, I don't know. I mean, how

1112
00:53:24.199 --> 00:53:25.679
<v Speaker 2>do you how do you feel about this is the

1113
00:53:25.679 --> 00:53:26.559
<v Speaker 2>thing that you worry about?

1114
00:53:27.000 --> 00:53:28.199
<v Speaker 3>No, not not too much.

1115
00:53:28.280 --> 00:53:31.719
<v Speaker 1>I mean worry about it in the sense that, uh,

1116
00:53:32.000 --> 00:53:34.039
<v Speaker 1>you know, these companies do feel a little bit detached

1117
00:53:34.079 --> 00:53:37.599
<v Speaker 1>and that might signify other issues. But no, I mean

1118
00:53:38.119 --> 00:53:39.559
<v Speaker 1>I think we're gonna have to get our hands on

1119
00:53:39.559 --> 00:53:41.079
<v Speaker 1>the switch to to find all the ways in which

1120
00:53:41.119 --> 00:53:42.119
<v Speaker 1>it's going to annoy us.

1121
00:53:42.199 --> 00:53:43.440
<v Speaker 3>I don't think this is gonna be one.

1122
00:53:43.480 --> 00:53:45.400
<v Speaker 1>This is very much a puddle news sort of thing,

1123
00:53:45.400 --> 00:53:48.920
<v Speaker 1>where it can cause concern before you actually have the device,

1124
00:53:48.960 --> 00:53:50.519
<v Speaker 1>and then once you get it, you're like, oh, I

1125
00:53:50.519 --> 00:53:51.719
<v Speaker 1>won't even think about that ever.

1126
00:53:51.840 --> 00:53:52.119
<v Speaker 3>Again.

1127
00:53:52.840 --> 00:53:55.559
<v Speaker 1>I did, like, look at the micro SD express card thing.

1128
00:53:55.599 --> 00:53:58.679
<v Speaker 1>It's like, is that similar to how you have to

1129
00:53:58.719 --> 00:54:01.519
<v Speaker 1>activate the Blu ray drive play Blu Ray DVDs or

1130
00:54:01.519 --> 00:54:04.559
<v Speaker 1>a Blu Ray discs and movies on your PlayStation five

1131
00:54:04.599 --> 00:54:06.480
<v Speaker 1>year Xbox because when they do that, they have to

1132
00:54:06.480 --> 00:54:09.559
<v Speaker 1>send a consortium fee to the Blu Ray consortium, so

1133
00:54:09.599 --> 00:54:11.880
<v Speaker 1>they only activate it once you ask for it. It

1134
00:54:11.880 --> 00:54:15.400
<v Speaker 1>doesn't come activated. Apparently SD cards don't work that way.

1135
00:54:15.440 --> 00:54:17.599
<v Speaker 1>There is fees, but you pay the fee when you

1136
00:54:17.639 --> 00:54:19.639
<v Speaker 1>implement the device in the first place, so they've already

1137
00:54:19.639 --> 00:54:21.920
<v Speaker 1>paid that. So I was like, is there an explanation

1138
00:54:21.960 --> 00:54:24.360
<v Speaker 1>for some of this, because they apparently on the switch

1139
00:54:24.400 --> 00:54:27.320
<v Speaker 1>one also had a similar thing where to use an

1140
00:54:27.360 --> 00:54:29.199
<v Speaker 1>SD card you had to download an update. I'm like, well,

1141
00:54:29.199 --> 00:54:31.199
<v Speaker 1>that sounds like the Blu Ray thing. Apparently it's not that,

1142
00:54:31.320 --> 00:54:34.360
<v Speaker 1>So it's just Nintendo being strange about this.

1143
00:54:34.880 --> 00:54:35.320
<v Speaker 3>I don't know.

1144
00:54:36.320 --> 00:54:39.320
<v Speaker 2>Yeah, I mean, let them have their feelings. Everything is

1145
00:54:39.360 --> 00:54:43.320
<v Speaker 2>gravity right like right now, they're very very high. Yeah,

1146
00:54:43.599 --> 00:54:45.880
<v Speaker 2>I'm sure that the rich to will be fine, but

1147
00:54:46.360 --> 00:54:49.400
<v Speaker 2>nothing ever stays as high and nothing ever goes that's right,

1148
00:54:49.639 --> 00:54:54.039
<v Speaker 2>Like we will, we will equalize, and I think it'll

1149
00:54:54.039 --> 00:54:56.000
<v Speaker 2>be interesting few years for the company.

