Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: We left our heroes d We partied our asses off.
You did party your asses off. You had joined up
with General Cadbury and the five hundred Grunts. He introduced
you to Lieutenant Kilo, who is going to kind of
be your liaison with the army, and much to your surprise,
you found out that you were actually the decision makers
for the army. As you travel.
Speaker 4: That is not a good idea.
Speaker 3: General Cadbury and the team obviously will instruct the army
and deploy them how they see fit. But the overarching
this is what our goal is and our tasks are
and where we're going, they will defer to you.
Speaker 4: That is really not a good idea.
Speaker 3: Additionally, you were a little intrigued by by Lieutenant Kilo,
with the exception of Bill, who kind of just took
it for what it was worthbody else that like to
smoke the green leaf, pipe leaf whatever, Yeah, gold leaf
that was somewhere in.
Speaker 5: There, the leafy stuff.
Speaker 3: Yeah, you guys all made a whole bunch of roles
to try and either seduce him or chat him out
of stuff, and you didn't roll great. So he kept
a lot of his secrets, with the exception of Bill,
who wasn't super intrigued by him, did notice the sword
and has enough information about the sword from your ability
that you could go research it should you want to,
but not enough to like have a formed decision, enough
to go off, but not enough to make a decision
right now. Outside of that, you had left the Forsaken
City and you were on your way back to New City,
where you will drop off the army and then you
will proceed to the Abjuration Nation for your mission. And
as it stands right now, you are trudging through the
plane of the Illusion Nation with an army of five
hundred grunts and about one hundred civilian support members with medics,
cook's armors, et cetera. So a whole army of about
six hundred in total. Plus you guys walking through. You
have two wagons. One that is a place of power
still and one that is a place of hats.
Speaker 4: And we don't have two wagons. They have a wagon,
and I have a wagon.
Speaker 3: So Kilo had walked with you, he had asked you
a bunch of questions. You guys asked him a bunch
of questions. Then he kind of went back out into
the with the troops. He likes to go chat with
people and have a really good time. You see him
coming and going, and he does pop by to say
hello every once in a while, but just check in,
make sure you guys don't need anything, and then he's
got to go work with his group. As you travel,
we know that it's summertime right now. It's pretty warm
out too, No shit, yeah, it's a it's a really
warm day. So it's a good thing that a deer
both has a cloak that can cool her down as
well as mostly just walks around in a bikini. So
the rest of you, though, are really feeling the sweltering
heat shining down on you. As you travel, you begin
to hear murders from the army, the grunts starting to wind,
starting to complain. A few of them are asking if
this is a wild magic event that's occurring right now,
and you start to hear some of the people who
are more towards the back, away from the leadership of
the army, you know, like the real grunt grunts, you know,
the ones that are carrying a bunch of shit, the
ones that are probably get in trouble a lot more.
You start to hear them talking about abandoning this until
they fitigure out what the wild magic event is going on,
until it cools down, Like we're not going to trudge
on anymore, We're not going to do anything either, just
getting really discontent of the current situation. And ahead of you,
the people seem to be marching at a better pace
than the people who are at that are that are behind,
but also they seem to have more water and seem
to have more tools to keep them cool. Some of
the people like I had said before when you guys
were adventuring, are going around looking stuff that some of
them have like magic items, and you know, it was
pretty common to have those little magic fans that you
guys found at at.
Speaker 6: The One Dude's.
Speaker 3: Gluetyus Maximus's shop. So yeah, it seemed like the groups
more towards the front are a little bit more privileged
to the ones who are towards the back are a
little bit less, So not a huge gap, but enough
that you could see where the discontent might be coming from.
And how are you all traveling? You all said you
last time we played, you said you were in the
middle of the pack. So I just kind of kept
that same approach this. Yeah, okay, yeah, in the middle
of the pack. I mean i'd be you know, riding
in the wagon or maybe driving it. I don't know
who's driving.
Speaker 5: I usually drag.
Speaker 4: Yeah, yeah, I'm in my wagon.
Speaker 7: I'm sitting in the back, you know, studying my spellbook
or whatever. I do want to cast detect magic though,
to see if this is.
Speaker 2: A wild magic event.
Speaker 3: If I can, yeah, you most certainly can.
Speaker 2: I'm going to use that rod to cast it though.
Okay seventy nine, So I will forget the spell after.
Speaker 3: Okay, let's do a quick higher low for you high. Okay,
if it's high, then Kilo happens to be coming by you.
You're cassing that it is barely high. It is barely
high with an eight. So Keilo comes walking by and
you cast that detect magic and he waves at you,
and he's chatting with some other people. But you notice
that his sword just lights up immediately with magic and
it has eocation magic that is in there.
Speaker 8: What kind of sword is it?
