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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Gie Versus. I am your host,

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dil Muss, and I am not alone. I have with

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me Taylor Field. How you're doing tonight, my friend.

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Speaker 2: I'm doing most pleasantly well tonight.

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Speaker 1: I don't not like the way you said that at all.

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And I'm joined by the guy who has a new haircut.

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He's got a new phone, but he's the same old Kirkland.

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How you're doing tonight, I'm doing very well. Thank you

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for having me.

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Speaker 3: It is. It's the eve of my birthday today, so

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it's a special festive.

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Speaker 1: Birthday eve, which means that the day the episode this

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episode drops, it is your birthday. So head over to

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the discord to chat with us and wish Kirkland happy birthday,

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because I'm sure he'd appreciate that. I better see some

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birthday wishes.

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Speaker 3: And that's why I brought it up. I'm just like

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asking for for well wishes.

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Speaker 1: See some notifications popping up on that new phone.

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Speaker 3: Yeah, exactly.

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Speaker 1: It's gonna be fun episode. We're gonna mostly be talking

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about the Xbox developed direct that happened last week. There's

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a couple other news pieces as well, talk about the

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games we've been playing in terms of shout outs. Not

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a whole lot hit a patronic gap. So it's early

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and add free check out the fees. We have all

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sorts of things going on these days. My brain doesn't

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work right right now, so I can't remember all of it.

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But that's why you just gotta subscribe. You gotta scroll round,

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see what we're doing, see what we're cooking, all that

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good stuff. I think that's pretty much everything that I

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wanted to do in this preamble here. So I got

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a question for you guys. How well would you say

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that you know the original one hundred and fifty one Pokemon?

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Speaker 3: Oh, like just the names off off the off the top.

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Speaker 1: Yeah, I don't need like I'm asking types and like

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their favorite color, just like do you know?

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Speaker 3: Like I if I saw them, I'd be like, oh,

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that's an original Pokemon. But I wouldn't be able to

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just name all one hundred and fifty one. Like hell now, how.

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Speaker 1: About you, Taylor?

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Speaker 2: I like my chance it's not gonna lie.

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Speaker 1: I really put you guys the test right now. I

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have on my other screen the Classicsporkel dot Com with

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a Pokemon quiz all one hundred and fifty one original Pokemon.

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I'm gonna give you, guys, twenty minutes because we could

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go here all night.

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Speaker 3: Oh my gosh.

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Speaker 1: I actually i'll give you fifteen minutes. If you get

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to one hundred Pokemon, I'll give you that extra team

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or we ever. Remember you're a team, you're working together. Okay,

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there's no I don't need to go one, two, three, four.

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You can usually know whatever you want. You gotta go

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slow enough for me to go to pipe them. But

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are you guys ready to go?

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Speaker 3: Yes, let's do it.

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Speaker 2: I'll try go sound off Kirkland do it. Let's stop

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what you can do?

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Speaker 3: You want to try and do like alphabet chord because

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I don't please God.

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Speaker 2: No, I'll take notes and write down the ones that

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we get, so we don't know.

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Speaker 1: I got it, I got it, you got Okay. I

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can help you out with that. You guys just need

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you're wasting precious seconds.

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Speaker 3: Right, Okay, I'm gonna start just easy Charmander, he's a

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classic charmelion. Charges are get those ones out of the

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way that we got. Squirtle, uh, tortle, tortoise. What's the

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second of evolution? Called. I know it's war turtle. I

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know war turtles in there. The blast there you got there,

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he's scaring me.

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Speaker 1: Yeah.

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Speaker 3: And then we have I I'm sorry for the back

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I have you sore bulbos. There you go. That's the

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first one. Uh. And then what's the last one? Venusaur dinosaur.

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It's very dinosaur like.

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Speaker 1: Okay, the original is it spelled weird? Why did that

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not pop up?

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Speaker 3: Vinus? It's definitely be a sare Okay. Then we got

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Pika chew rightch I got peach.

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Speaker 1: Youka don't get doctor.

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Speaker 3: I'm worried now already. Oh my gosh. Okay, let's go

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Geo dude.

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Speaker 1: Oh one of my favorites, go onyx.

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Speaker 2: Okay, let's go hang on, hang on, hang on, go

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back to Geo dude. We'll finish the evolution. There's graveler

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and then there's golf.

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Speaker 3: I didn't even know Graveler wasn't there?

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Speaker 1: How could you forget? I have divers? My name Taylor.

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That was a smart, good tactic.

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Speaker 2: I liked that concise.

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Speaker 3: Okay. Then we got pigy Piggyoto, we got zoo bat

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and oh pigeon. There's a pigeon in there. Oh my gosh,

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I always thought these are just two. Thank god your hair? Okay,

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zoo bat though, you got that? You what's the other

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evolution of bat gold bad man?

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Speaker 1: They spell these things in the most ridiculous way.

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Speaker 3: Oh my gosh, okay, Uh, let's go jiggly puff we

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tough weekly tough. Okay. I didn't know that was one.

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My mind's going was a gen two actually? Okay? Nice? Nice,

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My mind's going cliff fairy now of course, cliff able,

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cliffable fable cloffable. Oh my gosh, uh grawlith. That's one

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that just keep my head. What's the next evolution of

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the arcadine?

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Speaker 1: Arcane nine? If you will?

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Speaker 2: Arcade?

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Speaker 3: Oh gosh, this is rough h twenty five right now?

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Star star you yeah? Is that one? Nice? What's the

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other evolution of that?

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Speaker 1: Star?

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Speaker 2: Stary starmy?

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Speaker 3: Okay you?

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Speaker 2: Uh?

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Speaker 3: It's like the sea horse one? Is that gen one? Horsey?

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Speaker 2: Yeah? Corse one?

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Speaker 3: Is that actually a horsey? Okay?

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Speaker 1: You spell?

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Speaker 2: I think it's horse with an A at the end

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like c oh a yeah, like cta okay?

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Speaker 3: Nice? Uh?

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Speaker 2: Sea draw I think is next?

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Speaker 3: Nice? Hmm. I want to go like sand slash now

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and uh sand true.

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Speaker 1: Yeah, I love.

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Speaker 3: Those two are like the legendary birds in here are

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those of old man zapdos. Let's go articles, well, trace,

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let's go popping off the hatch.

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Speaker 4: Uh.

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Speaker 3: I'm just picturing my old cards. That's kind of how

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I'm doing this.

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Speaker 1: Uh, pictoring, no looking at things only in your mind.

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Speaker 3: And my my visual picture.

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Speaker 1: You were looking. I thought you maybe like that.

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Speaker 3: Sorry, sorry, Okay, I'm screwing myself by going all over

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different gens or categories. I'm gonna go ghastly, haunter, what's

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the what's the other guy's name?

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Speaker 1: How do you spelled gas, ghastly, g h e l y.

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Speaker 3: Oh, what's her name? Jinx?

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Speaker 4: It's jinx in there, man, we got some fossil types.

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Speaker 2: Yeah, I got kabuto and cabu toops.

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Speaker 3: Okay, we got.

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Speaker 2: And I think it's omnis star. I'm gonna star. I'm

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not sure how you spell that one though.

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Speaker 1: I'm struggling with the spelling. I'll tell you that, okay,

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Almond night, I might have to give you bonus time

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just because I can't spell this ship.

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Speaker 3: I guess we didn't say my champ choke chop that trio. Okay,

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I'll get those those that can spell. Abra's in there is?

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Isn't they give me the full spell? Give We got Abra,

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we got Cadabra, we got alec exam zama one. Okay,

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there you go, nice word.

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Speaker 2: We got a cythar.

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Speaker 3: Oh baby, give me cyther.

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Speaker 1: Cyth's so cool?

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Speaker 3: Is the best? What's the one that can be everything?

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What's what's that?

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Speaker 1: What's that one called Taylor?

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Speaker 3: What was the olmonite?

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Speaker 1: What did he evolve into? Again?

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Speaker 2: Wasn't that? I think it's omni Star? I want to say,

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but I could not tell you how it is spelled.

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Speaker 3: Oh, I didn't mention the star. I didn't mention magic

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carp either. We got Garrettos as well.

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Speaker 1: Magic car, lap Press, that's name.

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Speaker 2: All Lapress, dragon Kite, dragon kites, gotta dragon es. That's

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a three A three stage.

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Speaker 3: So you got dragon kite, dragonair and Jatini.

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Speaker 2: Oh yes, let's go uh far fetched. That's another one off.

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Speaker 3: Wow, good Paul. I would not have got that one.

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Speaker 1: I don't know if it's hard for me a spell

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rifling off or harder for you guys.

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Speaker 3: We got metapod as well. Can never forget metapod.

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Speaker 2: Catterpy metapod butter free that's right.

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Speaker 1: Oh yeah, and then we got bedrel as well.

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Speaker 3: I remember that episode.

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Speaker 2: Drill and then Cocuona and the first form. Uh why

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can't I remember that?

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Speaker 1: Okay? I think, right, yeah, it's I think it's a

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weasel or a weasel wheel.

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Speaker 2: Struggle on that one.

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Speaker 3: I remember that. What's like the collection of eggs? What's

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that one called? And then the next evolution and the

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next evolution is like a palm tree.

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Speaker 2: Oh execute, and then execute door Hell yeah, there's uh

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oddish gloom and vile plume.

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Speaker 3: Hell yes, oh, man got some electric types as well.

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We got volt orb that's a gen one, right.

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Speaker 2: Yeah, voltage gen one. And then electrode is the second stage.

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Speaker 3: True, Oh, tent to cool to cruel. It is that too?

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Speaker 2: Tent to cool and then tend to cruel.

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Speaker 3: Nice.

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Speaker 1: There is electa buzz Oh nice. You can't forget electa

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buzs oh bad.

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Speaker 3: And of course we got ekins. We got our box.

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We've also got muck luck. What's the other what's the

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next muck It's like grimour or something like that. Grimer

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ger nice.

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Speaker 2: Might as well knock off evy ah and Joel Flary.

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Speaker 3: On Holy Ship out. Is there more than that? Or

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do more? Come later?

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Speaker 2: On more later?

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Speaker 3: Okay?

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Speaker 1: Sorry? What is what is the firewe called him?

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Speaker 3: Flary on Flarion?

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Speaker 1: Okay, you guys are doing really you're a seventy eight

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right now? Out of if you want, there's a Toros or.

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Speaker 3: Something like that. Oh yeah, bors, yes, thank you YouTube me.

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Speaker 1: Toros. That's an easily forgettable one, so good good.

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Speaker 3: I'm trying to think of more like Oh, aerodactyl, that's

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another one, nice good one, so like other ghosts we forgot?

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Speaker 2: Or mm hmmm, Chancy that's another one.

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Speaker 3: Oh, Chancey that's like the Pokemon Center one.

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Speaker 2: Yes, that's right now.

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Speaker 1: How come Chancey is spelt weird? It's going on here?

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An Okay, I see.

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Speaker 3: What you're doing, man slowing down. There's like other fighting types, right.

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Speaker 1: There's like the one that hit on Lee Hitman Shan. Yes,

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such funny names, Bruce Lee and and uh m hmm. Okay,

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I think I missed a couple of you guys said,

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I'm trying to keep up the best that can.

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Speaker 3: No nice one. Other flyers that we might have forgot.

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Oh did we say diggle it and dig trio those guys.

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Speaker 2: Good good, We didn't say those yet.

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Speaker 3: No, oh you already said it far fetched or no,

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you did say that Wu bought or something like that.

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Is that Gen one that comes?

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Speaker 2: I think that's Jen three years later later on? Oh?

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Speaker 3: What about my outh?

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Speaker 2: Yes?

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Speaker 3: And what's the next one?

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Speaker 2: Persian?

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Speaker 3: Persian?

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00:12:44,240 --> 00:12:44,720
Speaker 1: Persian?

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00:12:45,519 --> 00:12:55,519
Speaker 3: Ah, the unknowns that wouldn't have come right now? Right two? Okay,

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00:12:58,480 --> 00:12:58,960
mm hmmm.

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Speaker 1: I'll give you guys. I'll give you guys a hint

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because I have a poster here. You can get hints

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00:13:07,399 --> 00:13:08,360
from all those.

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00:13:09,440 --> 00:13:11,279
Speaker 3: Oh coffee wheezing.

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Speaker 2: Yeah, post two, and there's slow poke, slow king Seal.

242
00:13:17,080 --> 00:13:19,840
Speaker 3: And uh that there.

243
00:13:22,480 --> 00:13:26,799
Speaker 2: Side Duck and gold duck A lot off? That's uh.

244
00:13:26,879 --> 00:13:27,679
Gen two.

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00:13:29,840 --> 00:13:30,759
Speaker 3: Is porygone one?

246
00:13:31,320 --> 00:13:33,840
Speaker 2: Pone? Yes, that's definitely one good pick?

247
00:13:35,559 --> 00:13:36,159
Speaker 1: Are you cut off?

248
00:13:36,200 --> 00:13:36,399
Speaker 3: Dylan?

249
00:13:37,320 --> 00:13:40,440
Speaker 1: I couldn't. I was doing that. Why is seal? Why

250
00:13:40,440 --> 00:13:43,320
can't I spell Seal? I hate it?

251
00:13:43,519 --> 00:13:45,519
Speaker 3: It's like, isn't it? Oh?

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00:13:45,600 --> 00:13:47,159
Speaker 1: Yeah, there's two e's Okay.

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00:13:50,559 --> 00:13:56,639
Speaker 2: Why can't I remember Seal's evolution name? Oh that's a

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tough one.

255
00:13:58,519 --> 00:14:00,840
Speaker 3: It's probably a play on Walrus or something like that.

256
00:14:04,440 --> 00:14:07,080
Speaker 2: Oh something, I can see it. I can see the Pokemon,

257
00:14:07,080 --> 00:14:10,399
but I can't remember how to say its name. Oh yeah,

258
00:14:10,399 --> 00:14:14,080
there's poorygone. Kirkland said, there was side duck, gold duck.

259
00:14:14,840 --> 00:14:20,720
Speaker 1: Yeah, caught all those slow poke slow king, slow king

260
00:14:21,679 --> 00:14:23,159
is that one of them or slow bro?

261
00:14:23,279 --> 00:14:24,440
Speaker 2: Sorry? Slow king comes later?

262
00:14:26,679 --> 00:14:28,559
Speaker 1: Yeah, you're missing the evolution there.

263
00:14:28,720 --> 00:14:37,919
Speaker 2: Oh, there's cloister and there's what was the It wasn't

264
00:14:37,960 --> 00:14:38,639
like an oyster?

265
00:14:38,960 --> 00:14:41,039
Speaker 1: What was you got the oyster one?

266
00:14:43,360 --> 00:14:46,960
Speaker 2: Sorry, clam one, because cloister is the second stage, the

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00:14:47,000 --> 00:14:48,919
first stage. I remember reading in the book.

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00:14:50,600 --> 00:14:53,600
Speaker 3: Shelter shell shell something.

269
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Speaker 2: Yeah, that sounds right to me, but of course I

270
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don't know have to because slow poke puts his tail

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00:14:59,519 --> 00:15:02,679
in the river and shelter I think bites slow bro

272
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it is. Yeah, okay, good job Kirkling.

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Speaker 3: Yeah, I love the origin.

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Speaker 2: Yeah, that one handbook.

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Speaker 1: I'm going back to the poster. You missed one on

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this poster.

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Speaker 2: Oh ah, goldan and then turns into uh, sea king,

278
00:15:23,080 --> 00:15:23,679
I think.

279
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Speaker 3: Sea king. Nice.

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Speaker 2: Yeah, those two, that's right.

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Speaker 3: I can't even picture that.

282
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Speaker 1: You guys are at one hundred and two. The timer

283
00:15:37,519 --> 00:15:39,440
SAIDs up in two minutes, but I didn't actually set it,

284
00:15:39,480 --> 00:15:43,320
so I don't know what that timer was but I

285
00:15:43,320 --> 00:15:45,519
don't know, Taylor. You were very confident. We still got

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00:15:45,519 --> 00:15:47,159
fifty to go, you still got a third to go.

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Speaker 2: We got fifty to go. You got the mew and

288
00:15:48,519 --> 00:15:51,960
the mewtwo. Uh, what else is there?

289
00:15:53,120 --> 00:15:55,559
Speaker 1: We got all the starters, We got a lot of

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the single type.

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Speaker 2: Think about some types maybe, yeah, type, give me some ideas, Kirk.

292
00:16:05,399 --> 00:16:09,559
If you draw my memory, I can I can hit them.

293
00:16:09,679 --> 00:16:12,919
Speaker 3: Let's go ground types. We we I mean the ground

294
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types that come to May. What about bug other bug

295
00:16:21,639 --> 00:16:24,039
pokemon that we missed? We kind of we fired off

296
00:16:24,039 --> 00:16:25,000
a lot of bugs earlier.

297
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Speaker 2: We got those two evolutionary lines.

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Speaker 3: What other bug types are there? Because jen one didn't

299
00:16:36,159 --> 00:16:39,039
really have a lot of niche like types right, Like

300
00:16:39,240 --> 00:16:41,519
it was pretty basic with like they didn't have fairy

301
00:16:41,600 --> 00:16:46,200
type and stuff like that. Maybe other ghost types that

302
00:16:46,279 --> 00:16:46,759
we missed.

303
00:16:50,399 --> 00:16:52,159
Speaker 2: I don't remember any other ghost types.

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00:16:53,799 --> 00:16:57,559
Speaker 3: Like, what about like other like big legendary types. I

305
00:16:57,600 --> 00:16:58,919
know we got the big legendary birds.

306
00:16:58,960 --> 00:17:03,360
Speaker 2: We got Mew Mew two, I think I want to say,

307
00:17:03,399 --> 00:17:05,920
and those are the only ones. Oh, do Gong that

308
00:17:06,039 --> 00:17:09,279
was Seal's evolutionary form. Do Gong?

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00:17:09,359 --> 00:17:15,079
Speaker 3: Yeah, I can't believe you pulled that that's impressible.

310
00:17:16,279 --> 00:17:17,799
Speaker 1: I don't know clue how you suppose.

311
00:17:19,400 --> 00:17:22,920
Speaker 3: Uh, yeah, we already got the horse ones growl with ones.

312
00:17:23,000 --> 00:17:24,599
Speaker 1: I forgot that seal had an evolutionaire.

313
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Speaker 3: It's a good pull on that other like dog like ones. Yeah,

314
00:17:29,599 --> 00:17:33,880
the dogs came quadruped lefter after you?

315
00:17:34,079 --> 00:17:36,920
Speaker 1: Sorry, going back the eggs. Did you get the eggs?

316
00:17:37,279 --> 00:17:41,160
Speaker 2: Yeah, eggs, eggs execute an executor.

317
00:17:41,319 --> 00:17:48,359
Speaker 3: Okay, okay, however you say that? Oh, I feel like

318
00:17:48,359 --> 00:17:49,880
there's some flying types I'm missing.

319
00:17:51,480 --> 00:17:54,599
Speaker 2: It's got you got the piggies, we got the birds.

320
00:17:55,039 --> 00:17:55,759
We got.

321
00:17:57,720 --> 00:17:59,279
Speaker 3: Okay, nice two flying types.

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00:17:59,359 --> 00:18:02,680
Speaker 1: If we're being uh, you guys want to go to

323
00:18:02,680 --> 00:18:04,160
the end. I'm happy to let you guys go to

324
00:18:04,200 --> 00:18:06,480
the end. But your time you got, you got a

325
00:18:06,519 --> 00:18:08,640
few more minutes, you got three more minute.

