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Speaker 1: Hello, and welcome to geek Verse. Side Quest. This is

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our weekly video game show here at Geekverse. I'm your

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host Delma Snig. With me the ruler of the world,

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Travis Snell. I'm curious what that name is in reference

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to what we'll wind out later. How are you doing tonight,

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my friend good.

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Speaker 2: I don't think we will find out later unless we're

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gonna talk about the passing of the great wrestler h

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Sid Vicious, Uh.

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Speaker 3: Sid Justice ak not but we could no he passed

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awayd He was one of my favorites.

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Speaker 2: He was like, uh he was in the nineties but

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like his name was Psycho Sid but he's so he's

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very cartoony.

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Speaker 3: But he was a six foot nine guy, very huge

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and blonde, just looking like a stud.

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Speaker 2: But uh yeah, I know he passed away to Anne

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Forte because of cancer.

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Speaker 3: So just a shout out to him. But uh yeah,

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he was a very over the top. Uh.

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Speaker 2: He always had these eyes and stuff. And they kind

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of they found a way to use the Psycho Like

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I don't think you've seen Psycho, but you know the

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music where it's like that right right right, like that

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they found a way to use like of like a

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rip off of it, so it would sound like that

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before he came to the Rings.

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Speaker 3: So but he called himself the rule of the world

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as well.

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Speaker 1: So gotcha. Yeah, because I didn't know if that was

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a reference to Civilization seven, which we're gonna be talking about.

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But I'm like, that's not a Travis thing. So maybe

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he loved this trailer, but which it would excite me,

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but no, good to have that context. Today's episode's gonna

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be I was gonna say, short and sweet. I don't

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think that's necessarily the case, but in terms of topics,

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it's pretty condensed. We're just gonna be talking about the

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games we've been playing and then breaking down Games Calm.

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Now Games Calm was more than just like Keeley's Opening

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Night Live. There's a lot of other things. So we're

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bringing in just anything over the last few days that

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was interesting to us, Trayler's wise or information wise. So

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it should be a fun episode. I think the only

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thing I'll shout out here at the beginning is that

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next week's episode is going to be all about Star

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Wars Outlaws, Me, Travis, and Taylor. A're gonna be picking

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that up, and I don't know how much time. I'll

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have to play over the weekend, but I'll try and

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do as much as I can questions, you know, yeah, exactly,

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and then we'll probably talk about more and than the

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weeks afterwards. But if anyone else is playing, has any

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questions or impressions and you want them included in the episode,

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send them my way, whether it's YouTube, comment, in the discord,

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on the Patreon, wherever it is, I'll make it. Maybe

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i'll make a post on Patreon as well for that one.

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I'm sure a lot of people will be playing it.

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But yeah, that's next week's episode. We'll talk about some

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other plug at type things later. Let's just get right

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into it, Traps, what do you been playing lately?

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Speaker 2: Well, because of that reason, I haven't been taking on

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anything that I won vest a lot of time too.

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So we talked about this a little bit on the

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nine year. But the last time I was on Pidequest

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talked about ellen Ring. I gave up on elden Ring

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because I found, as I said before, I was in

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a place where most of stuff I think I had

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to do to really progress was some bigger bosses, and

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I think I just was not in the headspace too

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because right now. Usually I try to do two nights

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of screenwriting and one night of video games, and if

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things are light or things aren't, you know, busy, then

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I do a second night, but sometimes just one.

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Speaker 3: I think I just was not in.

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Speaker 2: The headspace for dedicating because you're right where like, that's

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what you gotta do. You gotta go there, fight this

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guy gal maybe five to six hours and finally you

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finish that. Right where I was like, I just don't

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know if I want to do that right now. I

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had to be in the especially when it's just like

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you sometimes only get the one day to play. It's

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like I want to be doing something like progressing or

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just kind of having a little fun and doing something

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a little bit different. So I will return to it.

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My goal in twenty twenty five is to fully beat

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that and get to the DLC. But it's gonna be

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tough because there's lots of good games. So I gotta

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look at the calendar when we do our video game

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previous ly, okay, what's a good slot.

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Speaker 3: So I just I just didn't feel the urge to

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do that.

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Speaker 2: Even though what I was playing, I was still having

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a good time, still loved that game. I'd still put

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in the top ten and everything like that. So I

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had two things I've been kind of dipping my toes into.

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This was just for like a couple of nights, I

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started playing some red Ded Redemption too. I don't know why,

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if it was like an anniversary or something. I just

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felt like my Twitter algorithm was just showing me lots

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of Red Dead stuff and lots of stuff where it's like, man,

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look how great this game is. It was just you know,

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Arthur Morgan Ryan his horse for a storm. I was like, Oh,

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I was, yeah, that's that's some good stuff there, and

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that's a game where I've done everything. So I went

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in there because the good thing about that game is

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you'll still be riding around and like today or like

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last week, I rode around, this guy wanted to challenge

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me to horse right, So even when you've done everything,

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there's like ad that there's still like a bounty, or

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there's still like some treasure stuff I haven't found.

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Speaker 3: I've just been in a Western mood. So it was

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good to go back in there.

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Speaker 2: But I did find that I wasn't being fully fulfilled

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because I still needed more, Like I still like the

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way I think I really would have wanted to play

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it is starting the game over, and I didn't want

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to do that, so I just kind of did that

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for I think about two playthroughs. It just got on

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the horse, rode through and looked for things, was doing

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a bit more Outlaw stuff and everything, so and I

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didn't want to do the online.

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Speaker 3: I only I only played a little bit with the online.

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Speaker 2: I'm kind of sad and blow up the same way

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as GTA, because I was looking really forward to that

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and I feel like it's there, but it's not have

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a huge community. So I did that and then obviously

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we're gonna talk about it a little bit later. This

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was just kind of like coincidental because I kind of

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forgot the DLCs coming on in a month or so,

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but then I did Starfield and that if you listen

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to an Alien review, that's the same way Isolation still

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never played, but the same thing. I didn't want to

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start a new game with Outlaws just around the corner,

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so it's like, okay, what could scratch that itch that

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I kind of already in the roundhouse. And Starfield is

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a game where I've done a lot, but there's still

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tons I haven't like right now what I'm working on.

