Speaker 1: Hell cappy popular the capies people are fox capy bye
the people's cappy. We know copies boys, all right, we
gotta for.
Speaker 2: A third time, people gotta not know fuck it up again?
Fuck all right? Heck in hello everybody, this smarty I'm
not gonna I feel that way all the time. Anytime
I fuck up on things in our group, I have
that energy of fucking I'm.
Speaker 3: Supposed to be this warm one.
Speaker 4: Eup.
Speaker 3: You gotta liberate yourself.
Speaker 2: Man, I try, no matter how much I try to
not be the smart one, everyone throw is it at me?
Speaker 3: Well you okay, I can't help you there. I'm the
one throwing your the low balls.
Speaker 2: Why don't let's you and me braiden you and I
fusion dance or fucking tatara earrings will even out.
Speaker 3: Well, can handle that much hair.
Speaker 2: The expectations will even out.
Speaker 5: Right.
Speaker 3: It is true. Everyone does expect me to eat ship
most of the time. So so who I don't have
no faith.
Speaker 4: So much faith.
Speaker 3: We're here.
Speaker 6: We're here to play D and D for the weed
that we've been for a while.
Speaker 2: We're alread you doing it. We're already fusing.
Speaker 7: That one in the wild that we've been we've been.
Speaker 2: That's the way that we've been.
Speaker 3: Yeah, I'm bringing it back baby.
Speaker 2: All right, well you guys heard it. Hold on, Braiden,
I'm gonna I'm gonna go in. I'm gonna turn everything here.
Uh all right, take it away, bread.
Speaker 3: Wait, I want to and I'm going to see who's
going to do the recap for today because we're here
with Gilligan's great.
Speaker 2: Do we have some announcements? Don't We have some stuff
going on this week to mention all that.
Speaker 3: Oh well, thank you, Brandon, Yes, you're so smart. Wow, right,
we get it. We reached funding for our lovely Lexi plush.
Speaker 8: Yay you guys remember be sure to pledge and get
in there so you can get your limited editition limited
edition question mark Alexi plush.
Speaker 2: I think so pretty sure?
Speaker 9: Yeah, because the once the run ends, then your chance
to get Alexi is gone.
Speaker 6: It's true.
Speaker 2: If there will be surplus items made, we need.
Speaker 6: Declare so don't know they thank you. I think they
only make as many as a record.
Speaker 10: So if you miss out that, if you miss out
on this campaign, there will never be another lex pay again.
Speaker 3: So you heard it here. Don't miss it because you
don't want to be like Fenerous in the Halloween game
and living regret of not getting a Lexi plush.
Speaker 11: That is just a lot of money on eBay.
Speaker 2: And then logan, what about the backer kit thing?
Speaker 12: Oh what about Patreon backer kit message?
Speaker 3: No, check your.
Speaker 4: Weird?
Speaker 3: Well, of course she is. Have you seen how fat
her asses?
Speaker 4: That's fair, that's true. She's so shut up.
Speaker 13: I'm actively naked and looking at myself in the game,
as I am during all games.
Speaker 4: Logan, Yeah, to Brayden, to shut up. God damn, what the.
Speaker 3: Wow? Another Braiden outburst? So canon, Logan, we DIDs I
is it about the tariffs?
Speaker 13: Not directly, not directly about but logan, we may are
we selling the physical copies of the Splash books that
we made this year?
Speaker 6: Why yes we are, thanks Braiden.
Speaker 13: And if we get enough money like you, I think
you mentioned that we'd be doing hardcovers, which is uh.
Speaker 3: Wow, you're so hopeful. I'm not going to acknowledge any
of that. Yeah, all of those things little no, well,
affirmative big word another big word kit, buy those books?
Speaker 2: Affirmative big word.
Speaker 14: Yeah, it's very logan, what is that?
Speaker 15: What all?
Speaker 3: Right?
Speaker 16: Now?
Speaker 3: Now there are five of you. So I'm gonna roll
a D six and whoever that is it lands on
better get.
Speaker 13: We have to tell people about how they can donate
to the Paraprismatic Tempest book.
Speaker 3: You are so right, bestie, And how would they do that?
Speaker 7: Uh?
Speaker 2: Well, uh uh, I don't back or can't Patreon?
Speaker 3: Yeah, backer Patreon.
Speaker 2: It's on, It's on, it's in the just it's below.
Speaker 3: I'm so sorry I'm tanking or advertising for today. Yeah. Below.
We have another book in the works and it's gonna
be awesome because we have Logan locked. I mean that
we have me locked in a basement writing all the time.
I don't enjoy I don't know what vacation is. And
I'm stopped asking, well, yes.
Speaker 13: What's your favorite thing?
Speaker 2: What's your favorite thing about me?
Speaker 7: Braiden?
Speaker 3: Oh boy, hmmm, alright, I'm gonna run now.
Speaker 13: Is it is it that you can't pick a thing
because all the things are so good?
Speaker 2: Because yes, that's the right answer.
Speaker 3: I've often been grappled with the fact that you would
run this company far better than I.
Speaker 2: Big Who's getting Who's.
Speaker 3: Me myself as opposed to you?
Speaker 13: Have often grappled with you have often been grappled, yes.
Speaker 3: By my brain because you would be so good at this.
But alas, I know you believe in me. So I
run this company fueled by Braiden belief that by.
Speaker 11: Once again supposed to be this marty and it bifted.
Speaker 4: Dude, it's true.
Speaker 3: I biffed it. I biffed the Braiden belief. Hold on,
let me get my victory all right.
Speaker 2: Now, you've been trying to do this. Now now how
do we how do we sign this off? How do
we end this thing?
Speaker 3: Oh? I'm the I am today John.
Speaker 17: Where it's the same time we would use to do
the ands I was trying to get.
Speaker 2: Do the dice, braid Logan, do the.
Speaker 14: Dice rain dad, Logan. Yeah, roll the dice and make
sure that it lands on Braiden.
Speaker 3: Why, oh yes, I okay, Oh boy too, well, that's
carry on my board.
Speaker 2: I don't carry on my board. You really are Logan?
Speaker 3: Yes, it's true, I am Logan.
Speaker 2: I'm all right. I'm gonna take that back from you.
Now the logan hats belongs all right.
Speaker 14: Part of make sure it's Braiden.
Speaker 4: Did you not fucking.
Speaker 2: Understand I don't take orders from you, Carrie? I logan
am not controlled by you.
Speaker 11: Okay, well now that it's back to logan, b logan logan,
I wanted you to do it.
Speaker 4: God damn it, I don't.
Speaker 2: That's a weird thing to say.
Speaker 11: Okay, what did we do last time? It was a
very short game last time. Fucking we Yeah, it was Tuesday, and.
Speaker 4: We were very very sad. We're all sad about ship,
and we were like, here.
Speaker 11: We go to our dooms and then we we went
to our dooms and we fought a bunch of.
Speaker 4: What the fuck were they? They were like fucking three people.
Speaker 14: And now I'm being called because my phone's here.
Speaker 4: Oh my god.
Speaker 7: I mean that's you did the recap. We found a
bunch of te people.
Speaker 2: All right, go tell you what I'm gonna I'm gonna
hit the pause button on the recording. You go get
your food.
Speaker 7: Boom.
Speaker 2: Never mind, we didn't never hit pause.
Speaker 14: Yeah, I just danger my phone. But but yeah, but yeah, that's.
Speaker 2: What we did.
Speaker 4: We fought a bunch of tree people.
Speaker 7: All right.
Speaker 2: Yeah, indeed, dilly doodle ye my friend out sad three.
I am transitioning into d m ing as Ned Flanders.
Evidently I'm into it roll Initially noodily.
Speaker 4: Oh boy, okay, here I go.
Speaker 2: Everybody, We're not gonna go in God. It was a
joke that was pretty bad.
Speaker 4: Logan joked about rolling initiative.
Speaker 11: So I did it, and then I rolled the fucking one,
because of course I did.
Speaker 3: Cool.
Speaker 14: I got my hopefully I got my one for the
day out of the way.
Speaker 18: No, it's actually play game, yes, yeah, I hope.
Speaker 2: So yeah, all right, everybody, all right, everybody at home.
We're gonna switch myself to a different background track real quick.
Just give me one moment. I just want to I
just want to give a little.
Speaker 3: So.
Speaker 2: Yeah, as if the end of God the last game,
you guys proceeded further into the temple of chan Kara Gosh,
you fought against the pause Walders and the larger Walder troll.
You defeated them. You uh dissanguinated the Hote Hotel the
whole way that you were moving down. And you, guys,
we ended last game with you all seeing in the
distance a faint pinkish glow, a light pink low, coming
from a chamber far ahead of you and into the darkness.
And I see no reason to linger, or to get
overly semantic, or to spend too much time describing things.
I do find a reason to talk about how I
won't describe things, But I don't find any reason to
describe things. I release you, guys. You're in the hallway.
There's a faint shimmer several hundred feet down. You see
this pale light, pink light in the darkness.
Speaker 3: Is there is there wind coming but from that direction?
Or any sound?
Speaker 2: Nay, nay, nay, but but but Kisadria with your ears
that here are plenty. I'd like you to roll me
a perception check with advantage.
Speaker 19: Oh boy, that's my favorite.
Speaker 3: Well okay, okay, okay, okay, perception perceptions grace seventeen.
Speaker 2: All you hear from down there? You don't hear the
sound of wind. You don't hear any noise except for
the faint sound of rushing water.
Speaker 19: Mmm, I hear rushing water.
Speaker 3: Maybe are we gonna have to fight them in lack
one of the rooms with all the water that gets
filtered through?
Speaker 19: Oh?
Speaker 3: I mean that wouldn't impede us moving forward if that
was what the group wants to do.
Speaker 7: Makes sense. We're deep enough that we're probably there were
a lot of this is collected, so just.
Speaker 3: Be aware of any water that might have some underlying
side effects.
Speaker 20: I guess, hey, last time I drank some weird waters,
I got buffs and might drink it.
Speaker 7: There was a bad idea. Yeah right.
Speaker 21: At this time, my god, whoa like you know, potions
that we purposefully had had you like drink, not just
random water that we found semantics.
Speaker 3: Hm hm, Well I did my best to warn you.
Thumbs up, yeah, thumbs back up finger.
Speaker 2: Yeah, all right, let's go.
Speaker 3: We're going against you.
Speaker 2: Oh wait, is this the right way again?
Speaker 7: This time?
Speaker 22: I'm just trying to make sure.
Speaker 6: You went the map.
Speaker 14: You could go and wait, I should probably go.
Speaker 2: Button. Okay, guys, could you could everybody do me?
Speaker 7: Uh?
Speaker 2: Do me a favorite? Could everybody on the map try
to like path yourself, try to move yourself. I want
to see if something works. The thing comes up on
the side. Now a thing comes up on the side
that tells me people are I can confirm it from
the side.
Speaker 3: It's on my map too. Yeah, I can find a move.
I can confirm.
Speaker 2: Yeah, I can.
Speaker 4: I can go.
Speaker 2: I can click from there. I also haven't accept all button.
Speaker 4: That's great, that's.
Speaker 17: Great, immo new dice right.
Speaker 2: I forgot to tell you, guys, since last game, I
contacted our reps at Fantasy Grounds and they provided us
with all the new dice. So as long as you,
I think, as long as you updated your game before
we played, you should be able to go into your
dice via the menu on the top right hand side.
And I can't remember how you have. You guys have
dropped down menu to get to them, I think, but
you should be able to go down to the bottom.
There should be Monster Monster two, Fantasy Fantasy Hero too.
I see them on mine. Yeah, you guys should be
able to use new dice. I'm gonna switch mine. I'm
gonna switch mine to I don't know, I'm gonna pick
a new type. I'm gonna do and you.
Speaker 11: Can randomize them, right, I just randomized mine, which I'm like,
you know, I actually really like those.
Speaker 2: He's pretty okay, he's a monster. What's Fantasy Hero have?
So we got those, so let's let's if you guys
want to, we could show them off. Hero Swashbuckler. Oh
do they have different classes?
Speaker 3: Ninja, Monster, Flora check this out?
Speaker 14: Hero Witch Hell yeah, not very LORI but.
Speaker 7: In one of the monsters have skulls on the.
Speaker 2: Top they're so good. Ninja one is two cross blades.
These are pretty cool. He's a pretty cool he is
pretty cool.
Speaker 6: Sick.
Speaker 2: Yeah, I like these.
Speaker 7: I dig these.
Speaker 2: I dig these. So if you guys want to use those,
go ahead. I'm gonna switch with I'm gonna stick with
these Ninja ones. I guess uh well that said, as
you guys, a lot of good this last update, A
lot of good things, fantasy grounds, a lot of little
quality of life updates. Those are the things I like
to see, the little things that make everything just a
little bit easier or nicer or more convenient. Are those
Are I like those? Changes?
Speaker 3: Yeah?
Speaker 2: Yeah, yeah, I'm gonna remove everybody's initiative, thank god. So
as you all proceed forward. As you all continue heading
down the tunnel, your torch is illuminating you. As you go,
the sound of rushing water begins to get louder and
louder and louder, and eventually you emerge into an open
chamber that looks functionally identical to the two that you've
seen before, some different, some minor changes in the construction
of it, but much like the previous two calandrite chambers
that you've been to, there are two waterways that seem
to come out from the temple have seemed to be
turning a series of gears and whatnot and filtering through
several bits of machinery. In this room functionally two rivers
on each side of the room that head toward the
end and drop off into a void that you can
see ahead of you, the same massive, open, endless void
that you've seen at the end of each of the hear,
why don't I hear?
Speaker 7: Is it laughing?
Speaker 23: Living?
Speaker 2: I heard something? Maybe it was just squeaking laughing serious
business this game. In this chamber you also see uh,
there is a stairway heading to a elevated platform upon
which you see the expected couland write, a small pink stone,
palm sized stone that is glowing with a much more
radiant hue. It's glowing much more intensely than the previous
two that you've seen when you've met them. But the
main thing in this room is that emerging from the
far wall, sneaking its way through cracks and various openings
where the rivers are of water are pouring out. There
are a multitude of vines that are covered in thorns,
much like the ones that were in your town that
basically blanket and form an almost solid wall on the
far side of the chamber that all come together like
a spider web with the colandrite at their center. These
vines reach in, are binding around it, pulling at it,
pulling at the altar that it's set upon. This place
is basically one big vine hive, with all of the
vines reaching toward and binding the colondrite in place in
the air. On them, as I said, you see very
large thorns. You see a multitude of gently swaying lotus
flowers that shift, that seem almost animate like whenever they
see you there. They seem to glow with a bit
of the same radiant light as the call and wright,
the pinkish light that's coming from it. Ah, and they
give the room this hive like lived in feeling. But
beyond that peaceful quiet.
Speaker 7: Hm HMMs of our quarry so to speak, yes, not
if so to speak any signs of our quarry.
Speaker 2: M roll me. Let's say perception or nature, which.
Speaker 7: Hi, that'll be my perception.
Speaker 24: Nice total.
Speaker 2: You do not see any Okay, So I want you
to do two things. One of them is, uh, listen
up as I tell you what happens from that. But
the second one, which I want you to do beforehand,
confusing the way this list is roll me a wizy
them saving throw before.
Speaker 18: I say anything.
Speaker 2: And that's that's him. Yeah, wisdom saving throw.
Speaker 25: Yeah, just him, just him.
Speaker 7: That is an eighteen.
Speaker 4: As you far, it's so hard to reach your day.
Speaker 7: Sorry, it is so definitely legible.
Speaker 2: Yeah, holy fuck heck in.
Speaker 23: You.
Speaker 2: As you listen out and as you try to find
any signs of the arch Fay influence that you came
here for, or the arkon that you came here for,
h you don't see anything visible. But as you pay
close attention, you do see the vines shift intense slightly.
You notice that every once in a while they seem
to go slightly taut, as if they're as if they're moving,
as that they're pulling upon the colu and drite lightly.
