Speaker 1: God, it's getting amped up. Wow, you're taking this serious,
Speaker 1: putting my energy levels up.
Speaker 2: Hey listen Commander Who podcast, episode forty three on Brandle.
Speaker 3: I'm here with Brian Gay. We're gonna return to form
Speaker 3: with an energy.
Speaker 2: Deck now in our theme. So hey, Ryan, We're back
Speaker 2: for yet another whirlwind adventure.
Speaker 1: How you doing good? What is going down?
Speaker 3: Whole bunch is going down.
Speaker 2: I have an infinite itch right here on the corner
Speaker 2: of my nose and it's horrific. Oh, you're watching on YouTube,
Speaker 2: which it should be. You'd see where I'm pointing. Well,
Speaker 2: we also have some stories to tell, some people to thank.
Speaker 2: A very interesting listener, Pardon me.
Speaker 1: I told you to get my tried my hard today.
Speaker 3: Listeners submitted deck to talk about.
Speaker 2: Before we get to any of that stuff, you have
Speaker 2: to thank our official business daddies. Fusion Gaming Online dot
Speaker 2: com are your source for all your gaming needs, where
Speaker 2: you can use special promo code c CEO holiday to
Speaker 2: get all your energy stuff final fantasy stuff. I think
Speaker 2: there's a tark here set coming up right away. You
Speaker 2: might be able to get that stuff. I don't know
Speaker 2: when it's coming out, and neither to you, which is
Speaker 2: great and We also have to thank Pilot Bones Brewing Cold.
Speaker 3: They are the second.
Speaker 2: Coolest thing to come out of Regina, as well as
Speaker 2: being the official beer sponsor for c CEO Sidewalk Slam
Speaker 2: Season three. Next episode recording chronologically tomorrow for YouTube.
Speaker 1: Oh Man, so pumped so much to unpack big thanks
Speaker 1: to producer Gary and LB in the booth today for
Speaker 1: the dufferin Avenue Media Network Media Network Media Network. Yes,
Speaker 1: so Sidewalk Slam coming up season three well underway. I
Speaker 1: would say, we are making a shot list and we've
Speaker 1: got some good friends coming, some Patreon supporters. I want
Speaker 1: to get right into that because we are graciously extending
Speaker 1: an invite to all of our Patreon supporters from Magic
Speaker 1: Con Las Vegas. Baby planning officially underway. There's nothing else
Speaker 1: in my way, full steam ahead, nothing else in the
Speaker 1: way between our trajectory and our velocity, which I know
Speaker 1: velocity has done. It's the whole thing. What and Las Vegas.
Speaker 2: That's right, Velocity only increasing until Vegas because that's how
Speaker 2: velocity works.
Speaker 1: There we go. Yeah, we have started planning in the discord.
Speaker 1: It's one of the benefits to becoming a Patreon supporter
Speaker 1: over at Patreon dot com, slash ccio podcast, and we
Speaker 1: are planning food, extracurricular activities. We are putting in for
Speaker 1: a panel, like a community panel that we would love
Speaker 1: everybody to come, and we're looking for ideas for that,
Speaker 1: whether it be game etiquette or brackets, like we've talked
Speaker 1: about so much over the last month or so sure
Speaker 1: that I don't even know if I remember how to
Speaker 1: do a deck tech. So all of that is coming up.
Speaker 1: And because we've been talking about Patreon and Vegas and
Speaker 1: all of the exciting stuff that and the community that
Speaker 1: our patrons are a part of, we actually have to
Speaker 1: count two new patrons to thank you. I'm sorry to
Speaker 1: say thank you too and give one of their other
Speaker 1: official benefits their CEO nickname.
Speaker 2: Oh it's been a whi.
Speaker 1: Yeah, they've gotten finger blasted in the discord. That's when
Speaker 1: you get the middle finger by like one hundred people
Speaker 1: all at once. Yep, don't google that.
Speaker 2: Why you probably google what's the worst to come out?
Speaker 1: We've live googled stuff on the show before.
Speaker 2: I am not going to do that much. No, no chance,
Speaker 2: no no.
Speaker 1: But first, thank you, shout out if you. Nickname goes
Speaker 1: to Shane Fisher Shane.
Speaker 2: Shane were like, shame, shame.
Speaker 1: Shame, name the floppy fish. Yeah?
Speaker 2: Is it a euphemism?
Speaker 3: Who can say?
Speaker 1: It's always a euphemism.
Speaker 2: It's a euphemism. It's a Shane the flopp shame the
Speaker 2: floppy fish.
Speaker 1: Yes, shame the floppy mister floppy also a euphemism.
Speaker 2: He does the flop of shame. That's what that's what
Speaker 2: she says.
Speaker 3: There it is there, it is.
Speaker 1: There's the nickname, the flop of shame. Oh man, that's
Speaker 1: it's been a good long while since.
Speaker 2: We've liked do that. I like that she butchered somebody's name.
Speaker 2: Let's do it again.
Speaker 1: Absolutely, big f you, thank you, middle finger blast to
Speaker 1: Charles Crawford. There's gotta be something hiding in Crawford. That's funny.
Speaker 2: I mean, Chuck is short for Charles. Call chuck. What
Speaker 2: about like not the chuck rhymes with anything, but like
Speaker 2: what about.
Speaker 1: Like raw raw? I was going raw.
Speaker 2: Chuck Ford's raw. That's like a thing where he just
Speaker 2: goes in dry.
Speaker 1: Raw dog chuck Ford. That sounds like a wrestling name.
Speaker 1: What's his finishing move the raw.
Speaker 2: Dog chow dog chuck Ford. I don't even know the
Speaker 2: It could be a truck reference. It could raw dog roadkill,
Speaker 2: It could be a meat grinder reference.
Speaker 1: So many.
Speaker 2: Oh yeah, it's it's a meat grinder.
Speaker 1: The meat grinder, Raw Chuck Crawford the meat grinder also
Speaker 1: could be a euphemism, yes, or a wrestling move, which
Speaker 1: I mean they do kind of.
Speaker 2: They're usually the same. The impaler, the unwrittier, Oh, the
Speaker 2: meat and paler, the tombstone, the six one nine, all
Speaker 2: of those things could be could be sexy time six
Speaker 2: one nine, real awkward because you're trying to get at
Speaker 2: the good bits and like you're banging on the back
Speaker 2: of somebody's head while they're butts in your face.
Speaker 3: It's weird. But you know, we're not here to talk
Speaker 3: about that. We're a magic the gathering.
Speaker 1: We're we're here to talk about Chuck Rawford, raw Dog,
Speaker 1: drive by meat and paling pounding a. Yeah, that's his nickname.
Speaker 1: It's gonna be like one hundred letters long as this.
Speaker 2: Flop shame and raw Chuck Ford the meat Grinder.
Speaker 3: Welcome aboard, and we're sorry.
Speaker 1: Yes very much, very much so. And if you're coming
Speaker 1: to Vegas, make sure to get into the Vegas uh
Speaker 1: thread on discord and start the planning, start dropping in
Speaker 1: ideas for the panel. Now, we do have to apply
Speaker 1: for a panel, so there's no guarantee that we're going
Speaker 1: to get it. That's why I'm a little bit crowds
Speaker 1: CCO nation sourcing crowdsourcing to make sure we come up
Speaker 1: with a good idea that we can demonstrate, like kind
Speaker 1: of has the oomph that they expect to hold, like
Speaker 1: an audience's attention for like an hour.
Speaker 2: We could just roast the other creator for an hour.
Speaker 1: Oh my god, that would be so good. Oh I
Speaker 1: want to do that so bad.
Speaker 2: We could do that.
Speaker 1: I don't think that they would approve of that. But
Speaker 1: if we got all the other creators on board, we
Speaker 1: know all those guys and say, hey, like everybody up
Speaker 1: on stage, everybody's doing a roast of everybody.
Speaker 2: It's like, listen, we're gonna sit up there and roast
Speaker 2: each other, or we're gonna sit in the front row
Speaker 2: of all of your panels and roast you. Anyway.
Speaker 1: Yes, can you imagine a Joey Schultz and Dana Roach
Speaker 1: roast the Roach roast? Oh? Oh my god. Can you
Speaker 1: imagine if Max Crandell still did content? Oh? Man, that'd
Speaker 1: be He'd be the end of them.
Speaker 3: They'd cancel Magic Con after that.
Speaker 2: Absolutely, after I got finished roasting Max Randell would be
Speaker 2: the end of it.
Speaker 1: Yeah, yeah, I wonder if Charles Crawford raw dog roasts guys.
Speaker 3: Does he raw dog roast people?
Speaker 2: I bet he does. He's a member of the nation,
Speaker 2: and that's how we do it.
Speaker 1: Charles the raw dog Roaster. There's the nickname. I knew
Speaker 1: it was hiding in there somewhere. Okay, So panel ideas.
Speaker 2: They get him to us in the in the discord
Speaker 2: or if you want to send him to Commander Cookoa
Speaker 2: at gmail dot com or Ceco Brando Ceco podcast on Twitter,
Speaker 2: like anywhere you can get at us, get at us
Speaker 2: with your ideas. We'd love to hear him. Will incorporate
Speaker 2: them and see if we can get Watsea to give
Speaker 2: us the time of day slash free stuff, slash an
Speaker 2: opportunity for us to show off how cool we are,
Speaker 2: and by we I mean all of us, not just
Speaker 2: me and Ryan in front of the crowd of Las Vegas.
Speaker 1: Yeah, very very good. So now we have a deck
Speaker 1: I want to get into it. It's from very long
Speaker 1: time listener, time cop cable back.
Speaker 3: I forgot. I was trying to come. I knew his name,
Speaker 3: I knew his cable back, but I couldn't think of
Speaker 3: his because.
Speaker 1: Because way back in the day, which was probably a Tuesday,
Speaker 1: was we said cable like that sounds like a real badass,
Speaker 1: like comic book name or like it is a comic
Speaker 1: nineties movie character.
Speaker 2: Name wasn't in the nineties, but he was in one
Speaker 2: of the movies.
