Speaker 1: H h, Hello older, it's a welcome to dragon speak Gaming.
A Christmas haven't come live at you from the meal
Swamp at twish or if you look at it later
on YouTube and listen to your favorite podcast app. You
can find dragons Green Gaming at dragon skime gaming dot com,
where we have just an over importing stuff like the
patron where you can support all these palace like this,
uh to night. We are taking a Christmas tale which
we call the Dear Men the Hunt for Humanity. But
important dot even if you call this a Christmas tale,
it's not for children. This is for grown ups. So
American children you this is a four hour long stream,
way too much for your screen time, right, So you
just go outside and you will leave your parents at
home so they can watch the stream. Yes, so when
you go outside, you be creative. You can pee on
a fence, climate or building, or take a little trip
with a stranger around the countryside or something. And for
European children, it's late, so you need to go to
bed and you can just say bye bye to your
parents and you can turn off the lights for the
monster in the closet and pets the monster beneath the
bed and you can crawl down to the pit bugs
and feed them with your body. So bye bye, good night,
little children, goodbye piece off. All right, no day, let's
go on with the rest of this dream to night.
We're gonna face off with four fairy friends, which will
soon we'll get to know better. I have provided them
with a little little text say they are going to
read in the notes on their character sheets. So let's
start with the first, first fairy friend, farthest to the
left in our screens. Here, let's go. Are you my
smart little friend?
Speaker 2: Hello there, gears, I'm cupid. You might see a fancy reindeer,
but I identify myself as a minuteure. Ain't no he
or she because I'm kicking it with the dark prints
you've seen. I like the comb, but comb my pelts
six times a day. Gotta stay fabulous. Back at the village,
I was in charge of the IX boys, who those sweeties.
But now I'm hanging with these fellas, keeping a spirit alive.
And if anyone tries to mess with my boys, I
switch them up with mc caine.
Speaker 1: Let's keep it. Let's get to next a fella. Here's
a wall of cool one. Who are you? He takes usleep.
Speaker 3: Oh, dearie dear, I'm so excited for this all Oh,
this is gonna be so fun. I'm't blitzing. By the
way home, man, that snow is really white, like sugar
or flour.
Speaker 4: I think what you think?
Speaker 3: Kind of neat hop by the way, Uh. I used
to be a halfling back in the Empire, and one
day I got snatched by these fellows. So they first
they were all, girl, we're big and scary, nor skins
you cook weed. But oh then they tasted my ginger
suurick in specialty and bam had them wrapped around my
pinky finger. Speaking of pinky fingers.
Speaker 1: Ain't it weird?
Speaker 3: We lost those when we got mutated into deer Man.
Speaker 4: Back on They said halflings can't be mutated. Guess no
halfling had gone north before, right, Sure proved them wrong.
Speaker 3: Anyway, I gotta go cooking, no page and celty around.
Speaker 1: All right, that was a lot of words. Let's chill
down a bit with the next dear in line. How
aout you?
Speaker 5: Oh? Near? Ull right, I'm and dude, wait what are
they doing? Oh? Yeah? Oh introductions man, Yeah, name's under
uh under the honor Donner Whopy stoner too. Who knows, right,
it's like, uh, you know, it's like the same same
vibe anyway, I used to be the village storm shomming man.
I ate one. It's like freaking awesome, dude, So and
so are you saying all right? Uh? Behave yourself or
get zapped? Man? That's the truth. Peace.
Speaker 1: And then we held the last one, the the red
one on my word site. Who are you then, little
fair friend? I'm uh Rudolph. What do you offer from me?
Get out of my face? Oh that was a short introduction. Well,
let's get on with this. Let's get some background story,
so we get into the mood. So what should we
start with the story? Oh? I know, a long long
time ago, in the far dark north of Nosca, there
lived a mighty yarl named Proser. He was a proud warlord,
a loud drinker, and a hero of many kids and
oh sorry, raids right right. And after a battle he
held feasts where mead and war song drunk and each
of their glory and so on. But danger is always
hangs over the north at the kous Gate looms there,
bleeding the madness into this world. Like the stories of
our right to continue so Jarl Prancer gathered his previous
warriors Dasher, Dancer, Witsen, comets s, Cupid, Donor, and Blitzen,
and he led the north to the chairs gate to
close it. On the way out of the village, they
found Rudolph face down in the snow, drunk and freezing.
They brought him along, mostly because he would bother the
women otherwise, all right, So they traveled along and laid
a bit north together into the wasteland no big but
under the world's roof, the power of Kenos struck them.
Their minds were twisted, their steps folded, and then storm
came a storm of change. Yeah, Lightning after lightning smashed
into Prancer's war band, twisting and ended the proud wars
and to become dear men. But the storm just kept
on raging, twisting them even further. And when it's finally
with Donor's pure madness ordinius, he sucked the storm into
his body and the smoke cleared, and only Cupid, blitz
and Rodolph and Doner himself stood there. All the others
melted into shapes that should not be described aloud. Lost,
terrified deer men fled further north, but the north held
more horrors. The corn Champion sent found there in their
tracks and promised and gave them our choice. Pulled my
war sharot or lose your handler. Heads on it the
door man. They kept on running farther north into the
silence and darkness. And now we will find them in
the morning two days later, alone, freezing cold, confused in
the snow. But something is very very wrong. Rudolph's flask
is almost empty. All right, let's start this. You're waking up,
standing in the snow. Mhm like DearS. You look at
each other almostly startled. You have new faces. You wouldn't
wear it them a few days ago. You need to
become men again. You don't know how, and some of
you are very thirsty. The word is yours.
Speaker 5: All right.
Speaker 1: Wow, that was that was a lot. That was a
lot to hit me with all at once. Holy shit.
Speaker 6: H m hm uh well yeah, I got kind of
thrown into the deep end here, listeners. This was all
surprised of what the hell I was about to be
tossed into other than you were playing some more hammer.
So uh, thank you. This is this is amazing. Well
Rudolph groggy as ever, with a very red nose and
bloodshot eyes, drooping drooping eyelids. We'll kind of look around,
you know, smacking his lips a bit, scratching his belly,
and probably take a sip of whatever he has left
in his flask.
Speaker 1: Oh, you're dumbing this last one. You have one more
dosage of your favorite favorite Drinkno?
Speaker 6: Oh yeah, yeah, I mean this first thing I do
in the morning, for sure.
Speaker 2: You know, totally healthy start to my day.
Speaker 1: Oh boy.
Speaker 6: And at first he's not sure if what he's seeing
is because of his chronic alcoholism or if, you know,
if it's been a gift of the gods. But either way,
I don't think he's too bothered by it right now,
until he looks down and realizes his hands or hooves
holding his bottle.
Speaker 1: Oh boy, ah shit, what happened? Now?
Speaker 2: Well, fuck it, I'm gonna go find something to drink.
Speaker 1: Yeah, that sounds like a good idea.
Speaker 4: Oh god, yes, I'm nice. Sweet cider would be good
right now, I don't have any sure left.
Speaker 2: Well, I'll accept cider. But the blood of my enemies
is also applicable. See what we can find.
Speaker 5: You know, I've been trying to commune with magic and
like Uh, I've noticed, like I don't know any like
anti deer spells, so I don't know how to do
the deer to human thing right now. So I'll keep
trying to like figure it out.
Speaker 6: But you know, well, you are you are you are
you saying you actually all are deer men? And and
it's not it's not just it's not just the egg
nog talking. You actually have antlers and hooves.
Speaker 1: I have antlers and hooves. Oh jeez, sorry, you don't
have antlers? Theres all of them?
Speaker 7: Do?
Speaker 1: Well? You are antlers?
Speaker 2: Oh boy, yeah, we're having yours.
Speaker 5: I don't know.
Speaker 1: Now sucks to suck, I guess.
Speaker 5: Y. Yeah.
Speaker 1: Well yeah, let's let's get you some.
Speaker 2: More echo and turn that sound upside down.
Speaker 4: Yeah, it's fucking freezing.
Speaker 1: Let's get going, all right, So we need to explain
some things here. We're four fourgners. Even if it's in
the middle of the day, it's still dark. So the
pictures you are showing here is actually in the midday
where you go hm hm, So let's make the first
roll of the campaign or sorry, the one shot. Uh
who would like to roll me a perceptionist? Definitely not me?
Speaker 4: Not me either?
Speaker 5: Uh? I suppose the stoner can can hit it up.
Speaker 8: Yeah, let's see, so we were got drunk, a stoner,
a sugar high maniac, and what was your thing shown?
Speaker 2: I'm a cowboy, but in dear deer band form?
Speaker 1: Okay, awesome?
Speaker 5: Is this is this like just an average difficulty?
Speaker 1: Yeah, it's average, and we are not using the fastest
we're usually standard. Is still accounting, So the lower year
older better to roll. It's too bad. I wanted to
watch them rage.
Speaker 5: Yeah, oh boy, okay, all right, well plus.
Speaker 1: Two plus two inch snow, there is oh sign beneath
a little mill more snow. And because you're a dear
man and affected by the chaos gods, you can all
read dark Tom. That's no problem. It's a part of
your gig. So let's show you this one.
Speaker 5: Mm hm okay, well, uh run off, you're in luck.
Speaker 1: Yeah I turned to see what you're looking at.
Speaker 5: Yeah, a point of.
Speaker 9: Yeah, Christmas, Christmas came early. Let's let's go that way,
oh god, and.
Speaker 2: Yeah, Cupid will start prancing his way towards the distillery.
Speaker 5: The snow.
Speaker 1: All right, So if you can in your heads imagine
on a church or a mosque from a far far
east in our world. You know those top tops stands
peeking out of the of the snow. It's huge, like
a football. No, footballs are not huge, but a football
shape with a little top sticking up in the snow,
and it's huge, huge. And you see a little small
door with lots of snow in front of them. Okay,
I think that's the way.
Speaker 2: That's gidia.
Speaker 5: All right, I get that snow out of there.
Speaker 1: Yeah, start digging.
Speaker 4: Yeah.
Speaker 1: And you get closer and closer, and you see these tall,
tall doors. They must be I don't know food. I
only know no meters. So they are fifteen meters pretty tall?
Speaker 5: Yeah, tall?
Speaker 1: Thirty feet Oh, it's thirty feet literally tall. All right.
Have have we ever seen or heard of this place before?
You're kind of new to this place. You've only been
here two days, and you're always going north. Ah some
big doors.
Speaker 4: Oh god, real, Why do you go first?
Speaker 5: Yeah?
Speaker 6: Well, yeah, I get more drinks that way, I will.
I will go first. I will temp to uh. Well,
I'll attempt to reach the door if I can, if
I'll try to move some of the snow out of
the way.
Speaker 1: Well, there's no problem. You can just walk around the
snow because it's falling off the true the roof down
in front of the walkway, if there was a walkway.
And then you reach up and you find that our
handholds every second feet or every meter up. Okay, you
can just pull on the door, if you're managing to
with your strength pull it open. Can you make me
a strange rule?
Speaker 5: Yes, there we go.
Speaker 1: H oh boy, that's a bit heavy. That's a bit heavy.
Why's say plus one? Yeah, that's strange. You should be
failing with one.
Speaker 6: Yeah, well, you know, I'll tell you what I'm gonna
I'm gonna use a dark deal on that, you know,
and get this started off right.
Speaker 1: You're not using your fortune points all right? Fortune too late?
Cast Cauds gave me a corruption plus six. It was
worth it, damn very nice. All hail the chast guards.
Speaker 5: Some one's got their on you.
Speaker 1: But I don't know which chass got which your favoring.
But it sure is listening when you're praying to them.
Speaker 4: It's clear.
Speaker 1: It's clearly corn.
Speaker 6: If it's as strength test, we'll go with corn.
Speaker 1: All right. Uh So you reach up and the door
slides open silently. That's to night silent, not ye are
you okay over there? I can't. Oh?
Speaker 6: Man, all right, what do we say inside?
Speaker 10: Uh? Has he has he mentioned this is his favorite holiday?
Speaker 5: Yeah?
Speaker 6: I got called out at the gym for that too,
like Chris. I was like, fuck no, They're like, oh,
I got a screage over here. I'm like, yep, all right.
So the dear man walks into this dark, dark room
and it's huge. They can look all the way up
to the roof. And there are benches along the side
of the wolves in this round room, and right up there
there are shelves off the shelves, off the shelves with
bottles with some strange liquor.
Speaker 1: Oh yeah, jackpote. And yet the farthest, farthest way on
the other side of the room, there's a huge pile
of rags. And I say huge, I mean huge.
Speaker 2: Are the rags themselves huge or is the pile just huge?
Speaker 1: That's the pile that's huge. Okay. It looks to be
made out of scarves.
Speaker 4: Hum, okay.
Speaker 5: Interesting.
Speaker 6: And I reach any of the shelves. Are they too high?
Speaker 1: No? They are four stories up? Oh, and there seems
no there is no way to go up. Nice.
Speaker 3: I could really use the scarf right now, it's really
cold outside. Man, we should probably load up on these
bad boys.
Speaker 5: Yeah, I'll wrap you and you wrap me.
Speaker 1: That sounds like a good idea.
Speaker 4: Yeah, let's do it down.
Speaker 6: I mean, if we get if we get enough, if
we get enough booze, then we'll be you know, we'll
be warm that way too. Also, we could, uh, we
could tie the scarves together and use them like a
last so here to grab a bottle and pull it
down off the shelf.
Speaker 10: You know, I don't know if you got a one
track of mine, but I can respect that. I can
get behind that.
Speaker 4: Let's go ahead.
Speaker 1: He knows what he and I'm not gonna be able
to tie any knots with these hoofs. But you know
it's it's the thought. Well, uh, I forgot to mention
in the middle. Is this the still you still? But
it seems to have been running out of fuel?
Speaker 10: Is there like a a faucet on it at the
bottom where you can train out the contents?
Speaker 1: Yeah, but it's also empty. Can we tell what it
would use for fuel?
Speaker 5: Oh?
Speaker 1: Anything that you can burn, I presume. Oh.
Speaker 6: I started putting some of the scars in it then
and fire it.
Speaker 1: Up all right, So look up to these huge pile
of scarves, and the star the scars starts to move.
What do you do? Uh?
Speaker 6: I grab a few scars and can try to load
them into the still not really caring what's.
Speaker 1: In the pile. All right, so you're starting to pull
on one scarf. Let me show you what. The rest
of the group then sees, Yeah, here's a pig to
the scarf. Golm o fuck the I. It's about about
the size of your tour. So, oh brother, the.
Speaker 4: Whole things are freaking monster.
Speaker 1: Oh jeez. And you hear a voice a little similar
to mine, and he says customers, old bad, I'll despise customers.
What do you want?
Speaker 10: Blitzen screams as soon as it starts talking and hides
behind Cuban.
Speaker 1: What god, Oh there, little fella.
Speaker 6: Yeah, we're just we're looking for some of those drinks.
We're gonna make some maybe, or you know, we could
take some off the shelf.
Speaker 1: I don't know. Can you help us? Mm hmm? Do
you want some of my match do's? Is that what
you're Yeah?
Speaker 6: Yeah, yeah, I mean you're a distillery, right, that's what
you do here? You you make, you make drinks. We
want drinks.
Speaker 1: So yeah, the those fALS and years, ten thousands of.
Speaker 5: Years, have you always been scarves? Man?
Speaker 1: No, this is just my outfit. Oh you're very fashionable.
But about those booze yeah? Oh I just need something
in return. Mm hmmm, something fun, something fun. Okay, I
want something fun. I want to do something fun. Yeah.
Speaker 5: So uh.
Speaker 1: The eye creature in the scarves starts to move. He
stretched out one foot and you can imagine like a
leg of a grasshopper comes out, swings over your all
your heads, and goes over almost to the other side
of the room. That's where the foot lands, and the
legs is still attached into the pile all these scarves.
And then comes another leg out and it places over
with the other foot, and then comes out spindily long arms,
also green thin, and he stands up and he reaches
almost almost up to the roof, this huge fella. And
I will show you a picture of him if I
can find him.
Speaker 11: Mm hmmmm.
Speaker 1: This is a distant relative of mine. It looks like this.
God damn, that's incredible, uncomfortable m hm. And he is
called the Gressage, and he tells you he was once
the most favored and the first of the demons that
was created from the very stuff of chaos of the
great god of sench the Great Mutata. He was the
favorite until the changeling came along and changed things. And
now he is so boring, so he needs a hide.
That's why he's here. He got a side job.
Speaker 2: Damn doing gig work. Even the morever fantasy, it really
is bad.
Speaker 1: In the in the grim darkness of the far future.
Oh wait, wrong game.
Speaker 2: Okay, then do you want to do something fun?
Speaker 4: Why don't you have in mind?
Speaker 5: Yeah?
Speaker 1: What do you like to do with the KALs Gulfs?
Especially since I don't like him like anymore? Okay, okay, yeah,
I can get behind that.
Speaker 5: Yeah.
Speaker 1: Yeah, mh The best thing was if I can do
undo something that he's done. That's not very easy. Mm hmm. Well,
I mean, did ZECH get this to us? I point
my hoves that our reindeer bodies.
Speaker 5: Yeah, we were always like this. I mean I was.
Speaker 1: Always very handsome, but not not like this handsome.
Speaker 4: Yeah, almost use the bank like this.
Speaker 5: Yeah.
Speaker 1: Uh. If you're hovering over your characters, you may actually
see that you're God's hands. Uh, but only four fingers.
If you're coming. The thumb.
Speaker 6: Looks like three fingers to me. I can't count right now,
but be bad as it may.
Speaker 5: Well.
Speaker 1: Are there any uh? Are there any Zeach followers around here? Uh?
Any war bands?
Speaker 5: Uh?
Speaker 1: Any plots of zs you know about? We can go
mess with. I'm kind of out of the loop right now. Uh.
I'm a kind of banditsed.
Speaker 5: Mm hmm. That's a bar.
Speaker 1: Yeah, that's ross. That's did you say change deep? This
to what you before?
Speaker 5: We were orchids sick dudes.
Speaker 1: Well yeah, this this one was a halfling, but the
rest of us were norsemen. Yeah, sick mus norsemen, really sick. Yeah,
really muscular too, Like I can't stress how who we were.
Speaker 5: Snarly dude, rad cool, fucking rare dude.
Speaker 1: I kick flipped a horse.
Speaker 5: Mhm.
Speaker 1: Okay. So if I am to this curse or yours,
it will Anger said I. If you're gladden me, we
need to come up with some kind of ritual. Mm hmm. Oh,
you're gonna mass something. We can collect them together and
we're gonna make a ritual. We must call this item something.
Something will come to me, Something will come to me.
Something we come to a Chris. We will call them
Chris were as Chris, and we'll amass them, so there'll
be a Chris Mass. Chris there makes sense, makes sense,
tons of cheer and joy at this Chris Mass totally
and man, lets me come something m hm ah right.
We make them edible. So we collect three edible items
from three different places, and we collect them and we
have a christ Mass. And when we have we will
be turned back into norse Men. And that half yeah, I.
Speaker 4: Was really muscular, half like that was really strong.
Speaker 2: Okay, half man, half length in the strength of half
a man.
Speaker 5: Mhm mling on my mother's side.
Speaker 1: All right, So these things we need. One from the
nose in the far west, the great roast. Okay, a
turkey roast. Yes, a turkey roast. That's what we're gonna feel,
looked at something or something just roasted. Okay them and
you will find them. And to the south we have
the fruit cake, and you have to get that from
the Sigma rightes. I'm sorry to say it, but there
are some carollers down there that you need to liberate
all the fruit cake. And to the west we have
the swamp, the ever dark swamp, and in there the grandfather.
That's another case. God he has left one of his pudding.
We can call that a Chris pudding. And if you
get those items back here and we'll have our Chris mats.
But we very the swamp is very very dangerous. It's
always dark there, not even as London can shine up
the place. It's so dark, and it's full with uglies.
So and these uglies are very friendly, very very friendly,
and won't bring you back home. If the probably is
they are living in the swamp. It's hard to breathe
under the surface. I am told for you breeding people,
I'm a demus. I don't care right, So, and of
course the carollers they are singing, and the singing is
so beautiful or awful, so you can't do anything. So
you need to stay away from them while you're gatting
their their fruits and their gnomes. They won't give up
their leader very easily, so you need to fire figure
out how to best them. Probably in Marshall Kombat. I
like the sound of that. Yeah, that makes sense to me.
Speaker 2: I can get behind that beating up nomes kind of
the past time in my previous life.
Speaker 6: Yeah, I just I just want to make sure I understand.
Speaker 1: Uh you said gnomes right, as in those those annoying
things from first edition. Okay, I just want to make
sure I understand. Yeah, we'll go We'll definitely kill them. Oh, dude,
would be surprised when you see them. Okay, all right,
well let's kick this off.
Speaker 2: Yeah, we want to go uh beat up some gnomes,
some carollers, or uh get the uh stuff from the swamp.
Speaker 5: Well, it depends on how you want to start. You
want to go easy to hard, You want to go
hard to easy because I feel like trying to avoid
singers is going to be like really hard. Dude.
Speaker 6: Yeah, you just cover your ears? How hard is that?
Speaker 5: All right? You're gonna cover yourars the whole time we're there.
Speaker 6: Yeah, use use use your front hooves to cover your
ears and your bottom hoves to kick people once together.
