Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. In the Temple of el Naeus in
the western mountains of Coup Gildin vanquishes anaware the fiend
that has plagued her for most of her life. Children,
A warmth engulfs you, sort of spreading from your chest
your fingertips, as though the very planet itself acknowledges your resolve,
and the weight you've carried for so long lifts and
is perhaps replaced by a sense of peace or maybe
purpose or maybe power, And I think you sort of
return to your physical form. Light dances across children's skin.
It's not searing, but embracing, and children, for the first
time in a very long time, you might feel whole.
The fiend is gone, but you know the shadow you've
faced will always linger, this reminder of what you've overcome.
The other three you would have witnessed in you know,
the brief moments where anahuare overtook children's body, and then
serious you cast a spell, are coming what spell it was,
but you were able to sort of banish Annaware for
a moment from Jilden's form, and then Jilden overcome the
fiend before the four of you. A spear sits on
a raised dais of alabaster stone, surrounded by a sort
of faint, shimmering aura. It's half is long and sleek,
carved from an unyielding metal that glimmers with a silvery luster.
Intricate engraving spiral along its length, glowing faintly with ancient
runs a language not of words, but of purpose and resolve.
The spear is something between a classic spear and a lance.
It is larger than the sort of classic dimensions of both,
even for an orc or a alive to wield. But
the blade along this thing is flawless, radiating a kind
of warm glow of something old and pure. It is
neither menacing nor inviting. The spear is simply patient, waiting
for a hand worthy to wield it, a relic of
the gods themselves, and you stand before its presence, the
most powerful mortal weapon in this world. Goliaths and the
northern folk call it Gungnir, The Orcs call it the
Great Thunderbolt. The humans of Sarah Zavati knew it as Brahmastra,
and the Deep Gnomes named it Ruigin. You bang before
you as the ancient weapon known in common the world
over as the angel Spear. As children, you return to
your body and auarees. Bubble of illusory magic fades, and
the spear is presented to you.
Speaker 2: What do you all do? Children? Are you all right?
Speaker 3: I think I am better perhaps than I have ever been.
Speaker 4: Well? Well, was it any surprise that she lied to us?
I say, glancing at the spear.
Speaker 3: Or she will hurt to us no more? But after all,
this is what we came for.
Speaker 2: Yes, quiet, you ought to be proud, children.
Speaker 3: If it's one thing to be proud of, it is
not forcing you all the way before. You could do
this for me. But I fear that there's not something
I should have pride for. Ordinacity, not my character that did.
Speaker 4: That speaking of doing things for each other. Who's carrying
that being?
Speaker 3: Oh?
Speaker 5: Think it best that I at least have a look,
and I want to study the magics that's in this sphere.
I want to pull like the weave and see what
is in this thing.
Speaker 1: Yeah, okay, give me.
Speaker 5: And things like that at twenty seven.
Speaker 1: Yeah, are you weave checking or just checking? Uh?
Speaker 5: I guess I'm I'm I'm we've checking. That's how I check.
Speaker 1: Now, Yeah, yeah, this is it is made of the
same stuff as the angels. Well that I think the
stream throes for a second. The Yeah, it's made of
the same stuff as the angels. In that, I guess
the way that you might perceive that is, you know
how we're all made of carbon and everything's made of carbon.
Speaker 6: Yes, this spear is.
Speaker 1: Made of the same type of carbon as the angels are.
It seems as if whenever the angels were created, this
spear was created alongside them. Beyond that, it does seem
to just be pretty pretty simply a weapon to be wielded.
You understand the general properties of this thing, and you
can convert this however you wish. It is mechanically a lance.
It can only attune to a paladin or a cleric.
You get a plus three bonus to attack and damage
roles made with this weapon. It has three smites in
it three charges of a particular smite that if you
hit a fae, fiend or undead with this weapon and
it takes an additional three D six radiant damage if
it is of CR two of lower, it must succeed
on a DC seventeen wisdom saving throw or be banished
back to its home plane. If it isn't already there,
it can't leave that plane until twenty four hours have past.
It has three charges of a thing called divine lightning
from the tip of the sphere and arc of lightning
burst fourth in a one hundred foot line. Each creature
in that line must make a DC seventeen dexterity saving
throw or take three D six lightning damage. It has
a thing that is called the Celestial Lance. When you
hit a celestial or angelic creature with this lance, the
weapon deals an extra three D six true damage. True
damage is that the damage from your attack ignores any damage, resistance,
or immunity. At the start of the celestial's next turn.
It must succeed on a DC twenty five con save
or be stunned. It also has another property called it's
perfectly sized. The item magically resizes to be held appropriately
by any attuned creature's size.
Speaker 5: Can I tell if it's safe to pick up?
Speaker 1: Absolutely?
Speaker 5: And can I tell if it was created here with
our angels or is it created the other place with
those angels? Uh?
Speaker 1: Yeah, this is this belongs to your guya.
Speaker 5: Okay, did you want to say something, Branda, I have
a question.
Speaker 2: It's a mechanics question about the sphere. The sphere you
said that it changes size according to who's wielding it.
Does that affect its stats in any way or just
it's just its size?
Speaker 1: Okay, it remains a lance. This plus three bonus to
a I can damage roles and then all of the
other things also still build the same damage.
Speaker 4: Does Thrac say anything about the fact that it's made
of angel.
Speaker 5: Yeah, so I'm as I'm studying it, I'm just like
rattling off what I learn. It appears this is made
of the same stuff, the same materials as the angels,
and in fact, and he's from our Gaya, not from
the other it. He's a very powerful weapon, but only
useful for Paladin or cleric, someone who commits themselves to
the power of a god.
Speaker 1: Or is it tuned in some way to nature so
as to naturally become something like a cleric or a
paladin of nature? You know that kind of thing.
Speaker 5: Okay, I say it can only be attuned to someone
who is uh naturally connected with either a god or
perhaps Gaia itself in some way. I do not think
it should be a weapon for you or for me Sea.
Speaker 4: Nor would I really want to have patched it anyway.
The question I'm asking is simply because we've come across
so many different sorts of angel in our travels, from
twigs to rivers of blood? Is that an angel two
before you? And will it do something in the future?
I wonder.
Speaker 5: That's a good question. That what I've noticed. If it's
an actual angel, it is.
Speaker 1: Not an angel.
Speaker 5: Okay, I pick it up. I'm a pretty big guy,
but this is unwilled be for me. I pick it up.
It actually immediately shrinks a little, does it? Okay? Ah?
I see he is designed to shrink or enlarge based
on the wielder, and it is safe for us to use.
I don't sense any curses.
Speaker 1: It's extremely okay, A lance requires two hands to wield
when you aren't mounted.
Speaker 7: Okay, yeah, point at your bag, hit your bag, hold
all sorts of musical instruments, doesn't.
Speaker 5: It I could put it in there.
Speaker 1: Yes, it might be safe.
Speaker 2: To do it that way.
Speaker 5: Very well.
Speaker 4: I look upon the sphere one last time. I think
maybe perhaps look of hunger washes over my face for
a minute before it just shrugs off.
Speaker 5: Why is when it could be useful, well, not going
to be useful immediately? How long does a tuning take
a day? What is it like?
Speaker 2: One hour?
Speaker 1: We've been doing? Yeah, for this a short rest. I
actually have no idea what it is in raw, because
I change it depending on every campaign I run. In
some shit I don't even have it, or you just
you know, equip it. But in this I think we've
been doing a short run.
Speaker 3: And I look at my staff which is on the
floor next to me, and I pick it up and
sort of tap it against the ground a few times. Oh,
we'll usually it sends a little bit of latent magic
probably coming from it, as that would be my focus.
There's nothing now, it's just completely dormant. What I suppose
thing is useless to me now?
Speaker 5: Ah, you're saying you're theart of character. You're saying your
druidic staff, what is your focus the entire time we've
and now it's not doing anything.
Speaker 4: You're saying you're useless.
Speaker 3: Now I'm saying my staff is no longer a tool
of usefulness to me.
Speaker 5: Okay, can I see what's going on with that? You
take take an old peak under the you can make
it under the hood.
Speaker 3: Mmm, you're still justice christ.
Speaker 5: Im Sorry, sorry, I'm so sorry. I disadvantaged. Christ leaves
whipping us all. Do not forget that.
Speaker 1: You had one job. It was level up to level nineteen.
Speaker 5: I don't what.
Speaker 6: You did it right.
Speaker 1: At twenty three. You do have some understanding of what's
happened to her. Yeah, she seems to have lost all
of her power since her power was granted to her
by a patron. So we have been under the understanding
that Jilden was a druid class, but that doesn't really
exist in this saying. There isn't There are some clerics
and paladins, and there are monks and things, but a
druid doesn't necessarily have to be a class.
Speaker 6: She would have just been.
Speaker 1: Just a woodswoman. The thing that we understood to be
a druid power, and all of her Druidic powers were
actually just warlock powers essentially, and that she was given
them quietly and surreptitiously, but granted them and drawing them
from Anaware forever the element of children's soul that makes
children cura obviously enhanced that to a huge amount, and
she became very powerful with it. But upon the death
of Annaware and from sort of relinquishing that patron, Jilden
lost all of that power. However, Jilden has taken on
a portion of that power as her own. The process
has transformed the energy.
Speaker 3: Shaped by my own desires, as the last thing I
was thinking was how to kill Modrial, the only thing
I have left to do, and.
Speaker 1: In doing so, Jilden has become the being that wields
Anawaro's power. Children isn't a fiend, and she isn't like
this demon that's doing all this demonic stuff. But whatever
energy an a Waro was drawing from two power her abilities,
Jilden now kind of possesses but a.
Speaker 3: Being of vengeance, using Anawari's power as my tool for entrance.
In return, I am a tool.
Speaker 1: Which is very close to being a sort of nature paladin,
but has a dark side of the moon. It's an
element to it more than anything. She seems to have
been kind of reborn in terms of her abilities after
this experience with anaware and in doing so, it has
become the perfect weapon to wield this spear.
Speaker 5: I approach Jordin and I'm sort of looking down my
spectacles at her, and I get right up to her,
and I'm I touch at shin and looking to her
eyes and this.
Speaker 3: Is the first time I've willingly looked you in the
eye for almost since we've known each other.
Speaker 5: And then I look down her arm arms, and I
want to clasp her her hand in mind, in mind,
like I'm on Old Schwarzenegger and We're in the Predator movie,
and I want to test your strength against mine. I
want to see how strong you are, like not not like,
not like I'm grappling you or something. I just want
to see if you react to that.
Speaker 1: Like contested athletics checks.
Speaker 3: Please twenty one.
Speaker 1: Is that exact same where the two ridiculously bulging arms
grasp one another. Children, is strong, very strong right now?
Speaker 5: And how's happened to you? Children? I imagine she's who you
are meant to be. Do you agree?
Speaker 3: I do not think it was always that way, but
now I am who I need to be in this moment.
Speaker 4: Thank guya for a moment there. I thought we just
scattered her potency to the four winds and we were
just three now. But mm hmm, sorry was I Yes,
congratulations on removing your baggage. I think it's time we
move on now.
