Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv. Enjoy a slug thrower rifle
goes off in the distance.
Speaker 2: And a bullet, A kinetic bullet, whizzes past your head, Dax,
while you are somewhat surrounded by the jungle foliage on
this island. The bullet coming from the north of the island,
but nearer to you somewhere after abandoning one of the
flat cannons is one of the Diamond Squadron clones that
you have been essentially hunting.
Speaker 1: It is a player character's turn as we continue this combat.
Speaker 3: Just to be clear, right now, I'm not visible to
that clone that's near me, and they're not visible to me.
Speaker 1: Right you said that? Okay, as are both within the
foliage somewhere him. Does anyone else want to go? Or
is the right two of you have already gone? I
just can't remember who it was.
Speaker 4: I was just gonna say, I think you've already gone.
Speaker 3: Okay, I thought this was the top of the Uh,
it's not it's okay, never mind.
Speaker 1: I feel like I don't remember going. Rugo was one
of them. Yeah, I feel like I was about to
go because you got everyone their success so battle meditation, yep, okay,
up end. Thanks.
Speaker 5: I do remember us going, let's stop here. We'll remember
this a week.
Speaker 1: And then I was like, and then Comcast and relady.
Speaker 3: Then right, okay, so I think I am going to
I'm going to.
Speaker 1: Tea.
Speaker 3: I'm gonna move one range band out for short and
then I'd like to like to teather.
Speaker 1: Okay, and I assume that would be the end of
your turn. That's the end of my time, which brings
us to Hop Hop. Rugo and Nuada are back at
the landing pads. There is your.
Speaker 2: Your main shuttle, the star Stock on one of the
landing pads. There's a Lambda Imperial shuttle on another one.
The smaller fighter that you acquired is landed in the
jungle essentially, which is what Daks just jumped out of
and run away from. So you guys are just kind
of probably crowded around that that area. As Rugo started
to make his way up the beach towards the jungle area,
and you would have heard this gunshot as well.
Speaker 1: We did hear the gunshot blaster shot?
Speaker 6: Sorry, what is this?
Speaker 5: And or slug shot slug thrower blaster shot?
Speaker 6: Yeah, I think. Hop looks at Rugo in Nuata as
he makes his way into the jungle and says and says,
no sabers until we're out of visibility. Please can we
agree to that.
Speaker 5: I'm already running, I think, trying.
Speaker 6: To limit visibility of who knows what we are. I
wouldn't even want to use it whatever we're going up against.
But I have a feeling that the third one of
you is probably going to be full blast.
Speaker 4: With it, so you'd have the rest of us cripple ourselves.
Speaker 1: I'm just saying, just get in, get in the trees,
and then go for it.
Speaker 6: Not on the landing pad.
Speaker 4: I nod once and continue forward.
Speaker 6: All right, I tried, I knowed, I think off. Then
Hop runs into the woods makes it.
Speaker 1: Sorry, that's made it about sixty seconds in before you
pick it about.
Speaker 5: Perfect?
Speaker 1: Uh he runs in and unachieves his blaster. Okay, let's see. Yeah,
so we have the final MPC would be uh scratcher,
I think so. I'm just gonna double check.
Speaker 3: I think you had both of them, haven't gone yet
normally had one shoot.
Speaker 1: Right, Yeah, we've got we've got the other clone as well.
Oh yeah, actually I wonder Yeah I could do something here.
Speaker 2: Okay, one of the clones way up in somewhere in
the jungle is spotting for the sniper, uh, and he
is going to communicate with the other clone that is
down nearby where you are. I think probably dans.
Speaker 1: You hear the crackle of some comms and some chatter
from somewhere in the jungle nearby you, But I don't
think it's enough to really give you a great idea
as to where this person is.
Speaker 2: I think, until he pops up. So that is the
end of that clone, and now it is this clon's turn.
Are you actively hiding? You took a thing, You just
took cover, right, that was.
Speaker 3: All I Yeah, I took cover, which increases my arrange
defense by one and gives a plus, gives a setback
to any perception checks to try and find me.
Speaker 1: Yeah, okay, let me try it. Let me do one
thing then, But are you hiding or you just in cover?
Speaker 3: I we never really figured out how to hide and combat.
Speaker 1: I did say that I would.
Speaker 3: Try to sneak up before the combat started, but I don't.
You shot at me immediately, so I don't know. Yeah,
I think there's nothing on the combat sheet that sounds
you can like hide.
Speaker 1: Yeah, I don't think there is a thing. There's just
the cover, right, I think you're just in cover. Okay, Yeah,
I think I think you're going to see this clone appear.
Let me just double check what Corporal Scratcher has. But
these guys are Diamond Squad unit. They have some unique
things going on, some of them. I'm not sure you
can do any of those things on his own. And
what has he got? Okay, he's just got a blast
ride for all right? So to attack you, you've got
a few things going on, right, Yeah I do.
Speaker 3: It's what black You attacking me with a range attanque?
All right, so you get I get an extra defense,
which I think that means that you get an extra
black dye?
Speaker 1: Is that how defense ranks? You have an extra defense
from I do from taking cover and taking cover? Yes,
it's another black dye? Is that what defense says? Yes? Okay,
and then I will dodge and I have I think
I have two ranks and.
Speaker 3: Which means you need to upgrade your the difficulty.
Speaker 1: I talk to ye and I will take two strang.
Speaker 3: Okay, so I sort of do behind like a rock,
and I do like a roll to get behind another
rock that's nearby.
Speaker 1: All right, and that's all you've got. That's all I've gone. Okay,
I'll use a dark side point because I've got lots
of them from you guys at the beginning, which I appreciate, mhmm,
thinking of you. And then he is going to.
Speaker 2: Fire a weapon that you let's see how affairs with
your abilities? One success, one threat, Yeah, okay, so yeah,
I think he kind of appears like as you're moving
through the underbrush, he appears maybe in an area that
you weren't quite expecting as you come, maybe further to
the right than you were expecting or something. Because he
appears and gotcha, fires his weapon and it's going to
clip you. So you take the it's ten damage. It
has pierce one what's that piers means it misses it
goes through one soak one soak.
Speaker 1: So that's all.
Speaker 2: Right, and let's double check because it's been two weeks. Yeah,
he ignores one point of soak.
Speaker 7: Ah yeah, and then.
Speaker 4: Mm hmm.
Speaker 1: Then I think I think he's going to take cover too.
I think he'll stay there, but he will also be
in cover. I'll give that little little four or fied
symbols so we can try and keep track of all
these statuses. But you know where he is at least
top of the round.
Speaker 8: There is.
Speaker 2: A momentary scene here from inside of the communications array.
There are six other clones maneuvering around. Some of the
stuff has been destroyed. The communications array as it was,
as it was sort of flowering to boot up, was
destroyed by you guys in the ships, and they are
recovering from that. When we see the sergeant turned to
the other clones who are checking their weapons locked and
loaded style, and he says.
Speaker 9: I don't know what's going on down there, but they
have skills and we can't afford to underestimate them. All right,
you think you are keeping him down, We're going to
fight our way to the beach. Get the long range
emergency communications relay on the landa all right. Move out.
Speaker 1: From the building, which is kind of about as far
away as the jungle.
Speaker 2: Area where the corporal and Dax were fighting.
Speaker 1: We see a bunch of colones file out of a
or doorway. I'm going to add these guys.
Speaker 5: Into the mix.
Speaker 1: As you now have a few others to deal with,
and I think there's one missing. Would be pleased to know.
Speaker 5: Love there.
Speaker 2: Yep, this guy the Diamond Heavy also with them.
Speaker 6: Let me.
Speaker 1: Of any of us? Are you how far back of
you gone? Are you out of the jungle or you
did you just?
Speaker 3: I mean I've only moved one. I've only moved the
range bound from close to short.
Speaker 1: So if we imagine that there is the landing pads,
the beach, the jungle, the line where the sand meets
the jungle. Uh, that is also about where the communications
array is.
Speaker 2: It sits kind of partly on the beach, and the
back end of it would be in the jungle. I
think you're quite close to the entrance of the jungleway.
Oh you're like if we sort of and this is.
Speaker 1: Not much of a combat map in terms of like
really giving us a good idea of where everyone is
and stuff. We're just using it to figure out each
range band from each other.
Speaker 2: But there would be something like here would be where
the or like here is where the jungle line is,
and then to one side is where these guys are.
Speaker 1: It's about the same distance between Dax and the group
is about as far away as the these clones are
pouring out of this building. But they are significantly significantly
closer to you, Dax, than you than they are to
the others, though they're going to be. They would be.
Speaker 2: So hard to calculate when we have multiple different range bands. Yeah,
they would be the same, one range band away from
you and two range bands away from the others.
Speaker 1: So this is correct. It's just confusing to look at
But we'll do it like this for now, just so
we have an idea of where stuff is, but calculate
it rather than read the words, read the range bands,
and you guys down here will have to calculate it
like that range band. So one range band and then
two range bands away from you. They are one range
band away from you and two range bands away from
the others. Okay, because you're in this range band and
they're in this one. But it's we're going to use
it as two for those again, unbelievably confusing. Yea, and yeah,
I've I've gone around the houses in different ways to
attempt this, and this is just how we're going.
Speaker 5: To do it.
Speaker 1: I know where they are, that's all I'm so just
question me. We see six clones pour out of a
doorway and start moving down the beach. They don't seem
to be bothered immediately by what's going on between scratcherr
Dacks and the snipers, but they do seem to be
focused on you three and the ships as they leave.
Speaker 3: Sorry, I need to roll all of that so we
know we know that they are there.
Speaker 1: Very aware that they are there as they are running
into They're running into frame, you know, and that's movie rolls.
If you can see them, that's the wrong one call. Okay,
So while you're doing that.
Speaker 4: While you're doing that, if everybody's cool, I will go
ahead and just take my turn. It's not really in
action on anybody else.
Speaker 5: Do it.
Speaker 1: Let's see if one of these guys is lasted than
your first ones day. Sorry, all right, all right, you
will all lose our bonus if you do your turn.
Speaker 2: Yeah, all right, good, someone's turn.
Speaker 1: Me, Okay, do it?
Speaker 4: Okay, I am gonna do forewarning, so I think I
just take a moment. Hop has just told me not
to use my lightsaber until I'm into the jungle and
you know, not to be seen, which I think I
probably would have done anyway. But I think I'm anxious
because I am annoyed that we didn't leave right away.
And then I take a deep breath, I close my eyes,
and I hear the voice of my master telling me
to be patient. And then I think I kind of
just hear footsteps in the jungle. I'm not actually hearing
where they are, but that's what I'm hearing, and I'm
hearing more than one and everyone can increase your defense
by three until you attack in this encounter.
Speaker 10: And then.
Speaker 5: Patients on.
Speaker 4: Yeah, I'll just go ahead and use this right away,
which sucks, but I'm going to do it once percession,
you may suffer too strained to perform a force power
action as a maneuver. So then for my maneuver, I'm
going to do battle meditation again.
Speaker 1: Hope.
Speaker 4: Yeah.
Speaker 1: Okay, oh boy.
Speaker 4: Okay, where are you battle meditation?
Speaker 5: There?
Speaker 4: Were?
Speaker 5: Wow?
Speaker 4: Yeah? Yeah. I will use the two light side to
give everybody to automatic successes for this next round until
the end of my next turn.
Speaker 5: Everybody, or we have to we have two automatic banks.
But you know what I mean, what do.
Speaker 1: You mean we have to you have to attic round.
Yeah for this it is we don't each have two.
Speaker 4: Yeah, you each have to oh yeah, yep, because it's
up to my up to my presence rating, which is
now five by the way, or six. Actually this is this.
Speaker 5: Is my time to build the droid. Stop the comment
build a h.
Speaker 6: I'll shoot that one too if you run back to
that ship.
Speaker 4: Yeah, that's the end of my turn.
Speaker 2: Sick, okay, okay, and n PC's turn. Um, let me
double check what my ranges are here?
Speaker 1: Nice? Perfect?
Speaker 4: Oh, I'm so sorry, hold on, Nope, it's just I
need to make sure that everybody's in range for this,
within medium range for me. Oh, I think, yeah, okay,
so I don't think Dax gets the three defense. Unfortunately,
it also makes sense because oh he is.
Speaker 1: Okay, perfect, this is a close short medium from you. Awesome,
you're good, okay, yep.
Speaker 4: I just want to make sure it wasn't accidentally breaking rules.
Speaker 1: Yeah.
Speaker 2: They come piling out of these these doors, and we
see the sergeant kind of maneuvering them down the beach.
Speaker 1: He turns and nods to.
Speaker 2: The to the heavy the clone, which is carrying a
much larger looking weapon as Z six rotary cannon, and
he says, all right.
Speaker 9: Mister Ryder, put down some covering.
Speaker 1: Fire, and that thing goes off. And this thing is
basically a mini gun of blaster fire. Is it just.
Speaker 5: Sweet?
Speaker 1: Yeah? Uh, that starts spinning. He is gonna ai. Yeah,
and where the sniper has a recovery time, this has
a prepare time. So this thing is about to go off,
but it doesn't go off right now. So this thing
is spinning.
Speaker 5: He is Preparingever, reload has a prepare which is cool.
Speaker 1: Yeah, and he has I need I need good symbols
here to remain all right, now it's one of your
guys turn again. I'll go.
Speaker 3: Yeah, I'm going to use my maneuver to run to
the ship. I'm going to use my incidental ability to
get into the cockpit, and I'm going to start it
up for my action and lift off.
Speaker 1: Okay, you're going to lift off without the other three.
I'm lifting off in the fighter ship. Yes, Oh, you're
going to the fire ship. Sorry, I thought you were
running to the big ship. We run in. He runs out. Okay,
and you're lifting up into the air, that's right. Yeah,
I don't know. I don't know how it works.
Speaker 3: In combat, Like, would I just starting the ship take
a maneuver? You think, but then that would be my
whole turn.
Speaker 1: I don't think so, does it. I mean it would
probably be right anywhere. If it doesn't, then I will
also increase my speed to one of a look starship actions,
Mmmm zero to one? Move your speed from zero to
one is probably the lift off, right, okay? Sure? Yeah
on my head that makes sense.
