Speaker 1: Oh my god, yeah, fuck yeah, she should have.
Speaker 2: Oh my god, freak. She's a free.
Speaker 3: Jesus one of our fingis just like in between the ribs.
Speaker 4: I'm not uh cares, I'm not saying too much about it,
but she is, in fact, as far as my brain goes,
she is possibly the most psychotic character that I've ever
put in a game. Anyway, I'm welcome back, Welcome back
to NAT nineteen. It's us again. We're recording this right
after the last one because we're not going to be
able to record our last session of the month because
of Christmas stuff and holidays stuff, So happy holidays. First
of all, we'll be running this even though this is
probably running on Twitch. We're not live like, we're not
physically here. So if you give any subs or anything,
they're appreciated. They keep us going. They're not popping up
on screen because we are not actually here. We're a ghost.
Given the schedule, you might call us a ghost of
Christmas past.
Speaker 5: Ye, spooky and.
Speaker 4: Topical, the best kind of spooky. We're gonna be eating
for about two hours today because we don't want to
We're doing a lot of D ANDD today. Don't want
to burn out too much, So let's fly right into it.
I'm almost tempted not to ask for what happened last
time because it was an hour ago.
Speaker 2: So I still fail?
Speaker 4: You think you still fail?
Speaker 2: Yeah?
Speaker 6: Oh no, I want to ask, right, Carrie, what happened
last time?
Speaker 2: Bitch?
Speaker 7: I said, I like it when we all do it together.
Speaker 1: Let's all do it together, all right?
Speaker 4: You know what for people at home? Everybody? Uh, one second,
you know what, I'll roll a dietacy. Who's gonna lead
the charge? No, Pepper, what happened? What happened an hour ago?
Speaker 1: Backfiredresive is karma for trying to get my ass.
Speaker 6: Gon't get it and beat it?
Speaker 2: Okay.
Speaker 8: So we were all at the bar and we were
like what we're gonna do, and we planned our sort
of warpath for the next day.
Speaker 6: We ended up we first went to the temple uh
heck and checked in. We're like, can we come in now?
Speaker 8: And they were like no, and we were like okay,
And so most of us ended up sleeping over at
the temple.
Speaker 6: Not Lily though. Lily I needed to get her buddy
beauty sleep and at a date a day and fired.
Speaker 8: She's not late for a very important date so she
would help and uh we read it to suit at
the temple and we were like, oh my god.
Speaker 6: He and he was like hey, and we were like
you both get that girl, and he was like okay,
and he left.
Speaker 9: And can I just briefly interrupt to say, whenever you
say Satoon, I'm always just demanded going's name.
Speaker 7: I hear.
Speaker 10: She's getting with the un Oh, I'm not hitting on
him though. He's just gargeous and I needed to stand
far away from me.
Speaker 8: Uh huh ummm, you are too gorgeous across this lawn.
Speaker 6: Your visage is quite upset. Uh.
Speaker 11: So he went met up with Lilia.
Speaker 7: They're they're on their merry way.
Speaker 8: Uh the Desmond and Lourie wad to go talk to Maurice.
Speaker 6: But Maurice wasn't there. But you know what was there
The motherfucking letter.
Speaker 8: So Dusband's like, well, that was easy with the notice
of grabbing the letter in hand or what they call that.
Speaker 6: A warrant, that was easy. They didn't even need the war.
He gets a letter there, read the letter.
Speaker 10: Oh my god, there's stuff on the letter about Laura's
legacy and Maria Vace is gone to go and figure
it out.
Speaker 8: We think he is hashtag missing as far as we
are concerned, as far as Laurie.
Speaker 6: Is concerned, that Desmond's like not he's just out.
Speaker 2: He's on a wall.
Speaker 6: We'll see. And Pepper and Scarred are waiting.
Speaker 8: Definitely very vigital, individually waited for.
Speaker 6: The let me in. Screamed, yes she will. She scream
whispers it because apparently, according to is in tune and
read the tempo. So excuse me.
Speaker 8: Also, when Lily was going home last night, I gotta yo, Chat,
I gotta give you the teeth.
Speaker 6: When Lily was going home last night, to me, God, Jess,
I saw put in the comments.
Speaker 2: If you can hear Brandon the prove yeah they got as.
Speaker 6: Okay, chat's me for us.
Speaker 8: Okay, Lily is right walking home, right and she sees
no one else but freaking men Ferris talken to Scarn's prepare.
Speaker 6: She was listening on on that.
Speaker 7: She was just like, oh, tell me about scart a boot.
Speaker 10: And learning all different things about our spigguscrgus.
Speaker 8: So that's some good dish that Lily has yet to
impart on Scarn.
Speaker 4: I'm so excited.
Speaker 8: But I felt like that was necessary and some good
chasing me for you and I chat.
Speaker 4: Che's me.
Speaker 2: You really handle that all on your own, like very
people just jumped in that. It's just me and Anna.
Speaker 10: Sorry eyes not big, throbbing brain muscle just so big,
Enver's just so deep.
Speaker 2: Look at the girth on that brain.
Speaker 6: Sizing.
Speaker 10: Oh and that's the recap redcap.
Speaker 4: Thanks for watching anyways, perfect, I.
Speaker 2: Mean, I hope that's what she said. That's damn fuck you.
Speaker 4: Alright, okay, joky, alrighty. Then we're back into it. We
are back at about nine am. It is Monday, the
twenty sixth of November. It's a Monday, and it's a
carnival day as well. Are you all right my guys?
Speaker 12: Uh?
Speaker 4: It being nine am? Last time we split off basically
with Lawrence and Desmond. I would like a general oversight
at this point of what the what do we got
the three groups want to do right now? Very good question,
so one one of them. Easy answer. You're dating, you're
out on date, you're doing carnival stuff. You're on a wagon,
you're looking at you're looking at clowns. You eating wagons,
eating clowns.
Speaker 2: Eating wagon wheels on wagons.
Speaker 4: Yeah, hecking the the Desmond Lawrence group. What are you
guys doing?
Speaker 2: Well, we split off and I'm currently in my bed.
Speaker 9: Correct.
Speaker 13: We ended up with me closing the door on them.
I was heading back to the temple, Okay, I was
going to finish up there since Lauryd's need to be
there for that, so we can get that done and
then pick them up on the way back to Mugrams.
Speaker 4: Okay, so around nine you return to the temple. One
second boom, you return to the temple. You find your
way in uh to the main area of the temple
into the reception area, where a sleepy Scarn and a
somewhat sleepy but pretty active Pepper both reside. You guys,
have me in, Let me.
Speaker 6: Please, I won't interrupt what they're doing. Temple guards.
Speaker 4: It should almost be done. You can go in whenever
they tell us that they're finished.
Speaker 8: An I'm a fall asleep again, and I'm just like
flop like not into scards left, but like on the
side of it, like I imagine he's sitting like criss cross
against a pillar.
Speaker 6: She just kind of leans onto one of his legs.
Like if I'm gonna fall asleep, Scarn, I al will
miss all the secrets, not gonna know anything again.
Speaker 11: Sure I never learned, Desmond, You're bad.
Speaker 6: Yeah, Sands Laurie.
Speaker 14: They're having a they're having a little guy moment.
Speaker 15: I have been there.
Speaker 8: Mm hmm, okay, Oh it's gonna open here in a minute.
Speaker 6: They're taking their time with it.
Speaker 14: I sit down respectfully.
Speaker 4: I'm sorry. If we weren't told how long the end
of the ritual would take. It finishes at nine. We
know that much, but there's no idea right now right
it should be it should be around that time sun
up should have happened, and yeah, it should be in
the sky. Maybe there is auxiliary rituals that have to
be performed once they get in. Maybe it's trapped. We
were told to wait until they told us that things were.
Speaker 8: I can't like, I can't like poke my head in
what they're at.
Speaker 4: We'd really like you not to.
Speaker 13: You'll you'll get excited and make a make a pepper screech.
Speaker 6: That's not You don't know that one hundred percent. You
only know that a percentage. You sure with that, Josh
car Gods flops down.
Speaker 4: Normally we switch out with somebody after such long, such long,
a long shift, so we get it we're pretty tired too.
Speaker 6: You both have been up the whole night, of course
we have.
Speaker 4: That's why we're here.
Speaker 13: What yep, night shift is a long one. Upside, basically
nothing happens. Usually these shifts are happens.
Speaker 4: More during the day and then at night. The clergy
and linel here do some of this work for us.
We're usually here to deal with the times when he
sleeps because bishops of chan Kara Gosh sleep at very
irregular periods during the day, the transitional hours, so normally
we cover between those.
Speaker 6: Mm hmm, I.
Speaker 13: See here there's a general who does that. Oh yeah, yeah,
like every four or so hours they have a.
Speaker 14: Have a little a little nap and it's back to conquest.
Speaker 4: Well like they nap every four hours and get up.
Speaker 14: And orlean.
Speaker 4: Oh that's wild yep.
Speaker 14: Now they used to call them nap orlean in.
Speaker 4: How do you guys feel about mourning wine? Huh?
Speaker 8: Or just like so almost asleep.
Speaker 15: We're gonna go.
Speaker 4: They should have been done like twenty or thirty minutes
ago at this point. I'm gonna I'm gonna sneak on
by and go inside and find some wine inside the temple.
Some of the stuff we normally take out for the congregation.
I'll be back.
Speaker 8: Mourning wine more morning wine.
Speaker 4: Morning opens the door, sneaks in, closes it very quietly.
Speaker 6: Oh god, they got mourning one.
Speaker 4: I would like everybody, everybody here in this party, the
three of you, okay, cool, you're not your your sleepy.
Speaker 11: In the party.
Speaker 2: I am crying.
Speaker 6: You're having a party, a pitty.
Speaker 2: Party, all of you.
Speaker 4: Roll me perception.
Speaker 6: No good.
Speaker 4: Is this a sound based Yes, it is explicitly sound based,
so you can use your big old fox ears cheven.
Speaker 6: I'm all right.
Speaker 8: To engage my radio dish ears move.
Speaker 6: Oh a seven.
Speaker 4: Oh you wait to go, guys.
Speaker 11: I can't really.
Speaker 7: Sleep when I'm on the phemore.
Speaker 14: You just keep saying wine to your so far.
Speaker 6: Ya.
Speaker 4: A lot of the ceiling here is made of like
interchanging like bluish stained glass windows that allow light to
come in from up above. You swear that you see
like just this, just a shadow, not not big, just
like a mild darkening and then re brightening of the
light up above. As you lay on the ground and
stare up, you see just something move over top, and
you just hear the sound of something just the most
nebulous woosh in your life because you do not hear
it clearly, a sound that sounds like a baseball passing
by your ear, except maybe one hundred feet away.
Speaker 16: Oh yeah, no, this would be would would I? I
akin this to maybe a large bird flying above you
might except except yes, we are underground.
Speaker 4: Yes, although there are some birds and bats and stuff
that do come down, of course, because these these things
are like like one hundred feet to the hecking pits.
Sometimes there's lots of room, but whatever it is, so, yeah,
it's like the distance sound of like if a hang
glider went over top of you.
Speaker 15: Yeah, you guys hear that?
