Speaker 1: Hello, this is why Stephen from table Story. If you'd
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dot tv slash discord. Thank you, Joy Hasting.
Speaker 2: You gotta be real careful, man, are you you're heading
too the shit? Okay? How amy you said they were
like a hundred damn minds are blips or whatever? The hell?
Speaker 3: H Well, it's kind of hard to count them because
there's so many.
Speaker 2: Fuck. All right, okay, you gotta be askedra careful. Do
you want like a rope or something so we can
pull you back? Or do we even have a rope?
Where's my fifty foot of rope?
Speaker 4: Here?
Speaker 5: Take this?
Speaker 6: This should be able to help you somehow. It isn't explosive.
Speaker 7: Mmm, no, thank you, I have no sure? Sure we
have it a milic so okay, I won't be attached
to this ship?
Speaker 8: Yeah, all right, okay, h ex. It's explosive, A good
idea out there. We were gonna use it. If there's another,
I guess you could throw it at a ship.
Speaker 6: I can't go make another one.
Speaker 7: It's kind of like an umbrella. Better to have it
and not need it, and at it and not have it.
Speaker 8: I think you're mixing metaphors. But yeah, okay, well what
better way to clear out the traps? Enjoy? Yeah? Yeah, yeah,
that's not a bad thing. Last, yeah, thank you?
Speaker 7: Like is there a hook or anything? Or joy? Just
at the hole.
Speaker 6: It'll stick to you in your self adhesive, stick into
my chest.
Speaker 9: It's a flavor break bomb.
Speaker 2: I think it was. I think it was an organic one.
If I remember right, all right.
Speaker 7: Your luck and stepping through, I'll let you know what
I find.
Speaker 8: Good luck, let us know if you needail, I'll scream
all all right, okay.
Speaker 7: If I don't come back.
Speaker 10: A point ago, you're in charge of pussy.
Speaker 11: Okay, as he backed up his data to this ship,
because if he did so, I could build something to
place him inside.
Speaker 6: He's you can put him inside of pussy.
Speaker 2: Let's not I can let's let's.
Speaker 9: Oh we're on form fitting something now?
Speaker 2: Oh god, maybe focus on your maybe focus on you know,
the the that whatever weird glass stuff you made for
if we need to hack a ship that comes in.
But we'll get to the cold. But we'll get up
to the backup later if we need to. We got
hither priorities. Hi.
Speaker 12: I grabbed the the the uh.
Speaker 13: The jet propulsion or the yeah, the propulsion system and.
Speaker 12: Uh, it's it's.
Speaker 13: Custom made for me, so I can just kind of
like attach it under my suit and it's just it's
just a basic tank with you know, shooting out bursts
of oxygen or whatever to like propel me.
Speaker 12: I opened the outer gate or the outer air.
Speaker 2: Lock and jump out. I guess.
Speaker 6: See you later.
Speaker 2: Robot.
Speaker 1: Being sent out. You see the form of peace begin
to head towards the derelict.
Speaker 2: Is that correct? Piece?
Speaker 1: Yes, all right, I'm going to you to make a
role for me.
Speaker 2: Please, I'd imagine yes. I will tell you that this
will be a study role.
Speaker 1: Most likely you have gotten a little bit of a
warning that there are in fact several blips basically that
popped up on the scanner as the group was able
to coax Jaundice into helping out a little bit after
after a short and what is probably several pseudopods burned
off of the creature.
Speaker 4: Might I propose a group study role so that I
can guide.
Speaker 1: Him if you would like to?
Speaker 2: Yes, absolutely, yes I would.
Speaker 12: Okay, So he was taking the stress, then we'll take.
Speaker 4: It, probably me, unless you want to. I mean I
got three right now, but we will need it.
Speaker 13: Okay, you go ahead and take it up lower than
I do.
Speaker 12: So who's all rolling?
Speaker 2: Just me in here, me and be the two of you.
Speaker 1: Yes, and any fails go to Eden.
Speaker 12: How many gambits we got?
Speaker 2: We have three gambits.
Speaker 12: Let's go ahead, and I'll go ahead and use.
Speaker 2: One removing a gambit.
Speaker 9: Okay, all right?
Speaker 12: What's my position?
Speaker 7: Sir?
Speaker 12: Are our position?
Speaker 9: I suppose.
Speaker 2: Risky?
Speaker 1: Okay, the effect will be standard.
Speaker 7: All right?
Speaker 12: One bonus dice?
Speaker 13: Now, if the one bonus dize is if we're doing
a group one, do we both.
Speaker 12: Get it or not?
Speaker 1: You both get the bonus die? Yes, we'll say.
Speaker 4: I was gonna ask because I have the monitor in
front of me if I would have some sort of
a bonus die with that as well, But I think
we could just use the.
Speaker 14: Gamut for that. Technically I got a.
Speaker 12: Five six us.
Speaker 2: Okay, so.
Speaker 1: These there's a lot of debris in front of you.
As you float out into the void. Amongst the debris,
you can see little flashing lights here and there, almost
negligible to the naked eye. I think we see this
kind of terminator to like, you know, HUD display. That's
like like you knows as you see these lights, maybe
like slight zooming in on your internal hud. As you
begin to see all of these lights begin to pop up,
you think you know what they are. They are something
to intercept you in some way, but you don't know how.
Speaker 2: Eden.
Speaker 1: You caught a glimpse of the rough position of these
whatever they are. You're unsure exactly what they might be,
but you have an idea roughly on the position, and
you begin to guide peace through them as best as
you can. There are a lot of them. You think
you saw.
Speaker 2: Maybe ten.
Speaker 5: What was that like?
Speaker 2: You think maybe you saw about ten of these?
Speaker 15: Geeze, you got about ten of them around you. Okay,
after your left there, move a little bit right, Roger,
always flow down, slow.
Speaker 1: It down, Please make a scramble role for me a piece.
You have a bonus dive from the assistance of.
Speaker 2: Your Okay, your crew here, position risky still okap.
Speaker 8: A fact.
Speaker 1: Standard?
Speaker 7: Okay?
Speaker 8: A four?
Speaker 1: Uh eden roll me in D ten cure you make
it past the first two of these, whatever they are.
It's at this point that you see one of these
begin to move on the third one here piece there
is something that is headed towards you. It looks like
it could be debris, Like you just see a chunk
of whatever this debris is start moving. It has not
a super fast velocity, but it is increasing in speed
and it is headed towards you.
Speaker 13: I take out my stun weapon and blasted.
Speaker 1: All right, Please make a scrap roll for me.
Speaker 12: Love to position.
Speaker 1: Risky standard yep.
Speaker 16: Okay.
Speaker 1: If not elevated to death yet, okay, you definitely make contact.
You see the stun blaster shoot out makes no sound
obviously for you. You see the what do you imagine
it looks like when you fire the weapon generally with
the stun blaster.
Speaker 13: Uh, I imagine it. I don't know why Stun is
always as yellow in color to me. I don't know why,
but it's like, you know, red as death, you know, stop,
yellow as yield. So WHI whip out the stun blaster
and I'd get a beat on it and uh it uh,
I don't know, like in space, I don't know, like
what like I think it would come out like God,
now you put me on the spot here, dude, Like
I'm trying to like honestly, I just I just pictured
like a black blue.
Speaker 1: Is the blue ring from Star Trek?
Speaker 12: That exactly. I was like, that's cheesy, Like I don't
want that thing.
Speaker 1: It must be a simple bolt. I'm just curious what
you imagined when you when you thought of this.
Speaker 13: I think it's like like it has like a a
yellow like a small yellow beam of light like a
laser sight.
Speaker 2: Okay, and then when I.
Speaker 12: Fire it, it.
Speaker 13: Like it it shoots like a like you know, turning
on and off a flashlight.
Speaker 1: He goes, Absolutely, you sort of get a glancing blow
on this thing. I don't know exactly what part you're
aiming for. It's kind of hard to figure out what
you should be aiming at. It seems like it's just
a piece of debris. Maybe you try and name dead center.
You're not sure where the real dead center is on
this thing.
Speaker 2: Maybe you aim for the light.
Speaker 1: I don't know, but regardless, it's not a solid shot.
You see it connect and it sends this piece of
debris sort of off course of it. You see it
begin to spiral and its spinning, and as it spins,
you start to see a little bit more it's headed
off course. It doesn't appear like it's gonna hit you,
but you see the light begin to pulse faster and faster,
and suddenly there is an explosion. You see debris shootout
like like flaschetts begin launching sort of in all directions.
And I need you to make another scramble roll.
Speaker 12: When I see that happening, I'm like before like.
Speaker 1: Can resist the consequences.
Speaker 8: Yeah.
Speaker 13: Immediately after the explosion, I look around to see if
any other things are lighting up toward coming towards me,
and if if they are, I have a.
Speaker 12: Reaction for that.
Speaker 1: Okay, I would say to make another study role. Okay,
And this is desperate okay.
Speaker 2: Effect standard.
Speaker 1: Six okay, uh first and foremost nothing else is lit up? Okay, Okay.
I think once you sort of see this thing explode
with the six on your study roll, you've heard of
these before. These are shred er mindes specifically made to
uh basically tear apart biological targets. They are not made
to really fight against ships most like, Oh, no, one's
gonna like most most ships, and they're like navigational shielding,
the shielding that's generally up for like little like particles
in space at the feeds that people travel, It just
sort of disintegrates. Those particles should be able to handle this,
but they might take some damage.
Speaker 12: Okay, So.
Speaker 13: I immediately like, I'm sure they heard the explosion.
Speaker 1: They did not.
Speaker 13: Wait a minute, hold on now, hold on a goddamn second,
real quick. You said they hone in an organic life?
Speaker 1: No I did not. They normally will. They're they're meant
to uh destroy organic life. They're made they're made to
go against biological creatures. They're they're shred er minds, like
they tear stuff up.
Speaker 13: Okay, are they do I know if they're motion activated?
Like if I if I or motion or proximity activated.
Speaker 1: I don't think with you would know that on a crap.
I don't think you know that just on a regular success.
Speaker 2: I will ask the.
Speaker 10: Crew, does anyone know if these tredder minds are motion
or proximity activated?
Speaker 9: And I am not familiar with those sorts of devices.
Speaker 2: Oh yeah, I'm trying to think here. Would that be
a rig roll because that's used for explosives, or would
that be study? I will take study or rig Okay,
I'll do a rig to see if I've worked with
them before or had to deal with them in races before.
Speaker 1: I will also say that because you are asking the crew,
that that's going to kind of it's going to take
up enough time that these flaschets are heading towards you.
Speaker 13: So that's one saying I've halted my progress just in
case they are proximity or motion activated.
Speaker 2: Okay, but the mind went off and oh the pieces
are coming out after me.
Speaker 8: Yeah.
Speaker 1: The the pieces are not like like homing missiles, They
just they just kind of exploded in all directions.
Speaker 2: Oh, I see what you're saying. You're dealing with shrapnel.
Speaker 1: Now you're dealing with okay, Okay, So your focus seemed
to be if the other minds activated, would you like
to try and resist the consequences, because I think your
action was kind of like what do I do? Like
you asked the crew here and now, yeah.
Speaker 13: I was not aware, Like and that's that's, you know,
part of the courses. I don't know what what exactly
it does. So I wasn't aware that the shrapnel's coming
at me, so I looked around to see and then
I went, oh, ship, which is you know, reasonable, So
I will try and resist the consequences by making myself
as small as possible.
Speaker 1: Sure, fresh compactor mode activated like in form to do
a cube. So yeah, yeah, though on a note, it
did not active like directly like it didn't it wasn't
a direct hit, right because you did. You did manage
to knock it off course, so it wouldn't be as
much It wouldn't be as much damage as it would
have if it was a direct hit. Okay, so you
can absolutely try and resist consequences here. Anybody else that
wants to know anything about these minds, it's either a
study or a rig roll. And if you do want
to do multiple roles, it is a group role, so
figure that out how you want. Otherwise, peace, go ahead
and make a Prowess roll or no, I'm sorry.
Speaker 2: Prowess was scramble. Yeah oh but scrap was the fire
for the parcel, which is also prowess.
Speaker 1: Yeah yeah, I think it's still prowess. I have insights,
just the wrong role for this.
Speaker 12: Good, So that's the one I have two in and
not three.
Speaker 6: I know a thing or tell about explosives.
Speaker 13: Okay, no, no bonus dice, yeah, okay, five.
Speaker 12: I will take one not steaky stress.
Speaker 1: Yeah, there's probably you know, like a few pieces of
the stratinel that kind of like scrape some of your armor.
But no, no.
Speaker 2: Significant damage is all superficial.
Speaker 1: Okay, Okay, anybody that wants to make a roll here,
it's either study or rig and if there are multiple roles,
it will be a group role, and you're gonna have
to choose who is in charge.
Speaker 2: Okay, Barry was definitely wanting to, but if others want
to help, I'm happy to lead the group action.
Speaker 6: It will help you.
Speaker 10: Keep an eye on any any other ones headed my way.
That one's pretty close. So if any if you, if
you see any motion in my coming towards my direction, please.
Speaker 7: Please let me know.
Speaker 2: So who is joining me on the group action of
the rig or study?
Speaker 1: Okay? Okay, three people chiming in and Barry is going
to be taking the stress for any failures.
Speaker 2: Don't fail, please.
Speaker 1: Position It's a really good question right on the border
of risky and desperate. But I'm gonna say risky.
Speaker 2: Okay, effect.
Speaker 1: Standard.
Speaker 2: Yeah, okay, uh, all right, and no bonus there is
my first that's a six. I didn't succeed. That's a fail. Okay, okay, stress, stress,
all right.
Speaker 1: All right, Eden, you just don't really know very much
about these shredder minds. Uh vertigo, I allow you to
figure out how you know about this, But both you
and Barry know that these shredder mindes are Yeah, they're
like anti personnel minds. Really, they're meant to protect things
in space. They're like space claymors. Really, you know, they
shoot out flaschettes. It's shrapnel that's getting launched out. It's
it's meant to devastate stuff at close range. It's not
a long range weapon at all. It's the equivalent of
firing like you know, a flaschette cannon at something. It
is just pure shrapnel that is getting launched. There's really
no concussive force. It's not like a like a powder
explosion or a nuclear explosion or any kind of explosion
like that.
Speaker 12: Is it motion or proximity?
Speaker 1: They really know either. They would know that it is
entirely up to how they are programmed. But based on
the way that it acted, it appears to be proximity.
Speaker 7: Oxy Okay, I have an idea.
Speaker 8: Yeah, you want to know about them minds?
Speaker 12: Oh sorry, sorry.
Speaker 7: Please tell me about the minds.
Speaker 2: Yeah, they're they look like their proxy, uh trapnel, their
anti personnel. So probably one of the other races put
them there after they grabbed the token, that's my guess, unfortunately.
Uh yeah, So if you saw roughly when it started
to activate, stay about as far away as that, if
not a little farther, that.
Speaker 8: Might give you a bit of an edge.
Speaker 5: And if you do get hit by some you should
bring them to me.
Speaker 8: It's just it's just mental doc all right, don't worry.
Speaker 7: I may have one sticking into my shin.
Speaker 5: I okay, we'll help you harvest it later.
Speaker 8: Be careful.
Speaker 17: Yeah, so their proximity, then, can we dump our trash
into the cluster and set them all off at once
without me being there?
Speaker 8: I mean if you leave?
Speaker 10: Yeah, well I'm not going to be in the vicinity
when you do it.
Speaker 7: I will, yes, I will vacate the premises.
Speaker 2: You want to do that before getting the token? How
far away are you from it?
Speaker 10: I have no idea, sir, I just want to detonate
as any of these as possible, so I have a
clearer path.
Speaker 7: To right right right center of the cluster.