Speaker 3: Yeah, okay, So I'm now in a ship and I'm.
Speaker 1: Here, sweet, I think I can drag the ship in.
Speaker 5: To be honest, you got out, got shot at, and then
you hopped back in and then hop back in. Yeah,
narratively that's what happened.
Speaker 1: Got shot saw six other troopers come out, and I wasn't.
Speaker 4: Sure if we saw those. Yeah.
Speaker 1: He clarified that we saw.
Speaker 4: The movie cut scene awesome, Yeah, cut.
Speaker 5: Scene we seek is the marching were a low shot
of their boots as they run by the kid.
Speaker 1: All right, I mean good, look first and piece done. Yeah,
I'm done. Hey, I don't have the sniper aim second NPC.
Speaker 5: Oh my god?
Speaker 1: Uh is gonna be Now let's see what I could do.
I think I think nothing's loading and that's just great.
Speaker 4: Fucking Comcast.
Speaker 8: Yeah, the plans page.
Speaker 1: Oh god, there's nothing more annoying than nothing to refresh
the roll twenty page when you popped a thousands and
everything out.
Speaker 5: Okay, just give me GM privileges and if there was
ever a time for a backup GM, it's where a
game you barely.
Speaker 4: Know it's not.
Speaker 1: Sergeant Venom is going to use tactical direction and can
perform a maneuver to direct one Allied Minion group within
medium range and they can immediately perform a free maneuver
or add to its next check. We're going to have
one of these Diamond Clone guys come running up there
now for all intents and purposes, here for you guys,
as he comes running now, and then.
Speaker 2: He's going to do that again. This guy is going
to move up as well as he is.
Speaker 1: Moving them in.
Speaker 9: Take a fire, will go.
Speaker 1: And they go running down the beach, allowing for one
of them here to use his action to.
Speaker 2: Aim and fire at Let's go with hop and you're
there in front of him.
Speaker 1: We're going to open everything again, right, Oh no, you
know I I'll throw a grenade at you.
Speaker 5: Oh yeah, that makes sense.
Speaker 1: Oh no, I'm not going to do that.
Speaker 5: Oh, thank you, I'll tease roller coaster.
Speaker 6: H but just know he's got one.
Speaker 1: Yeah, he's got one. You see it jangling on his
hip as he goes running forward.
Speaker 5: He goes to grabb and goes hop is like.
Speaker 1: It's weird. Grenades a like close range, and I always
forget because it doesn't feel like they should be right.
It's weird.
Speaker 2: It's just a close ranges is not as close as
you think. It's not melee range. It's just close range,
and a medium range is a bit further, and then
long ranges like a football field. So we're almost always
dealing with long range weapons because it's blasters. I think
it's just built around that.
Speaker 1: Okay, Hop, any bullshit Before I fire on you, you're
going to fire on me. He's gonna he's raising his
gun and he's gonna shoot it again.
Speaker 6: Okay.
Speaker 1: I just want to make sure, Yes, I have dodge, which.
Speaker 6: I'm going to use. I'm just sorry, it's been a
very long time and I don't remember that.
Speaker 4: Sound like you were excited.
Speaker 1: It's the same.
Speaker 6: Head a little too much.
Speaker 1: On upgrade, you can upgrade the difficulty by the amount
of levels you have in dodge and it.
Speaker 2: Costs that much strain for you. Yeah, all right, two
upgrades too strained from you. I will use another dark
side point because can which will upgrade this?
Speaker 1: And that's it. So you've got Yeah, all right, he's
got a boost because he's aiming.
Speaker 6: I don't know my lightsaber out yet, so yeah, yeah, I.
Speaker 5: Feel like narratively I ran off last episode. I ran off,
and then when you were like, hey, don't use the lightsabers,
that's probably when I stopped to look. You caught up
and then you've just got this sort of shot.
Speaker 1: Happens and then yeah and then wow, cool, glad it
didn't work, so.
Speaker 5: We know it's diamond corte.
Speaker 1: Yeah, it's definitely need to put this in here. Have
I already rolled this once today? Okay?
Speaker 5: And like DM ing and coding in the same yep, DM,
yep DM coding.
Speaker 1: Brain quick con get a chance EBT to fix it?
Speaker 5: All right, I'm on it.
Speaker 1: Why this one doesn't make any sense? I don't roll
with earlier on.
Speaker 10: You scratcher, Okay, things is probably a word wrong somewhere
in here, but I have to find.
Speaker 1: It.
Speaker 5: Did roll initiative with us and I always been fine.
That's probably just the weapon. Okay with the sheet, you know,
But I don't know if I'm helping so Ah's feeling dead.
Speaker 4: Air is also helpful.
Speaker 1: It could just be that my my ship isn't working. Look,
I had to refresh the page. That doesn't make sense either,
I guess.
Speaker 5: Mm hmmm.
Speaker 1: Mm hmm. Do you have the same stats as the
other one.
Speaker 11: This doesn't make it any sense. On how much defense
do we have again? From A plus three?
Speaker 5: Yeah, we're still down a from last session as well.
Speaker 1: I'm saying I'll have one loss. Actually I think.
Speaker 4: No ITTs encounter. Yeah, well, no, it resets for an encounter.
This is a new encounter, right, because it was from
the last encounter.
Speaker 1: That I did that. Yeah, I believe.
Speaker 4: I don't know. I could be wrong. My memory is awful,
but it is per encounter.
Speaker 1: It is.
Speaker 4: And the way we've been doing that is like you know,
when people enter the ring or we you know, this
is a new sniper the sniper shot.
Speaker 5: What is the end of last session and also the
start of a new encounter. Yes, I think so too.
Speaker 4: We were in our ship getting ready to leave and
then we chose to stay.
Speaker 9: Mm hmm.
Speaker 4: I believe that's how Brad would rule it if his
brain was working.
Speaker 1: Just kidding, his brains working over.
Speaker 4: Overtime, overclocked, overclocked brain.
Speaker 3: It's an overclocked brain. It's pushing for that three point
four gigahearts.
Speaker 1: By h all right, let me just see these. Let
me just see if the stats are the same, and
I might have to roll from the other one.
Speaker 5: So no pressure, but there's a storm rolling in, so pressure.
Speaker 6: Yeah, it's me take a shot.
Speaker 1: That was the other sheet, but the stats are the same,
so I'm just gonna have to use that, but I
need to roll. I'll be the same. Wrong. No, it's
not no reason this doesn't work. Cannot figure it out,
all right, but we'll just roll from corporal Scratches sheet anyway.
So it was two.
Speaker 2: Difficulty upgraded, one upgrade from the dark side, and one
boost fame is the real shot?
Speaker 3: Three three setbacks for a defense, Oh you have defense?
Speaker 2: One three defense Okay, here we go still somehow still
one success wow, and two advantages to chasing Bourne. So
I don't know what the I can't use advantages for that.
You might have some special ship.
Speaker 1: Though I love this game. It's going to perform a maneuver. Yeah,
he fires at you, but you see him running past
you as he's heading towards the Lambda shuttle that's on
the bay behind.
Speaker 5: Next time lambers here.
Speaker 1: All right, A yes, and now it is a player
characters turn. While I continue to try and fix this.
I'm sorry, how many how much wounds for the shot?
So you take ten? It's ps one, so ignores one,
soak one of them?
Speaker 4: So sp.
Speaker 1: Well you take should have resolutely incredible at shooting.
Speaker 4: Yeah, I'm so glad that we were going to die
and that you're probably going to be the only one
left alive and you'll have to deal with that. Yeah,
and then you'll do dark size and will end use.
Speaker 1: It at least for many reasons.
Speaker 5: You are the apprentice.
Speaker 1: I'm gonna force goost haunt you.
Speaker 5: If I have hoped I'm making a wookie.
Speaker 1: I'm sure you're with the force to do that. The
related forget it's one of your guys, force haunt you.
Speaker 5: I would you just took a bunch of damage? Is
that what just happened? Yeah?
Speaker 6: So uh, if you don't mind, I think I would
like to go unless you're going to do something crazy.
Speaker 5: The crazy thing I was going to do.
Speaker 1: Is heal you. So crazy, because that's the crazy thing
that I was going to do.
Speaker 5: Yeah, but if I heal you, do you have any
strain damage? Right now?
Speaker 6: I do too? Sweet?
Speaker 5: All right, sweet, So I'm gonna heal you. I can
use a STEM. I think I've only used once before
or is it every encounter? You can use it as
it does because it dwindles three one, yeah it does windows.
Speaker 3: It would be full on you because the medicine inside
your body becomes less effective.
Speaker 5: So you tolerance use it yet then, so I could
stem you or I can also heal you with medicine,
and if I do that, I can heal that strain
as well, which I think I'm going to do. So
it was a what kind of shot was it? It? Was
it a blaster laser? Or is it a another slug
trying to do I was going to heal him.
Speaker 3: Do you use the stem? That's an action asm mm hmm.
Speaker 1: But if I use the skill Madison, check right.
Speaker 5: But if I use the skill, when would I even
use the like someone?
Speaker 1: Okay, I think it's not trying to heal a critical injury.
Speaker 5: The stake one second, I just remembered I saw this
when making a medicine check to help a character heal wounds.
So you would use medicine check to heal wounds. But
I don't know if that's a mid combat thing. Let
me see medicine. What's the order do we have? We
have and we have a PIEC and then three and
four in four n PCs.
Speaker 6: Jesus kind, so I.
Speaker 5: Should probably heal you.
Speaker 1: Four n PCs. You've got one, two, three, four, five.
Speaker 5: Six, Yeah, right after this. So for those of you
joining and seeing we have we can choose who goes
next and when. So right now I'm sort of card
counting to know when the next player would go. If
I was to swap with Hop right now and Hop
took his action to heal himself, then there's still four shots.
You know what I'm gonna do. I get an automatic
success because of unwata we have. I have two automatic
successes because of nuata. So I'm going to do that
that medicine check, but I don't know what that means medicine.
Speaker 6: Sorry to look this up.
Speaker 5: Mid combat medicine, Uh, mid combats.
Speaker 3: I am investing you like doing like a slide on
your knees over to him while you're taking like a
bandage out of your pot and then you wrop it around.
Speaker 4: Yeah, he just like flips it up like he with
his lightsaber or something.
Speaker 5: And yeah, I think that's exactly what's gonna happen. I
think I'm there because I think like I ran off
things like hey, don't use lightsabers, and I sort of stopped,
and then he approached and then that laser uh sort
of interrupted that thing and interrupted me running. I stopped
and I stopped my running to listen to Hop and
then that fire sort of maybe startled really startled me.
So I think, yeah, maybe with like with a four
S grab, a bandage sort of may fly out of
my robe or a ribbon or something that I would
try to wrap. This is a burn, right, you said
with a laser fire. Yeah, I'm going to try to
just I'm gonna do a medicine check. I'm also going
to and you have two strain correct, I'm going to
use you guessed it, and then flow as well, and
maybe the force can help me heal you because that's google.
Speaker 1: Wow, it was so random the thing I fixed the shape.
Speaker 4: He just so that we all know people watching that are.
Speaker 1: In it's PS one and has a stunt saying I
had PS one and then I had click shift in
US so it would just be on the next light
thing down, and then I wrote stunt setting in it
needs to be just you can't do that. That's the
best space bar. Okay. Oh wow, so the most random
thing of all time.
Speaker 2: I literally the only the only thing that tipped me
off was that on the on the thing here, it
like opened up with stunt.
Speaker 1: Setting is the first word on all of the stat
thing and I was like, why was that? And then
I just randomly went for it. Can't believe that worked. Okay, cool,
all right, we can carry on. Now fix the sheets.
Speaker 5: Okay. I'm so glad that you fixed the mechanics of
something and we figured that out. Because I have a
question for another one. I rolled a medicine check mid
combat to I don't know how many wounds I can
have a success, so that means that you get one
additional wound recovered. So that's cool you also because it
was just there was a success, you heal that strain.
But I don't know what the bonuses are, if there's
a base for success or if it's like how many
ticks I have or something, because I have.
Speaker 1: It stim pack. I was using Madison sack heel.
Speaker 5: Yes, I would use a medicine check. I was going, sorry,
I would use a stimpack, which could just be an
easy stab. But I do want to utilize the mechanics
of my skills because of my medicine.
Speaker 1: All right, let me let me see what the rule is.
Speaker 3: I think from what I've read, it's like it's kind
of like on the ship combat or you can do
like one shack, you.
Speaker 5: Do one in encounter.
Speaker 3: Yeah, I just just and you only get one wound
recovered or success.
Speaker 1: Okay, but there needs to be difficulty on the role,
all right.
Speaker 5: Any difficult? Thank you? Yeah, thank you, thank you, thank you.
I forgot how to play the game.
Speaker 1: So would on the state of health.
Speaker 2: The difficulty is based on whether your current wounds equal
more than half of the wound threshold, which they do,
if they completely exceede your wound threshold, which they don't. Right, correct,
So it's a two difficult team.
Speaker 5: Anything else and I have a success do I do?
I have an additional.
Speaker 1: Succeed the character I attempt to medicine check to help
a character he'll wounds. You can receive one medicine check
each encounter, receive one. You can receive one, so you
can you can do multiple, but they'd have to be
on one person. The difficulty to check is based on
the blah blah blah sorry for sorry, a new heel
for the amount of successes.
Speaker 5: Well, I have to immediately I have the two difficulty.
I don't have any boost or anything right, no one
can help me here. No one's going to help me,
which is fine, that's not me, pals. I'm just going
to rob it.
Speaker 11: Yeah, perfect, So to successes too, two successes.
Speaker 5: I am an advantage. I have an advantage which means
you can heal a strain, but you could heal an
additional strain because I'm a physician, so you can get
rid of it too. Strain and two wounds. The dark
side points I'm not going to utilize because I might
ebb and flow, but I get I think there is
a a flare of just dark energy. I think and
maybe uh uh hop you could probably read for a
moment that my eyes are focused, but they are of
course more furrowed, and my jaw is clenched, and there
may be a veins sort of in my head sort
of swelling as I'm starting to wrap. Not necessarily nervous
and like that soft brow that we've seen Rugo have
a lot of. I think he's more focused and like
trying to get you ready and back into the fight.
