WEBVTT

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<v Speaker 1>It's the Internet. You're busy, Let's do this. It's Day's Grub.

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<v Speaker 1>Welcome everybody, I'm gonna I'm I'm Deacon Saint Sean. Now, hello,

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<v Speaker 1>welcome to the show for confused audio listeners. I'm in

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<v Speaker 1>I'm dressed up, like in my biker gear because because

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<v Speaker 1>I'm now now I'm in the Day's Sean slot.

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<v Speaker 2>I actually, so I was like looking at something else

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<v Speaker 2>that is relevant to later in my day today when

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<v Speaker 2>you were getting in that get up.

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<v Speaker 3>So I had clicked away from this board because I'm

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<v Speaker 3>on my laptop at my parents right now.

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<v Speaker 1>And so I came.

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<v Speaker 3>Back and I was like, oh, there's been a wardrobe change.

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<v Speaker 1>I noticed that when I when I when I was

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<v Speaker 1>putting on this absurdity, there's no reaction. Yeah, you no

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<v Speaker 1>sold it. I'm like, she's gonna come back, and I'm

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<v Speaker 1>like trying to make sureshy noise to see don't blow

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<v Speaker 1>the surprise. Yeah, it must have been very confusing. Yeah,

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<v Speaker 1>normal human being.

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<v Speaker 3>Yeah.

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<v Speaker 2>I figured that you were going for a surprise though,

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<v Speaker 2>So I knew when I saw it to like play

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<v Speaker 2>it cool.

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<v Speaker 1>Yes, exactly, yes, and I figured you would. But here

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<v Speaker 1>we are. Uh. Yeah, it's not not my shoot hair,

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<v Speaker 1>not anymore anyhow. Yeah, absolutely not. I everybody, I'm back today.

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<v Speaker 1>It's Sonya gonna make another play station portable in gamesales

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<v Speaker 1>bounce back in October, but first please join me and

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<v Speaker 1>welcome today's ghost. It's Emma Fife. Everybody, Emma, how are

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<v Speaker 1>you doing?

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<v Speaker 3>I'm great.

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<v Speaker 2>I'm coming to you live from my mother's sewing Yeah.

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<v Speaker 3>And for so, who was asking a child? Oh, cosbon

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<v Speaker 3>so this No, my parents retired.

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<v Speaker 2>So my cosbot asked if my mom turned my bedroom

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<v Speaker 2>into a sewing room. No, my parents retired. They live

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<v Speaker 2>in a house where this has always been her sewing room.

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<v Speaker 2>And and yeah, out out to el Gato for the

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<v Speaker 2>all the neo gears. So today I am using the

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<v Speaker 2>El Gatto key Light Neo as well as the.

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<v Speaker 3>Facecam Neo and the Wave Neo microphone.

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<v Speaker 2>So thank you very much el Gato for sending me

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<v Speaker 2>these things for review for holiday gift guides.

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<v Speaker 1>I gotta say they're working really well, you.

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<v Speaker 3>Know, really, yeah, they work really well. I assume you

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<v Speaker 3>got to set too.

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<v Speaker 1>I don't. I'm just saying, like heaven you on the show,

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<v Speaker 1>show here talking to you, and no complaints for me

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<v Speaker 1>as someone who's like producing the show live. Yeah, no, but.

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<v Speaker 2>Yeah, I use recently, I was having, yeah, some issues

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<v Speaker 2>with my CAMELNK, so I like switched to the Algatto

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<v Speaker 2>Facecam Mark two, which, like I do recommend the Mark

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<v Speaker 2>two over.

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<v Speaker 3>The Neo Facecam.

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<v Speaker 2>It's not very much more expensive, and it just has

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<v Speaker 2>a lot more features than the than the Neo does.

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<v Speaker 2>But the Neo's are really solid webcam, and the the

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<v Speaker 2>key light and the microphone are fantastic, and the mini

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<v Speaker 2>stream deck is so satisfying and it's so much like

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<v Speaker 2>clickier than regular steam deck.

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<v Speaker 3>It's really fun. I love it.

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<v Speaker 1>Yep. But yeah, we're back. We're back at the swing

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<v Speaker 1>of things. Disney was great. I don't know, I'll probably

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<v Speaker 1>talk about it somewhere in various places, maybe some of

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<v Speaker 1>the bombcasts, maybe someone voicemail dump Truck, but it was.

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<v Speaker 1>It was a very good time. It was one of

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<v Speaker 1>those things where it's like you plan it for so

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<v Speaker 1>long and you look forward to it for such a

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<v Speaker 1>long time, and you spend so much money on it,

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<v Speaker 1>you're like, man, this better be worth it, and it

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<v Speaker 1>totally was. Yeah. I was like, Okay, I feel like

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<v Speaker 1>I got my money's worth, which.

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<v Speaker 3>It looks like y'all had a lot of fun.

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<v Speaker 2>Yeah, and while you were I feel like on voicemail

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<v Speaker 2>down truck, we did have some pretty extensive theme mark

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<v Speaker 2>discussions in your absence.

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<v Speaker 1>Well, I'm ready to comment on everything now. We definitely

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<v Speaker 1>did just about everything we could. I didn't I didn't

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<v Speaker 1>see the Dapper dance. How about that. I missed them,

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<v Speaker 1>but I don't think I went to the enchanted Teki

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<v Speaker 1>lounge things like that. But most stuff we got a

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<v Speaker 1>chance to check out. So yeah, it was very very

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<v Speaker 1>very very fun. You know, shout outs to everybody that

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<v Speaker 1>that did help me make that happen in terms of

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<v Speaker 1>planning or you know, we're able to you know, slide

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<v Speaker 1>me a fast pass here and there, things like that,

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<v Speaker 1>So I really appreciate, you know, like a name, names

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<v Speaker 1>or anything like that. But everyone knows who they are

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<v Speaker 1>that helped make this trip even more special. So thanks,

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<v Speaker 1>so thanks to everybody. But yeah, I'm how what happened

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<v Speaker 1>in games last week? I was completely busy, so I

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<v Speaker 1>was pretty tuned out. Seemed like uh yeah, yeah, it

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<v Speaker 1>seemed like not much.

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<v Speaker 3>Yeah, not really, nothing happened.

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<v Speaker 2>There were no announcements, uh, regarding a particular award show.

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<v Speaker 3>Uh yeah, it was. It was pretty much just day Sean.

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<v Speaker 1>Yeah yeah, well it sounds like day Sean is over

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<v Speaker 1>with the kids.

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<v Speaker 2>Uh.

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<v Speaker 1>I didn't. I was not able to really catch a minute.

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<v Speaker 1>I tried to, like one morning, I was like, oh, yeah,

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<v Speaker 1>that's happened. I should see if I can check it out.

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<v Speaker 1>And I was like walking like into Disney or something

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<v Speaker 1>like that, and uh, and I was like trying to

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<v Speaker 1>hear and I couldn't really hear anything, but I was like, Okay,

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<v Speaker 1>this looks fun. I could see Sean doing some stuff

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<v Speaker 1>in here. But yeah, everyone seems to love it. How

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<v Speaker 1>how chat how far did he get in it? Was

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<v Speaker 1>he played every day for several hours? Uh yeah, okay,

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<v Speaker 1>Sean says, He's gone. Is a very okay.

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<v Speaker 3>Video, very okay video game.

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<v Speaker 1>Yeah, fantastic, I will we learned something new. Uh, I

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<v Speaker 1>assume a quarter of the quarter of the way through

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<v Speaker 1>one fourth ish okay, well that's uh, you know, many

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<v Speaker 1>more days Sean yet to come. I don't know did

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<v Speaker 1>he ever commit to beating it or anything like that,

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<v Speaker 1>or was it just uh just you know, play some

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<v Speaker 1>of it. So I don't know. I guess. I guess

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<v Speaker 1>we'll see, but I.

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<v Speaker 2>Think it was a he just played, uh what he

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<v Speaker 2>could for the good of the people, he.

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<v Speaker 1>Said, play he said, a playthrough on Extra Life, Sean says,

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<v Speaker 1>I did commit that. Okay, so plenty more day Sean

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<v Speaker 1>to come, you dumb bastard. Oh man, that's very good

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<v Speaker 1>for the kids, though, it was. It was for the kids. Yeah.

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<v Speaker 1>All right, let's explain what we do here most weekdays. I,

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<v Speaker 1>Jeff Greb will help piece your gaming life back together.

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<v Speaker 1>That includes breaking news and maybe even some of our

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<v Speaker 1>own original reporting. For all these topics, I'll get the

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<v Speaker 1>input of a bona fide expert who will make me

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<v Speaker 1>look smart. If you're watching live on twitch welcome. You

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<v Speaker 1>could always listen to the show later on podcast feeds

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<v Speaker 1>by searching for game Mes Mornings, or find the RSS

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<v Speaker 1>on giant bomb dot com. You can also catch the

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<v Speaker 1>show later with chapters and timestamps on YouTube. Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with Sony reportedly developing a

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<v Speaker 1>PS five portable system. This is from Evan Campbell at GameSpot,

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<v Speaker 1>a successor of sorts to play to the PlayStation portable

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<v Speaker 1>and PlayStation Vita is reportedly in development at Sony. The

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<v Speaker 1>company is apparently working on a handheld PS five system

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<v Speaker 1>that would seemingly compete with Nintendo's upcoming switch to and

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<v Speaker 1>Valves steam Deck. According to bloom a report from Bloomberg,

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<v Speaker 1>a PS five portable system is years away from hitting

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<v Speaker 1>the market. If it does at all, there's still a

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<v Speaker 1>possibility Sony decides to pull the plug on the handheld.

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<v Speaker 1>The report states that the PlayStation Portal was originally planned

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<v Speaker 1>as a similar product to the Steam Deck, before becoming

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<v Speaker 1>dependent on streaming via a PS five console. However, a

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<v Speaker 1>new PlayStation Portal update has introduced a cloud streaming beta

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<v Speaker 1>for PS plus Premium members. This means a PS five

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<v Speaker 1>isn't required to play games on the device. Sony isn't

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<v Speaker 1>alone and wanting to expand to the handheld market. Microsoft

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<v Speaker 1>Gaming CEO Phil Spencer has been very open about his

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<v Speaker 1>desires for an Xbox handheld, though it too is quote

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<v Speaker 1>a few years out if it ever releases as well.

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<v Speaker 1>We know this right that all these companies are looking

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<v Speaker 1>at the space, seeing the growth there, seeing the success

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<v Speaker 1>that Nintendo has had, and I think you know the

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<v Speaker 1>dual pronged approach of the success of Nintendo and then

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<v Speaker 1>Valve being able to replicate that in its own way

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<v Speaker 1>has proven to these companies that oh, this is now

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<v Speaker 1>a space we cannot sit out in the way that

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<v Speaker 1>Sony was is now has been sitting out for the

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<v Speaker 1>last several years.

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<v Speaker 2>Right absolutely, And I mean, you know, I do think

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<v Speaker 2>that anything Sony does is going to be more similar

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<v Speaker 2>to Valve and the Steam Deck because it is an

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<v Speaker 2>additional piece of hardware. I think what we're underestimating here

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<v Speaker 2>is the success of Nintendo in the respect that their

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<v Speaker 2>console is both handheld and playable on a TV monitor

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<v Speaker 2>what have you in one package. You're not paying for

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<v Speaker 2>additional hardware in order to use the switch handheld. So

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<v Speaker 2>it's one of those things where yes, I definitely do

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<v Speaker 2>want to be able to play a lot of my

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<v Speaker 2>PlayStation games handheld now PlayStation or I should say, very

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<v Speaker 2>more specifically, there are companies that make very large RPGs,

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<v Speaker 2>of which I am a fan, that are moving away

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<v Speaker 2>from their exclusive exclusivity partnership with Sony. You know, RPGs

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<v Speaker 2>are long games. They're like, you know, yes, you lose

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<v Speaker 2>some of the fidelity of seeing it on a big,

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<v Speaker 2>beautiful monitor. But at the end of the day, it's like,

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<v Speaker 2>sometimes I want to be able to play laying down,

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<v Speaker 2>And you know, there are a bunch of games that

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<v Speaker 2>I make the decision to get on Switch because I

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<v Speaker 2>know I want to play them handheld, and I know

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<v Speaker 2>that if I want to play them on a larger screen,

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<v Speaker 2>I can just do that. I don't have to have

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<v Speaker 2>another piece of hardware to do that. I simply need

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<v Speaker 2>what the Switch comes with. So I do think that

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<v Speaker 2>Sony needs to get into the handheld market, and I

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<v Speaker 2>feel like I am the target audience. But I think

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<v Speaker 2>that again, like part of what has made the Switch

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<v Speaker 2>so incredibly successful is that it was sold at a

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<v Speaker 2>appealing price point and you were getting two for one.

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<v Speaker 1>Yeah, I mean, I think that really just kind of

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<v Speaker 1>brings up all of the complications here of doing a

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<v Speaker 1>system like this where it's just not as simple as

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<v Speaker 1>do one of those and make it a portable. Let's

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<v Speaker 1>take the bus five and make it portable, right, It's

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<v Speaker 1>there's so much more that goes into that of what

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<v Speaker 1>does that look like? And there's complications that we talk

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<v Speaker 1>about on this show all the time when we talk

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<v Speaker 1>about like Microsoft, so they're gonna have a handheld and

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<v Speaker 1>are they going to have is that going to be

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<v Speaker 1>based on X eighty six or arm architecture all this stuff,

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<v Speaker 1>and that's complicated, it's in the weeds. I think this

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<v Speaker 1>audience can handle this stuff. I think you guys know

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<v Speaker 1>who can can like understand what we're talking about when

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<v Speaker 1>we when we do get into that stuff. And that's

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<v Speaker 1>the same problem here for Sony for sure. But Sony

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<v Speaker 1>also just has a track record of having the PlayStation

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<v Speaker 1>and then another device and what is this new EMO? Whatever?

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<v Speaker 1>I got it, I got a lot.

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<v Speaker 3>To catch up on today's Shawn memorial.

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<v Speaker 1>Fantastic, Like Sony is the track record of Okay, we

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<v Speaker 1>have the main the main platform, the PlayStation, and then

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<v Speaker 1>a secondary platform, be that be that the PSP, the

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<v Speaker 1>PlayStation Vita, the PSVR or the PSVR two. And in

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<v Speaker 1>all those cases, the PlayStation gets plenty of great support,

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<v Speaker 1>tons of games, first party, third party, and then these

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<v Speaker 1>secondary devices sometimes get pretty good support, but it's not

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<v Speaker 1>it's always felt like second string teams at best, and

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<v Speaker 1>then not occasionally, very frequently for these devices via PSVR

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<v Speaker 1>two especially, they feel like they don't get anything from

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<v Speaker 1>the first party teams if they get you know, if

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<v Speaker 1>they do, it's morsels here and there, and and then

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<v Speaker 1>you know, then they get maybe has spattered, you know,

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<v Speaker 1>a small sprinkle of third party games. Now what we're

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<v Speaker 1>talking about here is a portable PS five though, apparently,

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<v Speaker 1>which would mean, hey, this just plays all PS five game.