Speaker 8: Okay, we got to hurry up. We don't know what
others are going to swing by. Get out of there quick. Damn.
Speaker 7: Well, I'm staying out here.
Speaker 10: I'm just going I'm I'm going to move closer to
the ship, and then you dump the trash out into like.
Speaker 7: Out of the ear locked towards the towards the cluster.
Speaker 2: Right, Okay, okay, okay, over the ship calms.
Speaker 8: Who wants to.
Speaker 2: Be uh no, it's probably I'm probably the best for
that cut damn. Who wants to throw trash out of mine?
Preferably someone who's very accurate.
Speaker 9: Accurate in one sense.
Speaker 8: Throwing ship throwing shiite what that means. Yeah, yeah, you're
probably the most combat ready. I'd say, Yeah, you don't
need to use your powers or nothing unless something goes wrong.
I guess we're just talking. Yeah, we're just throwing it.
Speaker 10: Hold on, hold on, you might not need to be
extremely accurate my idea, and tell me if you see
any problems with it. Take the safety protocols off of
the air lock so that when you open the outside
air lock it blasted into space.
Speaker 7: Is you know what I'm saying?
Speaker 8: Thing, Yeah, you're using it as a vant rather than
a dem pressurizer.
Speaker 2: Yes, yeah, I mean we're gonna trash towards the right.
Speaker 8: Okay, only on the side.
Speaker 7: This idea more and more, I've gotta tell you. Yeah.
Speaker 2: And we do know it's not heat activated because went
after you, so that's good to do and.
Speaker 7: Not organic activatic.
Speaker 8: Yeah. All right, okay, all right, Ayden, you're on trash duty.
Speaker 5: Get there.
Speaker 1: Okay, how are you doing this?
Speaker 4: That is a good question, all right, so let me
just get the framework here, Dan, how did you want
this to play out?
Speaker 2: I think that's more peace question. Admittedly he's out there.
I'm just a pilot.
Speaker 10: Gather up all of the all of the empty orange
crush bottles, all.
Speaker 7: Of the the.
Speaker 10: Pieces and parts that are left over from things like
like jaundice or your your sacks, things.
Speaker 7: That are you're not using, and.
Speaker 10: Load them into the air lock port all the trash,
all the garbage loaded in the air lock and blast
it out towards.
Speaker 7: The center of the thing.
Speaker 1: Vertigo making a fortune, Vertigo, Please make me a fortune.
Speaker 2: Roll you have two dice?
Speaker 13: Boy, Okay, I don't know he.
Speaker 1: Alrighty uh, and you're basically just throwing trash out the
airlock right.
Speaker 13: Well, loading it into the loading it into the airlock,
and then opening the outside door.
Speaker 1: Okay, yeah, this seems like you do not need to
make a roll for this. Eaton Barry, since you are
the pilots, I'm gonna say this is probably a you thing.
Speaker 2: Fair enough.
Speaker 1: This is basically you just using whatever centrifugal force you
want to try and launch this this crap out of
the air lock.
Speaker 10: Now hold on, oh before we continue with this plan. Yeah,
since you're the most familiar with these type of minds,
would they be.
Speaker 7: Harmful to the ship or just an individual?
Speaker 2: It's more organic. They shouldn't be that much of an
issue to this ship. They're pretty small in that regard.
Speaker 1: I might scratch the pain.
Speaker 8: Yeah, pains me to say.
Speaker 7: I don't want to run all the alarms way. It
might be easier just to try into them.
Speaker 18: I just got it repaid with kav piece has a
good point, though, because I could do a lot of
things with the trash.
Speaker 8: I wonder I don't know.
Speaker 2: Okay, we don't know what else is in there. That's
the other problem.
Speaker 7: I agree. Take Molly in trust, Molly be won with
the crew.
Speaker 2: No, I'm we don't know if there's an other problem
my plan first, Yeah, and.
Speaker 7: Then I'll do the other plan. Yeah, let's see.
Speaker 2: I me here, Let's try the thing that will put
the least amount of harm potential to.
Speaker 8: All of us.
Speaker 2: And uh yeah, So then I try to make it
so that it kind of does like of a shotgun
effect as the airlock goes and it throws all the
trash out of the airlock via the depressurization to kind
of sweep it a bit, so it is a greater
chance of spread to hit figure hoping to hit one
will pop it around. Okay, Helm, I'd.
Speaker 1: Assume yep, the position is risky, the effect is limited.
Speaker 13: Okay, I forgot.
Speaker 2: This is the I will not push for ace pilot
because it doesn't seem like a speed roll. This is
an accuracy thing.
Speaker 1: What about trick shot though, I will actually accept trick
shot for this fair enough.
Speaker 2: Well, then I will add a single tie to that.
Speaker 13: Maybe we have a little recess so I can confer
with my client.
Speaker 2: Go get your tie.
Speaker 1: I mean, it's a great idea. I would have never
predicted this. So whenever that happens. I'm super down one
five three, five, Okay. The trash gets launched out silently,
and I.
Speaker 2: Feel like, is everybody just like glued to the viewport,
like just trying to see what is about to happen
up for myself?
Speaker 1: Like yeah, uh, it's like popcorn going off in space,
just like.
Speaker 9: A uh.
Speaker 1: And you see several of these mines go off, six
of them go off. From what you remember, there's one left.
Speaker 9: Do it again? Do it again?
Speaker 2: You are out of trash?
Speaker 12: Okay, yeah, we're all right.
Speaker 2: That's all the trash. I think if I counted raut,
that's there's only one left. You think you can handle
that one piece?
Speaker 7: I'll endeavor to destroy it.
Speaker 5: We forget, do you have?
Speaker 19: Yes?
Speaker 7: I have not forgotten.
Speaker 10: And I make my way over to the to the center.
Just head on a swivel oh our work from eating
to tell me like something's coming my way.
Speaker 2: Yeah, once you get there, by the way, after you
get the token and totally take care of that without
any arm to yourself or anything else.
Speaker 8: You want to slap that explosive on the token box.
Speaker 7: I think that's idea.
Speaker 2: Thank you. I'm a little vicious and I'm a little
cold because I don't care. What did you say there?
What did you say?
Speaker 1: Their code with the response, I think we had two people.
Speaker 7: I'm a little cold there. Oh, I said, that's a
great idea.
Speaker 1: Okay, okay, all right, I need another scramble role hear from.
Speaker 2: Your piece Oki doki.
Speaker 12: Having risky?
Speaker 1: This is this is risky. Yes, you do not have
a bonus die on this one?
Speaker 2: Okay standard standard okay.
Speaker 8: Four?
Speaker 1: Okay. You're sort of looking around wildly, uh, trying to
see where the last mine is and sort of down
from your position. Uh, you see debris heading towards you.
It's closer than you anticipated. You don't have a lot
of time. What are you doing?
Speaker 2: I am, is there is there like a way?
Speaker 13: I because like knowing what that it's out there, I
would have my my stun ready to blast it away
from me.
Speaker 2: So I'll do the same thing.
Speaker 1: Okay, go ahead and give me a scrap roll.
Speaker 12: I would love to come on. Three dies, let's go risky.
Speaker 5: This is.
Speaker 1: Risky and limited.
Speaker 16: Okay.
Speaker 1: Five Okay. You make contact with some of the debris,
and this time you see that the mind is a
lot closer than you were anticipating. When you make the shot.
You do, make the shot, you hit, you connect, There's
like nothing that happens for a second, and then the
shrapnel begins to explode and it is headed right for you.
Speaker 12: I will attempt to resist consequences.
Speaker 2: Okay, yep, that correct, you clear one stress, well done? Hell,
how how spectacularly do you avoid this?
Speaker 1: What does this look like? What happens?
Speaker 13: It looks so stupid because you just see you see
like me, like like really coolly, like whip out a
blaster shot and then I'm doing this like like ducking
and dodging, but nothing's hit me. But it looks like
I'm having like a fucking fit.
Speaker 1: Just he's just started going to ed M shows exactly.
The rest of you inside just kind of are staring
as peace is uh at burning man right now.
Speaker 6: I try to mimic the poses inside the shirt, just
eating meat.
Speaker 13: Sticks and being like huh and my last move is
my last move just just for everybody watching.
Speaker 9: Is one of these. This combat readiness is amazing.
Speaker 1: You begin to sail towards this derelict ship. Now you
can see that there is some remainder of what appears
to be like some kind of data center up ahead.
You see various lights flashing, and there is partial power
inside this derelict ship.
Speaker 8: What do you do?
Speaker 12: Go towards the light?
Speaker 1: Baby, alrighty, As you begin to head towards the inside
of the ship, I need another fortune roll from you, please, Vertigo.
This time will be three dice.
Speaker 2: Okay, don't let me down, Bruce. Sixes are bad.
Speaker 1: Oh that's a good thing.
Speaker 9: That's a good thing.
Speaker 12: Okay, Sorry.
Speaker 13: I love that you take the time to put a
note that's dedication right there.
Speaker 8: I dig it.
Speaker 1: You land inside of the ship here a piece all
around you. You can see what appears to be the
equivalent of some kind of data transfer ship, you know,
like some kind of mass data storage all around what
would the future equivalent of many servers. There's lots of
blinking lights, and there is some kind of superprocessor station
that is here right now. You've entered in through what
appears to be one of the airlocks that's kind of
gone now and you sort of land in there. There's
still zero gravity here, and there's pieces of debris and
you think you see what appear there used to be
somebody's hand to flow by.
Speaker 14: Handy.
Speaker 7: There's some debree, but whoever was here before me. They
must have left. If you were seeing what I'm seeing,
you would It's just not right now whoever was here,
you don't have to worry about them. They're mostly armless,
all right.
Speaker 2: Well, once you go ahead and get that token and
get the hell out of there. If there, if there
was a problem in there, be careful, keep your head.
Speaker 8: On a swivel.
Speaker 13: Yeah, I'm looking to see if there's some sort of
like depository chest safe something.
Speaker 2: Sure, give me a study role, okay, risky.
Speaker 20: Controlled, Okay, the effect will be limited, all right, Yeah,
go beforce.
Speaker 1: There appears to be no sort of like easy box
or anything along those lines. You look all around, there's nothing.
There's no like mailbox or something just laying around. Where's
the light coming from all of the servers?
Speaker 2: Okay, there are several of them, so these are powered up.
Speaker 1: It does appear so.
Speaker 10: It looks like this there like ship has some power
and uh, there's birds inside computer servers because you gonna
can you get a look at these and see what's
what's want with these?
Speaker 7: With wither scan? Yeah? Do you have a way of
transmitting the data? Are hooking into it to send it
back to us? Yeah? I don't like it. Oh do
you have to put one of your pieces inside of
the Oh? Yeah, that I don't want you to.
Speaker 8: Do you have a drone?
Speaker 5: That is.
Speaker 18: I do.
Speaker 7: I created a new one and is even better than
the last one. Why didn't I ask before it came
out here?
Speaker 8: Great question?
Speaker 7: Well I don't think we expected to find a U
server room.
Speaker 8: All right, Well you get that. Get that drone to them,
do your.
Speaker 7: Jet you're drone out here, and see if you can
hack it remotely.
Speaker 10: I don't don't know how the other racers got in
here and got out so so quickly. Okay, but it
feels like there's something we're missing than we are because
I am still stumped.
Speaker 7: What an ax is?
Speaker 6: I get it?
Speaker 5: I get it now?
Speaker 7: Yeah, put that together?
Speaker 8: Yeah? Wait what what you know what?
Speaker 7: We don't have time. Don't worry about the drone.
Speaker 2: I pop out.
Speaker 12: I pop out like my my wrist thing?
Speaker 7: It is he doing?
Speaker 12: Big deep sigh? I plug into the thing.
Speaker 2: Oh well, okay, all right, I need a hack roll
please these by the way, just for the way from
me or from him?
Speaker 12: From from code.
Speaker 1: You are transmitting this information to code, Yes, and it's going.
Speaker 2: To be a group role.
Speaker 1: We're going to do a group role which one of
you will be taking me fail.
Speaker 2: If I'm here, I'll take the stress. Okay, this is
a reminder for our audience anyway, Just as a reminder
for our audience.
Speaker 1: They have been getting clues at each of these stations.
Speaker 2: Last clue that they got was three letters.
Speaker 1: Won't stop you from getting a closer look, but the
other racers might, so you'd better prepare for the worst
and use your best acts.
Speaker 6: Facts hacking acts so smart. I wish I could see
how proud lack.
Speaker 12: Looks right now we got we have two gambits.
Speaker 2: We do have two gambits, all right.
Speaker 13: Oh, if it's a group, I want to take one
stress per fail, right, correct, Okay, that's fine, then I
will take I will take I know I'm going to
take a stress, so it doesn't really matter position, risky, desperate,
This is risky.
Speaker 12: We're doing group.
Speaker 2: It's a group.
Speaker 13: Yeah, So any fails I take, so please don't fail
because I'm.
Speaker 21: Going to Okay, uh effect standard Okay, Oh shit, of
course I got a six and a one.
Speaker 2: No, I have zero dice, so I take the lowest.
Speaker 12: It's disvantagement.
Speaker 7: Do I get any bonus?
Speaker 8: Die?
Speaker 7: Because of my hacking tools.
Speaker 1: I know, because you were you were not there physically
and pieces transmitting it.
Speaker 12: Oh, I just since I.
Speaker 13: Took the time to write it down, I just want
to show you. This was my drawing for the plan
of garbage shooting, Like this is what I want. I
want you to shoot it above me at the thing.
Speaker 12: She said.
Speaker 22: Looking at this is not quite clear. The data's being
transferred at an alarmingly slow rate.
Speaker 1: But I do see something, Okay, uh code, As you're
getting this information, you can see that there are uh
there's like a really sort of simplistic kind of it's
a very rudimentary sort of interface that's going on. Does
not need a supercomputer, it does not need all these servers.
This is fairly simple. And you start investigating into the
code here, and as you do, you can start to
see little bits of the clue. Because you did not
get a full success, I'm going to say it takes
you a little bit longer. Maybe I think you were
expecting it was more complicated than it actually is, and
your your brain kind of went to, like the more
complicated solution first, and in actuality it's a lot easier.
Speaker 22: But since I have bullshit my hone in and I
have my analyst trate and then when I hack a system,
you may ask a question about the owner location system
though you have rolled a six round ungathered information.
Speaker 16: Uh.
Speaker 7: I know, it's really really bad bullshit, it's kind of cheating.
Speaker 8: You can deny.
Speaker 1: I'm just reading the specifics again. When you answering as
though you had rolled a six, uh says no, I'm
just trying to figure out what info you would get,
because I don't know if you'd get really any extra Uh.
I'm trying to think what extra info you could get.
Speaker 7: Maybe I can know if it's hogging that he's stuck internet.
Speaker 1: Here's here's here's the extra info that you get. It
appears that there is an additional bit of code that
has been added to this whoever was here last it
has set up a transmission so that they know when
this is uh next accessed.
Speaker 22: Okay, Pece, you need to be careful because there is
a skatecoade code in that, so they're gonna pretty much
know that's your accessing it plant today To gather whatever
information you need and get.
Speaker 7: Out of there.
Speaker 1: It does take you longer than you're expecting. You're here
for maybe instead of like, uh, like two three minutes,
you're here maybe instead for like seven or eight minutes,
because it doesn't occur to you that this is just
a very simplistic kind of thing. And uh, I need
one last roll please vertigo this time five guys, and
this with the coordinates for the next leg of the journey.
Speaker 2: That's two sixes.
Speaker 12: Oh wait, rolling crits unfortunate is bad.
