Speaker 1: Hello, this is Why Stephen from Table Story. If you'd
like this podcast, please make sure to rate and review it.
If you'd like to listen to more of our podcasts,
you can head on over to tablestory dot tv for
a variety of other shows. If you would like to
support us, you can head on over to tablestory dot
tv slash pledge, and if you'd like to join our community,
you can head on over to tablestory dot tv slash discord.
Thank you, Joy, Hello everybody, Hello, Hello, Hello, and welcome
to our Gay Walkers Q and a wrap up. Hello, Welcome.
I hope, uh, I hope you are all as happy
to be here as I am.
Speaker 2: Uh.
Speaker 1: It has been a long journey to get to this,
to get to this wrap up. It's been a long campaign.
It's been a lot of fun, it's been a lot
of craziness. It's been a lot of rules learning. And yeah,
I thought we would. We got a we got a
bunch of questions to go through. Piranha has been kind enough,
along with the Keeper of the Art, to help us
put together a whole bunch of questions and things. We've
got a document and uh, we're gonna be adding questions
and stuff to the document as we go. I figured
we might as well just operate into things, and I
thought it might be good to start us off with
maybe favorite moments? What do we Why don't we do
some favorite moments from the campaign? How does that sound?
Either that? Or we can start off with questions that
you all have, Which would you prefer? Do you have
any any burning questions that you want to ask me?
Here to hope, Frank, I don't put this ship on me.
Speaker 2: Put this on me. I get to be in the
I get to be in the other sea for once.
Speaker 3: Here's my question? Who was your favorite MPC?
Speaker 1: Favorite MPC uh was the smiling Wolves guy for sure?
Speaker 4: What was his name?
Speaker 1: I can't even remember, though.
Speaker 2: That was the whole thing.
Speaker 4: I got to interact with him. I think when we
left because I had missed a couple that was or
something Matt, that's right, that's right, right, right? I have
a favorite mp okay it was mine? Was Ebert?
Speaker 1: Okay?
Speaker 4: What a champ?
Speaker 1: Anybody else?
Speaker 5: The curator was such an interesting you know, yeah, from
Oh Wow, from the first the Bug, Yeah, first World,
I think.
Speaker 4: It was from First World. And then we brought him
to listen in too with us, and he was like
I took all of his paintings that.
Speaker 1: Yeah, how long did you have those paintings for?
Speaker 2: It was a while.
Speaker 4: Oh oh, I mean in real like it was like
seven months or something like half the it was, it
was about half the campaign. Yeah, always hot me.
Speaker 6: What was the hamster, guinea pig, porcupine, Shubertubert? It was Schubert.
Egbert was the one who got arrested. But yes, yes,
it was. It was so random, like was that an
actual he was?
Speaker 2: He was there?
Speaker 4: Why remember.
Speaker 3: Hubert?
Speaker 4: Because because good Old wanted a little.
Speaker 7: Friend Hubert like Hubert a little a little critter, right,
the little critter in the in the cage.
Speaker 1: Is basically a hamster or no, he was a hedgehog hedgehog.
Speaker 4: Yeah, and I wonder hedtog or something he was captured.
I think he said he was just like he stumbled
into the first world accidentally, and they was like your mind,
now you're you're interesting.
Speaker 2: And then just cancered him.
Speaker 7: Our first big bad was like, uh, totally in line
with Karun.
Speaker 4: So I almost didn't fight him.
Speaker 7: Oh yeah, Bolan, Bolan had some Bolan had some interesting
ideas for Karun.
Speaker 1: Yep, we had. Yeah, so Dan, what do you what
was your favorite MPC?
Speaker 4: I mean, god, the Carriator really was the way up there,
but I might actually I mean they were they were
the big bat, but I might actually say can Epo.
It was way early on, but like such an interesting
like different weird character, weird morals. I mean, I know
Rostock tried to like take his place for a brief
moment there. It didn't work out that way, but that
was that was in his mind, like this could be
a cool, interesting place to be. I mean, if I
live cool and so I don't like I thought him
I'm kind of interesting.
Speaker 5: I also liked his like an inventor guy that was
there too. Do you remember when Nadiadis was like trying
to break the machine the pervert?
Speaker 4: Yeah, she became half pervert. Yeah. Yes, what are they called?
Like dark dark Walkers.
Speaker 1: Or like oh oh no that was no, No, it
was a deep folk something like that. I can't remember.
Speaker 4: It was perverts. That's because because we overrode their real name.
Speaker 1: Yeah, I mean, I've got to open up the PDF
this for their name. This campaign went on for so long,
well because they were only there for like two episodes. Yeah,
two episodes and most Oh god, who felt.
Speaker 2: So much longer?
Speaker 4: But I think yeah, it was. It wasn't.
Speaker 1: It wasn't as long as those are trauma episodes.
Speaker 4: It was so intense.
Speaker 1: Yeah, those are trauma episodes. I mean that's basically when
Dronis went right yep.
Speaker 7: Yeah, when a Dronis died on his own volition and
no one else helped that along at all.
Speaker 4: He nodded no, was it a nod of do it
or a nod of I'm dying? And I just can't
really think, well, my head's moving was.
Speaker 1: It was the look sie man and yeah they were
a fletchling looks yeah, uh yeah. And Layco the uh
the Shay experimenter that you decimated like super fast and
was supposed.
Speaker 2: To be way harder.
Speaker 4: Well that was that was that was really hard, really
hard on the walls and ship.
Speaker 5: Yeah, that was the one that was like in the
air yeah.
Speaker 4: Looks none of them was the masked one and none
of us had a way to deal with it.
Speaker 3: Yeah.
Speaker 4: Yeah. The fucking wall climbing, I think it was because
we lucked out knocking them down two separate times, like down,
and I think a ray of Frost knocked them down.
Speaker 1: Yeah, uh, okay.
Speaker 3: Do you know who my favorite MPC was? Capstan?
Speaker 2: I was gonna say that was mine.
Speaker 1: The recurring the recurring theme of like the cameras switched
back and Malevic's like intense disdain.
Speaker 5: That was such a good scene.
Speaker 8: The whole ship of all the ghost pirates to the
captain was cool.
Speaker 1: Yeah, I liked them. Yeah, that was great. Okay, so
why don't we just we'll hop into some questions and
we'll see if you all have any questions as we go.
I have a handy dandy document put together again by
Piranha and Keeper of the Art, so thank you for
that collecting various questions from our audience. Uh so, let's
start off with a keeper question. Keeper asks what was
your reasoning for a asking WHAC to make the finale difficult?
As a viewer, it feels like WHAC doesn't usually hold
back even without asking for that. So I was wondering,
if it was for a personal challenge, did you feel
it would make a better story.
Speaker 6: I mean, I guess I'll answer it says I'm pretty
much the one to ask for it. To be Arder,
it's we decimate things. I mean, it's like if we're
on the same brainley, things just don't live and it
kind of makes for we have so much RP and
then like you know, I try to I was thinking,
like we should balance the scales here, and it's mostly
us versus one thing, and I could be like, oh,
you better be ready for the next thing.
Speaker 2: You know, we just decimated.
Speaker 6: He's just like, oh, I didn't have anything planned for
this because I didn't think you guys were going to
go that way and do that, or we just avoid
the fight all the together. So I was just like,
you know, maybe make it a little bit harder so
we can work for it and then have some RP
build off of that as well, because you know, wanting
to build a personal connection for the audience and the
characters and their struggles and stuff. I mean, this is
a life threatening situation if you wipe it out and instant.
Then was the point, you know, how he made it harder?
That was on him raising the.
Speaker 2: Stats like that. It's kind of a choice. There's other
ways to do it.
Speaker 1: Listen, Listen. What ended up happening with that was we
had we had some time constraints, right, so I had
to figure out how can I make this really exciting
and difficult in a short time frame, Because if I,
you know, if I played it a little bit differently
and I didn't really have to worry about the timing,
I probably would have made the last episode like two
episodes instead and giving you a little bit more time
to play around with things. But I I did some
like math. I was like, let me do some math.
Let me see what the average hit will be with
the way that the stats are set up right now,
and let me tweak it, because I want this to
be a serious threat. Like I want somebody able to
to not be one shot necessarily, but like maybe two
shot or three shot. So like if there's a round
of attacks from the boss on one person, I want
them to be able to go down.
Speaker 7: Yeah.
Speaker 5: It came close to that multiple times too. Yeah, multiple knockdowns.
And like, honestly, I feel like a big reason too that,
like having the difficulty amped up for that fight is
also like that's the last combat. We're gonna have these
characters for the foreseeable future, right, like go out with
a bang. If there are permas, there are permas. You know,
I was fully really ready for y'aar to die that episode.
Speaker 3: Yep, same with our Celia.
Speaker 7: I'll say, for my part, the Pathfinder difficulties scales really weird, right,
Like like we can be completely ope when we've just
had a full rest, but as soon as we use
some of those big abilities, suddenly our backup stuff is
like way less, way less powerful. So it can seem
sometimes that we're steamrolling stuff when we have had just
our first big long rest and then suddenly afterwards, like.
Speaker 5: We went through like three or four fights right prior
to that.
Speaker 1: Was also on purpose preconsecutively. Yeah, I was purposefully trying
to rush you in those situations and not really give
you a chance to rest. I was trying to feel
it out. I was like, if they want to rest,
I can, I can see if we can swing it,
and like see where we are in the episode, and
like I was going to judge it based on like
what you did, so I had a little bit of
flexibility there. I was like, Okay, if they're going to rest,
I'm just going to speed them through it. And you know,
I would roll to see if bad stuff happened, just
like normal for a rest or whatever. But yeah, that
was part of the difficulty. Was I want you to
be kind of empty on stuff because the idea is
as soon as you like stop that ritual. The way
I envisioned it in my head was they like, Okay,
now they know that you're actively stopping them from accomplishing
their goals. You're here, you're actually stopping them. It's time
to like ramp it up. So that was in my
head with the whole thing, and I thought, you know,
if you had full spells, again, we were stuck on time.
So if you had all of your spells and everything,
I would have balanced the fight way differently. I would
have I would have done it way differently. Ideally, I
wanted to throw multiple phases at you, like a like
a final Fantasy boss or something, and do multiple phases
and be like, oh, here's phase one, you know, maybe
do something with I was gonna do more with those
crystals that were trapping item ran.
Speaker 2: Yeah, Can I talk.
Speaker 4: About those for a second.
Speaker 7: I just want to say that I've really really appreciated
for like the big combat set pieces that there was
alway there always seemed to be like some little puzzle
that if we could just put the pieces together, it
would be a lot easier to do the fight, Like
we can always do the fight and it would be
drastic and huge, and it would take a long time,
or there was usually speaking like eighty percent of the time,
there was like a little puzzle and if we could
just figure.
Speaker 4: It out, you know, the fight would be way easier.
And I love I love that. I think that's an
excellent way to do combat.
Speaker 1: Uh, you know that that is a very good point.
I think that any major boss fights should have those
kinds of options.
Speaker 7: Yeah, like the like the dream creatures from this one
that turn against the you know, the big bad or.
Speaker 4: The fountains in the that uh water. Yeah, yeah, that's
right exactly, and that caused it to be a lot
easier all of a sudden.
Speaker 2: Yeah.
Speaker 8: And then the platform thing that was suspended by the chains,
little little dashboard that Kred.
Speaker 4: Mis messing with yep, yeah, yeah, yeah, awesome.
Speaker 2: Yeah.
Speaker 1: Yeah, there's there's a lot of different options for that
kind of thing. I I think that I if I,
if I had to redesign that fight and I didn't
have to worry about time, there would have been multiple phases.
I probably would have broken it down to like, Okay,
Isomurin's there, and you see Isomuran you see that something's
obviously corrupted isomurin I think, you know, you can immediately
put two and two together.
Speaker 2: Hey, this is a.
Speaker 1: Soyo that's done this. So what I would do is
I do something with like the corruption sort of spreading.
I would have done more black frost stuff. He did
have some black frost. Uh, things that would happen if
you outright killed him, like really quickly. There were basically
a soyo, A soyo awakens was an option, and a
sooya was going to do some black frost stuff through
the ice that could have happened. But timing wise, I'm like,
I gotta cut a lot of this stuff out. And
it just kind of I felt like we were mostly
on pace. A little too late we went, but like
mostly we were on pace, So you know, all that
stuff you have to factor in when you're doing these
kinds of fights. And uh, I think overall, I think
it was a really good finale kind of fight. Seemed like,
you know, the audience really liked it and everything, and
it was exciting and dangerous and you definitely almost died.
Speaker 4: It was so fun.
Speaker 5: It was so fun. It was also the longest I
think that I've ever taken on my turns as well,
because there was just so much bad shit happening, like
as the Healer a legit was shaking. I felt sick
during that entire episode because it felt like I really
had to make sure like no one else permud.
Speaker 4: It was fucking horrible. Oh god, but it was really fun.
Speaker 2: Oh god.
Speaker 4: I mean like I knew that you personally were having
a lot of stuff because like I kept being like,
stop focusing on me, yea, not the one you need
to heal because if I go down, yeah that's whatever.
If they go to body blocking, if they go down,
we're dead. So but yeah, it was.
Speaker 2: It was interesting.
Speaker 1: Can I tell you what I changed about the Boss
and okay, yeah, so first off, ein Amran was I
made him a level fourteen elite level fourteen because I've
got a I've got a pretty good sense of about
what you can fight dead on like evenly and what
will be challenging for you high time yep. And originally
I think he was just a level eleven regular creature
and I was like, you guys are gonna stop this.
I'm like, this isn't gonna be a fight. I mean
if you just go in because you never know what
players are going to do. There's there's players that could
kind of go in and just I guess level nine fireball,
you know, the immediately the most powerful spell that you have.
I think that's the that is like the normal feeling
like we need to dps this immediately, the highest DPS
we can do, And it's very like a D and
D way of thinking, Right, let's blow our most powerful
spells immediately and kill this guy. So I did that,
and I debated on making the animate dreams elite and
making those higher level two. But when I was I
did the math. I did math for all this stuff,
and I was like, nah, this is gonna be too much.
And so that I left that. I left as they were.
I was thinking, should I add more? And it was
gonna be how well the fight was going. I was
going to add more. More of the crystals were gonna
sort of turn into animate dreams if if you were
if it looked like, oh shit, they're annihilating this, I
was like, I was gonna add more. So that was
that was always in play there.
Speaker 5: The back line would have been wrecked if you made
them higher, like any higher leveled. Yeah, that's what I'm
saying like, if they were any higher level, we would
have been down.
Speaker 1: And then I did something and I'm sorry, Dan, I
did this specifically for you. I made him immune to
slow because it's all diseases. You know, the disease thing
was there, that was there.
Speaker 2: It was resistant immune.
Speaker 1: Immune to disease is part of the thing.
Speaker 4: It was just part of the creature, the creatures.
Speaker 5: I know.
Speaker 4: It's toward the end were I made you.
Speaker 1: I made an immune to slow because I'm like, this
is going to break the fight. Slow is a boss
breaking spell in this game. If you get the slow
on a boss, immediately you lower the difficulty. I don't
know four levels. It's crazy, is it?
Speaker 4: One or two times it worked? Riddles got slow, that's right,
because he rolled like a crit fail or something absurd.
Speaker 1: It was like, okay, the ones, Yeah, yeah, So those
are the big changes. I was going to add more
of the animated animate dreams if you were annihilating the fight.
And I changed Inomran's level and I changed the damage
on the attacks. I straight up I was just like, no,
this isn't enough damage. I saw how much damage it
was gonna do, and I'm like, no, they're gonna this
is nothing. They're not gonna be threatened at all. This
whole fight. I'm like, I was like, oh no, fucking
Fay is gonna heal through this like it's nothing. I'm like,
this is like a mosquito bite. Are you kidding me?