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<v Speaker 1>This just is a PS five with a screen on it.

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<v Speaker 1>Is that what they're saying, because that's not going to

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<v Speaker 1>be very easy or cost effective to be able to

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<v Speaker 1>pull off.

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<v Speaker 3>No, it is not. Yeah, I mean especially when you think.

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<v Speaker 2>About the fact that, yes, they I believe they have

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<v Speaker 2>made slimmer versions of the PS five, but the PS

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<v Speaker 2>five visiting incredibly powerful console.

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<v Speaker 3>And I mean this like.

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<v Speaker 2>Again goes back to the conversations around Nintendo of Nintendo

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<v Speaker 2>is never trying to keep up with the hardware per se.

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<v Speaker 2>They are always trying to Nintendo and do something a

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<v Speaker 2>little bit different Nintendo.

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<v Speaker 3>You know they don't.

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<v Speaker 2>Yes, I think that they will make the next switch

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<v Speaker 2>able to do sixty fps, but that's like not, but

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<v Speaker 2>that's just because like that's what the market is doing

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<v Speaker 2>and if they have the capability to.

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<v Speaker 3>Do it, they'll do it.

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<v Speaker 2>Like that's not Nintendo's thing, whereas Sony is so much

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<v Speaker 2>built on the fidelity of this system being able to

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<v Speaker 2>run at incredibly fast speeds and handle very high levels

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<v Speaker 2>of you know, graphics, input data, et cetera.

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<v Speaker 3>How are you going to shrink that into a handheld console.

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<v Speaker 1>Yeah, And the answer is it's like time, They'll just

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<v Speaker 1>need a lot more time, you know, at minimum three years.

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<v Speaker 1>And at that point it's still going to be pretty expensive.

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<v Speaker 1>And you know, you can do this like this is

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<v Speaker 1>possible now, Yeah, but then you would be sacrificing almost

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<v Speaker 1>certainly battery life and costs. It would be very expensive

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<v Speaker 1>and the battery life wouldn't be very good. If you

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<v Speaker 1>just took the PS five as it is now and

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<v Speaker 1>tried to, you know, shrink it down as as small

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<v Speaker 1>as possible and put a screen on it, it probably probably

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<v Speaker 1>be pretty bulky and would need some very effective cooling.

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<v Speaker 1>These are things that as they get smaller and smaller processes,

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<v Speaker 1>you know where the god the PlayStation five is already

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<v Speaker 1>on and this is like you know, the lithograph of

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<v Speaker 1>actually drawing the circuits on integrated circuits. It's on like

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<v Speaker 1>a five nanometer process, which just means there's a tiny,

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<v Speaker 1>little imagine a pen drawing these circuits on the circuit board,

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<v Speaker 1>and that's smaller than like I think the seven or

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<v Speaker 1>six nanimeter process they use when they started the generation,

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<v Speaker 1>which every time they make it smaller, it produces less heat,

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<v Speaker 1>makes it more energy efficient. That's good. They are already

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<v Speaker 1>kind of bumping up against what is physically possible to

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<v Speaker 1>shrink it down to, Like they don't think getting down

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<v Speaker 1>to like one nanometer is going to be possible. Maybe

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<v Speaker 1>it will be. There are some I think Apple's beginning

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<v Speaker 1>to use three nanimeter again, just the smaller than number

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<v Speaker 1>of the more efficient, less heat. These are good things.

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<v Speaker 1>As if they can get like that down to a

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<v Speaker 1>three nanometer two nanimeter process, they probably can have this

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<v Speaker 1>in a situation where it produces it like runs just

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<v Speaker 1>like a PS five with a very high UH frequency.

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<v Speaker 1>If people remember like the PS five GPU or CPU

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<v Speaker 1>when it like runs at like you know, two point

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<v Speaker 1>something like gig hurts. It's it's a very high process

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<v Speaker 1>or frequency for a processor. I mean like shocked people

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<v Speaker 1>when it first got announced. But AMD stuff is very

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<v Speaker 1>energy efficient, so it was okay in a big console

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<v Speaker 1>with a massive cooling structure, uh, but you know, they

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<v Speaker 1>have been able to shrink that already. We've seen in

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<v Speaker 1>the revised PS five, especially in the slim in the Pro,

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<v Speaker 1>they've been able to shrink that already. So over time

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<v Speaker 1>they're gonna be able to do this, but it is

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<v Speaker 1>it's gonna take time. And by that and that point,

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<v Speaker 1>you know, at that point, it's gonna take the time

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<v Speaker 1>to make it a consumer product, right, and by that

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<v Speaker 1>point it feels like this market could be settled in

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<v Speaker 1>a lot of ways. And then who we'll be asking

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<v Speaker 1>for a portable PS five. I guess, hey, a new

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<v Speaker 1>way to play your library of games that you already

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<v Speaker 1>owns always going to be welcome. Yeah, yeah, but I

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<v Speaker 1>just don't know if how it really fits in to

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<v Speaker 1>be like an exciting new on the market.

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<v Speaker 3>Yeah, I mean, as you say, just it sounds like it.

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<v Speaker 3>And and look, I'm very.

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<v Speaker 2>Much of the opinion that like we don't need a

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<v Speaker 2>next generation of consoles.

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<v Speaker 3>I don't know what.

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<v Speaker 2>They're going to do, sure, because like I can't see

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<v Speaker 2>better than four K, but the vast majority of human

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<v Speaker 2>beings cannot The vast majority of human beings can't even

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<v Speaker 2>see fully in four K, So like, what are we

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<v Speaker 2>going to do next yeah. I But that being said,

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<v Speaker 2>we know that they are going to continue to innovate

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<v Speaker 2>and there are going to be new consoles.

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<v Speaker 3>So again, by the.

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<v Speaker 2>Time a PlayStation five handheld is on the market, it

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<v Speaker 2>feels like the moment will be passed.

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<v Speaker 1>Now, you know. That is how does it make sense

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<v Speaker 1>for Sony in terms of growing their business, which is

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<v Speaker 1>you know, something we talk about a lot and something

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<v Speaker 1>Sony's talked about a lot. Hey, they were trying all

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<v Speaker 1>these live service games because they wanted to grow the

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<v Speaker 1>market reachboard people, and the handhelds feel like a way

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<v Speaker 1>to grow while maintaining this console business in a way

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<v Speaker 1>that it always has traditionally been of. You sell a

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<v Speaker 1>piece of hardware to a consumer, they buy games for

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<v Speaker 1>that thing, and that business just isn't growing. When it

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<v Speaker 1>comes to selling big boxes that go under TVs, that

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<v Speaker 1>audience is pretty you know, it's static in a lot

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<v Speaker 1>of ways. But maybe handheld is a way to grow

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00:16:36.840 --> 00:16:39.240
<v Speaker 1>that and that's why Sony's interested in it. But let's

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<v Speaker 1>look at the flip side. Would we be interested? I

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<v Speaker 1>think I would. I want this thing. I want it

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<v Speaker 1>to work, just just as they say it could work,

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<v Speaker 1>which is a PS five that plays all the games

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<v Speaker 1>of the PS five runs, and if you you know,

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<v Speaker 1>present that in a way where it's it's it's sleek,

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<v Speaker 1>and it does have a good battery life and a

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<v Speaker 1>good screen, and it's reasonably rice, which I'm like, I

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<v Speaker 1>don't know what that looks like. Five hundred six hundred dollars,

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<v Speaker 1>I guess about as much as a new console may maybe,

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<v Speaker 1>I mean a news you know, PSVR two, I think

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<v Speaker 1>is probably the price level to look at. They'll probably

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<v Speaker 1>place it around that level. I would consider this for sure,

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<v Speaker 1>because I'm someone who likes all of the games in

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<v Speaker 1>the PlayStation, but I'm just not sit in front of

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<v Speaker 1>the TV by myself very frequently a frequently these days,

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<v Speaker 1>so I would be excited about this.

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<v Speaker 2>Yeah, I mean, look, as I say, I feel like

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<v Speaker 2>I am the target audience for this. I'm a I

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<v Speaker 2>am a PlayStation gal through and through have been since

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<v Speaker 2>the OG PlayStation came out, And yeah, but I guess

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<v Speaker 2>that for me, my question is how does this play

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<v Speaker 2>on the market at large, or is this more for

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<v Speaker 2>as you mentioned grub, the consumer who is already into

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<v Speaker 2>PlayStation and just has a bunch of games on their

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<v Speaker 2>PlayStation that they want to play handheld so much much

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<v Speaker 2>that they're willing to shell out the money to get

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<v Speaker 2>an additional piece of hardware.

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<v Speaker 1>Yeah, and I you know, I think the benefit here

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<v Speaker 1>is as long as they don't need to make bespoke

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<v Speaker 1>software for if they could just be PlayStation games run

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<v Speaker 1>on this thing. And I think you nailed it, Like

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<v Speaker 1>do We're not in a place where we are pining

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<v Speaker 1>for a new generation. I mean, there's always going to

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<v Speaker 1>be people that do like you said, and then they

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<v Speaker 1>are always going to keep doing that because forced obsolescence

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<v Speaker 1>is a huge part of the business model, Like they

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<v Speaker 1>have to have the beginning. They're addicted to it. There's

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<v Speaker 1>no way they're going to throw that away. But they

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<v Speaker 1>don't have to rush into it. And as they are

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<v Speaker 1>making games like on the PS like already on the

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00:18:36.839 --> 00:18:39.079
<v Speaker 1>PS five, every game they're making and they're like, should

378
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<v Speaker 1>we be just doing a PS four version of this

379
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<v Speaker 1>as well? That's going to be doubly true for PS

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<v Speaker 1>five to PS six because PS five is already at

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<v Speaker 1>a point where it's capabilities surpass the budget in time

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<v Speaker 1>most developers have to make games, and so as they

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<v Speaker 1>go to PS six and if they have a PS

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<v Speaker 1>five handheld over here. Every game they make for the

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<v Speaker 1>PSI probably they could just have a PS five version

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<v Speaker 1>ready to go, and then they have both audiences that

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<v Speaker 1>can play that game and it works on this new handheld.

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<v Speaker 1>That part makes a lot of sense to me, right,

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<v Speaker 1>you know? Yeah?

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<v Speaker 2>I was like, maybe I'm gonna backpedal a little bit here,

391
00:19:14.599 --> 00:19:18.240
<v Speaker 2>which is is it going to be an exciting addition

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<v Speaker 2>to the market where a new console is coming out?

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<v Speaker 3>I don't know.

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<v Speaker 2>Am I more likely as somebody that's like, I don't

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<v Speaker 2>think we need another generation of consoles for until we

396
00:19:28.799 --> 00:19:34.440
<v Speaker 2>like get full Holiday Star Trek. I think I actually

397
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<v Speaker 2>might be more inclined to purchase a handheld PS five

398
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<v Speaker 2>than a PS six.

399
00:19:39.039 --> 00:19:41.279
<v Speaker 1>Yeah, I don't know. Yeah, No, for real, I get

400
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<v Speaker 1>that dark Kileron wants me to mention that the portal exists,

401
00:19:43.960 --> 00:19:45.880
<v Speaker 1>So yeah, I mean, I think that almost goes to

402
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<v Speaker 1>that same But I also know that's saying like, yeah,

403
00:19:48.119 --> 00:19:51.000
<v Speaker 1>the PlayStation portal exists. This is a thing that enabled

404
00:19:51.039 --> 00:19:53.960
<v Speaker 1>you know, as the story said, it's there. It lets

405
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<v Speaker 1>you play games from your PS five, you stream games

406
00:19:57.079 --> 00:19:59.680
<v Speaker 1>from the PS five that you own. Although now for

407
00:19:59.720 --> 00:20:04.000
<v Speaker 1>pre subscribers to PlayStation Plus. Apparently they're testing I don't

408
00:20:04.039 --> 00:20:05.759
<v Speaker 1>remember this, so this is something that must have happened

409
00:20:06.079 --> 00:20:08.599
<v Speaker 1>recently and I just wasn't looking, But apparently they're testing

410
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<v Speaker 1>this where you could stream games from the cloud directly

411
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<v Speaker 1>to the portal if you're a PlayStation Plus Premium subscriber,

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<v Speaker 1>so you wouldn't need a PS five, although I can't

413
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<v Speaker 1>imagine who's really subscribing to PlayStation Plus Premium, who doesn't

414
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<v Speaker 1>own a.

415
00:20:19.720 --> 00:20:21.440
<v Speaker 3>PA, doesn't own AS five.

416
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<v Speaker 1>Yeah, but you know, maybe they're out there and in

417
00:20:24.200 --> 00:20:27.599
<v Speaker 1>a portal, so effectively they have one of these things already,

418
00:20:27.680 --> 00:20:30.640
<v Speaker 1>just not running the games natively. And I think PlayStation's

419
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<v Speaker 1>cloud stuff is pretty decent, and even streaming from the

420
00:20:33.160 --> 00:20:36.640
<v Speaker 1>PS five has been a pretty okay experience. Here or there.

421
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<v Speaker 1>It's spotty, but there's times where it works really well.

422
00:20:39.000 --> 00:20:41.720
<v Speaker 1>So they have this thing where it's like people want

423
00:20:41.759 --> 00:20:45.759
<v Speaker 1>this experience. Yeah, the PlayStation portal has sold very well,

424
00:20:46.880 --> 00:20:48.440
<v Speaker 1>and so if they could do it where the games

425
00:20:48.480 --> 00:20:51.799
<v Speaker 1>run natively, and then that would also have all the

426
00:20:51.839 --> 00:20:55.000
<v Speaker 1>same probably features as the portal. Yeah, I mean, I

427
00:20:55.079 --> 00:20:57.000
<v Speaker 1>think I think the proof is already there that this

428
00:20:57.079 --> 00:20:59.720
<v Speaker 1>is something that the market wants, and we know that

429
00:21:01.519 --> 00:21:04.799
<v Speaker 1>you're right going back to it. Just Nintendo's built their

430
00:21:04.799 --> 00:21:07.640
<v Speaker 1>whole business around having this thing that is both and

431
00:21:07.680 --> 00:21:10.519
<v Speaker 1>that seems to have worked really well. Valve is like, hey,

432
00:21:10.599 --> 00:21:12.920
<v Speaker 1>the one piece of hardware that we have that plays

433
00:21:12.920 --> 00:21:15.960
<v Speaker 1>games other than a VR headset is this is this

434
00:21:16.000 --> 00:21:18.079
<v Speaker 1>device where you just buy it from us and it's handheld,

435
00:21:18.119 --> 00:21:19.440
<v Speaker 1>and we're going to do all this work to make

436
00:21:19.480 --> 00:21:20.880
<v Speaker 1>sure the game's run and we're going to tell you

437
00:21:20.920 --> 00:21:23.759
<v Speaker 1>if they don't. And here it is. It's PC. It's

438
00:21:23.759 --> 00:21:26.039
<v Speaker 1>a little bit messy, but it works really well. We're

439
00:21:26.039 --> 00:21:28.160
<v Speaker 1>gonna make it feel like a console experience, and that

440
00:21:28.200 --> 00:21:30.640
<v Speaker 1>feels like a really distinct option from a lot of

441
00:21:30.720 --> 00:21:33.559
<v Speaker 1>the other options in PC gaming. So it has made sense.

