Speaker 1: In a secluded world where magic and industry compete, The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome back to the
Parted Veil. I am Ryan Lang, also known as the
Mind Player, and I'm joined by my good friends. Hi.
Speaker 2: I'm Cassie Lang. I'll be playing Penelope Waters, the human Aquium.
Speaker 3: Architect, and I'm Tim and I play Dravin, our dwarf rogue.
Speaker 4: I'm Cameron. I play amar We Glendell. She's a half
elf bard half half because it's not a thing in
this version, but she's half but she's an elf. Yes,
she's half thematically.
Speaker 1: Yeah, So in the new rules they kind of took
out that, but you can still inject it.
Speaker 3: It's just a little more free form yeah, yeah, exactly.
Speaker 4: Just for playing purposes. She's an elf.
Speaker 3: We met your human half last week.
Speaker 1: He did so exciting past yeah, and I had to
put a lot of thought into that one. Okay, So
before we roll, as always, we have a few announcements
which we'd like to say.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services, and you can get twenty percent off
your first order until the end of twenty twenty five
using our code mind played twenty yep.
Speaker 3: And we do have a Patreon running details are in
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you see, I want to give us a little extra support.
Please check it out. Give you access to discord where
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which would be fun.
Speaker 4: So yeah, check it out and I'm pretty cool, so
you want to chat with and Carl Casey at White
Bat Audio is the genius behind the music that you're
hearing in this episode and through all of our episodes
because we love what he does. You can find that
on band camp or YouTube.
Speaker 1: And also as of the filming of this episode, we
hit a really fun milestone today, describer.
Speaker 3: Yes, we celebrated one hundred last week, like, wow, so
thank you, thank you all.
Speaker 1: Yes, and it's also are not subscribed and you're watching
do so what you do? So uh yeah, we're really
excited to keep sharing the story with you. And with that,
how about we get into it. Just do it though,
all right, Draven, you find yourself going down into Krim.
It's been thirty years, I believe, so thirty or forty.
Oh no, it's forty years. It's been forty years since
you set foot here.
Speaker 3: Wow.
Speaker 1: A lot of emotions well up, a lot of different thoughts,
perhaps a little bit distracted by the fact that you're
trying not to be seen by the guards, but you
slowly descend into the depths of not only your old
home but memory. The three of you. You enter Krim.
They're not Chrim. Excuse me, Rackham. And what it is is,
as you snuck past the guards, there is a large
sloping opening going down. After walking for a while into
the mountain, you find yourself in a large cavern. This
large cavern is filled with market stalls and people selling wares,
and you get the feeling that the intensity of what's
been going on throughout the rest of Krinn is somewhat
subdued in Rackham. Well there you see, like I said,
there are many, many of these stalls. There are some
that are fairly empty, but this market seems to still
be going quite strong. Oft In one corner is a
cleric preaching you would suppose about frogast, and there's even
what looks like a military recruitment booth up. All around
are the banners of the iron Hands with their iron
fist and a snowflake in the center and a kind
of an ice blue background. What do you do?
Speaker 4: Have we been in here so long that pass without
trace has worn off?
Speaker 1: No, it still does. That lasts for an hour, correct, Yeah, yes,
it probably takes you about fifteen minutes to walk down into.
Speaker 2: This, okay, And we just we're in like a market.
Speaker 1: Yes, it is a large market in a large cavern.
Speaker 4: Paths tunnels.
Speaker 1: There is one singular path at the far end that
descends deeper underground.
Speaker 2: All right, does it seem to be guarded?
Speaker 1: No?
Speaker 4: Okay.
Speaker 2: Do we want to explore the market or do we
want to just kind of get down as fast as
we can.
Speaker 3: Well, it's going to get a bit trickier the deeper
we go. And the honest truth is where we are
right now is probably going to be the busiest area
of Rackham if we want to try overhearing things, maybe
seeing if we can learn anything about what's happened to
the king. I feel like here might be a good
place to start. The deeper we go. There's a lot
more residential areas, you could say, and it's not till
the very bottom layers that you get the the more
political and more guarded areas, I guess, which are going
to be hard for us to get to anyway.
Speaker 2: Okay, so we should pretend to shop.
Speaker 4: And over here we could.
Speaker 3: Do and perhaps find a place to to stay. See
if any of the inns around here are still in service.
Speaker 1: Okay, so it sounds like you all want to explore
the market, see what's there.
Speaker 2: Yeah. Mostly I'm listening to conversations. I'm just kind of pretending.
Speaker 1: To shut Okay, how about you all give me perception checks?
Speaker 4: Okay, I should also say that my thing is only
a thirty foot or a from me, so we can't.
Speaker 3: Like split up really to be in stealthy mean.
Speaker 4: Yeah, to be in the like yeah the past.
Speaker 2: Yeah, but as long as we're not trying to be
like super stealthy, I think it's okay, okay, split up
for a little bit in this area, at least to
feel safeish perception.
Speaker 4: He said, fifteen fourteen.
Speaker 1: Okay, So, Dravin, I feel you find yourself a little
bit caught up in the moment, perhaps a little distracted,
the two of you going around.
Speaker 4: Uh.
Speaker 1: You begin to listen and you can see at this
market there are a few people who are not dwarfs.
So you two do stick out quite a bit, especially
as you stand in your heads above everyone else.
Speaker 2: I'm still hid in the least I don't want to,
but you're not invisible.
Speaker 4: You just have better.
Speaker 1: Decks rolls you. You essentially are good at not being
noted as out of place.
Speaker 4: It says that I have a concealing aura.
Speaker 2: Yeah.
Speaker 1: It helps you. Yeah, it helps you not get out
of place. It helps you not if you had invisibility,
that would make you got so it essentially conceals you
from the eyes of those who'd be prying. But going
around you do stick out, right. It does draw you
draw more attention, but not unwanted attention at least, yeah,
at least at this point. And as you go you
begin to hear people doing what seems to be like
business as usual, right, various things that you would expect. Now, Marrow.
What you hear is there are two dwarven ladies who
are speaking, and they're at a shop that is selling
different fabrics and things, and they're talking about how it's
a shame that due to the political changes in the
way things have happened, that a lot of the foreign
stalls have left the market, which is why as you
look around, you can see there are various empty stalls around. Okay, now, Penelope,
you walking around, you hear the cleric preaching about progast
and talking about the impending attack that's happening. You also
hear that he announces that there is he's well, he's
constantly announcing, right. This is how he's getting the message
out that there will be a large gathering where Vortar
himself will speak in the coming days, and it's going
to be in the Hall of Lights.
Speaker 2: Okay, I will find a time to relay this information
to my party.
Speaker 4: Same.
Speaker 3: Well, I sorry, I didn't really hear much of anything myself,
but Vortar, that's interesting.
Speaker 2: You can hear directly from him what the plans are.
Ah too late now, but we should have take nim
like acending stone or something. What acending stone? It's cass
sending with.
Speaker 1: I don't think Mar's heard of what those are.
Speaker 4: I don't know what that is.
Speaker 2: Like a long range walky talking Yeah.
Speaker 3: They're kind of like D and D walkie talkies a
little bit. Yeah, one person has one stone, somebody has another,
and you can send messages through them. They have to
be what like twenty five twenty six words or something
like that. Another. They're pretty cool.
Speaker 1: Okay, so do you continue to look around this market?
There are various things, like, there's lots of markets with
precious gems and stones and polished rocks, various Dwarven implements. Right,
there's weapons stalls even, right, things mostly of Dwarven make.
Speaker 2: But yeah, I want to brows a stall selling jewelry
and just strike up casual conversation with the vendor there.
Speaker 1: Okay, Yeah, so you're greeted by this this Dwarven man
who's like, oh, so you're you're not from around here?
Speaker 4: Are you not?
Speaker 1: Originally?
Speaker 4: At least? Yeah?
Speaker 1: Well take some guts to stick around here. The culture
shock usually drives most people away. Are you looking for
some shinies?
Speaker 4: Yeah?
Speaker 2: These are particularly beautiful. I just pointed earrings.
Speaker 1: It's like those. Yes, yes, they're made of vaggots.
Speaker 2: Oh nice.
Speaker 4: Do you craft these yourself?
Speaker 1: I do every single one. I mind them out of
the rock and then I furnish them with the metals
and everything.
Speaker 2: They're very beautiful. I love your work.
Speaker 1: Well, how about you buy something?
Speaker 4: What's the price on them?
Speaker 1: Oh? Boy, an agate, let's find out that would be oh, okay,
the equivalent of a dollar in D and D would
probably be like a silver piece, right, probably so, but
twelve gold pieces?
Speaker 3: Yeah?
Speaker 1: What did it say?
Speaker 4: Ten?
Speaker 1: Okay? Yeah, twelve gold pieces. I looked up the price
of like Aggate jewelry and then it was like one
hundred and twenty bucks and.
Speaker 3: I was like twelve.
Speaker 2: So yeah, I shouldn't have done this conversation to begin with.
But yeah, you're the sick of not standing out. I
will purchase them.
Speaker 1: Because it's like, as you're doing business, they look lovely
on you.
Speaker 2: Thank you so much.
Speaker 3: This one will make you stand out even less.
Speaker 1: Only one hundred gold, so it'll protect you from.
Speaker 2: Okay, So yeah, no, I was hoping to get information
out of that, but then I just got scared.
Speaker 3: Well, while she's doing that kind of wants to like
shake himself out of this whatever is going on in
his brain and try to tap into like the sort
of more sketchy side of driving and see if he
can pick up on any people that look like maybe
they're doing shady business, or people that look like they
have the potential to be the sort of people that
might be doing things under the table or things they
shouldn't do, because I feel like maybe those are the
type of people that will be honest about how they
feel about the situation currently.
Speaker 1: Give me a perception check out advantage okay, natural twenty Yeah,
and so that's a twenty four seven yep. Okay. So, uh,
what you can see is over at a stall off
in the far corner. Uh there, it looks like a
standard stall that's selling various crafts and stone carvings. Okay,
but as you watch, it seems like a lot of
individuals come speak with the owner, but there's an intensity
to their talking and they don't ever seem to buy anything,
and they leave.
