Speaker 1: He'll be like a dummy bit. It's the internet. You're busy.
Speaker 1: Let's do this for October fourth, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming on Game mess Mornings Live
Speaker 1: with Me Jeff Grubb, Today's Silent Hill two reviews are in?
Speaker 1: And did Bluebird blunder? And where are we on? The
Speaker 1: single player games are dead? Pendulum swing? But first please
Speaker 1: join me and welcoming today's co host, the Game Best Mornings.
Speaker 1: It's Jordan Middler. Everybody. Jordan, how are you doing.
Speaker 2: I'm very well. The anti tom Ita continues lurin me
Speaker 2: at Rain.
Speaker 1: We've undone him and he shall remain undone, and it
Speaker 1: took all our efforts. You can't see it. We have
Speaker 1: some witches chanting just off screen. They're doing great work,
Speaker 1: great work to keep him buried and done. And I
Speaker 1: believe he won't return next week, and so I won't
Speaker 1: regret saying any of this. That'll be great.
Speaker 2: How do you doing, Jordan? I'm good mind quiet week
Speaker 2: for me you might have seen, but apart from that,
Speaker 2: all good vetty beuzy video games do be happening. I'll
Speaker 2: be completing them. I'll be uploading the whole playthrough. It's
Speaker 2: been a great week. How are you?
Speaker 1: I'm great. It's like for Semi, what's he taught? Like,
Speaker 1: Oh yeah, yeah, that's stupid stuff on Twitter, which I
Speaker 1: know a lot of people like that. If they're not
Speaker 1: on Twitter, they hate here about this stuff. But also
Speaker 1: like I don't think about it when I'm as soon
Speaker 1: as I like close Twitter, it leaves the brain immediately.
Speaker 1: I don't know if people realize that. And then it's
Speaker 1: like oh yeah, and then these get on there and
Speaker 1: these goofballs are goofing it up, and it's just like
Speaker 1: kind of it's becoming fun to dunk on them again
Speaker 1: because they do just seem so lost and stupid. The
Speaker 1: whole thing this week is some idiot wants us to
Speaker 1: upload all our gameplay just to prove that we beat
Speaker 1: the game before they can read our review, which is
Speaker 1: strictly prohibited by almost every embargo I've ever read.
Speaker 2: Yes, and just before you read might have you of
Speaker 2: that's one hundred dollars, RPG says I one hundred hours
Speaker 2: to watch me play through it, including the thirty five
Speaker 2: minute section where I'm deciding which spec to go with
Speaker 2: I'm sure you're going to really enjoy the actual minutia
Speaker 2: of playing through a video game. Look, here's the thing.
Speaker 2: These Twitter people and all this stuff is very stupid.
Speaker 2: I think it's worth noting for people on all sides
Speaker 2: that when this stuff happens to me, I send it
Speaker 2: to my friends and I send all the insults, and
Speaker 2: the best insults get sent into my friend group chat,
Speaker 2: and I go, that's a fucking belter.
Speaker 1: That's the good stuff.
Speaker 2: Yeah, like it's it just doesn't affect real life. Twitter
Speaker 2: is not real life, okay.
Speaker 1: Yeah, And it's like, man, yeah, I we're doing an
Speaker 1: absurd job. You should be making fun of it. Of
Speaker 1: course you should.
Speaker 2: I'm a big.
Speaker 1: Video game journalist. What it is that, Yeah, let's do that.
Speaker 1: And so, yeah, I enjoy all the good The problem
Speaker 1: is most of them aren't very good at it. The
Speaker 1: insults aren't very good. But when you get those good ones,
Speaker 1: that's the really makes the whole thing worth it. How
Speaker 1: are you doing otherwise? It's uh, we are kind of
Speaker 1: like I did the thing I think this morning actually
Speaker 1: finally where it's like all those games I keep saying, well,
Speaker 1: I'll just play that before Game of the Year. And
Speaker 1: now it's like, oh no, I have We're running out
Speaker 1: of time. I got to start playing some of those
Speaker 1: games I keep putting off. Nine Souls is the one
Speaker 1: that like is at the top of my list because
Speaker 1: everyone says I would really like that. Everyone who has
Speaker 1: played it seems to really enjoy It's a Metroid Vena game,
Speaker 1: so I'm like, okay, I should just get that loaded
Speaker 1: up and actually play it. How are you feeling about,
Speaker 1: like keeping up on games and all that stuff.
Speaker 2: Yeah, I'm kind of and I'm having a mex and
Speaker 2: a blend. I think right as of four minutes ago,
Speaker 2: I can say I've been playing some of that the
Speaker 2: Apple expansion. That sounds pretty good. I'm been playing something
Speaker 2: else that lead about on Monday, the code for Silent
Speaker 2: Help played a little about that. It's just a little
Speaker 2: it's it's a sharkoutiny board to sounds. Vetti and told
Speaker 2: me about it. The main ones for the Nest of October.
Speaker 2: I believe that will be my part view will be
Speaker 2: called in dragon Age, so it's kind of just dragon
Speaker 2: Age will be an early called probably be end the
Speaker 2: day it comes out, so it's not too much of
Speaker 2: a crossover for Race yeah exactly.
Speaker 1: It's uh yeah, I guess, I guess it does help that.
Speaker 1: Like for the rest of the year, outside of Dragon Age,
Speaker 1: which I'm curious to try, there's not like a ton
Speaker 1: of stuff I feel like I have to play on obviously,
Speaker 1: like Brothership, I'm still gonna want to play, and we'll
Speaker 1: do some Mario party stuff, but I might have a
Speaker 1: chance to actually catch up here and there. Uh all right,
Speaker 1: let's explain what we do here most weekdays. I, Jeff Greb,
Speaker 1: will help piece your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart. If
Speaker 1: you were watching live on twitch welcome. You can always
Speaker 1: listen to the show later on podcast feeds by searching
Speaker 1: for game Mes Mornings, or find the RSS on giant
Speaker 1: bomb dot com. You can also catch the show later
Speaker 1: with chapters and timestamps on YouTube. Hello YouTube. All right,
Speaker 1: we have a lot to get into, so let's start
Speaker 1: the morning mess with Silent Hill. Two reviews are out.
Speaker 1: It's got I was doing like an eighty eight on
Speaker 1: Open Critic. I actually missed the Metacritic out probably around
Speaker 1: the same zone. Pretty good. That's a pretty high school.
Speaker 1: That's like I think people always do forget or just
Speaker 1: don't think about it, maybe the way I do. Getting
Speaker 1: an eighty eight very hard to do. Most games struggle
Speaker 1: to get up above that eighty five eighty six. So
Speaker 1: that's a very good score. Start here with Mark Delaney
Speaker 1: from GameSpot, who gave it a nine out of ten
Speaker 1: and says remaking one of the most revered horror games
Speaker 1: ever is no simple task, but Bluebird Team impressively rebottles,
Speaker 1: impressively rebottles the magic of the two thousand and one genre.
Speaker 1: Landmark Tristan o'gilvy at IgM gave it an eight out
Speaker 1: of ten and said Silent Hill two is a great
Speaker 1: way to visit or revisit one of the most dread
Speaker 1: inducing destinations in the history of survival horror. James Kennedy
Speaker 1: gave it a three point five star. I did not
Speaker 1: write down where they're from. I forget. Blueber Team's version
Speaker 1: of Silent Hill two often feels like a high fidelity
Speaker 1: version of the original, with remixed puzzle and item locations.
Speaker 1: The combat is reasonably satisfying. The Boston counters have been
Speaker 1: have been improved, but what is fundamentally a great horror
Speaker 1: game is partially undermined by the over the top sound design,
Speaker 1: injection of jump scares, and general lack of restraint. Chriscollian
Speaker 1: gives it a It gives it four stars over at
Speaker 1: VGC and says Silent Hill Too is a skillfully handled
Speaker 1: retelling of one of the medium's most loved survival horror games.
Speaker 1: It stays faithful to the original to a fault at times,
Speaker 1: but breese enough new life into into simultaneously ensure that
Speaker 1: longtime fans will appreciate the respect shown, while newcomers won't
Speaker 1: find it antiquated. Have you been playing this at all?
Speaker 1: I have not, Jan and Dan have. I've been missing
Speaker 1: out so far, but I will when it launches.
Speaker 2: Yeah, I'm about I'm about five hours and to at
Speaker 2: this point just kind of beyond where myself and Don
Speaker 2: played the preview a couple of months ago. It seems
Speaker 2: really good. As you see, eighty eight is higher than
Speaker 2: I would have expected, and I think I think I'm
Speaker 2: just about in line with Chris's review the kind of
Speaker 2: four star area, and it's it's basically I think it's
Speaker 2: a great reset for what Silent Hill fans would want,
Speaker 2: Like there's a bit of stability to the Silent Hill
Speaker 2: ship after so long of nothing, and it kind of
Speaker 2: reminds me of Metal your solid delta in a sense
Speaker 2: where it's like you don't want to take massive swings
Speaker 2: when you have no good will. This is get us
Speaker 2: back on solid ground and we'll see where we can
Speaker 2: go from here. And they seem to have done very well.
Speaker 2: And the Bluebird team, I think after speaking to them,
Speaker 2: I actually think they got quite an unfair rap because
Speaker 2: I said to them quite cheekily that I didn't mean
Speaker 2: it to come across so badly, but I was like,
Speaker 2: all the journalists can't believe how good this game is.
Speaker 2: And they were laughing, and they were like they seem
Speaker 2: to understand what their limitations are and they're trying to
Speaker 2: get better, which is great to hear, and they seem
Speaker 2: like a good bunch. So yeah, it's a I enjoyed it.
Speaker 2: It doesn't it doesn't quite hit that level of like
Speaker 2: the Razi four remake or the Razy two remake or
Speaker 2: anything like that, but it's in the conversation and I
Speaker 2: think after the sentiment around that game earlier this year.
