Speaker 1: Before inc met Page, superheroes rose from American ideals. Now
these virtues take on a powerful new form, and America's
Comic Art Coin and Metal program a historic collaboration between
the United States Mint and DC. Collect Superman, Batman, and
Wonder Woman coins and medals and limited edition designs and
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at usmint dot gov slash DC. That's usmint dot gov
slash DC. Welcome back, everyone to the Game Informer Show,
a weekly podcast covering the video game industry. Join us
every Friday for a discussion about the latest gaming news, reviews,
and exclusive reveals, alongside Game Reformer staff and special guests
from around the industry. I'm one of your hosts today,
Alex van Aken, and I'm joined by Marcus Stewart.
Speaker 2: Hi you doing, Marcus, Alex. Summer is coming, Yes, it is.
Speaker 1: It's almost here. For me. We had a late day.
It's it's it's great, it's awesome.
Speaker 2: Oh not that summer. I'm talking about Summer Games Fest.
Oh yeah, that's coming our way.
Speaker 1: Oh God, why did you do that to me, Marcus,
I was already stressed out. No, yeah, it's uh, it's
gonna be it's gonna be a fantastic week or two.
We'll get into it in a second. We've got a
lot of plans, a lot of places you'll see us.
But before we get into that, Kyle Hilliard, Hello, how
are you?
Speaker 2: Hey?
Speaker 3: How's it going. It's it's kind of summer here in Minnesota,
kind of feels like it, right, that's what you were
getting at it.
Speaker 1: It was eighty eight yesterday, so I'm gonna say, yeah,
it's summertime. Uh and uh, Hello, Charles Hart, how are you?
Speaker 4: I'm good. I just want to let you know that
summer is coming. Summer Smith on Rick and Morty because
season nine is just started and there's more episodes with
her it coming out. Also, I'm Charles.
Speaker 1: I didn't I didn't pay you for a Rick and
Morty fan. Charles.
Speaker 4: Uh, you know, I kind of am I was about.
Speaker 2: Yeah.
Speaker 1: You were also telling me before we recorded that it
was better better before.
Speaker 2: Woke. Yeah, I was gonna say you you sounded mildly
disappointed in Charles. That's why it's very much a show.
Speaker 4: Uh never mind, I'm not gonna talk about Rick and forty.
Speaker 5: You won't.
Speaker 2: You won't catch Please do this time.
Speaker 1: Please do. Rounding out the show's special guests, Louise Guierrez,
how are you, Louise.
Speaker 5: Hi, I'm doing good. I I really I just wanted
to laugh at all of you guys really quick, just
for a second talking about summer weather, because it's here
in southern California. It's sixty six degrees right now, and well,
I love this is why everyone needs to move to California.
I'm sorry, Okay, Yeah, that sounds awesome.
Speaker 1: That's ideal temperature is like six to seventy two outside, yeah,
with a light breeze. Yeah.
Speaker 3: Yeah, but then you have to be in Los Angeles
all the time.
Speaker 1: Not necessarily, it could be in Rancho Santo Margarita exactly.
Speaker 2: I was gonna say that temperature is basically borderline winter
in Florida, where I live.
Speaker 1: Yeah, that's that's awful. Well, welcome to the show, Luis.
You of course have been writing for Game Informer and
a freelance capacity for a while now.
Speaker 5: Yeah, I've got a lot.
Speaker 1: Of stuff for us. We of course all know you
from I mean we've been hanging out at Summer Game
Fest Game Awards for years now. It's good to have
you on the show. Yeah, if people aren't familiar with
your work, can you tell us a little bit about
what you do where you're right for all that kind.
Speaker 5: Of puce stuff. So I honestly like to write for
whoever say yes to my pitches. Sometimes sometimes it's Kyo,
sometimes that's folks at IGN games, but whoever has you.
But yeah, I like to do a little bit stuff
all over the industry. Some of my some of my
favorite things I like to do. As you guys may
be aware in some of the readers as well, I'm
a big warhammer nerud like you can't see it to
the left of me, but like I have like like
like stuff that I'm painting and building like all right here.
And and I also too like to do a lot
of when I can tie like Hispanic and Latino culture
to gaming, whoever I can in one way or another.
Those are like, those are my two things I really
really like to do a lot.
Speaker 1: That's awesome. Thank you, well, we are glad to have
you on the show. We're lucky to have you today.
If people enjoy what they hear, they want to follow you.
Where can they find you online?
Speaker 5: Yeah? So I have the same username across the board
on everything it's Luis Guitaris, so it's pretty pretty easy
to find me right there.
Speaker 1: Perfect. Yeah, and that's g U t I E R
R easy. Yes, last name spelling. Well, thanks for being
here today, my friend. It's gonna be a pack show.
Everybody listening. We've got our Double O seven first Light review,
our Mina The holl of A review. Luis is gonna
be walking us through a preview of Call Duty Modern
Warfare four, the campaign and multiplayer. We got a little
bit of Petite Planet, which is an upcoming cozy life
sim kind of you know, build your build your home
kind of game from the folks behind genshin uh. And
then we're gonna be rounding out the show with our
Summer Gamefest predictions. We each brought three predictions. We did
kind of spring it on Luis last minute, so you know,
he might just be telling us whether or not our
predictions are dumb or not. We'll get into it later,
but it's gonna be a great show. We do just
want to say thank you to our magazine readers and
our subscribers. Thank you to our podcast listeners. You all
help keep the lights on here at Game Informer. And
if you want to join the community. You can by
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and we just can't thank you enough for being here
on the ride with us. As as we pointed out
a little earlier, Marcus said, it's summer is coming very ominously.
That's because Summer game Fest is a week away Friday,
June fifth, Jeff Keeley will be hosting and kicking off
the Summer Game Fest Showcase. There's a lot of I
mean dozens of other showcases that are peppered in throughout
the week. We've got the Xbox Game Showcase earlier in
the week on I think the second the PlayStation State
of Play, the PC Gaming Show is happening. I mean,
there's there's so many things six to one, Indie, you know,
Future Game Show, all these things that have that happen
every year. It's all kicking off this next week, and
Game Informer is your one stop shop for coverage on
all of those all of those beats. We are going
to have an at home crew who is going to
be you know, working through the weekend can making sure
all of the events and showcases are covered. And then
we're going to have a a on location team in
Los Angeles that'll be myself, Marcus, Eric and Brian, and
we'll be streaming alongside the shows, co streaming the Summer
Game Fest, the Xbox Showcase. You can watch along and
and you know, listen to our commentary, commentary, talk to
us in chat. That'll all be on Twitch and on YouTube, YouTube,
dot com slash game Informer. We do have those events
set up now, so if you want to go ahead,
if you go to our YouTube channel, hit the live
button the live section of our channel, you could save
and get notified when we go live on those streams.
But we're also going to be just we're gonna be
putting out a lot of content, video and otherwise that
that whole starting you know, Friday, June fifth, It's gonna
be a weekend of a lot of content. Really like
a week and a half after we'll be seeing a
ton of games, uh, you know, talking about recently released games,
major updates for big games. It's going to be a
great time. So please stay tuned to Game Informer for
all think Summer Game Fest. Well, let's get into the
show proper everyone. Uh Double O seven first Light is
out and I am very far in I'm I think
I'm close to beating it. And I love this game,
but I want to know love, but I want to
know what everyone else thinks. And let's get into it
and chat about it. Marcus, have you played Double the
Seven First Light?
Speaker 2: Oh? I wish you had started with me. I mean
I have started, or I've played it. I feel like,
without even hearing where everyone else is that I'm probably
the least furthest in. I feel like I'm still in
the Okay, I can playing, We'll get too soon. Yeah,
I'm into second chapter, so I'm like past the training stuff,
or at least like the boot campy stuff. I've got
my gadgets, I'm about to go out, and I think
my first like real real mission. So my impressions are limited,
but so far I kind of am echoing your opinion, Alex,
I think this is really I think this game has
a incredibly strong start. Charles, you wrote a really good
opinion piece on the website about how you think this
game has one of the best tutorials that you may
have ever played, which made me excited to I've never
been more excited to play a video game storial than
after reading that piece, where I'm just like, really, Okay,
I need to see this, and I agree with it.
It starts strong. It's such a cinematic way to sort
of show you the ropes where you're playing through this
incredible training montage as Bond and getting to meet sort
of hit his allies and the rest of mi I six,
and it just sort of sets the stage for how
much this game really does feel like a New Bond
movie in a way that I enjoy and kind of
realize I've been playing how personally maybe kind of starved
I am of James Bond's stuff because there's just you know,
it's been a long since time since we've had a
new movie, and it's been even longer since we had
a game, and this game is really scratching the itch
for me, Like it looks great. I think the performances
have been really strong so far. I've been loving seeing
the sort of like hit Man flourishes in terms of
how much freedom you seem to have and how you
approach objectives and like you know, which gadget should I use,
And there's multiple ways to like get in and out
of areas. Like even again in sort of like the
tutorial areas, there is like a surprising amount of death
where like you know you're trying to like there's like
a mission we have to capture a training flag kind
of like after hours. Yeah, it's kind of like allows you.
It kind of takes the shackles off a little bit
and just say, all right, use everything you've learned, and
you know, however you do this, you do it. And
I thought that, like, even that small section, I think
it's better fleshed out than maybe a lot of other
maybe similar stealth games, if we want to call them that, uh,
And it just has me more excited to check out
the rest game. Like again, the limited tools I have
have been fun to use. And also I just love
the sense of humor that it has, Like I love it. It
doesn't take itself too seriously and it almost reminds me
of some of the v the earlier Bond movies that
are a little bit more like maybe like like who
was right after Sean Connor? Is it?
Speaker 3: Is it Roger Moore?
Speaker 2: Yeah?
Speaker 1: He was.
Speaker 3: He was one of the goofier ones. Yeah for sure.
Speaker 2: Yeah, Like when you're walking around qu'es lab, like everyone
there probably hates me because I went out of my
way to just sabotage and touch everything, And I just
love the humor in that segment of just like everyone
should be like, hey, Bob, what do you doing? Ah,
this oil slicking my cars all over the ground and
I slipped on it all. Yeah, British silly rookie the
British secret Agent.
Speaker 4: Sounded a lot. He was from New York.
Speaker 2: Come get this guy, bloody hell without.
Speaker 1: Perfect perfect And now all of our listeners in the
UK have stopped listening to the podcast. Charles, I'm curious.
You know you you did write that that piece on
the editorial. What are your overall thoughts on that and
the rest of the game. How far are you?
Speaker 4: I am probably farther than you. I'm very close to
beating it. Yes, okay, I'm very close to beating it.
I was certain I had beat it twice and the
game kept going. I was like, well that's and then
it was like nope. And then I was like, well,
that's got to be the final encounter, and it was
like nope.
Speaker 2: And so now I'm in.
Speaker 4: A spot where I'm like, if there's more than this,
I will be truly baffled at what else the game
could even do. But that's it's a positive thing. I
like that quality in this case. I like it.
Speaker 3: Yeah, we're not reviewing it.
Speaker 2: We like it.
Speaker 4: Yes, absolutely, It's the worst thing ever reviewing it. Yeah,
I love this game. I have never seen a James
Bond movie. I was thinking about it. No, I was
just I was like, why is this familiar to me?
And I was like, I guess I've seen Agent Cody
Banks one and two.
Speaker 1: Oh my god, Frankie mune Is I'm seeing her in July.
Speaker 4: I didn't even know there was I didn't know the
second one. Yeah, no, it's not as good. I don't
think I don't remember.
Speaker 1: The second one isn't as good because Hillary Duff isn't
in it.
Speaker 4: Alex, when you said you're seeing Hillary Duff in July,
like you have a dinner date at a concerts one
on one and also there's like thousands of other people there.
Speaker 5: Yeah.
Speaker 4: No, But so I'm like familiar enough with the James
Bond canon.
Speaker 3: I guess it's like it's like it is seeped into
the sort of culture in a way that's like everything
is like a parody of James, you know what I mean.
It's just like you kind of know you've seen Austin Powers,
at least I don't know.
Speaker 5: Maybe you've never seen Powers.
Speaker 4: I haven't.
Speaker 2: We're learning a lot about Charles.
Speaker 4: A recurring bit is that I'm just a bit younger
than everyone else, and it always comes up in surprising ways,
and this way, if I may ask HODI I am,
I'm twenty six.
Speaker 5: Okay, Okay, I'm twenty nine, so we're not that far. Yeah,
it's not.
Speaker 4: It's not so much that it's for some reason I had.
Speaker 1: Charles has been stuck at twenty two for like the
last five years.
Speaker 4: Yeah, I joined, I started at twenty.
Speaker 3: I would have said like sixteen if you'd ask.
Speaker 1: Me, I was.
Speaker 4: I started when I was twenty two. And also I
didn't have my driver's like, like there's all their elements of.
Speaker 3: Yeah, you're just talking about how you got a car
and you're driving for the friend.
Speaker 2: Yeah, it does feel like you're just like but you're
also getting married too. Also it's almost getting married.
Speaker 4: I'm all over the place, man, you can't pit me down.