Speaker 3: Well, he's got it in the sheet, but it's kind
of like a felsion. But you also notice that the breastplate,
those abduration rooms that are on there are magical as well.
With abduration. The breastplate itself is not magical, but the
rooms that have been painted on there.
Speaker 2: Are interesting. Didn't he tell us they weren't?
Speaker 3: He said the breastplate wasn't. Yeah, he said the rudes
were just for decoration. He did say that too, heavily implied.
He heavily implied, Yes, all right, couldn't.
Speaker 6: You just ask his sword?
Speaker 8: We haven't been introduced.
Speaker 6: Why are you calling to my sword?
Speaker 2: Stop that.
Speaker 3: The other school, the other school on the sword is
divination and with a nine. To answer your question, it
is just a normal hot day. For some reason, it
is abnormally hot, like ridiculously hot, but there's no wild
magic event that occurs.
Speaker 7: Okay, well, I am going to wave down Kilo and
get his attention to make cuting.
Speaker 3: Hey come here, and.
Speaker 7: Hey, you know I've heard some grumbling. It's the back
of the line there. You might want to do something
about morale. Seems awful hot for those guys.
Speaker 3: Oh those guys back there over there. Yeah, oh yeah,
I mean those aren't my men, but you know, I'll
go I'll go talk to him. I'll go rally and
what are you hearing?
Speaker 2: Oh, just grumble about the heat and they think they
ought to get a break or something like that.
Speaker 3: Oh man, maybe we should think about slowing down. I'll
talk to their lieutenant as well. But yeah, I'll go
chat with him.
Speaker 2: Thanks.
Speaker 3: Thanks for bringing that to my attention. I get so
distracted about my own guys sometimes that I forget to
check in on the others.
Speaker 2: Yeah you bet, you're you're the officer, I know, so
you know.
Speaker 3: Yeah, certainly, all right? You good? Everything else? You got
everything else you need?
Speaker 2: Yeah, I think we're good.
Speaker 3: He shouts over to Bill that Bill, you good with
your hats.
Speaker 4: I am wonderful, I say, while wearing a hat and
fanning myself with two other.
Speaker 2: Hats, maybe one hat and one symbol, but.
Speaker 3: The tiny symbols, the throwing some little castanets. All right, well,
you guys look like you're all set, So I'll just, uh,
I'll go check on those guys. I'll be back a
little bit later to check on you. Yeah, okay, And
he does. He just takes, you know, walks on back
toward the others, and he's not riding a horse today.
He's just kind of walking. But he did a little
job back to them and goes to chat back with
the people back there. Okay, and.
Speaker 2: Why did he hear all the dice?
Speaker 3: You walk for a little bit more. You don't hear
any more grumblings, but you do hear General Cadbury call
out to the people up front that it's time to
take a small break, and people start breaking out into
camps to get water distributed among the troops as well
as to make some lunch, you know, midday, And just
as they start working on these things, you hear the
sounds of battle coming up toward the front of the lines,
off to the corner, like the very far edge. You
are currently right now in a prairie like area, so
it's kind of beaten down. But all around you is
tall grasses come up pretty much, you know, like chest height,
you know, neck height in certain areas, and that's where
some of the skirmishes appear to be taking or where
the skirmish appears to be taking place. It is a
good ways away from you, though, up toward the front
corner of.
Speaker 8: The As of right now, none of our troops are involved.
Speaker 3: None of the people immediately around you, but of the
FI I mean, five hundred people is not a ton
when you're talking about giant group, but you can identify
where they're coming from.
Speaker 2: Which way is the wind blowing.
Speaker 3: Whend is blowing towards her away from the fight? Uh,
away from the fight, toward you from the fight.
Speaker 2: Okay, I guess we should have towards the fight. Yeah,
see what's going on? I go cat molding.
Speaker 3: I'm a little sad that I chose wrong. I'm curious
what you're gonna do with that wind thing. But all right,
all right, so you go catmold, What do you get
for your wild chap oh decent, uh twelve twelve damn,
that's more than these yeah, no, ten plus people? Yeah,
all right, and what do you do? You go catloading? Yep,
all right. So you get three moves, are slinking through
the grass in that gender direction. All right, So you
head up in that general direction. I will give you
the opportunity. You can either use a move and be
completely stealthy without having notified any of the soldiers or
whatever they're battling of your presence, or you can save
the move and make a dexterity check.
Speaker 8: I'm gonna use the move, okay, and just be total stealth.
Speaker 3: Okay. So you go prowling through the long grass like
a lion stalking and sprey, and what you see is
a group of starfish like creatures. There's only two of
them where you're at right now, that appear.
Speaker 4: To be made of goop.
Speaker 3: They're just laying below the surface of the ground, and
they have these appendages that thrust into the air and
have snatched a couple of the soldiers and they are
trying to pull it into their starfish mouth o carrying
the center of their mass. And as they're pulling these
people in these soldiers in and the soldiers are screaming
you you see other soldiers trying to chop at the.