442
00:21:34.079 --> 00:21:35.960
<v Speaker 1>And I just think when it comes to PS five,

443
00:21:36.039 --> 00:21:38.720
<v Speaker 1>it's like they're gonna have to figure out what it

444
00:21:38.759 --> 00:21:43.160
<v Speaker 1>looks like and set themselves up for the future. But

445
00:21:43.440 --> 00:21:45.680
<v Speaker 1>still I want it. I think most people will want

446
00:21:45.720 --> 00:21:47.599
<v Speaker 1>something like this, and I think Sony for them it

447
00:21:47.599 --> 00:21:50.440
<v Speaker 1>makes sense. It's just at the same time, it's just

448
00:21:50.519 --> 00:21:53.480
<v Speaker 1>not the big answer to the big problems that hover

449
00:21:53.559 --> 00:21:55.599
<v Speaker 1>over Sony and Microsoft and a lot of these game

450
00:21:55.599 --> 00:21:59.039
<v Speaker 1>making companies, which is what does future growth really look like.

451
00:21:59.279 --> 00:22:01.359
<v Speaker 1>This is still making a device for people like us

452
00:22:01.359 --> 00:22:04.440
<v Speaker 1>and people that listen to the show and so hey,

453
00:22:04.480 --> 00:22:06.160
<v Speaker 1>but I'm not complaining. I do want it.

454
00:22:06.200 --> 00:22:08.960
<v Speaker 2>Look, I'm going to buy it, yep, absolutely if it happens,

455
00:22:09.200 --> 00:22:10.240
<v Speaker 2>I own it already.

456
00:22:10.559 --> 00:22:12.559
<v Speaker 1>I want all these companies to have their own handhelds

457
00:22:12.839 --> 00:22:14.599
<v Speaker 1>at the very least. You know, we get to a

458
00:22:14.599 --> 00:22:16.799
<v Speaker 1>point where every time they come up with a new

459
00:22:16.839 --> 00:22:20.200
<v Speaker 1>feature that finds us way back into the Roger Allies

460
00:22:20.240 --> 00:22:22.240
<v Speaker 1>and the Steam decks and all these PC ones and

461
00:22:22.319 --> 00:22:25.359
<v Speaker 1>it proves everything. So yeah, I hope that competition is

462
00:22:25.400 --> 00:22:28.319
<v Speaker 1>really heated in that space for quite some time. And

463
00:22:28.640 --> 00:22:31.640
<v Speaker 1>you know that's Sony and microsoftware Al's companies that could

464
00:22:31.680 --> 00:22:34.799
<v Speaker 1>subsidize the pricing for these things so keeps the overall

465
00:22:34.880 --> 00:22:40.039
<v Speaker 1>price down, whereas these third party companies, the oecs whatever,

466
00:22:40.359 --> 00:22:42.440
<v Speaker 1>they would have to continue to sell it at a

467
00:22:42.519 --> 00:22:46.599
<v Speaker 1>higher price because they are only making money from the hardware. Okay,

468
00:22:46.680 --> 00:22:49.640
<v Speaker 1>let's get over to the Sircana report for October twenty

469
00:22:49.680 --> 00:22:52.240
<v Speaker 1>twenty four. Matt Piscatello did this last week at the

470
00:22:52.319 --> 00:22:54.279
<v Speaker 1>very end of last week, so let's catch up on it.

471
00:22:54.519 --> 00:22:58.000
<v Speaker 1>October twenty twenty four. US video game market highlights from Sircana.

472
00:22:58.400 --> 00:23:01.519
<v Speaker 1>Projected October twenty twenty four, total US spending on video

473
00:23:01.519 --> 00:23:05.240
<v Speaker 1>game hardware, content and accessories grew ten percent when compared

474
00:23:05.240 --> 00:23:08.240
<v Speaker 1>to a year ago to four point seven billion dollars.

475
00:23:08.640 --> 00:23:11.119
<v Speaker 1>Year to date spending is now one percent above a

476
00:23:11.160 --> 00:23:13.880
<v Speaker 1>year ago at forty five point four billion dollars, So

477
00:23:14.559 --> 00:23:17.480
<v Speaker 1>those are both marks. League one percent year to date

478
00:23:17.640 --> 00:23:20.720
<v Speaker 1>might not sound great, but the estimation from Matt and

479
00:23:20.799 --> 00:23:25.279
<v Speaker 1>others about this about this whole year was Yay, things

480
00:23:25.319 --> 00:23:26.599
<v Speaker 1>are going to be down this year. It's going to

481
00:23:26.640 --> 00:23:29.599
<v Speaker 1>be down two to four, maybe five percent. In a

482
00:23:29.599 --> 00:23:31.279
<v Speaker 1>really worst case scenario, could be down as much as

483
00:23:31.279 --> 00:23:34.079
<v Speaker 1>five percent. And that explains why we had so many layoffs,

484
00:23:34.079 --> 00:23:36.079
<v Speaker 1>because the industry is not just not making as much

485
00:23:36.119 --> 00:23:39.680
<v Speaker 1>money as it was. It's up one percent. We're actually

486
00:23:39.880 --> 00:23:42.559
<v Speaker 1>now it's sir, Kana, this is just the US. This

487
00:23:42.640 --> 00:23:45.480
<v Speaker 1>is just the US where consumer spending has continued to

488
00:23:45.480 --> 00:23:49.559
<v Speaker 1>be very strong in a way that has defied all expectations,

489
00:23:49.640 --> 00:23:51.440
<v Speaker 1>and the rest of the world has just not had

490
00:23:51.440 --> 00:23:54.400
<v Speaker 1>that same experience. So it does not tell the whole

491
00:23:54.400 --> 00:23:57.039
<v Speaker 1>story of what these companies are experiencing. But in the

492
00:23:57.119 --> 00:24:00.599
<v Speaker 1>United States, the biggest gaming market still goes back and

493
00:24:00.599 --> 00:24:03.160
<v Speaker 1>forth with China these days, but for the most part

494
00:24:03.200 --> 00:24:06.400
<v Speaker 1>the number one market. Overall spending for the entire year

495
00:24:06.480 --> 00:24:09.359
<v Speaker 1>so far is one up one percent, and probably we'll

496
00:24:09.359 --> 00:24:12.119
<v Speaker 1>finish the year either even or about one percent up.

497
00:24:12.240 --> 00:24:17.079
<v Speaker 1>And of course you got to take into effect the

498
00:24:17.200 --> 00:24:20.160
<v Speaker 1>increases in prices and stuff like that inflation, so it's

499
00:24:20.160 --> 00:24:22.079
<v Speaker 1>not really going to keep up with what it was

500
00:24:22.119 --> 00:24:24.119
<v Speaker 1>doing last year. But overall this is good sign and

501
00:24:24.200 --> 00:24:28.039
<v Speaker 1>especially up ten percent for October. A lot of that.

502
00:24:28.160 --> 00:24:30.920
<v Speaker 1>As Matt says here, Emma is Call of Duty did

503
00:24:31.079 --> 00:24:32.720
<v Speaker 1>very very well, but there's a lot of new games

504
00:24:32.759 --> 00:24:33.279
<v Speaker 1>on this list.

505
00:24:34.119 --> 00:24:39.599
<v Speaker 2>Yeah, I mean, you know, I think that we're still

506
00:24:39.680 --> 00:24:41.240
<v Speaker 2>kind of seeing this.

507
00:24:42.759 --> 00:24:46.559
<v Speaker 3>Waterfall. Waterfall is not the right word for it, because

508
00:24:46.559 --> 00:24:47.880
<v Speaker 3>there's like an up and down to it.

509
00:24:48.000 --> 00:24:51.400
<v Speaker 1>It's like waves on the show. That's like the high

510
00:24:51.440 --> 00:24:52.720
<v Speaker 1>tide low tide, right, like.

511
00:24:52.640 --> 00:24:53.559
<v Speaker 3>The high tide low tide.

512
00:24:53.599 --> 00:24:55.920
<v Speaker 2>Yeah, exactly, it's like the tide is starting to come

513
00:24:55.920 --> 00:24:58.759
<v Speaker 2>back in because it's like, okay, so twenty twenty, the

514
00:24:58.759 --> 00:25:05.200
<v Speaker 2>tide came way because you know, people and we saw

515
00:25:05.240 --> 00:25:09.960
<v Speaker 2>it across a lot of businesses that are in the

516
00:25:10.000 --> 00:25:17.440
<v Speaker 2>business of consumers doing things at home, and and internet companies,

517
00:25:17.960 --> 00:25:20.319
<v Speaker 2>because again people were at home, they had a bunch

518
00:25:20.319 --> 00:25:24.039
<v Speaker 2>of time to just be looking at stuff on the internet,

519
00:25:24.079 --> 00:25:27.200
<v Speaker 2>be playing video games. So we see this huge, huge

520
00:25:27.279 --> 00:25:32.160
<v Speaker 2>increase in the market and companies were rushing to meet that.

521
00:25:32.279 --> 00:25:34.200
<v Speaker 3>And then of course that is not sustainable.

522
00:25:34.839 --> 00:25:39.559
<v Speaker 2>So the money starts going away and the consumerism is.

523
00:25:39.480 --> 00:25:42.279
<v Speaker 3>Still present, but it's not at the level that it was.

524
00:25:42.599 --> 00:25:44.799
<v Speaker 2>So all this money starts going away and away, and

525
00:25:44.799 --> 00:25:47.279
<v Speaker 2>a way, we get to an extreme low tide, and

526
00:25:47.319 --> 00:25:50.400
<v Speaker 2>now it feels like we're starting to we're starting to

527
00:25:50.400 --> 00:25:51.519
<v Speaker 2>see the tide come back in.

528
00:25:51.839 --> 00:25:55.240
<v Speaker 1>Yeah. I mean it's you know, these events, they are

529
00:25:55.279 --> 00:25:57.720
<v Speaker 1>things we can't control. We just we moved through them.

530
00:25:58.200 --> 00:26:02.599
<v Speaker 1>And as we do, these companies make estimations of like, okay,

531
00:26:02.720 --> 00:26:04.720
<v Speaker 1>the water level, it keeps going up, so it's going

532
00:26:04.799 --> 00:26:07.279
<v Speaker 1>to keep going up. And it's like, okay, you just

533
00:26:07.519 --> 00:26:11.200
<v Speaker 1>you know, we know just by living through our experiences

534
00:26:11.240 --> 00:26:13.680
<v Speaker 1>that that's not going to be the case. Not nope,

535
00:26:13.680 --> 00:26:16.759
<v Speaker 1>But these companies were, they were borrowing lots of money,

536
00:26:16.799 --> 00:26:18.720
<v Speaker 1>they were making a lot of big bets because they

537
00:26:18.720 --> 00:26:22.160
<v Speaker 1>were trying to say Hey, we had growth, and where

538
00:26:22.160 --> 00:26:24.279
<v Speaker 1>they're going to say to their investors, Well, we just

539
00:26:24.319 --> 00:26:26.200
<v Speaker 1>had the growth, so we don't need growth. That's no,

540
00:26:26.519 --> 00:26:29.519
<v Speaker 1>that's not allowed. You can't do that. So they made

541
00:26:29.519 --> 00:26:32.160
<v Speaker 1>the big bets. Those big bets obviously just weren't going

542
00:26:32.200 --> 00:26:34.160
<v Speaker 1>to work out in that time because we were coming

543
00:26:34.160 --> 00:26:36.519
<v Speaker 1>off of a lot of growth that was boosted for

544
00:26:36.519 --> 00:26:38.599
<v Speaker 1>a number of reasons. We get on the other side

545
00:26:38.599 --> 00:26:40.960
<v Speaker 1>of it and all those layoffs happened, and now we're

546
00:26:41.000 --> 00:26:43.400
<v Speaker 1>here and it's like, oh, the industry is doing pretty well.

547
00:26:43.519 --> 00:26:47.640
<v Speaker 1>Actually it's doing pretty solid. Yeah, the five to fifteen

548
00:26:47.680 --> 00:26:51.960
<v Speaker 1>percent growth isn't happening right now, but it's not. All

549
00:26:52.079 --> 00:26:54.640
<v Speaker 1>the gains you made didn't suddenly slip away. So if

550
00:26:54.680 --> 00:26:56.480
<v Speaker 1>you could have found out an equilibrium, which you know,

551
00:26:56.480 --> 00:26:58.680
<v Speaker 1>they'll argue that's what the layouts were. We were finding

552
00:26:58.720 --> 00:27:03.240
<v Speaker 1>this equilibrium. But regardless, industry doing very well. But it

553
00:27:03.279 --> 00:27:05.720
<v Speaker 1>does go back to call Duty Black Ops six being

554
00:27:05.880 --> 00:27:08.839
<v Speaker 1>very successful. So it's one, two, three, four games here

555
00:27:08.960 --> 00:27:09.440
<v Speaker 1>and there.

556
00:27:10.039 --> 00:27:12.039
<v Speaker 3>Yeah, and it's.

557
00:27:11.880 --> 00:27:14.160
<v Speaker 1>Like, you know, when we do see growth coming, like oh,

558
00:27:14.200 --> 00:27:16.119
<v Speaker 1>this company handle that was doing very well, now they're

559
00:27:16.119 --> 00:27:18.359
<v Speaker 1>doing even better. It's because of something like NCAA College

560
00:27:18.400 --> 00:27:21.039
<v Speaker 1>Football twenty five, which is still a year to date

561
00:27:21.079 --> 00:27:23.039
<v Speaker 1>the best selling game so far. And it's like, well,

562
00:27:23.039 --> 00:27:24.799
<v Speaker 1>they didn't have a college football game last year, and

563
00:27:24.839 --> 00:27:28.200
<v Speaker 1>now they do and it's massively successful. So HbA is

564
00:27:28.240 --> 00:27:29.839
<v Speaker 1>seeing a lot of growth things like that.

