WEBVTT

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<v Speaker 1>You got me bed. It's the internet. You're busy. Let's

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<v Speaker 1>do this for February twenty seventh, twenty twenty five. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game Mess Mornings Live

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<v Speaker 1>with me Jeff Grub Today, it's time to Pokemon. Go

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<v Speaker 1>back to bed because I got up too early to

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<v Speaker 1>talk over that Pokemon Day Presents showcase. But first please

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<v Speaker 1>join me and welcoming today's co host to Game Mess Mornings.

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<v Speaker 1>It's Jan Oh Choa. Everybody, Jan, how are you doing?

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<v Speaker 2>A little frazzled? Not gonna lie, grub Grain firing off

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<v Speaker 2>on too many cylinders. I don't know how many wrinkles

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<v Speaker 2>I have left, but we're not quite at smooth brain,

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<v Speaker 2>you know.

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<v Speaker 1>Right somewhere in between, which you know it helps to

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<v Speaker 1>be in the that that butter zone there. You don't

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<v Speaker 1>want to have full wrinkles and you don't want to

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<v Speaker 1>have full smooth. But yeah, it's going on a lot

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<v Speaker 1>of moving parts, a lot of moving pieces. I've made

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<v Speaker 1>some choices in my life following my Blake Club escapades.

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<v Speaker 1>Yesterday I decided to like just check out Dan and

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<v Speaker 1>Mike's games that are coming up because we know what

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<v Speaker 1>they are, and I beat both of them last night

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<v Speaker 1>for you know, now, to be fair, I used Safe

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<v Speaker 1>States and rewind on the steam deck, and I kind

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<v Speaker 1>of had a good time, much better time to playing

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<v Speaker 1>Blues Brothers two thousand, and that's for sure, grub.

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<v Speaker 2>Since all the Blake Club pipes are headed through me now,

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<v Speaker 2>I feel like I'm also inadvertently experiencing the blight and

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<v Speaker 2>just seeing the rage in your eyes and the pure

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<v Speaker 2>glee in those other two chuckleheads. I don't think it's right.

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<v Speaker 2>I think maybe you should strike.

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<v Speaker 1>Yeah, I'll probably pick it line and tell people not

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<v Speaker 1>to cross here pretty soon. Blues Brother's two thousand, at

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<v Speaker 1>least is interesting. I'll keep I'll keep going back to

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<v Speaker 1>that point. They definitely they They are bad at picking games.

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<v Speaker 1>They just are. They don't really think about it. Dan's

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<v Speaker 1>bad influence on Mike. Mike is the bad influence on Dan.

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<v Speaker 1>It just goes all the way to the bottom.

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<v Speaker 2>See here's the problem is that Mike Minatti doesn't want

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<v Speaker 2>to yes and all of us right. But if it's

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<v Speaker 2>just him and Dan making a decision, Mike will get

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<v Speaker 2>coerced or he will reach the bad butter zone with Dan.

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<v Speaker 1>Right, the bad butter. You don't want to be bad

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<v Speaker 1>A couple of bad butters.

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<v Speaker 2>Uh?

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<v Speaker 1>Yeah, I think Blues Brothers two thousand might have been

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<v Speaker 1>Mike's idea originally, but then Blightning Round comes around and

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<v Speaker 1>uh but yeah, now it's good because previously it was

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<v Speaker 1>too short. Too short was what they said.

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<v Speaker 2>So, Brub, do you do you think they didn't do

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<v Speaker 2>their homework and that they already decided on Blues Brothers

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<v Speaker 2>two thousand for your real blight club shift and they

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<v Speaker 2>didn't pick a shorter game in time?

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<v Speaker 1>Yeah? Yeah, I think, yes, exactly. I think the dog

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<v Speaker 1>ate their home and they were left with this and

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<v Speaker 1>this is the only like they had already sent this

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<v Speaker 1>when they remembered, oh, it was supposed to be a

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<v Speaker 1>short name. And now they are just working me at

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<v Speaker 1>this point.

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<v Speaker 2>Great, I know I'm standing with you, Grub. I don't

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<v Speaker 2>I think we should abolish music now?

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<v Speaker 1>Yeah? Absolutely, we need to do something, We need to

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<v Speaker 1>do something. I I'll play in those games though. I'm

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<v Speaker 1>excited to see both of them, and I do have

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<v Speaker 1>like a strategy because Dan's game could be very short

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<v Speaker 1>unless unless we don't help him at all, which I

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<v Speaker 1>will have to have a conversation with Mike about we'll

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<v Speaker 1>have to stop.

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<v Speaker 2>Him from how Well, here's what I'll do, since I'm

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<v Speaker 2>producing them now, I'm just gonna mute him.

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<v Speaker 1>Perfect. All right, we got it. We got a solution here, everybody,

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<v Speaker 1>We're gonna make it happen. Thanks again for tuning in.

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<v Speaker 1>We're gonna explain what we do here most weekdays, I

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<v Speaker 1>Jeff Grub will help youse your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. I'll take a quick break here again

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<v Speaker 1>to say, hey, well, this is another one of those

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<v Speaker 1>days we're testing out going all day day, but this

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<v Speaker 1>time it'll be over on YouTube. Is that right, Jen? Yes? Correct? Hello,

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<v Speaker 1>YouTube could be there not all day, but most of

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<v Speaker 1>the day. Yeah, most of the day. We'll be going

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<v Speaker 1>from this into something else, So definitely stick around if

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<v Speaker 1>you're watching live on YouTube. It is the Game Spot buddies, right,

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<v Speaker 1>They're gonna be messing around in the studio a little bit.

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<v Speaker 2>Yes, I believe the Game Spot homies will be doing

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<v Speaker 2>some things in the stew I was supposed to join them,

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<v Speaker 2>but my brain didn't let me leave the apartment today.

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<v Speaker 1>No, that's fine. I would not want you to leave

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<v Speaker 1>Pokemon happened For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you are watching live on Twitch welcome. You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Games Mornings or find the rsso giant bomb

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<v Speaker 1>dot com. You can also catch the show later with

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<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we

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<v Speaker 1>have a lot to get into, so let's start the

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<v Speaker 1>morning mess with everything we saw during the Pokemon Day

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<v Speaker 1>Presents showcase. This comes from Kenneth Shepherd over at Kotaku.

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<v Speaker 1>Shout out to Kenneth. It's that time of year when

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<v Speaker 1>Pokemon fans get to have an early Christmas. It's Pokemon Day,

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<v Speaker 1>which commemorates the anniversary of the launch of the original

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<v Speaker 1>Pokemon Red and Green in Japan in nineteen ninety six.

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<v Speaker 1>Each year, the Pokemon Company puts on a live stream

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<v Speaker 1>to talk about upcoming games, updates to current ones, and

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<v Speaker 1>other projects within the franchise. Last year's was a little

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<v Speaker 1>low key because it was the first year in a

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<v Speaker 1>while that game Free didn't release a new RPG or DLC.

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<v Speaker 1>But this year, the studio is releasing Pokemon Legends ZA,

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<v Speaker 1>the second installment in the Legends sub series set in Kalos.

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<v Speaker 1>That wasn't the only announcement, although things were still pretty quiet.

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<v Speaker 1>If you want to watch the full live stream, it's available.

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<v Speaker 1>Blah blah blah. All right, Pokemon Concierge. They have new

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<v Speaker 1>episodes coming. I liked what I've seen of this show.

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<v Speaker 1>The first series is also now free to watch on YouTube,

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<v Speaker 1>at least for a few days, is what they're saying.

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<v Speaker 1>Do you ever watch Concierge?

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<v Speaker 2>Yes, absolutely love Concierge. I folks know, I'm not a

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<v Speaker 2>fan of claymation, but I am pro stop motion Kalos hallos.

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<v Speaker 1>Uh yeah, well I'm not. I'm just not gonna get

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<v Speaker 1>that one, right, I don't care. Yeah that does even though. Yeah,

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<v Speaker 1>so stop motion, you know, especially a Gumby style, frightens you.

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<v Speaker 1>But this one does this one work?

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<v Speaker 2>Yes, this one works. Sorry, I started buffering as soon

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<v Speaker 2>as you said Gumby.

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<v Speaker 1>Yeah, didn't mean to actually scare you.

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<v Speaker 2>I thought the first season of Pokemon Concierge was really

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<v Speaker 2>well done. I think Nikki said this during the talkover earlier,

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<v Speaker 2>but I would love to see it behind the scenes look,

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<v Speaker 2>especially when it comes to making the miniatures for the Pokemon. Yeah,

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<v Speaker 2>and also you know there's something quaint about stop motion,

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<v Speaker 2>like an animated twee or that that is only attainable

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<v Speaker 2>in that specific art form.

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<v Speaker 1>Yep, they did show some like screen tests for some

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<v Speaker 1>of the Pokemon that'll show up in Concierge going forward.

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<v Speaker 1>That was cute to see. But yes, I would like

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<v Speaker 1>to see even more of how that is made. That

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<v Speaker 1>stuff has always been fascinating. I mean going back to

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<v Speaker 1>Phil Tippet that did the go motion stuff for the

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<v Speaker 1>stop motion and Empire Strikes Back, where like they had

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<v Speaker 1>little motori motors inside the legs so they would move

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<v Speaker 1>very slowly and do slow exposure so you would get

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<v Speaker 1>the motion blur and the stop motion and it's like,

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<v Speaker 1>what a what a brilliant thing that they did to

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<v Speaker 1>make that stuff look great. Pokemon Go, the mobile capturing app,

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<v Speaker 1>is hosting a series of new events over the coming weeks.

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<v Speaker 1>A Unova Go I probably said that one wrong too.

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<v Speaker 1>Unova Go a tour is taking place on March first

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<v Speaker 1>and second, and will include uh, black and white Kurum Yeah,

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<v Speaker 1>Tiram Raid Battles, Shiny mellow Etta, and Victimy. These names

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<v Speaker 1>are insane, all right. We'll also be available during this time.

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<v Speaker 1>How's Pokemon Go going?

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<v Speaker 2>Pokemon Go personally, I kind of feel like this household

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<v Speaker 2>has kind of hit a bit of a lull with it,

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<v Speaker 2>primarily because something's they did the Wizard Unite thing grub

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<v Speaker 2>where they've decided to add a bunch of systems to

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<v Speaker 2>overcomplicate the game, and I feel like if you are

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<v Speaker 2>that free to play player in Pokemon Go, you hit

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<v Speaker 2>the ceiling very fast, and it is definitely a game

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<v Speaker 2>that has transformed into a pay to win MMO and

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<v Speaker 2>or mobile game where it's it is very difficult to

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<v Speaker 2>get anything going good for folks that are still playing

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<v Speaker 2>Pokemon Go. I was a little bit surprised to see

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<v Speaker 2>some Pokemon Mango content based off of the Niantic news

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<v Speaker 2>we reported on I believe last week of Niantic kind

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<v Speaker 2>of wanting to offload all of their games to a

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<v Speaker 2>third party company.

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<v Speaker 1>Yep in Saudi Arabia yep. But I mean Pokemon Company

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<v Speaker 1>will still be involved with that. I wonder how the

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<v Speaker 1>Pokemon Company feels about Savvy coming in there and capturing that.

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<v Speaker 1>I don't think we've heard from them about that in

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<v Speaker 1>one way or the other, either from reporting from public statements.

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<v Speaker 1>Probably wouldn't be any public statements yet because that's sensitive

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<v Speaker 1>stuff when you're talking about acquisitions, all right, Pokemon Masters

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<v Speaker 1>ex this is the one where like, oh, you get

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<v Speaker 1>all the trainers, right, and that's the big part of this.

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<v Speaker 2>Yeah, this is like a mobile game. It's like three

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<v Speaker 2>v three kind of, but you're right, you are kind

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<v Speaker 2>of facing and collecting trainers. I'm surprised that this has

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<v Speaker 2>been going on for like five plus years now.

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<v Speaker 1>Yeah, and they always always always have updates about it

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<v Speaker 1>during these Pokemon Days, so I was like not surprised

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<v Speaker 1>to see it, was expecting it. And they are promising

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<v Speaker 1>basically new stuff, more stuff coming to the Gotcha game

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<v Speaker 1>on tomorrow, February twenty eighth. That'll be tomorrow. That's when

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<v Speaker 1>you get May and then Brendan will follow on March second.

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<v Speaker 1>Beware the coming of Brendan. On March second, Pokemon Cafe

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<v Speaker 1>Remix a puzzle game. Pokemon Cafe Cafe Remixes getting an

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<v Speaker 1>Apple based event on Friday. Hey Mike, he Mike, they're

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<v Speaker 1>doing it for you. That's Friday, February twenty eighth, so

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<v Speaker 1>again tomorrow, which will allow you to add either Appleton

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<v Speaker 1>or Flapple to have them join your staff staff. Flapple

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<v Speaker 1>is an incredible name. I really really like that.

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<v Speaker 2>I do enjoy the Apple designed Pokemon from the two

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<v Speaker 2>generations ago.

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<v Speaker 1>Yeah, so it's spectacular that they have multiple Apple based Pokemon.

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<v Speaker 1>Of course. The event also includes outfit packs for Sprigetito, Fuay, Coco,

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<v Speaker 1>and Quaxley. That's got to be how you say all those? Right?

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<v Speaker 1>That's that one. Actually, that felt good. I'm very proud

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<v Speaker 1>of you, Thank you very much. Pokemon's Sleep dark Rye

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<v Speaker 1>and Cressalia are coming to Pokemon Sleep. Not much as

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<v Speaker 1>known about their appearance, but they're both known for being

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<v Speaker 1>able to affect dreams and nightmares, so they're appropriate for

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<v Speaker 1>a sleep app and saying those names makes me want

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<v Speaker 1>to go to sleep. Crysalia Csalia. Okay, but.

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<v Speaker 2>I already feel some type of way about the Pokemon

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<v Speaker 2>one company monitoring my sleep and now they're threatening me

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<v Speaker 2>with dark cry entering my dreams.

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<v Speaker 1>That's what they're boost. Guy, he's bad news. Have you

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<v Speaker 1>ever used Pokemon Sleep? Jan No?

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<v Speaker 2>But when I went to Japan, uh, last year. I

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<v Speaker 2>was very tempted because the nice Japanese man was like

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<v Speaker 2>handed me like a brochure explaining Pokemon.

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<v Speaker 1>Sleep Incredible Pokemon Unite. Three new Pokemon are coming to

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<v Speaker 1>the mobile. This one. I'm gonna say it how Mike said,

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<v Speaker 1>Sue kun Sua sua quen whatever on sway Kune Sweet

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<v Speaker 1>Sue sway kuon sure, why not? Alo Alolan ride show?

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<v Speaker 1>And how Creamy is how I'm gonna say that one. No,

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<v Speaker 1>you got that one right, and it's really al Creamy

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<v Speaker 1>all right whatever? Are all joining the roster in March,

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<v Speaker 1>April and soon respectively. That's yeah April for the S

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<v Speaker 1>one April or yeah, yeah March for the S one,

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<v Speaker 1>April for Rchu, and soon for al Creamy. Also, a

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<v Speaker 1>new mode called First to five hundred is coming, which

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<v Speaker 1>requires either team to reach five hundred points through scoring goals.

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<v Speaker 2>You're doing great, Grub, You're doing great, Hellolan. None of

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<v Speaker 2>that's fine, that's fine, keep going.

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<v Speaker 1>I'm gonna be I'm just gonna love Al Creamy over here.

