Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about this show and others we run,
please visit tablestory dot tv. Enjoy. Hello everybody, Welcome to
the Star Wars Rise of the Apprentice. There we go.
Sorry I wasn't on the screen because I messed with
all the overlays for this. The Star Wars Rise of
the Apprentice Cast round Table, main cast, rain round Table.
None of these guest stars the A Team, no Bizco,
no Aaron Black, none of these. None of these part
time by the fall the full crew. This is going
to be basically a Q and A. There have been
some questions that have been submitted in the discord over
the week to do with the show, and you know,
you can ask anything you want. You can also submit
questions in the chat room there if you want, and
then my very good friend Piranha Plant will put them
into this document that he made me earlier on Do
you remember we were saying the other day about how
good the mods are. My God the greatest, So any
particularly interesting questions will either pluck them out of the
chat or maybe Piranha will grab the questions out of
the chat room. You know, we don't need to be
role playing and worrying, so I'm sure.
Speaker 2: We'll otherwise we'll ignore them.
Speaker 1: Yeah, So there have been a few that have been
submitted over the week, and we're just going to sort
of talk and see what comes up and go through
them and discuss the show. One thing I wanted to
mention at the top is that we do have some
exclusive content on the website, which Peebe is going to
tell you about and how you can gain access to it.
Right now.
Speaker 3: There are three different levels merch dot table, Story, dot tv,
and we're just switching over from Patreon over here, and
we have what's called the green Room, which is our
after show discussions. So every time we run the credits
and then say goodbye, there's about three to five minutes
of us chatting afterwards. Yes, that's what you were referencing, right.
Speaker 1: That's right.
Speaker 4: What level gas access to that? Or is it all
of them?
Speaker 3: Or it is the all of them? All of them
to the green room a deal. I could feel you
trapping me into that question, even though I knew the
answer to it, and I was just like, why does
this feel like.
Speaker 5: A trap deal?
Speaker 1: I'll double check really quickly how many we have? So
we only just implemented that right at the end of
the last It was only the last few episodes of
Rise of the Apprentice that had it was four I think, yeah,
there was one that was just me because I didn't
record audio.
Speaker 3: It was a big reveal that was good.
Speaker 1: Yeah, the last four. And what that is is that
as soon as the credits would roll on the stream here,
I would hit record for our reactions here and we
would do some postgame stuff. So if that sounds interesting
to you, I think probably the most interesting one would
be the last one, because we finished the final episode
and then in me like we were like and then
we know, we hit record and we spoke immediately about it.
So if you want to see our true immediate reactions
to the end of the show.
Speaker 2: Then the only time we've ever been authentic, yeah.
Speaker 1: The only time we've been authentic.
Speaker 5: We were supposed to be authentic.
Speaker 1: Yeah no, no, no, no no no, no, we know you're
not keeping You can go next yes to those if
you head over to the brand new website, Brand new
shiny website and there's also a bunch of merch on there.
It's a brand new thing, and I'm sure those of
you that were around during the week will have seen it,
but it was officially launched on Friday, this being the Sunday,
unless you're watching us in like five years, in which
case I assume you have every hoodie in every color.
Speaker 3: Most importantly in butterflap yellow, yester yellow, Yes, butterflap before
your time. All right, but it is, it is the thing,
but not on not.
Speaker 1: Okay, all right, well, merch dot table, story dot TV.
Head over there if you want to take a look
at the new merchandise and also gain access to those
last four episodes of a Green Room and the fact
that that last episode was recorded our like raw on
edited selves, most notably Orcish.
Speaker 2: Yeah.
Speaker 3: I was just about to warn people Orcish.
Speaker 1: Isn't that?
Speaker 2: Remember?
Speaker 1: I would like to warn you or that? No, no, no,
that's it. That's the greatest unique selling point for that
we've ever had. It brings me over to the first question,
which was from Keeper, which was did the cast know
it was supposed to be the finale? Is that really
why they kept being all if we kill him, it's
over and the answer is no, they didn't know it
was supposed to be the finale, and neither did I.
I am included in that even I wasn't sure whether
it would be the finale. I actually had a It's
that GM thing of not you don't always have the answers.
I think a lot of gms have all the answers
and stuff, but I leave a lot of blank page
when I'm GMing, just in case, and it leaves a
lot of room for actual role play and genuine like
choices instead of just railroading everyone through everything.
Speaker 3: To interrupt you for a second. For those listening, it
looks like some Gothic Horror is gifting one month membership
to somebody in the chat. You have sixty seconds to
type exclamation point enter to join that say, I knew
you could give away MBERS membership. I didn't know you
could do memberships. So that's really fucking cool, So thank you,
thank you Gothic.
Speaker 4: Oh nice, that's not that ready to roll up here? Yeah,
ready to rolls nice?
Speaker 5: Nice.
Speaker 3: Someone will be able to wonder if we can extend
that time sixty seconds.
Speaker 2: Also, I don't want to interrupt. It is also doing
a giveaway for my only fans. So if anybody wants
a part of that, that's just your myth Enter in
chat and that should work.
Speaker 4: That was a clear joke. That was a It was
a joke.
Speaker 1: Hang on that just in case I want.
Speaker 3: To for the first time in the chat in his.
Speaker 4: Surprise myth Wow, what was it?
Speaker 2: S myth Enter, I don't know you, you don't who
started it?
Speaker 5: Is myth Enter or is just.
Speaker 1: My People listening to the podcast in two weeks are
really enjoying this part Listening zero zero.
Speaker 3: Been ridiculous.
Speaker 1: I love it. I love it. Yeah. No, nobody knew
what the finale, that it was going to be the finale.
I actually really didn't expect it to be the finale either.
I thought it might be the penultimate episode. And there
also very much could have had an entire other arc,
like a short maybe short dungeon, a bit like the
Sith dungeon that you went into. There was another one
available on Almus, which was the planet that you thought
was Caluthin the whole time trying not to cry.
Speaker 3: Guys.
Speaker 1: Yeah, and it was really funny to me to watch.
We could have gone on for another guys, just straight
up meta game through that, like they do you know why?
Though usually that would be a disgusting thing to say
to a role player, but Star Wars characters in the
fucking movies and shows know they're in Star Wars and
make those kinds of decisions anyway, So it was kind
of hilarious that you guys were like, let's not kill him,
and you know, like the NPCs are like, wait, why,
We don't know why, but we should probably keep him
in life for like three or for more episodes. What
does that mean?
Speaker 4: Yeah? I think I think we might have suspected it
was the last episode. I know I did. I suspected
it was possible.
Speaker 3: That's trauma, Orkish, that's you just lean for to end.
Speaker 4: All right, Well, I don't think you're right, just because
I also suspect that you will all end your friendships
with me every single day. That doesn't mean that you're right.
Speaker 1: That you're right. Actually, that is going to be part
of the giveaway. Exclamation point and orkish.
Speaker 4: Like we've always wandered.
Speaker 3: No, no, no, no, that's.
Speaker 2: The giveaway, unlucky viewer.
Speaker 1: So yeah, nobody knew. I think there were varying levels
of sus sus I had mentioned a couple of times
that we were sort of entering into the endgame arc stuff,
but I think a lot of the time these four
were like suppressing that and repress.
Speaker 2: You gave us, You gave us a warning that was
maybe the last haha. And I was like, what what
do you mean? Because definitely not because I'm loving this.
I was like, no, that's that's.
Speaker 1: Not It crept up on me. And also some some
parts of me made some like executive decisions in the
middle of that fight, because I just it was such
a good ending. It was really poetic and it made sense,
and I was like, I don't know if I can
recapture this same kind of energy in two or three weeks,
like another big ending sort of what it felt.
Speaker 2: Like though it did feel like the pen ultimate, not
necessarily the finale, but yeah, because it was the energy.
Speaker 1: And being like this is it was that thing of
it being in in in superposition that you have as
a GM where anything can always be the end.
Speaker 3: Yeah. And the moment when you went to push him
through the doorway, I was like, oh, okay, this is
this is how we did. My GM brain was like,
all right, we shove him from the doorway closed the door,
we leave, and then he gets the holocron powers the
fuck up and then we've got another fight with him later, sosh.
Speaker 2: Him through the door. Yeah that's what I thought to screen.
Speaker 3: Yeah yeah, and then we try to chase him to.
Speaker 4: Wear almost too. It was like, and you had really
good dice for your role and I had really bad dice.
Somehow I succeeded and you did. It just wasn't meant
to be, man, Yeah, and you hit that one hundred,
Like it's just you noted. I think you noticed more
and more often when you're a creator that like, when
it feels right, you just gotta you got to pull
the trigger because sometimes you want to save things. This
makes sense in role play and in as a creator
you're like, oh no, I want to save this, this precious,
this little bit of information or this part of the story.
But like you learn as you get older and you
do it more that like you just got to do
it when it feels right. And I think the ending
was was right. That was the right time, even though
I'm incredibly.
Speaker 2: Staff sucked me up later in the evening over.
Speaker 5: Dude.
Speaker 4: During the during dude, everyone go watch the fucking roundtable
recording and screenshot every motherfucker's face because they're all associated.
Speaker 3: Every single one is like yeah, in my head, like
everybody's just staring off into space in Trauma Golden Retreat.
Speaker 1: I think I wasn't as sad because you were, but
the rest, But I also wasn't expecting it to be
the end I really did. It was like in the
back of my head that maybe it was possible if
you fully like killed him or he could have killed you,
I would have It wasn't my preferred ending, but I
would have accepted an ending where you all died as well,
because I think it would have been quite fitting. And
it also just but also not really no, but also
a lot of the stuff I did wasn't very Star Wars.
Speaker 3: Yeah, everything you did was Star Wars.
Speaker 1: It was extremely Star Warn't, Yes, but it was there
was a lot of stuff in there. It was like
there was swearing and then there was like there's one swear.
Speaker 5: Right now, but that makes them all canonical.
Speaker 3: But also I like we've had we had like a
child translator on the whole time we were watching everything
before and or like they were always swearing. We just
it was filtered.
Speaker 1: Yeah, yeah, I didn't care. I want it to be
a bit more adult. I quite like the end or thing.
They just start with him just killing someone and you're like, okay,
that's the tone. I get it. But a lot of
Star Wars fans don't like that. That's one of the
things they dislike about and or a rogue ones. It
just starts with like a death and it's kind of
dark and not kind of silly. I don't mind it.
I quite like it. I think any I accept any
and all Star Wars stuff, and then I'll watch it
and figure out if I liked it afterwards, and it's
rarely because it's not doing Star Wars things, you know.
The only other thing I was thinking is that this,
for me was one of those things where I really
consigned myself to end it when it was done. I
was like, I just want to start this thing, tell
a story, and finish it. If it takes three months,
that's how long it is. If it takes six that's
how long it is. If it takes two years, that's
how long it is.
Speaker 2: I had no goddamn it, you're finishing a story.
Speaker 1: I had no time limit in my head. I really
wanted to just tell the story and be done with it.
I didn't want. Sometimes when you're GMing, you feel a
pressure to continue because the players are really enjoying it,
even though you kind of have done everything that you
want to do with it, and you go, okay, well
I'll carry it on to And sometimes that can lead
to good stuff, and sometimes it can lead to besd stuff.
Sometimes it's just, you know, it's all sorts of different things.
With this, I knew that I really wanted to just
tell the story and get out. One of the other
things is that mechanically it was getting almost impossible to
put anything in front of you that was actually a
like any sort of threat. And it's like a star destroyer, right,
and then that was the only other way, Like to
have a big maybe star destroyer, like you guys take
out a frigger or an imperial destroyer or something would
have been probably the next thing I was going to
add in if you had killed.
Speaker 2: Women and then probably not watch you know, but it's.
Speaker 1: Very mechanically, yeah, And it was like a lot of
combat and they you guys are straight up broken as hell,
like you're so strong. Nothing is providing any sort of
threat on that level. Mechanical level, so it's just like,
I mean, what am I going to do, you know,
like as a GM at this point, from the mechanical
side of things, which and I like to blend everything.
So I was like, ah, I've sort of told the
story I wanted to tell, which wasn't a huge deal
for me in this some other shows it feels more
like I want to tell a specific thing and get
through something. But I kind of ran you through all
of the scenes, the Star Wars scenes. I ran you
through all of the scenarios, and you had had a
pretty good character arc. I do think we could have
had another segment where you guys really either consigned yourself
to helping Dax or cutting him out, you know, and
going through that, because that's the story arc in of itself,
which is an interesting one and I think would be
interesting to potentially explore. But it would have been just
I would have had to find ways to put things
in front of you and make it feel like there
was stuff to do, and also it not be you
just constantly on the run from stuff, because that's kind
of all you can do with this kind of story.
And I was like, I think that they had a
pretty good story arc from start to finish. And there's
also enough here that if they beat the thing today,
we leave enough ambiguity, we know you guys enough. We've
left enough ambiguity in the story and with your characters
that we know you, we can imagine and we can
extrapolate that kind of ideas of where you guys might
have gone and what you might have done next. But
the GM side of things and the director side of
things for me, and the writing side for me was
just done. I was out of road. Yeah, and it
would have just really been just I might as well
have just left and just had you guys show up
for two three hours and role play. I'd just be like, oh,
you're onik and brings me into the next question from Gary.
It's a two part question, one for me, one for
the cast. The first part was who was the apprentice
that was rising?
Speaker 3: Don't answer?
Speaker 1: Oh no, okay, I wouldn't.
Speaker 3: I think that should be left open to the audience
to figure out unless you want us to answer who
we think it is. But you shouldn't give the real answer.
Speaker 4: That's my okay.
Speaker 3: I mean, sorry Gary, Gary, she hates me now, yeah, he.
Speaker 1: Absolutely, I just of the real answer, killing him for weeks.
Speaker 3: Okay, I'm sorry, please, yeah, go ahead and answer.
Speaker 1: Well, my answer is that I don't know either.
Speaker 4: I was actually going to say the same thing I
was going to say. I think that he left that
open and was hoping that something would happen that I.
Speaker 1: Knew that if I needed to that it could be
Siren in makes complete sense.
Speaker 3: Kind of what I was thinking.
Speaker 1: He you know, he is an apprentice, right, there are
there are three in my head. Okay, here are my
three head canons. One Siren, he he's he's kind of
a Vader apprentice and you know, or he's sort of
just the initial inquisitor, he's the proto inquisitor from the
Inquisitorius project. Two was Vader himself. This is set in
a period where Vader is the he is the apprentice,
he is rising to his like pinnacle of power as
Vader and on. It's just like, yeah, as much as
I knew that I wasn't really going to be able
to have Vader in it too much or anywhere near
as much as I wanted. Maybe the that was that's
it's set in that time period. And three was like,
if any of you went dark Side, could be Dax right,
you know. So, yeah, it was left open for a reason.
It could be hard, it could.
Speaker 2: Be no training, and it's now like training.
Speaker 1: Could it had been any of you and it was this.
The title was part of my initial writing of this,
which I wrote the first treatment of this in twenty seventeen,
I think so, and I called it Rise of the Apprentice,
and I really only called it Rise of the Apprentice
because it was annoying. When they released Rise of Skywalker,
I was like, Oh, fuck you guys. And then they
released Jedi Fallen Order, which was a very similar story,
and I was like, oh, fuck all of you guys.
If I could show you my shitty Google doc, and
I've showed it on.
Speaker 3: Stream all I got to see it.
Speaker 1: Yeah, I have the like you can go in and
do the file details and it says created on the
thirtieth of January twenty seventeen. Is when I first wrote
the initial ideas for this, and it was called Rise
of the Apprentice because I knew I wanted it to
be like in this period and that to be maybe
a bad guy and stuff like that. And I've spoken
before about my initial ideas for what I wanted to
do with a villain, So I don't I don't know
if anyone cares, I won't to talk about it. But
the next question, next part of the question was for
the cast, where do you think the group went after
the fight? Is the.
Speaker 3: I don't know answer.
Speaker 4: Maybe actually Bax knew someone that may have been on
CASHIK and we don't know what's going on anywhere.
Speaker 1: Yeah, right, so that could have been was an option
for you guys pretty early on as well.
Speaker 4: I think we would have we were all messed up.
I think we are close by uh to to somewhere
that had some that was maybe probably outer him, not
under the empire's you know, purview, that we could purchase
some repairs and medical treatment, so.
Speaker 2: Hard that Yeah, it's hard to say without role playing it,
because there was, like we did have that cool, happy ending,
but there was a lot of we were dealing with still,
and there was a lot of launch that needed to
sort of get aired out. So I don't really know.
I think, yeah, outer room seems like the possibility, but
there's also I think realistically, I think Rugo would probably
want to try to get to call a fan and
try to get to whatever this staff was and secure
it in any way possible, but I don't know. Yeah,
it's a it's a it's an interesting one. It takes
like I said, it's it would it would take a
scene for us to figure out which and which would
end up.
Speaker 3: There was a small moment during the finale when I
thought there was We were like sort of bodying the
bad guy, and I was like, oh, holy shit, and
my brain went, oh, this he's like doing this on
purpose so that we beat this guy and the show's
not over. And then we go to this place to
get the fucking thing and Vader's there and we all
die and that's it. We can't survive, right, And then
I was like and then he turned into like ghost
form and I was like, oh, oh, thank god.
Speaker 1: To Palpatine there rather than because there is some legend
stuff where gets hold of that stuff and just starts
wrecking parts of the universe within. And I was like, Oh,
I could just bring this into sort of some sort
of legends cand of and have you guys fight him.
But I knew that if you were encounter Vado or
Palpatine in this that they would absolutely wreck you.
Speaker 3: God would we would, we would die, We would have
you know.
Speaker 1: Scripted yeah, and then he gets there, like the of
me that wants this to fit in in legends, Cannon
would have absolutely killed you all to like slip slot
this into the puzzle piece area.
Speaker 3: But you're not that kind of gen who just takes
away that agency.
Speaker 1: So yeah, but it was it was on the cards.
Speaker 5: For me.
Speaker 1: It was a thing. It was a potential that I
was playing with as we were playing through.
Speaker 6: Yeah, I thought for sure it was going to be
Vader or just a whole bunch of clones that were
going to show up outside that door.
Speaker 2: Oh.
Speaker 3: I was convinced if if it was, I was convinced
it was Vader for like a hot minute. I was like,
he's he's actually doing it. He told us he wasn't
going to do it. I believed him, and he liked
me like he's liked me about everything else in this
fucking game. It's going to be Vader, and it wasn't.
And I'm so glad because we would have died. Man,
there's no way out of that.