I think James Bond is also twenty six in this game,
so I'm basically James Bond. Do you relate this game
is so high relatable?
Speaker 2: Yeah?
Speaker 4: Do you think he's seen a James Bond movie he
can't have right, or has he made? He's too taken
a video of himself and he watched it back. That
counts a James Bond it's just a selfie video. My
actual thoughts on this game, I really really like it,
despite not it's not a thing of like, oh, finally
a James Bond game. I like it's it's it has
nothing to do with any connection to the source material.
I just think this game is done really well. I
like the way the tutorial Marcus mentioned is like it's
a cool training action montage that's also tutorial, and I
post I made an opinion piece about why it works
really well, but and I was thinking about it and
I was like, honestly, one of the things that's so
impressive about is that the technical work that went into it,
because you're cutting from one place to another place so quick,
and you just couldn't load different areas like that even
like one console generation ago. So it's like a really
good example of like how you can use the tech
to like further the storytelling. But I love I also
agree with Marcus. I think the performances are really great.
The stealth sandbox stuff is really cool, and I like
it's honestly to the point you have a lot of
ways you can enter areas and I've had multiple instances
where I've accidentally found a different way to enter an
area than I was intending to, and I've gone back
and been like, okay, just real quick, though, I think
this was the right code. I did the puzzle well enough.
Is this the number they were looking for? And I
type it in. I'm like, okay, good, because I just
like doing all the different puzzles to figure out how
to solve problems. You have your all your gadgets, which
are very fun and cool to use, but you also
have like an instinct focus meter type thing that builds
up as you like take enemies out, and you can
use it to like slow time when you're shooting. To
you know, I.
Speaker 1: Always I never use that, I will always forget.
Speaker 4: The best way to use it, though, is if you
get caught, you can press a button to just bluff.
And so it's very much a thing that I like
that sets it apart from other stealth games is if
you have enough focus, you can either use it to
slow down time or you can use it in stealth
situations to be like, oh, hey, guys, I was just
looking for the bathroom and they're like, oh, okay, you
can keep going, and then you walk past them and
there's like a little meter over their head, and then
they'll if you walk back in front of them later
they'll be like, hey, you are going to the bathroom.
But I like that there's there's a lot more social
elements to the stealth in the game. And then also
just the hit Man team. I've also never played a
hitmin game. I was really not excited for this game.
Speaker 1: Oh dude, oh my god, we should do a super replay.
We should be a hit Man World of Assassination.
Speaker 4: I had nothing against the game all three game. In
my head, I was like, honestly, it's coming out close
enough to Lego Batman that I probably will just be
playing Lego Batman the whole time. But I was like, oh,
guess we'll check it out, and then I got really
sucked in. But the thing I know about the Hitman
team is they're very good at these like detailed environments
I feel like real spaces, and the environmental design is fantastic.
The prop work is really good, Like you'll just look
at the books on the shelves and just the designs
I have them them are really cool. There's so many
organic conversations that people are having that are like one
offs where I have to keep myself moving through the
game because I want to finish it in a timely manner.
But there's like literally hundreds of just conversations between NPCs
that are going back and forth that are like, just
in that instance, a very specific conversation these two characters
are having.
Speaker 2: Yeah and Charles. I get you wouldn't recognize this since
you haven't seen a Bond movie, but a lot of
them have a lot of little Eastern eggs referencing other
Bond movies where they'll mention a gadget and they'll be like, oh, yeah,
like one of them that you're like, oh, there's a
little alligator of shaped like body tube that was used
to go underwater back into sixties, Like, man, that's a
weird gadget. Who would use such a thing? And it's like,
I see what you're doing there.
Speaker 4: There was one line of dialogue and I won't spoil
what it is, but Bond said it and I was like, oh,
that's kind of interesting, and they got an achievement. It
was just that line, and I was like, surely that's
a reference, because that's that's an insane moment to get
an achievement for if it wasn't like a cheeky reference.
But the other thing is just how how all of
the environments feel like very real spaces to navigate, like
I'm walking through them, but it doesn't feel like a
video game level. One of the earlier ones that we've
seen a few times is there's a big there's a
big chess competition and there's a deal going down at
the International Chas competition.
Speaker 1: So far, I think that might be the best mission
in the game.
Speaker 4: Really, I really like. There's a resort you go to
that I'm a big tent.
Speaker 1: I am not there. I think I'm almost there. Okay,
I think I'm the level before that. If I'm based
on context clothes.
Speaker 4: I will I will not spoil anything. But you are
not as close to the end as you think you are.
If you're not at that point, okay, fair enough. Anyways,
the resort is very cool and you'll see it whenever
you get to it. But yeah, I love the game's
I'll see my time I seed.
Speaker 1: Yeah, I mean that that chess tournament mission. Will pick
that one, say, That's the one that's been kind of
talked about a lot of state of play. People have
probably seen it and our online coverage of the game
and we had our cover story and stuff. I think
that is the level so far that I have felt
is the most out of the what I've played so far.
Like it's a great example of like this new Bond
formula where you've got a lot you've got like driving
and chase sequences, You've got like that sort of free
form infiltration like that more hit Man adjacent, like I've
got to figure out how to get to this place?
How do I do it? And there are multiple routes
and just like that, I thought that there was a
lot of those great like uses of like the social
like the bluff system and that kind of thing. And
I was talking to Eric about it. We played through
the mission and we had both gotten to the you know,
one of the rooms you need to get into completely different,
completely differently from each other, and it was just like
reminded me of what I love about Hitman so much.
I will say, like, if you're coming in for a
Hitman game, maybe kind of like change your expectation a bit,
because it is definitely a lot of the game is
very linear, very much like almost more uncharted to me
definitely than Hitman like Uncharted For, it kind of reminds
me of a bit maybe not quite as free flow
and polish as Uncharted for, but like very much in
that vein. But so so, if you're coming in for
a new Hitman game, I would just adjust your expectation
because I was, and I think I've had to kind
of adjust that expectation because there's not nearly as much
of like that sandbox feel like, even though there are
levels where like, yeah, I can't take different routes and stuff,
I found that there's less interactions of like, you know,
when you're when you're like taking down bodies, you're not
like you can't hide the bodies anywhere, like you It's
it's less of a stealth game, and it's but you
also can yeah, yeah, and like there are I find
that a lot of the like similar to like a
Hitman game, you choose your gadgets before you go into
a mission, and I find that there are less interactions
that I can do with those gadgets. Like most of
the time it's like, okay, well I can point my
laser this person's eye to distract them, and then I
just have to you know, pickpocket them and then I
move past, whereas like and there are some cooler spots
where it's like, oh, there's like a barrel of crates
hanging up on this ceiling and I can laser the
rope to drop it on guards and that feels very
hit Man. But I think like Hitman is a little
bit more of a puzzle, whereas Bond feels a little
bit more like we're gonna give you some of those
things while also kind of maintaining this like very cinematic
movie like feel. And I think it's a little a
little more surface level than hit Man is, but there
are still some really great sequences and just like there's
some really neat gameplay stuff that they're doing in this game.
I'll just say this for the people listening people in
the call the Plane section, that whole the way they
do gameplay, like they add some mecana amazing. I was like,
Holy hell, this is cool, probably like one of my
favorite moments of the year in games. But yeah, I
echo y'all sentiment on I think I think, what is it, uh,
Patrick James, what's the actor's name?
Speaker 5: My first first?
Speaker 6: Patrick Bateman, Patrick Gibson, Patrick Gibson, Patrick, that'd be an
interesting Yeah, Patrick Gibson, he was in h oh, he's
in the New Dexter series and then Shadow and Bone.
Speaker 1: But yeah, he's the new Bond and he's he's excellent.
I think he really has that charisma without I find
that like.
Speaker 4: What you call it?
Speaker 1: Yes, sorry, yeah, I I I think it also does
a good job of like navigating the suave and the
riz of Double O seven of James Bond, but kind
of like shed some of the grosser aspects of like
what came earlier in those movies. Like there's definitely like
a sense of like, uh, this feels a little slimy,
you know, and some of those earlier movies. And I
feel like it does a great job navigating kind of
Bond through like a modern lens. And uh like he's
still he is that guy. He can he can you know,
uh you know, he can really probably get whoever he wants.
Speaker 4: But he exactly.
Speaker 1: He got me, He got me, he got yeah, he
got Marcus.
Speaker 4: I was good.
Speaker 1: Yeah, I was just going to see him.
Speaker 2: I mean genuinely, I think he again from my limit experience,
I was like I already really like him as Bond.
I feel like it's like a new Bond is a
hard sell every time.
Speaker 1: He's really.
Speaker 2: Yeah, like he has like a bit of the like
Daniel Craig kind of grittiness, but I could imagine like
a younger Daniel Craig, but he also has like there's
not just a swaveness, but there's like a particular like
Pierce Brosnen brand of swaveness to him that I really like.
He's just like like he has those traits, but he
manages to be like really likable and well.
Speaker 1: I think he has an actual first where like Pierce
his I mean his double O seven, I think that's
the double seven I grew up on. He was always
a little more like he was suave, but he was
still a little cold.
Speaker 2: It felt like he had been doing it for years,
which I think it makes sense at this bond because
like he is literally this is his origin story, like
he has not been hardened by the world yet. Yeah,
so he still has a little bit of that dode like,
oh wow, this is cool, look at all this stuff.
Speaker 1: I think that's also what reminds me of Uncharted a bit,
is he's got like this like kind of quote Nathan
Drake quality to him, where he's like definitely kind of
he's like he's a smart ass, you know, and and
you know it's kind of in over his head at times,
but like is very like strong headed and it's just
gonna push forward. And there's a lot of qus a
good heart, what'd you say?
Speaker 2: And has a good heart Like you have very first
sequence where he's like, no, I'm gonna go save these
people even though you're ordering me not to because statistically
I probably will fail, and you can see like, okay,
like he has like a strong moral emotional core to him.
Speaker 1: Yes, yeah, but yeah, hats off to Io Interactive. I
really think they have managed. I'm really excited to finish
the game, and like I haven't. There's like these tack
simulations as well. You can get into that. Maybe we'll
give me more of what I'm looking for from like
the Hitman side of things. I'm not sure yet, but yeah,
I just I'm I'm gonna be finishing this game and
I can't wait to play it again, honestly, or at
least there's definitely some missions I want to go back
to and like mission select and replay.
Speaker 4: Yeah, I also won. It's also a little bit Watchdogs
because you have a yeah, watch that can just hack things,
and you always can go into like your hacking vision basically,
and it's not again, it's not like if you wanted
this sequel to watch Dogs, here you go. Finally it's
a thing. But there is a fun element of walking
into a room, seeing the tech that's around and just
seeing the ways you can interact with it or do
stuff like that, which is fun and cool.
Speaker 1: Yeah, Luis, have you have you played Double O seven yet?
Speaker 5: Yeah? Yeah, I played a little bit at the preview,
the preview event they had, and I just I started
playing it, yeah, two days ago, and I I'm in
the same boat as you where it's like I just
finished the the opening tutorial part, so like where the
game gives you like you like graduate for lack of
a better term, that's I was like, okay, I gotta
stop playing right now. I got work in the morning.
I gotta But I haven't gotten back. But from like
the the part of the preview I did get to play.
I'm gonna be vague for story for people who haven't
played yet, but like you, you go to like this
gala and there's like that was a lot of fun
right there, Whereas like the hit Man elementary speaking of
where it's like, oh, like you can you know, sneaking
through the events. You can go convince this girl you're
a member of the press and you can do this.
And I'm like, this is cool. I really enjoyed all
of that right.
Speaker 1: There, and I think I just started that level. Okay
some of that stuff.
Speaker 5: One of my favorite things that it's in the game
is just like how gritty the fights are, so like
when you're like when you're just like fisticuffs to someone,
you see a mug, you just throw it at their face,
or like one of the cooler moments I had was
like I was I was role playing like John Wick.
So I was like doing some like gunfoo stuff and
so I was beating up the guy and then it
was kind of like something out of like the nineteen
sixties like Adam Wesz Batman, like his gun flew up
in the air and before it had a chance to fall,
like he grabbed it and just like damn, And I'm like,
this is the coolest thing I've ever seen right now.
Speaker 3: Oh, do not remember that episode of the nineteen sixties
Batman shot?
Speaker 5: It's the Frank Miller version of it.
Speaker 4: Oh, Frank Miller.
Speaker 2: I mean just says I had a The fights can
be there's like really fun physics in the environments where
the fights can be maybe like unintentionally funny. They like
I fought a guy in a in a club bathroom
and I hit him so hard that he fell on
all the urinals and they all just shattered. Yes, he's
just laying face down, knocked out and just on top
of a rubble of urinals as this water is spraying everywhere,
and then bond just like I guess we're done here
and just like walks out.
Speaker 4: This game does have it has my favorite grab in
a game I've had in a while, where when you
grab someone, you kind of one hand is on their arm,
the other hand is on their head and you just
run with them and you just smash their head into
whatever you find. And my favorite instance of that is
like punching someone a few times, then grabbing them and
slamming their head into a fire extinguisher and then that
like pops on them and it gets all smoky. That's
really fun.
