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Speaker 1: He Hello, friends from across the nation and around the world.

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I'm Martin, and you are listening to dad's bedtime stories.

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Tonight we're headed back into the wizard Craft series where

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we are going to do a story or chapter based

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on this suggestion. Let's check it out here.

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Speaker 2: I rode in.

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Speaker 3: We are here's just stuff a bedtime I'm story request

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for the wizard Craft three point oh series. We really

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like your podcast and we hope you'll like get Tex Fashion.

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Speaker 4: You're on you find a cave with the booby straps,

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but you finally get to the end and find an

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armored car that has iron armor.

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Speaker 2: Then and you store from the Golam King in Stronghold

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Older and then find I'm the mysterious egg egg that

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is pitch black and blue.

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Speaker 3: It gets hit by the magic sword of the Golam

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King and as you as he fights you, and then

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it hatches into a baby Dinstaur that grows into a

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Godzilla like a t Rex. Look up images of megals

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of Godzillasaurus if you want to know what I mean.

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And then it evolves into Godzilla. Fully, I hope you

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love we love your podcast. I hope you do our

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story bank. We love and Sebastian, We love your podcast.

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Speaker 1: Well, Henry and Sebastian, that was a very enthusiastic idea,

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and uh yeah, part of me thinks it would just

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be funny to have an armored car. My understanding of

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that suggestion, by the way, was that we go into

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a booby trapped cave, find an armored car as well

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as an egg, and then get in a battle with

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the Golam king, who uses his sword to turn the

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egg and do a Godzilla like creature. So that's that's

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what I'm going.

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Speaker 5: To do today.

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Speaker 1: If you want to support the podcast, there's a lot

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of ways to do that and I appreciate all of them.

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You can share it with a friend, you can rate

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it and review it, or you can join us on

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Patreon for an ad free experience and more directly support

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the podcast. These episodes do take quite a bit of

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time to make and produce, and I do three per week,

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so yeah, it's actually a lot of effort. Luckily, it's

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the kind of effort I enjoy. Last you can also

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just listen to ads because that helps too, and I

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appreciate it. Time to close your eyes, get as comfy

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as you can in that bed and imagine yourself doing

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what the kid in the story does. You wake up

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to a floating set of words in front of your

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eyes that read wake up. You mentally select yes, and

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the world slowly forms around you. You're lying in your bed,

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inside your house in the still unnamed mountain village. Almost immediately,

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another screen appears, along with the all knowing voice, Congratulations.

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Character progress summary available current level level two, skills unlocked,

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lock picking level three, Nijitsu combat level two, current wizard

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abilities novice wizard, current spells unlocked stone golum, copper, golum, iron,

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golum fireball, level two, Telekinesis level two, current active settlement,

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unnamed mountain village, current known enemy the goal ing Congratulations.

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You have reached level three. Know this. With the construction

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of a town hall, you will gather experience from the

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villagers inside your town as well as your own experiences.

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You have one skill point to assign. You immediately think

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about your menu. It pops up in front of you

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and you scroll over to the skills page. There's a

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whole bunch of skills to choose from, and while they

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can be unlocked for all sorts of reasons or with

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skill books. As you've learned skill points allow you to

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select one and well immediately benefit from it. You scroll

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over to the wizard tree again. You already have Novice

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or Apprentice Wizard selected, but you know that if you're

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gonna make a go of this whole wizard thing, you're

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gonna need more power. You place your eyes on the

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next level in the tree, Adept Wizard. You select the

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skills and lock them in. Congratulations, you have selected Adept Wizard.

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All spells now cost half as much to cast, and

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you feel your knowledge of magic grow deeper, finding new

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and interesting ways to use your powers as become easier.

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All right, you say, As you watch your mana, health

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and stamina bars all increase, you suddenly feel a surge

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of pass through your veins, as if your monot channels

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have just grown a little bit larger, and somewhere deep

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inside magic just feels more natural. You head out the

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front door and immediately get to work making your daily

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goalms one copper and one stone golum using the materials

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in the central chests. JD and Guss arrive and soon

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begin doing the same eright very well, Gus says, I

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believe it's time to move the resources into the town

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hall itself. As you know, the town hall acts as

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a storage facility for all town goods. You can select

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who has access and who does not. Well, I'll leave

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that up to you, Gus. Obviously JD and I should

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have access as well as you. But you can decide

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which of the farmers need which things. And you know

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that sort of thing.

