WEBVTT

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<v Speaker 1>He'll be like a dummy bit. It's the internet. You're busy.

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<v Speaker 1>Let's do this for October fourth, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game mess Mornings Live

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<v Speaker 1>with Me Jeff Grubb, Today's Silent Hill two reviews are in?

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<v Speaker 1>And did Bluebird blunder? And where are we on? The

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<v Speaker 1>single player games are dead? Pendulum swing? But first please

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<v Speaker 1>join me and welcoming today's co host, the Game Best Mornings.

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<v Speaker 1>It's Jordan Middler. Everybody. Jordan, how are you doing.

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<v Speaker 2>I'm very well. The anti tom Ita continues lurin me

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<v Speaker 2>at Rain.

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<v Speaker 1>We've undone him and he shall remain undone, and it

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<v Speaker 1>took all our efforts. You can't see it. We have

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<v Speaker 1>some witches chanting just off screen. They're doing great work,

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<v Speaker 1>great work to keep him buried and done. And I

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<v Speaker 1>believe he won't return next week, and so I won't

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<v Speaker 1>regret saying any of this. That'll be great.

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<v Speaker 2>How do you doing, Jordan? I'm good mind quiet week

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<v Speaker 2>for me you might have seen, but apart from that,

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<v Speaker 2>all good vetty beuzy video games do be happening. I'll

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<v Speaker 2>be completing them. I'll be uploading the whole playthrough. It's

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<v Speaker 2>been a great week. How are you?

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<v Speaker 1>I'm great. It's like for Semi, what's he taught? Like,

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<v Speaker 1>Oh yeah, yeah, that's stupid stuff on Twitter, which I

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<v Speaker 1>know a lot of people like that. If they're not

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<v Speaker 1>on Twitter, they hate here about this stuff. But also

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<v Speaker 1>like I don't think about it when I'm as soon

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<v Speaker 1>as I like close Twitter, it leaves the brain immediately.

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<v Speaker 1>I don't know if people realize that. And then it's

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<v Speaker 1>like oh yeah, and then these get on there and

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<v Speaker 1>these goofballs are goofing it up, and it's just like

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<v Speaker 1>kind of it's becoming fun to dunk on them again

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<v Speaker 1>because they do just seem so lost and stupid. The

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<v Speaker 1>whole thing this week is some idiot wants us to

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<v Speaker 1>upload all our gameplay just to prove that we beat

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<v Speaker 1>the game before they can read our review, which is

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<v Speaker 1>strictly prohibited by almost every embargo I've ever read.

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<v Speaker 2>Yes, and just before you read might have you of

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<v Speaker 2>that's one hundred dollars, RPG says I one hundred hours

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<v Speaker 2>to watch me play through it, including the thirty five

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<v Speaker 2>minute section where I'm deciding which spec to go with

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<v Speaker 2>I'm sure you're going to really enjoy the actual minutia

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<v Speaker 2>of playing through a video game. Look, here's the thing.

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<v Speaker 2>These Twitter people and all this stuff is very stupid.

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<v Speaker 2>I think it's worth noting for people on all sides

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<v Speaker 2>that when this stuff happens to me, I send it

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<v Speaker 2>to my friends and I send all the insults, and

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<v Speaker 2>the best insults get sent into my friend group chat,

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<v Speaker 2>and I go, that's a fucking belter.

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<v Speaker 1>That's the good stuff.

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<v Speaker 2>Yeah, like it's it just doesn't affect real life. Twitter

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<v Speaker 2>is not real life, okay.

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<v Speaker 1>Yeah, And it's like, man, yeah, I we're doing an

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<v Speaker 1>absurd job. You should be making fun of it. Of

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<v Speaker 1>course you should.

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<v Speaker 2>I'm a big.

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<v Speaker 1>Video game journalist. What it is that, Yeah, let's do that.

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<v Speaker 1>And so, yeah, I enjoy all the good The problem

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<v Speaker 1>is most of them aren't very good at it. The

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<v Speaker 1>insults aren't very good. But when you get those good ones,

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<v Speaker 1>that's the really makes the whole thing worth it. How

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<v Speaker 1>are you doing otherwise? It's uh, we are kind of

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<v Speaker 1>like I did the thing I think this morning actually

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<v Speaker 1>finally where it's like all those games I keep saying, well,

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<v Speaker 1>I'll just play that before Game of the Year. And

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<v Speaker 1>now it's like, oh no, I have We're running out

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<v Speaker 1>of time. I got to start playing some of those

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<v Speaker 1>games I keep putting off. Nine Souls is the one

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<v Speaker 1>that like is at the top of my list because

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<v Speaker 1>everyone says I would really like that. Everyone who has

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<v Speaker 1>played it seems to really enjoy It's a Metroid Vena game,

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<v Speaker 1>so I'm like, okay, I should just get that loaded

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<v Speaker 1>up and actually play it. How are you feeling about,

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<v Speaker 1>like keeping up on games and all that stuff.

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<v Speaker 2>Yeah, I'm kind of and I'm having a mex and

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<v Speaker 2>a blend. I think right as of four minutes ago,

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<v Speaker 2>I can say I've been playing some of that the

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<v Speaker 2>Apple expansion. That sounds pretty good. I'm been playing something

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<v Speaker 2>else that lead about on Monday, the code for Silent

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<v Speaker 2>Help played a little about that. It's just a little

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<v Speaker 2>it's it's a sharkoutiny board to sounds. Vetti and told

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<v Speaker 2>me about it. The main ones for the Nest of October.

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<v Speaker 2>I believe that will be my part view will be

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<v Speaker 2>called in dragon Age, so it's kind of just dragon

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<v Speaker 2>Age will be an early called probably be end the

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<v Speaker 2>day it comes out, so it's not too much of

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<v Speaker 2>a crossover for Race yeah exactly.

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<v Speaker 1>It's uh yeah, I guess, I guess it does help that.

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<v Speaker 1>Like for the rest of the year, outside of Dragon Age,

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<v Speaker 1>which I'm curious to try, there's not like a ton

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<v Speaker 1>of stuff I feel like I have to play on obviously,

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<v Speaker 1>like Brothership, I'm still gonna want to play, and we'll

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<v Speaker 1>do some Mario party stuff, but I might have a

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<v Speaker 1>chance to actually catch up here and there. Uh all right,

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<v Speaker 1>let's explain what we do here most weekdays. I, Jeff Greb,

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you were watching live on twitch welcome. You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for game Mes Mornings, or find the RSS on giant

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<v Speaker 1>bomb dot com. You can also catch the show later

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<v Speaker 1>with chapters and timestamps on YouTube. Hello YouTube. All right,

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<v Speaker 1>we have a lot to get into, so let's start

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<v Speaker 1>the morning mess with Silent Hill. Two reviews are out.

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<v Speaker 1>It's got I was doing like an eighty eight on

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<v Speaker 1>Open Critic. I actually missed the Metacritic out probably around

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<v Speaker 1>the same zone. Pretty good. That's a pretty high school.

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<v Speaker 1>That's like I think people always do forget or just

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<v Speaker 1>don't think about it, maybe the way I do. Getting

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<v Speaker 1>an eighty eight very hard to do. Most games struggle

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<v Speaker 1>to get up above that eighty five eighty six. So

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<v Speaker 1>that's a very good score. Start here with Mark Delaney

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<v Speaker 1>from GameSpot, who gave it a nine out of ten

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<v Speaker 1>and says remaking one of the most revered horror games

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<v Speaker 1>ever is no simple task, but Bluebird Team impressively rebottles,

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<v Speaker 1>impressively rebottles the magic of the two thousand and one genre.

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<v Speaker 1>Landmark Tristan o'gilvy at IgM gave it an eight out

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<v Speaker 1>of ten and said Silent Hill two is a great

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<v Speaker 1>way to visit or revisit one of the most dread

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<v Speaker 1>inducing destinations in the history of survival horror. James Kennedy

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<v Speaker 1>gave it a three point five star. I did not

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<v Speaker 1>write down where they're from. I forget. Blueber Team's version

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<v Speaker 1>of Silent Hill two often feels like a high fidelity

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<v Speaker 1>version of the original, with remixed puzzle and item locations.

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<v Speaker 1>The combat is reasonably satisfying. The Boston counters have been

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<v Speaker 1>have been improved, but what is fundamentally a great horror

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<v Speaker 1>game is partially undermined by the over the top sound design,

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<v Speaker 1>injection of jump scares, and general lack of restraint. Chriscollian

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<v Speaker 1>gives it a It gives it four stars over at

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<v Speaker 1>VGC and says Silent Hill Too is a skillfully handled

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<v Speaker 1>retelling of one of the medium's most loved survival horror games.

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<v Speaker 1>It stays faithful to the original to a fault at times,

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<v Speaker 1>but breese enough new life into into simultaneously ensure that

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<v Speaker 1>longtime fans will appreciate the respect shown, while newcomers won't

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<v Speaker 1>find it antiquated. Have you been playing this at all?

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<v Speaker 1>I have not, Jan and Dan have. I've been missing

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<v Speaker 1>out so far, but I will when it launches.

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<v Speaker 2>Yeah, I'm about I'm about five hours and to at

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<v Speaker 2>this point just kind of beyond where myself and Don

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<v Speaker 2>played the preview a couple of months ago. It seems

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<v Speaker 2>really good. As you see, eighty eight is higher than

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<v Speaker 2>I would have expected, and I think I think I'm

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<v Speaker 2>just about in line with Chris's review the kind of

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<v Speaker 2>four star area, and it's it's basically I think it's

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<v Speaker 2>a great reset for what Silent Hill fans would want,

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<v Speaker 2>Like there's a bit of stability to the Silent Hill

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<v Speaker 2>ship after so long of nothing, and it kind of

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<v Speaker 2>reminds me of Metal your solid delta in a sense

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<v Speaker 2>where it's like you don't want to take massive swings

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<v Speaker 2>when you have no good will. This is get us

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<v Speaker 2>back on solid ground and we'll see where we can

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<v Speaker 2>go from here. And they seem to have done very well.

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<v Speaker 2>And the Bluebird team, I think after speaking to them,

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<v Speaker 2>I actually think they got quite an unfair rap because

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<v Speaker 2>I said to them quite cheekily that I didn't mean

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<v Speaker 2>it to come across so badly, but I was like,

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<v Speaker 2>all the journalists can't believe how good this game is.

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<v Speaker 2>And they were laughing, and they were like they seem

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<v Speaker 2>to understand what their limitations are and they're trying to

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<v Speaker 2>get better, which is great to hear, and they seem

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<v Speaker 2>like a good bunch. So yeah, it's a I enjoyed it.

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<v Speaker 2>It doesn't it doesn't quite hit that level of like

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<v Speaker 2>the Razi four remake or the Razy two remake or

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<v Speaker 2>anything like that, but it's in the conversation and I

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<v Speaker 2>think after the sentiment around that game earlier this year.

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<v Speaker 2>The fact that that's the case, it's a huge one

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<v Speaker 2>for them.

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<v Speaker 1>Yeah, I you know, I always had expectations that they'd

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<v Speaker 1>be able to make this one work. They could probably

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<v Speaker 1>ignore the demons that maybe Bluebird carries sometimes that causes

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<v Speaker 1>them to put a little too much into some of

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<v Speaker 1>their own games that people dislike, and it's like, well,

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<v Speaker 1>we could just work with the good stuff that's already here.

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<v Speaker 1>And really, this, I've said this before, This is the

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<v Speaker 1>ideal scenario scenario for Silent Hill fans where they could

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<v Speaker 1>fret and be angry for months that Bluebird team was

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<v Speaker 1>gonna mess up their favorite game, and then when the

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<v Speaker 1>game comes out, they actually get to also enjoy Silent

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<v Speaker 1>Hill two again. So they get the best of both

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<v Speaker 1>worlds to hate this this game for a long time

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<v Speaker 1>and then love it maybe once it's out. You know,

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<v Speaker 1>I think it's it remains to be seen once it's

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<v Speaker 1>in the wild. How the true you know, you know,

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<v Speaker 1>the people who bleed Silent Hill, how they're gonna feel

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<v Speaker 1>about it. But it seems like this is setting it

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<v Speaker 1>up for the best chance for this to win. This

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<v Speaker 1>when when that crew over and I'm always curious reading

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<v Speaker 1>these reviews as well, it's like, what what do people

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<v Speaker 1>want from a remake? Because me personally, when I you know,

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<v Speaker 1>I think the Metroid Prime Remastered was fantastic, and then

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<v Speaker 1>I think Shadow of the Clausus was one that's like

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<v Speaker 1>a no. I feel like some of the magic was lost,

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<v Speaker 1>and like the more eerie look of the original personally,

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<v Speaker 1>and Links Awakening kind of same thing, Like I like

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<v Speaker 1>the way it looks on the game Boy, and that's

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<v Speaker 1>that style and this toy like diorama stuff. I think

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<v Speaker 1>it's beautiful, but it's maybe not for me. It's everything's

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<v Speaker 1>everyone comes in with their own preconceived notions, and I

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<v Speaker 1>think we saw that even these small quotes I read

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<v Speaker 1>like James Kennedy is like, you know, their game is

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<v Speaker 1>partially undermined by the over the top sound design that

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<v Speaker 1>like the and the injection of jump scares, so it's

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<v Speaker 1>like new jump scares. It's kind of like not what

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<v Speaker 1>I'm looking for here, And then you know, Chris is like,

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<v Speaker 1>yeah it, you know, those updates kind of make it

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<v Speaker 1>help it avoid feeling antiquated. So I think it's gonna

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<v Speaker 1>have to get out in the wild and let those real, real,

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<v Speaker 1>big deal fans see how they feel, and I'm sure

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<v Speaker 1>they will probably find a handful of things here and there,

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<v Speaker 1>but I get the sense that overall most people are

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<v Speaker 1>gonna come away from Silent Hill to very happy, and

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<v Speaker 1>it feels like setting up that franchise for long term success.

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<v Speaker 2>Again, I also think people who have no history of

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<v Speaker 2>the Silent Hill franchise could just play this and not

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<v Speaker 2>particularly feel like it's a PlayStation two game, and I

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<v Speaker 2>think that's a great advantage, especially as the people who

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<v Speaker 2>as we get further away from that era and the

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<v Speaker 2>cachet that Silent Hell had is only felt with people

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<v Speaker 2>that were around that time a time. Yeah, this is

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<v Speaker 2>just a brand new triple A horder game. I think

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<v Speaker 2>will go down very well with people. I get the

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<v Speaker 2>sense that the Silent Hell community are obviously they've been

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<v Speaker 2>hurt before kind of thing, but I think they can

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<v Speaker 2>take solace in the fact that this comes out it's

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<v Speaker 2>well received. Hopefully it does well commercially. In the question

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<v Speaker 2>I have for you is, does the do you think

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<v Speaker 2>the community wants another one of these from Blimber or

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<v Speaker 2>does the community want Konami to say, Okay, Blibber, you

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<v Speaker 2>can have the next new Silent Hell game.

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<v Speaker 1>Yeah, that's I kind of hope they can work towards

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<v Speaker 1>a world where they get the chance to do both.

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<v Speaker 1>But the same thing probably right now is do another

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<v Speaker 1>remake because you did really go with to Now take

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<v Speaker 1>that and actually maybe increase the estimation of Silent Hell

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<v Speaker 1>three and the rest of them up to this level,

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<v Speaker 1>or get as close to this as you can with

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<v Speaker 1>those other ones, so that we can have this baseline

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<v Speaker 1>to work with and then maybe start on the side

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<v Speaker 1>again work on what might be a new Silent Hell.

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<v Speaker 1>Now you know what Silent Hell f stop or whatever

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<v Speaker 1>it is Silent Hell. I don't know the one that's

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<v Speaker 1>supposed to be Silent Hell five. I guess I'm not

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<v Speaker 1>a fan of the series. I don't know they are

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<v Speaker 1>making a new Silent Hill right, but I guess I

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<v Speaker 1>don't know if that's like supposed to be a full

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<v Speaker 1>blown new sequel or sort of like maybe something kind

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<v Speaker 1>of new.

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<v Speaker 2>Yeah, it's interesting. I'm really interested to see the Silent

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<v Speaker 2>Hill game from No Code, who are developer based in Glasgow.

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<v Speaker 2>They previously did Observation, which I thought was excellent, and

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<v Speaker 2>I like really like this new Kanami era of just

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<v Speaker 2>letting people do what they want with the properties, not

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<v Speaker 2>entirely what they want, but as VGC reportedly years and

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<v Speaker 2>years ago, this was an initiative for metal Gear Hill

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<v Speaker 2>and ca you line.

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<v Speaker 1>Sex as shit. Sorry that came from the deep.