Speaker 2: The fact that that's the case, it's a huge one
Speaker 2: for them.
Speaker 1: Yeah, I you know, I always had expectations that they'd
Speaker 1: be able to make this one work. They could probably
Speaker 1: ignore the demons that maybe Bluebird carries sometimes that causes
Speaker 1: them to put a little too much into some of
Speaker 1: their own games that people dislike, and it's like, well,
Speaker 1: we could just work with the good stuff that's already here.
Speaker 1: And really, this, I've said this before, This is the
Speaker 1: ideal scenario scenario for Silent Hill fans where they could
Speaker 1: fret and be angry for months that Bluebird team was
Speaker 1: gonna mess up their favorite game, and then when the
Speaker 1: game comes out, they actually get to also enjoy Silent
Speaker 1: Hill two again. So they get the best of both
Speaker 1: worlds to hate this this game for a long time
Speaker 1: and then love it maybe once it's out. You know,
Speaker 1: I think it's it remains to be seen once it's
Speaker 1: in the wild. How the true you know, you know,
Speaker 1: the people who bleed Silent Hill, how they're gonna feel
Speaker 1: about it. But it seems like this is setting it
Speaker 1: up for the best chance for this to win. This
Speaker 1: when when that crew over and I'm always curious reading
Speaker 1: these reviews as well, it's like, what what do people
Speaker 1: want from a remake? Because me personally, when I you know,
Speaker 1: I think the Metroid Prime Remastered was fantastic, and then
Speaker 1: I think Shadow of the Clausus was one that's like
Speaker 1: a no. I feel like some of the magic was lost,
Speaker 1: and like the more eerie look of the original personally,
Speaker 1: and Links Awakening kind of same thing, Like I like
Speaker 1: the way it looks on the game Boy, and that's
Speaker 1: that style and this toy like diorama stuff. I think
Speaker 1: it's beautiful, but it's maybe not for me. It's everything's
Speaker 1: everyone comes in with their own preconceived notions, and I
Speaker 1: think we saw that even these small quotes I read
Speaker 1: like James Kennedy is like, you know, their game is
Speaker 1: partially undermined by the over the top sound design that
Speaker 1: like the and the injection of jump scares, so it's
Speaker 1: like new jump scares. It's kind of like not what
Speaker 1: I'm looking for here, And then you know, Chris is like,
Speaker 1: yeah it, you know, those updates kind of make it
Speaker 1: help it avoid feeling antiquated. So I think it's gonna
Speaker 1: have to get out in the wild and let those real, real,
Speaker 1: big deal fans see how they feel, and I'm sure
Speaker 1: they will probably find a handful of things here and there,
Speaker 1: but I get the sense that overall most people are
Speaker 1: gonna come away from Silent Hill to very happy, and
Speaker 1: it feels like setting up that franchise for long term success.
Speaker 2: Again, I also think people who have no history of
Speaker 2: the Silent Hill franchise could just play this and not
Speaker 2: particularly feel like it's a PlayStation two game, and I
Speaker 2: think that's a great advantage, especially as the people who
Speaker 2: as we get further away from that era and the
Speaker 2: cachet that Silent Hell had is only felt with people
Speaker 2: that were around that time a time. Yeah, this is
Speaker 2: just a brand new triple A horder game. I think
Speaker 2: will go down very well with people. I get the
Speaker 2: sense that the Silent Hell community are obviously they've been
Speaker 2: hurt before kind of thing, but I think they can
Speaker 2: take solace in the fact that this comes out it's
Speaker 2: well received. Hopefully it does well commercially. In the question
Speaker 2: I have for you is, does the do you think
Speaker 2: the community wants another one of these from Blimber or
Speaker 2: does the community want Konami to say, Okay, Blibber, you
Speaker 2: can have the next new Silent Hell game.
Speaker 1: Yeah, that's I kind of hope they can work towards
Speaker 1: a world where they get the chance to do both.
Speaker 1: But the same thing probably right now is do another
Speaker 1: remake because you did really go with to Now take
Speaker 1: that and actually maybe increase the estimation of Silent Hell
Speaker 1: three and the rest of them up to this level,
Speaker 1: or get as close to this as you can with
Speaker 1: those other ones, so that we can have this baseline
Speaker 1: to work with and then maybe start on the side
Speaker 1: again work on what might be a new Silent Hell.
Speaker 1: Now you know what Silent Hell f stop or whatever
Speaker 1: it is Silent Hell. I don't know the one that's
Speaker 1: supposed to be Silent Hell five. I guess I'm not
Speaker 1: a fan of the series. I don't know they are
Speaker 1: making a new Silent Hill right, but I guess I
Speaker 1: don't know if that's like supposed to be a full
Speaker 1: blown new sequel or sort of like maybe something kind
Speaker 1: of new.
Speaker 2: Yeah, it's interesting. I'm really interested to see the Silent
Speaker 2: Hill game from No Code, who are developer based in Glasgow.
Speaker 2: They previously did Observation, which I thought was excellent, and
Speaker 2: I like really like this new Kanami era of just
Speaker 2: letting people do what they want with the properties, not
Speaker 2: entirely what they want, but as VGC reportedly years and
Speaker 2: years ago, this was an initiative for metal Gear Hill
Speaker 2: and ca you line.
Speaker 1: Sex as shit. Sorry that came from the deep.
Speaker 2: It's right there with the Day's Gun remastered as and
Speaker 2: it'll come out something. But yeah, I think that. I mean,
Speaker 2: I'm very happy with how they're going with metal Gear,
Speaker 2: and that's a series that's important with me. Fucking Johnny
Speaker 2: metal Gear mister Riker seemed very happy with how it's going.
Speaker 1: I'm very happy with it.
Speaker 2: They seem to have had a bit of humility in
Speaker 2: the sense that they're like, we can't really do these anymore.
Speaker 2: We have some of the people that can stow help,
Speaker 2: like some of their original metal Gear team is stough
Speaker 2: and purchasing this remake. But I think it's a it's
Speaker 2: a good sign. I can only assume that most developers
Speaker 2: looked at the last ten years of copcomon went oh.
Speaker 1: One million percent, yes, and it's like it already worked
Speaker 1: for Konami, where you know, before the metal Gear solid collection,
Speaker 1: like Konami makes a lot of money. They do pretty
Speaker 1: well as a company, but when you looked at the growth,
Speaker 1: which is what these companies really care about. And we've
Speaker 1: talked about this before everybody, so if you've heard this before,
Speaker 1: I'm sorry. But they were looking at the growth and
Speaker 1: be like, e Capcom's grown real fast and we're just not.
Speaker 1: And then they put out the Metal Gear Solid collection
Speaker 1: and instantly they're like, whoa, we kind of have Capcom
Speaker 1: like growth here immediately from just the collection. So I
Speaker 1: think that is a very encouraging thing from their point
Speaker 1: of view. So expect them to kind of keep going
Speaker 1: down this path. Yeah, and as long as they are
Speaker 1: choosing the right place partners, are making the right investments,
Speaker 1: are not rushing anything, sort of have a good technical baseline.
Speaker 1: I mean, that's the advantage Capcom continues to have is
Speaker 1: the reach for the Moon Engine is so good that
Speaker 1: they and they know how to use it so well
Speaker 1: and it's so versatile that they are able to like, Okay,
Speaker 1: now we're adding open world stuff to this and that's
Speaker 1: going to be the next three games from this engine.
Speaker 1: That's a huge advantage, of course, but that is not
Speaker 1: like the reason everything works at Capcom. The reason works
Speaker 1: because they are picking the right franchises and making good games,
Speaker 1: and Konami has now been able to do this, and
Speaker 1: I think they're going to reap the exact same rewards
Speaker 1: the Capcom has been getting. So yeah, I think they
Speaker 1: do make new Silent Hill games going forward. They've alread
Speaker 1: announced the one I think beyond that, keeping Blueber's sort
Speaker 1: of in their orbit now at this point, now that
Speaker 1: like the Silent Hill has maybe found its footing and
Speaker 1: Blueber's found its footing with Solent Hill, I don't think
Speaker 1: either side's going to want to give that up necessarily now.
Speaker 1: That's as long as Konami remains pleasant to work with,
Speaker 1: which is just historically not always been the case. So
Speaker 1: I think we have to wait and see. Is this
Speaker 1: period that they're in that I agree with you. I
Speaker 1: think this is a nice period for Konami, But is
Speaker 1: it an exception and they backslide and they become the
Speaker 1: weird secretive company that they were before again? So we'll see.
Speaker 2: Well, they still did that ridiculous thing where people's email
Speaker 2: addresses are just a scramble of they do you still
Speaker 2: do that?
Speaker 1: I didn't know that, man, that's nuts. That's got That
Speaker 1: was like an early thing I discovered in this and
Speaker 1: I'm like this person email man. That's another I could
Speaker 1: tell this is a different random set of numbers, and
Speaker 1: I looked into it trying like can I find someone
Speaker 1: at Konami specifically, It's like, nope, it is a random
Speaker 1: number system for their email address. Bonker's company. All right.
Speaker 1: The Legend Zuelda Echoes of Wisdom has strong launch in Japan.
Speaker 1: This is from gamed Data Library on Twitter tracks these
Speaker 1: things and kind of puts out Excel sheets every once
Speaker 1: in a while. Retail launch sales of the Legend of
Speaker 1: Zelda Echoes of Wisdom in Japan are forty percent higher
Speaker 1: than Links Awakening remake. With digital it should be above
Speaker 1: a Link between Worlds and be the third biggest launch
Speaker 1: for a two D Zelda in thirty years, after the
Speaker 1: Nintendo DS games. Although so it's all two hundred thousand
Speaker 1: copies in Japan in its first week. That puts it
Speaker 1: ahead of Links Awakening, which was one hundred and forty
Speaker 1: one thousand, and then if you uh, let's see, like
Speaker 1: the DS games, the Spirit Tracks was three hundred and
Speaker 1: twenty thousand, Phantom Hourglass was two hundred and eighty eight thousand,
Speaker 1: So that's eighty eight thousand more for like spirit tracks.
