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Speaker 1: Before inc met Page, superheroes rose from American ideals. Now

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the United States Mint and DC. Collect Superman, Batman, and

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twenty four caret gold and fine silver. Explore the collection

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at usmint dot gov slash DC. That's usmint dot gov

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slash DC. Welcome back, everyone to the Game Informer Show,

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a weekly podcast covering the video game industry. Join us

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every Friday for a discussion about the latest gaming news, reviews,

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and exclusive reveals, alongside Game Reformer staff and special guests

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from around the industry. I'm one of your hosts today,

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Alex van Aken, and I'm joined by Marcus Stewart.

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Speaker 2: Hi you doing, Marcus, Alex. Summer is coming, Yes, it is.

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Speaker 1: It's almost here. For me. We had a late day.

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It's it's it's great, it's awesome.

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Speaker 2: Oh not that summer. I'm talking about Summer Games Fest.

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Oh yeah, that's coming our way.

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Speaker 1: Oh God, why did you do that to me, Marcus,

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I was already stressed out. No, yeah, it's uh, it's

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gonna be it's gonna be a fantastic week or two.

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We'll get into it in a second. We've got a

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lot of plans, a lot of places you'll see us.

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But before we get into that, Kyle Hilliard, Hello, how

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are you?

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Speaker 2: Hey?

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Speaker 3: How's it going. It's it's kind of summer here in Minnesota,

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kind of feels like it, right, that's what you were

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getting at it.

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Speaker 1: It was eighty eight yesterday, so I'm gonna say, yeah,

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it's summertime. Uh and uh, Hello, Charles Hart, how are you?

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Speaker 4: I'm good. I just want to let you know that

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summer is coming. Summer Smith on Rick and Morty because

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season nine is just started and there's more episodes with

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her it coming out. Also, I'm Charles.

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Speaker 1: I didn't I didn't pay you for a Rick and

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Morty fan. Charles.

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Speaker 4: Uh, you know, I kind of am I was about.

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Speaker 2: Yeah.

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Speaker 1: You were also telling me before we recorded that it

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was better better before.

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Speaker 2: Woke. Yeah, I was gonna say you you sounded mildly

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disappointed in Charles. That's why it's very much a show.

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Speaker 4: Uh never mind, I'm not gonna talk about Rick and forty.

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Speaker 5: You won't.

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Speaker 2: You won't catch Please do this time.

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Speaker 1: Please do. Rounding out the show's special guests, Louise Guierrez,

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how are you, Louise.

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Speaker 5: Hi, I'm doing good. I I really I just wanted

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to laugh at all of you guys really quick, just

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for a second talking about summer weather, because it's here

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in southern California. It's sixty six degrees right now, and well,

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I love this is why everyone needs to move to California.

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I'm sorry, Okay, Yeah, that sounds awesome.

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Speaker 1: That's ideal temperature is like six to seventy two outside, yeah,

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with a light breeze. Yeah.

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Speaker 3: Yeah, but then you have to be in Los Angeles

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all the time.

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Speaker 1: Not necessarily, it could be in Rancho Santo Margarita exactly.

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Speaker 2: I was gonna say that temperature is basically borderline winter

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in Florida, where I live.

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Speaker 1: Yeah, that's that's awful. Well, welcome to the show, Luis.

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You of course have been writing for Game Informer and

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a freelance capacity for a while now.

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Speaker 5: Yeah, I've got a lot.

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Speaker 1: Of stuff for us. We of course all know you

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from I mean we've been hanging out at Summer Game

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Fest Game Awards for years now. It's good to have

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you on the show. Yeah, if people aren't familiar with

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your work, can you tell us a little bit about

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what you do where you're right for all that kind.

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Speaker 5: Of puce stuff. So I honestly like to write for

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whoever say yes to my pitches. Sometimes sometimes it's Kyo,

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sometimes that's folks at IGN games, but whoever has you.

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But yeah, I like to do a little bit stuff

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all over the industry. Some of my some of my

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favorite things I like to do. As you guys may

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be aware in some of the readers as well, I'm

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a big warhammer nerud like you can't see it to

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the left of me, but like I have like like

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like stuff that I'm painting and building like all right here.

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And and I also too like to do a lot

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of when I can tie like Hispanic and Latino culture

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to gaming, whoever I can in one way or another.

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Those are like, those are my two things I really

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really like to do a lot.

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Speaker 1: That's awesome. Thank you, well, we are glad to have

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you on the show. We're lucky to have you today.

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If people enjoy what they hear, they want to follow you.

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Where can they find you online?

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Speaker 5: Yeah? So I have the same username across the board

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on everything it's Luis Guitaris, so it's pretty pretty easy

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to find me right there.

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Speaker 1: Perfect. Yeah, and that's g U t I E R

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R easy. Yes, last name spelling. Well, thanks for being

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here today, my friend. It's gonna be a pack show.

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Everybody listening. We've got our Double O seven first Light review,

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our Mina The holl of A review. Luis is gonna

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be walking us through a preview of Call Duty Modern

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Warfare four, the campaign and multiplayer. We got a little

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bit of Petite Planet, which is an upcoming cozy life

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sim kind of you know, build your build your home

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kind of game from the folks behind genshin uh. And

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then we're gonna be rounding out the show with our

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Summer Gamefest predictions. We each brought three predictions. We did

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kind of spring it on Luis last minute, so you know,

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he might just be telling us whether or not our

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predictions are dumb or not. We'll get into it later,

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but it's gonna be a great show. We do just

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want to say thank you to our magazine readers and

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our subscribers. Thank you to our podcast listeners. You all

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help keep the lights on here at Game Informer. And

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if you want to join the community. You can by

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going to Game Informer dot com slash subscribe and picking

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up a copy of Game Informer magazine. We put out

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ten physical magazine issues a year, and they can be

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shipped directly to your mailbox if you live in the

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United States, there's all details for that on the website

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gamingform dot com slash subscribe. However, if you're not in

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the US and you want to find a copy, or

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you are in the US and you just don't want

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to sign up for another subscription, totally get it. You

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can find us and purchase individual issues at your local

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You can find us all sorts of places, so we

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really appreciate it. If you see us out in the wild,

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please send us a picture right in podcast at Gamaforma

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dot com. We'd love to see where you're purchasing Game

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and Form of magazine. But again, yeah, thank you to

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everyone who is already a part of part of our

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subscriber base. You know you all are directly funding us

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and we just can't thank you enough for being here

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on the ride with us. As as we pointed out

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a little earlier, Marcus said, it's summer is coming very ominously.

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That's because Summer game Fest is a week away Friday,

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June fifth, Jeff Keeley will be hosting and kicking off

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the Summer Game Fest Showcase. There's a lot of I

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mean dozens of other showcases that are peppered in throughout

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the week. We've got the Xbox Game Showcase earlier in

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the week on I think the second the PlayStation State

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of Play, the PC Gaming Show is happening. I mean,

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there's there's so many things six to one, Indie, you know,

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Future Game Show, all these things that have that happen

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every year. It's all kicking off this next week, and

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Game Informer is your one stop shop for coverage on

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all of those all of those beats. We are going

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to have an at home crew who is going to

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be you know, working through the weekend can making sure

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all of the events and showcases are covered. And then

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we're going to have a a on location team in

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Los Angeles that'll be myself, Marcus, Eric and Brian, and

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we'll be streaming alongside the shows, co streaming the Summer

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Game Fest, the Xbox Showcase. You can watch along and

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and you know, listen to our commentary, commentary, talk to

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us in chat. That'll all be on Twitch and on YouTube, YouTube,

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dot com slash game Informer. We do have those events

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set up now, so if you want to go ahead,

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if you go to our YouTube channel, hit the live

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button the live section of our channel, you could save

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and get notified when we go live on those streams.

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But we're also going to be just we're gonna be

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putting out a lot of content, video and otherwise that

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that whole starting you know, Friday, June fifth, It's gonna

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be a weekend of a lot of content. Really like

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a week and a half after we'll be seeing a

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ton of games, uh, you know, talking about recently released games,

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major updates for big games. It's going to be a

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great time. So please stay tuned to Game Informer for

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all think Summer Game Fest. Well, let's get into the

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show proper everyone. Uh Double O seven first Light is

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out and I am very far in I'm I think

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I'm close to beating it. And I love this game,

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but I want to know love, but I want to

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know what everyone else thinks. And let's get into it

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and chat about it. Marcus, have you played Double the

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Seven First Light?

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Speaker 2: Oh? I wish you had started with me. I mean

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I have started, or I've played it. I feel like,

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without even hearing where everyone else is that I'm probably

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the least furthest in. I feel like I'm still in

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the Okay, I can playing, We'll get too soon. Yeah,

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I'm into second chapter, so I'm like past the training stuff,

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or at least like the boot campy stuff. I've got

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my gadgets, I'm about to go out, and I think

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my first like real real mission. So my impressions are limited,

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but so far I kind of am echoing your opinion, Alex,

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I think this is really I think this game has

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a incredibly strong start. Charles, you wrote a really good

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opinion piece on the website about how you think this

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game has one of the best tutorials that you may

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have ever played, which made me excited to I've never

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been more excited to play a video game storial than

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after reading that piece, where I'm just like, really, Okay,

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I need to see this, and I agree with it.

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It starts strong. It's such a cinematic way to sort

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of show you the ropes where you're playing through this

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incredible training montage as Bond and getting to meet sort

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of hit his allies and the rest of mi I six,

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and it just sort of sets the stage for how

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much this game really does feel like a New Bond

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movie in a way that I enjoy and kind of

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realize I've been playing how personally maybe kind of starved

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I am of James Bond's stuff because there's just you know,

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it's been a long since time since we've had a

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new movie, and it's been even longer since we had

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a game, and this game is really scratching the itch

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for me, Like it looks great. I think the performances

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have been really strong so far. I've been loving seeing

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the sort of like hit Man flourishes in terms of

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how much freedom you seem to have and how you

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approach objectives and like you know, which gadget should I use,

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And there's multiple ways to like get in and out

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of areas. Like even again in sort of like the

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tutorial areas, there is like a surprising amount of death

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where like you know you're trying to like there's like

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a mission we have to capture a training flag kind

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of like after hours. Yeah, it's kind of like allows you.

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It kind of takes the shackles off a little bit

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and just say, all right, use everything you've learned, and

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you know, however you do this, you do it. And

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I thought that, like, even that small section, I think

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it's better fleshed out than maybe a lot of other

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maybe similar stealth games, if we want to call them that, uh,

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And it just has me more excited to check out

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the rest game. Like again, the limited tools I have

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have been fun to use. And also I just love

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the sense of humor that it has, Like I love it. It

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doesn't take itself too seriously and it almost reminds me

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of some of the v the earlier Bond movies that

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are a little bit more like maybe like like who

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was right after Sean Connor? Is it?

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Speaker 3: Is it Roger Moore?

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Speaker 2: Yeah?

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Speaker 1: He was.

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Speaker 3: He was one of the goofier ones. Yeah for sure.

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Speaker 2: Yeah, Like when you're walking around qu'es lab, like everyone

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there probably hates me because I went out of my

239
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way to just sabotage and touch everything, And I just

240
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love the humor in that segment of just like everyone

241
00:12:43,879 --> 00:12:45,799
should be like, hey, Bob, what do you doing? Ah,

242
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this oil slicking my cars all over the ground and

243
00:12:48,399 --> 00:12:50,840
I slipped on it all. Yeah, British silly rookie the

244
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British secret Agent.

245
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Speaker 4: Sounded a lot. He was from New York.

246
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Speaker 2: Come get this guy, bloody hell without.

247
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Speaker 1: Perfect perfect And now all of our listeners in the

248
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UK have stopped listening to the podcast. Charles, I'm curious.

249
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You know you you did write that that piece on

250
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the editorial. What are your overall thoughts on that and

251
00:13:15,799 --> 00:13:17,440
the rest of the game. How far are you?

252
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Speaker 4: I am probably farther than you. I'm very close to

253
00:13:22,480 --> 00:13:25,720
beating it. Yes, okay, I'm very close to beating it.

254
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I was certain I had beat it twice and the

255
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game kept going. I was like, well that's and then

256
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it was like nope. And then I was like, well,

257
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that's got to be the final encounter, and it was

258
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like nope.

259
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Speaker 2: And so now I'm in.

260
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Speaker 4: A spot where I'm like, if there's more than this,

261
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I will be truly baffled at what else the game

262
00:13:42,759 --> 00:13:44,720
could even do. But that's it's a positive thing. I

263
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like that quality in this case. I like it.

264
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Speaker 3: Yeah, we're not reviewing it.

265
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Speaker 2: We like it.

266
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Speaker 4: Yes, absolutely, It's the worst thing ever reviewing it. Yeah,

267
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I love this game. I have never seen a James

268
00:13:57,879 --> 00:14:01,240
Bond movie. I was thinking about it. No, I was

269
00:14:01,679 --> 00:14:06,240
just I was like, why is this familiar to me?

270
00:14:06,360 --> 00:14:09,120
And I was like, I guess I've seen Agent Cody

271
00:14:09,200 --> 00:14:10,399
Banks one and two.

272
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Speaker 1: Oh my god, Frankie mune Is I'm seeing her in July.

273
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Speaker 4: I didn't even know there was I didn't know the

274
00:14:18,120 --> 00:14:20,039
second one. Yeah, no, it's not as good. I don't

275
00:14:20,080 --> 00:14:20,960
think I don't remember.

276
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Speaker 1: The second one isn't as good because Hillary Duff isn't

277
00:14:23,120 --> 00:14:23,440
in it.

278
00:14:25,240 --> 00:14:27,799
Speaker 4: Alex, when you said you're seeing Hillary Duff in July,

279
00:14:28,120 --> 00:14:34,960
like you have a dinner date at a concerts one

280
00:14:35,000 --> 00:14:37,879
on one and also there's like thousands of other people there.

281
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Speaker 5: Yeah.

282
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Speaker 4: No, But so I'm like familiar enough with the James

283
00:14:43,000 --> 00:14:43,799
Bond canon.

284
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Speaker 3: I guess it's like it's like it is seeped into

285
00:14:47,039 --> 00:14:48,960
the sort of culture in a way that's like everything

286
00:14:49,120 --> 00:14:51,600
is like a parody of James, you know what I mean.

287
00:14:51,639 --> 00:14:55,519
It's just like you kind of know you've seen Austin Powers,

288
00:14:55,639 --> 00:14:56,440
at least I don't know.

289
00:14:56,480 --> 00:14:58,120
Speaker 5: Maybe you've never seen Powers.

290
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Speaker 4: I haven't.

291
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Speaker 2: We're learning a lot about Charles.

292
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Speaker 4: A recurring bit is that I'm just a bit younger

293
00:15:04,840 --> 00:15:08,919
than everyone else, and it always comes up in surprising ways,

294
00:15:09,000 --> 00:15:12,399
and this way, if I may ask HODI I am,

295
00:15:12,480 --> 00:15:13,360
I'm twenty six.

296
00:15:13,919 --> 00:15:16,360
Speaker 5: Okay, Okay, I'm twenty nine, so we're not that far. Yeah,

297
00:15:16,399 --> 00:15:16,679
it's not.

298
00:15:17,240 --> 00:15:19,919
Speaker 4: It's not so much that it's for some reason I had.

299
00:15:20,039 --> 00:15:22,279
Speaker 1: Charles has been stuck at twenty two for like the

300
00:15:22,360 --> 00:15:23,360
last five years.

301
00:15:23,480 --> 00:15:25,000
Speaker 4: Yeah, I joined, I started at twenty.

302
00:15:25,120 --> 00:15:28,039
Speaker 3: I would have said like sixteen if you'd ask.

303
00:15:27,960 --> 00:15:28,720
Speaker 1: Me, I was.

304
00:15:29,279 --> 00:15:31,480
Speaker 4: I started when I was twenty two. And also I

305
00:15:31,480 --> 00:15:33,879
didn't have my driver's like, like there's all their elements of.

306
00:15:34,039 --> 00:15:36,759
Speaker 3: Yeah, you're just talking about how you got a car

307
00:15:36,799 --> 00:15:38,000
and you're driving for the friend.

308
00:15:38,240 --> 00:15:41,080
Speaker 2: Yeah, it does feel like you're just like but you're

309
00:15:41,080 --> 00:15:43,879
also getting married too. Also it's almost getting married.

310
00:15:44,399 --> 00:15:47,600
Speaker 4: I'm all over the place, man, you can't pit me down.

311
00:15:48,159 --> 00:15:51,000
I think James Bond is also twenty six in this game,

312
00:15:51,080 --> 00:15:54,480
so I'm basically James Bond. Do you relate this game

313
00:15:54,559 --> 00:15:55,879
is so high relatable?

314
00:15:56,120 --> 00:15:56,360
Speaker 2: Yeah?

315
00:15:56,399 --> 00:15:58,600
Speaker 4: Do you think he's seen a James Bond movie he

316
00:15:58,720 --> 00:16:03,559
can't have right, or has he made? He's too taken

317
00:16:03,559 --> 00:16:05,720
a video of himself and he watched it back. That

318
00:16:05,759 --> 00:16:10,200
counts a James Bond it's just a selfie video. My

319
00:16:10,279 --> 00:16:13,320
actual thoughts on this game, I really really like it,

320
00:16:13,360 --> 00:16:15,799
despite not it's not a thing of like, oh, finally

321
00:16:15,799 --> 00:16:17,600
a James Bond game. I like it's it's it has

322
00:16:17,679 --> 00:16:19,879
nothing to do with any connection to the source material.

323
00:16:20,080 --> 00:16:22,399
I just think this game is done really well. I

324
00:16:22,519 --> 00:16:25,919
like the way the tutorial Marcus mentioned is like it's

325
00:16:25,919 --> 00:16:30,399
a cool training action montage that's also tutorial, and I

326
00:16:30,440 --> 00:16:32,159
post I made an opinion piece about why it works

327
00:16:32,159 --> 00:16:33,600
really well, but and I was thinking about it and

328
00:16:33,600 --> 00:16:35,360
I was like, honestly, one of the things that's so

329
00:16:35,440 --> 00:16:38,799
impressive about is that the technical work that went into it,

330
00:16:38,879 --> 00:16:41,679
because you're cutting from one place to another place so quick,

331
00:16:41,679 --> 00:16:44,600
and you just couldn't load different areas like that even

332
00:16:44,679 --> 00:16:47,480
like one console generation ago. So it's like a really

333
00:16:47,519 --> 00:16:50,279
good example of like how you can use the tech

334
00:16:50,320 --> 00:16:53,639
to like further the storytelling. But I love I also

335
00:16:53,679 --> 00:16:55,600
agree with Marcus. I think the performances are really great.

336
00:16:55,799 --> 00:16:58,480
The stealth sandbox stuff is really cool, and I like

337
00:17:00,360 --> 00:17:01,759
it's honestly to the point you have a lot of

338
00:17:01,799 --> 00:17:04,079
ways you can enter areas and I've had multiple instances

339
00:17:04,119 --> 00:17:07,119
where I've accidentally found a different way to enter an

340
00:17:07,160 --> 00:17:09,559
area than I was intending to, and I've gone back

341
00:17:09,599 --> 00:17:11,920
and been like, okay, just real quick, though, I think

342
00:17:11,960 --> 00:17:14,279
this was the right code. I did the puzzle well enough.

343
00:17:14,319 --> 00:17:15,680
Is this the number they were looking for? And I

344
00:17:15,720 --> 00:17:17,400
type it in. I'm like, okay, good, because I just

345
00:17:17,480 --> 00:17:19,200
like doing all the different puzzles to figure out how

346
00:17:19,240 --> 00:17:23,319
to solve problems. You have your all your gadgets, which

347
00:17:23,319 --> 00:17:25,599
are very fun and cool to use, but you also

348
00:17:25,720 --> 00:17:29,440
have like an instinct focus meter type thing that builds

349
00:17:29,559 --> 00:17:31,680
up as you like take enemies out, and you can

350
00:17:31,799 --> 00:17:34,279
use it to like slow time when you're shooting. To

351
00:17:34,640 --> 00:17:35,119
you know, I.

352
00:17:35,039 --> 00:17:37,759
Speaker 1: Always I never use that, I will always forget.

353
00:17:37,880 --> 00:17:39,799
Speaker 4: The best way to use it, though, is if you

354
00:17:39,799 --> 00:17:42,160
get caught, you can press a button to just bluff.

355
00:17:42,759 --> 00:17:44,599
And so it's very much a thing that I like

356
00:17:44,680 --> 00:17:46,880
that sets it apart from other stealth games is if

357
00:17:46,920 --> 00:17:48,720
you have enough focus, you can either use it to

358
00:17:48,720 --> 00:17:51,559
slow down time or you can use it in stealth

359
00:17:51,599 --> 00:17:54,680
situations to be like, oh, hey, guys, I was just

360
00:17:54,720 --> 00:17:56,799
looking for the bathroom and they're like, oh, okay, you

361
00:17:56,839 --> 00:17:58,519
can keep going, and then you walk past them and

362
00:17:58,559 --> 00:18:00,400
there's like a little meter over their head, and then

363
00:18:00,400 --> 00:18:02,200
they'll if you walk back in front of them later

364
00:18:02,200 --> 00:18:04,039
they'll be like, hey, you are going to the bathroom.

365
00:18:04,440 --> 00:18:06,519
But I like that there's there's a lot more social

366
00:18:06,519 --> 00:18:08,960
elements to the stealth in the game. And then also

367
00:18:09,200 --> 00:18:11,680
just the hit Man team. I've also never played a

368
00:18:11,720 --> 00:18:13,839
hitmin game. I was really not excited for this game.

369
00:18:13,880 --> 00:18:16,720
Speaker 1: Oh dude, oh my god, we should do a super replay.

370
00:18:17,039 --> 00:18:19,119
We should be a hit Man World of Assassination.

371
00:18:19,319 --> 00:18:21,799
Speaker 4: I had nothing against the game all three game. In

372
00:18:21,880 --> 00:18:23,759
my head, I was like, honestly, it's coming out close

373
00:18:23,839 --> 00:18:26,039
enough to Lego Batman that I probably will just be

374
00:18:26,079 --> 00:18:27,880
playing Lego Batman the whole time. But I was like, oh,

375
00:18:27,960 --> 00:18:29,519
guess we'll check it out, and then I got really

376
00:18:29,559 --> 00:18:32,039
sucked in. But the thing I know about the Hitman

377
00:18:32,079 --> 00:18:34,400
team is they're very good at these like detailed environments

378
00:18:34,400 --> 00:18:38,960
I feel like real spaces, and the environmental design is fantastic.

379
00:18:39,000 --> 00:18:41,319
The prop work is really good, Like you'll just look

380
00:18:41,359 --> 00:18:43,480
at the books on the shelves and just the designs

381
00:18:43,480 --> 00:18:46,000
I have them them are really cool. There's so many

382
00:18:46,119 --> 00:18:49,279
organic conversations that people are having that are like one

383
00:18:49,319 --> 00:18:51,759
offs where I have to keep myself moving through the

384
00:18:51,799 --> 00:18:53,759
game because I want to finish it in a timely manner.

385
00:18:54,079 --> 00:18:58,000
But there's like literally hundreds of just conversations between NPCs

386
00:18:58,000 --> 00:19:00,119
that are going back and forth that are like, just

387
00:19:00,160 --> 00:19:02,960
in that instance, a very specific conversation these two characters

388
00:19:02,960 --> 00:19:03,680
are having.

389
00:19:04,319 --> 00:19:07,039
Speaker 2: Yeah and Charles. I get you wouldn't recognize this since

390
00:19:07,079 --> 00:19:09,319
you haven't seen a Bond movie, but a lot of

391
00:19:09,359 --> 00:19:12,400
them have a lot of little Eastern eggs referencing other

392
00:19:12,599 --> 00:19:17,039
Bond movies where they'll mention a gadget and they'll be like, oh, yeah,

393
00:19:17,720 --> 00:19:19,559
like one of them that you're like, oh, there's a

394
00:19:19,559 --> 00:19:22,680
little alligator of shaped like body tube that was used

395
00:19:22,680 --> 00:19:25,039
to go underwater back into sixties, Like, man, that's a

396
00:19:25,039 --> 00:19:27,200
weird gadget. Who would use such a thing? And it's like,

397
00:19:27,720 --> 00:19:28,960
I see what you're doing there.

398
00:19:28,759 --> 00:19:31,000
Speaker 4: There was one line of dialogue and I won't spoil

399
00:19:31,000 --> 00:19:33,359
what it is, but Bond said it and I was like, oh,

400
00:19:33,359 --> 00:19:35,559
that's kind of interesting, and they got an achievement. It

401
00:19:35,720 --> 00:19:37,559
was just that line, and I was like, surely that's

402
00:19:37,559 --> 00:19:39,960
a reference, because that's that's an insane moment to get

403
00:19:40,000 --> 00:19:42,200
an achievement for if it wasn't like a cheeky reference.

404
00:19:42,839 --> 00:19:44,839
But the other thing is just how how all of

405
00:19:44,839 --> 00:19:48,480
the environments feel like very real spaces to navigate, like

406
00:19:48,519 --> 00:19:50,640
I'm walking through them, but it doesn't feel like a

407
00:19:50,720 --> 00:19:53,640
video game level. One of the earlier ones that we've

408
00:19:53,680 --> 00:19:56,200
seen a few times is there's a big there's a

409
00:19:56,240 --> 00:19:59,160
big chess competition and there's a deal going down at

410
00:19:59,160 --> 00:20:00,799
the International Chas competition.

411
00:20:01,119 --> 00:20:03,279
Speaker 1: So far, I think that might be the best mission

412
00:20:03,279 --> 00:20:03,720
in the game.

413
00:20:04,359 --> 00:20:07,480
Speaker 4: Really, I really like. There's a resort you go to

414
00:20:07,680 --> 00:20:08,640
that I'm a big tent.

415
00:20:08,720 --> 00:20:10,839
Speaker 1: I am not there. I think I'm almost there. Okay,

416
00:20:11,559 --> 00:20:14,160
I think I'm the level before that. If I'm based

417
00:20:14,200 --> 00:20:15,640
on context clothes.

418
00:20:16,319 --> 00:20:18,279
Speaker 4: I will I will not spoil anything. But you are

419
00:20:18,319 --> 00:20:20,480
not as close to the end as you think you are.

420
00:20:20,519 --> 00:20:23,799
If you're not at that point, okay, fair enough. Anyways,

421
00:20:24,640 --> 00:20:26,799
the resort is very cool and you'll see it whenever

422
00:20:26,839 --> 00:20:29,519
you get to it. But yeah, I love the game's

423
00:20:29,640 --> 00:20:31,759
I'll see my time I seed.

424
00:20:32,079 --> 00:20:37,599
Speaker 1: Yeah, I mean that that chess tournament mission. Will pick

425
00:20:37,640 --> 00:20:39,319
that one, say, That's the one that's been kind of

426
00:20:39,359 --> 00:20:40,880
talked about a lot of state of play. People have

427
00:20:40,920 --> 00:20:43,799
probably seen it and our online coverage of the game

428
00:20:43,839 --> 00:20:46,200
and we had our cover story and stuff. I think

429
00:20:46,240 --> 00:20:49,119
that is the level so far that I have felt

430
00:20:49,960 --> 00:20:52,200
is the most out of the what I've played so far.

