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Speaker 1: Hey, everybody, Welcome back to the Game Informer Show, a

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weekly podcast covering the video game industry forrin Us every

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Thursday for discussion about the latest gaming news, reviews, and

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exclusive reveals, alongside Game and Former staff and special guests

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from around the industry. I'm one of your hosts today,

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joined by Marcus Stewart.

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Speaker 3: How you doing, Marcus?

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Speaker 2: Good? Feeling spooky? So I gotta talk about a scary

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game today.

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Speaker 1: Yeah, you're gonna be talking about Silent Hill f Later

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on in the show. You went hands on with the game,

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as well as Ninja guid in Rage Bound, which we'll

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get into in a bit. But before that, we have

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to introduce the newest member of Game Informer, our next

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full time hire.

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Speaker 3: It's Eric Van Allen. Hello. Hello, no longer a guess,

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now permanently a fixture of this Unike those guys and

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pirates of the Caribbean that get like barnacled to the ship. Now,

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I've been here too long and.

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Speaker 2: Were punched enough holes in your membership cards and you

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could turn that in for full like employment. That's how

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that's a.

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Speaker 1: Great membership card, I will say, really good or full

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time employment.

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Speaker 2: Yeah, it's a little bit of fact about how the

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industry works. That's just how you get hired anywhere. We

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all have little cards when we guessed on other people's podcasts.

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Speaker 1: Oh yeah, yeah, he finally, he finally cashed in. Well, Eric, welcome.

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You are our newest video editor, our second video editor.

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It's great to have some company, So welcome officially. Do

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you want to kind of like, let's before we get started.

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Speaker 3: I didn't.

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Speaker 1: I didn't tell you were going to talk about this,

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but I figured, you know, why not, Let's give listeners

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a little more detail about you. What is it is

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the work that you've done in the industry, and then

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tell us some of your favorite games and what makes

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Eric tick.

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Speaker 3: Oh no, I have to talk about me? Oh no, Well,

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if this is therapy hour, all right, Yeah, Hi, I'm Eric.

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You might know me from Destructoid, from US Gamer. If

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you've been following me for a long time, you might

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know me from Compete. I kind of started out in

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the competitive games realm and then moved my way into

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games proper. But I've always kind of been a player

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of either competitive games, League of Legends, DODA to stuff

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like that, or RPGs, which feels like the Polar opposite

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side of the spectrum. Yeah, long time chocolate and vanilla.

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Yeah they go great together, well, chocolate and peanut butter

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really when you think about it, because what is doda

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of not a competitive RPG when you think about it, right,

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Like that's the same thing. So yeah. I also am

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a co host over on Acts of the Blood God,

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an independent RPG podcast with Kat Bailey and Nautia Oxford,

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and I also co host norm DFM with Kennis Shepherd,

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which is a game club style podcast where we play

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back through old games and kind of do critical dissections

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of them. We've done everything from Mass Effect, which is

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where we got our namesake, up through Final Fantasy ten,

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the Last of Us cyberpunk stuff like that. So yeah,

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I've kind of been a lot of places. As for

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my favorite games, they do kind of hue towards either RPGs.

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Final Fantasy ten has always held a very special place

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in my heart, Mass Effect, especially the first one, or

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I don't know, some like odd ball games, I love Shimmee,

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Gammy Tense, Devil Survivor, I love The World Ends with You.

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I really really like tactical games of Valkyria Chronicles or

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even odd indie games. Sisson Sleeper is a pretty high one,

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thirteen Sentinels agis rim. Just anything that feels a little

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bit off the beaten path kind of catches my eye.

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So yeah, that's with me.

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Speaker 1: I feel like you are kind of filling a space

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that we've had open for a little while in terms

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of some of those those games. So I'm sure listeners

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will be happy to have a representative of the sicko,

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weirdo games.

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Speaker 3: I think it'll be great. The siccos are going to thrive. Yeah,

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I mean League of Legends, that's what I do.

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Speaker 2: You have a controversial video game take that you can

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oh yeah, yeah, let's ge people can share. Yeah, we

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need people, just get on it.

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Speaker 3: I do have one. I had to rescind recently because

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I grew up so obviously RPGs in my life. Final

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Fantasy ten was a huge one. When I was young,

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I tried playing Final Fancy nine and I did not

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vibe with it whatsoever. It was totally not my thing,

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and so for eons I was like, oh, Final Fancy nine.

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I don't know why anybody likes that one I have.

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I recently started to play through, Like I'm talking two

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weeks ago, started to play through a Final Fancy nine.

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I'm not saying it's like a secret actual best one

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it is, but it is pretty good.

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Speaker 2: It is.

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Speaker 3: It's pretty good. I'll give you all that.

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Speaker 2: It's anniversary, I.

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Speaker 3: Know, I know. Hey, you asked me for controversy, you

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asked me for for heat. It is is better than

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I thought it would be. But it is also made

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me go back on a previous stance that I used

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to take, which was I want to see fewer remakes remasters.

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I want to see more spin offs, interesting new ideas

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within IP. I rescind that take for Final Fantasy nine,

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which absolutely needs a remaster of some kind. I tried

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playing it on my switch and it runs like it's

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running on the PS one. Man. That needs an update

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asapp So if we can get on that, that'd be great.

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But yeah, yeah, Final Fantasy nine better than I thought

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it was. That's my hot take.

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Speaker 2: That used to be the subtitle before they come back?

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Speaker 1: Yeah yeah, yeah, yeah was Final Fantasy nine? The was

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that our preview that got clipped out on social media

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and we called VV like mark or something like yes,

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two thousand.

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Speaker 2: And one, none of us here, this is none of

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us here before our time this is when the game.

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Speaker 1: I don't know actually I don't actually know who who

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wrote that.

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Speaker 2: Yeah, it was when the game. I don't think it

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had come out yet. I think it was.

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Speaker 3: No, it didn't.

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Speaker 1: Yeah, we didn't know anything about the characters, and so

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some wise ass was it's trying to be funny a

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different again, right.

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Speaker 3: Yeah we do.

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Speaker 1: I just yeah, it was bad, but it made me laugh.

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Speaker 3: So shout out to that relic.

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Speaker 1: Well, Eric, thank you for joining us on the show today.

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We're excited to have you. I think you'll be a

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recurring face on the show going forward. So try to

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be cool, you know, just try to be chill.

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Speaker 3: You know what I mean. I've been doing my whole life.

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Speaker 1: Yeah, we keep it chill here on the game and

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for cool as ice, we say. Listeners just want to

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say thank you for the love on recent episodes. Saw

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last week that our Bloodlines Too podcast was doing pretty

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well on YouTube, so thank you all for your interest

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in that. If we have any new listeners from the

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reddit or the subreddit rather or other places you might

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have found us from that video, thank you and welcome.

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We normally have less of a preamble before we get

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into the show. Who am a kid, and that's not

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true at all, but we're gonna try to get.

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Speaker 3: Into it here in a second.

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Speaker 1: Just want to say this podcast is brought to you

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by Game Informer magazine. Please consider getting a print or

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digital subscription, and that is the best way to help

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us out. If you're one of the folks who is

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having issues getting your first issue delivered, we actually did

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publish a form check your check your inbox. If you

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were somebody who had a Game Informer account within like

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if you had one by June, then you should have

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gotten an email. And if you're one of those people

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who purchased a magazine and you haven't seen it yet,

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let us know. We're running into some issues with USPS

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and we're trying to just make sure we're doing everything

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on our front to get to get everybody what they're owed.

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So for some reason there's been a delay with USPS

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or some other issue, we want to make sure that.

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Speaker 3: Gets solved and we're on top of it. We are.

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It is an active conversation.

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Speaker 1: We're making sure it doesn't happen in the future, but

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of course we want to make it right for those

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of you who have been.

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Speaker 3: Impacted by that, however.

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Speaker 1: Many that is, so we kind of want to just

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we'd love for you to fill out that form and

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we will make things right for you. So I appreciate

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your patience on that. But for the folks who are

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signing up, you have until I think August sixth to

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get our Bloodlines to issue physical that comes with a

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free double sided D and D print poster as well

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sign up. Game Informer dot com slash subscribe. I'm gonna

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be getting on a plane next week headed to our

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next cover story trip with with someone else on the team,

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and that'll be our third issue. It's it's gonna be

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a cool one. So now it's a great time to

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get in on kind of the ground floor of what

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we're building here. And it's an exciting time to be

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working a Game Informer and to be a fan. So

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thank you for sitting through that spiel. I'll just say

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one more time, Game Informer dot com slash subscribe, if

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you're interested in getting a magazine, let's get into the

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show proper, guys. Marcus, I'm gonna throw it over to you.

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You've been playing Ninja Guiden rage Bound. Wesley LeBlanc was

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the one who published his review for us, and it

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seems like he really liked it. But Wes is over

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in China right now for work and can't join us

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on the podcast, but I know that he was really

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really impressed with it and gave it a nine point five. Actually,

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not to kind of color our conversation here like that,

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but just for readers, you know, it seems like this

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is a pretty good, pretty good entry in that series.

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So Marcus, I'll hand it over to you. Tell us

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about Ninja Giden rage Bound.

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Speaker 2: Yeah, so I haven't played nearly as much as Wesley,

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so I would definitely encourage listeners to read his review

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to get a more sort of like a better idea

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of the full scope of what the game has to offer.

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I've only started it the night before, Like, I'm currently

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in the second act of the game, where I'm playing

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as the second protagonist, the Black Spider Clan Woman. But

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the idea of the game is that So it's a

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new two D Ninja Guiden game, going back to the series.

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Roots on nes as part of the Year of the Ninja,

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the Year of Ninja Guiden. Really this is the second

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of what will be three Ninja Guiden releases this year,

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following the Ninja Ga Into Black and at the beginning

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of the year and Nina.

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Speaker 3: It's kind of hard to keep up with, honestly.

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Speaker 2: Yeah, it's like in the Ninja Game four in like October,

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and then like separately of those, there's the new Shenobi

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game that comes out not too long from now, uh

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like pretty soon, I believe. Uh so, yeah, this is

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just we just need a Schweider to come back, and

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this will like complete the year of the Ninja. Yeah, yeah, yeah,

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I'll take.

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Speaker 3: That to kill for a newt shoe.

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Speaker 2: I mean, Sakaro is technically a new atten shoe. It

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started as a ten shu game before it became Sekaro.

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So it's got it's got a little bit of tensu

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left in that game.

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Speaker 3: It's got some DNA. It's definitely not a.

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Speaker 2: Ten I mean you can tell that it was at

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one point.

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Speaker 1: My favorite one was in the the Headless Ape came

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back to kill me.

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Speaker 2: Yeah, after after I threw him a pork bun and

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then he came back. Yeah. No, yes, Ninja Guid and

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rache Mouth so new two D game set in the

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the Yes timeline, like I believe, and correct me if

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I'm wrong. I want to say it takes place after

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Ninja guid In one on ne e s I believe.

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Speaker 3: We'll look it up.

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Speaker 2: Were you Hyabusa, who you do not play ass he

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has to take off to America to basically go play

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the sequels adventure? Did you guys? Did you look it up?

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Speaker 3: I thought you were going to say to go play volleyball,

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because I will tell you that most of my understanding

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of Reu Hyabusa is through Dead or Alive, because I

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believe that is the debtor alive character. Correct to me,

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that is the Dead or Alive character.

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Speaker 2: Just upset so many more people.

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Speaker 3: I know. I'm sorry, I believe. No from Dead or Alive,

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the series of which the Okay, I played Dead or

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Alive three and Dead or Alive five quite a bit.

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Speaker 2: Yes, I mean those are the games.

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Speaker 3: I did look it up for you. It's set alongside

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the event of the first one.

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Speaker 2: Okay, so Ninja Goiden one, so that story is happening

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parallel to this one. So when Reno runs off to

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go deal with that, you play as sort of an

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apprentice of his name Kate Kinji, and you are dealing

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with a separate crisis as the Hayabusa village is attacked

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by invadant demons and the military gets involved, and you

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don't know what is happening, but you've kind of taken

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it upon yourself to be like, well, for you, you

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go do your stuff, go help your father. I think

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I can hold things down here. And this is also

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worth noting this is made by the blasphemous developer, oh

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the game Kitchen. Yeah, so you know, any blasphemist fans

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out there might want to pay attention to this, because

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those games are good, the good metro Venas. This is

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not a Metrovnia. This is just a straight up traditional

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to the action game where yeah, you are running and

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slicing demons apart in a way that you would in

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a traditional ninja guiding game. It feels good, I will say,

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like if he action feels very fluid and fast paced.

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You've got a basic sword attack, but you can do

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a dodge roll, you can kind of dodge jump, and

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kind of one of the central mechanics is that you

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have this sort of this double jump move that you

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can use, like you can bounce off of projectiles, whether

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it's a projectile attack or just maybe like a stage hazard.

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But the game plays without a lot where they kind

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of tasky, like, hey, get past this gap by maybe

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jumping on top of this sure can that this guy's

279
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thrown at you? Maybe time it okay? Or like hey

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this this pit is shooting fireballs upwards at you, so

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you need to time that so you can just like

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kind of like hop across. Will also simultaneously maybe cutting

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down a flying threat, whether it's like weird ninjas on

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like jet packs or the hawks that Ninja Guidan has

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always been notorious for.

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Speaker 1: Does it kind of slow down to give you time

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to reflect a little bit? Like when you reflect, are

288
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you like you know something like orient the Blind Forest? Right,

289
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there's similar similar projectiles in that that you can kind

290
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of use to kind of reflect off of. Oh no,

291
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are you using them the platform or you're purely reflecting them?

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Speaker 2: No, you're using the platform? Like okay, Yeah, so like

293
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time isn't slow at all, Like it's all happening and

294
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I guess real time. Like you can also hit projectiles,

295
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like if someone throws a shriggan atch you, you can hit

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it with your sword, but it doesn't send it back

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at them. It just sort of knocks it away.

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Speaker 3: It just kind of dumpsucks away. Yeah.

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Speaker 2: Yeah, so it's just like another form of defense if

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you can't just dodge it out right. But that seems

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to be the crutch of just like how a lot

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of the level design is. It's just like having really

303
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deviously designed stages where it's like, Okay, can I how

304
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am I supposed to get past this? There's a lot

305
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of stuff coming at me at the same time, and

306
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it's almost got like in at least from what I

307
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see in these early hours, kind of the inn order

308
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of operations to it, because some enemies you can just

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destroy immediately, but then other more powerful enemies that have

310
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this kind of blue glow around them, they can only

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be killed with this I forget the name of it,

312
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but it's essentially like a special charge attack, and you

313
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can either attack certain enemies that have the glow that

314
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are smaller, and then when you kill them, you absorb

315
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their energy and your next attack is this charge attack

316
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that can one shot the bigger kind of blue glowy enemies.

317
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You can kill them the old fashion way, it just

318
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takes longer, so it's kind of encouraged. I'm like, Okay,

319
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there's a little floating skull here. He's got a blue glow.

320
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I'm going to kill that guy, absorb the blue glow,

321
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and then I'm going to use that power to kill

322
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this bigger guy that's in my way. But you have

323
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to do it quickly because the glow power fades after

324
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a few seconds, so you kind of just got to

325
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like act and then because of that, there is like

326
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an order of operations like, Okay, there's three guys here.

327
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One of them is a big glowy guy. There's another

328
00:16:48,840 --> 00:16:51,240
smaller glowy thing here. I should probably kill that small

329
00:16:51,240 --> 00:16:53,759
glowy guy first, use the few seconds I have to

330
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kill the big glowy guy immediately, and then go back

331
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and kill the guy that's just a normal enemy that

332
00:16:58,200 --> 00:17:00,759
I can just take out. There's a tutorial in the

333
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beginning with re you that sort of kind of helps

334
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get you in the habit of doing that. Like there's

335
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some like very quick but kind of well done combat

336
00:17:10,640 --> 00:17:13,160
trials where they do pick you against different enemy combinations

337
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and they just like, hey, you know, figure this out.

338
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It's like it's like half puzzle almost because it's like

339
00:17:19,759 --> 00:17:22,200
a time of it too, So that's that's pretty cool.

340
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I like that so far. It sort of encourages you.

341
00:17:24,359 --> 00:17:27,000
It's sort of like within the span of like a

342
00:17:27,119 --> 00:17:30,880
second just quickly analyze the battlefield as you're moving around

343
00:17:30,960 --> 00:17:33,279
and just sort of picking who you're going to attack

344
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and win and what's like the optim way to do that.

345
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On top of all been platforming at the same time too,

346
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so it's got that nes Ninja guid in kind of

347
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like franticness to it. But at the same time, like

348
00:17:45,759 --> 00:17:48,240
the game is challenging, but at least in this the

349
00:17:48,279 --> 00:17:52,279
first couple of acts it has it become like unbearably difficult,

350
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and just reading Wesley's of the review, it doesn't seem

351
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like it gets to that point, Like it seems like

352
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it's hard, but it doesn't become like any as hard. Now,

353
00:18:00,279 --> 00:18:03,839
granted that's that's different for every person. You know, Wes'

354
00:18:03,880 --> 00:18:05,920
is like me, like him and I are kind of

355
00:18:05,960 --> 00:18:08,200
like the two Souls people and staff and that not

356
00:18:08,240 --> 00:18:09,759
that this is a Soul's game, but him and I

357
00:18:09,799 --> 00:18:13,720
both like difficult games basically, so like his bar for

358
00:18:13,799 --> 00:18:18,640
difficulty might be, like it might not be as higher

359
00:18:18,720 --> 00:18:21,240
or as low for him as it is for others

360
00:18:21,240 --> 00:18:25,119
that are a little more sure, yeah, averse to that stuff.

361
00:18:25,480 --> 00:18:28,599
Speaker 1: You're given the tools and it is fairly manageable in

362
00:18:28,640 --> 00:18:29,400
your experience.

363
00:18:29,640 --> 00:18:32,119
Speaker 2: Yeah, Like every time I've died, it's been like a oh,

364
00:18:32,160 --> 00:18:34,880
I took that jump wrong, I time that wrong, or

365
00:18:35,640 --> 00:18:38,680
you know, it's sometimes it's like your pixel off, like

366
00:18:38,680 --> 00:18:41,119
well if I I should have landed a little short

367
00:18:41,119 --> 00:18:43,559
because you have like pretty decent air control, because like, okay,

368
00:18:43,599 --> 00:18:45,799
if I bounce off this projectile and maybe land just

369
00:18:45,880 --> 00:18:47,799
short of this guy and not on top of him,

370
00:18:48,039 --> 00:18:50,799
I take damage because I can't attack downwards. You can

371
00:18:50,799 --> 00:18:53,319
only attack straight ahead. See, you kind of have to

372
00:18:53,359 --> 00:18:56,960
account for all that. And I think the first boss

373
00:18:56,960 --> 00:19:00,119
fight is kind of a good test of sort of

374
00:19:00,359 --> 00:19:04,640
managing your maneuverability on top of your just how quick

375
00:19:04,680 --> 00:19:06,480
you are hitting that sword, because it's like if you

376
00:19:06,519 --> 00:19:08,799
the faster you tap that salt that that attack button,

377
00:19:08,839 --> 00:19:09,839
the more damage you'll do.

378
00:19:10,480 --> 00:19:13,920
Speaker 1: So but it looks it looks great, Like I'm looking

379
00:19:13,960 --> 00:19:18,599
at the I'm watching like a stream on on Steam

380
00:19:19,160 --> 00:19:22,519
above the the product page, and it's just like seeing

381
00:19:22,519 --> 00:19:25,200
some of the character designs on display, like, uh, there's

382
00:19:25,200 --> 00:19:27,559
a really cool like cyborg demon that shoots a giant

383
00:19:27,559 --> 00:19:30,359
eyeball out of his stomach that looks like really fun

384
00:19:30,400 --> 00:19:31,880
to mess with and to.

385
00:19:32,000 --> 00:19:32,799
Speaker 3: Have to dodge.

386
00:19:33,119 --> 00:19:37,519
Speaker 1: And also just like the environments are so detailed, have

387
00:19:37,640 --> 00:19:40,839
you had any like standout biomes that you've really enjoyed

388
00:19:40,880 --> 00:19:43,079
being in or or have you not really had a

389
00:19:43,160 --> 00:19:45,240
chance to kind of see many of them since you're

390
00:19:45,279 --> 00:19:47,440
only uh one act.