Speaker 1: Yeah.
Speaker 4: I will also say I am dying a lot in
this game, like I'm surprised. Yeah, okay, that makes me
feel a little better. There's especially some like uh later
game firefights where I'm just like, there's so many guys
shooting at me right now, and it takes me a
few attempts to be like, how do I even approach,
you know, fighting this many guys because you pop your
head out of especially when they have yes.
Speaker 1: Yeah, yeah, yeah, it's it's it's a lot of fun.
I do think like the I really think the shooting
mechanics are pretty solid, uh for like a third person shooter,
Like everything kind of has like this impact to it
and which I think is a little harder in a
third person shooter kind of getting that feel then first person.
I think it's like one of my qualms with a
lot of third person shooters is like it just kind
of feels like I'm an observer behind Like I feel
like I am like looking through a camera, whereas this
it really does kind of feel like you're you're you're
playing the character. If that game feel down, if.
Speaker 5: I can interject really quick too. One of my things
that I really do appreciate about this game is that
like at the end of the day, like Bond is
like a good guy, so like you can't just run
in and shoot up the place and I like how
like it often feels like gunfights are like the last resort.
So whenever I'm in a gunfight and I'm like, oh,
like you know, this is getting serious now, I got
to like lock in. And that's that's one of the
things I really do appreciate because as soon as bullets
atart flying, it shifts the tone and like the dynamic
of the game just like that, And that's something I
really really do appreciate about it.
Speaker 1: Yeah, that's a great point.
Speaker 5: Yeah.
Speaker 1: At the top, it'll tell you, like typically it'll say
like if you like beat if you get caught and
you either beat somebody up or like you stop them
before it gets kind of uh like and before they
can let other people know. It'll say like situation contained.
At the top, but there are certain moments where the
game tells you, like you have the license to kill,
and that's when you can pull your gun out and
things kind of go haywire. But it is kind of
like a cool like you can't really do that until
you have that license to kill, and.
Speaker 4: It forces the problem solving too, which I like. It
like leads into the parts of levels on like the
Gala Mension, the Galla level you mentioned, Luis is like
you can't. You literally can't pull your gun out, Like
there's not a button too. I don't even know if
Bond has a gun in that scene, but it's a
thing of like there's no way to get around the
puzzle elements by going for the gun violence. It's you.
You're really in Bond shoes because you're like, just I
don't know, seduce this card and then we'll keep going.
Speaker 1: Yeah. Well cool, Well I think that's that's gonna be
our topic today on Bond. I do want to toss
it back over to you, Luis. You, like we said
at the top, you went and played Call of Duty
Modern Warfare four. Believe you got hands on with campaign
and multiplayer.
Speaker 5: Right, uh Net's net campaign. I got to see like
overview of everything, but it was hands on for multiplayer.
Speaker 1: Oh cool, okay, awesome, Well tell us about it. Yeah,
what's what's what's the deal? Who's uh, who's developing this one?
Is it Treys Turn is Infinity war Infinity Ward?
Speaker 5: Okay? Yeahah so they well how is it?
Speaker 1: How's Modern Warfare?
Speaker 5: It's it's honestly, it's it's a lot of fun because
one of the things do you like within like the
Call of Duty community, Like Modern Warfare has always been
like the one, like the one consistent, you know, and
they did.
Speaker 3: It was the turning point for the series for sure. Yeah.
Speaker 5: Yeah, and they didn't they didn't work on Modern Warfare three,
so they kind of had like a bye a bye
round for lack of a better term. And so now
they're back in with Modern Warfare four and it's it's
so fun it it feels just like so let me
let me ask you guys a question, like when you
guys think of like a Call of Duty game, what
do you what do you think of?
Speaker 3: I think Modern Warfare two specifically was the one that
got me locked in the most.
Speaker 1: Yeah, yeah, I would.
Speaker 3: Not the remake not on the original, Yeah.
Speaker 1: I would agree. However, I do think the remake kind
of brought the series back because after Modern war for two,
like I said, different team or like you said, different
team worked on three, and that's like where it kind
of fell off. And then we kind of get into
like the Infinite Warfares and the Ghost and that kind
of thing, and then in twenty nineteen they bring back
Modern Warfare and it's, uh, gets a lot of praise
for how it feels, the sound design, a lot of
the different like physics systems they've got going on, and
that kind of like represents to me, like the best
version of modern Call of Duty is that twenty nineteen game.
Speaker 4: Probably for me.
Speaker 2: Yeah, that's the only game I've ever cared about multiplayer
and someone it only plays games for the campaigns and
is done with them. That like that twenty nineteen games
something about it. I was like, oh, I'm still playing
this after I rolled credit, so like it's crazy.
Speaker 5: To go back to what I was asking, like that's
exactly what this one feels like. And I'm like, oh,
this is this is great. This is exactly what I
wanted to Call of Duty. It's it's very fast, but
it's not like overtly fast like how maybe like Evanteal
Warfare or like the latest Black opsers, where like you're
kind of like you have your attack on Titan movements
and you're just flying across the battlefield and so it's
like the mobility is based in reality, so like you're
like you know, sliding through cars like corner peaking and
stuff like that. But one of the things that I
really did appreciate and it was something I mentioned in
my feature the they have this a new attachment called
the Apex, and it's supposed to be for like the
final unlock, you unlock for all your gun and what
the Apex does it basically shifts up how you use
your gun and it drastically changes it and it cost
one of your weapon slots. But so, like one of
the examples I saw in like the presentation was like
a sniper had like uh, it was like shooting knife.
It had like a shurikin to it, and that was
really cool. And then there was another shotgun that had
incinerator rounds. That one was really even though that's the
cinerario rounds isn't like a new thing or groundbreaking, it
was still cool to see. And then the one that
I fell in love with just because I was I
when I play Call of Duty, I like, I like
to just make like the most toxic build and I
was like, oh, this was speaking to my heart. It
was like a regular pistol I don't remember the name
of it, but it had a shotgun barrel attached to it,
and I'm like, oh, this is the this is the
funniest thing ever. Just like, let me let me, let
me set the scene for you. You're playing Search and Destroy.
It's the last round, and it's like it's you and
the other guy and you just pull out that pistol
and just blow his face off with the shot and
attached to the from a pistol, Like that's the funniest
kill cam I you know.
Speaker 4: And I ask, uh, you said the sniper apex it
shoots like knives or like sure, yes, yeah, what is
what is I That seems like a downgrade to like
without knowing what the mechanics are. That seems worse than
a bullet, you know, what does it do in the game.
Speaker 5: So so here's the thing, Like like in Call of Duty,
like throwing knives have always been like an instant kill.
Speaker 4: So if you hit him, just they're just okay, okay
him anywhere him in the leg r. Yeah, okay.
Speaker 5: So that's like the trade off.
Speaker 2: It's the Golden gun.
Speaker 5: I couldn't That's that's the one I don't necessarily know
because I only saw like like the montage like oh,
here's what here's what it does. And so but that
one looked really really cool, and I just kind of
got me excited too, because like one of the things too,
if you're someone who like, let's say like the M sixteen,
you're like, that's my gun. You unlocked everything. As soon
as you get to the end, it's like okay, but
that APEX kind of gives you that like last, that
last like hoorah, like okay, let me let me get
that one right there. It gives you like that final
qush to like maximize. So that's something I really did appreciate.
And then one of the things too that they do
really well is the three lanes. So for like for
those who are unaware for three lanes, it's you have
your ABC so like be essentially being the fastest way
to get across the map, but you're the most exposed,
and then like A and C takes you a little
bit longer. But those are like the tack routes, you know,
And that's something that Call of Duty does really really well,
and without even like playing, like what it's been a
while since I played Call of Duty, So like when
I jumped into this, I immediately got back into I'm
like I'm going to B route. I'm going I'm cause
I know I can just pick off the sniper and
boom and then a couple of times I tried to
go to a route and I'm like, nope, because I
already know some dudes waiting for me to peak that corner.
Like all of that just came back to me instantly,
and I was and like that. That's when I was like, Oh,
that's when I kind of knew like they were onto
something right there, when I was like, it's been a
while since I've been in the trenches of Call of Duty,
but like I was able just to jump back into
it and get that groove going.
Speaker 1: Yeah, what's the pacing? Like, like you said, like the
recent Black Ops games have been like blazing fast, they
kind of like are kind of going for that like
Black Ops to feel. But and I think one of
the things I really appreciated about the twenty nineteen mon
for Warfare was it almost felt like I was. It
felt much more grounded, I think, and like in slower
paced there's like things had a certain weight to them,
and you were really kind of like, yeah, I thought
that it was a stark difference between the two. Do
you feel that difference in this one as well?
Speaker 5: Yeah, I think like like you're not like I said earlier,
like you're not like zipping across the map and all that.
So getting across does take some skill all in its
own because you have to be you know, you got
to avoid all the bullets, gott to avoid death and
all that, and everything just feels a lot more real,
you know. I don't I don't know if that necessarily
makes sense what I'm trying to say. But one of
the things too that I really did appreciate riot shields.
Either you love them or you hate them in call
of duty, and you love them because if you had it,
no one's going to kill you unless they had like
a special sticky yournade. They they said, we're getting rid
of that, and I think that's probably one of the
better features because now it's like a special equipment item
and it can break after a while, so that's like
revolutionary like that. That was the unheard of and one
of the things that I really did like. So I
was I was able to toay with that a little bit.
And we were playing one of the objective base modes
where like you capture one of the one of the
areas and hold it. This guy ran through corner was
like gunning me down, and it felt like I was
like out of an action movie because like I was like,
oh my god, or there's no cover, and I was like, wait,
I got the right shield. So I literally got the
right shold, planted it on the ground. The right shield
was no longer in my inventory, but it was giving
me that cover right there, and for like a cool
like what felt like for an eternity, like a good
chunk of the team was right there and I was
able to hold them off long enough for my team
to like come in and like defend that point. And
that that was like one of the things I really
did like and I thought it was really cool. And
it's also too it's like kind of going back to
like the Bond thing a little bit. They're they're having
some fun with some of the like the equipped the grenade.
I forget what the grenade slot is called, but there
was this, uh, there was this. It wasn't a grenade,
but it was called a like a rail gun or
like a zip line gun, some something along those lines.
And what it does instead of throwing a grenade, it's
meant for like if someone's right up right up close
to you. So if you're playing like a sniper class
or a shotgun class, you pull out a pistol and
it it shoots like ten ten to like thirty bullets
like that, Like it's automatic and it just phrays whoever's
in front of you, and then you throw it away
and it's gone until you respond back in And I
thought that was one of the cooler things. So like
instead of like having to use that panic knike, you
could just you know, thrown and then you throw it away.
Speaker 1: That's interesting.
Speaker 2: Huh.
Speaker 5: Yeah, that one was really fun to use.
Speaker 1: That's cool. Did you say there's a grapple gun of
some sort.
Speaker 5: I think that that's the gun I was talking about.
It's like called like I forget the name of it.
It's like a kind a rail gun like something like that.
I forget the name of it.
Speaker 1: Interesting, huh I I I. Yeah, this thing's coming out
this year. Do you feel like it feels substantial enough?
I mean, like, I think the big story last year
for Call of Duty was kind of like a battlefield
kind of took its lunch. Yeah, I kind of ate
its lunch. And uh And do you feel like this
has has some quality to it that that will kind
of allow it to kind of break through the noise?
Speaker 5: I think they're in a in a good spot because
it's it's kind of they they've they've taken a few
hits to the chest, you know, and so now they're
this is kind of like their comeback story and it
and I figured this is a this is a good
way for them to come back. Because the campaign, even
though I didn't get to play it, they they went
in great detail of what to expect, and I was like, Oh,
this has the sauce like this, this is cool right here.
And I like the idea too of just playing as
you know, regular John Doe soldier. You don't know the
big picture of everything that's going on. So to go
back to what you're saying right there, I think that it.
I think it has it has enough thing, It has
enough momentum to get a lot of people caring about
it again because kind of like what we all said,
what you all said earlier, is that like modern warfare
is more or less like when you think of call
it you need, that's the one you think of right there,
And with everything that they showed off and everything I
got to play, I'm like, oh, yeah, like this this
is one of those games I can see myself playing
past the campaign. I can see how they're going to
support it post launch, like I'm excited to see what
it has to offer.
Speaker 1: Nice, well, cool, Well, I think that'll wrap up that segment.
We're gonna take a quick break, get a word from
our sponsor, and then come back and talk about me
and the Hollower Petite Planet, and then get into our
summer gamefest predictions. We'll be right back right after this.
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dot Gov slash DC. And welcome back to the Game
Informer show. We're gonna get into our mina the Hollower review. Kyle,
you've been playing this one, of course. This is the
follow up to Yacht Club Games is Shovel Knight series.
I did a documentary for Game Informer a few years
ago and we went and talked to Alec Faulkner, Sandy
several of the team members about the making of the game,
and they talked about how Sean I again specifically Sean
Velasko told me how this was sort of their Zelda,
is what they were picturing it as. If Shovel Knight
was Mario, then Mina was their Zelda. And that was
back in twenty twenty two that I talked to them.
