Speaker 1: Oh, kid, sol bars.
Speaker 2: Oh, welcome to the barbecue, where the cast and creators
of Oops All Bards grill each other about the most
recent episode of oopsal Bards, except that that's not actually
what we're going to do today. More of that in
a moment, but for now, Bards, please introduce yourselves.
Speaker 3: Hi. My name is Ashley Banks. I played bell Sernamio
and super pumped to be here.
Speaker 4: Hi, I'm Ross Cary, I play Andrek Harrowhold and I
am tired.
Speaker 5: Hi. I'm Nate Runkle. I'm the producer of this show.
And you know what, I'm not AI this time.
Speaker 2: Okay, So we're gonna pull the curtain back a little
bit on Oops All Bards. If you've been listening to
our episodes as we've been launching them, as we've been
dropping them rather, you might have noticed there was a
bit of an extended pause between episodes six and seven,
and so what had happened between episodes six and seven
is that Ross and I actually had a baby, and
I completely was judged how much of my time in
bandwidth and emotional stores would be occupied in taking care
of this small potato and keeping him alive. So needed
a little bit of time to figure that out. Ross
also needed a little bit of time, but he wasn't
he wasn't responsible for making sure the next episode got out.
So Nate very graciously gave me the time that I
needed to get him the notes and the couple of
things that needed to be re recorded before episode seven dropped,
and we put a little, little tiny episode out there
explaining what was going on. But just to pull back
the curtain even further, we recorded the entire season of
Oops All Bars.
Speaker 1: We wrapped that up in December.
Speaker 2: Of twenty three or early January December twenty three yea.
And by that point, at that point when we finished
the last recording, we also recorded the barbecue for the
last episode, but there were a couple of episodes we
didn't have barbecues for yet, so we recorded a couple
of other barbecue episodes in January of twenty four, maybe February,
maybe even March, right before my baby was born, because
I remember it being like, are we actually going to
be able to get this recording in in time situation?
Speaker 1: So we got we were able to record through.
Speaker 2: Episode eight barbecue, so I think we recorded three that night,
and then we got into episodes nine and ten because
end eleven, I guess, so, yeah, because we're planning on
running a twelve episode season, which spoilers, I guess. We
haven't really officially announced it anywhere, but twelve episode season.
We had bardbecues up through episode eight, and then we
had the one for episode twelve. We had recorded at
some point a bonus episode. You'll be getting that probably
after episode nine. But we still needed to fill in
some additional stuff, and I couldn't ask the cast to
go back and remember what they were doing seven months
ago for these couple of missing barbecues, So we started
talking about what is it that we can do, and
then Wizards of the Coast surprisingly actually did us as
solid this time. We're not huge fans of Wizards of
the Coast here, which we'll talk about in a little bit,
but in this particular instance, they announced that the release
date for the New Player's Handbook, which you'll hear us
probably call the New Player's Handbook or pH twenty four
or pH twenty twenty four or twenty twenty four Players Handbook,
any of those are correct. I think it's actually Player's
Handbook twenty twenty four on the cover, but they aren't
going to be releasing that in a couple of weeks,
and Steve, sure, we'll call it Steve. So Steve is
coming out in a couple of weeks. But in the meanwhile,
there are some changes to Bards, specifically that it seemed
like we, as the people behind Oops, all Bards should
be talking about. So instead of a bardboque talking about
episode nine, I'm so sorry. If all of you really
really cared deeply about the ongoing adventures on the train,
we will get back to that, but we're going to
be doing this bardbecue talking about the New Player's Handbook,
and specifically talking about the barred stuff going on in
the New Player's Handbook. I will note upfront that none
of us have actually seen the New Player's Handbook, because
it doesn't come out for another couple of weeks and
we are not important enough in the D and D
space to have gotten an advanced copy. So we're going
into this based on the notes that have been taken
and articles and videos that have been released by several
other creators in the space. I will give credit to
those of them that I can remember at the end
of this episode, but for now, we're just going to
jump into this conversation. To start with, this new version
of the Player's Handbooks, the Player's Hadbook twenty twenty four
is supposed to not necessarily be an entirely new rule set,
the way that five E completely reset Version four, the
way that Version four completely reset three and three point five.
It is in fact being marketed as a compliment to,
or an extension of five E, and it's we're being
told that it's going to be backward compatible to five E,
meaning that all of these changes you'll still be able
to run the pre existing modules, which the most recent
of which we're just published.
Speaker 1: Ross. When did that that last book come out, like
in the last month, right.
Speaker 4: Quests from the Infinite Staircase came out right as we
record this. It came out like three weeks ago.
Speaker 1: Yeah, So they released one one one, and.
Speaker 4: They had announced that that would be the final adventure
anthology adventure or anthology. This one was an anthology released
before the PHB and the the rules refresh as they're calling.
Speaker 2: It comes out right, which also you'll hear the term
one D and D used for this kind of new
collection of rules that are coming out. But so you know,
when they release that new book for five E just
about six weeks before they're planning on releasing the new
rules set. The fact that they're going to be making
this backward compatible is kind of important for the continued
goodwill of their audience. That being said, they've done a
lot to burn through the goodwill of their audience in
the last couple of years, and so Ross, could you
just kind of quickly take us through some of the
missteps and fuckery that we've seen from Wizards of the
Coastigans Shenanigans.
Speaker 4: Sure, yeah, in terms of the immediate what we're working
ourselves through now, in terms of our relationship with Wizards
of the Coast and Dungeons and Dragons five E as
opposed to five E as a system that a whole
lot of independent publishers work in, but with Wizards of
the Coast. The reason that whole third party system exists that,
for example, Ashley had been able to go pull off
a College of Dance homebrew created stuf plas through DM's guild,
which has its own relationship with Wizards. But like there's
a whole ecosystem that grew up around the concept of
the rules are out there iterate on them, as you will.
And then in early twenty twenty three, I believe it
was the corporate overlords at Hasbro decided that they wanted
to change the dynamic of that relationship as basically they
prepared to take D and D into a very much
more digital world, which was they prepared to pull back
what was the called the Open Gaming License, which is
what allowed third party creators to take the basic rules,
the very core you know rules, and put flavor on them.
And suddenly a whole lot of third party creators we're
basically doing it better than Wizards could, despite the money
that Wizards put in, because Wizard's cash cow is not
Dungeons and Dragons, it's magic. The gather and some of
the corporate overlords that has Bro realized, hey, wait a minute,
we are not we have given away a potential monopoly.