Speaker 14: I guess no is the answer.
Speaker 15: I guess not.
Speaker 16: I heard a slight whoosh, a little bit of a darkening.
Not sure what that means, but hey, keeping my ears
open and my eyes on now, wake up, because you know,
it seems like my perception was checked by some godlike creature.
Speaker 15: I don't know.
Speaker 4: It's fucking Balder's Gate. When you walk by something into
every character in your party makes a perception checking and
you're like, fucking, but what am I supposed to do
about that? Go back to camp, grab someone else, go back.
They make the check.
Speaker 17: All right, not sure, but hey hmmmmmm.
Speaker 4: As you fade in and out and all of you
find yourself waiting again for another ten fifteen minutes.
Speaker 8: My head just keeps like knocking into Scarns knee and
then shooting.
Speaker 4: Back up up you with your acute fox ears. You
hear the distant sound of rapid footfalls from deep inside
the temple. You then hear the hasty grabbing of the
stone door as it's pulled open, and the guard that
went to get wine quickly yanks it open and looks
to the other one yells it quickly come inside, and
he takes back off without saying anything, and the other
temple guard, the woman that was there, turns, looks to
all of you moment of confusion, and then takes off
after him. You hear that, come on.
Speaker 7: Y'all, let's hopen to it.
Speaker 5: I'm falling on the move.
Speaker 8: The moment that Pepper heard running, she would have already
jumped to her feet, like suddenly awake.
Speaker 15: It seems like something's gone on.
Speaker 16: Scarn moves still lethargically, because it doesn't take that much
to meet everybody else's feet.
Speaker 13: Folkes on you on foxes, fast boy.
Speaker 4: The guards get quite a bit of distance on you
in that moment where they take off. But as you
rush in and follow off behind them, the first thing
that catches your attention as you come inside is you
see a member of the congregation leaned up against the
wall in one of the hallway walls, as if they
had been trying to flee or run from the central garden,
and they appear to have a very large wound carved
through their back, and there is a puddle of blood
under them. As you see that past them, there are
streaks of red and blood on the walls that immediately
just grotesquely paint the inside of the halls. Moving forward
in toward the inside of.
Speaker 6: The temple, Hell, what's going on?
Speaker 4: They're dead?
Speaker 15: Yeah, we gotta keep following.
Speaker 11: Speed up.
Speaker 6: I realized.
Speaker 15: Has begun.
Speaker 4: As you with the guards rush forward, and as the
group quickly descends into the center, you see the field
of flowers, the garden that is at the center of
the temple of Chan Kara Gosh, which normally is filled
with all sorts of bluish and white flowers. The sanctity
of this place, the cleanliness of this place, has been
tainted by blood that is now coating everything. As you
see the other dozen or so members of the congregation
lying in different states, all dead, some cut by a blade,
some seemingly ripped apart. As you look down, you see
chunks of the ground have been dug up if large
claws pulled at the ground, and you see that where
the statue was, it appears to have the statue of
Chang Karra Gosh. It appears to have shifted back on
the ground, exposing a pathway down underground. Among these bodies
you do not see Linnell. The temple guards look to this.
The male one that you had talked too quickly looks around.
They put their hand over their face very briefly. The
female one just points to him, take stock of who's here.
I'm going underground to find out what happened. And they
take off and they run forward down the set of stairs.
They seem to be ignoring that you're all there. At
this point. They seem stuck in the fact.
Speaker 13: You're gonna wa Yep, it's just it's worn't not an issue. Yep, yeah,
I'll follow Linelle. Could be danger m.
Speaker 16: I feel like we should send something back to signified other,
but not a time.
Speaker 6: Do I have Tabasco.
Speaker 4: You could produce Tabasco.
Speaker 6: Hi produce Tabasco.
Speaker 4: Oh, all right, you produced Tabasco.
Speaker 6: Basco.
Speaker 4: Uh.
Speaker 8: Let Lawrence and Lilia know that we've done got ourselves
in some trouble.
Speaker 6: There's some trouble at the temple.
Speaker 16: They're a better way for us to let this guy know,
because I don't think the two of them will know
how to speak dragon.
Speaker 13: Aside from that, well, they speak in thoughts. But aside
from that, Lawrence is twenty minutes away, assuming there and back,
and if Lily is in Lowtown, that's an hour and
a half at minimum.
Speaker 8: I mean, we should definitely take action now, but just
to let them know that something's gone down.
Speaker 13: You know, he could look for them. But I think
the secondary thing is, I don't think you've been to
Lauri's house.
Speaker 14: Nothing Tabasco knows exactly where we lived.
Speaker 18: Mmm.
Speaker 15: That's true.
Speaker 6: The point I did not consider.
Speaker 7: Before about.
Speaker 14: So you would know the place.
Speaker 8: I mean, it's it's up to you, guys. We should
spend our time doing what we think.
Speaker 14: Is keeps Tabasco out of harm's way.
Speaker 15: Mm hmm, right, no matter. I'm going down there as
soon as possible.
Speaker 6: I feel the sentiment and the same way.
Speaker 8: All right, flat, and I'm like, I throw Tabasco into
the air, Tabasco similar to how you toss a carrier pigeon.
Speaker 4: Tabasco. I was gonna say, like curls itself kind of
into a ball. You threw it up, and it just
pops itself fully into like full wingspan as soon as
it's as high up as your throat is going to
take it. So to be clear, it's heading for Lawrence. Yes, okay,
it heads for Lawrence. That will put it outside your
range to be able to share perception with it and whatnot.
As long as you're going yeah, it heads off. It
immediately goes there, and you guys head down beyond this
Kubrecian murder spree that you see before you. You guys
are going to head down to the into the underground
area that's been opened up.
Speaker 11: Yes, yep, okay.
Speaker 4: As you rush down, you head down a flight of
stairs that takes you down like this, this pretty wide
flight of stairs. Like you, it becomes apparent that when
the statue pushed back, it seems like it also took
about ten straight feet of ground with it and shifted
back with it. This ten foot wide set of stairs
descends about thirty feet and then passes through a large
archway through which you follow very briefly a narrow corridor
through which you see that there are bloody hand finger
streaks on along the walls, if someone had pulled themselves
along it. There are footprints and drops of blood that
are shifting and moving in the direction of down there.
As you pass by, you see Linnell's crescent moon staff
has been discarded halfway through this corridor underground, and you
see that the handle of it is covered in what
looked like bloody handprints. And as you proceed forward, you
come just to the end and you see the guard
that rushed down, the female guard who appears to be
tending to what you now see to be the body
of Linell, who is slumped down on the wall. You
cannot tell if they're breathing. What you can see is
that among several wounds that look like they were intentionally
aiming for places that would not prove to be lethal,
like their arms, shoulders, legs, they have various large wounds
on those. They also have through part of their chest,
through side of their chest, they have what appears to
be this massive red twin blade that looks almost like
each side is the side of a great sword shoved
through them, piercing them into the wall. They appear to
have collapsed here as if struck through by someone and
pierced here after being knocked down into the position that
they're in hell.
Speaker 14: All run over. I'm trying to help check it, see
if theyre soul alive.
Speaker 4: Roll me a medicine.
Speaker 15: Anderson any attempt at helping on that gonna.
Speaker 4: Say if if you're helping, then Desmond, roll it again.
We'll see you had advantage.
Speaker 14: Rear'd do that.
Speaker 16: Either that or do me because I have a plus five.
Oh that works also.
Speaker 6: Well, have kept that twenty.
Speaker 4: Uh So Linelle appears to be alive. He's unconscious, but
he is holding on by a strand this wound that
this great sort piercing through his bodle, well not great.
So this twin blade piercing through his body seems to
have just missed anything strictly vital. But you see there
is blood coming down out the side of his mouth.
He seems to have a gash over one eye. He
is bleeding. There is a still expanding puddle of blood.
And yes, that's the main thing you notice as well.
Once you're in here, all of this looks like it
happened sometime within the last maybe ten minutes. Everything is fresh.
He is still bleeding out in front of you.
Speaker 13: We need to get this out and we need to
close the wound fast. Do either of you have healing
magic available to you right now? No, I've got one,
but they need.
Speaker 14: To be conscious.
Speaker 6: I've got potion.
Speaker 14: A potion will do if you got it, yep.
Speaker 8: I would produce a my a potion of greater healing.
Speaker 4: The Temple Night puts a hand up very briefly to
you as you're coming close to them, and there's like
this one second. You need to see if this is
just going to go back to being the way as
bad as it looks as soon as you heal them.
Normally we would ask somebody else in the congregation to
perform healing magic for something like this. But they look
them over. You see them take their hand and put
it on the twin blade, and they begin trying to
remove it from Lonelle's body, and you see just a
brief escape reflexively from Linell. It looks over to Scarn.
Could you I need you to put pressure on the
side of their body as this comes out. Otherwise they're
just going to go back to being hurt.
Speaker 15: Got it?
Speaker 14: You get the potion ready once they get the short out?
Speaker 4: Is that a normal or no, it's a greater. It's
a greater, Okay, So I need I need a medicine
check or nature check from Scarn as you do this,
except I want you to change it to be dexterity based.
Speaker 14: I'll do my best to help, and they will.
Speaker 4: They will aid you, so you will have advantage. But
so the way that you change that is just go
where ce Seri says, wisdom beside it. Just change that
until it says decks And you said medicine, medicine al right, cool,
I think that makes it better for you. Actually, doesn't
it roll that with advantage?
Speaker 6: That is okay? Come on, Scarn, come up, boy.
Speaker 15: I got huh, I fucked it up. That's okay, okay.
Speaker 4: And then when whenever you're healing them, I would like
you to roll me the healing for the potion of
Greater Healing. As they pull it out, you see that
there's quite a bit of of damage. You see that
several bones have been several of their ribs have been
pierced and broken, outright.
Speaker 19: Uh.
Speaker 4: It is a grotesque wound, to say the least. And
you also notice as you pull it out that the
area around it seems to have been rotted, as though
through necrotic energy. Slightly as you, please, roll me the
healing potion, the potion of greater healing, the potion of
greater healing, the heels, the potion the heels.
Speaker 5: Roll that for me, Ocean, Yeah, wow, almost all four.
Speaker 4: That the wound remains relatively closed as the blade comes out.
There is a lot of blood that comes out. The
gushes from their body regardless as you pull it out,
and clatters to the ground. As you open their mouth
pour the potion down their throat. They sorry, They reflexively
drink it, and though they do not regain consciousness, they
do not seem to immediately get worse as you might
expect they would if that was removed.
Speaker 15: Can I like dress the wound? Just rip some cloth?
Speaker 4: Absolutely, Roll me another, change it back to wisdom, Roll
me another medicine. Check just to see how well you
do with that. Because this is a serious, really serious wound.
It's taking a lot. Beat a ten. Oh my goodness,
holy shit, scarn. You give them your full undivided attention
as you roll that nat twenty. As you sit there,
you dress the wound. You may very careful attention not
to move or shift the damaged ribs. Linelle does reflexively
without waking up. They do let out some groans of
pain as you're doing this, but every time they do,
you know what's going on. You understand the body. You
manage to dress it and heal it in such a
way that it appears that, though physically traumatized, Linnelle seems
to have been stabilized.