Speaker 1: Yes, and Time Cop is a movie that was like
Speaker 1: a real action movie from the nineties. So Time Cop,
Speaker 1: cable back, Welcome. We're doing a deck And he actually
Speaker 1: says in his email that he sent to us, he says,
Speaker 1: it's been almost a decade that I've wanted to do this,
Speaker 1: So we're actually going back in time thanks to Time Cop.
Speaker 1: And we've got an Energy deck today, helmed by none
Speaker 1: other than Energy Commander Staples. What Frickin' elmar Uvenwald Informant
Speaker 1: and wrenog riders chaplain, what the fuck? I don't even
Speaker 1: know what cardinals are?
Speaker 2: What wait?
Speaker 3: No, wait, no, I know who those are.
Speaker 1: Those are the Stranger Things, the.
Speaker 2: Best friend assholes. Yes, it's the girl. It's the little
Speaker 2: girl with the red hair and I want to say
Speaker 2: the cop sure from Stranger Things.
Speaker 1: Editor Joe will have him up on the screen if
Speaker 1: he feels like it. If he doesn't, we'll show the
Speaker 1: regular ones. So big, thanks the energy, Joe. We don't
Speaker 1: want to make any more work for him than we
Speaker 1: have to. Okay, So elmar is green red one three
Speaker 1: two human. In haste, whenever you cast your second spell,
Speaker 1: each turn untapped target creature then investigate, which is to
Speaker 1: create a clue token that has two sacrifice draw card
Speaker 1: and it has friends forever where it can partner.
Speaker 2: With another thing with friends forever.
Speaker 1: Yes, Warnog and Warnog is a black white, so we're
Speaker 1: everything except blue right one too human. When it enters
Speaker 1: or leaves the battlefield, each opponent may investigate. For each
Speaker 1: opponent who doesn't, they lose one life, and we investigate
Speaker 1: x times, where x is one plus the number of
Speaker 1: opponents who did investigate. So essentially, what you've got is
Speaker 1: like artifact tokens that help you draw cards in the
Speaker 1: command zone. Let's call it what it is, though, we're
Speaker 1: here for the colors.
Speaker 2: Yes, okay, we're going to talk about that after we
Speaker 2: talk about the other cards in the deck, Because like
Speaker 2: why there's better things we could do with that all
Speaker 2: important spot on the deck. Also, there's one hundred and
Speaker 2: two cards in this deck. Cable, get the cutting, get
Speaker 2: to counting.
Speaker 1: Yeah yeah, hey, I did that the other day. So
Speaker 1: I got I got a set of sleeves, one hundred
Speaker 1: and five sleeves, and brand New picked them up and
Speaker 1: they did the thing yep, where they went fricking everywhere,
Speaker 1: and Rebecca had to like crawl behind the fricking filing
Speaker 1: cabinet and I had to move shelves and shit to
Speaker 1: find then counting like it's a fast pissed off one
Speaker 1: hundred and five cards.
Speaker 2: Hey man, I picked up five cards to my deck.
Speaker 1: Then I realized, oh yeah, I used every single sleeve.
Speaker 2: Yeah, I can't do that no more.
Speaker 1: Yeah, AI armor sleeves. Those are who are getting to
Speaker 1: make our sleeves for our kickstarter coming up.
Speaker 3: We're quite good.
Speaker 1: Yeah, quite good. They give you one hundred and five
Speaker 1: in a pack. We haven't forgot about that. It's just
Speaker 1: takes long time to get art done, so.
Speaker 2: Stay tuned, especially when you're painting it yourself and you're
Speaker 2: already busy.
Speaker 3: Yeah. See that was me putting you over, dude. Yeah,
Speaker 3: Ryan's painting one.
Speaker 2: It's gonna be awesome.
Speaker 3: We talked about it.
Speaker 2: I had some input. It's gonna be fucking cool.
Speaker 1: Yeah, very cool, very John Wayne, If you will, and
Speaker 1: you will.
Speaker 2: I was trying to make a reference to what we
Speaker 2: talked about, but without giving it away. But I can.
Speaker 1: Yeah, Oh all good. Let's start at the Man of Dorks, rocks, dorks, whatever.
Speaker 2: Okay, ten of them.
Speaker 3: Let me read them real fast.
Speaker 2: But you have to turn the computer towards me because
Speaker 2: it's too far away from you to see.
Speaker 1: Well, I zoomed up.
Speaker 2: Yeah, well it's still far Okay. We have Nature's Lore,
Speaker 2: sol ring far sink into the into the North, Etheric amplifier,
Speaker 2: Secure Tribelder, arcane segment conversion apparatus, what elves, and solar transformer.
Speaker 2: Now some of those you know, some of those I
Speaker 2: virtually guarantee you you don't because they are energy cards,
Speaker 2: and why would you. So we're gonna talk about some
Speaker 2: of those quickly. Starting with solar transformer. It is a
Speaker 2: two drop mann of rock that comes into play tapped.
Speaker 2: When it comes into play, you get energy energy energy.
Speaker 2: You can tap it for a colorless or you can
Speaker 2: tap it and pay one energy to get a man
Speaker 2: out of any color.
Speaker 1: I actually like that card in it's fine by itself. Yeah, fine,
Speaker 1: but anything that has also incidental like energy stapled onto
Speaker 1: a card that I'm just playing this card becomes a
Speaker 1: lot better.
Speaker 2: It comes into play tapped it.
Speaker 1: Yeah, but you're not using that one turn two anyways. Yeah,
Speaker 1: put you on the four or five man on turn
Speaker 1: three or four.
Speaker 2: Just play a diamond. Yes, don't play a diamond. I
Speaker 2: was being facetious. That's bad advice. Don't do that.
Speaker 1: I play those.
Speaker 2: You shouldn't I play them.
Speaker 1: Okay, So then we've got a conversion apparatus. Three drop
Speaker 1: taps for colorless. But you can go three tap, get
Speaker 1: three energy or pay three energy tap add three mana
Speaker 1: of any combination of colors. That's actually really good.
Speaker 2: That's pretty good.
Speaker 1: That's a good one. I like that.
Speaker 2: So it makes three energy or use the three energy
Speaker 2: to make mana. And it also makes mana by itself.
Speaker 2: That's a cool one.
Speaker 1: Yeah. Archaic amplifier is a new one actually from Ether
Speaker 1: Drift Commander Decks. This is a three dropper. It taps
Speaker 1: to add one of any color, as three drop man
Speaker 1: of rocks tend to do. You can go four tap,
Speaker 1: choose one activate only as a sorcery, double the number
Speaker 1: of each kind of counter on target permanent, or double
Speaker 1: the number of each kind of counter you have. This
Speaker 1: card is insanely powerful in this deck.
Speaker 2: Yes, it's also very good if you have an experience
Speaker 2: counter commander, as I do in All Three Sons Fury
Speaker 2: or Sons Glory. Yep, I'm gonna tell you right now.
Speaker 2: This card will slap the taste out of your neighbor's mouth.
Speaker 1: Why.
Speaker 2: I don't mean the persons sitting next to you. I
Speaker 2: mean your physical neighbor in the house next to you
Speaker 2: you don't even talk to, but you're annoyed by their
Speaker 2: dog because it's barking all the time.
Speaker 1: Tape out of their mouth and out of their dog's mouth. Yeah, man,
Speaker 1: my neighbor lives like four acres away.
Speaker 3: Oh yeah, he'd lose his sense of smell.
Speaker 2: You hit him so.
Speaker 1: Hard, man, alive. This card terrible. If you have poison
Speaker 1: counters on yourself.
Speaker 2: Yes, very bad. Don't yeah, don't would not any other
Speaker 2: kind of counter though, very good?
Speaker 1: Yep.
Speaker 2: Yeah.
Speaker 1: Is there a game where if you have nine poison
Speaker 1: counters you win? The game is you're a card that
Speaker 1: does that.
Speaker 2: You shouldn't have said that out loud, because now there's
Speaker 2: gonna be yeah yeah, builds in the mail.
Speaker 1: That's why WATSI doesn't listen to other people's content.
Speaker 2: Okay, let's draw some cards.
Speaker 1: Let's do some removal now. I think it's kind of
Speaker 1: important to say that all of these are in here
Speaker 1: because they have energy, So what stapled to them? So
Speaker 1: we're not running like the swords is and the paths
Speaker 1: and the lightning bolts and stuff. Yes, we do have
Speaker 1: a card called harnessed Lightning and a card called Reiterating Bolt,
Speaker 1: so we could kind of.
Speaker 2: Make there's a Wrath of the Skies really hard, right,
Speaker 2: if you try really hard, you can see there being
Speaker 2: some cards in here.
Speaker 1: Oh man, I love how it's like watsy just typed
Speaker 1: in removal spells into chat GPT. They call all these
Speaker 1: things that are like, oh yeah, Wrath of the Skies. Okay,
Speaker 1: pay x energy and then you may pay fucking some
Speaker 1: more energy or something. Destroy each creature, enchantment, and artifact
Speaker 1: equal to man of value or energy you pay.
Speaker 2: Oh, so you pay x to get x energy, then
Speaker 2: you can pay any amount of energy to destroy each artifact,
Speaker 2: creature and enchantment with that. I see.
Speaker 1: Yeah, it's bullshit. That's a stupid's fine, it's fine.
Speaker 2: An energy static prison.
Speaker 1: Probably exiles something until this leaves the battlefield and you
Speaker 1: get energy.
Speaker 2: It's an oldring that comes in and gives you two energy.
Speaker 2: We should keyword that, so I'm not to say it's
Speaker 2: like a hundred cards that do that. Every fucking card
Speaker 2: of this deck comes in, it gives you two energy. Yep,
Speaker 2: God damn it.
Speaker 1: Okay, at the beginning of your pre combat main phase,
Speaker 1: you got to sacrifice unless pay energy.
Speaker 2: It's a bad card. Yeah, but I know it's thematic,
Speaker 2: but it's a bad card. Okay.
Speaker 1: Is this a bracket level zero deck?
Speaker 2: Probably you're dumping on this guy's deck. I know, I know.