431
00:20:52,319 --> 00:20:55,359
Like it's a great example of like this new Bond

432
00:20:55,400 --> 00:20:58,279
formula where you've got a lot you've got like driving

433
00:20:58,359 --> 00:21:02,279
and chase sequences, You've got like that sort of free

434
00:21:02,359 --> 00:21:06,720
form infiltration like that more hit Man adjacent, like I've

435
00:21:06,759 --> 00:21:08,480
got to figure out how to get to this place?

436
00:21:08,559 --> 00:21:11,160
How do I do it? And there are multiple routes

437
00:21:13,079 --> 00:21:15,599
and just like that, I thought that there was a

438
00:21:15,599 --> 00:21:18,880
lot of those great like uses of like the social

439
00:21:19,319 --> 00:21:22,559
like the bluff system and that kind of thing. And

440
00:21:22,599 --> 00:21:24,759
I was talking to Eric about it. We played through

441
00:21:24,759 --> 00:21:28,759
the mission and we had both gotten to the you know,

442
00:21:28,839 --> 00:21:31,640
one of the rooms you need to get into completely different,

443
00:21:32,000 --> 00:21:34,880
completely differently from each other, and it was just like

444
00:21:35,279 --> 00:21:38,079
reminded me of what I love about Hitman so much.

445
00:21:38,559 --> 00:21:40,079
I will say, like, if you're coming in for a

446
00:21:40,160 --> 00:21:43,400
Hitman game, maybe kind of like change your expectation a bit,

447
00:21:43,400 --> 00:21:45,880
because it is definitely a lot of the game is

448
00:21:46,000 --> 00:21:49,640
very linear, very much like almost more uncharted to me

449
00:21:49,839 --> 00:21:54,799
definitely than Hitman like Uncharted For, it kind of reminds

450
00:21:54,839 --> 00:21:57,720
me of a bit maybe not quite as free flow

451
00:21:58,079 --> 00:22:01,839
and polish as Uncharted for, but like very much in

452
00:22:01,920 --> 00:22:05,759
that vein. But so so, if you're coming in for

453
00:22:05,839 --> 00:22:08,880
a new Hitman game, I would just adjust your expectation

454
00:22:08,920 --> 00:22:11,519
because I was, and I think I've had to kind

455
00:22:11,519 --> 00:22:15,759
of adjust that expectation because there's not nearly as much

456
00:22:15,960 --> 00:22:18,839
of like that sandbox feel like, even though there are

457
00:22:19,000 --> 00:22:22,279
levels where like, yeah, I can't take different routes and stuff,

458
00:22:22,920 --> 00:22:26,640
I found that there's less interactions of like, you know,

459
00:22:27,079 --> 00:22:29,359
when you're when you're like taking down bodies, you're not

460
00:22:29,519 --> 00:22:33,799
like you can't hide the bodies anywhere, like you It's

461
00:22:33,839 --> 00:22:36,240
it's less of a stealth game, and it's but you

462
00:22:36,319 --> 00:22:42,599
also can yeah, yeah, and like there are I find

463
00:22:42,640 --> 00:22:44,640
that a lot of the like similar to like a

464
00:22:44,720 --> 00:22:46,680
Hitman game, you choose your gadgets before you go into

465
00:22:46,720 --> 00:22:49,920
a mission, and I find that there are less interactions

466
00:22:50,000 --> 00:22:52,720
that I can do with those gadgets. Like most of

467
00:22:52,759 --> 00:22:54,960
the time it's like, okay, well I can point my

468
00:22:55,039 --> 00:22:57,880
laser this person's eye to distract them, and then I

469
00:22:57,960 --> 00:23:00,519
just have to you know, pickpocket them and then I

470
00:23:00,559 --> 00:23:03,880
move past, whereas like and there are some cooler spots

471
00:23:03,920 --> 00:23:07,400
where it's like, oh, there's like a barrel of crates

472
00:23:07,440 --> 00:23:10,359
hanging up on this ceiling and I can laser the

473
00:23:10,480 --> 00:23:14,359
rope to drop it on guards and that feels very

474
00:23:14,400 --> 00:23:18,039
hit Man. But I think like Hitman is a little

475
00:23:18,039 --> 00:23:22,279
bit more of a puzzle, whereas Bond feels a little

476
00:23:22,279 --> 00:23:24,599
bit more like we're gonna give you some of those

477
00:23:24,599 --> 00:23:27,240
things while also kind of maintaining this like very cinematic

478
00:23:27,680 --> 00:23:30,079
movie like feel. And I think it's a little a

479
00:23:30,160 --> 00:23:33,599
little more surface level than hit Man is, but there

480
00:23:33,640 --> 00:23:37,200
are still some really great sequences and just like there's

481
00:23:37,240 --> 00:23:39,640
some really neat gameplay stuff that they're doing in this game.

482
00:23:41,680 --> 00:23:44,279
I'll just say this for the people listening people in

483
00:23:44,319 --> 00:23:47,519
the call the Plane section, that whole the way they

484
00:23:47,519 --> 00:23:51,039
do gameplay, like they add some mecana amazing. I was like,

485
00:23:51,119 --> 00:23:54,039
Holy hell, this is cool, probably like one of my

486
00:23:54,039 --> 00:23:58,519
favorite moments of the year in games. But yeah, I

487
00:23:58,839 --> 00:24:02,400
echo y'all sentiment on I think I think, what is it, uh,

488
00:24:02,720 --> 00:24:05,640
Patrick James, what's the actor's name?

489
00:24:09,680 --> 00:24:10,759
Speaker 5: My first first?

490
00:24:11,559 --> 00:24:17,680
Speaker 6: Patrick Bateman, Patrick Gibson, Patrick Gibson, Patrick, that'd be an

491
00:24:17,680 --> 00:24:23,519
interesting Yeah, Patrick Gibson, he was in h oh, he's

492
00:24:23,519 --> 00:24:26,400
in the New Dexter series and then Shadow and Bone.

493
00:24:26,880 --> 00:24:29,240
Speaker 1: But yeah, he's the new Bond and he's he's excellent.

494
00:24:30,319 --> 00:24:33,279
I think he really has that charisma without I find

495
00:24:33,279 --> 00:24:33,720
that like.

496
00:24:33,839 --> 00:24:35,119
Speaker 4: What you call it?

497
00:24:37,200 --> 00:24:44,720
Speaker 1: Yes, sorry, yeah, I I I think it also does

498
00:24:44,720 --> 00:24:49,079
a good job of like navigating the suave and the

499
00:24:49,240 --> 00:24:53,400
riz of Double O seven of James Bond, but kind

500
00:24:53,440 --> 00:24:56,000
of like shed some of the grosser aspects of like

501
00:24:56,160 --> 00:24:59,799
what came earlier in those movies. Like there's definitely like

502
00:24:59,880 --> 00:25:02,720
a sense of like, uh, this feels a little slimy,

503
00:25:02,799 --> 00:25:04,960
you know, and some of those earlier movies. And I

504
00:25:05,000 --> 00:25:07,279
feel like it does a great job navigating kind of

505
00:25:07,920 --> 00:25:11,240
Bond through like a modern lens. And uh like he's

506
00:25:11,240 --> 00:25:14,240
still he is that guy. He can he can you know,

507
00:25:14,599 --> 00:25:19,839
uh you know, he can really probably get whoever he wants.

508
00:25:20,319 --> 00:25:22,000
Speaker 4: But he exactly.

509
00:25:21,559 --> 00:25:24,759
Speaker 1: He got me, He got me, he got yeah, he

510
00:25:24,799 --> 00:25:25,440
got Marcus.

511
00:25:25,559 --> 00:25:26,000
Speaker 4: I was good.

512
00:25:26,079 --> 00:25:27,759
Speaker 1: Yeah, I was just going to see him.

513
00:25:28,240 --> 00:25:31,359
Speaker 2: I mean genuinely, I think he again from my limit experience,

514
00:25:31,400 --> 00:25:33,319
I was like I already really like him as Bond.

515
00:25:33,599 --> 00:25:35,759
I feel like it's like a new Bond is a

516
00:25:35,759 --> 00:25:36,880
hard sell every time.

517
00:25:36,920 --> 00:25:37,880
Speaker 1: He's really.

518
00:25:39,400 --> 00:25:41,119
Speaker 2: Yeah, like he has like a bit of the like

519
00:25:41,240 --> 00:25:43,920
Daniel Craig kind of grittiness, but I could imagine like

520
00:25:43,960 --> 00:25:46,799
a younger Daniel Craig, but he also has like there's

521
00:25:46,839 --> 00:25:48,759
not just a swaveness, but there's like a particular like

522
00:25:48,799 --> 00:25:53,039
Pierce Brosnen brand of swaveness to him that I really like.

523
00:25:53,440 --> 00:25:55,920
He's just like like he has those traits, but he

524
00:25:55,960 --> 00:25:58,880
manages to be like really likable and well.

525
00:25:58,880 --> 00:26:02,200
Speaker 1: I think he has an actual first where like Pierce

526
00:26:02,559 --> 00:26:04,240
his I mean his double O seven, I think that's

527
00:26:04,240 --> 00:26:06,519
the double seven I grew up on. He was always

528
00:26:06,559 --> 00:26:08,680
a little more like he was suave, but he was

529
00:26:08,720 --> 00:26:09,720
still a little cold.

530
00:26:10,519 --> 00:26:12,680
Speaker 2: It felt like he had been doing it for years,

531
00:26:12,720 --> 00:26:14,720
which I think it makes sense at this bond because

532
00:26:14,799 --> 00:26:16,720
like he is literally this is his origin story, like

533
00:26:16,759 --> 00:26:20,880
he has not been hardened by the world yet. Yeah,

534
00:26:20,920 --> 00:26:23,119
so he still has a little bit of that dode like,

535
00:26:23,359 --> 00:26:25,599
oh wow, this is cool, look at all this stuff.

536
00:26:25,839 --> 00:26:27,920
Speaker 1: I think that's also what reminds me of Uncharted a bit,

537
00:26:27,960 --> 00:26:29,799
is he's got like this like kind of quote Nathan

538
00:26:29,880 --> 00:26:32,200
Drake quality to him, where he's like definitely kind of

539
00:26:32,319 --> 00:26:36,039
he's like he's a smart ass, you know, and and

540
00:26:36,519 --> 00:26:39,519
you know it's kind of in over his head at times,

541
00:26:39,559 --> 00:26:42,039
but like is very like strong headed and it's just

542
00:26:42,079 --> 00:26:44,960
gonna push forward. And there's a lot of qus a

543
00:26:45,000 --> 00:26:46,359
good heart, what'd you say?

544
00:26:47,039 --> 00:26:49,079
Speaker 2: And has a good heart Like you have very first

545
00:26:49,079 --> 00:26:51,000
sequence where he's like, no, I'm gonna go save these

546
00:26:51,000 --> 00:26:53,759
people even though you're ordering me not to because statistically

547
00:26:53,799 --> 00:26:55,680
I probably will fail, and you can see like, okay,

548
00:26:55,720 --> 00:26:59,400
like he has like a strong moral emotional core to him.

549
00:26:59,599 --> 00:27:05,400
Speaker 1: Yes, yeah, but yeah, hats off to Io Interactive. I

550
00:27:05,440 --> 00:27:08,400
really think they have managed. I'm really excited to finish

551
00:27:08,400 --> 00:27:10,920
the game, and like I haven't. There's like these tack

552
00:27:11,000 --> 00:27:13,799
simulations as well. You can get into that. Maybe we'll

553
00:27:13,839 --> 00:27:15,480
give me more of what I'm looking for from like

554
00:27:15,519 --> 00:27:19,119
the Hitman side of things. I'm not sure yet, but yeah,

555
00:27:19,279 --> 00:27:22,279
I just I'm I'm gonna be finishing this game and

556
00:27:22,680 --> 00:27:26,920
I can't wait to play it again, honestly, or at

557
00:27:26,960 --> 00:27:28,680
least there's definitely some missions I want to go back

558
00:27:28,720 --> 00:27:31,160
to and like mission select and replay.

559
00:27:31,599 --> 00:27:36,319
Speaker 4: Yeah, I also won. It's also a little bit Watchdogs

560
00:27:37,000 --> 00:27:40,640
because you have a yeah, watch that can just hack things,

561
00:27:40,680 --> 00:27:43,279
and you always can go into like your hacking vision basically,

562
00:27:43,599 --> 00:27:45,640
and it's not again, it's not like if you wanted

563
00:27:45,640 --> 00:27:47,359
this sequel to watch Dogs, here you go. Finally it's

564
00:27:47,400 --> 00:27:49,319
a thing. But there is a fun element of walking

565
00:27:49,359 --> 00:27:51,799
into a room, seeing the tech that's around and just

566
00:27:51,839 --> 00:27:54,160
seeing the ways you can interact with it or do

567
00:27:54,279 --> 00:27:55,880
stuff like that, which is fun and cool.

568
00:27:56,000 --> 00:27:59,640
Speaker 1: Yeah, Luis, have you have you played Double O seven yet?

569
00:27:59,759 --> 00:28:02,559
Speaker 5: Yeah? Yeah, I played a little bit at the preview,

570
00:28:03,119 --> 00:28:05,960
the preview event they had, and I just I started

571
00:28:05,960 --> 00:28:10,279
playing it, yeah, two days ago, and I I'm in

572
00:28:10,319 --> 00:28:12,759
the same boat as you where it's like I just

573
00:28:12,880 --> 00:28:16,319
finished the the opening tutorial part, so like where the

574
00:28:16,359 --> 00:28:19,400
game gives you like you like graduate for lack of

575
00:28:19,440 --> 00:28:22,200
a better term, that's I was like, okay, I gotta

576
00:28:22,160 --> 00:28:23,599
stop playing right now. I got work in the morning.

577
00:28:23,640 --> 00:28:26,519
I gotta But I haven't gotten back. But from like

578
00:28:26,640 --> 00:28:28,759
the the part of the preview I did get to play.

579
00:28:29,440 --> 00:28:32,200
I'm gonna be vague for story for people who haven't

580
00:28:32,200 --> 00:28:35,000
played yet, but like you, you go to like this

581
00:28:35,119 --> 00:28:37,920
gala and there's like that was a lot of fun

582
00:28:38,000 --> 00:28:40,160
right there, Whereas like the hit Man elementary speaking of

583
00:28:40,519 --> 00:28:43,839
where it's like, oh, like you can you know, sneaking

584
00:28:43,880 --> 00:28:46,759
through the events. You can go convince this girl you're

585
00:28:47,000 --> 00:28:48,680
a member of the press and you can do this.

586
00:28:48,720 --> 00:28:51,480
And I'm like, this is cool. I really enjoyed all

587
00:28:51,519 --> 00:28:52,200
of that right.

588
00:28:52,000 --> 00:28:55,799
Speaker 1: There, and I think I just started that level. Okay

589
00:28:55,960 --> 00:28:56,599
some of that stuff.

590
00:28:57,240 --> 00:29:00,000
Speaker 5: One of my favorite things that it's in the game

591
00:29:00,640 --> 00:29:04,200
is just like how gritty the fights are, so like

592
00:29:04,240 --> 00:29:06,680
when you're like when you're just like fisticuffs to someone,

593
00:29:06,720 --> 00:29:09,119
you see a mug, you just throw it at their face,

594
00:29:09,839 --> 00:29:13,279
or like one of the cooler moments I had was

595
00:29:13,319 --> 00:29:16,599
like I was I was role playing like John Wick.

596
00:29:16,640 --> 00:29:19,160
So I was like doing some like gunfoo stuff and

597
00:29:19,279 --> 00:29:23,039
so I was beating up the guy and then it

598
00:29:23,079 --> 00:29:25,160
was kind of like something out of like the nineteen

599
00:29:25,200 --> 00:29:28,440
sixties like Adam Wesz Batman, like his gun flew up

600
00:29:28,440 --> 00:29:30,319
in the air and before it had a chance to fall,

601
00:29:30,319 --> 00:29:32,279
like he grabbed it and just like damn, And I'm like,

602
00:29:32,559 --> 00:29:34,880
this is the coolest thing I've ever seen right now.

603
00:29:35,119 --> 00:29:38,279
Speaker 3: Oh, do not remember that episode of the nineteen sixties

604
00:29:38,319 --> 00:29:39,400
Batman shot?

605
00:29:40,039 --> 00:29:41,640
Speaker 5: It's the Frank Miller version of it.

606
00:29:41,880 --> 00:29:44,000
Speaker 4: Oh, Frank Miller.

607
00:29:44,480 --> 00:29:50,039
Speaker 2: I mean just says I had a The fights can

608
00:29:50,079 --> 00:29:53,240
be there's like really fun physics in the environments where

609
00:29:53,279 --> 00:29:56,319
the fights can be maybe like unintentionally funny. They like

610
00:29:56,359 --> 00:29:58,839
I fought a guy in a in a club bathroom

611
00:29:59,240 --> 00:30:01,480
and I hit him so hard that he fell on

612
00:30:01,680 --> 00:30:05,240
all the urinals and they all just shattered. Yes, he's

613
00:30:05,279 --> 00:30:07,920
just laying face down, knocked out and just on top

614
00:30:07,960 --> 00:30:11,440
of a rubble of urinals as this water is spraying everywhere,

615
00:30:11,480 --> 00:30:13,640
and then bond just like I guess we're done here

616
00:30:13,680 --> 00:30:14,559
and just like walks out.

617
00:30:14,640 --> 00:30:17,279
Speaker 4: This game does have it has my favorite grab in

618
00:30:17,319 --> 00:30:19,039
a game I've had in a while, where when you

619
00:30:19,079 --> 00:30:22,160
grab someone, you kind of one hand is on their arm,

620
00:30:22,240 --> 00:30:23,920
the other hand is on their head and you just

621
00:30:24,079 --> 00:30:26,680
run with them and you just smash their head into

622
00:30:26,680 --> 00:30:29,960
whatever you find. And my favorite instance of that is

623
00:30:30,000 --> 00:30:32,279
like punching someone a few times, then grabbing them and

624
00:30:32,319 --> 00:30:34,960
slamming their head into a fire extinguisher and then that

625
00:30:35,119 --> 00:30:37,920
like pops on them and it gets all smoky. That's

626
00:30:37,920 --> 00:30:38,480
really fun.

627
00:30:39,440 --> 00:30:39,640
Speaker 1: Yeah.

628
00:30:39,880 --> 00:30:42,200
Speaker 4: I will also say I am dying a lot in

629
00:30:42,240 --> 00:30:45,440
this game, like I'm surprised. Yeah, okay, that makes me

630
00:30:45,480 --> 00:30:48,640
feel a little better. There's especially some like uh later

631
00:30:48,799 --> 00:30:52,160
game firefights where I'm just like, there's so many guys

632
00:30:52,160 --> 00:30:54,079
shooting at me right now, and it takes me a

633
00:30:54,119 --> 00:30:56,480
few attempts to be like, how do I even approach,

634
00:30:57,039 --> 00:30:59,039
you know, fighting this many guys because you pop your

635
00:30:59,039 --> 00:31:02,200
head out of especially when they have yes.

636
00:31:02,079 --> 00:31:06,680
Speaker 1: Yeah, yeah, yeah, it's it's it's a lot of fun.

637
00:31:06,720 --> 00:31:08,960
I do think like the I really think the shooting

638
00:31:09,000 --> 00:31:12,359
mechanics are pretty solid, uh for like a third person shooter,

639
00:31:12,839 --> 00:31:14,839
Like everything kind of has like this impact to it

640
00:31:14,920 --> 00:31:16,759
and which I think is a little harder in a

641
00:31:16,799 --> 00:31:19,680
third person shooter kind of getting that feel then first person.

642
00:31:19,720 --> 00:31:22,160
I think it's like one of my qualms with a

643
00:31:22,160 --> 00:31:24,200
lot of third person shooters is like it just kind

644
00:31:24,200 --> 00:31:27,799
of feels like I'm an observer behind Like I feel

645
00:31:27,799 --> 00:31:30,240
like I am like looking through a camera, whereas this

646
00:31:30,400 --> 00:31:33,039
it really does kind of feel like you're you're you're

647
00:31:33,079 --> 00:31:37,559
playing the character. If that game feel down, if.

648
00:31:37,400 --> 00:31:39,359
Speaker 5: I can interject really quick too. One of my things

649
00:31:39,440 --> 00:31:41,359
that I really do appreciate about this game is that

650
00:31:41,440 --> 00:31:44,119
like at the end of the day, like Bond is

651
00:31:44,200 --> 00:31:46,960
like a good guy, so like you can't just run

652
00:31:47,000 --> 00:31:49,039
in and shoot up the place and I like how

653
00:31:49,160 --> 00:31:52,880
like it often feels like gunfights are like the last resort.

654
00:31:53,119 --> 00:31:55,079
So whenever I'm in a gunfight and I'm like, oh,

655
00:31:55,240 --> 00:31:57,599
like you know, this is getting serious now, I got

656
00:31:57,599 --> 00:31:59,720
to like lock in. And that's that's one of the

657
00:31:59,720 --> 00:32:01,799
things I really do appreciate because as soon as bullets

658
00:32:01,839 --> 00:32:05,759
atart flying, it shifts the tone and like the dynamic

659
00:32:05,799 --> 00:32:07,759
of the game just like that, And that's something I

660
00:32:07,839 --> 00:32:09,240
really really do appreciate about it.

661
00:32:09,880 --> 00:32:10,839
Speaker 1: Yeah, that's a great point.

662
00:32:10,920 --> 00:32:11,119
Speaker 5: Yeah.

663
00:32:11,319 --> 00:32:14,240
Speaker 1: At the top, it'll tell you, like typically it'll say

664
00:32:14,279 --> 00:32:16,799
like if you like beat if you get caught and

665
00:32:16,839 --> 00:32:19,160
you either beat somebody up or like you stop them

666
00:32:19,160 --> 00:32:22,799
before it gets kind of uh like and before they

667
00:32:22,799 --> 00:32:25,519
can let other people know. It'll say like situation contained.

668
00:32:26,440 --> 00:32:29,759
At the top, but there are certain moments where the

669
00:32:29,759 --> 00:32:32,039
game tells you, like you have the license to kill,

670
00:32:32,519 --> 00:32:34,799
and that's when you can pull your gun out and

671
00:32:36,000 --> 00:32:39,160
things kind of go haywire. But it is kind of

672
00:32:39,160 --> 00:32:42,200
like a cool like you can't really do that until

673
00:32:42,240 --> 00:32:44,759
you have that license to kill, and.

674
00:32:44,720 --> 00:32:47,240
Speaker 4: It forces the problem solving too, which I like. It

675
00:32:47,319 --> 00:32:49,160
like leads into the parts of levels on like the

676
00:32:49,200 --> 00:32:51,920
Gala Mension, the Galla level you mentioned, Luis is like

677
00:32:52,160 --> 00:32:54,279
you can't. You literally can't pull your gun out, Like

678
00:32:54,279 --> 00:32:55,799
there's not a button too. I don't even know if

679
00:32:55,839 --> 00:32:57,440
Bond has a gun in that scene, but it's a

680
00:32:57,480 --> 00:33:00,400
thing of like there's no way to get around the

681
00:33:00,440 --> 00:33:04,000
puzzle elements by going for the gun violence. It's you.

682
00:33:04,000 --> 00:33:06,839
You're really in Bond shoes because you're like, just I

683
00:33:06,880 --> 00:33:09,240
don't know, seduce this card and then we'll keep going.

684
00:33:10,599 --> 00:33:15,039
Speaker 1: Yeah. Well cool, Well I think that's that's gonna be

685
00:33:15,119 --> 00:33:18,279
our topic today on Bond. I do want to toss

686
00:33:18,279 --> 00:33:21,039
it back over to you, Luis. You, like we said

687
00:33:21,039 --> 00:33:22,759
at the top, you went and played Call of Duty

688
00:33:22,799 --> 00:33:25,839
Modern Warfare four. Believe you got hands on with campaign

689
00:33:25,839 --> 00:33:27,240
and multiplayer.

690
00:33:26,680 --> 00:33:30,279
Speaker 5: Right, uh Net's net campaign. I got to see like

691
00:33:30,319 --> 00:33:34,359
overview of everything, but it was hands on for multiplayer.

692
00:33:35,160 --> 00:33:37,880
Speaker 1: Oh cool, okay, awesome, Well tell us about it. Yeah,

693
00:33:37,880 --> 00:33:41,160
what's what's what's the deal? Who's uh, who's developing this one?

694
00:33:41,240 --> 00:33:45,079
Is it Treys Turn is Infinity war Infinity Ward?

695
00:33:45,079 --> 00:33:47,519
Speaker 5: Okay? Yeahah so they well how is it?

696
00:33:47,559 --> 00:33:48,480
Speaker 1: How's Modern Warfare?

697
00:33:48,759 --> 00:33:52,079
Speaker 5: It's it's honestly, it's it's a lot of fun because

698
00:33:52,440 --> 00:33:54,240
one of the things do you like within like the

699
00:33:54,279 --> 00:33:57,039
Call of Duty community, Like Modern Warfare has always been

700
00:33:57,079 --> 00:34:00,759
like the one, like the one consistent, you know, and

701
00:34:01,000 --> 00:34:01,319
they did.

702
00:34:01,519 --> 00:34:03,759
Speaker 3: It was the turning point for the series for sure. Yeah.

703
00:34:03,839 --> 00:34:07,000
Speaker 5: Yeah, and they didn't they didn't work on Modern Warfare three,

704
00:34:07,640 --> 00:34:09,519
so they kind of had like a bye a bye

705
00:34:09,559 --> 00:34:11,960
round for lack of a better term. And so now

706
00:34:11,960 --> 00:34:15,239
they're back in with Modern Warfare four and it's it's

707
00:34:15,280 --> 00:34:19,400
so fun it it feels just like so let me

708
00:34:19,519 --> 00:34:20,679
let me ask you guys a question, like when you

709
00:34:20,679 --> 00:34:21,960
guys think of like a Call of Duty game, what

710
00:34:21,960 --> 00:34:22,719
do you what do you think of?

711
00:34:24,719 --> 00:34:27,320
Speaker 3: I think Modern Warfare two specifically was the one that

712
00:34:27,360 --> 00:34:28,920
got me locked in the most.

713
00:34:29,000 --> 00:34:30,400
Speaker 1: Yeah, yeah, I would.

714
00:34:30,199 --> 00:34:33,239
Speaker 3: Not the remake not on the original, Yeah.

715
00:34:33,079 --> 00:34:35,760
Speaker 1: I would agree. However, I do think the remake kind

716
00:34:35,760 --> 00:34:41,360
of brought the series back because after Modern war for two,

717
00:34:41,960 --> 00:34:44,000
like I said, different team or like you said, different

718
00:34:44,039 --> 00:34:48,320
team worked on three, and that's like where it kind

719
00:34:48,320 --> 00:34:50,840
of fell off. And then we kind of get into

720
00:34:50,960 --> 00:34:54,719
like the Infinite Warfares and the Ghost and that kind

721
00:34:54,800 --> 00:34:57,320
of thing, and then in twenty nineteen they bring back

722
00:34:57,400 --> 00:35:01,119
Modern Warfare and it's, uh, gets a lot of praise

723
00:35:01,239 --> 00:35:04,360
for how it feels, the sound design, a lot of

724
00:35:04,360 --> 00:35:07,360
the different like physics systems they've got going on, and

725
00:35:07,400 --> 00:35:10,559
that kind of like represents to me, like the best

726
00:35:10,679 --> 00:35:14,400
version of modern Call of Duty is that twenty nineteen game.

727
00:35:14,440 --> 00:35:15,639
Speaker 4: Probably for me.