So it's been a while. The game is finally out, Kyle,
what did you think of it? I, like, mean a
whole lot.
Speaker 3: Yeah, I think it's a really good game. I gave
it an eight seven five for Game Informer, and it's
it's really good. Like it's sort of it is a
it's not a sequel to Shovel Knight. I don't think
it's in the same universe. I mean, I guess there
might be some sort of overlap there, but I don't.
I just genuinely don't know. I don't think so. I'm
not like, I don't think so. I'm not versed enough
in Shovel Knight to sort of make those connections. As
much as I like Shovel Knight and did play and
beat it when it came out, but yeah, this this,
it does feel like that goal that they set for themselves,
if Shovell Knight is our Mario Means or Zelda, like
I I think that they it's fair to say that,
like I think that they've met that goal. It's it's
not as Zelda as you would maybe think by looking
at it, because it looks like, you know, a game
Boy Color Zelda game looks like Links Awakening or Oracle
of Ages or Seasons, but it really it's it's primary
sort of mechanical inspiration is Dark Souls, which is like
kind of like surprising and kind of I didn't expect
that when I started, but I came to embrace it
very quickly, and I was like, oh, I'm the emotions
that I have when I play it from software game
of like sort of danger and intensity and the joy
of exploration, and it's like should I should I go
over there? Or should I like spend my souls to
upgrade myself? Like I'm right here? Is it where you
know like those kinds of things like you have those
moments in Mina, especially early on. And it's also the
thing that surprised me sort of as like zooming out
to like the whole experience was how little of the
game in terms of like what you can do and
where you can go, and the puzzles that you can solve,
how few of them, if any. There might be like
one or two things that require that you like unlock
something first, if that makes sense, right, Because like you
have the hubtown that you end up in a lot osex,
and like you're walking around it and you're like seeing
things and you're like, oh, that's a puzzle I can solve,
but I probably need something. I just some thing I
don't have yet. I'll come back to that later. And
then like you walk by it enough times and then
you're like, hold on, I actually wait does this work?
And then it does, Like you could have solved it
the whole time, you just like didn't know, And the
whole game feels like that in a way that's like
really impressive, and that like the whole time I was like,
I don't think I have the means to do this.
But if I sat there and kind of sort of
poked at it for a while, like you do you
you pretty much always do it. I was I was
really impressive by that. I was going to say the
same things like yeah, yeah, it's not as it's not
as puzzly as Tunic, to be clear, but it's like
it's just I was just impressed by like how inviting
the world is on that on that two D sort
of Game Boy inspired scale, like how much of the
world you can see and explore, and like you can
go to like whichever dungeon you want and whichever order,
and it's yeah, it's good. It's just and it's like
that the it's it's fun to explore, it's fun to
see what's there. The story is good. All the little
upgrades you can get are really rewarding and like and
like in the puzzles that you do solve to like
find things, like it's always worthwhile because the currency is
like really like valuable in the game. Like the things
that you can buy like change the experience and make
it better. So it's like it is worthwhile to like
find money and spend money. And then and then like
the sort of the reason it doesn't crest into like
that sort of nine zone for me and just be
like like just this like total unequivocal masterpiece, which I
think I don't think masterpiece is an unfair word because
there's like clearly a lot of thoughtful, sort of passionate
design put into this game. Is that like the combat
is like I kind of just felt like it's fine,
you know, like it's just okay. And the same for
like platforming, it's like there's a lot of holes in
the ground and you fall in them a lot, and
it doesn't always feel like your fault and there's good
checkpoints and like you know that kind of thing, but
it's like it's just I never was not like a
little annoyed by just being knocked off a ledge because
I was like, come on, man, I'm just like this
isn't like like that's like the attack, like attacking and falling,
Like getting falling off a ledge from an attack is
just like not a super you know, exciting the punishment, you.
Speaker 2: Know, you know, like being beat by gravities.
Speaker 3: Yeah yeah. But I mean like that's like a small
part of what is a very sort of really thoughtfully
designed game that like feels contemporary even if it looks
like a game Boy Color game and it just has
all these really smart ideas and like Yacht Club just
like is are clearly fans of the medium of video
games and integrated so many wonderful ideas into the larger
experience and like it's a really satisfying conclusion with like
a fun story. It's it's it's a really great game.
I really like Men to the Hollower a lot.
Speaker 2: Yeah, Kyle, did you have a preferred weapon at all? Oh?
Speaker 3: Yeah, the twin blades, like for sure, Like that was
like I tried. I mean, yeah, I'm using a whip
just because.
Speaker 1: It as much as whip.
Speaker 3: Because I'm I I'm notorious. I'm deciding based on myself
and that like I am a guy who, like I
don't really like to change weapons, like mechanically in a
video game, I don't really get a lot of joy
out of like trying something new in terms of a weapon.
I like to really master one, you know.
Speaker 2: To the point famously beat Elden Ring, which you're starting, Yeah, right,
Like I.
Speaker 3: Just don't, which somehow from games are designed that way though,
is like that you can use any weapon you want.
It's not that crazy, but I just like, I like,
I like really honing in on a singular weapon and
learning it. And like the other thing I like about
the Twin Blades is it's like it's you know, damage
per second, right, like you can use it the fastest,
you can swing at the fastest, and it's the most
straightforward I think arguably, Like the other weapons are kind
of have these like unique twists and ideas to them
that are cool. But like, for what the way I
like to play the game, which is like focused primarily
on like exploring, Like that's the part that I enjoy.
I was happy to just like be able to just
like slash slash slash, slash slash and make progress and
like you can get upgrades to that weapon too, where
you can like throw it and stuff like that too.
So so I I like the twin blades. I like
twin blades and from games as well, because I like,
I don't want to block, you know, I don't want
to like I don't want to shield in my left hand.
I want to be able to hit you again, Like
that's just how I like to play. So yeah, that's
my suggestion. But like I've you know, it's one of
those things where I think they did a really good
balancing act where I'm already seeing people sort of have
the debates of like what's the best weapon, and like
the replies to the threads are like everyone's like says
something different, you know, which is I feel like that
is what I'm thinking of.
Speaker 1: Yeah, yeah, yeah, that's actually a lot of Twin Blade
slander actually in it.
Speaker 3: It's this it's the most normal weapon to choose from,
if that makes sense. So I get it if people
don't like to have fun and.
Speaker 1: That's cool. Did you I'm curious did you feel that.
You know, we talked about like the Zelda inspirations, were
there proper like bosses that you would get to and
then you would get a new item to take and
interact with, because that's something that I think of of
Zelda as like it's one of the kind of defining features.
Is like I'm going to go, I'm going to do
this dungeon, I'm going to beat this boss at the end,
and I'm going to get a new item to then
help me get to other places in the world.
Speaker 3: I mean, that was the element of the game that
surprised me that I didn't expect. Is it's not that
at all, not in the slightest. You do not get
you get new items. You get trinkets, and the trinkets,
like which you can eventually equip up to five, do
give you abilities and radical abilities, and there's stuff that
will even like let you come back from death once,
which is like incredibly valuable. Or the one that I
love is like when you hollow which is like you
dive into the ground and swim around like Splatoon style.
When you burst from the ground, you have an explosion,
and like I love that, like cause like I use
that to just like do damage. And then I have
one where you can hold down the hollowing button and
and just come up and down forever, right, like you
just like keep jumping in and out of the ground.
So like what I'm doing is like I'm just like
hollowing in and out of the ground to move around
really quickly, and every time I erupt from the ground,
it's there's an explosion, so like I'm not even swinging
my sword that much anymore, you know. And it's like cool,
Like there's like twenty or thirty of those that all
do really substantially different things, so you can really like
vary your play style, but you don't need any of
them to like complete a puzzle or defeat a boss, right,
They're not required. It's really just a matter of like
it's kind of like.
Speaker 1: Tweaking your play style rather than what do you live
an explicit answer to a puzzle.
Speaker 3: Yeah, and there's like there's maybe one or two things
where it's like there's like big gaps you need to jump,
and it's like maybe you want to get the bike
or maybe you get this this trinket called the wallower
instead of hollower that lets you dive into walls so
you can like bypass big gaps and stuff to maybe
find like an optional puzzle, but like again nothing required.
You could beat this game and beat every boss and
see the ending without ever equipping a trinket. Like it's
it's not really like you won't It's I'm not saying
you should play it that way, but it's like cool
that that that that's how they designed it. I was
impressed by that.
Speaker 2: And Kyle is the wallower is there like a link
between worlds kind of thing.
Speaker 3: No, not, well, it's a much more. It's better because
it's like you can just do any wall you know.
Speaker 2: Yeah. Oh that's cool.
Speaker 1: Yeah, yeah, that is very cool. That is these trinkets,
I think I might have found one. Do you get
them through exploration or just like beating bosses.
Speaker 3: And such everything. It's it's one of the many rewards, Like,
like I said, you don't you don't get them from
beating a boss. Like they they want you to find
trinkets and use them to potentially fight bosses, but it's
not the reward for beating a boss's narrative progress and bones,
which is the currency. So trinkets you will find just
you know, exploring and dungeons and maybe you like solve
a little problem for a character in the town. And
there's like there's shops in every like dungeon I'm calling
them dungeons, but it's like very loose, and you know,
every one of those shop keeps sells like three trinkets,
you know, so like you want to like buy those
so you can have the full set. You will find
you will find them often, Like I'm actually you must
not be very far.
Speaker 1: I guess, huh, Alex, I'm in the manor. I went
I went east, and I'm okay, I'm at the boss
in the manor.
Speaker 3: Okay, cool. Yeah, Like I'm actually surprised you've only found one, frankly,
because like you, yeah, you've suck the game.
Speaker 1: Then no, great are several paths where I'm like, I'm
going to come back to that it seems like, yeah,
it's going to take me somewhere.
Speaker 3: Those paths have trinkets in them mainly, like that's the
big reward, you know, bones and trinkets.
Speaker 1: Yeah, but it's I like the boss in the manner
and I really like it a lot. Too tired to
play right now.
Speaker 3: Yeah, it's a challenging game, and it is like it
is like most from games, not that this is a
from game, but it is inspired by their sort of
development ideas and how they you know, what they want
players to get from games. It does get easier as
you go. The hardest part of Mina is like the
first five hours, and after that, you know, you're hollowing
like crazy and leaving explosions behind, and you know, and
then you have like a bunch of I have like
ten you know, estes flasks now, and like I have
like four sparks, so like if I die like three
times in a row, I still don't lose all my bones,
you know. It just but it takes a little while
to get rooms.
Speaker 1: There's some challenge rooms where you have to give up
your flasks to enter. Yeah, that was like a cool
like twist.
Speaker 3: Are you finding that one? Rooms with a little muddy
like a stinky.
Speaker 1: I haven't beat him yet, but I was like, I'm
going to come back and beat him once I'm a
little stronger.
Speaker 3: And he'll give you a trinket. And it's a very
good trinket. I remember it. That's how much I liked it.
Speaker 1: I think you had said it. Somebody had told me
about that trinket. I was like, I bet this guy
drops it. But yeah, I I think I beat the
boss in the manner and then there's another phase and
I was like, oh damn it. Oh yeah, yeah, so
but souls.
Speaker 3: Like very so that way, which in a complementary way.
Speaker 2: Yeah. Yeah. I just like saying the word bone up
appear yea. Yeah, I drive in just a weird amount
of pleasure at that phrase. It just makes me chuckle
just saying bone up and I'm like, hell.
Speaker 3: Yeah, I'm gonna hit harder now.
Speaker 4: Say it less.
Speaker 1: Yeah.
Speaker 4: I played a little bit of this game, and to
be honest, I had and had not like looked into
it all that much. Was kind of really sad that
it was solsy. Not that I hate a soul's game.
I was just like really in the mood for something more.
Zelda E and then I was playing it and I
was like, oh, this is like way harder than anticipated,
which is fine. You know that's that's a fine style
of game. I just wasn't in a move for it.
I know there's a lot of it.
Speaker 2: It does really knock you in the face for the
first hour. Yeah, I also chose.
Speaker 4: I wish there was a little bit more wiggle room
with the starting weapon because I chose the blades, and
I don't know if I would find the other weapons easier.
I just thought they looked the coolest, but I wish
I could. I was thinking about just restarting the game
and picking a different weapon because I only just now
got to aussix. But I want to ask Kyle, I
know this game is a lot of like accessibility options.
I don't know if you poked around in there at all,
or if there's any that you're like, this would be
a if you wanted to set it like one notch easier,
this would be an easy thing to adjust in some regard.
Speaker 3: So I didn't because I am kind of a pure
when it comes to like I want the experience that
the developers have like outlined.
Speaker 4: Either since it's as a reviewer, also to play it.
