Speaker 1: In the year two thousand and seven fourteen, a new
squad of operatives was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Felsoni, Jess Owen as a deer a Glow, Michael Cole
as Urag.
Speaker 4: And Jesse Wicks as Bill Cuilance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When last we left our heroes, Hey, they camped for
a little bit. Eddie told the goblins that they weren't goblins,
which scared flanagain and who then tried to escape and
take a hostage. After Eddie just told all of this
stuff about being illusionists and that didn't go well. He
got He did not survive that, but he also slit
Bill's throat, so there was some real quick healing that
had to happened there. And then from there the goblins
decided that they would just follow along and they didn't
want to get killed like Flanagan was. So they continued
along that path until they came across a gelatinous ube
cube cube which gobbled up rag and yeah, and then
did some acidic stuff. There was some shenanigans that happened
to recover that. And after that they continued on the
path toward a large cavern. And again the cavern's about
one hundred feet by one hundred feet or did I
see hundred yards one hundred yards? I think about one
hundred yards, bye, hundred yards three hundred three. It's a
big SiZ thing.
Speaker 5: Yeah.
Speaker 3: There's water streaming out of the top of this and
landing on the ground, which has been causing these streams
surrounding the different parts of the cave network. And the
goblins started getting a little scared and it got a
little ominous, and they said that they did not think
that they were alone. They were being washed. How would
you like to proceed with caution?
Speaker 2: I would like to.
Speaker 5: Get a sense of the spirits in the area and
study the essence of the area.
Speaker 2: I'm gonna cast light on the having my staff again.
Speaker 4: Okay, stroll out my trustee oil lamp and.
Speaker 2: I'm gonna forget light.
Speaker 3: Oh okay, eight, okay, what were you doing with the eight?
Speaker 5: Getting ever? Eat on the the area, the spiritual essence
of the place. Say if there was spirits in the area,
and okay, there is. With my world talker ability, you've.
Speaker 3: Got the ancient spirit of the mountain which you're a
part of right now and inside and you can kind
of feel that all around you have a low hum,
just vibrating. But then you do feel an ominous glare
upon you. Something is watching, something in this cavern is
studying your every movements.
Speaker 5: You said there was a glare, so like it. Whatever
it is, it doesn't like us being here.
Speaker 3: Yeah, you don't feel like it's welcome. Yeah, welcome it.
It's definitely a hostile.
Speaker 1: There's a hostile spirit here, Fellows.
Speaker 4: That's just a dira.
Speaker 5: Larger, bigger, more ancient.
Speaker 3: Just because I'm a goblin.
Speaker 2: If you're not.
Speaker 5: It wasn't a short joke.
Speaker 2: We'll want to deal with hostile spirits before I'm the
master of the House of Members.
Speaker 4: I forgot about that somehow.
Speaker 5: There's a.
Speaker 2: Oh yeah, you gotta see any place you found a
place to lake. Yeah, it's great. Yeah, you're gonna love it. Hey,
I'm gonna have to check it out.
Speaker 4: I'm gonna put you on the second floor.
Speaker 2: I got a great second floor. Don't check out the
second floor.
Speaker 5: I got a great view of the lake.
Speaker 3: The two guys, Lens Constantine and Guadaloupe are just staring
at you, guys, wide eyed, like, shut the fuck up.
Oh we shouldn't be talking right now. Why They already
said they're a break good.
Speaker 4: So I'm gonna, I guess I'll look around and see
if I notice anything out of the ordinary.
Speaker 3: If you get a twelve and eleven or twelve, I'll
give you that, but I'm I'm gonna be invisible. You're
all starting to feel that that vibe after fu Wag
told you, after the goblins told you, you're starting to
You don't know if it's just your mind playing tricks
on you or if you're really sensing it, but it's
foreboding at this point. Are you continuing walking or just
standing around looking right now?
Speaker 2: I think we were just standing around looking. But I'm
wanna cast invisibility out of the ear and then say,
all right, we should probably get out of this cavern.
You said there's other exits where the stream splits off
into m hm, how many?
