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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're going to be talking about Mario

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<v Speaker 1>Kart finally getting that expected Donkey Kong DLC potentially and

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<v Speaker 1>a new banjo KAZOOI. What's going on over there? It's

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<v Speaker 1>gonna be a good one because we have Jason Bonelli

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<v Speaker 1>on the show. Jason, how are you doing?

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<v Speaker 3>I am doing great, but do not get my hopes

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<v Speaker 3>up at the Bird and Bear coming back. That's mean,

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<v Speaker 3>we'll talk about it.

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<v Speaker 2>They're already back. It's already happening.

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<v Speaker 3>What do you mean, I don't know. We'll see it,

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<v Speaker 3>but yeah, things are Things are good. Getting getting ready

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<v Speaker 3>for my first ever trip to the Game Awards in

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<v Speaker 3>its current format next week. I'll be out there Wednesday

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<v Speaker 3>to Saturday morning doing some game journalism stuff that I'm

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<v Speaker 3>very excited about, some cool previews lined up, a opportunity

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<v Speaker 3>that I can honestly say I have never done before.

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<v Speaker 3>We'll be part of this trip, so we'll leave it

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<v Speaker 3>at that. And your clue is have you ever watched

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<v Speaker 3>Ted Lasso?

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<v Speaker 2>I've watched the first season and some of the second.

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<v Speaker 3>I'll be Trent krimming, okay with with someone or something

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<v Speaker 3>so interesting. Yeah, yeah, okay, that'll be fun, be fun.

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<v Speaker 2>Well, we'll get you back on afterwards.

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<v Speaker 1>When you can't talk about it, you can tell us

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<v Speaker 1>all about what happened, and yes, we'll do fine.

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<v Speaker 2>Find your coverage and all that. Yeah, Jan's gonna be

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<v Speaker 2>out there. You hang out with them.

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<v Speaker 1>You guys can make hay while the sun shining, which

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<v Speaker 1>I hear it does out in LA. That'll yeah, I'll

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<v Speaker 1>look looking forward. You guys get a chance to hang

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<v Speaker 1>out looking forward to us talking over the game awards here.

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<v Speaker 2>At Giant Bomb everybody. That's what we'll be doing the

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<v Speaker 2>rest of the crew. That is, you're right, that's next

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<v Speaker 2>week less than a week away, right, Yeah.

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<v Speaker 3>It certainly is. It is six days away. The eleventh

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<v Speaker 3>is when everything kicks off down there in a Kille

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<v Speaker 3>palooza in LA and the Peacock Theater should be a

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<v Speaker 3>good one. I'm sure they'll be playing talk about in

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<v Speaker 3>the lead up to. I think there's some interesting things

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<v Speaker 3>in the pipeline, some interesting things I may or may

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<v Speaker 3>not have already seen, that are that are intriguing thought provoking.

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<v Speaker 3>I'm excited.

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<v Speaker 2>Should we go?

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<v Speaker 1>Yep, yeah, I think this will be a big one

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<v Speaker 1>as well. You know, if Halflack three really does get announced,

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<v Speaker 1>that'll be so huge everything else won't matter. But that's true,

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<v Speaker 1>exactly right, we'll see that's it's wild to think that

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<v Speaker 1>we could be seeing that in less than a week,

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<v Speaker 1>but who knows.

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<v Speaker 2>We've been fooled before. All right, let's explain ourselves.

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<v Speaker 1>We're Giant Bomb video game dupases, independent games media. We

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<v Speaker 1>really enjoy making this stuff and we can only do

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<v Speaker 1>it because we have you at our backs. You at

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<v Speaker 1>the giant bomb dot com slash Join became a premium member.

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<v Speaker 1>We're very thankful for you doing that. It does ensure

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<v Speaker 1>that we can continue making stuff like this, doing things

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<v Speaker 1>like getting together for Game of the Year, which we're

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<v Speaker 1>going to be doing.

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<v Speaker 2>Here pretty soon. All of that is possible through your support.

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<v Speaker 1>We don't have any corporations at our back, it's just you,

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<v Speaker 1>so thank you so much. We really appreciate it. As

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<v Speaker 1>far as this show goes, most weekdays, I Jeff Grub

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original

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<v Speaker 1>reporting for all these topics, I'll get the input of

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<v Speaker 1>a bona fide expert who will make me look smart.

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<v Speaker 1>If you are watching live on twitch welcome. You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for Games Mornings, or find the RSS feed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with. Netflix has agreed to

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<v Speaker 1>buy Warner Brothers, including game developers behind Mortal Kombat and

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<v Speaker 1>Hogwarts Legacy. This is from Andy Robinson at VGC. Netflix

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<v Speaker 1>has agreed to a deal to acquire the film and

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<v Speaker 1>streaming business of Warner Brothers Discovery, which also includes its

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<v Speaker 1>video game division. After weeks of bidding from companies including

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<v Speaker 1>Comcast and Paramount sky Dance, the pair announced a deal

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<v Speaker 1>worth eighty two point seven billion in enterprise value on Friday.

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<v Speaker 1>Warner Brothers owns ipis such as Harry Potter, Game of

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<v Speaker 1>Thrones and in the DC Universe. It also owns video

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<v Speaker 1>game developers like Mortal Kombats, nether Realm Studios, Batman, Arkham

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<v Speaker 1>creator rock Steady, Hogwarts Legacies, Avalanche and Lego game studio

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<v Speaker 1>TT Games. According to Netflix, the deal brings together two

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<v Speaker 1>pioneering entertainment businesses, combining Netflix's innovation. Blah blah blah and

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<v Speaker 1>blah blah blah. Okay, So, like for a long time now,

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<v Speaker 1>we've been talking about Warner Brothers Video Game Division getting

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<v Speaker 1>sold off, something happening to that that never manifested, largely

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<v Speaker 1>for all the reasons that we would always bring up

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<v Speaker 1>when that conversation would come up around Jason, which is

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<v Speaker 1>it was that's a big investment, the IP won't go

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<v Speaker 1>along with it, So you're just getting the studios, and

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<v Speaker 1>that's going to make all of those studios worth a lot.

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<v Speaker 2>Less, and Warner Brothers is not going to accept that.

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<v Speaker 1>So, you know, happen instead that it stayed inside of

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<v Speaker 1>Warner Brothers and became part of a larger package now

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<v Speaker 1>that Netflix is picking up. Do you think that this

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<v Speaker 1>will manifest in any noticeable changes here anytime soon for

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<v Speaker 1>the video games coming out of Warner Brothers under Netflix,

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<v Speaker 1>or do you expect them to be kind of that

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<v Speaker 1>to be a little bit of an afterthought while it

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<v Speaker 1>sets up its movies and television shows and things like that.

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<v Speaker 3>I don't think it'll be as much of an afterthought

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<v Speaker 3>as people anticipate it to be because Netflix has tried

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<v Speaker 3>to embed itself in video games, yes, for years now,

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<v Speaker 3>maybe not so much with original games. They have done

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<v Speaker 3>a few, and they did own a few studios. They

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<v Speaker 3>still do own a few studios. But for me, I'm

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<v Speaker 3>of a couple minds of this from the gaming perspective,

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<v Speaker 3>I think it's great because getting David's ass laugh away

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<v Speaker 3>from video games is a dub.

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<v Speaker 2>Feels like it's only a good thing.

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<v Speaker 3>Yeah, yes, it's not going to Paramount, which is a

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<v Speaker 3>w Yes. But and and they do seem to really

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<v Speaker 3>value the gaming media because they've tried. They tried the

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<v Speaker 3>indie thing where they were they were they were publishing

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<v Speaker 3>mobile games. It was the only place you could play

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<v Speaker 3>those games on mobile, like, uh, Kentucky Root zero was

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<v Speaker 3>one for a little bit and there's there was a

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<v Speaker 3>whole like a breach on the Golden Idol games is

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<v Speaker 3>another example. Uh, it was a great idea that they

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<v Speaker 3>advertised poorly, right, Like I had to the fact that

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<v Speaker 3>I on my phone, I had to scroll down to

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<v Speaker 3>find the games and it was just like a random

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<v Speaker 3>list of all of their weird like too Hot to

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<v Speaker 3>Date or wherever those stupid shows are too hot whatever.

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<v Speaker 3>I don't watch dating shows to get to the games

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<v Speaker 3>that I want to play. That was not a great idea.

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<v Speaker 3>Separate app would have been a better idea. That's a

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<v Speaker 3>discussion for a different day. But they tried it, and

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<v Speaker 3>they put a lot of money into it, a lot

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<v Speaker 3>of investment into it didn't quite work out there where

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<v Speaker 3>wanted to. They backed off. They were developing a game

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<v Speaker 3>with was it Marcus Leto? No, yeah, Marcus Leto and

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<v Speaker 3>that didn't happen. I think it was Marc Letter, but

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<v Speaker 3>I don't remember. I don't know if it was Marcus Leto.

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<v Speaker 3>But somebody went to Netflix to make a game that

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<v Speaker 3>didn't work out either. I don't hate the idea of

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<v Speaker 3>the studios under Warner Brothers having access to Netflix properties.

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<v Speaker 3>I think there are some companies that can do some

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<v Speaker 3>things with that, like they I don't know what's going

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<v Speaker 3>to happen with the Nemesis system, for example, but I

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<v Speaker 3>think you could apply something like that to like maybe

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<v Speaker 3>like like a squid game, weird squid game situation, or

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<v Speaker 3>like stranger things. I don't know, that's that's not my

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<v Speaker 3>decision to make K Pop Demon Hunters now could get

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<v Speaker 3>itself a nice triple A video game with these studios.

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<v Speaker 3>I from an m and A standpoint, From a consolidation standpoint,

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<v Speaker 3>there's only so much more consolidation we can do before

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<v Speaker 3>we all can collapse under that. That scares the hell

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<v Speaker 3>out of me. But this is not the worst case scenario.

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<v Speaker 3>And from a video game standpoint specifically, I feel a

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<v Speaker 3>lot more confident in what Netflix will bring to the

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<v Speaker 3>table for Warner Brothers portfolio than I would have at Paramount,

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<v Speaker 3>If that makes sense.

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<v Speaker 2>Yeah, no, I'm with you on that.

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<v Speaker 1>I think Netflix has at least shown a willingness to

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<v Speaker 1>try to like figure out what it can do in

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<v Speaker 1>the gaming space. It definitely is the kind of thing

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<v Speaker 1>where they had the same false starts that all these

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<v Speaker 1>other tech companies have had. They've had multiple moments where

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<v Speaker 1>it's like, Okay, they're gonna try some ideas, but they've

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<v Speaker 1>not done the thing where it's like, let's go all

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<v Speaker 1>out and make a massive triple A game with a

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<v Speaker 1>massive budget from a big name a developer or something

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<v Speaker 1>like that. They've tried smaller things. So hopefully what has

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<v Speaker 1>happened here is that that has prepped them, trained them,

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<v Speaker 1>or like having this thing and they will still have

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<v Speaker 1>a lot of expertise under them. They're requiring the entire

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<v Speaker 1>Warner Brothers video game side of things, so hopefully that

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<v Speaker 1>turns into something where they can figure out all right, now,

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<v Speaker 1>we do believe video games is a worthy investment. Let's

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<v Speaker 1>go ahead and make sure we get the most out

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<v Speaker 1>of that when we're going forward, and that could mean

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<v Speaker 1>more games and more stability for the people making that stuff.

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<v Speaker 2>We really don't know. This is going to.

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<v Speaker 1>Be a deal that will get scrutinized and could fall

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<v Speaker 1>apart because you know, apparently the reports are Paramount Paramount Boss.

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<v Speaker 1>The other lessens Larry, Yes, Larry Ellison's kid is going

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<v Speaker 1>to be going to Trump and being like, please break

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<v Speaker 1>up this deal. We wanted to buy this, and so

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<v Speaker 1>there's a chance that could happen. This is not over yet, basically.

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<v Speaker 3>Correct, And there was an interesting perspective that was shared

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<v Speaker 3>in one of the chats that I'm in. Somebody on

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<v Speaker 3>X had said, what is more valuable to Netflix five

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<v Speaker 3>billion dollars or even if the deal falls through, guaranteeing

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<v Speaker 3>that Comcast and Paramount can't touch Warner Brothers for two

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<v Speaker 3>years while this is tied up in legal mumbo jumbo

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<v Speaker 3>because the five million dollar kill fee that's in it,

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<v Speaker 3>or whatever the breakup fee to break the deals go

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<v Speaker 3>through if it doesn't go through, And that to me

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<v Speaker 3>was an interesting perspective. It's kind of a win, not

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<v Speaker 3>a win win, because obviously they would want to add

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<v Speaker 3>own this portfolio, but it's a it's enough of a

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<v Speaker 3>wrench thrown into a Paramount or a Comcast's plan to

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<v Speaker 3>have all these things that I don't know, maybe there's

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<v Speaker 3>there's an interesting outcome there too. I think Netflix ultimately

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<v Speaker 3>wants to own it. And if we go back and

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<v Speaker 3>analyze Activision Blizzards being acquired by Xbox, I think there

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<v Speaker 3>are some there were some things in that that the

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<v Speaker 3>FCC may have been, a Department of Justice may have

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<v Speaker 3>identified that may help them here. But I also think

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<v Speaker 3>that there were hills that they could not climb in

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<v Speaker 3>that merger that will apply here too, specifically in streaming.