Speaker 3: Can I get close enough to sort of like eavesdrop.
Speaker 1: A bit, give me a stealth check.
Speaker 3: M thirteen?
Speaker 1: Okay, Okay, it's hard for it's so hard for you
to fail roll ye when it comes to stealth. All right?
Uh so, yes, yes you do. Okay, what you what
you catch? It's just a snippet of the conversation right
where one of them says that the resistance is growing,
but it's so slow. Everyone's afraid to speak out, especially
after what originally happened. They don't want to join everyone
else in the cells. That's all you catch.
Speaker 3: Okay, I'm not gonna do anything about that right now.
I will go find the girls and I will tell
them it sounds like there might be the startings of
a resistance in Vrakham already. This is good news allies, potentially.
Speaker 2: Okay, did you make note of the faces who were.
Speaker 3: Well, quite a few people came and went. But I
know the stall owner that was speaking with them, who
seems like the authority figure.
Speaker 2: I wonder if we could catch him on his way home.
Speaker 1: In the market.
Speaker 2: Maybe we should talk to him.
Speaker 3: I think now it would be better. It's a little
less conspicuous, looks like we're doing business or something. What
was this guy selling it?
Speaker 1: It was crafts and stone carvings.
Speaker 2: Okay, I'm gonna show off my earrings.
Speaker 4: I think so very pretty. I didn't mean to buy them,
but I.
Speaker 1: Did got swindled into it.
Speaker 2: I had like in my head, I'm like, I'm gonna
talk to this guy and like make conversation and get information.
And then he's like, not from around here, and I panicked.
My brain went blank. It's when I was like, buy
the Chinese.
Speaker 1: Innocent doesn't mean it in the way that you suddenly
process it. But you're like.
Speaker 4: And Maarra is afraid of exactly that happening. So I'm
just I'm not like hiding because that also could be noticed,
but I am just trying to not be seen.
Speaker 1: You're just perusing.
Speaker 4: Yeah, I'm just like, like that are walking. I just
kind of like wander behind them a little bit. I'm like, look,
I just try to make eye contact not be noticed
by anybody. Well, also like eave dropping some more. Y yep,
all right until we meet back up.
Speaker 1: So upon meeting back up, what do you guys.
Speaker 2: Do I would like to talk to the stall owner
know how to approach him?
Speaker 4: Was it like one person at a time going if
all three of us went together, is that odd?
Speaker 3: What's so odd about three people going to a stall
the shop?
Speaker 2: The fact that two of them are not dwarves. Yeah,
I vote we send Draven in to have the conversation.
Wilmara and I continue to try and be invisible.
Speaker 1: As you literally stick out like shoulders and the head
above everybody.
Speaker 3: As I leave, I'm just gonna say, just stop trying
so hard.
Speaker 1: Okay. So you go up to the shop and feels like,
what can I do for you?
Speaker 3: Well, I've come to browse your wares and perhaps discuss
a sensitive matter with you. He looks at you, he
was like, Okay, I'm just gonna like try to be
acting like I'm looking at some of his stuff, like
picking things up. I've heard talk of a resistance in Dracum.
Speaker 1: He straightens up at this. He's like, and what kind
of talk have you heard?
Speaker 3: I've heard that it's hard going, but it's going. And
why would you bring this up to me because I
won't in to achieve Thats.
Speaker 1: Okay, And you realize these things have to be vetted.
Speaker 3: Before you can go further as they should be.
Speaker 1: Yes, for all I know you're a spy, A just concern.
Speaker 4: I want to cast whatever it is that reads is
talking to.
Speaker 1: Okay, so casting that you can tell on his mind
what's looming large is whether or not Draven is somebody
trying to catch him ascensionly. Okay, so it says, if you,
if you could meet me down in the mid Tunnels
East Quarter, and he gives you an address. He says,
we'll we'll vet you there.
Speaker 3: I've got two friends I'll be bringing me as well.
They're not from around here. Be discreet, we'll do our best. Okay,
all right, I'll buy something just because, like the whole time,
I've been trying to, like, you know, we're having this conversation,
but I'm like pretending physically that I'm like discussing products.
Speaker 1: What what kind of product would you buy?
Speaker 3: He sells stone carvings. I don't know if he has
like a kind of a cool just like small stone
figurine of something.
Speaker 1: Oh yeah, yeah, he has a stone. He has a
small stone figurine of the Dwarven God.
Speaker 5: Let me find that, oh frogast No, no, uh, I don't.
Speaker 1: I don't have it here, but you know that's important,
so let me let me quickly bring that up in
my notes here.
Speaker 3: It's like the like the classic, like I love New York.
Speaker 6: It's like I love Frogus, Frogus souvenir.
Speaker 1: Here we are snowflake planet history, pride themselves.
Speaker 4: It's not just Jason.
Speaker 3: So this is more did we write we did? Well?
Maybe it's in the gods and the like religion section
that must be wearing.
Speaker 1: Yes, there we are, Muln muran, Yes, Muln. It's a
small figure. Muln twitch uh, to which he says, that
helps that you still select that.
Speaker 3: Okay, I'll definitely buy that one, he said, just as
a little see Carmel who.
Speaker 1: Sees you with it.
Speaker 3: I'll keep it hidden. Okay. How much does it cost? Uh?
Speaker 1: He only asked five gold for it?
Speaker 3: Five gold? No, I won't have.
Speaker 1: As you are.
Speaker 4: Maybe, don't get on his bad side.
Speaker 1: Blew one hundred and twenty gold? It was it? No,
twelve twelve get one hundred yeah, yeah gold.
Speaker 4: It wasn't that much, was it? Yeah?
Speaker 3: All right? Yeah, I'll go back to the crew and
tell them we've got a meeting, but we're gonna have
to be careful.
Speaker 4: No one's good.
Speaker 1: I totally messed. Please please change that to one gold
that he charged you. Oh okaycause I was like, you're
like five gold. I'm like huh And then uh yeah,
I was thinking in the other.
Speaker 3: Yeah, okay, I've got DMS.
Speaker 1: Anyways, I've added four gold back. Okay, we're good. So
what do you guys do now? I share with him?
Speaker 4: What time did he?
Speaker 3: Yeah? What time? Yeah?
Speaker 1: Yeah, no, I'm you probably shared like the detect thoughts kind.
Speaker 4: Of Oh yes, I just wanted to make sure that
he's not a spy.
Speaker 3: As far as I could tell.
Speaker 4: He seemed on the level to me, And and I'm
looking at his thoughts.
Speaker 3: And I agree, Yeah, what sorry? What time did he say? Tonight? Yeah? Okay,
it was tonight. Okay. And what time a day is
it now?
Speaker 1: So you guys remember when we were him. We'll say
it's early morning. It's okay, you've got time to kill?
Speaker 4: Yes, we do.
Speaker 3: Well, you should probably sorry, we should probably find a
place to stay. Yeah, well we're here. I suspect we'll
be here for some time.
Speaker 4: You're from here? Do you have family?
Speaker 3: No? I don't know, friends, No, it's been a long time.
Speaker 4: Okay.
Speaker 2: I don't know if they really do visitors right now,
I would.
Speaker 3: I would think so. I mean, clearly they're letting people
in and out. I don't know what the stipulations are
because we kind of skipped through that, but I would
imagine that there might be a few people that need
a place to stay, and I know that there was
quite a few active ins on this level in the past.
Speaker 1: You're all looking at me.
Speaker 2: Told the guy I was from a golden hill, say
is if anyone asks from.
Speaker 4: But I am?
Speaker 3: Do I remember any like? Legendary taverns are in from
this level from when I was younger, so not that
I would have been frequenting them much in my youth.
Speaker 1: There's one called the Fountain Rock.
Speaker 4: Okay, yes, I don't. I don't trust it's known.
Speaker 1: To be down in kind of the mid levels.
Speaker 2: Should we head towards it?
Speaker 3: Okay?
Speaker 4: Why don't you trust it? I just don't want to
get caught at all. And we don't know because because
we skipped, you know, the entrance, we don't know what
story we need to have to be here. Should we
just use your tiny hut?
Speaker 3: I think I can cover us. I remember a place,
but it's in the mid levels, which in my mind
might be easier to hide in. I feel like there's
probably a lot of attention up here, with it being
sort of the entrance to Rackham, guards checking if people
snuck in or what have you.
Speaker 4: That's the thing.
Speaker 3: Well, we just did it.
Speaker 1: So where are you What are you guys gonna do?
Speaker 3: I mean, we could try looking for the place up here,
or we could try this place. I remember.
Speaker 4: Well, if those are options, then we'll go with a second.
Speaker 3: All right, all right, well let's go have a look.
I suppose.
Speaker 1: So you head to the back of this this large cavern,
and the hole in the wall kind of spirals down
and around. Okay, And what happens is you find yourself
in a an even larger cavern after this. Because you
find yourself you're walking down, you can tell you're already
fairly deep in the earth at this point. And as
you walk into this massive cavern, you two see something
that you have never seen before, and that is this
cavern is monstrous. It's got huge thick pillars that have
to be six feet across in diameter going up to
the ceiling, which has to be one hundred feet high, right,
and then in the ceiling, the entire ceiling is embedded
speckled with various precious gems that corus skate as the
light from the torches hit them. And you see at
one far end there seems to be a stage for
some sort of meetings. And you have entered what is
called the Hall of Light.
Speaker 2: Oh, that's where the thing is.
Speaker 1: There are many individuals bustling about. It seems like there's
a tour of Dwarvens. Little children with their stubby little
legs following their teacher behind. As this teacher is explaining
to them the uses of the Hall of Light. Where
she goes, here's where we have all of our get togethers,
all of our our major meetings, many cultural celebrations. Here
it's often rented for weddings even And here as she
goes over to this large pillar with all of these carvings,
and here's a history of our people. And you can
see that this is a large community center essentially.
Speaker 4: Okay, it was so beautiful.