Speaker 2: And it's not because it's his deck. It's because it's
Speaker 2: an energy deck and they're still not very good. And
Speaker 2: we're gonna get to that when we're done talking about
Speaker 2: all the cards, including Behemoth of Vault zero.
Speaker 1: This followut card Enters gives you four and when it dies,
Speaker 1: you can pay any amount of energy equal to target
Speaker 1: non land Permanent's man of value. Then you destroy that permanent. Sure,
Speaker 1: that's probably.
Speaker 3: It's a six six for six and when it eats shit,
Speaker 3: you can kill.
Speaker 1: A thing with trample that gives you energy. Sure territorial
Speaker 1: hell kite six five flying haste for six. When it enters,
Speaker 1: you get two, and then you can pay one or
Speaker 1: more energy. When you do this creature deals that much
Speaker 1: damage to each other creature.
Speaker 2: It's pretty good.
Speaker 1: This card's actually good.
Speaker 2: That's a good one.
Speaker 1: Yeah, because that's like a one sided wrath. You get
Speaker 1: to keep your guy pound somebody for six.
Speaker 2: It's a pyroclasm right away on its own, or it
Speaker 2: could be up to and including a chain reaction if
Speaker 2: you really want it to be.
Speaker 1: Yeah, And it's a six five with haste. Yeah at
Speaker 1: you and if anything survives, it flies.
Speaker 3: Yeah.
Speaker 1: Pretty good. Okay. Localized destruction you get energy and if hmm,
Speaker 1: then you may pay energy or more if you do.
Speaker 1: Each creature you control with power equal to the amount
Speaker 1: of energy gains indestructible and then destroy a creatures. Sure
Speaker 1: one sided wrath if you do it right. Reiterating bolt,
Speaker 1: pay three energy. It deals three energy or three damage
Speaker 1: to a thing.
Speaker 3: Man.
Speaker 2: That's not very good at all.
Speaker 1: Oh, but it replicates. That's what when you when you
Speaker 1: get three energy.
Speaker 2: Oh, the replicator is three energy. Yeah yeah, yeah, h.
Speaker 1: We're not doing a very good job of describing these
Speaker 1: reful spells.
Speaker 2: That's because they suck.
Speaker 1: Uh yeah, okay. Harnest lightning two for an instant choose
Speaker 1: target creature, you get three energy, then you may pay
Speaker 1: an amount of energy. Harness Lightning deals that much to
Speaker 1: that creature.
Speaker 2: Way, it's cineraate.
Speaker 1: This gets you energy. You could pay zero energy and
Speaker 1: not kill something.
Speaker 3: Why would you do that?
Speaker 1: Because if you've got like a boring clecks out, you
Speaker 1: actually get six energy, then you can use six energy
Speaker 1: to like take an extra turn with Gante's ether heart
Speaker 1: and he's eight. Well we already have too. Let's just pretend. Okay, okay,
Speaker 1: galvanic discharge man, I would see a doctor if I
Speaker 1: had that.
Speaker 2: Yeah, yeah, especially since like it kind of looks like
Speaker 2: that's what he was doing. You can look if you're
Speaker 2: watching on YouTube, you can see the art of the thing.
Speaker 2: It's like a shaft that he's holding in his fist
Speaker 2: and it's being struck by lighting and grumbling.
Speaker 1: It was a shaft.
Speaker 2: Yeah, no, it's not anymore.
Speaker 1: Yeah, he was.
Speaker 2: Just going for it and the static electricity build up
Speaker 2: caused it?
Speaker 3: Galvanic discharge? And what did it do? Ryan?
Speaker 1: It it discharged? No?
Speaker 2: Just read the card, read the car.
Speaker 1: Yeah, yeah, yeah, I know. I was trying to just
Speaker 1: summarize it. Choose start Creature or planes walker. You get
Speaker 1: three energy. Then you may pay an amount of energy
Speaker 1: to deal that much damage. Boom. Sure that's like lightning bolt,
Speaker 1: but doesn't hit a player. Sure, man, that's almost lightning
Speaker 1: bol You almost like that card? No, I don't you
Speaker 1: almost do? Though? No? Can you imagine if it said
Speaker 1: player on there, you'd play that card. I wouldn't you
Speaker 1: fucking shut your stupid mouth. You would play this card? No,
Speaker 1: if in a world, in a world, in a word
Speaker 1: where Uncle Brando can play forty lightning bolts. This was
Speaker 1: almost one of them, very close.
Speaker 2: But not quite there.
Speaker 1: Okay, Galvani, just discharge a guy. You're gonna die young? Yeah.
Speaker 1: Choose target creature. You get two energy. Then you may
Speaker 1: pay any amount of energy to give minus one minus
Speaker 1: one equal to energy.
Speaker 2: If you're wondering if you play live Fast, Yes we do.
Speaker 2: We're gonna get to that in just a minute here.
Speaker 1: Okay, card drop is live Fast. The card draw version
Speaker 1: tis okay. Uh Now, some of these are easy because
Speaker 1: they're just draw to paid, draw to loose to.
Speaker 2: He plays, he pays plays basically every you lose to
Speaker 2: get to whatever is.
Speaker 1: The Night's whispers, sign and blood, read the bones, and
Speaker 1: live fast. But that one also gives you energy.
Speaker 2: Yes, draw did you pay three? Draw two, lose two,
Speaker 2: get two energy.
Speaker 1: Oh and dire site. That's the surveil to draw to
Speaker 1: lose to. Yes, okay, so onto unstable Amulet.
Speaker 2: I kind of like this card.
Speaker 1: I like the art on this card. I like that card.
Speaker 2: It's a neat card. Okay, give it a read? Can
Speaker 2: you read that small?
Speaker 3: It's an artifact for red one.
Speaker 2: When it comes to play, you get two energy. Whatever
Speaker 2: you cast a spell from anywhere other than your hand,
Speaker 2: it deals one damage to each opponent. That's pretty cool.
Speaker 3: And you can tap it and pay.
Speaker 2: Two energy to exile the top card of your library.
Speaker 2: You can play it for as long as or entail
Speaker 2: you exile a different card with it. Hmmmm hmm, it's
Speaker 2: pretty cool. I like that card.
Speaker 3: It's kind of a neat card.
Speaker 1: Then yep.
Speaker 2: Good in an energy deck, so lets you draw a
Speaker 2: card over and over again.
Speaker 1: Okay, amped Raptor is a two to one first strike
Speaker 1: when it enters a battlefield to get two energy. Then
Speaker 1: if you cast it from your hand exile cards in
Speaker 1: the top of your library until you sile a non
Speaker 1: land card. You can cast it by paying an amount
Speaker 1: of energy equal to its man of value instead of
Speaker 1: actually paying for it. It's like a sort of cascade,
Speaker 1: but you gotta have energy.
Speaker 2: So it's not really a two drop hi if you
Speaker 2: want to take advantage of it, because you have to
Speaker 2: have lots of work to get enough energy to play
Speaker 2: the things that you're gonna cascade into.
Speaker 1: Yes, yeah, I was gonna say, if you have a
Speaker 1: deck that's only like fucking too drops, that it's fine.
Speaker 1: We don't, but we don't, but we don't. Okay, it's
Speaker 1: probably good though, because.
Speaker 3: I'm not saying it's bad.
Speaker 2: I just think like it's kind of it's wasted in
Speaker 2: the early game, which is unfortunate.
Speaker 1: If we had a commander that, let's say, bounce this
Speaker 1: guy a whole bunch of times, so we could just
Speaker 1: dig through our deck and kind of make him into
Speaker 1: a a pseudo tutor. Man, I've got a joined word
Speaker 1: that a suitor. Nope, frick not not like a suitor,
Speaker 1: A suitor like with.
Speaker 2: A p no.
Speaker 1: No, okay, noo. People at home know what I'm talking.
Speaker 2: About them, Sure they do, but it's still not the
Speaker 2: right word.
Speaker 1: Glint sleeve siphoner. Ooh, I hope this guy and his
Speaker 1: glint sleeve don't get galvanic blasted. Okay, when it enters
Speaker 1: or attacks, you get an energy and at the beginning
Speaker 1: of your upkeep you can pay two energy. If you
Speaker 1: do draw one, lose one. And it happens to be
Speaker 1: a two to one menace. Sure, that's fine, Pima Trailblazer.
Speaker 2: I like this one. This is actually a really cool card.
Speaker 2: I like this one.
Speaker 1: Okay. This is an Elephant Warrior.
Speaker 2: Give it a read. Yeah, all right, and it is
Speaker 2: a three three for three, one of which is green.
Speaker 3: It has trample.
Speaker 2: Whenever it attacks and deals damage, you may get energy
Speaker 2: equal to the amount of damage that you did. Then
Speaker 2: you can pay six energy. Put two plus one plus
Speaker 2: one counters on this, and then you draw cards equal
Speaker 2: to your biggest.
Speaker 1: Bro Oh that's actually and it's a trampler.
Speaker 2: Yeah.
Speaker 1: So even if it gets blocked with a two two chumper,
Speaker 1: let's say, you're still gonna probably draw like three.
Speaker 2: It makes lots of energies and then itself. Let's you
Speaker 2: draw five, and if you're playing green, which you obviously are,
Speaker 2: you'll probably have an even bigger dude that you can
Speaker 2: then use to draw even more cards.
Speaker 1: Yeah, this card. I think that this card is probably
Speaker 1: a real good card in the deck.
Speaker 2: And unless somebody kills it it almost there is a
Speaker 2: point where after the third like full on hit it
Speaker 2: does on somebody in activation, it just enables itself.
Speaker 1: Because it gives you six energy when it hits them. Yes, yeah,
Speaker 1: so walkers or no.
Speaker 3: Yeah, that's a pretty good card. I like that one lots.
Speaker 2: That's a new one from the New Energy deck.
Speaker 1: Yeah, but it's got exhaust, that's the thing about it.
Speaker 1: You can only do that one time.
Speaker 2: That sucks.
Speaker 1: Yeah, this card.
Speaker 2: Never mind, this card's bad. I thought that that was
Speaker 2: just like an a.
Speaker 1: I just read that guy.