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<v Speaker 3>So it'll be interesting. It'll be interesting to see even

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<v Speaker 3>with all of the meddling that is due to happen

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<v Speaker 3>in certain oval offices. I I put it like a

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<v Speaker 3>fifty to fifty that it goes through. I don't know

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<v Speaker 3>about you talking about it like that yet, No, No,

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<v Speaker 3>I think that's probably right.

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<v Speaker 2>Yeah.

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<v Speaker 1>I mean overall takeaway here is more consolidation is very

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<v Speaker 1>likely going to result and more problems. But you know,

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<v Speaker 1>the comparison point here is Warner Brothers under David Zaslov.

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<v Speaker 2>So it's like, I don't know, a little bit of

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<v Speaker 2>a wash to me.

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<v Speaker 1>I guess yeah, but I mean, certainly, well, it will

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<v Speaker 1>create a fewer places for people who want to make

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<v Speaker 1>games to like okay, and now I could have gone

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<v Speaker 1>to work at Netflix or Warner Brothers and now that's

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<v Speaker 1>one and the same. So yes, there will be an

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<v Speaker 1>effect there on like the labor market for sure. I

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<v Speaker 1>just I really don't know how Netflix could Netflix expresses this.

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<v Speaker 1>I think they want to and up front are going

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<v Speaker 1>to want to figure out like the biggest ip for

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<v Speaker 1>the movies in the television And once that's like sorted out,

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<v Speaker 1>maybe then I think games gets some attention, and like

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<v Speaker 1>you said, maybe it's going to be more than we're thinking.

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<v Speaker 2>All right, let's keep going.

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<v Speaker 1>Your fans think Mario Kart World might get a big

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<v Speaker 1>donkey Kong DLC any day now. This is from Ethan

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<v Speaker 1>Gotchak Kotaku. It's been six months since Mario Kart World

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<v Speaker 1>launched alongside the switch to I Know Right it flies by.

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<v Speaker 1>There have been some notable patches during the time, but

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<v Speaker 1>no big content updates.

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<v Speaker 2>Could the games.

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<v Speaker 1>First paid d paid DLC be right around the corner.

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<v Speaker 1>Here's why some fans think so, and why it will

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<v Speaker 1>feature tie ins to Donkey Kong Bonanza. Let's see here,

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<v Speaker 1>so Nintendo today that this is like some of the

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<v Speaker 1>stuff will be. I'll try to talk around it. There

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<v Speaker 1>could be some spoilers for Donkey Kong Bonanza, so I'll

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<v Speaker 1>try to like not get too specific here. So Dana

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<v Speaker 1>Minors recently, this govered an interesting early entry excuse me

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<v Speaker 1>for December fifteenth. It's an animation featuring Blank from Donkey

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<v Speaker 1>Kong Bananza. He's a familiar enough Nintendo character at this point,

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<v Speaker 1>even making it into a other game. Yeah, that'll give

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<v Speaker 1>it away.

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<v Speaker 2>I knew this is gonna be Harry.

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<v Speaker 1>Basically, there's a character in the late game of Donkey

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<v Speaker 1>Kong Bananza, and people are just saying seeing that he

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<v Speaker 1>might be in Mario Kart here coming up pretty soon.

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<v Speaker 1>It's been weird that there wasn't more of a tie

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<v Speaker 1>in to Bonanza for Mario Kart already. People early on

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<v Speaker 1>noted Jason that there was like all these other characters

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<v Speaker 1>had so many variations and Donkey Kong had fewer than

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<v Speaker 1>some of the other characters, meaning, well, his Bonanza stuff

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<v Speaker 1>will be in the game once that game is out.

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<v Speaker 2>That never happened.

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<v Speaker 1>I guess the reason that never happened is because instead

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<v Speaker 1>of making it free DLC to go alongside the game Bonanza,

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<v Speaker 1>They're gonna make it a paid DLC expansion for Mario

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<v Speaker 1>Kart World. I think that's that's too much, too soon,

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<v Speaker 1>that they're already asking for DLC for Mario Kart World.

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<v Speaker 2>Uh what do you think?

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<v Speaker 3>Well, I mean we got DLC for paid DLC for

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<v Speaker 3>Bonanza before Mario Court World and Bonanza came.

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<v Speaker 2>Out, right, Yeah, I mean that was their too. Yeah,

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<v Speaker 2>for sure.

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<v Speaker 3>The fact the fact that we haven't been asked to

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<v Speaker 3>pay more money into Mario Court World at all in

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<v Speaker 3>the six months since it's launch, that's still rattling around

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<v Speaker 3>in my head considering how long we speculated about the

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<v Speaker 3>damn console. Yeah, but yeah, I could definitely see the

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<v Speaker 3>first Mario Kart World DLC appearing on Keighley stage next week.

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<v Speaker 3>And that's that's actually prime shadow drop material, you know

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<v Speaker 3>what I mean? Like that, Now, go play while you're

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<v Speaker 3>watching the show in the background, because you can player

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<v Speaker 3>switch and keep the show on. I keep my viewership,

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<v Speaker 3>they get their DLC dollars, everybody happy. So yeah, I

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<v Speaker 3>mean it sounds like something that Nintendo would bring to

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<v Speaker 3>the Game Awards too, like that, not a brand new

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<v Speaker 3>game reveal nothing some stantial like that, but hey, we're

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<v Speaker 3>going to add some stuff to the game that already exists. Yeah,

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<v Speaker 3>this makes sense to me. The character who shall not

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<v Speaker 3>be named would make perfect sense in the world of

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<v Speaker 3>Mario Kart World. Still, one of my favorite moments of

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<v Speaker 3>the entire year was that moment in Bonanza, And if

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<v Speaker 3>you haven't played it yet, make sure you do before.

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<v Speaker 3>That's sure absolutely worth going in not being spoiled. It's

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<v Speaker 3>so good. Yeah, And all of the all of the

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<v Speaker 3>clues suggesting that Bonanza is the first crossover with Mario

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<v Speaker 3>Kart World, the less costumes and things like that, it

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<v Speaker 3>all fits.

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<v Speaker 2>If it's but it's so like that.

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<v Speaker 1>That's what's so frustrating about the pay the DLC aspect

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<v Speaker 1>is Donkey Kong has fewer costumes and stuff like that,

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<v Speaker 1>So it's like to me that this is like completing

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<v Speaker 1>the game because now Donkey Kong has all the same

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<v Speaker 1>amount of stuff as it.

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<v Speaker 2>Has as the other characters.

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<v Speaker 3>So it's capcom putting the stuff on the DLC instincts, right, Yeah,

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<v Speaker 3>I think maybe there's a chance like that stuff comes

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<v Speaker 3>out and it's like a in the free update and

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<v Speaker 3>then the paid DLC is like some new courses or.

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<v Speaker 2>Something like that.

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<v Speaker 1>Of course, yeah, because did they charge for characters for

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<v Speaker 1>the last Mario Kart eight or was it all just

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<v Speaker 1>new course packs?

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<v Speaker 3>It was the the DLCs were court booster pass course,

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00:16:20.960 --> 00:16:26.000
<v Speaker 3>booster course, booster pass courses. That's what there was. There

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00:16:26.080 --> 00:16:29.639
<v Speaker 3>was eight eight eight different DLC packs I think total

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00:16:29.879 --> 00:16:34.039
<v Speaker 3>whatever it was. But yeah, characters, costumes, that all was

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<v Speaker 3>I believe, uh free, although we're we're link and the

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00:16:38.879 --> 00:16:44.200
<v Speaker 3>animal Crossing Racers part of those packs or even if

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<v Speaker 3>you didn't buy them.

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<v Speaker 2>Yeah, no, the people are saying, yeah, there, that's exactly

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<v Speaker 2>what it was.

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<v Speaker 1>Those characters were included in the in the DLC and

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<v Speaker 1>then we're in the right and then they I think

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<v Speaker 1>they were including the standard version of Deluxe for Switch.

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<v Speaker 2>But if you go all the way back to the

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<v Speaker 2>waking version, Okay, yeah, so fair. I mean, this is Nintendo.

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<v Speaker 1>They turns out that's a company that likes money, and

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<v Speaker 1>we'll keep doing stuff like this. And I guess we'll

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<v Speaker 1>let to see the exact details again. I think if

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<v Speaker 1>the if the content, the cosmetics come out and feel

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<v Speaker 1>like that that's a free update, I think that would

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<v Speaker 1>be fine. I don't I don't know if I'm ready

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<v Speaker 1>to pay for DLC for Mario Kart World. That's a

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00:17:25.880 --> 00:17:28.279
<v Speaker 1>game that I'm like, let's get a few more updates,

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00:17:28.279 --> 00:17:29.960
<v Speaker 1>see if you can improve that a little bit, and

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<v Speaker 1>then maybe I'll check back in. But you know, I'm

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<v Speaker 1>sure they were playing this long before they knew what

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<v Speaker 1>the response to that game would be.

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<v Speaker 2>Sure all right.

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<v Speaker 1>Fallout creator has rejoined xboxes Obsidian and says you won't

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<v Speaker 1>guess what he's working on. This is from Andy Robinson

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<v Speaker 1>at VGC. The lead behind the original nineteen ninety seven

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<v Speaker 1>Fallout game game, Tim Kaine, has rejoined Xbox's Obsidian Entertainment

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<v Speaker 1>as a full time employee, he announced on Friday. Kane,

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00:17:56.880 --> 00:18:00.000
<v Speaker 1>who has who was producer and programming lead on Fallout

348
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<v Speaker 1>and a designer for its sequel, previously joined Obsidian in

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<v Speaker 1>twenty eleven as a programmer, working on South Park and

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<v Speaker 1>Pillars of Eternity. He also co directed The Outer Worlds

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<v Speaker 1>and consulted on its recent sequel. In twenty twenty, he

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<v Speaker 1>left his position and worked on a remote, remote contracted basis.

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<v Speaker 1>In a new video published on his YouTube channel on Friday,

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<v Speaker 1>Kane revealed that he's rejoined the company as a full

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<v Speaker 1>time employee and in person, and that he's currently working

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<v Speaker 1>on an unannounced project, which he doesn't think fans will guess.

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<v Speaker 1>I'm back at Upcity, and he said, I'm there as

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<v Speaker 1>a full time employee and in person, so not remote,

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<v Speaker 1>and I'm not a contractor anymore. This means that I'm

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<v Speaker 1>not working on at other places, although there's at least

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<v Speaker 1>one game that I worked on elsewhere that I know

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<v Speaker 1>is going to ship. He added, I can't talk about

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<v Speaker 1>the project that I'm working on at Obsidian just because

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<v Speaker 1>that's covered by NDA. Don't bother guessing. You're not going

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<v Speaker 1>to guess, right, I would probably say that I'm a

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<v Speaker 1>lot less retired now, right, So you see the headline,

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<v Speaker 1>You're like, is he being cheeky? Is he being like, oh,

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<v Speaker 1>you won't guess what I'm working on, because he's working

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<v Speaker 1>on Fallout, a new Fallout at Obsidian. I think he's

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<v Speaker 1>being probably pretty honest here that you won't guess what

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<v Speaker 1>it is, and so he's probably not working on a

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<v Speaker 1>new Fallout, which you know, we could try to guess

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<v Speaker 1>what Tim Kaine is working on. I don't think we're

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<v Speaker 1>going to be able to do that. But instead it's like, well,

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<v Speaker 1>this Obsidian was the other option for a new Fallout game.

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<v Speaker 1>Do you think Obsidian is going to make a Fallout

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<v Speaker 1>game along like alongside or while you know Bethesda works

378
00:19:35.000 --> 00:19:37.680
<v Speaker 1>on Elder Scroll six or do you think that's not

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00:19:37.839 --> 00:19:38.559
<v Speaker 1>happening now?

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<v Speaker 3>There has to be something going on with Fallout. Considering

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<v Speaker 3>the success of the Amazon Prime series, they would be

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00:19:48.759 --> 00:19:52.359
<v Speaker 3>ludicrous to leave that money on the table because not

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<v Speaker 3>only were Fallout fans flocked, and not only to fall

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<v Speaker 3>Out fans flock to that show, but there are people

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<v Speaker 3>who just watched the show not knowing what Fallout was,

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<v Speaker 3>who may go the other way and try and see

387
00:20:02.359 --> 00:20:05.200
<v Speaker 3>what the Fallout games are like. Didn't didn't after season one.

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<v Speaker 3>Wasn't there a huge spike in New Vegas and Fallout

389
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<v Speaker 3>four sales?

390
00:20:09.200 --> 00:20:10.920
<v Speaker 2>Well Out four had a ton of players after that

391
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<v Speaker 2>first season.

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<v Speaker 3>Yeah, yeah, so it would be ludicrous for them not

393
00:20:15.440 --> 00:20:17.599
<v Speaker 3>to be working on Fallout now. Is that What he's

394
00:20:17.640 --> 00:20:20.400
<v Speaker 3>working on remains to be seen? And no, we're not

395
00:20:20.440 --> 00:20:22.079
<v Speaker 3>going to guess it, because even if we did, you're

396
00:20:22.119 --> 00:20:25.000
<v Speaker 3>not going to acknowledge it. So we're we don't know

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00:20:25.079 --> 00:20:29.039
<v Speaker 3>if we're guessing it or not. So, but I would

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<v Speaker 3>I don't know if I want it to be a

399
00:20:32.039 --> 00:20:34.640
<v Speaker 3>new Fallout or if I want it to be a

400
00:20:34.680 --> 00:20:40.759
<v Speaker 3>new like like a new game that played like Fallout one.

