Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome back to the
Parted Veil in Edenclave Adventure. I'm Ryan Lang, also known
as the Mind Player, and I'm joined by my wife,
good friend and sister in law.
Speaker 2: Hi, I'm Cassie Lang. I'll be playing Penelope Waters, the
human Aquium Architect.
Speaker 3: Yeah, I'm Tim and I play Drave and rock Fist
are Phantom Rogue, he said Dwarf.
Speaker 4: I'm Cameron and I am playing a Marvell Glendell, the
half elf Bard.
Speaker 1: We have some announcements before we dive right in.
Speaker 2: The figures we'll be using in this session. We're printed
using Banana for scale three D printing services. And you
can use our code mind Played twenty for twenty percent
off your first order with them until the end of
the year.
Speaker 3: Yeah, and if you guys want to drop us a
little extra support, we do have a Patreon. You can
find the details for that down in the description of
this video. But if you join up with our Patreon,
it gives you access to our discord where you can
come and chat with us one on one. Be cool
to hang out with you there. So yeah, check it out.
Speaker 4: Yeah, yes, and we enjoy the music that we have
in the background. If you do as well, you can
find it by Carl Casey on YouTube, White Bat Audio
on YouTube or band camp.
Speaker 1: M Yes, so I'm excited for some of the stuff
that we have tonight. So I believe that everything isn't it? Okay,
we will dive right back in. So just just quickly.
We ended last time with you speaking with your parents
and encouraging them to leave because you realize that you
made a big boo boo in.
Speaker 2: Going back led the bad guys. Right do that.
Speaker 1: Literally led the crime lord of metacloud right to your
parents' doorstep.
Speaker 5: Yep?
Speaker 1: Yes, okay, So you you had mentioned that you hand
your dad a knife.
Speaker 2: Ah, yes, okay, yes, I don't have my dagger anymore.
Speaker 1: So what he does is he says, pen, what is
this about?
Speaker 2: Dad? I can't tell you more right now? Just go
take mom, enjoy your time.
Speaker 1: That's a hard ask considering what you're doing right here.
I know, okay, I trust you.
Speaker 4: I know.
Speaker 1: Please be safe.
Speaker 2: I'll do my best, you too, okay.
Speaker 1: And where do you want us to go?
Speaker 2: Anywhere? Probably better if I don't know.
Speaker 1: But not on the train.
Speaker 2: Uh yeah, that would be ideal.
Speaker 1: Okay, all right, we'll be back later today.
Speaker 2: Uh give us until tomorrow at least, maybe the next day.
Speaker 1: Okay, all right, I love your dad. I won't tell
you mother.
Speaker 2: Thank you.
Speaker 1: He gives you a big hug. Yes, and he'll leave.
Speaker 2: Tears slips from my eye, but I tried to hide.
Speaker 1: It, okay, all right. So her parents leave the building,
leaving you alone in their home. It's early in the morning,
like six o'clock in the morning.
Speaker 2: We did double check.
Speaker 1: No one's watching, right you. You had mentioned that you
wanted to look, so go ahead and give me a
perception check.
Speaker 3: Right kind of on their way out of the city.
Speaker 2: Right, yeah, I think is what we're gonna we're all looking.
Are you please.
Speaker 3: Help me look perception?
Speaker 6: Oh?
Speaker 7: NOPs, why is this not?
Speaker 1: Uh?
Speaker 3: Oh d n d beyond.
Speaker 2: There we go?
Speaker 1: It's it's uh, it's freezing on you one.
Speaker 3: Oh, good for you. I I don't know what my
perception is, but I rolled.
Speaker 1: The twelve seven. Okay, all right, So Mara, what you
notice as you as you're watching her parents leave and
they start to go down the block, with her mom
being like, well this is rather exciting, like you know,
I didn't know you were taking me anywhere. This is
she has no clue what's going on? That has a
bit of a solemn face. There is a black carriage
down the street that seems to be looking in this direction. However,
they they they see, they see the two leave and
the carriage remain stationary.
Speaker 3: Okay, so they're not following them.
Speaker 2: Good at least does there appear to be anybody sitting
in the carriage?
Speaker 4: Oh yes, yeah, okay, how.
Speaker 1: Give me an insight check?
Speaker 2: Oh goodness fourteen fourteen?
Speaker 1: Uh they look like a fairly well dressed businessman. Right,
you can take that, however you may.
Speaker 2: Okay, probably from mechanical you should go probably to go
like storm up.
Speaker 3: Like penny for a song, governor take out an instrument.
Speaker 8: Or something, just annoy him out of the neighborhood, just
just cutting words or no, shoot, what's vicious mockery?
Speaker 3: I don't know. I can't say anything because I don't
think I noticed.
Speaker 1: What did you roll?
Speaker 3: Fifteen totals?
Speaker 2: Well? I point, I pointed out.
Speaker 4: Okay, you guys like, yes, there is I cast detect
thoughts on him.
Speaker 1: How far oh, how.
Speaker 2: Far away is he?
Speaker 1: He's down it's hisself.
Speaker 5: Oh interesting, he's too far away.
Speaker 3: Okay, Well, maybe it's best if we just leave them be.
We already know they're watching us.
Speaker 1: I picture, I picture your parents' house kind of being
like it's it's a little more thin but tall. It's roses, yeah,
beside other houses. And then there's some steps up to it.
Right you almost go up a half light to get
into it right from the street. So mm hmm.
Speaker 2: That sounds not.
Speaker 1: Much of a yard, like one of those small yards
that's like the length of this table right before the gate.
Speaker 2: Yeah, yep, Okay, I think we need to get to
mechanical magic. I agree, preferably not where that car can
see us.
Speaker 3: Yeah, do we want to go there right now? I mean,
won't they be having normal work activities during the day.
Speaker 2: If there's more people around, wouldn't that aid us in
blending in?
Speaker 3: Maybe I've was just always been better at sneaking rather
than trying to trick people. So I don't know, just
in my mind, it's too many eyes to be watching us.
So you want to go tonight, that's my inclination, But
I don't know.
Speaker 2: I'd like to go at least scout out the area,
maybe see who's going in and out.
Speaker 3: Why we could do that?
Speaker 2: How do we go without the eyes that are already
on us?
Speaker 1: That's a good question.
Speaker 3: The back window, Well, we could try.
Speaker 2: How many eyes do we think are here?
Speaker 3: It's hard to say. But if this what was it
the Crooked Man? Is that if this crooked man is
as powerful and influential as they say, he's probably got
eyes everywhere.
Speaker 4: Yeah, he said it's about a fifteen minute walk from
the house to Mechanical Magic.
Speaker 3: No, it was like a cross that was a cross town.
Speaker 1: It took three hours for him. He was gone for
three hours. It was like an hour and a half
hour and a half back.
Speaker 4: Yeah, okay, I do we.
Speaker 3: Want to like your parents have small clothes, we could
like disguise ourselves or something a little bit.
Speaker 2: Yeah, yeah, if what if one of us walks out
in front of this truck that's watching us, dressed as
we are now, or all of us even look like
we're heading the opposite direction, but then find a point
where we can like dart into a back alley, sneak
back to our house, get changed, and then go.
Speaker 3: I'd be willing to try that.
Speaker 4: I can also disguise self. It only lasts for an hour,
but I can look like anything as long as it
has my LITM orientation.
Speaker 1: How about you all give me a perception check perception.
Speaker 3: I already know what that is. I don't need to
look it up.
Speaker 4: All right, goodness seven?
Speaker 1: Okay, so you're all planning to disguise yourselves, right.
Speaker 2: Well, we want to like decoy make them think we're
going somewhere else.
Speaker 1: Okay, all right with one of you, So you're going
to go get clothes from your parents room upstairs?
Speaker 2: Yeah, okay, all.
Speaker 1: Right, who's going to go get the clothes? Probably you?
Speaker 2: Yeah, where they are, because I know where they are.
And then Mara, if you go walk out, then you
could disguise yourself around a corner and then just be
a different person walking back. Yeah. Yeah, I want to
know what Ryan to say right now?
Speaker 1: All right, so you go upstairs to grab some clothes,
and you go to leave the front door.
Speaker 2: M okay, are we currently inside the house or yeah?
Oh okay, okay.
Speaker 1: You turn the knob and push and the door doesn't
but oh no, it's at that moment that pen you
smell smoke.
Speaker 2: Uh, smoke from is my parents house on fire? My gosh,
where's the smoke coming from? Where's the smoke coming from?
Speaker 6: Perception?
Speaker 2: Can can we see this show?
Speaker 3: I'll be looking to oh.
Speaker 4: Non im okay, all right, so you see it starting
to billow from the back of.
Speaker 2: The house, from the back of the house, the back
of the house. It's back here.
Speaker 9: Oh my gosh, water quickly, yeah, okay, all right.
Speaker 2: My only priority right now is getting this fire out.
How big is it?
Speaker 1: How big is it? Yeah? So it's at the back
of the house.
Speaker 3: And is it started from the outside.
Speaker 1: It's been started from the outside, yes, but it has
crawled probably a good ten feet across and five feet up.
Speaker 3: Okay, water buckets, bowls, whatever you can find. We're just
dumping it one.
Speaker 1: Okay, so you go, you get to the window. Luckily
Meta claud does have plumbing.
Speaker 2: Yeah, yeah, you can.
Speaker 1: Get water that way. And uh so you're all you're
all doing that?
Speaker 3: Yeah, one person fail?
Speaker 2: Well how much? So I can light or snuff out fire?
A campfire? Can I a camp fire? Can I just
like that?
Speaker 1: Is it a cantrip?
Speaker 2: Yeah?
Speaker 1: Okay, you can repeatedly do that.
Speaker 2: Okay, I'm just repeatedly leave me a perception check.
Speaker 3: Is that that's pretty plain?
Speaker 2: They can do ruid crash seventeen?
Speaker 1: Okay, you hear a crash upstairs?
Speaker 2: Is Penn still upstairs or going? And then I ran
to the fire?
Speaker 3: Okay, okay one of us should go up there. Well,
the rest do the fire because we can't afford to
leave this fire right now?
Speaker 2: Is more useful with the fire?
Speaker 4: Okay, okay, okay, do you want to go up should I?
Speaker 2: You're sneaky than I am?
Speaker 1: Okay, okay.
Speaker 3: I disappear up the stairs, okay, quickly and silently to
figure out what's going on. My intent is to just
like peek and see where this crash came from and.
Speaker 1: If someone's okay, so you're looking in all the rooms
kind of thing Okay, Yeah, you get up, you check
the the whole second floor. Nothing. When you arrive at
the top of the stairs on the third floor, you
see that the window at the back of the hall
has been smashed in. It looks like there's a bottle
of broken glass and fire is spreading all over.
Speaker 2: Oh. No, chairs, they threw a fire.
Speaker 3: Can I quickly grab like a heavy blanket from one
of the bedrooms and just like jump it on top
to put that fire out?
Speaker 1: Yeah, you can definitely do that.
Speaker 3: Okay, that is what I will do.
Speaker 2: Okay, Okay, did that deal with the upstairs fire?
Speaker 1: Right? The upstairs fire. It takes some effort because it
has spread a bit up the walls, but there is a.