Speaker 2: There no front hooves, we have hands.
Speaker 5: Let me, let me, let we propose a hypothesis for you.
What if you drop your flask?
Speaker 1: What do you put it in a bag and carry
it that way?
Speaker 5: Put it on my belt, you drop the bag If
the bag drops.
Speaker 1: Now I pick it up. What dumb question is that?
Speaker 5: Yeah? But then you take your hand off your ear
and then you hear the singing, and it's either a
good time or a bad time.
Speaker 1: I won't take my hands, I won't take my hoose
off my ears until the singing stops.
Speaker 5: They're not gonna stop singing.
Speaker 2: When we stopped them to death with our tiny little hooves.
Speaker 5: What we got to get there with them? Okay, you got.
Speaker 6: Any weapons we can borrow, scarf man, No, you will
beat what you bring.
Speaker 1: You to shake your ventory and see what you have.
Speaker 4: Yeah, blitz and pulls out a fucking baking paneling.
Speaker 1: I can make this work. Probably. I've got like a
big stick, so I'm good. Yeah, I've got a giant
like mug big sty that's about it, and a now
empty bottle leg none.
Speaker 5: I have a I have a bong attached to a
really large staff. I'm gonna take a hit of that,
all right, So.
Speaker 4: Well, we can keep delivering about this and just go
fuck up those gnomes.
Speaker 1: I don't like nomes. They give halflings a bad name,
and I don't like it. I don't like it at all.
Speaker 5: Yeah, I don't have a feeling towards them, but uh like,
I feel like if half of our team really doesn't
like these guys, then I'm behind you, dudes like I'll
fuck them up if you need full support.
Speaker 1: Let's go fuck up some domes. Look smiling us anyway
right now? So before sick.
Speaker 5: Sick in a half lin deer man deer, half deer ling,
half deer man ling.
Speaker 2: Dear half man ling. We'll get him, We'll get some time.
Speaker 1: Yeah, I guess we're gonna go go.
Speaker 5: Get what.
Speaker 1: Yeap? So you sit out to walk into the dock again,
and oh sorry, I almost forgot you. Get yourself next
to bottle of his very distilled and fine, where is here?
I will give you one? Uh so, uh here is
what it's It's on the label of the bottle. Here
you go. MW podcast listeners.
Speaker 6: Grazitz moonshine, distilled under the light of Morselim itself, a
marvel of questionable alchemy and a highly illegal inspiration brood
in the snowy wastes of Norska, where moon whispers secrets
and the kettle screams back contents, purified snow melt, secret
dried leaves of an uncertain origin, a touch of pine smoke,
three nights of lunar exposure, and of course, regret effects
mild luminescence, sudden inspiration, uncontrollable bleating like goatman ah, and
temporal belief in destiny.
Speaker 1: I'm sorry.
Speaker 6: Temporary belief in destiny. Serve war during ritual gatherings, raids,
or family holidays. Do not consume while operating war sleds
performing sacrifices. Results may vary.
Speaker 11: Warning may attract demons and lodge ratmen. Also bandit Altdorf,
marion Berg, and most civilized basements. One sip and you'll
see the moon.
Speaker 1: Smiled back, grizzach the enlightened.
Speaker 5: Nice hell.
Speaker 1: Yeah, and you got well yourself one bottle of this
mm hm, and you have me. You have met ratman.
Speaker 2: So well that's pretty far down the list, honestly. So
they took him a while to get you.
Speaker 1: And and the and the regret the yeah.
Speaker 5: Yeah, I thought, I thought, I recognized that smell.
Speaker 2: It makes you mild, nice nice.
Speaker 1: M let's say that for the swamp.
Speaker 6: Mh al all right, scarf man, Well we'll be back.
Speaker 1: That's my name. Northwiya are going to do and find
the chaos nose the canons, and you search for a
whole day and the night, and then you find a
mountain peak where the lava is seeping out of its side,
sneaking to find your way in through the lava streams,
and you find this place that'll go show you. Oh nice,
a place you won't be cold. Yeah, the first born
in lights place you've been to. That's pretty cool. And
that's you can see far away. Yeah, there is a throne,
an owner throne. There's a huge gobbler there, a huge one,
a gobbler. I think it's as I had to okay, yeah,
all right, okay, just want to make sure. Not very
pretty bird. And he also has his two bodyguards are
too fierce nose. So here is the the lord himself. Yeah, amazing, Okay,
does he have a spoon in his hands? A little
chao should very nice? Ready for the Yeah, we'll just
bring him up here.
Speaker 5: Yes, oh yes, oh buddy.
Speaker 1: I don't want to kill him now. They're chaos dwarves.
Oh my god, that's amazing. Holy shack little spatula.
Speaker 5: For the really pretty audio people. I'm looking at a
I'm looking at a gnome with a with a trybeard.
Santa had a wooden spoon and a pin roller.
Speaker 6: Basically, it's armor for for our Warhammer fans. It's a
it's a chaos dwarf's head basically on a GNOME's body
decked out in Christmas apparel.
Speaker 5: Okay, okay, and the Lord himself is a fucking turkey
with a six skulls shoulder pit, tick chain necklace and
a metal spoon because he's the lowered.
Speaker 1: Oh yeah, yeah, he doesn't get one of those shitty
wooden spoons. Think it's the metal one.
Speaker 5: That's how he won, That's how he's the ruler.
Speaker 1: Oh, how do you guys want to do this?
Speaker 4: I've got some leftover cookies I can throw them. I've
been again locked with his brain real good.
Speaker 1: Yeah, I just uh, you know, I'm thing is a
little fuzzy, you know, normally is I just want to
make sure we bring him back dead or alive. Right,
that was the that was the deal.
Speaker 5: Yeah, you need to cook him?
Speaker 1: Yeah, all right, all right, I just want to rouse
him the boiling pot over there. Oh that's a good point. Yeah. Yeah,
let's just do they see us? Have they noticed us?
We are going to move into our combat map.
Speaker 5: Oh nice?
Speaker 2: Yeah, the doom music starts playing, little.
Speaker 1: Little little That music's for you.
Speaker 5: I'm not locked in here with you.
Speaker 1: Just pull it up on YouTube. We got and we
got Rudolph. Hmhmm, Rudolf comes with a light on an animation.
Oh yeah, dude, I was I was waiting to get
control of my token.
Speaker 5: Oh yell you that.
Speaker 6: It's like the fucking lights with the orcs, remember in
the fucking caves.
Speaker 10: But step said, points a finger holding up oak cooky
shirt again.
Speaker 4: Points a finger at the name the Gnomes.
Speaker 1: All right, you fucking gnomes, it's time to tack the.
Speaker 5: Balls with your fucking blood.
Speaker 1: All right, I will move your are all us into
the combat encounter so you can move and roll your initiative.
Speaker 4: Hell yeah, oh my ship's reloading.
Speaker 1: Sorry minus one ew negative one?
Speaker 6: Oh dandel Is this using like roll against your initiative
stats and then count success levels?
Speaker 1: Yeah, just the same one. Let we use an illusion
of truth?
Speaker 5: Okay, all right?
Speaker 1: Ready minus three and donor plus one. The nose rolled
minus minus six and the lord himself fuck last three.
He's very angry as you have broken into his home
threading his life. Oh right, I need to open his casey,
But I, of course I forgot how fast he is.
Currents in the chaos waste People's bust in an attack.
He has a moment of three, which means he can
run six squares. I one, Oh, everyone, that's what's moving back, okay,
and then the juice it's doesn't seem to unselect them.
That's range. Let's do this and now I one, two,
are three or four five and a six in the
crust and really reach you? Is that one square in
between you and the and the lord Gobbler And then
we go, oh, sorry, come with nes and uh go
to Donor or Stoner. Yeah, Donor the stoner. You're up.
Speaker 5: M h. Look at this fucking turkey step in.
Speaker 1: Uh is gonna Turkey is gonna go ahead, not to
be confused with goose stepping.
Speaker 5: Turkey stepping. Uh, he's gonna go up there and and
fucking beat him. And uh, you know he's got he's
got magic, but mhm, he's also got a staff. So
he's just gonna beat the ship out of him.
Speaker 1: We want to use bludgeting weapons so we don't damage
the carcass, you know.
Speaker 5: Yeah, well, and I'm gonna hit him with the non
bong side dude.
Speaker 6: Yeah, I don't think all right, So make sure he's targeted.
Speaker 5: Yeah, I will target this turkey.
Speaker 1: That's right. We just did the fucking death man's turny.
You know how this works.
Speaker 5: Don't worrybody.
Speaker 1: He target them so many times. Oh god, every every time.
You're almost sixty eight on that you're fifty seven. The
turkey Lord dispense with defense with his spoon. The rules
eighty seven be and that means that donor one. Oh well,
that is doing eight damage. There is flying a lot
of bird feathers.
Speaker 5: Yeah, gobble that asshole.
Speaker 1: Are we doing regular advantage? It's a regular advantageous. Then
you have to click and turn if you're not doing
anything for your free action.
Speaker 5: Okay, h no, I will be. I will be standing
right there. And then where do I.
Speaker 12: Where do I go to end my turn in the
combats trucker third down, Come on, mouse, here you go,
and then we move.
Speaker 5: Up to no.
Speaker 1: No but one. He can also move three squares at
the normal move or six when he's running and he's
coming to his lord protection A one, A two, A three,
A four, A five, and he's in close commat donor
because he's lord.
Speaker 5: Oh I mean yeah, I get a brother.
Speaker 1: Here the settler the owl from its sorry, here comes
the rolling pain. He's going for a strike two stun
yet the rules are four to three mm hm, how
do you choose to defend?
Speaker 5: Uh, well, you're gonna go with We're gonna go with
the staff. Hopefully it doesn't hit the bar. Please don't
hit the bar.
Speaker 1: Twenty three. Nice, very good. You block it and you're
not stunned from this round.
Speaker 5: Not just stay.
Speaker 1: Yeah, that's another advantage too, that should be It seems
that not counting your advantage.
Speaker 5: Oh dang, so it would have been even more. Man,
I'm awesome, dude.
Speaker 1: Uh so if you go to your combat trap tab
and change your advantage.
Speaker 5: To two, yes, sir, nailed it.
Speaker 1: Yeah, all right.
Speaker 5: Then the.
Speaker 1: Chaos now switches over to Rudolph.
Speaker 6: Well, Rudolph's gonna pull out his bottle of eggnog. That's
his weapon, and uh, he is gonna skirt around this
guy remaining in close combat so he can get to
the turkey Lord Gobbler, shine my nose right in his
face and.
Speaker 1: Take a swing.
Speaker 6: It does not appear to let me target anybody, though.
Speaker 1: Oh there we go.
Speaker 5: There we go.
Speaker 1: With a call to the blood God on my lips,
I will swing your old sixty four all the sixty five.
If we were using the falseness allow you will be
a very happy man. Oh dad, you have a fat,
fast sl stupid. I don't care. I like them all.
I don't mind.
Speaker 5: Uh.
Speaker 1: Well, would choose to use his weapon and block your attack?
Spoon versus bottle? Not today? Ouch? Oh another kid to
the head head also, Oh, pummeling baby?
Speaker 6: Take that test? Ouch a pose strength versus endurance? Okay,
let me target him. Give a good old crack who.
Speaker 1: By plus four? H that's strange. It goes against strength
versus Sorry, where do you go? And he wanted me
to the block insurance right, let's go insurance rop and
open the wrong rooms. This doom soundtrack cranks by the way.
I hope you guys are listening to it.
Speaker 4: I'm playing Christmas music for the streamer.
Speaker 5: I have a D and D Battle Christmas music playing
right now.
Speaker 4: I'm playing that right now.
Speaker 1: Got him? I will apply a stun condition towards mister garbler.
Speaker 5: Oh fuck yeah?
Speaker 1: Getting boys went orc mhay.
Speaker 5: Uh and that.
Speaker 1: Would that be too advantage or just one? Uh? Are
you old? And made one? Right? But I won the
opposed test too, Does that count or not? Hmm?
Speaker 5: I'm here.
Speaker 1: You're the GM I'm asking you, well, fully kind jam.
Of course I got.
Speaker 6: Terrible choice, but I appreciate it. You know, we don't
we don't need those around here.
Speaker 1: All right, that is my turn. I passed it over
to Blitzen. Do you think? Okay, you crazed multi fanatic.
Speaker 4: I'm gonna I'm gonna tuck in a little bit over
here with Cupid.
Speaker 1: And I'll protect you.
Speaker 2: Don't worry.
Speaker 10: I'm gonna target and no number dose and he's gonna
raise one at his cookies and say.
Speaker 1: Let's see the cookie crumbles.
Speaker 4: H h h and hurl this gingerbread. Sure a can
at the snow.
Speaker 1: Oh oh, it's pretty high. It was almost really fortune
point I mean dark deal.
Speaker 10: Uh, I don't have any fortune points, so I will
take a dark deal. I believe I can do that
in the in the window here, can't.
Speaker 1: I sorry, it's something is wrong here. You should all
all have two fortune points to faith points no sorry,
two Foyd points and one resolve no faith points or
no resilience. Okay, he can, he can have zero fortune points.
Speaker 10: It's fine, okay, Uh that given, I will use a
fortune to rebrolens bless you.
Speaker 1: Oh no, a spin yeah from a ninety five to
a twenty three. Pretty good shift. Couldn't be me. Yeah,
you hit him in the right arm and doing nine
damage before his damage to reduction. That is.
Speaker 4: Oh nice, it hurts, all right?
Speaker 1: Are you doing anything anything else?
Speaker 2: No?
Speaker 1: Three actions?
Speaker 4: No, No, I'm gonna talk in Oh here, that's it.
Speaker 1: Then you can move into the next continue.
Speaker 6: Hit your in turns.
Speaker 2: Yeah, I'm gonna look this ugly ass gnome and uh
raise up my candy cane staff. Uh calling out to
the dark prince, Oh, dark prince, give me the power
to show him pain and uh, I'm gonna bash him
in his disgusting little skull.
Speaker 1: Much all right, either way?
Speaker 5: Cursed your heart, Just curse your heart, sweetheart.
Speaker 2: Oh plus zero or minus zero, we're gonna re rull
that says.
Speaker 6: You see what he gets because he might he could
still fail.
Speaker 5: Can you?
Speaker 1: Oh do you want me? He will defend with his
uh ruler pinion negative four. That's bad? Are you that's
a result or do you want to read? Roll? Well?
Three rolls? See, we have a much higher chance of
doing better.
Speaker 5: There we go.
Speaker 1: Why making a tool to damage of twenty Jesus off
the damage production. That was a little bit less, but
it still hurt him a lot.
Speaker 5: Yeah.
Speaker 1: God damn.
Speaker 2: Nice nice nice Yeah, And I think that's about it
for me, so I will end my turn.
Speaker 1: Yeah you added your advantage yourself. I did, Yes, then
it's no number two. He will also move six squares
at the maximum A one, two, are three and a fool. Uh.
He is also hitting on the Donor character.
Speaker 5: Talking to him, and I get it, but at the
same time, like fuck you rude Shi's three brother.
Speaker 1: And he will hit you with his special.
Speaker 5: Man, I don't even get the fucking strainer spoon ship.
Speaker 1: That's a free.
Speaker 5: Yep. We're gonna respond with the with the.
Speaker 1: Bong long staff block yeah ah, seal seal five. Oh
we shite. I should have made stronger opponents. I believe
that's a block. You can add another advantage, making you
have three. I believe.
Speaker 5: That's correct.
Speaker 1: Man, I really should be dadger.
Speaker 5: You know what I mean?
Speaker 1: Mm hmm that's the Sorry.
Speaker 5: Oh, I was just saying these guys got nothing.
Speaker 1: We will add the first turn here.
Speaker 5: Uh oh.
Speaker 1: All right, and well, Lord Goblin is trying to regain
his senses after being stunned. We see all seventy one
and fails he's still stunned, and he's so the first
one to act in the round and he can only
do it defensive, I believe, and nothing else and uh,
which means that he would give up his two. So
we were buck the dona the all a bondage guy.
Speaker 5: Man, let's just keep going on the dude. Uh yeah,
it's gonna be close combat, so let's uh, let's keep
wreaking havoc on turkeymen bonges staff staff a bond bong staff.
Speaker 1: You you gain a point of advantage because he's stunned, definitely,
I another one attack.
Speaker 6: Yeah, dude's sound is crutal man, all right, hang on, yeah,
you get plus one advantage and he gets negative ten
to his role. Oh you know, on top of not
being able to get turn because that's fair.
Speaker 5: Yeah.
Speaker 1: Stop always so.
Speaker 5: Cool, there we go. No, no, no, what is happening?
Stop this We'll just do this okay here, jeez.
Speaker 1: You're relaxed, brother? Is that any team wown levels? Yeahs incorrect.
Speaker 5: See that's what I was talking about. It kept growing
up the advantage.
Speaker 1: That's a great damage. Yeah, let's change that. I think
fifty seven thousand points of image? Is he dead? He's
got one hit point left, so you almost got him.
Oh damn.
Speaker 5: Darn.
Speaker 1: Edit a taste. Uh but what's the numbers.
Speaker 5: You have?
Speaker 1: Your macimum skill?
Speaker 5: Oh my polearm skill is fifty seven. Yes, and so
I would have I would have had three advantage, but
three advantage that the test would have been at plus
forty because of the stunned, So it would have been
ninety damn, So nineteen versus ninety seven.
Speaker 7: So eight success levels. Okay, that's that's impressive. Yeah, yeah,
oh it didn't you?
Speaker 1: Oh it chansually takes some time here, No, it's still
fifty seven. You got to show me how to change
these things after a role is done, because I don't
know how to do that. Yeah you yeh, right, click
on it and edit test. Oh is that a news? Wow?
That's awesome. When it's changed it wrong? I must have
miscalculated something. Your role nineteen you have four sl and
the target was No, the target is wrong. Targets ninety seven? Yeah,
ninety seven. Who so what we call uh by tick
damage around here? We calculated.
Speaker 2: Well, that's all the informations got trappled from Sweden to
the US. It takes a little bit, you know, ye
going to space.
Speaker 1: Give it a second beamed up to space coming. Well
it shows the rights test numbers now, but it's still
as well number. Well, it's easy. What's your strength bonus, Kyle?
Speaker 5: The it is three?
Speaker 1: Okay. What's the damage of your weapon?
Speaker 5: Damage plus seven?
Speaker 1: Okay?
Speaker 6: So three plus seven is ten plus your success levels
is nine, So nineteen damage easy.
Speaker 1: Subtrucked nineteen for me, Chris.
Speaker 2: Chris didn't even need a calculator.
Speaker 1: Well, I almost did. I was like seven plus to
that one, I can do. That's ten.
Speaker 6: It's two single digits that I can bet I can do.
Speaker 5: They just asked me for the numbers and did it himself,
because that would have taken me.
Speaker 1: Carry the nine.
Speaker 5: Mm hmm.
Speaker 1: Someone just called out this end result before we calculated him.
He has one wound left ship. Goddamn staff is such
a good weapon.
Speaker 5: Right up, brother, you're welcome. Yeah. So after knocking the
crap out of him, I'm gonna stand there, I'm gonna
do a little behind the back staff twirl, put it down,
smoke it, and then give him the matrix.
Speaker 1: With your hoof so it's like, yeah, it's even, and
then I will end my turn. Then we have a
very bad beaten norm and uh he he is also
going to attack Donut because Donut is very bad against
their lord.
Speaker 5: Okay, are we are we camping advantage or am I
still your cap?
Speaker 1: Your cap at your initiative bonus so you're at max? Okay,
mm hmmm, I'm better. Oh why is this character? Is
Aldo stunned? I didn't know? I didn't. Yeah, I definitely
didn't set him.
Speaker 5: I didn't.
Speaker 1: I don't think he was stunned because I have power.
But I didn't hit him in the head.
Speaker 5: I hit him like the legs in the head. Oh
that was a turkey man.
Speaker 1: Yeah, Turkey Turkey guy. Turkey Turkey guy has a stung condition.
I'll defend No, this is wrong. It says the donor
is targeting little Gobbler.
Speaker 6: Oh, because we never did a defensive role for the turkey,
because we manually calculated.
Speaker 1: Actually, do you think he was a defensive role.
Speaker 5: Yeah he didn't. Well he can't.
Speaker 1: Right, you can have done more damage. Yeah you might.
You might get that killed. No, he can still defend himself.
But he's at minus ten because he's done. You still
get a chance.
Speaker 5: It's not that bad.
Speaker 1: Roll twenty eight regains for more. So he's about five
now he's regiperating, killing many fire we gus just at dunk.
Very good when you're eating. It's real injury again. I
think it was tummy chew the paunch all over again. Yeah, well,
let's see now if it works. Mm hmm move oo.
Somehow it's stuck on the gobbler. He doesn't want to
change to that one. Let's see if you try it
this hoping this character sheet here m hm, have come
out and I used the mace or the spoon m
eighty seven. They rolled so well, they're very very consistent
with rolling eighty seven. Yeah, don't you need to defend
yourself right staff deploy? Yeah, unless this guy rolls one hundred,
he's never gonna miss with a fucking quarter staff. Look
at his plus nine. Yeah, he totally his knee over here.
Speaker 5: I'm beginning to believe.
Speaker 1: I can see the numbers.