1150
00:54:56.719 --> 00:54:58.360
<v Speaker 3>Yes please, yep.

1151
00:54:58.400 --> 00:55:00.599
<v Speaker 1>And I'm looking forward to just getting the switch to

1152
00:55:00.639 --> 00:55:02.480
<v Speaker 1>my hands so we can actually see what the thing's

1153
00:55:02.480 --> 00:55:04.960
<v Speaker 1>about and talk about it and not have to worry about,

1154
00:55:05.599 --> 00:55:07.840
<v Speaker 1>you know, Nintendo giving us all the details, because they've

1155
00:55:07.880 --> 00:55:09.760
<v Speaker 1>actually done a pretty poor job of that so far.

1156
00:55:10.039 --> 00:55:11.760
<v Speaker 1>They've done a good job at selling the thing and

1157
00:55:11.760 --> 00:55:14.599
<v Speaker 1>getting excitement going, but actually giving us those details it's

1158
00:55:14.599 --> 00:55:16.239
<v Speaker 1>been very spotty.

1159
00:55:16.320 --> 00:55:18.280
<v Speaker 3>So we'll just get the thing ourselves and figure it out.

1160
00:55:18.880 --> 00:55:23.039
<v Speaker 2>I want to all, right, Action Gorilla game looks good, yeah,

1161
00:55:23.079 --> 00:55:28.920
<v Speaker 2>Donkey Kong, right, Yes, the Red Faction Gorilla game, of course.

1162
00:55:29.000 --> 00:55:32.400
<v Speaker 3>Yeah. I want to punch through those walls so bad. Plant,

1163
00:55:32.440 --> 00:55:33.079
<v Speaker 3>you have no idea?

1164
00:55:34.599 --> 00:55:36.400
<v Speaker 1>All right, we got a pull question to get to.

1165
00:55:36.599 --> 00:55:39.360
<v Speaker 1>I have this from last Friday because we were off

1166
00:55:39.360 --> 00:55:42.440
<v Speaker 1>on Monday. Let's see here. Do you want a Star

1167
00:55:42.480 --> 00:55:46.239
<v Speaker 1>Wars battle Front three? Fifty percent of people said yes,

1168
00:55:46.360 --> 00:55:49.320
<v Speaker 1>forty five percent of people said no. There's been a

1169
00:55:49.360 --> 00:55:52.880
<v Speaker 1>lot of like hype around Star Wars Battlefront two, Plant,

1170
00:55:52.920 --> 00:55:55.039
<v Speaker 1>because I think and Or got people feeling pretty good.

1171
00:55:55.679 --> 00:55:58.039
<v Speaker 1>Revenge of the Sith did well in theaters, and so

1172
00:55:58.079 --> 00:56:02.239
<v Speaker 1>it's at its highest a you know, concurrent player count

1173
00:56:02.360 --> 00:56:05.920
<v Speaker 1>on Steam right now than it's ever had. That's because

1174
00:56:05.920 --> 00:56:08.480
<v Speaker 1>it launched late on Steam. But whatever, it has a

1175
00:56:08.480 --> 00:56:11.039
<v Speaker 1>lot of players I was a little surprised to see

1176
00:56:11.039 --> 00:56:12.679
<v Speaker 1>this thing where it's like, this is just the poll question.

1177
00:56:12.800 --> 00:56:14.559
<v Speaker 1>It's the easiest thing in the world to say yes

1178
00:56:14.760 --> 00:56:15.840
<v Speaker 1>to something that you don't.

1179
00:56:15.639 --> 00:56:16.199
<v Speaker 3>Have to pay for.