Speaker 3: Been a long time since I've seen this.
Speaker 4: Yeah. Wow.
Speaker 1: The thing about Rackham is, unlike most Dwarven societies, gold
is very scarce, just luck of the draw there's not
very much in this area of the world. But Racrum's
wealth comes from its innumerable amount of precious gems, which
are in abundance. You'll find that many things are encrusted
with gems. A lot of silver items are available but
there's very little gold, and what gold there is is
reserved for very special things. So like on the stage
there's a trimming at the top just to highlight in
this nice golden rim, right, but there's very little gold
throughout the entire cafin.
Speaker 2: Okay, is there anything we want to do in this
space or just continue onward.
Speaker 4: Stopping?
Speaker 3: I suppose we could keep listening conversations, but.
Speaker 2: Carry on that pillar with the history on it?
Speaker 4: Does it have recent.
Speaker 2: History or is it like it's ancient history? Okay, doesn't
have pro gast history.
Speaker 1: I would say, driving for you, it looks much the
same as you remember it forty years ago, save for
the banners of the iron hands that now have.
Speaker 4: When we were listening to that town crier calling about
the meeting, did what time did he see the meeting
was happening?
Speaker 1: He said, it's going to be tomorrow to mid after.
Speaker 3: Okay.
Speaker 4: Do you ever hear anything while we're walking through this room?
Speaker 1: Nothing? Nothing of importance?
Speaker 3: Right?
Speaker 1: You hear snippets of conversations, people excited, somebody talking about
their their pet pseudo dragon that they have. So a
pseudo dragon is it's a small creature that looks like
a dragon, but it's they get to be about this
being cool, but yeah, nothing, nothing of real importance, right,
and and it just seems to be bustling about. There
is a bit of a frost still even in this room,
but that that intensity that was located up up top
and in Golden Hill is subdued. There is a bit
of an energy to the air, you know, you can
still tell that there is there's a tension that wouldn't
be in a normal place, but that tension is much
it's much more dampened than everywhere else.
Speaker 3: Okay, all right, okay, yeah, carry on to the what
was it the fountain rock?
Speaker 4: Yes, I just I still don't know that we should
be checking into an inn until we meet.
Speaker 1: With this guy.
Speaker 3: We'll see, so if it looks sketchy, we'll get out
of there, okay.
Speaker 1: So as you as you continue, the Hall of Lights
has many, many, many tunnels going off from it, like
all over, right, and they all go to different areas
in the mountains, and they're all very it feels very claustrophobic. Right.
So the tunnel is probably about the size of this room, right,
that's the size of it. And you go down there's
traffic coming both ways. It's lit by glowing stones, glowing
gems that are embedded in the wall every few feet,
and they glow often like a very amber color, right,
giving everything an orange hue. As you continue to go,
you reach what is called the mid class levels, and
it is it's very middle class, right. And as you're
passing by, you see certain tunnels have silver they're not
silver golden rests on them, and they all have various
different designs like family crests or like, ask your dwarf
what are these?
Speaker 2: Oh?
Speaker 3: These are clan crests, usually belonging to families or clan groupings.
Speaker 4: Which one is yours?
Speaker 3: Mine's not up there, I'm not.
Speaker 7: It's lower down, all right, Okay, how much lower down?
Speaker 3: Lower than we're going to get?
Speaker 4: Are you royalty too.
Speaker 3: I'm not royalty at all.
Speaker 1: Lower class and dwarfing culture is upper classes.
Speaker 3: So, oh, my mistake. That's it there, And I'm going
to find a rock fist crest. If I recognize, I do.
Speaker 6: Not believe you can I roll the sception.
Speaker 1: You can roll deception. You can roll insight.
Speaker 4: That's rolling insight too.
Speaker 3: Oh I'm not very good at deception.
Speaker 1: Hello, would you get.
Speaker 4: I believe him? What is nine four?
Speaker 1: Okay, well you believe him? You do not? You could
tell something's going on.
Speaker 4: That is not your clan.
Speaker 3: I'm pointing out one that I recognized to be the
rock Fist clans.
Speaker 4: Rock Fist, that Ironhead okay.
Speaker 3: Mind, no, No, that's awesome, not your clan. That's my name.
Of course, that's my clan. So it comes to me.
Speaker 1: As you continue through the mid levels, you you begin
to hear whispers, like whispers on the wind, and as
you look around, you're in a stretch of tunnel where
you're just accompanied by these two and they're not talking
to each other.
Speaker 4: Do we hear this too? Or just driving?
Speaker 3: Just driving? Okay, hmm, okay, I'm gonna note where we
are and then keep going to see what happens to
the whispers. Okay.
Speaker 1: As you continue further, they seem to intensify, not because
they're getting louder, but because there's more voices speaking.
Speaker 3: Can I hear anything that's being said?
Speaker 1: You do, and what you hear is a plethora of
different sounds of different individuals, of different cultures. Some of
them seem to be saying things that they would have
said in moments of terror, and others seem to be
asking questions like why why am I here?
Speaker 3: Okay?
Speaker 4: Is there any outward indication that something's I.
Speaker 3: Would probably stop for a moment as they get louder
to just try and listen. Sorry. I can hear voices,
lots of.
Speaker 2: Them, kind of voices.
Speaker 3: I'm not sure they're whispers. They're cries of why am
I here? And panic and pain.
Speaker 1: And he's like your ghosts.
Speaker 3: I think it might be invisibility.
Speaker 1: Okay, so Mara casts see invisibility. Suddenly the empty hall
you were in Marrow is filled with the dead. There
are They're all over, many of them, and they're drifting
through these halls, some of them looking like they're cotton
their last moments of terror before death. Others more lucid
and going around and trying to to see, uh, see something.
It's as if they're searching for something.
Speaker 3: But they're all around you.
Speaker 4: Gentlemen, Have you always had your gift?
Speaker 3: Mm hmm, well not always. I don't think.
Speaker 4: When you lived here before, did you have your gift?
I did did you ever hear these whispers before?
Speaker 3: Not like this?
Speaker 4: They're here. There's so many, and I describe some of
the people that I'm seeing.
Speaker 8: Can I ring my bell and see if I you
can see you can't, And as you ring your bell,
your eyes are opened to seeing all of these spirits
as well.
Speaker 1: Sorry, Pen, you're left. You just see them staring at
something that is there.
Speaker 4: You can't see what's going on? Are you think?
Speaker 3: I'm sorry, Pen? We can see them the voices?
Speaker 4: What the ghost voices?
Speaker 3: Ghosts? Spirits?
Speaker 4: Is this where that? Is this where they've been othered?
Are the spirits somehow gathering here?
Speaker 3: Only going deeper allow us to know that for sure?
I think. But you said there's like different cultures, it's
not just dwarves and stuff. Then it's just so strange.
Can I can I see if one of them will
talk to me?
Speaker 1: Yeah? Ye?
Speaker 3: Who's going to try and zone in on one? That's
not like anyone having a.
Speaker 1: Freak out, anyone in particular, or just any.
Speaker 3: Whatever, whoever. I can see that's closest. That's not like
howling in terror, or like zooming around.
Speaker 1: Or there is a very lucid one nearby.
Speaker 4: Okay, I was actually just I was just going to ask.
I was debating in my head. You can't hear them,
but I can see you now, see them, But I
was just a in my head. I was trying to
remember when I saw the small dwarf before and brought
it up to Javin. He had successfully convinced me that
he didn't know right, Yes, okay, So then so I
was I was like, would I be looking for her?
Speaker 3: No?
Speaker 4: But do I like recognize her if I see her?
Speaker 1: Give me a perception check amongst the chaos of all
the spirits DC fifteen Oh shoot.
Speaker 4: Twenty two?
Speaker 1: Yeah, so you do you see her and you recognize her? Okay,
but there are there are other lucid ones about.
Speaker 8: Okay, Okay, I'll see her and recognize her and just
kind of like, oh, like, oh I didn't see you.
Speaker 3: Sorry, I'm going to try talking to one of them,
and I'm going to go up to her.
Speaker 1: Why are all of you here, to which she says,
I followed you here? But why are they all here?
Speaker 3: I don't know.
Speaker 1: There's an intensity. It's like it's like a black hole
drawing all the spirits here. I can feel it myself.
Speaker 3: Is it lowered down?
Speaker 1: Yes, yes it is.
Speaker 3: Do you have an idea of where.
Speaker 1: It's deep.
Speaker 3: Below the d mendel within it, within it? Oh?
Speaker 1: My perhaps below it?
Speaker 3: Are you in danger? I?
Speaker 1: And she starts to almost taper off, her eyes go
glassy and and for a minute she begins to drift.
Then she comes back. She says, could you say that again?
Speaker 3: Is it pulling you toward it?
Speaker 1: Yes?
Speaker 3: Can you get out of here?
Speaker 1: I can try.
Speaker 3: I think you have to.
Speaker 1: With that, she'll drift up through the ceiling.
Speaker 4: Did you step away from us have this conversation? Or
did you?
Speaker 3: Yeah? I wouldn't be going very far, which is why
I was careful not to say her name.
Speaker 1: You've already said her name in front of these two,
but not not. Sorry, Cassie character, Yes, you didn't know her?
Speaker 3: I told you I didn't. Did I say I didn't
know who it was? Or I didn't see I think
I just played it spirit. I don't know. Okay, I've
just spoken with one of them. Apparently your question.
Speaker 9: Wait, okay, sorry, I thought you were just trying to
confirm I not addressing.
Speaker 4: Did you have it? You told me you didn't know her?
Speaker 3: Sorry? I thought that was legitimately like, oh, like, did
you tell me you didn't know her? Like last time? Sorry?
Now I got it. That is so much fourth Okay,
go ahead, Okay, so you said you told me you
didn't know her.
Speaker 4: Yeah, as soon as you finished the conversation, before you
get into anything else. That's what my says.
Speaker 3: What do you mean has she.
Speaker 4: There following us this whole time?
Speaker 3: I don't know. Oh, it's possible, a trailing ghost. It
does happen.