Speaker 2: Yeah, never mind, this card sucks. I take everything I
Speaker 2: said about it back. This card is terrible. To cut
Speaker 2: it if one hundred and two cards cut this one.
Speaker 1: If you could draw like six off of this and
Speaker 1: it's an energy like enabler that also does a one
Speaker 1: time shamanic revelation. Sure, that's pretty good. Now it's serviceable, playable. Okay.
Speaker 1: Wheel of Potential Okay, this is a three drop. You
Speaker 1: get three energy. Then you may pay x energy. Each
Speaker 1: player may may exile their hand and draw X cards. Okay, sure,
Speaker 1: if X is seven or more, you may play cards
Speaker 1: you own exiled this way until end of turn. Next
Speaker 1: your next turn. Oh is this good?
Speaker 2: No?
Speaker 1: Is any energy card in this deck? Good? Yes?
Speaker 2: Okay, yes, this is something that are quite good. This
Speaker 2: this is just again it's a it's an energy version,
Speaker 2: which means it's the giant tiger version of a better card.
Speaker 1: Oh, I like that with the tiger wish dot com
Speaker 1: is yeah.
Speaker 2: Wheel of Fortune, it's the t MoU version of the
Speaker 2: fortune or Wheel of Misfortune, which are just overall, I
Speaker 2: would suggest better cards to play. These are thematic and
Speaker 2: neat truth be told. I do own a borderless one
Speaker 2: because I think it's pretty cool.
Speaker 3: And one day, one day you will see me play
Speaker 3: this card.
Speaker 1: But it is not this day, Uncle Brando's Energy Emporium.
Speaker 2: That's right. Once energy becomes a thing, maybe I'll try it.
Speaker 2: Probably not, but I could if I wanted to.
Speaker 1: Could you please name the deck that? Yes, Uncle Brando's
Speaker 1: Energy and Porium. I think this card is actually good,
Speaker 1: and I love the name. We'll potential, und you really
Speaker 1: have potential.
Speaker 2: I cracked myself.
Speaker 1: Okay, that's our card drap.
Speaker 2: That's all the card draps. Like how it's a may
Speaker 2: and it's all players. Like you could hypothetically pay that
Speaker 2: play that, get three energy, pay nothing into it and
Speaker 2: you get say hey, guys, you can exile your hands
Speaker 2: and get nothing if you want.
Speaker 3: And Matto would probably do it. Shout out to our
Speaker 3: boy Matto.
Speaker 2: He's a wild card.
Speaker 3: Man's a wild card.
Speaker 1: Okay, oh man, this is why we don't do deck text.
Speaker 1: We end up just taking a big old dump on everything. Okay,
Speaker 1: Protection and Recursion. We got four cards total. We've got
Speaker 1: Consolate Surveillance. When it enters, you get four energy, and
Speaker 1: you can pay two energy to prevent all damage that
Speaker 1: would be dealt to you this turn by a source
Speaker 1: of your choice.
Speaker 2: I like this card in this deck.
Speaker 1: This card in this deck. If you've got ten energy,
Speaker 1: you can prevent like five creatures hitting you, or like
Speaker 1: if somebody's doing earthquake for frickin twenty nine. Yeah, I
Speaker 1: could pay two energy and take nothing. Everybody else dies.
Speaker 3: A great big giant Commander. This is a cool card.
Speaker 2: Those prevent damage from a source cards I think are
Speaker 2: grossly underrated, and this is one that can be used
Speaker 2: over and over and over again twice when you play it.
Speaker 2: I think this is a cool card.
Speaker 1: I play all of those cards that you just described
Speaker 1: except this one in my hurricane deck, my Enchanter's Hurricane deck,
Speaker 1: and they are very good. See ye Hurricane for thirty eight.
Speaker 1: I'll prevent all damage to myself from hurricane. Yes, okay,
Speaker 1: Flawless Manure. If you control your commander and you have two,
Speaker 1: so you probably will, you can cast it for free.
Speaker 1: Creatures you control gain indestructible until end of turns.
Speaker 2: Very good.
Speaker 1: Yeah, this is. This is from the Flawless Maneuver cycle.
Speaker 2: Yeah, the Flawless the New free cycle. There's a freaking.
Speaker 1: Deadly Rolic and deflecting twat and fierce Guardianship and the
Speaker 1: fucking the green one. Yeah it's a fog, yes it is,
Speaker 1: which would be good in this deck. If you're playing
Speaker 1: Flawless Maneuver and don't want to spend seventeen dollars.
Speaker 2: You could pay seven dollars and play Fog.
Speaker 1: There you go okay, and then the recursion, we've got
Speaker 1: jolted awake. Choose up to one target artifact or creature
Speaker 1: you control. Oh no sorry, in your graveyard you can
Speaker 1: get you can uh get.
Speaker 3: You get two energy.
Speaker 1: Yeah, you get two energy. Then you may pay an
Speaker 1: amount of energy equal to that card's man of value
Speaker 1: and then get it back to the battlefield. But it's
Speaker 1: probably good. It's probably good because you're not going to
Speaker 1: cast us on turn one through five. This is like,
Speaker 1: I've got fifteen energy. I'm gonna get back my six
Speaker 1: drop guy that when he dies, I can kill something.
Speaker 1: I'm gonna get back that dragon territorial hell kite right correct.
Speaker 1: And then we've got a Schifonian.
Speaker 2: And this is a throwback to the last couple of
Speaker 2: days we're talking about the band list because this card
Speaker 2: is it it's Tamu Recurring Nightmare.
Speaker 1: Yes, and it's it's got the HTCH in there. That's
Speaker 1: what threw me off man.
Speaker 2: Yep. So this is when it comes to play. You
Speaker 2: get energy energy Energy. It's an enchantment for black one.
Speaker 2: You can pay x energy. Sack a creature, return this
Speaker 2: to your owner's hand. Return to creature card with man
Speaker 2: of value extra less from your graveyard to play activate
Speaker 2: as a sorcery bro.
Speaker 1: If you get twenty energy, this is recurring nightmare.
Speaker 2: Yes, this car I bet you this card fucks probably
Speaker 2: if you have twenty energy, which I which I never do,
Speaker 2: so I can't play this one. I'm stuck with my
Speaker 2: damn banned recurring nightmare. Still, yes, I bet you.
Speaker 1: In an energy deck this card will knock people's teeth though.
Speaker 2: Oh, I'll bet you in this deck this card is
Speaker 2: exceptionally good.
Speaker 1: Yeah, that's pretty good.
Speaker 3: Let's talk about some dudes.
Speaker 2: We've gotta get some energy now and then we'll get
Speaker 2: to some payoffs. And some of the payoffs are actually
Speaker 2: pretty fucking.
Speaker 1: Okay, pretty cool now, I think for the most part,
Speaker 1: I'm just gonna say, like, what how many energy? And
Speaker 1: if there's another thing.
Speaker 2: Sure, our first two cards do the exact same thing
Speaker 2: as Red one for a two to one and Black
Speaker 2: one for a two to one. One has first strike,
Speaker 2: one has haste. Both of them come into play get
Speaker 2: two energy. You can play two energy to get a
Speaker 2: servo when they attack. There. That's what those two cards do.
Speaker 2: Death touch, you mean death touch, Okay, Ether towards renegade.
Speaker 1: Oh, this guy's got energies printed all over them. He
Speaker 1: is two to one for three. Enters get four energy,
Speaker 1: pay to tap pay two energy, deals one to target creature.
Speaker 1: Who cares. But if you go one, two, three, four, eight,
Speaker 1: six seven eight energy, he deals six damage to target player.
Speaker 2: Sure, that's okay, that's fine. He gives you four when
Speaker 2: he ended, he gives you four. That's why we play him.
Speaker 1: And we're gonna see the last card in this section
Speaker 1: immediately turns this guy on in a good way. Yeah, okay, deck, okay,
Speaker 1: deck dekotion module decoction.
Speaker 3: Oh like getting what's that card?
Speaker 2: We were talking galvatic glast module.
Speaker 1: What was it?
Speaker 2: Galvanic blast back discharge charging galvatic discharge module.
Speaker 1: There we go, yep, hold on, I gonna find galvanic
Speaker 1: discharge module. Enters, you get a thing.
Speaker 2: Creature attacks, You get an energy, pay for and tap it.
Speaker 2: Return tart creature you control to its owner's hand so
Speaker 2: you can bounce your dude. That gives you four energy
Speaker 2: back to your hand and play them again.
Speaker 1: You have four more energy. That's pretty good. Okay. Oh baby,
Speaker 1: this guy's galvanic discharging all over He's long tooth cub
Speaker 1: two two for two, so he's actually a bear, not
Speaker 1: a cat. If you know, you know he's two two
Speaker 1: for two. He's also a wall risk cuckoo could chew
Speaker 1: deals combat damage to a player. You get two energy,
Speaker 1: pay two given plus one plus one.
Speaker 2: Now counter sure that's very different.
Speaker 1: Agreed, Yes, very all these ETB energy guys, we should
Speaker 1: just be freaking blinking them.
Speaker 2: Don't you think we're not playing blue so we can't
Speaker 2: frick yep.
Speaker 1: Okay, pema ether seer s e r like somebody who
Speaker 1: is seeing yes, like a prophet.
Speaker 2: Yes, it's a three to two for green three. Whenever
Speaker 2: it enters, you get an amount of energy equal to
Speaker 2: the greatest powered among dudes you have, and you can
Speaker 2: pay three energy to force target creature to block.
Speaker 1: Do another one. What's the next one?
Speaker 2: Sage of shalys claim or shallly is shame because this
Speaker 2: probably isn't a very good car A yes, dunking on everybody.
Speaker 2: It's green one for a two to one. When it
Speaker 2: comes into play, you get three energy full stop do
Speaker 2: another one. Scurry of Gremlins is an enchantment for red
Speaker 2: white two. When it comes into play, you get two
Speaker 2: gremlins and an amount of energy equal to the number
Speaker 2: of creature you have. You can also pay four energies.
Speaker 2: Creature you control get plus one plus zero in haste
Speaker 2: until and turn you.
Speaker 1: Get gremlins equal to the energy you have.