Speaker 3: Yeah, yeah, but I mean but that said, like turn
those things on, man, Like if you if there's anything
that's like bugging you and you just want to have
fun with it, like turn them on, because there's like
so many that are cool. There's like, you know, like
just retry the boss right away, I think was one
of them. And I think even like my annoyance with
like getting knocked over all the time and stuff. I
think there's even one that's like don't lose health from
getting knocked over, you know, or like like you don't
you lose bones on death, Like you can really tweak
it to just be a more sort of a funner
experience for yourself if you're getting frustrated by you know,
certain elements. It's it's really thorough. There's like there's a
ton of them. But I I didn't turn any on
on purpose, Like I just that's just not how I
was trying to play the game. But like I'm fully
encouraging of you of just like, yeah, if you're getting
annoyed by like how much you're dying, like, yeah, make
it easier for yourself.
Speaker 1: There's a mode that might be worth tweaking for some people.
I haven't enabled it, but I know it's a thing.
It's like a I don't know if it's like an
infinite infinite burrow mode or something like that. It's like
where you choose when you pop up. So yeah, I
think that's one of them. You can also, I think
as like the jump time.
Speaker 3: Yeah, there's like like I'm looking at it now, like
float your jumps, infinite burrow two times, burrow speed, walk
speed you know, yeah, walk on pits right, so you
can just like turn that on right, And it's like
it's cool that, like that's that's an option. I I
I'm impressed by that, you know, Like I I like
that it's even though I didn't take advantage of it,
Like I like that it's there because it's like, yeah,
like why not.
Speaker 2: Also, there's like a vocal a small but vocal amount
of the community. It's like angry that all it is
are in there.
Speaker 1: Release Yeah, don't worry about there Always people angry that
there are options, which is the silliest thing. Imagine.
Speaker 3: God rid people engage with entertainment media in the way
they want. I mean, how could you? Yeah, I also
want to note I played it in its entirety on
my thoor my a y n thor and it ran,
It ran great. I freaking loved it. It was like
it felt like I was playing like an old you know,
DS game or something.
Speaker 4: It's such a product.
Speaker 1: Pro twelve, right.
Speaker 3: Yeah, Pro twelve. I love this thing.
Speaker 1: Yeah, I want to get one of those before all
the prices jump up. Well they've already checked up and
you're like two hundred bucks more late.
Speaker 4: Yeah, it's just now. It's it's just a do you
want to buy it now or do you want to
wait four more months for the price to jump up again?
Speaker 3: Because if it's just gonna give.
Speaker 1: You yeah, yeah, I mean that the bad news, right,
same deck went up several hundred dollars insane.
Speaker 2: I saw that yesterday and I was like, I can't
do this PS five pro thing again. I never I
still don't have a theme deck. And I was like, oh, man,
you can find one.
Speaker 1: You can probably find one on eBay that hasn't price
jumped yet. And I would say it's more maybe you
can yeah, I don't know.
Speaker 4: And you can get some there. You can get some
LCD ones that are pre owned, because all the ones
on there are leads right now.
Speaker 2: But yeah, but I want an It's like it's a
nicer one exists. It's like, well, I just want the
nice one.
Speaker 3: That I was texting a buddy about that, and I
was like, yeah, I'm grateful that I bought a steam
Deck on day one. I have never said that about
any hardware that I've ever bought in my life ever.
Speaker 2: You know, that's that's just this console generation. Thank god
I got all these.
Speaker 1: Early Oh here we go, Marcus, Yes, new listing. I'm
on eBay and I searched. I sorted it by price,
lowest valve steam Deck five twelve o led great condition
for fifty by it now or bit bid by now
I'm seeing yeah, by now, I'm seeing let me let
me taggle on by now yeah, because I bet I've
been there people out there who are like, oh, I
want to know.
Speaker 2: There's never anything on eBay that I want enough to
participate in a bit. It's just like just saying.
Speaker 1: Now or I'm the cheapest buy now I see is
seven fifteen. Rarely you still in the package charger missing them. Man,
that's a greg deal.
Speaker 3: That's too many. There's too many.
Speaker 1: Oh, there's one seven comes with the case and the
doc which does not come to the doc is the extra.
Speaker 4: I do uh not to not to break from this
say attention too much. I don't ask Luis, did you
play Mina at all? We didn't get your thoughts or relevant.
This takes this.
Speaker 5: I was getting made fun of with my friend the
other day, but yesterday because I got this mixed up
with another game. Oh uh so this was. This was
one of the things. I woke up and I saw
everyone talking on Blue Sky and I'm like, I don't
know what's going on, but I'm happy for you guys
right now.
Speaker 3: What you were you were taking people a different game.
Speaker 5: Yeah, there's another one. Oh man, I'm working games media.
Speaker 2: Promise to come out.
Speaker 5: Yeah, I promise you're working games media.
Speaker 2: It was like the other Yeah, it was it was
mouse pres too many mouses going on right now.
Speaker 1: Okay, there are a lot of mouse games coming out.
They're bringing Moss back.
Speaker 2: The mouse.
Speaker 5: Yeah, but this was this was a game I didn't
know too much about, and it's one of those things.
It was kind of like, uh to that to hijack
this conversation too much, But it kind of reminds for
me personally like when Hades one came out that I
didn't know about it really at all until the release
day and I saw everyone just gassing it up and
I'm like, oh, let me, let me try to, let me,
let me see what this is all about. And hearing,
uh what you seeing? It's praise Kyle, and I'm like, Okay,
this this is kind of sounded like a game I
want to I want to try now because like I'm
kind of my ignorance is blissed. This one where I
didn't know anything about it up until now, well like
the other day when everyone started like talking about it
on Blue Sky. But uh, yeah, I'm excited. I'm excited
to find some free time to play that one too.
Speaker 3: Yeah, it's very good. I like it.
Speaker 4: It's a thing where I I played a little bit
of it, and I'm going to go back into it
now that people talking the way they are, because I
just feel like it'll it'll be good to at least
have a more solid opinion as we get to like
end of year stuff. But that was a thing for
me where I played a little bit. I was like, okay,
not for me, and then logged in on the day
that the reviews rocked, like I do give it a
ten I have to play this game. I have I
have to have an opinion on it's ten. I have
to either agree with it or be so.
Speaker 3: Mad about it for some reason, I would suggest Charles
not not that like you you don't, you don't, you
don't need to play it, man, you're good. Well I
don't know, but but that that said, the thing I
was just going to say is like, play through a dungeon.
You get through a dungeon, and then that will sort
of if you are not locked in at that point,
then it's like, yeah, then move on. But like I
think if you at least give it that much time,
you'll see like, Okay, I see why this is special.
You know. I think that that's enough time to give it, you.
Speaker 1: Know, And I think you can go any direction you
want if I'm not mistaken, right, Yes, yeah you can go. Yeah. Well,
let's transition over to Petite Planet, the last game we're
going to talk about before getting into our predictions for
Summer Game Fest next week. This is from hollyo Verse.
This is their their take on a life sim Of course,
hollyo they've did Ginchin Impact, that's what they're they're probably
the most successful game. But yeah, it's kind of got
that that very polished kind of art direction that a
lot of their games have. It is free to play,
I believe, which I'm I'm curious to see how how
that plays out, because you know, Ginschen obviously like a
gotcha game, and I'm curious, Marcus, does Petite Planet kind
of fall into some of these same traps as those
other games or does it feel kind of just more
like a life sim that happens to be free.
Speaker 2: Yeah, I don't know yet about the gotcha stuff. I
didn't play enough for that stuff to open up, and
I'm not even sure if it was in the and
the alpha tests. This is how I played a game.
Like the games not out yet, they just wrapped up
kind of like a big alpha test, uh for players
if you signed up. But it is very much like
in the vein of an Animal Crossing, but if Animal
Crossing had like the presentation of Super Mario Galaxy, which
is what initially attracted me to this, because you look
at it and you go like, oh, this is like
this just looks cool like it just it just has
like an appealing sort of vibe to it, And honestly,
like I something about the Holyoverse games. They always get
me to at least try them, Like I'm not really
a big free to play or like living game person,
like I just I just like my games to end.
Speaker 5: It.
Speaker 2: So I always but I always checked them out because
I'll always give hoyover STIs like they make good games.
Like their games are generally like well made and fun
to play. Like when Ginchen came out, I put like
a good amount of time toda game before I just
kind of moved on to other things. But like zen
Zone Zero, I played a bit of that and I
was like, oh, this is pretty fun and and and
this game I have that too, where like I I'm
only now kind of over in the last few years,
like we'll say, like since Animal Crossing New Horizons, which
was my first Animal Crossing have really started like getting
my getting my feet wet in like cozy games and
so like I never really thought I or wondered if
I was like if it was just like a genre
I would be into, but I Pokopia is one of
my favorite games this year, and I've put so much
time into that. So seeing one like this from these guys,
I was like like maybe this will hit two. So
the premises game is that you it takes place in space.
You play as like a customizable little character, and you've
got like a small crew of sort of I don't
even know what you would call them. I guess they're
just like a little friend group and they just you
land on like a little globby or it just a
little planet. It's very it's got very much like dragon Ball,
like King co Ice planet vibes just like this tight okay,
like tighty little orb that you can just run to
the other side of it.
Speaker 3: And for some reason, yeah, monkey and a.
Speaker 1: Grass animals to that planet or they're just they came
with you.
Speaker 2: Well, no, you're your friends are all like anthropomorphic animals
like you, Like the main guy is like a shaggy
dog man, and then there's like a I think they're
a fox or like a squirrel girl. But like you're
you're just a human for some reason, like everyone else
is an animal, but you're just the You're just the person.
And they're like, yeah, you know, we're gonna set up
shop here and we're gonna basically turn this little green
planet into our home. And it's got like its own
little ecosystem, like it's got a river, there's like insects
that you can catch, there's fish that you can catch,
and at least the beginning of a game, it's all
about just like all right, we're gonna teach you how
to build a house. You're gonna build a you know,
homes for your friends. And then in a very animal
crossing like way, the more you develop the planet, you
might have visitors come in from space. Like I had
a shy kind of like I think she's a fox,
don't ask me what all these animals were, like a shy,
furry little critter show up and she's like, wow, this
is a really cool place. Hey, you know, if you
let me live here, I can help teach you how
to farm. So they're like, oh okay. So like it
seems like the residents all like bring something to the
community and then they can teach you how to do things.
Where she came in and she's like, hey, let me
show you how to like plant things and grow them,
and you can increase your bond with these people by
doing little task for them, and it's all it's all
incredibly charming. Like these, like I said, the Hoyo first games,
like I've always loved their art direction like there's something
about like it's not I don't know, like the generic
I guess like anime style. Like there's something about their
style that when I see it, it's just like very
distinct to them, and I think it looks really what
Like the game just looks really nice. It plays well,
like it's it's a lot of the sort of familiar
trappings for like animal crossing specifically where you get a
bug catching that and you get a fishing pole, you
can water things, you can you can pick uh, plants
and crops from the ground. But all of it builds
towards this this like magical tree that every planet has
because eventually, once you've kind of like upgraded your planet enough,
you get the ability to travel to other planets to
sort of either meet new people and make new friends
and also build it up. Like their their spaceship is
like this vintage car to kind of go back to
the King Kai Parson or you just literally like the
cut scene where they just drive on like a little
cosmic road to get to the next world is like
it's it's really cute, but like to build the planet,
there's a little seedling in the middle of the planet
and every time you complete task, you earn this sort
of this weird like resource, like this glowy like liquid
that you use to pour on the plant, and then
it slowly starts to sprout more and more exactly, and
the taller it gets, the more like progressive unlocked for
that planet. And so like when you're first playing a game,
that's kind of like your first real mission is like, hey,
let's get our first world's tree fully bloomed, and then
that'll kind of let you know that, Okay, you've done
everything that you can do here. So I did that
for a bit like a build up like my house,
which of course can be decorated with a bunch of
furniture from a store. You can craft things, you can
build homes for all your your other citizens. And again,
like I didn't play enough to to get like super
deep into it. I don't even think there was enough
content available in this alpha to kind of like see
like how deep the systems go. But it seems like
if you just want like a free to play one
of these, it seems, like I said, it seems fun
and it's kind of like call you first. Like all
their games are like generally really fun and they're like
the barrier for entry is non existent in terms of
the gotcha stuff. That's stuff I did not get to see,
and I don't know what formed that will take. I
would imagine that there's something, but I'm trying to think
of what it could be. But well, actually I probably
can't think of it because it's if it's going for
animal crossing, it'll probably be for.
Speaker 3: Like, yeah, I know exactly what it is. It's gonna
they're gonna go. It's gonna be custom items that you
can purchase for your house, which like God blessed Nintendo
for not sort of making that a monetized element of
animal crossing, which is like they could have, and they
would have had they could have retired, Like I.
Speaker 2: Just I don't.
Speaker 3: Yeah, I hate this stuff, Marcus. It's like it's exploitive.
It takes advantage of like addiction tendencies, especially in children.
Speaker 2: Not a fan, Yeah, keep your kids away from this
extremely kid friendly looking cozy game. Only responsible adults with
bank account.
Speaker 4: Or no no bank account. Maybe that's easier just going.
Speaker 2: I mean, yeah, like I can. I'm incredibly immune to
like the poll of free to play, like I even
free play games, I like, I rarely ever played money,
because I don't know. For me, it's never that serious.