And as you stare at them, and you stare into
each of these flowers, these hundreds of flowers that are
growing on the vines, as your eyes move across them,
you Desmond swear that you start to hear like distant
echoing voices, not of singular people, but as your eyes
move across them, It's as if distantly in the back
of your mind you hear a multitude of different situations,
of different happenstances. Sometimes it sounds like a town. Sometimes
it sounds like an intimate conversation between two people. Sometimes
it sounds like a fight. But as you look around
the room and pay heed to each of these flowers,
it's as if with each that you look at, your
mind is filled with a story being told in real time.
Speaker 7: These flowers are stolen memories.
Speaker 4: What does that even mean?
Speaker 7: The things that they're keeping from us, from everyone in
the town. I guess they're somehow imprinted in them. I
don't know, magic, your fairy stuff.
Speaker 3: Huh, you have never heard anything like that?
Speaker 19: More so, can I?
Speaker 3: Can I take a gander at this, this call and droit,
because the way you described it sounded a whole lot
like it was not not as fucked up as we
initially thought it was.
Speaker 2: Sure, go up to it if you're looking to see
how it is, roll me, Arcana, Yeah, sure.
Speaker 3: I go up to it, and only well, ar Kana,
all right, come on, well that's a twelve.
Speaker 2: As you go toward it and you look more closely,
you do see it looks to be more intact the
previous times that you come into here. One time you
came in and somebody was, you know, mid process using
one of these for nefarious purposes. The next time you
came in and uh, similarly, people were almost already to it.
This time, there is no aggressor in the room in
the same sense. The is not here to give the
same ambiance as they had before. But as you approach it,
you see that, though intact, the vines that are bound
around it do appear to have small little tendrils of
plant matter around them that are seeping into and appear
to be breaking into very very small cracks in the
colon rite, as though they've woven themselves into it.
Speaker 3: So they've like okay, so it's almost like they've done
something perverse to it, like tapping into it themselves to
help supply this.
Speaker 2: As you walk up to it and you make that note,
like that observation you hear tag from the back, just
being like I sauser fairly straightforward. Yeah, if we chop
of these off, that'll break their what was it called
thea so un quickly pipes up they're somnium and no,
I can't imagine it would be that simple?
Speaker 3: Yeah, nothing and nothing is ever that simple, especially with magic.
What would what would like the standard? I know this
is a wild question, but I guess I go to
a college for freaking magic, So I'll ask this, and
you can give me as much of this as you want.
What would the standard procedure of unwinding two forms of
magic from each other? Because clearly the calondrite has its
own source and the arch phay is tapping into this,
So what would be the way that, like surgically speaking
air quotes, you would separate these two without causing I mean,
the moment I mess with the mind of the vine,
she's gonna know what's up. So I just y'all be ready.
I start touching these, I figure out how to wait
wait for.
Speaker 6: Him to a.
Speaker 3: Question.
Speaker 2: Everybody, get ready?
Speaker 4: That already, right, Jesus.
Speaker 2: What so so so so so so so us to
answer your question? Roll me another arcana check?
Speaker 3: Okay, sorry, I got this.
Speaker 11: Wait, I was waiting for lo going to be like
you sense that you should not touch them?
Speaker 3: Even better and eleven.
Speaker 2: Oh that's way better than a twelve. Yeah, you're limited.
So this this is some magic surgery? If this is
this is to you know, fucking medical science as as
a brain surgery would be. Basically, the problem that you
bump into is though you may understand the arcana half
and you're like, well, with the right application of like
trying to take apart some of the ritual stuff here,
cutting off power to the column rite via the temple
the right, maybe putting an anti magic field around it.
If we could manage that, it doesn't deal with the
fact that there is magic and the supernatural face stuff
is not necessarily magic. It is right, but some of
it is just if there is a faye domain that
is encroaching on this, it's just like plainar mischief. It's
just the rules of another world aside from yours, interfering
with this one. So it's very hard for you to predict.
Could you roll me nature? Oh god, I know they're
all intelligent.
Speaker 3: I did just recently improve my intelligence, so it has
a plus too. But it's really how are we going
to roll this? Pepper? Can we can we come this? Baby?
Girl says that you need to have your.
Speaker 14: Want to Barnick, do you want me to give you
a bardic baby?
Speaker 3: I don't choose if you give me.
Speaker 4: I'm asking if you like, baby.
Speaker 3: I would not mind one.
Speaker 7: Baby, thank you?
Speaker 3: What is her? What is your Bardic diet this point?
Speaker 11: Pretty sure it was eight?
Speaker 4: Yeah, just leveled.
Speaker 2: Check your stuff. It's pretty sure. I'm pretty sure it's
an eight because I think your song of wrestling up
to eight recently.
Speaker 26: I love.
Speaker 2: If there's roll shit together, things could wind up.
Speaker 3: That's the one oh one in the modifier window. Hey,
that would also still be the difference between a success
and failure. It's not true.
Speaker 14: It could be you.
Speaker 3: You helped you.
Speaker 18: Oh god, you got this.
Speaker 8: Twenty Okay, okay.
Speaker 2: Oh the one wasn't the actual check. I thought the
one was the check.
Speaker 3: Sorry.
Speaker 2: I was like, I mean, you guys can if you want.
But I was so ready to just drop this this
sticker in the chat and just be like, that's that's
true to form. Now you got a you got a
dirty twenty Hell. So it would take probably someone who
is an expert on on the faye and such to
unravel this. The obvious answer is if you could just
fucking get rid of the source of it, then it
may just all disappear, or if you could functionally banish
the presence that is here, it may just remove itself.
Speaker 3: Hmmm, right, we're trying to banish or get it to leave,
to vacate this area, to move all, move along, as
Hadrick would say back, and you did, yes, yes, yes, okay, okay.
Speaker 6: Man.
Speaker 3: If only I knew someone who knew about surgical magic,
that's a shame.
Speaker 4: Surgical magic.
Speaker 3: Well, like separating these two things, well it would be
different than like it's a whole thing. I can't do it.
I don't know fay magic, lack it all, but I
didn't theory I would. I just went down a whole
rabbit hole of thoughts that don't really get me anywhere.
Speaker 11: But logan, I'm assuming I don't know anything about fay
magic remotely. Yeah, I was gonna say, I sat in
on a lot of glasses.
Speaker 4: You know, music school, but I know music.
Speaker 2: You know, like fucking Shakespeare, Shakespeare asques stories about Faye.
But that really wouldn't relate to this.
Speaker 7: Like I could do this, it starts just hitting the gritty.
Speaker 3: He tried it just probably wouldn't go well.
Speaker 2: Enough, Terry, I'm distracting you, broke, Yeah.
Speaker 7: Sorry.
Speaker 6: Would I be able to have a chance out of roll?
Since I'm a Leefley, I'm a leefly flu and they
have some.
Speaker 2: Origin and fay, you may, and I'd like you to
do it with advantage.
Speaker 6: Oh okay, is it it's nature?
Speaker 19: Right?
Speaker 2: Mm hmmm hmm okay.
Speaker 6: It's still really bad intelligence.
Speaker 3: But let me find this baby girl, all right?
Speaker 6: Twelve for a nine.
Speaker 2: Twelve or negative, also also rolling me perception.
Speaker 27: Awful advantage here, I would say, so, yeah, twenty one.
Speaker 2: Tooth, so you have he can. Two thoughts occur at
the exact same time. You you a try to think
of how this face stuff might work, and you realize
that you, despite having despite being a species that has
a possible origin in fa, it doesn't translate directly to
knowledge about it. So you you're like, this is this
is kind of above my pay grade. Whatever this is. However,
you also notice, as you're thinking about this, there is
a slight up another short there's a slight quivering from
root Bloom as it seems to be agitated that it
is here.
Speaker 6: Undulating three Bloom really doesn't like that we're in here.
Speaker 7: M well, didn't like those vines before, right, doesn't like
stuff that's not from here.
Speaker 3: Perhaps we have well, I guess I figured that this
would be the scalpel of choice to carve.
Speaker 6: Out this.
Speaker 19: Disease.
Speaker 3: But I think grouplom would be the perfect thing to
banish this stuff away. Try.
Speaker 4: I don't like it though.
Speaker 11: I mean, like Lily, at the end of the day,
it's your call, but like feel bad making it do
something it doesn't want to do.
Speaker 2: It's like parte to the contrary powder platter planar things.
Speaker 6: Oh okay, so it wants to get anything it really
wants to.
Speaker 2: Oh okay, then yeah, as you as you consider doing that,
you hear soon who has kind of wandered off to
the side and is looking at the vines and like
has a hand reached out to them, but isn't touch
them and appears to be inspecting them. You hear them.
You see they kind of tilt their head back towards
you guys, and you just hear mind you, if we
try to assault these, that's probably going to be an
event horizon if we do anything violent. I am a
bit confused about how we could make it into this
room and have not have Neftaria care enough to send
something to try to deal with us. So if they're
that confident, I'm worried. If you use root bloom, you
might be able to sever it. But again, I would
never trust anything with this thing to be so easy.
Speaker 7: I'm also confused with every other lash temple. We found
a room that was supposed to contain the arkon that
controls the areas around it before we made it to
just you're behind I'm at in the crystal. But here
we have hired nor tail of ours.
Speaker 2: Perhaps one of the previous rooms that we were in
might have served a greater purpose when we were there.
Speaker 7: Maybe either way, I want my fucking memories back.
Speaker 28: M hm.
Speaker 2: It's your choice, Lilia. If you think that's the way
to go, then I, as I mentioned, I don't want
to take any actions that wouldn't be informed by what
all of you know. I don't want to contaminate anything.
Speaker 6: Uh So we're assuming that if we cut this that
we'll get our memories back.
Speaker 2: Neftaria's somnium here, he is rooted to their world by
way of this colindrite. They're using it and the idromantic
power that it draws out of the waters when it
purifies amniosis. It's using that to bridge the gap between
their own domain in the fey realm and this place,
meaning that this room and this temple are like an
anchor that lets it exist here. This room is basically
the filter where all of the memories that it influences
and steals where they pass through and they go to
their realm. So if we were to destroy this colindrite
or sever these vines, it should destroy this part of
their somnium.
Speaker 7: They would divines themselves. Are they just going into the
walls right Like they're not.
Speaker 2: Eating They're like coming out of the water. They're like
the machinery where like the water comes through filters. They're
they're clogging up parts of it. They're entering it. There's
cracks running down the walls that they're emerging from like
they have They're like they're spider webbing their way in
here like a potato trying to find Kurt fucking dirt.
Speaker 7: Like better ideas. It's not like we can take these
anywhere anyways. They need this. So if we're gonna face
this thing, it's gonna be here.
Speaker 3: Let's damage damaging the vans, not the colon trite so much.
Otherwise we'll be dealing with Amneusis and this arch fay.
Oh my god, that's besides support.
Speaker 4: Yeah, be careful is.
Speaker 25: What uh okay, well, and your call it what we
wanna do.
Speaker 3: Right, I'm just trying to think of what we can
do before the fact, because certainly messing with this. If
I was not dary, I would show up and be like,
what in Sam's hill are y'all doing?
Speaker 2: I think it would be foolish to not expect Neftaria
to know everything that everybody that's tangled in their so
many I mis.
Speaker 7: Doing there already know we're here.
Speaker 3: M hmm.
Speaker 2: Maybe they're just still sort of fade trap.
Speaker 7: This is the kind of place i'd said a trap.
Speaker 20: M h.
Speaker 7: M hm.
Speaker 6: So if we do nothing, we leave this anchor here,
even if it is a trap, it could still we
don't want them connected here, do we?
Speaker 7: No, I still don't have any better options.
Speaker 6: We really don't.
Speaker 7: So facing this thing is important, figure, we might as
well do it. It's the only way we know how
to open the celinder and his revolver and start replacing
the bullets used in the last fight.
Speaker 26: Just anti climactically, just jabs rube bloom into it. Really, yeah,
talking about that's great.
Speaker 2: As you go to do that, as you bring up
your weapon and as you just kind of like and
you just strike the tip toward it. The rest of you,
everybody else in the room. There is a clank like
just this kind of soft metal clank is the tip
of rute Bloom strikes and hits the coland right and
it lets out this just across the room that echoes
for a minute. All of you remain in place, and
then incredibly anticlimactically, with no with no real fanfare, no
flash of light, no flash of magic. Desmond, Lilia and
Scarn all of you hold in place for a second,
and then you all you three collapse to the ground.
I'm sleepy, did.
Speaker 6: You just say that?
Speaker 4: Before you fall?
Speaker 2: All three of you fall to the ground, no longer conscious,
your eyes still open. As you hit the ground. There
is a reaction from those around just seeing this. Immediately
rushes over toward where Lilia is. Uh. They walk over,
They grab them uh and pull them up, trying to
hold them up and trying to very gently shake them awake.
Everyone else, what do you do? Pepper and Pepper and Lawrence,
what do you guys?
Speaker 7: Do?
Speaker 3: I do the same thing, so doing, But Desmond, yep,
Laura gets there before I.
Speaker 2: Do, does the same thing, does the same thing. Poor
Scar to hold Scar in my lab.
Speaker 12: Goddamn me, me me, Scott, good, get up, Get up?
Speaker 3: What happen?
Speaker 11: I'm like checking their vitals. Do they seem like they're asleep?
They don't seem like they're dead.
Speaker 2: They seem like they are unconscious. Uh, their eyes are
still wide open, they're fully dilated. They seem to be
not sleeping, but they're not there.
Speaker 3: Oh my god.
Speaker 11: I I I don't know if it will work. I'm
gonna be like I would probably try.
Speaker 4: Oh that's suck.
Speaker 11: I was gonna be like, I try to cure wounds,
but my brain is also like.
Speaker 4: I would try to do it to all of them.
And that's a mask. Youre wounds. And that's my.
Speaker 11: Only only fifth level fucking slot.
Speaker 10: Yeah, flip carry gets in the way, right for real, bitch,
flip a coin of the player gets to be like,
but my resources though, but.
Speaker 14: My resources sluts, but my search merch.
Speaker 3: Okay, if they're getting their memories back, I think they
just need a moment to like reboot.
Speaker 4: Are we sure that's what's happening?
Speaker 14: Like, are they okay?
Speaker 6: What if he's dying?
Speaker 3: You said he was dying?
Speaker 15: Well I don't okay, he died and then he's going
back to.
Speaker 3: Okay, okay, okay, how long?
Speaker 11: How long?
Speaker 14: How long do you think they need to get their
memories back? How long should I wait before trying to help.
Speaker 2: I don't think that's what's happening. What's happened ship, Lawrence?
You feel okay, don't you? Oh?
Speaker 15: And Rad he was one of the ones that got
us affected?
Speaker 3: Yeah, I got my memories are fucked up.
Speaker 2: No, That's why I wasn't worried then, because anybody trapped
in the sum probably they probably have the ability to
do this to people at any time they want to.
The only reason I think it's not affecting you, Lawrence,
is because whenever you and I met, I tore away
their infection that was affecting your mind before it took
deep root in your head.
Speaker 19: Oh right, oh man.
Speaker 2: The reason that it's not frightened of people coming here
is because if anybody affected by it were to try
to do this, I could simply do this. They're not dead,
they're not dying.
Speaker 15: They're just plugged into their signal.
Speaker 2: But there's somewhere else. Now, Okay, how do we bring them?
Speaker 7: So?
Speaker 4: Do we do we unplug them? Do we try to find.
Speaker 11: Them if I if I do like a lesser restoration
or something on them, or if I heal them when
they come back, there's nothing wrong with them.
Speaker 14: They're just somewhere else.
Speaker 3: Fuck out of all of these flowers, oh man, which
one could they even be? Is there any so we
kind of have come to the understanding that these buds
flowers are kind of pocket not like dimensions, but like
pockets somniums. Is that how you're saying at.
Speaker 2: Laul, somniums will be correct, but you would have a
pretty ready understanding they're just part of the somnium.
Speaker 14: Okay, like a hive mine kind of thing.
Speaker 3: Yeah, so, so destroying any one of these.
Speaker 2: Won't I would tell you your common sense as a mage
would be. Desmond made the observation that these might be
the stolen memories. Given physical form, you might you would
probably most readily come to the conclusion that damaging them
might destroy those memories.
Speaker 3: Yeah no, no, no, no, no, we're not doing that. Would
I know of any way? Like obviously I know of
like counter charm, counter spell, But there's is there a
type of interference that like maybe we could sever it
or generate enough? Mana question.