1180
00:56:16.280 --> 00:56:18.480
<v Speaker 1>It's just free, like just click it and just say hey,

1181
00:56:18.480 --> 00:56:20.639
<v Speaker 1>I want this, And still forty five percent of people

1182
00:56:20.639 --> 00:56:23.079
<v Speaker 1>are like I'm good on Star Wars. I think that's

1183
00:56:23.079 --> 00:56:24.679
<v Speaker 1>going to be a divide that's going to keep something

1184
00:56:24.760 --> 00:56:28.039
<v Speaker 1>like Battlefront three from happening. What do you think multiplayer too?

1185
00:56:28.119 --> 00:56:29.559
<v Speaker 2>I mean, I know that there is a campaign, but

1186
00:56:29.679 --> 00:56:33.039
<v Speaker 2>like one, yeah, it's a multiplayer game, and not everybody

1187
00:56:33.239 --> 00:56:36.239
<v Speaker 2>is just dying for the next, you know, competitive multiplayer game.

1188
00:56:36.599 --> 00:56:39.199
<v Speaker 3>But Star Wars, Yeah, we're kind of we're kind of

1189
00:56:39.239 --> 00:56:39.719
<v Speaker 3>set on that.

1190
00:56:40.000 --> 00:56:42.000
<v Speaker 1>It feels like they got to He's already got to

1191
00:56:42.000 --> 00:56:44.599
<v Speaker 1>figure out battlefield in that space, which does It feels

1192
00:56:44.639 --> 00:56:46.760
<v Speaker 1>like that doesn't even have room for that, let alone

1193
00:56:46.840 --> 00:56:47.559
<v Speaker 1>Battlefront three.

1194
00:56:47.960 --> 00:56:50.320
<v Speaker 2>Yeah. I will say I went back and played Outlaws

1195
00:56:50.639 --> 00:56:55.760
<v Speaker 2>last week. Pretty good game. Yeah, polish the shit out

1196
00:56:55.760 --> 00:56:56.239
<v Speaker 2>of that thing.

1197
00:56:56.800 --> 00:56:59.039
<v Speaker 3>I like that game right away, and it's only gotten better.

1198
00:57:00.280 --> 00:57:05.079
<v Speaker 2>Yeah, it's a it's like a blast. I was shocked.

1199
00:57:05.079 --> 00:57:07.320
<v Speaker 2>I bounced off of it that first go around and

1200
00:57:07.320 --> 00:57:09.679
<v Speaker 2>I'm just like zipping through it and having having a

1201
00:57:09.679 --> 00:57:13.320
<v Speaker 2>great time. So maybe this is a question I had

1202
00:57:13.360 --> 00:57:16.199
<v Speaker 2>asked my buddy Russ freshchick on on the best of

1203
00:57:16.199 --> 00:57:19.199
<v Speaker 2>these restees that we do. I'm curious for you, for

1204
00:57:19.239 --> 00:57:22.559
<v Speaker 2>an IP game, how much does a launch matter?

1205
00:57:23.800 --> 00:57:26.239
<v Speaker 3>Yeah, I mean for an IP game, I don't know.

1206
00:57:26.280 --> 00:57:30.039
<v Speaker 1>It's it felt like it mattered the most because the

1207
00:57:30.079 --> 00:57:32.280
<v Speaker 1>you know, the upfront costs that these companies are paying

1208
00:57:32.280 --> 00:57:34.440
<v Speaker 1>that I think they need to see that it's justified

1209
00:57:34.440 --> 00:57:36.599
<v Speaker 1>in that first moment, or else they're going to have

1210
00:57:36.679 --> 00:57:38.119
<v Speaker 1>bad feelings and that's going to hurt around.

1211
00:57:38.159 --> 00:57:40.000
<v Speaker 3>That's going to hurt the game. But I don't know.