391
00:19:47,240 --> 00:19:50,160
Speaker 2: Deep or so yeah, like nothing that stands out yet,

392
00:19:50,240 --> 00:19:53,079
like cetimony on act too, Like like the first actor

393
00:19:53,160 --> 00:19:55,720
kind of just an high aboose of village, Like there

394
00:19:55,759 --> 00:19:57,720
was a prologue, but it's it's in a force that

395
00:19:57,759 --> 00:20:00,680
you eventually revisit in the first act with just like, oh,

396
00:20:00,680 --> 00:20:02,319
it all looks good, but I haven't seen anything that's

397
00:20:02,359 --> 00:20:05,319
like blown my mind yet. The other big thing with

398
00:20:05,319 --> 00:20:07,400
this game is that there's two different protagonists. So there's

399
00:20:07,920 --> 00:20:12,359
Kinji and then there is a woman who is part

400
00:20:12,400 --> 00:20:14,480
of the Black Spider Clan, which is sort of the

401
00:20:15,079 --> 00:20:20,319
rival clan to the Hyabusa clan. So she eventually becomes

402
00:20:20,400 --> 00:20:23,440
your partner. And I only know this part because I

403
00:20:23,440 --> 00:20:25,720
played the next vest demo where to kind of jump

404
00:20:25,759 --> 00:20:27,400
you forward in the game and you get to play

405
00:20:27,759 --> 00:20:30,799
kind of like what is the real game? Yeah, because

406
00:20:30,839 --> 00:20:35,759
she's she kind of just like somehow just gets inside

407
00:20:35,799 --> 00:20:39,200
of Kenji, and so she's just like in you and

408
00:20:39,640 --> 00:20:44,119
almost like a like like in a ghost form for

409
00:20:44,279 --> 00:20:46,039
lack of a better term, where you can kind of

410
00:20:46,240 --> 00:20:51,200
use her power as Kinji and occasionally play as her

411
00:20:51,599 --> 00:20:55,680
during designated sections because you'll hit like an item that

412
00:20:55,759 --> 00:20:57,400
sort of like draws her around and she's like, I

413
00:20:57,519 --> 00:21:00,920
can handle this, you stay back. And differences between them

414
00:21:01,000 --> 00:21:04,799
is that she throws kunai, so she's entirely projectile based.

415
00:21:04,960 --> 00:21:07,640
She can still do the like projectile kind of bounce

416
00:21:07,799 --> 00:21:10,359
thing that Kinji can do, but other than that, as

417
00:21:10,400 --> 00:21:13,960
far as I can tell, like range combat is her speciality.

418
00:21:14,319 --> 00:21:16,319
And she also has the thing of like, oh, if

419
00:21:16,359 --> 00:21:20,359
she attacks certain colored and amazing in her case it's pink,

420
00:21:20,960 --> 00:21:23,839
she'll get like a charge attack for her next attack.

421
00:21:25,400 --> 00:21:27,519
But yeah, I haven't gotten I haven't totally unlocked that

422
00:21:27,599 --> 00:21:29,960
system yet, so I don't know how like deep that

423
00:21:30,039 --> 00:21:31,720
goes in terms of how to gain utilize that.

424
00:21:34,079 --> 00:21:36,240
Speaker 3: So is it like Curse of the Moon, like Bloodstained

425
00:21:36,240 --> 00:21:37,440
Curse of the Moon where you're just kind of like

426
00:21:37,519 --> 00:21:40,480
doing a little poof and then like you swap to

427
00:21:40,559 --> 00:21:43,319
a different character, Like I'm still caught up on the

428
00:21:44,119 --> 00:21:48,799
physical consequences of the character swapping, like is it a

429
00:21:48,880 --> 00:21:52,400
marble tag in or are we like just swapping, Like

430
00:21:52,480 --> 00:21:54,480
are you just kind of like changing on a dime?

431
00:21:55,440 --> 00:21:58,119
Speaker 2: Kind of Yeah, I can only go again from the

432
00:21:58,200 --> 00:22:00,680
demo and it's been months or however long it's been

433
00:22:00,720 --> 00:22:02,599
since I played that demo. As far as I could tell,

434
00:22:02,599 --> 00:22:07,240
her reminded me of like yeah, like like Kenji is

435
00:22:07,680 --> 00:22:10,759
driving the ship and she is in the passenger seat

436
00:22:11,440 --> 00:22:13,920
until you reach a certain area where you hit an item,

437
00:22:14,000 --> 00:22:17,160
and then she takes over, but Kenji is like still

438
00:22:17,359 --> 00:22:19,680
like he's it's not like she takes over his body

439
00:22:19,759 --> 00:22:21,359
or anything. She just kind of comes out and Kenji

440
00:22:21,440 --> 00:22:23,640
stays behind, and she has to do a little section

441
00:22:23,759 --> 00:22:25,599
that only she can do until you get back to Kenji,

442
00:22:25,680 --> 00:22:27,319
like she'll basically open up a path for him.

443
00:22:27,599 --> 00:22:30,440
Speaker 3: Oh okay, So so she is still like corporeal, like

444
00:22:30,559 --> 00:22:33,400
she is still a person that is like going in

445
00:22:33,519 --> 00:22:34,319
and doing stuff.

446
00:22:35,039 --> 00:22:37,920
Speaker 2: I yeah, as far as I can tell, I don't

447
00:22:37,960 --> 00:22:40,599
know the narrative like sort of context for it, because

448
00:22:40,599 --> 00:22:42,640
at the point that I'm at in the game, an

449
00:22:42,640 --> 00:22:44,839
act too. When an introducer, she is still very much

450
00:22:44,880 --> 00:22:47,279
her own person, like she has not met Kenji yet,

451
00:22:47,680 --> 00:22:49,359
so they're kind of setting her up as like, oh,

452
00:22:49,640 --> 00:22:52,200
this is what she's doing over here, and I assume

453
00:22:52,279 --> 00:22:54,680
that's going to end with and then something happened to

454
00:22:54,759 --> 00:22:58,119
her to where she and Kenji or actually they have met,

455
00:22:58,279 --> 00:23:00,960
but then you get like a yeah, yeah, like maybe

456
00:23:01,000 --> 00:23:03,119
she dies or something and she's like, listen, I need

457
00:23:03,200 --> 00:23:05,640
to I need to put my soul in you or

458
00:23:05,680 --> 00:23:06,200
something like that.

459
00:23:06,519 --> 00:23:10,480
Speaker 3: It's like Piccolo and Nail in the namic saga of

460
00:23:10,680 --> 00:23:13,519
Dragon Ball Z. Now I'm winning, fans back, I'm winning.

461
00:23:14,440 --> 00:23:17,839
It's like Piccolo and Nail. Yeah, okay, yeah, trying to

462
00:23:18,000 --> 00:23:21,079
or farm like Piccolo, Yeah, exactly, yeah.

463
00:23:21,240 --> 00:23:23,799
Speaker 2: Or I wonder if it's even more like if we're

464
00:23:23,799 --> 00:23:26,000
going to keep using anime comparisons, like is it like

465
00:23:26,079 --> 00:23:28,119
a yu gi oh thing of like is she the

466
00:23:28,279 --> 00:23:32,680
pharaoh to Kenji's Yugi and he she takes over during

467
00:23:32,759 --> 00:23:35,400
special times, but otherwise it's Kinji driving.

468
00:23:35,160 --> 00:23:38,680
Speaker 3: The ship or Ugi and Sukina from j j K

469
00:23:39,200 --> 00:23:42,359
something like that. I gotta drop, I gotta drop something

470
00:23:42,400 --> 00:23:46,200
to give people on my side here an yeah, like we're.

471
00:23:46,039 --> 00:23:48,319
Speaker 2: Gonna need We're gonna need anime reference from you in

472
00:23:48,440 --> 00:23:49,440
a second if we want to.

473
00:23:49,920 --> 00:23:50,119
Speaker 3: Yeah.

474
00:23:51,960 --> 00:23:54,920
Speaker 1: I was just thinking, is it like in Full Metal Alchemist,

475
00:23:56,240 --> 00:24:01,279
you know how Alphonse's spirit is tied to a suit

476
00:24:01,319 --> 00:24:04,480
of armor, but he is physically not there.

477
00:24:04,720 --> 00:24:08,319
Speaker 3: He is inside it, he's within it, but he does

478
00:24:08,359 --> 00:24:11,000
not have a physical form. Okay, you know what I'm saying.

479
00:24:11,240 --> 00:24:14,480
It's not as terrible as you on the spot.

480
00:24:14,880 --> 00:24:20,000
Speaker 1: Greed Greed was right there, like Greed, and Ling was like, yeah, yeah,

481
00:24:20,000 --> 00:24:26,359
it's like Greed and and the General, you know, first act,

482
00:24:26,599 --> 00:24:30,400
but the General's uh, I don't spoil anything again.

483
00:24:30,839 --> 00:24:32,880
Speaker 2: Like I said, I'm still working my way to get

484
00:24:32,880 --> 00:24:34,400
to the to that point in the game, because once

485
00:24:34,440 --> 00:24:36,799
you get to that point where they are actively working together,

486
00:24:36,920 --> 00:24:39,519
like that is the bread and butter of what Rage

487
00:24:39,640 --> 00:24:42,920
Bound has to offer. So, you know, probably by the

488
00:24:42,960 --> 00:24:46,440
time I finished this act too, we'll probably when the

489
00:24:46,519 --> 00:24:48,359
game will properly sort of start.

490
00:24:48,559 --> 00:24:51,480
Speaker 1: But I enjoyed It's really like a Gundam, you know,

491
00:24:51,680 --> 00:24:52,920
with a pilot inside.

492
00:24:53,000 --> 00:24:56,880
Speaker 3: We're really all we're all the shinji Akari of our

493
00:24:56,960 --> 00:24:59,319
own a Van Gellian. Yeah, if you think about it,

494
00:24:59,599 --> 00:25:02,319
you know. Yeah, we're all the heroes of our own

495
00:25:02,359 --> 00:25:02,880
Gundam Wing.

496
00:25:03,079 --> 00:25:06,519
Speaker 2: She's kind of like your digimond partner and Kanji like

497
00:25:06,880 --> 00:25:09,119
is the tie to her augu malon?

498
00:25:10,359 --> 00:25:12,880
Speaker 3: Oh okay, yeah, I got Where does Chikachu go when

499
00:25:12,960 --> 00:25:15,519
he goes in the pokeba Well, that's the thing he

500
00:25:15,839 --> 00:25:19,119
doesn't though, he doesn't he hates poke balls. Oh, you're right,

501
00:25:19,240 --> 00:25:19,640
you're right.

502
00:25:19,920 --> 00:25:22,079
Speaker 2: Yeah, he's seeming good reason whatever's on the other side

503
00:25:22,079 --> 00:25:24,359
it is probably not good. Yeah, he's like the pokeball

504
00:25:24,400 --> 00:25:26,920
truth because the other Pokemon or no have no problem

505
00:25:26,960 --> 00:25:28,400
with him. He's the one telling him, like, no, you

506
00:25:28,440 --> 00:25:30,640
don't understand what's actually going on here, you guys, get

507
00:25:31,200 --> 00:25:34,039
like the inside of poke balls is people. You need

508
00:25:34,119 --> 00:25:37,440
to stay out. It's the soiling green of the Pokemon universe.

509
00:25:37,599 --> 00:25:45,279
Speaker 3: Pikachi is posting on like Pika Sky like wake up people, vocabaka.

510
00:25:46,400 --> 00:25:48,880
Speaker 2: It's the most adorable conspiracy theory you've ever heard.

511
00:25:51,279 --> 00:25:52,279
Speaker 3: But yes, it.

512
00:25:52,319 --> 00:25:54,559
Speaker 2: Gets back on track. It is fun so far. I

513
00:25:54,640 --> 00:25:56,640
love to the action games. I'm a big Ninja Guidance

514
00:25:56,680 --> 00:26:00,680
fan and as of now, like I it's it's clicking

515
00:26:00,720 --> 00:26:03,000
the boxes for me, like it plays extremely well, which

516
00:26:03,000 --> 00:26:05,680
I guess shouldn't be surprising because of the pedigree of

517
00:26:06,000 --> 00:26:08,559
the game kitchen, the studio involved, but this seems like

518
00:26:08,640 --> 00:26:11,440
a really fun like it just seems like a fun

519
00:26:11,559 --> 00:26:14,000
sort of retro throwback for the series, because when was

520
00:26:14,079 --> 00:26:16,319
the last two D Ninja guid in, Because you know,

521
00:26:16,359 --> 00:26:18,119
we've been getting the three D ones that Team Ninja

522
00:26:18,119 --> 00:26:20,440
has been made, but hasn't been since the nes since

523
00:26:20,880 --> 00:26:21,960
like like Benja Guiden three.

524
00:26:22,079 --> 00:26:26,119
Speaker 1: Basically, surely there's probably someone game Boy or DS.

525
00:26:26,279 --> 00:26:28,519
Speaker 2: Maybe unless I'm just blanking on any but it's it's

526
00:26:28,559 --> 00:26:31,240
felt refreshing to see the series go back to its roots.

527
00:26:31,279 --> 00:26:33,519
Like I'm enjoying it so far. I think I think

528
00:26:33,599 --> 00:26:36,559
I was like in the mood for something like this.

529
00:26:37,200 --> 00:26:37,359
Speaker 3: You know.

530
00:26:38,319 --> 00:26:42,839
Speaker 1: Yeah, yeah, I'm kind of in the same boat, although

531
00:26:42,880 --> 00:26:45,400
I think I'm more in like a Metroidvana mood maybe

532
00:26:45,519 --> 00:26:50,480
than than like traditional like two D platform or kind

533
00:26:50,519 --> 00:26:50,880
of stuff.

534
00:26:50,920 --> 00:26:52,920
Speaker 3: But yeah, I'm in the mood for something that's like

535
00:26:52,960 --> 00:26:55,319
a little more simple.

536
00:26:55,640 --> 00:26:57,200
Speaker 2: Yeah see, I think I'm kind of like that tours,

537
00:26:57,319 --> 00:26:59,440
Like I love metro Venas, but like every two D

538
00:26:59,519 --> 00:27:01,640
actually game tends to be a Metroidvania now, Like I

539
00:27:01,680 --> 00:27:03,319
feel like we don't get that off of just like

540
00:27:04,440 --> 00:27:07,480
side scroller, Like you're allowed to just do a side

541
00:27:07,480 --> 00:27:09,279
scroller and doesn't have to be amaze.

542
00:27:09,799 --> 00:27:11,680
Speaker 3: That it's totally fair. I feel like there's been a

543
00:27:11,759 --> 00:27:13,960
hunger for it since The Messenger. I feel like The

544
00:27:14,000 --> 00:27:16,880
Messenger came out and people were like, oh right, this

545
00:27:17,079 --> 00:27:20,480
was a style of action game that used to exist.

546
00:27:20,640 --> 00:27:21,799
We used to have a lot of them, and we

547
00:27:21,839 --> 00:27:23,880
don't see a lot of them anymore, or they tend

548
00:27:23,960 --> 00:27:27,880
to just be in the Metroidvania bucket because that's a

549
00:27:28,000 --> 00:27:30,119
way of doing that style of game that people are

550
00:27:30,240 --> 00:27:33,240
very accustomed to. But with the rise of things like

551
00:27:33,319 --> 00:27:36,039
Beat them Ups and other older genres kind of getting

552
00:27:36,079 --> 00:27:40,119
new refreshes nowadays, it's been cool to see like this

553
00:27:40,400 --> 00:27:44,519
style of two D action game, specifically Get in Upgrade,

554
00:27:44,720 --> 00:27:47,079
get brought into a new light to new audiences who

555
00:27:47,119 --> 00:27:49,680
maybe didn't grow up with that stuff, who only know

556
00:27:49,799 --> 00:27:52,839
of Reu Hayabusa because of fighting games in a volleyball game.

557
00:27:53,039 --> 00:27:55,720
Speaker 2: So yeah, it's kind of like how I feel. I

558
00:27:55,759 --> 00:27:57,839
have similar feelings about the action genre, or it feels

559
00:27:57,839 --> 00:27:59,480
like every action game has to be a Soul's like

560
00:27:59,519 --> 00:28:02,599
and can't be and action games like you guys, we

561
00:28:02,680 --> 00:28:05,200
can just do Devil May Cry or something. You know,

562
00:28:05,240 --> 00:28:07,920
it doesn't always have to be it doesn't not everything

563
00:28:07,960 --> 00:28:10,200
has to have soul like souls like mechanics. Like, just

564
00:28:10,279 --> 00:28:14,240
make an action game. It's it's cool, I'll play it probably. Yeah,

565
00:28:14,319 --> 00:28:16,440
metro Venous. Metro Venus and souls like have been so

566
00:28:16,599 --> 00:28:21,079
in vogue that they tend to They're both very oversaturated

567
00:28:21,519 --> 00:28:24,440
subgenres at this point, so I like going back to

568
00:28:24,559 --> 00:28:27,559
the to the old days, you know, just keeping it simple.

569
00:28:27,720 --> 00:28:29,240
Speaker 3: Yeah, I mean I was.

570
00:28:29,400 --> 00:28:32,640
Speaker 1: I was looking up Marcus just to see if there

571
00:28:32,680 --> 00:28:37,759
were other two D releases. There wasn't a Nintendo DS game,

572
00:28:37,799 --> 00:28:39,160
but it was. It was kind of like a three

573
00:28:39,240 --> 00:28:42,680
D three D graphics Dragon Sword. What was it called again,

574
00:28:42,799 --> 00:28:43,759
Dragon Dragon Sword?

575
00:28:44,240 --> 00:28:46,839
Speaker 3: Oh, yeah, that's right. And it kind of had like

576
00:28:46,920 --> 00:28:47,559
on the left.

577
00:28:47,400 --> 00:28:49,200
Speaker 1: Side of the screen was like a top down map

578
00:28:49,519 --> 00:28:52,160
and on the right side is the kind of put

579
00:28:52,200 --> 00:28:53,319
the screen in a funny way.

580
00:28:53,480 --> 00:28:55,559
Speaker 3: Oh did they do the you have to hold it

581
00:28:55,839 --> 00:28:59,200
on it's like vertical or like like up and down,

582
00:28:59,440 --> 00:29:02,680
like like hotel style. It looked I'll have to.

583
00:29:02,680 --> 00:29:04,839
Speaker 1: Look deeper into it, but I was just kind of

584
00:29:04,880 --> 00:29:06,079
like doing a cursory glance.

585
00:29:06,519 --> 00:29:09,720
Speaker 2: Do you want to guess that before you get the

586
00:29:09,799 --> 00:29:11,599
Dragon Sword? Do you want to get or lean dragon Sword?

587
00:29:11,640 --> 00:29:13,079
Do you want to guess the game and former review

588
00:29:13,519 --> 00:29:14,119
score for it?

589
00:29:14,240 --> 00:29:16,599
Speaker 1: Oh yeah, okay, let me let me just like take

590
00:29:16,640 --> 00:29:18,480
a look at like some screenshots real quick.

591
00:29:18,640 --> 00:29:20,519
Speaker 3: It was you have to hold it like a book.

592
00:29:20,599 --> 00:29:24,119
I love those DS games. It makes no sense, no

593
00:29:24,319 --> 00:29:26,440
sense for a ninja guy, and they should it this way.

594
00:29:26,559 --> 00:29:28,519
Speaker 2: But they should have poured it in mobile because now

595
00:29:28,559 --> 00:29:30,519
we have those phones that fold out like books, so

596
00:29:30,599 --> 00:29:31,319
you can make it happy.

597
00:29:31,440 --> 00:29:34,640
Speaker 1: Yeah, okay, so they did do the book fold How

598
00:29:34,680 --> 00:29:35,640
would you play that?

599
00:29:35,799 --> 00:29:39,440
Speaker 3: Because then, like the control stick is down here and

600
00:29:39,799 --> 00:29:42,559
the buttons are up here. So are you doing this?

601
00:29:42,960 --> 00:29:44,880
If it just stylist?

602
00:29:45,319 --> 00:29:47,079
Speaker 2: You have to play like a ninja, Eric, that's how

603
00:29:47,200 --> 00:29:48,039
ninja's play games.

604
00:29:48,319 --> 00:29:52,160
Speaker 3: You're right, yeah, like books like that works really well

605
00:29:52,200 --> 00:29:55,759
for a Hotel Dusk specifically, but I don't know that

606
00:29:55,839 --> 00:29:57,000
it works for ninja guy.