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<v Speaker 1>Pokemon Trading Card Game Pocket, as previously League Pokemon Trading

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<v Speaker 1>Card Game Pocket, is getting a new boost booster set

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<v Speaker 1>called Triumphant Light. The Archaeus centric set will be added

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<v Speaker 1>to the app tomorrow, February twentieth. A lot of stuff

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<v Speaker 1>happening with Pokemon tomorrow, the Trading Card Game, the Shoot

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<v Speaker 1>Card Game. Outside of the app, we also have some

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<v Speaker 1>new Mega Evolution ex cards coming to the Standard Trading

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<v Speaker 1>Card Game. How do you feel about Mega Lukario and

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<v Speaker 1>Mega Gardivore.

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<v Speaker 2>Yeah, the art on the cards looks absolutely gorgeous. The

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<v Speaker 2>part that I take a little bit issue with is

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<v Speaker 2>that sometimes those physical cards still to this day grub

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<v Speaker 2>can be very hard to get your hands on if

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<v Speaker 2>you don't want to pay secondhand prices or resell prices

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<v Speaker 2>on those bad boys. But cool to see Mega evolutions

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<v Speaker 2>headed back to the TCG. I haven't played in a

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<v Speaker 2>hot minute, so I've been kind of out of the loop.

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<v Speaker 2>I would be very interested to see how this currently

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<v Speaker 2>affects the meta, at least I was familiar with from

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<v Speaker 2>like last year.

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<v Speaker 1>Yeah, I mean, people seem mostly to enjoy Mega evolutions

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<v Speaker 1>in the games, so I'm sure this will be exciting

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<v Speaker 1>and get people reasons to buy the cards, which I'm

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<v Speaker 1>sure they're just aching for. They're not really any of

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<v Speaker 1>those anymore.

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<v Speaker 2>No, if you go to a costco, you go to

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<v Speaker 2>a target, you go to any of these big box

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<v Speaker 2>retail stores grub. They are still enforcing well, most of

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<v Speaker 2>them are enforcing a like two boxes or two packs

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<v Speaker 2>per not the little individual packs U right right, the

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<v Speaker 2>box the box is per customer, and people are still

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<v Speaker 2>trying to circumvent that rule by having a friend or

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<v Speaker 2>a partner come up after them, like maybe ten minutes.

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<v Speaker 1>Right, all right, then Pokemon Champions, did you see this?

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<v Speaker 1>Jan Yeah, here we go. After some updates on some

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<v Speaker 1>small events in Scarlett and Violet, we got into a

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<v Speaker 1>brand new game called Pokemon Champions. The Switch and Mobile

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<v Speaker 1>Games so it's Switch iOS and Android was only shown

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<v Speaker 1>through a cinematic teaser, but it was described as a

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<v Speaker 1>core style battle simulator outside of the typical RPG structure.

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<v Speaker 1>It's being developed by Pokemon Works, a government institution apparently,

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<v Speaker 1>and we'll let you connect to Pokemon Home to import

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<v Speaker 1>your parties from mainline games if you don't have access

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<v Speaker 1>to that or for whatever reason. There are select Pokemon

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<v Speaker 1>available in Pokemon Champions. Pokemon Champions is Pokemon Stadium three

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<v Speaker 1>by all measures. Basically, what are you thinking I.

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<v Speaker 2>Need someone a game freak to cut me the fucking check,

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<v Speaker 2>Jeff Greg, I mean that you've.

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<v Speaker 1>Been pitching this one for a hot minute now, is

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<v Speaker 1>I mean, did you take a look? I mean, obviously

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<v Speaker 1>we It was a cinematic trailer. They were sharing mostly vibes,

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<v Speaker 1>but they was kind of trying to say what it

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<v Speaker 1>was going to be like, to play it, show off

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<v Speaker 1>what it what it would feel like. Is this what

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<v Speaker 1>you want?

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<v Speaker 2>I think this is almost what I want. You know,

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<v Speaker 2>they very sparse on the information, like you mentioned grub,

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<v Speaker 2>but the fact that that they made like a whole

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<v Speaker 2>little hype trailer and that the format of battling the

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<v Speaker 2>Pokemon was two v two means to me that they

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<v Speaker 2>are taking the VGC a little bit more seriously. Sean

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<v Speaker 2>put posted about this on Blue Sky. But the fact

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<v Speaker 2>that they may be separating battling from the core Pokemon

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<v Speaker 2>games is enticing to me because that allows for some

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<v Speaker 2>innovation and for some difference going on in like the

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<v Speaker 2>mainline or the Legends games moving forward. But that they

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00:16:06.440 --> 00:16:09.799
<v Speaker 2>may make battling more streamlined. I know that that has

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<v Speaker 2>been one of the hurdles even for me, is that

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<v Speaker 2>I don't want to have to breed endless amounts of

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<v Speaker 2>Pokemon get the right ivs. Scarlet and Violet definitely streamlined

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<v Speaker 2>that process a little bit. But for the casual person

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<v Speaker 2>trying to get in, I think this is going to

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<v Speaker 2>be amazing, especially because this is going to be on mobile.

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<v Speaker 2>They did show that there would be some connectivity to

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<v Speaker 2>Pokemon Go, Pokemon Home, Scarlet and Violet, so I think

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<v Speaker 2>it may still implement some of the breeding aspect, or

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<v Speaker 2>at least getting specific Pokemon. The big deal for me, though,

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<v Speaker 2>Grub is on top of the two V two they

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<v Speaker 2>showed off terrestalizing. I think I said that wrong, rubbing

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<v Speaker 2>off me.

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<v Speaker 1>Yeah, I'm here.

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<v Speaker 2>As well as mega evolutions. If they're going to get

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<v Speaker 2>super crazy with it, let's throw a Dynama thing as well.

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<v Speaker 2>But the fact that they're also bringing back mega evolutions

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<v Speaker 2>into VGC along with terrestrializing it is going to be

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<v Speaker 2>absolutely wild. I caught a little bit of uh the

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<v Speaker 2>pretty much Lebron James of Pokemon VGC wolf Glick talking

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00:17:23.880 --> 00:17:27.720
<v Speaker 2>about this, and his reaction I think is very telling.

316
00:17:27.799 --> 00:17:30.839
<v Speaker 2>He's like the one of the top top top Pokemon

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<v Speaker 2>VGC players and if he thinks that this is going

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<v Speaker 2>to be absolutely game changing to the world of competitive

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<v Speaker 2>VGC Pokemon percent believe him.

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<v Speaker 1>This is going to be terrible for me. Yeah, I

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<v Speaker 1>do you get the sense that they will experiment in here,

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<v Speaker 1>because I mean, you're talking about a bunch of things

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<v Speaker 1>that didn't seem to wouldn't they couldn't fit or were

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<v Speaker 1>afraid to put into the core battles in core Pokemon.

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<v Speaker 2>I at least think that maybe they'll tighten up some

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<v Speaker 2>of the animations, that they'll look less lazy, and then

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<v Speaker 2>some of the risks that they may take. Is kind

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<v Speaker 2>of going all in on VGC because it has kind

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<v Speaker 2>of been like a stepchild to the side of this

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<v Speaker 2>giant Pokemon craze, right, Like we've seen so much hype

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<v Speaker 2>with the cards, with the mobile card app Pokemon Go,

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<v Speaker 2>but VGC has been like a solid portion of the

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<v Speaker 2>audience has kind of been I don't want to say ignored,

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00:18:32.880 --> 00:18:35.759
<v Speaker 2>but not attended to. And I also hope that this

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00:18:35.920 --> 00:18:41.079
<v Speaker 2>helps out with spinning up tournaments. It's very hard to

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00:18:42.519 --> 00:18:46.000
<v Speaker 2>It's very hard, if not possible at all, unless you

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<v Speaker 2>are running an official Pokemon tournament to spectate and properly

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00:18:50.400 --> 00:18:54.720
<v Speaker 2>project a game to commentate over. If this has one

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<v Speaker 2>of those modes that you can run a local tournament,

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<v Speaker 2>you can have that spectator view, so you're not spoiling

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<v Speaker 2>any potential moves. That'd be absolutely fantastic. I kind of

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<v Speaker 2>want them to lean all the way in and go

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<v Speaker 2>full VGC, go full esports on this, and then are

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<v Speaker 2>you relieve that this is a separate app that they

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<v Speaker 2>contend on its own instead of like putting this mode

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<v Speaker 2>into the next big main Pokemon game. Yes, one hundrub uh.

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<v Speaker 2>To be honest, I don't want to play another normal

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<v Speaker 2>Pokemon game. Yeah, legend Za, which we'll get to in

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<v Speaker 2>a second, I'm interested in that, But when it comes

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<v Speaker 2>to the battling, I want to be able to pick

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<v Speaker 2>the monds that I want on a team. Maybe ask

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<v Speaker 2>some friends to breed some Pokemon for me or whatever.

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00:19:46.319 --> 00:19:48.920
<v Speaker 2>Maybe go through my existing list and try and get

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<v Speaker 2>to it that way, because I'm curious as to how

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00:19:52.200 --> 00:19:55.880
<v Speaker 2>mobile players on phones will be able to acquire Pokemon

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00:19:56.119 --> 00:19:59.359
<v Speaker 2>if there is no exploration part of the game.

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<v Speaker 1>Yep, ken higwind. It also reiterates that the disclaimers on

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00:20:04.839 --> 00:20:08.039
<v Speaker 1>the trailers said only select Pokemon can be used. Yeah,

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00:20:08.079 --> 00:20:11.400
<v Speaker 1>I think they said that until home can get involved.

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<v Speaker 1>And I think at that point, I mean, who knows,

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00:20:13.720 --> 00:20:16.119
<v Speaker 1>it probably might still be a selection of the Pokemon

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00:20:16.200 --> 00:20:18.000
<v Speaker 1>you have at home, because they're gonna have to render

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00:20:18.160 --> 00:20:21.839
<v Speaker 1>these things in a champion but it's a Champion championship.

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00:20:22.440 --> 00:20:24.039
<v Speaker 1>But they're gonna want to do that eventually because they're

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00:20:24.039 --> 00:20:26.000
<v Speaker 1>gonna want to support this long term, so they'll get

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<v Speaker 1>around to all of the Pokemon eventually, would be my guest. Okay,

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<v Speaker 1>let's see here. Pokemon Legends z A closed out the show.

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<v Speaker 1>This is the switch one RPG that deviates from Legend

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<v Speaker 1>Archaeus in that it takes place in modern day Callos Calos. Yeah,

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<v Speaker 1>all right, Calos rather than a historical setting. Your character

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<v Speaker 1>will start their journey with either Chickorita, Toto dial or

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<v Speaker 1>Tepig a Tapeig Tepig. Well, Luminos, this one I never

373
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<v Speaker 1>knew how to say, Lumos. Luminos City is undergoing an

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<v Speaker 1>urban development plan. There will be discrete wild areas where

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<v Speaker 1>you can capture more Pokemon. Okay, now I get why

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<v Speaker 1>they talked about the redevelopment plan because they want to

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<v Speaker 1>have areas that are sort of untended by man so

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00:21:11.359 --> 00:21:14.039
<v Speaker 1>that Pokemon can just roam free in there. That may okay,

379
00:21:14.079 --> 00:21:16.680
<v Speaker 1>so it's a narrative device, But does it seem like

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<v Speaker 1>ZA will include the open zones of Archaeus. The game

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<v Speaker 1>will launch on Switch in late twenty twenty five. Did

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00:21:23.559 --> 00:21:25.359
<v Speaker 1>you so, did you take a look at this? Because

383
00:21:25.400 --> 00:21:29.880
<v Speaker 1>it looks like the combat here is real time kind

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00:21:29.920 --> 00:21:32.359
<v Speaker 1>of emulate, emulating what you get when you watch the anime.

385
00:21:33.160 --> 00:21:34.720
<v Speaker 1>Uh it doesn't it.

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00:21:35.680 --> 00:21:38.240
<v Speaker 2>This kind of factored in a little bit into Legends Archaeus,

387
00:21:38.279 --> 00:21:42.119
<v Speaker 2>where positionality mattered a little bit, but here definitely feels

388
00:21:42.160 --> 00:21:46.240
<v Speaker 2>like it is going to matter more. My biggest takeaway

389
00:21:46.240 --> 00:21:49.319
<v Speaker 2>from this ZA presentation is that the Onyx.

390
00:21:49.119 --> 00:21:51.480
<v Speaker 1>In the game looked very small.

391
00:21:52.000 --> 00:21:54.839
<v Speaker 2>Uh he looked like a teeny dude that was maybe

392
00:21:55.119 --> 00:22:00.200
<v Speaker 2>like five five if that's weird. But anyway, I'm sure

393
00:22:00.240 --> 00:22:03.640
<v Speaker 2>interested because I feel like Legends Archeus was able to

394
00:22:04.039 --> 00:22:07.240
<v Speaker 2>hook in a bunch of lapsed Pokemon fans, and I

395
00:22:07.279 --> 00:22:09.839
<v Speaker 2>feel like this is going to be able to kind

396
00:22:09.880 --> 00:22:14.640
<v Speaker 2>of replicate that those feelings of watching the anime that

397
00:22:14.880 --> 00:22:17.079
<v Speaker 2>that people had as kids of like, oh cool, I

398
00:22:17.119 --> 00:22:20.720
<v Speaker 2>can walk around this living city, there are Pokemon and

399
00:22:20.799 --> 00:22:23.079
<v Speaker 2>at least in these designated zones that I can catch

400
00:22:23.519 --> 00:22:26.920
<v Speaker 2>and if I need to battle someone. It's it may

401
00:22:27.039 --> 00:22:28.759
<v Speaker 2>or may not be a little bit more dynamic.

402
00:22:29.400 --> 00:22:29.880
<v Speaker 1>It kind of.

403
00:22:29.920 --> 00:22:33.599
<v Speaker 2>Reminded me of Zeno Blade Chronicles though, based off of

404
00:22:33.720 --> 00:22:35.599
<v Speaker 2>the way that the Pokemon were looking and you were

405
00:22:35.680 --> 00:22:38.279
<v Speaker 2>issuing commands, which I don't have a problem with.

406
00:22:38.920 --> 00:22:42.720
<v Speaker 1>No that sounds I mean, I enjoyed Zina Blake Chronicles

407
00:22:42.759 --> 00:22:44.720
<v Speaker 1>three the way. Yeah, that's the one I played, and

408
00:22:45.240 --> 00:22:47.359
<v Speaker 1>I enjoyed the the way the combat work in that

409
00:22:47.480 --> 00:22:49.880
<v Speaker 1>if it's similar with then you know, Kanehiwan again and

410
00:22:49.960 --> 00:22:53.559
<v Speaker 1>chat points out Zeno Blade style cool downs. Oh yeah,

411
00:22:53.799 --> 00:22:58.079
<v Speaker 1>that totally makes sense and works for me. I loved Archias.

412
00:22:58.240 --> 00:23:00.240
<v Speaker 1>I always pointed that, you know, I didn't be or

413
00:23:00.240 --> 00:23:02.839
<v Speaker 1>anything like that, but I played like fifteen hours of

414
00:23:02.920 --> 00:23:05.920
<v Speaker 1>it twelve hours over that on a marathon stream and

415
00:23:06.359 --> 00:23:09.640
<v Speaker 1>really really enjoyed myself. We have been looking forward to

416
00:23:09.720 --> 00:23:11.799
<v Speaker 1>this with the hopes that it would kind of take

417
00:23:12.079 --> 00:23:14.400
<v Speaker 1>the things that made that game fun and continue them.

418
00:23:14.880 --> 00:23:17.440
<v Speaker 1>And you know, when the character threw a poke ball

419
00:23:18.039 --> 00:23:20.640
<v Speaker 1>in real time at a Pokemon and captured it, I'm like, yep,

420
00:23:20.720 --> 00:23:23.519
<v Speaker 1>that's the thing. I really really liked Anarchias. I'm glad

421
00:23:23.559 --> 00:23:25.960
<v Speaker 1>that's here. I'm set and then they showed this off.