Speaker 1: I wouldn't be surprised if, like with digital, it's actually
Speaker 1: like an extra hundred thousand copies, uh like fifty seventy
Speaker 1: five percent twenty five percent for a Nintendo Switch game
Speaker 1: in Japan. That doesn't sound or I'd be a sorry,
Speaker 1: sixty six percent thirty three percent. That seems very possible.
Speaker 1: So yeah, this could be one of the best selling
Speaker 1: two D Zelda games or fastest selling two d's Zelo
Speaker 1: games in Japan so far, and hey, good for it.
Speaker 2: I've been years unto that console. Like if they hadn't see,
Speaker 2: if they hadn't already said they were going to this
Speaker 2: sweat too in the next financial year, I would want
Speaker 2: stories like this what make me think of they're going
Speaker 2: to get another yet out of the Switch. I'm just
Speaker 2: gonna keep doing this over and over again and it's
Speaker 2: still gonna be like yep, so massively.
Speaker 1: We're in that right because this was like the game
Speaker 1: was the system kind of does feel like maybe it
Speaker 1: actually was supposed to come out this holiday and they've
Speaker 1: sort of just kind of moved everything out a couple
Speaker 1: of months, a couple of weeks here and there to
Speaker 1: fill in that space, and uh, I mean yeah, when
Speaker 1: I see this stuff, I agree, it feels like they
Speaker 1: if they wanted to, they could make that same decision
Speaker 1: yet again. And yeah, but hey, a switch to in
Speaker 1: twenty twenty five, like I think.
Speaker 2: A comparmed don't.
Speaker 1: God, No, I think a few years back it was
Speaker 1: like that is actually probably what's gonna happen, because it's
Speaker 1: the system just has so much momentum, and here we
Speaker 1: are witnessing that over and over now in terms of
Speaker 1: hardware sales. Clearly sputtering to a certain degree, but sputtering
Speaker 1: a relative to the switch and nothing else, like, not
Speaker 1: relative to any other console ever in a lot of ways.
Speaker 1: So yeah, I think I'm still playing this game. This
Speaker 1: is the game I'm playing the most right now. Continue
Speaker 1: to fall in love with it more and more as
Speaker 1: I play. I think it does have a rough start,
Speaker 1: but as I kept playing it is when I started
Speaker 1: just exploring on my own and not necessarily just going
Speaker 1: waypoint to waypoint, it turns into a really different game
Speaker 1: where I'm just trying a bunch of dumb shit and
Speaker 1: almost all of it works and makes the game break
Speaker 1: in fun ways.
Speaker 2: Yeah, Andy wasn't mega hot on it yeah one of you. Yeah, yeah,
Speaker 2: he was one of the lower ones. But it's then
Speaker 2: trying to I just I like open word with Zelda.
Speaker 2: I don't have a great affinity for Zelda as a
Speaker 2: franchise or anything like that. Like these little side games
Speaker 2: don't do much for me. I like him. I like
Speaker 2: I'll play the big main titles because it almost feels
Speaker 2: like you need to to be in this space, like
Speaker 2: their the Marquee releases, like it feels like they're these
Speaker 2: important kind of games of record almost. But it's cool
Speaker 2: to see that them making the swing to have you
Speaker 2: played as Zelda has gone down well with folk because
Speaker 2: it would have been a shame for them to do this.
Speaker 2: And then it come out, come out and.
Speaker 1: Be right at Super Princess Peach game right where it's
Speaker 1: like what is this? And that was like a bummer
Speaker 1: because people been like, wow, we get to play his
Speaker 1: Peach for the first time ever and that comes down
Speaker 1: it's like and it's like the powers are she cries
Speaker 1: a lot because she's emotional, and uh, for as awkward
Speaker 1: as that is, it was like it was at least
Speaker 1: it was different. But then the game just wasn't very fun. Yeah,
Speaker 1: I I I think that this game is probably worth
Speaker 1: like looking into on like TikTok or something from your
Speaker 1: point of view then, because just seeing all the weird
Speaker 1: stuff people have been doing. Yeah, the fun thing I've
Speaker 1: talked about this on the podcast last night, but the
Speaker 1: new meta now is you get a water block, you
Speaker 1: spun it anywhere, then you use the bind ability to
Speaker 1: grab the enemy and you just drag them in the
Speaker 1: water block and they drown instantly, and you can just
Speaker 1: basically kill anything in a second. It's it's a lot
Speaker 1: of fun and the and getting the the like the fish,
Speaker 1: the dead fish, and having a bird and buying yourself
Speaker 1: with the bird and holding the fish, and then the
Speaker 1: bird chases the fish and so you get you start
Speaker 1: flying and you can fly across the entire map. Once
Speaker 1: I started doing that, it's like, Man, this game it
Speaker 1: just feels like, Oh, it's gonna let me do whatever
Speaker 1: I want, like these recent Zelda games, and not necessarily
Speaker 1: like any other Zelda game before those. So very cool game.
Speaker 2: One of the best experiences I had and Tiers of
Speaker 2: the Kingdom was before the game came out and Nintendo
Speaker 2: got all the journalists to like this little event and
Speaker 2: they had switches set up for us to capture the
Speaker 2: game and really opening a couple of hours of all
Speaker 2: the TVs being next to each other and you just
Speaker 2: look over your shoulder and be like, what's he made?
Speaker 2: How is he doing that? Like? How's he suddenly got
Speaker 2: like a motorbike that can fly? And I loved it
Speaker 2: and those kind of mysterious circumstances for me. As soon
Speaker 2: as it goes on Twitter and people have built like transformers,
Speaker 2: it loses it for me. It's like, I'm not going
Speaker 2: to do that. I'm no interest in that. Just show
Speaker 2: me like the thing in Tiers of the Kingdom when
Speaker 2: it's like three elements make like this perfect jet bike
Speaker 2: and I'm like, Okay, that's what I wanted to see,
Speaker 2: not any of this other crab.
Speaker 1: Oh yeah totally, and that's the perfect jet bike. Is like, man,
Speaker 1: this is actually useful. I'm gonna kind of break this
Speaker 1: game that way. Yeah, a lot of similar stuff and
Speaker 1: how I've played it so far, so I really the
Speaker 1: game click for me when I realized that the like
Speaker 1: the big mountains between like one area or the other
Speaker 1: that you've had in previous Zelda games, you can climb
Speaker 1: on top of those and just take shortcuts into the
Speaker 1: other areas. And that just felt like, you know, it's
Speaker 1: ingreened in my brain from playing those old Zelda games
Speaker 1: that those are just you just don't interact with those,
Speaker 1: those are nothing. So kind of feeling like I am
Speaker 1: now playing in the margins a little bit was like,
Speaker 1: oh god, this opens things up, and I just feel
Speaker 1: like I'm doing something I'm not supposed to be. And
Speaker 1: if you want to get me excited about a game,
Speaker 1: make me as a player, feel like I'm doing something
Speaker 1: I'm not supposed to be because they're like, oh, I'm
Speaker 1: a I'm a mischievous little guy. Yeah, it's a good
Speaker 1: time for me. I They're gonna keep doing this with
Speaker 1: Zelda though, right where take a lot of time making
Speaker 1: the big marquees Zelda that that everyone can't ignore, even
Speaker 1: if you don't have a lot of love result. It's like, nope,
Speaker 1: everyone has to pay attention to this. That's obviously happening,
Speaker 1: of course, But then doing these side games, these other
Speaker 1: the two D games, stuff that feel a little bit
Speaker 1: different when maybe they're taking other kinds of risks. There's
Speaker 1: no reason not to do this because this seems like
Speaker 1: it was probably affordable to make work works with a
Speaker 1: team that has already had success, and it's kind of
Speaker 1: fills in a gap for this franchise and for the
Speaker 1: Nintendo's lineup right.
Speaker 2: Yeah, I really enjoy it. I like that both Madu
Speaker 2: and Zelda can have this multi pronged approach where there's
Speaker 2: always something going on but is kind of endcapped by
Speaker 2: these big traditional experiences. Is something that I would love
Speaker 2: for my dearly beloved Pokemon. Pokemon Company is much more
Speaker 2: hesitant to explore those kind of things. They had a
Speaker 2: while and like the GameCube GBA when it was like
Speaker 2: there was very few mainline games and it was just
Speaker 2: game games. Yeah, but they have in recent years very
Speaker 2: much kind of disavowed not only doing that, but some
Speaker 2: of those games, like the GameCube games xd Gala Darkness
Speaker 2: and stuff like that. I think it was Masuda San
Speaker 2: was asked about a remake of something like that and
Speaker 2: he just laughed because it's like, it's not one of
Speaker 2: their games. It's not the Pokemon Company. Like. It's it's
Speaker 2: very it's very buttoned up. I liked the new Pokemon
Speaker 2: Snap was nice. It's also the best looking Pokemon game
Speaker 2: ever because it was not made by game Preak and
Speaker 2: things like poking are cool, but I would love like
Speaker 2: a Pokemon style experience that isn't a fighting game, or
Speaker 2: isn't a big genre change that isn't the kind of
Speaker 2: traditional generational RPGs. Yep I Pokemon with a gun? Good question,
Speaker 2: Pokemon with guns it's never been tried before to Yeah,
Speaker 2: I was.
Speaker 1: Even in a hold that he doesn't it seem like
Speaker 1: he has damned the Pikachu. This morning, dropping hit off
Speaker 1: at school, she talked about how she wants a Pikachu
Speaker 1: squish mellow. She has not played Pokemon, but then she goes,
Speaker 1: I want to play Pokemon now, Jordan, what do I
Speaker 1: do here? I'll tell you. My hunch is, let's go
Speaker 1: Evie or let's go Pikachu. I think that seems like
Speaker 1: the right move. Also, she is really kind of getting
Speaker 1: the hang of reading, so I'm like, oh, this could
Speaker 1: be a good chance to like like speed up that
Speaker 1: process as well. Is that the right moves? There may
Speaker 1: be a different way to go.