Speaker 1: The actual on the cards. What a host of clients
was on the cards as well. You you've got retaliation
for the Order sixty six and the Diamond Squad, and
then the rest of the company that Diamond Squad were
a part of.
Speaker 4: Yeah, they found out going to come after you.
Speaker 1: Yeah, but again it's a lot of running and it's
a lot of like ultimate these endings were like very
negative and very yeah, very good. Guaranteed you would have
been slaughtered by some of these things, so you guys
kind of flying off into ambiguity. It works for my
brain too, and the way I liked it and stuff
i'd rather.
Speaker 3: That was perfect because the kid in me that has
always wanted to be a Jedi, and like in Star Wars,
that was very good, Like we got to play the
whole thing and then it didn't have a horrific ending,
but it is. It is still open if you want
to say. The headcanon is that they all flew off
to get the staff and then they get fucking wrecked
and are dead and that's that. Then you get to
say that and that's pretty cool. But I don't have
to role play through that part.
Speaker 1: Some people really really hate ambiguous, ambiguous endings, which we
have been told I've done ambiguous endings, You've done them,
and it is People will just send you shit like
this is the worst, and you're like, cool, great, it
feels amazing, But it's one of those things where sometimes
I'm just making stuff for me and little me who
is watching this as well, and so I tend to
lean into that if I can. I like it wrapped
up ending as well. It's just a little more difficult
to do, all right. Next question is from Daburu.
Speaker 5: Brad.
Speaker 1: How much were you able to plan in advance for
the campaign? You pretty much gave them full access to
the galaxy, so they could just go. They could go
just about anywhere. Did you plan out the gist of
the tasks slash jobs they could do so they could
be easily adaptable to the location, or did you just
really only plan out the Siren stuff and the rest
came when you knew where they were going? The latter more,
and this is the same approach that I usually do
in a lot of things that I run. I planned
the beginning and the end, and then the middle I
don't even think about. This was a bit different. I
didn't really plan the end. I knew what Siren's goal was,
and I wanted to see how I could make you
guys fit into that. I knew that this was going
to be Originally this was potentially going to be a
chase for lots of different holocrons and a race between
you and him that you were aware of. It's just
very hard to force players to do what you want.
At the beginning of a campaign Darkfire, I literally had
to chain you to a thing and be like, you
have to do this, and that's one of my favorite
ways to do it. But it doesn't it's not my
I'd prefer not to, but usually that's what it is.
And with this I really wanted you to just like
to have The first episode was planned tightly, like it
was down to like I planned everything down to you
flying away, and generally it went almost exactly how I
wanted it to go. And then I wanted you just
to fly into space, and I wanted space to be
just this giant.
Speaker 3: Fucking playground anywhere.
Speaker 1: The only place I didn't want you to go was Tattooine.
That's the only one I don't It's fair was at
this point I would want to actually but I and for.
Speaker 3: The record, he told us that, like when after the
end of that first episode, Brad, I think you were like,
you guys can go anywhere you want. Look at the map,
just anywhere. I will plan. I don't want you to
think that you have to go anywhere in particular, you know,
just anywhere. And I do feel like you said, I
would prefer not tattooing, because you know, it's kind of
I'm sick of it. But you can go there if
you want.
Speaker 1: Yeah, the only stipulation I had was that, like, if possible,
can you do the little RP moment of planning where
you're going to go the week before so that I
have a week to study. Because this isn't just me
making stuff up off the top of my head. You
guys wander into a random city in my home Brew saying,
look at all different in this I have to like
go and check and like I have to know and
I have to It's like studying. It's weird. Even when
you go to Tatoine.
Speaker 3: I just would have cried the entire time. Anyway.
Speaker 1: The funny thing is Taine is probably the only one
I wouldn't have had to study for.
Speaker 4: Yeah, And honestly, at this point, I think it would
have been relatively safe for us to go there, and
we would have been able to get work and be
able to buy. We would have thrived there.
Speaker 1: Actually, Yeah, I knew that I had a couple of
things that I that I wanted you to do my
campaign mape is this a choir ship acquiredroid, acquire lightsabers,
locate the Jedi Holocrons. The first one is the obi
Wan message, locate the Sith Holocrons, meet with Siren. Then
I was going to do a and this is a
fun Fantasy eight reference, but it just says President Dealing
style trap, which was essentially what happened at the end.
And in that that in Final Fantasy eight, you go
on to a train and you go to this whole
thing where you're planning to like capture this dude, and
a plot twist that it's not actually the dude and
it was like the body and then and then I
have uncovered Siren's plan somewhere in here to destroy his
home planet. I also have G four r y written
down because I wanted to put Gary in it as
a Gonk Droid originally, but I also wanted to I
wanted everyone to think it was going to be Gary
the Gonk Droid because I gave him ship on my stream,
but I thought it would be cool if he had
a bit more of a presence and it was very potential,
the potential of Gary being a kind of evil evil.
He kind of works for an evil guy. There are
some droids I think one of them is a what
are those communications droids called whatever? A protocol droid that
is evil. But this droid just works for Siren and
doesn't know necessarily, And and that was it. That was really
all I had planned. I knew that there were certain
things that you I would need you to do for
the story, the overarching story. You had to find the
Sith holocron and the star map and stuff. So I
was just kind of trying to trick you into two
going somewhere that would that would do that. So I
was just kind of employing some sly little devious.
Speaker 2: Season two is G four r wise Vengines Revenge.
Speaker 1: And that was it, man, I just I knew that
that that that was really all I wanted to do.
I had I had Syraen planned out because I'm a
big fan of knowing who my villain is and his monovations.
Speaker 2: Talking about syn like some cool the least Eggs.
Speaker 1: Yeah, I spoke about it a little bit. I did
speak about it in that in that green room as well.
I can give you some stuff on him, if you're interested.
He is based off of a trifecta of characters that
I have played over the last couple of years, starting
on spell Wind, which was the show on here run
by someone who was the guy that around.
Speaker 4: That was his name, I don't know, but he had
terrible hair.
Speaker 1: It was like the worst hair and it was you know,
it was it was crazy. Whatever that guy's name was.
Speaker 3: Athematic, I don't know, No, I think he.
Speaker 1: Changed it to something else. I played a character on
that called typer Veredis. It was a rogue. It was
a D in D game, and he came from a
really weird masculine energy saying where a bunch of like
geezes and blokes who are very tough and like masking
their emotions bring him up as a weapon and he
becomes a very good fighter. And then over the course
of spell Wind, he learned how to feel and to
accept and to change and wanted to change and falls
in love and goes through his whole journey and goes
you know, it's a character that I absolutely loved playing.
Then I had to. Then I didn't have to, but
I made a villain on the Wild RP roleplay server,
which is a Red Dead role play server called Rufus.
Who was I just went, oh, I need to pull
role play from somewhere because it's really scary on a
roll play server because as soon as you log in,
someone's like, hi, how are you, and you're like, I
don't like character, I don't know my name. So I
was like, oh, I'll just basically on Tie, because I've
been playing Tie for about six months in Spelwyn now
or something like that. I'll just run this character that's
an evil version of Tithe there who's just a lot
more evil. And again, both of these characters had a
lot of stuff that in my head was like different
ways of coping with trauma. The way that Tie coped
with trauma and the way that Rufus coped with trauma
were a little different, but ultimately they were very similar.
Speaker 3: Trauma was sort of opposite, right, right, you had a
beast drama, but you had Frost and Fire going a
little bit.
Speaker 1: Ty was dealing with trauma through trying to help and
trying to become a revolutionary and and you know, he
wanted to just follow Sha Garara to the you know
fires of ever Vail and burn down the system and
rebuild Rufus. I looked into potentials schitzo effective disorders that
can come from trauma and looked really into that, was
super interested in that, and I had him have almost
like a dark passenger called orphan and it was a
thing where he his whole family. He'd lost his entire
family and a fire, just like Tie did, but he
manifested this thing that made sure that he would never
be alone ever again. And he also just kind of
does what he wants. But he was also a psychopath.
I think he was, you know, probably I like to
look into these things and research to them, but not
diagnose my characters, you know, just kind of going well,
maybe this is what's going on. And the way that
he yeah copes with stuff is like that. So then
I just went all right, well, one of the things
that we didn't really get to see with Rufus was
him reach his potential as a character. And so I
went all right, well, let me see how I can
do this again. And I started looking into how I
could run how would the force work with schizo effective disorder,
but more leaning towards multiple personality disorder, which a lot
of people used to mis clarify a schizophrenia, and I
was like, it would be kind of interesting to have
a character who has multiple personalities, but one fully has
access to the Light Side and one fully has access
to the Dark Side. And my head was bouncing back
and forth as well, it's a cool idea, but it's
kind of tropy. Maybe it's offensive, can't tell. And I
was like going all over the place with this thing,
because I was like, it's kind of interesting the idea
that you could have his character this true flip of personalities,
but they have access to magic, Like the Force is
this actual magical thing that is around everyone. Wouldn't it
be interesting if the villain was going to be one
of the NPC's that are recurring in PC for you,
who was a Light Side Jedi that you met, and
you guys meet this one character called Sy who is
like helping you. Oh my god, thank you so much. Greg.
Speaker 5: I'm sorry I pressed the wrong button.
Speaker 1: That's okay, I appreciate it. I get it. And so
it would be really interesting if you had an NPC
who was a good guy who was your mentor. Well,
didn't need it, because then Greg rolled up his character,
so I kind of changed it a little bit around
that time, because I was like, well, you're already probably
going to potentially have an older mentor character in Greg character,
and I don't need to have this other one. And
also I just wasn't sure about doing the whole thing.
I didn't think I'd be able to pull it off.
I wasn't sure if I wanted to do something that
was a little too kind of on the nose a
little trophy with that. So instead I just went with,
all right, he doesn't have morpile person they disorder. He's
not Schitzo effective.
Speaker 5: Or anything thing is.
Speaker 1: But he's just emo. He's just He's just He's angry,
is what he is.
Speaker 3: That's a full switch.
Speaker 1: He's an angry teenager. And I was like, I don't
know how to role play that. I don't know how
that feels. Yeah, So I just kind of went imagine
if you had somebody who was bullied or abused or
something and they go through they go through that that moment,
and I've been through this. All of my characters are
based on something, but you go for a moment or
I went through a time in my life where I
just wanted to lash out at the world. It wasn't
like I really did. Maybe I punched a wall, maybe
a Kyle memed and drank a monster and ran out
of the house. But imagine if I did have access
to evil magic only would not only makes not only
is it evil you have access to, but also tempts
you like a drug to use it and it makes
you stronger and stuff. So I was like, well, okay,
what's the first thing that I would have done had
I been bullied? And I and I was now not
just kind of potentially wanting to lash out in a childish,
emotion based way with very little like wisdom or experience
in life. But if I, if I had access to magic,
I destroy the planet. And I was like, okay, that's
his thing. So the the back the interesting backstory for
him is I partially based him also on Cyrano de Bergerac,
which is a character that is his flaw in this
in this Renaissance like classical writing, is his self consciousness
and insecurity about his nose. He has a big nose
in this play or right, yeah, so Siren doesn't have
a nose. I gave him a thing where he doesn't
have the cartilage in his nose and in the top
parts of his eye socket, and so everyone would bully
him for it. And he's from Pago Dan. Pago Dan,
which is the place we see in the Mandalorian with
all the ice creatures underneath it in that first episode
of The Mandalorian. And I was like, man, imagine being
an orphan who gets bullied for these physical differences, and
you're on this cold, harsh, unforgiving world. There's just no
coming back from it, you know, without like a guide,
without a mentor, without the mentors that our Yeah, but
therapy in this is meditation. Guides are your masters, you know,
the light side of the force can even guide you
and help you in this. I was very interested in
that opposite, and I started to see this thing form
where I was like, okay, well, the opposite of my
characters are four Padawans who have actually been trained, or
five really who have been trained. They had masters who
cared for them and taught them their own wisdom, taught
them their experiences, explained how to meditate, how to control
their impulses and their feelings and understand them and process
them and control their potential dark side leanings and stuff.
And then you have this character that doesn't and that's it,
and that you're a group. He's on his own dark
and I was very interested in exploring that, and that
is pretty much where he came from. I also wrote,
and here's a little tidbit. In the final year of
the Clone Wars, a young Anakin Skywalker stumbled upon Siren
on the lower levels of Coruscant. He sends the boy's
strength with the Force dark energy that surrounded him. After
a brief chase, Siren was able to outrun the Jedi
with a street cunning that barely bested Skywalker. Later, shortly
after the Great Jedi Purge, Vader would stumble upon Siren again,
this time when Siren gave chase because Anakin has changed
to Vader, Vader quickly caught with him and, using the
Force crushed siren shinbone before killing him. Because Anakin would
have let him go, wouldn't have pushed, but Vader wouldn't
allow such a thing. Before killing him, Siren, in a
moment of desperation, was able to mimic Vader's ability to
force crush, very lightly wounding Vader's own shin Vader, finding
this force mimicry interesting, took the boy in for secret
training and then potentially there's your catalyst for the thing,
but it also ties him in, gave him access to
the empire, and was allowing.
Speaker 2: Me to thank you. That's sweet.
Speaker 1: So that was really the entire That's a big It
was a long time to speak. I wasn't really planning
on going into so much depth about that, but I
really think about these villains. I really like to have
these villains be makes sense. And also it was just
a nice opposite for your characters, which I think is
important as a theme in Star Wars to have these
light side dark side opposites and things like that. And
also a trifecta of characters that I've enjoyed playing over
the last few years who are all, you know, weird
mirrors of the same character. And remember that movie Sliding
Doors where Gwyneth Paltrow gets on a train and the
guy running to the train just misses it, and then
the movie splits and it shows you if he had
just made it onto the train, and you get both
perspectives of the alternate timeline, and they fall in love.
It's a romance, but they fall in love and they
know each other, and they don't get to meet in
the other timeline, and like, I've always been obsessed with
that kind of thing, Like, there are very small differences,
very slight changes in life that can really make huge impacts.
And one of them could be having a mentor or
a guide or not. One of them could be that
you have a biological difference that would allow for something
like a schizo effective moment to sprout. And one of
them it could just be that you fall in love
or something. You know, it could be all these different things,
and they've that was always interested me. So it's been
kind of fun for me to play these three different
versions of this this same kind of character. All right,
that was the whole thing. But basically, to answer your question,
de Bureau, I didn't plan really any of it beyond
the first episode, which is very strange for me to do,
and I did a lot of it was like studying.
This felt like studying and directing rather than like homebrew
character driven, but also me just making a bunch of
shit up on the fly D and D.
Speaker 2: Game homebrew, but you had to make it fit into
a certain criterion lore, which is super cool challenging. Well,
did agree with it.
Speaker 1: It was awesome, Yeah, Stooge says, what planet or place
during the show did the players want to visit most
and for Brad to bring to life as the GM.
I wasn't really bothered about any planet that you guys
went to, if I'm honest, There's nowhere that I wanted
to GM specifically. I just knew I didn't want to
do tattooing colds I think is Kashik.
Speaker 3: Yeah easy, Yeah, yep.
Speaker 4: He Also Kashik was up there for me too, just
because I, you know, had a little backstory there and also.
Speaker 5: Bookies I had zero backstory.
Speaker 4: But but honestly, tattooing would have been cool.
Speaker 2: Yeah, it would have been cool, like going through moss
eily before it becomes historic, you know.
Speaker 4: Just mm hm, Well, I know the most about that planet,
like I've that's the one I know. I mean, that's
one most people know the most about that. Yeah, I
know a lot about that planet through video games and
you know, media and stuff.
Speaker 2: Every single It would have been pretty cool too.
Speaker 6: And we almost went there a couple of times, I
feel like, and then we're just like, go literally anywhere else.
Speaker 2: Let's go run into Wild Rancours where my character was from.
Speaker 1: Can I guess Greg's yes, No, that's a good one.
Speaker 2: Though.
Speaker 4: I really wanted to go to you.
Speaker 6: I know, yeah, I just want to go there because
like I don't want to spoil anything, but like I
know what happens during bad Batch and with that, I
don't know where we fall in the main canon timeline,
but like, you know, I thought that would have been
like kind of cool.
Speaker 5: Yeah, yeah, so.
Speaker 4: That or I mean when I wanted to run into
bad Batch and join their I've watched so much, so
much Canaan Chairs.
Speaker 6: One of the things I was considering before hop was
being a clone, but I was like, I can't do
that voice consistent consistently without the filter, so I was like,
I'm not even gonna try, But like that was something I.
Speaker 5: Really wanted to play with.
Speaker 6: It was, yeah, but it was Camino Ilum but which
we went to anyways, but I really wanted to go there,
and that was like.
Speaker 5: Probably one of my favorite episodes. So it was.
Speaker 4: Cool for sure.
Speaker 1: From someone called Myrgoles to the cast, I'm sure you
all had an intention or a goal, a theme you
wanted to hit on with your character. Did you was
it different than you thought it would be, and did
you end up learning something unexpected as a result doing
that again, writing.
Speaker 5: That's a lot.
Speaker 7: I heard myles and then your thank you yes please, Brad,
I do well, so glad the rest of you processed
that and kept it and retained it.
Speaker 1: Uh, okay, because you heard the question, you can go
first if.
Speaker 4: You if you have an answer, sure, yeah, I.
Speaker 1: What was it again? Did you want to be Anakin?
Was your singular motivation being Anakin Skywalker? No?
Speaker 4: I I. When I was creating my character, I wanted
to be a little well, I mean, he's a teenager, right,
and teenagers feel things really fucking hard, like they feel things,
you know, so.
Speaker 1: Exact thing when I made the villain, who was a yeah.
Speaker 4: Yeah, and like his life was torn apart, and his
life wasn't great either, Like his formative years was during
a war sixteen to nineteen. He was out being a
little spy for the for the Republic and like seeing
some stuff, killed some people, terrible traumatic events. So he
was emotionally stunted and very vulnerable to the dark side.
And I knew that that was going to be a
possibility when I and I just sort of his motivations
were essentially he was tired of running. He was tired
of feeling unsafe, and he sort of realized that, hey,
like power is safety, and you know, how can I
get more power? He's he was a he's a He
learned to be very cautious through the war, which is
a weird balance to to kind of figure out, like
this very cautious character that also so desperately wants safety
through power. So like, sometimes that's why sometimes you guys
are like, what is happening? Because sometimes he would make
these very reckless choices because he felt like the option
to gain some power or notedge same thing would make
him safer. And I think that I I think I
executed it pretty well.
Speaker 1: When they came across.
Speaker 4: He definitely could have gone Derek excited. I didn't. I
rolled like a so.