Speaker 3: There's about six, but only two of them are walkable
as a full size as a human.
Speaker 2: Wow, let's go look.
Speaker 4: At the nearest one is the way of Hoteesh. That's like,
I know that, that's where we're at, right, Yes, so
I know that, Like we've heard about from this, but
have I ever heard about it like in stories or
mythology or anything like that. Is that something that would
have been in something like that or is it more
of a new thing.
Speaker 3: I don't think so. I think you already did that.
That's why you had to send the research. You had
to go back and research the library.
Speaker 4: Yeah that sounds like doing the thing I'm supposed to do. Can't.
Speaker 5: Yeah, you've heard of it, but nothing about it, that's right.
Speaker 3: Okay, So you did some research. That's kind of how
you found out about the seven torches. Not to light
the one that's right?
Speaker 4: Sorry, Yeah, that's I don't want got distracted a few
times since then a little bit.
Speaker 5: All right, So what random side quest?
Speaker 2: What?
Speaker 4: So continuing on?
Speaker 2: Yeah, let's go take a look at the first your
closest tunnel there.
Speaker 3: Okay, So you go and look at the closest exit
and you see that it is walkable, but maybe twenty
feet in you have to get down and start crawling,
which looks like it'd probably be pretty uncomfortable to do.
And along the sides of that you see claw marks
in the section where it gets smaller. So you put
your rod in there to kind of light it up,
and you can see harsh claw marks around the circular
spot where you'd have to crawl through.
Speaker 2: Let's walk over to the other one that looks walkable
and take a peek in there.
Speaker 3: So you go to the other one that looks walkable,
and this one ascends again. You don't see any claw
marks or anything on this one, but you do see
that the ceiling opens up quite a bit after you
go about thirty or forty feet into that.
Speaker 2: All right, hell you guys, I vote for this path
here because that one requires crawling and there's some claw
marks in there, and like, look up, that's fair. Goblin's
any objections? No, do you recognize those claw marks?
Speaker 3: I don't think they would would, be quite honest.
Speaker 4: Which are which nation? Did?
Speaker 3: Uncle? What's it's whipping?
Speaker 2: Give a nation?
Speaker 4: I was just thinking he can use that arrowhead like
a compass at this point.
Speaker 2: It's a good.
Speaker 3: Jack sparrow.
Speaker 5: If it works like this could be cool.
Speaker 4: So it'll be what you most desire.
Speaker 3: The way certainly did not recognize them. I led up
four on the dice. All right, let's go this way, okay,
So you start crawling.
Speaker 2: Up, Yes, keep going, eye out for whatever is lurking.
Speaker 3: Okay, Uh, who's in front?
Speaker 5: I'll take point.
Speaker 4: I was gonna say the goblins, but.
Speaker 5: I must, we could, I mean, send them out, but
just put the string on them and get tied to
the rope and hould them at spear point.
Speaker 2: Are invisible? Adra, all right?
Speaker 3: So the goblins move out in front of you, guys.
You guys are using them as the canaries cave canaries,
and who's after the gablins?
Speaker 2: Close us?
Speaker 3: That's side by side, all right. So as you're walking,
you see some and the ceiling opens up right. So
you're walking, it's a it's an incline. You can feel
the burn in your thighs your walking at such an
incline in through this cave system that you're in right now,
and you are in a spot where you can probably
walk three people side by side so it's got a
decent sized path that you're on. But ahead of you,
between where the goblins are, you see some stones fall
down from the ceiling and clutter around of the ground.
It's almost like something put its claws or something into
the wall. And how dust and small pebbles would fall
down from that. You see that fall down and collapse
to the ground right between through Ragnadeira and the two
goblins that are ahead of them. Just a little bit
of dust, nothing, just a little bit of dust, some pebbles.
Speaker 2: I don't like what you used for an example in
your description, you know, like if some claws went into
the wall saw Klalmar. So let's take a look up
there where it goes from.
Speaker 3: You take a look up. Yeah, okay, so you can
take a look up. I will let you do a
roll for that price survival, so wisdom roll and it's
got to be good, real good.
