Speaker 1: Hello, this is why Stephen from Table Story. If you'd
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Speaker 2: Joy Denis yells something's wrong with Sakowachi.
Speaker 3: I don't know what's wrong with that. I don't know
what's wrong with her, Soku Sakku.
Speaker 1: As Denii exclaims this you all hear strangely emanate from
Sakawachi's mouth. I accidentally closed the sheet and completely ruined
the mood. She stands rigid in the water as Karoun
is investigating the bank of this cistern, and Sakawachi, in
a voice that seems not quite hers, Oh my god,
open the sheet, Open the sheet.
Speaker 4: What is that, Sakuachi?
Speaker 5: What are you saying? Human?
Speaker 6: I am roon, I'm enough. The four who guard this cistern.
I felt your presence when you first entered this domain,
and I believe you may be worthy of my service.
My kin, however, are not so sure. To prove yourself,
visit our shrines at the bottom of the wells. In
these tunnels. At each you must make a worthy sacrifice,
and you must overcome a challenge posed by the shrine's patron.
Complete my three siblings challenges, and we will unseal the
cistern's door within. Elder Dysad does battle with Malgammon. If
you can defe feat Malgamon and offer me your final sacrifice,
then I will deign to let you call upon me
as your god.
Speaker 4: What if we failed the challenges.
Speaker 1: Things go ominously silent. Nothing You on the edge of
the bank, karoon, notice a sound from up above.
Speaker 6: As we go over here.
Speaker 7: Well that's not for Asthma.
Speaker 8: I need everybody to please roll for initiative. I'm rolling
for the NPCs you can flick and the encounters you
can roll your dice on the side there.
Speaker 7: And this is a perception based.
Speaker 1: This is perception based for all of you.
Speaker 4: Yes, all right, hold on, it's twenty.
Speaker 3: Two encounters mixture I'm doing is right?
Speaker 6: Uh?
Speaker 3: Wait, where is this sid again? They say?
Speaker 9: Dice next or die next to your name and encounters.
Speaker 1: The tab up at the top, second tab above chat swords.
Speaker 3: Ah, okay, gotcha, gotcha.
Speaker 7: There'll be a buston next to your name, said perception, right.
Speaker 1: Right swooping down from up above you, Karun, you see
a vulture like creature.
Speaker 4: Yeah, gross, Oh my god.
Speaker 3: Zoom in bird.
Speaker 1: Bird, and it will begin to move down towards you.
Up above. It's probably maybe ten feet above. As we
see some of our production changes. It is up above you, Karoon,
and it will sort of it's flying there, flapping its
wings as it begins to do a strange dance some
might a dance of ruin.
Speaker 4: It's going to stop to make a little it is
every and watch out. Is this a musical theater vulture?
Speaker 1: No, this will affect everybody unfortunately. As twenty foot emanation
begins to shoot out from this, I need you all
to please make a reflex save a basic reflex save
now if I past this now that actually does the
reflex save for me. We don't want that.
Speaker 5: I am trying to press the reflex button.
Speaker 9: Pop it out.
Speaker 4: I do have it popped out. That was my su
I'll have to keep it in hop in for something. Ah,
there we go, I get it. Is this an emotional
effect by in a chance question?
Speaker 1: Let's find out?
Speaker 9: Oh a spell of yes.
Speaker 1: This is divine electricity, manipulate move.
Speaker 7: Ah shit, all right, so it is not a magical
effect and it is divine correct.
Speaker 1: Eight Okay, Now I have to roll for the others.
Speaker 10: Here see our Celia reflect save. Let's see we need
reflect saves from the three of you as well.
Speaker 1: I do this from the window. That would be swell.
Let's see if we can find a way to do
reflex saves en mass.
Speaker 4: Does anyone know how to dance? Lizard?
Speaker 9: I did not study that from my tribe.
Speaker 5: I think it wants a dance competition.
Speaker 9: I would not succeed.
Speaker 4: I only dance in the nude.
Speaker 1: Okay, Uh, let's see karoun our Celia Danigi save. Everybody
else's gonna take seventeen electric damage.
Speaker 7: And there were no critical fails.
Speaker 1: This was a basic save, by the way, So if
you if you fail, this is going to be uh
seventeen damage. If you succeed, it's half. If you create,
you take nothing, and if you critically fail, you take double.
So we're just the damage would yeah, the target number
here was a twenty six twenty six.
Speaker 9: Oh didn't create fail. That's nice.
Speaker 1: Saiyah and Sakawachi cret failed. Oh all right, let's see. Uh,
Zaiah is gonna take double damage, Sakawachi takes double damage,
Danig he takes half, or Celia takes half. Everybody else
took your damage. Mm hm okay, uh, let's see.
Speaker 4: And that is it for I didn't take damage truck?
Speaker 1: Uh you did you take half? You take half? I
take half?
Speaker 4: On Oh, I see you?
Speaker 7: All right, I need to refresh the tokens disappear for me.
Speaker 1: So just make sure you select your token and you
hit half.
Speaker 4: I can't select my token because it's underneath the vulture.
That thanks the track.
Speaker 7: Yeah, you can also just use your your character sheet
as well.
Speaker 1: Okay, Uh, that is it for its turn?
Speaker 5: Got it?
Speaker 1: Uh, now we're in the standard combat order is gonna
go first? Oh let's see. Yeah, somehow beat you.
Speaker 11: Oh wow, I critical succeeded for those listening, yep, yep,
so incredible.
Speaker 9: Can we keep it?
Speaker 1: Ud yells?
Speaker 6: Uh?
Speaker 1: Oh creature, she is gonna have some problems seeing this thing.
Uh so yeah, I think it's We'll say it's ten
feet up and I can set its elevation. Denig is
going to try to shoot it, but it she's gonna
have a penalty. Let's see, any is not nearly as
strong according to the new according to the actual module
here on on foundry, So that's unfortunate for you guys.
But she will still take aim with her composite long bow. See.
Does she have any other special bs here? Nope, she
can use guiding words. This is one action the guide
in all allies that can hear or see the guide
gain a plus one status bonus to attack and damage
rolls against that creature until the beginning of the Guide's
next turn. All right, so let's do that. I'm gonna
go ahead and just PLoP this on all of you.
Can I do it here? Does that work? I don't
think it did.
Speaker 3: We're not we're not all in the same party. I
don't think you need to put her in the party
because it's their party skills' icon.
Speaker 1: Yes, it's not that.
Speaker 7: So I am not on the map at the moment.
Not to be obnoxious, I've listed a screenshot.
Speaker 1: Did you get rid of yourself?
Speaker 7: I don't know?
Speaker 1: Can I add you? What is happening? What happened yourself.
Speaker 7: Maybe I just I just zapped myself out of this
situation the.
Speaker 3: Party.
Speaker 7: She all right, thank you, there, it is perfect.
Speaker 1: Okay, but you need to be added to this and.
Speaker 7: Let me make sure I take damage.
Speaker 1: There we go. So yeah, uh, I don't know how
to fix your initiative. I think you can roll it.
Speaker 7: Yeah, let's see.
Speaker 1: Yeah, just just roll it and we'll fix it.
Speaker 3: Uh.
Speaker 7: I can't alter it, I don't think so it might
be a you thing.
Speaker 1: Okay, update. There we go, all right, and so okay,
so yes, you are all going to get this uh
special ability from Dani. There we go, guiding words, guiding
words on Malvic and guiding words on Karun. I'm just
going to move this out of the way real quick.
Cool yep. Okay. Uh, let's see that is going to
try and aim with a crossbow. She's gonna take a
penalty here for this. So I'm actually gonna roll her
second attack for this, because that's there's a bridge in
the way that is a miss critical miss. As the
arrow sails passed, it misses, and she has one more action.
She will attack for a third time. And he's not
nearly as good now by the way. That is also
a miss arrow sales passed. Okay, let's see a rashtok
it's your turn.
Speaker 9: Yes, so can I see this? Or it is the
bridge in the way.
Speaker 1: The bridge is kind of in the way. It's it's
sort of almost up as high as the bridge. It's
you know, you're just in an awkward position. There.
Speaker 9: Would I have angle if I moved? Said to there?
H it? I don't know. That's why I'm here.
Speaker 1: I think you would.
Speaker 9: Okay, all right, well I will move there, and uh
I can't cast goblin parks because I've moved, but m yes,
I think I will do just that. I'm going to
attempt purifying icicle as I form ice in front of me,
shopping it and blast it out directly at this creature.
Now I want to double check. Do I need to
select here?
Speaker 3: No?
Speaker 9: I can't suck perfect all right? Oh real, there is
purifying icicle and double checking that I don't have to
select creature, but it doesn't look like I do. That
is a twenty seven to hit.
Speaker 1: Let's see, did you you have to target the creature?
Speaker 9: I dizzy hoveranty hovering, t ah, thank you, all right,
I will I rolled it twenty seven, but I'll roll
that again.
Speaker 1: It's thirty three but still the same thing. Okay, yep,
that is absolutely hit. Uh and this is what two
D six piercing and on six cold.
Speaker 9: Yes, and if they're undead then they'll take fatality damage, but.
Speaker 1: It's not so on your attack you should have a
roll damage I do and verifying icel have okay, very
nice thirteen ice damage. Very cool.
Speaker 3: Ha.
Speaker 9: Yes.
Speaker 1: Oops, I'm going to take a second to get acclimated
into the new software. All of us was hit, yes, okay,
all right? Is that it for your turn?
Speaker 9: Yes? That is it?
Speaker 7: Alrighty yarrah, excellent, all right, So I am going to
go ahead and I will raise both of my arms
as a golden aura emanates from me as I cast
protection at third level, so it is now a ten
foot emanation around me that everyone that is within a
ten foot radius of me gets a bonus one to
their ac and to their saving throws. And with that,
I'm going to utilize then my doctor's visitation in order
to take a movement over back towards where Rastock is,
where I will then go ahead and roll to heel
for battle medicine on Zaya at an expert level.
Speaker 1: Okay, so we just need to put the emanation down.
Speaker 7: Yeah, excellent, I will take a look.
Speaker 1: Let's see, and it's from you.
Speaker 7: It is from me, yes, and that is going to
be everyone in any emanation gets the effect of protection.
Speaker 1: Okay, very well.
Speaker 7: Okay, so with my medic dedication, let me see if
it's actually applying me plus five because I don't believe
it is. There we go plus fifteen. It is, so
that's going to be thirty six points of healing to zaya. Okay,
all right, and that is my turn. Let me get
the emanation on.
Speaker 2: Kay.
Speaker 7: There we are perfect.
Speaker 4: That is my turn.
Speaker 1: All good, and I am here sorry, I'm finding I'm
trying to find a spot for everything. Okay, all right,
here we go. Okay. Next up.
Speaker 3: Is this creature?
Speaker 12: Mmm?
Speaker 1: Okay, uh, let's see. Is it going to continue its dance?
M Yeah, it's gonna continue its stands? Reflex saves four
or Celia Malvic karun Zaia SACAWATCHI indonies I push this?
Huh can you guys click on that? Does that work?
Speaker 3: Basicly? Reflex? Yes?
Speaker 1: Yeah?
Speaker 5: Cool five.
Speaker 3: I am going to rerule that.
Speaker 1: So if I click this as are Celia does this work. Yes, sweet,
it's nice and stuff just works.
Speaker 3: There we go.
Speaker 7: Okay, I am unsure if it's is supplying. But Zaia
and Saka WATCHI Indonigi they all get plus once again
to their saving throws.
Speaker 1: It should be auto applied. I've applied the instection to them,
so it should be auto applied.
Speaker 4: Oh, I utful, thank you.
Speaker 1: I love that I can just click that from the
chat window. That is the best. Uh. What's not the
best is the rolls. Okay, so that's not so great.
Let's see Malvic has rerolled Karun got a twenty five,
which is unfortunately a fail. Did you reroll that?
Speaker 4: No, something happened. I tried to roll it and it
rolled up there, and then you rolled it when it
was selected as the origin for v rock and now
it is the same role.
Speaker 5: But also now it is thirty.
Speaker 7: Oh so you originally had it twenty five because he
rolled it.
Speaker 1: Yeah, you wrote, yeah, you rolled it twenty all.
Speaker 4: Right, it doesn't affect the number based on where the
origin is. No, okay, your your.
Speaker 1: Name is at the top there, so it was it
was from you. I did it correctly. Okay, So fail
from karun Arsilia has a success Malvic has a success.
Uh Zaiya fails, Sakawachie fails, and he critically fails. Oh
that's not so great, okay, uh Arsilia is gonna take half,
uh Karun, you take right the full damage eleven full damage.
Zaia takes full damage, Sakawachi takes full damage, and Danini
takes double.
Speaker 3: So you take half if you succeeded.
Speaker 1: Half if you succeeded, yes, okay, yeah, alrighty that is
it for the rocks turn Zaiah uh sort of recoils
in pain. Ohy oh, thank you for the healing. Where
is the creature? I can't see it, completely blocked by
the bridge. Uh Ziyah will probably try to get the
hell out of there, uh Run. I think she's going
to use two actions to run forward to.
Speaker 7: Hear and as a reminder, vital Beacon is active, so
if anybody does touch me or if they need healing,
do so.
Speaker 1: She's no longer under your spell protection, but she's moved out.
Saiyah is going to move there and will fire a
crossbow at the creature. That is a critical miss. This
is at least we have a cool animation.
Speaker 6: Mm hmmm.
Speaker 1: That is a prosais turn ar Cilia. H ar Cilia
will uh use exploit vulnerability, I think on this creature
to start things off with. Let's hope this works. I
tested everything hopefully.
Speaker 11: Oh shit, critical, All right, looks yes, that works.
Speaker 9: I think.
Speaker 1: Ar Cilia holds up her amulet and immediately becomes knowledgeable
about this creature, an esoteric laurel telling her that it
is weak to cold iron, holy and has a resistance
to electricity. You know all these numbers to be.
Speaker 7: Ten holy end cold iron.
Speaker 1: You say, weakness to cold iron and holy and has
a resistance to electricity by ten. Uh, or Celia will
activate personal antithesis and will, I think, throw her serpent
dagger since it's ten feet up. Actually, she could probably
reach it if it's ten feet she's almost seven. She's
seven feet tall. So yeah, she's gonna move and then
attack with her last action. Okay, that is a miss. Unfortunately,
she strikes towards the creature, but the electricity that's emanating
from it crackles outwards, and uh, she did I actually
have her take damage? I don't think I did, thank you, No,
she did. Okay, so she misses with the serpent dagger,
and that's gonna be it for her turn Malvic it's.