Why would we do that? And what they decided to
do was change the terms of the Open Gaming License
to basically give them the right to take back and
publish for themselves anything that a third party put out
using their system, which essentially would have killed the third
party ecosystem. The community. To say lashed back would be
an understatement. It was wild and people within Wizards of
the Coast leaked this out, which created this whole kerfuffle.
There are more YouTube videos about it than you could
ever want to dive through. So long story short, Wizards,
by which I really in this context mean has bro
burned a lot of their goodwill with the community. Fast forward,
when they're trying to repair this relationship, they send out
a guy named Kyle Brink on an apology tour for
lack of a better description, who and who did very
pointed interviews. A lot of YouTube and podcast creators in
the community said Hey, we messed up. We're going to
do this that the other thing, and we are putting
out the rules set in the Creative Commons so that
we can never pull it back, because there's a big
difference between the Open Gaming License, even as it has
had existed, and putting something in the Creative Commons like
that is irrevocable. Creative Commons as a whole other ecosystem
that the law nerd and me can go on about
for a while.
Speaker 2: Yeah, if it hasn't come up before, folks, Ross is
an attorney, so we let Ross nerd out on this stuff.
Speaker 4: So they do that, and there's a segment of the
D and D community that frankly, once the og A hoppin,
they were gone. They're never coming back. I think. I
think that's probably a small segment. Most folks, including everyone
I think on this call, were like, all right, let's
let's see how this plays out. Let's see what they
do next. Because they got spanked basically by players and
for lack of a better word, the influencer community in
what they had tried to pull with the open gaming
license revocation, they then didn't do themselves any favors when
the I think the next major product they pulled at
put Out was spell Jammer. And I know this is
great podcasting, but like this box set which I happily
put in my money for with my friendly local game
shop because spell Jammer was an old second edition setting
that I loved, they screwed it up in every conceivable way.
So for listeners who don't know spell Jammer, spell Jammer
is a It's basically D and D plus Star Trek.
You can have pirate ships, you can have really sophisticated
space ships. Conceptual, it's a It brought in a whole
lot of weirdness to D and D, which was very
much a high fantasy setting before, like it is other
than Planescape. It's the weirdest setting. And when I bought
that box set and flipped through it, I was like, Oh,
this is a cash crap. That's all it is. They
did the least amount of work possible. It's a space setting.
They do not have ship to ship combat rules that
mean anything. It's it was terrible, and they had held
over from second edition. There are some racist tropes that
existed in spell Jammer as it was originally, and yet
in twenty twenty three they put out this box set
that holds over an extremely damaging racist characterization of one
of the lineages in there, the Hoodozi, which there's no
no way to say it other than slavery upbringings. It's
really I have that set of books. I'm not thrilled
about having that set of books, And can.
Speaker 3: I just say there's an element of like, obviously that's bad, right,
But I think there's a compounding element, which is that
at the same time of this book set being developed,
presumably and published, developed fear being a loose term obviously,
was around the same time that D and D was
walking back the race mechanics and you know, trying to
work toward removing the inherent racism implicit in some D
and D race mechanics and war right, which is a
good thing, to be clear, and the fact that they
messed this up is a bad thing. But I think
it also just highlights how much of a cash grab
that was and how lazy it was, right Like, it's
not obviously if the whole of you know, what Wizards
was publishing and doing at that time was laden with
these racist issues, that would also be a problem. But
we have proof from the time that they were aware
of these issues and working to address them, which just
goes to show how little care and attention was given
to Spell Dagger.
Speaker 1: The Bardibq heads back to the grill right after a
quick ad break.
Speaker 4: Small so right around the same time or just a
little bit earlier, Wizards had put out Journeys through the
Radiance Citadel, which is a whole anthology of adventures by
writers of color based on their cultures and give you
tips as someone like me, a white dude, like here's
how to run an adventure based on a Korean marketplace.
Speaker 2: It's or you have the dead festivities. I've run a
couple of modules from this book, and I love it.
Speaker 4: It's beautiful and so for it feels like there are
elements within the corporate structure has bro to Wizards and
then over to the specifically the D and D team.
I'm not a Magic player, but I know Magic the
Gathering has had its own set of issues, not necessarily
the same, but you know, in terms of cash grabs,
I know that Magic the Gathering has that kind of
thing going on as well. There is a disconnect between
the corporate structure of Wizards, and there are some very
good people working, very good creators working at Wizards versus Okay,
we caught lightning in a bottle between things like Stranger
Things and Critical Role and the adventure zone getting to
a certain point, and then pandemic happened and everyone was
fighting anyway to connect over the internet when we couldn't
be together in person, And honestly, Dungeons and Dragons over
Zoom worked really well for a long time, and so
the game hit an all time high, and I do
think it's plateaued because of that, Like there's only so
much more you can do, and they're now trying to
ring as much money out of that well as possible,
and it's not going.
Speaker 2: Well, right, and so let's just stop there, because that's
actually an accusation that's been leveraged against one D and
D and the twenty twenty four Player's Handbook is that
it is not so much a new system or even
that sweeping of an update to the previous system, as
it is a cash grab. The point has been made
that some of the quote unquote new features or new
feats or spells or what have you that are rolling out, we're.
Speaker 1: Already available through various sources.
Speaker 2: Some of them were just codifying other official Watzi sources,
some of them are taking home brewed sources and making
them canon. And a lot of the I think very
fair accusations that have been leveraged against this. You know, again,
we haven't seen the new materials. We're going basically entirely
off of what other creators have said. But one of
the very fair accusations being made is that you don't
actually need the twenty twenty four Player's Handbook because most
of that materials out there, and this is just Wizards
of the Coast bringing it all together and packaging it
for fifty dollars a copy as a cash grap So.
Speaker 1: I guess the question here is.
Speaker 2: Based on what you know so far, and well, we'll
go into some more of the details, but like, based
on what you know so far, is it possible to
be optimistic about one D and D and the new
Player's Handbook? Or or are we kind of approaching this
cynically from the start from what we've experienced with was
of the Coast in the last few years.
Speaker 3: I think there's an element of cautious optimism, right, And
I will acknowledge from the jump that I'm biased because
I've been waiting for a college or dance bard for many,
many years, even well before this. Bell is my second
dance focused bard. I've been waiting for this for so long,
So I recognize that I have a vested interest in
this new Player's handbook. If for that and only that
being said, Like, how do I phrase this? It could
be a cash grab? Many of the reviews that we've
seen so far imply that it's not just a cash grab, right,
Anything that Wizards does I think at this point can
be solidly classified as a cash grab. Right, Like that's fair,
that's a given. The question is is is it any good?