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Speaker 3: I don't know if you remember.

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Speaker 2: In their view we talked about how you did all

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like those o they're like not the bounties, but they're

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like the Rangers or whatever they are.

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Speaker 1: Yes, the rain Yeah request line here, yeah worth.

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Speaker 2: I remember when I played the first time, it just

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blugged out and I didn't get to do any of that.

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Speaker 3: So that's where.

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Speaker 1: There's yeah, so there's plus now you can go back

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to it, yes, because yeah.

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Speaker 3: Yeah, that's what I've been doing.

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Speaker 2: I haven't dipped my toes because I had to go

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make a Bethesda account because I see that community creations

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are there and I want to add a couple of

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Star Wars mods and stuff like that. But I did

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not feel like I think I busted open at like

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eleven pm.

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Speaker 3: I'm not going to make an account right now. I

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just wanted to play.

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Speaker 1: Did you so? I guess you hadn't browsed it yet

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because I'm curious what kind of freak stuff there is

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on that.

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Speaker 2: So you I don't know what there is for free already.

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When I'm about to get in, it's like you get

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this amount of credit and then.

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Speaker 1: Okay, so they give you a couple of things to

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get they do, or but my worry of already give

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me credit as them kind of saying like hey, like

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you get a couple of things, but right away it's

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gonna be buying and stuff, which is like such, I

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get it though, I guess because some people sell their mods, right,

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so I understand it's people's hard work.

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Speaker 3: So if there's something I really like, I would maybe

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get into it.

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Speaker 2: But uh yeah, I'm I'm still like I love that

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game because that more than Red Dead was just it

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felt easier to pick up again. It just I don't

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know why, just controls, whise everything. It just not map

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wise everything. We've talked about sales, same issue. They've updated

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some other things.

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Speaker 1: But they have like good world maps now or like

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better maps I heard as an update.

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Speaker 3: Sure, like they do, but like I don't. It's still

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not like.

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Speaker 1: I remember, Yeah, I'm sure twelve times better.

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Speaker 2: Right, Yes, that's what I'm gonna be download those mobs

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is for those ones, because like there's still a time

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where I left the plan.

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Speaker 3: I'm like, oh, how do I get back there? And

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there's so many menus and screens and everything like that.

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Speaker 2: But no, it's still like I was enjoying my time

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with it. It's a it's a game that obviously got outlaws.

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Speaker 3: I think there's a couple more.

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Speaker 2: Games like Off the Indies coming out in December, but

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I think that's a game I still want to put

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more time into because it's still big world and there's

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still lots of things I hadn't done, and especially during

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the new game plus playthrough. So no, I still that

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that completely scratched the itch for me of like I

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want to be in space fighting aliens and it worked.

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It wasn't like, oh yeah, maybe I won't return back

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this game. It did the opposite of like I said,

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we got that DLC, but did the opposite of oh,

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I actually want to go back to this borg. In fact,

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there's some games where you do that and you like

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return to its six months later and you're like, you

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know what, I'm actually good where I left it. This

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was a good play through. But Starfield I had the opposite.

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Funny enough, I did get to try out they put

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that vehicle in there. Oh the game, Yeah, it's already

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in the game. Awful, just awful, Just like the spaceship.

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It's it's not like a right sugar left Cheger like

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how you control it is the stick so like a.

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Speaker 1: Move full like Halo style.

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Speaker 2: Okay, yeah, and I obviously know Bigkala guys, I wouldn't

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have known that.

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Speaker 3: And just even like it.

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Speaker 2: Took me, I don't know, my third or fourth driving

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just to figure out how to get out of the car,

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like sometimes I was doing it accidentally. It's just not

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clear or me. I didn't really, but that that makes

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a lot of sense.

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Speaker 1: I remember in our review having that discussion about why

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I didn't know that you could get out of your

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ship in space and just walk around, and then someone

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I think in the comments or something mentioned that. I

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was like, wow, I can't believe I didn't know how

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to do that. But it's not easy to get out

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of your driver's seat in Starfield, I guess. Is it

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just a resounding theme.

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Speaker 3: I think I figured out now. I think it's holding B.

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But even a few times I did that, there was

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like a long delay and I didn't You have to

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hold the button.

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Speaker 1: That's the most unintuitive, oh, I know.

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Speaker 2: And to get in it's just a button press, so

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it's just a press A and like that's weird thing

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though to get in is one but to get outs another.

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But even then, just the actual driving of it, it

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was to the point now because when you do a

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new game plus that people I don't know, you get

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like a better jet pack, I'd say a better suit.

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It was to the point where unless you're just in

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a full area with no rocks, no hills, I was like,

241
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I don't know if this makes it any faster. I

242
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might be faster with like the new game plus jet pack.

243
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There's maybe some planets I probably are like that, but

244
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the planet I was on was like there's terrain and

245
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bump and rock and I was like, this is a pain.

246
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I'm trying to do the awesome power thing like back

247
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in and out. So still not great.

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Speaker 3: It's just like the Spaceship where it's just like it's

249
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not fun to like fly in that game.

250
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Speaker 2: It's not fun to drive. I don't And that's where

251
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it's just I remember why I still really loved the game,

252
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but why I was not like it didn't get.

253
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Speaker 3: Those perfect scores from me Becau.

254
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Speaker 2: There's a little stuff like that where it's like, how

255
00:09:38,799 --> 00:09:40,679
did we even do this?

256
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Speaker 3: So but no, I had a fun time and we'll

257
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talk about more.

258
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Speaker 2: But I'm really excited for the DLC, so that's when

259
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and those kind of stick with me. I was the

260
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same I felt four where I played that and then

261
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I came back to it, like obviously it's not a

262
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rare thing to say, like bethest to have great replayability

263
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and just like they have a good gameplay loop and they.

264
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Speaker 3: Just feel good for the most part, I feel like

265
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what you're doing with your actual character and everything.

266
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Speaker 2: So yeah, and like I said, there's still done stuff

267
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I didn't explore, so I've just been mostly doing Starfield

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until Outlaws, which Outlaws is only a couple of days away,

269
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so I probably I'm like, can one more Starfield session

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before then?