422
00:23:26.000 --> 00:23:27.799
<v Speaker 1>I'm like, oh, I didn't even like consider that the

423
00:23:27.839 --> 00:23:31.359
<v Speaker 1>Pokemon battles themselves could be vastly different than how they

424
00:23:31.440 --> 00:23:33.839
<v Speaker 1>had been before. And that's interesting to me because I

425
00:23:34.359 --> 00:23:38.079
<v Speaker 1>do like turn based. I want Pokemon battles to evolve

426
00:23:38.400 --> 00:23:40.400
<v Speaker 1>like it seems like a lot of fans want as well.

427
00:23:41.400 --> 00:23:44.480
<v Speaker 1>But I still want the core games, the traditional games,

428
00:23:44.519 --> 00:23:47.519
<v Speaker 1>to be turn based. So we're gonna get both. It

429
00:23:47.599 --> 00:23:49.559
<v Speaker 1>sounds like, so this is this is a very neat

430
00:23:50.480 --> 00:23:54.039
<v Speaker 1>pathway that the Pokemon Company and game Freak are blazing

431
00:23:54.119 --> 00:23:56.880
<v Speaker 1>for themselves with this opportunity to have these two different

432
00:23:56.920 --> 00:23:57.920
<v Speaker 1>pillars going forward.

433
00:23:58.440 --> 00:24:01.200
<v Speaker 2>Yeah, I think it's a it's a good strategy, grub.

434
00:24:01.480 --> 00:24:05.200
<v Speaker 2>I think I'm kind of still surprised that they stuck

435
00:24:05.359 --> 00:24:08.559
<v Speaker 2>with the format that they were rolling with for Sword

436
00:24:08.599 --> 00:24:13.240
<v Speaker 2>and Shield and Scarlet and Violet after something like Let's

437
00:24:13.319 --> 00:24:16.039
<v Speaker 2>Go Pikachu and Let's Go Evy was such a runaway

438
00:24:16.079 --> 00:24:19.640
<v Speaker 2>success for them, and I mean, hey, the mainline Pokemon

439
00:24:19.720 --> 00:24:22.000
<v Speaker 2>games are always going to be a success, but in

440
00:24:22.160 --> 00:24:24.599
<v Speaker 2>terms of format, I thought they would have deviated a

441
00:24:24.680 --> 00:24:28.119
<v Speaker 2>little bit. And I'm happy to see that the Legend series,

442
00:24:28.759 --> 00:24:33.200
<v Speaker 2>or like the Legends format is gonna be a thing

443
00:24:33.319 --> 00:24:37.680
<v Speaker 2>moving on. I would love to see other previous generations

444
00:24:37.720 --> 00:24:38.480
<v Speaker 2>get adapted to that.

445
00:24:39.400 --> 00:24:42.599
<v Speaker 1>Yep. And then finally, like as at points out in Chat,

446
00:24:42.680 --> 00:24:46.759
<v Speaker 1>here looks you know, Switch one game might even be

447
00:24:46.799 --> 00:24:50.880
<v Speaker 1>overstating it. It looks simple, it looks rough. I think

448
00:24:50.920 --> 00:24:53.240
<v Speaker 1>it does look like you take a three DS game

449
00:24:53.279 --> 00:24:55.880
<v Speaker 1>and you make it HD kind of looks like that.

450
00:24:57.279 --> 00:25:02.960
<v Speaker 1>They have this city that you're in that is very bland,

451
00:25:03.440 --> 00:25:05.680
<v Speaker 1>and it seems like they made a lot of choices

452
00:25:05.759 --> 00:25:09.160
<v Speaker 1>to ensure that their technology wouldn't get dragged down and

453
00:25:09.279 --> 00:25:12.240
<v Speaker 1>have terrible, terrible performance. But that means you get not

454
00:25:12.400 --> 00:25:14.440
<v Speaker 1>a lot of detail in the world. I don't know,

455
00:25:14.759 --> 00:25:17.359
<v Speaker 1>doesn't really bother me. I what I come to these

456
00:25:17.400 --> 00:25:20.160
<v Speaker 1>games for is, hey, is the Pokemon cute? I'm looking

457
00:25:20.200 --> 00:25:22.319
<v Speaker 1>at Pokemon. That design is very cute, and they did

458
00:25:22.359 --> 00:25:24.519
<v Speaker 1>a good job of representing it in this three D game.

459
00:25:25.240 --> 00:25:27.559
<v Speaker 1>They're doing that, and so I'm gonna be good. But

460
00:25:27.599 --> 00:25:29.079
<v Speaker 1>I don't blame anyone if we're looking at this and

461
00:25:29.160 --> 00:25:32.000
<v Speaker 1>being like, what is going on? But it's that's game freak.

462
00:25:32.160 --> 00:25:34.000
<v Speaker 1>I don't know, that's game freak.

463
00:25:34.119 --> 00:25:37.960
<v Speaker 2>I'm kind of surprised we didn't see any discernible news

464
00:25:38.319 --> 00:25:42.519
<v Speaker 2>when it comes to the switch to coming out. Everything

465
00:25:42.559 --> 00:25:46.799
<v Speaker 2>when they mentioned the switch was just the original current switch.

466
00:25:47.400 --> 00:25:50.759
<v Speaker 2>So I'm curious to see, you know, will all these

467
00:25:50.839 --> 00:25:54.640
<v Speaker 2>existing Pokemon titles be ported over, will they just run

468
00:25:54.720 --> 00:25:58.319
<v Speaker 2>backwards compatible? Will there be a switch to version of ZA?

469
00:25:59.160 --> 00:26:02.680
<v Speaker 2>And I'm just curious to see what will happen with

470
00:26:02.799 --> 00:26:05.359
<v Speaker 2>Pokemon and the switch to I know that there was

471
00:26:05.400 --> 00:26:07.839
<v Speaker 2>a little bit of disappointment across the internet when it

472
00:26:07.880 --> 00:26:12.000
<v Speaker 2>comes to Pokemon, there always is that there wasn't any

473
00:26:12.160 --> 00:26:16.440
<v Speaker 2>reveal of the tenth generation. I feel like they would

474
00:26:16.480 --> 00:26:20.240
<v Speaker 2>be saving that for the switch to for next year

475
00:26:20.359 --> 00:26:21.519
<v Speaker 2>when they hit thirty years.

476
00:26:22.319 --> 00:26:26.400
<v Speaker 1>Yeah. I mean, now, we've had two Pokemon Day presentations

477
00:26:26.440 --> 00:26:30.240
<v Speaker 1>in a row that have been relatively low key, So

478
00:26:30.680 --> 00:26:33.319
<v Speaker 1>I think that getting your hopes up for more to

479
00:26:33.400 --> 00:26:36.720
<v Speaker 1>happen next year when it's the thirtieth anniversary and switch

480
00:26:36.759 --> 00:26:39.240
<v Speaker 1>to U is here in earnest. I got some completely

481
00:26:39.799 --> 00:26:44.200
<v Speaker 1>fair expectation as far as like switch to getting mentioned

482
00:26:44.279 --> 00:26:47.119
<v Speaker 1>during this thing goes. Yeah, it seems like one of

483
00:26:47.160 --> 00:26:51.440
<v Speaker 1>those things are Pokemon Company game freak. Traditionally don't rush

484
00:26:51.480 --> 00:26:54.599
<v Speaker 1>ahead to the next platform, especially not before it's out.

485
00:26:55.079 --> 00:26:58.519
<v Speaker 1>They they know where their bread is buttered. And it's

486
00:26:58.640 --> 00:27:02.240
<v Speaker 1>families buying consoles, and families continue to buy consoles for

487
00:27:02.559 --> 00:27:05.599
<v Speaker 1>their kids. Uh, and that that means like last gen

488
00:27:05.720 --> 00:27:08.960
<v Speaker 1>consoles as new hardware comes out a little bit longer

489
00:27:09.039 --> 00:27:12.720
<v Speaker 1>than other uh, other groups of people who play games,

490
00:27:12.880 --> 00:27:15.039
<v Speaker 1>and so they're they're happy to continue to like tell

491
00:27:15.079 --> 00:27:18.240
<v Speaker 1>people buy a switch for this game. You know, it's affordable,

492
00:27:18.359 --> 00:27:20.880
<v Speaker 1>and our game will be very exciting for your kids,

493
00:27:20.960 --> 00:27:23.680
<v Speaker 1>so just do that. And that that's that strategy was

494
00:27:24.039 --> 00:27:27.279
<v Speaker 1>very evident in this Pokemon Day presentation, so I'm not

495
00:27:27.400 --> 00:27:30.079
<v Speaker 1>surprised that they didn't mention it. And then also they

496
00:27:30.160 --> 00:27:32.400
<v Speaker 1>probably you know, Intendo's like we're gonna handle that. So

497
00:27:32.480 --> 00:27:35.359
<v Speaker 1>you guys all just chill at that, you know, switch

498
00:27:35.440 --> 00:27:38.319
<v Speaker 1>to Direct that's happening in April. Second, they very well

499
00:27:38.359 --> 00:27:41.440
<v Speaker 1>could give us information about what's going on with ZA

500
00:27:41.720 --> 00:27:45.160
<v Speaker 1>for switch to in that moment, so we'll see. Uh.

501
00:27:45.319 --> 00:27:47.759
<v Speaker 2>And I may be outing myself here, Grub and uh,

502
00:27:48.119 --> 00:27:51.599
<v Speaker 2>you know, throwing the stone at the glasshouse within the glasshouse.

503
00:27:51.680 --> 00:27:54.240
<v Speaker 2>Whatever the metaphor is the Pokemon at the end of

504
00:27:54.240 --> 00:27:56.200
<v Speaker 2>the day, Grub, it's a kid's game.

505
00:27:57.039 --> 00:28:00.319
<v Speaker 1>Yep. Yeah, for sure. I mean, and the thing, there's

506
00:28:00.319 --> 00:28:02.279
<v Speaker 1>always new kids, and so they always just send them

507
00:28:02.279 --> 00:28:05.720
<v Speaker 1>selling to those new kids. And when everyone else sticks around,

508
00:28:05.759 --> 00:28:08.839
<v Speaker 1>they definitely love that because that is what has made

509
00:28:08.880 --> 00:28:12.640
<v Speaker 1>it the most valuable property. But the way they're able

510
00:28:12.680 --> 00:28:15.559
<v Speaker 1>to do that is enticing those new generations, a new

511
00:28:15.720 --> 00:28:18.799
<v Speaker 1>generation of kids each time that they crop up. So yep,

512
00:28:19.039 --> 00:28:21.559
<v Speaker 1>I think they will continue down that path for sure.

513
00:28:21.799 --> 00:28:24.440
<v Speaker 1>All right, let's take a quick break. We'll come back

514
00:28:24.480 --> 00:28:26.200
<v Speaker 1>and we'll get to the rest of the headlines, including

515
00:28:26.640 --> 00:28:29.200
<v Speaker 1>a little bit more information about what happened to Wonder

516
00:28:29.279 --> 00:28:31.960
<v Speaker 1>Woman over there at Model with Productions before everything got

517
00:28:31.960 --> 00:28:38.279
<v Speaker 1>shut down and closed and everyone got laid off. All right,

518
00:28:38.400 --> 00:28:42.640
<v Speaker 1>That canceled Wonder Woman game was gorgeous and expansive, says

519
00:28:42.720 --> 00:28:45.200
<v Speaker 1>comic writer who consulted on it. This is from Tom

520
00:28:45.240 --> 00:28:49.240
<v Speaker 1>Ivan at VGC, a long term consultant on Warner's recently

521
00:28:49.359 --> 00:28:52.160
<v Speaker 1>canceled Wonder Woman game, has shared some details about what

522
00:28:52.279 --> 00:28:54.599
<v Speaker 1>the title might have offered had it seen the light

523
00:28:54.680 --> 00:28:58.000
<v Speaker 1>of day. Announced in twenty twenty one, but reportedly still

524
00:28:58.079 --> 00:29:00.880
<v Speaker 1>years away from release after being rebooted twenty twenty four,

525
00:29:01.279 --> 00:29:03.960
<v Speaker 1>the game had been in development at Middle Earth Shadow

526
00:29:04.039 --> 00:29:07.759
<v Speaker 1>of Mordor and Shadow of War studio Monolith Productions. However,

527
00:29:07.920 --> 00:29:11.000
<v Speaker 1>on Tuesday, parent company Warner Brothers announced that it was

528
00:29:11.079 --> 00:29:15.200
<v Speaker 1>closing Monolith alongside two other internal studios player first games

529
00:29:15.279 --> 00:29:18.960
<v Speaker 1>in WB San Diego and scrapping Wonder Woman. Reacting to

530
00:29:19.039 --> 00:29:22.160
<v Speaker 1>the news in a Twitter thread, veteran comic book writer

531
00:29:22.359 --> 00:29:25.480
<v Speaker 1>Gail Simone, who has penned many issues of Wonder Woman

532
00:29:25.559 --> 00:29:28.480
<v Speaker 1>and served as a long term consultant on the canceled title,

533
00:29:28.920 --> 00:29:31.759
<v Speaker 1>said the game was gorgeous and expansive. She also wrote

534
00:29:32.039 --> 00:29:33.960
<v Speaker 1>it was beautiful to look at. I am not going

535
00:29:34.000 --> 00:29:36.200
<v Speaker 1>to give details for a number of reasons, but every

536
00:29:36.279 --> 00:29:38.559
<v Speaker 1>effort was made to make this not just a great game,

537
00:29:39.000 --> 00:29:43.039
<v Speaker 1>but a great a great Wonder Woman game, a showpiece, epic,

538
00:29:43.440 --> 00:29:46.160
<v Speaker 1>and all that was because of the team. Everyone who

539
00:29:46.240 --> 00:29:49.359
<v Speaker 1>worked on it brought their a game programmers, artists, designers,

540
00:29:49.480 --> 00:29:52.519
<v Speaker 1>everyone don't I don't know that I ever worked with

541
00:29:52.559 --> 00:29:55.000
<v Speaker 1>a team that cared more about making sure the end

542
00:29:55.079 --> 00:29:59.279
<v Speaker 1>product was perfect. Yeah. I believe her. Of course she's

543
00:29:59.319 --> 00:30:01.279
<v Speaker 1>not going to go out there and trash talk the game,

544
00:30:01.400 --> 00:30:02.880
<v Speaker 1>but she also didn't have to come out there and

545
00:30:03.119 --> 00:30:07.440
<v Speaker 1>say anything. Gail has always striked me as a straight shooter,

546
00:30:07.720 --> 00:30:10.640
<v Speaker 1>so I think she's shooting here, and this feels like

547
00:30:10.720 --> 00:30:15.039
<v Speaker 1>a situation where you want to speak on behalf of

548
00:30:15.079 --> 00:30:16.440
<v Speaker 1>all these people that did all this work that will

549
00:30:16.480 --> 00:30:17.319
<v Speaker 1>never see the light of day.

550
00:30:17.400 --> 00:30:21.559
<v Speaker 2>Right, Yeah, Unfortunately, I do feel for Gail here because

551
00:30:21.559 --> 00:30:25.039
<v Speaker 2>she's probably seen her peers go through a lot of

552
00:30:25.119 --> 00:30:26.480
<v Speaker 2>this with WB.

553
00:30:27.079 --> 00:30:28.359
<v Speaker 1>Right, with WB.