Speaker 2: No, you get two energies. Then you get energy's equal
Speaker 2: number of creatures you have.
Speaker 1: That's pretty good.
Speaker 2: That's not too bad.
Speaker 1: That's that's I like, not too bad.
Speaker 2: It costs four, but so it gives you at least two,
Speaker 2: which is pretty okay. The odds are you're gonna have
Speaker 2: not just.
Speaker 3: Those gremlins, so it probably gives you four five.
Speaker 2: I would imagine.
Speaker 1: Practic if you go your one come, if you go
Speaker 1: commander on turn two, commander on turn three, this guy
Speaker 1: on turn four, that's like one, two, three four energy
Speaker 1: break even.
Speaker 2: On mana, and then you can just pay it all
Speaker 2: plus one plus oh get in there for what like
Speaker 2: solid nine.
Speaker 1: And haste until then to turn this this card scurry
Speaker 1: of gremlins, their noses. I'm not gonna say what they
Speaker 1: look like.
Speaker 2: Elephants.
Speaker 1: We are thinking of different things, but also eaters, still different.
Speaker 1: This gives me flame kin zelot vibes.
Speaker 2: That's exactly what that is.
Speaker 1: Pay energy to get plus one in haste until and
Speaker 1: to turn for all your bros.
Speaker 2: Yeah, and even it kind of costs the same magic,
Speaker 2: except I think flame conzelod is red red white one.
Speaker 1: I think, yes, something like that. And this is an enchantment,
Speaker 1: so I can't just recurring nightmare. This back a whole
Speaker 1: ton of time.
Speaker 2: Yes, frick that would be fricking good.
Speaker 1: That would make the depth good.
Speaker 2: You know what we could do, Let's just play flame
Speaker 2: Conzeale and then do that because we're playing recurring Nightmare
Speaker 2: sort of.
Speaker 1: Yes, okay. Servant of the Conduit enters you get two energy.
Speaker 1: You can pay energy to make a man of thriving
Speaker 1: grubs enters, you get two energy. Whenever it attacks, you
Speaker 1: could pay two energy to put a plus one counter
Speaker 1: on it. Ether storm Rock. That's a giant bird. It's
Speaker 1: a three three bird, and when it enters under your
Speaker 1: control you get energy.
Speaker 3: It or another creature.
Speaker 1: Oh that's really good.
Speaker 2: Yeah, it's pretty good.
Speaker 1: Okay, And then when it attacks you may pay two
Speaker 1: energy if you do put a plus one counter on
Speaker 1: it and up to one target creature defending player control
Speaker 1: that part. I don't like that, but this flies and
Speaker 1: gets big, sure, Okay, architect of the untamed I like
Speaker 1: this one Landfall Energy, pay eight energy, get a six
Speaker 1: six beast. That's frickin good. Another one Nissa World Soul Speaker,
Speaker 1: Landfall get two energy, pay eight energy, play permanent spell
Speaker 1: for free. Yes, a really good rampaging ether hood also good.
Speaker 2: Keep in mind these last three cards that have been
Speaker 2: very good all from the most recent pre con.
Speaker 1: They're starting to amp up their energy so people actually
Speaker 1: give a shit.
Speaker 2: Yes, okay, so this one's a four to four for
Speaker 2: five trample with ward two because of course it does.
Speaker 2: The beginning of your upkeep, you get an amount of
Speaker 2: energy equal to its power. Then you can pay one
Speaker 2: or more energy. If you do, you put that many
Speaker 2: plus one plus one counters on it at.
Speaker 1: The beginning of your upkeep.
Speaker 2: That's too bad. So on your upkeeper will give you
Speaker 2: four energies, and then you can pay those four energies
Speaker 2: to turn this intoenty eight and eight eight, And then
Speaker 2: your next upkeep you'll get eight energies, and then you
Speaker 2: can put it in to make it a sixteen sixteen,
Speaker 2: or you can just have the energies.
Speaker 1: Or you can have the energies and once you get
Speaker 1: it big enough with some of our payoff cards and
Speaker 1: another the last card in this section. You're gonna see
Speaker 1: that they really start to snowball. Yeah, okay, Razor Field Ripper.
Speaker 1: That is when you have a very large discharge out
Speaker 1: of your butt.
Speaker 2: Well, I was thinking you ever see that movie seven?
Speaker 1: Also? That? Ye? Gross?
Speaker 3: Stop that the hell was that?
Speaker 2: Whoever did that?
Speaker 1: That was weird for people who are unaware. There's some
Speaker 1: piece of technology in the studio that's talking, and I
Speaker 1: don't like it, and I don't want it to happen again.
Speaker 1: I'm looking right at LB and he's looking at me.
Speaker 1: They're giving me the same look. Okay, Razor Field Ripper.
Speaker 1: When it.
Speaker 2: I don't know what it was, I don't know what
Speaker 2: it was. It said something about a SIM card. Yeah,
Speaker 2: Razorfield Ripper is a frickin' equipment creature. It's a three
Speaker 2: three for three read when it or equipped creature attack
Speaker 2: you get energy until end of turn where how much
Speaker 2: energy is it? It gets plus x plus x where
Speaker 2: x is the amount of energy you have There we
Speaker 2: go and you can equip it either paying two or
Speaker 2: three energy.
Speaker 1: Oh my god, these cards have so many words on them,
Speaker 1: I know, okay for so little yes, eat their flux
Speaker 1: conto it. Whenever you cast your spell, you get an
Speaker 1: amount of energy equal to the amount of MANA spent
Speaker 1: to cast that spell. Yes, that's fricking good.
Speaker 2: Keeping in mind. If you're gonna do something like cascade,
Speaker 2: your cascaded spell will give you no energy because you
Speaker 2: didn't spend mana to cast it.
Speaker 1: Important mana equal to the amount of mana spent to
Speaker 1: cast the spell. It's not, it's converted mano costs.
Speaker 3: Those are important things.
Speaker 1: Let's see what it does. Tap pay fifty energy. Yes,
Speaker 1: draw seven cards. You may cast any number of spells
Speaker 1: from your hand without paying their MANE cost.
Speaker 2: Oh see there, so you can't just do it and
Speaker 2: then do it again.
Speaker 1: Well I get to draw seven then and basically do everything.
Speaker 2: Yes, which is pretty good. But let's say those seven
Speaker 2: have a total of fifty man I cost somehow, then
Speaker 2: they're all Draco's.
Speaker 1: Okay, ether Wind Basker. This guy is basking and he
Speaker 1: is out in all of his lizard glory. Do not
Speaker 1: google that. He's a seven to seven for seven with trample.
Speaker 1: When he attacks or enters the battlefield. You get energy
Speaker 1: for each creature you control, and you can pay energy
Speaker 1: to give him plus one until end of turn.
Speaker 2: It's fine. It's a fine card.
Speaker 1: If I'm gonna pay fifty into something, it might be
Speaker 1: this guy. Actually, okay, ether works, Marvel. This card's good.
Speaker 1: It's not just cards banned in standard, Wasn't it probably?
Speaker 1: I think it was. Whenever a permanent you control is
Speaker 1: put into your graveyard, you get an energy. This is
Speaker 1: an engine. Yes, this is an engine. Dump my whole
Speaker 1: frickin everything to get fifty energy. Then I can pay
Speaker 1: six to look at the top six. Tap, pay six,
Speaker 1: look at the top six. You may cast a spell
Speaker 1: from among them without paying its manecosts put the rest on.
Speaker 2: The bottom in a random order.
Speaker 1: It's pretty good. Yeah. If I could untap this, maybe
Speaker 1: do it two times. That's like a pseudo tutor. Yep,
Speaker 1: a suitor. If you will, I won't. Oh no, you're
Speaker 1: not gonna make that one happen. I'm sorry, I'm trying
Speaker 1: to force it. Don't google that ether refinery six drop artifact.
Speaker 1: If you would get oh, here we go, one or
Speaker 1: more energy, you get twice that many energy instead, there
Speaker 1: we go. Yeah, and you can tap you get energy.
Speaker 1: Then you may pay one or more energy. If you do,
Speaker 1: you create an xx black ether works creature token where
Speaker 1: x's amount of energy paid.
Speaker 2: Don't care about that part. Yeah, it's energy doubler. Yes,
Speaker 2: make energy energy when you tap him. That's pretty good.
Speaker 1: Yes, evolution stage is next. That's landfall proliferate energy.
Speaker 2: I don't think energy should be counters, but it is.
Speaker 2: So you play a land you proliferate your energy.
Speaker 1: Yes, oh man, Guide of Souls, human cleric. Whenever another
Speaker 1: creature enters a battlefield under your control, you get a
Speaker 1: life and an energy, so that's fine. Whenever you attack,
Speaker 1: you may pay three energy. When you do put two
Speaker 1: plus one counters and a flying counter on target attacking creature,
Speaker 1: it becomes an angel in addition to each other types.
Speaker 2: I'm actually surprised that this is the first time I'm
Speaker 2: ever actually looking at that card, because that actually seems
Speaker 2: really cool.
Speaker 1: It's a soul sister that is incidental energy. I don't
Speaker 1: care about that part because it's a one drop that
Speaker 1: gives you a life when a creature enters for one man.
Speaker 2: It does what the soul sisters do. Plus it can
Speaker 2: make your guys big and fly. Yes, you know, just
Speaker 2: by doing what you're already doing, and it does it
Speaker 2: all on one card, and it's not like you're out anything.
Speaker 2: If you're tracking energy, it's not day and night, it's
Speaker 2: not speed.
Speaker 1: The only caveat is it's creature enters under your control.
Speaker 2: Yeah.
Speaker 1: Yeah, but if we're paying fifty and casting seven creatures,
Speaker 1: we could just do that, you know, we just have
Speaker 1: creatures come into place, like we're playing any Yeah. Yeah,
Speaker 1: we're playing lots of creatures.
Speaker 2: That's what I'm saying.
Speaker 1: Okay, Ether Refinery, great card, Energy Doubler, Final Energy Doubler,
Speaker 1: and very good card and most expensive card in the
Speaker 1: deck by a lot. Vorn Kle's Monstrous Raider. This card
Speaker 1: is awesome, this card. I do you know what?