Speaker 2: Eight all right.
Speaker 3: So you look up and all you see is the
stone ceiling. There are no still lag tights are on
the top right there, top. Yeah, so you get a
hold on tight or they might fall right yeah, So
still lag tights are on the top. I believe listeners,
can you help me still like tights are on top. Yeah, okay,
all right, so I was all right, So so you
don't see any of those in this part of the cave,
which is weird. You've been seeing them throughout like all
the caverns the other cave system for for the most part,
like any point where the ceiling has been high enough,
you've been seeing them. You do see any here?
Speaker 5: Shoote crossbow up there.
Speaker 2: Straight up? Why would I shoot the crossbow there throughout
the whole Let's just let's just hurry through here, scurry. Yeah,
you could move the light up now so that you
won't go up.
Speaker 4: It won't go up, or he doesn't have white anymore.
I don't think of a way to have it.
Speaker 2: And you forgot I think let's just uh, let's just
kind of try to hurry, keep your eyes.
Speaker 5: Up, keep on going forward to see if anything happens to
the goblins.
Speaker 3: Okay, So the goblins didn't really stop moving anyway. Uh,
they didn't see the dust and stuff fall behind them,
so they just kind of kept going. So they've got
a good amount space between you guys now, and they
get up and you hear one of them call back.
It sounds like Constantine, it looks like there's another open
carra caravan cavern.
Speaker 6: It looks like there's another open cavern up here. It
looks like it's pretty decent size, and there's some phosphorus
light in here, so it's good. We can kind of
see more.
Speaker 2: Oh good, we'll be right there all right. Walking.
Speaker 3: So they keep walking. They come to the edge and
they're like, it.
Speaker 6: Looks like a pretty steep decline.
Speaker 3: Do you have that rope We're gonna have to climb
down to get to the floor of this cavern.
Speaker 2: Yeah, I'll tie the rope up, all right.
Speaker 3: You tie the rope up, and they shimmy on down first,
and they, you know, Constantine goes first and gives his
spirit a guat loop a and then Guadalupe drops both
the spears down to Constantine, and then she shimmy is
on down and it looks like it's about a twenty
five foot shimmy to get to the bottom of the floor.
And the room looks pretty pretty large, pretty similar to
the other one, but it's more of a rectangle in
a circle this time.
Speaker 2: Alright, I'm gonna grab the rope and climb down. I'm
gonna die. Hey, I did it Heylen.
Speaker 3: Nice job.
Speaker 5: H I'm gonna wait till last.
Speaker 3: Hobbs also does it, no problems. It turns out plus
three in dexterity will do that for you.
Speaker 5: Yeah. What's the weight limit on that rope?
Speaker 3: It doesn't matter.
Speaker 5: It does if you're made of stone.
Speaker 3: Just fall twenty five feet. You're only gonna take two
points of damage.
Speaker 5: I got that ring a feather falling O.
Speaker 3: You have a rap, I'll just flow it down, giant stone.
Speaker 5: Man floating with your feather, Just do draumatic.
Speaker 3: But you actually float like a feather, so it's like you're.
Speaker 2: Off to the right.
Speaker 3: Swing back, you back to the right.
Speaker 5: I'll just drift down, back and forth.
Speaker 2: My horse gump picks you up and puts you in
a book.
Speaker 4: I ll I rolled the natural twelve. I climbing down.
Speaker 3: Nice job.
Speaker 4: I'm not sure going to pull the rope up and
roll myself up in it and then just roll down
like yo. Yeah, I'm gonna do the reverse of what
Riddick did in the chronic of Ridict.
Speaker 5: Just go down and do some fantastic circulation on that.
Speaker 2: I got a night oh.
Speaker 3: No, an eight all right, So you come down last invisible,
So nobody can say this invisible. But as you're coming down,
you feel the rope start to slacken and then collapse
after about ten feet, So you fall down and land
right on your as certain stuff piles or shoots up everywhere.