Speaker 14: Life twenty eight years a dojo practice came in handy.
Speaker 15: Hey know how to dress the wound out for a fight.
Speaker 11: That was incredible.
Speaker 15: Good job, sir, Hey, I'm just trying to keep this
guy alive.
Speaker 6: I wouldn't have known what to do.
Speaker 4: More importantly, what the hell is going on as this
is happening, Desmond, since you were the least involved with
that effort. Just now, your eyes they run across the area.
You knowic there's a source of light coming from just
beyond the art, like this my corridor that you're in,
and you see there is a large circular chamber that
appears to have ornate shelving and such lining the sides.
Of it like an old storage chamber. It almost feels
like an old wizard's study. Almost in the center of it,
there is a single moonlight full moonlight orb that is
casting light into this room, which is shedding light just
beyond the room into where you are. You see in
the there are all sorts of scrolls all laid out
in these individual scroll cubbies that line the area. There
are old murals and what look like old instructions written
in various languages coating the walls inside. And you see
that at the very center of the room there is
what appears to be this large upright stone and glass
container in which there is an armored body of what
appears to be perhaps an elf from times long since past,
that has effectively mummified and their physical features are gone.
But there is an elf standing upright, suspended in place
by some armor that is hardened around them, some string
that kind of pulls them into place inside of what
amounts to a glass coffin, and their hands are together
in front of them as whole, as though holding something
that would be maybe a staff. But on that side, unceremoniously,
this glass coffin has been shattered and broken leaving a huge,
disrespectful gash in it. And you see that the hands
that are mummified in a position where they may have
been clasped together holding something straight and narrow in front
of them. The mummified hands have been torn off the
body and you can see them discarded near it. You
see what look like more bloody fingerprints that have drifted
around the room, as though someone ran their bloody hands
across things in this room deliberately. And you see footsteps,
small shoeprints of blood that almost give the indication someone
gleefully danced around this room briefly.
Speaker 8: Seems like Logan's most psychopathic NPC was here.
Speaker 4: Who's the second damnsychopath?
Speaker 13: The doesn't anything out of that that sticks out? A
lot of the other stuff was just in, like niches
and stuff from the wall right.
Speaker 4: A lot of it seems to be niches, these wooden
cross hatch sort of scroll case containers that you see
like dozens of them lining on the walls. Roll me investigation,
real quick.
Speaker 14: Investigations, so good.
Speaker 4: Kill you?
Speaker 6: Hey, what are you looking at?
Speaker 14: I'm zoning out a lot today.
Speaker 4: The room was made for regular sized people. As you
look around, you don't see anything necessarily out of place.
Everything is in slight disarray, as blood has been scattered
gleefully around the room, and it seems like some of
these scrolls were removed open and cast to the side.
Most of the writing you see in them is either
in Elvish or it is in like an old common
that you can still read as you move about the
room though you're old to two.
Speaker 14: Unfortunately, I don't get anything.
Speaker 13: That blade that was in Linnell is that the same
one that she was using when we last saw her?
Speaker 14: Underground?
Speaker 4: Roll me a wisdom check, some check.
Speaker 14: That's nine.
Speaker 4: You try your best to remember, considering that it might
have been her. You try to work call what weapons
she may have head on hand. But as you close
your eyes and you focus and you try to remember
back to the Hattisland woman who was in the ritual chamber.
For some reason, when you focus on it, you instead
see the vision of not her there in your memory,
but you see a nondescript, ghostly white woman with flowing
black hair in her place in your memories. And then
you find that your head hurts thinking about it.
Speaker 12: Ah fuck, we need to check on what there's she
should have been followed, but I think this might have
been her, right, God, I.
Speaker 14: Should kind of try and shake that off.
Speaker 8: Is there any chance I can start going through the
room very systematically, digging through stuff and seeing that.
Speaker 6: There's like.
Speaker 4: Roll me investigations, clue.
Speaker 8: Okay, all right, okay, Pebber, here we go elee.
Speaker 7: An eleven.
Speaker 4: So, without taking proper time to like individually look at
a lot of these scrolls, which you really just do
not have time to do. It's like they're labeled. You'd
have to read a lot of them to really understand
the breath of what they're explaining. But as you look
through them, as you look around, you do come to
one of those large crosshatched wooden storage units for shelves,
and you notice that among the mild disarray that the
room is in, one has a very specific piece of
damage in that it looks like one set of scrolls
where there was a piece of shelving where there's three slots,
specifically that three scrolls have been removed, and it looks
like the shelving unit they're on was sliced in half,
as part of it remains on the ground. But as
you look to it, you see that it was not
sliced by a blade. There is a slight charred texture
to the inside of where it was damaged, as though
something in so insanely hot that it could cut like
a blade with heat.
Speaker 6: She had a dragon she was riding on.
Speaker 4: She had a skull dragon. Yes, but you guys, which
doesn't chrotic stuff. Also, I will say you you do
it does occur to you getting a dragon. This First
of all, this cut is very clean. It is like
blade there, yes, charred. It is charred as though something
as though though you don't know what a lightsaber is,
as though a lightsaber had cut it. It is that
precise and hot, like it didn't ignite it, it just
burned through it instantly.
Speaker 6: Looking back at the empty.
Speaker 8: Case and the even figure, they have no notable traits
because of how like raisin like they are.
Speaker 4: They appear to be wearing silver, relatively resplendent silver armor
that has various like ornamental moon designs upon it.
Speaker 6: But there's no like inscribing sorr.
Speaker 4: I'll it does not seem to be on that No,
or if there was, it was on the part that
was destroyed. M damnit.
Speaker 6: She got here before us.
Speaker 8: All these people, their lots snuffed out for no reason
then to keep things from a prian ass.
Speaker 13: They needed as much as we did. I'll just help
her watch details. Okay, assuming they aren't, you know, you know,
I entirely possible. Well, there's nothing for us here right now.
Speaker 8: I suppose not.
Speaker 13: Dragging out us, running in here and looking at all,
this would have taken a few minutes.
Speaker 15: Yep.
Speaker 4: I'd say probably about ten to fifteen minutes, with a
couple of investigations you did.
Speaker 13: Yeah, assuming they were flying, they would have gotten into
the tunnels. They could be out of the underloft pit
by now, assuming they took the south exit.
Speaker 4: At that moment. Scarn As Desmond, as you guys kind
of use the possibility the swish that you heard comes
to mind. Yeah, and you guys can quickly track that
if that was them showing up, or if that was
them leaving, then they would have had maybe about a
half an hour on you guys by this point.
Speaker 8: Ah, Well, I certainly can't track him. I don't know
about your guys' skills on that, but I'm about nil,
not about tracking it dead.
Speaker 15: But I can't track anything out of themself that I know, not.
Speaker 14: At the back of a dragon, there's nothing to track
when you're flying.
Speaker 4: You see the temple guard that is tending to Lennell
just looks over to you, guys. Looks like you've done
a pretty good job stabilizing him. But I'm really frightened
that if we try to move him right now, it's
going to cause his wounds to reopen again. Is it
possible that you could inform someone of all this talk
to the.
Speaker 13: Undertow Yeah, well, we'll get to underloft HQ.
Speaker 14: It's the closest one.
Speaker 4: I think soon left earlier, so he should probably be okay.
Speaker 6: Oh no, I think he's probably the.
Speaker 4: Safest cut to him on a wagon with a giant
cavy bara sp Yeah, I will.
Speaker 14: A bolt or under loft HQ.
Speaker 4: Okay, you take off the rest of you as he
heads toward which one? Which one are you heading towards?
You're going to head toward the underloft one or are
you heading up to downtown?
Speaker 13: Downtown's like double the distance, isn't it?
Speaker 4: Yes?
Speaker 14: Effectively, Yeah, I'd.
Speaker 13: Go to the closest one first to get just anyone
we can there, because we can send people to inform
everyone else once we have first responders. But if it's
just about securing the area. Maybe, like as much as
everyone seems pretty dead, if there is a chance to
save anyone, if I go to downtown, they're gonna die.
So yeah, Desmond's gonna bowl for Underloft HQ.
Speaker 4: The other two of you, what do you do?
Speaker 8: I personally think this is probably a horrible time for
Laurie to be alone and not accounted for what, especially
with a big, scary, murdered death lady running around. So
I am gonna start running to collect child. I uh,
you don't have to come with me, scarn.
Speaker 16: Oh no, I have another I'm going to go and
form the happy couple that's going to hate me for this,
but Ao, shit's going down.
Speaker 14: I'm sorry you've been going with sim directions.
Speaker 4: Pepper then anyways, uh huh, well that depends because they're
in they're in Lowtown, so.
Speaker 13: To Actually, yeah, it might be faster if you can
mind right you have to go through the tangle tunnels.
But even then it still might be quicker.
Speaker 15: Mm hmm. I mean either way whichever way is what?
Speaker 4: So if we assumed that, okay, so Pepper is heading
to go to uh Lawrence's house to get Lawrence the
other two of you are heading by way of underloft
pit then splitting up and you're heading up to Lowtown. Yeah,
okay in order of operations. Then as you do that
and Anna, you just you be off in your daydream
for a minute. You're having a good time. You got
another solid hour before get.
Speaker 18: To you and tell you it's like nothing bad could
could ever ruin miss Day.
Speaker 2: Oh god, here'scarn.
Speaker 4: He couldn't. All right, As you guys head down towards underloft,
Pitt Pepper, you jump up and you begin heading towards
low Market. Uh you could probably like pop into fox
form and move faster to get.
Speaker 8: There, especially I one thousand percent would have ducked in
somewhere shifted forms and.
Speaker 4: Uh Lawrence relatively soon a little bit before Pepper shows
up there would you would well, you remain in your bed.
You would hear a vigorous scratching sound scratching at the
shutters to your house, ay your window, and you would
just hear.
Speaker 8: This what.
Speaker 6: I know?
Speaker 1: Those worms sounds a little guy that doesn't like me?
Speaker 2: Are you coming to my home to get me?
Speaker 4: Now? Shut your shutters. They they buckle and then they
buckle and then they burst open as the tiny pseudo
dragon chucks itself into the room with a triumph and
just head back. Just that, it gets all of its
limbs extend to maximum pointiness, its tail becomes perfectly straight,
and it just goes as it vibrates on the windowsill
as it tries to communicate with you.
Speaker 6: Insights master too.
Speaker 2: I don't, I don't know what you're saying.
Speaker 4: It's terrible, perfectly receive like the impressions of danger and urgency?
Speaker 2: What should I go somewhere? What do you want? What
is this? What are you doing?
Speaker 19: Oh?
Speaker 18: I wish I could understand you.
Speaker 2: You meet him where you want me to go? I'm
following dragon.
Speaker 19: All right?
Speaker 4: You pop up out of bed, you begin moving, you
grab your stuff. It flies forward, and I would say
that about halfway through the tunnels, you would see the
fox form of Pepper running up on you. As you
begin running. As Tabasco leads you towards the temple of
the Moon, Rabbit Pepper, you see them coming from the
other way, led by Tabasco.