Speaker 8: Okay, and you said there's two of these creatures.
Speaker 3: Yeah, you can see two of them right now. Okay,
how far behind is the rest of the group, I
mean how far behind you? You guys think you were?
You were in wagons.
Speaker 7: So yeah, I mean we've hopped out and headed that way, right,
so I think we'd be maybe as close as we could.
Speaker 2: He's yeah, well I probably had it.
Speaker 8: They're probably a little bit faster than I am since
I was gonna stealthy. Yeah well yeah, just nothing could
see me though, so you'd probably have first DIBs on me.
Speaker 2: What's up there? Yeah, well I'm gonna cast some visibility
on a deer.
Speaker 3: Okay, So the two creatures right now are distracted by
the soldiers that are fighting it and the ones that
are trying to eat, so you definitely can cast a visibility.
I'm just saying why they're not going to have first
attack on you. I'm actually gonna cass blink on myself, okay,
and then forget it. Okay, it's a seven, all right,
all right? So you cast that on yourself. What are
the rest are you doing?
Speaker 4: I'm gonna cheer a deer on before she goes and
smashes eight.
Speaker 9: That's right, eight yeah, So you get two or D
four damage a deer and then it's up to you
what happens to me?
Speaker 3: And so you do that, and a third creature molds
up from the earth just to the side of you,
and one of its appendages reaches out and lashes at you. Nope,
yep and.
Speaker 2: Oom.
Speaker 3: That is a ten four yeah, uh for only one
D six damage. So for two damage. It smashes you
with its appendage, but it sticks to you with this
giant goop and it lifts you off the ground and
starts pulling you toward its giant mouth and the rest
of you see the appendages. There are about seven appendages
off this starfish looking thing, so extra appendage. Starfish just
screaming you the whole time. Get it off and a dera.
Speaker 5: And I'm the hit. Let's go the closest one to me.
I don't know which one that would be.
Speaker 3: For the one to just attack Bill, I figured just
molded up from the earth and my whipping.
Speaker 2: It three D one.
Speaker 3: It's one D ten plus two okay for the mighty
mighty yep, for the mighty mighty.
Speaker 8: All right, mark with that.
Speaker 3: It's the mighty back hand.
Speaker 5: For nine points of damage.
Speaker 3: Okay, So you slice right through that appendage, it just
it just slices out or completely off the starfish. Because
you got a nine, it did get to hit you back.
So when you slice through it, that appendage falls through
the air and actually smacks you in the face, and
the the prongs that it has on it actually caught
into your face, doing three points of damage.
Speaker 5: But that put me in a rage.
Speaker 2: Oh yeah, yeah, okay.
Speaker 8: So it also has one of the soldiers with the
other starfish, the other one. Yeah, I'm gonna see if
I can pounce on that one and grapple the soldier
away from it. Okay, nine, all right, so a nine
year move is success. So you can pounce on it
and you break the other soldier free. How much damage
do you do with that attack?
Speaker 2: Seven? Oh?
Speaker 3: Okay when it break when you break it away from
that other soldier, though, it does get you back for
five okay. Okay.
Speaker 10: When I land land with the one, I tell him
go tell the others okay to the soldier, Okay, all right,
thank you, thank you, and he takes.
Speaker 2: Off to the monsters.
Speaker 3: Bro No, the monster one monster attack billot.
Speaker 4: Oh okay, I thought hit me as Oh okay, that
was his turn.
Speaker 2: I thought that was part of his turn because he
rolled back. I don't think they got a turn.
Speaker 3: No, yeah, they did. So he rolled bad, which gut,
which gained their attention, attracted their attention, and the other
the other two were engaged with the soldiers. Okay, yea,
Now there's two of them attacking you guys.
Speaker 2: All right.
Speaker 7: In that case, I'm gonna light one of my smokes
and cast minor a louse but through my wand of
twin spell, okay, and make two illusions of bill over
by the other two that have that had the soldiers, okay,
distract those and that's a twelve. So that also charges
my thing with No, I didn't use that thing. I
used the twin spell wand.
Speaker 3: The twin spell A dope use some figer at death
right now immediately, How unfortunate?
Speaker 2: Oh well, I got two illusions running around just trying
to distract the other things. Yep, twelve.
Speaker 9: All right, yeah, I'm gonna keep cheering. Adra he's going spectacular.
There's exactly what I planned.
Speaker 6: I've never doubted it for a second.
Speaker 4: I'm cheering around while also like shaking goop off my
pantleg Alright.
Speaker 9: Uh's twelve. I have two d four of damage a dora.
Oh actually, I'll also use the healings. I get to
use both, and I forgot you took damage, so it
matters now six points of healing.
