Speaker 1: Hello, this is Why Stephen from Table Story. If you'd
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Speaker 2: Thank you, Joy.
Speaker 3: I wonder when I will be given instruction to do something.
Speaker 4: This is a moment. Why take what they call initiatives?
Speaker 5: Sure?
Speaker 6: Iron party planner? Iron Man, the party planner?
Speaker 5: Hey are you?
Speaker 6: Are you there?
Speaker 4: Who is party planner?
Speaker 6: Sorry? Uh uh, Mayo Queen iron Man to Mayo, Queen?
Speaker 4: Is this mayor Queen?
Speaker 6: Hell? All right, I've dropped the coordinates to the surprise
party into your NAB system. I've sent it to you.
You are to meet the birthday party with the cake
at those coordinates. Do you copy?
Speaker 7: Wait?
Speaker 4: I have the cake.
Speaker 8: I thought the cake was going.
Speaker 7: To be there.
Speaker 6: No, you're bringing the candles through the cake. They are
very flavorful.
Speaker 4: Oh, I see what you are doing?
Speaker 6: I mean yes, and so bring the candle to the
coordinates I have just given you.
Speaker 4: Okay, okay, goodbye.
Speaker 9: Yeah.
Speaker 8: I will look down to the nav panel and push button.
Speaker 1: Absolutely, there is no sound, as the cockpit of this
ship is kind of busted and you're still vented into
into the void. As you push the button, you feel
the the the ship sort of jostle a little bit
as the ship begins to orient itself towards coordinates.
Speaker 8: This is quite easy.
Speaker 10: I lean back in the very busted chair and I
put my armored boots up on the dashboard.
Speaker 1: The ship isn't actually moving.
Speaker 9: I just.
Speaker 1: Made an adjustment.
Speaker 8: I said, suck up.
Speaker 10: I've seen Barried do this a few times.
Speaker 8: It shouldn't be that difficult.
Speaker 10: And I begin hitting a few buttons.
Speaker 1: Sure, I think a helm roll is good. I'm going
to start with here.
Speaker 11: Wow, I'm a doctor, not a pilot. I would like
to use my starting ability, and I will use my
doctor instead of helm.
Speaker 1: Don't you have to push yourself to do that? I do.
Speaker 8: I take two stress.
Speaker 1: Oh boy, it's fine, I just.
Speaker 8: Need to not fuck up position. I pushed the button slowly.
Speaker 1: Huh. Well, here's here's my dilemma. I imagine knowing Vertigo
now for twenty something episodes. I think we're at twenty
four that you're a bit lax daisical when it comes
to worrying beyond the moment. Would that be a correct assumption.
Speaker 8: Yet?
Speaker 1: Okay, then I'm gonna say that this is probably a
This is a risky role.
Speaker 8: You are very generous, okay, effect.
Speaker 1: Standard?
Speaker 7: All right?
Speaker 8: Bonus?
Speaker 12: No oh shit, that's two ones and a three.
Speaker 13: I would like to there's no crit fails in this game, right, okay,
just your position gets worse, that's the issue.
Speaker 1: Would you like to take a devil's bargain? We can
make this a desperate position, yes, okay, So if we
make this a devil's bargain and you decide to take it,
I would say that the situation will be that you
can If you don't succeed fully with a six, then
your flight path will be fairly noticeable.
Speaker 6: All right.
Speaker 1: Yeah, I can also try and avoid the consequences if
you'd like. I'm just saying you have both of these
things available to you.
Speaker 8: I think the devil's bargain is a lot funnier. So
we're gonna go do that.
Speaker 1: Love it all right? Desperate desperate effect.
Speaker 8: It's three dice.
Speaker 10: I I feel like statistically unlikely to roll two ones again.
Speaker 1: Oh okay, okay, oh wow, there you go. You got
a six. Now this isn't a crit but it's good.
You realize, I think as you begin to fly, this
thing is way more reactive than you're expecting. A bit
like a teenager trying to learn how to drive. You
know that that like start stop kind of thing happens
where you fly way too fast and then you then you,
you know, just kind of clod Yeah, yeah.
Speaker 7: What does that?
Speaker 8: Oh I can't hear stuff.
Speaker 1: It's you kind of you kind of go way too
fast and you're like about to hit the dome, and
then you realize like, oh, you probably don't need to
lean on the throttle with your with your whole hand forward,
and you, uh, you kind of you pull back a
little bit and you slow down. You're just in front
of the dome. It's probably like six inches away from
the edge of the ship. And then you realize like, oh,
I don't need to push that all the way down,
and you begin to just yourself and head in what
can only be described as, you know, a fairly decent
flight path for anybody that would be watching and missed
the beginning of it.
Speaker 10: I don't know why the seat is vibrating, but I'm
sure it'll be fine.
Speaker 1: You begin to pie, you begin to fly up, following
the edge of the dome as best as you can.
There's like supports that go throughout the dome, and I
think your ship is kind of like sort of trying
to hide behind one of those. You're doing the best
job that you can, but again, you're not like a
professional pilot. It's still pretty reasonable though, for your first
time flying one of these things. And you manage to
start to head up. You see the cord and it's
ticking off on the dashboard, basically trying to get the X,
Y and Z positioning correct in this three dimensional space.
Being a tight knight, you find that you have a
bit of an easier time doing that than humans would.
Speaker 10: I don't know why Barry make it such a big
deal about operating vehicles. I could absolutely do this on
the money.
Speaker 1: Meanwhile, scratch, Yeah, there's like a horrible vibration that you
feel through the ship. You can't hear any sound, but
anybody that would be near that part of the dome
would definitely hear like this, like, oh, minor scraping sound,
horrific fingernails on a chalkboard. But luckily there's probably nobody
buy that area.
Speaker 2: Maybe I look away.
Speaker 8: If I don't thinke eye contact, it didn't happen.
Speaker 1: Yeah. Meanwhile, while this is happening, Code Eden, I'd like
to find out what you're doing. You've just sent these
coordinates off to peace. What now?
Speaker 5: I believe that we should make our way also to
them while we can.
Speaker 14: We give them the coordinates of that wall that's where
we have to go. We didn't send them our direct coordinates,
I think.
Speaker 1: Right, So yeah, we got to get to the right.
Speaker 15: So before we go, we need to discuss a few things.
Speaker 5: Don't go throwing people randomly.
Speaker 14: Randomly it was about to hurt us.
Speaker 5: Don't cut anyone, don't give murderous intent.
Speaker 15: Don't touch anyone unless you know you're not going to
kill them, or if you kill them, kill them fast.
Speaker 5: Don't drag the body after you kill them, consume the
body if you can. I mean, what you're not not killing?
Speaker 1: From you?
Speaker 5: Who have I killed?
Speaker 7: Oh?
Speaker 1: Have you almost killed?
Speaker 14: Perhaps we don't even know if they're dead.
Speaker 5: There's a difference. When I do something. I don't have
the intent to kill.
Speaker 16: You are starting to have I took to anyone up.
Speaker 15: Not yet, but you've always acted like you want to.
Speaker 14: Yeah, it's a joke.
Speaker 1: Just give her clear. Uh, you're outside. You had just
seen those guards, and you had given them, uh your information,
and they told you to go back inside, and you
sent the coordinates off and you're still inside this house
right yeah, like right at the door. Okay, I just
want to make sure I know where everybody is.
Speaker 14: Hey, let's get a view and see if those guards left.
Speaker 5: Yeah, that will probably require you going up higher again.
I'll stay down here. You go ahead, or do you
want to? They go with you?
Speaker 1: Should?
Speaker 14: I just not peek out the door.
Speaker 5: No Ah, you are there the vantage point, which means
you can see more aroundings.
Speaker 15: I only worried about those guards.
Speaker 14: I'll start climbing up the stairs.
Speaker 1: Okay. By the way, it does appear that no one
is home. Who climb up the stairs.
Speaker 14: Are there any windows or anything like that that I
can maybe view out of?
Speaker 1: There'd be view ports, yeah, for sure.
Speaker 10: Okay.
Speaker 14: I'd like to go ahead and press my face against
the viewport and search around see if I see anybody
in the streets.
Speaker 1: Yeah, there are quite a few people in the streets.
They do not look like they are on the the
street where the door comes out of from this house.
Those guards apparently have already patrolled the area. And uh,
you do see that there there are uh, there is
a body on the ground.
Speaker 14: Uh can I tell from here if they're a human,
if they're tight knite, if they have any of those
uniforms on.
Speaker 1: It is a human. You recognize this person as the
one that you launched.
Speaker 5: Oh h code, mm hm.
Speaker 14: You want to come look and we'll come over the plan.
Speaker 5: Okay, but climb up?
Speaker 17: Okay.
Speaker 5: So what does it look like? Pretty clear?
Speaker 14: Uh for the most part of me. There's people around still,
but they're not here at the door except.
Speaker 18: Uh yeah, yeah, I guess we don't have to go
over that.
Speaker 5: So, I mean, I don't want to stay here.
Speaker 15: We got lucky. I'm just a little afraid that I
can't be I look.
Speaker 5: At the ID card.
Speaker 1: Let's it say, uh the name of the person on there.
My worst ability when it comes to d ming is
naming people off the top of my head. This is
Andrew Stern, but it can't.
Speaker 5: Be Andrew Stars Stars. I'm not really good at reading
this stuff. Okay that mm hmm. What if Andrew's stern
comes back?
Speaker 14: Yeah, we need to get out of here, and we
need to get to that rendezvous point. I pat down
to see if I had an ID in these pockets.
Speaker 1: Sure, I think it was only code that did.
Speaker 19: Mm hmmm.
Speaker 14: I pretend to be drunk.
Speaker 5: Okay, well, we need to find you an ID card.
Then I'm gonna search or help. I'll search through the code.
Sa I found mine, and then uh see if I
can find an ID card?
Speaker 1: Sure?
Speaker 20: Uh?
Speaker 1: Fortune roll?
Speaker 4: Oh?
Speaker 5: Where the heck is that fortune? I always misplace it?
Speaker 1: You have no bonus after this?
Speaker 5: Where is it?
Speaker 8: Where's the fortune located?
Speaker 5: I always lose it? Where is it?
Speaker 1: It's down a little bit.
Speaker 14: And on the right there is below weird friends.
Speaker 5: Uh, no bonus I before.
Speaker 1: Unfortunately that is the only one.
Speaker 5: Okay, hopefully this has access to places I don't have
my rig So let's go.
Speaker 15: If they ask, you're not drunk.
Speaker 5: I need you to act like you understand things because
they'll get questioning and I don't want to answer questions
and to get frustrated, and I'm just going to let
them to sleep, and I kill them.
Speaker 14: Okay, right, I guess okay, all right, so I just
got a sheltered kid to try and make up stuff. Okay, anyway, let's.
Speaker 5: Go then, right, I'm going to slowly peek my head
out the door and look around. You said there was
no one there, but a body can I'm gonna.
Speaker 1: You can make a role for me if you'd like.
Speaker 5: Sure, what do we need to do a study? Yep? Okay, position.
Speaker 1: Risky in fact is standard.
Speaker 10: Three.
Speaker 1: Nobody.
Speaker 15: Okay, where's the body at the door?
Speaker 1: About fifteen feet away from the door, probably to the
right in there.
Speaker 15: All right, I'll go out first.
Speaker 1: I don't seem too concerned about it while there's like
intruders in this place.
Speaker 5: Yeah, I'm a stealth my sulk skulk myself to enter
area where there's shadows and ask Dan to follow after.
Speaker 1: At the same time, the shadows are pretty weird here.
This place is lit up right, like there's street lights
because you're on the dark side of the moon, so
there's street lights all over. They're the the light that
is here is not great. So making your way around
skulking around. I've been a little easy on you because
of that fact. Yeah, you can go ahead, and make
a skulkrel absolutely, okay.
Speaker 5: I'll put flavor on this. I'm not doing type thing.
I'm actually acting as if I am I belong here,
but not being suspicious about it.
Speaker 1: Right, So you're not darting from shadow to shadow. You're
just kind of like trying to walk along. I will
say that the guards did tell you to get back
into your home while this lockdown is under effect. So
are you sure you'd still be doing that?
Speaker 5: Are there other homes?
Speaker 1: Yeah?
Speaker 5: Yeah, I'm they don't know that I'm exactly not from
that home. So maybe I can probably make an excuse
and say that I was making my way to the
home because the guards told me.
Speaker 15: So that's gonna be my plan.
Speaker 5: Sure, all right, here we go.
Speaker 1: This will be risky, the effect will be limited, no bonus,
I I've okay. So you begin to walk from building
to building. You can see as you're walking and here
as you're walking, various communications around nearby streets. You can
hear a few people yelling like here and there, things
like uh clear search.
Speaker 21: Block one, a complete block to be complete, stuff like that.
Speaker 5: Okay, that's good, gather information. I'm going to actually change
my mind and tell Eden to stay for the most part.
I'm gonna go do.
Speaker 1: This with a hand signal. How do you do that?
Speaker 15: Yeah, this hand signal.
