Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at Gie Versus. I am your host,
dil Muss, and I am not alone. I have with
me Taylor Field. How you're doing tonight, my friend.
Speaker 2: I'm doing most pleasantly well tonight.
Speaker 1: I don't not like the way you said that at all.
And I'm joined by the guy who has a new haircut.
He's got a new phone, but he's the same old Kirkland.
How you're doing tonight, I'm doing very well. Thank you
for having me.
Speaker 3: It is. It's the eve of my birthday today, so
it's a special festive.
Speaker 1: Birthday eve, which means that the day the episode this
episode drops, it is your birthday. So head over to
the discord to chat with us and wish Kirkland happy birthday,
because I'm sure he'd appreciate that. I better see some
birthday wishes.
Speaker 3: And that's why I brought it up. I'm just like
asking for for well wishes.
Speaker 1: See some notifications popping up on that new phone.
Speaker 3: Yeah, exactly.
Speaker 1: It's gonna be fun episode. We're gonna mostly be talking
about the Xbox developed direct that happened last week. There's
a couple other news pieces as well, talk about the
games we've been playing in terms of shout outs. Not
a whole lot hit a patronic gap. So it's early
and add free check out the fees. We have all
sorts of things going on these days. My brain doesn't
work right right now, so I can't remember all of it.
But that's why you just gotta subscribe. You gotta scroll round,
see what we're doing, see what we're cooking, all that
good stuff. I think that's pretty much everything that I
wanted to do in this preamble here. So I got
a question for you guys. How well would you say
that you know the original one hundred and fifty one Pokemon?
Speaker 3: Oh, like just the names off off the off the top.
Speaker 1: Yeah, I don't need like I'm asking types and like
their favorite color, just like do you know?
Speaker 3: Like I if I saw them, I'd be like, oh,
that's an original Pokemon. But I wouldn't be able to
just name all one hundred and fifty one. Like hell now, how.
Speaker 1: About you, Taylor?
Speaker 2: I like my chance it's not gonna lie.
Speaker 1: I really put you guys the test right now. I
have on my other screen the Classicsporkel dot Com with
a Pokemon quiz all one hundred and fifty one original Pokemon.
I'm gonna give you, guys, twenty minutes because we could
go here all night.
Speaker 3: Oh my gosh.
Speaker 1: I actually i'll give you fifteen minutes. If you get
to one hundred Pokemon, I'll give you that extra team
or we ever. Remember you're a team, you're working together. Okay,
there's no I don't need to go one, two, three, four.
You can usually know whatever you want. You gotta go
slow enough for me to go to pipe them. But
are you guys ready to go?
Speaker 3: Yes, let's do it.
Speaker 2: I'll try go sound off Kirkland do it. Let's stop
what you can do?
Speaker 3: You want to try and do like alphabet chord because
I don't please God.
Speaker 2: No, I'll take notes and write down the ones that
we get, so we don't know.
Speaker 1: I got it, I got it, you got Okay. I
can help you out with that. You guys just need
you're wasting precious seconds.
Speaker 3: Right, Okay, I'm gonna start just easy Charmander, he's a
classic charmelion. Charges are get those ones out of the
way that we got. Squirtle, uh, tortle, tortoise. What's the
second of evolution? Called. I know it's war turtle. I
know war turtles in there. The blast there you got there,
he's scaring me.
Speaker 1: Yeah.
Speaker 3: And then we have I I'm sorry for the back
I have you sore bulbos. There you go. That's the
first one. Uh. And then what's the last one? Venusaur dinosaur.
It's very dinosaur like.
Speaker 1: Okay, the original is it spelled weird? Why did that
not pop up?
Speaker 3: Vinus? It's definitely be a sare Okay. Then we got
Pika chew rightch I got peach.
Speaker 1: Youka don't get doctor.
Speaker 3: I'm worried now already. Oh my gosh. Okay, let's go
Geo dude.
Speaker 1: Oh one of my favorites, go onyx.
Speaker 2: Okay, let's go hang on, hang on, hang on, go
back to Geo dude. We'll finish the evolution. There's graveler
and then there's golf.
Speaker 3: I didn't even know Graveler wasn't there?
Speaker 1: How could you forget? I have divers? My name Taylor.
That was a smart, good tactic.
Speaker 2: I liked that concise.
Speaker 3: Okay. Then we got pigy Piggyoto, we got zoo bat
and oh pigeon. There's a pigeon in there. Oh my gosh,
I always thought these are just two. Thank god your hair? Okay,
zoo bat though, you got that? You what's the other
evolution of bat gold bad man?
Speaker 1: They spell these things in the most ridiculous way.
Speaker 3: Oh my gosh, okay, Uh, let's go jiggly puff we
tough weekly tough. Okay. I didn't know that was one.
My mind's going was a gen two actually? Okay? Nice? Nice,
My mind's going cliff fairy now of course, cliff able,
cliffable fable cloffable. Oh my gosh, uh grawlith. That's one
that just keep my head. What's the next evolution of
the arcadine?
Speaker 1: Arcane nine? If you will?
Speaker 2: Arcade?
Speaker 3: Oh gosh, this is rough h twenty five right now?
Star star you yeah? Is that one? Nice? What's the
other evolution of that?
Speaker 1: Star?
Speaker 2: Stary starmy?
Speaker 3: Okay you?
Speaker 2: Uh?
Speaker 3: It's like the sea horse one? Is that gen one? Horsey?
Speaker 2: Yeah? Corse one?
Speaker 3: Is that actually a horsey? Okay?
Speaker 1: You spell?
Speaker 2: I think it's horse with an A at the end
like c oh a yeah, like cta okay?
Speaker 3: Nice? Uh?
Speaker 2: Sea draw I think is next?
Speaker 3: Nice? Hmm. I want to go like sand slash now
and uh sand true.
Speaker 1: Yeah, I love.
Speaker 3: Those two are like the legendary birds in here are
those of old man zapdos. Let's go articles, well, trace,
let's go popping off the hatch.
Speaker 4: Uh.
Speaker 3: I'm just picturing my old cards. That's kind of how
I'm doing this.
Speaker 1: Uh, pictoring, no looking at things only in your mind.
Speaker 3: And my my visual picture.
Speaker 1: You were looking. I thought you maybe like that.
Speaker 3: Sorry, sorry, Okay, I'm screwing myself by going all over
different gens or categories. I'm gonna go ghastly, haunter, what's
the what's the other guy's name?
Speaker 1: How do you spelled gas, ghastly, g h e l y.
Speaker 3: Oh, what's her name? Jinx?
Speaker 4: It's jinx in there, man, we got some fossil types.
Speaker 2: Yeah, I got kabuto and cabu toops.
Speaker 3: Okay, we got.
Speaker 2: And I think it's omnis star. I'm gonna star. I'm
not sure how you spell that one though.
Speaker 1: I'm struggling with the spelling. I'll tell you that, okay,
Almond night, I might have to give you bonus time
just because I can't spell this ship.
Speaker 3: I guess we didn't say my champ choke chop that trio. Okay,
I'll get those those that can spell. Abra's in there is?
Isn't they give me the full spell? Give We got Abra,
we got Cadabra, we got alec exam zama one. Okay,
there you go, nice word.
Speaker 2: We got a cythar.
Speaker 3: Oh baby, give me cyther.
Speaker 1: Cyth's so cool?
Speaker 3: Is the best? What's the one that can be everything?
What's what's that?
Speaker 1: What's that one called Taylor?
Speaker 3: What was the olmonite?
Speaker 1: What did he evolve into? Again?
Speaker 2: Wasn't that? I think it's omni Star? I want to say,
but I could not tell you how it is spelled.
Speaker 3: Oh, I didn't mention the star. I didn't mention magic
carp either. We got Garrettos as well.
Speaker 1: Magic car, lap Press, that's name.
Speaker 2: All Lapress, dragon Kite, dragon kites, gotta dragon es. That's
a three A three stage.
Speaker 3: So you got dragon kite, dragonair and Jatini.
Speaker 2: Oh yes, let's go uh far fetched. That's another one off.
Speaker 3: Wow, good Paul. I would not have got that one.
Speaker 1: I don't know if it's hard for me a spell
rifling off or harder for you guys.
Speaker 3: We got metapod as well. Can never forget metapod.
Speaker 2: Catterpy metapod butter free that's right.
Speaker 1: Oh yeah, and then we got bedrel as well.
Speaker 3: I remember that episode.
Speaker 2: Drill and then Cocuona and the first form. Uh why
can't I remember that?
Speaker 1: Okay? I think, right, yeah, it's I think it's a
weasel or a weasel wheel.
Speaker 2: Struggle on that one.
Speaker 3: I remember that. What's like the collection of eggs? What's
that one called? And then the next evolution and the
next evolution is like a palm tree.
Speaker 2: Oh execute, and then execute door Hell yeah, there's uh
oddish gloom and vile plume.
Speaker 3: Hell yes, oh, man got some electric types as well.
We got volt orb that's a gen one, right.
Speaker 2: Yeah, voltage gen one. And then electrode is the second stage.
Speaker 3: True, Oh, tent to cool to cruel. It is that too?
Speaker 2: Tent to cool and then tend to cruel.
Speaker 3: Nice.
Speaker 1: There is electa buzz Oh nice. You can't forget electa
buzs oh bad.
Speaker 3: And of course we got ekins. We got our box.
We've also got muck luck. What's the other what's the
next muck It's like grimour or something like that. Grimer
ger nice.
Speaker 2: Might as well knock off evy ah and Joel Flary.
Speaker 3: On Holy Ship out. Is there more than that? Or
do more? Come later?
Speaker 2: On more later?
Speaker 3: Okay?