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Speaker 5: Understood, I will begin creating a material hierarchy to make

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sure that all of our merchants have what they need

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and can store what they do not.

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Speaker 1: Gus snaps his finger, which gets the attention of a

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couple of the copper Golums. You two carry all these

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materials in store them in the town hall storage facility

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understod the copper Golums say, lifting the chests up and

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marching towards the town hall. Well, Gus takes care of that.

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You speak to JD. Well, I want to go check

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out Grayson and see if he's settled in Okay. Uh.

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That sounds like an excellent idea. JD answers and the

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two of you head over to the newly assigned house

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that Grayson's been put in. As you approach it, you

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notice that a lot of changes have been made already.

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He's already hooked up all sorts of different lights and

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contraptions to the front of the police There's wires running everywhere,

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and Copper Golum seem to be installing some of his

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larger inventions. A gigantic automated farm is being constructed on

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one side of his house, and the automatic chicken machine

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thing is being created on the other. Now, Hi, guys,

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Grayson says, Oh, you've been busy. Yeah, I didn't really

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feel like sleeping. Too much work to do. Anyways, I

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should be able to use this technology to light up

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the entire town soon. You have so much copper here

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it's unbelievable. Oh and thanks for letting me use your

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copper goal of force to help put things together. They're

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super helpful. Huh. Of course, anything else we can do

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to help you? Ask how well I could use some

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more technology and materials. I am pretty good at deconstructing

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things and figuring out how they work, after all. Not

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too long ago I actually acquired this map to what

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I'm told is a stash of some high tech stuff

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magical and scientific experimentation. I've been meaning to check it

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out all the place is booby trapped. Maybe you want

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to see what's going on. He hands you a piece

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of paper. You look at the map on it and

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absorb it into your inventory. Congratulations, new location acquired. You

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lift up your wrist and the map pops into view.

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It has a new little beeping dot on it. Not

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too far from the village, easily within a day's dragon

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or eagle ride. Anyways, I guess we have nothing better

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to do, you say, looking at JD, who just shrugs

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an agreement. What do you say we go check things out.

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I'm okay with it if you are awesome, Grayson says.

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I don't bring anything you find back to me, and

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maybe I'll be able to use it, improve it, or

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re create it. Oh and you do might wanna You

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know I've grained your armor before you go. That copper

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stuff probably won't hold up against some of the booby traps.

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Oh right, and we have a lot of iron. Now

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let's head back to the town hall. You head back

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to the now empty square where the chests and crafting

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table used to be. You see that they've all been

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moved inside the town hall, or, in the case of

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the crafting table, just outside it. Hopefully it'll be linked

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to all of the materials inside. You walk over to

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the crafting table, pull up the crafting menu and see

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that a pretty remarkable number of things are fully lit up,

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meaning you have the materials to craft them. You quickly

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begin crafting iron armor, jest blades, bracers, boots, helmets, and

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of course a new sort for JD. You already have

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an iron one. You absorb them into your inventory, pass

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JD's to him, and immediately equip them. You look down

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at your brand new, fancy looking at armor. It's pretty

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basic in design, not even close in quality to your

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old diamond plated armor, to be honest, But to get

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something like that you're going to need a blacksmith. Still,

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it looks impressive and feels pretty strong. You and JD

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head over to the farm area where you've tied up

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both your giant flying eagle and your dragon, your void dragon.

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You detach the two creatures, climb at top, and give

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the dragon a little bit of a kick. It immediately

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runs forward, spreads its gigantic wings, and lifts you up

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into the air with every flap of its wings. You

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go higher and higher as JD and the giant eagle

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follow closely behind you. Glance over your map by tilting

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your wrist toward yourself, and you keep an eye on

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the little dot you're headed towards, as well as the

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little dot that represents you. Other parts of the map

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light up in color as you go, Apparently it updates

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as you see the new places, which is rather handy.