Speaker 3: Yeah, and the rage so I will then slash up
this creature. This works, and it's on that it's on.
Oh let me all right, that's a miss. I can
tell already that is a miss. How do I need
a miss? I did this second attack, third attack. These
penalties automatically apply if I'm targeting in the same creature.
Speaker 1: Uh, yep, yep. You should just have to hit the button.
It should just work.
Speaker 3: There you go.
Speaker 1: No, that is a hit. Very nice. Let's get some damage.
Speaker 3: Okay, we still go on lay lines.
Speaker 1: Correct, you are, so the fires going to be actually
force in this case?
Speaker 3: Okay, and change it? Can I can change it?
Speaker 1: Yeah?
Speaker 3: My next goal?
Speaker 1: Okay, Oh nope, that went to our Celia. Oops, there's
an undo button here though.
Speaker 9: I know the undo buttons so nice, so nice, damn rci.
Speaker 1: Okay, Yes, that is a hit.
Speaker 3: All right? And this is a large creature. Correct, Great.
I am going to do something new. I am going
to figure out how to this. So here's a crafting
spell on feats. Here we go. I'm going to use
this for the first time, and I am going to
reach out and grapple, try to grapple this creature.
Speaker 1: Okay, so this is essentially attack three.
Speaker 3: Yeah. I don't know how to apply that because I
just said.
Speaker 1: The see the link for athletics in the chat. Ah. Yes, okay,
so this did it as your first attack? So this
is going to be minus eight eight, So that'll be
a twenty four. It took way longer than normal because
my brain is already overloaded. Okay, twenty four is a miss.
Speaker 3: Ain't gotta be the end of my turn.
Speaker 1: So yes, there is a button for these attacks. By
the way, did you hit? Okay, So so there's slight
mistake here, Malvic when you attend this second attack was
actually a miss because you have to you have to
there's a second button for the second attack.
Speaker 3: Yeah, so I was asking. I didn't know it, okay,
so if I hit, let's just do this for.
Speaker 7: Sakes, so it would be minus five on the second
and then minus ten unless you have a feat for
it to make it eight.
Speaker 3: I just see.
Speaker 1: So it's on your actions page of your character sheet,
right below the item. It says strike map minus five,
map minus ten, et cetera.
Speaker 7: Mm hmm.
Speaker 3: It's in blue under.
Speaker 1: Actions and attacks.
Speaker 3: I see, I see, I see it. I see it now?
Speaker 7: Is it wonderful?
Speaker 3: Wait? Oh yeah, I have a special fee for it.
Speaker 1: Okay, No, it's showing is minus minus five and minus
to me. That doesn't exist anymore for them after the change,
I don't know.
Speaker 3: I have to go back and look at that.
Speaker 1: It's probably wrong regardless, it's a mess, so I need
to add that, add that damage back. Okay, okay. Otherwise
I think that is it for your turn. Yeah, okay, Karoun.
Speaker 4: I would like to run away.
Speaker 1: Okay?
Speaker 4: Can I get away.
Speaker 5: From this thing?
Speaker 1: You can definitely try, all right.
Speaker 4: So I can't select my token because it's underneath the thing.
Speaker 1: Uh, you can't box it like if you do drag
a window.
Speaker 4: No really, Yeah, I'm still selecting the vulture.
Speaker 1: There we go.
Speaker 4: Okay, so I can move thirty five feet okay, i'd
be moving here, here, here.
Speaker 5: Here, okay.
Speaker 7: Yes, is she going to be able to see anything
from there?
Speaker 1: Yeah? Absolutely. As you do this, it gets to make
it a reactive strike.
Speaker 4: It can certainly try.
Speaker 1: Two of them. Actually ah yeah, not the two. Yes,
it will attack.
Speaker 5: With its jess hens.
Speaker 1: Yeah, it's gonnattack with its claws.
Speaker 4: Now the step ball.
Speaker 1: Change, Fortunately, that is a hit with a twenty nine
see how much damage twenty four damage out, select your
token and then just hit damage to have that apply.
And then second attack is a miss.
Speaker 5: Sucks to suck.
Speaker 4: I guess.
Speaker 1: It does get you as you've run up the stairs.
Speaker 4: I cast soft shoe, but actually I will so hang
on the question. I would like to throw the alchemist fire.
I have it in my hand, that's already equipped. Do
I use the first second or the third?
Speaker 1: It's your first, so the first one, even though I
have moved. Yes, that movement doesn't affect your multiple attacks.
Speaker 13: So spell attacks or regular attacks with a weapon or
throwing attacks.
Speaker 5: Very good.
Speaker 4: Do I still get guiding words?
Speaker 9: You do not?
Speaker 4: Unfortunately, that's all right?
Speaker 1: Okay, got off Todayah as well? Oh oh that is
a miss. As the lomuh blast hoards, you will still
do the splash damage however, so if you hit the
damage there, we can take the splash.
Speaker 4: Do I have to change the base damage to fire?
Speaker 14: Right?
Speaker 3: Uh?
Speaker 1: You should be able to just hit damage and hit roll.
Speaker 4: All right, because it's showing damage type is acid.
Speaker 1: Just hit just hit roll for now, I want to
see what happens.
Speaker 5: Okay, yeah, it's right, Oh all.
Speaker 1: Right, okay, and it's gonna take this splash damage which
is four but no persistent bleed in, no persistent fire. Okay,
do you have any other actions to make on your turn?
Speaker 8: Career?
Speaker 4: I will take cover and that is my turn.
Speaker 1: Okay. Uh yeah, you can absolutely sort of uh get
down sort of behind the uh the railing. Yeah absolutely,
let's see.
Speaker 4: And I'm now at the higher altitude being on the
lending Uh.
Speaker 1: Yeah, you can actually increase your altitude. Let's see, that's
probably about fifteen feet up. That's fair.
Speaker 4: Sorry, theater kid, I have the high ground. Well, you
were studying jazz hands. I was studying the ground.
Speaker 7: You tell him, Darling, I lean over to a ros
talk What the fuck does that even mean?
Speaker 9: I don't know. I she throws bombs. I don't think
it matters if.
Speaker 1: I'm just seeing if what the uh? Because you get
like a basically effectively a concealment or condition or something, uh,
let's see or concealed from I guess we could do
concealed that. M Okay, saka Watchie is going to cast bless.
Speaker 7: And soccuatchie Darling a reminder, if you know, if you
can did you can touch me?
Speaker 1: She will cast blass. Oh and the effect was off screen.
Speaker 9: Damn it.
Speaker 4: Whoa Oh I thought, I thought it looks really cool.
Speaker 1: Yes, Anura and then she will uh, since she has
been given Yr's consent, she will touch.
Speaker 7: Yara and get vital Beacon for the first activation for
twenty four points of healing.
Speaker 1: Very nice. Okay, okay, that is it for Sakawachi's turn. Denie.
Let's see, Deniyi is going to probably just take aim
and again, it is pretty hard to see this creature.
She's gonna, I think back up. Maybe she'll go up
on the bank here. Oh, she's out of everybody's range
if she does that. Yeah, I guess she'll stay here. Us.
She's got a view enough, I think to see this
creature from there. Okay. Uh see, Oh, I can put
the circumstance in here. Eh. Yeah, I'm gonna do a
minus two penalty circumstance. Okay, that is a critical miss.
Era sails passed and misses. She curses and will try
for a second attack as another critical miss. Sorry, Denigi
has been seriously nerved. Guys, no more sixth party member
for you. Uh okay, uh, that is it for Dennie's turn.
A rash talk.
Speaker 9: Ah, yes, all right. Well, now that I can see
this thing a little easier from here, I think what
I'm going to do a nice Let me see how
far away I am. Oh, yes, that's that's thirty feet perfect.
I will cast the hex specifically buzzing bites ID to
target it. Yes, good, It must make a DC twenty
five fortitude save. Okay, as bugs begin to crawl out
of the ground and try to nibble it fail.
Speaker 1: The bugs begin to fly out from your sleeves. They
come out from your sleeves.
Speaker 9: Is that where they go? Sleeves, ground, wherever they'd like
to come from it. It's all fine by me, very nicety.
Speaker 1: Okay, there's full damage.
Speaker 9: Yes, I think I willed max for that.
Speaker 1: Very nice.
Speaker 9: That's incredible. Ohs still with forty four, I'll take it
a great I do that. I look to the rand
and go here you go. Uh and Cat's life boost,
which she is here, Although oh I need I can
target you.
Speaker 7: I think, yes, it may need to still be applied
by me, but we'll see. Yes, yes, I'll go ahead
and I'll apply it.
Speaker 9: Perfect and you will be healed eight a turn.
Speaker 3: Thank you automatically do it same question.
Speaker 1: Let's find now here we go.
Speaker 13: That's your saying, my wounds begin to close.
Speaker 7: Now from here, am I able to see this creature?
I know Roschok is from where he is.
Speaker 1: Uh yes, yeah, you can say.
Speaker 7: Excellent. I'm going to go ahead and I will begin
to channel light within the palms of my hands. Ah Cilia,
you said that it was weak to.
Speaker 1: Holy, yes, uh yes, it is weak to holy. It
is also weak to cold iron.
Speaker 7: Excellent, and I'm going to go ahead and unleash a
golden beam of light from my hands, casting a fourth
rank Holy light at this creature. Let me go ahead
and target him, and I will make the attack role.
It is with a plus one due to the blessing
everything it's already applied.
Speaker 1: I think everything just works, which.
Speaker 7: Is like that is a twenty nine to hit.
Speaker 1: Very nice fucking laser beam shot out of yrs forehead vision.
Speaker 7: And if it is a fiend or undead, I believe
they take holy damage and addition to the fire damage.
So let me go ahead and I will roll.
Speaker 1: It should automatically apply here.
Speaker 7: That is going to be forty seven points of damage,
twenty seven of it.
Speaker 1: He's holy, yep, and it did apply the extra damage.
Took fifty seven damage.
Speaker 7: It look like it really fucking hat excellent.
Speaker 3: I dropped my great sword and walk off target, and with.
Speaker 7: My final action, I will extend a hand. I'm able
to see Malevik and oars Cilia.
Speaker 1: Yes, uh yeah, absolutely, they're under the bridge.
Speaker 7: Excellent. I will go ahead and I will cast life link.
But for some reason, now life link no longer pulls
from my curse. You will not notice the extension of
the scars on my face. You must go ahead and
apply the life link to both Arsilia and you Manovik,
and I will go ahead and I will heal you. Yes,
and I will heal you four three D four, so
you get seven points of healing. Make sure you both
apply those.
Speaker 1: So Malvic drag the life link effect that's in the
chat onto your character, not.
Speaker 7: Put it on myself, and it will automatically whenever you
take damage. Yeah, it's so good.
Speaker 3: That's crazy. Okay, so long that you need to remember damage.
Speaker 7: Yes, it does put within a round and it has
cool down. It's amazing.
Speaker 1: I'm sorry that the heel that you did the three
D four is that from this Yes, that is from
life links, and they get that immediately.
Speaker 7: They get that immediately. Just check, and then I take
five damage for them each round.
Speaker 1: Okay, very nice, very nice, kind of a good turn.
I'm not gonna lie. Okay, the rock did not like that.
Uh it is gonna I think it is going to
stop dancing. Hold on, let me just double check here. Hmm, yeah,
it's gonna stop dancing. It did not like that, y Area.
It's gonna fly over towards you. So it's gonna fly
over towards you. Uh so anybody that would like that
has a reactive strike or whatever that.
Speaker 3: Mm hmm wait the fun attack mm hm oh that's
a crate.
Speaker 1: Nice row some damage, oh, I wrote.
Speaker 3: Well that's sold the regular damaging in double leg.
Speaker 1: Yeah, I apply the damage, right, Okay, mal of e
strike does this creature move It screams and pain as
it moves and rushes towards Yara. Let me just check.
I don't know if our Celia has reactive strike.
Speaker 3: I don't think I think she does, but she has
to choose between hamlet and that return.
Speaker 1: We were wrong ago, I feel like you are correct,
and I don't know.
Speaker 7: I think so too, because.
Speaker 1: She's done with a Yeah, I'm just trying to find
it on the sheet. I'm not seeing it.
Speaker 7: You can also check her role twenty to make sure I.
Speaker 9: Know that's what I'm saying.
Speaker 1: That's not Emma. Uh, I don't see it.
Speaker 9: I don't remember her using it, But that doesn't mean
she doesn't have it.
Speaker 1: I don't. I don't necessarily remember it either. She had
it someplace.
Speaker 7: Oh that's all right, she normally saves it for her
amulets anyway.
Speaker 1: Yeah, yeah, okay, uh yeah, So we're gonna say no.
The rock moves towards Yara flying over and does not
fucking like you after you lasted the ship out of
it Yara. Hello, will oh we could do that. It'll
be fun.
Speaker 5: No, don't do that.
Speaker 1: Okay. Uh, let's see everybody except for Zaiah and Karoon.
We're gonna need a fortitude save.
Speaker 7: Is this a spell effect?
Speaker 1: This is auditory divine incapacitation, sonic.
Speaker 7: Incapacitation. Does it have a spell level?
Speaker 1: Nope?
Speaker 7: That is very strange. Incapacitation normally has a spell level.
Speaker 3: All right, clinical success.
Speaker 9: Very nice, a regular success.
Speaker 7: Twenty seven a success.
Speaker 3: Heyl. It just ruins your life and tells you what
it is right there.
Speaker 1: Okay, is that everybody I got the n E. Socca
Watchie Arsilia? Okay, all right, Uh this creature emits a
shrill screech as you all cover your ears trying to
block it in time. On a fail you are stunned.
Speaker 15: Two.
Speaker 1: On a critical fail it's done three. So if you succeeded,
you get nothing.
Speaker 7: Oh Socca Watchie Darling.
Speaker 1: Arcia, Arcilia fail, Olia is stunned.
Speaker 3: Two or a critical failure is what?
Speaker 1: Uh stunned strange three?
Speaker 9: Oh god, so just to lose the whole turn that's horrible.
Speaker 1: Yep. Oh, everybody else succeeded. Okay, are Celia and Socca
watching not able to get their hands up quick enough
to their ears to block, but everybody else is okay?
Uh two actions. Last action is going to be uh
scratching the fuck out of Yarramah. Oh we could also
do this.
Speaker 9: It says this.