554
00:30:29.240 --> 00:30:33.960
<v Speaker 2>Finishing projects, starting projects, finishing projects, shelving projects, or just

555
00:30:34.079 --> 00:30:37.519
<v Speaker 2>punting on them entirely. It does have to be frustrating,

556
00:30:38.319 --> 00:30:43.759
<v Speaker 2>especially from a comic book author's perspective, especially she didn't

557
00:30:43.759 --> 00:30:45.480
<v Speaker 2>have to come out and say anything, and folks are

558
00:30:45.519 --> 00:30:48.680
<v Speaker 2>chiming in in chat that Gail Simone is responsible for,

559
00:30:48.839 --> 00:30:55.119
<v Speaker 2>like the quintessential wonder Woman run. I'm not super familiar

560
00:30:55.200 --> 00:30:58.680
<v Speaker 2>with Wonder Woman's comic book run, but Gail Simone has

561
00:30:58.680 --> 00:31:02.720
<v Speaker 2>written a boat load of fantastic comics, prolific.

562
00:31:04.359 --> 00:31:04.920
<v Speaker 1>It's a bummer.

563
00:31:07.359 --> 00:31:09.759
<v Speaker 2>It's well documented at this point, Greb, how you and

564
00:31:09.839 --> 00:31:13.519
<v Speaker 2>I feel about the second Wonder Woman movie. But there

565
00:31:13.559 --> 00:31:16.880
<v Speaker 2>were aspects of that first one that I enjoyed. A

566
00:31:16.960 --> 00:31:19.599
<v Speaker 2>lot of people fell in love with that character all

567
00:31:19.759 --> 00:31:23.480
<v Speaker 2>over again because of these Snyder movies, So it kind

568
00:31:23.519 --> 00:31:26.799
<v Speaker 2>of not necessarily a slam dunk, but it felt like, oh,

569
00:31:26.960 --> 00:31:29.559
<v Speaker 2>this is this is another pillar we can bet on

570
00:31:30.400 --> 00:31:33.680
<v Speaker 2>when it for d C and DC in terms of

571
00:31:33.759 --> 00:31:36.680
<v Speaker 2>video games, very far few in between if it's not

572
00:31:36.799 --> 00:31:39.759
<v Speaker 2>an Arkham game, and even those aren't guarantees at this point.

573
00:31:40.519 --> 00:31:45.960
<v Speaker 1>YEP, definitely hits. Everything is a question mark at WB. Now, Yeah,

574
00:31:46.119 --> 00:31:48.400
<v Speaker 1>it's a shame, as a shame how this went down.

575
00:31:49.680 --> 00:31:53.319
<v Speaker 1>For as much as it was predictable that WB would

576
00:31:53.400 --> 00:31:56.440
<v Speaker 1>have crashed and burned one of these studios or a

577
00:31:56.480 --> 00:32:00.680
<v Speaker 1>handful of these studios, as this case may be, it's

578
00:32:00.839 --> 00:32:04.839
<v Speaker 1>still very troublesome that a studio like Monolith Productions can

579
00:32:04.920 --> 00:32:08.720
<v Speaker 1>have that history and a corporation looking at this asset

580
00:32:08.759 --> 00:32:11.960
<v Speaker 1>that they have and go no, thank you, we'd rather not.

581
00:32:12.640 --> 00:32:16.119
<v Speaker 1>It just speaks to a sickness at the heart of

582
00:32:16.160 --> 00:32:19.279
<v Speaker 1>the video game industry. And I would have really liked

583
00:32:19.319 --> 00:32:21.079
<v Speaker 1>to have seen this game. It's a shame we won't

584
00:32:21.079 --> 00:32:23.799
<v Speaker 1>get a chance to see it. All right. Speaking of

585
00:32:24.200 --> 00:32:26.720
<v Speaker 1>that Wonder Woman game, one of the big hallmark features

586
00:32:26.759 --> 00:32:29.440
<v Speaker 1>of it was going to be the Nemesis system, but

587
00:32:29.799 --> 00:32:33.160
<v Speaker 1>this might have been one of its achilles heels. Popular

588
00:32:33.279 --> 00:32:36.920
<v Speaker 1>Nemesis system wasn't coming together in the canceled Wonder Woman game.

589
00:32:37.000 --> 00:32:40.880
<v Speaker 1>This is from Jordan Midler at VGC. Monolith was struggling

590
00:32:41.200 --> 00:32:45.359
<v Speaker 1>to implement the fan favorite and patented a Nemesis system

591
00:32:45.680 --> 00:32:48.680
<v Speaker 1>in the now canceled Wonder Woman game. It's claimed, according

592
00:32:48.720 --> 00:32:51.519
<v Speaker 1>to Bloomberg's Jason Schreyer, speaking on the Kind of Funny

593
00:32:51.559 --> 00:32:54.960
<v Speaker 1>Games Daily podcast, the game, which was canceled alongside the

594
00:32:55.000 --> 00:32:59.200
<v Speaker 1>closure of its developer, Monolith, faced multiple setbacks during development.

595
00:32:59.279 --> 00:33:01.359
<v Speaker 1>It's also claimed that the most recent version of the game,

596
00:33:01.440 --> 00:33:03.759
<v Speaker 1>being worked on before the studio was closed, would have

597
00:33:04.119 --> 00:33:06.759
<v Speaker 1>eliminated the Nemesis system and instead been more of a

598
00:33:06.799 --> 00:33:10.839
<v Speaker 1>traditional action adventure game akin to God of War. Following

599
00:33:10.880 --> 00:33:13.039
<v Speaker 1>the success of its two Lord of the Rings games,

600
00:33:13.079 --> 00:33:15.319
<v Speaker 1>the studio is working on a new IP that would

601
00:33:15.319 --> 00:33:19.400
<v Speaker 1>have expanded on the Nemesis system's procedural narrative. During this time,

602
00:33:19.480 --> 00:33:21.519
<v Speaker 1>it's kind of clear to people at Warner Brothers that

603
00:33:21.599 --> 00:33:24.400
<v Speaker 1>this game is not going to happen, because people at

604
00:33:24.400 --> 00:33:27.160
<v Speaker 1>Warner Brothers are not interested in new IP, said Schreier.

605
00:33:27.519 --> 00:33:29.680
<v Speaker 1>In twenty twenty one, the original IP was canceled by

606
00:33:29.720 --> 00:33:32.240
<v Speaker 1>Warner Brothers, which caused the entire leadership team at the

607
00:33:32.240 --> 00:33:35.759
<v Speaker 1>studio to quit. That summer, the studio began working on

608
00:33:35.880 --> 00:33:38.440
<v Speaker 1>Wonder Woman. The game would be announced later that year

609
00:33:38.519 --> 00:33:40.559
<v Speaker 1>at the Game Awards with a short trailer showing off

610
00:33:40.559 --> 00:33:43.480
<v Speaker 1>the character model. Warner Brothers decides it's not interested in

611
00:33:43.720 --> 00:33:46.720
<v Speaker 1>new ip and decides they Monolith are going to work

612
00:33:47.279 --> 00:33:49.720
<v Speaker 1>or going to make a Wonder Woman game. Shreier said

613
00:33:50.079 --> 00:33:52.799
<v Speaker 1>the game was rebooted around the beginning of twenty twenty four,

614
00:33:52.880 --> 00:33:55.680
<v Speaker 1>switching directors and completely changing the direction of the game.

615
00:33:56.119 --> 00:33:58.079
<v Speaker 1>The main thing that was rebooted they were playing around

616
00:33:58.079 --> 00:34:01.039
<v Speaker 1>with the idea, the idea that this or this idea

617
00:34:01.119 --> 00:34:04.160
<v Speaker 1>that Wonder Woman would befriend people. It was the Nemesis

618
00:34:04.200 --> 00:34:06.920
<v Speaker 1>system in reverse where they would become your allies, and

619
00:34:07.000 --> 00:34:09.719
<v Speaker 1>it was it wasn't coming together, or the idea wasn't

620
00:34:09.760 --> 00:34:12.880
<v Speaker 1>coming together. A Trier said. They rebooted it to be

621
00:34:13.000 --> 00:34:15.559
<v Speaker 1>more of a God of War style traditional action game.

622
00:34:15.880 --> 00:34:19.519
<v Speaker 1>By then it was kind of too late though, Yeah,

623
00:34:19.599 --> 00:34:23.559
<v Speaker 1>I mean there was that aspect in one of those

624
00:34:23.719 --> 00:34:26.639
<v Speaker 1>Shadow of War Shadow of Mortar games where you could

625
00:34:26.719 --> 00:34:30.679
<v Speaker 1>kind of get the orcs under your thrall right, and

626
00:34:30.800 --> 00:34:33.239
<v Speaker 1>that you could like have them join up with you.

627
00:34:33.559 --> 00:34:36.199
<v Speaker 1>I vaguely remember. It's been a long time since I've

628
00:34:36.199 --> 00:34:38.239
<v Speaker 1>played those games, and I did not play much of

629
00:34:38.320 --> 00:34:41.440
<v Speaker 1>War because I was turned off by the micro transactions

630
00:34:41.440 --> 00:34:43.280
<v Speaker 1>at the time, something I know that they've addressed and

631
00:34:43.320 --> 00:34:47.679
<v Speaker 1>gotten rid of. But yeah, boy they do. This does

632
00:34:47.760 --> 00:34:49.480
<v Speaker 1>feel like a little bit of a ball and chain

633
00:34:49.519 --> 00:34:51.880
<v Speaker 1>around this studio where it's like they are known for

634
00:34:51.960 --> 00:34:54.800
<v Speaker 1>the Nemesis system, now, so make a game with the

635
00:34:54.840 --> 00:34:57.639
<v Speaker 1>Nemesis system. And everyone was asking for that, including me,

636
00:34:58.400 --> 00:35:00.840
<v Speaker 1>but I never considered that, like, oh, well, what if

637
00:35:00.880 --> 00:35:03.159
<v Speaker 1>it just isn't working for the idea that they want

638
00:35:03.199 --> 00:35:05.599
<v Speaker 1>to do, Like when you say Wonder Woman, but it's

639
00:35:05.639 --> 00:35:09.400
<v Speaker 1>like God of War twenty eighteen, I kind of go, oh, yeah, duh,

640
00:35:09.679 --> 00:35:11.679
<v Speaker 1>that's actually probably what it should have been from the beginning.

641
00:35:11.960 --> 00:35:14.599
<v Speaker 1>That's like an easy thing to just map one thing

642
00:35:14.719 --> 00:35:16.920
<v Speaker 1>onto the other and you do your version of that.

643
00:35:17.039 --> 00:35:18.360
<v Speaker 1>And maybe it's not as good as God of War

644
00:35:18.400 --> 00:35:21.599
<v Speaker 1>twenty eighteen, probably wouldn't be, but it would probably be

645
00:35:22.039 --> 00:35:24.519
<v Speaker 1>very successful and a big hit with people who are

646
00:35:24.559 --> 00:35:28.239
<v Speaker 1>into Wonder Woman, into DC, into that lore, and maybe

647
00:35:28.280 --> 00:35:30.519
<v Speaker 1>that should have been the first idea rather than how

648
00:35:30.599 --> 00:35:33.880
<v Speaker 1>can we make something with the Nemesis system. Cause, yeah,

649
00:35:33.960 --> 00:35:36.840
<v Speaker 1>for as much as I do love that that idea,

650
00:35:37.360 --> 00:35:39.199
<v Speaker 1>I don't think you needed to ham fist it into

651
00:35:39.280 --> 00:35:41.960
<v Speaker 1>here if it wasn't going to work, right. Yeah, it.

652
00:35:43.719 --> 00:35:47.000
<v Speaker 2>One hundred percent grub because the inverse of the Nemesis

653
00:35:47.039 --> 00:35:51.840
<v Speaker 2>system just sounds like friendship. Yeah, and it just sounds

654
00:35:51.920 --> 00:35:56.440
<v Speaker 2>like the social ink system from Persona Games. And hey,

655
00:35:56.920 --> 00:35:59.519
<v Speaker 2>even that twist could be fine. It doesn't have to

656
00:35:59.599 --> 00:36:02.079
<v Speaker 2>be like major mechanic in the game. It could just

657
00:36:02.159 --> 00:36:06.119
<v Speaker 2>be like, oh, hey, I'm cool with this Amazonian lady,

658
00:36:06.599 --> 00:36:08.480
<v Speaker 2>and now she gives me a potion if I need

659
00:36:08.559 --> 00:36:13.440
<v Speaker 2>it something close to that. It just feels like Monolith

660
00:36:13.599 --> 00:36:17.360
<v Speaker 2>has kind of been stuck in that position where with

661
00:36:17.599 --> 00:36:21.599
<v Speaker 2>the Vall and chain grub of like yo WB patented

662
00:36:21.639 --> 00:36:26.320
<v Speaker 2>the Nemesis system for y'all, y'all gotta use it. And

663
00:36:26.760 --> 00:36:29.679
<v Speaker 2>the reality is, for as cool as the Nemesis system

664
00:36:29.880 --> 00:36:33.360
<v Speaker 2>is Slash was, it doesn't need to be in every

665
00:36:33.400 --> 00:36:34.159
<v Speaker 2>single game.

666
00:36:34.800 --> 00:36:37.840
<v Speaker 1>No, And you know, I'm sure we got it in

667
00:36:38.079 --> 00:36:40.199
<v Speaker 1>two of their games kind of back to back, and

668
00:36:40.320 --> 00:36:43.320
<v Speaker 1>it has like popped up in other forms elsewhere in

669
00:36:43.440 --> 00:36:47.119
<v Speaker 1>ways that like don't look exactly like the patented version

670
00:36:47.400 --> 00:36:50.960
<v Speaker 1>of it that Monolith owns. But I think, you know,

671
00:36:51.039 --> 00:36:53.079
<v Speaker 1>the thing you want from games is is novelty and

672
00:36:53.199 --> 00:36:58.280
<v Speaker 1>something new and in an evolution of the Nemesis System

673
00:36:58.519 --> 00:37:00.960
<v Speaker 1>or something completely out of feel that we weren't even

674
00:37:01.519 --> 00:37:04.519
<v Speaker 1>expecting or didn't know we wanted. I think that's that's

675
00:37:04.519 --> 00:37:06.039
<v Speaker 1>the kind of thing that really works for games. And

676
00:37:06.159 --> 00:37:09.199
<v Speaker 1>it's been ten years since we had the Nemesis System.

677
00:37:09.199 --> 00:37:10.960
<v Speaker 1>It's been longer than that, it's been eleven years now.

678
00:37:11.119 --> 00:37:14.920
<v Speaker 1>So yeah, at a certain point, you kind of can't

679
00:37:15.400 --> 00:37:17.679
<v Speaker 1>hold a whole studio to this one idea and say

680
00:37:17.800 --> 00:37:20.440
<v Speaker 1>keep doing that. You got to let them figure out

681
00:37:20.480 --> 00:37:22.679
<v Speaker 1>what this game needed to be. Sounds like they did

682
00:37:22.719 --> 00:37:25.559
<v Speaker 1>figure that out, but far too late. And then that's

683
00:37:25.679 --> 00:37:29.280
<v Speaker 1>that's the real sad story here. Absolutely. We talked about

684
00:37:29.280 --> 00:37:31.639
<v Speaker 1>it yesterday on the show. Nemesis System still under a

685
00:37:31.719 --> 00:37:36.119
<v Speaker 1>patent for another ten ten nine ten years. Basically, it

686
00:37:36.199 --> 00:37:39.079
<v Speaker 1>will it will lapse in maybe, you know, maybe it's

687
00:37:39.079 --> 00:37:40.480
<v Speaker 1>a little bit longer than I think it's gonna lap.