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The more you explore, the better map you'll have. You

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soon come the little blip and you and j D

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dive down towards it, circling around and around in a

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sort of corkscrew pattern, before landing on the ground. Between

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four different mountain peaks, you find what looks like the

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roof of a little hut buried deep within the ground,

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surrounded by a whole bunch of boulders. You walk up

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towards the building and start looking around for a possible entrance,

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but you find nothing. Suddenly you feel a rumbling sound

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from all around you as the boulders stand up right

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in golum form stone golums, You say, realizing that you're

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now surrounded by the things the goal quickly approach you,

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clearly ready to fight ow Man. We already used our

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golum spells today, So I guess we're not gonna have

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any help that way. Ah, We're gonna have to do

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this the old fashioned way, JD says, reaching for his mana,

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grabbing one of the stone golums with his telekinesis and

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pushing it backwards as quickly as he can, straight into

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the side of one of the mountains, where it almost

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immediately explodes. You shrug your shoulders and decide to join in.

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As you reach in to your mana, this time it

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feels easier than it ever has. You reach out, grab

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one of the golums with telekinesis and whip it into

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the air with well more ease than you ever have before.

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You then suddenly pull the thing back down straight into

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another rock golum, accelerating it to a pretty impressive speed

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before it crashes into the other, causing boulders to fly

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in all different directions. Wow, that was pretty powerful. Yeah,

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something feels easier about this, you say. You reach it

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with your powers to another golum, but instead of pulling

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the whole goal em up or down or into another

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you have the sudden idea to try something else, sort

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of the opposite of golam construction. Golam deconstruction. You use

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your mind to pull the goalam in all different directions

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at the same time, legs, arms, head, and in an

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instant the golum rips apart and disappears in a puff

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of smoke, leaving a little bit of floating loot behind. Wow,

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I've never seen that move before. No, I've never thought

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of doing that before. Do you reach out to the

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next golum in this time? You decide to try the

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opposite for some reason, crushing the goalum together. The goalum

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slowly curls up into a ball before breaking into dust

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and disappearing in a puff of smoke. O. Wow, you've

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really upgraded your telekinesis. Congratulations, you have reached a new

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level of understanding in telekinesis. Telekinesis level three unlocked. Clearly

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you or adept wizard burg is coming in handy. Maybe

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you can achieve the same sort of thing with fire.

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With that in mind, you gather a fireball spell in

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the palm of your hand, and well, some little inkling

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inside you nudge is it your mind telling you to

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concentrate the fire ball more to sort of squeeze it

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together and add more power using your mind, you try

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exactly that. As the fireball forms, you squeeze it down

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tighter using your mind, making it smaller and more dense.

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Then you slowly add more power to it until it's

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its normal size, but feeling far far denser than ever before.

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You lock your eyes on one of the last standing golums,

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fire the fireball and it hits the goalam with a

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wild explosion, causing golum parts to fly in all different

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directions as the golum disappears from existence, leaving behind a

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little bit of golum loot, primarily some floating gold coins.

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Soon all of the golums have been destroyed. You make

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your way around the field and absorb most of the inventory,

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which is primarily gold coins, though one of the golums

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has something different, a key. You pick the key up

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in your hand and head back over to the little

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structure sticking up out of the ground. You search i'll

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around it for a possible keyhole, and well, you finally

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find one. You place the key inside, turn it to

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the right. There's a click and then a rumble as

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the previously buried little entrance starts lifting up out of

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the ground, shaking loose rocks and dirt as it rises

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higher and higher, eventually revealing what looks like a little

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elevator platform. You look at JD, who once again just

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shrugs his shoulders. You move over to the little circular

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elevator like platform. In the center of it is a pedestal.

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You place your hand on the pedestal, It glows and

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the elevator rumbles to life and begins to lower you down.

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You float downward through a heat, huge dark opening, lower

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and lower and lower, until you find yourself in some

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sort of strange, intricate cave system stone floors and hallways

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that seem to be built in the middle of nothingness.

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You step off onto the stone platform. The whole thing

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looks like some sort of puzzle or booby trap, and

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there seems to be only one clear way forward, So

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you and JD begin marching ahead across the large stone platform,

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floating in the middle of almost nothing, until one of

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the stones beneath your feet clicks. Panels in the walls

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on either side open up and shoot arrows from all

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different directions. Instinctively, you reach out in all directions at

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the same time and push away using your telekinesis. Arrow

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after arrow after arrow shoots into a shield of well

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your own pushing force. After a short time, the arrows

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stop and you look around to see hundreds and hundreds

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of arrows all floating in the air in a circle

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around you. You release your pushing force and they clang

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to the ground. Wow, good job, those arrows could have

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really hurt. Uh, yeah, you respond, I think we should

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collect them. Sure, you can never have too many arrows.