Speaker 1: In this case because I'm having I'm having her role
for something specific. Okay, Uh so you do get this
information before what I'm about to say. You get the
coordinates for the next location, the next token, you get
the token. You have the token in hand. There's probably
what I imagine like the equivalent of something like like
an SS like a like an SD card or something
something like that. Big gets ejected maybe from some port
somewhere piece that you see like there's a flashing light
and then it just kind of goes off. You see
something physically eject from one of the servers, and you
get the next clue. Which is the most used path
can sometimes be the right one, but make sure you
use your best judgment and ignore what's left. Don't search
for needles in haystacks. But always search the rough.
Speaker 16: All right.
Speaker 12: As soon as I get that shit, I'm out.
Speaker 1: The head back towards the ship. It's at that point
that you get two proximity warnings that go off in
the helm of the.
Speaker 2: Ship Barry, you get two horrific screeches.
Speaker 1: From jaundice as there's two more beats that go off
on the scanners, and you see two ships headed towards
the derelict.
Speaker 23: We got two more coming in.
Speaker 13: I say, arm the the take the sticky up, arm it,
and as soon as I'm at a what I would
consider a safe distance.
Speaker 12: I give it a toss towards the fucking derelict.
Speaker 2: Sure.
Speaker 1: Uh, let's see. I think this will probably be a screwmapro.
Speaker 7: Yeah.
Speaker 12: Oh key dokey scraperl coming in. What's my position?
Speaker 1: Yeah, we'll say it is desperate. Yeah, probably it probably does.
I know you want the XP but I agree with you.
Speaker 12: Effect this will be.
Speaker 2: Great. Yeah all right, uh.
Speaker 12: All right, let's go, come on, do it, let's go.
Speaker 1: That is the success the sticky bomb. What what flavor
of flavor brick was this? Pach?
Speaker 2: It is a peach. Little chunks of the flavor brick
sort of float off as you throw this thing.
Speaker 1: Is it a contact explosion? Is it a timed thing?
How does it work?
Speaker 8: Oh?
Speaker 13: I think it's definitely likes it's like a grenade, so
like three four seconds okay, and it blows up.
Speaker 1: Yeah, you throw the fucking thing. You've stepped off blasting
away from this and iron man. Yeah, there's this sudden
like as you see.
Speaker 2: Various bits of disgusting flavor, brick, blast and char the
interior of the area.
Speaker 1: There are two ships headed towards Molly. Right now, he said, Neita, scramble,
roll from you.
Speaker 12: I would love I love scrambling. It's my favorite thing
to do.
Speaker 1: And this one is also desperate, whole sick dog.
Speaker 12: That's a full bar all right, effect limited okay, limited scramble.
Here we go one dice.
Speaker 2: Five, I'll take I will do it.
Speaker 1: Barry, you are sitting there wait, like with baited breath.
You gotta make a choice. Now you realize that the
ships are going to get here before Peace gets into
the airlock. They will get in range. What are you
going to do?
Speaker 2: Okay, we're in an asteroid field and we saw where
they're were they together? The two ships, Like, how's their
proximity to each other. Is it like you know, they're
coming from two different angles? Are they pincering us? Are
they flying together?
Speaker 1: Like they're flying together? Okay, that they are flying together?
Speaker 2: Okay, because the thought I have, why not play little asteroids?
Speaker 1: How you doing?
Speaker 2: I mean, you do have a gun. I haven't got
a gun, and we're in an asteroid field. Why not
fire at some asteroids closer to them rather than them?
I don't know if an asteroid explosion will do so
well for ships flying through. That's what I'm thinking. So
if I can do two shots, as in, like an
asteroid near the first one asteroid ned like, I'm trying
to get a little ahead of them, so that it
kind of lead the shot asteroid explodes as they're passing by.
It sort of thing. I want to rain asteroids down
upon them. Okay, how close are they? I would have
been doing this as soon as I like they were
in range of being shot at. I wouldn't have waited.
Sure if I can help.
Speaker 1: Yeah, so you're range your max range with those guns
probably about two thousand kilometers Okay, something along those lines.
Speaker 2: Good distance.
Speaker 1: Yeah, that's that's the typical range for for these ship
based weapons. They start to lose their efficacy after that. Yeah,
unless they're really big ships, like capital ships, then they
got yeah yeah, then they've got way too much power
in those lasers.
Speaker 2: Yeah, okay, so yeah, i'd be I might like get
like maybe when they're in like fifteen hundred kilometers away,
so give them a little time to get.
Speaker 1: They'll probably start opening fire.
Speaker 2: Oh they were gonna Okay, if that's if that's the idea, then.
Speaker 1: I y eyed fire and then they arrive at staggered times.
You know, it's not like instant.
Speaker 2: Perfect then, because I would want to get the first
one and then a and then go for the second.
H So all right, let me tell me what I
need to roll for these asteroids. Yeah, this is gonna
be helm roll helm okay, and do a keen eye
gain a die when firing ship guns.
Speaker 13: Position, I would argue desperate since I'm hanging out the
fucking back end.
Speaker 1: Yeah all right, and effect, Do you have any special
bullshit to boost this?
Speaker 2: I think the only thing I have is you gain
potency on speed related roles. But I don't know if
this would be considered speed. I think this is more accuracy.
Yeah that's what I was thinking, So no, I don't
have any negatives at least, but no, nothing to boost it, okay,
into a canister.
Speaker 1: Well, one of the other options I think you can
spend your uh you can, you can push yourself is
to increase push.
Speaker 2: Myself to increase potency or yeah, to.
Speaker 1: Die okay, because otherwise this is limited.
Speaker 9: Hmmm, they're not in hacking range.
Speaker 1: No, this is berries fives five hundred.
Speaker 2: Yeah, I'm gonna need to push myself. I don't need
I don't want this to be limited.
Speaker 1: Yeah, yeah, you're your hacking range is significantly less. It's
like five hundred meters five not five hundred kilometers.
Speaker 2: Okay.
Speaker 9: And John is all messed up, so you can't use him.
Speaker 2: We partially fixed him.
Speaker 9: Your finger inside of him. He might no, okay, that's.
Speaker 8: Uh okay, all right.
Speaker 2: So yeah, I get the I get the die from
firing ship guns because it's fire zip guns or making
a trick shot, which while this I would consider also
a trick shot, it's a one or the other. So
it's a die regardless, okay, Okay, helm that I pushed
myself for a potency, so it's standard effect. Here we go.
And that's a tale.
Speaker 1: Alrighty that is the success another sort of hollow explosion.
You just see the visual like the sort of go
off and debris gets sort of launched. Since you got
a success, what happens is you see several chunks of
the asteroid start to detonate and create a field. And
what will happen here is that the ships do appear
to take damage. You see the shields start to go
off as you see ripples cascading throughout the shields of
the first ship. I'm gonna say that the second one
is since you didn't get a crit it appears that
it took barely any sort of damage. But you've definitely
done some damage to the shields.
Speaker 2: Of this ship. And Peace is now a board, okay,
aren't you. Oh we're punching it and just jam forward
to try to get out of here. I probably am
going to aim. It's like, if I had a choice
of two cardinal directions, I would want to go toward
or more toward the one that is definitely damaged by
the asteroid, because they are probably a little distracted at
the moment.
Speaker 12: Oh is the way we're going through them?
Speaker 2: Well, I don't if we If I can avoid them entirely,
I'm going to it's just more it's it's it is
away from them.
Speaker 1: You're sort of perfect if they're if they're like you know,
if they were on your if they were on maybe
your seven o'clock or like eight o'clock, you're probably headed
somewhere in the probably three o'clock range.
Speaker 2: Okay. I wanted to make sure that I wasn't passing
the one that didn't get damaged. Okay, all right, I am.
Speaker 6: I'm waiting at the air lock. All hi, piece, welcome back.
Speaker 12: That peach bomb work like a charm.
Speaker 2: Good job, thank you.
Speaker 6: I cannot make another one. We ejected all of the
trash unfortunately.
Speaker 2: Oh oh, I understand.
Speaker 14: We'll make more soon.
Speaker 6: As we are flying away. If you need me to
look over you, step into my lab.
Speaker 13: Okay, I go with her to give let her give
me the once over to see if there's any lending
straight shrapnel sticking out of me.
Speaker 9: Coolical of it.
Speaker 2: Okay, uh, Barry, what do you do? Oh, I'm getting
out of here to the next coordinates.
Speaker 1: He's looking for a specific set of words.
Speaker 2: But okay, I punch it. I'm punching it. Oh, I
didn't hear it. Okay, I said that earlier. I'm punching it.
I'm not just meandering slowly away, just going on Elsia
and cruise. Oh you know, we're punching it.
Speaker 1: Your son in the back, Hey Dad, give me a
helm roll please? All right, as you can hear, uh,
some announcements come over the comms.
Speaker 8: When it looks like we've had four racers shrump out
of the race. A little bit of competition has been
going on as it appears that.
Speaker 2: Master of Puppets run to the hills and Holy Diver
are out of the race. Holy Diver, I wouldn't expect
them to get knocked out. Shit. Okay, Uh, total of
four out of the race.
Speaker 1: Now the four horsemen Holy Diver as well as Master
of Puppets and run to the hills.
Speaker 11: So I'd assume the Titanizer still yeah, actually competing in
the race two years so oh they.
Speaker 9: They were just sitting there the whole time.
Speaker 22: Yeah.
Speaker 2: Okay for the punch in it position U risky Okay, effect.
Speaker 1: Standard Okay, this is is this?
Speaker 2: What if you consider this a speed related role? I getten,
then it's a great effect. Any bonus, uh like for
slowing a couple of couple of people down with exploded asteroids.
Uh yeah, absolutely, okay, I'll take it. That's another six.
I needed that extra.
Speaker 1: Oh my god, if you had a parcel success there
are you're taking some damage.
Speaker 2: So that's good. Yeah, a little word and it would
have been a fail fail not a parcel Yeah.
Speaker 1: Okay. So you do punch it and you all feel
the inertial dampeners like takeover, maybe like a half a
second too late. Your stomach sort of drop out as
the ship begins to.
Speaker 2: Thrust forward, and you.
Speaker 1: Manage to continue your trip, heading towards the next goal.
Speaker 16: Here.
Speaker 1: Further into the asteroid field, you can go.
Speaker 2: Barry.
Speaker 1: You can feel like the sweat starting to beat up
on your forehead now as you're really in maximum concentration
mode making your way through the asteroids. There's huge asteroids.
Anybody that's looking your viewports, you're seeing like huge asteroids
like sail past the ship and feeling these like gentle maneuvers.
Is Barry's trying to avoid everything as best as you can.
It's pretty terrifying for anybody that is watching, who is
watching right now through the viewports.
Speaker 13: I have to say that being with Barrier for as
long as I have I am pretty much unfazed by
all of this. This is well, we have done this
many times before, whether we're escaping or whatever. So like
I've I've come to grips with my fate if it
were to be you know, a fucking spaceship crash.
Speaker 12: I stopped reacting a while ago.
Speaker 1: There's a weird thing that happens when you're in these
in these larger asteroid fields too. If anybody's played Star
Citizen and like gone through these asteroid fields, this weird
thing happens where you kind of like lose a little
bit of your your perspective distance. Uh, you think that
like the asteroids are farther away than they are because
there's so many of them. So there's like like some
that are like really huge that are very far away,
and then there's some that are smaller but are like
sailing past the ship and you're like, oh, if that
if you hit that one full speed, that was gonna
do some damage, you know. Like, so there's lots of
the was just kind of sailing past and burry maximum
concentration right now.
Speaker 22: Mm hmmm.
Speaker 14: I think I'm just against the viewport.
Speaker 1: Like, dear God, only top pilots would want to be
in this kind of position or ships with heavy whole
shielding and energy shields.
Speaker 2: So you're saying mining ships.
Speaker 24: Mmm, I'm just working on the smart glass and looking
up and like I saw a small asteroid, was like,
and then a huge one.
Speaker 9: Like, oh well, I'm just freaking out.
Speaker 2: There's like slight gravitic pull. It happens, you know, from
some of these asteroids, like Barry lists like a little
bit to the right. He's got to like overcorrect just
because like these magnetic fields and stuff happened. Like it's
football field size asteroids.
Speaker 1: Yeah, asteroids the size of like Texas flying past.
Speaker 12: You know, while this is while he's doing this, while
is going on my first leg.
Speaker 13: As soon as I get in the ship and stable
and you know, we get on the underway and I
can actually like move around.
Speaker 12: I'm going to the first uh.
Speaker 13: Monitor I can find and and looking up the destination
of the coordinates that were given on the stellar cartography.
Speaker 1: Sure you can go ahead and make a steady roll,
may I?
Speaker 2: I as from before, I do have maps and charts,
so either I can I don't know if I can
how I can help him with that because.
Speaker 8: I have it.
Speaker 2: Funny specifically because I have that too. Her.
Speaker 1: Okay, yeah, you will get a bonus die for the
maps and the charts.
Speaker 9: Yeah position.
Speaker 1: Uh, risky okay, and the effect will be standard.
Speaker 9: Okay.
Speaker 2: Six who.
Speaker 1: It appears to be some kind of mining outposts that
you're headed to. An old mining outpost. It looks like
it was abandoned about twenty years ago.
Speaker 12: Does have a name or kind?
Speaker 7: I name it?
Speaker 1: You can absolutely name it?
Speaker 8: Why not?
Speaker 7: Okay? It appears that the next coordinance on the map
is a.
Speaker 12: Is it derelict or is it still going?
Speaker 1: No, it is it is an abandoned mining outpost.
Speaker 12: Oh oh you said a mand Sorry, my bad.
Speaker 10: The next coordinates appeared to be a derelict mining station
in seven four or seven three. Looks like they were mining.
I want to say, call all right, Oh that's it
hasn't been in use for quite some time, okay.
Speaker 25: Uh?
Speaker 8: And I remember rat that cobalt is extremely explosive or
volatile or something. I do not know.
Speaker 7: Humans have strange some stances. I mean, you're in the.
Speaker 8: Same dang gaxy. You should have the same periodic table.
Speaker 22: Ailments not necessarily were typically leaning towards our gangs.
Speaker 8: Huh.
Speaker 6: I guess that's fair, yes, cobalt.
Speaker 9: Yes, as as a doctor, yes, I would love to brain.
Speaker 7: We can study it that way. I know, for.
Speaker 14: I actually didn't know that it's actually her brain.
Speaker 8: All right, Uh okay, okay, the clue again?
Speaker 18: What was that?
Speaker 8: You read that out to me one more time?
Speaker 10: The most used path can sometimes be the right one,
but make sure you use your best judgment and ignore
what's left. Don't search for needles and aystacks, but always
search the rough.
Speaker 2: Okay, that first part makes me think we need to
if there's a choice between right and left, go right.
Speaker 5: Yeah, it does?
Speaker 23: It does? They ignore left right?
Speaker 2: Yeah, Sometimes the most used can be the right one,
the correct one. Ignore what's left? Yeah, what is left
over or to the left, that's my guess there. But
then needles and a stack. Don't search for needles and
a stack, but it search for the stars the rough. Okay, okay,
So we're looking for something like a diamond in the roof,
or something something that's unmined. Maybe we're trying to knock apart.
Speaker 6: Something unrefined material.
Speaker 8: Yeah, I see, yeah, exactly, like like unrefined material or
or a geoder son. What are our scans saying there even,
let's have a look.
Speaker 5: Mm hmmm, what are our scans saying?
Speaker 1: Luck, so as you begin to approach the coordinates, you
can make a study role for me. The position will
be risky and the effect will be standard.
Speaker 5: Might I take a devil's bargain?
Speaker 1: You sure can. We can make that position desperate. And
if you take the devil's bargain, tempted to do something
a little bit different for this one. M if you
take something nice, well, I have to. I have to
make it so that there is some kind of consequence here. Okay,
if you take this one, I'm going to say that
on a success and or a critical success, you will
still get good information. However, no matter what, you're going
to miss something important.