But you, if you do, notice his thumb is hovering
over the igniter, the ignition of his lightsaber.
Speaker 6: Hey, akadness, just look at me, look at me. Matter
the thing I said a minute.
Speaker 5: Ago, Yes, things have changed exactly.
Speaker 1: The smirk forms on Hop's face.
Speaker 6: Forget it, alright, come, we'll be all right.
Speaker 5: And then uh yeah, and then I sort of turned
back and that was a maneuver to do that. Correct,
I'm gonna then stand in front of I'm going to
ignite my lightsaber. That was an action. I used my
maneuver to ignite my lightsaber and then stand in front
of Hop. I'm gonna do that.
Speaker 1: So where are we now? All right, two more clones.
Let's have them maneuver.
Speaker 12: Maneuver one of my sarrace who Pike, break the wall,
dances wall over.
Speaker 13: All.
Speaker 1: Right, now that I've fixed it, let's have these guys
fire on you guys again.
Speaker 9: Moving into position, you.
Speaker 1: See two clones.
Speaker 2: One taps one's shoulder and they start moving forward with their.
Speaker 1: Blaster rifles held up.
Speaker 2: They are going to fire one at Rugo one not Hop,
so you still have Rugo doesn't have the defense, but
Hop does. Hop hasn't been yet.
Speaker 5: As a give me one second. It was an action,
which means I didn't look at this if it was
a maneuver or not to block, did you and him?
I will, it's the maneuver him. I'm going to bodyguard him. Yep.
So I'm bodyguardment guarding him. I have uh, no difficulties
on me unless he hits, and then I will reduce
the damage because of my.
Speaker 1: Reflect Okay, but you have to take a strain or.
Speaker 5: When that's when things happen. Yeah, oh I do take
strain for bodyguarding. Yeah, yeah, yeah, I take uh one
one strain, thank you.
Speaker 1: And that's an extra maneuver you're doing.
Speaker 4: No, I think it's only one, right, because the other
thing wasn't actually the action.
Speaker 5: The action was medicine, which was yeah, and I just
sort of did that as a full like. I ignited
him and stepped in front of him to sort of
go into my body guard.
Speaker 1: That's another maneuver. Yeah, that's maneuvers to man.
Speaker 4: I thought pulling out your light saber. It was an incidental.
Speaker 1: Believer, not a special ability.
Speaker 4: Well, he already had it out right, so he just
needs to ignite.
Speaker 6: It's igniting. It an incidental because it's already.
Speaker 5: It's pretty much always out because things huge.
Speaker 1: Well, gentleman, readying a weapon is and it is a maneuver.
It's what it is.
Speaker 5: Okay, sorry, right, So I will I will not. I
will just go in front. I will stand still in
front of him with my with and I won't be
in the stands yet.
Speaker 1: Yeah, you can take strain to do another maneuver. I
think though, That's what I'm saying to you.
Speaker 5: Oh how much I don't think.
Speaker 4: So let me say it's an ability that allows you
to take strain to do a maneuver you can do.
Speaker 2: You can take to strain and get plus one maneuver
the maximum of two maneuvers per time, so you can
take another maneuver for two strength.
Speaker 1: I don't know. I also makes sense on the maneuver's
thing on the cheet sheet, I will do.
Speaker 5: It, which means I'm going to cane through my strangers.
Now I'm going to do a cain strain. But I will.
I'm going to bodyguard Hop uh and then be ready
to reflect.
Speaker 1: Incidentals can only be taken on our own turns, right,
I think incidentals are whenever the fuck you want, Because Op,
he is an incident, and I don't care when you
do that. Okay, I ask, because I am going to.
Speaker 6: Hop gets out his lightsaber and ignites it, and I
have the quick strike or quick draws an incidental.
Speaker 1: Oh yeah, there you got. That's exactly what that's foray.
Speaker 5: Hell yeah, that's there's incidental.
Speaker 1: Yeah, and that is why it's an incidental to ignite
your lightsaber, because I thought it renders his fucking ability useless.
Speaker 6: Mmmmm mm hmmm.
Speaker 2: The to ignite lightsabers, I think we see all of
the clones that are moving towards you and running down
the beach suddenly like take her do a double take?
Speaker 1: Is that? Hey?
Speaker 6: Boys? Yes? And you go bored?
Speaker 1: All right? So let's do the first attack against Hop. Then,
so the hops the what's the defense thing you're getting
you're giving him PB what read mean that.
Speaker 4: The three defense? It is warning all allies within medium
range increased defense by character's force reading until they attack
the encounter.
Speaker 2: So he's still got the plus three. There the two
difficulties standard.
Speaker 5: Okay, now what else he has one more from my bodyguard?
Speaker 1: One more difficulty. Yes, it's definitely a difficulty, not an
upgrade or a black guy. It says.
Speaker 5: It says upgrade the difficulty upgrade.
Speaker 1: Difficulty is different. That's what I'm looking for. The word cool.
Speaker 5: I'm beginning of the next turn. Upgrade the difficulty of
combat checks are getting the character by that number.
Speaker 1: So it's yep, just the number.
Speaker 6: Yeah.
Speaker 2: So it turns the difficulty die into the red, the
red white one.
Speaker 1: It's the purple, which is like I think it as standard.
It's like a six sided turns it into and maybe
a the eight.
Speaker 2: And that I had that normal difficulty die, I don't
think have the despair on it. Whereas when you upgrade it,
there's a possibility for despairs to happen. Now, so if
we were playing new physical dice that the actual science
despairs on. So that's why it's different. Okay, And then
hop are you doing anything? You're doing any dodging?
Speaker 6: Oh, I'm gonna do something a little better than dodging. Actually,
I wonder if I could do both. Now ask for greedy,
don't get greedy. I'm gonna reflect, okay.
Speaker 1: But it needs to hit you first, right, need to
reflect and apparently, yeah greedy, Maybe I do want to
get greedy.
Speaker 6: Maybe I will do I'll do dodge.
Speaker 1: Yes, all right, so you take, I get I get
too strange Australia. This mm take close to me. All right,
let's see how this plays out for this just.
Speaker 5: The young student, the guy who failed out of training.
Speaker 4: Wow, judgy, judgy bitch over here a failure.
Speaker 1: He's a threat and a despair. So he misses you.
You don't need to worry about the reflect and then
he does get a despair.
Speaker 5: And because of my upgrade, Yes.
Speaker 4: Don't get cocky, kid, don't while I'm getting greedy.
Speaker 5: Yeah exactly, I love it.
Speaker 1: By the way, only one of us can.
Speaker 5: Upgrade your greedy dye to a cocky die.
Speaker 1: All right, everyone, the three of you that are on
the beach have a blue dye to whatever, to use
however you want. That's what I'm just going to do there.
And it's basically because all of the clones are suddenly
shocked that you're all well at least two Yeah, all right,
then you're spiling underneath, and I can tell the next
Cologne is still going to try and fire at Rugo though,
so let's see how this works. So Rugo to attack you?
Is this different?
Speaker 5: I'm ready to reflect, that's all okay.
Speaker 2: So you but you haven't attacked yet either, so you've
still got three two difficulty three.
Speaker 1: Black dye and must be it.
Speaker 2: So let's see if this one can hit you. Yes,
so you're doing reflect here.
Speaker 5: I am suffering three strain to then get rid of
five of that damage.
Speaker 1: Okay, So it's hitting you for eleven, doing eleven damage,
and I'll see how threads you can respond by it.
You can have a free maneuver as well, right now
on this cloned turn.
Speaker 5: Okay, And it was pierce one right.
Speaker 1: Pierce one, so ignore one one of them ignores one,
and it.
Speaker 5: Was it was eleven total. My soak is four nine,
there's two, but I take three because one is soak
or one is that appears okay, and then I have
a free one.
Speaker 1: You can have a free maneuver right now.
Speaker 5: We're on my turn.
Speaker 1: Right now, right, I.
Speaker 5: Will shift into well maneuver maneuver. I think I'm gonna
how many there's.
Speaker 4: Still more like your lightsaber?
Speaker 5: What our lightsaber is lit.
Speaker 4: Okay, I wasn't sure if you did.
Speaker 5: I just reflect, Yeah, I you could stand yourself.
Speaker 6: I want it just ideas I can.
Speaker 5: Maneuvers. I can't do skills are action, and I don't
know what I can do right now?
Speaker 1: Can enter a guarded stance gives them a black and
another black dye?
Speaker 5: Yeah, but then I if I enter a guarded stance,
I'll then get out of my defensive stance on my
bodyguard on Hop.
Speaker 4: I see.
Speaker 5: Yeah, So I don't know if I want to swap stances.
I'm just gonna. I just I passed pass.
Speaker 1: You can use your maneuver to assist someone and give
them a blue.
Speaker 5: Yeah, I will give hop a bluest yeah.
Speaker 1: Blue dye right now? You all right? So that was.
Speaker 5: I'm still to ana can I will be spinning my.
Speaker 1: Pipe, which means who is left here? So Venom's gone,
the heavy's gone, these ones have gone. Sorry then that
the leader here is Sergeant Venham.
Speaker 4: Wonderful, wonderful.
Speaker 1: Actually this is a vengeance mission.
Speaker 4: Yep.
Speaker 1: And I think you figured out why all the others
are named what their name?
Speaker 5: And I've noticed, okay.
Speaker 4: So I've noticed, and I'm into it.
Speaker 5: Yeah, I'm here.
Speaker 1: Let's go with.
Speaker 5: Can you hear my lights? Every noisy that way?
Speaker 1: No? No, you're doing that right now?
Speaker 5: Was doing them earlier?
Speaker 1: Oh yeah, yes, oh those yeah, yeah, all right, perfect, Okay,
I'm just checking. I'm not ahead of myself because I've
got so many MPCs. Yeah, just left to go, this one,
got too many on there. One, two, three, four, five, six,
seven eight nine. Two three, four, five, six, seven, eight nine.
They've all gone.
Speaker 5: So I think we're here leg side. Uh you've dost
any pool things that we haven't?
Speaker 6: You keep forgetting about them?
Speaker 2: Yes, you guys do have those things, all right. I'm
guessing small arms fire against someone in a starship is
still that one to ten ratio, which means it would
be a ten for one ratio. So again, how about
I check one quick thing here? You're allowed, thank you
so much?
Speaker 5: Allow it?
Speaker 4: Huh?
Speaker 1: And I won't do that, all right.
Speaker 2: I think he's going to peace out, piece her and
come running out of the jungle.
Speaker 1: He comes running down the beach, shouting into his colms.
Speaker 9: They're in an interceptor. They're in an interceptor.
Speaker 2: You see the the sergeant suddenly spin and turn to
the the heavy and say.
Speaker 9: Uh, maybe you should aim at that as Dax.
Speaker 1: Takes up in the aph of Sprite.
Speaker 2: While this guy is going to come rushing out of
the underbrush here and take aim at new Order.
Speaker 1: And see if we can. I are on you down
the beach, scratcher, corporal scratcher. Okay, new Arder, you also
have three defense? Yeah? Anything else going on for you?
Speaker 4: Nope? Not yet?
Speaker 5: Okay?
Speaker 4: Do I have to say that I'm gonna like Perry
or oh no, that's for melee or dodge or anything
before you hit? Or can I wait to see that
you hit and then say dodge?
Speaker 1: I think you need to dodge before the role because
it's a dodge will give me it's difficulty, whereas reflect
is whether you get hit when I'm hit.
Speaker 4: I reflect, Okay in that case, then yeah, I will
try to dodge.
Speaker 1: Okay, what's your dodge? Writing A one?
Speaker 6: All right?
Speaker 1: So you take one strain and this upgrades the difficulty
by one mm hmm, and here we correct. Uh are
you rolling role? Here we go?
Speaker 2: Yeah, this flies whizzes past your head and with that advantage,
I think.
Speaker 1: We'll throw a blue over to the next NPC's turn.
But it is the last player character, which is Hop.
Speaker 5: Maybe quick question the defense that we have two defense
from Nuada, yes, three, three was that that doesn't equip
to Selk Right, that's because of the role that just
that translates into the role.
Speaker 4: Yeah, it just adds difficulty for.
Speaker 5: Damage. Okay, thank you.
Speaker 1: M m mm hmmm.
Speaker 6: All right. I think the first thing Hop's gonna do
is use a stem on himself to give him five
wounds back missed me at three And that's a maneuver, right.
Speaker 1: Considered stem as a stem as a maneuver, is it?
Speaker 6: I believe?
Speaker 9: So?
Speaker 6: Okay? And then you know what I don't like how
close diamond Clone is over here, going to.
Speaker 1: Mm hmm.
Speaker 6: Hop kind of everyone looking around swears. Hop just got
like an inch or two taller, and he like kind
of cracks his neck a little bit, spins the lightsaber
and just strikes the Diamond Clone right next to him.
And it's a form that you hadn't seen him use before.
It's like, it's very much. It's a lot more practiced,
it's a lot more movement based.
Speaker 5: Would we notice what stands?
Speaker 1: Yeah?
Speaker 4: Would we? Can we roll for it to see.
Speaker 6: If you want?
Speaker 4: Yeah, yeah, you can tell us the fuck off. Okay,
what should we roll to recognize it? Some sort of
force roller?
Speaker 1: Maybe it would be the Wolfare right, Maybe let's have
a look.
Speaker 5: We have Lore, Yeah, you have law.
Speaker 1: I think Lowell would be fine. Wolfare would be fine.
Speaker 5: And that's all of my bonuses.
Speaker 4: Oh I difficulty this whole time.
Speaker 1: Potentially roll the lights save a skilled check.
Speaker 4: I'm gonna do that because that's way better for me.
Speaker 1: All Right, you got successes. It is the a taru form.
You're noticing. He's a lot more agile.
Speaker 4: He's kind of the striker.
Speaker 1: The striker.
Speaker 5: Yeah, yeah, I don't mean to.
Speaker 4: Form right m m.
Speaker 5: Is which one is the which one is the duelist?
That's the that's that's okay, that's dope, okay, all right.
Speaker 6: Yeah.