Speaker 1: Sorry? What is what is the firewe called him?
Speaker 3: Flary on Flarion?
Speaker 1: Okay, you guys are doing really you're a seventy eight
right now? Out of if you want, there's a Toros or.
Speaker 3: Something like that. Oh yeah, bors, yes, thank you YouTube me.
Speaker 1: Toros. That's an easily forgettable one, so good good.
Speaker 3: I'm trying to think of more like Oh, aerodactyl, that's
another one, nice good one, so like other ghosts we forgot?
Speaker 2: Or mm hmmm, Chancy that's another one.
Speaker 3: Oh, Chancey that's like the Pokemon Center one.
Speaker 2: Yes, that's right now.
Speaker 1: How come Chancey is spelt weird? It's going on here?
An Okay, I see.
Speaker 3: What you're doing, man slowing down. There's like other fighting types, right.
Speaker 1: There's like the one that hit on Lee Hitman Shan. Yes,
such funny names, Bruce Lee and and uh m hmm. Okay,
I think I missed a couple of you guys said,
I'm trying to keep up the best that can.
Speaker 3: No nice one. Other flyers that we might have forgot.
Oh did we say diggle it and dig trio those guys.
Speaker 2: Good good, We didn't say those yet.
Speaker 3: No, oh you already said it far fetched or no,
you did say that Wu bought or something like that.
Is that Gen one that comes?
Speaker 2: I think that's Jen three years later later on? Oh?
Speaker 3: What about my outh?
Speaker 2: Yes?
Speaker 3: And what's the next one?
Speaker 2: Persian?
Speaker 3: Persian?
Speaker 1: Persian?
Speaker 3: Ah, the unknowns that wouldn't have come right now? Right two? Okay,
mm hmmm.
Speaker 1: I'll give you guys. I'll give you guys a hint
because I have a poster here. You can get hints
from all those.
Speaker 3: Oh coffee wheezing.
Speaker 2: Yeah, post two, and there's slow poke, slow king Seal.
Speaker 3: And uh that there.
Speaker 2: Side Duck and gold duck A lot off? That's uh.
Gen two.
Speaker 3: Is porygone one?
Speaker 2: Pone? Yes, that's definitely one good pick?
Speaker 1: Are you cut off?
Speaker 3: Dylan?
Speaker 1: I couldn't. I was doing that. Why is seal? Why
can't I spell Seal? I hate it?
Speaker 3: It's like, isn't it? Oh?
Speaker 1: Yeah, there's two e's Okay.
Speaker 2: Why can't I remember Seal's evolution name? Oh that's a
tough one.
Speaker 3: It's probably a play on Walrus or something like that.
Speaker 2: Oh something, I can see it. I can see the Pokemon,
but I can't remember how to say its name. Oh yeah,
there's poorygone. Kirkland said, there was side duck, gold duck.
Speaker 1: Yeah, caught all those slow poke slow king, slow king
is that one of them or slow bro?
Speaker 2: Sorry? Slow king comes later?
Speaker 1: Yeah, you're missing the evolution there.
Speaker 2: Oh, there's cloister and there's what was the It wasn't
like an oyster?
Speaker 1: What was you got the oyster one?
Speaker 2: Sorry, clam one, because cloister is the second stage, the
first stage. I remember reading in the book.
Speaker 3: Shelter shell shell something.
Speaker 2: Yeah, that sounds right to me, but of course I
don't know have to because slow poke puts his tail
in the river and shelter I think bites slow bro
it is. Yeah, okay, good job Kirkling.
Speaker 3: Yeah, I love the origin.
Speaker 2: Yeah, that one handbook.
Speaker 1: I'm going back to the poster. You missed one on
this poster.
Speaker 2: Oh ah, goldan and then turns into uh, sea king,
I think.
Speaker 3: Sea king. Nice.
Speaker 2: Yeah, those two, that's right.
Speaker 3: I can't even picture that.
Speaker 1: You guys are at one hundred and two. The timer
SAIDs up in two minutes, but I didn't actually set it,
so I don't know what that timer was but I
don't know, Taylor. You were very confident. We still got
fifty to go, you still got a third to go.
Speaker 2: We got fifty to go. You got the mew and
the mewtwo. Uh, what else is there?
Speaker 1: We got all the starters, We got a lot of
the single type.
Speaker 2: Think about some types maybe, yeah, type, give me some ideas, Kirk.
If you draw my memory, I can I can hit them.
Speaker 3: Let's go ground types. We we I mean the ground
types that come to May. What about bug other bug
pokemon that we missed? We kind of we fired off
a lot of bugs earlier.
Speaker 2: We got those two evolutionary lines.
Speaker 3: What other bug types are there? Because jen one didn't
really have a lot of niche like types right, Like
it was pretty basic with like they didn't have fairy
type and stuff like that. Maybe other ghost types that
we missed.
Speaker 2: I don't remember any other ghost types.
Speaker 3: Like, what about like other like big legendary types. I
know we got the big legendary birds.
Speaker 2: We got Mew Mew two, I think I want to say,
and those are the only ones. Oh, do Gong that
was Seal's evolutionary form. Do Gong?
Speaker 3: Yeah, I can't believe you pulled that that's impressible.
Speaker 1: I don't know clue how you suppose.
Speaker 3: Uh, yeah, we already got the horse ones growl with ones.
Speaker 1: I forgot that seal had an evolutionaire.
Speaker 3: It's a good pull on that other like dog like ones. Yeah,
the dogs came quadruped lefter after you?
Speaker 1: Sorry, going back the eggs. Did you get the eggs?
Speaker 2: Yeah, eggs, eggs execute an executor.
Speaker 3: Okay, okay, however you say that? Oh, I feel like
there's some flying types I'm missing.
Speaker 2: It's got you got the piggies, we got the birds.
We got.
Speaker 3: Okay, nice two flying types.
Speaker 1: If we're being uh, you guys want to go to
the end. I'm happy to let you guys go to
the end. But your time you got, you got a
few more minutes, you got three more minute.
Speaker 2: Let's see what we can get here, mister mime.
Speaker 1: Yeah, so.
Speaker 2: Jess A Jinx, what are their water types?
Speaker 3: Fire types? I feel like we might have been pretty
shallow on fire types.
Speaker 1: If you guys want some hints too, let me know.
Speaker 3: Fire types, water types.
Speaker 2: Oh my goodness, I'm trying to think what other trainers had.
Speaker 3: To go about it.
Speaker 2: I feel like we've listed off most of what misty had,
but I remember a lot of the Gen two Gen
three stuff popping in there.
Speaker 3: Yeash, dang it.
Speaker 2: Oh we get butter for you get butter free? Yea,
but iran and uh nito reno queen.
Speaker 1: Both that's a good that's six and one that's six
and one that's a good.
Speaker 2: One good ones.
Speaker 3: Man.
Speaker 1: They really the fact that those are different. They really
were trying to pad out that roster. I think, oh yeah,
oh yeah, okay, nice, that was really good.
Speaker 2: Ah so that's what are we at now? Like one
eight mister Mima, stuff like one.
Speaker 1: I mean, honest, the quiz ended and I can't type
them in anymore. So I'm just looking at this list now.
So I think you're probably around one twenty is what
i'd guess.
Speaker 3: Thirty to go ish, Sorry, have no help, Taylor, No, no, no,
it's okay.
Speaker 2: You helped a lot. You said on X that's good.
We did the HITMNDS.
Speaker 3: I don't think that we say uh radicat and reditat
and eradicate, and you did.
Speaker 2: Not say it till now.
Speaker 1: Yeah, Taylor did that? Did that evolution ever get a third?
Speaker 2: No, it got a region based variant. Yeah, so different
color scheme with bigger whiskers and stuff.
Speaker 1: Classic. You guys are missing one of my favorite trios,
A full evolutionary chain that I absolutely love.
Speaker 2: A full evolutionary chain.
Speaker 1: I think that's the only three chain one that you're missing. Actually,
actually there's two three chains that you're missing.
Speaker 2: Two, Yeah, damn missing. Give me a give me a hint,
give me a type.
Speaker 1: I'll give you. You guys are missing a few waters.
I want to say, interesting waters. Maybe maybe a handful
of waters.
Speaker 3: I feel like I never rocked a water type as
a main in any of my Book one playthrough. So
that's my downfall.
Speaker 2: Waters. Eh.
Speaker 1: I gonna give you to twenty three minutes on our
stream yard thing here, So you got two minutes to go,
and then I'll start lobbing hints at you and you
can crush the rest of it.
Speaker 3: Where you said lapress, It's.
Speaker 1: True, you did.
Speaker 3: We said lapress.
Speaker 2: We said, uh, we did do goongs, We did the
si dras, we did the vaporion. Oh my goodness.
Speaker 1: It's tricky, Hay.
Speaker 3: Is there other like other like magic harp, like fish,
like Pokemon or that like car, whatever the fuck it's called.
Speaker 2: The there was the Golden and then the sunny king one. Yeah,
we got both those those are the only other two
fish you did. Tend to cool, tend to cruel. H
And there's still more age geez.
Speaker 1: Louise, Yeah, there's to my quick count here five more waters.
But that that's two evolutionary chains. That's the thing with Pokemon.
You get one in a chain, they go down like dominoes.
Speaker 3: Yeah.
Speaker 2: Oh ah, Paul.
Speaker 1: Uh, that was the one that I wag poly wag,
poll wag, poly whirl poly wrath. Nice. I love I
love that trio.
Speaker 3: Is there like a water mouse type or do we
already say that? It's like a blue mouse looking thing.
Speaker 2: That might have been.
Speaker 3: No, it's not like the like the grass type.
Speaker 2: Isn't it the poison type? Yeah? Magnumite and magneton.