Speaker 1: Is also horrific. Great, Yeah, this isn't bad. Um okay,
that's not so great. Uh oh my god, I'm gonna
need you to use your big boy words. You're okay up, Yara,
Sakawachie and Dnigi. Uh all need to make fortitude saves.
As you begin to see this green cloud emanade out
from this creature.
Speaker 7: Is it the same DC? Should we just click the
same button?
Speaker 1: No, it's a new button there for you. All right?
Speaker 3: Oh?
Speaker 7: Perfect twenty seven success?
Speaker 1: Oh my god, she's still succeeding, if she even get
a roll, if she's stunned. Fortitude saves still. I think
it still does.
Speaker 9: I think reflex probably wouldn't, but fortitude would make it.
Speaker 1: Fortitude I think she still does. Yes, confirmation she can
succeeds from all of you. Okay, uh uh, it's not
a basic save.
Speaker 7: So it is a normal save.
Speaker 1: Yeah, okay, that is it for its turn. You all
manage to cover your mouths, cover your skin as you
begin to see these spores emanate from this creature in
this green gaseous cloud. The three of you that are
adjacent to the creature. That is it for its turn? Zaiah,
let's see, Zaiah, Will you should probalyplete these from my
own sake? Okay, there we go, Zaia. Forty feet she's
still enrange her crossbow. Yes, yep, she will take aim
and fire with a crossbow. Can't get over how much
faster this is, guys, sales, The arrow sails pass missing
the creature. Unfortunately with a miss second attack she will
reload and then second attack nineteen is also a miss.
Arrow sales passed. That's a frsai's turn. Ar Cilia stunned too,
and will let's see the guiding words is over. Yeah,
guiding words is over. It says expired when stuff is expired.
Guys on the conditions. It's freaking amazing.
Speaker 3: I love it.
Speaker 1: Okay, So ar Celia is stunned too. She's got one
action left. I think it's gonna be throwing the serpent dagger.
To throw the serpent dagger for her last action at
the creature. Uh, it is gonna be with a penalty, though,
I'm gonna say, because the the bridge is in the
way there for that roll it as if it's a
second attack that is a miss dagger sails pass. Uh,
that's gonna be it for Celia's turn. Alvic, your guiding
words are expired.
Speaker 3: I believe this says expiring. Okay, I did not get
the heel from there? Is it at the start or end?
Speaker 7: No, it's when you are hit. You got the heel
originally you did? You did out the heel?
Speaker 3: Yes, yeah, that's fine. Okay, Well, I made some changes
over at his works. U is this bridge on the ground.
I don't have to go above it or under? Or
do we go underneath it?
Speaker 7: Underneath it?
Speaker 1: Oh? So sorry? Uh Malvic, you were asking about your
your change your what kind of damage you do with
your sword? Is that correct?
Speaker 3: Yeah? I just I just changed the It wasn't an
attack that I could see, so I just changed the
dragon as if it worked. I don't know if it's
gonna work, but we'll see.
Speaker 1: It happens when you roll the damage.
Speaker 3: Okay, well I can just I'll just change it. Then
it doesn't matter. It's going to apply the same damage regardless.
Speaker 1: It shouldn't when you roll the damage. There should be
an option to change it. When you roll damage, it
brings up the window and then there's you can set
like what I.
Speaker 3: Know exactly what you mean. I just didn't want to
interfere with the combat by doing that. Okay, So I'm
going to go around. This bridge is up, correct, I
can go under it.
Speaker 1: Yes, the bridge is about elevated. Yeah, bridge is about.
Speaker 3: Okay, I'll run here. Okay, Oh look at that.
Speaker 1: Bless pretty thick anyway, Sorry, Foy.
Speaker 9: And Protect wants to get pop up the moment you
went into it.
Speaker 3: I don't like breaking character, but it's a sick of ship. Hi,
I'm going to where are you going? Burning one?
Speaker 1: Okay, yeah, that's absolutely a hit.
Speaker 9: It says it says it because you targeted.
Speaker 3: Yes, no, no, no, it's good. And the reason I'm
saying is it says force. Now, by the way, automatically
very cool. Okay, what were you going to ask?
Speaker 7: Malevik? I believe that you need to actually add the
spell effect of protection. Let me see if I can
add it in chat here. I think I cast it
wrong with something in chat hold on because it's not
showing up on you, and I want to make sure
you get h.
Speaker 3: What was it.
Speaker 7: Protection?
Speaker 3: Protection?
Speaker 1: Oh yeah, I had to drag it. I had to
drag it. It's not an aura.
Speaker 7: Well, it's an emanation, but I think I might have
cast it wrong. So we'll figure it out.
Speaker 1: So I don't know if the emanation is continuous or
if it's just when you cast it, because if it's
if it's continuous, it's an aura.
Speaker 13: I think, Oh, well, the duration is one minute, so
it stays on me and it rotates with me.
Speaker 1: Okay, uh yeah, we'll probably just have to check on that,
because I think when it is when it constantly, uh,
I think if you leave, it goes off, but I
don't know if it comes on when you go in,
like it's not. I don't think it works like an aura.
So like I'm sorry, yes, exactly, so if you cast
it as an emanation, it stays on the person even
if leave. Okay, but it doesn't. I don't think it
activates on the people coming in.
Speaker 13: This one says you can choose to have the benefits
also affect all your allies and a ten foot emanation
around the target.
Speaker 7: So I'll have to.
Speaker 4: Look this up.
Speaker 1: Yeah.
Speaker 9: Cast says, for.
Speaker 13: Instance, the Blessed spells emanation radius fifteen or more feet
outward from the casters, so it works exactly like Blessed,
it follows them.
Speaker 1: Okay, because Blessed is classified as an aura, I think.
Speaker 7: But yeah, I think it might just be a fumble
or change in literature. Okay, because it's it's using Blessed
as an example in the remaster stuff.
Speaker 3: Right, so you're going to take it off, but it on.
I don't even know anymore.
Speaker 12: But it not.
Speaker 7: It's still around me.
Speaker 1: Yeah, it's on.
Speaker 7: I put it on and you're still in the area.
Speaker 9: I cast it to help lend this now described as
an emanation, not an aura anymore.
Speaker 7: Perfect.
Speaker 1: Yeah, all right, very nice? Uh, very very nice.
Speaker 3: Okay, I don't think it added to plus two though.
Speaker 1: Weapon specialization.
Speaker 3: Oh you have that automatically applied on the weapon. Okay,
I see it.
Speaker 10: Yeah?
Speaker 1: For thirty damage, Alvic strikes the creature. Very nice. Okay, Yeah,
you've You've dug a deep wound into this creature with
the strike, Malvick, Is that for your turn?
Speaker 3: Mm? No, I have one more turn. I'm going to
strike out it again. This time I'm going to thrust
for piercing damage. Now, let me see slashing here, so
i'll see versatile pierce not to click that one. Ah,
that's a.
Speaker 1: Miss, okay, critical miss, critical? Unfortunately, do you strike and
this time you hit part of the bridge as you're
bringing your sword up and over your head.
Speaker 3: Wait earlier I create? What did I? Oh? I did
not create? That was a miss because it was wrong, right,
and it doesn't matter? All right? You turn, Harris?
Speaker 4: How far can I throw a bomb?
Speaker 1: Twenty feet by default? And then you can you take
up circumstance penalty for each square past.
Speaker 4: That ah, I see all right. I will bring myself
within twenty feet of this thing, so here, all right.
I will move from here to here to here, just
paired with enrage. All right, and now I will throw
another bomb, an alchemist's fire.
Speaker 1: Karun, like running up the stairs, clinking like all the
vials like clean glass, just clinking against each other.
Speaker 4: Very good. That is dirty?
Speaker 3: Whoa sick?
Speaker 1: Very nice? Okay, that is absolutely a hit. Give me
some damage.
Speaker 4: It's the fifteen foot damage and the fourth for splash damage.
Speaker 1: How do you kill it? Karun?
Speaker 3: Whoa?
Speaker 5: I would like to just run up and just and
just tell it.
Speaker 4: I challenge you to a thence off and just pop
the alchemist fire. It's burning in my hands, and I
just toss it gently over the side and strake a pose.
Speaker 1: Name palm like substance of the alchemist spires. Fire spreads
across this creature. You see its feathers burning. It's dreaming
in pain.
Speaker 4: Not such a good dancer.
Speaker 5: Now are you not that you are on fire?
Speaker 6: Are you?
Speaker 4: Stupid?
Speaker 1: Bird? Creature falls to the ground and it's in the
fetid water below.
Speaker 5: Sh you have with a terrible creature?
Speaker 3: Hum?
Speaker 7: Hm? Is everyone all right?
Speaker 4: No?
Speaker 9: I am a little sins from the electricity, but other
than that, I think I'm fine.
Speaker 4: Clearance hair is all on, and I'm feeling a little woozy.
Speaker 6: Oh, I just have a few scrapes and bruises.
Speaker 1: Saiah speaks up and says, I shit cut a little
bit of damage, all right.
Speaker 7: So everyone who needs me to take a look at them,
Let's have you line up the rest of you, maybe
survey the chamber.
Speaker 3: Yes, yes, I keep watch and do you apply you here?
Then we should probably move together popped up and out
of nowhere.
Speaker 9: They may be clinging to the walls or ceiling. Stenner.
Speaker 4: Hm, I'm just quietly whispering to my hand crossbow.
Speaker 7: Core own darling, come whisper over here.
Speaker 4: The servant of Johanna playet again?
Speaker 5: What come?
Speaker 7: Come talk to Dan over here? While I just stitch
you up.
Speaker 4: I wasn't talking to anyone. I'll be right here and
I go all right?
Speaker 9: Will this take about ten minutes?
Speaker 3: Sia?
Speaker 4: Indeed, I will use that combat roll off the side.
Speaker 9: I would like to be looking at this creature, sure,
potentially looking to see if I can find anything useful
for my delightful little patron. Things that might find.
Speaker 1: Useful, okay, religion check or occultism Nope, no, not for occultism,
for this one.
Speaker 9: It usually is for her. I hate that, I understand.
I just don't like it. There it is, oh pop
out alrighty mm hmmm.
Speaker 1: At sixteen, you are unsure about this creature what it
could be beyond the fact that it kind of looks
like a vulture, a humanoid looking vulture. El's foul and
it was definitely emanating some kind of spore.
Speaker 3: Mm hmm.
Speaker 7: That is going to be thirty five points of healing
to I believe, karun To, Danigi and Sakawachi. So let's
the play. I have the murk of one more. No,
you have to apply the healing, and I have one more.
Who else is injured?
Speaker 9: I am minorly wounded.
Speaker 1: Yes, that's a.
Speaker 9: I cannot determine anything from this.
Speaker 3: Thing. H right, you do not have to worry about me.
Speaker 7: Excellent?
Speaker 1: So, uh, Saco Watchee, while sort of getting patched up, says,
did everyone here ruin?
Speaker 7: Indeed?
Speaker 2: I it was a strange feeling. I think I.
Speaker 6: Think we are on the right path.
Speaker 7: Are you all right? After that? Saco watch Will? It
was strange you were a bad way.
Speaker 2: It was strange, but it felt right.
Speaker 6: As long as you're not hurt.
Speaker 2: Sokko, are you sure?
Speaker 1: I am find knee your is? Oh?
Speaker 4: Sorry, sorry, I will be fine.
Speaker 6: I am concerned. We need to watch out for up above.
Speaker 1: Now I suppose.
Speaker 6: Maybe more of these creatures.
Speaker 4: Question, I would like to create a elixir of life
using my volatile files.
Speaker 1: Versatile versatile files.
Speaker 3: Sure, santal for sure.
Speaker 4: Still a little confused how to do it, though, I'm
here on a quick alchemy. I've selected it now, I
just crafted from here.
Speaker 1: Yes, I think so we're learning together.
Speaker 4: All right. There should be a higher level than.
Speaker 1: This, right, yeah, it should be me moderate?
Speaker 4: All right?
Speaker 3: Are we able to select it?
Speaker 1: This item is a temporary and we'll expire after duration
or during daily preparations. Oh that's interesting. So I think
just mechanically we have to add the other versions of
that into your known formulas.
Speaker 4: All right, called it.
Speaker 1: I think that's the only way we can do it.
I might be missing something, but whorse comes to worst,
we'll delete it.
Speaker 4: Okay, Well I will take it then.
Speaker 1: Okay, so yeah, just search I guess just search for
the moderate look serve life one and add it for now,
and then just do the the quick alchemy and add
the costs.
Speaker 5: Back caught it.
Speaker 1: The Core two book just came out for Pathfinders, so
there's still some changes in things that need to be
made on foundry. So and we're also frantically trying to
get acclimated to everything, folks, So thank you for bearing
with us very well. Anybody doing anything else otherwise? Are
you headed into exploration mode?
Speaker 7: Yes, I believe so. I think what I will do is,
while the rest of them are looking around, I will
go ahead and I will actually place a hand on
Zia and I will cat lay on hands so that
she is replenished as well. And that will be twenty
four points of healing if I recall correctly. Yes, and
then I will spend a few moments while everyone is
doing their thing refocusing.
Speaker 1: Okay, and I'm sorry you did, Ziah. You were healing Zia.
Speaker 7: Yes, I've healed everyone that seemed to be in a
bad way, but her.
Speaker 1: Okay, and this was what lay on hands.
Speaker 7: Yes, for twenty four points of hitting, I will be here.
I just need a moment, thank you, of course.
Speaker 1: Otherwise you are all in exploration mode. You can to
our party sheet you'll notice that we have an exploration
mode now on the party sheet. You can choose on
your character sheet what activity you would like to take
part in a exploration mode.
Speaker 7: Oh, this is so cool.
Speaker 9: Yeah.
Speaker 1: I think our Celia is going to do either gather information,
which won't work here, investigation.
Speaker 9: I will definitely be investigating with the cultism.
Speaker 1: Okay.
Speaker 9: Uh so, I think I know how to add that.
Speaker 1: It's on the actions page of a character and under exploration,
then you can just active one of.
Speaker 9: The actions activate there it is. I tried to drag it.
That was my problem.
Speaker 4: So I think I think they have changed the name
of Alix sort of life. I think it is now
just called healing potion.
Speaker 5: Is that right?
Speaker 1: I don't know, it's possible.
Speaker 4: All right, I'm gonna I'm gonna add healing potion and
if it sucks then.
Speaker 12: Okay.
Speaker 1: I think where we're gonna have ar Cilia do is
probably search maybe.