Speaker 4: Can I roll in?
Speaker 1: Sure? Go ahead? Roll deception driving?
Speaker 3: Yeah, okay, I've already blown it once. Only fifteenth only fifty, Oh,
it's twenty.
Speaker 1: All right, that's all you have to go with you.
Speaker 4: Well, I've seen her before, so you have that's odd.
Speaker 2: Well, she's guy's talking about Japan is confused.
Speaker 3: Well, she did speak to me, and she says there's
a force that's drawing all of these spirits to this place.
She says it felt like a black hole somewhere deep
in Rakhum, probably on the lowest level, or lower.
Speaker 1: Lower than the lowest.
Speaker 3: It could be. There's a lot of old tunnels down here.
Speaker 4: Okay, sorry, I'm so caught of and trying to remember
exactly what parts of the conversation I heard. Yeah, did
you ask him what are you doing here? Ah?
Speaker 3: Yeah, but I have, But I said, I said, like,
what are you all doing here?
Speaker 1: Okay, yeah, he was very shifty. Okay, sorry, okay, all right,
So what do you guys do now?
Speaker 4: Mm hmm.
Speaker 1: You could see ability.
Speaker 2: For how long continue onward?
Speaker 3: I guess I guess I should mention.
Speaker 4: An hour?
Speaker 3: She said. It could be within the demon del or lower.
Speaker 4: What's the demon dow?
Speaker 3: Oh? The dimon Dell is the palace at the bottom
of raconh It's where the king resides and holds court
and business. O. Great, okay, so that doesn't bode well.
Whoever's in charge is potentially involved in something very dark.
Speaker 4: Indeed, Well, how close do you think we can get.
Speaker 2: Before we're cut?
Speaker 3: I don't know. It's going to be very difficult. I
think we best try speaking with his resistance to see
what they might be able to offer.
Speaker 2: Yeah, how close are we to the inn we're trying
to get to.
Speaker 3: Yeah, we'll carry on.
Speaker 1: Yeah, So it takes a good twenty minutes more and
you arrive at the inn, and the whole time you
see spirits. Spirits all over. Right, it's a little unsettling.
They seem to all be drifting your oad. Every once
in a while, one with its wide eyes will like
catch your eye and kind of notice that you're noticing
it drift, but I mean you're part of a ghost
detective agency.
Speaker 4: So and pen just doesn't even notice that.
Speaker 1: She's like going through them, walking through their face and stuff. Okay,
So you make it to the Fountain Rock, which literally
the outside of it has a carving of what looks
like a volcano, but it's ale that's spewing out. I
like that, and it's it's it's a tavern end in
and yeah, so you go in. It's all dwarfs, like
you two are the only non dwarfs in it.
Speaker 4: Mm hmmm.
Speaker 2: I will again let drive into the talking and kind
of just try to not stand out too much with.
Speaker 1: Your with your actually the red hair helps her blend in,
probably in dwarf in country.
Speaker 3: Yeah, I'll go to the desk and good day, do
you have any rooms available to which he.
Speaker 1: He looks at you. You must be topsiders.
Speaker 3: We've been up there for some time. These two are
from Golden Hill and I'm I've come home for a time.
It's been a while since I've come back. And well,
to be honest, I surprise we got into the city.
Speaker 1: Yes, it's it's a bit different now, but it's it's fair,
because life's fairly the same.
Speaker 3: Glad to hear it.
Speaker 1: We do have some rooms for long folk open.
Speaker 3: That's excellent.
Speaker 1: And yourself.
Speaker 3: Yes, I'll take a room as well. I don't think
the the family's got any room to put me up.
Speaker 1: All right, all right, and he goes in. And the
cost so because it is quite a nice establishment. The
cost is a gold per night.
Speaker 3: Okay, I'll pay for the first night.
Speaker 1: Okay, all right, we want our own rooms.
Speaker 2: I don't care.
Speaker 3: Girls want to share.
Speaker 4: How many beds are there per room?
Speaker 1: Well, it depends on the room you get. You can
get single rooms, you can get doubles.
Speaker 4: I'd like to be close to you guys. One room, Yeah,
I'm too anxious.
Speaker 1: Yeah, just a single room. Yeah, that might look a
little weird, like a little strength.
Speaker 3: We're gonna do too. Girls, get chair and I'll be
next door. I just don't want us to stand up.
Speaker 1: Okay, did you see that one? Go in that room?
Speaker 4: Not more weird that we wouldn't be sharing a room
with you.
Speaker 3: No, clearly we're not family.
Speaker 4: Marriage exists. People could assume something like that.
Speaker 3: Well, polygamy is not a common practice in the Dwarf
and kingdoms.
Speaker 4: Friend her friend or her friend's friends, your wife?
Speaker 1: Where is this god?
Speaker 3: We'll take room one let a single and if it's
possible to get them next door, that would be excellent.
Speaker 1: He says. For for the double room, it's it's golden one.
Speaker 3: And five silver, so that's fine.
Speaker 1: So it's like one and a half gold for the
double room.
Speaker 3: I'm not exactly sure how long we'll be staying, are
you okay? If we pay night tonight.
Speaker 1: That should work.
Speaker 3: Yes.
Speaker 1: We don't have nearly as many visitors as we.
Speaker 3: Used to, so fair point. All right, I'll pay for
the first night then, okay, through gold five silver.
Speaker 1: So you get in, you get established, to get your
rooms set up, and what do you just bum around
until the evening? Like kind of how much time we
want to do?
Speaker 3: Maybe I'll ask this guy. Uh, we heard there's a
a gathering at the what is it the Hall of Light? Yes, yes,
the Whole of Lights.
Speaker 1: Tomatow is absolutely Vortar has some big announcement.
Speaker 3: Oh, we'll definitely have to check that out. Is there
anything else that's changed around the city you might recommend
us seeing These two have never been.
Speaker 1: And so they're from Golden here, Where are you from?
Speaker 3: Sir, Well, originally from here. I'm a rock fist.
Speaker 1: Oh okay, yes, the dime a dozen they are.
Speaker 3: Well, yeah, there's a lot of us ground here.
Speaker 4: Yeah, but.
Speaker 1: Well, things that have changed. It's a dwarf in city.
The fact that all this is going on is more
than enough change for all of us.
Speaker 3: It doesn't take much to disrupt the balance.
Speaker 1: There's a few different things. There's some new tunnels, various
families own old tunnels have been cleared out. You could
go look around. You might notice a few things. You say,
it's been forty.
Speaker 3: Years something like that, I top side.
Speaker 1: Well, that's a long time for a dwarf to be
up above ground.
Speaker 3: Well, there's I've traveled a bit and seen some other
sites around.
Speaker 1: M hmm. I say there's nothing better than a good
old hole in the wall that you can set your
feet in and be firm forever.
Speaker 3: I must say it is quite comforting being back.
Speaker 1: Yes, well, anyways, if you want to get to that meeting,
i'd suggest you go early. It's gonna be hard to
find a seat.
Speaker 3: Good point. Well, thank you, yes, yeah, okay.
Speaker 1: What do you do?
Speaker 4: What time is it now?
Speaker 1: Well, it's honestly only been probably like an hour and
a half, since it might be like noon library, the
closest library you ask. I should have known that question
was coming. Yeah, shame on me. Give me three time
off f closest library every week. The closest library is.
Speaker 3: Don't believe in reading.
Speaker 4: Like a huge library. It wasn't in Rackham.
Speaker 2: It was somewhere in in Okay, Yeah.
Speaker 4: Is that right?
Speaker 1: Give me a history check.
Speaker 2: Since the library that her dad's friend.
Speaker 1: It was in Rackham.
Speaker 2: Yeah, in Rackham it was. I thought it was just
like an unknown location in Krim.
Speaker 4: Uh.
Speaker 1: No, her dad had said that he had heard of
some legendary library. Is that what it was?
Speaker 4: Yeah, yes, he'd heard of one.
Speaker 1: Yes, he'd heard of some legendary library.
Speaker 3: Okay, yes, I'm not remembering this, sorry.
Speaker 1: But oh yeah, I know he said some legendary library
in Krim.
Speaker 4: Yeah. Yes, as a dwarf.
Speaker 2: That's just like I was in some tunnels accidentally found it.
Speaker 1: Like that's right, No, you're correct.
Speaker 3: Okay, so that's where that guy found the coin came back? Okay,
he found a bunch of me.
Speaker 2: Yes, in brack No, not in Brackham.
Speaker 1: In crypt No, he did find the coin in He
did say maybe yes, yeah, he found the coin in
Brackham and he met the dwarf.
Speaker 2: Her dad found the coin in brack Yes, dwarf find
the coin.
Speaker 3: He found it.
Speaker 1: I don't think the dwarf stated where he found it.
He said he found it in a large library, but
he never said where.
Speaker 4: Okay, Well, my understanding is the same as mars understanding,
which is thinking that this library is here in Brackham,
whether or not it is, I want to find it, okay.
Speaker 1: Uh so how do you go about doing that?
Speaker 4: Just ask the innkeeper, Hey, where's the nearest library here.
Speaker 1: To which he he points, and he's like, well, you
go down this tunnel, you take a left it here,
and you take right at this clan's place, and and
and you find yourself hopelessly lost fairly quickly.
Speaker 3: Can I just sit there and watching her get confused?
Speaker 1: I can't. So you go through this weaving ant hill
of tunnels, right which crim vacuum is very claustrophobic. It
kind of is an ant hill.
Speaker 2: Right, Yeah, there are tunnels in all.
Speaker 1: Areas for for the two of you, it's very oppressive.
It's as if weight of the mountain itself is bearing
down on you, and you begin to understand why not
a lot of topsiders live in Krim, but the Dwarfs
seem to love every second of it. How does how
does drap and react to this?
Speaker 3: As we're kind of weaving through, like, I don't know,
I think I feel like it'd be pretty clear that
he's like remembering things and looking around and kind of like, oh, like,
oh yeah, I remember that, like I've been here before,
or and he'll probably make a comment to that regarding me, like,
you know, it's surprising to me that I remember my
way around so well. It's been a long time.