Speaker 2: Well already to.
Speaker 1: Close the The interesting thing I think is that the
morality mechanic was something that I realized during character creation,
when I was prepping the game and trying to, like
cramm in how to learn this new system. I'm not
great at learning a new system just reading the book
and learning it. I have to kind of play a
little bit. And I'd played this years ago, a couple
of sessions of it, but it was all gone. By
the time we did this, I hadn't looked into much
of the character creation stuff until we started character creation,
and you guys were like, what does this mean? And
I was like, Oh, all I did was learn the
dice and the and the mechanics game. I completely forgot
that how to learn how to make a character. So
I was learning with you guys that same night kind
of how to do it all. And while we were
looking through the morality element, I realized that there's a
mechanical bar between zero and one hundred that goes up
and down based on the conflicts that any four sensitive
characters have in the system that you roll during a
postgame session, which was the conflict thing that we mentioned constantly.
You can see some of it in those green room
episodes because we go through that and I really wanted
to lean on it. I made it a little less mechanical,
but did make sure that it was a thing that
was affecting you, because it was actually kind of fun
as a GM to be like, oh, I can have
this kind of annoying. Normally, I don't ever impede on
agency of characters. If I can, I very rarely go
you're feeling like this, you look like this, this is
what you're doing, unless you're being like controlled or something
like that. I do my best not to influence that
in any way. But in this there is an actual
omnipresent force, a thing that is affecting you and can
affect your judgment and your feelings and how you react
to stuff. So it's kind of nice to have a
mechanical thing and be like, well, this is the number
that is influencing your role play. Do whatever you want
to do with that, but there is a number here
that is legitimately forcing you to react in certain ways.
And there were times where I think maybe your character.
I was like, man, she's pulling all these conflicts and
she's doing all this like potentially questionable stuff. It's all philosophy,
so it's never a dead wrong or right, and morals
is a whole thing. I don't even believe in good
and evil in real life, but it's in this, so
we had to bring it into this. But your character
kept going light side, So you were doing all these
conflict things. We're having all of these.
Speaker 3: You had to tell me at the end of one
because I was like, I don't know how to do roleplay.
This because like all these weird things I'm doing and
then what I'm light side, And I think you were like, well,
it's not about you know, the act of you doing
the thing. It's about whether or not when you process
it you're processing it in a healthy light side way
or you're processing it in a dark side way.
Speaker 1: That's how That's how I would see it. Quite often,
was like, Okay, well, you can do these questionable things.
You can have these moments where you question what you
did and whether it was morally correct or morally wrong.
But ultimately, the thing that affects you or how this thing,
if you roll a light side thing, is that you
probably accept that the way you did it was how
you did it. You're okay with it and the reason,
and you've processed it, and you've processed it in a
healthy way, so it's all good. You know. It doesn't
mean that you can't feel continual conflict from it, but
it isn't holding you back. It isn't becoming this trauma.
It isn't pinning you down and giving you guilt and
grief to constantly influence your thing. And yeah, I think
a lot of the it was interesting to watch you
go fall like Paragon by the end, which I don't
think you had intended. And Rugo was one that I
did see as very power gone e. He was kind
of a classic paladin with that classic temple guard training.
So you going light side would have fit. If I
wrote this as a book, That's how I would have
written Rugo, you know, And Dak Sai's how I would
have written him. Hot would have probably sat dead middle.
And I don't know how I would have written you
as a character. But if I had been given the
amount of conflict that you had done, I probably wouldn't
have written her this way. I would have been like, oh,
she would have been going crazy the guilt. She'd have
writed it, but actually having her go light side, and
then just what was interesting for me was you having
to confidently carry on. You gave yourself an excuse that
I don't think you were do in real life to go,
you know what, These were my decisions. So I'm confident
and I'm standing by them, and this is the reason
and I know that I've done okay because Magic said so.
Speaker 3: Yeah.
Speaker 1: It was just this thing where you get like a
thing no matter what Jesus, which is a dangerous there's
a line to cross maybe, but it is a bit
like that where you have a confirmation from this omnipresent
thing that is a morality bar barometer.
Speaker 3: Mm hmm. I think my my original intention for her though, well,
because I also did the thing where I and I
think Orchestra did this too, where he played a version
of another character that he had explored before that wanted
to explore again. And I did that where I was
playing a character that I played in the first game
I ever played with Brad, which is writt But I
wanted to play like what would it be like if
she had been kind of in a maybe a healthier environment,
you know, taught the good things right and and but
still had that really hard line of pragmatism, but like
a hippie, So like a hippie version of Wrin is
what I wanted. And then episode one happened.
Speaker 1: Being a Jedi, Yeah weird. Yeah, it's a cult. It's
kind of a they have a kind of god. I
guess that is real, you know.
Speaker 3: Yeah, But like I then episode one happened, right, and
it's like, oh, there's no really room for hippiness right now,
We're all in survival mode and very sad and all
this kind of stuff, so there was mostly just room
for the pragmatism. But I do remember saying, like I
was playing through a Metal Gear and there was a
scene in Metal Gear where and no spoilers, but like,
you're in the trolley problem situation, right, And I didn't
really know who I wanted to play or how I
wanted to twist rin until this scene happened in the
game and I went, that's my Jedi. I want to
play the Jedi where it's like you've got the hostage,
you've got the person, and you've got twelve people in
the back, and they just shoot the hostage in the
person and it's over, like cause twelve people outweigh this
one person. And I told Brad that, and the motherfucker
gave me the trolley problem in the goddamn game. But
at the very end, like, uh so, that was the
one thing I really wanted to do with Nuata was
to be able to do what I can't do. I
would never be able to do that. I would loose sleep.
I would just like, yeah, so I did want to
That was my goal with her, was to play this
character who could just make those hard decisions very quickly
and then be able to sleep at night. So yeah,
that was the answer to question.
Speaker 1: Greg got a nonsense to Muggles.
Speaker 6: I think Hop kind of played out how I expected
him to. Uh, there was one big difference. And there's
this idea that I'm obsessed with with the force, where
it just keeps on trying to balance everything. It's not
good or bad, it's just keeping things as it's trying
to at a steady zero and if it bumps up one,
it brings it down back to zero. And I wanted
Hop to know that, but for the wrong reasons, Like
he suspects it. It like almost like a conspiracy theorist,
and he refuses to use the force, and some of
that kind of like played out through the Campaig where
he's like, I'm not using the force, like they're gonna
be able to find us, and then he learns that
he actually kind of has to. So what turned into
or what was an individual who was overly cautious to
the point of paranoia and super secretive ended up kind
of evolving into him cutting out a part of himself
which was the Force for a decade maybe more. I
don't remember the exact timeline. I have one I still
remembered off the top of my head, and he went
through his adult life or most of his adult life,
just being half a person essentially, and how that stunted
him as an individual. And you see that in his failures,
and you see that, like he was the one who
fell the most in the whole campaign, and it's him
relearning how to be a whole so with the help
of teenagers essentially.
Speaker 1: Yeah, and that kind of reflection on your upbringing.
Speaker 3: And I was terrified to play a teenager, big sink.
I was like, please don't make us play teenagers, please,
please please, And we're playing teenagers and.
Speaker 1: All hard ones, like it's even you guys know.
Speaker 3: I just well, I didn't want to be. It was
just me putting my feet in and like, please don't
drag me back.
Speaker 1: The same thing. I was coming up with a villain
and I was like, oh, he needs to be the
same age as them. It'd be weird if you kind
of yeah, I guess it doesn't have to be. You know,
you can, you can, you can have an older villain,
but I kind of wanted one that was younger. And
but actually for me, it was easier. I had the
opposite reaction, like if he was a kid, Oh, if
he was a kid, he would He's not thinking about anything. Yeah,
he's just giving into his fury, hatred, and anger. That's
perfect Star Wars, I know, only big.
Speaker 5: School.
Speaker 6: Also, not using the Force would have been super difficult,
and we already had a difficult member.
Speaker 5: On the team, so I decided it's true.
Speaker 1: Yeah, it was, well, go, what do you have an answer?
As well?
Speaker 3: Just fire the gun Rugo.
Speaker 2: Just my original thoughts for Rugo when I built the
character was I wanted to make a gray Jedi and
I was like, I want him and I even said this,
I want I want him to be Qui Gon's like favorite,
like the the student Qui Gon wishes he had. And
then I started to make the character and I started
to see. I was like, you know, I'm actually be cunning,
and I saw a strain, and I started to see
some strain like regrowth potential with the engine of his
EBB and flow, and I was like, actually, this is
kind of cool. So I started to do that, and
I was like, how do I make this person who's
already connected with the force passively a part of this
as a grade Jedi, and that was hard to like
keep that. But after episode one and I started to
shoot up the morale scale, I was like, I think
this makes the most sense. I mean, my character was
trained as a temple guard. He was cloistered. He didn't
have the experiences that Nuata and Dax had, and the
same with also Jace. Where these characters went out. There
was even a part in our character creation where you
can spend some of your experience to boost your.
Speaker 1: Stats, to boost your like if.
Speaker 2: You're if you was D and D, it's your attributes,
your strength and blah blah blah. We have those too,
but in your character creation, you you can spend your
experience or you're starting xp to do that I didn't do.
Speaker 3: Did you use that you? Did you use those to
inform your role play? That's such an interesting question because
I sometimes do that with D and D. But there
are some stats where you're just like, okay, I mean, like,
obviously dexterity is an easy one to interpret, but the
intelligence is always a fun one to play with because
like you have a low intelligence intelligence or is it
like or.
Speaker 2: Something across the board with everything, so like he could
do it, he didn't have any of the confidence to
do any of it besides what he was trained in.
So like these wacky cool tricks of him being the
EBB and Flow or him having his battlestance and stuff,
he just came out of training. He's never left maybe
Cortissantra wherever this uh, this temple training was he was
his idea. And we said an RP that his idea,
his his ideal world, would to be guard the archives.
He wanted to be one of those boring but to
him it was that was his yeah, And so having
to travel and having to do all this was super
new and really uncomfortable for him. And I wanted this
to be my Paladin character. I feel like we've all
had our Paladin character, right, And I was like, you
know what, why would be cool if this was my
Paladin character. I don't have to play D and D
to make my Paladin character. So I thought that, Like,
as soon as I started to go up on the
thank you as soon as I started to go up
on the morale scale, that's when I was like, actually,
I think this could be really dope, because I think
in that same it was like episode one or two
where we started to see Dax take a down turn
and then I started to get upward turn and I
was like, you know what, this would be sweet because
now there's three of us jedis that is if this
sort of split happened. And then a new water stayed
in that gray area and I was like, this could
be kind of cool to have these this trifecta of
all over the place. And then of course when Hop
showed up, it's like, now you got to deal with this,
Like that's why the bickering happened. We had three points
of the force, always sort of being like, hey, we
should do this, well, we should really do this, and
then it was like, guys, I remember our training and it.
Speaker 4: Was Hop's fault that we were back.
Speaker 2: Yeah, that's exactly what I was saying. And it's actually.
Speaker 6: Like five episodes ago. It's like we were like, we're
not going to bicker, and then I opened my mouth
and Hop is just like hey.
Speaker 2: God, but I yeah, I just playing and switched. I
switched early on into this light side paragon things. I
think it was like, you can you can gain more
bullshit if you get above eighty or whatever, and I
was like, oh shit, that sounds cool, and it just
made sense. So I was like, you know what, let's
do Paladin, and let's do Space Paladin. It's not I
don't think Ruga would have been the Jedi I always
wanted to play because mine would have been a Wookie Jedi.
But I was really happy with with what happened. I
liked what happened on the character sheet. I liked his stance.
I liked what happened, and there was more stuff that
could like Ruga more. I don't want to answer more
questions if they're in the chat, but I was gonna
go gray, and then I swapped to go light, and
I'm happy I did. It was really cool. It was
really cool to sort of be that stick in the mud,
but it was it's also it's being a stick in
the mud when it comes to rping like this can
be seen negative because like, you don't know how any
fun you know't blah blah blah, let's go kill the goblins. No,
we have to be nice, or like those sort of things.
But it was a lot of fun to try to
stay true and to try to let things happen because
he was like a lot of his emotions and morals
were walked on when it comes to like the last
moments before the fight. There was a lot of those
like moments where he is just like he knows he
should probably just sip, sit back because he knows his
view is not as realistic as everybody else's. And I
really enjoyed that. Like there are times where he just
shut his mouth because he knows he just came out
of training and his stuff could be all of his
training could be exaggerated, like his view of the force
could be exaggerated, compared to the people like Dax who
have been out into the field. Yeah, so it's a
lot of time where he's like, okay, maybe I'm just thinking.
Speaker 1: It also gives a bit much a lot of depth
and dimension to role play when you do where like
when Hop shot the droid h Everyone's like, oh, he's
so mean, but it creates such an interesting moment for
everyone to role play around. I've never really been too
bothered about having a group that are all different types.
A lot of people get stuck on the paladin has
to get stuck on their oaths in D and D
and stuff like that. But I think if you're as
long as you're with a bunch of good role players,
which you all were. It isn't an issue. It doesn't matter.
I think all of you would have happily died to
a really basic encounter with like a flea, but because
of some role playing tonal conflict that caused, you know,
something to happen that minute that whatever. Yeah, yeah, I
think Rugo makes a lot of sense. It was a
good Paladin character, and yeah. That one of the reasons
that Rugo is one of the first is like the
myth or Cord is the first name on the call
sheets and stuff here is because I knew, like I
was like, well, he's probably going to be like the
moral good guy here, so it makes sense to have
him be the first name we know Jedi, right, Yeah,
you're in You're in character order. And obviously Greg has
to be a quiet last because he was a secret,
a dirty little secret that was really hard to amazing.
Speaker 3: Yeah, so good.
Speaker 2: The amount of days we went through and the frustration
through d MS of our schedules not lining up because of.
Speaker 1: Yes, because of this, and then every time the schedule
change would happen, I'd have to message and be like,
so this is what's going on? Is what really and
then come back into a DM with you guys and
just lie, just bold faces. It's because of this thing.
It was just so annoying. But I was like, I
hate lying to them, but I know that it's great,
all right. Next question is from last Socratic Brad, would
you ever run Genesis again? Which is what this is called.
It's also called the Fantasy Flight Star Wars game. Star
Wars were playing game even offline. Definitely. I think we
all came to really enjoy the system. It's one of
those systems that for me at first, I mean I
used to bitch about it. I was like, man, the
only reason I haven't run at Star Wars thing is
because I just can't figure out what all these hieroglyphics mean,
like the dice, what they are, which one does which?
And it's not as simple as just like I rolled
an eight. You know, you know the number and you
know what that means to get eight out of twenty.
This system has a bunch of different symbols that represent stuff.
But again, with that dimension, there's ways that you can
fail successfully, you can hyper succeed, and it isn't quite
the same as a like a natural twenty in D
and D, which is just like you have succeeded well,
you can. There's just loads of different ways that you
can interpret the dice, and it leads to very interesting
ways to for what is quite a mechanical system. It
gives you a lot of options to not be It
gives you a lot of options around the mechanical set
of answers.
Speaker 3: It was the most fun crunch I've ever played.
Speaker 1: Yeah, yeah, but it is quite hard to learn. Upfront.
I think all of us were like quite frustrated figure
it out well. Also, it's like, with about a month
or three weeks or so before this first episode.
Speaker 2: He picked it up immediately.
Speaker 3: Orkish was pretty good about picking it up. But I
think even over his character for the first.
Speaker 4: Character creation was exceptionally complicated. Yeah, because you don't know,
you don't know the system. You don't understand what any
of the terminology is.
Speaker 3: And you're like.
Speaker 4: And it's like, you get to do this, you get
to you know, force die, and I'm like, I don't
even know what that simile means. So yeah, there's a
lot of confusion when but once we've got rolling and
started playing, and yeah, I love the system. I love it,
love it, but I love it, love it very much.
It's very cool.
Speaker 1: Having played it to this point, I think all of
us understand it well enough. I definitely do to the
point where I would love to run another game of
this again. The thing that gets hard in my brain,
the thing, the thing that gets me messy about a
season two. If I ever did a quote unquote season two,
it wouldn't be these characters. It wouldn't be a story.
It would be I would do.
Speaker 3: Run characters, not players, So I mean it's different.
Speaker 1: It would not be this story. It wouldn't be a
continuation of this story where we pick up where we
left after.
Speaker 4: This is three books?
Speaker 3: Is sorry, I'm so sorry.
Speaker 1: Yes, he would is three books. This we played Awes
and Destiny, which I think is the last one they released.
There's Edge of the Empire, which is very smuggler stuff.
You could they all you can mix and match them
and stuff, which we were doing in this. And then
there is Age of Rebellion or Dawn, and that's the
Empire versus the rebels, and it's more militaristic. And I'd
like to run one of those other books and actually
run either a military campaign. I don't care which side.
I'd love to see tie fighters. You know they do
with stuff, and I would love to run some smugglers
and stuff. I don't think i'd want any force sensitives.
I think i'd potentially literally be like none of you
can get, which I don't, but I'd be like, you
can't be for sensitive.
Speaker 4: I know that you can't things so much.
Speaker 2: And just makes so much cooler if we have no
access to it.
Speaker 1: Yeah, but I would love to run a different version
of this one day potentially, yeah, or play in it
I reorgan or playing it in ORCHEST runs. There may
be there may have been plans or something else. There
was going to be an arc in this that didn't
have any of these players in that I didn't tell
any of you about because you'd just be gutted that
it didn't happen. And I made a promise to myself
that I would just tell the story I would tell.
I made a promise to myself that I would tell
the story that I wanted to tell, and I don't
break promises to myself anymore. And unfortunately for the rest
of you, it means you didn't get to have this
strange arc again. It was one of those things where
the game was getting away from me. The story and stuff,
and I just wanted to tell what I wanted to tell.
And I realized that what I could do is very
easily pick up that second story that be team thing,
and pick it up and run it as something else.
So if it works out.
Speaker 3: You're saying that here, like I wanted to do something else,
but a second to go. When you were like, I
would like to do the war, I don't care which side.
I was like, dude, it'd be really cool if you had,
like and then the finale is literally you get out,
let's see who wins. Good luck.
Speaker 1: So the idea, Okay, it was a group of bounty
hunters that were coming after that.
Speaker 2: The last time.
Speaker 4: Ourselves, it wouldn't have been you.