I've seen Faye heel. I don't know, two hundred damage
on one turn or some shit across everybody. No, no,
we gotta do at least there's got to be like
a minimum of like sixty to one hundred damage every turn.
So that was, you know, that was how I calculated
all that stuff. The spells were what they were, and
Isomuran had that the top initiative role because well, frankly
he was level fourteen elite. So I was like, okay,
normally players come in and use their biggest spell. I
think I'm gonna do that to them.
Speaker 2: Yep.
Speaker 1: Oh so it worked.
Speaker 4: Yeah, it worked. I'm trying to remember what it's a show, anime.
I don't remember what it is. Oh no, fuck, it's
a I know it's a strange reference here, but like Undertail,
you fight, like one of the things you fight, it
starts out with was like, I don't know why no
one starts. Their strongest attack was like a line in
the in that because the boss like froze everything that
you right off the bat, Like why would I why
would I start out and ramp up. I'm gonna try
to kill you right off the bat, And that's exactly
what want players do. Fantasmal go, oh yeah, that would be.
Speaker 5: I mean the damage on that was insane plus four ah,
that was horrific.
Speaker 4: I don't know, it was a great way.
Speaker 7: I don't knocked down the first round when it clicked
with everybody that Pathfinders like really really weighted towards status effects.
For me, it was like halfway through the campaign, I
didn't realize that Pathfinder is so so heavily weighted towards
giving enemy status effects. And it was only then that
I started trying to like actually cause status effects when
stuff doesn't get them.
Speaker 1: You know, I remember Frank talking about it very early on.
He was like, you know, I was because you write
a bunch of guides and stuff, Frank, and you were
just like, yeah.
Speaker 6: It's a game of d buffs, Like D and D
is a game of damage. In this game is a
game in de buffs. So you just debuff everything and
then if you don't dbuff it, a debuff you and
you'll die. And I read this early on because I
was really frustrated with a Dronis early on, because early
game Pathfinder sucks, by the way. So if you're don't
a campaign, start like level five or something, because it's horrible.
Speaker 2: The monsters are just like two or.
Speaker 4: Three levels above you fucking zero session zero.
Speaker 2: Yeah.
Speaker 6: The dogs, the dogs were insane, the hell Hounds or
whatever they were, the shadow dogs.
Speaker 2: Yeah. So yeah, so what we were missing was debuss.
We would debuff. We wouldn't have same thing with.
Speaker 1: Fay Faye also switched up the way that she did
things and she had to like learn how to heal
in past because it was so different.
Speaker 5: It was so different. It's so it's so heavily reliant
on like what is it on medicine. Medicine in this
game is incredible. I don't know how other like groups
managed to do these huge boss fights and stuff without
battle medicine in particular, and like for in between fights,
if you don't have somebody who's good at medicine, oh
my god, that would have been horrible.
Speaker 4: That would be you don't heal that much. Like malvic
up to full health without like as strong a heel,
it wouldn't happen. He'd best running on like a quarter health, like, well,
I hope we have ten p enough and then you
get hit for one hundred and thirty six in a
bost buying pots pots. You didn't take.
Speaker 5: Things like protection and stuff earlier too. We would have
benefited so much from that early game.
Speaker 1: There's so much stuff to learn in the in the game,
it's vast. I mean, you know we're talking, uh, you know,
what is it? Six hundred pages? Was the book or
something that's a that's a beefy book, that's a beefie buck.
Speaker 4: And then the remaster like halfway through changed.
Speaker 1: Oh my god.
Speaker 5: Yeah, we swapped to Foundry. We had to swap to
the remaster.
Speaker 7: That was the That was the next big swap, because
the first swap for me was I was originally like
a completely different kind of alchemist that it wasn't completely
useless Bomber.
Speaker 1: She switched to Bomber.
Speaker 4: Oh yeah, mutagen it was mutagen. Yeah, it was mutagen,
and at least early on it was not. It was
really bad. Yeah, wow, like yeah, nope.
Speaker 1: So yeah, we we had a lot of a lot
of different things happened. Just to follow up on that,
there were a few questions about that kind of stuff,
So why don't we piggyback?
Speaker 2: Oh yeah, uh?
Speaker 1: After okay, so Piranha asked this, Uh for everybody after
eighty eight sessions, it's three hours a week. How would
you grade Pathfinder for anyone interested in trying it out?
Speaker 4: Is still is?
Speaker 1: It is still seen as crunchy and bulky. What are
the pros and cons? And would you say D and
D is a good entry point or any other system?
Speaker 7: I think the remaster for Pathfinder presents like a really
accessible way to get involved in in the system.
Speaker 4: I would avoid anythingthing you can do right now for
a lot of reasons, but but I think Pathfinder, this
new remaster is a significant It's more streamlined and easier
to pick up than than previous versions.
Speaker 5: So it's also very balanced in comparison. I feel, yeah,
maybe it's a whack thing. And then he was like
crunching numbers on the side, but like the game just
felt more balanced the entire way through.
Speaker 2: I I didn't mean to cut off.
Speaker 5: What were you saying?
Speaker 4: I think it really is class dependent, that's true, especially
class and level dependent at least for I would say
both Witch and Alchemist. Until we hit like level six,
I felt useless about two thirds of the campaign. Truly,
I loved it for the RP. I liked the like
interesting dynamics and like some of the buffs I got
to have, but which was honestly bad. Through level five
it was to.
Speaker 2: Be like, to be fair, we try to warn you
no no, and I knew.
Speaker 1: No, no, no.
Speaker 2: That's why I was like, was like, I don't care,
I'm beaming it. I was like, okay, well, and you.
Speaker 4: Didn't see me like truly frustrated and mad because I
knew that going in, Like there were times where I
was like, I am I am frustrated, but it's just
because it's hard. But I'm not like actually mad man, No, no,
I get it, you know, like I knew it would
be a challenge, but nonetheless, like they built that class
not great early on, like here's diseases, here's hexes, here's things.
Everything will have like you have to roll like a
eighteen or nineteen or twenty to get it and get
it to work, and it was it was pretty rough
and Alchemists, I saw the same thing with you like, well, for.
Speaker 7: Me, the alchemist stuff changed so drastically with the remaster
that I think it's feasible. Early game does this is
have you looked went and looked back at which for
like the beginning of stages.
Speaker 4: Oh no, they changed some of the hexes up a
little bit and they define things a little bit better,
but still it's its front end is really not good.
Speaker 5: Yeah, yeah, so what the remaster changed Life Oracles so much?
I didn't ever really use my stuff, like except for
at the very end there free remaster Life Oracle was
so good. It was so good. So my suggestion if
like somebody is picking up like a healer on a
pathfinder to me, like, maybe do some other type of
class of you are, like said on being an oracle,
or maybe do like cleric.
Speaker 1: Well here's here's the probletion, here's the problem. Well, here's
here's the problem with cleric in my opinion, is that
you lose a lot of your flexibility because when you
set up your spells, when you prep your spells for
the day, you have to specifically say I want heal,
I want heel here, and I want this spell here. Right,
you can't prepare, you don't get slots. You just get
like I want this spell, this spell and this spell,
and that's what you got.
Speaker 5: True spontaneous was nice. Spontaneous casters.
Speaker 3: They're fun.
Speaker 4: It's the reason I stopped preparing Heel entirely because I
used to prepare it early on because I didn't have
a lot of utility, and then later I'm like, no,
I need just all of the d buffs possible. And
that's why I liked him later on is because buffs
and buffs.
Speaker 1: Yeah, yeah, yeah, they have a lot of stuff.
Speaker 6: Cleric Is is definitely the early game, like Champion, but
this game, Pathfinder is why I think you should start pathfinding.
Here's the reason why D and D is super easy,
especially with D and D one coming, It's super easy.
It's almost will walking apart. I mean, it gets to
the point where it's not fun just being honest, unless
you have a good GM that that can that knows
the game inside and out and can balance it to
where it is fun and challenging. I found myself in
D and D in the beginning is that little frustration
and like a little bit of fun here and there
learning your character. Once you get to the level I
don't know, six or twelve. Maybe maybe not make it
a twelve like six to ten. You start just bowling
through things. What I even need in magical items. One
thing I like about this is game is it's a
team game. In D and D, I figure you build
your character out for yourself mostly and you can pretty
much solo whatever you're fighting in front of you. One
thing I liked about this it took a village to
take down. Things like d bus were very important. Hill
phases were very important. Where to use your you know
where to use your skills, when not to use your skills,
when to go in, when not to go in, what
to what to tank what not. The tank positioning was
very important for this, thank Yeah. Yeah, like flanking and stuff. Yeah,
putting things off guard was really important and there was
always an answer within the fight. So if you're having
trouble hitting something. We didn't do this in the beginning,
by the way, because we didn't have the classes for it.
We should have flanked more. We should have put things
off guard to lord to ac so that people can
hit more. Which is weak in the beginning because it's
stupid strong. Later on with all the debuffs, it gets right.
So we have to balance the scals. With that, this
game does take a little bit more conversating in the background.
I think a little bit more meta gaming than D
and D. And D and D you can pretty much
play whatever you want and kind of pick up things
along the way, scrolls pots. It doesn't work like that
in this game, So I personally say, might as well
get the hard test out and learn the basics and
just do a basic campaign first. You don't have to
do the a bench path we did, but do a
basic campaign and you'll have a lot more fun because
creating a character in this game is way better than
creaking character in D and D in my opinion.
Speaker 5: Yeah, agree wholeheartedly. Yeah, creation in this was awesome. There
was there's so much flexibility to like with the way
that they do the feats and everything, and like the
way that they do what you might call it uh ancestries,
like the like it's not multi classing medications, the dedications medication.
Speaker 2: Yeah.
Speaker 4: Yeah, and then you're gonna says cool free tools as well.
You don't have to pay for the official tool. There's
just a ton of free ones.
Speaker 1: Yeah, there's there was a level of excitement when everybody
was making their characters that I don't really normally experience
with a lot of the systems that we've played. There
was like Frank remade his character like three or four times.
Frank is Frank is notorious. He's like for always like
remaking characters and whatnot. But he was I remember, Frank,
you were genuinely excited. Like each time he was, he
would message me like in the middle of the night,
be like, dude, I cannot wait to talk.
Speaker 2: To you, like about what I would Faye and I
stayed up like, oh my god.
Speaker 1: We we were working on this all night. Like I
was like, Holy, I was like, Frank, I have to
get the art done. I was like, can you make
a so excited?
Speaker 2: Dude?
Speaker 6: You're so it's great. I mean, I'm excited for whatever
next eventter comes. Like now that we know this system
for you know, decently, it's just like, man, the future
is open. Man, this is is really greats. The world
building is it's incredible, Like I don't know. That's what
I loved about Stella's character, and I wish we would
utilize it more because the world's lore was it's insane,
Like you guys.
Speaker 2: Have no idea how big this law is.
Speaker 6: Man just Lura alone is huge, and I was one,
and like Stelle's character was like, oh, you explain it
better than me, Stella.
Speaker 1: Yeah.
Speaker 8: Yeah, My character had links to various cities that we
never even touched on in our campaign because she was
a well traveled character and as an emissary, would travel
a lot and reading about care Maga was super cool.
The Ooskarn all of the oreklore is super cool. Uh,
the Whispering Tyrant, all of that stuff didn't really come
up very much.
Speaker 1: In our game. Yea, Yeah, that's definitely like a a
difficult thing to do to like integrate all this stuff
and get people's backstories in there. It was one of
the things that I definitely would have tried to do
a lot more of when we do whenever I do
adventure paths or modules or what have you, I usually
try and play them pretty orthodox because I know that,
like people will use it for reference for their games,
like how do how do you know? How does table
story put a spin on this module, you know or
adventure path And I try to keep it pretty orthodox,
and I'll make some changes here and there, but you know,
I usually keep it pretty pretty close. But the show,
you know, it was. It's a it was a very
long campaign, a very long adventure path. And I would
have loved to do more backstory stuff. I really would have,
but you know, sometimes it just doesn't it's hard to
squeeze it in. I tried to leave like a little hints,
little uh starting points for backstories so that like we like,
if people wanted to take their characters here and have
their own adventures or what have you, then that and
you know, that might be something to explore what have you.
But that's that's always something that I try to do.
And we just kind of kind of ran out of time, honestly,
so that would have been something I would have changed.
Speaker 7: We had a I think we had a really good
level of like backstory, it's a current story. I think
I feel like it like we we said the stuff
we wanted to say mostly and then we were able
to like use it to have like a cool new
adventure and I don't know, interaction with each other.
Speaker 5: Yeah.
Speaker 8: The the whole arc with like the memory tree, like
being able to bring up all the memories. That was
a really cool way of time in our backstory and
bringing it to the forefront.
Speaker 1: M good, Okay, let's see if there was any more
stuff here with I will.
Speaker 8: Say that with Pathfinder, like I've played a ton of
different TTRPGs, and if if someone was going to pick
up TTRPGs for the first time, there's.
Speaker 3: No way I would sit them down for Pathfinder.
Speaker 8: No way. But like once they like get the idea
of like what is a TTRPG and they've had a
couple of games, I would absolutely get them onto Pathfinder.
Speaker 3: I like it so much more than five e.
Speaker 1: Uh from a GM perspective, and to show a runner perspective.
Starting in Roll twenty was extraordinarily difficult. I had to
translate for the first half of the show. I had
to translate everything onto Roll twenty, and I had to
do it all myself. There wasn't a module on Roll
twenty available for gate Walkers, and I was hoping. I
was like, please let them like add this after I
start this show or whatever, and they just didn't. They
just didn't they because I think I think the Pizos
squad was, you know, just kind of working with Foundry.
Foundry you know, was built Founderies awesome. With Pathfinder. They
were like, let's you know, we want to work together,
we want we want Pathfinder to have its own space,
and it's really I mean, you could tell it's made
for Pathfinder. So if we had started in Foundry, I
feel like this entire thing would have been very different
and significantly better. Ye yeah, uh so if you are
starting a Pathfinder campaign, I highly recommend you use Foundry
for it, especially if you want to do battle maps
and you want to really get heavy into that side
of things.
Speaker 3: Made me lie a boundary account.
Speaker 7: A lot of the adventure paths that that Pizo releases,
they also in tandem release a Foundry module for them,
so they'll just they'll just come with all that stuff
built into it, so it's so easy to get started.
Speaker 1: It was a game changer for me in terms of
how much prep I had to do for the show.
And you know, I just remember when we made the switch.
It was u you know, there was a there was
a small amount of time where everybody was getting acclimated,
but it was pretty fast and like, yeah, I mean
just like not having to do so many of the
calculations and stuff. It just went so much. It went
like twice as fast for battles.
Speaker 5: I think I didn't have to make a list anymore.
Speaker 4: It was great, that's right. Yeah you Oh my god,
yeah you stopped doing those.
Speaker 1: I was like, oh, yeah, we don't need to, so
I mean that was that was huge. Yeah, it was.
Speaker 2: It was.
Speaker 1: It was really difficult to do all the combat and
stuff and keep all the rules and stuff straight. There's
just so many I'm always amazed when people will be
able to like quote the rules, like about certain things
in the channel, and I'm just like, how do you
remember all this stuff? Because I'm pretty good at remembering
a lot of the stuff.
Speaker 2: Yeah.
Speaker 1: Yeah, but it's it's dude, it's The rules section in
the five E Players handbook is like a one chapter.
It's small. The rest of the book is like races, spells,
all that stuff. The rules are actually like one chapter
in five A, so the rules and badline are not
one chapter. There are many chapters. So it's really tough
to go through it all. And they have a lot
of resources to help, thankfully, and we use most of them.
Speaker 4: Yeah.