Speaker 1: Good one, good one.
Speaker 3: You know the magnets, Oh those ones. That's funny. I
thought it was a different name, so I thought we
already said that one, even though I pictured it.
Speaker 1: All Right, I'm gonna throw I'm gonna throw some hints
unless you want to keep digging here.
Speaker 3: Hints.
Speaker 1: Okay, I'll give you here. I'll give you some hint.
Misty what name Misty's iconic alright, Pokemon, she carrious that
shell thing.
Speaker 2: That's two though, the take take a pear, whatever it is.
I'm pretty sure that she has. She has a side
duck though.
Speaker 1: Yeah, that's her first one, and then Starr you yeah, yeah,
and I think she has a third. But maybe I'm
wrong unless she only has maybe I'm wrong here. I
think I'm trying to figure out without just giving it away. Okay,
think of fire Iconic fire one Iconic fire type two
has two versions.
Speaker 2: Oh uh rappie dash and uh does Misty not have
this Pokemon the fire type.
Speaker 1: Yeah, that that is the water she's water based. Why
do I have an association with her in that horse?
I don't know. You're missing the first version of that.
Speaker 2: You know this one Kirkland Rabbit ashes this follow up?
Speaker 1: Yeah, there you go. Said the slow poke evolution is
slow Bro. Yeah, so I don't blame me for not
finding that one.
Speaker 3: I think we got slow poke and slow king.
Speaker 2: I don't think I redacted and said slow bro.
Speaker 1: Okay, I missed that. Nice you went through the lore
of slow bro. Gave me electa buzz I forget if
you gave me like the other elected buzzy kind of ones.
Speaker 2: Like the other forums.
Speaker 1: To me, when I think of electa Buzz, there's like
a couple other pokemon that like are in that same
pocket with it.
Speaker 3: I think I know what you're talking about.
Speaker 2: Yeah, like Elective Buyer and Acid.
Speaker 1: That sounds like a later gin.
Speaker 3: I don't know they are.
Speaker 2: I'm not sure what you mean.
Speaker 1: Okay, I was thinking Magmar. Magmar to me is like
like the Buzz and Magmar. Yeah, yeah, okay, how about this?
How about some like let me let me see when
it's hard to give a hint on these without just
giving it away?
Speaker 2: Oh uh?
Speaker 3: Then anatt and then good stuff.
Speaker 1: Okay, the waters you're missing, I'm going to the I'm
going to the beach with this one. It's not in
the water. It's a beach in the water. It's a
beach critter. There's two of.
Speaker 2: Them, oh, kingler Krabby.
Speaker 1: That is not Why is that not on this list?
Or is it just somewhere?
Speaker 2: The crabs they're on the beach there on the sand.
Speaker 1: Yes, Okay, there's actually another one. Maybe it's actually a bug.
I always thought it was like a.
Speaker 3: Is it like the fossil one?
Speaker 1: I think you got those? Okay, there's a couple like
Australian kind of animals that we got going on here?
Is that ring a bell.
Speaker 3: Australian?
Speaker 2: Uh, I don't know my Australian animals kangaroos.
Speaker 3: Yeah, there you go. What Genghis Khan is that we
just saidngus gone?
Speaker 1: Okay, yeah, all right, I'll give you a hand. Another
freak very similar to Abra and cadabra and that whole chain, mister,
mid level of freakness, Like what were they doing with
this design? Really creepy as a yo yo or something?
Is that?
Speaker 3: Uh like alec exam or Cadabra.
Speaker 2: No, I'm thinking of drowsy and Hypno the elephant knows.
Speaker 1: Don't forget the two ostriches.
Speaker 2: Oh and yeah dodrio yep.
Speaker 3: Uh.
Speaker 1: There's a plant a plant triage bell sprout.
Speaker 3: Uh.
Speaker 2: Last one is Victory Bell. And what's the middle one?
Speaker 1: You can tell me Weeping bell.
Speaker 2: Weeping Bell, Yes, is awesome name.
Speaker 1: I love that one that looks a lot like slow Poke,
but it's not a slow poke or a slow bro
but it's pink. It's got a big long tongue.
Speaker 3: Oh, lick a tongue, lick a tongue.
Speaker 1: Nice. Another one of my favorites is okay, go for it,
go for.
Speaker 2: Let's just say vulpics nine tails those.
Speaker 1: Good poll, good pull. You're almost down to it. We
just have one total freak show and then yeah, you
got Garretto's. I just don't know how to spell because
I always forget. There's a y Okay, you got one
freak show. And then Pokemon has two two versions of
evolution and they're wielding a weapon. That's your hint. It's
pretty rare for Pokemon to wield.
Speaker 3: Something mm hmm.
Speaker 1: Also as a helmet. I think they both do, but.
Speaker 3: I can't remember.
Speaker 1: It's not a traditional helmet. It's a biological helmet.
Speaker 2: Oh isn't that a parass? And uh? Para sect?
Speaker 3: You?
Speaker 1: Okay, I thought you got those ones already. I was
not thinking of that.
Speaker 2: Oh.
Speaker 3: I can only picture like cubone.
Speaker 1: But you got a cubone?
Speaker 2: Did you walk?
Speaker 3: Did we say cubone on it?
Speaker 1: I don't think you did? Okay, but you and the
last one. I don't know how to give anyre of this.
It's freaking tangola. Okay, don't forget. You can't forget about.
Speaker 2: T all right, tangl Yes, total.
Speaker 1: Freak show Yeah, I think you guys did pretty good.
You got to one hundred about a hunt maybe even
like one hundred and ten without hints. That's really good.
That's pretty damn good considering you didn't expect that this
was coming. Uh, so nice job. I'm proud of Taylor.
You did you wish you did better. You seem a
little did No.
Speaker 2: No, I'm happy with that. If, like, if I was
writing them down and like logging it, I think I
I might have, like under the pressure, pushed myself a
little harder. I would have coming on top I brought.
I came here to have fun and Kirkland. I think
I think we did good as a team. That was
a lot of fun.
Speaker 3: It was teas impressed.
Speaker 1: I would have done much worse than you guys.
Speaker 2: One Gen two next time, Oh my god, I'd get
like five only.
Speaker 3: Gen two, like no crossovers.
Speaker 1: That would be crazy. Uh, let's see what's up next here.
You guys been playing anything, Taylor, you got any games?
Even playing later that one showed up.
Speaker 2: You know, I really wish I could shout out something,
but between my week off vacation and coming back, I
have not played anything aside from just a little bit
call Duty just to cap off a the Squid game
pass that they had, because I want to get a
few more unlocks in there. Uh, but that's that's basically it.
Speaker 1: How about you, Kirklam, I'm on holiday.
Speaker 3: Yeah, I well, while I was away dealing, I jumped
into some Plants versus Zombies again after our cast and man,
just yeah, yeah, just just on my the old mobile version.
But yeah, it's just hell of a good time. What else,
I I played a little bit of Warhammer just because
I was getting hyped talking to hoodalgo about it. We're
gonna do a co op campaign and then it never
actually happened. But that's that's life as an adult. It's
hard to I mean, took us a hard enough time
to play Project Zampoy. Finally it's which we did.
Speaker 1: And yeah, I don't think I have anything to say
here other than just like as fun as Kirkland made
it sound.
Speaker 3: Is true.
Speaker 1: I guess that's what I'm not deep enough to have
like a new unique take. But it's it's really good.
Speaker 3: Yeah, it was. It was awesome there and then that.
The other thing to report on is I recently picked
up through a Steam sale a brand new game it's
a game series. I've never heard of it before, and
I just read the description of what the genre was
and I'm like, this sounds exactly like the type of
game for me, and I jumped into Spell Force three.
Have you ever heard of this game? I think I have,
but I need you to tell me about it. It
is so I grew up playing RTS games the likes
of Age of Empires, Age of Mythology, Warcraft three, and
I love them all. I really liked Warcraft three for
the I mean the story that you go through, the
characters that you have, but when you're playing just regular
custom games, like you always had like a hero that
had like ability, So it made it a little bit
different than like a classic historical RTS game where you
have like just a legendary type character. And this is
very much the same. It feels like Warcraft three, but
not cartoony like, like a more like realistic world, and
like the graphics and everything are just phenomenal. I really
really like the Yeah, just just like the design and
art style of what this world is it. It seems
like it's gonna be like one hundred hour plus game
of just from what I've seen on like certain reviews.
I'm only a couple hours in, but man, I just
smiling here to ear when I jumped into this game,
like it it very much is Warcraft three, but like
just a different type of skin on it. I guess
I'd say, like, obviously you have a lot more units
to control, Like I think Warcraft three maxed out at
like twenty or something, and it just felt a lot
more cartoony because of just the color palettes and just
the design of what that world is. H but but
this is just so much darker and uh yeah, like
like a lot more double down on the RPG elements
to it. You actually like make your own character so
you can like change their class, whether it's like a paladin,
battle mage, a mage, or like a yeah, just just
different types of class and spect them out. It's funny
because it it reminds me of the likes of like
a Diablo three or Diablo two, even like the way
that you like like build up your characters. You don't
just control your character as well, Like you meet other
characters on your roster and then you're leveling up them.
So a little bit of like Balder's Gate three hints
just in the sense of like you're building up your class,
so you have like your main I guess, your main
legendary characters that you're you're leveling up. And then of
course you can level up like infantrymen, uh and and
and everything else, like everything else what an RTS would be.
You you level up your base and everything like that.
It's it's it's phenomenal. I'm only a couple hours in
and i still feel like I've like barely scratched the surface.