401
00:20:41.079 --> 00:20:43.480
<v Speaker 3>I think I don't think Fallout could ever go back

402
00:20:43.519 --> 00:20:46.200
<v Speaker 3>to fall Out one and two. I mean that franchise.

403
00:20:46.559 --> 00:20:49.599
<v Speaker 1>What if it was like, you know, the HD two

404
00:20:49.680 --> 00:20:53.519
<v Speaker 1>D equivalent, right, like, let's take some modern modern two

405
00:20:53.599 --> 00:20:58.519
<v Speaker 1>D visual style, some isometric graphical effects and make a

406
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<v Speaker 1>spiritual successor to fall Out one in two as a

407
00:21:01.799 --> 00:21:04.799
<v Speaker 1>smaller side project to sort of fill in the gap

408
00:21:04.920 --> 00:21:06.960
<v Speaker 1>while we wait for the next you know, quote unquote

409
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<v Speaker 1>real Fallout.

410
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<v Speaker 3>Yeah, that's what Wasteland was.

411
00:21:11.759 --> 00:21:12.319
<v Speaker 2>Similar to that.

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00:21:12.400 --> 00:21:16.920
<v Speaker 3>Yeah, yeah, yeah, if if was he on Wasteland. I'm

413
00:21:16.920 --> 00:21:17.759
<v Speaker 3>pretty sure that was his.

414
00:21:18.519 --> 00:21:20.839
<v Speaker 2>That was that was over an exile.

415
00:21:20.640 --> 00:21:24.640
<v Speaker 3>In the style, which is also un Microsoft. That's what

416
00:21:24.680 --> 00:21:28.000
<v Speaker 3>I'm thinking of. So yeah, if they go the CRPG route,

417
00:21:28.000 --> 00:21:29.920
<v Speaker 3>even if it's a brand new franchise, or if he

418
00:21:30.519 --> 00:21:34.920
<v Speaker 3>if Obsidian takes over Wasteland, maybe there's there's some there's

419
00:21:34.920 --> 00:21:39.000
<v Speaker 3>some interesting uh possibilities here. I'm trying to think what

420
00:21:39.079 --> 00:21:45.319
<v Speaker 3>other RPG franchises are under uh the Xbox window that

421
00:21:45.400 --> 00:21:48.680
<v Speaker 3>aren't already being addressed. So Elder Scroll six, we obviously know,

422
00:21:48.839 --> 00:21:53.839
<v Speaker 3>is somewhere in in Bethesda studio. Uh, fable is any

423
00:21:53.920 --> 00:21:56.079
<v Speaker 3>day now, we're gonna hear about when that's coming out, right,

424
00:21:56.119 --> 00:22:01.839
<v Speaker 3>hopefully sure waist plan. Maybe they brought him in to

425
00:22:01.880 --> 00:22:05.400
<v Speaker 3>finished State of the K three. Let's see, maybe that's

426
00:22:05.400 --> 00:22:06.240
<v Speaker 3>finally Maybe.

427
00:22:06.039 --> 00:22:09.839
<v Speaker 2>Maybe he's the other new Banjo game that's right. Yeah, yeah,

428
00:22:09.880 --> 00:22:10.359
<v Speaker 2>there we go.

429
00:22:10.480 --> 00:22:15.319
<v Speaker 3>Oh god, yeah, I mean there's plenty of possibilities here.

430
00:22:16.160 --> 00:22:18.160
<v Speaker 3>I'm excited for it to be a new Forza and

431
00:22:18.279 --> 00:22:23.319
<v Speaker 3>just completely like I wanted to make racing sorry guys.

432
00:22:22.599 --> 00:22:25.240
<v Speaker 1>And it's but don't worry, it's still isometric. It's an

433
00:22:25.319 --> 00:22:26.799
<v Speaker 1>arc pro am like yeah.

434
00:22:26.920 --> 00:22:29.440
<v Speaker 3>Yeah, it's rock and roll racing to wait mine, Yeah,

435
00:22:29.440 --> 00:22:32.319
<v Speaker 3>wait a minute, whea, I believe rock and roll racing

436
00:22:32.400 --> 00:22:33.720
<v Speaker 3>is under Microsoft's umbrella.

437
00:22:34.319 --> 00:22:36.759
<v Speaker 2>That's a joke. Yeah, no, they can make it happen.

438
00:22:36.880 --> 00:22:37.319
<v Speaker 2>This is it?

439
00:22:37.400 --> 00:22:38.839
<v Speaker 3>Oh? Please do uh?

440
00:22:39.720 --> 00:22:41.920
<v Speaker 2>But yeah, incredible, that's what it was. I want to

441
00:22:42.000 --> 00:22:43.279
<v Speaker 2>rock and roll racing RPG.

442
00:22:43.480 --> 00:22:46.599
<v Speaker 3>That's what I'd be sick and lost. Vikings have to

443
00:22:46.599 --> 00:22:50.160
<v Speaker 3>be in it. But yeah, I'm glad he's I'm glad

444
00:22:50.359 --> 00:22:54.079
<v Speaker 3>he found a project worthy of him coming out of

445
00:22:54.319 --> 00:22:57.400
<v Speaker 3>semi retirement. That alone is exciting.

446
00:22:58.000 --> 00:22:58.240
<v Speaker 2>Yeah.

447
00:22:58.440 --> 00:23:00.519
<v Speaker 1>I think it's cool that, like sitting can be that

448
00:23:00.559 --> 00:23:01.880
<v Speaker 1>place where you say, I'll just go back to and

449
00:23:01.880 --> 00:23:04.599
<v Speaker 1>we start working on something. And I'm sure, I'm sure

450
00:23:04.400 --> 00:23:07.119
<v Speaker 1>they love having them. That's it's pretty cool to see.

451
00:23:07.680 --> 00:23:09.559
<v Speaker 2>All right, let's let's take a break.

452
00:23:09.839 --> 00:23:12.640
<v Speaker 1>Plenty more headlines to get into and including we'll clear

453
00:23:12.720 --> 00:23:14.279
<v Speaker 1>up what's happening with that Bansho KAZUOI.

454
00:23:14.759 --> 00:23:16.720
<v Speaker 2>You should get as excited as possible, though there's no

455
00:23:16.759 --> 00:23:17.759
<v Speaker 2>way you'll be disappointed.

456
00:23:17.839 --> 00:23:21.559
<v Speaker 1>I promise we'll talk about that after these messages. If

457
00:23:21.599 --> 00:23:24.039
<v Speaker 1>you want to skip out on these ads, we put

458
00:23:24.039 --> 00:23:25.880
<v Speaker 1>out an ad free version of the video show and

459
00:23:25.920 --> 00:23:27.720
<v Speaker 1>an AD free version of the audio show that you

460
00:23:27.720 --> 00:23:30.039
<v Speaker 1>can get by going to giant bomb dot com slash Join.

461
00:23:30.519 --> 00:23:32.319
<v Speaker 2>We will be right back.

462
00:23:33.720 --> 00:23:38.240
<v Speaker 1>All right, we are back. It's Game Mess Mornings. Jason Fonelli,

463
00:23:38.359 --> 00:23:42.200
<v Speaker 1>Jeff Grubb. Let's get into these reviews, this time not

464
00:23:42.279 --> 00:23:44.680
<v Speaker 1>for a game, but a video game movie. Five Nights

465
00:23:44.720 --> 00:23:48.000
<v Speaker 1>at Freddy's Two. The reviews are in, and it's I'm

466
00:23:48.000 --> 00:23:50.039
<v Speaker 1>gonna read what Evan Campbell at game Spot right here.

467
00:23:50.279 --> 00:23:53.799
<v Speaker 2>They are very bad, very bad reviews.

468
00:23:55.079 --> 00:23:58.119
<v Speaker 3>All right, well, hey, the Popeye's Chicken Box was good.

469
00:23:58.559 --> 00:24:01.000
<v Speaker 2>Yeah.

470
00:24:01.119 --> 00:24:04.079
<v Speaker 1>The reviews rolling out for five Nights that Freddy's two

471
00:24:04.200 --> 00:24:07.359
<v Speaker 1>are brutal, featuring f grades and one critic saying that

472
00:24:07.559 --> 00:24:09.599
<v Speaker 1>there's simply nothing of value here.

473
00:24:10.119 --> 00:24:13.680
<v Speaker 2>The sequel premieres in theaters today. Right, It's like Jesus, we.

474
00:24:13.559 --> 00:24:17.440
<v Speaker 1>Are all dumber for having known this movie exists. The

475
00:24:17.440 --> 00:24:21.240
<v Speaker 1>sequel premieres in theaters today December fifth, and stars Josh Hutcherson,

476
00:24:21.480 --> 00:24:26.640
<v Speaker 1>Piper Rubio, Matthew Lillard, Elizabeth Layle, McKenna Grace, and Megan Fox.

477
00:24:26.799 --> 00:24:30.000
<v Speaker 1>On Metacritic, a Game Spots sister site Five Nights at

478
00:24:30.000 --> 00:24:33.119
<v Speaker 1>Freddie's two is currently sitting at a thirty two metascore.

479
00:24:33.759 --> 00:24:37.559
<v Speaker 1>That means generally unfavorable. Yeah, that's where all the reviews

480
00:24:37.559 --> 00:24:39.799
<v Speaker 1>are at. It's doing much worse than the first movie,

481
00:24:39.839 --> 00:24:44.160
<v Speaker 1>apparently in terms of the critical reception. And you know,

482
00:24:44.559 --> 00:24:46.799
<v Speaker 1>I'm always interested to see, like, which way do these

483
00:24:47.160 --> 00:24:50.799
<v Speaker 1>franchises break. Once the first movie makes some money, it's like, Okay,

484
00:24:50.799 --> 00:24:52.240
<v Speaker 1>they're going to come back and do another one. Is

485
00:24:52.279 --> 00:24:56.160
<v Speaker 1>it going to go the schlocky resident Evil? Let's just

486
00:24:56.240 --> 00:24:58.920
<v Speaker 1>cash in on this route. I know that has its fans.

487
00:24:58.960 --> 00:25:00.720
<v Speaker 1>I bet this is going to have its I might

488
00:25:00.920 --> 00:25:02.480
<v Speaker 1>even end up watching this and becoming a fan.

489
00:25:02.519 --> 00:25:02.960
<v Speaker 2>Who knows.

490
00:25:03.000 --> 00:25:06.039
<v Speaker 1>But there is that route, and then there's the sonic route,

491
00:25:06.160 --> 00:25:10.039
<v Speaker 1>which is, hey, we have something here, let's really treat

492
00:25:10.039 --> 00:25:11.759
<v Speaker 1>it nice and see if we can keep making new

493
00:25:11.799 --> 00:25:15.079
<v Speaker 1>sequels that make more money in the future. I think

494
00:25:15.119 --> 00:25:17.440
<v Speaker 1>instead what they have is a spreadsheet that says, hey,

495
00:25:17.440 --> 00:25:19.519
<v Speaker 1>if we make a new movie and we don't cross

496
00:25:19.599 --> 00:25:22.559
<v Speaker 1>this budget, we will make this amount of profit. And

497
00:25:22.599 --> 00:25:25.880
<v Speaker 1>even if it's less than last time because of waning interest, well,

498
00:25:25.880 --> 00:25:27.759
<v Speaker 1>we're still going to make a pretty hefty profit here,

499
00:25:27.799 --> 00:25:29.240
<v Speaker 1>and we'll just keep doing that for now.

500
00:25:30.799 --> 00:25:31.039
<v Speaker 2>Yeah.

501
00:25:31.680 --> 00:25:35.279
<v Speaker 1>Not surprising though, right. Video game movie getting poor, getting

502
00:25:35.480 --> 00:25:37.880
<v Speaker 1>poor critic reviews. That happens every time.

503
00:25:37.920 --> 00:25:41.920
<v Speaker 3>It feels like, yes, here's are you familiar with Five

504
00:25:42.000 --> 00:25:42.960
<v Speaker 3>Nights as a franchise.

505
00:25:43.599 --> 00:25:47.039
<v Speaker 2>I mean, I know the concept.

506
00:25:47.319 --> 00:25:50.279
<v Speaker 3>I'm a lore Cicco for this. I'll played a second

507
00:25:50.400 --> 00:25:52.359
<v Speaker 3>of any of these games. But I am a lore Cicco.

508
00:25:52.559 --> 00:25:54.480
<v Speaker 2>That's the best kind of By the way, Yeah.

509
00:25:54.359 --> 00:25:57.559
<v Speaker 3>Theory channels, so I have an idea of what the

510
00:25:57.640 --> 00:26:01.480
<v Speaker 3>story is in this game. So the guy who made

511
00:26:01.519 --> 00:26:03.480
<v Speaker 3>the game, Scot caught in in the first movie, he

512
00:26:03.519 --> 00:26:06.279
<v Speaker 3>was a co writer. He had people, let's say, holding

513
00:26:06.319 --> 00:26:10.079
<v Speaker 3>his hand. He did not have that in this movie.