Speaker 2: Okay, it's three ways high.
Speaker 5: I'm going to I'm turning around and going to pick
up the lands. So if you two are talking while
I do that, go ahead.
Speaker 2: Yeah, you go first, because you're going to say something
to me, and you're gonna say something right. Yeah, we kiss, No, sirs.
Speaker 3: You You're not going to like this. But there have
been many things I have said to you that you
have not liked, and I've said them all the same
and I'm not about to change that now. But I
felt you there for me when I thought I know
what I was about to take every the last thing
I had left, you were there. You are the reason
I am still here. I am a your tool. Whatever
it takes to defeat Modreal, I am there by your
side until the end.
Speaker 2: I take a step towards you. You're right, my friend,
I don't like it. And then I raise my hand
to your forehead, and I would like to bless you.
This isn't a mechanic, This is just a symbolic spiritual ure, lusture.
Speaker 3: You would feel, I think as you put your hand
to my head, an echo of that same power, as
echo of faith almost that is now running through me,
as you sense this faith in you and in our
cause bouncing back to you directly. And there is an
almost seamless feeling now between us, where before there will
have been always a jagged edge of something that never
was always incongruous between us.
Speaker 2: And now I bring my forehead. I bring my forehead
to your forehead in the same gesture that I did
with Thors before I journeyed on this adventure, and I
close my eyes for a moment.
Speaker 3: To the brink until lase fails.
Speaker 5: I approach wielding this massive lance, and I say, I
think a new Jildin needs a new weapon, and I
present it to you.
Speaker 3: I gingerly take hold of it.
Speaker 1: It slightly adjusts in size just to become perfect your
size and stature.
Speaker 3: I'm holding it away from me, almost afraid as I
have been for a long time now about the wrath
of the angels on me. But nothing happens, and I
once again looked as serious, consider me soft, smile, sorry,
consider me as a safe keeper now. But in my
eyes this is yours.
Speaker 4: H pardon the interruption, But were we not supposed to
give that staff to a dragon?
Speaker 6: Toe?
Speaker 5: No, I've actually been thinking about that. I believe a
lant is designed to be used an amount. Perhaps we
could convince the dragon to be real into battle.
Speaker 4: I suppose they've been ridden once before.
Speaker 3: I glance again to serious and proffer the sphere out
to her for her to hold.
Speaker 2: I raise my hand. No, No, it's to be yours.
Speaker 3: Until the time comes, and then you'll know what to do.
Speaker 2: When the time comes, you will wield it well. But
we should yet going, or we're running out of time.
Speaker 5: Uh yeah, I whisper something into a tiny orb, view
in blank words of magic, and then I will hand
it to see it and I will tell him you'll
know when to use this.
Speaker 4: I gingerly receive you all you mentioned it.
Speaker 5: It's like the size of a marble. It's a tiny
little orb with one hit point. Mechanically, what color is it.
It's like a cloudy white.
Speaker 6: I see.
Speaker 4: I take it, and I thank you, I say, with
a mock bow, and I place it in a pocket
in my robe. A curious furrow bounces on my left
brow for a quick second before my face returns to
what it usually is. Oh, we're quite done here, almost.
Speaker 3: And I reach out one hand back towards the corridor
where we saw all those spirits earlier, the ones that
Anawaro conjured that were as real as they could be,
really for all of those, all of those who saw them,
and an echo of them, a whisperer of them, slowly
trailed through the air towards me and dissipates. Now I'm ready.
Speaker 4: Curious.
Speaker 1: Okay, so you head back to the tower a short trip. No,
do you want to do something else?
Speaker 5: Sorry, Just like war were on the way to the tower,
I look to see it, and I say, go ahead
and try. Why don't you try using that that orb
pointed that direction?
Speaker 4: This thing.
Speaker 5: I'll make you another one, Yes, I'll make you another
one before you need it again.
Speaker 4: I fan my right hand in front of me, and
this pearl, this white orb, rolls between my fingers before
getting caught between my thumb and forefinger, and I look
in the distance and I skip it like a pebble
about thirty feet away from me.
Speaker 5: Yeah, so out of it a massive all of fire
comes out and launches from it and pits the side
of a hill. You just cast level five fireball.
Speaker 4: Oh well, it's a good thing. I will with that
and not just throwing it between us.
Speaker 5: M That's why I point in that direction.
Speaker 4: Option too. Yep, thank you? Please? May I have another?
Speaker 5: Yes, I will. I will prepare one for you when
the time comes.
Speaker 6: I appreciate it.
Speaker 3: Just survive death and demons, only to be obliterated by
here and his viable.
Speaker 4: I don't know about you, but I think that'd be
quite nice.
Speaker 3: Or at least we'll allfer one with each other for
the first time.
Speaker 4: See it even anyway, I walk ahead.
Speaker 3: I watched the back of him curiously.
Speaker 1: Four of you make your way across the short jaunt
from the abandoned an empty town, little village of k
and up towards the Our Hearts Tower, the Tower of
Eternal Nexus, and the door opens. I think as you
approach the sort of familiar sounds of at thirteen Darrow
in there, I think it was chaos. Yeah, there are
thirteen inbred underground dwarves running around, each one with like
mutations and things that are creating chaos in this tower
at all different levels. I think maybe four of them
have gone missing because the tower has got all these
weird doors and walkways and things that will tense send
you off into different areas. The door is opened sort
of expectantly, I think by Hard in his robes, and
behind him you can see Thaws kind of looking even
more eagerly to see the four of you approach and
step inside. The door closes behind you, and the kind
of warmth of the tower wraps around you. Hard and
Thaws kind of move instinctively towards Thrack and then Cyrus.
But the two of them can't help but notice the spear. Immediately,
all struck by this thing, Thors says, is.
Speaker 6: That would be?
Speaker 2: Yes, it is.
Speaker 6: Do so it was true. There is hope for us.
Speaker 1: Yet Hard Hard kind of dances around, kind of a
shiver of excitement rushes through him.
Speaker 6: Yes, okay, okay, let us let us go. Then we
must bring it to the dragon.
Speaker 5: He looks towards you, rank, Yes, I we should. We
will also need some time to prepare. But we can
make our way there now unless we want to rest first.
And I'll look in my companions.
Speaker 4: I wouldn't say no to a quick sit down.
Speaker 2: Nor I if we can spare it.
Speaker 1: Thor's and Hard kind of look between each other. Hard
sort of you get the sense that he is impatient
and he doesn't want to let you rest.
Speaker 6: But Thors says, it is very likely that when we
return to Moon there will be fighting. Taking a rest
is a good idea. Is there nothing you can do
for them?
Speaker 1: Hard Hard kind of paces up and down for a
moment and says.
Speaker 6: If you rest by the wheel, it will go quicker.
Speaker 5: Yes, yes, of course. Then I didn't think of it,
and I'll start heading to the to the trap door.
Speaker 1: Yeah, you have to kind of like you barrel forward.
A darrow kind of bumps into the side of you.
You feel them kind of rummaging through your pockets and
you have to bat him away. A couple of them
crowd around you, Jilden and start looking at the lance.
What is that? What is that you got? You got
a new toy? You can have a can I have
a quick go to it? Quick go just I'll just
have a little sponge.
Speaker 3: Chicken, or.
Speaker 1: It runs off.
Speaker 3: If you want a world cob ackshore, your labored aloud.
Speaker 1: They've run away great mischief elsewhere. They're dressed completely differently
as well. They're like wearing some of Hard's clothing. One
of them is wearing something that's clearly tracks, you know, unbelievably.
Speaker 3: Huge robes, arms trailing on the floor.
Speaker 1: Okay, so you guys head down through the trap door
towards the area where the wheel is that huge kind
of turning construct that makes the tower work. It is
the nexus, that is the eternal nexus of this.
Speaker 6: Hour.
Speaker 1: Again, you sort of you have to make your way
through this maze, but the maze now shifts appropriately for you.
Since Thrack has mastered and has attuned to the tower
as essentially a magic item, you don't have to do
all these trials and things. You just move down year.
It is probably down there. He probably flaps his little
dragon wings, flies around you, says his helloes, and then
goes back into his hutch as the four of you
move past and into the maze, which shifts, and you
know we would see it from a bird's eye view,
shifting appropriately to allow you to take the shortest route
to the area where the wheel is now in here,
you can once per campaign do a long rest as
a short rest.
Speaker 4: If you wish, once per campaign, once per curer.
Speaker 1: Once per curer. You can choose to do that now
or you can potentially use it later on.
Speaker 4: This has big like a like a single player like
Final Fantasy, like a Vibes where it's like you were
about to go to a point in your return, are
you sure?
Speaker 1: Make sure you actually already clicked that thing At the
end of the last episode we did with these characters,
that was that was the thing that came up, and
then you were like, oh, what does that say going forward?
And then I clicked yes, and then when we did
their little flashback with the other characters. But yes, that
is essentially a kind of a thing that's happening here,
but also is a mechanic that you can use. You're
essentially you can draw from the power of the wheel
and the the arcane energy. Here is a nexus point.
It is a The tower is of course in superposition
in ninety nine different places at once, so you can
split that energy and that time and that rest using
this nexus point. But it's extremely dangerous and it will
take a toll on you. If you were to try
and do it again, it'll probably simply kill you. You
probably have to wait a year or something. So really
it's once per year. We'll say once per year you
can do this.
Speaker 4: I don't think Sea does. I think Sea leaves them
go and then he just goes into a meative, a meditative.
He meditates in the NetBoy.
Speaker 2: Well, here's the thing. I don't think that once we
leave this tower we will be getting back in it.
Speaker 4: I think for different reasons than he doesn't go, he
doesn't need to, and so he will I will.
Speaker 5: So sorry, are we Are we going to take advantage
of this?
Speaker 1: Yes?
Speaker 3: Of course I would be ridiculous not to.
Speaker 5: Yes, Before I do, I am going to cast a spell.
I'm going to cast contingency.
Speaker 1: Okay.
Speaker 5: Essentially, what this does is it holds a spell that
will be cast on me when a certain thing happens.
So the certain thing, can I just give it? Can
I give it to you in a d M?
Speaker 6: Yeah?
Speaker 5: Okay, so I'm for our pew purposes. I'm just like
casting a spell. And then I say, okay, I'm ready.
Speaker 3: I'm left for the road.
Speaker 2: I actually also need to send a d M.
Speaker 1: You, you will just do a quick doom scroll on
your phones, send a couple of d ms, check a
couple of tik taks, check your emails. So yeah, anyone
that wants to d M me anything you're doing during
this short long rest? Uh, do it now? Jilden makes
tea for everyone.
Speaker 3: Got to go back to the basics.
Speaker 1: One last t and which ones of you are utilizing
the a long rest situation?
Speaker 2: Yeah?
Speaker 4: I would everyone but myself. I think I used to
do short rest anyway to get back to.
Speaker 1: In my notes when I wrote this thing whenever it
was maybe a week ago. All right, once per year
you can rest within the presence of the wheel and
receive the effects of a long rest in the same
time as it takes for a short rest. And then
I wrote, see us Cirrus Leah Thrack great so that
I could like mark which ones if you use it when?
