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Speaker 1: Christmas Games for everybody. Bugiya Savareen, the great gastronomist, said

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that to invite a person to your house is to

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take charge of his happiness while under your roof. We

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will invite our friends this Christmas time. We will take

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charge of their happiness for a while, and as we

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feel that the responsibility is a grave one, and that

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we should be very sorry if they fail to enjoy

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themselves whilst under our care, we will lay our plans

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for their gratification. Beforehand, we will store our memories with

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a catalog of games and Christmas diversions, and surely we

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shall be able to think of something that will suit

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the fancy of one and all. There are some games

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that seem to belong peculiarly to Christmas, and foremost among

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these is the game of snap Dragon. Here he comes

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with flaming bowl. Don't he mean to take his toll?

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Snip snap Dragon. Take care you don't take too much.

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Be not greedy in your clutch. Snip snap Dragon. With

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his blue and lapping tongue, many of you will be stung.

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Snip snap Dragon. Four. He snaps at all that comes,

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snatching at his feast of plums. Snip snap Dragon. When

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this pastime is decided upon, a number of raisins are

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put into a large, broad shallow bowl, and a little

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brandy or other spirit is poured over the fruit. The

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lights in the room are then extinguished. The spirit is ignited,

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and the bystanders in turns plunge their hands through the

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flames and endeavor to obtain possession of the fruit. This,

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of course, is not easily done. It requires both nerve

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and agility, and the unavailing attempts of the company cause

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a good deal of fun. Added to this, the burning

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spirit gives a lurid glare which lights up the eager, faces,

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up the guests, and has quite a weird like effect.

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This game has been played at Christmas from time immemorial.

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It is declared to have been invented by Hercules, who,

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when he had it slain the flaming Dragon of Hesperia,

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made a fiery dish of the apples grown in the orchard,

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which dish he named snap Dragon. In the western counties

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of England, it is played under a varied form and

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known under a slightly different name that a flap dragon.

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In this game, a lighted candle is put into a

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can of ale or cider, and attempts are made to

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drink the liquor while the candle is still burning. This

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is not done without the face being either blackened or

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slightly burnt. Some games which are rather boisterous in their

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character are known to everyone and need no description. Amongst

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these are blind Man's Buff, Puss in the Corner, Trencher,

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blind Postman, Hunt the Slipper, and the elements Air, earth, fire,

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and Water. Proverbs Too is a capitol old game. When

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it is played, one member of the company leaves the

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room and the rest fix upon a well known proverb.

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The banished guest returns and asks each person a question, who,

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in reply, is bound to bring in one word of

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the proverb in its proper order, and the questioner tries

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to find out from these answers what the proverb is.

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A very amusing variety of this game is called Shooting proverbs.

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The guests to each appropriate one word of the proverb

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as before. The one who is trying to guess the

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proverb comes in, steps into the middle of the room

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and calls out in a commanding voice, make ready present fire.

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At the word fire, all the companies shout their own

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words at once and the proverb is to be guessed

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from the sound, which is a very confusing one. Perhaps

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there is no game which gives greater amusement both to

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young folks and old ones than the game of characters,

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sometimes called twenty questions and sometimes nouns. In this, one

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of the company thinks of some one particular person or thing,

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and the other's plot him with questions and endeavor to

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find out his secret from the answers. It is astonishing

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how judicious questioning can draw the most out of the

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way object out of mystery into the light of day.

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Sometimes the company divide themselves into two parties, each of

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which sends out one of their number, and on his return,

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questions him separately and endeavors to find out his secret

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before the other site can do so. Each candidate must

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be questioned by the opposite side, and the party which

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first guesses rightly takes possession of both candidates. That side

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is considered to have won the game which draws over

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the largest number of members. When played in this way,

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the game is often called clumps. Trades is a very

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amusing game. In this each person chooses a certain trade,

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and one member of the company, who is named by

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the rest makes up a story, in the course of

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which he introduces an account of his shopping excursions, and

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calls how pazard upon the representatives of each business to

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name some noun which belongs to his trade. Thus, a

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butcher is to name a certain joint of meat, a grocer,

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some article a grocery, and so on. No item is

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to be mentioned twice, and if there is any attempt

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to do so, or if there is any hesitation in

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naming something suitable, a forfeit must be paid. When the

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story is well told, a good deal of fun may

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be got out of this game. Dumb crambo is another

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good game. When playing it, half the party leave the room,

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and those who remain choose a verb which the others

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are to guess. When the absent ones return, they are

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told of a word which will rhyme with the word

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fixed upon, and they then consult together to find out

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what it is. Instead of speaking their guests, they act it.