Speaker 5: I'm just gonna be like. And then what I want
to do is head back towards her to meet up
with her because I have a plan. Okay, all right,
good news and bad news. Good news is I don't
know whatever one A is is clear B. I think
they're still looking. I don't know, but they're near. I
have a plan. You ready for this?
Speaker 6: Okay?
Speaker 14: Before he goes into that whack? Are there any numbers
on these homes?
Speaker 1: Yes, there are.
Speaker 14: When we came in, or since we've kind of been
going to and fro the door, would I be able
to see what number would be on the door if
there's like any letter or anything like that.
Speaker 1: Absolutely? Four d.
Speaker 2: Okay, thank you.
Speaker 1: The nearest you can tell. I won't make you do
a role for this. The central building appears to be
like the origin point. So the streets seem to be
counting one and out, and you're about four houses away
from the center.
Speaker 6: Got it?
Speaker 14: What was your idea?
Speaker 22: Well?
Speaker 5: I want the body. I need the body. I need
the body the body that you don't.
Speaker 23: I feel like I had a choice, okay, to save yours.
Speaker 18: So I need a body? Okay, Well two ways we
can do this. You don't have an ID.
Speaker 5: That's not good. I don't think you is a I
would that stern. I don't know if you can sound
like a stern. So what if you put on that
outfit and you're a guard or i'd be a guard
and we're escorting one of us to their house because
you know we're supposed to be in there because a
lock up.
Speaker 4: Okay, you do that.
Speaker 14: Do you think it's better if if I dress up
or if you do?
Speaker 5: Because well, what are they wearing?
Speaker 15: Do they have helmets on or anything of that nature?
Speaker 1: The guards? Yes, Uh, they actually have like uniforms. They're
quite a bit different.
Speaker 9: They are.
Speaker 1: They're actually black. They actually look pretty fancy like they
have some like armor plating built into these uniforms, chest plating.
Speaker 5: All right, So what I'm going to do?
Speaker 1: And they were wearing they were wearing helmets. Okay, great,
these guards were pretty kitted out from what you saw.
Speaker 24: Okay.
Speaker 14: The only issue with you dressing up is that, as
it stands, you have an ID and that is a
very masculine sounding name.
Speaker 1: I mean, we could try and have you play it off.
Speaker 14: But this disguise does not fit me whatsoever.
Speaker 15: It's fine, you'll be wearing a helmet.
Speaker 1: It doesn't really fit either of you. Just to be clear.
Speaker 5: Yeah, I'm very okay, So you could wear this helmet.
I'm pretty sure there's some kind of like ventilation ventilator
of some sort that can change your voice won't sound
I mean, who knows who.
Speaker 15: Says that this person's masculine?
Speaker 6: Right?
Speaker 5: I don't know?
Speaker 6: Sure?
Speaker 5: So here you go. Well, let me, I'll go out
and drag the person in you and you come with,
and if something happens, we'll just you'll just do your
drunk bit and we'll say this person's drunk too, and
we're pulling them in because there is a problem. They
fell down because they were drunk. We came back from
some kind of break party or something. All right, great,
let's go you ready, Yeah?
Speaker 9: All right?
Speaker 5: So I'm gonna walk out fifteen feet away and pick
uh and kind of drag this body but not by
the feet, back under the arms and pull it like
you would if someone was knocked out.
Speaker 1: Okay, you start to drag the body and she uh.
Speaker 5: She'll have the door open. And I'll just pull it in.
Speaker 1: Okay, you pull it in, all right.
Speaker 5: How do you check to see if a human's dead?
Speaker 1: I reached down.
Speaker 14: I reached down, and I check his pulse.
Speaker 1: Which one of the group wants to make a fortune
role for me? Okay, Oh, let's have the group doctor
do it. Yes, here it go, go ahead, make a
fortune role. One die. Ok no pulse.
Speaker 14: So I stand up and I back away.
Speaker 15: Oh it's alive.
Speaker 5: That okay, Well, consumption won't be asy.
Speaker 23: All right, he's dead. Oh you're gonna be okay, just
get changed. Oh, it's just a part of the journey.
And I kind of roughly take the close off.
Speaker 15: Like the armor off and trying to waste time.
Speaker 25: All right, Yeah, And I give pass over the stuff
that well, the ID card since both the outfits were
the same, to eat in.
Speaker 15: And I put on the outfit and the whole get up.
Speaker 14: Our his eyes still open. Yes, I take the ID
card and I slip it in whatever pocket I have,
and then I reach down and I close his eyes
and I start walking closer to the door.
Speaker 23: Wait, I need to know his name up And I
pick up the ID card and I looked down.
Speaker 15: I'm just like.
Speaker 5: Okay. If they asked me, I'll just.
Speaker 15: Saint Burt or something.
Speaker 14: And I think he said his name was Floyd.
Speaker 5: Floyd, Floyd Floyd, right, Lloyd, Okay, and then put it
in and then put.
Speaker 9: The helmet on.
Speaker 5: All right, let's go and get into your home safely.
That does that work?
Speaker 4: Yeah? Okay?
Speaker 5: Is there any like do dads like, how did they
capture someone?
Speaker 1: They put like like cups or something. Yeah, So I
just want to be clear. This person is not dressed
the same way as the others that were patrolling. This
is one of the fancy Well, no, this is one
of the individuals that you ran into on your way in.
Speaker 5: Mm hmm. Okay. There are there any weapons or anything
that he had on him?
Speaker 20: Uh?
Speaker 1: Yeah, yeah, absolutely, there would be a blaster for sure.
Speaker 5: All right, so I'll just keep that in the whole
story and stuff. I know Eden's not in the best
of moods, and I and I'm trying to tear I'm
just really bad at humor, especially human humor. Okay, should
I poke in the back with the blaster or cuff your.
Speaker 26: Now?
Speaker 5: Wait, I'm escorting you not, You're not a stir I
saw it in a movie all right, you want to
lead the way you want me to lead, I'll lead. Hey,
it's gonna be all right. Sometimes bigger sacrifices have to
be made.
Speaker 4: And the.
Speaker 5: Out of that saying go.
Speaker 19: It's okay, code, I grabber and and just put it
on my shoulder and as I lead, I got you.
Speaker 5: Come on and open the door and walk out. I'm
not trying to be out in the open. We're still,
you know, sticking to the less lit area. But we're
making ourselves a house to house.
Speaker 1: Sure you're heading to the coordinates, yes.
Speaker 5: Yeah, okay, but not a straight shot. I want to
make sure that we're just in case anything goes wrong.
Speaker 1: Sure, this is a very industrial place. There are lots
of pipes and things. It's not very clean. The area
in the center town was the tower. It was a
lot cleaner, and you guys are reasonably close to that place,
so it is a bit cleaner here. You imagine that
some of the higher ranking people in the syndicate that
live here live in this area. Along the streets, there
are various vehicles to make way through the city. They
have different profiles than we would be used to in
terms of our cars and things. Because the gravity is reduced,
and there are street lights all over the place, and
every now and again there are some monitors and things
that are built into the various structures, and just along
the way, perhaps for announcements. And you would imagine if
this is a sort of like a mining colony kind
of thing, that they would have these set up to
be some kind of just village or town wide alerts
or anything along those lines. When you came into town,
there wasn't anything going on on any of those. As
you begin to head to these coordinates, you see one
of them light up, and you realize that all of
them begin to light up, and you can see a
lab on the screen. Even you would recognize the figure
as doctor Aquarius. They're bound in a chair approximately ten
feet away from the camera. You see Doctor Aquarius essentially
looking back at the camera, and then a figure begins
to wander into the screen. You first see the sword
at her hip on her right hip. As she comes
in from the left side of the screen and you
can only see her hip in the frame. You hear
her begin to talk.
Speaker 9: Is everything on and transmitting yes?
Speaker 7: Good.
Speaker 27: I have a feeling our intruders are here to see
my very honored guest, and the last thing I would
want to do is to disappoint them.
Speaker 9: Mother, If you could be so.
Speaker 24: Kind as to tell them why I've.
Speaker 9: Brought you here.
Speaker 27: I don't know why.
Speaker 9: You've brought me here.
Speaker 24: I didn't know you were alive. I don't believe you.
Speaker 27: So are you going to kill me?
Speaker 5: Then?
Speaker 27: I don't know yet. I've been wondering what I was
going to do with you when I brought you here.
How many others are their?
Speaker 9: Mother?
Speaker 24: You're not going to speak?
Speaker 9: That is unfortunate.
Speaker 1: You see the figure begin to walk closer to the chair,
and you see her hand reach out towards the sword.
Speaker 24: Can they all do what I can do?
Speaker 5: Mother?
Speaker 24: Have you succeeded where you failed with me? I need
to know, Mother?
Speaker 9: Have you succeeded yet?
Speaker 5: I don't want.
Speaker 27: To kill you as you do, that's what you've.
Speaker 9: Always wanted to do.
Speaker 1: There is a moment where she pauses, and you think
you can see the shoulders shuffling a bit.
Speaker 27: I suppose you're right. I am savoring this. It's been
so long since I've been able to find you.
Speaker 9: Have you solved it yet? Mother?
Speaker 27: Don't you think you owe it to me to tell me?
I owe you a lot of things. I'm sorry, You're sorry.
Well that's convenient. Are they all like me?
Speaker 9: Some?
Speaker 24: Did you lie to them too? I think it for
your own good.
Speaker 7: Shut up.
Speaker 1: It's at this point that the figure with the sword
at her hip walks closer to Doctor Aquarius walking into frame.
Now you see return profile showing for the briefest of
moments on screen. You need to make a study role
for me.
Speaker 5: Position. Great question.
Speaker 1: How long are you going to watch? Are you sort
of just trying to catch a glance here? Do you
stop with code?
Speaker 14: I would be stopping dead in my tracks.
Speaker 9: Yeah, I think I lips.
Speaker 5: I think I kept walking because my attention wants to
look at a vehicle and maybe try to get into one.
And then I see her stop, and I'll turn around
and walk toward her and kind of pick up what's
being said on the screen. I think what I'll do
is I'll put my hands on her shoulders, since that
was a thing for me, a comfort thing, and I'll
help her study what's going on.
Speaker 1: Okay, I'm going to say that this is a controlled position.
You have one bonus die. The effect will be great.
Speaker 28: Six.
Speaker 1: You only see the profile for a moment the person
that you imagine is peacekeeper must realize their position in
the frame and the shot, and they stopped themselves from
getting a full view. You notice something do look like you?
There's a few differences, one of which they're wearing dark clothing,
a sort of they're wearing like a spacesuit with a
jacket over it looks like a almost like a like
a like a motocross kind of jacket, like that leather,
you know, kind of look over a spacesuit. So you
can see part of their spacesuit sticking up their neck
and you just are able to see it for a moment.
But there is something off. Maybe it was a tattoo. No,
there was something different. There was something wrong on the
side of their neck, by their jaw. You saw veins black,
maybe necrotic on the side of their neck and their face.
They turn away.
Speaker 9: Have you solved it yet? Another?
Speaker 1: The sword flashes You hear a scream and a hand
falls to the floor. There is a familiar sound Eden.
Speaker 17: Mhm.
Speaker 1: There is smoke coming from the stump. You see it
cauterized already, sobbing moaning of pain comes from doctor Aquarius.
Speaker 2: Mother, I need you to listen to me.
Speaker 24: I need to know where the others are.
Speaker 9: And I need to know.
Speaker 24: Have you solved it?
Speaker 1: You see pleading eyes look towards the camera, tears in them. Yeah,
and I need both of you to make a skulk
roll for me.
Speaker 7: H M.
Speaker 1: I think this is going to be risky standard effect.
Speaker 6: Six a.
Speaker 7: M.
Speaker 1: You hear a patrol coming, Okay, I think eat and
you are you are the one that hears this code.
You're trying to be stealthier, maybe a little concerned with eating.
I don't know if you're so hyper aware right now,
eaton that you're able to hear this, but you do.
Speaker 9: Yeah, I saw I have a hand on her shoulder.
Speaker 4: If she has a way to let me know, then
we have to get to cover now.
Speaker 29: Okay, out and then I'll say, hey, I probably said
you had to be indoors.
Speaker 5: Come with me, and then I'll kind.
Speaker 30: Of for sure a little bit sorry and started walking
her over towards say a building.
Speaker 14: I'm walking, but my eyes are on the screens as
we go.
Speaker 9: There's a coat red stuff anywhere.
Speaker 7: Now, you can't be out. You understand all the silent title.
Speaker 9: Make sure you get back in the doors. If someone
might think that you're doing something wrong. I love you
all like my children.
Speaker 6: I've been working on.
Speaker 9: Ways to stop the degenerate disease.
Speaker 7: Love us, mother.
Speaker 9: King over paid to do this, Mother.
Speaker 24: Paid make me to make us?
Speaker 9: And for what?
Speaker 1: The sword is once again pulled from its scabbard. You
hear the sound.
Speaker 9: Keep walking for precursor artifacts? For what? Mother?
Speaker 7: For what?
Speaker 1: Monitor turns off here another as it does.
Speaker 8: We need to get somewhere now, all right?
Speaker 9: Just come on, all right?
Speaker 7: Is this your place here?