It's just like, oh if I can't, if there's like
an invisible time, or I will just put it.
Speaker 4: You've like never bought a battle pass or something. We
have like a subscriptions conversation, and you're just like, I
just don't buy battle passes.
Speaker 2: I've bought one before, but like I don't I buy it.
I very much buy it relative to how much time
I know I'm going to play it. Like I will
buy one tier because I know how much time I
will put into this game. And even then there's very few,
but there's very few multiplayer games I even play like that.
So the amount of battle passes I've ever purchased is
minimal just because of that. Like the only one I
will buy with regularity is you Geal Mastered Stories.
Speaker 1: I put like that's like your day and hours of that.
Speaker 2: Yeah, but even that, like you can buy you know,
for this specific game, you can buy a battle pass
using in game currency that you can use by playing.
So I've never paid money for it. I just have
enough currency that I've just earned from playing that I
can just purchase the next battle pass and and those
battle passes are not expensive either, like it's not like
some crazy to earn in game burns and because they're
pretty accessible. But other than that, I think I bought
I was say, did I get one?
Speaker 5: Four?
Speaker 2: I've never bought one for Fortnite and grant, I don't
really play Fortnite. I'd played some sport.
Speaker 5: If I could interject on this, I knew I had
a battle pass problem when I had a battle pass
for Call of Duty, Love Arrivals, Overwatch, and Fortnite, and
I was like, oh, how am I gonna play all
of these games that I dropped from? Maybe I don't
know it was that like forty dollars because it's like
ten dollars a battle pass. Yeah, and I knew that
was a problem for me right there.
Speaker 2: Yeah, yeah, yeah, I don't think I've even bought one
for and I used to love Overwatch, but I don't
think I was ever pushed to be like god to
get a battle patch get I don't care enough. It's
really what it comes down. So I don't care about cosmetics.
Oh like if I unlock something cool, but I don't care.
Speaker 5: So maybe if you have your friends and they all
buy it and you're the one person that doesn't You're
gonna get clowned down. At least in my friends are
I was the one game clowned out. I was like,
oh no, I gotta get it.
Speaker 4: I did have like my friends. The second time I
played Fortnite, the person I was was like, oh, you're
wearing the default skins? Like what what? That's embarrassing. I
don't care anything. Give me anything, I'll be the flimming
go man. Please.
Speaker 2: I don't know. I guess I have less toxic friends
that I've never been bullied for not having.
Speaker 1: Change that.
Speaker 2: But yeah, so I to be determined on what pat
Planet kind of has in store. But yeah, I would
like echo Kyle of like, it'll almost certainly be again
home stuff, de Core or whatever, which sure makes sense.
We'll see, We'll see how they handle that. It's kind
of I think if honestly, like, the people that will
probably come to this are going to be the people
that are already into Holio verse stuff. So it's like
you probably already know what you're getting into when you
play those games, so you know, perceived there.
Speaker 1: I think this game might bring in a wider group
of people because the life sim then games.
Speaker 2: Yeah, yeah, I mean and again in the free to
probably spectrum. Their games are quality, like I will always
give them that, like they make well made games. So
it's like it's it's almost hard not to recommend if
like you just want a lifetime but you don't want
to shell out us. Well one you got to buy
a switch to, but also you don't want to pay
like sixty seventy dollars for Procopia. Here's this thing that's available.
I would assume on everything, just because their games tend
to be pretty wide reaching in terms of platform and
it's free and it's and it's like solid, then you know,
go for it again, it's your money, do what you want.
Speaker 5: I wanted to ask you. But are there like narrative
beats in this game too, because I know, like Colia
W's like they're they're known for like their story beats
in their games as well, So it was kind of
curious abo like how they would tackle this or if
any it.
Speaker 2: It was the alpha I play was like still kind
of early, so it was very much like it didn't
seem to lay out like here's this grand story, like
not the way to getch an impact. It's like a
giant like there's a lot of world building and storytelling
that game. I would imagine there's something, but it seemed
very light from what I played, like it was just
more about, like, hey, here's your friends. You're gonna, you know,
build up this little planet and then we'll see where
it goes, like I think it does. I'm trying to
because I know I've done a preview beat for this
game in the past. I want to say that they've
said that that there is a story that will unfold
the further you get, but I didn't really get a
good enough sense of what that would be from what
I played.
Speaker 1: Well. Cool, Well, I think that's gonna be our conversation
on Petite Planet. Let's get into our summer game Fest predictions. Guys.
I can go first. I think I asked you guys
to bring three each. If we overlap, that's okay, It's
meant to be fun.
Speaker 2: Are we, Alex? Are we? I probably should have clarified
this earlier. Are we only predicting the actual Jeff Keely
Show or just the week of announcements would encompass multiple shows.
Speaker 1: I think I've got one that could like I've got
probably one that slot into one like it could be
any of these shows, you know, but a couple others
are like SGF proper.
Speaker 2: Right, and whoever wins gets a steak dinner.
Speaker 1: Yeah yeah at SGF.
Speaker 5: Because he's not here to say now.
Speaker 1: From Okay, well I will Actually, I don't know if
I want to start. I'm nervous. I'm gonna toss it
to Charles. Charles, what is your first prediction for Summer
Game Fest slash the Summer of Gaming?
Speaker 4: So I'm gonna take I'm actually my first prediction was
going to be for the PlayStation showcase. Gonna be a
little bit specific. I know we're seeing Wolverine. I think
Wolverine trailer, We're gonna get a villain reveal, and I
think we're gonna see that saber Tooth is going to
be one of the main villains of the Wolverine game.
That's my cald shown.
Speaker 2: That might be okay, that might be the safest guessing.
Speaker 4: Every time I guess, we were like, that's pretty safely
think that. I'm like, I'm not pulling stuff out of nowhere.
Speaker 1: I'll go next. My first one is for the Summer
Game Fest Show proper. I think we are going to
see the Third Gate g T A six trailer. I
think it's going to drop. They've said that their marketing
is going to start in the summertime. Uh, and I
think Summer Game Fest is an excellent way to kick off.
There's gonna be a lot of eyes on the show.
If I was a marketing person, I'd be like, Yeah,
that'd be like a nice boost to what is already
going to be a juggernaut of a trailer. You know,
so it's going to be at the show you're saying,
I think so, yeah.
Speaker 2: I think.
Speaker 3: Yeah does not need SGF like they have, like.
Speaker 1: But once it's so bad and he does it really bad.
Speaker 4: I think he's probably been.
Speaker 1: Like pulling at that for years now and preparation.
Speaker 4: I think, as what are he's too hungry for them?
I think I think he's what would Jeff have to
do knocking on Rockstar headquarters.
Speaker 1: And going please please please please please please.
Speaker 4: Oh man, we'll just put it up.
Speaker 2: How many muppets to have to sacrifice that You're a
get really exciting.
Speaker 4: On a Tuesday afternoon and will break the record for
most YouTube video game views of all time.
Speaker 3: Like you think we had the heads up for Star Fox,
We're gonna have somehow even less.
Speaker 5: They just need to do, but like five o'clock on
a Friday, just yeah, just to further prove they can
do whatever they want.
Speaker 3: Yes, yeah, I know we're coming after you hot here, Alex.
But like that would be very cool and and frankly
to me unexpected, like it would I would be shocked
and it would be very exciting if that's how they
ended the show though, And it's.
Speaker 1: Not like it's like the reveal of GTA six. I
got two trailers already, Like I think, maybe just get
a GTA trailer, Well doesn't count if they just replay
a trailer that's already aired for GA six, it doesn't
because I could see him even doing that. He's like,
I just want people to know, you know, our name
is associated with this product.
Speaker 3: I think it was for Xbox one. Mike was a
Microsoft or PlayStation they showed. They was like the announcement
at the E three was that GTA was coming to
Xbox one, right, because it was an Xbox three sixty game,
and there was like he was getting poured at Xbox one.
And I remember that trailer kicked off in the rock
Star logo and everyone lost their mind and then it
was like it was the same trailer that had been
played before, but it was just kind of like going
to be like slightly better resolution and then a better
frame rate, and it was I remember everyone being mad.
Speaker 2: Yeah, speaking from experience, I think the GTA community would
be furious if they saw Rockstar logo and it was
the trailer.
Speaker 1: Yeah, that's true, that's true. Who's going next?
Speaker 2: I'll go next, and feel free to crap all over
because I've already attacked to of you. Okay, Uh, this
is probably or just would most likely happen to PlayStation
showcase h Fair Games. Remember that game that Haven's working
on that is surprisingly still happening. I think that returns
and I think that gets a complete rebrand. Can you like,
I don't even think it's gonna happen.
Speaker 4: The memory of what this game is, so that is.
Speaker 2: The highst It's like a multiplayer Highest Extraction Shooter I
was announced a few years ago. I think at a
either a state of player or an SGF or something I.
Speaker 4: Have not seen.
Speaker 3: Right, We've never seen that?
Speaker 4: Well, am I right to be thinking of? Like? Flattering?
Is that this this game?
Speaker 3: Fair Games? Then?
Speaker 2: The I think people had weird mass like it almost
felt like somewhat eight a adjacent if Payday was a
little more high tech. I mean, they're definitely going for
like the Payday style of like again, it's multiply our.
Speaker 1: High fair games. The game name or.
Speaker 2: That's the name of the game, and the S is
a stylized as a dollar sign. Oh god, j Redman.
It was a Jade Redmond Raymond game. And then she
left what like a year or two ago, So now
she's not at the studio anymore, right now. I mean
that's fair. They have not shown it much since then,
like ever ever since then, there's just been like reports
about just things about like is this game doing okay?
And then with the sort of like kind of like
widespread is it fair to say widespread failure of Sony's
kind of like live service initiative if you kind of
look at everything in a broad sense, every everyone has
looked at the game and been like, it's kind of
a miracle that this has not been canceled yet, because
I don't think there's like a lot of faith that's
going to light the world on fire. Like everyone everyone
is kind of expecting that game to crash and burns.
It's like I don't know how much of an appetite
there is for this. I don't like, is this going
to be another concord situation? Like it just doesn't seem
like anyone battle pass.
Speaker 4: He just but I think, no, go ahead, do you
finish well?
Speaker 2: I was gonna say, like, I think the studio kind
of knowing and maybe kind of like reading the tea
le's on, like, man, this we're entering a rough market
right now. I think they're going to rebrand the game.
I think they're going to change the name. I think, like,
I think it's just going to be like, here's a
re reveal of this game. It's going to be different
than what it was the first time we showed it
to you. Sure, I think, and hopefully you will play that.
Speaker 4: I think it has to be free to play. I
think it's the other thing that we've some of this.
Speaker 2: Yeah, I don't know if it was announced to be
or not. I don't remember what the model they were
going for us.
Speaker 1: But just I do you remember the screenshots of the
trailer of like they're wearing like monkey man asks and like, yeah, just.
Speaker 4: To just to do scorekeeping real quick, I I had
guess that everyone was mad because it was too accurate.
Alex did something that's never gonna happen in Marcus is
predicting a game that no one remembered or cares about.
So just do things score.
Speaker 1: Yeah, guess what, Pus what Marcus and I are more fun.
Speaker 2: Louis, Yeah, fun, Alice, We're.
Speaker 1: Gonna send it over to you. What's your first prediction?
Speaker 5: So my first it was it was a Wolverine a Jason.
But I'm gonna switch it up just to keep things interesting.
I think we're probably gonna get like a Fable release date,
like a proper one.
Speaker 3: Yeah, that'd be good.
Speaker 2: M So at the Xbox showcase.
Speaker 5: Yeah, I think because they've showed a lot already. And
it's like, I just like you, guys, I'm hungry for
another Fable game. The last time I played it, I
was like in the eighth grade, and so I'm excited
to see what they have, what they're cooking up with
this one.
Speaker 4: Call me Richard, I got a giant appetite. A right, guys,
Kyle got it.
Speaker 2: I'll give you that. Yeah. There's like rumors that that
game is gonna get delayed, right because of GTA, the
reports going around that they're laing release around us.
Speaker 1: Who knows. I don't know. We'll find out. I don't
think you're I don't think you're wrong though, at least
I think we can see that.
Speaker 5: Yeah.
Speaker 1: Yeah, Also, apologies, listeners, the the lawn people in our
town homes have have started, so apologies. They will be
going for the next twenty four hours, as they always do.
I'm like, what the hell are y'all even cutting out there?
There's like a patch of grass and they're out there
for a kiddie not usually ten hours styling it. Just
acknowledge it if you hear it. Sorry, Kyle, what's your
first prediction?
Speaker 3: This is when it's cheating a little bit because I
shared it over on mid Max kind of recently. But
I think I think we'll see like a new uh
Kanami putting their weight behind Contra reveal. You know, they've
gotten Metal. They did Metal your remake, they did so
they seal Hill. They're really pushing hard on I think
the other and you know Castle Vania's coming up to.
But I think that's Contra is the other like Kanami
franchise that we're not sure what's going on with it yet?
Speaker 1: Well is it?
Speaker 2: No?