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<v Speaker 2>It's right there with the Day's Gun remastered as and

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<v Speaker 2>it'll come out something. But yeah, I think that. I mean,

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<v Speaker 2>I'm very happy with how they're going with metal Gear,

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<v Speaker 2>and that's a series that's important with me. Fucking Johnny

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<v Speaker 2>metal Gear mister Riker seemed very happy with how it's going.

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<v Speaker 1>I'm very happy with it.

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<v Speaker 2>They seem to have had a bit of humility in

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<v Speaker 2>the sense that they're like, we can't really do these anymore.

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<v Speaker 2>We have some of the people that can stow help,

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<v Speaker 2>like some of their original metal Gear team is stough

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<v Speaker 2>and purchasing this remake. But I think it's a it's

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<v Speaker 2>a good sign. I can only assume that most developers

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<v Speaker 2>looked at the last ten years of copcomon went oh.

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<v Speaker 1>One million percent, yes, and it's like it already worked

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<v Speaker 1>for Konami, where you know, before the metal Gear solid collection,

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<v Speaker 1>like Konami makes a lot of money. They do pretty

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<v Speaker 1>well as a company, but when you looked at the growth,

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<v Speaker 1>which is what these companies really care about. And we've

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<v Speaker 1>talked about this before everybody, so if you've heard this before,

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<v Speaker 1>I'm sorry. But they were looking at the growth and

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<v Speaker 1>be like, e Capcom's grown real fast and we're just not.

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<v Speaker 1>And then they put out the Metal Gear Solid collection

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<v Speaker 1>and instantly they're like, whoa, we kind of have Capcom

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<v Speaker 1>like growth here immediately from just the collection. So I

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<v Speaker 1>think that is a very encouraging thing from their point

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<v Speaker 1>of view. So expect them to kind of keep going

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<v Speaker 1>down this path. Yeah, and as long as they are

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<v Speaker 1>choosing the right place partners, are making the right investments,

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<v Speaker 1>are not rushing anything, sort of have a good technical baseline.

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<v Speaker 1>I mean, that's the advantage Capcom continues to have is

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<v Speaker 1>the reach for the Moon Engine is so good that

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<v Speaker 1>they and they know how to use it so well

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<v Speaker 1>and it's so versatile that they are able to like, Okay,

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<v Speaker 1>now we're adding open world stuff to this and that's

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<v Speaker 1>going to be the next three games from this engine.

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<v Speaker 1>That's a huge advantage, of course, but that is not

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<v Speaker 1>like the reason everything works at Capcom. The reason works

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<v Speaker 1>because they are picking the right franchises and making good games,

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<v Speaker 1>and Konami has now been able to do this, and

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<v Speaker 1>I think they're going to reap the exact same rewards

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<v Speaker 1>the Capcom has been getting. So yeah, I think they

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<v Speaker 1>do make new Silent Hill games going forward. They've alread

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<v Speaker 1>announced the one I think beyond that, keeping Blueber's sort

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<v Speaker 1>of in their orbit now at this point, now that

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<v Speaker 1>like the Silent Hill has maybe found its footing and

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<v Speaker 1>Blueber's found its footing with Solent Hill, I don't think

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<v Speaker 1>either side's going to want to give that up necessarily now.

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<v Speaker 1>That's as long as Konami remains pleasant to work with,

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<v Speaker 1>which is just historically not always been the case. So

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<v Speaker 1>I think we have to wait and see. Is this

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<v Speaker 1>period that they're in that I agree with you. I

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<v Speaker 1>think this is a nice period for Konami, But is

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<v Speaker 1>it an exception and they backslide and they become the

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<v Speaker 1>weird secretive company that they were before again? So we'll see.

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<v Speaker 2>Well, they still did that ridiculous thing where people's email

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<v Speaker 2>addresses are just a scramble of they do you still

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<v Speaker 2>do that?

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<v Speaker 1>I didn't know that, man, that's nuts. That's got That

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<v Speaker 1>was like an early thing I discovered in this and

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<v Speaker 1>I'm like this person email man. That's another I could

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<v Speaker 1>tell this is a different random set of numbers, and

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<v Speaker 1>I looked into it trying like can I find someone

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<v Speaker 1>at Konami specifically, It's like, nope, it is a random

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<v Speaker 1>number system for their email address. Bonker's company. All right.

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<v Speaker 1>The Legend Zuelda Echoes of Wisdom has strong launch in Japan.

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<v Speaker 1>This is from gamed Data Library on Twitter tracks these

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00:15:49.519 --> 00:15:51.279
<v Speaker 1>things and kind of puts out Excel sheets every once

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<v Speaker 1>in a while. Retail launch sales of the Legend of

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<v Speaker 1>Zelda Echoes of Wisdom in Japan are forty percent higher

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<v Speaker 1>than Links Awakening remake. With digital it should be above

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<v Speaker 1>a Link between Worlds and be the third biggest launch

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<v Speaker 1>for a two D Zelda in thirty years, after the

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<v Speaker 1>Nintendo DS games. Although so it's all two hundred thousand

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<v Speaker 1>copies in Japan in its first week. That puts it

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<v Speaker 1>ahead of Links Awakening, which was one hundred and forty

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<v Speaker 1>one thousand, and then if you uh, let's see, like

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<v Speaker 1>the DS games, the Spirit Tracks was three hundred and

336
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<v Speaker 1>twenty thousand, Phantom Hourglass was two hundred and eighty eight thousand,

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<v Speaker 1>So that's eighty eight thousand more for like spirit tracks.

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<v Speaker 1>I wouldn't be surprised if, like with digital, it's actually

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<v Speaker 1>like an extra hundred thousand copies, uh like fifty seventy

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<v Speaker 1>five percent twenty five percent for a Nintendo Switch game

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<v Speaker 1>in Japan. That doesn't sound or I'd be a sorry,

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<v Speaker 1>sixty six percent thirty three percent. That seems very possible.

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<v Speaker 1>So yeah, this could be one of the best selling

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<v Speaker 1>two D Zelda games or fastest selling two d's Zelo

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<v Speaker 1>games in Japan so far, and hey, good for it.

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<v Speaker 2>I've been years unto that console. Like if they hadn't see,

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<v Speaker 2>if they hadn't already said they were going to this

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<v Speaker 2>sweat too in the next financial year, I would want

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<v Speaker 2>stories like this what make me think of they're going

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<v Speaker 2>to get another yet out of the Switch. I'm just

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<v Speaker 2>gonna keep doing this over and over again and it's

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<v Speaker 2>still gonna be like yep, so massively.

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<v Speaker 1>We're in that right because this was like the game

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<v Speaker 1>was the system kind of does feel like maybe it

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<v Speaker 1>actually was supposed to come out this holiday and they've

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<v Speaker 1>sort of just kind of moved everything out a couple

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<v Speaker 1>of months, a couple of weeks here and there to

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<v Speaker 1>fill in that space, and uh, I mean yeah, when

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<v Speaker 1>I see this stuff, I agree, it feels like they

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<v Speaker 1>if they wanted to, they could make that same decision

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<v Speaker 1>yet again. And yeah, but hey, a switch to in

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<v Speaker 1>twenty twenty five, like I think.

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<v Speaker 2>A comparmed don't.

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<v Speaker 1>God, No, I think a few years back it was

365
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<v Speaker 1>like that is actually probably what's gonna happen, because it's

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<v Speaker 1>the system just has so much momentum, and here we

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<v Speaker 1>are witnessing that over and over now in terms of

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<v Speaker 1>hardware sales. Clearly sputtering to a certain degree, but sputtering

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<v Speaker 1>a relative to the switch and nothing else, like, not

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<v Speaker 1>relative to any other console ever in a lot of ways.

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<v Speaker 1>So yeah, I think I'm still playing this game. This

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<v Speaker 1>is the game I'm playing the most right now. Continue

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<v Speaker 1>to fall in love with it more and more as

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<v Speaker 1>I play. I think it does have a rough start,

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<v Speaker 1>but as I kept playing it is when I started

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<v Speaker 1>just exploring on my own and not necessarily just going

377
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<v Speaker 1>waypoint to waypoint, it turns into a really different game

378
00:18:19.960 --> 00:18:22.279
<v Speaker 1>where I'm just trying a bunch of dumb shit and

379
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<v Speaker 1>almost all of it works and makes the game break

380
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<v Speaker 1>in fun ways.

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<v Speaker 2>Yeah, Andy wasn't mega hot on it yeah one of you. Yeah, yeah,

382
00:18:31.240 --> 00:18:33.359
<v Speaker 2>he was one of the lower ones. But it's then

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<v Speaker 2>trying to I just I like open word with Zelda.

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<v Speaker 2>I don't have a great affinity for Zelda as a

385
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<v Speaker 2>franchise or anything like that. Like these little side games

386
00:18:42.039 --> 00:18:44.160
<v Speaker 2>don't do much for me. I like him. I like

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<v Speaker 2>I'll play the big main titles because it almost feels

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<v Speaker 2>like you need to to be in this space, like

389
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<v Speaker 2>their the Marquee releases, like it feels like they're these

390
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<v Speaker 2>important kind of games of record almost. But it's cool

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<v Speaker 2>to see that them making the swing to have you

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<v Speaker 2>played as Zelda has gone down well with folk because

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<v Speaker 2>it would have been a shame for them to do this.

394
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<v Speaker 2>And then it come out, come out and.

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<v Speaker 1>Be right at Super Princess Peach game right where it's

396
00:19:09.839 --> 00:19:12.359
<v Speaker 1>like what is this? And that was like a bummer

397
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<v Speaker 1>because people been like, wow, we get to play his

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<v Speaker 1>Peach for the first time ever and that comes down

399
00:19:16.279 --> 00:19:18.400
<v Speaker 1>it's like and it's like the powers are she cries

400
00:19:18.440 --> 00:19:22.920
<v Speaker 1>a lot because she's emotional, and uh, for as awkward

401
00:19:22.960 --> 00:19:24.519
<v Speaker 1>as that is, it was like it was at least

402
00:19:24.519 --> 00:19:27.839
<v Speaker 1>it was different. But then the game just wasn't very fun. Yeah,

403
00:19:27.839 --> 00:19:31.759
<v Speaker 1>I I I think that this game is probably worth

404
00:19:31.839 --> 00:19:35.000
<v Speaker 1>like looking into on like TikTok or something from your

405
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<v Speaker 1>point of view then, because just seeing all the weird

406
00:19:37.279 --> 00:19:40.920
<v Speaker 1>stuff people have been doing. Yeah, the fun thing I've

407
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<v Speaker 1>talked about this on the podcast last night, but the

408
00:19:43.200 --> 00:19:45.759
<v Speaker 1>new meta now is you get a water block, you

409
00:19:45.799 --> 00:19:48.359
<v Speaker 1>spun it anywhere, then you use the bind ability to

410
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<v Speaker 1>grab the enemy and you just drag them in the

411
00:19:50.119 --> 00:19:52.160
<v Speaker 1>water block and they drown instantly, and you can just

412
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<v Speaker 1>basically kill anything in a second. It's it's a lot

413
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<v Speaker 1>of fun and the and getting the the like the fish,

414
00:19:59.079 --> 00:20:01.599
<v Speaker 1>the dead fish, and having a bird and buying yourself

415
00:20:01.599 --> 00:20:03.559
<v Speaker 1>with the bird and holding the fish, and then the

416
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<v Speaker 1>bird chases the fish and so you get you start

417
00:20:05.920 --> 00:20:08.720
<v Speaker 1>flying and you can fly across the entire map. Once

418
00:20:08.720 --> 00:20:10.720
<v Speaker 1>I started doing that, it's like, Man, this game it

419
00:20:10.839 --> 00:20:13.079
<v Speaker 1>just feels like, Oh, it's gonna let me do whatever

420
00:20:13.119 --> 00:20:15.759
<v Speaker 1>I want, like these recent Zelda games, and not necessarily

421
00:20:15.799 --> 00:20:18.559
<v Speaker 1>like any other Zelda game before those. So very cool game.

422
00:20:19.079 --> 00:20:22.000
<v Speaker 2>One of the best experiences I had and Tiers of

423
00:20:22.039 --> 00:20:24.119
<v Speaker 2>the Kingdom was before the game came out and Nintendo

424
00:20:24.240 --> 00:20:26.880
<v Speaker 2>got all the journalists to like this little event and

425
00:20:26.960 --> 00:20:28.799
<v Speaker 2>they had switches set up for us to capture the

426
00:20:28.799 --> 00:20:30.759
<v Speaker 2>game and really opening a couple of hours of all

427
00:20:30.799 --> 00:20:32.359
<v Speaker 2>the TVs being next to each other and you just

428
00:20:32.359 --> 00:20:34.559
<v Speaker 2>look over your shoulder and be like, what's he made?

429
00:20:34.640 --> 00:20:36.720
<v Speaker 2>How is he doing that? Like? How's he suddenly got

430
00:20:36.759 --> 00:20:39.640
<v Speaker 2>like a motorbike that can fly? And I loved it

431
00:20:39.680 --> 00:20:43.200
<v Speaker 2>and those kind of mysterious circumstances for me. As soon

432
00:20:43.240 --> 00:20:45.920
<v Speaker 2>as it goes on Twitter and people have built like transformers,

433
00:20:46.000 --> 00:20:47.519
<v Speaker 2>it loses it for me. It's like, I'm not going

434
00:20:47.599 --> 00:20:50.160
<v Speaker 2>to do that. I'm no interest in that. Just show

435
00:20:50.200 --> 00:20:53.160
<v Speaker 2>me like the thing in Tiers of the Kingdom when

436
00:20:53.240 --> 00:20:55.920
<v Speaker 2>it's like three elements make like this perfect jet bike

437
00:20:55.960 --> 00:20:57.960
<v Speaker 2>and I'm like, Okay, that's what I wanted to see,

438
00:20:58.039 --> 00:20:59.079
<v Speaker 2>not any of this other crab.

439
00:20:59.200 --> 00:21:02.279
<v Speaker 1>Oh yeah totally, and that's the perfect jet bike. Is like, man,

440
00:21:02.480 --> 00:21:05.039
<v Speaker 1>this is actually useful. I'm gonna kind of break this

441
00:21:05.119 --> 00:21:08.119
<v Speaker 1>game that way. Yeah, a lot of similar stuff and

442
00:21:08.240 --> 00:21:11.279
<v Speaker 1>how I've played it so far, so I really the

443
00:21:11.279 --> 00:21:15.039
<v Speaker 1>game click for me when I realized that the like

444
00:21:15.079 --> 00:21:17.799
<v Speaker 1>the big mountains between like one area or the other

445
00:21:18.119 --> 00:21:20.319
<v Speaker 1>that you've had in previous Zelda games, you can climb

446
00:21:20.400 --> 00:21:22.799
<v Speaker 1>on top of those and just take shortcuts into the

447
00:21:22.880 --> 00:21:26.000
<v Speaker 1>other areas. And that just felt like, you know, it's

448
00:21:26.160 --> 00:21:28.519
<v Speaker 1>ingreened in my brain from playing those old Zelda games

449
00:21:28.759 --> 00:21:30.720
<v Speaker 1>that those are just you just don't interact with those,

450
00:21:30.720 --> 00:21:33.440
<v Speaker 1>those are nothing. So kind of feeling like I am

451
00:21:33.480 --> 00:21:35.640
<v Speaker 1>now playing in the margins a little bit was like,

452
00:21:35.640 --> 00:21:37.960
<v Speaker 1>oh god, this opens things up, and I just feel

453
00:21:37.960 --> 00:21:39.960
<v Speaker 1>like I'm doing something I'm not supposed to be. And

454
00:21:40.039 --> 00:21:41.640
<v Speaker 1>if you want to get me excited about a game,

455
00:21:41.920 --> 00:21:44.119
<v Speaker 1>make me as a player, feel like I'm doing something

456
00:21:44.119 --> 00:21:46.359
<v Speaker 1>I'm not supposed to be because they're like, oh, I'm

457
00:21:46.400 --> 00:21:50.039
<v Speaker 1>a I'm a mischievous little guy. Yeah, it's a good

458
00:21:50.039 --> 00:21:54.400
<v Speaker 1>time for me. I They're gonna keep doing this with

459
00:21:54.480 --> 00:21:58.519
<v Speaker 1>Zelda though, right where take a lot of time making

460
00:21:58.559 --> 00:22:01.960
<v Speaker 1>the big marquees Zelda that that everyone can't ignore, even

461
00:22:01.960 --> 00:22:04.279
<v Speaker 1>if you don't have a lot of love result. It's like, nope,

462
00:22:04.319 --> 00:22:07.759
<v Speaker 1>everyone has to pay attention to this. That's obviously happening,

463
00:22:07.759 --> 00:22:11.599
<v Speaker 1>of course, But then doing these side games, these other

464
00:22:11.720 --> 00:22:13.880
<v Speaker 1>the two D games, stuff that feel a little bit

465
00:22:13.880 --> 00:22:16.839
<v Speaker 1>different when maybe they're taking other kinds of risks. There's

466
00:22:16.839 --> 00:22:18.480
<v Speaker 1>no reason not to do this because this seems like

467
00:22:18.480 --> 00:22:20.480
<v Speaker 1>it was probably affordable to make work works with a

468
00:22:20.519 --> 00:22:24.559
<v Speaker 1>team that has already had success, and it's kind of

469
00:22:24.599 --> 00:22:26.519
<v Speaker 1>fills in a gap for this franchise and for the

470
00:22:26.680 --> 00:22:27.759
<v Speaker 1>Nintendo's lineup right.