Speaker 26: Pay not.
Speaker 7: All right?
Speaker 9: Or is it that one around the corner I heard
you were drinking sold Just.
Speaker 7: Let me know.
Speaker 9: I want to go to the one for this. Are
closer towards the point, be further.
Speaker 7: Away from the patrols.
Speaker 30: Also, listening to the radio that I have, I'm guessing
they had communications.
Speaker 1: You would hear some communications.
Speaker 5: Did here?
Speaker 1: Eating your finding things a little bit difficult to keep
track of. As this is happening.
Speaker 9: All right right here? You said it was right here. Okay,
go on in.
Speaker 22: I'm going to make sure I stay with you for
a second, to make sure you're stay where you are.
Speaker 9: I want to see you come out again. I'm kind
of slipping side. I go in first and I look
around to see if it's clear.
Speaker 1: Sure, everything sort of quiets down for eating. It's almost
like drowned out. That kind of sound is happening in
your ears. You can hear code peripherally.
Speaker 6: Next here, come in, here, come in, hey, hey, here
are you listening?
Speaker 7: Come come in?
Speaker 31: Hi?
Speaker 9: Look I close the door. Uh.
Speaker 22: And then I just kind of put the bassa back in,
guide her down.
Speaker 5: To a position where she can sit down, and I'll
just sit right beside her.
Speaker 15: And try to get closed. And I don't know what
to do at this point.
Speaker 5: I'll just kind of put my shoulder against hers and
just kind of look towards her and say, she could
still be open alive.
Speaker 15: We need to hurry. There's a lot to unravel here.
Speaker 5: But what I do you need more than anything, is
to keep you alive and thinking clearly. I have a solution,
not for the problem, but for the moment. No, you
take my hand, so.
Speaker 32: Why do you want my hand?
Speaker 9: Come on, take his head.
Speaker 5: And I will connect, Uh, I guess says the scene.
If the scene fades, I'll connect through the path and
try to comfort her mentally. Is that how tight nice
we're doing?
Speaker 1: Making a tune?
Speaker 31: Roll?
Speaker 14: Please can I roll against him.
Speaker 17: Oh, oh sure, we'll be sure this so you won't
be rolling in a tune role here, I think Eden,
I think you will be making a resolve role.
Speaker 5: Okay, position, I never mind, you're.
Speaker 1: Yeah, your position, But I'm going to ask you what
you think your position is in this case? Eden? You
think it's desperate for him?
Speaker 32: I think Eden just killed someone, and I think she
just saw her mother just get tortured, and she just
learned that she's been lied to, and she just learned
that this person is obviously going through something very awful
that she might have been spared.
Speaker 8: Maybe, so I think it's desperate.
Speaker 5: With that, I'll probably just stop a connection. And the
sense of resolve was a six. Maybe I could just
already see it, and every said, she's kind of just
shut down.
Speaker 1: There is I think you do make a connection for
a second here, code, but it's a horrific mess. So
say that how you like?
Speaker 15: Yeah, thank you?
Speaker 5: I wants he has too shattered.
Speaker 8: When he's you know, wants.
Speaker 15: At that point, I'll just hunger. I mean that's all
I know.
Speaker 5: And uh, because I see nothing humans do it. And
then and I'll just say, just you need to take
it out on someone. Just take it out of me
and uh, and then I'll just remain silent.
Speaker 1: We've switched scenes. Ask me, Barry, you and your sister
are exiting the hangar area. Your sister has thrown on
a spacesuit taken from the inside of the Capital Ship,
and you are quickly walking away from this scene chaos.
What good you got the suit?
Speaker 9: What?
Speaker 1: What? What did you? What did you do? Well? I
told you it goes against my oath to break any ships, right,
So I didn't break any ships.
Speaker 7: Right.
Speaker 21: Oh, that's the best non answer I've heard since I
didn't tell my last.
Speaker 1: Well, I did change the maintenance cycle, okay. And when
the maintenance cycle is happening, certain things get done on
the ship and certain systems get locked out. Also, the
coolant starts to cycle, various rooms get locked down, and
if anyone is aboard this ship while the maintenance cycle
is running, they will be restricted to certain rooms. So
if they decide to get into the capital Ship, they're
gonna have to deal with the maintenance cycle before they
can do anything. And we got plenty of time. Okay,
I didn't break any ships. No, you didn't break a
damn thing. I wasn't gonna blow it up if that's
what you were thinking.
Speaker 21: I was kind of hoping that's what you were gonna do,
but I knew it. WU ain't hon't gonna be that way.
All right, You ready to go because we probably have
to do some jogging. You've been keeping up on your
cardio yet?
Speaker 8: Cardio?
Speaker 21: Oh yeah, that was mama's rule number one and number
two was double tap.
Speaker 1: Yeah, but we never did know cardio. We just told
Mama we did. I might have been doing some cardio.
Ya looks you up and down?
Speaker 21: Really Okay, listen, all right, do not judge a book
by its cover, or a or maybe a beer belly bites. Listen,
it's there's a six pack under there at one time
there was. You gotta keep it cool, like a.
Speaker 1: Six pack of corn beer.
Speaker 7: I did.
Speaker 21: Okay, Are you gonna complain about me or we're gonna
get going before we get shot and killed?
Speaker 1: Okay, that's fine, Hi, Yeah, we're just I understand we
got a lockdown. Just just head on into uh just
just just head just go back there, all right, don't
worry about where I'm going, Okay, I'm sure nobody notices.
We'll be fine. Yeah, probably around procedure, you know.
Speaker 21: Yep, No, it's listen. Listen are we talking? We're moving
where we need to get out here? You want me
to go off that ladder up out that hang or
did you come out of this one?
Speaker 7: Sir?
Speaker 20: I meaning you, aren't you coming to me? We're coming
to you. We're coming to you. We just set up
some things. We're moving right now in the direction that
my sister says is the easiest way, in the fastest
way for us to get the hell out of here.
Speaker 6: Quick question, Yeah, should I fire the engines corn for
a quick agress?
Speaker 20: I think that'd be the best out here you could
have had in the last couple of minutes.
Speaker 7: Yes, sir, all right, we'll see you soon, I hope. Yeah.
Speaker 21: Yeah, I came in. I jump then onto the ship
from that hanger.
Speaker 1: Right right right, okay, all right? So uh okay, Well
we could probably jump our way out. Uh yeah, there's
gotta be a ladder around here somewhere that's a lot easier.
If we try and jump out, we might not make it. No,
that's unfortunately true. I'm looking for a ladder.
Speaker 33: Don't you know where the damn ladders will be? Course,
I know where the ladders are. But I don't search
every hanger until the end of the shift. I'm not
going into every hanger. What Mama tell us about micromanaging.
Speaker 1: No one likes a manager, especially a tiny one. Yeah.
You always were a couple inches taller than me. All right, okay,
let's go. It was good, so good. Wow, there's one.
It's right over there. Great, okay, And I motioned for
her to go up first. Okay, she puts on a helmet,
make sure it's sealed tight, and she says, all right,
hit the panel. Yeah, pop, who would like to make
a fortune role for me? Okay? Uh, you have shoe
dice for this fortune?
Speaker 29: Roll?
Speaker 1: Oh wow, the hanger doors open. You begin to see
the force field activate as the hanger doors begin, they're
cycling and you see them begin to open up up above. Well,
it looks like you din fuck up that panel, too bad.
I told you I'm a good mechanic.
Speaker 7: All right.
Speaker 1: Huh yeah? Come on? Now? What frequency are you on?
How we're on here?
Speaker 21: And I it's like frequency five and a half out?
Whatever the hell that frequency?
Speaker 1: You go from? Tiny? Never mind?
Speaker 21: Wow, we're five and a half gigahurts all right, just
all right, are you.
Speaker 9: Picking me up?
Speaker 7: There we go?
Speaker 9: Yeah, okay, I got you.
Speaker 20: All right, Let's get the hell out of here. Yeah, yeah,
waiting for you. Go on up sis, princesses.
Speaker 7: First, princess, I'll give you. Yeah, you can punch me
later for that one.
Speaker 34: Okay, you better hurry up because the doors are gonna
close again. They just they initiated the second level of
the lockdown.
Speaker 7: That's not good. Yeah.
Speaker 34: Uh did you so there's missile platforms that are out
there for defense? I assume you have some kind of
a way to deal with that. I'm gonna say yes,
So we keep moving. Okay, all right, okay, I'm not
panicking at all.
Speaker 7: This is fine. Okay, which direction are they? If you
have any cordnates?
Speaker 20: Yeah, I got yes, not do the coordinates are here?
Speaker 7: Okay, okay, can peace turn on the lights and piece?
Are you there?
Speaker 9: Can you hear me right now?
Speaker 6: I'm reading you. I just kind of hear your voice.
Speaker 34: Yeah, hi, and all the formalities and all that. Can
you turn on the fucking lights or something? Can I
see where I'm going?
Speaker 6: Of course?
Speaker 35: I start I turn on the uh. I'm assuming there's
a rotating like yellow or white light somewhere or in
many different places or whatever.
Speaker 1: Yeah, you almost definitely have lights to show you where
the ends of the ship are, you know, and just
as warning lights, you know, and there's warning lights on
the dome and stuff too, and yeah, you turn one
of those on.
Speaker 7: Okay, Okay, I think I see it is that ain't
over there? Yeah, that's it. Okay, all right, get jogging.
Speaker 1: Okay, I'm gonna need a skull roll from you or
a scramble roll scramble paul an ass just as bad
scrambles hall ass. Skull is be stealthy.
Speaker 21: I'm going a heavy load with armor on. There's no
way I'm stealthy. Probably no way you're fast either.
Speaker 1: Nope, that hits the zero on both. Uh.
Speaker 21: Yeah, i' have an alternate the moon.
Speaker 1: It is the moon. It is the moon.
Speaker 35: I get a little bit less gravity.
Speaker 21: Yeah, I have an alternate idea. I'm moving at a
normal pace with my blaster out, ready to take care
of things if they come after cats and myself while
still moving.
Speaker 1: Okay, so you are prepared for enemies.
Speaker 21: Yeah, So whatever role you want me to make for that,
because skulk and scramble ain't gonna work.
Speaker 1: For bearing. He knows it, okay, not going fast, not
going stealthily? Got it?
Speaker 35: Yep, there's skulk, there's scrambling there, there's a yeah, yeah, yeah, okay,
fair enough.
Speaker 21: Would that be a study role perhaps, then if I'm
paying more attention?
Speaker 9: What no?
Speaker 1: Oh no, I'm not doing it? All right?
Speaker 17: Great?
Speaker 1: No, that's good. Oh I love that. That's my favorite
ton of yours. It's great. You don't have to make
any role you do. However, see that one of the
smaller hangars begins to open in the distance. All right,
how far away is that about? I'm gonna say, how
would this be? Probably fifty meters? Oh that's so much
better than I thought.
Speaker 21: Would it be a trick shot to shoot the panel
from this distance so that damn hangar can't open? Because
I'm gonna do it regardless of a trick shot.
Speaker 1: It won't be a trick shot. It's just very it's
very difficult.
Speaker 9: Yep.
Speaker 1: Yeah, that's fine.
Speaker 21: Ah, okay, I'm gonna do a thing. Uh and it's
gonna be cause myself to get a trauma. I'm pushing myself.
Oh boy, first trauma.
Speaker 14: This is gonna be a fun episode.
Speaker 1: And uh yeah, it's vicious. Alrighty, very well, what's my position?
Speaker 17: Uh?
Speaker 1: I think your position is not desperate yet? This is
risky okay, and effect the effect will be standard.
Speaker 21: Okay, one bonus day for pushing myself any others for
the situation.
Speaker 1: I have worked on these panels before. I don't think
that to shoot them, probably not pull as much as possible.
It's a tiny panel, very far away, so the effect
is going to be standard. Upgrading it to standard. The
only thing that I can do for you here limited
take it.
Speaker 21: Yeah, I know where I want to shoot, and it's
in that spot that let's the let's the door kind
of move right, just off on the right side. A
couple of wires there, that black wire I slip before
that I shouldn't have when I complained about it that
one time. That's what I'm aiming for this time. And
I'm going to see what the devil's bargain will be
for that before I say yes or no, or.
Speaker 1: You can resist the consequences. Can I know what the
devil's bargain in before I choose that?
Speaker 7: I don't know.
Speaker 1: That's why I'm asking, Okay, yeah, I want to I'll
give you a few options, please, please, Oh boy, Devil's bargain.
Devil's bargain. You need a good one here, I'd like
a good one. Shoot something and it goes wrong. Mm,
which blasters cliches and hits his toe. This is my
normal one. Big G is still on the ship. Yeah,
this is my normal blaster. If you failure, blaster is
gonna break ship. Got to have two. But I don't
like that. Okay, okay, since it's a.
Speaker 21: Partial success, I would succeed if I regardless resisting the consequences.
But resisting the consequence means nothing bad happens as a result.