Speaker 1: It was a completely different had in a d M,
and I was it was. It was in pre production, yeah,
and then I was just going to message you and
be like, oh, you're not in this week's episode, but
there is one, so tune in. And then just they
were going to come in and I was going to
them role play through bounty hunting you because you guys
had a bounty on you the whole time. But yeah,
it just didn't happen, and I know it would have
been cool, but it was a logistical nightmare At the
exact same time that it hit was Yes, it was
a logistical nightmare, but also my personal life was going crazy.
It was that month I was using my mind and
my dog was getting sick, and I had all this
stuff to do, and I was like going on a holiday,
and we had a lot of stuff with the Table
Story that we were working on.
Speaker 4: Month you were losing your mind Onliday month. It's so
hard I know exactly which month that is.
Speaker 1: Sorry, he has more than enough currency to spend on.
I just let him do it now. But there was
and we were doing stuff for Table Story, which has
been the new merch launch, and I was prepping under
the table with technique and things, and it just was like,
I've just got I kind of don't What I don't
want to do is burn out and not enjoyed this
what we have already by trying to force in this
other thing. And I know, it's like it's very very
easy to go, oh, that would have been great, and
I love that and that, but when you get down
to the lot of people don't think about how logistically
difficult it is to run one of these shows. And
to get other characters, teach them the whole system, make
their characters with them.
Speaker 3: I'll still as Bush.
Speaker 1: And I was like, oh, I'm already so overwhelmed, and
I was like getting up and I had to take
the dog to every two days and stuff, and I
was just like, you know what, I Am not going
to do it. And I told them I message to
the people, But it doesn't mean to say because I
do really like the idea of running something like that.
So I have thrown just casually out like a Christmas
special or maybe a completely different season that's a short
run season thing of maybe having these players and these
characters or some blend or something like that. So it
is not off the cards, but it is also not
in any sort of hard pre production that I would
run this again or that that thing will happen. I
don't like making promises because sometimes I promise things and
then they don't happen, because it's really really so much
harder to do these things than you realize sometimes, and
there's a lot of schedules and people and stuff that
you have to fit it in. But it's definitely not
off the cards for me. Enjoyed the system. I would
definitely love to play in a game and and get
to experience the game as a as a as a player.
I have played a previously play as a Slice of
roadian called Twag, who I wanted to show up in
this and I just wish that I'd named the Roadian
that you met Twag. That was very fun. It was
only a few weeks and it was a long time ago,
and I've kind of forgotten it. The next question, is
anything at all that you're willing to say about what
story or game you want to do next? Uh? Not really, No, No,
we'll see.
Speaker 3: You even told me.
Speaker 4: Yeah, it was a bit about Yeah, it's a bit
about the system that I thought was really interesting. Yeah,
that people may not know about with the thresholds, with
like going light side or dark side. Your light side
you gain strain right, which is kind of like your
mental abilities of like handling stuff. But if you go
dark side, you lose strain and you gain wounds. You
become literally stronger, like you can take more physical damage,
but you're mentally weaker. Yeah, which I thought was really
really cool, but no one.
Speaker 5: Ever got there.
Speaker 1: Yeah, there's a question. I think I can bounce off
the court.
Speaker 3: Got there? Literally right at the end of the finale.
Speaker 2: Yeah, yeah, yes, yeah, yeah, I had it was ninety
four and I rolled a six. The way that that
works is you have if you have conflict at the
end of an episode, you roll a D ten and
then you if you roll above that number. So I
have one, and if I rolled above it, I would
have gone. Let's say I had two and I rolled
above two, I would have taken the difference, and if
I rolled a one or below the two, I would
have lost the difference. I rolled a I rolled a
six or whatever that was whatever that I think it was,
like could rolled I had, I had one or something
and I brought a seven. So six was my my son,
and I added that onto my morale and fit perfectly
right into one hundred. So it's amazing I fit right into.
Speaker 1: You finished the campaign on like through like power light side.
Speaker 2: It wasn't like over, it was just true perfect fit.
Speaker 1: Yeah. I think we kind of answered that last little bit.
So I'll move on to this question from Sabrina from
everyone Rapid Fire. What was your favorite moment when Brad
told me I was in the cast.
Speaker 2: That's very weird.
Speaker 3: So much fun planning like outfits and ship. I feel
I feel badly that didn't get to be a part
of that. But we were losing our fucking ship.
Speaker 4: It was we spent so much money a year back
when I had a job.
Speaker 2: I think we got to excited, and I mean like
we were like, where do you lightsabers?
Speaker 5: All?
Speaker 2: This is gonna be sweet, and I bought a shitty
one and then I was like, well, I bought one
of those grab bag ones off of Ultra and I
got a black one with a red saber, and I
was like, this isn't gonna work. So I was like, well,
I got a monifie anyway, so I bought an led
and blah blah blah.
Speaker 1: But yeah, it was.
Speaker 2: It was a lot of fun. I remember us sending
Amazon links to scarves that we can use as robes.
Speaker 1: It was great.
Speaker 2: But that's not my favorite moment. I think my favorite
moment was Episode one was really good.
Speaker 3: The order sixty six, Man, what the fuck? It was
perfect sixty six. It was so good.
Speaker 2: I like, well, yeah, yeah, it was your robot.
Speaker 1: You wrote that.
Speaker 2: I like it.
Speaker 3: Yeah, my rapid fire question. Yeah, favorite moment is so cheesy,
and I'm sorry y'all, but it's literally anytime Brad did
a sound effect, it felt the whole game.
Speaker 4: Star Wars that yes, actually malady and noise and peb actually, yeah.
Speaker 2: That's a toss up. Brad's Rodian or rode was crazy.
Speaker 1: How you can actually get this to do a Roadian?
The go exla like, I wasn't say it is it
does say Roadian? Yeah, that's what I named it. Because
you can mess with some stuff. I ended up getting
the Kylo w Ren What does he say? What does
Kylo Wren say?
Speaker 5: Look, how old you've become?
Speaker 2: Uh, you've become. I know, I know what I have
to do, but I'm afraid to do it. I don't
know what I have to do, but I'm too afraid
to do it.
Speaker 1: And I was like, oh my god, you can get
you know, I mean, I have to do the American
Adam driver of accent as well.
Speaker 4: Underneath that, I was good Adam driving, thank you, and.
Speaker 1: So I pulled that for the that was the and
then I just used that for the and then I
just had to put a London accent on for I
want to find a found you by the way, repeated
so many times, I know so many times, because that's
what he said to you in your back by the way,
I think I hit every back to Tank that they
were all in there and something. They just manifested in
different ways.
Speaker 5: As soon as you wanted to found.
Speaker 1: It was so good and the Roodian is so dead on.
I was so happy with it when I could have
a Roadian. But in the same way, I can't do Vader,
which was what I was like, I'm sure I can
get the go ex to do Vad, you just can't.
And on top of that, what I realized about Vader
is that it's James L. Jones is literally so much
of it you can I had to go into audition
and premiere to make fists sound like Vader in the
first episode at the end, it was so hard to do,
and I was like, damn man. I was kind of
hoping to have a Vade like I would be able
to at least role playing maybe Vader and Sirman talking,
but I couldn't. I just I can't do it. I
don't have it in me to get anywhere near that
level of James Old Jones. And on top of that,
I just can't do it, which was a shame, but
for me, I would rather it did actually kind of
sound like Vader and not just be me doing a
cheap imitation, and it is Darth Vader, by the way, guys,
and I kind of made it consigned myself, TONI guy.
Speaker 4: Hey Brand, for no reason at all, Could you send
me that Roadian?
Speaker 1: Yeah?
Speaker 5: Okay.
Speaker 2: What I really liked about that moment when you were
the Roadian as you were going and then we were
talking still, and then you seamlessly went into a universe.
Speaker 1: The guy's gonna do about that?
Speaker 2: Yeah, it was like and you were still keeping that
same cadence.
Speaker 1: That was another thing that was weird, a weird production
brain thing where I was like, man, one of the
things that's really interesting about Star Wars is that they
don't translate the Aliens. They just have a road and
that comes up, and it's like and then someone else goes,
I'm not gonna do that, pal, I'm just not gonna
walk all the way over there, take three steps to
the left, pick up the wrench, and walk out.
Speaker 2: I'm just not gonna sentences.
Speaker 4: Have you seen the Star Wars video or whatever where
Chewbacca is actually speaking English.
Speaker 1: It's the best. It's hilarious because that's how all the
wookies would have spoken to if you did go to
Keshik because that's how I do it, and then be like,
and so if you don't mind walking.
Speaker 3: Idea of if somebody had died and did roll up,
we were going to just act as if we were
translating for you. All you did was make noises and
then we were just gonna be like, yeah, okay.
Speaker 1: And then that was I was trying to figure out
ways to like type things to you. I have a
thing come up on screen like we had in Kingmakers.
When the thing comes up, wow, and I was like,
how am I going to do this? And one of
the things that I did think think of really early
was that if you got like a an R two
unit or a OUR three unit, I was literally just
going to go and then you tell me what it said,
You tell me yeah, which you guys.
Speaker 2: Greg was doing amazingly.
Speaker 1: And that list did we make anyone's favorite mask? Everyone
say a moment, we've got so sidetracked.
Speaker 5: I don't want to say anything me and.
Speaker 2: Boosters when you.
Speaker 6: Me in it where I could to be super charming
charismatic and everyone really liked it. And then I had
to shoot a droid in the head and then everyone
really hated me for a little bit. And I think
the end, the very end, where we had this like
impending doom literally knocking on a door and we beat
the big bad and there's this like relief and for
me it was like what's behind that door then? And
then it's the Droid that we've been trying to get
like together. That just that relief that like I think
we all felt, were like, it's over my head.
Speaker 3: Cannon is the which doesn't make sense because the timeline
doesn't add up, but I don't care my head canon.
Is that the same like light Side that brought jas back,
brought the turned it on?
Speaker 4: Oh yeah, a mechanic anything?
Speaker 1: Yes?
Speaker 4: Yeah?
Speaker 3: Yeah?
Speaker 2: Literally literally why.
Speaker 3: Named after Jace?
Speaker 2: So yeah, he was so good.
Speaker 1: Yeah, I'll bounce off the end of that to Riviera
Leon's question, which was was there any thought of bringing
Bisco back into the story somehow as a Sith Maybe? Yes?
Actually when I was here before, it was it before
I think I even had a cost I considered costing
someone else as the role of Siren back when he
would potentially have the two personalities to jump between. Yeah,
and I did consider having this moment in a similar
way with Jace, where Jace would come back. But one
of the issues was just Busy's schedule. It was really, really,
this is a difficult time for him to get on
and be in a show and stuff. So it was
just one of the reasons. As much as I really
wanted Biz in this because like I said at the beginning,
I wanted to cast just people that I knew role
play really well with each other, which I did. But
just in the very early pre production, me and Biz
were like trying to work out schedule, and eventually I
realized he was just like, I don't know if I
can do every week, but I'd like to do something.
And I was like, could you do one? You just
one episode and I'll just fucking kill you, and that
will because I love I just love blending reality with
the mechanics of a show. There's something about it that
I just love to do since Darting Order. And I
wanted you guys to feel an actual loss. I wanted
you just feel like that you built characters together, your
characters trained together, you were looking forward to spending the
whole campaign together as it's going to be so fun,
and then but a Jedi outfit. He was completely eaten
as if he was to be with you guys, And
that is how your characters would have felt, not necessarily
like or the sixty six will obviously have spun all
of you out regardless, but I wanted it to feel
you had a genuine loss. You did, and so did
your characters. And then I don't know what that is.
I'm a psycho. I don't know what it is. I
love to blame that kind of thing. So yeah, it
was very early on when we decided that Bis probably
just couldn't make the whole show and it would have
been really difficult for him to make every episode. But
I knew that I could use that and I was like, well,
can you do one? And he was like yeah, So
we did that, and then it was a quick flip
where I went, Hey, Greg, I'm doing this weird thing,
and I I'm gonna are you in? Are you in
for this crazy thing? That it sucks for you because
you have to just sit there and not get to
be hype with everyone. You have to sit quietly. We
had a separate role twenty where we built his character
and play tested and ship and yeah, but I also.
Speaker 3: Because he fucking lied to me so hard.
Speaker 1: Because I was like, I.
Speaker 3: Belongs in this show.
Speaker 1: And there was a point where people put Greg in
this thing and I was like, no, gregs I was
I don't really like that guy too much. In the
back of my head, I was like, ah, he's already
in there. Yeah, yeah, and yeah, but it was just yeah,
it was a strange. It was a strange process with Biz.
So there wasn't really much of a plan of really
bringing Biz back into the story as an actual player,
because I knew that his schedule wouldn't work. But I
did know that I wanted to bring him back and
have one of the final words in the thing. I
wanted him to have a moment where he literally just magically.
I knew that there would be a final encounter somewhere
along here, and in that if there was a point
that you were struggling, that it would be Jas and
Biz that would give you a just you know, the
boost and the mechanical second wind. And yeah, I love that.
And he nailed that. I just because I said to him,
it would be cool if when we were promoting the show,
there was a little teaser that went out which all
of your characters just spoke on a thing and it
was like compassion and something.
Speaker 3: It was on one of our key things actually, right, Yeah.
Speaker 1: You each had a like an ideal or something that
you spoke to, and his was compassion. So I said, oh,
just say this again, but in an encouraging way or something.
And I wrote him a little thing that was like,
it'd be fun if you had this little callback to
what was your thing that you had, and he went, okay,
I'll play with it, and he did, and so he
was like he gave all the bit of the end
that was like use the force, you know, and all
this stuff, and he yeah, he brought that whole thing
round and oh, this is way better. At that point,
I was like, I have to start hurting you. It
actually changed the mechanics at that point. I changed Siren's
ability from hitting one person to all of you with
that waive attack in the end, because I was like,
I just want to slaughter you at this point, because
I want you to more like I want you to
die moment so that you will have to have this
second win because it's too good not to use, which
is a bit cheeky from me probably, but.
Speaker 5: You know, oh it's great.
Speaker 3: We loved it.
Speaker 1: Yes, it's that thing where I planned the beginning and
the end, and the closer you get to the end,
the more railroadye I think I get, and I think
every GM who's running a show should do as well,
because you want it to feel a conclusive end. A
couple more questions. Let's see, we've answered some of them passively,
so we will need to go over them again. If
the force was real, which of the cast would you
most trust not to imediately go full Sith?
Speaker 4: Brad not to go full Sooth?
Speaker 1: Yeah? Who would immediately turn sith and evil? No?
Speaker 3: Not you, not you, You would not go. It would
be me. I'm the Sith. You're the fucking Jedi.
Speaker 1: It's true. That is true.
Speaker 3: True, that's true. I'm too emotional, man, I'm too emotionally.
You like person insults you and that's it. They're a
pile of ash like it's sober.
Speaker 2: Jedi aren't supposed to feel anything.
Speaker 1: Yeah, yeah, Johnny Katz, can you talk about the costuming
and props, which you sort of did, but I don't
know if you want to elaborate more.
Speaker 3: This way, Lightsabers together.
Speaker 1: You want to talk about your hair as well?
Speaker 3: Maybe because that was Oh yeah, that was pretty. I
get to cut my hair now because I grew it
out for real. Yeah, yeah, we all did. We were
pretty really really.
Speaker 4: Into it the first.
Speaker 3: Yeah, like my hair is actually long enough now that
like I surprised myself, you know, like I'm turning or
something and I feel something on my lower back and
I'm like, what the fuck is happening. Oh yeah, it's
just gonna check it out.
Speaker 2: I can grow my hair again. And because I shaved
it for Rugo and grow this bad boy out, which
I actually really like, I may keep the long hair.
But yeah, it was like we sort of Brad spoke
to us about this show last year, like last April,
not like this past April April before, and it's been
scheduling that long.
Speaker 3: It was we knew pretty early on and then immediately
we're like, okay, no haircuts now because we don't have
Jedi hair, and.
Speaker 2: Then uh yeah. And then so we were like subtly
growing it out and just like getting excited for it
and figuring out costumes and stuff, and you.
Speaker 3: Wanted to do something different ish every week if I
could with hair, because they did that just like you
would make up today. You know, their hair is always
so intricate and very different every like.
Speaker 2: She always had yeah, yeah, like a Maadala always had
wacky hair from scene to scene, which was super cool
to see that.
Speaker 4: I remember.
Speaker 3: Was in the diplomatic scene a little bit, so I
was like, oh, yeah, so I kind of probably have
that habit. Sorry orchestra, right, that's why I wasn't casting
ha yep.
Speaker 4: That's not why I wasn't casted. I I remember purchasing
a lot of different like costumes, and I really didn't
use most of it because I don't know, I just
felt like I felt like we're on the run. Every
There was only a few episodes where I was like, oh,
we could do a costume change here, but like my
other costumes were like if he goes Sith and if
he's able to go like full like force user too.
I had like the robe and stuff, and I was like, dude,
there's never been any reason for him to not try
and blend in. Yeah, yep with with regular folk.
Speaker 3: So robes that I'm excited about that I like still have.
And then the main robe that I ended up wearing
because it's summer and fucking ridiculously hot, is now just
my everyday bathrobe, and I don't care because I get
to be a Jenni in my house.
Speaker 4: To answer Chat, I had two jobs at the time
that I purchased all this costumes, so that's why I
can afford him.
Speaker 2: I was I really wanted to go to have that armor.
I thought it'd be really cool. There was a yeah
that was that Star Wars Old Republic type like I
was looking because I did I just stream. I did
a craft stream where Chat and I were looking at
designs and stuff for armor stuff, and I was like,
how do these like I know, like back in like
one hundred years prior or whatever, like the back in
the High Republic days, there were jedies that would run
around in their armor. So I was like, how could
RUGO have that armor set in one? That would be
sweet to have like that. I'll just have these flowy
robes as a tank, but like actually have intricate pieces.
So I really wanted to try to get something like that,
that gourget and the pauldrons. But it was dope. But
thank you Etsy for those like paper crafts. I just
use that in some tin flashing for a roof.
Speaker 3: But we got to talk about your lightsaber. Wheah, come on.
Speaker 2: So I made this lightsaber. This is actually the lightsaber,
the top piece, and I don't know if I've actually
taken this off, since this is the actual lightsaber, but
I cut the blade to make it shorter. I forged
this hook, this eye hook thing here. I put new
bolts in it. This is like a logging hook. I
thought would be kind of cool and like weirdly, like
I thought that the the the I broke it, the
I thought that the saber that we found would have
I did. I should probably clue that, but uh, the
saber that we found like wasn't human, right, So like
maybe I don't know what this what race, aer alien
or species would have this which I thought was just
super cool. But I just used a bunch of plumbing
and PBC bits and dry brushed a bunch of gold
on it. This was once would but now it's not,
which I have to redo at some point with some leather.