Speaker 2: I like literally everything about this card. I like that
Speaker 2: it's a six six for six. I like in the
Speaker 2: al Dart he's just fucking eating somebody.
Speaker 1: He's chewing a guy in half. Likes that that. What's
Speaker 1: the paint the famous painting Saturn eating his own baby
Speaker 1: or whatever?
Speaker 3: Sure?
Speaker 1: Yeah, probably, Editor Joe'll have it on the screen. If
Speaker 1: he wants, then he has trample, then he has haste.
Speaker 1: Then if you would put counters on anything for any reason, anytime, anywherever,
Speaker 1: you duble, then there's even more because there has to
Speaker 1: be more.
Speaker 3: And if your opponents will.
Speaker 2: Put counters on anything for any time anyway ever, they
Speaker 2: get half of them instead. So if they activate a
Speaker 2: planes walker ability it's a plus one, they get fucking nothing.
Speaker 2: If they tap their guy to put a plus one
Speaker 2: plus one counter on it, nothing. If they have a
Speaker 2: Cather's crusade, that's gonna make all their dudes big. And
Speaker 2: you don't want them to have to manage all those
Speaker 2: tokens because that's.
Speaker 3: Why you play this card.
Speaker 2: They get fucking nothing. It's awesome.
Speaker 1: Ah yeah, and this guy works the way you want
Speaker 1: it to. With Doubling Season two right like not just
Speaker 1: when a planes walker enters, they get double the loyalty correct.
Speaker 1: If you plus one your planees walker with this guy,
Speaker 1: you actually plus two it. If you plus three year
Speaker 1: planes Walker, you're actually plus sixing it. In addition to
Speaker 1: when it enters the battlefield and gets its loyalty counters
Speaker 1: boom double Yeah, say Doubling season this card.
Speaker 2: Is so good. It's so good.
Speaker 1: And last time I checked, like one minute ago, energy
Speaker 1: counter that's true. You get double counters guy, yeah, and
Speaker 1: you can beat your opponents to death with it.
Speaker 2: You can also just stop them in the faith.
Speaker 1: Yes, now, if this guy wasn't an enabler, an engine
Speaker 1: and a payoff all in one, we've got nine other payoffs.
Speaker 1: And this is when we're starting to we're starting to
Speaker 1: really loop up the joints, if you will.
Speaker 2: We're plumbing the death.
Speaker 1: Yes, we're plumbing everything here. Okay, this is automated assembly line. Sure, okay,
Speaker 1: So to drop artifact whenever one or more artifact creatures
Speaker 1: you control deal combat damage to a player, you get
Speaker 1: an energy cool. Sure, fine, but you can pay three
Speaker 1: energy to get a tapped three to three robot artifact
Speaker 1: creature token.
Speaker 2: I don't hate that.
Speaker 1: I don't hate that because I can pay thirty energy,
Speaker 1: get ten and get thirty power worth a guy. So, uh,
Speaker 1: three at a time you can convert your energy into power.
Speaker 2: I like that.
Speaker 1: That's a good rate.
Speaker 3: That is a solid rate of return.
Speaker 1: Oh man, it's bristling hydra. But my brain told me
Speaker 1: blasting hydra like that.
Speaker 2: I like that card better, like what you said, except
Speaker 2: instead of having heads, it just has cannons. And there's
Speaker 2: like a little goblin sitting in a chair in the middle,
Speaker 2: like aiming them. That'd be awesome.
Speaker 1: No, it's the same guy from Galvanic Discharge aiming blasting
Speaker 1: hydra four to three Hydra for four. When it enters,
Speaker 1: you get three energy. You can pay three energy to
Speaker 1: put a plus one plus one counter on it, and
Speaker 1: it gains hexproof until end to turn.
Speaker 2: I don't think that's a very good payoff.
Speaker 3: Ah.
Speaker 1: No, Like it's.
Speaker 2: It's fine, but I feel like that's more of an
Speaker 2: energy getter retter more than a payoff.
Speaker 1: Yeah. I like ether wind Basker. I like that blasting
Speaker 1: r either wind blaster or blasting Hydra.
Speaker 2: I like Guide of Souls better than pristing Hydra too. Oh,
Speaker 2: because you pay the same amount, but you give a
Speaker 2: dude flying in twice the power, you know what I mean.
Speaker 1: Well, let's see if we can one up that. Okay,
Speaker 1: we've got brotherhood brotherhood describe. Okay, this another two drop.
Speaker 1: It's got metal craft, so you have to have three
Speaker 1: or more artifacts to make this actually even fricking work. Okay, Okay,
Speaker 1: tap get an energy.
Speaker 2: Sure.
Speaker 1: Okay, whenever you get one or more energy during your turn,
Speaker 1: creatures you control creatures mind you plural get plus one
Speaker 1: plus one until end of turn.
Speaker 2: Why is it during your turn? Why can't you use
Speaker 2: this when you're blocking?
Speaker 1: Oh yeah, because you can galvanic discharge and kill a
Speaker 1: guy and then you can also kill more guys and
Speaker 1: you blow your opponent all the way out. Good.
Speaker 2: Yes, it's not like they can't see it coming.
Speaker 1: Yeah.
Speaker 2: Man, you're playing fucking energy. You need to be able
Speaker 2: to blow people out somehow.
Speaker 1: Blow out your opponent coming galvanic discharge.
Speaker 2: Don't google any of that, especially if it's together. And
Speaker 2: if you do, uh, send us the deck list exactly.
Speaker 1: Wait, no, this is it?
Speaker 3: This is it?
Speaker 2: Is it?
Speaker 3: You have to send us the uh whatever?
Speaker 2: The the third from the top web pages, that's the one.
Speaker 1: I want to say. No, you know what I want
Speaker 1: to see. I want to see the the AI generated
Speaker 1: art of that. Yeah. People with like six hands and
Speaker 1: they're all somebody off Okay on the top.
Speaker 2: I fucking love this card. I love this card. Okay,
Speaker 2: do not unabashedly love it. It is a sorcery for
Speaker 2: Red Red five. Each player reveals a number of cards
Speaker 2: off the top of their deck equal to the number
Speaker 2: of permanents that they have. Then they put all the
Speaker 2: permanence in those cards into fucking play and the rest
Speaker 2: of them go to the bin, and then the game
Speaker 2: fucking ends because it always ends after you do that always,
Speaker 2: And in this particular Decks case, you probably lose.
Speaker 1: Games got end, but I'm going to be the loser.
Speaker 1: So everybody just reveals seven and gets the best stuff.
Speaker 2: Yeah, or well it'll be more than seven because it's
Speaker 2: equal number of permanents you have.
Speaker 1: No.
Speaker 2: Yeah, so like if somebody's plan, like let's say you're
Speaker 2: playing shrufas, yeah, and somebody plays this and you have
Speaker 2: like ninety five things, you just and then you've decked
Speaker 2: yourself and you die.
Speaker 1: Oh man, you know, Loredom, Could I make gruel Mill
Speaker 1: with Shrufus and over the top, Yes, oh man, send
Speaker 1: me that deck.
Speaker 2: Yeah, too many tutors because you have to make Shrufus happen.
Speaker 1: Dang it.
Speaker 2: The whole deck just is scrufus enabling frick. But it
Speaker 2: could be done, yes, very very easily.
Speaker 1: Birthing pod. Is there a birthing pod that finds me
Speaker 1: creatures and sorceries? No, dear March okay, century bot Uh.
Speaker 1: This spell costs one less to cast for each creature
Speaker 1: attacking you. It has flash. It's a two five for five.
Speaker 2: Uh.
Speaker 1: When it enters a batlefield, you get energy for each
Speaker 1: creature attacking you, which might be lots, but probably it's
Speaker 1: like three or four.
Speaker 2: It's a couple.
Speaker 1: Yeah, at the beginning of combat on your turn, so
Speaker 1: you got to survive. You pay three if you energy.
Speaker 1: If you do, put a plus one counter on each
Speaker 1: creature you control. Sure, sure, sure, I don't think we
Speaker 1: have enough creatures to make this happen, like to make
Speaker 1: it worth it, you know.
Speaker 2: Well, I mean again, I keep dunking on the deck
Speaker 2: as if it's bad, but I'm not. It's just the
Speaker 2: card selection available to the deck is kind of low,
Speaker 2: and our creatures therefore are kind of low end, with
Speaker 2: the exception of a couple of guys and boren Clecks. Right,
Speaker 2: continue with Ether Revolt.
Speaker 1: Okay, ether Revolt. Hey, this is what this is when
Speaker 1: they name a card after a set. Sure, this is
Speaker 1: the Ether Revolt. I guess, I guess. So it has
Speaker 1: the ability revolt on an enchantment for four as long
Speaker 1: as permanence you control left the battlefield this turn. If
Speaker 1: a source you control will deal damage to an opponent
Speaker 1: or a permanent an opponent controls. It deals that much
Speaker 1: damage plus two whenever you get one or more energy.
Speaker 1: Ether Revolt deals that much damage to any target. Who
Speaker 1: wait a second, that's actually good because we could do
Speaker 1: something where we get like four energy and then we
Speaker 1: can freakin deal eight.
Speaker 2: Is there a crazy for this card, because that could
Speaker 2: actually work in Norn?
Speaker 1: Oh yeah, because he leaves the battlefield.
Speaker 2: I don't give a I don't give a shit about
Speaker 2: that bottom line, but him leaving the battlefield turns it on,
Speaker 2: and then him coming back makes the deck work.
Speaker 1: Well, this is a rare for modern horizons three, so
Speaker 1: it might have a widescreen version, not good enough.
Speaker 2: It'll probably be there's a new secret layer coming out
Speaker 2: what tomorrow will probably be able to get.
Speaker 1: Oh yeah, and if not, if not, then on Tuesday.
Speaker 2: It's a seventy cent card. I'm sure it'll be printed
Speaker 2: in a secret ever.
Speaker 1: Sure, yeah, probably has a secret card.
Speaker 2: Yeah.
