Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: When last we left our heres, they met with Baron
Yan Kai Chausen and he fixed you guys up nice
and handily to some degree. He cured question Mark Adira's
cold ice powers, moved him back to firepower, so that
was good, and then set you up to fix your legs.
I got a choker for to fix his meat cape
keep it from growing back, and then fixed Bill's tummy problems,
but not his eyes, but not his.
Speaker 4: Eyes didn't the eyes are fine?
Speaker 3: Yeah, and then you told him about new city. So
he went and took a flight to know a new
city by getting thrown off a mountain with like a
giant paper airplane by by some giants.
Speaker 5: Yep.
Speaker 3: And then you robbed him after talking to his inanimate
pink flamingo.
Speaker 6: His yarn ornament, yard ornament.
Speaker 3: Then just to get the travel started to get you
guys back to Figgin where you want to get back
to your normal wagon. Uh, you did a random roll
in which Eddie rolled a five and oh Reg rolled
a two, And then as you were saying goodbye and
getting everything ready to go, Oohreg disappeared. Just ohg. Yes,
you find yourself in a black room. H Do you
see what looks to be like a portal, like a
glass window in front of you. It's kind of an
ornate mirror looking style, but it's just a glass and
you can see through that three children, all probably twelve
thirteen years old. They've got a candle let in front
of him. Three three young ladies. They've got a candle
light in front of them, and they're all sitting like
in a in a semicircle, staring through the glass at you,
and you hear them. They were saying, oh they that final.
They said your name just as you were appearing, and
you hear one of them go, oh my god, it worked.
We summoned him. I just look down at him.
Speaker 5: What are you doing?
Speaker 3: We're playing the game. You're really here. We want we
want you to give us a wish.
Speaker 5: What are you talking about?
Speaker 3: Well, there's a legend about uhag. You've got to know, like, oh,
is this one of those tricks? Are you tricking us?
You're not going to trick us. You owe us one
wish each.
Speaker 5: I don't know how to do wishes.
Speaker 3: The legend says you do, and you have to grant
a wish. You're in our mirror. We summoned you. We
have the candle. Are you ready poke the mirror? Yeah?
You poke it. It's like solid, Yeah, that's solid.
Speaker 2: Anything behind me just.
Speaker 3: Black like black, nothing between.
Speaker 7: Well shit, okay, just the theory of beholders.
Speaker 2: That's all that's behind you.
Speaker 5: So if you tell me your wish, I get to
go back.
Speaker 3: Right, Yeah, yep, what's okay, Marjorie, it was your idea.
You get to go first. So Marjorie's like, okay, I
have this pet that died when I was eight years old,
and I just want to know if you went to heaven.
His name was Timmy the Badger.
Speaker 5: Timmy the Badger. Do I send any's uh spirits around them?
Speaker 3: You get the feeling that if she had something of
Timmy's to show you, you might be able to do that.
Speaker 5: And where you're at, do you have something of Timmy's?
Speaker 3: Oh, I have his his little collar, his luck.
Speaker 2: Badger foot because he was a rabbit.
Speaker 5: But yeah, I'll I'll focus on Timmy's whatever it was,
and see if I can hone in on his spirit.
Speaker 3: All right, and we're going to go ahead and make
a role for that.
Speaker 5: Yeah, yeah, yes, maybe like a studied essence.
Speaker 3: Yeah it's twelve. Yeah, Okay. So for some reason, you
see this item and you can tie a connection through
whatever mystical place you're in the in between, you can
tie that connection to Timmy and find him, and and yeah,
you can speak with him.
Speaker 5: I believe I've made contact with Timmy.
Speaker 3: Oh is he in heaven?
Speaker 5: Timmy? Are you in heaven?
Speaker 3: I'm in the I'm in the place of the Many
Faced God. I'm in the waiting room still.
Speaker 5: Oh, he says, he's still in the lobby.
Speaker 3: Oh, there's a lobby in heaven.
Speaker 5: Well, if you know anything about the realm of the
many based God, oh, there's a process that you have
to go through.
Speaker 3: Oh I was still I wasn't aware. So he'll go
to heaven though when he's done.
Speaker 5: Probably was he a good bag?
Speaker 3: Well, I mean I thought he was good. He chewed
on my sister's hair a lot. She thought he was bad.
Speaker 2: Bop.
Speaker 3: Sure, my sister's a bitch.
Speaker 5: He'll probably do better than your sister.
Speaker 3: Then all right, well, okay, that's.
Speaker 5: Oh, all right, Oh, don't do drugs, stay at school.
Speaker 3: Okay, Sally, it's your turn. Sally's like, okay, the hell y'all.
Speaker 8: Get a wish?
Speaker 3: Yeah, there's three of them. They want three wishes. She goes, okay,
is is Roger Bumpkins going to ask me to the dance?
Speaker 5: Roger Bumpkin?
Speaker 3: Yeah?
Speaker 5: Look at her real close? Does she look like a
little what do I What kind of a first impression
does she give?