471
00:22:28.640 --> 00:22:30.960
<v Speaker 2>Yeah, I really enjoy it. I like that both Madu

472
00:22:31.079 --> 00:22:35.000
<v Speaker 2>and Zelda can have this multi pronged approach where there's

473
00:22:35.000 --> 00:22:38.000
<v Speaker 2>always something going on but is kind of endcapped by

474
00:22:38.079 --> 00:22:43.039
<v Speaker 2>these big traditional experiences. Is something that I would love

475
00:22:43.119 --> 00:22:47.119
<v Speaker 2>for my dearly beloved Pokemon. Pokemon Company is much more

476
00:22:47.240 --> 00:22:50.559
<v Speaker 2>hesitant to explore those kind of things. They had a

477
00:22:50.599 --> 00:22:54.079
<v Speaker 2>while and like the GameCube GBA when it was like

478
00:22:54.079 --> 00:22:56.519
<v Speaker 2>there was very few mainline games and it was just

479
00:22:58.400 --> 00:23:01.599
<v Speaker 2>game games. Yeah, but they have in recent years very

480
00:23:01.680 --> 00:23:04.640
<v Speaker 2>much kind of disavowed not only doing that, but some

481
00:23:04.680 --> 00:23:07.319
<v Speaker 2>of those games, like the GameCube games xd Gala Darkness

482
00:23:07.400 --> 00:23:09.559
<v Speaker 2>and stuff like that. I think it was Masuda San

483
00:23:09.680 --> 00:23:11.480
<v Speaker 2>was asked about a remake of something like that and

484
00:23:11.480 --> 00:23:13.440
<v Speaker 2>he just laughed because it's like, it's not one of

485
00:23:13.480 --> 00:23:17.039
<v Speaker 2>their games. It's not the Pokemon Company. Like. It's it's

486
00:23:17.160 --> 00:23:19.880
<v Speaker 2>very it's very buttoned up. I liked the new Pokemon

487
00:23:19.920 --> 00:23:22.839
<v Speaker 2>Snap was nice. It's also the best looking Pokemon game

488
00:23:22.839 --> 00:23:25.240
<v Speaker 2>ever because it was not made by game Preak and

489
00:23:26.559 --> 00:23:29.359
<v Speaker 2>things like poking are cool, but I would love like

490
00:23:30.759 --> 00:23:34.200
<v Speaker 2>a Pokemon style experience that isn't a fighting game, or

491
00:23:34.279 --> 00:23:38.039
<v Speaker 2>isn't a big genre change that isn't the kind of

492
00:23:38.079 --> 00:23:43.440
<v Speaker 2>traditional generational RPGs. Yep I Pokemon with a gun? Good question,

493
00:23:44.079 --> 00:23:48.279
<v Speaker 2>Pokemon with guns it's never been tried before to Yeah,

494
00:23:48.440 --> 00:23:48.640
<v Speaker 2>I was.

495
00:23:48.640 --> 00:23:50.160
<v Speaker 1>Even in a hold that he doesn't it seem like

496
00:23:50.160 --> 00:23:54.240
<v Speaker 1>he has damned the Pikachu. This morning, dropping hit off

497
00:23:54.279 --> 00:23:56.960
<v Speaker 1>at school, she talked about how she wants a Pikachu

498
00:23:57.000 --> 00:23:59.680
<v Speaker 1>squish mellow. She has not played Pokemon, but then she goes,

499
00:24:01.000 --> 00:24:05.039
<v Speaker 1>I want to play Pokemon now, Jordan, what do I

500
00:24:05.160 --> 00:24:08.759
<v Speaker 1>do here? I'll tell you. My hunch is, let's go

501
00:24:09.079 --> 00:24:11.720
<v Speaker 1>Evie or let's go Pikachu. I think that seems like

502
00:24:11.720 --> 00:24:14.359
<v Speaker 1>the right move. Also, she is really kind of getting

503
00:24:14.359 --> 00:24:16.279
<v Speaker 1>the hang of reading, so I'm like, oh, this could

504
00:24:16.279 --> 00:24:18.680
<v Speaker 1>be a good chance to like like speed up that

505
00:24:18.759 --> 00:24:22.279
<v Speaker 1>process as well. Is that the right moves? There may

506
00:24:22.319 --> 00:24:23.119
<v Speaker 1>be a different way to go.

507
00:24:23.759 --> 00:24:26.359
<v Speaker 2>You've absolutely nailed it in one, so let's go Pika.

508
00:24:26.480 --> 00:24:28.319
<v Speaker 2>Let's go Pikachu is the one to do it. I'll

509
00:24:28.359 --> 00:24:31.200
<v Speaker 2>introduce her to the original one to fifty one, which

510
00:24:31.240 --> 00:24:34.000
<v Speaker 2>is still the group of Pokemon. The merchandise the hardest,

511
00:24:34.039 --> 00:24:36.599
<v Speaker 2>So all the ones that she's probably seen and toys

512
00:24:36.599 --> 00:24:39.240
<v Speaker 2>and stuff like that are all in that game. And

513
00:24:39.599 --> 00:24:42.119
<v Speaker 2>I do you have the version of it that has

514
00:24:42.200 --> 00:24:45.240
<v Speaker 2>the poke ball controller? No, that came out at the start. Okay,

515
00:24:45.279 --> 00:24:46.960
<v Speaker 2>well if if you can come across one of those,

516
00:24:47.000 --> 00:24:49.920
<v Speaker 2>those are those are great fun. But even just the

517
00:24:49.960 --> 00:24:53.680
<v Speaker 2>base game, it's she'll probably find it more interesting because

518
00:24:53.680 --> 00:24:55.920
<v Speaker 2>you physically, like you move your hand to throw the

519
00:24:55.960 --> 00:24:57.519
<v Speaker 2>ball if you want, so you don't have to do

520
00:24:57.559 --> 00:24:59.839
<v Speaker 2>that kind of thing. But yes, let us go as

521
00:24:59.880 --> 00:25:03.079
<v Speaker 2>a great starting point, and then you start getting her

522
00:25:03.079 --> 00:25:06.839
<v Speaker 2>into the merch including my Vincent Van Go Pikachu here,

523
00:25:06.960 --> 00:25:09.799
<v Speaker 2>which I would have stabbed the man to get, but

524
00:25:09.799 --> 00:25:12.559
<v Speaker 2>thankfully I just caught one of the restocks on the

525
00:25:12.559 --> 00:25:13.920
<v Speaker 2>Pokemon Center and didn't.

526
00:25:13.640 --> 00:25:16.240
<v Speaker 1>Have to like attack hurt anybody. Yeah.

527
00:25:16.359 --> 00:25:18.880
<v Speaker 2>Yeah, but yeah, let's let's go as a great start

528
00:25:19.359 --> 00:25:23.400
<v Speaker 2>on the reading thing. I know the original Red and

529
00:25:23.400 --> 00:25:25.519
<v Speaker 2>Blue were huge for like a lot of young people

530
00:25:25.559 --> 00:25:28.839
<v Speaker 2>with game boys, learning words that they didn't know, things

531
00:25:28.920 --> 00:25:31.799
<v Speaker 2>like that. So yeah, I think that's a a very

532
00:25:31.839 --> 00:25:34.559
<v Speaker 2>great shout get into the trading cards. That's what you need,

533
00:25:34.599 --> 00:25:35.440
<v Speaker 2>a trading card.

534
00:25:36.359 --> 00:25:39.640
<v Speaker 1>Dirty filthy mouth. You keep me out of that. I

535
00:25:39.680 --> 00:25:41.200
<v Speaker 1>don't want to deal with that. I'll get her the

536
00:25:41.240 --> 00:25:44.039
<v Speaker 1>squish mellow. I don't give a ship, but I'm not

537
00:25:44.079 --> 00:25:46.640
<v Speaker 1>bringing those cards into this home. It's a Christian home.

538
00:25:46.799 --> 00:25:51.599
<v Speaker 1>It's not actually all right. Ubisoft's effort to save Star

539
00:25:51.640 --> 00:25:54.920
<v Speaker 1>Wars Outlaws continues with huge patch. This is in Blair

540
00:25:54.960 --> 00:25:58.519
<v Speaker 1>marnellit game spot. Ubisoft hasn't been shy about admitting that

541
00:25:58.559 --> 00:26:00.839
<v Speaker 1>Star Wars Outlaws didn't have the strong launch that the

542
00:26:00.880 --> 00:26:03.400
<v Speaker 1>company was hoping for. Some reports have stated that Star

543
00:26:03.440 --> 00:26:06.440
<v Speaker 1>Wars Outlaws only sold one million copies to date. Regardless,

544
00:26:06.559 --> 00:26:09.920
<v Speaker 1>Ubisoft has it abandoned its efforts to improve the game,

545
00:26:09.960 --> 00:26:12.240
<v Speaker 1>and the latest patch may go a long way towards

546
00:26:12.240 --> 00:26:14.960
<v Speaker 1>fixing many of the game's issues. The new Star Wars

547
00:26:15.039 --> 00:26:18.799
<v Speaker 1>Outlaws title Update two is out now for PlayStation five,

548
00:26:18.960 --> 00:26:23.279
<v Speaker 1>Xbox Series XS, and PC via the official Ubisoft site.

549
00:26:23.519 --> 00:26:26.039
<v Speaker 1>Some of the most notable changes are elements like the

550
00:26:26.119 --> 00:26:30.640
<v Speaker 1>number of MPCs, the mbcs and their patrols to have

551
00:26:30.720 --> 00:26:33.480
<v Speaker 1>also been modified. Nice skip a sentence. Yeah. Some of

552
00:26:33.480 --> 00:26:36.599
<v Speaker 1>the most notable changes are related to outlaw stealth sequences.

553
00:26:36.599 --> 00:26:39.920
<v Speaker 1>There we Go. AI detection has been tweaked, and other

554
00:26:40.000 --> 00:26:42.279
<v Speaker 1>elements like the number of MPCs and their patrols have

555
00:26:42.359 --> 00:26:45.559
<v Speaker 1>also been modified. The speeder experience has also changed to

556
00:26:45.559 --> 00:26:48.440
<v Speaker 1>improve the camera position, and the collision was reduced to

557
00:26:48.519 --> 00:26:50.880
<v Speaker 1>keep players from being knocked off their speeders so easily

558
00:26:51.400 --> 00:26:53.519
<v Speaker 1>like that. Actually, that was a good time. It was

559
00:26:53.519 --> 00:26:56.680
<v Speaker 1>funny every time she would just completely eat it, and

560
00:26:56.720 --> 00:26:59.680
<v Speaker 1>I'm like that, she should be dead, her guts should

561
00:26:59.680 --> 00:27:04.599
<v Speaker 1>be liquid the way she just stopped like that. Yeah,

562
00:27:04.880 --> 00:27:07.359
<v Speaker 1>I'm continue to be someone who is enjoying this game

563
00:27:07.440 --> 00:27:09.480
<v Speaker 1>for the vibes, for the Star Wars news, for the

564
00:27:09.839 --> 00:27:13.200
<v Speaker 1>little dioramas at every little corner, just like little scenes,

565
00:27:13.440 --> 00:27:15.920
<v Speaker 1>and it makes it very easy for me, maybe having

566
00:27:15.920 --> 00:27:18.680
<v Speaker 1>a Colorado night, to lose myself in the game and

567
00:27:18.720 --> 00:27:21.640
<v Speaker 1>not care so much about what's having me do. Like

568
00:27:21.680 --> 00:27:24.079
<v Speaker 1>I'm not so worried about the verbs, but they want

569
00:27:24.119 --> 00:27:26.640
<v Speaker 1>to keep improving it. I'm not complaining. I would like

570
00:27:26.720 --> 00:27:30.319
<v Speaker 1>to enjoy it more than I'm enjoying it. So sounds good.

571
00:27:29.960 --> 00:27:32.599
<v Speaker 1>I get the sense that they feel like they really

572
00:27:32.640 --> 00:27:34.839
<v Speaker 1>got to get this one in a good place, Like

573
00:27:34.920 --> 00:27:37.279
<v Speaker 1>they there's not a lot of other options for them.

574
00:27:37.319 --> 00:27:38.319
<v Speaker 1>Is that how you feel.

575
00:27:39.119 --> 00:27:42.880
<v Speaker 2>I can't remember a time where a major publisher so

576
00:27:43.079 --> 00:27:45.920
<v Speaker 2>quickly lost confidence, and not just the game, like the

577
00:27:45.920 --> 00:27:50.839
<v Speaker 2>internals of the game like this feels like a kind

578
00:27:50.880 --> 00:27:53.319
<v Speaker 2>of I'm sure there are other examples, but the fact

579
00:27:53.359 --> 00:27:56.640
<v Speaker 2>that they're constantly putting out these messes being like, yeah,

580
00:27:56.640 --> 00:27:59.160
<v Speaker 2>some of the core gameplay is good, like we didn't

581
00:27:59.200 --> 00:28:01.599
<v Speaker 2>catch this before, but now everyone's telling us that it's

582
00:28:01.599 --> 00:28:05.039
<v Speaker 2>not great, and it's very, very strange, And I feel

583
00:28:05.160 --> 00:28:08.119
<v Speaker 2>quite bad for Outlaws that it seems to have just

584
00:28:08.160 --> 00:28:13.640
<v Speaker 2>been this lightning rod for Ubisoft's problems, that it seems

585
00:28:13.680 --> 00:28:15.960
<v Speaker 2>that if they think if they can somehow fix this

586
00:28:16.240 --> 00:28:19.240
<v Speaker 2>and all will be well. I know that it didn't

587
00:28:19.279 --> 00:28:21.920
<v Speaker 2>sell well for a Star Wars game, and that was

588
00:28:21.960 --> 00:28:25.880
<v Speaker 2>obviously a shock, and a lot of people are super

589
00:28:25.920 --> 00:28:29.880
<v Speaker 2>Star Wars out at this point, but I still think

590
00:28:29.960 --> 00:28:33.359
<v Speaker 2>that they were probably thinking, Okay, let's get in on

591
00:28:33.400 --> 00:28:37.759
<v Speaker 2>that Battlefront money that EA got until extent that Jedi

592
00:28:37.839 --> 00:28:42.079
<v Speaker 2>money that EA got, and it's just the big console

593
00:28:42.119 --> 00:28:45.119
<v Speaker 2>Star Wars game. Isn't this unique experience that it was

594
00:28:45.160 --> 00:28:47.359
<v Speaker 2>a couple of years ago when all these companies started

595
00:28:47.400 --> 00:28:51.240
<v Speaker 2>doing it. Again, So I don't know. I was pretty

596
00:28:51.640 --> 00:28:55.039
<v Speaker 2>I think the game's fine. I don't know if with

597
00:28:55.160 --> 00:28:56.880
<v Speaker 2>all of this stuff it would get up to a

598
00:28:56.960 --> 00:29:01.960
<v Speaker 2>four For me. I gave it three stars, right, the

599
00:29:02.119 --> 00:29:04.920
<v Speaker 2>kind of unison with which I've heard the same complaints

600
00:29:04.960 --> 00:29:08.000
<v Speaker 2>about the stealth and the speed there like it obviously

601
00:29:08.039 --> 00:29:11.680
<v Speaker 2>struck a nerve. I just wonder if it gets to

602
00:29:11.720 --> 00:29:14.119
<v Speaker 2>the point where in six months when all the DCS

603
00:29:14.319 --> 00:29:17.559
<v Speaker 2>people are like, yes, it's it's finally, it's finally pretty good.

604
00:29:17.640 --> 00:29:21.039
<v Speaker 2>But how much how much does that actually change how

605
00:29:21.079 --> 00:29:23.440
<v Speaker 2>you seize the project as a whole, because I can't

606
00:29:23.480 --> 00:29:27.640
<v Speaker 2>imagine it's a particularly sunny atmosphere over there at the moment.