326
00:18:09,000 --> 00:18:10,519
Speaker 2: Let's see what we can get here, mister mime.

327
00:18:11,160 --> 00:18:12,440
Speaker 1: Yeah, so.

328
00:18:15,119 --> 00:18:19,400
Speaker 2: Jess A Jinx, what are their water types?

329
00:18:20,599 --> 00:18:22,720
Speaker 3: Fire types? I feel like we might have been pretty

330
00:18:22,799 --> 00:18:23,960
shallow on fire types.

331
00:18:24,160 --> 00:18:25,920
Speaker 1: If you guys want some hints too, let me know.

332
00:18:31,119 --> 00:18:34,440
Speaker 3: Fire types, water types.

333
00:18:38,240 --> 00:18:43,119
Speaker 2: Oh my goodness, I'm trying to think what other trainers had.

334
00:18:44,680 --> 00:18:45,200
Speaker 3: To go about it.

335
00:18:45,279 --> 00:18:50,279
Speaker 2: I feel like we've listed off most of what misty had,

336
00:18:50,640 --> 00:18:53,279
but I remember a lot of the Gen two Gen

337
00:18:53,319 --> 00:18:54,440
three stuff popping in there.

338
00:18:55,039 --> 00:18:58,720
Speaker 3: Yeash, dang it.

339
00:18:59,359 --> 00:19:02,920
Speaker 2: Oh we get butter for you get butter free? Yea,

340
00:19:03,119 --> 00:19:07,400
but iran and uh nito reno queen.

341
00:19:07,519 --> 00:19:09,839
Speaker 1: Both that's a good that's six and one that's six

342
00:19:09,920 --> 00:19:11,160
and one that's a good.

343
00:19:11,200 --> 00:19:11,799
Speaker 2: One good ones.

344
00:19:13,160 --> 00:19:13,319
Speaker 3: Man.

345
00:19:13,359 --> 00:19:16,319
Speaker 1: They really the fact that those are different. They really

346
00:19:16,319 --> 00:19:18,559
were trying to pad out that roster. I think, oh yeah,

347
00:19:18,720 --> 00:19:21,640
oh yeah, okay, nice, that was really good.

348
00:19:24,000 --> 00:19:26,160
Speaker 2: Ah so that's what are we at now? Like one

349
00:19:26,599 --> 00:19:29,319
eight mister Mima, stuff like one.

350
00:19:29,400 --> 00:19:31,160
Speaker 1: I mean, honest, the quiz ended and I can't type

351
00:19:31,200 --> 00:19:33,119
them in anymore. So I'm just looking at this list now.

352
00:19:33,480 --> 00:19:35,799
So I think you're probably around one twenty is what

353
00:19:35,839 --> 00:19:37,720
i'd guess.

354
00:19:37,759 --> 00:19:43,079
Speaker 3: Thirty to go ish, Sorry, have no help, Taylor, No, no, no,

355
00:19:43,240 --> 00:19:43,599
it's okay.

356
00:19:43,599 --> 00:19:46,119
Speaker 2: You helped a lot. You said on X that's good.

357
00:19:46,920 --> 00:19:49,680
We did the HITMNDS.

358
00:19:51,119 --> 00:19:56,400
Speaker 3: I don't think that we say uh radicat and reditat

359
00:19:56,519 --> 00:19:58,079
and eradicate, and you did.

360
00:19:58,000 --> 00:19:59,160
Speaker 2: Not say it till now.

361
00:19:59,279 --> 00:20:02,720
Speaker 1: Yeah, Taylor did that? Did that evolution ever get a third?

362
00:20:03,640 --> 00:20:10,160
Speaker 2: No, it got a region based variant. Yeah, so different

363
00:20:10,200 --> 00:20:12,519
color scheme with bigger whiskers and stuff.

364
00:20:13,480 --> 00:20:17,839
Speaker 1: Classic. You guys are missing one of my favorite trios,

365
00:20:18,559 --> 00:20:20,759
A full evolutionary chain that I absolutely love.

366
00:20:20,880 --> 00:20:22,240
Speaker 2: A full evolutionary chain.

367
00:20:25,039 --> 00:20:28,240
Speaker 1: I think that's the only three chain one that you're missing. Actually,

368
00:20:28,519 --> 00:20:30,440
actually there's two three chains that you're missing.

369
00:20:31,079 --> 00:20:37,519
Speaker 2: Two, Yeah, damn missing. Give me a give me a hint,

370
00:20:37,880 --> 00:20:38,839
give me a type.

371
00:20:38,880 --> 00:20:41,240
Speaker 1: I'll give you. You guys are missing a few waters.

372
00:20:41,279 --> 00:20:45,559
I want to say, interesting waters. Maybe maybe a handful

373
00:20:45,599 --> 00:20:46,079
of waters.

374
00:20:46,079 --> 00:20:47,799
Speaker 3: I feel like I never rocked a water type as

375
00:20:47,799 --> 00:20:49,880
a main in any of my Book one playthrough. So

376
00:20:50,119 --> 00:20:50,920
that's my downfall.

377
00:20:56,559 --> 00:20:59,559
Speaker 2: Waters. Eh.

378
00:20:59,839 --> 00:21:01,359
Speaker 1: I gonna give you to twenty three minutes on our

379
00:21:01,400 --> 00:21:03,559
stream yard thing here, So you got two minutes to go,

380
00:21:05,960 --> 00:21:07,680
and then I'll start lobbing hints at you and you

381
00:21:07,680 --> 00:21:08,720
can crush the rest of it.

382
00:21:10,319 --> 00:21:14,400
Speaker 3: Where you said lapress, It's.

383
00:21:14,200 --> 00:21:15,039
Speaker 1: True, you did.

384
00:21:18,559 --> 00:21:19,400
Speaker 3: We said lapress.

385
00:21:19,440 --> 00:21:22,599
Speaker 2: We said, uh, we did do goongs, We did the

386
00:21:22,920 --> 00:21:35,680
si dras, we did the vaporion. Oh my goodness.

387
00:21:35,440 --> 00:21:38,359
Speaker 1: It's tricky, Hay.

388
00:21:39,119 --> 00:21:43,279
Speaker 3: Is there other like other like magic harp, like fish,

389
00:21:43,400 --> 00:21:47,119
like Pokemon or that like car, whatever the fuck it's called.

390
00:21:47,839 --> 00:21:52,039
Speaker 2: The there was the Golden and then the sunny king one. Yeah,

391
00:21:52,039 --> 00:21:56,880
we got both those those are the only other two

392
00:21:56,960 --> 00:21:59,720
fish you did. Tend to cool, tend to cruel. H

393
00:22:00,160 --> 00:22:02,200
And there's still more age geez.

394
00:22:02,000 --> 00:22:07,240
Speaker 1: Louise, Yeah, there's to my quick count here five more waters.

395
00:22:07,240 --> 00:22:12,079
But that that's two evolutionary chains. That's the thing with Pokemon.

396
00:22:12,119 --> 00:22:15,480
You get one in a chain, they go down like dominoes.

397
00:22:16,279 --> 00:22:16,519
Speaker 3: Yeah.

398
00:22:19,200 --> 00:22:23,839
Speaker 2: Oh ah, Paul.

399
00:22:23,799 --> 00:22:31,359
Speaker 1: Uh, that was the one that I wag poly wag,

400
00:22:32,319 --> 00:22:36,000
poll wag, poly whirl poly wrath. Nice. I love I

401
00:22:36,000 --> 00:22:41,400
love that trio.

402
00:22:42,279 --> 00:22:44,039
Speaker 3: Is there like a water mouse type or do we

403
00:22:44,039 --> 00:22:48,200
already say that? It's like a blue mouse looking thing.

404
00:22:48,240 --> 00:22:48,759
Speaker 2: That might have been.

405
00:22:50,599 --> 00:22:55,039
Speaker 3: No, it's not like the like the grass type.

406
00:22:55,079 --> 00:23:01,400
Speaker 2: Isn't it the poison type? Yeah? Magnumite and magneton.

407
00:23:01,079 --> 00:23:01,960
Speaker 1: Good one, good one.

408
00:23:05,680 --> 00:23:10,400
Speaker 3: You know the magnets, Oh those ones. That's funny. I

409
00:23:10,400 --> 00:23:11,519
thought it was a different name, so I thought we

410
00:23:11,559 --> 00:23:13,319
already said that one, even though I pictured it.

411
00:23:13,480 --> 00:23:15,039
Speaker 1: All Right, I'm gonna throw I'm gonna throw some hints

412
00:23:15,079 --> 00:23:16,680
unless you want to keep digging here.

413
00:23:19,079 --> 00:23:19,359
Speaker 3: Hints.

414
00:23:19,680 --> 00:23:21,640
Speaker 1: Okay, I'll give you here. I'll give you some hint.

415
00:23:21,880 --> 00:23:27,839
Misty what name Misty's iconic alright, Pokemon, she carrious that

416
00:23:27,960 --> 00:23:28,519
shell thing.

417
00:23:29,160 --> 00:23:32,880
Speaker 2: That's two though, the take take a pear, whatever it is.

418
00:23:33,680 --> 00:23:36,039
I'm pretty sure that she has. She has a side

419
00:23:36,079 --> 00:23:36,920
duck though.

420
00:23:37,000 --> 00:23:39,880
Speaker 1: Yeah, that's her first one, and then Starr you yeah, yeah,

421
00:23:39,920 --> 00:23:41,480
and I think she has a third. But maybe I'm

422
00:23:41,480 --> 00:23:45,400
wrong unless she only has maybe I'm wrong here. I

423
00:23:45,559 --> 00:23:50,119
think I'm trying to figure out without just giving it away. Okay,

424
00:23:50,160 --> 00:23:54,599
think of fire Iconic fire one Iconic fire type two

425
00:23:54,880 --> 00:23:55,960
has two versions.

426
00:23:56,440 --> 00:24:02,000
Speaker 2: Oh uh rappie dash and uh does Misty not have

427
00:24:02,079 --> 00:24:04,799
this Pokemon the fire type.

428
00:24:04,960 --> 00:24:08,240
Speaker 1: Yeah, that that is the water she's water based. Why

429
00:24:08,240 --> 00:24:10,200
do I have an association with her in that horse?

430
00:24:10,240 --> 00:24:14,039
I don't know. You're missing the first version of that.

431
00:24:14,960 --> 00:24:19,160
Speaker 2: You know this one Kirkland Rabbit ashes this follow up?

432
00:24:20,240 --> 00:24:26,400
Speaker 1: Yeah, there you go. Said the slow poke evolution is

433
00:24:26,440 --> 00:24:29,720
slow Bro. Yeah, so I don't blame me for not

434
00:24:29,799 --> 00:24:30,400
finding that one.

435
00:24:30,640 --> 00:24:33,960
Speaker 3: I think we got slow poke and slow king.

436
00:24:34,000 --> 00:24:36,319
Speaker 2: I don't think I redacted and said slow bro.

437
00:24:36,599 --> 00:24:38,640
Speaker 1: Okay, I missed that. Nice you went through the lore

438
00:24:38,720 --> 00:24:42,119
of slow bro. Gave me electa buzz I forget if

439
00:24:42,160 --> 00:24:45,160
you gave me like the other elected buzzy kind of ones.

440
00:24:46,920 --> 00:24:47,799
Speaker 2: Like the other forums.

441
00:24:48,920 --> 00:24:50,519
Speaker 1: To me, when I think of electa Buzz, there's like

442
00:24:50,559 --> 00:24:52,720
a couple other pokemon that like are in that same

443
00:24:52,839 --> 00:24:53,599
pocket with it.

444
00:24:53,880 --> 00:24:55,119
Speaker 3: I think I know what you're talking about.

445
00:24:55,200 --> 00:24:58,920
Speaker 2: Yeah, like Elective Buyer and Acid.

446
00:24:59,279 --> 00:25:00,759
Speaker 1: That sounds like a later gin.

447
00:25:00,880 --> 00:25:01,599
Speaker 3: I don't know they are.

448
00:25:02,599 --> 00:25:03,720
Speaker 2: I'm not sure what you mean.

449
00:25:03,920 --> 00:25:06,279
Speaker 1: Okay, I was thinking Magmar. Magmar to me is like

450
00:25:06,559 --> 00:25:11,119
like the Buzz and Magmar. Yeah, yeah, okay, how about this?

451
00:25:11,160 --> 00:25:17,039
How about some like let me let me see when

452
00:25:17,640 --> 00:25:19,359
it's hard to give a hint on these without just

453
00:25:19,359 --> 00:25:20,079
giving it away?

454
00:25:20,240 --> 00:25:22,559
Speaker 2: Oh uh?

455
00:25:22,839 --> 00:25:25,680
Speaker 3: Then anatt and then good stuff.

456
00:25:26,359 --> 00:25:30,920
Speaker 1: Okay, the waters you're missing, I'm going to the I'm

457
00:25:30,920 --> 00:25:32,519
going to the beach with this one. It's not in

458
00:25:32,559 --> 00:25:34,640
the water. It's a beach in the water. It's a

459
00:25:34,680 --> 00:25:37,160
beach critter. There's two of.

460
00:25:37,119 --> 00:25:39,440
Speaker 2: Them, oh, kingler Krabby.

461
00:25:43,039 --> 00:25:44,799
Speaker 1: That is not Why is that not on this list?

462
00:25:45,119 --> 00:25:45,799
Or is it just somewhere?

463
00:25:45,920 --> 00:25:50,519
Speaker 2: The crabs they're on the beach there on the sand.

464
00:25:51,160 --> 00:25:54,559
Speaker 1: Yes, Okay, there's actually another one. Maybe it's actually a bug.

465
00:25:54,599 --> 00:25:55,720
I always thought it was like a.

466
00:25:56,119 --> 00:25:58,079
Speaker 3: Is it like the fossil one?

467
00:25:58,920 --> 00:26:00,839
Speaker 1: I think you got those? Okay, there's a couple like

468
00:26:00,920 --> 00:26:03,599
Australian kind of animals that we got going on here?

469
00:26:04,160 --> 00:26:05,079
Is that ring a bell.

470
00:26:07,759 --> 00:26:08,480
Speaker 3: Australian?

471
00:26:09,119 --> 00:26:18,599
Speaker 2: Uh, I don't know my Australian animals kangaroos.

472
00:26:18,880 --> 00:26:22,119
Speaker 3: Yeah, there you go. What Genghis Khan is that we

473
00:26:22,200 --> 00:26:24,640
just saidngus gone?

474
00:26:25,000 --> 00:26:26,880
Speaker 1: Okay, yeah, all right, I'll give you a hand. Another

475
00:26:26,960 --> 00:26:32,799
freak very similar to Abra and cadabra and that whole chain, mister,

476
00:26:32,920 --> 00:26:35,359
mid level of freakness, Like what were they doing with

477
00:26:35,400 --> 00:26:39,400
this design? Really creepy as a yo yo or something?

478
00:26:41,920 --> 00:26:42,160
Is that?

479
00:26:42,559 --> 00:26:45,279
Speaker 3: Uh like alec exam or Cadabra.

480
00:26:45,720 --> 00:26:51,119
Speaker 2: No, I'm thinking of drowsy and Hypno the elephant knows.

481
00:26:51,680 --> 00:26:53,119
Speaker 1: Don't forget the two ostriches.

482
00:26:53,799 --> 00:26:57,240
Speaker 2: Oh and yeah dodrio yep.

483
00:26:58,200 --> 00:26:58,599
Speaker 3: Uh.

484
00:26:58,640 --> 00:27:02,240
Speaker 1: There's a plant a plant triage bell sprout.

485
00:27:02,599 --> 00:27:02,720
Speaker 3: Uh.

486
00:27:03,400 --> 00:27:06,519
Speaker 2: Last one is Victory Bell. And what's the middle one?

487
00:27:07,839 --> 00:27:10,319
Speaker 1: You can tell me Weeping bell.

488
00:27:10,559 --> 00:27:13,279
Speaker 2: Weeping Bell, Yes, is awesome name.

489
00:27:13,480 --> 00:27:15,920
Speaker 1: I love that one that looks a lot like slow Poke,

490
00:27:17,319 --> 00:27:19,000
but it's not a slow poke or a slow bro

491
00:27:19,920 --> 00:27:23,319
but it's pink. It's got a big long tongue.

492
00:27:24,519 --> 00:27:26,519
Speaker 3: Oh, lick a tongue, lick a tongue.

493
00:27:26,559 --> 00:27:30,559
Speaker 1: Nice. Another one of my favorites is okay, go for it,

494
00:27:30,640 --> 00:27:30,920
go for.

495
00:27:30,920 --> 00:27:33,359
Speaker 2: Let's just say vulpics nine tails those.

496
00:27:33,279 --> 00:27:36,279
Speaker 1: Good poll, good pull. You're almost down to it. We

497
00:27:36,480 --> 00:27:42,640
just have one total freak show and then yeah, you

498
00:27:42,680 --> 00:27:44,319
got Garretto's. I just don't know how to spell because

499
00:27:44,319 --> 00:27:46,680
I always forget. There's a y Okay, you got one

500
00:27:46,720 --> 00:27:50,400
freak show. And then Pokemon has two two versions of

501
00:27:50,480 --> 00:27:54,680
evolution and they're wielding a weapon. That's your hint. It's

502
00:27:54,720 --> 00:27:56,839
pretty rare for Pokemon to wield.

503
00:27:56,559 --> 00:27:57,880
Speaker 3: Something mm hmm.

504
00:28:01,119 --> 00:28:07,200
Speaker 1: Also as a helmet. I think they both do, but.

505
00:28:07,160 --> 00:28:07,720
Speaker 3: I can't remember.

506
00:28:07,720 --> 00:28:13,200
Speaker 1: It's not a traditional helmet. It's a biological helmet.

507
00:28:13,559 --> 00:28:19,079
Speaker 2: Oh isn't that a parass? And uh? Para sect?

508
00:28:19,920 --> 00:28:20,079
Speaker 3: You?

509
00:28:21,200 --> 00:28:23,599
Speaker 1: Okay, I thought you got those ones already. I was

510
00:28:23,640 --> 00:28:24,359
not thinking of that.

511
00:28:24,759 --> 00:28:25,079
Speaker 2: Oh.

512
00:28:27,000 --> 00:28:28,440
Speaker 3: I can only picture like cubone.

513
00:28:28,640 --> 00:28:29,759
Speaker 1: But you got a cubone?

514
00:28:30,000 --> 00:28:30,720
Speaker 2: Did you walk?

515
00:28:31,200 --> 00:28:32,319
Speaker 3: Did we say cubone on it?

516
00:28:32,400 --> 00:28:35,119
Speaker 1: I don't think you did? Okay, but you and the

517
00:28:35,200 --> 00:28:36,720
last one. I don't know how to give anyre of this.

518
00:28:36,759 --> 00:28:39,759
It's freaking tangola. Okay, don't forget. You can't forget about.

519
00:28:39,519 --> 00:28:42,000
Speaker 2: T all right, tangl Yes, total.

520
00:28:41,720 --> 00:28:43,559
Speaker 1: Freak show Yeah, I think you guys did pretty good.

521
00:28:43,559 --> 00:28:46,480
You got to one hundred about a hunt maybe even

522
00:28:46,480 --> 00:28:49,640
like one hundred and ten without hints. That's really good.