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Speaker 3: But yeah, those those are the two.

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Speaker 2: And then I think I finally logged my first game

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on backlogged.

274
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Speaker 3: I gotta do that more because it's weird that it's

275
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like a.

276
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Speaker 2: Is there like a is it just can you do

277
00:10:25,039 --> 00:10:28,320
a choose like an I'm playing thing right now or.

278
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Speaker 1: Is playing Yeah, okay, so I gotta there. You can

279
00:10:30,600 --> 00:10:32,720
set your like complete status and you can leave that

280
00:10:32,879 --> 00:10:34,720
is just like just played if you don't want to

281
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be specific, or you can say you completed it. You

282
00:10:36,600 --> 00:10:38,480
can even pick like mastered if you want to say

283
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that it's a game that you fully did. There's playing,

284
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which is that games you're actively playing through, and then

285
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there's backlog and wish list, and I see people use

286
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those for different things. For me, wishless is any game

287
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that's not out yet. I gump them in there. Anything

288
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that's out, even if you know if it's on my list,

289
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if I've played it a bit, want to get back

290
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to it, and then I blows in the backlog. Oh okay,

291
00:10:58,919 --> 00:11:00,519
so you kind of have your four buck hits there.

292
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Speaker 2: I made separate lists on mine for the games I

293
00:11:03,559 --> 00:11:05,360
want to be also make custom lists.

294
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Speaker 3: Yeah that's what I got those.

295
00:11:06,759 --> 00:11:08,519
Speaker 2: Yeah, I got upkimming games I want to play and

296
00:11:08,559 --> 00:11:10,480
games on my just like I don't know if it's

297
00:11:10,480 --> 00:11:13,080
backlocked list or where. But can you have multiple games

298
00:11:13,120 --> 00:11:15,159
on the I'm playing list right now?

299
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Speaker 1: Most I've had like eight or nine. I mean you

300
00:11:18,440 --> 00:11:20,879
can probably put an infinitive amount. But okay, I've been

301
00:11:20,960 --> 00:11:23,200
really in the weeds playing a bunch of different things.

302
00:11:23,519 --> 00:11:25,360
It gets a little hectic, but it's nice to'll just

303
00:11:25,360 --> 00:11:27,639
click that button and remind yourself, like, yeah, what do

304
00:11:27,679 --> 00:11:29,200
I want to play tonight? I'm just gonna look at

305
00:11:29,240 --> 00:11:30,440
my list and decide what's like.

306
00:11:30,399 --> 00:11:32,399
Speaker 2: Okay, thing that's good, because I was like, well, I'm

307
00:11:32,399 --> 00:11:34,399
playing both Red Dead and that's I'll go update that

308
00:11:34,440 --> 00:11:36,399
because I still gotta I wish there was like an

309
00:11:36,480 --> 00:11:38,679
actual app version because I like using on the on

310
00:11:38,720 --> 00:11:40,840
the phone or like it's off fine on the phone,

311
00:11:40,840 --> 00:11:42,240
but the desktops where it's at.

312
00:11:42,279 --> 00:11:45,759
Speaker 1: But I've logged, Like the phone version it logs me

313
00:11:45,759 --> 00:11:48,840
out every time I revisit the site, which is annoying.

314
00:11:48,879 --> 00:11:50,759
But the which website version doesn't do that, so I

315
00:11:50,759 --> 00:11:52,399
don't know why that's different.

316
00:11:52,360 --> 00:11:54,799
Speaker 2: Which is odd because on desktop, letterbox is the same

317
00:11:54,799 --> 00:11:56,279
thing to me. No matter how many times I say,

318
00:11:56,320 --> 00:11:59,360
remember me, I'm always logging in. It's just so frustrating.

319
00:12:00,440 --> 00:12:03,279
I logged my official completed game because last weekend we

320
00:12:03,320 --> 00:12:06,039
finally beat Mario whatever.

321
00:12:06,399 --> 00:12:07,519
Speaker 3: What the hell is that here?

322
00:12:07,519 --> 00:12:09,600
Speaker 2: It came out, Yeah, Mario Wonder with the kids, because

323
00:12:09,639 --> 00:12:12,200
that was like a kind of do three levels every night.

324
00:12:12,240 --> 00:12:14,960
We still got like some of the Secret Star World

325
00:12:14,960 --> 00:12:16,320
to do, so I guess not like one hundred percent,

326
00:12:16,360 --> 00:12:16,639
but I.

327
00:12:16,600 --> 00:12:18,279
Speaker 1: Can back for that stuff. Actually I just did the

328
00:12:18,320 --> 00:12:19,279
six world six.

329
00:12:19,480 --> 00:12:22,240
Speaker 2: Yeah, we'll see, because those are the five difficulties and

330
00:12:22,279 --> 00:12:23,960
some of those four with the kids can be a

331
00:12:24,000 --> 00:12:26,399
bit much. But uh, yeah, no, that was just a

332
00:12:26,480 --> 00:12:28,360
very enjoyable game. Like I think I gave that just

333
00:12:28,360 --> 00:12:30,720
a full ten because I had no complaints, Like it's

334
00:12:30,720 --> 00:12:33,559
everything I wanted. It was a good starting point for them.

335
00:12:33,600 --> 00:12:35,559
So I'm not sure right now. I guess another thing

336
00:12:35,559 --> 00:12:37,360
I'm gona add to playing list. Now we're playing Marble

337
00:12:37,399 --> 00:12:39,720
to Alliance again, so we're doing that so once once

338
00:12:39,759 --> 00:12:43,960
we beat three on the switch good roster, especially with

339
00:12:44,039 --> 00:12:46,639
like Spider Gwen and stuff for Gwen and everything. So

340
00:12:46,919 --> 00:12:48,440
and then once we do that, I really don't know

341
00:12:48,519 --> 00:12:51,279
what's on the list next for me and the girls.

342
00:12:51,279 --> 00:12:55,320
Maybe it'll be something I think right that Power Rangers game.

343
00:12:55,559 --> 00:12:58,799
I don't think that's out yet, remember from Summer Games Fest.

344
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I think that would probably be the next list for

345
00:13:00,519 --> 00:13:01,360
us to get.