Speaker 1: So for me, running a game in path Fine is
one of the most challenging systems that I had in
terms of jamming. It was extremely difficult when Pizo, like
Pizo supplied the the adventure path that was massive. That
helped me so much. It freed up my time so
I could think a lot more about like balance. It
helped me free up time to actually, you know, give
players a little bit of space for things like I
think it it really it just helped in so many ways.
And the visual aspect, I think from from an audience perspective,
when I'd go back and like look at some episodes
or whatever, it was much more enjoyable. I mean it
just as stuff was animated, and it was you know,
it just looks cooler, it's more, you know, it's it
was just kind of better. So it's a really good change,
I think. And I think it leveled stuff up. Okay,
So system wise, i'd say overall, I I like it.
I think it's a little too complicated for me in
terms of running a show. It's it's really difficult to
kind of like keep track of all the spells and things.
But hey, first time, so.
Speaker 3: I think you did a great job.
Speaker 8: Oh, I think we all did a great job, especially
Fay with the clutch like bringing up all the rules
and stuff.
Speaker 5: Like to have to do this anyway anymore.
Speaker 8: And I thank you hugely to chat Oh my god, Yeah,
we had so many awesome people in Chad who are
helping us out.
Speaker 5: The entire time, it was insane. We had a lot
of questions.
Speaker 1: Yeah, okay, so let's go through, uh some more story stuff.
I think Awkley asks, and this is an open question.
I'm it looks like it's geared for me though. What
was up with the old lady that brought the painting,
that bought the paintings and had the same music playing
from the Haunted Orchestra and we get a quick recap
of the Haunted Orchestra debacle? Lol. Yeah, okay, So the
old lady that was in what the hell was the
name of that place?
Speaker 5: It was?
Speaker 1: Yeah, okay, so uh nothing, it was a complete sych out.
It was a complete sych out. I just made her
super weird in case you wanted to do some investigating
and stuff and you were going to investigate that whole
house and nothing stranger's going on. She's a weirdlow lady.
Speaker 2: She's a fan.
Speaker 1: It's a weird old lady.
Speaker 4: Weird old lady that you you threw me a bone
to buy my paintings so much so you didn't like.
Speaker 5: Her house or something disappear. There was something weird with
that I forget what happened.
Speaker 4: Uh he looks back at her house.
Speaker 2: That was the fortune tell.
Speaker 1: Yeah, but yeah, just just a weird old lady. I
was just like I need to so okay. One big
complaint that I had with this adventure path was how
little there was on Egeda. You go to this this
is a very interesting place that has sort of fallen
on hard times, and they had nothing. They had that
one fight in the square and that was basically it.
I was like, this is this is supposed this is
one of the only like major cities that they're going
to go to in this whole adventure and there's nothing.
We got leapt and we got that's that and and
uh and yeah that's it. Eighty eight eighty eight sessions. Man,
come on, we gotta have something forgeda. So there was nothing,
and there really wasn't very much online. So like I
was just like, all right, well I got to spice
this place up a little bit. So I added some
a few interesting NPCs here and there, and I and
you know, Frank has been reading the Galarian like lore
and stuff, and you know that whole area was very interesting,
and you know, he wanted to touch on like how
teeflings were treated and stuff, and you know, I was like, yeah, man,
I want to I want to show that. I want
to show like they're not treated well and like how
how that's kind of being reconciled. That's also that's one
of the really amazing things about Pathfinder, by the way,
because I know, uh frank and and Stella both talked
about it when we were doing uh like character creation
and stuff originally because we were looking through the ancestries
and all the ancestries and stuff, and they just have
an extremely diverse group of people and and and ancestries
in the lore. So you can have people that you know,
are are struggling, or you can have people that are
you know, that are doing really well and they're you know,
they just have the very different cultures and they just
give you a lot of options and a lot of
cultures and things and you can be from here and
this is why the people are from here. Look the
way they do, and this is why their culture is
this way explain all that stuff. And they've got books
about the ancestries and it's really detailed and rich. And
that's important, man, that's important.
Speaker 2: Yeah.
Speaker 6: I mean I can't say how many times in D
and D, I wanted to play an elf and I
was like, well, I can't play this elf because.
Speaker 2: They don't have bronze skin anywhere in it. I can't
play this.
Speaker 6: Elf because or this this creature because they have there's
nothing on them. They're just looked at as evil, you
know what a blah blah blah. But you know, in
for instance, a Dronas's like mother and sister of rony
Oasis elves that are playing there to protect catapession in
this other place, and they're all dark skin, and it
makes sense because they're in the freaking sun, you know,
it makes sense. I never understood. Yeah, I never understood
dark lves being dark underground. It didn't make any sense.
It should be pale as hell.
Speaker 2: You get no pigment anyway, So that differs. Yeah, and yeah.
Speaker 6: So it's just kind of like pissed me off about
dn ds is that they have these unique things they
bring up and forgotten realms that there are two different
or three different dark elves, but they only focus on
the ones on the ground and make them evil because
they're loaf bound.
Speaker 2: And it's just so it gets so exhausting. So when
we were creating characters.
Speaker 6: I had an issue creating a character because there's so
many interesting things that I could relate to personally on
a personal level, and I wanted to hit on and
that ega scene. I wanted Malevic to have a touch
of humanity in him. You know, he's always seen as
a monster, and he sees people like him struggling. It's
just like he has to do something. Why hasn't anyone
done anything?
Speaker 2: You know, in too bad?
Speaker 6: I can't really like expand on that, but uh yeah,
it was just like a turning point for Malvic because
I didn't want people.
Speaker 2: To think were barbarian. You know, all the time he was,
he was intelligent. He's just that he was focused.
Speaker 6: He knew he's being toyed with, and when he sees
he's okay with being toyd with because he can handle
it when you see people are helpless being toy with,
especially his people not you know. So it was it
was good because it related to a lot of things
that I think a lot of people can touch on.
Speaker 2: So yeah, I love that about Bathfinder.
Speaker 8: Yeah, there were like eight pdf pages about orc history
and that was it was so awesome, especially because they
don't just go like, oh, the Orcs are like warmongering people,
like they specifically, like, uh, the Burning Sun clan that
our Celia is from specifically goes around with diplomatic missions
to try to fight bigotry against like or kind and
like literally anybody else really just to try to like
help them fight against stereotypes and also just guess what
people are people like the Orcs have come together in
an age of enlightenment.
Speaker 3: And they have beautiful art, they have beautiful culture.
Speaker 8: They're not just like living in huts and stuff. Yeah, exactly.
So that was that was really cool.
Speaker 6: That's a big shout out to Pathfinder in general, because
we've had some meeting with a Pathfinder. The people that
are there at Paizo, i should say, and they all
are very from different walks of life and very culture,
and they emphasize the importance of like including everybody, inclusivity
and stuff.
Speaker 2: So you can see you can see that it works
inside of their workings and.
Speaker 6: The people that they get the right the talents and
creators just like me and you and everyone else you know,
get the right stories and piso stuff. I mean, they
have to pass a certain clearance, but the fact that
they have interesting people that care about that stuff. Writing
stories is big for me. I'm hopefully D and D
and Wizards the Ghost get more involved in stuff like
that because it's important.
Speaker 3: Hard agree.
Speaker 1: Yeah, it makes I mean, it makes me feel good
when I hear the players in my games talk about
that and they're excited to look into that, you know,
because ultimately what all of this stuff comes down to
is like we just want to sit at the table
and have some fun. And for me, I'm not I've
never been a big bar person. I'm not really an extrovert.
I don't really like going out to clubs and doing
that kind of stuff. This is my idea of like
perfect socialization, like hang out with friends and stuff. So
when I can see my friends really excited and happy
for creating something in a game and they don't act
like it's a chore or anything along those lines, that's
that's always good. That's the thumbs up. You know that
that matters. No, I don't dance the club. Okay, let's
seem next question for all the cast what would everyone's
characters do after losing their devionabilities? Would they stay together
as a group?
Speaker 5: Well, are we resurrecting a Dronis or are we taking
them to his sister.
Speaker 4: Wax said, we leveled up to level eleven, and I
doesn't that mean which which needs the whole body? And
within three days the death. So it wouldn't work.
Speaker 5: But but there are higher level like rituals too where
you pay for it would sell all her stuff.
Speaker 2: Dude, I really really wanted to do like a backstory
thing and just maybe even write it up and go
it in a discord of like what would happen if
you brought a dron his head to his mother?
Speaker 4: The goal? I think that was the plan that we
all kind of talking.
Speaker 6: His mother is a high priestess of the Erniu Oasis.
And I'm just giving you guys this because I never
told any as this. She's one of them, She's max level.
She's insanely strong. I don't know if she could bring
him back. And now that was just going to be
up on a thing, but I don't know the the
amount of hatred you have to get past.
Speaker 2: His sister.
Speaker 6: She would hate you guys because he's dead. That's her
pride and joy. You know, his sister watched after.
Speaker 2: This kid who grew up with all these elves.
Speaker 6: He was, you know, half human half he was half
elf treated absolutely horrible on both sides. Cavestis is a
trading harbor district, what everyone call it big town. It
does a lot of trade and stuff. A lot of
bad things happen, gambling, you name it happened in there,
and you know, he had to hustle to to like
make a living of himself. His dad wasn't around, not
for bad reasons, but he was raised by his mother
and his sister and all those elves, and they and
not all the l's treated him, you know, kindly, so
just taught him everything hek new about fighting.
Speaker 2: Mother was very respected, well respected from both you know
towns or Katash, and I forgot the other.
Speaker 6: One that was north of it that was even bigger
than Katabesh to where they never got bothered by anybody
because they were the first lines of defense for anybody
coming in that area. And if you didn't pass the check,
no one heard of you. You were lost to the sands.
So I thought it would be really interesting if they
would have showed up with a head. I really wish
we had more time to do all of that because
I wrote so much backstory and laura on them, and
we never.
Speaker 2: Got to accuse any of it.
Speaker 5: I mean, so there is the resurrect not raised Dad,
there's resurrect which just to touch back on that, at
ninth well, you don't even need the body. Let's see
here at seventh level, you can resurrect even with a
small portion of the body. I feel like that's something
Yara would propose because it's something I was on the
lookout for during the campaign as well, Like I had
it on my list of like I need this ritual
if you ever get here. I don't know what level
we're gonna get here, but ever since he died, that's
like one of Yara's main drives. You know, his.
Speaker 6: Mother would have been able to do it. It's just
getting past the sister and all the other people, and
she would have probably like, how could you let this
happen to my son?
Speaker 5: Da?
Speaker 2: Da Da?
Speaker 6: But there is a healing water oasis, like a sacred
area where they would lay their bodies the rest, but
they would ask the soul if it wants to be
brought back or not. And a lot of people don't
moving on to the next life, and that culture was
something that was of an honor, but dying honorably is
one thing he was slaughtered. I mean, granted he agreed
to it, right, he agreed to it, but that's something
that their people would never look at his arnable.
Speaker 2: So it had been an interesting little thing to go through.
Speaker 5: Touching on that too, whack when Karun hilled de Dronis,
did you have any other ideas for what we were
going to do to get out of there? Like what
was your plan for that?
Speaker 1: Like?
Speaker 5: Did you have anything for us?
Speaker 2: You?
Speaker 1: I didn't have shit. You know, sometimes as a GM
you just have to rely on what the players can
come up with. Sometimes, I mean you don't think. You
don't think about like the fact a lot of times
that hey, it's you've got five brains to my one,
you know, So a lot of times in fights some
of us have of us.
Speaker 5: Are working on half a one, like two brain cells.
Speaker 4: Yeah, I mean you got likerrain cells together.
Speaker 1: Sometimes that's the thing when you're when you're GMing, Like
even if you're jamming a bigger group of people, you
have all these brains coming up with all these different
strategies and plans versus your one. So there's only I
used to do the thing where I'm gonna try and
plan for every eventuality and blah blah blah. You can't
do it. You just can't. You run out of gas.
It's like, you can't do that every week. There's just
too many possibilities, too many variables. So I have learned
I'm just gonna go with the flow, and if some
crazy bullshit happens, I'm gonna have to figure it out.
That's that's all you can really do. Yeah, so I
will make If I felt like, hey, you are really
focusing on that, I would have absolutely done that. If
it was like a weekly thing where you're talking about
it and you're like, Okay, this is the plan. We're
gonna go here, we're gonna do this. We're gonna try
and get out of this or whatever, or we're gonna
we're gonna escape from this situation. And then we're gonna
try and and you know, go out of the bass,
get the fuck out of here, and see if we
can do something else. I would have figured that out.
I would have had to do something, and I would
have figured it out. But if it came down to
killing you all, killing all your characters, I would have
probably just done it. I would have done it. I
would have just tried to stick with whatever Cano would
have done a.
Speaker 4: Backup character ready to go.
Speaker 3: I really wanted to play Aleshie talk about her back.
Speaker 4: I want to hear about your Leshie.
Speaker 3: There's like a you can choose a run.
Speaker 7: Way.
Speaker 6: Yeah, lesh She like I was this close making a
Lessie Barbarian would have been hilarious.
Speaker 4: We had a Lessie in the campaign.
Speaker 2: I just couldn't pull off the outfit costume. I tried.
I tried to find filters and everything, and I was like,
I forgot, I ain't doing it. Yeah.
Speaker 7: Yeah, I had a I had a character in my
back pocket that I ended up actually getting to use
for the midnight mass parade.
Speaker 4: It was going to be like a gun slinger, like
useless class.
Speaker 7: But what was gonna be the the character that Karun
had like stolen her identity in the beginning of the campaign,
had like a stolen identity.
Speaker 4: It was like a human Janet.
Speaker 7: And uh And I had like this this idea for
like a super anti elf guns character who was just
out to hunt elves because she hated Karoon so much.
Speaker 4: For stealing her identity. Amazing. Yeah, I was ready to go.
Speaker 5: Do you know the ship you put me through?
Speaker 2: She goes in every shop she's yelled at.
Speaker 4: Yeah, yeah, you blame it on Janet. So like every
city we've been to, this gun sling, everyone hates her,
hated I'm coffee, that's right, Yeah.
Speaker 2: That's right.
Speaker 4: Was going to be my backup character. Never had to
use there. But yeah, Phelipstad, they're actually the drug ring leader,
you know, not Karo. And it was blamed on Janet
after you yeah yeah, yeah. Wanted by the authorities at
every turn.
Speaker 1: So aside from trying to resurrect dronis what what was
everybody doing? What do you think you or you don't
have to talk about it if you don't want to.
Speaker 2: Oh no, it's just a lot in Mine was pretty quick.
Speaker 4: It's just he he had a lead to go find
the mosquito which to talk. He wanted to learn more
about her and figure out if what she was doing
was something that was actually balanced or not. Because Malvic's
conversations with him change a lot of that thought. It's like, well,
I don't want to destroy the world, but I could
release a disease that would destroy the world because he
had that capability because he's learned death which caused an
entire like pandemic across all.
Speaker 2: Of Gallari, so much screwed up stuff.
Speaker 4: Yeah, Malvic did influence him pretty heavily with that, to
the point of like, maybe I shouldn't wholeheartedly follow this
witch of pestilence, which he saw as entire balance, when
in reality she wasn't in lower balance.
Speaker 3: She's evil.
Speaker 4: She was not evil. That was very specific. She's more ambiguous,
but she is far from good and definitely not balanced.
She is about famine and pestilence, which has its purpose
in nature. But yeah, so he was going to go
look into more of that, and I think Karun specifically
was like, after we do this thing, I'm with you,
and they were probably probably was gonna be lizard in
Karun traveling around looking for mosquito witch going back to
his homeless and it's just.
Speaker 7: The adventures of the lizard and Karun. I'm going to
make it back down to deliver the head head and
then uh.