Speaker 3: Bathroom, okay, So with some water in the heavy blanket
to okay, choke the fire.
Speaker 1: All right. It's at this time that you start hearing
shouting from outside as other people start yelling and screaming.
Speaker 2: You look outside, Okay.
Speaker 1: You see that the next doorhouse is on fire too,
as follows the one on the other side of you.
Speaker 2: No, I'm going to start shouting. I'm gonna like try
and rally like a bucket brigade or something like.
Speaker 3: I just scream fire.
Speaker 1: There are people on the street who are running. Yes, Okay, however,
the house is starting to cook and heat up, and
you've got you may have got the upstairs done, you
may have got the back done, but the other two
houses are a blaze.
Speaker 2: Yeah, and I don't have a I don't have things
that help better.
Speaker 3: I mean, we're just gonna have to have to do
what we can.
Speaker 2: Okay, Like, we just have to get out.
Speaker 3: I'm not giving up on this.
Speaker 1: The upstairs is out, the back is out, but the
fire is starting to fully catch on the other two buildings.
Speaker 2: I see our house is out at the moment, directly out,
but it's joined to do next.
Speaker 3: If there's people outside, can I try to like get
a chain going where like we can pass vessels of
water to whoever's willing. I can probably through the back
door or wherever the people.
Speaker 1: Were the pen and saw so you would have leaned
out a window to see that. Yeah, out a window,
So you're gonna climb out a window, Okay.
Speaker 2: Out of door whatever. Assume there's run back door.
Speaker 3: The front door was locked or locked.
Speaker 4: Min ilusion, so I can make a sound that can
be anything I want as loud as I want so
like announcement to the whole neighborhood, like yes, with instructions too.
Speaker 1: Nice to get here and house all right people.
Speaker 4: Do everyone, we're in your water. Start a bucket line.
We need to save thank you.
Speaker 1: Yes you you climb out the windows. Yes, it's at
that point. You see that there have been two planks
nailed across the door the doors.
Speaker 2: Okay, yeah, they've they've barricaded us in and faking place.
Speaker 3: On this house.
Speaker 1: The the other ones are not barricane.
Speaker 2: They're not barricaded. Well, that is good news. Are there
people inside? Do I know? I wouldn't know if there's.
Speaker 1: People inside perception see if.
Speaker 3: There's hopefully they heard Mara's announcement.
Speaker 1: At this eight you hear screams.
Speaker 2: I hear screams. I would like to go in and
try to get people out, all.
Speaker 1: Right, house on the left or the right, the left? Okay,
so you go left, you enter, You hear screams from upstairs.
Speaker 2: Okay, I run upstairs to the screams.
Speaker 1: Okay, there are at the end of the hall. There
is some children and the hallway is on fire and
they are in between the like there's a hall that's
on fire and their their bedroom and they're in it.
Speaker 2: Okay, is there there would be a window in the bedroom.
Can I use my jump boots to jump over the
fire or you could?
Speaker 1: Yes?
Speaker 2: Yeah, I'm going to use my jump boots to jump
over the fire. To spend a quim canister to do that.
So I'm going to jump over the fire, and then
I'm going to help them get to the window and
I'm going to scream for somebody to come catch them
at the bottom, and I'm going to drop the kids
out of the window. Oh yeah, all right, to somebody underneath.
Speaker 1: Okay, all right, so you you save the kids. You're
in the building now it is on fire.
Speaker 2: Yes, I am going to attempt to climb carefully down
the building.
Speaker 1: Can be house trick. Yeah, this is the DC of fifteen.
It's brick.
Speaker 2: Yeah, it's twenty all right.
Speaker 1: You make it down. You make it down, all right,
and the two of you.
Speaker 3: Yeah, I'm just going to be trying to take charge
of this like bucket brigade and divvy people up accordingly
and make sure we have like sources of water wherever
so we can get enough buckets and just be dousing
these houses as efficiently as possible.
Speaker 2: And you're using magic on water.
Speaker 4: I'm just continuously, continuous, continuously.
Speaker 2: I would like to go check the other house. Okay,
does it sound like there's screams in that house?
Speaker 1: You don't hear screams snow, Okay, they're already dead.
Speaker 2: Don't say that. Is there any access point that I
could get in that isn't like totally lit on fire
right now?
Speaker 1: So you like you could get in through the front door.
The fires have all seemed to be started at the
back and the top of the houses. Yeah, so you
could get in through the front door.
Speaker 2: Okay, I will go in through the front door. Okay,
I probably have to run through my parents house to
do that if I'm in the back. Yeah, anyway, I'll
go to the front door. Yes, and I'm just gonna
like scream, like call, is there anybody in here?
Speaker 1: Okay, there's no answer.
Speaker 3: Nice.
Speaker 2: I don't know if that means there's nobody there if
they're unconscious. Georgie, Yes, I'm gonna send Yes, I will
ask Georgie to fly around the house and then tell
me if there's people there, and you can't say.
Speaker 1: About thirty seconds later, he comes back, worrying and squeaking, frantically.
Speaker 2: Okay that you found somebody. He nods, he nods, yes, okay,
take me there and I will follow him.
Speaker 1: So you go up top floor. The fire is raging.
He flies into the first store on the right.
Speaker 2: Okay, through fire.
Speaker 3: Right.
Speaker 2: I will go to outside of the house to the
window of that room that I know where the room
is located. Now, I want to jump.
Speaker 1: Boots to the it's three stories up. Three stories.
Speaker 2: I can't do that. I'm going to try to climb
up from the outside, or can I is how big
is this? Could I jump boots over the fire again,
it's like the whole place.
Speaker 1: You would jump boots through most of the fire.
Speaker 2: No, that would hurt too much. I'm going to try
to run from the outside. I want to get up
through the window.
Speaker 3: Okay, jump boots as high as you can and then
climb there.
Speaker 2: In the way.
Speaker 1: Yeah, yeah, okay, so I'll get you fifteen feet I believe. Yeah, okay,
all right, give me a dex check DC fifteen.
Speaker 4: Eleven.
Speaker 1: Okay, you fall, and that is for bludgeoning damage.
Speaker 2: I'm going to call for Mara and see if you
can enough for us to get to the person.
Speaker 1: Done, I go Okay, so you're you're both in the
house and you're snuffing as you go, snuffing out stuff. Yeah,
you managed to make a line, but the line does
close up behind you fairly rapidly as you go. You
enter the room and there is an elderly man who
seems to have passed out from the smoke on the floor.
Speaker 2: All right, I'm gonna pull him on my back and
follow to morrow out.
Speaker 1: Okay, all right, so I need all of you to
give me a constitution saving throw due to the heat.
Yeah to d C thirteen.
Speaker 3: That one?
Speaker 2: What what number do I add to this?
Speaker 1: Have you got about thirteen?
Speaker 3: Yeah?
Speaker 2: So fifteen?
Speaker 4: All right, but I guess I didn't even need to
know because I got up rolled to fourteen.
Speaker 1: Yeah, so you're all good, make it out, get the mask.
Speaker 2: Save them. I would like to like revive him once
we're out.
Speaker 1: Try to Yeah, give me a medicine check.
Speaker 2: Okay, Oh that's not great. Seven.
Speaker 1: So he's he's still passed out.
Speaker 2: Okay, is he dying? I would like to use But
he's stable.
Speaker 1: He's stable.
Speaker 2: Okay, one hit die, I'm gonna spend Oh he can
spend a hit die NPCs even half hit dice. I
don't think that'll work.
Speaker 1: They don't so so he he's unconscious, but he's not.
You don't need to do he.
Speaker 2: Seems stable, Okay, Okay, I will pass him off to somebody.
Speaker 5: Okay.
Speaker 1: The fires looking with your bucket brigades and Mara, who
turns out to be kind of the champ here with
stuffing out stuff every seconds to mostly save the houses.
Two to the side. About a third of them got
your parents' house. You you caught the fire quick.
Speaker 2: Enough, okay, yeah, okay, So fires are currently out, there's
a lot of damage left behind. Is that car still here?
Speaker 1: No, the carriage is gone.
Speaker 2: Carriage is gone. I was gonna march right up to them.
I'm so angry. Penn wants vengeance.
Speaker 3: Now are there any authority figures nearby?
Speaker 1: Uh? Within within the hour one Dutch show.
Speaker 2: Up with am I hanging around that long?
Speaker 1: I don't know.
Speaker 4: I don't love before the chaos dissipates, because I don't
know who's watching and where or whatever. Before the chaos dissipates,
like I find a way to change form into just
a human, average metacloud looking person. Okay, okay, because I
don't want to lose my chance to switch.
Speaker 1: Okay, all right? How long can you stay like that?
Speaker 2: An hour?
Speaker 3: Okay?
Speaker 1: All right?
Speaker 3: Either go try to find them or.
Speaker 4: I at least want to get away from here. Okay,
long enough, but they lose me?
Speaker 2: Okay, all right, okay, and then what are you?
Speaker 1: There's kind of people are starting to clean up the mess, right, Yeah,
A lot of people are standing around. Some medical people
show up to take care of individuals who've been hurt.
Speaker 2: Yeah.
Speaker 1: Some of the town guard show up to figure out
what's going on. They start taking statements from people's victor here, Uh,
victor is not.
Speaker 2: Do you tell us where you're going?
Speaker 4: I do use message, okay to let you guys know, like, hey,
didn't want to miss my opportunity. I don't You said
that there was a word limit, but I don't think
there is. Yeah, I don't want to miss my opportunity.
Like I look like blah blah blah, describe myself. I
guess I'll tell it to you because I can only
do it to one person at a time. It's a cantrip,
but it just seems like too much work to do.
Both tell Dravin, I, well, where should I go? I
feel like I would just instantly start heading to Mechanical Magic,
like I'm I'm angry with you.
Speaker 2: I want to also go.
Speaker 4: Tell Dravn I'm headed to mechanical Magic. Find a way
to sneak there.
Speaker 2: On me to there. You can respond as well, So
tell me you're sure you want to go along. Well,
you guys can meet me there. Let's go where Ma'm
already gone. She's headed to mechanical Magic by herself, by herself,
She's disguised. She thinks that's safe enough.
Speaker 3: Good heavens, we're falling apart here. Listen, Penn, I know
you're upset, but we can't rush into this. This is
a very dangerous man with a very dangerous network of people.
Speaker 2: I understand that we at least got to go catch Mara.
Speaker 3: Yes we do. Let's go try to find her.
Speaker 2: I haven't gone far.
Speaker 3: Can we stealthily as in stealthily trying not to be
seen by lots of people, or like making sure we're
not being tailed, Try to see if we can find Morrow.
Speaker 1: Give me a stealth check at advantage due to the chaos.
Speaker 3: Oh yeah, I have a good bonus, I figured.
Speaker 1: One twenty one thirteen thirteen. Okay, you're good okay.
Speaker 3: All right, okay, so we find.
Speaker 1: You both laughed, but it was for different reasons. Okay,
all right, Now it is an hour and a half
trip to Mechanical Magic.
Speaker 4: Yeah, maybe I should have given them a different place
to meet me, but I just wanted to get away
from bear.
Speaker 1: Okay, all right, So you can't just run off like that.
You would arrive and meet her probably a few blocks
from Mechanical Magic. She looks like herself again.