It's definitely one that I'm gonna be just sinking a
lot of hours in. I got the bundle I got
on Steam. It came with like the Bass game and
then a Fallen It's called SpellForce three Fallen God and
spell Force three Soul Harvest. So those are kind of
like the point five games. It's like a standalone DLC
I guess i'll call it so a little bit of
just a different campaign, I guess once you finish the
main campaign.
Speaker 1: But but they're not all in one bundle like that.
You you launch them separately or.
Speaker 3: Yeah, you launch them separately, which is kind of kind
of different from what I've seen. I think I can
maybe launch them in the game, but like I had
to install them separately, a little bit different than how
a normal delC is. But yeah, no, it's's I just
randomly saw it on Steam and I'm like, man, this
looks like a complete hidden thing for me, because I
feel like, because I love this genre of games, the
combination of an RTS and an RPG, how have I
not like heard of this series? They've been around for
a long time, like Spell Force three, I think it
came out like twenty seventeen or something like even the
latest game isn't that new. So yeah, definitely just a
franchise I'm interested in. You know, i'llfully I just lose
hundreds of hours into these games and you know, get
excited for the next one. But highly recommend it for
anyone that's, like I said, like interested in RTS RPG.
But have you played some Diablo or Yeah, Balder's Gate
for sure, there's some similarities, not quite like dialogue heavy
and cinematic is as Balder's Gate is, But yeah, it's
it's really really awesome and really deep lore, like just
a lot of world building, like right the get go
of just how this world's working with like these mages
that are going against the Crown and it's it's just
it feels like you're jumping into like a Lord of
the Rings for the for the first time.
Speaker 1: Aesthetic I was getting from like, yeah, pictures feels very
Lord of the Rings coded for sure.
Speaker 3: Yeah. Absolutely, So yeah, definitely recommend And I saw it
even as like co op campaigns. I don't know how
that would work because it's like you're like you're building
your city up and everything, but uh yeah, just uh
something to something to look into. I guess. Yeah.
Speaker 1: I I mean, to me, it's like a big even
bigger compliment coming from you, just because I feel like,
if you're in that kind of vibe, you've you've just
been going to Warhammer for years, so it's interesting that like,
for some reason you wanted to try out something new,
and I mean you're still early on, but like I'm
curious to see if, like a month from no if
you're still into this game, because yeah, I think it's
pretty powerful that something was able to, you know, get
you away from Warhammer in that kind of similar It
sounds like a little bit different genre wise in terms
of some of the setup of it, but that's cool.
I love the aesthetic of it.
Speaker 3: So totally check that one out.
Speaker 1: I was craving an RTS recently. Oh yeah, I was
thinking of doing Then I was like, yeah, Sive's coming
out soon, which is not an ARTS, so I'm like,
I don't know, maybe they'll scratch that itch. But yeah,
I feel like that's a genre that has been kind
of a blind spot for me. You just played a
few of them, but never really got too deep into
them other than like StarCraft two.
Speaker 3: Yeah, back in the day. So the other sale that
I saw was it's like a Tiberian Sun like collection,
and man, I went so hard on those games back
in the day. I came so close to click on
on it, but yeah, chose Spell Force instead Tiberian Son.
Speaker 1: Man, that's a great video game title. We forgot about
that did our best video game.
Speaker 3: Oh yeah, and like the Red Alert games as well
for the same developer. Just fantastic good stuff.
Speaker 1: Yeah for me, not a whole lot. Really just been
playing a lot of the same things. So I'll report
back on those when I rolled credits on those games.
But I I think the only quick highlight is that
I over the weekend I went to an arcade with
some friends. It's actually a barcade, so it's kind of
a fun vibe there, to be honest. The highlight of
the night was definitely just Pool, which regular non video game. Yeah,
I love I love Pool, but yeah, I played like
a Marvel fighting game that I think is newer. I've
never seen it before. It's kind of janky and weird,
like you don't really like rather than like walking back
or forth, like if you move the control stick, like
you just like teleport towards the opponent and then it's
start like mashing the attack button. It was kind of strange,
but it's cool. When you like finish the match, it
like spits out a card at you, and you can
like collect different cards and then like that's how you
pick different characters is by collecting these cards and like
scanning them into the game. So I got Corg, but
I did not play a second match to try him out.
But it was kind of a janky game, but then
I the highlight was actually the Walking Dead arcade game,
which I don't know if there's one of those at Scandia.
I don't know if you guys have played that. It's
a class like like on Rails Shooter, where you're being
guided through the level and you gotta just shoot the
thing you have like crossbows. You're constantly like pulling the
thing back to reload it and just like spamming. And
then eventually you get like melee weapons, which you're still
using with your like crossbow of course, because there's only
one thing in the cabinet. But it was it was
quite fun. Me and my friend like played through it
and kept putting more more coins into it, so to speak,
to to keep going through it. It was. It was
a really fun time. So obviously, once again, I'm still
hot off the that zombie episode. We did a Kirkland
and yeah, watched like Army of the Dead again and
then it was playing that, So yeah, I think that's
the only thing I wanted to shout out there. But yeah,
there's not a lot at that arcade. There was the unfortunately,
because we had a group before we wanted to play
the Halo Arcade game, which I think is at Scandia too, right,
but it was like out of service so we couldn't
play that unfortunately, so I had to play The Walking
Dead instead. But it was still still a good time.
All right, I think that's everything for games we've been playing.
Then let's take our first break of the show. We'll
be right back to talk about the Xbox Developer Direct. Okay,
we are back. Xbox Developer Direct was last week, Kirkland,
Have you ever watched one of these before and like
start to finish.
Speaker 3: I want to say, like yes, just because it felt
so familiar, But it also just seems like something else
I've seen, whether it's a different game showcase or in
E three of the past something like that. So I
don't know for sure, but it didn't seem like anything
I haven't seen before, if that makes sense.
Speaker 1: Yeah, I forget if this is the third or fourth year, Taylor,
if you know, off the top of your head, third
or fourth year and maybe the third year in the
road that they say this, Yeah, that sounds about right.
Where they just pick a handful of games, four to
five games usually, and really go in depth on those
and really let the developers speak, and you get like
footage of like the studio walking around, You get to
meet some of the people, so to speak, and they
talk through the game in a much more in depth
way than you normally get into showcase. I really love
this format. I think it's really great. It really highlights
the developers, which I mean you know, Xbox highlights these
developers and they did that for Arcane and shut them down,
so like they don't care about these people obviously, but
at least for me, I really like to see these people,
see what they're working on, and hear from their perspective
and why they're so passionate about the games that they're making.
So it's a format that I really enjoy. And I
think this was another good showcase here of some cool
games and had even a couple of surprises in there.
So jumping into those surprises, the very first thing was
not announced prior to normally they announced the full lineup
minus one game, and so the surprise here was a
Ninja guid In four is coming out. It's like it's
been a while since the series has been around, but yeah,
they're releasing the fourth game this fall. Is this a
series that you guys have played it all? For me,
it's literally just like at a friend's house. I've messed
around with it once or twice, or like maybe you
rented it or something. But it's a series I'm really
unfamiliar with, So how about you guys.
Speaker 3: I feel like for me, this series and there's been
a couple series like this, but it's just been like
my Moby Dick, where like I always was interested in
it as a kid, and I'm like, man, I really
want to play this specific game, and I just never
got around to it. And to this day, no, I've
never never plugged in Ninja Guiden. I feel like I
haven't even actually seen gameplay until I watched this. So
I don't know if this is really different from the
previous titles. I imagine it's pretty similar at least I
think the core gameplay mechanics. But yeah, I always loved
the name. I always thought it looked so cool from
what I've seen in I don't know, just different screenshots
and magazines, the old Xbox magazines in the local library.
But no, never got the chance and I like this.
I thought it looked cool.
Speaker 1: Hell yeah, yeah, how about you, Taylor, is this a
series you've played at all?
Speaker 2: I remember back in the day was my original Xbox
having the first Ninja Guiden and playing in a fair
bit But that's that's really where my time with it started.
And d it was just with the first one. I
mean that first one came back or came out back
in like two thousand and four, and so I would
have been playing it much much later, like two thousand
and nine, two thousand and eight kind of period.
Speaker 3: It.
Speaker 2: All I remember is that from what I had seen
from this fourth one, it seems like, Okay, we've really
changed sceneries and we're no longer and where that first
game takes place. That first one felt like it was
more like out in the wilds, like I remember climbing
through like rock faces and stuff like that, villages, stuff
like that, and now here where I'm seeing like neons,
street lights, everything like, Okay, we've really yeah, so it's changed.
Speaker 1: Yeah, Well, Taylor, this is gonna be coming to Game
Past day one. Do you think you're gonna check this out?
Speaker 2: I think I think I would, actually, because I'm not
even sure if the other a Ninja guidance have dropped
in games past. I think they have. I think they
are first one, Yeah, and one of them, at least
in the back of my mind. I just I see
them on there. I think, man, I would like to
just download it and play it and then cod has
an update, but no, I think I think this is
something that I actually very much will uh will install
it and dabble with because it's such. It just looks
like it's a fun series. There was another n it
was It was similar to Ninja Ninja Guiden. Oh what
was it? Oh? Bear with me here while I figure
it out. Ninja Blade.
Speaker 3: Man.
Speaker 2: I got that on three sixty and played the living
daylights out of it. My friend he had it, and
I fell in love with it at playing at his house,
so that I got it. Man, this game was crazy,
getting like the combos and just going to town fighting
these monsters and like the city scape.
Speaker 1: It was such an awesome game. I don't think I've
ever heard of Ninja Blade before.
Speaker 3: Oh so good.
Speaker 2: That's one I definitely want to play again for sure.
Speaker 1: Apparently it's no longer available in the Steam Store.
Speaker 3: Must not.
Speaker 1: I wonder why. That's actually really strange. It has a
Steam page, but you can't purchase it, so that's.