Speaker 4: Right?
Speaker 3: What we've seen so far implies yeah, it's probably pretty good,
probably worth you know, utilizing to move forward, or if
you don't, you know, uh like you those have said
you don't have to get it right because it's backward compatible.
So if it's not for you, it's not for you, right,
which I think is okay. But I think because we
are invested in D and D as a brand beyond
just the rule set that is utilized by the Open
Gaming License, it's worth sort of being tentative and being like, Okay,
you know you're messed up. We've called you out on it.
This is the next big thing that has been produced
since then, so let's see if you are, of course
correcting or not right. Because that's at the end of
the day, if we're holding companies accountable, then we kind
of have to see if if when we're demanding changes,
if they make the changes, if we're just going to
dismiss it out of hand, I mean that's valid. But
also there's no ethical consumption under capitalism, and you know,
if you're going to call them to task and say
do better, then you kind of I think there's a
value in seeing if they do better and if they don't,
like to be clear, we haven't seen it yet, so
if they don't, we're gonna call them out on it,
possibly in the next barbecue, Like there may be a
condentum that's like, hello, this episode was recorded many months ago,
but here's a quick update. The new version sucks right exactly.
Speaker 5: With this, with this optimism, optimism, I am, I should
probably ask like, did that clear? Does the wizard? Did
the Wizards check clear.
Speaker 3: To get this optimism?
Speaker 5: No, I'm just kidding, But but what I wanted to
say was, you know, as someone who was away from
this world for a very very long time, right, you
know last time, last time I was around, we were
we were in we were in two. So, like you know,
it was quite some time. But we're only at five now, right,
and something something that hasn't really has updated more recently
than it has over its history. I don't think is
always a bad thing, right because like we're in, we're
in a world now where updates are constant, where things
are you know, I play, I'm gonna drop a little
nerd cred here real quick, but I play. I play
on my phone. I play a little game called Marvel
Snap all right, and it's essentially Marvel's Magic kind of app.
But but it functions uh as an app, and and
it's not physical cards. So one of the benefits of
this is they make updates to the meta every week.
Every week, they'll nerve a card, they'll they'll boost a
card because they're watching. Because of the analytics, they're able
to watch the gameplay in real time and say, oh,
these things aren't working like I want them to work.
And these things, you know, the mechanics of this isn't
working how I want to. So like to me, an
update like this is exciting because what it tells me
is they looked at what they've released recently and said,
we can make changes here to make this gameplay better again.
This is optimism. My check has cleared and I've already
spent it. But but but you know what I mean, Like,
I think, I think the issue isn't the update in
the cash grab. I think the issue is who it's
coming from.
Speaker 4: I one hundred percent here you and agree with that.
And part of the reason I think and I fall
I'm like ash laugh on the cynic end of this strum.
Based on what I've read and heard a significant portion
of the soon to be Player's Handbook incorporates updates they
had put out, either through Xanathar's Guide to Everything or
Tasha's Cauldron, which has been incorporated into games at this point.
For I think I think Tasha's came out in twenty
twenty two, and they still haven't fixed a couple of
the They being Wizards, hasn't fixed a couple of the
They fixed a few problems and then left other glaring omissions,
like they still haven't fixed the Ranger class.
Speaker 1: And in fact, from what I've read, they may have
made Rangers worse.
Speaker 6: Yeah, the Gloomstalker and fey Wander or Ranger are so
much more power or full than any other ranger class.
Speaker 4: There's no reason that I don't think they've still fixed
beast Master, which is the quintessential, like if you're gonna.
Speaker 3: Play a ranger Ranger.
Speaker 4: Yeah right, And again we're going based on what we've
heard and the little bit we've been able to read
from folks who we follow on social media who do
have early access, like Monks still isn't fixed. They still
haven't put the Artificer into the player's handbook. Wait what yeah,
oh oh, the Artificer is not it is the same
twelve classes. Artificer is still not officially a class.
Speaker 2: I believe that Artificer had been like when they were
playtesting one D and D a year and a half
two years ago, I believe that Artificer had been.
Speaker 4: One of I'm sorry, I think we may have just
broken Ashley.
Speaker 3: I guess, Okay, I just here's the thing, and I'm
regretting being an optimist now because there's the thing that
check I never got a check. Okay, I was being generous,
and I'm just I'm so I'm so bad. Here's the
thing that makes me so mad so consistently with wizards,
and believe it or not, it's not the big shenanigans
that we've already talked about, because like I don't know,
to a certain extent, I've just become desensitized, like the
big shenanigans, I'm like, wow, four of lo on fire whatever, right.
But the thing that just seems so rating to me
personally because it's just like so easy to fix is
the emission of really obvious stuff. The Artificer isn't. It's
done people with them playing it for how many years now?
So many years now, I don't even know. I just
why not include it? It's free. You don't even have
to make any more effort in it. Are you already
have it? Just put it in the book?
Speaker 1: All right?
Speaker 2: Well, this is not Oopsal Artificers or oopsal Rangers. I
do want to just go through a couple of other
things that we know quickly about the new Player's Handbook,
because I think that there are a couple of things
that I really like and there are a couple of
things that I really question here. First off, big change
for those who've been playing D and D for a
long time, and it's really kind of a semantic one.
But I think what we know, especially you know, since
a lot of the Black Lives Matter protests in twenty
twenty and ongoing.
Speaker 1: Is that words have a lot of weight. And so
one of the changes that they've made, which again seems
like a small one, but I'm sure that they're going
to get accused of being woke here, is that they're
changing the word from race to species. Suitively, this makes sense,
like when you are it is, it is what it is.
Speaker 2: You know, when you're when you're comparing like a walking,
talking cat to a human, those are not the same speed.
That is not a quote unquote racial difference to the
extent that racing an't exists. Those are different species. So
what they are actually doing is making this a more
literal distinction versus calling it the race.
Speaker 1: So like that's a it's a it's a.
Speaker 2: Small change that is probably going to piss some people off.
I think it's a good change to like, that is
the term that I've been using anyway in a race,
Ross you race.
Speaker 1: I know that Ross uses the term lineage here.
Speaker 2: I've I've kind of defaulted to using species over the years.