607
00:29:57,880 --> 00:30:00,640
Speaker 1: All right, I'm going to look up a quick gameplay.

608
00:30:02,799 --> 00:30:04,599
Speaker 2: This wass to be like an all in the spot

609
00:30:04,720 --> 00:30:06,440
like you have to get you're doing research.

610
00:30:06,480 --> 00:30:09,359
Speaker 1: Okay, okay, I'm watching some gameplay.

611
00:30:09,480 --> 00:30:11,519
Speaker 3: I'll put a number in without looking at anything but

612
00:30:11,599 --> 00:30:19,200
two screenshots. I'm going six point twenty five. Okay, I'm

613
00:30:19,279 --> 00:30:22,640
going I'm going to five out of ten.

614
00:30:23,359 --> 00:30:26,880
Speaker 2: Okay, Eric's closer. It was actually a seven point seventy five.

615
00:30:27,920 --> 00:30:30,880
That's not a bad score, you know, like just shy

616
00:30:30,920 --> 00:30:34,079
hi an eight. So it turns out who wrote that review,

617
00:30:34,119 --> 00:30:37,599
so we can chame them. I'm looking at the Wikipedia page.

618
00:30:37,720 --> 00:30:39,920
I don't think they quoted us. I'm looking at the

619
00:30:40,039 --> 00:30:44,160
quotes from other outlets. You probably the search on the website.

620
00:30:44,279 --> 00:30:46,720
Speaker 1: I'll go go through the magazine archive to find it.

621
00:30:46,880 --> 00:30:48,880
Speaker 2: Yeah. That's a good that's a good, uh, you know,

622
00:30:49,000 --> 00:30:51,720
way to to promote the fact that you can read

623
00:30:51,799 --> 00:30:53,640
every issue of Game and Former magazine if you become

624
00:30:53,680 --> 00:30:54,759
a free member on the site.

625
00:30:55,079 --> 00:30:58,240
Speaker 1: Just saying, you know, yep, every issue from nineteen ninety

626
00:30:58,279 --> 00:31:01,640
one to twenty twenty four. Dole for free Game Informer

627
00:31:01,680 --> 00:31:02,079
dot com.

628
00:31:02,559 --> 00:31:05,880
Speaker 3: Yeah, well cool. Yeah, there was a game Boy game,

629
00:31:05,920 --> 00:31:08,680
but it was it was Ninja Got in Shadow.

630
00:31:09,759 --> 00:31:10,160
Speaker 2: Don't know that.

631
00:31:11,880 --> 00:31:15,000
Speaker 1: Yeah that was art looks it looks cool? Is in

632
00:31:16,200 --> 00:31:18,839
we did to release nineteen eighty five. He was a

633
00:31:18,920 --> 00:31:21,920
licensed edit of a proposed Ninja guid in game Boy

634
00:31:22,000 --> 00:31:24,519
port and serves as a pretty cool to the original game,

635
00:31:24,599 --> 00:31:27,160
set in a retro futuristic version of nineteen eighty five.

636
00:31:27,359 --> 00:31:28,799
Speaker 3: Oh sorry, it wasn't released. It was.

637
00:31:30,359 --> 00:31:34,839
Speaker 1: One I saw nineteen eighty five, but that was part

638
00:31:34,839 --> 00:31:35,279
of the story.

639
00:31:35,359 --> 00:31:37,000
Speaker 2: The game is set in nineteen eighty five.

640
00:31:37,119 --> 00:31:41,480
Speaker 1: Yes, yeah, yeah, yeah, but uh, thanks Wikipedia, I appreciate you,

641
00:31:42,200 --> 00:31:46,359
and I'm playing Wikipedia. Hey, I donate to Wikipedia. We

642
00:31:46,400 --> 00:31:49,759
need we need Wikipedia as a resource. Uh and in

643
00:31:49,839 --> 00:31:53,720
the age that we are entering. But well, cool, that

644
00:31:53,960 --> 00:31:56,359
was a Ninja Guiden rage bound.

645
00:31:56,839 --> 00:31:59,880
Speaker 3: I think we're walking through that or not today.

646
00:32:00,359 --> 00:32:03,160
Speaker 2: It's out like this week as of we're recording.

647
00:32:03,160 --> 00:32:03,200
Speaker 3: It.

648
00:32:03,279 --> 00:32:04,880
Speaker 2: Might be it's probably already out by the time we're

649
00:32:04,880 --> 00:32:08,240
listening to it, honestly, or listening to us. But yeah,

650
00:32:08,279 --> 00:32:13,559
it's on everything pretty much switch to well I don't think,

651
00:32:13,559 --> 00:32:16,799
I don't say that switched too, but switch. Yeah. It's

652
00:32:16,839 --> 00:32:20,079
out tomorrow, July thirty. First, at the time that we're recording.

653
00:32:20,480 --> 00:32:22,039
Speaker 3: Oh wait, I guess I got to get used to

654
00:32:23,599 --> 00:32:29,559
between the two. It is. It is Joe Joe Juba.

655
00:32:30,079 --> 00:32:33,559
I believe that is a Joe jubiter because he was

656
00:32:33,599 --> 00:32:37,000
the he was the action like stylish action guy. We

657
00:32:37,119 --> 00:32:39,920
were only doing first name bylines on this one, so

658
00:32:39,920 --> 00:32:41,160
I'm gonna have to go all the way back to

659
00:32:41,200 --> 00:32:45,920
the mask to verify there wasn't another Joe. Okay, if

660
00:32:45,920 --> 00:32:48,799
it's your jew, I trust you, Joe.

661
00:32:48,839 --> 00:32:50,480
Speaker 2: In twenty ten, it would have to be Jubo.

662
00:32:50,799 --> 00:32:52,200
Speaker 3: Yeah, yeah, yeah, it is Joe Juba.

663
00:32:53,119 --> 00:32:55,359
Speaker 1: Yeah, I trust Joe Juba. All right, yeah, all right,

664
00:32:56,880 --> 00:32:58,880
I guess we're I guess we won't roast him.

665
00:32:59,519 --> 00:33:02,680
Speaker 2: Somebody else, so my old boss Joju. But we can't

666
00:33:02,799 --> 00:33:03,119
roast them.

667
00:33:03,880 --> 00:33:03,920
Speaker 3: No.

668
00:33:05,119 --> 00:33:09,480
Speaker 1: Well cool, let's get into Wildgate, which Eric and I

669
00:33:09,640 --> 00:33:12,640
have been playing. It's a I talked about it a

670
00:33:12,720 --> 00:33:15,640
few months ago on the podcast. I think actually Eric

671
00:33:15,759 --> 00:33:18,079
might have guessed on that episode of the show, but

672
00:33:18,240 --> 00:33:21,799
it is I think, like you know, the Quick, kind

673
00:33:21,839 --> 00:33:24,599
of Quick and Dirty comparison is Sea of Thieves in space.

674
00:33:25,359 --> 00:33:31,319
You are piloting a variety of different ships, so you

675
00:33:31,400 --> 00:33:34,160
can kind of unlock a few of them and kind

676
00:33:34,160 --> 00:33:36,200
of pick before you go into the match. Each of

677
00:33:36,279 --> 00:33:39,839
them have their own kind of quirks and benefits to them,

678
00:33:39,880 --> 00:33:43,599
and they're all a little structurally different, so you kind

679
00:33:43,599 --> 00:33:45,359
of have to get used to where things are placed

680
00:33:45,400 --> 00:33:47,640
in the ships but zooming out.

681
00:33:47,759 --> 00:33:54,599
Speaker 3: It is a PvP V style game where you are.

682
00:33:55,039 --> 00:33:59,400
Speaker 1: Loading into the nebula the the I think they call it.

683
00:33:59,440 --> 00:34:01,240
Speaker 3: There's an actual proper noun for it.

684
00:34:01,319 --> 00:34:04,839
Speaker 1: But you're loaded into like the space along with four

685
00:34:04,960 --> 00:34:10,320
or five other ships, all with like full human teams,

686
00:34:10,519 --> 00:34:15,880
so you are working together with up to three other people,

687
00:34:16,079 --> 00:34:22,440
so four people team, four person teams, and you're all

688
00:34:22,519 --> 00:34:25,199
trying to find something called the Artifact, which is this

689
00:34:25,599 --> 00:34:27,079
cool glowy.

690
00:34:28,480 --> 00:34:32,039
Speaker 3: It looks like the precursor orbs from Jack and Daxter. Oh,

691
00:34:32,239 --> 00:34:34,840
you're right, it looks just like them. I think about

692
00:34:34,840 --> 00:34:37,719
it every time. Yeah, wow, that's a good call.

693
00:34:38,000 --> 00:34:43,800
Speaker 1: Yeah. And you are trying to identify where this artifact

694
00:34:43,960 --> 00:34:45,960
is within the map while all the other ships and

695
00:34:46,039 --> 00:34:48,840
teams are doing the same thing. Identifying it. You have

696
00:34:48,960 --> 00:34:51,800
to sort of get through a go through a gauntlet

697
00:34:51,920 --> 00:34:56,719
that's somewhat challenging and long, and once the artifact has

698
00:34:56,760 --> 00:34:59,920
been found and taken by you, everyone else is alerted

699
00:35:00,119 --> 00:35:04,480
of its whereabouts and so you then have to wait

700
00:35:05,440 --> 00:35:08,920
enough time for the wild gate, which is you.

701
00:35:08,960 --> 00:35:11,920
Speaker 3: Know the namesake. Yeah, in the game.

702
00:35:12,280 --> 00:35:14,039
Speaker 2: Is it weird that every time you say the name

703
00:35:14,159 --> 00:35:16,239
it makes me want I want to hear you say

704
00:35:16,280 --> 00:35:23,400
it in the wild Thing like melody, like wow, Like

705
00:35:23,559 --> 00:35:27,199
I just my brain wants you to say it like that.

706
00:35:27,559 --> 00:35:29,199
Speaker 1: I was thinking where the wild Things are and I

707
00:35:29,360 --> 00:35:31,480
was like, what, there's a is there a quote from

708
00:35:31,480 --> 00:35:33,559
the movie that you really like?

709
00:35:36,239 --> 00:35:36,440
Speaker 3: Yeah?

710
00:35:36,599 --> 00:35:39,719
Speaker 1: So the Wildgate is on a timer and sometimes you

711
00:35:39,760 --> 00:35:41,800
can find the artifact and you have to wait a

712
00:35:41,880 --> 00:35:44,559
while for the wildgate to open, and everyone on the

713
00:35:44,639 --> 00:35:46,760
map can. Once you've found the Wildgate, you can kind

714
00:35:46,800 --> 00:35:49,400
of see what the percentage is at before it opens,

715
00:35:49,920 --> 00:35:52,679
and then once the Wildgate is open, it is a

716
00:35:53,079 --> 00:35:55,119
sort of free for all to see who can get

717
00:35:55,159 --> 00:35:58,719
the artifact on their ship and escape to the wild

718
00:35:58,800 --> 00:36:03,239
Gate before they are destroyed. It's an extraction game basically,

719
00:36:03,280 --> 00:36:07,039
behind kind of kind of I don't want that to

720
00:36:07,079 --> 00:36:07,880
scare people off.

721
00:36:08,119 --> 00:36:11,360
Speaker 3: It is, yeah, you can take it away. The thing

722
00:36:11,480 --> 00:36:14,480
that I think while Gay does that's really really smart

723
00:36:15,239 --> 00:36:17,840
is it eschees a lot of the things that other

724
00:36:18,000 --> 00:36:21,440
extraction shooters try to do. One of them is kind

725
00:36:21,480 --> 00:36:24,800
of the in game progression, out of game progression. So

726
00:36:25,079 --> 00:36:28,159
in a game like Tarkov where you get cool stuff

727
00:36:28,199 --> 00:36:29,800
and you extract it and then you can bring it

728
00:36:29,880 --> 00:36:34,079
back into another whatever. The opposite of an extraction is

729
00:36:34,159 --> 00:36:39,840
like an interaction in an incursion, and that's a good word.

730
00:36:40,000 --> 00:36:44,559
That's that's a ten dollars word right there. That's you're

731
00:36:44,599 --> 00:36:47,440
not really doing that. It has more of the cadence

732
00:36:47,679 --> 00:36:52,159
of just kind of a traditional shooter game where you're

733
00:36:52,199 --> 00:36:55,239
picking a character, you're loading in. You have different ships

734
00:36:55,280 --> 00:36:58,519
that you can unlock by choosing your battle you set

735
00:36:58,559 --> 00:37:01,840
like kind of a battle pass progress type thing. I

736
00:37:01,960 --> 00:37:04,480
don't think there is actually a battle pass in this.

737
00:37:06,519 --> 00:37:10,840
Their progression tracks that you earn XP on and get

738
00:37:11,239 --> 00:37:15,920
more skins, more self Valeriant works. Actually, people played Valorous, select.

739
00:37:15,920 --> 00:37:18,960
Speaker 1: A hero and as you prioritize, no matter who you're playing,

740
00:37:19,519 --> 00:37:23,519
you're kind of investing in their progression system, and then

741
00:37:23,599 --> 00:37:27,800
as you go you will unlock items and cosmetics as

742
00:37:27,920 --> 00:37:28,159
you go.

743
00:37:28,519 --> 00:37:30,320
Speaker 3: And that's kind of similar to how Wildgate work, right,

744
00:37:30,559 --> 00:37:33,480
So I stress all that because you're not trying to

745
00:37:33,599 --> 00:37:36,880
get something and get out necessarily, you're trying to either

746
00:37:37,000 --> 00:37:40,800
be the last crew standing or get the artifact and

747
00:37:40,920 --> 00:37:44,119
extract with it. And instead of having it be like, oh,

748
00:37:44,119 --> 00:37:45,519
I'm trying to get my stuff and get out and

749
00:37:45,599 --> 00:37:48,159
deal with players and kind of do that sort of

750
00:37:48,239 --> 00:37:51,480
social side of things in that respect, which can be

751
00:37:51,679 --> 00:37:53,679
cool in its own way, but can also lead to

752
00:37:53,760 --> 00:37:57,239
a lot of griefing, a lot of just trying to

753
00:37:57,280 --> 00:37:59,679
scrounge what you can and get out really fast type

754
00:37:59,719 --> 00:38:03,639
game play. Instead, you are really focused on the action,

755
00:38:04,280 --> 00:38:07,159
and specifically the action that your team is capable of doing,

756
00:38:07,239 --> 00:38:10,960
because they have tried. The team has tried to put

757
00:38:11,000 --> 00:38:15,280
together this set of different skills and abilities and ship

758
00:38:15,400 --> 00:38:19,199
types and weapons that might, you know, incentivize you to

759
00:38:19,320 --> 00:38:22,119
want to play certain ways. Maybe you're running a faster ship,

760
00:38:22,480 --> 00:38:24,880
it's a little bit sneakier, can move a little bit,

761
00:38:25,000 --> 00:38:27,880
has better maneuverability, and so maybe you don't want to

762
00:38:27,920 --> 00:38:31,280
try and be the last crew standing. Maybe you want

763
00:38:31,320 --> 00:38:33,960
to get the artifact and get out before some of

764
00:38:34,000 --> 00:38:37,559
the larger warships can beat you in a straight on fight.

765
00:38:38,039 --> 00:38:40,760
But I think the other cool thing is that while

766
00:38:40,760 --> 00:38:43,519
there is shooting, and the shooting is really fun because

767
00:38:43,519 --> 00:38:46,280
there's a lot of zero g in this game and

768
00:38:46,360 --> 00:38:49,000
a lot of really cool space physics. If you've played

769
00:38:49,039 --> 00:38:52,440
say Outer Wilds, you might get really into the idea

770
00:38:52,519 --> 00:38:55,599
of moving bodies within a zero G environment and the

771
00:38:55,639 --> 00:38:58,440
sort of trajectories and thought process and planning you have

772
00:38:58,519 --> 00:39:01,880
to do in that environment. But also you have these cannons,

773
00:39:02,000 --> 00:39:04,760
and you have piloting the ship, and you have different

774
00:39:04,880 --> 00:39:06,960
systems that you can loot. So when you go into

775
00:39:07,000 --> 00:39:10,039
a POI a point of interest and you clear it,

776
00:39:10,119 --> 00:39:11,960
you do kind of the sub objective in there. Maybe

777
00:39:12,079 --> 00:39:16,239
kill some creeps, take out some eggs, fix some engines,

778
00:39:16,360 --> 00:39:19,079
or repair some things, loop pops out, and you can

779
00:39:19,119 --> 00:39:22,239
get cannons, which are great. They make your ship stronger.

780
00:39:22,320 --> 00:39:25,119
You have better weapons. You can actually get special weapons

781
00:39:25,199 --> 00:39:27,719
that are limited ammos, so maybe like a super powerful

782
00:39:27,760 --> 00:39:30,679
sniper rifle or something like that. But then you also

783
00:39:30,760 --> 00:39:33,920
get little gadgets like a clampjet, which is one of

784
00:39:34,000 --> 00:39:36,480
my favorites, that you can stick on somebody's ship or

785
00:39:36,559 --> 00:39:38,679
on your own ship, and then you shoot it and

786
00:39:38,760 --> 00:39:41,840
it basically fires, and it's like hitting a fire extinguisher

787
00:39:41,920 --> 00:39:44,639
with a handgun, where it just takes off really fast.

788
00:39:45,360 --> 00:39:47,480
And so we were in a fight with a ship

789
00:39:47,760 --> 00:39:49,679
and I was like, hold on, and I grabbed a

790
00:39:49,760 --> 00:39:53,000
clamp jet and I jumped out the air lock, scooted

791
00:39:53,079 --> 00:39:55,400
my way down to the enemy ship, stuck a clamp

792
00:39:55,480 --> 00:39:57,440
jet on the top of it and then shot it,

793
00:39:57,639 --> 00:40:01,000
and it just rocketed them down into an asteroid field,

794
00:40:01,800 --> 00:40:04,159
like out of control, and the whole time they're like,

795
00:40:04,280 --> 00:40:07,079
oh my god, what's happening, what's happening. It's like cool

796
00:40:07,280 --> 00:40:09,920
moments like that that feel very interactive and very different

797
00:40:10,000 --> 00:40:13,599
from what you would expect from a traditional first person

798
00:40:14,199 --> 00:40:18,039
extraction shooter type game. And I think those interactions are

799
00:40:18,079 --> 00:40:21,480
what make this game so interesting is that you're not

800
00:40:21,760 --> 00:40:23,920
just kind of playing a traditional shooter. You have lots

801
00:40:23,960 --> 00:40:28,519
of moments where you're honestly panicking, You're freaking out. There's

802
00:40:28,840 --> 00:40:32,239
two ships coming at you from different directions. The artifacts

803
00:40:32,320 --> 00:40:34,840
been found. You're trying to figure out how you maneuver

804
00:40:34,960 --> 00:40:37,719
through an asteroid field and block cover or get into

805
00:40:37,760 --> 00:40:41,400
a nebula cloud and hide and lay low or repair things.

806
00:40:41,559 --> 00:40:45,719
And it's just constant action. But there's a great rise

807
00:40:45,760 --> 00:40:48,440
and fall to it too, where you have those moments

808
00:40:48,480 --> 00:40:51,239
of looting those areas and bringing stuff back and being like, Okay,

809
00:40:51,280 --> 00:40:52,960
do we feel ready to fight? Do we feel ready

810
00:40:53,000 --> 00:40:55,599
to do stuff? Get on the probes, use these probes

811
00:40:55,639 --> 00:40:58,239
to fly around and scan things and scout people out oh,

812
00:40:58,320 --> 00:41:00,599
I see somebody probing us. They came from that direction.

813
00:41:00,719 --> 00:41:03,360
We need to look out for that, and just so

814
00:41:03,480 --> 00:41:07,400
many cool little things. There was a game I played

815
00:41:07,440 --> 00:41:10,559
a long time ago on Unreal Tournament two thousand and

816
00:41:10,639 --> 00:41:14,239
four that was a modrout two thousand and four where

817
00:41:14,280 --> 00:41:17,960
you were on these hot air balloon zeppelins and they

818
00:41:18,039 --> 00:41:20,559
all had cannons on them, and you had to manually

819
00:41:20,679 --> 00:41:24,440
load the cannons with different AMMO types and then light

820
00:41:24,519 --> 00:41:27,079
the fuse and then aim the cannon and fire it.