Speaker 2: Magical energy would be the general appropriate term. But but sure,
you see Soon, pick up Lilia, move them down from
where the coltentrite is, move them over to closer to
the others, and set them down very gently. I imagine we'd
have to undo this whole.
Speaker 4: Place, undo the whole place. Where we even start.
Speaker 2: Doing that, The problem is if we undo it while
they're inside of it, they don't come back. This is
not the only somnium that Neftaria has. They all converge
on one place, and if they've pulled their minds over
to the other side of it and we destroy it here,
then they might be stuck over there.
Speaker 19: Right, there's no way back that way.
Speaker 3: Eh.
Speaker 15: What are we supposed to do in this type of situation?
Speaker 3: Convince her to let them go?
Speaker 4: That's a move, I guess.
Speaker 24: Oh, I don't.
Speaker 3: Have enough charisma even my toe for that.
Speaker 2: I think there might be a way.
Speaker 3: Laid on us.
Speaker 4: Soon, you know, where do you go?
Speaker 26: Up?
Speaker 2: Soon stands and they look over toward the colon drite
and the screen fades to black.
Speaker 5: Oo, We're going to the the side.
Speaker 7: To the other side.
Speaker 2: Where's the musical mode today? To be fair, that's that's
most times.
Speaker 3: Oh yeah, I got my degree in it can't help
this room.
Speaker 2: So I say, especially Brandon, I would like Lilia, Desmond
and Scarn all of you roll a D one hundred
into the tower.
Speaker 4: Ooh secreting really, aren' is mode?
Speaker 3: Fuck?
Speaker 2: No idea what it did?
Speaker 14: That's the point of the tower.
Speaker 24: Justice silly, silly, Yeah.
Speaker 20: Yeah, yeah, I was just expressing that to the audience.
Speaker 2: Feed always reminds me. I got to get that fucking
set up. I want to be able to do sudden
funny echoes, the very fun very funny. So Desmond, Yeah,
you have the sensation of floating in water. You don't
have the sensation of being in contact with water, but
you have the sensation of being on your back, drifting,
your body slowly moving and pitching as though there was
water underneath you. But you're not in contact with anything.
You seem to just be in the middle of this
ephemeral space. Your mind is hey, as though you had
just woken up from a long sleep, and you hear
distant voices calling out, the sound of steel and gunshots
ringing and firing as you come to, and you focus briefly,
not quite knowing where you are all of these sounds
start to go away. Email notification sound. All of these
sounds starts to slowly sound like they're being funneled through
the reverberations of a cave. Your body stops rocking, and
you find yourself on the ground, laying on a dark
stone and dirt floor, in the middle of a cave
that is not the cave systems that you know from
Gilligan's Pit and the surrounding area, one that is more
alive with vines and wildlife. And you hear from deeper
inside of this cave a battle, a clash, weapons firing,
magical spells being unleashed, bullets reverberating off of rock, arrows
clattering against armor.
Speaker 7: As he starts registering more that he'll stir and how cognizant,
as you say, still muddy, I imagine he still has
a thread of continuity to what just happened.
Speaker 2: Yep, You, after you take a second, you come to
remember what just occurred and how you woke up. You
absolutely are still aware that one second you were loading
your gun and preparing to fire. The next there was
a feeling like falling suddenly, and then as if you'd
woken up here a sudden return to consciousness.
Speaker 7: He'll take a deep breath and he as Bessie Candle,
try and plum into where the dream is going to
take them.
Speaker 2: Okay, you stand and readily. You recognize yourself to be
in a familiar place. You recognize yourself to be in
the very same cave systems where you and Hammershaw and
the rest of your troop undertook a mission to cut
off a supply and movement route that the Khulian forces
on the islands that you had been fighting over, that
they had been using, a strategic point that you knew
if you seized or took away from them, would swiftly
put an end to their resistance. There that you would
take the land that you were on the critical mission
that defined your time within the nineteenth You hear a conflict,
one that has come to your mind many times over
the years since you once left it. You hear it
in the distance as an observer. You hear voices calling
out and being snuffed out. Looking around, you see the
bodies of fallen friends that you once beside, who had
given their lives to battle their way forward into this
place to try to claim this checkpoint. Knowing that hammershaws.
This gambit was to detonate these tunnels and cut them
off from the enemy's use. Something that you know is happening,
maybe another couple hundred feet inside the caves, Yeah.
Speaker 7: And start sprinting towards where it happens.
Speaker 2: Rushing forward, you see enemy soldiers laying among your own allies.
You see Cohulian soldiers wearing enderwool armor, this fine woven
mythral armor laying among your fallen allies. As you proceed forward,
as though it were glowing, you see the winding bands
of explosives and detonation wire moving across the tunnel. As
you move, your eyes are drawn to it as if
there was a crimson sheen leading you forward in and
eventually you come to see this dwarven man, bloodied, one
arm not functioning, but still holding a gun, barely trying
to hold it up, but his shoulder appears to be dislocated,
blood running down one side of their face as they're
breathing heavily, one of their hands on the plunger. As
you see a variety of dead bodies surrounding them, and
they turn as you're coming, you see shadows moving beyond them.
As the enemy forces, reinforcements for those that you had
just defeated, continue to move toward where you guys are,
and Hammershaw turns looks toward you, breathing heavily. You find
yourself holding your weapon up without having noticed that you
raised it, aiming at past him, down toward the tunnel
where the others are coming, where the reinforcements are beginning
to advance, and you see just a desperate this is
the only way we get to go home, desmin.
Speaker 7: Don't let me do this again, and you see.
Speaker 2: Their arm pushes the plunger down. There's a ring of detonations,
a flash in the caves as the plan that you
had seems to have worked. The yells from the reinforcement,
the Cohulian reinforcements that had charged at you in the
distance fade away, and there's a bright flash of light.
How as you find yourself on a boat, and then
on a wagon, and then returning to Gilligan's pitt, having
achieved what you wanted to do in a battle that
cost Hammershaw their life and many of your other fellows
soul just their life. You returned as perhaps the only
survivor from Gilligan's pitt to have joined the nineteenth. You
are walked through memories of returning to a hero's welcome,
of joining the undertow, and of finding your place making
peace with those that you lost your memory. Stop when
you find yourself in the bar one of the nights
when you had first begun to get to know Leuna
fall under their command. You had been out drinking. They
excuse themselves from the table and they leave, And then
you hear a voice and see a presence at that
table that you have not seen before, but seems entirely
familiar to you. As you look up, and you see
an individual with foreign clothes that don't quite look Julian
that they look exotic in the way that you would
expect Elvin attire to be. This individual has large lotus
pedals incorporated into their outfit, haunting pale green eyes, pink
hair that cascades down to about the bottom of their neck,
and they are sitting across from you as if they
had always been there. You see this individual. The sound
of distant water has been pervasive through this entire experience,
no matter where you have been, The distant sound of
waves shifting, not crashing, not violent, just gently shifting as
looking toward you. The individual across the table, they pick
up a mug of ale that was there, They inspect it,
they put it back down, and then with incredibly kind
eyes and a soft tone, you hear them speak, with
their voices seeming to echo out from the space around
you before they talk, and they simply ask, isn't this
a worthwhile dream? It has meant to Brandy?
Speaker 7: Beryl?
Speaker 2: Is this really so bad?
Speaker 7: Yeah? Because it's a lie?
Speaker 2: What would you have preferred it be? I wonder.
Speaker 7: I keep my horrible truths HM. Seeing things the way
they are is better than seeing them blindfolded man gesticulated
the bar around them.
Speaker 2: You might have ended up in the same place regardless,
but you carried so much torment inside of you, and
those around you carried such intense sadness mortals, even those
with long life spence. You only have so much time
to be happy. Why what did it matter what shape
your past took? As long as it was pleasant.
Speaker 7: It makes me who I am? Now?
Speaker 2: Are you sure? Are you sure that you that you are?
Isn't the result of those memories that you so desperately
wish you could get of your past? If you were
to gain back your true history, who's to say to
you that you are wouldn't be a lie.
Speaker 7: One was crafted, the other one happened.
Speaker 2: All things are crafted. Everything in your world is the
result of something else shaping it to be the way
that it was. I feel so bad for mortals. You
have so few chances to actualize upon the people that
you could be, and now here you are rebelling against
an idealized version of what you could be. Ah, I
can't let you take a part my somnium. I'm not
done with it. Well, I'm done with your town, I suppose.
But there may be other people and places, should they
wander near enough, might prove interesting, other people that are
in need of my saving for the good of them.
I'm sorry, I can't let you go.
Speaker 7: I don't know what you expect me to say to that.
Speaker 2: I will offer you a choice. You could either leave.
You could pack up, grant me control of your mind
enough to walk you back to your town and die
with the people that you love, or struggle valiantly. Or
you could remain here and run through the dream I
have blessed you with until your body outside gives out.
Those are your options. I think.
Speaker 7: If you don't let my tone go, my friends go,
then I will fight you until I die, which seems
to be soon anyways. I'll fight you with my guns,
I'll fight you with my swords, I'll fight you with
my fucking teeth if I have to. But I'm not
going to be one of your dolls in your game
of pretend.
Speaker 20: This.
Speaker 7: Memories are mine and I want them back.
Speaker 2: These are big words from a man who's already dead.
Speaker 7: I guess dying gives you some clarity. What do I
get to lose? They are there, They've got something to lose,
so I want them to be fine.
Speaker 2: Well, then, though their voice sounds kind of sad, you
see that they have a very soft and pleasant smile
on their face. I suppose I'm to leave you to it.
Then live through the dream a thousand times, and I'm
sure eventually you will give in to it as you
have for most of your life.
Speaker 7: Is going to try and draw his gun and shoot them.
Speaker 2: As you draw your gun and point it toward them,
with the click of the weapon as it snaps into place,
you find yourself once again pointing a gun down the
tunnel toward it and passed Hammershaw as you hear again,
this is the only way we go home, and you
begin to experience a cycle of this dream taking you
as you go from standing outside and rushing in to
getting back on the boat, returning home, finding a life.
The only thing that changes about it is it often
seems to end to close to the events of when
things began here, close to whenever you found yourself meeting Laurie.
That often, repeatedly seems to be the end of this
stream that plays itself over and over again Scarn. You
also find yourself floating on water that is not there,
drifting this ephemeral feeling of your body pitching and swaying,
but you feel heat, as if there was a flame nearby.
You also hear distant chattering, but yours is not violent.
You hear the distant, the distant echoing voices of just
townsfunk of people.
Speaker 20: Interesting am I.
Speaker 7: Able to?
Speaker 2: It's like see where I am? If you bring yourself
to try to pay attention to these things that have happened,
and you find your attention gives shape to the area
around you, You find yourself to be uh. You find
yourself to be spending time with a very large set
of figures that you don't wreck. You don't recognize these
two individuals, one more feminine person standing much taller than
the other, a younger, thinner individual walking you across the countryside.
You find yourself looking up at them. You are at
once yourself in your body and yet also seem to
be occupying a much smaller form. You find scenes of
being taken, walked across the countryside, walked into a celebration
in an underground town. You find yourself hearing an argument
from another room as you're staying in an inn, and
then you find yourself looking up to a doorway as
a figure leaves you upon it. And after a moment,
they knock upon this intimidatingly large doorway and they leave.
And several moments later, another figure opens at a figure
that you recognize to be your adoptive father, who looks
out and looks across what you now recognize to be
your home in Gillian's pit as they check for where
people are, and they look down on you with kindness
in their eyes, lean down, take a small u up
in their arms. There's a confused look, but a look
of immediate understanding. They walk, They turn and they bring
you inside as they close the door behind them. From there,
your dream continues into memories of growing up with your family,
of your siblings, of betraining under your father, and of
those people who left you there, leaving your mind for
the most part of the family that left you in
the care of the istheums not bothering you as much.
Certainly you were curious from time to time, and certainly
you thought about the family that you could have had,
but you find that you never wanted for them more
than yours. And then one day and you're at a
underground archery range practicing your archery. You fire an arrow,
It strikes into a target, and you see that same individual,
that same androgenous cloaked figure, standing their hands folded into
each other under their sleeves, standing behind the target that
you fired at and hit with perfect precision as they speak.
It's a calming dream, isn't it. And your family's kindness,
it was immense. Who could want for anything more?
Speaker 20: They're great, aren't they? You can't ask for a better family.
Speaker 2: There's not a thing I imagine you would change about
how you ended up here.
Speaker 20: At least you get one thing right. I'm guessing this
is you are doing.
Speaker 2: When you arrived in the Pits, you were already inundated
with trauma. There were already things in your head. They
were terrible things that no young child should have to
go through. Once you got here, there was a time
of peace, but it only lasted so long once I
had fully introduced myself to you, Once you had been
here long enough for me too, Ah, take you under
my wing. I realized you had a chance to be
with this happy family and a past of being left
with them unconcerned with what came before. That was ideal
for you. Don't you agree it doesn't matter what happened
before you came here.
Speaker 20: No, sometimes it's good to No, don't get me wrong.
I love my family, wouldn't ask for a different one
at all. But maybe even knowing about the stuff before
could be useful, even if it hurts.
Speaker 2: Hmmm. Is it not enough to know that your family
came here with you, realized that they couldn't stay together,
and so they left you with one that would love you.
Isn't that enough?
Speaker 7: Nah?
Speaker 20: Unfortunately I was used, and I kind of need to
know what's going on with me, especially because one of
those people is the guy I'm looking.
Speaker 2: For and you would like your memories of that terrible
man to be returned. Yeah, of all the long lived species,
I find myself to be closest to elves. You come
close to understanding that there is both fragility and nihilism
and beauty in the short lives of mortals. But I
suppose you are not a full elf. And even if
you were, perhaps you couldn't understand the gift you've been given.
You would tear apart my somnium for something so paltry.
I won't know you. I wish for you to stay blessed.
Speaker 20: These types are so lofty, always thinking about what's better
for everybody else, every thinking about our perspectives and what
we really want. I don't want what you want. How
about that.
Speaker 2: Scarn isthem? Everything that you are is the result of
me crafting what you want.
Speaker 20: Yep, but I don't care anymore. Gotta know the truth.
Speaker 2: As you speak, you hear what sounds like this wooden
rolling sound like a log turning over on itself. As
you're going It seems to come from behind you, and instinctively,
as you turn to see it, you realize that sound
was the distant wobble of wagon wheels moving across the ground.
As you find yourself looped back around to being with
these two mysterious figures moving toward the pits as you
are once as well as as much as Desmond is,
you are thrown back into a loop of this tree.
You're really gonna loop me, dude, You're really gonna loo Come,
you're getting looped. Get looped, Nert, get.
Speaker 7: Looped, Nert grapping the fuckingmy.
Speaker 2: Lilia. Yeah, the same ephemeral space, the same feeling of
your body pitching upon a non existent ocean. The sounds
around you are pleasant at first. You hear your father,
you hear something as you travel together. You recognize these
sounds to be memories you revisit often. You recognize the
distant sound of conversation as you were on your first
expedition a long time ago. There's a sudden falling as
you are thrown chaotically into your own memories, as you
remember a collapse of rocks, and you remember falling, landing
upon the ground, and fleeing. You remember rushing through darkness
through ancient hallways until you eventually emerged into a massive
field below ground of flowers, a field with these righteous
pillars standing up toward the sky, you distinctly remember seeing
the sky an impossibility underground, as red flowers make up
the center of this massive patch, You recall rushing forward,
falling and collapsing, and then a memory you've been struggling
to fully remember for a long time. As you turn,
and as you feel a connection with nature that you've
not before, as your petal night abilities, your connection with
the natural world and the domains that make up your
pseudo divine magic. As you feel this connection to the strange,
fantastic underground place, you turn because you're aware of a
presence and use beside you the same individual standing, an
individual that you recognized to be the distinct appearance of
the person that you once called your prince, standing against
a large pillar, standing with behind them silhouetted against a
large pillar upon which the dwarven names are carved. You
see them standing and leaning down to you and offering
a hand out to you to help you up off
the ground. Yew Lilia, it has been a very long time.
Speaker 6: Hi, did I find the nil a cat?
Speaker 2: You did? I was wondering when eventually you'd return back
to me. Have you kept this place in your heart.