Speaker 3: Kind of all men on Xbox. You just reminded me
of a game that fucking slaps It's called I Ninja
on the GameCube.
Speaker 2: Oh yeah, I think I have it still, dude.
Speaker 3: I played the shit out of Eye Ninja. I sweat
like there was no trophies or anything on game gub,
but if there was, I would have platinumed it because
I got like every unlock in that and I thought
that game was absolutely fantastic. I yeah, so good. Shut
up to Eye Ninja.
Speaker 1: I think I only know that game because one of
you two mentioned it at some point in the last
few years. Like I don't remember the context, but.
Speaker 3: I think, yeah, that's like if I see that and
like like a thrift shop, I'm buying that. I need
to get some of Ninja action.
Speaker 1: I love the art style. Yeah, it's great art style.
H Yeah. So this is Ninja Goiden four. So this
is from Team Ninja and Platinum, kind of a co
developed game there. So Team Ninja are the developers of
the Neo games. They also did Marvel Ultimate Lines three,
which we all love, and then Platinum most best known
for doing the Bayonetta games. So obviously this is a
great development duo here to work on some of this stuff.
Because I think Platinum's even involved with like Near and
maybe even celebrit Like I think they're just like always
in that pocket in terms of the character action games,
like like yeah, Bayonetta, Devil May Cry. It feels like
Ninja Guiden is kind of rating that pocket that sort
of genre and so it seems like this is a
great kind of dream team to make this sort of thing,
And yeah, I think this looks fantastic. And like I've said,
it's like my it's not my space. It's not really
a genre I'm comfortable with or one that I go
to very often, but because of the easy access via
game Pass, it's definitely gonna be one that I'm gonna
jump in and check out. I mean, the visuals are outstanding,
even just like when Ryu is standing there and like
the rain is like dripping down his biceps, it like
looks so good in the cities and the enemies all
look fantastic, and like just the combat seems so visceral.
There's so much like just effects and blood and all
sorts of stuff popping off as you're going through these enemies.
So yeah, I think this game looks awesome and it
was kind of weird slash cool to see that even
in this Xbox Developer direct like they announced, yeah, this
game is coming to PS five as well, so obviously
there's a big multi platform situation and this isn't like
a first party studio but any means, but yeah, it's
cool that they have that confirming there too. So Kirkland,
this is coming right the console that you play the most.
Do you do you see yourself jumping into this? Do
you have any curiosity there? Definitely, specially after Cellar Blade,
I feel like like right in that pocket for you totally.
Speaker 3: It's it's totally just the type of game that gets
its little hooks on on me. But I don't know.
I'm I'm gonna be a little bit just hesitant before
I fully commenced me jump into that one. But uh,
I mean, if reviews are good and just word of
mouth is really positive, who knows I jumped on a
Cellar Blade instantly, so with no plan whatsoever.
Speaker 1: Yeah, that demo thing with PlayStations, Yeah, exactly. Yeah, So
it seems I don't know in terms of selling points
for like what's new about the series, I think it's
really just like, hey, this is the current gen strong
ass version. You know, you can do more things visually
and all that. And then a big thing they were
selling is that you know you're playing is a new
character here. And then ru Hybusa, who's like the main
protagonist of the series. He's in the game. I don't
know if you play it as him as certain points,
but you at least face off against him. I'm guessing
it's gonna be like a Batman versus Superman situation, or
they come together to fight the same cause. So yeah,
I mean, I don't think that's a big selling move
for any of us who aren't super deep into the series,
but that's cool a new character that they're they're popping
up there. And yeah, along with that, they announced that
and this was the out today. It seems like they
like to have these other Xbox Develer direct They did
that too with High Fi Rush, right is the out
today game. So Ninja Guide in two Black is out
now came out last week at the same time as
the directive course, so that is a remake of the
three sixty game from two thousand and eight. And yeah,
it seems like it's just like upreds to the same engine.
It's in Unreal Engine five. Looks beautiful, looks great on
game Pass of course. So I'm currently not subscribed to
game Pass, but next time or I'm gonna be back
on it soon when a Vowed comes out, So I'm
definitely gonna give this a download and try it out then,
because I think from what I've heard like Ninja guid
In two is kind of considered the best one in
the series, so that sounds awesome that it seems like a
good pick that they went ahead. And I don't know
if you want to call it a remake or a remaster.
It seems kind of in between the two, but it
seems really really well made. And I think it's like
a perfect little not even that it's an aptizer. It's
a full game, but like a little appetizer before like
the new game comes out later this year. I think
it's a great idea to get people what the palaet
people hyped on Ninja Guided and then it hit them
with like the new one later this year. So excited
to see that rollout. Do you guys see yourself you
have more or less interest in Guiding too? Or is
it kind of similar levels of interest?
Speaker 3: I almost want to say more, just because, as you mentioned,
anytime that like someone's really brought up in Nja guid
and it's been Ninja guid In two just in my experiences,
so that's been like the one shout out and knowing
that it's it's got like a little remaster rerelease thing
definitely has me intrigued, but not really making me rush
to the rush to the store the storefront.
Speaker 1: Fair enough.
Speaker 3: I'm definitely intrigued.
Speaker 2: I did not realize that they did that, so that
has made pretty excited.
Speaker 1: Yeah, so download man, so download away for you. So
that's easy, all right? Moving on then, next up is
South of Midnight, which now officially has a release date
of April eighth. This is from Compulsion Games, who made
We Happy Few most recently, so this game has definitely
been in the oven for a while, because I think
we Happy if you came on like twenty eighteen or something,
right like. I don't know if they've been working on
it as long as that, but that's pretty long development time.
Fennyone who forgets This is kind of a third person
action adventure game, dark fantasy setting, kind of Southern Gothic vibes,
with the kind of intentionally lesser frame rate on like
certain character movements, like even your walk animation, and like enemies,
which gives it kind of just all those things mixed
together creates this like totally new aesthetic I've never seen before.
I just I think that's my favorite part about this
game is just how it looks and feels and even
the music they have, like you know, music with vocals
like popping off during the boss fights that they say
he is kind of like swelling up as the boss
fights are going on, which, like all of that sounds
so cool. I think for me, like, I don't love
the look at the gameplay, like the combat itself. It
looks totally fine, but it's just not really the kind
of combat systems I'm normally super into. But I think
I'm still gonna pick up this game and play just
to walk around the world, just to explore, and maybe
I'll get involved in the gameplay into the combat too.
But I just I think the world that they've set
up here in the story and the characters are just
super duper compelling. I think this game is just so
unique and interesting, and I hope it really takes off
because it looks super super cool.
Speaker 3: Yeah, this one reminded me a lot of Ken and
the Space of Spirits.
Speaker 1: Definitely in terms of like bringing peace back to.
Speaker 3: The land, totally gameplay, like the way that you navigate
the world, and just the I guess the unique world
building as well, Like it's very different than what that
that story is, but still same feel overall, So, and
I love that game. Shane and I both individually played
through that, and yeah, we both really really enjoyed it.
That one was like more were appealing to me, just
just story wise and the world set up than what
this one was. But I don't know, I had a
lot of fun just navigating navigating that world. So if
I actually like jump in there, I'm sure I would
have a fun time with it. But just because I
think of what the story is, it didn't have me
the most intrigued and racing to the store front.
Speaker 2: Yeah, I think, uh, it looks it looks pretty like
in depth story Like there's definitely a lot of emotion
invested in here, and it's something that I would like
to take a take a crack at. I like how
it's kind of diving into this folklore and whatnot. It's
kind of there's a little bit of a enticing this
there for me. But yeah, I don't know if it's
going to be put at the forefront. I probably get
around to Ninja Ninja guid In first.
Speaker 3: Before I get to this. Yeah.
Speaker 1: Yeah, no, I think that that elementing angle of it
with the folklore I'm talking about, how like there's this
Grand Tapestry, and you're kind of weaving the two worlds together,
like the mystical mythical world with like reality, and I
think that sounds really interesting the way they can jump
back and forth between that, and it sounds like that's
something that only your character and maybe select other few
characters have the ability to connect with. And so that's
maybe how it justifies, like how these enemies maybe only
exist in the other realm that only you can see.
I'm curious how that's gonna work with like other characters
in the world, But I don't know. That seems like
a really interesting idea. And then obviously what you're saying
Kirklin of kind of yeah, reconnecting things and bringing things
back to the rightful places. But I also think too,
like I just love that this game just looks like
a linear single player adventure that's probably like ten to
fifteen hour, like it's not too not too long, and
doesn't have this like some massive open world to it
seems like you're kind of just being put through this
story in a linear way, and I think that's kind
of exactly what I want from a game like this,
to not go on too long. And yeah, it doesn't
seem like there's too much extra, doesn't seem like there's
any like fat on it. It seems like it's just a nice, clean,
clean and lean sort of game. So hopefully I connect
with the with the combat, because I think that's the
only thing that like seems kind of mad. But otherwise,
I don't know. I'm very very excited for this one.
It's coming out pretty soon, so that's pretty exciting.
Speaker 3: Cool monster types as well. I like the designs of
the threats.
Speaker 1: Yeah, yeah, absolutely, yeah, the boss fights, I don't they
just I love the designs of the bosses in particular
because the regular enemies, you know, we've seen some of
these guys kind of before, just like black Gouie monsters
with like a red light in the middle, but like, yeah,
some of the bosses look look really great. So yeah,
that's South of Midnight. It's coming out April eighth, game Pass,
of course, and next up is game called Claire Obscure
Expedition thirty three. I should have shouted this out earlier,
but on this this month's episode of After nine, we
kind of talked about a few of these games in there,
So if you want a little bonus on this or
if you want to talk to us about these things,
join the next after nine. But yeah, Claire Obscure Expedition
thirty three is coming out April twenty fourth, a couple
of weeks there after, so the Midnights from sanfal Interactive,
which is a new studio. Where do I start with
this game? So this game looked insane. It looks like
it cannot be real. It looks like it could not
be created by humans. It's just so insanely impressive. And
the fact that it's like a small team and their
first game. I'm not skeptical, but I'm like, I don't know, can.