821
00:41:27,239 --> 00:41:29,440
And so if you matched up with a good crew

822
00:41:29,480 --> 00:41:33,400
of people, we'd be on voicecomms and like I'd be

823
00:41:33,519 --> 00:41:35,679
manning the cannon and aiming it, and somebody else would

824
00:41:35,719 --> 00:41:37,920
be loading it and lighting the fuse, and I'd be

825
00:41:37,960 --> 00:41:40,920
trying to track it. I'd be like, all right, ready, fire, firefire, Okay,

826
00:41:41,000 --> 00:41:43,679
give me give me the missile round. Stop putting cannonball

827
00:41:43,719 --> 00:41:45,800
in there. Let's do a different round that'll work better

828
00:41:45,880 --> 00:41:47,960
at this distance. And stuff like that. You have to

829
00:41:48,079 --> 00:41:51,119
lead shots because they're moving targets within that space, and

830
00:41:52,199 --> 00:41:55,559
it's it's so interesting because of that. It's so fascinating

831
00:41:55,639 --> 00:41:58,719
because of that, And so I think CEA thieves becomes

832
00:41:58,760 --> 00:42:01,760
the comparison, not just because cause you're in this sort

833
00:42:01,800 --> 00:42:05,199
of survival environment with a crew of people on a ship,

834
00:42:05,239 --> 00:42:08,679
but because it has that feeling of big maneuvering almost

835
00:42:08,840 --> 00:42:13,719
lumbering bodies in a space and that works so well.

836
00:42:14,480 --> 00:42:17,559
Speaker 2: Is this is it? Is it viable or even possible

837
00:42:17,599 --> 00:42:19,119
to play this by yourself like that?

838
00:42:19,880 --> 00:42:22,280
Speaker 3: You can solo cue, But I don't think you can

839
00:42:22,679 --> 00:42:26,280
hop in with a ship just by yourself. Yeah you can,

840
00:42:27,159 --> 00:42:28,199
you can do no phil.

841
00:42:28,440 --> 00:42:31,559
Speaker 1: So I have played with three people actually, as playing

842
00:42:31,559 --> 00:42:36,840
with Leovader and one of our friends, Samir, and we

843
00:42:37,000 --> 00:42:40,000
got a team bonus for only having three people on

844
00:42:40,079 --> 00:42:43,079
our team, and so the game introduced a few So

845
00:42:43,159 --> 00:42:45,719
one of the mechanics in the game, or one of

846
00:42:45,760 --> 00:42:50,079
the systems rather is your ship has a frost. It's

847
00:42:50,280 --> 00:42:53,360
you use you got and collect samples of like these

848
00:42:53,480 --> 00:42:56,559
ice trunks from space and bring them back and deposit

849
00:42:56,639 --> 00:43:02,599
them in your ship's repository, and then you can Every

850
00:43:02,599 --> 00:43:05,800
ship is powered by a reactor, and so the reactor

851
00:43:05,840 --> 00:43:08,719
has two functions. Number one, the enemy team can come

852
00:43:08,760 --> 00:43:11,199
onto your ship or you can go on theirs. And

853
00:43:12,199 --> 00:43:15,400
if you hold down the interact button, you can set

854
00:43:15,480 --> 00:43:18,960
off the enemy team's reactor and it starts a countdown

855
00:43:19,039 --> 00:43:21,400
and the ship will self destruct after I think it's

856
00:43:21,440 --> 00:43:24,760
something like twenty or thirty seconds. And then the other

857
00:43:24,880 --> 00:43:28,199
function that it serves is that when you're losing health

858
00:43:28,280 --> 00:43:30,599
when your ship is being shot, and once they have

859
00:43:30,639 --> 00:43:34,239
penetrated your shields, which recharge over time, they can then

860
00:43:34,320 --> 00:43:37,719
hit your actual hole and if your haul is hit,

861
00:43:38,079 --> 00:43:40,559
you take direct damage. And like every ship has a

862
00:43:40,639 --> 00:43:43,679
health bar, and every I want to say like ten

863
00:43:43,719 --> 00:43:46,519
to fifteen seconds, there's a button on your reactor you

864
00:43:46,679 --> 00:43:50,000
hit and if you have ice in your repository then

865
00:43:50,159 --> 00:43:51,119
it will heal the ship.

866
00:43:51,960 --> 00:43:53,440
Speaker 3: I think like ten points.

867
00:43:53,679 --> 00:43:56,320
Speaker 1: Yeah, And there are some modifiers you can get in

868
00:43:56,480 --> 00:43:58,719
terms of like how much health your ship has. If

869
00:43:58,760 --> 00:44:02,000
you blow up another ship and you go to their

870
00:44:02,400 --> 00:44:05,119
kind of the graveyard of the ship, you can extract

871
00:44:05,199 --> 00:44:09,000
their ship corp and install it in yours for extra health.

872
00:44:09,000 --> 00:44:11,599
I think it's like ten percent more health on your ship.

873
00:44:12,800 --> 00:44:14,159
Speaker 3: And a lot of those, like.

874
00:44:14,480 --> 00:44:19,159
Speaker 1: Dynamics can also be at play mid fight, so you know,

875
00:44:19,719 --> 00:44:22,480
having people board your ship or sending Eric go and

876
00:44:22,559 --> 00:44:24,639
try to steal one of their guns out of their ship.

877
00:44:24,800 --> 00:44:27,679
Speaker 3: I boarded a ship at one point took out the

878
00:44:27,840 --> 00:44:31,039
pilot and two of the gunners and then tore a

879
00:44:31,159 --> 00:44:34,599
cannon off of one of their cannon inmplacements, and you

880
00:44:34,679 --> 00:44:36,920
can use a button to teleport back to your ship

881
00:44:36,960 --> 00:44:39,360
after a short cool down. So I took the canon,

882
00:44:39,519 --> 00:44:44,239
teleport it back, installed it on our gun like arsenal,

883
00:44:44,760 --> 00:44:47,639
and then just started firing on them with their own cannon,

884
00:44:48,039 --> 00:44:52,079
which was so cool and feels like you're kind of

885
00:44:52,159 --> 00:44:57,760
playing this again pirates outlaws. This this sort of no

886
00:44:58,119 --> 00:45:00,760
laws out here. There's no chivalr code that we have

887
00:45:00,880 --> 00:45:02,480
to abide by in the way that we're fighting with

888
00:45:02,559 --> 00:45:05,360
each other while just trying to get the artifact and

889
00:45:05,440 --> 00:45:08,280
get out or be the last crew around. And you

890
00:45:08,320 --> 00:45:11,960
can do so much cool stuff with that, and there's

891
00:45:11,960 --> 00:45:13,639
a lot of roles to fill on the ship.

892
00:45:13,760 --> 00:45:18,599
Speaker 1: There's six or seven different characters that you can you

893
00:45:18,679 --> 00:45:21,719
can play with, and they each have they kind of fulfill.

894
00:45:22,679 --> 00:45:25,119
One of them is more of like a I think

895
00:45:25,159 --> 00:45:27,920
his name is Adrian. He has a jet pack that's

896
00:45:28,000 --> 00:45:32,800
his like core ability that lets him get places like

897
00:45:32,920 --> 00:45:35,119
really quickly, and he can kind of he's like your

898
00:45:35,199 --> 00:45:37,360
explorer guy, like if you need to get if you

899
00:45:37,400 --> 00:45:39,880
want to attack another ship and board them, he can

900
00:45:39,960 --> 00:45:43,840
get there really quickly. There's another character she can do

901
00:45:44,039 --> 00:45:45,400
like a long range teleport.

902
00:45:47,039 --> 00:45:48,199
Speaker 3: There's a go this like.

903
00:45:48,760 --> 00:45:52,079
Speaker 1: Badass looking goat guy, and he's like a ship defender

904
00:45:52,400 --> 00:45:53,800
and he has a lot of perks, so like when

905
00:45:53,840 --> 00:45:57,199
people board your ship, he can see their outline through

906
00:45:57,199 --> 00:46:00,480
the walls. And he also has a couple other when

907
00:46:00,519 --> 00:46:03,000
he's on the ship. So I think if somebody comes

908
00:46:03,039 --> 00:46:06,039
on the ship and the goat guy kills them, he

909
00:46:06,199 --> 00:46:10,400
gets like regenerative health. And there's a lot of different characters.

910
00:46:10,440 --> 00:46:13,559
There's several different characters. One is a robot who doesn't

911
00:46:13,599 --> 00:46:18,239
have to worry about managing oxygen, whereas the other characters there,

912
00:46:18,400 --> 00:46:20,639
you have an oxygen meter you have to worry about.

913
00:46:20,639 --> 00:46:23,320
And so if your ship gets blown up in certain

914
00:46:23,360 --> 00:46:27,599
places and the vacu the seal is broken, you will

915
00:46:27,719 --> 00:46:30,960
no longer have oxygen in your ship until you repair

916
00:46:31,039 --> 00:46:31,840
that part of your ship.

917
00:46:32,360 --> 00:46:34,199
Speaker 3: And so there's a lot of that kind of at play.

918
00:46:35,840 --> 00:46:40,840
Speaker 1: While you'll explore certain pois and there'll be certain challenges that, oh,

919
00:46:40,920 --> 00:46:44,760
this area in the map, you it especially drains your

920
00:46:44,880 --> 00:46:47,519
your oxygen consumption, and so you have to kind of

921
00:46:47,639 --> 00:46:52,000
manage going and completing these objectives while also like, oh,

922
00:46:52,079 --> 00:46:54,280
I need to get to this oxygen event to make

923
00:46:54,320 --> 00:46:58,000
sure that I don't die on this little excursion. And

924
00:46:58,679 --> 00:46:59,920
Eric kind of talked about it. There's a lot of

925
00:47:00,119 --> 00:47:03,320
different there's a lot of variety in the cannons that

926
00:47:03,360 --> 00:47:05,199
you can equip to your ship. Yeah, one of them,

927
00:47:05,280 --> 00:47:08,280
I love the sniper one. It's like super long range.

928
00:47:08,760 --> 00:47:10,880
There's another one that is sort of like a big

929
00:47:11,039 --> 00:47:15,719
charge shot and the further the further you are away

930
00:47:15,760 --> 00:47:19,639
from them, the more damage it does. And so you're

931
00:47:19,719 --> 00:47:22,320
kind of like incentivized to kind of keep distance and

932
00:47:22,480 --> 00:47:25,920
hit these big shots. There's the quad cannon, which is

933
00:47:26,039 --> 00:47:29,519
just kind of like you're kind of almost like a shotgun,

934
00:47:29,719 --> 00:47:31,559
kind of like just like your kind of.

935
00:47:31,599 --> 00:47:34,960
Speaker 3: Mid range short to mid range. It's it's begun too,

936
00:47:35,440 --> 00:47:38,039
you know. If you start with gun one, it's gun too,

937
00:47:38,320 --> 00:47:41,280
and then yeah, it becomes just like a better improvement.

938
00:47:41,400 --> 00:47:43,119
I think my favorite one that I've had so far,

939
00:47:43,199 --> 00:47:45,239
I haven't found it in the release yet, but when

940
00:47:45,280 --> 00:47:48,239
we were playing the beta while back, I had found

941
00:47:48,320 --> 00:47:51,880
one that was you could basically you'd shoot and then

942
00:47:52,039 --> 00:47:55,280
the projectiles you shot would follow your crosshair as you

943
00:47:55,960 --> 00:47:58,360
dragged it on the screen, and so you could kind

944
00:47:58,360 --> 00:48:01,199
of curve shots. So if there was an enemy trying

945
00:48:01,239 --> 00:48:03,440
to like hide behind asteroids or something, you could kind

946
00:48:03,440 --> 00:48:05,400
of curve your shots around there. That's cool.

947
00:48:05,519 --> 00:48:05,719
Speaker 1: It was.

948
00:48:05,920 --> 00:48:06,679
Speaker 3: It was really neat.

949
00:48:07,960 --> 00:48:10,559
Speaker 1: I think my favorite one is the bomb one where

950
00:48:10,599 --> 00:48:13,079
it takes two people. So you should have this big

951
00:48:13,159 --> 00:48:15,719
bomb and it sticks to the ship, and then your

952
00:48:15,760 --> 00:48:20,679
other teammate can be on a different cannon and detonate

953
00:48:21,199 --> 00:48:22,599
the bomb that you hit. And you can kind of

954
00:48:22,639 --> 00:48:26,559
target different systems, so you can target You can shoot

955
00:48:26,639 --> 00:48:29,440
at their turrets to like knock out their turrets. You

956
00:48:29,559 --> 00:48:32,639
can shoot at their engines if you're behind them, and

957
00:48:32,760 --> 00:48:35,480
so they won't be able to accelerate as fast. There's

958
00:48:35,519 --> 00:48:38,480
a lot of different yeah, a lot of different interactions

959
00:48:39,119 --> 00:48:42,840
within and on the exterior of the ships. And all

960
00:48:42,840 --> 00:48:44,960
of the ships have these things called hard points, and

961
00:48:45,039 --> 00:48:47,639
that's where you like kind of lock in your equipment.

962
00:48:47,679 --> 00:48:49,639
So you could get, oh, we have a storm barrier,

963
00:48:49,960 --> 00:48:53,199
so now we can go into the cosmic storm and

964
00:48:53,280 --> 00:48:55,360
we can fight people or hide in there and our

965
00:48:55,400 --> 00:48:58,639
ship won't take damage, whereas without that attachment, you can't

966
00:48:58,679 --> 00:49:00,840
do that. There's another one that like a fire shield,

967
00:49:00,880 --> 00:49:03,079
so we can kind of get close to certain asteroid

968
00:49:03,119 --> 00:49:06,440
clusters that will normally like set fire to your ship.

969
00:49:07,239 --> 00:49:09,599
And there's a lot of like different perks and abilities

970
00:49:09,639 --> 00:49:13,360
that you're kind of equipping and to your ship and

971
00:49:13,639 --> 00:49:15,800
kind of like trading off to I want. This is

972
00:49:16,119 --> 00:49:18,960
what's kind of our strategy this game. What ship do

973
00:49:19,079 --> 00:49:22,280
we spawn in with? What are our pois? Are we

974
00:49:22,360 --> 00:49:23,679
more gadget heavy right now?

975
00:49:23,800 --> 00:49:24,039
Speaker 2: Are we?

976
00:49:24,360 --> 00:49:26,840
Speaker 1: And all these things kind of inform your decision making

977
00:49:27,960 --> 00:49:30,639
to where you're going to go next and whether or

978
00:49:30,639 --> 00:49:32,400
not you want to fight. Do you want to kind

979
00:49:32,400 --> 00:49:34,639
of try to catch somebody by surprise, Do you want

980
00:49:34,679 --> 00:49:37,760
to third or fourth party a big dog fight that's happening.

981
00:49:38,079 --> 00:49:39,199
Speaker 3: Do you want to play more passive?

982
00:49:39,239 --> 00:49:43,000
Speaker 1: It's it's got that like really that back and forth

983
00:49:43,079 --> 00:49:46,079
that you find in a lot of really great competitive games.

984
00:49:46,639 --> 00:49:51,559
Speaker 3: And despite it kind of being this kind of extraction.

985
00:49:52,880 --> 00:49:55,599
Speaker 1: Shooter in in kind of like the multiplayer format, you

986
00:49:55,639 --> 00:49:57,880
don't really have to worry about that stuff. Like Eric said,

987
00:49:58,320 --> 00:50:00,760
like there's no like meta game that you're worrying about.

988
00:50:00,960 --> 00:50:04,840
The meta game is just level after characters and unlocking

989
00:50:05,599 --> 00:50:11,960
new there is a meta and it is laser ra discussion.

990
00:50:12,079 --> 00:50:17,840
Sorry yeah, sorry, I should meta metagame metagame progressions.

991
00:50:18,360 --> 00:50:23,320
Speaker 3: There's a meta and it's called the andaser Look look,

992
00:50:23,679 --> 00:50:27,039
wild Gate Depths. If you're listening. Uh, first of all,

993
00:50:27,079 --> 00:50:29,920
thank you for tuning in. Uh we we we like

994
00:50:30,000 --> 00:50:34,519
your game. But but laser ram is crazy. That thing

995
00:50:34,880 --> 00:50:37,880
goes absolutely bonkers every time I see it.

996
00:50:38,199 --> 00:50:38,320
Speaker 2: Uh.

997
00:50:39,079 --> 00:50:42,760
Speaker 3: That that's the one thing that I'm like, there's something

998
00:50:42,760 --> 00:50:45,360
about that specific weapon, or it's not even a weapon.

999
00:50:45,440 --> 00:50:47,639
I think that's maybe part of it is that it's

1000
00:50:47,679 --> 00:50:49,800
a hard point thing and it ends up being this

1001
00:50:50,079 --> 00:50:53,960
real game changing attachment. It's a giant laser sword that

1002
00:50:54,199 --> 00:50:56,400
just juts out of your ship that you can ram

1003
00:50:56,519 --> 00:51:00,039
into people and it does disgusting amounts of damage. It

1004
00:51:00,119 --> 00:51:03,719
also makes it really hard to kind of get unstuck

1005
00:51:04,159 --> 00:51:06,400
from an opponent because usually kind of the push and

1006
00:51:06,480 --> 00:51:09,280
pull that you have is you move slower if your

1007
00:51:09,320 --> 00:51:12,320
shields are up, and so dropping your shields is a

1008
00:51:12,440 --> 00:51:17,360
potential way to risk taking damage to create more distance. Well,

1009
00:51:17,360 --> 00:51:19,719
if you drop your shields when there's a laser ram

1010
00:51:20,079 --> 00:51:24,239
inside of your ship killing everyone, it's a bad time.

1011
00:51:24,599 --> 00:51:27,000
And if you don't then you're just kind of going

1012
00:51:27,079 --> 00:51:29,360
slowly and you might not be able to get away

1013
00:51:29,400 --> 00:51:33,039
from something. So that's like the one tiny thing that

1014
00:51:33,159 --> 00:51:35,119
I kind of wish. I hope it a future balance

1015
00:51:35,199 --> 00:51:39,639
update addresses. But that being said, I think the highest

1016
00:51:39,719 --> 00:51:41,639
praise I can give this game, it's a really high

1017
00:51:42,000 --> 00:51:46,119
bit of praise, is that the foundation here is just perfect.

1018
00:51:46,519 --> 00:51:51,679
It is. It makes so much sense for what any

1019
00:51:51,800 --> 00:51:54,800
anywhere the team could want to take wild Game from here.

1020
00:51:54,840 --> 00:51:56,639
I think it would work because you have such a good,

1021
00:51:56,840 --> 00:52:02,840
solid core idea of ship's crew whose guns I take out,

1022
00:52:02,880 --> 00:52:05,960
the artifact and the Wildgate. You could do a deathmatch mode,

1023
00:52:06,119 --> 00:52:10,280
you could do sort of a respawning, domination mode, King

1024
00:52:10,320 --> 00:52:11,960
of the Hill mode, stuff like that. It would all

1025
00:52:12,079 --> 00:52:16,239
work because the core function of these crews and the

1026
00:52:16,320 --> 00:52:18,320
ships and the way that they interact with each other

1027
00:52:18,440 --> 00:52:22,000
works so well that I could imagine tons of different

1028
00:52:22,039 --> 00:52:25,280
things working in this space. And I think that is

1029
00:52:26,159 --> 00:52:29,320
the best sign that this has some life in it.

1030
00:52:29,760 --> 00:52:33,000
And you know, in an era where live service games

1031
00:52:33,280 --> 00:52:36,199
they come and go pretty fast, I would like to

1032
00:52:36,239 --> 00:52:38,519
see Wildgate live for a while because I think it's

1033
00:52:38,559 --> 00:52:42,159
got a really really strong concept it's putting forward one

1034
00:52:42,199 --> 00:52:45,039
that feels different from everything else that's out there right now.

1035
00:52:45,360 --> 00:52:47,039
Speaker 2: Yeah, and you say live service game, but it is

1036
00:52:47,440 --> 00:52:50,280
like it is a premium problem, Like you pay. It's

1037
00:52:50,320 --> 00:52:52,039
like thirty bucks. Like it's not like a free to

1038
00:52:52,079 --> 00:52:53,000
play game or anything.

1039
00:52:54,639 --> 00:52:57,199
Speaker 1: Yeah, there's like a store and that sort of thing.