And then this is just old piping, like plastic piping
for plumbing that I got and then rebought or repainted,
excuse me. And then this is a piece that just
popped off, but it was hot glue. But this thing
down here was just from an old like Fisher price,
like shitty cheap white saber toy that I thought would
be a cool little end. But that is Rugo's staff
because you don't see a lot of the staffs in yeah,
a lot the cannon Jedi. But also he's going to
be a temple guard, so I thought that'd be super
cool to like give it real reason to why he
would have a different blade than everyone else. But yeah,
that was I was really excited to do that.
Speaker 3: So yeah, fucking sick.
Speaker 1: And when on a website that sold children's Halloween Han solo.
Speaker 6: Outfits, I'm not much of a cosplayer at all, and
that was one of the things that like, I think
Brad sensed that. I mean, he was like, we can
do this. He's like, you don't have to cosplays like
I don't do it a lot myself.
Speaker 3: And I was just like, yeah, I'm sorry, I know
who the cast is. But if he said to you,
do you want to be in a Star Wars game
but you have to dress up? You would have said no, no.
Speaker 5: Well no.
Speaker 6: Internal monologue with myself about if if And when Brad
wasever like, hey, you wanted to just do a table
story yes, it was my answer, and was or the
cave at the cherry on top was that it was
Star Wars, and I was just like, oh, yes, yeah, absolutely.
Speaker 5: But I knew what I wanted. Hop.
Speaker 6: I have two jackets for a hop and I only
ever used the one because the second one is a
leather jacket that I purchased. But it's like, it's just
a cool other jacket. IM just gonna wear it anyways,
but way too hot for that, are you kidding? So
I ended up using the one that I did. But
the problem is and saying with the leather jackets, it
had zippers, and there are almost no zippers except well,
it's one of the things that I didn't realize until
I was like rewatching a lot of the movies and
rewatching select episodes of Clone Wars and Rebels, and then
I realized there many zippers here, and I was looking
at my jacket.
Speaker 5: I was like, that feels weird, and that's why.
Speaker 6: So I literally bought gaffer tape, black gaffer tape, and
I just taped over the zippers, not knowing that it
would just come undone in the heat.
Speaker 5: So almost every week redo it.
Speaker 6: And if you notice there's two episodes where I didn't
redo it, and it was because it just melted off
and I didn't have time to reapply it.
Speaker 5: Yeah.
Speaker 2: YouTube, they know in the comment.
Speaker 1: Stuff continuity continuity exactly.
Speaker 5: Yeah. But I did buy that fancy new lightsaber for
the whole.
Speaker 1: Thing, which is a nice Oh yeah.
Speaker 3: I have a wall mount for mine too, so that.
Speaker 2: I can yeah making mine.
Speaker 4: Oh yeah, right here, you make me one two cord
you got place and wall lightsaber.
Speaker 1: I actually have one that's mine. It's in the background.
I don't know if you can just see it. I
do actually have a lightsaber, but I just never used
it because I was doing it.
Speaker 3: I tried to use it once, but it talks and
I couldn't turn it off, so I was like, I'm
never gonna risk this again.
Speaker 1: Yeah, I was doing the thing you remember Many Black
there was the alien that had the millions of arms
and things. That was just that's that was me gmming
this every week, and I, of course I'm going time
for props. I don't care, all right. Next question, decidious Pine.
Did you hit all the Star Wars moments you were
planning to brad and if not, which ones did you miss? No?
I think I hit them all. I wanted the lightsaber.
I wanted them to get the droid ship. I wanted
them to get lightsabers. I wanted to make sure there
was a land speeder versus and swoops Chase. There was
a couple of those. I definitely wanted the we're in
the Millennium Falcon and we're being chased by tie fighters,
you know type Chase. I wanted the cool moment on
a planet where it's it's gloomy and a red lightsaber
ig Nights and then suddenly hot big nights his orange lightsaber,
you know that, and you have those moments. I had
a temple that I wanted to do because I like
Kotor and they have some more RPG elements like that,
with the kind of temples that you can explore temples.
I really enjoyed. Yeah, having those moments and the villain
having a mask on and stuff was important to me.
If when you first meet them and then that goes away. Yeah,
I mean I kind of hit all of those things.
Speaker 5: Oh.
Speaker 1: I wanted like a big ship with the alarms going
off and all that kind of Oh my god. Yeah,
I wanted the I wanted you guys to be in
your own star Fighters and have the you know, this
is where the fun begins moment where you're flying around
in your own little.
Speaker 3: Time sound too. Where you could have used something else,
you didn't use something from Star Wars.
Speaker 1: And I spent an absolutely horrendous amount of time sourcing
and treating sounds for this, everything from music to sound
effects to ambience and stuff. It was like, it's a
disgusting amount of time. I really wouldn't want to hesitate.
I couldn't guess you invite you broke into a chip
and and went through and you know they were season
already ye yeah, oh my god. Yeah, so you kind
of did everything that I wanted. Really, there were lots
of different ways that you could have approached different things. Yeah,
I hit all the moments that I wanted to hit.
Speaking of sound Green C sixty seven, will you the
soundtrack be available anyway? So this wasn't a commissioned soundtrack.
I actually found almost all of the music through royalty
free places and managed to source them. The only song
that was commissioned for this is the the opening theme
by Fudge, which was amazing, and that was so long
ago that I got him to do that, and I
remember sending him a message that was like, hey, I mean,
I know it's crazy, and you're like, you're a dude,
and you're not. Just you're not John Williams with an
orchestra and all, so you're not John Williams. And I
don't want you to lose your mind over this, but
what do you think about trying to do.
Speaker 4: The Stars so stupidly good?
Speaker 1: And he was like, there's no way I can do that.
That's what he literally replied. It's just he was like,
I don't think I can do it. Yeah, but he
does that how long? And I was like, okay, I
have a go, just have it doesn't matter, it's have
a go. And then I sent him the Clone Wars
intro to Star Wars, which is very similar but like
has a different vibe, and I was like, it can
be like this. It doesn't have to be the Star
Wars theme, but legally distinct. I don't mind what it is.
And he went away and made two songs and one
of them is very much like the John Williams theme
and the second one was the one that I went with,
and they're both very good, but because they're both similar,
there was not really a way for me to use
them both. I did consider using the second one as
like an outro thing for the final episode, and then
just didn't because I didn't know the final was going
to happen and I had a lot I was spinning plates,
but I was going to do something like that and
have a different ending edited, but just didn't get round
to it. And I also got the halfway through I
realized that I kind of wanted Aaron Black to be
talking to us as a as a mentor related and
as it was almost completely unrelated, I just want to
and Black speak to me as a mentor in a
mentor role forever. And so I was like, Okay, I'll
have a softer ending that has a monologue outro rather
than like a big fan fair. But I did want
to switch the music out for the credits and just
didn't get around. So it's one of my small regrets
that I have for this. There are a couple of
little ones in there, things that I didn't end up
doing that I wanted to do. But yeah, for the
most part, we hit all the hitting all of the
points that I wanted to hit. Yeah, I was I'm
actually really happy and really proud of this for myself,
which is a weird thing for me to say, but
you know, I like to acknowledge because I really studied
Star Wars for this. Outside of the fact that I
am a fan of Star Wars and I have been forever,
there are a lot of things wrong with Star Wars,
but I've always loved it, and there's there's a certain
feel to it, and a lot of that is in
the sound. A lot of that is in the ambience
and the sound design. It's very unique to Star Wars
and a lot of it's visual, so it's very hard
to get that across. And I was very concerned about it,
but I realized as I was kind of building this
that it's scenes as well. There are certain moments if
you're a Jedi, you've got to build your lights, say,
but you've got to have that moment of connection with
the Force and with your mentors and with your yourself,
and you went through that and illum and I really
wanted that to be a slow, fucking just find your
crystal and have a moment individually as characters thing. And
I wanted you to be in the speeders, and I
wanted you to be flying and fighting ties and yeah,
I realized that all of those things make Star Wars
throughout this as well.
Speaker 3: I have my favorite moment now, it's when you let
me kill the droid. It's when you let me kill
the droided game and.
Speaker 1: The amazing kill of the droid from you, the shooting
of the droid from Greg, all of your moments likely
on Illan with the with the Kaiber crystals. I really enjoyed.
I was very happy.
Speaker 3: That was really good.
Speaker 1: Yeah, yeah, I love it.
Speaker 2: Rewatch this.
Speaker 8: This is man, you can watch yourself, Like what, I
can't watch it back, So I'm saying here like, yeah,
I really enjoyed it, and I'm really proud of it.
Speaker 1: But probably if I watched it back, like, oh my god,
it sucks so much. Dr Freud Junior asks, can anyone guess?
I'm kidding, don't, don't guess. We don't want to know
anything that Freud is guessing. I was curious whether things
ever got close to PvP. I'm thinking in particular, when
new Arda tried to force controlled dacks that seemed to
super tense. I'm curious about this as well. How close
you guys think you were to PvP. I would read
it in every every every I hate PvP and I
dread it as a GM, but it's quite hard with
this group and some of the tensions and some of
the moments between Hop and Dax, some of the most
between Arda and Dax, and how how Rugo would be
involved if it did come down to a fight like that,
what would he do?
Speaker 2: That stresses me out.
Speaker 1: But I also hate PvP generally speaking as a GM
because it's just a nightmare. A lot of the time.
I don't mind a controlled PvP or a thing that
makes sense. But I was like, just there have been
many weeks of this where I was like, oh God.
Speaker 3: Please here it comes.
Speaker 1: Please don't attack each other. There have also been times
in this where I was curious and I would have.
Speaker 4: I DMed you. I remember, Yeah, I.
Speaker 3: Had to be like, the pvp's happening now.
Speaker 4: At all, I give him my heads up. I was like,
it's very I can't remember that.
Speaker 3: It's going to get crazy.
Speaker 2: Yeah, choked the ship up?
Speaker 4: Well no, I it was before I I uh please,
When we were first leaving the planet, when we were
first leaving him Bara, I was like, I am going
to try to leave Hop here or if he gets
on the thing I think I was. I had, I
had imagined like das like kicking him off, like booting
him literally off of the craft and then just taking
off before the other two could stop him. And then
I imagine that Greg would you know, show up again
later but.
Speaker 5: You just hear in the background.
Speaker 4: I had. And then when we were doing when we
were doing Diamond the Diamond dougs, I oh, yeah. I
think I was about to speak, about to speak PvP
combat and then someone stopped me. I think it was
I think it was you, Jeeves. I think I was
about to like either draw on or like you were going.
Speaker 3: To force choke. You were going to force choke me,
I think, right.
Speaker 4: Not you, Well that was Brad's offer. I was going
to move a hop out of the way way so
you could would have initiated some sort of and then
you and then you, like.
Speaker 3: I was, that was so hard for me, very.
Speaker 4: Invasively die into the axis thoughts.
Speaker 3: Okay, think about it, you know, because we are teenagers, right,
and what if you don't have I thought, I was like,
what would she do?
Speaker 4: Would she read my mental diary physical?
Speaker 3: Would she be physical or would this like sudden emotional
desire to keep you safe or to stop you. Would
she would the dark side just be used then because
she's so desperate to keep you from doing the thing.
I don't think you would have control over your emotions
in that moment, Like that's the moment where you're not
able to regulate. So yeah, I just went with it,
even though I thought, Okay, well this is probably gonna
mean we're gonna PvP. But it's interesting to me to
think about the dark Side as not being able to
regulate your emotions or that's when it can creep in,
especially if you've never allowed yourself to use it before either, right,
and then all of a sudden you're like, you know,
think about it, if you've got superpowers and all of
a sudden they do this sometimes in superpower movies, you know,
where you've got like you know, they say no and
they do things, or like what happens with fucking Spider
Man right where he tries to save somebody and I'm
not gonna spoil anything, right and steps in their neck
and it's like, because you don't, you're just so desperate
and emotional that you're like, oh my god, I gotta
do this thing. And so yeah, that's kind of how
I look, but I didn't say the person's name. All right,
it's also from you know.
Speaker 4: It's also from fifties original Yeah.
Speaker 5: Like years ago.
Speaker 4: Yeah, so I can't believe it, which I.
Speaker 3: Think now spoils it. But that's fine. Sorry, I was
defending myself.
Speaker 4: But yeah, though, but I thought, when you said Orcish
do it, that is the moment when I decided not to.
Speaker 2: So eh, what a brad.
Speaker 4: I was leaning towards not doing it. But if you
had said, if you if you have said, don't do it,
I would have been like, she's getting a joke.
Speaker 2: She's getting he's getting a joke. The I it's funny
that we talk about this because like there's like weird,
like there's like that I don't know, there's something I
kind of want to talk about. Is because we never
got to real go. No one told Rugo that this
is that this is telochron. Was that Hop had it,
and then for Hop to have had it was such
a big deal.
Speaker 3: We didn't know. Yeah, we didn't know though. Yeah, yeah,
but my thought in that moment was like, logically, he
couldn't have told you guys, because I was in the room, right,
And so means I ran attack or attached, right, So
if he tells me, then it's as good as telling him.
So that's maybe the only regret that I had is
that we didn't because my intention was to separate myself
from the group, to give him the space to tell
the truth if he wanted to, because I don't like
locking people's characters into like, you know, looking like the
villain when maybe that they don't intend to do that.
So but then that, but then the door opened and
it was like, well, fuck, we're fucked.
Speaker 6: On top of that, though, like I think there's something
I wanted to do with hop that I kind of
lost track of when I was just having to be
charismatic and cool and he was helping people out where
he's he's been a criminal for over a decade. Like
those bad habits are hard to shake anyways, still there,
So yeah, So like shooting teaser, that was like he
could have gone any number of ways instead of doing that,
but like his mind was like, we need to other
this is the most effective thing to do right now,
and he didn't, Like really, he just relied on that
part of his himself that he's almost instinct instinct and
unfeeling and on the same regard, I don't even think
if you left the room he would have told the
other two about it, because he doesn't know the extent
of it, Like he doesn't necessarily know that it's tied
to you even if you said it wasn't know if
he would have believed it, just because it's fine.
Speaker 3: I just don't like trapping your character into a thing
because you know when I did, just I like to
give you the opportunity to do it or not for sure,
so that way it's not like I fuck.
Speaker 6: You over by a no no, not at all like
I think I even if you had left, it still
would have been the same outcome.
Speaker 1: Because fun element for me, yeah, was that Saren wasn't
reading your mind, and the side of this that I
was playing his foreseeability because he'd mimicked it off you,
but he had it. He only can see forward to
when you next meet and then go where is that?
And that's kind of how I was doing it. He
was just like, Oh, we're in this place, and then
he started just spamming it in my head. I was like, Oh,
he's spamming this ability and seeing all these different possible
variations as you guys are having that conversation, and it's
shifting and changing the variations of the future that he's
able to see. And it's funny because at the beginning
of the campaign you were using four seat a lot
and at the end you won't. And that was an
interesting thing for me because at the beginning he didn't
have it and at the end he was using a lot.
So I was like preparing for all these different or
see moments that you would have had, and I had
some feedback stuff edited in case you did that would
have had potentially happened. But yeah, you guys really thought
that he was reading some of it.
Speaker 4: Yeah, yeah, I.
Speaker 9: Was playing it like he he you were, yes, yeah,
the way he the ability was just me going, what
would be an interesting unique ability to make this villain unique?
Speaker 1: And I was like, Oh, would be cool if you
can mimic shit like Peter Petrelli slash Sila because he's
a Trelly in the way he can take it Sila
in that he can have one at a time. Kind
with the whole thing. They missed with that whole thing,
but yeah, he can take one off of you at
a time, And I wanted to play it way more.
I wanted to use it so much more, but I
realized the four C was so much more interesting and
powerful as an enemy to have. I wanted to be
in the middle of the thing and then take EBB
and flow and then being another thing and then take
suppress and then have another thing and take one of
the other bites like constant.
Speaker 3: Press would have been.
Speaker 6: Taken Suppress because Tom's character sheet isn't like is more
leaning on less force power than more. So I was
like in my like doctor Strange seeing all the different multiverses,
like that's just kind of like how my breed works,
like in role play. I was like, Oh, if he
does that, I know exactly what Hop's going to do.
And because that, I know exactly what the Hop's going
to do. But what you caught me off guard is
how you use for C and that you put that
liamentation on him. And when he kept on being like
where is the holocron? And at that point Hop realized
that like, oh, he hasn't been spying on us every
five seconds like I thought, he doesn't know where we're going.
So we didn't kill him there and we were allowed
to go off. Actually, I think this is answering the
first question. I feel like hop would have wanted to
continue that bread prumbtrail that you had laid out to
go get like the stuff.
Speaker 1: Yeah, yeah, yeah. I had a thing in my mind
where you would be able to counter each other eventually
with the four C and you would be able to
stop him. Now order would have been able to stop him,
and then he would have been forced to stop using it,
or like I was going to have his stock causing
you strain and wounds. You just try and do it,
just feedback, because again, the way I was kind of
playing his four C was that he was bouncing it
off you like a relay. So he has it, he
has the ability to use it, but if you die,
he probably can't. He kind of bounces it off of you.
So there were times where I was having you have
I think a couple of times towards the end, I
had you have a moment where you saw something in
the future where you didn't use four C. And in
my head, him using it it was just a nice
it's a nice way, that's fun. It's just a useful
way as a GM to be able to throw in
some narrative crumbs for you to follow. When I knew that.
I was trying to kind of bring the story in a.
Speaker 3: Bit more, and mentally, for some reason, was like, I
think she feels less connected to that ability now, whether
or not he took it or you know whatever. That's
why I kind of stopped. I made a note to
be like, all right, I think I'm going to slowly
ease off this and not use it as much anymore,
even though immediately after that, I've finally got the upgrade
that would make that ability nuts And I was like, ah,
but I don't want to do it. But the PvP question,
I did think that we were going to PvP, that
Jackson knew audit we're going to PvP. But also I
was stressing about leaving you on that fucking island. And
I remember having a conversation with everybody being like, I'm
so sorry. I guess like I think Nanta wants to
leave him behind. And I know we're like almost maybe
at the end of the game, but like, and I
stressed about that. I was that's a form of PvP, right,
if that wasn't.
Speaker 2: The last episode, and if and Rugo didn't go blind,
he would have left you all yeah, and that and
like I was stressing out about that, like the two
weeks prior, I was like, hm, hmm, I don't know
he's gonna entrust these guys anymore.