Speaker 5: Also I rolled to happy dice on that one, which
means I can heal you. Uh, because you're in the
same ranges me, so we can heal straight.
Speaker 6: That's fun. That's forever is my best friend Brewger.
Speaker 5: Really yep, I really like to be in combat. Uh huh.
Speaker 6: I just want to read what this does real quick
and make sure I can. It's something I want to do.
Speaker 1: Ataru is quinlan voss I gone.
Speaker 6: M hm of course it's Yoda does it too, I
think does all of them.
Speaker 1: Yeah, Yoda is everything.
Speaker 6: That's the safe, safe thing to say.
Speaker 1: Yoda does bowling bowl. If you just if you just
duct taped a lightsaber to the side of a bowling
bowl and then just in the air, that's the Yoda
lightsaber style.
Speaker 6: Its cargo is in short range.
Speaker 1: I feel.
Speaker 6: Yeah, we're going to do the hawk bats swoop, which
is I perform a lightsaber combat check against target within
short range, which is my best my new best friend there, and.
Speaker 1: Adding a close.
Speaker 6: Oh, that's close range. It's just going to be a
standard just going to do standard standard boy lightsaber A
two strain. By the way, thank you, very minding welcome.
I like that you knew when I was.
Speaker 4: Hyper when you said you mean you and him, right.
Speaker 5: Yeah, yeah, because we're next to each other in the
same range.
Speaker 1: Is there any what's my difficulty to attack? Attack this guy?
You are attacking in melee range, So it's a two two.
Speaker 5: Not to be a nerd here, but you also felt
a little bit of light side presence sort of ripple
from me when.
Speaker 4: I forgot to add a light side at the beginning.
Because we get an extra one. Right.
Speaker 1: I think he did that because we all rolled dark time.
Speaker 6: Okay, yeah, all right, here we go. All right, so
that is one success and three.
Speaker 4: Successes for me, remember until my next room.
Speaker 1: What a cool game, four advantages. All right, let's same.
What did you roll the weapon? You rolled your skills.
We can't see the damage. That's right. Oh yeah, you
didn't roll a weapon, attack rolled the skill the skill. Wait,
so you are combat pretty successful? Aware that you're using
a taro style. You're now aware of that. Yep, because
that was icy skills check rather than never mind I lost.
Then I gotta do under combat skills lights that will
help you out long during this comeback. Don't worry, thank you.
Speaker 3: Yeah yeah, the three just lost a lot of points.
Speaker 6: Okay, you know what you said?
Speaker 1: Laugh?
Speaker 5: That was really funny, scrub how you know?
Speaker 1: I also want.
Speaker 2: The Scrubs episode where he meets the most beautiful, most amazing,
perfect girlfriend, but she doesn't actually laugh at his jokes.
She just goes, that's so funny.
Speaker 6: It's funny.
Speaker 1: He's like almost perfect, but this is awful. A Scrubs
reference in twenty twenty three. Who's old?
Speaker 2: All right, that's yeah, you need to reroll it because
otherwise called will go crazy.
Speaker 1: It was the rules.
Speaker 4: Oh my god, I'm sorry.
Speaker 1: He did so much better, but still also didn't roll it.
What is this? What are you clicking? I under a
weapon of the lightsaber and okay, I didn't weapon. It
says damage critical and then there's a big dice button
in the middle of your pressed the dice button. Is
it filled out all the way? It is filled the
damage and critical and m let me click and see
if it works.
Speaker 4: It's it's messed refresh when in doubt refresh?
Speaker 5: Did you want heard?
Speaker 1: Yes?
Speaker 5: Cool?
Speaker 4: I thought it was from me. I went, it's not storming.
Speaker 5: Here, really really gratefully over here.
Speaker 4: It is now storming in the jungle.
Speaker 1: Let me try something. Oh, oh my god, no, I do. Yeah,
I'm going to click this as well. This works, So
why does that make this doesn't.
Speaker 4: Really want to be in combat? I I know, I'm like,
I know, I just buff you guys all the time.
Speaker 1: But you took out here we go a big droid.
Speaker 4: That's true. I've been I've been I've been waiting how
many episodes to be in one on one combat with somebody.
Let's fucking go and you it might happen, or I
might stay back here and buff you guys doing.
Speaker 5: Grat I mean, yours are dope, but also you kind
of breast.
Speaker 2: I don't I don't even know how I'm solving this.
But you can't have brackets around the word basic. Oh okay,
I don't know how I worked that out. I don't
know how I worked out the other thing.
Speaker 1: Could give me something to code, because I to be
able to do it tonight.
Speaker 4: Breaking into the Pentagon unbelievable.
Speaker 1: All right, there you go, and you rolled on it
with you rolled the damage.
Speaker 2: You've got four advantages and a triumph in there. So
let's see how this works out for you. So this
is six damage, Breach one, sunder the Sunda.
Speaker 5: Day thunder is that can? I think that's the one
where you can break the weapon.
Speaker 1: It's fighting, right, you can name for a weapon, okay.
And then breach one is you can do damage to
big boy things, tough armor and blah blah blah blah blah.
Speaker 5: For some reason, I have armor on all of the
descriptors on my lightsaber in my mind, so don't. I
don't know what else I lost, memories I lost for that,
but some reason I.
Speaker 4: Know it brings wiping a table.
Speaker 6: Need that?
Speaker 1: All right? Why doesn't this work?
Speaker 6: All?
Speaker 1: It's all good punish Yeah, I know all the other
stuff working. All this stuff isn't working.
Speaker 5: I thought it would be that easy brand.
Speaker 2: Light saber hit noises is all I wanted. Just could
you know, fix a sheet and do this at the
same time, so you deal one two past minus the soak,
and you've got all that advantage and all those triumphs
to spend here.
Speaker 6: Okay, I get it.
Speaker 1: Open up.
Speaker 6: I was looking at the triumphs and open up the advantage.
Speaker 1: You could activate a crit as well. Don't forget that's
how you do that to activate criticals.
Speaker 6: I want to do that. I want to do that.
I want to do.
Speaker 2: Consume three of those because you're quit rating on a
lightsaber is three?
Speaker 6: So yes, that that, and then I don't have the
sheet is a combat cheese sheet.
Speaker 1: Now it's the sheet open vanaghs.
Speaker 6: Here we go.
Speaker 5: Boom.
Speaker 6: I got it.
Speaker 1: Uh.
Speaker 6: I want to recover one strain with the leftover and
look at us.
Speaker 1: Oh wait, no, I don't have it.
Speaker 4: I can't help I don't.
Speaker 5: Have anymore strain. Uh oh yeah, you're right.
Speaker 6: Yeah, I'm going to add a blues to the next
uh allied active characters chat check. As long as it's
not Dax, it's you're gonna be me, probably going.
Speaker 1: To be well.
Speaker 4: You can track, you can give it to give it, give.
Speaker 6: It a rich and then I'm going to sorry that
use the I am to upgrade Rugo's next check, they
get a blue stand and upgrade n He's to be
friends with me?
Speaker 5: Man, all right, well stay close to me.
Speaker 1: Huh uh, not going far.
Speaker 5: It a Benjamin.
Speaker 6: Knee's fine.
Speaker 5: It's the best standing reason.
Speaker 1: I'm just checking something one think.
Speaker 6: Yeah, I think before Hop would have been closer to
Dax's height, and now he's closer to Rugo's height. Yeah,
if anyone wanted that visual thank you distinction.
Speaker 4: I'm a visual learner, so thank you.
Speaker 1: Learn visual and kinesthetic, which I think is anaesthetic.
Speaker 5: I am a handsy learner.
Speaker 6: We ever discuss nights?
Speaker 1: I don't remember that we did. Yeah.
Speaker 6: I think we did a couple of.
Speaker 1: Eisodes A yeah or eleven? Yeah, m Hop goes from
Danny DeVito to any superhero. I guess Roman D one hundred.
Speaker 5: Really want Hop is Danny DeVito?
Speaker 9: Now?
Speaker 6: Okay, K you said A one hundred red.
Speaker 1: I dropped my maxine three step as one strain. Okay,
is that the end your turn?
Speaker 6: Yes?
Speaker 2: Final clone, but I don't know who that is. I
don't understand how I messed this up. So we're at
the top of the round. Player character, any one of you,
I will.
Speaker 5: Go wait, hold on, pabes, do plan on buffing?
Speaker 4: No, but you still have it until the end of mine,
until she until I.
Speaker 5: Go going last. Okay, so I can the reason why
I would like to go first, so I can continue.
Bodyguarding just doesn't matter because it goes.
Speaker 4: I don't think it matters because until you're next turn.
So you're good.
Speaker 5: Yeah, that's sweet.
Speaker 1: Enjoy rot.
Speaker 3: I'm in a speech shop. Yeah, I feel like a
little everything you just felt her after a while shot
when she just says that old day every day, I
think everything around me is in close range? Is that
not through? It's like close for a starship.
Speaker 1: Are you saying this because you've spent the last twenty
minutes looking it up or you're asking me? No? He
poses He poses a lot of these things to me
as a question and then goes, well, I've just been
deep diving ready for the last hour, So I know
exactly what I'm doing, not because I don't know I
should have done done, but yes, yes, every basically everything
is in close range for you.
Speaker 3: Yeah, okay, all right, well I'm going to shoot the habby.
I'm going to take work. Yeah, hold on, so silhouettes
is one for them. I'm free, So that means it's
a three difficulty for me because I'm too larger than
the target.
Speaker 5: Right, everything here is close for you.
Speaker 1: Yeah, yeah, because.
Speaker 4: That's pretty fucking awesome.
Speaker 1: Range, very ship ranges. Like when you guys are in
close ranges in your ships, you're actually quite apart right
right flying around that when it comes down to this stuff, Yep,
it's fair.
Speaker 3: I'm hovering in the aero spray and I'm sort of
strafing pretty low to the trees, and I'm aiming right
at the heavy I'm going to take aim to give
myself a boost. I'm going to use Oh yeah, well
I'm going to use it. I'm going to use our
light side take it.
Speaker 4: You don't need to. He's got two upgrades or two
automatic successes.
Speaker 1: Okay, that doesn't mean it's probably true.
Speaker 4: But I just mean like it's going to do an
insane amount of damage to hit. That he has two
automatic successes doesn't mean that.
Speaker 1: He won't roll multiple files to counter them, though.
Speaker 4: That's true.
Speaker 3: But well, I already clicked the button. So unless we
can tick time.
Speaker 4: Back, Brad can just if you want, all right, sure
take it back.
Speaker 1: We'll just want peebe play all all four characters.
Speaker 6: I'm gonna take a nap.
Speaker 4: If if I'm not mistaken earlier, you said we're gonna
you backseated my turn as well. I'm just trying to
save our resources. Okay, I think we might need them.
Speaker 1: I'm I'm joking.
Speaker 3: I don't care, all right, Yes, please tell me everything
that I feel as well.
Speaker 1: Between If you want to write my backstory to character,
that's easy, okay.
Speaker 3: Yeah, it's an easy character too, so I mean it's
not complicated at all. All right, So I'm gonna fire
three difficulty. I've got one boost from aiming, Okay, I'm Wowowy's.
Speaker 1: Six seven eight, nineteen eleven, twelve thirteen, one hundred and thirty,
one hundred and thirty damage right, because it's a big thing.
Just yeah, this guy just explodes FAF damage. No, No,
there's no spot damage with us chicken.
Speaker 4: Wait, did you just take out like our boss fight
in one hit.
Speaker 1: No, that was happy the gatling, right, it's going to
take kill the gatling gun guy? Three four? Yeah, so
we just evaporated, all right? Scratch one? No?
Speaker 9: No?
Speaker 1: Why why passed the turn? Okay? All right, next character here,
let's have the sniper have a pop. That's someone. It
would be cool if I could battlefield this and shoot
you out of the cockpait, wouldn't it? Mm hm? Who's
the most injured? Hop?
Speaker 5: You know how many wounds you have? I have three?
I have no string though I have three and four stream.
Speaker 2: And you are both you both have lightsabers ignited new
order does erect?
Speaker 1: All right? I think it's definitely no.
Speaker 5: You don't have a lightsaber.
Speaker 4: I mean I do, but I don't have it ignited yet,
not until I like Perry or something.
Speaker 1: Let's go with Hop then, okay, so this is.
Speaker 5: Way better for me anyway, went with that's three. Sorry,
that's one one more.
Speaker 6: Difficulty and then I'm going to dodge blue.
Speaker 1: All right, So it's one more difficulty. Yeah, because I
I thought that was an upgrade.
Speaker 5: Yes, I'm sorry, it's upgrade an upgrade.
Speaker 4: Did you attack yet?
Speaker 1: No?
Speaker 4: So you still have.
Speaker 1: Not broken.
Speaker 4: Okay. I mean it's the same for everyone.
Speaker 1: Everybody has attacked.
Speaker 4: Okay, all right, that's why I was asking.
Speaker 2: Okay, and then you're dodging mm hm. So that is
two more upgrade.
Speaker 1: That is I'm so sorry.
Speaker 6: I keep on forgetting level it is, yes, level two
in charge.
Speaker 1: More upgrade too, strange from you. And then one two,
three blues he has and then we will use a
dark side point. Oh yeah, upgrade one of those.
Speaker 2: Um okay, let's see if all these dice do anything. Wow,
horrendous failure from him.
Speaker 1: Ah, there's so many failures that we've got to do
something interesting here.
Speaker 5: Produce the damage. Dig I want spell wind?
Speaker 1: Yeah, spell wind? Mm hmmm, I'd love to hear that
about it. Branch is dad, that's day. You know what happens.
You know what they do. He fires at you. We
see the bullet. We see this bullet do the thing
where it follows the because it's a connecting bullet. We're
following it.
Speaker 2: Hot just moves and it goes past him straight into
the lambda behind them and just takes out the the
control panel in the lambda.
Speaker 4: Yeah, because they were going to do long range communications.
Speaker 1: And now we hear the communications open up.
Speaker 9: Such, I think I I think I hit the lambda.
Speaker 6: I think he hit the lambda.
Speaker 1: Yeah, And then Sergeant Venom pulls up the communications.
Speaker 9: Concentrate fire on the Jedi.