Speaker 6: I see this, m This is why you can't advantage folks.
He would be at like eight right now.
Speaker 1: Yeah, all right, I would give the shells now over
to Rudolph.
Speaker 6: Yeah, he's gonna he's gonna go for the kill here
on the boss. Obviously, you know Skull's the skull throwing
blood for the blood god.
Speaker 5: The hero syndrome on this guy swear, yeah, we.
Speaker 1: Get answer ninety one. We're gonna reroll that question. Did
we start with two fortune points? You said?
Speaker 6: All right, so I have three because I have the
luck talent. I just saw that very exciting which you're
not gonna reroll here.
Speaker 5: So uh.
Speaker 1: Turn that ninety one into a ninety seven. That's pretty
good sewn syndrome right there.
Speaker 6: I'm obviously gonna we're definitely gonna dart deal that corn one. Yeah,
corn guide by bottle. It was almost a sixty nine.
It was almost nice. Oh wait, hold up, I would
have one more advantage because he is stunned. So let
me just like I don't I can edit it.
Speaker 1: Yeah, so pretty successful when you're right clicking on the
lost one. Oh there we go edit. Oh, I gotta
do the whole thing here coming. I rolled sixty two,
target was should be ninety five and hit location or
whatever that.
Speaker 6: Oh I okay, I see what's happening here. You you
edit everything?
Speaker 1: Yes, there we go. Okay, I get it. I get it.
I saw three success levels.
Speaker 6: Well let's see where my defense role is here, don't
try try and tonecap him.
Speaker 1: He still at the penalty for his thumb. He rules
a ten. Well, it's pretty good, that's uh hmmm.
Speaker 2: Mm hmm, he said, get paired filthy casual.
Speaker 1: Yeah, I uh, nothing I can do.
Speaker 6: Can I take another dark deal and add plus one
success level?
Speaker 1: I don't think that's anything you've ever well, but there's
all always a limit and we've reached it. Yeah, sorry, guys,
I tried. Wow, it's uh that's do I lose all
my advantage or just one? You lose all your red
landed right, then you can do your thing and your turn.
Speaker 4: Yes, yes, sorry, wit the right. Uh so he's still off.
Speaker 1: Huh uh, he's being defended by some dark sorceries. The
gods just did not want you to get that hit. No,
no they didn't. That's fair, that's fair.
Speaker 4: I'm doing it on the wrong screen. That's the viewing screen.
What am I doing?
Speaker 10: And okay, yeah, I'm gonna move over here and bust
out another sugar can. Of course, as he does, so.
Speaker 4: I'm gonna say I brought you a present this year,
and he flips out of suargun it's pain and he
throws it.
Speaker 1: You are remembering to removing one. Should every time you
are throwing them.
Speaker 4: You're telling me that's not automated. Foundry.
Speaker 1: Come on now, it should.
Speaker 6: Anything you got your AMMO selected properly, Foundry will do it.
So don't blame foundry.
Speaker 4: Didn't make your sheet.
Speaker 1: Damn, damn once again user error.
Speaker 5: Yeah, damn.
Speaker 1: Clearly, Well you could do anything against that, so it
will be all the post against him, applying the damage
of seven damage, removing all his toughness and armor, and
he is still up.
Speaker 5: God my gosh, this guy.
Speaker 1: I bet this clown didn't even add advantage for getting
his two hits these last two rounds. All right, that's
it for me, Chris, you're actually right, Liitzen, you don't
have any advantage. Of course, I'm right. I pay attention. Yeah,
I know, I know the rules.
Speaker 10: Once a month's stint for two years, two years, once
a month, plenty of time for me to forget everything
from the previous month.
Speaker 6: Every rule to be fair like three months as we played.
Speaker 1: But I give you nice and add two more damage
to Lord Goblin, and you're adding your advantage. Okay, but
he's still all.
Speaker 2: Right, Okay, Well I'm gonna try to kill this guy
as best I can, and he's gonna rear back his
candy cane staff hook and try to slam him in
the head and then pull him into the lava behind us.
Speaker 5: Yeah.
Speaker 6: Yeah, is your weapon actually a staff as well?
Speaker 1: Uh it's a two handed candy cane.
Speaker 5: I don't know.
Speaker 1: Fuck that sucks, you don't know. Yeah, thinking, I'm thinking
I'm gonna.
Speaker 2: The dark deal.
Speaker 1: There go tonight so close to the cam's gate to
see that's that's the typical Seawan re roll from an
eighties I mean typical Sean would have been an eighty
eight to ninety nine, right, that would have been like
true even worse. Yeah, I mean not only did you
have a success level now you also don't have a
fumbles That's that's like that's a rolling one basically. Oh yeah,
all right, So I guess I am trying to block
with my weapon here. Mm hmmm mm hm m hmm.
I'm trying to think you have tiring on your weapon?
Is it a No, it wouldn't be a flail. It's
a customary weapon.
Speaker 5: Yeah.
Speaker 1: So it's the mix of us spear I believe, or
was it? It's a maze and a hammer. Am a
war hammer. There's different weapon concha contact seventy. There you
go nice, apply some damage here and if you show yes,
it shows you a critical plus forty. Please roll me
that why clicking on the text and you run ninety seven?
Bloom Jesus right, brutal dismemberment you take? Obviously? I roll
his nick? Are you trying to pull him into the
lava and then the head? This ladges obviously Sean.
Speaker 6: You need to roll the D ten and scatter to
see who gets hit.
Speaker 1: By the blood?
Speaker 5: Very important?
Speaker 1: Oh what's behind you?
Speaker 5: Milliame?
Speaker 1: Text be me because the tea is the target, right, yes,
my dark friends, due it shows you where the blood
spree is. This awesome.
Speaker 4: You're just getting sprayed with blood, like holding him down.
Speaker 1: Like a dog getting hit by a house.
Speaker 13: Can I get the sound effect that you do so
well like Chris? Yeah, they of blood spray? Keep it,
We'll move over just one square. Put his head down
and start cooffing at the ground, getting ready to charge
and text turn.
Speaker 2: Man, I'm a minutaur. Didn't you hear my introduction?
Speaker 5: Yeah? That guy is no more?
Speaker 1: His is awful, Kyle, how dare you right? It's pounds
night m all right, we have one little angry wolf left.
Speaker 14: Mm hmm.
Speaker 1: He is still trying to hit Donor. He has not
yet we managed to do so, but let's try again.
One character shet uh hm is out of failure.
Speaker 5: Mhm.
Speaker 1: Defend yourself.
Speaker 5: I mean, okay, ninety nine.
Speaker 1: That's got no.
Speaker 5: Ninety seven, go ahead, and uh he is a fortune
point to reroll out.
Speaker 1: Oh that you're always watching or listening. Oh my god,
an eight Jesus, Well you can't have any more advantage.
But he's still incredibly fast, dodging like bullet time.
Speaker 6: That's like an eleven successful swing.
Speaker 1: Yeah, that's insane.
Speaker 5: Yeah.
Speaker 1: So that ends the second turn, and we're back to
the gobbler and he and needs another test. Let's see
if he can manage to roll under his extremely high
toughness and assurance. Can please play the game for him?
Give his master return? M yeah that is wrong GM
for this group.
Speaker 5: I mean, if I were him, I'd be stunned too.
Speaker 1: Just donned by all the things that have just happened.
Speaker 5: Just run away, all right.
Speaker 1: He is still stunned, so he can't do anything for
his round. Master assessing Donor. Yeah, all right, him off already.
Speaker 5: Yeah, I mean really, Uh oh, it's American with the
the stay take a hit after hit for hit.
Speaker 1: Eighty mm hm you want to read all that?
Speaker 5: I mean, let's keep it interesting, you know what I mean? Oh,
it can't be that much of an asshole all the time.
Speaker 1: He will spoon you back. Give him a chance.
Speaker 5: Yeah, hey, there we go.
Speaker 1: But I he still wins. He's got the high hold.
Oh my god, that's so rough. All right, you're making
seven damage doing one moved? Uh is he still standing?
You're back where we left at one, so it's gone
the full round and it's now back where we were
this what is this? Turkey?
Speaker 5: Geezh, gobbler, Hey man, this is when you fall down,
Jay and dinner's gonna take a take a big old
take a big old hit, and then you know, all right,
come on, Rudy, do you.
Speaker 1: Think I'm I'm honest, mister car I need I need this,
I need this.
Speaker 5: I can't keep sitting up.
Speaker 1: Everyone knows, all.
Speaker 6: Right, Uh, okay, advantage because he is stunned. So at
least we got that.
Speaker 5: Going for us, don't that's deep.
Speaker 1: We got a fight here, folks. He's not going down
out of fight. I love it.
Speaker 5: It's like him on the ground and he just grabs
your weapon.
Speaker 6: Well, I still hit him, but he does hit me
with a critical which is clinicals goes first.
Speaker 1: Break to break my nose. How cool would that be?
Speaker 5: So cool?
Speaker 1: Total bleeding? Oh god, it hurts. You want, dude? I
can do about that? I can't.
Speaker 5: I dead.
Speaker 1: Guys, this is awesome. You want to use a faith
point you don't have one. No, I'll just put this
on my character. Will let me? Here we go? Oh yeah,
I help some blood?
Speaker 6: Uh oh, I got some blood rot hell yeah, let's
look up the rules for diseases.
Speaker 1: Oh god, be here for six days?
Speaker 5: All right?
Speaker 1: Well, uh I did eleven damage. There's that. You got them.
All right, Let's see what's happening here.
Speaker 10: Prepares this at like with scrutiny, crashing and prepping and
prepping for this big surprise for Chris kills him first combat.
Speaker 1: To be there. There is a chance when you roll
for bleeding, there is a chance the blood does stop
bleeding if you roll doubles on your on your roll,
so you're not dead yet. Well, I know slowly dying.
M all right. I will apply damage to him. Good luck.
Here it go plus forty critical on the roster. Oh sorry,
but the rooster seventy one right right back at you.
Speaker 6: Gim me give me the shattered elbow. Well, oh, we
ripped off another limb again.
Speaker 1: I'll take it. Give me the wig I just spraised
the middle of the room. I love it. There's a
lot of blood in this game. At least ta get
another point of advantage. All right, you should end your tune.
I believe that one was for you.
Speaker 6: Corn that cares not from where the blood flows, only
that it does.
Speaker 2: You're now, you are now the blood flow. You are him?
Speaker 5: Ok?
Speaker 10: Yeah, Blitzen says, no, Rudolph, it's time for you to
follow down, and he charges in.
Speaker 1: The turkey. I believe he's dead.
Speaker 4: He's dead, Jim, Well, yeah, I get behind the.
Speaker 1: Start beating the dead turkey.
Speaker 4: Are there is there advantage I need to apply to this?
Speaker 1: There should be about the coggle charging when you attack.
There would also be out numbering.
Speaker 4: I don't see a thing for a numbering though, well no.
Speaker 6: It's it's two to one, which is uh, I think,
but tend to hit.
Speaker 4: I see the model advantage. Now number it gives me
what K plus twenty plus twenty.
Speaker 1: Am I wrong reson. Hold on one second. H Oh,
you've followed this bold h s GM screens SASA.
Speaker 6: That doesn't stay on here?
Speaker 1: Should I get the many rules?
Speaker 4: Maybe, but we're going again plus twenty.
Speaker 1: Wa go with plus twenty without care for the rules.
Make our own lads. That's nice. Good, But you're targeting
the eight. Yes, guy, you're still attacking the gobbler. Yes,
I got beating a dead jerky shore. We roll showed him.
Speaker 5: Boss.
Speaker 1: You can start by adding the right amount of you
did that. That's great. Then you're targeting the right target,
and then you can apply the same result, and.
Speaker 4: Then I can apply without rerolling. I can apply the same.
Speaker 1: Result to you just attacked him, and how we changed
the result.
Speaker 4: I don't have the charge bonus anymore option anymore.
Speaker 1: Let's just make the role. He can mainly change everything.
I mean, that was basically the Yeah, pretty much the
same role. Actually we can keep that one. It's the
same role.
Speaker 5: Yay.
Speaker 1: He rules are seventeen. Oh my god, m but somehow
you still won't damn. Oh, is that's possible? It's plus
forty plus four. Oh, you're rolled against the ninety five.
That's why.
Speaker 5: That'll do it.
Speaker 15: Mm hmm.
Speaker 1: Every church, he said, as you stabbed him with the
morning Shreikan in his back. Stupid right, Uh yeah, you
cod is gonna see the Turkey's dead back up.
Speaker 2: And uhsh head first into the the gandol.
Speaker 1: Oh, it's there some things that we need to roll
for here because you think or you you don't think,
you believe? No, that's wrong to you are? I mean
it's all uhs that cease blood needs to make a
will power test or start feasting the flood frenzy.
Speaker 5: Bro dude, just cool.
Speaker 1: It's a cool test in this game.
Speaker 5: Okay, yeah, fucking yeah, it's cools.
Speaker 1: You don't need to stand and feed so you can
just charge into diffree but you can if you want to.
You just don't have to.
Speaker 5: Yeah.
Speaker 1: As a reaction, I will pease parting seven beneath You're
one hundred?
Speaker 5: Will you play?
Speaker 1: All right? He's trying. He's very outnumbered here.
Speaker 5: No.
Speaker 2: I didn't even add any end out numbering.
Speaker 1: I forgot that it would be one. That would be
forty now adding twenty for each step, Oh jeez, okay,
I'll just added that in mm hmmm, the target number
would be one hundred and twenty. Make it a plus eight.
Jesus wow, he rules a seventy one. You make a
total damage of twenty in his wife sing plus ten
Ye dwarf mhm thirty four wrenched arm not not the
cross down bow there. You need to roll that one
D ten I believe.
Speaker 5: Five.
Speaker 1: Oh all right, that's right. There's a lot of character
here to click on the right one. They'll move my
guy out so you can maybe make it easier. Let's
see the left arm, the right arm. Oh, it's rolled
out the one ten when I dragged it to his
character nine instead? Nice and he is also dead.
Speaker 2: Yeah, keep it well, hoist him up on his horns
and just drink the blood as it rains down on him.
Speaker 1: Yeah, christ.
Speaker 4: I love red Christmas.
Speaker 1: Yeah, damn wow, this is why Warhammer is such a
fucking great game. Oh uh, let's diving to look at
Rudolph's critical Ye.
Speaker 6: Yes, so I have internal bleeding, which is I gain
a bleeding condition that that can only be removed through surgery.
I took five wounds and I got blood rot, which
is your blood is diseased and your heart now pumps
sickness through your body. Perhaps Nurgel is blessing me leeching
the rot is the accepted cure, but some doctors instead
cut careful incisions near the neck to free the contaminated blood,
obviously demanding the patient ingest vast quantities of healthy blood
to replace what is lost. Whether the patient accepts such
remedies or not, Without treatment, blood rot is deadly and
will likely end in a visit from the Mourner's Guild.
Speaker 1: And the cult of more So, I'm fucked, basically, It's
what it's saying.
Speaker 4: Field surgery.
Speaker 1: Any of you have the surgery town went.
Speaker 5: Do you no? But I was thinking we could go
to a vet.
Speaker 1: Are you aiming for that old classic cumbra role animal
care roll forming stead?
Speaker 5: I don't even that would probably be a shittier for me.
Speaker 6: I mean, I mean, so, so here's the reality of
the situation. Every round I lose a wound, so like
within a minute or two, I'm gonna be down, and
then I start rolling to see if I die. And
on those rolls, I have a ten percent chance to
die because I have one bleeding condition. If I roll
doubles before I roll a ten percent or less, then
the bleeding stops, but I will be.
Speaker 1: At zero wounds hmm. So I'm just I'm just gonna
go have a sit down over here. I'm feeling a
little woozy.
Speaker 2: Okay, Idea, we cut open your stomach loosely, just lightly,
and did you inside the lava. It will cauterize the
wound and will pull you back out right quick.
Speaker 1: Yeah. I mean, I'm no doctor, but it makes sense.
You know, it could be worse or something. He's a demon,
after all.
Speaker 5: I don't.
Speaker 1: I don't think I'm a demon yet, buddy. I think
I think we're mutants. Is greasy? Is the guy?
Speaker 4: The guy that sent us here?
Speaker 1: The green guy?
Speaker 5: Oh god?
Speaker 6: So yeah, whenever you want me to start making death
rolls versus bleeding and when I go unconscious, you.
Speaker 5: Just let me know.
Speaker 1: Well, you need to cook the little rooster. Oh yeah,
you have plenty of lava. So the thing is, Chris,
what the root of do while they are roosting him?
Speaker 6: Oh boy, you know, he'd probably lament the fact that
he doesn't really have any any alcohol left.
Speaker 1: Out that you do give the one the moone high?
You have the moon shine?
Speaker 5: Oh yeah, I drink that?
Speaker 6: Hell yeah, I mean yeah, I guess it does count
as elkhot rights from a distillery.
Speaker 5: Yeah.
Speaker 1: In that case, he's gonna sit down. He's gonna, you know, rethink.
Speaker 6: His life, kind of going over all his moments, some
of his best drinks that he's had, he's made. I
hope this stuff is good, and I'll pop the cap
on it and I'll start drinking it, you know, and
think you.
Speaker 1: Know it's Uh, I guess it's not so bad, you know,
dying and all.
Speaker 6: He got surrounded by my mutated friends, not freezing. You know,
you gotta count your blessings right.
Speaker 1: Speaking of blessings, can you please open up the rollable tables? Hell?
Speaker 5: Yeah?
Speaker 1: Search for the enemy in shadows? Uh, then you go
to physical.
Speaker 6: I have nothing under rollable tables.
Speaker 1: Then I will share it with you in the moment.
Mm hmm.
Speaker 6: God doom slams so hard, you know?
Speaker 1: Yes, yes, all right? Which one am I rolling on?
Mm hmm, I can't see all the words?
Speaker 5: Yeah?
Speaker 1: Which which? God?
Speaker 5: Uh?
Speaker 1: You have called the carn Hell?
Speaker 5: Yeah? All right? What you got for me?
Speaker 11: I got.
Speaker 1: Right, long legs. I don't know how it helps, but
I'll take it. You got long legs, which means that
you can run back to good change faster if you
need to all right, i'm'na put that on my character sheet.
Speaker 2: Oh ship, we're just unreasonably tall now, guys. But there's
freakishly long legs.
Speaker 6: Plus two movement. This mutation cannot be hidden. Well, yeah, yeah,
I think that's what I'm gonna do.
Speaker 1: Then holy crap, we'll meet you there.
Speaker 4: I don't forget the things.
Speaker 1: The good thing is that the blood rotted will be
cleansed with this. Okay, that the thing is to still
bleeding internally?
Speaker 6: Do I make it back to the distillery before I,
uh fall unconscious?
Speaker 1: It's a two hour walk at standard rate. You are
beat faster now, anyone want to make that co collection?
I don't think I'm that fast?
Speaker 5: Not quite?
Speaker 6: Should I should? I just start rolling the d ten
until I either die or roll doubles.
Speaker 1: Yeah, I think we go in for that. I'll tell
you what we want to do before yarns.
Speaker 5: In a turn. I'm not sitting on a way to
help him, am I.
Speaker 6: Let's let's let's do this. Tell me how many roles
would I make before we get back?
Speaker 5: Oh?
Speaker 1: I have wait?
Speaker 4: Are we uphill from where the distillery was?
Speaker 1: Yeah?
Speaker 5: You are?
Speaker 4: You want to ride on my fucking baking train brother, dude,
fucking surf down there, led down there.
Speaker 1: We can We could also group fly.
Speaker 4: Can fly.
Speaker 5: Yeah, you can fly? Oh, because we're right there.
Speaker 1: Read your talents.
Speaker 2: Yeah, everyone should check out your talance because you know
there's a couple of cool things in there.
Speaker 6: You decide as a group to fly requirement as everyone
stays together as a group can be used two times
during the game and ends as soon as the hoofs
touch the ground.
Speaker 5: Well, so let's let's uh, let's get the turkey. Mm hmmm, uh,
let's uh, let's get that in a uh container.
Speaker 1: I'm hold a dogy bag.
Speaker 5: Who to go? Just use that? I think maybe to
conserve Brudeoph's energy. Maybe like uh, he gets draped over somebody.
Speaker 6: You could lay me on the cookie tray and then
you're gonna wrap me in the cast storms close and
then pull me behind you in the air.
Speaker 1: While we fly first mass.
Speaker 5: In the trees. Yeah.
Speaker 1: How fast do we fly? I guess is the question?
Use fly like a swoop up. So that's a movement eight.
I believe all right, I can't do those calculations. Just
tell me how many D one hundreds to roll? If
you're failing at the beginning. Let's make ten of them first.
Speaker 6: Okay, slash roll ten D one hundred.
Speaker 1: Oh you wouldn't want to get.
Speaker 5: That, yeah, damn all right?
Speaker 1: Oh fourth one, fourth one is a sixty six. The
last one I would have died, so.
Speaker 5: No on mine.
Speaker 1: The last one is a nine. Okay, so my.
Speaker 6: Mind it's eighty six, forty two, forty three sixty six,
so sixty six, which is slashes number the bleeding stops.
I would take the other six tests, but I am
unconscious at this point, which is pretty typical for rudolphcause
usually blackout drunk.