Speaker 1: To keep to be as a plan, like my character
would do this, but I don't want to do it
for the show or the game or whatever. Yeah, but
I had said to you guys that if something like
that happened, I would probably just do a time jump
and it would be six months later. Yeah, and you know,
daxa somewhere else and you guys are somewhere else, and
then I'd have some Force balls being Star was the
Force just fucking diosx macan as people into the same
room and the Force did it, So I would have
had something we would have been able to.
Speaker 3: Well, it feels like a form of betrayal though in
the moment when you're trying to stay true to your
character and you're like, oh no, because I don't want
to break the table or whatever the case may be.
Speaker 1: So that's kind of like I was prepared for it
quite early on, so you were. But yeah, all right,
this is another question from sink Magus. Did you do
any vehicle combat in this campaign? Yes, I found the
vehicle combat system to be cumbersome. When I tested it,
I expanded question for flavor, which was your favorite? Was
there a vehicle that you would have liked to try
it out? So the vehicle the thing with this system
that we all ran into and I knew, and I
prepared the campaign in a way for my own brain
to approach, learn the base, learn the basics of normal combat,
and then once I've got that down, I'll spend the
weeks while the show was already beginning to look into
the vehicle combat stuff. They're very similar, but they are different.
I think. I don't think the vehicle combat was that cumbersome.
I think when you get into it, you realize what
it all means and why all those things are in there.
We were doing stuff that made sense to me that
I hadn't ever thought about, like the fact that TI
fiers can stop in the middle of the air, turne
around and carry on again. You can push it, you
can punch it, you can you have all these different
elements like the the maneuverability being a score, the defense,
you can move the shields around. All of that kind
of stuff, Actually I thought was really fun. I quite
liked I actually quite liked the vehicle combat in this.
I have never run a star a sci fi before.
I don't think I've not run anything with ship combat
into and I've not really played in very many so
I don't have a lot of experience with it, to
be honest, and or much to compare this to for
vehicle combat stuff, especially starship stuff. But for me, I
enjoy it. I like the silhouette stuff. I think that
makes sense. I think having whole trauma and system strain
and armor and have that basically just be a conversion
from what you have on your characters is very nice
and easy to grab. The scale makes sense, the speed
and handling stuff, it's really I feel like this is
really hard to I don't even know if I could
come up with something like this if I was trying
to build a system, And actually I think it made
a lot of sense, and it also makes sense for
Star Wars. We did a couple of different versions of this,
and I learned a couple of different versions of this
as the planetary stuff where you're in a chase, which
is a style of combat where you're being chased and
it's about movement and ranges to try and escape certain
range bands in terrain, and then you have, yeah, the
terrain stuff so fun. Fact, if you had tried to
escape this planet and we'd carried on and you guys
got into the ship and flew out, terrain was finally
going to make an appearance. You were going to there's
an asteroid. There was an asteroid belt around this thing
that you would have actually overthrow to be able to, yeah,
jump down in that space. Yeah. I really wanted to
do stuff like that, but again it was just you know,
these are all like mechanical things that I think would
have been fun, but not worth continuing the show just
to force in. Yeah. Personally, I think the vehicle combat
in this was was pretty decent. It also did a
thing that I found to be quite interesting, where you
can kind of break up combat. You can have a
combat episode that's a bunch of lightsabers and blasters, then
you can do some more RP stuff. Then you can
have a vehicle combat or a vehicle chase and it's
the same but different. You can have a combat that
transitions into vehicle combat and you fly away, yeah, which
we did blend of which was quite hard to to
do and to run. Sometimes I'm not massively mechanically minded.
I sometimes struggle to keep everything like this, you know,
like try and make sure that I remember everything. But
I've run D and D now for so long that
I get it and my instincts are honed enough that
I can kind of usually spin that many plates. Yeah,
but yeah, I didn't hate it at all. I actually
quite liked the vehicle combat in this and would have
liked to have seen some other stuff. I will let
you guys speak on it as well, but just for me,
the only two things that I didn't really get to
use in Okay. One, there's a scale thing that we
never touched on. I was prepared for it, but there's
I had a frigate and a star destroyer, which is
just they have like five hundred people on them. They
have an absurd amount of time fiers that can launch,
and you can do massive scale like multiple frigates and
destroyers versus multiple very large scale Republic stuff and rebel
stuff and just do that, which I was interested in
because I'm currently those Thorn books. And as he progresses,
because it starts with him being just a guy, and
by the end of it, I guess he becomes the
Grand Admiral. But he gets different ships, and so you
actually get to read through command of a ship as
he goes from being like an ensign up to a lieutenant,
up to a captain, up to a commander and then
an admiral and you have a fleet. And this game
is prepared to do that. We never even touched on
a completely separate scale of combat. There's a third version
of combat in this that we didn't really hit, where
you Yes.
Speaker 3: There's a whole tree of battle meditation that does.
Speaker 1: Do that thing. Yeah, where you are involved in a
fleet and you are able to command either of your
own ship or a fleet, and that it sounds so fun,
it sounds so crunchy and scary, but it's in there,
and you can have this thing where you're working on
a scale of hundreds of people under your command. You
and you work to that. That's one thing we didn't do.
I don't know if I would necessarily enjoyed it in this,
but I do think I would have enjoyed to have
seen it. I would like to see that. I'd love
to play it if we were doing, you know, if
we were playing a version of the game which was
more like militaristic and you were actually if we were
doing the Clone Wars or we were doing the Imperial
Era War or whatever that's called.
Speaker 2: Christmas Special Christmas.
Speaker 1: Special with the Ewoks, that would have been interesting to see.
In terms of vehicles, I had a couple of things
prepared that I didn't get to use. Those frigates and things.
There was a thing on Ryloth called a gut cur,
which is a big fucking creature, like a monster that
they're in one episode of the Clone Wars. I think
they're like a reptile thing that has like little pincer
legs and little pincer arms, and they're big enough that
you can ride around on them. And if you had
all crashed your ether sprites into the sands and you know,
been stranded in the desert, you would have encountered these things,
and potentially you could have done some of that Jedi
with an animal thing. These things are very evil, but
you can potentially do that. Or you would have fought them,
but you could harness them and ride those. But really,
the only two things in this that I think are
missing are an at At and an Atst. Those are
the only two vehicles that I It was very almost
I kind of wish that an AT eight was a
little bigger in terms of like they use those those
are just like they just use them to destroy everything
that those are the big heavy artillery. I think those,
by the way, for you know people who are curious
other things in Star Wars that look like a big
four legged, enormous four legged thing walking along that they
spin the ropes around empire. Yeah, because it was very
nearly that which you would have had to invade in
your eighth the Sprites, which became the Zeta class cargo
shuttle that you with the four wings that go up
vertically or flat down. That just made more sense because
that's what they would be moving cargo in. It's flying
and you can land the ships on those and get
away again. So it was the best choice to make.
But I almost had it be that you went in
and you had to attack one of these at eight
so you get to do the empire run some ropes
around or something like that, And I just didn't really
have a good opportunity to bring in an ats T,
which is the two legged version that's very famous that.
Speaker 2: Almost did tell Cable when we were in the chase
on Rylock.
Speaker 1: Yeah.
Speaker 2: Really with my hype, like with the cable thing we
can use.
Speaker 1: I think those are two very iconic Star Wars things
that I would like to have seen and been able
to use in this but just didn't really find a
good spot for them. And those are pretty blow it
all in a one season, all right, Yeah, I mean
there's always the season two. Yeah, I mean we're going
to be as a GM. And I was sitting there
going through the books and looking at all of the
different vehicles. You had, all the different vehicle options. They
were all ready for you to go. Because when you
were going to steal a ship, which I knew was
going to be a thing and another thing I wanted
you to do, you had all those different types of ships.
Speaker 2: I was sweet too.
Speaker 1: Yeah, there in there there was the UT sixty, u
G nine, the bar Lars, the hw K two ninety one,
all these different ships in there that were ready primed
for you to jump into them and would have become
your thing. I really quite liked that you ended up
with the stars talk of the Pathfinder kind of a cool, weird,
weird ship.
Speaker 4: So yeah, it is a weird ship.
Speaker 2: Yeah, it's almost not Star Wars.
Speaker 1: It's very almost not Star Wars, which is what I
quite like, because this is very almost not Star Wars
and also very very Star Wars. So yeah, the question
was that, you know the generally combat question mark, vehicle
combat question mark, was it cumbersome? When did you enjoy
it whatever? And if you had a favorite moment it
was a vehicle combat thing or with their vehicles and
things you wanted to try out if you have that
kind of thought knowledge.
Speaker 2: And I will start. I don't. I didn't. It was
easy because my character didn't really have anything to do
with like vehicles, So for a lot of vehicle combat,
I just sort of checked out, which is why, like
later in the episode series, I was like, how am
I doing that?
Speaker 5: What am I started to do?
Speaker 2: Even like last episode I made an attack roll for
the first time and didn't quite know how to do it,
So like it was a little cumbersome because I never
let myself learn it early on. But when it comes
to like, I don't know if I would, I don't
know if I mattered. When it comes to was the
vehicle combat cumbersome? I feel like what it seemed like
for everybody who actually learned it, I feel like it
was pretty easy or not easy, but it was easy.
It was easy to easy to grasp. I think there
was a lot of confusion, or at least when it
got uh cumbersome, was when it when there was the
on foot and then one of someone else in the party,
or while there's also like dacks running and jumping into
the into this one of the what were they SPEs
ether sprites? Thank you one of the ether sprites, and
then to like sort of cover us. That's where it
gets hard to sort of like pay attention to because
one you've got all this damage and you've got sort
of the same stuff. System strain is different than actual strain.
I could like there is I don't know if there
is actually a written rule for my character being able
to deflect a blaster bolt. That would be dangerous because
I would just die.
Speaker 1: I did get an answer, and I can't remember.
Speaker 2: What it was, right, and I'm glad I didn't do
it because I would have kept trying and I would.
Speaker 1: I think you can. It's just really riskicly in like
they've done it in books and stuff it in a show. Yeah,
they I think they do. They do like the ability interfering,
but also if it does times ten damage, it's like, yeah,
I feel like it's one of those things where you'd
reflect it, but it would probably hurt, like you.
Speaker 2: Have to reflect ten damage, yeah yeah, yeah, and anyway,
so it's just like those sort of things where it's
like there's a little bit of like e and awkward
judgment when it comes to everyone at the table has
to be ready for those sort of weird calls, at
least just from my perspective of actively not learning uh
star combat, unless I had to do something like what
does a vade do? Because I'm doing that, But that's
just from from me, someone who barely learned starship combat.
So my favorite moment I think was probably I think
the evasion when we're for me because I'm focusing on Rugo,
but like doing that evasion moment where even in space,
I was still trying to stay true to Rugo, you know,
where it was just like and I think at one moment,
nuaas like we have to fight, you have to fight back,
and I just didn't go was like, well I'm not
going to, and he just kept, like against everybody's will,
continued to just like he I think boosted into the
front so they would chase him instead, which ended up
working route really well. And I really like that sort
of like Star Wars moment of shut up, I know
what I'm doing sort of thing, which was which worked
really well in that case. I think that was a
cool moment. Also, I loved the chase where we were
in we were doing that cargo run to on Rye Loaf.
I thought that was super in the van, yeah, because
we were all we were in the van and we
were like, hat our lightsabers, We're ready to use it.
We weren't supposed to, We're really ready to. I was.
Speaker 1: I really wanted to do a weird thing. Yeah, like
you guys are in this like junker speeder truck speeder trucks.
I mean, have you even ever seen one, you know,
but they got to be in it. There's all these
different vehicles that exist, and I was like, it's kind
of cool that you can be in this like armored
truck like those security guys that drop money off at banks,
and then you get attacked by this bike like a
legit biker gang in the Sons of Anarchy looking guys
that are trying to hit this truck in the in
the desert. Would be really fun. And yeah, it was
a good way to be able to have you all
be on your own in your own single trunk and
shooting at these things and seeing Yeah, that was that
was kind of.
Speaker 2: When so easy if you're able to take out our
lightsabers and do force stuff. But we still had to
be careful, which was so great because my character was like,
made this character about my lightsaber. They were like, we
can't do anything, which also.
Speaker 1: Is one of those things that makes sense for Rugo
because he trained exactly the lights trained to just be
using it. There wouldn't there was no inflversion of.
Speaker 2: Events, your way out of anything. And if you can't
last resort, who's the lightsaber. There's a lot of times
where it's like, well are we We're not going to
talk with them, let's fight. No, we can't yet, what
do you mean there's no other way? Yeah, it was.
It was a lot of fun.
Speaker 6: I thought that that was like a major concern for
a hop. It's like, it's literally a beacon of light
that shows hey, where Jedi, where we're using the fourth
We shouldn't be alive right now. And I don't remember
if this is legends or canon or not, but Palpatine
is setting up little traps all over the galaxy trying
to like lure Jedi in, and in my mind, hop
came across one because he was looking for the tolocron.
He's looking for literally any sign of Jedi, and that's
how he came to the group. And he probably like
I would have found one and not fall into the
trap because that like thief sense in the back of
his heads, like, ah, don't do that, that's not going
to be good. So he's kind of aware of that
and that's his big and his He let Fear dictate
a lot of his decisions, which is very funny because
it's dark side. But as soon as he found the
three of you, he was just like, all right, protect
these at all costs, even if it meant putting them
into danger by accident, by not letting them do.
Speaker 2: What they can at all costs.
Speaker 5: Yeah, it was It was a very like, it was
very weird.
Speaker 6: I expected literally, it's funny that Orkish was like, I'm
just going to kick off this old man is going
to roll for it. I expected that at any given
moment just to stranded it. And that was the first
time I did it.
Speaker 5: I was like, oh, should have done that. He's going
to take off. He's just gonna leave me and then
he didn't. That was on the I don't remember what
planet was, but Bambara.
Speaker 6: Was the first time I was like, I don't know,
was the first temple? Oh yeah, a storm approaching?
Speaker 3: Oh yeah, because you two had that moment where it
was like, oh, who's going to be the last one man?
Speaker 5: Yeah, those early.
Speaker 2: Episodes, and that was Greg's favorite moment is when he
almost got kicked off.
Speaker 1: Vehicle based.
Speaker 5: Vehicle based.
Speaker 6: Favorite moment for me was the the I call it
the Italian job that we had to like get everyone
onto the ship.
Speaker 5: That was my favorite. Yeah, we all got our own ships.
Speaker 3: That was really really fun.
Speaker 5: Combat was great. We didn't have to like.
Speaker 4: Squad, thank you.
Speaker 3: I also liked the I also liked that chase, and
I think maybe the second or third with the warehouse,
that whole bit was so fucking good.
Speaker 1: Yeah.
Speaker 3: There were just a lot of things that felt really
Star Wars, but they were varied and put in different
places so that it didn't really feel like, you know,
I don't know, it was perfect.
Speaker 5: It's really about the warehouse until you decide.
Speaker 3: That's one of my one of my favorite uh bits.
Speaker 2: That was really cool and was pretty high type Star
Wars stuff too that was mixed into It wasn't just
like cinematic movie Star Wars. It was like also some
of the video game stuff. It was just really well done.
I mean like it wasn't just like a cookie cutter
do we touch all the stuff that happens in the movies,
like all those tropes. No, there was also some other
cool Yeah, some of those cool Star Wars tropes like
uh sneaking around the around the warehouse with a start
base and then also on the star based the Starport
and then also forced closing the big garage door on them,
like that's also unleashed and stuff. So there's a lot
of really cool It's awesome, Thank you.
Speaker 3: I think the only one we missed was finding out
that Hop and Decks were brothers and then they kissed.
Speaker 4: Right, why would they kissed his brothers?
Speaker 3: But why would siblings kiss?
Speaker 2: Because it's Star Wars.
Speaker 5: Yeah, Star Wars.
Speaker 1: Alright, w let's do this final question.
Speaker 4: Yeah, I want to answer that's oh did you not know?
Speaker 1: I thought you did. I thought you got your drive.
I thought your favorite moment was when you got to
be Drive twenty twelve.
Speaker 4: And then the next question.
Speaker 1: M hm, now, go on, I thought you did answer first.
I don't know why there mark.
Speaker 3: On the poster for season two and it's literally just drive.
Speaker 5: It's okay.
Speaker 1: What was your Yeah, what was your favorite moment in
the vehicles?
Speaker 4: Nothing? Interesting? It was the same as Quinn, It was
the same as Greg's. It was the It was the
ether sprites because we all got to have our own chips,
and I thought that was really cool, and it was
like a little piece of like what Age of rebellion
an Age of Rebellion campaign would be like if it
was all like fighter pilots, which I happened to have
also looked through, and there ships like I'll send you.
Speaker 1: I'm going to send you the greatest document or website
if you don't already have it your entire life, which
helped me so much during this.
Speaker 4: I don't know why I would need that, but I
will take it.
Speaker 1: It's a website. It's a website, you go. It is
a Google doc spreadsheet that someone put together that has
all the weapons attachments and gear and then also ships
and vehicle weapons vehicle attachments. Yeah, you can all look
at it.
Speaker 10: It's just crazy. It was, It's very useful, more information
for my brain to take in. And and then also
this is the most useful website in general for adversaries.
There is a Star Wars adversaries website.
Speaker 1: That all the things. Just type Yoda into that and
look at how broken he is them. That's very useful
for like just trying to find different specific things, and
it just has everything. There's a couple of pretty good
resources online. Unbelievably useful because otherwise you need to buy
seven hundred and twelve books. As you're also about there.
Speaker 4: As the pilot boy, I really really enjoyed the ship
to ship stuff, obviously because I said I spent half
my points on. But also I think that a.
Speaker 3: Like you were saying before, I mean I had I
didn't have anything until like midway through when I was
able to get you know, the gunnery tree and stuff
like that. Like I didn't have anything to start, So sorry.
Speaker 2: I didn't mean to interrupt, had destroyed.
Speaker 3: Yeah, yeah, I put all my points into that.
Speaker 4: Yeah, no, you're you're fine. I I think that a
Mage of rebelling campaign would be pretty cool.
Speaker 5: Uh yeah.
Speaker 4: It would be just written the pain, probably because it
would take so.
Speaker 1: Long, would actually be back it would be It would
be fun the Battle of Bend.
Speaker 2: Or different different episodes are different stages of the battle,
different skirmishes that are pushing or pulling towards it, and
goal of that's amazing, that's sweeter. Do you need you
need a walking.