Speaker 3: I think it's I think it's like I think it's
because there has been There was a Contra somewhat recently
that was very underwa like two years.
Speaker 4: Ago or something.
Speaker 3: But I think I think this one's more like Shattered
Soldier for PS two. And if you guys remember that
game where it's like like yeah, it's like, we're gonna
we're making this look like contemporary you know, yea.
Speaker 2: Who do you think, because like Konami's thing is that
they've just been kind of giving their ips to other studios.
Who do you do you think this is an in
house or do they give it to someone else? And
who do you think they would give it to?
Speaker 3: I don't know, but probably they would give it to
somebody else. I think I don't think they're that passionate
about contra. In turn, who would you want them to
give it to? I don't know. I make some contra
develop I have.
Speaker 1: A name in my head of who they would maybe.
Speaker 4: Who's the gungein team?
Speaker 3: This was saying maybe like some rogue rogue game sort
of stupid, we're gonna say.
Speaker 1: I was gonna say, people can fly.
Speaker 4: Oh that's a good yeah?
Speaker 2: Are they that's a good thing?
Speaker 4: What do they do.
Speaker 3: They're own to buy it.
Speaker 2: They've been pretty quiet outriders are independent.
Speaker 3: Now that actually that Yeah, that would be kind of interesting.
That's that's a good call. Yeah, I like that.
Speaker 2: Yeah, what are they doing right now?
Speaker 4: Quiet?
Speaker 1: Didn't they They had well, they had to cancel writers.
They had like a project, they had like two projects.
Speaker 4: We had a Green Hell VR and bullet Storm VR
came out twenty four. Oh and it looks like they're
like they're listed as a co developer on Gears of
War E day.
Speaker 2: Oh right, forgot about that.
Speaker 4: I was like, I've typed this developer before, and the
camera wriots firms for that previous.
Speaker 1: Okay, anyways, uh cool, cool. I I think I think
I could see that happening. I still know if it's
this year, we'll see.
Speaker 3: My My prediction is that, wait, what did you not
show this year?
Speaker 1: Your Contra Contra?
Speaker 3: Oh yeah, I don't think we'll be playing a new
Contra this year. I just think they're saying that. That's like, hey,
here's here's a little teaser trailer. We're going to see
the sea on screen, the fiery.
Speaker 1: Okay, Charles, what's your second one?
Speaker 4: All right? All ready for this one? We're gonna see that.
Stepping away from video games for a minute, We're going
to see the debut trailer for Jumanji three. That's right,
I like that is that a known project?
Speaker 5: Yeah?
Speaker 4: Coming out filming wrapped in like arch or so. So
I think we get I think we.
Speaker 1: Get a phone call from either The Rock or Kevin
Hard again a pre recorded message.
Speaker 4: That's one of my Summer Fest clips was The Rock
in his gym talking about Black Adam.
Speaker 2: So that's when Energy Drake that he was selling. I
remember being in the Summer Game Fest, like media. It
was the first Summer Games Fest and we were in
that little theater room the screen and that segment came on,
and just being in a room and a bunch of
other media where I was looking at like what is
why is this still going?
Speaker 1: That first year, the media room didn't have any tables.
It was just benches and the Rock. I swear it
was on a loop. I saw that it was.
Speaker 4: It was so long, it was like three, three or four.
I just so funny me.
Speaker 2: That's like enjoy your games, right, that was the line.
He's like, enjoy your games or something like that. He
was like really directly, he's.
Speaker 4: Like, hey, what's going on summer game fest. I'm here
in my gym looking good, probably not smelling so good.
Speaker 2: You gotta do this. You gotta slap your arm to
sumps to let people know you.
Speaker 4: Anyways, I think we get one of those, or maybe
Ken or maybe they got the Rock and Kevin Hard
to talk about it, and we get like it's not
even anything significant of a trailer. It's just like very
quick thing. That's what that's my poll.
Speaker 2: Yeah, here's because it'd be so easy to just get
Jack Black to do it, because at least, yeah, he
kind of.
Speaker 4: That Jack is maybe a much safer pull too, and
just comes and also plugs the Mario movie. I don't know,
it's good.
Speaker 3: Here's my hot take. I'm looking forward to that movie.
I like those movies. I think they're pretty funny and
they treat video games like accurately. Surprisingly, I rewatched them
in the last couple of the last couple of months.
Speaker 1: Video games. It's a board game.
Speaker 2: Have you seen the video game?
Speaker 5: I haven't.
Speaker 2: Yeah.
Speaker 3: The idea is the board game sort of evolved into
a video game, and it's actually a lot of video
game jokes, Like there's there's jokes about NPC's repeating dialogue
and stuff like that. I actually think they're pretty funny.
I like those movies. I think they're pretty good.
Speaker 2: I still haven't seen them, but I've heard that. Like I,
I refuse to believe it was good for a while,
and then I kept hearing people like, no, no, these movies
are great. I felt that I have seen them either,
but I want to now.
Speaker 1: I felt that way about the Dungeons and Dragons movie,
and then I watched I was like, oh my god,
that movie is so good.
Speaker 4: Yeah, that's a good movie.
Speaker 3: On that tier.
Speaker 4: Yeah.
Speaker 2: Place.
Speaker 5: When Jumanji came out the New Ones, I would annoy
my girlfriend by randomly yelling at Jumanji at like the
worst possible times, and he reminded me I need to
start doing that again.
Speaker 3: To Luis's girlfriend.
Speaker 1: I'm so sorry about this.
Speaker 4: Also, Alexy for more reference Jumanji two of the Reboo
it's called Jumanji the Next Level, and the next one's
coming out. It's called Jumanji Open World so very much
video games.
Speaker 3: Which I like that. I actually like that name. I
think that's a pretty cool name. And it's like, I'm
like weirdly charmed by those movies because like it was
among it was an early example of like, all right,
let's see how these Hollywood knuckleheads treat video games. And
then you watch the movie and they're like, oh, the
people who wrote this do actually play video games. Okay,
that's okay, cool, thank you.
Speaker 1: Well my second my second prediction is probably my best one.
I think, Okay, we'll be to judge.
Speaker 3: To that game you only got. You can only go
up from here, Alex after your first one.
Speaker 1: An Epic Game spokesperson joins Jeff Keely on stage for
a tech demo of Unreal Engine six, and then segues
into an Epic Games publishing section of the show, where
we get a first in depth look at Gen Design's
new game and action because they had they had the
cinematic kind of reveal. Was it two years ago? Last year?
Speaker 3: But I still pull it up a Game Awards?
Speaker 1: Was it the Game Awards?
Speaker 2: Yeah? It was it was like recent, was it really?
It wasn't now long ago? It was like a year
at most.
Speaker 3: Okay, I would love that. Yeah.
Speaker 1: Epic Games is like, I mean, they're publishing end of Abyss,
they're publishing out of Words, the new gin. Yeah, out
of Words doing the new gin design game. Like I
think they're like, we're gonna see them continue to like
play publish. Yeah, yeah, push into their their publishing arm
And you know we saw that Rocket League is going
to be using Unreal Engine six. I think they try
to like do a tech demo kind of looked at
what they did in twenty twenty with UI five on
the I think it was on the PS five at
the time. I think they might do something like that.
I also, alternatively, I could see them doing this at
the Xbox Show like almost like a Project Helix tech
demo of UI six. So I'm gonna I'm gonna say
either one of those things will happen. Like I think
Epic Games is on one of these shows showing off
Unreal Engine six and a tech demo. Now, whether it
is Summer Game Fast or Xbox Showcase, I'm not sure,
but I think that they will. They will be on
a stage doing that in UI six and kind of
showing some of their their publishing games. Yeah.
Speaker 2: Also, to correct myself, that game was announced that the
Game Awards twenty four. Yeah, I knew it'd been a
minute about a year and a half. We didn't exist
when that announcement.
Speaker 3: I remember I rewatched that trailer recently speaking of Goosebump
me too.
Speaker 2: I love that.
Speaker 1: It's just so it's like climbing in the climbing into
the Mac right before like this shock wave blows the
neck up, like just.
Speaker 3: One of my most anticipated things in life is whatever
that game is.
Speaker 1: Yeah, yeah, me too. Okay, Marcus, you're up next?
Speaker 2: All right, This I think is another PlayStation one. I
think we get the first teaser for the third Horizon game,
like Horizon for he zeroed on for Bnning West whenever
they call it his third one, because I'm not saying
it'll be like a big, splashy trailer, but I think
they announced that, like, yes, this is happening.
Speaker 3: For everyone mad at the multiplayer game. Don't worry, there
will be a single player.
Speaker 2: Yeah, that is exactly my motive is, like, yeah, remember that.
It's weird to say remember because it was only announced
a couple of months ago, but I feel like we
already forgot that that it was a Horizon hunter Hunter's
Gadder Ring. That's the name the multiplayer game exists. But
basically kind of going back to Sony, yeah, something like
it's not a good game. Or not good games, so
it's a bad name. I've not played the game, but
kind of going back to Sony's Live service stuff, not
really hitting that's kind of in there to of like
the game's announced and it was kind of like almost
universally kind of blasted by like this isn't what we want.
Speaker 1: So they're gonna come like we're working on the next
Horizon game.
Speaker 2: Yeah, like just the game.
Speaker 4: I've been shopping them in my head just now trying
to think of what it would be.
Speaker 1: Well, I want I want to hear Yours trials, but
for a bonus point, I want Marcus to guess, like
the naming theme, We've got zero Donica Forbidden West, what
would this one be?
Speaker 2: So just thinking about the way that Forbidden West ends
and where they're kind of like pointing towards where the
sequels or the third game is gonna go. It's probably
like Horizon. Also thinking about the the DLC for Forbidden
West two because I was burning shores because there their
subtitles are literal, like the things in their subtitles actually
happened in the game. Yeah, Horizon Beyond the Stars.
Speaker 3: Horizon Stars, all right, I think it's going to be
Attack of the Clones.
Speaker 1: Hear me out, hear me. I haven't played Horizon Forbidden West,
but Horizon Atmosphere.
Speaker 4: I was going to say, like, I don't know, Horizon,
Horizon Obsidian Sky, that's what that's my guess.
Speaker 1: I really like a tackl anymore.
Speaker 4: That's a really good joke. I was trying to think
of somebody. I didn't realize it would be. I was
thinking of maybe like a caves thing of like, uh,
caves of cud, just of like it's it's always an
environmental feature, and then you can't go there. There's zero dawn,
there's Forbidden West, the burning Sores. So I was like,
what is going to stop me from going in this cave?
But I couldn't anyone played these games. I'm just saying
in terms of the adjective that modifies the thing. I
was going to maybe do a mountain, but they did
call the mountain that was like the VR game or whatever. Yeah,
I don't know, we don't think. I don't like those games.
Speaker 2: A Aloy's reckoning.
Speaker 1: That's okay, luis what's your what's your next prediction?
Speaker 5: So I have to shift it a little bit. But
I think we're going to see a snid bit of
the God of Horse Show. I think they're going to
open with, like, you.
Speaker 2: Know, the show. Yeah, they're gonna have I have the
same reaction I will when that happens, is what That's.
Speaker 5: Exactly That's exactly what I think. That's what they're gonna
They're going to open up with like that, you know,
the drums and everything that the doom, and then it's
going to fade into the show. And I think that's
going to be at the show.
Speaker 1: Yeah.
Speaker 3: Maybe if they're smart, they'll bring the actors out on
stage to like introduce it so we don't get.
Speaker 4: I think I think there's one chance those actors if
they if the actors will.
Speaker 2: Be there, if they tease it the same way they
announce the twenty eighteen game, that's gonna be it's not
gonna be great.
Speaker 1: Yeah, Uh, Kyle, what's your next one.
Speaker 3: Let's say, let's we're gonna we're gonna see Final Fantasy
seventeen and seven. Yeah, and we're not going to see
a lot. We're going to see very little. It's just
going to be like, this is what the protagonist looks like.
But there will be whether just like after the fact,
or maybe in the little teaser confirmation that it will
be turn based, is a turn base return to turn
base Final Fantasy.
Speaker 1: I think we are going to see Final Fantasy, but
it'll be part three of the seven REBA drategy.
Speaker 4: But it wasn't it just just in terms of release
it was sixteen and then Rebirth? Am I correct in
that remake sixteen? Most recent rebirth right.
Speaker 2: Sixteen was before Reo sixteen was twenty three, and I
think Rebirth was twenty four. Right.
Speaker 4: If that's no indication of the cadence of releases, I
would guess that we would maybe get But also I
don't know, I don't know I'm talking.
Speaker 1: I just think they're also.
Speaker 3: Like they're kind of focused on fourteen with you know,
so like they maybe seventeens further off than I than
I think. But yeah, I mean certainly it wouldn't be
like A and not only that it's coming out like
early twenty twenty seven. Yeah, it wouldn't be anything like that. Yeah,
it'll be like no release date. Uh, here's here's the
art direction term base.
Speaker 1: My guess for f F seventeen is it's next year
that we get a reveal and then A comes out
in twenty twenty eight. That's my guess. But that's pretty
I do think you're right. I think there will be
a final Fantasy on stage. It's my guess.