Uh So that's where my brain was at that day.
Speaker 6: All right.
Speaker 1: I see a d M from Maya, Orcish Andles, So
now I know which three of you actually liked me,
which one of you doesn't.
Speaker 3: On the contrary, I feel like not giving you a
DM in the middle of the show is.
Speaker 1: Okay. Orcish. Yes, and this is myles. This is exactly
what Leah just said is actually just fully proves Leah point. Yeah,
all right, you guys are pee amongst yourselves for a while.
Speaker 3: Figure out.
Speaker 1: Hilden makes you a cup of tea, and I actually
just want to see that, saying to be honest, yep, okay.
Speaker 3: Mm shere would you like a cup?
Speaker 4: I think are you are right now? Because I explicitly
do not want.
Speaker 3: To go, But it will be just before we rest,
I think, so let's let's just say we're just we're
are peeing out just before the rest.
Speaker 4: So maybe not the will very well in that case.
It depends soleheartedly on what's in it this time.
Speaker 3: It's like it's not pretty good. Actually, I've got a
bunch of us and things from from the tower, so
lots of good fresh stuff from all around. Mostly it
seems to be just wild thyme and a little bit
of pepper thrown in, a little bit of ginger for
the heart, a few other small things that actually to
you might look quite delicious. It's a very natural and
no weird things like drops of blood or dead at
worms or anything like that like sometimes get slipped in
wild thyme, mhm, the equivalent in whatever this land is.
Speaker 4: Very well, which good for you.
Speaker 3: There we'll go. I give him his cup. It might
be the end of the world.
Speaker 4: It has been the end of the world.
Speaker 3: It might be a final end of the world.
Speaker 4: I suppose right now all we're doing is writing the epilogue.
Speaker 2: Either way, this is the end of us at the
very least, regardless of the outcome.
Speaker 4: In what way.
Speaker 2: Well, we're dead, We're old time.
Speaker 4: We've been dead.
Speaker 3: We've never shut down to think about it. I'm pressure
should have.
Speaker 5: Yes, I say, I'm a mixing a potion. Walley checked in.
Speaker 3: We'd be within hearing range as well if you wanted
to listening. What does that mean for you?
Speaker 2: Sare?
Speaker 4: I wonder what it means for me. It's not what
I thought it would be. Then again, those we've come
across seem quite perplexed by our situation. I'm not sure
what I expected. I don't like it, though. Every moment
that passes I feel different, not a good difference. I
don't feel better. I don't feel worse either, But I
look it. Look my faith. It's not quite aging, is it.
It's like when you leave a ham on, like a
cooler or something that's you.
Speaker 3: Drying out, trying out quite I have such a good job,
but I would not live animals left I might find
you quite delicious.
Speaker 4: Did you just equip me to jerky?
Speaker 2: Would?
Speaker 1: For?
Speaker 3: Now? There's a lot of it are sharing the same fate.
But I'm much a curious. I don't know if you
have any regrets.
Speaker 4: I don't believe that I have lived a life that
has given me the opportunity to have regrets.
Speaker 3: Is that a regret in itself?
Speaker 4: I wonder? I don't believe so. If so, it's not
a regret for me to have, for I never had
a choice to begin with.
Speaker 3: Do you think your entire path was pre ordained?
Speaker 4: No, it just was not under my power to do
anything about.
Speaker 3: How shall.
Speaker 5: Now?
Speaker 6: So?
Speaker 3: Indeed, there's nothing left to keep a secret?
Speaker 4: Surely, who are we about our stories? Our secrets? If
I was to give it all away?
Speaker 2: Well, I mean, I suppose it's a matter of perspective.
But don't you think our story shared as one held?
Your story can continue on in the hands of others.
Speaker 4: But, dear companion, did you not just say our stories
have all ended already?
Speaker 1: No?
Speaker 2: You know what I meant sir, did.
Speaker 3: I sid you? I said, we're writing the epilogue, right,
so why good do you like to be written in
a loud.
Speaker 4: We're all very much in it, are we not.
Speaker 3: I would at last like to understand you before I
die by your side. M.
Speaker 4: That's interesting, quite out of character, almost, you know, in
our several months of being together on this quest, this curse,
whatever you may call it, I don't believe we've spoken
this long.
Speaker 3: Even we have had conversations, I have sought answers from
your right. I admit I was preoccupied much of that time. Understandably,
I wouldn't pretend to be anything otter than I am.
Speaker 4: Does she still have the red blood smears on her face?
Speaker 3: Yes, but they are largely fading at this point, through
battle worn chaos and through the fact that you haven't
seen me. Usually every night at camp you'd see me
reach into a vial on my side, pull it out,
dip my fingers in and renew. But in fact the
vial is run empty, there is nothing left in it,
and I haven't renewed it in a while, so in
fact most of this would be extremely faded.
Speaker 5: I know.
Speaker 3: MM.
Speaker 4: I looked at both of them. There drying out half selves,
eyes sallow with fatigue, and whatever this cursive under, Yes,
h I say to them, I huffle laugh.
Speaker 3: All right.
Speaker 4: Where I come from? I say, conversation like this isn't
than nor shall we say, being frank isn't isn't something
that we do very often. Moreover, frankness is almost seen
as perhaps a sign of something quite awry. Much of
the time, actually, frankness is seen as perhaps a sign
of weakness or something more. A man or woman who
may perhaps be running towards their dude, who knows their
time is up, might be just a little bit more
frank might give a truth or two here and there,
might reveal a secret. But come to think of it,
I'm already dead, so you get one.
Speaker 3: I love your serious.
Speaker 2: I'm acting so cool and chilling normal about what's happening
right now. My face is stony, but my eyes dart
to you as well quickly.
Speaker 3: One question, one revealer?
Speaker 4: Now was that a question?
Speaker 3: Somebody did? You? Shall have a lot of chat.
Speaker 4: That's all I have left.
Speaker 3: Glatter, So you haven't lost who you are? All right?
Look almost ud sad for a moment, I think, hmm,
do you think will have you.
Speaker 4: I have to say that our time together here has
done some things to me. I don't think I would
have ever seen coming, even before leaving to Moon, conversation
with non drou not even non drou elve zeven very uncommon, distasteful. However,
I suppose time in your company has made me perhaps
rethink as to why. Maybe perhaps part of that's because
I'm a bit of an endangered specie now, but perhaps
maybe it's also because maybe I don't know, I've had
time to think.
Speaker 5: Track at his little alchemy table, who sat down and
he pulls out of whose uh bag of holding a
big great axe you may have recognized being hung in
his room, and he starts to shopen it.
Speaker 4: So I say, leaning on one leg, what will it be?
Speaker 2: What do you think? Children?
Speaker 3: I think I have never been interested enough and under
that passion to even bother asking questions. I don't even
know what to ask.
Speaker 2: All right, well, I can ask a question.
Speaker 6: Very well?
Speaker 2: What was your best and worst day?
Speaker 4: Oh? Those are two questions?
Speaker 2: H Well, I did use the word, and so I
think it brings it into one.
Speaker 4: My best and worst day, hm hmm, my best and
worst day. I've for quite a few many of which
I suppose rank amongst each other. However, once upon a
time I recall a day of betrayal, and not of
my own doing, I kind of pull a face, almost
as if I'm disappointed, not when I saw coming either,
not from who I thought it was coming from anyway.
Suffice it to say, it cost me my place in
men's of Baranza, and the lives of several family members.
I think banishment and taking on this gossamer cloth you
see before you hear this road, followed by about forty
years or that a fortnight really of becoming someone different
but the same. I've spared the gory details, but that
was my worst day. I think my best day? Who
my best day? My face scrunches at the wood. Best
that depends best from whose perspective We're not quite and
it's been it's been grating at me this entire time.
I looked at Thrack, I looked at children. That's serious,
back to Thrack. Best is very subjective, of course.
Speaker 3: It is. That's why we want your answer, your.
Speaker 8: Best, my best, I see, hmmm, Well, everything prior to
becoming a mon.
Speaker 4: Led to me becoming a monk, So perhaps none of
that matters. None of that can be classed as good
really by anyone's standards. After becoming a monk, well, that
was a whole different kind of torture, that wasn't it.
It's de fighted to say that perhaps I didn't have
any good days then either, at least not by your standards.
I want to say that my best day was when
that Darrow tried to use that bangle that Track made
and killed himself. I was hilarious.
Speaker 2: No, you see, sir, how much fonder I feel.
Speaker 4: Fonder?
Speaker 9: Thank you.
Speaker 2: Yes, I'm fond of you. I'm fond of all of you.
Speaker 4: I suppose we're already dead, I say under my breath.
Speaker 3: Yeah, and you answered two questions anyway.
Speaker 4: I gave a half lidd smile.
Speaker 1: Mm hmm. There's a noise from the doorway. As Hard
steps in, he sort of sniffs the air and says, who.
Speaker 6: Is making tea?
Speaker 3: I would you like a cup? Rap it? Don't mind,
I may have taken some things.
Speaker 6: Yes, yes, I would like to tea please. I stir
it anti clockwise. It tastes better.
Speaker 3: Clockwise. You see me stirring it, and I.
Speaker 1: Just go glances over at thrack with the acts glances
to see it make sure to sort of get catch
his eye, or at least one of his many eyes,
but turns and speaks to Sirius and says.
Speaker 6: A word, please, cleric.
Speaker 3: Take you get your tea?
Speaker 6: Yes, thank you very much, delicious.
Speaker 2: Hello, certainly, I get up and I follow him.
Speaker 1: He sort of steps away. You got could probably still
hear what they're talking about if you wish to. But
you know, they sort of step away from you.
Speaker 6: See.
Speaker 1: He wags his index finger down slightly towards you as
he turns and walks away with Cirus, giving you a
sort of knowing look. He looks to you Sirus as
they step away. As the two of them step away
from the rest of the group, he says.
Speaker 6: The first time you were here in the wheel, you
are connected with it with your hand.
Speaker 2: Yes, yes, that is correct.
Speaker 6: Do you mind if I look at your hand?
Speaker 2: Of course I'm curious.
Speaker 6: Did track look at it?
Speaker 2: No?
Speaker 6: No, it's good, yes, very good. Okay, Please do not
be alarmed by my touch. Sometimes it will create versu
invart or the static shock.
Speaker 2: It's fine.
Speaker 1: He grabs your wrist. There is no static shock, but
his hands are very cold to the touch. As he
sort of turns your hand over. You see his eyes
sort of the sort of shift in color, well, they
shift in vibrants. Really, they go from a kind of
a creamy white to a dull kind of gray for
a moment. His hands, however, shift from the sort of
dull gray skin color to more of a cream and
then he lets your hand go and says, yes.
Speaker 6: It is how I suspected. Have you experienced anything out
of the ordinary since your contact with the wheel?
Speaker 2: I'm scanning back at all of the out of the
ordinary things that have happened in the last however, a
long give me a history check. Yes, I do. I
remember the House of Knowledge and looking into the mirror.
I think that keeps popping up in my mind. Uh sorry,
one second twenty one.