The rope comes down, the smacks in the face, completely invisible.
No one sees it, but they hear it.
Speaker 4: She's invisible, but they're still fires. That was my act,
But he has your acts.
Speaker 3: I have two. It's true, that's two giant acts. You
don't know someone's her walking around. All that clinging is
not my not my legs.
Speaker 4: Some of that's the hardware I carry. Not to look
at her, because then she might make all time the threat.
Speaker 3: All right, So you start coiling your rope back up.
The goblins start moving out, and they're looking at the
phosphorus stones and they're like, oh, it looks like h
looks like some kind of plant growth around here that's
making this happen. Swish, a holder falls on Constant and
just smashes him into a bunch of tiny bits. Oh
go out other, they screams, and goes running off them
in the direction of like one of the open tunnels.
Where did the boulder come from the ceiling, could see
anything up there.
Speaker 2: Possibly?
Speaker 3: Yeah, uh, make a wisdom nine nine all right, yeah,
so you see some movement, but to you, it looks
as if the ceiling is moving like a rippling sensation,
like the cave itself is twitching and forming in certain sections.
Thirteen thirteen, you see what looks like an Earth elemental
moving across the ceiling, trying to blend in with its camouflage.
Speaker 4: I got a three.
Speaker 3: Three. You don't seem shit because when Constantine splattered blood
just screams, flattered all over your face, you're wiping it off.
Speaker 2: God damn it.
Speaker 4: I just got it out from yesterday.
Speaker 3: And you can't have blood on the ad if you
try to laser through that, I mean, they could have
serious repercussions.
Speaker 5: Okay, I will point out the Earth elemental. They're over
right there, said an illusion, no elemental.
Speaker 2: No, it's camouflage, because it's a camouflage and illusion.
Speaker 3: Uh, it's camouflage. It appears to be some kind of natural.
Speaker 5: Yeah, most likely to not blend in with the rocks.
Speaker 3: But it's moving in the same direction as Guadaloupe tracing.
Speaker 2: Her done cast fantasmal kill her at it.
Speaker 3: Okay, that's it's ten.
Speaker 2: So two D eight.
Speaker 4: Damage is that the one that bypasses?
Speaker 5: I went to ye, it's like psychic nine nine.
Speaker 3: Okay.
Speaker 2: Picture of some fat guy in overalls and no shirt
holding the pickaxe where it fills miner's helmet.
Speaker 4: A really tall, fuzzy.
Speaker 2: One smacks right into it with its illusory pickaxe when you.
Speaker 3: Hit it with that, and it starts staring in absolute
rage in one hand. It like, let's go of the
ceiling where it was climbing dropping to the earth landing,
and Guadalupe is squishing her at all high hell and
chucks a boulder with its other arm right at ou
rag and it misses. The boulder goes whizzing by and
smashes into the wall. It looked like it would have
hurt if it had hit you them, But that's a yeah,
that's a the six. It missed.
Speaker 5: Well, I'm a rock thing too. I thought something I did,
all right, gravel rock and chuck it with dexterity, right,
yeah for bolly, that's an eight all right.
Speaker 3: So I mean I think you're losing yamo, losing ammal
or call attention or put yourself in arms or put
yourself in harms right, which she had the attention put him,
so it was already in harms way like, and he's
all out of rock.
Speaker 5: That was the only loose rock right in the area.
All right, but they've still.
Speaker 3: Got hit the other ones that are actually just got
four point damage. Yeah, okay, who goes next? Bill or
adra or house or I'll go next, see above us.
He's right now, he's right right now. He jumped down
and squished susy.
Speaker 5: I dare pick of how glorious it will be when
you blow his head off.
Speaker 3: This thing, by the way is huge, like, that's a
twelve classification, is huge. Nice shot about you.
Speaker 4: You already you're not hurt, are you?
Speaker 3: Nope?
Speaker 4: I and you already have the okay, well I already
have the look plus one to aid if anybody ever
decides to aid you, let you pick. So yeah, I'm
gonna tell her how amazingly glorious she's going to be
while still trying to clean off my glasses. And I'm
gonna just stuck behind the first boulder it through so
it doesn't see me. The pie.