Speaker 2: Oh my god, oh my, I don't.
Speaker 1: I don't need another thing yelling at me that I
don't understand.
Speaker 2: Oh my god, about Pepper.
Speaker 11: Pepper peer.
Speaker 8: Okay, I run up, I scamper, I fight into Laurence
says pant leg like not his leg, but you're like
pulling my pants.
Speaker 2: Yeah, okay, okay, right, he's a girl.
Speaker 20: Oh my god, Okay, I just want you to know,
if you've ever seen Princess Tuti and you've ever seen
the blueper real there.
Speaker 21: I can't remember the name of the actress, but she
had to play with duck and she had to just
do a bunch of quacking and at the end she
was like, oh.
Speaker 2: God, bless me, it's the Biber.
Speaker 3: Get right now, God, Okay, okay, I'll go man, okay, okay.
Speaker 6: The moment that we're like in a dark alleyway, you're.
Speaker 4: You're in the middle of a dark cave with nobody around,
like a.
Speaker 13: Everyone today, yeah, especially around here.
Speaker 19: Some bad's happened at the TEMP What what's fucking dude?
I well, I don't.
Speaker 8: Right, well listen here, A lot of people are.
Speaker 7: Dead, dude.
Speaker 6: Lennelle's fine.
Speaker 1: Oon is fine, Okay, I mean according to Lilia, so
Oon's fine.
Speaker 2: Yeah, anyway, people are dead.
Speaker 3: I use humor to deflect when I'm incredibly sad, and
a lot's happening.
Speaker 2: Okay, tell me more, go flies up to.
Speaker 4: Your face and gives you just an open palm dragon
slap to the cheek.
Speaker 6: Just what, that's the first time he's done it to
someone other than what did I do? I think he's
trying to snap you out of it. But that's all right,
you stop. That is that is my friend, all right.
Speaker 8: But the point of the matter is that Moonflairs got
there before we done it, and the whole place has
been ransacked and Pilford, okay, moon.
Speaker 6: Fairst is nowhere to be found and we reckon.
Speaker 8: She's got her big old death dragon with her.
Speaker 6: So we're capital at fucked right now.
Speaker 10: Honey, you go on to get and come with me
so that we can match up with the others and
figure this all out.
Speaker 2: Okay, sure, are you are?
Speaker 8: Ah? And I start looking Lawrence over tippy toes to
like look at.
Speaker 6: The top of his head, to be like, are you
in one piece? Okay?
Speaker 2: Just like kind of blankly staring forward.
Speaker 4: Helpfully about opens their claw into an open palm.
Speaker 7: I grab, what what am I doing?
Speaker 2: How am I pishing you off?
Speaker 8: You are listen, Laurie. It's just the thing that like
I'm like grappling my dress, joking.
Speaker 10: We release Phermo and you give a lot of prey energy,
big prey energy.
Speaker 22: What don't worry, It's just he's a Nates. He could
take off pray that he's not supposed to.
Speaker 1: But I'm totally an alpha, say uncle silent this entire
time and then heard me say it was an alpha
and left.
Speaker 6: Do you yield to Besco? I'm reaching out mentally? Okay,
I release?
Speaker 2: Okay, can we can we just go to the temple? Yes,
I'm gonna like hold up my hand, but like not
look at you. I'm like a shame that I want
you to hold my hand.
Speaker 8: I freaking take it and okay, let's grab it and
like take you along, give you a tight squeeze of
the hand.
Speaker 4: So you guys head back to the temple. What do
you what are you doing there? Because you know that
the others they went to going we.
Speaker 8: Wouldn't be Yeah, we wouldn't be going back to the temple.
I'd be like, no, that's no, that's stupid. Lord, It's
all right.
Speaker 2: We didn't thought that's where the problem was.
Speaker 8: It's where the problem is, but that's not where we're
gonna rec Okay, where are we going?
Speaker 4: You know that from where you are? The nearest place
that Yeah, there's Lily is a mung rungs heck. And
Desmond went to the uh the Undertown Underloft h Q,
which is in the underloft pit and Scarn went the
same way and is gonna loop back up to Lily.
Speaker 2: Yeah, I feel.
Speaker 1: Like that's where are we gonna are we gonna interrupt
Lily's date and he's gonna hit me harder than your dragon.
Speaker 2: Did if we do that.
Speaker 15: So that has to happen.
Speaker 10: You're not here, you're getting here's gonna Scar's gonna get there.
Speaker 2: First, and Scarn says that he'll take the beating for me.
Speaker 6: No, yes, he has gone there first.
Speaker 10: That's why I feel comfortable heading over there.
Speaker 6: He's gonna get there well before we do, and he's
gonna get his tann and in well before we get there.
Speaker 8: It's just gonna be all tuckered out from that and
looking for him first for that part, because I actually
that Lily wants to smack that bitch harder than anyone.
Speaker 2: Oh my god. Okay, okay, hey, well we're walking. Do
you want to see this letter that my mom loved.
Speaker 8: You? Go.
Speaker 6: You want me to read it?
Speaker 2: Yeah, you can read it. It's just you know what
I'm dealing with.
Speaker 4: Okay, here you go.
Speaker 6: Reading this Letter's not gonna change nothing or whatever.
Speaker 4: But sure, let me get the mover. Yeah, i'd say
with the going up and then going back down, you
would get to the underloft pit at about ten thirty. Okay,
so you guys had that.
Speaker 8: Yes, I'm reading the letters, lilia Yeah, in the Gilligan
chet it's in there.
Speaker 4: Yeah, so Liliae. You guys are on a wagon with
a giant cabby bar pulling you along. Festivity is going
on around you. There are all sorts of performers doing
all sorts of acrobatic feats. There are wonderful smells of
food in the air as you have a good time.
You see that, uh, the sooon seems to also be
loosening up quite a bit. They're while you're with them,
You've noticed that their habit does seem to be that
they don't approach things very much whenever you're there, but
you drag them along and they seem to be getting
up close to stuff and having fun. They have a
couple of casual conversations with other people while they're there,
which they seem awkward about, but they seem to enjoy.
Is there anything in particular that you want to do
while you're having a good time in the middle of
the town, not knowing anything else that's happened in the town.
Speaker 21: I wanted to keep an eye out for anything that
looks remotely like skiddy.
Speaker 4: Okay, roll me, uh, perception or investigation. It's totally your choice.
Speaker 2: Oh man, I'm going to choose the one that is
in a negative three.
Speaker 4: I'm gonna find some spaghetti on a stick cut to
a murder hallway.
Speaker 7: I've got rolled a six for an eleven.
Speaker 4: You know what he's looking to roll with advantage? Oh
hell oh, a king.
Speaker 8: Gives a quat advantage, of course, and wow, so you.
Speaker 11: Know he's looking for.
Speaker 4: As you're looking around, you don't immediately find it, but
you do find some other wonderful treats.
Speaker 14: You something on a stick? Right? You find everything here
is on a stick.
Speaker 4: Everything here's a stick. You find people selling sugar clouds,
which are these puffs of sugar that are woven into
a cloud like shape. We may have another word for that,
but it's called a sugar cloud here that is put
onto it. Uh you find uh frepe's these crumbly pastries.
There seems to be a large A lot of bakers
have come out and set up shop. Outside. You find
costagnole a la ceremonia, which are basically just fried dough
balls around the area. That's one hundred percent what they
are there, fried dough balls that have sugar on them.
That's the long and short of it.
Speaker 9: Like fun, he's gonna ask the freaking person driving.
Speaker 7: The car, there's a sketty car here, a so sketchy cart.
Speaker 4: Of course there is so sketchy. He's a delicacy that's
far from a faraway land. Long run found that several
years ago and just made certain that there would be
sascatty at all of these performances.
Speaker 18: TuS to the cut to the stand with this is scatty.
We have a man here that came from so far
away and never tried one.
Speaker 9: And she just leans on soon like he's just poor, poor,
freaking neglected man.
Speaker 4: I came to this place a long time ago, but
I showed up on the wrong part of the continent.
Speaker 7: To enjoy dreams of the date of the day. Fresh
and sketty touches his lips.
Speaker 6: I don't deny him.
Speaker 4: I had some friends who told me, without really telling me,
that it was really good, and I want to.
Speaker 7: Know what's so dramatic?
Speaker 2: And I was like, yeah, I heard it was pretty good.
Speaker 4: It's good.
Speaker 21: The other one, meanwhile, it is being like so dramatic,
freaking Shakespearean clutching to his clothes and.
Speaker 7: Looking at him like a vigor painting in agony.
Speaker 4: As soon as we move by it, I'll be happy
to point it out up for you. Unfortunately, we cannot.
Given the size of our wonderful a mount pulling us along,
I am unable to change our course beyond the larger roadways.
Give me maybe five minutes, we'll be there. The tiny
enthusiastic goblin that is pulling this thing along gives you
like a big thumbs up.
Speaker 14: You do see I muggot scan.
Speaker 4: We are to cook it a something.
Speaker 2: God damn it.
Speaker 13: The donuts stand having a very Italian sounding thing. I
was like, it's hilarious to me that the donut guy
is very Italian.
Speaker 14: It is gonna be like yeah from up.
Speaker 4: In, like.
Speaker 2: Yeah, just at this.
Speaker 4: A year we actually brought down another delicacy. One second,
did I see that's a most ruga. And this other
person throws up to this person like this basket that
he catches. This is the thing that among our own
found only recently. It's filled with It's not to everybody's taste,
but perhaps you'll enjoy it. As he slides the basket
kind of down the back of the cappy bara and
it sort of falls by you and soon reaches out
and like catches it as if it's gonna fall opening it.
You see that it seems to be filled with these
fried mushrooms that are seen to be powdered with some
sort of very light, slightly luminous powder.
Speaker 9: The twitchy bunny nose gets even twitchy bunny er.
Speaker 4: That is a musharuka. It is something that was co
opted and made here very special. It is fried mushrooms
that are powdered with And he points toward the sky
moon root that is taken from up there. I have it, yeah,
the roots that allow us to have light down here
in the bits.
Speaker 11: Yeah, you know, you eat it.
Speaker 7: Mother, Oh my god, oh look at a light starts
and set out.
Speaker 4: Well, they say about mung rung. He's mad.
Speaker 9: There's just there's just the wanting to ravage whenever the says,
But then, remembering.
Speaker 2: That she's having a baby, she's.
Speaker 4: Just like, would you like what someon like has already
reached in, like picked one up, and like one second,
I'm rolling in sight for soon. Yeah, it's a game
of many tones today.
Speaker 14: Just a little fucking delightful.
Speaker 4: They reached down, they picked up, So they pick up
one of the mushrooms. They're all pretty tiny. They seem
to have chosen very small mushrooms. Uh, it like looks
toward it, and like looks towards you and like kind
of awkwardly offers one over toward you.
Speaker 7: You're not gonna try one first?
Speaker 18: Or are your lips solely for the embrace?
Speaker 4: It's a sketty I can eat one if you want
me to eat one first, I can eat one. I
just thought that you might want.
Speaker 7: One, how about And she just grabs one.
Speaker 18: On the count of three, we eat one together. Oh okay, three,
two one.