728
00:35:15,800 --> 00:35:18,599
Speaker 2: Yeah, that's the only game I've ever cared about multiplayer

729
00:35:18,760 --> 00:35:21,039
and someone it only plays games for the campaigns and

730
00:35:21,239 --> 00:35:23,599
is done with them. That like that twenty nineteen games

731
00:35:23,679 --> 00:35:25,199
something about it. I was like, oh, I'm still playing

732
00:35:25,199 --> 00:35:27,679
this after I rolled credit, so like it's crazy.

733
00:35:27,360 --> 00:35:28,840
Speaker 5: To go back to what I was asking, like that's

734
00:35:28,880 --> 00:35:31,039
exactly what this one feels like. And I'm like, oh,

735
00:35:31,079 --> 00:35:33,119
this is this is great. This is exactly what I

736
00:35:33,119 --> 00:35:36,599
wanted to Call of Duty. It's it's very fast, but

737
00:35:36,679 --> 00:35:39,920
it's not like overtly fast like how maybe like Evanteal

738
00:35:39,960 --> 00:35:42,360
Warfare or like the latest Black opsers, where like you're

739
00:35:42,440 --> 00:35:44,519
kind of like you have your attack on Titan movements

740
00:35:44,519 --> 00:35:49,079
and you're just flying across the battlefield and so it's

741
00:35:49,119 --> 00:35:53,599
like the mobility is based in reality, so like you're

742
00:35:53,760 --> 00:35:56,320
like you know, sliding through cars like corner peaking and

743
00:35:56,320 --> 00:35:58,880
stuff like that. But one of the things that I

744
00:35:59,039 --> 00:36:01,559
really did appreciate and it was something I mentioned in

745
00:36:01,599 --> 00:36:06,599
my feature the they have this a new attachment called

746
00:36:06,599 --> 00:36:10,079
the Apex, and it's supposed to be for like the

747
00:36:10,119 --> 00:36:13,360
final unlock, you unlock for all your gun and what

748
00:36:13,400 --> 00:36:16,360
the Apex does it basically shifts up how you use

749
00:36:16,400 --> 00:36:21,000
your gun and it drastically changes it and it cost

750
00:36:21,079 --> 00:36:23,760
one of your weapon slots. But so, like one of

751
00:36:23,760 --> 00:36:26,280
the examples I saw in like the presentation was like

752
00:36:26,320 --> 00:36:30,079
a sniper had like uh, it was like shooting knife.

753
00:36:30,559 --> 00:36:32,239
It had like a shurikin to it, and that was

754
00:36:32,280 --> 00:36:35,960
really cool. And then there was another shotgun that had

755
00:36:35,960 --> 00:36:38,760
incinerator rounds. That one was really even though that's the

756
00:36:38,800 --> 00:36:41,480
cinerario rounds isn't like a new thing or groundbreaking, it

757
00:36:41,519 --> 00:36:43,719
was still cool to see. And then the one that

758
00:36:43,800 --> 00:36:46,239
I fell in love with just because I was I

759
00:36:46,280 --> 00:36:48,719
when I play Call of Duty, I like, I like

760
00:36:48,800 --> 00:36:51,760
to just make like the most toxic build and I

761
00:36:51,800 --> 00:36:55,000
was like, oh, this was speaking to my heart. It

762
00:36:55,079 --> 00:36:57,639
was like a regular pistol I don't remember the name

763
00:36:57,679 --> 00:36:59,920
of it, but it had a shotgun barrel attached to it,

764
00:37:00,159 --> 00:37:02,039
and I'm like, oh, this is the this is the

765
00:37:02,079 --> 00:37:04,760
funniest thing ever. Just like, let me let me, let

766
00:37:04,800 --> 00:37:06,920
me set the scene for you. You're playing Search and Destroy.

767
00:37:07,199 --> 00:37:08,960
It's the last round, and it's like it's you and

768
00:37:09,000 --> 00:37:11,639
the other guy and you just pull out that pistol

769
00:37:11,679 --> 00:37:13,280
and just blow his face off with the shot and

770
00:37:13,400 --> 00:37:16,920
attached to the from a pistol, Like that's the funniest

771
00:37:17,000 --> 00:37:18,440
kill cam I you know.

772
00:37:19,360 --> 00:37:23,159
Speaker 4: And I ask, uh, you said the sniper apex it

773
00:37:23,280 --> 00:37:27,920
shoots like knives or like sure, yes, yeah, what is

774
00:37:28,079 --> 00:37:31,639
what is I That seems like a downgrade to like

775
00:37:31,679 --> 00:37:34,199
without knowing what the mechanics are. That seems worse than

776
00:37:34,239 --> 00:37:36,519
a bullet, you know, what does it do in the game.

777
00:37:36,880 --> 00:37:39,840
Speaker 5: So so here's the thing, Like like in Call of Duty,

778
00:37:39,920 --> 00:37:41,840
like throwing knives have always been like an instant kill.

779
00:37:42,360 --> 00:37:45,920
Speaker 4: So if you hit him, just they're just okay, okay

780
00:37:46,239 --> 00:37:49,519
him anywhere him in the leg r. Yeah, okay.

781
00:37:50,000 --> 00:37:51,400
Speaker 5: So that's like the trade off.

782
00:37:52,239 --> 00:37:53,039
Speaker 2: It's the Golden gun.

783
00:37:53,320 --> 00:37:56,360
Speaker 5: I couldn't That's that's the one I don't necessarily know

784
00:37:56,360 --> 00:37:58,800
because I only saw like like the montage like oh,

785
00:37:58,800 --> 00:38:02,800
here's what here's what it does. And so but that

786
00:38:02,800 --> 00:38:06,000
one looked really really cool, and I just kind of

787
00:38:06,000 --> 00:38:07,920
got me excited too, because like one of the things too,

788
00:38:08,519 --> 00:38:12,760
if you're someone who like, let's say like the M sixteen,

789
00:38:13,559 --> 00:38:15,719
you're like, that's my gun. You unlocked everything. As soon

790
00:38:15,760 --> 00:38:17,639
as you get to the end, it's like okay, but

791
00:38:17,719 --> 00:38:20,079
that APEX kind of gives you that like last, that

792
00:38:20,159 --> 00:38:22,519
last like hoorah, like okay, let me let me get

793
00:38:22,519 --> 00:38:24,159
that one right there. It gives you like that final

794
00:38:24,280 --> 00:38:27,880
qush to like maximize. So that's something I really did appreciate.

795
00:38:28,000 --> 00:38:30,639
And then one of the things too that they do

796
00:38:30,800 --> 00:38:34,280
really well is the three lanes. So for like for

797
00:38:34,280 --> 00:38:37,119
those who are unaware for three lanes, it's you have

798
00:38:37,199 --> 00:38:40,239
your ABC so like be essentially being the fastest way

799
00:38:40,239 --> 00:38:42,280
to get across the map, but you're the most exposed,

800
00:38:42,519 --> 00:38:45,159
and then like A and C takes you a little

801
00:38:45,159 --> 00:38:46,800
bit longer. But those are like the tack routes, you know,

802
00:38:47,400 --> 00:38:49,920
And that's something that Call of Duty does really really well,

803
00:38:50,000 --> 00:38:53,480
and without even like playing, like what it's been a

804
00:38:53,480 --> 00:38:55,000
while since I played Call of Duty, So like when

805
00:38:55,000 --> 00:38:57,239
I jumped into this, I immediately got back into I'm

806
00:38:57,239 --> 00:38:59,800
like I'm going to B route. I'm going I'm cause

807
00:38:59,800 --> 00:39:01,480
I know I can just pick off the sniper and

808
00:39:01,639 --> 00:39:03,280
boom and then a couple of times I tried to

809
00:39:03,280 --> 00:39:05,000
go to a route and I'm like, nope, because I

810
00:39:05,000 --> 00:39:07,119
already know some dudes waiting for me to peak that corner.

811
00:39:07,480 --> 00:39:10,079
Like all of that just came back to me instantly,

812
00:39:10,119 --> 00:39:12,840
and I was and like that. That's when I was like, Oh,

813
00:39:12,960 --> 00:39:15,400
that's when I kind of knew like they were onto

814
00:39:15,400 --> 00:39:17,079
something right there, when I was like, it's been a

815
00:39:17,079 --> 00:39:19,519
while since I've been in the trenches of Call of Duty,

816
00:39:19,559 --> 00:39:21,719
but like I was able just to jump back into

817
00:39:21,719 --> 00:39:23,440
it and get that groove going.

818
00:39:25,000 --> 00:39:27,800
Speaker 1: Yeah, what's the pacing? Like, like you said, like the

819
00:39:27,840 --> 00:39:32,119
recent Black Ops games have been like blazing fast, they

820
00:39:32,159 --> 00:39:33,840
kind of like are kind of going for that like

821
00:39:33,960 --> 00:39:38,239
Black Ops to feel. But and I think one of

822
00:39:38,239 --> 00:39:41,119
the things I really appreciated about the twenty nineteen mon

823
00:39:41,320 --> 00:39:46,360
for Warfare was it almost felt like I was. It

824
00:39:46,400 --> 00:39:50,320
felt much more grounded, I think, and like in slower

825
00:39:50,360 --> 00:39:53,679
paced there's like things had a certain weight to them,

826
00:39:53,800 --> 00:39:56,599
and you were really kind of like, yeah, I thought

827
00:39:56,639 --> 00:39:59,639
that it was a stark difference between the two. Do

828
00:39:59,679 --> 00:40:01,800
you feel that difference in this one as well?

829
00:40:02,320 --> 00:40:05,360
Speaker 5: Yeah, I think like like you're not like I said earlier,

830
00:40:05,400 --> 00:40:07,239
like you're not like zipping across the map and all that.

831
00:40:07,320 --> 00:40:10,239
So getting across does take some skill all in its

832
00:40:10,280 --> 00:40:12,280
own because you have to be you know, you got

833
00:40:12,320 --> 00:40:14,039
to avoid all the bullets, gott to avoid death and

834
00:40:14,039 --> 00:40:17,639
all that, and everything just feels a lot more real,

835
00:40:18,000 --> 00:40:20,639
you know. I don't I don't know if that necessarily

836
00:40:20,639 --> 00:40:23,079
makes sense what I'm trying to say. But one of

837
00:40:23,079 --> 00:40:27,760
the things too that I really did appreciate riot shields.

838
00:40:28,159 --> 00:40:29,679
Either you love them or you hate them in call

839
00:40:29,679 --> 00:40:31,840
of duty, and you love them because if you had it,

840
00:40:32,159 --> 00:40:33,679
no one's going to kill you unless they had like

841
00:40:33,719 --> 00:40:37,440
a special sticky yournade. They they said, we're getting rid

842
00:40:37,440 --> 00:40:38,639
of that, and I think that's probably one of the

843
00:40:38,679 --> 00:40:42,679
better features because now it's like a special equipment item

844
00:40:43,079 --> 00:40:45,360
and it can break after a while, so that's like

845
00:40:45,559 --> 00:40:48,639
revolutionary like that. That was the unheard of and one

846
00:40:48,679 --> 00:40:50,960
of the things that I really did like. So I

847
00:40:51,079 --> 00:40:53,239
was I was able to toay with that a little bit.

848
00:40:53,480 --> 00:40:55,320
And we were playing one of the objective base modes

849
00:40:55,320 --> 00:40:57,239
where like you capture one of the one of the

850
00:40:57,920 --> 00:41:00,599
areas and hold it. This guy ran through corner was

851
00:41:00,599 --> 00:41:02,920
like gunning me down, and it felt like I was

852
00:41:02,920 --> 00:41:05,360
like out of an action movie because like I was like,

853
00:41:05,360 --> 00:41:07,119
oh my god, or there's no cover, and I was like, wait,

854
00:41:07,159 --> 00:41:08,760
I got the right shield. So I literally got the

855
00:41:08,840 --> 00:41:11,039
right shold, planted it on the ground. The right shield

856
00:41:11,079 --> 00:41:12,880
was no longer in my inventory, but it was giving

857
00:41:12,920 --> 00:41:15,159
me that cover right there, and for like a cool

858
00:41:15,320 --> 00:41:18,960
like what felt like for an eternity, like a good

859
00:41:19,000 --> 00:41:20,239
chunk of the team was right there and I was

860
00:41:20,280 --> 00:41:22,000
able to hold them off long enough for my team

861
00:41:22,039 --> 00:41:24,960
to like come in and like defend that point. And

862
00:41:25,000 --> 00:41:26,639
that that was like one of the things I really

863
00:41:26,679 --> 00:41:29,000
did like and I thought it was really cool. And

864
00:41:29,159 --> 00:41:31,679
it's also too it's like kind of going back to

865
00:41:31,800 --> 00:41:34,280
like the Bond thing a little bit. They're they're having

866
00:41:34,320 --> 00:41:37,800
some fun with some of the like the equipped the grenade.

867
00:41:37,800 --> 00:41:40,000
I forget what the grenade slot is called, but there

868
00:41:40,079 --> 00:41:43,440
was this, uh, there was this. It wasn't a grenade,

869
00:41:43,480 --> 00:41:45,599
but it was called a like a rail gun or

870
00:41:45,719 --> 00:41:48,440
like a zip line gun, some something along those lines.

871
00:41:49,280 --> 00:41:52,320
And what it does instead of throwing a grenade, it's

872
00:41:52,320 --> 00:41:54,760
meant for like if someone's right up right up close

873
00:41:54,760 --> 00:41:56,320
to you. So if you're playing like a sniper class

874
00:41:56,360 --> 00:41:59,360
or a shotgun class, you pull out a pistol and

875
00:41:59,760 --> 00:42:03,480
it it shoots like ten ten to like thirty bullets

876
00:42:03,559 --> 00:42:06,920
like that, Like it's automatic and it just phrays whoever's

877
00:42:06,920 --> 00:42:09,000
in front of you, and then you throw it away

878
00:42:09,000 --> 00:42:11,519
and it's gone until you respond back in And I

879
00:42:11,519 --> 00:42:13,679
thought that was one of the cooler things. So like

880
00:42:14,239 --> 00:42:16,159
instead of like having to use that panic knike, you

881
00:42:16,199 --> 00:42:20,440
could just you know, thrown and then you throw it away.

882
00:42:21,679 --> 00:42:22,360
Speaker 1: That's interesting.

883
00:42:22,400 --> 00:42:22,559
Speaker 2: Huh.

884
00:42:22,639 --> 00:42:24,639
Speaker 5: Yeah, that one was really fun to use.

885
00:42:26,119 --> 00:42:29,440
Speaker 1: That's cool. Did you say there's a grapple gun of

886
00:42:29,480 --> 00:42:29,840
some sort.

887
00:42:30,119 --> 00:42:32,760
Speaker 5: I think that that's the gun I was talking about.

888
00:42:32,760 --> 00:42:35,400
It's like called like I forget the name of it.

889
00:42:35,400 --> 00:42:39,760
It's like a kind a rail gun like something like that.

890
00:42:39,840 --> 00:42:40,760
I forget the name of it.

891
00:42:40,800 --> 00:42:45,800
Speaker 1: Interesting, huh I I I. Yeah, this thing's coming out

892
00:42:45,800 --> 00:42:51,280
this year. Do you feel like it feels substantial enough?

893
00:42:51,320 --> 00:42:53,360
I mean, like, I think the big story last year

894
00:42:53,920 --> 00:42:56,199
for Call of Duty was kind of like a battlefield

895
00:42:56,239 --> 00:42:58,800
kind of took its lunch. Yeah, I kind of ate

896
00:42:58,840 --> 00:43:02,159
its lunch. And uh And do you feel like this

897
00:43:02,320 --> 00:43:06,840
has has some quality to it that that will kind

898
00:43:06,880 --> 00:43:08,960
of allow it to kind of break through the noise?

899
00:43:09,400 --> 00:43:13,280
Speaker 5: I think they're in a in a good spot because

900
00:43:13,280 --> 00:43:16,800
it's it's kind of they they've they've taken a few

901
00:43:16,840 --> 00:43:19,719
hits to the chest, you know, and so now they're

902
00:43:19,920 --> 00:43:22,039
this is kind of like their comeback story and it

903
00:43:22,119 --> 00:43:23,800
and I figured this is a this is a good

904
00:43:23,840 --> 00:43:27,119
way for them to come back. Because the campaign, even

905
00:43:27,159 --> 00:43:30,000
though I didn't get to play it, they they went

906
00:43:30,199 --> 00:43:33,840
in great detail of what to expect, and I was like, Oh,

907
00:43:33,880 --> 00:43:36,559
this has the sauce like this, this is cool right here.

908
00:43:37,400 --> 00:43:40,559
And I like the idea too of just playing as

909
00:43:41,199 --> 00:43:44,440
you know, regular John Doe soldier. You don't know the

910
00:43:44,440 --> 00:43:48,360
big picture of everything that's going on. So to go

911
00:43:48,400 --> 00:43:50,079
back to what you're saying right there, I think that it.

912
00:43:51,000 --> 00:43:53,039
I think it has it has enough thing, It has

913
00:43:53,159 --> 00:43:55,320
enough momentum to get a lot of people caring about

914
00:43:55,320 --> 00:43:58,400
it again because kind of like what we all said,

915
00:43:58,800 --> 00:44:01,719
what you all said earlier, is that like modern warfare

916
00:44:01,960 --> 00:44:03,639
is more or less like when you think of call

917
00:44:03,719 --> 00:44:05,760
it you need, that's the one you think of right there,

918
00:44:06,400 --> 00:44:10,360
And with everything that they showed off and everything I

919
00:44:10,400 --> 00:44:13,360
got to play, I'm like, oh, yeah, like this this

920
00:44:13,400 --> 00:44:16,000
is one of those games I can see myself playing

921
00:44:16,440 --> 00:44:19,559
past the campaign. I can see how they're going to

922
00:44:19,559 --> 00:44:21,880
support it post launch, like I'm excited to see what

923
00:44:21,920 --> 00:44:22,639
it has to offer.

924
00:44:23,760 --> 00:44:28,199
Speaker 1: Nice, well, cool, Well, I think that'll wrap up that segment.

925
00:44:28,239 --> 00:44:30,599
We're gonna take a quick break, get a word from

926
00:44:30,639 --> 00:44:32,519
our sponsor, and then come back and talk about me

927
00:44:32,599 --> 00:44:35,639
and the Hollower Petite Planet, and then get into our

928
00:44:35,679 --> 00:44:39,199
summer gamefest predictions. We'll be right back right after this.

929
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dot Gov slash DC. And welcome back to the Game

937
00:45:14,920 --> 00:45:21,199
Informer show. We're gonna get into our mina the Hollower review. Kyle,

938
00:45:21,800 --> 00:45:24,440
you've been playing this one, of course. This is the

939
00:45:24,480 --> 00:45:29,000
follow up to Yacht Club Games is Shovel Knight series.

940
00:45:29,719 --> 00:45:34,599
I did a documentary for Game Informer a few years

941
00:45:34,599 --> 00:45:38,360
ago and we went and talked to Alec Faulkner, Sandy

942
00:45:39,599 --> 00:45:41,599
several of the team members about the making of the game,

943
00:45:42,119 --> 00:45:45,760
and they talked about how Sean I again specifically Sean

944
00:45:45,880 --> 00:45:49,760
Velasko told me how this was sort of their Zelda,

945
00:45:50,000 --> 00:45:52,760
is what they were picturing it as. If Shovel Knight

946
00:45:52,800 --> 00:45:57,119
was Mario, then Mina was their Zelda. And that was

947
00:45:57,159 --> 00:45:59,239
back in twenty twenty two that I talked to them.

948
00:45:59,440 --> 00:46:03,599
So it's been a while. The game is finally out, Kyle,

949
00:46:03,719 --> 00:46:06,519
what did you think of it? I, like, mean a

950
00:46:06,519 --> 00:46:06,960
whole lot.

951
00:46:07,280 --> 00:46:09,000
Speaker 3: Yeah, I think it's a really good game. I gave

952
00:46:09,039 --> 00:46:13,239
it an eight seven five for Game Informer, and it's

953
00:46:13,840 --> 00:46:18,480
it's really good. Like it's sort of it is a

954
00:46:18,599 --> 00:46:21,719
it's not a sequel to Shovel Knight. I don't think

955
00:46:21,760 --> 00:46:23,960
it's in the same universe. I mean, I guess there

956
00:46:24,039 --> 00:46:25,679
might be some sort of overlap there, but I don't.

957
00:46:25,760 --> 00:46:28,159
I just genuinely don't know. I don't think so. I'm

958
00:46:28,159 --> 00:46:30,679
not like, I don't think so. I'm not versed enough

959
00:46:30,719 --> 00:46:32,760
in Shovel Knight to sort of make those connections. As

960
00:46:32,840 --> 00:46:34,400
much as I like Shovel Knight and did play and

961
00:46:34,400 --> 00:46:37,639
beat it when it came out, but yeah, this this,

962
00:46:38,039 --> 00:46:41,360
it does feel like that goal that they set for themselves,

963
00:46:41,400 --> 00:46:43,320
if Shovell Knight is our Mario Means or Zelda, like

964
00:46:43,360 --> 00:46:45,880
I I think that they it's fair to say that,

965
00:46:45,960 --> 00:46:49,480
like I think that they've met that goal. It's it's

966
00:46:49,559 --> 00:46:54,440
not as Zelda as you would maybe think by looking

967
00:46:54,519 --> 00:46:56,719
at it, because it looks like, you know, a game

968
00:46:56,760 --> 00:46:59,280
Boy Color Zelda game looks like Links Awakening or Oracle

969
00:46:59,320 --> 00:47:03,480
of Ages or Seasons, but it really it's it's primary

970
00:47:03,559 --> 00:47:07,760
sort of mechanical inspiration is Dark Souls, which is like

971
00:47:08,280 --> 00:47:11,480
kind of like surprising and kind of I didn't expect

972
00:47:11,519 --> 00:47:15,199
that when I started, but I came to embrace it

973
00:47:15,280 --> 00:47:17,519
very quickly, and I was like, oh, I'm the emotions

974
00:47:17,559 --> 00:47:19,480
that I have when I play it from software game

975
00:47:19,519 --> 00:47:22,480
of like sort of danger and intensity and the joy

976
00:47:22,519 --> 00:47:25,360
of exploration, and it's like should I should I go

977
00:47:25,519 --> 00:47:28,119
over there? Or should I like spend my souls to

978
00:47:28,199 --> 00:47:30,440
upgrade myself? Like I'm right here? Is it where you

979
00:47:30,519 --> 00:47:33,239
know like those kinds of things like you have those

980
00:47:33,360 --> 00:47:38,119
moments in Mina, especially early on. And it's also the

981
00:47:38,159 --> 00:47:41,239
thing that surprised me sort of as like zooming out

982
00:47:41,280 --> 00:47:46,360
to like the whole experience was how little of the

983
00:47:46,400 --> 00:47:49,719
game in terms of like what you can do and

984
00:47:49,760 --> 00:47:52,039
where you can go, and the puzzles that you can solve,

985
00:47:52,800 --> 00:47:55,280
how few of them, if any. There might be like

986
00:47:55,719 --> 00:47:59,519
one or two things that require that you like unlock

987
00:47:59,639 --> 00:48:03,559
something first, if that makes sense, right, Because like you

988
00:48:03,639 --> 00:48:05,840
have the hubtown that you end up in a lot osex,

989
00:48:06,440 --> 00:48:08,599
and like you're walking around it and you're like seeing

990
00:48:08,639 --> 00:48:11,559
things and you're like, oh, that's a puzzle I can solve,

991
00:48:11,719 --> 00:48:14,679
but I probably need something. I just some thing I

992
00:48:14,679 --> 00:48:17,119
don't have yet. I'll come back to that later. And

993
00:48:17,119 --> 00:48:19,239
then like you walk by it enough times and then

994
00:48:19,280 --> 00:48:22,239
you're like, hold on, I actually wait does this work?

995
00:48:22,480 --> 00:48:24,599
And then it does, Like you could have solved it

996
00:48:24,639 --> 00:48:27,679
the whole time, you just like didn't know, And the

997
00:48:27,719 --> 00:48:29,440
whole game feels like that in a way that's like

998
00:48:29,480 --> 00:48:32,239
really impressive, and that like the whole time I was like,

999
00:48:32,559 --> 00:48:34,320
I don't think I have the means to do this.

1000
00:48:34,960 --> 00:48:37,239
But if I sat there and kind of sort of

1001
00:48:37,280 --> 00:48:39,840
poked at it for a while, like you do you

1002
00:48:39,840 --> 00:48:41,760
you pretty much always do it. I was I was

1003
00:48:41,800 --> 00:48:44,360
really impressive by that. I was going to say the

1004
00:48:44,400 --> 00:48:48,000
same things like yeah, yeah, it's not as it's not

1005
00:48:48,239 --> 00:48:51,639
as puzzly as Tunic, to be clear, but it's like

1006
00:48:51,719 --> 00:48:55,280
it's just I was just impressed by like how inviting

1007
00:48:55,400 --> 00:48:58,480
the world is on that on that two D sort

1008
00:48:58,519 --> 00:49:01,280
of Game Boy inspired scale, like how much of the

1009
00:49:01,280 --> 00:49:03,519
world you can see and explore, and like you can

1010
00:49:03,559 --> 00:49:07,079
go to like whichever dungeon you want and whichever order,

1011
00:49:07,559 --> 00:49:09,639
and it's yeah, it's good. It's just and it's like

1012
00:49:10,360 --> 00:49:13,519
that the it's it's fun to explore, it's fun to

1013
00:49:13,559 --> 00:49:16,320
see what's there. The story is good. All the little

1014
00:49:16,480 --> 00:49:19,840
upgrades you can get are really rewarding and like and

1015
00:49:19,960 --> 00:49:23,159
like in the puzzles that you do solve to like

1016
00:49:23,280 --> 00:49:26,880
find things, like it's always worthwhile because the currency is

1017
00:49:26,920 --> 00:49:29,559
like really like valuable in the game. Like the things

1018
00:49:29,559 --> 00:49:32,079
that you can buy like change the experience and make

1019
00:49:32,119 --> 00:49:34,880
it better. So it's like it is worthwhile to like

1020
00:49:34,960 --> 00:49:38,239
find money and spend money. And then and then like

1021
00:49:38,280 --> 00:49:40,719
the sort of the reason it doesn't crest into like

1022
00:49:40,760 --> 00:49:42,840
that sort of nine zone for me and just be

1023
00:49:43,039 --> 00:49:47,760
like like just this like total unequivocal masterpiece, which I

1024
00:49:47,760 --> 00:49:50,079
think I don't think masterpiece is an unfair word because

1025
00:49:50,079 --> 00:49:53,119
there's like clearly a lot of thoughtful, sort of passionate

1026
00:49:53,119 --> 00:49:56,840
design put into this game. Is that like the combat

1027
00:49:57,000 --> 00:49:59,159
is like I kind of just felt like it's fine,

1028
00:49:59,679 --> 00:50:02,199
you know, like it's just okay. And the same for

1029
00:50:02,320 --> 00:50:05,440
like platforming, it's like there's a lot of holes in

1030
00:50:05,480 --> 00:50:07,599
the ground and you fall in them a lot, and

1031
00:50:07,719 --> 00:50:10,079
it doesn't always feel like your fault and there's good

1032
00:50:10,199 --> 00:50:12,800
checkpoints and like you know that kind of thing, but

1033
00:50:12,840 --> 00:50:16,599
it's like it's just I never was not like a

1034
00:50:16,639 --> 00:50:19,400
little annoyed by just being knocked off a ledge because

1035
00:50:19,400 --> 00:50:20,960
I was like, come on, man, I'm just like this

1036
00:50:21,039 --> 00:50:24,519
isn't like like that's like the attack, like attacking and falling,

1037
00:50:24,679 --> 00:50:26,639
Like getting falling off a ledge from an attack is

1038
00:50:26,679 --> 00:50:31,639
just like not a super you know, exciting the punishment, you.