Speaker 3: Hobbs is gonna say, if you use the crossbow and
you lift it up a little bit higher on your
shoulder for your next shot. It will one hit, I'm
sure of it. And he's using aid to help you out.
So he just rolled a nine, so that makes it
a ten. Right, So that's a ten, so it's plus
one on your next roll.
Speaker 5: Well, I already got a twelve first strength with this crossbow.
Speaker 2: There you go.
Speaker 3: I guess you don't need to eat aye you then?
But but how much do I roll?
Speaker 5: Uh?
Speaker 3: So it's your D ten for damage right, plus two
plus three D six essentially plus one?
Speaker 1: All right, nineteen fucking points and.
Speaker 3: Holy shit, thanks to get it bub goddamn, but my stuff.
That is ridiculous.
Speaker 5: We call her Howard sir.
Speaker 3: All right, well now it's the Earth Elementals turn, and
it is pissed. Oh you did eight, so it's going
to take both of it. Are you guys clustered together
right out?
Speaker 4: I'm hiding behind the first boulder after playing the song.
Speaker 3: We dropped where okay, so near the wall still, so Bill's.
Speaker 5: Behind me because it missed me, you.
Speaker 4: Have, I played it and then ducked around me, still
cleaning my glasses.
Speaker 5: So the front line is me Adira yeah, and then
and Hobbs yeah.
Speaker 2: And then Bill and I are back a little bit.
Speaker 3: Yes, all right, So Adira, Hobbs, and Orag are all
going to feel the force of this as it just
brings down two giant arms and smashes it onto the
ground where you guys are seeing it. And that is
a hit. That is a hit for thirteen DAMAGEO fuck
against all three of you.
Speaker 4: That's good, Mark, that was a ghra, Hobbs and.
Speaker 3: Rag yep, and the ground below you starts to burn
and sizzle and into molten Magnie. So you're going to
need to move on your next turn.
Speaker 4: M oh, and that's take a bolt right since I
rolled it twelve, it didn't take a correct.
Speaker 2: You did not lose ammal put on my guy, I'm
going to cast Fantasmical Killer again seven, so I will
fix the Ninus one and it's only going to be one,
which is two damage, but.
Speaker 3: Bypass the armor at least two damage. This thing has
four armors, so that that's like rolling six damage. So
that's pretty good. Okay, after Eddie, I'll go.
Speaker 5: I'm going to shift for them again. Is dead and
I'm gonna go ballrog okay with my spear as a
weapon and ignite it on flame and burn two moves
to go ahead and.
Speaker 3: Attack, okay, I'll let you attack in the same round.
Speaker 5: Eight to attack, okay with flaming spear.
Speaker 3: All right, so you're gonna hit it.
Speaker 5: Yeah, yeah, he'll get to hit me back. Oh, that's
ten for that plus what fire damage for.
Speaker 2: Spear?
Speaker 3: Right, yeah, plus one fire Oh okay, so eleven points
of damage. Okay, so that is that's going to do it.
So you turn into a ball rock you're standing in
the fire. You thrust the spear forward. Just as you
do that, though it backhands you. The spear hits it right,
and it's elemental core and and it starts to power down,
but it hit you from max damage, so it hits
you so hard. You take fifteen points of damage. You
leave the ground as you fly through the air back
at the wall where you guys just scale down and
smash into it, falling just behind Eddie and Bill. Yeah,
fifteen points of damages. It's max.
Speaker 5: So thank God for armor.
Speaker 2: Turn to cast your wounds. Oh shit, and.
Speaker 5: I'm at one hit point.
Speaker 2: So I'm gonna forget that spell for the day because
already have minus fun.
Speaker 4: As Addie cures his wounds, I'm just gonna you could
have feather fouled. Don't you do that?
Speaker 2: That's five hit points back anyway, okay, back up six.
Speaker 3: Yeah, yeah, yeah there was. There was the little mini boss.