Speaker 4: Deliver, go deliver the head. He was going to go
back and go to the shutterwood, I think is what
it was, and then then probably go not home because
he's exiled and he wouldn't have a place.
Speaker 1: There wasn't the shutterwood. It was back to the River Kingdoms.
Speaker 4: Oh, that's right. It was the River Kingdoms that had
had the last slighting of her, which is where he's
met her. Anyway, that was that was that, that's what
he would be doing. Run kar was a terrorist. Do
you guys remember that?
Speaker 7: Yeah, when I started when when you guys met Karun,
she was like making bombs to deliver to like the
heads of like dwarfing the heads of dwarf in logging
companies in the woods because they were tearing down her home.
Speaker 4: So she definitely was like.
Speaker 7: A terrorist, like a bomber, like specifically like a bomb terrorist,
an eco terrorist, an eco terrorist.
Speaker 4: Yeah, green piece, but ramped up to like fourteen Yeah,
green war.
Speaker 1: Anybody else?
Speaker 8: Yeah, I mean after putting Adronists to rest, I think
Malvic and oar Celia would have gone to.
Speaker 3: Figure out the the hawk stop.
Speaker 4: Kind of tied to it now.
Speaker 2: Yeah, yeah, I don't think any of that was made clear.
Speaker 6: So basically the deal was is that the hog back
the freak off of trying to like take over Malvery.
I mean, it couldn't really do it anyway. It takes
it takes too to sign a contract. And then basically
in Pathfinder away. They have worded it like your word
is bond for real, you know, like especially with a god,
like they honored their word. It's not like they're gonna
go back. I'm pretty sure there's something out there that does.
You know, the wordage really specific to where you agree
to something you think you're agreeing to, but it's something
else type thing. But the Hog was there his whole life,
and he pretty much protected him. He he bro protect
was on a malevic standpoint, but it was really like
molding him into, you know, the perfect warrior building out
this and then Malvick's not the only one, you know,
that was just an essence of the Hawk. And the
Hawk just wanted the dragons that he felt weren't worthy dead.
And then he was like, urge the world because the
world is screwed up and this is not the vision
that we should have.
Speaker 2: We've had. We gave people power that didn't deserve it,
and you know, this land belonged to dragons and didn't
belong to these these this man and we gave it
to him. And look what he's done with this beautiful
world that we have corrupted. Blah blah blah.
Speaker 6: So he had you know, he he was definitely evil.
I mean he was he was a dragon of hell.
But at the same time, there was some truth to
what he was saying. So Malvic was like, I'll do
what I can and spare you know, Galerian as much
as possible, but they would have to go on adventures.
Speaker 2: But having Artsilia and now be.
Speaker 6: Part of the deal is a good thing because Arcia
has a way with words, and Dahak was slowly bending,
you know, he was he didn't want to hear nothing
from anybody, and then he's starting to bend and saw
that he was worthy, and so it was it's it's
it's really good. So it took some time, but you know,
maybe maybe things would be indifferent, but they have, you know,
gone on adventures and discovering who he was, who he is,
and Malevick can finally figure out who Malvic is.
Speaker 2: I think I think that would be the best thing
for him.
Speaker 8: Yeah, there was a point where art Celia did mention
like come with me, come see the world with me,
and would essentially drag you along with her emissary missions
because like maybe you just need to meet more people
like me, you.
Speaker 1: Know, And that's part of what he would have done, faye.
Speaker 5: I think for ya, I think one of the things
would have to definitely hinge upon what the deal with
her sister was. That's like the biggest drive for her,
you know, her sister, Like she thought she killed her sister,
and then we were in the memory tree or not
that she killed her sister, but that her sister died
because she couldn't do anything. And then in the memory
tree she was told like that memory was fake, right,
and then she's getting visions of her sister and stuff.
So what was the what was the deal?
Speaker 1: Was she dead?
Speaker 3: Was she not dead?
Speaker 5: So?
Speaker 8: Uh?
Speaker 1: How much should this do? I want to reveal?
Speaker 2: Well, first, you don't ever play yr again this question.
Speaker 4: Are we coming back to this?
Speaker 2: Do I need this?
Speaker 1: I think?
Speaker 4: I think that's the thing.
Speaker 1: Here's here's my deal. I like leaving stuff open ended
for people to think about stuff. I really do. I
like the idea that we don't get all of the
answers that we want, we leave we leave some paths
open for people to explore potentially in the future, which
is why I wanted to touch on backstory stuff. I
didn't want to have all of your questions answered. I
didn't want to do that, but I did. I do
wish I could have done more with the backstories, for sure.
But the whole idea with Forasma is that Forasma is
a very hands off kind of deity. She is like,
let the chips fall where they may. I'm still gonna
judge everybody that comes through here and send them on
their way. That's what Farasma does. Just if you die,
however you die, it doesn't matter. I'm just gonna look
at what happened and judge you and deem you to
go this way or that way. And that's what she does.
So this whole situation with Yara was I tried to
keep that in mind as much which is possible when
I was deciding how to handle the whole dusk Walker
situation in the Missing Moment, because when Fay and I
originally talked about it, Faye brought up a bunch of
potential ideas and I was like, don't worry about it. Basically,
I was like, don't worry about it because I want
to keep it mysterious. I didn't want to tell you
how it was going to do it. But trying to
balance that with like your own agency and what you
do with your character. I tried to do that as
best as I could. But the idea was that Forasma,
you made a deal with Forasma, and that you were
going to do this because it was throwing the balance
out of out of whack. So in my head, what
happened essentially is that the deal was for your for
your sister to be safe and sound. What happens with
Yara afterwards, I want to leave open end.
Speaker 5: Oh God, all right? Well, so, I mean I guess
she would keep trying to like find answers with regards
to that if for Asthma doesn't come knocking on the
door to just you know, take her out or something.
But I mean, either either group would be good. I
think she'd probably stick with ar Celia and mal of
it because they don't have anyone who can do magic.
First of all, these two are very likely to get
into fights as well, and I mean she she loves
them both very much. I mean they killed a dragon together.
Speaker 4: How cool is that?
Speaker 5: That was badass? And I also made it a point
at the end of the campaign when we were picking
our final spouse, I took sending two so that no
matter where we all ended up, we'd all be able
to talk to each other, so you'r has sunding and
she'd keeping in communications with them.
Speaker 3: That's really cute.
Speaker 2: That's cute.
Speaker 8: Or Celia would interrogate all of you for your backstories
and your histories so that you can be.
Speaker 3: Included in her novel.
Speaker 2: The smart one.
Speaker 3: Cannot confirm or deny. You'll have to wait for gate Walkers.
Speaker 1: Too, Okay, Uh Gary.
Speaker 5: Furious gate Walkers still walking?
Speaker 4: Uh?
Speaker 1: Gary asks the characters lost a day of memory in
the last moment, how do you think they would react
if they knew about the event of three hundred year
loss of memory called the gap in Starfinder.
Speaker 2: Three hundred years?
Speaker 4: Wow, this is my shit because I did a lot
of Starfinders stuff. So like when Whac was like starting
to describe a jungle and some of the things, I
knew it was Lashunta that we were on, because that's
one of the planets you go to. Yeah, it's a
three hundred year gap. The short and skinny of it
is the planet we're on, Galorian, disappears from the Solar
System and there is a space station in its place
called Absalon Station. They call the planet Absalon, and it
disappeared during the gap. No one has any recollection of
anything happening during that time period, no one at all.
And there's like no artifacts, almost nothing related to that.
It's just gone and the planet is missing. And I
think the way that Pathfinder treats it is basically it's
still the same timeframe. It's just that planet was whisked
away somewhere else.
Speaker 2: And yep.
Speaker 4: It's it's really interesting that just no one has any
recollection of it even outside of this just my belief.
Speaker 3: No, I want to play star Finder.
Speaker 4: One year than this by ten degrees. Just a heads
up there. The second Emotion is about to come out though,
so that might be better. Yeah, I don't get a
remastered too, I'm sure. Yeah, well yeah seconditions like May
of this year. I think, oh, okay, so they're doing
a second edition, yeah, more years from now. But I
love star Finder. That's it's very a little space rat. Yeah.
Speaker 5: I feel like I feel like Yara would react just
by violently peuking. That's that's about it. That's like my
answer for that question. Like three hundred years, so that's insane.
Speaker 4: I mean, you have generations that pass that would have
like lived and died during that that no one remembers. Yeah,
like ooh my great grandparents, no idea.
Speaker 8: Crazy or Celia would put on her Sherlock Holmes hat,
little corn cob pipe, you.
Speaker 2: Want a ton of other scholars. Man just been like,
but is there still a pleasure house?
Speaker 1: Uh? Okay, this is a question for a technique. How
would you imagine Drona's turning out if he hadn't died?
Reveal as little or as much of his lore? But
I'm asking more about both mechanically with his class, impossible
bonds with the others, like with Malvic and our Celia,
or just in general. And this comes from Debiu.
Speaker 6: Alrighty, thanks for the question. Mechanically, the Jonas was oh
pee late game. I say late game, but where we
are he basically had a bleed stack mechanic that hit
or if we talking about persistent damage, we're kind of
like freaking out about the ten persistent damage from Karun
we're talking about it was it.
Speaker 2: Was insane numbers.
Speaker 6: I I part of the reason why a Donas is
not in the campaign more because I felt I felt
like before the remasterash Buckler was one of those classes
where it was it's just a knooker man you could
just put you can you do damage and then you
and your persistent damage just kept stacking on it.
Speaker 2: It was just it was stupid.
Speaker 6: But a Jonahs would have been I mean, he's a
very flamboyant, cheery. Uh, he's completely opposite of Malvic. He
tries to find like good in everything might not be
so much of a good thing as he even tries
to find a good and bad moments. You know, I
can see if Malvic was having a moment and what
it's called right, yeah, yeah, with with the other teeth
flame but like, hey man, they're still here, you know,
like type thing and uh yeah, mals probably would have
strangled to Drona's multiple times.
Speaker 7: Uh.
Speaker 6: He would have loved Castraville, Oh my god, it would have.
He would have had a black probably wouldn't left.
Speaker 2: Yeah, uh.
Speaker 6: Bond wise, he was in love with Yara because Y'ar
saved his life in the theater, the theater that the
pay Opera house.
Speaker 2: He was dead. If she didn't do anything, he was dead.
Speaker 6: I was gonna lose that character early on that surrounded
It's like I don't want to play a tank character,
but I ended up taking because they had put uh
what is it called patash i think it's called Yeah,
she had panash where he had a very high evasion,
like he can invade, but it only but the more enemies,
the worse it got, you know. So he was surrounded
by zombies and those zombies they bite you. It was
really bad. So he got saved. And the way his
mother and his father met was his mother had a
scouting party and her his father was an invader. Uh,
they killed off everyone else and for some reason it
was just her and the father and they were both
fighting for days on end. They had to get to
a point where they had to survive with each other,
and the mother saved the father and that's how they
fell in love.
Speaker 2: And to a dronis that's the ultimate love. It's like
when you have been to WIT's.
Speaker 6: End and you're on your last leg and you and
you you could be an enemy and if you guys
see something each other and able to save each.
Speaker 2: Other, that's true love.
Speaker 6: And he he didn't know how to explain what it was,
so he kind of was just like very childlike, completely
different than what he normally was, and gave her a
flute and it was kind of like, so, yeah, saving
my life, you know, and type thing and I wrote
in a letter that he was feeling kind of close
to someone who's by yard and stuff. So yeah, that's
that's how, that's the BONDI would have shared. Him and
Arcilia knew each other first. I think out of everybody,
we looked at Australia like a very large, bigger sister.
Speaker 2: She kept him in line constantly, and uh yeah.
Speaker 6: He kept his moral straight and all the way to
Los Loxi aluah, yeah, all the way there to meet
the doctor and stuff. He would have been fun. It
would be really fun to play.
Speaker 4: I think.
Speaker 6: I think Chat would have enjoyed him a lot. I
just think that Malvik was something that the party needed overall.
If Malvid wasn't there, I don't think we would have survived.
And not saying that he was the only thing. It's
just that having a beefcake in a party or so
you cannot tank. I noticed early on during a Canipo thing,
the RCY you cannot take its, Like like early.
Speaker 1: On Amulant the amulets abeyance.
Speaker 8: I'd had that for a long time, but it wasn't enough,
especially like if there was more than one enemy swarming.
Speaker 3: Just having literally another body.
Speaker 8: In the front line like that was just required because
Amateurg is not a pure tank class, it is an
off tank class.
Speaker 2: Yeah.
Speaker 1: I think what would have ended up happening is Yara
would have had his tank champion.
Speaker 8: Ye.
Speaker 5: Yeah, I would have gone champion, and think about that
blessed one. That's why I was messaging you whack about it.
Remember I was asking between the two because if a
Dronis hadn't died, we would have really needed a tank.
I would have had to be the tank and the healer. Yeah,
so that would have been interesting. That would have been interesting. Yeah.
Speaker 1: Do you think we would have seen more healing from
Karun and talk if that was the case, No.
Speaker 4: Rash talk, probably because I know the first like the
first half I was like a mix of d buffs
and attack spells, and then I slowly move tapered the
attack spells off as they were less and less useful.
If that like it's just you know what, fine, I'm
just going full buffs and de buffs. But I would
have I would have pivoted more toward healing because you
can do that. As a win, you do get those
access to those spells. So I would have had to
go that direction. It's sort of the same with Karun.
Speaker 7: There's three different types of bombers, right, There's there's uh
bombers or sorry, alchemists. Right, there's bombers, which is what
I did, and then there's biology, whatever I did in
the beginning. And then there's the third one, which is
Kirrougen and that's the healer one. So I would have
had to be like a totally different, just kind of
alchemist to do it, and it is. It is basically
just like arranged healer.
Speaker 4: And I had never would have done it, absolutely, never, never,
ever never.
Speaker 2: I think it's funny because like Adonis could not stand Karun.
Oh my god, I fucking couldn't say that she always
bothered him. Yeah well yeah, yeah, no no, because yeah,
I get it because she smelled Yeah, she smelled elf
on him.
Speaker 6: He's trying to keep it a secret the whole time
because you've just seen there make his life miserable.
Speaker 2: But Malevic enjoyed Karu, you know.
Speaker 6: So I made sure when I created the two characters
that they did have different like they were very different
in nature, so I wasn't repeating the same character. And
this is something I intend to do with other shows too.
Because I find myself getting in a mix where I'm
always filling in.
Speaker 2: Gaps for for parties and stuff.
Speaker 6: But if I find something I really enjoy playing, then
I'll do it. But Malvic was a personal thing that
I was just like because I was gonna go rogue
or monk.
Speaker 1: Yes, you know, did you enjoy the Barbarian?
Speaker 2: I loved him.
Speaker 6: I love I loved every aspect and I love I
think he's one of the best characters I've made because
there was so much. I didn't write a backstory of
MELFI I just I was like, something bad happened, and
I'm leaving it at that because.
Speaker 2: I spent too much time on a Dronis for.
Speaker 6: To Go Away, and I loved his dynamic. I loved
his attitude about things. I wanted to make a character
that could like learn, you know, throughout the throughout the campaign,
and I tried to make him where he's not hated
by everybody, uh you know, So it was.
Speaker 2: He was a great addition.
Speaker 6: But I do miss a Dronis, and I really wish
that maybe in the future there'll be a character that's
similar that is, I don't really play those happy, go
lucky characters often.
Speaker 5: So yeah, so different. If I lived there would have
been so much.
Speaker 1: Different chaos that are Celia.
Speaker 8: I think this was in a session zero. I don't
know if this was recorded or not. It was like
our very first chemistry test with our characters. F Yeah,
we were eating in a tavern and literally our Celia
grabbed you by like the clothes at the back of
your neck and picked you up and took you out
of the building.