Speaker 1: Yeah, it's every time you use your hand, when you
connect with the ground and try and connect with Worio.
It has enhanced your connection with Worio and the other
angels to a massive degree. I think it's just given
you such extreme clarity and understanding of that what was
before orderline just belief, you know, and faith, Yeah, has
become a much more tangible connection that you've been able
to draw upon. It's a very loose ability, but you
do have something there. I think.
Speaker 2: I think the reason why it takes me a second
and why I had to do this role is because
I think a part of me just assumed that was
a natural development of my journey. On this journey, like
the more dedicated I was to the path that that
Woreal put me on, the more connected I was to Warrial.
So I think maybe there's like an element of faith
that kind of keeps me from recognizing that right away.
Speaker 10: Mechanocnocheck, okay, seventeen, you that that is potentially the case.
Speaker 1: You can sort of majorly high ancient clerics of the
world over will have different connections to their angels and
the angels in general and the divine, which you know,
several believe to be a connection that's great. That isn't
really the angel, it's the God.
Speaker 6: You know.
Speaker 1: Some say that they're connecting to the angel, the angel
connects to the God, and it's just a you know,
like a what.
Speaker 5: Is that called?
Speaker 2: Uh, it's just steps steps a link. Yeah.
Speaker 1: You what you have is sort of you've you've sped
up that process. There's an element to the fact that
your soul is so old that it provides you with
some natural power like a sorcerer, and natural affinity to
magic or maybe weapons or you know, speed and strength
and things. But the exposure, the direct exposure to the
manor pool that sits underneath the wheel has essentially supercharged
that faith, that belief, that connection, which is a real
thing that you would have if you spent one hundred
years and remained as a devout cleric, you would potentially
just achieve anyway. Thaws is probably on there. You know,
he's got he's got a little touch of that. He
seems to be able to directly connect with Foriel, and
you will have heard of other clerics around the world
just even before coming to Moon having the same kind
of a blow high Clerics can do crazy things. So
it is you are correct, But there is also a
scientific answer. You know, it's the same thing where there
is you've supercharged it and it is focused in your hand.
Your hand is is your spell casting focus for this
ability that allows you to sort of connect with your
God and also just sort of enhance varying things. It
is the cleric equivalent to thrax weave, you know, beautiful
mind stuff that he does. You have it too, but
it doesn't work in the same way, he comes at
a pure logic, and he's able to sort of just
break everything apart and retroactively extrapolate information from it, whereas
yours is just pure feeling and thought and emotion and
you know, soul. So both things are kind of correct here.
But I think you finally understand that in this moment maybe,
or have come to that conclusion over this period of
time because you had to, you could. You didn't just
know this. You've had to use the ability and test
it and recognize that it doesn't just always work. And
that's you know, you were just doing tests.
Speaker 2: Yeah, okay, I relay some of that back to hard.
I feel closer to a forial and connect to the
earth with my hand.
Speaker 6: Yes, it is, as I suspected, you have access to
a whole new level of divination.
Speaker 10: Ah.
Speaker 6: I suspect due to your connection with the gods and
the angels and the ancient soul that rests within you.
Speaker 1: His enormous goliath hand kind of just punches you in
the chest. You know, it's not that it's nothing for you.
You know you're strong enough to be able to weather it.
But he sort of does it unconsciously as he mentions
that he says, I.
Speaker 6: Would like you to try something when we return to Moon,
if you would be willing to trust me. Yes, all right,
we are going to ask Thrack to turn the wheel
to bring us to Moon. I would like, perhaps if
you were to turn the wheel together. I would like
to test something, since this might be our last chance.
I would like to try and enhance the strength of
the tower using your abilities and Thrack.
Speaker 2: Okay, all right.
Speaker 6: It may take a toll on you. Threck has studied
for a long time to be able to attune to
something as powerful as this tower. You have not. You
are strong, and I simply do not know whether this
is going to do something harmful to you or not.
But I believe if you are able to use your
ability and Thracks, perhaps you can create something special of
the tower that we might be able to use in
this final fight. This place, it is an artifact like
the spear. I don't know if it is as old
as the spear. I don't know if it is older.
But it isn't the same thing. It is something else.
I believe it is from somewhere else.
Speaker 2: It's made of stone, right.
Speaker 1: Looks like it, but it's also rooms randomly will completely
change when you step through a wooden door from a
stone room and into another room.
Speaker 2: Yeah, but is there stone on the wall right now?
Speaker 1: Yeah?
Speaker 2: I would like to go over and put my hand
on the stone.
Speaker 1: Okay, give me a wisdom check. Hard watches you, and
there's a like little smile curling up on the on
his lips as he watches you become a wizard approach
to seeking knowledge. He looks at you expectantly, but doesn't
say anything. As you place your hand to the stone
of this, you can feel the immense power of this construct, this,
this artifact. The tower is an item, you know. It
is a Yeah, it is a magical item. The arcane
energy that comes back to you is the same as
you might feel off of any magical item, though it
isn't necessarily the same. It doesn't feel like the divine
energy that you are used to wielding and controlling. It
doesn't feel like the same divine energy that you connect
to oriol with. It feels arcane in nature, but not divine.
And I think that's about all you get from it, really.
Speaker 2: Okay, huh, you said that it would take a toll.
Speaker 6: How much I do not know, but anybody who tries
to use the wheel before they already will be hurt.
Sometimes it is as what happened with Crack, He was
simply rejected and drawn in at the same time. A
few days of rest, you will be fine. Others have
been reduced to ash, others vanished. Perhaps you will have
a headache, perhaps you will feel nothing. I'm afraid it
is not as simple ass black and white.
Speaker 2: You can understand, though, my hesitation as we go into
this fight. This could potentially remove me from it.
Speaker 6: Yes, but ours predicted a lot of this. It is true.
My powers with a crystal ball are not It is
not my forte. Perhaps some that came before would have
been better suited to this task in Ragnaroc than myself.
I should have spent less time studying the other schools,
perhaps more time on divination, more time on necromancy. I
did not doors knew this was coming. But Thors also
claims it is wrong. It is partly the end of
the world, partly Regnoroc, but there are other portents that
never came to pass. Something is wrong with it, and
we know now that part of the reason is that
this is not our angel more trial. The only other
thing in this world that I suspect does not belong.
Is this tower. My theory is that it is a key,
something placed here for this moment to help us by
someone older and wiser than all. And I can see
no other way of understanding how this device works than
by combining your unique ability and threas. And how long
do we have to test such things? We are out
of time. We are going to travel to Moon. Give
the spear to the dragon, and if the dragon is
able to fell our foe, all will be well. If not,
what do we have you will fight this creature. The
other cura are dead. My hope is for this tower.
Force has his faith in you, and I I have
my faith in you as a group, but not in
this task. I believe, with all of the evidence laid out,
you cannot defeat this creature. Not not with this spear,
not with the hand or retraxabilities with the weave. It
is not enough. I see only one root out of
this It is this tower, this place I have called
my home, this place I have studied since I was
a baby. I place my faith in the tower, as
you place yours in the mountain. So I ask you
this one small favor, that you try for me and
my life's work, and on the chance that perhaps maybe
this power offers us an alternative to the certain death
that awaits us on black wings.
Speaker 2: I'm looking at him, and I'm feeling hiddy a little bit.
It feels, yeah, he's asking me to do something out
of a desperation for what he believes to be the
most important thing, which is his work in the tower.
I don't think yeah, I mean yeah. I just look
at him and I say, and you give me some
time to think about it a few moments.
Speaker 6: At the very least, of course, I believe you to rest.
When you are all feeling strong enough, regardless of how
you feel about the wheel, then we must harry to moon.
There is no time that thing. The winter will not
hold back the dead any longer.
Speaker 2: I am aware.
Speaker 6: Thank you for considering this. I know that myself and
tours Oswald and the others placed a lot on your shoulders,
on their shoulders. I hope you know that. I believe
if we had had another five or six months, you
would have all been unstoppable.
Speaker 2: Maybe I reach out and I put a hand on
his shoulder. I know he's much taller than me, So wait,
does that super awkward physically.
Speaker 1: It's actually quite a small goliath. He's slightly shorter and thinner.
He's a bit like Thoughts Thors is smaller because he's old,
hard is sort of naturally the runt of the litter.
So he's actually he's a little shorter and a little thinner.
And you place a hand on his shoulder, he, like you,
has one arm in a sling, and it is the
skin on his other arm is sort of mottled and
blackened from sort of a necrosis. It's almost it's almost
sort of turned to stone, though it doesn't look like
it's like dying and necrotic. It just looks like it
was burned and remained in a charred bark state. And
as you place a hand to his shoulder, you you
feel that he's quite he is quite thin under there.
He's quite a small being. And you also get the
sense that he is dying. He is a dying being.
Is it's not just his arm that was affected. He
through and throw has been dying since interfacing with Moudrill.
And he has been holding forward a particular front and
probably manually through some arcane means, allowing himself to remain
conscious and alive. But when you place a hand to
his shoulder and you feel this small, thin person under there,
he sends him kind of stiffing up for a second,
and then relax as he blinks a long blink, opens
his eyes, nods to you, and says.
Speaker 6: Rest Now. If you need anything, there are endless storerooms
somewhere down here. You will find all that you need.
I would imagine, all right, but beware the cheese, he says,
very loudly.
Speaker 1: Everyone can hear, as if you've been having a long
conversation about bread and cheese.
Speaker 2: I would like to, casually, offscreen, ask him if he
happens to have an object engraved with the symbol of
the outer planes, the symbol of the outer plates.
Speaker 6: I will look for you.
Speaker 2: Thank you, thank you. Before he goes, I'll say, you
know you chose a good disciple, and thrack if he
has the power that I know he does, your work
in this tower will last a very long time.
Speaker 6: I suspect so, as will.
Speaker 1: A slight smile as he turns and leaves the room.
Speaker 2: I would like to go back to my companions and
immediately tell them what he just asked me.
Speaker 1: Yeah, because like, give me, give me an inside check.
Oh okay, casually, inside check.
Speaker 2: Just casual. I mean, I assume he doesn't want me
to tell them, and that's why he pulled me aside
and was like nineteen.
Speaker 1: You get the sense that he was trying to keep
it from Thrack more so than the other two. Every
time he was speaking, he was glancing over at Thrack
a lot, making sure that Thrank was concentrating on his
wetstone or whatever he's using to shopen his axe.
Speaker 2: I'm sorry, Hard, but I choose the Kira and I
have to tell I have to I can't. Yeah, yeah,
I go back to them and sit down, reach out
for a cup of tea. I must speak with you
all about something. Hard believes that there is an opportunity
as we travel back in the tower, given the abilities
that both Rack and I have, our exposure, my exposure
to the pool, that we may be able to awaken
something within the tower if I assist with the.
Speaker 4: Move awaken something.
Speaker 2: He has a theory that the Tower is an artifact,
much like the Spear, and that its existence in our
world may be a counterweight or counterbalance to the events
that are happening right now. He wishes for us to
try to see if we can make more of this tower,
if it is yearning for such a thing. The problem
is is that a tuning with the tower it could
be difficult for me. It might not, but it might,
and in so.