523
00:28:50,000 --> 00:28:52,799
That's pretty damn good considering you didn't expect that this

524
00:28:52,960 --> 00:28:56,640
was coming. Uh, so nice job. I'm proud of Taylor.

525
00:28:56,759 --> 00:28:59,640
You did you wish you did better. You seem a

526
00:28:59,640 --> 00:29:01,039
little did No.

527
00:29:01,160 --> 00:29:03,799
Speaker 2: No, I'm happy with that. If, like, if I was

528
00:29:03,880 --> 00:29:07,920
writing them down and like logging it, I think I

529
00:29:07,920 --> 00:29:10,440
I might have, like under the pressure, pushed myself a

530
00:29:10,440 --> 00:29:13,720
little harder. I would have coming on top I brought.

531
00:29:13,319 --> 00:29:17,160
I came here to have fun and Kirkland. I think

532
00:29:17,319 --> 00:29:18,839
I think we did good as a team. That was

533
00:29:19,039 --> 00:29:19,640
a lot of fun.

534
00:29:20,359 --> 00:29:21,720
Speaker 3: It was teas impressed.

535
00:29:21,759 --> 00:29:23,559
Speaker 1: I would have done much worse than you guys.

536
00:29:23,759 --> 00:29:27,960
Speaker 2: One Gen two next time, Oh my god, I'd get

537
00:29:28,000 --> 00:29:29,200
like five only.

538
00:29:29,079 --> 00:29:31,759
Speaker 3: Gen two, like no crossovers.

539
00:29:31,920 --> 00:29:35,400
Speaker 1: That would be crazy. Uh, let's see what's up next here.

540
00:29:35,720 --> 00:29:37,880
You guys been playing anything, Taylor, you got any games?

541
00:29:37,920 --> 00:29:39,319
Even playing later that one showed up.

542
00:29:40,480 --> 00:29:42,759
Speaker 2: You know, I really wish I could shout out something,

543
00:29:42,759 --> 00:29:46,160
but between my week off vacation and coming back, I

544
00:29:46,240 --> 00:29:49,960
have not played anything aside from just a little bit

545
00:29:50,559 --> 00:29:54,359
call Duty just to cap off a the Squid game

546
00:29:54,960 --> 00:29:56,319
pass that they had, because I want to get a

547
00:29:56,319 --> 00:30:01,119
few more unlocks in there. Uh, but that's that's basically it.

548
00:30:01,279 --> 00:30:05,559
Speaker 1: How about you, Kirklam, I'm on holiday.

549
00:30:05,880 --> 00:30:08,400
Speaker 3: Yeah, I well, while I was away dealing, I jumped

550
00:30:08,400 --> 00:30:12,359
into some Plants versus Zombies again after our cast and man,

551
00:30:12,559 --> 00:30:17,279
just yeah, yeah, just just on my the old mobile version.

552
00:30:17,359 --> 00:30:21,720
But yeah, it's just hell of a good time. What else,

553
00:30:21,880 --> 00:30:24,440
I I played a little bit of Warhammer just because

554
00:30:24,440 --> 00:30:26,799
I was getting hyped talking to hoodalgo about it. We're

555
00:30:26,799 --> 00:30:28,960
gonna do a co op campaign and then it never

556
00:30:29,000 --> 00:30:31,680
actually happened. But that's that's life as an adult. It's

557
00:30:31,680 --> 00:30:34,440
hard to I mean, took us a hard enough time

558
00:30:34,440 --> 00:30:36,880
to play Project Zampoy. Finally it's which we did.

559
00:30:36,960 --> 00:30:38,559
Speaker 1: And yeah, I don't think I have anything to say

560
00:30:38,599 --> 00:30:41,559
here other than just like as fun as Kirkland made

561
00:30:41,599 --> 00:30:42,359
it sound.

562
00:30:42,119 --> 00:30:42,759
Speaker 3: Is true.

563
00:30:42,839 --> 00:30:45,359
Speaker 1: I guess that's what I'm not deep enough to have

564
00:30:45,400 --> 00:30:47,960
like a new unique take. But it's it's really good.

565
00:30:48,400 --> 00:30:52,079
Speaker 3: Yeah, it was. It was awesome there and then that.

566
00:30:52,319 --> 00:30:54,720
The other thing to report on is I recently picked

567
00:30:54,799 --> 00:30:59,200
up through a Steam sale a brand new game it's

568
00:30:59,240 --> 00:31:01,799
a game series. I've never heard of it before, and

569
00:31:01,880 --> 00:31:03,720
I just read the description of what the genre was

570
00:31:03,759 --> 00:31:07,079
and I'm like, this sounds exactly like the type of

571
00:31:07,079 --> 00:31:10,440
game for me, and I jumped into Spell Force three.

572
00:31:10,599 --> 00:31:13,720
Have you ever heard of this game? I think I have,

573
00:31:13,839 --> 00:31:15,960
but I need you to tell me about it. It

574
00:31:16,039 --> 00:31:20,119
is so I grew up playing RTS games the likes

575
00:31:20,119 --> 00:31:23,400
of Age of Empires, Age of Mythology, Warcraft three, and

576
00:31:24,119 --> 00:31:26,400
I love them all. I really liked Warcraft three for

577
00:31:26,680 --> 00:31:30,079
the I mean the story that you go through, the

578
00:31:30,160 --> 00:31:32,720
characters that you have, but when you're playing just regular

579
00:31:32,720 --> 00:31:35,440
custom games, like you always had like a hero that

580
00:31:35,559 --> 00:31:37,559
had like ability, So it made it a little bit

581
00:31:37,599 --> 00:31:42,279
different than like a classic historical RTS game where you

582
00:31:42,359 --> 00:31:45,119
have like just a legendary type character. And this is

583
00:31:45,240 --> 00:31:50,039
very much the same. It feels like Warcraft three, but

584
00:31:50,680 --> 00:31:55,000
not cartoony like, like a more like realistic world, and

585
00:31:55,319 --> 00:31:58,839
like the graphics and everything are just phenomenal. I really

586
00:31:58,839 --> 00:32:01,559
really like the Yeah, just just like the design and

587
00:32:01,680 --> 00:32:04,559
art style of what this world is it. It seems

588
00:32:04,559 --> 00:32:06,599
like it's gonna be like one hundred hour plus game

589
00:32:06,759 --> 00:32:08,799
of just from what I've seen on like certain reviews.

590
00:32:08,839 --> 00:32:12,400
I'm only a couple hours in, but man, I just

591
00:32:12,759 --> 00:32:14,640
smiling here to ear when I jumped into this game,

592
00:32:14,680 --> 00:32:18,240
like it it very much is Warcraft three, but like

593
00:32:18,640 --> 00:32:21,799
just a different type of skin on it. I guess

594
00:32:21,839 --> 00:32:23,880
I'd say, like, obviously you have a lot more units

595
00:32:23,880 --> 00:32:25,799
to control, Like I think Warcraft three maxed out at

596
00:32:25,839 --> 00:32:28,279
like twenty or something, and it just felt a lot

597
00:32:28,319 --> 00:32:31,480
more cartoony because of just the color palettes and just

598
00:32:31,519 --> 00:32:33,960
the design of what that world is. H but but

599
00:32:34,039 --> 00:32:37,400
this is just so much darker and uh yeah, like

600
00:32:37,400 --> 00:32:39,759
like a lot more double down on the RPG elements

601
00:32:39,759 --> 00:32:42,400
to it. You actually like make your own character so

602
00:32:42,440 --> 00:32:44,759
you can like change their class, whether it's like a paladin,

603
00:32:45,359 --> 00:32:49,119
battle mage, a mage, or like a yeah, just just

604
00:32:49,160 --> 00:32:52,240
different types of class and spect them out. It's funny

605
00:32:52,240 --> 00:32:55,599
because it it reminds me of the likes of like

606
00:32:55,599 --> 00:32:58,240
a Diablo three or Diablo two, even like the way

607
00:32:58,240 --> 00:33:01,200
that you like like build up your characters. You don't

608
00:33:01,240 --> 00:33:03,440
just control your character as well, Like you meet other

609
00:33:03,519 --> 00:33:06,240
characters on your roster and then you're leveling up them.

610
00:33:06,359 --> 00:33:10,359
So a little bit of like Balder's Gate three hints

611
00:33:10,400 --> 00:33:12,480
just in the sense of like you're building up your class,

612
00:33:12,799 --> 00:33:14,960
so you have like your main I guess, your main

613
00:33:15,079 --> 00:33:17,400
legendary characters that you're you're leveling up. And then of

614
00:33:17,400 --> 00:33:21,200
course you can level up like infantrymen, uh and and

615
00:33:21,200 --> 00:33:23,480
and everything else, like everything else what an RTS would be.

616
00:33:23,920 --> 00:33:25,960
You you level up your base and everything like that.

617
00:33:28,160 --> 00:33:30,359
It's it's it's phenomenal. I'm only a couple hours in

618
00:33:30,400 --> 00:33:32,519
and i still feel like I've like barely scratched the surface.

619
00:33:32,559 --> 00:33:34,880
It's definitely one that I'm gonna be just sinking a

620
00:33:34,880 --> 00:33:37,240
lot of hours in. I got the bundle I got

621
00:33:37,240 --> 00:33:40,640
on Steam. It came with like the Bass game and

622
00:33:40,680 --> 00:33:43,599
then a Fallen It's called SpellForce three Fallen God and

623
00:33:43,640 --> 00:33:45,920
spell Force three Soul Harvest. So those are kind of

624
00:33:45,960 --> 00:33:49,599
like the point five games. It's like a standalone DLC

625
00:33:49,759 --> 00:33:51,599
I guess i'll call it so a little bit of

626
00:33:51,680 --> 00:33:54,160
just a different campaign, I guess once you finish the

627
00:33:54,160 --> 00:33:54,759
main campaign.

628
00:33:54,759 --> 00:33:56,480
Speaker 1: But but they're not all in one bundle like that.

629
00:33:56,519 --> 00:33:58,200
You you launch them separately or.

630
00:33:58,240 --> 00:34:00,319
Speaker 3: Yeah, you launch them separately, which is kind of kind

631
00:34:00,319 --> 00:34:02,799
of different from what I've seen. I think I can

632
00:34:03,200 --> 00:34:05,160
maybe launch them in the game, but like I had

633
00:34:05,160 --> 00:34:08,800
to install them separately, a little bit different than how

634
00:34:08,840 --> 00:34:13,000
a normal delC is. But yeah, no, it's's I just

635
00:34:13,079 --> 00:34:14,840
randomly saw it on Steam and I'm like, man, this

636
00:34:14,920 --> 00:34:18,960
looks like a complete hidden thing for me, because I

637
00:34:19,159 --> 00:34:22,440
feel like, because I love this genre of games, the

638
00:34:22,519 --> 00:34:26,199
combination of an RTS and an RPG, how have I

639
00:34:26,239 --> 00:34:28,119
not like heard of this series? They've been around for

640
00:34:28,159 --> 00:34:29,840
a long time, like Spell Force three, I think it

641
00:34:29,880 --> 00:34:32,119
came out like twenty seventeen or something like even the

642
00:34:32,199 --> 00:34:36,440
latest game isn't that new. So yeah, definitely just a

643
00:34:36,440 --> 00:34:39,840
franchise I'm interested in. You know, i'llfully I just lose

644
00:34:39,920 --> 00:34:42,800
hundreds of hours into these games and you know, get

645
00:34:42,800 --> 00:34:45,360
excited for the next one. But highly recommend it for

646
00:34:45,400 --> 00:34:49,280
anyone that's, like I said, like interested in RTS RPG.

647
00:34:49,639 --> 00:34:52,519
But have you played some Diablo or Yeah, Balder's Gate

648
00:34:52,599 --> 00:34:56,119
for sure, there's some similarities, not quite like dialogue heavy

649
00:34:56,239 --> 00:34:59,679
and cinematic is as Balder's Gate is, But yeah, it's

650
00:34:59,800 --> 00:35:03,679
it's really really awesome and really deep lore, like just

651
00:35:03,719 --> 00:35:05,639
a lot of world building, like right the get go

652
00:35:05,760 --> 00:35:09,519
of just how this world's working with like these mages

653
00:35:09,559 --> 00:35:11,679
that are going against the Crown and it's it's just

654
00:35:11,760 --> 00:35:13,760
it feels like you're jumping into like a Lord of

655
00:35:13,800 --> 00:35:15,639
the Rings for the for the first time.

656
00:35:16,159 --> 00:35:19,119
Speaker 1: Aesthetic I was getting from like, yeah, pictures feels very

657
00:35:19,199 --> 00:35:20,480
Lord of the Rings coded for sure.

658
00:35:20,559 --> 00:35:24,239
Speaker 3: Yeah. Absolutely, So yeah, definitely recommend And I saw it

659
00:35:24,239 --> 00:35:26,480
even as like co op campaigns. I don't know how

660
00:35:26,519 --> 00:35:29,280
that would work because it's like you're like you're building

661
00:35:29,320 --> 00:35:32,480
your city up and everything, but uh yeah, just uh

662
00:35:32,960 --> 00:35:36,199
something to something to look into. I guess. Yeah.

663
00:35:36,280 --> 00:35:38,440
Speaker 1: I I mean, to me, it's like a big even

664
00:35:38,480 --> 00:35:40,760
bigger compliment coming from you, just because I feel like,

665
00:35:41,400 --> 00:35:44,079
if you're in that kind of vibe, you've you've just

666
00:35:44,079 --> 00:35:46,239
been going to Warhammer for years, so it's interesting that like,

667
00:35:46,360 --> 00:35:48,320
for some reason you wanted to try out something new,

668
00:35:48,360 --> 00:35:50,239
and I mean you're still early on, but like I'm

669
00:35:50,280 --> 00:35:52,159
curious to see if, like a month from no if

670
00:35:52,199 --> 00:35:54,159
you're still into this game, because yeah, I think it's

671
00:35:54,159 --> 00:35:57,679
pretty powerful that something was able to, you know, get

672
00:35:57,679 --> 00:36:00,480
you away from Warhammer in that kind of similar It

673
00:36:00,519 --> 00:36:02,639
sounds like a little bit different genre wise in terms

674
00:36:02,639 --> 00:36:05,000
of some of the setup of it, but that's cool.

675
00:36:05,039 --> 00:36:06,440
I love the aesthetic of it.

676
00:36:06,400 --> 00:36:08,400
Speaker 3: So totally check that one out.

677
00:36:08,519 --> 00:36:11,199
Speaker 1: I was craving an RTS recently. Oh yeah, I was

678
00:36:11,239 --> 00:36:12,800
thinking of doing Then I was like, yeah, Sive's coming

679
00:36:12,840 --> 00:36:14,360
out soon, which is not an ARTS, so I'm like,

680
00:36:14,360 --> 00:36:17,400
I don't know, maybe they'll scratch that itch. But yeah,

681
00:36:17,400 --> 00:36:19,159
I feel like that's a genre that has been kind

682
00:36:19,199 --> 00:36:20,480
of a blind spot for me. You just played a

683
00:36:20,480 --> 00:36:22,599
few of them, but never really got too deep into

684
00:36:22,639 --> 00:36:24,079
them other than like StarCraft two.

685
00:36:24,719 --> 00:36:27,280
Speaker 3: Yeah, back in the day. So the other sale that

686
00:36:27,320 --> 00:36:31,400
I saw was it's like a Tiberian Sun like collection,

687
00:36:31,639 --> 00:36:33,960
and man, I went so hard on those games back

688
00:36:34,000 --> 00:36:36,880
in the day. I came so close to click on

689
00:36:36,880 --> 00:36:41,599
on it, but yeah, chose Spell Force instead Tiberian Son.

690
00:36:41,679 --> 00:36:44,119
Speaker 1: Man, that's a great video game title. We forgot about

691
00:36:44,159 --> 00:36:46,719
that did our best video game.

692
00:36:46,760 --> 00:36:49,119
Speaker 3: Oh yeah, and like the Red Alert games as well

693
00:36:49,239 --> 00:36:53,000
for the same developer. Just fantastic good stuff.

694
00:36:53,400 --> 00:36:55,000
Speaker 1: Yeah for me, not a whole lot. Really just been

695
00:36:55,000 --> 00:36:57,119
playing a lot of the same things. So I'll report

696
00:36:57,159 --> 00:36:59,239
back on those when I rolled credits on those games.

697
00:36:59,760 --> 00:37:01,119
But I I think the only quick highlight is that

698
00:37:01,159 --> 00:37:02,800
I over the weekend I went to an arcade with

699
00:37:02,840 --> 00:37:05,239
some friends. It's actually a barcade, so it's kind of

700
00:37:05,360 --> 00:37:07,360
a fun vibe there, to be honest. The highlight of

701
00:37:07,360 --> 00:37:10,599
the night was definitely just Pool, which regular non video game. Yeah,

702
00:37:11,599 --> 00:37:14,840
I love I love Pool, but yeah, I played like

703
00:37:14,920 --> 00:37:17,119
a Marvel fighting game that I think is newer. I've

704
00:37:17,119 --> 00:37:19,960
never seen it before. It's kind of janky and weird,

705
00:37:19,960 --> 00:37:23,199
like you don't really like rather than like walking back

706
00:37:23,280 --> 00:37:25,239
or forth, like if you move the control stick, like

707
00:37:25,280 --> 00:37:28,280
you just like teleport towards the opponent and then it's

708
00:37:28,280 --> 00:37:31,400
start like mashing the attack button. It was kind of strange,

709
00:37:31,400 --> 00:37:32,960
but it's cool. When you like finish the match, it

710
00:37:33,039 --> 00:37:34,719
like spits out a card at you, and you can

711
00:37:34,760 --> 00:37:36,800
like collect different cards and then like that's how you

712
00:37:37,119 --> 00:37:39,719
pick different characters is by collecting these cards and like

713
00:37:39,760 --> 00:37:43,079
scanning them into the game. So I got Corg, but

714
00:37:43,159 --> 00:37:45,199
I did not play a second match to try him out.

715
00:37:45,960 --> 00:37:47,400
But it was kind of a janky game, but then

716
00:37:47,400 --> 00:37:51,679
I the highlight was actually the Walking Dead arcade game,

717
00:37:51,679 --> 00:37:53,800
which I don't know if there's one of those at Scandia.

718
00:37:53,880 --> 00:37:55,519
I don't know if you guys have played that. It's

719
00:37:55,519 --> 00:37:58,199
a class like like on Rails Shooter, where you're being

720
00:37:58,239 --> 00:37:59,840
guided through the level and you gotta just shoot the

721
00:37:59,840 --> 00:38:02,880
thing you have like crossbows. You're constantly like pulling the

722
00:38:02,880 --> 00:38:05,199
thing back to reload it and just like spamming. And

723
00:38:05,239 --> 00:38:07,639
then eventually you get like melee weapons, which you're still

724
00:38:07,719 --> 00:38:10,039
using with your like crossbow of course, because there's only

725
00:38:10,119 --> 00:38:12,480
one thing in the cabinet. But it was it was

726
00:38:12,559 --> 00:38:14,840
quite fun. Me and my friend like played through it

727
00:38:14,840 --> 00:38:17,679
and kept putting more more coins into it, so to speak,

728
00:38:17,719 --> 00:38:19,519
to to keep going through it. It was. It was

729
00:38:19,519 --> 00:38:22,239
a really fun time. So obviously, once again, I'm still

730
00:38:22,280 --> 00:38:24,360
hot off the that zombie episode. We did a Kirkland

731
00:38:24,320 --> 00:38:26,599
and yeah, watched like Army of the Dead again and

732
00:38:26,599 --> 00:38:29,880
then it was playing that, So yeah, I think that's

733
00:38:29,880 --> 00:38:32,840
the only thing I wanted to shout out there. But yeah,

734
00:38:32,880 --> 00:38:35,400
there's not a lot at that arcade. There was the unfortunately,

735
00:38:35,480 --> 00:38:37,280
because we had a group before we wanted to play

736
00:38:37,320 --> 00:38:41,039
the Halo Arcade game, which I think is at Scandia too, right,

737
00:38:42,440 --> 00:38:44,400
but it was like out of service so we couldn't

738
00:38:44,400 --> 00:38:47,440
play that unfortunately, so I had to play The Walking

739
00:38:47,480 --> 00:38:49,199
Dead instead. But it was still still a good time.