Speaker 7: Then, and I believe that since I am refocusing, I
shall just choose that as my exploration activity.
Speaker 1: Okay, okay, how long does the production last?
Speaker 7: By the way, our protection is already over.
Speaker 4: I would like to investigate, okay, uh oh, perhaps not investigating, maybe.
Speaker 1: Search ar Cilia is searching.
Speaker 4: Oh all right, then I we cannot do that.
Speaker 1: So yeah, you can still do other actions while you
get materials for your versatile vials back.
Speaker 5: That is true, all right, and I will.
Speaker 1: I will follow.
Speaker 3: I want to follow.
Speaker 4: Yeah, I'll follow, follow the expert. I will just be
standing right behind a rash talk.
Speaker 1: Okay, sounds good.
Speaker 4: Did you see that? What is that thing right there?
Speaker 1: Right? And you guys can move as you want to
crack over there?
Speaker 4: I see, Yes, it's quite humid in here?
Speaker 9: Is it not? Is it human?
Speaker 3: Is here?
Speaker 9: I know there's what in the cistern. But it's more fetid.
Speaker 1: Yeah, it's actually, uh, quite fetid. It's not really super humid.
It's still kind of dry.
Speaker 5: It's so fetid.
Speaker 4: I feel so fetted in my clothing right now.
Speaker 9: It's more swamp like though, I think you said last time.
Speaker 1: Yes, uh, a tiny bit, it's it's yeah, the water
is not great.
Speaker 9: I'll take I'll take a slight more swamp. That makes
me happy.
Speaker 1: So a rash talk, you went up the stairs, yes,
or the rest of you fall.
Speaker 9: Into I'm just walking around. I does say that. Uh,
the investigator is a secret check and I have no
idea how that's built into this. But it's occultism for me.
Speaker 1: Mm hmm.
Speaker 9: H just mechanically. I don't have any idea if I
need to be if it's working while I move around not.
Speaker 1: I like, I like just leaving you in the dark.
It's fun.
Speaker 9: No, it's great.
Speaker 1: So uh. Yes, this tunnel here, this wide tunnel of workstone.
Uh you can see that it's kind of like crumbled,
like there's a lot of deteriorated stone and debris and
stuff all about. The stairs lead up to the bridge
that's overhead. That seems to be where that rock was
that you slew and a rash talk has head up
the stairs. Malvic, you are heading down the stream.
Speaker 3: Yeah, just to get a look at everything. No shout back.
I can't tell if anything is down there, but I
could see pretty far. It's like another bridge, possibly some ruins.
I can't imagine it being completely empty.
Speaker 9: Though, No, I cannot either. I'm up on the bridge
and I don't see anything, but there is a large
path that seems to fuck.
Speaker 3: Well, we have to make a decision. Ke you bye
out you guys decided I'll follow. I did not want
to go down any further granted there is some rubble here,
we can I can possibly scout up above.
Speaker 9: Yes, I'm up here.
Speaker 3: You go around? Yes, up there? Didn't you see far ah?
Speaker 9: It looks like a path that goes into another cave system.
The other side of the bridge looks like it goes
into a few separate branching hallways, tight corridors, shoulder to shoulder.
Speaker 3: It's sakawatchee. What do you advise either one? I feel
these gods.
Speaker 1: Well, they said something about cistern doors. I don't see
anything like that. Maybe we should try and.
Speaker 6: Search for those.
Speaker 7: It could be shrines, yes, the three shrines. I'm going
to take this opportunity to cast false vitality upon myself.
I'll place a hand on my chest and glow blue
for a moment as I go ahead, and I cast
that on myself in game ten, temporary HP for eight hours.
Do we have any leads on which way we think
one of the shrines might be?
Speaker 9: It could be all of the directions. There are three.
Speaker 3: They did say something about below. I'm a big fan
of clearing an area before moving to the next, but.
Speaker 9: Maybe up here then they's done that before going down
into a cistern. So nothing can sneak up on us.
Speaker 3: We could probasibly try that, but what if it leads
us further away from this location?
Speaker 4: That is, we could put markers down? What rot? That
is what you do in the caves. Little.
Speaker 3: It's not about getting lost, is about making sure that
we cover our areas without having to backtrack too much.
I will follow you decide.
Speaker 7: Well, we also have an exit that is not too
far off as well, in case we do need to flee.
So I do not think that clearing this floor is
a bad idea, to be quite honest with you, That
way we take care of any dangers before descending. I agree.
So then which way would we like to go?
Speaker 4: Rash talk?
Speaker 7: I believe you probably might have an insight then.
Speaker 9: My dislike thin cor doors, but that may be even
better to deal with than a mention of cistern doors.
And many times cisterns and other things like that could
be there may be sluices or levers that are affected
from above.
Speaker 7: Maybe we can always flee back.
Speaker 9: We are bad, yes, exactly, it's not that far down
looking down at you. Was it ten feet up the bridge?
Speaker 1: Maybe fifteen for the bridge.
Speaker 9: It's not that far of a drop. If we need
to flee and jump down.
Speaker 3: Indeed, so are we going up? Are we going forward?
Speaker 9: I am up here already, if that helps, But if
you're all down there, if that helps.
Speaker 3: I'm how about we send a search party to go
down further in. There's clear this area out first, and
then we can come back which is heading toward an exit,
and we can clear up there where you are.
Speaker 9: That is a plan.
Speaker 3: Fine, let us go.
Speaker 9: Very good?
Speaker 7: Did you put that effect on me? Just now? Whack automatic?
Speaker 3: And you literally said when I turned blue and it
was blue? Kind of crazy?
Speaker 9: I do have a question. Are these said over here
around these areas, these like tablets? Are they just rubble?
Speaker 1: Yeah, it looks like rubble like stone that's kind of
been that's fallen from various places.
Speaker 9: As I've been looking around for any sort of documentation
tablets that sort of feel.
Speaker 1: Imagine for a second, like you know, if this area
was filled with water and stone, you know, fell into
the water, what have you might have gotten washed further down,
or you know, gotten embedded in some of the other rocks.
Something like that.
Speaker 9: Very good.
Speaker 3: It moves slow. It separates about maybe ten feet between
us and our guests and call back to them, just
to make sure there's no danger. M We'll keep going
down thirty five feet at a time. I move speed.
Appear looks pretty clear. I don't see anything of any
danger as yet. There's another bridge.
Speaker 9: That other bridge looks like it leads to the room
I saw when I was on that side. You were
asking me to look at interesting, So it may be
that there is a lower and upper level to this place.
Speaker 3: I don't like how quiet this is.
Speaker 7: Shouldn't we enjoy the quiet?
Speaker 4: Should I go back and just go along the top
up here?
Speaker 7: No?
Speaker 3: No, not go alone? Right, I'll check this area out
of here. We can working. Yes, there is a passes
way up here to the right.
Speaker 1: By the way, just an immersion thing for you all.
There is a working world clock. This is the correct
time for our adventure in the time of day, and
I am adding time as we move along. Apologies continue,
I will.
Speaker 9: I'm looking down this that leads to the other hallway
up above line I was looking at in the first place. Malvick.
Speaker 3: Ah, Yes, yes, it might kind of.
Speaker 9: A further I can't see fully in it. There could
be other paths in between, but.
Speaker 3: I can see decently. Yes, that's exactly where it leads
to I believe where you.
Speaker 9: Were switch back, Yes.
Speaker 3: Multiple ways of going back. Let's continue down. Mm be
a caution. The bridge is a blind spot. M hm.
Speaker 1: This bed of sticky red clay, this river beds slopes
up and around a cavern wall to the north. It's
just kind of like a muck here, you know, which
is a strange sort of feeling I imagine for all
of you as you were continuing to walk, because uh,
it's so dry here, you know, outside, like cracked mud
on the ground pretty much.
Speaker 9: Mhm.
Speaker 7: I look down before I step.
Speaker 9: I don't seem to care at all.
Speaker 1: The water is not that deep.
Speaker 5: It's not fear.
Speaker 7: It is disgust. Look at it. It's disgusting. Us helia.
Speaker 6: It is pretty gross.
Speaker 7: It is gross.
Speaker 9: It is a good breeding ground, good conditions for the insects.
Speaker 7: Oh I, it's wrong.
Speaker 3: Yeah, you don't like the mud. It is supposed to
be good for your body.
Speaker 7: In what way is something that contains disease and all
sorts of insects and things that can give you something
good for the body.
Speaker 3: If you don't get earlier, let things bite you, you
may not build any kind of strength towards them.
Speaker 4: But I make a pretty good bomb somehow, a mod bomb.
Maybe I've been collecting it this whole time. I almost
have enough for a volatile vialsle wilst versatile vile.
Speaker 1: Enough time has passed about I mean since the end
of the rock fight. Uh, yours medicine refocusing all that stuff,
it's been about thirty minutes.
Speaker 4: That's three right there?
Speaker 1: Six? Actually get two?
Speaker 4: Six right there?
Speaker 3: Everything?
Speaker 1: The maximum is six.
Speaker 5: I don't know how I keep track of those?
Speaker 1: Do you there?
Speaker 12: My own?
Speaker 9: Somehow?
Speaker 1: That's a good question. I think we can try, and
we can add a fake item to your inventory.
Speaker 7: Okay, track, that's that works, And you just add a
number and subtracting.
Speaker 1: The little plus in your equipment and then just put
in like first of a while or something.
Speaker 5: Got it.
Speaker 3: Everything is pretty clear up here, but we have to
make a decision. There's a path down.
Speaker 7: I can scout it out, all right, Yes, we will
be right here. Then, perhaps you scouted it out. I
will go ahead and I will extend my hand and
you will feel a cold chill as I cast guidance
upon you. So if you have a plus one on
a skill check or.
Speaker 1: Attack, hold on getting range, get it range oh it's
thirty feet anyway. Yeah, I'm just saying so it's easy
for you to click.
Speaker 7: Oh yeah, yeah, you can drag that onto yourself. I
don't think I can apply them anyway.
Speaker 9: Let me see ah dragging both effects.
Speaker 3: Thank you. I am going to now stealth. Uh where
is it stealth? I saw stealth before, and now I
cannot find it self. Check.
Speaker 7: I guess there's like a hand icon next to the medal.
Speaker 3: Yeah. I thought it was off to the left side
of the point somewhere, and.
Speaker 7: Then you hit the die not the number.
Speaker 3: Yeah, mhm, all right. I made a stealth for all and.
Speaker 7: It is not including your guidance.
Speaker 9: I do not believe.
Speaker 7: So you can choose to use it.
Speaker 3: Notness can be used on everything. Correct.
Speaker 13: It is a skill check, perception check or saving throw.
Speaker 3: Save it. I was gonna save it for a perception.
Speaker 1: Be aware, malvic if you are if you are stealthing,
you're changing your activity for ex floration. You are now
works because there's like an avoid there's avoid notice.
Speaker 3: Oh then never mind it. I'm justly going. Well, just
call back. You can move to the entrance. I do
not see anything as yet, but I have a bad
feeling about this room might lead back.
Speaker 4: I can sneak in there for you, just take a little.
Speaker 3: It is sneaking, but I want to make sure that
we get a.
Speaker 4: I would like to sneak up on Menovac.
Speaker 1: There's rough there's like rough staircases made of heavy rocks
that are connecting this natural cave to the other areas
of the cistern. A lot of mud a lot of mud,
and it's like sort of red in here, like the
ground is sort of yeah, like the ground has sort
of it's it's definitely a more reddish hue throughout the area.
Speaker 3: Looks like we are at across the roads here, but
it connects all around. If we go down into the
left of these rocks, stay close to the walls. It's
quite deep in this area.
Speaker 9: Yeah, ah, malevic. Now that I can see that leads
back to that other side of the upper level that
I was looking at. This connects again.
Speaker 7: So that bridge is quite large.
Speaker 3: Yes, what I see now in front of me may
be our target location. Everyone come follow the wall, stay behind.
I see I peak peak around the corner. I could
see from bridge.
Speaker 1: Everybody to climb the stairs and as you do, clicked
refreshed by accident. Cool cuck cock, cool.
Speaker 7: As you do. We have a certain think about life
and all the choices that have led us to this
horrifically disgusting location with mud and muck and disgusting creatures
and fiends and demons. It's bullshit.
Speaker 4: Really, I would like to roll the stealth check on Melevec.
That's a thirty two.
Speaker 3: IM looking out to make sure nothing attacks us.
Speaker 4: Since scroon is I come up on the other side
of Melek's head shadows, she's.
Speaker 1: Gone horrific whisper whispers you in your ear alvic.
Speaker 3: And distracts me, so I can't see what's going Yeah.
Speaker 1: Unfortunately, uh as from the muck and the play around you,
you see shape, strange creatures begin to form.
Speaker 16: M Maybe they're nice, they do friends become visible?
Speaker 9: I don't think so.
Speaker 3: Okay, Oh my god, there's some mildering ship right there.
Let's how does scout I want to scout works affect scouting?
If I click this, does it give us a plus one?
Speaker 7: That's a lot of dice that you just rolled.
Speaker 9: Oh, those fucked up centaurs.
Speaker 4: Are we rolling initiatives?
Speaker 1: Yes?
Speaker 17: You are.
Speaker 1: Please roll some initiative for me.
Speaker 3: I don't know if the plus one's gonna know that.
Speaker 9: We'll see it does not look like we have a
plus one.
Speaker 3: No, okay, maybe I have to word it myself.
Speaker 7: No, I think we just are going to have to
add it. It's for everyone, right, yes, the whole party.
Speaker 5: Oh sorry, wax, certainly.
Speaker 3: I can probably can I drag it to the No,
it says effects scouting when I hover her over it.
But it doesn't. It just brings it up.
Speaker 4: That's unfordation.
Speaker 7: We can just add it anyhow.
Speaker 1: I don't think it affects anything, believe it or not.
Speaker 7: Yeah, No, there are rules, will know within ours anyway.
Speaker 1: So I'll just move her up ahead and takes care
of that. He's busy. Okay, you see these creatures begin
to form out of the muck and whatnot. They will
uh not get a surprise around because I didn't have
them labeled this stuff. So fucking okay, let's see here
we need this. Let's in the corner. I guess that'll work.
I guess that'll work. Okay. Uh, Sakawachi says, what are
those creatures? She points to these creatures being begin to
form out of the clay, and and everything around them. Uh,
and she will cast she cannot cast bless again.
Speaker 3: Yeah, it's best once a day.
Speaker 13: Yeah, ah, or once per hour or something probably.