Speaker 4: Doing, what what if we had more of these towers.
Speaker 2: It's not about having more of the towers. I think
it's about making the tower. I don't know, impenetrable a weapon.
I'm not sure. I don't think he's sure either. It's
a theory and a hope by a man who is
often very correct in his theories and hopes. I suppose,
but like I said, there is risk that it could
be difficult on me.
Speaker 4: What I cost exactly.
Speaker 2: It is unknown. I could be fine, it could give
me a headache, or it could knock me out for days.
I'm not sure. Or I do believe him when he
says that this tower could be a salvation for those
who wish to leave. And I do believe it important
that we give, if we have the ability to do so,
the option for people to be able to leave this
world and not die. I'm telling you all because I
believe it is a decision that we must make together.
As Kia, I look to see her, no secrets, no promises.
Speaker 6: Hmmm.
Speaker 2: I believe it is could be considered another weapon in
the arsenal, or creating another option where there may where
it may be hard to find one.
Speaker 4: It feels to me almost as if this person did
not give you the fool run down necessary.
Speaker 2: Do not think he knows more himself.
Speaker 4: He might do.
Speaker 2: I trust that he would not be withholding at a
time like this. His frankness and what he believed would
happen when we face Mordreal is indication enough to me.
I think no reason to lie.
Speaker 4: Specificity is important in a situation like this. Now an
advantage means what exactly.
Speaker 2: Perhaps perhaps the tower becomes a beacon. Perhaps it creates
a new energy that can bind with the spear and
and mor drill for good. Perhaps it becomes powerful enough
to ferry people out of here.
Speaker 4: And forgive me for perhaps speaking too much. I don't
want to speak on other people's behalfs. However, you've used
the word perhaps quite often a lot.
Speaker 2: Even Well, he doesn't know, and I don't know.
Speaker 4: That's what it is, and you will to risk whatever
it is for. Perhaps.
Speaker 2: I don't think there's anything about the situation that is
not a. Perhaps that's why I come to you all
your guidance.
Speaker 4: Perly. Yes, I don't believe I've ever acted on perhaps
in my life. However, I'm dead now. As we have
pointed out quite a number of times. Now, things have changed,
stakes have changed. I'm curious to know what the other
two think.
Speaker 3: Right, sort of strange creatures in this place?
Speaker 5: It's a darrow.
Speaker 3: For the tail or?
Speaker 4: Do you know where the finger legs are?
Speaker 5: What she's asking, Frank is he's still sharpening? Whose action?
Speaker 4: Hm?
Speaker 5: Hm and uh oh? Number speaks unless it's important. It
certainly doesn't tell you anything of substance unless it's extremely important.
Speaker 2: Yes, I got that sense. It is important for him Thrack.
Speaker 5: There is no doubt power here, the likes of which
I believe even Mordurial could not compete with. How much
of it we could tap is unknown, but we could try.
All right, We should do it now before we rest.
Perhaps if it goes wrong and you are incapacitated, we
could use the power here helps us recover quicker.
Speaker 2: I thought about that, but I believe that once we
land and moon, we'll be landing at the door of
a battlefield, and we may not have the time to rest.
Speaker 1: Oh, you're already like way into the short rest. So
if you do something strenuous like this, casting spells and
all that kind of stuff, you'll reset the rest. Okay,
just to that, you know, don't we have to wait
because we are in Yeah, I mean, you've practically been
with this whole episode has basically been in real time.
You've almost done an hour's worth of resting just by
sitting and listening to see you and stuff. So talking
to hard and listening to Sears' stories and things has
been a good portion of your rest. If you do
anything in the rest time that is strenuous activity, which
this would be, it would end that rest and then
you'd have to do it. You'd have to restart the rest,
which is a thing you can totally do. But there
is a world clock, if you remember, based on when
you take rests, which is essentially just a little like
JRPG retro sixteen bit moudreal flying towards a little sixteen
bit moon. So time is legit an issue for you here.
But I'm leaving again. Please carry on.
Speaker 5: I'm gonna I'm gonna say that you're almost pretty much
finished it. Yeah, okay, so hm then I don't say
that part, and I just say it might be worth it.
Speaker 2: All right, I will do it, Jordan, Actually, what do
you think.
Speaker 3: Short longers? Whatever he wants to toutch dollars doing what
ready to do? I don't care.
Speaker 2: I promise that if it is in my power to
do so, nothing will tear me from this.
Speaker 3: H Nobody had left to operate such a place to
do anything with it. If or did, your succeeds either way,
it will always be our priority.
Speaker 2: All right, all right, Okay, I think I'm gonna do it.
Speaker 6: H so.
Speaker 2: H this is not even character, but I'm giving finger guns.
Speaker 1: It's absolutely in character.
Speaker 2: Well one finger gun, which is the sincerely more threatening
m all right, mhm show me the way rack mm hmmm.
Speaker 6: Uh yeah.
Speaker 5: I bring her over to the I bring her over
to the pool that she used before. Okay, and I
would say, you already have a connection with this place
here with your hands. It's where you should attempt to
attune with it.
Speaker 2: Didn't didn't hand say that I had to like turn
the wheel with him? Or is it is it to
put my hand back in this?
Speaker 6: No?
Speaker 1: Yeah, you so, in order to move the tower, you
have to literally turn that giant.
Speaker 2: Giant wheel together and yeah, he was.
Speaker 1: Suggesting that you so for rank when he turns the wheel,
he I mean, you do an arcana check, but you
can also access the wave. It's the same thing for this,
and then you just kind of just tell it where
to go. He's suggesting that. At the same time, Cyrus
sort of activates her divine hand to see what happens.
He just wants to, you know, get the two Olympics
and all the men.
Speaker 5: The wheel is nearby, so the wheel is in this room. Yeah,
so I can use the wheel, and she can use
the pool that she used before, right, or does she did?
Speaker 1: He you don't want to The pool is battery acid you,
It's it's pure manner. She when she did that before,
it was to just boost the thing. He's suggesting that
the physically to gather.
Speaker 5: Okay, all right, then I say that and I get
on like I yeah, stand up next to it and
motion for I had to stand with me.
Speaker 2: Perhaps if you could tell me what it feels like,
I might be able to withstand some of the negative effects.
You give me an idea of what to expect.
Speaker 5: Mmm. It's strange sensation. It feels as though the paint
that depicts us inside the tower runs into the paint
that depicts the tower itself. If that makes sense.
Speaker 2: I think it makes a little less sense than you
think it does. But I guess I'm following.
Speaker 5: Right, and you sort of lose a bit of yourself.
You have to remain on course. Do not be tempted.
Speaker 2: As I will, as you were. Yes, right, So am
I to let go or am I to hold fast?
Speaker 5: Hold to Oh? That's an interesting question. You are not
going to be using it as I would. What feels
more natural to you.
Speaker 2: More natural to me. I often don't think that what
feels natural to me is the right way.
Speaker 5: When you use your power to connect two boreal are
you holding fast or are you letting go?
Speaker 2: Under? Forriel's gaze, I become nothing. He has access to
all of me, wide open. Yeah, gust of wind through
an empty sky, over the peaks.
Speaker 5: And while you are gusting, you still have a objective
in mind.
Speaker 2: Yes, I suppose It's almost as if I turn it
over to him, I say, here is all of me,
return me to myself if you desire, if you choose.
But I think you're right. I think continuing that way,
it is likely the best way to do it.
Speaker 5: Well, if we are to do the sh together, perhaps
you should let yourself go and I will guide us.
I will hold fast.
Speaker 2: I trust you. I will do it this way.
Speaker 5: And after this extreme I would look to her and say,
are you ready?
Speaker 2: I look back at Jilden and Sere and I'm nervous.
But then I turn back to you and I give
a curt nod.
Speaker 4: Yes.
Speaker 5: And after this extremely touching moment, I tap a button
neck to the wheel and like a pipe comes down
next to my face and I grab it and I
everyone in the tower please prepare. We are about to move.
Speaker 6: Yeah.
Speaker 9: The Darrow upstairs going nuts about going finally going to
the finger lands.
Speaker 1: Okay, you prepare yourselves. Hard appears in the doorway. He
has something in his hand, but he puts it in
a pocket as he watches the two of you begin
to work. He just sort of leans against the doorway.
It seems very casual, watching the tw two of you
as you begin to turn the wheel.
Speaker 5: Yes, yeah, all right.
Speaker 1: So the last time you did this it was like
breaking and non functioning. So it was like flipping out
and the whole room was spazing out and you had
to put your hand into the all to sort of
hold an enchantment in place, so you both of you
don't have to go through that same experience this time,
Thrack with an understanding of the weave. Now you understand
that you simply have to push this wheel and almost
just whatever your version of will it to go to
moon is is essentially what you need to do. You
need to make me an our carna check. As you
begin the two of you to turn the wheel.
Speaker 5: I feel like, as a CHRONogy wizard and one who
has used this before, I probably should be able to
use some advantage here. What do you think you.
Speaker 1: Can roll it with advantage because you're in the tower
and you're using.
Speaker 6: The wave.
Speaker 5: Excellent? Not right twenty nine.
Speaker 1: Everything that you're trying to do here you do almost perfectly.
It is your understanding of this nextus point and how
it works, and how the artifact works, how the wheel works,
how it draws its energy falls into place view with
an understanding. As you slowly begin to push this wheel
and it starts to However, next to you, Cerrus, what
are you thinking and feeling going into this? You don't
need to make me an arcana check.
Speaker 2: Oh, I don't Okay, I thought you said both of
you need to make me an arconic yock.
Speaker 1: No, no, just thracks arcana.
Speaker 2: Okay, uh, thank god.
Speaker 1: Franks at the wheel as in the turn he's driving
the car.
Speaker 2: Yeah, I'm a passenger, princess.
Speaker 1: You're yeah, you're You've got You've got the map, you know,
upside down.
Speaker 2: Okay, what am I thinking about?
Speaker 4: Yeah?
Speaker 2: I am choosing to approach this. I assume the reason
why God has asked me to do this, and it's
it's leaning into the way that I've been functioning with
Kia as well. Is just assuming making the assumption that
I am here in this moment for a reason. So
the way that I interface with magic, in my case
it's divine magic, is the way I'm going to approach this.
I'm not going to try and meet Rack at his
game or try to understand the tower in an arcane
wizard like way. I'm going to let the tower U Okay.
Like when I put my hand on the ground and
I'm connecting to the earth, I'm connecting to the stone,
the stone that eventually always leads to Woriol. Everything is
connected in one passage, and this tower thrusts up from
that ground. It is made of stone, and it is
a being much like Worial. And when I try to
connect with Worial, I am trying to connect with that
essence and being as it is. So in a certain sense,
I'm trying to divinely connect with this tower so it
can tell me who it is and what it needs
of me, what I can give it to. Yeah, find its.
Speaker 1: Way, Okay, make me a wisdom check.
Speaker 2: Nineteen.
Speaker 1: The wheel begins to turn. As it turns, you feel
this just sort of sensations, like a dissociation feeling. As
you're pushing this thing. It feels as if you're kind
of your spirit and your body have been separated once before.