740
00:38:50,880 --> 00:38:52,679
All right, I think that's everything for games we've been playing.

741
00:38:52,679 --> 00:38:54,880
Then let's take our first break of the show. We'll

742
00:38:54,880 --> 00:39:00,880
be right back to talk about the Xbox Developer Direct. Okay,

743
00:39:01,039 --> 00:39:06,039
we are back. Xbox Developer Direct was last week, Kirkland,

744
00:39:06,039 --> 00:39:07,880
Have you ever watched one of these before and like

745
00:39:07,920 --> 00:39:11,559
start to finish.

746
00:39:10,199 --> 00:39:11,960
Speaker 3: I want to say, like yes, just because it felt

747
00:39:12,000 --> 00:39:14,960
so familiar, But it also just seems like something else

748
00:39:15,000 --> 00:39:17,719
I've seen, whether it's a different game showcase or in

749
00:39:17,840 --> 00:39:20,960
E three of the past something like that. So I

750
00:39:20,960 --> 00:39:24,400
don't know for sure, but it didn't seem like anything

751
00:39:24,440 --> 00:39:26,039
I haven't seen before, if that makes sense.

752
00:39:26,159 --> 00:39:29,440
Speaker 1: Yeah, I forget if this is the third or fourth year, Taylor,

753
00:39:29,440 --> 00:39:30,639
if you know, off the top of your head, third

754
00:39:30,679 --> 00:39:32,239
or fourth year and maybe the third year in the

755
00:39:32,320 --> 00:39:34,800
road that they say this, Yeah, that sounds about right.

756
00:39:34,840 --> 00:39:37,880
Where they just pick a handful of games, four to

757
00:39:37,960 --> 00:39:41,000
five games usually, and really go in depth on those

758
00:39:41,039 --> 00:39:43,800
and really let the developers speak, and you get like

759
00:39:43,960 --> 00:39:46,400
footage of like the studio walking around, You get to

760
00:39:46,440 --> 00:39:48,079
meet some of the people, so to speak, and they

761
00:39:48,079 --> 00:39:49,559
talk through the game in a much more in depth

762
00:39:49,599 --> 00:39:51,840
way than you normally get into showcase. I really love

763
00:39:51,880 --> 00:39:53,920
this format. I think it's really great. It really highlights

764
00:39:54,280 --> 00:39:58,280
the developers, which I mean you know, Xbox highlights these

765
00:39:58,280 --> 00:40:00,719
developers and they did that for Arcane and shut them down,

766
00:40:00,760 --> 00:40:03,000
so like they don't care about these people obviously, but

767
00:40:03,320 --> 00:40:06,440
at least for me, I really like to see these people,

768
00:40:06,480 --> 00:40:08,480
see what they're working on, and hear from their perspective

769
00:40:08,559 --> 00:40:11,840
and why they're so passionate about the games that they're making.

770
00:40:12,280 --> 00:40:14,000
So it's a format that I really enjoy. And I

771
00:40:14,039 --> 00:40:16,679
think this was another good showcase here of some cool

772
00:40:16,719 --> 00:40:19,079
games and had even a couple of surprises in there.

773
00:40:19,800 --> 00:40:22,679
So jumping into those surprises, the very first thing was

774
00:40:23,079 --> 00:40:25,960
not announced prior to normally they announced the full lineup

775
00:40:26,039 --> 00:40:28,440
minus one game, and so the surprise here was a

776
00:40:28,519 --> 00:40:32,360
Ninja guid In four is coming out. It's like it's

777
00:40:32,400 --> 00:40:35,039
been a while since the series has been around, but yeah,

778
00:40:35,079 --> 00:40:38,280
they're releasing the fourth game this fall. Is this a

779
00:40:38,320 --> 00:40:40,119
series that you guys have played it all? For me,

780
00:40:40,199 --> 00:40:42,760
it's literally just like at a friend's house. I've messed

781
00:40:42,760 --> 00:40:44,679
around with it once or twice, or like maybe you

782
00:40:44,760 --> 00:40:47,159
rented it or something. But it's a series I'm really

783
00:40:47,239 --> 00:40:49,039
unfamiliar with, So how about you guys.

784
00:40:49,519 --> 00:40:52,639
Speaker 3: I feel like for me, this series and there's been

785
00:40:52,679 --> 00:40:54,440
a couple series like this, but it's just been like

786
00:40:54,480 --> 00:40:57,360
my Moby Dick, where like I always was interested in

787
00:40:57,400 --> 00:40:59,159
it as a kid, and I'm like, man, I really

788
00:40:59,159 --> 00:41:02,079
want to play this specific game, and I just never

789
00:41:02,119 --> 00:41:03,840
got around to it. And to this day, no, I've

790
00:41:03,880 --> 00:41:06,280
never never plugged in Ninja Guiden. I feel like I

791
00:41:06,280 --> 00:41:09,559
haven't even actually seen gameplay until I watched this. So

792
00:41:09,800 --> 00:41:11,840
I don't know if this is really different from the

793
00:41:11,880 --> 00:41:14,480
previous titles. I imagine it's pretty similar at least I

794
00:41:14,480 --> 00:41:18,760
think the core gameplay mechanics. But yeah, I always loved

795
00:41:18,800 --> 00:41:20,760
the name. I always thought it looked so cool from

796
00:41:20,800 --> 00:41:24,559
what I've seen in I don't know, just different screenshots

797
00:41:24,559 --> 00:41:27,800
and magazines, the old Xbox magazines in the local library.

798
00:41:27,840 --> 00:41:30,159
But no, never got the chance and I like this.

799
00:41:30,599 --> 00:41:31,360
I thought it looked cool.

800
00:41:32,079 --> 00:41:33,960
Speaker 1: Hell yeah, yeah, how about you, Taylor, is this a

801
00:41:34,000 --> 00:41:35,280
series you've played at all?

802
00:41:36,280 --> 00:41:38,559
Speaker 2: I remember back in the day was my original Xbox

803
00:41:38,599 --> 00:41:43,280
having the first Ninja Guiden and playing in a fair

804
00:41:43,400 --> 00:41:49,000
bit But that's that's really where my time with it started.

805
00:41:49,039 --> 00:41:50,639
And d it was just with the first one. I

806
00:41:50,679 --> 00:41:52,639
mean that first one came back or came out back

807
00:41:52,679 --> 00:41:54,519
in like two thousand and four, and so I would

808
00:41:54,559 --> 00:41:57,880
have been playing it much much later, like two thousand

809
00:41:57,920 --> 00:41:59,920
and nine, two thousand and eight kind of period.

810
00:42:00,079 --> 00:42:00,199
Speaker 3: It.

811
00:42:02,639 --> 00:42:04,599
Speaker 2: All I remember is that from what I had seen

812
00:42:04,599 --> 00:42:06,880
from this fourth one, it seems like, Okay, we've really

813
00:42:07,320 --> 00:42:10,440
changed sceneries and we're no longer and where that first

814
00:42:10,440 --> 00:42:12,800
game takes place. That first one felt like it was

815
00:42:12,840 --> 00:42:15,119
more like out in the wilds, like I remember climbing

816
00:42:15,159 --> 00:42:18,159
through like rock faces and stuff like that, villages, stuff

817
00:42:18,159 --> 00:42:20,960
like that, and now here where I'm seeing like neons,

818
00:42:21,119 --> 00:42:26,760
street lights, everything like, Okay, we've really yeah, so it's changed.

819
00:42:27,559 --> 00:42:30,199
Speaker 1: Yeah, Well, Taylor, this is gonna be coming to Game

820
00:42:30,239 --> 00:42:32,679
Past day one. Do you think you're gonna check this out?

821
00:42:33,800 --> 00:42:36,119
Speaker 2: I think I think I would, actually, because I'm not

822
00:42:36,199 --> 00:42:38,360
even sure if the other a Ninja guidance have dropped

823
00:42:38,360 --> 00:42:40,159
in games past. I think they have. I think they

824
00:42:40,199 --> 00:42:42,800
are first one, Yeah, and one of them, at least

825
00:42:43,000 --> 00:42:44,519
in the back of my mind. I just I see

826
00:42:44,559 --> 00:42:45,880
them on there. I think, man, I would like to

827
00:42:45,920 --> 00:42:49,400
just download it and play it and then cod has

828
00:42:49,440 --> 00:42:52,239
an update, but no, I think I think this is

829
00:42:52,280 --> 00:42:55,880
something that I actually very much will uh will install

830
00:42:55,960 --> 00:42:58,599
it and dabble with because it's such. It just looks

831
00:42:58,599 --> 00:43:02,280
like it's a fun series. There was another n it

832
00:43:02,320 --> 00:43:06,320
was It was similar to Ninja Ninja Guiden. Oh what

833
00:43:06,559 --> 00:43:10,079
was it? Oh? Bear with me here while I figure

834
00:43:10,079 --> 00:43:11,119
it out. Ninja Blade.

835
00:43:11,559 --> 00:43:11,760
Speaker 3: Man.

836
00:43:11,800 --> 00:43:13,960
Speaker 2: I got that on three sixty and played the living

837
00:43:14,199 --> 00:43:17,360
daylights out of it. My friend he had it, and

838
00:43:17,440 --> 00:43:19,679
I fell in love with it at playing at his house,

839
00:43:19,679 --> 00:43:22,559
so that I got it. Man, this game was crazy,

840
00:43:22,599 --> 00:43:25,400
getting like the combos and just going to town fighting

841
00:43:25,440 --> 00:43:28,079
these monsters and like the city scape.

842
00:43:28,119 --> 00:43:30,920
Speaker 1: It was such an awesome game. I don't think I've

843
00:43:30,920 --> 00:43:32,599
ever heard of Ninja Blade before.

844
00:43:32,679 --> 00:43:34,199
Speaker 3: Oh so good.

845
00:43:34,239 --> 00:43:36,960
Speaker 2: That's one I definitely want to play again for sure.

846
00:43:37,360 --> 00:43:39,639
Speaker 1: Apparently it's no longer available in the Steam Store.

847
00:43:39,840 --> 00:43:40,159
Speaker 3: Must not.

848
00:43:41,159 --> 00:43:43,239
Speaker 1: I wonder why. That's actually really strange. It has a

849
00:43:43,280 --> 00:43:45,719
Steam page, but you can't purchase it, so that's.

850
00:43:45,559 --> 00:43:48,400
Speaker 3: Kind of all men on Xbox. You just reminded me

851
00:43:48,960 --> 00:43:52,519
of a game that fucking slaps It's called I Ninja

852
00:43:52,519 --> 00:43:53,400
on the GameCube.

853
00:43:53,639 --> 00:43:56,599
Speaker 2: Oh yeah, I think I have it still, dude.

854
00:43:56,760 --> 00:43:59,239
Speaker 3: I played the shit out of Eye Ninja. I sweat

855
00:43:59,239 --> 00:44:01,639
like there was no trophies or anything on game gub,

856
00:44:01,679 --> 00:44:03,320
but if there was, I would have platinumed it because

857
00:44:03,320 --> 00:44:06,599
I got like every unlock in that and I thought

858
00:44:06,599 --> 00:44:10,840
that game was absolutely fantastic. I yeah, so good. Shut

859
00:44:10,960 --> 00:44:11,639
up to Eye Ninja.

860
00:44:11,679 --> 00:44:13,320
Speaker 1: I think I only know that game because one of

861
00:44:13,360 --> 00:44:15,079
you two mentioned it at some point in the last

862
00:44:15,079 --> 00:44:17,280
few years. Like I don't remember the context, but.

863
00:44:17,639 --> 00:44:21,239
Speaker 3: I think, yeah, that's like if I see that and

864
00:44:21,440 --> 00:44:23,920
like like a thrift shop, I'm buying that. I need

865
00:44:23,920 --> 00:44:24,960
to get some of Ninja action.

866
00:44:25,079 --> 00:44:27,039
Speaker 1: I love the art style. Yeah, it's great art style.

867
00:44:27,599 --> 00:44:29,800
H Yeah. So this is Ninja Goiden four. So this

868
00:44:29,840 --> 00:44:32,480
is from Team Ninja and Platinum, kind of a co

869
00:44:32,559 --> 00:44:35,800
developed game there. So Team Ninja are the developers of

870
00:44:35,840 --> 00:44:38,440
the Neo games. They also did Marvel Ultimate Lines three,

871
00:44:38,480 --> 00:44:42,079
which we all love, and then Platinum most best known

872
00:44:42,119 --> 00:44:44,679
for doing the Bayonetta games. So obviously this is a

873
00:44:44,719 --> 00:44:47,599
great development duo here to work on some of this stuff.

874
00:44:47,800 --> 00:44:50,880
Because I think Platinum's even involved with like Near and

875
00:44:50,920 --> 00:44:53,079
maybe even celebrit Like I think they're just like always

876
00:44:53,119 --> 00:44:55,480
in that pocket in terms of the character action games,

877
00:44:55,519 --> 00:44:58,199
like like yeah, Bayonetta, Devil May Cry. It feels like

878
00:44:58,320 --> 00:45:00,519
Ninja Guiden is kind of rating that pocket that sort

879
00:45:00,519 --> 00:45:02,440
of genre and so it seems like this is a

880
00:45:02,440 --> 00:45:05,239
great kind of dream team to make this sort of thing,

881
00:45:06,280 --> 00:45:09,199
And yeah, I think this looks fantastic. And like I've said,

882
00:45:09,199 --> 00:45:11,960
it's like my it's not my space. It's not really

883
00:45:12,320 --> 00:45:14,199
a genre I'm comfortable with or one that I go

884
00:45:14,280 --> 00:45:17,920
to very often, but because of the easy access via

885
00:45:18,039 --> 00:45:20,599
game Pass, it's definitely gonna be one that I'm gonna

886
00:45:20,639 --> 00:45:23,199
jump in and check out. I mean, the visuals are outstanding,

887
00:45:23,239 --> 00:45:26,039
even just like when Ryu is standing there and like

888
00:45:26,079 --> 00:45:28,679
the rain is like dripping down his biceps, it like

889
00:45:28,800 --> 00:45:32,440
looks so good in the cities and the enemies all

890
00:45:32,480 --> 00:45:36,320
look fantastic, and like just the combat seems so visceral.

891
00:45:36,360 --> 00:45:39,000
There's so much like just effects and blood and all

892
00:45:39,039 --> 00:45:41,320
sorts of stuff popping off as you're going through these enemies.

893
00:45:41,360 --> 00:45:44,639
So yeah, I think this game looks awesome and it

894
00:45:44,960 --> 00:45:46,800
was kind of weird slash cool to see that even

895
00:45:46,800 --> 00:45:49,840
in this Xbox Developer direct like they announced, yeah, this

896
00:45:49,840 --> 00:45:51,559
game is coming to PS five as well, so obviously

897
00:45:51,559 --> 00:45:53,800
there's a big multi platform situation and this isn't like

898
00:45:53,840 --> 00:45:56,480
a first party studio but any means, but yeah, it's

899
00:45:56,480 --> 00:45:58,559
cool that they have that confirming there too. So Kirkland,

900
00:45:59,039 --> 00:46:01,199
this is coming right the console that you play the most.

901
00:46:01,199 --> 00:46:03,559
Do you do you see yourself jumping into this? Do

902
00:46:03,559 --> 00:46:07,519
you have any curiosity there? Definitely, specially after Cellar Blade,

903
00:46:07,519 --> 00:46:11,159
I feel like like right in that pocket for you totally.

904
00:46:11,199 --> 00:46:14,400
Speaker 3: It's it's totally just the type of game that gets

905
00:46:14,400 --> 00:46:17,360
its little hooks on on me. But I don't know.

906
00:46:17,400 --> 00:46:20,639
I'm I'm gonna be a little bit just hesitant before

907
00:46:20,639 --> 00:46:23,280
I fully commenced me jump into that one. But uh,

908
00:46:23,519 --> 00:46:25,639
I mean, if reviews are good and just word of

909
00:46:25,679 --> 00:46:28,199
mouth is really positive, who knows I jumped on a

910
00:46:28,239 --> 00:46:32,280
Cellar Blade instantly, so with no plan whatsoever.

911
00:46:32,519 --> 00:46:36,079
Speaker 1: Yeah, that demo thing with PlayStations, Yeah, exactly. Yeah, So

912
00:46:36,119 --> 00:46:37,880
it seems I don't know in terms of selling points

913
00:46:37,880 --> 00:46:39,440
for like what's new about the series, I think it's

914
00:46:39,519 --> 00:46:42,360
really just like, hey, this is the current gen strong

915
00:46:42,400 --> 00:46:44,480
ass version. You know, you can do more things visually

916
00:46:44,480 --> 00:46:45,920
and all that. And then a big thing they were

917
00:46:45,960 --> 00:46:47,320
selling is that you know you're playing is a new

918
00:46:47,400 --> 00:46:50,199
character here. And then ru Hybusa, who's like the main

919
00:46:50,239 --> 00:46:52,679
protagonist of the series. He's in the game. I don't

920
00:46:52,679 --> 00:46:54,840
know if you play it as him as certain points,

921
00:46:54,960 --> 00:46:57,280
but you at least face off against him. I'm guessing

922
00:46:57,320 --> 00:47:00,159
it's gonna be like a Batman versus Superman situation, or

923
00:47:00,199 --> 00:47:03,840
they come together to fight the same cause. So yeah,

924
00:47:03,880 --> 00:47:05,119
I mean, I don't think that's a big selling move

925
00:47:05,159 --> 00:47:07,639
for any of us who aren't super deep into the series,

926
00:47:07,679 --> 00:47:09,840
but that's cool a new character that they're they're popping

927
00:47:09,920 --> 00:47:12,559
up there. And yeah, along with that, they announced that

928
00:47:13,199 --> 00:47:14,840
and this was the out today. It seems like they

929
00:47:14,880 --> 00:47:17,360
like to have these other Xbox Develer direct They did

930
00:47:17,360 --> 00:47:21,000
that too with High Fi Rush, right is the out

931
00:47:21,039 --> 00:47:25,039
today game. So Ninja Guide in two Black is out

932
00:47:25,079 --> 00:47:26,679
now came out last week at the same time as

933
00:47:26,719 --> 00:47:28,880
the directive course, so that is a remake of the

934
00:47:28,920 --> 00:47:31,760
three sixty game from two thousand and eight. And yeah,

935
00:47:31,800 --> 00:47:33,920
it seems like it's just like upreds to the same engine.