Speaker 9: Mm okay, okay, So.
Speaker 14: It's desperate, now desperate, and the effect is still standard.
Speaker 2: Yep.
Speaker 26: Oh, I don't know how this is how long this
race is going to be?
Speaker 14: Otherwise I would push myself.
Speaker 2: You would remember at least it's three clues and then returning. Yeah, yeah,
they have the trip back with the tokens by the way, yep,
can I help you can have?
Speaker 1: Uh so no, because this role has already behind yep.
Speaker 7: Yeah.
Speaker 2: Four partial success.
Speaker 1: Okay, Okay, few things first and foremost, you you scan
and you pick up, uh, what appears to be a
distress call. It is approximately call it twenty thousand kilometers
off course?
Speaker 18: Uh, berry, Yeah, I'm getting it a distress signal. It's
it's off course.
Speaker 22: Uh what is that?
Speaker 5: And fifteen about twenty.
Speaker 7: Thousand kilometers away?
Speaker 22: Uh?
Speaker 5: Okay, I don't really have anything else, though.
Speaker 1: You have you have picked up the general location for
the station. There's a lot of interference.
Speaker 5: I mean, there's a rough estimate of where this is.
Speaker 2: But uh, if I were to face that thing, but
de stress call, Let's say I'm facing better yet I'm
facing the station as I'm I'm flying directly toward it.
Which which which direction? Would you say that that that
distress signal is to my right or my left?
Speaker 8: Left?
Speaker 5: Left?
Speaker 8: All right? Cool? Ignoring the hell out of that. It's
a trap.
Speaker 2: I ain't fucking touching it. And if it's someone who
needs help, they shouldn't be needing help near a race.
Speaker 7: I agree.
Speaker 22: I was going to say, and I didn't want to interrupt,
that these clues have been well, very straightforward.
Speaker 7: If this is the raise, that is a lot is
on the line, and there has to be something that.
Speaker 22: Throws us in a loop. And we're here for ourselves,
not anyone else. If they're in trouble, that's their own problem.
Speaker 2: There's if they have patrols and things around these, they
try to they do try to rescue people that crash
if they can, so they'll be picked up. Just fine.
Speaker 15: Well, I mean there's no way it's valid, right because
see the clue itself was predetermined.
Speaker 8: Yeah, yep, exactly that.
Speaker 23: Unless it is.
Speaker 5: Kay, that would be awkward.
Speaker 8: Hunh, that's profine.
Speaker 2: We can check the uh mining facility though, what was it?
Do the E N seventy I I I it's seven?
All right, yeah, that one. We can check it out,
see what it is, see what we can get, and
get the hell out of here.
Speaker 8: If they're that little.
Speaker 2: Distressed signals on the way back, we can always take
a peek at it, just to see if it happens.
Speaker 8: To have something else relevant here. Well, but probably won't
so mean is it.
Speaker 10: Seeing is it's a racer, I won't be inclined to
think that we would be. Well, a mining facility would
make for some very tight flying. Yeah, I'm wondering if
we're flying through it.
Speaker 8: That might be the case. It's the dasal thing.
Speaker 10: The other clue about needles and haystacks and the rough
might reveal itself.
Speaker 8: Yeah yeah, yeah, yeah, all right.
Speaker 2: Now that sounds all good. Keep your eye on the sensors.
If any any ship pops up, let me know immediately,
and let's all take a little pot shot.
Speaker 8: Doctor we have any more explosives, Yes, wonderful, that's all
just just checking coke, get your get your tools ready
in case we need to uh stop somebody that's hidden
in there. Because it's the perfect place a lot of
racers will sit at the last clue to get you.
Speaker 2: Knocked out. Figure if they can take everybody out, they
can just leisurely go back.
Speaker 8: As the winner.
Speaker 27: I know also has done that a couple of times
and steal our tokens that too.
Speaker 1: That is an extremely common tactic Barry. And as this
is mentioned by Peace, you start to get that like
sinking sensation in your stomach that like, hey, maybe that's
where a lot of these the rest of these people
are like they're not even bothering trying to do these clues.
Doing the clues for suckers. It's usually the people that
have more fighter type ships than racing type ships. They
are more interested in letting everybody do the grunt work
and then they just blow them up at their first opportunity.
Speaker 2: Chos was more of a racer though from what I remember, Yeah.
Speaker 1: Very much focused on the skill, very much, how to
prove that he was both smart and capable as a pilot.
Speaker 12: Do we have a workshop on the ship? Yes we do,
we do. Okay, I'm heading.
Speaker 2: Down like a full area, but it's a workshop area.
A yeah, and you're engineering.
Speaker 13: I'm heading down to the workshop, and uh, I will
contact Berry on a private line, so it's not a
part like not all of us are included, just me
and Barry.
Speaker 10: Sure, yeah, I'm contacting you probably so the other crew
members are not in on this, okay. And the only
reason is not because I don't trust them, It's because
I'm not sure how good they are if lying needs
to happen.
Speaker 8: Yeah, So I'm going down, Okay, I'm.
Speaker 7: Going to the workshop, and in case.
Speaker 10: We're lying in wait for an ambush or there's an
ambush there, I'm going to attempt to fabricate a replica
token so we have something to give them in case we.
Speaker 7: Have an incursion.
Speaker 8: Yeah, okay, that's fair. That's a good call. Yeah.
Speaker 7: I'm not sure how easy it will be, but I'll
leave the flying to you.
Speaker 8: And okay, okay, all right.
Speaker 2: I feel like Code would be real good for that,
but I think i'd rather have him on the ready
for hacking if case, if we need it, especially if
a ship's.
Speaker 8: Coming at us.
Speaker 7: Yeah, okay, okay, okay, I have I'll let you know
how it goes, sir. It might run, it might be
a mood point, but I figure out it would be
a good decoy if.
Speaker 8: We could, if I could pull it off, I agree,
Good luck, thank you, sir.
Speaker 12: And I headed off to the workshop.
Speaker 2: Okay, very well, I have a question.
Speaker 7: Yes, if someone boards us, can we keep you all right?
Speaker 8: It's ah, I been yeah to try Why.
Speaker 7: Not on this work on actual organic living?
Speaker 8: You know, a part of the crew and they came
in here on their own free will, made a poor choice.
Speaker 7: Excellent, You may be able to start a sixteen.
Speaker 8: You just keep it to the mid bay, thank you.
Speaker 1: Okay, So are you approaching the mining outposts?
Speaker 7: Barry?
Speaker 2: What are you doing?
Speaker 1: Are you just waiting?
Speaker 2: I've waited for a second while we got near it
to see if anyone jumped out quickly and then noticing
they didn't, that's probably when the sinking feeling kicked in
of a ah, yeah, someone's waiting. Someone's definitely waiting.
Speaker 1: Okay, Barry. I mean, you've been in a lot of these.
Some of them are more of a fight than a race.
Some of them are more a race than a fight.
It kind of depends on who joins here and there.
You've seen a little bit of everything. Some of them
are more violent, some of them are just purely raced,
like people just trying to prove themselves. It is a
big deal to win one of these.
Speaker 2: Races, or several of these races.
Speaker 1: You can get a lot of sponsorships, a lot of
good opportunities, people that want to use good pilots for
various things, all different reasons. It is a very prestigious
thing to win any of these races and repeatedly an
even better one.
Speaker 9: And I was waiting, and.
Speaker 1: There are people that don't even bother with the race.
They they don't even bother with the actual race part,
and they just want to fight. And it's a lot
of a lot of these pilots still just want to
prove themselves like, hey, we can avoid this. We we're
so good, we can still beat that, you know. And
I think Choss is definitely one of those people, always
looking to prove himself as as the best pilot whenever possible.
You don't know what to expect when you're headed towards
this mining out post. It could be anything.
Speaker 19: Yeah, uh, sir, As we're getting to this today, closer
to the outpost, I had a thought, uh huh the
racers that remain, Yeah, do you know what kind of
racers they are?
Speaker 8: All right?
Speaker 2: I know, yeah, Shah Saint a fighter, But okay, shit,
how many's wondering?
Speaker 7: Of the people left? Are there pirates so to speak?
Among them?
Speaker 2: I'm not one hundred percent sure the one I am
worried about the most, and I'm assuming this is on
all comms now piece Yeah, yeah, okay, I whe I'm
worried about the most of the tat NAT. They watched
and observed and did not run. They are probably here
to steal tokens, is my guess, especially if they're waiting here.
Any of y'all who as you call it, can use
the way, definitely keep your mind open. I don't want
to I don't want them putting some sort of weird
attack on us. You might be uh, very necessary while
we're going through these minds.
Speaker 6: Uh, they would probably try to eat us.
Speaker 8: Okay, yeah, we don't want that, so maybe maybe work
on not letting them meet us.
Speaker 22: I'm uh, I was concerned about something that I didn't
wanna bring up. Very stressful the situations. But seeing that
every situation is stressful.
Speaker 7: If you want me to warn you something, I will.
Speaker 8: That would be ideal, thank you.
Speaker 7: Okay, Well, they.
Speaker 22: Their intention has been on.
Speaker 7: Well, I believe eating, so.
Speaker 18: Uh.
Speaker 7: I don't know if my observation skills were all top
not during that while.
Speaker 22: I was trying to get a token, but uh, I
would be very careful. They are the same breed.
Speaker 7: I'm sorry to interrupt her.
Speaker 10: Are you saying that the tight Knights that we saw
might not even be here for the race and just
using it as a cover.
Speaker 7: To kidnap and or harm eating maybe? Yes?
Speaker 23: No, no, no, Well are you sure it wasn't just
because they saw me punch somebody?
Speaker 7: I mean that was pretty cool, right, Probably.
Speaker 8: Maybe, but there are people here who just want to
fight and use it as a cover. So if they're here,
for you. I hate too.
Speaker 2: I'm not going to say the name, but that one
person that you may have put your sites or they're
putting their sights on you due to a certain incident
a couple of months ago.
Speaker 8: If you were call eating.
Speaker 7: Well, I will say this, and I was not wanting to.
Now let's just say the.
Speaker 22: Elders are not happy with what has been going on,
so just be safe. I don't I could be overthinking things.
Speaker 7: I could be.
Speaker 22: Obsessed with the idea of safety here. But at the
end of the day, beer second. Sorry, right, Yeah, So
I suggest everybody on the ship if you're able to.
Speaker 7: Suit up for battle.
Speaker 2: Yeah, yeah, and if you can sense any sort of
I don't know, some sort of whatever you would call
mental attack'd kind of kind of terrible if a certain
incredibly skilled and handsome pilot had some problems with this
flying due to mental interference.
Speaker 1: Which you're at five thousand kilometers from the station, Yeah,
any sort of scans on the station are.
Speaker 2: And to give you.
Speaker 1: You still don't have a visual at five thousand kilometers.
You maybe see a tiny speck in the display, but
you are getting some kind of interference on the scanners
and there's probably just like a steady minor scream that's
happening from Jarndice, just like a.
Speaker 7: Heard before.
Speaker 2: Probably interference.
Speaker 22: Yep, yeah, I would like to say that I even
though I've heard of their kind, they may have other
ways to attack than what we're used to h every
tight night.
Speaker 7: Or is different right?
Speaker 8: Okay? Uh hey color sir, oh yes, sorry.
Speaker 7: If you feel.
Speaker 10: Less than yourself due to somebody is in fluence at
the first sign, please let me know and I can
come up and take the helmowner.
Speaker 8: I'll try. It's the best I can have put it.
We're getting interference code.
Speaker 2: Anything you can do about that when we get closer,
probably out of range at the moment, but when we
get closer, maybe maybe if you can pinpoint that shut
it down or just shut it down for us five
hundred meters, get me in and I'll do what I can,
all right, I'll pay.
Speaker 1: You when we're there, right, five thousand kilometers quickly approaching
the coordinates. This scream is still kind of happening from
Jonas is kind of getting like louder as you get
closer and the sensors are kind of getting more and
more scrambled. Three thousand kilometers, you start to see that
there is a which you would estimate to be a
large asteroid up ahead Barry, you would probably make a
safe assumption that this mining out post is built into
this asteroid.
Speaker 2: Yeah, yeah, makes sense.
Speaker 1: One thousand kilometers and you can start to get a visual.
The sensors have been getting progressively more and more scrambled
and are essentially non functional.
Speaker 2: Yeah almost their code. Heck, yeah, we got We're pretty
much flying. Uh, I'm visually flying at this point, which
frankly I'm kind of comfy with.
Speaker 8: So that's all right, but it'd still be nice to
have sensors.
Speaker 1: You're you're seeing some strange sights as you get within
five hundred kilometers and you can see some flashing what
looks to be laser fire or blaster fire.
Speaker 2: The moment i'd see flashing, even if I don't know
it's me, I veer sharply, just to be safe.
Speaker 1: Sure, making some evasive maneuvers. You start to juke around
with the ship, slowing down your progress towards the station.
After a few seconds, you don't notice any okay, any
attacks or anything, or any impacts on the shield.
Speaker 2: Okay, cool. Then I would continue course, seeing that that's
probably a fight over there, and not war, not a
preemptive shot like I did.
Speaker 1: You see visually no signs of any ships. You get
the impression, Barry, that they've probably tried to hide them
wherever possible, the interference of being a good opportunity to
do that. And as you get closer, you start to
get the impression that there was some kind of fire
fight down on the outposts itself. And that is where
we're gonna take our break. We're gonna take a little
bit of a breakthre folks. We have ourself a.
Speaker 2: Mega death race going on right now and so far.
Speaker 1: We're gonna see what happens. Make sure you stick around.
We're gonna just give everybody opportunity to stand up, walk around,
take a break for a few minutes, and we will
continue on with the show in just a little bit.
But if you have not done so, please make sure
you're following all these wonderful people by heading on over
to table Story now, TV slash one hundred, clubless no
place spaces to go. Follow them in all of the places.
And if you have yourself a prime gaming sub that
you haven't use yet, consider thrown it their way. Get
yourself some emotes, go support these lovely people or are
you gonna say zeke?
Speaker 13: If you put at our name or our twitch names
in the title, they can follow from there.
Speaker 9: That's right.
Speaker 2: Three days ago or something.
Speaker 12: Yeah, noticed it on drop frames. I was like, oh, ship,
you can know.
Speaker 2: You can just stream title?
Speaker 1: Is that via shout out?
Speaker 5: No?
Speaker 13: No, you just uh in the stream title put at
and it has the color code like you know how
you pick your colors.
Speaker 2: To like you know what your.
Speaker 9: See.
Speaker 1: Very very cool. Make sure you go check that out.
We're going to be back in just a few minutes.
Hang tight for more one hundred club. We'll be back
in just a little bit. As this firefight takes place
on the uh this this mining out post. Barry, what
are you doing.
Speaker 2: To the fire when you said firefight? Is that like
they're on the ground out like e v A fighting
or are they in their ships or not not able
to tell yet? Make a study role oky dokey, I
got I got one in it now. I feel real smart.
Speaker 8: Uh.
Speaker 2: Position effect position is controlled.
Speaker 1: Effect will be limited.
Speaker 2: Figured as much any bonus for some ungodly reason. All right,
yeah a sick.
Speaker 9: Wow, great show.
Speaker 1: Oh wow, Uh this is most likely uh eva firefight? Okay,
down on the surface, and you do not notice any ships.
From what you can tell, they're most likely hidden, which
if you were to go down there probably a good id.
Speaker 2: To be Oh hide your ship.
Speaker 1: Yeah, uh yeah, a lot of opportunity to do that.
By the way, you don't have a great visual just yet,
but the surface of this aster is pretty pock marked.
Shouldn't be too hard.
Speaker 2: Yeah, okay. One final question, because that's study roll. How
do I see how many? And when I'm saying about
how many, I can't. I know they're far enough away
I probably can't see individuals. However, can I see roughly
like how many separate shots are firing? To get a
guesstimate on how many people might be EVA fighting?