Speaker 1: I know? The last question is from Pepe, which I
assume is Piranha plant and not from pony Punch. Was
Dax to start rooting while picking up the holochron intently
planned or did that just flow naturally? The shift was subtle,
but very powerful, to the point that I think the
audience might not have picked up picked it up until
he gave it up slash dropped it. It would have
been interesting to see them all juggle the holochron and
experience the same moral shift and see how each of
them would struggle with the seduction das was amazing the
on Sasin where they get picked up the holochron in
the ship and went through a whole thing with it
entirely improved. Yeah. I wasn't really prepared for it. I
don't think I had anything at all prepared for it,
or like any sounds or anything. So yeah, it was
just a whole thing that was entirely improved. Apart from
the fact that I knew that accessing this holochron would
give you certain things like the abilities, I knew that
I wanted to boost your braun. Much like you said
earlier on when you shift down in the morality thing,
you get wounds. I wanted this to give you actual
power because then it's that thing whereas a player, especially orcish,
picking this thing up and I'm like, oh, you can
have plus two points of bullshit on your thing. I
know how seductive items can be. A very nearly TPKD
group in D and D once by putting them in
a just a big grid of rooms that they could
move around, and in each room was a magical item.
But there's like a like pac Man, there's a beholder
moving around the rooms.
Speaker 5: So the more the.
Speaker 1: Longer you spend down there trying to pick up grab
items and be greedy, the much higher chance you have.
And I believe one of them was turned to dust
in that room. I know how powerful and seductive the
dark side can be. That greed that plus two to
this he is just plus two to your braun and
the ability to use force choke away you go. It
comes with this thing, but I also knew it would
give you an automatic penalty on your morality scale and
stuff like that. But yeah, it's very interesting because you
want that ability boost, you want that strength. And it
also is the type of thing that Dax as a
character I think so much because it's the same it's
the same Anakin thing where he's just like, I just
want to protect people. I just want to make sure
you don't die. I want to make sure you don't
die so much that I'm telling everyone around yea, And
to give you that mechanical thing was always a thing
with that holochron. But yeah, the scene itself, I wasn't expecting.
You were like, I go back to the ship and
I go into the thing and I take the holocron out,
and I was like, oh fuck, if you go, I'm
probably scrambling like crazy to make sure I get the
music and this because I set up the scenes for
what I expect and I only have a certain amount
of buttons that I can hit for music and stuff,
and a lot of them are like the sounds of
the waves and the Jungle is two separate things that
are using up two of my precious buttons. And then
I have the potential sound of the ship ready to go,
the door sounds and stuff. So like you were like,
I'm going to go and do this thing. I was like, fuck,
I need like the Sith music what was it called?
And I'm like looking for stuff. Yeah. And then and
then also just to have that moment be this thing
where I again I don't want to It's a difficult
one to gm because I wanted to tempt you and
I want to and I want you to feel like
a temptation and a pressure to give in and to
be you know, given to the dark side thing but
without actually being like a gem that's like this is
how you think and feel right now. But of any
system or any setting, this.
Speaker 5: Is the one.
Speaker 3: So that one was a thing he could get away
with that I.
Speaker 1: Wanted to give him the conflict between two characters, and
we don't know if it was actually them or it
was just an internal conflict in Dax's mind that he
hears the sound of Lutoale his master, and of sirn
who in this kind of represents the enemy. You are
my enemy. And it's funny actually, I think if you
go back and watch that Siren speaks with Posh accent
and normally he speaks in just a London accent. Because
when I first had you speak to him, I said Siren,
But in my head, I think I meant Darth Riven
was what who it was going to be that was
speaking to you? Oh that would have changed, yeah, yeah, yeah,
but I think I said the voice of Siren and
and and then I did the voice of Riven, and
I was like, it's the voice of a London guy,
is whatever. So it's but I said Siren, so I
should go with that. But it wasn't actually my intention.
It was actually supposed to be that we're speaking to
you through the holocron because it was his hologron, it
wasn't Siren. And also having a dark side master type
talking to you, seeing some say abilities lead you to it,
you know, moment was one of my things. Yeah, so
it was a little funk up from me on that.
One twice Siren spoke without his usual gruff East London
sanding accent like that basically me.
Speaker 2: With his styles he has those multiple Yeah, but it
doesn't go far from for me.
Speaker 1: It kind of lends to that scene of it being
like more an internal conflict for Dax. Yeah, and Dax
is like confused. He's heard Siren speak once like a
month ago, so yeah, I don't know. He's left during
the question that he needed to answer, but no, no, no,
I'm still here. Sorry, he just had to take his
penis out.
Speaker 4: He was like, is speaking to me right now?
Speaker 1: From my side of things, No, that was very not planned,
that whole the whole scene. And yeah, I think it
would have been very interesting to see you guys, h
take the whole chronic each of you and how that
would have affected yea, each of you all things.
Speaker 5: If it hadn't gotten scattered in the last fight, would
have probably opened it. He was looking for it. He
was like, what the hell? Yeah, and then.
Speaker 1: There it's like, well, hop shooting teaser was because he
sensed DA opened the holocron and got a wave of
dark side energy and then misattributed that to they are
like they're about to get hunted or something's coming from
them or something. But it was in fact sensing Dax.
It was a little what is that called It's not
knocks rasor, but it's called something where you just if
you'd spoken, you would have been able to understand He's
misunderstanding of Dak's access in such a dark side thing.
He doesn't think Dax is capable of like that level
of dark side, so he's like, well, it's not Dax.
Something's coming together and hops paranoia, that same fear triggers
while Dax is also having a moment of fear and
and you know that kind of element. It was a
really interesting thing for me as a because I knew
all sides of it, because I've got both of them dms,
giving me, you know, potential internal comic. This is what
helps thinking, this is what's thinking, Just to help me
to GM correctly.
Speaker 3: I have a question for you, Brad, Yeah, what would
you have appealed to? Like we know how you appealed
or what you appealed to for Dax from the dark side,
but what would you have appealed to for the other
characters if you're trying to tempt them with the dark Side.
Speaker 1: Yeah, I think it would have been really difficult for you.
Need a week, RUGO. Let me see if I wrote
stuff down, because I did have some stuff for each
of your characters that I wrote down in case it
would come up. Because this one, I was kind of
prepared in some ways for some of the some of
these moments in that I wanted to really know your characters.
When we built these characters, I ensured I asked them
to not just come up with a character and a backstory,
but also to give me their master and their master's backstory. Yeah,
that was important to me because I knew that I'd
probably have to use that, whether it be like a
twisted thing or it'd be just like we had them
in illum and so I think I probably would have
had it be just probably similar really in the in
the it's very for Hop. It's very easy. It would
have been the same fear Hop and Dax. I mean,
me and Greg were laughing so much about how similar
Hop and Dax were while we were making the characters,
and then also during the first couple of episodes where
Hop wasn't present, the way that Orcish was playing Dax
was very similar to how Orchist was going to approach
the thing. And so that's when we decided we actually
rechanged Hop's background to include LUTOI. We we toyed with
a bunch of different versions of it, but we were like,
it would be better actually if they did share a
common ancestry in Masters and then we have a full
timeline for Hop where we literally have a full timeline
from three bby down to nineteen bby and he was
born to it looks like you see it whole thing
of things where Hop's original master, Loneeness leaves and Loutoal,
who's a younger master, trains Harp as a young master.
Then Hop leaves and Lutwale takes on Dax, and so
you have this kind of generational pass down. It's almost
like a generational trauma of fear and people leaving. They're
all Loneess leaves Hop, Hop leaves, Loutoial, Lutoale dies and
leaves Dax, and so you have this fucking thing that
worked out. And me and Greg were like freaking out
for weeks just before and then even during the first
couple of weeks about how perfect it was to potentially
have these two characters who share a master because they
share some of the same skills, So it makes sense
that they were trained by the same person in the
same way because that stealthy style that you guys both
learn is really rare, is like you're what are they
called you guys trained as.
Speaker 5: It shadow and also both attacker strikers.
Speaker 3: Strikers, I was almost a striker as well. I'm really
glad I didn't do that.
Speaker 1: The shadows, the Jedi like shadows that were the spy
that's dangerous, a commando type spies, the solid snake Jedi
that are sent in to sneak in and move in
the darkness and potentially like that ones are going to
shop and gut someone, you know, if they weren't needed to.
Assassins are extremely rare because it's very very borderline. Not
the Jedi ry was like in Star Trek when they
have those, they randomly will reference the black Ops unit
and you're like, oh, yeah, we're in the little floating
through the nice bit of space, the Final Frontier and Exploration.
You're like, oh, yeah, of course they're a military. They
have a weird black Ops unit somewhere operating in the darkness,
and so did the Jedi, which were these shadows, And
they're not really prevalent during the period that we were
in there, like they're from like way back when like
era they're.
Speaker 4: Yeah, yeah, they're so Actually I believe correct me if
I'm wrong, but I believe that it's not shadows. It's
called something else.
Speaker 5: But remember my kids.
Speaker 4: It's written in my backstory. I can't I can't find it,
but essentially what I wrote, which isn't I don't know
if this is canon or not, but they don't really
touch on this. But like after Tattooine, when the Sith
re emerge in uh, you know Liam Neeson Phantom Menace,
thank you, Uh, after that happens, I assumed that the
council or one of the councils. The Jedi have more
than one council found that out as well. One of
the we only see the High Council, there's like four.
I think one of them was like, maybe.
Speaker 1: We should.
Speaker 4: Maybe we should restart this order of basically anti Sith
Jedi that are trained to hunt down Sith and kill them.
And so I wrote my backstory that Lutwal was supposed
to head that up one of those. Yeah, they couldn't
find any so they just used her as like a
spy and like spied on people for the war and stuff.
Speaker 1: Yeah, and that was kind of how we approached the
whole thing. And then they had this link between them
of of this style of combat and and just general
learning in the way that Rugo is trained to be
a Temple God. These two were both trained in that
more shadow, stealthy, specopsy kind of way, and I forget
what the original question was we were answering, but that
was how that came about it.
Speaker 5: How I would approach them.
Speaker 1: With temptations of those would be very simple. Rugo, I
don't know how I would do it. Probably I would
probably just have to go with the fact that he
has nothing to guard, so I would go with purposeless.
That is a rough struggle I know from real life
and recently, and to suddenly be dropped into an abyss
of existential dread would be probably the way to go
with Rugo nu arda kind of would I would probably
need to figure out how to make New Order have
a crisis of self. We already touched on it earlier
on But I think she she's one. She's one. What's
that for that boyline where he's like one stitch away
from making it, one scar away from falling apart.
Speaker 5: He's just on that line.
Speaker 1: She's just really kind of like it really did fall
down to the morality dice that kept her on track,
which is which is pretty RNG. So I'd probably try
and figure out a way with that. Have you have
some sort of crisis of self through that, because your
master as well was one that was really kind of
off the wall, Like he wasn't one that would follow
He was outside of the traditional approach to everything, right.
That was how we had him be prepared, which means
that you're kind of susceptible to going dark sides what
happened to Quie Gone. Yeah, so I'd probably do something
like that. I was kind of hoping that you guys
would maybe find some NPCs or have you know, you
guys could have had we could have had some time
jumps and stuff where we come back and New Order
has a boyfriend and that could just kill him. You know,
something like that was always a way way back when
when I was like, if I need to if I
need to twist them, I'll just kill Nuada's wife, like
some shit like that would always work. Yeah. One last
thing I wanted to just touch on since we're here
as well is Darth Riven himself, which isn't Reven, which
I understand is very annoying because having Reven is as
my secondary antagonist in this would have been interesting. But
Reven is a weird character because he's the kotor villain
and you get to make a bunch of choices based
on him, and the Cannon of Reven is wild and
I don't want to really mess with it. It's also
someone that everyone knows very well. I kind of really
didn't want to be using anyone that we all knew.
I didn't want plagueas, I didn't want a Palps, I
didn't want Revern or Bane or anyone like that. I
wanted to use someone that was a little more unheard of.
And in searching for a thing, I was like, okay,
who is the most powerful sith lord ever? And then
there's just and then I went down a rabbit hole
of debate and I was like, okay, well this is
kind of weird. But in doing so, I found this thing,
the staff that he uses, which is this staff that
called I think it's called the Dark Staff, which I
think is also a D and D I am that
everyone plays with in the early D and D. And
it's this like weird sentient sith artifact. And then and
I was kind of interested in this being less about
We've seen the best lightsaber wielders, and we've seen the
politician in Palpatine who just kind of just pure evil
masterminds his way into power. We've seen power like Bain
just being strong. You've even seen like Nihilis, who's like
a weird thing that's just like of the force, that's
just eating up the force and stuff like that. So
I was like, well, what we haven't really ever got
to see outside of maybe Kotor is some of these
artifacts they're always talking about, Sith artifacts and stuff. Sith
were like crazy, they put so much energy and evil
into all these things that are out there. And originally,
when this was going to be an artifact hunt between
both Jedi and Sith holocrons and artifacts, I thought it
would be called to lead that hunt. And at the
end of it is the most powerful artifact I could find.
So that's kind of why it was about this staff.
Siren also can't just be the most powerful Darkseide user ever.
Isn't really a Sith, but his mimicking thing. The Dark
Staff is a thing that is an artifact, which is
kind of a mimicking thing. I thought would be fun
to get. He needs this thing, so I wanted this
artifact to be the ultimate thing that you guys were
looking for. You had an actual object that you could
find locate and hold, and then also potentially I give
you an object that you use. I didn't know how
this show was.
Speaker 5: Going to go.
Speaker 1: I didn't know if you were going to have a
fleet of Imperial Star destroyers after you. And then suddenly
Danx just goes, fuck it, I use the staff and
he just creates this enormous thing, which I think we're
called four storms that it could generate, just these absolutely
absurdly overpowered, destructive four storm things. But it there's a
boat and you can look into it. You just do
your own googling on the dark Staff. But there was
this this item that was available and everyone was always
after it because it can literally just like wreck a planet,
and Siren can can could just go around the planet,
killing everyone if you wanted. But I thought it would
be fun if he got a hold of the staff
itself and literally used it to like pull a moon
into the planet or just push the planet. If you
just can move a planet, everyone's dead anyway. So he
was just going to do that with this staff, and
that was going to be his thing in the trailer.
I have the image. In fact, I can change it
on the streen right now here. Look, I had this
prepared this planetful thing, and I'll just remove your cams
for one second, sorry for listener people, that what the
fuck was potentially that was prepared for me if he
did push Dan into into a moon or just kill
everyone literal planet, literal planet moment, and that was his
that was his plan, and that was also ready if
we do it. I almost had a thing quite very
early on where I jumped all of you into the
final battle, which was you guys on a ship racing
after him to stop him from doing this, and the
planet had already begun to move and you had to
stop him within a certain amount of time before everyone
on the planet. I was going to have this moment
where you have a flash forward, but I had done
so much fuckery with the first episode that I didn't
want to do any more fuckery to you for a
while because I didn't want Sometimes you get like, I've
never been GMed by someone that does this every single
time I get GMed by her, where it's just like
you become a parent way to mess for the whole time,
that everything's not. Both of my characters in the two
things in Kingmakers and in Gone are both insanely paranoid
to the point where they're like, I don't even know
how to escape. I'd mean a simulation and they just
don't know how to deal with it. And as much
as I enjoy it and I love it, Peebe, I
didn't want you to feel like that in this because
I wanted you to just actually feel like you were
just playing Star Wars and being silly in spaceships. So
I didn't want to like bomb you with paranoia. She
also would have looked, yeah, So I didn't want to
do like this like flash forward thing, even though you
were like I used four C and I was like, okay,
I can do it now, and you were like, I
use for C again. I was like, god, damn it,
I want to flash you forward to the end the end. Yeah,
it was so very possible.
Speaker 3: Really wanted that was sooner too. In the last game
that you know, you had me and I was like, oh,
this would be fun, And I did it a few
times when he was playing with time travel with me,
which is like one of my favorite things.
Speaker 1: Yeah, I'm a big fan of it. But again, I
didn't want to overcome complicate this. Yeah, I really wanted
this to just be a simple Star Wars to be
I didn't know much of my own fuckery in it
because I was also just trying to make it kind
of vaguely fit in with Cannon if possible. So then
I had so I had this this this Sith lord
who there isn't much detail on called Darth Riven, which
is our I v A n not Reven, and he is, Yeah,
he's not like ball A super overpowered or anything like that,
and as far as they go, but he has this
planet that he eventually he puts some grass on it,
some since the grass, and then he builds a temple
there that's a Sith temple. And I was like, okay, well,
I think the Dark Staff in canon might actually I
think it's lost, but it might even be in the
Valley of the Jedi or whatever somewhere on there might be.
But in this I was like, I'll put it on there,
and then that way I wanted that moment. That's just
a meme where obi Wan is like, there should be
a planet here. The archives must be incomplete, you know
that meme because that was the point is that no
one's found this temple, no one's found this artifact, and
I've twisted Almus to fit this show a little bit.
So those of you that are like Arthur Meme gripping
your fingernails into your palm bleeding right now, that this
isn't how it went. I changed it a little bit
because I wanted you guys to get the starm and
so this is how this was supposed to go, and
it didn't. You were supposed to get that star map
that goes you go here, here, here, here, and I
listed off all the places when you were in the
Sith Temple and then at the end of it is Calothin.
And then I thought you'd go away and ask anyone
or do a quick google on your phone, were's Calothin
and what is it? And none of you did, and
I was like, oh, well, I was kind of relying
on you guys to meta ga. That was the last
part of the parcel that you were supposed to look
into this planet Klothin that doesn't exist, So that became
a new puzzle or a.
Speaker 3: New so we passed the meta test.
Speaker 4: Then right, it doesn't exist.
Speaker 1: Yeah, so you were supposed to look for Calothin and
then find out that, in fact, Calothin is a synthetic
grass that was used at this period in this time
during the Jedi Civil War, and it was maybe done
by this guy Ribbon, and then you would piece the
pieces together yourselves. That actually the last you know, it
was going to be this thing that you had to
go through and Gary and Siren were going to do
it if you didn't. So if Siren ever got this information,
I had a whole scene that was this is what
you should have done, and it would have been Gary
and Siren figuring out that. Actually Darth Ribbon was referencing
the fact that he needed to imagine and he was like,
he was like, we got to go here, here, here, here,
there's this planet Almus. It's completely toxified. You can't go
there because you can't breathe on this planet. So I'm
going to make some plants, because he's a plant man,
he's a Zelosian. I'm going to fill it with grass.
So he feels he puts an area of grass on
it and terror forms the area. He goes there, puts
the dark stuff down, goes off, dies in the Civil War,
and the staff is still there until now where you
come back to this planet, and the planet was going
to be covered in kalakthin just a beautiful grass planet.