There's no reason to call it race, and now we're
not going to and that's that is official, that is
canonized now. One of the other changes that I'm curious
to see how it plays out is that in five E,
when you're building your character the back, it's like on
the fifth screen that you like, you choose your species,
you choose your class, You go through like your your
spells and your weapons and everything, and then you get
to the background. And now the first thing that they're
going to have you choose, you the first thing they're
going to have you choose is the background.
Speaker 1: And what that's going to do. First of all, it's
going to be tied to a.
Speaker 2: Feet that you get at the very beginning, and it's
also going to be tied to some of your ability scores.
And I am personally wondering if the people who want
to homebrew or who want to envision a character type
first and then build up the stats around that prototype,
whether this is actually going to hamper them, because you're
being told from the beginning like here are the kind
of archetypes that you get to fulfill with this background,
versus the way that we've been doing it before, where
you just kind of like you have the list of
background attributes and you kind of just choose the one
that makes the most sense given everything else that you've built.
I Ross and Ashley as longtime players, you've both been
playing longer than me, I'm wondering how you feel about
moving background up front and having it more tied into
the way the character is built, rather than having that
be more of an afterthought.
Speaker 3: I think it's good in like. I think it's good
in principle, right like I think it is. Background is
often overwhooked. It's often very irrelevant. I get as a general.
In practice, I wonder how helpful it will actually be
because Well, there's a few things. One is that this
is actually a question for you guys, because I haven't
seen anything to this effect. Are we expanding which backgrounds
are included in the Bass Player's Handbook?
Speaker 1: Because they are, they are adding some new backgrounds, But are.
Speaker 3: They adding which ones are included in the because I
think the only background that's like the default for the
PHB was Acolyte.
Speaker 1: Oh yeah, there are gonna be several. Yeah, it was
in I think.
Speaker 4: Hermit was in there. Of Acolyte, Hermit, there were a handful. Sorry,
I'm just gonna pull out my Player's Handbook.
Speaker 3: Thank you.
Speaker 2: I could tell well you're looking that up. So I'm
pulling this information. Again, we haven't seen the book. I'm
relying on other sources here. Wargamer dot Com wrote up
what's going on with background so in chapter four Character Origins,
it covers the new backgrounds as well as options for species.
Speaker 1: So what they say is.
Speaker 2: The major change here is that backgrounds now decide your
starting ability score increases, and they come with a starting feet.
Your background gives you a plus one slash plus one
slash plus one to three stats or a plus two
and plus.
Speaker 1: One to two stats.
Speaker 2: Meanwhile, your species is responsible for your size, speed, and
a handful of unique abilities. So the good thing here
is that species are divorced from these stats, so we're
not saying, like, you know, we're not getting into like
any sort of eugenic like your race slash species determines
whether you're fast or smart or whatever. So that's good.
It's tied to the background. Now, there are still mechanics
that are tied to the species, but that background is
going to be a lot more It's going to have
a lot more weight in terms of how you build
it and play the character from the beginning rather than
the background coming in toward the end of your build.
Speaker 4: But I'm pretty sure they had divorced the species formally
racial ability score increases. I think they had taken those
away as an option as an optional rule as of
Tasha's yes, And then when Monsters of a Multiverse came out,
just said no, it's just plus two to one, plus
one to another, or you can do plus one across three. Yeah,
just a net plus three split up.
Speaker 1: Yeah, they they did.
Speaker 2: And but you know, I think a lot of people
were still playing with you know, before that that change,
because the like if you look at at the five.
Speaker 1: E Handbook, that's not the way that you're playing.
Speaker 2: So we're talking about like if you have Tasha's, if
you have monsters, then then you have those those updates
to the rules. But I think more to this though,
is that this by front loading the background, you have
the ability to get those ability score increases from your
background rather than from your species.
Speaker 4: Well, one thing to talk about then, is there any
reason for people already own these books to buy the
refresh versus like Nate who probably does not have these books.
I would absolutely say, Nate, Yeah, if you're going to
buy a book, buy the new Player's Handbook because it
incorporates a whole lot of work that's already been done.
Speaker 3: Whereas you know, Jill, you try somebody to pick between
buying FIVEY versus buying D and D one HB. There's
no reason not to get DND one over right.
Speaker 4: The bod BQ continues right after these messages, small barns back.
Speaker 2: Okay, so a couple of other changes that we know
about from the sources that we've been looking at. There's
an addition, this is a big one that a lot
of people are very excited about. For the twenty twenty
four Players Handbook, which is Weapon Weapon Mastery, and what
that is is that weapons that you have achieved mastery
in there are extra features that are tied to them.
So certain types of weapons have certain other things that
happen when you use those weapons, and you actually successfully
hit when you use as weapons. D and D Shorts
does a rundown of a couple of those and one
of his videos, so I'm not going to really go
into that, but it sounds really kind of fun that, like,
when you use this weapon, not only are you inflicting damage,
but there's a secondary effect.
Speaker 1: So lots of people are very excited about that. However,
Dan D.
Speaker 2: Shorts also mentions that this is something that's been working
in Homebrew for a long time. I believe he said
that it was also an unearthed arcana, so it's not
really new new, it's just new in the official source material.
Another thing that comes out is a new use of
the way that inspiration works. This is the inspiration that
you get from your DM, not Bartic inspiration, although we
will get to Bartic inspiration because there's some stuff there too.
New use of inspiration there. Historically, with inspiration you have
to decide at the time that you roll whether you're
going to use this the advantage that inspiration gives you.
And now the change is you can roll your D twenty,
see if you succeed or fail, and then decide whether
you want to roll with advantage using that inspiration too.
So that's something that a lot of dms will already
let you do, just that kind of open role on
your inspiration, but now that's codified. Another thing that a
lot of dms will let you do, but now as
official is taking a bonus taking a potion as a
bonus action. It's always seems silly to me that you
had to expend an entire action to use a healing
potion or really any other potion, but especially a healing potion,
because that meant that you couldn't necessarily like heal and
then also get out of harm's way or defend your
compatriots or take an attack yourself.
Speaker 1: So now you can, and I think that that's.
Speaker 2: A good improvement. It's a small, small tweak, but it's
a good thing that a lot of people were already doing,
but it's now officially in the rules. They've also introduced
a new structure for how that feats work and there
are a ton of new feats.
Speaker 1: There are also some new spells.
Speaker 2: And then the last thing that I wanted to just
mention really quickly in terms of changes and updates in
this new text is people are really seeming to rave
over the art in the new Player's Handbook, and to
the extent that a couple of people have said like,
even if you don't necessarily plan on updating the way
that you're playing, you might want the new.