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You and JD make your way around the circle, absorbing

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the arrows into your inventory with a weird sort of

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vacuuming feeling. Then you continue forward, where you, of course

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find a pit full of lava with little floating platform

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slowly moving left and right across the thing. Mah, looks

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like we have to jump from one to the other,

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JD says you. Time the platforms perfectly, run and jump.

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Both of you land on the first one with ease.

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It continues to move to the side as another platform

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comes by. On three, you say three two one and

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you jump to the next platform. Platform after platform, you

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slowly make your way across the large chasm of lava.

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You leap to the safe landing spot on the other

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side side, where you're immediately faced by something that looks

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kind of like a robot, a large circular ball with

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mechanical arms and legs, only the legs don't seem to

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do anything because it's sort of floating around in the

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middle of nowhere. It lights up with electricity and shoots

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a bold straight towards you. It hits your chest plate

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and knocks you back, but luckily your armor takes most

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of the damage. JD reacts by using his telekinesis to

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push the thing up against a wall. Then you instinctively

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gather one of your newly improved fire balls in the

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palm of your hand and fire it. It hits the robot,

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which explodes with hundreds of little metal pieces flying all

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over the place. It leaves little floating pieces of iron behind.

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You quickly gather them into your inventory and make your

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way forward, where you find more robots and more lightning bolts.

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On top of that, these robots seem to be holding swords.

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Lightning shoots right by you. You quickly duck out of

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the way and jump towards the robot, summoning your sword

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into your hand just in time to clash with the thing.

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Your ninja instincts kick in as the robot slashes towards you.

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You block with your sword, Perry to the side, spin

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around and hit the robot with all of the telekinetic

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force you can, sending it flying into a wall and

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immediately exploding. You instinctively duck right under another lightning bolt.

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You gather a huge ball of fire and shit at

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the other robot. It hits it and explodes. You watch

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j D battle with the other sword on sword until

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he too Perry's spins around and strikes the thing dead

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in the center with his sword. It explodes into hundreds

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of little metal pieces again. You quickly gather all of

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the loot and make your way forward. Once again. You

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find a large set of stone stairs and begin to

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make your way up them. At the top is another

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circular platform that looks kind of like the elevator that

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brought you down here in the first place. You and

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JD's step in the middle of the thing. You place

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your hand on a pedestal that looks very similar. It glows,

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and with a flash of light, you suddenly find yourself

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somewhere else, in a little room with a couple of

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beds in it. There's a small fire on the floor

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surrounded by hanging pieces of meat and fruit. Congratulations, you

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have found a safe zone. Safe zones are sometimes placed

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inside dungeons to allow those exploring them to rest and

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recharge before facing new challenges. Wow, I've heard about safe

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zones before. Apparently they're designed so no one's allowed or

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hurt anyone else insigne them some sort of magical wards

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or something like that. Well, it is getting kind of late.

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Maybe we should should take a second and rest for

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the night. I think that's probably best. JD says, we

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can continue our way through the dungeon after. My guess

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is we get there on that other platform at the

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other end of the room. You look across the room

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and see another little pad, probably another teleportation pad or elevator.

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All right, well, I guess we better rest up. You say,

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you grab some food from around the fire and take

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a bite. It's actually delicious and somehow tastes fresh, even

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though you have no idea how long it's been sitting

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over that fire. You have some fruit, and then you

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and JD decide to take a little rest inside the

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safe room. Lay down in one of the two beds,

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close your eyes, and a prompt immediately appears. Sleep now.

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Note you are in a safe zone. You will not

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be harmed in any way. You select yes, and a

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wave of fatigue passes through your bones. Your muscles begin

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to sink down into the mattress, and with each breath

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you sink a little more. The more you breathe, the

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better you feel, and the better you feel, the deeper

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you sink, until it feels as if you're floating on

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a cloud, and your mind wanders off to thoughts of

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new dreams, new dungeon exploration, and new things to come.

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Good night everyone, Mummi more a.

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Speaker 6: Never minion come in New York. More unions, no no thing.

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Speaker 2: No.

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Speaker 1: Mo m

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Speaker 6: M one one mo