Speaker 2: You've absolutely nailed it in one, so let's go Pika.
Speaker 2: Let's go Pikachu is the one to do it. I'll
Speaker 2: introduce her to the original one to fifty one, which
Speaker 2: is still the group of Pokemon. The merchandise the hardest,
Speaker 2: So all the ones that she's probably seen and toys
Speaker 2: and stuff like that are all in that game. And
Speaker 2: I do you have the version of it that has
Speaker 2: the poke ball controller? No, that came out at the start. Okay,
Speaker 2: well if if you can come across one of those,
Speaker 2: those are those are great fun. But even just the
Speaker 2: base game, it's she'll probably find it more interesting because
Speaker 2: you physically, like you move your hand to throw the
Speaker 2: ball if you want, so you don't have to do
Speaker 2: that kind of thing. But yes, let us go as
Speaker 2: a great starting point, and then you start getting her
Speaker 2: into the merch including my Vincent Van Go Pikachu here,
Speaker 2: which I would have stabbed the man to get, but
Speaker 2: thankfully I just caught one of the restocks on the
Speaker 2: Pokemon Center and didn't.
Speaker 1: Have to like attack hurt anybody. Yeah.
Speaker 2: Yeah, but yeah, let's let's go as a great start
Speaker 2: on the reading thing. I know the original Red and
Speaker 2: Blue were huge for like a lot of young people
Speaker 2: with game boys, learning words that they didn't know, things
Speaker 2: like that. So yeah, I think that's a a very
Speaker 2: great shout get into the trading cards. That's what you need,
Speaker 2: a trading card.
Speaker 1: Dirty filthy mouth. You keep me out of that. I
Speaker 1: don't want to deal with that. I'll get her the
Speaker 1: squish mellow. I don't give a ship, but I'm not
Speaker 1: bringing those cards into this home. It's a Christian home.
Speaker 1: It's not actually all right. Ubisoft's effort to save Star
Speaker 1: Wars Outlaws continues with huge patch. This is in Blair
Speaker 1: marnellit game spot. Ubisoft hasn't been shy about admitting that
Speaker 1: Star Wars Outlaws didn't have the strong launch that the
Speaker 1: company was hoping for. Some reports have stated that Star
Speaker 1: Wars Outlaws only sold one million copies to date. Regardless,
Speaker 1: Ubisoft has it abandoned its efforts to improve the game,
Speaker 1: and the latest patch may go a long way towards
Speaker 1: fixing many of the game's issues. The new Star Wars
Speaker 1: Outlaws title Update two is out now for PlayStation five,
Speaker 1: Xbox Series XS, and PC via the official Ubisoft site.
Speaker 1: Some of the most notable changes are elements like the
Speaker 1: number of MPCs, the mbcs and their patrols to have
Speaker 1: also been modified. Nice skip a sentence. Yeah. Some of
Speaker 1: the most notable changes are related to outlaw stealth sequences.
Speaker 1: There we Go. AI detection has been tweaked, and other
Speaker 1: elements like the number of MPCs and their patrols have
Speaker 1: also been modified. The speeder experience has also changed to
Speaker 1: improve the camera position, and the collision was reduced to
Speaker 1: keep players from being knocked off their speeders so easily
Speaker 1: like that. Actually, that was a good time. It was
Speaker 1: funny every time she would just completely eat it, and
Speaker 1: I'm like that, she should be dead, her guts should
Speaker 1: be liquid the way she just stopped like that. Yeah,
Speaker 1: I'm continue to be someone who is enjoying this game
Speaker 1: for the vibes, for the Star Wars news, for the
Speaker 1: little dioramas at every little corner, just like little scenes,
Speaker 1: and it makes it very easy for me, maybe having
Speaker 1: a Colorado night, to lose myself in the game and
Speaker 1: not care so much about what's having me do. Like
Speaker 1: I'm not so worried about the verbs, but they want
Speaker 1: to keep improving it. I'm not complaining. I would like
Speaker 1: to enjoy it more than I'm enjoying it. So sounds good.
Speaker 1: I get the sense that they feel like they really
Speaker 1: got to get this one in a good place, Like
Speaker 1: they there's not a lot of other options for them.
Speaker 1: Is that how you feel.
Speaker 2: I can't remember a time where a major publisher so
Speaker 2: quickly lost confidence, and not just the game, like the
Speaker 2: internals of the game like this feels like a kind
Speaker 2: of I'm sure there are other examples, but the fact
Speaker 2: that they're constantly putting out these messes being like, yeah,
Speaker 2: some of the core gameplay is good, like we didn't
Speaker 2: catch this before, but now everyone's telling us that it's
Speaker 2: not great, and it's very, very strange, And I feel
Speaker 2: quite bad for Outlaws that it seems to have just
Speaker 2: been this lightning rod for Ubisoft's problems, that it seems
Speaker 2: that if they think if they can somehow fix this
Speaker 2: and all will be well. I know that it didn't
Speaker 2: sell well for a Star Wars game, and that was
Speaker 2: obviously a shock, and a lot of people are super
Speaker 2: Star Wars out at this point, but I still think
Speaker 2: that they were probably thinking, Okay, let's get in on
Speaker 2: that Battlefront money that EA got until extent that Jedi
Speaker 2: money that EA got, and it's just the big console
Speaker 2: Star Wars game. Isn't this unique experience that it was
Speaker 2: a couple of years ago when all these companies started
Speaker 2: doing it. Again, So I don't know. I was pretty
Speaker 2: I think the game's fine. I don't know if with
Speaker 2: all of this stuff it would get up to a
Speaker 2: four For me. I gave it three stars, right, the
Speaker 2: kind of unison with which I've heard the same complaints
Speaker 2: about the stealth and the speed there like it obviously
Speaker 2: struck a nerve. I just wonder if it gets to
Speaker 2: the point where in six months when all the DCS
Speaker 2: people are like, yes, it's it's finally, it's finally pretty good.
Speaker 2: But how much how much does that actually change how
Speaker 2: you seize the project as a whole, because I can't
Speaker 2: imagine it's a particularly sunny atmosphere over there at the moment.
Speaker 1: Yeah, I think there's like some easy wins you improve,
Speaker 1: like the wanted system. When the death Troopers show up,
Speaker 1: make them a little bit more, just make them better,
Speaker 1: make it more menacing, Do something there, something more interesting
Speaker 1: than what happens when that actual when they actually land
Speaker 1: where it's most I just try to run away from it,
Speaker 1: ignore it, And then when I do run into them,
Speaker 1: they seem kind of stupid. It's like, I don't care
Speaker 1: if the rest of the Stormtroopers and enemies have dumb
Speaker 1: AI whatever, but it's like, at least the most threatening
Speaker 1: things should feel like a threat and then and then yeah,
Speaker 1: I think if they can just kind of get people
Speaker 1: through those early steal sequences a little bit faster and
Speaker 1: to what I feel is like the meat, that would
Speaker 1: probably be better off. But you're right, I don't know
Speaker 1: if this game is going to go from a three
Speaker 1: to a four star star game. I think this is
Speaker 1: a good game. I don't probably never gonna be a
Speaker 1: great game. I'm someone who has who loves good Star
Speaker 1: Wars games that are not great, so I'm okay with that.
Speaker 1: That really works for me. But it's clearly not something
Speaker 1: that's going to put a lot of people over the top.
Speaker 1: And and you're right, the people are getting if you
Speaker 1: do care about Star Wars, if you are one of
Speaker 1: these freaks that's still out there being like I just
Speaker 1: want my lightsaber, there's Fortnite out there for you, giving
Speaker 1: you all that stuff NonStop, and this game is like, well,
Speaker 1: what if we explored the interesting underworld and there are
Speaker 1: no Jedi and all that stuff. And I guess that's
Speaker 1: just poison to a lot of people who are bad
Speaker 1: at being fans. In my opinion, I don't know.
Speaker 2: Yeah, one thing they could do to make that game
Speaker 2: better for me is given me one slot to keep
Speaker 2: an Empire weapon because it is so so annoying that
Speaker 2: you have so many matter and you have.
Speaker 1: To drop it. What a crazy thing?
Speaker 2: Actually, yeah, so stupid, so stupid.
Speaker 1: Yeah, I mean like maybe like it changed the economy
Speaker 1: of ammunition or something like that. So it's like I
Speaker 1: don't feel like I can use it all the time,
Speaker 1: but just one slot I can keep. I can keep
Speaker 1: it with me when I climb up a ladder at
Speaker 1: the very least, and then when I leave the place.
Speaker 1: It's actually hard to come by that ammunition. So I'm
Speaker 1: on other missions. I'm not using it so much. I
Speaker 1: think that'd be completely fine, Like.
Speaker 2: Do like a red that system where if you have
Speaker 2: more than one long weapon you have to put it
Speaker 2: on your speed and you can only physically recover it
Speaker 2: from your speed. There. Like the fact that he is like, well,
Speaker 2: like or death situation here. I know there's that's a
Speaker 2: rack of impedial weapons. I'm just gonna leave And it's
Speaker 2: not even like, oh well, Kay doesn't want to use
Speaker 2: impedial weaponry. She both sides the rebels on the impedials
Speaker 2: throughout the entire game, so she does not care. There's
Speaker 2: no canonical reason beyond maybe they thought it made it
Speaker 2: too easy.
Speaker 1: But I think they made what they did is they
Speaker 1: made that upgrade path for the main blaster such a
Speaker 1: core part of what they thought the experience be that
Speaker 1: they didn't want people getting distracted with other weapons. And
Speaker 1: I think upgrading that blaster does make it more fun
Speaker 1: to use that thing. But it just feels weird to
Speaker 1: get the E eighteen and wherever the hell it is
Speaker 1: and be like, this is so useful in this circumstance.