565
00:27:29.920 --> 00:27:33.519
<v Speaker 2>Yeah, yeah, I mean it's really interesting having this conversation

566
00:27:34.119 --> 00:27:36.599
<v Speaker 2>with Gabe, my husband, when we were driving out to

567
00:27:37.440 --> 00:27:42.160
<v Speaker 2>Arizona for Thanksgiving and we yeah, we were like talking

568
00:27:42.160 --> 00:27:46.920
<v Speaker 2>about the fact that the concept of a game of

569
00:27:46.960 --> 00:27:52.000
<v Speaker 2>the year, let's say, is super different than say a

570
00:27:52.079 --> 00:27:54.559
<v Speaker 2>like best picture or an album of the year.

571
00:27:54.680 --> 00:28:00.640
<v Speaker 3>Sure, because games take a lot. It's also like saying, oh,

572
00:28:00.640 --> 00:28:01.960
<v Speaker 3>the best book of the year.

573
00:28:02.279 --> 00:28:05.920
<v Speaker 2>These are things that take a commitment, they take time,

574
00:28:06.720 --> 00:28:12.480
<v Speaker 2>they take strong consideration, and I think that like people

575
00:28:13.039 --> 00:28:16.359
<v Speaker 2>will come back to some of these games. It's just again,

576
00:28:16.400 --> 00:28:19.079
<v Speaker 2>it's like it's an oversaturated market, the way that like

577
00:28:19.359 --> 00:28:23.519
<v Speaker 2>television with the streaming services is an oversaturated market.

578
00:28:23.559 --> 00:28:25.000
<v Speaker 3>And so unfortunately, I.

579
00:28:24.960 --> 00:28:27.440
<v Speaker 2>Think that, you know, in some cases, people will end

580
00:28:27.519 --> 00:28:30.480
<v Speaker 2>up coming back to these things that they have missed

581
00:28:30.519 --> 00:28:32.279
<v Speaker 2>because they were a big time commitment.

582
00:28:31.880 --> 00:28:33.680
<v Speaker 3>And it's like Okay, cool, now I have the time

583
00:28:33.720 --> 00:28:37.519
<v Speaker 3>to play this thing that came out that interested me, and.

584
00:28:39.039 --> 00:28:41.759
<v Speaker 2>But yeah, it's not the same as like you can

585
00:28:41.799 --> 00:28:44.559
<v Speaker 2>really tell with a movie or an album very quickly

586
00:28:44.640 --> 00:28:48.519
<v Speaker 2>because that's a ninety minute watch. That's a ninety minute listen,

587
00:28:49.400 --> 00:28:52.000
<v Speaker 2>you know, or say between ninety minutes and two.

588
00:28:51.920 --> 00:28:55.880
<v Speaker 3>And a half hours. But still that is very different than.

589
00:28:56.200 --> 00:28:59.400
<v Speaker 2>Even a short video game, which these days clocks in

590
00:28:59.440 --> 00:29:01.480
<v Speaker 2>around I would say, like what ten eleven hours?

591
00:29:01.680 --> 00:29:05.160
<v Speaker 1>Yeah, yeah, like there's any games they'll do the very

592
00:29:05.160 --> 00:29:07.279
<v Speaker 1>short thing of like here's two hours and it's like

593
00:29:07.279 --> 00:29:10.440
<v Speaker 1>what that's word? That's crazy. One of those a couple

594
00:29:10.440 --> 00:29:12.400
<v Speaker 1>of years like there about, and it's like, yeah, so

595
00:29:12.880 --> 00:29:16.400
<v Speaker 1>we're talking these days, especially from big companies, ten fifteen

596
00:29:16.440 --> 00:29:18.759
<v Speaker 1>hours for a lot of them. Yeah, and I think

597
00:29:18.759 --> 00:29:20.720
<v Speaker 1>that makes it like it's always so hard to keep

598
00:29:20.799 --> 00:29:24.119
<v Speaker 1>up with the different zeitgeist that are happening because of that. Yeah,

599
00:29:24.720 --> 00:29:27.079
<v Speaker 1>but yeah, look at it again please. Yeah.

600
00:29:27.160 --> 00:29:29.039
<v Speaker 2>That's what I was going to say, is then that

601
00:29:29.240 --> 00:29:33.160
<v Speaker 2>is why you see a lot of success with the

602
00:29:33.200 --> 00:29:36.200
<v Speaker 2>core fan base of these games like Call of Duty

603
00:29:36.359 --> 00:29:38.920
<v Speaker 2>or like you know, a college.

604
00:29:38.720 --> 00:29:41.480
<v Speaker 1>Football dragon Ball, Yeah, dragon.

605
00:29:41.160 --> 00:29:45.039
<v Speaker 2>Ball totally, because there's more of a pick up and

606
00:29:45.119 --> 00:29:47.759
<v Speaker 2>play element to it, whereas I think there are a

607
00:29:47.960 --> 00:29:52.359
<v Speaker 2>huge number of gamers like myself who are narrative gamers.

608
00:29:52.400 --> 00:29:55.559
<v Speaker 2>Like I like narrative games, I also love platformers.

609
00:29:56.039 --> 00:29:56.880
<v Speaker 3>But you know what I mean.

610
00:29:57.000 --> 00:30:02.200
<v Speaker 2>So you know, that's a commitment in a way that

611
00:30:02.400 --> 00:30:06.519
<v Speaker 2>like if I was just into some FPS that I

612
00:30:06.519 --> 00:30:10.079
<v Speaker 2>could pick up and play, then maybe I get it,

613
00:30:10.119 --> 00:30:12.000
<v Speaker 2>Like I get why those games see the amount of

614
00:30:12.039 --> 00:30:12.720
<v Speaker 2>success that they do.

615
00:30:12.839 --> 00:30:15.440
<v Speaker 1>Yep, absolute, yeah, absolutely, And that's a huge part of

616
00:30:15.480 --> 00:30:17.880
<v Speaker 1>the top part of this list. Call of Duty Black

617
00:30:17.880 --> 00:30:20.079
<v Speaker 1>Ops six at number one, the whole like there are

618
00:30:20.920 --> 00:30:23.680
<v Speaker 1>eight new games just in the top ten, and then

619
00:30:23.720 --> 00:30:26.799
<v Speaker 1>another new game in the top twenty behind those. So

620
00:30:26.839 --> 00:30:28.640
<v Speaker 1>Call of Duty Black Ops six at number one, then

621
00:30:28.720 --> 00:30:31.200
<v Speaker 1>Dragon Ball Sparking zero at number two. That is already

622
00:30:31.240 --> 00:30:34.519
<v Speaker 1>the number four best selling game year the year, huge,

623
00:30:35.640 --> 00:30:39.000
<v Speaker 1>very similar to what college football did. It's the college

624
00:30:39.039 --> 00:30:41.559
<v Speaker 1>football games for weves.

625
00:30:41.480 --> 00:30:43.839
<v Speaker 3>Is yeah, yeah, yeah, totally.

626
00:30:44.640 --> 00:30:46.839
<v Speaker 1>Silent Hill two is at number three. That's another new

627
00:30:46.880 --> 00:30:50.880
<v Speaker 1>one undisputed as number four is that the boxing game.

628
00:30:50.920 --> 00:30:55.000
<v Speaker 1>I can't, I don't maybe that's from play on. I

629
00:30:54.680 --> 00:30:57.640
<v Speaker 1>don't like trying to place that. Number five was metaphor

630
00:30:57.640 --> 00:31:01.000
<v Speaker 1>refontasio or sorry, number five that was number number six,

631
00:31:01.240 --> 00:31:04.839
<v Speaker 1>Dragon Age the Veilguard. Number seven Super Mario Party Jamboree

632
00:31:04.880 --> 00:31:08.319
<v Speaker 1>that doesn't include digital sales. Then number eight was Madden.

633
00:31:08.759 --> 00:31:12.160
<v Speaker 1>Then number nine was Sonic Shadow Generations and yet another

634
00:31:12.240 --> 00:31:15.279
<v Speaker 1>new game, and then E Sports College Football I'm sorry,

635
00:31:15.279 --> 00:31:17.920
<v Speaker 1>E Sports Football Club twenty five. It was ten and

636
00:31:17.960 --> 00:31:21.160
<v Speaker 1>College Football was eleven. So yeah, and then Echoes of

637
00:31:21.160 --> 00:31:24.359
<v Speaker 1>Wisdom and it's second month still number twelve, again without

638
00:31:24.559 --> 00:31:26.200
<v Speaker 1>digital sales for that one.

639
00:31:26.480 --> 00:31:28.680
<v Speaker 2>The Echoes of Wisdom, I rolled credits on it. I

640
00:31:28.720 --> 00:31:29.759
<v Speaker 2>feel so proud of myself.

641
00:31:29.799 --> 00:31:30.519
<v Speaker 3>It was so fun.

642
00:31:30.640 --> 00:31:33.359
<v Speaker 1>Yes. Yeah, Now that I'm back home, that was the

643
00:31:33.359 --> 00:31:34.920
<v Speaker 1>first game I picked up. I'm like, I'm gonna finish

644
00:31:35.000 --> 00:31:37.440
<v Speaker 1>that one. Finished thousand your doors, Mike Manady will stop

645
00:31:37.519 --> 00:31:41.079
<v Speaker 1>yelling at me, and then I'm gonna try to two.

646
00:31:41.680 --> 00:31:44.359
<v Speaker 3>I'm on Plucky Squire. Now, how do.

647
00:31:44.319 --> 00:31:46.559
<v Speaker 1>You like a Plucky Square? It's when we're like, my.

648
00:31:46.319 --> 00:31:48.759
<v Speaker 2>God, I love it.

649
00:31:49.079 --> 00:31:51.960
<v Speaker 3>I love it. Yeah, it's just so charming.

650
00:31:52.279 --> 00:31:55.960
<v Speaker 2>Uh yeah, I mean, look, it's it's certainly like not

651
00:31:56.200 --> 00:32:01.799
<v Speaker 2>as big and sophisticated as say an Echoes of but

652
00:32:02.200 --> 00:32:06.519
<v Speaker 2>you know it has such good ideas and it's just

653
00:32:06.599 --> 00:32:09.759
<v Speaker 2>so charming the way that it's executed, I'm having a

654
00:32:09.799 --> 00:32:10.920
<v Speaker 2>really really great time. Good.

655
00:32:11.039 --> 00:32:12.559
<v Speaker 1>Yeah, it was just I was playing on was like,

656
00:32:14.279 --> 00:32:16.160
<v Speaker 1>I like this and I like the charm that's like,

657
00:32:16.759 --> 00:32:18.359
<v Speaker 1>and I just was like, the things I'm doing aren't

658
00:32:18.359 --> 00:32:20.359
<v Speaker 1>really sparking joy in me and all that stuff, but

659
00:32:20.519 --> 00:32:22.799
<v Speaker 1>I'm like, I want to like this. So whenever someone does,

660
00:32:22.839 --> 00:32:25.559
<v Speaker 1>I'm like, good, I'm glad there's this ye out there.

661
00:32:25.599 --> 00:32:27.519
<v Speaker 1>And some people are really jibing with it. Seems to

662
00:32:27.519 --> 00:32:30.799
<v Speaker 1>be that's case. Some people it's working for it totally,

663
00:32:30.839 --> 00:32:32.599
<v Speaker 1>and then some people like, this is fine, but I'm

664
00:32:32.640 --> 00:32:34.240
<v Speaker 1>gonna put it down and probably not play anymore because

665
00:32:34.279 --> 00:32:36.319
<v Speaker 1>I get it. I like the tricks, but I don't

666
00:32:36.319 --> 00:32:37.079
<v Speaker 1>need to play the whole game.

667
00:32:37.079 --> 00:32:39.839
<v Speaker 2>Geah, but I'm not Yeah totally, Yeah, nope, I get it.

668
00:32:39.920 --> 00:32:43.559
<v Speaker 2>I fully see that perspective. Even though it is working

669
00:32:43.559 --> 00:32:43.799
<v Speaker 2>for me.

670
00:32:44.079 --> 00:32:47.720
<v Speaker 1>Yep, Astrobot's still in the top twenty at number fifteen

671
00:32:47.960 --> 00:32:50.480
<v Speaker 1>after being number two last month. Okay, that's something. Yeah,

672
00:32:50.519 --> 00:32:52.319
<v Speaker 1>I open it as a little bit better legs than that.

673
00:32:52.400 --> 00:32:54.960
<v Speaker 1>Even if it gets stay in the top twenty in

674
00:32:55.039 --> 00:32:58.480
<v Speaker 1>November and December, I'll be very happy personally. Yeah. So

675
00:32:58.519 --> 00:33:01.160
<v Speaker 1>that year to date, as we mentioned the EA Sports

676
00:33:01.160 --> 00:33:03.359
<v Speaker 1>College Football is still at number one, Hell Divers two

677
00:33:03.920 --> 00:33:05.839
<v Speaker 1>still at number two. Had a Call of Duty Black

678
00:33:05.880 --> 00:33:08.200
<v Speaker 1>Ops six. That is the biggest indication to be that

679
00:33:08.200 --> 00:33:11.319
<v Speaker 1>that game really was as big as everyone was saying

680
00:33:11.480 --> 00:33:15.119
<v Speaker 1>when it was happening, because that's a forty dollars game

681
00:33:15.319 --> 00:33:17.720
<v Speaker 1>and this chart is done by dollar sales. So the

682
00:33:17.720 --> 00:33:19.519
<v Speaker 1>fact that Call of Duty Black Ops six, you know,

683
00:33:19.599 --> 00:33:20.920
<v Speaker 1>I think that was at the end of its month,

684
00:33:20.920 --> 00:33:22.720
<v Speaker 1>at the end of the month, right, so a couple

685
00:33:22.759 --> 00:33:24.720
<v Speaker 1>of days of sales, But that usually doesn't matter in

686
00:33:24.759 --> 00:33:26.519
<v Speaker 1>the past, a Call of Duty game came out and

687
00:33:26.519 --> 00:33:29.400
<v Speaker 1>then the first report even at the end of the month,

688
00:33:29.440 --> 00:33:30.880
<v Speaker 1>Even if it came out the end of the month,

689
00:33:31.079 --> 00:33:33.119
<v Speaker 1>it would be number one for the year with just

690
00:33:33.119 --> 00:33:35.279
<v Speaker 1>a couple of days of sales. So the fact that

691
00:33:35.599 --> 00:33:37.799
<v Speaker 1>hell Divers two has made more money than a couple

692
00:33:37.799 --> 00:33:39.519
<v Speaker 1>of days of Call of Duty Black Ops six one

693
00:33:39.519 --> 00:33:42.000
<v Speaker 1>of the biggest launches in Call of Duty history. Very

694
00:33:42.079 --> 00:33:45.160
<v Speaker 1>good signed for that game. Then number four, Dragon Ball

695
00:33:45.240 --> 00:33:48.599
<v Speaker 1>Sparking zero, as we mentioned for the year, already out

696
00:33:48.599 --> 00:33:53.079
<v Speaker 1>selling games like Madden Elden you know, the research and

697
00:33:53.160 --> 00:33:56.000
<v Speaker 1>Eldering after it had its DLC. Dragon's Dogma two things

698
00:33:56.039 --> 00:34:00.240
<v Speaker 1>like that. So man, Dragon's Dogma two is still number nine,

699
00:34:00.400 --> 00:34:02.119
<v Speaker 1>the best selling game of the year so far. That

700
00:34:02.279 --> 00:34:05.119
<v Speaker 1>is really good, and cap comes crushing it. I think

701
00:34:05.119 --> 00:34:06.359
<v Speaker 1>we say that every time we do one of these,

702
00:34:06.400 --> 00:34:09.880
<v Speaker 1>but really just crushing it all right. Some other details

703
00:34:09.920 --> 00:34:12.559
<v Speaker 1>here from Matt He mentions about dragon Ball Sparking Zero

704
00:34:12.639 --> 00:34:14.320
<v Speaker 1>was the number two best selling game. As we said,

705
00:34:14.519 --> 00:34:16.440
<v Speaker 1>after just one month in the market, spark and Zero

706
00:34:16.480 --> 00:34:20.239
<v Speaker 1>became among became the best selling dragon Ball game in

707
00:34:20.280 --> 00:34:23.119
<v Speaker 1>the US lifetime dollar sales, and ranked third among all

708
00:34:23.199 --> 00:34:27.480
<v Speaker 1>Bandy Namco Entertainment published titles in history, trailing Old and

709
00:34:27.599 --> 00:34:31.519
<v Speaker 1>Only Elden Ring and Dark Souls Three. So very very

710
00:34:31.559 --> 00:34:34.360
<v Speaker 1>good results for that game. It's one where it's like

711
00:34:34.400 --> 00:34:37.760
<v Speaker 1>I came back from the vacation, I saw this story,

712
00:34:37.840 --> 00:34:40.159
<v Speaker 1>saw dragon Ball spark and Zero. I'm like, oh, yeah,

713
00:34:40.280 --> 00:34:43.079
<v Speaker 1>that game. And meanwhile it's got this massive audience of

714
00:34:43.079 --> 00:34:45.679
<v Speaker 1>people who are just obsessed with it. So that could

715
00:34:45.679 --> 00:34:49.320
<v Speaker 1>still happen. When it comes to Silent Hill two, it debuted.