Speaker 3: They all kind of look like, I mean, they're all
well to do there. You know, they've got nice nightgowns on.
They're having to sleep over their house. I mean you
can see in the room that they're in even though
it's pretty dark. It looks like a night nice bedroom
that they're in, so you they look they look well off,
and they all are. You know, their hair is done
really cutely.
Speaker 5: And yeah, what does his roger look like? And what
does he do?
Speaker 3: Oh, he's training to become a knight.
Speaker 5: I have a feeling that he may not. But that
doesn't mean that you don't have a shot with him.
Oh okay, Well, he's training and that will take precedence
in his mind, but you'll have an opportunity to distract
him and persuade him.
Speaker 3: Oh okay, you don't know when that opportunity is.
Speaker 5: Well, that's up to you.
Speaker 3: Oh okay, all right. And the third the third girl
goes and I'm Jane and I would like seven hundred gold.
Speaker 5: Okay, do you have any skills?
Speaker 3: Well, I mean I'm really good at summoning urban legends.
Speaker 2: Okay.
Speaker 5: I would suggest you make up some flyers, okay, pass
them around tower okay, and then do some tricks at
the local renfair.
Speaker 3: That that's not how wishes work. I'm supposed to get
seven hundred gold.
Speaker 5: Well, you'll make gold that way, and if you keep
at it and try hard, you'll make seven hundred gold.
Speaker 2: Wish granted.
Speaker 3: Okay, go ahead and make a charisma role for this one,
not my strong suit.
Speaker 1: Five.
Speaker 3: Oh she's like, that's not good enough. No, I want
my wish fulfilled before we release you.
Speaker 5: M Well, my friend Adira has all of our money.
I don't have any.
Speaker 3: There's another legend. What does Sadira do?
Speaker 2: M burns your house?
Speaker 5: Yeah, she's an angry fire.
Speaker 3: Demon, a fire demon. Well I'm glad we didn't summon her.
Speaker 5: Yeah, I just learned how to do that. But yeah,
she's done a fire demon a long time.
Speaker 3: You just learned how to be a fire demon.
Speaker 2: Yeah, I did.
Speaker 5: All ignite pure fire.
Speaker 3: Oh my god. And one of the girls is like,
it's fine. He's behind the mirror. He can't get us.
Speaker 5: What if I melt the mirror?
Speaker 3: Can you melt the mirror?
Speaker 5: Spirit of magical glass? Wiggle and sheep.
Speaker 3: They squeal, but they don't blow the candle out.
Speaker 5: Oh can I affect anything in their room?
Speaker 3: How would you do.
Speaker 5: That with my Let's see, I can't physically go through
the barrier, correct, but I can use my bold talker
mm hmm. Spirits of the air beyond, please whirl around
the room. And extinguish the candle.
Speaker 3: Okay, I would probably say that's a charisma check for
that too, to convince the wind to do something in
a still room.
Speaker 2: Yeah, oh.
Speaker 3: Nine nine, all right, so the wind will do it,
but you're going to have to give something up. It
tells you hm or it communicates to you be a
windish and I'm gonna I'm gonna give you. You're either
going to take a minus one ongoing for up until
your next roll. So whatever your next role is, you're
gonna get minus one to it, or the seven hundred
gold that the girls want when you go back to
your realm, we'll just appear there and come out of
your out of your coin out of a deer his
coin bag.
Speaker 5: Yeah, minus the seven hundred Okay, I got it.
Speaker 3: So that the wind starts to turn and turn and
pick up speed, and the girls start squealing more like this,
you know, bloody merry type stuff. Right, They're like freaking
out is all the wind is going off all of
a sudden poof, the camera goes out and you go
back to where you're at. But before we go back
to that, the rest of you three has disappeared. Giant
snakeheads just bit Bill's arm.
Speaker 7: All right, Bill quick playing around with that thing. We
gotta get back. We're gonna need to get back to
the wagon. I could perform a ritual and summoned him back,
said some conjuration magic. I don't know how they summoned him,
but we're gonna need.
Speaker 2: Something of his. Let's go fold up the skin tag
and bring it with us.
Speaker 8: You want me to You want me to grab the rug?
Speaker 2: Yeah, yeah, yeah, yeah, go go rag the go grab
the rag.
Speaker 7: And well so when you when you pop back, Bill
and I are folding it up like a sheet.
Speaker 9: You know, we're doing the We're doing the proper flag folds.
Speaker 4: Yeah, that's a triangle.
Speaker 8: Oh god, hear is playing a trumpet.
Speaker 3: Through the snake the finger trap. It's got a hole.
Speaker 6: It'll work.
Speaker 3: Like a little recorder.
Speaker 6: Just need some hot air.
Speaker 2: We're fulling up the skin tag.
Speaker 5: What' so I popped back? Well that could be a problem.
Speaker 2: What did what just happened?
Speaker 5: Apparently there's a little urban legend that I might be
susceptible to. Oh yeah, three little rich girls were sitting
in front of a mirror with a candle and they
managed to summon me. What that's Yeah, I had to
keep the wishes. Well, I wasn't very good at it.