514
00:26:10.279 --> 00:26:14.480
<v Speaker 3>The soul writer. So if he's writing the movie like

515
00:26:14.519 --> 00:26:17.960
<v Speaker 3>he wrote the games, there is no doubt in my

516
00:26:18.079 --> 00:26:20.240
<v Speaker 3>mind that these critics were like, what the fuck is

517
00:26:20.279 --> 00:26:23.799
<v Speaker 3>going on here? How we made the games? That the

518
00:26:23.839 --> 00:26:26.359
<v Speaker 3>story the way he wrote his stories for video games

519
00:26:26.440 --> 00:26:29.880
<v Speaker 3>simply will not work. Because part of the appeal in

520
00:26:29.960 --> 00:26:32.079
<v Speaker 3>the videos that I have watched because I am a sissy,

521
00:26:32.680 --> 00:26:36.759
<v Speaker 3>is finding the lure in hidden spots, whether it's hidden

522
00:26:36.839 --> 00:26:39.599
<v Speaker 3>random mini games that pop up if you perform certain parameters,

523
00:26:39.759 --> 00:26:42.720
<v Speaker 3>or audio logs from the guy that calls you in

524
00:26:42.759 --> 00:26:46.240
<v Speaker 3>the first couple of movies. Phone guy that that stuff

525
00:26:46.279 --> 00:26:50.160
<v Speaker 3>will appeal to the main fan base, which I do

526
00:26:50.200 --> 00:26:53.039
<v Speaker 3>not think these reviews will deter them. They were seeing

527
00:26:53.039 --> 00:26:55.240
<v Speaker 3>this movie whether they like it or not. The game

528
00:26:55.279 --> 00:26:57.359
<v Speaker 3>theory fans of the world just to hear Matt Pat's

529
00:26:57.400 --> 00:27:00.559
<v Speaker 3>voice come out of the toy Bonnie. They want hear that.

530
00:27:00.720 --> 00:27:03.400
<v Speaker 3>They're going to see their animatronics. Apparently the practical effects

531
00:27:03.400 --> 00:27:06.920
<v Speaker 3>are still very good, even in as that part's really cool.

532
00:27:07.000 --> 00:27:10.440
<v Speaker 3>So but from a lower standpoint, if they're writing their

533
00:27:10.559 --> 00:27:13.599
<v Speaker 3>their basic story the same way that they framed it

534
00:27:13.640 --> 00:27:16.359
<v Speaker 3>in those games, this does not surprise me at all,

535
00:27:16.599 --> 00:27:19.759
<v Speaker 3>and I don't think financially it will suffer that much

536
00:27:19.759 --> 00:27:21.079
<v Speaker 3>for it. I truly do not.

537
00:27:22.279 --> 00:27:23.960
<v Speaker 2>Yep, I think you're probably right. Yeah.

538
00:27:24.000 --> 00:27:27.720
<v Speaker 1>I think the game is like who knows, I don't

539
00:27:27.720 --> 00:27:29.640
<v Speaker 1>know how they review it all, but that does not

540
00:27:29.759 --> 00:27:31.880
<v Speaker 1>matter to that audience, like even a tiny bit.

541
00:27:31.920 --> 00:27:33.960
<v Speaker 2>You're right. I think they're there for the lore.

542
00:27:34.400 --> 00:27:36.200
<v Speaker 1>That definitely is the kind of what I see is

543
00:27:36.599 --> 00:27:39.400
<v Speaker 1>a lot of YouTube shorts explaining, look at what's going

544
00:27:39.480 --> 00:27:43.000
<v Speaker 1>on in this world or whatever, and they'll get more

545
00:27:43.039 --> 00:27:43.599
<v Speaker 1>of that from this.

546
00:27:44.279 --> 00:27:44.519
<v Speaker 2>Yeah.

547
00:27:44.680 --> 00:27:48.279
<v Speaker 1>I god, So wait, you're saying the guy that made

548
00:27:48.319 --> 00:27:50.799
<v Speaker 1>the game is the only writer on this.

549
00:27:51.160 --> 00:27:53.079
<v Speaker 3>On this movie, he was He was a co writer

550
00:27:53.160 --> 00:27:55.240
<v Speaker 3>in the first movie with I believe the director and

551
00:27:55.240 --> 00:27:58.039
<v Speaker 3>one other person. According to what I have read, he

552
00:27:58.119 --> 00:27:59.920
<v Speaker 3>is the sole credited writer.

553
00:28:00.359 --> 00:28:03.000
<v Speaker 1>It makes it more interesting because that, yeah, this could

554
00:28:03.039 --> 00:28:08.400
<v Speaker 1>truly be for the sickos, like Capital Fts for the sickos,

555
00:28:08.440 --> 00:28:09.839
<v Speaker 1>and that could be interesting to see.

556
00:28:10.039 --> 00:28:12.440
<v Speaker 3>Reviews that I have read is that the entire third

557
00:28:12.480 --> 00:28:15.519
<v Speaker 3>act of this movie doesn't exist. It's just a tease

558
00:28:15.640 --> 00:28:19.359
<v Speaker 3>for future things, which is the entire fucking franchisees. Oh,

559
00:28:19.359 --> 00:28:24.400
<v Speaker 3>it's what it does, right. There's also there's a there's

560
00:28:24.400 --> 00:28:27.680
<v Speaker 3>a little little nod for horror fans too. Matt Lillard.

561
00:28:27.680 --> 00:28:31.319
<v Speaker 3>Matthew Lillard is the bad guy, William Afton, the the

562
00:28:31.359 --> 00:28:34.200
<v Speaker 3>serior killer who owns the restaurants and kills kids and

563
00:28:34.240 --> 00:28:37.119
<v Speaker 3>their soul and habits that. Yeah, it's fucking weird. But

564
00:28:37.880 --> 00:28:42.480
<v Speaker 3>the guy in the game, Lore, who was his business partner,

565
00:28:42.720 --> 00:28:45.680
<v Speaker 3>is played in this movie by Skeet Olrick. And if

566
00:28:45.720 --> 00:28:48.519
<v Speaker 3>you know where Skeet Ulrick and Matthew Lillard have paired

567
00:28:48.599 --> 00:28:50.440
<v Speaker 3>up before, that's a nice little tip of the cap

568
00:28:50.480 --> 00:28:53.119
<v Speaker 3>to horror fans. That's me. That's the kind of people

569
00:28:53.160 --> 00:28:57.160
<v Speaker 3>we're gonna come see this movie. I it's I know,

570
00:28:57.319 --> 00:28:59.960
<v Speaker 3>this doesn't surprise me at all. But the games as

571
00:29:00.039 --> 00:29:03.759
<v Speaker 3>can be so incoherent in how they present their lore,

572
00:29:04.160 --> 00:29:07.359
<v Speaker 3>and they won't answer questions answered Like there was a

573
00:29:07.440 --> 00:29:11.640
<v Speaker 3>question in the fourth game fin f four in twenty

574
00:29:11.799 --> 00:29:14.400
<v Speaker 3>would that be seventeen eighteen? Something like that that I

575
00:29:14.480 --> 00:29:17.319
<v Speaker 3>think we still don't have a concrete answer to. After all,

576
00:29:17.359 --> 00:29:21.440
<v Speaker 3>these games and movies and novels and graphic novels and

577
00:29:21.559 --> 00:29:25.200
<v Speaker 3>children's activity books have the fucking law in them. It's everywhere.

578
00:29:25.680 --> 00:29:28.920
<v Speaker 3>It Yeah, it's I'm not surprised that people think this

579
00:29:28.960 --> 00:29:31.319
<v Speaker 3>is a coher it because the phrase you think Kingdom

580
00:29:31.319 --> 00:29:35.160
<v Speaker 3>Hearts is in coherent. You people have no idea what's

581
00:29:35.200 --> 00:29:37.640
<v Speaker 3>going on in this Adam and this Chuck E cheese ripoff.

582
00:29:37.839 --> 00:29:39.559
<v Speaker 3>It's nuts, all right?

583
00:29:39.759 --> 00:29:44.640
<v Speaker 1>If I like, those games are not like like so

584
00:29:44.680 --> 00:29:47.319
<v Speaker 1>scary that if my kids like saw some of these

585
00:29:47.400 --> 00:29:49.599
<v Speaker 1>videos right that they would be scared. It's probably they

586
00:29:49.640 --> 00:29:52.039
<v Speaker 1>could probably handle it that way because you're also scared

587
00:29:52.039 --> 00:29:53.599
<v Speaker 1>of video games, right, like, like I.

588
00:29:53.519 --> 00:29:56.799
<v Speaker 2>Am it, don't do it. I need to know. I

589
00:29:56.799 --> 00:29:57.720
<v Speaker 2>want to know what's going on.

590
00:29:58.319 --> 00:30:01.240
<v Speaker 3>It's jump scar scary, it's not it's not gory scary,

591
00:30:01.240 --> 00:30:02.960
<v Speaker 3>which there is not a whole lot of gore to it.

592
00:30:03.799 --> 00:30:07.319
<v Speaker 3>But yeah, man, it gets into like it gets into

593
00:30:07.400 --> 00:30:11.640
<v Speaker 3>like kids are inhabiting these animatronics because they were killed

594
00:30:11.640 --> 00:30:13.599
<v Speaker 3>by the owner and they take their revenge, and that

595
00:30:14.079 --> 00:30:17.839
<v Speaker 3>it's it's it's a it's an iceberg that you don't

596
00:30:17.880 --> 00:30:21.200
<v Speaker 3>want to. I would recommend you to the game theory channel,

597
00:30:21.240 --> 00:30:23.599
<v Speaker 3>the very popular Mattpack game theory channel, but there are

598
00:30:24.000 --> 00:30:28.640
<v Speaker 3>I think no joke ninety episodes in eleven Night.

599
00:30:28.480 --> 00:30:31.240
<v Speaker 2>And I fuck that.

600
00:30:31.759 --> 00:30:36.359
<v Speaker 1>It's all right, Well, hey, I'm now gonna watch this

601
00:30:36.440 --> 00:30:38.000
<v Speaker 1>movie on I didn't watch the first one. I'm gonna

602
00:30:38.000 --> 00:30:40.200
<v Speaker 1>watch this one specifically. I need to see it, Okay,

603
00:30:40.839 --> 00:30:43.920
<v Speaker 1>all right. Almost twenty five years later, a translated version

604
00:30:43.960 --> 00:30:46.640
<v Speaker 1>of Sega Ga Guy is finally coming out. This is

605
00:30:46.640 --> 00:30:50.039
<v Speaker 1>from Jonas Macki at Gameractor. Are you familiar with Sega

606
00:30:50.039 --> 00:30:52.000
<v Speaker 1>Go Gay? We assume that very few of you will

607
00:30:52.039 --> 00:30:54.480
<v Speaker 1>answer yes to that question, But then again, it is

608
00:30:54.519 --> 00:30:58.319
<v Speaker 1>a very obscure Dreamcast game one that was released shortly

609
00:30:58.359 --> 00:31:01.279
<v Speaker 1>after the console was discontinued in two thousand and one,

610
00:31:01.400 --> 00:31:04.680
<v Speaker 1>and only in Japan, Sega Got God did get some attention,

611
00:31:04.759 --> 00:31:07.319
<v Speaker 1>though mostly because of its weird premise. It's a super

612
00:31:07.319 --> 00:31:10.920
<v Speaker 1>satirical strategy game where you're asked for saving Sega from

613
00:31:11.559 --> 00:31:14.480
<v Speaker 1>excuse me from going under a healthy dose of self

614
00:31:14.519 --> 00:31:18.279
<v Speaker 1>criticism and self irony by recruiting developers making popular games

615
00:31:18.559 --> 00:31:21.920
<v Speaker 1>and fighting off their competitor, Dogma, a parody of Sony.

616
00:31:22.440 --> 00:31:25.440
<v Speaker 1>Thanks to its meta approach, sleep design, and a lot

617
00:31:25.440 --> 00:31:28.960
<v Speaker 1>of Sega fan service, it's still become a cult classic,

618
00:31:29.000 --> 00:31:31.839
<v Speaker 1>but few have played it as it was never translated. However,

619
00:31:31.880 --> 00:31:35.319
<v Speaker 1>a Sega enthusiast intends to change this and has now

620
00:31:35.400 --> 00:31:37.720
<v Speaker 1>and has now been announced via Dreamcast Talk that a

621
00:31:37.799 --> 00:31:41.200
<v Speaker 1>fan translation will soon be ready. Yeah, there's a lot

622
00:31:41.200 --> 00:31:43.440
<v Speaker 1>of like really weird references in this game.

623
00:31:43.480 --> 00:31:45.200
<v Speaker 2>I think, I think what.

624
00:31:46.799 --> 00:31:50.759
<v Speaker 1>The Segata Sanshiro, I think is the name of the character?

625
00:31:51.119 --> 00:31:54.119
<v Speaker 1>I think, yes, and I think he might be referenced

626
00:31:54.119 --> 00:31:56.079
<v Speaker 1>in the game, And I'm like, well, that's one of

627
00:31:56.119 --> 00:31:59.400
<v Speaker 1>my favorite characters of all time. So I'm gonna check

628
00:31:59.440 --> 00:32:02.200
<v Speaker 1>this out. And I always love a new fan translation

629
00:32:02.519 --> 00:32:05.240
<v Speaker 1>and a game I never really heard of, like for

630
00:32:05.319 --> 00:32:08.039
<v Speaker 1>an old console that all these things are checking boxes

631
00:32:08.039 --> 00:32:10.799
<v Speaker 1>for me, So I'm gonna hop in and look at this,

632
00:32:10.839 --> 00:32:12.880
<v Speaker 1>and this is this is fantastic stuff.