936
00:47:33,960 --> 00:47:37,719
It's in Unreal Engine five. Looks beautiful, looks great on

937
00:47:37,840 --> 00:47:41,000
game Pass of course. So I'm currently not subscribed to

938
00:47:41,039 --> 00:47:43,199
game Pass, but next time or I'm gonna be back

939
00:47:43,239 --> 00:47:44,760
on it soon when a Vowed comes out, So I'm

940
00:47:44,760 --> 00:47:46,760
definitely gonna give this a download and try it out then,

941
00:47:47,519 --> 00:47:49,519
because I think from what I've heard like Ninja guid

942
00:47:49,559 --> 00:47:51,199
In two is kind of considered the best one in

943
00:47:51,239 --> 00:47:54,960
the series, so that sounds awesome that it seems like a

944
00:47:54,960 --> 00:47:56,800
good pick that they went ahead. And I don't know

945
00:47:56,800 --> 00:47:58,440
if you want to call it a remake or a remaster.

946
00:47:58,559 --> 00:48:00,760
It seems kind of in between the two, but it

947
00:48:00,800 --> 00:48:03,079
seems really really well made. And I think it's like

948
00:48:03,119 --> 00:48:06,079
a perfect little not even that it's an aptizer. It's

949
00:48:06,079 --> 00:48:08,039
a full game, but like a little appetizer before like

950
00:48:08,079 --> 00:48:09,519
the new game comes out later this year. I think

951
00:48:09,519 --> 00:48:12,000
it's a great idea to get people what the palaet

952
00:48:12,000 --> 00:48:13,960
people hyped on Ninja Guided and then it hit them

953
00:48:13,960 --> 00:48:16,320
with like the new one later this year. So excited

954
00:48:16,320 --> 00:48:19,639
to see that rollout. Do you guys see yourself you

955
00:48:19,679 --> 00:48:22,239
have more or less interest in Guiding too? Or is

956
00:48:22,239 --> 00:48:24,280
it kind of similar levels of interest?

957
00:48:25,440 --> 00:48:28,559
Speaker 3: I almost want to say more, just because, as you mentioned,

958
00:48:29,280 --> 00:48:31,519
anytime that like someone's really brought up in Nja guid

959
00:48:31,559 --> 00:48:34,800
and it's been Ninja guid In two just in my experiences,

960
00:48:34,840 --> 00:48:37,639
so that's been like the one shout out and knowing

961
00:48:37,679 --> 00:48:40,440
that it's it's got like a little remaster rerelease thing

962
00:48:41,320 --> 00:48:47,159
definitely has me intrigued, but not really making me rush

963
00:48:47,199 --> 00:48:50,119
to the rush to the store the storefront.

964
00:48:51,840 --> 00:48:52,320
Speaker 1: Fair enough.

965
00:48:52,960 --> 00:48:54,000
Speaker 3: I'm definitely intrigued.

966
00:48:54,119 --> 00:48:56,239
Speaker 2: I did not realize that they did that, so that

967
00:48:56,320 --> 00:48:57,679
has made pretty excited.

968
00:48:58,079 --> 00:49:00,719
Speaker 1: Yeah, so download man, so download away for you. So

969
00:49:00,760 --> 00:49:04,159
that's easy, all right? Moving on then, next up is

970
00:49:04,360 --> 00:49:07,159
South of Midnight, which now officially has a release date

971
00:49:07,199 --> 00:49:10,239
of April eighth. This is from Compulsion Games, who made

972
00:49:10,239 --> 00:49:13,519
We Happy Few most recently, so this game has definitely

973
00:49:13,559 --> 00:49:14,760
been in the oven for a while, because I think

974
00:49:14,880 --> 00:49:17,079
we Happy if you came on like twenty eighteen or something,

975
00:49:17,159 --> 00:49:18,679
right like. I don't know if they've been working on

976
00:49:18,719 --> 00:49:21,639
it as long as that, but that's pretty long development time.

977
00:49:22,280 --> 00:49:25,639
Fennyone who forgets This is kind of a third person

978
00:49:25,840 --> 00:49:30,719
action adventure game, dark fantasy setting, kind of Southern Gothic vibes,

979
00:49:31,039 --> 00:49:34,599
with the kind of intentionally lesser frame rate on like

980
00:49:34,679 --> 00:49:38,480
certain character movements, like even your walk animation, and like enemies,

981
00:49:38,760 --> 00:49:41,320
which gives it kind of just all those things mixed

982
00:49:41,360 --> 00:49:45,039
together creates this like totally new aesthetic I've never seen before.

983
00:49:45,239 --> 00:49:46,719
I just I think that's my favorite part about this

984
00:49:46,800 --> 00:49:49,199
game is just how it looks and feels and even

985
00:49:49,239 --> 00:49:52,599
the music they have, like you know, music with vocals

986
00:49:52,599 --> 00:49:54,679
like popping off during the boss fights that they say

987
00:49:54,760 --> 00:49:56,440
he is kind of like swelling up as the boss

988
00:49:56,440 --> 00:49:58,840
fights are going on, which, like all of that sounds

989
00:49:58,840 --> 00:50:01,679
so cool. I think for me, like, I don't love

990
00:50:01,719 --> 00:50:04,760
the look at the gameplay, like the combat itself. It

991
00:50:04,800 --> 00:50:06,920
looks totally fine, but it's just not really the kind

992
00:50:06,920 --> 00:50:09,880
of combat systems I'm normally super into. But I think

993
00:50:09,920 --> 00:50:12,559
I'm still gonna pick up this game and play just

994
00:50:12,559 --> 00:50:15,639
to walk around the world, just to explore, and maybe

995
00:50:15,679 --> 00:50:18,079
I'll get involved in the gameplay into the combat too.

996
00:50:18,119 --> 00:50:19,880
But I just I think the world that they've set

997
00:50:19,960 --> 00:50:22,360
up here in the story and the characters are just

998
00:50:22,400 --> 00:50:24,400
super duper compelling. I think this game is just so

999
00:50:24,519 --> 00:50:26,920
unique and interesting, and I hope it really takes off

1000
00:50:26,960 --> 00:50:29,000
because it looks super super cool.

1001
00:50:30,960 --> 00:50:34,559
Speaker 3: Yeah, this one reminded me a lot of Ken and

1002
00:50:34,639 --> 00:50:36,599
the Space of Spirits.

1003
00:50:36,239 --> 00:50:38,119
Speaker 1: Definitely in terms of like bringing peace back to.

1004
00:50:38,079 --> 00:50:41,000
Speaker 3: The land, totally gameplay, like the way that you navigate

1005
00:50:41,039 --> 00:50:43,800
the world, and just the I guess the unique world

1006
00:50:43,800 --> 00:50:46,599
building as well, Like it's very different than what that

1007
00:50:46,599 --> 00:50:50,840
that story is, but still same feel overall, So, and

1008
00:50:50,920 --> 00:50:54,079
I love that game. Shane and I both individually played

1009
00:50:54,079 --> 00:50:57,559
through that, and yeah, we both really really enjoyed it.

1010
00:50:58,880 --> 00:51:01,800
That one was like more were appealing to me, just

1011
00:51:01,800 --> 00:51:04,400
just story wise and the world set up than what

1012
00:51:04,440 --> 00:51:06,760
this one was. But I don't know, I had a

1013
00:51:06,800 --> 00:51:09,239
lot of fun just navigating navigating that world. So if

1014
00:51:09,239 --> 00:51:12,119
I actually like jump in there, I'm sure I would

1015
00:51:12,119 --> 00:51:15,360
have a fun time with it. But just because I

1016
00:51:15,400 --> 00:51:17,360
think of what the story is, it didn't have me

1017
00:51:17,960 --> 00:51:21,280
the most intrigued and racing to the store front.

1018
00:51:23,519 --> 00:51:28,000
Speaker 2: Yeah, I think, uh, it looks it looks pretty like

1019
00:51:28,199 --> 00:51:30,400
in depth story Like there's definitely a lot of emotion

1020
00:51:30,480 --> 00:51:33,119
invested in here, and it's something that I would like

1021
00:51:33,199 --> 00:51:36,239
to take a take a crack at. I like how

1022
00:51:36,239 --> 00:51:38,880
it's kind of diving into this folklore and whatnot. It's

1023
00:51:38,960 --> 00:51:41,760
kind of there's a little bit of a enticing this

1024
00:51:41,920 --> 00:51:44,159
there for me. But yeah, I don't know if it's

1025
00:51:44,159 --> 00:51:47,079
going to be put at the forefront. I probably get

1026
00:51:47,079 --> 00:51:49,280
around to Ninja Ninja guid In first.

1027
00:51:49,079 --> 00:51:51,039
Speaker 3: Before I get to this. Yeah.

1028
00:51:51,199 --> 00:51:53,679
Speaker 1: Yeah, no, I think that that elementing angle of it

1029
00:51:53,719 --> 00:51:56,239
with the folklore I'm talking about, how like there's this

1030
00:51:56,400 --> 00:51:59,239
Grand Tapestry, and you're kind of weaving the two worlds together,

1031
00:51:59,280 --> 00:52:02,760
like the mystical mythical world with like reality, and I

1032
00:52:02,800 --> 00:52:04,920
think that sounds really interesting the way they can jump

1033
00:52:04,960 --> 00:52:06,679
back and forth between that, and it sounds like that's

1034
00:52:06,679 --> 00:52:09,599
something that only your character and maybe select other few

1035
00:52:09,679 --> 00:52:12,960
characters have the ability to connect with. And so that's

1036
00:52:13,000 --> 00:52:16,079
maybe how it justifies, like how these enemies maybe only

1037
00:52:16,119 --> 00:52:18,239
exist in the other realm that only you can see.

1038
00:52:18,599 --> 00:52:20,480
I'm curious how that's gonna work with like other characters

1039
00:52:20,519 --> 00:52:23,519
in the world, But I don't know. That seems like

1040
00:52:23,519 --> 00:52:25,519
a really interesting idea. And then obviously what you're saying

1041
00:52:25,559 --> 00:52:29,039
Kirklin of kind of yeah, reconnecting things and bringing things

1042
00:52:29,039 --> 00:52:33,000
back to the rightful places. But I also think too,

1043
00:52:33,039 --> 00:52:35,119
like I just love that this game just looks like

1044
00:52:35,159 --> 00:52:38,840
a linear single player adventure that's probably like ten to

1045
00:52:38,880 --> 00:52:41,639
fifteen hour, like it's not too not too long, and

1046
00:52:41,679 --> 00:52:43,360
doesn't have this like some massive open world to it

1047
00:52:43,440 --> 00:52:45,559
seems like you're kind of just being put through this

1048
00:52:45,639 --> 00:52:47,159
story in a linear way, and I think that's kind

1049
00:52:47,159 --> 00:52:49,199
of exactly what I want from a game like this,

1050
00:52:49,639 --> 00:52:52,400
to not go on too long. And yeah, it doesn't

1051
00:52:52,400 --> 00:52:55,000
seem like there's too much extra, doesn't seem like there's

1052
00:52:55,039 --> 00:52:58,079
any like fat on it. It seems like it's just a nice, clean,

1053
00:52:58,599 --> 00:53:01,440
clean and lean sort of game. So hopefully I connect

1054
00:53:01,480 --> 00:53:02,920
with the with the combat, because I think that's the

1055
00:53:02,920 --> 00:53:05,280
only thing that like seems kind of mad. But otherwise,

1056
00:53:05,320 --> 00:53:07,679
I don't know. I'm very very excited for this one.

1057
00:53:07,679 --> 00:53:09,559
It's coming out pretty soon, so that's pretty exciting.

1058
00:53:10,000 --> 00:53:12,559
Speaker 3: Cool monster types as well. I like the designs of

1059
00:53:13,039 --> 00:53:13,639
the threats.

1060
00:53:14,000 --> 00:53:18,880
Speaker 1: Yeah, yeah, absolutely, yeah, the boss fights, I don't they

1061
00:53:18,960 --> 00:53:21,639
just I love the designs of the bosses in particular

1062
00:53:21,679 --> 00:53:23,679
because the regular enemies, you know, we've seen some of

1063
00:53:23,719 --> 00:53:26,159
these guys kind of before, just like black Gouie monsters

1064
00:53:26,159 --> 00:53:28,159
with like a red light in the middle, but like, yeah,

1065
00:53:28,199 --> 00:53:31,199
some of the bosses look look really great. So yeah,

1066
00:53:31,199 --> 00:53:34,519
that's South of Midnight. It's coming out April eighth, game Pass,

1067
00:53:34,599 --> 00:53:40,519
of course, and next up is game called Claire Obscure

1068
00:53:40,840 --> 00:53:43,719
Expedition thirty three. I should have shouted this out earlier,

1069
00:53:43,719 --> 00:53:46,679
but on this this month's episode of After nine, we

1070
00:53:46,760 --> 00:53:49,039
kind of talked about a few of these games in there,

1071
00:53:49,039 --> 00:53:51,119
So if you want a little bonus on this or

1072
00:53:51,119 --> 00:53:52,480
if you want to talk to us about these things,

1073
00:53:52,559 --> 00:53:55,840
join the next after nine. But yeah, Claire Obscure Expedition

1074
00:53:55,880 --> 00:54:00,840
thirty three is coming out April twenty fourth, a couple

1075
00:54:00,880 --> 00:54:04,519
of weeks there after, so the Midnights from sanfal Interactive,

1076
00:54:04,519 --> 00:54:08,599
which is a new studio. Where do I start with

1077
00:54:08,599 --> 00:54:11,280
this game? So this game looked insane. It looks like

1078
00:54:11,360 --> 00:54:13,840
it cannot be real. It looks like it could not

1079
00:54:13,960 --> 00:54:17,079
be created by humans. It's just so insanely impressive. And

1080
00:54:17,119 --> 00:54:18,559
the fact that it's like a small team and their

1081
00:54:18,559 --> 00:54:21,719
first game. I'm not skeptical, but I'm like, I don't know, can.

1082
00:54:21,679 --> 00:54:22,239
Speaker 3: It be this good?

1083
00:54:22,280 --> 00:54:24,440
Speaker 1: We'll have to wait and see. The hook. I think

1084
00:54:24,480 --> 00:54:26,599
the hook of this is fantastic. The hook of it

1085
00:54:26,639 --> 00:54:28,719
is that you're in this world. The setting is kind

1086
00:54:28,760 --> 00:54:32,639
of like late nineteenth century France, but mixed with fantasy,

1087
00:54:32,719 --> 00:54:34,639
like at one point there's like the Eiffel Tower with

1088
00:54:34,679 --> 00:54:38,119
Eiffel Towers like glitched and like fallen slopped over and

1089
00:54:38,199 --> 00:54:41,239
looks like biological to some extent. So you get that

1090
00:54:41,360 --> 00:54:44,840
sort of setting, and then the premise of it is

1091
00:54:44,840 --> 00:54:47,400
is that in this world, sixty sixty something years ago,

1092
00:54:48,280 --> 00:54:52,159
this giant monolith, and a pinterest like a god demon

1093
00:54:52,239 --> 00:54:55,360
appeared in the sky and just started writing numbers on

1094
00:54:55,400 --> 00:54:58,599
this monolith, and anyone who's above the age of that

1095
00:54:58,679 --> 00:55:02,239
number just dies instantly, and that every year that painter

1096
00:55:02,320 --> 00:55:04,960
comes back and knocks that number down by one year

1097
00:55:05,039 --> 00:55:06,719
and just keeps going. And that's what leads us to

1098
00:55:06,719 --> 00:55:08,440
where the story is now. When we pick it up

1099
00:55:08,760 --> 00:55:11,280
with the thirty three is the is the most recent

1100
00:55:11,360 --> 00:55:13,199
number I guess that has been written on this thing.

1101
00:55:13,639 --> 00:55:16,280
And so obviously the world is all about sending these

1102
00:55:16,320 --> 00:55:20,519
expeditions to go take this beast god demon thing down

1103
00:55:20,840 --> 00:55:23,280
so that people stop dying. But then I think it

1104
00:55:23,280 --> 00:55:26,800
seems like it's also just hugely about like the philosophy

1105
00:55:26,880 --> 00:55:29,119
of life, and I hope people in like a world

1106
00:55:29,199 --> 00:55:32,159
would deal with the what that means. And obviously that

1107
00:55:32,199 --> 00:55:34,599
would mean that anyone's like, you know, you can't have

1108
00:55:34,679 --> 00:55:38,159
like older parents. I mean, like early thirties is like

1109
00:55:38,199 --> 00:55:40,320
pretty young for anyone to pass away. So I think

1110
00:55:40,320 --> 00:55:43,760
it's gonna be make for a really interesting setting. I

1111
00:55:44,559 --> 00:55:47,320
love the concept there, and I love almost everything about

1112
00:55:47,320 --> 00:55:49,239
this trailer. It just it looks too good to be true.

1113
00:55:49,599 --> 00:55:51,239
That's where I'm aut with this game. But I am

1114
00:55:51,440 --> 00:55:53,320
very very excited for this. I think it looks amazing.

1115
00:55:54,800 --> 00:55:57,840
Speaker 3: Yeah, this this does look almost too good to be true.

1116
00:55:57,880 --> 00:56:01,719
It's it's funny every time I see these, uh, like

1117
00:56:01,920 --> 00:56:03,880
what it's just a j RPG that's like the main

1118
00:56:03,920 --> 00:56:05,960
genre of this. Every time I see these.

1119
00:56:06,239 --> 00:56:08,559
Speaker 1: I guess just an RPG because it's a French a

1120
00:56:08,599 --> 00:56:09,679
French studio.

1121
00:56:09,360 --> 00:56:14,000
Speaker 3: So it's an every time I see these types of games,

1122
00:56:14,079 --> 00:56:16,039
I feel like I have to like almost half pay

1123
00:56:16,079 --> 00:56:18,440
attention because I'm like, I know I'm not gonna get this.

1124
00:56:18,519 --> 00:56:20,119
I know I'm not ready to like get like a

1125
00:56:20,119 --> 00:56:22,559
one hundred and fifty hour time since game of like

1126
00:56:22,599 --> 00:56:25,519
a genre that I don't normally play. There's so many

1127
00:56:25,559 --> 00:56:28,440
phenomenal types of these games out there, whether it's the

1128
00:56:28,440 --> 00:56:33,960
final Fantasies, what's the like Refantasio.

1129
00:56:34,480 --> 00:56:35,440
Speaker 1: From this game for sure.

1130
00:56:35,519 --> 00:56:38,920
Speaker 3: Yeah, So, like I don't know why these games are

1131
00:56:38,960 --> 00:56:42,920
always just so phenomenal in people's eyes. I guess it's

1132
00:56:42,960 --> 00:56:44,800
just the way that they're able to tell these really

1133
00:56:44,800 --> 00:56:47,880
long stories with the type of gameplay and just managing

1134
00:56:47,880 --> 00:56:52,239
your party because like, like graphics wise, yes, this looks

1135
00:56:52,320 --> 00:56:54,760
very different than those games, but like what the game

1136
00:56:54,880 --> 00:56:57,400
is very similar across the board. Even in the video,

1137
00:56:57,440 --> 00:57:00,400
the developer says that he was obviously inspired by all

1138
00:57:00,440 --> 00:57:02,599
those games that he loved playing back in the day.

1139
00:57:02,639 --> 00:57:04,920
I imagine it would have been like the Final Fantasy sevens,

1140
00:57:05,000 --> 00:57:08,599
like the OG once back in the day. This looks

1141
00:57:08,920 --> 00:57:14,079
absolutely incredible. I probably won't get it, just because, like,

1142
00:57:14,119 --> 00:57:16,440
I still want to beat Final Fantasy fifteen. I put

1143
00:57:16,480 --> 00:57:18,440
like twenty hours into that game, and I was loving it,

1144
00:57:18,480 --> 00:57:21,079
but forever reason just put it down. So I'm gonna

1145
00:57:21,079 --> 00:57:22,840
I'm gonna say I'm gonna hold off on this one.