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Speaker 1: Have they played a Mario party? Yeah?

347
00:13:04,879 --> 00:13:07,559
Speaker 2: Yes, and no they want to because they so they

348
00:13:07,679 --> 00:13:10,960
used to play when they were you know, pretend in control.

349
00:13:11,120 --> 00:13:12,720
But now they've played games.

350
00:13:12,799 --> 00:13:15,000
Speaker 3: They know the difference of it, right, But it's like

351
00:13:15,159 --> 00:13:17,559
also will have to put it on easy. They really

352
00:13:17,559 --> 00:13:17,879
want to.

353
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Speaker 2: But I just don't know because for people that don't

354
00:13:20,159 --> 00:13:22,399
know one of them seven and then one's five the

355
00:13:22,399 --> 00:13:24,879
three year olds still in the pretend mode. Ellie doesn't

356
00:13:24,879 --> 00:13:27,440
get to play, so I'm like five and seven. I

357
00:13:27,440 --> 00:13:29,399
think there's some aspects of Mario Party that fit that,

358
00:13:29,440 --> 00:13:31,519
but then there's some that aren't. Right, there's some games

359
00:13:31,559 --> 00:13:32,559
that just aren't playing.

360
00:13:32,360 --> 00:13:35,480
Speaker 1: Like just to the mini game Plaza and just like

361
00:13:35,559 --> 00:13:39,200
picked fun any games, which I know you're bigger fan

362
00:13:39,279 --> 00:13:41,480
of the board game. It's oh no, yeah, yeah, And

363
00:13:41,679 --> 00:13:44,200
I'm not putting with Jamboree that's coming in October, but

364
00:13:44,679 --> 00:13:46,120
I know you're on the fence with that one. That

365
00:13:46,120 --> 00:13:47,879
could be fun a little bit different than like a

366
00:13:47,919 --> 00:13:48,759
story based game.

367
00:13:48,840 --> 00:13:51,159
Speaker 2: But yeah, and I'll probably start them with the because

368
00:13:51,159 --> 00:13:52,919
we still have Superstars, and we still have I don't

369
00:13:52,960 --> 00:13:55,159
know what the last which one was, whether it was

370
00:13:56,279 --> 00:13:58,440
nine your tent like the actual number one, Like I.

371
00:13:58,320 --> 00:14:00,320
Speaker 1: Have the Super Mario Party on this which right.

372
00:14:00,360 --> 00:14:03,039
Speaker 2: Cas Super Mario Party, and then there was and this

373
00:14:03,080 --> 00:14:06,480
one's that one Super Mario Party Superstars, right is what

374
00:14:06,559 --> 00:14:06,919
it is?

375
00:14:07,240 --> 00:14:10,120
Speaker 1: Just Mario Party Superstars For some reason, that one had

376
00:14:10,159 --> 00:14:14,360
the super and then so this party Jamboree.

377
00:14:14,679 --> 00:14:16,519
Speaker 2: Yeah, but no, wasn't there. There was still one more

378
00:14:16,559 --> 00:14:19,360
before that too. On the Switch there's still another one. Yeah,

379
00:14:19,360 --> 00:14:21,519
there's still another one because we own that. We bought

380
00:14:21,559 --> 00:14:23,600
them really close together, because I think me and A

381
00:14:23,879 --> 00:14:26,879
were We're Cravens to Mario Party and then we bought

382
00:14:26,879 --> 00:14:27,519
that and then they not.

383
00:14:27,559 --> 00:14:30,399
Speaker 3: Superstars and it was like okay, So that's where I know.

384
00:14:30,360 --> 00:14:34,519
Speaker 1: There's a couple on like Nintendo Switch online, but so I.

385
00:14:34,440 --> 00:14:36,759
Speaker 2: Think there is one more. But yeah, I think I

386
00:14:36,759 --> 00:14:38,879
probably will do the mini games things then. But I

387
00:14:38,919 --> 00:14:40,879
think the kids are like me because they've seen it

388
00:14:40,960 --> 00:14:42,600
and they like Monopoly and things like that.

389
00:14:42,639 --> 00:14:44,480
Speaker 3: They might be like, oh, where's the board game? So

390
00:14:45,320 --> 00:14:46,240
uh well, we'll see.

391
00:14:46,279 --> 00:14:47,720
Speaker 2: But they've been wanting to do Mario Party, so may

392
00:14:47,799 --> 00:14:50,480
we'll do a couple of runs easy so love it.

393
00:14:51,159 --> 00:14:53,440
Speaker 1: I wanted to. I mean, since we were talking about Starfield,

394
00:14:53,480 --> 00:14:56,080
might as well continue that discussion. Now I'm surprised to

395
00:14:56,279 --> 00:14:59,080
hear I'm surprised. I'm not surprised to hear about the vehicle,

396
00:14:59,200 --> 00:15:01,279
just because that does not feel like a very pathest

397
00:15:01,320 --> 00:15:04,200
The thing to nail, like the horses and elder scrolls

398
00:15:04,240 --> 00:15:06,840
have always been janky. They've never had a drivable vehicle

399
00:15:07,240 --> 00:15:09,840
in a fallout. So I was a bit skeptical, and

400
00:15:09,879 --> 00:15:11,639
I you know, saw that that was the thing coming

401
00:15:11,679 --> 00:15:14,399
to the game, but I didn't actually watch the video

402
00:15:14,440 --> 00:15:16,320
for it until a couple of days later. And then

403
00:15:16,399 --> 00:15:18,759
I watched the video, I was like, this looks amazing,

404
00:15:18,840 --> 00:15:21,240
Like it's the thing's bouncing around. It feels like it's

405
00:15:21,279 --> 00:15:23,600
got like big springs on it. You can go behind

406
00:15:23,679 --> 00:15:25,879
and drift and go up on these mountains. But you know,

407
00:15:25,919 --> 00:15:28,720
it makes sense that their YouTube video trailer is gonna

408
00:15:28,759 --> 00:15:30,519
be the best of it and not show you like

409
00:15:30,799 --> 00:15:32,840
the janky moments when you're getting stuck on a rock

410
00:15:33,039 --> 00:15:35,759
or it's just not being able to traverse the terrain,

411
00:15:35,799 --> 00:15:38,919
which makes sense given that the terrain is randomly generated

412
00:15:38,919 --> 00:15:40,799
to an extent, and it's not like they can hand

413
00:15:40,840 --> 00:15:44,320
place all this stuff, so that that is, uh, that

414
00:15:44,440 --> 00:15:46,759
is understandable, but too bad to hear. I'm still excited

415
00:15:46,759 --> 00:15:48,919
for I think maybe the maybe the good use case

416
00:15:48,960 --> 00:15:52,200
for it is when you exit a dungeon and you're

417
00:15:52,240 --> 00:15:55,279
just super over encumbered or something, and so you'd rather

418
00:15:55,320 --> 00:15:57,399
than having a dump some stuff, you can just drive it.