But still, okay, I'm gonna roll and resist consequences. Okay,
that's a prowess roll. Yeah, yeah, it's whatever category scramp, business,
scrap okay, yep, alright, no bonus. Okay, I take two
stress two stress. You do resist the consequences though, so
you do succeed. You shoot the panel. There's a trauma
I just got, and I'd like to specifically lean into
that a little bit. I wait until it ship's halfway
through the hangar before shutting that blast door.
Speaker 1: Mm hmm. You see the cockpit begin to rise up
right out of the hangar. And then the hanger does
not close swiftly. It does close, and you see it
begin to grab the ship. Now there's no sound, but
the hanger doors are still closing.
Speaker 21: Well, I'll do it, and I turn around to get
to jog after casts.
Speaker 1: As you, which is good for a bit rushing away,
there's like a flash of light behind you.
Speaker 9: Like cool, guys don't look back at explosions. But that's
a pretty damn good explosion.
Speaker 1: What explosion?
Speaker 20: What the hell are you talking about? I just may
it so that we ain't getting followed.
Speaker 1: What did you do?
Speaker 20: A very nice shot with my blaster, if I do
say so myself.
Speaker 4: What did you shoot?
Speaker 7: The panel to the hangar and the right spot that
happened to automatically close the damn thing close it but
it would have to be open.
Speaker 20: Is getting open because they were sending a scout out
and they ain't no more.
Speaker 7: Oh that's good. Yeah?
Speaker 4: What was that place?
Speaker 7: A life? That may be a bit of an explosion? Okay,
what exploded? Probably the ship that was trying to come
through double tap.
Speaker 1: She stops for a second, looks back at you, sees
smoke in the distance.
Speaker 7: Hell Perry family first, cast family first? Yeah, but now
you've done piste them off. They were already pissed off.
Speaker 20: Now they're double pissed off, maybe triple now, I think
they were double when they put in the double lockdown.
Speaker 1: She begins to run faster. It's just like the bounding
leaves towards the ship. You can see the molly getting
closer and closer as you're bounding your way. There's man,
come on in.
Speaker 7: Thank you much peace, Thank you piece.
Speaker 6: I noticed. Ah, I'm just saying a seismic event on
the ship sensors.
Speaker 7: Oh yeah, that's that's someone who's trying to follow us
an ape.
Speaker 9: No more.
Speaker 20: Work, sir, Thank you, Thank you piece. I thought particularly
well of it that shot. I made a lot of
dust on this ship.
Speaker 7: Yeah, be cleaning it in it.
Speaker 20: Yeah, I've been cleaning every time my dog. Excuse me.
This was specifically so we couldn't get seen, all right.
I had a plan and it worked.
Speaker 1: I opened the door, climb inside aboard the Mollie.
Speaker 21: Ah, recycled, are fresh as can be.
Speaker 35: It's good to see you again.
Speaker 1: Yeah, high peace. Uh are we getting the hell out
of here or what?
Speaker 7: Yeah?
Speaker 21: We got to get the rest of the crew and
then we'll be out, get the rest of the crew.
Speaker 1: Exactly.
Speaker 21: I told you I had a crew infiltrating to rescue somebody.
Speaker 1: Huh, I told you that.
Speaker 21: Okay, and then we get them, we'll pick them up.
Speaker 1: How I do them up? Exactly? Well, my dock's blowing
a hole in the wall. Do and what now? Blowing
up a hole in the wall. You're blowing a hole yeah,
in the dome yeah, of the Immortal Syndicate. Yeah.
Speaker 21: Well, I think they deserve a little bit of decompression.
Speaker 35: Unless you know of a better way to get them
out from the center of the compound, the.
Speaker 1: Center of the well.
Speaker 21: Yeah, where that's where they were keeping the mother, the
doctor person.
Speaker 35: If you have a better plan, I would suggest no, no,
turn out.
Speaker 1: I would never want to interject on such a brilliant
plan that the two of you, or however many crew
you got came up with. Okay, let's do it. Can
I get to a place where there's alcohol? Oh yeah,
that's the mess hall. Okay, Yeah, let's go there.
Speaker 21: Don't mind, don't mind the medical bay that was installed
to ignore any weird shit you see in there.
Speaker 1: I'd do my best too.
Speaker 35: She seems distressed, well, I mean she didn't know that
they were aiding it.
Speaker 1: She wasn't aiding a betting in a candepn.
Speaker 35: Was she at least happy to see you, sir?
Speaker 1: I'm gonna you know she was. She acted normal when
she saw me.
Speaker 6: Understood. I kept your seat warm for you.
Speaker 1: Oh, thank you.
Speaker 35: The coordinates are already plugged in.
Speaker 1: All right, let's see here, uh.
Speaker 4: Iron man, Okay, all right.
Speaker 9: We've got to do that.
Speaker 1: I'll get in the help, I'll get in. I'll be back.
Speaker 9: Man.
Speaker 4: It's just blue and green.
Speaker 6: Have you manjoying to the birthday party coordinates?
Speaker 9: No?
Speaker 6: Do you have any.
Speaker 4: The uh second birthday guest? Yes? Uh having some of
their presents taken away?
Speaker 29: Yeah?
Speaker 6: Understood? Are you able to make it?
Speaker 4: I can't leave. I can't leave them very well?
Speaker 6: Are you requesting that the birthday come to you?
Speaker 4: Then? I don't want to put any of you in
the ire of theapir safest twos, But yes.
Speaker 6: Would it not be best to possibly postpone the party
and then once we get all together find it? Oh better.
Speaker 1: It's at this point that you hear this horrible scrambling
noise on your communicator, recognizing the signal as being jammed.
Speaker 6: Green, Green, are you there.
Speaker 7: I just got a bunch of flashes on external.
Speaker 6: Cobs and Connor signal and scramble it.
Speaker 9: Jesus.
Speaker 7: Uh, I can try to back bypass it.
Speaker 20: We got that that upgrade, we got the chondice.
Speaker 9: Do you want me to try to bypass it?
Speaker 6: Yeah, sir?
Speaker 9: Please be all right.
Speaker 6: She wants us to meet them ship. Apparently something has
gone wrong with the target of this exercise. Okay, they
do not have the doctor in their custody.
Speaker 9: Fuck. Okay, okay, it didn't seemed.
Speaker 6: Very stressed.
Speaker 20: All right, okay, uh, hell okay, okay. Below a hole
in the dome. I can shoot a grappling hook down
into it. They can grab onto it. We can retract
it belower. Gravity should make it at least I could.
We could retract it slow pull them out. That could work.
Speaker 6: Are you there?
Speaker 7: Yeah?
Speaker 6: If we were to make our way from the outer
part of the dome into the center, how long do
you think I would take on foot?
Speaker 7: On foot?
Speaker 34: Yes, going through one of the maintenance doores. Uh, it'll
probably take you about ten minutes if you run as
fast as you can. Uh, maybe seven.
Speaker 6: Well, this is my this is my only idea, sir. Yeah,
my rendezvous with Vertigo.
Speaker 7: Uh huh.
Speaker 6: At the edge of the wall, I blow a hole
in it. I set the molly down. I go inside,
I find our friends and we get them out. We
set the molly down on the don't no, we're just
outside the dome ship. Okay, well there's two there's two
hangar doors that don't open.
Speaker 9: So good, no more.
Speaker 6: So my thinking. The reason why I suggest that those
coordinates are is because that's the last known meeting place
that we had before we were scrambled. So they were
going to go anywhere, they would go there.
Speaker 9: Yeah, that's yeah.
Speaker 7: Is that in the dome though, it's the outer wall of.
Speaker 9: The dome Okay, okay, okay, okay.
Speaker 6: So if they were going to go anywhere, they would
go there, and if we go to them, maybe we
meet them on their way to the coordinates.
Speaker 20: Okay, Hey, Cass, Yeah, how you feeling like going back
to old times?
Speaker 7: I don't feel great about any of this. This is
the worst plan I have ever seen. I cannot believe
this is happening.
Speaker 1: I would love to go on a flashback with Cass
and maybe peace even very well, begin to remember a
different time.
Speaker 21: This is back when we first got the Mollie. Cass
and I, well, maybe not first when we got the Mollie,
but about in between. It would have been very early
on with peace with myself.
Speaker 1: Now, if I was there, the Molly would have been exactly.
Speaker 21: So this is probably after maybe maybe a couple of
months with you, and I would have gone to a
great ocean or no, it would be stepping Stone is
where Cassa's mechanic shop was, and I wanted to get
the mally all sorted and specifically have cass iive it
a once it's over, and maybe a test pilot since
I wasn't as skilled.
Speaker 6: Then I hope that she.
Speaker 1: Likes me. Oh, she likes pretty much anybody that ain't me.
You'll be fine. You'll be fine.
Speaker 35: Maybe human sidling relationships have always confused me.
Speaker 1: Yeah, yeah, me too.
Speaker 35: Awful things to each other and then have a nice hug.
It's I don't understand.
Speaker 21: I don't know if i'd call a headlock a hug,
But you know that's that's neither here nor there. Uh,
maybe maybe put your face on peace h for for
cats just too.
Speaker 1: Yeah? Oh is that better? This one is still in
the work, sir. Yeah, that's that's fine.
Speaker 29: That.
Speaker 21: Yeah, that's fine, that's fine, okay, all right? Uh yeah,
so yeah, we're hoping she'll she'll give the ship once over,
maybe fire up systems, a little loop around the station,
get it back on and they are.
Speaker 1: I really appreciate it. And listen, you take good care
of that ship. Okay, okay, have a good one.
Speaker 21: Hey says oh lord, Hey, hello, Barry, how you doing?
Speaker 2: Is this good?
Speaker 1: It's doctor Mars recently, Yes, I did have you.
Speaker 21: I sent her a birthday text, So no, then I'm
aware that was a few months ago, so no, then no.
I would love you to meet my good friend here.
Speaker 1: Peace.
Speaker 35: It is a pleasure to meet you, Ms Hendricks. I'm
only assuming that's correct.
Speaker 1: Nice to meet you, Peace.
Speaker 6: Nice to meet you as well.
Speaker 35: And if I may make a point of order, he
sent that text five days after her birthday?
Speaker 1: Did he just a clear still send it for her birthday? Okay?
Uh huh. Well, with the time dilation and all that.
Speaker 21: I get a little confused sometimes, that's all.
Speaker 1: Anyway.
Speaker 35: I apologize for my appearance. I am playing around with
new faces.
Speaker 1: You're good, sugar, don't worry.
Speaker 5: I like her already. Berry.
Speaker 1: Nobody's trying to judge you here, most most do like her.
I'm pretty quick, yeah, on in person, I need to
judge is my brother wouldn't have it any other way.
Actually a few other ways would be nsked. But now
that's that's not why I'm here. That's not I'm not
here for your nitpicking.
Speaker 21: I got a new you, cass, and I wanted to
see if you could give it a one over, Give
her a one over, and maybe maybe take her around
make sure everything is running all nice and pretty so
your brother don't blow up next time he goes through
a jump gate.
Speaker 1: Hold on a second, you got a new ship.
Speaker 35: We are in a surprising amount of debt, man.
Speaker 1: I'm not that surprised about it. And it's all yours.
Speaker 21: It's aline once I pay off the bank. And what
is Molly class?
Speaker 1: A Molly class? You mean a mole that's a mining ship?
Speaker 9: Molly?
Speaker 21: She does great for Holland maybe I've bumped up the
engines a little bit to do some racing on the side.
Speaker 1: Crossby for you.
Speaker 21: No, he just introduced me to the right loan officer
with the bank, is all.
Speaker 1: Did you He's gonna saunter rupt you get close?
Speaker 35: Is this one of those situations, sir, that I should
keep my mouth shut.
Speaker 1: Yep, yep, very well. She's gonna look you right in
the eye. Yes, yes, you've been gambling again. No, racing
ain't gambling. It is the way you do it.
Speaker 21: Listen sometimes laughs of gamble and.
Speaker 1: You just got it.
Speaker 21: Oh my lord, you are good.
Speaker 1: Listening. Cross said it be fine. I guess Cross loves
you more than I do. Oh that stings. That stings.
Speaker 21: What would Mama say about saying something like that to
your dear younger brother.
Speaker 1: She probably slapped the taste out of my mouth. But
that don't mean nothing. I'm worried about you. What do
you mean you're doing races again?
Speaker 21: That's why I wanted you to look over the ship
and take her out and make sure that she's all
up to speed, literally.
Speaker 1: Time to race.
Speaker 24: You got her?
Speaker 35: You almost died all my told your sister about your
charming new non diplume that everyone has settled you with.
Speaker 1: You know, I.
Speaker 35: Understood about half those area anymore words?
Speaker 1: What do they call him? Crash? What a great name
for a racer. I've won some admittedly the truck it's boring.
Are you gonna help and look her out?
Speaker 20: Look?
Speaker 1: Just give her a once over or not, cass, of course,
I'll give it a set thank you, Okay, ship didn't
do nothing. Yeah, she's great. So a mining ship, gee, do.
Speaker 21: You know it's it's the funniest thing. It handles a
whole hell of a lot better.
Speaker 1: Than you think. A mining ship.
Speaker 21: Built like a cafe handles like a bistro.