1039
00:50:31,679 --> 00:50:34,000
Speaker 2: Know, you know, like being beat by gravities.

1040
00:50:34,239 --> 00:50:36,960
Speaker 3: Yeah yeah. But I mean like that's like a small

1041
00:50:36,960 --> 00:50:41,159
part of what is a very sort of really thoughtfully

1042
00:50:41,199 --> 00:50:44,760
designed game that like feels contemporary even if it looks

1043
00:50:44,800 --> 00:50:46,360
like a game Boy Color game and it just has

1044
00:50:46,360 --> 00:50:49,599
all these really smart ideas and like Yacht Club just

1045
00:50:49,679 --> 00:50:52,360
like is are clearly fans of the medium of video

1046
00:50:52,400 --> 00:50:55,199
games and integrated so many wonderful ideas into the larger

1047
00:50:55,239 --> 00:50:58,639
experience and like it's a really satisfying conclusion with like

1048
00:50:58,679 --> 00:51:01,440
a fun story. It's it's it's a really great game.

1049
00:51:01,480 --> 00:51:03,039
I really like Men to the Hollower a lot.

1050
00:51:03,199 --> 00:51:07,920
Speaker 2: Yeah, Kyle, did you have a preferred weapon at all? Oh?

1051
00:51:08,000 --> 00:51:10,800
Speaker 3: Yeah, the twin blades, like for sure, Like that was

1052
00:51:10,840 --> 00:51:15,159
like I tried. I mean, yeah, I'm using a whip

1053
00:51:15,320 --> 00:51:16,000
just because.

1054
00:51:17,360 --> 00:51:18,599
Speaker 1: It as much as whip.

1055
00:51:18,719 --> 00:51:25,559
Speaker 3: Because I'm I I'm notorious. I'm deciding based on myself

1056
00:51:25,639 --> 00:51:27,440
and that like I am a guy who, like I

1057
00:51:27,440 --> 00:51:30,320
don't really like to change weapons, like mechanically in a

1058
00:51:30,400 --> 00:51:32,760
video game, I don't really get a lot of joy

1059
00:51:32,840 --> 00:51:35,599
out of like trying something new in terms of a weapon.

1060
00:51:35,679 --> 00:51:38,199
I like to really master one, you know.

1061
00:51:38,280 --> 00:51:41,519
Speaker 2: To the point famously beat Elden Ring, which you're starting, Yeah, right,

1062
00:51:41,559 --> 00:51:41,920
Like I.

1063
00:51:41,840 --> 00:51:45,599
Speaker 3: Just don't, which somehow from games are designed that way though,

1064
00:51:45,719 --> 00:51:47,719
is like that you can use any weapon you want.

1065
00:51:47,760 --> 00:51:50,000
It's not that crazy, but I just like, I like,

1066
00:51:50,760 --> 00:51:53,639
I like really honing in on a singular weapon and

1067
00:51:53,679 --> 00:51:55,960
learning it. And like the other thing I like about

1068
00:51:55,960 --> 00:51:58,760
the Twin Blades is it's like it's you know, damage

1069
00:51:58,760 --> 00:52:00,960
per second, right, like you can use it the fastest,

1070
00:52:00,960 --> 00:52:02,880
you can swing at the fastest, and it's the most

1071
00:52:02,880 --> 00:52:06,360
straightforward I think arguably, Like the other weapons are kind

1072
00:52:06,360 --> 00:52:08,719
of have these like unique twists and ideas to them

1073
00:52:08,760 --> 00:52:10,960
that are cool. But like, for what the way I

1074
00:52:11,039 --> 00:52:13,280
like to play the game, which is like focused primarily

1075
00:52:13,280 --> 00:52:16,000
on like exploring, Like that's the part that I enjoy.

1076
00:52:16,400 --> 00:52:18,039
I was happy to just like be able to just

1077
00:52:18,119 --> 00:52:21,400
like slash slash slash, slash slash and make progress and

1078
00:52:21,679 --> 00:52:23,599
like you can get upgrades to that weapon too, where

1079
00:52:23,599 --> 00:52:25,679
you can like throw it and stuff like that too.

1080
00:52:25,840 --> 00:52:28,960
So so I I like the twin blades. I like

1081
00:52:29,039 --> 00:52:31,519
twin blades and from games as well, because I like,

1082
00:52:31,639 --> 00:52:33,960
I don't want to block, you know, I don't want

1083
00:52:34,000 --> 00:52:36,320
to like I don't want to shield in my left hand.

1084
00:52:36,360 --> 00:52:37,719
I want to be able to hit you again, Like

1085
00:52:37,760 --> 00:52:40,880
that's just how I like to play. So yeah, that's

1086
00:52:40,880 --> 00:52:43,239
my suggestion. But like I've you know, it's one of

1087
00:52:43,280 --> 00:52:44,920
those things where I think they did a really good

1088
00:52:44,960 --> 00:52:47,199
balancing act where I'm already seeing people sort of have

1089
00:52:47,280 --> 00:52:50,079
the debates of like what's the best weapon, and like

1090
00:52:50,119 --> 00:52:54,119
the replies to the threads are like everyone's like says

1091
00:52:54,159 --> 00:52:56,159
something different, you know, which is I feel like that

1092
00:52:57,760 --> 00:52:58,400
is what I'm thinking of.

1093
00:52:58,599 --> 00:53:02,000
Speaker 1: Yeah, yeah, yeah, that's actually a lot of Twin Blade

1094
00:53:02,039 --> 00:53:04,840
slander actually in it.

1095
00:53:05,480 --> 00:53:10,440
Speaker 3: It's this it's the most normal weapon to choose from,

1096
00:53:10,519 --> 00:53:12,159
if that makes sense. So I get it if people

1097
00:53:12,280 --> 00:53:14,079
don't like to have fun and.

1098
00:53:16,760 --> 00:53:20,079
Speaker 1: That's cool. Did you I'm curious did you feel that.

1099
00:53:21,599 --> 00:53:23,840
You know, we talked about like the Zelda inspirations, were

1100
00:53:23,880 --> 00:53:26,880
there proper like bosses that you would get to and

1101
00:53:26,880 --> 00:53:29,320
then you would get a new item to take and

1102
00:53:29,360 --> 00:53:31,880
interact with, because that's something that I think of of

1103
00:53:31,960 --> 00:53:34,719
Zelda as like it's one of the kind of defining features.

1104
00:53:34,800 --> 00:53:37,400
Is like I'm going to go, I'm going to do

1105
00:53:37,480 --> 00:53:39,519
this dungeon, I'm going to beat this boss at the end,

1106
00:53:39,920 --> 00:53:41,800
and I'm going to get a new item to then

1107
00:53:42,280 --> 00:53:44,880
help me get to other places in the world.

1108
00:53:45,519 --> 00:53:46,920
Speaker 3: I mean, that was the element of the game that

1109
00:53:47,000 --> 00:53:49,360
surprised me that I didn't expect. Is it's not that

1110
00:53:49,519 --> 00:53:52,280
at all, not in the slightest. You do not get

1111
00:53:52,440 --> 00:53:55,320
you get new items. You get trinkets, and the trinkets,

1112
00:53:55,719 --> 00:53:59,880
like which you can eventually equip up to five, do

1113
00:54:00,800 --> 00:54:04,119
give you abilities and radical abilities, and there's stuff that

1114
00:54:04,119 --> 00:54:07,280
will even like let you come back from death once,

1115
00:54:07,280 --> 00:54:09,599
which is like incredibly valuable. Or the one that I

1116
00:54:09,639 --> 00:54:11,920
love is like when you hollow which is like you

1117
00:54:11,960 --> 00:54:14,239
dive into the ground and swim around like Splatoon style.

1118
00:54:14,480 --> 00:54:17,159
When you burst from the ground, you have an explosion,

1119
00:54:17,760 --> 00:54:19,880
and like I love that, like cause like I use

1120
00:54:19,960 --> 00:54:21,639
that to just like do damage. And then I have

1121
00:54:21,719 --> 00:54:24,920
one where you can hold down the hollowing button and

1122
00:54:25,440 --> 00:54:27,840
and just come up and down forever, right, like you

1123
00:54:27,920 --> 00:54:29,639
just like keep jumping in and out of the ground.

1124
00:54:29,840 --> 00:54:32,079
So like what I'm doing is like I'm just like

1125
00:54:32,159 --> 00:54:33,920
hollowing in and out of the ground to move around

1126
00:54:33,960 --> 00:54:36,239
really quickly, and every time I erupt from the ground,

1127
00:54:36,239 --> 00:54:38,760
it's there's an explosion, so like I'm not even swinging

1128
00:54:38,760 --> 00:54:41,679
my sword that much anymore, you know. And it's like cool,

1129
00:54:41,960 --> 00:54:45,960
Like there's like twenty or thirty of those that all

1130
00:54:46,079 --> 00:54:48,519
do really substantially different things, so you can really like

1131
00:54:48,639 --> 00:54:51,960
vary your play style, but you don't need any of

1132
00:54:52,000 --> 00:54:56,000
them to like complete a puzzle or defeat a boss, right,

1133
00:54:56,039 --> 00:54:58,639
They're not required. It's really just a matter of like

1134
00:54:59,119 --> 00:54:59,719
it's kind of like.

1135
00:55:00,039 --> 00:55:02,400
Speaker 1: Tweaking your play style rather than what do you live

1136
00:55:02,679 --> 00:55:04,400
an explicit answer to a puzzle.

1137
00:55:04,639 --> 00:55:07,000
Speaker 3: Yeah, and there's like there's maybe one or two things

1138
00:55:07,000 --> 00:55:09,559
where it's like there's like big gaps you need to jump,

1139
00:55:09,559 --> 00:55:11,000
and it's like maybe you want to get the bike

1140
00:55:11,480 --> 00:55:14,519
or maybe you get this this trinket called the wallower

1141
00:55:14,960 --> 00:55:18,559
instead of hollower that lets you dive into walls so

1142
00:55:18,599 --> 00:55:20,880
you can like bypass big gaps and stuff to maybe

1143
00:55:20,920 --> 00:55:24,519
find like an optional puzzle, but like again nothing required.

1144
00:55:24,639 --> 00:55:27,559
You could beat this game and beat every boss and

1145
00:55:27,679 --> 00:55:30,480
see the ending without ever equipping a trinket. Like it's

1146
00:55:30,719 --> 00:55:32,639
it's not really like you won't It's I'm not saying

1147
00:55:32,639 --> 00:55:34,280
you should play it that way, but it's like cool

1148
00:55:34,280 --> 00:55:36,079
that that that that's how they designed it. I was

1149
00:55:36,079 --> 00:55:36,760
impressed by that.

1150
00:55:37,440 --> 00:55:39,599
Speaker 2: And Kyle is the wallower is there like a link

1151
00:55:39,639 --> 00:55:40,880
between worlds kind of thing.

1152
00:55:41,159 --> 00:55:44,400
Speaker 3: No, not, well, it's a much more. It's better because

1153
00:55:44,400 --> 00:55:46,239
it's like you can just do any wall you know.

1154
00:55:46,679 --> 00:55:48,079
Speaker 2: Yeah. Oh that's cool.

1155
00:55:48,119 --> 00:55:51,639
Speaker 1: Yeah, yeah, that is very cool. That is these trinkets,

1156
00:55:51,679 --> 00:55:54,039
I think I might have found one. Do you get

1157
00:55:54,039 --> 00:55:57,480
them through exploration or just like beating bosses.

1158
00:55:56,960 --> 00:56:00,119
Speaker 3: And such everything. It's it's one of the many rewards, Like,

1159
00:56:00,119 --> 00:56:02,519
like I said, you don't you don't get them from

1160
00:56:02,559 --> 00:56:04,960
beating a boss. Like they they want you to find

1161
00:56:04,960 --> 00:56:07,840
trinkets and use them to potentially fight bosses, but it's

1162
00:56:07,880 --> 00:56:13,039
not the reward for beating a boss's narrative progress and bones,

1163
00:56:13,159 --> 00:56:16,800
which is the currency. So trinkets you will find just

1164
00:56:16,960 --> 00:56:20,440
you know, exploring and dungeons and maybe you like solve

1165
00:56:20,480 --> 00:56:22,599
a little problem for a character in the town. And

1166
00:56:22,639 --> 00:56:27,719
there's like there's shops in every like dungeon I'm calling

1167
00:56:27,719 --> 00:56:30,599
them dungeons, but it's like very loose, and you know,

1168
00:56:30,880 --> 00:56:33,840
every one of those shop keeps sells like three trinkets,

1169
00:56:34,000 --> 00:56:36,199
you know, so like you want to like buy those

1170
00:56:36,559 --> 00:56:39,199
so you can have the full set. You will find

1171
00:56:39,280 --> 00:56:41,440
you will find them often, Like I'm actually you must

1172
00:56:41,480 --> 00:56:42,119
not be very far.

1173
00:56:42,199 --> 00:56:44,239
Speaker 1: I guess, huh, Alex, I'm in the manor. I went

1174
00:56:44,320 --> 00:56:47,039
I went east, and I'm okay, I'm at the boss

1175
00:56:47,199 --> 00:56:47,760
in the manor.

1176
00:56:48,400 --> 00:56:52,199
Speaker 3: Okay, cool. Yeah, Like I'm actually surprised you've only found one, frankly,

1177
00:56:52,280 --> 00:56:54,719
because like you, yeah, you've suck the game.

1178
00:56:54,800 --> 00:56:59,000
Speaker 1: Then no, great are several paths where I'm like, I'm

1179
00:56:59,000 --> 00:57:00,599
going to come back to that it seems like, yeah,

1180
00:57:00,599 --> 00:57:01,679
it's going to take me somewhere.

1181
00:57:02,079 --> 00:57:04,480
Speaker 3: Those paths have trinkets in them mainly, like that's the

1182
00:57:04,480 --> 00:57:06,800
big reward, you know, bones and trinkets.

1183
00:57:06,960 --> 00:57:09,280
Speaker 1: Yeah, but it's I like the boss in the manner

1184
00:57:09,599 --> 00:57:11,480
and I really like it a lot. Too tired to

1185
00:57:11,480 --> 00:57:12,119
play right now.

1186
00:57:12,360 --> 00:57:14,679
Speaker 3: Yeah, it's a challenging game, and it is like it

1187
00:57:14,719 --> 00:57:17,559
is like most from games, not that this is a

1188
00:57:17,559 --> 00:57:19,880
from game, but it is inspired by their sort of

1189
00:57:20,039 --> 00:57:24,039
development ideas and how they you know, what they want

1190
00:57:24,079 --> 00:57:27,480
players to get from games. It does get easier as

1191
00:57:27,480 --> 00:57:30,199
you go. The hardest part of Mina is like the

1192
00:57:30,239 --> 00:57:33,960
first five hours, and after that, you know, you're hollowing

1193
00:57:34,039 --> 00:57:37,119
like crazy and leaving explosions behind, and you know, and

1194
00:57:37,159 --> 00:57:39,800
then you have like a bunch of I have like

1195
00:57:39,920 --> 00:57:43,400
ten you know, estes flasks now, and like I have

1196
00:57:43,559 --> 00:57:46,360
like four sparks, so like if I die like three

1197
00:57:46,400 --> 00:57:48,360
times in a row, I still don't lose all my bones,

1198
00:57:48,400 --> 00:57:50,039
you know. It just but it takes a little while

1199
00:57:50,119 --> 00:57:51,159
to get rooms.

1200
00:57:51,440 --> 00:57:53,079
Speaker 1: There's some challenge rooms where you have to give up

1201
00:57:53,079 --> 00:57:56,199
your flasks to enter. Yeah, that was like a cool

1202
00:57:56,480 --> 00:57:57,719
like twist.

1203
00:57:58,719 --> 00:58:02,079
Speaker 3: Are you finding that one? Rooms with a little muddy

1204
00:58:02,159 --> 00:58:02,719
like a stinky.

1205
00:58:03,199 --> 00:58:05,079
Speaker 1: I haven't beat him yet, but I was like, I'm

1206
00:58:05,079 --> 00:58:06,880
going to come back and beat him once I'm a

1207
00:58:06,920 --> 00:58:07,960
little stronger.

1208
00:58:08,599 --> 00:58:11,400
Speaker 3: And he'll give you a trinket. And it's a very

1209
00:58:11,400 --> 00:58:13,840
good trinket. I remember it. That's how much I liked it.

1210
00:58:13,960 --> 00:58:16,639
Speaker 1: I think you had said it. Somebody had told me

1211
00:58:16,639 --> 00:58:18,079
about that trinket. I was like, I bet this guy

1212
00:58:18,119 --> 00:58:23,639
drops it. But yeah, I I think I beat the

1213
00:58:23,639 --> 00:58:25,639
boss in the manner and then there's another phase and

1214
00:58:25,679 --> 00:58:28,800
I was like, oh damn it. Oh yeah, yeah, so

1215
00:58:29,400 --> 00:58:30,679
but souls.

1216
00:58:30,800 --> 00:58:33,639
Speaker 3: Like very so that way, which in a complementary way.

1217
00:58:33,719 --> 00:58:37,760
Speaker 2: Yeah. Yeah. I just like saying the word bone up

1218
00:58:38,039 --> 00:58:42,280
appear yea. Yeah, I drive in just a weird amount

1219
00:58:42,320 --> 00:58:45,239
of pleasure at that phrase. It just makes me chuckle

1220
00:58:45,639 --> 00:58:48,000
just saying bone up and I'm like, hell.

1221
00:58:47,960 --> 00:58:50,239
Speaker 3: Yeah, I'm gonna hit harder now.

1222
00:58:50,239 --> 00:58:50,880
Speaker 4: Say it less.

1223
00:58:50,960 --> 00:58:52,880
Speaker 1: Yeah.

1224
00:58:52,039 --> 00:58:56,800
Speaker 4: I played a little bit of this game, and to

1225
00:58:56,880 --> 00:58:59,800
be honest, I had and had not like looked into

1226
00:58:59,840 --> 00:59:03,360
it all that much. Was kind of really sad that

1227
00:59:03,400 --> 00:59:07,159
it was solsy. Not that I hate a soul's game.

1228
00:59:07,280 --> 00:59:09,880
I was just like really in the mood for something more.

1229
00:59:10,000 --> 00:59:12,199
Zelda E and then I was playing it and I

1230
00:59:12,239 --> 00:59:14,480
was like, oh, this is like way harder than anticipated,

1231
00:59:15,719 --> 00:59:17,960
which is fine. You know that's that's a fine style

1232
00:59:18,000 --> 00:59:19,719
of game. I just wasn't in a move for it.

1233
00:59:19,960 --> 00:59:21,000
I know there's a lot of it.

1234
00:59:21,000 --> 00:59:23,000
Speaker 2: It does really knock you in the face for the

1235
00:59:23,039 --> 00:59:25,199
first hour. Yeah, I also chose.

1236
00:59:25,239 --> 00:59:27,199
Speaker 4: I wish there was a little bit more wiggle room

1237
00:59:27,239 --> 00:59:29,679
with the starting weapon because I chose the blades, and

1238
00:59:29,719 --> 00:59:32,599
I don't know if I would find the other weapons easier.

1239
00:59:32,639 --> 00:59:34,519
I just thought they looked the coolest, but I wish

1240
00:59:34,599 --> 00:59:36,920
I could. I was thinking about just restarting the game

1241
00:59:36,960 --> 00:59:39,079
and picking a different weapon because I only just now

1242
00:59:39,119 --> 00:59:42,079
got to aussix. But I want to ask Kyle, I

1243
00:59:42,119 --> 00:59:44,760
know this game is a lot of like accessibility options.

1244
00:59:44,880 --> 00:59:46,719
I don't know if you poked around in there at all,

1245
00:59:46,840 --> 00:59:49,360
or if there's any that you're like, this would be

1246
00:59:49,400 --> 00:59:52,559
a if you wanted to set it like one notch easier,

1247
00:59:52,599 --> 00:59:55,000
this would be an easy thing to adjust in some regard.

1248
00:59:56,320 --> 00:59:59,960
Speaker 3: So I didn't because I am kind of a pure

1249
01:00:00,159 --> 01:00:03,039
when it comes to like I want the experience that

1250
01:00:03,079 --> 01:00:05,320
the developers have like outlined.

1251
01:00:04,920 --> 01:00:07,239
Speaker 4: Either since it's as a reviewer, also to play it.

1252
01:00:07,360 --> 01:00:10,960
Speaker 3: Yeah, yeah, but I mean but that said, like turn

1253
01:00:11,000 --> 01:00:13,320
those things on, man, Like if you if there's anything

1254
01:00:13,360 --> 01:00:15,119
that's like bugging you and you just want to have

1255
01:00:15,159 --> 01:00:16,800
fun with it, like turn them on, because there's like

1256
01:00:16,880 --> 01:00:19,880
so many that are cool. There's like, you know, like

1257
01:00:20,719 --> 01:00:22,920
just retry the boss right away, I think was one

1258
01:00:22,920 --> 01:00:24,880
of them. And I think even like my annoyance with

1259
01:00:24,960 --> 01:00:26,679
like getting knocked over all the time and stuff. I

1260
01:00:26,679 --> 01:00:28,519
think there's even one that's like don't lose health from

1261
01:00:28,559 --> 01:00:33,079
getting knocked over, you know, or like like you don't

1262
01:00:33,079 --> 01:00:35,679
you lose bones on death, Like you can really tweak

1263
01:00:35,719 --> 01:00:38,039
it to just be a more sort of a funner

1264
01:00:38,119 --> 01:00:41,000
experience for yourself if you're getting frustrated by you know,

1265
01:00:41,199 --> 01:00:44,559
certain elements. It's it's really thorough. There's like there's a

1266
01:00:44,679 --> 01:00:48,400
ton of them. But I I didn't turn any on

1267
01:00:48,400 --> 01:00:51,079
on purpose, Like I just that's just not how I

1268
01:00:51,119 --> 01:00:54,039
was trying to play the game. But like I'm fully

1269
01:00:54,119 --> 01:00:56,079
encouraging of you of just like, yeah, if you're getting

1270
01:00:56,079 --> 01:00:58,119
annoyed by like how much you're dying, like, yeah, make

1271
01:00:58,159 --> 01:00:59,159
it easier for yourself.

1272
01:01:00,000 --> 01:01:02,599
Speaker 1: There's a mode that might be worth tweaking for some people.

1273
01:01:02,639 --> 01:01:04,320
I haven't enabled it, but I know it's a thing.

1274
01:01:05,000 --> 01:01:06,440
It's like a I don't know if it's like an

1275
01:01:06,480 --> 01:01:09,119
infinite infinite burrow mode or something like that. It's like

1276
01:01:09,440 --> 01:01:14,280
where you choose when you pop up. So yeah, I

1277
01:01:14,280 --> 01:01:15,960
think that's one of them. You can also, I think

1278
01:01:15,960 --> 01:01:18,400
as like the jump time.

1279
01:01:18,519 --> 01:01:20,320
Speaker 3: Yeah, there's like like I'm looking at it now, like

1280
01:01:20,360 --> 01:01:24,159
float your jumps, infinite burrow two times, burrow speed, walk

1281
01:01:24,199 --> 01:01:28,480
speed you know, yeah, walk on pits right, so you

1282
01:01:28,480 --> 01:01:30,480
can just like turn that on right, And it's like

1283
01:01:30,559 --> 01:01:33,599
it's cool that, like that's that's an option. I I

1284
01:01:33,599 --> 01:01:36,119
I'm impressed by that, you know, Like I I like

1285
01:01:36,159 --> 01:01:38,000
that it's even though I didn't take advantage of it,

1286
01:01:38,039 --> 01:01:39,920
Like I like that it's there because it's like, yeah,

1287
01:01:39,960 --> 01:01:40,480
like why not.

1288
01:01:41,519 --> 01:01:46,280
Speaker 2: Also, there's like a vocal a small but vocal amount

1289
01:01:46,280 --> 01:01:48,480
of the community. It's like angry that all it is

1290
01:01:48,519 --> 01:01:48,920
are in there.

1291
01:01:50,679 --> 01:01:53,079
Speaker 1: Release Yeah, don't worry about there Always people angry that

1292
01:01:53,079 --> 01:01:56,159
there are options, which is the silliest thing. Imagine.

1293
01:01:56,280 --> 01:01:59,119
Speaker 3: God rid people engage with entertainment media in the way

1294
01:01:59,159 --> 01:02:02,199
they want. I mean, how could you? Yeah, I also

1295
01:02:02,239 --> 01:02:04,400
want to note I played it in its entirety on

1296
01:02:04,480 --> 01:02:07,599
my thoor my a y n thor and it ran,

1297
01:02:07,679 --> 01:02:09,599
It ran great. I freaking loved it. It was like

1298
01:02:09,679 --> 01:02:12,159
it felt like I was playing like an old you know,

1299
01:02:12,599 --> 01:02:13,559
DS game or something.

1300
01:02:13,719 --> 01:02:14,480
Speaker 4: It's such a product.

1301
01:02:14,599 --> 01:02:15,880
Speaker 1: Pro twelve, right.

1302
01:02:16,119 --> 01:02:18,639
Speaker 3: Yeah, Pro twelve. I love this thing.

1303
01:02:19,400 --> 01:02:22,159
Speaker 1: Yeah, I want to get one of those before all

1304
01:02:22,159 --> 01:02:24,599
the prices jump up. Well they've already checked up and

1305
01:02:24,800 --> 01:02:26,519
you're like two hundred bucks more late.

1306
01:02:26,960 --> 01:02:29,239
Speaker 4: Yeah, it's just now. It's it's just a do you

1307
01:02:29,280 --> 01:02:30,840
want to buy it now or do you want to

1308
01:02:30,880 --> 01:02:33,239
wait four more months for the price to jump up again?

1309
01:02:33,480 --> 01:02:34,679
Speaker 3: Because if it's just gonna give.

1310
01:02:34,559 --> 01:02:37,440
Speaker 1: You yeah, yeah, I mean that the bad news, right,

1311
01:02:37,440 --> 01:02:39,880
same deck went up several hundred dollars insane.

1312
01:02:40,119 --> 01:02:42,000
Speaker 2: I saw that yesterday and I was like, I can't

1313
01:02:42,360 --> 01:02:45,239
do this PS five pro thing again. I never I

1314
01:02:45,239 --> 01:02:47,519
still don't have a theme deck. And I was like, oh, man,

1315
01:02:47,760 --> 01:02:48,440
you can find one.

1316
01:02:48,480 --> 01:02:52,119
Speaker 1: You can probably find one on eBay that hasn't price

1317
01:02:52,239 --> 01:02:54,880
jumped yet. And I would say it's more maybe you

1318
01:02:54,920 --> 01:02:56,559
can yeah, I don't know.

1319
01:02:56,599 --> 01:02:58,079
Speaker 4: And you can get some there. You can get some

1320
01:02:58,239 --> 01:03:00,599
LCD ones that are pre owned, because all the ones

1321
01:03:00,719 --> 01:03:02,239
on there are leads right now.