1146
00:57:23,760 --> 00:57:26,159
There's a lot of these types of games on my list,

1147
00:57:26,559 --> 00:57:29,639
but yeah, this does look incredible, and I really do

1148
00:57:29,719 --> 00:57:34,000
hope it it's as amazing as everyone thought it's well

1149
00:57:34,000 --> 00:57:36,559
as everyone is hoping it's gonna be. And how good

1150
00:57:36,599 --> 00:57:40,239
it looks right like, it looks phenomenal. I'm still reminded

1151
00:57:40,280 --> 00:57:42,480
of the first time I ever saw that four spoken game,

1152
00:57:42,519 --> 00:57:44,039
and I thought that was too good to be true,

1153
00:57:44,119 --> 00:57:46,679
and I guess it was. I just thought it came

1154
00:57:46,719 --> 00:57:48,360
to PlayStation plus plus.

1155
00:57:48,440 --> 00:57:52,119
Speaker 1: Yeah, I want to hear. I've scrolled past it a

1156
00:57:52,119 --> 00:57:54,880
few times. I'm like, should I get it? Download em

1157
00:57:55,119 --> 00:57:56,199
I'm busy.

1158
00:57:56,400 --> 00:57:58,159
Speaker 3: I'm looking at those two and a half stars that's

1159
00:57:58,239 --> 00:57:58,679
rated out.

1160
00:57:58,760 --> 00:58:02,280
Speaker 1: I'm like, oh, yiks, Taylor. I don't. I don't look

1161
00:58:02,320 --> 00:58:04,119
at this and think, oh, that's a Taylor game. So

1162
00:58:04,159 --> 00:58:05,920
I'm curious what you thought about this and if like

1163
00:58:05,960 --> 00:58:08,280
the hook or anything else about it grab you. The

1164
00:58:08,320 --> 00:58:10,519
fact that it's a game pass game I'm sure will

1165
00:58:10,599 --> 00:58:12,760
help you ease into it if you want to.

1166
00:58:13,559 --> 00:58:15,559
Speaker 2: You know, look at this, and I don't see as

1167
00:58:15,679 --> 00:58:18,320
much of a Taylor game either. But that being said,

1168
00:58:18,360 --> 00:58:21,800
like it looks, it does look fun, and it's something

1169
00:58:21,800 --> 00:58:23,920
that I could definitely dip my toes into and try.

1170
00:58:24,000 --> 00:58:27,440
But I've never been really pulled to those games like

1171
00:58:27,440 --> 00:58:29,920
The Persona or this. This one gave me big vibes

1172
00:58:29,920 --> 00:58:38,480
of like near Automata Tomato. Rubin loves these games, oh

1173
00:58:38,519 --> 00:58:41,119
my goodness, And I would not be surprised if he's

1174
00:58:41,239 --> 00:58:43,360
just he's just yeah, he's ready for this.

1175
00:58:43,639 --> 00:58:47,760
Speaker 1: He's frothing for it. Yeah yeah, uh yeah. What are

1176
00:58:47,840 --> 00:58:49,840
some other interesting things about it? I mean, one, the

1177
00:58:49,840 --> 00:58:52,159
the UI is super super stylish. To me, that was

1178
00:58:52,159 --> 00:58:55,760
like the biggest Persona influence point there. And just like

1179
00:58:55,800 --> 00:58:58,280
how the menus rather than it being like a boring

1180
00:58:58,360 --> 00:59:01,000
rectangular menu in the bottom up your screen. It's kind

1181
00:59:01,000 --> 00:59:02,679
of like weaved into the like it's right next to

1182
00:59:02,679 --> 00:59:05,440
your characters, and you're like when you're selecting your options,

1183
00:59:05,760 --> 00:59:08,519
super stylish. The music was fantastic in this. It's like

1184
00:59:08,760 --> 00:59:13,800
jazzy like saxophones and violins going off, which is just fantastic.

1185
00:59:13,960 --> 00:59:16,079
Like it really adds to the vibe of like the France,

1186
00:59:16,199 --> 00:59:19,480
the nineteenth century sort of era vibes to it. I

1187
00:59:19,480 --> 00:59:23,320
think like there's a lot they said about character cristmization,

1188
00:59:23,639 --> 00:59:27,199
RPG factors, skill trees, all that kind of stuff, and

1189
00:59:27,239 --> 00:59:29,039
you know every game kind of has that sort of things.

1190
00:59:29,039 --> 00:59:30,719
Even South of Midnight we didn't talk about it, of becurse

1191
00:59:30,679 --> 00:59:32,639
there's skill trees and all sorts of selectible things you

1192
00:59:32,679 --> 00:59:34,880
can get in there. I think one of the coolest

1193
00:59:34,880 --> 00:59:37,079
parts about this though, for me, was talking about how

1194
00:59:37,159 --> 00:59:41,039
all the characters are they have some unique mechanic to them,

1195
00:59:41,079 --> 00:59:43,079
of course, and that's how they're that's gonna be the

1196
00:59:43,079 --> 00:59:45,320
hook for why you want to pick that that character

1197
00:59:45,400 --> 00:59:47,760
over another. And then obviously they have all sorts of

1198
00:59:47,800 --> 00:59:49,239
skill trees on top of that. But one thing I

1199
00:59:49,280 --> 00:59:50,840
really like that's where you'd only get this kind of

1200
00:59:50,920 --> 00:59:54,480
level of granular detail like these developer directs. Is one

1201
00:59:54,480 --> 00:59:56,480
guy was talking about a character how he kind of

1202
00:59:56,480 --> 00:59:59,199
plays it as like a support healer type character, but

1203
00:59:59,239 --> 01:00:00,800
everyone else on the TA has been playing here like

1204
01:00:00,800 --> 01:00:03,320
a glass cannon type character just because of like how

1205
01:00:03,320 --> 01:00:05,599
you can build and use certain skills in different ways.

1206
01:00:06,079 --> 01:00:08,320
I think that's like a really cool thing. All these

1207
01:00:08,400 --> 01:00:12,360
characters can seemingly fit hybrid roles or niche rolls or

1208
01:00:12,360 --> 01:00:13,840
like just depending on how you're rocking your team, you

1209
01:00:13,840 --> 01:00:15,559
could switch it up. And then they had like the

1210
01:00:16,480 --> 01:00:18,280
kind of looks like a monkey type character. I don't

1211
01:00:18,280 --> 01:00:19,800
even know what they called him. It was like a

1212
01:00:19,800 --> 01:00:21,760
certain race of creature look kind of like a monkey

1213
01:00:21,800 --> 01:00:24,519
with like a weird blank plant thing on his face,

1214
01:00:24,840 --> 01:00:27,360
and he can like transform into any enemies you've killed

1215
01:00:27,559 --> 01:00:30,400
or something like that, any probably any non boss enemies,

1216
01:00:30,400 --> 01:00:33,400
and you can use that enemy in battle, which is

1217
01:00:33,440 --> 01:00:35,440
super cool. Like there's something kind of like that in

1218
01:00:35,800 --> 01:00:38,199
Octopath Traveler. One of the Hunter characters can like recruit

1219
01:00:38,280 --> 01:00:40,400
units and use them in battle, And I just think

1220
01:00:40,440 --> 01:00:42,679
that sounds super duper fun, and I'm excited to get

1221
01:00:42,719 --> 01:00:44,880
into this like the skill trees look overwhelming. The amount

1222
01:00:44,920 --> 01:00:48,360
of things you can select, the pegs and different dropdowns

1223
01:00:48,360 --> 01:00:51,519
and all that is insane. But I'm sure they'll dole

1224
01:00:51,559 --> 01:00:53,880
it out in like a respectable way so you're not

1225
01:00:53,960 --> 01:00:56,440
just too overwhelmed right at the get go. But I

1226
01:00:56,760 --> 01:01:01,320
just I just think this game looks unreal and even like, yeah,

1227
01:01:01,360 --> 01:01:03,880
the combat, like I think it looks it's turn based,

1228
01:01:04,239 --> 01:01:05,840
there's like a real time element to it. I don't

1229
01:01:05,840 --> 01:01:09,039
know if it's more like almost like a Mario RPG thing,

1230
01:01:09,079 --> 01:01:11,199
where like let's say you pick an attack and then

1231
01:01:11,199 --> 01:01:12,599
you hit a at the right time, you can do

1232
01:01:12,679 --> 01:01:15,719
a bonus damage almost like see if Stars has that

1233
01:01:15,800 --> 01:01:19,199
Corona trigger has stuff like that, right, So mostly turn based,

1234
01:01:19,239 --> 01:01:20,440
but then it has like a little bit of real

1235
01:01:20,480 --> 01:01:23,079
time elements. But I think the camera is something that

1236
01:01:23,119 --> 01:01:24,639
really stood out to me too, Like the way the

1237
01:01:24,639 --> 01:01:28,320
camera's like following the battle and highlighting the hits that

1238
01:01:28,360 --> 01:01:29,960
you're doing. It just makes it feel like much more

1239
01:01:30,000 --> 01:01:33,039
lively and much more engaging and intense than like a

1240
01:01:33,119 --> 01:01:36,559
regular turn based battle, which can something be very slow paced,

1241
01:01:36,800 --> 01:01:39,400
you know, and just kind of take the momentum out

1242
01:01:39,400 --> 01:01:42,920
of it. So that's cool. Let's see what else did

1243
01:01:42,920 --> 01:01:44,239
I want? I think the last thing I want to

1244
01:01:44,280 --> 01:01:48,039
mention here is then mentioned another character who looks kind

1245
01:01:48,079 --> 01:01:50,440
of like a big Hero six type. He's like a big, big,

1246
01:01:50,480 --> 01:01:54,039
floaty kind of guy. Uh and he is I guess

1247
01:01:54,440 --> 01:01:57,039
you ride him around like the the overworld like the

1248
01:01:57,079 --> 01:01:59,039
world map to some extent, and that's how you get

1249
01:01:59,039 --> 01:02:01,639
from place to place. The reason why that stood out

1250
01:02:01,639 --> 01:02:03,599
to me one, it's super cute. It's almost like diorama like,

1251
01:02:03,639 --> 01:02:05,920
he's kind of a cute character. But that stood out

1252
01:02:05,960 --> 01:02:08,559
to me because, like, as I said, skeptical of this game,

1253
01:02:08,599 --> 01:02:10,440
how is this possible for a small team to do this?

1254
01:02:10,840 --> 01:02:12,639
And I think how a small team is able to

1255
01:02:12,679 --> 01:02:15,280
do this? Is it one huge, massive open world where

1256
01:02:15,280 --> 01:02:17,440
there's like every leaf is like a huge detail you

1257
01:02:17,480 --> 01:02:19,639
can go up and pick up every leaf. Instead, it's

1258
01:02:19,679 --> 01:02:22,079
like smaller zones that you're gonna be in a little

1259
01:02:22,079 --> 01:02:24,840
combat arenas, towns, that kind of thing. And then to

1260
01:02:24,840 --> 01:02:26,480
go between those, you're going in this like kind of

1261
01:02:26,559 --> 01:02:29,199
zoomed out world map, but you're not gonna have like

1262
01:02:29,239 --> 01:02:31,480
every single step is with your character. You're gonna kind

1263
01:02:31,480 --> 01:02:34,039
of traverse as larger parts of land that kind of

1264
01:02:34,159 --> 01:02:36,239
less details, more just a little bit of a travel

1265
01:02:36,239 --> 01:02:39,239
sequence through this guy. So to me that that helps

1266
01:02:39,400 --> 01:02:42,159
kind of make me feel like this game is potentially

1267
01:02:42,199 --> 01:02:45,000
actually real, is as good as it says it is,

1268
01:02:45,039 --> 01:02:46,960
So I can't say enough good things about it. I

1269
01:02:47,000 --> 01:02:50,840
think this game looks amazing. I can't wait for this

1270
01:02:50,960 --> 01:02:52,719
is probably one of my top hype games of the

1271
01:02:52,800 --> 01:02:53,679
year now, for sure.

1272
01:02:54,239 --> 01:02:56,239
Speaker 3: I think I was surprised just how much they actually

1273
01:02:56,239 --> 01:02:59,599
had to show. Yeah, I felt like the initial just gameplay,

1274
01:02:59,599 --> 01:03:01,679
but then yea, as your machine, like they should some

1275
01:03:01,719 --> 01:03:04,239
of the skill tree stuff and just the character customization,

1276
01:03:04,920 --> 01:03:09,519
and that's where, Yeah, it felt more legitimate as opposed

1277
01:03:09,519 --> 01:03:12,079
to just some some nice shiny code of paint on

1278
01:03:12,320 --> 01:03:16,920
because it looks phenomenally beautiful, Like, it looks so gorgeous,

1279
01:03:17,079 --> 01:03:19,840
especially when I'm normally seeing these games they have a

1280
01:03:19,840 --> 01:03:23,679
more you know, anime like cartoony aesthetic to them, so

1281
01:03:24,320 --> 01:03:26,400
which are beautiful in their own right for sure, but

1282
01:03:26,519 --> 01:03:29,280
this is just something It's like me going from Warcraft

1283
01:03:29,280 --> 01:03:31,840
three to spell Force, Like it's just a different code

1284
01:03:31,880 --> 01:03:33,679
of paint that makes it just feel so much more

1285
01:03:34,079 --> 01:03:35,960
Next generation mm hmm.

1286
01:03:36,119 --> 01:03:39,440
Speaker 1: Yeah, definitely, so looking forward to that one once again

1287
01:03:39,519 --> 01:03:41,760
late April for that, and how about we take our

1288
01:03:41,840 --> 01:03:43,639
last break of the show. We have one more game

1289
01:03:43,679 --> 01:03:45,639
from the director and a couple other small pieces of news.

1290
01:03:45,679 --> 01:03:50,440
We will be right back. Okay, we are back. The

1291
01:03:50,519 --> 01:03:54,079
last game in the showcase was Doom the Dark Ages,

1292
01:03:54,079 --> 01:03:58,400
which is coming out on May fifteenth on everything pretty

1293
01:03:58,480 --> 01:04:02,320
much including PlayStation date and date. So that's cool. Hell yeah, yeah,

1294
01:04:02,400 --> 01:04:03,159
what are your thoughts on that?

1295
01:04:04,760 --> 01:04:08,960
Speaker 3: Uh Man? I feel like, like I was saying with

1296
01:04:08,960 --> 01:04:11,159
Exhibition thirty three, like these types of games, I'm like,

1297
01:04:11,559 --> 01:04:13,280
I know, like it looks amazing, but I'm just not

1298
01:04:13,320 --> 01:04:14,679
gonna get it. And I kind of had this in

1299
01:04:14,679 --> 01:04:17,440
the back of my mind with Doom because Dylan, you

1300
01:04:17,440 --> 01:04:18,880
and I were talking about Doom not too long ago

1301
01:04:18,920 --> 01:04:21,360
on a previous side quest. But I'm just like, yeah,

1302
01:04:21,440 --> 01:04:23,199
i feel like I will get into them at some point,

1303
01:04:23,239 --> 01:04:26,079
but I'm not really in a rush, especially that it's

1304
01:04:26,119 --> 01:04:28,320
like an Xbox title. I just kind of assume Doom

1305
01:04:28,440 --> 01:04:31,000
Dark Ages was gonna only be or maybe at least

1306
01:04:31,039 --> 01:04:32,679
like an Indiana Jones release thing where I have to

1307
01:04:32,719 --> 01:04:35,440
wait a little bit of time for the next Doom,

1308
01:04:35,559 --> 01:04:38,000
especially like I haven't even really played Doom twenty sixteen

1309
01:04:38,119 --> 01:04:41,800
or Doom Eternal, and man, this just like this was

1310
01:04:41,840 --> 01:04:46,440
such a like an ideal selling pitch from these developers

1311
01:04:46,440 --> 01:04:50,239
to me the consumer for this, because I just felt like, yeah,

1312
01:04:50,280 --> 01:04:52,840
this looks amazing, but I'm just I'm just not ready

1313
01:04:52,880 --> 01:04:54,400
to jump into it. But they just gave me like

1314
01:04:54,480 --> 01:04:57,599
every reason why I should be getting this. I really

1315
01:04:57,639 --> 01:04:59,400
did not expect it to be on PlayStation until the

1316
01:04:59,519 --> 01:05:03,039
very end, and I was just eyes locked on screen

1317
01:05:03,079 --> 01:05:06,920
for this entire revealed like a reveal trailer. I loved

1318
01:05:06,960 --> 01:05:09,440
all the gameplay, everything about it, whether it's like the

1319
01:05:09,440 --> 01:05:12,199
accessibility options where you can like slow down or speed

1320
01:05:12,280 --> 01:05:15,079
up the game, just like it just seems like a

1321
01:05:15,079 --> 01:05:17,719
perfect Doom like title. They're going back to the original,

1322
01:05:17,760 --> 01:05:21,519
but also making it very new and unique, very simplistic,

1323
01:05:21,760 --> 01:05:23,719
like they're double downinging on like you can do so

1324
01:05:23,800 --> 01:05:25,960
much with just two input presses and that's not even

1325
01:05:25,960 --> 01:05:26,760
including the trigger.

1326
01:05:26,840 --> 01:05:28,119
Speaker 1: They talked about that so much.

1327
01:05:28,239 --> 01:05:32,320
Speaker 3: Yeah on one button. Yeah, because they know that, you know,

1328
01:05:32,400 --> 01:05:35,039
these these people that love these games. It's just it's

1329
01:05:35,199 --> 01:05:37,119
they know what they're getting. It's simple, and you get

1330
01:05:37,119 --> 01:05:38,960
in there, you just have tons of fun, and that's

1331
01:05:39,000 --> 01:05:41,079
what this looks like it looks like fun, which is

1332
01:05:41,440 --> 01:05:45,639
capital fu, and it looks so good. I've only heard

1333
01:05:45,679 --> 01:05:47,800
positive things from twenty sixteen and do maternal, but this

1334
01:05:47,960 --> 01:05:52,039
just looks very different but just amazing and really like

1335
01:05:52,079 --> 01:05:55,039
the best type. Like I was just frothing at the mouth,

1336
01:05:55,079 --> 01:05:56,960
and then they show up like the giant mech like

1337
01:05:57,000 --> 01:05:59,840
thing combat and then there's like you're riding a dragon

1338
01:06:00,000 --> 01:06:01,920
and they said all that within like ten seconds, and

1339
01:06:01,960 --> 01:06:04,199
I'm like, slow down here, like I'm still palaloting the

1340
01:06:04,239 --> 01:06:06,280
fact that you have like a shield in here. That's like,

1341
01:06:06,360 --> 01:06:09,960
that's amazing with the Paary system. Yeah, to me, this

1342
01:06:10,159 --> 01:06:12,280
was like an eleven out of ten reveal for me.

1343
01:06:12,360 --> 01:06:15,840
It went from me nowhere. I'm definitely not getting this

1344
01:06:15,880 --> 01:06:17,519
for years too. I think I'm gonna get a day

1345
01:06:17,519 --> 01:06:21,199
one now. I am so locked in on this reveal.