Speaker 1: So normal, we're carrying us. We fly, Okay, you're flying
back to ground seed. A good singe is uh can
help you? What he doesn't need to because the problem
is old in his home itself.
Speaker 6: What I just seen a few He'll tests my way to,
you know, get a few wounds back.
Speaker 1: Yeah, yeah about that. Maybe maybe a healing draft or two.
And I got one of those lying around.
Speaker 2: I don't have heel tests, so I can't do that.
Speaker 1: I believe you'll have a her group.
Speaker 4: I have a little bit of heal.
Speaker 2: Does our puff daddy know any spells?
Speaker 5: M H. I'm wondering.
Speaker 4: I don't know if you want to call him one
puff daddy.
Speaker 5: That's good.
Speaker 1: That's a good point.
Speaker 5: Oh yeah, don't do that.
Speaker 1: It had a different meaning, folks.
Speaker 2: But unfortunately Notorious who's on trial and in prison, has
that same day.
Speaker 5: So big rip. Do I have a heel I'm not
saying one.
Speaker 1: I think you have a heal skill.
Speaker 4: I I do, but it's very blow.
Speaker 6: Well, I mean having it is better than not because
it's an advanced skill. So that's that's a good start.
Speaker 4: It's it's good.
Speaker 1: Does gris each have the heel skill? He is old
the skills that he needs. Okay, there he can assist
you because you plus ten.
Speaker 4: He's going to be my nurse.
Speaker 1: While unfortune points and dark dark dark deals. Well we're
not we're not, to be clear, we're not curing the
critical effect that that requires a surgery.
Speaker 4: But there's all this self in it. Yeah, if no
one else I have a.
Speaker 6: It is removed because once you get rid of all
the conditions of a critical I believe the critical goes away.
Speaker 1: All right, So you how about any all right to
find a way to re establish that the bad blah,
but you're loft. Yeah, it's some good Bob. Oh, well,
there's going to be more blood, I'm sure. Uh yeah,
so just do the heel test, dude, Okay, ten, you
got this. Sure, I believe in you.
Speaker 4: Let's see what happens. Excuse me, bless you.
Speaker 6: That's that's why the cast Gud's made dark deals.
Speaker 5: Bro.
Speaker 1: Yeah. In the meantime, that's a ninety four. Thanks, get
what you wanted, but more hurt.
Speaker 4: Hmmm. Let's uh, let's uh, we're burning these real fast,
aren't we. Let's touch that. No, just stark to you, brother,
I'll just I'll just save those for the big finale for.
Speaker 1: Sure, or when you fail this test again.
Speaker 4: Yeah, there you go.
Speaker 1: For critically succeed.
Speaker 6: What's your what's your intelligence modifier?
Speaker 4: Thirty sevens the total so of three I'm sorry, intelligence
to two. I was looking at the other.
Speaker 1: Oh god, you're dumb.
Speaker 4: Yeah, have you talk?
Speaker 1: Thank you? All right? Well, you know, three wounds better
than zero. That's three more than I had. All right,
so you know, brought back the first Chris, find two
more and we're actually at the half time point. So
we're going to take a small break here and we
will see you in the about ten minutes. Spokes right,
that's great. All right, it's a great start already.
Speaker 6: Oh yeah, dude, this is this is hilarious.
Speaker 1: I can't believe all the work you guys put into this. Amazing.
Speaker 6: I thought I thought this was gonna be me with
a bunch of O'dandrel's friends.
Speaker 1: Like that's what I thought it was gonna be. I
had no idea it was gonna be like people from
the Channel. All right, I will be RP guys a snake. Okay,
shall we get olding? We have two more Chris too clicked.
Speaker 5: Feeling.
Speaker 2: I'm pretty satiated on feasting on blood. So maybe we'll
check out the swamp and save the carollers last.
Speaker 5: Yeah, go after that pudding really bad, so whatever, m.
Speaker 1: All right, let's jingle all the way there.
Speaker 5: Then yep to the swamp.
Speaker 4: So they he said that they tried to take you under,
so uh, yeah, we're fucked. I don't know, I got nothing.
Speaker 2: Well, we can fly, so we could just fly around
the place once we get there.
Speaker 4: We have one more charge of the now right right, Yeah,
only the one.
Speaker 1: Somewhere else.
Speaker 6: It's a it's another stomach critical injury. We need to
fly again.
Speaker 5: Oh yeah, I never have. We should maybe keep that
in our burst leeve.
Speaker 2: In the back pocket. Yeah, in our prison pocket. Yeah
uh hoof yeah.
Speaker 5: In the back off. Yeah.
Speaker 1: All right, so you walk into the dark swamp. It's
could be a bit scary now, so you listeners and
watches grab onto something you hold dear, because now are
you going to the dark the magical dark swamp where
the ugliest live and where grandfather Norgle has kept his
little pudding for years. So I'm going to transition ourselves
over to that map. Mm hmmmm.
Speaker 4: I like swamps. Let's go.
Speaker 1: Third. I mean, if you drink your potion, you'll be bioluminescent.
You'll be neon in a swamp. Sorry, gaming sad it
before you move you characters, and I think I will
explain the rules for you. You are now in the swamp.
You can only move your character once it's your turn.
I can move up to your maximum movement of your character,
which is good for Chris, he just came to the
problem is the small problem is it's only Chris. You
can't see anything. He has got the light and he
can only turn his character when it's his turn. Oh
shit fuck. And once it's your turn, you also need
to roll that high or low roll for all luck.
And if you're rolling the wrong one, the ugliest will
appear more and more uglies until you escape the map
from the ones you began. Okay, and you need to
fight the little pudding and bring it back with you
before the uglies will can't get you and bring you
back to their homes in the puddles. Oh yes, m sorry,
at the moment there is no uglies. What we will
make an initiative roll here, I will add you mm
hmm hmmmmmmmm. So now you can roll your initiative.
Speaker 6: Oh negative three started off right, big old ones.
Speaker 16: Mhm, okay, here we go, here we go, negative sex, yeah,
negative three, damn.
Speaker 1: So sweet. Can you guys, can you guys see my
light beam on your map?
Speaker 6: Yeah, Drew, I'm guessing all these like things that are
clipping in front of me are those trees.
Speaker 1: And there are trees and the small grass things and
things that are blocking your light.
Speaker 5: All right?
Speaker 1: Cool? I love it? So can we see in his
beam of light? You can see in his beam of light?
Speaker 5: Cool?
Speaker 1: And it's more light that yourself.
Speaker 5: Are on me.
Speaker 1: I can see when you are moving, yeah, so I
will then I guess move eight yards? Uh, uh, forward
birth like other and that's that will that will be
my turn.
Speaker 5: No, it's not right.
Speaker 1: We're going to roll high or no, that's always high.
Speaker 6: And we're about to get fucking swarm by nurglings.
Speaker 1: I'm here for it, no dress yes, uh, then we
need to roll the eight well spawning point they will
add two number three.
Speaker 6: Now on our map here we can see spawn point
number four. Is there something there that we can actually
see or is that just so you know where they spawn?
Speaker 1: It's for me, but yeah, if you don't see them,
it's no. All right, Now you can end your turn. Okay,
there's your turn first, and then you can move and
then to the turn. Okay, there we don't donna.
Speaker 5: All right, let's see, Yeah, I can move.
Speaker 1: Yeah, what's what's the plan here? Fellas? You guys want
to stay in front and I'll light the way you
want me to go first once you walk, it's yeah,
I think I think a good idea it would be
to have.
Speaker 5: At least two guys in the nose beam and one
guy either right in front or next to Rudolph, so
he's got watch on everybody we can see in front
of us, and if he gets attacked, from behind. He's
got back up.
Speaker 4: That's good solid.
Speaker 5: All right.
Speaker 6: Well, I guess uh, yeah, I guess, Blitzen, why don't you,
uh you stand back there? And uh and Donor the stoner,
why don't you get up there in front?
Speaker 3: All right, Rudy, you can count on me a little mile.
Speaker 1: I know I can count on you, or for you,
I wouldn't be standing, Donor. You gotta roll. You're higher, low, bro.
We gotta get some more uglies up in here.
Speaker 5: Uh, we do.
Speaker 1: Want to hunt.
Speaker 5: We're gonna go. We're gonna go.
Speaker 6: High as as the great unclean one. I fully support
everything and all things Nerdal.
Speaker 1: Fine, excuse.
Speaker 5: All right, being high always works out.
Speaker 1: Let's go? How far can I can I turn my
token on? My turn? Moved? Three? We freely?
Speaker 5: Freely?
Speaker 6: You said, yeah, all right, well then I'm gonna do
that before I start moving. We're gonna do like a
general sweep here radar. Yeah, okay, all right, I see
I see a lot of trees and a lot of swamp,
not a whole lot else. So I guess, uh, I
guess we'll keep uh, let's keep it this way, we'll
move forward automatically tracks. I guess I'll do like that
for now.
Speaker 1: Just go three everybody. Well, yeah, but I they want
to stay in the beam, so I'm keep them ahead
of me. Plus I probably shouldn't be first.
Speaker 6: Because I only have three wounds. So you know, someone
throws like a snowball at me, I'll probably gonna die.
Speaker 5: Is this?
Speaker 1: Does this work for everybody's plan of action? We'll follow
this this path, I guess, yeah, yeah, it'll be easier. Okay,
then you rule your higher rope.
Speaker 6: Uh, let's go low because I want to be different
from sewing and making angry.
Speaker 4: And it worked.
Speaker 1: Hey, each that needs bitin's turn, all right, Yeah.
Speaker 10: It's bust you, old ruler. I mean I I guess
I could just chill by you outside the light. You're
gonna move before I do?
Speaker 6: Yeah, don't don't go towards the light.
Speaker 10: No, I'm gonna move a little head of Yeah, because
you moved before me. Well we're gonna reroll initiative, aren't we.
Speaker 5: No?
Speaker 10: Okay, then I am gonna move a littlehead of you,
and that way i'll still be by you when it's
time for you to roll or move.
Speaker 1: Way, I can get stamped in the back. Thank you.
Speaker 10: You know, I'm I'm gonna stand in the dark right
by you just whistling this what we agreed?
Speaker 5: That was that?
Speaker 4: Now what we just agreed stand directly in front, but
you move so far ahead. I can't stand in front.
That's okay, though, let's go let's.
Speaker 5: Go high.
Speaker 4: Angel.
Speaker 6: You want to see how far I can move? Next time, shorty,
we'll see.
Speaker 1: You can technically hide under his legs.
Speaker 17: Now, it's true, yeah, like a like a hen Yeah,
one point eight.
Speaker 4: That's not good.
Speaker 1: Yeah, we'll be fine. We just gotta find the pudding.
I mean, technically this is statistically average, as we had
two succeeds and two fans, is a fifty to fifty. Yeah,
I don't it's sound like statistics. Yeah the time, they're
wrong all the time. Uh right, then we're gonna ad.
Speaker 5: So this term.
Speaker 1: We will add two ugly. Let's see if I can
get the second one in here.
Speaker 6: There you go, Oh they've got different art too, amazing.
Speaker 18: Oh h h m hm, all right, thinks and you
can know and you'll return apologies.
Speaker 1: There you go, Oh we should and turn by? No, okay, yeah,
do I see any of these uglies? Do you see
any uglies? Nope?
Speaker 5: Sick.
Speaker 2: Then I'm gonna keep jingling all the way. Yeah that uh,
that will that will be my turn, So I will
end my turn.
Speaker 19: Ah hi hello always hi baby, okay, yeah said, yeah,
you never go away from the high.
Speaker 4: It's true.
Speaker 1: Okay there, that's not terrifying number one.
Speaker 5: All right, okay, h I suppose you move forward? Get going?
Uh oh, let's see. Also what do I would there
be a way to detect if there's any like sort
of magic stuff going on.
Speaker 1: There's magic plenty.
Speaker 5: Yeah, we're in the North Point guy, there's a bunch
of ship going on.
Speaker 1: It's a magical dogs that you're walking into.
Speaker 2: Yeah, it's swap of sorts. There's something magical going on.
Speaker 5: Well, I didn't know if you guys knew, so can't
can'ts waists?
Speaker 1: Bro, it's kind of second. I don't know if you
realize this, but we've been turned into fucking deer men.
Speaker 5: Oh that part I knew? Yeah yeah, yeah, all right,
Well don is gonna uh just turned there. Then you're
gonna walk and point obvious. H oh, come on, man,
it's gonna be high.
Speaker 1: Hey, maybe.
Speaker 5: Here we go, come on that streak going, No.
Speaker 1: Let's just go freak.
Speaker 6: That's a thousand cuts coming up here.
Speaker 1: Nibbling nerdlets, nibbling nerdlets.
Speaker 2: Yes, on the a day of Crimashna, my true Nurgle
gave to me and plan for her glings.
Speaker 1: All right, let's see what we can see. H Okay, yeah,
it looks it looks clear to me. I don't say anything.
Speaker 5: Uh, all right, is it like pt when they're just
all behind you?
Speaker 1: Okay? Right, wait wait wait wait, we got we are movement.
Speaker 6: We are movement on the right here, we got bogies
are right, many whelps left side? All right, yeah, I
will I will shine. Can we can we get that
art up on screen? O dangel for the fucking the
neurglings please.
Speaker 1: Yeah, that's amazing.
Speaker 5: There's so.
Speaker 1: The plush going. Yeah, he's so fuzzy. I love him,
one of them. So I replaced it with a Christmas decoration,
an ornamental.
Speaker 6: Okay, I will point out the ugly. I will keep
my nose shining in that direction and will end it
like that, and then we will go with I'm gonna
switch mind.
Speaker 1: To high this round.
Speaker 5: That's what I'm talking about.
Speaker 1: And no it's ugly.
Speaker 5: Turn hmm.
Speaker 1: I just just like like alien with the motion tracker.
They're inside the room. Put her in charge.
Speaker 5: Man two.
Speaker 1: Three? Oh god, you guys, you guys hear something mm
hmm coupid Yeah yeah, perceptional rule.
Speaker 2: Sure, that's something I am not good at. Yep, I
don't see this coming.
Speaker 1: No, and you don't hear it too. Oh yea, listen,
it's your time.
Speaker 10: Okay, uh yeah, I will. I'll move up in front
of Rudy here and I see the little guy and
I'm going to shirkin him.
Speaker 1: Oh it's a smool.
Speaker 10: Oh all right, right, I don't know a s warm
is working this game, but I'm sure Shirkin's not gonna
do much.
Speaker 6: I'll just maybe they're friendly.
Speaker 1: They are very friendly, like, yeah.
Speaker 10: I'm gonna get I'm gonna get my pan out that's
covered in Rudolph's blood right now, get ready, let's go
with high.
Speaker 6: Wait wait, wait, so if it's any of the blood
that still has the blood rot in it, maybe you
could use it as like.
Speaker 1: A distraction and they'll go will like eat it because
they're in nerglings thinking with your noodle. They are.
Speaker 5: Two.
Speaker 1: Where's your statistics?
Speaker 5: Now?
Speaker 4: That's three.
Speaker 1: All the time.
Speaker 4: I got to end the one against okay, thank you,
m all right.
Speaker 1: What happened? Did I drop it the ord? I was
just about to play the place at the end the
end my screen jumped into the ether.
Speaker 2: There's an ugly swarm three over one point one, but
I don't see it on the trekker.
Speaker 1: That's because he just showed up. So mm hmmm mm hmmm,
I think I have I would like to see all
of them. Yeah, there's.
Speaker 6: Gonna be like five now, I think, right, so you
guys spawned three of them this turn right?
Speaker 1: Yeah nice.
Speaker 6: My feet are cold again. By the way, they're not
sweating though, they're just actually cold.
Speaker 1: Oh no, they are there.
Speaker 5: Oh fuck.
Speaker 1: H they multiply find the pudding fight about.
Speaker 4: Okay, it donald like the budding in the blood, pudding
in the cup.
Speaker 1: And okay, hold on, let's reel back. Yeah yeah, let's uh,
let's we're gonna file that away with puff daddy, okay,
one of the voices you can't do anymore.
Speaker 2: Yeah, that's great, scars dying. I'll just wait for the
final final jokes.
Speaker 1: Are you greating it went down the rue pipe? Yeah,
he's great, m all right, mm hmmm one. Oh, sorry,
something happened.
Speaker 5: You can do that.
Speaker 4: Yeah, put them in in front of me.
Speaker 1: Please, you move to Rudolf. Let me turn it back around.
Speaker 5: M what right?
Speaker 1: Oh h it automatically turns the light in the direction
that I move.
Speaker 5: Nice.
Speaker 1: It's cool, and we are at the top on the
turn again. But I need to add something to the
inn tracker to wait to limit This works as I
intended to.
Speaker 5: Do.
Speaker 6: You think if we summon enough of them they'll congeal
and make a great, unclean one.
Speaker 4: Not let's not find out, a.
Speaker 1: Dude, How cooluld that be? I died fighting a greater demon?
Pretty legit? You're right?
Speaker 5: Yeah?
Speaker 1: Sweet?
Speaker 2: And I don't see anything around me? No, okay, I'm
gonna keep Oh well, I fell here?
Speaker 1: Sorry sorry sorry sorry? Uh why can't I dis select?
That's crazy? Mm hmm yeah mm hmm. You escape that
escapes everything else. Okay, mm hmm. We'll just move. Can
you see the creature on your screen this show? Yeah?
He shows up? Yeah, sir, then you can see him. Okay,
all right.
Speaker 2: I guess we will uh attack him and start trying
to stop him with our newfound hoods.
Speaker 5: Yeah.
Speaker 1: Uh cloth again it's a swool so they are damn Yeah, Okay,
just start stouting camp sixty eight, and they will try
to so close, so close, it's almost nice and fifty two,
which means that the gets hit by shupid noice noise damage.
You squish two of them into the ground. It's nice. Maybe, uh,
maybe we should keep moving, you know, so we don't
get bogged down. It's a swamp joke.
Speaker 4: By the way, they're gonna keep, We're gonna keep.
Speaker 5: Want to kick dow it?
Speaker 2: Do I take a text opportunity if I move away
from a small Hell, yeah you do? Okay, just do it,
Just do it, okay.
Speaker 1: I we'll just do it on an advantage which you
can use.
Speaker 2: Yeah, I guess I'll use my advantage to run away?
Speaker 1: Yeah? Is it running away if you're advancing towards the objective?
Speaker 5: Though?
Speaker 1: Are you sure that you're running towards it? I have
fucking no idea at this point, Bro, He's gone next.
Speaker 5: All right?
Speaker 1: So that was six eight okay, running into the dark
of the swamp stupid.
Speaker 2: High or no always Yeah, gotta work fifty time right. Statistically,
despite the hundreds of times it's failed me in the past,
not this time.
Speaker 1: Two three failures biggles at number one. That's interesting that
it means that they are dropping in sight.
Speaker 5: M shit, Bob, So.
Speaker 6: Is the fog like smoke effect that I'm seeing? Is
that foundry to correct?
Speaker 5: That's so cool.
Speaker 4: Have you ever used foundry?
Speaker 1: I'll be a good gem one day, two three. Oh,
they are in closed combat, so donut. You have a
little swarm of friends in front of you. They will
make an attack. Role if they make it, you're in
the swarm. Oh shit, donor, Donor, they'rekind of coming up fast. Yeah,
if you're coating this worm, they will start dragging you
back to the little pool here. If they needed to
do that, you need to give up one of your
faith points or die.
Speaker 4: Wow. Okay, what's the line, Chris? It's a guy you
gotta do right, you get release death.
Speaker 1: Oh we love you general Max, never forget.
Speaker 2: One of the best usis for sure.
Speaker 1: Oh my god, it's so funny.
Speaker 5: So what what do I have to do with this guy?
Speaker 1: So do you need to look at I just need
to find an attack bottom, which she seems that I
have not. Yeah, there are mm hm hm So sixty
one under it's the target of thirty. So you need
to defend against that one and win. Otherwise you need
to break free next turn, All.
Speaker 5: Right, well, start chewing them off with my bom staff mhm.
Speaker 1: One.
Speaker 5: Okay, but still.
Speaker 1: When ye hmm. Okay, so you're free to act on
your turn then okay, because now so you can use
that dantage get you yes Scott, and get free.
Speaker 5: Yeah, let's do that. We're gonna go, We're gonna break free,
and I'll drop that advantage of yeah I'll move.
Speaker 1: H mhm.
Speaker 5: But I would like to. I haven't really done magic
much in Warhammer, but i'd like to do the let
the four winds blow all right if I can.
Speaker 1: You have a tab that's called it's called magic mm hmm.
Click on that one and you can see the number
of CN or sls that you need to successfully cast
that spell. If you can't make it with your own
language magic, you have to use your channeling to gain
that much power before you cost the spell. Okay, which
means that you're staying still not moving, okay.
Speaker 6: I would I would keep moving as far as you
can before you start casting something.
Speaker 5: I think that is as far as as far as
I moved was four.
Speaker 1: That's okay, okay, you can run right, Oh, just just
run bro run catch up.
Speaker 5: Okay, so that was four five six.
Speaker 6: Like, like, I think the odds of any one of
these swarms like doing anything is low. But eventually there's
gonna be so many of them that were we're not
gonna be able to deal with it.
Speaker 5: Okay, well wait, I'll wait until it's a bad time then,
So despite wheezing and hacking up along, uh, Donner starts
to run, and his run looks an awful lot like
a jog, but and he will end us turn there
over low, damn it.