1322
01:03:02,320 --> 01:03:05,159
Speaker 2: But yeah, but I want an It's like it's a

1323
01:03:05,239 --> 01:03:07,199
nicer one exists. It's like, well, I just want the

1324
01:03:07,280 --> 01:03:07,719
nice one.

1325
01:03:07,760 --> 01:03:10,000
Speaker 3: That I was texting a buddy about that, and I

1326
01:03:10,039 --> 01:03:12,360
was like, yeah, I'm grateful that I bought a steam

1327
01:03:12,400 --> 01:03:15,360
Deck on day one. I have never said that about

1328
01:03:15,400 --> 01:03:17,920
any hardware that I've ever bought in my life ever.

1329
01:03:18,199 --> 01:03:21,360
Speaker 2: You know, that's that's just this console generation. Thank god

1330
01:03:21,400 --> 01:03:22,400
I got all these.

1331
01:03:22,239 --> 01:03:28,199
Speaker 1: Early Oh here we go, Marcus, Yes, new listing. I'm

1332
01:03:28,239 --> 01:03:31,719
on eBay and I searched. I sorted it by price,

1333
01:03:32,079 --> 01:03:35,440
lowest valve steam Deck five twelve o led great condition

1334
01:03:35,599 --> 01:03:40,159
for fifty by it now or bit bid by now

1335
01:03:40,360 --> 01:03:44,360
I'm seeing yeah, by now, I'm seeing let me let

1336
01:03:44,360 --> 01:03:46,519
me taggle on by now yeah, because I bet I've

1337
01:03:46,519 --> 01:03:47,800
been there people out there who are like, oh, I

1338
01:03:47,800 --> 01:03:48,199
want to know.

1339
01:03:49,280 --> 01:03:52,239
Speaker 2: There's never anything on eBay that I want enough to

1340
01:03:52,280 --> 01:03:54,440
participate in a bit. It's just like just saying.

1341
01:03:54,360 --> 01:03:56,920
Speaker 1: Now or I'm the cheapest buy now I see is

1342
01:03:57,039 --> 01:04:02,360
seven fifteen. Rarely you still in the package charger missing them. Man,

1343
01:04:02,360 --> 01:04:03,000
that's a greg deal.

1344
01:04:03,159 --> 01:04:04,559
Speaker 3: That's too many. There's too many.

1345
01:04:04,599 --> 01:04:09,000
Speaker 1: Oh, there's one seven comes with the case and the

1346
01:04:09,119 --> 01:04:12,440
doc which does not come to the doc is the extra.

1347
01:04:13,320 --> 01:04:15,840
Speaker 4: I do uh not to not to break from this

1348
01:04:16,119 --> 01:04:18,480
say attention too much. I don't ask Luis, did you

1349
01:04:18,519 --> 01:04:22,519
play Mina at all? We didn't get your thoughts or relevant.

1350
01:04:22,599 --> 01:04:24,079
This takes this.

1351
01:04:25,440 --> 01:04:27,400
Speaker 5: I was getting made fun of with my friend the

1352
01:04:27,400 --> 01:04:29,440
other day, but yesterday because I got this mixed up

1353
01:04:29,440 --> 01:04:34,000
with another game. Oh uh so this was. This was

1354
01:04:34,039 --> 01:04:35,559
one of the things. I woke up and I saw

1355
01:04:35,639 --> 01:04:37,760
everyone talking on Blue Sky and I'm like, I don't

1356
01:04:37,800 --> 01:04:39,360
know what's going on, but I'm happy for you guys

1357
01:04:39,440 --> 01:04:40,000
right now.

1358
01:04:41,440 --> 01:04:46,840
Speaker 3: What you were you were taking people a different game.

1359
01:04:46,960 --> 01:04:51,480
Speaker 5: Yeah, there's another one. Oh man, I'm working games media.

1360
01:04:51,599 --> 01:04:52,320
Speaker 2: Promise to come out.

1361
01:04:52,400 --> 01:04:54,199
Speaker 5: Yeah, I promise you're working games media.

1362
01:04:55,039 --> 01:04:56,920
Speaker 2: It was like the other Yeah, it was it was

1363
01:04:57,119 --> 01:05:01,599
mouse pres too many mouses going on right now.

1364
01:05:01,639 --> 01:05:04,159
Speaker 1: Okay, there are a lot of mouse games coming out.

1365
01:05:04,519 --> 01:05:05,960
They're bringing Moss back.

1366
01:05:07,639 --> 01:05:08,000
Speaker 2: The mouse.

1367
01:05:09,199 --> 01:05:11,079
Speaker 5: Yeah, but this was this was a game I didn't

1368
01:05:11,079 --> 01:05:13,440
know too much about, and it's one of those things.

1369
01:05:13,519 --> 01:05:17,960
It was kind of like, uh to that to hijack

1370
01:05:18,000 --> 01:05:19,599
this conversation too much, But it kind of reminds for

1371
01:05:19,679 --> 01:05:22,880
me personally like when Hades one came out that I

1372
01:05:22,880 --> 01:05:25,599
didn't know about it really at all until the release

1373
01:05:25,679 --> 01:05:27,159
day and I saw everyone just gassing it up and

1374
01:05:27,199 --> 01:05:29,440
I'm like, oh, let me, let me try to, let me,

1375
01:05:29,679 --> 01:05:31,280
let me see what this is all about. And hearing,

1376
01:05:31,960 --> 01:05:35,000
uh what you seeing? It's praise Kyle, and I'm like, Okay,

1377
01:05:35,159 --> 01:05:36,599
this this is kind of sounded like a game I

1378
01:05:36,639 --> 01:05:40,239
want to I want to try now because like I'm

1379
01:05:40,320 --> 01:05:42,679
kind of my ignorance is blissed. This one where I

1380
01:05:42,719 --> 01:05:45,960
didn't know anything about it up until now, well like

1381
01:05:46,000 --> 01:05:48,280
the other day when everyone started like talking about it

1382
01:05:48,280 --> 01:05:51,880
on Blue Sky. But uh, yeah, I'm excited. I'm excited

1383
01:05:51,920 --> 01:05:54,239
to find some free time to play that one too.

1384
01:05:55,039 --> 01:05:56,880
Speaker 3: Yeah, it's very good. I like it.

1385
01:05:56,880 --> 01:05:59,199
Speaker 4: It's a thing where I I played a little bit

1386
01:05:59,239 --> 01:06:01,679
of it, and I'm going to go back into it

1387
01:06:01,719 --> 01:06:04,280
now that people talking the way they are, because I

1388
01:06:04,360 --> 01:06:06,199
just feel like it'll it'll be good to at least

1389
01:06:06,199 --> 01:06:08,199
have a more solid opinion as we get to like

1390
01:06:08,280 --> 01:06:10,159
end of year stuff. But that was a thing for

1391
01:06:10,199 --> 01:06:11,440
me where I played a little bit. I was like, okay,

1392
01:06:11,519 --> 01:06:13,880
not for me, and then logged in on the day

1393
01:06:13,920 --> 01:06:16,320
that the reviews rocked, like I do give it a

1394
01:06:16,400 --> 01:06:19,760
ten I have to play this game. I have I

1395
01:06:19,840 --> 01:06:22,519
have to have an opinion on it's ten. I have

1396
01:06:22,559 --> 01:06:23,920
to either agree with it or be so.

1397
01:06:23,960 --> 01:06:27,199
Speaker 3: Mad about it for some reason, I would suggest Charles

1398
01:06:27,280 --> 01:06:29,800
not not that like you you don't, you don't, you

1399
01:06:29,800 --> 01:06:32,880
don't need to play it, man, you're good. Well I

1400
01:06:32,880 --> 01:06:35,559
don't know, but but that that said, the thing I

1401
01:06:35,599 --> 01:06:37,679
was just going to say is like, play through a dungeon.

1402
01:06:37,920 --> 01:06:39,960
You get through a dungeon, and then that will sort

1403
01:06:39,960 --> 01:06:42,079
of if you are not locked in at that point,

1404
01:06:42,119 --> 01:06:44,119
then it's like, yeah, then move on. But like I

1405
01:06:44,159 --> 01:06:46,199
think if you at least give it that much time,

1406
01:06:46,519 --> 01:06:48,519
you'll see like, Okay, I see why this is special.

1407
01:06:48,639 --> 01:06:50,920
You know. I think that that's enough time to give it, you.

1408
01:06:50,960 --> 01:06:53,159
Speaker 1: Know, And I think you can go any direction you

1409
01:06:53,199 --> 01:07:00,519
want if I'm not mistaken, right, Yes, yeah you can go. Yeah. Well,

1410
01:07:00,639 --> 01:07:04,639
let's transition over to Petite Planet, the last game we're

1411
01:07:04,639 --> 01:07:07,679
going to talk about before getting into our predictions for

1412
01:07:07,719 --> 01:07:11,559
Summer Game Fest next week. This is from hollyo Verse.

1413
01:07:12,000 --> 01:07:16,639
This is their their take on a life sim Of course,

1414
01:07:16,639 --> 01:07:20,280
hollyo they've did Ginchin Impact, that's what they're they're probably

1415
01:07:20,280 --> 01:07:24,079
the most successful game. But yeah, it's kind of got

1416
01:07:24,079 --> 01:07:28,719
that that very polished kind of art direction that a

1417
01:07:28,719 --> 01:07:32,119
lot of their games have. It is free to play,

1418
01:07:32,159 --> 01:07:35,639
I believe, which I'm I'm curious to see how how

1419
01:07:35,679 --> 01:07:38,400
that plays out, because you know, Ginschen obviously like a

1420
01:07:38,480 --> 01:07:44,320
gotcha game, and I'm curious, Marcus, does Petite Planet kind

1421
01:07:44,320 --> 01:07:47,519
of fall into some of these same traps as those

1422
01:07:47,519 --> 01:07:50,679
other games or does it feel kind of just more

1423
01:07:50,760 --> 01:07:53,960
like a life sim that happens to be free.

1424
01:07:54,039 --> 01:07:56,440
Speaker 2: Yeah, I don't know yet about the gotcha stuff. I

1425
01:07:56,440 --> 01:07:58,519
didn't play enough for that stuff to open up, and

1426
01:07:58,519 --> 01:08:01,320
I'm not even sure if it was in the and

1427
01:08:01,400 --> 01:08:03,440
the alpha tests. This is how I played a game.

1428
01:08:03,440 --> 01:08:05,320
Like the games not out yet, they just wrapped up

1429
01:08:05,440 --> 01:08:08,800
kind of like a big alpha test, uh for players

1430
01:08:08,800 --> 01:08:12,079
if you signed up. But it is very much like

1431
01:08:12,199 --> 01:08:14,800
in the vein of an Animal Crossing, but if Animal

1432
01:08:14,800 --> 01:08:18,600
Crossing had like the presentation of Super Mario Galaxy, which

1433
01:08:18,600 --> 01:08:20,520
is what initially attracted me to this, because you look

1434
01:08:20,520 --> 01:08:21,920
at it and you go like, oh, this is like

1435
01:08:22,079 --> 01:08:24,239
this just looks cool like it just it just has

1436
01:08:24,279 --> 01:08:26,960
like an appealing sort of vibe to it, And honestly,

1437
01:08:27,119 --> 01:08:31,359
like I something about the Holyoverse games. They always get

1438
01:08:31,359 --> 01:08:34,039
me to at least try them, Like I'm not really

1439
01:08:34,079 --> 01:08:39,000
a big free to play or like living game person,

1440
01:08:39,640 --> 01:08:41,560
like I just I just like my games to end.

1441
01:08:44,039 --> 01:08:44,079
Speaker 5: It.

1442
01:08:44,159 --> 01:08:46,239
Speaker 2: So I always but I always checked them out because

1443
01:08:46,239 --> 01:08:49,680
I'll always give hoyover STIs like they make good games.

1444
01:08:49,680 --> 01:08:52,000
Like their games are generally like well made and fun

1445
01:08:52,039 --> 01:08:54,399
to play. Like when Ginchen came out, I put like

1446
01:08:54,439 --> 01:08:56,279
a good amount of time toda game before I just

1447
01:08:56,359 --> 01:08:59,880
kind of moved on to other things. But like zen

1448
01:09:00,279 --> 01:09:02,000
Zone Zero, I played a bit of that and I

1449
01:09:02,039 --> 01:09:04,720
was like, oh, this is pretty fun and and and

1450
01:09:04,800 --> 01:09:09,279
this game I have that too, where like I I'm

1451
01:09:09,359 --> 01:09:11,399
only now kind of over in the last few years,

1452
01:09:11,439 --> 01:09:14,239
like we'll say, like since Animal Crossing New Horizons, which

1453
01:09:14,279 --> 01:09:18,399
was my first Animal Crossing have really started like getting

1454
01:09:18,479 --> 01:09:21,720
my getting my feet wet in like cozy games and

1455
01:09:21,760 --> 01:09:25,119
so like I never really thought I or wondered if

1456
01:09:25,119 --> 01:09:27,319
I was like if it was just like a genre

1457
01:09:27,359 --> 01:09:29,800
I would be into, but I Pokopia is one of

1458
01:09:29,800 --> 01:09:31,960
my favorite games this year, and I've put so much

1459
01:09:32,000 --> 01:09:35,520
time into that. So seeing one like this from these guys,

1460
01:09:35,520 --> 01:09:37,560
I was like like maybe this will hit two. So

1461
01:09:37,600 --> 01:09:40,760
the premises game is that you it takes place in space.

1462
01:09:41,479 --> 01:09:45,079
You play as like a customizable little character, and you've

1463
01:09:45,119 --> 01:09:48,560
got like a small crew of sort of I don't

1464
01:09:48,560 --> 01:09:49,920
even know what you would call them. I guess they're

1465
01:09:49,960 --> 01:09:52,760
just like a little friend group and they just you

1466
01:09:52,880 --> 01:09:54,880
land on like a little globby or it just a

1467
01:09:54,880 --> 01:09:59,239
little planet. It's very it's got very much like dragon Ball,

1468
01:09:59,279 --> 01:10:02,600
like King co Ice planet vibes just like this tight okay,

1469
01:10:02,920 --> 01:10:06,000
like tighty little orb that you can just run to

1470
01:10:06,119 --> 01:10:07,119
the other side of it.

1471
01:10:07,279 --> 01:10:13,640
Speaker 3: And for some reason, yeah, monkey and a.

1472
01:10:13,640 --> 01:10:17,359
Speaker 1: Grass animals to that planet or they're just they came

1473
01:10:17,399 --> 01:10:17,760
with you.

1474
01:10:18,680 --> 01:10:22,119
Speaker 2: Well, no, you're your friends are all like anthropomorphic animals

1475
01:10:22,159 --> 01:10:24,479
like you, Like the main guy is like a shaggy

1476
01:10:24,520 --> 01:10:28,840
dog man, and then there's like a I think they're

1477
01:10:28,880 --> 01:10:32,479
a fox or like a squirrel girl. But like you're

1478
01:10:32,640 --> 01:10:35,119
you're just a human for some reason, like everyone else

1479
01:10:35,159 --> 01:10:37,119
is an animal, but you're just the You're just the person.

1480
01:10:38,600 --> 01:10:40,760
And they're like, yeah, you know, we're gonna set up

1481
01:10:40,760 --> 01:10:44,960
shop here and we're gonna basically turn this little green

1482
01:10:45,039 --> 01:10:46,960
planet into our home. And it's got like its own

1483
01:10:46,960 --> 01:10:50,520
little ecosystem, like it's got a river, there's like insects

1484
01:10:50,520 --> 01:10:53,239
that you can catch, there's fish that you can catch,

1485
01:10:53,760 --> 01:10:55,680
and at least the beginning of a game, it's all

1486
01:10:55,680 --> 01:10:57,239
about just like all right, we're gonna teach you how

1487
01:10:57,279 --> 01:10:59,880
to build a house. You're gonna build a you know,

1488
01:11:00,079 --> 01:11:02,319
homes for your friends. And then in a very animal

1489
01:11:02,359 --> 01:11:05,119
crossing like way, the more you develop the planet, you

1490
01:11:05,199 --> 01:11:07,600
might have visitors come in from space. Like I had

1491
01:11:08,119 --> 01:11:11,840
a shy kind of like I think she's a fox,

1492
01:11:11,880 --> 01:11:15,520
don't ask me what all these animals were, like a shy,

1493
01:11:15,800 --> 01:11:18,119
furry little critter show up and she's like, wow, this

1494
01:11:18,159 --> 01:11:20,319
is a really cool place. Hey, you know, if you

1495
01:11:20,399 --> 01:11:22,560
let me live here, I can help teach you how

1496
01:11:22,640 --> 01:11:25,079
to farm. So they're like, oh okay. So like it

1497
01:11:25,119 --> 01:11:28,159
seems like the residents all like bring something to the

1498
01:11:28,159 --> 01:11:30,479
community and then they can teach you how to do things.

1499
01:11:30,520 --> 01:11:31,880
Where she came in and she's like, hey, let me

1500
01:11:31,920 --> 01:11:34,159
show you how to like plant things and grow them,

1501
01:11:34,680 --> 01:11:36,840
and you can increase your bond with these people by

1502
01:11:36,920 --> 01:11:39,880
doing little task for them, and it's all it's all

1503
01:11:40,000 --> 01:11:42,560
incredibly charming. Like these, like I said, the Hoyo first games,

1504
01:11:42,600 --> 01:11:44,560
like I've always loved their art direction like there's something

1505
01:11:44,560 --> 01:11:47,920
about like it's not I don't know, like the generic

1506
01:11:47,920 --> 01:11:49,960
I guess like anime style. Like there's something about their

1507
01:11:50,039 --> 01:11:52,319
style that when I see it, it's just like very

1508
01:11:52,359 --> 01:11:54,319
distinct to them, and I think it looks really what

1509
01:11:54,520 --> 01:11:57,279
Like the game just looks really nice. It plays well,

1510
01:11:57,319 --> 01:11:59,960
like it's it's a lot of the sort of familiar

1511
01:12:00,760 --> 01:12:03,319
trappings for like animal crossing specifically where you get a

1512
01:12:03,319 --> 01:12:05,800
bug catching that and you get a fishing pole, you

1513
01:12:05,840 --> 01:12:09,359
can water things, you can you can pick uh, plants

1514
01:12:09,399 --> 01:12:12,039
and crops from the ground. But all of it builds

1515
01:12:12,079 --> 01:12:16,520
towards this this like magical tree that every planet has

1516
01:12:16,560 --> 01:12:20,119
because eventually, once you've kind of like upgraded your planet enough,

1517
01:12:20,319 --> 01:12:23,079
you get the ability to travel to other planets to

1518
01:12:23,239 --> 01:12:25,960
sort of either meet new people and make new friends

1519
01:12:26,000 --> 01:12:29,760
and also build it up. Like their their spaceship is

1520
01:12:29,840 --> 01:12:32,479
like this vintage car to kind of go back to

1521
01:12:32,520 --> 01:12:36,520
the King Kai Parson or you just literally like the

1522
01:12:36,520 --> 01:12:38,840
cut scene where they just drive on like a little

1523
01:12:39,680 --> 01:12:42,319
cosmic road to get to the next world is like

1524
01:12:42,720 --> 01:12:46,479
it's it's really cute, but like to build the planet,

1525
01:12:46,560 --> 01:12:49,399
there's a little seedling in the middle of the planet

1526
01:12:49,640 --> 01:12:52,680
and every time you complete task, you earn this sort

1527
01:12:52,720 --> 01:12:56,479
of this weird like resource, like this glowy like liquid

1528
01:12:56,479 --> 01:12:58,439
that you use to pour on the plant, and then

1529
01:12:58,479 --> 01:13:02,840
it slowly starts to sprout more and more exactly, and

1530
01:13:03,159 --> 01:13:05,760
the taller it gets, the more like progressive unlocked for

1531
01:13:05,800 --> 01:13:07,800
that planet. And so like when you're first playing a game,

1532
01:13:07,840 --> 01:13:09,600
that's kind of like your first real mission is like, hey,

1533
01:13:09,640 --> 01:13:13,960
let's get our first world's tree fully bloomed, and then

1534
01:13:14,000 --> 01:13:15,680
that'll kind of let you know that, Okay, you've done

1535
01:13:15,680 --> 01:13:18,199
everything that you can do here. So I did that

1536
01:13:18,279 --> 01:13:20,399
for a bit like a build up like my house,

1537
01:13:20,439 --> 01:13:22,199
which of course can be decorated with a bunch of

1538
01:13:22,199 --> 01:13:24,680
furniture from a store. You can craft things, you can

1539
01:13:24,720 --> 01:13:29,880
build homes for all your your other citizens. And again,

1540
01:13:30,000 --> 01:13:34,119
like I didn't play enough to to get like super

1541
01:13:34,119 --> 01:13:36,039
deep into it. I don't even think there was enough

1542
01:13:36,079 --> 01:13:40,079
content available in this alpha to kind of like see

1543
01:13:40,119 --> 01:13:42,880
like how deep the systems go. But it seems like

1544
01:13:42,960 --> 01:13:45,560
if you just want like a free to play one

1545
01:13:45,600 --> 01:13:48,560
of these, it seems, like I said, it seems fun

1546
01:13:48,680 --> 01:13:50,000
and it's kind of like call you first. Like all

1547
01:13:50,039 --> 01:13:53,119
their games are like generally really fun and they're like

1548
01:13:53,479 --> 01:13:56,199
the barrier for entry is non existent in terms of

1549
01:13:56,199 --> 01:13:58,239
the gotcha stuff. That's stuff I did not get to see,

1550
01:13:58,239 --> 01:14:00,439
and I don't know what formed that will take. I

1551
01:14:00,479 --> 01:14:02,720
would imagine that there's something, but I'm trying to think

1552
01:14:02,720 --> 01:14:05,960
of what it could be. But well, actually I probably

1553
01:14:06,000 --> 01:14:07,800
can't think of it because it's if it's going for

1554
01:14:07,840 --> 01:14:09,399
animal crossing, it'll probably be for.

1555
01:14:09,439 --> 01:14:12,239
Speaker 3: Like, yeah, I know exactly what it is. It's gonna

1556
01:14:12,319 --> 01:14:14,239
they're gonna go. It's gonna be custom items that you

1557
01:14:14,279 --> 01:14:17,359
can purchase for your house, which like God blessed Nintendo

1558
01:14:17,479 --> 01:14:20,279
for not sort of making that a monetized element of

1559
01:14:20,319 --> 01:14:22,479
animal crossing, which is like they could have, and they

1560
01:14:22,479 --> 01:14:25,119
would have had they could have retired, Like I.

1561
01:14:25,159 --> 01:14:26,159
Speaker 2: Just I don't.

1562
01:14:26,239 --> 01:14:31,760
Speaker 3: Yeah, I hate this stuff, Marcus. It's like it's exploitive.

1563
01:14:31,800 --> 01:14:35,520
It takes advantage of like addiction tendencies, especially in children.

1564
01:14:35,840 --> 01:14:39,319
Speaker 2: Not a fan, Yeah, keep your kids away from this

1565
01:14:39,439 --> 01:14:44,880
extremely kid friendly looking cozy game. Only responsible adults with

1566
01:14:45,399 --> 01:14:46,399
bank account.

1567
01:14:46,960 --> 01:14:50,680
Speaker 4: Or no no bank account. Maybe that's easier just going.

1568
01:14:51,800 --> 01:14:56,920
Speaker 2: I mean, yeah, like I can. I'm incredibly immune to

1569
01:14:57,159 --> 01:14:59,680
like the poll of free to play, like I even

1570
01:14:59,680 --> 01:15:01,960
free play games, I like, I rarely ever played money,

1571
01:15:01,960 --> 01:15:04,399
because I don't know. For me, it's never that serious.

1572
01:15:04,399 --> 01:15:06,720
It's just like, oh if I can't, if there's like

1573
01:15:06,720 --> 01:15:08,319
an invisible time, or I will just put it.

1574
01:15:08,399 --> 01:15:10,800
Speaker 4: You've like never bought a battle pass or something. We

1575
01:15:10,880 --> 01:15:13,520
have like a subscriptions conversation, and you're just like, I

1576
01:15:13,560 --> 01:15:14,920
just don't buy battle passes.

1577
01:15:16,239 --> 01:15:20,279
Speaker 2: I've bought one before, but like I don't I buy it.

1578
01:15:20,880 --> 01:15:23,159
I very much buy it relative to how much time

1579
01:15:23,199 --> 01:15:24,560
I know I'm going to play it. Like I will

1580
01:15:24,600 --> 01:15:27,079
buy one tier because I know how much time I

1581
01:15:27,119 --> 01:15:29,520
will put into this game. And even then there's very few,

1582
01:15:29,520 --> 01:15:31,760
but there's very few multiplayer games I even play like that.

1583
01:15:31,840 --> 01:15:33,880
So the amount of battle passes I've ever purchased is

1584
01:15:33,920 --> 01:15:36,279
minimal just because of that. Like the only one I

1585
01:15:36,279 --> 01:15:38,920
will buy with regularity is you Geal Mastered Stories.

1586
01:15:38,960 --> 01:15:41,640
Speaker 1: I put like that's like your day and hours of that.

1587
01:15:41,840 --> 01:15:44,439
Speaker 2: Yeah, but even that, like you can buy you know,

1588
01:15:44,479 --> 01:15:46,439
for this specific game, you can buy a battle pass

1589
01:15:46,520 --> 01:15:48,279
using in game currency that you can use by playing.

1590
01:15:48,279 --> 01:15:50,000
So I've never paid money for it. I just have

1591
01:15:50,159 --> 01:15:53,199
enough currency that I've just earned from playing that I

1592
01:15:53,199 --> 01:15:56,880
can just purchase the next battle pass and and those

1593
01:15:56,880 --> 01:15:58,920
battle passes are not expensive either, like it's not like

1594
01:15:58,960 --> 01:16:02,560
some crazy to earn in game burns and because they're

1595
01:16:02,600 --> 01:16:05,960
pretty accessible. But other than that, I think I bought

1596
01:16:06,760 --> 01:16:08,520
I was say, did I get one?

1597
01:16:08,520 --> 01:16:08,680
Speaker 5: Four?

1598
01:16:08,720 --> 01:16:10,600
Speaker 2: I've never bought one for Fortnite and grant, I don't

1599
01:16:10,600 --> 01:16:12,359
really play Fortnite. I'd played some sport.

1600
01:16:12,399 --> 01:16:14,199
Speaker 5: If I could interject on this, I knew I had

1601
01:16:14,239 --> 01:16:16,399
a battle pass problem when I had a battle pass

1602
01:16:16,439 --> 01:16:20,199
for Call of Duty, Love Arrivals, Overwatch, and Fortnite, and

1603
01:16:20,239 --> 01:16:22,239
I was like, oh, how am I gonna play all

1604
01:16:22,279 --> 01:16:24,840
of these games that I dropped from? Maybe I don't

1605
01:16:24,840 --> 01:16:26,720
know it was that like forty dollars because it's like

1606
01:16:26,720 --> 01:16:28,600
ten dollars a battle pass. Yeah, and I knew that

1607
01:16:28,640 --> 01:16:30,000
was a problem for me right there.

1608
01:16:30,479 --> 01:16:32,399
Speaker 2: Yeah, yeah, yeah, I don't think I've even bought one

1609
01:16:32,399 --> 01:16:34,279
for and I used to love Overwatch, but I don't

1610
01:16:34,279 --> 01:16:36,199
think I was ever pushed to be like god to

1611
01:16:36,239 --> 01:16:38,359
get a battle patch get I don't care enough. It's

1612
01:16:38,359 --> 01:16:40,720
really what it comes down. So I don't care about cosmetics.