Speaker 5: Okay, oh yeah those two points really didn't mind.
Speaker 3: Nope, I've got two dice, one for each illusion high
or low for them for two of the starfishes to
attack them. Hi hi, okay, one is high, one is low.
So the one that was attacking the soldier swipes out
and let's go of the other soldier to try and
grasp that bill who looked like he was going to
attack him, So you save the second soldier. The one
that is next to a Dera slaps back out at
her with one of its tentacles, and missus just starts
flapping all over you, but none of the little hooks
actually sink in, so it's just rubbing its tentacally gooiness
all over you.
Speaker 8: Yeah, and getting to know.
Speaker 2: That one was the potty technical.
Speaker 3: And the one that's attacking. Oh, rag will do just
that and will also miss smearing town. Yeah, they're not missing,
they're definitely they're just not sinking the.
Speaker 2: Hook, pulling your nostril up, shake it off.
Speaker 3: Tries putting the tip of the tentacle in your.
Speaker 2: Ear the chopped off here. Yeah, he misses its.
Speaker 3: All right, And I guess that takes us back to Adira,
who's buffed and ready to go.
Speaker 5: And also in a rage. Careful that same one again,
I guess.
Speaker 3: Oh lord, wow, that's a does a fourteen hit? Yeah?
Fourteen hits?
Speaker 5: There's eleven on the die?
Speaker 8: Does a fourteen obliterate D.
Speaker 5: Ten chitty four plus one mm hmmmm another nine points
of damage?
Speaker 3: Okay?
Speaker 2: Wow?
Speaker 3: So hey, you're just slicing through the appendages that are
striking out at you. I love them, all right.
Speaker 6: Yeah.
Speaker 3: So it slices right through the next appendage and it's
down two and how many do they have? Seven?
Speaker 5: Jesus Christ, it's gonna take me forever, guys.
Speaker 8: And O reg Okay, so I do that psycho cat
thing and just go pounce on it and rake the
hell out of it.
Speaker 3: Okay, are you looking to do like a move with
this for like bonus damage?
Speaker 6: Sure?
Speaker 3: All right.
Speaker 8: So yeah, it's a nine all right, So.
Speaker 3: A nine it hits you, but you get to you
hit it, but it gets to hit you back.
Speaker 6: And three based damage?
Speaker 8: How much for the D six six bonus?
Speaker 2: Yep?
Speaker 3: And were you attacking an appendage or going for the
center mass? Center mass?
Speaker 2: Okay? So you hit it for.
Speaker 3: Six all together? Three, five, five, five all together?
Speaker 8: Okay, okay, very lackluster. Yeah one for damage.
Speaker 3: Oh but that's a ten to get you back. So
you go in to scratch at it and it chunks
right down on your hand and the chomp does different
for eight points of damage. Crunch, yeah, chump right on
your paw.
Speaker 8: Me help me ow ouch.
Speaker 2: I am going to It's season one. I could use
my illusions to like do damage, couldn't I? Maybe not.
Speaker 7: I'll just run up and smack it with the Heavenly staff,
the same one that Ragg just scratched a little.
Speaker 3: I'm gonna go for that center mass too, Okay, swing
bat a bad about.
Speaker 2: What? That's a two?
Speaker 3: Oh?
Speaker 2: Man fell in second role is a nine though.
Speaker 3: So you go to swing at it with the Heavenly
staff and it reaches up and grabs the staff out
of your hand. Like it just it just plucks it.
The hooks just sink around your arm and had blinking.
Speaker 2: Oh I don't remember it's I guess we should determine
high or low.
Speaker 3: Let's say high is a hit.
Speaker 2: Hi is a hit? Okay, that's thirteen.
Speaker 3: That's a hit on a D twenty. Yeah that's a hit.
Speaker 7: Then all right, Yeah, I guess I should have done
seven seventh, just centered them.
Speaker 2: What would seven be disagreeable? Yeah?
Speaker 3: Probably seven?
Speaker 2: That's all right.
Speaker 3: Jangs the Heavenly Staff out of your hand and forces
it down to the ground, where it accidentally clicks on
the immovable so it's stuck under its tentacle on the
ground as it's trying to tentacle that you still anchor.
Speaker 2: All right, I'll let go perfect quad. I still have
my billy club. Hey, I don't need this anymore.
Speaker 6: But why do you have my club?
Speaker 2: Rag?
Speaker 6: You're the prettiest pitty.
Speaker 8: I rolled a three.
Speaker 4: Three three is not critical fails as it three one.
Speaker 3: We were doing two and three in season one and
eleven twelve. I feel like those are happening a lot,
so we'll just stick to Like criticals are extreme now
because just doing an AT two or an at twelve
is a smaller percent chance than five percent. I think
it's two and a half percent, So we'll make sure
like criticals are always extreme, but we'll just do two's
and sixes for this season, right, Yeah?