You heard it's the boss. It's no, it's no Magnus Devlin, but.
Speaker 2: Eight our goblin.
Speaker 3: It is the boss of the Way of Hotash. You
guys did skip the uh the path with all the
cave rats.
Speaker 2: That was the clause.
Speaker 5: That was the clause.
Speaker 4: On the bright side, we don't have to figure out
what to do with the goblins.
Speaker 2: Yeah that's fair. I don't worry about them no more.
Speaker 5: Yeah, they did their job, warned us.
Speaker 2: Of the ends. Good scouts. They're good scouts. Say we're
gonna use the keep watch.
Speaker 5: We'll have Bill write a uh random memorial song.
Speaker 3: All these fights and the deer is not taking any
damage anymore.
Speaker 4: That time I did though, Yeah, yeah, got me pretty good.
Speaker 5: The ground slam was pretty massive.
Speaker 3: Our heroes will return after these messages. Hey there it's
Nico again. If you'd like to skip the ads next time,
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of the way, it's time to dive back into the foolishness.
Speaker 2: So what's next, dude, Well, there's more than one exit
to this, Kevin.
Speaker 3: Uh, there's one viable exit, the the one that you
can the other one that you can see that would
be viable routes back the way that you guys kind
of came from. So you assume that's probably the same
connecting one where you would have had the rats. It
probably twists into that.
Speaker 2: So onward. Then how many.
Speaker 5: Healing questions do we have? We tend to collect them
that we never seem to use them.
Speaker 2: That's true.
Speaker 3: So that Earth elemental is dead? Yeah, yes, you see
the one path forward. And you guys are you're pretty
healthy right for the most part?
Speaker 2: No, not so much. Fall.
Speaker 4: There's still amost a few hit points from having your
throat cut.
Speaker 2: I think, but.
Speaker 3: We've took a nap before since time? Yeah?
Speaker 4: Is that the sleeping just full heel? You know, I
don't think damage right.
Speaker 3: Typically, the way we were doing it was that Bill
would heal you guys up when you camped. But if
he does heal you up, then yeah, long arrests like
when you guys go back to the Fort Sacon City
that heals you guys up. But yeah, all right, So
you continue on down this path, limping along, yes, and
you get to a spot where it levels out, and
then you find some wood some where it's been like built.
And then there is a wood staircase that goes down
about twelve steps and ends at a door, just a
simple one pane door with no windows or anything on it.
And it's not there's no carvings, no rooms, nothing special
about it, just chilling it.
Speaker 2: I think we should knock.
Speaker 3: So do you knock? Is that what you want to do?
Speaker 2: I don't know what you guys think. Yeah, I'll knocked.
Speaker 5: I'm still a ball rock.
Speaker 3: Yeah, you had one move left.
Speaker 5: Yeah, probably bring up the rear then, okay, okay, so
you knock, no answer, all right, you'll open the door.
Speaker 3: You open the door. It opens easily.
Speaker 2: What's on the other side.
Speaker 3: It is a room with several altars scattered around it.
There you can only kind of see in. It's really dark,
pitch black, but with the light from your rod, it
illuminates a few of the altars nearest you. The room
is longer, so it's a pretty long rectangle, but it's
not a very huge room. Behind the altars that are
directly in front of you, there is an arch painted
on the wall.
Speaker 2: Well, what's going on in I think this is where
we figure out which way to go?
Speaker 3: All right, So as you go, you kind of spread
out and different people have different lights doing different things.
And you can see that there are a total of
eight altars that are placed throughout the thing. There's only
the one arch that's painted, but there are eight different
altars on the in the center of each altar, right,
so it's kind of like a podium these altars are
and in the center there is a spot where it's
like an open circle where like if you wanted to,
you could put your arm all the way through, maybe
just a few inches from the top of the altar.
Just a few inches below it, there's this giant hole
where you can put your arm. Thro Each altar looks different,
but they all have that hole that's there just the same.