1212
00:57:40.000 --> 00:57:43.039
<v Speaker 1>Outlaws is maybe testing that a little bit for me personally,

1213
00:57:43.360 --> 00:57:45.280
<v Speaker 1>when I'm like when I'm thinking about these games, I'm like,

1214
00:57:45.360 --> 00:57:47.920
<v Speaker 1>I'm I've played through like half of Outlaws, and for me,

1215
00:57:47.960 --> 00:57:49.519
<v Speaker 1>it's still sitting there. It's like this treat I'm gonna

1216
00:57:49.519 --> 00:57:50.679
<v Speaker 1>go back to when I have a little bit of

1217
00:57:50.679 --> 00:57:54.360
<v Speaker 1>time and h and as I was finishing and or

1218
00:57:54.440 --> 00:57:57.119
<v Speaker 1>show that I just deeply, deeply love, I'm like, oh,

1219
00:57:57.480 --> 00:57:59.679
<v Speaker 1>right now I'm in the Star Wars mood. I can

1220
00:57:59.679 --> 00:58:01.440
<v Speaker 1>go back to outlaws, So I just having it there

1221
00:58:01.480 --> 00:58:04.440
<v Speaker 1>for me works really well. I don't feel the need

1222
00:58:04.480 --> 00:58:05.800
<v Speaker 1>to rush through these things at launch.

1223
00:58:06.400 --> 00:58:09.960
<v Speaker 2>That's why I ask as more. I agree that, like

1224
00:58:10.000 --> 00:58:13.039
<v Speaker 2>that's the reality we live in, but if that could

1225
00:58:13.199 --> 00:58:15.480
<v Speaker 2>change in terms of the calculus for how these companies

1226
00:58:15.519 --> 00:58:19.760
<v Speaker 2>think about these things. And I point to how Fall

1227
00:58:19.920 --> 00:58:25.800
<v Speaker 2>Up four popped and followed Something six popped after after

1228
00:58:25.840 --> 00:58:28.599
<v Speaker 2>the TV show, right, and you're we're seeing the same

1229
00:58:28.599 --> 00:58:31.599
<v Speaker 2>thing now, and should we be thinking about these sorts

1230
00:58:31.639 --> 00:58:33.519
<v Speaker 2>of games as Yeah, I get them out there, well,

1231
00:58:33.519 --> 00:58:35.800
<v Speaker 2>hope they have a good launch, But the reality is

1232
00:58:35.880 --> 00:58:38.719
<v Speaker 2>these things are going to have a different long tail

1233
00:58:38.960 --> 00:58:42.360
<v Speaker 2>than a lot of other games. They're going to reach

1234
00:58:42.440 --> 00:58:45.440
<v Speaker 2>their audience whenever these you know, other moments are going on.

1235
00:58:45.679 --> 00:58:48.920
<v Speaker 2>And especially when you see all the stats of who

1236
00:58:48.960 --> 00:58:53.239
<v Speaker 2>even plays a new game each year? Yeah, right, does

1237
00:58:53.280 --> 00:58:57.039
<v Speaker 2>the average consumer even give much of a shit about

1238
00:58:57.039 --> 00:58:58.800
<v Speaker 2>the launch or is it just like, yeah, you know what,

1239
00:58:58.840 --> 00:59:00.800
<v Speaker 2>I'm going to move for a Star Wars. There is

1240
00:59:00.840 --> 00:59:02.639
<v Speaker 2>a new one of those, right, and they pop on

1241
00:59:02.719 --> 00:59:03.280
<v Speaker 2>and play it.

1242
00:59:03.840 --> 00:59:05.440
<v Speaker 1>Yep, exactly, And it's like a lot of them are

1243
00:59:05.559 --> 00:59:08.559
<v Speaker 1>at this point waiting for things to get added to

1244
00:59:08.599 --> 00:59:11.679
<v Speaker 1>subscription services or whatever else, or to see it on

1245
00:59:11.840 --> 00:59:14.239
<v Speaker 1>sale for a black or a Steam sale or something

1246
00:59:14.280 --> 00:59:17.400
<v Speaker 1>like that. So yeah, I think people are just not

1247
00:59:17.599 --> 00:59:19.800
<v Speaker 1>motivated to move in that first instance when the game

1248
00:59:19.840 --> 00:59:21.519
<v Speaker 1>is the most expensive, especially when they've.

1249
00:59:21.320 --> 00:59:22.840
<v Speaker 3>Been trained to know that it's going to go down

1250
00:59:22.840 --> 00:59:24.920
<v Speaker 3>in price. All right, we got a new poll question.

1251
00:59:24.920 --> 00:59:26.239
<v Speaker 3>We'll get to that here in a second.