Speaker 2: Oh, you haven't learned to turn into a genie yet.
Speaker 8: That actually works.
Speaker 4: I made that ritual up as a joke at a
bar once.
Speaker 5: That looks like they figured it out. Bill, Shit, sorry, Adra,
you might be next.
Speaker 6: Wait what they won't like that?
Speaker 2: All right? New rule from now on, no getting summoned.
Speaker 5: I told him scary fire demon.
Speaker 10: Well, yeah, it's a pretty accurate description. Hopefully they're not
polllish enough to try it.
Speaker 5: I think I might have scared them a lot so
they won't try it again.
Speaker 6: What's up with this gold satchel? Seems a little light now?
Speaker 5: Oh yeah, that was the third wish?
Speaker 6: I think I wouldn't notice.
Speaker 5: Yeah, I blame uh, well, it's not Marjorie. Which one
was it?
Speaker 2: Jane?
Speaker 5: Jane Jane? I blame Jane Jane. She wanted seven hundred gold.
Speaker 6: Seven hundred gold. That is so much money. Who do
you think we're made of money?
Speaker 5: I told her how to earn it.
Speaker 6: That's your allowance for the month.
Speaker 9: I'm sorry, she said, I want to wish, he said,
boil yourself up by looking God.
Speaker 8: Get a job.
Speaker 3: Mason Flyers.
Speaker 9: For considered not being a lazy assholemm.
Speaker 5: Pocket change in front of strange mirrors.
Speaker 2: All right, let's hit the road anyway. Hopefully that doesn't
happen again.
Speaker 8: Hopefully it does.
Speaker 2: That was pretty fluddy.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Nako again. If you'd like to skip the ads next time,
as well as support our show, you should check out
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Fool's quest dot com. And now that the commercials are
out of the way, it's time to dive back into
the foolishness. So you guys are all getting up into
the wagon. As you're coming close to the wagon, like
I said, person was feeding the horses and getting them
ready to go and on the cart and stuff. And
he comes over and he says, oh, boys, well I
think you might want to come look at this on
what now I found some go take a look this.
Speaker 5: Why?
Speaker 3: So he walks you over and he opens the cart
door and in there you see a giant fucking egg.
Speaker 8: Well, there's something you don't see every day.
Speaker 2: Where did you find that insid to caught? Hey? All right,
do you know what that egg is from?
Speaker 5: Do? I?
Speaker 3: No, I'm not eve gonna let your roll for it.
No one knows what's in this egg.
Speaker 2: Just showed up there.
Speaker 5: Yep, Well.
Speaker 2: It's probably fine.
Speaker 8: Does smell like wild magic.
Speaker 3: It does smell like wild magic. Sounds like a zone deer,
a big egg party.
Speaker 8: Let's have a deer.
Speaker 5: Keep it one.
Speaker 6: It can hard boil it.
Speaker 2: It's just an egg.
Speaker 5: Probably won't hurt us.
Speaker 2: Let's just.
Speaker 8: Probably just talk. Just toss the rag over it.
Speaker 5: Covered the rug.
Speaker 3: It's not quite ready to hatch. You could tell that
it's still kind of very very firm. You knock on it.
How big is this about the size of boo rag?
Speaker 5: I'm intrigued.
Speaker 6: Oh you can't talk to it.
Speaker 5: Anybody in there. Tap on the side, no response. They're
either sleeping or being very quiet.
Speaker 2: Well, if even you don't know what it is, I
I think we should keep it.
Speaker 5: I wonder what it'll be.
Speaker 6: I get to name it.
Speaker 5: Deal, I want to ride it.
Speaker 2: It's an egg.
Speaker 6: Hatches to be a baby.
Speaker 4: Maybe it's like one of those things you got the
cereal boxes.
Speaker 3: You just have to put it in water.
Speaker 8: It'll make a foam dinosaurs thirty foot tall.
Speaker 2: For that one campaign where I gave Steffi a bag
of trip tricks and I gave every munch the bag of.
Speaker 7: Tricks, it was like those little those little pills that
you put in water and then it makes a little
sponge that shaped like an animal.
Speaker 3: Nice. I saw a meme of that where it was
like a text conversation. There was the pills, you know,
and somebody like, we need to talk at center picture.
We need to talk about this when you get home.
And it's like put it in water. So they put
it in water and like what is this? It's like,
I think it's a brontosaurus.
Speaker 6: They have those with wash cloths too, Do you know that?
Speaker 2: No, Yeah, they're like the size of a quarter.
Speaker 7: I'll come pressed down and m hm and you get
them wet and they turn into a whole wash instantly.
Speaker 5: Interesting just had water.
Speaker 6: It's probably from.
Speaker 2: Japan, probably like those drinks with a marble.
Speaker 8: Yeah, you know, I watched a video on the right.
Did you said that? They were there?
Speaker 5: There?