Speaker 2: Yeah. To help your case, Kyle Rebirth was the last
Final Fantasy thing, so it's true, it's the next mainline
entry would be next in linet it.
Speaker 1: Yeah, that is true. Well cool, let's uh third third
from you, Charles.
Speaker 4: My final prediction is we're gonna get a more in
depth Dust Bloods trailer and it's gonna be out kind
of soon, like like an early August release date.
Speaker 1: That's what I oh, okay, yeah, all right, so within
less than six months from release.
Speaker 4: Yeah, oh, definitely this year. And I think I think
it's closer than we think it is, that's my guess.
Speaker 2: Yeah, and it still comes out before that Elder Rings
switch to version.
Speaker 4: Yeah, baby, I don't know. That's it.
Speaker 1: That's that's I guess.
Speaker 4: It's good.
Speaker 1: Yeah, good, yeah.
Speaker 2: Yeah.
Speaker 1: I've made this prediction several years in a row, and
I think I just have to continue doing it because
eventually I'll be right. I think Xbox is going to
cash in on the cozy life sim genre the trend
uh and they're going to bring back Viva Pinata. I'm
going to get a new Viva Pinata game.
Speaker 5: Don't do that. Don't give me hope.
Speaker 3: You're saying, don't give me that.
Speaker 1: I don't want Viva, Like, don't give me hope.
Speaker 5: I missed that game so much.
Speaker 3: Yeah, life is to me because one was canceled.
Speaker 4: Right, it is?
Speaker 5: It is?
Speaker 1: Uh. I think it could be. Arguably, it could be
a life sim sort of game, like you are, you
are making habitats to attract pinatas to come live with you,
and then you are, you know, maintaining their lifestyle, and
like it's probably more of a like a Tycoon maybe okay.
Speaker 3: Not even tycoon salacious. You're making them breed and they happen.
Speaker 1: Yeah, and to Charles to breed, they dance. I think
you would like.
Speaker 5: It was such fun. It was so good.
Speaker 2: It feels like you were of the age where you
would have watched the animated show that was on in
the two thousand.
Speaker 4: I watched.
Speaker 1: I watched a couple of episodes when when we are
you talking to Charles's.
Speaker 2: Charles was on. That's fun to know.
Speaker 4: Oh, why haven't I seen this show?
Speaker 5: It was on w B, Right, it was like Saturday morning.
Speaker 4: That's crazy. Honestly, it might have given me the ag
I've never looked at this and I was like, I'm
not watching this show. It looks so weird. I was
definitely watching this channel when this show was out, and
I have no idea. Oh wow, that's really funny. Sorry,
you should play the games.
Speaker 1: They're excellent. But yeah, I would love to see like
a remaster or like a collection, but I would I
would die for a new game.
Speaker 5: God man, I got me like just reminiscing on that
I missed that. I didn't know how much I missed
it to right now.
Speaker 1: That's incredible. H one of my favorite games ever. Marcus,
what's your third and final prediction?
Speaker 2: I think at the Xbox Showcase, we get the first
kind of like stage or on camera appearance of a
Asha Sharmas how you say your last name? The new
Xbox President. I think we get her like showcase debut
where she kind of like properly is like, hey, I'm
in charge of Xbox now, and she shares new detail
and shares new details about Project Helix, and then also
has like this a little vague, but she has like
a surprise where because she's kind of on She's been
on like a bit of a like Xbox Redemption Tour
since she took over of like, hey, game pads more expensive,
we're gonna knock that back down. Hey, you wanna do
some like some fun little Windows updates where like we
make it easier to play Xbox and I guess they're
super duper like Xbox fans wanted. We're gonna do those too.
So I think she goes, hey, here's Project Helix stuff
that you didn't know about, and also we heard you
and we're gonna give you like some other like vague
surprise that's gonna like kind of like a short term
like you're gonna have to wait a while for Project Helix,
but in the meantime, here's like a little treat for
you guys again. Yeah, maybe it's the Viva pinata. And
outside it folds into Alex's prediction of like you know,
I was, I've heard you guys like Viva.
Speaker 1: Or they bring mech assault.
Speaker 2: There you go.
Speaker 4: Do you think, Marcus, do you think she addresses the
crowd as gamers. Do you think she's like gamers like
she says gamers, Yeah, Hey, gamers, that's my question.
Speaker 2: God, I like to think that like Matt Booty or
someone would pull her aside and say not to do.
Speaker 1: She's not writing this script and he works at a
video game Max.
Speaker 4: I'm not even saying it's like a terrible, horrible thing.
There's just a certain thing of like a very corporate person.
Like my brother does a really good Phil Spencer impression,
and you know, his trigger word to get into the
Phil Spencer voice is gamers. We're gathered here today to
talk about the future of Xbox, and it's always like
that sort of thing.
Speaker 1: I would love to hear him.
Speaker 4: It's it's it's upsetting, but it's my favorite.
Speaker 2: It's like living with Phil Spencer. But yeah, I don't.
I don't know because I've never like everything I've seen
of her or like read of her has been like
in text, like a written interview or like a post.
I've not watched, I've not seen her on cameras. I
don't have like an idea of like her demeanor and
like how corporate or not corporate she is, you know
what I mean, Like does she have the vibe of
someone that is like more casual like a Phil Spencer
kind of is, or is she a little bit more
buttoned up. I just really don't know, so I would.
I would, just with no evidence. I like to think
that she would err in aside of caution and be
like that because she's younger too, so maybe like she's
like my age. So she made me like, oh, that's
like cringey, I'm not gonna do that, you know.
Speaker 1: I'm trying to remember when does Phil officially transition out?
Speaker 2: I don't know he left?
Speaker 1: Is he gone gone? I thought I thought he was
quick like an advisory role through Like.
Speaker 2: Maybe I don't.
Speaker 1: I'm curious, like, do we see him?
Speaker 4: Sure? Sure?
Speaker 5: That good? Oh? No?
Speaker 1: I guess his official last day Okay, I guess this.
Especially Lassay was in February. I thought he had like
a transition period, but maybe not.
Speaker 2: Think on him out before he could burn the building down.
Speaker 1: For some reason, I thought that he had like a Yeah,
I think I think he just left.
Speaker 5: Hmm.
Speaker 1: Do we think that he comes out and like as
like a transition because he's been the face of Xbox
for so.
Speaker 2: I don't think we see I think it's like it's
it's just a clean break. Yeah, it's just like he
has like.
Speaker 5: A little Xbox and instead of like passing the torch,
he's passing the Xbox.
Speaker 3: No, he essentially got fired. Like he doesn't like, he
doesn't he he does not feel like he owes Xbox
fans anything. He's he's just a corporate dude, you know
what I mean? Right, I mean maybe I'm being a jerk.
Like it's like, no, I mean, what is he gained
by like going out on stage? I don't know.
Speaker 2: Yeah, you don't do that either.
Speaker 1: He's like like what, Like, I'm just thinking, like, oh,
we want our fans to not feel the you know.
Speaker 3: Yeah, also we have to remember that, like we think
about this element of it a lot.
Speaker 1: Most people don't.
Speaker 3: Those people don't know Phil Spencer's name, you know, like that's.
Speaker 1: Like your average gamer.
Speaker 2: Yeah, probably, Yeah, you either don't know his name or
you're on the opposite in where you think he's responsible
for every He literally builds the Xboxes with his hands.
Speaker 4: Like yeah, I'll take a new Halo. Thanks, And then.
Speaker 2: He's like yeah, he says, I'm I'm working on Halo. Right,
I have a new Halo coming for you. Guys.
Speaker 5: Have the helmet on and everything.
Speaker 4: Does all the business meetings is win. The master chief Helbert.
Speaker 1: Lais, what is your final prediction?
Speaker 5: My final prediction is I think we're going to see uh,
Jeff Keely's best friend come out on stage, hite Kama,
and then he's going to show more of his Xbox
game and it's like, here's more of what we're doing.
Speaker 3: Yeah.
Speaker 1: See, I think this is an off year for Cojima.
Speaker 3: He's physic making AI short films with refin or whatever,
which is so disappointed.
Speaker 4: I still think. I think Jeff Keeley shows up doors
up and goes, please, please, please please.
Speaker 2: Really really, rock Star said. Rock Star said, no, I need.
Speaker 1: I think, like, okay, I either got to get Kajima
back on stage or I need g T a trailer. Yeah,
what can we do? Yeah, I like.
Speaker 5: To's House.
Speaker 1: Marcus. He said, yeah, physit is like the General Espionage
one and O D is the Xbox Physics.
Speaker 3: Like it's really far away.
Speaker 1: I think, yeahs it's the one I want most. But yeah,
it will be like maybe we'll get Physics, but but yeah, Uh,
what is your final prediction, Kyle?
Speaker 3: Uh, this is a big one. I might as well
get it on the record just in case it happens.
Speaking of people that Kiely has very close relationships with that,
he will go and knock on their door and say please, please,
please please, it's piggy half Life three ahead of the
Steam Machine. Like that's that's gonna be. That's gonna be
the thing. It's gonna be, like you want a steam machine.
It's not exclusive to Steam Machine, but like we're releasing
half Life three alongside it, and it's going to be
the best place to play half Life three.
Speaker 4: And yeah, we've gotten to a point with Half Life
three that now you can predict it'll be the showcase.
And I'm like, you might be on this something there. Yeah,
that's a reasonable business decision.
Speaker 2: They might make, especially because the steam Machine will undoubtedly
be like two thousand dollars. Now at this point, they're like,
we need something to get people on board with that.
Speaker 5: It's going to cost you half your life to get that.
Speaker 2: Steam Yeah, right there go. Yeah, They're like they were like,
we weren't even making Half Life three, but then we
saw what's going on with these component calls, and we
rolled our desks together and said, guys, like what is
going right now?
Speaker 1: The purchase of a steam Machine gets you a bonus level.
Speaker 3: I don't think Valve would do that, but I think
it might include Half Life three. I think it might
come with that Half three.
Speaker 4: That'd be crazy.
Speaker 3: Yeah, but yeah, I mean like in terms of like
people that Keeley has a long relationship with Valve, I
mean he was he wrote like a big pieces about
life and like made the portal to development app and stuff,
and like Valve is also a company that like obviously
like they are kind of like Rockstar and that they
could just release a trailer and call it a day.
But I think unlike Rockstar, I kind of see Valve
as a group that would almost kind of be like, yeah,
you could just kind of do that for us and
then we don't have to think about it. Sure, that
would be great. You know, Like I can kind of
see them feeling that way about marketing. Where Rockstar has
a whole they they've got a group, you know what
I mean, They've got that under their umbrella. Where Valve
is like marketing, I feel like to them is like
this like tertiary thing that they do. You know, they
run Steam, they make games and I and now we
sell hardware, and I guess we should talk about that
hardware and stuff. You know.
Speaker 5: It's like so.
Speaker 3: Yeah, like it's a bold one, but like, hey, I'll
look real smart if it shows up there.
Speaker 1: Yeah, hey, I hope you're right. Half like the Alex,
it's totally credible.
Speaker 3: Yeah, and also Alex ends in a great way, like
there's a great teaser at the end of Alex to
set up what's next for Half Life.
Speaker 2: So yeah, I'm glad. I'm glad anytime I can be
reminded of a game that I just cannot play, It's
always feels good. I really want to play that I
just have no access to.
Speaker 1: Yeah, sorry, Marcus, you should come visit and play some
Half Life Alex. Well cool. I think that's going to
be it for our Summer Game Fest predictions. Again, we
are going to be live streaming the showcase on June fifth.
It starts at two pm Pacific. I think we're going
to go live probably ten minutes earlier on one fifty.
That YouTube is that's on our YouTube as an event
that you can save and get a notification when we
go live. We'll also have one for the Xbox Game Showcase,
and then throughout the weekend we'll be those of us
like on location in LA will be at a special
media event playing a lot of the games that get
shown off during Summer Game Fest, writing about them, talking
about them on podcasts. We're gonna have a special episode,
not this coming episode, not next week's episode of the
Game Andformer show, but the one after will be a special,
big episode from SGF. We're gonna have a lot of
personalities and voices on from from the industry that you've
heard of, and they'll be like a special person in
person in person, yeah, all of a sudden person. Yeah.
So it'll be a cool show that's not next week's
but the week after, and we'll be talking about a
lot of the stuff that's embargoed that you know, we've
we've played at the show and that kind of thing.
But yeah, in the meantime we'll be we'll be making
a lot of noise. So please uh, stay tuned to
game Informer dot com and YouTube dot com slash game Informer.
And then, of course, thank you again to anybody who
is a subscriber to Game Informer and or a listener
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If you do want to sign up join our community
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Uh and find us on newsstands around the world. So
that'll be it for the show. Louise, thank you again
for joining us.
Speaker 5: You are, thank you for having me.
Speaker 1: Yeah, of course people can find you on social media.
I'm Louis GOUDAIREZ G E U T I E R
R E Z and uh yeah, thank you again for
listening everybody, and we'll see you next week. Goodbye, by bye.