Speaker 3: It be this good?
Speaker 1: We'll have to wait and see. The hook. I think
the hook of this is fantastic. The hook of it
is that you're in this world. The setting is kind
of like late nineteenth century France, but mixed with fantasy,
like at one point there's like the Eiffel Tower with
Eiffel Towers like glitched and like fallen slopped over and
looks like biological to some extent. So you get that
sort of setting, and then the premise of it is
is that in this world, sixty sixty something years ago,
this giant monolith, and a pinterest like a god demon
appeared in the sky and just started writing numbers on
this monolith, and anyone who's above the age of that
number just dies instantly, and that every year that painter
comes back and knocks that number down by one year
and just keeps going. And that's what leads us to
where the story is now. When we pick it up
with the thirty three is the is the most recent
number I guess that has been written on this thing.
And so obviously the world is all about sending these
expeditions to go take this beast god demon thing down
so that people stop dying. But then I think it
seems like it's also just hugely about like the philosophy
of life, and I hope people in like a world
would deal with the what that means. And obviously that
would mean that anyone's like, you know, you can't have
like older parents. I mean, like early thirties is like
pretty young for anyone to pass away. So I think
it's gonna be make for a really interesting setting. I
love the concept there, and I love almost everything about
this trailer. It just it looks too good to be true.
That's where I'm aut with this game. But I am
very very excited for this. I think it looks amazing.
Speaker 3: Yeah, this this does look almost too good to be true.
It's it's funny every time I see these, uh, like
what it's just a j RPG that's like the main
genre of this. Every time I see these.
Speaker 1: I guess just an RPG because it's a French a
French studio.
Speaker 3: So it's an every time I see these types of games,
I feel like I have to like almost half pay
attention because I'm like, I know I'm not gonna get this.
I know I'm not ready to like get like a
one hundred and fifty hour time since game of like
a genre that I don't normally play. There's so many
phenomenal types of these games out there, whether it's the
final Fantasies, what's the like Refantasio.
Speaker 1: From this game for sure.
Speaker 3: Yeah, So, like I don't know why these games are
always just so phenomenal in people's eyes. I guess it's
just the way that they're able to tell these really
long stories with the type of gameplay and just managing
your party because like, like graphics wise, yes, this looks
very different than those games, but like what the game
is very similar across the board. Even in the video,
the developer says that he was obviously inspired by all
those games that he loved playing back in the day.
I imagine it would have been like the Final Fantasy sevens,
like the OG once back in the day. This looks
absolutely incredible. I probably won't get it, just because, like,
I still want to beat Final Fantasy fifteen. I put
like twenty hours into that game, and I was loving it,
but forever reason just put it down. So I'm gonna
I'm gonna say I'm gonna hold off on this one.
There's a lot of these types of games on my list,
but yeah, this does look incredible, and I really do
hope it it's as amazing as everyone thought it's well
as everyone is hoping it's gonna be. And how good
it looks right like, it looks phenomenal. I'm still reminded
of the first time I ever saw that four spoken game,
and I thought that was too good to be true,
and I guess it was. I just thought it came
to PlayStation plus plus.
Speaker 1: Yeah, I want to hear. I've scrolled past it a
few times. I'm like, should I get it? Download em
I'm busy.
Speaker 3: I'm looking at those two and a half stars that's
rated out.
Speaker 1: I'm like, oh, yiks, Taylor. I don't. I don't look
at this and think, oh, that's a Taylor game. So
I'm curious what you thought about this and if like
the hook or anything else about it grab you. The
fact that it's a game pass game I'm sure will
help you ease into it if you want to.
Speaker 2: You know, look at this, and I don't see as
much of a Taylor game either. But that being said,
like it looks, it does look fun, and it's something
that I could definitely dip my toes into and try.
But I've never been really pulled to those games like
The Persona or this. This one gave me big vibes
of like near Automata Tomato. Rubin loves these games, oh
my goodness, And I would not be surprised if he's
just he's just yeah, he's ready for this.
Speaker 1: He's frothing for it. Yeah yeah, uh yeah. What are
some other interesting things about it? I mean, one, the
the UI is super super stylish. To me, that was
like the biggest Persona influence point there. And just like
how the menus rather than it being like a boring
rectangular menu in the bottom up your screen. It's kind
of like weaved into the like it's right next to
your characters, and you're like when you're selecting your options,
super stylish. The music was fantastic in this. It's like
jazzy like saxophones and violins going off, which is just fantastic.
Like it really adds to the vibe of like the France,
the nineteenth century sort of era vibes to it. I
think like there's a lot they said about character cristmization,
RPG factors, skill trees, all that kind of stuff, and
you know every game kind of has that sort of things.
Even South of Midnight we didn't talk about it, of becurse
there's skill trees and all sorts of selectible things you
can get in there. I think one of the coolest
parts about this though, for me, was talking about how
all the characters are they have some unique mechanic to them,
of course, and that's how they're that's gonna be the
hook for why you want to pick that that character
over another. And then obviously they have all sorts of
skill trees on top of that. But one thing I
really like that's where you'd only get this kind of
level of granular detail like these developer directs. Is one
guy was talking about a character how he kind of
plays it as like a support healer type character, but
everyone else on the TA has been playing here like
a glass cannon type character just because of like how
you can build and use certain skills in different ways.
I think that's like a really cool thing. All these
characters can seemingly fit hybrid roles or niche rolls or
like just depending on how you're rocking your team, you
could switch it up. And then they had like the
kind of looks like a monkey type character. I don't
even know what they called him. It was like a
certain race of creature look kind of like a monkey
with like a weird blank plant thing on his face,
and he can like transform into any enemies you've killed
or something like that, any probably any non boss enemies,
and you can use that enemy in battle, which is
super cool. Like there's something kind of like that in
Octopath Traveler. One of the Hunter characters can like recruit
units and use them in battle, And I just think
that sounds super duper fun, and I'm excited to get
into this like the skill trees look overwhelming. The amount
of things you can select, the pegs and different dropdowns
and all that is insane. But I'm sure they'll dole
it out in like a respectable way so you're not
just too overwhelmed right at the get go. But I
just I just think this game looks unreal and even like, yeah,
the combat, like I think it looks it's turn based,
there's like a real time element to it. I don't
know if it's more like almost like a Mario RPG thing,
where like let's say you pick an attack and then
you hit a at the right time, you can do
a bonus damage almost like see if Stars has that
Corona trigger has stuff like that, right, So mostly turn based,
but then it has like a little bit of real
time elements. But I think the camera is something that
really stood out to me too, Like the way the
camera's like following the battle and highlighting the hits that
you're doing. It just makes it feel like much more
lively and much more engaging and intense than like a
regular turn based battle, which can something be very slow paced,
you know, and just kind of take the momentum out
of it. So that's cool. Let's see what else did
I want? I think the last thing I want to
mention here is then mentioned another character who looks kind
of like a big Hero six type. He's like a big, big,
floaty kind of guy. Uh and he is I guess
you ride him around like the the overworld like the
world map to some extent, and that's how you get
from place to place. The reason why that stood out
to me one, it's super cute. It's almost like diorama like,
he's kind of a cute character. But that stood out
to me because, like, as I said, skeptical of this game,
how is this possible for a small team to do this?
And I think how a small team is able to
do this? Is it one huge, massive open world where
there's like every leaf is like a huge detail you
can go up and pick up every leaf. Instead, it's
like smaller zones that you're gonna be in a little
combat arenas, towns, that kind of thing. And then to
go between those, you're going in this like kind of
zoomed out world map, but you're not gonna have like
every single step is with your character. You're gonna kind
of traverse as larger parts of land that kind of
less details, more just a little bit of a travel
sequence through this guy. So to me that that helps
kind of make me feel like this game is potentially
actually real, is as good as it says it is,
So I can't say enough good things about it. I
think this game looks amazing. I can't wait for this
is probably one of my top hype games of the
year now, for sure.
Speaker 3: I think I was surprised just how much they actually
had to show. Yeah, I felt like the initial just gameplay,
but then yea, as your machine, like they should some
of the skill tree stuff and just the character customization,
and that's where, Yeah, it felt more legitimate as opposed
to just some some nice shiny code of paint on
because it looks phenomenally beautiful, Like, it looks so gorgeous,
especially when I'm normally seeing these games they have a
more you know, anime like cartoony aesthetic to them, so
which are beautiful in their own right for sure, but
this is just something It's like me going from Warcraft
three to spell Force, Like it's just a different code
of paint that makes it just feel so much more
Next generation mm hmm.
Speaker 1: Yeah, definitely, so looking forward to that one once again
late April for that, and how about we take our
last break of the show. We have one more game
from the director and a couple other small pieces of news.
We will be right back. Okay, we are back. The
last game in the showcase was Doom the Dark Ages,
which is coming out on May fifteenth on everything pretty
much including PlayStation date and date. So that's cool. Hell yeah, yeah,
what are your thoughts on that?