1040
00:52:57,320 --> 00:53:00,840
Like I think they eventually will I don't know who's

1041
00:53:00,880 --> 00:53:02,800
to say where they take it, but it does have

1042
00:53:02,920 --> 00:53:06,280
that kind of there is a live service feel in

1043
00:53:06,440 --> 00:53:09,599
some ways, like and I think just in general, multiplayer

1044
00:53:09,679 --> 00:53:14,280
developers are trying to get that lightning in a bottle

1045
00:53:14,440 --> 00:53:19,760
regardless of like the monetization method. But yeah, like you said, Marcus,

1046
00:53:19,800 --> 00:53:23,280
it is a premium game, like you're paying money for it.

1047
00:53:23,840 --> 00:53:27,079
And the cosmetics are like I will say, like I

1048
00:53:27,159 --> 00:53:29,400
wish like some of the baked in cosmetics that you

1049
00:53:29,760 --> 00:53:32,440
can unlock in the character tracks, I wish they are

1050
00:53:32,440 --> 00:53:36,239
a bit more had some more flair to them. And

1051
00:53:36,360 --> 00:53:37,920
so there they have like a store that is like

1052
00:53:38,119 --> 00:53:41,280
honestly pretty reasonably priced if you want. I know, like

1053
00:53:41,599 --> 00:53:45,039
one character skin was like five bucks. There was a

1054
00:53:45,079 --> 00:53:48,159
ship skin that you could get that's ten bucks. And

1055
00:53:48,280 --> 00:53:51,800
we'll see how that kind of shakes out. But all

1056
00:53:51,840 --> 00:53:55,519
in all like what you're getting for that that full

1057
00:53:55,599 --> 00:53:58,840
price is feels really worthwhile.

1058
00:53:59,320 --> 00:54:03,280
Speaker 3: I think meaningful and easy comparison point is hell Divers too,

1059
00:54:03,559 --> 00:54:06,480
a game that is also you buy into it, but

1060
00:54:06,840 --> 00:54:10,079
has been so well supported as a live service game

1061
00:54:10,159 --> 00:54:14,079
with constant updates. And if the wild Gade team takes

1062
00:54:14,360 --> 00:54:17,199
a similar tack and goes for a same you know

1063
00:54:17,480 --> 00:54:19,880
kind of set up and drive, I think it's going

1064
00:54:19,960 --> 00:54:22,599
to be pretty successful the way that Hell Divers has

1065
00:54:22,639 --> 00:54:25,639
been pretty successful, So I hope that is the route

1066
00:54:25,639 --> 00:54:33,519
they take. Yeah, I'm constantly surprised this publisher, Dreamhaven, I believe, Yeah,

1067
00:54:33,559 --> 00:54:36,760
which is a lot of ex Blizzard folks and stuff

1068
00:54:36,800 --> 00:54:42,599
like that is Mike Morheim. Yeah, they also put out

1069
00:54:42,639 --> 00:54:46,880
Sunderfolk earlier this year. There's been some really cool stuff

1070
00:54:46,960 --> 00:54:50,239
coming out of that publisher, specifically in a way that

1071
00:54:50,400 --> 00:54:54,039
has made me take notice because I do think the

1072
00:54:54,159 --> 00:54:57,719
multiplayer space hasn't just needed something like this, It's needed

1073
00:54:57,760 --> 00:55:03,079
a publisher that won to kind of push the ideas

1074
00:55:03,159 --> 00:55:05,800
forward a little bit rather than kind of look at

1075
00:55:05,840 --> 00:55:09,920
what is around and imitate or kind of use blueprints

1076
00:55:10,000 --> 00:55:13,199
to build their thing. Instead, we see like a publisher

1077
00:55:13,239 --> 00:55:15,800
that's putting out some pretty fresh ideas, some pretty cool ideas,

1078
00:55:16,360 --> 00:55:17,000
and I.

1079
00:55:17,119 --> 00:55:17,599
Speaker 2: Really like that.

1080
00:55:17,719 --> 00:55:21,400
Speaker 3: I'm really excited for it, and both Underfolk and Wildgate

1081
00:55:21,519 --> 00:55:23,599
have been huge surprises for me this year.

1082
00:55:25,199 --> 00:55:29,519
Speaker 1: Yeah, there are definitely one to watch going forward. I'm

1083
00:55:29,559 --> 00:55:32,519
having a lot of fun with this. I'm trying to

1084
00:55:32,719 --> 00:55:34,960
just real quick see which platforms it's on so I

1085
00:55:35,000 --> 00:55:37,440
can point people in that direction. I'll say it's cross play.

1086
00:55:37,719 --> 00:55:39,760
It's actually cross progression as well, so if you link

1087
00:55:39,760 --> 00:55:42,599
your accounts and you want to play on PC or

1088
00:55:42,639 --> 00:55:46,039
console or whatever, you can kind of carry your progress over.

1089
00:55:46,119 --> 00:55:50,960
It's on Xbox, PS five and Steam for those For

1090
00:55:51,039 --> 00:55:53,800
those interested. I'm really enjoying it. I'm going to keep

1091
00:55:53,840 --> 00:55:56,639
playing it. I actually kind of want to play some tonight.

1092
00:55:57,039 --> 00:55:58,119
I can convince Eric and.

1093
00:55:58,119 --> 00:56:03,000
Speaker 3: The squad my arm man coome on. Yeah, but we

1094
00:56:03,159 --> 00:56:05,000
will hand it back to you. Marcus.

1095
00:56:05,199 --> 00:56:08,920
Speaker 1: You have been playing roughly what five hours of Silent

1096
00:56:09,039 --> 00:56:09,400
Hill F.

1097
00:56:10,199 --> 00:56:12,519
Speaker 2: Yeah. I about two weeks ago, I took a trip

1098
00:56:12,599 --> 00:56:17,199
to Tokyo to visit a Konami's like esports office, which

1099
00:56:17,239 --> 00:56:18,679
I didn't realize is the thing that.

1100
00:56:18,719 --> 00:56:21,559
Speaker 3: They had Silent Hill E Sports. Let's go.

1101
00:56:22,320 --> 00:56:23,800
Speaker 2: Yeah, the F stands for.

1102
00:56:26,119 --> 00:56:29,280
Speaker 3: Hmmm, faker fakers in this one.

1103
00:56:30,480 --> 00:56:36,280
Speaker 1: Yeah that's a guy, right, yeah, yeah, yess sports person.

1104
00:56:36,480 --> 00:56:41,119
Speaker 2: Yeah he's a human male, we can confirm. But yes,

1105
00:56:41,239 --> 00:56:45,119
I we for a special media event. We got to

1106
00:56:45,320 --> 00:56:51,800
play the first five hours of the game, and so yeah,

1107
00:56:51,920 --> 00:56:54,199
which is very exciting. I love horror, I love survival horror.

1108
00:56:54,280 --> 00:56:57,760
But I'm only a recent Silent Hill. I don't know

1109
00:56:57,800 --> 00:56:59,440
if converse the word I'm want to use, because I

1110
00:56:59,480 --> 00:57:02,519
suggested I was like had something against the series, but

1111
00:57:02,639 --> 00:57:04,840
I was I came to it late. Like I was

1112
00:57:04,880 --> 00:57:07,920
always a resident evil guy and there was no like

1113
00:57:08,079 --> 00:57:10,639
Shade to Silent Hill. It wasn't like residenteval all the way.

1114
00:57:10,719 --> 00:57:15,119
Screw Silent Hill. I just never got around to playing

1115
00:57:15,119 --> 00:57:17,199
in the Silent Hill games. You know that happened sometimes.

1116
00:57:17,239 --> 00:57:19,480
And there's like two very similar franchises.

1117
00:57:19,800 --> 00:57:21,880
Speaker 1: And then you picked up with me with Splinter Celling

1118
00:57:21,920 --> 00:57:23,440
metal Gear. I was always a splinter Cell.

1119
00:57:23,719 --> 00:57:25,199
Speaker 2: I was the same way, but I was metal Gear.

1120
00:57:25,320 --> 00:57:27,199
And I was saying with like I was a rationing

1121
00:57:27,239 --> 00:57:30,480
clank kid or not even kid, teenager really by that point.

1122
00:57:30,800 --> 00:57:33,400
But like got around to Jacket.

1123
00:57:33,280 --> 00:57:36,559
Speaker 3: Yeah, like I played, I was Jack over Ratchet. Yeah yeah.

1124
00:57:36,719 --> 00:57:38,840
Speaker 2: And then the real ones played Slight Cooper, which I

1125
00:57:38,920 --> 00:57:39,480
also played.

1126
00:57:40,000 --> 00:57:42,880
Speaker 3: Hell yeah, there's like there's a dozen people out there

1127
00:57:42,920 --> 00:57:45,519
who took that route. Yeah, Kenny Shepherd, much love.

1128
00:57:45,400 --> 00:57:49,199
Speaker 2: To you, very much like a Slight Cooper of the

1129
00:57:49,239 --> 00:57:51,519
ninety eighth Degrees to the Battery Boys and in syncram.

1130
00:57:51,639 --> 00:57:53,760
Speaker 3: Yeah. Yeah.

1131
00:57:54,880 --> 00:57:58,800
Speaker 2: So it really wasn't until like, technically my first Silent

1132
00:57:58,920 --> 00:58:01,559
Hill game was pt which was originally going to be

1133
00:58:01,760 --> 00:58:05,280
Silent Hills, and then but after that, if we want

1134
00:58:05,320 --> 00:58:07,800
to count like a full game. Weirdly enough, it was

1135
00:58:07,880 --> 00:58:10,199
that free Silent Hill game that came out last year.

1136
00:58:10,360 --> 00:58:12,440
Was it the short message the one that they like

1137
00:58:12,800 --> 00:58:16,440
shadow dropped during after a Silent Hill transmission? Like I

1138
00:58:16,559 --> 00:58:20,679
streamed that entire games. It's like two three hours I

1139
00:58:20,760 --> 00:58:22,679
think it takes to get through it. And then I

1140
00:58:22,760 --> 00:58:26,119
played Silent Hill two, not the remake, but the original

1141
00:58:26,199 --> 00:58:29,440
Silent Hill two last year for the first time ahead

1142
00:58:29,480 --> 00:58:31,320
of the remake, because I wanted to play the remake

1143
00:58:31,320 --> 00:58:34,119
when informed opinion, and then I sat in, well I

1144
00:58:34,159 --> 00:58:35,840
guess then before that I didn't play it, but I

1145
00:58:35,960 --> 00:58:38,199
sat in for the entirety of our Silent Hill won

1146
00:58:38,280 --> 00:58:40,440
Super replay that we did a couple of years ago,

1147
00:58:40,480 --> 00:58:44,400
but Kylon myself, so I've seen everything that happens in

1148
00:58:44,480 --> 00:58:44,960
Silent Hill.

1149
00:58:45,039 --> 00:58:45,159
Speaker 3: One.

1150
00:58:45,280 --> 00:58:48,199
Speaker 2: That is all to say that Silent Hill f is

1151
00:58:48,280 --> 00:58:50,840
a great jumping on point if you're like me and

1152
00:58:51,000 --> 00:58:54,760
maybe don't have as complete of a Silent Hill history

1153
00:58:54,840 --> 00:58:58,440
as maybe like more hardcore fans. Because one, it's set

1154
00:58:58,480 --> 00:59:00,960
in the nineteen sixties, so like, wait before anything else

1155
00:59:01,000 --> 00:59:03,440
happened really in the series. And also it takes place

1156
00:59:03,559 --> 00:59:06,239
in Japan for the first time. It doesn't take place

1157
00:59:06,360 --> 00:59:09,159
in Silent Hill the town itself. It is set in

1158
00:59:09,400 --> 00:59:12,639
a fictional town that I'm not even going to attempt

1159
00:59:12,679 --> 00:59:16,800
to pronounce because it's a it's a mouthful, but it's

1160
00:59:16,840 --> 00:59:19,519
basically like it is a small kind of secluded town

1161
00:59:20,039 --> 00:59:22,599
out in the countryside, kind of a rural little.

1162
00:59:22,440 --> 00:59:24,760
Speaker 3: Village Ibusu Gayoka.

1163
00:59:25,840 --> 00:59:28,159
Speaker 2: That's probably correct. That's yeah. It's like I know it

1164
00:59:28,239 --> 00:59:29,519
started with an E.

1165
00:59:30,559 --> 00:59:32,559
Speaker 3: Yeah. I was like, let's I'll take a stab at

1166
00:59:32,599 --> 00:59:36,639
this one. I took Japanese class in high school.

1167
00:59:36,599 --> 00:59:40,039
Speaker 2: Okay, nice, well more than me. I I did learn

1168
00:59:40,079 --> 00:59:42,000
how to count the ten of Japanese ahead of this trip.

1169
00:59:42,039 --> 00:59:44,760
I can do that, oh perfect, Yeah, to be I

1170
00:59:44,800 --> 00:59:49,039
didn't get to use it though, But yeah, like we

1171
00:59:49,159 --> 00:59:52,159
got to also speak to the We did like group

1172
00:59:52,239 --> 00:59:54,800
interviews with kind of the the the inner circle to

1173
00:59:54,800 --> 00:59:57,000
the top brass there because you know, this is a

1174
00:59:57,000 --> 00:59:59,960
economy publish game of course, but this is developed by Neobards,

1175
01:00:00,239 --> 01:00:04,639
which is a separate studio. Is no internal Yeah, Konami

1176
01:00:04,760 --> 01:00:08,039
is not developing this internally. They've given us to another studio.

1177
01:00:09,119 --> 01:00:10,360
Speaker 3: Huh okay, yeah.

1178
01:00:11,320 --> 01:00:15,159
Speaker 1: Oh they worked on some DLC for Resident Evil Resistance. Yes,

1179
01:00:15,679 --> 01:00:18,280
they like helped collaborate on some of that. Yeah, which

1180
01:00:18,320 --> 01:00:20,880
is a game that I totally completely forgot about.

1181
01:00:21,199 --> 01:00:25,760
Speaker 3: I played that thing. It was interesting, if I remember correctly.

1182
01:00:25,920 --> 01:00:28,920
Ryukishi O seven is also writing on this one.

1183
01:00:29,280 --> 01:00:32,079
Speaker 2: Yes, he's the head writer who is a Are you

1184
01:00:32,119 --> 01:00:34,559
familiar with his work because he's kind of like an acclaim.

1185
01:00:34,719 --> 01:00:38,400
Speaker 3: Visual novel author. Yeah, time for me to really expose

1186
01:00:38,440 --> 01:00:41,480
the sicko stuff. Higurashi when They Cry and umen Eko

1187
01:00:41,840 --> 01:00:44,400
are are pretty well known in visual novel spaces, and

1188
01:00:44,480 --> 01:00:47,920
that was definitely something that made people take notice when

1189
01:00:48,320 --> 01:00:51,840
the first announcement for Silent HILLF went out and Ryukishi's

1190
01:00:51,880 --> 01:00:55,679
name was in there. That's Higurashi is a very well

1191
01:00:55,760 --> 01:01:00,280
known horror visual novel and umen Eko. I don't. I

1192
01:01:00,360 --> 01:01:02,559
haven't played all of umen Eko, so I'm sorry. I'm

1193
01:01:02,559 --> 01:01:04,199
maybe like a quarter of the way through it and

1194
01:01:04,280 --> 01:01:05,920
I never went back to it. I want to at

1195
01:01:05,960 --> 01:01:09,880
some point. It's like the ivan Ho of visual novels.

1196
01:01:09,960 --> 01:01:15,679
It's huge, it's massive, or the Ulysses, but it's UH.

1197
01:01:16,719 --> 01:01:19,159
I think that was definitely if you look at just

1198
01:01:19,320 --> 01:01:23,199
themes ideas and the sort of vibe of previous work. R.

1199
01:01:23,239 --> 01:01:26,960
Yukishi has definitely worked in that sort of rural horror

1200
01:01:27,159 --> 01:01:31,159
in Japan UH space before UH to success.

1201
01:01:31,480 --> 01:01:33,239
Speaker 1: So I think there was You just took me on

1202
01:01:33,320 --> 01:01:36,320
a trip, Eric, you said umin Eko. I heard bluemin Echo,

1203
01:01:36,360 --> 01:01:38,280
and then my brain went to bluemin Onion.

1204
01:01:39,039 --> 01:01:41,039
Speaker 3: I was a different world.

1205
01:01:41,079 --> 01:01:46,039
Speaker 1: Wow, bluemin Onion. I was in a different space. I'm

1206
01:01:46,119 --> 01:01:47,360
back though, I came back.

1207
01:01:47,559 --> 01:01:48,159
Speaker 2: You came from.

1208
01:01:48,840 --> 01:01:51,679
Speaker 3: Would you would you go to Silent Hill for a

1209
01:01:51,719 --> 01:01:55,400
bluemin Onion. That's that's the real problem. Definitely not. I

1210
01:01:55,440 --> 01:01:57,559
wouldn't even order a bloomin Onion at outback.

1211
01:01:58,360 --> 01:02:00,719
Speaker 2: Probably have an outback. It is an American town, so

1212
01:02:00,760 --> 01:02:01,920
there's probably an outback in there.

1213
01:02:02,000 --> 01:02:04,400
Speaker 3: Somewhere, yet I used to work in it.

1214
01:02:04,440 --> 01:02:07,239
Speaker 2: Out back, so I've I have served more than my

1215
01:02:07,320 --> 01:02:08,519
fair share of bluemin onions.

1216
01:02:08,960 --> 01:02:11,559
Speaker 3: Does that mean there's like a cheesecake factory in Silent Hill.

1217
01:02:11,760 --> 01:02:15,159
There's gotta be right, there's always one. I feel like

1218
01:02:15,199 --> 01:02:17,360
there's a cheesecake factory in all Americas.

1219
01:02:17,400 --> 01:02:19,920
Speaker 1: Oh my god, Salent Hill f Silent Hill Factory.

1220
01:02:22,239 --> 01:02:24,920
Speaker 3: I was going to ask the F. Did you get

1221
01:02:25,079 --> 01:02:27,679
confirmation for what the F stands for? Because it looks

1222
01:02:27,760 --> 01:02:30,599
like the musical symbol for THEE, and so that's always

1223
01:02:30,679 --> 01:02:32,360
what I've thought the implication was.

1224
01:02:32,960 --> 01:02:36,199
Speaker 2: So it was definitely asked in the group interview we did,

1225
01:02:36,320 --> 01:02:39,760
and unfortunately they are being very tight lipped about it,

1226
01:02:40,000 --> 01:02:42,480
like they gave us the vague kind of like, well,

1227
01:02:42,599 --> 01:02:44,599
you know, we could mean a lot of things. You're

1228
01:02:44,639 --> 01:02:46,519
just gonna have to play the game to see and

1229
01:02:46,639 --> 01:02:49,760
maybe interpret it for yourself, but we're gonna we're gonna

1230
01:02:49,800 --> 01:02:52,320
pass on that question. So I still don't know what

1231
01:02:52,400 --> 01:02:57,440
the F means exactly. But uh, when I did ask

1232
01:02:57,519 --> 01:03:00,360
them sort of like what when they looked at previous

1233
01:03:00,360 --> 01:03:02,760
Silent Hill games, like what was kind of maybe the

1234
01:03:03,320 --> 01:03:06,559
entries that maybe served as the biggest inspirations for this game,

1235
01:03:07,199 --> 01:03:11,920
and the creative director over at neobar as al Yang

1236
01:03:12,000 --> 01:03:14,599
responded by saying that it was definitely Silent Hill one

1237
01:03:14,679 --> 01:03:18,159
and two, which probably isn't super surprising, but then he

1238
01:03:18,280 --> 01:03:22,039
also said Silent Hill for the room was a big

1239
01:03:22,840 --> 01:03:28,239
inspiration specifically for combat in Silent Hill F So to

1240
01:03:28,360 --> 01:03:31,440
set the table, you play as a like high school

1241
01:03:31,920 --> 01:03:37,519
teenage girl named uh Heiniko who is a sort of

1242
01:03:37,639 --> 01:03:41,280
like rebellious teenager. She's kind of described as being like

1243
01:03:41,480 --> 01:03:45,679
very masculine, like kind of a tomboy because she won

1244
01:03:45,760 --> 01:03:48,920
her childhood best friend as a boy. She kind of

1245
01:03:49,320 --> 01:03:53,400
rebels against sort of the feminine norms of the time,

1246
01:03:53,760 --> 01:03:57,400
mainly because she has kind of like a very rough

1247
01:03:57,440 --> 01:04:00,159
home life, Like she has an abusive father who who

1248
01:04:00,440 --> 01:04:04,400
is always kind of like terrorizing, you know, herself and

1249
01:04:04,559 --> 01:04:08,119
her mother, and unfortunately her mother is like very subservient

1250
01:04:08,679 --> 01:04:12,800
to their father, Like she doesn't really like Niko resents

1251
01:04:12,880 --> 01:04:15,400
her mom like she hates her dad, but resents her

1252
01:04:15,480 --> 01:04:18,039
mom because her mom apparently does nothing to sort of

1253
01:04:18,119 --> 01:04:21,559
stop their dad from being abusive. And I think that

1254
01:04:21,639 --> 01:04:24,400
sort of like forms her sort of like, well, I'm

1255
01:04:24,440 --> 01:04:26,719
going to rebella just against the concepts of just like

1256
01:04:26,920 --> 01:04:29,559
gender norms pretty much of like you know, the woman

1257
01:04:29,679 --> 01:04:31,559
has to just sort of answer to the man no

1258
01:04:31,679 --> 01:04:33,480
matter what and put up with all kinds of like

1259
01:04:33,679 --> 01:04:37,280
bs and kind of The only person that she likes

1260
01:04:37,320 --> 01:04:39,519
in her family is her older sister, Like they sort

1261
01:04:39,519 --> 01:04:41,760
of portray her as like, Oh, she's like my hero.