Speaker 1: Your estimate is four to five.
Speaker 2: Are they clustered.
Speaker 1: Depends on your definition of clustered.
Speaker 2: Are they clustered for a particle cannon?
Speaker 1: Well, one group at a time.
Speaker 2: Maybe that's more what I mean, what a great way
to knock out competition by knocking out the competition.
Speaker 9: What about the other ships?
Speaker 2: Oh Berry's thinking all this right now?
Speaker 9: Yeah, it is a moment you shoot something. But if
they all just.
Speaker 2: That's kind of what he's thinking. Because they they'll know
where they are. They might not want to expose themselves.
That might be too much of a risk for them.
Speaker 8: I have an idea there's a firefight EVA style down there.
Speaker 2: We can hide, which is I think what we should
do in general anyway, so we can go into the facility,
which is what we need to do. From what they're doing, however,
I mean they're very in range, in range for what
well mean to get them out of the way.
Speaker 7: So we can get in or can we just do
we fly right past them?
Speaker 2: Do we need to get them out of the way?
Are they kind of blocking the entrance with their firefight
from what it looks.
Speaker 1: Like, Uh, not necessarily. It kind of depends on how
you proceed, all right. You got to get a closer
look really to see. Yeah, the best way to go in?
I guess yeah, there might be multiple entrances.
Speaker 2: Also, true standers would be really helpful this interference.
Speaker 8: M all right?
Speaker 7: Is that a Is that a no?
Speaker 8: Am I getting a universal no? Or am I getting
a yeah? Just take them out and then go from there.
Speaker 10: If we can avoid them, sir and let them fight
it out on their own. I think that would be
best unless.
Speaker 2: Yeah, but whoever wins will be behind us.
Speaker 7: Then I think we have a better time taket someone out.
All right, right, I agree?
Speaker 11: All right?
Speaker 8: Okay.
Speaker 2: With a sigh, Barry goes and looks for a crater
to hide the Molly in, out of sight, out of mind. Okay, sure, yeah,
are we hiding?
Speaker 16: Yeah?
Speaker 8: Man?
Speaker 7: Ask why?
Speaker 8: Well? You said not to fight him?
Speaker 27: No, what I suggested was flight through the I don't
love the entrance, and go into the entrance. I don't
know if the entrance is big enough for Mollie.
Speaker 2: That's the problem. This might be on foot kind of deal.
Since they're already on foot.
Speaker 5: What would happen if you landed the Molly on them?
Speaker 2: Verry immediately guns it?
Speaker 7: Uh sure, I detected that we are once again on
the move.
Speaker 10: Yeah, uh, here I goes, yeah, code, Yes, if need be,
can you have your drone ready to fly in to
the entrance of the mine and scout it out for us?
Speaker 23: Sure?
Speaker 2: Excellent, we're gonna We're gonna take a quick emergency land
and before hiding the Mollie. Uh I just it seems
like such a good flat ground spot to land. Uh
you know, sir, Oh, just there's some like gunfire down
there or something, but it looks like it doesn't have
a whole lot of cover'd be great to just kind
of take a good spot for convenience, of course, for
for a little little drone to go out into an
entrance you see, Oh, making.
Speaker 7: It easy for my drone.
Speaker 8: I'm exactly, I'm doing my best for your code.
Speaker 7: Thanks. Oh you are so kind.
Speaker 8: Yeah, no problem, I'm here to help.
Speaker 2: I am going to land on the firefight.
Speaker 7: I can tell when you're lying, you know that?
Speaker 8: Yeah, I do, and I don't mind.
Speaker 7: All right. Are you lying about being nice to me?
Speaker 8: No, that is actually true. I am being nice to you.
I also might be trying to crush the firefight.
Speaker 7: Can confirm that. That's interesting either.
Speaker 1: Please make me a fortune role? You want me to
make a fortune role?
Speaker 10: No?
Speaker 1: No eating?
Speaker 5: Eating?
Speaker 8: Oh?
Speaker 16: Eating?
Speaker 2: Okay, okay, okay, do it?
Speaker 12: How many chat busses? Let's go.
Speaker 1: This is gonna be uh we'll call it to dice.
Speaker 12: Do we want to hire low?
Speaker 7: That good question?
Speaker 12: What to root for?
Speaker 1: Comment?
Speaker 4: I'm gonna get the opposite of what we want anyway,
So you don't wish it into the universe.
Speaker 2: Very lukewarm, there we go kind in the middle. That's
gonna be this bad who knows?
Speaker 1: All right, Barry, I need a hemmeroll Okay, as you
try to swish people.
Speaker 2: Do you think this is a speed roll?
Speaker 8: Uh?
Speaker 2: Yeah, I do? All right, Yeah, me too, A position
risky Okay, the effect limited? All right, it's a standard
now because of the speed roll. Okay, donky, that's a
five h Barry.
Speaker 1: You're trying your best to land the Molly. This is
not a capital ship. It's fairly big though.
Speaker 2: It's like.
Speaker 1: How many meters wide where it's like do you put
the landing gear down?
Speaker 2: No, because I'm basically like the idea is I'm going
to kind of go like a I kind of want
to smush them a bit. But also there's a lot
of you know, thrusters with an excessive amount of heat
and and uh you know, blasting power kind of like
what we did in the very.
Speaker 1: I kind of want to kind.
Speaker 2: Of throw it back a little bit. Yeah, all right,
you know, if I don't crush them so much, they
might stop existing. Yeah, it's probably.
Speaker 1: I'm trying to think how big the ship is.
Speaker 2: It's probably like ten ten meters wide, I would say,
because yeah, it's it's it's it's two out of five
on the size scale whatever that is. I was close
twenty five meters wide, forty five meters long. Okay, okay, okay, yeah,
I'm buzzing the tower and the tower is their heads.
Speaker 1: Okay, Yeah, you do your best job to pilot. You
think you you've roasted like a few people on one
of the sides. You probably couldn't get both groups, and
you definitely roasted some people. I don't think you got
to count on how many. You definitely got a few
of them. Okay, there's probably a few harmless like pings
on the shield.
Speaker 2: Yeah yeah, uh you know, I figure if they're still
moving about, a particle canon would be very effective. Now, okay, alrighty,
I mean there's no scanners don't work, so seeing us
is gonna be a little hard. And let's get a visual. Yeah,
you'd probably hear the guns start to spool up.
Speaker 7: I thought we were gonna end this where can What
was that?
Speaker 1: I don't think.
Speaker 7: I just worry about the ships center.
Speaker 1: Beginning another fortune roll, please eating just one die this time?
Speaker 2: Well, you see there's people still on the ground. Code
do you want your drone shot at no, absolutely not
kill them.
Speaker 8: All right, great, all.
Speaker 1: Right, Barry, this time you're gonna make a helm all
as you activate the particle cannons in close range.
Speaker 2: I mean I'm not gonna put it so I'm in
the blast radius. I'll get a little farther away than that,
but yeah, close range. Still, all things considered, Okay, position.
Speaker 1: Uh risky?
Speaker 2: Uh huh, effect is.
Speaker 1: Limited again.
Speaker 2: Okay, I will get a bonus die because I'm firing
chip guns for for for what or how I'm trying
to do this. I'm not trying to hit one of
them directly because that's gonna be.
Speaker 1: Too much going to hit the area you're trying to
the ground with a rocket and quake.
Speaker 2: Yes, exactly that. No, I mean, listen, you gotta you
gotta rocket jump sometimes and uh it just helps. Okay,
here we go. Holy fucking what I might check and
see what ones what a devil's bargain might be in
this context, because.
Speaker 7: Hell, you hurt yourself.
Speaker 2: Is that the worst role we've had? The worst role
you've ever had?
Speaker 24: For sure?
Speaker 14: No, that definitely the worst role on the show.
Speaker 2: I'm pretty positive.
Speaker 1: Probably the worst we've had on the show. Uh, not
the worst role we've ever had on table story, but
it's probably top five.
Speaker 2: Yeah, my god, yeah, I think Iris beat me out.
I will say that.
Speaker 1: Yeah, Okay, Leslie actually beat you out back in the day. Yeah,
she has the worst role ever. I think she had
five ones on five D six good.
Speaker 2: All right, Well, what's the Devil's bargain? My dear, my
dear friend.
Speaker 1: Boy, it's not good. I believe you. It is not
good devil's bargain because this role was so bad. I
feel like the bargain is still really bad, Saran kind of,
no matter what you do here, it's not gonna end
up very good. I think we're looking at No matter what,
this is going to be a shot that goes awry
and will most likely connect with the mining outpost as well.
Speaker 2: Right unless I roll to resist, consequences if I fail,
or just in general, Okay, Okay, I just want to
make sure I can say that I was planning on
rolling to resist regardless. So of course I'm gonna take
the bargain. I'm finally getting to play out Vicious and
I'm here for it.
Speaker 14: Okay, surely won't be the same role.
Speaker 1: Just like to point out that that was the main
antagonist name in Cowboy People Vicious.
Speaker 2: Oh yes it was. Oh yes, okay, so that's sprit.
That's limited and that's a bonus because it brings me
back up to the one for firing. Let's see if
we get one one, one one again, here we go. Okay,
that's a five. I will be resisting the consequences. Okay, okay,
that's a prowess roll. I don't know if we've done it.
This is when you roll to resist the consequences of piloting,
gain a die. Would you count that or not?
Speaker 8: Yeah?
Speaker 2: For this okay, okay, resisting that's a six five dice. Shit,
I got four and I got four nazs in prowess.
Speaker 7: Wow.
Speaker 2: I'm a pilot.
Speaker 12: This is my one thing.
Speaker 1: Wow wow.
Speaker 13: Okay, So, uh baron chat put the put the percentage
of rolling four ones on six head of dice, because
if you didn't, it's point zero seven percent.
Speaker 2: Tell the odds.
Speaker 8: The lottery.
Speaker 2: Uh barry.
Speaker 8: Yeah.
Speaker 1: You open up with the partile can particle can, and
you get a little giddy when you're firing it, and
uh you just you open fire and slicing into you.
Gotta imagine there's like a landing area here, you know,
which has not been used, and you can see that there's, uh,
there has to be like a loading dock kind of
a situation that's happening. You know there there has to
be like some hangers and loading areas. You can see,
you know, the various paint on on the platform itself,
on the on the outposts. You fire the particle canon
kind of like an angle, and you just you see
one person just get obliterated, like just like melted, and
the particle cannon starts to slice like it's so powerful
that like moving the ship while it's happening is like violent.
And you realize like you're getting a little too excited
with the particle cannon, and you see it starts us
slice like directly into the mining outpost, and you make
a course adjustment, and it's like ultra difficult.
Speaker 2: You're you're you know, you're like you know, you're you have.
Speaker 1: The greatest intentions here of wiping out your common petition,
obliterating them, you know they shouldn't have fucked with you
at all, And then you realize that you might be
slicing through the fucking objective and you quickly make a
course correction here Okay, I don't.
Speaker 7: Know by when I put my drone out there.
Speaker 2: Now, just say it's safe. I cut it before it
hit quite literally, drones clear, go for it before we
go in park. The the.
Speaker 1: Coolant warnings are like going off probably all over the ship.
You guys can see like various flashing lights whenever the
particle cannons fired, like it uses a massive amount of heat.
And you could probably if anybody's like looking at the
actual gun itself, you can see like it's just.
Speaker 2: Glowing like white hot where it was fired.
Speaker 1: The various the coolants going off, various warnings are going
off in the in the cockpit area, and and.
Speaker 9: What do you do.
Speaker 7: Now?
Speaker 8: Now we never go all right?
Speaker 11: And this time my drone looks different than the one before.
This one has a more sleeker model for more aerial.
Speaker 9: Like be able to move in the The other one
was more of a land one. This one was more
of an air one.
Speaker 11: And I try to make some modifications that that is
better for what we have been doing as of late
versus the other one being or crawling into spaces.
Speaker 9: And I'm like, huh, I just make you don't shut
And then I.
Speaker 11: Get to the airlock area put my breathing apparatus and
everything on, and.
Speaker 9: As it goes.
Speaker 6: Wait, and I rush up to the airlock. Can I
make a modification?
Speaker 16: Sure, here you go.
Speaker 6: I slap the starfish on it.
Speaker 9: Oh no, the weather's be more symbiotic or.
Speaker 6: It's a bomb.
Speaker 9: Oh well, does it come off? No, what you're supposed
to tell me before you It's just me. I don't worry.
Speaker 4: I know.
Speaker 9: I does it detonate by itself?
Speaker 12: How does it work?
Speaker 6: Here's the detonator.
Speaker 9: I immediately deactivate the detonator.
Speaker 1: You know when you see like a marine like disassemble
like a like a handgun, and just like just like
falls apart. The deatonator just like crumbles and falls to
the ground.
Speaker 9: I'm just like, it took a lot of wants to
make this.
Speaker 7: And then I.
Speaker 9: I look at it and I'm just like thank you,
and I'm like I'm ready at the door, yep. And
I just it's like a.
Speaker 11: Mother sending their child out to elementary school, right before
you make them stand in front of the door and
take pictures and awkwardly just like.
Speaker 9: He's gone mad, and.
Speaker 11: I send it on his way, and I get back
onto the console in front of the viewport and start
setting a course.
Speaker 9: Where am I sing? Where am I sending this?
Speaker 7: I made the introm going to the entrance, but.
Speaker 8: I'm into the entrance.
Speaker 2: If it looks like you've got a choice of right
or left, right should be based on that clue, it's
probably to the rat if you're able to find that
jammer and get it so, or if you're in the
proximity of it and you can maybe get us an
access code so we're not jammed.
Speaker 8: I don't want it off, but I want it so
we can see.
Speaker 22: Okay, you're asking for a lot, so I'm gonna need
help with spotting things I can. This is a field
test on top of my baby's first time out in
the field, so I'll need someone to guide me while
I do all that you.
Speaker 7: Want me to do.
Speaker 8: Anyone got good eyes? Doc aident? Peace?
Speaker 7: I mean, yeah, all right, all right, I.
Speaker 8: Don't want new eyes. What do I know?
Speaker 28: Glasses?
Speaker 5: Then you're working.
Speaker 8: Idiom figure speech? Please God, So you want a glass eye?
No figures, beech idiom figure speech.
Speaker 7: Okay, that was a great idea. Thank you.
Speaker 23: I'll do my best.
Speaker 1: The drone. The drone is released again. You have like
a five hundred meters or so signal for the drone. Actually, no,
I'm sorry, I take that back.
Speaker 2: Uh do you have.
Speaker 1: What do you currently have on your load out here?
You know what you're on the you're on, Molly. I'm
gonna say that you you you would have uh, you
would have the capability of like planet wide equivalent communications.
So it's you should be fine there.
Speaker 22: Okay, I was gonna say, Also, we patched John, this
son is down.
Speaker 1: However, as soon as you launched the drune and you
start to try and see through the viewport, it.
Speaker 9: Is fucking jam.
Speaker 7: The drum is jammed.
Speaker 1: The scanner you do not have communication with the drum,
so I.
Speaker 7: Can't see anything.
Speaker 1: Nope.
Speaker 7: Great, what about my smart glass?
Speaker 1: Your smart glass is also jammed.
Speaker 7: Okay, I'm turning this shit around.
Speaker 5: M hmmm hmm.
Speaker 22: I won't say anything. I'm just opening the door guiding
back in. Well, we tried, and I call back from
my spot and sit down. Sorry, Berry, what this is?
We're gonna have to physically go in there?
Speaker 8: Dad?
Speaker 22: All right?
Speaker 2: Fuck, okay, all right, And I since we didn't land land,
I just moved to get us into a crater to
uh hide the Molly sure thing. Um, give me a
fortune Rollberry?