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If they guess rightly, they are applauded. If they fail,

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they are hissed. A word spoken on either side, accepting

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by the act for the purpose of private consultation entails

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a forfeit. A very old but a very amusing game

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is Simon. Simon is chosen from the company. He and

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the rest of the players seat themselves in a circle

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around the fire, and Simon gives his command. If he

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prefaces them by the word Simon says, they are to

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be obeyed, however ridiculous they may be. If these important

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words are omitted, the commands are not to be obeyed,

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and anyone who acts upon them must withdraw from the contest.

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When Simon is clever and quick of speech, this game

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makes great fun and it is very absurd to see

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a large company imitating his movements. Simon says thumbs up,

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Simon says thumbs down. Simon says, touch your hair. Simon says,

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touch your boots. Simon says, stop touching your boots. Touch

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your boots again. Someone is sure to be caught. Shadow

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Buff is a pretty variety of blind Man's Buff, and

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it is a safe, quiet and pretty game for young people.

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If there is a white curtain in the room, it

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should be fastened down to make a smooth surface. If

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there is no curtain, a sheet or tablecloth will be required.

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The one who is to be blind man seats himself

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before the curtain with his back to his companions and

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to the light. The rest pass behind him, so that

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their shadows may be thrown upon the white surface, and

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the one whom he names from the shadow is to

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take the place of blind man. The players are allowed

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to dress themselves up and disguise themselves in any way

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they like. Very confusing shadows may be made with a

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little ingenuity. The hair may be let down or fastened

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up in a style different to that in which it

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is usually worn. Or the player may wrap himself in

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a sheet and spread his arms wide under it, thus

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making a shadow like a bat. Or the finger may

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be held over the nose to hide its shape. If

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the blind man looks round at the actors, he must

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pay a forfeit for the off. Thence Schoolmaster may be

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pronounced a prosaic sort of game, But it is astonishing

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how much amusement it is capable of affording. The players

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seat themselves in a circle, and one of their number

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the Schoolmaster places himself before them. Pointing to the first one,

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he says, tell me the name of a town, beginning

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with such and such a letter, at the same time

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fixing upon a particular town in his own mind. Before

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the schoolmaster has time to count ten in an audible whisper.

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The scholar can name a town beginning with that letter,

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he is allowed to retain his place, but if not,

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the question is passed on to his neighbor. And this

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is repeated again and again until the town that the

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schoolmaster thought of as guest. Those who can name a

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town go up in class, or take the places of

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those who cannot do so. And if three or four

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players are past, the one who succeeds at length passes

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them all, and each one must move a step downwards

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to make room for him. When the schoolmaster likes, he

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can choose an animal, a bird, a fish, a river,

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a continent, a poet, a statesman, an author, or a

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celebrated character instead of a town. Russian Scandal is a

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very interesting game. In this game, one member of the

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company writes a short story on a slate, making it

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as full of incident as he can. He then goes

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outside the door and calls one of his companions to

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him and reads the story aloud once very distinctly. After

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doing this, he walks away and carries the slate with him.

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The person to whom the story was read summons another

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of the party, and narrates the story to him as

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exactly as he can remember it. The third person tells

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it to a fourth, and the fourth to a fifth,

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and so on till each one of the party has

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had the story narrated to him privately and solemnly outside

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the door. When olive heard it, the last one to

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go out comes into the room and narrates the story

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to the whole company. The original is then read from

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the slate, and it is quite curious to notice how

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it is altered in the course of transmission. There is

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no necessity for any intentional inaccuracy. If only there is

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plenty of incident in the tail, it will be found

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that it is almost impossible for the person who last

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heard the story to repeat it exactly as the first

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one gave it. The little fuss that is made in

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entering and leaving the room makes the difficulty of remembrance

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all the greater. Everyone knows the excellent and lively game

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of musical chairs. There is a variety of it which

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is not so well known, called the Huntsman. This can

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be played by any number above four. The more the

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merrier one of the players is the Huntsman. The others

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are named after the different parts of his dress or appertinances.