Speaker 4: Then I rolled up three as it's a six total,
so I sure did clang my symbols together.
Speaker 6: I miss.
Speaker 8: Yeah, you still head your hat.
Speaker 3: You're making a racket, all right. So only one of
your illusions was dissolved last time, so higher low to
see if it gets attacked this time. Hi, it's the
one that high it is? Yeah, So the one by
a deer, uh, does not attack a deer. It instead
attacks the bill clone number two and it dissolves into nothingness.
Speaker 4: I really don't like how you crane all the bad
guys to attack me.
Speaker 2: Did kim from actually attacking you? Though?
Speaker 3: The one near the soldiers does not hit them, it's
flailing all about. And the one with the mouth that
was currently chomped onto Rag's arm is going to chomp
again and does with an eleven to hit right and
seven points of damage. Okay, and we are back to
a deer storn fourteen to hit.
Speaker 2: That'll do it.
Speaker 5: I don't have my bops eleven points of.
Speaker 3: The and another appendage he slice right through. Appendages are
flying everywhere. It's like a like a sushi chef going
pam on a squid doing my part.
Speaker 8: Okay, that's an eight to hit, all right.
Speaker 3: So Nate hits his mouth eleven damage. Oh okay, plus
the five you already did, So that's gonna kill the mouth.
So you go to fight, it hits you back still
because I don't know does a six two damage?
Speaker 2: Yeah?
Speaker 3: I didn't think so. I didn't think so. So yeah,
So how do you kill this in your cat form?
Speaker 8: Well, I was basically attached to it with the claws,
and I'll just sink my teeth in, chirk it around
and rake the thar claws and shred it best I can.
Speaker 3: Yeah, you shred the fuck out of it, and bits
of goopy land starfish fly everywhere, and all the other
appendages just dropped down to the ground, twitching, lots of twitching, and.
Speaker 11: Eddy.
Speaker 2: I still got a cigarette, I still got the wand
the twin spell.
Speaker 7: I'm gonna cast two more illusions. I'll just make them
some random soldiers this time. And there does that make
a happy Bill?
Speaker 4: I've never been happy but.
Speaker 2: That's a million on the dice.
Speaker 3: Okay, all right, so that's pretty that's for sure.
Speaker 2: You can't have it both ways, I could. No, Well,
next time, we'll make one of them.
Speaker 4: You make them me and the soldiers.
Speaker 2: He had one.
Speaker 3: A low eddie hat. Oh it's low. The appendage that
Adeira chopped off the last time was not the one
currently holding down your rod. So sorry. I thought maybe
it might have freed up.
Speaker 2: But well, that's the one that Mike just killed.
Speaker 3: Though, no, I thought you were near Adira.
Speaker 2: No, I was going for the one that Mike was fighting.
Speaker 3: Oh oh, all right, Well that it's dead, so you
can if you want it to, you can move to
that water. Okay, okay, all.
Speaker 4: Going to uh total rag. How pretty a katy he
is again, you're the prettiest kittie. You have two d
four of damage and I healed you five hit points.
Speaker 2: The.
Speaker 3: One near the soul. I got two dice, Sony high
or low to see which ones are attacking low low.
Both are low, So both of the other starfish reach
out and start swinging around lazily and attack.
Speaker 2: Both of the noise the phantom soldier.
Speaker 3: Phantom soldiers, Yeah, phantom soldiers once he just created. Yeah, yeah,
illusion illusionary soldiers, And I guess that takes us back
to Adra.
Speaker 5: Ask me, I'm still trying to kill this fucker.
Speaker 3: Go for the eyes boot nine to hit only five points, okay,
all right? It does maximum damage with an appendage doing
six points of damage back to you six points now.
Speaker 5: Six points sorry, no seven because rage and two sorry
seven points? Okay, seven points, You're.
Speaker 3: Still one point off. Each appendage has eight hit points,
of course, but it hits you back for six points
of damage as it slices into your shoulder.
Speaker 6: Nice.
Speaker 3: No, I'm not doing like the actual grab as a
as a responsive attack or you know, I'm doing on
like their primary attacks with Talia Tories. Yeah, all right,
that takes us over to.
Speaker 8: Oh okay, well, since that one has gone, the next
close one will probably be the one that that your
is fighting.
Speaker 5: The one that I've been hacking.
Speaker 2: Yep, all right, I'm gonna.
Speaker 8: Go for that one. Eight to hit, okay, eleven total.
Speaker 3: Are you going for one of the remaining appendages or
going right for the center mass had so you go
in and hit it it it does eight points of
damage back to you as it charms in.
Speaker 2: Edit.
Speaker 3: I love how fast combat is in this game.