Speaker 6: All these years, m every day, no one believed me.
Speaker 2: Hm hm, I believe you, Lilia. I remember this so clearly.
You sin came so close to my domain, so full
of potential and dreams, perhaps the most beautiful person I've
ever laid eyes upon. Ah here stand.
Speaker 29: Uh uh I can I can only Ah.
Speaker 6: It's everybody else.
Speaker 2: H You mean the others that came down to Darkland
with you.
Speaker 6: Yeah. I I was supposed to show all this to
them and prove.
Speaker 3: You were real.
Speaker 2: There's no need for you to prove that I'm real
to anyone except for you, Lilia. Uh No, the others
have returned to their own idyllic dreams.
Speaker 16: Hum hmm.
Speaker 6: Wait dreams.
Speaker 2: You may think of them as memories. I suppose it
wouldn't much matter.
Speaker 6: No, it does, It matters a lot.
Speaker 2: Hm. Why would you say that, Well, are meant.
Speaker 9: To be fantastical and whimsical and something that your heart
really wants. Yes, the things that you look forward to
and want to achieve.
Speaker 2: And that is what I've given to everybody from your home.
Speaker 6: But memories mean it happen.
Speaker 2: Not all memories are good, not all are constructive. There
are many things that harm people, that prevent them from
becoming the best people they could be. Martals only have
so much time to grow into something beautiful. Curation is important,
I think.
Speaker 30: But but without without bad bad times, how do I
know that the good ones are good?
Speaker 7: Hmm?
Speaker 2: You don't need to worry about that?
Speaker 6: Why not? What if I want to?
Speaker 2: Because I'm here.
Speaker 6: And we're Satoon, we're scarn.
Speaker 2: Scarn is living through memories of being placed with a
family who will always love him.
Speaker 6: So he had that already.
Speaker 7: Hmm.
Speaker 2: You would wish pain upon him the truth of his stories,
dark Lily, not what I said.
Speaker 9: He already has a family who loves him, and they're
waiting for him outside of the pits.
Speaker 6: That's a family that loves him.
Speaker 2: I can't contest that, certainly. But right now he's living
through the circumstances under which he came to them, circumstances
that I allowed to be much more pleasant and just
as I allowed you.
Speaker 6: And what actually happened that.
Speaker 2: Day, Leliah, there's no need for that.
Speaker 6: I want to know. I need to know.
Speaker 2: Your mind was one of the most beautiful I'd ever found.
You had awakened something beautiful, a connection with nature that
drew my attention to you immediately, but what had occurred
around you. I couldn't allow such a beautiful flower to
be cut so soon.
Speaker 5: M hm.
Speaker 6: I need to know.
Speaker 2: Do you prefer something then that cancerous thing that you
brought closer to me? I've been looking over you your
entire life, trying to help you be happy.
Speaker 6: No, you haven't.
Speaker 2: Do you know the things that he has done?
Speaker 6: Maybe one day I will.
Speaker 2: The people that he has killed lives, he has hollowed out.
He has watched as the vassals of other families were
force fed the meat taken from their own parents bones.
He's killed generation after generation of innocent people and forced
their souls into a cycle of reincarnation. He engaged with
dark powers. He formed a table of relentless mercenaries to
do his will. He tormented a whole country of people
for thousands of years, all under the guise of an
innocent child. And that is who you would prefer to
someone who merely offers you a sweet dream.
Speaker 6: You don't need a sweet dream.
Speaker 9: Yeah it's nice, you can escape to it for a
little while, but at the end, everyone needs to wake up.
Speaker 2: Would you come with me if I gave you the chance?
Would you comebody and soul to my somnium, my true somnium.
Stay with me, uh, I promise I will protect you forever.
Your life as immortal being could come to an end
and you could live eternally a part of my realm
u h h.
Speaker 6: Everyone's waiting for me, though I can't. I can't leave
them like that. It's not there.
Speaker 2: You need not remember them. I don't want to forget
them either, But they are causing you distress.
Speaker 6: That's no. That means I care about them.
Speaker 2: There will always be new things for you to care about, and.
Speaker 9: What the moment they stress me out, I can just
forget about them too.
Speaker 6: Yes, no, I don't want that.
Speaker 9: And I don't think Scarn or Desmond, or Pepper or
Saloon or anybody would want to forget that.
Speaker 6: That's part of who they are.
Speaker 2: I had hoped that you would be more than this,
that with proper cultivation, you would eventually become more than
the town that you were born. You were born into
and raised by. I had hoped that your connection to
nature would make you something different. But it seems that
you are as mortal as the rest of them. But
that's all right. My fascination with mortals is born out
of your curious nature, your desire to make permanent the impermanent.
Things that don't matter can fall away. If you live forever,
there's endless chances at happiness. I just need you all
to understand that, to live and to gain my perspective.
And maybe you can't choose to do that now, but Lily,
I will not allow you to perish. And after you
live through your dream another thousand times or so, perhaps
you will come to see how pleasant it could be.
Speaker 6: No, I said, no, a pity.
Speaker 2: Then I'll see you soon. When your perspective bends, you
hear a rumbling or is a crashing under your feet,
and you seem to fall through the ground and find
yourself back when you are separated from the others, And
like the others, you find yourself caught in a loop
as regardless of your intention, you find yourself living through
the events of meeting your prince, being inspired by them,
returning back to the surface, growing, living out a life,
dreaming of one day finding them again. And then outside, guys, oh.
Speaker 3: Boy, we're outside.
Speaker 2: Oh boy, what if we smash it?
Speaker 11: So I'm just gonna need a minute, because what a
fucking asshole like I Oh.
Speaker 4: I'm a special kind of angry.
Speaker 2: If your prince was a lie.
Speaker 20: Also, Jury is giving very weird vibes.
Speaker 3: Oh my god, Okay collapsed in mm hmm.
Speaker 2: In outside time, we're picking right back up all that
stuff that's happening with them. Don't even think about time.
It's irrelevant. Time is not a factory. They find themselves
wrapped in this dream running through it tens hundreds thousands
of times in the time it takes for all of
you to recognize that they have fallen outside.
Speaker 11: Last episode that was the fucking Laurie Pepperson Show, is.
Speaker 6: Caag here.
Speaker 3: All right?
Speaker 11: Tag cag fucking cag followers his loop.
Speaker 4: Fucking uh No, son had an idea.
Speaker 3: Oh yeah, Pepper's like listening. She's taken her cape off
and she's like rolling it into a burrito. As he's
telling this, I'm still I'm holding down.
Speaker 2: What do you got here? We go? Both sides are
a soft spoken logan, talking soft spoken to everybody. Let's
do this amazing, let's go so hecking.
Speaker 4: That's true.
Speaker 2: You see something looking toward it. It is likely that
they've been taken inside of the somnium. Their minds will
be in there, probably being forced to live within the
memories that nef Terry has created for them. So if
we were to destroy the colondrite and sever it in theory,
that might bring them back. But if their minds are
on the other side, they might simply remain catatonic. And furthermore,
if we simply destroy the sos omnium by force, there
may never be a chance to reclaim the memories that
they had. So the only thing that I can think
to do it has been selective about who it let in.
In theory, Neftaria could have tried to plunge us all
inside of their dreamscape, but they only chose to bring
the people in that they have influence over, suggesting to
me that if influence is taken away from them, if
the dreams and memories they've instilled in people are removed,
then they would be safe to leave the sos Omnium.
Speaker 7: So if we force it to allow more of us
in and we reach them, and.
Speaker 31: If you others to recognize their true histories, if we
remove them from being part of the somnium, then we
may be free to try to take it apart.
Speaker 3: Sure that might work. Oh, Laurie lift his head a little. Oh,
grandfather is just gonna like put her folded up the window. Okay,
under Desmond's head.
Speaker 19: Okay, so.
Speaker 3: We invade the dream space.
Speaker 4: Oh we do that?
Speaker 2: How you're you're able to perform banishment magic? Are you not?
Speaker 3: That's exactly?
Speaker 2: Yes, Yes, sconds in.
Speaker 3: A way that she never has before, Like this is
a fucking brain blast, like, oh my, speaking my language
for once instead of just gorgeous, gorgeous, gorgeous.
Speaker 4: That's true.
Speaker 14: The fucking oh my god, it's that thing from the
leg movie.
Speaker 4: Fucking I'm really mad at you for some reason, I.
Speaker 11: Would say, way, banishment magic sends aspect to where they
came from.
Speaker 2: Yes, so I have a plan. It's in three parts.
Speaker 3: Three parts sure.
Speaker 2: The first is we need to construct a circle. We
need to perform magic that will allow multiple people to
all be identified as the same person. That way, if
you were to banish one person, multiple people might be
dragged along with them.
Speaker 3: Oh yeah, we can't. Yeah, I've got I've got so
much chalk? What color? Let me think?
Speaker 24: Do I know?
Speaker 3: I know, I just was I'm okay, right, one person,
But I can ban it. I mean I can also
banish multiple people because of trast my mad.
Speaker 2: Can you do three?
Speaker 19: I can do two?
Speaker 4: But I mean you're just leveled.
Speaker 14: Can't you do three?
Speaker 2: We have a source of idomantic.
Speaker 4: Like, yeah, could you perhaps.
Speaker 2: Tap into magic within this to try to amplify your magic?
Speaker 3: God, I'm so down to I'm a bad I'm gonna explode.
But sure. The second part of the plane, well, you
know what Cathos didn't.
Speaker 2: Expl None of you are from another plane? Are you.
Speaker 3: Not? That I know of?
Speaker 19: I got deal citizenship?
Speaker 3: Is that kid?
Speaker 2: In that case? The second thing that we need to
do is we need to turn our destination into somewhere
that one of us has been.
Speaker 19: Right.
Speaker 2: I can do that.
Speaker 3: Okay, oh where just so that we all have like
our mind's on the same.
Speaker 2: Yeah, I carry my home inside of me. I will
use it to invade their somnium.
Speaker 3: Pepper doesn't make that noise. Pepper's fine, she doesn't get it.
Biden is screaming, hmm.
Speaker 2: I will briefly break a promise I made, and I
will use my own home, or at least a copy
of it, to invade the somnium and make the somnium
into my origin. Then if you banish all three of
us along with me, and if that place is where
their memories are, then we can move to the third
step of the plan, which is to try to hope
against hope that we can reach them. Once we reach,
will still be in a place defined by dreams and memories.
I don't know what that will look like. I don't
know if the physical world will matter. I don't know
if common sense will apply. We could end up trapped
for thousands upon thousands of years that go by in
a moment, but we need to reach them.
Speaker 15: It'd be worth it.
Speaker 4: It's a long shot, but it's all we got.
Speaker 3: Yeah, combining to hold on because I think everything you've
said so far is I understand the magic. But combine
in two layers, isn't that dangerous?
Speaker 2: IOUs? There's as omnium that is, there's somnia is a
subplane that is made up of dreams and memories and
mental influence. I carry something similar and opposite inside of me.
If I, for the back lack of a better term,
if I smashed the two together, then it should look
like both. And if you were to banish me in
conjunction with both of you at that time, and we
direct it properly. It should serve as an impromptu gateway
for our minds into this place.
Speaker 3: Okay, as long as it's not a bag of holden
and a bag of holden kind of sit.
Speaker 4: No, it's not that sure.
Speaker 2: Sure, Yeah, I will have to tip my heart to
enough Terria mind you.
Speaker 4: Oh he's not gonna be happy about that.
Speaker 11: Why I am struggling though, Yeah, I'm sorry now, it's
not the time.
Speaker 2: I I realized now that I may have a part
to play in this that I didn't intend. I was
determined not to take actions that couldn't be taken without me.
But if you are all going to end up here
regardless of what I did, and this is a wall
you met, that means that if I wasn't here, this
means me where it ends. Yeah, which means that the
actions I take here might change the flow of time.
But if it.
Speaker 11: Means getting Scarn and Lilia and Desmond back, then that's
got to be for like the better. Like the world's
only going to be worse without them.
Speaker 2: If the world that I seek to return to does
not have Lilia in it. You see him reach up
and he grabs the red sword that is on his
back then. I have no intention of returning to it
any longer.
Speaker 11: See now that's a real prince. Sorry, that's Carrie. That's
not Laurie. That's an actual in love prince. That's your
prince Lily anyway.
Speaker 3: No, that's that's Pepper's like leaned over, clutching a clutching
a knee looking like.
Speaker 2: No, Pepper, I need you to construct an arcane circle
that will spread the that will tie my origin to
the both of you if we're banished. Normally, this would
be very difficult to do, but considering my intense willingness
and that we have a call and write on hand,
we might be able to do it.
Speaker 4: Is there anything I can help?
Speaker 2: Whatever Pepper tells you to do.
Speaker 4: Oh okay, I'll always do whatever.
Speaker 2: Hey, whatever you need me to do, I'll go in there.
I'll smash two worlds together. I'll bring my own, I'll bring.
Speaker 4: Up my actual That's that's the attitude we need here.
Speaker 2: I guess we only have the magic to bring two
other people inside, So you stay here.
Speaker 3: Hey, Hey, and if any bad he has come up
to try to get us, you can get them.
Speaker 2: Got protect everyone?
Speaker 11: Yes, nay, yeah, perfect job for you, Perfect job for you.
Speaker 3: You got this, Laurie, You're going to carry the weight
of the world. And by the world, I mean this chalk.
Speaker 2: Oh okay, Lawrence, Yeah, do you know you're a performer.
Are there any songs or are there any anything that
you could play that might evoke memories in them? Music
can connect people on a subconscious level. Is there anything
that perhaps you could play during the ritual that, once
we're inside, might help to guide us toward them?
Speaker 4: Logan?
Speaker 11: From my memory, would there be any songs that I've
played along our journey that either does Lilia Scarner?
Speaker 18: Maybe all three would have an emotional connection to.
Speaker 2: Uh, roll me, roll me, roll men, no wisdom check
a little bit of wisdom check.
Speaker 4: I got no motif heart of that. Maybe he would go,
we are.
Speaker 2: Seven into nine, gonna have to make some wild guesses.
Who knows you played a song or two in your life?
Speaker 3: Is there any like I feel like I the one
that you played like on that on the road with
the Rocks, you were like ruck rock rock.
Speaker 14: Oh, yeah, that one I was.
Speaker 11: I was gonna ask Logan, like, just because I've spent
the most time with Desmond, like, but it would be
the same role I was just gonna be like, is
there any songs that I've noticed that Desmond likes?
Speaker 4: But you made me do a wisdom check, so it
would be.
Speaker 2: The same basically, is just the same question again?
Speaker 14: Okay, yeah, no I would yeah, yeah, no, I'll play that.
Speaker 3: One and I'll just yeah, I like that one. I said,
it doesn't bob in his head to it a little?
Speaker 4: Okay, or you got it? You got it?
Speaker 19: Rock there's another one.
Speaker 32: There's another one I remember, Yeah.
Speaker 2: Yeah, Brandon roll me a spellcasting ability check?
Speaker 3: Oh no, is that that's a Christma check?
Speaker 2: Anyone looking to help them out? Hecking Bard?
Speaker 4: Mm hmmm, wow, can I sup?
Speaker 2: I don't think given advantage?
Speaker 11: No, it's I always forget the exact wording on silver barbs.
Speaker 7: Something you want to do worse and then better afterwards.
Speaker 4: After Yeah, yeah, yeah, okay.
Speaker 3: So pretty but I cannot Bard. Wow, Sorry, I had
to get rid of them. They're so evil, it's totally fair.
Speaker 2: Well have you done this to us? Might works?
Speaker 4: I don't know if well?
Speaker 3: They are d eight.
Speaker 11: So it's gonna be like, I do have an inspiring
yellow me or me read leap of faith when you're
a creature within sixty feet of you make any role
that would normally be able to benefit from your partic inspiration,
but they do not have any You may choose to
use your reaction to spend one use of your partic
inspiration to roll your bartic inspiration die and.
Speaker 4: Add it to the.
Speaker 14: Yeah, let's me and my bardic uh that sleep of
faith and then.
Speaker 7: The same thing inspiring.
Speaker 11: But if like fucking the inspiring sing thing is like
I might, I don't spend a bartic.
Speaker 14: I think I think it's a little bit I wasn't.