Speaker 4: I'm gonna make soon roll a dexterity check.
Speaker 2: Oh yeah, what hard pertroing you?
Speaker 4: Oh my god, buddy, he rolls in as they do that,
and as you like, so a question, what are you doing?
What are you doing with one?
Speaker 21: You take out the one, she's putting it in her
mouth because I'm assuming he's feeding himself.
Speaker 4: Y'all aren't trying to Like I wasn't assuming that real,
So what was going on in my brain doesn't happen. Oh,
very so good. He gets to avoid at least being
fucking stupid awkward in one way. He he takes one
out and he eats it, and you see him go
through a mild journey. Is he like initially there's like
a crunch to it. M hm hm, m hm oh great,
it's different.
Speaker 7: Differ. That's a really nice way of saying not you're
not to your teeth.
Speaker 4: It's kind of like we used to have some goods
that were imported from the northeastern sections of Cahulas back
where I used to live, like pastries and such, and
it kind of reminds me of those where I lived.
It was all the food was kind of hard cool.
Speaker 18: This is blended. So is this really hearty?
Speaker 8: Uh?
Speaker 4: This is like sweet and like oily, you know, like
a good way.
Speaker 18: I mean it is fried.
Speaker 4: Yeah, I've not had much fried food.
Speaker 7: You're anger girl.
Speaker 4: Like, looks like this is gonna sound weird. H that
hadn't really been invented yet.
Speaker 7: Mm hmmm.
Speaker 4: How to fry food over in cohorah, yeah, in cohulas.
Speaker 7: Unlike in general, yeah, in general. I mean you could
tell me the other day that you're old.
Speaker 4: I'm really old.
Speaker 18: Yeah you are, that's all your So of course you'd
probably be from around the time before they decided to
stick things in hot oil. It always makes sense, right,
do you know?
Speaker 4: Whenever they got around to doing it. It made a
lot of sense up until they started doing it. Foreign concept.
But no, this is really good my mushrooms. Is it
just because there's a lot of mushrooms here?
Speaker 7: Why not mushroom?
Speaker 4: Do you like mushrooms?
Speaker 18: I love mushrooms.
Speaker 4: They eat another one.
Speaker 7: There's tons of mushrooms.
Speaker 18: There's mushrooms that you know, they're like little stubby ones
that are like really good, and stews. There's these weird
long ones that are really good in broths and with noodles.
Speaker 6: Stu mentioned let's go hell yall.
Speaker 18: And then there's these really big ones that you can
stuff with cheese.
Speaker 4: Well, you can put cheese in. I suppose that makes sense.
Back where I used to live, there weren't a whole
lot of mushrooms. No, no, our our tastes were a lot.
Speaker 9: More like.
Speaker 4: A lot of rice and meat.
Speaker 7: Oh what about fish?
Speaker 4: Yeah, we had a well, we we did for We
did for a while, and then after some stuff happened,
we didn't really like to go near the water, so
we stopped the fishing. Oh, because the water got not good.
Speaker 18: There are some mushrooms that you need a lot of
water to be around, and they're really.
Speaker 21: Good with meat.
Speaker 4: They're back before things got weird. Where I lived, there
actually was this place that was it was like this
big spire riddled with caves. I think there was mushrooms
in there. But uh, this grumpy old man moved in
and so we stopped going there.
Speaker 7: Oh you can't let them hug all the mush truths.
Speaker 4: Yeah, well, there was a much telling him what to do.
Speaker 18: Do you think he'd still be there if we ever
went back.
Speaker 4: I don't think he'd be there.
Speaker 18: Then we can reclaim it.
Speaker 4: That guy was older than I was, though. M he's
a mushroom.
Speaker 13: Cuts to a wagon chase somewhere in the distance.
Speaker 14: You'll never take me alive. He sends a picture.
Speaker 4: Oh my god, Yeah, it was a weird man and
his weird dog.
Speaker 18: Oh what was weird about the dog.
Speaker 4: It was.
Speaker 15: Not a dog.
Speaker 7: Are you calling it a weird dog if it's not
a dog?
Speaker 4: As it acted like a dog and he treated it
like a dog. But it was a t rex. What's that?
It's a dinosaur.
Speaker 8: Oh?
Speaker 18: What's a dinosaur?
Speaker 8: Uh?
Speaker 4: Oh yeah, there's not as many It's like a big,
big lizard. Okay, imagine if you took a chicken and
then you like scaled it up and then changed all
of its features to be like a giant crocodile. That's
make it, like, imagine an elephant and make it that big.
Speaker 18: So take a chicken, make it as big as an elephant,
make it not all a chicken anymore, and make it
a crocodile.
Speaker 4: Yes, an elephant shaped, an elephant size, chicken shaped shaped crocodile.
And that's a dinosaur. EAT's a mushroom.
Speaker 18: Pulls out her notebook and gyes chicken shaped there it is.
Speaker 4: Ye, that's way too many words.
Speaker 9: Chicken shaped, Just just chicken shaped, crocodile, cower, coward.
Speaker 18: Okay, I'm gonna see if I'm gonna see who I can.
Speaker 9: Come up with that with that prompt closing the book,
say scatty stand is coming up very soon.
Speaker 4: If you want to hop off and get it, you're
going to have to do it about now. Also, just
to establish time, it's coming up on what eleven. If
you want to make mung Rung's madness, you're going to
have to go and get your seat soon.
Speaker 18: I'll get it your jumping, so huh uh, you gotta
get off right now, right now. We're gonna miss a
sketty and we're never gonna see it again.
Speaker 4: Oh is it urgent?
Speaker 6: Yeah?
Speaker 7: I get up.
Speaker 4: They like scoop you up. They like stand with odd
strength and they sort of just throw like jump off
of the wagon with like oddly floaty dexterity.
Speaker 6: Oh uh h.
Speaker 18: H yeah, yeah like that, yeah, like like fine, it's fine,
it's Finny's fine, it's fine, it's fine, it's great, it's fine,
it's great.
Speaker 7: Do that more.
Speaker 4: Anyhow, let's yeah, cut away from you guys, who I've
now established are at about eleven o'clock. Yes, Scarn and Desmond.
Speaker 6: Yeah the Scarn.
Speaker 4: You guys enter into the underloft pit and I'd like
both of you to roll me perception again. But I
have a request regarding this perception roll Unlike all of
the other roles you've done today. I'd like you to
do well, and.
Speaker 13: That means we will roll badly, but I will roll
good just because you asked.
Speaker 4: Thank you all.
Speaker 14: All right? Perception?
Speaker 4: Mm hmm I lied, Scar.
Speaker 2: Come on, come on, Justice, come on, you got this baby.
Speaker 4: Yes, I needed to roll perception.
Speaker 2: Tell them you tell those change no change you need.
You need to go to one here. Eleven Oh, did
not roll into I thought you were just reading, Desmond.
Speaker 8: Give it.
Speaker 4: Roll another one into the chat, so we see it.
Speaker 15: I rolled it into the chat, rolled out of it.
Speaker 4: We'll take that twenty rush into as you guys, rush
into the underloft pit and you begin heading up the
path where it would split off where one of you
would head to the east to head to the to
go to Lily, the other on one of you would
head to the west slash north to go to the
Undertown Underloft HQ. You both stop as scarn as you're
about to leave. Desmond doesn't notice. He just keeps moving
and running towards it. But you stop as you see
a plume of black smoke rising from the direction of
the Undertown Underloft HQ.
Speaker 16: Hush shit, you don't see that. But there's big smoke
coming from the underloft HQ.
Speaker 4: It's mostly it's mostly blending into the dark walls of
the of the caverns.
Speaker 16: He just keeps running towards it. Yeah, I'm just gonna
I'm just letting you know. That's exactly what's going on.
I don't know what that is, but keep that in mind.
He Paul's his gun out as he keeps running.
Speaker 15: Mm hm.
Speaker 16: As we're both in pursuit, constant run mhm, alright, amaze
keeping up with me.
Speaker 4: You're very small, so he's heading towards that, and you're
heading towards Lilia. So are you both splitting up at
this juncture?
Speaker 16: Yeah, I'll split out from Lilya to head. I'll split
off for Lilia and then probably head back to watch
out for the dragon if I see.
Speaker 4: For the sake of dramatics, Pepper and Lawrence, you guys
come into the pit about one hundred to undertake back
from them, and as you do, you managed to catch up.
As you're moving toward them, you see the two of
them split off into two different directions. Desmond heads toward
the underloft HQ and h Scarn heads to the east,
heading to the path that would go back to Lowtown.
What would you guys do, oh, Weber, What do we do.
Speaker 18: Now?
Speaker 4: I don't know.
Speaker 2: My instinct is so Desmond, but I don't know where
either of them are going.
Speaker 8: Well, A Desmond's definitely go into the undertow overloft.
Speaker 2: Oh that makes sense. Yeah, that's up what you're.
Speaker 8: Underloft under you go to the cop I'm so sorry
about this litter my god. Yeah, I.
Speaker 14: Undertowes undertoes under left h Q.
Speaker 2: Yeah, that's where we're going.
Speaker 4: I did type of that. It should just be undertoe
under loft h Q. I mean, it's not part of
some absurd who's on bass fucking joke?
Speaker 2: Yeah, god damn.
Speaker 8: If you if you want to go with A Desmond,
I can I can split off and try to keep
up with Scarron wherever.
Speaker 6: He said.
Speaker 2: Okay, I don't know, I want to split up.
Speaker 6: Sure, I don't know.
Speaker 2: Well, they're getting away, so we have to decide what.
Speaker 6: We're doing, all right.
Speaker 2: Uh oh, I mean if you want to go with
scar you go. You go right ahead and like let
go in your hand and look really sad.
Speaker 6: Oh go, don't pull on the heart strings.
Speaker 2: It's Okay, you go with Scar with Desmond, I'm fine.
Speaker 4: You're getting away from you in real time.
Speaker 2: Yeah, I'm going to day all right, Scorn.
Speaker 4: Jeez, you guys both running different directions you had off
the Star, and so we're gonna hit up because I
have a feeling I know how it's gonna go. Desmond
and Lawrence, you guys head toward the undertown under God.
Now I'm doing it under und You head towards it
as you had towards it, toward toward mm hmmm. Because
you head toward it, you uh, you see that this building,
this roughly two story military esque outpost building. As you
approach it, there is a crowd that has gathered somewhat
around it. Not a huge crowd, maybe a couple of
dozen people who are in the area. As you see,
the entire front of this place seems to have collapsed in,
and you see wood and stone appears to be sizzling
and bubbling as if some kind of corrosive agent had
been sprayed across the entire front end.
Speaker 8: Of it.
Speaker 13: And the building itself. He said, there's smoke.
Speaker 4: Is it on fire?
Speaker 8: It do?
Speaker 4: The burning wood seems to be giving that off, and
there are slight embers, as if something inside may have
also caught fire.
Speaker 13: Desmond, We'll start flanking around the crowd and looking for
a cid or back entrance.
Speaker 14: That we would have.
Speaker 15: Heck in.