Speaker 1: Okay, that is the end of his turn, and it
is now another play cards a ton.
Speaker 5: I would like to go second to last. Wait is
my second to last? I am second to last.
Speaker 1: Yeah, it's any one in youth three that isn't Dax
all right?
Speaker 6: Uh oh yeah, then you go, and I will go,
and I will with my new and improved working dice,
gonna do the same thing that I did last time
when am I at three? No, fine, I don't have
any blues or anything, right, No one's gonna help.
Speaker 1: I'm going to swing at my lightsaber with him.
Speaker 4: I thought Rugo gave you a last.
Speaker 5: Yeah, I think you used.
Speaker 6: You think I used that last turn? I had to
last turn.
Speaker 5: I have not done anything yet to give you one.
But you're still different.
Speaker 4: Yes, yes, and you still have your successes.
Speaker 6: That is correct. Yes, Oh, thank you, I forgot Okay,
here we go. We're gonna swing at the one that
happens chopping away out here, and so it's a little
less flashy it's a little more direct, I think this time,
and here we go. All right, I got three successes
or sorry, a guy, get three from you PV or
two two three. So I got four successes and a
triumph oh two okay, a total of three, which I
can use for a critical.
Speaker 2: That's advantage you need for a credit that just gives
you more damage. So this does six seven eight damage
of this guy.
Speaker 5: If you wanted that. You could damage to the weapon.
Speaker 1: Only if you want damage to him and then triumph
to spend in a triumph.
Speaker 6: Uh conage, Uh give rgo another boost?
Speaker 5: Okay, sick. That's such a cool mechanic.
Speaker 6: Thank you, Yes, yes, yes, yes, and that is it.
Speaker 1: Okay, there come some shots. Let me check. Yeah, I'm dumb. Okay,
you've had an easy outuntil now.
Speaker 6: Okay, would I like to hear mm hmmm mm hmmm
mm hmmm.
Speaker 9: H all right, got you covered, Got you covered.
Speaker 1: They start moving as a unit. Now you see them
around you, tapping each other on the shoulder, moving forward,
and they start moving in a in a sort of
as a single unit in a pattern around you. As Yeah,
three of them are going to move into what is
essentially sort of like short range here. Cool.
Speaker 5: Yeah, they're splitting us.
Speaker 1: Sweet around you guys. So I'm kind of doing all
three of these guys turns in one just to save
a bit of time.
Speaker 2: Then they're all going to take the aim maneuver, and
then they're all going to fire. We're going to have
them the first let's have them.
Speaker 1: Fire on each of you. So the first one coming
in at new order, because that's difficulty to.
Speaker 4: Defense. The defense.
Speaker 1: You've got the defense thing. So three Yeah, I haven't
attacked yet, and then nothing else. All right, first attack.
Speaker 4: It's short range though, right, and is he he's using
his blaster right, just so that I'm aware, Yes, not
a melia attack.
Speaker 1: It's not a melee attack. And you're right, it a
short range thank you that loves.
Speaker 4: No, I'm not at short range. They're at medium, but
they're short from you.
Speaker 1: Yeah, oh yeah, yeah range. Here we go.
Speaker 2: With one bloos let's see miss to you what new order?
The next one is going to have another bloost ah,
but these guys.
Speaker 4: And which one was that? Just so that I am
watching because I will want to dodge. But I'm waiting
for a specific I'm waiting for the corporal.
Speaker 1: Okay, yeah, all right, these guys are now going to fire.
This one's going to fire at you, rugo. You also
have the three defense, right, yes, yes, you have anything
else going on?
Speaker 5: Nope, I am just waiting for a reflect.
Speaker 1: Go then wow, another advantage, which will be the same
shot at hop except you gotta dodge. You're gonna dodge.
So that's going to upgrade that by two, take two
more strain.
Speaker 5: And then upgrade it by one.
Speaker 1: And then upgrade it again.
Speaker 5: Mm hmm.
Speaker 1: And that's it. Fail in two advantages. So uh, let's
go with a black two a hops next cool thing
that ever? Help does? Next? You have a black dye? Okay,
all right, play a character ton.
Speaker 5: And this is second to last. Right, I will say,
I will I will go. I will say to the
two or I guess any that are around me, we
are not the traders to the Republic.
Speaker 1: You're on the wrong side.
Speaker 5: I'd like to quiet jedid trader would like to convince them. Yeah,
I would like to use whatever persuade would be.
Speaker 1: I mean, it's completely fair that you can do this.
Speaker 4: Yeah, he would try, he would try.
Speaker 5: You will try, Am I expecting? Am I expecting to succeed?
Am I expecting basically light sign dice, roll your.
Speaker 1: Thing.
Speaker 5: I don't know which thing I want. What do you
think negotiation?
Speaker 1: Think? Yeah, it's gonna be charm. I don't think it's charm.
I think it's negotiation or it is discipline leadership. Mm hmmm.
I think it's just negotiation.
Speaker 5: Negotiation. U and I have an upgrade and two looss
and if this is successful, this would be silly. And
I'm going to spend that one light side point to
heal myself.
Speaker 6: To strain.
Speaker 5: The rest of it, I don't know, but I just
needed it.
Speaker 1: Clearly doesn't work.
Speaker 2: The way that they respond so quickly, The way that
they respond immediately to you with like a no, shut
up Jedi scum traitor, gives you that kind of that
odd like it's an odd thing. You know, these clones,
you spent a lot of time with them, and while
they are they do.
Speaker 5: Take probably shut me up Midlovian response. Yeah exactly.
Speaker 1: Think you pick up on that at least how frighteningly
quick the Pavlopian responses from these from these from this clone, Yeah,
that was my my.
Speaker 3: We'll just let us go, but if I did, Cord
would eat me up. You you've forgotten to put any
difficulty on that.
Speaker 5: I did, thank you. What was.
Speaker 1: Okay, it's impossible to pass, doesn't You could get a
thousand triumphs, a thousand successes.
Speaker 6: That's fair.
Speaker 2: Literally have an inhibitor chip in their brain. It's on
the character sheet as well.
Speaker 5: Yeah, yeah, that's super fair.
Speaker 1: Actual mechanical thing in this as well.
Speaker 5: So yeah, that's super fair.
Speaker 1: So cool?
Speaker 8: Could I no?
Speaker 5: All right? So yeah, I will heal myself too strange.
I'm literally going to do it, and then I.
Speaker 14: Will uh um um.
Speaker 5: Uh boy, I will.
Speaker 8: Uh.
Speaker 5: I think I'm going to keep bodyguarding Hop be able
to keep bodyguarding Hop, and that is my turn. Okay.
Speaker 1: Uh, Kio on the mountainside is going to uh their
turn to do what they've been doing the whole time.
Speaker 2: And then it is m a clone that has been
the Hop has been slicing chunks out of his little
plastic larmor that they're wearing. He's got those like red
bone scorch marks across his armor. The soak is keeping
him alive. Right now, These are no mere minions. Whereas
you've been just wiping these clones out up until now,
these ones are a little stronger a little more adept.
Speaker 1: They're like one rung under a shock trooper basically what
you're dealing with right now in terms of their ability.
And I think you guys, are you know able to
pick up on that he will do something. Let's see,
Oh that little jangling fucking that nice little little frank
grenade he had dangling off his belt.
Speaker 5: Oh yeah, yeah, came back to the shadow of a grenade.
Speaker 1: I think he's gonna throw that as he stumbles back
after being hit by this lightsaber and is you see
his right hand drop down? And then suddenly there's a
thing rolling across the ground towards your feet. Hop and
I'm gonna still make an attack roll with this. He
has one bluost you have three upgrades right? Oh you dodging? Actually,
what are we doing here? Did I get recover streamed
from the last return? I don't remember what that was for.
Speaker 5: No, that was for me, sorry, if I.
Speaker 6: Just wanted to make sure that I didn't miss it.
Speaker 1: Yes, yes, yes, okay to more strained for you.
Speaker 5: And too.
Speaker 1: This is two difficulty, one difficulty, and he has one
the loosed and then.
Speaker 6: And I'm still getting bodyguarded as well.
Speaker 1: I don't know if that matters for grind Loost, the
bodyguard is what's giving you another upgrade. Get Yeah, so
you're on three. I actually know how this rolls. But
let's find out how this works. Oh, this isn't gonna work.
I need to do that thing where I fix the
ship and then what is this all done? Sorry, it
doesn't matter.
Speaker 2: Okay, here we go. Well, one fail and three advantages.
This comes rolling across the ground towards you and Rugo.
Speaker 1: What do you guys do?
Speaker 5: Can I kick it?
Speaker 1: Yeah?
Speaker 5: Can I kick it?
Speaker 1: Yeah?
Speaker 2: I think I help you. You just kick this thing.
It comes wrong towards you and dung. It launches up
into the air. You see Rugo, go like this and
just give.
Speaker 1: It a little Yeah.
Speaker 2: It goes up into the air and explodes above you,
showering down. This is like little bits of fragmentation grenade
showering down above you.
Speaker 5: I imagine I'm still doing the or the anti flip
flourish between. There's my left hand just sort of guides
that off.
Speaker 6: Yeah, simple problems require simple solutions sometimes.
Speaker 1: However, this is going to negate the defensive bonuses that
you are getting right now. Hop because you move out
of away something like that to kick the thing. And
that's what those three advantages are being spent on love it,
which is going to allow.
Speaker 7: Both of us just hop Okay, this allows Sergeant Venom,
who is within an actual he's actually two range bands
away from you, So I'm going to put him here
even though he isn't really.
Speaker 1: He is two range bands away.
Speaker 4: Wait wait, wait wait, just because I'm gunning for him,
is he still technically medium range?
Speaker 1: He hasn't changed the range band. Yes, he's long for you,
medium for them. It's now he's the main character. You're
in the correct things for him. Okay, if you see
what I mean, he's in close range yeah, correct amount
of range.
Speaker 4: But that okay? Can we move anywhere in the long
range band during our turn? I thought that's how that
worked in combat. We can move anywhere in the long
range ring.
Speaker 1: It doesn't Yeah, the ring doesn't mean anything. You're just
that far away from them.
Speaker 5: On our turn, we should be yeah, to move that.
You moved the bull's eye on top of.
Speaker 1: Each of us. You're in the long range active range.
Speaker 4: Band otherwise, right, but he's still in medium, right, So
the reason why I act being.
Speaker 6: A medium to you?
Speaker 1: Which one are you talking about right now, this one,
the guy you just.
Speaker 4: Moved that was in the medium band that you have
now moved to the close.
Speaker 1: Yet he's always been long range from you.
Speaker 4: Okay. But what I'm saying is is, can you see
my token?
Speaker 1: Yep?
Speaker 4: Like, if we are we allowed to move anywhere in
our long range band, so I can move over here
to come at him if he was still in the
medium band.
Speaker 2: Yeah, it doesn't mean anything. The map isn't where you
actually are. I'm just using it somewhat. I'll give you
an idea of where you are, but it's completely irrelevant.
It's stay of the mind.
Speaker 4: So how far away is he now?
Speaker 1: Long range? Okay, I'm gonna write it down.
Speaker 4: No, it's just he was in the medium band, so
I was. I explained it the calculating based on that.
Speaker 1: I told you, I want to double three times that.
This is just you're counting him from here to here.
So that's why I did it that way. Since you've
all moved out of the range, he can go in
there to make it easier. This guy is medium from you.
Mm hmm. He's going to shoot a hot okay, mm hmm.
Speaker 15: Yeah, let's see. Yeah, all right.
Speaker 13: So.
Speaker 1: You're dodging this.
Speaker 6: Uh yes, yes, final answer?
Speaker 1: All right, yes, final answer, final answer.
Speaker 6: Mm hmmm.
Speaker 2: He pulls out a virpine slug throw a pistol, pulls
it up, spins it locks, it, looks at you, aims,
and then fires this thing that you are dodging to
you still get your two. Yes, Let's see how he
does on this shot to success is a threat and
an advantage and a despair.
Speaker 1: All right, so.
Speaker 2: Ps two, So you take eight nine damage to two
of those missing your soaka?
Speaker 6: Can I reflect?
Speaker 1: No, because it's a slug throw. Oh I gess mm hmm.
Speaker 6: So it negates chew soak right, all right, so that's one.
That's seven and I don't get defense anymore? Right wherever?
Speaker 13: That?
Speaker 1: Yes? All right? Cool googgle.
Speaker 2: It also has knockdown. When knockdown triggers the target is
knocked prone.
Speaker 6: Oof.
Speaker 5: Did you have the upgrade for me? I'm sorry.
Speaker 6: I didn't, cause they moved out of the way because
of the the grenade.
Speaker 1: It doesn't it doesn't knock you down. It doesn' knock
you down. It's knocked down two, but it just yeah,
so you're good and then it will be Then he
generates a despair. I have a gift for you, cloud despair.
Then it has to be final fantasy because I don't
give it from children. I'm just a completely loser. It's unbelievable, unrelated,
completely unrelated. Yeah, it's one of my favorite words ever,
not even just because of that loser despair or.
Speaker 5: Unrelated or related or cloud.
Speaker 4: Yeah, yes, all of them, all of the above, all
of the jokes above.
Speaker 1: I think I'll just upgrade his difficulty for this and
we'll give a blue used to.
Speaker 2: Sergeant Scratcher. Scratcher Scratcher is gonna move one range band
up and continue to aim at new ARDA.
Speaker 1: All right, what have we got here? One blost there?
Speaker 4: Which one is it?
Speaker 1: Scratcher called pro scratcher?
Speaker 4: Ah, Okay, now I will Now I will dodge.
Speaker 1: Then you have dodged one yepkay.
Speaker 4: So that's one string to add a difficulty for that.
And then also I still have the three defense because
I haven't attacked yet, K.
Speaker 1: Three defense.
Speaker 5: Dodge, No I don't.
Speaker 1: Everyone suddenly has dodge, Yeah they only hear every tree.
Speaker 5: No, I don't have I don't have dodge.
Speaker 1: All right, here, we guys.
Speaker 5: Remember going, do I get dodge or do I good.
Speaker 2: Bard another miss and two threats generated on you can
make a maneuver?