Speaker 1: I ain't never seen no audio ships fly like any
sort of racing ship. That's your damn sure, most haven't.
It's pretty great. Just trying to make it believe.
Speaker 35: Words to me, Barry's words to me were they'll never
see me coming.
Speaker 21: And then they do, and then they and then they
end up getting blasted out by the thrusters.
Speaker 1: How how do they not see you coming? That thing's huge.
I'm telling you I can do some pretty cool, slick
shit with it.
Speaker 35: I looks of the Molly are deceiving.
Speaker 1: What exactly are you trying to have me do here, Barry?
I watched them make.
Speaker 21: Sure it's gonna be safe and that you know the
systems because on the off chance that something happens, I
happen to have put Molly in my will for you.
You have a will, it's a it's a napkin that
I keep in my breast pocket.
Speaker 1: That makes a lot more sense.
Speaker 35: Don't worry, miss Hendricks. I personally scanned it and is
in my files.
Speaker 1: Seek piece is great to have around, fair enough, all right,
give it a look over and give it once over.
Speaker 21: Thank you. You'll never know when you need to know
how to fly her?
Speaker 1: Sure what hanger is it? In hanger six?
Speaker 2: All right?
Speaker 5: And part of seven?
Speaker 1: It's she big.
Speaker 21: It wasn't due to any sort of bad stuff. They
just had to make sure that they only had six
and part of seven open. The regular mining ship spots
weren't open for me, all right.
Speaker 1: I worry about you, Barry, and not just about the races. Well,
I'm glad you think of me. Yeah, love you see us.
Worry about me too, and anything I might have picked
up in the old sibling category.
Speaker 21: I think you're incredibly caring and wonderful and beautiful and
mama's sake. Okay, yes, ma'am.
Speaker 5: It seems like a good place.
Speaker 21: I don't know what the hell you were trying to
do with that flashback flash back with specifically so that
for you as a GM, if you have to make
helm rolls for her, that she can get a bonus.
Speaker 35: Yeah, no, I was there with you. I I honestly
was like, Barry and I might are going to go
in with Vertigo to go get eating a code and
she's going to stay on the Molly and have a
gassed up ready to go when we as soon as.
Speaker 1: We get on board.
Speaker 21: Because I know you rolled for shit, I want to
help out with that.
Speaker 1: No, I was.
Speaker 7: I was.
Speaker 1: It was like we were dancing.
Speaker 17: Man.
Speaker 35: I was like, I know what this flashback is all about.
Speaker 1: How much stress would I need for that one?
Speaker 9: Okay?
Speaker 1: Marked, thank you?
Speaker 20: All right?
Speaker 1: Sis up, you're all right. You have comfy fly Molly, Yeah.
Speaker 7: Comfy is uh? Why what am I doing here?
Speaker 1: Barry?
Speaker 20: You're gonna be our escape if that's okay, because I
can't leave peace to going alone and we gotta go
save our crew.
Speaker 9: Ah.
Speaker 36: Fuck is a good place for us to take our breaks?
Amazing fuck. Fuck, We're gonna take a little bit of
break here.
Speaker 28: Folks.
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Speaker 35: You'll pay for the whole seat, but you'll only need
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Speaker 14: Miss Opportunity brings acount for all scripts now.
Speaker 35: On Monster Trucks Tractor Falls. That ship is Montana Tradition.
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Thank you so much for doing that. And uh yeah,
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Speaker 5: Where to go?
Speaker 1: You are flying this solo ship to where you need
to got the ship in position yeah, around the perimeter
of the dome. You have managed to do your best
to fly behind the support, and I imagine that you
would see some kind of flashing light in the distance.
I guess study real forming.
Speaker 8: What is that position? A position?
Speaker 1: I know, I'm thinking, Oh, let's call it controlled. The
effect will be standard.
Speaker 20: Five.
Speaker 1: That was a pretty bright light. It definitely wasn't a
ship like the ship normal ship lights, and it was
kind of brief. It's not a ship per se.
Speaker 2: Maybe it was an explosion.
Speaker 10: Mm hm oh that is over there and I am here,
so I'm sure it.
Speaker 16: Will be fine. I've arrived to where I need to much.
Speaker 8: Button is stop?
Speaker 1: Yeah, a ship begins to uh spin wildly?
Speaker 8: No, no, wrong button, wrong button.
Speaker 1: You repeat pressing the button and it stops and then
spins again, stops and then spins again, stops and then
spins again.
Speaker 37: Oh uh I I try to correct myself to at
least slow down the spinning.
Speaker 9: M hm.
Speaker 8: Oh, all right, good enough, Okay, where did I put
those flavor?
Speaker 4: Here?
Speaker 8: We go the bricks. Well, there's no canopy, so I
don't have to worry about or.
Speaker 1: Is the canopy. It's just kind of damaged, you know.
I it's like one of those old it's like a
like an old front gate. You know, that's like on
one hinge. You know, it's a bit like that. You've
got that sort of smashed canopy up above you.
Speaker 38: Hm hmm.
Speaker 1: Okay, if you could hear anything, it make a horrific
noise when you opened it.
Speaker 8: Good thing, there's no sound in space.
Speaker 10: I take the flavor bricks and I have sidled up
the vehicle right up against the hull of the base.
Speaker 8: I begin to apply the explosive flavor bricks.
Speaker 1: Just kind of smushing it out. It's a bit like
playd dowt.
Speaker 29: H.
Speaker 1: Watermelon flavor brick is in place, as well as the
cherry flavor.
Speaker 8: Mm hmm, barbecue a blast of flavor? Yeah?
Speaker 1: Did you just season the fucking.
Speaker 16: M All right, all four flavor bricks has been placed.
Speaker 1: The last one is spinach flavor.
Speaker 8: I could do this all the time.
Speaker 10: I don't know why people complain about the bounty County business.
Speaker 1: Just so we know what is it? I mean, how
are they placed? Is there in air? Are they in
any particular kind of shape or does it layout? How
did you do this?
Speaker 10: They are halphazardly stuck onto the hall. They don't line up.
Anybody who likes perfect symmetric lines would be absolutely triggered
by this.
Speaker 26: Okay, all right, Well, considering the combustible material of this,
I think that you need one more thing.
Speaker 16: I take my final Mayo jar and I nestle.
Speaker 10: It right in the middle of all four of them.
Speaker 1: Okay, it's haphazardly placed.
Speaker 16: That will compound the explosion.
Speaker 8: It'll be much bigger and brighter than that one over there.
I know because I'm a scientist. Okay. I close the
hull of the ship.
Speaker 1: Where is your detonator?
Speaker 8: It's in my pocket?
Speaker 1: Okay, And I may be.
Speaker 10: And they wait.
Speaker 1: Okay.
Speaker 10: I imagine some time passes by, and I imagine I
don't get any communications because they're jammed.
Speaker 9: They wait.
Speaker 1: Well, you definitely would have heard Cassie and Barry and
Peace and all them talking for a minute, and you
did pick up Eden's communication before a cutout. Oh, I
would have heard all that, and then you heard that
horrific static noise.
Speaker 16: I suppose then I will have to trust my profound
intuition on when to push the button.
Speaker 8: Oh, I should probably move the vessel so I'm not
s right next to it.
Speaker 16: Okay, and I push a button.
Speaker 8: To turn it on.
Speaker 1: Okay, it turns on.
Speaker 26: All right.
Speaker 10: Let's get out of here m h and will begin
to maneuver away from the base.
Speaker 1: How do you find way?
Speaker 29: Uh?
Speaker 14: Uh m.
Speaker 8: One, two, three, four, five? Okay they should be good enough.
And uh look around mm hmm.
Speaker 28: Too bad.
Speaker 8: Code isn't here. You would enjoy to push the button.
It is so shiny and red. Well, go some thing.
Speaker 9: Huh.
Speaker 1: Let's see here make a rig roll for me. This
position is controlled and the effect will be.
Speaker 8: Great extreme.
Speaker 1: This is great.
Speaker 8: Six Oh wow, oh god, girl, he's actually have a
big red button.
Speaker 1: Uh. There's a vibration that runs through the ship. M hm.
And suddenly you look around and you see chunks of
dome flying like shrapnel into the ship that you are
currently in and heppering the ship all around you. You
see basically that the ship begins to move even though
you have stopped, and the ship is being propelled forward.
Now not nearly as fast as you were going, but
it's sort of pushed from the shock wave and it
is moving kind of a little bit out of control.
Speaker 16: Whoa effective science?
Speaker 8: Very good at this?
Speaker 16: Maybe I could moonlight as a demolitionist expert.
Speaker 8: I suppose I try to get control of the vehicles.
Speaker 1: Helling roll for me, please, I'm getting.
Speaker 8: So close to my trauma.
Speaker 38: I'm a doctor, not a I'm a doctor, not a
pilot position.
Speaker 1: This is risky. The effect is standard.
Speaker 8: Poor.
Speaker 1: Okay, you are able to get control of the ship. However,
it does collide with the lunar surface briefly. You hit
like the ring of a larger crater, and you're sort
of jostled a bit. As you're fighting to regain control.
You see chunks of the dome landing in the dust
and bringing up like clouds of dust as it lands,
and the dust starts to sort of come down all
around you, littering parts of the canopy and parts of
the ship. You can you see more lights have lit
up on the dashboard. Can you read English?
Speaker 20: No?
Speaker 1: Okay, you don't know what those are for? Hm, I'm
a doctor, an anthropologist.
Speaker 8: Printy they are?
Speaker 9: Are they?
Speaker 32: Red?
Speaker 5: Oh?
Speaker 4: Well?
Speaker 8: Colds? Taught me that one red is bad.
Speaker 5: Generally, I will.
Speaker 10: Move my med kit so it covers the dashboard. Okay,
I begin to head back in the direction of the Molly.
Speaker 1: Okay. Meanwhile, back at the Mollie, we have we have
Bury in peace as well as Cassie aboard. What are
you doing?
Speaker 21: Well, I've crawled back down into the hall has a
piece and I seem to be in agreement that I
might try to get around.
Speaker 1: The hall or the helm.
Speaker 21: He sorry, with the helm, uh, to try to get
those long range communications overridden.
Speaker 1: Well, you had suggested the Cassie pilot Mollie. Yeah, so
I would assume Cassie would be at the helm right now.
Speaker 21: Yeah, but there's a panel that I can pop off
and kind of prod the little Nightmare in there in
order to try to get around the uh, get around
the Yeah.
Speaker 28: Yeah, what is all Lillian?
Speaker 1: What is all this slime? Exactly?
Speaker 20: Oh?
Speaker 1: That's air something a very disgusting and is this a
very private mess berry? No, No it is not. No,
it is not.
Speaker 21: Thank the Toten Knights for this not mare. They like
biology their private mass. No. No, I I really hope not.
Speaker 1: Actually, now that I think about it, a little more.
Speaker 35: No, there's a living Miss Hendricks. Have you viewed it
as an upgrade of sorts?
Speaker 6: Yeah?
Speaker 1: Upgrade.
Speaker 21: They have biological components in their ships, and we've happened
to into Grade one indoor beginner mechanic.
Speaker 1: You think I don't know the Titan Knights have biological components.
I was asking what the slime is on the control panels?
Speaker 6: Here?
Speaker 1: Here, and here? You're gonna tell me they're biological components.
Looks like a bunch of something or other secretions.
Speaker 21: Man, it was doctor word, that's the word they use.
That may have been doc. I don't honestly know. It's
It's probably fine, as much as I hate to say that, Okay,
I gotta poke Jaundice and see if I can get
to get around that communicator.
Speaker 1: Arry, don't pull that out. I don't want to see that.
Speaker 21: That is not what I call my member, Thank you
very much, and I will keep that to myself. Jesus Sis. No,
it's it's this thing. I popped the panel open. That's Jarndice. Yeah,
that's the kind of the a reaction I expected. Yeah,
this is a not man and I hate it too,
but it's here and it gets around it gets around
communicators and and.
Speaker 1: God, are you okay? Can you not scream like that again?
Is there anything else in this ship that makes me
want to puke?
Speaker 21: And for the love of God stand.
Speaker 1: And also the closet that piece used to sleep in.
I think I don't like it either.
Speaker 35: I go over to the helm seat and I uh,
I reach under and and under the seat, and I
hit a little like secret compartment and it has a
flask in it that I know that Barry keeps tash there.
And I grab it and I open and I hand
it to her.
Speaker 6: I will help.
Speaker 1: Oh that's a good style, Gail. Oh, burn's going down.
You're not supposed to shuck it. I'm sorry, sir.
Speaker 35: You said it was for emergencies only in this.
Speaker 1: Senior Yeah, don't worry. A classifies Yeah, okay, yeah, all right,
that's fine.
Speaker 21: Okay, you get this all, get it all spooled up.
I'm gonna deal with this, not mare, all right. Hey, Johndice,
I'm on needs you to get through that that decryption
and the ship.
Speaker 1: God damn it, all right, what did he say? He said,
Pope this.
Speaker 21: Ryer and and uh oh, god damn it.
Speaker 1: That's right.
Speaker 21: It needed fuck me, and I bite my thumb, like
get a little blood going?
Speaker 7: Are you?