Speaker 3: And I was like, I know our dynamic perfectly just
for this. Oh my god, so different.
Speaker 2: Thanks for asking.
Speaker 1: Yeah, a good question. Driddic Dwarf asks me near the
beginning where they went through a portal to First World
you seem to be caught off guard. Basically, was that
in the actual module? If so, was it potentially supposed
to happen way later If it wasn't, How much did
you have to improvise? Were there any parts of the
camp that you did improvise? Were there any parts of
the campaign that were missed that you wish they would
have seen?
Speaker 2: Uh?
Speaker 1: Okay, so the whole First World thing? Uh yes, I
had to improvise a solution for that because half of
the group went through the portal and the other half
didn't um. So I was just like, I'm gonna make
this as simple as possible, because if I have to
do several episodes explaining how the fuck they got the
First World.
Speaker 4: This is gonna be a problem.
Speaker 1: It was gonna be so hard. It was so hard
to try and explain it. So I made it as
simple as possible. I'm like, yeah, you found a way,
you found a way there. I just I made it
super simple. I was like, I'm not even gonna go
into crazy detail and explain how this happened. I'm just
gonna yeah, Bowlin' Bolin took you, Boland took you.
Speaker 4: That was it, Hey, Bud, If I remember too, it
was supposed to be when we skipped an entire dungeon,
because we were supposed to do like the dungeon climb
to get to bullet there. Yeah, and then there we'd
have a way to get to the first world. And
we just went well ross talking Karun and I think Kiara.
Speaker 2: The three of us.
Speaker 4: He's like, I found a way to open this parl.
I'm gonna fucking leave because we're gonna die by and
I was gonna go alone. And then people joined him,
but I was ready to just leave and potentially have
that be the end of a ross talk right there,
and then people joined him.
Speaker 1: He's like, oh okay, I yeah. I mean I try
to do the yes and thing as much as possible,
but that situation, I was like, man, I don't know
what's gonna happen if they follow this thread. I was like,
we're doing an adventure path here. I'm like, how am
I gonna tie everything back together? I'm just gonna make
it so Bolin is going to handle this, and I'm
gonna keep it as simple as possible, because sometimes that's
the answer. You just keep shit as simple as possible
and you don't have to go into extreme detail on everything.
And yeah, I just ran with that. I was like, no, no,
because this first world shit is really cool and I
wanted to do more of that. I will say that
that is that is uh, because I didn't see any
questions about this and I did want to touch on this.
But when I first decided on Gate Walkers as the
module the adventure path for this, originally this was going
to be dragon Lance. The show was originally going to
be dragon Lance before the before the OGL shit happened,
and I I felt like I got punched in the
stomach when that happened, and it was it was really tough.
I took a minute to really figure out what I
wanted to do, and I'm pretty sure it was like
I just threw it out to the group. I was like,
what do you guys think about Pathfinder? And everybody immediately
jumped on it. Everybody was like, yep, let's do that,
and they made their characters already. I'm like, guys, don't
buy anything buying costumes and I was like, we haven't.
I haven't made a decision, guys, I haven't made a decision.
I'm buying this. I just spent five I was.
Speaker 2: Like, I only spent five hundred.
Speaker 4: It's okay, full of costumes.
Speaker 1: I'm just sitting here like like that Winnie the Pooh disassociated, mean,
floating out of my body like the chest.
Speaker 9: Yeah, you gotta lockwhack in or he'll change his minds
him money. So yeah, they they basically decided. I'm like,
oh my god, what am I gonna do? So I
looked through all the adventure paths and I saw gate Walkers.
Was jumped out at me because it was selling itself
as like a paranormal investigation adventure. Now, in my opinion,
it deviated heavily from that.
Speaker 1: I think. I think originally, you know, when you saw
the teasers and the trailers to the show, I based
those on what was in the initial release of The
Adventure Path, and it was like, hey, you know this
is gonna be about They really wanted to hype up
the devian abilities and stuff, and I really wish that
that was explored significantly more in the adventure I feel
like it should have been worked into the adventure a
lot more. And I feel like the book The Adventure
Path is broken up into three books, and a lot
of a lot of the adventure paths are done this
way in that they're they're either like three or three
to six books. Usually for these adventure paths, some of
them are longer, and this was three books, and I
was like, ten levels is good. I was like, that's
a very good length of a campaign for show. We
did that in rhyme, and I was like, I think
that's a good amount to play this because if we're
gonna play Pathfinder, I want to learn it. So we
did that, and I felt like the Adventure Path really
heavily deviated after the first book. I wasn't really happy
with that, and I didn't really like how like the
adventure and traveling to all these places is cool, but
I feel like it was too much. It was too
many places to fit into one adventure path. I really
would have liked it more if they cut it maybe
in half of the different locations and a lot of
the initial stuff that kind of revolved around Canepo and
the key and stuff and the missing moment. I really
would have loved if they focused more on the horror
aspect or the paranormal aspects and we really got to
do more investigation because I don't think it was really
done enough in the adventure path.
Speaker 5: They needed to pick a theme, I feel was the
ale of the story there. They needed to pick a theme,
and I feel like the best one, like you were saying,
was to be the supernatural, the horror kind of side
of things. It didn't feel like a horror campaign really, and.
Speaker 1: That's why I picked that.
Speaker 4: Yeah, you know that.
Speaker 1: That was the reason that I chose this adventure path
was I saw this stuff, and I'm like, oh shit,
they got all this weird like body horror stuff. That
was originally how I sold it to the cast was this,
and then as time went on, I'm like, why aren't
we doing more of this stuff? Like they're barely using
their DVAN abilities, you know, and it just didn't feel
like you needed to use them.
Speaker 4: One well, I the biggest issue I had with like
all the dv and stuff, and I know for which
it was particularly bad, but I also know for a
lot of the other classes as well. I know for
which I think Alchemists too. A lot of our abilities,
our main core abilities, had to come from class feats,
the times that you could get upgraded DVAN abilities, or
the same time as class feats. So is do you
want your class to do well or do you want
this thing that's kind of obscure that won't work all
the time. It's like, well, I'm gonna pick my class.
So I never until Whack was like, here you get
a free up.
Speaker 1: I had to give them free stuff.
Speaker 4: If they had actually like put it in the campaign,
like you know, with the investigation or whatever, like, hey,
at this point you're gonna get an un or like
a level up of the ability like you get with
the level ups in general. Then I'd be like, oh,
I'm more interested in this, But because it wasn't. It's like, well, they.
Speaker 1: Could have from from a mechanical standpoint, they could have
made the story revolve around the devian ability, so like
at each story point is when you get an upgraded
devian ability, you know, it's like you go here and
this is an evolution of your devian ability. Some kind
of horrible paranormal thing happens and your devian abilities evolved,
and like you're changed in some horrific way or something.
Speaker 2: You know.
Speaker 1: That would have been the way to go in my opinion.
Speaker 5: They would have had to focus a lot more or
on adding more deviant ability trees and stuff like that.
I feel like we were very limited. A lot of
the choices were very samy, A lot of them didn't
work with particular classes and stuff. So I feel like
my biggest nippick with the deviant stuff because it was cool,
Like there was some cool stuff with that. If they
did want to revolve it around the deviant abilities, they
would have to completely rework it, add more, make sure
that they work with every single class, you know. But
I mean, other than that, we didn't really didn't really
use homage.
Speaker 8: Yeah, my deviant ability was the invisible hand thing and
it's not dexterous, it's not strong. There was like no
way for me to actually use it in combat. Like
the only time that it was useful was when I
tried to steal the keys from Canepo, but that trap
door with it. Yeah, and yeah, did feel it was
like really difficult to choose them a character creation, and
then with the one that I chose, it just never.
Speaker 3: Made a lot of sense to use it.
Speaker 4: I just shove attack.
Speaker 2: Like I used the very beginning.
Speaker 4: It was really just cool and like body horror and
like it talks about like your bones cracking, reshaping and
like stretching and shit. It was really interesting. I'm like,
but I'm a castor. I don't want to be punching things.
And then like the the later higher level abilities, which
we got at the very end. That's where it's like, Okay,
here's troll regeneration and there are other cool stuff that
we finally got, but it was right at the end
because we didn't want to take things. I had like
a suck ability. I don't know if you guys know.
Speaker 1: That, but the way it said that is so nicotine.
Speaker 4: And karude, it's bull I just had that one in
the back pocket the whole I don't think I ever
used it. It was like a super sure you didn't
use it on that's right, goddamn right now. I had
a suck ability and all that.
Speaker 7: When I was picking the class the special feats, I
was like, man, all of these, none of these makes
sense for Karun except for the one thing that could
leave somebody else at a disadvantage, at a slight disadvantage.
That's actually not how it mechanically works. That's just how
I thought it worked when I took it. So I picked,
I picked the wrong mobility, and I ended up with
a suck ability for the whole game.
Speaker 4: I don't think I ever actually used it.
Speaker 1: Yep. So yeah, that that that I know. It was
kind of touched on a little bit about like Pathfinder
in general. But for me, the the way that the
Adventure path kind of resolved itself was very awkward. And again,
I'm trying to generally try and play these fairly orthodox.
If I took off that limitter from my brain, I
don't know if I could have changed much, because when
we started this we didn't get all I didn't have
all of the books until many months in, maybe two
months into the campaign or something. I feel like it
was a bround there. So two months into the campaign
I didn't have is when I got the last book,
so by then I could have really like analyzed everything.
It's a lot of work though, in general, to go
through I mean these this is one hundred plus pages
of material to kind of like try and figure out
all this stuff. And this is the first time I'm
playing Pathfinder two E, so you know, that was its
own challenge. That was another reason I tried to keep
things kind of orthodox. It was like, I don't know
what I'm doing yet, I need time to figure it out.
So I would have definitely changed things up if if
I just didn't played orthodox, I would have changed the
whole story from honestly, from from the beginning of book
to all the way through the end, I would have
changed the whole thing. You wouldn't have gone to the
North Pole, you would have it would have it would
have all revolved around the the the the lich Island,
that area, the eye of Island of Dread. Yeah, would
around all that, right, I would have done everything around there.
To me, that would have made sense to kind of
stick with all that stuff.
Speaker 8: Yea, yeah, I mean that's where was a gradients, and
then that would also be bordering on the Orc lands
as well, because that's where the Whispering Tyrant is.
Speaker 2: M hmm.
Speaker 5: Yeah, it's not campaign, it's not campaign.
Speaker 1: Okay, for all the cast again from Druidic Dwarf, what
was your inspiration for each of your characters? Anybody right away?
Speaker 6: Yeah, I'll just start. A Dronis was essentially supposed to
be a D and D character. A dronis Is was
the son of my god got in realms, uh, the
dark elf that uh, he was lotht born, but he
ran a company. I can't I can't remember his name anymore. Darlaxel. Yeah,
he was Darlaxel's one of his sons because many sons,
and slept with a lot of things and people, and
he was running his company in his stead and he
got tired of doing it. And he was supposed to
be that character. And I was really upset because that
character was I wrote so much on a character for years,
and I was like, I can't wait to introduce him
and dragon Lance he was going to slip into there,
but unfortunately it didn't happen.
Speaker 1: So dragon Lance is a completely different setting. Than Forgotten.
Speaker 6: I know, I know, but the character build, but it
slipped in there, and because I was gonna do like
something like a magic but swordsman at the same time,
it was gonna be kind of cool. But then when
we decided on path Finder, Whack was like very very
much telling me not to worry about anybody else what
they're doing, said and the other.
Speaker 2: So I was like, fine, I'll just make this. I
was like, oh, you know whatever, a spongebock that sounds fun.
Speaker 6: There's a lot of water in Pathfinder. It'd be great
for him to travel by boat and have a kind
of some kind of you know.
Speaker 1: Travel in the campaign.
Speaker 6: Yeah, and it was gonna be kind of like a
cross between Johnny Depp's character and Pirates of the Caribbean
meets you know somebody. I was making a Dronis that
I was making before, and I thought it was gonna
be really fun for the party and something to keep
the spirits up and stuff. And then Malvic pretty much
is a cross between like Krados and some mix between
a bunch of characters someone some character I made on
BODSK three, and I wanted to do this like really
like Monster Hunter style character who grew up in a
very had a very hard way of growing up, was
very tribal and kind of like stuck to his ways.
Because we had a comedic relief already in the group.
We had a carrying motherly type in the group. We
had someone who kind of kept everyone together. It was
kind of balancingto scales with that. When I made Malvic,
that's it, Who's next?
Speaker 7: I had, I had my chat make the character. Actually,
I was just live on stream and I was like, hey,
we gotta build a character for this game.
Speaker 1: And the PDF I was like, you named your character Karen.
Speaker 4: Karen. I was like, well, yeah, sure.
Speaker 1: Media Facebook. When I saw the characters, yeah yeah.
Speaker 4: Yeah, yeah, yeah, it was great.
Speaker 7: But I really wanted I really wanted to to make
a I really wanted to make a character who like
lived in the woods and like hated technology and like
maybe didn't believe in magic, like despite living in a
world where magic is commonplace, you know. I thought it
would be really funny if there was just like a
character just who just lives in the woods and like
has hates technology and writes manifestos, you know, and makes bombs,
just like hates progress.
Speaker 4: Of all kinds. And then as as the as time
wore on.
Speaker 7: And like I started to come up with a lot
more you know about the character and sort of her
reasoning for it, and you know, she's an elf, and like,
I adore the concept of pathfinder elves. I think pathfinder
elves are so cool. They're aliens. They're just aliens. They
have like weird eyes, they have like a like a
weird uh kind of language, like weird history.
Speaker 4: They're aliens. It's just it's really fun. So uh so, I.
Speaker 7: Yeah, they're also assholes and it was perfect for like,
it was perfect for somebody who just lives alone in
the woods and wants to bomb stuff, right manifestos.
Speaker 4: So so that was the that was the expression for career.
It was it was it was Chat. It was Chat's fault,
and I took it and ran with it.
Speaker 1: I also made a mistake because I just let them
make whatever they wanted, and they everybody used path Builder
to make the characters and that has everything, that has
all of the modules, adventure paths, all of the other books, everything,
and they're like, yeah, I'm gonna do this. I'm like,
you're gonna make a oh what, Like, what the hell
are you talking about I've never even terrorists. What was
tech activists? It was an anti tech activist background.
Speaker 4: I was like, oh my gosh, a background in Path Fighter.
That's anti tech activist. Her original stuff.
Speaker 7: The reason she has like glean glean contents and like
eyes of the city and stuff was because she was
going to be literally like a like a like a
super villain. Like I wanted her to become like like
the like how we would conceive of like a supervillain
coming in at night into a into a town settlement,
like rigging up bombs some superhero somewhere, like desperately trying
to to decipher the codes.
Speaker 4: That she's leaving behind selling shooze.
Speaker 1: Amazing.
Speaker 4: I did get to do some super villain ships. Do
you guys want to see? The gun? Looked like I.
Speaker 7: Was telling I was telling the other cast members that
the gun because the way the Karun's like a whole
setup is is that the black and white basically, so
whenever I have the gun out, you can't really see
like what colors it is.
Speaker 4: But this is the gun revealer, you guys ready, gun
reveal God, I can see painting at that color. Need
to be flashy, Yeah, yeah, I.
Speaker 3: Thought there was gonna be more orange.
Speaker 4: Yeah, there's a little bit of orange air for nice
hell yeah for russbacks ceration. I just wanted something different
that I hadn't played before, like full support, not healer support,
even just I wanted something which is why, like especially
the Frank and everybody else being like, this is not
a strong class, Like I'm.
Speaker 2: I'm very aware. It was a lizard yeah, which.