Do you look at alters? Yes, Okay, so the altars
all have a different on the top of them. So
there's a wood, a beautifully cut wood piece on the
top of the altar, and they each have a different
design at the top. The first one is a butterfly
on a piece of toast. The second one is a
shield and a coin, The third one is a top
hat and a wand the fourth one is a broken skull.
The fifth one is a heart on fire. The sixth
one is a picture of a duck, but if you
go stand on the other side, it looks like a bunny.
The seventh one is a circle of twelve people and
a tribunal, and the eighth one is a sparkling shoe.
So here's how this is gonna work. This is a
bit of a riddle. Some of them are a little
bit trickier than others. To figure out which ones they
are from the texts that you had read before, you
were supposed to find a way to light seven of
the altars don't light. The one don't light the path
that you are choosing. Essentially, yeah, so that was what
you were told to do. I will let you use
your inherent abilities, so like you. So Bill knows certain
things from following certain things to decipher one of the
altars you can't use it for all of them. Other alters,
you guys can use tips, tricks, whatever, but that's or
you'll have to figure it out and deduce it on
your own. So we can each figure out one if
you have something that allows you to something that makes
sense for why you would know that.
Speaker 4: So one of these is supposed to be the path
to the evocation nation and the rest of them do
we know what the rest of them are?
Speaker 5: I have an idea of what these. I think that
the symbols represent the different.
Speaker 2: Nations in different schools of magic.
Speaker 5: And the different schools of magic. It's like the top
hat and the wand that sounded like the conjuration symbol
that we encountered before. Yeah, the broken skull probably necromancy.
Speaker 2: The duck slash bunny, depending on your perspective, is probably illusion,
yeah or yeah.
Speaker 4: Sparkling shoe would probably be enchantment.
Speaker 2: Probably.
Speaker 5: Heartfire probably the evocation shield, coin abduration twelve, tribunal, How
many gods are there? Twelve? Yeah, divination leaving the butterfly
on the toast.
Speaker 2: As transmutation, so we've got I'm not positive about the
illusion one because that could possibly be transmutation.
Speaker 5: Yeah, but either way, we're gonna light both of.
Speaker 2: Those, and the sparkling shoe be illusion.
Speaker 4: What do we.
Speaker 5: I'm pretty confident that the heart fire is going to
be the evocation, so as long as we don't light
that one, that'll be the be the path through the portal.
Speaker 4: My thoughts, what are we missing besides evocation.
Speaker 2: Illusion, enchantment and transmutation?
Speaker 4: Transmutation is the other one.
Speaker 5: Well, we could do the role for your innate bard
lore to find what the transmutation symbol would be.
Speaker 3: Yeah, I'll let you do that if you want to.
Or we could use Siri, Hey, Siri, yes, Eddie.
Speaker 2: Which one of these symbols would align with the Divination
Nation or school of magic?
Speaker 3: The only question you get make your intelligence role divination. Yeah,
I'm not gonna let you guys do the evocation. I'm
not just gonna give you the answer for invocation. Ten
ten Okay. My records indicate that the Divination Nations School
of Magic would be closest reference to the twelve people
in a tribunal.
Speaker 2: The Divination Nation is where Uncle Frederick or whatever his
name is is, and also shares a border with the
Evocation Nation.
Speaker 3: No, it doesn't doesn't no, no, never mind, it's across
the seat.
Speaker 2: Oh no, that's right, never mind. So, however, it seems
these would align with schools of magic. Maybe I should
have asked Siria about evocation.
Speaker 5: M I can't know.
Speaker 4: Yeah, so we think so we're pretty confident in the
twelve person and tribunal. We're pretty confident in the duck rabbit.
Speaker 2: Right, No, I'm not. I'm not too confident in the
duck rabbit because that could break transmutation.
Speaker 4: Broken skull. We're pretty confident is necromancer.
Speaker 2: Yeah, it seems like necromancy.
Speaker 4: Top hat Wand we're pretty contratation.
Speaker 3: You've seen that symbol before.
Speaker 4: Right, so, and then we have butterfly toast shield coin.
Speaker 5: That duration pretty sure, yeah, this shield.