688
00:37:40.599 --> 00:37:44.599
<v Speaker 1>It laps in twenty thirty six, So yeah, I I

689
00:37:45.360 --> 00:37:47.800
<v Speaker 1>you know, I don't expect many other studios to want

690
00:37:47.800 --> 00:37:49.599
<v Speaker 1>to like try to like license that. I don't think

691
00:37:49.639 --> 00:37:52.400
<v Speaker 1>Warner Brothers would even have the wherewithal or the bandwidth

692
00:37:52.719 --> 00:37:55.400
<v Speaker 1>to like have lawyers ready to go to draw up

693
00:37:55.440 --> 00:37:59.519
<v Speaker 1>those kinds of contracts. So either Warner Brothers sits on

694
00:37:59.559 --> 00:38:03.480
<v Speaker 1>it doesn't do anything, or they sit on it and

695
00:38:03.800 --> 00:38:08.079
<v Speaker 1>they or they give it away for free, which seems unlikely, right,

696
00:38:08.199 --> 00:38:10.719
<v Speaker 1>And that does happen with patentson software all the time

697
00:38:10.760 --> 00:38:14.199
<v Speaker 1>in other industries, but gaming companies are just so secretive

698
00:38:14.280 --> 00:38:16.880
<v Speaker 1>and kind of shitty that I wouldn't expect that to happen.

699
00:38:17.199 --> 00:38:20.199
<v Speaker 2>I think the Nemesis system would do great in a

700
00:38:20.360 --> 00:38:26.719
<v Speaker 2>dating game. Yeah, absolutely, someone They come back ready to

701
00:38:26.840 --> 00:38:30.119
<v Speaker 2>gaslight you. They know your normal moves, they know how

702
00:38:30.159 --> 00:38:30.719
<v Speaker 2>you flirt.

703
00:38:31.400 --> 00:38:31.719
<v Speaker 1>Uh huh.

704
00:38:31.800 --> 00:38:34.320
<v Speaker 2>They're going to make sure you don't go on another date.

705
00:38:34.719 --> 00:38:36.639
<v Speaker 1>Bright you have a bad breakup and they come back

706
00:38:36.679 --> 00:38:39.800
<v Speaker 1>with their with their battle damage, their traumatic scars, and

707
00:38:39.960 --> 00:38:43.039
<v Speaker 1>you don't see it visually, but it's like under the surface, man,

708
00:38:43.199 --> 00:38:46.360
<v Speaker 1>we're cooking, all right. So let's keep moving here. Xbox

709
00:38:46.440 --> 00:38:49.239
<v Speaker 1>Boss teases unannounced games and reacts to switch to reveal.

710
00:38:49.320 --> 00:38:52.159
<v Speaker 1>This is from Eddie McCoo at GameSpot. It's no secret

711
00:38:52.199 --> 00:38:54.280
<v Speaker 1>that Xbox has a lot of games coming in twenty

712
00:38:54.320 --> 00:38:56.840
<v Speaker 1>twenty five, but what we've heard about so far doesn't

713
00:38:56.920 --> 00:39:00.480
<v Speaker 1>represent everything the company is working on. Xbox Game Studio

714
00:39:00.519 --> 00:39:03.119
<v Speaker 1>boss Craig Duncan said in an interview that Microsoft has

715
00:39:03.199 --> 00:39:05.760
<v Speaker 1>plenty of games still to be announced. Asked about what

716
00:39:05.800 --> 00:39:08.239
<v Speaker 1>he's been, what he's playing now and looking forward to,

717
00:39:08.840 --> 00:39:11.320
<v Speaker 1>Duncan said on the Xbox Podcast that he spends a

718
00:39:11.360 --> 00:39:14.679
<v Speaker 1>lot of time playing Microsoft's own games, including unannounced games.

719
00:39:15.000 --> 00:39:16.760
<v Speaker 1>We've got a bunch of stuff we haven't announced, so

720
00:39:16.840 --> 00:39:19.360
<v Speaker 1>obviously I spend a bunch of time with that. He said.

721
00:39:19.800 --> 00:39:22.159
<v Speaker 1>Microsoft has more games coming to PS five this year

722
00:39:22.199 --> 00:39:25.480
<v Speaker 1>than Sony does, at least so far, including Indiana Jones

723
00:39:25.519 --> 00:39:27.760
<v Speaker 1>in the Great Circle, Doom, The Doom, The Dark Ages,

724
00:39:28.039 --> 00:39:31.159
<v Speaker 1>Age of Empires two, Definitive Edition, Age of Mythology Retold

725
00:39:31.199 --> 00:39:33.719
<v Speaker 1>the Outer Wilds two, and Injugating four. I bet you

726
00:39:33.800 --> 00:39:35.760
<v Speaker 1>can add a vowed to that list. That'll be on

727
00:39:35.840 --> 00:39:37.400
<v Speaker 1>PS five board the before the end of the year.

728
00:39:37.400 --> 00:39:40.440
<v Speaker 1>Will be my guess. As for when any future Xbox

729
00:39:40.519 --> 00:39:43.119
<v Speaker 1>games could be revealed, It's expected Microsoft will hold it

730
00:39:43.199 --> 00:39:46.480
<v Speaker 1>holiday showcase of some kind this June, and that could

731
00:39:46.519 --> 00:39:50.599
<v Speaker 1>be when we learn about upcoming Xbox games. On one

732
00:39:50.719 --> 00:39:53.920
<v Speaker 1>Xbox title Slate over twenty twenty five. Fable was recently

733
00:39:54.480 --> 00:39:57.119
<v Speaker 1>delayed to twenty twenty six and could come to PS five.

734
00:39:57.480 --> 00:40:00.639
<v Speaker 1>I think that's the game that was got delayed, and

735
00:40:00.679 --> 00:40:02.920
<v Speaker 1>they moved up Outer Worlds to to this year to

736
00:40:03.039 --> 00:40:05.480
<v Speaker 1>kind of fill in that gap. They're kind of shifted

737
00:40:05.519 --> 00:40:09.840
<v Speaker 1>those things around. Uh interesting that. It's interesting though, because

738
00:40:09.880 --> 00:40:13.639
<v Speaker 1>Outer World's two from Obsidian, just like a Vowed which

739
00:40:13.760 --> 00:40:15.719
<v Speaker 1>just came out, So they're gonna have two games this year,

740
00:40:16.800 --> 00:40:18.519
<v Speaker 1>but jan they might announce a third game. I'm here,

741
00:40:18.559 --> 00:40:21.239
<v Speaker 1>I think one of the unannounced games could be Grounded too.

742
00:40:21.800 --> 00:40:23.559
<v Speaker 1>I think they're I think they're gonna work on that.

743
00:40:23.639 --> 00:40:26.599
<v Speaker 1>That sounds like that's gonna happen here relatively soon. Could

744
00:40:26.639 --> 00:40:29.920
<v Speaker 1>go into early access this year, and I don't know,

745
00:40:29.920 --> 00:40:31.559
<v Speaker 1>I don't know if people kept up with Grounded one.

746
00:40:31.800 --> 00:40:34.840
<v Speaker 1>That game got into a really, really strong state by

747
00:40:34.920 --> 00:40:38.599
<v Speaker 1>this point. It is a very fun game. So I'm

748
00:40:39.039 --> 00:40:40.639
<v Speaker 1>I bet that team was just like, yeah, let's go

749
00:40:40.719 --> 00:40:42.679
<v Speaker 1>make Grounded two. And I bet I think Microsoft was

750
00:40:42.679 --> 00:40:46.760
<v Speaker 1>probably happy to let them do that. So yeah, Obsidian

751
00:40:46.840 --> 00:40:49.639
<v Speaker 1>continues to cook for them. Anything else that you would

752
00:40:49.719 --> 00:40:52.320
<v Speaker 1>like hope to hear or see from Microsoft.

753
00:40:53.440 --> 00:40:57.360
<v Speaker 2>Uh we we we talked continuously grab about them re

754
00:40:57.800 --> 00:41:04.840
<v Speaker 2>releasing the Master Chief Clubs in ODST. I can't think

755
00:41:04.880 --> 00:41:09.480
<v Speaker 2>of too many other Microsoft specific franchises off the top

756
00:41:09.519 --> 00:41:11.960
<v Speaker 2>of my head, but I guess it's good to see

757
00:41:12.039 --> 00:41:15.199
<v Speaker 2>them making games and putting out games because they were

758
00:41:15.440 --> 00:41:18.360
<v Speaker 2>in kind of not I don't want to say a rut,

759
00:41:18.480 --> 00:41:21.840
<v Speaker 2>but it was a very slow period because the last,

760
00:41:22.039 --> 00:41:25.119
<v Speaker 2>for whatever reason, one of the last big Microsoft releases

761
00:41:25.159 --> 00:41:27.440
<v Speaker 2>that pops up in my head is Redfall, and I

762
00:41:27.519 --> 00:41:28.440
<v Speaker 2>don't think they want that.

763
00:41:29.400 --> 00:41:31.440
<v Speaker 1>They don't want you thinking about red Fall. That is correct,

764
00:41:31.559 --> 00:41:35.840
<v Speaker 1>too bad? Phil, Yeah, I mean I just when I

765
00:41:35.880 --> 00:41:39.119
<v Speaker 1>think about Xbox in their game output, for me, it's

766
00:41:39.159 --> 00:41:41.960
<v Speaker 1>like a ten twelve. I mean, it really goes back

767
00:41:41.960 --> 00:41:43.599
<v Speaker 1>to all the way to Xbox three sixty. You get

768
00:41:43.599 --> 00:41:46.840
<v Speaker 1>to Xbox one, there's the launch, which is pretty respectable

769
00:41:46.880 --> 00:41:49.119
<v Speaker 1>for the Xbox One, and then it just falls off

770
00:41:49.159 --> 00:41:52.199
<v Speaker 1>a cliff because I think that they were so shook

771
00:41:52.320 --> 00:41:54.480
<v Speaker 1>by the way things went down with them launching the

772
00:41:54.639 --> 00:41:57.320
<v Speaker 1>Xbox one and what's his name who I can't even

773
00:41:57.360 --> 00:41:59.239
<v Speaker 1>remember now, who was telling people, will you have a

774
00:41:59.280 --> 00:42:03.679
<v Speaker 1>product for you? It's the Xbox three sixty like they

775
00:42:03.760 --> 00:42:06.079
<v Speaker 1>got really dinged up by that. And I think they

776
00:42:06.119 --> 00:42:08.679
<v Speaker 1>were like, let's just stand back and think about the

777
00:42:08.719 --> 00:42:10.440
<v Speaker 1>games we're even making. We're gonna make a bunch of

778
00:42:10.559 --> 00:42:14.840
<v Speaker 1>expensive games, put them out on Xbox exclusively, and and

779
00:42:15.800 --> 00:42:18.599
<v Speaker 1>for what when people are playing thousands of hours of Destiny,

780
00:42:18.639 --> 00:42:20.440
<v Speaker 1>we could see right here, we have their data they're

781
00:42:20.440 --> 00:42:22.360
<v Speaker 1>playing all this time in Destiny. Let's just kind of

782
00:42:22.800 --> 00:42:25.079
<v Speaker 1>glom onto those, try to make some of those ourselves,

783
00:42:25.159 --> 00:42:27.519
<v Speaker 1>make some smaller stuff. And I think they just lost

784
00:42:27.559 --> 00:42:30.800
<v Speaker 1>faith in making games themselves a little bit. And for

785
00:42:30.920 --> 00:42:33.480
<v Speaker 1>as much as Phil has talked about kind of curing

786
00:42:33.599 --> 00:42:35.960
<v Speaker 1>that with Game Pass for a long time, it took

787
00:42:36.400 --> 00:42:38.480
<v Speaker 1>a really long time to feel like they got on

788
00:42:38.559 --> 00:42:41.880
<v Speaker 1>the other side of that. But I think it's hard

789
00:42:41.920 --> 00:42:45.280
<v Speaker 1>to argue that they're not there now. I don't think

790
00:42:45.360 --> 00:42:48.119
<v Speaker 1>every game is going to be as good as Indiana

791
00:42:48.239 --> 00:42:51.079
<v Speaker 1>Jones and Avowed, But if most of the games they

792
00:42:51.119 --> 00:42:53.400
<v Speaker 1>put out are as good as Indiana Jones and Avowed,

793
00:42:53.559 --> 00:42:56.039
<v Speaker 1>I'm gonna be very happy. I think both of those

794
00:42:56.199 --> 00:43:00.719
<v Speaker 1>are just solid video game ass video games, you know,

795
00:43:00.880 --> 00:43:05.079
<v Speaker 1>b plus as both of them, And I'm like, that's

796
00:43:05.119 --> 00:43:07.320
<v Speaker 1>to me, that is what a big publisher. I want

797
00:43:07.360 --> 00:43:09.400
<v Speaker 1>you spending your time and money doing that kind of stuff.

798
00:43:09.760 --> 00:43:11.760
<v Speaker 1>Not everything needs to be the you know, game of

799
00:43:11.840 --> 00:43:14.360
<v Speaker 1>the generation that you take seven to eight years to make.

800
00:43:14.679 --> 00:43:16.119
<v Speaker 1>Let these studios kind of cook in a bunch of

801
00:43:16.119 --> 00:43:19.079
<v Speaker 1>different genres and they're doing that. So yeah, yeah, I'm

802
00:43:19.119 --> 00:43:19.679
<v Speaker 1>happy with them.

803
00:43:19.760 --> 00:43:23.239
<v Speaker 2>I really hope that Microsoft does learn some lessons from Avowed,

804
00:43:24.559 --> 00:43:27.360
<v Speaker 2>because I've loved pretty much all of my time with it.

805
00:43:27.440 --> 00:43:29.440
<v Speaker 2>The only thing tearing me away is just other games

806
00:43:29.480 --> 00:43:29.719
<v Speaker 2>right now.

807
00:43:29.840 --> 00:43:30.920
<v Speaker 1>Yeah, it's just so many other games.

808
00:43:31.039 --> 00:43:34.480
<v Speaker 2>Yeah, I do hope that they take lessons away from

809
00:43:34.519 --> 00:43:37.440
<v Speaker 2>that in terms of the scale of games. Does not

810
00:43:37.760 --> 00:43:40.599
<v Speaker 2>have to be a triple A God of War style blockbuster.

811
00:43:41.079 --> 00:43:45.000
<v Speaker 2>It can be a paar down experience. I do see

812
00:43:45.199 --> 00:43:49.119
<v Speaker 2>folks popping off in chat about the possibility. I'd love

813
00:43:49.159 --> 00:43:50.239
<v Speaker 2>a new Banjo Greb.

814
00:43:51.440 --> 00:43:54.320
<v Speaker 1>Yeah. I believe that that rumor from a couple of

815
00:43:54.400 --> 00:43:58.679
<v Speaker 1>years ago that they were greenlighting that project. I don't

816
00:43:58.719 --> 00:44:02.280
<v Speaker 1>know who be making it. I mean, I suppose that

817
00:44:02.519 --> 00:44:05.119
<v Speaker 1>that actually could have been the Toyster Bob project, because

818
00:44:06.239 --> 00:44:08.559
<v Speaker 1>we found out Iron Galaxy was working on Tony Hawk,

819
00:44:09.039 --> 00:44:11.840
<v Speaker 1>so maybe that wasn't Toyster Bob. And maybe Toyster Bob,

820
00:44:12.000 --> 00:44:14.079
<v Speaker 1>who is very good at three D platformers, got to

821
00:44:14.119 --> 00:44:16.440
<v Speaker 1>make a banjo game or is in the process of

822
00:44:16.599 --> 00:44:20.000
<v Speaker 1>making a banjo game. I would love it, love it

823
00:44:20.039 --> 00:44:22.880
<v Speaker 1>if that were the case. I'm trying to like. No,

824
00:44:22.960 --> 00:44:25.119
<v Speaker 1>I'm saying that, weren't there rumors that they were going

825
00:44:25.199 --> 00:44:27.079
<v Speaker 1>to do that and that fell through when they were

826
00:44:27.079 --> 00:44:30.519
<v Speaker 1>still over at Activision. Now they're under Now they're in

827
00:44:30.639 --> 00:44:33.280
<v Speaker 1>a contract situation because they were under Microsoft. Microsoft let

828
00:44:33.320 --> 00:44:37.239
<v Speaker 1>them go and then immediately put them under contract. It's confusing.