1613
01:16:40,960 --> 01:16:43,520
Oh like if I unlock something cool, but I don't care.

1614
01:16:44,800 --> 01:16:46,920
Speaker 5: So maybe if you have your friends and they all

1615
01:16:46,920 --> 01:16:49,079
buy it and you're the one person that doesn't You're

1616
01:16:49,119 --> 01:16:50,800
gonna get clowned down. At least in my friends are

1617
01:16:51,000 --> 01:16:52,279
I was the one game clowned out. I was like,

1618
01:16:52,279 --> 01:16:53,239
oh no, I gotta get it.

1619
01:16:54,039 --> 01:16:56,159
Speaker 4: I did have like my friends. The second time I

1620
01:16:56,159 --> 01:16:58,239
played Fortnite, the person I was was like, oh, you're

1621
01:16:58,239 --> 01:17:02,119
wearing the default skins? Like what what? That's embarrassing. I

1622
01:17:02,159 --> 01:17:04,399
don't care anything. Give me anything, I'll be the flimming

1623
01:17:04,399 --> 01:17:05,319
go man. Please.

1624
01:17:06,600 --> 01:17:09,359
Speaker 2: I don't know. I guess I have less toxic friends

1625
01:17:09,359 --> 01:17:14,439
that I've never been bullied for not having.

1626
01:17:16,399 --> 01:17:16,800
Speaker 1: Change that.

1627
01:17:20,279 --> 01:17:24,159
Speaker 2: But yeah, so I to be determined on what pat

1628
01:17:24,359 --> 01:17:26,039
Planet kind of has in store. But yeah, I would

1629
01:17:26,680 --> 01:17:30,000
like echo Kyle of like, it'll almost certainly be again

1630
01:17:30,359 --> 01:17:35,640
home stuff, de Core or whatever, which sure makes sense.

1631
01:17:35,680 --> 01:17:37,720
We'll see, We'll see how they handle that. It's kind

1632
01:17:37,720 --> 01:17:39,760
of I think if honestly, like, the people that will

1633
01:17:39,760 --> 01:17:41,079
probably come to this are going to be the people

1634
01:17:41,079 --> 01:17:43,760
that are already into Holio verse stuff. So it's like

1635
01:17:43,880 --> 01:17:46,000
you probably already know what you're getting into when you

1636
01:17:46,000 --> 01:17:48,760
play those games, so you know, perceived there.

1637
01:17:49,159 --> 01:17:52,279
Speaker 1: I think this game might bring in a wider group

1638
01:17:52,319 --> 01:17:57,039
of people because the life sim then games.

1639
01:17:57,119 --> 01:18:00,279
Speaker 2: Yeah, yeah, I mean and again in the free to

1640
01:18:00,279 --> 01:18:02,640
probably spectrum. Their games are quality, like I will always

1641
01:18:02,640 --> 01:18:05,399
give them that, like they make well made games. So

1642
01:18:05,439 --> 01:18:09,039
it's like it's it's almost hard not to recommend if

1643
01:18:09,119 --> 01:18:10,479
like you just want a lifetime but you don't want

1644
01:18:10,479 --> 01:18:12,800
to shell out us. Well one you got to buy

1645
01:18:12,800 --> 01:18:14,239
a switch to, but also you don't want to pay

1646
01:18:14,279 --> 01:18:18,119
like sixty seventy dollars for Procopia. Here's this thing that's available.

1647
01:18:18,239 --> 01:18:20,079
I would assume on everything, just because their games tend

1648
01:18:20,119 --> 01:18:22,439
to be pretty wide reaching in terms of platform and

1649
01:18:22,479 --> 01:18:27,239
it's free and it's and it's like solid, then you know,

1650
01:18:28,039 --> 01:18:30,079
go for it again, it's your money, do what you want.

1651
01:18:31,399 --> 01:18:34,439
Speaker 5: I wanted to ask you. But are there like narrative

1652
01:18:34,479 --> 01:18:36,000
beats in this game too, because I know, like Colia

1653
01:18:36,079 --> 01:18:39,319
W's like they're they're known for like their story beats

1654
01:18:39,359 --> 01:18:41,239
in their games as well, So it was kind of

1655
01:18:41,279 --> 01:18:43,880
curious abo like how they would tackle this or if

1656
01:18:43,920 --> 01:18:45,680
any it.

1657
01:18:45,680 --> 01:18:47,800
Speaker 2: It was the alpha I play was like still kind

1658
01:18:47,800 --> 01:18:51,159
of early, so it was very much like it didn't

1659
01:18:51,199 --> 01:18:54,560
seem to lay out like here's this grand story, like

1660
01:18:54,600 --> 01:18:56,199
not the way to getch an impact. It's like a

1661
01:18:56,319 --> 01:18:59,840
giant like there's a lot of world building and storytelling

1662
01:19:00,119 --> 01:19:04,279
that game. I would imagine there's something, but it seemed

1663
01:19:04,399 --> 01:19:06,760
very light from what I played, like it was just

1664
01:19:06,800 --> 01:19:09,680
more about, like, hey, here's your friends. You're gonna, you know,

1665
01:19:10,399 --> 01:19:12,600
build up this little planet and then we'll see where

1666
01:19:12,600 --> 01:19:14,800
it goes, like I think it does. I'm trying to

1667
01:19:14,800 --> 01:19:16,359
because I know I've done a preview beat for this

1668
01:19:16,399 --> 01:19:18,039
game in the past. I want to say that they've

1669
01:19:18,039 --> 01:19:21,239
said that that there is a story that will unfold

1670
01:19:21,560 --> 01:19:24,920
the further you get, but I didn't really get a

1671
01:19:24,960 --> 01:19:27,079
good enough sense of what that would be from what

1672
01:19:27,159 --> 01:19:27,640
I played.

1673
01:19:29,479 --> 01:19:32,760
Speaker 1: Well. Cool, Well, I think that's gonna be our conversation

1674
01:19:33,039 --> 01:19:38,119
on Petite Planet. Let's get into our summer game Fest predictions. Guys.

1675
01:19:39,119 --> 01:19:41,199
I can go first. I think I asked you guys

1676
01:19:41,239 --> 01:19:44,479
to bring three each. If we overlap, that's okay, It's

1677
01:19:44,479 --> 01:19:45,119
meant to be fun.

1678
01:19:45,199 --> 01:19:48,479
Speaker 2: Are we, Alex? Are we? I probably should have clarified

1679
01:19:48,479 --> 01:19:51,000
this earlier. Are we only predicting the actual Jeff Keely

1680
01:19:51,039 --> 01:19:55,279
Show or just the week of announcements would encompass multiple shows.

1681
01:19:55,960 --> 01:19:59,359
Speaker 1: I think I've got one that could like I've got

1682
01:19:59,399 --> 01:20:01,760
probably one that slot into one like it could be

1683
01:20:03,159 --> 01:20:05,960
any of these shows, you know, but a couple others

1684
01:20:06,000 --> 01:20:08,159
are like SGF proper.

1685
01:20:09,000 --> 01:20:10,720
Speaker 2: Right, and whoever wins gets a steak dinner.

1686
01:20:11,600 --> 01:20:14,000
Speaker 1: Yeah yeah at SGF.

1687
01:20:16,600 --> 01:20:18,279
Speaker 5: Because he's not here to say now.

1688
01:20:20,119 --> 01:20:27,520
Speaker 1: From Okay, well I will Actually, I don't know if

1689
01:20:27,560 --> 01:20:30,119
I want to start. I'm nervous. I'm gonna toss it

1690
01:20:30,119 --> 01:20:35,920
to Charles. Charles, what is your first prediction for Summer

1691
01:20:35,960 --> 01:20:39,000
Game Fest slash the Summer of Gaming?

1692
01:20:39,439 --> 01:20:42,640
Speaker 4: So I'm gonna take I'm actually my first prediction was

1693
01:20:42,640 --> 01:20:45,479
going to be for the PlayStation showcase. Gonna be a

1694
01:20:45,520 --> 01:20:49,039
little bit specific. I know we're seeing Wolverine. I think

1695
01:20:49,119 --> 01:20:53,119
Wolverine trailer, We're gonna get a villain reveal, and I

1696
01:20:53,199 --> 01:20:55,880
think we're gonna see that saber Tooth is going to

1697
01:20:55,920 --> 01:20:57,840
be one of the main villains of the Wolverine game.

1698
01:20:58,199 --> 01:20:59,159
That's my cald shown.

1699
01:20:59,479 --> 01:21:06,800
Speaker 2: That might be okay, that might be the safest guessing.

1700
01:21:07,199 --> 01:21:09,399
Speaker 4: Every time I guess, we were like, that's pretty safely

1701
01:21:09,479 --> 01:21:14,319
think that. I'm like, I'm not pulling stuff out of nowhere.

1702
01:21:15,680 --> 01:21:18,760
Speaker 1: I'll go next. My first one is for the Summer

1703
01:21:18,760 --> 01:21:22,079
Game Fest Show proper. I think we are going to

1704
01:21:22,119 --> 01:21:26,920
see the Third Gate g T A six trailer. I

1705
01:21:27,000 --> 01:21:29,479
think it's going to drop. They've said that their marketing

1706
01:21:29,600 --> 01:21:33,640
is going to start in the summertime. Uh, and I

1707
01:21:33,680 --> 01:21:36,439
think Summer Game Fest is an excellent way to kick off.

1708
01:21:36,880 --> 01:21:38,399
There's gonna be a lot of eyes on the show.

1709
01:21:39,000 --> 01:21:41,399
If I was a marketing person, I'd be like, Yeah,

1710
01:21:41,439 --> 01:21:43,199
that'd be like a nice boost to what is already

1711
01:21:43,239 --> 01:21:47,399
going to be a juggernaut of a trailer. You know,

1712
01:21:48,039 --> 01:21:49,800
so it's going to be at the show you're saying,

1713
01:21:49,800 --> 01:21:51,000
I think so, yeah.

1714
01:21:51,319 --> 01:21:51,720
Speaker 2: I think.

1715
01:21:54,159 --> 01:21:59,760
Speaker 3: Yeah does not need SGF like they have, like.

1716
01:22:00,279 --> 01:22:05,720
Speaker 1: But once it's so bad and he does it really bad.

1717
01:22:06,039 --> 01:22:07,359
Speaker 4: I think he's probably been.

1718
01:22:07,279 --> 01:22:12,880
Speaker 1: Like pulling at that for years now and preparation.

1719
01:22:12,479 --> 01:22:17,159
Speaker 4: I think, as what are he's too hungry for them?

1720
01:22:17,680 --> 01:22:19,880
I think I think he's what would Jeff have to

1721
01:22:19,920 --> 01:22:22,479
do knocking on Rockstar headquarters.

1722
01:22:22,039 --> 01:22:23,800
Speaker 1: And going please please please please please please.

1723
01:22:25,520 --> 01:22:26,880
Speaker 4: Oh man, we'll just put it up.

1724
01:22:27,199 --> 01:22:29,239
Speaker 2: How many muppets to have to sacrifice that You're a

1725
01:22:29,920 --> 01:22:32,319
get really exciting.

1726
01:22:32,520 --> 01:22:35,840
Speaker 4: On a Tuesday afternoon and will break the record for

1727
01:22:35,960 --> 01:22:38,399
most YouTube video game views of all time.

1728
01:22:38,560 --> 01:22:41,039
Speaker 3: Like you think we had the heads up for Star Fox,

1729
01:22:41,279 --> 01:22:43,439
We're gonna have somehow even less.

1730
01:22:45,039 --> 01:22:47,880
Speaker 5: They just need to do, but like five o'clock on

1731
01:22:47,920 --> 01:22:51,159
a Friday, just yeah, just to further prove they can

1732
01:22:51,199 --> 01:22:51,880
do whatever they want.

1733
01:22:52,199 --> 01:22:54,840
Speaker 3: Yes, yeah, I know we're coming after you hot here, Alex.

1734
01:22:54,880 --> 01:22:57,239
But like that would be very cool and and frankly

1735
01:22:57,279 --> 01:22:59,800
to me unexpected, like it would I would be shocked

1736
01:23:00,000 --> 01:23:01,720
and it would be very exciting if that's how they

1737
01:23:01,800 --> 01:23:03,039
ended the show though, And it's.

1738
01:23:02,840 --> 01:23:05,039
Speaker 1: Not like it's like the reveal of GTA six. I

1739
01:23:05,119 --> 01:23:08,119
got two trailers already, Like I think, maybe just get

1740
01:23:08,159 --> 01:23:11,720
a GTA trailer, Well doesn't count if they just replay

1741
01:23:11,800 --> 01:23:16,000
a trailer that's already aired for GA six, it doesn't

1742
01:23:17,039 --> 01:23:18,920
because I could see him even doing that. He's like,

1743
01:23:18,920 --> 01:23:21,680
I just want people to know, you know, our name

1744
01:23:21,760 --> 01:23:23,600
is associated with this product.

1745
01:23:23,720 --> 01:23:26,720
Speaker 3: I think it was for Xbox one. Mike was a

1746
01:23:26,800 --> 01:23:30,720
Microsoft or PlayStation they showed. They was like the announcement

1747
01:23:30,760 --> 01:23:33,600
at the E three was that GTA was coming to

1748
01:23:34,039 --> 01:23:36,800
Xbox one, right, because it was an Xbox three sixty game,

1749
01:23:36,960 --> 01:23:38,760
and there was like he was getting poured at Xbox one.

1750
01:23:38,920 --> 01:23:41,000
And I remember that trailer kicked off in the rock

1751
01:23:41,039 --> 01:23:44,920
Star logo and everyone lost their mind and then it

1752
01:23:44,960 --> 01:23:47,960
was like it was the same trailer that had been

1753
01:23:47,960 --> 01:23:49,720
played before, but it was just kind of like going

1754
01:23:49,760 --> 01:23:53,079
to be like slightly better resolution and then a better

1755
01:23:53,079 --> 01:23:55,279
frame rate, and it was I remember everyone being mad.

1756
01:23:56,800 --> 01:23:59,600
Speaker 2: Yeah, speaking from experience, I think the GTA community would

1757
01:23:59,600 --> 01:24:01,399
be furious if they saw Rockstar logo and it was

1758
01:24:01,439 --> 01:24:01,840
the trailer.

1759
01:24:02,399 --> 01:24:06,880
Speaker 1: Yeah, that's true, that's true. Who's going next?

1760
01:24:07,720 --> 01:24:09,960
Speaker 2: I'll go next, and feel free to crap all over

1761
01:24:10,000 --> 01:24:15,439
because I've already attacked to of you. Okay, Uh, this

1762
01:24:15,560 --> 01:24:18,600
is probably or just would most likely happen to PlayStation

1763
01:24:18,640 --> 01:24:22,800
showcase h Fair Games. Remember that game that Haven's working

1764
01:24:22,800 --> 01:24:26,920
on that is surprisingly still happening. I think that returns

1765
01:24:26,960 --> 01:24:29,319
and I think that gets a complete rebrand. Can you like,

1766
01:24:29,359 --> 01:24:30,439
I don't even think it's gonna happen.

1767
01:24:30,600 --> 01:24:34,920
Speaker 4: The memory of what this game is, so that is.

1768
01:24:34,880 --> 01:24:39,119
Speaker 2: The highst It's like a multiplayer Highest Extraction Shooter I

1769
01:24:39,159 --> 01:24:41,000
was announced a few years ago. I think at a

1770
01:24:41,399 --> 01:24:43,439
either a state of player or an SGF or something I.

1771
01:24:43,479 --> 01:24:43,920
Speaker 4: Have not seen.

1772
01:24:45,199 --> 01:24:46,079
Speaker 3: Right, We've never seen that?

1773
01:24:46,359 --> 01:24:51,039
Speaker 4: Well, am I right to be thinking of? Like? Flattering?

1774
01:24:51,479 --> 01:24:52,840
Is that this this game?

1775
01:24:53,640 --> 01:24:54,279
Speaker 3: Fair Games? Then?

1776
01:24:54,319 --> 01:24:58,079
Speaker 2: The I think people had weird mass like it almost

1777
01:24:58,079 --> 01:25:01,720
felt like somewhat eight a adjacent if Payday was a

1778
01:25:01,760 --> 01:25:04,960
little more high tech. I mean, they're definitely going for

1779
01:25:05,039 --> 01:25:07,560
like the Payday style of like again, it's multiply our.

1780
01:25:07,520 --> 01:25:10,920
Speaker 1: High fair games. The game name or.

1781
01:25:11,800 --> 01:25:13,399
Speaker 2: That's the name of the game, and the S is

1782
01:25:13,439 --> 01:25:19,239
a stylized as a dollar sign. Oh god, j Redman.

1783
01:25:20,159 --> 01:25:22,239
It was a Jade Redmond Raymond game. And then she

1784
01:25:22,359 --> 01:25:24,560
left what like a year or two ago, So now

1785
01:25:24,560 --> 01:25:29,680
she's not at the studio anymore, right now. I mean

1786
01:25:29,720 --> 01:25:32,119
that's fair. They have not shown it much since then,

1787
01:25:32,239 --> 01:25:36,680
like ever ever since then, there's just been like reports

1788
01:25:36,720 --> 01:25:40,439
about just things about like is this game doing okay?

1789
01:25:40,560 --> 01:25:42,600
And then with the sort of like kind of like

1790
01:25:42,680 --> 01:25:47,199
widespread is it fair to say widespread failure of Sony's

1791
01:25:47,279 --> 01:25:50,119
kind of like live service initiative if you kind of

1792
01:25:50,119 --> 01:25:53,520
look at everything in a broad sense, every everyone has

1793
01:25:53,520 --> 01:25:55,520
looked at the game and been like, it's kind of

1794
01:25:55,560 --> 01:25:58,000
a miracle that this has not been canceled yet, because

1795
01:25:58,000 --> 01:26:00,279
I don't think there's like a lot of faith that's

1796
01:26:00,279 --> 01:26:02,920
going to light the world on fire. Like everyone everyone

1797
01:26:03,000 --> 01:26:05,000
is kind of expecting that game to crash and burns.

1798
01:26:05,039 --> 01:26:06,720
It's like I don't know how much of an appetite

1799
01:26:06,720 --> 01:26:09,359
there is for this. I don't like, is this going

1800
01:26:09,399 --> 01:26:11,880
to be another concord situation? Like it just doesn't seem

1801
01:26:11,920 --> 01:26:14,640
like anyone battle pass.

1802
01:26:14,720 --> 01:26:19,600
Speaker 4: He just but I think, no, go ahead, do you

1803
01:26:19,600 --> 01:26:21,319
finish well?

1804
01:26:21,319 --> 01:26:23,880
Speaker 2: I was gonna say, like, I think the studio kind

1805
01:26:23,880 --> 01:26:26,199
of knowing and maybe kind of like reading the tea

1806
01:26:26,239 --> 01:26:30,159
le's on, like, man, this we're entering a rough market

1807
01:26:30,239 --> 01:26:32,760
right now. I think they're going to rebrand the game.

1808
01:26:32,800 --> 01:26:36,439
I think they're going to change the name. I think, like,

1809
01:26:36,560 --> 01:26:38,680
I think it's just going to be like, here's a

1810
01:26:38,720 --> 01:26:40,720
re reveal of this game. It's going to be different

1811
01:26:40,760 --> 01:26:42,319
than what it was the first time we showed it

1812
01:26:42,359 --> 01:26:45,319
to you. Sure, I think, and hopefully you will play that.

1813
01:26:45,359 --> 01:26:46,760
Speaker 4: I think it has to be free to play. I

1814
01:26:46,800 --> 01:26:49,039
think it's the other thing that we've some of this.

1815
01:26:49,600 --> 01:26:51,560
Speaker 2: Yeah, I don't know if it was announced to be

1816
01:26:51,680 --> 01:26:54,640
or not. I don't remember what the model they were

1817
01:26:54,640 --> 01:26:55,199
going for us.

1818
01:26:55,199 --> 01:26:57,680
Speaker 1: But just I do you remember the screenshots of the

1819
01:26:57,680 --> 01:27:04,159
trailer of like they're wearing like monkey man asks and like, yeah, just.

1820
01:27:04,079 --> 01:27:06,520
Speaker 4: To just to do scorekeeping real quick, I I had

1821
01:27:06,680 --> 01:27:10,159
guess that everyone was mad because it was too accurate.

1822
01:27:10,880 --> 01:27:13,159
Alex did something that's never gonna happen in Marcus is

1823
01:27:13,159 --> 01:27:15,560
predicting a game that no one remembered or cares about.

1824
01:27:15,600 --> 01:27:17,159
So just do things score.

1825
01:27:17,960 --> 01:27:22,159
Speaker 1: Yeah, guess what, Pus what Marcus and I are more fun.

1826
01:27:23,760 --> 01:27:25,920
Speaker 2: Louis, Yeah, fun, Alice, We're.

1827
01:27:25,760 --> 01:27:28,119
Speaker 1: Gonna send it over to you. What's your first prediction?

1828
01:27:29,359 --> 01:27:32,439
Speaker 5: So my first it was it was a Wolverine a Jason.

1829
01:27:32,479 --> 01:27:34,920
But I'm gonna switch it up just to keep things interesting.

1830
01:27:35,279 --> 01:27:37,840
I think we're probably gonna get like a Fable release date,

1831
01:27:38,039 --> 01:27:39,119
like a proper one.

1832
01:27:39,720 --> 01:27:40,760
Speaker 3: Yeah, that'd be good.

1833
01:27:41,079 --> 01:27:42,520
Speaker 2: M So at the Xbox showcase.

1834
01:27:42,600 --> 01:27:45,800
Speaker 5: Yeah, I think because they've showed a lot already. And

1835
01:27:45,840 --> 01:27:49,760
it's like, I just like you, guys, I'm hungry for

1836
01:27:49,840 --> 01:27:52,159
another Fable game. The last time I played it, I

1837
01:27:52,279 --> 01:27:56,760
was like in the eighth grade, and so I'm excited

1838
01:27:56,800 --> 01:27:59,640
to see what they have, what they're cooking up with

1839
01:27:59,680 --> 01:28:00,000
this one.

1840
01:28:00,359 --> 01:28:05,800
Speaker 4: Call me Richard, I got a giant appetite. A right, guys,

1841
01:28:07,960 --> 01:28:08,640
Kyle got it.

1842
01:28:09,600 --> 01:28:12,560
Speaker 2: I'll give you that. Yeah. There's like rumors that that

1843
01:28:12,600 --> 01:28:16,800
game is gonna get delayed, right because of GTA, the

1844
01:28:16,880 --> 01:28:20,800
reports going around that they're laing release around us.

1845
01:28:22,399 --> 01:28:24,399
Speaker 1: Who knows. I don't know. We'll find out. I don't

1846
01:28:24,399 --> 01:28:26,000
think you're I don't think you're wrong though, at least

1847
01:28:26,000 --> 01:28:26,760
I think we can see that.

1848
01:28:26,800 --> 01:28:26,960
Speaker 5: Yeah.

1849
01:28:27,000 --> 01:28:32,399
Speaker 1: Yeah, Also, apologies, listeners, the the lawn people in our

1850
01:28:33,159 --> 01:28:38,680
town homes have have started, so apologies. They will be

1851
01:28:38,720 --> 01:28:41,600
going for the next twenty four hours, as they always do.

1852
01:28:42,319 --> 01:28:44,760
I'm like, what the hell are y'all even cutting out there?

1853
01:28:44,760 --> 01:28:46,800
There's like a patch of grass and they're out there

1854
01:28:46,840 --> 01:28:51,760
for a kiddie not usually ten hours styling it. Just

1855
01:28:51,760 --> 01:28:54,560
acknowledge it if you hear it. Sorry, Kyle, what's your

1856
01:28:54,600 --> 01:28:55,199
first prediction?

1857
01:28:56,119 --> 01:28:57,640
Speaker 3: This is when it's cheating a little bit because I

1858
01:28:57,640 --> 01:28:59,640
shared it over on mid Max kind of recently. But

1859
01:28:59,720 --> 01:29:02,079
I think I think we'll see like a new uh

1860
01:29:02,319 --> 01:29:06,159
Kanami putting their weight behind Contra reveal. You know, they've

1861
01:29:06,199 --> 01:29:09,359
gotten Metal. They did Metal your remake, they did so

1862
01:29:09,399 --> 01:29:11,920
they seal Hill. They're really pushing hard on I think

1863
01:29:11,920 --> 01:29:14,319
the other and you know Castle Vania's coming up to.

1864
01:29:14,600 --> 01:29:16,840
But I think that's Contra is the other like Kanami

1865
01:29:16,920 --> 01:29:19,239
franchise that we're not sure what's going on with it yet?

1866
01:29:19,640 --> 01:29:21,119
Speaker 1: Well is it?

1867
01:29:22,720 --> 01:29:23,039
Speaker 2: No?

1868
01:29:23,119 --> 01:29:25,479
Speaker 3: I think it's I think it's like I think it's

1869
01:29:25,880 --> 01:29:29,000
because there has been There was a Contra somewhat recently

1870
01:29:29,079 --> 01:29:30,560
that was very underwa like two years.

1871
01:29:30,439 --> 01:29:31,359
Speaker 4: Ago or something.

1872
01:29:32,119 --> 01:29:34,239
Speaker 3: But I think I think this one's more like Shattered

1873
01:29:34,279 --> 01:29:36,000
Soldier for PS two. And if you guys remember that

1874
01:29:36,000 --> 01:29:38,159
game where it's like like yeah, it's like, we're gonna

1875
01:29:38,199 --> 01:29:42,079
we're making this look like contemporary you know, yea.

1876
01:29:42,439 --> 01:29:44,439
Speaker 2: Who do you think, because like Konami's thing is that

1877
01:29:44,479 --> 01:29:48,520
they've just been kind of giving their ips to other studios.

1878
01:29:48,560 --> 01:29:50,000
Who do you do you think this is an in

1879
01:29:50,119 --> 01:29:52,520
house or do they give it to someone else? And

1880
01:29:52,560 --> 01:29:53,680
who do you think they would give it to?

1881
01:29:54,960 --> 01:29:56,960
Speaker 3: I don't know, but probably they would give it to

1882
01:29:57,000 --> 01:29:59,680
somebody else. I think I don't think they're that passionate

1883
01:29:59,720 --> 01:30:01,600
about contra. In turn, who would you want them to

1884
01:30:01,600 --> 01:30:08,000
give it to? I don't know. I make some contra

1885
01:30:08,159 --> 01:30:09,199
develop I have.

1886
01:30:09,119 --> 01:30:11,279
Speaker 1: A name in my head of who they would maybe.

1887
01:30:11,439 --> 01:30:13,720
Speaker 4: Who's the gungein team?

1888
01:30:14,079 --> 01:30:17,399
Speaker 3: This was saying maybe like some rogue rogue game sort

1889
01:30:17,399 --> 01:30:18,279
of stupid, we're gonna say.

1890
01:30:18,960 --> 01:30:20,119
Speaker 1: I was gonna say, people can fly.

1891
01:30:21,479 --> 01:30:22,479
Speaker 4: Oh that's a good yeah?

1892
01:30:22,560 --> 01:30:23,880
Speaker 2: Are they that's a good thing?

1893
01:30:23,880 --> 01:30:24,399
Speaker 4: What do they do.