Speaker 4: Yeah, and lizard folk, which is negative intelligence. So I
nerved myself right off the bat at character creation having
one less stat on top of everything else.
Speaker 5: It was.
Speaker 4: It was an RP character full on like, which it
was fine, but like, especially for the first maybe half
of the show, I tried not to talk very much
because lizard folk are really anti social, like it's a
part of their lore. They don't trust anybody except dwarves
and gnomes basically, And the reason he went out was
because he was exiled. They don't leave their home normally.
You don't see them outside of the River kingdoms because
they used to be the people that ran the world
with the dragons because it was just them and they
were invaded and so they hid. So I wanted someone
who was just very different weird and socially inept, because
I mean, right, coming from a one hundred club where
I was Bury this, you know, loud, boisterous, extroverted, like
get in the face of everything, even at his own
potential cost of existence. And I was like, nope, I
want the exact opposite of that. Ooh combat I'm out
by Like, so yeah watch one.
Speaker 2: Club, Yeah, underrated show.
Speaker 4: It was a lot of fun. But yeah, so I
didn't want to do Bury again. I wanted someone very,
very different.
Speaker 5: For Yara. Originally, she was a purple haired Twilight Cleric
in a Curs of Strad campaign that never finished, and
I was really sad because they had just released Twilight
Cleric and I was messing around with that and I
really liked her vibe. So I had brought like a
reincarnation of her, so to speak. And that's also kind
of why I like gravitated towards Dusk Walker. I made
a character on like a role play server named Nara
who was very similar vibes, but her like color, scheme
and everything was different, and I was like, I really
like this archetype. And so when WAC was like, hey,
do you want to do a paranormal Investor Heater show.
I was like, yeah, like of course, and I thought
long and hard about what I wanted to do, and
I was really sad because Yara never got like any
sort of an ending on like that other campaign that
I was in. So I completely like took her and
restructured her. And I like to think it's another another
variety for her little reincarnation so to speak.
Speaker 1: Yeah, I very well have been yeah pro true true stala.
Speaker 2: Uh.
Speaker 8: Yeah. I kind of piggybacking off of what Dan said
playing kind of like a chaotic character in one hundred Club,
I wanted.
Speaker 3: To do something very different.
Speaker 8: Originally, the very first like path builder like character sheets
that I built, I was going to go either Catfolk
or kits Ina, and I was going to potentially be
sorcerer or oracle like less healing and more of like
the other stuff.
Speaker 1: But then I.
Speaker 8: Decided, oh, Thomaturg looks really interesting. And then I decided
I'm not going to play another like Trickster, a chaotic character.
I'll play something more grounded, and it felt like it
kind of fit with the vibe of what everyone else
was playing to So reading Thomaturge, the org part started
to come out.
Speaker 1: And looked cool. Did you like thomiturch as a class?
Speaker 8: I loved it. It was I'll be totally honest, super
fucking confusing U as you can see in the finale
learning stuff about my class like eighty eight episodes later.
But other than that, I thought like switching to Foundry
helped a lot. It helped so much, But just in
a nutshell, I thought vomiturg was great. There's so much
flexibility that you can go with it. Like, for example,
if we didn't have malevic as a dedicated tank, the
second implement I would have picked up was a chalice,
and I could do a self heal basically, m yeah,
but it kind of was pointless because we had such
great heels coming from Yara, so I didn't need to
worry about that.
Speaker 5: Thank you, I got you, Bippy.
Speaker 1: Also from Juridik your Dwarf. What were your favorite least
favorite part of the events that unfolded minus the cupboard beating?
Speaker 4: I love my favorite at the same exact time, getting
thrown out a window. No, I jumped out the window,
but I almost that's right.
Speaker 2: I had a couple. I have this. I always tell
people this that are close to me. I have this superpower.
I believe that people do have some kind of superpowers.
Speaker 6: It's not like shooting lasers or nothing, but I like
prognition or something like, I know, I figure stuff out
really really fast. And it's it's a it's a blessing
and a curse because if I'm watching like a movie,
I already know what the ending is going to be like.
Speaker 2: So on this I slipped the tongue. It was just
like this, this doctor is as a fluke bro. He's there.
There's no way this guy is good.
Speaker 6: Nah, you know, And and I threw that into Malavic,
and you know, finding out that I was right was
actually really fun. Stomping his ass was probably the most
fun I had in that. But I think my the
my favorite moment is being eaten and then getting to
burst bust and side of them.
Speaker 2: That was really cool. That was a really cool scene.
Speaker 4: Thank you Whack for enabling that and me, Look, it
was amazing to see the person So can I do it?
And You're like, yeah, absolutely, it was sick.
Speaker 2: That was cool and I got to be big Smith. Yeah,
it was that was awesome.
Speaker 5: I loved when uh what is it? Oh gosh, there's
two moments in particular, there's like so many moments. Actually,
I really loved the shop robbery scene with Mali.
Speaker 1: After another, Oh my god, you destroyed the most useful.
Speaker 6: Shop, you guys.
Speaker 3: The road play was so good. But like Stella above
table being like, uh, you know, I gm a lot.
I was just like, what a fun nightmare.
Speaker 2: It was awesome. That was awesome scene. Yeah.
Speaker 1: That when the when the dice rolls, when you get
those like natural ones one after another, I just try
to escalate the problems more and more. To me, that's
just the It's like, because that shit happens in real life,
you know. It's like bad things happen in threes, right,
Like so they rolled like three natural ones or some
ship in a row. So I was just like, oh,
this is gonna be great. I'm gonna make this so terrible.
The whole shop's gone now, it's just gone.
Speaker 2: And it was the most useful shop in Leaping.
Speaker 6: That's like how this big city orc could slip through
the hole. But my ask is stuck and I common
identify was Melwu's ass.
Speaker 1: Double cheeked up?
Speaker 2: Yeah, threw money at her. It's like I paid her
to look at my ass. So funny. That was a
great game.
Speaker 4: I have a favorite.
Speaker 7: Yeah, my favorite moment was the one time I rolled
really good in this show and I got to do
drugs with an elf or with.
Speaker 4: A so funny. Yeah your eye to do drugs with
this faith, Yeah, it was great.
Speaker 1: And then you committed to it and did an eye patch,
which is horrific to where.
Speaker 2: During a show.
Speaker 5: That where by patch for a show is the most
especially when you have to look.
Speaker 4: At numbers, monitors and probably I have to.
Speaker 5: I love so many small moments though, with was like
the entire cast of characters, you know, there were so
many really really good ones.
Speaker 1: Yeah, okay, Parana, another question from Parana, which area, slash scene,
slash arc slash moment was your favorite? Y, So we
just kind of did moments. What about arias? What about
like areas?
Speaker 3: I loved castravel, it was so cool.
Speaker 4: Was very cool.
Speaker 2: Jungle was scary.
Speaker 8: Yeah. The jungle like the combination of like the dragon dinosaurs,
you know, and then like the jungle and then a
city of very like studious and scholarly people.
Speaker 3: That was super dope. You don't get that all the time.
Speaker 5: Yeah, I love SkyWatch. The personality that came from the
smiling wolves, the observatory, getting exposed to like all that
stuff with uh, with Sakawachi and everything, and like that
entire city just felt so ominous. Really did I really
dug it?
Speaker 3: That was our introduction to lay lines too.
Speaker 1: I only did that based on some roles that was improvised,
the lay line stuff you had, because that dragon that
was there, uh was It's only supposed to be living
in areas around ley lines. So that's why that whole
thing came about.
Speaker 2: Cool.
Speaker 1: That was a good, good addition.
Speaker 4: First World I think was my favorite personally, just it
was so alien and scar like the scary, scary alien.
And then getting back I think like it was it
was tough. It was really difficult, but like the uh,
what was it the jumping between gates, I don't remember,
was that skywasher we did that?
Speaker 1: No, that was coming back to was like so you
went to from the first world.
Speaker 4: Yeah, but I don't know, the first world Like it
felt like the way the writing was, the way you
described it, it really felt both desolate and full of
terrifying life had a really good I don't know, I
kind of almost pictured it like you see in movies shows.
Whatever it is, but where like the ground is like
that black, oily like substance that kind of drips upward unnaturally.
Like that's half the time what I kind of imagine that.
But sky Pile of Life, yeah, kind of, and like
like the trees being off and just everything being just
shifted wrong. Really liked a lot of that.
Speaker 8: I imagined it like you know in Lord of the
Rings when he puts on the ring and he goes
into like the shadow.
Speaker 3: That's how I imagined it.
Speaker 5: Great uh comparison.
Speaker 1: I honestly that's what I wanted from the adventure Path,
that that the whole first world situation and how weird
and dangerous it felt. I knew what was going to happen.
I knew that there was a way out, but I
feel like when I was explaining it to you, I
was really trying to make it seem like, hey, this
is a one way trip, you know, like good luck
getting out, you know that. I feel like they did
a good job sort of selling it that way, and
it made it kind of easy for me to sell
it that way. So I really I really wish there
were more places like that where it really felt like
you were making a serious, crazy commitment to go do
this thing and like some really bad stuff was really
potentially going to happen to you, and again it kind
of it kind of veered into standard fantasy territory.
Speaker 6: The fleet up to all that stuff was my favorite,
like the walking in the woods shit and might be
an extra careful and hav any like search for this
what was it called the something the Looking Man or
whatever I got it was, but anyway, it was something
that was just like tracking us and we found the ritual. Yeah, yeah, yeah,
I found the ritual and stuff like that. That shit
was like really really good and like I was telling
the cast and tell anybody this, but I was an
originally looking at investigator as a closet investigator class and
it sounds so cool. The thing good is I didn't
make it would have been so useful useless after book one.
Speaker 1: So we had one of the So one of the
things that I really love that Pizo does is they
make these player guides before you start the adventure and
they say like, hey, here's this is what this is
going to be like and blah blah blah. Unfortunately, I
don't really feel like it's stuck to that because it
recommended some classes it recommended. Hey, it recommends these languages
and things like that. You did run into a lot
of different creatures and a lot of different languages, and
a lot of it was covered, which is great. But
I love that as a concept. Just before you embark
down this, you know, eighty eight session adventure that you're
about to do, here's a player guide, here's some non
spoilery things that we'll just kind of you it's going
to touch on these things, and here's some recommended classes'd
be great if it sort of stuck to that a
little bit more. But I think that's a great tool,
and I'm going to try to do that if it
doesn't exist for whatever modules or adventure paths I do
in the future to give players a heads up because
I think that's sky. Thank you, No promises, No promises.
On the topic of character bleed, is there an aspect
from your character that you have taken to heart?
Speaker 4: Oh, like in a kind of a positive spin in
that regard negative maybe? Yeah, Yeah, that's a good question.
Speaker 2: That's a very good question. I have to see and
I look at the world very differently. I try to
look at the world.
Speaker 6: It's funny because I try to put in ideals that
I normally would not entertain in a character because we're
not putting situations where we have to make certain decisions,
but seeing a world collapse around you, I think from
Malvic is like not growing up with the luxury of
having loving parents and or anybody there for him, where
I do put me in a position where I had
to look at the world differently. And Malvick was here
tottering on maybe the world would be better if everything
was wiped out because people can't seem to figure it out.
You know, he grew up in a tribe where everything
was like kill will be killed, the stronger survives. You know,
you you you're only as strong as your companions with you.
You know, you can't solo everything. And he's strong, but
he's so weak at the same time. And that's kind
of how I feel on a daily basis, Like I'm
very strong minded, but sometimes I just feel fragile. You know,
the world takes his toll on me and beat me up,
and just reading all this shit that's happening in the world,
it's like sometimes you find yourself crying without knowing why.
And that's something that I didn't give Malvic. He didn't
have the ability to cry. And that's just something that
I was like, dude, what if I can't release this
shit because I'm known for building stuff up in me
and exploding or like locking myself in a closet or
some ship, screaming in a pillow. And it's just like,
it's okay to cry, man, you don't have to be
this alpha male thing that everybody, you know, society put
places upon you.
Speaker 2: It's okay to have emotions and let them shits go.
It's healthy.
Speaker 6: So that's that's that's pretty much what I took away
from Alvik, like it's okay to like, I think one
of the scenes where he rests his head on yards
legs or whatever, just giving up the fight with her
and just.
Speaker 2: Just fall into his knees. This large, powerful, you know,
nephel and being that's made of power and has this
god essence that's interested in him be a child again
for the first time.
Speaker 4: You know.
Speaker 2: That was important. So there's a lot of thought and
a lot of layers that goes into characters that I make.
And yeah, a lot of bleed.
Speaker 4: Yeah, I've been eating a lot of hair lately.
Speaker 5: So chunky drinks.
Speaker 4: So much.
Speaker 6: Everyone needs icotine in their life. That's the bleed we
need in our lives. Is a nicotine, the only healthy
nicotine in your life.
Speaker 1: There you go, Okay, let's see.
Speaker 4: Yeah. Yeah, so.
Speaker 3: I'm I'm a pretty like easygoing person and.
Speaker 8: To embody our Celia, I had to evoke a lot
of like our Cilia would not would not stand down
in the presence of bullies, and that she was just
such a strong character that wasn't afraid of taking up space,
and like, I'll be honest, there have definitely been a
few moments where like if where like we get really
emotional and like kind of like loud or like you know,
just evoke something, my hands would start shaking, like it
would actually physically like I would get into it, like
and just feel really electric.
Speaker 3: And I'm gonna miss that. Yeah, Like it was really
cool to.
Speaker 8: Kind of step out of yourself and play a character
that's just you know, maybe an untapped potential of yourself,
because I mean that's what characters.
Speaker 3: Are, right.
Speaker 8: Yeah, I'm gonna miss everyone here because part of the
character was everyone else.
Speaker 3: That she interacted with too. Okay, someone else talk before
I start crying.
Speaker 2: I Mean, my my quickest thing it's just very short.
Speaker 4: Is I'm one of the weird, nerdy extroverts that exist,
So I'm very outgoing. I try to talk to lots
of people in real life, like I will. Do you
want a long conversation with me? You have it like easy.
So I've gotten like I mean, and this is you know,
I'm not young anymore, and I've learned like to listen
and make sure I'm not talking over people, and like
I used to be introverted, like way back pre college
and like hid essentially, but playing ros talk, I really
had to continually remind myself, which is part of why
I made him the way it is of just like
just sit back, just just you don't need to say anything.
You have no reason to say anything. And I know
early on too, which was really sweet. If the cast
like they would just check and be like are you good,
like you haven't said anything for a while, I'm like,
oh no, I'm great. There's no reason for me to
talk right now.
Speaker 1: I think when you were creating your character too, you
mention You're like, listen, I don't want to do the
Barry thing again. I want to yep, you know, like
I don't want to take over the scenes. You know,
I want to play more of a you know, a
side role.
Speaker 4: You definitely mentioned that, yeah, and that changed a little
bit over the campaign, but that that that's like natural
character progression is like you get to know people, like
even those who are very introverted will eventually start opening
up to those that they are in their bubble. And
so the group essentially became a rosch Talks bubble, which
is why he was willing to like yell at Malevic
at one point, like because he was comfortable enough at
least with the rest of the group to be like,
I need to put be here. Why isn't everyone angry
about this? Why is no one angry? People are going
to be hurt because of this. I have to protect
my bubble. But for the most part, but like that's
outside of that. I really tried to be quiet a
lot of the time because he wasn't a tactician. In
a lot of ways, he was supporting.
Speaker 1: So I've got a few like repeat questions, is there
anything this comes from U tag neo? What is something
we as the audience never got to know about your characters.
Speaker 5: Yara's dad was an inventor, so a big reason why
she really was excited when we had like the flying
disc scene in Castravel is because like her dad worked
on like flying kind of machines and things like that,
and that's why when like I had the opportunity to
take the fly spell and everything, that's why immediately she
took it and why she took so gracefully to flying. Yeah,
so that's why she was super excited about that.