633
00:32:12.960 --> 00:32:13.119
<v Speaker 2>Right.

634
00:32:13.160 --> 00:32:16.519
<v Speaker 1>The scene that translates these games feels like it's getting

635
00:32:16.559 --> 00:32:19.160
<v Speaker 1>bigger and they're doing more and more deeper cuts and

636
00:32:19.200 --> 00:32:21.920
<v Speaker 1>it's just awesome to see. Like, I'm glad gaming can

637
00:32:21.960 --> 00:32:24.839
<v Speaker 1>still be this if they have not found ways to

638
00:32:24.880 --> 00:32:27.119
<v Speaker 1>take this away from us of fans coming through and

639
00:32:27.160 --> 00:32:29.319
<v Speaker 1>just making games for each other or doing the work

640
00:32:29.359 --> 00:32:29.880
<v Speaker 1>for each other.

641
00:32:30.400 --> 00:32:31.240
<v Speaker 2>And I love seeing it.

642
00:32:31.839 --> 00:32:34.920
<v Speaker 3>Yeah, I agree. Anytime an old school game like this

643
00:32:35.000 --> 00:32:37.559
<v Speaker 3>that I had forgotten or even better, hadn't even heard

644
00:32:37.599 --> 00:32:41.240
<v Speaker 3>of growing up, getting another chance to shine, and it

645
00:32:41.359 --> 00:32:45.119
<v Speaker 3>seems like they're not. They're being left alone. Just get

646
00:32:45.200 --> 00:32:46.759
<v Speaker 3>it out, do it. You're not going to make if

647
00:32:46.759 --> 00:32:48.799
<v Speaker 3>they're as long as they don't charge any money for it,

648
00:32:48.839 --> 00:32:50.559
<v Speaker 3>if it's just a free translation, I think that's where

649
00:32:50.559 --> 00:32:53.960
<v Speaker 3>things start getting herey, right, I think this is awesome.

650
00:32:54.000 --> 00:32:56.680
<v Speaker 3>I think if there are more fan favorites out there

651
00:32:56.680 --> 00:32:59.480
<v Speaker 3>and people have the time to dedicate to it, if

652
00:32:59.480 --> 00:33:01.720
<v Speaker 3>they can do free translation and get it into more

653
00:33:01.720 --> 00:33:07.680
<v Speaker 3>people's sayings, just even if only for preservation, right, if

654
00:33:07.680 --> 00:33:10.119
<v Speaker 3>that is your baseline reason for wanting to do it.

655
00:33:10.119 --> 00:33:13.240
<v Speaker 3>It's worth it just to keep these games alive forever.

656
00:33:13.319 --> 00:33:15.640
<v Speaker 3>I had never heard of this. I didn't realize there

657
00:33:15.720 --> 00:33:18.759
<v Speaker 3>was a save Sega simulator back then. When it needs saving.

658
00:33:19.720 --> 00:33:22.880
<v Speaker 3>This is a really cool idea. I may check this out.

659
00:33:23.119 --> 00:33:25.839
<v Speaker 3>I may give it a shot once this fan translation

660
00:33:25.920 --> 00:33:29.559
<v Speaker 3>came out. It's actually a good day for old school

661
00:33:29.559 --> 00:33:32.039
<v Speaker 3>games that may be resurrected. I don't know if you

662
00:33:32.079 --> 00:33:34.240
<v Speaker 3>saw this news. There was an interview with Suda fifty

663
00:33:34.240 --> 00:33:37.039
<v Speaker 3>one at Grasshopper and he mentioned that he wanted to

664
00:33:37.079 --> 00:33:41.839
<v Speaker 3>bring back an obscure PS two game called Michigan Report

665
00:33:41.880 --> 00:33:48.119
<v Speaker 3>from Hell. Do you remember one? Actually, it's a survival

666
00:33:48.160 --> 00:33:50.359
<v Speaker 3>horror action adventure, And as soon as he said the name,

667
00:33:50.400 --> 00:33:52.960
<v Speaker 3>I remember seeing it on the shelf and being curious

668
00:33:53.000 --> 00:33:56.000
<v Speaker 3>and never doing anything with it. So good day for

669
00:33:56.160 --> 00:34:00.559
<v Speaker 3>obscure weird games getting shouted out into the Sega God.

670
00:34:00.680 --> 00:34:01.240
<v Speaker 3>This is cool.

671
00:34:01.519 --> 00:34:04.200
<v Speaker 1>Yeah, that's the thing that was the era of like

672
00:34:04.240 --> 00:34:06.680
<v Speaker 1>when weird games were coming from big companies. We get

673
00:34:06.680 --> 00:34:08.440
<v Speaker 1>a lot of weird games these days, but they're weird

674
00:34:09.079 --> 00:34:11.400
<v Speaker 1>out of nowhere. Who knows who made this thing on

675
00:34:11.480 --> 00:34:14.960
<v Speaker 1>Steam and big companies don't really invest in weirdness.

676
00:34:14.960 --> 00:34:15.320
<v Speaker 2>Anymore.

677
00:34:15.320 --> 00:34:18.199
<v Speaker 1>And that's when it was like so punk rock in

678
00:34:18.280 --> 00:34:21.119
<v Speaker 1>terms of, yeah, this team at this Japanese publisher is

679
00:34:21.119 --> 00:34:22.679
<v Speaker 1>going to make this game, and they don't really tell

680
00:34:22.679 --> 00:34:23.920
<v Speaker 1>them what to do. They're just going to come up

681
00:34:23.920 --> 00:34:27.119
<v Speaker 1>with something, and suddenly we have whatever, you know, incredible crisis.

682
00:34:27.159 --> 00:34:30.320
<v Speaker 1>So love love to see this stuff preserved, and I'm yeah,

683
00:34:30.320 --> 00:34:32.360
<v Speaker 1>people are saying, I'll probably enjoy this.

684
00:34:32.480 --> 00:34:37.079
<v Speaker 2>Also play Michigan. I will. That sounds incredible. I really

685
00:34:37.119 --> 00:34:39.440
<v Speaker 2>like old games, guys, I promise I'll play that. We'll

686
00:34:39.480 --> 00:34:40.119
<v Speaker 2>make that happen.

687
00:34:41.079 --> 00:34:45.199
<v Speaker 1>Split Gate two launches as split Gate Arena Reloaded on

688
00:34:45.480 --> 00:34:49.639
<v Speaker 1>December seventeenth. This is from sal Ramano at Kamatsu Free

689
00:34:49.679 --> 00:34:52.519
<v Speaker 1>to play portal based arena shooters. Split Gate two will

690
00:34:52.639 --> 00:34:56.960
<v Speaker 1>relaunch as under a new name, split Gate Arena Reloaded

691
00:34:57.239 --> 00:35:00.960
<v Speaker 1>for PlayStation five, Xbox Series, PlayStation four, Xbox One, and

692
00:35:01.119 --> 00:35:04.679
<v Speaker 1>PC the esteem at the Game Store and Microsoft Store.

693
00:35:04.760 --> 00:35:07.119
<v Speaker 2>On December seventeenth. That's according to the studio.

694
00:35:07.639 --> 00:35:11.000
<v Speaker 1>Ten forty seven Games also announced an upcoming mini documentary

695
00:35:11.039 --> 00:35:14.079
<v Speaker 1>about the game to be released December ninth, and they

696
00:35:14.119 --> 00:35:16.320
<v Speaker 1>say split Gate has always been a love letter to

697
00:35:16.360 --> 00:35:19.280
<v Speaker 1>the arena shooters we grew up playing. We've been hard

698
00:35:19.280 --> 00:35:21.599
<v Speaker 1>at work rebuilding the game from the ground up, taking

699
00:35:21.639 --> 00:35:23.719
<v Speaker 1>the best of split Gate one and two, removing what

700
00:35:23.800 --> 00:35:27.920
<v Speaker 1>didn't work, and refining what did. Watson, who had was

701
00:35:27.960 --> 00:35:30.440
<v Speaker 1>previously game director of Rocket League, joined ten forty seven

702
00:35:30.480 --> 00:35:31.480
<v Speaker 1>Games shortly after.

703
00:35:31.320 --> 00:35:35.360
<v Speaker 2>Split Gate two entered early entered early Access in twenty

704
00:35:35.400 --> 00:35:35.800
<v Speaker 2>twenty five.

705
00:35:35.800 --> 00:35:39.639
<v Speaker 1>I think they're saying, yeah, I okay, split Gate two

706
00:35:39.719 --> 00:35:43.440
<v Speaker 1>is the one that came out already and fizzled and

707
00:35:43.480 --> 00:35:46.159
<v Speaker 1>then they sort of de launched it, right, I.

708
00:35:46.079 --> 00:35:46.920
<v Speaker 2>Think that happened beta.

709
00:35:47.159 --> 00:35:49.039
<v Speaker 3>Was it a beta that they just kind of removed

710
00:35:49.119 --> 00:35:53.360
<v Speaker 3>or like what made anything like that? Yeah? This was

711
00:35:53.400 --> 00:35:56.400
<v Speaker 3>also the game with the fella going on the summer

712
00:35:56.400 --> 00:35:58.760
<v Speaker 3>games Fest with the hat make make.

713
00:35:58.639 --> 00:36:00.800
<v Speaker 2>Games great again? Man? Gaming again?

714
00:36:01.480 --> 00:36:04.320
<v Speaker 1>What's wrong with that? Other than old man? I don't

715
00:36:04.320 --> 00:36:06.519
<v Speaker 1>mean to offend you. I hope this doesn't offend you.

716
00:36:06.559 --> 00:36:10.400
<v Speaker 1>Like he was such a nerd about it too. It

717
00:36:10.519 --> 00:36:13.159
<v Speaker 1>happened right, It happened right alongside when the game was

718
00:36:13.840 --> 00:36:16.280
<v Speaker 1>just seemed to be fizzling out. No one, no one cared.

719
00:36:17.679 --> 00:36:20.480
<v Speaker 1>So yeah, what do you think happens now? Uh?

720
00:36:20.840 --> 00:36:22.960
<v Speaker 3>I think it fizzles again. To be honest, I'm sorry

721
00:36:23.000 --> 00:36:25.920
<v Speaker 3>to say, uh, I think the I think the ship

722
00:36:25.960 --> 00:36:28.920
<v Speaker 3>is sailed on split Gate. I think the taint of

723
00:36:29.119 --> 00:36:34.400
<v Speaker 3>that taint and his hat may still be there. I

724
00:36:34.960 --> 00:36:37.119
<v Speaker 3>don't want to say that, because split Gate is a

725
00:36:37.280 --> 00:36:41.239
<v Speaker 3>very cool, very interesting idea mixing you know, first person

726
00:36:41.280 --> 00:36:44.519
<v Speaker 3>shooter or turning portal into an actual first person shooter

727
00:36:44.559 --> 00:36:47.039
<v Speaker 3>instead of just shooting portals. Right, I like it. I

728
00:36:47.079 --> 00:36:48.760
<v Speaker 3>like the first one. I thought it was really cool.

729
00:36:50.719 --> 00:36:55.639
<v Speaker 3>I just hope that if it does have an opportunity,

730
00:36:55.679 --> 00:36:58.039
<v Speaker 3>that they keep their goddamn mouth shut and just let

731
00:36:58.039 --> 00:37:01.960
<v Speaker 3>the game speak for itself this time. Yet put it

732
00:37:02.400 --> 00:37:04.559
<v Speaker 3>strap into his desk and say shut up, we'll take

733
00:37:04.599 --> 00:37:09.239
<v Speaker 3>it from here. But I don't. I don't like its chances.

734
00:37:09.280 --> 00:37:11.000
<v Speaker 3>I think again, I think. I think now people here

735
00:37:11.039 --> 00:37:13.920
<v Speaker 3>split Gate, they immediately think of the hat, and that

736
00:37:14.000 --> 00:37:17.719
<v Speaker 3>immediately removes any chance of being taken seriously that there

737
00:37:17.760 --> 00:37:21.480
<v Speaker 3>may have been. And I'm sorry to say that because

738
00:37:21.480 --> 00:37:25.239
<v Speaker 3>it's self sabotage in the worst way, but that's just

739
00:37:25.320 --> 00:37:25.719
<v Speaker 3>how it is.

740
00:37:26.360 --> 00:37:30.440
<v Speaker 1>Yep, you're right, and a lot of people are, even

741
00:37:30.440 --> 00:37:32.679
<v Speaker 1>if they aren't like paying attention. It's like if you

742
00:37:32.719 --> 00:37:34.880
<v Speaker 1>just see the bad vibes around a multiplayer game it's

743
00:37:34.960 --> 00:37:36.519
<v Speaker 1>so easy to go play something else.

744
00:37:36.559 --> 00:37:40.960
<v Speaker 2>There's so many options, So yeah, we'll see it.

745
00:37:40.960 --> 00:37:42.480
<v Speaker 1>Seems like a lot of good people did work on

746
00:37:42.519 --> 00:37:44.519
<v Speaker 1>their game, and I hope they do all right, But

747
00:37:44.679 --> 00:37:46.880
<v Speaker 1>I think I agree with you that this is probably

748
00:37:46.920 --> 00:37:49.480
<v Speaker 1>going to come and go as well, especially in the

749
00:37:49.480 --> 00:37:53.320
<v Speaker 1>wake of Battlefield six and Arc Raiders being right there.