You're simply possessing your body right now. You're not an undead,
but you are alive, soul and spirit, possessing your previous
form and holding it together by a pure arcane will.
The sensation of pushing this wheel feels as if the
spirit part of yourself is pushing this thing and leaving
your physical body behind. To the eye, that isn't what
we see. We see you pushing this thing next to
thrack the manopoul underneath the turning cogs and pulley system
of this strange room begins to lift up, crackling and sparkling.
Hard uncrosses his arms and steps up, kind of looking
under the room as this kind of arc of electricity
rushes up out of the manor pause and then pierces track.
This is you, this is Sere, and pierces Jilden. This
electricity continues to run through the four of you. I
need wisdom, saving throws from Sea and Jilden.
Speaker 4: Please, sir, didn't want to be in here, but I
think maybe perhaps.
Speaker 1: It doesn't matter where you are. You can be upstairs
if you want, laying on a bed, sitting on the toilet,
an arc of electricity right spider web, sitting up in
the Pulley system upside down.
Speaker 2: There's a natural one from a.
Speaker 1: Natural one from you, and a natural twenty. Yeah. This
electricity rushes through thrack, piercing through your sternum, through your heart.
It doesn't feel like anything at first. It rushes through cyrus,
doesn't feel like anything, rushes across the room towards Jilden,
doesn't feel like anything, and then it rushes elsewhere. If
you're not in this room, where are you?
Speaker 4: Yeah, I'm flossing my teeth of a spider website.
Speaker 1: This electricity sort of appears and sits in your chest.
It starts to feel heavy, like it's pulling you down,
like gravity in the room suddenly starts to get increasingly
more heavy. Cirrus, you, for a moment here understand everything
that this place, this next is not a tower. It's
an endless sea. It is just simply drawn to a
single point and focused harnessing. This power is not just
the ability to move from tower to tower. It's the
power to move through time and space a combination. But
there's more at the edge of your understanding. Its power
is infinite. The arcane hum of the tower begins to
shift thrack. As far as you are able to tell here,
everything is going fine. What is happening with this electricity
in this arcing thing seems to be just exclusively going
on with Cyrus and the tower, but it is clearly
arking through all four of you. However, you have a
job to do, your kind of spinning every plate. You
can imagine right now, as you continue to push this thing,
there are no real distortions to the tower, but you
recognize that your perspective of where you are in this
superposition shifts from coup to moon, and the wheel turns
and locks into place. Now, thanks to Seer, the four
of you understand something else about this place. The ninety
nine towers have always been one hundred and one. The
first that was built was the machine that brought it
here and brought it there, and brought it there. The
first became three. The first one no longer exists. The
ones that are broken around Daia one a completely broken.
They cannot be accessed. There is a pocket that isn't
really a tower, but is a almost an energy signature
that you would recognize. All four of you by the way,
I understand this in this moment. All four of you,
eyes rolling up into the back of your head, have
this understanding. There is one tower on Gia zero, the
world that Maudreal is from. That is just a husk,
a dead world, covered in undead and nothing there are.
There is one that no longer exists. There are ninety
nine here in Gaia, several of which are broken. And
then there is this pocket of energy that is an
energy signature. As the four of you sense a third world,
a divine place, the world of the gods and Syrus. Finally,
after trying all of this time and asking the question
where are they? You find them? And then that sensation
completely leaves you. All of that understanding comes down from
from you know, that kind of out of body experience
of like just full DMT trip understanding how the world
works and just condenses down into the world. You understand
that there's another world. The tower shifts to moon. The
arcing electricity coming up out of this pool of manner dissipates.
The four of you feel completely fine. You rolled high
enough on your check cirrus that it wasn't a failure.
I've all say that that failure table was pretty rough,
but you don't suffer any failures. You all feel completely
fine after that, but you also have the understanding of
everything that I told you. Hard, standing behind you, looks
around the room at the three of you that are
in here series upstairs in thranks on sweet and.
Speaker 6: He says, are you okay.
Speaker 2: The third it's the third? Did you feel that reck?
Speaker 5: Yes?
Speaker 2: I whip around to Hard. There's a third place, a
third world, a pocket I come, uh sphere of nothing, miss,
but not nothing, because it is the gods, the gods,
the gods. There's a there's a direct link the towers
can connect to the gods.
Speaker 1: He glances at you, thrag, He shoots you a look.
Give me an inside check with advantage, because you know him.
Speaker 2: He's like this religious crazy person.
Speaker 5: She's nuts, right, an inside check with advantage. I've gotten
a five.
Speaker 1: Yeah, he just shoots you a look. You don't know
what it means.
Speaker 5: It feels like I would.
Speaker 1: It's probably just like, you know, is she just being
a religious nut right now? Or is she telling the truth?
Speaker 5: Yeah? Do I know how to get to this place?
Speaker 1: Ronny and Arkhana check you have advantage.
Speaker 6: Three?
Speaker 5: One?
Speaker 1: Oh my god, Okay, remind me never do a high
level campaign again.
Speaker 5: You gave me like proficiency with ours.
Speaker 1: I mean, yeah, that was kind of the point of
access in the wave. Accessing the wave is accessing my
DM notes.
Speaker 5: Basically, essentially, I'm just peeking over your shoulder the whole
what's that mean?
Speaker 3: Uh?
Speaker 1: Yeah, you understand a couple of things about this. You
would be able to turn the wheel of the tower
to access this place in the same way that you've
just shifted it from coop to moon, and it would
simply take the tower there. What it What it is, however,
is potentially and most likely, And I say potentially because
you don't understand how this tower works. The weave isn't
enough because the tower is predates the weave. The moving
the tower to that pocket to go to the third
world would do what happened with the first tower to
the existing ones on both guyas, So the one single
tower on Guya zero and the ninety nine here would
be reduced to nothing. And by nothing, I don't just
mean they're like crumble down. They literally like phase out
of existence and become completely inaccessible. They just no longer exist.
So you would it's kind of a one way trip
if you shift this tower over there.
Speaker 5: But there is a tower on the old Gaya is
not there is, so will it leave one behind here
as well?
Speaker 1: No, the there was one tower, that one vanished and
created one hundred more ninety nine here one on the
other side. But these one hundred are all still that
one tower, split one hundred ways in superposition over the
two worlds. So moving this tower to that third world
again will consolidate all those one hundred, including the one
on Gaya, into one again, removing them from both of
these At the fourth world. I guess we'll call it.
Speaker 5: Really Okay, I look it hard and say I could
take us there, but we may never be able to
come back, at least not immediately. It would be a
long shot for me to study how to recreate what
happened a long time ago.
Speaker 6: Well, what are we waiting for?
Speaker 5: Push which you want us to leave everyone re moon?
Speaker 6: What are you suggesting we get them all, bring them
into the tower? I suppose you. Yeah, technically could work.
But what if we bring the things in with us?
What if the the drac a Leitch figures it out?
Speaker 5: Then I suppose it's a race against time.
Speaker 3: Through What if we just condemn another world? The more
drials terror?
Speaker 6: That is why we must go now. More drill cannot
follow the tower.
Speaker 3: How do we know that?
Speaker 6: Because he has not been able to so far.
Speaker 5: So far, I don't think he can. I'm willing to
bag everything on it.
Speaker 2: Why don't we just pack him up in the tower
and send him to the gods?
Speaker 3: Then?
Speaker 4: Isn't that what he wants?
Speaker 2: Yes, give him what he wants and they can end
his plate.
Speaker 6: What happens if he destroys all of them?
Speaker 1: You won't I should be.
Speaker 6: Because what happens if all of the gods are killed.
Speaker 4: Well, I suppose the gods have forsaken us once already.
What does it matter?
Speaker 6: I have they forsaken us if they are out there.
Speaker 3: Perhaps to stop him, just coming back and finish him,
not to help him anyway.
Speaker 2: The gods cannot be killed. They would smite him there
perhaps the only beings who could.
Speaker 3: I just sided making another assumptions.
Speaker 6: The gods are the ones who gave you this prophecy.
Speaker 3: We need to choose us. We need to kill him.
It is the only way. And if we are left
standing at the end of it, we take this tower,
we leave this god for shaking place and find this
third place. But there are too many watching but nifts,
and he needs to die.
Speaker 4: Speaking of what's butts? And if we were to go
to this third guy, what's to say that what awaits
us there doesn't want us dead as well?
Speaker 2: Can I? I just need to clarify. It's not a
third gaya, right, It's just a third place where the
gods reside.
Speaker 1: H yeah, so there was.
Speaker 2: There's no like planet. It's just the pocket area where
the gods happen to be.
Speaker 1: There are two guyas that seem to be clone well, yeah,
you know, for all intents and purposes, they would just
look like a water covered, you know, area with this
enormous pangaea, which is what you guys live on, with
a handful of little islands on the edge, and they
look exactly the same. This third place was more. I
don't think you've got a sense that it was a
third clone of Geya, But I also don't think you've
got a sense of what it was either. I don't
know it's a depretation. Yeah, I don't know if you
know whether it's like whether it is a clone of Gia,
whether it looks like something else, or whether it's a
plane or you know whatever.
Speaker 4: When C says Geia, he just means like how we
would say Earth.
Speaker 2: Yeah, no, for sure. I do have a question though,
is this place, if the tower, if this tower can
move there but only once? Does it mean could it
be that the gods are trapped there but they became
trapped there?
Speaker 1: I don't know you you have that information unless you're
just positing this in.
Speaker 2: I'm positing it and positing it. Yes, yeah, yeah, could
it be that they're trapped? That's why they do not answer.
Speaker 3: Hm hmm.
Speaker 5: Anything is possible.
Speaker 2: Ah, how would we find out, I turn, I suddenly
whip around. Where's wriggle.
Speaker 1: Wriggle this entire time, I think he's been on my shoulder,
has been on thrank shelder. Yeah, if in doubt he's
on thrank shoulder. Okay, he's a slave Wriggle. Wriggle.
Speaker 2: Can wriggle can go back and forth? There's the bad
wriggle and wriggle can see the other guy that.
Speaker 1: Can wriggle whips around? Where's a bad ruggle?
Speaker 2: Bad wriggles Not here, Wriggle. But Wriggle, you could go
there and come back right, it's a bad Yes, can't
go there?
Speaker 1: Does not rant or right?
Speaker 2: But what if we sent you somewhere nicer where there
is no bad Wriggle? Do you think you could go
somewhere new if you knew where to go?
Speaker 1: Roller dice for riggles. Intelligence here wriggles doing that thing
that dogs do where they just very clearly have no
idea what you're asking them, but they know you're asking
them something sideways. Yeah, it just does. It just looks
very confused with you.
Speaker 2: That's okay. What if what if Wriggle can get there
to this third place, right, and if Rickle can come back,
then we know there's a way back, right, or maybe
Wriggle can't come back, and then we know that they're
trapped or something. I grab Thrack. I'm suddenly frantic. I
grabbed Thrack on the like by the front of his jacket.
This could be everything. It could be everything. Do you understand?
Speaker 5: I understand what you are attempting to do, but I
I am not sure how we could accomplish it.