Speaker 2: Well, not not so much about Malaby where Jones's dad
was Varisian and he was werewolf.
Speaker 1: Heye, Frank was really excited about all of the Arussian stuff.
Which book do you remember the name of that book?
Speaker 2: Oh, it's the first Pathfinder book? Uh?
Speaker 6: Path Uh, it's a pathfinding they call it. But it's
based off of the Pathfinder Society and they focus on
a tie fling and a elf. I don't think he
was full of my man half el bad thing, and
uh they he one was a diplomat or like he
was like somewhere up into politics. And it's really good,
go read it. It has all about the Varssians in it,
and they were pretty much traveling how do I say this,
entertainers And they would go from town to town. They
were entertained, they were beautiful people. They were all gorgeous,
I mean red flag right there, right, and they would
dance and and and get people drunk.
Speaker 2: And then sometimes you know they we eat some people.
Speaker 6: But where they're from is very dark. It's like vampire
is that are made of nightmare. It's not the beautiful, glowing,
sparkly vampires you see. They're like parasites, scary stuff. I'll
figure that book out. Everybody else's given airthing.
Speaker 1: And anybody else any secret character things that you want
to reveal, you don't have to.
Speaker 4: Yeah, I don't even I can't even think. Most of
the stuff it doesn't get revealed to most of the
players in it, like player player, but there characters but
players like his memories of like why he went into
the gate, and like he did talk a little bit
about his family situation and how he was exiled, but
he didn't talk a ton about like his relationship with Mosquito,
which though it was explained I believe at one time
in game, just not in uh, it revealed to anyone else.
So I don't think I actually hid anything.
Speaker 8: By the end of that, I don't remember if I
said it out loud in character at some point, but
ar Celia did lose a younger sister, and so like,
I kind of play that as in, like, that's one
of the reasons why ar Cilia is kind of very
sympathetic to loss, and I think like connected with Yara
having like a very similar link.
Speaker 1: There any other big ones that you want to reveal.
Speaker 10: Yeah, Karun really likes drugs episodes. I was trying to
figure that out. Okay, Yeah, imagine if Karun.
Speaker 1: Imagine if Karun had just done enough drugs to think
that all this stuff happened to her, like she she
just created the entire backstory just after getting st HI.
Speaker 7: I actually went back and I read the original bio
that I wrote for a Karun on path Builder, and uh,
there's a line in here I wrote years ago that
said had spiritual and political awakenings after consuming several types
of mushrooms and berries and like that.
Speaker 4: Yeah, that's it. There it is.
Speaker 1: I'm pretty sure my uncle did the same thing. A
lot of stories from him in Woodstock. Uh, Okay, let
me see, I may have missed it since I rived late.
Was there any plans to play another Pathfinder adventure, path
or module.
Speaker 4: Yeah, we've already bought costumes for it.
Speaker 1: Yeah, No, there's there's no like announcement or anything. There's
no I had I had. This was the only one
that jumped out at me in terms of like what
adventure path I wanted to run? I didn't. I wasn't
really looking at anything else aside. I mean, originally the
show was supposed to be Dragon allanced, but other than that,
it wasn't. It wasn't planned to be any other adventure path.
I read that. I read the gate Walkers thing, and
I was like, Oh, that's that's exactly what I want
to do right now. I want to do something that's
not the standard traditional fantasy, and I wanted to do
the paranormal investigation. And it was that in the beginning,
and then it went sort of leaned right back the
fantasy stuff. M Okay, a couple more questions, uh, Brona
had some more good questions for Fae. Did you go
into the story determined to become a bamp support healer
or did that just naturally progress while exploring your character?
Speaker 5: Well, So, when I was brought onto the cast, most
everybody had kind of decided what they were gonna do already,
and I saw that we didn't have a dedicated healer.
So I did a lot of talking with Frank, and
I did a lot of like, uh, looking up stuff
on nepis and everything and looking up build guides and stuff.
And Frank was like, listen, you know, Life Oracle is
apparently really good, but like it's also apparently really hard.
And I was immediately drawn to that. I was like,
really good and really difficult. Perfect so I because because
back then Oracle you had to balance your curse a
lot more in combat. It was really really really really
like fun mechanically. I loved pre remaster for Life Oracle
in particular. I understand why they changed some things, but
I loved it so much. And I also did a
lot of reading and stuff. My backstory for Yarra was that,
you know, she was a field MEDICU. She her sister
was you know, fighting alongside the Nights of Last Wall
at Gravelands, so she was a field medic there. She
was basically like the plus one. They were like, yeah,
we'll take we'll take you Vera, and she said, well,
my sister she's she's she's she knows medicine and stuff.
I'm not going anywhere without her. So I started her
off as a field medic and I wanted to, like
really really try to break the system with heels I did.
I really really wanted to, Like yeah, so I went
online and I was like, okay, what are the things
in Pathfinder that people say are the best healing wise?
And Battle Medicine was like the top thing, like investing
in medicine, the medic dedication and everything like that so
so good. We would have died so many times.
Speaker 1: Yeah, it was a game changer when you did yeah.
Speaker 5: Yeah, And it was night and day with the amount
of like.
Speaker 2: Remember when you first did it. I was like, you
do what now?
Speaker 4: Yeah? Yeah?
Speaker 2: Yeah yeah. Her first she was so fucking like upset.
He was like, I don't feel like I'm doing job. Yeah.
Speaker 5: I had to take I had to take assurance early
game because my modifiers were so low. But like it
ended up popping off once you get towards like midgame
with with battle Medicine and with themdic dedication and it's
life oracle. Oh my god, it was. It was insane
so uh to to cut this off.
Speaker 1: Yes, okay, uh for Nicotine, we saw glimpses of it
when the facade broke a few times. But I'm curious
to know how heavy Uh the act of freeing a
Dronis was on Karun's conscious conscience. There was already a
heavy burden there after all.
Speaker 7: CrowdIn Uh has loved and lost so many people that
it's that it's difficult she you can tell that it's
just difficult for her to connect with anyone ever, because
she knows that like a cat, you know, like a
like having a pet rat or something that you know
is like gonna die eventually and you're gonna have to
just watch it. And if you the more love you
like pour into something, the more it's gonna take when
it finally dies, and the more alone you'll feel. Just
leads to Karun never ever having wanting to have like
a connection like that to anyone.
Speaker 8: And so.
Speaker 7: So the act of like putting down a Dronus like
a teammate and like friend, I think set Karun's social
aptitude back.
Speaker 4: A long ways.
Speaker 7: And and really made her crawl back into that shell
of not opening up to any of these people. They're
they're they're housecats, like they're going to die and I'm
still gonna be here and it's going to be very
very lonely. So I think it did affect Karun quite
a bit in that way.
Speaker 1: Fair enough, Who among the group do you think garnered
the most respect from Karun in the end, even though
she'd never admit it.
Speaker 7: The most respect? Probably I would have to say probably Yara,
just because just because because human does because despite despite
looking like a human constantly fighting against her very human nature,
to see everyone around her healed and safe, uh, just
felt so bizarre to Karun, who absolutely conceives of humans
and dwarves to be this basically the same thing and
also so very hateful and spiteful at all times, every
single one constantly because Karun is black and white like that.
So so yeah, probably are for just being the the
most just the most surprising of humans.
Speaker 5: I wanted them to have more scenes so badly at
the end, it was like, Fuck, how do I get
us at a campfire like talking everybody? Especially with like
the Cursed Mirror stuff. I wish we had explored more
of that and like been able to have that opportunity.
It's just the way events rolled out. Man, it was tough.
It was tough to get those scenes.
Speaker 4: That Cursed Mirror scene was pretty pretty hardcore.
Speaker 1: I think, and just to piggyback off of what you're saying.
I think a lot of that was just because there
were so many locations. It was hard to like make
room for backstory stuff when you're when there's you know,
how many total locations were there, like ten, like it
was a lot. Lot that was a lot, So you
gotta travel, you gotta each each area has its own story.
You know, if you cut that in half or less,
you would have had a lot more time to explore
a lot of things. So that that that would have
probably happened if we had a little bit more space
in each location. Sorry to cut you off a no, no,
I'm done.
Speaker 5: I don't know if Nick Deane is.
Speaker 1: Yeah, this is for Dan your favorite clutch disease or
spell going off during the whole campaign. My honorable mentions
the accidental portal to the first world Megavic or Megavich.
Speaker 4: Yeah, the large we talked about that, oh man, Like
I mean, yeah, the final fight with like the throw
of a monitor, like the final hit because I had
like ten eighth p left or something, but there that
that was neat, but I don't remember which like boss
fight it was, but there was one like desperate ray
of frost that I threw that finally finished something off.
I wish I remember which one that was. Gobblin Box
was great just in general always, but like in terms
of like a clutch, like oh God, we need to
take care of this now, and we're just struggling. I
think both Yara and a Rashtak had no spells left,
so we were down to like cantrips and like there
were no bombs, and it was something where I was
just like, I gotta ray a frost and it just
so happened to krit and finish it off, and like
that was I wish I can remember which one that
was it. Maybe like when the Plant Monsters, it was like.
Speaker 8: Halfway through in the Pazza, remember they jumped the thing
and then the big Yeah.
Speaker 4: Yeah, I think that may made it actually because yeah,
we couldn't physically attack it easily, so we were like
relying on spells. That makes sense. Did the Black Pudding? Yeah,
I think that may have been that one where it
was just like a and it finally finished it off
and we just all breathed like this, oh God. Yeah, Okay,
that was probably it. But overall, cotton Box was still
my favorite.
Speaker 1: For Frank, how do you think Malevic would have evolved
if the hawk never came back and he'd still have
the subtle influence of uh, the Mother of Dragons instead?
Speaker 6: Oh wow, it would have been he wouldn't have known
what to do. He was helpless, like not having think
about it like this. Let's how you grew up with
your your mom and your dad, and they're constantly telling
you what to do. Constantly, you know, they're like, do this,
do that, don't do you like, but I don't want
to be my own for no, we know better.
Speaker 2: Than you, we know better blah blah blah blah.
Speaker 4: And then.
Speaker 6: Not morbidly, they're not there anymore. But you moved out
and all these real world problems are slapping you in
the face. You don't have them there to coach you anymore.
You feel lost, figure shit out your own. Yeah, Malvic
would have been lost. He would have been a child
all over again. I don't know if the influence from
the Mother Dragon let's call it her Mother Dragons was
real or not based off of what Wack was saying.
Speaker 2: It could have just been the other voices.
Speaker 6: That possessed him when they were running, you know, during
that nighttime escapade that that that could have caused a
lot of things.
Speaker 2: They could have s all illusions. We don't we don't know.
I think Malvick would have would have would have deep
searched for doc.
Speaker 6: You know, you can only say so many times I
can't wait for you to shut up when it really
shuts up, and you're like, wait, where are you?
Speaker 2: Where?
Speaker 4: Where are you?
Speaker 2: Don't leave me? And you said you never leave me,
you know, and you start backtracking.
Speaker 6: I mean, he stabbed himself, you know, like he yeah,
he took his He he felt distant from everybody and
and everyone was like mad at the decisions he was
making because he was he always was told what to do.
And now he's just like I'm gonna go off and
just make the voices stop. I want I need the
right voice back, and maybe the worlds better with out,
you know type thing.
Speaker 2: And it was, it was it was rough.
Speaker 5: Yeah, that was a horrifying scene.
Speaker 1: I uh, you know, the whole.
Speaker 2: I was.
Speaker 1: I was struggling with how to present that because I
wanted there to be interference, because I did want to
I did want to complicate malevic situation. I wanted to
have something like dude, this voice that you always have
there is gone right now. Because the way that I
figured that whole thing out was you're in the presence
of these gods you know that are still here in
de Morah, and you also have Oyo's interference and doctor
Riddleson's interference, and you know through the through the gate
Walkers symbol. And I was trying to present you with
the situation where like, okay, if if you are looking
to reach out to and the way that they justify
in Pathfinders, you're not supposed to say Tmat's name because
I think legally they're not allowed to. I don't think
they're allowed to use Tmat anymore. There was, so it
was one of those things where they're just trying to
distance themselves. But the idea is they're supposed to represent chaos.
So if you look at it from that perspective, how
do you understand what chaos is? How do you perceive that?
And the justification was like de Haac is trying to
warn you you can't handle that information. It's it's overwhelming.
It's like trying to see everything at once. You know
you can't process it all. If you try to understand
chaos you're gonna just go crazy, because the definition of
chaos is just it's anything. It could be anything. So
it's it's a little bit like the situation happens in
like Warhammer, right, where like people just you know, they
believe in chaos and they just get all crazy and
weird and they just can't handle it. So the Hawk
was trying to warn you, like, no, no, don't go
down that path. You don't. You can't process that information.
You know, you need a filter. You need somebody that
like intercepts the information that can process it and feed
it to you. You need a filter or some kind
in there. So that's what was Hawk was trying to do,
and in that the brief moments that he bled through,
So yeah, that was good. Once retired, would Malevic open
up Malvic's House of Pleasure or the pleasure is all Mouse?
And would he shout at patrons trying to throw trying
to borrow books instead of buying them.
Speaker 6: I think a house of Pleasure is definitely would definitely
be in the works. Retired, got to have somewhere spectacles, yeah, yeah,
he would have a little gray in his beard, Yeah
he would. You gotta have some place to sell R's smut. Right, Yeah,
it would definitely be the House of Pleasure at that point.
Speaker 2: Yeah, for sure. I think I think Malvik would get
with Ura. And first of all, Mali would probably marry
Ur and Yarra.
Speaker 6: He had funny funny enough when they killed the dragon,
Malvick was gonna be like, both of you, my mates,
Now you have done the unthinkable.
Speaker 2: You have conquered a dragon.
Speaker 5: You know.
Speaker 6: So he probably would have Probab would have asked both
their hands and opened up the house of House of pleasure.
Speaker 2: Uh.
Speaker 6: And then they just live, I guess, live a happy life.
Research and books and you know, Laura have a religion
section and so you can have a diplomatic and smut
and then Malvic can be be.
Speaker 2: The work in the front counter.
Speaker 1: Imagine Malvick like hunched over like like a front counter
with a little book.
Speaker 2: Just sitting there.
Speaker 8: On that book when Malevic teach little kids how to
read and write.
Speaker 2: Yeah, yeah, because his writing looks just as big good
as there is.
Speaker 1: For Stella with the whole muscle mommy power fantasy in mind.
Which is more fun? Diplomacy or diplomacy with blunt force trauma.
Speaker 3: Both like a diplomacy with big titties. Final answer, I
think that might be what the.
Speaker 5: Blunt force trauma was.
Speaker 8: Damn I missed some opportunities there could have definitely taken
someone out, like just swinging my chesticles at them.
Speaker 4: Nice improvised weapon.
Speaker 1: Fair enough.
Speaker 2: For me.
Speaker 1: There were a handful of times when the group seemingly
altered the path pretty radically. Which moment was the most
fun for you or surprising in terms of altering the path?
I think the beginning, the whole bowling thing and deciding
to send half the people through to first World and
the other half like not that was that was fun
for a number of reasons. First and foremost, that is
debating on how to handle it, where I was like
do I separate them? Because I would never separate you
for like the entire campaign obviously, but like how long
could I get away with separating you for? Like what
is the right amount of time before you're thinking, like
are we ever going to like go back together? Like
actually make you worry about that, you know, because that's
a fun thing to do and explore as a GM
where it's like I actually scare the shit out of you,
where it's like, oh, we're just split now, we're going
to go on our own different adventures. That's an interesting
thing to think about. I don't know if you can
really make it work on a show. It's pretty tough
to do, you know. I've I've definitely played around with
it before. I have done it on a show before
for a few episodes. But I think playing with that
idea it was was fun. Okay, we've gone through most
of the questions here, are there any other questions that
you all have for me or each other?