607
00:29:27.799 --> 00:29:32.160
<v Speaker 1>Yeah, I think there's like some easy wins you improve,

608
00:29:32.279 --> 00:29:34.720
<v Speaker 1>like the wanted system. When the death Troopers show up,

609
00:29:34.799 --> 00:29:37.440
<v Speaker 1>make them a little bit more, just make them better,

610
00:29:37.559 --> 00:29:40.559
<v Speaker 1>make it more menacing, Do something there, something more interesting

611
00:29:40.599 --> 00:29:42.640
<v Speaker 1>than what happens when that actual when they actually land

612
00:29:42.640 --> 00:29:44.680
<v Speaker 1>where it's most I just try to run away from it,

613
00:29:44.720 --> 00:29:46.039
<v Speaker 1>ignore it, And then when I do run into them,

614
00:29:46.079 --> 00:29:49.119
<v Speaker 1>they seem kind of stupid. It's like, I don't care

615
00:29:49.119 --> 00:29:51.920
<v Speaker 1>if the rest of the Stormtroopers and enemies have dumb

616
00:29:51.960 --> 00:29:54.839
<v Speaker 1>AI whatever, but it's like, at least the most threatening

617
00:29:54.839 --> 00:29:58.759
<v Speaker 1>things should feel like a threat and then and then yeah,

618
00:29:58.759 --> 00:30:01.319
<v Speaker 1>I think if they can just kind of get people

619
00:30:01.359 --> 00:30:03.720
<v Speaker 1>through those early steal sequences a little bit faster and

620
00:30:04.000 --> 00:30:07.039
<v Speaker 1>to what I feel is like the meat, that would

621
00:30:07.039 --> 00:30:09.319
<v Speaker 1>probably be better off. But you're right, I don't know

622
00:30:09.359 --> 00:30:10.599
<v Speaker 1>if this game is going to go from a three

623
00:30:10.599 --> 00:30:13.200
<v Speaker 1>to a four star star game. I think this is

624
00:30:13.240 --> 00:30:15.640
<v Speaker 1>a good game. I don't probably never gonna be a

625
00:30:15.640 --> 00:30:18.680
<v Speaker 1>great game. I'm someone who has who loves good Star

626
00:30:18.759 --> 00:30:21.359
<v Speaker 1>Wars games that are not great, so I'm okay with that.

627
00:30:20.920 --> 00:30:24.519
<v Speaker 1>That really works for me. But it's clearly not something

628
00:30:24.519 --> 00:30:26.400
<v Speaker 1>that's going to put a lot of people over the top.

629
00:30:26.440 --> 00:30:28.160
<v Speaker 1>And and you're right, the people are getting if you

630
00:30:28.160 --> 00:30:30.039
<v Speaker 1>do care about Star Wars, if you are one of

631
00:30:30.039 --> 00:30:32.359
<v Speaker 1>these freaks that's still out there being like I just

632
00:30:32.400 --> 00:30:35.400
<v Speaker 1>want my lightsaber, there's Fortnite out there for you, giving

633
00:30:35.440 --> 00:30:38.920
<v Speaker 1>you all that stuff NonStop, and this game is like, well,

634
00:30:38.920 --> 00:30:42.839
<v Speaker 1>what if we explored the interesting underworld and there are

635
00:30:42.880 --> 00:30:44.799
<v Speaker 1>no Jedi and all that stuff. And I guess that's

636
00:30:44.839 --> 00:30:46.519
<v Speaker 1>just poison to a lot of people who are bad

637
00:30:46.519 --> 00:30:48.599
<v Speaker 1>at being fans. In my opinion, I don't know.

638
00:30:49.160 --> 00:30:51.559
<v Speaker 2>Yeah, one thing they could do to make that game

639
00:30:51.559 --> 00:30:54.160
<v Speaker 2>better for me is given me one slot to keep

640
00:30:54.160 --> 00:30:57.640
<v Speaker 2>an Empire weapon because it is so so annoying that

641
00:30:57.720 --> 00:30:59.480
<v Speaker 2>you have so many matter and you have.

642
00:30:59.440 --> 00:31:01.200
<v Speaker 1>To drop it. What a crazy thing?

643
00:31:01.279 --> 00:31:03.640
<v Speaker 2>Actually, yeah, so stupid, so stupid.

644
00:31:03.680 --> 00:31:06.759
<v Speaker 1>Yeah, I mean like maybe like it changed the economy

645
00:31:06.799 --> 00:31:09.319
<v Speaker 1>of ammunition or something like that. So it's like I

646
00:31:09.319 --> 00:31:11.000
<v Speaker 1>don't feel like I can use it all the time,

647
00:31:11.400 --> 00:31:13.640
<v Speaker 1>but just one slot I can keep. I can keep

648
00:31:13.680 --> 00:31:15.200
<v Speaker 1>it with me when I climb up a ladder at

649
00:31:15.200 --> 00:31:17.519
<v Speaker 1>the very least, and then when I leave the place.

650
00:31:17.559 --> 00:31:19.680
<v Speaker 1>It's actually hard to come by that ammunition. So I'm

651
00:31:19.920 --> 00:31:21.720
<v Speaker 1>on other missions. I'm not using it so much. I

652
00:31:21.720 --> 00:31:23.400
<v Speaker 1>think that'd be completely fine, Like.

653
00:31:23.480 --> 00:31:25.680
<v Speaker 2>Do like a red that system where if you have

654
00:31:26.079 --> 00:31:28.359
<v Speaker 2>more than one long weapon you have to put it

655
00:31:28.400 --> 00:31:30.519
<v Speaker 2>on your speed and you can only physically recover it

656
00:31:30.559 --> 00:31:34.400
<v Speaker 2>from your speed. There. Like the fact that he is like, well,

657
00:31:34.480 --> 00:31:36.559
<v Speaker 2>like or death situation here. I know there's that's a

658
00:31:36.680 --> 00:31:39.559
<v Speaker 2>rack of impedial weapons. I'm just gonna leave And it's

659
00:31:39.559 --> 00:31:42.559
<v Speaker 2>not even like, oh well, Kay doesn't want to use

660
00:31:42.599 --> 00:31:46.319
<v Speaker 2>impedial weaponry. She both sides the rebels on the impedials

661
00:31:46.359 --> 00:31:48.559
<v Speaker 2>throughout the entire game, so she does not care. There's

662
00:31:48.559 --> 00:31:51.599
<v Speaker 2>no canonical reason beyond maybe they thought it made it

663
00:31:51.640 --> 00:31:52.119
<v Speaker 2>too easy.

664
00:31:52.160 --> 00:31:54.839
<v Speaker 1>But I think they made what they did is they

665
00:31:54.839 --> 00:31:57.640
<v Speaker 1>made that upgrade path for the main blaster such a

666
00:31:57.880 --> 00:32:00.880
<v Speaker 1>core part of what they thought the experience be that

667
00:32:00.920 --> 00:32:03.279
<v Speaker 1>they didn't want people getting distracted with other weapons. And

668
00:32:04.079 --> 00:32:06.200
<v Speaker 1>I think upgrading that blaster does make it more fun

669
00:32:06.200 --> 00:32:08.920
<v Speaker 1>to use that thing. But it just feels weird to

670
00:32:09.039 --> 00:32:11.400
<v Speaker 1>get the E eighteen and wherever the hell it is

671
00:32:11.599 --> 00:32:13.599
<v Speaker 1>and be like, this is so useful in this circumstance.

672
00:32:13.599 --> 00:32:15.559
<v Speaker 1>I am finally able to blast my way out of here,

673
00:32:16.000 --> 00:32:18.200
<v Speaker 1>and now I'm going to climb on the speeder and

674
00:32:18.200 --> 00:32:23.039
<v Speaker 1>she's gonna drop it. It's weird. All right, Let's take

675
00:32:23.039 --> 00:32:25.720
<v Speaker 1>a quick break. When we get back more from Ubisoft.

676
00:32:25.839 --> 00:32:28.839
<v Speaker 1>Maybe either got co op in Assassin's Creed and a

677
00:32:28.960 --> 00:32:39.119
<v Speaker 1>new Avatar The Last Airbender game right after this. All right,

678
00:32:39.200 --> 00:32:43.039
<v Speaker 1>we're back into it. Pikachu van Go is still with us.

679
00:32:43.079 --> 00:32:46.119
<v Speaker 1>Don't worry, everybody. Assassin's Creed Shadows is getting a co

680
00:32:46.160 --> 00:32:48.200
<v Speaker 1>op mode, according to a report. This is from GEORGEI.

681
00:32:48.240 --> 00:32:52.680
<v Speaker 1>Yng at GameSpot. Assassin's Creed Shadows is reportedly getting a

682
00:32:52.720 --> 00:32:54.680
<v Speaker 1>co op mode after the game's launch, and it's cod

683
00:32:54.759 --> 00:32:57.720
<v Speaker 1>named League. This is according to Insider Gaming, which notes

684
00:32:57.759 --> 00:33:00.240
<v Speaker 1>that details on the co op mode are scarce. The

685
00:33:00.359 --> 00:33:04.720
<v Speaker 1>report speculates that it could allow for dual protagonists Naoi

686
00:33:05.200 --> 00:33:10.079
<v Speaker 1>No Nao Naoi and Yaske to fight alongside one another,

687
00:33:10.480 --> 00:33:14.039
<v Speaker 1>although that detail is unconfirmed. Shadows was recently delayed of

688
00:33:14.079 --> 00:33:16.160
<v Speaker 1>February fourteenth, it's unclear if the cop mode will be

689
00:33:16.200 --> 00:33:18.359
<v Speaker 1>available right at launch. Yeah, this feels like the kind

690
00:33:18.359 --> 00:33:20.440
<v Speaker 1>of thing that every game consideracy stays and maybe there's

691
00:33:20.440 --> 00:33:22.880
<v Speaker 1>no guarantee it's actually in the game at all. Ever.

692
00:33:23.640 --> 00:33:27.880
<v Speaker 2>Yeah, and this is kind of weird because when I

693
00:33:28.000 --> 00:33:32.039
<v Speaker 2>saw Shadows, the pets was like, whether you play as

694
00:33:32.400 --> 00:33:36.119
<v Speaker 2>Yaski or Nawe, the experience is entirely different, as like

695
00:33:36.160 --> 00:33:40.240
<v Speaker 2>completely changing the way that you play. Whereas now if

696
00:33:40.279 --> 00:33:44.160
<v Speaker 2>you have a yask running about Cleyton Shop destroying those

697
00:33:44.319 --> 00:33:46.680
<v Speaker 2>cart fools of oranges that they like to show one

698
00:33:46.720 --> 00:33:49.720
<v Speaker 2>thousand times in those trailers, it kind of throws off

699
00:33:49.799 --> 00:33:53.279
<v Speaker 2>the like the AI of like a stalthy kind of character.

700
00:33:53.400 --> 00:33:57.880
<v Speaker 2>It seems like a weird It seems really weirds difficult

701
00:33:58.000 --> 00:33:59.880
<v Speaker 2>for at least for the campaign.

702
00:33:59.599 --> 00:34:01.880
<v Speaker 1>Right to make the campaign work. It seems like a

703
00:34:02.000 --> 00:34:03.119
<v Speaker 1>be other kind of thing where it's like there have

704
00:34:03.160 --> 00:34:06.440
<v Speaker 1>to be bespoke co op missions or something so that

705
00:34:06.559 --> 00:34:09.079
<v Speaker 1>like one person is being the guy that you know,

706
00:34:09.119 --> 00:34:12.320
<v Speaker 1>the heavy that runs in as yaske and distracts everybody,

707
00:34:12.400 --> 00:34:15.039
<v Speaker 1>and then the stealth person can continue to go stealth

708
00:34:15.079 --> 00:34:16.400
<v Speaker 1>their way in, and the game would have to be

709
00:34:16.440 --> 00:34:19.159
<v Speaker 1>accounting for that in a way that it doesn't. You know,

710
00:34:19.480 --> 00:34:21.280
<v Speaker 1>from having not played it, it doesn't seem like it's

711
00:34:21.280 --> 00:34:22.840
<v Speaker 1>going to be able to account for in the in

712
00:34:22.920 --> 00:34:27.679
<v Speaker 1>the campaign. Also, you know, if they have other distractions

713
00:34:27.679 --> 00:34:29.760
<v Speaker 1>of trying to get this game polished here at the end,

714
00:34:30.440 --> 00:34:32.719
<v Speaker 1>one thing that's easy to put aside is as a

715
00:34:32.719 --> 00:34:35.440
<v Speaker 1>feature you have not promised, is not supposed to be

716
00:34:35.480 --> 00:34:37.159
<v Speaker 1>part of the game, yet it might one day be

717
00:34:37.199 --> 00:34:41.159
<v Speaker 1>an extra future you add. You know they've done the

718
00:34:41.159 --> 00:34:44.920
<v Speaker 1>co op Assassin's Creed Assassin's Creeds before. I don't know

719
00:34:44.920 --> 00:34:47.400
<v Speaker 1>how much those have ever moved the needle all that much.

720
00:34:48.639 --> 00:34:50.320
<v Speaker 1>And I think I think the way I would be like,

721
00:34:50.360 --> 00:34:52.440
<v Speaker 1>I would guess it's like it probably isn't something a

722
00:34:52.480 --> 00:34:55.320
<v Speaker 1>lot of Asassage Creed trans are asking for, because when

723
00:34:55.440 --> 00:34:57.880
<v Speaker 1>new Assassage Creed game gets announced, I don't hear a

724
00:34:57.880 --> 00:35:00.599
<v Speaker 1>lot of people out there being like, remember that one

725
00:35:00.679 --> 00:35:02.679
<v Speaker 1>Assessage Cree co op game, this one should be like

726
00:35:02.719 --> 00:35:05.239
<v Speaker 1>that as well. That's not what really anyone is saying.

727
00:35:05.360 --> 00:35:08.559
<v Speaker 1>So I wonder if Ubisoft would put any real emphasis

728
00:35:08.559 --> 00:35:11.000
<v Speaker 1>on making sure this future gets completed as opposed to

729
00:35:11.039 --> 00:35:13.480
<v Speaker 1>develop a team being like we've continued to experiment with it.

730
00:35:13.519 --> 00:35:16.039
<v Speaker 1>Maybe this is something we could do. I don't know,

731
00:35:16.719 --> 00:35:18.559
<v Speaker 1>it feels like people will actually ever happen.

732
00:35:19.159 --> 00:35:22.320
<v Speaker 2>Maybe like a Ghost of Sushima Legends type thing where

733
00:35:22.320 --> 00:35:24.039
<v Speaker 2>it comes like a year later and it's like it's

734
00:35:24.039 --> 00:35:25.920
<v Speaker 2>attached to the main game and there's like a bit

735
00:35:25.960 --> 00:35:29.039
<v Speaker 2>of story about it. But Ghost of the Shima Legends

736
00:35:29.199 --> 00:35:32.840
<v Speaker 2>broke down into four samurai like circling people and just

737
00:35:32.840 --> 00:35:35.400
<v Speaker 2>battering them with swords, Like it just kind of it

738
00:35:35.440 --> 00:35:39.719
<v Speaker 2>has to be something that is different. I think, as

739
00:35:39.760 --> 00:35:42.880
<v Speaker 2>you say, I can't imagine the look on the dev's

740
00:35:42.920 --> 00:35:45.599
<v Speaker 2>faces if they were like planning this as a single

741
00:35:45.639 --> 00:35:48.079
<v Speaker 2>player experience where you switch between the two. All the

742
00:35:48.159 --> 00:35:52.480
<v Speaker 2>encounters are designed like that, and then suddenly it's there's

743
00:35:52.519 --> 00:35:54.679
<v Speaker 2>an expectation of co op. So yes, I think this

744
00:35:54.760 --> 00:35:57.559
<v Speaker 2>could very easily as a lot of these things are

745
00:35:57.800 --> 00:36:01.840
<v Speaker 2>that get reported that aren't and now is whiteboarded, and

746
00:36:01.920 --> 00:36:05.280
<v Speaker 2>then it's decided that yeah it's not. It's not worth

747
00:36:05.400 --> 00:36:08.119
<v Speaker 2>the time, especially because of how big this game has

748
00:36:08.159 --> 00:36:11.559
<v Speaker 2>to hit now, and we talked about it last Friday,

749
00:36:11.559 --> 00:36:14.360
<v Speaker 2>but the fact they're putting it in February, which is

750
00:36:14.440 --> 00:36:19.159
<v Speaker 2>just a ridiculous, a ridiculous release date in terms of

751
00:36:19.159 --> 00:36:20.679
<v Speaker 2>business already.

752
00:36:20.800 --> 00:36:22.679
<v Speaker 1>It's also a lot of cross birthday, so people are

753
00:36:22.679 --> 00:36:23.679
<v Speaker 1>gonna be celebrating that.

754
00:36:24.320 --> 00:36:26.320
<v Speaker 2>It's a lot of cross birthday on February fourth.