Speaker 3: Oh yeah, I get a free action actions.
Speaker 1: Uh yeah, she's just going to take cover. She's going
to take cover. Mm we have I have a conditions manager.
I need to remember.
Speaker 3: Did I just break the ground up the range?
Speaker 1: I was sick?
Speaker 3: What the anyway?
Speaker 1: So sick.
Speaker 9: Crack, that's neat fades.
Speaker 3: Away, that's turn off, turn again.
Speaker 1: Okay, yes, that is it for Sakawachie. She doesn't have
much she can do. Unfortunately she is not immediately Malavik.
It's your turn.
Speaker 3: O. How deep is that muck?
Speaker 1: Uh yeah, issues, Yeah, it's not uh it doesn't look
like it's it's not quite the the it doesn't look
super deep or anything. Okay, it's not like it's a
uh it's completely soaked through.
Speaker 3: All right, I will I can go through willing parties, right, yes, okay, alright,
I'll go yeah yeah yeah wait, not there rightly? Yeah,
after the protector and I will cry as my grade
story has to hit freaking clay.
Speaker 1: About thirty yeah, okay, yeah, that is a cri very
nice okayesh.
Speaker 3: It's twenty eight damage h W being forced just in case?
All right, Actually it's ten force because the plus.
Speaker 1: Two from ley lines. Gotcha. You can add that into
your modifiers when you do the damage.
Speaker 3: Oh that's what I was asking if you edited already, I'll.
Speaker 12: Do that next.
Speaker 3: I didn't next damage wasn't.
Speaker 17: I wasn't sure what you meant. Okay, so I guess
that's thirty all right. That's like the plus two when
the plus two is flat right, Yes, that doesn't get created, okay.
Speaker 1: Okay anything else that was a created?
Speaker 3: Right?
Speaker 12: Oh?
Speaker 1: Yes, I apologize, so it says, yeah, I apologize.
Speaker 3: Yeah, I would like to see more of that disgusting
thing breakdown.
Speaker 1: I'm just gonna hit the damage button again. All right,
very nice.
Speaker 3: Again, plus plus two.
Speaker 1: I did the plus two already, I did it.
Speaker 3: Okay, great, Yeah.
Speaker 1: I did it. I just minus the kind of thing.
Speaker 3: And I will spin the great sword once again.
Speaker 1: Yeah. You see like chunks of clay basically going flying
as soon as malevicates this thing.
Speaker 3: Yeah, critical miss.
Speaker 1: Fortunate, Uh you kind of I do.
Speaker 3: I'm sorry. I need to get better with this because
this game I'm different. Now. Weapon of Specialization does apply
something from the critical hit, and I have to look
it up because it's not automatically on there, which is weird.
Oh do I just click the critical button? No?
Speaker 1: Definitely, not so underfeet weapons specialization, he said, yep, I
don't see anything.
Speaker 3: It's called. Yeah, weapon specialization is there, so when I
click on it, I can put it in the chat.
You deal in addition to two damage to the weapons
of en noorm attacks, which you.
Speaker 1: Are already applied.
Speaker 9: That's yeah, that's not a critical specialization, which is separate.
Speaker 3: Oh, then that's what my character has, unless that's been changed.
Speaker 1: I have no idea. I have no idea.
Speaker 3: Oh, I guess they changed it. Never mind, I guess
that's what weapon specialization does now instead of critical things.
So carry on, I'll look it up while we're doing
other things.
Speaker 1: Alrighty, Yes, you're getting notifications from the chat that basically
say when when you hit the critical button, I get
the extra stuff.
Speaker 3: Oh so I have to hit the critical bud No,
oh gotcha, got it?
Speaker 1: Uh so, let's just I'm gonna hit that.
Speaker 12: Uh it is off guard.
Speaker 3: Okay, Oh sick, so stock footed excuse.
Speaker 1: Me flat footed from previous Yeah, okay, all right, yeah.
The only reason that didn't happen is because I just
hid damaged twice and I wasn't thinking.
Speaker 3: Okay, is the damage the same when you do critical?
Speaker 9: Uh?
Speaker 1: You? I mean yeah, it.
Speaker 6: Was the same.
Speaker 3: Okay, all right, awesome we founders like fuck looking stuff up? Great.
Speaker 1: Yeah, I'm a big fan of it. The first combat
would have taken us the whole episode. Uh huh Okay
is that a freeturn melowck? Yes, I said, okay, Zaiah,
uh do Ziah. We'll assume she reloaded her crossbow in
between last time she will attack this cross Well, guidance
should be automatic, right, I don't even know automatic, don't
worry about it. Should be automatic. I think you had
it on your your bullshit or something. I don't know. See.
Speaker 9: Uh, okay, it would have been six seconds by now anyway,
so it's only last sexton round.
Speaker 1: Okay, guidance is over for you.
Speaker 3: Oh that's okay, cool, cool, cool. I'm glad ought to
make up last I always forget about that shit.
Speaker 1: Zaiah, will I think use ray of frost, which he
hasn't had a chance to do yet. She raises up
a finger and fires off a ray of faust. Let's
see it's not a private GM role. I'm supposed to
be doing that publicly.
Speaker 12: Oops.
Speaker 1: Okay, twenty one is a h.
Speaker 4: Oh what just happened?
Speaker 1: I have Raya Isaiah selected. Okay, this is damage. Okay.
The ice begins to spread out across the the clay
and you see like like flaking off and like breaking apart,
like yep, still up. Then she will fire her crossbow.
Speaker 12: Uh Is, he's a.
Speaker 1: Free hand for that. So she's just gonna draw her crossbow.
I guess as the as ther last action and that's
it for her. Okay, Denis Dennis will fire uh some
let's see some guiding words off. I guess she's gonna attack.
Let's just have her shut out some cross Yes she is,
i'd say miss depositure.
Speaker 9: Part I'm critically missing. Stop it.
Speaker 1: Another that is also a miss. Two quick rapid fire
arrow shots and she says this place sapping my strength,
and she will.
Speaker 3: See true.
Speaker 7: We all get a little performance anxiety. It's all right, Yeah, she.
Speaker 1: Will just try again. Guys, don't have another sixth broken
party member. Okay another miss three arrows just clatter off
to the side, all right, to return?
Speaker 7: All right, So I look over to Soku watchie, and
I I sense that there is an issue with her
channeling her blessings. So I'm going to go ahead and
I will cast bless instead. I will raise my arms
and a golden aura will emanate from around me as
I cast less. And I'll go ahead and I will
put that aura upon me.
Speaker 9: And it should.
Speaker 7: The three of you excellent. Now with my final action,
I am just going to go ahead and I will
look at all these creatures and I am going to
go well shit and raise my shield. And that is
my turn.
Speaker 1: Okay, run.
Speaker 3: Fuck you did one thing? How many buffs?
Speaker 1: Rune?
Speaker 6: It is your turn?
Speaker 1: Will we lose her?
Speaker 3: Oh? You know what, I'm wonder if she's having an
issue I had with.
Speaker 5: Here we go?
Speaker 7: Oh, just has a little bit of a mental lag.
Speaker 1: It happens from time to time.
Speaker 4: Tiny bit demented.
Speaker 7: Just a little.
Speaker 1: Okay and.
Speaker 5: Very good.
Speaker 4: I would like to attack this thing near me. I
will throw a bomb. I haven't already drawn, so I
will just throw it.
Speaker 5: Uh.
Speaker 4: It's a dirty two where okay?
Speaker 1: That one? Very nice?
Speaker 3: Okay, strength right there?
Speaker 1: Okay, critical a critical role.
Speaker 4: It is a thirty points of damage plus damage. Very nice,
enjoyed while it lasts.
Speaker 7: So.
Speaker 1: When you hit critical, it auto doubles it. So I
just had a crick Yeah I do need Okay, Yeah,
I'm not sure how that works because then I would
just hit damage I think, and splash. I think this
is just damage and splash and this also gets persistent
perfect okay, and you were aiming for this one.
Speaker 4: Yes, that's right, the one that the targeted.
Speaker 1: All right, Doyle did the two persistent fire and also
the splash. Wow very nice, uh, very nice. Karoon the
name palm like substance in the Alchemist, fire explodes all
over this creature, igniting it effect. Already, I'm just taking
I got eight hundred things going on simultaneously. I don't
need to screw with me as well.
Speaker 11: He's gonna take hero points away y yes, okay, uh, Corun,
what else are you doing?
Speaker 3: So?
Speaker 4: I guess I will just back away, slowly back away,
and then uh, I would attempt to take cover behind
anything I can.
Speaker 5: It's a muddy worl next to me, and that does materne.
Speaker 1: Okay, fair enough? Rush shock sneak Yeah you basically uh
you get uh. You either hide sneak or you're like concealed.
I think this would probably just fall under hide.
Speaker 9: Yes, all right, let's see. Well, I think I'm going
to do something very similar to Zayah, which is a
nice little ray of frost on the same one that
Karoon's just blested.
Speaker 7: Well, that was blessed all over, blessings upon you.
Speaker 9: Alright e that is my attack for a twenty fort hit.
Speaker 1: Yes, and which one are you aiming at?
Speaker 9: This one?
Speaker 3: Yes?
Speaker 9: This one?
Speaker 1: Making sure making sure we have to get acclimated. We
have to target creatures, so I'm making sure people are
choosing the right ones when they're hitting target. That's all. Yeah, absolutely, okay,
give me some demage.
Speaker 9: Hey, yeah for fifteen very nice. Yes, and from there,
I actually don't know where that was the because I
also would be taking cover and pushing myself against this.
Speaker 4: Wall.
Speaker 1: Okay, so that's just a take cover action. Did I
add that for you?
Speaker 9: You did not?
Speaker 1: So, so everybody now can Yeah, you can just browse
for the for the actions and drag them.
Speaker 9: In, and that is what I'm doing, thank you.
Speaker 1: Sure, okay, and we we'll justre we go concealed.
Speaker 9: So I have a nice condition lesser standard or greater
cover here.
Speaker 1: Uh, lesser.
Speaker 9: I would just suggest, all right, I've applied lesser cover.
Here we go, it's in effect.
Speaker 1: Here we go. Yeah, that's what we need.
Speaker 3: That's what it is.
Speaker 1: I was like, it's not concealed, they're covered.
Speaker 9: He yes, when you there's a used takeover next to
the action, and that's what I hit so I could
apply the effect.
Speaker 1: Okay, that should give.
Speaker 9: Me the two ac automatically.
Speaker 1: So karoon, uh, we just need to have that for
you as well. If you can browse, if you can
browse in the actions and then go to add uh actions, yeah,
to take cover and this will be lesser. Oh I
got it all ready for you.
Speaker 4: Oh thank you.
Speaker 7: I disappeared again.
Speaker 1: Oh no, you're where'd you go yourself? Deleting yourself?
Speaker 13: It's because I'm looking things to add them.
Speaker 1: And the rest of them disappeared too. What happened?
Speaker 12: They go?
Speaker 7: I don't know.
Speaker 13: Things, alright, I fix my aura were good?
Speaker 7: What good?
Speaker 1: I don't think so it doesn't look like they have
the effect.
Speaker 7: No, I'm readging it right now. There we go a
visual canceled out.
Speaker 3: Sir. That's okay. I wanted to see it again.
Speaker 1: Anyway, alrighty okay? Is that a for return in rash talk. Yes,
it is okay, our Celia. Uh will I think uh?
She says, Oliver, do you have this one?
Speaker 3: Yes? She will.
Speaker 1: Uh, I think, oh here and rush towards this other
one that you guys are attacking. Okay, and then we'll
use exploit vulnerability against it. All right, and that is
a success. She will say it is week too.
Speaker 15: Holy, oh right, thank you your trend and semi excellent.
Speaker 1: She will then attack her last action with the serpent
dagger and that is a hit.
Speaker 3: It applies all her ship.
Speaker 1: Ye took me a while to get that going right.
Speaker 9: Oh, by the way, that looked terrible looking through the challenge.
Speaker 1: Yep, it was a lot. It was not easy.
Speaker 3: Uh.
Speaker 1: And that is for fifty damage. Okay, very nice, very nice.
She gets her special bullshit. That's all working.
Speaker 3: Nice, Yeah, chat it.
Speaker 9: Note, uh, Yara should have gone before Celia.
Speaker 3: She's not on the counter track.
Speaker 1: Keeping yourself.
Speaker 3: I know.
Speaker 7: I'm so sorry, Olden. Let me roll initiative and then
we can fix me. Was I before our Clia? It
was I was pretty high.
Speaker 9: Cilia was sixteen.
Speaker 1: You were before me even I'm just gonna put you after.
Speaker 7: This is this isn't this isn't this the first round?
I already went with blessed and everything.
Speaker 3: Yes, you did, you were right before me.
Speaker 9: Yes, yes, she's just not Yeah, she's at the bottom
of the counter.
Speaker 7: I see, Yes, so I would update, I would go
twenty four.
Speaker 1: I'm just gonna put you above kor.
Speaker 7: And I think perfect. Yeah that works.
Speaker 1: Okay, Uh okay, that is it for our Clia's turn.
The abyssal muck ragers will now go. The one that
is on fire is going to attack our celia. Make
sure I've got the right target selected and uh okay,
let's see. Oh we could do that. Oh well that's fun.
Speaker 7: What what do you mean.
Speaker 1: You're about to find out? Uh? Let me just see
what it's speed is real quick? Whereas that I'm gonna
get used to the layout of all this stuff. Speed, speed,
where'd it go?
Speaker 3: Speed?
Speaker 1: Different? Different? You have a different sheet than I do.
Speaker 3: Speed.
Speaker 1: It should be very easy, and I'm just sing it.
Sense itde where's the speed at the bottom. I gotta
scroll all the way down for it. Okay, speed of fifty.
That's fine. It's gonna run through all you motherfuckers except
for Rashtak and Karun. Uh can I get there? Can
it stay on the same It's going to try and
trample our Celia Yarra Malavik, and I'm gonna say probably
Sakawachi is where it's gonna have to stop. I don't
think it's gonna be able to get to Zeiyah and
Danigi and share the same space with them, but I'll
say you can share it with Sakawachi. Okay, it's gonna
go like so there, Malvic, Yara or Celia and Sakawachi.
I need basic reflex saves. Let's add that to the
chat for you.
Speaker 7: Twenty nine mm hmm, right, that's an eighteen in a
failure reminder. We do have kiro points as well.
Speaker 3: Yes, nice, only have one left though.