Speaker 4: Yeah, so Butterfly toast, duck rabbit, hard up Fire, and
Sparkling shoers are the ones that we're not positive about, right, Okay, Well.
Speaker 3: I will let you, yeah, I will let you choose
one of them, either the butterfly on toast or the
sparkling shoe for your bardic knowledge.
Speaker 4: Knowledge. Well, I feel yeah, I feel pretty confident regardless,
I don't think the evocation nation would be the the
duck rabbit so yeah, I'm gonna do the butterfly toast.
Speaker 3: Okay, butterfly toasts. You do recognize this as transmutation. A
butterfly comes out of its cocoon as a from from
being a caterpillar to a butterfly, and toast can be
transformed from bread okay to toast.
Speaker 4: So that is transmutation then. So I'm not positive on
the sparkling shoe.
Speaker 5: That probably enchantment.
Speaker 4: Yeah, yeah, I feel pretty confident that.
Speaker 5: Well, coming from the Illusion Nation, wouldn't we be familiar
with the illusion the College of Illusion symbol.
Speaker 3: So it's they're not specific, like here's the symbol for
the school you would have been. Yeah, but these are
more ancient ancient yeah, AI based on.
Speaker 4: So Eddie you would know one too, right or was it?
Rag would also have a skull that he can use.
Speaker 3: Eddie might have, especially doing his research around the Illusion Nation,
he could he could.
Speaker 5: Probably Eddie would probably have a on this one.
Speaker 3: I don't know why.
Speaker 2: Yeah, I'm going to see if I've heard of anything
like being represented that duck bunny symbol as or anything
similar as representing the.
Speaker 3: Illusion intelligence.
Speaker 2: Nine nine.
Speaker 3: Yeah, I would say you're you're very confident that that
that would be the closest thing to an illusion.
Speaker 5: Figured, since it all depends on the perspective that you
look at it. That's kind of how illusion works.
Speaker 4: Yeah, and so it's got to be hard on fire
because evocation is both healing and healing and flaming and sparkling.
Speaker 2: Shore Just yeah, that seems like enchantment.
Speaker 4: Yeah, yeah, I definitely felt that way. I was just
the only ones that I wasn't like super.
Speaker 2: Confident in the old glass slipper.
Speaker 4: Yeah, yeah, I just can't imagine why sparkling sure would
be location. So yeah, all right, let's.
Speaker 2: Break out the torches, ye yep, like one of them
and poke it into that hole? Is there like something in.
Speaker 3: There to poke it into?
Speaker 2: Which hole on the butterfly toast alter?
Speaker 3: So you plug it into the butterfly toast and the
flame lights up under the wood top. It doesn't burn
it though, and you can tell there's something magical protecting it.
And then an image of a piece of toast spawns
above the altar, and a butterfly image of a butterfly
circling it, fluttering its wings, starts to dance around the toast.
Speaker 2: All right, let's let all of them except that hard
on fire one.
Speaker 3: Yeah, all right, so you go around, you do the
same thing. A shield and a coin, pomps up a
top hat with a wand you know, tapping the top hat,
the broken skull, you know, starts glowing green eye and
so on and so forth. Right to all of them
are lit and different items are hovering above the altars.
Then the archway that you saw that had been painted
into the wall starts to shimmer and move and turn
into this dark green, swirling mist as it comes alive
and turns into a magic portal.
Speaker 2: Yes, damn. And it's like dark down here, like kind
of shadowy in it.
Speaker 3: Someone say, it's pitch black down here when there's no
one in here.
Speaker 2: The whole place, and just be filled with shadows into
which I could walk. All right, now that we got
a good view of the room, well, yeah, off.
Speaker 3: We go, all right, So you guys walk through the portal. Yeah,
you walk through the portal one at a time, Hobbs
following close behind, and you uppear in a small city,
not quite a full on city, but definitely bigger than
a village. In the middle of the afternoon. You were
out behind a barn that's popped up there, somewhere deep
within the evocation nation. Here's a good place to take
a break.
Speaker 1: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
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fools Quest