Speaker 2: Yeah, I'm gon run over and speck that arm. What's
holding the dira? Oh no it's not. It hasn't grapped her.
Never mind.
Speaker 7: Yeah, I'm gonna cast the illusions again, plying this time
I'm gonna make two bills, but wearing soldiers uniforms. It's
nine on the dice, but I pick them at plus
five right now, yeah, plus five, so okay, we're the
roll Jesus out.
Speaker 3: Yeah, but he's smoking that cigarette still, yeah, yeah, all right.
Speaker 2: And then the one gives me a plus one of
illusion spills too, and it is Bill's turn.
Speaker 3: All right, Padea, you're doing great, starting cheering a little
bit too. Roll again the scene the second one was nat,
I'm very sorry, but they're going to ignore the illusion. Well,
the one closest to you is going to ignore the
illusion because of that roll, and it's just going to
fucking attack you. And that is an eleven to hit. Padeerra,
I'm not doing great.
Speaker 2: Maybe I am training them.
Speaker 3: Only two points of damage is is slashes into you
again and listen and starts bringing you back towards its
mouth like you're hovering over ouag right now as it's
trying to suck you in. Our heroes will return after
these messages. Hey there, it's Nico again. If you'd like
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it's time to dive back into the foolishness. The other
one is going to high or low for that one
to see if it gets a high illusion Lo it is,
so it's actually going to smack another soldier and yank
them towards its mouth where it will eat them on
the next turn if you let it adra eight to
hit of course.
Speaker 5: Another seven point.
Speaker 3: That's the one you already attacked. Yes, oh yeah, you
severed the crap out of that one. But it does
do five points to damage back to you. It does not,
so you is when you're slicing through them, that goop
it's there. It's not like an actual tentacle.
Speaker 6: It's just goop.
Speaker 3: So you're slicing through it and severing it, but splashes
onto you and the hooks just go into you. Gross,
and that takes us over to juey hookers.
Speaker 8: Okay you should. Bill's hovering over me.
Speaker 3: Yes, he is heading right toward the mouth that you
are in the middle of biting.
Speaker 8: Okay, so I'll just go ahead and follow through on
that bite.
Speaker 1: You're not gonna eat my friend.
Speaker 3: Where you might eight eight Okay, shat my friend, all right,
So you do damage and it does damage back to you.
I still have the two D four was just that
one off. It's just that one off. When you use it,
it's gone four. You did eleven before, so four is
enough to kill it. But it does six points of
damage back to you, which doesn't do anything I can't. Yeah, okay,
killing blow yep.
Speaker 8: Much like the other one. Uh, just pounce on it
and just we're gonna start shredding tooth and claw.
Speaker 3: Okay, you start shredding it tooth and claw, and old
Bill just drops right out of the sky and lamps
on you.
Speaker 2: Fucking gross, She's an antler in the butt cheek. Get
off the Bill, and.
Speaker 3: That takes us back over to Eddie.
Speaker 2: I still have an illusion over by that last one. Yep,
we just ignored it last time.
Speaker 3: Yep.
Speaker 2: I'm gonna run over and pick up my stab and
push that button to release it.
Speaker 3: Okay, you have a You have two illusions active right
now because the other one ignored the allusion to attack Bill.
Speaker 2: That's right. I'm gonna direct that illusion over by the
other soldiers singing.
Speaker 3: Bob, yeah, sol Hu.
Speaker 2: And pick up my staff.
Speaker 3: Okay, let go all right, so you go pick that
up and we are over to Bill. One of three.
Speaker 6: I'm gonna try this one more time.
Speaker 4: You're doing great god damage seven.
Speaker 8: It's like a sarcastic tone.
Speaker 2: Seven.
Speaker 6: So it worked. I guess I'm gonna do.
Speaker 9: I'm only gonna give one D four of damage and
do two D eight appealing because I think you needed
some healing, so seven healing. Yeah, you have one D
four of damage and I just healed your seven. But
I did roll a seven, so okay, all right.
Speaker 3: So the other one I think is still too far
away away from you right now to hit you reverberated.
I guess yeah, so I will say it will reverberate
and Francis high er low for actually Francis not Francis.
All right, I'm gonna roll a D six, all right,
on a one.
Speaker 6: Or a two.
Speaker 3: It attacks a soldier on a three, four, five, or six.
Because you have too active right now, it'll attack one
of the other ones. Okay, okay, that is a three.
So it attacks one of your illusions and starts swiping
all over, going crazy. Actually, I'm gonna say attacks both
of them, and that part part of that reverberation is
a jolt of energy where it just starts swiping all around,
and so it obliterates two of the illusions that are
running right toward it. But but it doesn't hit any soldiers.
And Bill, you are watching two beautiful versions of yourself
clad in military garb.
Speaker 2: You looking in a uniform, just.