829
00:44:37.679 --> 00:44:37.800
<v Speaker 2>Uh.

830
00:44:38.119 --> 00:44:39.719
<v Speaker 1>They're also not the only studio that could do it.

831
00:44:39.800 --> 00:44:41.760
<v Speaker 1>But the problem is there's not a ton of studios

832
00:44:41.800 --> 00:44:44.199
<v Speaker 1>out there available to make a Bansho Kazooi game. I

833
00:44:44.239 --> 00:44:46.840
<v Speaker 1>would love that, though I was playing some Bancho Kazooi

834
00:44:46.960 --> 00:44:47.679
<v Speaker 1>last night. Nice.

835
00:44:48.639 --> 00:44:53.480
<v Speaker 2>Also, with Sony's success with Astrobot, I could see Microsoft

836
00:44:53.559 --> 00:44:55.679
<v Speaker 2>wanting to get the gear spinning on some type of

837
00:44:55.800 --> 00:44:56.519
<v Speaker 2>platform or.

838
00:44:57.320 --> 00:44:59.960
<v Speaker 1>Yeah soon, So hey, blink's bay.

839
00:45:00.599 --> 00:45:04.199
<v Speaker 2>Don't don't blinkx yep, don't blinks or you might miss it.

840
00:45:05.880 --> 00:45:10.920
<v Speaker 1>Uh blinks. That is just like, Hey, let's ape astrobot.

841
00:45:11.079 --> 00:45:13.000
<v Speaker 1>I think that would be really fun. That would be

842
00:45:13.119 --> 00:45:16.840
<v Speaker 1>really a really powerful move. Let's Blinks is our astrobot,

843
00:45:16.920 --> 00:45:19.320
<v Speaker 1>this dumb ass cat. I would love that. Here's his

844
00:45:19.440 --> 00:45:23.079
<v Speaker 1>vacuum cleaner. All the power ups are vacuum based. Well, yeah,

845
00:45:23.280 --> 00:45:26.639
<v Speaker 1>he was like, oh, there's master Chief, there's the arbiter.

846
00:45:27.400 --> 00:45:31.519
<v Speaker 1>Blinx just sucks him off, say high master Chief and

847
00:45:32.280 --> 00:45:35.199
<v Speaker 1>hal I was gonna call him Halo. Master Chief just

848
00:45:35.559 --> 00:45:37.239
<v Speaker 1>was like, who the fuck is this cat and just

849
00:45:37.280 --> 00:45:40.320
<v Speaker 1>punts him away. Uh oh, that actually would be a

850
00:45:40.360 --> 00:45:43.480
<v Speaker 1>good move, is make it like Astrobot or Blinks is

851
00:45:43.559 --> 00:45:46.719
<v Speaker 1>going to meet all the other characters. But everyone really

852
00:45:46.880 --> 00:45:50.320
<v Speaker 1>has no respect for Blinks, like he's BoJack Horseman like

853
00:45:50.519 --> 00:45:52.920
<v Speaker 1>or something like that. I think I'd be very good. Please,

854
00:45:54.079 --> 00:45:56.280
<v Speaker 1>all right, let's get to the rest of these headlines.

855
00:45:57.119 --> 00:46:01.079
<v Speaker 1>Let's see new Nintendo switch to doc surface. This is

856
00:46:01.119 --> 00:46:04.800
<v Speaker 1>from Nintendo Everything. A new set of images have supposedly

857
00:46:04.840 --> 00:46:07.159
<v Speaker 1>emerged that give us another look at the Nintendo switch

858
00:46:07.199 --> 00:46:12.719
<v Speaker 1>to two doc. It's rounder, it's a dock. There's not

859
00:46:12.880 --> 00:46:16.280
<v Speaker 1>much to this jan it's a rounder switch doc and

860
00:46:16.599 --> 00:46:18.039
<v Speaker 1>sure we're getting to look at it. There might be

861
00:46:18.199 --> 00:46:20.159
<v Speaker 1>like some like more ports on it. Yeah, you got

862
00:46:20.239 --> 00:46:27.440
<v Speaker 1>some images here. I think that. Uh it's yeah, God,

863
00:46:27.480 --> 00:46:29.199
<v Speaker 1>I'm just like it. They need to just give us

864
00:46:29.239 --> 00:46:31.239
<v Speaker 1>that April second thing. Maybe it just jumped forward in

865
00:46:31.320 --> 00:46:33.280
<v Speaker 1>time because this is where we're at with this thing.

866
00:46:33.880 --> 00:46:36.079
<v Speaker 1>Maybe this thing has like a little port there on

867
00:46:36.159 --> 00:46:38.639
<v Speaker 1>the side. Because these are three D renders. Again, you know,

868
00:46:39.079 --> 00:46:41.119
<v Speaker 1>I said this is the these are images of it.

869
00:46:41.199 --> 00:46:43.760
<v Speaker 1>They're renders, And again I guess this could be fake,

870
00:46:44.559 --> 00:46:46.960
<v Speaker 1>but it does seem like these line up with everything

871
00:46:47.000 --> 00:46:49.840
<v Speaker 1>we've seen so far. They probably are, and they're so

872
00:46:49.960 --> 00:46:52.159
<v Speaker 1>boring that would be a really dumb thing to fake it.

873
00:46:53.119 --> 00:46:55.480
<v Speaker 1>But yeah, how are you feeling about the switch to DOC?

874
00:46:55.639 --> 00:47:00.559
<v Speaker 1>Jan I mean, I do like the rounded corners. Yeah,

875
00:47:01.119 --> 00:47:01.840
<v Speaker 1>that's like nice.

876
00:47:02.719 --> 00:47:07.280
<v Speaker 2>The rounded corners are slightly more inviting. There's more events

877
00:47:07.599 --> 00:47:11.719
<v Speaker 2>on the dock, at least from these leaks that we're

878
00:47:11.800 --> 00:47:16.239
<v Speaker 2>we're looking at here. Yeah, I have no other input

879
00:47:16.480 --> 00:47:19.719
<v Speaker 2>on this scrip. I don't know how you can spice

880
00:47:19.800 --> 00:47:24.039
<v Speaker 2>up the switch to DOC because I barely use the

881
00:47:24.159 --> 00:47:25.280
<v Speaker 2>DOC as is.

882
00:47:26.599 --> 00:47:30.239
<v Speaker 1>It's I'm sorry. Someone and Chad just made a reference

883
00:47:30.280 --> 00:47:33.960
<v Speaker 1>to an old Ricky Gervais HBO comedy special interview that

884
00:47:34.000 --> 00:47:38.400
<v Speaker 1>he did with Jerry Seinfeld, Chris Rock and Louis c

885
00:47:38.599 --> 00:47:41.360
<v Speaker 1>k and you could. I always could tell that he

886
00:47:41.519 --> 00:47:43.280
<v Speaker 1>just did that because he wanted to meet those guys

887
00:47:43.280 --> 00:47:44.840
<v Speaker 1>because he had like an HBO deal. So he's like,

888
00:47:44.840 --> 00:47:46.599
<v Speaker 1>I'm just gonna do a show where I interview those guys.

889
00:47:47.400 --> 00:47:50.719
<v Speaker 1>And it's a low joke. So it got got by

890
00:47:50.880 --> 00:47:53.559
<v Speaker 1>the auto mod and it's very distracting to me because

891
00:47:53.559 --> 00:47:58.239
<v Speaker 1>I find it very funny. But yeah, April second can't

892
00:47:58.239 --> 00:48:00.800
<v Speaker 1>come soon enough. I just want them to give me

893
00:48:00.880 --> 00:48:03.360
<v Speaker 1>this whole thing and uh, let me get all the

894
00:48:03.440 --> 00:48:05.119
<v Speaker 1>details so we could stop being so obsessed with this.

895
00:48:05.199 --> 00:48:07.960
<v Speaker 1>I guess I'll say, jan I'm glad that it really

896
00:48:08.159 --> 00:48:10.880
<v Speaker 1>is just switch again. I'm glad the doc looks like

897
00:48:10.960 --> 00:48:13.159
<v Speaker 1>it's gonna work the way the Switch one doc work

898
00:48:13.400 --> 00:48:16.760
<v Speaker 1>it was. It's exactly what I wanted to do. I

899
00:48:16.840 --> 00:48:18.199
<v Speaker 1>want to be able to put it in. It's gonna

900
00:48:18.199 --> 00:48:19.760
<v Speaker 1>go to the TV, don't have to think about it,

901
00:48:19.880 --> 00:48:21.800
<v Speaker 1>no extra steps. It's going to be just as simple

902
00:48:21.840 --> 00:48:29.800
<v Speaker 1>as last time. Yeah, I don't know. Maybe have have

903
00:48:30.039 --> 00:48:36.199
<v Speaker 1>like a cool antenna on it, yeah an be cool?

904
00:48:36.760 --> 00:48:40.440
<v Speaker 1>Yeah sure? Why not? All right? Last couple of stories here,

905
00:48:40.559 --> 00:48:43.639
<v Speaker 1>last handful of stories. Sony is permanently reducing the price

906
00:48:43.800 --> 00:48:47.880
<v Speaker 1>of the PSVR two starting in March. Let's see here,

907
00:48:47.920 --> 00:48:50.440
<v Speaker 1>the price for the base PSVR two model, which comes

908
00:48:50.480 --> 00:48:53.000
<v Speaker 1>with the headset, controller and headphones, has been reduced to

909
00:48:53.159 --> 00:48:57.039
<v Speaker 1>four hundred dollars and four hundred pounds. This is a

910
00:48:57.199 --> 00:48:59.679
<v Speaker 1>notable reduction from the current price of five hundred and

911
00:48:59.679 --> 00:49:03.679
<v Speaker 1>forty five and twenty nine pounds. The PlayStation VR two

912
00:49:03.800 --> 00:49:07.320
<v Speaker 1>Horizon called the Mountain Bundle, which includes all the content

913
00:49:07.400 --> 00:49:09.519
<v Speaker 1>from the base set, including a code for the VR

914
00:49:09.559 --> 00:49:13.679
<v Speaker 1>Horizon game, will also cost four hundred dollars four hundred

915
00:49:13.719 --> 00:49:18.519
<v Speaker 1>pounds and four hundred and fifty euro. So I say,

916
00:49:18.639 --> 00:49:20.400
<v Speaker 1>I bet they just get rid of that base model.

917
00:49:20.480 --> 00:49:23.320
<v Speaker 1>They only stock the called Mountain Bundle once they sell

918
00:49:23.360 --> 00:49:25.760
<v Speaker 1>out of those other ones, because they're the same price,

919
00:49:25.760 --> 00:49:27.000
<v Speaker 1>so there's no reason not to get the one that

920
00:49:27.079 --> 00:49:31.159
<v Speaker 1>comes with the game. Right. Is this price more in

921
00:49:31.320 --> 00:49:33.960
<v Speaker 1>line with what you need so that you'll buy a

922
00:49:34.079 --> 00:49:39.760
<v Speaker 1>PSVR two? Janicholla grub What a what a fun question? Huh?

923
00:49:40.159 --> 00:49:42.199
<v Speaker 1>Whether or not I want to go buy the p

924
00:49:42.519 --> 00:49:44.239
<v Speaker 1>keep your toes? Yeah?

925
00:49:46.800 --> 00:49:49.760
<v Speaker 2>No, I don't think I'm interested in buying the piz

926
00:49:49.800 --> 00:49:54.400
<v Speaker 2>ver two, even if it is reduced in price. I'm sorry, Yeah,

927
00:49:55.119 --> 00:49:57.599
<v Speaker 2>there's not enough. There's just not enough there.

928
00:49:57.840 --> 00:50:02.599
<v Speaker 1>Cruff. It's yeah, and it's it's too late. There's not

929
00:50:02.760 --> 00:50:07.480
<v Speaker 1>enough there. There's clearly no support even the ability to

930
00:50:07.519 --> 00:50:11.119
<v Speaker 1>connect it to the PC. Uh, it is a downgraded experience.

931
00:50:11.159 --> 00:50:13.000
<v Speaker 1>You don't get all of the functionality. I bet the

932
00:50:13.039 --> 00:50:14.960
<v Speaker 1>community has worked on that stuff, but I'm just I'm

933
00:50:15.000 --> 00:50:17.320
<v Speaker 1>not interested in like going through the hassle of setting

934
00:50:17.360 --> 00:50:19.559
<v Speaker 1>that up when I could just use the valve index

935
00:50:20.000 --> 00:50:24.159
<v Speaker 1>or the much more convenient Mediquest three streaming to my

936
00:50:24.280 --> 00:50:27.599
<v Speaker 1>PC over Wi Fi six, which is continued to work flawlessly.

937
00:50:27.800 --> 00:50:31.360
<v Speaker 1>So uh yeah, and that price is still you know,

938
00:50:31.840 --> 00:50:35.559
<v Speaker 1>not even fully in line with the Quest three pricing.

939
00:50:35.599 --> 00:50:36.880
<v Speaker 1>I think the Quest three is still a little bit

940
00:50:36.880 --> 00:50:38.599
<v Speaker 1>more affordable than that. If it's not, it's the exact

941
00:50:38.639 --> 00:50:40.719
<v Speaker 1>same price that that clearly is going to help this thing.

942
00:50:40.760 --> 00:50:42.800
<v Speaker 1>A lot of people already have PS fives, so we're

943
00:50:42.840 --> 00:50:44.280
<v Speaker 1>not really talking about that. Well you got to get

944
00:50:44.280 --> 00:50:46.480
<v Speaker 1>a PS five as well. A lot of people considering

945
00:50:46.559 --> 00:50:48.920
<v Speaker 1>this would already have a PS five. But even then,

946
00:50:50.599 --> 00:50:54.320
<v Speaker 1>this this feels like I smell blood. Where Oh they

947
00:50:54.400 --> 00:50:57.440
<v Speaker 1>dropped the price you know once? What if they dropped

948
00:50:57.480 --> 00:50:59.400
<v Speaker 1>what if they what if we had second price drop

949
00:51:00.000 --> 00:51:02.480
<v Speaker 1>if we got down to maybe like two ninety nine,

950
00:51:02.719 --> 00:51:06.159
<v Speaker 1>what if Black Friday it was one ninety nine, and

951
00:51:06.280 --> 00:51:08.679
<v Speaker 1>then we start talking about maybe I get this thing

952
00:51:09.039 --> 00:51:12.039
<v Speaker 1>to play a couple of things maybe at that point.

953
00:51:12.960 --> 00:51:15.519
<v Speaker 2>Uh yeah for me, Greb, Like I have tried the

954
00:51:15.559 --> 00:51:19.320
<v Speaker 2>PSVR two. It is a very comfortable headset. I just

955
00:51:19.360 --> 00:51:22.519
<v Speaker 2>don't like being wired in anymore. After Yeah, checking out

956
00:51:22.519 --> 00:51:27.119
<v Speaker 2>the Metaquest three. Yeah, I don't even know for one

957
00:51:27.199 --> 00:51:29.760
<v Speaker 2>ninety nine Grove if that'd be enticing enough, just because

958
00:51:29.760 --> 00:51:31.880
<v Speaker 2>I don't know what else I'd play on it. Besides

959
00:51:32.320 --> 00:51:37.599
<v Speaker 2>you're right, Horizon Climbing game Beat Saber, I have already

960
00:51:38.000 --> 00:51:38.639
<v Speaker 2>somewhere else.