Speaker 12: Oh god, damn it?
Speaker 7: All right?
Speaker 2: How many? How many dies? Whew? Okay, okay, three in
a one.
Speaker 1: Messages that everybody's been adding to. These fortune year olds
are giving me life. Uh okay, uh you find a
decent spot that's kind of nearby.
Speaker 8: Berry, Okay, all right, Okay, I found a crater somewhat
close here.
Speaker 2: Uh yeah, I'm gonna pull this down, and uh, I
think I should probably stay on this ship.
Speaker 8: I do not want to.
Speaker 2: I do not want to leave her unattended. I'll leave
her running, though, so I can come swing by pick
you up if we need to. But it looks like
we're gonna have to send a crew in.
Speaker 8: Who wants to go?
Speaker 7: It's a shame.
Speaker 22: I should probably stand a ship intend to peach because
you know, you wouldn't.
Speaker 2: Know it, don't code, you literally know the one that
can hack. You're like very important?
Speaker 7: Oh is that a compliment our psychasm?
Speaker 8: Well, compliment with the.
Speaker 7: With the station and the mind being in the situation
that it's in. This might be a dark zone, so
his skills might not be out look.
Speaker 8: Here unless he finds something he can brighten for us.
Speaker 7: I am really good with my tools.
Speaker 8: That's more what I mean. He might be good to
in those sorts of situations.
Speaker 7: He's also, yeah, I'm heading to the airlock if anybody
wants to join me for a week.
Speaker 1: Barriers, good question for you. Yes, are you keeping the
ship hot? Where are you powering down?
Speaker 2: I'm going to keep it medium, so like I'm gonna
have it. So so what i'd like to I whispery luh. Well,
what I mean by that is like low power so
I don't need to spool up literally everything. But it's
not like I could fire weapons immediately sort of thing.
It's a like I can, It's like a yeah, like
the basic system so that it doesn't take me ten
minutes to start up. It might take me two kind
of thing. I think I've done that before I went
low power mode or we were drifting. Okay, so I'm
kind of keeping it low power mode. Okay. It's like
I haven't turned the car on, but the electronics are
on right right, right, all right, Okay, So here's here's
my ruling on that.
Speaker 1: Absolutely that if you keep in a low power mode,
you still have to spool up the engines. You still
have to spool up the weapons, but scanners can stay
on and life support stays on. Yeah, i'd say that's
shields are also down.
Speaker 2: I mean now they'll yeah, yeah.
Speaker 1: Shields down, weapons down, engines are down. That is what
keeps the ship hot.
Speaker 2: Mm hmmm hmm. Yeah, the adjusting the off chance that
scan yeaut that's that's a that's a risk that's good
to take. Uh, all right, I'm gonna put her in
low power mode. We won't be able to immediately get out,
and we're gonna be out with without shields. But if
you do somehow get the scanner is working code and
you can't do it for just us, we won't be
immediately seen, and I think that's more important.
Speaker 22: Okay, yeah, I'll be I have some things I could
probably do, all right. I need to test the smart
classes anyway.
Speaker 2: We're probably going to be communication dark between the ship
and you, by the way, so if you need to,
if you need me to do something, it needs to be.
Speaker 8: A visual allow you'll do that. But well, Doc has explosives.
Speaker 7: Yes, doun I mean, Lord, please bring more starfish?
Speaker 6: Is there?
Speaker 7: I would like to test something.
Speaker 12: Yes, whack. What I want to do is see if
there's if we can't get like visual or audio or
whatever communication.
Speaker 13: I'm wondering if there's a way that we can create enough,
like I don't know if it's.
Speaker 12: Being blocked or just being diffused something like that.
Speaker 13: I'm thinking morse code, meaning like instead of communicating with
words and you know.
Speaker 1: Visuals, line line like line of sight would work. You
could use.
Speaker 12: Could I tap, like tap the calm even though they
can't hear me.
Speaker 2: Probably not.
Speaker 1: Line of sight communications would work, which is like you're
that's what you normally would use, like if you were
in like a small party, like like you did on
the lunar surface.
Speaker 2: It's just like laser based.
Speaker 1: And down here. Is there some way you could do that? Yeah,
there's a few ways you could do it. Simple flashing
of lights.
Speaker 2: Like morse code. Morse code is something. Yeah, but the
laser based.
Speaker 1: Was trying to still trying to activate the chirp on
your like T mobile phone.
Speaker 13: Well, well, uh, since we already established oddly enough that
how the stun weapons work, we can use the the initial.
Speaker 2: Like fire a weapon definitely, well not even fire it,
but like you.
Speaker 13: It's like a half pole it zeros in and then
the full pole actually shoots a shoots a blast, half pole, half.
Speaker 2: Whisper, whisper yell, and whisper yelled the gun let go.
I would like to stealth and go fast, can I?
Speaker 1: I would like to pay attention to everything, be stealthy
and move really fast.
Speaker 14: But also pay attention to one thing.
Speaker 2: Yes, I want a multitask.
Speaker 12: So all I'm saying is based.
Speaker 13: I just want to use it as a laser pointer
or so like if they're if I'm thinking, like, if
we're in the cave, as long as we can see space.
Speaker 1: I mean, dude, b b BB, you would have lights
on your on your actual gear. You can use that
as well, you know, but if you want to fire
a weapon, yeah, definitely.
Speaker 15: No, no, no, this is hold on.
Speaker 12: I'm a visual learner. This is what I'm saying. So yeah, yeah, yeah, yeah, yeah.
Speaker 2: You made fun of Barry for his post. It's for
so long and yet here you are.
Speaker 12: But this is real life.
Speaker 2: Okay.
Speaker 13: So what I'm saying is this is the circle is
the Mollie right, If we're inside the cave and they
can't see us, we can still shind a light out
of the cave, like a laser laser out of the cave.
Speaker 12: That's what.
Speaker 1: Definitely, Okay, definitely, So here's.
Speaker 9: My question to not make this so OPI and I
think we've been doing this. I stopped doing this.
Speaker 11: I have a fine hacking rig and I have hacking tools.
I won't be able to use both of those at
the same time, right, because the rig is for more
like remote stuff and the hacking tools is for physical Right,
you can.
Speaker 1: Bring both if you like. The rig is for mechanical
things and the hacking is for electronic things. Okay, rig
roll versus hack Okay, okay, okay.
Speaker 9: All right, I'm not going to take those.
Speaker 6: Eden Are you going to go?
Speaker 4: I mean I it would be a good idea, I think. Okay,
but I can also stay with Barry.
Speaker 1: It's fine.
Speaker 6: I think that you should go.
Speaker 29: Of the two of us, you are much more efficient
in combat. I all I can do is throw bread
and inject drugs. Therefore, I have some items for you.
Here are some drugs, and here are some bombs.
Speaker 14: What did the drugs do?
Speaker 7: They are?
Speaker 30: This one's performance enhancing. It will make you look very fast,
very strong, very sharp. This one will put someone to sleep.
And this one, oh, we'll take on.
Speaker 8: I don't know about this.
Speaker 2: Okay, so just these do you?
Speaker 1: Yes, excellent smiley face on it.
Speaker 3: Now, just to clarify performance enhancing.
Speaker 4: For high night.
Speaker 6: Inconclusive.
Speaker 15: Ah, okay, very should be fine, I think.
Speaker 2: Yes, all right, well.
Speaker 14: I'll pocket it regardless.
Speaker 9: I would not test those for her, so you will
be the first.
Speaker 3: You won't test them.
Speaker 9: I did not.
Speaker 3: Wont There's opportunities now though, you.
Speaker 1: All sort of notice that the ship like powers down
a little bit and the sound of the engine sort
of tapers off, and you see just like low light
activate around the ship, which is kind of like the
whispering cord, the orange red lighting.
Speaker 13: Yep, all right, this is due to I'm sorry, this
is due to us doing that, right, Barry did this, yes, okay,
because my next question would be like, how are my
batteries doing?
Speaker 22: Are they?
Speaker 7: Okay?
Speaker 2: Yeah, Barry did this to put it in.
Speaker 12: Don't worry, guys, I'll take care of it.
Speaker 2: Armdreue Gorge all right, yeah, he'll be fine. All right,
No time like the present. Those who were popping out,
remember your clue. Do your best to communicate with each
other as best you can. Any sort of signal you
can give me if you need me to swing by
the entrance. Frankly, the moment you get out, I'd love
to be able to swing by so you can hop
on and we can hit out of here.
Speaker 11: That's a quick reminder we do have I'm just thinking, sure,
we do have a buff coming from the ship that
makes our load one lighter than what it would be
normally correct.
Speaker 9: Okay.
Speaker 1: I would also like to point out that tight nights
moving in zero g any sort of movement base rolls
usually scramble rolls are with a plus.
Speaker 2: One sick.
Speaker 14: And now you only applicable to code.
Speaker 2: Yeah, code and verdigo. Gotcha.
Speaker 9: Okay, I have my drone, I have my kind of Oh,
I secretly slip a blaster. I want to get one,
all right, I'm.
Speaker 2: Ready, Okay, I slipped my helmet on.
Speaker 12: I have to sneak a blaster. I think I think
it's a good idea.
Speaker 8: I have one.
Speaker 2: I want to grab a g Oh, you'd have to
go down into the helm for that. I'm going to
that's it because I have it mounted.
Speaker 14: It's probably in a display case with like.
Speaker 2: Display for it to have it hanging up on the wall.
In the hell, in a box or out of a box.
It's out of a box, but it's next.
Speaker 1: To me, So I'm going to keep like a can
of dust off like underneath the underneath the dashboard. He
just constantly sprays it so that no dust gets on it.
Speaker 11: So I'm gonna turn my back to it, and I
grab something from Laura's collection, and I'm like, so, Barry,
you are.
Speaker 9: So nice to me. So friends, right, friends?
Speaker 8: We are?
Speaker 2: Yeah?
Speaker 9: Friends, let friends borrow things?
Speaker 2: What why did why did Doc leave a bunch of
ship in my helm?
Speaker 9: I don't know? And I replaced the blasted with an
organic still life.
Speaker 2: I mean, how like I see this, I'm assuming it's
like it's pretty obviously mounted on my wall. And then wow,
you know I didn't test that.
Speaker 9: Right, I don't hear him.
Speaker 2: I'm just like, I got it.
Speaker 8: Over calms code that might explode, letting you know what.
Speaker 7: Flames?
Speaker 8: No, it just has flames on it.
Speaker 2: I haven't tested that. It's cool, but it might explode anyway,
good luck, And.
Speaker 8: Then I just.
Speaker 7: And then I take it.
Speaker 14: Well, I'll lead the way, all right, I'm following.
Speaker 1: Opening up the airlock. Peace leads away, followed by Eden
and Code. Well, lock everybody out into space. They go
the mining outpost is very industrial looking. It's mostly gray.
There's you can see probably lots of pain eat with
various like indicators on it, like visual indicators that says
like loading and unloading and whatnot. And you are all
sort of using your thrusters to help you move. This
is micro gravity at best. It's even less than the
lunar surface.
Speaker 2: For sure.
Speaker 1: This asteroid is large, but it's nowhere near the size
of the moon. So this is mostly zero G if anything.
It's like point zero one, you know. G's so there's
a little bit of a pole down to the asteroid,
but you're kind of basically just floating here in zero
G and you begin to move towards the mining appost
unless you're doing anything else in particular here.
Speaker 7: On the way, I'm just having fun. I'm like a
mermaid and water.
Speaker 1: It feels wonderful to be out here, for sure, for
the tight ans and even for you eating. Definitely, it
definitely feels better than any sort of strong gravity. I
mean to be fair, Molly's gravity is probably a little high,
you know, it's probably it probably makes you like a
little sluggish and like waking up in the morning is like, oh,
like a little rough for the tight knights and you.
But this feels great out here, and you can move
around and it feels freeing. You can see in the
distance the mining out posts. Now as you approach and
you gently move the thrusters forward piece, you're leading the way.
Speaker 12: Yes, yes, yes, it's a quick question.
Speaker 13: I don't know if mechanically this matters, like if I
have my my blaster pistol out and ready, or if
I haven't like holstered, like as far as dice rolls go,
does it matter.
Speaker 1: You're just kind of ready? Okay, It sort of depends
on the situation, but I can assume we can assume
that you all are sort of ready for action right now. Okay, cool,
you're all very hyper aware, and I.
Speaker 12: Will I'll go ahead and tap my shoulder light lead
the way.
Speaker 1: You can see the harsh contrast of the light. The
mining outposts is lit, but you need a lot of
light to really eliminate it. There's a bit of light
coming through from the sun, so it is lit partially.
It has some pretty stark shadows, and just the angle
and the other asteroids and things flying past. You know,
you get those periodic asteroid shadows that are flying over
you and completely engulfing you in shadow here and there
except for your little shoulder lights. Do you all have
your torch lights turned on?
Speaker 7: I would also imagine my drone about like, but I'm
not going to try and turn it on.
Speaker 1: Yeah, are you keeping the drone with you or do
you have that? Is it moving on its own?
Speaker 7: It's on my back?
Speaker 1: Okay, fair enough. Approaching the mining apposts again, you can
see the the paint sort of in large swaths across
the various areas. There's again a very industrial, very gray
with some yellow paint on it, like a yellow orange
sort of the hazard kind of color. Here here and
there you can see like giant loading and like unloading
letters and arrows and things and pointing. You can see
main entrance that is there is just kind of like
an arrow pointing ahead.
Speaker 2: There is a recess in the.
Speaker 1: In the level sort of platform of the station that
appears to be maybe uh forty to not forty meters
maybe twenty meters wide, that is recessed into this area.
You can see it up ahead. Piece. You can also
see body parts floating around kind of all over the place,
huge burns and giant gouges into the metal and the
asteroid kind of like all about you can see the
obvious devastation that the particle canon has wrought. There are
no lasers being fired at you right now from what you.
Speaker 7: Can collecting the body parts.
Speaker 2: That skiffs or Laura, you've got like velcro straps.
Speaker 7: Like looking through the skin's like they're getting off my body.
Speaker 12: Good lord, I'm glad I'm in the lead, so I'm
not I don't see any of this.
Speaker 8: I see even just like.
Speaker 2: Do you hold do you make mark your load from
normal the heavy? So you do you follow where it's
his main entrance piece? Are you trying to get a
lay of the land?
Speaker 12: Uh, yeah, there's If.
Speaker 2: There's like.
Speaker 13: Body parts floating, I'm I'm a would be a safe
sumption to say they're from you know, uh, blast fire
or explosions.
Speaker 1: It was safe, guess okay, unless there was some kind
of other, some kind of other horrific accident that happened
here before.
Speaker 13: Do they have any like markings or insignia that would
that would put them in a part of a crew
that we've seen.
Speaker 1: Yeah, I won't make you make a roll. It definitely
looks like that. Yeah, you can see is.
Speaker 13: Murder common on these fucking races. I thought it was like,
you know, mayh im sure, but murder, yeah for sure.
Wow all right, wow, Okay, it's kind.
Speaker 1: Of in a wawless area here, so that's why they
do that.
Speaker 12: But like murder is a big step.
Speaker 1: That's why they kind of do this stuff. And and
what's even more fucked up is a lot of this
stuff is like televised. Sure, there's there you might see
the occasional like camera drone.
Speaker 2: Here and there.
Speaker 1: You know, like this ship is televised. They try and
get some like they pick up communications and stuff. You know,
they try and flavor it. There's producers for this. That's
half of the reason that the pilots go on this
so they can get like the advertising for how good
of a pilot.
Speaker 2: They are and get hired for like really big jobs.
Speaker 9: Okay maybe.