Speaker 4: Yes? Can I move a range band? Okay, I will
do that. Okay, Then I am in close with him? Right?
Speaker 1: You are in close range with him? Yes? You h
And someone's turn? Whoever's left? Who's the last one?
Speaker 4: And the last one? Hell ya wonderful? I will attack
him with my lightsaber. Okay, yes, finally, watch I'm going
to fail.
Speaker 1: It's too difficult.
Speaker 4: Seconds. Yeah, I just need to up my strain before
I forget. Okay, use the light side too difficulty? Well,
I still have two automatic successes because it's the end
of my turn, so I could use this. I will Okay.
I have something called Well, I'm not gonna use it
this urn anyway, so it's fine. Okay, too difficulty lightsaber?
Do I have any other bullshit? Hold on one second? Yes,
I have a bloost. Actually, I don't know how this
works for add one bluest to melee and lightsaber checks
when engaged with only one opponent.
Speaker 1: How does that say that? Again?
Speaker 4: It says add a bluest to melee or lightsaber checks
when engaged with only one opponent. That means in close
range right, that's what engaged means.
Speaker 2: Yeah, you okay, I think technically you are only engaged
with one opponent right now, Okay. Engaged there's close range
and then there's like actively engaged, which means you're melee
fighting someone.
Speaker 9: Yeah.
Speaker 1: I don't know if they have to be countering you
with melee for it to be engaged, but I'm pretty
sure because you're attacking them with a melee, you are in.
Speaker 4: Anyage that I'm engaged with them.
Speaker 5: Okay, cool, all right, yes, I just now I remember.
Speaker 4: Veda Plpatino think too. Oh yeah, you're right, okay, I
am ready. Where is it? Combat skills snoop lightsaber?
Speaker 1: Okay? And then there's two on top of that, yeah,
and two on top of that so six seven, eight, nine, ten, eleven,
uh as you suddenly pull a lightsaber out and and
then hit this guy with it? Yeah, and deal eleven
U linuses So yeah, he stumbles backwards.
Speaker 9: They're all, did I.
Speaker 6: Surprise?
Speaker 1: Mm hmm, okay, let's go end of your turn?
Speaker 4: Surely No, No, I don't think so, because what about
this finish action? Take the mccashy finish actions, so you
perform a lightsaber present it's combat check against the engaged target.
Is that after you've already done a hit or do
you do that as an attack?
Speaker 1: Read it again?
Speaker 4: Uh huh take the mcashi finish action perform So yeah,
that would be to do the action right, perform a
lightsaber presence combat checking against an engaged target. Adding I
have no idea what this fucking symbol is no greater
than your force rating. Spend a light side or a
dark side to add plus ten to any resulting critical
injury roles. But I think that means you're doing that
as your action. Yeah, you're an attack Yeah yeah, yeah, yeah,
yeah so cool.
Speaker 1: Okay, unless it's when you get a crit you can
do that.
Speaker 4: Yeah.
Speaker 1: Maybe I don't understand how that works because.
Speaker 4: You perform no, because you perform the presence combat check.
Well yeah, you perform the combat check, and then if
you get a critical injury role you can spend the
light side to add ten. Fine, it's okay, yeah, I'm done.
Speaker 5: It's an ability you can do.
Speaker 1: Yeah.
Speaker 5: Yeah, it's a bonus action you can do, or you
can do that on one of your actions.
Speaker 1: This in pec is dead, okay, So that's who that
one is, which brings us to the top of the round.
First person who every wants to go now can go
fly Boy ice Man. I'll go ahead and go Nippity.
Speaker 6: I think the old agro in retreat, okay, ah, and
save your life.
Speaker 3: I'm gonna go ahead and kill Racher. I'm gonna try
to kill Rach the sniper.
Speaker 1: Okay, yeah, he's at you to get right now in
Ratchet in the game, you're right with that. No, okay,
what if he kills right as am I able to? Yes,
you just it's much harder to hit him because he
is in a cover. So you have a black dye.
I did, That's all. It's not much harder. You just
have a black die.
Speaker 13: I hit him a one second, give another black dye
because he's prone to black dye.
Speaker 1: They're using him ranged attack against.
Speaker 3: Him, right, Okay, I'll use light side for an upgrade
and I'll aim ah, okay, and we will I'm on
the wrong sheet.
Speaker 1: I will use upgrade and name all right, here we go,
and I.
Speaker 3: Will fly and and just a shark.
Speaker 2: I mean yeah, So that is six seven eight eighty
damage you deal.
Speaker 1: As the.
Speaker 2: Forest somewhere to the north of where this communications array
is just suddenly gets let up. From fire as the
APIs bright flies overhead. And I mean you guys on
the beach are probably not fully aware of what's going on,
but you probably do hear over the communications.
Speaker 6: Ratche it's down, and.
Speaker 1: Okay, is that the end of your turn? I do get.
I do get a triumph. I want to see something
I could do.
Speaker 5: And a distance clone myth it was clutches as heart.
Speaker 1: Here we go. Yeah, I'll just recover a strain. Is that? Okay?
I don't really know. There's not much I can do
with it in the starship stuff. So okay, I'm all right.
Next NPC turn. Let's see what we want to do here.
Mm hmmm.
Speaker 16: I wonder if I can be smart I use this twice.
I think I probably can. Yeah, let me check the
rules I'm saying.
Speaker 5: I allow it.
Speaker 1: Yeah, yeah, h m wow, Okay, I think I can
do it. Cool? Um, all right, I think yeah. We
we see Sergeant Venom watch this happen. The call comes
in that Ratchet is down, uh, and he will direct
one of these other guys. Let's see who's that one
going to be down there? Who's going to be on
the beach. That would be Whacker and Whaler are dead
as tekas.
Speaker 2: He says, they're all named, they've all got complete backstories, families.
Speaker 1: Loved ones anymore, he says, deal with it, and Tekers
is going to move out of this range band and
then that is his am I right, so hard to
keep track of what they can all do.
Speaker 5: Becker's is short for tan Cheska.
Speaker 1: Yes, and then he's going to fire again with that
that pistol that you hop mm hmmm.
Speaker 2: So the benefits of Rugo's bullshit come back in. Okay,
So that is one upgrade?
Speaker 1: Huh?
Speaker 6: Do two more?
Speaker 1: And then you want to do two more? Two more strain? Huh? Yeah,
he's running that strain yet or getting there.
Speaker 5: I don't see your your bar by the way, you
don't see his. I see everybody else's.
Speaker 1: Oh yeah, I'll fix it next time, but you should
be able to do it now.
Speaker 5: Oh yeah, thank you?
Speaker 6: It helps me.
Speaker 5: Yeah, I was like, oh, he's fine?
Speaker 1: Who all right? I think this is just a pretty
bold shot A button? Is this perfect? Here we go?
Your success is so a nine damage? Yes, two that's it?
Speaker 5: Uh, you have reflection?
Speaker 6: I do, but it was still wouldn't master slug throw.
It's still a slug throw. And even if it bullet,
so it would only be negated for I would I
kill out?
Speaker 2: You said eight nine nine damage to PS two, so
to ignore soak and then okay.
Speaker 1: So that's eight. Then I should say have three soap? Okay,
all right, that's and then that's the end of his turn,
and now a player character turn.
Speaker 4: Can I just go real quick? You may okay, I'm
just gonna go ahead and attack again. I will use
a light side to give myself a upgrade, which is
the green dye too difficulty silver red? Because we're close?
Speaker 1: Is it one? Now? Melee is two? Yep?
Speaker 4: Okay, too awesome, cool cool.
Speaker 1: Cool cool cool short is one, but melee is two?
Speaker 4: Okay, wonderful? Can I make that a critical? Please?
Speaker 5: You can?
Speaker 1: Yes, so, but you might not need to let me
see here? Six seven, eight nine, Ah, but do you
have seven? Are you rolling eight? Day?
Speaker 4: Because my presence is now max at six and that's
what I use my lightsaber, and I've been waiting this
whole time to use my lightsaber because I'm really.
Speaker 12: Good at it.
Speaker 1: As you strike him, present, Scratcher stumbles backwhard his looks
absolutely seventy eight is nice and high seventy eight is overpowered,
the target leaves himself open, and the attacker may immediately
attempt another free attack against amusing the exact same pool
as the original attack. That's wrong again, How do you killing? Wow?
Speaker 5: Two strikes?
Speaker 4: Yeah, so I think I I go ahead and I
do an overhead strike the first time, and then as
I'm spinning around, I just impale him and I'm not
even facing him anymore. I'm like making eye talk a
contact with another clone as I've like immediately jabbed this
fucker right through the stomach.
Speaker 1: He goes down.
Speaker 5: Yeah, traitors Jedi, Hey.
Speaker 4: Okay, I'll be back unless you're gonna attack me. I'll stay.
Speaker 1: I can attack you if you want.
Speaker 4: Well, yes, please just do that. Yeah yeah, yeah, because.
Speaker 6: I got a pee.
Speaker 1: All right, we'll love this one. We'll have this one
to attack you. I think let's do that.
Speaker 4: I did just kill someone, so.
Speaker 1: Let's have him fire eye contact with him, too, right,
mm hmmm mmm. Yeah. This one is going to pull
out two pistols, ignite their jetpack, and he turns on
you and pulls them out and just starts firing these
pistols at you as he moves forward. So let's go
with that. So what have we got for you here?
What defensive things do you have? None?
Speaker 4: Now, because I've.
Speaker 1: Attacked, you've got dodge? You do your dodge.
Speaker 4: No, I would, but it doesn't make sense. I literally
have somebody. You're my lightsaber, so I don't think I'm
gonna that's sweet.
Speaker 1: Okay, Now he has a thing called guns blazing.
Speaker 2: When making a combined contact combat check with two range
light weapons, can suffer too strained to ignore the difficulty.
Speaker 1: Penalty from attack two, which he is going to do. Nice,
he does take two strain because he's pierced.
Speaker 2: And let's see, he's just walking forward firing at you.
They're both gonna hit. It's gonna deal seven from the
first one, and then eight, nine, ten, eleven for one, No,
these are not so These are reduced the soap from
each one individually, So seven produce the soap.
Speaker 1: And then oh what I say, nine, ten, eleven.
Speaker 2: Twelve reduced the soak as he's walking forward firing those
at you, and then yeah, you can go and pee.
Speaker 5: Thank you.
Speaker 1: I think it's eleven on the second one, it is,
oh yeah, okay, next end, PC's climbing into the lambda
right and booting it up.
Speaker 5: Your controls were fucked.
Speaker 1: It destroyed the communications relay, so they can't call in
a fucking star destroyer on you.
Speaker 5: So we have the communication relay is down, and also
the communication on the Lambda is now down.
Speaker 2: Correct, there is no way for them to call in reinforcements,
and there's no way the clone is doing that. The
one at the very bottom right, didn't he Oh he
got to an extra maneuver horn because of.
Speaker 9: That.
Speaker 1: It was Yeah, he's got a nice a leadership leadership thing.
So here is a Lambda shuttle which he is now in,
which just makes there's so much more complex than it
needs to be right now.
Speaker 2: And this is a diamond clone mm hmmm. And he
is booting that thing up and it lifts off shakily.
Speaker 1: Into the air. And this is what I was checking
earlier on, which is absolutely insane. Okay, and all right,
the next NPC to go here will have to be
ROUI absoluence him. He's in there. Uh God, it's so
hard to remember who's done what. So that's him. That
one's dead. So let's remove that one and then it's
just that one and that one isn't it. Yes, So
we're going to go with one, two, three left, Yeah, okay,
the other one is going to do something and now
it's a player character turn.
Speaker 5: How many wounds do you have, harp any view stream?
Speaker 6: I am eighteen out of twelve. I'm that I actually
have to have to roll a critical your wounds maybe yeah, yeah,
that's like it took me out.
Speaker 1: It does that mean you're unconscious? Oh? Did you go
over your wound threshold before? Yes?
Speaker 5: Yes, yeah, yeah, you create and are out of the encounter.
Speaker 1: Yeah, you need to roll on the crip table mm hmm.
Speaker 6: Then I put a critical off roll off set one
because I already had a previous one. You have a
crip yes, so is it one on ten?
Speaker 1: Ten? Ten? So plus ten to your role plus ten
to any subsequent great injury checks?
Speaker 5: Yes, okay, oh mama, and you're still suffering from the
last one.
Speaker 6: Well it was a minor nick. It was a stuff
for one strain, but it still it stays on my page.
Yeah yeah, yeah until it's clear.
Speaker 5: Yeah. I love that.
Speaker 1: There we go one setback to all skill checks until
end of the encounter. That's giving you three criticals on
that tie times ten.
Speaker 5: I don't see your wound bar, which makes me hear that,
because I would have healed you. So no, you took
eighteen immediately right.
Speaker 1: It put me.
Speaker 6: It was very quick.
Speaker 5: Yeah, yeah, yeah, yeah, thank you.
Speaker 4: Mm hmm.
Speaker 1: All right, so hang on, remember we should be ment
We just manually do crits from now on.
Speaker 9: Yeah.
Speaker 1: I don't think it's a working because it doesn't up
all the time. We're just going to go with that
being what it is because it's not the worst thing ever,
So you know, probably fine.
Speaker 6: You have.
Speaker 2: So you have only got two though, and this is
now you have slightly days and you have two CRIDs.
Remember you have to heal each creed individually, and they're
annoying and you are ko.
Speaker 1: So you've previously were hit by this slug throw and
I think we just saw your lightsaber, you know, just
go out as you hit the ground and roll over
and Hop is just kind of like face down in
the in the sand at the moment, okay, which means
play a character turn.
Speaker 5: Okay, I am going to as a I will go
unless you already went right, I will swap my stance
as a maneuver into defensive stance, and then I will
I can't if I heal Hop past his threshold lower
than his threshold. Does he come back?
Speaker 1: Yes, if he character exceeds their wound threshold. There knocked
out and incapacitated until his wounds are reduced so that
they are no longer exceeding his wound threshold.
Speaker 5: But he already received a healing a medicine check for me.
Speaker 1: Right, so you kin't of a medicine check. But you
could hit him with a stick.