419
00:15:57,519 --> 00:15:59,240
How does that work? Can you like like like a

420
00:15:59,279 --> 00:16:01,799
horse and like any other game like ghosts him like

421
00:16:01,799 --> 00:16:04,759
can you call call it to you?

422
00:16:05,000 --> 00:16:07,399
Speaker 2: So every time you get a ship out of your ship,

423
00:16:07,440 --> 00:16:10,039
it starts there. And to my knowledge, anytime I went

424
00:16:10,080 --> 00:16:13,120
into like a science center, a dungeon, it was just

425
00:16:13,200 --> 00:16:14,360
exactly where I parked it.

426
00:16:14,399 --> 00:16:16,519
Speaker 3: I didn't find myself being like, oh where is it?

427
00:16:16,600 --> 00:16:18,399
Speaker 1: You don't remember a button that would like call it

428
00:16:18,440 --> 00:16:20,039
to you? So it would come me.

429
00:16:20,159 --> 00:16:23,399
Speaker 2: No, because anytime you are going where the vehicle is,

430
00:16:23,480 --> 00:16:25,480
it spawns right with you, like like when you got

431
00:16:25,519 --> 00:16:26,279
to get out of the ship.

432
00:16:26,440 --> 00:16:30,080
Speaker 3: So I guess, I know, I think there's no buns.

433
00:16:30,120 --> 00:16:30,840
So let's say.

434
00:16:31,039 --> 00:16:33,919
Speaker 2: Theoretically, if you got out of your ship, walked a

435
00:16:34,000 --> 00:16:35,879
thousand miles and wanted it, I don't think you can

436
00:16:35,919 --> 00:16:37,519
get it, but you could just fast out right back

437
00:16:37,559 --> 00:16:38,919
to your ship, grab and.

438
00:16:38,840 --> 00:16:40,120
Speaker 3: Then go cuccumbered.

439
00:16:40,240 --> 00:16:42,840
Speaker 2: Right. Yeah, So so yeah, that that I don't think.

440
00:16:42,840 --> 00:16:45,159
I don't think there is as far as I remember

441
00:16:45,240 --> 00:16:48,240
a you know, car whistle come get me thing.

442
00:16:48,200 --> 00:16:50,759
Speaker 1: And what's up with the jetpack on it that is

443
00:16:50,879 --> 00:16:52,759
shown off in the trail, Like it's shown off right

444
00:16:52,799 --> 00:16:54,519
in the end of the trailer. Now he like falls

445
00:16:54,559 --> 00:16:56,799
into a canyon and then blasts out again.

446
00:16:57,200 --> 00:16:59,320
Speaker 3: It has I've never fen put to a canyon, but

447
00:16:59,360 --> 00:17:01,360
you have like a boos just like a regular like

448
00:17:01,440 --> 00:17:03,840
Mario party mushroom one, and then you have like a

449
00:17:04,720 --> 00:17:07,480
thing and I think there's one maybe for like some.

450
00:17:07,599 --> 00:17:10,519
Speaker 2: Turning, I just use like the batmobile, you know, push

451
00:17:10,599 --> 00:17:13,279
forward one, but there is a to get Oh no,

452
00:17:13,319 --> 00:17:15,480
I did use the jetpack once to get over a wall,

453
00:17:15,519 --> 00:17:18,599
and it's it had a good enough gas to feel

454
00:17:18,599 --> 00:17:20,480
like a couple hits and win over. So I think

455
00:17:20,519 --> 00:17:22,839
it's like your jetpack, if you time and enough right,

456
00:17:22,880 --> 00:17:24,640
you could maybe not hit the ground.

457
00:17:24,880 --> 00:17:28,359
Speaker 1: So hmm interesting. Yeah, yeah, I'm excited for that. I

458
00:17:28,440 --> 00:17:30,920
just I've always wanted them to add like a motorcycle

459
00:17:31,000 --> 00:17:33,039
or something into fall out, So I'm glad that they're

460
00:17:33,480 --> 00:17:35,720
experimenting with it, and hopefully it's just you know once

461
00:17:35,720 --> 00:17:37,880
again there there's so iterative that hopefully by the time

462
00:17:37,920 --> 00:17:39,519
the next Fallout comes out and they do decide out

463
00:17:39,519 --> 00:17:42,160
a vehicle, they can make it even better because of

464
00:17:42,599 --> 00:17:47,119
because of their shortcomings here, I've I want to run

465
00:17:47,160 --> 00:17:48,880
in this by you. So here's the thing. The BLC

466
00:17:48,960 --> 00:17:51,480
is coming out in a month ish. H when my

467
00:17:51,720 --> 00:17:54,000
when I ended Starfield, so I, you know, spent a

468
00:17:54,000 --> 00:17:57,119
ton of time on the one character, did almost everything,

469
00:17:57,559 --> 00:17:59,599
and then I didn't roll into a new Game Plus

470
00:18:00,119 --> 00:18:02,640
change my character a little bit like visually, and then

471
00:18:02,680 --> 00:18:05,480
I did like one quest line, like the Reugien quest line,

472
00:18:05,640 --> 00:18:08,119
and then I rolled New Game Plus again because I

473
00:18:08,160 --> 00:18:10,119
wanted to see what that would look like. And then

474
00:18:10,160 --> 00:18:15,319
I really just went to Consolation just to see what random,

475
00:18:15,640 --> 00:18:17,559
you know thing I had, and then I think I

476
00:18:17,680 --> 00:18:20,079
just stopped right there. So like that third character, like

477
00:18:20,119 --> 00:18:23,680
the most current one I have, Like, no, I have

478
00:18:23,799 --> 00:18:27,880
nothing on that character. I guess, like no upgrades. Uh,

479
00:18:28,400 --> 00:18:30,240
I have all the upgrades, but I don't have I

480
00:18:30,319 --> 00:18:32,880
haven't got a ship. I probably don't have that many weapons.