Speaker 3: What Didgle share or that time ago about I was
not being able to go with him.
Speaker 1: I don't remember exactly what he said to you, but
he said potentially just that that's one of the things
that he can do. He can just flip. Basically, he
thinks he's walking through a door, you know, he just
he just sees a cat flap and walks through it.
But he can flip. I don't know if you know
much more than that about what he does. From what
I remember, you guys really didn't do much of an
investigation on like what he was doing, how he was
doing it, or where he was going.
Speaker 3: Until you know, now's the time to look into this.
Perhaps you have no found knowledge of places to go.
I have this one inform understanding how Rigo does things.
Speaker 2: Rickle could go and could ask the gods a question
or see what's there or more information? Right, this is
something I turned to hard and I'm looking from Hard
to track more information. Yes, and.
Speaker 5: Hard age. There are a mirror, yeah, to the other
A yeah, not that I have there ever come across.
Speaker 6: But there have been many ages, a many rooms unexplored.
If there was to be a mirror, I suppose it
might be here somewhere. But this news is as much
news to me as it is to you. All of
this comes as a shock. I had known about the
ninety nine, but even the surprise that there is another
guyer let alone this I do not know. You would
have to search.
Speaker 3: Or can you feel the mirror?
Speaker 5: All right?
Speaker 1: Wrong for Riggle again? Real quick, Rigo kind of looks
at you. His little icicle ears fall flat to his
the back of his head, and he leaps off of
thracks shoulders and kind of as he lands on the ground,
he starts to turn around and around, leaving little icicles
on the ground where his feet pad. He he sort
of stands up on hind legs and looks more impish
than he has done in a while. His wings kind
of flicker and jitter for a moment, he sniffs at
the air.
Speaker 3: Record record.
Speaker 5: Does not no.
Speaker 1: Brug Or can go? Bars to go to the.
Speaker 3: Cove, the cave near moon us. It's not far from
where we're going.
Speaker 2: Do we have the time?
Speaker 5: Did we at one point confirm that it was a
mirror to the old Guya or were we just assuming?
Speaker 2: We were just assuming we just.
Speaker 5: Know it's a mirror to another place that has a
bad wriggle.
Speaker 4: We've proven already that wriggle can just go wherever they want.
They just think they need a mirror.
Speaker 1: Right. You potentially could just hold any mirror up in
front of him and he would think he would just
walk into it and pop out the other side. What
if but he doesn't Knowle.
Speaker 4: Knows about this third world and how to get there?
Speaker 2: A wriggle. You know how there's a a bad wriggle. Right, yeah,
he's not here, but you know there is one.
Speaker 10: There's the bad the bad or bars on a scratch
oars on Anna Ricord.
Speaker 2: Okay, what if there was a good wriggle, another wriggle
a nice Wriggle.
Speaker 7: Girl?
Speaker 2: Do you think that if you wanted to find nice
Wriggle you could find him?
Speaker 1: The roll phrase intelligence again? Here another two. By the
way he has rolled, I think he rolled a three
and then a two and then a two.
Speaker 6: For this.
Speaker 1: He kind of like he kind of like leans over
and falls back down onto all fours. His hind leg
comes up and like backs it hit the back of
his head and he just looks up at you sort
of quizzically.
Speaker 2: Where's Grodorrella?
Speaker 3: Girl?
Speaker 2: I'm gonna stand up because I was like croached talking
to Wriggle. Is there a mirror in this room?
Speaker 1: Give me a perception check?
Speaker 2: Twenty three?
Speaker 1: There's not any mirrors per se, but there are some
sheets of glass that might serve sheets of glass.
Speaker 2: Okay.
Speaker 5: I pull out a big symbol out of the bag
of many instruments with this work.
Speaker 1: Is it shiny? Does it ever? A reflection on it?
Speaker 5: I would think that it would like a brass symbol.
Speaker 3: Get a bit of my cloak and I speak on it,
rub it?
Speaker 1: What do you do with it?
Speaker 5: I hand it to serious.
Speaker 2: Okay, and then I'm going to say, Riggle, can you
touch this for a second. I'm hoping that he can
freeze the edges of it, make them cold.
Speaker 1: He just puts out her hand, does look like it,
phrases a little and gets cold.
Speaker 2: Yeah, okay, then I'm going to turn around and wait
three seconds, and then I'm going to turn back around
and go I got this from the cave. It's cold.
Speaker 1: Check.
Speaker 2: Oh no, I'm minus one fourteen.
Speaker 6: He rolls a three.
Speaker 1: I'm using this dice again, anything important. I've been using
this dice forever, By the way, this has been my
number one. I've been using this since I started dming,
and it has helped me so badly tonight. That kind
of I mean, it's kind of hilarious that riggle is
rolling so low. He he looks at the symbol and
then looks up at you, and then looks back at
the symbol and back up at you and says.
Speaker 2: I God, I'll be careful as some bad though. Yes,
but maybe instead of looking for bad wriggle, you could
look for a nice wriggle.
Speaker 5: How do we not know that bind wriggle isn't from
this third place?
Speaker 2: We don't.
Speaker 1: You can if you want to weave him, do it.
Speaker 6: Well.
Speaker 5: I don't see a bad you want me to weave.
Speaker 1: Well, well, I mean is you don't know anything. I
don't know if you know anything more about Wriggle than
the basics of what you've already learned.
Speaker 3: Do not look into Riggle the same way you understand
the Towers. With having many copies in many places, I
wonder if you see something similar.
Speaker 5: In I've tried once before, but I can try again.
I will try again, and I have advantage because I'm
in the tower right.
Speaker 3: Yeah, before you didn't understand the tower.
Speaker 5: Longe bar karma check mister yep, yeah, okay, thirty two Jesus.
Speaker 2: Just copy paste your notes around.
Speaker 1: I think the information that I gave you before is
that Riggle is. He is a sort of heretical creature
in that he is an elemental and a fiend. He
is similar to what anaware was, one of these creatures
that is a a step above, you know, a basic
mortal like befour of you are, but a step below
what an angel might be, these larger, moral, invincible things.
But it's almost an element in the elemental part of
what Wriggle is. Wriggle has likely existed forever many of
the fiends and fay creatures came long before the mortals,
and I don't I guess you would know now potentially
in that they were. They populated the world long before
mortals and pretty much the same time as the Angels,
the Fiends, phase elementals, some other creature types existed first
with the angels and for a good long time before
mortals started propping up and then building cities and villages
around the angels and then creating culture and civilization and things.
Rigal was probably just a little just energy source more
than a physical being for a good long time that
existed when this world was created, and as such he
is a creature of duality. He is a strange creature
of duality. Modreal is also now a creature of duality.
Whereas before Mordreal was a celestial, Modreal is now a
celestial and an undead and kind of a dragon. But
Wriggle is the only Wriggle. Wriggle is on this side Wriggle,
and when he goes through the mirror or he doesn't
need a mirror, when he goes to the other Guya one,
he becomes bad Wriggle. And that's it. There is no
You get no sense that Riggle has any ability to
shift between this world and any other guyer than the
other one. He can jump between these two worlds, and
that's it unless you took him with you in the tower.
But he wouldn't be able to just use a symbol
or a mirror or something to just flip to the
other world. He exists exclusively here and on this side.
He's little elemental on the other side of the little fiend.
Speaker 5: So I've gotten down on one knee and I'm what
does he eat? I'm assuming I know.
Speaker 1: He sort of eats anything, but he doesn't really need
to eat. But you could give him, you know, a
topic giving him.
Speaker 5: I'm giving him a bit of dried meat or something
as like a yeah, and like I'm studying him, and
I say, we've has shown me that his connection is
with the old guy. Find it highly unlikely he could
go to this third place. It was so good.
Speaker 2: But okay, all right.
Speaker 5: I think we should engage Audrial if he comes close,
but in the meantime we should evacuate Moon to the tower.
Speaker 4: How much time do we have this creature was on
his way here now or wherever we are.
Speaker 5: We do not know that. I don't think. I can
only assume there are places with life on the planet.
Speaker 4: Do you truly think he's done with us?
Speaker 5: No, he will come here. He doesn't know where we are.
Speaker 2: He will follow to the ends of every gia. If
we go to the other Gaya, he will just go back.
He'll find us. He is looking for the gods. I
will either kill him or find a way to get
him there, or, like he said, somehow turn back time
and make it so none of this ever happened.
Speaker 4: I wonder if that opportunity has already passed somehow. But
I merely meant I know not this creature's mind. The
last time we made contact with it, it did not
rest until it found us. We only escaped by tower.
I have no idea if this creature is still following us.
It's not really in my ken to find out. No,
last time we tried to find out. That's how we
showed it where it was.
Speaker 6: Or we were.
Speaker 4: I'm just saying we have to exercise caution in haste.
Speaker 3: Perhaps there's a way to figure it out. Have one
of your helps me. Yes, I would like to work
whether the serosaur thrack with their connection to the tower
and the way that it is connected to all the
other towers all over Gaya. And I'd like to use
basically to amplify my divine sense which I now have,
which allows me to know the location of any celestial
fiend or undead, which is usually within sixty feet. But
in this case, I'd like to kind of like magnify
it with the towers.
Speaker 5: Um ping Pingh's simcard.
Speaker 3: Yes, triangulate a signal.
Speaker 1: You can do this with either one of them. If
they expend a first level spouselot, I'll allow it. Yell
that only one of you needs to I'll do it.
You can all hold hands if only one of you
needs to use the energy.
Speaker 3: Hey, I've never done anything before, so.
Speaker 2: I think the movie Thrack should do it because he
knows the tower better than I do.
Speaker 3: You've also connected with Maudrial once before.
Speaker 2: That is true.
Speaker 5: Well, we can help each other. And I take Cyrus
and Jilden's hand.
Speaker 4: I am state I.
Speaker 3: Offer a hand to see, knowing he won't take it.
Speaker 4: I look at him and said, the last time I
assisted in something like this, we didn't almost lose Cyrus.
Three of us are dead now.
Speaker 3: Direct and yet Uber rail.
Speaker 4: What more do we have to lose? I guess, like,
reach out for her hand and grab it.
Speaker 2: Nice.
Speaker 1: That's just a spirit, right, and then amplified by the tower,
amplified by the arcane energy provided by a thrack. You
activate this thing, which is just a great, great big sonar.
I'm guessing, what do you do? How does this look?
This is the first time you've accessed any of these
new kind of abilities or used it.
Speaker 3: When when I first reawakened, there was a sort of
light that slowly shimmered over me. I like to think
that was sort of this awakening, this turning if Anauare's power.
But there is a slight sense there's a smell in
fact of sulfur happens, the sort of echo of the
power that Anawara used to hold. There isn't much in
the way of lashiness, though it is a light shimmering
that seems to pass over each of our hands. Serious
holding one of my hands? Is it serious holding one
or just threat because I'm holding.
Speaker 5: One with Ceer, Me and Seer are holding your hands.
Speaker 3: Yeah, okay, I think you would still feel that sense
of there's almost as close to relief as you might
be able to feel. Actually, it's this faith, and I
think that would almost feel similar in a strange way.