1262
01:04:42,039 --> 01:04:43,760
I love her. She's always been there for me. But

1263
01:04:43,880 --> 01:04:46,920
unfortunately her sister has been since been married and has

1264
01:04:47,000 --> 01:04:51,360
moved out, So she's stuck in this this terrible home

1265
01:04:51,440 --> 01:04:54,840
life by herself without that support system anymore, and so

1266
01:04:55,000 --> 01:04:57,239
she has to rely on sort of her her friends.

1267
01:04:57,320 --> 01:04:59,880
Like I mentioned, she has a best friend named Shu

1268
01:05:00,000 --> 01:05:02,760
who she's in friends with childhood, and they have this

1269
01:05:03,000 --> 01:05:06,119
very sort of like like ride or die kind of

1270
01:05:06,159 --> 01:05:09,360
relationship because he always treated her as an equal of like, oh,

1271
01:05:09,360 --> 01:05:10,719
I don't care if you're a girl, like you're my

1272
01:05:11,239 --> 01:05:13,440
like his his his big trade is that he keeps

1273
01:05:13,480 --> 01:05:16,480
calling her partner, because that was like sort of exemplifies

1274
01:05:16,519 --> 01:05:19,000
like no, no, you're not my sidekick, You're you're my partner.

1275
01:05:19,159 --> 01:05:21,760
Like we're you know, even Stevens on everything. We're gonna

1276
01:05:21,800 --> 01:05:24,079
go take over the world together, and then she has

1277
01:05:24,119 --> 01:05:26,920
two other like female friends like like Sokka go well

1278
01:05:27,000 --> 01:05:29,400
you might remember in one of the trailers where she

1279
01:05:29,519 --> 01:05:32,320
calls uh he to go a trader at one point,

1280
01:05:32,880 --> 01:05:37,679
and then another friend named Rinko. And so very quickly

1281
01:05:37,880 --> 01:05:40,880
you're you're going into this small town and as you're

1282
01:05:40,920 --> 01:05:43,320
hanging out with your friends, all of a sudden, without

1283
01:05:43,480 --> 01:05:48,119
really any warning or explanation, a familiar fog rolls through

1284
01:05:48,199 --> 01:05:51,559
the town and you see these like crimson red kind

1285
01:05:51,599 --> 01:05:53,840
of like vein like vines just kind of snake and

1286
01:05:53,920 --> 01:05:57,559
take over everything, and everyone in a town other than

1287
01:05:57,639 --> 01:06:00,599
you and your friends is it just vanishes like it's

1288
01:06:00,679 --> 01:06:05,280
like early quiet, and then you become separated. Some other

1289
01:06:05,320 --> 01:06:09,000
gnarly stuff happens that I won't spoil them, but very

1290
01:06:09,079 --> 01:06:11,519
quickly you are thrown into like, oh, the town has

1291
01:06:11,599 --> 01:06:14,320
just kind of been shaped into a nightmar's version of yourself,

1292
01:06:14,679 --> 01:06:17,000
and you need to go find your other friends who

1293
01:06:17,039 --> 01:06:19,360
may or may not be dead, and just kind of

1294
01:06:20,239 --> 01:06:22,159
find a way to escape and also figure out like

1295
01:06:22,199 --> 01:06:25,840
what is even happening here. So what I like about

1296
01:06:25,880 --> 01:06:30,800
the game in terms of the design is that, unlike

1297
01:06:31,320 --> 01:06:33,039
like Silent Hill one or two, where you're kind of

1298
01:06:33,119 --> 01:06:35,800
exploring the town, which is like really big, wide spaces,

1299
01:06:35,960 --> 01:06:38,840
like monsters are roaming around freely, like you got the

1300
01:06:39,039 --> 01:06:41,559
weird kind of like fleshy mannequin looking creatures that you've

1301
01:06:41,559 --> 01:06:44,800
seen in other Silent Hill games, but any older games.

1302
01:06:44,800 --> 01:06:47,800
I always thought that the kind of wide design trivialized

1303
01:06:47,840 --> 01:06:49,559
them as a threat because you could easily just kind

1304
01:06:49,559 --> 01:06:53,039
of run past them, like very easily, like unless you

1305
01:06:53,119 --> 01:06:56,760
were inside of a building, anytime you had to run

1306
01:06:56,840 --> 01:06:58,639
outside and get to the next building, it was kind

1307
01:06:58,679 --> 01:07:02,039
of just like I'm just gonna run away from this guy,

1308
01:07:02,679 --> 01:07:05,440
Ben Hill, Yeah, yeah, and they give up pretty easily.

1309
01:07:05,519 --> 01:07:08,480
Where in this game, everything is a lot more narrow

1310
01:07:08,639 --> 01:07:10,519
and corda focused because the town is a lot of

1311
01:07:10,639 --> 01:07:13,760
like narrow alleyways and streets, so you can't really do

1312
01:07:13,960 --> 01:07:16,679
that as well. So a lot of times you'll have

1313
01:07:16,719 --> 01:07:19,280
to go down like a pathway and there's a guy

1314
01:07:19,480 --> 01:07:21,880
right in front of you, and you're like, I I

1315
01:07:22,039 --> 01:07:23,960
have to go past that guy, like there's no other

1316
01:07:24,000 --> 01:07:27,159
way around him. And so the way you kind of

1317
01:07:27,199 --> 01:07:30,000
circumvent that, like you can fight enemies if you want to.

1318
01:07:30,840 --> 01:07:35,519
And going back to Neobar's Silent Hill for inspiration. Apparently

1319
01:07:35,800 --> 01:07:37,639
I've not played Silent Hill for but they were saying

1320
01:07:37,639 --> 01:07:40,199
how that game had a lot more melee focused action,

1321
01:07:40,840 --> 01:07:42,679
and so they took that here where you're never going

1322
01:07:42,719 --> 01:07:45,199
to use a gun. There's no range combat at all apparently,

1323
01:07:45,519 --> 01:07:48,719
which makes sense because Haniko is just like a kid basically,

1324
01:07:49,199 --> 01:07:51,760
So all the combat is melee focus and you're picking

1325
01:07:51,880 --> 01:07:56,599
up pipes and bats and knives and weapons also degrade,

1326
01:07:57,519 --> 01:07:59,960
so if you use something for too long, it'll bring

1327
01:08:00,559 --> 01:08:03,360
You can repair them with like toolkiss that you can find,

1328
01:08:03,639 --> 01:08:05,960
but you're always kind of making the decision of Okay,

1329
01:08:06,000 --> 01:08:09,000
I've got this bat that's pretty powerful, but do I

1330
01:08:09,119 --> 01:08:11,239
want to wear it down on this enemy that's right

1331
01:08:11,280 --> 01:08:12,760
in front of me? Or can I try to like

1332
01:08:12,880 --> 01:08:14,800
circumvent them in a way because I just don't want

1333
01:08:14,840 --> 01:08:18,600
to deal with that. And so if you choose the

1334
01:08:18,880 --> 01:08:21,159
escape option, you have a dodge that you can do

1335
01:08:21,319 --> 01:08:24,720
to sort of evade attacks, and it's all dictated by

1336
01:08:24,840 --> 01:08:29,760
a staminameter that you have, So when you dodge, if

1337
01:08:29,800 --> 01:08:32,119
you do like a perfect dodge or like the last second,

1338
01:08:32,439 --> 01:08:35,439
you'll automatically replenish the meter. But other than that, it's

1339
01:08:35,520 --> 01:08:38,479
just sort of functions as just like a you know, like, oh,

1340
01:08:38,520 --> 01:08:39,640
I'm just gonna get out of the way, just a

1341
01:08:39,680 --> 01:08:41,359
little dodge there, and it kind of teaches you to

1342
01:08:41,439 --> 01:08:44,279
sort of read the enemy movements, which are really quick

1343
01:08:44,399 --> 01:08:46,880
and really erratic in a way that is just kind

1344
01:08:46,920 --> 01:08:49,199
of like not only challenging from a gameplay perspective, but

1345
01:08:49,319 --> 01:08:51,279
just kind of just disturbing, just kind of raises your

1346
01:08:51,319 --> 01:08:55,119
hair to just how things animate in the game. The

1347
01:08:55,239 --> 01:08:59,880
other meter that you have is sanity, so sanity based

1348
01:09:00,479 --> 01:09:04,520
goes it takes hits from psychological damage. And the way

1349
01:09:04,600 --> 01:09:07,760
that this works is that you have a ability called focus,

1350
01:09:08,479 --> 01:09:11,359
where if you decide to engage in a combat, so

1351
01:09:11,439 --> 01:09:13,840
you have light and heavy attacks, and it's very slow

1352
01:09:14,000 --> 01:09:17,239
and deliberate and almost clumsy in a way that fits

1353
01:09:17,399 --> 01:09:19,920
the character of like she's not a fighter by any stretch.

1354
01:09:19,960 --> 01:09:22,119
She's just a girl with a pipe just swinging for

1355
01:09:22,199 --> 01:09:26,680
the fences basically, So it feels not is like, it

1356
01:09:26,760 --> 01:09:28,920
feels slow and not refined in a way that makes

1357
01:09:28,960 --> 01:09:34,960
sense thematically. So you can just smash things on your

1358
01:09:35,000 --> 01:09:37,000
own and just sort of like get by, But if

1359
01:09:37,039 --> 01:09:40,760
you focus, you can sort of like really lock in

1360
01:09:40,920 --> 01:09:43,560
on an enemy and it makes it easier to see

1361
01:09:44,640 --> 01:09:48,239
vulnerabilities that you can counterattack in. And the way you

1362
01:09:48,279 --> 01:09:51,079
can tell is that during certain animations, the enemy we're

1363
01:09:51,159 --> 01:09:55,239
kind of almost like like emit this sort of like glow.

1364
01:09:55,560 --> 01:09:57,319
I don't even know if glows the word. It's almost

1365
01:09:57,359 --> 01:10:01,119
like a weird, like stuttery little effect, but it's like

1366
01:10:01,319 --> 01:10:04,720
really quick, but it is like noticeable, and if you

1367
01:10:04,840 --> 01:10:07,880
attack them, when that happens, it like automatically stuns them

1368
01:10:08,279 --> 01:10:09,840
and they can't move for like a second, and you

1369
01:10:09,880 --> 01:10:12,119
can either whale on them or use it as an escape,

1370
01:10:12,680 --> 01:10:15,199
you know, just to run away, but you can only

1371
01:10:15,359 --> 01:10:18,239
and if you use focus it makes this opening a

1372
01:10:18,279 --> 01:10:21,319
lot more clear and maybe lasts longer. But the longer

1373
01:10:21,399 --> 01:10:23,920
you focus, the more you drain your stamina meter. So

1374
01:10:24,000 --> 01:10:25,800
you're again you're kind of making a choice of what

1375
01:10:26,600 --> 01:10:29,600
like is it worth using this resource on something? And

1376
01:10:29,680 --> 01:10:31,920
I guess, like the I think contextually, I guess the

1377
01:10:32,000 --> 01:10:34,479
idea is like, oh, you're forcing yourself to stare at

1378
01:10:34,520 --> 01:10:37,119
this really scary, disturbing thing, so it's going to freak

1379
01:10:37,199 --> 01:10:40,680
you out the more you're looking at it. You also

1380
01:10:40,800 --> 01:10:43,760
have a focus attack, which is basically if you hit

1381
01:10:43,800 --> 01:10:46,800
the attack button. While you're focusing, you'll do this really

1382
01:10:46,920 --> 01:10:49,199
powerful attack, like it's the most powerful version of your attack,

1383
01:10:49,279 --> 01:10:52,079
but it costs you chunks of stamina to hit. But

1384
01:10:52,199 --> 01:10:55,079
sometimes you can one shot a weaker enemy with it,

1385
01:10:55,239 --> 01:10:58,359
or at least severely damage a stronger enemy. But it's

1386
01:10:58,479 --> 01:11:00,720
dangerous because if there is like a lined up to it,

1387
01:11:00,920 --> 01:11:03,960
and if you get hit while you're doing this focused attack,

1388
01:11:04,760 --> 01:11:07,319
not only will you lose sanity, but the sanity bar

1389
01:11:07,520 --> 01:11:11,239
itself gets lowered, So now you have less overall stamina

1390
01:11:11,359 --> 01:11:13,680
even if you refill it, So you really have to

1391
01:11:13,800 --> 01:11:15,119
kind of consider, like do I want to use a

1392
01:11:15,119 --> 01:11:17,720
focus attack right now? So this game in almost a

1393
01:11:19,319 --> 01:11:23,079
and almost a weirdly souls ish way between that, like

1394
01:11:23,159 --> 01:11:25,960
how important it is to read animations and also manage

1395
01:11:26,000 --> 01:11:28,560
a stamina meter. It's got a soul's ish kind of

1396
01:11:28,680 --> 01:11:33,399
vibe to it that makes it adds to the intensity

1397
01:11:33,439 --> 01:11:36,880
and sort of the it like the survival aspect and

1398
01:11:36,920 --> 01:11:38,920
a sense of like not only are you managing you know,

1399
01:11:39,079 --> 01:11:42,840
health items and weapon repair items in the way that

1400
01:11:42,880 --> 01:11:45,239
you would in any other survival horror game, but also

1401
01:11:45,279 --> 01:11:49,520
you're managing just sort of like your physical abilities, like okay,

1402
01:11:49,640 --> 01:11:51,640
I don't want to run out of stamina. I don't

1403
01:11:51,680 --> 01:11:53,359
run a run out of sanity. I need to make

1404
01:11:53,399 --> 01:11:57,960
sure these things are all tip top. It's really fascinating,

1405
01:11:58,000 --> 01:12:00,600
but I think it it works for the most part.

1406
01:12:01,600 --> 01:12:01,880
Speaker 3: Okay.

1407
01:12:02,840 --> 01:12:06,600
Speaker 2: I do have a couple of like misgivings with the combat, though,

1408
01:12:06,880 --> 01:12:11,319
mainly regarding the stamina meter. I think the stamina recovers

1409
01:12:11,840 --> 01:12:14,880
a bit too slowly for how fast the enemies are

1410
01:12:15,199 --> 01:12:21,079
compared to your movements. Like, so not only like the stamina,

1411
01:12:21,239 --> 01:12:23,399
even if you don't completely drain it, like let's just say,

1412
01:12:23,479 --> 01:12:25,439
you know, you just you just use a chunk of it,

1413
01:12:25,760 --> 01:12:29,279
there's like a like a good second second and a

1414
01:12:29,279 --> 01:12:32,399
half pause before it starts to refill. And that's like

1415
01:12:32,680 --> 01:12:36,720
really slow for a staminameter in my opinion, because one

1416
01:12:36,840 --> 01:12:39,840
a lot of your movements do take out a drained

1417
01:12:39,880 --> 01:12:44,039
stamina meter pretty quickly, and also running drain your stamina.

1418
01:12:44,079 --> 01:12:45,920
So if you're just trying to just get away from something,

1419
01:12:46,000 --> 01:12:48,279
you are having to watch your stamina meter. And there

1420
01:12:48,319 --> 01:12:50,119
were a lot of times where it drains so fast

1421
01:12:50,159 --> 01:12:52,800
it takes someone to recover that. I I just was

1422
01:12:52,920 --> 01:12:57,079
vulnerable to things, and Hannako is pretty fragile as a character,

1423
01:12:57,199 --> 01:12:59,720
like she goes down pretty quick, and so there be

1424
01:12:59,760 --> 01:13:01,399
times were like, oh, I took a swing at something

1425
01:13:01,520 --> 01:13:03,279
and then just so that you get out of the

1426
01:13:03,359 --> 01:13:05,119
way and I need to run pass and like, oh,

1427
01:13:05,319 --> 01:13:07,119
I'm out of stamina and I can't move, and then

1428
01:13:07,159 --> 01:13:09,479
all of a sudden, this thing retaliates and just cuts

1429
01:13:09,560 --> 01:13:13,079
me down immediately, where it like the more it happened

1430
01:13:13,079 --> 01:13:15,159
to more it felt like it feels a little unfair,

1431
01:13:15,319 --> 01:13:17,720
just because it seems like, if you're going to give

1432
01:13:17,720 --> 01:13:19,039
me the option to run away, I feel like this

1433
01:13:19,159 --> 01:13:20,960
needs to be a little bit more forgiving to do that,

1434
01:13:21,079 --> 01:13:24,439
like I'm running out of breath off it. And also

1435
01:13:25,319 --> 01:13:28,399
even just narratively because like I don't know how many

1436
01:13:28,479 --> 01:13:31,399
other media people did this, But you have a journal

1437
01:13:31,479 --> 01:13:33,520
in the game, it's like Hanako's journal. She fills it out,

1438
01:13:33,520 --> 01:13:35,720
that's kind of It's basically serves as like, oh, here's

1439
01:13:36,039 --> 01:13:38,760
here's your profile, and all the characters you made, here's

1440
01:13:38,760 --> 01:13:41,079
the story thus far, that kind of thing. And she

1441
01:13:41,239 --> 01:13:44,039
writes an entry about herself and she mentions that like, yeah,

1442
01:13:44,079 --> 01:13:46,399
I used to run track in school, and I'm like,

1443
01:13:47,279 --> 01:13:50,960
you should have some fantastic standard why are you running

1444
01:13:51,000 --> 01:13:52,840
out of bread doubling over every two seconds?

1445
01:13:52,920 --> 01:13:55,279
Speaker 3: She didn't say she was good at running track, to

1446
01:13:55,399 --> 01:13:57,560
be fair, she just said she did it.

1447
01:13:58,520 --> 01:14:00,560
Speaker 2: That's a good point. I remember say, like I was

1448
01:14:00,600 --> 01:14:04,159
winning gold medals left and right. Yeah, though she probably

1449
01:14:04,159 --> 01:14:06,159
wouldn't say that because she doesn't have the highest opinion

1450
01:14:06,239 --> 01:14:08,840
of herself, like one of her injuries, like the first

1451
01:14:08,880 --> 01:14:11,600
sentence that she described herself as something along the lines

1452
01:14:11,640 --> 01:14:15,640
of there's nothing extraordinary about me whatsoever, Like she's pretty.

1453
01:14:16,039 --> 01:14:18,359
Her self esteem needs some work basically, So maybe she

1454
01:14:18,560 --> 01:14:19,640
was great, but she's like, nah.

1455
01:14:19,560 --> 01:14:20,119
Speaker 3: It was trash.