481
00:18:32,920 --> 00:18:35,920
Speaker 3: I don't think, I think, right, because don't you always

482
00:18:35,960 --> 00:18:36,519
get like the.

483
00:18:37,359 --> 00:18:39,640
Speaker 1: You have the yeah you have default ship, I guess,

484
00:18:39,640 --> 00:18:42,039
but yeah, you don't have. I don't have any really weapons.

485
00:18:42,079 --> 00:18:44,160
I don't have any companions with me. I don't have

486
00:18:44,160 --> 00:18:47,200
any bases set up on any planets. I know. I

487
00:18:47,279 --> 00:18:49,119
left save points at all my characters. Do you think

488
00:18:49,160 --> 00:18:51,359
I should reload to one of those previous characters or

489
00:18:51,359 --> 00:18:54,200
should I just call this DLC run Like I don't

490
00:18:54,240 --> 00:18:56,720
know on my third character, my third new game. Plus

491
00:18:56,759 --> 00:19:00,039
I can make that my kind of DLC playthrough. I

492
00:19:00,039 --> 00:19:02,160
I've really been you know, in my in the back

493
00:19:02,200 --> 00:19:03,400
of my head for the last couple of weeks. You're

494
00:19:03,400 --> 00:19:05,000
really running like I don't know what I should I

495
00:19:05,039 --> 00:19:07,200
reload to get my big ship with all my CRUI face.

496
00:19:07,319 --> 00:19:09,400
Speaker 2: So I think go with the new person, because I

497
00:19:09,440 --> 00:19:12,000
also think that if you're jumping right in for the DLC,

498
00:19:12,079 --> 00:19:14,759
because that's one the only problem but ketchup I had

499
00:19:14,799 --> 00:19:16,960
to do is like which guns do I like? Again,

500
00:19:17,039 --> 00:19:18,920
like what is best for this or thing? Where at

501
00:19:19,000 --> 00:19:21,039
least if you're kind of starting fresh, Yeah, it's like,

502
00:19:21,039 --> 00:19:22,839
oh I like this guy. It's not like you're having

503
00:19:22,839 --> 00:19:25,079
to retrain. Hey, here are these eight guns of my

504
00:19:25,119 --> 00:19:26,559
load out, and now I have these new ones?

505
00:19:26,680 --> 00:19:27,119
Speaker 3: Is it better?

506
00:19:27,440 --> 00:19:29,359
Speaker 2: Because I think for the most part of the good

507
00:19:29,359 --> 00:19:31,960
thing is there. Well, actually I'm not sure how because

508
00:19:31,960 --> 00:19:34,400
you won't have much money why so that's money wise

509
00:19:34,519 --> 00:19:37,079
is tougher to me than the guns. But maybe, like

510
00:19:37,160 --> 00:19:39,880
maybe what you should just do is like a couple

511
00:19:39,920 --> 00:19:42,279
of days before the DLC played that new character, just

512
00:19:42,319 --> 00:19:44,319
do a couple of missions and I'm sure you'll like

513
00:19:44,519 --> 00:19:45,160
have enough.

514
00:19:45,319 --> 00:19:46,039
Speaker 3: I'm not sure.

515
00:19:47,079 --> 00:19:49,480
Speaker 2: Oh yeah, there's always that one heist one I'd have

516
00:19:49,519 --> 00:19:50,880
to look up and see that could get you a

517
00:19:50,880 --> 00:19:53,240
lot of money. But I would just go the new

518
00:19:53,319 --> 00:19:56,000
route and just use that character because my character is

519
00:19:56,039 --> 00:19:58,799
not as like new as yours. But I still didn't

520
00:19:58,839 --> 00:20:01,720
do that much the New Plus one. I, like I said,

521
00:20:01,720 --> 00:20:03,039
I did do a heist mission where I got a

522
00:20:03,039 --> 00:20:05,240
bunch of money, so now I'm kind of rolling in it.

523
00:20:05,279 --> 00:20:07,160
But I would do that because I imagine you're gonna get

524
00:20:07,160 --> 00:20:09,160
some cool new guns and gadgets and stuff.

525
00:20:09,240 --> 00:20:12,799
Speaker 1: So yeah, because I'm like, I'm thinking about, how do

526
00:20:12,839 --> 00:20:14,839
I just want to go back to my first original

527
00:20:14,839 --> 00:20:17,640
play through character just because I yeah, I had like

528
00:20:17,680 --> 00:20:19,839
a really big ship and I had like multiple houses,

529
00:20:19,920 --> 00:20:21,680
like I did everything on that character was the second

530
00:20:21,759 --> 00:20:23,319
character I really just did the one quest line I

531
00:20:23,319 --> 00:20:25,559
hadn't done yet. But then the main thing too, is

532
00:20:25,599 --> 00:20:29,279
that in that play through, my main companion was Andresia,

533
00:20:29,359 --> 00:20:32,480
who is like the Varun person. And since this DLC

534
00:20:32,559 --> 00:20:34,240
is like going to the Varun home world, it is

535
00:20:34,480 --> 00:20:36,920
like some of the dialogue options and things could be

536
00:20:36,960 --> 00:20:41,039
interesting as well. So I don't know, I'm really, I'm

537
00:20:41,079 --> 00:20:42,799
really racking my brain what I'm gonna do there. I'll

538
00:20:42,799 --> 00:20:46,680
probably decide last minute. But yeah, I don't know. What

539
00:20:46,680 --> 00:20:48,480
did you think this new trailer? I guess really the

540
00:20:48,480 --> 00:20:50,839
new info we got here is that the DLC is

541
00:20:50,839 --> 00:20:53,839
coming out September thirtieth. It's gonna be all set on

542
00:20:53,839 --> 00:20:56,240
one planet. There's gonna be some way that we get

543
00:20:56,279 --> 00:20:59,279
teleported there. But then like all the content for it,

544
00:20:59,319 --> 00:21:02,279
all the dungeon and story and lotty dolls, all set

545
00:21:02,319 --> 00:21:04,880
on one planet. So that's very different from the rest

546
00:21:04,880 --> 00:21:07,839
of the quest structure of the rest of Starfield, and

547
00:21:07,880 --> 00:21:09,039
it seems like because of that, it's going to be

548
00:21:09,079 --> 00:21:11,480
a lot more I guess like hand painted is the

549
00:21:11,519 --> 00:21:12,920
best way to put it, rather than using a lot

550
00:21:12,920 --> 00:21:15,720
of its random generation that the rest of the game uses.