Speaker 2: Yeah, it would have borne off.
Speaker 3: Yeah, Matta, what were you thinking?
Speaker 1: I wanted to get away? What was that?
Speaker 4: I wanted to get away without them seeing me as
I was, And I like the form that I took,
so I want to.
Speaker 2: Keep that one.
Speaker 1: The rest of the campaign. She just look like I
just keep casting it.
Speaker 3: I wish you'd have talked to us about it, first,
to me as you were going, as I understand, how am.
Speaker 4: I supposed to be in form, and then talk to
you guys, and then suddenly they know who I am.
Speaker 3: Again, the situation is, what if that group of people
that just tried to burn our house down went after
you and neither of us could help you.
Speaker 2: They didn't know who I was.
Speaker 3: We don't know their capabilities. Maybe they can see right
through your magic. Okay, it could have been dangerous and
we wouldn't have been able to be there for you.
Speaker 2: I would like to look around and see if we're
being watched right now.
Speaker 1: I was just gonna say, give me a person option check.
Speaker 4: So we are, oh, shoot only eleven raven.
Speaker 1: You catch something that looks very familiar with hat, No
chase the other night carriage. Actually yes, let's see a
man in top hat at a distance, but he's driving
what looks to be a carriage of Dwarven design, and
you can see silhouetted in it to dwarven esque figures,
and it disappears into the mechanical magic factory.
Speaker 3: I will call attention to that to show them both. Okay,
now that's mighty strange.
Speaker 2: So that was that was the guy that.
Speaker 3: You followed it was?
Speaker 2: Was that guy Adwards or is it's him plus a
couple of Dwarves?
Speaker 3: Yes, inside the carriage I can see two mm hmmm.
Speaker 1: I have to say that the figure in daylight looks
uncannily familiar as well.
Speaker 3: I'll keep that to myself. I'll keep that to myself
because I don't actually know if it is because I
just saw silobett. I can't help the feeling that ever
since we saw that body in the box, the wound
on it, it looked like something that could have been
caused by specifically a dwarf in style acts. Mm hmmm,
And I wondered if these are connected. Clearly strange things
have been going on with with Krim, and as we know,
the Crooked Man has dealings with the Dwarfs.
Speaker 2: Yeah, yeah, because that's where the bodies are coming from, right,
that's what we discovered.
Speaker 3: Well, I'm not sure we know that the Crooked Man's
getting something from the Dwarfs in mechanical magic marked boxes. Yeah,
whether that's all bodies or something else, I'm not sure.
Speaker 2: I think it's mostly bodies. Ah, I want to go in,
so we're within sight of mechanical.
Speaker 10: Like matrix style go in, No.
Speaker 2: Okay, into mechanical magic. We're within sight of the place
and doesn't currently seem like anybody's watching us. We saw
the carriage, but they.
Speaker 1: Just went yeah, they just went in.
Speaker 2: Okay, Mmmm, what.
Speaker 3: This is maybe a little bit of a crazy idea.
But they've got those garbage trucks going around, don't they
do those drive themselves?
Speaker 1: Or no, I would say they they are drawn by horses,
Like what is the horses kind of pull up like
there's somebody driving it, but then it you know, like
garbage truck does this thing. It's all steam powered, but
they are self driven.
Speaker 2: Okay, so okay, like the garbage picky functionality is the
steam power park? Okay, the mechanical magic.
Speaker 3: Okay, So what if we commandeered one of those and
drove it into the warehouse. This is where they come,
isn't it. Yeah. I was gonna say, we'd have to
deal with a driver. You might be able to do that.
Speaker 2: I might be able to do that. Or we hop
inside a garbage bin get picked up.
Speaker 3: That's a sr idea, but it could work.
Speaker 2: Sounds like a good way to suffocate.
Speaker 3: And smell very bad.
Speaker 2: Okay, take out a driver, it is okay, all.
Speaker 1: Right, it's maybe not a good idea either, you guys,
I guess you locate a mechanical.
Speaker 3: Find the nearest operating garbage cap.
Speaker 1: All right, it's a few blocks away, but you managed
to find one. They rumble around. They're not the most
quiet machines.
Speaker 2: Sweet ah.
Speaker 3: Oh, It's been a long time since I've done.
Speaker 2: Something like this just knock them out.
Speaker 3: Question about Usually what we do is we come up
with the distraction to pull them off the vehicle and
then let them happen.
Speaker 2: You haven't done this.
Speaker 3: Specifically some sort of mechanical vehicle, but similar scenarios.
Speaker 2: All right, all right, let's throw something into the road
that makes them stop.
Speaker 4: Okay, discuss a plan here though.
Speaker 3: You're pretty good at acting, aren't you.
Speaker 2: Yes, And I have a costume?
Speaker 3: Could you play the woman in distress?
Speaker 4: I could, yes, But but I'm just wondering if there's
like another plan that we could take. I have a
costume that looks enough like these mechanical magic.
Speaker 2: People.
Speaker 1: You know, that's your second costume.
Speaker 3: And.
Speaker 4: I'm just I'm just trying to think of what the
best plot is. Obviously, I will redisguise myself. I think
that we could cast suggestion as well, Like I can
just convince him at least to just convince him to
bring us there.
Speaker 2: Or you could disguise yourself.
Speaker 3: As him and tell him to go home for the day.
Speaker 2: Yeah that's even better because he won't know anything about it.
How freaky would that be to see yourself tell you
to go home?
Speaker 3: Yeah?
Speaker 1: Ye?
Speaker 2: Love it. Love it. Okay, I better not mess this up.
Speaker 1: Okay, all right, So you you go up to the guy.
How does it work? How does the spell work?
Speaker 2: Uh?
Speaker 4: You suggest a course of activity described in no more
than twenty five words to one creature you can see
within range.
Speaker 2: You can hear and understand. You suggestion must.
Speaker 4: Sound achievable and not involve anything that would obviously deal
damage to the target or its allies. The target must
succeed on a wisdom saving throw or have the charmed
condition for the duration and tell you or your allies
deal damage to the target, or until you are your
allies to deal damage the charms. Target pursues a suggestion
to the best of its ability. The suggested activity can
continue for the entire duration, but if the suggested activity
can be completed and a short time, the spell ends
for the target upon completing. It could last up to
eight hours. Oh, I have to concentrate, though, do it?
Does that mean that if I lose sight of him.
Speaker 3: And it wears a no ending concentration usually happens when
you get like hit by damage or something like that. Okay,
or cast another spell that uses car that uses.
Speaker 1: So you could concentrate for long enough to like get
him to get.
Speaker 3: Him out of the picture.
Speaker 2: Yeah, okay, this disguisself also concentration spell. I can't do
more than one, that's true.
Speaker 7: I don't think it is go Okay, So you said
you disguise yourself and you walk up to him as
him as him, and you suggest to go home?
Speaker 2: Yeah twenty five words or less at all? Or do
I want him to like go far?
Speaker 3: Like?
Speaker 1: Do I?
Speaker 3: Because because going home would probably be a more appealing
option to him.
Speaker 2: It's like we're done for the day. I'll cover the
rest of you. Yes, go home? Okay?
Speaker 4: Do I potentially even because it doesn't really say like.
Speaker 2: Oh he'll no.
Speaker 3: Hell, he just yeah, he'll either take the suggestion or
he won't.
Speaker 4: Yeah, okay, okay, what's my message exactly?
Speaker 2: Mm hmm.
Speaker 3: He did a good he's done a good job, and
management sent you to relieve him for the day. Give
him a little break.
Speaker 2: Himself.
Speaker 3: You could just disguise yourself after, It's.
Speaker 2: True, but I don't want him to remember my face.
Speaker 1: Okay, all right, So how do you do it?
Speaker 4: I a little tired dude, Yeah that's what he's gonna say.
Or or do I like commit somebody's dreaming could be dreaming.
Speaker 1: To say that the garbage truck has started to move
on down the block closer to Mechanical Magic.
Speaker 2: I just I tell him you're very tired. You need
to go home and go to sleep.
Speaker 1: Okay. And it's a wisdom saving throw. Yeah, what's the DC.
Speaker 4: I don't know, Oh save d C twelve.
Speaker 1: Okay, he got a ten. So what he does is
he looks at you disguised as him, and he looks
at you for a moment, and then he looks down.
He reaches he pulls out a bottle that's like half empt.
This is probably for the best. He gets off the
thing and he just starts walking down the street.
Speaker 2: Now you can drive it driven.
Speaker 3: And I will hop Yeah, that's well done, Mara.
Speaker 1: Okay, all right. So uh and you two are doing
what you're like, hiding something, all right, you find a
less messy spot to do so yeah, okay, all right,
and you find yourself approaching the very large factory of
Mechanical Magic. You can see that the factory is is huge,
like it's it's monstrous. Inside there is a section where
all of the garbage trucks seem to be going, But
then there are other areas with other doors and other things.
Different contraptions are being pulled in and out. People are
walking around the yard doing various things, and they all
seem to be different, perhaps parts of the company, but
they're all located within the same building.
Speaker 4: Okay, am I too late to get his badge off
of him?
Speaker 1: Yes?
Speaker 2: I should have said give me your badging.
Speaker 1: Okay, So rumbling along, you see there is an area
where all of the garbage trucks that have arrived are
kind of funneling into a line.
Speaker 2: Let's fallen line.
Speaker 1: Yeah, okay, that's up.
Speaker 2: To Mars you're driving, but yeah, yeah, I fall on line.
Speaker 1: Falling the line. You pass through these these large doors,
a large doorway into what looks like a massive it's
kind of like it's got this long road with a
large metal shoot that goes down to what looks like
a large garbage pit. At the bottom. The pit is
lined with these very large metal what looked like walls,
and there's lots of gears and things attached on the
other side of them. Okay, give me a perception.
Speaker 2: Check me.
Speaker 1: At twelve twelve. You can tell that these walls are
designed to move.
Speaker 2: Okay, well, that's really cool.
Speaker 1: Each of the garbage trucks as they pass by. They
what they do is they dump, like they literally tilt
and all the garbage falls out and goes down this
chute towards the pit at the bottom, and then it
tilts back up and they go on and they leave
an exit and start going towards the rest of the
city again, and you guys are in line. They're doing
this one at a time. Okay, there are i should
say doorways lining all around. There are people walking all
over the place, but there are entrances to the rest
of the building in here. That's important information.
Speaker 2: Yeah, so is there anywhere to park, like does there
look like like your other.
Speaker 1: Yes, yes, there are areas where you could pull off
to the side. So if there's special things to get
rid of, like hazardous waste or things like that, there
are other areas. So there are some carriages, not all
of them are trucks that go into other areas as well,
but the majority of them are just dumping into the shoot.
Speaker 2: Okay, I don't feel safe making you guys garbage, so.
Speaker 3: I appreciate it.
Speaker 1: Just dump them into the shoot.
Speaker 3: Yeah, we're kind of like at your mercy here because
I'm not sure how much we can see from our
hiding spot.
Speaker 2: Clearly I can see the little peaks. Yeah, yeah, ok
tell me what to do. Guys.
Speaker 3: Yeah, can you even hear us?
Speaker 1: So?
Speaker 3: I don't know how exactly.