Speaker 4: Uh?
Speaker 2: So, I sell I was gonna do this. I hate
how it ended. I did not like how it ended.
I know it was a time constraining thing. I just
I would have rather.
Speaker 6: Gone a little longer, or starting to fight earlier, or
do a prerecorded session or something. I just feel like,
I know, I mean, I don't GM so I know
the pressure, and I know how many shows you do
and stuff. But at the end of the day, it's like, man,
this was like almost two years of like preparation because
Ryme was rough in a lot of areas, but damn
did that fucking story and really well, like you killed
it in the ending and the cast like the stuff
that the cast came out.
Speaker 2: It was just insane, So like I.
Speaker 6: Hope in future shows or in future shows, I should say,
let use labels. This is a question are you going
to pre read?
Speaker 2: And I don't.
Speaker 6: And this is not me blaming you by any means.
I really wanted to blame how the books went from
one way to a completely different other way.
Speaker 2: I think that really screwed everything up.
Speaker 6: Are you planning to preread everything and like before you
decide to do another show, to alter things to make
sure they fall into a certain strict expectation by yourself.
Speaker 2: Are you just like kind of going with the flow
and just seeing where it lands.
Speaker 1: Yes, definitely. I will never do the thing where I
start without reading everything. I'm never going to do that again.
I learned my I learned my lesson with this. I'm
never going to do that again. I see the thing
with Rhyme, if you're comparing the show to Ryme, Rime
was one of my very favorite modules that I've ever read.
Immediately I fell in love with that. I did Gate
Walkers because you were all very excited about Pathfinder, and
I tried to find an adventure path that I thought
would be the best for the group. That's why I
chose it, and you know, I, like I told you
when we started, I'm like, hey, guys, I'm only going
to have the first book here to go off of
until we get until we you know, we're getting a
new book every month basically, so we're gonna you know,
I'm going to get the second book four or five
episodes in the show. So yeah, I'm I'm definitely never
going to do that again. And uh, time time constraints
are definitely a big part of you know, how how
things go, you know, but it's it was a long campaign.
It's a long campaign. It's a long time commitment for
anybody to make a commitment to. You know, I get it.
And uh, you know, when you have a more open schedule,
you can kind of end things how you like a
little bit more. So yeah, it it changes.
Speaker 2: Again. I'm not just for to listen, I'm not blaming
him at all or anyone on his show.
Speaker 6: It's just like when you spend almost two years on
the thing, you know, you hope, you hope the best
for everybody, and like use of everybody's time well enough
and stuff like that. So honestly, I just I blame
the books being a little out of whack no pun intended.
Speaker 5: I needed to go into a little bit of like
the after effects. I feel like, I feel as though
there were definitely some parts where we could have been
rushed along, like the elevator and stuff like. That was
a whole goddamn episode of us trying to get an
elevator to work.
Speaker 1: Yeah, well, so here's the thing with that, Uh, you
could have you could have gone through that faster. I
liked that episode though. I thought it was fun and
you had you hadn't really run into any puzzles really.
Speaker 4: For quite a while for a while.
Speaker 2: Yeah.
Speaker 1: Yeah, so uh, just in terms of like balance, I
think it was. I think it was good. And I
also liked the idea of like interacting with the elder
things and sometimes you have to do that stuff to
make you all think outside the box. You know, it's like, Okay,
here's a problem, we don't have the solution in front
of us. What the fuck do we do?
Speaker 2: I genuinely felt stuck during that.
Speaker 5: Yeah, that was that was rough. I mean the point
the point I was trying to make was like if
they had kind of given content for like what the
world looks like after this, I feel like it would
have given another episode, so they.
Speaker 1: Had so they you have like an epilogue kind of thing,
which is effectively like this ideas for future campaigns is
the way that they kind of Okay, so they don't
really have an epilogue per se. They just kind of
say like if you failed, if you didn't succeed in this,
they have this whole situation where like, hey, Osoyo is
about to destroy it, like effectively create an apocalypse, and
this is probably what's going to happen. Make a show
here you go, you know, make a make a make
an adventure. So that's that they give you some ideas,
but they don't really have an epilogue per se.
Speaker 5: I feel like it ending in the temple rather than
like some sort of like everything's crumbling like people with
us having to try to make an escape or something
probably would have been good or like some sort of
at least like we had it in Rhyme where you know,
we did have an episode, or like the end of
the episode was about like what everyone was up to
if I.
Speaker 2: Went back to town.
Speaker 1: We had that was the time thing right where it's
like the resolution happened kind of early in the session,
so we still had time to explore the epilogue. I
wish we had that, as I said, I would have,
I would have done probably one more episode.
Speaker 2: Yeah, it's all good. It got the next one whenever.
Speaker 3: That would be so so Starfinder.
Speaker 4: We already bought the costumes one months ago.
Speaker 1: Oh god, the the emotional manipulation.
Speaker 3: Yeah, I saw big orc TD monster creature. Wait till
you see one.
Speaker 5: With three TD.
Speaker 1: We'll call it recall total. So uh yeah, any other
any other questions for each other or for me?
Speaker 6: Yeah, if you could do it again, cast, what would
you do differently? And would you would you want to
have the same cast or be with different people?
Speaker 2: Just for everybody?
Speaker 1: I get rid of Dan, Yeah, it's always causing problems.
Speaker 4: I'd i'd learned how to play Pathfinder first, I think, honestly, yeah,
that would be my biggest thing too, is because it
took like half half of the session or half of
the show kind of until I think we really felt good.
And I think part of that also was found no
boundary if we're.
Speaker 7: All professionals at this, by the way, like we some
of us do this like for a living, so it
took us.
Speaker 4: A while to get the hang of it. But I
think it all clicked.
Speaker 1: It clicked for me, to be fair, With a lot
of systems, I always feel like I have to play
it to really learn it. Yeah, I try to make
a bunch of characters. Whenever I learn a system, I
usually try and make like a few characters, because the
character creation process usually teaches you quite a bit, and
just in terms of like, oh, this is how you
build this character. This is how you build this character. Okay,
I kind of get that, but it usually takes a
few systems. I mean I had to play a lot
of D and D before I really got the hang
of it. My very first TTRPG was in twenty twelve
and it was the Original Pathfinder. Oh I did the
original path Yeah, and all of us I think all
of us at one point or another did Original Pathfinder.
It's in some capacity.
Speaker 2: Oh my god.
Speaker 8: It took me eight hours to make my first Pathfinder character.
I made a Dwarf Vigilante.
Speaker 4: Oh.
Speaker 6: I hated it so much. It I know it sounds
funny on context, Well, but did GM made me roll
for something? He was like, wow, that's interesting that you
got that number. You have a really big schlong and
everyone is noticing it, and I was like, I'm a.
Speaker 2: Sader long.
Speaker 5: Get lightheaded every time.
Speaker 2: It helped with persuasion apparently.
Speaker 1: Yeah, I mean just in terms of GMing. I I
mean I said it already basically, but it would have
been Foundry right off the bat, that would be that
would have been the choice for me.
Speaker 2: Yeah, yeah, Foundry, hell so good. I can't be the
one comment with what A questions me. We got the
young question.
Speaker 8: So what I would do differently is I would, in
past builder build out my care character all the way
to level ten at the very beginning, Like I was
trying to make decisions.
Speaker 4: On the fly.
Speaker 8: Yeah, I was trying to make decisions on the fly
as we were leveling up, trying to like go with
what like narratively makes sense, but like it was so hard.
It was so difficult to like pick and choose, Like
it didn't work out the way that I thought it
was going to work out if.
Speaker 5: I make certain things as well, like unless you plan ahead.
Speaker 8: Yeah, that was because I'd be like, oh, I have
a level nine feet, I can choose now, And I
look at the level nine feet so I'm like, oh,
this has preroquisites I should have taken at level three or.
Speaker 2: Whatever, I guess.
Speaker 3: Yeah.
Speaker 4: And then there was Faye and I, which would be
we'd being close to a level and there would be
pages upon pages of dms back and forth on skills
and feet planning together and being like does this spell
read this way correctly? What's the wording on this? What
is this actually saying what it is? And then a
deep diving so much.
Speaker 5: Yeah, I loved it. I had so much fun. I
think I think us being the two casters in the
party was Chef's kiss because we're both fucking absolute nerds
when it comes to like making sure our build is
good and having balance and within a party two and
it made both characters feel so unique and whatnot.
Speaker 4: It was so good. Well, we had we had to
with this system as well, because if we didn't build
them right, like we both would have been not useful
at all.
Speaker 1: Everybody was scared to death in the beginning of the show,
scared to death like they're fighting the Basic the Basic
monsters like early on was the balance was way different,
like everybody everything was terrifying. Any single creature was like,
are we gonna die?
Speaker 4: I got knocked and dying?
Speaker 2: Uh?
Speaker 4: In first session zero.
Speaker 2: That was hilarious.
Speaker 6: Bob.
Speaker 4: Yeah, yeah, two we were just both one club hit
because they were like two D ten damage for a
single level one creature, Like, oh good, I have five HP.
Speaker 3: I remember it was like or bullshit super early.
Speaker 4: Oh yeah, but like, did I make a mistake picking
this character? What the fuck is it?
Speaker 1: It was hilarious.
Speaker 2: Did a breathleving got slapped?
Speaker 7: I was like, yeah, we started that session zero as
soon as I got this violin, because that would be
a really funny bit if karun like took a violin
from this place, right and then played the violin really
poorly in the beginning of the show and then got
better as the show went on.
Speaker 4: And then I realized, I'm I'm not better at violin.
I have to.
Speaker 2: Violin.
Speaker 1: I'm going to learn an instrument in twenty two months.
Speaker 4: Just learning the instrument over Yeah.
Speaker 2: Okay, yeah, it'd have been cool though.
Speaker 1: Okay, any other last questions before we wrap this up.
Speaker 6: I'll leave you with a thought. Anybody, but I want
somebody else to ask a question if they got it.
Speaker 3: I'm trying. I'm trying, Frank.
Speaker 1: I'm just sad.
Speaker 2: Yeah, no, I'm trying to hold out, all right, wack.
Speaker 1: This is for you.
Speaker 6: I'm putting you on a spot since you have an audience,
not my glass. I gotta make sure I word this correctly.
If there was a dream campaign that you could put together,
what would it?
Speaker 2: What would it?
Speaker 6: I don't want to say what would it because I
wanted to give that away, But you know what I mean, like,
do you want to.
Speaker 1: Talk with the realm in the realm of Pathfinder?
Speaker 2: Just in general?
Speaker 6: Like if you had to come up with your next
dream campaign, because you're you're the fantasy guy at table story,
let's just be real. I mean, like that's your thing,
whether it's sci fi, fantasy or whatever. If you were
to put together dream campaign, what what would it consist of?
A what kind of prep would you make to get
to that point?
Speaker 1: I have no idea. My honest answer is I don't
have I don't have one.
Speaker 6: I I.
Speaker 7: Uh.
Speaker 1: I have favorite stories, I have favorite genres and stuff
like that. My favorite genre is cyberpunk. My favorite book
series is Dresden Files. And I really am liking this
series by shirt a loon called Hugh Fights with Monsters.
I've been really liking the like lit RPG SECAI stuff
a lot, and I'm kind of doing that with main
character right now, so I don't really have one, per se.
Speaker 2: I think I said it better than.
Speaker 6: When I was trying said exactly what I was trying
to say, but I I guess that was ip or
from the head, like would you yeah.
Speaker 1: Right, So I'll just I'll frame this in Pathfinder terms
and Galerian the thing, uh if I went with Galerian
lore and Pathfinder, I really love the area down south
on the world map, and let me pull this up
because I and my brain is literated, it's funny. Well, no,
I'm gonna oh, yeah, yeah, that was great. I think
I still have that at someplace.
Speaker 3: I bumped it.
Speaker 2: So they had this.
Speaker 1: We had this really great map when we were coming
up with characters and stuff, and I was like, guys,
this perfectly explains Galerian and there's there's an area that's
basically down in the southern continent, uh of this area,
and I've forgotten everything, dude. I can't believe how overloaded
my brain has been. The Inner See. Okay, so the
Inner See and specifically I actually I bought the map
for this. So they have an area down in the
southern continent of the Inner Sea near the mulwoge Expanse,
which is basically an area where a war has gone
on forever, which is next and Geb and they've just
been fighting this crazy war for a long time. And
because of this magical war that has happened, there's an
area called the Mana Wastes in between, and I love
that area. I also really love Shelli Acts and it's
a really fucked up place I love.
Speaker 4: I love Celaxi, and I would one thousand.
Speaker 7: I want to play a Chillaxy in so I actually
have a character already made for That's.
Speaker 2: The place that I was talking about earlier, one of
the best written places. So we have this. We have this.
Speaker 1: Inner Sea map explained which summarizes all these different areas
and it's hilarious. It's like one of the best maps
I've ever seen when it was and it basically describes
as Chelli Acts as Devil, Fascist Empire, and the other
areas that were described earlier, Wizards Squared, Steampunk, and Necromancy.
Speaker 3: Nation and literally you just love Dread is just labeled.
Speaker 1: Yeah. So I love the idea of doing a Chelli
Axe thing or something down with the Wizards versus the
Necromancy stuff and the Man of Wastes. Those are the
areas that grabbed me the most. That would be.
Speaker 2: Otherwise wolves, demons and devils.
Speaker 4: I want horror.
Speaker 1: Chelly Axe is really messed up, Like it's it's it's
really messed up. It's like what if they left Nazi
Germany there and they were also in league with devils,
but they left it there because it was so economically
important to the rest of the world, and it's just
so messed up, and it's it's it's like a lawful
evil area, I think effectively because it's devils not demons.
Speaker 4: It's great for everybody as long as you're not a gnome.
Speaker 1: Yeah, it's it's pretty crazy. So I thought that was
like a really interesting concept. I don't know how I
do it, but just in terms of Pathfinder Galerian lore,
I thought that was interesting. Outside of that, I really
don't know, you know, I legitimately don't have any plans
right now, and it's, uh, you know, it's it's being
like overwhelmed with shows and things for quite a while,
and uh, yeah, I just have to take a little
time to think about things and figure out what I
want to do next. But that's uh, that's it. So
that being said, I think that's going to do it
for our Q and a wrap up, wrapping up, Kay Walkers.
So I just want to say thank you to everybody.
Thank you so much. Frank, thank you, Stella, thank you Nicotine,
thank you Fay, thank you Dan for being awesome role players.
I appreciate you. I loved your characters. I love you,
and I think you were amazing cast members and you
really made the show wonderful to be a part of
every week. So thank you, thank you.
Speaker 2: Thanks for GM and telling great stories.
Speaker 4: I'm gonna miss everybody.
Speaker 5: Yeah, the chemistry in this group is so good.
Speaker 1: Yeah, and thank you to our wonderful audience. I appreciate
you so much. Thank you for the help with Pathfinder,
because it was definitely a lot and we definitely struggled
with it and we appreciate you. Thank you even even
you you rules lawyer bastards. No, I'm just kidding, thank you,
thank you for thank you for everything. And yeah, well
we'll see you next time. And uh, I hope you
have a wonderful rest of your day you So bye
bye everybody. Hello, this is why Stephen from Table's Story.
If you'd like this podcast, please make sure to rate
and review it. If you'd like to listen to more
of our podcasts, you can head on over to tablestory
dot tv for a variety of other shows. If you
would like to support us, you can head on over
to tablestory dot tv slash pledge, and if you'd like
to join our community, you can head on over to
tablestory dot tv slash discord. Thank you, Joy,