Speaker 10: Or actually either of you. I don't want to make assumptions,
but can is it possible to use away two sense
any other beings, whether they be tightened or human or
something to get undiscovered? I suppose can you sense anything
like that?
Speaker 22: I'm sure there is a species that can, but I
unfortunately am not part of that species list.
Speaker 23: I mean isn't normally only by.
Speaker 22: Touch, not necessarily just depends on where you derive from.
I do not know your story, background of the half
the sight night for you, well, you don't have if
you need it, it's actually for a lost so you
have to get a different one.
Speaker 7: Sorry. I was trying to make use of all the
talents that we have since we don't have.
Speaker 1: Use of our instruments, you think you might be able
to do something like this. Eventually you get the impression
that you could.
Speaker 5: Mm, I mean maybe there's maybe I could try.
Speaker 22: Well, if it wouldn't interrotacting. There was said that those
are the deep use this type of SMAR to locate
each other in hunting parties. That would be interesting if
you're a part of.
Speaker 5: That, you said, the deep, Yes, species.
Speaker 7: Of the deep. Unfortunately, nothing for the sound wave to
travel on.
Speaker 4: If I take a moment and close my eyes and
try to open my mind to the way, can I
make an attempt to see if I can make something
like this work?
Speaker 1: You can push yourself.
Speaker 14: Yeah, okay, if you would like to trump it, yeah,
let's do it.
Speaker 7: Can I.
Speaker 6: Make an argument to potentially give her a plus one?
Speaker 1: You can? I will suggest to you that Eden actually
has a potential special ability that she does not have yet.
So you can argue if you'd like, well, it is
in her favor.
Speaker 31: We have established that she can move asteroids and various
things with her mind, so what's to say that she
can't use the way in external ways?
Speaker 1: Okay, it's a mechanics thing, not a roleplay taking.
Speaker 2: Oh, okay, she actually has I.
Speaker 12: Would like to retract my surprise witness.
Speaker 1: There is an actual there is an actual special ability
to help with this, but she doesn't have any.
Speaker 14: Oh is it the second the last one?
Speaker 2: Yeah? Okay, I thought, so.
Speaker 26: All right, I'll push it.
Speaker 14: Let's see if we can do it.
Speaker 1: Position Yay, this will probably be risky, her effects will
be limited. It depends on the roof.
Speaker 9: Oh I don't like that.
Speaker 2: Okay.
Speaker 1: This is definitely not something that you have done before.
Speaker 14: Okay, and there's no bonus die no, but.
Speaker 1: Okay, I will let you choose. So you are pushing
yourself to do this, that's automatically too stress. No matter what, however,
you can succeed and take two more stress, or you
can fail and only take one stress overall. Like you
started to do it and you felt this pain and
you stopped yourself before it got.
Speaker 14: Too severe, or you can like the fail option there.
Speaker 1: Okay, ye, so you only take one stress overall.
Speaker 13: However, I would like to bring up the fact that
none of this would be happening if Peace hadn't.
Speaker 12: Asked her to do it.
Speaker 2: You're absolutely correct, sir, meaningful insights, absolutely correct. Definitely it.
Speaker 9: M it's correct.
Speaker 2: It's accurate.
Speaker 9: You did mm hmm.
Speaker 23: I gets the feeling this might be a thing.
Speaker 7: But yeah, don't exert yourself too much.
Speaker 23: Yeah, no, no, no, I know.
Speaker 7: I can make a suggestion in the future.
Speaker 22: If you have any more sisters to consume them should
help you in your journey, John Pray.
Speaker 5: What okay?
Speaker 1: Moving on from that, all right, so you can just
make a visual, you know, you can just sort of
make a visual if you'd like anybody that wants to
participate in the visual here in the group of the
landing party, Uh can make a group check if you want.
It would be a study role.
Speaker 12: Yep, I'll take the stress if you want to do
a group role.
Speaker 13: So basically that just that just it kind of you know,
gives you, however, many dice you each have, and for
each fail, I get a now hold on, does only
one of us need to succeed for this to happen?
Speaker 2: Is that overall? That is correct? Yes? Okay, cool?
Speaker 12: All right, what's the position on that?
Speaker 7: Uh?
Speaker 2: Controlled?
Speaker 12: Beautiful?
Speaker 2: The effect will be.
Speaker 1: Limited and actually I will upgrade it to standard because
it is you were doing this as a group.
Speaker 12: Okay, okay, wow, krit fail?
Speaker 2: Who success for success?
Speaker 18: No?
Speaker 26: That's not desperate?
Speaker 14: Yep, never mind?
Speaker 7: No wait wait wait wait, I'm sorry. It was something
that was changed and I almost hit. But so I
study controlled.
Speaker 1: That's it controlled and standard?
Speaker 12: Yeah, yep, cool, So I take one stress for my
huge failure. But we didn't get a crid out of
one of us.
Speaker 1: You did, Okay, so this was a very good one
to succeed at.
Speaker 2: Eden.
Speaker 1: As you are scanning around, uh with peace, peace, I
feel like I feel like you're having troubles with your
shoulder light. You know, like the torch light is just
like it's flickering and it's like it's turned around and ship,
you know, you're just god damn it, you know, like
you're like one of your server go, yeah, one of
your servos keeps like knocking into it or something. You know,
some stupid ship that always happens when any when anybody
tries to be cool and uh ETN you and and
UH code are doing a pretty active uh glance around
here scan of the area you code. You pick up
that you think that there is nobody out here on
the on the ground or the equivalent of just you know,
being in close proximity to the station here. And you
can tell from the bodies that are floating around code
uh that there's that there would be seven bodies altogether
from what you can tell, just like counting body parts.
Speaker 7: I count the hands I'm collecting.
Speaker 1: Yes, very just murdered the ship out of seven people.
Speaker 7: It's like there's seven one possible.
Speaker 1: Eden you tell. You are able to tell all these
things as well. However, you can see, I guess exactly
where the main entrance is. You can see that there
are several weapons lying around. You get the you get
the rough position of several weapons which might be good
to grab. You can also see that it looks like
someone was setting.
Speaker 2: Up a bomb.
Speaker 7: Oh uh.
Speaker 23: A uh found the entrance, but.
Speaker 2: Also might be why the firefight broke out.
Speaker 22: Uh.
Speaker 28: Also there are lots of weapons and the half set
up boom. You said, what no I'm sorry, there's a
there's a bomb.
Speaker 7: Let me grab this ear so I can hear you bet?
Speaker 23: And also weapons that might you good to grab perhaps
a weapons?
Speaker 7: Oh yes, I would like to collect those as well.
Speaker 13: So I'm I'm assuming like you're you're sitting there staring
at it, so I can just look at your your
line of sight, so I.
Speaker 5: Can't see like I'm like kind of frozen in place,
just like.
Speaker 7: I'm just swimming around her collecting.
Speaker 13: And it's an unexploded bomb, right it's or it's unfinished.
Speaker 1: You don't know.
Speaker 2: Okay, Oh, that's what you meant.
Speaker 1: It's a lot of debris, so it's like really easy
to miss. Eden just picked up on it like it's
a bomb.
Speaker 28: Huh.
Speaker 22: I could probably try to deactivate it, but if I fail,
it might blow up or you o gay with that?
Speaker 7: Cool? Are we moving around it is?
Speaker 12: I say we leave it alone.
Speaker 7: We don't lame it, leave it as it is. We
don't know how it works and how good the bomb
maker was on an ant. Maybe it never will.
Speaker 4: That being said, in terms of like weapons and stuff,
what kind of things do we see lying around? Are
there any sort of like melee weapons? Are they all
like pistols. Are they rifles?
Speaker 19: Oh?
Speaker 1: Good question. I feel like we've got a nice little.
Speaker 2: Variation here.
Speaker 1: Shall I translate this role? Okay, so it looks like
there are mostly light weapons. But yes, there are a
combination of some melee weapons and uh, some guns, like
a few blasters, and maybe like, uh maybe some kind
of you know, small automatic type of rifle.
Speaker 7: Are there any tight knite weapons lying around?
Speaker 8: Yeah?
Speaker 7: Okay, this information for me.
Speaker 14: No, you said they're mostly light weapons. Are there any
like ones that look particularly nasty?
Speaker 1: You can spend some time looking around, but at a
glance no.
Speaker 8: Oh.
Speaker 22: The good news is I don't see any time dying. Well,
I don't know if that's good. It might be bad news.
Speaker 4: What's a lot of a lot of stuff here? I mean,
we should probably get the cups, We should probably find
the what we need, but.
Speaker 7: I grab too lives. Let's go, I agree, Let's.
Speaker 1: Continue as this is happening. Bored, Molly, sorry, we tell
Barry you are at the helm? Oh yeah, verdigo, where
are you in the med bay which is near the helm?
By the way, it's only one room away, both of you.
Speaker 2: I will leave this up to you if you would like.
Speaker 20: To make this role.
Speaker 1: You don't have to can make a study role. It
would be a group role either or or it can
be a group.
Speaker 2: I mean, I'm not gonna very Barry's paying as much
attention as possible. That's why he's staying here because of
the risk of infiltration. So he's worried in general from
his original sinking feeling from a while ago, because that
does happen. So he absolutely is keeping an eye on
as many visuals as possible.
Speaker 1: Yeah, Okay, who wants.
Speaker 2: To be in charge? I will okay, oky, dokey. I
don't think I have any bullshit for this, and the
answer would be no.
Speaker 1: This will be a controlled position. The effect will be standard, Okay.
Speaker 2: Any bonuses previous choices, I don't know. Okay, gol that's
a three for me and a success for you.
Speaker 1: Okay, glue stress to the viewports. The scanner has just
been malfunctioning this whole time, Barry. Maybe it's been pissing
you off a little bit. That horrific screeching coming from
Jarnice in the background seems in absolute agony. All these
schemes are being scrambled, just horrific.
Speaker 2: And vertigo.
Speaker 1: I don't hear anything. You don't see anything, but there
is a slight jostling of the ship that you feel.
It almost feels like you hit something, but it's very.
Speaker 5: Minimal, not a human yet.
Speaker 8: Act. We are not moving, correct, that's correct, Yep, we've landed.
Speaker 5: Something, just moved the ship a shit.
Speaker 2: I grab my blaster and immediately start climbing up out
of the helm and move my way toward the airlock.
Speaker 1: Sure, you passed through the med bay. You can see
a vertigo kind of staring at you as you rush
past weapons Ready, I tell her.
Speaker 2: Okay, I would probably like point at like, you know,
my my bunk that has my weapons locker in general,
because I have a few blasters, but I just usually
only take one.
Speaker 1: Move through the helm, through the med bay, through the
crew area to uh head towards the airlock.
Speaker 2: Blaster is out.
Speaker 1: Crew area has the the mess, and then past the
mess is the bunks, and then basically to the side
and and down is where the air lock is is
down a ladder.
Speaker 2: As you.
Speaker 1: Approach the ladder barry making your way through the various
bulkhead doors, you hear.
Speaker 2: Movement, Oh down the ladder mm hmm, my low dot
is armored because Barry was planning for this sort of shit.
And uh, how big is the lad like is it
a ladder tunnel and then air lock Like I'm trying
to think of the visual.
Speaker 1: Of this, or is the ladder is to the side
of the airlock. Basically you come down the ladder air
locks right there.
Speaker 2: Okay, yeah, Barry would Barry would look down with blaster
and if he sees anyone that's not his standard crew,
he's firing.
Speaker 1: You take aim, waiting for the any sort of perceptible
movement or anything. It's at that point that something strange happens.
Speaker 2: Vertigo.
Speaker 1: You probably hear it first. It starts as a very
basy sort of maybe you feel.
Speaker 2: It before you hear it, hmmm.
Speaker 1: And then the the the intensity of the sound sort
of gets louder. Barry, you don't like hear it, but
you kind of feel something.
Speaker 2: Like a sub near a subwiffer or something.
Speaker 1: Yeah, it's just kind of like getting like louder and louder,
but it's it's almost like you can't hear it fully.
Speaker 6: This reminds me of something back on Titian.
Speaker 31: There are.
Speaker 6: These scar can showing fish that drill through stone.
Speaker 1: I need resolve roll from you, please Berry, okay, dooki.
Speaker 2: Any bonus die?
Speaker 5: No?
Speaker 2: Okay, that's a six.
Speaker 1: That is a good thing.
Speaker 8: Mary.
Speaker 1: As you try to keep it together, you feel this
like overwhelming sort of vibration, kind of like build up.
You feel your eyes start to get a little bit fuzzy,
and your equilibrium is kind of thrown off a little bit,
and it's like this almost drugged out kind of feeling.
You're losing your sort of center of gravity, but you're
able to kind of like keep it together. And you
hear this like really strange, weird sound. It almost sounds
like someone's talking, but you can't.
Speaker 16: Really make it all so little fuzzy, just not really
able to unders and what is happening? What you think?
You make out? Word?
Speaker 7: Lord?
Speaker 1: That is where we're going to end the episode today.
Speaker 7: Wait what.
Speaker 9: What they said?
Speaker 2: A word that she said?
Speaker 8: Her name Dide?
Speaker 12: Oh my god, yes, Oh my god. Is that is
that lady that you warners about?
Speaker 7: Is that your mom?
Speaker 12: The whole time? Like, come on, you have to tell
us where your crew.
Speaker 9: Is, the people that gave her her.
Speaker 2: They're coming back to her evoc and she hasn't been
practicing very well.
Speaker 1: It is a very very very very good thing that
you rolled a six there, Barry.
Speaker 2: You say, yeah, I had a feeling Barry's like trying
to keep it together and his thankfully he's got like
his execute armor on, so maybe he'll be able to
like not fall over and just fire. Great session, everybody.
He really really cool. Holy shit.
Speaker 1: A few really important roles that you made today and
a few like fortune roles that were very good that
I'll talk about it later. I'm not gonna say what
happened because of the fortune roles, but yeah, you actually
rolled really well when it mattered.
Speaker 2: Will what I will say.
Speaker 1: Yeah, I was.
Speaker 2: I was pretty shocked.
Speaker 1: I was like okay, And there were a few choices
that you made with like okay, taking stress and like
taking the devil's bargains and stuff. Yeah, some good choices.
So good job, really well done. Well done. We're gonna
go around the room. We got some shout outs to do,
some into sessions stuff to do. If you have not
done so, please make sure you're following all these wonderful people.
Head on over to tablestory dot tv slash one hundred
club with no Spaces to go follow them in all
of the places, and if you have yourself a prime
gaming subject that you have not used yet, consider thrown
it their way, gets yourself some emotes. Support these lovely people.
Please go do that, or just throw money at them,
you know, just just do the fry thing. Just just
throw money at the screen and hope it gets there.
They're wonderful people, wonderful role players.
Speaker 8: Go do that.
Speaker 1: If you want to help support table Story, make sure
you're following us here on twitch table story, here on
twitch table story on YouTube, at a table story on Twitter,
and coming on our discord table Story dot tv slash discord.
We will be running another shill show soon. We're gonna
try and keep those reasonably active, trying to do those
like once a month. Money's been tight and we are,
you know, just trying to help keep the lights on.
So we will try and keep those rolling as often
as we can. And yeah, it should be a lot
of fun. If you don't know what a shill show is.
We we act stupid for money, That's that's simple. We
ask stupid for money, and we try and have a
good time and be and be silly. Otherwise, goddamn it, Frank,
we are We're gonna do some inter session stuff and
shout outs. Why don't we start off today with let's
start off with Dan today.
Speaker 2: All right, Hey everybody, I'm gonnass it Dan Lifestyle for
RADI broadcaster play Barry Crash Hendricks here on one hundred club.
In terms of stream stuff, yeah, do all all sorts
of things right now. I am working on a new
recipe of chicken Misa ramen, and I'm finishing that up
today after this, including making the noodles from scratch and
all that fun, because I have to go a super
extra when I make you know, like a literal gallon
of ramen broth from scratch. So That's what I'm doing today. Uh,
outside of that, Berry and Mollie, Let's go to Molly first.