Speaker 2: Well, you just climbed and did you climb? You didn't
climb into the garbage, did you?
Speaker 3: Yeah?
Speaker 4: We did.
Speaker 3: Yeah, that was where we had.
Speaker 1: The only other place they could have gone.
Speaker 2: I thought they got into the cab with me.
Speaker 1: The CA.
Speaker 2: Yeah, it's a course drawn.
Speaker 4: Okay, oh sorry, okay, shoot, okay, pull off into the
hazard waste area.
Speaker 1: Okay, cool, okay. Uh. So there are there are individuals
who who arrive and they're wearing suits with like large gloves,
and they go, all right, so you have some waste
for us to take.
Speaker 3: It's all you.
Speaker 2: How many people are.
Speaker 1: There at your station that you're at. There's more than
one station.
Speaker 2: I don't think we're all in there in.
Speaker 3: There in pressure pressure situation.
Speaker 1: TikTok, TikTok. They stare at you, go did you hear us?
Do you have waste?
Speaker 2: I started signing at them, signing.
Speaker 4: Yes, I do I speak speak my.
Speaker 3: Oh my gosh.
Speaker 1: They look at each other. Is she or he excuse me,
I guess because you're you're is he new here? I
don't know the boss had hired anyone who was a mute.
They look, they started, do you need us to take
some garbage? Huh? You could hear this?
Speaker 2: Okay, I just keep signing attempt to sneak out.
Speaker 4: Yeah, I just keep signing at them.
Speaker 1: Okay, give me a stealth.
Speaker 2: Praying that they can get out safely.
Speaker 3: That's still a fifteen.
Speaker 1: What did you rule?
Speaker 2: You?
Speaker 1: I rolled one, which gives you a grad to. Okay,
so dravin you hop out. Old habits taking over. You
nimbly look around and you go to sneak around the carriage.
You trip over some garbage and literally go onto the
concrete way out to which to which one of the
men looks and he's like, you got some stovewayted there, and.
Speaker 2: I'm gonna kick him in the face.
Speaker 1: Rolled the hit.
Speaker 11: Bad?
Speaker 3: Okay, he's gonna hit one. Can I try and knock
the other guy out? Now?
Speaker 2: You can wait? Arm straight because unarmed strangers? What like
one pleasant strength modifier?
Speaker 1: Yes?
Speaker 3: Zero, it has to be at least one.
Speaker 2: I was gonna say, I like start a fire.
Speaker 4: It's okay, I don't hit him anywhere.
Speaker 3: You hit him.
Speaker 1: The striker. You making you realize you can use your
weapon to h.
Speaker 3: Oh, you're just doing.
Speaker 1: You can roll to do non legal damage with your weapons.
Speaker 2: That's true. But what I'm doing the only thing that
came to my mind.
Speaker 1: Okay. So, so you make a kick at him and
he looks at you, like, what the heck? Roll for
damage for you?
Speaker 2: Uh?
Speaker 3: Eight?
Speaker 1: You knock him out? Okay, So he looks at you,
and then here's the oof as as his buddy falls over.
I guess we've better role for initiatives now.
Speaker 4: Roll You guys are supposed to speak out, so that's
not good.
Speaker 3: Not eight?
Speaker 2: Oh wait?
Speaker 4: Plus wait do I add anything furnish?
Speaker 1: Yes?
Speaker 2: Again the top this one?
Speaker 1: Yeah?
Speaker 2: Eleven?
Speaker 1: Okay, well you all go before the guy. He got
a seven, so you got a twenty something.
Speaker 2: I got a twenty.
Speaker 1: Okay, go ahead, pen I do.
Speaker 2: Yeah, So I will use my rape beer, but like
the hells of it, I'm not trying to kill him,
but I'm going to try to knock him out, okay,
with something that's not just my fast because I suck
with that there. Twenty two?
Speaker 1: Yes, okay, and then remember you've used two of your
jump boots.
Speaker 2: I know that I have Yeah, seven damage.
Speaker 1: Okay, you knock him out.
Speaker 2: Georgie's initiative. I guess that doesn't matter. Oh yeah, I
mean Georgie, technically it does matter, but I think we
just it's the one guy.
Speaker 1: Yeah, but I need you you two to give me
a stealth check to make sure nobody noticed this.
Speaker 3: Oh that's good. It's twenty five.
Speaker 2: Seventeen.
Speaker 1: Okay, all right, nobody noticed. What do you do?
Speaker 3: Put in the garbage?
Speaker 2: Yes, you take their clothes.
Speaker 3: Okay, where are we going to change?
Speaker 1: It's a busy place. Yeah that's true.
Speaker 2: Put them into the garbage truck, take their clothes and on.
Speaker 3: Okay, all right, right, yeah that's what we have to do.
Speaker 1: Okay, that's what you do. You are all now disguised
as mechanical magic workers. Yep.
Speaker 3: Perfect.
Speaker 4: How much longer will my disguis last?
Speaker 1: So it lasts for an hour? Yeah, you've only it's
only been like fifteen minutes.
Speaker 3: Okay, okay, should we go into one of the doors.
Speaker 4: Yeah, I'm so stressed right now.
Speaker 2: It's not just smart but liked pass or anything.
Speaker 1: Uh. There there is there is like like little paper passes.
There's no photos because there's no such thing as photography.
Speaker 2: Yeah, okay, I'll take those, okay, and let's head in
one of these doors.
Speaker 4: Did they have anything else on their bodiess gloves?
Speaker 2: Okay, yeah, keys, I take the keys, key, all right,
let's go.
Speaker 1: In now, yep, okay, smooth.
Speaker 2: Everything.
Speaker 4: To just distract them, I was like, I keep signing,
You're like.
Speaker 1: So so you uh you entered the next bay. The
next bay over is filled with individuals at various stations.
They're like half walls set up just kind of separating
work areas, but they're they're not separate rooms, right, And
there are people stooped over contraptions of all sorts of types.
Speaker 2: Penelope is going to say, why do the bad guys
have to the coolest things?
Speaker 3: Well, they might not all be bad. Some of them
might not know what they're involved in.
Speaker 2: I look at all of these contraptions just like trying
to see how they work, but also I need to
move on.
Speaker 1: There's there's like, uh, there's one you see where it
looks like somebody is inventing something that it's it looks
like a chair, but it's got a hole in the
bottom and water's running through it toilet, there's there's uh,
you see one of those vehicles automobiles as they say,
being worked on. And as you progress through the facility,
you enter a chamber in the next chamber over, and
this one is monstrously large in it looks like a
giant burlap balloon with a metal almost uh carriage on
the bottom of it. And it's filled with air. It
doesn't have a hole well sorry not sorry, yes, not
for lap, but but uh and and and there seems
to be individuals trying to to assemble various things on it.
And and it's got a vaulted ceiling so it looks
like this thing would rise but it hasn't.
Speaker 2: So pen is so full of mixed emotions right now
it must be a confusing day for you in my
entire freaking life. But also, somebody just tried to let
my parents house on fire, and I am mad. Yeah, okay,
so let's continue on all right. Can we find a
map anywhere.
Speaker 1: You can give me a perception check is what you
can do.
Speaker 3: All of us are just paying.
Speaker 2: All of you on that twenty only thirteen.
Speaker 1: Okay, you happen to see a man in the top
hat who's walking and he disappears into a door down
at the end of this chamber.
Speaker 2: Is that your top hack eye?
Speaker 3: If I catch the end of him, I will confirm.
Speaker 1: Yep, I assume.
Speaker 3: Yeah. Let's follow yep.
Speaker 2: Okaykay, yeah, let's follow all right.
Speaker 1: Going to the doors, you you open them and and
you're met with a small other room with another door
that has a lock on it.
Speaker 2: We'll try our keys.
Speaker 1: None of your keys were I'll try the other way
to unlock a door. Okay, give me a westant turn
to GM with these stools.
Speaker 3: Oh, that's not a very good rule thirteen. No, it's
a seventh thirteen.
Speaker 2: Uh.
Speaker 1: So upon your going you're working on it. It's not
it's not seeming to work. And you begin to hear
voices on the other side of the door that you
just came through.
Speaker 2: Can we find place ahead.
Speaker 3: Nowhere in this room?
Speaker 1: It's just a small like it's a small Yeah. The
door swings inward.
Speaker 3: Pull behind the door again. That worked last time.
Speaker 2: You keep working on the lock. I will deal with her.
Speaker 3: If it comes to the door, I'll try it quickly
one more time.
Speaker 2: But do you mean I deal with knock him out?
Speaker 1: You'll knock about yep.
Speaker 3: All right, can I try again?
Speaker 1: Yeah, go ahead, as that is it twenty one? Oh okay, Well,
because you got so high, they're gonna say you pick
the lock and get it just before they start to
turn the album like again again. Okay, give me a
decks check. I want to see if you guys make
it through in.
Speaker 3: Times normal decks Now.
Speaker 1: Wait, wait just ten Okay, you made it, so you
get through. Right as the door opens up, there is
a metal stairway like you know those metal stairs where
they're open on the back right like they're just little
metal plates almost, and it goes down into a very
amber lit area underneath the facility.
Speaker 2: The door behind them, I mean there's auto locks auto.
Speaker 3: Right now, we need to try to be very quiet.
Speaker 2: Yeah, I'm gonna.
Speaker 3: Because I feel like we've entered a place where really
not supposed to be.
Speaker 2: Let's stop down these stairs, give me stop check my romies.
Speaker 3: Okay, this is when we wish we had somebody would
pass without a trace.
Speaker 2: Okay, yeah, twenty twenty one nice eighteen.
Speaker 1: Right, you guys get down the stairs. You don't clank clank, clank,
clank clank. As you're going, you hear the door up
above you unlock, and somebody's coming through it being led through. Okay,
you get to the edge of the stairs, you get
behind them, behind some crates, and as you watch, somebody
dressed in a suit is leading the funeral director down
the stairs and off into another room. Give me a
perception check.
Speaker 3: Natural twenty twenty three.
Speaker 1: Dra hole in one, I'll draping you. Notice next to you,
next to the crates, there's ventilation shafts.
Speaker 2: Can we listen?
Speaker 3: Can we fit in them?
Speaker 1: You can?
Speaker 2: I just wanted to.
Speaker 3: I think will be less noticeable in here. Okay, all right, all.
Speaker 1: Right, So you guys begin to navigate the shafts, just.
Speaker 3: Trying to keep whether I or ear for anything that
we can hear conversations otherwise.
Speaker 1: Okay, so which way do you do you make your way?
Speaker 4: Like?
Speaker 1: Are you trying to explore the facility? Are you trying
to go where the funeral director was? Like? What where
do you go?
Speaker 3: I assume that I'll probably take the lead in the shaft,
So I probably would try to go in the direction
where the funeral director was, purely out of curiosity see
if we can get close to event to hear what's
happening in that room.
Speaker 1: All right. So it takes you a little bit of time,
but you navigate your way through and you end up
going up and over top of what looks to be
this this room, and there's a there's a great about
this big that you can kind of peer through and
see into. Looking down, you find an office and in
this office is let me, let me get this right here, okay.