Speaker 7: Touching inspiring sting. Then you don't get.
Speaker 4: Too yeah, aspiring stings.
Speaker 3: Better. Look and this isn't surely me trying to use
the calling drave.
Speaker 2: Right, this is your trying to draw the circle.
Speaker 3: Yeah, oh god, okay, help me, Lawrence.
Speaker 4: Yeah, I'm helping.
Speaker 11: I'm on the chalk and I'm inspiring.
Speaker 3: I'm inspiring Marty, Lordy, Laurie, Hell Laurie.
Speaker 5: Hell, okay, yeah, my tail keeps a.
Speaker 2: Race in it plus seven?
Speaker 3: Oh yes, D eight plus plus.
Speaker 2: Seven seven that's what you roll?
Speaker 3: Okay, yes, D eight.
Speaker 18: Here we go.
Speaker 3: Oh god, come on, come on, come on, twelve.
Speaker 2: All right, you construct the circle. You draw a circle
that like leads to two others as you attempt to
do what you think will be a very hap dash
ritual that will spread the banishment effect and connect where
all the people, like independently of each other, are going. Now,
roll me in arkana. Check for your arkana knowledge, your
non a knowledge.
Speaker 11: Jesus Brighton, I need you to do good because I
have one bartic left, so I really can't help you.
Speaker 3: Why would you ever say that I know?
Speaker 14: Is there any way I can help her to give
her advantage?
Speaker 6: Fourteen?
Speaker 2: Are you proficient with arcana?
Speaker 11: Let's look, oh, I have half proficiency.
Speaker 2: Yeah, roll me an arcana check of your own. Okay, Pepper,
they're gonna retroact. We'll give you advantage, So roll the
arcana check again, and we'll take the highest of the tea.
Speaker 3: Can we imagine Laurie's just carrying Pepper is very poofy
tail behind her of course?
Speaker 11: Okay, yeah, she was erasing the circle and wait wait
wait wait wait, eagle, eaglere yougle yep.
Speaker 2: Seventeen you feel you feel like it will work in
conjunction with the chaotic magic of the colon rite. Uh,
but you can't be on certain.
Speaker 3: This is this this could this could work.
Speaker 14: This could No, I can't it's gonna work.
Speaker 3: Yeah, no, come on, it's not. It could work, Pepper, Pepper,
look at me. It's not this.
Speaker 4: It's not this could work. It's not. This could work.
Speaker 11: This will work. Like forcing her to make eye contact him,
like holding her, this will work. This will work.
Speaker 3: I'm gonna make that calon drap my beach. Yeah, bitch,
let's go. I like turn away after that, and I'm
like referring to my shop, but let go.
Speaker 11: To stop it work.
Speaker 4: Okay, we've got this.
Speaker 2: What comes next, what happens to me? I don't know
if I'll come back from it. So if you need to,
if you need to, if it comes to it, and
you have to abandon me in the course of whatever
we're doing, I know that. I understand that. Are you ready?
Speaker 19: I remember everything you got to fat for soon. You
got a lot this gamble.
Speaker 4: But this will work.
Speaker 3: But this will work.
Speaker 4: Yep. I'm gonna get them.
Speaker 3: I'm gonna be gonna be so damn cool for working this.
Colondreddell fine in my arms.
Speaker 11: Not right, We're all gonna be so fangling with it.
Speaker 24: Remember, oh right?
Speaker 3: Uh LORI dagger me scalpel.
Speaker 2: Oh yeah here, no no, no, no, no, no, well
look if we disrupt and separate that now, that might
destroy the somnium that's our doorway in.
Speaker 3: Scale.
Speaker 11: Okay, I take back my tantrum.
Speaker 19: I tossed my scrubs away. And what you do?
Speaker 2: They take a long breath, and then they draw the
red sword that is on their back. They draw it out.
As they pull the handle out, a handle that you
see is broken halfway and has a loose cloth bound
around it. You see as it draws out a blood
red blade that is moist as though freshly covered in blood,
is pulled from it that despite the incredible length of
the scabbard on their back, it appears to be broken halfway.
As they pull it out. They take the blade and
they put it in front of them, hold it with
both hands, pull it in and place it against their
chest and rest their forehead against it. You can hear
them very audibly trying to steady their breath, and it
feels to you as if all sound that is around
you cuts out, and you hear the distant sound of
leaves moving through trees and of a faint body of
water shifting. And he starts speaking, there is no blood
in honokuney except yours and mine. By my right as
your lord, and by my demand as your jailer, I
yield to your power once more and fall upon your blade.
As you see him take his sword, he turns the
red blade inward toward himself and drives it, as best
you can see with a drives it through his chest
and through his heart.
Speaker 4: Oh, it's part of the plant. It's part of the plant.
Speaker 2: It's the plant you see behind that weaving themselves as
though out of silk threads in the air. This set
of what look like eight red and black spear like
blades made of energy form equidistant behind him, fanning out
like wings. A samurai sigo, your indebted prison, calls to you,
Hirohito no Minamoto, allow me to borrow your spiral signature,
that black and bloody key, and with it define us
together by your true name. You see him draw the
blade back out from his chest. As he does, it
seems to have complete itself. You see that the length
of this blade is drawn and made of this reddish
bloodlike energy. The hunger of Ono Cooney, It staggering somewhat,
draws the blade up holds it over his head, turns
it upside down, and he plunges this half of the
blade that is made of energy down into the colon
drite and it seems to enter. It doesn't cut through it,
it enters into it, and you see the entire thing
get dyed red as it does the same reddish energy
scatters out through the vines and dyes them all this
horrific reddish hue as you see blood begin to drip
from each of them. Pepper, Yeah, please do it.
Speaker 3: Yah, what are you doing, Pepper? We're coming for y'all.
I'm casting vanishment.
Speaker 2: Roll on Stoon and on yourselves. Oh, roll me a
spell casting ability check and because Colin drive to it
with advantage.
Speaker 3: Oh my god, so I'm banishing me in soon.
Speaker 2: Have your managing to me? You're using the column dright
to try to all.
Speaker 7: Three of you?
Speaker 3: Yeah, okay too, So I'll select well, yes, yes, yes,
logistically yes, but I was asking what to select on
the combatation.
Speaker 2: No, don' want to target anybody? Just roll spell casting
ability check advantage. Well let me the charismas save is irrelevant.
He's allowing it to happen.
Speaker 3: Yeah, I figured as much, so I was like.
Speaker 4: What's all allowing it to happen?
Speaker 3: I'd allow it that, Okay, So that's my charisma in
an advantage for so long.
Speaker 19: I know it's so good.
Speaker 3: October.
Speaker 2: This, this song is called the Prince of Honokooney.
Speaker 3: Oh eighty or twenty two.
Speaker 2: As you cast banishment upon him and upon all of you,
the magic twists and is contorted by the effect that
is ahead of you. You feel as if you are
pulled forward, as though the world snaps, and all three
of you are sucked into the colandrite. Everything around you
dissolves into mist. Everything that you see becomes this flurry
of red and purple and green, smoke and mist. As
the world twists and changes, and your sense of space
warps and altars, all three of you are pulled somewhat
apart from one another. You quickly lose sight of sown,
and then then the two of you also find that
you lose sight of one another as you are thrown
into an endless abyss of shadow and clouds, the distant
sound of water shifting, and as you feel like you
begin to plunge endlessly into whatever realm you have haphazardly
thrown yourself into. Pepper, you feel something grab your arm
and stop you from falling as there's just a and you, Lawrence,
you don't encounter this. You simply cease as you find
yourself suddenly careating to a stop, held up in the
air pepper by something, as everything around you simply turns
into endless darkness except for this pale white figure, this
ghost like figure that has grabbed you in the middle
of the air, that you realize has holding you up,
pulling you to eye level? Hey, what are you doing?
Speaker 6: Oh?
Speaker 32: No, no, no, no, what are you doing here?
Speaker 3: Did you find a Colin?
Speaker 29: Rite?
Speaker 6: Did you find a Colin? Right?
Speaker 2: I did not find a Colin.
Speaker 3: This is the this is the arm.
Speaker 2: I'm using my arm. Yes, answer my question? How did
you get in here?
Speaker 3: My magic?
Speaker 2: Your magic?
Speaker 3: Yeah?
Speaker 2: Are you messing with the last caland write?
Speaker 3: I'm saving everybody, saving everybody?
Speaker 2: What are you talking about? Do you even know where
you are?
Speaker 19: Inside?
Speaker 2: Inside? You're trying to take control of Agony's throat? Is
that not what you're doing?
Speaker 3: Well, first, I gotta give my colleagues out of neftarious Somnia's.
Speaker 24: What exactly?
Speaker 2: You have no idea where you are?
Speaker 16: Well?
Speaker 3: Do you?
Speaker 7: Yes?
Speaker 2: It occurred to me that the colondrites were just way
points that connected to Agony's throat, that whatever Agony's throat
was must be a grand nexus of idomantic energy. So
I went deeper down and I found it, and I
have been trying to wrestle control of it. Yeah, and
you knew where I was going to, of course is
where I was going.
Speaker 24: Oh God, and.
Speaker 3: You don't tell me this when I reach.
Speaker 2: Out, What business is it of yours?
Speaker 7: What I do?
Speaker 6: It's it's.
Speaker 2: Currently there are several individuals all trying to You're inside
the pathways that connect the colond writes to Agony's throat.
You're dealing with idomancy with magic. You don't understand. What
are you trying to do with it?
Speaker 3: Trying to.
Speaker 29: Do?
Speaker 3: You know what a sonia is.
Speaker 2: It's the thing that's affecting your minds. Yes, I detected it.
Whenever I connected myself to this place, I realized that
there were several individuals all pulling at Agony's throat. There's
the Ethicus who lays upon the crystal Lake, who is
trying to seize control of it. There is whatever this
thing that is from the realm of Fay is that
has a claim on it that is stronger than everybody.
Are you going to keep interrupting me as I talk? Yes,
Neftaria And then there's something below the lake that is
trying to connect to it from below to open it up.
The colin drites were cast, stopping that one from doing
what it was trying to do. But just now I
detected a new player enter the game and I find
out that it's and he shakes you in the air
just like a bag, just you. And not only that,
but you managed to seize about as much power over
this as I've been accruing over the last week.
Speaker 3: That is why you are short with me.
Speaker 2: I wouldn't be calling me short.
Speaker 3: Uh huh what No, I'm glad you decided to reach out.
Now we're trying to get into the psomniums to wake
our friends up so that we can take care of
the Neftarias situation.
Speaker 24: And then I understand.
Speaker 3: Yes, okay, well goes the court.
Speaker 24: Yes, then I'll help you.
Speaker 2: I understand these pathways better than you ever could. I
will simply make sure that the paths through here that
you take lead to where you want to go. To
save you. You're trying to save your friends, aren't you?
Speaker 3: Yes? Okay, and you have been here longer so you
would know. Hopefully your navigation skills are sharper here.
Speaker 19: Than the outside.
Speaker 15: Right.
Speaker 3: I appreciate you doing this for me.
Speaker 19: Thank you. Can we get going?
Speaker 2: I'm an idle man, sir, I can do anything, all right.
I won't be able to help you once you fully
connect to the only thing that's keeping you here and
from falling into an infinite void of nothingness? Is me
on you right now? I wouldn't be too ready. Know
that once I let you go, I won't be able
to affect you. I won't be able to help you
once you're inside of it.
Speaker 3: Okay, are you sure?
Speaker 19: But I'm here now.
Speaker 15: And I'm you.
Speaker 3: Were good with the last.
Speaker 2: Call and draft, so this is something entirely different.
Speaker 19: And I'm ready to learn. So tell me what you
got Cathos.
Speaker 2: Before I let you go?
Speaker 3: Wait? Wait right now, you were good? Wait? Wait wait
and she's gonna like start like watching at the invisible hand.
Wait I didn't wait, wait like now now wait.
Speaker 2: Yeah, I'm going yes, hi okay, No.
Speaker 3: I just didn't know he was like now now, I
just I thought you do.
Speaker 2: You need me?
Speaker 7: To wait for something.
Speaker 3: No, I wait, No, I'm just wait. I'm just getting ready, okay, okay,
yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah before.
Speaker 2: I let you go. Yes, thank you. Thank you for
taking me along with you, and thank you for believing
I had the capacity to be more than my base
instincts when it mattered.
Speaker 3: You showed me that much. God, I didn't realize how
metaphorically hi, I was from geez. I'm not gonna look
down anymore, but you showed that from the start. I mean,
it's your fucking fault. I'm all fired up. I saw
what you can do, and that just shows we don't
know yet, but we can reach. So I'm gonna keep reaching,
and you better as well, because next time I see you,
I'm gonna be better and I'm gonna even be better
than you. So you better study up.
Speaker 2: I'd like to see you try to keep up and
he lets go as he does, like the CV circuitry,
like lines of narcane energy spread out infinitely around you.
You once again see Lawrence, who Lawrence, You were just
cascading through an abyss during that time. You just tell
he I was falling for ause you foth fall down
that Hayes returns around you, and the two of you,
this this episode is just going to be a sequence
of these things, and I'm so sorry you. Both of
you find yourself taking on your your mind's become partially clouded.
You find yourselves almost as though the feeling of like
falling whenever you like just wake up, of like your
body being like whenever you wake up. It's like that
sort of panic, and you find yourself in a sort
of fugue state. It's hard for you to pay attention
to your surroundings, but knowing that you have to, the
two of you managed to stay on top of it,
and the two of you hit solid ground. You koreen
into what feels like soft, somewhat moist grass as you
see around you that everything remains this void, this vacuous,
endless void of shifting clouds and stars. Above you, there
is an open, bright, endless sky, a sky you don't
recognize even from the times you've been on the surface.
It's seems like the stars are much different than normally
would be. As you hit just this thirty foot ish
clearing of this purplish blue grass.
Speaker 18: Huh fucking fucking gallos.
Speaker 4: God, gathos.
Speaker 3: Yeah, ah, why is my life so many layers of hell?
Speaker 11: M I was full for like thirty minutes. What the
fuck was that? My brain feels weird, it feels.
Speaker 3: Fun mm hmmm son here no o oh.
Speaker 19: Maybe he's gone m hmmm hmmm.
Speaker 3: Uh you don't mean like gone gone, right, he could
have moved on already.
Speaker 14: But do you think he's dead?
Speaker 3: No? No, not like moved on like good?
Speaker 6: Do you do it all like he's gone?
Speaker 29: And then.
Speaker 3: I smack Laurence up said there go oh okay, okay, okay,
all right, okay, I'm still I'm still grabbed. God fucking cat, what.
Speaker 4: Are you talking about?
Speaker 19: Cat?
Speaker 4: Those he's been gone forever. Pepper, you gotta move on.
Speaker 3: What I just I just, first of all, just talk
to the motherfucker sec. You would need to stop being
a problem.
Speaker 19: Pleez.
Speaker 3: I don't understand how mad a problem.
Speaker 4: I'm just hearing confused.
Speaker 2: Both of your only perception checks.
Speaker 3: Oh my god, is it a hearing based one.
Speaker 2: Or it is explicitly hearing based?
Speaker 3: Oh joy advantage. Oh it's a nine total, that's a
sixteen total.
Speaker 2: As you guys are talking, it almost doesn't catch your ear.
But you Pepper, you hear this sound that feels like
slow rhythmic footfalls upon stone, as though someone was descending
like a star own staircase, but incredibly slowly.
Speaker 3: I'm gonna like turn to the noise.
Speaker 2: As you look around in regard to the space, you not.
Speaker 4: To ignorem me in a rude way, Pepper, Oh.
Speaker 15: My god, that gun stop being in the business.
Speaker 6: What is that?
Speaker 2: So you look around, you see that the swirling mists
outside this area occasionally reconform and shift themselves and seem
to form these almost like sea life like of creatures
made of whisping spiritual energy that form and deform and shift,
made of these beautiful blue and purplish hues. You hear
like the distant sound of its almost sounds like a
whale call, but it's distorted and drearier. And you continue
to hear the sound of footfalls around you, and occasionally
this very soft pinkish light with each of the footfalls
inside the mists that are rouse around you, And as
you regard them and you look toward them, you hear
a voice coming from it when you've not heard before.