Speaker 3: Uh Man? I feel like, like I was saying with
Exhibition thirty three, like these types of games, I'm like,
I know, like it looks amazing, but I'm just not
gonna get it. And I kind of had this in
the back of my mind with Doom because Dylan, you
and I were talking about Doom not too long ago
on a previous side quest. But I'm just like, yeah,
i feel like I will get into them at some point,
but I'm not really in a rush, especially that it's
like an Xbox title. I just kind of assume Doom
Dark Ages was gonna only be or maybe at least
like an Indiana Jones release thing where I have to
wait a little bit of time for the next Doom,
especially like I haven't even really played Doom twenty sixteen
or Doom Eternal, and man, this just like this was
such a like an ideal selling pitch from these developers
to me the consumer for this, because I just felt like, yeah,
this looks amazing, but I'm just I'm just not ready
to jump into it. But they just gave me like
every reason why I should be getting this. I really
did not expect it to be on PlayStation until the
very end, and I was just eyes locked on screen
for this entire revealed like a reveal trailer. I loved
all the gameplay, everything about it, whether it's like the
accessibility options where you can like slow down or speed
up the game, just like it just seems like a
perfect Doom like title. They're going back to the original,
but also making it very new and unique, very simplistic,
like they're double downinging on like you can do so
much with just two input presses and that's not even
including the trigger.
Speaker 1: They talked about that so much.
Speaker 3: Yeah on one button. Yeah, because they know that, you know,
these these people that love these games. It's just it's
they know what they're getting. It's simple, and you get
in there, you just have tons of fun, and that's
what this looks like it looks like fun, which is
capital fu, and it looks so good. I've only heard
positive things from twenty sixteen and do maternal, but this
just looks very different but just amazing and really like
the best type. Like I was just frothing at the mouth,
and then they show up like the giant mech like
thing combat and then there's like you're riding a dragon
and they said all that within like ten seconds, and
I'm like, slow down here, like I'm still palaloting the
fact that you have like a shield in here. That's like,
that's amazing with the Paary system. Yeah, to me, this
was like an eleven out of ten reveal for me.
It went from me nowhere. I'm definitely not getting this
for years too. I think I'm gonna get a day
one now. I am so locked in on this reveal.
It looks amazing and it's a pretyquel too, so this
might be a perfect time for me. Like Daven said,
like for new new players to the series, you know
this is gonna end basically right at the start of
doing twenty sixteen, and I'm like, fuck, I already have
those other titles on PlayStation catalog so like, ah, I'm
gonna have to get this game. It looks amazing, and
uh yeah, really really impressed, really really impressed by this.
Speaker 1: Yeah, I think this looks fantastic too. And I think
for me, I mean it was on Game Past I
was gonna play anyway, But I think to me, the
biggest selling point was you know, I've played Doing twenty sixteen.
Love that game. It's fantastic. Still haven't played Eternal. I
think the bigger receiverson I haven't. It's because my computer
can out can definitely not run Eternal, And to me,
Doom is like that is a PCs game. You need
a mouse and keyboard to like the reaction time flipping
around these arena fights. Uh, and it's like an overwhelming thing,
Like I don't want to play it on my Xbox.
I'm sure would look beautiful, but I need to play
this with the mouse and keyboard. And that's why I
love kind of about the pitch here is they I
feel like they toned everything down to be like a
console game one in terms of slowing down the gameplay
and not being as much like twitch reaction flicking one
to eighty, all these kinds of things kind of be
more grounded focused, but then exactly what you're saying, k
even like simplifying the buttons and just making it like
feel really good on a controller. Obviously, twenty sixteen and
Eternal we're both on consoles and you can play them
with controllers always, but I think they've seems like they've
taken I don't even know if that was a criticism
of other people had. That's always just how I've wanted
to engage with these games because of how reactiony they are.
But I think that's a really a pretty good twist,
or at least a good way to sell what's other
eyes kind of a weird twist of like they start
out and they're like, yeah, Doom twenty sixteen, you're running
and gunning. In twenty in Eternal you were jumping and
shooting or whatever you said, and in this one you're
standing and fighting, which is kind of like, Okay, that
sounds like a bit of a down grade, But I
think the way they sell it, you're right, the way
they talk about it and explain how just that works,
I think, to me, it's really gonna work, And to
me it's like it's it's coming cool and different if
you want Doom twenty sixteen Eternal are still there and
they're super replayable games, go back and do those. But
this is gonna be something new and different on top
of it just being like a crazy new setting. So
I agree with you. I think this was a really
a really great pitch. Really made me understand the game
a bit more because I think prior to this, I
was like, Okay, it's just more Doom, but like medieval setting.
But now I understand that it's like kind of a
re from the ground up, like redesign of like what
Doom can be. And I think that's really really cool.
How a you, Taylor? You interested in this one?
Speaker 2: I'm very interested in this. I've not played any of
any of the other Doom titles. I feel like I
was busy with the Gears of War at the time
because I feel like they kind of they feel similar
in their own way. Obviously first third person that's difference,
but they just they had a very similar aesthetic.
Speaker 1: And the chain saws, Yeah yeah, now you're a chain saw.
You got a chainsaw shield, so you're good to go.
Speaker 3: That's right.
Speaker 2: After seeing this this reveal and everything, they were kind
of like highlighting and whatnot. Like I just I feel
ever more so in like excited to play this, especially
because it is, like you guys already talked about, it's
a prequel. So I think that I really really really
want to play this, I really really do. And if
it's everything that I'm thinking it's gonna be, then I'll see.
Because I don't know if those other ones are on
Games Past, but I did see that the Doom they are, okay,
if not, even.
Speaker 1: The old ones are on there too, actually, like the original.
Speaker 2: Doom three I saw was on there, but yeah, I think.
Speaker 3: Some of the old ones as well.
Speaker 2: Yeah, yeah, yeah. Other than that, like the only my
only affiliation with Doom is really the movie uh Carl
and the Rock. So I don't know they're in.
Speaker 1: Here, yeah yeah, and don't think they are.
Speaker 5: I don't.
Speaker 1: I didn't see them, but maybe they're hiding in somewhe
you know. With Doom, I think one of the fun
parts is always like the weapons, which they even they
can take something like as boring as a shotgun and
make it like really interesting and fun and weird. And
I think they highlight here of melee weapons seems like
a really fun twist we obviously talked about the shield,
which is like kind of like the classic multi tool.
You can't like use it as a weapon. You can
use it to obviously block and perry. Then you can
also throw it like Captain America and we'll like chop
through enemies, which looks great. And the Kirkland's point, like
the one button stuff, like they said, like the melee
is kind of all in one button and it's contextual,
so we'll see how that works. But on top of
the shield, I guess you also have a flail, which
is maybe more mid range thing. You have your electric gauntlets,
which is more like the close up melee, and then
the mace. I guess it's a bit of an in between.
I don't know how that's all gonna work. And then
they said you can like level up all those things
individually inspect them out in different ways, so that's really
cool to me. The absolute highlight weapon wise was this
gun that has like a conveyor belt pushing skulls into
like a wood chipper that chops up the skulls into
little bits and then you shoot the bits of skull
at enemy. Like hell fucking yeah. That is the stupidest
and most Doom most awesome, stupid, fun, campy, ridiculous thing ever.
I absolutely love it. I feel like, when that's gonna
be my main range weapon in this game, I'm just
like gonna die constantly because I'm gonna be looking at
the gun and not looking at like what's actually in
front of me the enemies. So absolutely love that. The
other guns look, you know, there's like a laser sniper. Cool,
but that one was like, hell, yeah that is. That
is the coolest design I've ever seen. So the weapons
look great. And then yeah, I'm curious what you guys
think about this, so they One of the things they
mentioned here is that this game is gonna be all
more open open world e, sandbox e as far as
Doom goes. So it seems to gonna be like a
drop in a huge war zone area and you can
go around, You can go explore or find caves and dungeons,
go through the main battle areas up to fight a
boss at the end of level, which it's very different
like the games have always been prior to this, even
the original ones have been very arena shooter, like very
quake right in that way where you go into a room,
it's a big, like very design. It's like a Halo
level or something right in terms of size and the
design and all the specific angles and ledges and all that,
and you're just like stuck in there for ten minutes
fighting a bunch of waves of enemies. And so this
seems like a huge pivot, And it also seems like
a weird pivot, concidering that the game seems less movement
focused than it's always been. Now it's like more grounded.
You can probably still jump, but you're not like doing
all this crazy stuff. So that almost seems like two
opposite things to each other, considering there's no like mount
or anything like Obvio. So there's the mech and the dragon,
but those are, it seems like, for separate levels. So
I don't know, is that like an appealing thing for
you guys, or would you more prefer the more like
arena based classic stuff.
Speaker 3: I think just the evolution of what the series is.
I'm glad that they're doing this. I'm glad it's not
just the same thing. But that being said, like clearly
they're successful by doing it the other way. So yeah,
I don't know. I think I think this is also
the best time to maybe do this switch up with
this being a very different Doom setting. Even the originals
have always kind of felt the same of what the
Doom twenty sixteen or I mean, I never played Eternal,
but I'm assuming it's very much that same hellscape where
this one is. I think they say it's like a
sci fi medieval, which is just a funny mix up
of genres, but that's kind of what it is. So yeah,
I think it's I think I just don't feel strongly
one way or the other. I think that it's also.
Speaker 1: Just definitely wanted to give it a shot. I'm just
curious to see, like how open are we talking here,
because if it's just like a couple of corridors off side,
then that's totally fair game. It seems fitting.
Speaker 3: But yeah, I also, like one hundred percent trust these
guys to make the exploration entertaining and not just feel
sluggish where it just takes you forever to get around.
Although they didn't really highlight any mounts or something, I'm
sure there's some ways to get around the world really
fast even though you are moving slower. Uh, maybe there's
some there's like a quick button you can just like
max out the game, it's just while you're exploring. Who knows,
maybe there's like some demon horse that we didn't see
in the gameplay trailer that there would be sick it
would fit the world as well.