1346
01:06:22,320 --> 01:06:24,239
It looks amazing and it's a pretyquel too, so this

1347
01:06:24,320 --> 01:06:26,280
might be a perfect time for me. Like Daven said,

1348
01:06:26,320 --> 01:06:29,000
like for new new players to the series, you know

1349
01:06:29,079 --> 01:06:31,039
this is gonna end basically right at the start of

1350
01:06:31,039 --> 01:06:33,639
doing twenty sixteen, and I'm like, fuck, I already have

1351
01:06:33,679 --> 01:06:37,079
those other titles on PlayStation catalog so like, ah, I'm

1352
01:06:37,079 --> 01:06:39,159
gonna have to get this game. It looks amazing, and

1353
01:06:39,360 --> 01:06:42,199
uh yeah, really really impressed, really really impressed by this.

1354
01:06:42,920 --> 01:06:45,880
Speaker 1: Yeah, I think this looks fantastic too. And I think

1355
01:06:45,920 --> 01:06:47,920
for me, I mean it was on Game Past I

1356
01:06:48,000 --> 01:06:49,519
was gonna play anyway, But I think to me, the

1357
01:06:49,519 --> 01:06:53,000
biggest selling point was you know, I've played Doing twenty sixteen.

1358
01:06:53,119 --> 01:06:55,360
Love that game. It's fantastic. Still haven't played Eternal. I

1359
01:06:55,360 --> 01:06:57,880
think the bigger receiverson I haven't. It's because my computer

1360
01:06:57,960 --> 01:07:00,320
can out can definitely not run Eternal, And to me,

1361
01:07:00,400 --> 01:07:03,239
Doom is like that is a PCs game. You need

1362
01:07:03,280 --> 01:07:06,400
a mouse and keyboard to like the reaction time flipping

1363
01:07:06,440 --> 01:07:10,480
around these arena fights. Uh, and it's like an overwhelming thing,

1364
01:07:10,559 --> 01:07:11,840
Like I don't want to play it on my Xbox.

1365
01:07:11,880 --> 01:07:13,559
I'm sure would look beautiful, but I need to play

1366
01:07:13,599 --> 01:07:15,320
this with the mouse and keyboard. And that's why I

1367
01:07:15,360 --> 01:07:18,239
love kind of about the pitch here is they I

1368
01:07:18,280 --> 01:07:20,519
feel like they toned everything down to be like a

1369
01:07:20,559 --> 01:07:22,760
console game one in terms of slowing down the gameplay

1370
01:07:22,800 --> 01:07:25,840
and not being as much like twitch reaction flicking one

1371
01:07:25,840 --> 01:07:28,840
to eighty, all these kinds of things kind of be

1372
01:07:28,920 --> 01:07:30,679
more grounded focused, but then exactly what you're saying, k

1373
01:07:31,000 --> 01:07:33,480
even like simplifying the buttons and just making it like

1374
01:07:33,639 --> 01:07:36,320
feel really good on a controller. Obviously, twenty sixteen and

1375
01:07:36,519 --> 01:07:39,519
Eternal we're both on consoles and you can play them

1376
01:07:39,559 --> 01:07:42,039
with controllers always, but I think they've seems like they've

1377
01:07:42,079 --> 01:07:44,039
taken I don't even know if that was a criticism

1378
01:07:44,039 --> 01:07:45,760
of other people had. That's always just how I've wanted

1379
01:07:45,760 --> 01:07:48,239
to engage with these games because of how reactiony they are.

1380
01:07:48,880 --> 01:07:51,639
But I think that's a really a pretty good twist,

1381
01:07:51,760 --> 01:07:53,719
or at least a good way to sell what's other

1382
01:07:53,760 --> 01:07:56,119
eyes kind of a weird twist of like they start

1383
01:07:56,159 --> 01:07:58,760
out and they're like, yeah, Doom twenty sixteen, you're running

1384
01:07:58,760 --> 01:08:02,800
and gunning. In twenty in Eternal you were jumping and

1385
01:08:02,880 --> 01:08:05,599
shooting or whatever you said, and in this one you're

1386
01:08:05,679 --> 01:08:08,320
standing and fighting, which is kind of like, Okay, that

1387
01:08:08,320 --> 01:08:10,000
sounds like a bit of a down grade, But I

1388
01:08:10,000 --> 01:08:12,840
think the way they sell it, you're right, the way

1389
01:08:12,639 --> 01:08:16,279
they talk about it and explain how just that works,

1390
01:08:16,560 --> 01:08:17,960
I think, to me, it's really gonna work, And to

1391
01:08:18,000 --> 01:08:20,000
me it's like it's it's coming cool and different if

1392
01:08:20,000 --> 01:08:23,840
you want Doom twenty sixteen Eternal are still there and

1393
01:08:23,880 --> 01:08:26,520
they're super replayable games, go back and do those. But

1394
01:08:26,600 --> 01:08:28,720
this is gonna be something new and different on top

1395
01:08:28,760 --> 01:08:30,920
of it just being like a crazy new setting. So

1396
01:08:31,399 --> 01:08:33,039
I agree with you. I think this was a really

1397
01:08:33,439 --> 01:08:35,600
a really great pitch. Really made me understand the game

1398
01:08:35,600 --> 01:08:36,920
a bit more because I think prior to this, I

1399
01:08:36,960 --> 01:08:39,600
was like, Okay, it's just more Doom, but like medieval setting.

1400
01:08:39,760 --> 01:08:42,039
But now I understand that it's like kind of a

1401
01:08:42,119 --> 01:08:44,720
re from the ground up, like redesign of like what

1402
01:08:44,880 --> 01:08:47,680
Doom can be. And I think that's really really cool.

1403
01:08:47,800 --> 01:08:49,800
How a you, Taylor? You interested in this one?

1404
01:08:50,079 --> 01:08:53,359
Speaker 2: I'm very interested in this. I've not played any of

1405
01:08:53,560 --> 01:08:57,760
any of the other Doom titles. I feel like I

1406
01:08:57,760 --> 01:08:59,000
was busy with the Gears of War at the time

1407
01:08:59,039 --> 01:09:01,479
because I feel like they kind of they feel similar

1408
01:09:02,039 --> 01:09:04,960
in their own way. Obviously first third person that's difference,

1409
01:09:05,000 --> 01:09:07,800
but they just they had a very similar aesthetic.

1410
01:09:07,960 --> 01:09:12,039
Speaker 1: And the chain saws, Yeah yeah, now you're a chain saw.

1411
01:09:12,039 --> 01:09:13,720
You got a chainsaw shield, so you're good to go.

1412
01:09:13,960 --> 01:09:14,520
Speaker 3: That's right.

1413
01:09:14,760 --> 01:09:17,720
Speaker 2: After seeing this this reveal and everything, they were kind

1414
01:09:17,720 --> 01:09:20,800
of like highlighting and whatnot. Like I just I feel

1415
01:09:20,920 --> 01:09:25,159
ever more so in like excited to play this, especially

1416
01:09:25,159 --> 01:09:26,840
because it is, like you guys already talked about, it's

1417
01:09:26,840 --> 01:09:31,119
a prequel. So I think that I really really really

1418
01:09:31,159 --> 01:09:33,439
want to play this, I really really do. And if

1419
01:09:33,439 --> 01:09:36,840
it's everything that I'm thinking it's gonna be, then I'll see.

1420
01:09:37,119 --> 01:09:38,560
Because I don't know if those other ones are on

1421
01:09:38,640 --> 01:09:41,760
Games Past, but I did see that the Doom they are, okay,

1422
01:09:42,159 --> 01:09:43,119
if not, even.

1423
01:09:42,960 --> 01:09:45,840
Speaker 1: The old ones are on there too, actually, like the original.

1424
01:09:45,600 --> 01:09:49,920
Speaker 2: Doom three I saw was on there, but yeah, I think.

1425
01:09:49,800 --> 01:09:50,840
Speaker 3: Some of the old ones as well.

1426
01:09:50,920 --> 01:09:54,399
Speaker 2: Yeah, yeah, yeah. Other than that, like the only my

1427
01:09:54,439 --> 01:09:58,079
only affiliation with Doom is really the movie uh Carl

1428
01:09:58,359 --> 01:10:00,439
and the Rock. So I don't know they're in.

1429
01:10:00,399 --> 01:10:03,920
Speaker 1: Here, yeah yeah, and don't think they are.

1430
01:10:04,239 --> 01:10:04,479
Speaker 5: I don't.

1431
01:10:04,520 --> 01:10:06,479
Speaker 1: I didn't see them, but maybe they're hiding in somewhe

1432
01:10:07,479 --> 01:10:09,159
you know. With Doom, I think one of the fun

1433
01:10:09,199 --> 01:10:11,600
parts is always like the weapons, which they even they

1434
01:10:11,600 --> 01:10:14,439
can take something like as boring as a shotgun and

1435
01:10:14,479 --> 01:10:16,880
make it like really interesting and fun and weird. And

1436
01:10:16,920 --> 01:10:19,520
I think they highlight here of melee weapons seems like

1437
01:10:19,560 --> 01:10:22,119
a really fun twist we obviously talked about the shield,

1438
01:10:22,159 --> 01:10:24,239
which is like kind of like the classic multi tool.

1439
01:10:25,039 --> 01:10:26,439
You can't like use it as a weapon. You can

1440
01:10:26,520 --> 01:10:28,600
use it to obviously block and perry. Then you can

1441
01:10:28,600 --> 01:10:31,039
also throw it like Captain America and we'll like chop

1442
01:10:31,079 --> 01:10:34,319
through enemies, which looks great. And the Kirkland's point, like

1443
01:10:34,359 --> 01:10:36,159
the one button stuff, like they said, like the melee

1444
01:10:36,199 --> 01:10:37,920
is kind of all in one button and it's contextual,

1445
01:10:37,960 --> 01:10:39,760
so we'll see how that works. But on top of

1446
01:10:39,760 --> 01:10:41,880
the shield, I guess you also have a flail, which

1447
01:10:41,880 --> 01:10:44,880
is maybe more mid range thing. You have your electric gauntlets,

1448
01:10:44,880 --> 01:10:46,720
which is more like the close up melee, and then

1449
01:10:46,720 --> 01:10:49,319
the mace. I guess it's a bit of an in between.

1450
01:10:49,359 --> 01:10:50,800
I don't know how that's all gonna work. And then

1451
01:10:50,960 --> 01:10:52,520
they said you can like level up all those things

1452
01:10:52,520 --> 01:10:54,720
individually inspect them out in different ways, so that's really

1453
01:10:54,760 --> 01:10:58,760
cool to me. The absolute highlight weapon wise was this

1454
01:10:58,880 --> 01:11:03,439
gun that has like a conveyor belt pushing skulls into

1455
01:11:03,520 --> 01:11:06,359
like a wood chipper that chops up the skulls into

1456
01:11:06,399 --> 01:11:08,600
little bits and then you shoot the bits of skull

1457
01:11:08,680 --> 01:11:12,479
at enemy. Like hell fucking yeah. That is the stupidest

1458
01:11:12,760 --> 01:11:17,319
and most Doom most awesome, stupid, fun, campy, ridiculous thing ever.

1459
01:11:17,439 --> 01:11:20,000
I absolutely love it. I feel like, when that's gonna

1460
01:11:20,039 --> 01:11:23,199
be my main range weapon in this game, I'm just

1461
01:11:23,199 --> 01:11:25,640
like gonna die constantly because I'm gonna be looking at

1462
01:11:25,640 --> 01:11:27,920
the gun and not looking at like what's actually in

1463
01:11:27,920 --> 01:11:30,439
front of me the enemies. So absolutely love that. The

1464
01:11:30,479 --> 01:11:33,039
other guns look, you know, there's like a laser sniper. Cool,

1465
01:11:33,520 --> 01:11:35,159
but that one was like, hell, yeah that is. That

1466
01:11:35,239 --> 01:11:38,159
is the coolest design I've ever seen. So the weapons

1467
01:11:38,159 --> 01:11:40,279
look great. And then yeah, I'm curious what you guys

1468
01:11:40,279 --> 01:11:42,119
think about this, so they One of the things they

1469
01:11:42,199 --> 01:11:44,119
mentioned here is that this game is gonna be all

1470
01:11:44,159 --> 01:11:48,800
more open open world e, sandbox e as far as

1471
01:11:48,800 --> 01:11:50,079
Doom goes. So it seems to gonna be like a

1472
01:11:50,199 --> 01:11:52,479
drop in a huge war zone area and you can

1473
01:11:52,479 --> 01:11:55,239
go around, You can go explore or find caves and dungeons,

1474
01:11:56,199 --> 01:11:58,159
go through the main battle areas up to fight a

1475
01:11:58,199 --> 01:12:00,640
boss at the end of level, which it's very different

1476
01:12:00,640 --> 01:12:02,199
like the games have always been prior to this, even

1477
01:12:02,199 --> 01:12:05,279
the original ones have been very arena shooter, like very

1478
01:12:05,359 --> 01:12:07,760
quake right in that way where you go into a room,

1479
01:12:08,039 --> 01:12:10,520
it's a big, like very design. It's like a Halo

1480
01:12:10,640 --> 01:12:12,720
level or something right in terms of size and the

1481
01:12:12,720 --> 01:12:16,000
design and all the specific angles and ledges and all that,

1482
01:12:16,319 --> 01:12:18,239
and you're just like stuck in there for ten minutes

1483
01:12:18,279 --> 01:12:20,760
fighting a bunch of waves of enemies. And so this

1484
01:12:20,760 --> 01:12:23,359
seems like a huge pivot, And it also seems like

1485
01:12:23,399 --> 01:12:25,439
a weird pivot, concidering that the game seems less movement

1486
01:12:25,479 --> 01:12:28,319
focused than it's always been. Now it's like more grounded.

1487
01:12:28,359 --> 01:12:30,039
You can probably still jump, but you're not like doing

1488
01:12:30,039 --> 01:12:32,800
all this crazy stuff. So that almost seems like two

1489
01:12:32,840 --> 01:12:35,199
opposite things to each other, considering there's no like mount

1490
01:12:35,319 --> 01:12:37,279
or anything like Obvio. So there's the mech and the dragon,

1491
01:12:37,319 --> 01:12:39,560
but those are, it seems like, for separate levels. So

1492
01:12:40,039 --> 01:12:41,920
I don't know, is that like an appealing thing for

1493
01:12:41,960 --> 01:12:44,479
you guys, or would you more prefer the more like

1494
01:12:44,520 --> 01:12:46,119
arena based classic stuff.

1495
01:12:49,840 --> 01:12:53,159
Speaker 3: I think just the evolution of what the series is.

1496
01:12:53,319 --> 01:12:55,760
I'm glad that they're doing this. I'm glad it's not

1497
01:12:55,840 --> 01:12:58,880
just the same thing. But that being said, like clearly

1498
01:12:59,039 --> 01:13:03,159
they're successful by doing it the other way. So yeah,

1499
01:13:03,359 --> 01:13:05,279
I don't know. I think I think this is also

1500
01:13:05,439 --> 01:13:07,640
the best time to maybe do this switch up with

1501
01:13:07,680 --> 01:13:11,479
this being a very different Doom setting. Even the originals

1502
01:13:11,479 --> 01:13:13,319
have always kind of felt the same of what the

1503
01:13:13,359 --> 01:13:16,960
Doom twenty sixteen or I mean, I never played Eternal,

1504
01:13:16,960 --> 01:13:21,279
but I'm assuming it's very much that same hellscape where

1505
01:13:21,319 --> 01:13:23,600
this one is. I think they say it's like a

1506
01:13:23,640 --> 01:13:27,079
sci fi medieval, which is just a funny mix up

1507
01:13:27,119 --> 01:13:30,960
of genres, but that's kind of what it is. So yeah,

1508
01:13:31,000 --> 01:13:35,039
I think it's I think I just don't feel strongly

1509
01:13:35,119 --> 01:13:37,600
one way or the other. I think that it's also.

1510
01:13:37,399 --> 01:13:39,119
Speaker 1: Just definitely wanted to give it a shot. I'm just

1511
01:13:39,199 --> 01:13:41,760
curious to see, like how open are we talking here,

1512
01:13:41,760 --> 01:13:44,319
because if it's just like a couple of corridors off side,

1513
01:13:44,840 --> 01:13:46,840
then that's totally fair game. It seems fitting.

1514
01:13:46,920 --> 01:13:50,119
Speaker 3: But yeah, I also, like one hundred percent trust these

1515
01:13:50,159 --> 01:13:53,359
guys to make the exploration entertaining and not just feel

1516
01:13:53,359 --> 01:13:56,119
sluggish where it just takes you forever to get around.

1517
01:13:56,520 --> 01:13:58,600
Although they didn't really highlight any mounts or something, I'm

1518
01:13:58,640 --> 01:14:00,640
sure there's some ways to get around the world really

1519
01:14:00,680 --> 01:14:04,079
fast even though you are moving slower. Uh, maybe there's

1520
01:14:04,119 --> 01:14:09,479
some there's like a quick button you can just like

1521
01:14:09,520 --> 01:14:12,800
max out the game, it's just while you're exploring. Who knows,

1522
01:14:12,840 --> 01:14:14,560
maybe there's like some demon horse that we didn't see

1523
01:14:14,560 --> 01:14:16,960
in the gameplay trailer that there would be sick it

1524
01:14:16,960 --> 01:14:18,399
would fit the world as well.

1525
01:14:18,560 --> 01:14:21,680
Speaker 1: So yeah, ghost rider style, maybe get like a nice

1526
01:14:21,720 --> 01:14:24,479
fiery bite, fiery hidalgo y.

1527
01:14:24,920 --> 01:14:30,560
Speaker 2: Yeah, Like, I don't my experience with the arena kind

1528
01:14:30,600 --> 01:14:32,520
of style, I don't have a lot that I can

1529
01:14:32,560 --> 01:14:34,800
only speak to that. But you said they're switching it up,

1530
01:14:34,800 --> 01:14:37,760
so it's a lot more open exploration here at this time,

1531
01:14:37,880 --> 01:14:41,760
So yeah, I think that's I mean, it's new, and

1532
01:14:41,840 --> 01:14:44,199
I mean that'll be I guess this is gonna be

1533
01:14:44,199 --> 01:14:47,479
my real first impression of Doom being in this open world,

1534
01:14:47,520 --> 01:14:48,880
So I'm not going to have that kind of harsh

1535
01:14:48,920 --> 01:14:51,319
like critique aspect to it compared to the other ones.

1536
01:14:51,600 --> 01:14:54,520
But I'm curious how it will be experiencing it in

1537
01:14:54,520 --> 01:14:57,960
this free exploration sense and then transitioning to the arena,

1538
01:14:58,039 --> 01:15:00,640
and I guess at that point i'll probably know like

1539
01:15:00,680 --> 01:15:02,399
which which I prefer.

1540
01:15:03,079 --> 01:15:06,479
Speaker 1: Yeah, definitely, I think the only thing that I didn't

1541
01:15:06,520 --> 01:15:10,199
like about this was at one point you're swimming around.

1542
01:15:10,600 --> 01:15:12,239
I feel like the last thing I ever want to

1543
01:15:12,239 --> 01:15:15,600
do in almost any game, but especially a Doom game,

1544
01:15:16,199 --> 01:15:19,319
is swim, so hopefully that isn't a major part of it.

1545
01:15:19,319 --> 01:15:21,119
I don't want to like a water temple in this game.

1546
01:15:21,159 --> 01:15:22,079
I just I don't.

1547
01:15:22,119 --> 01:15:22,439
Speaker 3: I don't.