Speaker 4: All right. As you do you head to it, about
half the building is collapsed, and this corrosion seems to
be pushing back further across it, as if continued to
encroach on it. As you head around to the back
entrance and move in, you see a similar sight to
the one that you saw at the temple. You see
that there's normally maybe eight or nine undertow members in
these buildings at any given time, and you see that
some of the members here, some of them you recognize,
appear to have been have similar wounds to those that
you found in the temple. They look like they were
killed earlier. As you see bodies laid before you, these
seem to be some slightly older wounds than those of
those who saw at the temple.
Speaker 13: Those will start barking out just to the building in generally,
is anyone alive? I'm just going to try and find
some way to break in, check and see if there's
any of the survivors around.
Speaker 4: From only a D one hundred.
Speaker 14: One hundred Baby fourteen.
Speaker 4: You hear as you hear the sound of the building
collapsing as its structure continues to give way in the
few rooms that are still intact. At the back of it,
you do hear this, this choked masculine.
Speaker 13: There's someone there, all right, he'll start trying to dig
his way in or again, I don't know how much
of the entrances collapsed.
Speaker 14: I'll try and tear his way through that.
Speaker 4: As you move toward what would be the door that
leads to the main reception area in the front, you're
approaching from the back, because you win the back, you
see that there is a figure what looks to be
half of the torso of this orchish individual wearing an
undertow uniform. They have what appears to be a large
wound that was pierced into their back from the top,
as if someone stabbed them while they were down, but
it didn't go all the way through, and they seem
to be stuck the entire lower section of their body
submerged in the collapsing area from out front, as they
seem to be trying to pull themselves forward to no avail,
who's there no one came in barely saw what happened.
Erse's a good woman came in.
Speaker 14: Another one.
Speaker 13: We're gonna get you out of here. Looking at him,
look like I would have the strength to pull him out.
Speaker 4: This is like a large man. As he reached down
to him, he reaches his hand up and grabs you
basically by the forearm. Listen, that was something they brought
with them in did this breathed corrosion on the building.
But that's not all.
Speaker 15: When this woman showed up.
Speaker 4: Gleefully killing us, two members of our own turned against us.
Speaker 15: I left.
Speaker 4: Members of the Undertoe are killing members of the undertoe?
Speaker 14: Tell somewhat, Yeah, I will. He's gonna look around.
Speaker 9: Rope.
Speaker 14: I do have some rope.
Speaker 13: He's gonna try and tie some rope around this guy,
and he's gonna start running back to some of the
people with the crowd who are a bit bigger than he.
Speaker 4: Is, try to get their help. Yeah, rolling persuasion or
intimidation you are.
Speaker 13: He's gonna fire his gun twice in the air.
Speaker 4: Do intimidation.
Speaker 13: You you I need your help now? Intimidation and can
I help his Laura runs up and just fire my gun.
Yea rolling intimidation. Come on me eight, I am still
small people.
Speaker 4: A couple of people acquiesced they do come with as
you fire your gun and pretty quickly run back there.
But as you fire it people seem more so scared
they back up a bit. You hear the creaking of
the building as it continues to give way. You head
back to the rope with yourself, Lawrence and a couple
of people in tow. What I would like you both
to do, as I'd like both of you to individually
roll me.
Speaker 3: Let's say athletics checks are oh, oh, what's eight from
Lorrie thirteen?
Speaker 4: As you guys and the two people that are with
you pull against it, you hear the orcs struggling ah
as he's like pulled against it and his lower body
doesn't seem to give way as he does assuming that
you guys have some distance on him. You hear creaking
begin to get louder, and you hear support beams begin
to give. You see the orc look up to the
remains of the building around him and looks out to
you as he's seen to not becoming loose, and you
just see him be like, if I go did this?
As the building collapses down on top of the man.
Speaker 14: Mark that robot. You know, we are getting that bag.
Speaker 2: Jesus, what happened there?
Speaker 14: I mean, there's a tect.
Speaker 15: We gotta go.
Speaker 14: There's nothing more we can do here others.
Speaker 4: All right, Jesus. You guys heading kind of in the
same way that Scarn and Pepper went, Yeah, there's nowhere
else to go, all right, Scarn and Pepper. Yeah, you
guys arrive at the base of the Lowtown pit. Hold on,
I got a real quick where is it here? It is?
Everything's happy. You guys arrive and you hear the festivities
going on in Lowtown. Even from across the river, which
is where you are currently, you can see that the
carnivals well underway. It's about eleven am by this point.
As you arrive here, a little bit winded from the run,
you hear the panting and running of Pepper. Of what
would it be? The other two would eventually catch up
with you, I'd say, Desmond and Lawrence not terribly far
off behind you. As you stop and you try to
get your bearings, the four of you all emerge into
low Town roughly at the same time. Down about here,
hear the map.
Speaker 15: Cool, I'm just gonna be lying it straight from.
Speaker 4: All right, you run up and you run up to
one of the bridges and you cross it and you
circle around going to low town. Uh so quick quick
smash cut to uh Lilia. Yeah, you arrive at a
saskeetti stand or you head a raged around eleven. You
find that what sasketti ends up being is it is
effectively uh spaghetti with I know the noodles aren't called spaghetti,
right or are they? Long pastaatles are like cooked with
tomato sauce and baked to a point where they're sticky
enough that they can be wrapped around like a stick
or a set of sticks and can just be kind
of eaten. They are just portable spaghetti for all intents
and purposes.
Speaker 6: Yeah, have made them twice. It's very delicious.
Speaker 4: And you see that when he takes them so un
has no idea what to do with this thing, Like
with no idea where to start on it. He just
has it, kind of puts his hand to the side
of it, is it protecting it from falling, and just
keeps shifting it and moving it in place, and like
opening his mouth as if to start eating it, and
then not and then.
Speaker 7: You're like, hmmm, now keep going.
Speaker 4: Probably no like clean way to do this is there?
Speaker 18: Probably not.
Speaker 4: It's totally covered in sauce.
Speaker 18: If you slurp the noodle too much, it'll go everywhere
and ruin your robe.
Speaker 4: I've only got one of these.
Speaker 7: I know you better be super careful.
Speaker 4: It's a confident look on his face. Takes a bite
out of it, manages to not have the whole thing
on coil, but there's pasta sauce just around his mouth
at that point, wipes it away.
Speaker 15: Mm hmm.
Speaker 4: It's good.
Speaker 18: Everything you'd ever ever dreamed of.
Speaker 4: I didn't know what to expect necessarily, but yeah, it's
really good.
Speaker 7: Wow mm hmmm.
Speaker 4: Yeah, you just have no fear. You're not scared of
it at all, are you.
Speaker 18: You can't let little things workers controledate you. Besides, clothes
can always be washed.
Speaker 4: Face is wiped, you know, starts eating more aggressively.
Speaker 18: It's so different when you do it though.
Speaker 4: I'm just doing what you're doing.
Speaker 7: Yeah, but it's there's there's a there's a gene sequa
to it.
Speaker 4: Ah.
Speaker 7: I heard that was Elfish.
Speaker 4: Uh No, it was I I actually it's a specific
kind of Elfish. I knew. Hmm, you basically said that
totally correct. Awesome. I had someone try to teach me
part of that specific subset of Elvish, but I never
I didn't like them very much. So no, they were well,
they were just the worst. Sure they were. I don't
know if you would necessarily understand what I meant, but
she was a intense energy vampire. Yeah, vampires are real.
Speaker 6: What oh oh are they are?
Speaker 18: They like really sultry and seductive and sparkling sunshine.
Speaker 4: The ones I knew were mostly just wet.
Speaker 18: Way.
Speaker 4: I think they got out. I think they're probably still
kicking around, but it has been a long time. Actually,
what out just this? They probably would have popped back
in within the last century or so.
Speaker 18: I mean, this is the year, Yeah it is?
Speaker 6: How far?
Speaker 18: How far along is that from the last time you
remember looking at a calendar?
Speaker 4: H Well, I mean I know when I came here,
I've been paying pretty close attention to the date, broadly
because in a couple of years I have to find
some people, yeah, soon, because I want to introduce myself
to them properly. I have friends. At this point, he's
like started walking and you see, he's like kind of
drifting in the direction of the big top ten.
Speaker 9: She'll grab two mores and then just walk with him
in case he wants another.
Speaker 4: One those people that I talked about, Yeah, the ones.
Speaker 18: He said that you that you met before, but they
haven't met you.
Speaker 4: Yeah, but once they meet me, I can find them.
Speaker 7: Mm hmm, keep going.
Speaker 8: What else?
Speaker 4: Well, I just everything I'm doing here sort of a
little bit doing for them. One of them, one of
them lost their parents to stuff related to the Balvarian Accords.
Their parents disappeared, and I have someone who asked me
to keep track of some things. I came here because
some of the stuff that's happening to this town. Some
of the stuff related to the stuff that if I
talk about too deeply, your eyes will glaze over and
you'll forget we went on the state. Some of it
has to do with a situation that's similar. I think
I can talk about them directly. I'm looking for something
called assmnium. It's a sort of private world. It's hard
to explain, but I'm looking for someone who can create
something like that so that I could better understand it,
because if I do, I might be able to help
the woman whose parents took off I also was keeping
track of some some cassadria for a while, but I
lost track of them. I've mostly just been doing errands
for my employer for the last big blink, while.
Speaker 18: Another employer even though you're doing a good job, or
that you're even doing your job, I.
Speaker 4: Can talk to them sort of sort of, well, they
sort of know most things. Back when I was in Kohula,
they could contact me basically anywhere. I just had to
sort of will it to happen. Ever, since I came
to to Retia, their ability to do that is it's
waned considerably. Their influence doesn't spread as far here, so
a lot like me. They physically came here and they're
wandering around.
Speaker 18: Oh, I know that you're currently shirking your responsibilities to
go on a date.
Speaker 6: I'm not.
Speaker 4: This is that this town is embroiled in everything that
I'm researching. This surely they would understand this is part
of my research.
Speaker 7: Hoh, this is getty in front of its faith.
Speaker 2: Oh my god.
Speaker 4: Besides, we've all know it takes a while. Yeah, my
employer and are.
Speaker 6: She's just feeding him?
Speaker 7: That is getty at this point.
Speaker 4: Now we both think about these things, particularly long scirump squirrel.
Lifespans like ours are so vast that we can think
of about doing things in terms that you might not
be able to normally.
Speaker 18: You just keep fighting every time I put it close
to your faith.
Speaker 15: It's good.
Speaker 8: I like it.
Speaker 7: Yeah, but you're almost done with this one. It's gonna
be your second one.
Speaker 18: You're not gonna have enough food in that stomach of
yours for the rest of anything, unless you're like love
most men that have a bounless stomach.
Speaker 4: I actually got a pretty small appetite, but I can
push myself when I need to use a horse to
just not eating much of anything, because most of the
food I had to eat was pretty tasteless.
Speaker 18: Oh well, there's no food like carny food.
Speaker 7: Yeah, we finished as the one he was munching on.
Speaker 4: It's true. It kind of reminds me back home. Food
was only tasteful when it was at the place I lived.