Speaker 5: I could stem him, and then he will not be
up yet. So there's really nothing I could do to
get him up because he's already received a medicine and
they can't stim him. I could stim him once and
steal him again next round. Or I could suffer strains
dim him twice and then he would get nine help.
Then he would stand.
Speaker 1: Right. Yes, you can stim twice without taking strain because
oh no, yeah, you can use your action to do
a maneuver.
Speaker 5: I'm swapping my maneuver into defensive stance, so I would
have to I would have to take strain here, and
I'm gonna you're fifteen strain. Oh wait, I also anyway,
I'm going to Yeah, I'm gonna use two strain. I'm
gonna spend two strain and I'm gonna stem him once
and then I'm going to like take a deep breath
and then stim him again.
Speaker 1: It's so weird.
Speaker 5: Why is that anyway?
Speaker 6: That's so weird.
Speaker 5: My character should have way more strain than he does.
But that's fine, Okay, I will then do that. So
I'm taking the two that brings him to four strain,
and that's gonna heal hop up to nine. I'm sorry
back right because you didn't. Yeah, yeah, there you go.
So you know, you're nine out of twelve. And I
am in my defensive stance and I think what I'm
going to do is I crouch really low, I take
out a stem from my leg, from my leg from
like my robes my as I'm low, my staff is
behind me, and I'm just I have my eyes up
and I just am jabbing him in the leg. And
then I'm still watching and I'm jabbing him again, and
that's gonna be my turn. You can't really do anything else,
but I think you're on the ground and I'm just
going to try to Ah. Yeah, that's that's it. I can't.
So he was taking out of he was taken out
of the encounter. Technically, does this mean he's now is
a new encounter for him? Can I do a medicine
check again?
Speaker 1: That's my question. No, he's the same, Okay, okay, and
that is my turn.
Speaker 5: Okay, unfortunately I changed mm. Wait, I'm not going to
change my stance. I'm not going to take that that strain,
So I will do that. I will do both of
those things. I'm going to keep guarding you. I'm not
going to change my stance in defending myself. But now
I've healed you twice, and that's gonna be my turn.
Speaker 1: Okay. Both of these clones are going to fire on
you though, because they think he's down.
Speaker 5: Yeah, that's fair.
Speaker 1: So what is the.
Speaker 5: Reflective? Is the only it's the only thing I have.
I don't I haven't attacked yet, so I still have
if that stays until I attack, and I still have
my defense.
Speaker 1: Right, So three setback die, which is awesome. Are attacking
the two that are either side of RUGA. Let's try
and kill him. What have I got here?
Speaker 4: I a little I'm using a thing. Hold the line?
Will I scroll to it here once per session? Add
to upgrades I think, or downgrades or whatever to one
NPC skill check.
Speaker 1: That is now okay, So here comes the first one
enrolled at it.
Speaker 6: One hit.
Speaker 5: Okay, I will spend some strain get rid of that
I have improved that doesn't do anything, Okay, I will.
I will reduce the damage by five in time three strain.
Speaker 1: So it's ten damage with because one ps.
Speaker 5: So I take another three.
Speaker 1: Alright, So then we take the upgrade off and the
second one is going to fire on you.
Speaker 4: Mm hmm.
Speaker 1: Oh I have advantage just to spend a hold on.
Here we go two more bloosts. Okay, same, Oh no,
we can activate a crit on you. Here.
Speaker 2: We're going to do thanks to be you first. The
damage ten damage again one ps yep, yeah, are you
reflecting this?
Speaker 5: I am reflecting that. So I have so I meant
nine out of twelve? Okay, is there any more?
Speaker 1: That's it?
Speaker 5: Oh there's a crid right okay, Now do you have
a crick? So I roll a regular crip.
Speaker 1: Well, we're going to roll crates manually from now on
because they're annoying, right, thank you, So you just roll
a D one hundred.
Speaker 5: I'm sure like this one, and I should have a.
Speaker 1: Never mind, nice save.
Speaker 4: We can make a macro two.
Speaker 1: Twenty five twenty five.
Speaker 5: I'm taking out get I get this, but I'm not
taken out of the.
Speaker 2: Combat, right, Okay, yeah, you simply so add another if
you don't have an existing crept.
Speaker 5: Right, No, we cleared them.
Speaker 6: Okay in the back to tank.
Speaker 2: Yeah, so this is off balance. You have plus uh
one black to your next skill check and add that
somewhere on your sheets. I'll be honest, I don't really
know how that works on your sheets.
Speaker 1: Mm hmm.
Speaker 5: I'm going to try to add one. Okay, what if
I did this? What if I just clicked twenty five
and then clicked this button. Yeah, I did it. That's
what I did. Was I just did the I rolled
it and then I put the number in and then
I clicked underneath where it says a role critical. I
didn't do that. I just added the critical and it
parse data. Blah blah blah. I'm taking I try to
set back.
Speaker 1: Which is brick pages for myself.
Speaker 5: Downgrade. Where is it? Step back of black eye.
Speaker 1: Eye?
Speaker 5: Yes, thank you, and it's one difficulty to heal it.
Speaker 1: Okay, Okay, now lost play a character which I think
is help on the ground.
Speaker 6: Yeah, uh.
Speaker 1: Okay, it's gonna be brutal.
Speaker 6: I'm gonna be smart about this, hop I think kind
of comes back into the battle and sees Rugo just
kind of fall. He jumps up to his feet, which
is actually an ability that I have which allows me
to as an incidental, I can stand from a seated
or prone sician.
Speaker 1: So he gets right back up. How many incidentals can.
Speaker 6: I take my turn?
Speaker 1: There's many of these?
Speaker 6: One okay, he's going to use another incidental to step
Rugo with a stem as quickly as it can. He's
like kind of scrambling, so incidentals. But would quick draw
this says draw or holster a weapon or accessible item
as an inside All right, I would assume a stim
pack would be for me.
Speaker 3: I'm not I mean sounds drawing would means in your hand.
I'm doing brand argument for him.
Speaker 1: I don't know.
Speaker 6: You're trying to quick draw a stemmed him stem? And
what does quick draw say once a round, draw or
holster a weapon or accessible item as an incidental?
Speaker 1: What was my role? What are you saying? Oh?
Speaker 3: I just he's saying he wants to use stem pack
for an incidental. In the description of quick draw, it
just says that you can put it in your hand.
It doesn't say you can use it.
Speaker 1: Right, yes, yeah, yeah, you're not using it. That's still
an action.
Speaker 6: Okay.
Speaker 1: Yeah, so it's a maneuver for the pull the weapon at,
but it's an action to use the thing.
Speaker 6: Okay, I see it.
Speaker 3: Simpacs our maneuvers, not actions. If so, if you want
to use a maneuver to stimpack him and then use
an action to attack, you could do that.
Speaker 5: Okay, that's the case. I take too straight because the
fun just because I didn't, I wasn't able to. I
had to use an extra maneuver to do what I
did before to heal. So I'm going to take the
too string just to keep just because I didn't I
didn't factor in taking it out as a maneuver.
Speaker 1: Right, okay, that makes sense.
Speaker 6: All right, I'll use my maneuver to stab them with
the stimpack, yelling them up. How much over is rugo?
Speaker 5: I am fifteen strained by the way I don't the
way I said twelve?
Speaker 1: How much over?
Speaker 5: I'm not over any.
Speaker 1: Are you? He's he didn't get a crip from going over.
Speaker 5: He got a crip from I got a crit from activating.
They quit men, but they didn't. Oh yeah, yeah, okay,
I'm still I'm still in the fight, but they just
dazed me for a sec. Oh so like you probably
saw me, i'd like stabbed you and like you got
up or I stimmed you and you got.
Speaker 6: Up and then.
Speaker 1: To see each other's wounds.
Speaker 5: Yeah, now we do, I can.
Speaker 6: Yeah. I just didn't know if it wasn't updating for
me because mine wasn't updating for him earlier.
Speaker 5: Oh yeah, yeah, yeah, no I am. I just couldn't
see it wasn't an update. I just you just didn't
have anything. But now now it's visible and now we
are both r at nine out of twelve.
Speaker 1: Okay, well actually ten fifteen. Look at that cool.
Speaker 6: Active back in that case. And I'm not going to
stay me if you're awake and alive and stuff, because
I got to uh, I gonna be very specifical by this.
Speaker 1: Okay, So then.
Speaker 6: Hop is going to do I have to reapull out
my lightsaber and everything, or would still be in his
hand when I get knocked out.
Speaker 1: I mean, yeah, I think you're probably very right. That's
a look. Okay, Okay, yeah, you'd still need to ready again, right.
Speaker 6: Okay, Yeah, it doesn't matter. I'm going to use an
ability that's called now you see me once per session
you take now you see me action, make a hard
deception tech check, which is three difficulty to make a
number of NPCs equal to my cunning within medium range.
Just forget about me.
Speaker 1: Holy shit, Yeah, my cunning is five. I'm sorry for four.
Speaker 6: It's four. I'm sorry.
Speaker 1: Yeah, okay, Well you still have to make the difficulty
three checks whatever it was three.
Speaker 6: Check, And I'm going to use a light side point
to forget about me an upgrade mm hmm, And.
Speaker 1: All right, here we go deception deception three successes, I
mean yeah, and that's all of them? Is it? Apop from.
Speaker 6: So it's everyone within Yeah, it's four within medium range.
So yeah, so they forget I still have a maneuver,
and hop's going to he looks at Rugo, it gets
where you are, sorry, and it just takes off.
Speaker 5: I'll be sorry, probably not you or maybe yeah, maybe
I don't see what all? Second?
Speaker 1: What is it for an extra movement? Another one strain? Two? Two? Yes,
I think it's two. It's too strain. One maneuver? How
far away was I from here from our ship? One
maneuver to get to this ship. Okay, another maneuver to
get into the pilot scene.
Speaker 6: Okay, so I'm gonna do that. I'm gonna take two
strain and I'm going to get into the pilot's seat.
I have one. You said, one maneuver to get to
the ship, and I'm going to take two strain to
take another on second maneuver and get in the ship.
Speaker 2: You you didn't need to maneuver to stand up, and
you didn't use a maneuver to stem, so you just
got up. You did that move and then this is
the only thing you're doing. Yeah, okay, move twice yet. Yeah,
and then you can get in the pilot scene. That
would be the end of the turn. Assume you can
take another too strain and have another maneuver.
Speaker 6: No, then I'll just pass out from Yeah.
Speaker 1: It is the top of the round, though, and everyone
who wants to go first I would change.
Speaker 5: I have to change. I have to change my stance
otherwise I will get fucked. I am going to change
my stance to defending myself and I'm going also to
then heal myself with a medicine check. I'm going to
use a light side point. If I may, thank you
I have a a. I'm just going to use the
lights I click this button right, and that gives me
to use the life side, okay, and am I adding
you do? Alright?
Speaker 1: One you've got thank.
Speaker 5: You, okay. And I'm going to medicine myself. That's great
that heals me strain. That heals me to strain as well.
That's actually three strain because of my physician. And that's
only one. I think a wound girl, this physician, right,
every success is a is a point decided.
Speaker 3: Yeah, how I understand that. It's the same as trying
to repair astonisha.
Speaker 1: Oh my god, you can only do it once per
person or in count.
Speaker 5: Thank you. And I'm going to a defensive stance, which
means I'm going to suffer too strains. So that's fine.
I got too strained and then I used too strained
to then use my defensive stance. All attacks on me
are uh are they upgraded? Yeah, I've upgraded the difficulty
of all attacks attacks by two for the next round.
As I I sort of stumble and like as I
was shot, I uh, then I think is my lightsaber
is up? And just sort of pointing still I'm grabbing
like a medpack or something, and I'm trying to maybe
with the force just it's like an ace bandage. It's
just wrapping itself around my arm as I am sort
of in this defensive stance. That's my turn. That's my turn. Oh,
I get an additional wound because of that success. No,
I get an additional strain because of the advantage. Nice, Okay,
that's my turn.
Speaker 1: Okay, at tech is in the Lamba's gonna go because Cord.
Speaker 4: Just so that you're clear, you have three advantages. So
if you didn't use those other two advantages, you can
recover one strain per advantage.
Speaker 1: Can I double and make a wound? I don't know.
Speaker 5: No, Okay, all right, so I will do that.
Speaker 6: Thank you.
Speaker 5: So there's I didn't see those other ones. Yeah, so
I will do.
Speaker 1: More.
Speaker 5: Thank you.
Speaker 6: I want to open.
Speaker 3: You.
Speaker 1: See you're doing something else. I am not.
Speaker 5: No one's in close range of me. No, that's it.
That's it. I was just heeling myself.
Speaker 4: The clone is in close range with you.
Speaker 5: I'm not about to I'm good, Thank you. I can't.
I'm not about to flip a dark side to do
bad stuff to him. But I'm just gonna heal my strain. Uh,
that's that's it, thank you. I think it's my turn.
Uh are you take my answer off?
Speaker 6: Here?
Speaker 1: Lambda clone is going to fly the Lambda over to
this cloneka and begin hovering above this area while let
me see if I can do this.
Speaker 6: No, I'm going to.
Speaker 1: Offer the.
Speaker 5: It's a sweet comment by the way.
Speaker 1: Yeah, I'm gonna do everything. I'm not doing. This is
my mind sept android.
Speaker 6: Thanks.
Speaker 1: So I am going to have the sergeant order this
clone over here. M then the sergeant can order him
onto the ship. And he's jumping into the back of
the lander. And that's what he does mean on the
lander now and they go.
Speaker 2: You see him suddenly start rushing towards the shuttle as
it's lifting up. He jumps onto the back of this thing,
rushing into.
Speaker 1: The shuttle as it's lifting off. It is now play
a character turned.
Speaker 4: He please, stems are a maneuver. Just to clarify, stems
are a maneuver. Okay, So I will yank my lightsaber
gracefully if I can out of the corporal and I'm
looking at the Diamond clone while I do that, and
then you see me just use the force and I
pull a stem pack to myself. I stab myself twice
with the stem pack while still looking at this guy,
and then I use an ability called intense presence. So
I'm going to spend a destiny point to recover strain
equal to my presence rating, which is six because I
just took strain to use the second maneuver right per turn,
because I'm not using an action to do that, right, okay, cool,
which is an incidental and then my action is going
to be thank you Orkish. We we just we just
figured that out for answering after anyway, Yeah, it's okay,
and then I.