Speaker 1: I am finally able to blast my way out of here,
Speaker 1: and now I'm going to climb on the speeder and
Speaker 1: she's gonna drop it. It's weird. All right, Let's take
Speaker 1: a quick break. When we get back more from Ubisoft.
Speaker 1: Maybe either got co op in Assassin's Creed and a
Speaker 1: new Avatar The Last Airbender game right after this. All right,
Speaker 1: we're back into it. Pikachu van Go is still with us.
Speaker 1: Don't worry, everybody. Assassin's Creed Shadows is getting a co
Speaker 1: op mode, according to a report. This is from GEORGEI.
Speaker 1: Yng at GameSpot. Assassin's Creed Shadows is reportedly getting a
Speaker 1: co op mode after the game's launch, and it's cod
Speaker 1: named League. This is according to Insider Gaming, which notes
Speaker 1: that details on the co op mode are scarce. The
Speaker 1: report speculates that it could allow for dual protagonists Naoi
Speaker 1: No Nao Naoi and Yaske to fight alongside one another,
Speaker 1: although that detail is unconfirmed. Shadows was recently delayed of
Speaker 1: February fourteenth, it's unclear if the cop mode will be
Speaker 1: available right at launch. Yeah, this feels like the kind
Speaker 1: of thing that every game consideracy stays and maybe there's
Speaker 1: no guarantee it's actually in the game at all. Ever.
Speaker 2: Yeah, and this is kind of weird because when I
Speaker 2: saw Shadows, the pets was like, whether you play as
Speaker 2: Yaski or Nawe, the experience is entirely different, as like
Speaker 2: completely changing the way that you play. Whereas now if
Speaker 2: you have a yask running about Cleyton Shop destroying those
Speaker 2: cart fools of oranges that they like to show one
Speaker 2: thousand times in those trailers, it kind of throws off
Speaker 2: the like the AI of like a stalthy kind of character.
Speaker 2: It seems like a weird It seems really weirds difficult
Speaker 2: for at least for the campaign.
Speaker 1: Right to make the campaign work. It seems like a
Speaker 1: be other kind of thing where it's like there have
Speaker 1: to be bespoke co op missions or something so that
Speaker 1: like one person is being the guy that you know,
Speaker 1: the heavy that runs in as yaske and distracts everybody,
Speaker 1: and then the stealth person can continue to go stealth
Speaker 1: their way in, and the game would have to be
Speaker 1: accounting for that in a way that it doesn't. You know,
Speaker 1: from having not played it, it doesn't seem like it's
Speaker 1: going to be able to account for in the in
Speaker 1: the campaign. Also, you know, if they have other distractions
Speaker 1: of trying to get this game polished here at the end,
Speaker 1: one thing that's easy to put aside is as a
Speaker 1: feature you have not promised, is not supposed to be
Speaker 1: part of the game, yet it might one day be
Speaker 1: an extra future you add. You know they've done the
Speaker 1: co op Assassin's Creed Assassin's Creeds before. I don't know
Speaker 1: how much those have ever moved the needle all that much.
Speaker 1: And I think I think the way I would be like,
Speaker 1: I would guess it's like it probably isn't something a
Speaker 1: lot of Asassage Creed trans are asking for, because when
Speaker 1: new Assassage Creed game gets announced, I don't hear a
Speaker 1: lot of people out there being like, remember that one
Speaker 1: Assessage Cree co op game, this one should be like
Speaker 1: that as well. That's not what really anyone is saying.
Speaker 1: So I wonder if Ubisoft would put any real emphasis
Speaker 1: on making sure this future gets completed as opposed to
Speaker 1: develop a team being like we've continued to experiment with it.
Speaker 1: Maybe this is something we could do. I don't know,
Speaker 1: it feels like people will actually ever happen.
Speaker 2: Maybe like a Ghost of Sushima Legends type thing where
Speaker 2: it comes like a year later and it's like it's
Speaker 2: attached to the main game and there's like a bit
Speaker 2: of story about it. But Ghost of the Shima Legends
Speaker 2: broke down into four samurai like circling people and just
Speaker 2: battering them with swords, Like it just kind of it
Speaker 2: has to be something that is different. I think, as
Speaker 2: you say, I can't imagine the look on the dev's
Speaker 2: faces if they were like planning this as a single
Speaker 2: player experience where you switch between the two. All the
Speaker 2: encounters are designed like that, and then suddenly it's there's
Speaker 2: an expectation of co op. So yes, I think this
Speaker 2: could very easily as a lot of these things are
Speaker 2: that get reported that aren't and now is whiteboarded, and
Speaker 2: then it's decided that yeah it's not. It's not worth
Speaker 2: the time, especially because of how big this game has
Speaker 2: to hit now, and we talked about it last Friday,
Speaker 2: but the fact they're putting it in February, which is
Speaker 2: just a ridiculous, a ridiculous release date in terms of
Speaker 2: business already.
Speaker 1: It's also a lot of cross birthday, so people are
Speaker 1: gonna be celebrating that.
Speaker 2: It's a lot of cross birthday on February fourth.
Speaker 1: Too, Valentine's Day, Yeah, of course. Yep. Well, now to
Speaker 1: learn something new every day on this show. Yeah you
Speaker 1: said it whiteboarded. It's so easy to scratch something off
Speaker 1: on a whiteboard. It's so easy to be like, yeah,
Speaker 1: we have this. Even if it is mostly there, will
Speaker 1: it be a benefit or a distraction for this game
Speaker 1: going forward? Will be yet another thing we have to
Speaker 1: sort of account for in like testing it and then
Speaker 1: supporting the game going forward. Are people gonna be like
Speaker 1: like it so much that we have to keep making
Speaker 1: new content for it? But it's not really selling that
Speaker 1: many more copies, so is it worked? It like everything's
Speaker 1: part of that calculation. Speaking of you be softed calculations.
Speaker 1: There is a report from Bloomberg today just happened here
Speaker 1: assault in chat. I haven't been able to fully read it,
Speaker 1: but let's just kind of go off the headline here
Speaker 1: in the first little a little bit. Apparently the Guimo
Speaker 1: family is maybe looking to partner up with ten Cent
Speaker 1: to take maybe not take the company back private, but
Speaker 1: to like sort of buy up the rest of the
Speaker 1: shares so that the Ubisoft no longer has to worry
Speaker 1: about the other people who are on the board of
Speaker 1: directors and the investors. It seems to be what they're saying.
Speaker 1: I mean, I'm actually good to here from ten Cent
Speaker 1: or from Bloomberg. Excuse me, Tencent galmea family said to
Speaker 1: consider buy out of Ubisoft. The deliberations come after falling
Speaker 1: game developers share price. Ten Cent and Gillmo family hold
Speaker 1: minority sticks in the French firm currently, and that it
Speaker 1: sounds like they would try to buy out the rest
Speaker 1: of the shares. Yeah, I mean, I guess that makes
Speaker 1: some sense because the stock price has fallen, so if
Speaker 1: you're going to do it, you would want to do
Speaker 1: that now. But is the answer to UBI Soft's problems
Speaker 1: more game.
Speaker 2: Al and maybe it delays the fruits of those problems. Yeah,
Speaker 2: that seems like it seems like they want to just
Speaker 2: get into a position where they're not fighting a fire
Speaker 2: on the financial side and the game quality side. Like
Speaker 2: if this gives them a bit of leeway to get
Speaker 2: their house in order with their actual main product, then potentially,
Speaker 2: I'm sure Tencent would love to have its tendrils even
Speaker 2: further for sure into every single game company there is.
Speaker 2: But yeah, it's look, Eve's getting on a bit. I'm
Speaker 2: sure he wants at some point not to just be
Speaker 2: worrying about the trials and tribulations of ub Soft and
Speaker 2: who owns them and is Vivendi coming back for the
Speaker 2: New Orleans Funeral? So if this is on Bloomberg, it's
Speaker 2: more than conversations in little titterings. So potentially I just
Speaker 2: think that that companies in such a weird spot that
Speaker 2: it's a it's a one to watch for the next
Speaker 2: couple of years, Like are we sitting here in five
Speaker 2: years being like, yeah, you'd be Soft just completely and
Speaker 2: dissolved and all the franchises got sold off here, there
Speaker 2: and everywhere, like is it is? Can a tithen of
Speaker 2: that size really disappear? And modern games doesn't.
Speaker 1: I mean, wouldn't be a good thing in fourteen thousand
Speaker 1: fifth probably way more than I feel like. That's the
Speaker 1: last time I checked, and that was a couple of
Speaker 1: years ago. But they have more than ten thousand employees
Speaker 1: globally in the video game industry, and you want those
Speaker 1: jobs to stick around to keep that marketplace competitive for
Speaker 1: the people doing that work so they could command higher
Speaker 1: salaries and all that stuff. But uh, yeah, it also
Speaker 1: feels untenable. It also feels unsustainable as it has been
Speaker 1: for a very long time, and maybe now looking at it,
Speaker 1: it looks the most unsustainable it's ever been. So yeah, yeah,
Speaker 1: I I We'll see, I don't you know. The Gimos
Speaker 1: you know, gives specifically the whole family is like part
Speaker 1: of you be soft and game loft, I guess, but
Speaker 1: you'll be soft And they don't like just sit back
Speaker 1: and let these things happen. They try to maneuver and
Speaker 1: play the political side of things and try to shore
Speaker 1: up their positions. It's very a succession over there. I assume,
Speaker 1: and that sounds like that process has begun in earnest
Speaker 1: once again, them trying to make sure that they are
Speaker 1: in the best position to have the most power in
Speaker 1: the most money when all of this dust settles. And
Speaker 1: as for the quality of the games, fuck it, I
Speaker 1: don't know who knows. Well.