750
00:37:53.440 --> 00:37:56.679
<v Speaker 1>People just have bigger, better options in a lot of ways,

751
00:37:56.800 --> 00:37:59.960
<v Speaker 1>and you can kind of rest assured that those games

752
00:38:00.159 --> 00:38:02.000
<v Speaker 1>have the long term support. So if you're investing your

753
00:38:02.000 --> 00:38:04.920
<v Speaker 1>time and money into them, that will probably be returned

754
00:38:04.920 --> 00:38:06.199
<v Speaker 1>to you in some way in the future.

755
00:38:07.079 --> 00:38:08.440
<v Speaker 2>All right, let's get to it.

756
00:38:08.519 --> 00:38:13.559
<v Speaker 1>Banjo Kazuoi Fan Project inside Sony's abandoned game Maker looks

757
00:38:13.599 --> 00:38:16.360
<v Speaker 1>surprisingly great now. I know that was a roller coaster

758
00:38:16.440 --> 00:38:19.199
<v Speaker 1>right there, everybody, And we'll get to Zax's license article

759
00:38:19.199 --> 00:38:22.440
<v Speaker 1>over Kataka who here in a second's let's okay, yes,

760
00:38:22.480 --> 00:38:25.559
<v Speaker 1>Banjo Kazooi Fan Project to go way down there, and

761
00:38:25.599 --> 00:38:26.760
<v Speaker 1>then inside of Dreams.

762
00:38:26.800 --> 00:38:29.280
<v Speaker 2>I'm sure you piece that together, okay. Uh.

763
00:38:30.239 --> 00:38:32.280
<v Speaker 1>It looks so much better than what you're thinking. It

764
00:38:32.320 --> 00:38:35.119
<v Speaker 1>looks incredible. It looks like they really just made a

765
00:38:35.119 --> 00:38:39.960
<v Speaker 1>new banjo game. It is fantastic stuff. So let's get

766
00:38:40.000 --> 00:38:42.400
<v Speaker 1>to Zach's story here. It seems very unlikely that we'll

767
00:38:42.400 --> 00:38:44.880
<v Speaker 1>get a new Banjo Kazoo game from Rare in Xbox

768
00:38:44.920 --> 00:38:47.719
<v Speaker 1>anytime in their near future. If they were working on one,

769
00:38:47.719 --> 00:38:50.199
<v Speaker 1>I wouldn't be surprised if it got canceled. And while

770
00:38:50.199 --> 00:38:53.840
<v Speaker 1>an impressive looking fan made banjo game created in Dreams

771
00:38:53.920 --> 00:38:57.000
<v Speaker 1>isn't quite the sequel or remake people want, it's probably

772
00:38:57.000 --> 00:38:59.039
<v Speaker 1>the best we can hope for in twenty twenty five.

773
00:38:59.079 --> 00:39:02.199
<v Speaker 1>It's also wildly impressive for something made in Sony's five

774
00:39:02.320 --> 00:39:06.679
<v Speaker 1>year old abandoned game maker. On December third, William but kivicus,

775
00:39:06.920 --> 00:39:09.039
<v Speaker 1>But I don't know how to say this. William B,

776
00:39:09.599 --> 00:39:12.199
<v Speaker 1>a level designer at Moon Studios, shared a trailer for

777
00:39:12.280 --> 00:39:16.360
<v Speaker 1>Banjo Kazui mumbo Mania, a new non official one to

778
00:39:16.480 --> 00:39:20.159
<v Speaker 1>two hour games starring everyone's favorite bear and bird. It

779
00:39:20.159 --> 00:39:22.400
<v Speaker 1>looks really good. According to the creator, it took about

780
00:39:22.400 --> 00:39:26.599
<v Speaker 1>fourteen months and eight hundred plus hours to make mumbo Mania.

781
00:39:26.679 --> 00:39:28.519
<v Speaker 2>To make the mumbo Mania, and there's.

782
00:39:28.280 --> 00:39:31.119
<v Speaker 1>A trailer out there where it's like it animates like

783
00:39:31.159 --> 00:39:33.920
<v Speaker 1>a modern game, like Banjo's nose is bouncing around.

784
00:39:34.039 --> 00:39:36.679
<v Speaker 2>He's just like doing platforming and collecting stuff.

785
00:39:36.920 --> 00:39:39.639
<v Speaker 1>This is super impressive stuff and one to two hours,

786
00:39:39.679 --> 00:39:40.280
<v Speaker 1>I'll take it.

787
00:39:40.320 --> 00:39:41.480
<v Speaker 2>That sounds like a great time.

788
00:39:42.360 --> 00:39:46.480
<v Speaker 3>I'm watching this trailer right now, and it looks like

789
00:39:47.199 --> 00:39:48.559
<v Speaker 3>it looks like a banjo.

790
00:39:48.840 --> 00:39:51.840
<v Speaker 2>Right live reacts here from Jason, who's blown away.

791
00:39:51.880 --> 00:39:57.079
<v Speaker 3>I think, yes, how is Streams not like a roadblocks competitor.

792
00:39:57.280 --> 00:39:59.639
<v Speaker 1>That's the thing, it's just rodeblocks. It's technology so much

793
00:39:59.679 --> 00:40:02.159
<v Speaker 1>more dance. The games look so much better than well,

794
00:40:02.280 --> 00:40:04.960
<v Speaker 1>that's the dribble you get out of dreams. Obviously, dreams

795
00:40:04.960 --> 00:40:07.840
<v Speaker 1>can't compete. We live in a nightmare upside down world.

796
00:40:07.880 --> 00:40:09.960
<v Speaker 1>Jason Finelli, it's.

797
00:40:09.840 --> 00:40:12.360
<v Speaker 3>Gonna say you have that backwards. You're being silly. Uh,

798
00:40:12.639 --> 00:40:13.400
<v Speaker 3>this looks.

799
00:40:13.239 --> 00:40:15.159
<v Speaker 2>Really cool, really cool.

800
00:40:15.480 --> 00:40:20.880
<v Speaker 3>I with enough people getting this information, maybe Xbox could

801
00:40:20.920 --> 00:40:25.760
<v Speaker 3>take some notes. Uh that's wild. I may buy dreams

802
00:40:25.800 --> 00:40:26.119
<v Speaker 3>for this.

803
00:40:26.679 --> 00:40:28.800
<v Speaker 2>I am buying dreams for this. Yes I am.

804
00:40:29.000 --> 00:40:30.920
<v Speaker 1>I think I might already have dreams, But if I don't,

805
00:40:30.920 --> 00:40:32.000
<v Speaker 1>I'm gonna buy it and.

806
00:40:31.920 --> 00:40:33.679
<v Speaker 2>Then I'm gonna go find my way into this.

807
00:40:34.280 --> 00:40:34.400
<v Speaker 3>Uh.

808
00:40:34.679 --> 00:40:38.480
<v Speaker 1>It just looks so well done that I want to

809
00:40:38.519 --> 00:40:41.880
<v Speaker 1>reward it. And apparently the person that did this has

810
00:40:41.920 --> 00:40:45.480
<v Speaker 1>made other like full kind of games before and has

811
00:40:45.480 --> 00:40:47.400
<v Speaker 1>done various projects. In fact, the one before this was

812
00:40:47.400 --> 00:40:49.119
<v Speaker 1>supposed to be his last one, and then he did

813
00:40:49.159 --> 00:40:49.960
<v Speaker 1>this Bancho Kazu.

814
00:40:50.039 --> 00:40:52.400
<v Speaker 2>He won. It's kind of as a surprise.

815
00:40:52.559 --> 00:40:55.119
<v Speaker 1>So yeah, there's people that really get it, and it's

816
00:40:55.119 --> 00:40:57.559
<v Speaker 1>just a shame a couple of things. Dreams never came

817
00:40:57.599 --> 00:41:00.920
<v Speaker 1>to PC, so a little bit more difficult to access

818
00:41:00.960 --> 00:41:04.679
<v Speaker 1>this thing. That's frustrating whatever, But they were at one point,

819
00:41:04.719 --> 00:41:06.599
<v Speaker 1>and I don't know if this was just talk or

820
00:41:06.639 --> 00:41:08.679
<v Speaker 1>maybe like fans got it in their heads, but my

821
00:41:08.800 --> 00:41:11.400
<v Speaker 1>understanding was at one point the idea was going to

822
00:41:11.400 --> 00:41:13.960
<v Speaker 1>be that people could build an experience in Dreams and

823
00:41:14.000 --> 00:41:16.159
<v Speaker 1>then sort of export it and let it live on

824
00:41:16.199 --> 00:41:20.039
<v Speaker 1>its own. Now, of course there's rights issues of exporting

825
00:41:20.039 --> 00:41:24.519
<v Speaker 1>stuff that includes Banjo Kazui, Microsoft's IP, but whatever, I

826
00:41:24.719 --> 00:41:26.599
<v Speaker 1>just like, I wish it was easy just to export

827
00:41:26.639 --> 00:41:29.400
<v Speaker 1>this in like hand a file to someone or put

828
00:41:29.440 --> 00:41:31.639
<v Speaker 1>it up on PlayStation as something sharable. If you have

829
00:41:31.760 --> 00:41:34.639
<v Speaker 1>Dreams where it's like you don't even have to download Dreams.

830
00:41:34.679 --> 00:41:36.480
<v Speaker 1>You could just play this game and be ready to go.

831
00:41:37.119 --> 00:41:39.599
<v Speaker 2>I don't know. It's a shame that Dreams did not

832
00:41:39.639 --> 00:41:40.480
<v Speaker 2>become more of a thing.

833
00:41:40.599 --> 00:41:44.159
<v Speaker 1>I think that Media Molecule coming out of that and

834
00:41:44.199 --> 00:41:46.360
<v Speaker 1>still living in a post Rodblocks world will be like

835
00:41:46.480 --> 00:41:48.199
<v Speaker 1>still trying to make something like that happen.

836
00:41:48.920 --> 00:41:51.800
<v Speaker 2>But man if Dreams that is capable.

837
00:41:51.599 --> 00:41:54.480
<v Speaker 1>Of something like this didn't work, It's like, I don't

838
00:41:54.559 --> 00:41:56.960
<v Speaker 1>know what the recipe is to get something like that

839
00:41:57.039 --> 00:42:00.039
<v Speaker 1>to actually compete in this world where, like Grant I

840
00:42:00.119 --> 00:42:02.000
<v Speaker 1>thought it was going to have its own creation suite

841
00:42:02.119 --> 00:42:04.360
<v Speaker 1>and Roadblocks is still going to be there, and Fortnite's

842
00:42:04.360 --> 00:42:06.679
<v Speaker 1>doing its own thing with that stuff. It's got to

843
00:42:06.719 --> 00:42:09.239
<v Speaker 1>be frustrating to Medium Molecule, who's been doing that for

844
00:42:09.280 --> 00:42:10.599
<v Speaker 1>longer than just about anybody.

845
00:42:11.159 --> 00:42:14.199
<v Speaker 3>Yeah, this is like I want this to be a

846
00:42:14.199 --> 00:42:15.000
<v Speaker 3>full experience.

847
00:42:15.039 --> 00:42:15.199
<v Speaker 2>Now.

848
00:42:15.239 --> 00:42:19.199
<v Speaker 3>This is wild stuff. And again it speaks, as you said,

849
00:42:19.199 --> 00:42:22.079
<v Speaker 3>it speaks to just how good of a game Generator

850
00:42:22.599 --> 00:42:25.800
<v Speaker 3>Dreams was. But I think part of the reason is

851
00:42:25.960 --> 00:42:27.920
<v Speaker 3>the lack of PC And part of the reason that

852
00:42:28.000 --> 00:42:30.719
<v Speaker 3>people may have been dissuaded by this is because to

853
00:42:30.800 --> 00:42:34.119
<v Speaker 3>get here in this video that we're watching now, it took,

854
00:42:34.159 --> 00:42:39.000
<v Speaker 3>as you said, eight hundred hours of work, and people

855
00:42:39.599 --> 00:42:41.840
<v Speaker 3>people just don't have it unless they really want to

856
00:42:41.840 --> 00:42:45.679
<v Speaker 3>dedicate time to it, so I get it, but man,

857
00:42:45.679 --> 00:42:51.079
<v Speaker 3>oh man, the potential of that platform is still clearly out.

858
00:42:50.920 --> 00:42:54.320
<v Speaker 1>Of this world. Like will we've not seen the end

859
00:42:54.320 --> 00:42:56.199
<v Speaker 1>of it. We've not seen the end of medium malecule

860
00:42:56.280 --> 00:42:56.960
<v Speaker 1>doing something.

861
00:42:56.719 --> 00:42:57.639
<v Speaker 2>Along these lines.

862
00:42:57.679 --> 00:42:58.559
<v Speaker 3>I not at all.

863
00:42:58.559 --> 00:43:01.199
<v Speaker 1>You know, that is a studio that if Sony was

864
00:43:01.239 --> 00:43:03.199
<v Speaker 1>going to close them, they probably would have by now.

865
00:43:03.280 --> 00:43:05.800
<v Speaker 1>So that to me says they see some potential there

866
00:43:05.800 --> 00:43:07.320
<v Speaker 1>and they're going to keep trying to make that work

867
00:43:07.800 --> 00:43:10.639
<v Speaker 1>even though Dreams was, you know, a miss for them.