Speaker 1: Book just because of how beautiful it is.
Speaker 2: So those are the changes kind of to the Player's
Handbook itself before we get into the changes to Bards.
Speaker 1: But did anybody have any.
Speaker 2: Anything else from what you've read or seen that you
wanted to comment on before we move on to talking
about Bards.
Speaker 4: The potion thing is very funny to me because I
don't know anyone who has ever charged a full action
to down a potion. The way the way I run
my games, Jill, I know the way you've run you've
run a couple of private games, is it is a
bonus action to drink a potion yourself. It is a
full action if you want to administer a potion to
someone else, which I think is a very fair way
of doing things because you have to like you have
to take the time pinch, and it only comes up
when someone is down and you need to pop someone up.
I think that is worth spending a full action on.
But yeah, of course drinking a potion as a bonus action.
For almost ten years now, every DM I know has
used potions as a bonus action. I'm glad they did
that the butt to switch. The one other structural interesting
thing that I think they've done is that subclasses, regardless
of your class, come online at level three. Yes, in
the twenty fourteen system, there was a range of when
your subclass comes online. If you were a Sorcerer or
Cleric or Warlock, it comes online immediately. Jill, please correct
me if I'm missing, Like Wizards came online at season
at level two, Rogue, like a bunch of classes come
on level three, but there was a disparity in Well,
if you're going to do a one level dip, there
are certain classes, specifically Cleric and Warlock that make a
whole lot more sense to take a one level dip
in because you get a whole bunch of subclass features immediately.
Versus well, if I want to dip into Fighter, I
have to take two levels to get to the good
battle Master stuff.
Speaker 2: Yeah, well, so that's actually a great opportunity to start
talking more about rogues.
Speaker 1: Wow about rogues.
Speaker 2: I am, I'm forgetting the topic of my own podcasts
all right again. So that gives us an actually really
good and opportunity. That gives us actually a very good
opportunity to start talking more about Barts. Because, as our
listeners know, and as you are, oops, all Bards started
as a level four campaign. And the reason that I
did that was because the in fivey the Bard College,
which is what we call those sub classes for Bards,
those come on at level three.
Speaker 1: And I also so I wanted to make sure.
Speaker 2: That all of the Bards had a Bard College that
they were affiliated with. And then I also wanted to
make sure that you had the opportunity if you wanted
to take one level of another class. And so starting
at level four meant that you could take one level
of Cleric or one level of Warlock and still get
your Bard College. So that was you know, after I
figured that out, then I had to kind of reverse
engineer and be like, okay, well we also call them
Bard colleges, and we're talking about four levels, so one
level a year. I guess it's a real college too,
So that's kind of how some of that, like initial
the first couple of episodes of oopsal Bars where you're
at the college, that's where that came from. Like it
was not just me saying, wouldn't it be funny if
we set this starting in a university. This is like
if we say that you get one level a year,
and then of course, like you all manage to level
up to level five in like two days of game time.
So you know, I was able to just kind of say,
like if I want everybody to have your one barred subclass,
your one barred college affiliation, that was going to be
an easy way to do it.
Speaker 1: So knowing that it's now a level playing field, like
that mechanic.
Speaker 2: Would still work well if we were to run Oops
All Bards off of the twenty twenty four updates to
the player's Handbook, but it would also potentially give you
some a disincentives I guess to add one of those
subclasses get or not a subclass to add up. I
just got a notification my AirPods are dying, so I'm
gonna have to take them out and hope that my
computer doesn't make any noise. The AirPods can't get in
one second, all.
Speaker 1: Right, So making this change.
Speaker 2: Would mean that like functionally, it would still be the
same in oopsal Bards, because you would still get your
subclass your bart at college level three. However, the idea
of multi classing at that point is kind of disincentivized
because you're not going to get some of those special
affiliations that you would get with the other classes if
you're multi classing. I believe though, that what this also
means is that up until you get to like level six,
it doesn't make sense to multi class because you won't
be able to get those other specialties to the special
subclasses to come online if you're multi classing until you've
gotten three levels of that class. Brus am I kind
of interpreting that correctly.
Speaker 4: The answers I don't know because I still I haven't
read the full book and I haven't played through with
these rules. Look, there's always going to be incentive for
a charisma based character, whether that's barred paladin or sorcerer,
to grab one level of Warlock just to get that juicy,
juicy eldritch blast that you get just by being a warlock.
Otherwise it does it does disincentivize doing a dip.
Speaker 2: Yeah, okay, and like, and I've seen some of the
criticism of the new Player's handbook is that potentially the
idea of like really maximizing your character in your maximizing
your build is it's kind of de emphasize even in
the mechanics, or it's it's not as exciting or entasing.
Speaker 4: So what I what I haven't read is whether like
and thinking in terms of bards here leaving the more
flavorful subclass stuff aside, which is where I think most
of the juicy stuff is. But there's something to be
said for I don't know in this version in the
twenty twenty four refresh, where for example, rogues get to
add an expertise that might be right off the like
you might be able to grab an expertise right off
the bat with a rope, which would justify a one
level dip even if you're not going to go any
farther than that. I think you can. I think you
get sneak attack right away as a rogue, which is
justifiable if you don't want the flavor stuff that the
different rogue subclasses provide, so there are classes that do
allow you to do stuff from level one, at least
in the twenty fourteen version. It's just the really good
stuff is when you get to get the subclass flavor.
Speaker 2: So I guess we'll find out more once we actually
get our hands on a copy of the twenty twenty
four Players Handbook. And I'm personally very interested in seeing
the changes they're making to the bards.
Speaker 1: And I know we.
Speaker 2: Talked Ashley just briefly earlier about the addition of the
College of Dance, So let's look at some of the
other changes that are coming up for bards and then
we can talk more about the College of Dance. So
the big change here, and this is kind of the
way that we've already been playing bards in oops all
Bards and the way that a lot of people play
bards in their home brews, is that bards in the
twenty twenty four version of the Player's Handbook are not
explicitly tied to music, as opposed to versions roughly like
three point five through five. E specifically said that bards
are a musical type of bard. We Ashley and I
know each other because we did Shakespeare together, so we
know the Bard of Avon. We know very well that
a Bard does not necessarly have few musical but that's
the way that they were written in D and D.
So this new version of the Bard affirms what Ashley
and I already knew, which is that Bards can be
poets or actors, or dancers or stand up comics or ventriloquists.