In this office is the funeral director and something you
have never seen before in your life. He looks like
a large metal man. He has his face, there's skin
on it, but there's also it looks like gears and
things embedded into the side, and they're worrying like the
inside of a clock, and attached to his metal body,
he's got six arms, oh my gosh, and he's talking.
His eyes like one of them telescopes out, the other
one looks like a normal human eye. And he's talking
to the funeral director. And what he says is he's like,
you know, you shorted me two bodies last month, two bodies,
and do you know what happened when I went and
sent my men to deliver all those bodies to Vortar?
He took two of my men instead. And now you
tell me that your funeral house has burned down. You're
useless to me, completely useless. So the only thing you
can do for me is perhaps help pay back half
of what you owe me, to which point two this
come out and you hear the funeral director begging, begging
for mercy, and they drag him out of the room.
Speaker 2: Oh no, I'd rescue him.
Speaker 3: But he's all right, guys, here's our chance we could
pop out of the grate right now.
Speaker 1: Well, someone else walks into the right after that. Okay,
a man wearing a top hat. He pulls the top
hat off and tim you immediately recognize the face of Carter. Okay, yes,
to which he says, well, sir, I think it's best
you take care of that fellow, because what I've heard,
there's rumblings that there's a group of investigators poking around.
And he's like, to which the mechanical individual says, yes,
I know we took care of that earlier today.
Speaker 2: O god, he thinks for dead.
Speaker 1: To which Carter then says, yes, but I have some news.
We have some visitors. He's like, well, what show them in?
Show them in. I suppose that their trip was just
just fine, wasn't it? And in walk two dwarves, give
me perception check all of us, sir, Nope, sorry, only Tim,
He's the only one who can see it. Thirteen thirteen.
The dwarves they have very stern faces, and on their
side they each carry a weapon. And this seems to
be made entirely of ice. Well, I should say, it's
got a wooden handle and the what would be the
metal portions is completely made of ice.
Speaker 2: Hmm.
Speaker 3: Interesting. Have I ever seen something like that before?
Speaker 1: Never?
Speaker 3: Yeah, I don't think so.
Speaker 1: You actually feel the room get colder, like through the
vent the air is cooler. As they walk in. The
metal individual says, well, what can I do for you?
And they say, we bring a message from Vortar. We
no longer require your services with the bodies. She says,
no longer require, but I have such a wonderful system
set up. Say yes, those fools have taken the bait.
They've moved their armies, and we will remember what you've
done when the time comes. You no longer need to
distribute anything.
Speaker 3: For us, okay, And what do they do after that?
Speaker 1: What they do then is they stay, do you have
the other item we require, to which the metal man
says yes, it's in a locked box in the other room.
Shall I get it for you?
Speaker 2: We're just listening, Sorry, who said? The dwarfs asked do
you have the other thing?
Speaker 1: Okay, okay, to which they say, yes, yes, we want it,
and the metal Man says, it'll give me a moment,
and he he tells Carter to go into the other
room to grab it.
Speaker 3: Can we see which direction Carter goes?
Speaker 1: Yep, he exits. Uh, he actually exits this room, I
should say, and he goes off through those doors.
Speaker 3: Okay, okay, the directions that we have available to us
in the events? Can do do I feel like I
could head the direction that Carter's going?
Speaker 1: Unfortunately?
Speaker 3: No?
Speaker 1: Okay, okay, So what do you do for now?
Speaker 4: Yeah?
Speaker 3: Just maybe wait to see what this item is. I
don't want to lose it.
Speaker 2: Like to keep waiting.
Speaker 1: Okay, as as you wait, the metal Man states, he says,
can I get you anything? Will we wait? I want
to be a I want to be a hospitable host,
to which one of the dwarfs nods, and you see
as one of his arms distends out long and it
starts fishing around in some cupboards and it retracks back
into his little body, and he pulls out a drink,
and he pours a drink.
Speaker 3: For this dwarf.
Speaker 1: He says, you know, these undead have been spectacular. I've
been able to use them to even further my business.
That funeral director who you might have seen kicking and
dragging out, I'm taking care of him now. But originally
I attempted to get rid of him using one of
your special monsters. Unfortunately it never arrived.
Speaker 2: Oh m hmmm.
Speaker 1: And Carter arrives back in the room carrying a small
chest with a padlock on it, and he goes to
hand it to the dwarfs. What do you do?
Speaker 3: I guess we just keep waiting. I would just want
to see if they open it to check what's inside
or yea, so.
Speaker 1: They unlock it, they crack it open, and the inside
is a small gem.
Speaker 3: You're listening to the adventures in the Parted Veil, though
I'd advise you not to get too comfortable. The Veil
has a way a change in folks.
Speaker 11: If you care for more than just Whispered Tales, you
can catch our sessions on YouTube, or better yet, join us.
If you dare on our Patreon, head over to Patreon
dot Com.
Speaker 3: Slash Twilight Enigma for exclusive content, discord access, and other secrets.
Now enough rambling, enjoy the rest of the session.
Speaker 1: If you can, you two give me a history check.
Speaker 3: Me as one of those two Why not ug history?
Where the heck's history? Oh?
Speaker 2: I know why you asked them to?
Speaker 3: Oh natural one?
Speaker 1: Anyway, fourteen fourteen you recognize this gem as looking very
similar to the one you saw on the flashes of
vision that you got up at the crack. I tell
pen okay what driving You would probably hear that too.
Speaker 3: Oh it is, isn't it?
Speaker 1: Mm hmmm mm hmmm. They close the box, they lock
it back up, They thank the metal man, and they
begin to leave the room.
Speaker 2: Okay, I'm gonna let I think we should let them
leave the room. And then you want to hop down. Yes,
I want to take this freaking man out back out.
This man has six arms.
Speaker 1: We have six arms amongst the three US.
Speaker 4: Six ms separate to take this information and get out
of here safely.
Speaker 2: Okay, then what then he burns my parents' house down again?
Speaker 3: Tomorrow We're not having this conversation in event you need
to get out of here.
Speaker 1: Well, you have having the conversation event. I'm gonna throw
a DM curveball at you.
Speaker 2: No what with message? Yeah, he's known, we're there the
whole freaking time.
Speaker 1: Give me a dex check.
Speaker 3: Event's breaks all of us, all of you like dex
thirty save, Yeah, dexirty saving.
Speaker 2: Not twenty.
Speaker 3: Class four twelve.
Speaker 1: Okay, you got a sixteen, you got a twenty four.
There is a sudden groaning, the event breaks and dravn
You go tumbling.
Speaker 3: Out of it, great rolling a ship.
Speaker 1: All eyes turn on you.
Speaker 3: Yeah. Now the doors are still there.
Speaker 1: The dwarves are there, and the bolt carter bolts with them,
to which the metal man turns and he's like you three.
He's like, don't think I don't know what you are.
You've been a thorn in my side for too long,
and reaches out and pulls a lever and all and
metal door, metal door slammed down on each of the doorways.
Speaker 2: All right, okay, sorry, are we still Yeah, you're.
Speaker 1: All off in the vent. Yeah, so he's okay, So
what happens is you tumble out driving right right here,
I should say, at the edge.
Speaker 3: Okay, the door just got shuttered.
Speaker 1: This man is right here, and and you're in a
room that I should say, any of the thick walls
they extend to the vaulted ceiling, okay, Any of these
walls they are they're about sixteen to seventeen feet high, okay,
and that's it. But they don't extend to the ceiling.
Speaker 3: Okay.
Speaker 1: Any of the thin walls. Yeah, the metal door slid
down over here, but not any of these other ones.
Speaker 3: Okay.
Speaker 1: And yeah, you two are still up in a tube
and we need to roll initiatives.
Speaker 2: Initiative.
Speaker 3: I rolled the twenty twenty one.
Speaker 2: Good because I don't want to go first. Nineteen.
Speaker 3: I hope I'm going to go really really good.
Speaker 1: He got he got a seventeen. You guys go ahead
of him, So hold on, you got a twenty charge. Okay,
So Dravens first, and then you got a twenty, and
then Mara and then Penn.
Speaker 2: I got nineteen, and Georgie gets sixteen.
Speaker 1: Okay, and then Georgie. All right, okay, here we go.
We begin with Dravin.
Speaker 3: Okay. Well, I'm obviously in a bit of a state
because I just fell out of stupid Ben. I will
get myself back up on my feet after him, you know,
doing his dramatic thing. And locking the doors, and I'm
just gonna be like, I suppose your plan to kill
us didn't really work, did it? And I'm just going
to take up both my scimitars and I am going
to sprint, get low, and as I get close to him,
I'm just going to go do two quick scimitar attacks. Nice,
and I'm going to keep going after I do that,
so I will take the opportunity attack. That's okay, but
I'm going to keep going. So I'll do my two
scimitar attacks.
Speaker 1: Kate rule to hit first one.
Speaker 3: That should hit. It's eighteen plus six.
Speaker 1: Kate, you hit, so I should say when you hit him,
you dent into his armor.
Speaker 3: Nice, okay, uh oh darn, that's six damage, ok Okay, okay.
And then the second one is just the nick attack.
That's a natural one.
Speaker 1: Okay, So you missed on another one, all right.
Speaker 3: But then I will keep going, which I guess he
can take his opportunity to attack now, which he will.
Speaker 1: I was here, so let me just pull up his
stats here. He got a fourteen Nope, no, alright, he misses.
Speaker 3: You, okay, And I'm dashing is my bonus action, so
I can make it all the way behind that door
if I can open both.
Speaker 2: If you can knit not your bonus actions?
Speaker 1: Oh you do special this doore?
Speaker 3: But I can't.
Speaker 1: You can't. It would take an action to open a second.
Speaker 3: So I'll be there. That's all right, that's seventy five
feet all right, Yeah, I can go eighty.
Speaker 1: With Mymara your turn.
Speaker 2: Okay, I can Can I see him?
Speaker 1: Uh?
Speaker 5: Not?
Speaker 1: Really?
Speaker 4: No?
Speaker 2: Can I trawl to a place where I could see him?
Speaker 1: You could? You could try and go down the vent
a bit and going through the grate, or you can
try and get to the edge of the vent, but
then you're near him, right because the vent's gone and
it's created a ramp.
Speaker 2: Oh, so in order to see him, I have to
go out.
Speaker 3: So technically it's like, okay.
Speaker 2: Well did Mara and I we avoided falling out? Did
we dodged to the side that you're still as land?
Speaker 3: They both just like holding bracing yourself.
Speaker 4: I got a NAT twenty, So could would that mean
I get the best possible outcome?
Speaker 2: But I'd be on the other.
Speaker 3: Side you somehow switch smiles in front of yourself with
your net.
Speaker 2: I'm just trying to get to a place where I
can see you.
Speaker 4: Okay, what do I have to do to successfully get
down where I can see him without falling out?
Speaker 1: Without falling out? Give me a dex check DC twelve
and you can look through the vent.
Speaker 2: Shoot. Okay, what's my dexterity near the top?
Speaker 3: There?
Speaker 2: Is it one of these?
Speaker 3: Or just straight decks this or just the check which
is plus two not the plus four twelve.
Speaker 2: Exactly?
Speaker 1: You can see it?
Speaker 4: Okay, I cast dissonant whispers. Okay, loetreage of your choice
that you can see. Here's a discordant melody on a
failed save. It takes three D six second damage and
must immediately use its reaction to move as far away
from you as it can using the safest route.