Speaker 8: But so much better way to drink those.
Speaker 9: I didn't know there's like a if you turn it
the right way, it like hooks into a spot so
that doesn't ever block the hole.
Speaker 3: They have those that the Mongolian Barbecue place here in town.
Speaker 9: I think, yeah, yeah, they saw them at the I
know they saw them at the Asian groceries.
Speaker 3: Yeah, they're neat. Get on with it, get over her,
all right, So you guys get in the wagon. I
start handing down the hill.
Speaker 5: Ye all right.
Speaker 6: We can't just like put the egg on the side
of the road.
Speaker 3: It won't fit out the door. Like, it literally does
not make sense that it's in your cart because it's
wider than you're I mean, it's a carriage door, right,
They're kind of small to go in and out.
Speaker 2: And I'm like, I'm just it's unfortunate. This is not
our carriage.
Speaker 5: This is real.
Speaker 4: This is a rental disappeared and we came back.
Speaker 9: There was an egg in here. It couldn't have been
brought through the doors. So I'm saying this is his fault.
Speaker 5: I blame it on the carriage.
Speaker 9: I blame Jane rigging chain, janeue ignorant slut, not convinced
Jane is real. I think that dude was right and
we had to be more concerned about your love for
the earth.
Speaker 5: You weren't there. Don't judge me.
Speaker 8: I'm judging.
Speaker 3: All right. So you guys head down the mountain and
there are no more wolves. You're good with that. They
do not attack. The giants kind of walk down with
you for a little ways, you know, just kind of
get you, you know, to hang out and and chit
chat and stuff while you're going down. But for the
most part, then they let you do your thing. And
once you get kind of closer and they don't really
want to be seen, so they go back up after
a little while, and you guys just head straight back
to Figgin take the highway back.
Speaker 2: Yeah, all right.
Speaker 3: As you're going along the highway, you do see up
ahead there is a checkpoint.
Speaker 2: We are still wearing a bok or uniforms, aren't we?
Speaker 3: Okay? Yeah, I mean you've got them.
Speaker 2: Yeah, we'll put them out anyway.
Speaker 3: Yeah, do you best or do you put on the uniform?
Speaker 5: How bad?
Speaker 8: Best?
Speaker 3: Let's see if you will best best allow them? Okay?
Speaker 2: All right, yeah, so you will, indeed you will. Indeed,
that's your bill m hm.
Speaker 5: Ah. Not Panda twelve.
Speaker 3: All right, you got three moves.
Speaker 7: Ye.
Speaker 3: All right, So as you approach, you got panda. I assume.
Speaker 5: I'm gonna stay in the carriage though, next to the.
Speaker 2: Singer.
Speaker 5: All right, snuggle next to it, keep it warm.
Speaker 3: Yeh uh, Adira, you're driving the carriage, probably with Percy.
Speaker 6: Yeah.
Speaker 3: The rest of you guys are crammed into the actual
Yeah all right. So yeah, you come to a stop.
There was a car ahead of you. They ended up
going through their stuff and then they waved them on past,
and then it's your turn to come up, and they're like.
Speaker 2: Move forward.
Speaker 3: Hold it right there, right.
Speaker 2: There getting held up again.
Speaker 7: The fans. Command's not gonna like this. We gotta get
this egg back to Figging asap.
Speaker 3: He goes over and opens the carriage door and looks
at me. He's like, what is that thing?
Speaker 2: An egg?
Speaker 3: Clearly and mind you ask?
Speaker 7: Oh Paul, right, you get taken it back to Figging. Okay,
all right, all right, so we're good to go.
Speaker 3: This wagon's not registered with us. Did you submit the
proper documentation?
Speaker 2: Look at the egg and look at the doors.
Speaker 3: Oh well, here, let me get a form for you.
Speaker 2: You can fill out the form. We gotta get this.
Speaker 3: You got to take it to fits an egg.
Speaker 2: They don't, they go bad.
Speaker 3: Well, just just give me a minute, geez. So he
goes over and grabs a form. It's a T T
one document and he brings it over and says, look,
just fill this out when you get to fig In,
all right, and give it to the transportation director. He'll
take care of it for you.
Speaker 2: All right, fine, all right?
Speaker 3: What's with the panda?
Speaker 2: He loves the egg? I don't know. It was easier
just to bring him.
Speaker 7: Okay, now I think it might be a panda egg.
You know, we still don't know where they come from, pandas,
so I just hugged the egg.
Speaker 3: Oh, there's another checkpoint in about two miles up ahead.
Speaker 7: All right, I'm gonna need you to give me a
pass so we can expedite that one, because we've already.
Speaker 2: Got the form.
Speaker 5: All right.
Speaker 3: Well, here's a T T six one four this pass
right here. Just put it on the carriage.
Speaker 2: All right, thanks, so I could see it.
Speaker 3: All right, move along.
Speaker 5: You see the size of that egg. We'll move along
and just stick a paw out the window and wave
at him.