You hear a soft voice. You can see me, You
can hear me at least.
Speaker 3: Here here here definite, definitely, Yeah, my dish gets a
lot of radio signals.
Speaker 2: I would recommend that you leave here.
Speaker 3: No, I can't do that yet, sir kind.
Speaker 2: It's dangerous for those who remain awake to walk within dreams.
Speaker 3: If you pulled me in the direction of my friends, I'll.
Speaker 24: Be in here for less friends.
Speaker 2: You are referring to Desmond, Yes.
Speaker 19: To Lily Yes, and and scarn Scar Yeah.
Speaker 2: Why have you come here to find them?
Speaker 15: Now?
Speaker 19: Time's over?
Speaker 24: Mm And they know that.
Speaker 2: You would seek to end their dreaming.
Speaker 15: It's rude awakening, but it's one they need.
Speaker 2: Generally. Do you believe that there should be a firm
barrier between memories and dreams, the things that we hold
dear in our heart and the things that we remember
to be true.
Speaker 3: No, personally no, because if you're dreaming about memory, oftentimes
that means your brain's just cycling through old stones, polishing
them to make them make more sense, or maybe to
get closure or I don't know all the technicals because
I'm not like a therapist or nothing. But it's important
to have memories and to have them seep in sometimes right.
Speaker 19: All the time.
Speaker 3: Huh, are you talking this guy, guy who's talking.
Speaker 2: And me apologies, I should introduce myself formally. I don't
normally get to talk to people like this.
Speaker 3: I'll see, I'm I'm just chatting with you.
Speaker 2: See a set of these translucent purple steps form from
the mists down to where you are, and you see
you guys see the mispart to reveal this ethereal figure
wearing what looks to be you would almost say Cohulian,
but they don't quite look like it. They seem to
be pepper a Kidsadria, shimmering bluish white features. Their body
has this ghostly glow to it, and it seems to
wisp and deform as though they're not solid. You see
the kits scratch on their skin, which takes on this
series of astrological patterns, is glowing as though some intense
charm were upon them.
Speaker 7: You see.
Speaker 14: All their bildiful.
Speaker 3: I am burst and I immediately burst into kits sish.
I even't seen another kit's saggery in so long. Oh
my god, wait, how are you here? How wait?
Speaker 2: I am wherever there are dreams?
Speaker 4: What in the fucking kingdom hearts is happening?
Speaker 2: Logan, God, damn it I don't often speak to those
who wander within dreams with me. It is not their
job to observe me. But wherever there are those who
are slumbering, you will find me watching and guiding those
of your world don't know me.
Speaker 3: Well, everyone our world.
Speaker 2: My name is Kima.
Speaker 3: That doesn't ring literally any bels, does it?
Speaker 7: None?
Speaker 3: Cool? Cool? I'm nodding. I've got my eyes closed on.
Speaker 2: Normally I do not so directly appear. But a being
here has created a bridge between memories and dreams.
Speaker 24: One that is offensive, and so couldn't.
Speaker 7: My gaze lays.
Speaker 2: Upon this individual, waiting to see if they ever infringe
upon my domain in such a way that I would
need to interfere. But my kind cannot pass into your
world so easily, and so I have not yet. I
was drawn to you because it is rare for those
who are awake to walk within dreams like this. And
then once I became aware of you, I felt it
another being like me. You brought something else in.
Speaker 24: Here with you, nephtarrier soon, not Neptaria.
Speaker 15: Soon.
Speaker 2: No, they were just the vessel. I am a deity.
I am a deity, but not like those that this temple.
Speaker 7: Was built for.
Speaker 2: So uh, the person who came in with you, they
have dragged another being like me inside, another being that
should not reside in my domain. Are you trying to
find your friends so you can end the stream for them?
Speaker 15: Yes?
Speaker 2: Are you aware? For the conscious mind to walk inside
of dreams could lead to its undoing if you fall
into the wrong one, if you imagine them to go
the wrong way, you could be stuck eternally in a
dream like nightmare.
Speaker 3: It's already a nightmare on the outside having them asleep.
I can't do any of this without them, so I'm
willing to risk that.
Speaker 2: M and you would then attempt to undo nef Teria's
corruption of my domain, Miss twisted dream.
Speaker 15: It's time the Gilligan's pit gets a second chance.
Speaker 2: I have long watched the dreams of those who live
there be corrupt, and I have wished to help them
so dearly, Yes, okay, I will assist you.
Speaker 3: Huh.
Speaker 2: Really, I believe the other one who came in here
already has a strong enough sense of self that they
don't need my guidance.
Speaker 7: But the two of you.
Speaker 2: He reaches his hand out and he opens it, and
as he does, you see two red ribbons spring forth
and move in two different directions. They stand out into
the mists on either side, and as they strike the
walls of mist tunnels form around them, cascading off into
the distance. I will give the dreams that you walk
within shape, and I will give you these. You see.
It puts the other hand out and in it two
things for him. One you see what appears to be
a white bullet forms out of the mist. The other
you see what appears to be a piece of jewelry,
what appears to be a what appears to be a necklace.
The necklace floats over toward you, Pepper, and the bullet.
The bullet floats over toward you. Lawrence. Oh, I don't
mind the sounds of construction by the way, where people
are building some stuff.
Speaker 3: She's getting settled. I think they're putting in their phone.
Speaker 2: Room, my fonemnium. It is offensive. Dreams are sacred the personal.
I wish for them to be banished from that realm.
Please help your friends, and then help all of those
of your town to escape from this dreary fate.
Speaker 3: Yes, the necklace and bullet for scarn and Desmond, or
for they are for them to understand.
Speaker 18: Okay, we just got to get him to them and
then they'll know, Yeah.
Speaker 15: I got you, scarn, I wish you luck, Betty wishes
he had so in better and wake him up.
Speaker 3: But I'll make it work.
Speaker 4: Don't understand yourself, man, that.
Speaker 7: Construction is going hard.
Speaker 14: Stop them.
Speaker 2: I'm gonna, I'm gonna. I'm gonna go close my door
to the patio one second, please, and it fades away.
As I step away, he disappears material dream matter be
right back Jesus. As I approached the door, it went
into overdry be. As I approached it, it just like
ba big, big, big, big bang.
Speaker 4: I was like, oh my god, thank God, I closed
this ship.
Speaker 6: God.
Speaker 3: Pepper just turns to Lauri and melths. He has a
patio but an impression, Oh wow.
Speaker 4: Love fancy pants. Rich McGee over here too. Yeah, we're not.
Speaker 3: Gonna unpack how probably wrong and powerful. And I don't
know what that was. But I presume the bullets for
for Desmond.
Speaker 11: Yeah, I would assume, but you know, fucking there's a
lot of shit I don't understand, so you never know.
Speaker 3: If you think the necklaces Desmond, do you want to trade?
Speaker 20: No?
Speaker 14: I mean I feel like the bullet is.
Speaker 3: Yeah right, you wouldn't give yeah yeah cool? Okay, Uh,
well go get them. Remind him that we're waiting on
the other side. Okay, anything you want me to pass
on the scar, then you better fucking wake his ass up.
Oh man, Oh, the language sounds good on you. I
wouldn't saying, look at you, stop meddling with my business.
And she's gonna hinch is cheap. I'm not what there
no more words about how I feel about to Desmond.
Please me that justice?
Speaker 11: Okay, since I'm gonna go okay, wait, no, okay, but
wait sit Okay, since since we're alone, if I promise
not to say anything, will you just will be like
honest with me.
Speaker 3: I'm not hurting him anymore than he needs to. You
like him, hull.
Speaker 15: I wish she could stay.
Speaker 19: Me too.
Speaker 4: I'm gonna go get him.
Speaker 18: Then we're gonna get as much time with him as
we can.
Speaker 6: Mmm. But not my arms.
Speaker 3: I want to want to Pepper hug, but in my
arms Pepper has walked so far away. She sees that
you're hugging, not looking at you.
Speaker 6: My arms open wide, and I can't.
Speaker 3: Look at you and talk about my feelings. I'll kill something.
Speaker 19: This is, and.
Speaker 3: I'm gonna start running away.
Speaker 23: Might not come back, come back, come back a new thing.
I'm a grab happy like this will work. Okay, this
will work.
Speaker 4: Okay, let's go.
Speaker 3: Yeah so much better than yeah.
Speaker 4: Dude and the beef.
Speaker 3: Tell his little stupid besties brick and he's gonna let
me get that on him, and that is how he's
gonna become the back. Oh you sent up a bit,
you sun up a bitch scar.
Speaker 4: Yep, she bumbles at us.
Speaker 3: She goes, oh, yeah, I'm like stumping away.
Speaker 2: You guys rush off, following the path of the ribbons
in different directions. As you move, the dreamscape around you
becomes this swirling tunnel of mist that as you move
through it, it starts to reconfigure itself. I would like
Lily Scarn and Desmond roll me a D one hundred
into the tower again. I have no idea what that
is the towers yep, just.
Speaker 14: Like she likes saying that after the tower.
Speaker 2: It's my fun thing, I say, I see, I see,
it's my tea known to have fun from now every
now and then sometimes sometimes sometimes sometimes sometimes.
Speaker 7: Gages in a little little little.
Speaker 3: Silly it's Carrie and I the Silly Billies will always
be here, Dear God.
Speaker 2: As you proceed forward, Desmond, you live a dream repeatedly.
You can't tell if you've done it a hundred times
or a thousand times, but you always find yourself holding
that same gun out, ready to fire past Hammershaw to
defend him as he plunges the explosives. As you live
your life back to the point where you were at.
Then you find yourself going back, holding the gun up
fire and not firing it, living your life, becoming a
member of the guard, holding that gun up, living your life.
And then finally, during one of these cycles, you hold
the gun up and the endless repetition of it seems
to come to an end as a second hand places
itself upon your arm as you hold a gun up, Lawrence, Yeah,
you find yourself entering into Desmond's dream. You find yourself
entering into this cave as everything seems to freeze itself
in place, as Hammershot at the end, goes through his
recycled dialogue of getting ready to Desmond, this is the
only way we go home, and then it stops. Everything
goes quiet, as Desmond, you see Lawrence appear, his form ghostly,
his body made up of this ethereal whitish green haze,
as he appears to have found his way to you
within this dreamscape, and you find some agency that you
did not have before.
Speaker 4: Hi, kid, Oh thank god, I phund you.
Speaker 6: Hi.
Speaker 7: I'm not supposed to see you yet. You show up later.
Speaker 18: Oh okay, that's when I think you're You're like trapped
in like a cycle.
Speaker 7: Yep.
Speaker 18: Okay, So you okay, you get you get it? Okay,
So none of this is like real.
Speaker 7: Wow, I don't know what is and isn't this happened
to be'st to my memory.
Speaker 4: This is new me and and Pepper and you.
Speaker 2: Yeah, this is different.
Speaker 18: Me and Pepper and Setne came in here to rescue you, guys.
Speaker 4: You and Lilia and Scarn take you long enough, bru,
it's been like an hour.
Speaker 7: I've lost count of how many times I've been back here.
Speaker 4: Oh I I was given this that, I was told
that you wouldn't know what it means. Pulled out the
bullet to Desmond. I really hope you know what it means.
Otherwise I took the wrong thing.
Speaker 7: I can't imagine this would be for anybody else figured
take the bullet from Laurie he loaded into the revolver.
Speaker 2: As you open it, you find there are no other
bullets in your revolver. M.
Speaker 7: Yeah, I'm placing the cylinder rotated to the right position
and snap it shut.
Speaker 3: So like, what does it?
Speaker 7: What does it mean?
Speaker 4: As you don't do it, you don't want what you
don't want to do?
Speaker 7: What I assume really happened? I raise the gun and
pointed towards Hammershaw.
Speaker 2: The dream shifts very suddenly as you find yourself reliving
all at once at an impossibly high speed, a shifting
uh cascade of scenes of you at the war, witnessing Hammershaw,
one of the only other people to come from Gilligan's
pit with you, to the to the conflict. You see
scenes of you talking with him, him not being cut
out for this conflict, for this war, of wanting to
go home, and the slow breakdown of this man as
he confided in you several times that he didn't think
he was cut out for this war, and you recall
you reassuring him he would be fine, everything would be fine.
He just had to stick it out until eventually not
to claim a checkpoint or a point of interest in
the conflict. You became aware that one night he had
taken all of the ordinance, the explosives that you had prepared,
and in some caverns below your own camps where you
and your fellow soldiers had to placed themselves, he had
prepared a series of explosives. You caught onto this, along
with the others, rushed to try to stop him from
doing whatever he was doing. He fought off several of
your fellow soldiers, killed them as they approached, and you,
being one of the last people to try to go
directly confront him. You recall yourself rushing up to him,
trying to tell him that he didn't need to do
what he was doing.
Speaker 7: As he.
Speaker 2: Cut talk to you about how he couldn't take it,
how he needed to return home, how if your forces
were greatly wounded enough, you would all be sent back,
and the has you aimed your weapon at him as
he prepared to detonate the explosives that would collapse your
own camp in on itself and kill most of the
soldiers who had come with you. You'd recall him yelling,
this is the only way that we get to go home, Desmond,
and he pulls.
Speaker 7: The trigger, and you pull the trigger.
Speaker 2: Jesus, your memories fall back into place. Almost all of
the souls Jusy came with the nineteenth had been killed.
He didn't manage to cause the detonation, but you were
all shipped home anyway. Somewhere between there and returning home,
your memories and those of the people who would send
you back shifted as you return home to Gillian's pit.
As you came back within reach, you recall the thoughts
of what had happened falling away from you, and you
remember being hailed as a war hero who had accomplished
their task, had reclaimed territory for Retia, and trying to
live out your life, and you recall the fictitious stories
that you would end up telling to Hammershaw's son about
his behavior that you now know to be a lie.
Speaker 7: I always figured I just didn't want it to be true.
Speaker 4: Am I still there?
Speaker 19: You're wanting to hear him?
Speaker 2: Know you love the phone? Where is that? No bad boots?
You're ruining?
Speaker 7: Go ahead? What did what did you figure it? I
had my suspicions that there wasn't someone behind him. I
was trying to shoot. I couldn't force myself to see it.
No matter how much I had that creeping feeling like
a shadow on my back, I could have done more
for him. Something, h.
Speaker 33: Were you?
Speaker 18: You were reliving this because you felt guilty.
Speaker 7: Ah, this is.
Speaker 2: Okay.
Speaker 7: Up there, in the worst moments of the life I
ever had so far, this is what left Harry. I
was trying to stop me from seeing.
Speaker 2: I get why. I'm sorry you had to go through this.
Speaker 18: Yeah, me too, like you know in life, and then
have it be repeated like this.
Speaker 2: Are you okay?
Speaker 6: No, no, I'm not.
Speaker 7: But I got what I wanted, totally understanding.
Speaker 4: Does this mean you can come back with me?
Speaker 7: I think so?
Speaker 2: Okay, just gave a sec.
Speaker 18: Take as much time as you use, as long as
I can be here with you.
Speaker 19: They want as much time.
Speaker 2: As I can get with you.
Speaker 7: That sounds good to me.
Speaker 2: As you both remain where you are, slowly the area
dissolves into that dream like mist and then shifts. You
see the sun above you, and you find yourself to
be in a foreign place, somewhere that you may recognizes
a vaguely coholian market. There are cherry blossoms scattered about
the ground that are blowing in the wind, people dressed
in robes, mostly peasants, and you see a brief scene
play out in front of you. As you hear yelling
down an alley that you find yourselves in. You see
some thugs yelling out like and just come back, we
just want to talk to you. Come on, as these
two large, intimidating figures rush chasing down this young Elvin
boy who appears to be a noble, wearing mostly red
white hair. As this child flees from what appeared to
be these two vagabonds who are chasing them in the streets,
and as the dream continues, they almost catch up with them,
until you see this unkempt, shaggy haired individual who had
been almost impossible to see in this alley, This homeless
man who had been leaning against a wall, step out
from the shadows, and almost in a grumpy fashion, almost
as if it's like work being put upon him, draws
out a blade wrapped in a cloth, and with short
work dispatches these two individuals who are chasing this young man,
as the young boy, having tripped and fallen upon the ground,
looks toward it, as you see these people flee from
this adult man, this half elf who looks back toward
the child on the ground, turns and begins to walk away.