1252
00:59:26.239 --> 00:59:28.280
<v Speaker 1>Before we do that, plant, why don't you te people where

1253
00:59:28.280 --> 00:59:29.679
<v Speaker 1>they can find you on the internet what you have

1254
00:59:29.800 --> 00:59:31.480
<v Speaker 1>going on and all of that good stuff.

1255
00:59:32.320 --> 00:59:35.880
<v Speaker 2>Yeah, you can find me and my new show at

1256
00:59:36.000 --> 00:59:38.719
<v Speaker 2>Post dot Games. And again that's like show if like

1257
00:59:39.039 --> 00:59:42.639
<v Speaker 2>you enjoy NPR, if you ever liked a life well wasted.

1258
00:59:42.840 --> 00:59:44.480
<v Speaker 2>I think that's like a great comp.

1259
00:59:44.239 --> 00:59:46.280
<v Speaker 3>From me, it is. I love that show. Yep.

1260
00:59:47.639 --> 00:59:50.519
<v Speaker 2>And you can also find me on The Besties and

1261
00:59:50.559 --> 00:59:54.920
<v Speaker 2>the Resties. That is a video game weekly review show

1262
00:59:55.000 --> 00:59:58.480
<v Speaker 2>basically that I do with my buddies Russ, Frushchik and

1263
00:59:58.639 --> 01:00:03.079
<v Speaker 2>Griffin and Justin mac Roy best known for Adventure Zone

1264
01:00:03.199 --> 01:00:07.119
<v Speaker 2>and my Bimbam. And you can also find me. Yeah,

1265
01:00:07.119 --> 01:00:10.239
<v Speaker 2>I don't know that's enough. Those are great places to

1266
01:00:10.280 --> 01:00:10.599
<v Speaker 2>find me.

1267
01:00:11.039 --> 01:00:14.000
<v Speaker 3>What's what's the next Besties or yeah, the next Besties episode.

1268
01:00:14.039 --> 01:00:14.840
<v Speaker 3>What's the next review?

1269
01:00:15.079 --> 01:00:18.480
<v Speaker 2>What is the next Besties episode? That's I mean probably

1270
01:00:18.639 --> 01:00:21.760
<v Speaker 2>night Rain. Yeah, Like I'm probably we're gonna kind of

1271
01:00:21.800 --> 01:00:24.320
<v Speaker 2>have to do that because it's so big, but I'm

1272
01:00:24.360 --> 01:00:27.000
<v Speaker 2>looking to see, Like what else, I mean, I'm just

1273
01:00:27.199 --> 01:00:29.920
<v Speaker 2>still working my way. Oh the one that is this Friday,

1274
01:00:29.960 --> 01:00:34.760
<v Speaker 2>we're talking about Fantasy Life. Okay, great, have you gotten

1275
01:00:34.760 --> 01:00:35.079
<v Speaker 2>into this?

1276
01:00:35.440 --> 01:00:37.480
<v Speaker 1>No, but everyone's talking about so much that I feel

1277
01:00:37.480 --> 01:00:39.000
<v Speaker 1>the need to, so I might listen to this as

1278
01:00:39.119 --> 01:00:40.440
<v Speaker 1>I play it.

1279
01:00:40.440 --> 01:00:43.840
<v Speaker 2>It is. I am not much of a two screen person. Like,

1280
01:00:43.920 --> 01:00:46.039
<v Speaker 2>if I'm gonna be watching I'm gonna be watching show.

1281
01:00:46.039 --> 01:00:47.360
<v Speaker 2>If I want to play a game, I'm gonna play

1282
01:00:47.400 --> 01:00:50.280
<v Speaker 2>a game right now. With Fantasy Life, man, Fantasy Life

1283
01:00:50.320 --> 01:00:52.320
<v Speaker 2>is a game that is meant to keep your hands

1284
01:00:52.320 --> 01:00:55.320
<v Speaker 2>busy for the rest of your life. It is truly

1285
01:00:55.559 --> 01:01:00.960
<v Speaker 2>bubble wrap the video game, just constant feedback of accomplishment.