Any sort of visual performer works in this new version
of the Bard class. This new Player's Handbook also has
four colleges or subclasses for the Bards. Those are Lore, Valor, Glamour,
and Dance. So Dance is the only one that is
explicitly new, although there have been home brewed versions of
the College of Dance and versions that are available on
dmskuilled and through third party sources for a while, but Laura, Valor,
and Glamour all existed, if not in the Player's Handbook,
then in some of the other source books that have
come out over the years. I believe that Glamour came
from TAJA's and that Laura and Valor were in PHB
for five e. The College of Dances is especially cool,
not in that it's a new subclass, a new school
and or a new college in the player's handbook in
this new edition. But it's exciting for us because we
already had a College of Dance character in our game. So, Ashley,
you mentioned earlier that you've been trying to kind of
make College of Dance work for a while, that Belle
is your second College of Dance character. Can you tell
us a little bit more about your interest in College
of Dance and how you sourced this build, especially I
mean both of your College of Dance players, but especially
how you source this build for bell Yeah.
Speaker 3: I mean, so.
Speaker 7: The inspiration for this is obvious, which is that I
used to be a dancer, so I was very interested
in dance as performance and wanted.
Speaker 3: To be able to explore that in a D and
D setting. And I'll tell you the hardest heart of
homebrewing or you know, hobbling and Frankensteining together, the College
of Dance was always unarmored defense, because Jill, you were
a very generous DM and let me just straight up
homebrew and be like, yes, this college gets unarmored defense,
which only makes sense, right, like right, much like how
monks get unarmored defense if you are a class that
is mostly focusing on being able to move your body freely.
You need to not be wearing heavy or even medium armor, right,
But if you happen to have a DM who wants
things you know a little bit more. By the book,
it's really freaking hard to get unarmored defense attached to
a character that isn't a monk.
Speaker 1: But now it's official. But the college is dance Bard.
Speaker 3: I am just so excited that I don't have to
think about it anymore.
Speaker 2: Yeah, Ashley, could you actually explain for our audience what
on armored defense is?
Speaker 3: Yes, so on armored defense. And I sort of alluded
to this a few seconds ago, but it is a
stat feature for months and now for college or dance Bard,
where your AC is not you can't wear armor. When
you are wearing armor, it's normal. But when you're not
wearing armor, your ACE is calculated by your dexterity modifier
rather than and your constitution modifier, which is already included. Right,
But rather than adding in your armor, you're basically adding
in your dexterity modifier. And it gives you a way
to have a reasonable armor class without having to be
wearing armor. And honestly, mechanically, it doesn't make a ton
of difference, right, Like it's it ends up scaling in
the same way that like at the point where your
dexterity modifier is increasing, other characters would be getting better armor,
right right, But flavor wise, it just doesn't make sense
for my little dancing character to be clomping around in
like twenty pounds of metal.
Speaker 2: It would, I mean, it would make for a fun
a fun challenge for Nate to have to create the
sound for that yeah.
Speaker 3: Clinklike yes, So I'm just I'm just and I know
again like mechanically doesn't make a difference really no, But
flavor wise, the fact that it's official is just such
a relief. I'm so excited.
Speaker 1: That's awesome.
Speaker 2: So other than other than kind of figuring out how
to make on armored defense work, which, like I know,
we talked about it at length when we were building Bell.
Where else did you source the College of Dance build
as you were as you were creating Bell, Because again,
it did not exist officially within the D and D world.
It existed through home brews, it existed through third party modules.
Speaker 3: Yes, I I'm gonna be honest with you, don't fully
remember where all of it came from. It's very much
a Frankenstein class. I definitely there were some third party like,
you know, I want to say DM's Guild had one
that was pretty good.
Speaker 1: I know that there was one from like the D
and D Beyond blog that we looked at.
Speaker 3: Yes, and there was one that I found just like
scrolling through Reddit archives, like yeah, and what I ended
up doing, And one of the ones actually that I
ended up using as the base in D and D Beyond,
so that because like the ND Beyond customer classes is
not what you would call easiest, no, so I ended
up using just one that was like publicly shared from
that list, and it was called The Collage of Dance,
which bothered me every time I had to look at it,
but it was actually probably like one of the most
solid foundations in terms of what I was looking for
mechanically and flavorwise, right, So when I was going through
I was trying to balance like things that just made sense, right,
Like there were allegs are dance home brews out there
in the wild that didn't have unarmored defense, and I
was like, but why so you know, things that that
I knew were sort of a must have for me mechanically,
and then trying to find a balance beyond that of
the things that seemed fun flavor wise but also mechanically
fairly balanced. There were some that I came across that
was like, this is really cool and it is so busted, right,
But there were some that were like, wow, this is
actually way too conservative and like does not scale and
when you move forward in the game is going to
be like you might as well be an NPC because
you're going to die into its, right, Like, So finding
the balance of things that were interesting but also seemed
reasonably balanced mechanically, and yeah, I ended up being like
I like this thing and I like that thing, and
I just sort of took them all and smooshed them
together with a lot of glitter glue.
Speaker 2: Yes, And that's glitter being the operative word there for bell.
Speaker 7: Yes.
Speaker 2: So some other things that are going to be available
for the College of Dance Barred. You'll get something called
agile strike, which means that you can expend a bartic
inspiration point for an unarmed strike as part of this
same action or reaction, which effectively will mean that you'll
get to take two actions or two reactions there's also
Bardic damage that is going to allow you to use
your dex modifier instead of your strength modifier for damage
and also add Bartic inspiration to the damage that you're rolling.
It's a limited I think it comes out at a
higher level and it's limited to the number of times
that you can use it, but that's.
Speaker 1: Still a nice little feature there.
Speaker 2: Yeah, there's going to be a version of evasion. It
doesn't come on into level fourteen, but it's still very cool.
If you're playing that long. In this one, your dex
throws are going to be. A successful dex throw is
going to be half damage for failure and no damage
for success, so even sells spells that will do damage,
even if if you manage to succeed on a save,
you're not gonna have to worry about any damage at all.
There are a couple of levels six features that coming on.
One of the couple of level six features that will
come on one is Inspiring Movement, in which if your
enemy enters melee range, you can use your reaction to
spend your Bardie. You can use your reaction to spend
a Bartic inspiration die and move up to half of
your movement without provoking an opportunity attack.
Speaker 1: So it's kind of a yes.
Speaker 2: You get to share it, Yes you get to share it.