716
00:34:49.320 --> 00:34:51.760
<v Speaker 1>It's the number two best selling Silent Hill game in

717
00:34:51.800 --> 00:34:55.639
<v Speaker 1>lifetime dollar sales, trailing only the original Silent Hill two.

718
00:34:55.719 --> 00:34:58.599
<v Speaker 1>It ranked third among all video games in October full

719
00:34:58.599 --> 00:35:00.960
<v Speaker 1>game dollar sales and it number twenty eight for the

720
00:35:01.119 --> 00:35:03.679
<v Speaker 1>for twenty twenty four a year to date, so it's

721
00:35:03.719 --> 00:35:05.920
<v Speaker 1>already in the top thirty. Very good for Silent Hill two.

722
00:35:06.360 --> 00:35:09.480
<v Speaker 1>And then video game hardware spending dropped twenty three percent

723
00:35:09.480 --> 00:35:12.199
<v Speaker 1>in October when compared to a year ago. Switch dollar

724
00:35:12.280 --> 00:35:14.960
<v Speaker 1>sales fell thirty eight percent year on year during October,

725
00:35:15.320 --> 00:35:17.000
<v Speaker 1>which will relate to a story we'll get to here

726
00:35:17.559 --> 00:35:20.840
<v Speaker 1>very shortly. While PS five declined by twenty percent, an

727
00:35:20.960 --> 00:35:25.599
<v Speaker 1>Xbox series showed in eighteen percent decrease, so again everything

728
00:35:25.679 --> 00:35:28.760
<v Speaker 1>is down. This story says there's a six hundred and

729
00:35:28.800 --> 00:35:32.320
<v Speaker 1>four thousand units of new video game hardware sold in October,

730
00:35:33.400 --> 00:35:36.440
<v Speaker 1>that is down from seven hundred and fifty nine thousand units.

731
00:35:36.480 --> 00:35:38.559
<v Speaker 1>And this has a crossed all the devices, including plug

732
00:35:38.559 --> 00:35:41.119
<v Speaker 1>and play devices, which do you think this is notable?

733
00:35:41.159 --> 00:35:44.880
<v Speaker 1>Because this is how Matt listed it. He said across Arcade,

734
00:35:45.000 --> 00:35:48.079
<v Speaker 1>Nintendo Switch, PlayStation four, PlayStation five, plug and play, and

735
00:35:48.280 --> 00:35:51.239
<v Speaker 1>Xbox series PLAYTF never mind, he's doing it an alphabetical order.

736
00:35:51.360 --> 00:35:54.039
<v Speaker 1>I got. I was like, is he putting Xbox last

737
00:35:54.079 --> 00:35:55.679
<v Speaker 1>because it was in last place? Nope, he just put

738
00:35:55.719 --> 00:35:58.840
<v Speaker 1>in alpabetical order because Matt Piskotella is smart and doesn't

739
00:35:58.840 --> 00:35:59.920
<v Speaker 1>want to give away the goat there.

740
00:36:00.119 --> 00:36:03.639
<v Speaker 2>So yes, yeah, I mean, look, the thing about hardware

741
00:36:03.719 --> 00:36:07.760
<v Speaker 2>spending is it's not I mean, we had a whole

742
00:36:08.119 --> 00:36:09.639
<v Speaker 2>you and I had a hole back and forth about

743
00:36:09.639 --> 00:36:11.880
<v Speaker 2>the you know, PS five pro and who that's for.

744
00:36:13.119 --> 00:36:14.880
<v Speaker 2>It doesn't surprise me at all that hardware spending is

745
00:36:14.880 --> 00:36:16.800
<v Speaker 2>down because at this point, you know, these consoles have

746
00:36:16.880 --> 00:36:19.239
<v Speaker 2>been out for an extended period of.

747
00:36:19.199 --> 00:36:23.679
<v Speaker 1>Time, and that bubble at the beginning of the bulge

748
00:36:23.719 --> 00:36:26.519
<v Speaker 1>of everyone jumping on early on the generation they felt

749
00:36:26.559 --> 00:36:29.239
<v Speaker 1>fomo and they ran indoor, the you know, the generation

750
00:36:29.280 --> 00:36:31.960
<v Speaker 1>began in twenty twenty. Yeah, so all of those factors,

751
00:36:31.960 --> 00:36:34.639
<v Speaker 1>it's like, this is actually just a correction, and it

752
00:36:34.840 --> 00:36:37.440
<v Speaker 1>probably will bounce back up here as we get into

753
00:36:37.480 --> 00:36:40.159
<v Speaker 1>the next couple of years of these consoles, where it'll

754
00:36:40.159 --> 00:36:43.320
<v Speaker 1>correct again as this wobble of coming out of the

755
00:36:43.360 --> 00:36:45.559
<v Speaker 1>pandemic continues, which I know people don't don't feel like

756
00:36:45.559 --> 00:36:47.840
<v Speaker 1>we're in that, but there's still a wobble to all

757
00:36:47.880 --> 00:36:51.039
<v Speaker 1>of this. All right, we have plenty more stories to

758
00:36:51.039 --> 00:36:52.239
<v Speaker 1>get to. What we're gonna do now is take a

759
00:36:52.280 --> 00:36:54.920
<v Speaker 1>quick break. When we get back, we'll talk about just

760
00:36:55.039 --> 00:36:57.960
<v Speaker 1>the completely shit luck that you'd be softest hat with

761
00:36:58.000 --> 00:37:06.559
<v Speaker 1>its games, and that has continued right after this. All right,

762
00:37:06.639 --> 00:37:09.079
<v Speaker 1>let's get into it. Star Wars Outlaws and Assassin's Creed

763
00:37:09.159 --> 00:37:12.719
<v Speaker 1>Valhalla don't work with the latest Windows update at the

764
00:37:12.760 --> 00:37:15.840
<v Speaker 1>worst possible time. This is where Ethink gotcha at Kotaku.

765
00:37:16.480 --> 00:37:20.440
<v Speaker 1>Star Wars Outlaws finally came to Steam last week. Unfortunately,

766
00:37:20.480 --> 00:37:22.519
<v Speaker 1>there's also an issue with the latest version of Windows

767
00:37:22.639 --> 00:37:25.000
<v Speaker 1>that makes it. It makes it so the sci fi

768
00:37:25.079 --> 00:37:29.079
<v Speaker 1>Open World Adventure and other Ubisoft games don't work Microsoft.

769
00:37:29.159 --> 00:37:32.400
<v Speaker 1>Microsoft has acknowledged the issue and is pausing the update

770
00:37:32.480 --> 00:37:35.920
<v Speaker 1>in the meantime. So it's like, man, they like updated

771
00:37:35.920 --> 00:37:37.840
<v Speaker 1>this game, trying to get it ready for the Steam launch.

772
00:37:37.920 --> 00:37:40.400
<v Speaker 1>They did all this work, They're trying to relaunch the game,

773
00:37:40.480 --> 00:37:43.239
<v Speaker 1>and they just immediately crashed into a brick wall not

774
00:37:43.360 --> 00:37:46.679
<v Speaker 1>caused by them. I don't know, maybe there's maybe there's

775
00:37:46.679 --> 00:37:49.599
<v Speaker 1>some responsibility here, but the bug does seem to be

776
00:37:49.639 --> 00:37:50.679
<v Speaker 1>on Microsoft side.

777
00:37:50.880 --> 00:37:51.000
<v Speaker 2>Uh.

778
00:37:51.880 --> 00:37:54.639
<v Speaker 1>That is just so unfortunate. What I mean, is this

779
00:37:54.760 --> 00:37:56.880
<v Speaker 1>just karma for Ubi stuft at this point? Are they

780
00:37:56.920 --> 00:37:58.400
<v Speaker 1>just paying some carmeic price?

781
00:37:58.679 --> 00:37:59.320
<v Speaker 3>I don't know.

782
00:37:59.559 --> 00:38:02.719
<v Speaker 2>Yeah, maybe the video game gods were like too many.

783
00:38:02.800 --> 00:38:03.719
<v Speaker 3>Assassin's Creed.

784
00:38:04.519 --> 00:38:08.679
<v Speaker 1>You just have to like make make a ray Man

785
00:38:08.760 --> 00:38:12.000
<v Speaker 1>game or I will spite the Yes.

786
00:38:12.760 --> 00:38:16.480
<v Speaker 2>Yeah, ah Man, Ubisoft just cannot win.

787
00:38:17.480 --> 00:38:20.719
<v Speaker 1>Yeah, it's just can't. Yeah, everything they do is just

788
00:38:20.800 --> 00:38:23.880
<v Speaker 1>kind of like they've just there's rakes in every direction

789
00:38:24.320 --> 00:38:27.079
<v Speaker 1>and they just jump on them and slap their own

790
00:38:27.079 --> 00:38:31.199
<v Speaker 1>faces constantly. I could. I'm caninue to be someone who

791
00:38:31.280 --> 00:38:33.440
<v Speaker 1>really enjoys Star Wars Outlaws. It's another game I want

792
00:38:33.440 --> 00:38:35.880
<v Speaker 1>to go back and spend more time with. I did

793
00:38:35.960 --> 00:38:39.159
<v Speaker 1>just added on Steam, so I will try to see

794
00:38:39.159 --> 00:38:41.199
<v Speaker 1>how it works on Steam Deck, not expecting too much.

795
00:38:41.199 --> 00:38:43.199
<v Speaker 1>I never did the work to get the you play

796
00:38:43.280 --> 00:38:45.519
<v Speaker 1>version working on Steam Deck. I just played that on

797
00:38:45.519 --> 00:38:48.360
<v Speaker 1>the Roger ally. But if I can get that working

798
00:38:48.360 --> 00:38:50.679
<v Speaker 1>in a so so state on the Steam Deck, I

799
00:38:50.719 --> 00:38:53.000
<v Speaker 1>might continue more of it, because again, the battery life

800
00:38:53.000 --> 00:38:54.239
<v Speaker 1>on the Steam Deck is just the way I want

801
00:38:54.239 --> 00:38:57.360
<v Speaker 1>to be playing that game. Yeah. This this problem has

802
00:38:57.360 --> 00:39:01.599
<v Speaker 1>affected Assassin's Creed, Valhalla, Odyssey, Tar Frontiers of Pandora, Star

803
00:39:01.639 --> 00:39:04.679
<v Speaker 1>Wars Outlaws, and Assassin's Creed Origins and nothing else. So

804
00:39:04.719 --> 00:39:07.519
<v Speaker 1>it's just a bunch of recent BBI soft open world

805
00:39:07.559 --> 00:39:10.239
<v Speaker 1>games that's done. It sounds like they're all the same

806
00:39:10.280 --> 00:39:14.599
<v Speaker 1>engine right there, because like Avatar and Star Wars are

807
00:39:15.159 --> 00:39:18.119
<v Speaker 1>the I can't remember the name of the engine, but

808
00:39:18.199 --> 00:39:20.400
<v Speaker 1>the Assassin's Creed games are a different engine. So it's

809
00:39:20.480 --> 00:39:22.559
<v Speaker 1>like some thing that they're sharing that they both happen

810
00:39:22.639 --> 00:39:26.840
<v Speaker 1>to use. That's just weird. But again, Microsoft pausing the update,

811
00:39:26.920 --> 00:39:28.840
<v Speaker 1>going to try to fix it then reissue it. So

812
00:39:29.039 --> 00:39:32.360
<v Speaker 1>hopefully this gets fixed pretty fast. Yeah, somebungus and chat

813
00:39:32.400 --> 00:39:35.559
<v Speaker 1>says it's probably their DM or their DRM. Excuse me. Yeah.

814
00:39:36.119 --> 00:39:36.239
<v Speaker 2>Uh.

815
00:39:36.440 --> 00:39:39.760
<v Speaker 1>Square Enix is worried about oversaturating the games market with

816
00:39:40.000 --> 00:39:42.960
<v Speaker 1>HD two D games. The headline is pretty much the

817
00:39:43.280 --> 00:39:47.360
<v Speaker 1>story here. How does that strike you as something that

818
00:39:47.400 --> 00:39:49.480
<v Speaker 1>could happen, ex am, I I think so. I think

819
00:39:49.519 --> 00:39:53.559
<v Speaker 1>they're like kind of being a little judicious with this effect. Yeah,

820
00:39:53.840 --> 00:39:54.639
<v Speaker 1>it's a smart thing.

821
00:39:55.199 --> 00:39:58.119
<v Speaker 2>I think they should be judicious with it because you

822
00:39:58.280 --> 00:40:04.199
<v Speaker 2>look at something like Star Ocean whatever they called Stars

823
00:40:04.280 --> 00:40:05.440
<v Speaker 2>of the Second Story.