Speaker 1: Passing by one of the clan doors, you see that
the family crest has been like shattered, like actually broken
to pieces, and it's parts of it have fallen to
the ground. Other parts are still stuck, but it's just
broken and laying there, and it looks as if the
tunnel beyond is not well kept.
Speaker 4: Either someone had it out for that clan.
Speaker 3: It happens from time to time a clan does something
so dishonorable, or perhaps they're eliminated in some other way, eliminated.
Speaker 1: Well.
Speaker 3: Back in the warring days, I I've heard tell of
clans that were completely wiped out in battles.
Speaker 4: Can we go check out these tunnels? They're probably vacant.
Speaker 2: Its invadant.
Speaker 3: This should be vacant. It's not really a normal thing
to do.
Speaker 4: Are you familiar with this? Let's go clan.
Speaker 3: I don't know, am I.
Speaker 1: The clan is the the the an vils. That's just
what they go by. It's just playing the anvils.
Speaker 3: It looks like it was the anvils. I don't know
much about that was accurate though, Like the clan crest
Or shattered if they're like.
Speaker 1: A highly dishonored or wiped out or you know, in disarray,
and perhaps there are who still live in that area,
but there's no honor in it, and in fact, most
of those clans are driven out top side.
Speaker 3: Yeah, I'll kind of give a better version of that
then and say that it's not really it. It would
look really weird us walking around in there. If anyone
saw us, it might be suspicious.
Speaker 1: Okay, okay, I.
Speaker 3: Mean, if you really want to, we could try to
be sneaky, but I don't know what we'd accomplish in there.
Speaker 4: Hm hmmm.
Speaker 2: I mean, mar I can help us be sneak here?
Speaker 4: I could?
Speaker 3: Is it the best use of your resources.
Speaker 4: Because this is what my character would do. I cast
the detect pots on him.
Speaker 1: What looms large I can think of what might be
looming largely on your mind.
Speaker 3: Okay, and I don't recognize you're doing that, right, Okay,
surface level thoughts, surface level thoughts. Okay. Despite the way
that he's talking about, you know, the falling of a
clan being kind of just a normal thing, you can
tell he's a little bit upset by it, and his
thoughts right now are wondering if he'll find a more
familiar crest like this, Okay, during their time, during his
time in.
Speaker 4: All right, I'd rather go to the library.
Speaker 3: Pen is just striking up. Can't go down her your
abandoned tunnel.
Speaker 1: You guys never want to do anything.
Speaker 3: Hello, driving here. Thank you for listening to the Adventures
in the Parted Vale podcast. You can see videos of
our recorded sessions more on YouTube, and you can even
forget to check out our Patreon at patreon dot com
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and we hope you enjoy the rest of the session.
Speaker 1: So you eventually arrive at this library, right and and
it's it's a bit of a larger opening in the wall,
and you as you enter in it's it's a more
cavernous area, not not not a cavern, but it's quite larger,
and it's it's really neat because there's actually pieces that
have been carved out of the rock, and there's arches
of rock that come down, but instead of being nice
and smooth, they're almost made to look natural, right, almost
like you're in a cave with lots of stalactites and stalagmites,
but their dwarf been made right pretend I know, And
there's uh, there's literal it's like, do I take you seriously? Yes, sure,
there's carved in areas and nooks where like you see
dwarves have like gone into the nook and they're reading
books and stuff.
Speaker 3: Right.
Speaker 1: Uh, there's there's various levels and and everything. So it
looks imagine like almost like a Mars cave beamed playplace,
right like they you know, the red rock and the
there's all these places to go and explore, but instead
there's books in all of the all of the rock,
right and used to sit down and that that ever
present orange glow is there. So yeah, what are you
doing in the library.
Speaker 3: Any particular section of interest.
Speaker 4: Mama, I just want to be here. I just think
it looks cool.
Speaker 1: Just kill time.
Speaker 3: I mean, we've got nothing but time, and I'm not
sure we're ready to make a plan to go lower yet.
So yeah, I am M.
Speaker 2: Yeah, I know that, wouldn't I want to like learn
about fro Gasts. But there's not gonna be books about
him yet? Or are there books about him yet? Is
there like a book pro gass Bible?
Speaker 3: Yeah, they must have a whole bunch of copies of
that one. There's new.
Speaker 1: There are perhaps pamphlets where like the tenants that you're
supposed to follow.
Speaker 4: Oh yeah, I'll take a look at those.
Speaker 1: Essentially, it's that you learn that Frogast is about conquest, okay, right,
which very quickly explains the military operations right conquest, and
that there are blessings that come from following him. One
is an obvious resistance to cold right. Not only that,
but his protection as well as the spoils of any
sort of this conquest, and then the ever present promise
of entering a new world.
Speaker 3: Can I look in the library for things? I guess
this would be related to like necromancy, but like any
information about something that could draw the souls of the
dead towards it.
Speaker 1: That is an excellent question. I think we'll take our
break as the baby's waken up, and we will reconvene
in a moment. All right, all right, folks, we are back.
So you you're in the library, you're looking around. You
find that pamphlet I get. Oh, you're looking for necromance.
Speaker 3: Yes, I had asked if I could find some stuff
about what could draw spirits or like souls of the
dead towards it. Also, I want to know if there's
any like tunnels that would go below the the dmndel. Okay,
those two things, that's what I would look for.
Speaker 1: All right, So what uh? I like that word? So anyways,
you you begin you speak to the library to what
she says. We don't have a ton on necromancy. After all,
it was largely forbidden for a long time. Though that
has changed.
Speaker 3: Sorry, what do you mean changed recently with Vortar? Is that?
I'm sorry? You have to forgive me. I've been out
of Rackham for quite a few years. But is that
his area of expertise or is that what he.
Speaker 1: Well, yes, he is an acromancer. It's it's a common
knowledge here. It was quite a shock at first, but well,
considering how much he's been able to help, I think
I think you people have quite warmed up to the idea.
Speaker 3: I mean, I'm no stranger to the name of Vortar
in Golden Hill, but he said he's helped a lot
around here. Or you just mean generally with.
Speaker 1: The dwarfs, Well generally, yes, I mean, surely you know
all the things he's.
Speaker 3: Been Oh, yes, of course. I just was making sure
I hadn't missed something specific about Rackham if he's been.
Speaker 1: Well, specifically he he was able to purge any fears
of the undead from those old collapsed tunnels.
Speaker 3: Do you do you mean he's opened them.
Speaker 1: Well, we haven't really had time to open them.
Speaker 3: But.
Speaker 1: There were some groups that went in and he was
able to turn the undead. They're completely under his control,
all of well all of the zombies, of course.
Speaker 3: Well that is interesting. I hadn't heard that bit.
Speaker 1: Well, yes, yes, he's done that, and that's really what
won a lot of his status right now, After all,
we've lived in fear of those tunnels for centuries.
Speaker 4: I so.
Speaker 3: Vrtar and Ander did they both lay claim to the throne.
Speaker 1: No, no, it's it's mostly just Vorti from what I hear,
though he follows Ander. I'm not quite sure how it works, really,
she says, grinning. But Vortire is he's in the Dimando,
and Ander seems to have a more hands on approach.
He's nobody's seen him since he left for for Naje Coot.
Speaker 3: Hmm. Interesting. Yeah, sorry, I'm just trying to get caught
up with everything now that I'm back.
Speaker 1: Yes, I guess not everything here travels out to Golden Hill.
Speaker 3: No, not quite everything.
Speaker 1: But about your your your ask necromancy. I mean, I
do have this. This is it's rather old book. It
doesn't have a lot of information, but you're welcome to
look through it.
Speaker 3: Oh much appreciated that. I'll take a look.
Speaker 1: Okay, give me an investigation.
Speaker 3: Check investigation.
Speaker 4: Brilliant.
Speaker 3: It's a nine total, but I rolled the one.
Speaker 1: Okay, so of looking through the book doesn't have a ton.
All it says is that, uh, necromancers have the ability
like how should I say this? For a nine? You
find that necromancers have obviously the ability to reanimate flesh
and control it, and that they can steal control from
each other and that influence over spirits has always been
something that just does you. You either have a very
very rare and very highly intense gift, which the Lych
king is rumored to have, or you just can't do
it period.
Speaker 4: Okay, okay, can I just say that I was holding
my breath. I was like, driving is gonna get this away?
This is crim knowledge.
Speaker 1: Nothlf with sweat, just.
Speaker 4: No, but Mara's not. As soon as Mara realizes she's
out of Drabbon's site, she goes to the history section
that looks up the rock Fist clan.
Speaker 1: Okay, okay, an investigation.
Speaker 4: Switch and rolls all right, yep, that's my investigation had
again sixteen sixteen.
Speaker 1: Okay, So the rock Fist clan is our equivalent of
like Smith. You know, there are lots of rock Fists.
The rock Fists are are known for being a group
that their clans specialized often in using the rock to
make carvings, and they actually do a lot of the
statues and things that you would see. In fact, the
statues of what looks like giant dwarfs holding up the
stones pillars of the dowarves for the Castle of the
Dmendel was commissioned from the rock Fist family. But they're everywhere.
Speaker 4: So that solidifies something.
Speaker 2: For Mara, a suspicion that is a fake name.
Speaker 4: So now Mara's moving on in the history books forty
years ago, is there any record of clans getting wiped out?
Speaker 1: Give me an investigation check.
Speaker 4: Oh, shoot, keep your secrets this time.
Speaker 1: Seven seven you you are unable to locate a book
that speaks so bad.
Speaker 2: While she's doing that, I would also like to look
in the history books, but I am looking for Iron
Hand and Dark.
Speaker 1: Hammer darkam Okay, So give me an investigation check.
Speaker 4: Sure tang.
Speaker 2: Yeah, twenty four okay, so that's not how math works.
Speaker 1: Twenty two The Iron Hand clan wanted to indeed how
we want.