Speaker 2: Black crowl Can nearly bought them in twenty twenty two,
Speaker 2: so it could be wise.
Speaker 1: That's okay, good point, Maybe they'll come back. Yeah, all right.
Speaker 1: Paramount and Saber Interactive are coming together to make the
Speaker 1: biggest Avatar the Last Airbender game yet. This is from
Speaker 1: Ben Lyons at Game Reactor. The Avatar the Last Airbender
Speaker 1: franchise has seen a bit of a resurgence as of late,
Speaker 1: with not only the Netflix Live act series continuing, but
Speaker 1: also plans for a film and now also intentions to
Speaker 1: return to the game sector for a very ambitious project.
Speaker 1: We're told in a press release that Paramount Game Studios
Speaker 1: and Saber Interactive are coming together developed to develop a
Speaker 1: triple A RPG for PC and consoles that will be
Speaker 1: the biggest video game in the franchise history. And that's
Speaker 1: for Avatar the Last Airbender. It'll be completely new story
Speaker 1: one where players will take on the role of an
Speaker 1: all new, never before seen Avatar. Yeah, this franchise always
Speaker 1: seemed like it had the possibility to like kind of
Speaker 1: move up a tier in terms of the kinds of
Speaker 1: games that we're getting released for it, and I think
Speaker 1: it's longevity has proven that it will be worth that
Speaker 1: all again. Now, Saber and Interactive also feels like maybe
Speaker 1: the right team to approach this will have a story
Speaker 1: on this what A should do that story next? About
Speaker 1: Space Marine two, they seem capable of producing what, by
Speaker 1: all measures, should just be called a triple A game,
Speaker 1: but on a more reasonable budget, similar to maybe the
Speaker 1: Blumhouse model in movies, where it's like, we were gonna
Speaker 1: make a very specific kind of game that is big
Speaker 1: and looks great and plays great and a lot of
Speaker 1: those fans will show up for it and they'll be
Speaker 1: very happy. And if they could do that with Avatar
Speaker 1: the Last Airbender, I see a potential success here. What
Speaker 1: do you think?
Speaker 2: Yeah, it's interesting that Paramount Game Studios are moving in
Speaker 2: this direction, so I'm just checking what they've done previously.
Speaker 2: They did SpongeBob square Pants The Cosmic Shake, which was
Speaker 2: licensed out to Purple Lamp Studios. Prior to that, it
Speaker 2: was mostly roadblocks, experiences things of that nature. Paramounts sitting
Speaker 2: on an absolute mountain of IP, and IP is obviously king.
Speaker 2: So yeah, I'm surprised that someone not to denigrate Saber,
Speaker 2: but I'm surprised someone larger than the Saber didn't go
Speaker 2: for the avatar IP because, as you say, it's long lasting,
Speaker 2: it's very popular in that in the game space. It
Speaker 2: basically has the comical history of having that game that
Speaker 2: gets you one hundred gamer score.
Speaker 1: Yeah.
Speaker 2: Outside of that, yeah, I think Saber have set themselves
Speaker 2: up where they can basically their next game is a
Speaker 2: free hit in terms of, okay, let's see what we're
Speaker 2: going to do after Space Marine, because people are super
Speaker 2: into that. But yes, as I said, a surprise, I'm
Speaker 2: surprised that it's taken this long. There's a there's a
Speaker 2: few properties like that that seem like be set up
Speaker 2: for RPGs for so long, especially in the kind of
Speaker 2: anime space, that just haven't happened. Like there's a couple
Speaker 2: of Attack on Titan games, but they're not really there.
Speaker 2: They're very much b games. The jiu Jitsu Kaisen game
Speaker 2: is some fucking pish party game, which is really sad.
Speaker 2: But yeah, as Jan points out, we neither rocket powered
Speaker 2: RPG and actually here that's what Blue points on at
Speaker 2: the moment. But yeah, this is a it's hopefully it's
Speaker 2: good because I don't think if this is bad, it'll
Speaker 2: be a while before there's another crack at the whip,
Speaker 2: you know, And hopefully this is a licensing agreement where
Speaker 2: it's very much hands on from Potterman, just like we
Speaker 2: don't know what we're doing. We don't make games. We
Speaker 2: just own these licenses. You guys can clearly have the
Speaker 2: license do what you want with it.
Speaker 1: Yep, yeah, I think you know this is I think
Speaker 1: this is part of sabers business model as well of
Speaker 1: expanding into into games that are not going to be
Speaker 1: some huge change to what they've been doing recently. They
Speaker 1: could make something that feels, you know, equivalent, and that
Speaker 1: won't be exactly like Space Marine two, but equivalent to
Speaker 1: Space Marine two. But to make that really work for
Speaker 1: that kind of game, you do need an IP and avatar.
Speaker 1: The Last Airbender is also from maybe a similar tier
Speaker 1: of IP to Warhammer, where it's like it's popular, well
Speaker 1: known and it's not as expensive as Star Wars or model,
Speaker 1: so we can we can make this financially make sense
Speaker 1: for everybody involved. And so yeah, I think it's a
Speaker 1: good match. And and I am I think at this
Speaker 1: point a fan of Sabers output. So yeah, looking forward
Speaker 1: to this, and I think it can work to speak
Speaker 1: to that point. Space Marine two dev says game can
Speaker 1: succeed without selling absurd number of copies. This is from
Speaker 1: Darren bondt Use at GameSpot Warhammer forty thousand. Space Marine
Speaker 1: two released to both critical and commercial acclaim last month,
Speaker 1: as more than two million players at launch helped it
Speaker 1: become the most played Warhammer game of all time on
Speaker 1: Steam alone. Speaking of the game's achievements, Saber Interactive Chief
Speaker 1: creative officer Tim Willetts, formerly of ID Software, recently explained
Speaker 1: how the game is expected to be successful without needing
Speaker 1: to reach lofty sales goals. We don't need to sell
Speaker 1: four million units to make it Space Marine two a success.
Speaker 1: Will It's said to IgM there are many games, sadly,
Speaker 1: especially out of North American developers, where if you do
Speaker 1: not sell five million copies you are a failure. I mean,
Speaker 1: what business are we in where you fail? If you
Speaker 1: sell less than five million, I think asking the right questions, right.
Speaker 1: I think it's the questions every time we get in
Speaker 1: this situation, we're like, man, you needed to do that,
Speaker 1: Like you know, Star Wars Outlaws, they were kind of
Speaker 1: needed to sell like seven million to make that make sense.
Speaker 1: And it's like, oh, I get it. Star Wars very
Speaker 1: expensive and you did you Chruice, you swung really hard.
Speaker 1: And swinging really hard is the business model. Because you've
Speaker 1: been making successful games and certain styles for so long,
Speaker 1: you've got to get the next home run to kind
Speaker 1: of justify every little bit of growth you've been doing recently.
Speaker 1: And that's the capitalist system. Not necessarily the choices made
Speaker 1: by Ubisoft. They are the choices you have to make
Speaker 1: because you're a business that exists in this environment. But
Speaker 1: what if you took a little bit of you know,
Speaker 1: had a little spine, took made some decisions for yourself
Speaker 1: and said what is actually best for the games we make,
Speaker 1: the people who make our games, and for our long
Speaker 1: term success, our long term of viability. And it feels
Speaker 1: a lot like the question he's asking right here, which
Speaker 1: is what kind of business are we in where you
Speaker 1: have to sell five million or you're a failure unless
Speaker 1: you sell five million. And I think them staking out
Speaker 1: this ground is going to be very good for them,
Speaker 1: because I think there's going to be a lot of
Speaker 1: studios that try to retreat into this position and try
Speaker 1: to emulate what's Saved has been doing recently. And it's
Speaker 1: probably gonna get very crowded very soon, where we're gonna
Speaker 1: actually get a lot of games in this style in
Speaker 1: the next five years, and we'll be talking about how
Speaker 1: there's too many games of that size and things will
Speaker 1: start failing because of that.
Speaker 2: Right, bring back the Quadruple A games. I say, Yeah,
Speaker 2: these guys, they're they're really nailed it with like all
Speaker 2: the messaging, all the interview responses, things of that nature.
Speaker 2: And I mentioned in a few places that the actual
Speaker 2: game didn't really work for me. But from like a
Speaker 2: philosophical standpoint, like I love everything they're saying. I'm a
Speaker 2: big Triple A guy, Jeff, I like big budget Triple
Speaker 2: A games. The apart from Blatter, that's the one true game.
Speaker 2: But it's it's an it's an untenable business outside of
Speaker 2: the absolute top end. If there was concerns about Spider Man,
Speaker 2: who not selling enough Spider Man who yep, PlayStation spider Mond,
Speaker 2: and we have to take a look towards ourselves and
Speaker 2: think what we're doing, calveat being. When GTA five comes
Speaker 2: out next year and sells forty Quintellian units, everyone else
Speaker 2: will go that's the way to do it. Yeah, for
Speaker 2: fifteen years on a game and put it out and
Speaker 2: hope for the base.
Speaker 1: I thought that would happen after Red Dead Redemption too,
Speaker 1: And I don't feel like there's many developers that were like,
Speaker 1: we're gonna make a game like that. There's not been
Speaker 1: actually that many attempts to do that, which I'm like, hey,
Speaker 1: that's smart, because you can't do it. You're right everyone
Speaker 1: that said maybe we should do it and then gave up,
Speaker 1: you were right to give up. That was a bad idea.
Speaker 1: You're right though. People. I'd be like, the investors will
Speaker 1: see the big numbers and be like, where is your
Speaker 1: Grand Theft Auto six? And then some some executive would
Speaker 1: be like, let's give some non answer and then go
Speaker 1: back to their to their actual developers, and they'll all
Speaker 1: laugh and be like I'm like and cry. They'll laugh
Speaker 1: and cry and be like, yeah, I can't believe they
Speaker 1: said that.