You hear them calling out, wait, hold on, who.
Speaker 19: Who are you?
Speaker 2: As there is a pause in whatever idyllic scene you
have been exposed to, as you see someone you recognize
to be a young Shoon looking up toward this individual
who is carrying a blaze that has the same handle
as the sword you just saw so un using Carrie
Lawrence m hm. And you just hear this this man
this again, I'm completely unkempt man, this mutterback, I'm no
one that you should pay a mine too. And then
the dream ends. Everything peels away, All individuals fade away
as you find yourself in an empty town.
Speaker 4: Oh are we back?
Speaker 7: I guess that's the dreams just saying, you know, there's
no time to sit around. Let's go find out whatever's
going on here. Yeah, see if you can find the others.
Speaker 18: I think Pepper went to shape'scard and so Oon went
to save.
Speaker 7: That makes sense. I just saw what looks like young Soaton,
So they might be running into some trouble. I guess
let's focus on them first. Start stalking through the alleys
of the town, just looking for signs of life Desmond.
Speaker 2: Following, Desmond and Lawrence both roll me an insight.
Speaker 6: Check away.
Speaker 7: Insight Yes, yes, not very good.
Speaker 2: Lawrence, Oh we rolled that one three Desmond. Yeah, well
that As you begin to walk away in the scenery
around you seems to peel away.
Speaker 6: You uh.
Speaker 2: You briefly see the same scene play out again behind you,
but something about it seems different this time, not enough
that it catches your attention. But both of you note
that the man who stepped out to defend young Samurai
in this time there's some imperceptible difference to them. They
seem light, their voice seems less intimidating. As everything plays
out again and vanishes as it does, your attentions are
both drawn to looking into the distance, to the peak
of a distant mountain. You hear the roaring of a dragon,
and then you both find yourself shifting and we're going
to move away from you two.
Speaker 24: Scarn hey.
Speaker 2: You play through that memory repeatedly, being brought to the pits,
spending some time with your enigmatic parents, and being left
on the doorstep, of being left on the doorstep of
your existing family, the Istheum family, ultimately ending up back
with you refining your skills, firing arrow into that same target.
This happens repeatedly, over and over and over, brought there, abandoned,
meeting them, growing up archery range, repeatedly, finally a narrow.
Speaker 22: Around eighty seven. I'm like just starting to quote everybody back,
just quoting everybody back.
Speaker 2: You find yourself getting lost in the doldroom of the dream.
And one final time, the arrow strikes into the center
of the target you're firing at, and as it does,
you see a figure standing beside it. You see pepper.
Speaker 3: That was way too close. Oh my god, did you
strike it like that every time?
Speaker 7: Huh?
Speaker 3: That was that was new?
Speaker 7: That was new? What what are you doing here?
Speaker 3: No? Not that? Not that?
Speaker 2: Hey hey, hey forgotten that? Yeah, hold on, hey, hey knowing. Sorry,
got caught up in the memory.
Speaker 6: You know, I heard you.
Speaker 3: Ah, I may have been here for a little bit.
I wanted to see how many of the quotes you knew?
Turns out all of them? Yeah?
Speaker 2: No, no, no, no, are you when you're in here
for what?
Speaker 20: I don't even know what number I'm on it anymore.
Speaker 7: It's a lot.
Speaker 3: I thought this might be number. Well, ship, you got
a memorized maybe number ten.
Speaker 22: Oh you sweet summer child.
Speaker 2: How did you get here?
Speaker 3: My ability and my my talent and bagised? But that
wasn't me, That was didn't he. Oh my god, obsession
with this son of a bitch and he says, hello,
but that's not I got in here on my own.
He just caught me afterwards and we had he told
me stuff.
Speaker 20: Congratulations, you did well.
Speaker 22: Yeah, I should probably tell you some pink guy talk
to me about some weird stuff about like wanting me
to have my memories.
Speaker 7: I don't know about that.
Speaker 3: Ah no, we got to get those bad.
Speaker 22: All I know is that I've been in a loop
and I've been experiencing the entirety of my life constantly.
Speaker 2: I feel like I have aged mmm a lot.
Speaker 3: Well you look great, thanks, Yeah, I feel you there, buddy.
Speaker 22: Oh so you got a plant holsters, but got a
plan to.
Speaker 2: Figure this out?
Speaker 3: Wait? Yeah, I god, I just give me one more
sick and like all of these pockets. So you didn't
know Pepper had m hm.
Speaker 22: Well you better hurry up because it's going to get
to a certain point where we all.
Speaker 2: They're gonna they're gonna say this out.
Speaker 3: Yeah no, no, no, no, no, you don't need to
do that. Vinea way, Vinea wait, let me that. Yeah yeah, yeah,
yeah yeah.
Speaker 22: It's gonna start star wiping us. It's gonna get bad.
Speaker 3: I'll have a word for the gaffers, all right, the
worst wipe. What does this mean for you? It's a necklace.
I've never seen where necklaces before, but maybe it's your
mom's or something.
Speaker 20: Necklace. Do I know anything about a necklace?
Speaker 3: I didn't put it in my mouth. You didn't ask,
but I thought when you said that, I thought you
were gonna.
Speaker 7: Can I look at this necklace?
Speaker 2: As you take it, you find this necklace appears to
have appears to be a locket, but it's one. It's
like a decoy lockett.
Speaker 20: Like.
Speaker 2: When you take it, it doesn't appear to be. But
as you as you take it in your hand, there
is just a memory that comes back to you. This
this like muscle memory that you like put pressure on
the right place on the top of it, a little
hidden latch, and as you do, it opens, and as
it opens, everything around you shifts and changes. It becomes dark.
As it does, you look forward and you see what
appears to be a apparition of your young self. Laying
upon a table, various arcane and surgical instruments around you,
as who you recognize with your own and in like
knowledge of your life to be Ethicus, but somehow younger looking,
his hair like tied back into a ponytail, wearing the
robes of an arch mage, leaning over your body, with
one of your sides cut open, you unconscious as they
appear to be operating upon one of your ribs. As
this ends, you recall laying there for a while in pain,
not fully understanding what happened to you, until a dark
skinned goliath woman whose face you can't seem to make out,
came in to find you took you. Memories flooded your
mind of you fleeing from a place that you recognize
from your own memories again, but the one that you
briefly saw when you were in the College of Gungoth.
From above, you recognized the townstead that you had seen
from Serels Tower as you move your way through it.
To memories of you moving through a forested area, of
you moving across the country and eventually heading toward the
pits as your mother fled there with you, of a
brief period where she began to start a life there,
went into a lower part, a lower residential, very nice part,
the deep river pit of the pits, which you recognize
in your memories to be the place that is now
very destroyed. But then it was very pleasant, a nice
little hamlet of homes. If she got a home there,
hid you away, lived with you. After about half a
year or so, Your memories continue to catch up as
there is a commotion in town. As you and your
mother are about town, and you recall her hearing from
another member that that enigmatic eleven man is back again.
You see her ask more questions and a look of
terror come across her face. The next thing you remember
is being at your own home, her trying very quickly
to pack and prepare. Commotion outside as one of your neighbors,
a halfling stumbles forward, and you see out one of
the windows that a group of cloaked figures walks forward.
As this nest halfling has been injured wounded, is rushing
ahead of him, trying to get to all of you,
and collapses on your own patio. Your mother looks toward
what is happening and sees a group of people coming,
hides you, takes you and opens up a part of
a floor tells you to hide under the house. As
they do, your conscious current mind flashes back to remembering
being bothered when you passed a certain house in the
deep river pit that the underneath of it was causing
you anxiety. As your younger self goes and hides under it.
As your mother heads out, lightning crackling across their skin,
as is their power as a goliath. As they battle
and strike back against this group and individuals that you
can only assume as part of the court of decay.
As they attack her and she puts up a bloody
fight to kill them. The only one that gives her
a great deal of trouble is one green skin dragonkin
that deals her a near fatal wound, but she manages
to beat most of them. This group lays dead as
you see another group approach in the distance, you see
the robed elven form of the man you know to
be Ethicus, your father approaching. Your mother looks back at
you underneath the home where you are hidden, and for
the first time you see the hardened but kind face
of this woman. She grits her teeth, looks to the
body of the halfling that had been there takes. Using
a bit of her own lightning abilities, she ignites it
and burns their body, then cradles it as though it
is her child. Once it is a blackened husk, and
when your father confronts her demands the return of the
Avatar of Gotham, you see her state that she has
already destroyed that monstrosity and that he's too late, and
throws the body forward as though it is yours. She
then lunges toward your father, who, with a look of
twisted sadness, cuts her down, laments you the body he
believes to be you, and then sets fire to the
entire area. As he commands his followers to take the
bodies of your mother and his other followers with him,
you hear him muttering something about making sure they're never separated,
and as it burns, eventually the flames go out, and
you lay for a long time. You don't remember how
long you lay underneath the home that is reduced to ashes,
along with the entirety of the deep River pit, until
eventually you are found by a Copyhatto man who comes
to investigate, who finds you, who takes you in, who
sees a scared child and brings them back to his
home to find their parents. For long enough as it
takes for the memory altering effects of this place to
remove the memory from him, and soon you forget everything
that happened. You now recall the lockett that you hold
in your hand is hung in your home, along with
a lot of other jewelry that your mother had. It
is hung there, but she's never worn it. She has
never really regarded it. It's something that your family has
simply always had, and everyone has looked past. As you
recall the tragedy of an entire pit of the town
being destroyed and your mother sacrificing herself in an attempt
to keep you from Ethicus, the memory ends with you
standing in that same destroyed pit, heat surrounding you as
though the fire still blazed. Pepper, you see all this
as well, Shah.
Speaker 15: It was right.
Speaker 19: It was a brave woman.
Speaker 7: Yeah h ah, I thought I was ready to see it.
Speaker 19: You never would be right in front of you two.
I'm so sorry, Scarn, I never I never thought of
it in that much, Detai, Scarn.
Speaker 3: Someone must have known, they say, what they were doing
to you.
Speaker 19: Someone let that happen.
Speaker 2: It was him, I know. In the cult.
Speaker 19: But I've sat in those classrooms. There's more to this.
Speaker 3: Maybe all this has done is solidify what must be done.
Once we handled this neftarian nonsense. Doesn't change a thing.
Speaker 33: It's more, ammaus, let's get out of here.
Speaker 7: However, the help we do that?
Speaker 3: Hmm, yes, And that way would be this way.
Speaker 2: As you turn, there is a gentle sunlight, a gentle sunset,
red light that bathes everything. As you turn, and you
see that you are at the edge of what appears
to be this glorious deep Cohulian forest, as a noble
family has stopped a carriage ready for them. As a
young man once again, Young Sutoon stands with this shaggy
cloaked figure in toe, this frankly, this homeless vagabond standing
behind him, awkward, And it's not you see this. You
see this black haired half elven individual standing behind him,
kneeling down in the presence of these other nobles. As
you see this more regal elvin elder standing looking toward
young se Un, and you see them saying, if you
wish to take him on as what this man is nothing,
perhaps he did help.
Speaker 7: You in the streets.
Speaker 2: That's no reason for us to invite him into our home.
The young se un throws their hand to the side.
Speaker 4: We have to pay him back somehow. He didn't have
to help me, but he did.
Speaker 3: I just he's not doing well.
Speaker 2: I'd have the right to take on vassals as eyes
see fit as the future lord of this place, don't I? Yeah,
but take it under advisement. What will people think? I
don't care. He protected me and I want to give
him a good place to stay. Fine, but what comes
of the is on your head, samurai? And as they
say that, everything the individuals you see scatter like leaves
in the wind. And I'd like both of you to
also roll me an inside check.
Speaker 7: About to say who is that?
Speaker 3: Yeah, he said a lot of names when we first
got here. Oh oh an eight, fabulous Pepper, Thank you Pepper.
Speaker 2: You don't notice anything in that kind of fit. You
don't notice much of what's going around with that. But
as you guys see this and you turn, you see
the same scene play itself out again, but this time
the individual. As you look towards you see that the
figure that he was talking about, that he was trying
to appeal to this older Elvin individual to take with them.
You see that it's no longer this large, kind of hulking,
homeless looking man with unkempt black hair. You see that
it appears to be a much softer individual with soft
pink hair. As you see that whomever this is has
been replaced by the person that you appear at you
would know as Neftaria. The scene plays itself out again,
and then they scatter again, but instead of into soccer blossoms,
this time, they scatter into the wind as though lotusly pedals.
Speaker 3: You turn, you turn.
Speaker 2: As this happens, your attention is drawn to a distant mountain.
There's the roar of a dragon, and you find yourself
drawn through this dreamy space somewhere else. And with that,
Anna heys Hi Anna I, you live out your dream,
repeatedly traveling into the pits with your family, becoming lost
and separated from the others, making your way through the
underground tunnels to this beautiful, impossible flower field, being found,
meeting your prince, awakening your powers as a pedal knight,
and then continuing on your life, idealizing travel, idealizing your prince.
You become lost in the romance of the dream, over
and over and over and over again, until eventually, when
you return and you find yourself coming back to the
middle of this field, it does not proceed the way
that it had before. Instead, when you return in the
middle of this large swath of red lotus flowers that
are upon the ground, this circle of in the middle
of this flower field, there is a long red blade,
a sword that is pierced into the ground, and you
find yourself having a bit of autonomy.
Speaker 6: Looking around.
Speaker 2: You look around the infinite expanse of this flower field.
For the first time in all of your times dreaming
about it, you realize there's no pathways back out of it.
It's just an elevated expanse in the middle of the sky,
this impossible, romantic thing. You hear a soft voice, not echoing,
not reverbing, not imposing yourself on you, but you hear
Suton's voice, just speaking, as though emanating from the blade
that is there. I had a feeling this is what
they would be doing to you.
Speaker 6: Hey, uh, where are you? I can hear you, but
I don't.
Speaker 2: I wanted to make it to you and be here
in person, but I had to take the world that
was inside my heart and make it part of this place.
So I don't think I really have a physical form
here as it were. I've said it to you before,
but I'm so.
Speaker 24: Sorry I said you weren't going to do that.
Speaker 2: I could still come back. My body is still outside.
I'm just in this place. It's as if you're within
my dream in a way.
Speaker 6: Why are you apologizing?
Speaker 2: Because there's only one way to get you out of here?
Speaker 3: Like? Does one of us have to die or something?
Is it going to be like a tragic.
Speaker 6: Romeo and Juliet ending?
Speaker 20: No?
Speaker 2: Nofteraria couldn't kill I think they tried. I'll think back,
but I had to. I did have to allow Hirohito
to take some power over me. When I left my homeland,
my closest friend, a man who never did anything but
tried to care for me, he was turned into a monster,
a monster that for a brief time I thought had
been killed. But it turns out he persisted to leave
that land I was bound to. I had to carry
a piece of it with me, and I decided to
carry him inside me as well. I carried him everything
that he was, and I swore to keep it bundled
up until one day when I was sure I could
help him. But to be in here, I had to
open this place up, and so I had to let
him out, and that has left me feeling a bit weak.
That's probably why I can't appear to you directly.
Speaker 3: Uh well, this is this is a dream, right.
Speaker 2: Yeah, memories and a dream twisted up together.
Speaker 6: I can imagine you. I can imagine. Okay, just close eyes.
Speaker 2: Roll me up with charisma. Check that sounds wild.
Speaker 4: Hold, what the fuck I can.
Speaker 2: Come down for that? That sounds stupid.
Speaker 3: I love it.
Speaker 4: She's trying really hard.
Speaker 2: I'll try. I know that we're kind of close to
five everybody, so I'll try to chrisma.
Speaker 3: Charisma chuck, right, Yeah, you do what you like. I'm
enjoying those.
Speaker 2: Eight You try to imagine so Oon into being, and
you kind of do sort of. As you try to
imagine into being, you see him appear in front of
you briefly, and then his form seems to disperse and
re coalesce into a smaller version of him as you see.
And you're gonna hate this, Anna, You're gonna hate this
so much because I've only got one picture of him,
and it was way more fitting that then I see.
Speaker 26: I've seen, I've seen the younger smrit from a long
time ago.