Speaker 2: If that's the case, I'm always rolling twenty.
Speaker 1: Sorry where were we? Yes? So, the the Iron Hand
clan is a clan that they're literally iron workers, hence
the name iron Hand. They have been known to be
one of the less influential clans throughout all of history.
They're smaller and actually, as Dwarves would put it, higher
class meaning low class, and and there's not a lot
of information on them. Okay, okay, uh, there's quite a
bit of information on the Darkhammer that they are the
royal clan. They are part of Clan Clan Magis Magas
Megas Magas Megas. Clan Magas is usually what composes the
general roles and the military of Krim. And the current
king is obviously a dark Hammer, and he ascended to
power after his own father passed away. Now, the Dwarfs
don't do a ruling completely by succession, but he was
essentially all hands on deck were like, yes, we want
this guy, and he he had. He had basically the
support of all the people.
Speaker 4: Okay, I look up one other thing, okay in the
history section, but first I double check that Driven is
still like Busy an occupant.
Speaker 3: I'm probably looking at my information about the lower tunnels, Okay, okay,
but I want to just going to see if the
those existed underneath.
Speaker 1: The end of the Ah.
Speaker 4: Yeah, all right, So I've skimmed the books. I'm not
successful finding a clan that whatever. But Driven has mentioned
once before that he's afraid of like tracks and whatever.
Am I familiar with mine carts? Would I be?
Speaker 1: I mean, you know what they are.
Speaker 4: I look up like mine cart accidents. Okay, that happened
years ago.
Speaker 8: Okay.
Speaker 1: In so there are logs of like mining accidents and things.
Speaker 3: Sorry, I'm just imagining a ridiculous scenario.
Speaker 1: I just I just rabbit kills.
Speaker 6: What's entire family die mine car accident?
Speaker 1: We were just going on.
Speaker 3: A family mine cart right, real quick?
Speaker 1: Everyone cart Dravias the sole survivor.
Speaker 10: No, no, no, no, no, A.
Speaker 3: Lot more fun, more interesting idea.
Speaker 1: I won't make you roll for this one. There's lots
of different logs of different accidents, but nothing, nothing in
particular you would find of interest. Okay, and you're looking
for stuff on.
Speaker 3: The Yeah, I just wanted to see if there's any
like records of lower tunnels like that would be underneath
the dmndel.
Speaker 1: Okay, there is no record of any tunnels.
Speaker 3: Cool. Okay, Yeah, we don't have the library.
Speaker 4: What time is it now? You've probably spent a while,
a couple.
Speaker 1: Of hours, at least two or three hours. You can
waste away the rest of the day doing whatever you want,
and then if you want, you can skip ahead to
your heading towards those individuals mean anything else explanation of
what you do during the day. Let's go back to
the inn.
Speaker 4: Well, could we how strange would it be.
Speaker 1: But I guess you're looking for another library.
Speaker 4: Where's the where's the.
Speaker 3: City? Oh? You know what? I can? I look? This
is probably quite an old library, one of the oldest
we've been too. I guess. Yeah. Is there any information
about like a magical castle in the sky, like old
legends or something like that?
Speaker 4: Oh yeah? And also the like halting?
Speaker 1: Give me an investigation check?
Speaker 4: Can I also? Because I feel like I move on
to that too.
Speaker 3: That is a twenty one twenty one.
Speaker 4: I'm looking for the halting not very good.
Speaker 2: I would like to look for anything that predates like
the history book that he found where it's.
Speaker 4: Like land pages.
Speaker 2: Okay, yeah, I'm looking for anything that predates that time.
Speaker 1: Give me an investigation check. Seventeen seventeen. All right, so
I guess you're out.
Speaker 4: I am just sucking in this library today. Is because
I've always had the mission of finding my dad, and
I've had that, so I don't have like the drive
in my search the library anymore.
Speaker 3: So how long does your see invisibility last? An hour?
So maybe the full hour of ghosts dancing around you
screaming that might have affected state as well.
Speaker 1: You're not going to sleep, so well hear them, but
you can see them going because they like float by
the head of Okay, so the two of you find
some books, right, books on castles and history and things.
And in those books, uh, you happen to find where
you should find anything on mythological whatever's right, mythological castles,
mythological things. The pages are completely blank.
Speaker 2: They're just blank, just blank. Oh my goodness, Okay, this
is concerning.
Speaker 1: Like it looks like there should be stuff there.
Speaker 3: There'll be like a section of blank pages and then
and then normal studs. Yeah, okay, there's.
Speaker 4: Even numbers at the Do you point this out to me?
Speaker 3: Yeah? I will definitely show both of you what I see.
Speaker 2: Yeah, I'm assuming that's what I find.
Speaker 1: Is what do you find this? Yeah?
Speaker 2: Just blank?
Speaker 1: Just like yeah, So you'll like page two hundred and
twenty one, and then you'll turn it and it'll say
page two hundred and twenty two at the bottom, but
the page is blank.
Speaker 4: What if he invisible would be clear?
Speaker 3: Interesting thought? Actually, like would the text exist in the
ethereal plane?
Speaker 4: I gonna try it kind of. But also I'm really
wasting my spells if we get into a fight.
Speaker 3: I'm scared.
Speaker 4: I think we're going to get into today.
Speaker 3: I so either.
Speaker 4: Might be the wrong.
Speaker 3: Thing to say to self, take advantage of characters.
Speaker 4: I think it's worth trying.
Speaker 1: Ma goes from corner.
Speaker 4: Give me just a second, because I no, that's just languages. Okay, yeah,
I do it. I just to try.
Speaker 1: So. Upon casting it, you find a ghastly face right
beside you, staring in the book, probably shocking you, but freak.
Speaker 4: You guys out for a second. I'm like, I'm gonna
cast it.
Speaker 1: Face comes out of the book, but there is nothing
on the book.
Speaker 3: It's like, I just like imagine that the ghost like
making faces that you.
Speaker 1: And then all of a sudden, when you can see
the book.
Speaker 2: The floor nonchalant, I see you jump a little bit,
and I get like really excited.
Speaker 4: What's on the page?
Speaker 1: What is it?
Speaker 4: What do you see there?
Speaker 1: Okay goes the library.
Speaker 3: When we found the stuff about the halting in that
old history book, was it the same? Like? Were those
pages erased?
Speaker 1: There was know what it was is? You had found
the halting and all these things about it, but then
it was a history book found the halting wasn't talk
about until like two but then earlier than it earlier than.
Speaker 3: The Hall team.
Speaker 4: The place is where.
Speaker 1: Everything every page was blank, so like the first half
of the book was blank and then suddenly it continued.
Speaker 4: Okay, while I have seen in visibility on, I would
look one more time for this soccer ghost that's following
she has gone.
Speaker 2: Okay, you did hear him ask her to leave?
Speaker 4: I know, but I just stuck as far as Mara knows. Like,
that's weird. She's been following us for a long time,
so like, did she actually leave or is she still
following us like a little souccer. Yeah.
Speaker 3: Do you think it's possible that somebody, somebody erased these magically?
I don't know much about magic.
Speaker 1: Is that.
Speaker 3: A thing?
Speaker 4: I don't see any other way for this to have happened.
I study magic a lot, but I don't think i've
heard anything about this. History check a history check.
Speaker 1: Actually, give me an arcana.
Speaker 4: Check, Kona. Yes, cool, Well that sucks because history is
a plus eighth. No, I've never heard anything about this.
Speaker 3: What was the question?
Speaker 1: So I was watching this ghost over there?
Speaker 3: Oh my gosh.
Speaker 1: Okay, so you guys are done in the library.
Speaker 2: Yeah, let's head over to this meeting.
Speaker 4: Okay, but whatever set up the halting magically. That must
have been set up magically too. I haven't heard about this,
but I wouldn't be surprised.
Speaker 3: Do you think it's connected. When the halting was set up,
these pages were erased?
Speaker 4: Well, you'd mentioned in your book before that all the
pages before the halting as mentioned. It was so.
Speaker 2: I thought, if I remember correctly, like there was older history.
Speaker 4: It just there was I thought, specific pages, and then.
Speaker 1: Yeah, sorry, you are correct, that's what I remember. Tops
you are correct.
Speaker 2: Yeah, but there was, but there was still until suddenly
there was.
Speaker 1: It was maps that would refer to anywhere other than
anywhere you might have been.
Speaker 2: Yeah, they're just blank.
Speaker 3: Okay, Okay, yeah, this is good complicated.
Speaker 2: Black hole of ghosts in here. I don't know what's
going on.
Speaker 1: Okay. So you go to this meeting, yes, sir, to
the designated address. Can you find that the address is
near one of these tunnels with a broken crest? Okay?
And you stand there and you wait, then you wait,
then you wait and nobody shows up.
Speaker 3: Mm hmmm.
Speaker 1: What do you do?
Speaker 4: Do you go into the tunnel?
Speaker 1: I don't know what do you do?
Speaker 3: What the guy? Can I read the crest? The broken
one the best I can. Is there anything noteworthy or
is it just.
Speaker 1: That nothing special?
Speaker 3: I don't know. Maybe he didn't trust us.
Speaker 4: Or maybe someone noticed.
Speaker 3: Maybe I thought I was being pretty convincing.
Speaker 2: Oh no, I want to go into this tunnel, but
I support pens.
Speaker 3: Honestly, I think it may. It seems like it'd be
a good place to meet. It wouldn't be very many
people going down there. I think it's worth a look.
Speaker 4: Okay, please, Okay.
Speaker 3: So you go in, trying to be sneaky so that
if anyone walks by, they don't see us wandering into this,
you know, Dejected Clans tunnel.
Speaker 1: Yep, yep. So in there, the tunnel goes off and
you see it branches out into what would be different
homesteads and houses. It's essentially this entrance of the clan
is kind of kind of like how the king had
all his family around him in the castle. But this
is an underground version of this, right, much more claustrophobic.
But you're in there for a little bit when you
suddenly hear footsteps coming up the tunnel from the entrance.
Speaker 2: Okay, I would like.