Speaker 1: Oh critical tail sucks to suck critical fail critical fail
from Sakawachi. Uh let's see this poor little girl.
Speaker 3: Yep, she wanted to come here so far.
Speaker 1: Oh boy, Okay, get some bonuses as well, All right, Uh, okay,
it gets to do this too, each of you. Uh
So how do I do that? I think I can
just select all of you. It won't work. There's no
way I do this. No, I can't do multiple targets.
Speaker 7: Right, it does for you.
Speaker 9: Can shift target.
Speaker 1: You can shift target. Why did it only make two roles? Oh?
Speaker 3: What? The photo's cool?
Speaker 1: Yep, how come it only made two?
Speaker 3: That's weird.
Speaker 7: It hits.
Speaker 1: It was the hits, So those are the people that failed.
Did it do it right?
Speaker 3: Yes? It did right? Yeah?
Speaker 12: Did me?
Speaker 3: And one critical one?
Speaker 1: No? No it did, ar Celia.
Speaker 9: Why didn't it?
Speaker 7: It's supposed to also roll for the damage on successes, right,
because I'm sure this still takes damage on a success
if it's a basic saving throw unless it otherwise specifies.
Speaker 1: Correct, But then it should have rolled all four.
Speaker 7: That's what I'm saying.
Speaker 1: Yes, uh, okay, is.
Speaker 7: There a way for you to roll the damage and
then we just take it similar to how we roll
damage and you click it.
Speaker 9: One can hit apply damage.
Speaker 1: Yeah, anyone can hit apply damage.
Speaker 7: Okay, right, but I'm not seeing that at the moment.
Speaker 1: You don't see that in the windows it.
Speaker 7: Was a direct heart okay, No, it was a direct target. Yeah,
so you'd have to roll the damage and we would
have to apply.
Speaker 1: Yeah, okay, so damage, okay, So twenty.
Speaker 7: Successes take half yeah okay.
Speaker 1: And then sakawachie it's double what's hilarious is I rolled
a critical hit for the attack and she rolled a
critical failure for the reflex stave.
Speaker 3: Really nice.
Speaker 1: Does anybody know how to de select without hitting escape.
Speaker 12: A tea over it.
Speaker 7: You can also just click again.
Speaker 1: No, that didn't work.
Speaker 7: You click on them again and it unselects.
Speaker 9: If you're holding shift collect, hold shift and hit tea
over the ones you want to select, and that will
do it.
Speaker 1: Okay, okay, Wanchi takes double. That hurts. Let's see everybody
else took their damage. Our Celia takes.
Speaker 3: Half.
Speaker 1: Okay, Yara got a critical or no regular success?
Speaker 7: I took half downage, yes, because it was a success. Yeah,
my vital aura also disappears, my.
Speaker 1: False fatality, I'll beacon.
Speaker 7: No, my false vitality gotcha?
Speaker 1: Okay? Yes, all right? So that is it for its turn,
is effectively trampled all of you. Is it uses it
to lance arm. It's to strike you and as it
crashes through the group. Okay, Next, we're gonna have this
one that is currently engaged in battle with Malvic. First,
it's gonna try and strike you with its lance arm
Malvic thirty.
Speaker 12: That is a hit. You take.
Speaker 1: Nine damage? Yeah, next, we'll it will sort of rear
up and we'll try and strike you with a tooves.
A miss. Third it will it's gonna just try and
strike again with a tooves. That is a critical mess.
You dodge completely out of the way of this. This
one malvic. Last one will. I think we're gonna go
ahead and try and trample again. We'll go for Yarra, Rashtak,
and Karun this time, though.
Speaker 4: It's can certainly try.
Speaker 7: Oh no, don't tempt it.
Speaker 1: Hey basically out saves from Karun, rash Talk, and Yarra.
Speaker 7: I am re rolling that using a hero point.
Speaker 5: I am feeling again effect.
Speaker 9: I'm not rerolling that one.
Speaker 4: No, it's twenty eight okay, okay, those are all fails.
Speaker 1: Okay, yeah, twenty eight.
Speaker 9: Okay you need to You needed to hit the basic
reflex from the.
Speaker 7: Creature twenty eighth versus the DC anyway.
Speaker 4: So fine, I'm so confused. I needed to hit the yes.
Speaker 7: Yeah, are is it's amazing?
Speaker 9: Yes, yes, yes, yes, So I'll tell you if you
fail or succeed on the results in.
Speaker 5: Chat, got it, but I did succeed right twenty eight?
Speaker 9: Yes, okay, I'm.
Speaker 1: Still going to take half damage from this that way, okay,
and this is going to be oh fourteen yeah, yeah,
I know fourteen damage. So those that failed take full
fourteen damage, and if you succeeded, you take half. So
make sure you click on your a rash tak karun.
This creature just kind of tramples over you. Just try
and duck down as best as you can, but the
lance just is aimed well and a rashtak yara you
are hit karun. It probably takes some debris as it
tramples past you. That is it for its turn. It's
all three of them. Sakuwachi is currently just underneath this
thing right now.
Speaker 3: She's dam She's.
Speaker 1: Gonna move uh probably to the corner here next to
Danigi uh and she will take cover. I gotta get
used to that.
Speaker 3: So what does when the persistent damage I see it
popped in the chat? Do you have to hit damage
or did it automatically damage it?
Speaker 1: It automatically damages.
Speaker 3: That's so cool?
Speaker 1: Okay, sorry I was.
Speaker 7: Now does it make you do the rolls every time
for persistent?
Speaker 1: Does it automatically? I think? Oh? I know, so I
actually do have to hit a recovery check.
Speaker 3: Oh okay, thank you.
Speaker 1: That was a fail, critical fail, And where.
Speaker 7: Are all the recovery checks? Just so Rena shows.
Speaker 1: Up in chat? It does shows up in chats one
that's taking it. Yeah, cool, most of the stuff shows
up in your chat. Okay, Nakawachi's just gonna take cover here.
And of course I don't have the right thing. Want
to switch hot febers cover is cover in a condition?
Speaker 3: No, so it is concealed.
Speaker 7: It's under an action if you if you look for
take cover.
Speaker 1: Yeah, it's just different for her, it's not this not
the same. Okay, I'll get a searcher for the companion
and I can add that as a macro.
Speaker 4: That will work.
Speaker 3: I can do that.
Speaker 1: Not be created. Nope, that doesn't work. Never mind, never mind,
never mind. Can I add it to her character?
Speaker 9: She should work?
Speaker 1: Yep?
Speaker 3: Oh my god, it even tracks my range. That's sick.
Speaker 1: And this is gonna be lesser cover. Okay, nice? That works? Sweet?
That is it for Sakawachi's turn, Malvic.
Speaker 3: Survey my surroundings. But first I'm going to strike out
that one right in front of me. I already haven't targeted. Uh, okay,
I fend you fast.
Speaker 1: That's a critical Very nice give me some damage. How
do you kill it, mal.
Speaker 3: I just drink and I sink my sword so deep
that the momentum carries over through that one and on
to the next one. As I targeted, just off.
Speaker 1: Thick globs of clay like fall to the ground. As
you just cleave massive chunks out of this thing.
Speaker 3: No car nice, it's another and that's with the negative.
Speaker 1: Very nice, that's matt. Oh shit, you kill this one, Malvic.
Speaker 3: Oh fuck, the momentum calling through that one. I just
spin in a circle and hit it with the first
spin and then ended with a downward slash. Year and
then I primarily screamed up as that's my second. So
for my third, I am going to move on a rampage.
Speaker 9: One.
Speaker 3: I can move thirty five feet.
Speaker 1: You can't move through it, but I believe you have to.
Speaker 7: Yeah, you have to use an action in order to
move past it.
Speaker 1: It's like you got.
Speaker 7: Yeah, but we can make way for you this time.
You can get closer.
Speaker 3: Okay, So.
Speaker 1: Face and just shoves herut of the way.
Speaker 5: I'm not in the way.
Speaker 7: Everyone else is all.
Speaker 3: Right, Yeah, I'm gonna move.
Speaker 9: Hey, you want to note that.
Speaker 3: Yeah, I cannot of the way and the end of
my time.
Speaker 1: They are completely covered in the clay remnants of this
muck rager. You know, it's like piled up to her chine.
She is, I think probably gonna move like over here. Uh.
And can she see this guy? I think so yes, No, uh,
I guess we'll go here then so that she can
see that it's the also the aura from Yarra. Now
she can see them and will take aim at this creature.
And I think fire crossbow. That is a miss Why
didn't the target this goof down that one? Okay? Yes,
missus anyway with a sixteen reloads, and I think will
then pay cover. That's gonna be it for for her
and apply effect less her. Okay, that is it for
zaiah Aniyi Dani will clump through the muck you get here,
I'm sorry, one less uh, and we'll fire with composite
short Oh.
Speaker 3: Your first hit go on.
Speaker 1: I get is correct. That's a hit. Okay, that's our girl.
Nice for eight dage. No more of this thirty eight
damage that she was doing on every turn.
Speaker 3: Hu prey onn doesn't have any that's why that's why.
Speaker 1: Yeah, serious downgrade. It's completely different than the version I
had in the book.
Speaker 3: She's an actual MPC.
Speaker 1: Now, which is fair faireness.
Speaker 3: That's completely fair.
Speaker 1: Second attack is a miss boat sails pass yard's your.
Speaker 7: All right, Well they just nuked those other two, so
fuck being protective. I'm going to go ahead and wave
a hand over the rape here that sits on my side.
Here adronaesis rape here, the cold iron one, and I
will go ahead and levit heat the needles above my
hand as I toss them towards this creature. After I
cast guidance actually on myself. So let's cast that first.
Let's cast that exec mm hmmm, yes, I cast guidance first,
and then I'm going to make the attack rawle for
needle darts. Ah, this is cold iron targeting that creature
and add guidance for a thirty to hit. That is
a critical. Let me go ahead and roll the damage.
There should also be.
Speaker 1: Percific criticals here, Yeah, hey critical?
Speaker 7: Oh yeah critical, you are correct, You're so sweet. Oh
so it just says rule damage. Do I select other variants?
Speaker 3: Maybe that doesn't get the kind of crible.
Speaker 9: Uh.
Speaker 7: Let me say, well, it definitely does have critical. It's
double damage and also a bleed effect. Let's see here.
Speaker 3: It doesn't have critical for spell attacks.
Speaker 7: M okay, well let me look at needle Dots because
I'll post it here. Oh I need I need to
add the bleed damage to it. So it takes four
bleed persistent. Uh no, eight, it says it takes double
damage and four bleed damaged. So I guess it's no
longer persistent for needle dots. I must have changed it perfect,
all right, So that is going to be seventeen points
of cold iron and four points of bleed.
Speaker 1: Okay, so let's see if this actually works.
Speaker 7: Oh wait, no, it should be double, is it? They
are all critical so it would.
Speaker 1: Be No, it already criticled it. Oh oh, when you
did the when you did the actual damage.
Speaker 7: No, because I don't have I don't have a critical button.
Spells don't have that, So you have to double the damage.
So it is yeah, thirty four cold iron plus four bleed.
Speaker 1: So it's actually twenty two times too because it is
weak to cold iron. And then you get your bleed
damage does not take any.
Speaker 4: Of Well that is good to know because the art
doesn't have any blood, correct, all right?
Speaker 1: Can I I just need to really appreciate what has
just transpired in this damage for everybody. We'd be spending
a good ten minutes trying to figure that out.
Speaker 7: That if you're turning your that is indeed, And now
I have my guidance immunity the next hour.
Speaker 14: Redy Karun, All right, I am still in cover, I think.
Speaker 4: So I will move back one here.
Speaker 1: Yes, uh okay, let me see if you.
Speaker 3: Get little boy. Nothing has reached too right, mm hmmm,
it does. It's kind of hands. I want spect step action,
but you can't step.
Speaker 1: Okay, yeah, you can take step. The step is.
Speaker 4: Fine, all right, And now I will throw an at
the bomb and it's going to be this bomb.
Speaker 1: That is a miss.
Speaker 3: Wait, oh, you gotta make sure your target.
Speaker 1: Yeah, make sure you're targeting the right creature.
Speaker 4: Wait, oh shit, I had the wrong target on.
Speaker 1: It's the same thing. It doesn't matter.
Speaker 7: And Malvik, you must add what I posted in chat
to you. You guide in some unity. You drag it
over to your token.
Speaker 3: Yeah okay, oh that's what we needed to do for
the scout is probably drag it over.
Speaker 7: Mm hmm.
Speaker 5: So he still takes the splash damage, right.
Speaker 1: The splash damage, yes, So go ahead and just hit
the damage button and I can add the splash mm okay,
so just the splash damage goes off, the persistent doesn't.
When you miss that, the splash.
Speaker 4: Damage doesn't, right, I will throw another bomb at it.
Speaker 1: Okay, So this one you have to draw, so one
action to draw the next bomb. You have quick bomber.
So uh that that that would be correct. You wouldn't
be able to throw it as well. You have to
draw the next bomb.
Speaker 4: All right? Then I really take cover and that isn't
my turn.
Speaker 1: Because bomb moves like step and you can draw the bomb.
So do you want to take cover or do you
want to draw the bomb? I mean you can have
one in your hand already. You got quick bomber. It's
the same thing. It doesn't matter.
Speaker 5: Do I rather have the cover if it doesn't matter?
Speaker 1: Okay?
Speaker 3: Uh?
Speaker 1: Do ras shock? It's your turn?
Speaker 9: Yes, oh boy. I don't like this thing next to me,
but I'll do what I can as I yeah.
Speaker 1: Look at this thing.
Speaker 9: See that there is now room for malvic and I
decide to not take the risk of getting hit while
running away from a giant mud horse and attempt to
use gouging claw on it. As my claws extend again
grow longer and sharper.
Speaker 3: Can I.
Speaker 9: Yes, and I have a Yeah, I have a button
for that, which is lovely god. Rolling to attack a
thirty one hit another crit No, as noted, I am
unable to. There's no crit button for me. Okay, but
I can do this. Roll damage, roll damage.
Speaker 7: And then you must double it.
Speaker 1: Yeah, I can double it.
Speaker 9: Let's see.
Speaker 1: Okay, so twenty two damage.
Speaker 9: And five bleed that it doesn't take, correct or ten
bleed that it doesn't take.
Speaker 1: Yeah, lots of clay flew off though.
Speaker 3: You should be proud.
Speaker 1: There's a cool scamp, cool claw mark.
Speaker 9: I've rold just terribly for a fivety six.