Speaker 1: And what kind of saving throw?
Speaker 4: Psychic damage saving?
Speaker 2: Oh wait? Wisdom wisdom saving throw?
Speaker 1: A wisdom saving throw? Yes, okay, he got a sixteen
shoot so he passes.
Speaker 4: Ah, okay, I don't Is that still my attack though?
Speaker 2: Right?
Speaker 1: That's your attack?
Speaker 3: That would be. Do you have any bonus action? Can trips?
Speaker 4: Oh?
Speaker 2: I do? I do? I think? Okay, wait, how do I.
Speaker 3: Just go back to spills bonus?
Speaker 1: Oh?
Speaker 3: Yeah, that's sorry produced flames of bonus. You could always
throw a fireball on sick.
Speaker 1: I do that fire ball?
Speaker 3: Well, sorry, it's a little orb of fire.
Speaker 2: It's like what wait, wait, but do it? But he
doesn't see me yet.
Speaker 1: Yeah, he hasn't seen yet.
Speaker 4: Do I want to I don't really want to throw
a fire Yeah, just hang out then, okay, I use
Oh do I want to climb back up? At least
climb back up enough that I'm out of sight again.
Speaker 1: Okay, all right, Okay, it's your turn.
Speaker 2: Okay, Mara is going to ninja slide down that vent.
Speaker 1: Okay, oh yeah, I think it was right here right,
and it's just.
Speaker 2: Like, yeah, I'm going to charge at him. Oh yeah,
and uh attack with my wrape.
Speaker 1: Here okay, roll to hit.
Speaker 2: Yeah twenty three Oh my gosh, you guys, that hits. Yes,
and I get a bonus D eight because I charged
towards him.
Speaker 3: Is that the first successful charger this? I was gonna say,
I don't think that's good damage.
Speaker 2: Okay, so sixteen damage, Okay.
Speaker 3: That's really good.
Speaker 1: All right, So you hit him like you literally dent
in some of his armor espos to which he curses
and he looks at you. He's gonna take a legendary
action he points down one of his arms.
Speaker 3: And yeah, legendary actions are a thing big bosses can do,
like between.
Speaker 1: Turns, gets a nat as it malfunctions.
Speaker 3: Good, Yeah, big bosses can do like Stuffy.
Speaker 1: It's his turn yep to which he's gonna look at you.
He's like that. He says, curse you and all of
your friends, and he makes an attack. He got a
twenty to hit that will hit. That will do We need.
Speaker 3: To roll in a stiff for Georgie by the way,
we did, we did, okay, So I was after you.
Speaker 1: Take one damage from it one? Just one? What's twenty
three to hit that hits a second time you take
two damage?
Speaker 2: He sucks.
Speaker 3: He does like six attacks probably with all his arms.
Speaker 1: Fourteen to hit.
Speaker 2: That is my armor class.
Speaker 1: So yes, two damage, twenty to hit.
Speaker 2: You stop rolling.
Speaker 3: So he's got belling for each arm, right, okay.
Speaker 1: As he swings at you with all of his arms
twelve which is okay and a natural one okay, all right, okay, Georgie.
Speaker 2: Georgie's gonna fly out above my head and forced plaster.
Speaker 1: Essentially, he just like starts digging at you with all
of his arms. Yeah, okay, seventeen seventeen misses.
Speaker 3: Oh no, okay, yes.
Speaker 1: As it deflects off him, and he looks at your
machine says, that's interesting. Did you create that? I think
I might have to use some of the things that
you've done to help with my own inventions. And he
h if you.
Speaker 2: Didn't try to kill my parents, I might have chosen
to work for you.
Speaker 1: He points an arm in its direction. It's a legendary
action getting a twenty four to hit Georgie. Okay, and
he does.
Speaker 3: Let me steal Georgie.
Speaker 1: He takes Georgie takes four bludgeoning damage and is blasted
back fifteen feet.
Speaker 3: Okay, but Georgie's like in the air, right, Yeah, so
he gets like blasted, but.
Speaker 1: Like it's it's essentially aquium that fires out of his arm.
Speaker 2: Yeah, that's amazing.
Speaker 3: Okay, yep, got a little canister and then harvested that
up real quick then.
Speaker 1: And also he looks at you, Ben, and he grins.
And what he does is his arm distends to the
wall and he pulls a lever and you all feel
the ground begin to shake. Okay, and uh, rotating right.
Speaker 2: Mark for Georgie.
Speaker 1: That's a reroll three spaces to the right this counterclockwise,
so he is four in and three up one two
he three, I gotta go one more. I should actually
have you do this to him, but you guys need
to see what happens. So what he does is, no,
you're still in the vent over here. It shoots an
arm up to the roof and he stands up. He
does not take an opportunity attack, and the whole room
rotates and he then descends where he was right here,
I should say, like mechanical tentacles sprout from his back
and that's how he does it.
Speaker 2: So he flies up, rotates and then does the event
rotate though.
Speaker 1: Or the vent stays vent goes with the roof.
Speaker 3: So what I see him like.
Speaker 4: As I don't.
Speaker 2: No, the roof does not, but the vent's not directly
on the roof.
Speaker 1: Along the roof you can see is there's vents on
each side of the room, so it just reconnects no
matter which side it goes to.
Speaker 2: That's pretty cool.
Speaker 3: Would I see him drop since those those walls don't
go all the way up like when I see him
descend down? Because ye, so I know he's on the
other side.
Speaker 1: Okay, it is now Draven's turn.
Speaker 3: Okay, I'm just gonna do the same thing I did
last Okay, I'm gonna leave this door open when I
go through it, and I'm just gonna run.
Speaker 1: So the door was automatically shut between.
Speaker 3: Them at.
Speaker 2: The little ones.
Speaker 1: So that's your interaction.
Speaker 3: Okay.
Speaker 1: You'll also notice as you walk in those doors have
metal doors shut down on them.
Speaker 3: Oh these ones, yep, yeah, the two big ones there. Okay, yeah,
I'll run in and uh, you know what, I'm not
gonna run away from him this time. I'm just gonna
stand there, okay, and I'm just gonna let him have
it now. One second here, m okay, sorry. I was
just checking if I could do one thing and I cannot,
so I will just pull out or I've still got
my scimitars out, so we're just gonna go crazy on
them here. I just need to remember I got confused
about this last time. Because I have two scimitars, and
I also have the nick property with them. When I
make the extra attack the light property, you can make
it as part of the attack action instead of as
a bonus action. This extra attack can only be made
once a turn, so the nick attack can be made
once to turn. I have two scimitars. Can I do
two attacks and then use my bonus action to do
a third to use the nick? So the nick skips
the bonus action, Okay, it gives me an extra attack
using the light property of It's like the offhand attack,
but I don't use a bonus action to do it,
so I still have a bonus a bonus action. But
so that's my question.
Speaker 1: Is a bonus action is only used when something says
you use it as a bonus action.
Speaker 3: Right, So in the normal rules, you can always do
the two weapon fighting as a bonus attack, right, Okay,
So I'm just trying to make sure, like, does that
sound legit? I could do three attacks if I use
my action, right.
Speaker 1: I'd have to pull over the rules to really determine.
Speaker 3: It's something i've read with it. It's something I've read
a couple of times, and I'm still not sure which
way I think it should go. If anyone has ideas,
please tell us, please, because we're just trying to work
through the new stuff here and I'm still not sure
if that's a legit thing that I can do. Go
ahead and do it for now, Okay, So I'm just
going to stand there and We're just gonna try it, Okay,
So only one of my attacks will get the full
benefit of the modifiers. That's a seventeen does not hit. Okay,
So next one is only sixteen that does not hit,
and the third one is worse than that. Wow, I
just bought all.
Speaker 1: Three attacks pound into his metal body and he looks
at you and he's like, my turn, legendary action.
Speaker 3: Here we go. He got a twenty two definitely hits.
Speaker 1: Okay, so you take just one blood need damage, but
you are propelled fifteen feet five ten over the wall, right, okay,
marow your turn.
Speaker 2: Okay, explain these walls also go.
Speaker 1: They go all the way.
Speaker 2: So there's no way I can get on top of
a wall from the event that I'm in right now.
Speaker 5: Nope.
Speaker 2: I would climbing on top of the vent work mhmm,
like the vent can I the outside of the No.
Speaker 1: Because then you'd be hidden like the event. I see
what you're saying. You could get on top.
Speaker 2: Of a vent can how far is sixty feet?
Speaker 1: Sixty feet? Yeah, that'd be uh let's see six.
Speaker 2: Climb on top of event am I?
Speaker 1: Like?
Speaker 2: Here?
Speaker 1: If you'd have to go out of the vent and
then climb out. Well you can't.
Speaker 2: Oh that's where I want to be up.
Speaker 1: You're trying to see him and do something.
Speaker 2: Yeah, well I want to shoot something at him.
Speaker 1: Okay, yeah, you could do that.
Speaker 2: Am I high enough on top?
Speaker 3: You just move your mini on top of the thick wall.
Speaker 2: I can't reach it.
Speaker 1: Okay, nice? Okay, good idea nice knife?
Speaker 3: Oh yeah, nice? Perfect that I'm out of the range
of it. Now the rain, he conveniently h opened that
up for you.
Speaker 2: Shoot fifteen darn.
Speaker 1: That it rebounds off his armor to what she says,
I have been working to propel ice.
Speaker 2: Ah, but it still explodes.
Speaker 3: Is the secondary hit or miss?
Speaker 2: The shard explodes?
Speaker 3: So does he have to make a save?
Speaker 1: For this?
Speaker 4: The target and each future within five feet must succeed
on a deck save or take two D six just
a six nice?
Speaker 2: So two D six.
Speaker 4: Nice?
Speaker 3: Attack gives two opportunities to Hey, that's so.
Speaker 1: So it explodes and you see as bits of the
ice like enter the the damaged parts that you've already
created by hitting him previously, to which he cries out,
He's like, yeah, didn't see that one coming, did he. Okay,
your turn, Panila?
Speaker 5: Yeah?
Speaker 4: Wait wait, wait, wait, wait wait, oh twenty foot for
never mind?
Speaker 1: Okay, wait what do you do?
Speaker 5: Wait?
Speaker 4: Wait wait wait wait wait wait not twenty foot Until
the spell ends, you can make a magic action. The
hearl fired a creature or on an object within sixty feet,
So I also produce flames. Okay, fire like you're gonna
taunt me. You're gonna taught me about ice. Take the
other side.
Speaker 2: Okay, what.
Speaker 1: Did you get then?
Speaker 3: Nope, this guy's hard.
Speaker 1: Yes he is, Yes he is.
Speaker 3: We just don't have the bonus of Penn's rage to
help her. Soon, she's like going.
Speaker 2: As soon as he like lifted up and spun the room,
I'm just gonna shout, you coward, and then I'm gonna
start climbing up the fence where Mara climbed my crossbow.
Speaker 3: Okay, so I'll just run him through this maze and
you guys could just throw stuff off. I'll just be
sprinting around.
Speaker 1: Shoot twelve twelve. Yeah, bounces off his metal case.