961
00:51:39.400 --> 00:51:40.800
<v Speaker 1>I mean, the thing is with the PC one, and

962
00:51:40.800 --> 00:51:42.440
<v Speaker 1>again you can connect this to your PC, so if

963
00:51:42.480 --> 00:51:44.000
<v Speaker 1>you want to do that, go to town. But with

964
00:51:44.079 --> 00:51:47.320
<v Speaker 1>the ones I already have four PC. There are weird

965
00:51:47.440 --> 00:51:51.719
<v Speaker 1>things popping up all the time from community developers. In fact,

966
00:51:51.760 --> 00:51:56.519
<v Speaker 1>I just saw one yesterday that sounds so interesting. It's

967
00:51:56.599 --> 00:51:59.639
<v Speaker 1>a VR drug dealing simulator where you kind of just

968
00:51:59.719 --> 00:52:02.880
<v Speaker 1>stand in an alley and till drugs and like it's

969
00:52:02.920 --> 00:52:04.519
<v Speaker 1>like you have to like really deal with like the

970
00:52:04.599 --> 00:52:08.079
<v Speaker 1>police and buying low and selling high and stuff like that,

971
00:52:08.400 --> 00:52:11.760
<v Speaker 1>and it looks really impressive. It's made by some nineteen

972
00:52:11.840 --> 00:52:14.519
<v Speaker 1>year old kid who's in school. He's like, I've been

973
00:52:14.559 --> 00:52:16.519
<v Speaker 1>just doing this as a passion project for the last year.

974
00:52:16.960 --> 00:52:20.239
<v Speaker 1>I'm like, yeah, give me fucking Drug Wars for the

975
00:52:20.360 --> 00:52:22.679
<v Speaker 1>the for VR. I love it on TI eighty three

976
00:52:23.039 --> 00:52:25.960
<v Speaker 1>now I could just live it. It's like, yeah, absolutely,

977
00:52:26.199 --> 00:52:27.920
<v Speaker 1>that stuff is not going to be on PSVR two

978
00:52:27.960 --> 00:52:31.719
<v Speaker 1>ever on PlayStation five. So I'm good with what I have,

979
00:52:32.639 --> 00:52:35.159
<v Speaker 1>And I don't have a lot of faith in institutional

980
00:52:35.320 --> 00:52:39.039
<v Speaker 1>developers and publishers to continue fleshing out this space, and

981
00:52:39.119 --> 00:52:40.599
<v Speaker 1>therefore I'm going to go with the stuff that's going

982
00:52:40.639 --> 00:52:42.119
<v Speaker 1>to be easier to work with my PC.

983
00:52:43.440 --> 00:52:46.840
<v Speaker 2>All right, I I was just practicing how to sell drugs?

984
00:52:47.360 --> 00:52:50.960
<v Speaker 1>Well, I mean who among us? Right? YEA classic core

985
00:52:51.079 --> 00:52:56.000
<v Speaker 1>game Fear rushed to Gog's preservation program after Monoliths shutdown.

986
00:52:56.039 --> 00:52:59.800
<v Speaker 1>This is from Georgiang at GameSpot. Gog has announced that

987
00:52:59.880 --> 00:53:02.840
<v Speaker 1>it is adding Fear to its preservation program next month

988
00:53:02.920 --> 00:53:07.199
<v Speaker 1>after the game's developer, Monolith Production was monoth Productions was

989
00:53:07.360 --> 00:53:10.880
<v Speaker 1>shut down yesterday. The version being added to is the

990
00:53:11.039 --> 00:53:13.960
<v Speaker 1>Platinum one, which includes the base game and both expansions.

991
00:53:14.280 --> 00:53:17.159
<v Speaker 1>It's on sale right now on Gog for one dollar.

992
00:53:17.519 --> 00:53:19.480
<v Speaker 1>While Fear was already planned to be added to the

993
00:53:19.519 --> 00:53:23.800
<v Speaker 1>Preservation program, Gog decided to accelerate the process. Monolith productions

994
00:53:23.840 --> 00:53:26.920
<v Speaker 1>as given players some of the most unforgettable experiences, blending

995
00:53:27.039 --> 00:53:30.599
<v Speaker 1>groundbreaking gameplay with rich storytelling. God said in a statement

996
00:53:30.679 --> 00:53:33.440
<v Speaker 1>on Twitter, to honor their legacy, We're proud to announce

997
00:53:33.480 --> 00:53:37.280
<v Speaker 1>that Fear Platinum will be joining the GOG Preservation Program. Yeah.

998
00:53:37.400 --> 00:53:40.119
<v Speaker 1>I mean, god, this goes back to that previous story.

999
00:53:40.119 --> 00:53:41.519
<v Speaker 1>I should have just put this right after all that

1000
00:53:41.559 --> 00:53:45.440
<v Speaker 1>stuff talking about Monolith where it's like, hey, yeah, they

1001
00:53:45.639 --> 00:53:48.840
<v Speaker 1>were kind of railroaded into thinking about using the Nemesis

1002
00:53:48.880 --> 00:53:52.079
<v Speaker 1>system that you know, this is the studio that revolutionized

1003
00:53:52.239 --> 00:53:55.920
<v Speaker 1>AI enemy AI in games with Fear, and then they

1004
00:53:55.960 --> 00:53:57.840
<v Speaker 1>didn't like just keep going down that path, or if

1005
00:53:57.840 --> 00:54:01.039
<v Speaker 1>they did, they they evolved that into what we saw

1006
00:54:01.079 --> 00:54:03.360
<v Speaker 1>with the Nemesis system. It's like, yeah, you got to

1007
00:54:03.400 --> 00:54:05.159
<v Speaker 1>let them just cook on their own to kind of

1008
00:54:05.159 --> 00:54:07.280
<v Speaker 1>come up with new ideas because clearly they've done that

1009
00:54:07.440 --> 00:54:10.880
<v Speaker 1>many times before. I don't know, clearly a lot of

1010
00:54:10.920 --> 00:54:14.239
<v Speaker 1>the leadership left, so maybe they didn't have faith in

1011
00:54:14.280 --> 00:54:17.039
<v Speaker 1>them to do that anymore. But I'm glad that Fear

1012
00:54:17.119 --> 00:54:17.880
<v Speaker 1>is being preserved.

1013
00:54:18.480 --> 00:54:22.119
<v Speaker 2>Yes, I've never checked out the Fear series because I

1014
00:54:22.239 --> 00:54:25.719
<v Speaker 2>was too fearful as a child. But I do love

1015
00:54:26.039 --> 00:54:28.920
<v Speaker 2>game preservation grub. I do love games being able to

1016
00:54:29.559 --> 00:54:37.000
<v Speaker 2>still be played sold on different places. I would maybe

1017
00:54:37.039 --> 00:54:39.320
<v Speaker 2>I'll circle back to Fear. Maybe Fear would be a

1018
00:54:39.360 --> 00:54:40.079
<v Speaker 2>good punishment.

1019
00:54:40.920 --> 00:54:44.079
<v Speaker 1>Yeah, Fear is a that's a good idea for a punishment. Absolutely,

1020
00:54:44.159 --> 00:54:47.360
<v Speaker 1>it's yeah, it's It's the kind of thing that does

1021
00:54:47.440 --> 00:54:49.519
<v Speaker 1>still hold up today. It's got a lot of interesting

1022
00:54:49.559 --> 00:54:52.119
<v Speaker 1>aspects of it that are worth talking about and considering.

1023
00:54:52.719 --> 00:54:56.079
<v Speaker 1>I would like to see that quite a bit. Uh, Okay,

1024
00:54:56.559 --> 00:54:58.239
<v Speaker 1>let's see here. Eight but Do wants you to fall

1025
00:54:58.239 --> 00:55:01.400
<v Speaker 1>in love with its latest controller. That's from Les Jouvenet

1026
00:55:01.719 --> 00:55:05.440
<v Speaker 1>at Polygon. The eight bid Dough Ultimate wireless controller quickly

1027
00:55:05.519 --> 00:55:07.920
<v Speaker 1>established itself as a very good one. They've announced the

1028
00:55:07.960 --> 00:55:10.880
<v Speaker 1>eight bit Ultimate Dough or eight biit Dough Ultimate two,

1029
00:55:10.960 --> 00:55:13.159
<v Speaker 1>which I didn't know it was coming. But you could

1030
00:55:13.159 --> 00:55:16.400
<v Speaker 1>buy this thing now for sixty dollars on Amazon and

1031
00:55:16.559 --> 00:55:20.400
<v Speaker 1>it will ship like this weekend, I think in purple,

1032
00:55:20.519 --> 00:55:24.800
<v Speaker 1>white or black they've got some new features here. It

1033
00:55:24.920 --> 00:55:28.480
<v Speaker 1>distinguishes itself from its predecessor aesthetically, or it doesn't distinguish

1034
00:55:28.519 --> 00:55:32.239
<v Speaker 1>itself aesthetically, retaining the same Xbox style button layout with

1035
00:55:32.400 --> 00:55:36.039
<v Speaker 1>offset analog sticks. However, a closer inspection reveals that eight

1036
00:55:36.119 --> 00:55:39.599
<v Speaker 1>bit dough has included a pair of two smaller trigger positions.

1037
00:55:40.159 --> 00:55:43.000
<v Speaker 1>Trigger's position slightly under the two shoulder buttons. So now

1038
00:55:43.039 --> 00:55:45.639
<v Speaker 1>that has an R four and an L L four

1039
00:55:46.519 --> 00:55:49.280
<v Speaker 1>right there on the back, kind of nestled behind the

1040
00:55:49.719 --> 00:55:52.400
<v Speaker 1>R three, R one and the OL one. Yeah, so

1041
00:55:52.440 --> 00:55:55.159
<v Speaker 1>it's like we've got three buttons up there now. Of

1042
00:55:55.280 --> 00:55:57.960
<v Speaker 1>course I'm worried about am I going to accidentally press that?

1043
00:55:58.079 --> 00:56:00.679
<v Speaker 1>But I don't accidentally press like L two when I'm

1044
00:56:00.719 --> 00:56:02.920
<v Speaker 1>trying to press L one. So yeah, this is a

1045
00:56:03.079 --> 00:56:06.079
<v Speaker 1>This is interesting at the very least. I love the

1046
00:56:06.199 --> 00:56:08.400
<v Speaker 1>Ultimate so much that I just want to see how

1047
00:56:08.519 --> 00:56:12.199
<v Speaker 1>else this thing is improved. And really I just kind

1048
00:56:12.239 --> 00:56:14.119
<v Speaker 1>of want to have it because I'm like, I really

1049
00:56:14.239 --> 00:56:15.760
<v Speaker 1>like the Ultimate. I want to reward them and get

1050
00:56:15.800 --> 00:56:17.960
<v Speaker 1>this thing as well. So yeah, I'm gonna check this out.

1051
00:56:18.000 --> 00:56:18.800
<v Speaker 1>I already ordered mine.

1052
00:56:19.480 --> 00:56:23.400
<v Speaker 2>I love the addition of an additional button by the triggers.

1053
00:56:24.199 --> 00:56:25.679
<v Speaker 1>Yeah, I'm all for it. It could be a good

1054
00:56:25.719 --> 00:56:29.320
<v Speaker 1>grenade button. It Also, it goes like kind of like

1055
00:56:29.440 --> 00:56:31.719
<v Speaker 1>the way I use the shoulder buttons with one and

1056
00:56:31.920 --> 00:56:34.159
<v Speaker 1>with just the index finger, I kind of rest it

1057
00:56:34.519 --> 00:56:37.760
<v Speaker 1>between the bumper and the trigger and I just roll

1058
00:56:37.800 --> 00:56:39.280
<v Speaker 1>it back and forth to hit one or the other.

1059
00:56:39.719 --> 00:56:41.719
<v Speaker 1>And now this would be like right where the tip

1060
00:56:41.760 --> 00:56:43.960
<v Speaker 1>of the finger is so I can roll and then

1061
00:56:43.960 --> 00:56:46.199
<v Speaker 1>when it's time to hit the R four or L four,

1062
00:56:46.360 --> 00:56:48.719
<v Speaker 1>I can just tap it with the tip. And that

1063
00:56:49.239 --> 00:56:51.159
<v Speaker 1>sounds like a good use of that real estate.

1064
00:56:52.000 --> 00:56:54.519
<v Speaker 2>I'm all for it, Grog. We should be adding more buttons.

1065
00:56:54.760 --> 00:56:56.880
<v Speaker 2>Let's add a let's add another stick.

1066
00:56:57.760 --> 00:57:01.719
<v Speaker 1>Yeah, third stick, h third leg, just basically in sixty

1067
00:57:01.719 --> 00:57:03.320
<v Speaker 1>four controller all over again. I'll take it.

1068
00:57:04.960 --> 00:57:07.159
<v Speaker 2>Lucy James didn't grow up with an N sixty four,

1069
00:57:07.320 --> 00:57:11.480
<v Speaker 2>and when we were setting up for her next Star

1070
00:57:11.559 --> 00:57:14.159
<v Speaker 2>Players shoot, I handed her to the N sixty four

1071
00:57:14.239 --> 00:57:15.119
<v Speaker 2>controller and she.

1072
00:57:15.239 --> 00:57:17.159
<v Speaker 1>Was like, I don't know how to hold this what?

1073
00:57:17.880 --> 00:57:19.840
<v Speaker 2>And then I told her the proper way to hold

1074
00:57:19.880 --> 00:57:22.480
<v Speaker 2>it is that I learned a couple of years ago

1075
00:57:23.199 --> 00:57:25.559
<v Speaker 2>to put one hand on the middle so you can

1076
00:57:25.679 --> 00:57:26.840
<v Speaker 2>use the analog stick.

1077
00:57:27.159 --> 00:57:31.840
<v Speaker 1>She was like, are you joking me? I'm not joking.

1078
00:57:32.280 --> 00:57:37.480
<v Speaker 1>This is it. You're talking this out and it just

1079
00:57:37.880 --> 00:57:42.960
<v Speaker 1>absolutely caused my tummy to flip over thinking about Blues

1080
00:57:43.000 --> 00:57:47.000
<v Speaker 1>Brothers asking me to hit the L button while using

1081
00:57:47.079 --> 00:57:49.039
<v Speaker 1>the control of the way you're supposed to, meaning the

1082
00:57:49.199 --> 00:57:52.519
<v Speaker 1>L button is way the fuck over there. What a

1083
00:57:52.920 --> 00:57:59.079
<v Speaker 1>dumb game. God Ah, that's really that really got me.

1084
00:57:59.440 --> 00:58:02.320
<v Speaker 1>I was like, this, this game's, you know, may be

1085
00:58:02.400 --> 00:58:04.880
<v Speaker 1>a little bit unfairly maligned in some ways, it clearly

1086
00:58:05.000 --> 00:58:07.159
<v Speaker 1>is a bad game. I got to that point and

1087
00:58:07.320 --> 00:58:11.079
<v Speaker 1>it's just this game can go to hell real quick.

1088
00:58:11.119 --> 00:58:13.480
<v Speaker 1>Sean and Chat points out that he has the ape

1089
00:58:13.519 --> 00:58:15.960
<v Speaker 1>It Dough Ultimate two C, which is like they're they're

1090
00:58:16.039 --> 00:58:19.039
<v Speaker 1>cheaper version of the of the Ultimate or the more

1091
00:58:19.079 --> 00:58:21.760
<v Speaker 1>affordable one, and it has these buttons on as well,

1092
00:58:21.840 --> 00:58:24.280
<v Speaker 1>the third shoulder button. He says he likes that it's

1093
00:58:24.320 --> 00:58:27.000
<v Speaker 1>way more handy than back paddles, and that's my that

1094
00:58:27.079 --> 00:58:29.079
<v Speaker 1>I imagine that as well, like these will probably be

1095
00:58:29.719 --> 00:58:31.800
<v Speaker 1>easier for me to just work into the way I

1096
00:58:31.920 --> 00:58:34.840
<v Speaker 1>already use controller than trying to get the middle and

1097
00:58:35.039 --> 00:58:37.519
<v Speaker 1>ring finger to working ways that I'm just not used to.