Speaker 8: What are you doing?
Speaker 1: All hate this? I just want to let you know.
Speaker 21: And I begin to like drip the blood onto Jaundice's mouth.
Which one the one that's smiling? Yeah, that's enough, okay,
all right now it needs you to make sure we
can get through the communicators.
Speaker 1: You got that, great?
Speaker 21: Okay, good, and I shut the panel and start like
messing with the long range communication.
Speaker 35: Perhaps we should rename the creature Audrey three. I'm sorry,
it's a reference, sir.
Speaker 1: I don't think it checks out. Hey, okay, you can
make a this HELM.
Speaker 21: I think we've done helm before for the long range,
but I don't know.
Speaker 1: Okay, what are you trying to scan? Specifically?
Speaker 21: I'm trying to break through or using the long range
scanner to kind of like get through the communication jamming.
Speaker 1: Oh yep, hmmm. I'm afraid this is gonna be a hack.
That's what I was afraid of.
Speaker 21: Yep, yeap, that's what I was afraid of. Okay. Uh
any bonuses for the blood?
Speaker 1: Yeah, you get one bonus dat for the blood? Thank god?
I got one? Die all right, Well, I will take
a harm for that absolutely.
Speaker 21: Oh you know what, I got armor. I'm gonna expend
one of my armor for that harm.
Speaker 1: Hilarious.
Speaker 21: That's what it's here for. It's my effect doesn't go
down al right, position.
Speaker 1: Uh risky, Yeah, effect limited, but I've reduced tom so
that my effect wouldn't go down. I can't go down
if it's already understood. Okay, is not what this was
intended for. No, it is not.
Speaker 21: All right, let's go free. What's the devil's bargain gonna
look like?
Speaker 1: I think that's what this is gonna look like. For
a devil's bargain, i'd need more.
Speaker 21: Yeah, okay, Berry, just like God, damn it, pops the
I'm taking the bargain by the way, pops open the
panel like.
Speaker 1: And like continue to see more blood. By the way,
you see that the the jarndice has spread out like
you saw just the upper portions of jarndice before, and
it was a lot smaller before. Somehow it has grown
just a little bit like one more panel.
Speaker 21: Oh great, oh fucking great. Okay, I am taking a
harm for that. I'm not using my armor, and it'll
just be feeding jaundice all right. Uh, I'm gonna try
to roll again. Hack, that's desperate.
Speaker 31: Now.
Speaker 1: This harm, by the way, stays no matter what for
this devil spargain. This is it's on there even if
you succeed.
Speaker 21: Yeah, no, I'm I'm aware that was the cost. Okay,
position desperate effects limited again yeah yeah, and then the
one die from before. All right, let's see if I
can do better than a fail.
Speaker 36: Yes, barely, okay, okay, so uh Barry, there's like a like.
Speaker 39: A sort of rumbling gurgling, and you see the mouth
sort of like pucker and extend just a little bit,
like trying to reach out for some more blood.
Speaker 1: You've got enough, You've got enough. You little not mad,
all right, and then please surround your and grab your
arm and start to please know and the mouth grabs
onto your grabs onto your thumb and sucks away. No no, no, no.
Speaker 21: Like then if it slap slap the tentacles away and
like shut the panel quickly and just got damn it.
Speaker 1: Cassie's just looking at you, wide eyed.
Speaker 21: Don't think I like this. This is one of the
worst days of my life.
Speaker 1: That's the front.
Speaker 20: Now fuck.
Speaker 1: The jamming signal code and eden you start to hear
it break up as we switch over to both of you.
Speaker 5: Uh, there's a there. There's some things we can think about.
Is that you know it win the audio? Only do
you think this through? I know what happened before, not
in delusional about it, but there is the there's a
reason why you I mean the other you, I mean
the the one that looks like you but not you.
I put that on for public display to get you
upset and make you make a mistake and come on
and open. It's almost like she is afraid of you
maybe or something of that nature. Afraid to know that
there's others, or maybe she's trying to lud you around
and like steal some of your bio. I don't want
to go there. I don't want to go that far.
I don't think it's better. Am I am trying, But
she's still alive.
Speaker 29: M m.
Speaker 5: It's that thing that humans like, the falsified thoughts of truth, the.
Speaker 14: Hope we we did only see the hand part mm hmmmmm.
Speaker 5: Yeah. I think I think they're trying to play with
your emotions.
Speaker 15: Who knows you better than you? Okay, that was a
bad one.
Speaker 5: It wasn't you. It was some other person that looked
just like you.
Speaker 15: I mean even peace keeper.
Speaker 5: Yeah, peacekeeper, that's it. That's not so much peace being
cap But at the end of the day, could be alive.
Speaker 14: But she could be trying to kill her now No.
Speaker 15: No, no, no, I don't think so.
Speaker 5: You know why, because she needs her, she needs her.
She kept saying something about did you fix it? Did
you fix it? You know what she's talking about.
Speaker 14: I only caught a quick glance, but there were these
black things reaching up from her neck to her face.
Did you see that?
Speaker 38: Uh?
Speaker 5: I was paying attention to, uh, surroundings in your emotions. No,
she's sick. Oh wait recalling did they say there's more
of you?
Speaker 4: Yeah?
Speaker 5: Oh no, this is all starting to make sense. Okay,
those speculations.
Speaker 15: We have to just.
Speaker 9: Did you hello, just one?
Speaker 5: Did you have that?
Speaker 24: What?
Speaker 5: There's like some static?
Speaker 9: I thought?
Speaker 5: She said, what happened to the connection that got cut?
Speaker 29: I think?
Speaker 31: So?
Speaker 11: Ye?
Speaker 7: Can you are you hearing me?
Speaker 6: Are you are you hearing me?
Speaker 4: Iron mean?
Speaker 7: Oh sweet? We got it.
Speaker 6: Yes, we managed a way to cut through the scramble.
Speaker 4: So as if the line is secured, is the line secure?
Speaker 6: I don't know?
Speaker 1: Oh, it's at this point, code and eden you hear
a horrific wail of an alarm way worse than what
you were hearing before with the lockdown.
Speaker 29: That would be guess I mean emergency pushed the emergency.
Speaker 9: Emergency do integer party now.
Speaker 6: I'm trying to have dome integrity.
Speaker 5: I didn't do anything.
Speaker 15: I promise.
Speaker 6: If you do not have your suits, get them on now.
Speaker 5: He didn't.
Speaker 15: What's going on? Did you press the button?
Speaker 5: Please?
Speaker 29: No?
Speaker 1: No, I didn't.
Speaker 14: I didn't press the button, iron.
Speaker 6: Man, what's going on? We're coming and get you. You'll
we meet up.
Speaker 5: Come on, let's go.
Speaker 15: We have to go now.
Speaker 5: We won't leave her. I promise you, we won't leave her.
I'm going to escort you to the.
Speaker 9: Escort you too.
Speaker 7: Yeah, let's go.
Speaker 9: Head down, make it through. Come on, let's start making
our way towards.
Speaker 1: There's a bit of a panic in the streets. You
can you can probably hear the sound of like the uh,
the air, the atmosphere sort of rushing around through this place.
This sort of squealing wind is making its way all
around you, and you see people rushing about. The guards
that were doing patrols ordering some people around. Code make
me a study role? Position is I would say risky?
The effect is standard for Okay, you see some kind
of drones go up into the air. They begin to
head to a position, and from what you can tell,
it looks like they are headed for your You're in
the same direction you were headed.
Speaker 20: We gotta go out the street car is that way?
Speaker 5: It's not.
Speaker 9: Towards the location that was to have the d on
my back?
Speaker 1: Do you have your helmet on? Eden? Yes?
Speaker 2: Okay.
Speaker 1: The the suits that you had on are made for
I guess vacuum. They had the ceilings on the on
the wrists and the the shoes and the in the
neck area, so they would have had some kind of
ability to be sealed up in vacuum. And uh, you
are rushing that same direction? Yes, Okay? Are you rushing
or are you being stealthy?
Speaker 9: A little bit of both?
Speaker 2: I'm I'm I have to pick one.
Speaker 9: Unfortunately rushing.
Speaker 30: Yeah, I'm looking around right because I'm more worried about
her safety.
Speaker 9: And trying to take a place of where the guards are.
Speaker 1: Okay, which one of you wants to be in charge
of this group scramble role?
Speaker 9: I can do it since I'm in guard army.
Speaker 1: Okay, I need both of you to make a scramble
role for me, fail is stress for the person that
is in charge in this case.
Speaker 5: This is code okay, risky, this is desperate.
Speaker 1: Oh god, the effect will be standard.
Speaker 9: Before three.
Speaker 1: I can't remember how much stress it is the group role.
Let's see if I can find that real quick. I
want to say it was two.
Speaker 9: I was thinking to Israel, uh, no.
Speaker 1: One stress for each quicky that rolled one to three
is the best result. Okay. You stumble a bit as
you're running. There is a there's a lot going on.
There are some people that are rushing to buildings to
get into lockdown. You are a little bit slower than
you want to be, and as a result of that,
as you rush towards the perimeter dome, you can see
that there are two drones there. It appears that they
are doing some kind of emergency repairs. There is a oh,
how big would this blast be to go through that
much plastic? I think that it's probably about I would
say you see maybe about a fifteen foot hole in
this storm, and there's crack spider webbing out from the plastic,
and it's very As you get closer, it's getting tougher
and tougher to move about the atmosphere is rushing out
and you can feel yourself like with each step, you know,
you're kind of bounding because it's the moon right Code.
You didn't really have too much of a problem before.
Now as you're getting closer, the atmosphere is kind of
like pulling you. So you're getting pulled almost off of
your feet as you're getting closer and closer to this location.
What do you do?
Speaker 30: Uh, I'm gonna grab Eden's hand and try to use her.
Speaker 9: As a balance.
Speaker 30: For both of us, and kind of words to get
trying to work with other teeter Tarde all way over.
Speaker 1: H Eden. As you get closer and closer to the
dome perimeter, you start to get this like wriggling in
the back of your neck, you know.
Speaker 9: And this.
Speaker 1: Whole scene is getting a bit droned out for you.
Speaker 21: Oh m.
Speaker 1: You keep seeing images from the monitor sword coming down
mhm profile just a few seconds of Peacekeeper doctor Aquarius
in the chair.
Speaker 14: I let go of his hand and I start running
towards the center.
Speaker 1: Code. You start to lose your grasp of Eden, and
you start to get pulled towards the hole and the drones.
You get closer and closer, you can see the Molly
beginning to approach Barry Peace. You can see this damage
by the dome. You can see Vertigo's ship, and you
see a figure by the perimeter of the dome that
colde you.
Speaker 7: All right?
Speaker 35: Where's I run down to the uh to the air
lock and I'm anna, I'm immediately trying to open it
and get outside.
Speaker 21: Cast it's all you.
Speaker 1: Where am I going? What am I doing?
Speaker 21: White here? As long as you can, as.
Speaker 1: Long as I can.
Speaker 21: Yeah, Okay, we're gonna try to get what we get.
Our crew get out, all right?
Speaker 7: Oh?
Speaker 6: Or right?
Speaker 21: Okay, Uh, We'll try to cause more chaos to keep
the eyes off of this area. All right, good luck.
Grappling hooks on either side. You can control them from
the helm. We do have stun weapons about I think.
Speaker 1: Did I get one installed on the ship or not? Maybe?
Speaker 21: Anyway, I think there's a stumb blaster. There's definitely stumb blasters,
maybe one on the ship too, But the grappling hooks
might be your best bet.
Speaker 1: Anyway, good luck?
Speaker 21: Oh, hell, and I jog to the air locking suit
and pop out where a doc?
Speaker 1: There you are?
Speaker 21: Hi, doc, Doc, get out, get out of there.
Speaker 35: So what do we see outside?
Speaker 9: We see Code?
Speaker 1: You see see to breathe all outside the out the
outside of the outside of the dome. You see, uh,
basically you can see the oxygen escaping the dome. That
sort of white stream of oxygen escape quickly through the hole,
and Code gets pulled right out as soon as you
as soon as you get too close, so you just
get pulled right out.
Speaker 5: Is eating there?
Speaker 1: Eden is not there.
Speaker 22: Okay, Okay, I'm just gonna keep trying to pull my
way there and just.
Speaker 9: Fail every time.
Speaker 35: I'm I'm as soon as that door is open, I'm
running out there.
Speaker 1: And Vertigo is still in the ship outside.
Speaker 10: I slowed down a little bit as I see something's happening.
Speaker 7: Doc, do turn that down and get out of here,
Get out.
Speaker 6: Of there, exit the ship. Yeah, and that will get
on board them all right now.
Speaker 3: Okay, I've pushed the canopy open, grab my med kids,
push out, and I'll gently drift in the.
Speaker 35: Direction and I make I make my way over there
as soon as I can get Code.
Speaker 1: You can see two drones on the inside of the dome.
They're spraying like some like quick plastic solution onto the
cracks and slowly beginning to fill fill the edges from
the edges to bring the edges in. It's not fast.
It's not like this doesn't happen in seconds. It's it's
slowly happening. You can see the whole thing. I'm not this, Yes,
you are noticing it.