Speaker 3: Being destroyed and ravaged by this starfish like it is
disgusting what it is doing to your body in front
of you right now.
Speaker 4: For rabbage or rabbite, you have a little bit of both,
ok all those I hate these things.
Speaker 6: These are the worst bad guys. And we bought Golm.
Speaker 2: Well, now, dad is some fucked up shit.
Speaker 5: It's okay, I'm gonna kill it for you.
Speaker 2: Right.
Speaker 3: My shoe keeps making a quiet sound like it is
a deer. As dirn.
Speaker 5: You had an eight to hit eleven points on the
die plus three fourteen points of.
Speaker 3: Damage okay, and I think, oh yeah, uh so that
was the third one. So you run over there, you
attack it. Are you attacking an appendage or going for
the mouth this time?
Speaker 5: I'm going for the mouth. Fuck those fucking arms.
Speaker 3: He said, thirteen points of damage, fourteen fourteen points at
fourteen points of damage?
Speaker 1: Does it?
Speaker 8: Pis?
Speaker 3: Thanks?
Speaker 2: Ben?
Speaker 3: So what does your killing blow look like?
Speaker 5: So I was running, I would have ran over there,
jumped up and swung my ax, bop my head and
just came full voids on his mountain.
Speaker 3: All right, So you run up and you do that.
But you rolled a nine to hit right, eight and
eight okay, so it does get to hit you back
two points a day minimum damage.
Speaker 5: Didn't you just heal me for five?
Speaker 2: Though?
Speaker 4: I was like seven, I heared you for seven?
Speaker 3: Perfect.
Speaker 5: I like that even better.
Speaker 3: He's like, I didn't have to heal you at all.
You were never hit.
Speaker 5: Okay?
Speaker 6: Also that all right? So I want.
Speaker 3: The two travelers, hou Rag and Aedira, the ones who
are raised out in the planes in the wilderness to
make wisdom rules to see if you know what these are? Oh, yes,
I do, Yeah, you do, Nate, Okay, well both of
you so so both of you know what they are.
But Urag actually knows a lot about them. Adira, you
just are familiar, like, hey, if you see them out
in the wild, avoid them a type situation. Ohag. These
creatures are something called Frontiria. They're part of the Tiria family.
And what happens is they reside in the plains where
there's this long grass. They like to get covered up
by the mud. But when there are large herds of animals,
they will reach up with their tentacles. They will come
back up to the top of the ground, reach out
with their tentacles and grab the random herd animals as
they're running through the planes hiding in the grass, and
then they'll eat them. And then they'll sink back down
into the earth just a little bit, you know, a
few inches under the soil, and they will do that.
It's rare for them to attack humans because humans aren't
aren't heavy enough generally, and they don't travel. But you've
got five hundred people in armor seeing through. What did
you roll for your.
Speaker 8: Let's see, that's eleven on the dice plus three for
two for three for wisdom, so fourteen.
Speaker 3: So let's do this. Growing up where you did out
in the nomadic lifestyle, how would you have learned this
about the Frontiia.
Speaker 8: Well, as part of our tribes daily routine, we would
go out and hunt and gather to provide for the
entire tribe. And if these things are out and about,
they would normally be something to be careful of. So
if we had horses or anything like that, we had
to be careful not to lose them.
Speaker 3: Okay. And during those times, did anybody from your tribe
ever attacked by one of the frontieras and survive an attack?
Speaker 8: Not a person, but we had several people lose their horses.
Speaker 3: Okay, where they just completely consumed the horses. Yeah, nobody's
ever survived in attack. Okay, that's what I needed to know,
all right. So you guys just finished up, and how
are you feeling?
Speaker 2: Do you like?
Speaker 3: Does does Bill want to heal or do you We
have medics here, but they're not magical medics.
Speaker 2: No.
Speaker 9: I mean the moment they die, I put my symbols
away and just walk back to my wagon. To change,
just just pants halfway off before I can get their
fucking growth sticky pulls.
Speaker 3: Get and we will say, you know, the soldiers were
there helping, you know, for all that they were doing,
they were carrying their weight. But once it was done,
you guys have kind of saved the day. They panicked
and left the tall grassy area to go back to
like the main highway where they can be around the others. Yeah.
Speaker 5: Well, disgusting little beasties.
Speaker 9: Immediately go change clothes and then I find my way
back to at you. Hey, where's the dude who's supposed
to be in charge of the army. Shouldn't he have
been there for that?
Speaker 2: Oh? The general, I don't know the other one. He's
not in charge.
Speaker 4: He's like just a lieutenant liison.
Speaker 2: Liaison.
Speaker 3: Yeah, plus you would send him to the back of
the army, Yeah, the opposite, And we.
Speaker 2: Sent him back there irresponsibly.
Speaker 6: All I'm saying is when when they told us we
were traveling with an.