824
00:40:05.320 --> 00:40:07.719
<v Speaker 3>And it's like HD two D remake.

825
00:40:07.960 --> 00:40:10.360
<v Speaker 2>Right. No, but Samo, you're right, it feels like there's

826
00:40:10.440 --> 00:40:16.760
<v Speaker 2>not that many yet, and that's good because I again,

827
00:40:16.800 --> 00:40:19.760
<v Speaker 2>it was like when I played that Star Ocean game,

828
00:40:19.960 --> 00:40:22.400
<v Speaker 2>I was like, what Psychopath did this?

829
00:40:22.599 --> 00:40:23.199
<v Speaker 3>In a good way?

830
00:40:23.400 --> 00:40:29.039
<v Speaker 2>Like who took this game and decided to reconfigure all

831
00:40:29.119 --> 00:40:32.119
<v Speaker 2>of the perspective like it's it's so well done. And

832
00:40:32.960 --> 00:40:36.960
<v Speaker 2>the Dragon Quest remake that came out recently is also fabulous.

833
00:40:37.039 --> 00:40:39.119
<v Speaker 2>Same thing where you're like, what psychopath took the time

834
00:40:39.199 --> 00:40:41.519
<v Speaker 2>to do this? And again I mean that in a

835
00:40:42.000 --> 00:40:44.800
<v Speaker 2>totally positive way and.

836
00:40:46.440 --> 00:40:49.079
<v Speaker 3>Like, yeah, let's get maybe one a year.

837
00:40:49.159 --> 00:40:53.400
<v Speaker 2>Don't go crazy, like you're doing them extremely well, so

838
00:40:53.800 --> 00:40:57.280
<v Speaker 2>just keep doing it the way that you are and

839
00:40:57.440 --> 00:41:00.159
<v Speaker 2>don't oversaturate, and the people will keep coming and you

840
00:41:00.199 --> 00:41:04.519
<v Speaker 2>will keep getting these sort of like almost I don't

841
00:41:04.519 --> 00:41:07.280
<v Speaker 2>want to say sleeper hit, because there's obviously a lot

842
00:41:07.320 --> 00:41:10.119
<v Speaker 2>of popularity, but for me it has mostly been like

843
00:41:10.280 --> 00:41:12.679
<v Speaker 2>word of mouth of other people I know playing them,

844
00:41:12.719 --> 00:41:14.880
<v Speaker 2>being like damn, they like, it's really worth playing this

845
00:41:15.039 --> 00:41:16.599
<v Speaker 2>even if you've played this game before.

846
00:41:16.920 --> 00:41:21.280
<v Speaker 1>Yep. I think and I think that they have found

847
00:41:21.360 --> 00:41:25.840
<v Speaker 1>a good sort of they've taken an editor's eye to

848
00:41:26.280 --> 00:41:28.280
<v Speaker 1>all of what they're doing with HD two D, where

849
00:41:28.320 --> 00:41:31.280
<v Speaker 1>it's like at first they just had all these effects

850
00:41:31.360 --> 00:41:34.119
<v Speaker 1>that made the games look eye popping, and they turn

851
00:41:34.199 --> 00:41:36.239
<v Speaker 1>them all up to ten on all the games. And

852
00:41:36.440 --> 00:41:39.840
<v Speaker 1>I like that because I'm someone who will kind of

853
00:41:39.880 --> 00:41:41.400
<v Speaker 1>do that. When I have like little gizmos to play

854
00:41:41.440 --> 00:41:43.079
<v Speaker 1>within the game that make it look funny, I might

855
00:41:43.159 --> 00:41:44.400
<v Speaker 1>turn it up a lot and just see what it

856
00:41:44.440 --> 00:41:46.199
<v Speaker 1>looks like, and then I'll keep it on because I'm

857
00:41:46.239 --> 00:41:48.360
<v Speaker 1>not I don't have an editor's eye. But I think

858
00:41:48.960 --> 00:41:51.880
<v Speaker 1>by then like going back to this well several times now,

859
00:41:51.960 --> 00:41:54.960
<v Speaker 1>but not like constantly, they'd be like, Okay, let's adjust

860
00:41:55.000 --> 00:41:56.880
<v Speaker 1>things here a little bit, Let's pull back a little

861
00:41:56.880 --> 00:41:59.079
<v Speaker 1>bit and see what let's do what looks the best.

862
00:41:59.599 --> 00:42:01.760
<v Speaker 1>And with Dragon Quest three HD two D, I think

863
00:42:01.800 --> 00:42:05.199
<v Speaker 1>they've really really honed in on that. Oh yeah, and

864
00:42:05.360 --> 00:42:07.960
<v Speaker 1>now it's like, okay, well now it still feels special

865
00:42:08.440 --> 00:42:11.159
<v Speaker 1>but also got but we've still gotten does feel like

866
00:42:11.199 --> 00:42:12.800
<v Speaker 1>we've gotten quite a few of these, and you've made

867
00:42:12.800 --> 00:42:16.320
<v Speaker 1>it look very good. Let's just use it here or

868
00:42:16.440 --> 00:42:18.559
<v Speaker 1>there where. I think it probably probably it's probably like

869
00:42:18.639 --> 00:42:21.199
<v Speaker 1>here is a remake and then here's an original, and

870
00:42:21.360 --> 00:42:23.719
<v Speaker 1>just kind of go back and forth every year or

871
00:42:23.800 --> 00:42:27.079
<v Speaker 1>so with with with on that schedule and on that cadence.

872
00:42:27.400 --> 00:42:29.079
<v Speaker 1>And I think that this can continue to work for

873
00:42:29.159 --> 00:42:31.400
<v Speaker 1>a very long time, and if they were to do

874
00:42:32.199 --> 00:42:35.280
<v Speaker 1>six of these a year, it would very quickly begin

875
00:42:35.360 --> 00:42:38.280
<v Speaker 1>to feel like, oh, exhausting or just like, you know,

876
00:42:38.519 --> 00:42:40.119
<v Speaker 1>a big muck of a soup.

877
00:42:40.280 --> 00:42:43.199
<v Speaker 3>Yeah, not special, Yeah, yeah exactly. Yeah.

878
00:42:43.239 --> 00:42:45.079
<v Speaker 2>I agree that the pace they're going out is perfect.

879
00:42:45.119 --> 00:42:47.320
<v Speaker 2>I think that Square should be concerned about this and

880
00:42:47.440 --> 00:42:50.760
<v Speaker 2>they should behave accordingly because they're doing.

881
00:42:50.639 --> 00:42:51.119
<v Speaker 3>A great job.

882
00:42:51.840 --> 00:42:54.280
<v Speaker 1>Did Dan learn how to add emotes? Is that? What's happening?

883
00:42:54.679 --> 00:42:57.639
<v Speaker 3>Is that I'm just seeing Dan's dog?

884
00:42:58.039 --> 00:42:58.280
<v Speaker 2>Yeah?

885
00:42:58.800 --> 00:42:59.559
<v Speaker 3>Keep coming up.

886
00:42:59.519 --> 00:43:04.519
<v Speaker 1>Here, yeah, becaulet's see. Is that that's his dog? Right? Yeah?

887
00:43:05.079 --> 00:43:09.800
<v Speaker 1>Yes he did? Yes, lay damn Grub said Gizmo and

888
00:43:10.159 --> 00:43:13.000
<v Speaker 1>that's my dog. Yeah, okay, I did say that, so

889
00:43:13.079 --> 00:43:18.079
<v Speaker 1>you better put it in chat. Uh sweet Jpe, says Grub.

890
00:43:18.159 --> 00:43:19.800
<v Speaker 1>Oh my god, it was so bad with that. Oh

891
00:43:20.000 --> 00:43:23.519
<v Speaker 1>my god, Oh no, what has happened here? Oh Grub?

892
00:43:23.599 --> 00:43:26.480
<v Speaker 1>He quote learned how to add emotes last week without

893
00:43:26.599 --> 00:43:33.599
<v Speaker 1>resizing fantastic, you missed emote breaking chat last week? Oh?

894
00:43:33.679 --> 00:43:35.920
<v Speaker 1>Did is that what you meant, Sean when you said

895
00:43:36.000 --> 00:43:38.239
<v Speaker 1>nicking Dan broke chat? I thought you were saying that

896
00:43:38.360 --> 00:43:41.239
<v Speaker 1>in a sort of a way where that was the

897
00:43:41.559 --> 00:43:43.360
<v Speaker 1>lady with the butt she did that magazine cover that

898
00:43:43.360 --> 00:43:46.679
<v Speaker 1>they said was going to break the internet. Uh, Kardashian,

899
00:43:46.760 --> 00:43:48.960
<v Speaker 1>Kim Kardashian, I thought you meant like they did something

900
00:43:49.599 --> 00:43:52.039
<v Speaker 1>like outrageous and it broke the chat.

901
00:43:52.360 --> 00:43:57.679
<v Speaker 2>You mean they literally broke the chat the functionality of chat.

902
00:44:00.079 --> 00:44:05.400
<v Speaker 1>That Mike Manadi emotes too big, guys, is too big? No,

903
00:44:06.440 --> 00:44:07.960
<v Speaker 1>what have you done? I didn't know we can make

904
00:44:08.000 --> 00:44:10.519
<v Speaker 1>them that bit? All right, this is horrible, this is good.

905
00:44:10.519 --> 00:44:13.320
<v Speaker 1>They're gonna try to break the chat again. Sean, just

906
00:44:13.360 --> 00:44:16.079
<v Speaker 1>start just start banning people. Just start banning them. You

907
00:44:16.159 --> 00:44:20.199
<v Speaker 1>do what you gotta do. That that's not big, apparently

908
00:44:20.239 --> 00:44:22.800
<v Speaker 1>compared to what we we had. Okay, I need to

909
00:44:22.800 --> 00:44:25.039
<v Speaker 1>get caught up on what has happened at Giant Bomb.

910
00:44:25.199 --> 00:44:30.280
<v Speaker 1>Naughty big, naughty all right. Microsoft announces edge game is

911
00:44:30.360 --> 00:44:32.559
<v Speaker 1>just a way to bring up guides while playing PC games.

912
00:44:32.639 --> 00:44:36.440
<v Speaker 1>Is from Chris Calling at VGC. Microsoft is announced edge

913
00:44:36.559 --> 00:44:38.840
<v Speaker 1>Game assists a way for players to get tips and

914
00:44:38.840 --> 00:44:41.920
<v Speaker 1>guides while playing PC games. Described as a seamless, full

915
00:44:41.960 --> 00:44:45.039
<v Speaker 1>featured in game browser. Game assist lets players bring up

916
00:44:45.079 --> 00:44:47.159
<v Speaker 1>a spoke versions of the edge browser as part of

917
00:44:47.199 --> 00:44:50.719
<v Speaker 1>the game bar overlay. The browser is game aware, meaning

918
00:44:50.840 --> 00:44:52.719
<v Speaker 1>if the player has a compatible game running the bow,

919
00:44:52.880 --> 00:44:55.840
<v Speaker 1>the browser will automatically suggest tips and guides for that

920
00:44:55.920 --> 00:44:58.599
<v Speaker 1>particular game. And when it comes to this sort of thing,

921
00:44:58.639 --> 00:45:01.280
<v Speaker 1>I'm like, if I a button that I was gonna

922
00:45:01.320 --> 00:45:03.719
<v Speaker 1>hit anyway, and this is there and it just works

923
00:45:03.800 --> 00:45:05.519
<v Speaker 1>and I don't have to think about it, there is

924
00:45:05.719 --> 00:45:09.400
<v Speaker 1>chance there's a chance I might use it. I am

925
00:45:09.679 --> 00:45:12.320
<v Speaker 1>never gonna seek this out. I am never I'm never

926
00:45:12.440 --> 00:45:14.400
<v Speaker 1>gonna even gonna think about the fact that it's the

927
00:45:15.159 --> 00:45:18.679
<v Speaker 1>you know, EDGE trademark game assist, where it's like, oh,

928
00:45:18.760 --> 00:45:21.360
<v Speaker 1>this is going to improve my relationship with Microsoft. Edge

929
00:45:21.360 --> 00:45:23.360
<v Speaker 1>a browser I use, but I just use it because

930
00:45:23.360 --> 00:45:26.639
<v Speaker 1>it's it's there. It's basically Chrome and it's default, and

931
00:45:26.800 --> 00:45:31.800
<v Speaker 1>it hasn't been a problem for me, so I'm okay, yeah, cool, Yeah.

932
00:45:32.280 --> 00:45:33.760
<v Speaker 1>I always have to make it every like everything has

933
00:45:33.800 --> 00:45:35.960
<v Speaker 1>to be like Games for Windows Live still in a

934
00:45:36.000 --> 00:45:37.679
<v Speaker 1>lot of ways where it's like, here's our new initiative

935
00:45:37.719 --> 00:45:40.159
<v Speaker 1>to improve our relationship with PC gamers. I don't know,

936
00:45:40.320 --> 00:45:43.079
<v Speaker 1>just at the feature. Don't don't give it a brand name,

937
00:45:43.119 --> 00:45:46.920
<v Speaker 1>I guess, but whatever. Yeah, I mean, look, I.

938
00:45:49.079 --> 00:45:51.800
<v Speaker 3>There are just so many giant minis.

939
00:45:54.920 --> 00:46:02.440
<v Speaker 1>Guys, guys, no, this we can't can't do that, THAT'SAI

940
00:46:02.559 --> 00:46:04.960
<v Speaker 1>that Manati is far too big, and.

941
00:46:06.960 --> 00:46:08.320
<v Speaker 3>Yeah we uh.

942
00:46:08.440 --> 00:46:13.719
<v Speaker 2>Anyway, uh but Microsoft Edge and Game Guides, Yeah, I'm

943
00:46:13.760 --> 00:46:16.280
<v Speaker 2>with you if I just can If it's a button,

944
00:46:16.320 --> 00:46:19.280
<v Speaker 2>I'm gonna press anyway and it's easy to bring up, sure,

945
00:46:19.440 --> 00:46:22.599
<v Speaker 2>maybe I'll use it otherwise, like what's the what how

946
00:46:22.760 --> 00:46:26.719
<v Speaker 2>is that any different than me like going to a

947
00:46:26.920 --> 00:46:29.760
<v Speaker 2>guide on another gaming website.

948
00:46:29.920 --> 00:46:32.400
<v Speaker 3>I also just you know, I think a.

949
00:46:32.400 --> 00:46:35.079
<v Speaker 2>Lot of games now are are good at like building

950
00:46:35.159 --> 00:46:38.960
<v Speaker 2>in a system to help you discover things on your own.

951
00:46:39.760 --> 00:46:41.639
<v Speaker 3>I feel that older games.

952
00:46:41.519 --> 00:46:44.519
<v Speaker 2>There was more need for a guide because sometimes you

953
00:46:44.639 --> 00:46:45.840
<v Speaker 2>just get dropped in the middle.