Speaker 1: It's like in the world.
Speaker 5: All right, well and see. But here's the thing though, Sean. Now,
next time I go low.
Speaker 1: It's going to be high.
Speaker 5: That's why you always stay high, always stay Yeah.
Speaker 2: Yeah, you can never admit you were wrong.
Speaker 5: Guys.
Speaker 1: That's what about always black, right.
Speaker 4: That's the key to a good marriage too.
Speaker 1: Mm hmm be high gaslight gate keep girl boss.
Speaker 2: Never never keep gaslight gatekeeper.
Speaker 1: Yeah all right, Yeah, we got some bogie's on the
left here, got two.
Speaker 5: Jokers to the right.
Speaker 1: Yep, okay, uh in that case, I mean I think
we keep following the path, so I think so yeah, sorry,
Budson one two, three, four five, I guess let's go
six seven.
Speaker 5: Here, and I will knock me over.
Speaker 1: Yeah, I went around. Oh there's another one right there, ship,
Oh there's another one right there. My god, there's so many. Yeah,
I'm gonna im gonna okay, we'll go one morning and
go well and there, and I will turn the light
to face who's next I am, and then blitz them.
I'm gonna keep it on the ones in front of us.
I think, Yeah, there's there's two over here, left me
in the dark. No, you're not surrounded. Just run.
Speaker 5: In the dark. Though.
Speaker 2: We did leave you there on purpose. And here the halfling,
so we don't actually feel like you're one of us.
Speaker 1: Yeah, halfling. Truth sounds sounds about right. Half words you
damn all right, you have a sorry time. I think
we're gonna keep with high one more time. Hell oh
it's close, alright, bad fail at some point one points
number two. Oh m m hm hm mm hmmm mmmm.
Where are we at least we are in the so
mm hmm one two blitzen mm hmmm. You feel small
arms reaching up your legs, riding on your back.
Speaker 5: You guys.
Speaker 4: Here a blood thrilling scream.
Speaker 1: From the darkness. Little guy, he's gone leave him the
world of a cruel place. We're just living in it.
Oh dear, they're all on ninety.
Speaker 5: You got bro, you got this.
Speaker 1: It'll be fine. I have a shield. Mhm. Is it
your frying pan? Is it your shield?
Speaker 4: Baking tray is also a shield? Yeah, I'm sorry I
should click that. Imagine Mary, it's.
Speaker 6: A shield, it's a it's a medical bed, gurney, it's
a sled.
Speaker 1: Because you failed to slight the list. That's how you're
winning more hammering. It's m hm, yep, all right, listen,
it's now your turn, and you should also gain one.
Why said the calculation working for you?
Speaker 4: Hm, I'm special.
Speaker 1: You should gain on the advantage. I'm the sp to
spend it in run.
Speaker 10: He hasn't stopped uh screaming for one, and he's gonna
spend it too, just of combat.
Speaker 4: I believe it's a thing I can do with advantage.
Speaker 20: M hm.
Speaker 1: Yeah. In this this all your advantage, and you can
avoid the attacking opportunity.
Speaker 4: Yeah, that's what I'm gonna do.
Speaker 10: Uh, And I'm gonna yeah, I'm gonna I'm gonna book
it right up to uh.
Speaker 4: You know I'm gonna give any further No, no, don't.
Speaker 1: Go towards the light.
Speaker 6: Follow the road. There's there's there's guys in the light.
Speaker 5: Definitely towards the light.
Speaker 1: Man towards the right.
Speaker 10: See you guys see that's my full run twenty yards
you guys see Blitzer just in the dark, zoom passing.
Speaker 4: Like shaking off irglings off his back.
Speaker 5: Why not? The eyes their their their abby oll kill.
Speaker 1: All right?
Speaker 4: Oh h hey, sorry, by.
Speaker 5: I heard we go high as fuck.
Speaker 1: Two one, two, three, four, No cheez, And now are
you going to add a few more? Okay, jesus, oh boy,
it to the least. Oh it made us all re
roll our initiative. That can be interesting. Let's do that
diff Why yes, still up top, big dog.
Speaker 6: Finally, Also, there's I just want to put out there
there's seven swarms, which is nergle sacred number.
Speaker 5: Get out of here?
Speaker 1: Oh dad, why poor blitzen? Yes he was blitzing, all right? Yes, okay,
you want to know any fast stone mina? Uh GM
could I could I use a fortune point to add
a success level to my initiative test. You can also
use your fortune point to go first, or choose any
point in the initiative order to move to no I
just want to I just want to use I just
want to use one to go up by once.
Speaker 6: I'd be at two. That way, uh, that way, Blitzin's
all by himself with all the uglies.
Speaker 4: Thank you.
Speaker 1: All right, Yep, you're welcome. Mm hmmm.
Speaker 5: Re roll.
Speaker 1: Update, mm hmmm order who.
Speaker 5: Update?
Speaker 4: Oh nice, I'm surrounded. I'm like a little girl on
the couch with large men standing behind here.
Speaker 1: Jesus Christ, due when fucking means become words.
Speaker 5: Well looking camp looking camera and give that uneasy smile.
Speaker 1: Mhm, don't.
Speaker 5: All right. They told me to run, so I gotta run.
I'm gonna keep booking it. Just run three, four, five,
six of eight and that'll be it. The Uh he'll
take a moment to prop himself up with the staff.
Take quick hit. Yeah all right, let me know what
we're doing, what we're doing next, and then, uh, it's
got to be high. Come on, man, it's got to
be this time. Yes it is.
Speaker 1: We like to see do you have a do you
have a light spelled cast on your staff?
Speaker 4: Anything like that?
Speaker 5: I can I have my lighter?
Speaker 1: Okay, cand off, you are not next?
Speaker 5: Can if I am? If you're that motherfucker was high
all the time.
Speaker 1: Don'tut you need to end your h.
Speaker 5: Oh, I'm so sorry, but okay, all right, remembered higher low,
did not remember to my turn.
Speaker 21: There's that and then sixteen and that is where I
can end my turn. So hi, please, yeah, damn it.
Speaker 1: And it will end up game number three. Huh.
Speaker 6: All right, let's take a quick radar scan. Oh boy, one, two, three, four, five, six.
Oh yeah, well this pond is open.
Speaker 1: That's good.
Speaker 6: The pair's the path ends. We might have to go
off road here.
Speaker 5: Tell us the ponds aren't the pudding earlier.
Speaker 1: Nope, I don't think so. Okay, you're actually a pudding
on the screen.
Speaker 6: Well, we'll run in this direction and then we'll I
don't know, maybe we'll cut around to the left.
Speaker 5: Yeah, I want to go zig zag one two?
Speaker 1: Can I Can I turn this while I move? Is that? Okay?
Speaker 4: Hey?
Speaker 1: So as long as that you return okay?
Speaker 4: Hop left seems maybe less clustered up.
Speaker 1: No, I'm trying to look back here behind a tree
or something.
Speaker 5: Yeah, that that tree in front of you at twelve
o'clock seems.
Speaker 1: Like that's a big tree.
Speaker 5: Yeah, there's a lot of things being hidden there.
Speaker 1: Do you want me to move up more. I can
move up behind it.
Speaker 5: Yeah, I mean straight fit. Maybe see what happens it's.
Speaker 1: There with six.
Speaker 5: Mm hmm.
Speaker 1: There's a distinct lack of putting over here, I guess
mm hmm. There's definitely no putting behind the twelve o'clock tree.
Let's what.
Speaker 5: It's a huge sir, there current erm to finned.
Speaker 1: I don't, I don't know.
Speaker 5: I fellas we are less and without all right, I'm
gonna kee.
Speaker 1: I'm gonna keep it this way.
Speaker 4: Because that's a huge another big tree over a huge.
Speaker 1: Chunk of the map. I'll keep it like that. Okay,
let's go with low please, let's let's lo.
Speaker 5: Lo lo lo lo lo.
Speaker 1: You're welcome.
Speaker 5: M you did it.
Speaker 1: All right, So no now blitz in versus the swarms
one two three four.
Speaker 5: A lot of uglies on the screen, mane.
Speaker 1: One two three cool, I don't like does what?
Speaker 6: Maybe we should have utilized my speed earlier to just
find the pudding and get the funk out of here.
Speaker 5: One two three Ooh, I think any of us are
thinking straight? I mean we are deer men.
Speaker 6: Yeah, true, trunk, angry, confused deer man.
Speaker 10: I'm gonna try to meet you half way. Uh, since
I'm I'm pretty much in the dust here.
Speaker 4: Yeah, he's just he's gonna blend.
Speaker 5: O rare.
Speaker 4: Uh and that would be another high please sir, Yes, yes.
Speaker 1: Yes, you dip it and dodging between them.
Speaker 5: H way, I'm sorry big Oh that's a big number.
Speaker 1: They gotta end at some point, right you hear a
soft splash right to your left? Sorry?
Speaker 5: Right?
Speaker 1: Oh god, oh boy, we might want to start clearing
some of these guys out. This is gonna take forever.
Speaker 4: Bro Blitz is just just blind in the woods, like a.
Speaker 1: Deer in headlights, just cantering, just a deer man in headlights,
running around screaming. Yeah. So when Rudolph just looks at us,
we're just deer man in the headlines. Just it's just
like Blair witch man and running through the woods at
the camera. Where's splits the where's Blitsen?
Speaker 4: You need to end your apologies?
Speaker 1: One two three four one two three ooh one two
three four donut at the top of the turn. Okay,
I think we need to add some more to the initiative.
Speaker 4: Tractor here, oh boy, out of control.
Speaker 1: We need to find someone that's not already in it,
because otherwise we are resetting.
Speaker 4: Oh there we are, right, I wouldn't mind reset.
Speaker 1: No, I could not resetting donor return?
Speaker 5: All right? Uh so we're gonna left here we go two, three, four, five, six,
seven eight. Uh and that'll be it. Ah another another
prop up by by a staff. Can we go? Can
we can we find this thing already? Fuck? And then?
Speaker 15: Uh hi, what is happening?
Speaker 5: I'll go alone next time, I promise.
Speaker 4: That's what's gonna happen.
Speaker 1: Yeah, probably can.
Speaker 5: Hm. Okay.
Speaker 2: I can see just the edge of an ugly right
next to me, so I'm just gonna fucking charge it.
Speaker 1: Horns first. That's this an.
Speaker 2: Antlers, Yes first, A right, I'm just gonna try to
smash it with my candy cane.
Speaker 1: Yeah, tries to evade. Oh okay, it's also forty two,
which is not good enough. You're one with two essens
noise sixteen damage total, squishing a lot of green men.
What the mole left?
Speaker 5: Kay? Now?
Speaker 2: Because I have a green hoole, because I charged, I
have the horns antlers trait, I can make a free
attack with my horns performed as normal.
Speaker 5: So nice?
Speaker 6: Is this blood bulliet plus one strength?
Speaker 1: When you blitz if you have worns maybe I don't know,
only plus one. It doesn't make it makes me defendant.
Oh I forgot to target you. Then you need to
do anything. I can do that from here. M hmm.
Is making a taste hold on you're also sixty three.
And then I compare those mhm okay, m hm oh
you can even pair them damp right. That's fun for you.
So cool, and we're learning new things applied even more
eighth damage nice mm hmmm. And I believe it's the
end of.
Speaker 2: Your turn, yep, I pour for four.
Speaker 1: Oh, I'm looking how many times you know? One? I
succeeded one time?
Speaker 2: So say it out sod be like, what's three failures?
Speaker 1: Core failures? Point number seven?
Speaker 4: We're not living in these woods.
Speaker 5: Here, we are.
Speaker 6: Well, I can smell that pudding? Can I can I
make a can I make a perception test and see
if I can smell the pudding?
Speaker 1: Okay, let's see. I believe it's not your turn, so
you can't move around. It's the Uglis turn. Oh I'm sorry,
I thought that guy just attacked my bad No, that
was shot not talking well stupid. Oh sorry sorry.
Speaker 21: M hm hmm.
Speaker 1: One two, three, four, no, it's your time. Come ahead.
Speaker 5: All right.
Speaker 6: Well, I guess we're gonna just we're gonna blitz across
the left here, so we'll go one. See anything new, Well,
that's blitzing way in the distance. Okay, that's two, three,
four or five six? Anything up here?
Speaker 1: It's very hard to see.
Speaker 6: Yeah, yeah, I'm noticing that.
Speaker 5: H m hmm.
Speaker 1: I'm like zoomed in to see if I can. That's
a tree right there.
Speaker 6: Let's go seven up here in the corner anywhere. I
guess I'll keep cutting left.
Speaker 5: Yeah, what is that it? Oh?
Speaker 1: I found it. It's right here by this big ass tree,
the big tree. I'll shout down, Yeah, it's over here,
and I found it, and.
Speaker 6: I'll run in that direction, but I will shine my
light so that Blitzen can hopefully see where he's going.
Speaker 1: There you go, buddy, I lit up the path for you.
Oh God, thank you.
Speaker 15: Oh I'm so scared.
Speaker 1: Run towards the pudding.
Speaker 10: You look at him and he looks like he's all right,
and he's like alone, and then he turns around and
he's like just a swarm of gurgle on his back.
Speaker 1: I'm feeling uh, I'm feeling low this round, it would
be my choice. Yes, m.
Speaker 5: I'm picturing this pudding is giving off that fucking nerd
roots sound from that sounds so annoying.
Speaker 6: I was imagining the hatch noise from DVD.
Speaker 4: It's because you play too much d.
Speaker 1: No such thing.
Speaker 22: Mm hm hmmating the dog with a smooth yeah, yeah,
you sick forever.
Speaker 2: He's gonna cock his candy cane staff like a shot gun, Little.
Speaker 5: Pepper, It's like jingle bell noises.
Speaker 1: Okay, sweet, sweet, We're gonna dodge.
Speaker 5: Yeah, a beryl or not a dodge. I'll tell you
that much, Oh buddy.
Speaker 1: Plus four against the ugly for you.
Speaker 2: Yeah, and I will use my step aside talent which
let me read dodge tests to activate this talent. You
are skilled at uh being where any weapons are not used, dodge,
defend against an incoming attack, and when you can move
up to two yards as you dive away and are
no longer count as engaged, none of your opponent's gonna
free attack to do.
Speaker 1: Nessick a boo. Don't want to be that anymore. Yeah no, no,
I'm just getting extra room so I can charge again.
All right. It seems that I have a few uglies
to go to Mike. Yeah, oh, here we are one
two you are totally a blood bull character. You have
step aside.
Speaker 2: Bunch.
Speaker 1: What I do next? Failure?
Speaker 6: Wild animal tests?
Speaker 5: No? No, no? H can you?
Speaker 6: Uh?
Speaker 4: Can you give me back the small talent that I
just accidentally deleted?
Speaker 1: Right?
Speaker 4: Thank you? All right, banking tray, Let's go. Oh yeah,
let's crowd.
Speaker 5: The Jordan.
Speaker 1: Jordan's okay, you should have a small talent back, thank you.
Oh here we are. Oh it's way too well so
in uh one O one two three four mm hmmmmmmm
one two three four litten, you're in the middle of
two men or two sworms. O.
Speaker 10: Wait, since I get shields men, don't I get advance
it from that block?
Speaker 1: Yeah? You get an adventure anyway because you're blocked.
Speaker 4: Oh okay, it says equal.
Speaker 1: To extra if if they have Okay, what are you doing?
Speaker 10: Uh yeah, yeah, I'm could easy advantage to run more. Yep,
I heard uh we found the pudding, so I'm gonna
run that.
Speaker 1: H you Why I grabbed the pa.
Speaker 4: I gotta be on top of it. I can't.
Speaker 1: Are you pick it up? You have it in your hands?
Speaker 5: And now.
Speaker 4: Well I'm gonna keep running? How much is that? Fourteen?
Can I keep running? They'll use my full run even
though I pick something up.
Speaker 5: Mm hmmm.
Speaker 1: Basically that an action. But I can be kind again
running your blitzing.
Speaker 4: After all, you are kind of overloaded. I think that'll
probably do it.
Speaker 1: All right, So now you need to get back to
your first point, the starting point on this map.
Speaker 4: Oh no, yeah, it's for certain down.
Speaker 10: I'm assuming my extra move is already factored in on
my main sheet, right with my moving walk numbers A
plus one okay, m h.
Speaker 4: Are you intoed it for me?
Speaker 1: Okay? Oh so sorry?
Speaker 4: High he low Hi, I'm stubborn. I will never stop.
Speaker 1: Yeah, there we go this time.
Speaker 4: I'm only two for ten.
Speaker 1: Yeah same broh.
Speaker 5: Yeah those are rookie numbers. We've got pump dush numbers.
Speaker 1: Yet, right, alright, three four amazing.
Speaker 5: Let me tell you something, Yes me, I'm gonna go
high every time.
Speaker 1: WHOA two three four it's not easy to see you
in the trees. One two three four yeah, one two
three four h one two three four that's all of them. Yes,
it was. Oh, it's redoing it, it's doing it wrong.
Speaker 5: Mm hmm.
Speaker 1: It should be no it's doing out a stone.
Speaker 5: Okay, we're fucking booking it. Uh so down down three
or uh six seven eight ship.
Speaker 1: It's gonna be like a wall of these things just
waiting for him so badly.
Speaker 5: So by moving here, did I like automatically engage with it.
Speaker 1: You're not in the close combat yet.
Speaker 5: Okay, perfect, Then we'll just we'll leave it there and
uh dinner will hope that the fucking ugly little bastards
don't turn around is wheezing labored breathing and notice him,
and that'll be that'll be the the end, and I
will go blown all right, man? Three forever, three forever.
Speaker 1: Or eight oh jesus.
Speaker 5: Uh and then.
Speaker 2: Sixteen Yeah, that's about where I am, So we'd go
with high.
Speaker 5: H man.
Speaker 1: It was sliding on the floor halfway across the table.
Speaker 2: Another one for any podcast listeners. I just want to
let you know he's rolled a one for me about
six times now.
Speaker 5: Yeah, it is. It's about statistics.
Speaker 1: Were rolling on turn five.
Speaker 2: I know right, mathematically wouldn't think it was possible, but
here we are.
Speaker 6: Yeah the boo, Okay, that is that's Donner, you know,
is this is that hold on? Is that no that's
another swarm I've lost track of, Sean.
Speaker 1: I know you're kind of staring at you right now. Yeah,
there on the very you're on that very edge of
the vision. Okay, Chris there, you need to wait until
it's your turn. It is my turn, according to It's
ugly swarm number three Stern Mine, it goes Donner Cupid
and then me.
Speaker 5: Yeah, I went and Cupid when I think right, yeah.
Speaker 4: There there was one before you. It's gone now though,
was there?
Speaker 7: Yeah?
Speaker 1: Yeah, mine?
Speaker 4: It was one that spawn.
Speaker 1: Oh now it's working there it is. We just moved
four squares right up to you. No, excepted. Okay, there's
a storm.
Speaker 5: One. Two.
Speaker 1: We're gonna try to like nfl our way through here. Three.
I'm not engaged, an't I with this guy?
Speaker 5: No?
Speaker 1: No, he's on his head a tree, I guess. Okay,
there's blitzing. That was three.
Speaker 6: All right, we're gonna go four, five, six, all right,
We're going up the sideline here, blitz and I'm gonna
try to cover you as best I can with my
three wounds.
Speaker 4: He has not stopped screaming.
Speaker 6: All right, Yeah, just keep screaming and follow me, follow
the light.
Speaker 2: Do we want to just start flying now and just
ascends into the air.
Speaker 10: I was I was thinking about, Yeah, we should still
we could, we should still probably hang on.
Speaker 5: To that right, We're not we haven't we are we
have to be together?
Speaker 1: Well, we are together. Yeah, that's a power friendship. We're
we're all dying in the same wally in top range. Okay,
we're running running? Yeah, okay? Is is charging? Is if
I run? Can I charge?
Speaker 6: If I move my if I move my if I
move my uh my run distance? Or when you charge?
Is that part of a run? Do you move your
charge your run distance? Okay, then I still have three left,
So I'm gonna I'm gonna charge this guy right here,
and I'm gonna end. We'll attack him. Try to make
some room for the old the old blitz in here.
Speaker 5: Uh but that's not it.
Speaker 1: There we go, Lisa, can you tell Rudolph how old
you are?
Speaker 4: Let me see that's good. I didn't look at my age.
Speaker 5: That is a.
Speaker 1: Zero success levels. Uh I am twelve? Okay, yeah, well
thank you time twelve?
Speaker 5: Oh god?
Speaker 1: Okay, cool?
Speaker 6: All right, advantage did a little damage, and I will
I'm gonna turn back to light the way for blitzen
I know he's back there somewhere.
Speaker 4: Don't let this little halfling boy alone in the dark.
Speaker 1: Just just just follow my nose. Let's go with uh,
keep with low this round.
Speaker 4: I cannot stop looking at you.
Speaker 2: Atch Oh not great, not great, fantastic makeup like like
theater level, like good good makeup.
Speaker 6: Yeah, the wrinkles, my daughter, the naso labial folds you've
painted on your face are quite exceptional.
Speaker 1: Your faults. Yeah, that's that's that's right here.
Speaker 5: That's without saying.