So it's like it's disengaged, but you also get to
disengage help others disengage in your party. And then there's
also tandem footwork, which lets you spend your bartic inspiration
when you roll initiative and you can add it to
your initiative and you can also add it to.
Speaker 1: Your allies initiative.
Speaker 2: So you're getting like bards are always kind of seen
as a buffing type class, and here we're really seeing
that there is a direct tie between this subclass that
you've chosen and how you can buff the other players.
It's it's not some ephemeral like, oh, I don't know,
maybe you'll like inspire them and they can choose to
do the thing like this is no. I'm going to
give you five extra points on your initiative.
Speaker 1: This is no.
Speaker 3: I'm going to see the enemy approaches and I'm gonna
hip check you out of here. Yes, the bard BQ
keeps on grilling right after these notes from our sponsors
Small Barns your bag.
Speaker 4: Everything I've read, I adore the way like I am
cynical of wizards. I really love this specific subclass in
this edition they have because I'm pretty sure that bard
was originally a subclass of rogue. It was, yes, and
they have very much put the roguish elements back in,
taking away the like you don't have to be a singer,
and made it here is how to be sneaky with
a flourish and it is I love the subclass.
Speaker 1: Yeah.
Speaker 4: Again, having criticized wizards and being skeptical of twenty twenty four,
this specific subclass the way they've written, I think it's
really wonderful.
Speaker 3: I'm pumped.
Speaker 1: Yeah.
Speaker 2: Well, and to your point about not having to be
a singer, the last change that I've made a note
of is that Bartic inspiration does not just have to
be for people who can or for people in your
party who can see you or who can hear you.
Speaker 1: Rather, it can also be if they see you.
Speaker 2: So if you are out of hearing range but you
are still visible, or if you're in a situation where
speaking or singing or delivering a poem or an inspiring
speech could potentially put your party in danger, you can
still give inspiration by making a little like jazz as
hand wave sort of thing.
Speaker 1: I just you can't. We're in an ural medium right now.
Speaker 2: But I'm giving jazz hands to to Nate and Ashley
and Ross right now. So so just this more expansive
idea of what a bard can be. It opens up
the possibility for other types of visual performance. So you
could have I wouldn't recommend this, but you could have
your College of Dance Bard be reskinned as a mime. Really,
please don't do that. You will drive everybody else in
your party crazy.
Speaker 5: But the possibility do it on an audio podcast though,
because that would be great.
Speaker 2: Yes, on an audio podcast, that's uh, you will. You
will drive Nate even crazier than the rest of us
have driven me. But I think you're right Ross that
like this is a for all that there is to
be cynical about this new player's handbook and Wizards of
the Coast in general, because there is plenty the College
of Dance bar this, this new subclass or college for
Bard is really exciting and it's really fun, and it
shows that it was of the cos is, at least
in some ways understanding of and responsive to the way
that players.
Speaker 1: Changed the game.
Speaker 2: Because people have been playing non musical Bards for a
long time, but it was still so deeply connected to
music that it became hard sometimes to make it work
within the confines of the game. I know, actually you
and I were talking offline about whether they're going to
make any sort of change as to the proficiencies that
you get at the beginning so Bards for those who've
never built a Bard character in five E, when you're
building a Bard character, you're supposed to choose two musical
instruments that you begin with a proficiency with indading like, oops,
all three.
Speaker 1: You're right three.
Speaker 3: You made an exception.
Speaker 2: I mean, yes, I made an exception for oopsll bars
where you only had to choose two and you didn't
actually have to be all that good at them, and
then you could choose a magical item instead for that
third one. But yeah, so so just that kind of
default in building your character sheet, you were really going
to be attaching yourself to a musical instrument, even if
you never plan on being a musical Bard.
Speaker 1: And we had Ruckus, who was you know, he was
College of Swords bard.
Speaker 2: He was a sporty athlete that didn't care about music.
And Belle, who's the dancer who like, you're not a musician,
you are a dancer, and so it made less sense
for the way that we were playing bards in the
idea of what a bard can be, and it made
sense for the way a lot of people do bards.
And so now having this this more expansive understanding what
a bard can be. Again, we haven't seen the player's
handbook yet, so we don't know if you still are
supposed to choose musical instruments to be proficient in. But
I wouldn't be surprised to find out that they've backed
away from that.
Speaker 3: Then again, they also didn't include artificers, so so anything's possible.
Speaker 4: That's true when I read through the College of Dance stuff,
the way they've presented College of Dance now and bart
is bard in general, that's a lot of opportunities for
folks who don't feel comfortable singing or being poets or musicians.
And the thing that kept running through my head specifically
at College of Dances, like, oh they get if this
person can do a flourish this way. I immediately my
mind flashed to pen and tell her yes, and and
tell her who does not say a word and commands
a stage in tandem with someone like, oh, this like
I want an all Bards party doing an Ocean's eleven
type of heist situation. Yeah, that's that. That's that's the
dream of an all barred party, because you know, if
you're fighting, you know, warlords or gods or whatever, like,
it's great to have one Bard supporting everyone else. What
does an all barred party? Do we make stuff weird? Jill?
I'm telling you, an all barred heist or murder mystery
type of thing is I think the best use mechanically
of those characters.
Speaker 2: Yeah, I think that we can safely say that you're
going to get some of that in season two. Okay,
So that is all that I wanted to bring up
in the conversation. Are there any other any questions or
comments or observations that any of you have about the
New Player's Handbook or Bards or the College of Dance
that we haven't covered?
Speaker 4: I mean, just just on the again. The one thing
that may actually get me to buy this is the
artwork is tremendous.
Speaker 2: Well, I think, given that Wizards of the Coast got
into some hot water a few months ago for putting
or almost putting out a book at least with some
AI generated art. The fact that they really invested in
art for this new book is good.
Speaker 3: I'm going to be interested. And I'd been saying this
the whole episode, like, mechanically practically speaking, what is the
implementation going to look like? And in particular, we've already
talked about tool proficiencies for bards, But I'm going to
be interested. So we've talked about the subclasses getting standardized,
but also it's backwards compatible.
Speaker 1: Right or is it?
Speaker 4: Though?
Speaker 7: Is it? Well?
Speaker 3: This is my question, right, especially in terms of like
D and D beyond right, like will it let me
do a one level dip into a class from five E?
Speaker 1: I don't know.