755
00:36:26.119 --> 00:36:30.079
<v Speaker 1>Too, Valentine's Day, Yeah, of course. Yep. Well, now to

756
00:36:30.119 --> 00:36:33.039
<v Speaker 1>learn something new every day on this show. Yeah you

757
00:36:33.079 --> 00:36:36.039
<v Speaker 1>said it whiteboarded. It's so easy to scratch something off

758
00:36:36.039 --> 00:36:38.559
<v Speaker 1>on a whiteboard. It's so easy to be like, yeah,

759
00:36:38.559 --> 00:36:41.440
<v Speaker 1>we have this. Even if it is mostly there, will

760
00:36:41.440 --> 00:36:43.880
<v Speaker 1>it be a benefit or a distraction for this game

761
00:36:44.000 --> 00:36:46.719
<v Speaker 1>going forward? Will be yet another thing we have to

762
00:36:47.519 --> 00:36:52.039
<v Speaker 1>sort of account for in like testing it and then

763
00:36:52.280 --> 00:36:54.519
<v Speaker 1>supporting the game going forward. Are people gonna be like

764
00:36:54.519 --> 00:36:56.800
<v Speaker 1>like it so much that we have to keep making

765
00:36:56.800 --> 00:36:59.039
<v Speaker 1>new content for it? But it's not really selling that

766
00:36:59.079 --> 00:37:02.000
<v Speaker 1>many more copies, so is it worked? It like everything's

767
00:37:02.000 --> 00:37:05.400
<v Speaker 1>part of that calculation. Speaking of you be softed calculations.

768
00:37:05.440 --> 00:37:08.519
<v Speaker 1>There is a report from Bloomberg today just happened here

769
00:37:08.519 --> 00:37:11.159
<v Speaker 1>assault in chat. I haven't been able to fully read it,

770
00:37:11.159 --> 00:37:13.079
<v Speaker 1>but let's just kind of go off the headline here

771
00:37:13.079 --> 00:37:16.679
<v Speaker 1>in the first little a little bit. Apparently the Guimo

772
00:37:16.920 --> 00:37:20.079
<v Speaker 1>family is maybe looking to partner up with ten Cent

773
00:37:20.559 --> 00:37:24.800
<v Speaker 1>to take maybe not take the company back private, but

774
00:37:24.880 --> 00:37:26.960
<v Speaker 1>to like sort of buy up the rest of the

775
00:37:27.039 --> 00:37:29.719
<v Speaker 1>shares so that the Ubisoft no longer has to worry

776
00:37:29.760 --> 00:37:31.559
<v Speaker 1>about the other people who are on the board of

777
00:37:31.599 --> 00:37:34.639
<v Speaker 1>directors and the investors. It seems to be what they're saying.

778
00:37:35.239 --> 00:37:37.400
<v Speaker 1>I mean, I'm actually good to here from ten Cent

779
00:37:37.599 --> 00:37:39.960
<v Speaker 1>or from Bloomberg. Excuse me, Tencent galmea family said to

780
00:37:39.960 --> 00:37:43.639
<v Speaker 1>consider buy out of Ubisoft. The deliberations come after falling

781
00:37:43.679 --> 00:37:46.960
<v Speaker 1>game developers share price. Ten Cent and Gillmo family hold

782
00:37:47.079 --> 00:37:50.559
<v Speaker 1>minority sticks in the French firm currently, and that it

783
00:37:50.599 --> 00:37:52.239
<v Speaker 1>sounds like they would try to buy out the rest

784
00:37:52.239 --> 00:37:56.320
<v Speaker 1>of the shares. Yeah, I mean, I guess that makes

785
00:37:56.360 --> 00:37:58.960
<v Speaker 1>some sense because the stock price has fallen, so if

786
00:37:58.960 --> 00:38:00.239
<v Speaker 1>you're going to do it, you would want to do

787
00:38:00.320 --> 00:38:05.119
<v Speaker 1>that now. But is the answer to UBI Soft's problems

788
00:38:05.519 --> 00:38:06.840
<v Speaker 1>more game.

789
00:38:06.599 --> 00:38:13.519
<v Speaker 2>Al and maybe it delays the fruits of those problems. Yeah,

790
00:38:13.679 --> 00:38:15.800
<v Speaker 2>that seems like it seems like they want to just

791
00:38:15.800 --> 00:38:18.800
<v Speaker 2>get into a position where they're not fighting a fire

792
00:38:18.920 --> 00:38:21.760
<v Speaker 2>on the financial side and the game quality side. Like

793
00:38:21.800 --> 00:38:23.760
<v Speaker 2>if this gives them a bit of leeway to get

794
00:38:24.000 --> 00:38:28.000
<v Speaker 2>their house in order with their actual main product, then potentially,

795
00:38:28.880 --> 00:38:31.559
<v Speaker 2>I'm sure Tencent would love to have its tendrils even

796
00:38:31.599 --> 00:38:35.280
<v Speaker 2>further for sure into every single game company there is.

797
00:38:35.360 --> 00:38:40.920
<v Speaker 2>But yeah, it's look, Eve's getting on a bit. I'm

798
00:38:40.960 --> 00:38:43.079
<v Speaker 2>sure he wants at some point not to just be

799
00:38:43.159 --> 00:38:46.079
<v Speaker 2>worrying about the trials and tribulations of ub Soft and

800
00:38:46.079 --> 00:38:48.679
<v Speaker 2>who owns them and is Vivendi coming back for the

801
00:38:48.800 --> 00:38:54.000
<v Speaker 2>New Orleans Funeral? So if this is on Bloomberg, it's

802
00:38:54.039 --> 00:38:59.119
<v Speaker 2>more than conversations in little titterings. So potentially I just

803
00:38:59.199 --> 00:39:02.679
<v Speaker 2>think that that companies in such a weird spot that

804
00:39:02.719 --> 00:39:05.559
<v Speaker 2>it's a it's a one to watch for the next

805
00:39:05.559 --> 00:39:07.400
<v Speaker 2>couple of years, Like are we sitting here in five

806
00:39:07.480 --> 00:39:10.800
<v Speaker 2>years being like, yeah, you'd be Soft just completely and

807
00:39:11.360 --> 00:39:13.760
<v Speaker 2>dissolved and all the franchises got sold off here, there

808
00:39:13.800 --> 00:39:16.800
<v Speaker 2>and everywhere, like is it is? Can a tithen of

809
00:39:16.880 --> 00:39:20.480
<v Speaker 2>that size really disappear? And modern games doesn't.

810
00:39:20.239 --> 00:39:24.159
<v Speaker 1>I mean, wouldn't be a good thing in fourteen thousand

811
00:39:24.199 --> 00:39:26.159
<v Speaker 1>fifth probably way more than I feel like. That's the

812
00:39:26.199 --> 00:39:27.440
<v Speaker 1>last time I checked, and that was a couple of

813
00:39:27.480 --> 00:39:30.719
<v Speaker 1>years ago. But they have more than ten thousand employees

814
00:39:31.199 --> 00:39:34.960
<v Speaker 1>globally in the video game industry, and you want those

815
00:39:35.039 --> 00:39:37.719
<v Speaker 1>jobs to stick around to keep that marketplace competitive for

816
00:39:37.760 --> 00:39:39.599
<v Speaker 1>the people doing that work so they could command higher

817
00:39:39.639 --> 00:39:43.239
<v Speaker 1>salaries and all that stuff. But uh, yeah, it also

818
00:39:43.320 --> 00:39:46.199
<v Speaker 1>feels untenable. It also feels unsustainable as it has been

819
00:39:46.199 --> 00:39:48.440
<v Speaker 1>for a very long time, and maybe now looking at it,

820
00:39:48.440 --> 00:39:54.119
<v Speaker 1>it looks the most unsustainable it's ever been. So yeah, yeah,

821
00:39:54.159 --> 00:39:59.119
<v Speaker 1>I I We'll see, I don't you know. The Gimos

822
00:39:59.360 --> 00:40:02.039
<v Speaker 1>you know, gives specifically the whole family is like part

823
00:40:02.039 --> 00:40:04.880
<v Speaker 1>of you be soft and game loft, I guess, but

824
00:40:04.920 --> 00:40:09.079
<v Speaker 1>you'll be soft And they don't like just sit back

825
00:40:09.159 --> 00:40:11.320
<v Speaker 1>and let these things happen. They try to maneuver and

826
00:40:11.840 --> 00:40:15.440
<v Speaker 1>play the political side of things and try to shore

827
00:40:15.519 --> 00:40:19.559
<v Speaker 1>up their positions. It's very a succession over there. I assume,

828
00:40:20.039 --> 00:40:23.280
<v Speaker 1>and that sounds like that process has begun in earnest

829
00:40:23.280 --> 00:40:25.639
<v Speaker 1>once again, them trying to make sure that they are

830
00:40:25.639 --> 00:40:27.719
<v Speaker 1>in the best position to have the most power in

831
00:40:27.760 --> 00:40:30.880
<v Speaker 1>the most money when all of this dust settles. And

832
00:40:30.920 --> 00:40:35.039
<v Speaker 1>as for the quality of the games, fuck it, I

833
00:40:35.079 --> 00:40:37.000
<v Speaker 1>don't know who knows. Well.

834
00:40:37.079 --> 00:40:38.960
<v Speaker 2>Black crowl Can nearly bought them in twenty twenty two,

835
00:40:39.039 --> 00:40:39.800
<v Speaker 2>so it could be wise.

836
00:40:40.039 --> 00:40:44.719
<v Speaker 1>That's okay, good point, Maybe they'll come back. Yeah, all right.

837
00:40:45.360 --> 00:40:47.960
<v Speaker 1>Paramount and Saber Interactive are coming together to make the

838
00:40:48.000 --> 00:40:51.800
<v Speaker 1>biggest Avatar the Last Airbender game yet. This is from

839
00:40:51.840 --> 00:40:55.199
<v Speaker 1>Ben Lyons at Game Reactor. The Avatar the Last Airbender

840
00:40:55.280 --> 00:40:58.400
<v Speaker 1>franchise has seen a bit of a resurgence as of late,

841
00:40:58.480 --> 00:41:01.320
<v Speaker 1>with not only the Netflix Live act series continuing, but

842
00:41:01.400 --> 00:41:04.400
<v Speaker 1>also plans for a film and now also intentions to

843
00:41:04.440 --> 00:41:07.000
<v Speaker 1>return to the game sector for a very ambitious project.

844
00:41:07.400 --> 00:41:09.679
<v Speaker 1>We're told in a press release that Paramount Game Studios

845
00:41:09.719 --> 00:41:12.639
<v Speaker 1>and Saber Interactive are coming together developed to develop a

846
00:41:12.679 --> 00:41:15.760
<v Speaker 1>triple A RPG for PC and consoles that will be

847
00:41:15.800 --> 00:41:18.960
<v Speaker 1>the biggest video game in the franchise history. And that's

848
00:41:18.960 --> 00:41:21.639
<v Speaker 1>for Avatar the Last Airbender. It'll be completely new story

849
00:41:21.639 --> 00:41:23.280
<v Speaker 1>one where players will take on the role of an

850
00:41:23.320 --> 00:41:29.920
<v Speaker 1>all new, never before seen Avatar. Yeah, this franchise always

851
00:41:29.920 --> 00:41:31.800
<v Speaker 1>seemed like it had the possibility to like kind of

852
00:41:31.840 --> 00:41:33.599
<v Speaker 1>move up a tier in terms of the kinds of

853
00:41:33.599 --> 00:41:37.000
<v Speaker 1>games that we're getting released for it, and I think

854
00:41:37.039 --> 00:41:39.639
<v Speaker 1>it's longevity has proven that it will be worth that

855
00:41:40.079 --> 00:41:44.000
<v Speaker 1>all again. Now, Saber and Interactive also feels like maybe

856
00:41:44.079 --> 00:41:46.960
<v Speaker 1>the right team to approach this will have a story

857
00:41:46.960 --> 00:41:48.519
<v Speaker 1>on this what A should do that story next? About

858
00:41:48.559 --> 00:41:53.400
<v Speaker 1>Space Marine two, they seem capable of producing what, by

859
00:41:53.599 --> 00:41:56.119
<v Speaker 1>all measures, should just be called a triple A game,

860
00:41:56.480 --> 00:42:00.679
<v Speaker 1>but on a more reasonable budget, similar to maybe the

861
00:42:00.719 --> 00:42:04.360
<v Speaker 1>Blumhouse model in movies, where it's like, we were gonna

862
00:42:04.360 --> 00:42:07.400
<v Speaker 1>make a very specific kind of game that is big

863
00:42:07.480 --> 00:42:10.679
<v Speaker 1>and looks great and plays great and a lot of

864
00:42:10.719 --> 00:42:12.159
<v Speaker 1>those fans will show up for it and they'll be

865
00:42:12.239 --> 00:42:14.719
<v Speaker 1>very happy. And if they could do that with Avatar

866
00:42:14.719 --> 00:42:17.199
<v Speaker 1>the Last Airbender, I see a potential success here. What

867
00:42:17.199 --> 00:42:17.639
<v Speaker 1>do you think?

868
00:42:18.400 --> 00:42:21.079
<v Speaker 2>Yeah, it's interesting that Paramount Game Studios are moving in

869
00:42:21.079 --> 00:42:23.400
<v Speaker 2>this direction, so I'm just checking what they've done previously.

870
00:42:23.480 --> 00:42:27.199
<v Speaker 2>They did SpongeBob square Pants The Cosmic Shake, which was

871
00:42:27.239 --> 00:42:31.599
<v Speaker 2>licensed out to Purple Lamp Studios. Prior to that, it

872
00:42:31.679 --> 00:42:36.800
<v Speaker 2>was mostly roadblocks, experiences things of that nature. Paramounts sitting

873
00:42:36.840 --> 00:42:39.920
<v Speaker 2>on an absolute mountain of IP, and IP is obviously king.

874
00:42:40.079 --> 00:42:46.079
<v Speaker 2>So yeah, I'm surprised that someone not to denigrate Saber,

875
00:42:46.119 --> 00:42:48.320
<v Speaker 2>but I'm surprised someone larger than the Saber didn't go

876
00:42:48.480 --> 00:42:52.159
<v Speaker 2>for the avatar IP because, as you say, it's long lasting,

877
00:42:52.280 --> 00:42:56.639
<v Speaker 2>it's very popular in that in the game space. It

878
00:42:56.679 --> 00:42:59.280
<v Speaker 2>basically has the comical history of having that game that

879
00:42:59.320 --> 00:43:01.400
<v Speaker 2>gets you one hundred gamer score.

880
00:43:01.519 --> 00:43:01.719
<v Speaker 1>Yeah.

881
00:43:02.559 --> 00:43:04.920
<v Speaker 2>Outside of that, yeah, I think Saber have set themselves

882
00:43:05.000 --> 00:43:09.119
<v Speaker 2>up where they can basically their next game is a

883
00:43:09.159 --> 00:43:11.320
<v Speaker 2>free hit in terms of, okay, let's see what we're

884
00:43:11.320 --> 00:43:13.239
<v Speaker 2>going to do after Space Marine, because people are super

885
00:43:13.239 --> 00:43:17.920
<v Speaker 2>into that. But yes, as I said, a surprise, I'm

886
00:43:17.960 --> 00:43:20.639
<v Speaker 2>surprised that it's taken this long. There's a there's a

887
00:43:20.639 --> 00:43:24.360
<v Speaker 2>few properties like that that seem like be set up

888
00:43:24.400 --> 00:43:26.800
<v Speaker 2>for RPGs for so long, especially in the kind of

889
00:43:26.840 --> 00:43:30.199
<v Speaker 2>anime space, that just haven't happened. Like there's a couple

890
00:43:30.239 --> 00:43:32.800
<v Speaker 2>of Attack on Titan games, but they're not really there.

891
00:43:33.239 --> 00:43:36.280
<v Speaker 2>They're very much b games. The jiu Jitsu Kaisen game

892
00:43:36.400 --> 00:43:39.039
<v Speaker 2>is some fucking pish party game, which is really sad.

893
00:43:40.159 --> 00:43:42.599
<v Speaker 2>But yeah, as Jan points out, we neither rocket powered

894
00:43:42.679 --> 00:43:44.960
<v Speaker 2>RPG and actually here that's what Blue points on at

895
00:43:44.960 --> 00:43:48.920
<v Speaker 2>the moment. But yeah, this is a it's hopefully it's

896
00:43:48.960 --> 00:43:53.199
<v Speaker 2>good because I don't think if this is bad, it'll

897
00:43:53.199 --> 00:43:55.119
<v Speaker 2>be a while before there's another crack at the whip,

898
00:43:55.199 --> 00:43:58.880
<v Speaker 2>you know, And hopefully this is a licensing agreement where

899
00:43:58.960 --> 00:44:01.480
<v Speaker 2>it's very much hands on from Potterman, just like we

900
00:44:01.480 --> 00:44:03.159
<v Speaker 2>don't know what we're doing. We don't make games. We

901
00:44:03.239 --> 00:44:06.360
<v Speaker 2>just own these licenses. You guys can clearly have the

902
00:44:06.559 --> 00:44:08.119
<v Speaker 2>license do what you want with it.