Speaker 2: Yeah it does, all right, Georgia get him. No, I'm
still gonna tell Georgie to get him.
Speaker 1: What he does is he steps. He steps forward a
couple of times here and driving. Uh, he says he says,
you think you could beat me in my own home,
and his arms distend and he hits you around the corner. Okay,
uh sixteen, Yeah, that's.
Speaker 3: Why you see.
Speaker 1: Okay, you take one damage as this flurry of arms
come flying out natural one sixteen Yep, that's one damage. Okay,
fifteen miss fifteen miss perfect and oh he misses against
but he got you.
Speaker 3: He didn't give me a couple of times.
Speaker 1: Okay, it is now Georgie's turn.
Speaker 2: Okay, Georgie is going to fly over the walls.
Speaker 1: Okay, he can't go over these walls.
Speaker 3: Oh yeah, the thick ones are Oh that's.
Speaker 1: Right, they justcend to the ceiling, so you couldn't hit
Oh darn it, then you've done.
Speaker 2: But he also wouldn't have been able to exit that room.
Speaker 1: That's true. Okay, I guess they don't.
Speaker 3: Then, yeah, it can only really be the outside walls
that extend all the way to the ceiling, right yep, yeah, okay,
he would have been trapped to that, so he.
Speaker 1: Would have gone five to ten, fifteen, twenty, twenty five, yeah,
thirty one, thirty okay.
Speaker 2: And then he can't do anything about it. But he's
in the.
Speaker 1: Middle of the room.
Speaker 10: Now, all right, it's that as far as the force
blast range to the right, Georgia, not very far, said,
but I'm just curious.
Speaker 3: Oh no, just five feet as well.
Speaker 1: Let's find it all right to the right three again.
So we'll just go like.
Speaker 2: This because you need to mark where he is.
Speaker 1: Shoot there we are, so it rotates there and he
was one two three four five, I've up three in
one two three four five corner right. Uh nope, No,
one two three four five one two three in he's
right there now. Okay, it is Drabon's turn. This is cool, cool, Okay,
what are you gonna do, Draveon?
Speaker 5: Hmm?
Speaker 3: I don't know. Just some disappear again. Yeah, and these
little walls are what fifteen or.
Speaker 1: Something seventeen.
Speaker 3: Mm hmm. Okay. What does it take to open a
door full action or a bonus?
Speaker 1: It's it's an interaction open one door, but it takes
an action to open a second.
Speaker 3: So I can't actually get to him to be able
to do anything.
Speaker 2: Mm hmm. But if you dram in the center, he
can't keep running away on us.
Speaker 4: True.
Speaker 3: I guess I'll just move into here by Georgie underneath Georgie, okay,
and if he comes near me, I'll just prepare an attack,
all right, Okay, I'm just gonna kind of be there
looking around, waiting for him to move again.
Speaker 2: Dissonant whispers again.
Speaker 1: Okay, so.
Speaker 2: Wisdom saving throw, wisdom say wisdom twelve seventeen shoot, dang it. Okay,
well I still use my bonus action though, Okay.
Speaker 1: To fire fire bolt? Yeah, okay, what'd you get? Fourteen
fourteen Ah bounces off him.
Speaker 2: I'm going to shoot at him, okay, twenty.
Speaker 1: A twenty hits yes, okay, good crossbel yeah, crossbow, so
it sinks into his metal casing.
Speaker 2: Okay, that is eight damage. And then I am going
to jump down from the vent and come as far
as I can, okay, towards him event.
Speaker 3: Yeah, so how far up we are we on the event.
Speaker 1: So that's yeah, that's like ten feet in movement. I'll
see because she's going down now, okay.
Speaker 3: And then fifteen twenty, twenty five, twenty five thirty.
Speaker 1: Okay, all right, all right, so it is now his turn.
He's gonna go five ten, fifteen to this side, and
he'll just say he looks at Georgie, He's like, what
whatonderful contraption, and he'll attack Georgie. Eighteen that hits, okay,
one damage, okay, sixteen hits, one damage, nineteen.
Speaker 2: That hits, and Georgie's broken.
Speaker 1: Twenty or two damage. But that does it to which Dravin?
You see as he like starts to tear bits off
of him and take them. He moved how much? Five, ten, fifteen,
okay Dravin. What he does is he his arm distends
around the corner and he's like surprise, and you see
it as a little thing, a little like ball shoots
out of it, and I need you to give me
a deck save.
Speaker 5: Okay, thirteen thirteen you take four lightning damage as electricity
fires out from it.
Speaker 1: Okay, So that was how many texts did you do?
You want Georgie? Three?
Speaker 6: Three and then four underu or okay four and he
misses you and he gets twenty one, doing two more
damage on you as he claws at you.
Speaker 1: With his arms. Okay, it's George. Oh, Georgie's busted. It's
the top of the round. The room rotates to the
right again from three time three spaces. You gotta yeah,
we'll go clockwise one okay, okay, and he was one
two three four five in one two three four five
six seven. So one two three four five, one two
three four five five.
Speaker 3: Six he's on the other side, perrect right there. Hello there,
I'm just gonna try and hit him again, okay, and
I'm just gonna do all three. Yeah, that's what I'm doing.
Speaker 1: Well, what you're gonna do?
Speaker 3: No, I don't think I can do that. I'm just
trying to think of if there's another option that I
could do. I have both my scimitars out. It would
be an interaction to swap one for hand crossbow. Yeah, yes, okay,
I was here, yep, I choose not to move to
give myself advantage on my crossbow. Okay, twenty Kay, you
hit him, and I believe that gives me sneak attack.
Speaker 1: I believe it does.
Speaker 3: So that's gonna be three of these darn Okay, that's
eight plus four. It's twelve damage. And then we are
going to use whales from the grave. So he needs
to Oh, he doesn't do anything, he just takes it,
just gets it. So it's an extra D six necrot
six okay, six extra necronic. So that's eighteen total damage.
Speaker 1: All right. That so you hit him. What happens is
the crossbow enters into his body and he's like, you know,
essentially cursing as he pulls it out. And then you
see as inside there's organs, but they start to deteriorate
necronically as your whales of the grave.
Speaker 3: Right, I should say when the whales of the grave happens?
How I imagine it. So I shoot him with this, and
then immediately after some like howling spirit just like a
white whist, like a gray white wisp, but just like
straight into him and hit him again.
Speaker 1: Nice, nice, Okay.
Speaker 3: And then as a bonus action, as I move forward,
since I still have two light weapons, I'll use the
bonus action to hit him with the scimitar that's.
Speaker 10: In my okay, and Nick know that Nick's already it's
use my bonus not enough which it was a six
plus four I believe, No, No, six plus six target
plus six twelve.
Speaker 1: Twelve okay, yeah, that misses. Okay, all right, Mara.
Speaker 2: Okay, this is my last chance. I'm trying to get.
Speaker 3: Whispers. Okay.
Speaker 2: I picked up a dice, but it's you that has
to roll.
Speaker 1: Oh yes, that's right. Uh, he only got a seven.
Speaker 2: What happened three D six Yeah another.
Speaker 3: Oh shoot, I've performed well. I feel good about that.
Speaker 2: Yeah, you're good.
Speaker 1: Eight eight damage okay.
Speaker 4: And he mess immediately use his reaction to move as
far away from me as he can using the safest drout.
Does that mean he would open up a door? Yes,
like like one of the so we can get out now.
Speaker 3: Well actually no, no, just one of those.
Speaker 1: Kid. His reaction is to move, so.
Speaker 3: Yeah, he can't actually open the door.
Speaker 1: So all he can do is move this way.
Speaker 3: Darn it. He doesn't even get out of my reach,
so I can't take an opportunity to attack.
Speaker 2: I can't even open like does it like does it
standard door?
Speaker 1: No? No, because it takes an interaction to do that.
Speaker 2: Okay.
Speaker 1: This time I was like, so you see him like
wig out for a moment. He's like, curse you all
and driving Hi'll use a legendary action.
Speaker 2: Yeah, I saw.
Speaker 1: He's only an eleven wants to go ahead?
Speaker 2: I still a bonus?
Speaker 1: Okay, he does that after.
Speaker 4: Produce fime, Yeah, what'd you get?
Speaker 1: Twelve?
Speaker 12: Sorry, doesn't hit Okay.
Speaker 4: I'm thinking he would open the dark us.
Speaker 1: I'm sure we find one of these levels going on
that you guys haven't discovered because all your roles have
been enough.
Speaker 3: I can tell you to get a ten or lower
or something.
Speaker 2: All right, Miss Penelope is going to move in.
Speaker 1: Okay, so that's your interaction.
Speaker 4: Ten fifteen twenty twenty five.
Speaker 2: Action action thirty thirty.
Speaker 1: Okay, all right, we'll take a legendary action against Draving. Yeah,
oh fourteen.
Speaker 3: I love it.
Speaker 1: Okay, all right, Uh it is now his turn and Dravin.
Let's see does he get he does? He pops the
electrode again. Give me a deck save?
Speaker 3: Yea, I wish I remember my deck save. I just
made it, but I'm not. Oh yeah, twenty three.
Speaker 1: So you take one lightning dap. He'll attack you the
other five times though. That's a ten, that's a six,
that's a fifteen, that's a fourteen. Wow, Wow, he's not
very good. Oh twenty three.
Speaker 3: Yeah, one'll do it.
Speaker 1: Then he's just as literally bits of him are starting
to fall apart because he can hit him so much.
Speaker 3: Nice.
Speaker 1: Okay, it is now top of the round. It rotates
the left, rotates to the left. Three. I have rolled
a three this way.
Speaker 2: He's now in that corner.
Speaker 1: So he's in which corner?
Speaker 3: Because that's the center.
Speaker 1: Yeah, this one right here? Okay, okay, all right, driving, I'm.
Speaker 3: Going to do the exact same thing I did last
time because I like getting that advantage.
Speaker 1: Kay, So turn and do so.
Speaker 3: I whirl around as he drops back on the floor.
Speaker 1: There, it says if you forfeit your movement on your turn,
or if you don't move before you attack.
Speaker 3: Oh, actually, that's a good question. I might have done
that completely wrong. So yeah, m yep. If it says
if you haven't moved this turn, which I took it
as haven't moved yet. But then it says at the
end of this your speed is zero till the.
Speaker 5: End of the car.
Speaker 1: So sorry, okay, I don't think you hit him the
second time though, did you?
Speaker 3: No? Actually I didn't hit okay, so sorry, all right.
In which case, you know what, let's just hold you
get there, I would have heard the door open, in
which case I will move right beside him, and I
will hold my attack action until Pam comes within range,
all right, or it gets beside him.
Speaker 1: Anything, it is Marstern, what are you doing?
Speaker 2: I am?
Speaker 4: I like my vantage point, so I'm a whip out
my crossbow, take a shot.
Speaker 2: Or short bow. Sorry what you get? Sixteen?
Speaker 3: It hits, it does down. We're knocking armor off of it.
Speaker 4: Okay, okay, day six tonight, just all right, not doing good?
Speaker 2: Very and I can still use produce flame, right.
Speaker 12: Yeah we can you because oh because it's not a
those two handed Oh yeah can I is it?
Speaker 1: As I suppose?