1894
01:30:24,600 --> 01:30:25,439
Speaker 3: They're own to buy it.

1895
01:30:25,800 --> 01:30:28,720
Speaker 2: They've been pretty quiet outriders are independent.

1896
01:30:28,319 --> 01:30:31,479
Speaker 3: Now that actually that Yeah, that would be kind of interesting.

1897
01:30:31,560 --> 01:30:33,199
That's that's a good call. Yeah, I like that.

1898
01:30:33,560 --> 01:30:34,960
Speaker 2: Yeah, what are they doing right now?

1899
01:30:36,079 --> 01:30:36,439
Speaker 4: Quiet?

1900
01:30:36,399 --> 01:30:41,680
Speaker 1: Didn't they They had well, they had to cancel writers.

1901
01:30:42,199 --> 01:30:47,680
They had like a project, they had like two projects.

1902
01:30:47,720 --> 01:30:50,920
Speaker 4: We had a Green Hell VR and bullet Storm VR

1903
01:30:52,039 --> 01:30:55,920
came out twenty four. Oh and it looks like they're

1904
01:30:56,520 --> 01:30:59,319
like they're listed as a co developer on Gears of

1905
01:30:59,319 --> 01:31:00,399
War E day.

1906
01:31:01,359 --> 01:31:02,880
Speaker 2: Oh right, forgot about that.

1907
01:31:02,960 --> 01:31:05,119
Speaker 4: I was like, I've typed this developer before, and the

1908
01:31:05,159 --> 01:31:07,600
camera wriots firms for that previous.

1909
01:31:07,439 --> 01:31:14,079
Speaker 1: Okay, anyways, uh cool, cool. I I think I think

1910
01:31:14,479 --> 01:31:16,800
I could see that happening. I still know if it's

1911
01:31:16,800 --> 01:31:18,680
this year, we'll see.

1912
01:31:19,319 --> 01:31:22,359
Speaker 3: My My prediction is that, wait, what did you not

1913
01:31:22,399 --> 01:31:23,079
show this year?

1914
01:31:23,199 --> 01:31:24,119
Speaker 1: Your Contra Contra?

1915
01:31:24,319 --> 01:31:25,600
Speaker 3: Oh yeah, I don't think we'll be playing a new

1916
01:31:25,600 --> 01:31:27,760
Contra this year. I just think they're saying that. That's like, hey,

1917
01:31:27,800 --> 01:31:30,720
here's here's a little teaser trailer. We're going to see

1918
01:31:30,720 --> 01:31:32,439
the sea on screen, the fiery.

1919
01:31:33,880 --> 01:31:36,039
Speaker 1: Okay, Charles, what's your second one?

1920
01:31:36,239 --> 01:31:41,119
Speaker 4: All right? All ready for this one? We're gonna see that.

1921
01:31:41,319 --> 01:31:43,560
Stepping away from video games for a minute, We're going

1922
01:31:43,640 --> 01:31:49,560
to see the debut trailer for Jumanji three. That's right,

1923
01:31:49,840 --> 01:31:55,039
I like that is that a known project?

1924
01:31:55,119 --> 01:31:55,319
Speaker 5: Yeah?

1925
01:31:55,680 --> 01:32:01,119
Speaker 4: Coming out filming wrapped in like arch or so. So

1926
01:32:01,199 --> 01:32:02,640
I think we get I think we.

1927
01:32:02,600 --> 01:32:05,439
Speaker 1: Get a phone call from either The Rock or Kevin

1928
01:32:05,439 --> 01:32:07,520
Hard again a pre recorded message.

1929
01:32:07,880 --> 01:32:12,039
Speaker 4: That's one of my Summer Fest clips was The Rock

1930
01:32:12,119 --> 01:32:14,880
in his gym talking about Black Adam.

1931
01:32:15,800 --> 01:32:20,039
Speaker 2: So that's when Energy Drake that he was selling. I

1932
01:32:20,079 --> 01:32:24,640
remember being in the Summer Game Fest, like media. It

1933
01:32:24,680 --> 01:32:26,520
was the first Summer Games Fest and we were in

1934
01:32:26,560 --> 01:32:30,000
that little theater room the screen and that segment came on,

1935
01:32:30,159 --> 01:32:31,319
and just being in a room and a bunch of

1936
01:32:31,399 --> 01:32:32,960
other media where I was looking at like what is

1937
01:32:33,159 --> 01:32:34,159
why is this still going?

1938
01:32:34,439 --> 01:32:37,239
Speaker 1: That first year, the media room didn't have any tables.

1939
01:32:37,319 --> 01:32:42,119
It was just benches and the Rock. I swear it

1940
01:32:42,159 --> 01:32:43,439
was on a loop. I saw that it was.

1941
01:32:43,680 --> 01:32:46,960
Speaker 4: It was so long, it was like three, three or four.

1942
01:32:48,199 --> 01:32:49,520
I just so funny me.

1943
01:32:49,640 --> 01:32:51,920
Speaker 2: That's like enjoy your games, right, that was the line.

1944
01:32:51,920 --> 01:32:55,199
He's like, enjoy your games or something like that. He

1945
01:32:55,359 --> 01:32:57,600
was like really directly, he's.

1946
01:32:57,520 --> 01:33:00,279
Speaker 4: Like, hey, what's going on summer game fest. I'm here

1947
01:33:00,319 --> 01:33:04,520
in my gym looking good, probably not smelling so good.

1948
01:33:05,640 --> 01:33:09,520
Speaker 2: You gotta do this. You gotta slap your arm to

1949
01:33:08,560 --> 01:33:10,199
sumps to let people know you.

1950
01:33:10,520 --> 01:33:13,119
Speaker 4: Anyways, I think we get one of those, or maybe

1951
01:33:13,199 --> 01:33:15,960
Ken or maybe they got the Rock and Kevin Hard

1952
01:33:16,000 --> 01:33:18,399
to talk about it, and we get like it's not

1953
01:33:18,479 --> 01:33:21,560
even anything significant of a trailer. It's just like very

1954
01:33:21,640 --> 01:33:23,479
quick thing. That's what that's my poll.

1955
01:33:23,720 --> 01:33:26,520
Speaker 2: Yeah, here's because it'd be so easy to just get

1956
01:33:26,600 --> 01:33:28,359
Jack Black to do it, because at least, yeah, he

1957
01:33:28,479 --> 01:33:28,840
kind of.

1958
01:33:28,880 --> 01:33:33,600
Speaker 4: That Jack is maybe a much safer pull too, and

1959
01:33:33,720 --> 01:33:35,640
just comes and also plugs the Mario movie. I don't know,

1960
01:33:35,720 --> 01:33:36,119
it's good.

1961
01:33:36,760 --> 01:33:39,520
Speaker 3: Here's my hot take. I'm looking forward to that movie.

1962
01:33:39,680 --> 01:33:42,119
I like those movies. I think they're pretty funny and

1963
01:33:42,159 --> 01:33:47,479
they treat video games like accurately. Surprisingly, I rewatched them

1964
01:33:47,520 --> 01:33:49,479
in the last couple of the last couple of months.

1965
01:33:50,800 --> 01:33:52,279
Speaker 1: Video games. It's a board game.

1966
01:33:53,000 --> 01:33:54,920
Speaker 2: Have you seen the video game?

1967
01:33:55,119 --> 01:33:55,439
Speaker 5: I haven't.

1968
01:33:55,680 --> 01:33:55,840
Speaker 2: Yeah.

1969
01:33:56,079 --> 01:33:58,840
Speaker 3: The idea is the board game sort of evolved into

1970
01:33:58,880 --> 01:34:01,000
a video game, and it's actually a lot of video

1971
01:34:01,039 --> 01:34:05,560
game jokes, Like there's there's jokes about NPC's repeating dialogue

1972
01:34:05,600 --> 01:34:07,840
and stuff like that. I actually think they're pretty funny.

1973
01:34:07,840 --> 01:34:09,560
I like those movies. I think they're pretty good.

1974
01:34:09,640 --> 01:34:12,760
Speaker 2: I still haven't seen them, but I've heard that. Like I,

1975
01:34:13,039 --> 01:34:15,399
I refuse to believe it was good for a while,

1976
01:34:15,439 --> 01:34:17,199
and then I kept hearing people like, no, no, these movies

1977
01:34:17,199 --> 01:34:19,199
are great. I felt that I have seen them either,

1978
01:34:19,239 --> 01:34:20,359
but I want to now.

1979
01:34:20,600 --> 01:34:22,640
Speaker 1: I felt that way about the Dungeons and Dragons movie,

1980
01:34:22,720 --> 01:34:24,359
and then I watched I was like, oh my god,

1981
01:34:24,399 --> 01:34:25,439
that movie is so good.

1982
01:34:25,560 --> 01:34:26,840
Speaker 4: Yeah, that's a good movie.

1983
01:34:28,119 --> 01:34:28,560
Speaker 3: On that tier.

1984
01:34:28,880 --> 01:34:29,079
Speaker 4: Yeah.

1985
01:34:29,119 --> 01:34:29,319
Speaker 2: Place.

1986
01:34:29,560 --> 01:34:32,680
Speaker 5: When Jumanji came out the New Ones, I would annoy

1987
01:34:32,720 --> 01:34:35,000
my girlfriend by randomly yelling at Jumanji at like the

1988
01:34:35,039 --> 01:34:38,640
worst possible times, and he reminded me I need to

1989
01:34:38,640 --> 01:34:39,720
start doing that again.

1990
01:34:42,920 --> 01:34:44,000
Speaker 3: To Luis's girlfriend.

1991
01:34:44,000 --> 01:34:45,000
Speaker 1: I'm so sorry about this.

1992
01:34:45,199 --> 01:34:49,439
Speaker 4: Also, Alexy for more reference Jumanji two of the Reboo

1993
01:34:49,439 --> 01:34:52,000
it's called Jumanji the Next Level, and the next one's

1994
01:34:52,039 --> 01:34:55,279
coming out. It's called Jumanji Open World so very much

1995
01:34:55,600 --> 01:34:56,319
video games.

1996
01:34:56,079 --> 01:34:57,840
Speaker 3: Which I like that. I actually like that name. I

1997
01:34:57,840 --> 01:35:00,640
think that's a pretty cool name. And it's like, I'm

1998
01:35:00,640 --> 01:35:03,439
like weirdly charmed by those movies because like it was

1999
01:35:03,520 --> 01:35:05,880
among it was an early example of like, all right,

2000
01:35:05,960 --> 01:35:09,680
let's see how these Hollywood knuckleheads treat video games. And

2001
01:35:09,720 --> 01:35:11,680
then you watch the movie and they're like, oh, the

2002
01:35:11,760 --> 01:35:14,880
people who wrote this do actually play video games. Okay,

2003
01:35:14,960 --> 01:35:16,600
that's okay, cool, thank you.

2004
01:35:18,720 --> 01:35:23,840
Speaker 1: Well my second my second prediction is probably my best one.

2005
01:35:23,880 --> 01:35:27,199
I think, Okay, we'll be to judge.

2006
01:35:26,960 --> 01:35:30,359
Speaker 3: To that game you only got. You can only go

2007
01:35:30,479 --> 01:35:32,119
up from here, Alex after your first one.

2008
01:35:32,199 --> 01:35:36,199
Speaker 1: An Epic Game spokesperson joins Jeff Keely on stage for

2009
01:35:36,319 --> 01:35:40,079
a tech demo of Unreal Engine six, and then segues

2010
01:35:40,079 --> 01:35:43,000
into an Epic Games publishing section of the show, where

2011
01:35:43,039 --> 01:35:45,840
we get a first in depth look at Gen Design's

2012
01:35:45,920 --> 01:35:49,039
new game and action because they had they had the

2013
01:35:49,920 --> 01:35:54,199
cinematic kind of reveal. Was it two years ago? Last year?

2014
01:35:54,520 --> 01:35:56,600
Speaker 3: But I still pull it up a Game Awards?

2015
01:35:56,880 --> 01:35:57,520
Speaker 1: Was it the Game Awards?

2016
01:35:58,359 --> 01:36:00,600
Speaker 2: Yeah? It was it was like recent, was it really?

2017
01:36:01,439 --> 01:36:02,840
It wasn't now long ago? It was like a year

2018
01:36:02,840 --> 01:36:03,279
at most.

2019
01:36:03,479 --> 01:36:06,000
Speaker 3: Okay, I would love that. Yeah.

2020
01:36:06,319 --> 01:36:09,880
Speaker 1: Epic Games is like, I mean, they're publishing end of Abyss,

2021
01:36:09,880 --> 01:36:14,520
they're publishing out of Words, the new gin. Yeah, out

2022
01:36:14,520 --> 01:36:16,880
of Words doing the new gin design game. Like I

2023
01:36:16,880 --> 01:36:19,319
think they're like, we're gonna see them continue to like

2024
01:36:19,800 --> 01:36:23,880
play publish. Yeah, yeah, push into their their publishing arm

2025
01:36:24,399 --> 01:36:26,560
And you know we saw that Rocket League is going

2026
01:36:26,640 --> 01:36:29,399
to be using Unreal Engine six. I think they try

2027
01:36:29,479 --> 01:36:31,199
to like do a tech demo kind of looked at

2028
01:36:31,199 --> 01:36:34,199
what they did in twenty twenty with UI five on

2029
01:36:34,239 --> 01:36:35,520
the I think it was on the PS five at

2030
01:36:35,520 --> 01:36:37,600
the time. I think they might do something like that.

2031
01:36:38,399 --> 01:36:42,279
I also, alternatively, I could see them doing this at

2032
01:36:42,279 --> 01:36:46,920
the Xbox Show like almost like a Project Helix tech

2033
01:36:46,960 --> 01:36:50,840
demo of UI six. So I'm gonna I'm gonna say

2034
01:36:50,880 --> 01:36:52,880
either one of those things will happen. Like I think

2035
01:36:53,079 --> 01:36:56,159
Epic Games is on one of these shows showing off

2036
01:36:56,199 --> 01:36:59,600
Unreal Engine six and a tech demo. Now, whether it

2037
01:36:59,640 --> 01:37:03,000
is Summer Game Fast or Xbox Showcase, I'm not sure,

2038
01:37:03,079 --> 01:37:05,279
but I think that they will. They will be on

2039
01:37:05,319 --> 01:37:07,680
a stage doing that in UI six and kind of

2040
01:37:07,720 --> 01:37:11,960
showing some of their their publishing games. Yeah.

2041
01:37:12,039 --> 01:37:14,920
Speaker 2: Also, to correct myself, that game was announced that the

2042
01:37:14,960 --> 01:37:18,039
Game Awards twenty four. Yeah, I knew it'd been a

2043
01:37:18,039 --> 01:37:21,119
minute about a year and a half. We didn't exist

2044
01:37:21,239 --> 01:37:22,079
when that announcement.

2045
01:37:22,119 --> 01:37:25,479
Speaker 3: I remember I rewatched that trailer recently speaking of Goosebump

2046
01:37:25,560 --> 01:37:25,840
me too.

2047
01:37:26,159 --> 01:37:26,720
Speaker 2: I love that.

2048
01:37:26,840 --> 01:37:30,119
Speaker 1: It's just so it's like climbing in the climbing into

2049
01:37:30,159 --> 01:37:33,319
the Mac right before like this shock wave blows the

2050
01:37:33,399 --> 01:37:35,239
neck up, like just.

2051
01:37:35,119 --> 01:37:39,039
Speaker 3: One of my most anticipated things in life is whatever

2052
01:37:39,079 --> 01:37:39,720
that game is.

2053
01:37:39,880 --> 01:37:44,399
Speaker 1: Yeah, yeah, me too. Okay, Marcus, you're up next?

2054
01:37:45,479 --> 01:37:48,560
Speaker 2: All right, This I think is another PlayStation one. I

2055
01:37:48,600 --> 01:37:52,720
think we get the first teaser for the third Horizon game,

2056
01:37:53,960 --> 01:37:57,119
like Horizon for he zeroed on for Bnning West whenever

2057
01:37:57,119 --> 01:37:59,520
they call it his third one, because I'm not saying

2058
01:37:59,520 --> 01:38:02,279
it'll be like a big, splashy trailer, but I think

2059
01:38:02,319 --> 01:38:06,159
they announced that, like, yes, this is happening.

2060
01:38:05,800 --> 01:38:08,720
Speaker 3: For everyone mad at the multiplayer game. Don't worry, there

2061
01:38:08,760 --> 01:38:09,960
will be a single player.

2062
01:38:09,760 --> 01:38:13,399
Speaker 2: Yeah, that is exactly my motive is, like, yeah, remember that.

2063
01:38:13,960 --> 01:38:15,760
It's weird to say remember because it was only announced

2064
01:38:15,720 --> 01:38:16,840
a couple of months ago, but I feel like we

2065
01:38:16,840 --> 01:38:20,199
already forgot that that it was a Horizon hunter Hunter's

2066
01:38:20,560 --> 01:38:25,000
Gadder Ring. That's the name the multiplayer game exists. But

2067
01:38:25,079 --> 01:38:29,600
basically kind of going back to Sony, yeah, something like

2068
01:38:29,680 --> 01:38:31,680
it's not a good game. Or not good games, so

2069
01:38:31,760 --> 01:38:35,039
it's a bad name. I've not played the game, but

2070
01:38:35,119 --> 01:38:37,239
kind of going back to Sony's Live service stuff, not

2071
01:38:37,279 --> 01:38:40,520
really hitting that's kind of in there to of like

2072
01:38:40,520 --> 01:38:42,239
the game's announced and it was kind of like almost

2073
01:38:42,359 --> 01:38:46,600
universally kind of blasted by like this isn't what we want.

2074
01:38:46,479 --> 01:38:48,800
Speaker 1: So they're gonna come like we're working on the next

2075
01:38:49,239 --> 01:38:49,960
Horizon game.

2076
01:38:50,039 --> 01:38:51,880
Speaker 2: Yeah, like just the game.

2077
01:38:53,319 --> 01:38:55,840
Speaker 4: I've been shopping them in my head just now trying

2078
01:38:55,840 --> 01:38:56,640
to think of what it would be.

2079
01:38:56,760 --> 01:38:58,560
Speaker 1: Well, I want I want to hear Yours trials, but

2080
01:38:58,760 --> 01:39:01,560
for a bonus point, I want Marcus to guess, like

2081
01:39:01,600 --> 01:39:05,600
the naming theme, We've got zero Donica Forbidden West, what

2082
01:39:05,640 --> 01:39:06,279
would this one be?

2083
01:39:07,359 --> 01:39:09,359
Speaker 2: So just thinking about the way that Forbidden West ends

2084
01:39:09,399 --> 01:39:11,920
and where they're kind of like pointing towards where the

2085
01:39:11,960 --> 01:39:14,439
sequels or the third game is gonna go. It's probably

2086
01:39:14,479 --> 01:39:19,000
like Horizon. Also thinking about the the DLC for Forbidden

2087
01:39:19,000 --> 01:39:21,600
West two because I was burning shores because there their

2088
01:39:21,600 --> 01:39:24,239
subtitles are literal, like the things in their subtitles actually

2089
01:39:24,239 --> 01:39:34,960
happened in the game. Yeah, Horizon Beyond the Stars.

2090
01:39:34,159 --> 01:39:37,840
Speaker 3: Horizon Stars, all right, I think it's going to be

2091
01:39:37,840 --> 01:39:38,720
Attack of the Clones.

2092
01:39:41,600 --> 01:39:43,800
Speaker 1: Hear me out, hear me. I haven't played Horizon Forbidden West,

2093
01:39:43,800 --> 01:39:46,199
but Horizon Atmosphere.

2094
01:39:47,920 --> 01:39:52,960
Speaker 4: I was going to say, like, I don't know, Horizon,

2095
01:39:54,039 --> 01:39:58,159
Horizon Obsidian Sky, that's what that's my guess.

2096
01:39:58,920 --> 01:40:00,399
Speaker 1: I really like a tackl anymore.

2097
01:40:00,760 --> 01:40:02,560
Speaker 4: That's a really good joke. I was trying to think

2098
01:40:02,600 --> 01:40:04,199
of somebody. I didn't realize it would be. I was

2099
01:40:04,199 --> 01:40:08,000
thinking of maybe like a caves thing of like, uh,

2100
01:40:08,479 --> 01:40:11,079
caves of cud, just of like it's it's always an

2101
01:40:11,239 --> 01:40:16,000
environmental feature, and then you can't go there. There's zero dawn,

2102
01:40:16,399 --> 01:40:20,000
there's Forbidden West, the burning Sores. So I was like,

2103
01:40:20,000 --> 01:40:21,960
what is going to stop me from going in this cave?

2104
01:40:24,119 --> 01:40:28,600
But I couldn't anyone played these games. I'm just saying

2105
01:40:28,720 --> 01:40:31,800
in terms of the adjective that modifies the thing. I

2106
01:40:31,840 --> 01:40:33,279
was going to maybe do a mountain, but they did

2107
01:40:34,000 --> 01:40:38,439
call the mountain that was like the VR game or whatever. Yeah,

2108
01:40:38,439 --> 01:40:41,199
I don't know, we don't think. I don't like those games.

2109
01:40:41,399 --> 01:40:43,479
Speaker 2: A Aloy's reckoning.

2110
01:40:45,199 --> 01:40:49,760
Speaker 1: That's okay, luis what's your what's your next prediction?

2111
01:40:50,840 --> 01:40:53,960
Speaker 5: So I have to shift it a little bit. But

2112
01:40:54,039 --> 01:40:57,000
I think we're going to see a snid bit of

2113
01:40:57,279 --> 01:40:59,039
the God of Horse Show. I think they're going to

2114
01:40:59,119 --> 01:40:59,840
open with, like, you.

2115
01:40:59,800 --> 01:41:03,760
Speaker 2: Know, the show. Yeah, they're gonna have I have the

2116
01:41:03,760 --> 01:41:07,960
same reaction I will when that happens, is what That's.

2117
01:41:07,920 --> 01:41:10,479
Speaker 5: Exactly That's exactly what I think. That's what they're gonna

2118
01:41:10,600 --> 01:41:12,039
They're going to open up with like that, you know,

2119
01:41:12,199 --> 01:41:15,199
the drums and everything that the doom, and then it's

2120
01:41:15,199 --> 01:41:17,439
going to fade into the show. And I think that's

2121
01:41:17,479 --> 01:41:18,560
going to be at the show.

2122
01:41:19,640 --> 01:41:19,880
Speaker 1: Yeah.

2123
01:41:20,119 --> 01:41:21,840
Speaker 3: Maybe if they're smart, they'll bring the actors out on

2124
01:41:21,880 --> 01:41:23,760
stage to like introduce it so we don't get.

2125
01:41:23,720 --> 01:41:26,800
Speaker 4: I think I think there's one chance those actors if

2126
01:41:26,800 --> 01:41:28,800
they if the actors will.

2127
01:41:28,680 --> 01:41:30,520
Speaker 2: Be there, if they tease it the same way they

2128
01:41:30,560 --> 01:41:33,920
announce the twenty eighteen game, that's gonna be it's not

2129
01:41:33,960 --> 01:41:34,880
gonna be great.

2130
01:41:36,479 --> 01:41:38,600
Speaker 1: Yeah, Uh, Kyle, what's your next one.

2131
01:41:40,560 --> 01:41:44,439
Speaker 3: Let's say, let's we're gonna we're gonna see Final Fantasy

2132
01:41:44,640 --> 01:41:50,039
seventeen and seven. Yeah, and we're not going to see

2133
01:41:50,039 --> 01:41:51,800
a lot. We're going to see very little. It's just

2134
01:41:51,840 --> 01:41:53,479
going to be like, this is what the protagonist looks like.

2135
01:41:53,760 --> 01:41:56,399
But there will be whether just like after the fact,

2136
01:41:56,479 --> 01:41:59,319
or maybe in the little teaser confirmation that it will

2137
01:41:59,319 --> 01:42:02,880
be turn based, is a turn base return to turn

2138
01:42:02,960 --> 01:42:04,760
base Final Fantasy.

2139
01:42:04,359 --> 01:42:06,640
Speaker 1: I think we are going to see Final Fantasy, but

2140
01:42:06,640 --> 01:42:09,680
it'll be part three of the seven REBA drategy.

2141
01:42:10,319 --> 01:42:12,760
Speaker 4: But it wasn't it just just in terms of release

2142
01:42:13,199 --> 01:42:15,640
it was sixteen and then Rebirth? Am I correct in

2143
01:42:15,720 --> 01:42:21,439
that remake sixteen? Most recent rebirth right.

2144
01:42:21,279 --> 01:42:24,520
Speaker 2: Sixteen was before Reo sixteen was twenty three, and I

2145
01:42:24,520 --> 01:42:26,640
think Rebirth was twenty four. Right.

2146
01:42:26,840 --> 01:42:30,000
Speaker 4: If that's no indication of the cadence of releases, I

2147
01:42:30,000 --> 01:42:32,399
would guess that we would maybe get But also I

2148
01:42:32,399 --> 01:42:33,800
don't know, I don't know I'm talking.

2149
01:42:33,880 --> 01:42:35,479
Speaker 1: I just think they're also.

2150
01:42:35,279 --> 01:42:37,760
Speaker 3: Like they're kind of focused on fourteen with you know,

2151
01:42:37,880 --> 01:42:41,399
so like they maybe seventeens further off than I than

2152
01:42:41,399 --> 01:42:44,640
I think. But yeah, I mean certainly it wouldn't be

2153
01:42:44,760 --> 01:42:47,960
like A and not only that it's coming out like

2154
01:42:48,039 --> 01:42:50,680
early twenty twenty seven. Yeah, it wouldn't be anything like that. Yeah,

2155
01:42:50,680 --> 01:42:53,359
it'll be like no release date. Uh, here's here's the

2156
01:42:53,439 --> 01:42:55,079
art direction term base.

2157
01:42:55,199 --> 01:42:58,000
Speaker 1: My guess for f F seventeen is it's next year

2158
01:42:58,039 --> 01:43:00,439
that we get a reveal and then A comes out

2159
01:43:00,439 --> 01:43:04,119
in twenty twenty eight. That's my guess. But that's pretty

2160
01:43:04,199 --> 01:43:05,680
I do think you're right. I think there will be

2161
01:43:05,720 --> 01:43:07,439
a final Fantasy on stage. It's my guess.

2162
01:43:08,359 --> 01:43:11,640
Speaker 2: Yeah. To help your case, Kyle Rebirth was the last

2163
01:43:11,840 --> 01:43:15,479
Final Fantasy thing, so it's true, it's the next mainline

2164
01:43:15,600 --> 01:43:17,159
entry would be next in linet it.

2165
01:43:17,279 --> 01:43:22,079
Speaker 1: Yeah, that is true. Well cool, let's uh third third

2166
01:43:22,119 --> 01:43:23,199
from you, Charles.

2167
01:43:23,600 --> 01:43:27,520
Speaker 4: My final prediction is we're gonna get a more in

2168
01:43:27,600 --> 01:43:32,479
depth Dust Bloods trailer and it's gonna be out kind

2169
01:43:32,479 --> 01:43:36,000
of soon, like like an early August release date.

2170
01:43:36,119 --> 01:43:38,720
Speaker 1: That's what I oh, okay, yeah, all right, so within

2171
01:43:39,399 --> 01:43:40,880
less than six months from release.

2172
01:43:41,359 --> 01:43:43,439
Speaker 4: Yeah, oh, definitely this year. And I think I think

2173
01:43:43,479 --> 01:43:46,079
it's closer than we think it is, that's my guess.