903
00:44:08.400 --> 00:44:11.199
<v Speaker 1>Yep, yeah, I think you know this is I think

904
00:44:11.199 --> 00:44:13.199
<v Speaker 1>this is part of sabers business model as well of

905
00:44:13.599 --> 00:44:18.440
<v Speaker 1>expanding into into games that are not going to be

906
00:44:18.599 --> 00:44:21.679
<v Speaker 1>some huge change to what they've been doing recently. They

907
00:44:21.719 --> 00:44:24.320
<v Speaker 1>could make something that feels, you know, equivalent, and that

908
00:44:24.360 --> 00:44:26.320
<v Speaker 1>won't be exactly like Space Marine two, but equivalent to

909
00:44:26.360 --> 00:44:29.719
<v Speaker 1>Space Marine two. But to make that really work for

910
00:44:29.880 --> 00:44:32.679
<v Speaker 1>that kind of game, you do need an IP and avatar.

911
00:44:32.800 --> 00:44:35.480
<v Speaker 1>The Last Airbender is also from maybe a similar tier

912
00:44:35.559 --> 00:44:39.960
<v Speaker 1>of IP to Warhammer, where it's like it's popular, well

913
00:44:40.039 --> 00:44:42.960
<v Speaker 1>known and it's not as expensive as Star Wars or model,

914
00:44:43.440 --> 00:44:46.239
<v Speaker 1>so we can we can make this financially make sense

915
00:44:46.239 --> 00:44:49.159
<v Speaker 1>for everybody involved. And so yeah, I think it's a

916
00:44:49.159 --> 00:44:52.559
<v Speaker 1>good match. And and I am I think at this

917
00:44:52.639 --> 00:44:56.719
<v Speaker 1>point a fan of Sabers output. So yeah, looking forward

918
00:44:56.760 --> 00:44:59.480
<v Speaker 1>to this, and I think it can work to speak

919
00:44:59.480 --> 00:45:01.960
<v Speaker 1>to that point. Space Marine two dev says game can

920
00:45:02.000 --> 00:45:05.079
<v Speaker 1>succeed without selling absurd number of copies. This is from

921
00:45:05.159 --> 00:45:09.280
<v Speaker 1>Darren bondt Use at GameSpot Warhammer forty thousand. Space Marine

922
00:45:09.280 --> 00:45:12.599
<v Speaker 1>two released to both critical and commercial acclaim last month,

923
00:45:12.679 --> 00:45:15.119
<v Speaker 1>as more than two million players at launch helped it

924
00:45:15.119 --> 00:45:17.719
<v Speaker 1>become the most played Warhammer game of all time on

925
00:45:17.800 --> 00:45:21.599
<v Speaker 1>Steam alone. Speaking of the game's achievements, Saber Interactive Chief

926
00:45:22.079 --> 00:45:26.079
<v Speaker 1>creative officer Tim Willetts, formerly of ID Software, recently explained

927
00:45:26.079 --> 00:45:28.639
<v Speaker 1>how the game is expected to be successful without needing

928
00:45:28.679 --> 00:45:31.639
<v Speaker 1>to reach lofty sales goals. We don't need to sell

929
00:45:31.679 --> 00:45:34.599
<v Speaker 1>four million units to make it Space Marine two a success.

930
00:45:34.599 --> 00:45:37.960
<v Speaker 1>Will It's said to IgM there are many games, sadly,

931
00:45:38.079 --> 00:45:40.480
<v Speaker 1>especially out of North American developers, where if you do

932
00:45:40.519 --> 00:45:43.280
<v Speaker 1>not sell five million copies you are a failure. I mean,

933
00:45:43.360 --> 00:45:45.800
<v Speaker 1>what business are we in where you fail? If you

934
00:45:45.880 --> 00:45:50.480
<v Speaker 1>sell less than five million, I think asking the right questions, right.

935
00:45:50.519 --> 00:45:52.079
<v Speaker 1>I think it's the questions every time we get in

936
00:45:52.079 --> 00:45:55.119
<v Speaker 1>this situation, we're like, man, you needed to do that,

937
00:45:55.239 --> 00:45:57.800
<v Speaker 1>Like you know, Star Wars Outlaws, they were kind of

938
00:45:57.840 --> 00:46:00.000
<v Speaker 1>needed to sell like seven million to make that make sense.

939
00:46:00.440 --> 00:46:02.480
<v Speaker 1>And it's like, oh, I get it. Star Wars very

940
00:46:02.480 --> 00:46:05.280
<v Speaker 1>expensive and you did you Chruice, you swung really hard.

941
00:46:05.480 --> 00:46:07.880
<v Speaker 1>And swinging really hard is the business model. Because you've

942
00:46:07.920 --> 00:46:11.119
<v Speaker 1>been making successful games and certain styles for so long,

943
00:46:11.280 --> 00:46:12.880
<v Speaker 1>you've got to get the next home run to kind

944
00:46:12.880 --> 00:46:15.639
<v Speaker 1>of justify every little bit of growth you've been doing recently.

945
00:46:16.280 --> 00:46:19.719
<v Speaker 1>And that's the capitalist system. Not necessarily the choices made

946
00:46:19.719 --> 00:46:21.800
<v Speaker 1>by Ubisoft. They are the choices you have to make

947
00:46:21.960 --> 00:46:24.480
<v Speaker 1>because you're a business that exists in this environment. But

948
00:46:24.599 --> 00:46:28.760
<v Speaker 1>what if you took a little bit of you know,

949
00:46:29.119 --> 00:46:32.800
<v Speaker 1>had a little spine, took made some decisions for yourself

950
00:46:32.840 --> 00:46:35.119
<v Speaker 1>and said what is actually best for the games we make,

951
00:46:35.159 --> 00:46:37.199
<v Speaker 1>the people who make our games, and for our long

952
00:46:37.320 --> 00:46:41.119
<v Speaker 1>term success, our long term of viability. And it feels

953
00:46:41.159 --> 00:46:43.119
<v Speaker 1>a lot like the question he's asking right here, which

954
00:46:43.199 --> 00:46:44.920
<v Speaker 1>is what kind of business are we in where you

955
00:46:44.960 --> 00:46:47.559
<v Speaker 1>have to sell five million or you're a failure unless

956
00:46:47.559 --> 00:46:51.840
<v Speaker 1>you sell five million. And I think them staking out

957
00:46:51.840 --> 00:46:54.960
<v Speaker 1>this ground is going to be very good for them,

958
00:46:54.960 --> 00:46:56.280
<v Speaker 1>because I think there's going to be a lot of

959
00:46:56.280 --> 00:46:59.039
<v Speaker 1>studios that try to retreat into this position and try

960
00:46:59.039 --> 00:47:02.840
<v Speaker 1>to emulate what's Saved has been doing recently. And it's

961
00:47:02.840 --> 00:47:05.400
<v Speaker 1>probably gonna get very crowded very soon, where we're gonna

962
00:47:05.400 --> 00:47:07.280
<v Speaker 1>actually get a lot of games in this style in

963
00:47:07.280 --> 00:47:10.440
<v Speaker 1>the next five years, and we'll be talking about how

964
00:47:10.480 --> 00:47:13.320
<v Speaker 1>there's too many games of that size and things will

965
00:47:13.320 --> 00:47:14.360
<v Speaker 1>start failing because of that.

966
00:47:14.480 --> 00:47:19.360
<v Speaker 2>Right, bring back the Quadruple A games. I say, Yeah,

967
00:47:19.400 --> 00:47:21.719
<v Speaker 2>these guys, they're they're really nailed it with like all

968
00:47:21.760 --> 00:47:24.880
<v Speaker 2>the messaging, all the interview responses, things of that nature.

969
00:47:25.039 --> 00:47:27.599
<v Speaker 2>And I mentioned in a few places that the actual

970
00:47:27.639 --> 00:47:29.400
<v Speaker 2>game didn't really work for me. But from like a

971
00:47:30.639 --> 00:47:34.280
<v Speaker 2>philosophical standpoint, like I love everything they're saying. I'm a

972
00:47:34.320 --> 00:47:37.800
<v Speaker 2>big Triple A guy, Jeff, I like big budget Triple

973
00:47:37.840 --> 00:47:44.880
<v Speaker 2>A games. The apart from Blatter, that's the one true game.

974
00:47:46.360 --> 00:47:51.280
<v Speaker 2>But it's it's an it's an untenable business outside of

975
00:47:51.280 --> 00:47:55.840
<v Speaker 2>the absolute top end. If there was concerns about Spider Man,

976
00:47:56.159 --> 00:48:02.639
<v Speaker 2>who not selling enough Spider Man who yep, PlayStation spider Mond,

977
00:48:03.480 --> 00:48:07.199
<v Speaker 2>and we have to take a look towards ourselves and

978
00:48:07.239 --> 00:48:10.480
<v Speaker 2>think what we're doing, calveat being. When GTA five comes

979
00:48:10.480 --> 00:48:14.119
<v Speaker 2>out next year and sells forty Quintellian units, everyone else

980
00:48:14.119 --> 00:48:15.840
<v Speaker 2>will go that's the way to do it. Yeah, for

981
00:48:16.039 --> 00:48:18.119
<v Speaker 2>fifteen years on a game and put it out and

982
00:48:18.119 --> 00:48:18.840
<v Speaker 2>hope for the base.

983
00:48:19.119 --> 00:48:22.519
<v Speaker 1>I thought that would happen after Red Dead Redemption too,

984
00:48:22.679 --> 00:48:25.639
<v Speaker 1>And I don't feel like there's many developers that were like,

985
00:48:26.000 --> 00:48:29.480
<v Speaker 1>we're gonna make a game like that. There's not been

986
00:48:29.519 --> 00:48:32.679
<v Speaker 1>actually that many attempts to do that, which I'm like, hey,

987
00:48:32.679 --> 00:48:35.239
<v Speaker 1>that's smart, because you can't do it. You're right everyone

988
00:48:35.239 --> 00:48:37.159
<v Speaker 1>that said maybe we should do it and then gave up,

989
00:48:37.360 --> 00:48:39.440
<v Speaker 1>you were right to give up. That was a bad idea.

990
00:48:40.840 --> 00:48:42.880
<v Speaker 1>You're right though. People. I'd be like, the investors will

991
00:48:42.880 --> 00:48:44.960
<v Speaker 1>see the big numbers and be like, where is your

992
00:48:44.960 --> 00:48:49.480
<v Speaker 1>Grand Theft Auto six? And then some some executive would

993
00:48:49.480 --> 00:48:51.800
<v Speaker 1>be like, let's give some non answer and then go

994
00:48:51.840 --> 00:48:53.800
<v Speaker 1>back to their to their actual developers, and they'll all

995
00:48:53.880 --> 00:48:55.719
<v Speaker 1>laugh and be like I'm like and cry. They'll laugh

996
00:48:55.760 --> 00:48:57.639
<v Speaker 1>and cry and be like, yeah, I can't believe they

997
00:48:57.679 --> 00:48:58.199
<v Speaker 1>said that.

998
00:48:59.000 --> 00:49:02.519
<v Speaker 2>The old He's about like game makers coming into work

999
00:49:02.800 --> 00:49:04.719
<v Speaker 2>off the breath of the wayotes, like the weekend, off

1000
00:49:04.760 --> 00:49:06.159
<v Speaker 2>the breath of the wayos, and everyone be like, why

1001
00:49:06.159 --> 00:49:08.239
<v Speaker 2>don't we just do like that's and that's part, and

1002
00:49:08.280 --> 00:49:11.239
<v Speaker 2>that's part. Oh Jesus Christ, yep, this is not what

1003
00:49:11.280 --> 00:49:12.199
<v Speaker 2>we're doing. Oh, that's it.

1004
00:49:12.239 --> 00:49:16.039
<v Speaker 1>And that's the designers lead designers on games, so like

1005
00:49:16.199 --> 00:49:19.000
<v Speaker 1>they'll go play something and come back and uh, yeah,

1006
00:49:19.119 --> 00:49:20.920
<v Speaker 1>you hear that all the time, which is why always

1007
00:49:20.920 --> 00:49:23.360
<v Speaker 1>get frustrated. People are like, well, why are you comparing

1008
00:49:23.400 --> 00:49:25.440
<v Speaker 1>this game to that game? It's like because the motherfuckers

1009
00:49:25.480 --> 00:49:28.000
<v Speaker 1>played it and they wanted to make their game like

1010
00:49:28.039 --> 00:49:30.679
<v Speaker 1>that because they're human, and just like everybody else, wouldn't

1011
00:49:30.679 --> 00:49:32.320
<v Speaker 1>be cool if our game was more like Hades I.

1012
00:49:32.679 --> 00:49:37.039
<v Speaker 1>Every game designer said that after hades Uh all right,

1013
00:49:37.800 --> 00:49:40.519
<v Speaker 1>The new Until Dawn is more than just an upgrade.

1014
00:49:40.599 --> 00:49:42.719
<v Speaker 1>It's a hint of a sequel. This is from Michael

1015
00:49:42.760 --> 00:49:46.920
<v Speaker 1>mcwurder at Polygon. Developer Ballistic Moons rebuilt an enhanced version

1016
00:49:46.920 --> 00:49:49.440
<v Speaker 1>of horror game Until Dawn out this Friday. Out today.

1017
00:49:49.960 --> 00:49:53.079
<v Speaker 1>Goes beyond just visual upgrades for PlayStation five in Windows PC.

1018
00:49:54.239 --> 00:49:56.960
<v Speaker 1>The remastered re release of the twenty fifteen original also

1019
00:49:56.960 --> 00:49:59.320
<v Speaker 1>includes a little something more in the form of a

1020
00:49:59.360 --> 00:50:02.280
<v Speaker 1>new ending. It points towards a possible future for the franchise,

1021
00:50:02.599 --> 00:50:04.800
<v Speaker 1>While the studio behind the new Until Dawn has said

1022
00:50:04.800 --> 00:50:06.840
<v Speaker 1>it did not want to alter the events of the game,

1023
00:50:07.119 --> 00:50:10.320
<v Speaker 1>instead focusing on a cinematic update to enhance its visuals

1024
00:50:10.440 --> 00:50:12.559
<v Speaker 1>or change its visuals if you don't think they're actually enhanced.

1025
00:50:12.559 --> 00:50:15.480
<v Speaker 1>I know some people feel that way. The remasters contained

1026
00:50:15.519 --> 00:50:18.920
<v Speaker 1>a reworked prologue and at least one new ending, according

1027
00:50:18.920 --> 00:50:21.400
<v Speaker 1>to leaked pre release footage of the remastered Until Dawn

1028
00:50:21.639 --> 00:50:24.559
<v Speaker 1>that includes a new fate of Josh Ramy Mallock's character

1029
00:50:24.840 --> 00:50:31.719
<v Speaker 1>and an epilog featuring Sam played by Panetary. Yeah. I

1030
00:50:31.920 --> 00:50:33.960
<v Speaker 1>think that this is one of those situations where it

1031
00:50:34.000 --> 00:50:35.960
<v Speaker 1>feels like the reason they're doing this is because they

1032
00:50:35.960 --> 00:50:39.639
<v Speaker 1>want to do more Until Dawn and teasing a sequel

1033
00:50:39.679 --> 00:50:42.039
<v Speaker 1>and something like this also feels very in line with

1034
00:50:42.039 --> 00:50:44.039
<v Speaker 1>with like kind of what you can do with the

1035
00:50:44.039 --> 00:50:46.719
<v Speaker 1>horror genre. So yeah, not too surprised to hear this.

1036
00:50:47.079 --> 00:50:48.960
<v Speaker 1>Do you think people are going to want more Until Dawn?

1037
00:50:50.000 --> 00:50:53.119
<v Speaker 2>I think so. I think it's worth No. I think

1038
00:50:53.360 --> 00:50:56.000
<v Speaker 2>people online were saying that Hayden came back for this

1039
00:50:56.440 --> 00:51:01.320
<v Speaker 2>and oh, behind the scenes stuff, so clearly she's If

1040
00:51:01.320 --> 00:51:03.360
<v Speaker 2>that is the case, I can't verify this, but that's

1041
00:51:03.360 --> 00:51:05.559
<v Speaker 2>what people were saying this. She just came back to

1042
00:51:05.599 --> 00:51:08.599
<v Speaker 2>do some things for this, So yeah, I knew until Dawn.

1043
00:51:08.760 --> 00:51:11.320
<v Speaker 2>I wonder who would make it at this point, but

1044
00:51:12.320 --> 00:51:14.920
<v Speaker 2>I could. I can certainly see something like that happening.