Speaker 1: Where you are. You are a director like me, You
know important things that make you sound very small. Look
at what eld did more Touary school like my body?
Look at me? Which number did have roll for? Seven?
Speaker 5: Right?
Speaker 1: See it?
Speaker 6: I could dream the blood from the cureps and not
get any on me.
Speaker 1: I know the order to do the whole process.
Speaker 6: Probably not anymore. It's been about years, ten years.
Speaker 1: Yeah, all right, Oh, then we're going to make this one.
This one little fellow is standing in the dark all
the wall. He's moving to get some body warmth ins
a donut. Damn a donut. I want a donut, Big Grandpark.
You guys doing shadow row tonight?
Speaker 4: Not anymore?
Speaker 2: No, Adam had to cancel last minute. Oh he's not
feeling He's had like a headache for five weeks. So
he went to the doctor and they couldn't find anything. No,
he's he's not feeling real well right now.
Speaker 4: That's not great.
Speaker 1: Oh my god, they hit I mean it was for
like thirty two rolls.
Speaker 5: My buddy, come on, buddy, come on, buddy, come on, buddy.
Speaker 4: Alright, we've had the best worst luck. We're the worst
best luck. Yeah, that one right.
Speaker 1: Advantage? M hmm, op please sur Yes, it's the Quarner staff.
Speaker 5: Bro.
Speaker 1: It's so good.
Speaker 5: And it's got a bong on it. Dude.
Speaker 1: One sorry, oh character one.
Speaker 5: Ship ship.
Speaker 4: I just figured it. You know what this reminds me
of was like, got a really long neck on the
bong and it makes it a staff.
Speaker 1: You know what I'm saying, Alia, brother, you modify because
you're out.
Speaker 6: No, No, the goblins in the cave where you almost
all died.
Speaker 1: That, Oh you're lucky, like the one.
Speaker 5: That was the that was the battle that made Boga hargo.
You know what, good, I'm gonna make candles.
Speaker 6: Now for that's the That's the first adventure I've ever
had to retire from a campaign. You know what, I'm
not into this freezing in a dark cave being murdered
by goblins alone.
Speaker 1: Yeah, I'm out, all right? Well, still wins a win.
Speaker 2: And you get advantage. Yeah, you should have to, because
he succeeded both times.
Speaker 6: We probably advantage earlier too. He's probably stacked at this point.
Speaker 1: If he's been tracking it.
Speaker 5: Yeah, I never tell yet.
Speaker 1: Can't see where I've got one, two, three, four? Well, sorry,
oh I need to stand here.
Speaker 4: Okay, he's hiding, you know he doesn't is he's okay?
Speaker 1: Yeah, I do have there's just enough room.
Speaker 4: Don't I have, like a hiding talent or something?
Speaker 1: Mm hmmm, scurry, it's called being smarter. Was almost one.
Speaker 5: Mm?
Speaker 1: You almost got obliterated. Yeah, remember he's got the pudding,
you know what, the pudding. You can't can't win.
Speaker 6: Every game, you know, Sometimes you gotta take the ship.
Sometimes sometimes you gotta take dark deals too.
Speaker 1: You know, four people to sixty out of forty five
get dark with it.
Speaker 6: There could be negative success levels for swarms versus small.
Speaker 1: Creatures outnumbered other stuff?
Speaker 5: Right, yeah?
Speaker 2: Better one?
Speaker 5: Yeah?
Speaker 1: Yeah, so you get Jeory win that before you don't
forget it, but my corruption you say no, you know,
on volunteer you can increase your corruption. That's fine. I'll
never say no to that.
Speaker 5: I mean, let's talk about it.
Speaker 1: Just let me just put that up by one. Yeah,
come over, come on over here, let me show you
my corruption.
Speaker 5: Have you seen these?
Speaker 1: Uh I'll have someone scratching at the back of brutal.
Oh yeah, that was the dude I charged. I think
I like got up the fun.
Speaker 6: I'm like trying to hold him back with my my
hoof while I'm trying to light the way for for
Blitzen's and.
Speaker 5: Trip you know, they're the forehead thing.
Speaker 1: Yeah, so what is it like? How many? How many?
How many six year olds can you take down before?
If they come in waves of five and then every
fifth round there's an eight eight year old?
Speaker 6: Okay, what is my dad's looking like? Not as not
as good? Yeah, my guy's a drunken fighter. He'll just
swing the bottle wildly.
Speaker 5: Just are like drunken boxing.
Speaker 6: But it's unbound so much a native scuss fuck it?
Speaker 1: Hello? Maybe plus one?
Speaker 5: Okay, you know it's positive to be positive about it.
Speaker 1: The least is long. It's so many, Hm, there we go.
One two. This is an example of why they suggest
you put all the NPCs on the same initiative points
in that role for each one.
Speaker 5: There.
Speaker 1: Oh my god, there's so many.
Speaker 5: Oh okay, good, I missed.
Speaker 1: Hello, I see you least their own missus. We don't know,
m do you see me now? But it's the last
day guys history in the dude, god's seen. It is
a legend. Okay, you shut your dirty mouth.
Speaker 5: He was on it.
Speaker 6: You show show some goddamn respect.
Speaker 5: Nobody heard me.
Speaker 4: I'm so glad.
Speaker 1: Eight two meters away.
Speaker 6: That's an awesome talent. I've ever seen that one before.
That seems really good.
Speaker 1: Listen.
Speaker 4: Uh he's still butzing. Uh he's advantage to.
Speaker 6: Get out of there, right up the right up the sideline, buddy.
Speaker 5: Oh yeah, come on, come on.
Speaker 1: Okay, if you have enough, you could reach reach the
guy in front of me and charge him. Nah, and
you'll get a point of advantage. It's too much things
in the way. You need to move square by a squad.
Oh he's out of range. There you go. You're right.
Speaker 6: You just ran past one scar. There's one right below me.
Speaker 5: Below me.
Speaker 4: Uh yeah, yeah, like does that work? I'm like off
the map alone.
Speaker 5: I didn't even see how far you jeez.
Speaker 1: And then it's your turn to roll the d six. Hi,
we're coming back. Don't call him a thumb back because
we never laughed.
Speaker 5: Literally, we've been here.
Speaker 1: We've been here the whole time.
Speaker 5: We can't not be here.
Speaker 1: Two pretty four. Oh it's against the cupid. Yeah, I openion,
Oh tonight.
Speaker 2: Okay, okay, we're gonna dodge again.
Speaker 1: Wow, a little fucking lucky.
Speaker 5: Yeah.
Speaker 2: And I it doesn't say I can only do that
once a turn? Can I do that more multiple times
a turn?
Speaker 1: If it doesn't say so, well you believe, so you
start to defend.
Speaker 2: Okay, nice, Yeah, we will continue to dodge and dance
our way.
Speaker 1: Uh huh. Just move a box right, Just see what
you want is want them in a line.
Speaker 6: So when the first guy hits you, you move to
the next guy, keeping attacking you, you keep chating, dodging.
Speaker 1: Yeah.
Speaker 2: Yeah, and if they don't get free attack, they don't
get attacks against me as opportunity at tax seven even better.
Speaker 5: There you go.
Speaker 1: Yeah, two three four.
Speaker 5: Mm hmm.
Speaker 1: That one is already on the back of Dona, so
he will talk your donor mm hmm. Yeah, damn it,
and he will add that's twenty oh.
Speaker 5: Let's starting to get bad, dude.
Speaker 6: If this was a scene in a movie, it'd probably
be pretty.
Speaker 2: Terrifying some kind of you. And that's welcome to Raccoon City.
Where you're seeing Chris do the gunfight in the house.
But it's pitch black.
Speaker 1: Oh you know, red lights flashing between the trees.
Speaker 2: Yeah, yeah, you can only see like when his fucking
gun goes off.
Speaker 1: A great scene.
Speaker 15: Oh we're gonna wait oh wait you yeah, I mean
all right, take.
Speaker 1: The winds when you can still still opay, please surve.
Speaker 5: Never.
Speaker 6: This is what it feels like to play against alf archers.
By the way, Oh well the ninety eight I still hit.
Speaker 5: Oh oh first tournament?
Speaker 1: What against?
Speaker 3: Uh?
Speaker 1: But those are the Dolphs, the Rudolph Loundron. He dies dies,
ooh he dies.
Speaker 6: Oh boy, head shot incoming. All right, that's gotta be good, right, Okay, okay,
we're still standing. I am capped out of advantage now.
Speaker 1: Oh yeah, no, we need to add more to call
my record because we need oh boy, yeah, hell yeah
we do.
Speaker 5: Mm hmm.
Speaker 1: We need every ugly from the garden here.
Speaker 5: So is it one to disengage or all, oh, all right,
well run.
Speaker 6: I mean to be fair, with how stacked you are,
you could probably take all the attacks opportunity, but.
Speaker 1: That'll take.
Speaker 5: Yeah oh much. Yeah, well no, we're gonna we're gonna
definitely use all that advantage to screw down out of that.
So he's gonna go to the left here down for five, six, seven, eight,
and that's uh, that's his movement. He's going to take
a breather, look around, sort of see crazy bullshit going on,
and uh start heading forward again. So that will be
the end of his turn. We're gonna go high. Well
maybe right.
Speaker 1: Truth Cupid is going to move back out of the
trail and oh hey, there's done.
Speaker 5: Dude.
Speaker 1: Dude like totally dude, not cool.
Speaker 2: You can't like that man, and then he runs sixteen away.
Speaker 5: Well bye's.
Speaker 1: Were good job, good luck downer. You maybe you shouldn't
smoke as much. Then you could be as athletic as me.
Speaker 4: Shut up, could be the bottle of the initiative.
Speaker 5: Yeah, pour better.
Speaker 2: Ways, I'm a sprinter, not a long distance ruder.
Speaker 5: The stoners are natural sprinters.
Speaker 1: Yeah, okay, so Chris, you will get a hit and
you will add one, two, three, twenty Oh sorry, forty.
Speaker 6: Yeah, three to one, three to one, Oh boy, I'm
about ready to break this bottle and turn it into
a broken bottle.
Speaker 1: Lest fucking go fifty nine fifty nine. That's respectable plus two.
Speaker 5: Huh.
Speaker 1: Okay, yeah, they're getting it. Here we go corn guide
my bottle? Oh brother, wow, okay, okay, just the whole.
Speaker 6: Knocking them back as they're flying.
Speaker 5: Heavy bottle guided.
Speaker 1: It's your time, Okay? Can I hold my action? What
the these do?
Speaker 5: You know? Yeah?
Speaker 4: Isn't that like your most hinted role?
Speaker 6: It is, But because I'm such a good teammate, I
was gonna hold my action until Blitzen goes and then
go after him.
Speaker 1: Well, you still use your fortune point to shoot whatever
you go in the in the realm. M.
Speaker 5: I'll do it.
Speaker 1: I will go immediately after Blitzen ends his turn the
last fortune point for you, buddy. I'm doing to try
to tank all these fuckers.
Speaker 5: Do you have?
Speaker 4: Do any of us have armor?
Speaker 5: That's what the that's what a hero does.
Speaker 2: No armor, just thick ass.
Speaker 1: But I got the stick guns? Baby?
Speaker 5: Oh yeah?
Speaker 4: Is it because I'm twelve years old?
Speaker 1: No, it's because you have the pudding.
Speaker 4: Ah, right, not because of it.
Speaker 1: There's nothing to do being a well I'm not gonna.
Speaker 2: Say it, because you're a child in the same Tjet
twelve for a half thing is actually senior citizen age.
Speaker 5: So what.
Speaker 2: They only live to be like fifteen anyway, they're like
dogs face place they don't.
Speaker 15: That is so wrong.
Speaker 6: Senior city's fucking geriatric at that point.
Speaker 1: Geez twelve.
Speaker 6: Yeah, well he's a small dog, right, so they live
to be like sixteen seventeen.
Speaker 1: Stuff in them.
Speaker 6: Yeah, he's just a senior, not a super senior.
Speaker 1: Oh no, we need to find a place where you are.
Speaker 2: It was I was at uh there was a swarm
because the three goes after me before you.
Speaker 1: Yeah, three three went then it was me. So it's
two and after. So there's only what one.
Speaker 5: It would go dinner cupid, there's only.
Speaker 6: Eight swarms that get to go between now and Blitzen.
Speaker 1: It'll be fine. Yeah, that's chump change two three O
two three four.
Speaker 6: Their their tokens almost look like a little slimer's flighting
floating around when you're zoomed out for me, have little
arms instead of ears. Oh god, here it comes to
a tech dude.
Speaker 1: I locked him in combat for you.
Speaker 6: You, I don't know if you're getting out of those
one three guys. Just gotta just gotta preade course, got these, Yeah,
I believe I want to add the plus four forty Yeah,
so that would be a seventy so two success levels.
Speaker 1: Yeah, do you want to change it? You just want
me to roll yest're all making change it. Roll target
will be seventy m okay plus or the seventy flat.
Speaker 5: Okay it was two.
Speaker 1: Okay, We're still good, all right, boy? H one two
three four one two three four one two three four
one two three yeah. Oh oh no, parget donut thirteen.
Speaker 5: Oh you got drummy again.
Speaker 1: They're here.
Speaker 6: Oh oh, big, big rip is what we say in
the big leagues.
Speaker 1: There want a dark deal?
Speaker 4: Will that even save them?
Speaker 1: Deal it up? How many dark deals and rolls like
a thirty?
Speaker 6: I mean he rolled a ninety only got negative three,
So yes, he should definitely use.
Speaker 1: A dark deal.
Speaker 5: All right.
Speaker 2: See, just gotta get air easy, easy, easily manageable.
Speaker 1: Remember to add your advantage, right, thank you, sir Litten.
Oh not that many.
Speaker 4: He's a blazing.
Speaker 5: Gets in my distance.
Speaker 4: You're almost almost.
Speaker 1: That's what she said is it.
Speaker 5: I never heard that.
Speaker 23: Oh all right, yeah, okay, go high pick pick well,
oh yes, I forgot that one.
Speaker 4: Oh that was a six.
Speaker 1: That was a six high.
Speaker 6: I love that The digital dice feel like they're fucking
you just as hard as real dice do.
Speaker 1: The way they bounce, you know, you're like, oh, it's
gonna be a one.
Speaker 2: Fuck it's a ninety.
Speaker 6: Uh hm, okay, let's take stock of the situation. Harry
got one chasing me, three in front of me. Oh
my god, there's six the bards.
Speaker 1: Where is uh?
Speaker 6: Okay, there's Donner. Oh, you guys are up ahead. Okay,
good good? Yeah, and blitz and I lost tracks?
Speaker 1: Okay, burning all the advantage to uh run.
Speaker 6: One, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve.
And I assume you're on the other side of the
tree blitzing. Is everybody bout you blitzing any other?
Speaker 5: Okay?
Speaker 1: I was an English Sure, he's okay.
Speaker 3: Right now?
Speaker 5: Right?
Speaker 1: Well, you're up all right?
Speaker 5: Uh not you and my turn?
Speaker 1: Get rid of my advantage. Let's go with uh jet
hell nice, Hey, there we go. You've got.
Speaker 5: I have.
Speaker 1: Six out of uh success is two failures. I think
not anyone's counting one two prey, Hello, don't hello, I'll
add twenty thirty five. Boy, you got this?
Speaker 5: You got this?
Speaker 2: Okay, maybe not pave time for another dark deal, damn it,
old boy.
Speaker 1: Yeah, we gotta get at.
Speaker 6: Least one more inputation before the end of the adventure.
Speaker 5: A boy, and right, uh yeah, fucking fuck all right,
here we.
Speaker 1: Go get fucked new.
Speaker 5: Wow.
Speaker 1: No, so you're cads. You may add that entangled the
condition to your character. Oh boy, fellas.
Speaker 6: Since you can't move, it might be a good time
to cast magic.
Speaker 5: Okay, h well, yeah, mhm oh.
Speaker 1: Yes, two three four one two three four one two
three four one two three four.
Speaker 4: Have you guys ever played Dark Wind? This entire fight
has reminded me.
Speaker 5: Of that game.
Speaker 1: Negative I have not. Yeah, we added some creature over
at spawn point five, I believe. Mm hmmmmm hmm.
Speaker 4: Espaniel okay, mm hmmm, se.
Speaker 5: Donna Okay, So if I would like, am I able
to cast a spell? Besides, despite being entangled.
Speaker 1: You were entangled. You can't do anything else then breaking
free with the strength.
Speaker 5: Rud okay, so just straight strength.
Speaker 1: Fuck it's a post Oh good, oh man.
Speaker 5: This fucking blows all right, hang on, I gotta get
rid of my fucking guy at my advantage. All right, Uh,
straight strengths. Here we go, roll in all right, you
know cool.
Speaker 1: I don't think the targeting.
Speaker 5: Oh I can make that work now.
Speaker 1: Mm hmmm mm hmm h oo target stop targeting.
Speaker 5: M hm.
Speaker 1: There you go hmm. And then we go strength and
as there are many, then you still have the plus
twenty modifier only on a mighty Oh my gosh, so
fucking lucky.
Speaker 5: Just pretty neato, that's pretty.
Speaker 1: You can remove your entangled condition. Okay, you don't have
any advantage, so you can't move without getting a tax
of opportunity. But you may just do it, just run.
That's why. That's why Corn gave you wounds.
Speaker 5: Uh yeah, yeah, sure.
Speaker 1: Oh what's the worst that can happen?
Speaker 6: They critically you and they score an eighty seven and
you get a shattered elbow?
Speaker 5: Be fine, if only I'll book it, so I'll get
what is that too? So far to attacks?
Speaker 1: You get two attacks?
Speaker 5: Okay or five six, eight? All right, so that would
be where I would end up. But how much damage
would I be leaving with?
Speaker 1: Oh? They will not damage you like that. They will
try to grab you.
Speaker 5: Oh no, I don't like that.
Speaker 1: And they got a bonus of twenty first for getting
their money, and I believe they are also getting plus
twenty when they you're leaving their threatening range.
Speaker 6: Yes, but he would have gained a point of advantage
from winning that strength test, because you get a point
of advantage anytime you win an opposed test.
Speaker 1: You're right.
Speaker 6: So you actually you could just spend the advantage in
not prove the text opportunity.
Speaker 5: Oh I'll do that. Fuck that.
Speaker 1: It's not just attacks and defenses, it's any opposed.
Speaker 5: Tests, no advantages. Fuck. Yeah, Okay, we're slippery.
Speaker 1: They're just gonna they're gonna catch up an attack you
next time. But you know, I know, but small victories
you'll be because I'm very good at dodging away.
Speaker 2: I'm just gonna play back back defense here by Rudolph
and uh, get ready to throw some hands or some horns, hoops,
some hopes. I'm trying to move him up on it
just keeps.
Speaker 1: Okay, there we go.
Speaker 2: Yeah, so I'll take this defensive position by you to
ask him.
Speaker 1: No, I'll be riding next. Yeah. Good to see you're
still alive.
Speaker 2: Yeah you too, And you see there is just a
fair amount of viscous gurgling Detrius over him.
Speaker 1: See he was beating them to death. You should see
the other guy. They don't bleat, so it's not like
tasty or anything. It's gross. Mm hmm that's unfortunate. Yeah,
pretty cool. Well, interest fucking carpet of gurglings following us,
just like the little.
Speaker 5: Like chaos cursor. I just see moving like from side
to side of the map. No, I don't like this,
the green guy. There's so many behind me, brother Jesus,
uh uh uh, what's it?
Speaker 4: I can I can make it.
Speaker 1: There are thirteen swarms on the table right now.
Speaker 4: I can make it.
Speaker 5: Run for a kid.
Speaker 1: No, you can't go down. You need to go back.
Speaker 4: Oh damn it.
Speaker 1: That's a straight line.
Speaker 4: Could have made it. Oh ah hi.
Speaker 5: Hi, Yes, there's so many storms, man, God damn it. Here.
Speaker 1: I don't need to have more. It would take.
Speaker 5: All right.
Speaker 1: Yeah, I just.
Speaker 5: I feel bad if you were actually running at a
physical table of this, you'd be like running out of
fucking little guys to put down.
Speaker 1: All right, we'll end like is this where we need
to be? Oh, dangel to escape quick?
Speaker 6: Okay, all right, I will end they're turning back to
uh to try to light the way, and just just
for one more time, we'll end it with low.
Speaker 4: It was okay, wow, wow, wow, marry Christmas to you.
Speaker 1: That's right, you're so quick. Thank you appreciate its man
the full turnout and then you have one all right,
one two three.
Speaker 4: Huh four Yeah, it's getting toy.
Speaker 5: M hm.
Speaker 1: Stupid.
Speaker 2: He's going to dodge again as he pirouettes away with
his sides or step side ability.
Speaker 1: With a critical success. Wow.
Speaker 2: Wow, looks cool jumping pirouette and lambs a triple access. Yeah,
triple axel and I do a backflip at the end.
Speaker 1: Nice, you make an athletics role to brew up. I
guess one two three four? Oh another critical Oh geez, dude,
get that well.
Speaker 2: You just hear a small laugh of she who thirsts
in the background.
Speaker 1: What's it like to be so perfect? You know, it's
really hard.
Speaker 2: They keep telling me to stop looking down on people,
but I can't do that because I'm at the top.