868
00:43:10.719 --> 00:43:13.159
<v Speaker 1>I think they're like, you know, we can figure out

869
00:43:13.159 --> 00:43:15.920
<v Speaker 1>a way to wrap this up in a container that

870
00:43:16.000 --> 00:43:18.440
<v Speaker 1>makes it more appealing and get sort of the benefits

871
00:43:18.480 --> 00:43:23.800
<v Speaker 1>of the user generated content economy. All right, last headline here,

872
00:43:24.480 --> 00:43:27.400
<v Speaker 1>it's a sad one RESTful trails to Mortal kombats Sheng

873
00:43:27.559 --> 00:43:31.320
<v Speaker 1>Sung played by Carrie hero Yuki Tagawa, who died at

874
00:43:31.360 --> 00:43:34.719
<v Speaker 1>age seventy five. This is from John Walker at Kotaku.

875
00:43:35.159 --> 00:43:39.119
<v Speaker 1>Carry hero Yuki Tagawa was an actor that everyone would

876
00:43:39.119 --> 00:43:42.599
<v Speaker 1>immediately recognize, but perhaps many would struggle to name. Known

877
00:43:42.639 --> 00:43:45.360
<v Speaker 1>best for his portrayal of Sang Sung. Shang Sung Excuse

878
00:43:45.400 --> 00:43:48.239
<v Speaker 1>me in nineteen ninety five is ridiculous Mortal Kombat movie,

879
00:43:48.280 --> 00:43:50.960
<v Speaker 1>and I'm assuming that John Walker means ridiculous in a

880
00:43:51.000 --> 00:43:53.400
<v Speaker 1>good way because that's the best video game movie, and

881
00:43:53.440 --> 00:43:55.880
<v Speaker 1>then voicing the character in the game in the game

882
00:43:55.920 --> 00:43:57.000
<v Speaker 1>since twenty thirteen.

883
00:43:57.079 --> 00:44:01.280
<v Speaker 2>God, that's right, he returned in twenty thirteen. Yeah, this

884
00:44:01.480 --> 00:44:01.960
<v Speaker 2>this stinks.

885
00:44:02.039 --> 00:44:03.639
<v Speaker 1>I I think that I was said on a show

886
00:44:03.719 --> 00:44:05.519
<v Speaker 1>last night that he just has such a presence in

887
00:44:05.519 --> 00:44:08.320
<v Speaker 1>that Mortal Kombat movie. I think he's like a sort

888
00:44:08.320 --> 00:44:10.159
<v Speaker 1>of the lench pin to make that whole thing work.

889
00:44:10.519 --> 00:44:14.760
<v Speaker 1>He was just so charismatic and and like scene stealing. Uh,

890
00:44:14.840 --> 00:44:16.639
<v Speaker 1>this is a this makes me real sad. I think

891
00:44:16.679 --> 00:44:18.519
<v Speaker 1>this guy seemed really cool.

892
00:44:18.679 --> 00:44:22.320
<v Speaker 3>Yeah, I I am very very glad that he got

893
00:44:22.320 --> 00:44:25.960
<v Speaker 3>to reprise the role in not just his face, in

894
00:44:26.039 --> 00:44:31.119
<v Speaker 3>his likeness in Mortal Kombat eleven one last go with

895
00:44:30.880 --> 00:44:33.239
<v Speaker 3>the with the character that he made iconic. That was

896
00:44:34.000 --> 00:44:37.400
<v Speaker 3>very very cool. And then to see Mortal Kombat one

897
00:44:37.599 --> 00:44:41.440
<v Speaker 3>carry on that version of the character with the I

898
00:44:41.440 --> 00:44:43.079
<v Speaker 3>don't remember the name of the actor who played him

899
00:44:43.079 --> 00:44:45.639
<v Speaker 3>in one, but it sounds just like a young Tagawa.

900
00:44:45.760 --> 00:44:49.840
<v Speaker 3>It's insane. This sucks. Yeah, this is this is sad.

901
00:44:49.960 --> 00:44:53.280
<v Speaker 3>It's it's the the memes like it has begun and

902
00:44:53.519 --> 00:44:57.880
<v Speaker 3>you will die. They will live on forever in the heads.

903
00:44:57.840 --> 00:45:00.679
<v Speaker 2>Of mine and kills it.

904
00:45:01.079 --> 00:45:06.719
<v Speaker 3>Yeah, it's it's sad a guy like that, and even

905
00:45:06.840 --> 00:45:08.960
<v Speaker 3>the other roles like Krawl in Planet of the Apes.

906
00:45:09.880 --> 00:45:13.079
<v Speaker 3>Was him to go Me and Man at the High Castle?

907
00:45:13.199 --> 00:45:13.760
<v Speaker 3>Great show?

908
00:45:13.880 --> 00:45:15.800
<v Speaker 2>Yes? Yes, and he's great and that he's great in

909
00:45:15.840 --> 00:45:18.159
<v Speaker 2>that show. He really is happy to see him there. Yeah.

910
00:45:18.239 --> 00:45:20.639
<v Speaker 3>Yeah, and then he did he voiced for what Star

911
00:45:20.639 --> 00:45:25.280
<v Speaker 3>Wars Vision, Star Wars Rebels, Blue Eye Samurai. He's he

912
00:45:25.360 --> 00:45:27.800
<v Speaker 3>was more prolific than you think. Go look up his

913
00:45:28.119 --> 00:45:32.199
<v Speaker 3>IMDb or his Wikipedia filmography, and I guarantee you there

914
00:45:32.239 --> 00:45:35.000
<v Speaker 3>will be multiple projects that you enjoy that you didn't

915
00:45:35.000 --> 00:45:39.239
<v Speaker 3>even know he was a part of. Yeah, seventy five.

916
00:45:39.280 --> 00:45:41.559
<v Speaker 3>It's a life well lived and he made an impact

917
00:45:41.599 --> 00:45:43.320
<v Speaker 3>on a lot of people. That's really all you can

918
00:45:43.360 --> 00:45:48.519
<v Speaker 3>ask for. Pappy Trails Poal, yep. Absolutely, Rest in peace, brother.

919
00:45:48.719 --> 00:45:52.719
<v Speaker 3>All right, let's get to the pole question from yesterday.

920
00:45:53.800 --> 00:45:55.760
<v Speaker 3>Let's see over here, I have the most up to

921
00:45:55.880 --> 00:45:59.599
<v Speaker 3>date and fresh results. Were you planning on building a PC?

922
00:45:59.760 --> 00:46:04.840
<v Speaker 3>And six thirteen percent said yes, eighty seven percent said no.

923
00:46:05.639 --> 00:46:08.320
<v Speaker 3>Very good news for that. Eighty seven percent. Hopefully you

924
00:46:08.360 --> 00:46:10.360
<v Speaker 3>can maybe not do one for the next two years.

925
00:46:10.360 --> 00:46:12.280
<v Speaker 3>For that one in ten, that more than one in ten,

926
00:46:12.760 --> 00:46:16.199
<v Speaker 3>one in nine. I suppose respondents who are saying I

927
00:46:16.280 --> 00:46:17.239
<v Speaker 3>was planning to do that.

928
00:46:18.239 --> 00:46:20.679
<v Speaker 2>Man, it's going to get rough out there, and you know.

929
00:46:20.639 --> 00:46:22.760
<v Speaker 1>That's that's probably It probably is like sort of like

930
00:46:24.039 --> 00:46:27.000
<v Speaker 1>the normal number, like one in ten. People are probably

931
00:46:27.000 --> 00:46:29.000
<v Speaker 1>going to upgrade their PC. It's like a mattress, what

932
00:46:29.239 --> 00:46:32.639
<v Speaker 1>you buy one every five to ten years, and so

933
00:46:33.440 --> 00:46:36.199
<v Speaker 1>that is going to be the normal amount of demand

934
00:46:37.239 --> 00:46:40.280
<v Speaker 1>versus just limited supply and higher prices.

935
00:46:40.440 --> 00:46:42.920
<v Speaker 2>So it's it's going to get real rough. I am.

936
00:46:44.079 --> 00:46:48.760
<v Speaker 3>I was in that ten percent ten percent. I my

937
00:46:48.760 --> 00:46:53.280
<v Speaker 3>my current rig was a pandemic build, so I am

938
00:46:53.360 --> 00:46:56.679
<v Speaker 3>due for a couple of tunes. But I'm not due

939
00:46:56.760 --> 00:46:59.719
<v Speaker 3>for any tunes anymore. I'll say that it's it just

940
00:46:59.760 --> 00:47:03.039
<v Speaker 3>can't and it sucks because I can't. This rig can't

941
00:47:03.039 --> 00:47:05.800
<v Speaker 3>support Windows eleven, so I'm stuck on ten for the

942
00:47:05.800 --> 00:47:10.960
<v Speaker 3>foreseeable future, and that scares me because security updates don't

943
00:47:10.960 --> 00:47:16.000
<v Speaker 3>happen anymore. So I it's bad timing for sure. Yeah,

944
00:47:16.039 --> 00:47:17.039
<v Speaker 3>fish something out, but.

945
00:47:17.119 --> 00:47:20.119
<v Speaker 1>Yeah, it's the kind of thing where it's uh, you know,

946
00:47:20.400 --> 00:47:23.239
<v Speaker 1>my recommendation for anyone doing this now, it's what I

947
00:47:23.280 --> 00:47:25.599
<v Speaker 1>would be doing, is getting in that used market and

948
00:47:26.159 --> 00:47:28.840
<v Speaker 1>getting second hand parts and just trying to go on

949
00:47:29.119 --> 00:47:33.559
<v Speaker 1>the cheap for now or people like for gaming, like obviously,

950
00:47:33.519 --> 00:47:35.480
<v Speaker 1>if you're trying to get your machine secure for work

951
00:47:35.519 --> 00:47:37.400
<v Speaker 1>and stuff like that, this is not going to help necessarily,

952
00:47:37.440 --> 00:47:40.719
<v Speaker 1>but for gaming, g Force now continues to be pretty cool.

953
00:47:40.800 --> 00:47:42.599
<v Speaker 1>So if you want to just stream from the cloud instead,

954
00:47:42.719 --> 00:47:43.599
<v Speaker 1>g Force networks.

955
00:47:44.920 --> 00:47:47.239
<v Speaker 2>All right, that's the pole question from yesterday out of

956
00:47:47.280 --> 00:47:47.519
<v Speaker 2>the way.

957
00:47:47.519 --> 00:47:49.079
<v Speaker 1>No new pole question because we're going to be doing

958
00:47:49.119 --> 00:47:51.320
<v Speaker 1>the Bomb twelve to wrap up the week, so let's

959
00:47:51.320 --> 00:47:52.159
<v Speaker 1>get everything.

960
00:47:51.880 --> 00:47:53.360
<v Speaker 2>Else out of the way.

961
00:47:54.079 --> 00:47:56.039
<v Speaker 1>Let's see Jason Finelli, why don't you tell people where

962
00:47:56.079 --> 00:47:57.519
<v Speaker 1>you can find you on the internet, what you have

963
00:47:57.639 --> 00:47:59.159
<v Speaker 1>going on and all that good stuff.

964
00:47:59.679 --> 00:48:04.440
<v Speaker 3>I am Jason Finelli dot com, on Blue Sky, Big Man, Finelle,

965
00:48:04.519 --> 00:48:07.320
<v Speaker 3>everywhere else. Like I said, I will be at the

966
00:48:07.320 --> 00:48:09.400
<v Speaker 3>Game Awards next week. Got some cool things in the

967
00:48:09.440 --> 00:48:14.079
<v Speaker 3>pipeline already there. Other than that, I write news for

968
00:48:14.119 --> 00:48:15.280
<v Speaker 3>game Spot pretty often.

969
00:48:15.360 --> 00:48:15.679
<v Speaker 2>I don't know.

970
00:48:15.679 --> 00:48:16.800
<v Speaker 3>I don't know if you can hear what's going on.

971
00:48:16.800 --> 00:48:18.679
<v Speaker 3>I don't know what the dolls are freaking out about Sorry, guess,

972
00:48:19.239 --> 00:48:25.400
<v Speaker 3>but but yeah, we're doing it, man, We're coming towards

973
00:48:25.400 --> 00:48:26.920
<v Speaker 3>the end of the year. Twenty twenty six is on

974
00:48:27.000 --> 00:48:31.239
<v Speaker 3>the horizon, and this weekend in particular, I will be

975
00:48:31.360 --> 00:48:34.480
<v Speaker 3>embedded in the Marvel to con Closed Beta. I did

976
00:48:34.519 --> 00:48:38.079
<v Speaker 3>get in. So if you're hanging around in the East

977
00:48:38.119 --> 00:48:41.639
<v Speaker 3>Coast server and you see big Man finelle Let's slap fight,

978
00:48:41.679 --> 00:48:44.039
<v Speaker 3>I would love to play a couple of matches with you.

979
00:48:44.119 --> 00:48:46.199
<v Speaker 3>I will be in there multiple times throughout the weekend.

980
00:48:46.639 --> 00:48:49.679
<v Speaker 3>Played about an hour this morning. That shit has the juice.