Speaker 1: Yeah, not the best.
Speaker 9: Okay, but still still hit it. Still quit, and I'm
going to.
Speaker 3: Gods.
Speaker 9: I can't move anyway without I might be able to
tumble through. Actually yes, is it too bad?
Speaker 7: But you don't have to tumble You don't have to
tumble through your allies.
Speaker 1: No, but it to get the strength if you want to.
You wanted to tumble through the creature. If you fail,
it gets to hit you.
Speaker 9: Mm hmm, correct, Yes, I will. I will do that
and continue my cover. I don't believe I need to
do another action for that, but I will just continue.
Speaker 1: Hey, that is my time. Arcilia's turn. Ar Cilia will say,
malevic get close to it, and she will throw the
serpent dagger since she doesn't want to take up down space.
Speaker 3: So the ruin will return on it.
Speaker 10: Thing.
Speaker 1: No, oh thank god, that's a casual critics, what is happening?
Speaker 7: I will give it all the credit. All the credit
is to my bless that is it.
Speaker 1: Uh she hucked the serpent dagger? Yeah, it was it
just she You see Arcilia's biceps like flex, like all
the veins like popping out on that thing.
Speaker 12: Like just.
Speaker 1: She launches that fucking thing. You can't even see her arm.
It just blurs, and the dagger like just leaves a
hole through this creature. And then she catches the dagger
back in her hand like thor and then she turns
towards you. Yara winks and then and then and then
uh yeah, I think, uh she'll do that again. Why not.
Speaker 3: Target Are you targeting the monster? Yeah?
Speaker 9: You just definitely tear Celia take.
Speaker 7: My heart is swelling. Dagger is off Erasmus preferred weapon.
Speaker 1: That is another hit and uh yeah, she deals some
more damage to this creature sorry. Uh, that first attack
would have actually killed in hold on, there we go.
So she blew that she she threw the dagger through
the thing and it just left like a massive hole
and it must have hit whatever this creature uses some
kind of core uh intelligence or whatever is making this
creature move and just really falls to the ground. You're
out of combat the creatures. I'm dann fall to the ground.
Speaker 3: I screwed up. I took off the guy and it
shipped by accident.
Speaker 1: Okay, you can just pay.
Speaker 3: Yeah, I think it starts the time over. Yep, it does.
Speaker 7: I am going to go over to soccer watchy and
immediately interact with her in order to cast my second
activation of vital Beacon.
Speaker 9: Hard to breathe, I know, I know.
Speaker 2: You are.
Speaker 7: She sailed for sixteen.
Speaker 9: You oh still bit so?
Speaker 7: Mm hmm is it? And I touched her again another forte.
Speaker 6: Okay, that is better.
Speaker 7: You are right, thank you?
Speaker 1: Yeah? What were those creas.
Speaker 7: I had no idea?
Speaker 9: Mm hmm.
Speaker 3: I was going to ask for a healing tonic until
I heard that noise and I decided is it turned away?
Speaker 4: It was very good to my credit.
Speaker 3: Mm hmmm.
Speaker 9: Is slightly bleeding but moving through this muck to see
if I can find its core or anything interesting and melting.
Speaker 5: My paper cut is gone.
Speaker 1: Celia is also looking. She says, I think I found
something over here and I can do.
Speaker 9: Oh able to click on it?
Speaker 3: I think, no way do you find? Ah?
Speaker 9: Yes I can.
Speaker 1: I can double click on it and.
Speaker 7: An unusual object where it went.
Speaker 1: So there is a mystify item thing that I installed.
So you don't when something is unusual in this case
and you don't immediately understand what it is, it doesn't
give you any detail until you So.
Speaker 7: Here, I has to a rostock has to identify it.
Oh that's excellent, sir. And how long does it normally
take for you to identify things?
Speaker 9: Well, that's she am discretion.
Speaker 1: So you can try and figure this out. But this
is going to require an arkana, a nature occultism or
a religion check.
Speaker 9: Oh, I got the cultism up the wazoo cultism role.
Do we need to target anything for that or is
it just a regular one?
Speaker 3: To check this out?
Speaker 9: That's what I was curious. Oh, I can and its
secrets only well I will see it because I don't
know what'll be there.
Speaker 1: We are all right, you're not quite sure what this is?
A rash talk it is some kind of wand you think.
Speaker 7: Would you like for me to take a look.
Speaker 9: Maybe I will ask because I don't know what I rolled.
Was that a failure? Because I may want to reroll
with the heroes fail? Yes, then I will use a
hero point for that view let's see.
Speaker 1: Okay, so then I'll.
Speaker 9: Hit the button again.
Speaker 1: Another fail?
Speaker 9: Wow, plus seventeen to that, by the way, for everyone
to know, it's either molling.
Speaker 11: Like really bad or did very bad twice both times great.
Speaker 7: If there's a religion check, I can do it.
Speaker 4: Or if it is a crafting check, I could take
a look.
Speaker 1: No crafting though, So are you able to see those
potential identify buttons in the chatter right there? Yeah? It
says which you can religially roll, So just be aware
each time you attempt this it is harder.
Speaker 9: Huh cool? Okay, but I only attempted it once technically,
but you'll be the substright.
Speaker 7: Next plus fourteen. Don't funk me.
Speaker 1: You are unsure what this is.
Speaker 4: The Yes, it's got a plus thirteen and a quick
amenda Connor, I.
Speaker 1: Think the highest actual roll was a five thus far.
Speaker 9: Wow, are you serious, and I would have gotten to
twenty two because of that.
Speaker 5: Which one is the six?
Speaker 3: Sorry?
Speaker 5: Which one is? Uh?
Speaker 4: Who's the orc? What is your name?
Speaker 3: Ork?
Speaker 1: Celia?
Speaker 4: Celia?
Speaker 5: Sorry?
Speaker 4: I was reading Arcana and I kept trying to call
her Arcana? Is is? Which one is Arcana? Which one
is the highest one? That the orcades? Is it arcana
or occultism?
Speaker 9: Uh?
Speaker 1: You can see that on the party sheet.
Speaker 7: I cannot use is better than her Rocanna?
Speaker 5: All right, I'll go for Racanna.
Speaker 4: Then oops, what did you say select one token?
Speaker 5: Oh?
Speaker 7: Click it where it says yeah, it says unusual object
and it has the four buttons.
Speaker 4: Than defy Arcana?
Speaker 9: Right?
Speaker 5: Roll?
Speaker 1: This is very close?
Speaker 5: Did I get it?
Speaker 9: Maybe he may have rolled above a six.
Speaker 1: I need to check. It's barely made it.
Speaker 4: Step aside, everyone, I can figure out what this thing is.
Speaker 3: Fine, who go?
Speaker 1: You should be able to see what the item is.
Speaker 4: I can see. Can all of you see?
Speaker 12: Or is it just?
Speaker 9: Oh no?
Speaker 2: No?
Speaker 7: If you click the if you click the chest, I
can see it.
Speaker 1: I'd assume that is the only one that knows what
this is.
Speaker 5: This is It's called the wand of fireball.
Speaker 3: Huh.
Speaker 4: I've seen these before.
Speaker 3: Oh it is.
Speaker 7: I look over to talk.
Speaker 3: Mm hmmm, yeah, treading in your staff for a briton
mm hmm. I mean I can.
Speaker 9: I can always pull out. That's not it. It's what
you mean.
Speaker 7: Trade us two hands.
Speaker 4: You could use the birth to the staff, right, it's
just a baton, I.
Speaker 3: Guess, so I do the same with the hatchet.
Speaker 9: One handed staff is a one handed one.
Speaker 7: Yes, you're fine.
Speaker 3: They thought it was a dual gripper.
Speaker 9: No, no, it used to be, and then I was
able to anyway, someone else wishes to use the same karoon.
Speaker 4: You are so smart and good for identifying the thing
for us.
Speaker 1: It's very well karuned, good job.
Speaker 3: I believe that you should hold on to that to
you understand the arcane spells? So or do you not?
Speaker 9: Who are you talking to you? I believe you use
I could use this. Yes, I know how to use that,
and I.
Speaker 3: Guess it's been decided.
Speaker 9: Well, it doesn't have to be. It's a one although
you would not be able to recharge it without Now,
let's just.
Speaker 12: All right.
Speaker 3: Tear off a piece of my cloth and manage myself
and started walking forward.
Speaker 5: What doesn't it?
Speaker 4: You should take it? You don't have stuff do you.
Oh what you don't know?
Speaker 2: Stuff?
Speaker 3: Right, I do not understand the fireballs.
Speaker 7: My hair is not blonde, it is white.
Speaker 5: I am color blind.
Speaker 7: Oh, I'm sorry, it's so soon. I need my hands
free in order to heal you all so, and I
have the shield, you know, I'd rather the shield than that. So,
but if anyone is injured, we could probably take a
few moments.
Speaker 1: Why don't we just store it for now and maybe
decide later.
Speaker 2: Indeed, that is easy enough in the sash.
Speaker 9: Yes, Or I could just put it on my belt.
Speaker 3: Yes, do that. I think that's a grand idea.
Speaker 12: To use it.
Speaker 9: We can, but if we don't, then it can be
given to someone else and I can recharge it. It's
not an issue.
Speaker 3: I believe that you should hold on to it.
Speaker 7: More options for you are not a bad thing.
Speaker 9: Yes, that's fine. Karun is holding it.
Speaker 1: Oh, you can take it, that's fine, picking her teeth.
Speaker 4: Take it. Go ahead, take it from me, all right,
I will take it. Just take it from me.
Speaker 1: I have it.
Speaker 9: Yes, thank you.
Speaker 5: You have to roll a slight of hand.
Speaker 7: Anyone who is injured. I am taking ten minutes to
go ahead and heal. Okay, I can heil four of you.
Speaker 4: I will take the ten minutes and to scrape things
from the wall, and that will be my file. Foul
two files.
Speaker 3: Manipulate.
Speaker 1: M hm, very cool, it goes away, you take the
item done.
Speaker 3: That's so sick, that's so sick.
Speaker 1: So Yara begins to minister to those that are still injured.
Speaker 3: Is that for all of us? Of me?
Speaker 7: That is for myself rasch talk are Cilia, and for
Malvic because I have ward medic.
Speaker 3: Mm hmm, all right, of course I'll remove my dirty
rag from my arm.
Speaker 7: Do not try to take my job from me? And
I poked you on the nose.
Speaker 3: I did ask, but you were too enthralled.
Speaker 6: Are we following suckriage?
Speaker 9: What do we do? It's either this or go down
the muck creek again?
Speaker 3: M hmm.
Speaker 9: It looks like this could be something we'd want to
interact with.
Speaker 3: Maybe, yes, I believe. Are we in exploration mode again
or not?
Speaker 1: You're in exploration mode again?
Speaker 3: Yeah, going to switch minor switch it?
Speaker 9: Uh? I will still continue to switch.
Speaker 3: It or you're investigating, Okay, then I wills go still with.
Speaker 9: Occult is.
Speaker 1: All right?
Speaker 3: In two, three, four, five? Okay? There are five? I
believe they may be doors. We have to get.
Speaker 4: Closer doors just say.
Speaker 3: Mm hmmm, yes, or enclosures mm hmmm. Since I'm scouting,
I was supposed to be headed a party anyway, So
I'm just gonna stick right here.
Speaker 9: I'll be like behind you because I am curious.
Speaker 3: There is a opening to the right.
Speaker 9: And the left and the left.
Speaker 3: Oh they can't see me. There we go, everyone to
come in this room and we can decide which way
to go.
Speaker 1: It's hortculors made of thick iron bars divides this long
hallway into two sections.
Speaker 3: I see you.
Speaker 9: Can we Oh it's a port cluss so we can
stee through it, which is visible on this map, which
is wonderful. Uh far at the end it looks like
it connects again to that first area, at least partially,
but it does go around to the left.
Speaker 3: Yes, I believe the left might be our destination.
Speaker 9: I think there will be many. Well, we have three
destinations here, we just have to find them. I'm looking
at these alcoves.
Speaker 1: Is that just plant life the collection? Yeah, just like
you know, some some bits of shrubs and things.
Speaker 3: Oh yeah, WSDT.
Speaker 7: I am taking the defend action as well, so I
will have my shield up.
Speaker 3: She caution, I believe I found our destination.
Speaker 9: Oh yes, I mean that maybe one that or it
is some sort of trap.
Speaker 1: What is that?
Speaker 3: There are eight of them. They might need to be investigated.
Speaker 1: I believe this is your rows of pillars made of
overlapping sheets of thick iron grating line. This passage soggy leaves,
weeds and vines choke the intricate pillars.
Speaker 3: I will walk with you or I suck if you
want to investigate these pillars.
Speaker 9: Yes, thank you. M corridor off on the right to.
Speaker 3: I will move over. I will move over here in
the corner, and I will allow you to do what
you need to do. And I'll keep an eye up. Yes,
everyone else has come in here, all right.
Speaker 7: I will scooped in and you close to malevikia.
Speaker 9: I'm trying to be in between these pillars looking around
at them.
Speaker 3: It is the idea. I see. You may want to
look at these as well.
Speaker 2: Yeah, they are very strange.
Speaker 9: What are the patterns sun them?
Speaker 3: But these on the top of them or so, here's
what I will take.
Speaker 1: Uh oh, I will take I will take a I'll
take a crafting check. I will take the a.
Speaker 3: M.
Speaker 1: I will take a h I think crafting is maybe
the only one. There's probably some.
Speaker 7: There's no religious significance or anything to these, I would assume, no, Okay.
Speaker 9: I will I will craft? Then yes, I will take
a nature check. Maybe I will do nature instead.
Speaker 5: Then yes, that's the thirty three.
Speaker 1: Okay karoon, Yes what if I learned these twenty one?
These iron pillars were part of some kind of advanced
filtration system from what you can understand, and they were
definitely not not like originating from Demorra. You see like
it looks different than any of the other ruins or
anything that you've seen thus far. These in particular, seem
like they might come from a more advanced place, a
more advanced society. The complex machinery and special knowledge required
to operate these must have they must have filtered the
city's water, and whoever whatever was required to operate these
was lost, most likely during whenever the city fell.
Speaker 4: Is there any way I could study it to learn
how to fix it?
Speaker 1: Absolutely? Most likely take some time, but sure I would
like to.
Speaker 4: I would relate to everyone, this is a filtration system
for the water. You know how gross it is out
yet it's because the filter is broken.
Speaker 5: I could fix it.
Speaker 4: I bet it would inure us to the gods or
whatever it might.