Speaker 1: Lightning Runner, it's a two to two for five death
Speaker 1: touch Nope, double strike haste. When it attacks, you get
Speaker 1: two energy and then you may pay eight energy. I
Speaker 1: love how they just put eight energy.
Speaker 2: Instead of energy energy energy energy energy.
Speaker 1: Yeah. If you do, you untap everything and you fricking
Speaker 1: do it again. Pretty good, and it already has double strike.
Speaker 3: Also pretty good.
Speaker 1: If you could like say, pay eight energy and then
Speaker 1: three more energy to like give your whole team plus
Speaker 1: one and you've got a double attack.
Speaker 2: Step.
Speaker 1: Now, now we're starting to galvanically discharge on our opponent. Yes, yes, okay,
Speaker 1: Gant's Ether Heart. Okay, six drop legendary artifact. When Gante's
Speaker 1: either Heart or another artifact entries benefit under your control,
Speaker 1: you get energy energy. That's good.
Speaker 2: It's pretty good. And I guess here's finally, finally a
Speaker 2: card that works with our commanders.
Speaker 1: Oh, yes, yes, yes we are. We're investigating. So I
Speaker 1: guess there's always card draw on the command zone. Hey, sure,
Speaker 1: pretty good. Then you can pay how many eight eight
Speaker 1: eight energy, exile Gant's either Heart, take an extra turn. Sure,
Speaker 1: that's just fine. This is just a powerful card when
Speaker 1: I have like a bunch of energy kicking around.
Speaker 3: Yeah, nothing wrong with it.
Speaker 1: And especially if I've got the guys again that I
Speaker 1: can give my whole team plus one plus one and
Speaker 1: then get a second and dairy double combat in right,
Speaker 1: So instead of doing eight, I'm doing sixteen, and then
Speaker 1: I'm actually doing thirty two. Yeah, over the course of
Speaker 1: two turns and double stuff.
Speaker 2: Right, and that's that's not horrific. And it's one of
Speaker 2: those extra turn spells that nobody's gonna give you shit
Speaker 2: about exactly because you can't recur it problem unless you're
Speaker 2: playing Rift Sweeper and a bunch of tutors, and then
Speaker 2: you're probably not playing this deck anyway.
Speaker 1: So yeah, get over it. If infinite turns, Ganti's eat
Speaker 1: Ganti's eat their heart with rift Sweeper and pull from
Speaker 1: Eternity on a frickin' isic coronceptor there it is. It
Speaker 1: sounds like a lot like a Arkslagger corom.
Speaker 2: And I think this might be the second best card
Speaker 2: on the deck. It's probably the second most expensive card
Speaker 2: on the deck. Also, that is the land All Will
Speaker 2: be One also a card named after a set yep.
Speaker 2: It's an enchantment for red red three. Whenever you put
Speaker 2: a counter on yourself or something else, it deals that
Speaker 2: much damage to something. And whenever a red permanent you
Speaker 2: control deals damage. I think you put a counter on
Speaker 2: something too.
Speaker 1: Yeah, All will be One deals that much damage to
Speaker 1: target opponent, creature and opponent controls or planes, walker and
Speaker 1: opponent control. So it basically gets everything.
Speaker 2: You can't get yourself with it.
Speaker 1: Yeah, essentially, if if you're just starting the energy train
Speaker 1: and you've got the energy doublers, and you've got either
Speaker 1: the guys at EATB to give you energy or fricking
Speaker 1: reoccurring nightmare sacking and then getting back the guys that
Speaker 1: give us energy when they eat TB, Like we can
Speaker 1: start to make a little bit of an engine.
Speaker 2: Right, Plus the Catholian Nightmare also gives you three, which
Speaker 2: would then do three damage. Oh yeah, right, so it's
Speaker 2: or six if you've got like a a ya, a
Speaker 2: double room some kind yeah.
Speaker 1: A vorn Klecks or what's the other one? Eat the refinery.
Speaker 2: Honestly, just because it's there's no tutors in this deck, correct,
Speaker 2: I would suggest humbly because it's a bit of a
Speaker 2: low power deck.
Speaker 3: And sometimes game has got to end.
Speaker 2: If you're gonna play this deck in the wild, you're
Speaker 2: gonna want to cut two things to make it one
Speaker 2: hundred cards. That's the first thing you want to do.
Speaker 1: Yep.
Speaker 2: Then of the ninety nine cards that are left, you're
Speaker 2: gonna want to cut one of them, and you're gonna
Speaker 2: want to play the red Terror as well.
Speaker 1: The Red Terror, the card the Red Tear.
Speaker 2: The Red Terror is a card that goes infinite from
Speaker 2: with all will be won and it just game's gonna end.
Speaker 2: And sometimes I'm gonna die on this hill. You need
Speaker 2: to have a way to beat a deck that's just
Speaker 2: way better than yours. And again not dunking on the deck,
Speaker 2: but this one is going to run into that fairly often.
Speaker 1: Oh you know, you know what if somebody, if an
Speaker 1: opponent steals your worn clecks, you can't make energy anymore.
Speaker 2: Yeah.
Speaker 1: Oh high risk, high reward, baby, Yeah, game gonna end.
Speaker 2: Or if you play me because I play warrang clecks
Speaker 2: and lots of decks just because it does that, yep
Speaker 2: is it's fucking awesome.
Speaker 1: So okay, let's let's keep moving on. These are classic
Speaker 1: CEO deck tech things. We're looking at strength and weaknesses,
Speaker 1: strengths strength. I love that it fights on its own
Speaker 1: access me too. Probably nobody else is going to be
Speaker 1: doing this. Probably nobody else is playing fricking leeches from
Speaker 1: fallen Empires or the dark or whatever to remove all
Speaker 1: your counters.
Speaker 2: I hope not. And that's great, And let's be honest.
Speaker 2: If that happens to you. If you can't, you can't
Speaker 2: be mad. You need to that person a beer because
Speaker 2: they weren't hard for that.
Speaker 1: You got to give them a galvan a discharge under
Speaker 1: the table.
Speaker 3: They've been waiting so long to do that. Let them
Speaker 3: have it. Just let them have that.
Speaker 2: Wain.
Speaker 1: Lots of new, interesting and powerful energy cards have come
Speaker 1: out recently, and.
Speaker 2: We're gonna see more in the future, I would bet.
Speaker 1: Yeah.
Speaker 2: So this is a deck that's if you keep it around,
Speaker 2: it's always gonna be. You can toy with it and
Speaker 2: it tune it to your liking, which is cool.
Speaker 1: We've got a bunch of i'll say a bunch of
Speaker 1: but a few good energy commanders now, and because energy
Speaker 1: is in all five colors, we can do the partner
Speaker 1: mix and match to give the deck the flavor or
Speaker 1: like the sub strategy that we want. I think that
Speaker 1: that's kind of an understated one that we aren't really
Speaker 1: taking advantage of in this particular deck. But it is
Speaker 1: a strength of energy. It's in all five colors.
Speaker 2: Yes, that is very good.
Speaker 1: Now, moving over to the weaknesses. Usually because of the
Speaker 1: lack of energy color or energy and it being in
Speaker 1: several color, you do have to diversify your manabase, which
Speaker 1: can be expensive.
Speaker 2: Yes, you have to pay money to make sure your
Speaker 2: energy works, and your cost to return ratio unless you
Speaker 2: already own the cool Lands probably not gonna be worth
Speaker 2: it for you.
Speaker 1: It's probably gonna be a slow deck.
Speaker 2: Yeh. And I'm gonna say this one now. I talked
Speaker 2: to about the Priestow yesterday. In my opinion, I think
Speaker 2: that this deck kind of wastes its command zone by
Speaker 2: having just two random guys in there for colors when
Speaker 2: there is a commander.
Speaker 3: Like Saskia out there.
Speaker 2: I talked about it. I'm minute to go play the
Speaker 2: Red terrorst you have, like that game end in Combo,
Speaker 2: just to make sure you can beat the really difficult decks.
Speaker 2: Saske helps to do that too, because she comes into play.
Speaker 2: You pick the deck that you don't think you can beat,
Speaker 2: and then you hit everybody else with your creatures, because
Speaker 2: that's what you're doing is just doming them with mid
Speaker 2: sized guys.
Speaker 3: And as you're doing.
Speaker 2: That, you're also hitting the player that you're gonna have
Speaker 2: a hard time with. So I think that sask It
Speaker 2: might be a better choice of commander for this deck.
Speaker 1: Oh yeah, Saskia good f Smitty plays ask.
Speaker 2: Yes, that's just my opinion, but I think that that's
Speaker 2: the thing. It also frees up a slot for red Tear.
Speaker 1: There you go, oh yeah, because you're losing a commander
Speaker 1: I've got I've got another strength and weakness kind of
Speaker 1: will make the strength and weakness kind of complement Eiffel Tower.
Speaker 1: And you could morph this or morph a energy pre
Speaker 1: con into a deck like this, a customize energy deck
Speaker 1: that encompasses more colors or more energy cards. That's great,
Speaker 1: but you've got to start with a pre con. And
Speaker 1: the pre cons that have energy as a theme, there's
Speaker 1: only two or three of them, and pre cons only
Speaker 1: available for so long, and once they're out of print,
Speaker 1: pre cons can actually get quite expensive. So if you
Speaker 1: want to do an energy deck, I think a pre
Speaker 1: con great place to start, correct, But if you want
Speaker 1: to do it, do it sooner rather than later. Like
Speaker 1: time Coop Cable back waited ten years, probably had to
Speaker 1: go by every single one of these cards.
Speaker 3: No, because one of them is current.
Speaker 2: If you're listening to this as we release it, which
Speaker 2: should be, and we really appreciate you for doing it.
Speaker 2: The easy to find deck that nobody wants of the
Speaker 2: pre cons is the Energy one one.
Speaker 1: It's half as many monies. Yeah, and if you want
Speaker 1: to save even more money, you can get it at
Speaker 1: Fusion Gaming online dot com with CC holiday promo code.
Speaker 2: And for the record, when I say nobody wants it,
Speaker 2: it's because the other one is so good. The other
Speaker 2: one is so good. This one is also very good.
Speaker 2: But because it's sitting next to the best one, nobody
Speaker 2: gives a shit about this one.