Speaker 1: So yeah, ghost rider style, maybe get like a nice
fiery bite, fiery hidalgo y.
Speaker 2: Yeah, Like, I don't my experience with the arena kind
of style, I don't have a lot that I can
only speak to that. But you said they're switching it up,
so it's a lot more open exploration here at this time,
So yeah, I think that's I mean, it's new, and
I mean that'll be I guess this is gonna be
my real first impression of Doom being in this open world,
So I'm not going to have that kind of harsh
like critique aspect to it compared to the other ones.
But I'm curious how it will be experiencing it in
this free exploration sense and then transitioning to the arena,
and I guess at that point i'll probably know like
which which I prefer.
Speaker 1: Yeah, definitely, I think the only thing that I didn't
like about this was at one point you're swimming around.
I feel like the last thing I ever want to
do in almost any game, but especially a Doom game,
is swim, so hopefully that isn't a major part of it.
I don't want to like a water temple in this game.
I just I don't.
Speaker 3: I don't.
Speaker 1: I want to run and jump, and I guess I'll
run and not jump in this game, but don't make
me swim. Come on, that's gonna that's gonna suck. Any
other thoughts on I guess this game, or just the
showcase as a whole when Once Going Twice sold, Yeah,
I think this was, you know, a good showcase. It
sets up like this first few months of the year
because we didn't have release dates for I don't think
there was release dates for South Demindon or Expedition thirty threes.
I think it's good to get those out there, or
Doom for that matter, although I think Doom had Spring.
Maybe it actually already had that release date. I can't
remember exactly, but I mean, yeah, like the January here,
like Ninja Guide in that that remake of two hitting
game pass along with Sniper Elite, the new spinoff game
there next month, you got Avowed. A month after that,
you got Adam Fall the month after that. You got
South Midnight and Expedition thirty three. The month after you
get that, you got Doom, and then the month after
that is gonna be the Xbox Showcase in the summer,
and that'll like lay out the rest of the year.
So it seems like a really like I guess, other
than Doom, none of these are like huge triple A
like god Tear status games or franchises all on new ips.
But I still think it's like a really good run.
And for me personally, it's games that I'm like almost
exclusively super interested in. So I think it'll be a
good like first half of the year for Xbox And
we'll see if this, I don't know, helps with their
momentum issues that they've been having recently at all. Hopefully.
I hope it does, because I don't want them to
lay off more people.
Speaker 3: That's really what it.
Speaker 1: Comes down to.
Speaker 3: Oh, that's a powerful start to the year. And that
Mafia Games too in the summer, isn't it.
Speaker 1: Yeah?
Speaker 3: I think so. Yeah. The Old Blood or whatever the
hell it's called. Yep, that's old that's old console. Sorry,
that's all consoles though, right.
Speaker 1: Yeah, I think so. Yeah, it's got to be uh, yeah,
so there we go. And yeah, last topic here is
gonna be kind of maybe two quick ones here, but
two games canceled this week. First up, I'm gonna mention
earth Blade is canceled. This is the this was the
game coming out from the Celeste developer. This is the
game that they've been working on since Celeste in twenty eighteen.
I mean celest you know, got some ports and got
some new levels I think out at some point when
they released celest sixty four, that smaller thing. So I
was really looking forward to this. It seemed like, okay,
there's it's making. They're making a Celestie kind of game.
It's got the same the cruise back together. This is
gonna be maybe more of a Metroidvania. But yeah, they
announced just last week that the game is officially canceled.
They have a pretty not super long, but like a
really in depth blog post on their website of why
they came to this decision.
Speaker 3: So I'm not gonna take the words out of the mouth.
Speaker 1: You can go read that. I really appreciate the transparency.
It's nice to know that like just where the team,
where the divisions were happening within the team, and how
that wasn't working out and how the game just wasn't
coming together in a big way. And I mean good
for them that they celest was obviously a huge success
and gave them clearly enough of a cushion that, like
they're financially fine to make this decision rather than having
to like slog through another year or two of making
this game that they're not really that into, just to
put it out people would buy it because they know
the developer, then maybe it's not that great of a game.
Then they kind of lose some of their goodwill. So
it's really it's sad. It was one of my most
hyped games for sure, and so this is a big bummer.
But I guess the moral of the story is I'm
excited for whatever they do next, and I think it
seems like this is the right move for their mental
health and like for the good of the studio going forward.
So hopefully it ends up having a silver lining, But
it means that we're gonna be waiting another few years
for the next game from that team if they decide
to stick together, So we'll see what happens with that.
And then the other cancelation is another Sony cancelation, but
another Live service game, this time of a Horizon game.
It was not being made by Gorillas, being made by
another studio that I did not write the name down of.
But yeah, last week they canceled the God of War
Live service game. They canceled another game from Sony Ben
who was making something. So yeah, three cancelations in a
week crazy. I don't think I have any new takes
from what I said last week with Jessica. I think
I spoke pretty at length of how I feel about
this and how bleak it's looking and how bad it is.
But like, once again, I'm not even I don't think
I was going to play this Horizon Live Service game,
but I still think this is probably gonna lead to
layoffs or a studio closure. And it's just like, what
is PlayStation doing over there? Like this went all in
on Live service, bombed it with Concord, and then just
canceled a bunch of games like that's just just looking
so bleak for some PlayStation future, even though they have
some silver lines. So I don't know. I guess thrown
over to you, kirklind for like this just Sony like
Doom or take Am. I I don't know if you,
if you've paid attention to these other cancelations, how you
feel about all this in general, and if anything to
add on Earth Blake go for it as well.
Speaker 3: Uh yeah, it's definitely not good news whenever you hear
like that many cancelations all in like a quick burst fire.
But I think because I was just so uninvested in
the whole idea of the live service game, I just
I didn't have much skin in the game. It's unfortunate
for those involved. Obviously people are losing jobs, but I
think the yeah, it didn't do too much for me.
This last one a little bit more of a bummer.
I never played celest but just seeing kind of the
early ideas of what that game was, it looked really
cool and unique. So it's just kind of unfortunately it's
never gonna fully see the light of day. But uh yeah,
I mean, as long as it's as long as the
breakup of that of those developers and everything, it's more
positive things in the future. But I don't know, I
like the idea of what that was.
Speaker 5: M any thoughts, Taylor, I just I just gave the
post to just quick peruise, and I think it is
unfortunate to.
Speaker 2: See a team split apart. But you know, it seems
like they made the happy right decision for themselves because
they knew it, but they were waiting till now to
kind of like unveil this news. But they seem relieved,
and how they wrote and worded some things, it seemed
like it was just a lot of weight off their shoulders.
And if you don't have a game coming out, that's
one hundred and ten percent. That's a big thing I
think we face is a lot of games come out,
they don't feel polished, they don't feel finished, they feel
like some passion is lacking from them. And so that's
like kudos to them for calling themselves out on it
and just shifting their priorities to make sure they deliver
that for people. So I think that's okay, as unfortunate
as it is. On the note of other projects being
shut down, that is really really unfortunate because I can't
remember the entire list, but I remember you guys talking
about in the discord and just naming off a few,
and there's like there's some big titles in there. I thought, well,
this is that's got some weight behind it, and to
cancel something like that. That's that's that's pretty major. So
who knows what they're up to in the long run
or what their main business plan is, but hopefully they
have some other, some other chair they can sit on,
because I mean it just to swoop that rug out
from under their own feet and just to not have
a backup plan or something like that's I don't know.
They put the money into it, and they're just gonna
accept that loss. It's just it's it's kind of weird.
Speaker 1: Yeah, it makes little sense, but I guess they're just
cutting their losses earlier rather than spending another few years
to get these games like finished, I suppose. But it's
as an a.
Speaker 3: Tax, right off? Is that how it works for them?
I don't think it's a tax right everything.
Speaker 1: They still had to yeah, pay you know, hundreds of
employees for several years, Like that's a lot of money
and just raw salary.
Speaker 2: Uh.
Speaker 1: You know, obviously no marketing went into these games because
they never got announced officially, But that's a fuck ton
of money when you factor in like, yeah, the Last
of Us thing got canceled as well well other ones
that I'm sure we're not even aware of. I'm sure
more will come. It seems like they're just fully ditching
this live service train and going elsewhere. So yeah, I mean,
you know, Ghost is coming out this year, des Stranding
is coming out this year. Uh what else? Maybe probably
not Overine. I don't know what else is coming out
this year. I'm sure they'll have some stuff, but I
guess I'm just preparing for like it might be a
pretty quiet period for Sony for the next few years,
even though it feels like, Okay, we're gearing up should
be the next Naughty Dog thing, but it's like no,
like they were, they spent a ton of time on
this thing that got canceled, so like whatever, I know,
they announced their game recently, what the hell is it called?
Inter Intergalactic? Like that's still probably at least three years away,
I would, I would wager, And it seems like, well,
now Ben who's been doing nothing since hasn't released him
and since Day's gone in twenty nineteen, well even working
on this thing that's now canceled not six years to now,
and it's gonna be another probably five years before.
Speaker 3: Their next game.
Speaker 1: Like, I just feel like it's so likely that Sony
doesn't like fire a bunch of people, or like even
just shut the studio down in general. But once again,
I feel like I'm just repeating my takes from last week.
So it's just I'm just getting the hebge because I
guess it's like the best weirdest way I can put it.
So that is all for this week on side Quest.
Next week, who knows, we will see what happens. I
have a plan for something, but I also don't know
how much internet I'll have in the next week or
so here, so we'll see how that goes. Either way,
Stay tuned, subscribe so you can see what's coming up.
Thank you for listening, Thank you guys for joining me,
and we'll see you again next time.
Speaker 3: Bye bye,