Speaker 9: Yes, Nature of twenty one, did that ye'll be anything?
Speaker 1: Ummmm yeah, I mean a rash tak. You can see
that it's just gotten so overgrown here, like it must
have been so humid and so wet here that this
overgrowth has definitely damaged these filtration systems pretty heavily. I mean,
you don't really understand the mechanical workings, but you can tell,
like the overgrowth here is definitely a part of how
they became damaged.
Speaker 7: Perhaps we make sure we secure this level before we
go fixing anything. I think that is a great idea.
At the very minimum, we.
Speaker 3: Can leave Karn here with a Denigi and Soca watching
and there and have work on these as we Psycho watching.
Speaker 7: A young girl over there that one and I explicitly.
Speaker 9: Point to watch.
Speaker 4: Explicitly cannot see.
Speaker 3: Did you just need to work on these filtration systems?
Speaker 5: Filtration? I was just filtration.
Speaker 3: Perfect, all right.
Speaker 9: The plants are part of the problem, Karoon. They are
jamming up a lot of the systems.
Speaker 4: Oh, I can fix that, and I get the bomb
out ready to go, fire bomb.
Speaker 7: No, I won't going to destroy everything.
Speaker 4: Metal, It probably won't, right, do you use those on enemies?
Speaker 9: Yeah, it's it's rather damp in here. Yes, it's not
like dry wood everywhere.
Speaker 1: Oh correct, Yeah, I mean this place is mostly stone
and metal.
Speaker 9: Yeah, yeah, I.
Speaker 1: Mean outside you before you cross the bridges like that,
you know that's you know, muck and uh brackish water
and you.
Speaker 9: Know, well fire about wouldn't catch everything on fire. These
are very well healthy damp plants.
Speaker 4: All right, how do we get rid of them?
Speaker 3: Hold up my dagger, old fashioned way, pulld them, cut them,
hrip them out. You don't have a multi tool that you.
Speaker 5: Can sounds like a lot of work though in the
filtration systems.
Speaker 4: Yeah, I could oversee guys doing it.
Speaker 3: H No, we're going to scout and you can work
on the filtration systems and will have a tickets as while.
Speaker 4: Who was staying here? And warrior will you give will
you give that dagget to them?
Speaker 5: Have them stop trying.
Speaker 9: You have that tool that you can turn into anything.
Speaker 1: Yes?
Speaker 9: Yeah, what then?
Speaker 3: Reason she is?
Speaker 7: And I will pull a dagger from my side.
Speaker 4: No, no, it's all right, I'll get mine out from
the stash.
Speaker 1: And Karun's any tool like when you take it out,
was like.
Speaker 4: You know, like the Karun hasn't any tool, but Karun
will not use it because instead I will be putting
out the dagger that I used to kill the other elf,
and I will take it and just start hacking away
at the plants with it.
Speaker 3: Sure.
Speaker 13: Uh, okay, if she doesn't say that out loud, I'm
taking on the one.
Speaker 1: You begin like hacking at the plants and stuff, they
begin to move.
Speaker 3: Uh, I guess we're not going anywhere.
Speaker 1: Uh yeah, you begin to see something moving up in
the nor there in section up there.
Speaker 4: It is alive and it is shiitting in the water,
and that is why it is all gross.
Speaker 7: Hm.
Speaker 1: The clog becomes visible to you.
Speaker 7: This is cute love clogs.
Speaker 3: Had last night.
Speaker 4: Okay, are we rolling initiative?
Speaker 1: You are this guy third one?
Speaker 3: Yeah, we have Scout by the way. Let me see
if this applies chat to I'll.
Speaker 1: Try drag that onto yourself.
Speaker 3: Oh, I can drag it into the chat. Apparently or not,
it showed that. Maybe drag it upon yourself.
Speaker 7: Well, you can click the button to post it in chat.
Scout should have a.
Speaker 3: Just opens a window.
Speaker 7: I'll put the hover over.
Speaker 13: The button, and then it'll come up into a little
chat window thing and you press that like hover over
the actual buttons, so like for example, next to avoid
notice there's that.
Speaker 7: But I can post it in chat for you guys
because I have an omen and then we all just
drag that.
Speaker 1: It's in chat now.
Speaker 3: Yeah, I know, but I still want to know.
Speaker 7: You can also just look it up and just put
it in the chat.
Speaker 3: Yeah, that's kind of weird that it doesn't let me
do it from my thing.
Speaker 7: Yeah, I mean it's for it's for like all spells
and stuff too. We have to do that too.
Speaker 13: Drag it on yourself in the you pull it from
chat and drag it onto your token.
Speaker 3: Ah.
Speaker 7: There it is like the other effects.
Speaker 9: Yeah, and I taking cover right click on the effect
on your character and it will remove it.
Speaker 7: And I do also have my shield raised due to
what I was doing in my uh what is it
expiration mode?
Speaker 4: How do you detay won't give me the circumstance bonus
and scouting so what it won't give me the bonus?
Speaker 7: You have to drag it onto your token.
Speaker 3: I did.
Speaker 4: I have it on the top ride of the screen,
but when I go to the road, perception initiative. It's
crossed out.
Speaker 13: Oh, just hit on for it, like hit that Onward
says on, yeah, it'll it'll add to it then.
Speaker 5: But it's crossed out while it's on.
Speaker 13: Oh yeah, well we toggle it maybe or just add
your own like morati fire, I'll just do that.
Speaker 3: Just put me in twenty.
Speaker 5: Mine didn't know it either, telling me that does crossed
out as well.
Speaker 9: Okay, well mine has it?
Speaker 12: Yeah?
Speaker 7: Minded it perfectly?
Speaker 3: Yeah, I mean does it say scouting on it?
Speaker 5: Ye?
Speaker 3: Yes, mind didn't apply. I did drag it on me,
but it didn't apply. So I have a twenty.
Speaker 9: And then it went away after I used it. Very nice,
did that, but.
Speaker 3: It didn't apply it. Okay, to row for our celia.
Maybe next time.
Speaker 4: I rose the two.
Speaker 3: That was really bad.
Speaker 12: Alrighty.
Speaker 1: You begin to see the plants moving, Danige points are
those plants moving? What is that creature? Uh? And you
see this horrific mass of tendril looking vines and sort
of lamp ray like teeth. As the collection of vines
meet in the center, this pulsating, sort of undulating mouth
begins to move around.
Speaker 3: Okay, and.
Speaker 1: It is dnees turned first. Okay, Denigi takes aim with
her Boh, and we'll try and aim at this creature.
You see it undulating and moving about with its tentacles.
Denig says, oh, another horror. That is a miss. Second attack, oil,
another miss, as she frantically empties her quiver trying to
shoot this.
Speaker 3: Oh, I have a toggle for guiding words.
Speaker 1: She will use guiding words. Does that actually work?
Speaker 14: No?
Speaker 1: No, it doesn't, Okay, guiding words Okay, And this is
I didn't all allies that can hear or see the
guide gaining plus one stat bonus. So this should be
for everybody.
Speaker 7: All right, Is there a thing that we can pull over?
Speaker 14: Uh?
Speaker 1: It doesn't. I guess I can put in the chat right.
Speaker 12: There you go?
Speaker 9: Yes, indeed, yes slint.
Speaker 1: Oh, can I let me just I'm sorry, and just
let me test this? That also works?
Speaker 3: Cool?
Speaker 1: You can do that nice all right?
Speaker 3: Uh?
Speaker 1: Okay, that is it for DNI's turn. Zaia okay, Zia.
Speaker 9: Uh.
Speaker 1: I think we'll probably hmmm probably get to like overhere
and fire with crossbow at this clog that is a
critical miss. It like bounces and hits like a bunch
of the uh mechanical bits of the different pillars all
about okay, and that will be uh let's see, she
will use her last action for a second attack that
is also a miss with a twenty one. You see,
this thing is made up of like a mass of
tendrils and stuff, and they're all just kind of moving around.
They just move around. A one just blocks the arrow.
It doesn't seem to do anything yet. And yare it's
your turn?
Speaker 7: Oh it is my turn ooh uh all right, I
am just going to go ahead. And I should have
probably thought about this a moment ago. Uh well, I
don't want to hmm hah, fuck it. I'm going to
go ahead and I will cast Holy Light at level three.
This is fire damage. It's a plan. So hopefully this
shit works. And make sure we have guiding words added on.
That is a miss by one A well, shit, all right,
And with my final action, what shall I do? Guidance
is not going to do anything. Nobody needs healing. I'm
just going to keep my shield raised.
Speaker 4: Yep.
Speaker 7: I will use my final action to keep it raised
for this round.
Speaker 1: Rushdock.
Speaker 9: Yes, well, I know some bugs do not play well
with plants, so I will first target it before I
forget and cast buzzing bites again. As I'm trying to
get any leaf cutter, carpenter, ants, bees, anything that will
affect plants. It will need to make a DC twenty
five fortitudes safe?
Speaker 12: Does this correctly?
Speaker 1: All right?
Speaker 9: Nothing happens, good Gods.
Speaker 12: Buzz.
Speaker 1: The buzz of the insects reverberates through the room as
they they just try and move all about this thing.
They can't seem to know like what to do. You
can see them trying to attack the mouth and stuff,
and it just doesn't seem to do anything.
Speaker 9: Hm hm, unfortunate, unfortunate indeed, all right, Well then I
think hmm, I think what I will just do is
a ray of frost that is easy enough to point at.
W Do I have a line of sight? Do I
have line of sight?
Speaker 1: I will assume, so I think that there's enough. Okay,
the machinery and stuff, some of it's transparent.
Speaker 9: I guess, okay, all.
Speaker 1: Right, you can see through some of the machinery.
Speaker 9: Hmmm, all right, t And that other one was not
an attack roll, so I do not need to do
any MAP twenty two to hit is a miss.
Speaker 1: You freeze part of the machinery, You try and thread
the naddle basically, and it just freezes up some of
the machinery. Is that it for your turn?
Speaker 7: Ah?
Speaker 9: Yes, but it looks like guiding words did not get
added in. It should show it next to that? Does
a plus one change anything? All?
Speaker 3: Right? Then?
Speaker 9: Definitely miss and that is all I do.
Speaker 1: Okay, okay. The clog begins to move little sort of
using the machine. It's like pulling itself forward with its tendrils.
Some bits that you thought were just plants that were
embedded in the machinery you realize are part of this
thing's tendrils as they begin to move, and it just
moves forward and well then oh boy, fun times, fun times.
Oh that's fun.
Speaker 3: You can do that?
Speaker 1: Umm, let's see you Rashtoki were the last one to
attack it. It will try and reach out with one
of its tentacles. That was effective, though, Oh I'm sorry,
I targeted itself twenty four to hit a rashtok.
Speaker 9: That definitely hits. I was like that missed. I guess
I have boys. See now I'm fine with it.
Speaker 7: Why are you hitting yourself?
Speaker 1: Yeah? Apologies? Okay, and you are also grabbed.
Speaker 9: I had a feeling also that reach. I hate that.
Speaker 1: Yeah, fifteen feet grabs you and squeeze for eighteen bludgeoning damage.
You see a rasta's eyes bug out a little bit
like one of those stress dolls. Umm. Okay, and then
let's see.
Speaker 9: Grab conditions. I can put that on myself.
Speaker 1: You should be able to put it on yourself.
Speaker 3: Mm hmm. What's the initiative? Not going down? See?
Speaker 12: Yeah?
Speaker 1: After a strike, the monster attempts to grapple.
Speaker 3: The creature.
Speaker 9: Attempts yause.
Speaker 1: I mean it looks like there's an athletics check.
Speaker 9: All right, I'm gonna undo grabbed real quick and do that.
Speaker 1: Okay. Athletics check against a rash talk sucis the thirty one. Okay,
it's not okay, it's not a posed.
Speaker 9: It has to just make it against my yeah.
Speaker 1: So yeah, so these kinds of checks are against your
your athletics or your acrobatics effectively, whatever your modifier is.
So in your case it's a plus nineteen. I think
it just uses whichever is higher for you. I see, okay, uh,
and then I think it's gonna try and buy your
rash talk.
Speaker 3: M thing has a mouth.
Speaker 1: Yep. The center of its mouth is kind of like
a lamp ray eel like the sort of undulating teeth
like rows of teeth inside of it.
Speaker 9: Now I have grabbed.
Speaker 1: Cool, Let's see what fun you are in for.
Speaker 3: That's a critical for thirty five. That's a hit.
Speaker 9: You can't thank god, it's a critical hit, absolutely.
Speaker 14: Worse.
Speaker 1: Forty two damage.
Speaker 9: That's the critical damage I'm glai for. Yes, it does
think okay, okay, I didn't take eighty four, but okay,
it just kind of start to.
Speaker 1: Go limp oh suck, yeah, okay, hold on.
Speaker 4: His tail will fall off and he'll be fine.
Speaker 1: Is that how that works?
Speaker 9: Kind of lizard?
Speaker 3: What?
Speaker 1: Okay? Uh? That is it for its turn sakawachi? Uh,
I have a lot to do, folks. Uh oh actually
has this sold on? She will use liberating command. You
call out a liberating cry, urging an ally to break
free of an effect that holds them in place. If
the target has grabbed a mobilizer restrained, it can immediately
use a reaction to attempt to escape. Oh oh, break
free the tendrils.
Speaker 3: They are wrapped around you.
Speaker 9: There, I'm aware, well apart there, all right?
Speaker 1: What do I need to you canna attempt to escape?
Speaker 3: Well?
Speaker 7: Oh, that you may need to look it up. In
the compendium.
Speaker 3: I see.
Speaker 1: So basically an athletics check. I can just do this
here you go?
Speaker 3: Ah, thank you.
Speaker 9: Twenty eight is a failure? What mission?
Speaker 1: No fucking way?
Speaker 3: Yep.
Speaker 9: I I can almost barely not hit that ever.
Speaker 7: Oh so this is a bad fight. I should be buffing.
It's soon to be goodbye.
Speaker 1: That's and Soccawachi is gonna take cover, So I'm just
gonna leave that on her. That is it for Sacca.
Watchi's turn Alvi?
Speaker 3: Fuck? I will one for wait, what's squares? If I'm here,
I can't, Yeah, you can?
Speaker 1: You can hit it from there?
Speaker 3: Okay, I'll take a step.
Speaker 1: Rushes forward and we'll see you next.
Speaker 3: Hello.
Speaker 1: This is why Stephen from Table's story. If you'd like
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