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Thus there are the gun, the hat, the coat, the boots,

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the shot, the powder flask, the powder, the dog, the bag,

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the game, et cetera. Chairs, as many as there are

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players excluding the huntsmen, are placed in two rows back

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to back, and the players seat themselves on these. When

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everything is prepared, the huntsman walks round the sitters and

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calls his followers by their chosen names. As each one

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is called, he gets up and follows the huntsman. The

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huntsmen may walk round slowly or run, just as he likes.

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At any stage of the proceedings, he is allowed to

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call out bang and immediately take possession of one of

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the chairs, leaving his followers to seat themselves as they can.

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Of course, one is left out as there is a

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chair less than the number of players, and that one

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must pay a forfeit. This game is convenient when there

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is not a piano in the room. When there is

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a piano, musical chairs played in the usual way, that is,

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with the players marching round the chairs to music and

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scrambling for seats when the music suddenly stops, is quite

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as interesting Among twilight games, which may be played in

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the interval between daylight and gaslight. Perhaps the best are how,

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when and where? What is my thought like? Or what

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is it like? And why is it like it? Think

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of a word to rhyme with so and so, I

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apprenticed my son and boz or the game of seven.

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These games are too well known to need description. As

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a variety, the Spanish Merchant may be played. The secret

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of this game should be known only to one or two,

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and the rest should try to guess it. The players

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take it in turns to address their next neighbor. I

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am a Spanish merchant, says one, what do you sell?

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Is the retort. The secret of the game consists in

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the merchant being careful to name as his article of

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merchandise some object that he at the same time lightly

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and unobtrusively. If he omits to do this, the leader says, ah,

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you are no Spanish merchant and passes on to the next.

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All sorts of ridiculous mistakes are made in trying to

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dis mystery. My old grandmother doesn't like tea is another

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game of the same character. In reply to this, the

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question comes, what does she like? And the secret lies

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in never allowing the letter t to enter into the word,

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which is supposed to embody the predilection of the venerable

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old lady. Among the tricks which are played upon the

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good natured members of a Christmas party, brother I'm bobbed

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is one which excites plenty of laughter. When this is played,

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those who do not know the game are sent out

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of the room. Three chairs are then placed in the

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middle of the apartment, and each of the two end

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ones are taken possession of by a lady or gentleman.

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When they are comfortably seated, a large tablecloth is thrown

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over the heads of the couple. The players are called

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in one at a time and invited to seat themselves

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on the vacant chair in the middle, and the cloth

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is drawn over their heads also. They are then informed

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that they will be bobbed occasionally and will be released

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to see as they can guess who did the deed.

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The three recei even turn a knock on the head,

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and each one is expected to acknowledge the compliment by saying, brother,

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I'm bobbed? Who bobbed you? Is the reply? Of course,

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the initiated brothers inflict the blow, although they profess to

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suffer as much as their fellow, and the novice is

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inclined to charge every other member of the company with

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the offense before it occurs to him to accuse his companions.

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A very peculiar sensation may be experienced by those who

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endeavor to blow out a candle without seeing where it is.

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The candle is lighted and placed upon a table. The

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player is then blindfolded and is told to walk three

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steps to the right, to the left, backwards and forwards,

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and in each case to come back to his first position.

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He is then to turn around twice and blow out

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the candle. In nine cases out of ten, he will

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blow quite away from the place where the candle stands.

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Perhaps it will be said that these games are not

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particularly new. The wise man said, there is nothing new

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under the stars, and games are not the exception. The

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same sports which were common one hundred fifty years ago

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are enjoyed today. The only difference is that they are

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carried on in a more refined fashion. And it is

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all the pleasanter that it should be. So. It is

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delightful to think that our children take pleasure in the

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same games that our grandfathers and grandmothers did let us

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hope that the Christmas season may long retain its influence

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as well as its games, that it may bind heart

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to heart, And, as Washington Irving says, we may draw

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our pleasures from the deep wells of living kindness which

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lie in the quiet recesses of our bosoms, and which,

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when resorted to furnish forth the pure element of domestic

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felicity Phyllis Brown and of Christmas Games for Everybody by

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Phyllis Brown,