Brother twenty four facts. Oh, we will once again pure
it away. It was almost another twenty two.
Speaker 1: Fuck shit, o guy, and the last one one two
three four and you hear a sad little sound of
the sad little uglies when they wing you away, dinners.
Speaker 2: Cupid will try to flick them off, but not knowing
which of his three fingers is the middle finger anymore?
Speaker 1: Even number, how does this work? So we're actually at
our end point here? Do you want to continue? Or
are we problems with that?
Speaker 2: Yeah, there's no problems on my side because the thing
we had to do is no longer happening.
Speaker 1: So I'm good.
Speaker 6: All right, So we Mike can go, but I would
I would need another another like five ten minute break.
Speaker 1: If we were going to continue, of course, So people
will get along tonight. It will be a long night
for the gym, which just hit twelve o'clock midnight.
Speaker 4: The rookie runners, bro, I still got to take all
that makeup off to just go to sleep like that.
It'll be all right, Oh jeez, your pills not white?
Speaker 5: Is it? So?
Speaker 1: The extream we would just take a few minutes break
and we'll be back.
Speaker 5: Excellent, all right, cool, all right, b r B, All right, boys, let's.
Speaker 1: Let's stop some sigma rights.
Speaker 5: Mm hmmm, hanging all right, hut them up.
Speaker 1: We're back and uh, we're going to retrieve the last
Chris for this Chris Muss Rachel all right, hm, I
will transition us from this cold into another cold. Mhm oh.
I think we need some characters here too, mm hmmm.
And encounter. You don't need those anymore.
Speaker 6: I'm gonna go ahead and close the world's biggest initiative
track here.
Speaker 1: Oh, Dolf, and listen, I think you're going to turn
off the light. Throw you now, Rudolph, you don't need
that one, all right, that's pretty pretty high powered. Oh
my god, this caroler amazing.
Speaker 4: I'm gonna immediately hammer.
Speaker 1: Sigma und her thing yeah, little drum well.
Speaker 4: And just shirking them all right in the throat.
Speaker 2: Okay, atcha, all right, So you know you need to
have a plan.
Speaker 1: How can you sneak past this god odds get into
the sanctum and get the fruit cake?
Speaker 4: So how feasible is this?
Speaker 10: I got an oven med right? Oven mids typically have
insulation inside of them. What if I rip that bad
boy up and get the cotton out?
Speaker 4: We shove that crap in our ears?
Speaker 5: Hmmm okay, m.
Speaker 6: So we is I assume this is a wall that
we're looking at, and then there's a gate right here. Yeah, quick, Okay,
the karala that's outside the gate, is she currently carried caroling?
Speaker 1: And if so, do we hear her?
Speaker 5: No, she is not.
Speaker 1: She's just walking in front of the gate, back and forth.
Speaker 4: Okay, well, I think we might have to ten schew
this motherfucker.
Speaker 6: One great reference, amazing game except for ten choosy shitty game.
Speaker 1: Uh so you get bones points for that.
Speaker 6: But could I get a healed test? Since it's been
like a whole new scene, try to repair some of
these wounds of mine. So I'm not like on Death's door.
Speaker 1: Jim, I can be merciful. He's a merciful god. I mean,
you're welcome to saying no, I'm all about that, like
ourpugs cranked up to hard mode.
Speaker 4: Yeah, that's unfortunate.
Speaker 1: Was really close. Just bonus back too, even on a
failed test. Yeah, you can fail us much. That's up
to your up to your that's right, because you can
take take damage. Yeah that's right, that's right.
Speaker 6: Okay, Hey I'll take two wounds I didn't have, right,
can't be greedy.
Speaker 2: So we could fly over the wall then try to,
you know, sneak around inside.
Speaker 4: What's the flight duration?
Speaker 1: I think we use the fly to get out.
Speaker 4: Yeah, that should be our I'll get out a joke.
Speaker 10: I'm I mean, I'm small, I've got shirkins, I'm basically ninja.
Speaker 1: That's fair.
Speaker 10: So I say I sneak up behind this jovial individual
who's living your life on top of the world, trying
to experience winning.
Speaker 4: To the fullest and slit their throat.
Speaker 1: What do y'all think? Yeah, I mean that sounds good
to me.
Speaker 5: Yes.
Speaker 1: Yes, So everyone is waiting outside and Ulitz is going
in by himself.
Speaker 4: No, I'm just gonna.
Speaker 1: And then just just the one guard.
Speaker 6: Yeah, Or we go around, we hop the wall and
we try to sneak through as a group.
Speaker 4: You go on the right, maybe, yes, and kind of
get a parameter.
Speaker 1: Okay, yeah, is it a Is it a solid stone wall? Yeah,
but it's not so high. It's only as high as
you all.
Speaker 4: Okay we can yeah, and you.
Speaker 1: Can see that the sanctum behind it.
Speaker 6: The the sanctum is actually blocked for us. The gate
is blocking line of sight.
Speaker 1: Let's do It's like this, can you see it now?
Speaker 5: Yeah?
Speaker 1: Yes, okay, thank you. There's two more guards and then dangers.
Speaker 4: There's a certain kind of wall obstructure and I forget
what it is.
Speaker 10: The top of the head where it will cast a shadow,
but the center of it will still be visible.
Speaker 4: F y a, I forget what it's called. But so
we would be able to see the building, just nothing
past it, all right.
Speaker 1: I think it's area terrain. Yeah, but I have that
on the on the on the wall too.
Speaker 4: Oh that's right.
Speaker 5: I don't know. M hm.
Speaker 4: Yeah, it just goes to a dead end up here
on the right. But we can probably hop over here.
Speaker 1: I can move you. I want to Can we can?
We can we take a lat Can we get like
stay out in the woods. Can we take a lap
around and.
Speaker 6: Just get a full three sixty view of this place
before we decide to go in.
Speaker 4: That's what I'm already on it.
Speaker 10: Well, I'm asking I assume I'm gone there, I'm at
the rear.
Speaker 6: Well, I'm just making sure it's okay with the GM.
Speaker 4: I got a chimney over here, boys, Oh you can
fit through that. I'm hoping we all go together as
a as a team.
Speaker 1: I mean, it's Christmas right.
Speaker 4: In the child.
Speaker 2: A senior citizen in Nome years. I thought we discussed
this already.
Speaker 1: Oh wait, wait, he's a nome. We have to kill him.
Speaker 4: Uh yeah, I doesn't know. I just killed myself, so
it's all right, all right?
Speaker 1: So yeah, can we tell what this what this other
building is next to it?
Speaker 5: Or is that part of the.
Speaker 1: Outhouse?
Speaker 5: Mm hmmm, uhhh.
Speaker 4: Yeah, I think chimneys?
Speaker 1: Well hold on, is there smoke coming out at the chimney? Nope? Okay,
I mean we don't want to go in the chimney.
Speaker 4: If it's like kind of litt right, that's so okay,
don't give the GM.
Speaker 5: I mean.
Speaker 6: Sneaking through the chimney would be pretty legit.
Speaker 1: It's difficult, all right, it's decided. That's what we're gonna do. Think,
so you gather to together and fly up. Oh no, no,
I didn't we climb in. We we use the fly
to escape, all right.
Speaker 4: When it all goes to hell, we gotta see how
we can scale.
Speaker 1: I think first let's use the climb skill. Is the
outhouse close enough.
Speaker 6: Where you could reach the building from the if you're
standing on top of the outhouse.
Speaker 1: Yes, but then you're just reaching the chimney. Well, but
it would help.
Speaker 6: Though, right, Like, we climb up on the outhouse, then
climb up to the building. Rather than try to sheer
climb the building.
Speaker 4: Yeah, I just want to make sure no one's taking
a ship right now. Also, you know.
Speaker 1: Why it'll be hilarious, Well, because they might.
Speaker 4: They might start singing while they're taking a pooper. You
know that wouldn't be good.
Speaker 1: Oh, it'd be a wild thing to hear. Yeah, all right,
So let's with jingle bells.
Speaker 4: Jingle bells.
Speaker 1: All right, I hop I'm going to hoss the wall.
I can't.
Speaker 6: I can't have this discussion.
Speaker 4: I hope this is everything you hoped.
Speaker 1: I'm gonna attempt to hop the wall. M hmm. All right,
well let's make a clutton test. Oh I'm not. I'm
okay at that now, I'm I'm rolling eighty seven though,
well done that luck Yeah, corn gives us dark fortune points.
So thanks ninety baby.
Speaker 5: With his really long damn legs. Could he just try?
Speaker 1: He's just I'm probably you just put your on the
on the on the top of the wall and just
climber over. Hey, got heah?
Speaker 4: Can you like, can you give me a little boost
up there? I'm a little shorter than the rest of
you guys. I'm a little worried about trying if I
fall from this. It can hurt me a lot more.
Speaker 5: Yeah, I mean, I'll give it a shot. Is the
kid up a list?
Speaker 1: I would like more climbing, just please? I rolled fifty.
Speaker 4: Can I get like a modifier for getting boosted up?
Speaker 1: Yeah? If they try, if they make it, you can
get a plus twenty. And also, I'm not as cruel
as Chris. I'm nicer. And there's always average if you're
not in comat Oh I did that. I still feel.
Speaker 4: There's always average. What does that mean? The difficulty?
Speaker 1: Yeah?
Speaker 5: Yeah, there you go. I somersault there, here's my super
sick climb skill. Oh damn right, okay.
Speaker 1: Get a seriously your mind from Sholendon.
Speaker 2: Well, I rolled the I rolled the before Christ yeah,
after his first roll.
Speaker 1: Yeah yeah.
Speaker 6: I'm like looking up at them like, can I get
a hand?
Speaker 5: Yeah?
Speaker 1: Yeah? Okay, all right?
Speaker 6: Can I attempt again and get some sort of bonus?
Speaker 5: Uh?
Speaker 1: The plus twenty?
Speaker 5: Okay?
Speaker 6: Good, because they are hoping you this should hopefully.
Speaker 1: If this doesn't do it, then I'm just not coming inside.
That's an actual hundred Oh my god, coming inside? All right,
I will dark deal that.
Speaker 6: Come on, corn, just a little bit of help here,
a little bit of help here to spill the blood
and blood God, there we go.
Speaker 1: Okay, jeez, okay, you're just so drunk. Kah oh man,
it's okay, you talk. Uh No, I have still that room.
I'm trying. I'm trying.
Speaker 10: Uh.
Speaker 1: Okay, that's the first of like three client tests we.
Speaker 5: Have to do.
Speaker 1: No, I just want I will move mister Blitzen over here.
See mm hmm.
Speaker 18: Come on, we can't seem I should be able to
move you through wolves.
Speaker 6: Yeah, that's that's weird. Come on, I can token and
drag a new one onto the map or just delete
the walls, but they'll destroy the illusion.
Speaker 4: Seeing my immersion.
Speaker 1: Bubble scan? Can't you bother me better than his family?
Speaker 5: I know he doesn't. Yeah.
Speaker 1: Oh, you can describe what you see for the others
if you can't see it by yourself.
Speaker 5: Now.
Speaker 10: Uh yeah, I mean nothing's really changed for me from
what I can see. I do see a Caroller before. Yeah, right,
but the longhouse is largely black still.
Speaker 1: Yep, that should change when you get into the semney.
Speaker 4: Okay, Caroller looking at our way or what are they
doing right now?
Speaker 1: She's turning her back to towards you take the shot.
Speaker 4: Maybe take this shot. I don't think I would one shot.
Speaker 1: I mean to the to the chimney, not to the
let's jump to the chimney.
Speaker 4: Okay, let's go.
Speaker 6: I can understand where that could be confused.
Speaker 1: But when I say take the shot.
Speaker 6: I mean take the opportunity. Now, that may be actually.
Speaker 1: Pulling the trigger, but in this case, it is make
the jump.
Speaker 6: Test damage warhammer. That's that's why we're climbing. It's for
the fault damage. That's the real, the real fun of
this game.
Speaker 1: Four broken legs?
Speaker 5: All right?
Speaker 4: So what is it an athletics to jump onto the roof?
Speaker 1: Yes, quickly, Okay, I'm in.
Speaker 4: Any I'm a nimble little woo.
Speaker 1: That's pretty good. Yeah that's good. Look at that dog,
he's so happy. All right, here we go athletics. I'm
not so good at this. Can I get any sort
of bonus from my long legs? Okay? That's worth asking?
Speaker 5: Right?
Speaker 7: Yeah?
Speaker 1: Corn, giveth and corn? Oh see you later. Pump up now.
Speaker 5: Down, yike? Oil.
Speaker 1: I want to take.
Speaker 2: Take a dark Well, if you have a fortune point,
maybe it's a.
Speaker 5: Point fortune point. Why did I take a dark deal
with you? You guys?
Speaker 1: Because we wanted you to save your fortune. Point you're
gonna take a dark deal here anyway, So.
Speaker 5: There we go.
Speaker 1: Yeah, all right, so if you let's see here, if
I can make this right, so Cupid move one square
to your left.
Speaker 2: Well, something popped up asking if I want to teleport
Cupid correctly, okay, sweets.
Speaker 1: The portal to inside the house. That's cool, y, just
stand still okay, and then Blitzer move one square to
your left. Oh he went, and here come.
Speaker 5: Away.
Speaker 4: Sorry, it's like going on what was that?
Speaker 1: Can you move your character one step to the left
and on the prompt just click yes?
Speaker 4: Oh yes, I thought that was something I did wrong
when I got that prompt and I closed it. There
we go, yes, and.
Speaker 1: Then Donor, you can move your character. Let's let's let's
see one step.
Speaker 5: Left and uh, I don't have a thing yet, all right, move.
Speaker 1: One step down. You might be caught on the.
Speaker 5: Wall there, yes, all right.
Speaker 1: And then Rudolph moved one step up and then one
step to the left. Dude, that's so cool. All right,
and now we're going to make the slayer here. There's layers.
Speaker 4: What you you really got to use?
Speaker 1: Yea, I will stab you after all the work I've done.
Speaker 4: I remember when you when you did Walls for the
first off, the Lightings Dining.
Speaker 1: Yeah.
Speaker 6: Yeah, it's pretty awesome when you when you're brought up
thinking roll twenty is good, right, and then you get
introduced to something.
Speaker 4: That is actually good. Yeah, that's your brameter I understand.
Speaker 6: Yeah, yeah, that's you know, Like many people, I was
brought in on the wrong BTT, just like I was
brought in on the wrong RPG.
Speaker 1: Right, Okay, I have since corrected that path. Oh freak. Yeah,
you see the free cake?
Speaker 4: Oh yeah, let's uh, let's grab it.
Speaker 1: Yeah, let's let's snap the cake. The table is so big,
so the follower makes you that you can't see you
on other side. But your characters when stunning up can
see there's a caroller right on the other side of
the But the turn to you can I kill it.
I will like elbow blitzen and be like, come on,
now's your chance? Do you think I.
Speaker 3: Thought you'd never ask.
Speaker 4: I'm gonna be really messed up when I'm over there.
I can't see the kuller though.
Speaker 1: Okay, now, yeah, because the table's too big.
Speaker 4: I heard o'angel.
Speaker 1: Could you listen? Could you listen to one GM ever,
any GM, just one.
Speaker 10: No, Since I'm normally the GM, the only person I
listened to is myself.
Speaker 1: Based uh normally that can move.
Speaker 6: Yeah, lies right there, But I understand what's saying.
Speaker 1: I just want to nap this and then fly up
the chimney or yeah, that's why I'm telling him, like,
go sneak up and get it. We stay here in
the the fireplace and he gets the cake comes back.
Speaker 5: Wait, what if there's a pressure sensitive trigger on the
bottom of the fruitcakes?
Speaker 4: I gotta do a quick swap. All right, I'm gon
roll stealth.
Speaker 1: YEP, rural stealth, Yeah, urban do I have?
Speaker 5: What do you have?
Speaker 1: Stealth? Urban?
Speaker 4: Stealth?
Speaker 5: Urban?
Speaker 4: No, I have just stealth.
Speaker 1: Oh and you rolled out? Remember this game breaks stealth
into urban and rural.
Speaker 4: What Okay? Yeah, I don't know, I answer, I have
an urban.
Speaker 1: Maybe I should do it.
Speaker 4: Maybe you should?
Speaker 1: I think maybe you should.
Speaker 4: Maybe you should.
Speaker 1: Mm hmmm. So the little most little deer with the
most feet comps and reach yourself and stetch the fruitcake
from the table. What are you doing now? We fly away?
Speaker 4: Engage flight mode.
Speaker 1: All right, you hold your pulse hands, clue hoops whatever,
you go up this evening anyway? Nice?
Speaker 4: Oh, and then I throw a shirt and that one
on the way.
Speaker 1: Take the shot.
Speaker 5: Hey, where'd the fruitcake?
Speaker 6: It's kind of bad that we sent the athlete to
go get the food, right like that could.
Speaker 1: Have ended poorly?
Speaker 5: True?
Speaker 2: True, Then we would have had to stop him to death.
Speaker 1: We would have to eat him, dear man, right now, yeah, get.
Speaker 5: Some feel.
Speaker 1: Yeah, all right, so we go back to these screens.
Speaker 4: Hell yeah, mucking Ninja vanished.
Speaker 1: I was just about to have a laser late show too.
It's too bad, right, you get back, You go into
the lodge building, You tell the change that you have
collected all the items, and it gives you a blanket
and tells you to go out into the wild and
set it all up. All right, Yeah, let's do that.
Speaker 4: This guy's does not do anything. He just sits on
his butt all day.
Speaker 1: I want that job, right, do you not already have
that job?
Speaker 5: Yes?
Speaker 20: Okay, yeah, yeah, fair okay. So it's a picnic in
the snow.
Speaker 1: That look really good, dude, get this little thing going.
But then you hear the soft jingle calling over in
the dark, and then a crash and a mighty voice
I phone you now and from the dark homes. Mm
hmmm it's cooling. Yeah, awesome, that's fantastic. That's pretty good, dude.
This fucking armor, oh my.
Speaker 5: Fucking mace the dark ages.
Speaker 1: Here it's both Santa and clos What what is called
hoofed one Crampus campus, Yeah, hol in.
Speaker 4: One, it's Santa corn.
Speaker 1: To the Last and Final battle. Oh yeah, yeah. Well
I'm starting with doing music again. M hmm loop mhm mhm.
Speaker 5: H.
Speaker 4: It's an absolute madhouse at my home. Sometimes I really
hope my MIC's not picking up always.
Speaker 1: It usually is fantastic. All right, should we roll initiative
or do you just submit and become his war shireot
dear man.
Speaker 4: That's time thing?
Speaker 6: Absolutely fuck be like whoaa whoa buddy, we're not actually,
dear man.
Speaker 1: I mean, I know we look like it, but uh
hard pass, I don't know.
Speaker 3: I kind of like it.
Speaker 1: You look like you've got a lot of blood in you,
so all you're interested.
Speaker 17: Oof.
Speaker 4: Finally I'm not on the bottom.
Speaker 1: I was really worried when I was leading the pack
with the negative two.
Speaker 5: I was not with this.
Speaker 1: We said of yours he fast bro wlizard. He said,
I know what he's smoking. It's speed secretly a fucking
like monk or some ship. All right, the board is
sticked and Donor is starting the wrong plus four.
Speaker 5: Uh.
Speaker 1: Well you can't see him, is it? But you can't
see him?
Speaker 5: I can see him. Yeah, yeah, right, all right, I'm
going Uh, Donner is going to like, uh saddle forward
just a little bit. He's going to stick his bong
staff down in the ground in front of him and go, uh,
you shut you can't come over here, and he is
going to cast Uh Tesla's arc.
Speaker 1: That sounds cool, And it.
Speaker 5: Is a crackling bolt of lightning shoots from your fingertips,
striking your target. This is a magic missile with damage
plus ten that inflicts one blinded condition.
Speaker 6: I am what's what's the casting value?
Speaker 1: The CM six case.
Speaker 6: That means you have to get six success levels in
order to cast. So you can either do language magic
to make a single casting role. If you don't get
six success levels on that, then you don't cast the spell,
or you can start channeling and as you channel, you
channel every turn until you gather enough success levels and
then you can try to cast it.
Speaker 5: Okay, m m hm.
Speaker 1: So like if your magic skill, if your life.
Speaker 6: If your language magic is only like sixty, you probably
don't want to try to cast it.
Speaker 1: Happening.
Speaker 6: Yeah right, So like whatever success levels you get when
you channel this turn, they carry over to the next round.
You keep channeling until you get six, and then on
the following turn you cast the spell.
Speaker 1: Okay, you don't, yeah, don't, don't suck up, don't get hit,
don't get distracted. There's a lot of things you may
want to feel back.
Speaker 5: No, no, a little too late, a little too late.
Speaker 1: Well, it's pretty good. That's pretty good. So you start
weekly and dancing, shunting and waving over your hands, licking
up the energy of the ether.
Speaker 5: H Oh, the combat didn't start, so.
Speaker 1: Sorry, that's my bed.
Speaker 5: And my turn. Oh so.
Speaker 1: You're standing right in front of a core night and
casting a spell. Guess who is targeting? Yeah's tracks sorry,
bro Nayler. Let's see how the park. Can he walk?
Speaker 6: And he's got a furious charge and bloodlust and hatred
and uh yeah, it's got a chain.