Speaker 2: The old He's about like game makers coming into work
Speaker 2: off the breath of the wayotes, like the weekend, off
Speaker 2: the breath of the wayos, and everyone be like, why
Speaker 2: don't we just do like that's and that's part, and
Speaker 2: that's part. Oh Jesus Christ, yep, this is not what
Speaker 2: we're doing. Oh, that's it.
Speaker 1: And that's the designers lead designers on games, so like
Speaker 1: they'll go play something and come back and uh, yeah,
Speaker 1: you hear that all the time, which is why always
Speaker 1: get frustrated. People are like, well, why are you comparing
Speaker 1: this game to that game? It's like because the motherfuckers
Speaker 1: played it and they wanted to make their game like
Speaker 1: that because they're human, and just like everybody else, wouldn't
Speaker 1: be cool if our game was more like Hades I.
Speaker 1: Every game designer said that after hades Uh all right,
Speaker 1: The new Until Dawn is more than just an upgrade.
Speaker 1: It's a hint of a sequel. This is from Michael
Speaker 1: mcwurder at Polygon. Developer Ballistic Moons rebuilt an enhanced version
Speaker 1: of horror game Until Dawn out this Friday. Out today.
Speaker 1: Goes beyond just visual upgrades for PlayStation five in Windows PC.
Speaker 1: The remastered re release of the twenty fifteen original also
Speaker 1: includes a little something more in the form of a
Speaker 1: new ending. It points towards a possible future for the franchise,
Speaker 1: While the studio behind the new Until Dawn has said
Speaker 1: it did not want to alter the events of the game,
Speaker 1: instead focusing on a cinematic update to enhance its visuals
Speaker 1: or change its visuals if you don't think they're actually enhanced.
Speaker 1: I know some people feel that way. The remasters contained
Speaker 1: a reworked prologue and at least one new ending, according
Speaker 1: to leaked pre release footage of the remastered Until Dawn
Speaker 1: that includes a new fate of Josh Ramy Mallock's character
Speaker 1: and an epilog featuring Sam played by Panetary. Yeah. I
Speaker 1: think that this is one of those situations where it
Speaker 1: feels like the reason they're doing this is because they
Speaker 1: want to do more Until Dawn and teasing a sequel
Speaker 1: and something like this also feels very in line with
Speaker 1: with like kind of what you can do with the
Speaker 1: horror genre. So yeah, not too surprised to hear this.
Speaker 1: Do you think people are going to want more Until Dawn?
Speaker 2: I think so. I think it's worth No. I think
Speaker 2: people online were saying that Hayden came back for this
Speaker 2: and oh, behind the scenes stuff, so clearly she's If
Speaker 2: that is the case, I can't verify this, but that's
Speaker 2: what people were saying this. She just came back to
Speaker 2: do some things for this, So yeah, I knew until Dawn.
Speaker 2: I wonder who would make it at this point, but
Speaker 2: I could. I can certainly see something like that happening.
Speaker 2: They have the film coming out that's got Peter Stormyer
Speaker 2: in it, so interesting. The IP is growing, so it'd
Speaker 2: be good a good time to kind of put that
Speaker 2: out into the world. I've not played I got called
Speaker 2: for it yesterday. I've not played it yet. People were
Speaker 2: a couple of people were saying that it runs like
Speaker 2: quite badly and there's some like technical problems with this.
Speaker 2: It's a fucking PS four game. What were we playing
Speaker 2: that here?
Speaker 1: That's a bit silly.
Speaker 2: Yeah, it's not got any guns in it, and.
Speaker 1: Side by sick of parisons and I'm like, I don't
Speaker 1: know which ones which.
Speaker 2: I wrote a version of this story earlier and I
Speaker 2: put a screenshot in it and I was like, I'm
Speaker 2: as certain this isn't the PS four game, and I
Speaker 2: only know it wasn't because VGC didn't exist when the
Speaker 2: PS four game came out, so the only screenshots we
Speaker 2: had in the library were the new ones. What's that?
Speaker 2: When do I get in the Quadi remaster? That would
Speaker 2: be next?
Speaker 1: Yep, yeah, and it is. I think. So I mentioned
Speaker 1: people aren't happy with some of the changes. It's, uh,
Speaker 1: you know, there's a color correction on the original game
Speaker 1: to kind of give that blue tent that blue hue,
Speaker 1: and they've just removed that here and it's made it
Speaker 1: more a naturalistic color. And it's like, okay, that was
Speaker 1: Those were artistic design choices and removing those does not
Speaker 1: inherently improve the image. And it's like, yeah, that's how,
Speaker 1: very frequently how I feel now. I don't I never
Speaker 1: played until Dawn, So it's like, I don't know. I'm
Speaker 1: not carrying any of that bagage personally, but I get
Speaker 1: people who say that. But we are going to play this,
Speaker 1: this remastered version on Monday, everybody, So we'll start it up.
Speaker 1: We're gonna try to play through the whole game next week,
Speaker 1: and we'll make the decisions together, try to make a
Speaker 1: good time out of it and see what we think
Speaker 1: ourselves real quick last story, fifty three percent of gamers
Speaker 1: prefer single player games. This is from Jonas mackeyet Game Reactor.
Speaker 1: Despite the extreme success of great singer player experiences like
Speaker 1: Elden Ring, The Legends, Ulda, Tiers of the Kingdom, Marvel,
Speaker 1: Spider Man two, Hogwarts Legacy, Blackmith, Wukong, and Warhammer forty thousand,
Speaker 1: Space Brain two, while live service ventures like Redfall and
Speaker 1: Concord have struggled considerably, the giants of the gaming world
Speaker 1: will continue to be focused on the live service concept.
Speaker 1: And that would be understandable if that was the absolute
Speaker 1: majority at what the absolute majority wanted to play. But
Speaker 1: now the analysis company Media Research presents a survey that
Speaker 1: reveals that fifty three percent of all gamers prefer to
Speaker 1: play single player. And then you have to remember that
Speaker 1: the rest of the respondents didn't necessarily all vote for
Speaker 1: online multiplayer, but also local co op, which was around
Speaker 1: twenty percent of respondents. Yeah, this is something where it's
Speaker 1: I think in a survey, single player games are probably
Speaker 1: gonna have a better chance of getting respondents that say, hey,
Speaker 1: that's what I prefer. I do remember a few years ago,
Speaker 1: though you would look at like MPD or any sales chart,
Speaker 1: and multiplayer games were vastly outselling single player games. Now
Speaker 1: that I think in the last few years has sort
Speaker 1: of flipped back to be a little bit more equal.
Speaker 1: Where last year you get Hogwarts Legacy number one and
Speaker 1: then Call of Duty number two, and that feels to
Speaker 1: be like kind of where we're settling in at this
Speaker 1: point where there are going to be a handful of
Speaker 1: single player games that are massive and a handful of
Speaker 1: multiplayer games are going to be massive, and then what
Speaker 1: happens beyond that? Maybe it is like more likely for
Speaker 1: a single player game to succeed, but not so much
Speaker 1: more likely that it makes it a safe better or
Speaker 1: something like that. Do you think this speaks to what
Speaker 1: publishers should be trying to make or is this gonna
Speaker 1: kind of like more tea leaves that are hard to
Speaker 1: read about. If you had money to invest in making games,
Speaker 1: maybe you should make this kind of game versus another
Speaker 1: kind of game.
Speaker 2: Yeah, it's like the dollar pair person argument. Really, it's
Speaker 2: like the person that buys Hogwarts Legacy spends seventy dollars,
Speaker 2: but that same person that prefers the multiplayer game across
Speaker 2: the entire time they play that multiplayer game spends hundreds
Speaker 2: of dollars or in some extreme cases weekly they're spending
Speaker 2: twenty dollars on skins. So I think the and if
Speaker 2: you were just to ask people in the street, you
Speaker 2: would probably get, especially people that would respond to something
Speaker 2: like that. As you say, it would be maybe more
Speaker 2: single player inclined. But if it was like a forensic,
Speaker 2: how much do you spend more money on multiplayer games
Speaker 2: or single player games? I think multiplayer games quite obviously.
Speaker 2: I think we can smash it, and I think we
Speaker 2: have the data for that.
Speaker 1: Like when we do actually look at the end of
Speaker 1: the year and say, hey, where what did most of
Speaker 1: the money go? It clearly went to multiplayer games, which
Speaker 1: is why those decisions keep getting made. But still there
Speaker 1: are there does seem to be a growth of interest
Speaker 1: once again in big single player games from both sides,
Speaker 1: people playing and the people making them. So does that
Speaker 1: mean like Warner Brothers is going all in on single
Speaker 1: player games like Harry Potter or like Hogwarts Legacy. They
Speaker 1: said themselves they aren't doing that, so and they're the
Speaker 1: ones that have the data ran in front of them
Speaker 1: abo how well that game did and even they're like,
Speaker 1: we're gonna take some of these things like like Harry
Speaker 1: Potter and make all my multiplayer games. So expect a
Speaker 1: lot of both still and expect the occasion like we
Speaker 1: just this week, I think Tennis Wheney was saying that
Speaker 1: investment in big single player games should probably go away
Speaker 1: because they keep running into walls and Fortnite continues trucking
Speaker 1: along making all the money in the world. And I
Speaker 1: get what he's saying, and people are going to keep
Speaker 1: saying that, But I think what's going to happen is
Speaker 1: we will It'll be the pinchil, We'll go back and forth.
Speaker 1: Sometimes it will be high tide, sometimes it'll be low
Speaker 1: tide for single player games, and I think right now
Speaker 1: we're mostly a high tide, and so you can expect
Speaker 1: some investment in that space going forward. And then if
Speaker 1: enough of these things do stumble, like enough Star Wars
Speaker 1: Outlaws happens, If like Dragon Age comes out and is
Speaker 1: pretty good and still has it does it like it underperforms,
Speaker 1: I think you know, in a couple of months, we
Speaker 1: get EA on investor call saying we're going back to
Speaker 1: investing more in live service games again. So we'll see,
Speaker 1: but it's going to be a pendulum swing forever.