Speaker 3: All right, I'm gonna need a charisma check from you,
Eddie to see if they bought it.
Speaker 9: The best way to get through any security ever is
to act outrage that they're talking to you.
Speaker 3: Nine okay, so yes, yes and no.
Speaker 5: It made me fill out the first.
Speaker 3: So they bought it. But they are going to start
talking about the giant egg, and they're going to send
word forward that people are coming in with a giant egg.
They don't know what it's for, but word of mouth
is going to start spreading ahead of you.
Speaker 5: Well, damn it, the gods of egg.
Speaker 3: It's probably finn.
Speaker 6: I get to name it.
Speaker 2: Mm hmmm, you gets to name it, where I gets
to ride it.
Speaker 9: Those both the terrible ideas. I'm you're it's still an
egg or after it hatches.
Speaker 2: I haven't decided, okay, and something hungry. I am with
it making without breaking a giant egg.
Speaker 3: You get to the second checkpoint and they, you know,
come out and stop you. But they see the post
on the signs like, oh, you can.
Speaker 8: Go on through.
Speaker 3: Hey, we've got a healer here with us at this checkpoint?
Is everyone all right? Do you need a healing? Are
you good?
Speaker 2: Can you cast restoration?
Speaker 3: Uh? Oh miles, can you cast restoration?
Speaker 5: Yeah?
Speaker 3: And cast respiration?
Speaker 2: Can you give a shot on a deer up there
with the with the braces on her legs.
Speaker 3: Oh yeah, what happened.
Speaker 2: Some crazy guy in the hills.
Speaker 3: Oh did you take care of him?
Speaker 2: Yeah? Yeah, he's taking care of him.
Speaker 3: All right, Well, yeah, you come down here and I'll
see what I can do.
Speaker 2: He goes over.
Speaker 3: And rolls a four on the dice. So a six
on the roll. I don't. I don't think so. I've
I've cast it twice and it's just not having an effect.
I don't.
Speaker 5: I don't know.
Speaker 2: Are you casting magic? Are you praying? Praying? Yeah?
Speaker 7: That's what I figured. You've been in the abduration nation
too long. You need your you need your leave.
Speaker 3: I mean, you just adapt the new customs. They are
the local customs, you know, like magic works there, really catchy.
Speaker 2: Leanks for trying.
Speaker 3: I guess, sorry, maybe check the next Uh well, are
you just heading the right to figg In.
Speaker 2: Yeah, we've got.
Speaker 3: The barracks there. There might be a healer or two
inside they can help.
Speaker 2: Yeah, we'll see, all right, move along.
Speaker 3: Yeah that's a mighty nice egg you got there.
Speaker 2: Yeah. I made it myself.
Speaker 5: It's beverage, any all right.
Speaker 2: I say I made it myself and I just rolled
the window.
Speaker 3: Up, so you guys got closer to Figgin, and Percy says, well,
I think it might be better if ally caught into
the coverage.
Speaker 7: Now, yeah, probably a good idea. I'll go up front
with the darl rye. Percy can squirm in with the
pandam and the egg.
Speaker 5: And Bill.
Speaker 3: Yeah, so he does, just because he's a face to
be recognized around this town. So you guys get back
to Figgin and you what's the plan here?
Speaker 2: Well, we're gonna have to where we got the carriage from.
Speaker 3: Oh that wasn't in Figgin. Oh that wasn't You skipped
that town?
Speaker 2: Yep, I guess we're just gonna this carriage somewhere for you.
Speaker 8: How are we going to get the egg out?
Speaker 3: Yeah?
Speaker 2: That was going to be a convertible.
Speaker 5: Yeah, okay, I might be able to help with that.
Speaker 2: Yeah, I see if you can just enlarge the door
a little bit.
Speaker 5: Well, h when I'm ready to remove the egg, where
are we gonna put.
Speaker 2: It in Bill's carriage? You can cushion it with his clothes.
Speaker 8: The fuck We're not.
Speaker 5: We're gonna put it in there.
Speaker 3: Put it in your carriage.
Speaker 7: I don't put it in my we'll put it in
in the in the in the magic wagon.
Speaker 2: I suppose I.
Speaker 4: Think you're gonna have my fucking carriage smell like eggs.
Speaker 8: Absolutely not.
Speaker 2: It's just one egg.
Speaker 4: It's the same by volume, like forty seven eggs.
Speaker 5: At least.
Speaker 3: I don't.
Speaker 4: The paper to do the equations to figure it out.
Speaker 8: But it's a lot.
Speaker 5: I'm gonna use one of my hold to increase mass
and size. Okay, giant panda.
Speaker 3: All right, Oh, I just kinda burst. Just take the
bof off.
Speaker 5: Yeah, pick the egg up out of it where we
put it.
Speaker 2: In the back of mine and with the flap up. No,
it's like a covered wagon.
Speaker 5: Yeah yeah, And I'll put it in there.
Speaker 3: All right.
Speaker 9: As soon as I get back in my wagon, I'm
gonna spend the next hour or so just putting on
different hats and being ecstatic that I could put them
on without the rain hat.