1456
01:14:21,560 --> 01:14:24,680
Speaker 2: But yeah, her lack of her lack of lungs is

1457
01:14:24,960 --> 01:14:26,720
a bit concerning. It's like, man, you should be better

1458
01:14:26,800 --> 01:14:29,760
than this. But this, the whole stamina issue definitely came

1459
01:14:29,800 --> 01:14:31,520
to a head in a very big boss fight. That

1460
01:14:31,640 --> 01:14:35,520
happens that like presentation wise, looks amazing, Like this thing

1461
01:14:35,560 --> 01:14:37,560
that you're fighting done, I'm not gonna spoil it looks

1462
01:14:37,800 --> 01:14:39,520
just you look at that thing and you're just like,

1463
01:14:39,560 --> 01:14:42,359
oh my god, what is that is that? Like, don't

1464
01:14:42,479 --> 01:14:44,880
like that? Get that? And they had It's funny because

1465
01:14:44,880 --> 01:14:47,279
in the demo room they had a physical model of

1466
01:14:47,359 --> 01:14:49,399
it that was just like looming over us the whole time,

1467
01:14:49,560 --> 01:14:50,960
just like and I was like right next to it,

1468
01:14:51,039 --> 01:14:52,880
so I was like, this is a creepy thing to happen.

1469
01:14:52,720 --> 01:14:56,560
Speaker 3: Next to me. Yeah. I dislike those so much. Every

1470
01:14:56,640 --> 01:14:59,560
time there was a was it the elden Ring Shadow

1471
01:14:59,640 --> 01:15:02,199
of the Earth Tree event where they had a giant

1472
01:15:02,319 --> 01:15:07,000
recreation of Mikola's hand coming out of the giant flesh,

1473
01:15:07,680 --> 01:15:11,439
remember that, Oh it was? It was Did you touch it?

1474
01:15:11,800 --> 01:15:12,279
Speaker 2: I hugged it.

1475
01:15:13,359 --> 01:15:17,239
Speaker 3: It's a picture of m Yeah. No, I definitely took

1476
01:15:17,239 --> 01:15:19,479
a picture of like next to the arm with like

1477
01:15:19,720 --> 01:15:21,520
it like next to my face, being like ah, and

1478
01:15:21,600 --> 01:15:24,760
then I was like, oh, this is disgusting. So then

1479
01:15:24,760 --> 01:15:26,960
every time I saw it, I was like, at least

1480
01:15:27,000 --> 01:15:29,640
that was an arm. This thing is is far worse.

1481
01:15:30,560 --> 01:15:32,920
How many how many arms are we talking on this one?

1482
01:15:33,680 --> 01:15:34,479
Normal arms?

1483
01:15:34,560 --> 01:15:39,359
Speaker 2: But normal let's say it's it looks like a child,

1484
01:15:40,800 --> 01:15:44,039
but like the child had its mouth ripped off and

1485
01:15:44,279 --> 01:15:47,039
just had like a gaping, fleshy thing and had a

1486
01:15:47,119 --> 01:15:49,680
lot of pins, like really sharp pins just sticking out

1487
01:15:49,720 --> 01:15:53,000
of it at different places, and its eyes were missing,

1488
01:15:53,720 --> 01:15:55,960
and yeah, it just looks like yeah, just just nightmare

1489
01:15:56,239 --> 01:15:59,239
fuel pretty so a little like hell Razor esque kind

1490
01:15:59,319 --> 01:16:02,039
of little bit, but also a little like angelic too,

1491
01:16:02,039 --> 01:16:07,159
because it's wearing like priest robes okay, okay, yeah, and

1492
01:16:07,239 --> 01:16:08,840
it's carrying like a big old hammer and that there's

1493
01:16:08,840 --> 01:16:09,760
also like covered in.

1494
01:16:09,760 --> 01:16:13,239
Speaker 3: Spikes that it swings at you. Oh that seems bad, okay, yeah.

1495
01:16:13,800 --> 01:16:17,000
Speaker 2: Yeah, So you're fighting this thing later in the game,

1496
01:16:17,600 --> 01:16:21,920
and this fight was unbelievably frustrating, and I knew it

1497
01:16:22,039 --> 01:16:23,920
wasn't just me because I would look around in other

1498
01:16:25,000 --> 01:16:27,920
media people like, you know, it's the journalists and influencers playing,

1499
01:16:28,399 --> 01:16:30,760
and everyone was stuck on this fight for a while.

1500
01:16:30,840 --> 01:16:32,880
Like it became like and I was talking to people afterwards,

1501
01:16:32,960 --> 01:16:34,119
like how long did it take you to beat that

1502
01:16:34,199 --> 01:16:36,840
weird demon girl? And they were like, it took me

1503
01:16:36,920 --> 01:16:39,520
an hour, and that was like the common like like

1504
01:16:39,560 --> 01:16:41,760
the average light it took me like forty tries, and

1505
01:16:41,840 --> 01:16:44,119
a lot of the everyone seemed to have the same

1506
01:16:44,159 --> 01:16:45,520
thing of like, yeah, I just felt like I just

1507
01:16:45,600 --> 01:16:47,760
kept getting tired constantly, like I didn't have the stamdina

1508
01:16:47,760 --> 01:16:50,159
because it again, it is a very Soul's esque fight

1509
01:16:50,279 --> 01:16:55,119
of like having to dodge attacks in succession, which drained

1510
01:16:55,159 --> 01:16:57,960
your stamina, and because it takes forever to recover the

1511
01:16:58,079 --> 01:17:00,560
moment you run out, you're just like bone for way

1512
01:17:00,600 --> 01:17:03,079
too long. And that thing retaliates so quickly that and

1513
01:17:03,159 --> 01:17:05,159
it hits so hard, it's like two hits, you're done.

1514
01:17:05,760 --> 01:17:08,319
And you know, so you're trying to dodge like let's

1515
01:17:08,359 --> 01:17:10,560
say three attacks in a row and then have enough

1516
01:17:10,640 --> 01:17:14,359
to try to get some damage in. And you know,

1517
01:17:14,760 --> 01:17:17,600
it was a fight that just dragged on too long,

1518
01:17:17,720 --> 01:17:20,000
and it felt like your stamina just could not handle

1519
01:17:20,640 --> 01:17:23,159
what was being thrown at you. And by the time

1520
01:17:23,199 --> 01:17:24,920
I beat it, it was just like I felt like

1521
01:17:25,039 --> 01:17:27,119
I just kind of eked it out a little bit,

1522
01:17:27,239 --> 01:17:29,399
like it didn't feel totally like yeah, yeah, I learned

1523
01:17:29,439 --> 01:17:32,000
my lesson and got good. It's just like I just

1524
01:17:32,079 --> 01:17:33,479
did the best of what I had and then had.

1525
01:17:33,720 --> 01:17:37,279
I felt like some degree of luck involved. The only

1526
01:17:37,319 --> 01:17:38,880
other things that you can use to sort of like

1527
01:17:38,960 --> 01:17:40,720
turn it tide in your favor that you can collect

1528
01:17:40,760 --> 01:17:44,520
these equippable charms called a omamori, Like you can only

1529
01:17:44,560 --> 01:17:46,159
equip one at a time, but they basically give you

1530
01:17:46,399 --> 01:17:50,439
passive like perks of like oh maybe you're I don't know,

1531
01:17:50,560 --> 01:17:52,600
you do a little bit more attack damage, or maybe

1532
01:17:52,640 --> 01:17:54,720
your stamina at your dodge window is a little wider

1533
01:17:54,880 --> 01:17:58,760
like stuff like that. So I was trying to swap

1534
01:17:58,840 --> 01:18:00,680
through all the ones I had try to make this

1535
01:18:00,800 --> 01:18:05,039
fight a little more bearable. Yeah, it was. It was rough,

1536
01:18:05,079 --> 01:18:08,079
and it also sucked because at least in my specific case,

1537
01:18:08,439 --> 01:18:10,359
I didn't have all the healing items I could have,

1538
01:18:10,560 --> 01:18:13,840
just because I I just entered the fight when I

1539
01:18:14,359 --> 01:18:16,720
had run through this already hellish gauntlet to get to it,

1540
01:18:17,119 --> 01:18:19,119
and then I had like maybe two heels left, and

1541
01:18:19,199 --> 01:18:21,199
it didn't replenish my heels because you just load your

1542
01:18:21,279 --> 01:18:23,479
last save instead of just starting the fight from like

1543
01:18:24,119 --> 01:18:25,760
like a fresh slate. So I was like, oh, man,

1544
01:18:25,920 --> 01:18:28,800
is it if I had no like heels when I've

1545
01:18:29,079 --> 01:18:30,880
more or less saved myself into a corner and had

1546
01:18:30,920 --> 01:18:34,079
to reload like a away earlier save and then try

1547
01:18:34,119 --> 01:18:37,439
to run through a large section again with most of

1548
01:18:37,520 --> 01:18:40,119
my items intact, Like that seems like that could potentially

1549
01:18:40,199 --> 01:18:43,800
be a problem. So yeah, like that, it almost was

1550
01:18:43,880 --> 01:18:46,159
like that's a little maybe two old school survival whore

1551
01:18:46,520 --> 01:18:50,800
in that case. But yeah, other than that, when you're

1552
01:18:50,840 --> 01:18:54,119
not fighting and running away from stuff, I do like

1553
01:18:54,239 --> 01:18:56,920
the like I love the atmospheric to gain, like I

1554
01:18:57,039 --> 01:18:59,119
love the level design. I do like that everything's a

1555
01:18:59,159 --> 01:19:01,600
little bit more corridor focus because it makes it scary

1556
01:19:01,640 --> 01:19:03,560
that you kind of have to throw yourself in front

1557
01:19:03,600 --> 01:19:06,840
of things a little more often. There's like cool optional

1558
01:19:06,920 --> 01:19:09,680
things that you can find because like in between, like

1559
01:19:10,119 --> 01:19:11,800
like you know, you have a big map that kind

1560
01:19:11,840 --> 01:19:13,479
of just tells you at all times, like you know, hey,

1561
01:19:13,520 --> 01:19:14,760
this is what you need to go to, Like it

1562
01:19:14,800 --> 01:19:16,800
does the silent hill two thing of like oh, if

1563
01:19:16,840 --> 01:19:18,560
you hit a dead end, it marks like as an

1564
01:19:18,800 --> 01:19:21,239
X on the map, and then your objectives always painted

1565
01:19:21,319 --> 01:19:24,199
in like a circle or whatever. But in between heading

1566
01:19:24,239 --> 01:19:25,800
to wherever you need to go, you can find like

1567
01:19:25,920 --> 01:19:28,479
certain buildings that are open and there might be like

1568
01:19:28,760 --> 01:19:31,279
side little puzzles or stories. Like I went into like

1569
01:19:31,319 --> 01:19:33,520
a doctor's office at one point that had like a

1570
01:19:33,600 --> 01:19:37,319
little self contained like puzzle and like enemy that was

1571
01:19:37,399 --> 01:19:39,640
in there that like got me an item once I

1572
01:19:39,760 --> 01:19:41,760
solved it, and then like little war bits of like

1573
01:19:41,840 --> 01:19:43,880
oh what happened to this doctor? Like he's the town doctor.

1574
01:19:43,920 --> 01:19:46,359
Everybody knows what who he is, what's up with him?

1575
01:19:46,439 --> 01:19:49,159
Is he all right? Like that stuff I love and

1576
01:19:49,319 --> 01:19:52,720
whenever you are inside of a building, that is when

1577
01:19:52,760 --> 01:19:55,680
it gets the most silent Hillie. Like I there's like

1578
01:19:56,000 --> 01:19:58,079
towards the end of my demo, you go to your

1579
01:19:58,119 --> 01:20:01,920
old middle school, and that was probably my favorite, and

1580
01:20:01,960 --> 01:20:04,119
when I talk to other media people, that seem to

1581
01:20:04,159 --> 01:20:07,039
be their favorite parts, because that's when it just becomes like, Okay,

1582
01:20:07,199 --> 01:20:10,800
this is like straight up classic silent hill survival whore

1583
01:20:10,880 --> 01:20:13,439
of Like you're in this middle school. They're a locked doors,

1584
01:20:13,520 --> 01:20:16,520
you're trying to find keys, You're solving these little puzzles

1585
01:20:16,600 --> 01:20:19,279
in there. Enemies show up at a certain point, but

1586
01:20:19,399 --> 01:20:22,279
in really like creative ways, and it's like, oh yeah,

1587
01:20:22,359 --> 01:20:25,000
this school sequence, like it's pretty cool, and there's like

1588
01:20:25,119 --> 01:20:27,600
really cool moments outside of that, Like there's a point

1589
01:20:27,640 --> 01:20:31,439
where you're like exploring the farm and at like a

1590
01:20:31,560 --> 01:20:35,640
farm at some point and dealing with like these these

1591
01:20:35,720 --> 01:20:38,479
like scarecrow mannequins and solving a puzzle where you're trying

1592
01:20:38,520 --> 01:20:43,119
to find like the correct scarecrow and like a bunch

1593
01:20:43,239 --> 01:20:45,439
of them, but they some of them are alive and

1594
01:20:45,520 --> 01:20:47,319
you don't know which ones we're alive, and because they

1595
01:20:47,359 --> 01:20:49,319
all they all look like they're going to come alive

1596
01:20:49,359 --> 01:20:51,159
and kill you, but you don't know which ones they are,

1597
01:20:51,319 --> 01:20:52,880
and then if you find the right one, it points

1598
01:20:52,920 --> 01:20:54,520
to you in the right direction, because it does like

1599
01:20:54,560 --> 01:20:57,319
a Lost Woods kind of thing of like, oh, you're

1600
01:20:57,359 --> 01:20:59,000
in a foggy area, if you just run through the

1601
01:20:59,039 --> 01:21:01,520
fogg you're gonna wind up back where you were seeming

1602
01:21:01,600 --> 01:21:05,199
to find a correct route. Like that stuff is cool,

1603
01:21:05,239 --> 01:21:06,680
And all the puzzles I did find, they were all,

1604
01:21:06,760 --> 01:21:09,520
for the most part, generally like pretty clever and like

1605
01:21:09,800 --> 01:21:11,680
fun to solve. There's only a couple that I was like,

1606
01:21:12,520 --> 01:21:14,239
I don't know if I totally understood what I was

1607
01:21:14,279 --> 01:21:15,960
supposed to do, and I sort of bumbled my way

1608
01:21:16,000 --> 01:21:18,239
through it. But those are definitely at least in the

1609
01:21:18,359 --> 01:21:22,720
batch that I played, like the minority. And then this

1610
01:21:22,960 --> 01:21:27,720
story stuff seemed interesting, like you do meet up with

1611
01:21:27,800 --> 01:21:29,960
your friends eventually, like this isn't a spoiler, like it's

1612
01:21:30,000 --> 01:21:33,079
pretty soon, And a lot of the sort of drama

1613
01:21:33,279 --> 01:21:36,880
comes with kind of the interpersonal relationships within them, like

1614
01:21:37,079 --> 01:21:39,399
your friend Shoe, who is like your best friend, Like

1615
01:21:39,520 --> 01:21:41,840
it's implying that he might have a bit of a

1616
01:21:41,880 --> 01:21:46,199
crush on you, but Hanniko is seemingly not interested and

1617
01:21:46,319 --> 01:21:48,520
then but you have another friend like Rinko who is

1618
01:21:48,680 --> 01:21:53,079
like maybe a little obsessed with Shoe and wants to

1619
01:21:53,119 --> 01:21:55,319
be in a relationship, and maybe he resents you a

1620
01:21:55,359 --> 01:21:58,800
little bit because you're his closest friend and he seemingly

1621
01:21:58,920 --> 01:22:01,960
isn't interested in Rinko, but you're not interested in Shoo,

1622
01:22:02,199 --> 01:22:05,359
and she's annoyed that, like he likes you but you

1623
01:22:05,439 --> 01:22:09,000
don't care, and it's like not fair, you know. So,

1624
01:22:09,640 --> 01:22:12,119
which is like another like Silent Hill thing of like

1625
01:22:12,279 --> 01:22:14,720
meeting these weird characters that have some like personal hang

1626
01:22:14,840 --> 01:22:17,760
ups that seem like, you know, I've only scratched the

1627
01:22:17,800 --> 01:22:20,079
surface of what's going on with them, but you can

1628
01:22:20,159 --> 01:22:21,720
kind of see a little bit of like, Okay, there's

1629
01:22:21,720 --> 01:22:24,399
some there's some stuff here as well as like Hannik's

1630
01:22:24,439 --> 01:22:26,000
own like personal trauma.

1631
01:22:27,159 --> 01:22:31,600
Speaker 1: I will say this is I I really got stuck

1632
01:22:31,680 --> 01:22:35,600
on what the Silent Hill F could mean, and I.

1633
01:22:36,000 --> 01:22:39,640
Speaker 3: Have done a van Aiken has been palace.

1634
01:22:41,479 --> 01:22:43,399
Speaker 1: And while I don't know what the F stands for,

1635
01:22:43,479 --> 01:22:45,880
I did find some really fun facts.

1636
01:22:46,600 --> 01:22:48,279
Speaker 2: Is that the stands for fun facts?

1637
01:22:48,520 --> 01:22:53,399
Speaker 1: I think in this episode it does. The setting Silent

1638
01:22:53,479 --> 01:22:59,760
Hill F, according to Capcom, is drawn the Bisu Gyoka

1639
01:23:00,560 --> 01:23:04,760
is inspired by the real town of Kanayama in the

1640
01:23:05,039 --> 01:23:09,479
Gifu Prefecture, and there is some they kind of shared

1641
01:23:09,560 --> 01:23:12,720
some some screenshots. Is like, oh, that looks really familiar

1642
01:23:12,720 --> 01:23:15,279
to the game. So I went and looked up some

1643
01:23:15,439 --> 01:23:19,880
stuff about Kanayama and the Gizu Prefecture, and there is

1644
01:23:20,000 --> 01:23:25,239
actually a section of the town that is called the

1645
01:23:25,399 --> 01:23:29,840
Konkatsu alleyways, and they are if you look up the

1646
01:23:29,920 --> 01:23:35,119
Kankantsu alleyways, they look like they could be like screen

1647
01:23:35,159 --> 01:23:38,359
grab some silent hill. And I found a travel guide

1648
01:23:38,359 --> 01:23:45,880
about Kankatsu and it's visit Gifu dot com. But Kinkantsu,

1649
01:23:46,359 --> 01:23:49,159
I'm reading this quote. By the way, quote Kinkantsu is

1650
01:23:49,199 --> 01:23:53,319
the loku Kanayama phrase that's used for narrow alleyways that

1651
01:23:53,479 --> 01:23:57,439
intertwine so intricately that they resemble the muscles and the

1652
01:23:57,520 --> 01:24:01,079
bones of the human body. And I found out that

1653
01:24:01,199 --> 01:24:06,359
the kanayama uh sorry that kankatsu the term literally means

1654
01:24:06,520 --> 01:24:10,119
sinew and bones, and it's used to refer to the

1655
01:24:10,199 --> 01:24:14,399
backstreets of Hia Kanayama. And he's I'm reading from a

1656
01:24:15,119 --> 01:24:18,800
Kietsuno Japan dot com, which is a travel blog. These

1657
01:24:18,920 --> 01:24:22,560
narrow intertwined backstreets are said to resemble the sinews and

1658
01:24:22,600 --> 01:24:26,279
bones of the human body. Nostalgic scenery remain around the

1659
01:24:26,359 --> 01:24:30,039
Kanayama Juku rest stop at the Hita Kaido Road, which

1660
01:24:30,159 --> 01:24:33,880
is flourished as a post town since the Edo period.

1661
01:24:34,239 --> 01:24:36,319
Immerse yourself in a retro feeling. It's like being on

1662
01:24:36,359 --> 01:24:39,880
a movie set and enjoy a rustic dining experience at

1663
01:24:39,920 --> 01:24:41,479
a Japanese confectionery shop.

1664
01:24:41,920 --> 01:24:44,119
Speaker 3: I love that this was the journey that you were

1665
01:24:44,159 --> 01:24:50,760
on this entire time, like you were playing hide over here,

1666
01:24:50,960 --> 01:24:53,680
like we're we're here, like, oh, Silent Hill, Yeah, let's

1667
01:24:53,720 --> 01:24:55,279
talk about that. And you're like, well, if you look

1668
01:24:55,319 --> 01:24:59,720
at where Mary Magdalen is sitting in the final well,

1669
01:24:59,800 --> 01:25:01,520
I found we could we should the next time we

1670
01:25:01,560 --> 01:25:05,279
go to town, I have.

1671
01:25:05,399 --> 01:25:07,640
Speaker 1: Like found we got to do a video in this place,

1672
01:25:08,399 --> 01:25:12,760
the Konkatsu footpath within Kanayama, inside of the Geekoo Prefecture.