981
00:48:49.920 --> 00:48:56.519
<v Speaker 3>It's so it's so fun. It's a simplified control scheme

982
00:48:57.159 --> 00:49:00.559
<v Speaker 3>with way more complicated things to do, so you're still

983
00:49:00.719 --> 00:49:02.880
<v Speaker 3>only have you only have to press certain buttons and

984
00:49:02.920 --> 00:49:04.880
<v Speaker 3>directions to do the special moves. But the way that

985
00:49:04.920 --> 00:49:07.159
<v Speaker 3>you could link them together and the way that you

986
00:49:07.199 --> 00:49:11.800
<v Speaker 3>can like really create some wild ass combos with all

987
00:49:11.800 --> 00:49:14.440
<v Speaker 3>of your different partners coming in is really neat. I

988
00:49:14.480 --> 00:49:16.719
<v Speaker 3>like that you have to unlock certain partners by doing

989
00:49:16.719 --> 00:49:20.719
<v Speaker 3>the screen transitions. That's an interesting little strategic foible. I

990
00:49:20.800 --> 00:49:23.039
<v Speaker 3>do have one worry in my limited time with it,

991
00:49:23.559 --> 00:49:26.559
<v Speaker 3>and it is purely from a watching standpoint. From a

992
00:49:26.559 --> 00:49:29.880
<v Speaker 3>competitive standpoint, when the game finally launches, Arc system Works

993
00:49:29.920 --> 00:49:32.719
<v Speaker 3>tends to fall into a trap where they create these

994
00:49:32.760 --> 00:49:37.719
<v Speaker 3>elaborately animated super moves and then they become an integral

995
00:49:37.800 --> 00:49:39.679
<v Speaker 3>part of the strategy and you can't skip the cutscenes.

996
00:49:40.440 --> 00:49:44.320
<v Speaker 3>Dragon Ball Fighter Z fell into that a lot, and

997
00:49:44.360 --> 00:49:47.760
<v Speaker 3>I expect that so far, it's not that bad. But

998
00:49:47.800 --> 00:49:49.679
<v Speaker 3>there were a couple instances where I wasn't even trying

999
00:49:49.719 --> 00:49:51.079
<v Speaker 3>to do the supermove and I did the super move

1000
00:49:51.119 --> 00:49:52.880
<v Speaker 3>and I'm like, oh, gives a munching the animation again

1001
00:49:54.480 --> 00:49:56.840
<v Speaker 3>kind of like kind of like throws your vibe off

1002
00:49:56.840 --> 00:49:58.840
<v Speaker 3>a little bit when you're in the middle of the match,

1003
00:49:58.880 --> 00:50:02.840
<v Speaker 3>but it's it's easy to come back from and very

1004
00:50:02.880 --> 00:50:05.719
<v Speaker 3>much a nitpick in what is otherwise a super cool game.

1005
00:50:06.119 --> 00:50:08.880
<v Speaker 2>Yep man. Okay, looking forward to hearing more about that

1006
00:50:09.199 --> 00:50:12.679
<v Speaker 2>as you play more. Okay, excellent, let's see.

1007
00:50:12.719 --> 00:50:14.280
<v Speaker 1>Okay, with that out of the way, let's talk about

1008
00:50:14.280 --> 00:50:16.119
<v Speaker 1>what's happening on jihn Bomb For the rest of today.

1009
00:50:16.119 --> 00:50:17.920
<v Speaker 1>We're gonna have a upf We're gonna be doing some

1010
00:50:18.000 --> 00:50:21.480
<v Speaker 1>Kirby City trials, hanging out all We'll have like a

1011
00:50:21.559 --> 00:50:22.400
<v Speaker 1>room going.

1012
00:50:22.719 --> 00:50:24.280
<v Speaker 2>We'll see how it's gonna work exactly.

1013
00:50:24.320 --> 00:50:26.239
<v Speaker 1>But you want to hang out and play with us

1014
00:50:26.239 --> 00:50:28.719
<v Speaker 1>all you can put the room code out there if

1015
00:50:28.719 --> 00:50:29.480
<v Speaker 1>it's gonna work.

1016
00:50:29.960 --> 00:50:31.880
<v Speaker 2>But yeah, that'll be happening later today.

1017
00:50:32.000 --> 00:50:34.440
<v Speaker 1>Looking forward to that, and then I'm gonna go play

1018
00:50:34.480 --> 00:50:36.800
<v Speaker 1>some more Metroid and get out here for the weekend.

1019
00:50:36.880 --> 00:50:40.239
<v Speaker 1>So all right, let's see. I think that means it's

1020
00:50:40.280 --> 00:50:41.920
<v Speaker 1>time for the bomb twelve.

1021
00:50:42.000 --> 00:50:42.559
<v Speaker 2>Everybody.

1022
00:50:42.719 --> 00:50:44.920
<v Speaker 1>Let's get to the twelve games that really matter to

1023
00:50:44.960 --> 00:50:48.119
<v Speaker 1>people who are really playing video games. We got a

1024
00:50:48.400 --> 00:50:50.400
<v Speaker 1>last minute updates. I got this done right before we

1025
00:50:50.440 --> 00:50:53.960
<v Speaker 1>started the show. Let's go here with number twelve, World

1026
00:50:53.960 --> 00:50:56.199
<v Speaker 1>of Warcraft. It has that new update. People are checking

1027
00:50:56.199 --> 00:50:59.199
<v Speaker 1>it out again. That's usually how that goes. It's actually

1028
00:50:59.280 --> 00:51:03.760
<v Speaker 1>often in this range in the responses, so not surprised

1029
00:51:03.760 --> 00:51:06.320
<v Speaker 1>that the update, which is either here or it's coming,

1030
00:51:07.639 --> 00:51:09.119
<v Speaker 1>is pushing people over the edge.

1031
00:51:09.159 --> 00:51:10.199
<v Speaker 2>And now that's number twelve.

1032
00:51:10.320 --> 00:51:14.800
<v Speaker 1>Number eleven is Final Fantasy, fourteen, Number ten is Sectory, which,

1033
00:51:14.880 --> 00:51:17.360
<v Speaker 1>boy man, that is in my top five for games

1034
00:51:17.360 --> 00:51:19.840
<v Speaker 1>of the year. Now, after I kind of a god

1035
00:51:19.920 --> 00:51:22.599
<v Speaker 1>run going, it's like, oh yeah, this is They've really

1036
00:51:22.719 --> 00:51:25.119
<v Speaker 1>just designed the hell out of this thing. Number nine

1037
00:51:25.199 --> 00:51:28.639
<v Speaker 1>is our Greaders. Number eight is Print Pokemon Legends z A.

1038
00:51:28.920 --> 00:51:33.400
<v Speaker 1>Number seven Kingdom Come Deliverance to number six Death Stranding too. Yeah,

1039
00:51:33.440 --> 00:51:34.920
<v Speaker 1>I think it's one of those ones where it's end

1040
00:51:34.920 --> 00:51:37.159
<v Speaker 1>of the year. There's some sales. A lot of people

1041
00:51:37.239 --> 00:51:40.960
<v Speaker 1>jumped in to check out Kingdom Come Deliverance too. Number

1042
00:51:40.960 --> 00:51:44.679
<v Speaker 1>five Battlefield six, Number four Hollow Nights Silk Song that

1043
00:51:44.719 --> 00:51:48.239
<v Speaker 1>means number three Demon School up from like number five

1044
00:51:48.320 --> 00:51:51.880
<v Speaker 1>last week. Number two Haighties two still just permanently locked

1045
00:51:51.880 --> 00:51:54.559
<v Speaker 1>in at number two right now, and number one metroy

1046
00:51:54.599 --> 00:51:58.199
<v Speaker 1>Prime four just released. I know some people on Wednesday

1047
00:51:58.239 --> 00:52:01.719
<v Speaker 1>night traveled to Australia somehow magically instantly and started playing

1048
00:52:01.719 --> 00:52:05.599
<v Speaker 1>the game early, and so yeah, I know, right, pretty impressive,

1049
00:52:05.800 --> 00:52:07.800
<v Speaker 1>and then since then everyone else has been able to

1050
00:52:07.800 --> 00:52:10.760
<v Speaker 1>pick it up. I'm about three to four hours in.

1051
00:52:11.079 --> 00:52:13.000
<v Speaker 1>I'm enjoying it so far, so I kind of need

1052
00:52:13.000 --> 00:52:14.559
<v Speaker 1>to wait to see what people are seeing about the

1053
00:52:14.840 --> 00:52:15.480
<v Speaker 1>rest of the game.

1054
00:52:16.039 --> 00:52:17.920
<v Speaker 3>I saw a maybe you can sid a little light

1055
00:52:17.960 --> 00:52:21.760
<v Speaker 3>on this. Somebody called Metroid Prime for its version of

1056
00:52:21.840 --> 00:52:24.320
<v Speaker 3>a three D Zelda. Would you agree with that?

1057
00:52:24.800 --> 00:52:27.559
<v Speaker 1>Yeah, so I've not encountered that stuff so far, but

1058
00:52:27.679 --> 00:52:29.840
<v Speaker 1>talking to Dan, who said the same thing. It's like,

1059
00:52:30.000 --> 00:52:33.000
<v Speaker 1>uh yeah, a lot of the big areas that you

1060
00:52:33.039 --> 00:52:36.119
<v Speaker 1>would sort of sort that would be more interconnected or

1061
00:52:36.159 --> 00:52:40.440
<v Speaker 1>more standalone, like temples or not shrines. Yes, like a

1062
00:52:40.559 --> 00:52:43.599
<v Speaker 1>dungeons from Zelda, And so that's how they thought about it.

1063
00:52:43.599 --> 00:52:46.000
<v Speaker 1>It seems like I've not seen that myself yet, though,

1064
00:52:46.000 --> 00:52:47.559
<v Speaker 1>I think I'm just kind of getting to that point.

1065
00:52:48.079 --> 00:52:50.440
<v Speaker 3>Got it, got it cool? Yeah, I haven't approached it yet.

1066
00:52:50.440 --> 00:52:51.039
<v Speaker 3>It's on my list.

1067
00:52:51.119 --> 00:52:54.960
<v Speaker 1>Wonder it soon, Hey, Poppy, Yeah, see nothing, the'll freakout.

1068
00:52:54.960 --> 00:52:59.840
<v Speaker 1>It's just Jeff Yeah, no, Nora the bark he.

1069
00:52:59.880 --> 00:53:01.519
<v Speaker 3>Was two floors up and you heard.

1070
00:53:01.599 --> 00:53:02.400
<v Speaker 2>You can just smell me.

1071
00:53:02.800 --> 00:53:07.199
<v Speaker 1>Yeah, all right, we have a well have a new

1072
00:53:07.199 --> 00:53:11.079
<v Speaker 1>Bomb twelve next week. Everybody Again, things the schedule's gonna

1073
00:53:11.079 --> 00:53:13.079
<v Speaker 1>get hairy here near the end of the year, with

1074
00:53:13.199 --> 00:53:16.480
<v Speaker 1>us traveling to do our Game of the Year stuff

1075
00:53:16.559 --> 00:53:18.960
<v Speaker 1>for us taking some time off near the end of

1076
00:53:19.000 --> 00:53:20.639
<v Speaker 1>the year. We'll have more to say about all the

1077
00:53:20.639 --> 00:53:23.800
<v Speaker 1>specifics on all of that, but you know, when I can,

1078
00:53:23.840 --> 00:53:26.320
<v Speaker 1>we're gonna be doing game mess mornings and there will

1079
00:53:26.360 --> 00:53:28.679
<v Speaker 1>be a Bomb twelve in one form or another every week.

1080
00:53:28.760 --> 00:53:30.519
<v Speaker 2>So thanks to everybody, who submitted their game.

1081
00:53:30.559 --> 00:53:33.840
<v Speaker 1>We'll have a new link up on the new giant

1082
00:53:33.840 --> 00:53:36.800
<v Speaker 1>bomb dot com as that is getting ready to launch

1083
00:53:36.880 --> 00:53:39.119
<v Speaker 1>once again. Shouts out to Chuck for helping us out

1084
00:53:39.119 --> 00:53:41.719
<v Speaker 1>with that and really helping us doing all of the work,

1085
00:53:41.840 --> 00:53:43.880
<v Speaker 1>just kind of killing it and being incredible.

1086
00:53:43.920 --> 00:53:46.960
<v Speaker 2>So looking forward to that launching and yep, just thank

1087
00:53:47.000 --> 00:53:47.400
<v Speaker 2>you so much.

1088
00:53:47.480 --> 00:53:50.800
<v Speaker 1>Thank Chuck for Chuck all right, and in the meantime,

1089
00:53:50.840 --> 00:53:52.920
<v Speaker 1>let's thank Jason for Jason Jason Boneller, thank you so

1090
00:53:53.000 --> 00:53:54.960
<v Speaker 1>much for being here and talking about video games with me.

1091
00:53:55.039 --> 00:53:56.400
<v Speaker 2>Man I really appreciate it.

1092
00:53:56.840 --> 00:53:59.280
<v Speaker 3>Always a pleasure, my friend. Looking forward to the next time.

1093
00:54:00.480 --> 00:54:03.400
<v Speaker 1>Thank you all for watching and listening. You are the

1094
00:54:03.400 --> 00:54:05.679
<v Speaker 1>best audience in gaming. Until next time, have a good one,

1095
00:54:05.719 --> 00:54:08.239
<v Speaker 1>Take care of yourself, take care of yourself and have

1096
00:54:08.239 --> 00:54:08.639
<v Speaker 1>a good one.

1097
00:54:08.719 --> 00:54:10.199
<v Speaker 2>Goodbye and thanks Jan.

1098
00:54:11.159 --> 00:54:11.400
<v Speaker 3>Thanks