Speaker 3: You can make that fire anyway you want. You can
like spit it out of your mouth. It's your magic.
You do what however you get.
Speaker 1: That hits? Okay, this is seven seven, all right, all right,
very good. Uh it is now pens turn.
Speaker 2: Okay, it is my turn. I'm going to start moving
towards him. I'm gonna pause my interactions, just pick up
a piece of Georgie, and I'm just gonna look at
him and just say you monster. And then I'm gonna
charge towards him an attack hold on.
Speaker 1: The second before you get there, driving fires his crossbow
because he held his action.
Speaker 2: That's true.
Speaker 3: No, I I held my attack action with my symeter
because I have a semm.
Speaker 1: That's why.
Speaker 3: That's why I moved close to him. Yeah, gets next
to him, then I'll use myself. But she's not next
to I.
Speaker 2: Will be I charged and then as soon as I
get there, you take your tack and then I'll.
Speaker 1: Take the attack.
Speaker 3: So I'll do two because I'll get my normal and
then nick.
Speaker 1: Yeah.
Speaker 3: So the first one, ooh, twenty two hit. It's a
sneak yep, because you're right there. Okay, ten plus four
fourteen okay, very good. And then the other one is
a sixteen wait he hits. Okay, this is just straight
roll six wow, okay, pen.
Speaker 2: All right, yeah, twenty four that hits.
Speaker 3: Heck yeah, the charge again.
Speaker 2: Roll again, so that's eleven plus fourteen damage.
Speaker 1: Okay, So you literally smash into him. He falls, goes
flying back. He hits the wall and his arms like
start to pop off and steam starts to vent out
of him. The gears and his head spasm and he
collapses to the ground.
Speaker 2: Oh my gosh, did we kill him?
Speaker 3: I avenged, Georgie, you avenged everything, well done.
Speaker 2: I have a feeling that this is not over yet,
still in the heart of the place, and we just
killed their leader. Yeah.
Speaker 4: How big he's humanized or he's large bigger. He's large
enough that if we took the time to piece it together,
we could all fit into his armor.
Speaker 2: Coat one person piece.
Speaker 1: It together. His armor is also full of pills and
broken bits every Yeah.
Speaker 2: I just thought its idea. That's a good ideam there,
But how long would it take?
Speaker 4: Because I really don't think there's a safe way out
of here. There's there's two people escorted by him.
Speaker 3: What if we just cut his head off and held around?
Speaker 2: That's not the same general number of limb arrangement. I'm
not saying this guy's stuff. I'm saying where his armor? Oh,
I couldn't.
Speaker 3: Is there okay? Is there any identifying pieces features anything
on this guy that we can take to show that
we've like killed him or seen him.
Speaker 1: Or There's all sorts of stuff. There's like the mechanical eye,
there's you know, there's in in the armor, is internal organs.
There's like arms and things. There's the electrode thing he
was shooting with either.
Speaker 4: Four arms that look intact enough to where.
Speaker 2: Oh wait, wait, wait this guys off?
Speaker 4: Is that?
Speaker 2: Is that a one or a two?
Speaker 3: You can do it either one? Well, if it's a two,
you can't do it.
Speaker 2: I only have a two.
Speaker 3: Left, so you could use that.
Speaker 1: If it's a one, you can still cast it at
second level.
Speaker 3: Oh I can't to hire spell slot all the time,
so you could do it. We could attach four arms
to you and you could pretend to be the croagan
man you really here, if you really think that's the
best way to get up.
Speaker 2: Well, is there anything else that we need to do
while we're here?
Speaker 3: Uh? No, I mean the dwarves have left. We could
try to find more evidence in here.
Speaker 1: There's probably paperwork, should any here.
Speaker 2: Actually, so, I don't want to pretend to be quite yet.
Speaker 3: I don't think so. I say we look around this room.
Speaker 2: Find anything in this room?
Speaker 1: Yeah, give me a perception.
Speaker 2: Check twenty one yeas.
Speaker 1: Nine worry and even eleven. Okay. You find documents and
paperwork that are like documented order of a casket and
shipping documents, shipping manifests and requests going directly.
Speaker 2: To a funeral home, so he was the one who.
Speaker 1: As well as payments and like records of payments coming
directly from Krim to his bank account.
Speaker 3: Oh okay, okay, so we can definitely take some of
that for Victor. Is that okay?
Speaker 1: So?
Speaker 3: Is there any I don't know? Is there any objects items?
Speaker 1: Like?
Speaker 3: Especially I really want to search him and then give.
Speaker 1: Me an investigation check for the records that you found
investigation check.
Speaker 2: Oh oh my god. Nine.
Speaker 1: Okay, well, apparently going through your buddy's notes has gotten
you very good at looking through disorganized documents. Yep, you
find mention like literally like a scribbled note on the
side of one of these these documents, probably written in
the handwriting of the crooked man himself. Okay, saying I
must find out who this fro Gast character is.
Speaker 2: Oh, he doesn't even know who Progast is. Have we
heard that name before?
Speaker 3: I don't remember.
Speaker 2: Yeah, pro Gast is the Wartar. Oh wait that was Yeah,
that was Wartar. I don't pro Gast, I never heard
heard it. Okay, he said, we must find out who frog.
Speaker 1: I must find out who this fro Gast character is.
Speaker 2: Okay, okay, that was the cricket man.
Speaker 1: That was the cricket.
Speaker 3: The guy would just easily destroyed easily.
Speaker 2: Really much health. Actually seventeen Oh you're doing very well,
and the twenty three. Yeah, full health.
Speaker 3: Yeah you don't get touched.
Speaker 1: I wouldn't expect that's guys do event and like climb
up on the event.
Speaker 2: Yeah.
Speaker 3: Yeah, actually looking at his body. Can I just turn
the pen and be do you think he could be
put back together.
Speaker 2: I don't know, would I have any insights on that
with my mechanical expertise, I mean, or does he seem human?
Speaker 1: Mechanical mechanical things can be repaired. Yeah, but there's organs
inside of him.
Speaker 2: M hmm, I think he's dead.
Speaker 1: Are you taking a good look at him?
Speaker 2: Yeah? I should take a good look at him.
Speaker 1: It's up to you.
Speaker 2: I'm gonna take a good look at him.
Speaker 1: Give me a investigation check, and he comes back to life.
Speaker 3: That was my first.
Speaker 1: The organs are still pumping.
Speaker 2: Oh he is still alive? Can I.
Speaker 1: Okay, so you go.
Speaker 4: But but but do we want to get information from him?
Speaker 2: You're saying we kidnapped the crooked Well, I.
Speaker 3: Think we've got the information we need here in this paperwork.
Speaker 2: Or we could just kill him. I don't know. I
don't know what we should do. I don't know how.
Speaker 4: Connections he has, Like, like, like, what if.
Speaker 3: We just tie him up? Can we cut his arms off? Well,
the arms are like mechanical, right, there's no like organs
inside the arms, not in the arms, now, Okay, yeah,
we should take his arms up and then tie him up, Okay,
and then we could tell Victory or kidnapp him.
Speaker 2: Yeah, okay, so uh we take his arms, tie him up?
Are we bringing him with us?
Speaker 5: Yes?
Speaker 3: Yes, yeah we should, because then we can take him
straight to Victor. Okay, yeah, should we do that?
Speaker 2: Can I can I minor illusion anything.
Speaker 3: Like right now?
Speaker 2: Well to make him look like him?
Speaker 4: Oh?
Speaker 3: Sure, because she's gonna.
Speaker 2: Disguise herself to be him. Or we could just put
him in a bag or a box or something. We
don't know.
Speaker 3: Okay, we don't know where any.
Speaker 2: Of these doors leave somewhere in this room.
Speaker 1: There's no cart in the room.
Speaker 3: Can okay, those levers he was pulling at the beginning,
can I find one that opens and everything? Okay? Can
we see where that double door at the back leads to?
Speaker 1: Okay? Oh yeah, just like a peek to see what's
out there. The double door at the back, the one
that we didn't it leads to a tunnel.
Speaker 2: Oh, go, a tunnel. Should we explore it or maybe not?
While we're lugging his dead body around?
Speaker 1: I don't know.
Speaker 3: It might be a safer way to take his dead body.
Other ways, we got to go back through the whole building.
Speaker 2: Here's what I'm thinking.
Speaker 4: I use my final spall slot, disguise self, wear his arms, drag.
Speaker 2: You guys, like you know, I can't believe you.
Speaker 4: Know, pretending to be him, and like you know, I
look like him. I'm holding that you're like chained in
a way that you guys could get out, but like
it looks like I'm taking you somewhere to anyone who
walks past us, it looks like the mechanical the crooked Man.
Speaker 3: Okay, what happens? Yeah, what happens if we run into
those dwarves and Carter?
Speaker 4: Oh, the Crooked Man is not the most powerful person
in this building, is he.
Speaker 3: Well we don't know that. But if somebody that knows
him quite well or is skilled or dangerous in some
way comes across us, I get the sense that Carter
is one of his right hand men potentially, and if
he knows him well, he could probably see that something's off.
Not that I doubt your skills, but it's hard to
fool somebody that close.
Speaker 2: There is.
Speaker 1: Because you guys, where are you guys?
Speaker 2: Right now?
Speaker 1: You're out the double doors.
Speaker 3: Yeah, we just took a look out there.
Speaker 1: There is a hiss behind all of you. Okay, And
and well, I guess if you're out the doors, you
just hear a hit and steam begins to leak out
from the doorway.
Speaker 3: Which one? This one?
Speaker 1: This one? If you guys are all standing here right there?
What yep?
Speaker 2: Okay, Well, it looks like we're taking the tunnel. I
would like, did we bring his body with us?
Speaker 1: Yeah? I didn't, didn't sound like it.
Speaker 3: We have a peek in there and see what?
Speaker 1: Uh So you poke your head in and you look
and you see the body, but the head is missing.
Speaker 2: I thought we were carrying the body with us. Well, I.
Speaker 3: Removed the arms.
Speaker 2: We were looking for a way to try.
Speaker 4: And okay, sorry, So his body is put.
Speaker 1: To his body is there, arms and all in bits,
but the head is missing. Upon further investigation, all the
insides are missing. And all you here is a clickety
clack down the vents out of the room.
Speaker 2: I thought we were holding.
Speaker 1: Yeah, hold the body, dragging it around? Figure it out?
Speaker 2: What we did?
Speaker 3: We took it there?
Speaker 2: Yeah?
Speaker 3: Okay? Well, okay, can we take some identifying pieces of
the crooked man from his body? And then what should
we just head down this tunnel?
Speaker 2: Yep?
Speaker 1: Okay, and we will end there. As always, thank you
for watching. We post videos every Tuesday, and yeah, take
it away all right.
Speaker 2: Our lovely minis were printed using Banana for Scale three
D printing services, and you can use our discount code
mind Plate twenty for twenty percent off your first order
until the end of twenty twenty five.
Speaker 1: That is mind Played twenty.
Speaker 2: Yeah, it's on the screen and then the description box below.
Speaker 3: Yep, and if you do like what you're seeing, we
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Speaker 4: Nice and if you like the music, it's by Carl
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Speaker 1: Thank you for watching it. We'll see you next week
in the parted veil. Bye guys, see ya