Speaker 35: Okay, I'm gonna try and make my way in this.
Speaker 1: This is like a fifteen foot hole and it's closing
by like inches, maybe at a time.
Speaker 15: Okay, I'm gonna.
Speaker 35: I'm We're trying to make my way in there.
Speaker 6: Code, where's it?
Speaker 9: Are you busy with me? Now? I'm on the inside
of the outside.
Speaker 1: You're on the outside.
Speaker 6: Yeah, so yeah, I'm running towards you.
Speaker 9: Okay, Oh, grab me in.
Speaker 7: We had to go. She's in here, she's lost here
in no shame.
Speaker 6: Just tell me where she.
Speaker 27: Is, little little She's probably going to the to the
biggest building.
Speaker 6: The biggest building. Yes, why is that where the doctor is? Yes?
Speaker 7: And eden another eating.
Speaker 9: What?
Speaker 7: Just come on, I can't get in very and go
down the ship. All right, I'm going and going in alone.
Speaker 6: I'd have a better chance that way.
Speaker 20: Take all right, here, come on, wait, do you got
my other blaster?
Speaker 7: I gave that to you, right, I do, sir? Good? Okay,
all right, I'm on cold.
Speaker 1: I like, get your shoulder and pull you in.
Speaker 7: Don't care, don't care, settle down. It's okay.
Speaker 20: Blast doubt that he's got it? You come on, doc,
come on, we gotta make sure he's all right.
Speaker 35: I make my way towards the rapidly closing or or
moderately rapidly closing bomb hoole.
Speaker 1: Yeah, so there's atmosphere rushing out. You are an android, however,
and you don't have to suffer from the same fragility
that Titan Night will in this kind of a situation.
I'm going to say that you can definitely make a
scramble roll to try and get through here. I'm going
to say that this is definitely a desperate action, okay,
and the effect will be I'm gonna say standard I.
Speaker 9: Think before it happens, I aint question.
Speaker 5: Did he's from past me?
Speaker 35: If you're between the hole and the molly, then yeah, okay, great,
as he's gone, Can I either do this or make.
Speaker 15: An attempt to throw my uh drone on his back?
Speaker 1: Mmm? Uh I imagine that. Uh. I imagine that we
can have you do a role for it for sure. Okay,
I think this is probably a scramble role. I think lift, jump, run,
swim into or away from danger. I think that's the
closest it could be a scrap. I would say scramble
or scrap, but I think it's one of those two.
Because this is a physical thing, all.
Speaker 5: Right, So I'm like, yeah, because I can imagine myself
trying to scramble like and like trying to do anything
to be able to get something in there.
Speaker 1: Okay, physician, this is a desperate action. The effect will
be limited. Yeah, I okay, you throw your drone, it
lands on the surface. It's rushing to keep up with peace.
Do you slow down peace? You would have seen it?
Speaker 5: Yes, absolutely, then I will.
Speaker 35: I'm I'm pretty sure I can figure out what Code
is trying to do. He's trying to help me because
it in some way because he can't physically make it.
So yeah, I as I'm running by, I grab, I
I scoop it up, and uh I I don't know
if does it does it on its own?
Speaker 5: No, just so it'll connect to your back and then
and in need, it can be attached.
Speaker 35: So I've seen it attached to your suit, Yes, Yeah, okay,
so I will know what to do with it. I'll
fuck you Captain America that ship. Okay, scramble roll them
piece okay.
Speaker 1: And the effect is, can.
Speaker 35: I have a bonus ie for the for the drone
helping me? I'm assuming it has boosters that that would
help me on my back?
Speaker 1: Uh No, I don't think so, not in this case.
Speaker 9: Okay.
Speaker 35: I will push myself then, and that's is that too stress?
Speaker 1: That's too stress?
Speaker 5: Okay?
Speaker 35: Do we have any gambits?
Speaker 1: We have one left. I'm using it, dude, Okay, use
it all right.
Speaker 35: So I got a bonus size for pushing bonus dice
for gambit and there we go. So that's two bonus
dice on a zero. So let's let's do this position.
I'm guessing you said.
Speaker 1: Desperate, desperate standard effect.
Speaker 35: Standard two bonus.
Speaker 5: Let's go.
Speaker 1: Four.
Speaker 5: Okay.
Speaker 1: Uh it is tough to make your way. You're fighting.
It's like you're moving through cement. You know, you're head
on with the explanation of this of the oxygen and
it's just a decent sized dome. There's a lot of
atmosphere making its way out that you are fighting against,
and you're you're moving as quick as you can. You
can see the drones closing it. It's like a ten
foot hole now since the whole thing has started and
you guys have landed and gone out and you make
it to the glass and you can see this like
the plastic and you can see that there's like this
foamy stuff on the edge of the plastic that's like
you can see it sort of building up. There's striations
all around the edge of the hole that are starting
to like fill in and start to smooth out. And
the drones are kind of moving in like concentric circles
around the edge. But you do manage to grab the
edge and start to pull yourself in. You do not
see Eden.
Speaker 15: Do we have.
Speaker 35: I know we have a way to share coordinates? Is
there like, is there a way to pinpoint her location
using like kinda I mean sort of, I mean, is
is that is? You can tell me if that's not good.
Speaker 15: But if I can interject, I will say.
Speaker 30: This big reason why I gave you that drone is
because it's in love with Edith's juice.
Speaker 14: Well, I mean I also have a communicator on me,
But sir, let's talk about juices.
Speaker 35: Yeah, no, no, that's no that was my next like
the next step in my my plan was to you know,
call to you and call you.
Speaker 1: So, yeah, you read me.
Speaker 14: You wouldn't get a response, but the communicator is still on,
so I'm not sure if you would be able to
track that.
Speaker 6: I'm getting no response code. Can I use your drone
to find her?
Speaker 40: Yes, if you feel comfortable with putting letting the drone
well attach itself in two good are you made for you?
Speaker 6: I am synthetic. Is that going to make a difference?
Speaker 9: No, but it is definitely hungering for Eden's well juices.
Speaker 29: I'll try and interface with it. It should be able
to pull you into that directions. Closer you can get,
the more it will, uh well, move about.
Speaker 9: Some of that nature. Just find your piece. I will
do my best. We'll have eyes. Once you detach and
communicate back, we can pull.
Speaker 5: The drone off of you and then use it as
a secondary eyes of some sort and defense mechanism for you.
Speaker 9: I have a feeling we're gonna need it.
Speaker 1: Further you get away from the ship, the more the
communication starts to break up totally.
Speaker 9: Yes, let me you all.
Speaker 6: Sure and believe me, because if you don't, it will
come for you.
Speaker 20: Good, Okay, I think I lost communications. He'll be fine,
he'll be fine. Where we need to get on the ship.
Get ready, Uh, let's get inside.
Speaker 31: I messed up, all right, Sorry, No, I don't think
you're new saying. And I forgot skid this a couple
of things. My ring get stuck in there, the weapons
upon me eat and may have a nuke.
Speaker 9: Yeah, I forgot to tell peace.
Speaker 7: Did you say a nuke? Yeah, that may have been mentioned.
Speaker 20: That's my sister Cass uh code and vertigo uh cold
virgo Cass.
Speaker 7: She's in the hilp uh okay.
Speaker 5: Oh.
Speaker 22: I immediately turned around and see Laura and I just
run to her and I hung her, which is unlike,
it is very humanly, but uh and I just said, I'm.
Speaker 9: Sorry I missed her.
Speaker 5: I let her go there too. They've spread, there's more,
there's more of them. The holders were right. I am confused.
That's the wor to do.
Speaker 15: Uh and I just kind of lean on her.
Speaker 10: I bring my arms around you, edra Ed, I don't
understand what you're trying to say.
Speaker 8: But we need to move forward.
Speaker 16: We need to okay, okay, we need to get her.
Speaker 15: I'll explain everything Lauren, take my hand.
Speaker 8: Mm hmm, it's going to be.
Speaker 21: Okay, We're gonna get him, don't worry.
Speaker 5: Yes, just like there's more and uh we'll walk inside.
Speaker 1: Okay.
Speaker 21: Uh, Doc, might be good for you to set up
in the medway for if we need anything last minute. Yeah, right,
unless you have a better idea.
Speaker 8: Yeah, are you okay? Why are you bleeding?
Speaker 1: I had to feed Jonas.
Speaker 15: That is immense amount of.
Speaker 21: I had to feed him a lot. Yeah, it's it's
so we could get communication back up. No, he's very
big now now, yeah, I had to listen. I made
it so we could find y'all. Okay, Uh now here,
no there, Okay, what do we fucking do? I guess
I can get on a grappling hook and be ready
to fire. Cast is ready to take off code. Is
there anything you can do to to hack or fuck
with them so that they have a part that syndicate
has a harder time communicating or anything I can definitely try. Okay,
So you still want a nuke? That's a good last minute.
Once they're out, that's for sure the whole. Yeah, Well,
I will go.
Speaker 8: Make some more bombs.
Speaker 16: I'll be into Med Bay.
Speaker 2: The Med Bay jeets.
Speaker 1: Okay, don't don't, please, don't blow up my ship? All right?
Speaker 5: God, bombs, she knows how to make bombs.
Speaker 21: Yeah, I mean she did say sacks explode in her caustics,
so that may be what she's trying to I don't know.
Speaker 15: I have an idea. What if we combine it?
Speaker 1: Okay? Ah, God, all right.
Speaker 9: Meanwhile, Eden.
Speaker 8: Have to get to the doctor.
Speaker 1: You are rushing as quick as you can the central tower.
I think there's a sort of slow motion scene where
you can see guards are trying to signal to other
people to rush into their homes and whatnot. You bounding
towards the central building. See see these guards. You can
make a scramble roll for me.
Speaker 14: Can I instead push myself to use my kinetics to
propel myself forward?
Speaker 1: You absolutely can.
Speaker 14: Okay, it's too trauma or to not to trauma too
stress At the moment, I'm one away from trauma.
Speaker 1: Using the way you rush as fast as you can,
there's uh a moment of awkwardness as you bound forward.
Quickly get yourself under control, and you can make in
a tune roll for me.
Speaker 8: Would this be desperate?
Speaker 1: Yes? The fact will be standard or running past the guards.
You rush to the front to the building. There are
guards that are stationed normally outside, but they are inside
the doors. Right now, there is a control panel at
the door. You have to stop. You're moving a little
too quickly as you approach the doors, trying to maintain
your balance rushing up the stairs. You slam into the
doors before you're able to stop. You take too harm.
Where you can try and resist the consequences, or have
your armor absorb something. I'm not sure what you have available.
Speaker 14: So my armor, we have that bonus to it right now,
I only have like a tick box there, but it
should be two for the armors, So all absorb.
Speaker 1: One one of it?
Speaker 9: Okay?
Speaker 14: And does that leave me with one armor or does
that take away both of the ticks?
Speaker 1: Both ticks are checked. Now have you had one checked already?
Speaker 9: Right?
Speaker 24: Okay?
Speaker 1: So now this is the last one and your armor
is like broken. Basically, you slam into the doors, not
able to slow down quick enough. And what do you do.
Speaker 14: I take my sword out and I cut it open.
I have an ability called Sieblade, which means that I
can focus energy into my melee weapon and while it's charged,
the weapon can cut through non shielded materials with ease
andponency on mele attacks.
Speaker 1: Okay, I think make a scrap roll and I'm gonna
say that you have it said, you gain potency, yes, okay.
If this will be a this is also a desperate position,
the effect will go up to great.
Speaker 11: Here.
Speaker 1: I'm gonna say you have one bonus die slice through.
Speaker 8: Ask me.
Speaker 1: I'm gonna say you take an additional harm here as
you slice through. It's a bit of an ugly situation.
You're a bit panicked, and uh, some of the melting
metal as you slice through splatters and maybe burns you.
You slice through, you see the two guards beyond the
door looking shocked and bewildered.
Speaker 14: Just to clarify, Frank cleared this up. But I'm pretty
sure that it was him who got the armor destroyed
last time, or the one what you said. So yeah,
so I'm not sure where we would be at currently
because I had no ticks on.
Speaker 1: My armor arm. You just have or you can spend
both and not have taken any of that first harm.
I think I would.
Speaker 8: I would spend both. Yeah.
Speaker 1: Okay, so now then you have one. You took one
heart here?
Speaker 14: Perfect, thank you?
Speaker 1: Okay, So the guards beyond the doors, sort of reacting
a bit shocked, holding their hands up and being a
bit bewildered as some like hot metal splashes and solidifies
against the ground.
Speaker 4: Where is he?
Speaker 1: That's where we're gonna end the episode today.
Speaker 35: Yoh, man, I was ready to come in there with
my fucking kung fu chip.
Speaker 28: We have seven minutes stuff.
Speaker 41: Yeah, it's like your favorite anime getting called by commercials
at the end. It's like twenty minutes when you thought
you're getting thirty.
Speaker 1: Now you know it's good.
Speaker 5: Yep, I was.