Speaker 3: Before you put the egg in there, Eddie, you would
realize that you're going to need the floor space if
you wanted to do that ritual to turn it into
a full place of power.
Speaker 2: I figured, so if.
Speaker 3: You want to try that ritual before you do that,
before you put that in or you're gonna have to
wait until you can get to a spot where you
can take the egg out because you're in the fig in.
Speaker 7: I think it's best if we wait until we get
the spot we can take the egg out just because
idcupied city.
Speaker 5: Yeah, yeah, that's fair.
Speaker 3: Yep, yeah, all right, now a perilous journey to see
if you guys come across any evoker batties while you
go forward.
Speaker 2: Forget what my role is. I had a nine on
the dice, but I forgot what I add?
Speaker 3: Fourteen fourteen?
Speaker 6: What do we add?
Speaker 3: You were the scout, right, the scout gets fourteen? Yeah,
and you're the quartermaster, right Eddie?
Speaker 2: Am I the quartermaster? I think so.
Speaker 5: Mine?
Speaker 3: You did random roles for the magic events that.
Speaker 2: Trailblazer scout quartermaster?
Speaker 3: It's just a three? Yeah, twelve?
Speaker 8: Okay, thanks elictive, We rouled twelve?
Speaker 6: Did wed.
Speaker 3: Or wisdom?
Speaker 5: Yeah? Wisdom?
Speaker 7: So I got a nine? So nine is we don't
use more or less rations.
Speaker 10: It takes us longer to get there or yeah, same
as his moral less Okay, it's not as long whatever.
Speaker 7: Yeah, it takes the normal amount of time. What'd you
get for scout? And I got a fourteen. So anything
that we run into we got to jump on.
Speaker 3: So you do run into a party of evokres, two
evocre castors and probably six men like soldiers that are
it looks like you know how people were like refugees
were camped on the thing. It looks like they're going
through and arresting some of them. And you can see
you can get to jump on them if you want,
or you can evade them if you'd like. But right
now they're currently at the river essentially burning some people's
ship and arresting other arresting some of the refugees.
Speaker 5: Anybody we know, Uh No, I don't know.
Speaker 2: I think we should stop him anyway, Percy, what do
you think?
Speaker 3: Well, I think we should. These are mall a people.
Speaker 2: That was my thought. Let's do it. Just got pull
the wagon over and park it on the side there.
Speaker 3: All right, so you guys will get to drop on it.
You guys will get first attack. However you want to
do this. There's two casters and and yeah, yep, can
you use your place of power to do anything crazier?
Speaker 2: Now? Not with the egg in it?
Speaker 5: We'll hop on what me? I'm a giant handa that.
Speaker 7: Would have cast invisibility on all right? All right, which
that's an eight, So I will forget the spell.
Speaker 3: Okay, Adira, you're invisible.
Speaker 6: I don't get a bonus or anything, right, I'm just invisible.
Speaker 3: Yep.
Speaker 2: I think we determined like they don't get to hit
her back on the.
Speaker 3: First Yeah, so even if you get a seven, eight
or nine, they don't hit you back on the first thing.
Speaker 2: Ye.
Speaker 3: Sorry, do you.
Speaker 8: Want to get their attention?
Speaker 5: Perfect a hop onto wherever you're at? Okay, okay, And
I'm gonna charge as a giant panda to the towards
the two casters.
Speaker 2: With them with the rod of what rod do I have? Yeah?
Speaker 9: The play with simp? What's the blast of the battle?
Just start yellowing? Gets that bad as a riding got.
Speaker 3: You ever been murdered by invisible before?
Speaker 5: You died?
Speaker 2: To nothing?
Speaker 8: To try a buff of deer as we goes.
Speaker 4: That's an eight an eight okay?
Speaker 8: Yeah, so so.
Speaker 4: She gets the buff yep, and then what whatever else happens?
Speaker 3: Oh, they're gonna they're gonna be looking right at.
Speaker 8: You, even if it is wanted attention when it was
the point.
Speaker 5: But yeah, I'll think.
Speaker 3: I'll think it works narratively all right, Uh dear, how
many of them are there? Two twizzards and six soldiers.
Speaker 8: Like I was like, we're going to give you the drop.
Speaker 4: On them, and we're losing no matter what.
Speaker 8: Right, so you charge them.
Speaker 5: On the open sure? Yes, well I'm not illusionist. I
don't think that way.
Speaker 3: You're a pandam You did give her a bonus damage?
Speaker 6: Right, yes, he did to everybody. All right, whichever one.
Speaker 10: Is closer to me, I'm going to hop down and
just bring the act straight down on their head for.
Speaker 6: Fifteen points of image.
Speaker 3: Okay, there was a wizard and a soldier that were
close to They were like, right, next, wizard, do you
want to do the wizard point fifteen? Oh, he's dead.
Speaker 2: Split them inte half two wizards.
Speaker 3: Now three, yes, and they're they're all taken it like like,
oh my god.