Speaker 3: Army, I thought, finally I wasn't gonna have to fucking
fight things.
Speaker 6: Well, because we had an army. Does the appoint the army?
Speaker 2: It's the grass?
Speaker 6: I hate the words. I hate the army. I hate
all it.
Speaker 2: I'm ahead to wherever they're sitting up the cooking pot
and you get launched.
Speaker 3: Okay, all right, now, the only things you cast were
illusion magic. Just to be just confirm, right, blink and
blink is transmutation, I think.
Speaker 4: So you didn't cast blink. You cast invisibilitation.
Speaker 2: Maybe it's not illusion.
Speaker 9: Actually you cast invisibility and it just wasn't working right,
kept flickering, just turning on.
Speaker 2: And off with the heat.
Speaker 3: Oh that's it, that's a deep ten. Okay, good to no.
All right, So you head over to the cook font
eddie to grab yourself some grub.
Speaker 2: You do that, and.
Speaker 3: You have no ticks on you, nothing at all from
being out in the fields like that. You are totally
fine because blink was active on you. The rest of
you have ticks on your pants persons, Oh yeah, you
don't have pants on your boots, through sandals, your sandal,
or in my fur. Yeah they're in your cat fur rag.
Speaker 6: Just ask him nightlessly.
Speaker 5: We keep a flea comb on us.
Speaker 2: You want to not do that.
Speaker 3: Here a bunch of fleas.
Speaker 2: My god, he speaks, all right, up and shut up.
Speaker 9: He wakes up tomorrow and they're all outside of his wack,
praying to a mask in him for favors and ship.
Speaker 8: They're they're all organized like a little circus.
Speaker 2: Got of you.
Speaker 3: Hear them chanting.
Speaker 6: Your stack of like part of the.
Speaker 4: Be kind.
Speaker 5: Please rewind.
Speaker 4: No, I would have picked my kop while I was
changing pants.
Speaker 3: He had to change your pants because he almost got
eaten twice, had to change my pants.
Speaker 6: I got cool on him.
Speaker 3: That's why I said.
Speaker 9: I was less upset about the almost nine than I
was about the goo on my pants. And I had
him on for two hours. I should have gotten a
bigger wagon. I don't have enough clothes for this, all.
Speaker 3: Right, So you guys are coming back in, and Lieutenant
Keilo is righting up from the back, and and Cadbury's
coming in with some of his like specially armed you know,
like his top soldiers are with him, and they're coming up.
They're like, Oh, where's the action? What action?
Speaker 2: You missed it?
Speaker 3: I missed it.
Speaker 2: Yeah, we killed some things that were there.
Speaker 3: That's too bad. Ah remembe next time you'll save something
from her.
Speaker 2: I always saved all of them.
Speaker 7: Oh you shaved all the soldiers? Yes, not the bad guys. No,
We're not supposed to save the bad guys. You're not
a very good soldier. I'm gonna turn You're not very
good at that.
Speaker 3: I just wanted to see some combat. This has been
a little boring of a rock.
Speaker 5: I could smack it if you want, I'd rather not.
Speaker 3: Just at make out. Good job.
Speaker 11: Thank you very much for your hard work and dart
a cushion and protecting the men. Yeah, are you other
men report to my tent. I would like a full
report on what happened and how you triggered this attack.
Speaker 2: You heard him, every single one of your men go
in his tent? Right?
Speaker 5: Well, then.
Speaker 3: Just the ones over and gate.
Speaker 2: You gave the order.
Speaker 3: People leave the cook pot and start walking toward.
Speaker 2: You. Do that cook and you can take your turn last.
The rest of you don't get turns all at once.
Speaker 3: All right, and I think here's probably a good place
to take a break.
Speaker 12: This concludes this episode of a fools Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to well fools.
Speaker 6: Quest shaking goop off my pant like.
Speaker 5: Oh my god.
Speaker 4: That's that's twelve start damage.
Speaker 5: I'm so glad this isn't a hydra. Yeah, nice one,
ton Oh you're not Tony.
Speaker 2: It wasn't me this time. How I go See.
Speaker 3: I didn't go under the couch.
Speaker 2: And the thing.
Speaker 5: Dere can't find her character sheet, Mike can't find his dice.
Speaker 3: Tony hasn't dropped his dice yet, so I think I
don't even feel like we're really playing yet until that happens.
Speaker 4: He ever, doesn't I have permission to slap him.
Speaker 3: On my hand, right, God, damn, Mike, so drop it again.
He just tossed it off the other end state.
Speaker 8: Okay, that's an eighteen.
Speaker 3: Oh my god, there it is.
Speaker 2: It was.
Speaker 8: He's just asserting dominance on the dice thing
Speaker 3: Alright, he said, and hat doesn't want to feel left out,
just to threaten to slap me,