Speaker 4: Jenny d had an interview with Jeremy Crawford and he
was very evasive about basically what he said is it's
backward compatible in that if it is not in the
twenty twenty four version, just go back and grab whatever's
in twenty fourteen Tasha's or Xanathar's. If it is in
the new version, it replaces what was ever in those books.
And again I'm sorry to like, just like bang on
My Dead Animal, Companion, the Ranger is terrible and frankly
I want to play the Ranger as it was written
and tells the Valiant Cobald Press did it way better.
I think it's we're gonna be Frankensteining for a while.
Speaker 3: Oh sure, I just I'm going to be interested in
how they handle that. Virtually, right, like at our table,
whatever the DM approves right, I can do right. But
in terms of things like the character builder on D
and D Beyond, if I have both versions, theoretically I
should be able to do whatever I want. But we
already know that that's that's not really true, right, But
I'm going to be interested to see how they handle that.
Speaker 1: You might just have to copypaste and make it a
home brew. We might, we might, I don't know.
Speaker 3: I'm genuinely curious to see how it plays out.
Speaker 4: And the quote unquote problem is D and D Beyond
is a very good platform. Yeah, it's it's a very
easy to use interface.
Speaker 2: It is very much that I wish I could quit
you situation when when all of this stuff was happening
with Wizards of the Coast last year, and it was like, okay, great,
we're gonna cancel our our G and D Beyond subscriptions.
We're gonna move to other platform, and there truly wasn't
another platform that did the things that we needed it
to do to make running oops all parts easy, to
make running our home games easy.
Speaker 3: Uh.
Speaker 1: I love it. I love it as a platform and
I hate it as a platform.
Speaker 3: Oh, but I'm I'm interested to see how how this play,
because you know they can they can just do it
in the very strict sense, like Ross said of if
it's new, it's going to be the new one, right right,
But I feel like that could raise some hackles from
those who are already calling this a money grab. Yeah,
and so I'm going to be interested to see how
they approach it, both from a how it impacts me perspective,
but also from a how is the company going to
navigate this objectively complex Yeah? This year?
Speaker 4: For how much longer do we think five E and
the variation of five E is going to be the
dominant system because we've seen like Critical Role has created
Dagger Heart, which they have not put on to stream yet,
but all indications are that they will probably move to
their own homegrown system. They've also put out Candle Obscura.
We've seen Dimension twenty move to not move to but
like start incorporating kids on bikes in a couple of
their campaigns. And let's be real, the streaming podcasting system
is part of the proliferation of this whole genre. I'm
not even saying the genre. Adventure Zone dipped into Monster
of the Week and I think they did.
Speaker 3: A few.
Speaker 4: Yeah. But so, all which is to say is like
people who are influential in this space are not necessarily
committed to five E. I think in part because Wizards
has not reciprocated the relationship once it expended its usefulness.
So like, if we were to start a new campaign
three years from now, would we even be will we
even be using five E? Because here's the thing, we're
all friends, We're going to be playing games. Are we
still going to be playing five E in three to
seven years?
Speaker 1: I mean there are people who are still playing AD
and D, So maybe, I mean I think that's I.
Speaker 3: Think I mean a there's already a move, right like
theoretic knee, Wizards also wants you to eventually not be
playing five E and they want you to be playing
D and D one right, But I do think to
your point Ross that how they implement this is going
to be a factor in whether five E Slash D
and D one remains sort of the dominant system versus
really alienating anybody who's still holding on and they're being
sort of a large shift to other platforms.
Speaker 1: Yeah, I don't think anybody's expecting them to.
Speaker 2: Just like flip a switch. They are aware that there's
going to be a transition and.
Speaker 4: And D and D D and D will always be
the elephant in the room. I'm just wondering if the
system is going to get or if the gaming community
is going to get more spread out in terms of
what people are playing, and will it no longer be
I mean, it's already leaning away from being a monolith.
Speaker 1: I mean I think.
Speaker 3: I think yes, I think it's going to continue to
become less centralized. But I think that this is like
the D and D one shift is not going to
be the deciding factor. I think the OGL was the
turn out point for that.
Speaker 1: I agree.
Speaker 3: But we could talk all night.
Speaker 2: We could we could talk all night, but it's late
and I'm worried my baby's gonna wake up if we
talk for much longer. So before we go, I just
wanted to give thanks to some of the creators whose
work really influenced our ability to have this conversation today
because once again we have not seen this new version
of the player's handbook. If anybody, it was the Coast
would like for us to see that, that's great. I
can't promise we're gonna say nice things about you any
nicer than we've already said, but we'll take a look
at the book. But thanks to Jinny d and D
and D Shorts on YouTube, thanks to CBR, Polygon Mirror, Wargamer,
and TheGamer dot com, all of you put out materials
that were incredibly helpful for us in putting together this
episode of the Barbecue. Ashley Nate Ross anything else that
you'd like to add before we.
Speaker 4: Sign off, especially with respect to Ginny and D and
D Shorts. If you're not familiar with them, go follow
their YouTube channels and back their patreons.
Speaker 1: Cool.
Speaker 2: All right, Well, from all of us here at oopsal Bards,
thank you so much for joining us for this very
special edition of the Barbecue.
Speaker 1: We'll be back in we'll call it two weeks.
Speaker 2: We'll see uh with episode ten of Oops All Bards,
and then two weeks after that we will have another
very special episode of the barbecue where we will not
necessarily talk about episode ten, but we will be talking
about oopsal Bards more generally and some other cool stuff.
Have a great evening, day, week, whatever it is. However,
you listen to oopsal Bards and whatever increment and we'll
see you soon.
Speaker 5: Oops All Bards is created, GMed, and directed by Jillian
Ashley Blair Ivy. This episode was produced, edited, and sound
designed by Nate Runkle. Oops All Bards stars Ashley Banks
as Bells Tternamio and Coleman as Clarice Cloud, Ross Curry
as Andrew Harrow, hold, Tage Sinhadas as Cretaceo thunder Thigh,
and Bob Killian as Colonial Stumps. The Oops all Bard's
theme song is by Bob Killian with additional lyrics by
Jillian Ashley Blair Ivy. Oops all Bards is executive produced
by the porch Room. We are part of the porch
Room Network on spreaker Prime. For more information, visit oopsalbards
dot com. Thanks and be sure to rate, review, and
subscribe to Oops all Bards on Spotify, Apple Podcasts, or
your podcatcher of choice, and follow us on Instagram and
YouTube at oops all bards, we'll see you next time.
Speaker 3: Oops.
Speaker 1: Asal bars Oh on another quality podcast from the port room,