Speaker 4: And giant panda from Panda back ad I told you.
Speaker 5: Giant panda with antlers and Quizno's mouth.
Speaker 3: The other wizard is going to lift this, lift his
hands and shoot out magic missiles. Nope, he's not. He's
not at all. He forgets the spell immediately and he
was startled. Yeah, and the trips he he just placed yep.
Speaker 5: Yep, he.
Speaker 9: Said, Dear God, please magic mihistle them.
Speaker 4: What work?
Speaker 2: Though?
Speaker 3: The one soldier that was next to Adira takes a
swing around the air, but she was invisible when she
did that first move, so he totally misses it and whiffs.
And then the other fives rushed. Two of them shoot
bows at Bill. So nope, that's a one. Bow just breaks.
It just breaks. He pulls the string back and just snaps,
and it's like I knew I should have oiled it.
Speaker 5: The bow was startled.
Speaker 3: Oh my god, that's a three. The other one, the
other one also both of their bows just the were
they just break them.
Speaker 6: Everybody is so startled. Start so panda.
Speaker 3: The other three, yeah, the other three go rushing at
the panda. This one's a hit just for damage, which
doesn't even get through your arm, right, I know, this
one's a hit for seven damage. They've got axes that
they're using, okay, and that one's a mess. So he
just couldn't get it. He couldn't get a good clean
shot with his two buddies.
Speaker 2: That just.
Speaker 6: Could not get a shot.
Speaker 3: And we're back up to you guys, so what do
you what do you want to do here?
Speaker 2: All right, I want to cast. Is that for a
strike to close the distance to one of the archers
and smacking mhm, that's fourteen, so three damage.
Speaker 3: Okay, you smack him hard. He's bleeding from the mouth.
Speaker 7: A tiny bit, but it's just because he bit his lip.
Didn't have anything to do with it, was just a
surprise from her, the surprise.
Speaker 3: Yeah, all right, who's next?
Speaker 8: Oh I think that's yeah.
Speaker 5: I'm just gonna grab the wizard and mauling.
Speaker 3: The one that on the ground. Yeah, ok ten ten, Yeah,
that that hits, that's your damage. Preten that that'll do it.
So wizards are gone.
Speaker 5: So yeah, I just you know, double paw stomp, stomp,
and then grab him in my mouth, shake him around
like a ragged all and fling him out into the arm.
Speaker 3: Yeah.
Speaker 9: I like to point out that when he says he
grabs him in his mouth, that's a human mouth.
Speaker 3: Quiz no mouth.
Speaker 9: I just want to make sure you're picturing the right thing. Yeah, alright,
all right, I'm just gonna share it here.
Speaker 3: I'll just do it again it whoever you got laser
b mice, I do.
Speaker 9: This is how we do this, all right, show yell
at me if I steal her kills. That's that's a
nine again, all right, yep, um, I think he's taking
any damage, so I'm just giving her the D sixes.
Speaker 6: I have not any damage.
Speaker 3: What that's my two added two? D six is right?
Speaker 2: Yes?
Speaker 3: Yes, good, good, good, good good.
Speaker 8: It's not relevant to you.
Speaker 3: It is very relevant.
Speaker 8: Two of them. I've decided that it's not.
Speaker 10: Since I struck them, I'm not invisible anymore, right, correct, yep,
tend to hit.
Speaker 6: Yeah, twelve points of damage.
Speaker 3: He's dead whatever soldier, Yep, you split him in twine, just.
Speaker 6: Cutting them all in half, like hell yeah, it's.
Speaker 5: Free Gallagher when you did diagonally. Yep.
Speaker 3: All right, So like Ninja, two of the soldiers, one
of the two that were c to you, uh bill,
and the two that are still live, that are still live.
Yeah yeah, well there's there's the two archers too, right, yeah, yeah,
there's four still alive altogether. No, the archers aren't archers
anymore though, so yeah, their bows are both broken. Oh yeah,
and one.
Speaker 2: Of them's got a bloody lit.
Speaker 3: The two that are closer to Rag though, heard your
beautiful song and they're going to attack Rag. And that's
a hit. So that was now three D six plus
one damage and ten fourteen points of damage for the
first one, and the second one does not hit though.
He swings wide and misses, like just I don't know
how he missed your He hits a tree and it explodes,
and then the two archers they drop their bows, which
are now completely useless. One picks up the axe from
one of the fallen soldiers and uses that to try
and attack Adira and hit me. He misses, He does
not hit you. The other one doesn't go for any
of the axes. He's somebody slap me and put me
in a rage A dagger and this one hits you.
Speaker 2: Wait does he hit me? Because which? Because I was
engaged in one of them one of the archers.
Speaker 3: Oh yeah, you know what, he probably would have hit
you then, yeah, yeah for three points of damage, so
he doesn't hit you.
Speaker 2: A dera doesn't hurt me though, because major.
Speaker 6: What are you guys afraid to hit a girl?