Speaker 2: Pretty much of my money. Do I need to EA
Speaker 2: and FC points in order to preserve single player games?
Speaker 2: Because I'll do it. I'm giving them the money anyway.
Speaker 1: So yeah, that's I think if you give them enough,
Speaker 1: they will just actually stop making single player games all together.
Speaker 1: So it's a really delicate balance.
Speaker 2: Sorry, you like to see would you like to see
Speaker 2: something absolutely fucking ridiculous?
Speaker 1: Yeah?
Speaker 2: Yeah, with you, Paul, very kindly. I was sent this
Speaker 2: edition of e f C twenty five. It says a
Speaker 2: Field sent it to you based on how much play.
Speaker 2: It's because I'm the world's best EFC player. But I
Speaker 2: opened it and I was like, okay, there is my
Speaker 2: second ever physical PS five game. And but the journey
Speaker 2: continues because when you open it and there's nothing inside it,
Speaker 2: it's an empty case for e f C twenty five.
Speaker 1: What a twist? What what? What the hell is happening here? What?
Speaker 1: Why they do that?
Speaker 2: And I was reliably and formed that was supposed to
Speaker 2: be a code included, but you know, busy time launching
Speaker 2: a game, so what was email to me separately?
Speaker 1: So so there was supposed to be something included, but
Speaker 1: not a disc.
Speaker 2: So oh yeah, it's like it's like a copy that
Speaker 2: you would find on the shelf at a game shop,
Speaker 2: but it's not the real cover arts. It's nothing on
Speaker 2: the back. It just says like for the club or whatever.
Speaker 2: But when I opened that, I was like laughing out loud.
Speaker 2: I was like, if this is just what it's meant
Speaker 2: to be, best press cut I've ever seen, incredible, funny,
Speaker 2: But yeah, I'm playing so much. Yeah, see it is,
Speaker 2: so it's so good. It's a good one. It's it's
Speaker 2: much better than it's been in the past couple of years.
Speaker 2: And I would have played it, that's much regardless. But
Speaker 2: I'm actually enjoying my.
Speaker 1: Well, I'm glad to hear that. Happy for you. You
Speaker 1: you get yours. I'm gonna start playing NHL today and
Speaker 1: I won't play it as much as you play FC.
Speaker 1: But but yeah, all right, pull question coming up here
Speaker 1: in a second. Actually, let's just get that going right now.
Speaker 1: All right, See there, have you ever used U jinks
Speaker 1: or you zoo uh? And a lot of the comments
Speaker 1: here have said a nice try cop, So we'll see
Speaker 1: how much we can rely on this information. But twenty
Speaker 1: eight percent said yes, forty percent said no, and thirty
Speaker 1: two percent said I don't know what those are, and
Speaker 1: I bet quite a few of those might be yes
Speaker 1: as well. Either way, though, twenty eight percent out and
Speaker 1: proud saying hey, I've used ru Jinks or Yuzu. Of
Speaker 1: three point three thousand votes, this is probably why Nintendo
Speaker 1: is behaving the way that they're behaving. It has reached
Speaker 1: that threshold where it is the thing that maybe a
Speaker 1: lot of people think of first when they think of
Speaker 1: Nintendo games. I'm gonna go get this, I'm gonna pirate it,
Speaker 1: and I'm going to play it on an emulator. And
Speaker 1: I don't think that justifies a lot of Nintendo's behavior,
Speaker 1: but I think it explains it.
Speaker 2: Yeah, there's been a real weird periods where during the
Speaker 2: Echoes of Weslem review period, I was on tech Talk
Speaker 2: and just scrolling and seeing people play the Fu game
Speaker 2: over and over and over again. I'm like, well, as
Speaker 2: it's so over at this point, Yeah, I don't know
Speaker 2: what those things are and I'll stay there. Thanks.
Speaker 1: Yeah, they don't. Thanks, they don't give us access to
Speaker 1: it in prison, So yeah, yeah, I think that you know,
Speaker 1: they they see these numbers they know how frequently people
Speaker 1: are doing this, they have their ways of tracking that,
Speaker 1: and they want to reset the clock on all these
Speaker 1: things for switch to. So those dual motivations have led
Speaker 1: to the lawyers kind of just let they've let the
Speaker 1: hounds loose, and we're seeing the We're seeing examples of
Speaker 1: that every week now. It seems like, all right, new
Speaker 1: pole question here in a second before we get to that, though, Jordan,
Speaker 1: why do you tell people where they can find you
Speaker 1: on the internet what you have going on? All that
Speaker 1: good stuff.
Speaker 2: Am not to be marbid about it, but it's been
Speaker 2: a pretty fucking terrible week for the games media after
Speaker 2: the Shattle lost a lot of good people, Play, which
Speaker 2: is the British PlayStation magazine formerly known those Official PlayStation Magazine,
Speaker 2: ended its run with Oscar, the former boss of that,
Speaker 2: being laid off earlier this year. Not only that, today,
Speaker 2: gg recon completely shut down. It is a terrible, terrible time.
Speaker 2: There are basically no jobs in games media and about
Speaker 2: one hundred people that need those jobs. So in order
Speaker 2: to prevent that happening more and more, you should be
Speaker 2: supporting independent games media. If you like VGC, Patreon dot com,
Speaker 2: slash VGC, But don't just look into VGC. You think
Speaker 2: about supporting us. Think about the people that you watch
Speaker 2: every week, be that Giant Bomb, min Max kind of funny.
Speaker 2: Other people are available apparently, but I wouldn't know just
Speaker 2: BGC and think about supporting them, because one day you'll
Speaker 2: see those tweets that say I am looking for work
Speaker 2: because the ad market is impossible. Legacy games media deserves
Speaker 2: to live and is important in a world where people
Speaker 2: can get away with saying that a Sony executive didn't
Speaker 2: know that Ghost of Yot started women. You need real
Speaker 2: games media to support Patreon, Slash Video Games, Chronicle, thank you.
Speaker 1: They were caught blindsided.
Speaker 2: Oh fuck, I don't believe that punching fucking norm game
Speaker 2: developers in it again.
Speaker 1: They put a woman in a game? Yeah, incredible stuff.
Speaker 1: Can you imagine what what? Like? I imagine what it
Speaker 1: would actually be like to try to sneak a woman
Speaker 1: character in a game you're making for a corporation that's
Speaker 1: paying for you to make that game, Like all of
Speaker 1: the moving parts you would need to do to make
Speaker 1: it to pull that off, And then imagine thinking that's possible,
Speaker 1: saying it out loud for everybody.
Speaker 2: Those one thing saying it because the person that said
Speaker 2: it and Noy believes that of course are lying. But
Speaker 2: the people that believed it get like that there's something
Speaker 2: that there's some people that do the graph that keep
Speaker 2: it to just the believable enough right.
Speaker 1: It's like line Steppers, Lind Steppers.
Speaker 2: Yeah, law, people could be seeing this sounds plausible, but
Speaker 2: when you're getting to the point, but it's like setting,
Speaker 2: they're like, oh, my fucking god, what have we done?
Speaker 2: I believe this ghost of where's ghost of Sushima? That
Speaker 2: I signed off on a document that said ghost of
Speaker 2: Sushima too featuring mine? What is this? We were misled? Jeff?
Speaker 1: We yes? Were we mislead? Say? Yeah, god, that was
Speaker 1: That's that's always a plan in my head too that
Speaker 1: That's actually what I always have to remember is the
Speaker 1: people that signed the grums petitions or whatever, and the
Speaker 1: videos they posted in themselves, and this was just not
Speaker 1: the top class of society, uh. In those videos, some
Speaker 1: some not some real great thinkers among their ranks, and
Speaker 1: it's just like, oh, these are the people that would
Speaker 1: believe that Hiroki Totkey was caught off guard by a
Speaker 1: woman in a video game. All right, Newpoole question, what
Speaker 1: do you prefer single play games or multiplayer games? We
Speaker 1: will get the results of that on Game Mess Mornings
Speaker 1: here on Giant Bomb on Monday. Yes, I should be
Speaker 1: here from Monday, although I'm going to a baseball game
Speaker 1: that afternoon. Speaking a Giant Bomb though, BCR is happening
Speaker 1: at ten am Pacific time one pm Eastern, so in
Speaker 1: about an hour ish we'll be going live with that.
Speaker 1: We're gonna talk about Silent Hill too. Jan's been playing,
Speaker 1: Dan has played. I got some questions, gonna ask the
Speaker 1: boys some of that stuff. We'll get that going and
Speaker 1: then upf at noonish Pacific time three pm Eastern, we
Speaker 1: are gonna probably build a bridge. We are probably gonna
Speaker 1: we talked about Pico Park two building bridges out of
Speaker 1: human beings. And then then we saw that Worms Are
Speaker 1: Armageddon got updated and got released. But we'll mu just
Speaker 1: to play the PC version, so we might do Worms
Speaker 1: and that'll be our demo data. End the week. Well,
Speaker 1: we'll see. We got some stuff that we could be doing.
Speaker 1: It'll be unprofessional, I can guarantee you that. In the meantime, though,
Speaker 1: Jordan Midler, thank you so much. Hanging out with me
Speaker 1: today and talk about video games. Man, I really appreciate it.
Speaker 2: Of course, is our long national nightmare over is one tomorrow?
Speaker 2: Who's saying returning next week? Is that the case?
Speaker 1: I think he is supposed to return next week? Our
Speaker 1: returning champion will come back from his crusades a victor
Speaker 1: reverse crusades. And let's see anything else I should mention, No,
Speaker 1: just if you're watching live, hang around, we'll have more stuff.
Speaker 1: Like I said, about fifty five minutes to an hour.
Speaker 1: All right, thank you everybody for watching. You're the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye. Even thanks thanks for
Speaker 1: listening as well.