In my country, there was this certain effect, curse you
might call it, that made it so that most food
was tasteless, and a lot of people didn't even realize
when they were going hungry. But at my castle, if
I had guests over, they could suddenly experience the sensation
of taste again, it was like a sanctuary. So I
was blessed in that I got to eat things that
I could at least register. But because of that, because
in our country, taste was sort of precluded. A lot
of places just didn't make good food. People made the
bare minimum whenever they could needed to stay healthy. So
even though if people came to my castle they could
eat properly, the food that we had delivered to us
was not a lot to work with.
Speaker 18: Well, that's certainly a shame.
Speaker 4: You would think that that make up for lost time
after I got out, but I mean never occurred to me.
Speaker 8: To do so.
Speaker 18: To be fair, food doesn't taste as good if you
don't have a good amount of people.
Speaker 7: To enjoy it with.
Speaker 4: That's true.
Speaker 18: I know Mom's Mama's food doesn't taste as good when
I'm home alone. This is something about the company of
other people, you know. Yeah, Mama says, it's the love
that's in everything we make.
Speaker 4: I had someone that was kind of similar. I mean,
she was a bit strict, but I had someone who
said that sort of stuff. They were really nice compared
to everybody else. It's kind of like, uh, kind of
like a nana sort of that.
Speaker 15: Looked out for me.
Speaker 7: Mm hmm.
Speaker 18: So in some way or another, you kind of had
a mama of your own.
Speaker 15: Yeah.
Speaker 4: My, Actually it wasn't great. You know.
Speaker 18: It's it's okay if you miss them.
Speaker 4: My my family. Hmm. I don't miss my actual family.
Speaker 18: That's not what I meant. The people you cared about
that are gone. Mm hmm, it's okay to miss them.
Speaker 4: Being my friend where I came from usually meant that
bad things happened to people, So.
Speaker 18: It's something bad can happened to me if I'm your friend.
Speaker 15: I hope not.
Speaker 18: If so, it could be something else.
Speaker 5: Mm hmmm.
Speaker 12: The worry.
Speaker 7: I didn't say anything weird, did I?
Speaker 4: I don't know.
Speaker 7: I'm just pulling your leg.
Speaker 4: Do you wanna? Mongong's is going to be starting pretty soon?
Do you want to go check that out?
Speaker 6: Yeah?
Speaker 18: Of course we should grab some drinks first though. After
eating all this, all this uh it's salty, Oh my god?
Speaker 7: Love good bag.
Speaker 4: Bunk and the two of you head toward the big
top tent, which is currently setting up for It's an Attraction.
I and I apologize for this happening at this exact
point in time, but as you guys, rush in and
you search for Lilya. Is the four of you together
search for Lilya. I would like to take like a
micro break because all the water I drank today is
catching up with me all at once. Five minute break,
five minute break, and you know what I'm you know
the sense where it's pre recorded. I am pausing through
the break because we're gonna just come right back to
it once we're back. So heck, we're back in okay,
So you two before we come back to the others Lilya,
and soon you find yourselves in the Big Top ten.
People are allowed in the Big Top ten, in which
mung Rung is going to be appearing to make his
his big heck in his big old performance where he's
gonna unveil all the weird things that he found. As
you enter into this place, you see that you were
in a large tent with various very large firepots spread
around the area to illuminate it. There are effectively bleachers,
there's seating. There are people that are wandering in and
standing in the front like rows. As soon as the
seating all fills up, which it does very fast, you
see as you sit down and you prepare so un
does a very subtle but almost childish like puts his
hands together and does like this little finger double clip,
just this, oh, as you're preparing to see whatever it
is you're going to see, and then seems to immediately
become aware that he did that and then sort of
just folds his hands in together under his sleeves. The
tent that you're in, there is this stable like section
that seems to have been built on the far side
of the tent, like a large stable where maybe they
kept horses, you couldn't tell. There are three tarps that
are connected to the ceiling by what appeared to be
large ropes. Three ropes come down into the center of
it where you see some individuals talking preparing. One steps out. Everyone,
make sure that you find your seats. In naught but
a few minutes, we shall begin the presentation, and mung
Rong shall join us part way through when he's ready
to present himself. Is there anything that you wish to
do during this commotion? During the clamoring of people filing.
Speaker 21: In, there is the brief looking around to see who
who else tries to sneak their way in. If Moon
Ferris finds her way in somehow, since the first time
Scarn saw her, she was like skulking about here, so
she's lately she'd come back.
Speaker 2: There is the thing with the.
Speaker 21: Animals, So she's wondering, what's gonna go on with the
animals here? We're gonna meet a fucking stig free the
half dead line or some shit happening on the stage.
But but yeah, she's just gonna she's gonna take a quick,
like quick look over everywhere everywhere, see everyone gathering up,
and then see if anything stands out.
Speaker 7: Before for stuff.
Speaker 4: All right, as they prepare and they get ready to go,
the entire place quiets down somewhat. You see someone snap
their fingers and a little arricane flash comes from it.
And as they do, the various fire pots sort of
simmer down. The light becomes a little bit less in
the area, focusing most of the light into the center.
As this happens, those of you who enter into low Town,
you are heading towards Lilia. Please tell me what that means.
How you're looking for her? Uh, what you're doing? What
is your approach?
Speaker 14: I imagine Scarn's just you know, like million dollar manning it.
Speaker 2: She's got his lily as senses on.
Speaker 15: Basically just looking over the top of everybody. Mm hmmm.
Speaker 4: Are you trying to head directly to the big top
tent or are you looking around in general?
Speaker 15: I mean, I'm just trying to find them, all right.
Speaker 4: Please roll me, let's say investigation, assuming that you all
might ask around a little bit. I'd like everybody that
is not Lilia to roll investigation.
Speaker 7: Okay, fine, sick.
Speaker 4: Today is not a good rolling day. Have a great
day except that one dice Lawrence, everyone like runs around.
You all stay in the same general area as you
all rush around and start asking about, like have you
seen Lilia? Have you seen the little little poor girl?
Have you seen the.
Speaker 15: Heck?
Speaker 4: Have you seen them? They should be with this? This
the Elvin man who sort of just floats around like
a ghost. Have you seen them?
Speaker 6: For his own good?
Speaker 2: Have you seen the most beautiful woman you've ever seen
walking with the most beautiful man you've ever seen?
Speaker 4: You find as you're walking around, Lawrence, you find that
as you're asking some people, you hear some performers loudly
bombastically calling out from a stage that has been set
up outside just a live performance that appears to have
been set up as you see here just like welcome
all to the folly in form of a far away land,
and you briefly look towards it, and you see a
group of performers who appear to be putting on a
performance that they introduce as a story of the land Away,
a story of settlement four hundred years past, as they
appear to be doing a historical retelling of the settling
of the land Away and the formation of the Lions Council.
Speaker 2: I have to go to I have to go to that.
Speaker 8: I have to go to that.
Speaker 6: I have to go to that.
Speaker 2: You guys keep trying final Lily. I'm gonna look here,
drag Pepper.
Speaker 7: As the sky.
Speaker 4: Drag the two of yours. You continue to search around,
Wait the line, Countil.
Speaker 9: I have to go to it.
Speaker 2: But also we're looking for Lily.
Speaker 4: You've seen a beautiful buddy girl. I will give you
a full breakdown of what you see in that play.
But as I do, as the others continue to look
for Lily. As the others continue to look for lilya
the lights go down in the big top tent and
a colorfully dressed man who appears to be something of
a minstrel steps forward, raises his hands. People of Gilligan's Pit,
welcome once again to Mungrung's Madness, a spectacular exhibition of
wonders taken from all across Someness Domina. You all, of
course recall Mungrung's previous shows, but began as a simple
lion taming evolved into the presentation of a genuine celestial icon.
As he says, this light flares up on a large
relief of this brilliant white lion, which may or may
not have been in a previous presentation. And then an
apparatus taken from an ancient wrecking forge amp Estimus as
another large mural, a large painting lights up, depicting this
large mechanical creature that was excavated. With each year his
findings become more fantastic, more elaborate. Well, this very night,
we'll present you with three distinct presentations together making up
Mungrung's most fantastical show yet. Desmond and Scarn roll the
investigation again.
Speaker 13: As I'm running around and also trying to keep my
eyes open for undertow members. Mm hmmm, because I would
want to quietly be like, we need to talk to
Corny again.
Speaker 4: It's not a good day to be scarn smell your
smell Desmond rolling perception. As you do this, As you continue,
as you look for undertow members routine, you do notice
there are far fewer undertow members around than there should be.
Cutting back you cutting back to the interior of the
big top tent. The the man gestures towards one of
the first of the tarps. For the first of these wonders,
I ask for a brave and wild minded volunteer who
would like to test their sanity itself against the first
of mung Rung's findings. And they open their arms as
if inviting the crowd to uh bring themselves up. Lilia,
you being the only person here that I can ask this,
do you do you have any desire.
Speaker 17: To do so.
Speaker 7: Testing our sanity? Mm hmm is that what he said?
Speaker 4: Yep, test your sanity. He said it in a very
carnival like, buggle your mind kind of way.
Speaker 7: Yes, there's just the look to soon.
Speaker 18: Well I want to put that stone.
Speaker 4: Oh uh. It's actually basically impossible to affect my mind
by with anything, so I feel I might spoil the
show if I were to do so.
Speaker 7: Okay, and watch me, are you?
Speaker 4: Are you sure.
Speaker 9: She just like looks back at him with that like
that like fucking Anya face from Spyke's family.
Speaker 4: Just hell yeah, God damn it yet up, So it
almost seems like worried as you head up and you
walk down from the bleachers you're on into the center,
a very brave volunteer. Indeed, may I get your name please,
for everyone that's going to witness you testing the limits
of your mind?
Speaker 18: Yeah, I'm will Yeah, you.
Speaker 4: Hear like someone from the grad be like, no, it
appears that you're very well known around here. Would you
say you're something of a public icon here in the pits?
Speaker 6: Oh?
Speaker 18: I couldn't call myself and icon that at all. That
would be too proceiduous for someone from such humble.
Speaker 7: Beginnings in the pit.
Speaker 4: Well, after this, you're certainly going to be remembered by
all those here at mung Rung and all of those
who come afterwards. All right, behold, brave volunteer. As they turn.
My name is Meal Walk, and I'm very happy to
make your acquaintance. Do you wish to see madness given
form captured by mung Rung and prepared for your entertainment?
Weighing on me and behold as he reaches his hand
towards one of these ropes, pulls it. One of the
tarps fall, and you see inside this large circular cage
a creature that can be described as this massive copper
insectoid creature that immediately reels up, gets up from a
crouched down position, large mandibles clacking on the side of
its face as you just hear as it pulls back
as if afraid of the light. As you see this, yeah,
it had to be one. And as you see it
and you see its slitted, confusing insectoid eyes, I would
like you to please make a charisma saving throw.
Speaker 18: Oh hold on, I'm gonna look at some of my
skills and stuff too, because.
Speaker 7: I think, well, actually i'll you you said, uh.
Speaker 21: Throw Christmas saving Okay, maybe in my saves?
Speaker 18: Okay?
Speaker 2: The is you got this?
Speaker 21: I'm trying to see because I think I think I
have a thing where it's like, if it tries to
do some fearing ship I can't I can't get affected,
but I can't remember where that would be undert.