551
00:21:15,839 --> 00:21:18,160
So I'm into that. I like that idea. I just

552
00:21:18,160 --> 00:21:21,480
feel like maybe it'll be kind of short and sweet,

553
00:21:21,480 --> 00:21:23,160
Like I feel like it could be over pretty quick.

554
00:21:23,200 --> 00:21:24,960
They made it seem like there's a lot of hidden

555
00:21:25,000 --> 00:21:28,279
things to go do and whatnot. But I'm excited for it.

556
00:21:28,319 --> 00:21:30,720
But I don't know where are you at with it.

557
00:21:30,720 --> 00:21:33,519
Speaker 2: It's probably him things like each planet right where there's Oh,

558
00:21:33,519 --> 00:21:36,000
there's a cave here, there's a science center here, there's

559
00:21:36,079 --> 00:21:37,880
this artifacting and collect and everything.

560
00:21:37,960 --> 00:21:40,279
Speaker 1: But I hope it's a bit more bespoke than these

561
00:21:40,400 --> 00:21:41,799
kind of random spots that you see over.

562
00:21:41,880 --> 00:21:44,559
Speaker 3: Yeah, it'd be nice, but no, I think I prefer

563
00:21:44,640 --> 00:21:46,319
it that way. I don't need them to say and

564
00:21:46,359 --> 00:21:48,319
we're adding ten more plants because there's still a bunch

565
00:21:48,359 --> 00:21:50,640
of plants I've ever been to. Because there's other.

566
00:21:50,599 --> 00:21:53,920
Speaker 1: Than make retroactively make some other planets more interesting than

567
00:21:54,079 --> 00:21:55,279
yes adding to yes.

568
00:21:55,720 --> 00:21:57,799
Speaker 2: So no, I'm a fan of that. I think it

569
00:21:57,839 --> 00:22:00,799
could be more memorable because you just go one location

570
00:22:01,240 --> 00:22:03,720
and they did describe it apparently and some other people

571
00:22:03,720 --> 00:22:05,240
that got their hands on it. It's a bit more

572
00:22:05,279 --> 00:22:08,039
on the horror side and thriller side, which again fit

573
00:22:08,119 --> 00:22:10,240
right up my alley because I've been after Alien rodin

574
00:22:10,279 --> 00:22:12,880
List wanting some space horror stuff. So and I think

575
00:22:12,920 --> 00:22:15,559
the game does that. You know, it's not a horror game,

576
00:22:15,599 --> 00:22:17,680
but there are some missions that have that vibe, and

577
00:22:17,680 --> 00:22:21,599
I think they did that quite well when they did that. So, uh, No,

578
00:22:21,680 --> 00:22:24,440
I'm I'm a fan. Pretty much everything they said I'm

579
00:22:24,480 --> 00:22:26,440
a fan of, even if it's short and sweet. If

580
00:22:26,440 --> 00:22:30,279
it's contained and one on one planet, I think I

581
00:22:30,519 --> 00:22:32,319
much prefer that, because even if it was all sprout

582
00:22:32,319 --> 00:22:34,799
between different plants, you're gonna have travel time, You're gonna

583
00:22:34,839 --> 00:22:36,440
have this, you're gonna have to open up the map.

584
00:22:36,599 --> 00:22:38,119
If this is just simply hey, you go on this

585
00:22:38,200 --> 00:22:40,640
planet and you to me, I'm just looking as it

586
00:22:40,720 --> 00:22:44,319
is a hopefully kind of more juice your side quest,

587
00:22:44,319 --> 00:22:46,039
and that's all I need, right, That's all I need

588
00:22:46,119 --> 00:22:48,559
is just one good mission, because there's multiple missions from

589
00:22:48,599 --> 00:22:50,640
this game that are might even be shorter than the

590
00:22:50,720 --> 00:22:54,799
one we're gonna play, but are still memorable. Right, So yeah,

591
00:22:54,839 --> 00:22:57,160
I think that I I don't really have any cons

592
00:22:57,200 --> 00:22:58,759
I'm looking very forward this one.

593
00:22:58,799 --> 00:23:00,880
Speaker 3: Like I said, I'm saying that put the feet back

594
00:23:00,880 --> 00:23:03,519
in the water. But uh, I'm hoping it's good.

595
00:23:03,519 --> 00:23:07,920
Speaker 2: I'm hoping it's not just what we said where Okay,

596
00:23:08,079 --> 00:23:10,200
maybe it's a plan of this and that, but still

597
00:23:10,240 --> 00:23:13,160
even then, my expectations are I think said just right,

598
00:23:13,200 --> 00:23:15,599
I'm not expecting also to like blow me away or anything.