1286
01:01:02.079 --> 01:01:05.599
<v Speaker 2>It is such a treat and very cool to see

1287
01:01:05.599 --> 01:01:08.199
<v Speaker 2>that level five. When they made the first one, they

1288
01:01:08.239 --> 01:01:13.480
<v Speaker 2>published it with Nintendo. This weirdly feels more Nintendo polished

1289
01:01:13.639 --> 01:01:17.440
<v Speaker 2>than the original, so they really committed to that bit.

1290
01:01:17.679 --> 01:01:21.360
<v Speaker 2>I'm happy to see it succeeding. Yeah, they did not

1291
01:01:21.480 --> 01:01:23.639
<v Speaker 2>have that on my Bingo card for this year.

1292
01:01:24.239 --> 01:01:26.079
<v Speaker 1>It seems like it's really fine in its audience, which

1293
01:01:26.119 --> 01:01:29.079
<v Speaker 1>is fantastic. All right, new pole question, what are you

1294
01:01:29.079 --> 01:01:32.000
<v Speaker 1>more excited for next week? Switch to launch or SGF

1295
01:01:32.079 --> 01:01:35.000
<v Speaker 1>game announcements? Do you like playing games or do you

1296
01:01:35.039 --> 01:01:36.960
<v Speaker 1>like hearing about games. I'm gonna be curious to see

1297
01:01:36.960 --> 01:01:40.239
<v Speaker 1>your responses everybody. We'll get to that poll question on

1298
01:01:40.360 --> 01:01:44.960
<v Speaker 1>Games Morning's tomorrow. Here on Giant Bomb. Speaking of Giant Bomb,

1299
01:01:45.239 --> 01:01:48.280
<v Speaker 1>in a little bit, we're gonna have Blake Club. Mike

1300
01:01:48.320 --> 01:01:51.920
<v Speaker 1>Manadi is going to be returning to Rascal Jim Henson's Rascal,

1301
01:01:52.199 --> 01:01:54.559
<v Speaker 1>where he's going to look so cool. He's just gonna

1302
01:01:54.559 --> 01:01:56.960
<v Speaker 1>look like the coolest dude you've ever seen. So look

1303
01:01:57.000 --> 01:01:57.400
<v Speaker 1>out for that.

1304
01:01:57.440 --> 01:01:58.119
<v Speaker 3>We'll get to that.

1305
01:01:58.280 --> 01:02:00.480
<v Speaker 1>Might have to be kind of a hot nighttes We've

1306
01:02:00.480 --> 01:02:02.280
<v Speaker 1>got some other stuff happening around that, but we'll see.

1307
01:02:02.320 --> 01:02:05.000
<v Speaker 1>We'll try to do our best, and then we'll be

1308
01:02:05.079 --> 01:02:07.880
<v Speaker 1>back tomorrow with Game Mess Mornings. We'll have voicemail Dump Truck.

1309
01:02:08.039 --> 01:02:09.760
<v Speaker 1>Got to find some time for night Rain this week,

1310
01:02:09.840 --> 01:02:12.119
<v Speaker 1>one one way or another, everybody, so look out for that.

1311
01:02:12.719 --> 01:02:14.800
<v Speaker 1>In the meantime, Chris planned thank you so much for

1312
01:02:14.800 --> 01:02:16.599
<v Speaker 1>hanging out with me today and talking about video games.

1313
01:02:16.599 --> 01:02:17.679
<v Speaker 3>Man, I really appreciate it.

1314
01:02:18.320 --> 01:02:19.679
<v Speaker 2>Thank you for having me, and.

1315
01:02:19.800 --> 01:02:22.280
<v Speaker 1>We'll make it happen again. We'll get you back on

1316
01:02:22.320 --> 01:02:25.440
<v Speaker 1>the show sometime soon. Until then, though, everybody, thank you

1317
01:02:25.480 --> 01:02:27.960
<v Speaker 1>for watching, Thank you for listening. You are the best

1318
01:02:28.000 --> 01:02:30.119
<v Speaker 1>audience in gaming. Until next time, have a good one,

1319
01:02:30.400 --> 01:02:32.000
<v Speaker 1>take care of yourself and goodbye.

1320
01:02:32.800 --> 01:02:33.880
<v Speaker 2>He'll be Lucker, gon't be bit