Speaker 3: To hide and observe.
Speaker 4: Yeah, I cast past with that trace.
Speaker 1: Okay, yeah, so all of you give me stell check
plus an additional ten. Yeah, you have like a plus
twenty now, darn it.
Speaker 3: I was hoping for something really hot.
Speaker 2: Twenty two, twenty seven, twenty five.
Speaker 1: All right, so you all managed to hide very well
and blend in with this dwarf you were talking about
or talking too. He comes up the tunnel and he's
got another dwarf with him, and they they stand in
there for a bit. He's like, well, it looks like
your your folks must have come and gone.
Speaker 3: We're here.
Speaker 1: Step out of the darkness.
Speaker 2: She's like, all right, hi, sorry, we heard your footsteps
and got a little worried.
Speaker 1: Well, first things we're going to say is we believe you.
We were held up. We were held up by another
group looking for individuals like us, and the fact that
they weren't here waiting with you proves that you're not
you're not on their side. Good. Just to make sure, though,
I would like you all to allow my friend here
to check you out. Are you familiar with the detect
thoughts spell?
Speaker 3: Yes, I think I've heard something about that.
Speaker 1: All right, Well, okay, well we're I would like you
to allow him to probe. We're going to make sure
that you actually are legitimate.
Speaker 2: I will consent to that.
Speaker 3: Seems fair, okay, to which they do.
Speaker 1: He goes through and through all three of you. He
checks all three and he's like, yeah, they check out.
Speaker 2: So this is probably also us that we are I'm
not supposed to be here.
Speaker 1: Oh yeah. So what he does is the fellow who
had been selling you this stuff, he he finally for
the first time, puts forth his hand, and he puts
forth his hand and shakes yours, Dravn, and then the
two of you. He says, the name's Bracken rock Hide.
Speaker 4: Nice to meet you, Bracken.
Speaker 1: Yes, nice to meet you. Leader of the resistance here
in Brackhen.
Speaker 2: How can we help.
Speaker 1: Well, that's a question, isn't it.
Speaker 2: I would like to just kind of explain a bit
of like why we're here and what we're trying to do.
Speaker 1: So you tell him about the King in Steleobus. Yes,
sounds like.
Speaker 4: Duff here, do you stop me?
Speaker 3: I mean, it might not be a great idea to
tell him about the King of Slobus being involved in this,
because they might get weirded out and think that we're
like spying for the king, and they probably woudn't like that,
but I'm totally fine, like talking about the rest.
Speaker 1: Like penn Is, like the king were to rescue.
Speaker 3: Him the king, Yes, what happened to the king? Do
we know what happened to Tindar dark Hammer.
Speaker 1: Twhich Bracken. He's like, well, we believe he's in the
deep cells. Yeah, how much do you know? Where are
you from? Really?
Speaker 3: Yes? We did tell a fib earlier from kiln Croft
and Darcus.
Speaker 1: Oh you've come a long way.
Speaker 3: Yeah, you have no idea?
Speaker 1: Well are you from here originally?
Speaker 3: Originally?
Speaker 1: Yes, let me catch you up to speed.
Speaker 3: Please.
Speaker 1: Well, I'm sure you know of this and or Ander
and Vortar.
Speaker 3: We've heard their name several times now.
Speaker 1: Well, a while ago they came back preaching and talking
about this fro Gast character, trying to gather a bunch
of people into their cult. This is what i'd call it,
though it seems to have grown into so much more
than that.
Speaker 4: You said they came back.
Speaker 1: Yes, they claim to have climbed Mount a Factus and
found a god.
Speaker 4: Oh okay, that's what they claimed.
Speaker 1: But it turns out that the general of the art
Army is a somewhat of a close relative to the
Iron Hands, and they managed to get him on their side.
See don't get me wrong, I am loyal to the king,
but Tyndar has done made some perhaps political blunders of late.
Being from and Arsis, you probably know about the tax,
right they pay tribute to the dwarf a nation because
we help protect them against the borders of the Deadlands. Right. Well,
some years ago, probably about three or four, King Melton
decided we don't need to pay that tax anymore, and
Tyindar Darkhammer kind of let it slide. Instead of His
excuse was, instead of creating negative relations or another war,
we're just going to not worry about it. We're tough,
we can handle it, a good old Dwarven stubbornness. And
then about a year ago he started to push into
the Deadlands with the army, started to attack it, looking
for new minds and minerals, you know, trying not to
deplete the ones around here. And that didn't sit well
with everyone. There's a lot of lives that have been
lost on that front. And as much as I agree
we should perhaps rid this world of the dead Lands,
it hasn't been easy. Nor do I think it was
a good thing to do on our own. Then these
two show up and they swindle in the army's general
and a coup is conducted. They took out the council
and Tindar. My guess is they're in the deep cells.
Nobody's heard from them since, and the people originally we're
going to revolt against that, but once they saw what
Vortar could do, that he could turn the undead, that
he could take control of them, literally take one of them.
You have to realize us, dwarfs, we've had a deep
seated fear of the undead for hundreds of years, ever
since the great attack from the Lych King. You two
probably don't know this, but in history we used to
work with the Lych King. He actually sent a large
legion of undead to help us clear out some tunnels
that had flooded. We can't do that. The undead have
no issues. Then they turned on us and attacked us.
We lost a lot of ground. We ended up collapsing
those tunnels just to stay alive. And we've been enemies
with the Lych King ever since. Turns out he attacked everyone.
All the borders of every land were attacked at the
same time.
Speaker 4: How long ago is this?
Speaker 1: Hundreds of years? But we've had this fear of them.
So when Vortar showed up saying he would not only
solve this problem, but turn it is a tool to
help us and to take back what's ours, he says,
and darsus, it fell on a lot of eager ears. Now,
what I understand is Andrews had a fairly heavy hand
outside of this city, he started fairly light here. Anyone
who wouldn't convert was thrown to jail. I'm told it's
not that way outside.
Speaker 4: We don't know for sure what they were doing with them,
but they were bringing them here. Is that what they
were doing.
Speaker 3: Well, somewhere what's her name froze to death.
Speaker 1: Yeah, somebody froze must not have converted.
Speaker 3: She was the first we met. She helped us, and
I fear for helping us. She froze.
Speaker 1: And how are you doing it? The three of you?
You don't seem converted, But I don't see you dressed
in any warm clothing.
Speaker 4: We have magic boots.
Speaker 1: She looks smart, very smart. I don't know. I'm not
entirely sure what the future holds right now. If we
can get the king out. Perhaps we can have a
bit of leadership.
Speaker 2: Is there any way to get into.
Speaker 1: Those into the cells? The cells are built in such
a way that it would be very hard to get
anyone out.
Speaker 3: What's the protection of the lower levels look like? Has
it been stepped up like the approach to rapp.
Speaker 1: There is a bit more, yes, although I would say
it's of the undead variety.
Speaker 3: Really undead guards.
Speaker 1: Yes, dwarf and undead guards.
Speaker 3: Where did he get the bodies? I don't know.
Speaker 1: He seems to have some in reserve already. They're skeletons,
m m old decades.
Speaker 2: I want to climb mountain factors.
Speaker 3: Since he was at the top in the huge crazy
storm that surrounding yea, once we invent something that helps
us do that.
Speaker 4: On what's your plan for this?
Speaker 1: That's the thing is it's hard to find anyone, and
it's hard to find anyone who's willing to admit whether
or not they agree with this. If you didn't agree
at first, off to jail with you. Prison. That's where
they've been ever since.
Speaker 3: And why haven't you chosen to convert?
Speaker 1: Because I don't believe that I need to go and
take over every other country. I also don't believe necromancy
is the answer. Seems wrong to me. But something doesn't
sit right in my soul with this fro gast that
comes out of nowhere. I trust my gut. Then he
slaps it.
Speaker 3: You never, you never go against this, that's good. How
many do you have with you.
Speaker 1: Where there's about a hundred of us, which is.
Speaker 3: Not a lot. Well, to be honest, it's more than
I thought there might be.
Speaker 1: Well, this is a city of many thousands, this.
Speaker 3: Is true, But from what we saw outside, I was
beginning to think that it would be very difficult for
anyone to resist.
Speaker 1: They've got something. There's obviously something going on, and Vortar's
necromantic powers seem very strong. Yeah, he's got some announcement
he's making tomorrow.
Speaker 2: I was just trying to ask, do you have any
idea what that might be?
Speaker 1: Not a clue. I do have a man who is
in sort of the lower levels. All he has been
able to tell me is that Wartar wants as many
people there as possible, and it's going to kick off
the invasion. Okay, so essentially, right now, I'm biding my
time until I know what he's saying. Then I'm going
to plan around that.
Speaker 3: Do you think the three of us and one hundred
dwarves could take more tar?
Speaker 4: Yeah? I don't know.
Speaker 3: Actually that's terrifying, plus like thousands of guards.
Speaker 4: In an undead army.
Speaker 3: Yeah, probably the time.
Speaker 4: Will you be in attendance?
Speaker 1: Oh, I'll be there.
Speaker 4: Okay. Does it seem like it could be some sort
of trap?
Speaker 1: I don't think so. He's invited everyone.
Speaker 4: I think the question still stands. It doesn't ease our mind.
Speaker 1: I don't know. I don't know. What I know is
the the iron hands hands have been less heavy in Rackham.
But something's amiss less.
Speaker 2: That's interesting too, well, I mean, yeah.
Speaker 1: Not as ruthless. They needed people to convert, they needed
people to join their side.
Speaker 2: Yeah.
Speaker 1: And if they had started executing people right on the spot,
I don't think anyone in the city would have.
Speaker 2: Followed them, right, that's understandable.
Speaker 3: Is there anything we can do to help the resistance?
Right now?
Speaker 1: Let's meet tomorrow same time. After the meeting, we'll meet
here once we've heard what Vortar's plan is.
Speaker 3: Okay, all right, okay, yeah, anyone else have any questions.
Speaker 2: For I don't think Okay, Yeah.
Speaker 1: That's a little thing you bought from me. If you
need help, you show that.