Speaker 7: And we're back to you guys, all right, I'm gonna
Zephyr strike and use that to go smack the one
that just attacked Adra and get away from this one.
Speaker 6: A dagger try to attack a dera.
Speaker 2: It's a ten on those dice three damage.
Speaker 3: Okay, that's not the one that you already hit, right, No, one.
Speaker 4: Like I like to imagine that you just show up
and wrap their knuckles.
Speaker 2: Wow, pretty much. This is why I smacking the eld.
Speaker 9: Like the fight from a Robinhood bend and tight's what's
the sticks?
Speaker 8: Get teddy?
Speaker 3: Yeah? What you got?
Speaker 5: Ten?
Speaker 3: All right? Yeah?
Speaker 5: That's a three on damage. Okay, so that was just
a claw swipe at one.
Speaker 3: Yeah, Bill, you're still just riding right well hearing all this?
All right, all right, what are you doing?
Speaker 9: I'm gonna look at the one that stole. D six
is a damage to Just go that wasn't for you
and lift my glasses.
Speaker 3: You zapp him?
Speaker 9: Yeah, that's a that's a thirteen for my bag?
Speaker 3: That't it? Yeah?
Speaker 8: What was it? What did we determine it was?
Speaker 5: It was it D eight? Remember what we determined it was?
Speaker 2: I think it was just your regul their damage like
the was it for irregular?
Speaker 10: Yeah?
Speaker 3: I think that's irregular damage? Oh no, I think we
gave it plus one damage to you regular regular plus one.
Speaker 4: And valley is plus stick starting mm hmm.
Speaker 2: Okay, not to damage.
Speaker 9: Oh yeah, just to okay, Oh, I tried to short
myself on my dam awesome. I tried to roll a
D four and I was like, oh ship, my damage
dies a D six. But I didn't want to hero
because I had rolled the four. But I rolled the six,
so it's seven, all.
Speaker 3: Right, that that'll do it. I'll kill that one. So
zap in with your eye beams.
Speaker 9: I ride my panda in the battle and shoot blazer
eyes of people. It needs to be if I was
holding a flag, this is a T shirt.
Speaker 5: Yes, it could still be a T shirt.
Speaker 2: Meanwhile, the Barbarians split in wizards in.
Speaker 6: Half eleven to hit whoever is closest to me.
Speaker 2: Yep, no, that's me.
Speaker 3: With there's top Eddy and bottom ed eleven points absolutely dead.
Speaker 6: Two soldiers left N's nick down.
Speaker 5: All right.
Speaker 3: So the two soldiers one still going after Rag no
he's not, no, he is not, and the other uh
eddie left the other one so probably closest to Adra
now right.
Speaker 7: Either want of us through that because I'd just gone
over and balked the one that was attacking Adra.
Speaker 3: So yeah, he hit a deray for six points damage.
Five what she wits for it.
Speaker 8: For six points of damage.
Speaker 10: Because are you ually forget my armor and just take
whatever he tells me is at face value?
Speaker 2: All right?
Speaker 6: Oh and now I'm in all a glow.
Speaker 3: You are all a glow. Time to glow, time to glow.
Speaker 2: Oh my god, you saw my friends on fire.
Speaker 3: I thought you guys killed the wizards.
Speaker 7: Oh I'm gonna Zephyr strike again.
Speaker 2: But the one that's over by ragging Bill. That's another
ten on the dice.
Speaker 5: Damn for.
Speaker 2: One damage this time.
Speaker 3: Oh my god, imagine that doesn't do anything.
Speaker 9: All right, stop, people start sticking their fingers of the
dragon tapping.
Speaker 3: I damage nice, roll again, all right, maximum damage, man?
Speaker 5: Sweet?
Speaker 8: So that's eleven.
Speaker 3: Oh he dead? So one left?
Speaker 2: He did?
Speaker 3: One left?
Speaker 5: That was just a straight up stone, push him right
into the ground like a stick.
Speaker 3: Squish.
Speaker 6: I got it, all right, You got him eight to hit,
so he'll hit me back.
Speaker 3: Finally, some one gets to hit back. Oh nope. Two
points of damage.
Speaker 6: Seven points of damage.
Speaker 3: That's enough to do it, all right, sweet.
Speaker 10: I was just swinging up and down like the whole time.
One got a headshot, the other one got a crop shot.
Back and forth until we're here now.
Speaker 3: Oh yeah, and Percy's here. Percy could have prayed he
stayed back with the egg's protecting it. No, he will
say he came out and was fighting a seven soldier.
There we go and kill killed him. He's an adduring
he was a during things. Yeah, he's a dura.
Speaker 8: Oh I'm amazed by how men belie you are to
take no damage during that fight.
Speaker 5: Yeah, that was pretty good.
Speaker 8: Take seven hit points back Carold in eleven.
Speaker 3: All right, and here's a good place to take a break.
Speaker 1: This concludes this episode of A Fool's Quest, and join.
Speaker 5: Us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, a subscribe, review,
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fools Quest