Speaker 1: Yeah, for sure, for sure. Mesure.
Speaker 2: Well, I'm gonna say one more small weakness of the check.
Speaker 2: It goes back to the commander choice of commandment. This
Speaker 2: is just a thing Ryan talked about it. We have
Speaker 2: all the good, cool energy commanders that have been released
Speaker 2: and are powerful that do energy stuff, and we're playing
Speaker 2: none of them in the deck. Yeah, we're not playing
Speaker 2: any of them because we're not playing blue because all
Speaker 2: the which I understand why we're doing that, the color,
Speaker 2: the color choices and all that stuff. I totally get that,
Speaker 2: but we are kind of missing some of the command
Speaker 2: zone payoffs. So the deck is a little bit weak.
Speaker 2: If they if people know what you're doing and they
Speaker 2: just get your payoff, now you have like a thousand
Speaker 2: energy and all you're gonna do with it is put
Speaker 2: one plus one plus one counter on the two to
Speaker 2: two that you attacked with. And they don't block because
Speaker 2: they think it's funny. Yes, and it is, Yes it is,
Speaker 2: and it is. But that doesn't make it a bad deck.
Speaker 2: It's just yeah, you're limiting yourself based on card selection.
Speaker 2: And I can appreciate that because not every deck has to.
Speaker 3: Go fuck a ball to the wall.
Speaker 1: Five color. Yeah, how we do over time there producer
Speaker 1: Gary oh perfect timing, Okay, budget section, and then the
Speaker 1: classic CEO spice rating.
Speaker 2: I haven't done this in a long time.
Speaker 1: Oh yeah, and you can see on the TV behind
Speaker 1: us if you're watching on YouTube, Spice rating stickers on sale.
Speaker 1: Get them while you can. Okay deck four hundred.
Speaker 2: And twelve bucks.
Speaker 1: That's what it would cost if you were just gonna
Speaker 1: build this deck wild. If we take into account the
Speaker 1: most expensive cards in the deck, that is the lands.
Speaker 1: That's what I was talking about. The manna bases and
Speaker 1: stuff in the four and five color decks can get
Speaker 1: to be cumbersome. We've got triumes and shocks. Take them
Speaker 1: all out. We're saving one hundred and ten bucks there, yes,
Speaker 1: And does that make the deck less good?
Speaker 2: Yes?
Speaker 1: Sorry? Does it make the deck less consistent? Yes? Yes,
Speaker 1: Does it make the deck less powerful? Yes? Technically no,
Speaker 1: but because you're less consistent.
Speaker 2: It is less good. Yes, yes, So.
Speaker 1: I don't know what to do about that other than
Speaker 1: play less colors.
Speaker 2: You slow it down, and you play the lands that
Speaker 2: coming to play debt Oh, yes, yeah, the classic pre
Speaker 2: con thing. Yes, yeah, Okay, well, the deck's already slow,
Speaker 2: I bet. Yeah, so, I mean slowing it down by
Speaker 2: a turn. You're probably not going to notice, but here
Speaker 2: we are. This is the world we live in.
Speaker 1: Yes, now, most expensive card in the set, warn Kleck's
Speaker 1: eighty fricking US dollars to buy that piece of cardboard.
Speaker 2: Yes, that's like two hundred and sixty seven Canadian dollars.
Speaker 1: Like seventy eight mortgage payments. Definitely the best card in
Speaker 1: the deck. Buy a lot cut it. Don't cut it.
Speaker 2: If you own it, play it. If you don't own it.
Speaker 2: You don't need it to make this deck go there,
Speaker 2: you go, use buy a doubling season instead.
Speaker 1: The joke is doubling season costs the same amount of money,
Speaker 1: also expensive, though you could save five percent. If you
Speaker 1: don't want to buy a sealed deck, you could buy
Speaker 1: the single. That's true CCO holiday promo code. That's how
Speaker 1: you're going to pay less money to still play Magic.
Speaker 1: That's right, Okay, flawless maneuver eighteen bucks probably cut that
Speaker 1: you can switch it for obscuring Hayes.
Speaker 3: That's the green.
Speaker 1: That's the green on you.
Speaker 2: It's the green. It's a fog. So it's not necessarily
Speaker 2: the same. But you know, we're trying to save money here,
Speaker 2: not necessarily make the deck ye super much much.
Speaker 1: Just play something that gives your guys indestructible. There's like
Speaker 1: seven hundred cards that do that.
Speaker 2: That's eighty two thousand things to do that. Correct.
Speaker 1: So if you make all those cuts, you are cutting
Speaker 1: two hundred and eight dollars from the deck. We cut
Speaker 1: the price in half, and it's a two hundred dollars.
Speaker 2: Deck, which is what a deck fucking costs.
Speaker 1: Yeah, especially if you're gonna start with a fifty dollars
Speaker 1: pre con and then and then put like one hundred
Speaker 1: and fifty bucks into it, that's two hundred bucks.
Speaker 2: And you've probably got most of the shit kicking around anyway,
Speaker 2: and a lot of this stuff is gonna be in
Speaker 2: your LGS. Is like not chaff box, but like, let's
Speaker 2: be honest, it's the chaff box. That's where you're gonna
Speaker 2: find this shit, and they're gonna be happy, happy, happy
Speaker 2: you came for it.
Speaker 1: Yeah, I'm happy, happy, happy that we're doing this spice calculator.
Speaker 2: Let's hit them.
Speaker 1: Anybody who doesn't know you can go to commander crookou
Speaker 1: dot com and there's there's like a little drop down
Speaker 1: menu you can find the spice calculator and there's instructions
Speaker 1: on how to use it and their stickers to mark
Speaker 1: on your deck box how spicy your deck is, yeah,
Speaker 1: or what bracket it belongs in, whatever you.
Speaker 2: Want to do.
Speaker 1: Okay, Popularity on edh reck, these Commanders have nine hundred
Speaker 1: and twelve decks.
Speaker 2: That's I think that makes them the third I think
Speaker 2: I looked at the third most popular of this color
Speaker 2: dune brood or whatever the hell is is color pairing.
Speaker 2: There's only like six different ones, sure, and it's like
Speaker 2: the third one.
Speaker 1: Whatever average man of value of deck three point one two.
Speaker 2: I would argue that that is precisely where a casual
Speaker 2: deck should sit.
Speaker 1: Yeah, remember when we used to say above three point
Speaker 1: five was the number. Yeah, wow, time they be a
Speaker 1: change uniqueness rating. This is the number of different cards
Speaker 1: in our deck from the average deck for this partner
Speaker 1: pair on Eda Treck kind of takes some time to
Speaker 1: physically count, not counting lands, not counting land. Yeah, fifty six.
Speaker 2: Of course it is.
Speaker 1: We're playing energy because we're playing it.
Speaker 2: We're playing energy in a clue commander.
Speaker 1: Yes, a cu Man, number of tutors, zero, number of
Speaker 1: dedicated wind conditions. Now, this is different ways to win.
Speaker 2: And that doesn't mean we have this card and this card.
Speaker 2: It means we're gonna win by attacking with creatures. We're
Speaker 2: gonna win by burning you out with all of be
Speaker 2: one what's the other one?
Speaker 1: And then the other one was just like energy bullshit.
Speaker 2: Well there's no energy bullshit that's gonna win you the game, though, Yeah,
Speaker 2: I feel like there was. If there was an energy fireball,
Speaker 2: then maybe, but there is.
Speaker 1: Okay, I had it set at three, but I'm setting
Speaker 1: it at two. Spice Calculator says, eighty eight point three.
Speaker 1: It's pretty good.
Speaker 2: I'll burn your face.
Speaker 1: Yeah, it'll something. Galvatic discharge Card of the Day, Card
Speaker 1: of the.
Speaker 2: Week card of the Week week week.
Speaker 1: We get it at Fusion Gaming Online dot Com c
Speaker 1: CEO holiday promo code. Gonna save you some cash there
Speaker 1: on your pave your driveway with galvatic discharges. I don't know,
Speaker 1: that's what I say. Big thanks to Fusion, Big thanks
Speaker 1: to time cop cableback for sending that in, and all
Speaker 1: of the Patreon supporters, everybody who's gonna help me in Vegas.
Speaker 1: Plan the frickin thing. Yeah, we were talking about tacos
Speaker 1: and chili and all the taco chili, all the stuff
Speaker 1: that we're gonna do.
Speaker 2: Can you make taco chili?
Speaker 1: Chi? Can talk chili nachos?
Speaker 2: Though?
Speaker 1: Is aiding all?
Speaker 2: Killer Chiller? Philler Miller going, Buddy, you sink got coming. Hey,
Speaker 2: listen you guys, I want taco chili.
Speaker 1: We've already talked about it. Don't worry about it, Brando,
Speaker 1: We've got you covered.
Speaker 2: Good.
Speaker 1: Final thought of the day and let's get out of here.
Speaker 2: Taco chili is the final thought of the day. That's
Speaker 2: the only thing I'm gonna be thinking about until Vegas,
Speaker 2: which is handy because it's the only thing I have
Speaker 2: to look forward to in my life right now. So
Speaker 2: I appreciate you all for giving me something to look
Speaker 2: ahead to, and I thank you the cable back for
Speaker 2: sending this in to us. I thank Gary for giving
Speaker 2: an opportunity for us to record something where we talk
Speaker 2: about this.
Speaker 3: Who else do we think?
Speaker 2: We thank Pilot Bones for giving us beer while we
Speaker 2: actually physically do this, and to keep us hydrated while
Speaker 2: we do sidewalk Slam tomorrow, or as we could say,
Speaker 2: sidewalks Slam tomorrow.
Speaker 1: Yeah, that's it.
Speaker 3: That's it.
Speaker 2: What are we gonna do next week? I don't know.
Speaker 1: There's probably like seventeen sets and forty two secret layers
Speaker 1: that we got to talk about here.
Speaker 2: Probably maybe we'll talk about that SpongeBob counter spell. Oh
Speaker 2: maybe we'll talk about the SpongeBob counter spell on the
Speaker 2: next exciting episode of Commander cook count podcast Hit Our Thing,