There's been totally overtaken by this, and at the center
of this beautiful grass planet is this evil fucking temple
with the most powerful Sith artifact ever, and you would
have to either stop Siren there or he just the other.
It was multiple different ways, this is what I mean.
I was like, you, you either stop Siren at the
the airport you want by the spaceport, or you stop
Siren at the temple, or you stop Siren just before
he launches Pagan out.
Speaker 5: Into a moon.
Speaker 1: Was always my points to hit. If this was a
written book or a movie, probably would have gone all
the way to the very last moment. Yeah, if I
was doing it that way. But that's not how I
wanted to run this. I always wanted to still feel
like a game. As much as I thin think we
on table story, very high production, and it does feel
we try and make it feel like a show. I
also still wanted to feel like you guys made legit
decisions that were yours. You killed him, you know, and
you stopped the bad guy, and we could have filled
some more stuff out and I could have moved some
pieces around, but I was just I was just kind
of really happy with it and just was like, I'm
scared that I'll do two or three more weeks of
this and spoil it and I won't get boring or
I don't know what, but I was like, this feels
get boring, right, I want to end it here, And
so we did.
Speaker 4: We could have done it for twenty years.
Speaker 10: Let us.
Speaker 1: Unbelievable press, we go and take on the Sun or whatever. Yeah,
you would have.
Speaker 2: This would be great a couple of episodes. But meanwhile,
being like, not the Sun in the star.
Speaker 1: Yeah, they sudden the Door, the Father, and my.
Speaker 5: Goal was to bicker with the Force directly.
Speaker 1: Yeah, that would have done. You can do some weird stuff.
You can jump around in time, you can go to
that weird place in Rebels. Yeah, fucking whatever. That chrono
trigger end of time ship was Yeah.
Speaker 5: The world that was.
Speaker 4: That's so cool.
Speaker 1: I love that.
Speaker 4: Yeah what it was, but it was, no, it reminded
me of Diablo too for some reason.
Speaker 1: It just yeah that that's one of those moments in
Star Wars, and so was the Sun and Door or
whatever it was. You're like, what where it goes off
the fucking deep end and you're like, what are they
jumping the shark or is this amazing?
Speaker 2: Yeah?
Speaker 1: I even had that moment in this where I went, oh, yeah,
the second form and he comes back because it just
pulls himself perfect.
Speaker 3: It was so perfect, It was absolutely perfect good.
Speaker 5: That that for me is my own head cannon of
why is the Apprentice and the title?
Speaker 3: He literally like he rose again darkness ye.
Speaker 1: Runs back and just pulls himself together through and.
Speaker 3: Like, for all we know, his his like version of
a Force ghost isn't still doing stuff, you know.
Speaker 2: Like rebuilding himself even Cyrene or was it the Force
that was like, we're not exactly And then yeah, puppeted him?
You know how much has the Force puppeted him? You know?
Speaker 3: And does he puppet somebody else in the future for
all we know? Like, fuck man, it was very well done,
very good.
Speaker 5: He was always kind of like.
Speaker 1: That, Yeah, no, I you might like this though in
that I feel really sorry for Cyren, Like I don't
me too. I don't hate him and I don't and
I get and he is like this, He's just a
kid that funked up and was treated poorly and then
the Force got him and started puppeteering him. So in
a way that was kind of that that poetry for it.
It was also a bit of a meme because I
love the memes of like Darth Mauli is just won't die.
He's just in half and he comes back. Yeah, he's
just hatred, like he just he's too angry to die.
And there's a couple of those like he's too angry
to die Star Wars characters and now and we have
another one of our own. What was your question? Final question?
Speaker 3: Oh yeah, my final question for you is I know that,
like on table Story, you said, we do the cinematic approach,
which is true, but also we've thus far been really
not into touching big ips like this, And now that
you've done Star Wars, is there another I p that
you would be interested in tackling? Fantasy? Tackling and why
is the Final Fantasy?
Speaker 5: Yes, thank you?
Speaker 4: And why why is t fan?
Speaker 5: And I just.
Speaker 1: I think I do have a treatment for a Final
Fantasy seven game that I almost wrote once.
Speaker 2: If I do a quick sorry looks, yeah, just right,
Final Fantasy.
Speaker 1: I felt I could come back with so many different
things in.
Speaker 3: My I mean, there's like a little bit of that
in a lot of the D and D stuff that
you run you always like make it feel a little
bit like a Final Fantasy game, the IgM would you
actually would you actually touch the IP?
Speaker 1: Yeah?
Speaker 3: Let people cast Blazaga.
Speaker 1: Yeah, it's it's hard to say. I mean I was
very afraid of Star Wars because for different reasons, Like
I just felt like it was such a visual and
audio thing that we wouldn't be able to use because
of DMCA.
Speaker 3: And no idea.
Speaker 1: What that's like, Yeah, yeah, and yeah, so with Final
Fantasies a little different. I still have the thing where
it's kind of it was scary to run Star Wars
because I felt like I would get stuff wrong, like,
and you can get it wrong because I'm not making it.
I can just get the name of a planet, or
I can say something happened that didn't happen there, and
we can all be like, oh, I just you know
whatever in the moment. But I kind of hate that.
I like to get it as right as possible. I
like it to actually feel like it is correct and
that you are in that universe and you know, somewhere
out there, there's a hand solo wandering around, there's a
baby low Contattoine, there's all these people moving around, and
if I can get that as correct as possible. I'd
love to be able to do that. So I'm scared
of that in everything because I don't have that kind
of brain. My brain is not amazing at the traditional
way of learning things where you are just told to
just absorb information and then potentially regurgitate it in six
months in an exam exam hall somewhere. I've never been
good at that kind of learning, and so doing ips
and stuff is it feels like studying to me, where
I have to learn these things every week and then
make sure that I retain that information while doing all
the other stuff, whereas just improving and creating bullshit out
on the top of my head, I can do so easily. Apparently,
I've been doing it in D and D every week.
Speaker 3: Yeah, and then you afterwards you just write it down
and you're like, well that also answer some questions. Yeah, yep.
Speaker 1: So yeah, I'm a little more afraid of doing that
kind of stuff, But I'm this has taught me not
to be as afraid of it.
Speaker 2: I'm not crying.
Speaker 1: I just have a really sore throat today. I'm serious, Okay,
So yeah, I mean I've looked at final Fantasy seven
before because it's you know, the one that I love
the most. Here's the thing we're doing that kind of shit?
When does it go? If you don't set it during
the events of Final Fantasy seven and you play a
bunch of other Turks or something, then you're just setting
it in the world at some other points. So then
when are you doing it afterwards? And then there's a
bunch of stuff, there's a bunch of questions, and there's
a bunch of law things that happen afterwards. Well, if
I'm setting it before, you can go go back. There
is a couple of prequels to Final Fantasy that are
pretty close to before, but what you could go back
one hundred years, you can go back quite far. Chinra
Electric Company is potentially.
Speaker 11: Shinra from Final Fantasy ten got on a spaceship and
landed and made a company called Shinra. Story, but they're
just it feels to me like if you the stories
in those games, the best point to tell the story
in those games is at the point that we see
the stories in each one of those games. The settings
are okay without the cast, but the stories are very good,
and so I'd like to set them within and alongside those.
So I liked the idea of for example, in Final
Fantasy seven, you guys, if if I cast you all
in it, you all play another group of avalanche that
are going to go to bomb a different one at
the beginning, and then what happens to you guys after
that happens, and then you're going to you hear about Yeah, you.
Speaker 5: Hear, thank you?
Speaker 2: All right, I'm back. I'm back here.
Speaker 1: You hear about our stuff. I'm not spoiling anything. Someone
tell Lolkish he's not listening because he thinks I'm going
to spoil the game.
Speaker 3: Yeah, well that's okay.
Speaker 1: I just because you said Fantasy, I was so quiet
of so really I don't mind. You can return.
Speaker 3: I'm as well. Sorry I.
Speaker 1: Didn't say anything that was a spoiler for you because
he's playing through Final Fantasy by the way view it. Yeah,
I would potentially do it. It's just for me. It
gets quite hard to for where in the story it goes,
and those stories, once you take the main characters and
the main storylines in those Final Fantasy games away, it's
pretty hard to find somewhere to tell another story sometimes,
and I've done it a couple of times with them,
because that was how I started GMing. Was I just
wanted to run my own Final Fantasy games.
Speaker 5: Yeah.
Speaker 1: I just looked at D and D and was like, well,
this is the way that I'll tell that, and that's it.
It wasn't really, I didn't. I wasn't bothered about D
and D. I'm still not bothered about D and D
five E as a system, and I'm not bothered about
Fayrun or anything like their setting. I think it's great,
to be honest, and I've pulled from it a lot,
but it's not the reason I wanted to do it.
I wanted to tell Final Fantasy stories, which is why
all of them, even this turned into Final Fantasy. I
can't help it. I'm also just quietly influenced by it
because it's it was my formative brain was like, oh,
this is how I would tell stories if I ever
told them, and then if I did until now. Yeah.
So I don't know, man, I don't know if there's
really many settings that I've ever been obsessed with to
the point that I would want to run, but I can't.
Speaker 3: You're as.
Speaker 1: Well.
Speaker 4: Obviously, I think war Craft one would be really cool,
but I think fun I think fun of nine would actually.
Speaker 3: Because that's really nice.
Speaker 4: Yeah, like kind of fantasy style, which is more my
j have very like distincts in nine yep. And it's
also there's going on and there's airships and choke a
Bo's and like it's it's.
Speaker 1: That you could go back to before was just destroyed.
Speaker 3: And stuff you can do.
Speaker 4: Yeah, for sure, that's those would be I think my
three that I can think of right now. I mean
that about Lord of the Rings because I really love that,
but I mean, Whackarty did that? So I can never touch.
Speaker 1: A second? You should just run the second season of
every IP.
Speaker 3: Everything leftover.
Speaker 5: Orchish season.
Speaker 2: Left.
Speaker 3: I think mine are pretty.
Speaker 1: Lost?
Speaker 3: Oh why oh right, okay, yeah that's fair. I understand.
I've read your mind. Now, thank you?
Speaker 1: What about you? Miss? Would you run an IP.
Speaker 3: Run or be in what would you? What would your
dream stuff be?
Speaker 2: I have I'm trying to speak with you in my eyes.
Speaker 3: Yeah, yeah, don't say that one. Don't say that one.
Speaker 2: Thank you.
Speaker 5: I think my.
Speaker 2: Firefly I think would be really cool. Oh I love
that style of our ship doesn't work and we need
to keep it running because we need to have money
and we need to go from place to place and
it turns. The it turns. It's not the fantastical type
of space. It's very much the I don't understand how
the ship is still working.
Speaker 3: Yeah, the job, job, the scrap job to job.
Speaker 2: I just I love that style and the logistics that
going through it. Like, yeah, Traveler does a really good
job with a.
Speaker 1: Bunch of engineers you can play. Yeah, the Engineer is so.
Speaker 2: Very Yeah, the logistics of a space opera I love.
Speaker 5: And also, like you did with.
Speaker 2: This, the different planets have different story arcs and and
and cultures and things. I really love that as well.
But yeah, that's sort of that's sort of firefly esque.
Could be really cool and I had recently, I had
a really cool one and I can't quite figure. I
can't quite remember, but I.
Speaker 3: Was like a game like this and this would be
so good.
Speaker 1: Yeah, Greg needs to do MCU stuff.
Speaker 3: Yeah for sure.
Speaker 5: Oh yeah, run it in it either way.
Speaker 6: I've only been playing teeth G for like three years,
Like I'm brand spanking there. Like I start off with
which is still going on, Pathfinder Wrath of the Righteous,
which is what I keep on d ming Brad and
pv OU when I have really cool moments and I
turn out and this is my first completed campaign like ever,
So this is like a huge milestone for me. But
if I wanted to be in it, definitely. M c
U and Avatar The Last Airbender.
Speaker 3: Released an official one that I would do that one too,
huge Avatar fans.
Speaker 5: That's right, watched a dream one.
Speaker 3: I did watch.
Speaker 5: I'm not watch three episodes.
Speaker 3: No, I watched a good chunk of that, watch a
huge chunk of it.
Speaker 4: Did not tell me that, oh yeah, all right, we
would before we Yeah, Piranha was asking about something I
didn't really get to answer. He was asking about Tax's
uh sort of his arc when he found the Holocron
and then like slowly became worse worse until he lost it.
That actually, uh it will It also coincided with a
lot of terrible There was reasons for him going to
that thing. But I'd also DMed Brad a bunch during
that and was like, hey, man, like just so you know,
Dax is like in the corner of the ship, like
huddled up with the Holocron like he's taking it out
whenever he can't when it when we were in when
we were on R Yeah, it's the one ring. Yeah.
When we were on Ryelth, he was like my precious
in the room because we all had our own rooms
and like that's I specifically was like, Dax isn't there,
He's up in his room. Dax goes immediately up to
his room because that's what was happening, Like he was
super he was depressed, emo teenager and the one he
had the one ring. Yeah, so I just wanted to
give some little cool bit of Piranha plant our wonderful.
Speaker 2: Mod I for a moment about that entire thing too.
Was at the end, like I think it was the
last episode of the last second, last episode where was
last where he just changed where we're like so good.
It was very good. We all agreed on something and
I think we're ready for you to be like, no,
he can't do that.
Speaker 1: But we were like, let's do that.
Speaker 4: We were like and I was like, that was more
than just the thing getting taken away though he had
also just killed all of Diamond Squad, which is what
he wanted to do, so he got so he was
like to be safe. Being safe sounds good?
Speaker 2: Yeah, all right, well yeah, but it was just it
was but like it went so well with that moment
of oh wait, he doesn't have it anymore.
Speaker 5: Oh, it was really cool. So that was super satisfying
for me.
Speaker 4: As just to be like very human mewing, how did
you know where I had it?
Speaker 3: Thank you?
Speaker 5: He took it.
Speaker 1: I think you took it off your person.
Speaker 4: Yeah, while you have so he while I was sating there,
he was just like, yeah, ye contested roll whatever.
Speaker 1: I mean. He looked at you and he was like, well,
he can't be in that pocket. It can't be in
that pocket. I mean, there's no way he's fitting it.
Pockets like either an inside pocket or it's in his
bag and then his hand guys in the bag.
Speaker 3: As you were trained by the same master, you probably
learned the couple of spots where you would keep something
so that you don't get pick pocketed. Right.
Speaker 1: Pocket isn't all about just shoving your hand randomly in
a thing. You They think, and they you know, I've been.
Speaker 3: Pickpocket watched the body language, all right.
Speaker 1: Well, which I pete? Would you run?
Speaker 2: Baby?
Speaker 1: Oh?
Speaker 3: Oh yeah? Why you thought of a of a couple
of different ones that I would like if you could
only do Indiana Jones or Blade would be good. Well,
I I wanted to be in Blade Runner, but if
nobody would run me in blade Runner, then I will
run Blade Runner.
Speaker 1: You become a GM by the way, Greg, that's well
how every time no one else is running the thing
that you want to play, so now you have to
make it.
Speaker 3: Oh, Brad, guess what that's fair? The beer says, I'd
love to see a Blade Runner game.
Speaker 1: Oh you would?
Speaker 4: That's crazy?
Speaker 1: Woll what what? What? I would do? What? Well, I've
got the right, but we're not going to run it
just yet. Stay tuned.
Speaker 5: Nailed it.
Speaker 1: No, I thought that would be it. We would say goodbyes.
This is the end of the campaign. Thank you so
much for watching. I hope you guys enjoyed it as
much as we enjoyed playing it, as much as I
enjoyed running it. And yeah, I really enjoyed running this.
This cast was amazing. We've done our like proper sappy
goodbyes during the green room thing. If you want to
see that, you can see that on our new merch page.
No roast, No, I didn't prepare a roast for you.
Speaker 5: I did, and I had there and then should what?
Speaker 2: And then I went never mind? I'm keeping this to brand,
and he said, yes, you should, and I was like, okay, great,
So no I'm not doing it. I just thought there
was going to be one, all right.
Speaker 1: No I didn't.
Speaker 2: I didn't emostly prepared all day today to be like
I'm about get Oh.
Speaker 1: No, I would have warned you. I always warned people.
Speaker 2: Help I get.
Speaker 1: I get verbal permission from people when I'm about to
do a roast. I never just spring it on people anymore. No,
I don't roast my own campaigns. I just it's enough
work enough. I wrote everything else. I wrote everything else.
I don't want to write the roast as well.
Speaker 2: I'll just send you mine.
Speaker 1: That's what I should have done. I should have written
a roast, and how do you perform it? No roast?
But yeah, no, thank you for playing as you were
an amazing cast. I loved running this game for you
all have nailed it. It was absolutely wonderful to be
able to just leave so much of the show and
the pressure and everything in your hands while I was
able to just concentrate on a lot of the production
and the sounds and all the things that I really
wanted to get right to make it feel right. A
lot of that comes down to you guys just nailing
it as a cast and being so good and having
that synergy and that role play, and like I had
the back seat knowledge DM of Greg where I was like,
what is a toy? Look, by the way, is that
the one with the or the one with which one?
Is that? What the hell is a sarlac? And then
Greg could fact check for me, and I had the
back seat DM of Orcish, which for the entire campaign
we had to constantly tell him. You were like, man,
you're so annoying, but we really needed it. It was
just I felt so bad contained.
Speaker 4: It's useful come out.
Speaker 1: Yeah, you were at the perfect level of when we
needed how the stuff go perfect? That's perfect and actually
learn that line, that line into the perfect line of
backseat dming for a difficult a new system between and yeah, yeah, yeah, yeah,
and yeah, You'll just played your characters perfectly and fit
so seamlessly into this that it was. It was a
pleasure to run this and to use a story and
be able to run down at that quality. I'm glad
you guys enjoyed it, and I'm glad people out there
enjoyed watching it. Apart from the few people who probably didn't,
and I'm sure they'll tell me over the next ten
I'll get one in seven years to be The problem
is you don't understand the fundamentals of the because just
not how okay, here we go. It's actually such a
fingers a great Jedd and it's like, just let us
have our fun, and we did. I think we all
a lot of fun. And thank you again everybody for watching,
and we'll see you in season two. We'll see you
in a place far far galaxy, far far away, and
may the Force be with you. Hi. This is Brad
Woto GM of Rise of the Apprentice. Thank you for listening.
Please remember to rate and review this podcast. It helps
us out tremendously. If you'd like to learn more about
this show and others we run, please visit tablestory dot tv.
Enjoy