Speaker 4: To you.
Speaker 1: To someone you trust.
Speaker 3: No, I was gonna say it probably wouldn't be wise
to show it. The vart are now just in the
middle of his announcement.
Speaker 1: Would be like waving the flag of your enemy at
the middle of Scouts on.
Speaker 3: Hunger Games.
Speaker 1: Oh yeah, I was like Scouts on or.
Speaker 3: Asolute.
Speaker 1: Yeah, that's true. It's kind of true.
Speaker 3: Everyone hold up your mule and you.
Speaker 1: Okay, now all right, what do you guys do with
the rest of the evening?
Speaker 2: M h I think get.
Speaker 4: Back to you so I can get my magic.
Speaker 1: All right, you may all benefit from a long rest.
The night passes by fairly normally, except for you, Draven.
It's plagued by whispers.
Speaker 3: Yeah, so you can't escape that in the middle of
the night, Can I ring my bell and just kind
of look out the window and around my room? Is
Alea there? Yes, she is.
Speaker 1: She's going to come up to you, and she's going
to approach you and say, I have something very important
to tell you. I don't know what's going to happen,
but I have an intuition something very dark has entered,
Something very dark is here in enclave and you're going
to need its help.
Speaker 3: It's help word. Yes, do you think that could be
the cloaked figure that we heard about? I think I
asked you about him earlier.
Speaker 1: Maybe, But watch yourself, she says she. As you're watching,
she kind of starts to drift back, as if even
though there's more that she wants to tell you, she
fades away.
Speaker 3: Is it? Does it seem like it's the pull of
this more ticks o.
Speaker 4: Gosh, they get out of here right.
Speaker 3: I would call after her, but I'm not going to
do any good. I'll just you gus just here driving,
stand there shocked like ching and I'm just gonna say wait,
and I assume she.
Speaker 1: Doesn't no one, Okay, you all await The next morning,
and there is a buzz about the air as many
many a Dwarven foot and some other non Dwarven are
making their ways towards the upper levels to the Hall
of Light. How early do you attempt to go?
Speaker 3: Driving's already up whenever you guys wake up?
Speaker 1: Now the Hall of Light is like a massive, massive cavern.
There is the stage that's been built up. How close
to the front do you try to make?
Speaker 4: Where's an exit? I'm I'm not agreeing to sit anywhere
where I cannot.
Speaker 2: Tunnels all around, tunnels all around. I'd like to get
like a front side Okay, so.
Speaker 1: Like close to the stage where you can see it
in fairly good detail. But you could dip out a
tunnel if you needed to. Yes, okay, wherever.
Speaker 4: You want to go.
Speaker 1: Pretty early, Uh, Dravin. This this is the draven. This
is the Dravin session.
Speaker 3: H Dravin.
Speaker 1: As you begin to approach the Hall of Lights, the
whispering starts to become more and more intense, until soon
it's a cacophony of whispering, almost just a buzz where
you can't even pick out what anyone's saying because there's
just so much going on.
Speaker 3: I'm gonna grab Mara's shoulder, are.
Speaker 4: You okay, Javan.
Speaker 3: I can't hear anything except the whispers.
Speaker 4: I can't see its ability again.
Speaker 1: So what you see is the Hall of light lights
is filled with ghosts, and they're all hovering about and
flying about.
Speaker 3: Right.
Speaker 1: And there's hundreds of people now in the hall, right.
The ghosts are whisping around and all around. Uh And
and you get the you can get the impression that
the ghosts that have been throughout all of Rackham are
now congregating in the hall.
Speaker 4: Okay, I think they're all here, like all of them.
Speaker 3: That's what it sounds like, what it looks like.
Speaker 4: So okay, as he can vorta raise a spirit, like
give body to a spirit.
Speaker 2: I don't think that's how neck commandsie words.
Speaker 3: I'm no expert. I'm not gonna respond because Dravon's.
Speaker 4: Like, right, like, what did you say?
Speaker 10: I can't hear you, So suddenly I'm just like some
deep horns Blair, and everyone in the whole place turns silent.
Speaker 1: Okay, And on the stage steps a dwarven individual. He's
he's probably the dwarven equivalent of fifty years old, like
for us, So what is that like two hundred and
thirty two hundred and fifty years old?
Speaker 3: Yeah, probably something like that. So he's up.
Speaker 1: He's kind of got, he's a bit balding. His hair
is very white, he's got a long beard, and he
wears these dark purplish robes with a fur almost like cape,
but like a thick fur coat that hangs behind him.
And he walks out and in a booming voice, he
addresses everyone in the hall, and you can tell that
the acoustics of this hall are built so that those
on the stage can speak without the need of magical support. Okay.
Speaker 3: And he.
Speaker 1: Begins to talk about how look, how far the dwarf
of a nation has come. The old king would have
you all begging for scraps, as he's spent your lives
fighting the Lich. But now the Lich is tools work
for us. He begins to talk about how they will
their conquest is ready, and then he turns around and
he walks back and he grabs a box and Dravin,
you hear Ayla's voice in your ear saying it's him.
That's the nurse from the hospital. That's what she says,
eyes locked on him.
Speaker 3: Okay, and I assume I'm still hearing the whispers.
Speaker 1: She's very clear, directly in your ear.
Speaker 4: She's right here or something like this.
Speaker 1: So she says she's it says if she's her mouth
is here and she's just staring straight ahead.
Speaker 3: Okay. Even though this whole time Dravin's just trying to
like keep it together. He will, like with visible strain,
tilt his head up and like, look, let's see it.
Guy on stage for the first time.
Speaker 1: War Tar turns around and he brings this little box.
Speaker 4: Do we recognize the boxes?
Speaker 1: You do? Oh?
Speaker 3: No?
Speaker 1: Is no?
Speaker 3: Okay?
Speaker 1: In and he grabs something out of this box. He
grabs a gem, an octahedron. It's got blue and red
and purple swirling with it while not swirling, but in
it swirls in it in motes of golden light. And
he says, and with this tool and the power of
fro Guest at my disposal, he says, we will not
only What he says is we will not only be
able to control the bodies of the dead, but they're
very spirits and anyone that falls will add to our
army twofold, and we shall sweep the world. And suddenly
there's a blast of light.
Speaker 4: That's good to try to talk to gemon. Okay while
he's given this feet, what are your thoughts on starting
a fight?
Speaker 1: So there's there's a blast of light, and suddenly everybody
in the audience gasps as they look up, and every
ghost is visible in the entire area.
Speaker 4: You need my s.
Speaker 1: And he says, so how will we do it? Ghosts,
as we know, cannot abide sunlight. But and as you
watch the ghosts begin to be drawn down, and these
bodies of ice form out of the ground, and some
of them are very they're all very skeletal, but they
seem to take on a bit of the aspects of
each ghost that has been that it's this is becoming it.
He says, with these vessels, we shall sweep the world,
as he begins to draw every ghost down into these
frozen bodies, and everyone cheers.
Speaker 4: Tell me, how do you feel about starting a fight? What?
Speaker 1: And that is where we will end for tonight.
Speaker 3: Your question driving would just be staring at the spectacle
and just we can't start a fight right now. He's
just gonna shake his head.
Speaker 1: Well maybe maybe just before we end driving. What do
you do as Aila is pulled in?
Speaker 3: I don't know what I can do.
Speaker 1: You just watch it happen.
Speaker 4: Wait wait wait wait wait wait wait wait.
Speaker 1: I don't think we're ending right now.
Speaker 4: Mmmm never mind.
Speaker 11: There is underds of flaws and cheers as before your
eyes an army of ice vessels containing spirits.
Speaker 3: Okay, I'm fumbling as I see Ala flying through the air.
I'm fumbling. I like try to go for my bell
but realize that won't help, but kind of end up
jingling it a little bit in the meantime, and I'm
just gonna probably not yell, but loudly speak because it's
loud enough in here.
Speaker 1: Just ale U, please you can make it. Just come
back here to which uh to which you just see
as she she turns, her eyes lose their definition and
just seem to go a milky white And as this
ice begins to encase her spirit form, you just you
can't hear it, but you see the words mouthed on
her lips. Remember your promise, and then she's gone.
Speaker 3: Wait driving drops to his knees.
Speaker 4: How quickly does this happen?
Speaker 1: It takes probably a matter of thirty seconds, because.
Speaker 4: I want okay, Mara would have caught on that this
person does matter to drab it. Yeah yeah, and you
guys my hate me. Oh but mar, if this person
is important to drive in, Mara would do anything to
keep this person safe.
Speaker 1: And what is that the only.
Speaker 4: Thing I can think to do is dissonant whispers on
the man whole thing on board, which I know, which
I know Drivin just told me not to do.
Speaker 1: And we'll end there.
Speaker 3: What is the same on that.
Speaker 4: This isn't gonna work, But it's Famara. Would I've done
out of desperation, be like thirteen thirteen please less than thirteen.
Speaker 1: Well I should say that he passes it, but you
see him straighten up and he begins to scan the audience,
and that's where we will.
Speaker 2: Oh, oh my goodness.
Speaker 3: Okay, yeah, driven on his knees, weeping.
Speaker 1: Thank you everyone for joining us parted veil. We've had
an excellent night. We did not get much for minis tonight, unfortunately,
but there was a lot that happened. So yeah, just
before we end, let's do our announcements.
Speaker 4: Join us next week so we can die. We will die.
Speaker 2: But also our character minis were printed with Banana for
Scale three D printing services, and you can use our
code mind Plate twenty for twenty percent off until the
end of twenty twenty five.
Speaker 4: I'm gonna cry.
Speaker 1: I'm to make it through that.
Speaker 3: And please support our Patril.
Speaker 4: There's a show for longer.
Speaker 1: Please support our Patriots show. It's in the discrect you
know the rest, the ever reason to keep going.
Speaker 3: And uh.
Speaker 4: Our music is my car Casey a wipe back audio
but you can find on YouTube and band camp.
Speaker 1: Thank you everyone. Hopefully they don't die next week.