Uh So, I don't forget h excuting successful extraction operation
or capture of bounty. Do we count the tokens as extractions?
Speaker 7: No? No, damn it?
Speaker 2: All right, I tried, I tried, I tried, Lawyer, I
tried my best. All right, contend with challenges above your
current station? Uh no, damn Okay? Uh fair enough, bolster
our record a new one? Oh yeah, fair? If we're
on camera all the time, are we bothstering our reputation.
Speaker 1: You did today. Yes, that was an interesting choice you made.
Speaker 2: Good? How many? How many for that one?
Speaker 18: One?
Speaker 2: All right? Cool? And then expressed the goals drives in
her conflict or essential nature of the crew. I don't
think so unless someone else thought something. But yeah, probably not. Okay,
Molly's won away from LEVELN alrighty. And then for Barry, uh,
you addressed a tough challenge with speed or flair. I might,
I might argue a few times. Uh, yeah, for.
Speaker 1: Sure, at least I think if it's one or two.
Speaker 2: Yeah, I mean the crushing them is probably a little.
Speaker 1: Flair, be vicious one. So I'm not that's true.
Speaker 2: No, that's absolutely okay.
Speaker 26: Yeah, punching it through the asteroid field.
Speaker 2: Yeah, did you make a role for that, Yes, yeah,
I did. Right before that, I did. I think you
concluded it in between all of that. But all right,
we'll give you two. Oh, okay, I will. I'm not
gonna argue police drives, heritage and background. No, I did
none of that, but sort of issue advice or trauma. Trauma.
I may have killed a lot of people, killed seven people. Yeah,
And then also like was very willing to just blow
people up with the bomb in the minefield. Just told
them out right, just rig a bomb on the token
so no one can get me more. Maybe die shooting
asteroids so that I fuck up their ship horribly.
Speaker 8: Yep.
Speaker 1: We're gonna give you two for the for the trauma today.
Speaker 18: Yeah.
Speaker 2: Yeah, And that's Barry. He's he's leaning in a a
little harder on the vicious as he's having more and
more fun with it.
Speaker 1: Hey, listen, you know, to be fair, you haven't really
done too many vicious things yet, but today was extra vicious.
Speaker 2: He's.
Speaker 8: He's.
Speaker 2: It's been a slow build up, yep, and that's I've
kind of wanted wanted.
Speaker 7: It to be.
Speaker 8: He's.
Speaker 2: It was a little vicious. Yeah, there was a lot
of viscous parts that code may have picked up. But
that's it for me and Barry. H thank you, thank
you much, Thank you.
Speaker 8: Bunny.
Speaker 1: It's going over to Frank.
Speaker 7: Hello.
Speaker 9: My name is oh God, I ask you that's one.
Speaker 2: Hello.
Speaker 25: My name is Techo Frank our technique, you know he
I've been playing a lot of fucking Wildhearts.
Speaker 7: Man.
Speaker 9: I love that game so much.
Speaker 25: I've already put sixty three hours plus into it.
Speaker 9: It's crazy huh, yep, that's me.
Speaker 2: It's great.
Speaker 9: It's fantastic.
Speaker 25: If you ever wanted to get into a monster hunting
series but it didn't like the complexity of Monster Hunter,
this game is for you.
Speaker 2: It's great.
Speaker 16: It's uh.
Speaker 25: It makes it mixes monster hunting genre and souls like
stuff together.
Speaker 2: It's really sick.
Speaker 12: AnyWho.
Speaker 2: That's been me like the past week.
Speaker 25: Other than that, got some big releases coming up that
I'm gonna be diving into, like Red Fall and some
other stuff coming down the line. But anyway, if you
want a cool place to vibe and stuff, come back
in the channel. It's not to be slash technique. No,
you know e Twitter's technique, tv Hi his technique. Let's
get started on the dustituy own.
Speaker 9: No, let's see where we're at right now.
Speaker 2: Didn't do any desperate stuff.
Speaker 25: Addressed a tough address a tough challenge using technical skill ingenuity.
Speaker 9: I don't think I did this time around.
Speaker 1: I thought for sure you guys were gonna get that
clue that I dropped.
Speaker 2: I was like, is this too?
Speaker 1: I didn't know if it was. If it was, it's
so hard whenever you do like a puzzle or like
a clue, or something. As a GM, I feel like
it's always either really easy or like really complicated, Like
there's never an in between.
Speaker 2: No, never.
Speaker 1: It always it's like they're like I solved the puzzle instantaneously,
or it's like.
Speaker 12: What are you doing to us?
Speaker 8: What did we do to you?
Speaker 16: Did we hurt you?
Speaker 2: You know, like it's never in between.
Speaker 25: Man, I always overthink puzzles anyway, because I want them
hotter than what they are.
Speaker 2: As soon as Sella got ATX, I was like, I'm
so happy.
Speaker 25: Yeah, it's like I played orchery at a time back
in the day and I was going around this whole
dungeon towel was nauseating. Well when like an hour looking
for the switch and it was the freaking torch right
next to the door that had a arrow open. Anyway, Yeah,
they could have made it better, but anywhoy. So see
you espressal beliefs, strives heritage background. Really I just told
you that they were like different types species or eating
in piecea there are different type of species.
Speaker 9: I mean that's probably not.
Speaker 2: Maybe if we learn a little bit more, I'll give
you a point.
Speaker 25: I don't think, okay, And the code doesn't know everything
about every species. Just let's see you struggle with the
issues from your vice or trauma. Just collecting fucking body parts, bro, Like, yes,
you'll definitely get one for that.
Speaker 16: That sounds good and that's it.
Speaker 22: I think.
Speaker 1: Okay, all right, thank you so much, Frank.
Speaker 32: Hi, I'm still Luna, still Una TV on social media.
Speaker 1: Hi bye, dare.
Speaker 2: Pretty good?
Speaker 7: I know.
Speaker 2: How woo woo woo.
Speaker 26: Whoa, Hi, I'm still Luna. I'm a t g RPG
producer and performer. I basically do this all the time,
role playing.
Speaker 32: And providing people opportunities to role play the the only
There's two things I want to shout out.
Speaker 26: First thing is thank you.
Speaker 32: So much Whack for making such an awesome race like
this has been really dynamic and.
Speaker 26: Really interesting and all the twists. I have been having
absolutely no freakin idea what to expect, and I thought
it was gonna be a lot more straightforward. I'm really
satisfied with the way that is going and it is
so intense. I feel like my spine is like locking up.
Speaker 32: And then the other thing, I am having a couple
of different mini series coming out. You can find more
information on my Twitter which is de Luna TV. I
will be casting for people, and I'm going to be
looking for specifically people who want to get into this
sort of thing.
Speaker 26: So if you've never done this sort of thing.
Speaker 32: Where you dress up and role play on stream, and
if that's something that you're interested in, keep an eye
on my Twitter and we'll have a couple of little
games out. The first game that we're gonna be running
is Monster of the Week, so.
Speaker 26: We're gonna be shooting monsters and suffish. Okay, so today
I played Vertigo.
Speaker 32: Let's see, I didn't do any desperate actions today. Tough
challenge with insight or compassion.
Speaker 26: I don't think beliefs drives heritage or background. I don't
think so. But I do think that I had some
issues with my vices.
Speaker 32: Number one, I spent the entire session making bombs and
distributing them and and drugs. Yes, and number two I
gave the suggestion of why don't we just lend the
ship on them.
Speaker 2: I'm going to give you two for this, thank you.
That was my contrab fusion based on trauma.
Speaker 26: Yes, Vertigo has the vicious trauma.
Speaker 2: Yeah, the loveing Vertigo have gotten so well on a
buck and we left them both on the ship.
Speaker 9: Experience.
Speaker 1: You gotta you gotta love that trauma gives you experience.
Speaker 2: It's just like real life.
Speaker 12: Yeah, teachers, you very valuable lessons.
Speaker 5: And that's it for me.
Speaker 8: Thank you.
Speaker 1: You want some experience in real life gets you some traumas.
Speaker 2: Thank you so much.
Speaker 1: Stella uh.
Speaker 5: Oh.
Speaker 14: I'm Feilan. I stream on my channel. I do voice
for video games things like that.
Speaker 4: I've been playing a lot of Redded Redemption to role
play recently on the Wilder Peace Server, but we do
other stuff too.
Speaker 14: I just have been feeling a lot of stuff at
the moment, so.
Speaker 4: I've been doing a lot of Gremlin mode and distract
myself with role play, which has been awesome. That being said,
you can catch me over on my channel as falan
f A h E l I N. It's the same
on Twitter, same on Instagram, all that good stuff. As
for end of session stuff today with Eden, let's say, look,
I put down my experience and insight for that desperate role.
You're just a tough challenge with wisdom or the way.
Speaker 26: No no, you expressed your.
Speaker 3: Beliefs drives heritage background. I tried, but that's wasn't it
wise though?
Speaker 26: To stop and choose to accept the small bit of
you give.
Speaker 2: Thank you my lawyer.
Speaker 4: You're welcome express your belief, strives heritage, your background, struggled
with issues from your vice or trauma's net.
Speaker 14: It was a pretty neutral session today.
Speaker 4: I mean, I've gotten so much experience in the past regardless,
like I'm cool with that.
Speaker 14: So yeah, that's it.
Speaker 1: Okay, thank you so much, Fay, Last but not least, Zeke.
Speaker 2: What's up everybody.
Speaker 12: Thank you guys for watching.
Speaker 13: Thank you for being my table mates every Monday. My
name is Zeel the Third. You can find me at
or slash, Ezekiel Underscore. I I on Twitch, Twitter, and YouTube,
or Ezekiel the Third all spelled out on Instagram and TikTok.
I'm broadcast ten am Pacific every day except Monday's obviously,
and I'm starting got a couple of hundred months sub
games coming up. If you sub my channel for one
hundred months, you get a free stream of whatever game
you want, And we're gonna do tomorrow we're starting or
we're doing Comics Zone. Yes, that old old right there,
Oh so good?
Speaker 12: Got that boy, that's for I Glika.
Speaker 13: And then on Tuesday or on Wednesday, we've got Jazz
Jack Rabbit for AO and then a very special Thursday
and Friday.
Speaker 12: We're gonna be doing Sons of the Forest, Light rp.
Speaker 13: Uh, Classy Packs and Sappie Pie, Bisbee and Momo. So
that's what's coming on. Hell yeah, it's gonna be blast
du I can't wait. All right, in a session, Let's
do this, Okay, I did my desperate actions. I got
one uh filled for prowess, so I'm gonna put a
point in you know what I thought about putting a
point in skull sause I don't have any, but I'm
gonna go ahead and put that third pip.
Speaker 2: In Helm so I have three in helm.
Speaker 1: Session.
Speaker 12: We're gonna do it.
Speaker 8: Wait, I.
Speaker 12: Like my m O from like uh, you know, speaker
guy to like I can fight and fly.
Speaker 1: Listen, I'm sure Vertigo can come up with a way
to animate your corpse in some creative way a parasite.
Speaker 12: Quite possibly, right, Very.
Speaker 13: Do you address you addressed the tough challenge with deception
or influence? I know I did at least one of those,
or I get one point for the having Eden used
the way to try and whatever that was influence.
Speaker 2: And they were they reduced stress for it.
Speaker 12: M a tough challenge being the mind being dangerous.
Speaker 14: I'm pitty, pity, pity dude.
Speaker 12: If I was, I was like moving on. That was
so solid in my head.
Speaker 2: Seek you gotta hit him with the you gotta do
the puppy dog eyes.
Speaker 12: It doesn't work on this face. I'm sorry.
Speaker 2: I'll give you one.
Speaker 12: Uh you expressed your belief, drive, heritage, or background.
Speaker 13: No, I'm gonna say no, one, I didn't do it.
Didn't do any of that at this time. You struggle
with issue from your vice or trauma.
Speaker 12: I was reckless. I'm gonna give you.
Speaker 1: Two for this for sure. Okay, absolutely, I think you
were very reckless today. It was blatantly reckless.
Speaker 2: I'm honestly with.
Speaker 12: A shrapnel just like go ahead, blasted dad.
Speaker 2: I was honestly shocked that nobody said anything. I was like, really, okay,
we got a race to win.
Speaker 3: With a gut punch to some poor fella like extreme force.
Speaker 26: Of course, we don't give.
Speaker 4: A ship.
Speaker 12: Amazing points then ding ding do the next level.
Speaker 1: I would just like to just mention the steadily rising
level of murder hobo across the entirety of the campaign,
Like it was gone from like wow, that first death
was pretty rough, you know, like that we accidentally killed
that guy, and now it's just like, all right, let's
fucking land this ship on him.
Speaker 2: Yeah, fire the particle cannon.
Speaker 12: You can't unring that bell, so might as well keep
ringing it. This is a race, people, we gotta win
this ship.
Speaker 26: It's almost like the game systems called scum and villainy.
Speaker 12: Well and also you.
Speaker 13: Got I was completely unaware that this was a death race,
like a murder like. I thought it was like, you know,
scum and villainy, sure, but not like you know, straight
up murder school.
Speaker 12: But now I know, and and and I have h
I have rewritten my code accordingly.
Speaker 2: Maybe maybe Berry left that part out intentionally. Maybe I
would have known, though, Uh, thank you so much. Maybe
didn't ask.
Speaker 7: I probably didn't.
Speaker 1: Thank you so much, Mike Stephen. I've been your gm
of doing. I drag the players kicking and screaming through
the adventure today. Thank you so much everybody for being here.
As always, Chat, we appreciate you so much. Thank you
so much.
Speaker 2: As always, we appreciate you so much.
Speaker 1: Thank you, my wonderful players. Thank you so much, Dan,
Thank you, Zeke, thank you faye. Thank you, so thank
you Frank for being awesome role players. I appreciate you,
absolutely wonderful role players. Great time today. It was a
lot of fun. Great job. I have been looking forward
to this race for a while, so I was very
excited to see how you guys are going to handle everything,
and yeah, you know I was. I was very curious
to see how the clues are going to go over
and what you guys were going to do, and I
wanted to throw a few red herrings in here and there.
And I think it's been great.
Speaker 26: So good job, good job, great choice in music, thank you.
Speaker 1: We had to we had to do the metal tracks
at some point, so this this seemed the most appropriate.
So thank you. Yeah, thank you. Great job everybody, and
hopefully we'll see you tomorrow for Kingmakers, which is at
four pm Eastern. PBE runs that show Fase on that
uh and it has been fantastic, absolutely wonderful job. Check
that out. Wednesday, We've got Spellwind run by Mythematic. Thursdays,
I run another show called Ashes Verry Door, which is
the Lord of the Rings inspired show, and the ship
has kind of hit the fan at the end of
the last episode. If you saw it.
Speaker 5: It is.
Speaker 2: I rolled really well and the group did not roll
very well at a very important point.
Speaker 26: Not great, not great, and uh yeah.
Speaker 1: Is this is It's gonna be crazy next episode, so
make sure you check that out. That's on Thursday, and
we just had a new show, premiere, Star Wars, Rise
of the Apprentice that Brad Whoto has started, So if
you have not checked it out yet, go check it
out because it's still early. It's only we've only done
two episodes so far.
Speaker 2: Go check it out.
Speaker 1: Thank you so much everybody for being here. Please out.
I have a wonderful rest of your Monday. Bye bye.
Speaker 9: Hello.
Speaker 1: This is Why Stephen from Table Story. If you'd like
this podcast, please make sure to rate and review it.
If you'd like to listen to more of our podcasts,
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Thank you, m.
Speaker 2: Back at the Stone. You built a home
Speaker 26: Inside my home