1673
01:25:13,399 --> 01:25:14,680
Speaker 3: It's Silent Hill.

1674
01:25:14,600 --> 01:25:17,760
Speaker 1: Alf Man because originally it started I was like, Talent Hill,

1675
01:25:17,800 --> 01:25:20,880
af could it mean Fuji which is a town in Chizuoka,

1676
01:25:21,119 --> 01:25:23,520
which is a seaside town I've been to that I

1677
01:25:23,720 --> 01:25:26,199
was looking at and looking at the screenshots from the game,

1678
01:25:26,279 --> 01:25:27,840
and I was like, this looks I feel like I've

1679
01:25:27,880 --> 01:25:31,119
been here, and then I got let down this this

1680
01:25:31,319 --> 01:25:31,680
this path.

1681
01:25:31,760 --> 01:25:34,079
Speaker 2: I mean, I wonder if it's like like one of

1682
01:25:34,119 --> 01:25:37,359
the big themes with this game that they that would

1683
01:25:37,359 --> 01:25:41,920
be I hope not. It's so obvious that it's like, man,

1684
01:25:41,960 --> 01:25:45,319
I'd be Silent Hill fog. Yeah, you know this new

1685
01:25:45,359 --> 01:25:47,399
idea we're trying, what if there was fog in Silent Hill.

1686
01:25:49,119 --> 01:25:50,319
One of the big things with this game they were

1687
01:25:50,319 --> 01:25:51,680
talking about, and one of the reasons they said in

1688
01:25:51,800 --> 01:25:53,960
Japan was that they they wanted to go back to

1689
01:25:54,079 --> 01:25:57,079
like traditional Japanese horror, and they felt like with subsequent

1690
01:25:57,319 --> 01:26:00,119
entries over the years, they felt like every time on

1691
01:26:00,239 --> 01:26:02,159
Hill since the first one lost a bit of that

1692
01:26:02,279 --> 01:26:07,119
because it's said in you know, Western in America. So

1693
01:26:07,279 --> 01:26:08,920
they were like one of the big things that sort

1694
01:26:08,920 --> 01:26:13,920
of defines Japanese whore is like like basically like grotesque beauty,

1695
01:26:14,439 --> 01:26:17,159
where like it's a terrifying looking place, but there's also

1696
01:26:17,239 --> 01:26:19,920
something like beautiful about it. Of like like and Silent

1697
01:26:20,000 --> 01:26:21,720
Hill I aff has that where like the weird kind

1698
01:26:21,760 --> 01:26:25,119
of red growth that takes over everything it like it

1699
01:26:25,159 --> 01:26:26,960
looks disgusting, but it looks kind of pretty because it

1700
01:26:27,039 --> 01:26:29,239
kind of looks like flower blossoms a bit so like

1701
01:26:29,359 --> 01:26:31,600
a lot of the especially like the bigger kind of

1702
01:26:31,600 --> 01:26:34,399
like boss zombies. They kind of look like these moving

1703
01:26:34,680 --> 01:26:40,359
like yeah, like evil flower things that are like gross,

1704
01:26:40,520 --> 01:26:42,840
but they're like covered in like red blossoms and you

1705
01:26:42,960 --> 01:26:45,439
kind of look at it like ill. But then also, huh,

1706
01:26:45,920 --> 01:26:48,359
you know that's a in a different context. This is

1707
01:26:48,479 --> 01:26:50,640
kind of like, I don't know, have pleasants the word

1708
01:26:50,680 --> 01:26:53,159
I want to use, but like I could be pretty,

1709
01:26:53,439 --> 01:26:55,239
you know, if it wasn't swinging like a giant blade

1710
01:26:55,279 --> 01:26:56,600
at me, I could appreciate this.

1711
01:26:57,279 --> 01:27:00,239
Speaker 3: You also have the dynamic between the two character that

1712
01:27:00,319 --> 01:27:02,920
you mentioned earlier. It could be Silent Hill friend Zone.

1713
01:27:03,199 --> 01:27:05,159
You never know that, you know, it could be that.

1714
01:27:05,399 --> 01:27:09,079
Speaker 2: True Si still friends we made along the way that

1715
01:27:09,239 --> 01:27:12,640
that one doesn't ring truepo No, okay, yeah it's not

1716
01:27:12,800 --> 01:27:13,319
friend zone.

1717
01:27:13,640 --> 01:27:17,079
Speaker 3: I think it's just Silent Hill Fog. It's Silent Hill Fog. Yeah.

1718
01:27:17,600 --> 01:27:21,239
I like Forte, all right. I like when musical influence

1719
01:27:21,399 --> 01:27:24,439
arrives in video games. It makes me happy. I'm going

1720
01:27:24,479 --> 01:27:25,520
to pretend it's Forte.

1721
01:27:25,880 --> 01:27:28,399
Speaker 2: I can't confirm the music I heard very good, but

1722
01:27:28,560 --> 01:27:30,800
you know you got composer, you know, long time confers

1723
01:27:31,039 --> 01:27:32,600
Akira Yamaoka on it.

1724
01:27:32,760 --> 01:27:34,600
Speaker 1: Are we kind of getting like the post rock guitar

1725
01:27:34,800 --> 01:27:36,039
vibe of like Silent Hill two.

1726
01:27:36,800 --> 01:27:40,720
Speaker 2: No, not really, it's a lot more a little bit

1727
01:27:40,760 --> 01:27:43,520
more traditional Japanese or like we were asking him, like,

1728
01:27:43,560 --> 01:27:45,600
you know, how he changed the sound design for this game.

1729
01:27:45,640 --> 01:27:47,319
He's like, yeah, I kind of have to rethink everywhere

1730
01:27:47,600 --> 01:27:50,239
everything one because of a time period and also that

1731
01:27:50,359 --> 01:27:53,119
it's just set in Japan proper at this time. So

1732
01:27:53,319 --> 01:27:55,359
he's kind of like, you know, I wanted something. I

1733
01:27:55,439 --> 01:27:58,399
want the game to sound distinctly Japanese in that way,

1734
01:27:58,520 --> 01:28:01,600
but also like that of vote the sixties era, which

1735
01:28:01,600 --> 01:28:03,640
you know, their sixties is a lot different than you

1736
01:28:03,680 --> 01:28:05,840
know what we think of it of the sixties.

1737
01:28:05,520 --> 01:28:06,039
Speaker 3: In the US.

1738
01:28:06,399 --> 01:28:09,680
Speaker 2: Yeah, fun fact, they also had a like in the room,

1739
01:28:09,760 --> 01:28:13,880
they had snacks that were specifically from the sixties, like

1740
01:28:14,000 --> 01:28:15,560
they that we could eat. They were like, Oh, we

1741
01:28:15,600 --> 01:28:17,279
want you to kind of like immerse yourself. So here's

1742
01:28:17,319 --> 01:28:19,760
all these like traditional like these were the snacks of

1743
01:28:19,840 --> 01:28:22,800
the era that still exist today that you can try.

1744
01:28:23,199 --> 01:28:25,239
So I tried a little bit of everything I was like, oh,

1745
01:28:25,279 --> 01:28:26,960
this is fun. They're like, yeah, you know, this is

1746
01:28:27,000 --> 01:28:28,039
what kids were eating back.

1747
01:28:27,960 --> 01:28:31,199
Speaker 3: Then, you know, yeah, but it was the best one

1748
01:28:31,600 --> 01:28:32,199
was your favorite?

1749
01:28:32,279 --> 01:28:32,479
Speaker 2: Yeah?

1750
01:28:32,479 --> 01:28:35,039
Speaker 3: What what limited edition Oreo flavors did they have back

1751
01:28:36,279 --> 01:28:36,720
They had.

1752
01:28:36,840 --> 01:28:39,239
Speaker 2: These little mini donuts that were pretty good. I got

1753
01:28:39,319 --> 01:28:40,880
like two it. Oh they were like sacks of like

1754
01:28:40,920 --> 01:28:42,479
little four mini donuts or kind.

1755
01:28:42,399 --> 01:28:45,000
Speaker 1: Of like donuts are my favorite dessert by the way, Really,

1756
01:28:45,079 --> 01:28:45,760
I don't think I knew that.

1757
01:28:45,920 --> 01:28:47,840
Speaker 3: Yeah, OK, I love donuts.

1758
01:28:47,960 --> 01:28:50,439
Speaker 2: It's weird because you can't donut as a dessert, Like

1759
01:28:50,479 --> 01:28:51,880
you can't go to a restaurant and say, I have

1760
01:28:51,960 --> 01:28:53,600
like a doughnut at the end of this place.

1761
01:28:53,720 --> 01:28:57,159
Speaker 3: I think if somebody told me like, name desserts, I

1762
01:28:57,199 --> 01:28:59,359
think I would get through a lot of foods before

1763
01:28:59,399 --> 01:29:00,319
I got to I.

1764
01:29:00,319 --> 01:29:03,479
Speaker 1: Mean, you're in Austin, eric like voodoo doughnuts.

1765
01:29:05,800 --> 01:29:10,199
Speaker 3: But that's that's a that's a breakfast item. Yeah, but

1766
01:29:10,560 --> 01:29:11,439
if you save them.

1767
01:29:11,840 --> 01:29:15,640
Speaker 1: They're also growing up on the East Coast, we had

1768
01:29:15,640 --> 01:29:17,439
a lot of We had a Krispy Creams and you

1769
01:29:17,479 --> 01:29:20,399
could hit the late night drive through. You could one

1770
01:29:20,840 --> 01:29:23,560
twelve twelve am hitting the Krispy Kream.

1771
01:29:23,800 --> 01:29:30,479
Speaker 3: It hits man's I mean, yeah, I guess the thing

1772
01:29:30,520 --> 01:29:33,520
about a Krispy Creame is it's really good for like

1773
01:29:33,680 --> 01:29:36,800
the three minutes after it comes out from the oven,

1774
01:29:36,960 --> 01:29:40,800
and then it turns into just sugar bread, like stale

1775
01:29:40,920 --> 01:29:41,560
sugar good.

1776
01:29:41,720 --> 01:29:43,439
Speaker 2: I mean, you want it hot, but it's still good

1777
01:29:43,520 --> 01:29:44,000
when it's like.

1778
01:29:43,960 --> 01:29:45,520
Speaker 1: You can make a little bread pudding, put a little

1779
01:29:45,520 --> 01:29:47,840
milk in there, put it on the south Back to

1780
01:29:47,960 --> 01:29:48,920
Life yourself.

1781
01:29:50,520 --> 01:29:54,600
Speaker 3: Reconstituted doughnuts is my favorite dessert. You put on, put

1782
01:29:54,680 --> 01:29:57,640
on the bear attire, and now you're acting like Krmie

1783
01:29:57,720 --> 01:30:02,359
over here. Ye I constituted Krispy Kreme.

1784
01:30:04,000 --> 01:30:06,199
Speaker 2: I'll also add one of the big things that was

1785
01:30:06,239 --> 01:30:09,000
revealed during our time here was that the game A

1786
01:30:09,119 --> 01:30:12,399
Silent Hill f has multiple endings, you know, in classic

1787
01:30:12,439 --> 01:30:14,720
Silent Hill fashion. I believe they said it's five total,

1788
01:30:15,319 --> 01:30:20,479
including the classic. Oh yeah, and you added to the

1789
01:30:20,560 --> 01:30:25,159
list Silent Hill five endings. Maybe it's five boroughs, who knows,

1790
01:30:25,239 --> 01:30:33,640
but also one of the boroughs it's also so one

1791
01:30:33,720 --> 01:30:36,479
of the endings is that they're doing the UFO ending again,

1792
01:30:36,720 --> 01:30:40,359
which is like a classic like silly sort of like

1793
01:30:40,439 --> 01:30:43,760
Silent Hill ending. But what's also interesting is that so

1794
01:30:44,760 --> 01:30:49,159
the first playthrough of this game, everyone gets the same ending.

1795
01:30:49,359 --> 01:30:51,439
It's not till you beat the game once that you

1796
01:30:51,560 --> 01:30:54,239
can then have the ability to get the other endings.

1797
01:30:54,479 --> 01:30:56,039
So basically where they they want you like they have.

1798
01:30:56,159 --> 01:30:58,640
They were telling a focused story the first time around,

1799
01:30:59,079 --> 01:31:01,399
but they're like after that, if you want to replay

1800
01:31:01,439 --> 01:31:04,079
the game, then all the things you do in terms

1801
01:31:04,079 --> 01:31:06,520
of like I don't know, I don't know what the

1802
01:31:08,119 --> 01:31:10,960
decisions are like. There was no choice driven dialogue or

1803
01:31:11,000 --> 01:31:12,960
anything like that, like if you played like Silent Hill

1804
01:31:13,000 --> 01:31:15,439
two for example. It was a lot more like what

1805
01:31:15,600 --> 01:31:17,960
determine how you got the different endings was sort of

1806
01:31:18,039 --> 01:31:22,439
like how you engaged with certain puzzles or when you

1807
01:31:22,720 --> 01:31:27,520
did certain things. I assume it's like that, so, but

1808
01:31:27,720 --> 01:31:29,000
it was hard for me to get a sense in

1809
01:31:29,039 --> 01:31:30,920
his first five hours of like things that I did

1810
01:31:31,439 --> 01:31:34,279
that I would think, like, oh, in the second play through,

1811
01:31:34,760 --> 01:31:37,479
maybe this was like a diverging point, you know what

1812
01:31:37,560 --> 01:31:40,800
I mean? But maybe the only thing I could think

1813
01:31:40,840 --> 01:31:42,560
of was there was one point where I went to

1814
01:31:42,800 --> 01:31:46,960
a location outside of the like the objective, and I

1815
01:31:47,000 --> 01:31:49,119
got like a little cutting that play that. Basically, the

1816
01:31:49,199 --> 01:31:50,960
characters were like, hey, you're not supposed to be here.

1817
01:31:51,279 --> 01:31:52,960
This isn't where we're going, And it was like a

1818
01:31:53,000 --> 01:31:55,039
little bespoke moment. I was like, Oh, could I have

1819
01:31:55,159 --> 01:31:56,880
not seen this if I didn't just go over here?

1820
01:31:57,079 --> 01:31:58,560
And I was talking to other people that are like, oh,

1821
01:31:58,600 --> 01:32:00,239
did you go to this place first before you went

1822
01:32:00,239 --> 01:32:02,439
to the other place? Like it was like it was

1823
01:32:02,479 --> 01:32:04,520
like the home of another of one of your friends

1824
01:32:04,720 --> 01:32:07,640
basically yeah, And they're like, yeah, I got that cut

1825
01:32:07,680 --> 01:32:10,079
scene too, But I'm trying to find someone that did

1826
01:32:10,159 --> 01:32:12,560
the objective first and then went back to that place,

1827
01:32:12,600 --> 01:32:16,079
and I didn't find anyone, But I'm wondering if that

1828
01:32:16,199 --> 01:32:19,119
could be a point, like having that interaction would maybe

1829
01:32:19,159 --> 01:32:22,039
play into one of the endings. But yeah, that's I

1830
01:32:22,079 --> 01:32:23,479
think that's a cool idea of the idea of like

1831
01:32:23,520 --> 01:32:25,520
I don't have to I'm one of those people that

1832
01:32:25,760 --> 01:32:29,880
like can sometimes feel a little not stressed. But when

1833
01:32:29,920 --> 01:32:32,119
you know that you're not gonna there isn't like one

1834
01:32:32,199 --> 01:32:34,880
true ending, you kind of wonder when you do get

1835
01:32:34,960 --> 01:32:38,399
your ending, like did I get shorted? Like is this

1836
01:32:38,520 --> 01:32:41,800
a bad ending, especially with Silent Hill, or like have

1837
01:32:41,960 --> 01:32:44,720
I missed anything that the game ends sooner than it

1838
01:32:44,760 --> 01:32:47,000
could have and I'm just not aware yet until I

1839
01:32:47,079 --> 01:32:48,640
see the other endings, you know what I mean. So

1840
01:32:48,720 --> 01:32:50,439
it kind of makes you one like second guess the

1841
01:32:50,520 --> 01:32:53,439
things that you do. They also made a point of

1842
01:32:53,520 --> 01:32:56,479
saying they don't describe the endings as good or bad,

1843
01:32:56,600 --> 01:32:57,920
like they're like, none of the endings are like that.

1844
01:32:58,159 --> 01:33:01,279
It's all up to interpretation what you make out of them.

1845
01:33:02,560 --> 01:33:05,039
So at least don't feel bad about like, oh man

1846
01:33:06,239 --> 01:33:08,119
and goes head it got chopped off because I got

1847
01:33:08,159 --> 01:33:08,720
the bad ending.

1848
01:33:09,199 --> 01:33:12,800
Speaker 3: But it's not about the ending. It's about the silent

1849
01:33:12,920 --> 01:33:16,600
hill friends we made along the way. That's what That's

1850
01:33:16,680 --> 01:33:17,439
what I was saying.

1851
01:33:17,560 --> 01:33:20,880
Speaker 2: You're on you're on board? Yeah, yeah, let us know

1852
01:33:22,399 --> 01:33:25,079
chat whether it's YouTube or Spotify whatever, listening.

1853
01:33:25,159 --> 01:33:26,399
Speaker 3: What do you think the F stands for?

1854
01:33:26,600 --> 01:33:27,279
Speaker 2: I would love to know.

1855
01:33:28,359 --> 01:33:31,199
Speaker 3: Yeah, you can now comment on Spotify.

1856
01:33:30,800 --> 01:33:32,760
Speaker 2: By the way, Yeah, I've seen the comments on Spotify.

1857
01:33:32,800 --> 01:33:33,479
Shout out to everyone.

1858
01:33:33,720 --> 01:33:36,640
Speaker 3: That's the best way to open our Spotify comments is

1859
01:33:36,720 --> 01:33:39,359
to tell everybody to post their favorite F four.

1860
01:33:43,039 --> 01:33:46,319
Speaker 2: Do you think you have changes at the end? And

1861
01:33:46,439 --> 01:33:47,800
it just says I don't know?

1862
01:33:49,239 --> 01:33:52,439
Speaker 3: Is actually the whole time? Yeah, I don't know?

1863
01:33:54,079 --> 01:33:56,079
Speaker 1: Well cool, I think that's going to bring us to

1864
01:33:56,199 --> 01:33:59,680
the end of the show this week. Thanks Marcus for

1865
01:33:59,840 --> 01:34:03,159
for uh informing us all about sound Hillah.

1866
01:34:02,680 --> 01:34:05,920
Speaker 2: Should mention I have like a more flesh out preview

1867
01:34:05,960 --> 01:34:08,079
on the website at this point that you can read

1868
01:34:08,359 --> 01:34:08,720
as well.

1869
01:34:08,880 --> 01:34:12,119
Speaker 1: Head over to GameInformer dot com for that, and while

1870
01:34:12,159 --> 01:34:14,119
you're over there, go to go to Game Informer dot

1871
01:34:14,159 --> 01:34:17,960
com slash subscribe lock in a print or a digital

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01:34:18,520 --> 01:34:22,399
subscription to our magazine. It's a great product. We are

1873
01:34:22,560 --> 01:34:25,279
really happy with it and really believe in it, and

1874
01:34:25,960 --> 01:34:28,680
hope you do too. Hope you consider supporting us in

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01:34:28,760 --> 01:34:31,640
that way. Thank you for listening to the show this week.

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01:34:31,680 --> 01:34:35,119
Of course, you can follow Eric van Allen at C

1877
01:34:35,359 --> 01:34:39,720
Moosey s E A M O O s I. On

1878
01:34:40,199 --> 01:34:43,479
social media, you can follow Marcus at Marcus Stewart seven,

1879
01:34:44,039 --> 01:34:47,840
and you can follow me Alex van Aiken at It's

1880
01:34:48,000 --> 01:34:52,800
van Aikin on Blue Sky and Instagram. Of course, while

1881
01:34:52,800 --> 01:34:54,920
you're at those places before be sure to follow Game

1882
01:34:54,960 --> 01:34:58,000
Informer to keep up to date on everything.

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01:34:57,760 --> 01:34:59,560
Speaker 3: Going on in our world.

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01:35:00,239 --> 01:35:04,279
Speaker 1: And until next week, Thanks for listening, thanks for watching,

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01:35:04,720 --> 01:35:08,520
subscribe if you're watching on YouTube, and have a great week.

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01:35:08,920 --> 01:35:09,560
Speaker 3: Hi everybody.