Speaker 1: Will next time.
Speaker 4: Well you didn't.
Speaker 1: Because we just did speak. That's what you just in
the score is what we've just been speaking about for
the past sixty seconds.
Speaker 5: But you were like this, you know the best thing
about this game market.
Speaker 4: Okay, So and then I will attack this guy right
in front of me.
Speaker 1: Okay.
Speaker 17: It is difficulty too mm hmm, and I believe that
it's it for you, just too difficult to successes. I'll
make that a cryp And yeah, lights have is are
really a crits on two?
Speaker 1: That's crazy. I don't know.
Speaker 4: I wasn't sure if it was or not the two
or three.
Speaker 1: I mean it's critical, I think, I mean that's what
it is. Yeah, I mean that's what it says in
the book Man.
Speaker 4: And the Breach one also, I don't know, it's also
Breach one and Thunder and I can't remember what those
things do.
Speaker 1: Preaches that you can kind of do damage to like starships.
Speaker 5: Yeah, yeah, using like qui Gon's lock deck, or you
can Uh.
Speaker 1: That's crazy, okay, yeah, so uh activate the cryt roll
me in D one hundred.
Speaker 4: Thirteen.
Speaker 1: Oh you're kidding me, dude, Guyazo, Sorry, you're a little thing.
Your free trial runouts. Now you don't get to print
screen anymore. Good, just tick over. Then. It's so unbelievably annoying.
But it also makes sense that I would have like
panicked and uh begun a free trial in the middle
of one of these episodes ages, you know what I mean.
Speaker 5: I never used you think you can snippings?
Speaker 2: Yeah, the one that just comes with Windows, doesn't save somewhere,
just into a window, So it's so useful for everyone.
I'm in the middle of a show and I had
this thing called snipping tour once, which was saving one
killer byte into a folder or something like that, and
then that one killer byte was like it became a
tumor that just kept replicating itself until eventually my seat
drive almost exploded and I was like, what the fuck
is There's this thing called snipping tool. That was the
worst thing ever.
Speaker 5: Sure the audience loves That's all we started on talking production.
Speaker 1: Harry, I love it because it extends out episode time,
which is already really late, and we're all done.
Speaker 5: I turned my air condition.
Speaker 1: I'm actually melt.
Speaker 5: No, I didn't see it, all.
Speaker 1: Right, ten million kelvin A thirteen A sudden jolt, he
drops whatever is in hand, which are his jewel pistols,
drops his pistols on the ground, sick, and then he
you did six seven damage? Yes?
Speaker 4: Sorry, I'm reading to see if I can honest success
do anything extra, but I don't think so.
Speaker 1: All Right, Oh, we're good? Is it? Eight?
Speaker 9: Do?
Speaker 5: Your success is plus the damage?
Speaker 1: Is that? How that works? Six?
Speaker 13: No?
Speaker 4: No one is tact.
Speaker 5: No damage works. I'm a passive character.
Speaker 1: Okay, great, I'm a passive.
Speaker 5: All right, A visual learner girl.
Speaker 1: All right, okay, all right, NPC's okay, who's this one?
That's this guy? This one and this one? I don't
understand how I have so many left? Who hasn't gone? Oh?
He directed him, didn't he? I've got the one in
the lamba. These guys fired on you. We went to
the beginning of a new round. Is that what's happening?
And I completely forgot? Yeah we did because I didn't.
Speaker 4: Go yet yet. Oh yeah, yeah, yeah, yeah, but well
I meant for the new round, like I hadn't gone
yet this last round, but I did so.
Speaker 1: Round.
Speaker 4: Yeah, it's a new round.
Speaker 6: I mean I did so much more confusing.
Speaker 1: All right, So it is this guy. I have a
reconditioning on it. And yeah, I'm barely conscious. I've got him,
him and him, which means.
Speaker 2: The clone that was spent last turn picking up and
reloading the sniper rifle is going to.
Speaker 1: Shoot. But I'm using the sheet that says Ratchet. But
just so we know, Ratchet is dead. This is key
Oh they come as a pair, Ratchet raising just always together.
Speaker 5: You killed using KEYO is very.
Speaker 1: Upset with you.
Speaker 5: Mm hmmm.
Speaker 1: We're going to use one of these back story. We're
gonna We're going to have one accuracy. It is on range.
I wanted to three wrong sheet entirely. Bradley, Come on, man,
Come on, brain, it's ten more minutes. You can do it,
all right, So accurate upgrade and three. All right, peb,
what have you got to stop this from dodge? Dodge? Dodge?
One will upgrade that you take a strain two?
Speaker 4: Yeah, one string?
Speaker 2: Okay, here we go on success. So ten eleven damage
two piercing.
Speaker 1: As a shot is fired from the north end of
the jungle, and that is going to strike new order.
All right, you got all that.
Speaker 4: Uh huh, we get the pierce, which just ignores my soak.
I didn't realize four not three. I'm fine if you're
waiting to see if.
Speaker 1: I go down, No, I'm just checking.
Speaker 2: All right, Let's do the other attack that's coming into
wards you. Then this guy's going to ready his second
weapon and he is going.
Speaker 4: To dodge again.
Speaker 1: You dodging it again? Ah, that would be that.
Speaker 4: It would be eleven.
Speaker 1: And this is a blaster rifle. Uh ten eleven again
pierce won this time.
Speaker 2: Okay, the second one is aiming at you, rugo. No,
he's not the second one. He's going to be the
guy in the fucking lambda. Okay, lambda is flying one
of the funk upwards.
Speaker 1: Mmmmm um what silhouette. Are you God damn, I have
to do both types of combat. God damn it. I
knew by the way. I don't think I didn't know
it was going to happen. Why do you think there
were flak cannons? Last time?
Speaker 2: I knew some version of this was happening. I was
saying to someone in the week and I can't remember
who it was. But it's like, Orcish can see my
notes and how I would like how I've planned for
it to kind of go, and he grabs all of
the different segments that I have planned. It's not like
he's just like destroying everything, but he puts them all
the wrong.
Speaker 1: Way round for me, And now I have to run
both types of combat at the same time as the
thing and the sniper part is also happening. And it's
all happening on the beach, and there was the communications away,
and there were all different ways that this could have
gone in my head, and I was unprepared for all
of them, because I'm good.
Speaker 2: At this now after all these years. But my god,
is it the worst possible combination. And it is honestly
like if at the end of this, Orcish was like, yeah,
it's crazy. You accidentally shared your GM notes with me
at the beginning.
Speaker 4: Of the campaign and every week and I've just been reading.
Speaker 1: It purposely making it. I'd respect it, don't get me wrong,
but yeah, okay, so this is a silly wet or
absolutely never m He's gonna punch it's gonna suffer the
system strain here, and he can punch it up to
speed three. So he is now going speed three. He
takes two strain, right, how that works? System strain? You're
going at speed three? I have to remember all this crap,
all right, and you do you? He is flying upwards,
by the way, so this thing is flying away from
you and up into the atmosphere. It is not engaging you, alright,
you know you guys. So does he move? Is he
moving or did he just punch it? He punched it
and now he's moving.
Speaker 6: Yes, I.
Speaker 9: Know.
Speaker 1: I'm sort of doing this to myself. And he is
now able to move. So this is speed What did
that just say? God damn it? Three? Yeah? So speed
three can go from close to medium, no, from close
to shore. So he goes one range band away and uh,
I think, yeah, that's what happens. Let's go with that.
Speaker 2: He is one Arrange band away from you, Athos Bright
and you Pathfinder Starstuker. It is now a player character's turn.
You won't go first or hot.
Speaker 13: Me.
Speaker 1: I can't shoot this thing if I'm palleling it. Okay, well,
I mean you're that I'm in it. It doesn't really matter.
If you want we'd like to go, you can, but
I can go. Uh, you can go.
Speaker 3: Okay, I will punch it, which means that we I
think the top speed on this thing is five. I'm
gonna suffer four system strain just a lot, and I'll
easily catch up to the lambda, which.
Speaker 9: Is my.
Speaker 1: Talent. Okay, actually, no, I'm sorry. Can I change that?
Speaker 3: We like controls the I'm going to ah, I'm gonna
I'm gonna aim and stand, I'm.
Speaker 1: Gonna put I'm gonna put you here. I'm gonna put
you so now, yeah like this, okay perfect.
Speaker 3: I think Harp is technically there as well, but I
don't think he's gonna come after us.
Speaker 1: Right, yeah, hop is technically there as well. This well,
I know how I'm going to deal with this, Okay,
not today, Uh okay, So you're just you're just there.
Speaker 3: I'm one band behind, but I am. I'm sort of
like computer target locking on and I've punched it. So
my engines are at full power right now and I'm
ready to go if I need to.
Speaker 1: Yeah, okay, the uh that guy can't do ship. That
guy's gone. So now it is what can you do?
Can you do anything? In here? We we have?
Speaker 6: Oh?
Speaker 2: You know what he's going to do. He's going to angle.
I'm going to forget this completely. He's going to angle
the deflector shields to the rear of the lambda, and
I will because I'm going to redo this the next week.
That's why he's doing. And then he is going to
get which this is the and then he is going
to get on the the gunnery, the guns and that
thing in case you guys decide to take off after him.
The last NPC is.
Speaker 1: The guy that did I miss one? Did these guys go?
Speaker 9: Yes?
Speaker 1: This turn?
Speaker 4: Oh no, this is a new rounder? Oh god, I
don't fucking know.
Speaker 1: Good luck. Well, let's count how many? There aren't one, two, three, four?
Speaker 6: Right?
Speaker 1: But I don't know if I went I went through
one by accident. I don't recall this guy shooting at Rugo.
I don't have them. Oh yeah, this one fired at
new Order. That's right. This one didn't fire at Rugo,
So this one's going to fire at Rugo. That's what's
happening right now. And since we're here, I might as
well use a dark side point. They've got so many
of them, and Rugo, what are you? What are we
dealing with here?
Speaker 3: Oh?
Speaker 5: We are dealing with two upgraded difficulty, two upgraded difficulty
to upgraded difficulty.
Speaker 2: Here comes the shots cesses and one despair. So that
is ten eleven twelve damage US one.
Speaker 5: Um so and I may go down here? No, oh,
I actually may. So it's ten damage pierce one, so
it's a total of eleven. I don't know that that
makes sense. Okay, So I'm gonna my brain is starting
to fail, all right, So I have soa quiches four.
I'm gonna reflect that's what it was, and that is
that's not how that works. Uh, he didn't fail at all?
Speaker 9: Right?
Speaker 1: What is that?
Speaker 5: It's a despair? Let's see if I have no interesting
one failure or three threat and I can do improved reflect.
But it's weird that despair isn't on there.
Speaker 6: Okay, So I.
Speaker 5: I'm going to brain stay with us after three damaged
by two. So it's a total of five. Okay, so
I'm soaking four. Actual, I'm soaking three because of the years,
and then.
Speaker 1: Five.
Speaker 5: So I'm only taking My brain is having a hard time.
I'm only taking two. Okay, Okay, I'm sorry. You said
twelve total. I'm taking four, right, yeah, okay, So that
hits me at my I'm at my threshold.
Speaker 6: I have to go over my threshold.
Speaker 1: That's a good point. One is the role thats threshold sounds.
Speaker 16: Like it is.
Speaker 2: Exceeding when PCs wounds succeed suffer greater than your woind threshold.
Speaker 1: Yes, so nice, all right? It is whoever's got the
last turn? Here, last turn of the night floor right now,
this is the last turn of the night.
Speaker 6: Hops in the pilot's seat, and Hops shouldn't be in
the pilot seat because they occurred to me halfway through
the NBC's turn that I needed to be in the
gunnery seat on doing Oh I was planning on getting
up and shooting. Then I forgot that it's two different
seats and the will shuttle these different rules. That's just
my brain melting, is what happened?
Speaker 1: Did you do anything in the pilot's seat though, no,
I just sat down on it or well, Hop wouldn't
have done it then, right, yeah, Hop Spring wouldn't he melting.
It's just rangers and you can be in the gunnery
scene time. Okay, thank you, minum Red. Com'm very kind.
Speaker 6: Move Hop two weapons to the dorsal a mounted the
the Nuata one usually and we're going to aim at
Blue and I am going to what's the difficulty depends
on the silhouette. What is the silhouette of this ship?
Speaker 1: Four? The silhouette is four. Uh, this is a difficult range.
Speaker 16: Four.
Speaker 1: The difficulty is for silhouettes three larger than the target.
It's difficult. This is difficulty for shot because it's so small. Yeah,
and which are you aiming at? Sorry? Blue? Blue? Okay?
And I'm going to use.
Speaker 6: A light side point. Get myself in upgrade because I'm
gonna need it. And here we go. Actually missed double check.
I know I can do two different ones. I just
want to make sure i'm doing the right.
Speaker 5: Miraculously, heal me.
Speaker 6: From here.
Speaker 1: I'm gonna shoot stimpacks at We'll go where is it?
Speaker 6: Oh, it doesn't matter, they're both the same, Okay, Star
stocker vehicle sheet combat here we go.
Speaker 1: To two successes, so that is five six sixty damage.
But just run up the up the beach here just
and then this clone is just spun out, spins over
lands in the sand. He is very dead, and I
think the closing scene here is the the two of
you on the beaches with your lightsabers. One of the
clones turns and he's now caught between the two Jedi.
The sergeants still aiming with his with his pistol as
the the huge dorsal gun wipes out one of these clones.
The lamb that lifts up takes to the skies. I
think Dax is kind of like flying one way when
he catches that and it turns as he's beginning to
follow it. We have the sergeant suddenly before communications are
lost to his the his clones.
Speaker 9: He says, no matter what, get a message to the conquest.
We have three confirmed possibly four Jedi down.
Speaker 1: Here, and the lambda takes off to the skies as
we're be in today's session. Hi, this is Brad Woto
GM of Rise of the Apprentice. Thank you for listening.
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