1548
01:15:22,640 --> 01:15:24,800
Speaker 1: I want to run and jump, and I guess I'll

1549
01:15:25,079 --> 01:15:28,079
run and not jump in this game, but don't make

1550
01:15:28,119 --> 01:15:31,600
me swim. Come on, that's gonna that's gonna suck. Any

1551
01:15:31,600 --> 01:15:34,159
other thoughts on I guess this game, or just the

1552
01:15:34,199 --> 01:15:40,760
showcase as a whole when Once Going Twice sold, Yeah,

1553
01:15:40,800 --> 01:15:42,680
I think this was, you know, a good showcase. It

1554
01:15:42,720 --> 01:15:44,479
sets up like this first few months of the year

1555
01:15:44,479 --> 01:15:47,359
because we didn't have release dates for I don't think

1556
01:15:47,399 --> 01:15:49,840
there was release dates for South Demindon or Expedition thirty threes.

1557
01:15:49,880 --> 01:15:51,199
I think it's good to get those out there, or

1558
01:15:51,239 --> 01:15:53,920
Doom for that matter, although I think Doom had Spring.

1559
01:15:54,479 --> 01:15:56,279
Maybe it actually already had that release date. I can't

1560
01:15:56,319 --> 01:16:00,359
remember exactly, but I mean, yeah, like the January here,

1561
01:16:00,399 --> 01:16:03,039
like Ninja Guide in that that remake of two hitting

1562
01:16:03,039 --> 01:16:05,760
game pass along with Sniper Elite, the new spinoff game

1563
01:16:05,800 --> 01:16:07,800
there next month, you got Avowed. A month after that,

1564
01:16:07,840 --> 01:16:10,039
you got Adam Fall the month after that. You got

1565
01:16:10,079 --> 01:16:12,520
South Midnight and Expedition thirty three. The month after you

1566
01:16:12,560 --> 01:16:14,640
get that, you got Doom, and then the month after

1567
01:16:14,640 --> 01:16:16,439
that is gonna be the Xbox Showcase in the summer,

1568
01:16:16,479 --> 01:16:18,479
and that'll like lay out the rest of the year.

1569
01:16:18,520 --> 01:16:21,680
So it seems like a really like I guess, other

1570
01:16:21,760 --> 01:16:24,439
than Doom, none of these are like huge triple A

1571
01:16:24,680 --> 01:16:28,439
like god Tear status games or franchises all on new ips.

1572
01:16:28,760 --> 01:16:30,560
But I still think it's like a really good run.

1573
01:16:30,600 --> 01:16:32,920
And for me personally, it's games that I'm like almost

1574
01:16:32,920 --> 01:16:36,119
exclusively super interested in. So I think it'll be a

1575
01:16:36,159 --> 01:16:37,840
good like first half of the year for Xbox And

1576
01:16:37,840 --> 01:16:40,079
we'll see if this, I don't know, helps with their

1577
01:16:40,119 --> 01:16:43,239
momentum issues that they've been having recently at all. Hopefully.

1578
01:16:43,720 --> 01:16:45,039
I hope it does, because I don't want them to

1579
01:16:45,079 --> 01:16:45,880
lay off more people.

1580
01:16:46,000 --> 01:16:47,039
Speaker 3: That's really what it.

1581
01:16:46,960 --> 01:16:47,479
Speaker 1: Comes down to.

1582
01:16:48,199 --> 01:16:49,960
Speaker 3: Oh, that's a powerful start to the year. And that

1583
01:16:50,079 --> 01:16:51,840
Mafia Games too in the summer, isn't it.

1584
01:16:52,520 --> 01:16:52,800
Speaker 1: Yeah?

1585
01:16:52,880 --> 01:16:54,880
Speaker 3: I think so. Yeah. The Old Blood or whatever the

1586
01:16:54,880 --> 01:16:58,680
hell it's called. Yep, that's old that's old console. Sorry,

1587
01:16:58,680 --> 01:17:00,159
that's all consoles though, right.

1588
01:17:00,680 --> 01:17:04,239
Speaker 1: Yeah, I think so. Yeah, it's got to be uh, yeah,

1589
01:17:04,279 --> 01:17:07,600
so there we go. And yeah, last topic here is

1590
01:17:07,640 --> 01:17:09,680
gonna be kind of maybe two quick ones here, but

1591
01:17:09,800 --> 01:17:13,239
two games canceled this week. First up, I'm gonna mention

1592
01:17:13,319 --> 01:17:17,199
earth Blade is canceled. This is the this was the

1593
01:17:17,239 --> 01:17:20,319
game coming out from the Celeste developer. This is the

1594
01:17:20,319 --> 01:17:23,000
game that they've been working on since Celeste in twenty eighteen.

1595
01:17:23,119 --> 01:17:25,520
I mean celest you know, got some ports and got

1596
01:17:26,439 --> 01:17:28,399
some new levels I think out at some point when

1597
01:17:28,399 --> 01:17:32,159
they released celest sixty four, that smaller thing. So I

1598
01:17:32,239 --> 01:17:33,920
was really looking forward to this. It seemed like, okay,

1599
01:17:33,960 --> 01:17:36,720
there's it's making. They're making a Celestie kind of game.

1600
01:17:36,720 --> 01:17:39,239
It's got the same the cruise back together. This is

1601
01:17:39,279 --> 01:17:42,239
gonna be maybe more of a Metroidvania. But yeah, they

1602
01:17:42,239 --> 01:17:44,880
announced just last week that the game is officially canceled.

1603
01:17:44,920 --> 01:17:47,279
They have a pretty not super long, but like a

1604
01:17:47,319 --> 01:17:50,279
really in depth blog post on their website of why

1605
01:17:50,319 --> 01:17:51,359
they came to this decision.

1606
01:17:51,399 --> 01:17:53,000
Speaker 3: So I'm not gonna take the words out of the mouth.

1607
01:17:53,000 --> 01:17:55,880
Speaker 1: You can go read that. I really appreciate the transparency.

1608
01:17:55,920 --> 01:17:58,880
It's nice to know that like just where the team,

1609
01:17:58,920 --> 01:18:00,840
where the divisions were happening within the team, and how

1610
01:18:00,880 --> 01:18:02,800
that wasn't working out and how the game just wasn't

1611
01:18:03,039 --> 01:18:06,359
coming together in a big way. And I mean good

1612
01:18:06,359 --> 01:18:08,560
for them that they celest was obviously a huge success

1613
01:18:08,600 --> 01:18:11,319
and gave them clearly enough of a cushion that, like

1614
01:18:11,319 --> 01:18:14,000
they're financially fine to make this decision rather than having

1615
01:18:14,000 --> 01:18:17,119
to like slog through another year or two of making

1616
01:18:17,119 --> 01:18:18,960
this game that they're not really that into, just to

1617
01:18:19,000 --> 01:18:20,600
put it out people would buy it because they know

1618
01:18:20,640 --> 01:18:22,640
the developer, then maybe it's not that great of a game.

1619
01:18:22,680 --> 01:18:24,279
Then they kind of lose some of their goodwill. So

1620
01:18:25,000 --> 01:18:26,840
it's really it's sad. It was one of my most

1621
01:18:26,880 --> 01:18:29,000
hyped games for sure, and so this is a big bummer.

1622
01:18:30,079 --> 01:18:32,359
But I guess the moral of the story is I'm

1623
01:18:32,399 --> 01:18:34,239
excited for whatever they do next, and I think it

1624
01:18:34,239 --> 01:18:36,399
seems like this is the right move for their mental

1625
01:18:36,399 --> 01:18:38,760
health and like for the good of the studio going forward.

1626
01:18:38,840 --> 01:18:42,560
So hopefully it ends up having a silver lining, But

1627
01:18:43,359 --> 01:18:45,039
it means that we're gonna be waiting another few years

1628
01:18:45,079 --> 01:18:47,199
for the next game from that team if they decide

1629
01:18:47,239 --> 01:18:49,520
to stick together, So we'll see what happens with that.

1630
01:18:49,600 --> 01:18:53,720
And then the other cancelation is another Sony cancelation, but

1631
01:18:53,760 --> 01:18:56,119
another Live service game, this time of a Horizon game.

1632
01:18:56,159 --> 01:18:58,000
It was not being made by Gorillas, being made by

1633
01:18:58,000 --> 01:19:00,600
another studio that I did not write the name down of.

1634
01:19:01,399 --> 01:19:04,600
But yeah, last week they canceled the God of War

1635
01:19:04,600 --> 01:19:07,399
Live service game. They canceled another game from Sony Ben

1636
01:19:07,439 --> 01:19:10,279
who was making something. So yeah, three cancelations in a

1637
01:19:10,319 --> 01:19:14,960
week crazy. I don't think I have any new takes

1638
01:19:15,000 --> 01:19:17,560
from what I said last week with Jessica. I think

1639
01:19:17,960 --> 01:19:19,840
I spoke pretty at length of how I feel about

1640
01:19:19,880 --> 01:19:22,840
this and how bleak it's looking and how bad it is.

1641
01:19:22,960 --> 01:19:26,720
But like, once again, I'm not even I don't think

1642
01:19:26,720 --> 01:19:28,600
I was going to play this Horizon Live Service game,

1643
01:19:28,600 --> 01:19:30,119
but I still think this is probably gonna lead to

1644
01:19:30,159 --> 01:19:33,920
layoffs or a studio closure. And it's just like, what

1645
01:19:34,039 --> 01:19:36,359
is PlayStation doing over there? Like this went all in

1646
01:19:36,399 --> 01:19:39,520
on Live service, bombed it with Concord, and then just

1647
01:19:39,560 --> 01:19:43,119
canceled a bunch of games like that's just just looking

1648
01:19:43,159 --> 01:19:45,760
so bleak for some PlayStation future, even though they have

1649
01:19:45,840 --> 01:19:48,600
some silver lines. So I don't know. I guess thrown

1650
01:19:48,600 --> 01:19:50,840
over to you, kirklind for like this just Sony like

1651
01:19:50,960 --> 01:19:53,279
Doom or take Am. I I don't know if you,

1652
01:19:53,640 --> 01:19:55,479
if you've paid attention to these other cancelations, how you

1653
01:19:55,479 --> 01:19:57,439
feel about all this in general, and if anything to

1654
01:19:57,439 --> 01:19:59,000
add on Earth Blake go for it as well.

1655
01:20:00,079 --> 01:20:03,680
Speaker 3: Uh yeah, it's definitely not good news whenever you hear

1656
01:20:04,319 --> 01:20:07,479
like that many cancelations all in like a quick burst fire.

1657
01:20:08,800 --> 01:20:11,960
But I think because I was just so uninvested in

1658
01:20:12,000 --> 01:20:14,159
the whole idea of the live service game, I just

1659
01:20:14,439 --> 01:20:16,279
I didn't have much skin in the game. It's unfortunate

1660
01:20:16,359 --> 01:20:20,039
for those involved. Obviously people are losing jobs, but I

1661
01:20:20,079 --> 01:20:23,560
think the yeah, it didn't do too much for me.

1662
01:20:23,600 --> 01:20:25,520
This last one a little bit more of a bummer.

1663
01:20:25,560 --> 01:20:29,000
I never played celest but just seeing kind of the

1664
01:20:29,079 --> 01:20:30,840
early ideas of what that game was, it looked really

1665
01:20:30,880 --> 01:20:32,920
cool and unique. So it's just kind of unfortunately it's

1666
01:20:32,920 --> 01:20:36,479
never gonna fully see the light of day. But uh yeah,

1667
01:20:36,600 --> 01:20:38,880
I mean, as long as it's as long as the

1668
01:20:38,920 --> 01:20:42,880
breakup of that of those developers and everything, it's more

1669
01:20:42,880 --> 01:20:46,239
positive things in the future. But I don't know, I

1670
01:20:46,640 --> 01:20:47,720
like the idea of what that was.

1671
01:20:48,800 --> 01:20:56,199
Speaker 5: M any thoughts, Taylor, I just I just gave the

1672
01:20:56,479 --> 01:20:59,920
post to just quick peruise, and I think it is

1673
01:21:00,079 --> 01:21:00,680
unfortunate to.

1674
01:21:00,600 --> 01:21:02,960
Speaker 2: See a team split apart. But you know, it seems

1675
01:21:03,000 --> 01:21:07,079
like they made the happy right decision for themselves because

1676
01:21:07,079 --> 01:21:08,520
they knew it, but they were waiting till now to

1677
01:21:08,600 --> 01:21:11,600
kind of like unveil this news. But they seem relieved,

1678
01:21:11,600 --> 01:21:13,640
and how they wrote and worded some things, it seemed

1679
01:21:13,640 --> 01:21:15,319
like it was just a lot of weight off their shoulders.

1680
01:21:15,359 --> 01:21:17,800
And if you don't have a game coming out, that's

1681
01:21:17,800 --> 01:21:19,920
one hundred and ten percent. That's a big thing I

1682
01:21:19,960 --> 01:21:21,600
think we face is a lot of games come out,

1683
01:21:21,600 --> 01:21:23,520
they don't feel polished, they don't feel finished, they feel

1684
01:21:23,520 --> 01:21:27,000
like some passion is lacking from them. And so that's

1685
01:21:27,119 --> 01:21:30,119
like kudos to them for calling themselves out on it

1686
01:21:30,159 --> 01:21:33,279
and just shifting their priorities to make sure they deliver

1687
01:21:33,359 --> 01:21:35,840
that for people. So I think that's okay, as unfortunate

1688
01:21:35,920 --> 01:21:39,479
as it is. On the note of other projects being

1689
01:21:39,520 --> 01:21:44,319
shut down, that is really really unfortunate because I can't

1690
01:21:44,359 --> 01:21:45,960
remember the entire list, but I remember you guys talking

1691
01:21:46,000 --> 01:21:47,840
about in the discord and just naming off a few,

1692
01:21:47,880 --> 01:21:50,840
and there's like there's some big titles in there. I thought, well,

1693
01:21:50,880 --> 01:21:53,039
this is that's got some weight behind it, and to

1694
01:21:53,039 --> 01:21:58,840
cancel something like that. That's that's that's pretty major. So

1695
01:21:59,439 --> 01:22:01,680
who knows what they're up to in the long run

1696
01:22:01,720 --> 01:22:05,960
or what their main business plan is, but hopefully they

1697
01:22:06,000 --> 01:22:10,319
have some other, some other chair they can sit on,

1698
01:22:10,399 --> 01:22:13,079
because I mean it just to swoop that rug out

1699
01:22:13,079 --> 01:22:15,239
from under their own feet and just to not have

1700
01:22:15,279 --> 01:22:18,119
a backup plan or something like that's I don't know.

1701
01:22:18,279 --> 01:22:20,039
They put the money into it, and they're just gonna

1702
01:22:20,079 --> 01:22:23,119
accept that loss. It's just it's it's kind of weird.

1703
01:22:24,760 --> 01:22:28,520
Speaker 1: Yeah, it makes little sense, but I guess they're just

1704
01:22:28,560 --> 01:22:32,640
cutting their losses earlier rather than spending another few years

1705
01:22:32,680 --> 01:22:35,319
to get these games like finished, I suppose. But it's

1706
01:22:35,359 --> 01:22:35,920
as an a.

1707
01:22:35,800 --> 01:22:37,800
Speaker 3: Tax, right off? Is that how it works for them?

1708
01:22:38,159 --> 01:22:39,760
I don't think it's a tax right everything.

1709
01:22:40,079 --> 01:22:43,760
Speaker 1: They still had to yeah, pay you know, hundreds of

1710
01:22:43,800 --> 01:22:47,760
employees for several years, Like that's a lot of money

1711
01:22:47,880 --> 01:22:49,319
and just raw salary.

1712
01:22:50,039 --> 01:22:50,159
Speaker 2: Uh.

1713
01:22:50,479 --> 01:22:52,399
Speaker 1: You know, obviously no marketing went into these games because

1714
01:22:52,399 --> 01:22:55,720
they never got announced officially, But that's a fuck ton

1715
01:22:55,760 --> 01:22:58,359
of money when you factor in like, yeah, the Last

1716
01:22:58,359 --> 01:23:01,079
of Us thing got canceled as well well other ones

1717
01:23:01,119 --> 01:23:03,079
that I'm sure we're not even aware of. I'm sure

1718
01:23:03,119 --> 01:23:05,119
more will come. It seems like they're just fully ditching

1719
01:23:05,119 --> 01:23:09,039
this live service train and going elsewhere. So yeah, I mean,

1720
01:23:09,239 --> 01:23:11,920
you know, Ghost is coming out this year, des Stranding

1721
01:23:12,039 --> 01:23:18,039
is coming out this year. Uh what else? Maybe probably

1722
01:23:18,079 --> 01:23:19,920
not Overine. I don't know what else is coming out

1723
01:23:19,920 --> 01:23:22,119
this year. I'm sure they'll have some stuff, but I

1724
01:23:22,119 --> 01:23:25,319
guess I'm just preparing for like it might be a

1725
01:23:25,319 --> 01:23:27,560
pretty quiet period for Sony for the next few years,

1726
01:23:27,560 --> 01:23:30,239
even though it feels like, Okay, we're gearing up should

1727
01:23:30,239 --> 01:23:31,680
be the next Naughty Dog thing, but it's like no,

1728
01:23:31,760 --> 01:23:33,520
like they were, they spent a ton of time on

1729
01:23:33,560 --> 01:23:36,800
this thing that got canceled, so like whatever, I know,

1730
01:23:36,800 --> 01:23:38,920
they announced their game recently, what the hell is it called?

1731
01:23:38,960 --> 01:23:42,960
Inter Intergalactic? Like that's still probably at least three years away,

1732
01:23:42,960 --> 01:23:45,520
I would, I would wager, And it seems like, well,

1733
01:23:45,560 --> 01:23:48,720
now Ben who's been doing nothing since hasn't released him

1734
01:23:48,720 --> 01:23:51,079
and since Day's gone in twenty nineteen, well even working

1735
01:23:51,079 --> 01:23:53,520
on this thing that's now canceled not six years to now,

1736
01:23:54,319 --> 01:23:56,439
and it's gonna be another probably five years before.

1737
01:23:56,199 --> 01:23:56,760
Speaker 3: Their next game.

1738
01:23:56,840 --> 01:24:00,880
Speaker 1: Like, I just feel like it's so likely that Sony

1739
01:24:00,920 --> 01:24:03,319
doesn't like fire a bunch of people, or like even

1740
01:24:03,359 --> 01:24:06,000
just shut the studio down in general. But once again,

1741
01:24:06,000 --> 01:24:08,199
I feel like I'm just repeating my takes from last week.

1742
01:24:08,239 --> 01:24:11,520
So it's just I'm just getting the hebge because I

1743
01:24:11,520 --> 01:24:14,239
guess it's like the best weirdest way I can put it.

1744
01:24:14,279 --> 01:24:17,760
So that is all for this week on side Quest.

1745
01:24:18,680 --> 01:24:21,479
Next week, who knows, we will see what happens. I

1746
01:24:21,520 --> 01:24:23,039
have a plan for something, but I also don't know

1747
01:24:23,039 --> 01:24:25,159
how much internet I'll have in the next week or

1748
01:24:25,159 --> 01:24:27,479
so here, so we'll see how that goes. Either way,

1749
01:24:27,520 --> 01:24:29,520
Stay tuned, subscribe so you can see what's coming up.

1750
01:24:29,760 --> 01:24:31,840
Thank you for listening, Thank you guys for joining me,

1751
01:24:31,880 --> 01:24:33,399
and we'll see you again next time.

1752
01:24:33,520 --> 01:24:34,079
Speaker 3: Bye bye,