954
00:46:45.639 --> 00:46:49.000
<v Speaker 3>Of the world and be like, what do I do

955
00:46:49.360 --> 00:46:53.880
<v Speaker 3>now where I don't know? Like I'm a I also

956
00:46:54.000 --> 00:46:56.519
<v Speaker 3>like love puzzle solving games, so like I'm going to

957
00:46:56.519 --> 00:46:57.559
<v Speaker 3>figure that out on my own.

958
00:46:58.320 --> 00:47:03.599
<v Speaker 1>Right exactly. Yeah, yeah, yeah, I'm like, you know, I said,

959
00:47:04.119 --> 00:47:05.760
<v Speaker 1>if it's there, it's but I'm gonna hit it anyhow,

960
00:47:06.000 --> 00:47:08.960
<v Speaker 1>and it's like I'll use it. But I mean it

961
00:47:09.039 --> 00:47:11.079
<v Speaker 1>does work that way a little bit on PlayStation five,

962
00:47:11.199 --> 00:47:12.679
<v Speaker 1>right where you're the button you hit the button, and

963
00:47:12.760 --> 00:47:16.000
<v Speaker 1>they have like the game tip thing. Maybe I've never

964
00:47:16.119 --> 00:47:16.639
<v Speaker 1>used that, so.

965
00:47:17.199 --> 00:47:20.280
<v Speaker 3>I've never used it either. I'm now that you mentioned it.

966
00:47:20.400 --> 00:47:22.519
<v Speaker 3>I remember it exists, but I've never used it.

967
00:47:22.760 --> 00:47:24.000
<v Speaker 1>Yeah, I don't know. You know, maybe this is a

968
00:47:24.039 --> 00:47:27.320
<v Speaker 1>better implement implementation. I doubt it, but maybe it is.

969
00:47:27.559 --> 00:47:30.360
<v Speaker 1>And then maybe that case, I do use it here

970
00:47:30.400 --> 00:47:32.880
<v Speaker 1>and there, and it's very much for like what does

971
00:47:32.920 --> 00:47:35.440
<v Speaker 1>this thing do if I get a new item and

972
00:47:35.840 --> 00:47:37.639
<v Speaker 1>and I hit a button and it tells me all

973
00:47:37.679 --> 00:47:39.519
<v Speaker 1>the like you know, the quick tip, quick and dirty

974
00:47:39.519 --> 00:47:40.800
<v Speaker 1>tips of like how to get the most out of

975
00:47:40.840 --> 00:47:43.559
<v Speaker 1>that item. I could see that being a thing, But

976
00:47:43.840 --> 00:47:45.679
<v Speaker 1>beyond that, I don't know. Like you said, I'm gonna

977
00:47:45.679 --> 00:47:48.920
<v Speaker 1>want to solve puzzles myself, and I don't feels that way.

978
00:47:50.199 --> 00:47:54.440
<v Speaker 1>All right, last couple of stories here. Switch Black Friday

979
00:47:54.440 --> 00:47:58.400
<v Speaker 1>Bundle Bundle is now Nintendo's best console deal ever, you know,

980
00:47:58.480 --> 00:48:01.840
<v Speaker 1>for the Switch. It's from Robert Anderson at IGN essentially

981
00:48:02.960 --> 00:48:05.320
<v Speaker 1>at a handful of retailers. The Switch o lead is

982
00:48:05.400 --> 00:48:08.559
<v Speaker 1>now two seventy five for the bundle with Mario Kart

983
00:48:08.639 --> 00:48:12.480
<v Speaker 1>eight Deluxe, and the original standard Switch bundle is two

984
00:48:12.599 --> 00:48:16.360
<v Speaker 1>hundred and twenty five dollars. So that's that's seventy five

985
00:48:16.440 --> 00:48:20.119
<v Speaker 1>dollars off of each and and that like you know,

986
00:48:20.480 --> 00:48:24.119
<v Speaker 1>includes the game, right, so you're already saving money for

987
00:48:24.159 --> 00:48:26.320
<v Speaker 1>the first time. Really because they could. They weren't selling

988
00:48:26.320 --> 00:48:27.679
<v Speaker 1>it for three hundred and fifty or three hundred and

989
00:48:27.679 --> 00:48:30.039
<v Speaker 1>sixty dollars for the standard switch model. They were selling

990
00:48:30.039 --> 00:48:31.920
<v Speaker 1>it for three hundred. So okay, you get Mario cart

991
00:48:31.960 --> 00:48:35.119
<v Speaker 1>eight at no additional cost. Hey, that's nice. Now it's

992
00:48:35.159 --> 00:48:39.360
<v Speaker 1>seventy five additional dollars off. This feels like the price

993
00:48:39.440 --> 00:48:42.320
<v Speaker 1>where this thing really starts moving to people who were

994
00:48:42.920 --> 00:48:45.280
<v Speaker 1>so price sensitive for so long that maybe they maybe

995
00:48:45.320 --> 00:48:47.000
<v Speaker 1>they do have a switch and they've been like looking

996
00:48:47.079 --> 00:48:49.800
<v Speaker 1>for a reason to justify getting an O lead. Maybe

997
00:48:49.840 --> 00:48:54.079
<v Speaker 1>this does move some of them, but I don't know, not.

998
00:48:54.280 --> 00:48:57.599
<v Speaker 2>Me immediately looking up that deal, because I do not

999
00:48:57.840 --> 00:49:01.280
<v Speaker 2>have an O LED yeah switch, and I'm thinking maybe

1000
00:49:01.320 --> 00:49:02.159
<v Speaker 2>it's time to get one.

1001
00:49:02.760 --> 00:49:04.440
<v Speaker 1>Two seventy five. It's like a number where it's like

1002
00:49:04.519 --> 00:49:07.199
<v Speaker 1>I can't okay, that's almost pulse.

1003
00:49:08.599 --> 00:49:10.719
<v Speaker 2>Yeah, I mean, game's complaining to me that his switch

1004
00:49:10.800 --> 00:49:13.679
<v Speaker 2>is broken, so maybe I'll just get him an old

1005
00:49:13.760 --> 00:49:15.159
<v Speaker 2>leg with Mario gard eate Deluxe.

1006
00:49:15.280 --> 00:49:19.880
<v Speaker 1>There you go. Yeah, absolutely, Christmas, oh boy? Yeah. Okay,

1007
00:49:19.960 --> 00:49:22.199
<v Speaker 1>So someone just put this in chat. This is Insider

1008
00:49:22.280 --> 00:49:25.000
<v Speaker 1>Gaming Mike Starlotte and Nintendo Switch to releasing March twenty

1009
00:49:25.079 --> 00:49:29.199
<v Speaker 1>twenty five. The rumors claim. This is from the fama

1010
00:49:29.280 --> 00:49:33.239
<v Speaker 1>boards gaming forum, which has just been obsessively tracking all

1011
00:49:33.320 --> 00:49:36.360
<v Speaker 1>this stuff for years now, but especially in the last

1012
00:49:36.360 --> 00:49:39.000
<v Speaker 1>several months, and then Nintendo Switch to release in March

1013
00:49:39.039 --> 00:49:41.559
<v Speaker 1>twenty twenty five. That's according to the latest rumors published

1014
00:49:41.559 --> 00:49:45.000
<v Speaker 1>by a popular Nintendo deuced channel, Nintendo Prime. All right, well, hey,

1015
00:49:45.880 --> 00:49:50.559
<v Speaker 1>no insultant inintindal Prime. He covers all these things not judiciously,

1016
00:49:50.760 --> 00:49:54.239
<v Speaker 1>so I don't know. I'm still like, yeah, that seems unlikely,

1017
00:49:54.360 --> 00:49:56.360
<v Speaker 1>but we'll see. If it's coming out in March. They

1018
00:49:56.400 --> 00:50:00.840
<v Speaker 1>got to talk about it soon though, right yeah, yeah, yeah,

1019
00:50:01.000 --> 00:50:02.480
<v Speaker 1>I don't know. I think we'll probably get on the

1020
00:50:02.519 --> 00:50:05.199
<v Speaker 1>other side of March before we get this thing, so

1021
00:50:05.239 --> 00:50:08.480
<v Speaker 1>at least in April, but who knows. All right, let's

1022
00:50:08.519 --> 00:50:10.639
<v Speaker 1>get back to it. Last, Like I said last couple

1023
00:50:10.639 --> 00:50:14.119
<v Speaker 1>of stories, Virtual Fighter five Revo announced for PC. This

1024
00:50:14.239 --> 00:50:17.440
<v Speaker 1>is from sal Ramano at Gamatsu. Sega has announced Virtual

1025
00:50:17.480 --> 00:50:20.480
<v Speaker 1>Fighter five, which came out like fifteen years ago now

1026
00:50:20.559 --> 00:50:24.360
<v Speaker 1>or something like that. But they have you know, made,

1027
00:50:24.559 --> 00:50:27.559
<v Speaker 1>remade and remastered this game several times. They are now

1028
00:50:28.199 --> 00:50:31.400
<v Speaker 1>taking one of those remastered versions, this revo version, putting

1029
00:50:31.480 --> 00:50:34.639
<v Speaker 1>it on Steam and giving it like, you know, another

1030
00:50:34.719 --> 00:50:38.599
<v Speaker 1>sprucing up. It'll add rollback net code, fantastic four K

1031
00:50:38.760 --> 00:50:42.639
<v Speaker 1>graphics at sixty frames per second. Yeah, that sounds great.

1032
00:50:42.880 --> 00:50:46.119
<v Speaker 1>New balance adjustments. Sure, give us all that. I like

1033
00:50:46.239 --> 00:50:49.400
<v Speaker 1>Virtual Fighter a whole bunch. I'll play some more Virtual

1034
00:50:49.480 --> 00:50:51.840
<v Speaker 1>Fighter five. There were those rumors though, that a new

1035
00:50:52.440 --> 00:50:54.519
<v Speaker 1>Virtual Fighter game, and maybe not have rumors. I think

1036
00:50:54.559 --> 00:50:56.880
<v Speaker 1>Sega might have kind of like teased it themselves that

1037
00:50:56.960 --> 00:50:59.199
<v Speaker 1>a new Virtual Fighter game is coming. I hope that's

1038
00:50:59.239 --> 00:51:02.000
<v Speaker 1>still coming, and that this isn't what wasn't mixed signals

1039
00:51:02.039 --> 00:51:04.440
<v Speaker 1>and this is what they were talking about. Yeah.

1040
00:51:04.480 --> 00:51:05.800
<v Speaker 3>I have played Virtual Fighter.

1041
00:51:05.920 --> 00:51:09.239
<v Speaker 2>I was a tech end kid, but you know, to me,

1042
00:51:09.320 --> 00:51:11.639
<v Speaker 2>I was like, oh, Virtual Fighter, it's the other three

1043
00:51:11.719 --> 00:51:13.039
<v Speaker 2>D fighting game.

1044
00:51:13.519 --> 00:51:19.519
<v Speaker 1>Mm hmm yeah right, yeah, I'm playing Virtual Fighter five. Yeah, exactly.

1045
00:51:19.920 --> 00:51:22.239
<v Speaker 1>After that, that's perfect, that's the way to do it.

1046
00:51:23.119 --> 00:51:27.079
<v Speaker 1>And then finally, Christopher Judge on rumored Imminent God of Ward,

1047
00:51:27.320 --> 00:51:30.880
<v Speaker 1>God of War announcements, says absolutely not true from ben

1048
00:51:30.960 --> 00:51:34.599
<v Speaker 1>Lyon said Game Reactor. Recently, Christopher Judge, perhaps best known

1049
00:51:34.719 --> 00:51:37.679
<v Speaker 1>as of late as the man behind Kratos in Sony

1050
00:51:37.760 --> 00:51:41.079
<v Speaker 1>Santa Monica Studio's God of War reboot, mentioned that he

1051
00:51:41.119 --> 00:51:43.440
<v Speaker 1>would be making announcements in the next couple of weeks,

1052
00:51:43.719 --> 00:51:45.679
<v Speaker 1>and this led many into a flurry, thinking that the

1053
00:51:45.719 --> 00:51:49.280
<v Speaker 1>actor would reveal something about the future of God of War. However,

1054
00:51:49.400 --> 00:51:52.280
<v Speaker 1>this is simply false, and as it stands, Judge is

1055
00:51:52.480 --> 00:51:54.360
<v Speaker 1>just as in the dark about the future of the

1056
00:51:54.400 --> 00:51:57.360
<v Speaker 1>popular series as we are at the moment. Essentially, I

1057
00:51:57.440 --> 00:52:00.679
<v Speaker 1>think he tweeted that he's like, this has nothing to

1058
00:52:00.760 --> 00:52:03.599
<v Speaker 1>do with God of War. You can't. I can't tease

1059
00:52:03.679 --> 00:52:06.360
<v Speaker 1>something that even I don't know about. I am waiting

1060
00:52:06.440 --> 00:52:08.480
<v Speaker 1>for news about this game like the rest of you are.

1061
00:52:08.760 --> 00:52:12.400
<v Speaker 1>That's basically what he tweeted. So he yea waited it.

1062
00:52:12.519 --> 00:52:18.559
<v Speaker 2>But it was a twenty five tweet long thread where

1063
00:52:18.760 --> 00:52:22.920
<v Speaker 2>he got into the philosophy about the state of the

1064
00:52:23.039 --> 00:52:27.559
<v Speaker 2>industry and the psychology behind the character of Creato.

1065
00:52:27.719 --> 00:52:32.800
<v Speaker 1>Music began playing them off. Yeah exactly, yeah, absolutely, Hey,

1066
00:52:33.400 --> 00:52:35.599
<v Speaker 1>I think that they will make another God of War.

1067
00:52:35.760 --> 00:52:39.559
<v Speaker 1>I think they will bring Christopher Judge back to voice Creatos.

1068
00:52:40.519 --> 00:52:42.199
<v Speaker 1>There's always, you know, the chance that the next one

1069
00:52:42.239 --> 00:52:44.639
<v Speaker 1>could even be like an expand alone that focuses on

1070
00:52:46.159 --> 00:52:50.079
<v Speaker 1>the kid, the boy I can't remember his name, Yeah, Treas,

1071
00:52:50.119 --> 00:52:54.760
<v Speaker 1>thank you, And so they might deemphasize Creatos's character a

1072
00:52:54.800 --> 00:52:56.159
<v Speaker 1>little bit. But I bet even in that case, he

1073
00:52:56.199 --> 00:52:59.719
<v Speaker 1>would still be there, be around, be a voice. So yeah,

1074
00:53:00.000 --> 00:53:02.400
<v Speaker 1>something will happen there. I don't think it's like, I

1075
00:53:02.440 --> 00:53:04.760
<v Speaker 1>don't think we're rushing towards the release of a new

1076
00:53:04.920 --> 00:53:06.880
<v Speaker 1>entry in the God of War franchise within the next

1077
00:53:06.960 --> 00:53:11.679
<v Speaker 1>year or anything like that, right, No, yeah, no, absolutely not.