Speaker 4: So it's not fear, it's uh charm.
Speaker 15: Actually.
Speaker 4: Oh, as you look towards it, and you know one
second'm going to confirm exactly what it is, so that
you can check just in case you do have advantage.
Speaker 7: Oh no, it was I was thinking of brave soul.
Speaker 2: It was advantage on saving.
Speaker 21: But it was made to resist or stop being frightened.
Speaker 4: Mm hmmm. If it's straight up straight up doesn't it's
not even a condition, it's just it is just what
it is you become as you look towards it, you
find that the world spins around you. When you look
into its eyes, you feel this hypnotic effect take hold,
and you begin to sway slightly. You're not sure if
you're in danger, or if you're drunk or what, but
just every action you take, you find you like put
go to raise one, like your right hand up to
shield you from whatever this creature is, and instead your
left hand goes up. Everything is disorienting as you do,
and as you find yourself sort of staggering in place,
you're still aware of what's happening around you, and you
just hear echoing, as if everything is distant in a
far off cave. Now you hear the sound from beside you,
this wanderer of the world below, this umber hulks very
gaze permeation. It's the mind of onlookers and drives them
to twisting madness. Of course, this is only temporary in
this setting, a mere parlor trick rendered safe by its bindings.
Which brings me now to the second among Runk's features,
as he shifts his hand over toward another rope and
pulls it, and another tarp falls, revealing several lions. Two
lions laying perfectly still, who begin to stir and move
within their cage. I'd like another investigation check from Scarn
Investment who. At this point, I'm convinced they're gonna just
pop up in another country.
Speaker 14: I can't believe both Zorro.
Speaker 4: Scarno Scarn.
Speaker 16: As you guys are looking around, I wanted it to
do worse.
Speaker 4: Scarn. You hear the distant that comes from that creature
and as if everything else peels away. You remember that
sound from having heard it when you investigated the cages.
You zero in on it and you head towards it. Desmond,
you're around. You sort of notice him do this, but
at this point you notice that everyone else in the
group has sort of peeled off from you. Scarn. You
head toward the big top. You come to the front
of it, and you see Lilia appears to be standing
in the center beside these two cages, one containing the
lions that you had seen, one containing this creature that,
as you see it you recognize is the thing you
saw beating itself against the inside of the cage. You
hear the voice of the performer, Behold a mastery of
beasts unseen before. These lions have not been merely tamed.
Their nature has been broken, their minds subdued and granted purpose.
Many like them are being presented across Lowtown as we speak.
As they say that, Lawrence, yeah.
Speaker 2: Dude, I was just gonna say. They're just showing up
and seeing fucking Lily on the stage and they're like,
let Lily go on a date. They said, it'll be fine,
they said, just a fucking oh no.
Speaker 4: So I'd like you to take notes if you have to.
I'm going to run you through what you catch of
the show you're watching real quick, Oh dear god. Okay,
with bombastically over the top actors. The play that you
are seeing describes the settling of the land Away four
hundred years ago by the Retian royal family. Okay, they
sent the royal knight Morphus Runecrow and their followers, which
included the early valor Built clan, to explore the untamed
land that would become the Land Away. They struggled to
establish peace. They intervened in a local war between a
dragonkin tribe that imad Anisters and an Orc tribe, the
oln Marsh, bringing them together. The Runecron Knights and the
valor Bilts mended ancient feuds and they joined the land's
tribes together under a newly formed Lion's Council, creating the
Land Away, settling an ancient war between the locals, and
establishing a settlement connected to the royal family. The play
contains minor performances, with mock battles between key figures, almost
all of them depicting the forces sent by the capital
as heroic, knightly, and good, and the locals as somewhat misguided,
often too heavy handedly to be taken very credibly. Of note,
the actor portraying the head of the val Built family
stars in this, chewing the scenery, indulgently yelling their lines,
and stealing the show from all the other actors trying
to put on a genuine getting any names from this,
The main one is would be the ancient that more
rune Crow, the agent head of the rune Crow family,
which is one of the most important of the families
on the Lion's Council. They're the only one that seems
to pop up repeatedly. The others seem almost like they
were sort of obscured, like other names that are brought
up are not mentioned, as if to not characterize them
by history. As this happens, and as they get to
like near the zenith of this thing, you hear a
lion's roar and you see several carnival folk moving a
large lion through the crowds. And as they do, Desmond
and Pepper you see this as well. They got sweat up. Okay, Desmond,
you basically see this as well. From a bit away,
you are within view of the big top ten. You
see a lion moving forward and as it does, its
ver begins to shift and change hue. It seems to
like rebuild itself, almost as if its body were made
of sand, and it shifts, becoming blackened. The ones that
are in the tent as well, the ones that are
inside of that, the ones that are inside of the cage,
do the same thing. As the cage is lifted up
and freeze these lions that are within, as you see,
the hue on them also starts to change. You see
in front of you that they take on this otherworldly,
menacing appearance looks like this, What the fuck? Blackened skin
and fur golden armor begins to create itself on it,
as though made of this coppery sandy material. Their mains
become these white, flowing, scratchy looking clouds of fur. The
person at the center continues, behold the beast's obedience, isn't
it quite fantastic? Of course? This brings me now to
the peak of our performance to Mungrong's main show. And
he puts his hands to the side as the final
tarp behind him falls and there is a body being
suspended by ropes hanging about halfway up the tent. Mungrung
grants his life to us, his legacy, so that we
may finally sever our ties with this town. Mungrung's madness
comes to an end, he says, gesturing still the near day,
still dazed Lilia. The gaze of the person who is
doing this seems to look to the entrance at the
solitary silhouette of scarn standing in the opening of the tent,
and with the fall of Mungrong, bow is out by
the way, with the fall of Mungrum, with the Undertoes
decimation and the destruction of the Governor's council. I'm about today.
This is now our town. As you fire, as you fire,
as you fight, that's where we're going to stop today.
You're oh my god. As several more of these beasts
are released around the town, as we cut to the
images of the various Undertow HQs, all decimated in one
way or another, the Undertow members having been earlier that
day slaughtered, And as we cut to the procession of
Carnival members suddenly turning their weapons upon turning their weapons
and their skills upon the townsfolk in each of the pits.
That is where we're stopping today and for the month.
Speaker 7: Jesus Christy, that's mean that works.
Speaker 4: I'm not going to run for this because there's no point,
there's no one in the audience.
Speaker 2: Holy fucking ship, bitch. Can we finally gonna get quite
a talk?
Speaker 4: It took so on a date, he told you everywhere
he goes.
Speaker 2: If we hadn't come it would be.
Speaker 4: This is dope. I'm here for it. I'm ready to
beat some ass. I'm finally ready for the one thing
that scarn is good for.
Speaker 15: Beating ass.
Speaker 4: Has like five sessions of fucking fluffy role playing. Literally, now.
Speaker 15: Let's go.
Speaker 16: All I'm here for is to murder people at with efficiency,
and y'all are here sitting here.
Speaker 4: Like I want to talk about fucking Let me kill
something there.
Speaker 2: Listen, you should be talking about ship.
Speaker 6: You're going through too, care about talking?
Speaker 4: Let me kill something.
Speaker 2: That Tromo goes away when I kill it? Waits?
Speaker 5: Yes it does?
Speaker 4: If it does.
Speaker 15: Have you ever killed your troulla before? Have you ever
killed your Trolla before?
Speaker 4: I didn't. It's gone, Oh my traumation.
Speaker 2: You want to figure it out how to deal with it?
Speaker 4: Then go kill it? Go kill it. I'm what are
you saying that I.
Speaker 18: Decided to go on the day with a pretty elf?
Speaker 13: Man?
Speaker 2: Don't we all lily up.
Speaker 8: The fan?
Speaker 7: And then there's ship everywhere? We have to clean it
up like all happened.
Speaker 1: You're fucking volunteered for murder. They're gonna fuck you off, Lily.
So this is one of them, just sitting there appalling, like, hey,
what a show?
Speaker 6: Like no, I feel like I feel like soon it's
definitely like no good.
Speaker 4: So it's just up there like christ. Okay, no no, no, no,
no no no. Well at least nothing bad happened to
the temple.
Speaker 7: Oh God, just the other and let them fucking kill me.
Speaker 4: I'm going to just say you all know, I'm going
to put everybody onto a map. Uh you because I
want to briefly show you what the situation is so
you can plan for it next game. You all would
have been the same general area, same block area. Uh,
we're gonna abstract. I was.
Speaker 8: I was dragged off by a certain Lori Lou so
i'd be wherever I'm going.
Speaker 4: To give you guys. Here you go, here's the tent.
Speaker 2: I needed my faux mom slash phobic sister to hold
my hand. I'm going through it, man, I know.
Speaker 7: I didn't known then. Now you took me away from
the trouble.
Speaker 2: Yeah, because there's no trouble here.
Speaker 6: The fuck?
Speaker 4: Here you go here, there's the there's the map for
you guys to look at and to plan around. This
is your approximate locations given where you were. Uh, real
fun stuff.
Speaker 16: Who said anything about planning. I'm going to shoot that
I shoot that guy. Shoot that guy goes straight for
the murder of all the animals. All right, they're already evil.
I'm gonna kill him.
Speaker 4: Are some There's some a little bit of stuff that
I was hoping we'd get to before the very end
of the year.
Speaker 15: But that's fine.
Speaker 4: We just got stuff for next time. I hope you
guys had fun being cozy.
Speaker 2: Yeah, it feels pretty endgame, dude, So much is happening.
Speaker 4: Oh not not endgame, but man, are we in the
dark night of the soul right now?
Speaker 2: I don't know what that means.
Speaker 4: Dark night of the soul.
Speaker 18: No, I don't know what that means.
Speaker 4: It's a writing term for like the lowest point of
a story. Yeah, I also did the end of it.
This isn't the end of act two, quote unquote, but
the end of act two, the point at which the
hero thought they had everything, but they lost everything.
Speaker 14: They don't.
Speaker 13: There's no coming back of section see oft.
Speaker 4: Yeah. This is this is Asmin figuring out who Aladdin
was and telling him to leave, and then him getting
fucking drowned in the sea. Yeah, yeah, very This is
Hercules losing his powers and making his deal with Hades.
Speaker 2: She's got a lot to say.
Speaker 7: How I know, Barry, we didn't get our morning wine bull.
Speaker 4: With that, I want to restate we will be I
don't know if we'll be back on the fourth or
the eleventh, because technically we do have a week off.
We'll just we'll discuss it amongst ourselves because I might
make an argument for maybe that we shouldn't take the
eleventh or the fourth off. But we thank you guys
for stopping around. Hopefully I stream this properly and next
week we're gonna get into some crazy stuff. I'm so excited.
There's also been so many sessions since we had combat,
and I'm so ready for combat.
Speaker 7: Thank you for joining us for a twenty four.
Speaker 6: We love you so much.
Speaker 4: Yeah, thanks for watching us through all twenty twenty four,
and I look forward to twenty twenty five.
Speaker 6: Jesus, the future of that nineties
Speaker 4: With that so long, everybody, everybody lave