2174
01:43:46,439 --> 01:43:49,359
Speaker 2: Yeah, and it still comes out before that Elder Rings

2175
01:43:49,359 --> 01:43:50,319
switch to version.

2176
01:43:51,119 --> 01:43:54,640
Speaker 4: Yeah, baby, I don't know. That's it.

2177
01:43:54,800 --> 01:43:55,560
Speaker 1: That's that's I guess.

2178
01:43:55,920 --> 01:43:56,319
Speaker 4: It's good.

2179
01:43:56,479 --> 01:43:57,079
Speaker 1: Yeah, good, yeah.

2180
01:43:58,439 --> 01:43:59,039
Speaker 2: Yeah.

2181
01:43:59,079 --> 01:44:02,000
Speaker 1: I've made this prediction several years in a row, and

2182
01:44:02,039 --> 01:44:05,199
I think I just have to continue doing it because

2183
01:44:05,239 --> 01:44:07,840
eventually I'll be right. I think Xbox is going to

2184
01:44:07,920 --> 01:44:11,880
cash in on the cozy life sim genre the trend

2185
01:44:12,279 --> 01:44:15,800
uh and they're going to bring back Viva Pinata. I'm

2186
01:44:15,840 --> 01:44:17,520
going to get a new Viva Pinata game.

2187
01:44:17,840 --> 01:44:19,279
Speaker 5: Don't do that. Don't give me hope.

2188
01:44:20,920 --> 01:44:22,000
Speaker 3: You're saying, don't give me that.

2189
01:44:22,039 --> 01:44:25,159
Speaker 1: I don't want Viva, Like, don't give me hope.

2190
01:44:25,239 --> 01:44:26,680
Speaker 5: I missed that game so much.

2191
01:44:31,680 --> 01:44:33,920
Speaker 3: Yeah, life is to me because one was canceled.

2192
01:44:34,039 --> 01:44:34,760
Speaker 4: Right, it is?

2193
01:44:35,119 --> 01:44:35,399
Speaker 5: It is?

2194
01:44:35,680 --> 01:44:38,640
Speaker 1: Uh. I think it could be. Arguably, it could be

2195
01:44:38,680 --> 01:44:40,920
a life sim sort of game, like you are, you

2196
01:44:40,960 --> 01:44:45,039
are making habitats to attract pinatas to come live with you,

2197
01:44:45,119 --> 01:44:48,800
and then you are, you know, maintaining their lifestyle, and

2198
01:44:48,840 --> 01:44:52,600
like it's probably more of a like a Tycoon maybe okay.

2199
01:44:52,640 --> 01:44:57,520
Speaker 3: Not even tycoon salacious. You're making them breed and they happen.

2200
01:44:57,760 --> 01:45:04,479
Speaker 1: Yeah, and to Charles to breed, they dance. I think

2201
01:45:04,520 --> 01:45:05,079
you would like.

2202
01:45:05,960 --> 01:45:08,000
Speaker 5: It was such fun. It was so good.

2203
01:45:08,159 --> 01:45:10,039
Speaker 2: It feels like you were of the age where you

2204
01:45:10,039 --> 01:45:12,279
would have watched the animated show that was on in

2205
01:45:12,279 --> 01:45:12,920
the two thousand.

2206
01:45:12,960 --> 01:45:13,359
Speaker 4: I watched.

2207
01:45:13,680 --> 01:45:18,359
Speaker 1: I watched a couple of episodes when when we are

2208
01:45:18,399 --> 01:45:22,399
you talking to Charles's.

2209
01:45:21,000 --> 01:45:25,079
Speaker 2: Charles was on. That's fun to know.

2210
01:45:25,840 --> 01:45:27,520
Speaker 4: Oh, why haven't I seen this show?

2211
01:45:27,640 --> 01:45:31,119
Speaker 5: It was on w B, Right, it was like Saturday morning.

2212
01:45:31,920 --> 01:45:34,239
Speaker 4: That's crazy. Honestly, it might have given me the ag

2213
01:45:34,600 --> 01:45:37,960
I've never looked at this and I was like, I'm

2214
01:45:37,960 --> 01:45:39,960
not watching this show. It looks so weird. I was

2215
01:45:40,119 --> 01:45:43,760
definitely watching this channel when this show was out, and

2216
01:45:43,840 --> 01:45:48,119
I have no idea. Oh wow, that's really funny. Sorry,

2217
01:45:48,399 --> 01:45:49,399
you should play the games.

2218
01:45:49,399 --> 01:45:53,119
Speaker 1: They're excellent. But yeah, I would love to see like

2219
01:45:53,159 --> 01:45:56,399
a remaster or like a collection, but I would I

2220
01:45:56,760 --> 01:45:59,680
would die for a new game.

2221
01:46:01,640 --> 01:46:04,399
Speaker 5: God man, I got me like just reminiscing on that

2222
01:46:05,159 --> 01:46:07,479
I missed that. I didn't know how much I missed

2223
01:46:07,479 --> 01:46:08,159
it to right now.

2224
01:46:08,760 --> 01:46:12,880
Speaker 1: That's incredible. H one of my favorite games ever. Marcus,

2225
01:46:12,880 --> 01:46:14,560
what's your third and final prediction?

2226
01:46:16,520 --> 01:46:21,560
Speaker 2: I think at the Xbox Showcase, we get the first

2227
01:46:22,720 --> 01:46:26,920
kind of like stage or on camera appearance of a

2228
01:46:26,920 --> 01:46:29,399
Asha Sharmas how you say your last name? The new

2229
01:46:29,560 --> 01:46:33,520
Xbox President. I think we get her like showcase debut

2230
01:46:33,840 --> 01:46:35,960
where she kind of like properly is like, hey, I'm

2231
01:46:35,960 --> 01:46:39,800
in charge of Xbox now, and she shares new detail

2232
01:46:41,960 --> 01:46:46,760
and shares new details about Project Helix, and then also

2233
01:46:46,840 --> 01:46:49,479
has like this a little vague, but she has like

2234
01:46:49,520 --> 01:46:51,920
a surprise where because she's kind of on She's been

2235
01:46:51,960 --> 01:46:54,359
on like a bit of a like Xbox Redemption Tour

2236
01:46:54,720 --> 01:46:57,119
since she took over of like, hey, game pads more expensive,

2237
01:46:57,199 --> 01:47:00,439
we're gonna knock that back down. Hey, you wanna do

2238
01:47:00,560 --> 01:47:03,319
some like some fun little Windows updates where like we

2239
01:47:03,479 --> 01:47:05,279
make it easier to play Xbox and I guess they're

2240
01:47:05,399 --> 01:47:09,000
super duper like Xbox fans wanted. We're gonna do those too.

2241
01:47:09,359 --> 01:47:11,920
So I think she goes, hey, here's Project Helix stuff

2242
01:47:11,920 --> 01:47:14,399
that you didn't know about, and also we heard you

2243
01:47:14,800 --> 01:47:18,920
and we're gonna give you like some other like vague

2244
01:47:18,960 --> 01:47:21,600
surprise that's gonna like kind of like a short term

2245
01:47:21,600 --> 01:47:23,239
like you're gonna have to wait a while for Project Helix,

2246
01:47:23,279 --> 01:47:26,359
but in the meantime, here's like a little treat for

2247
01:47:26,399 --> 01:47:32,840
you guys again. Yeah, maybe it's the Viva pinata. And

2248
01:47:32,920 --> 01:47:36,760
outside it folds into Alex's prediction of like you know,

2249
01:47:36,840 --> 01:47:38,600
I was, I've heard you guys like Viva.

2250
01:47:39,159 --> 01:47:40,720
Speaker 1: Or they bring mech assault.

2251
01:47:42,159 --> 01:47:42,600
Speaker 2: There you go.

2252
01:47:43,119 --> 01:47:45,159
Speaker 4: Do you think, Marcus, do you think she addresses the

2253
01:47:45,199 --> 01:47:50,079
crowd as gamers. Do you think she's like gamers like

2254
01:47:50,159 --> 01:47:53,840
she says gamers, Yeah, Hey, gamers, that's my question.

2255
01:47:55,359 --> 01:47:57,600
Speaker 2: God, I like to think that like Matt Booty or

2256
01:47:57,600 --> 01:47:59,520
someone would pull her aside and say not to do.

2257
01:48:00,359 --> 01:48:05,079
Speaker 1: She's not writing this script and he works at a

2258
01:48:05,119 --> 01:48:05,680
video game Max.

2259
01:48:06,199 --> 01:48:09,039
Speaker 4: I'm not even saying it's like a terrible, horrible thing.

2260
01:48:09,079 --> 01:48:11,720
There's just a certain thing of like a very corporate person.

2261
01:48:11,760 --> 01:48:15,760
Like my brother does a really good Phil Spencer impression,

2262
01:48:16,079 --> 01:48:17,880
and you know, his trigger word to get into the

2263
01:48:17,880 --> 01:48:21,760
Phil Spencer voice is gamers. We're gathered here today to

2264
01:48:21,800 --> 01:48:24,479
talk about the future of Xbox, and it's always like

2265
01:48:24,479 --> 01:48:25,159
that sort of thing.

2266
01:48:25,199 --> 01:48:26,680
Speaker 1: I would love to hear him.

2267
01:48:27,000 --> 01:48:30,319
Speaker 4: It's it's it's upsetting, but it's my favorite.

2268
01:48:31,399 --> 01:48:35,640
Speaker 2: It's like living with Phil Spencer. But yeah, I don't.

2269
01:48:36,199 --> 01:48:38,920
I don't know because I've never like everything I've seen

2270
01:48:39,000 --> 01:48:40,720
of her or like read of her has been like

2271
01:48:40,760 --> 01:48:43,079
in text, like a written interview or like a post.

2272
01:48:43,359 --> 01:48:46,199
I've not watched, I've not seen her on cameras. I

2273
01:48:46,239 --> 01:48:49,000
don't have like an idea of like her demeanor and

2274
01:48:49,079 --> 01:48:52,319
like how corporate or not corporate she is, you know

2275
01:48:52,399 --> 01:48:54,039
what I mean, Like does she have the vibe of

2276
01:48:54,079 --> 01:48:56,640
someone that is like more casual like a Phil Spencer

2277
01:48:56,720 --> 01:48:58,399
kind of is, or is she a little bit more

2278
01:48:58,399 --> 01:49:03,960
buttoned up. I just really don't know, so I would.

2279
01:49:04,279 --> 01:49:07,800
I would, just with no evidence. I like to think

2280
01:49:07,840 --> 01:49:10,920
that she would err in aside of caution and be

2281
01:49:11,000 --> 01:49:13,439
like that because she's younger too, so maybe like she's

2282
01:49:13,479 --> 01:49:16,640
like my age. So she made me like, oh, that's

2283
01:49:16,680 --> 01:49:18,960
like cringey, I'm not gonna do that, you know.

2284
01:49:19,840 --> 01:49:23,760
Speaker 1: I'm trying to remember when does Phil officially transition out?

2285
01:49:24,479 --> 01:49:25,439
Speaker 2: I don't know he left?

2286
01:49:26,760 --> 01:49:28,520
Speaker 1: Is he gone gone? I thought I thought he was

2287
01:49:28,640 --> 01:49:31,479
quick like an advisory role through Like.

2288
01:49:34,359 --> 01:49:34,920
Speaker 2: Maybe I don't.

2289
01:49:35,319 --> 01:49:36,680
Speaker 1: I'm curious, like, do we see him?

2290
01:49:37,760 --> 01:49:38,439
Speaker 4: Sure? Sure?

2291
01:49:38,640 --> 01:49:39,800
Speaker 5: That good? Oh? No?

2292
01:49:39,920 --> 01:49:43,159
Speaker 1: I guess his official last day Okay, I guess this.

2293
01:49:43,279 --> 01:49:45,680
Especially Lassay was in February. I thought he had like

2294
01:49:45,760 --> 01:49:48,800
a transition period, but maybe not.

2295
01:49:49,079 --> 01:49:51,319
Speaker 2: Think on him out before he could burn the building down.

2296
01:49:55,920 --> 01:49:58,399
Speaker 1: For some reason, I thought that he had like a Yeah,

2297
01:49:58,439 --> 01:49:59,840
I think I think he just left.

2298
01:50:01,560 --> 01:50:01,680
Speaker 5: Hmm.

2299
01:50:02,199 --> 01:50:03,880
Speaker 1: Do we think that he comes out and like as

2300
01:50:04,000 --> 01:50:06,479
like a transition because he's been the face of Xbox

2301
01:50:06,520 --> 01:50:06,880
for so.

2302
01:50:07,479 --> 01:50:09,399
Speaker 2: I don't think we see I think it's like it's

2303
01:50:09,439 --> 01:50:11,600
it's just a clean break. Yeah, it's just like he

2304
01:50:11,680 --> 01:50:12,000
has like.

2305
01:50:11,960 --> 01:50:14,119
Speaker 5: A little Xbox and instead of like passing the torch,

2306
01:50:14,159 --> 01:50:15,239
he's passing the Xbox.

2307
01:50:16,399 --> 01:50:21,319
Speaker 3: No, he essentially got fired. Like he doesn't like, he

2308
01:50:21,359 --> 01:50:24,800
doesn't he he does not feel like he owes Xbox

2309
01:50:24,920 --> 01:50:28,359
fans anything. He's he's just a corporate dude, you know

2310
01:50:28,399 --> 01:50:30,479
what I mean? Right, I mean maybe I'm being a jerk.

2311
01:50:30,760 --> 01:50:33,680
Like it's like, no, I mean, what is he gained

2312
01:50:33,720 --> 01:50:35,439
by like going out on stage? I don't know.

2313
01:50:35,600 --> 01:50:37,399
Speaker 2: Yeah, you don't do that either.

2314
01:50:37,840 --> 01:50:41,439
Speaker 1: He's like like what, Like, I'm just thinking, like, oh,

2315
01:50:41,479 --> 01:50:44,279
we want our fans to not feel the you know.

2316
01:50:44,760 --> 01:50:47,359
Speaker 3: Yeah, also we have to remember that, like we think

2317
01:50:47,399 --> 01:50:48,760
about this element of it a lot.

2318
01:50:48,840 --> 01:50:49,560
Speaker 1: Most people don't.

2319
01:50:49,840 --> 01:50:53,199
Speaker 3: Those people don't know Phil Spencer's name, you know, like that's.

2320
01:50:53,079 --> 01:50:54,359
Speaker 1: Like your average gamer.

2321
01:50:54,520 --> 01:50:57,720
Speaker 2: Yeah, probably, Yeah, you either don't know his name or

2322
01:50:57,760 --> 01:50:59,840
you're on the opposite in where you think he's responsible

2323
01:50:59,840 --> 01:51:09,840
for every He literally builds the Xboxes with his hands.

2324
01:51:06,479 --> 01:51:09,840
Speaker 4: Like yeah, I'll take a new Halo. Thanks, And then.

2325
01:51:09,760 --> 01:51:13,800
Speaker 2: He's like yeah, he says, I'm I'm working on Halo. Right,

2326
01:51:14,159 --> 01:51:15,960
I have a new Halo coming for you. Guys.

2327
01:51:16,159 --> 01:51:17,640
Speaker 5: Have the helmet on and everything.

2328
01:51:18,800 --> 01:51:22,359
Speaker 4: Does all the business meetings is win. The master chief Helbert.

2329
01:51:24,159 --> 01:51:25,680
Speaker 1: Lais, what is your final prediction?

2330
01:51:26,479 --> 01:51:29,039
Speaker 5: My final prediction is I think we're going to see uh,

2331
01:51:29,279 --> 01:51:32,239
Jeff Keely's best friend come out on stage, hite Kama,

2332
01:51:32,720 --> 01:51:35,880
and then he's going to show more of his Xbox

2333
01:51:35,960 --> 01:51:38,479
game and it's like, here's more of what we're doing.

2334
01:51:38,680 --> 01:51:39,520
Speaker 3: Yeah.

2335
01:51:39,560 --> 01:51:41,760
Speaker 1: See, I think this is an off year for Cojima.

2336
01:51:44,479 --> 01:51:48,359
Speaker 3: He's physic making AI short films with refin or whatever,

2337
01:51:48,680 --> 01:51:49,800
which is so disappointed.

2338
01:51:49,840 --> 01:51:53,279
Speaker 4: I still think. I think Jeff Keeley shows up doors

2339
01:51:53,359 --> 01:51:55,600
up and goes, please, please, please please.

2340
01:51:55,560 --> 01:52:00,119
Speaker 2: Really really, rock Star said. Rock Star said, no, I need.

2341
01:52:01,319 --> 01:52:03,600
Speaker 1: I think, like, okay, I either got to get Kajima

2342
01:52:03,640 --> 01:52:05,920
back on stage or I need g T a trailer. Yeah,

2343
01:52:06,600 --> 01:52:10,239
what can we do? Yeah, I like.

2344
01:52:11,720 --> 01:52:14,000
Speaker 5: To's House.

2345
01:52:16,840 --> 01:52:20,560
Speaker 1: Marcus. He said, yeah, physit is like the General Espionage

2346
01:52:20,600 --> 01:52:23,720
one and O D is the Xbox Physics.

2347
01:52:23,760 --> 01:52:25,479
Speaker 3: Like it's really far away.

2348
01:52:25,520 --> 01:52:28,840
Speaker 1: I think, yeahs it's the one I want most. But yeah,

2349
01:52:28,880 --> 01:52:37,039
it will be like maybe we'll get Physics, but but yeah, Uh,

2350
01:52:37,520 --> 01:52:39,079
what is your final prediction, Kyle?

2351
01:52:40,479 --> 01:52:42,399
Speaker 3: Uh, this is a big one. I might as well

2352
01:52:42,399 --> 01:52:44,359
get it on the record just in case it happens.

2353
01:52:44,760 --> 01:52:48,479
Speaking of people that Kiely has very close relationships with that,

2354
01:52:48,520 --> 01:52:50,760
he will go and knock on their door and say please, please,

2355
01:52:50,920 --> 01:52:54,920
please please, it's piggy half Life three ahead of the

2356
01:52:54,960 --> 01:52:59,239
Steam Machine. Like that's that's gonna be. That's gonna be

2357
01:52:59,279 --> 01:53:01,640
the thing. It's gonna be, like you want a steam machine.

2358
01:53:02,000 --> 01:53:04,479
It's not exclusive to Steam Machine, but like we're releasing

2359
01:53:04,479 --> 01:53:06,399
half Life three alongside it, and it's going to be

2360
01:53:06,439 --> 01:53:08,039
the best place to play half Life three.

2361
01:53:08,760 --> 01:53:11,359
Speaker 4: And yeah, we've gotten to a point with Half Life

2362
01:53:11,399 --> 01:53:13,279
three that now you can predict it'll be the showcase.

2363
01:53:13,319 --> 01:53:16,000
And I'm like, you might be on this something there. Yeah,

2364
01:53:16,600 --> 01:53:18,920
that's a reasonable business decision.

2365
01:53:18,560 --> 01:53:22,119
Speaker 2: They might make, especially because the steam Machine will undoubtedly

2366
01:53:22,159 --> 01:53:24,920
be like two thousand dollars. Now at this point, they're like,

2367
01:53:24,960 --> 01:53:26,880
we need something to get people on board with that.

2368
01:53:27,119 --> 01:53:29,399
Speaker 5: It's going to cost you half your life to get that.

2369
01:53:29,279 --> 01:53:32,720
Speaker 2: Steam Yeah, right there go. Yeah, They're like they were like,

2370
01:53:32,760 --> 01:53:34,720
we weren't even making Half Life three, but then we

2371
01:53:34,760 --> 01:53:36,840
saw what's going on with these component calls, and we

2372
01:53:37,279 --> 01:53:40,239
rolled our desks together and said, guys, like what is

2373
01:53:40,279 --> 01:53:40,880
going right now?

2374
01:53:40,960 --> 01:53:43,600
Speaker 1: The purchase of a steam Machine gets you a bonus level.

2375
01:53:45,079 --> 01:53:46,600
Speaker 3: I don't think Valve would do that, but I think

2376
01:53:46,600 --> 01:53:48,640
it might include Half Life three. I think it might

2377
01:53:48,640 --> 01:53:49,720
come with that Half three.

2378
01:53:49,840 --> 01:53:50,479
Speaker 4: That'd be crazy.

2379
01:53:50,560 --> 01:53:53,600
Speaker 3: Yeah, but yeah, I mean like in terms of like

2380
01:53:53,680 --> 01:53:56,880
people that Keeley has a long relationship with Valve, I

2381
01:53:56,920 --> 01:53:59,840
mean he was he wrote like a big pieces about

2382
01:54:00,239 --> 01:54:03,119
life and like made the portal to development app and stuff,

2383
01:54:03,359 --> 01:54:06,600
and like Valve is also a company that like obviously

2384
01:54:06,680 --> 01:54:08,680
like they are kind of like Rockstar and that they

2385
01:54:08,680 --> 01:54:10,840
could just release a trailer and call it a day.

2386
01:54:11,399 --> 01:54:15,439
But I think unlike Rockstar, I kind of see Valve

2387
01:54:15,520 --> 01:54:18,520
as a group that would almost kind of be like, yeah,

2388
01:54:18,560 --> 01:54:20,039
you could just kind of do that for us and

2389
01:54:20,039 --> 01:54:22,680
then we don't have to think about it. Sure, that

2390
01:54:22,680 --> 01:54:24,560
would be great. You know, Like I can kind of

2391
01:54:24,560 --> 01:54:27,600
see them feeling that way about marketing. Where Rockstar has

2392
01:54:27,680 --> 01:54:29,359
a whole they they've got a group, you know what

2393
01:54:29,399 --> 01:54:32,000
I mean, They've got that under their umbrella. Where Valve

2394
01:54:32,079 --> 01:54:34,279
is like marketing, I feel like to them is like

2395
01:54:34,359 --> 01:54:37,760
this like tertiary thing that they do. You know, they

2396
01:54:37,840 --> 01:54:41,039
run Steam, they make games and I and now we

2397
01:54:41,079 --> 01:54:43,720
sell hardware, and I guess we should talk about that

2398
01:54:43,760 --> 01:54:44,960
hardware and stuff. You know.

2399
01:54:45,319 --> 01:54:47,159
Speaker 5: It's like so.

2400
01:54:47,520 --> 01:54:49,920
Speaker 3: Yeah, like it's a bold one, but like, hey, I'll

2401
01:54:49,920 --> 01:54:51,479
look real smart if it shows up there.

2402
01:54:52,119 --> 01:54:54,119
Speaker 1: Yeah, hey, I hope you're right. Half like the Alex,

2403
01:54:54,239 --> 01:54:55,359
it's totally credible.

2404
01:54:55,640 --> 01:54:58,720
Speaker 3: Yeah, and also Alex ends in a great way, like

2405
01:54:58,760 --> 01:55:01,199
there's a great teaser at the end of Alex to

2406
01:55:01,439 --> 01:55:02,800
set up what's next for Half Life.

2407
01:55:02,880 --> 01:55:05,720
Speaker 2: So yeah, I'm glad. I'm glad anytime I can be

2408
01:55:05,720 --> 01:55:09,279
reminded of a game that I just cannot play, It's

2409
01:55:08,880 --> 01:55:11,960
always feels good. I really want to play that I

2410
01:55:12,000 --> 01:55:13,279
just have no access to.

2411
01:55:14,439 --> 01:55:18,520
Speaker 1: Yeah, sorry, Marcus, you should come visit and play some

2412
01:55:18,560 --> 01:55:22,359
Half Life Alex. Well cool. I think that's going to

2413
01:55:22,439 --> 01:55:26,720
be it for our Summer Game Fest predictions. Again, we

2414
01:55:26,800 --> 01:55:31,359
are going to be live streaming the showcase on June fifth.

2415
01:55:32,199 --> 01:55:34,720
It starts at two pm Pacific. I think we're going

2416
01:55:34,720 --> 01:55:36,720
to go live probably ten minutes earlier on one fifty.

2417
01:55:37,479 --> 01:55:40,560
That YouTube is that's on our YouTube as an event

2418
01:55:40,600 --> 01:55:43,079
that you can save and get a notification when we

2419
01:55:43,159 --> 01:55:46,239
go live. We'll also have one for the Xbox Game Showcase,

2420
01:55:46,720 --> 01:55:50,520
and then throughout the weekend we'll be those of us

2421
01:55:50,600 --> 01:55:53,560
like on location in LA will be at a special

2422
01:55:53,680 --> 01:55:56,159
media event playing a lot of the games that get

2423
01:55:56,199 --> 01:55:59,239
shown off during Summer Game Fest, writing about them, talking

2424
01:55:59,279 --> 01:56:02,920
about them on podcasts. We're gonna have a special episode,

2425
01:56:03,640 --> 01:56:05,840
not this coming episode, not next week's episode of the

2426
01:56:05,840 --> 01:56:09,479
Game Andformer show, but the one after will be a special,

2427
01:56:09,920 --> 01:56:13,479
big episode from SGF. We're gonna have a lot of

2428
01:56:14,279 --> 01:56:19,239
personalities and voices on from from the industry that you've

2429
01:56:19,239 --> 01:56:21,960
heard of, and they'll be like a special person in

2430
01:56:22,000 --> 01:56:24,840
person in person, yeah, all of a sudden person. Yeah.

2431
01:56:24,880 --> 01:56:27,479
So it'll be a cool show that's not next week's

2432
01:56:27,520 --> 01:56:29,760
but the week after, and we'll be talking about a

2433
01:56:29,760 --> 01:56:32,039
lot of the stuff that's embargoed that you know, we've

2434
01:56:32,119 --> 01:56:33,840
we've played at the show and that kind of thing.

2435
01:56:34,880 --> 01:56:38,000
But yeah, in the meantime we'll be we'll be making

2436
01:56:38,000 --> 01:56:41,119
a lot of noise. So please uh, stay tuned to

2437
01:56:41,119 --> 01:56:44,479
game Informer dot com and YouTube dot com slash game Informer.

2438
01:56:44,960 --> 01:56:48,039
And then, of course, thank you again to anybody who

2439
01:56:48,119 --> 01:56:51,920
is a subscriber to Game Informer and or a listener

2440
01:56:52,079 --> 01:56:54,880
of this show. You all are helping keep the lights on.

2441
01:56:55,199 --> 01:56:57,439
If you do want to sign up join our community

2442
01:56:57,479 --> 01:57:01,000
and get access to this incredible physical gaming magazine and

2443
01:57:01,039 --> 01:57:03,840
having delivered to your door, head over to gaminformer dot

2444
01:57:03,880 --> 01:57:07,800
com slash subscribe and lock in your ten issues a year.

2445
01:57:09,119 --> 01:57:13,960
Uh and find us on newsstands around the world. So

2446
01:57:14,159 --> 01:57:17,119
that'll be it for the show. Louise, thank you again

2447
01:57:17,159 --> 01:57:17,800
for joining us.

2448
01:57:17,800 --> 01:57:19,079
Speaker 5: You are, thank you for having me.

2449
01:57:19,680 --> 01:57:22,359
Speaker 1: Yeah, of course people can find you on social media.

2450
01:57:22,560 --> 01:57:25,319
I'm Louis GOUDAIREZ G E U T I E R

2451
01:57:25,479 --> 01:57:29,520
R E Z and uh yeah, thank you again for

2452
01:57:29,640 --> 01:57:58,800
listening everybody, and we'll see you next week. Goodbye, by bye.