Speaker 2: As you see the young man that the others have
been seeing in these flashes appear. Oh okay, that's one
way to do this is different?
Speaker 3: Hi?
Speaker 20: Hi?
Speaker 4: Hm uh, well this is a little awkward.
Speaker 6: Should I try again?
Speaker 2: I don't know if that would matter. I think it's
probably because uh, I'm grounded in another place. There's a
there's a place in my memories I feel safe, and
I think that the majority of my ego is there
right now, And if I had to guess, it's probably
taking this form too. So this is probably what I'm
gonna look like.
Speaker 3: Okay?
Speaker 9: Uh so am I supposed to do something? Am I
supposed to triumphantly yell into the sky and say I
won't be taken down by something like this?
Speaker 20: Like?
Speaker 6: Is it supposed to be like a big climactic finale of.
Speaker 2: Some sort The others, the others have needed a totem
that can connect them back to what really happened to them.
You don't have any such totem, or at least you
don't need one, because.
Speaker 7: I am one.
Speaker 2: I was there and I can show you what happened.
But I don't I don't want to inflict that on
you either.
Speaker 6: Are you scared it's gonna hurt me?
Speaker 2: I'm scared the ones you know you're going to hate me.
Speaker 6: I mean, I don't think I would. I don't think
it could be any worse than drowning in a dream
like this. You told me a good bit of what
you've done already, but I still chose you, right, That's
why I'm here in the first place.
Speaker 26: Yeah, he didn't like that.
Speaker 2: He puts his hand out to the sword that is
pierced into the ground in the middle of the flower field.
It's uh, it's yours to reclaim if it's what you want.
If you decide that.
Speaker 3: You tall mhm, I'm sorry.
Speaker 26: How tall is this this version of saw Ooon compared
to her?
Speaker 2: Because I know she's not not terribly different if we're
being real, because is not like Megata, but like like
around four feet around.
Speaker 3: Four feet, because she's like four foot eight.
Speaker 2: Yeah, he'd be a little bit shorter than you.
Speaker 6: Okay, I just keep going, though, keep going.
Speaker 3: I just want to know that for.
Speaker 2: First, if you don't, if you decide that you don't
want to take back those memories and the way that
you've remember things is fine, I promise you I will
erode this place from the inside out and find a
different way to save you. You don't have to, you
don't have to take them back.
Speaker 26: He's gonna he's gonna like take take his hands into hers.
Speaker 6: H Do you trust me?
Speaker 2: Yeah?
Speaker 6: Do you think I could ever hate you?
Speaker 2: I don't know.
Speaker 6: I told Neftaria or whoever they were, that it's not
just the good that make us who we are, but
without the bad, we won't even know that good is good.
It's really scary. There's so many things it could be.
It could be anything. But I can't be in a
dream anymore, Sutton. I need to know the reality of it,
and it won't make me love you any less.
Speaker 2: That blade is where it was when it happened. If
you take it, you'll remember.
Speaker 6: I just have to pull it out or touch it.
Speaker 26: Yeah, he's gonna still holding one of his hands. He's
gonna reach for that blade.
Speaker 2: And reach over to it. And as soon as you
take it in your hand, your memories you find them
returning to you as you find yourself in the descent,
heading down with Saoon, with your father, and with another individual,
another older boy, flew Flo who is traveling with you,
who is excited to be going down, who's excited to
be following in your father's work. You follow the memories
as all of you tell stories. As you stop in
the stone forest on the way to Darkland, as you
make camp in one of the large trees. As you
proceed forward and you head toward that same collapsed entrance,
you become aware of memories of a ambush where Neftaria's
their lotus corpses, the dou regard that they had taken over,
attacked the group, and as though they though the adults,
though Sutun and your father tried to repel them, you
and the other Fluthlam that you were with rush forward
to get away, and a collapse separates you from the others. However,
unlike in your memories where you simply wandered these tunnels
until you found your flower field, more of these corpses,
of these lotus corpses were on the other side, chased
the two of you. As the older Flufln you were
with attempted to protect you. You proceeded forward until you
would eventually emerge into the same pathway that you had
encountered when you were on your way here. The one
that had the pillars reaching up toward the ceiling had
the archway where the dwarven names were carved into a
large stone pillar. You rushed into it, and, not knowing
where else to go, and being ambushed by them, You
and your brother, who you remember him to be, stood
against all of them, fought at them off, but you
found that you were tired and wounded more than him,
so he did his best to distract them. You recall
him fighting, being attacked, ganged up upon, as they fell
upon him, and as they killed him in front of you.
In this moment, you found your connection to the divine
powers that facilitated your connection to nature. Your pedal knight
abilities awoke as you fought tooth and nail, tears in
your eyes against these possessed duuragar and took down a
great many of them, until eventually, when you were at
your wits end an unable to move as they fell
upon you, another individual found you slew this horde of
plant infested duurragar Lynn left them scattered around you, blood
soaking into the lotus flowers that were upon their body,
as though forming a garden surrounding you. And you remember
looking up and you remember in that same place, You
remember your prince standing, the blood soaked figure of Sun,
reaching his hand down toward you, helping you to your
feet as he looked over to your brother, who he
failed to save as he had not arrived in time.
And you remember crying until you fell unconscious, and then
waking up with all of you traveling back up toward
the surface. He recalls seeing your brother's body covered in cloth,
wrapped up as every step of the way back, so Un,
who refused to look any of you in the eye.
Upon your return, he uh carried it the entire way.
But you also recall that by the time you had
reached the surface, your feelings toward the expedition were reduced
to nothing more than an inconvenience. You were started talking
about a flower field that you had found and a prince.
Speaker 7: Who had saved you.
Speaker 2: You paid no regard to the corpse being carried with you,
much to Soun's confusion, and you recall splitting off from
all of you, taking this body with him with no
regard from you or from your father, as any memory
of once having this older sibling left. As this happens,
the young man that is beside you. The young son,
once again unable to look toward you, his eyes looking
away speaks up. I have well enough power that I
should have been able to help you, and I shouldn't
have dragged all of you down. I should have just
made this journey on my own. And on the way back,
when you forgot about your brother and I realized what
had happened.
Speaker 15: I.
Speaker 2: Took him to the hollow yard where your family's former
graves were, and I made sure that he found a
resting place beside all of you, and I had found
out what I came to find out. I knew where
the lusomnium was, I had no intention of interfering with it.
I could have left, but I thought to myself that
somebody should be there to mourn him, and so I
couldn't bring myself to leave, and I would often visit
his grave to make sure that somebody remembered him in
your place, And I'm so sorry. I my inaction stripped
you of a family member that you don't even know
that you lost. I could have done so much better,
but I bring tragedy everywhere I go and upon all
of those who rely on me, and you were no exception.
I'm so sorry.
Speaker 6: Yeah, you could have saved him, but I could have
been stronger. I don't think you would have blamed you.
He wasn't like that. He would have just been happy
had his stupid little sister with me, and he would
have thank to you.
Speaker 2: I probably could have come here at any point over
the last ten years, and I probably could have suffered
the somnium. But I knew that if I did that,
you and your family would have to go through this
tragedy that's been suspended. And I didn't know if it
was my right to decide. I didn't know if if
you forgot, if that was better, or if you were
allowed to grieve, if that would be more fair. I
I just couldn't bring it upon myself to make that
choice for you. So I just stayed, and I stayed inactive,
and I told myself I was watching to see if
something happened, but I just couldn't leave, and I couldn't
take action. Made me feel how I imagine Hirohito felt
watching over me. Once we get out of this thing
and your head clears, i'll understand if you never want
anything else.
Speaker 16: To do with me.
Speaker 6: When did I say that?
Speaker 16: This whole time? You've been holding onto my choice so
that I can have it. You're still deciding things for me.
Speaker 3: I'm sorry, No, you idiot.
Speaker 6: I'm telling you is stuff being hard on yourself.
Speaker 2: People are always protecting me. That's why I decided to
carry hero Hito inside of me and protect him until
he could become something better. Because I as they say that,
the area around you suddenly shifts, It changes, and you
find yourself inside of a building, building with paper walls,
fine wooden floors, and you find yourself to be on
the other side of a room where a flash of
movement happens as a man clad in black strikes toward
a child, toward what you recognize to be Young Soon
and you see the same man I've been describing, but
now not dressed in as, not dressed to look as
I was, a bit more refined, wearing a fairly plane
what we as viewers would recognize to be Japanese robe,
lashes out between This would be assassin who attacks Young
Saun and stops him, slays him. As another individual, another
elf who looks to be similar to Young Sahun, who
looks to probably be one of his siblings. An older
one stands with several more of these people in the doorway.
As more of these black clad assassins approach to attack
Young so Un, as the man raises a blade up
and puts himself between them, and you hear this other
elf speaking, you brought a lot of shame onto our family. Frankly,
none of us think that you should be the future
ahead anymore. So it'll be a real shame. Public has
to find out that the vagabond you brought into our
walls turned on you and killed you, little brother. Actually,
I'm gonna redact that cousin. Gotta get my lord straight.
They were cousins. Heck, you see the older individual stop,
take a step back, their foot slide, and you see
Young Sutun's like Hirohito as he turns grabs Suton flees,
leaping out of a window on the building and runs fleeing,
holding Young sah Un with him. The area around you
begins to shift Lilia. You begin to find yourself witnessing
a series of different scenes where the two of them
flee to a mountain stronghold where all sorts of expressly
just women female samurais are. They take in both this
man and Young so Un. They shell them. You see
scenes of him of this older man convincing them to
help him fight back against a noble family that it
tried to have soon executed to take back his kingdom form.
You see scenes of him bringing together mercenaries and war lords,
forming in a small army to wage war against the
rulers of the land. Therein various scenes of war that
escalate one upon another into performing more and more gruesome acts,
things that are justifiable at the start, but eventually this
man that had been protecting him starts to commit atrocities
and kill innocent people, eventually overtaking the land therein receding
Young saun Young Samurai Saigo as the ruler of this
land after his own family had tried to have him killed,
but not stopping there, killing all of the noble families
who surrendered to them as punishment, their bodies fed to
their children, murdering Samurai's own family, and then speaking about
moving out and conquering more lands beyond their own as
this man who had once stood to protect Samurai appears
to have riven to a state where he wants to
take the world for him, and then darkness as a
curse befell that land, and they were sealed away, and
generations of cyclical violence would overtake them, as thousands of
years of cursed life occurred where that war was repeated
again and again and again and again, with this eternal
child being looked after by this man who became more
and more heartened. And then in the distance, in this
dark land, you see the top of a distant mountain,
the only point of light on the horizon, or of
a dragon. And then you find that everything shifts as
Samurai appears to no longer be with you. You briefly
see flashes of those same scenes that you saw again,
and in them, the man who protected Samurai, Hirohitoo Minamoto,
is slowly replaced by someone who looks much more similar
to your prince. Well, you know him not to be
your prince, now that the one that you remembered as
your prince was in fact sown, but you recognize Nefteria's
visage to take over Hirohitos as all of everybody comes
together as the dream pulls you all to the same place,
a pathway leading up to a mountain lake. And because
the time it is as you're all brought back together,
I think that's where we're going to stop for today.
Speaker 3: The fun up.
Speaker 4: I'm gonna throw up, dude.
Speaker 3: That was a spicy.
Speaker 4: Acting acting.
Speaker 3: Holy ship.
Speaker 2: Everyone got this immense acting.
Speaker 11: No all, y'all, all y'all with the acting, Like I mean, Logan,
you were doing so many characters, so mad fucking props.
Speaker 4: But everybody fucking brought it today.
Speaker 11: Holy shit, God damn Anna, I mean out here crying.
Speaker 2: I got the credits rolling, We'll give it. I've been
fucking welcome to the session.
Speaker 7: That was the point of the campaign.
Speaker 4: Ah okay, this is.
Speaker 3: Just you had to bring him back for that, didn't you.
Speaker 2: I'm very happy with today.
Speaker 7: I'm just throwing that out there.
Speaker 2: I was so worried.
Speaker 13: I was like, if today's session does, if something makes
it stupid, then I'm just done.
Speaker 2: I'm done with D and D.
Speaker 7: It's over party cashing out from the D and D.
The D and D bank.
Speaker 2: So easy to play off of.
Speaker 1: Thank you.
Speaker 2: I stole the stage today with all the talking.
Speaker 5: Can can you fucking imagine if Lilia hadn't met soon
and then it was like, hello, I'm your prince, this
fucking asshole piece of ship and She's.
Speaker 28: Like, okay, ship, okay, I believe you Lilia, get better
for yourself, girl.
Speaker 2: No, don't, don't do this. I hope you all understand
my absolute insistence that we have everybody for these games to.
Speaker 4: Yeah, fairy of that ship around, I do.
Speaker 15: I do.
Speaker 3: I'm sorry. I know I'm talking about it so much.
But just the moment of oh no, what are you doing?
Speaker 10: Ship, there was a little bit of a disappointment where
it was like, okay, am I just that ood tall
hot elf baby, like you shouldn't.
Speaker 3: Have gotten at the same but at the same.
Speaker 26: Time, I was like, actually, no, this is great because
she loves no matter what.
Speaker 2: Vulnerable form.
Speaker 3: Baby.
Speaker 6: Just a wait, obey baby, he just wants to play
hide and seek. He does, That's all he wants.
Speaker 3: He wants to play games, sweet baby.
Speaker 2: Also, I just just because just hold on before we stop,
I'm just gonna gonna We're gonna end this off with
Sogurn Steam playing in the background because October fucking it's
so good with this.
Speaker 4: It was so good.
Speaker 3: Ship was crazy.
Speaker 4: Just one second, y'all stamp now, Oh god, look.
Speaker 11: For real, I just imagine that Pepper and Laurie were
both just doing that while the fucking smell's happening.
Speaker 4: So he's leaning out and they're both like.
Speaker 2: A can finally stopped talking around the memory ship.
Speaker 26: Does that my brother, who I thought was just working
on the surface the whole time, is in real No.
Speaker 2: That's a different brother, had another older.
Speaker 4: I'm I'm not gonna lie your family trees, I don't know. Yeah, fuck.
Speaker 2: Beats hell, Yeah, Oh, I'm sure we hang out. Is
gonna crash mm hmm.
Speaker 7: Ever, just consistently into Lily's mom.
Speaker 4: It makes sense, Scarn, Scarn, that's weird for you.
Speaker 14: Scarn, Please, he's weird.
Speaker 3: Justice.
Speaker 2: I'm with you, pans to the voice booth on the side,
I'm into rabbits.
Speaker 7: Just Scarn the like, this is entirely platonic.
Speaker 2: Scar, You're like, this is weird for me.
Speaker 22: I see her as an actual mother.
Speaker 7: Likes lays actors over.
Speaker 4: Here, like, yes, she's hot, dude.
Speaker 11: I'm just imagining like interviews at the end of the campaign,
as if you were just filming a series fucking Justice
Just and life fucking so there wasn't a time to
like mention it. But Scarn was super into bunnies and
I'm so mean not scaring mem So.
Speaker 2: All right, because we're about to hit five and that's
our agreed upon cut off. I'd say, let's end the recording.
Everybody at home, come join us next week where we're
gonna put a pin in everything that just happened. Gotta
put a pin in it. Heck, and I guess, I
guess we're putting the pin in it.
Speaker 6: Now.
Speaker 2: I guess we'll take out the pin.
Speaker 14: What do you do?
Speaker 2: You put a pin and stuff when you're.
Speaker 4: Finished your tea pausing? Yeah, and you're pausing.
Speaker 3: You're pausing, yea.
Speaker 2: Then put a pin in it and save it for later.
So what do you eventually do with the pin?
Speaker 4: You take it out?
Speaker 2: Well, it's like you're pinning it to a board.
Speaker 3: That is that what in it?
Speaker 2: To remind yourself?
Speaker 20: Like a on a board?
Speaker 2: But I was a thought it might be like a
fucking knitting thing or something like you're not finished, But
I don't know enough. But yeah, yeah, no, I'm.
Speaker 24: All right?
Speaker 2: Is that YouTube side? We're out of here. See you
next week.
Speaker 6: So far, everybody, we love you. It tells your jun
you appreciate it, y'all come back now, you'll come back
now you're here