Speaker 1: Sword's pretty small, frenzy if you know, he's kind of big. Yeah,
he's always the size of an ogre too, how about that?
Speaker 5: How about that?
Speaker 4: Uh?
Speaker 1: He will target you he will swing with his little
little axe which is the size of you, and I
have shot that sucks. I may have miscalculated. Ah man, caw,
your red sunglasses are so cool.
Speaker 5: I think I really I really like him.
Speaker 1: I guess we're gonna have to play this game, all right,
m corn smash. Why doesn't Dad that weapon? Oh? There
you go? Mm hmm here it comes on. X Oh
boy on, here's fifty five.
Speaker 5: Okay, okay, mm hmmmm. Oh I'm in a negative one.
That's cool.
Speaker 2: If you try to block a bigger creature, you're at
a minus like successful.
Speaker 1: I think I think that's what minus two isn't it.
It's minus twenty. Yes, if you dodge, there's no negatives. Yeah,
might be better to dadge oh he The reason he's
at negative one is because the staff gives you plus
one and it's minus two to dodge or to block
a big creature, So he'd be a net negative one
successful one. Yeah, so that would put me pick your poison.
Speaker 5: It really is either or Yeah, I get launched across
this fucking map just right.
Speaker 1: Well, if if they're the same, you're better off blocking
because you could you could score a defensive critical you
can't score criticals when you dodge.
Speaker 5: M man.
Speaker 1: Wow, if you're lucky, you might chatter.
Speaker 5: His elbow, you know, yeah? Man? All right, well, here
we go.
Speaker 1: Mixed rebox and be anything even a boat? Oh sixty
one minus two? We like dark deal brother.
Speaker 5: That's not gonna do it, bro, Yeah, well dark deale turkey.
Speaker 1: Oh okay, donor won the test, So can you make
me a durance test?
Speaker 5: No? Oh? Which one?
Speaker 1: Guility?
Speaker 5: A jolly okay?
Speaker 1: Oh wow?
Speaker 5: I see you.
Speaker 1: Stand there and your block with your bone staff as
he hacks at you with his axe and he sees
sou's big and strong. He pushes you one square away,
but your remain on your feet.
Speaker 5: Damn.
Speaker 2: I remember you now of advantage because you successfully won that.
Speaker 1: Uh roll off?
Speaker 5: Damn sweet Well he did come over here, so he
didn't listen yet. Dude, he's huge.
Speaker 1: All right. Uh, that will end his turn. He doesn't
have any more in close coup with no I will
fix that for him in charge. Wow, I'm no one's
dear man. Is this core Night? That's right? The true
champion of chaos here? All right?
Speaker 11: Uh?
Speaker 1: Here we go praying agad.
Speaker 5: Twice.
Speaker 1: Yeah that's pretty six yeah yeah, I'll take it too bad.
We didn't stun him too right, so unfair. Well, he's
doing something very uncorn. He's dodging what I bet it
looks really cool.
Speaker 4: There's not a lot of dudes.
Speaker 1: Oh, twenty damage to the right arm. He's very bad.
Speaker 5: Like that. Yeah, hey, Rudolph, if you kill him, you
could take his helmet. It's got antlers on it.
Speaker 1: Hell yeah, he'll finally be one of us, one of us.
Are you here? Go ahead, your little boy practicing on
his arm. He doesn't even notice. See it didn't really
did a whole lot twenty damage down to produced by fourteen.
Holy shit.
Speaker 5: Wow.
Speaker 1: One might say he's stacked. I am done.
Speaker 5: A little bit.
Speaker 4: Yeah, might say cooked. Let's move.
Speaker 5: Two three.
Speaker 10: I forget their consequences doing a range into combat range
attack and to con someone in melee combat from someone
else like m I got accidentally hit it off.
Speaker 1: Yes, oh oh, I'm mixing up my games.
Speaker 5: Now.
Speaker 1: You need to aim. I think if you aim, there's
no negative.
Speaker 6: If you don't aim, there's a negative, and if the
negative causes you to miss, there's a chance you hit
someone else involved.
Speaker 1: In the combat.
Speaker 4: Okay, Well, Marty had a plus games not.
Speaker 1: Crunchy enough, right, Uh, make sure to make called out
the range so you can make sure that you can
hit him with your shirkans.
Speaker 4: Okay, trying to look in those earlier let's.
Speaker 6: He he would have taken one more point of damage
because of my strike mighty blow talent. It doesn't look
like it was calculated in I'm founder here?
Speaker 1: Is he within nine points to him?
Speaker 5: Uh?
Speaker 4: So I can't go all the way left. I'd have
to go the here and then one up being ranged.
Speaker 1: Yeah, so this range from center to center is like point.
Speaker 4: Yeah, there we go nine nine. Yeah, I've got I'm
a marchman, so I think I'll take the chance.
Speaker 5: M hm.
Speaker 1: Hm hm mm hmm.
Speaker 4: Yeah, I'm gonna take a dark deal.
Speaker 1: Yeah, always.
Speaker 5: Hmm.
Speaker 6: Maybe we'll get a mutation that I'll make this you
know trivial.
Speaker 4: Oh well spent.
Speaker 5: Mm hmm.
Speaker 1: Well you can dodge that because you're in close range. Yeah,
gets hit also in an arm. You don't like him
having arms?
Speaker 5: No opening arm, have fucking arm? Have are you?
Speaker 6: We're jealous because he has fingers, real fingers and real hands.
Speaker 5: We're jealous because we're sick nor scan men and he's
got bigger arms than we do. No.
Speaker 1: I we're way bigger when I was a human.
Speaker 5: Yeah, well we got to get back to being a human.
Speaker 1: I know brother.
Speaker 2: Cupid is going to charge in on his flank. Brother,
he's gonna bring bring.
Speaker 1: The charge which you can click in your and you're
al because, uh you're helping Pogolf here, thanks brother. Okay,
sweep holy ship?
Speaker 17: Wow?
Speaker 1: What is this game? Eleven ten D three blocks of
some nice so it actually do it?
Speaker 2: I also have to strike mighty blows it would be
twenty damage, all right, and then I will use a
free attack action to hit him with me antlers.
Speaker 1: Do you have to spend your advantage to do that? Nope?
And so oh but I can only do it when
I charge. Oh I gotcha?
Speaker 5: Cool? Cool?
Speaker 2: Oh lady five, Okay, we'll see what happens.
Speaker 5: Might have to.
Speaker 1: Oh for sure, did you forget to target it?
Speaker 5: I did?
Speaker 2: Yeah, I keep feeling I forgot it untargeted him after
the attack.
Speaker 1: No, he will put his axe through your head as
he should. He's oh boy, thirty five almost a critical Okay,
but I will dark deal then all right. See if
I can get a better role. Oh so close to
a critical. Oh okay, two three more points of damage.
Speaker 5: Yeah, so so.
Speaker 1: Four more points because of strike mighty blow. But I
feel like this armor was still order. Isn't that one? Yeah?
I can't make anything for it. So mm hmm. It's
nine plus your mum uh.
Speaker 2: Strength and weapon weapon damages ten. That's what it says
on the weapons tap. So my strength is uh three,
Oh he.
Speaker 1: Did plus two?
Speaker 6: Oh great, So that's the ten plus three is thirteen
plus five is eighteen minus two because he has two
success levels, that's sixteen and then plus one from mighty blow,
so seventeen.
Speaker 5: Right.
Speaker 2: No, I think the total attack is ten because the weapon,
like when I look at the weapon, Oh.
Speaker 1: That's right, the weapon is including your strength bonus bad. Yeah,
so just just the ten, so I think it's just
fourteen old teen total?
Speaker 5: All right?
Speaker 1: Yes, Mineu's his toughest nomen pink mm hmmm. Yes, And
that will be the end of my turn.
Speaker 5: M m.
Speaker 1: All right, donut you actually made it? You didn't?
Speaker 5: Yeah, just you m hm.
Speaker 1: So you have to channel.
Speaker 6: You have to keep channeling until you get six success levels,
so you channel again.
Speaker 1: Uh, just do it one more?
Speaker 5: All right, here we go.
Speaker 6: Okay, yeah, next turn you'll do the cast instead of channeling,
and it will count. It'll count the number of the
spells being zero instead of six because you've accumulated six.
Speaker 5: Okay, all right, uh so that would be that'll be
his turn and he'll uh hill end.
Speaker 1: Nice. So Rudolph, you got yourself attention.
Speaker 6: Hell yeah, I am ready cares. Not from where the
blood flows, only that it does. Okay, what's the worst
that can happen? My skull adorns the skull throne sounds
like a wind to me, sounds like I pleased corn.
Either way, that's what matters. Although to be fair, I
don't have impressive antlers like the rest of these guys,
so I don't think my skull is the great of
a trophy.
Speaker 5: But you know I will.
Speaker 1: Probably dodge because it's minus two. I've got to advantage u.
Speaker 6: Oh no, I'm better off blocking my skills better with
that way better than dodging. Yeah, it's twenty higher. Oh
but I'm a native three because this fucking bottle's unwieldy.
Speaker 14: Ooh yeah, definitely dodge it sounds like, yeah, yeah, we'll
do that. Who damn nice?
Speaker 5: Okay, you won, so you.
Speaker 1: Can make that Olympics role now. Oh yeah, more about
that seventeen how to do it?
Speaker 5: There we go.
Speaker 1: I just move your character one square away from him,
h okay, and then he uses his talent attack cupid too.
Oh yeah, nice, let's do it. Mm hmmm mm hmm,
all right, sixty four Okay, Cuban is gonna the dodge.
Speaker 5: Ye dude, Dusk is hitting perfect right now.
Speaker 2: I should have blocked, but he will dip away two
yards so out of engage range.
Speaker 1: Oh and you're not getting pushed. He has another talent.
Oh no, Look, he can actually you the death blow move,
even though if he's killing anyone.
Speaker 4: Oh okay, what is that?
Speaker 1: Tom?
Speaker 6: I believe death blow is if you are a big
creature and you well, if you if you kill somebody,
you can move like through them after you knock them down.
But being a big guy, he can just do it
without having actually down somebody.
Speaker 5: Mm hmm.
Speaker 1: So yeah, spelled next to.
Speaker 2: Her buddy, we're still engaged essentially, Yes, yeah, cool, cool cool.
Speaker 4: I can't imagine why he's so far focused on Donner.
Speaker 1: Yeah, I don't. I don't know. It's a tough.
Speaker 6: I I'm gonna do a called shot to the head.
Oh oh, because I got all my advantage now is
the time right?
Speaker 1: And you outnumber so oh wait, hold on, so I
engaged all right, so that'd be bossus forty four. Okay,
that's a plus forty fucking wow dude, So I'm at wow,
well a great audience. That in my mind is twenty
We're doing a call shot.
Speaker 5: Where did Santa take the D? Where did Sandy took
the D?
Speaker 1: Okay, there we go. Okay, I think that's everything. Two nice?
Speaker 5: Yes?
Speaker 1: What twenty five?
Speaker 5: Yes? I like that.
Speaker 1: I can't get much better than that. Oh wow, what
a boss?
Speaker 5: Okay, kah, Well I hit.
Speaker 6: Him, So take that endurance tests to uh for the
stun from the uh yeah, so my strength versus his endurance,
make sure it's targeted strength.
Speaker 1: Yeah, and dude, advantage is way too good in this
game the way I'm rolling tonight. Although I guess, uh his.
Speaker 6: Armor might prevent him from being stunned, because he's probably
as a helmet of some sort, which may do.
Speaker 5: Something, but.
Speaker 1: It's pauld it would have had to block it. Okay, Well.
Speaker 6: Clunk bonk on the head time mm hmmm probably yeah,
A couple a couple of two tree points of damage.
Speaker 5: Did it counted as a shot to the head though, Yeah, because.
Speaker 1: I did the negative twenty did I did the native
twenty A cold shot? M all right, blitzen.
Speaker 10: I don't think I really need to move. I'm just
gonna keep on flacking. I hope, I hope I get
that critical injury on this guy.
Speaker 5: Aim for the tea.
Speaker 1: Just hit him right in that slit in his helmet.
Excuse me, sticks seems pretty good?
Speaker 4: Yeah ie, wow, goodness.
Speaker 1: One damage this guy's building, and that's.
Speaker 5: The that's like the given damage, right, like you're the
one you have to take minimum.
Speaker 1: Yeah, it's the pity chip damage, the.
Speaker 5: Participation award.
Speaker 1: I was about to take another talent for him, which
ignores that actually.
Speaker 4: With the guy, I have a higher chance of getting
a critical injury on him with these shirkens.
Speaker 5: Though, That's what I'm trying to do.
Speaker 1: So nice, nice, That was funny.
Speaker 2: All right, Well, Cupid is going to start frothing at
the mouth, uh, staring up into the sky as he
sees some blood running out. You look like you have
a lot of more moody in you, as he's going
to burn three his three advantage to give himself frenzy.
Speaker 5: Yeah.
Speaker 1: Oh, ship and then he's just gonna start slamming it
into this dude. All right, so we're attacking him.
Speaker 5: To be honest.
Speaker 1: He was intended.
Speaker 5: To be honest with your position. I thought you were
going to get down on your hands and knees and
we were gonna table him.
Speaker 1: He's stuck in the snow.
Speaker 5: He kick it up, yeah, like a turtle because he's
too much fucking armor on.
Speaker 1: It has minus ten because he's stunned. You are well
with his head on.
Speaker 24: Oh boy, my goodness, nice man, even with the fucking
seven chip chip demons.
Speaker 1: Yeah, all right, and then he will do it again.
Now you do the elbow drop on it. He just stay.
Speaker 4: How health because he would he possibly have.
Speaker 1: Being a large creature, probably like thirty to fifty. I
was so close. Oh god.
Speaker 2: Is resilience? Is resilience the one that I can burn
to Just choose the dice, roll or resolve.
Speaker 1: We don't. We don't have done.
Speaker 2: I thought we had to fortune one resolves.
Speaker 1: Yeah, resolve, not resilience.
Speaker 2: Okay, so it's it's not it's not resolved that you burn, okay, correct?
Speaker 1: Mm hmm?
Speaker 5: What did I rolled?
Speaker 2: I rolled a sixty seven? I feel like I could
roll better when he's like last fortune point survey says, oh,
it just added once, so you can't.
Speaker 1: You can't re roll successful tests. That's why.
Speaker 2: Oh okay, well twenty two damage, all right, twenty three
because uh I was a strong blow. Nice, Now back
up to advantage, right, frenzy step aside. Yeah, and then
my turn the ls Wow, No, that's only when I charged.
Speaker 1: I was gonna.
Speaker 2: I was going to charge, but you moved into my
my space with.
Speaker 1: The dream and attacks.
Speaker 4: Yeah, you wield make four.
Speaker 1: Roll for he's a stun Let's see if he's better
luck than the others tonight. There we go, right, gets
the point of advantage too. What he gets a point
of advantage because he uh pass Nice, I thought it
was only a post test. No, it's a passing a
test in combat. Okay, oh, in combat, succeeding on a
skill test. It was a skill test.
Speaker 5: Damn. All right, all right, so I'm gonna I'm a
cast my cast Tesla's ark. Yes, you roll your spell, yes,
the okay, here we.
Speaker 6: Go, yeah, roll roll it from the magic table like
you're rolling a weapon.
Speaker 1: Yeah, so it spelled.
Speaker 5: It did a pop up castor channel. So so cast
cast you got it.
Speaker 1: He that's not gonna do it. It might be time
for it.
Speaker 5: It's a dark deal, yep, it will be a dark deal. Okay,
get the it's better.
Speaker 1: It's good.
Speaker 5: I like that.
Speaker 1: And then you can click on the damage target on range. Yeah.
Speaker 6: So for extra success levels you can do what's called overcasting.
So those are those three choices at the bottom or
what you can spend them on, and they usually will
cost like one.
Speaker 1: To three advantage depending what they do.
Speaker 6: So if you click on like damage, it'll probably change
the overcasts.
Speaker 1: He has overcost zero?
Speaker 6: Oh because it you didn't. It's not calculating it. He
technically has five overcasts or not on five? Uh No,
he has five because the spell is considered at zero
right now because the accumulated by channeling. But I don't
think he did it the way Foundry tracks it.
Speaker 5: I don't know how much. I don't know.
Speaker 1: I don't know how many you can use though.
Speaker 5: I think what I was supposed to do was under
Tesla's arc when it says cast or channel, I was
supposed to channel from there. I went through, yes, channeling
and the skills.
Speaker 6: Well, I think it's two or three overcast to get
the damage.
Speaker 1: I think.
Speaker 6: Because they change in winds of magic where different things
cost different amounts.
Speaker 5: So it does say overcast reset. I don't know. I
try that, sure, Nope, nothing.
Speaker 1: No, because it's yeah, that's when you're choosing your what
you're doing with all overcast. Then you can then go
back and reshoose if you're okay, because right right now.
Speaker 6: The game thinks you failed because you need six. Success
level is gonna have five.
Speaker 1: So if the tar no, that's too high.
Speaker 5: Oh I would I would have failed anyway.
Speaker 6: Plus so no, because the because you channeled, the amount
that you gathered with channeling reduces the casting value.
Speaker 1: Of the spell.
Speaker 5: No, it's oh there you go.
Speaker 6: Wow, okay, so yeah, click on obviously damage and just
see how much damage.
Speaker 1: Oh so it's one for one. That's really good. That's crazy.
I guess there's a max okay, pretty to three nice,
and you don't build to add targets. I think I'm good,
all right, but you might might want to apply range.
Speaker 5: Oh yeah, I'll do that.
Speaker 1: Oh I see what you did wrong? Now you didn't
target him again?
Speaker 5: Oh I thought I did.
Speaker 1: Oh fucking rookies. But it says he's targeting him yeah,
that was for a post test.
Speaker 5: I don't know.
Speaker 1: Yeah, oh it might be like this. Oh I would
just do a normal post and then apply the damage.
Speaker 5: All that.
Speaker 1: Blinded because he is from the school which ignores mental armor.
Speaker 25: Oh shit, oh shih, and this little fellow has six
armor points on all armor occasions.
Speaker 1: That's damn. He's thick. It's a big dick damage Kyle. Yeah,
he's actually it dis big, but it's actually dispa.
Speaker 4: And he's blind too, right.
Speaker 5: Oh yeah, mm hmmm uh roll me uh d.
Speaker 1: Twelve nope, mm hmmmm mm hmm. There's not things such
as the nine, so then.
Speaker 6: The eight the okay, actually if you if you type
it into foundry, it'll roll on numbered.
Speaker 1: Dice like that. Oh. So it stands there, all is smoking,
and then he falls backwards into the snow.
Speaker 5: Damn it like dead dead. What do we do?
Speaker 4: We finally chip away off help poking with a.
Speaker 1: Bottle like crank about the boys.
Speaker 4: Kick him, kick him, take that helmet off.
Speaker 1: Mm hmm, well that's the problem. Everything seems to be
stuck to him. Oh, even the ax I know X.
It's so big that you can't carry it. It's literally
bigger than us. Hey, well I can get stronger. Okay,
all that alcoholism really out?
Speaker 5: Is there anything on his armor that seems to be
like a gem or like a power source or something
glowy or something?
Speaker 1: This is a cool night. They don't deal in that.
He has a plenty of sculls if you want them.
Speaker 5: Hm hmm, well.
Speaker 6: Ship, yes, we're not gonna be uh, we're gonna be
sligh here after all.
Speaker 1: Eh. Yeah, Christmas this year, that's true. You get a
slate at least. That's pretty cool. All right, let's let's
finish this ritual. Eh yeah, let's again. Yeah, you stop eating,
and you eat, and you eat until you tell miss
are so big that you can't eat anymore and can't move,
and you fall asleep in the snow.
Speaker 4: That's called hypothermia.
Speaker 26: Always later, it's the itis. Hours later, you wake up
and you're so cold. Of course, you don't have any clothes,
and you don't have any fur. You're back to all selves,
stunning or lying naked in the.
Speaker 6: Obviously admire our perfect muscle reforms.
Speaker 15: Your favor.
Speaker 1: Do you need to stay warm, little friend? I think
we need to that week.
Speaker 5: Oh that's right.
Speaker 6: Look, because I am a cornite and not a Selnashi worship.
I will take the blanket from the picnic and use
that to cover myself.
Speaker 1: Ah, and we will uh, I don't know, go get
some boosts celebrate, I don't know.
Speaker 5: Yeah, yeah, we'll ask the scarf man if he can
maybe lap off a bit. Yeah. No.
Speaker 1: Weeks later, the village stands watch. The Women's God is
ready for the invasion of the North chaos cults that
were always invading you, but this time it's for lonely
little men with cold feet, cold backs, and small penises
returning back. Many Christmas everyone, jeez, fellas, thank.
Speaker 5: You so much. This was a very.
Speaker 1: Awesome surprise. Oh Dangel, thank you for all the hard
work man, I really appreciate it.
Speaker 6: And thank you all for yeah who hung out and
thanks for staying late too, guys, I appreciate that. So
a Merry Christmas. In a week or two, we'll get
this out on YouTube as soon as we can. We'll
be back next Saturday for Illusion of Truth again, and
then dead Lands on Friday Shadow Run hopefully next Saturday nights.
I guess we're not playing tonight, but that's okay. We
got this, so we will see you all as it
goes the same time, same place, ninety nights