1045
00:51:14.960 --> 00:51:17.599
<v Speaker 2>They have the film coming out that's got Peter Stormyer

1046
00:51:17.639 --> 00:51:21.519
<v Speaker 2>in it, so interesting. The IP is growing, so it'd

1047
00:51:21.559 --> 00:51:23.559
<v Speaker 2>be good a good time to kind of put that

1048
00:51:23.599 --> 00:51:26.840
<v Speaker 2>out into the world. I've not played I got called

1049
00:51:26.880 --> 00:51:29.519
<v Speaker 2>for it yesterday. I've not played it yet. People were

1050
00:51:29.679 --> 00:51:31.440
<v Speaker 2>a couple of people were saying that it runs like

1051
00:51:32.039 --> 00:51:34.960
<v Speaker 2>quite badly and there's some like technical problems with this.

1052
00:51:36.039 --> 00:51:38.679
<v Speaker 2>It's a fucking PS four game. What were we playing

1053
00:51:38.679 --> 00:51:39.039
<v Speaker 2>that here?

1054
00:51:39.280 --> 00:51:40.159
<v Speaker 1>That's a bit silly.

1055
00:51:40.599 --> 00:51:42.440
<v Speaker 2>Yeah, it's not got any guns in it, and.

1056
00:51:43.320 --> 00:51:45.800
<v Speaker 1>Side by sick of parisons and I'm like, I don't

1057
00:51:45.840 --> 00:51:46.599
<v Speaker 1>know which ones which.

1058
00:51:48.400 --> 00:51:50.159
<v Speaker 2>I wrote a version of this story earlier and I

1059
00:51:50.199 --> 00:51:51.719
<v Speaker 2>put a screenshot in it and I was like, I'm

1060
00:51:51.760 --> 00:51:53.840
<v Speaker 2>as certain this isn't the PS four game, and I

1061
00:51:53.880 --> 00:51:56.559
<v Speaker 2>only know it wasn't because VGC didn't exist when the

1062
00:51:56.599 --> 00:51:59.039
<v Speaker 2>PS four game came out, so the only screenshots we

1063
00:51:59.079 --> 00:52:02.519
<v Speaker 2>had in the library were the new ones. What's that?

1064
00:52:03.079 --> 00:52:05.239
<v Speaker 2>When do I get in the Quadi remaster? That would

1065
00:52:05.239 --> 00:52:05.639
<v Speaker 2>be next?

1066
00:52:05.719 --> 00:52:08.559
<v Speaker 1>Yep, yeah, and it is. I think. So I mentioned

1067
00:52:08.559 --> 00:52:11.280
<v Speaker 1>people aren't happy with some of the changes. It's, uh,

1068
00:52:11.960 --> 00:52:15.400
<v Speaker 1>you know, there's a color correction on the original game

1069
00:52:15.440 --> 00:52:17.360
<v Speaker 1>to kind of give that blue tent that blue hue,

1070
00:52:17.400 --> 00:52:19.599
<v Speaker 1>and they've just removed that here and it's made it

1071
00:52:19.639 --> 00:52:22.239
<v Speaker 1>more a naturalistic color. And it's like, okay, that was

1072
00:52:22.280 --> 00:52:26.760
<v Speaker 1>Those were artistic design choices and removing those does not

1073
00:52:27.480 --> 00:52:30.440
<v Speaker 1>inherently improve the image. And it's like, yeah, that's how,

1074
00:52:30.559 --> 00:52:32.840
<v Speaker 1>very frequently how I feel now. I don't I never

1075
00:52:32.880 --> 00:52:34.920
<v Speaker 1>played until Dawn, So it's like, I don't know. I'm

1076
00:52:34.960 --> 00:52:36.880
<v Speaker 1>not carrying any of that bagage personally, but I get

1077
00:52:36.960 --> 00:52:39.880
<v Speaker 1>people who say that. But we are going to play this,

1078
00:52:39.880 --> 00:52:43.400
<v Speaker 1>this remastered version on Monday, everybody, So we'll start it up.

1079
00:52:43.440 --> 00:52:45.199
<v Speaker 1>We're gonna try to play through the whole game next week,

1080
00:52:45.280 --> 00:52:47.400
<v Speaker 1>and we'll make the decisions together, try to make a

1081
00:52:47.400 --> 00:52:48.760
<v Speaker 1>good time out of it and see what we think

1082
00:52:48.800 --> 00:52:53.960
<v Speaker 1>ourselves real quick last story, fifty three percent of gamers

1083
00:52:54.000 --> 00:52:57.400
<v Speaker 1>prefer single player games. This is from Jonas mackeyet Game Reactor.

1084
00:52:57.960 --> 00:53:01.039
<v Speaker 1>Despite the extreme success of great singer player experiences like

1085
00:53:01.079 --> 00:53:04.079
<v Speaker 1>Elden Ring, The Legends, Ulda, Tiers of the Kingdom, Marvel,

1086
00:53:04.119 --> 00:53:07.719
<v Speaker 1>Spider Man two, Hogwarts Legacy, Blackmith, Wukong, and Warhammer forty thousand,

1087
00:53:07.760 --> 00:53:11.159
<v Speaker 1>Space Brain two, while live service ventures like Redfall and

1088
00:53:11.199 --> 00:53:14.480
<v Speaker 1>Concord have struggled considerably, the giants of the gaming world

1089
00:53:14.280 --> 00:53:17.159
<v Speaker 1>will continue to be focused on the live service concept.

1090
00:53:17.440 --> 00:53:20.480
<v Speaker 1>And that would be understandable if that was the absolute

1091
00:53:20.639 --> 00:53:23.519
<v Speaker 1>majority at what the absolute majority wanted to play. But

1092
00:53:23.599 --> 00:53:27.679
<v Speaker 1>now the analysis company Media Research presents a survey that

1093
00:53:27.719 --> 00:53:30.000
<v Speaker 1>reveals that fifty three percent of all gamers prefer to

1094
00:53:30.039 --> 00:53:32.599
<v Speaker 1>play single player. And then you have to remember that

1095
00:53:32.679 --> 00:53:36.000
<v Speaker 1>the rest of the respondents didn't necessarily all vote for

1096
00:53:36.039 --> 00:53:38.960
<v Speaker 1>online multiplayer, but also local co op, which was around

1097
00:53:38.960 --> 00:53:43.119
<v Speaker 1>twenty percent of respondents. Yeah, this is something where it's

1098
00:53:43.239 --> 00:53:46.320
<v Speaker 1>I think in a survey, single player games are probably

1099
00:53:46.320 --> 00:53:51.360
<v Speaker 1>gonna have a better chance of getting respondents that say, hey,

1100
00:53:51.400 --> 00:53:54.920
<v Speaker 1>that's what I prefer. I do remember a few years ago,

1101
00:53:54.960 --> 00:53:57.480
<v Speaker 1>though you would look at like MPD or any sales chart,

1102
00:53:58.000 --> 00:54:02.199
<v Speaker 1>and multiplayer games were vastly outselling single player games. Now

1103
00:54:02.239 --> 00:54:04.519
<v Speaker 1>that I think in the last few years has sort

1104
00:54:04.519 --> 00:54:06.400
<v Speaker 1>of flipped back to be a little bit more equal.

1105
00:54:06.440 --> 00:54:09.119
<v Speaker 1>Where last year you get Hogwarts Legacy number one and

1106
00:54:09.159 --> 00:54:12.639
<v Speaker 1>then Call of Duty number two, and that feels to

1107
00:54:12.679 --> 00:54:14.280
<v Speaker 1>be like kind of where we're settling in at this

1108
00:54:14.320 --> 00:54:16.239
<v Speaker 1>point where there are going to be a handful of

1109
00:54:16.320 --> 00:54:18.840
<v Speaker 1>single player games that are massive and a handful of

1110
00:54:18.880 --> 00:54:21.000
<v Speaker 1>multiplayer games are going to be massive, and then what

1111
00:54:21.119 --> 00:54:24.679
<v Speaker 1>happens beyond that? Maybe it is like more likely for

1112
00:54:24.679 --> 00:54:26.920
<v Speaker 1>a single player game to succeed, but not so much

1113
00:54:26.920 --> 00:54:28.639
<v Speaker 1>more likely that it makes it a safe better or

1114
00:54:28.679 --> 00:54:32.400
<v Speaker 1>something like that. Do you think this speaks to what

1115
00:54:32.639 --> 00:54:34.639
<v Speaker 1>publishers should be trying to make or is this gonna

1116
00:54:34.719 --> 00:54:36.840
<v Speaker 1>kind of like more tea leaves that are hard to

1117
00:54:36.840 --> 00:54:39.119
<v Speaker 1>read about. If you had money to invest in making games,

1118
00:54:39.159 --> 00:54:41.000
<v Speaker 1>maybe you should make this kind of game versus another

1119
00:54:41.079 --> 00:54:41.559
<v Speaker 1>kind of game.

1120
00:54:42.360 --> 00:54:45.559
<v Speaker 2>Yeah, it's like the dollar pair person argument. Really, it's

1121
00:54:45.599 --> 00:54:48.840
<v Speaker 2>like the person that buys Hogwarts Legacy spends seventy dollars,

1122
00:54:48.840 --> 00:54:51.960
<v Speaker 2>but that same person that prefers the multiplayer game across

1123
00:54:52.039 --> 00:54:55.320
<v Speaker 2>the entire time they play that multiplayer game spends hundreds

1124
00:54:55.360 --> 00:54:59.840
<v Speaker 2>of dollars or in some extreme cases weekly they're spending

1125
00:55:00.119 --> 00:55:03.679
<v Speaker 2>twenty dollars on skins. So I think the and if

1126
00:55:03.719 --> 00:55:06.400
<v Speaker 2>you were just to ask people in the street, you

1127
00:55:06.440 --> 00:55:09.199
<v Speaker 2>would probably get, especially people that would respond to something

1128
00:55:09.199 --> 00:55:11.480
<v Speaker 2>like that. As you say, it would be maybe more

1129
00:55:11.719 --> 00:55:14.119
<v Speaker 2>single player inclined. But if it was like a forensic,

1130
00:55:14.159 --> 00:55:17.039
<v Speaker 2>how much do you spend more money on multiplayer games

1131
00:55:17.159 --> 00:55:19.920
<v Speaker 2>or single player games? I think multiplayer games quite obviously.

1132
00:55:19.920 --> 00:55:21.719
<v Speaker 2>I think we can smash it, and I think we

1133
00:55:21.719 --> 00:55:22.480
<v Speaker 2>have the data for that.

1134
00:55:22.519 --> 00:55:23.880
<v Speaker 1>Like when we do actually look at the end of

1135
00:55:23.880 --> 00:55:26.159
<v Speaker 1>the year and say, hey, where what did most of

1136
00:55:26.159 --> 00:55:29.119
<v Speaker 1>the money go? It clearly went to multiplayer games, which

1137
00:55:29.159 --> 00:55:33.840
<v Speaker 1>is why those decisions keep getting made. But still there

1138
00:55:33.920 --> 00:55:37.239
<v Speaker 1>are there does seem to be a growth of interest

1139
00:55:37.320 --> 00:55:39.960
<v Speaker 1>once again in big single player games from both sides,

1140
00:55:40.039 --> 00:55:44.480
<v Speaker 1>people playing and the people making them. So does that

1141
00:55:44.519 --> 00:55:46.280
<v Speaker 1>mean like Warner Brothers is going all in on single

1142
00:55:46.280 --> 00:55:48.800
<v Speaker 1>player games like Harry Potter or like Hogwarts Legacy. They

1143
00:55:48.840 --> 00:55:51.280
<v Speaker 1>said themselves they aren't doing that, so and they're the

1144
00:55:51.280 --> 00:55:52.519
<v Speaker 1>ones that have the data ran in front of them

1145
00:55:52.519 --> 00:55:54.440
<v Speaker 1>abo how well that game did and even they're like,

1146
00:55:54.559 --> 00:55:56.400
<v Speaker 1>we're gonna take some of these things like like Harry

1147
00:55:56.440 --> 00:56:00.800
<v Speaker 1>Potter and make all my multiplayer games. So expect a

1148
00:56:00.800 --> 00:56:03.239
<v Speaker 1>lot of both still and expect the occasion like we

1149
00:56:03.679 --> 00:56:06.639
<v Speaker 1>just this week, I think Tennis Wheney was saying that

1150
00:56:07.000 --> 00:56:10.199
<v Speaker 1>investment in big single player games should probably go away

1151
00:56:10.280 --> 00:56:14.280
<v Speaker 1>because they keep running into walls and Fortnite continues trucking

1152
00:56:14.280 --> 00:56:16.239
<v Speaker 1>along making all the money in the world. And I

1153
00:56:16.280 --> 00:56:19.039
<v Speaker 1>get what he's saying, and people are going to keep

1154
00:56:19.079 --> 00:56:21.440
<v Speaker 1>saying that, But I think what's going to happen is

1155
00:56:21.679 --> 00:56:24.400
<v Speaker 1>we will It'll be the pinchil, We'll go back and forth.

1156
00:56:24.719 --> 00:56:27.119
<v Speaker 1>Sometimes it will be high tide, sometimes it'll be low

1157
00:56:27.159 --> 00:56:29.800
<v Speaker 1>tide for single player games, and I think right now

1158
00:56:29.800 --> 00:56:32.719
<v Speaker 1>we're mostly a high tide, and so you can expect

1159
00:56:32.719 --> 00:56:34.800
<v Speaker 1>some investment in that space going forward. And then if

1160
00:56:34.880 --> 00:56:37.440
<v Speaker 1>enough of these things do stumble, like enough Star Wars

1161
00:56:37.480 --> 00:56:41.800
<v Speaker 1>Outlaws happens, If like Dragon Age comes out and is

1162
00:56:41.840 --> 00:56:45.320
<v Speaker 1>pretty good and still has it does it like it underperforms,

1163
00:56:45.639 --> 00:56:47.000
<v Speaker 1>I think you know, in a couple of months, we

1164
00:56:47.039 --> 00:56:49.480
<v Speaker 1>get EA on investor call saying we're going back to

1165
00:56:49.559 --> 00:56:52.920
<v Speaker 1>investing more in live service games again. So we'll see,

1166
00:56:52.920 --> 00:56:54.559
<v Speaker 1>but it's going to be a pendulum swing forever.

1167
00:56:55.119 --> 00:56:57.280
<v Speaker 2>Pretty much of my money. Do I need to EA

1168
00:56:57.559 --> 00:57:01.639
<v Speaker 2>and FC points in order to preserve single player games?

1169
00:57:01.639 --> 00:57:04.119
<v Speaker 2>Because I'll do it. I'm giving them the money anyway.

1170
00:57:03.840 --> 00:57:06.719
<v Speaker 1>So yeah, that's I think if you give them enough,

1171
00:57:06.760 --> 00:57:09.239
<v Speaker 1>they will just actually stop making single player games all together.

1172
00:57:09.280 --> 00:57:10.639
<v Speaker 1>So it's a really delicate balance.

1173
00:57:11.079 --> 00:57:12.760
<v Speaker 2>Sorry, you like to see would you like to see

1174
00:57:12.760 --> 00:57:14.519
<v Speaker 2>something absolutely fucking ridiculous?

1175
00:57:14.599 --> 00:57:14.760
<v Speaker 1>Yeah?

1176
00:57:14.800 --> 00:57:18.400
<v Speaker 2>Yeah, with you, Paul, very kindly. I was sent this

1177
00:57:19.000 --> 00:57:21.639
<v Speaker 2>edition of e f C twenty five. It says a

1178
00:57:21.719 --> 00:57:24.440
<v Speaker 2>Field sent it to you based on how much play.

1179
00:57:24.760 --> 00:57:27.920
<v Speaker 2>It's because I'm the world's best EFC player. But I

1180
00:57:28.000 --> 00:57:30.079
<v Speaker 2>opened it and I was like, okay, there is my

1181
00:57:30.239 --> 00:57:34.599
<v Speaker 2>second ever physical PS five game. And but the journey

1182
00:57:34.599 --> 00:57:38.440
<v Speaker 2>continues because when you open it and there's nothing inside it,

1183
00:57:38.440 --> 00:57:41.480
<v Speaker 2>it's an empty case for e f C twenty five.

1184
00:57:41.800 --> 00:57:46.199
<v Speaker 1>What a twist? What what? What the hell is happening here? What?

1185
00:57:46.440 --> 00:57:47.320
<v Speaker 1>Why they do that?

1186
00:57:48.079 --> 00:57:50.480
<v Speaker 2>And I was reliably and formed that was supposed to

1187
00:57:50.480 --> 00:57:52.920
<v Speaker 2>be a code included, but you know, busy time launching

1188
00:57:52.920 --> 00:57:55.480
<v Speaker 2>a game, so what was email to me separately?

1189
00:57:55.719 --> 00:57:58.480
<v Speaker 1>So so there was supposed to be something included, but

1190
00:57:58.559 --> 00:57:59.159
<v Speaker 1>not a disc.