Speaker 35: Ready for like and suddenly even you see a body
flye down the hallway and hit the wall, and then
you see like a familiar android like you gotta catch
like risky business slide into view? Did someone order an uber?
Speaker 1: Great session? Everybody, good job, well done, Thank you everybody
for watching. We've got some end of session stuff and
some shout out stuff to do. If you have not
done so, please make sure you're following all these wonderful people.
Head on over to Tablestory dot tv slash one hundred
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We also have a show show coming up this Sunday, Sunday,
Sunday at four pm Eastern. It's gonna be good stuff.
Make sure you check that out. If you're unfamiliar with
the Shill Show. What we do is we uh we
act stupid for money. That's it. That's what it is.
Stupid for money. It helps support the channel, it keeps
it keeps the lights on, and we need money. So
we're gonna do one of those. That's gonna happen on Sunday.
Speaker 8: They're very fun to watch.
Speaker 1: Yes, check it out. So we're gonna do ends session stuf.
We're gonna go around the room do some shout outs.
Why don't we start off with Faye today. I think, hello,
I'm failing.
Speaker 14: I played en for y'all today. If you want to
find me anywhere, I do a lot of ruleplay content
in terms of Reddit Redemption two recently on my channel,
as well as a variety of other games. I'm a
voice actor for video games as well, so you can
catch me on Twitch as Falan f h A E
l I and same on Twitter, same on Instagram, same
on Hive, all the things.
Speaker 1: It's all that for end of session.
Speaker 14: Okay, Uh, we definitely had a few desperate actions there,
so I'll make sure we grab all of those, uh
those experience points for sure. That being said, Uh, the
first you addressed a tough challenge with wisdom or the way, well,
I didn't until the end of the episode, and then
I just did a lot. So we used our dash
obviously in order to get by all of those guards.
We also used our side blade, which is us channeling
the way into our melee weapon in order to actually
brute force it, which I finally got.
Speaker 1: To use that thing.
Speaker 14: Yeah, so I don't know one two, whatever you think I'm.
Speaker 1: Gonna give you, I'm gonna give you one for that.
Speaker 14: Okay, thanks stella.
Speaker 1: I knew you were.
Speaker 14: I appreciate the try.
Speaker 8: Got you got you homie.
Speaker 14: Okay, you expressed your beliefs, drives, heritage background. I think
today was a big one.
Speaker 1: To give you two for that one awesome, okay.
Speaker 14: And you struggled with your issues from your vice or
traumas during the session. Give you one for that one too, okay,
all right, So for experience, all right, than you deserved
it at.
Speaker 5: The level right the.
Speaker 1: Very nice, well done. Thank you zeke yo.
Speaker 35: What's up everybody? Thank you guys again for watching as
always thinking to my table mates and my GM. My
name is Ezekiel the Third. You can find me at
or slash Ezekiel underscore I I on Twitch, Twitter and
YouTube or Ezekiel the Third all spelled out on Instagram
and TikTok. I broadcast at ten am Pacific every day.
If you want to come check me out. We are
in the midst of the fifth annual cd Ramathan Week
two starts tomorrow and we got a real treat for
you tomorrow, I think, I hope, I don't know, probably not,
but it'll be funny either way. A game that probably
no one's ever heard of. And let's have played Papa Razzi,
Tales of.
Speaker 28: Town God What, and you avoided.
Speaker 35: Celebrity shoot Photos Exposed Scandal Wind?
Speaker 1: Is that an og Activision FMV game?
Speaker 5: Yes, that's my choice.
Speaker 1: This is one of those games that like takes like
five minutes for them. For the CD, we're on the
spin fast enough.
Speaker 35: That's part of the part of the treat maybe is
waiting for ship the load. I have not opened yet,
so I don't know how many discs it is, but
it feels super But yeah, so that'll be fun. Uh
And we do my choice audience choice, my choice, audience
choice throughout the month, so this one was my choice.
Next month will be.
Speaker 9: The audience choice. So come on in and.
Speaker 35: Vote if you want to see what we're playing next.
A good right in the session stuff, let's do this.
You addressed the tough challenge with deception or influence.
Speaker 1: No, I don't believe that. I did.
Speaker 35: You expressed your beliefs, drives, heritage, backgrounds well background. I
think Barry and I both should get a point for
that little flashback we had with this with his sister.
And then I expressed I expressed my drive nonverbally but
like going into the through the.
Speaker 1: Hole so I'm actually I'm gonna shock that up in
the next category.
Speaker 15: Okay, reckless.
Speaker 1: I think that was reckless. Cool.
Speaker 35: Yeah, all right, then moving on to the next one.
You struggle with issues from vice or traumas during the session.
There's a one there you already mentioned, and I think
that's it.
Speaker 1: Okay, x P.
Speaker 35: Dinged it up next level?
Speaker 21: Hello, Ding, I have domestic Dan, domestic Dan everywhere.
Speaker 1: And uh yeah, I do lifestyle gaming. All that's sort
of fun.
Speaker 21: I made like a hundred dumplings yesterday because I don't know,
I don't understand what portion control is. And uh, I'm
also deciding to play through things like frost Punk and
Ixion because I want bleak colony simulators. Apparently right now,
that is my jam I guess, uh yeah, that's me
for this. Uh yeah, we did a lot. I'm gonna
go to Molly first though. Uh execute a successful extraction
operation or capture of.
Speaker 1: A bounty.
Speaker 21: Maybe cass No, okay, yeah, she doesn't cant. That's totally fair.
Uh contemned the challenges above your current station. Yeah, I
think a few on the station absolutely did that.
Speaker 9: Yeah.
Speaker 1: Uh, this is a tricky one for me. I you
it's only one for this.
Speaker 21: Yep, that's fair. Uh, both of your crew's reputation or
develop a new one.
Speaker 1: I believe we were.
Speaker 21: Daring you get one for that as well, Okay, and
then express the goals drives inner conflict or essential nature
of the crew.
Speaker 1: Yep, okay, ye, all right, that's molly.
Speaker 21: Yep, you stress addressed a tough challenge with speed or flair.
I think shooting a hangar and crushing something. Well okay, yeah,
I was gonna say it's that or or trauma, but okay, Uh,
you expect your belief drives, heritage, your background probably what
what Zeke was saying the one there with cass uh,
and then you struggle with your issues from your vice
or traumas.
Speaker 1: Uh.
Speaker 21: I might say, yeah, because I murdered people and didn't
care you Definitely, you definitely murdered somebody.
Speaker 1: Uh. That's one for that one, all right, and you
did pick up a new trauma here, so yeah, I'm
going to give you the one. Yeah, alright, three.
Speaker 6: Wait a minute, Barry.
Speaker 35: Barry's is easy, easier than the rest of us, Like
he just had to kill somebody and gets the XP
for it. Oh man, I should have taken vicious.
Speaker 1: There's totally never consequences for that sort of thing. Sure
you've gotten the most men max gamer mind right, The're
sure you've gotten the most XP for reckless Yeah everything,
I jump out right.
Speaker 29: But.
Speaker 3: Like the trauma for a head empty, all I.
Speaker 35: Have to do is is this channel, the everything everywhere,
all at once, Like I ate a chapstick, give me
up some points.
Speaker 21: That was yeah, awesome, but that's me. Thank you, Thank
you everybody. Fantastic and y'all thank you so much. Uh
Frank next, Hi.
Speaker 41: Well tech or Frank play code or hill. I'm almost there,
not being sick completely. It's been the struggle bus. It
is my immune system. Apparently it wasn't used to being
around people, so I don't know how I survived twitch
com and not survive going on trips.
Speaker 5: But anyway, I'm here. What am I doing?
Speaker 41: I'm playing a lot of random games because god gaming
draft is real, but I am playing Wartees. I've started that.
That game is crack. It's crack. This is so good.
But other than that, I'm taking two days off Tuesday
Wednesday to work on my office. I got new computers
and monitors and I just need to completely destroy this room.
So I want to get that done before Thursday. So
that's the plan. And I but I'm going to make
sure I portion it. If you want to catch up
Twitter technique, TV hives technique, twitch is technique. No, you
know e just a que okay interception. See I did
my desperate I had two desperate roles, I believe, so
I put mark those.
Speaker 28: I think.
Speaker 41: Just uh let's see addressed a tough challenge of technical
skill ingenuity. I would say ingenuity if you really want to.
I mean, I'm put on the armor to make sure
we weren't uh tagged?
Speaker 1: Is some ragtags? You threw it? Thrown the guy?
Speaker 17: Uh?
Speaker 1: Since you can go yeah, but I already hear.
Speaker 5: Bag going gonna give you one?
Speaker 9: There?
Speaker 41: Uh so.
Speaker 1: Trying yield me into another point. I was actually thinking
about giving you a second one.
Speaker 35: Excuse me, my client, my client, as your lawyer. May
I advise you that I'm the lawyer?
Speaker 1: Please shut up?
Speaker 5: I will.
Speaker 1: Abilities.
Speaker 35: I'm sorry for the outburst. Geogy did not mean that
made it.
Speaker 28: I'm still learning how to be human. Oh man, I'll
tell you.
Speaker 41: Yeah, Okay, all right, let's see you Especial beliefs, drives,
heritage or background.
Speaker 1: I don't, I don't.
Speaker 28: I don't thinks.
Speaker 1: I did.
Speaker 41: I can't say drive. I did try to comfort eat
it in a very cute like way. She would consider
comfort in a human way that I tried well. I
tried tight night first, I didn't work, so I try.
Speaker 28: To do human.
Speaker 5: I had one very all right cool.
Speaker 41: Let's see you struggle with issues with your vice trauma
during the session. Yeah, but you counted that last one
is a point. It would have gone with that. He
was very obsessed with trying to home for her, but
he just couldnot get it right right. Okay, too fool.
Speaker 1: Thank you, thank you, Thank you, buddy. And last v.
Speaker 3: Hi, I'm Stella still Luna on Twitch, Stalluna tv on
all their social media. You can find all my updates
and all my information on my Twitter at stall Una TV.
I do TTRPG, producing and performing. The only real thing
that I have to shout out is that I'm currently
about to do episode two out of a three shot.
We are more or less hosting a medieval fantasy game
that focuses on Korean mythology and folklore, and we have
an all creating cast and it is like the most
wholesome and validating thing. Ever, so if you want to
check that out, that would mean a lot to me.
Speaker 1: Yeah, that's it for me.
Speaker 3: For Oh, it's on Friday at nine p yeast in
time you should shake it out. Okay, So for Laura today,
I did a desperate role. So I got a point
into insight. I'm very close to leveling up my insight.
I just need one more. You dressed a tough challenge
with insight or compassion. I no, yes, why are you nodding, Frank?
Speaker 5: I mean you fucking.
Speaker 41: Blew up, blew a hole and the thing with the
damn flavor break and you added seasoning the hell compassion
the dome insight on. That's saying code to oppressed this.
Speaker 9: Black yes.
Speaker 1: Intuition because she had no communication ability with us. Instead,
I'm gonna say that point. Stay that that point. Actually,
I don't even think it is for that last one. Okay,
hold on, we'll get there.
Speaker 3: So I think zero for insight compassion. You express your
beliefs drives heritage or background. I don't really think so
with that, I basically showed like experience of not my
background from the two.
Speaker 1: I'm not a doctor.
Speaker 3: I am a doctor, not a whatever roles I did today.
But I do think I get a point for issues
with my vices or traumas in the vicious trauma that
I have because I'm a doctor and I just set
off a bomb that just blew up the side of
a whole popular base. Yeah, I think that's quite unhinged
for someone who's.
Speaker 1: Meant about the whole thing. Just yeah, very nonchalant about
so yeah, I will definitely give you a point for
that for sure.
Speaker 24: Hell yeah, thank you and that's.
Speaker 1: It alright, good John, Hey everybody, I'm wat Stephen. I've
been your GM of Doom of Dragon players kicking and
screaming through the adventure today. Thank you so much, as always,
Chat for being with us. As always, we appreciate you.
Thank you so much for being here. Thank you so much.
To my wonderful cast. Thank you Dan, thank you, Zeke,
thank you, Fay, thank you Stella, thank you Frank for
being an awesome role players. I appreciate you so much. Thank
you so much for being awesome. Great, great show today.
I loved it amazing.
Speaker 16: Thank you for being an awesome GM.
Speaker 1: Yes, we have the Shill Show coming up on Sunday.
Otherwise tomorrow King Makers returns. That's right, King Makers returns.
It should be amazing. Season two of King Makers starting
tomorrow at four pm Eastern. Make sure you check it out.
Faye is on that wonderful show. Make sure you check
that out Tomorrow. It is gimmed by the wonderful Pumpkinberry
in a very traumatic and extremely dark fantasy setting. Please
go check it out. God damn it, Frank, it should
be amazing. Spell Wind on Wednesday and Ashes of Varia
Door on Thursday. Thank you so much everybody for being here.
Peace out. I have a wonderful rest of your Monday.
Bye bye, oh.
Speaker 9: Hello.
Speaker 1: This is why Stephen from Table Story. If you'd like
this podcast, please make sure to rate and review it.
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Speaker 2: Thank you.
Speaker 1: Back at this Star. You built a home inside my home.