1098
00:58:37.840 --> 00:58:41.159
<v Speaker 1>Although I have grown accustomed to back paddles at this

1099
00:58:41.239 --> 00:58:43.599
<v Speaker 1>point when I need them, all.

1100
00:58:43.559 --> 00:58:46.920
<v Speaker 2>Right, So jeing his way through stories.

1101
00:58:47.400 --> 00:58:50.320
<v Speaker 1>That's that's how I do it. Everybody, uh that does it.

1102
00:58:50.400 --> 00:58:53.280
<v Speaker 1>For the headlines, We've got poll questions, and let me

1103
00:58:53.400 --> 00:58:55.960
<v Speaker 1>bring that up because I don't have it there. There

1104
00:58:56.039 --> 00:59:00.119
<v Speaker 1>we go, all right, the poll question from yesterday, do

1105
00:59:00.320 --> 00:59:03.639
<v Speaker 1>you have a handheld gaming PC, like let's say, the

1106
00:59:03.719 --> 00:59:08.519
<v Speaker 1>steam Deck or the Asus Roger Ally, et cetera. Let's

1107
00:59:08.519 --> 00:59:12.400
<v Speaker 1>see here. Forty four percent said yes, fifty six percent

1108
00:59:12.480 --> 00:59:17.000
<v Speaker 1>said no. That's like pretty impressive response a number because

1109
00:59:18.559 --> 00:59:21.360
<v Speaker 1>we did a story yesterday saying that this whole category

1110
00:59:21.519 --> 00:59:25.039
<v Speaker 1>since Steam Deck came out three years ago, has sold

1111
00:59:25.039 --> 00:59:28.400
<v Speaker 1>a total of about six million units in that range

1112
00:59:28.440 --> 00:59:31.519
<v Speaker 1>according to one firm that tracks this data based on

1113
00:59:31.800 --> 00:59:35.320
<v Speaker 1>point of sales data. So a lot of those people

1114
00:59:35.440 --> 00:59:38.199
<v Speaker 1>are in this audience. You know, six million nowhere close

1115
00:59:38.320 --> 00:59:40.280
<v Speaker 1>to the number of people playing games, but if you

1116
00:59:40.400 --> 00:59:44.519
<v Speaker 1>are in two games, it does seem like handheld PC

1117
00:59:44.960 --> 00:59:48.440
<v Speaker 1>is a massive growing space for you. So forty four

1118
00:59:48.480 --> 00:59:51.360
<v Speaker 1>percent of our audience do in fact have these things,

1119
00:59:51.760 --> 00:59:54.719
<v Speaker 1>And that makes sense to me. This is it fits

1120
00:59:54.800 --> 00:59:55.960
<v Speaker 1>so well with the way that I want to play

1121
00:59:56.000 --> 00:59:57.280
<v Speaker 1>these traditional style games.

1122
00:59:57.880 --> 01:00:01.119
<v Speaker 2>Yeah, based off of reading the comment here, grub folks

1123
01:00:01.559 --> 01:00:04.840
<v Speaker 2>are saying they don't have a steam Deck or an

1124
01:00:04.880 --> 01:00:11.639
<v Speaker 2>asist Roger primarily because money's tight. Yes, the form factor

1125
01:00:11.679 --> 01:00:14.400
<v Speaker 2>when it comes to gaming. As someone that like grew

1126
01:00:14.559 --> 01:00:19.360
<v Speaker 2>up with handhelds like my whole life, maybe my wrists

1127
01:00:19.519 --> 01:00:22.159
<v Speaker 2>have been molded and mutated in a certain way to

1128
01:00:22.320 --> 01:00:26.719
<v Speaker 2>just like cock and lock into place to property them

1129
01:00:27.519 --> 01:00:30.159
<v Speaker 2>cock lock and drop it, just like the song from

1130
01:00:30.239 --> 01:00:37.079
<v Speaker 2>the early Audies. But it feels like it seems like

1131
01:00:38.199 --> 01:00:40.079
<v Speaker 2>that there are a lot of people that just don't

1132
01:00:40.400 --> 01:00:41.400
<v Speaker 2>like handheld gaming.

1133
01:00:42.039 --> 01:00:45.000
<v Speaker 1>Yeah, I mean I think like I definitely recognized that

1134
01:00:45.079 --> 01:00:48.079
<v Speaker 1>when the Switch came out, because I was like, man,

1135
01:00:48.199 --> 01:00:52.440
<v Speaker 1>I love this thing. It's a handheld console that totally

1136
01:00:52.519 --> 01:00:54.280
<v Speaker 1>still just a home console, but I'm gonna bring it

1137
01:00:54.360 --> 01:00:55.599
<v Speaker 1>up to my face and play it just like I

1138
01:00:55.760 --> 01:00:57.800
<v Speaker 1>always did with my game Boy, my game Boy Color

1139
01:00:57.840 --> 01:00:59.360
<v Speaker 1>and my game Boy Advance and my DS and my

1140
01:00:59.360 --> 01:01:01.079
<v Speaker 1>three US and I love all of those and this

1141
01:01:01.239 --> 01:01:03.239
<v Speaker 1>is like in that lineage. And I would talk to

1142
01:01:03.239 --> 01:01:05.280
<v Speaker 1>people like I've never taken it off the dock. It

1143
01:01:05.400 --> 01:01:07.519
<v Speaker 1>is always on my TV, and I'm just like, what

1144
01:01:07.760 --> 01:01:10.480
<v Speaker 1>are you talking about but some people just for them,

1145
01:01:10.960 --> 01:01:14.280
<v Speaker 1>gaming is the TV and there's just in my life

1146
01:01:14.320 --> 01:01:16.079
<v Speaker 1>there's just been always been too many people in the

1147
01:01:16.119 --> 01:01:19.679
<v Speaker 1>household for me to ever feel comfortable being like I'm

1148
01:01:19.719 --> 01:01:23.519
<v Speaker 1>taking over the whole TV to play games and or alternatively,

1149
01:01:23.599 --> 01:01:25.880
<v Speaker 1>I'm going in the basement by myself, screw you all,

1150
01:01:25.920 --> 01:01:28.280
<v Speaker 1>to go play games. I just never feel comfortable doing

1151
01:01:28.360 --> 01:01:31.639
<v Speaker 1>that really, So having the handheld has been a miracle

1152
01:01:31.679 --> 01:01:33.800
<v Speaker 1>for me. But I get that that's that's not everybody.

1153
01:01:33.840 --> 01:01:36.199
<v Speaker 1>A lot of people do have their dedicated space or

1154
01:01:36.280 --> 01:01:39.559
<v Speaker 1>live alone and can justify that much more easily than

1155
01:01:39.599 --> 01:01:39.920
<v Speaker 1>I can.

1156
01:01:40.119 --> 01:01:44.039
<v Speaker 2>So yeah, Like part of my theory as to why

1157
01:01:44.199 --> 01:01:46.519
<v Speaker 2>folks have yet to maybe pick up a steam Deck

1158
01:01:46.599 --> 01:01:50.039
<v Speaker 2>or an asist roger is that there is the assumption

1159
01:01:50.239 --> 01:01:53.039
<v Speaker 2>grub that it is still super complicated to get into

1160
01:01:53.119 --> 01:01:56.920
<v Speaker 2>PC gaming. Maybe folks don't want to dive into that

1161
01:01:57.400 --> 01:02:01.960
<v Speaker 2>too much. I wonder if steam Deck they wouldn't do

1162
01:02:02.119 --> 01:02:03.800
<v Speaker 2>this because they kind of got in trouble when they

1163
01:02:04.400 --> 01:02:09.199
<v Speaker 2>were they had promoted that. Was it the DS emulator

1164
01:02:09.280 --> 01:02:11.719
<v Speaker 2>or the Nintendo Switch emulator Citra or something.

1165
01:02:12.719 --> 01:02:15.239
<v Speaker 1>It was Simu, I think it was the WU emulatory

1166
01:02:15.320 --> 01:02:18.199
<v Speaker 1>or was ru Jinx, the switch emulator, one of the

1167
01:02:18.239 --> 01:02:18.679
<v Speaker 1>one or the other.

1168
01:02:18.679 --> 01:02:21.199
<v Speaker 2>I can't remember what one of those because I feel

1169
01:02:21.239 --> 01:02:24.079
<v Speaker 2>like I have a lot of normy friends that would

1170
01:02:24.199 --> 01:02:29.360
<v Speaker 2>absolutely eat up a Steam deck aces Roger if they

1171
01:02:29.400 --> 01:02:32.960
<v Speaker 2>were able to advertise. Yo, all your own stuff, your

1172
01:02:33.039 --> 01:02:36.360
<v Speaker 2>PS one stuff, your PS two stuff, maybe some PS

1173
01:02:36.440 --> 01:02:37.039
<v Speaker 2>three stuff.

1174
01:02:37.679 --> 01:02:40.559
<v Speaker 1>It's all on here, baby, yep, and it is all

1175
01:02:40.599 --> 01:02:43.360
<v Speaker 1>on there. It's all online. It's uh. That's how I

1176
01:02:43.599 --> 01:02:46.280
<v Speaker 1>beat both of Dance and Mike's upcoming Blake Club Blightning

1177
01:02:46.360 --> 01:02:48.280
<v Speaker 1>Round Games. Was just on that Steam deck last night,

1178
01:02:48.400 --> 01:02:51.199
<v Speaker 1>just hanging around. Yep. I'm a good time with that,

1179
01:02:51.320 --> 01:02:53.599
<v Speaker 1>all right. We got a new pole question. It is

1180
01:02:54.119 --> 01:02:56.360
<v Speaker 1>have you ever used a controller from eight bit dough?

1181
01:02:57.159 --> 01:02:57.400
<v Speaker 2>You know what?

1182
01:02:57.559 --> 01:02:59.320
<v Speaker 1>Have you ever bought a controller from a bit dough?

1183
01:02:59.360 --> 01:03:03.079
<v Speaker 1>Let's make it that and your options are yes or no.

1184
01:03:03.239 --> 01:03:05.119
<v Speaker 1>We'll get the results of that on game Miss Mornings

1185
01:03:05.159 --> 01:03:08.280
<v Speaker 1>here on Giant Bomb tomorrow. One more episode this week.

1186
01:03:08.679 --> 01:03:13.079
<v Speaker 1>Speaking to Giant Bomb, we have plenty of stuff going on. Voicemail.

1187
01:03:13.119 --> 01:03:15.599
<v Speaker 1>Dunk Truck will be happening with us later today. If

1188
01:03:15.639 --> 01:03:19.599
<v Speaker 1>you are watching Live again, YouTube will continue on with

1189
01:03:19.920 --> 01:03:22.519
<v Speaker 1>the team at GameSpot beginning to mess around with how

1190
01:03:22.599 --> 01:03:24.760
<v Speaker 1>they are going to integrate into the schedule. It's gonna

1191
01:03:24.760 --> 01:03:26.880
<v Speaker 1>be some people hanging out in the studio by you know,

1192
01:03:26.880 --> 01:03:29.039
<v Speaker 1>at least last time I checked again, these things could change.

1193
01:03:29.079 --> 01:03:32.360
<v Speaker 1>Everything is changing on the fly. But yeah, hang out

1194
01:03:32.360 --> 01:03:35.519
<v Speaker 1>with those boys. They're gonna have a good time. What

1195
01:03:35.639 --> 01:03:38.199
<v Speaker 1>else we have tomorrow? We will have a BCR where

1196
01:03:38.199 --> 01:03:40.440
<v Speaker 1>we're going to talk about Monster Hunter. We will have

1197
01:03:40.679 --> 01:03:45.320
<v Speaker 1>a UPF where we will play Monster Hunter. So yeah,

1198
01:03:45.360 --> 01:03:47.400
<v Speaker 1>we're gonna have all that coming to you tomorrow. Anything

1199
01:03:47.400 --> 01:03:50.239
<v Speaker 1>else I'm forgetting. Jen uh No, I think that is

1200
01:03:50.280 --> 01:03:50.679
<v Speaker 1>about it.

1201
01:03:51.440 --> 01:03:53.960
<v Speaker 2>If you are watching on Twitch and on the Giant

1202
01:03:54.000 --> 01:03:57.440
<v Speaker 2>Bomb website, stay tuned. Everything will update on on our end,

1203
01:03:57.639 --> 01:04:03.679
<v Speaker 2>no worries. Yeah, I'm very excited for the future of

1204
01:04:03.760 --> 01:04:05.800
<v Speaker 2>things once we iron out some more kings grub.

1205
01:04:06.320 --> 01:04:08.320
<v Speaker 1>Yeah, I mean, and that's really the process that we're

1206
01:04:08.360 --> 01:04:11.400
<v Speaker 1>in right now is just actually discovering which kinks need

1207
01:04:11.440 --> 01:04:14.639
<v Speaker 1>to be honed out. We're not kink shaming here, We're

1208
01:04:14.679 --> 01:04:18.320
<v Speaker 1>not king shaming. We are kink ironing though. And yeah,

1209
01:04:18.599 --> 01:04:20.840
<v Speaker 1>it's been it's been fun to see how it works.

1210
01:04:21.000 --> 01:04:23.199
<v Speaker 1>It's also been a lot of work. It's been stressful

1211
01:04:23.239 --> 01:04:25.480
<v Speaker 1>and a headache because it's like, oh, I'm doing some

1212
01:04:25.559 --> 01:04:27.239
<v Speaker 1>things that's creating a lot of work for other people.

1213
01:04:27.360 --> 01:04:29.800
<v Speaker 1>A lot of times, like people i've barely interacted with

1214
01:04:29.960 --> 01:04:32.880
<v Speaker 1>jin and I'm like, I, okay, I'm supposed to go

1215
01:04:32.960 --> 01:04:34.760
<v Speaker 1>tell them to do this and this and this and that.

1216
01:04:35.840 --> 01:04:38.920
<v Speaker 1>All right, I guess h but Weet, We're getting used

1217
01:04:38.960 --> 01:04:41.039
<v Speaker 1>to that and we'll see how it all goes here

1218
01:04:41.079 --> 01:04:43.559
<v Speaker 1>pretty soon at the very least. You know, yesterday was

1219
01:04:43.599 --> 01:04:45.400
<v Speaker 1>a good example of it. We went from twelve to

1220
01:04:45.559 --> 01:04:48.679
<v Speaker 1>five NonStop, and I really enjoyed it. And we're gonna

1221
01:04:48.679 --> 01:04:51.039
<v Speaker 1>have a lot more stuff like that, so look forward

1222
01:04:51.079 --> 01:04:53.519
<v Speaker 1>to it, all right, Jana Choa, thank you so much

1223
01:04:53.519 --> 01:04:55.480
<v Speaker 1>for hanging out with me today and talk about video games. Man,

1224
01:04:55.519 --> 01:04:56.440
<v Speaker 1>I really appreciate it.

1225
01:04:56.719 --> 01:04:58.519
<v Speaker 2>It's the only way to start a Thursday grub.

1226
01:04:59.159 --> 01:05:01.760
<v Speaker 1>Thank you all for listening, Thank you all for watching.

1227
01:05:01.840 --> 01:05:04.239
<v Speaker 1>You are the best audience in gaming. Until next time,

1228
01:05:04.320 --> 01:05:07.119
<v Speaker 1>have a good one, take care of yourself, and goodbye.