1191
00:57:59.559 --> 00:58:02.360
<v Speaker 2>So oh yeah, it's like it's like a copy that

1192
00:58:02.400 --> 00:58:04.519
<v Speaker 2>you would find on the shelf at a game shop,

1193
00:58:04.519 --> 00:58:08.000
<v Speaker 2>but it's not the real cover arts. It's nothing on

1194
00:58:08.000 --> 00:58:09.840
<v Speaker 2>the back. It just says like for the club or whatever.

1195
00:58:09.880 --> 00:58:12.639
<v Speaker 2>But when I opened that, I was like laughing out loud.

1196
00:58:12.679 --> 00:58:14.280
<v Speaker 2>I was like, if this is just what it's meant

1197
00:58:14.320 --> 00:58:17.840
<v Speaker 2>to be, best press cut I've ever seen, incredible, funny,

1198
00:58:19.000 --> 00:58:21.679
<v Speaker 2>But yeah, I'm playing so much. Yeah, see it is,

1199
00:58:21.800 --> 00:58:27.159
<v Speaker 2>so it's so good. It's a good one. It's it's

1200
00:58:27.239 --> 00:58:29.480
<v Speaker 2>much better than it's been in the past couple of years.

1201
00:58:29.519 --> 00:58:31.199
<v Speaker 2>And I would have played it, that's much regardless. But

1202
00:58:31.199 --> 00:58:32.119
<v Speaker 2>I'm actually enjoying my.

1203
00:58:33.320 --> 00:58:35.800
<v Speaker 1>Well, I'm glad to hear that. Happy for you. You

1204
00:58:35.800 --> 00:58:39.480
<v Speaker 1>you get yours. I'm gonna start playing NHL today and

1205
00:58:39.559 --> 00:58:40.960
<v Speaker 1>I won't play it as much as you play FC.

1206
00:58:41.199 --> 00:58:45.159
<v Speaker 1>But but yeah, all right, pull question coming up here

1207
00:58:45.320 --> 00:58:48.280
<v Speaker 1>in a second. Actually, let's just get that going right now.

1208
00:58:48.880 --> 00:58:53.760
<v Speaker 1>All right, See there, have you ever used U jinks

1209
00:58:53.960 --> 00:58:56.840
<v Speaker 1>or you zoo uh? And a lot of the comments

1210
00:58:56.880 --> 00:59:00.400
<v Speaker 1>here have said a nice try cop, So we'll see

1211
00:59:00.400 --> 00:59:03.800
<v Speaker 1>how much we can rely on this information. But twenty

1212
00:59:03.920 --> 00:59:07.880
<v Speaker 1>eight percent said yes, forty percent said no, and thirty

1213
00:59:07.920 --> 00:59:10.719
<v Speaker 1>two percent said I don't know what those are, and

1214
00:59:10.800 --> 00:59:12.960
<v Speaker 1>I bet quite a few of those might be yes

1215
00:59:13.000 --> 00:59:16.920
<v Speaker 1>as well. Either way, though, twenty eight percent out and

1216
00:59:17.000 --> 00:59:20.440
<v Speaker 1>proud saying hey, I've used ru Jinks or Yuzu. Of

1217
00:59:20.599 --> 00:59:26.199
<v Speaker 1>three point three thousand votes, this is probably why Nintendo

1218
00:59:26.400 --> 00:59:29.480
<v Speaker 1>is behaving the way that they're behaving. It has reached

1219
00:59:29.639 --> 00:59:33.039
<v Speaker 1>that threshold where it is the thing that maybe a

1220
00:59:33.079 --> 00:59:35.119
<v Speaker 1>lot of people think of first when they think of

1221
00:59:35.199 --> 00:59:38.400
<v Speaker 1>Nintendo games. I'm gonna go get this, I'm gonna pirate it,

1222
00:59:38.480 --> 00:59:40.679
<v Speaker 1>and I'm going to play it on an emulator. And

1223
00:59:40.880 --> 00:59:43.559
<v Speaker 1>I don't think that justifies a lot of Nintendo's behavior,

1224
00:59:43.599 --> 00:59:44.719
<v Speaker 1>but I think it explains it.

1225
00:59:45.920 --> 00:59:51.079
<v Speaker 2>Yeah, there's been a real weird periods where during the

1226
00:59:51.119 --> 00:59:54.559
<v Speaker 2>Echoes of Weslem review period, I was on tech Talk

1227
00:59:54.599 --> 00:59:57.239
<v Speaker 2>and just scrolling and seeing people play the Fu game

1228
00:59:57.360 --> 00:59:59.440
<v Speaker 2>over and over and over again. I'm like, well, as

1229
01:00:00.079 --> 01:00:04.960
<v Speaker 2>it's so over at this point, Yeah, I don't know

1230
01:00:05.000 --> 01:00:08.599
<v Speaker 2>what those things are and I'll stay there. Thanks.

1231
01:00:08.800 --> 01:00:11.039
<v Speaker 1>Yeah, they don't. Thanks, they don't give us access to

1232
01:00:11.079 --> 01:00:17.320
<v Speaker 1>it in prison, So yeah, yeah, I think that you know,

1233
01:00:17.440 --> 01:00:20.320
<v Speaker 1>they they see these numbers they know how frequently people

1234
01:00:20.360 --> 01:00:22.199
<v Speaker 1>are doing this, they have their ways of tracking that,

1235
01:00:22.320 --> 01:00:24.519
<v Speaker 1>and they want to reset the clock on all these

1236
01:00:24.519 --> 01:00:28.320
<v Speaker 1>things for switch to. So those dual motivations have led

1237
01:00:28.360 --> 01:00:30.760
<v Speaker 1>to the lawyers kind of just let they've let the

1238
01:00:30.800 --> 01:00:33.920
<v Speaker 1>hounds loose, and we're seeing the We're seeing examples of

1239
01:00:33.960 --> 01:00:36.800
<v Speaker 1>that every week now. It seems like, all right, new

1240
01:00:36.800 --> 01:00:39.960
<v Speaker 1>pole question here in a second before we get to that, though, Jordan,

1241
01:00:40.000 --> 01:00:41.280
<v Speaker 1>why do you tell people where they can find you

1242
01:00:41.320 --> 01:00:42.800
<v Speaker 1>on the internet what you have going on? All that

1243
01:00:42.840 --> 01:00:43.400
<v Speaker 1>good stuff.

1244
01:00:44.000 --> 01:00:46.880
<v Speaker 2>Am not to be marbid about it, but it's been

1245
01:00:46.920 --> 01:00:51.159
<v Speaker 2>a pretty fucking terrible week for the games media after

1246
01:00:52.119 --> 01:00:56.159
<v Speaker 2>the Shattle lost a lot of good people, Play, which

1247
01:00:56.199 --> 01:01:00.559
<v Speaker 2>is the British PlayStation magazine formerly known those Official PlayStation Magazine,

1248
01:01:00.719 --> 01:01:05.239
<v Speaker 2>ended its run with Oscar, the former boss of that,

1249
01:01:05.360 --> 01:01:08.519
<v Speaker 2>being laid off earlier this year. Not only that, today,

1250
01:01:08.599 --> 01:01:12.639
<v Speaker 2>gg recon completely shut down. It is a terrible, terrible time.

1251
01:01:13.320 --> 01:01:15.679
<v Speaker 2>There are basically no jobs in games media and about

1252
01:01:15.679 --> 01:01:18.440
<v Speaker 2>one hundred people that need those jobs. So in order

1253
01:01:18.559 --> 01:01:21.039
<v Speaker 2>to prevent that happening more and more, you should be

1254
01:01:21.079 --> 01:01:25.000
<v Speaker 2>supporting independent games media. If you like VGC, Patreon dot com,

1255
01:01:25.039 --> 01:01:27.880
<v Speaker 2>slash VGC, But don't just look into VGC. You think

1256
01:01:27.880 --> 01:01:30.800
<v Speaker 2>about supporting us. Think about the people that you watch

1257
01:01:30.840 --> 01:01:35.480
<v Speaker 2>every week, be that Giant Bomb, min Max kind of funny.

1258
01:01:35.599 --> 01:01:38.360
<v Speaker 2>Other people are available apparently, but I wouldn't know just

1259
01:01:38.440 --> 01:01:42.679
<v Speaker 2>BGC and think about supporting them, because one day you'll

1260
01:01:42.719 --> 01:01:45.960
<v Speaker 2>see those tweets that say I am looking for work

1261
01:01:46.039 --> 01:01:50.559
<v Speaker 2>because the ad market is impossible. Legacy games media deserves

1262
01:01:50.599 --> 01:01:53.719
<v Speaker 2>to live and is important in a world where people

1263
01:01:53.760 --> 01:01:57.920
<v Speaker 2>can get away with saying that a Sony executive didn't

1264
01:01:58.000 --> 01:02:01.800
<v Speaker 2>know that Ghost of Yot started women. You need real

1265
01:02:02.039 --> 01:02:08.199
<v Speaker 2>games media to support Patreon, Slash Video Games, Chronicle, thank you.

1266
01:02:08.679 --> 01:02:10.199
<v Speaker 1>They were caught blindsided.

1267
01:02:12.559 --> 01:02:17.480
<v Speaker 2>Oh fuck, I don't believe that punching fucking norm game

1268
01:02:17.559 --> 01:02:18.880
<v Speaker 2>developers in it again.

1269
01:02:19.840 --> 01:02:23.440
<v Speaker 1>They put a woman in a game? Yeah, incredible stuff.

1270
01:02:23.920 --> 01:02:27.400
<v Speaker 1>Can you imagine what what? Like? I imagine what it

1271
01:02:27.400 --> 01:02:30.719
<v Speaker 1>would actually be like to try to sneak a woman

1272
01:02:30.840 --> 01:02:32.639
<v Speaker 1>character in a game you're making for a corporation that's

1273
01:02:32.639 --> 01:02:34.639
<v Speaker 1>paying for you to make that game, Like all of

1274
01:02:34.679 --> 01:02:37.000
<v Speaker 1>the moving parts you would need to do to make

1275
01:02:37.039 --> 01:02:40.280
<v Speaker 1>it to pull that off, And then imagine thinking that's possible,

1276
01:02:40.679 --> 01:02:42.840
<v Speaker 1>saying it out loud for everybody.

1277
01:02:42.800 --> 01:02:45.360
<v Speaker 2>Those one thing saying it because the person that said

1278
01:02:45.360 --> 01:02:48.559
<v Speaker 2>it and Noy believes that of course are lying. But

1279
01:02:48.599 --> 01:02:53.960
<v Speaker 2>the people that believed it get like that there's something

1280
01:02:54.039 --> 01:02:56.599
<v Speaker 2>that there's some people that do the graph that keep

1281
01:02:56.599 --> 01:02:59.000
<v Speaker 2>it to just the believable enough right.

1282
01:02:59.039 --> 01:03:01.840
<v Speaker 1>It's like line Steppers, Lind Steppers.

1283
01:03:02.119 --> 01:03:05.039
<v Speaker 2>Yeah, law, people could be seeing this sounds plausible, but

1284
01:03:05.079 --> 01:03:09.239
<v Speaker 2>when you're getting to the point, but it's like setting,

1285
01:03:09.320 --> 01:03:11.800
<v Speaker 2>they're like, oh, my fucking god, what have we done?

1286
01:03:12.039 --> 01:03:16.000
<v Speaker 2>I believe this ghost of where's ghost of Sushima? That

1287
01:03:16.039 --> 01:03:17.800
<v Speaker 2>I signed off on a document that said ghost of

1288
01:03:17.840 --> 01:03:23.239
<v Speaker 2>Sushima too featuring mine? What is this? We were misled? Jeff?

1289
01:03:23.880 --> 01:03:28.719
<v Speaker 1>We yes? Were we mislead? Say? Yeah, god, that was

1290
01:03:28.840 --> 01:03:30.960
<v Speaker 1>That's that's always a plan in my head too that

1291
01:03:30.960 --> 01:03:33.079
<v Speaker 1>That's actually what I always have to remember is the

1292
01:03:33.119 --> 01:03:36.199
<v Speaker 1>people that signed the grums petitions or whatever, and the

1293
01:03:36.280 --> 01:03:39.840
<v Speaker 1>videos they posted in themselves, and this was just not

1294
01:03:40.719 --> 01:03:45.519
<v Speaker 1>the top class of society, uh. In those videos, some

1295
01:03:45.519 --> 01:03:49.440
<v Speaker 1>some not some real great thinkers among their ranks, and

1296
01:03:49.480 --> 01:03:51.360
<v Speaker 1>it's just like, oh, these are the people that would

1297
01:03:51.360 --> 01:03:54.519
<v Speaker 1>believe that Hiroki Totkey was caught off guard by a

1298
01:03:54.559 --> 01:03:58.800
<v Speaker 1>woman in a video game. All right, Newpoole question, what

1299
01:03:58.880 --> 01:04:01.559
<v Speaker 1>do you prefer single play games or multiplayer games? We

1300
01:04:01.639 --> 01:04:04.880
<v Speaker 1>will get the results of that on Game Mess Mornings

1301
01:04:04.920 --> 01:04:07.840
<v Speaker 1>here on Giant Bomb on Monday. Yes, I should be

1302
01:04:07.840 --> 01:04:09.519
<v Speaker 1>here from Monday, although I'm going to a baseball game

1303
01:04:09.559 --> 01:04:14.519
<v Speaker 1>that afternoon. Speaking a Giant Bomb though, BCR is happening

1304
01:04:14.599 --> 01:04:17.400
<v Speaker 1>at ten am Pacific time one pm Eastern, so in

1305
01:04:17.440 --> 01:04:19.440
<v Speaker 1>about an hour ish we'll be going live with that.

1306
01:04:19.559 --> 01:04:21.679
<v Speaker 1>We're gonna talk about Silent Hill too. Jan's been playing,

1307
01:04:21.760 --> 01:04:24.320
<v Speaker 1>Dan has played. I got some questions, gonna ask the

1308
01:04:24.320 --> 01:04:26.639
<v Speaker 1>boys some of that stuff. We'll get that going and

1309
01:04:26.679 --> 01:04:31.280
<v Speaker 1>then upf at noonish Pacific time three pm Eastern, we

1310
01:04:31.440 --> 01:04:34.639
<v Speaker 1>are gonna probably build a bridge. We are probably gonna

1311
01:04:34.840 --> 01:04:37.840
<v Speaker 1>we talked about Pico Park two building bridges out of

1312
01:04:37.920 --> 01:04:41.639
<v Speaker 1>human beings. And then then we saw that Worms Are

1313
01:04:41.800 --> 01:04:44.480
<v Speaker 1>Armageddon got updated and got released. But we'll mu just

1314
01:04:44.480 --> 01:04:46.440
<v Speaker 1>to play the PC version, so we might do Worms

1315
01:04:46.440 --> 01:04:48.039
<v Speaker 1>and that'll be our demo data. End the week. Well,

1316
01:04:48.079 --> 01:04:50.159
<v Speaker 1>we'll see. We got some stuff that we could be doing.

1317
01:04:50.639 --> 01:04:54.119
<v Speaker 1>It'll be unprofessional, I can guarantee you that. In the meantime, though,

1318
01:04:54.159 --> 01:04:56.239
<v Speaker 1>Jordan Midler, thank you so much. Hanging out with me

1319
01:04:56.280 --> 01:04:58.360
<v Speaker 1>today and talk about video games. Man, I really appreciate it.

1320
01:04:59.000 --> 01:05:03.159
<v Speaker 2>Of course, is our long national nightmare over is one tomorrow?

1321
01:05:03.159 --> 01:05:05.199
<v Speaker 2>Who's saying returning next week? Is that the case?

1322
01:05:05.280 --> 01:05:07.280
<v Speaker 1>I think he is supposed to return next week? Our

1323
01:05:07.280 --> 01:05:11.199
<v Speaker 1>returning champion will come back from his crusades a victor

1324
01:05:11.760 --> 01:05:17.400
<v Speaker 1>reverse crusades. And let's see anything else I should mention, No,

1325
01:05:17.719 --> 01:05:20.519
<v Speaker 1>just if you're watching live, hang around, we'll have more stuff.

1326
01:05:20.519 --> 01:05:22.519
<v Speaker 1>Like I said, about fifty five minutes to an hour.

1327
01:05:23.039 --> 01:05:25.480
<v Speaker 1>All right, thank you everybody for watching. You're the best

1328
01:05:25.519 --> 01:05:27.800
<v Speaker 1>audience in gaming. Until next time, have a good one,

1329
01:05:27.960 --> 01:05:31.519
<v Speaker 1>take care of yourself and goodbye. Even thanks thanks for

1330
01:05:31.559 --> 01:05:32.199
<v Speaker 1>listening as well.