1078
00:53:12.000 --> 00:53:15.639
<v Speaker 1>They If they do do that, it will be some time,

1079
00:53:15.719 --> 00:53:17.000
<v Speaker 1>and they have a lot of other stuff they would

1080
00:53:17.000 --> 00:53:22.239
<v Speaker 1>put out first. I think, yeah, all right, all right,

1081
00:53:22.400 --> 00:53:24.920
<v Speaker 1>that does it for the headlines. I have a poll

1082
00:53:25.400 --> 00:53:29.679
<v Speaker 1>question from many moons ago that I will get set

1083
00:53:29.800 --> 00:53:32.000
<v Speaker 1>up here. Well, I do that though, Emma Fife, why

1084
00:53:32.000 --> 00:53:33.440
<v Speaker 1>don't you tell people where they could find you on

1085
00:53:33.519 --> 00:53:36.800
<v Speaker 1>the internet what you have going on? All that good stuff?

1086
00:53:38.039 --> 00:53:39.960
<v Speaker 2>Oh my goodness, this God of War talk just made

1087
00:53:40.000 --> 00:53:42.039
<v Speaker 2>me think of a project that I did for the

1088
00:53:42.199 --> 00:53:45.840
<v Speaker 2>FDA a few years ago, where we had teenagers.

1089
00:53:45.280 --> 00:53:47.239
<v Speaker 3>React to video game spoilers.

1090
00:53:47.440 --> 00:53:50.320
<v Speaker 2>And one of the kids who we had was he'd

1091
00:53:50.360 --> 00:53:51.960
<v Speaker 2>already played God of War, and God of War was

1092
00:53:51.960 --> 00:53:53.320
<v Speaker 2>one of the games that we were doing.

1093
00:53:53.360 --> 00:53:55.400
<v Speaker 3>And he had this great quote about God of.

1094
00:53:55.440 --> 00:53:59.920
<v Speaker 2>War basically being a heartwarming father sontail like a Lifetime movie,

1095
00:54:00.079 --> 00:54:03.920
<v Speaker 2>and my editor made a title screen for Lifetime Presents

1096
00:54:03.960 --> 00:54:05.360
<v Speaker 2>God of War and it was hilarious.

1097
00:54:05.440 --> 00:54:06.480
<v Speaker 1>So I will have to find a.

1098
00:54:06.559 --> 00:54:10.039
<v Speaker 2>Link to that video so y'all can see it's it's great.

1099
00:54:10.719 --> 00:54:15.360
<v Speaker 2>Shout out to the wonderful Randy who edits a lot

1100
00:54:15.440 --> 00:54:15.960
<v Speaker 2>of our stuff.

1101
00:54:16.000 --> 00:54:19.840
<v Speaker 3>He's fantastic. Yeah, what do I have going on? Well, guys,

1102
00:54:19.920 --> 00:54:22.559
<v Speaker 3>I'm all up on Blue Sky now, okay, blue Sky rules.

1103
00:54:23.519 --> 00:54:27.679
<v Speaker 2>It's I'm having a fun time, which so I'm trying

1104
00:54:27.719 --> 00:54:29.719
<v Speaker 2>to get it to I'm doing the thing where I'm

1105
00:54:29.719 --> 00:54:32.679
<v Speaker 2>trying to change the So it's at mmafif dot com

1106
00:54:32.719 --> 00:54:34.519
<v Speaker 2>because I do own that domain name.

1107
00:54:34.599 --> 00:54:38.599
<v Speaker 3>So anyway, and then look, I'm working on a lot

1108
00:54:38.639 --> 00:54:42.079
<v Speaker 3>of stuff for the Game Awards.

1109
00:54:42.039 --> 00:54:45.760
<v Speaker 2>This year, so please please please tune into our very

1110
00:54:45.840 --> 00:54:49.920
<v Speaker 2>cool stream that will be happening for the exact two

1111
00:54:50.000 --> 00:54:53.119
<v Speaker 2>hours before the Game Awards on Thursday, December twelfth, that's

1112
00:54:53.159 --> 00:54:55.719
<v Speaker 2>two thirty to four to thirty pm Pacific time. We

1113
00:54:55.840 --> 00:54:58.039
<v Speaker 2>will be on site at LA Live. It's going to

1114
00:54:58.039 --> 00:55:01.079
<v Speaker 2>be amazing. I have a lot great guestbook. If you

1115
00:55:01.119 --> 00:55:05.280
<v Speaker 2>watched Voicemail Dump Truck you last week, you heard me

1116
00:55:05.400 --> 00:55:08.719
<v Speaker 2>listen off. Square Enix is basically like Final Fantasy seven rebirth.

1117
00:55:08.840 --> 00:55:11.280
<v Speaker 2>You want everybody that worked on the game here you go.

1118
00:55:12.000 --> 00:55:16.119
<v Speaker 3>So, yeah, it's gonna be awesome. I'm very excited. Yeah,

1119
00:55:16.280 --> 00:55:17.480
<v Speaker 3>and then like that's yeah.

1120
00:55:17.840 --> 00:55:21.159
<v Speaker 2>If you're bopping around fandom websites, you might see me

1121
00:55:21.280 --> 00:55:25.079
<v Speaker 2>interviewing Michelle Yo and Jeff Goldbloom for Wicked. I've seen

1122
00:55:25.079 --> 00:55:29.760
<v Speaker 2>Wicked three times, so yeah, fine, find me in the

1123
00:55:29.840 --> 00:55:33.039
<v Speaker 2>movie theater again watching Wicked for a fourth time.

1124
00:55:33.840 --> 00:55:36.519
<v Speaker 1>People seem to really be happy with it. Wick. It's good,

1125
00:55:36.760 --> 00:55:39.599
<v Speaker 1>so good, Okay, I'm gonna check it. I think it

1126
00:55:39.639 --> 00:55:42.480
<v Speaker 1>looks very fun. Wait, so I come back. We could

1127
00:55:42.480 --> 00:55:44.679
<v Speaker 1>talk about this. We're doing something before the Game Awards.

1128
00:55:44.719 --> 00:55:47.360
<v Speaker 1>Hey everybody, Yeah, that's yeah, we can talk about it.

1129
00:55:47.400 --> 00:55:49.559
<v Speaker 3>We announced it on Wednesday last week.

1130
00:55:49.559 --> 00:55:52.440
<v Speaker 1>Okay, yeah, fantastic. Yeah, everybody, we're gonna be helping out

1131
00:55:52.480 --> 00:55:55.199
<v Speaker 1>a little bit. You'll see us on there at least

1132
00:55:55.360 --> 00:55:58.280
<v Speaker 1>me and Dan, maybe a few others. It'll be it'll

1133
00:55:58.320 --> 00:56:01.800
<v Speaker 1>be a good time. I think I will already be

1134
00:56:01.880 --> 00:56:03.920
<v Speaker 1>done with GB at night, so I'll be like a whatever,

1135
00:56:03.960 --> 00:56:05.679
<v Speaker 1>this is everyone else's problem now, and I'll just be

1136
00:56:05.760 --> 00:56:07.719
<v Speaker 1>like show up in goof Off. But it'll be a

1137
00:56:07.760 --> 00:56:11.679
<v Speaker 1>good time, everybody. So all the stars will indeed be here.

1138
00:56:12.519 --> 00:56:13.639
<v Speaker 3>All right, all the stars.

1139
00:56:14.079 --> 00:56:18.840
<v Speaker 1>Let's see here. Pull question from says nine days ago,

1140
00:56:19.239 --> 00:56:22.119
<v Speaker 1>which game are you most looking forward to in February,

1141
00:56:22.199 --> 00:56:26.719
<v Speaker 1>Civilization seven, Assassin's Creed Shadows avowed or Monster Hunter Wilds.

1142
00:56:27.920 --> 00:56:30.440
<v Speaker 1>Monster Hunter Wilds was the number one response, with thirty

1143
00:56:30.480 --> 00:56:34.400
<v Speaker 1>four percent of the respondents voting for that. Excuse me

1144
00:56:34.519 --> 00:56:38.199
<v Speaker 1>then avowed at thirty one percent, eighteen percent for Assassin's

1145
00:56:38.239 --> 00:56:42.320
<v Speaker 1>Creed Shadows, and seventeen percent for Civilization seven. I think

1146
00:56:42.360 --> 00:56:44.599
<v Speaker 1>that's always interesting because there is a strong chance that

1147
00:56:44.639 --> 00:56:47.559
<v Speaker 1>Civilization seven out sells all of those in the on

1148
00:56:47.639 --> 00:56:50.159
<v Speaker 1>the grand scale of time, because those games just continue

1149
00:56:50.239 --> 00:56:53.320
<v Speaker 1>to sell and continue to have more players than just

1150
00:56:53.360 --> 00:56:56.800
<v Speaker 1>about any other game concurrently on Steam. So we'll see.

1151
00:56:57.440 --> 00:57:00.519
<v Speaker 1>But yeah, hey, I voted for Civilizations Evan, but I'm

1152
00:57:00.519 --> 00:57:02.559
<v Speaker 1>looking forward to all these games. Actually, I want to

1153
00:57:02.639 --> 00:57:05.039
<v Speaker 1>try to fit them all in. Maybe not in February,

1154
00:57:05.440 --> 00:57:07.880
<v Speaker 1>but i'll dourly again.

1155
00:57:07.960 --> 00:57:13.079
<v Speaker 3>We were talking about the Ubisoft Curse. I'm actually intrigued

1156
00:57:13.119 --> 00:57:14.159
<v Speaker 3>by Assassin's Creed Chef.

1157
00:57:14.239 --> 00:57:15.960
<v Speaker 1>Yes, I absolutely am.

1158
00:57:16.519 --> 00:57:19.039
<v Speaker 2>The two characters have completely different gameplay, which I think

1159
00:57:19.119 --> 00:57:19.840
<v Speaker 2>is really cool.

1160
00:57:20.039 --> 00:57:24.480
<v Speaker 1>So yeah, anyway, yepus they keep making more old people

1161
00:57:24.519 --> 00:57:26.800
<v Speaker 1>to play SIEV. Yeah, there's new old people every day.

1162
00:57:26.920 --> 00:57:28.320
<v Speaker 3>Yeah, there's new old people every day.

1163
00:57:28.440 --> 00:57:31.719
<v Speaker 1>That's how it works. That's just linding your time, everybody.

1164
00:57:32.119 --> 00:57:35.440
<v Speaker 1>All right, new poll question would I write down here? Yeah? Okay.

1165
00:57:35.519 --> 00:57:37.519
<v Speaker 1>Does a new PSP need to be able to play

1166
00:57:37.599 --> 00:57:41.199
<v Speaker 1>all PS five games? Natively? Yes? No, but it needs

1167
00:57:41.239 --> 00:57:43.719
<v Speaker 1>to support most No, I'm okay if it's a completely

1168
00:57:43.760 --> 00:57:46.800
<v Speaker 1>separate library. I know it's not exactly the story that

1169
00:57:46.840 --> 00:57:48.400
<v Speaker 1>they were talking about there, but I'm just curious to

1170
00:57:48.400 --> 00:57:51.360
<v Speaker 1>see what people think about this, if you want separate

1171
00:57:51.440 --> 00:57:53.360
<v Speaker 1>games made for this device, or if it's just a

1172
00:57:53.440 --> 00:57:56.960
<v Speaker 1>portable PS five if that's what you want. So yeah,

1173
00:57:57.119 --> 00:57:59.159
<v Speaker 1>we'll get the responses to that. We'll talk about it

1174
00:57:59.320 --> 00:58:02.559
<v Speaker 1>on Game mess Morning's here on Giant Bomb to not

1175
00:58:02.639 --> 00:58:05.639
<v Speaker 1>tomorrow Tomorrow's Tuesday, there will be the BombCast on Wednesday,

1176
00:58:06.320 --> 00:58:09.000
<v Speaker 1>which will be the last episode this week. Because American

1177
00:58:09.039 --> 00:58:12.760
<v Speaker 1>Thanksgiving begins on Thursday. We're taking Friday off, so long weekend, everybody,

1178
00:58:12.960 --> 00:58:15.119
<v Speaker 1>short week. But I'm glad I was able to get

1179
00:58:15.119 --> 00:58:18.239
<v Speaker 1>back and do this episode. Speaking of Giant Bomb, we're

1180
00:58:18.239 --> 00:58:19.920
<v Speaker 1>gonna figure out what else we're gonna do this week.

1181
00:58:20.159 --> 00:58:21.599
<v Speaker 1>I don't know. I'm gonna go tell. I think it

1182
00:58:21.639 --> 00:58:24.280
<v Speaker 1>should be all day sean other than anything else we do,

1183
00:58:24.599 --> 00:58:27.039
<v Speaker 1>So we'll see if he's got time for that. Who knows.

1184
00:58:27.079 --> 00:58:29.960
<v Speaker 1>He's probably gonna be busy. And is Jan back? I

1185
00:58:30.000 --> 00:58:32.559
<v Speaker 1>think Jan's not back yet, right, Jan still out? I

1186
00:58:32.599 --> 00:58:33.519
<v Speaker 1>think Jan.

1187
00:58:34.280 --> 00:58:37.480
<v Speaker 2>I know he returned from the wilds, but I don't

1188
00:58:37.519 --> 00:58:38.800
<v Speaker 2>know if he's like back at work.

1189
00:58:38.639 --> 00:58:40.519
<v Speaker 1>Back right, He's probably got He probably has to sleep

1190
00:58:40.519 --> 00:58:42.960
<v Speaker 1>a little bit, so ye see if he's back and

1191
00:58:43.280 --> 00:58:45.599
<v Speaker 1>ready to get into things as well. Looking forward to

1192
00:58:45.639 --> 00:58:47.800
<v Speaker 1>talking to everybody from Giant Bomb. I'm glad I was

1193
00:58:47.840 --> 00:58:49.880
<v Speaker 1>able to talk to you, Emma. Thank you so much

1194
00:58:49.880 --> 00:58:51.679
<v Speaker 1>for hanging out with me today and talking about video games.

1195
00:58:51.719 --> 00:58:55.119
<v Speaker 3>I really appreciate that of course, anytime, ma'am.

1196
00:58:55.760 --> 00:58:59.360
<v Speaker 1>And thank you. Okay, check slack. Jan has something today, fantastic.

1197
00:59:00.199 --> 00:59:03.519
<v Speaker 1>Thank you all for watching and listening. You are the

1198
00:59:03.599 --> 00:59:07.079
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1199
00:59:07.320 --> 00:59:09.239
<v Speaker 1>take care of yourself and thank you for all of

1200
00:59:09.320 --> 00:59:10.480
<v Speaker 1>the big Mike Manatis