And that's it, really, and it just kind of like
a wash that kind of washes out of everybody.
Speaker 1: All right, Now, what does it you're doing divine sense?
Speaker 3: Yes, I put it in the chat. Their presence of
strong geas will registers on your senses like an oxious
odor and powerfully good rings like heavenly music in your ears.
As an action, you can open your awareness to detect
such forces.
Speaker 1: Uh okay, the presence of strong evil most certainly registers
on your senses like a noxious odor. If you're trying
to send this out, you know, maybe a couple of miles.
Moon is not a huge space exactly. The largest part
of it is the lake with the mountain on it,
which it doesn't really cover the town. It's maybe a
mile in length from Hard's Tower to the wall that
you created in the first episode. So I'd say maybe
this ping goes out for two miles. You get the
sense of the the town, and then you get the
sense of just outside of the town, and once that
sonar hits that wall and some parts of the lake
and moving around underground beside the town. There are these
caverns and caves that you moved through with the blue Stone,
even in there and building like a disease spreading in
and around the majority of Moon. There is just a
huge sense of evil followed by the sense of undead.
You just get this ridiculously large amount and sense of scale.
The amount of undead here now from when you first
left Moon on this adventure, it's catastrophically large. There is
so many of them that it is just a block
of undead on your senses. For as far as this
thing can reach, it's at least the undead are front
to back packed in all the way up to the
edges of town and beyond. Who knows how far. You
sense a celestial in Boreal and you sense a celestial
in Moudrial on the very edge of that mile to
the south of town, sitting stable.
Speaker 3: Yah, I think everybody would feel the same thing.
Speaker 5: Hello, he is waiting for us, a raisumed hodd. I
think you should organize and try and get everyone in
here while we try and stop him. There's anyone object.
Speaker 4: No, no, well, I mean three against one.
Speaker 6: Let's go.
Speaker 2: I will okay, you possibly objects here.
Speaker 4: I'm just saying that at that point exactly has no opinion.
I have opinion.
Speaker 6: I will try, and I think I can make space
the top floor there is a place close to infinite
in size. But we will have to make sure that
everyone from Moon who comes into the tower and goes
into that space stays close to the door should anything
happen to me. Thrack that space is dangerous, but it
is enormous. It is the largest room that I have
ever been able to access. Beyond that, we could bring
them down into the maze, but the maze is confusing
and dangerous in its own way. Otherwise they will not
fit on the first second floor. We have to get
everyone from the town in here is going to take
a long time. We must inform Doors Oswald Wien, and
we will have to do this smartly. Start with the elderly,
the children, and the workers. The fighters. Last Oswald will
not want to leave the wall unmanned. There are caves
they crawl from the lake. Now much has changed in
the months since you left Moon. It will have to
be strategic. Let us inform Doors and we will go
and find Oswald. He will have to figure something out
with the fighters.
Speaker 2: Can you manage that while we go and find rialthemous.
Speaker 6: Of course you can leave it to the council.
Speaker 4: As it was listing off all these things they have
to do, all these time wasting time, excessive things. I
think say it can't help. But look towards the mountain
where this creature is watching.
Speaker 1: Odd turns to you here and says, do you fear it?
Speaker 4: No? No, I can't say I do. The work on
my mind is different from fear. I'm just being pragmatic.
If you want your people to live, you have to
be faster out it. Well there's no way. Well do
you not have any other way of any other means
of contact safe of sending someone bye?
Speaker 6: I mean not anything that would be that quick unless uh,
I could create I.
Speaker 2: Cast sending, I cast sending, I have sending cast prepared.
I can send a short message twenty five words or
less to a creature of with with which I'm familiar.
The creature here is the message in its mind. Range
is unlimited, can answer in a like manner immediately. Uh, okay,
I would like to send the plans tours.
Speaker 1: Hey, you got twenty five words? Yeah, okay, you say
the plan? Yeah, okay, plans.
Speaker 2: Get everyone to the tower as fast as possible. Yeah,
or now, Now, let's just say now, because as much
less and much less word thinks, and then.
Speaker 3: We stand is here we will buy your time.
Speaker 2: Yeah, there you go.
Speaker 4: I turned to him and say, you don't have the
luxury of time. You will not be able to save everyone.
We're going to do our best with what we can,
but you're going to have to make a choice, a
decision as to whom we leave behind.
Speaker 6: My decision is that we leave now. If we leave
the town behind, that we do not open that door
to whatever lies beyond.
Speaker 4: If you go by yourself, Yeah, how do Goliath pro create?
I say to.
Speaker 1: Him the same way most humanoid?
Speaker 4: He would be the last of a dying breed. Why leave,
you may as well die here?
Speaker 1: You mean, insight checks here.
Speaker 4: He's the Gliath at all, He's a leaf inside natural twist.
Speaker 1: His eyes look to yours, and as you say, you
know while you want to leave, he looks down and
then flicks his eyes back up to you. But in
that moment you recognize that it's entirely selfish. He's a scientist.
He wants to see it. He doesn't want to risk it.
He wants to see what this world looks like he
is already dying. He's going to die regardless, but he
wants to see it before he dies. It's the it's
the mad mage in him that wins here in this
final moment, especially brought on by the fervor of being
you know, quote unquote correct about his theory about Thraken Serrus.
Speaker 3: Oh have forced us to put our shelves aside repeatedly
for these months, for the time you have noticed over
and over again, forced to put aside on nature's for
the betterment of the world. Now it is time for
you to do the same.
Speaker 6: I will do as you ask. No, he won't.
Speaker 4: Is there another guy with us? It's Hard and.
Speaker 1: Yeah, Thaws is upstairs. Thows can't get down here because
he'd have to run that fucking maze gauntlet and attuned
to the tower and shit. But Thors does send you
a message back because he can do that.
Speaker 2: Right, Yep, he can send a message back.
Speaker 1: You get a message back from Thors and he's says, what.
Speaker 6: Do you mean? Who is everyone? We have to go?
Oswald is on his way to the tower.
Speaker 4: If we leave this room, he is going to go
without us.
Speaker 1: Frank, no way, Hard can shift the tower without the
wave and Hard can't access the wave.
Speaker 5: Okay, yeah, I would say Hart does not have the
capability of taking us there. He needs me.
Speaker 1: You're doing if he needs you?
Speaker 4: Then should we fail outside? Right now? How can we
both save time to allow people to come here and
also leave with the tower. If you are the Kiva,
both h.
Speaker 3: We must fight more. We must fight ourselves and Track
must stay a distance away. And if the fight looks
like it is failing, Track must run straight here and leave.
Speaker 4: Yes, run death itself.
Speaker 3: Isn't that What do you want to do anyway? That's
the only one alive.
Speaker 5: I can you should say we must. I don't know
how well you would found.
Speaker 3: We need Track. Here's a team. We are a team.
Speaker 2: Well, we will potentially reversal Surreal famous. That makes four.
Speaker 4: I have said my peace. I think we must find
this dragon all I'm saying this Drake can't die.
Speaker 2: Rack can't die.
Speaker 3: If that is what it takes to kill Modreal, then
we will keep Struck alive. If we cannot, then we
have failed.
Speaker 2: Regardless, Frank, if we fail, you know where the gods are.
Speaker 5: Yes, I will do my best to save as many
people as I can.
Speaker 4: Then let's be quick together.
Speaker 1: Yes, oh, looks across each of you and says.
Speaker 6: I will do as you request. I will try and
get as many people into the tower as we can.
Speaker 1: He glances at Thrack and then turns around before looking
down and reaching into his pocket and pulling out an item.
Turns to you, Cyrus and places it in your hand.
He says, your request. He places into your hand a
small golden moth, and on the back of the moth
is an engraving which is a tryingle with within triangles
and three recurring overlapping concentric circles. This is the an
object engraved with the symbol of the outer planes worth
at least five hundred gold pieces. Thank you.
Speaker 6: Come then let us meet with Thrawars.
Speaker 1: And he steps out and begins to make his way upstairs.
Speaker 2: I'm very glad that my text to my grandpa didn't
get through in the way that Grandpa was don't understand texts.
Speaker 6: He's looking at.
Speaker 1: That you have to click the three buttons.
Speaker 2: Bluest spell slot for him to be like, what does
everyone mean?
Speaker 1: Not really sucks as he's also got sending so called
you back but didn't. Yeah, I was just like what
I just in my head, he just could not comprehend
everyone being everyone.
Speaker 2: You know, yeah, yeah, well I thought, listen, I thought
that we had already discussed with him the like the
getting getting everyone, the refugee plan, so I assumed that
this would kick off the refugee plan was discussed.
Speaker 1: Yeah, to be sure, like, what.
Speaker 2: Does everyone mean?
Speaker 1: I think sort of like rush up the up the stairs,
and you know Thors is waiting anyway, so you can
clear it up immediately. The Darrow is still going crazy,
A bunch of them at the windows, like looking out,
screaming about is this the finger Lands. It's just that
cold expanse of the village of Moon, and you guys
come up and out of the window. I think we
as an audience would see the town of Moon, and
it's the village that is sitting. It is nighttime, by
the way, that the sun has set during this time,
and the village is kind of battered and worn. There
are goliaths everywhere that look exhausted tired. We see the
head of the watch, the enormous form of the goliath,
Oswald the ranger, with his cloak billowing out behind him.
He is covered in scratches, bruises, wounds, he's covered in
filth and grime and blood across all of his clothing.
He's got two swords on his back and a long bow,
and he's dragging himself up towards the tower as we see,
just an endless wave of undead beyond that wall that
you had created, and sitting on a mountaintop miles south
of town is the dracolic a form of Maudrill with
those red eyes piercing through the veil of the cold wind.
And I think that's where we endnight's session. Thank you
for playing, players, thank you for watching everybody. We're going
to head off and record a green room, which you
can check out a tablestory dot tv ord slash merch.
It's a post show discussion. We have much to discuss,
and we'll be back next week. This is the final arc.
How will it go? What will they do? Will this
plan work? You've got all these things in place, you
just have to see if you can successfully pull off
one of these plans. A reminder for everybody who has
been maybe away or is maybe as new here, we
have multiple new shows on a table story. At the moment.
There are shows almost every single night Monday, Pathfinder, Tuesday, Cura.
Wednesday we have Tidle Blades. Episode one of that was
last week, so you have just enough time to catch
up with that before tomorrow's episode two. The same with Thursday,
we have main character of brand new show. Please go
and watch the first episode of that. I'm not going
to tell you anything about it. It is an insane
opener to a show. Friday we have non Cannon, which
is slowly becoming canon. That's the sequel. Friday nights we
have the watch parties on Discord with Orcish, and then
on Sundays we have Deathless, So please tune into one
of those things if that sounds like your bag. All
of the VODs are available for the shows on Twitch.
You can see them on YouTube. They go up the
next day around midday Eastern, and everything is available in
podcast and audio form. You can find them on Spotify
and Apple and things like that. If you want to
go and check those out, just do some googling or
follow the links that are all around. Thank you for
watching everyone, We'll see you next week. Goodbye.
Speaker 5: Hello.
Speaker 1: This is Brad Woto from Table Story. If you enjoy
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