599
00:23:15,720 --> 00:23:18,720
Speaker 1: So mm hmmm cool. Yeah, I'm glad that you've been

600
00:23:18,880 --> 00:23:21,359
jumping back into it and excited to uh yeah, dive

601
00:23:21,400 --> 00:23:23,799
into that next next month, I guess, yeah, one month

602
00:23:23,799 --> 00:23:27,519
away pretty much from that DLC. For me, on the

603
00:23:27,519 --> 00:23:30,240
games I've been playing, Honestly, the main thing I've still

604
00:23:30,279 --> 00:23:31,799
been playing for the last couple of weeks here is

605
00:23:31,880 --> 00:23:34,240
mad Max. I'm really, I'm It's really just been like

606
00:23:34,279 --> 00:23:37,119
the perfect mood thing for me. I feel like after

607
00:23:37,160 --> 00:23:40,640
I finished Alien Isolation and like just kind of wait,

608
00:23:40,720 --> 00:23:42,759
I like my game Pass subscription, as I mentioned, like

609
00:23:42,799 --> 00:23:44,599
that is now subsided, so I don't have access to

610
00:23:44,640 --> 00:23:47,359
all these things anymore. And then with Star Wars Outlaws

611
00:23:47,359 --> 00:23:49,839
on the Near Horizon, I was like, I don't know

612
00:23:49,880 --> 00:23:51,720
what do I want to do, and like Mad Max

613
00:23:51,720 --> 00:23:55,599
has just been like the perfect vibel. So I'm I'm,

614
00:23:55,799 --> 00:23:58,920
I'm like not one hundred percent, but like I'm almost clear.

615
00:23:59,079 --> 00:24:01,960
Like the main the first main area there, like Jeets

616
00:24:02,039 --> 00:24:05,000
Stronghold and that it's like three or four territories that

617
00:24:05,039 --> 00:24:07,440
are all kind of connected there. I've really just been

618
00:24:07,440 --> 00:24:09,599
going through. I've been getting like all the upgrades for

619
00:24:09,680 --> 00:24:13,039
that base, which is are just like the most simple

620
00:24:13,079 --> 00:24:15,599
fetch quests of all times, but they but they do

621
00:24:15,680 --> 00:24:18,640
take you to like different base missions and other interesting

622
00:24:18,680 --> 00:24:21,759
locations sometimes along with yeah, just random like side of

623
00:24:21,759 --> 00:24:23,960
the road things too. So that's been fun, like fully

624
00:24:24,039 --> 00:24:25,640
maxing that out. The only thing I need to do,

625
00:24:25,680 --> 00:24:28,160
I think, is just like the stockpile upgrades, which just

626
00:24:28,200 --> 00:24:30,519
require you to put in a shit ton of like

627
00:24:30,599 --> 00:24:33,599
gold or credits whatever the currency is, So those ones

628
00:24:33,640 --> 00:24:35,839
I'll get soon enough. But it's funny how like how

629
00:24:35,839 --> 00:24:38,400
many ways we talked about that in our episode that

630
00:24:38,440 --> 00:24:39,880
we talked about that game a lot is just like

631
00:24:39,920 --> 00:24:43,400
how many different currencies and waste upgrade and all this stuff.

632
00:24:43,440 --> 00:24:46,720
Like I got a couple now where I have this

633
00:24:46,759 --> 00:24:49,680
one upgrade that just gives me currency like whenever, like

634
00:24:49,799 --> 00:24:51,920
in between when I'm not playing the game, So whenever

635
00:24:51,920 --> 00:24:54,240
I log back in, I just get like dumped like

636
00:24:54,279 --> 00:24:57,039
a couple hundred credits or something like that. And I'm

637
00:24:57,039 --> 00:24:58,960
not sure how that works with like because this game

638
00:24:58,960 --> 00:25:01,960
came out years ago way BEFO four Xbox had quick resume,

639
00:25:02,000 --> 00:25:03,880
and I'm not sure like when it reads when like

640
00:25:03,920 --> 00:25:06,119
when the game is off, because I feel like I

641
00:25:06,160 --> 00:25:08,720
don't really get these credits at like consistent times when

642
00:25:08,759 --> 00:25:10,880
I log back in. It's like sometimes it'll be just

643
00:25:10,920 --> 00:25:12,759
ten minutes after I log in. I've been playing for

644
00:25:12,799 --> 00:25:14,640
a bit, I just get dumped all these credits. Sometimes

645
00:25:14,680 --> 00:25:16,920
it's right away, sometimes it's not at all, so I

646
00:25:16,920 --> 00:25:19,000
don't know what's going on there. But I also got

647
00:25:19,000 --> 00:25:22,599
like the Cleanup Crew upgrade, so once I'm in Jeep Strongholders,

648
00:25:22,599 --> 00:25:25,079
like anytime I destroy a car, I just get all

649
00:25:25,119 --> 00:25:26,599
those credits, right, I don't have to get out of

650
00:25:26,599 --> 00:25:28,640
my car and go collect them and stuff. So I've

651
00:25:28,680 --> 00:25:30,599
really just been going in that first main area because

652
00:25:30,640 --> 00:25:34,359
now that I'm way more powerful and I've lowered the

653
00:25:34,359 --> 00:25:36,640
threat level so the enemies are weaker there too. I'm

654
00:25:36,680 --> 00:25:38,640
just like lovely not my character a bunch, and it's

655
00:25:38,720 --> 00:25:40,920
just it is the perfect turn off the brain and

656
00:25:41,039 --> 00:25:44,039
just cruise around the wasteland, go do some simple missions.

657
00:25:44,039 --> 00:25:46,880
But it's just a It's just a really freaking fun game,

658
00:25:46,920 --> 00:25:49,839
and I like the customization of it. So yeah, that's

659
00:25:49,839 --> 00:25:51,640
been like the main thing I've been playing. So that's

660
00:25:51,640 --> 00:25:55,359
a good time. I'm guessing for that one, you kind

661
00:25:55,359 --> 00:25:57,640
of like you got your fix after Furiosa and you're

662
00:25:57,720 --> 00:25:59,240
like good for the while again.

663
00:25:59,400 --> 00:26:01,200
Speaker 3: I think for me, because I think I could have.

664
00:26:01,200 --> 00:26:03,599
Speaker 1: I feel like Reddead's actually a similar sort of energy.

665
00:26:03,680 --> 00:26:06,119
Maybe and now that you're jumping that one, you kind

666
00:26:06,119 --> 00:26:07,160
of I think for.

667
00:26:07,079 --> 00:26:08,960
Speaker 2: Me, what was the bummers? Just that I didn't have

668
00:26:09,000 --> 00:26:11,279
my full save, So for me, who's some of that?

669
00:26:11,440 --> 00:26:13,640
Fair had done that already. I was looking forward to

670
00:26:13,720 --> 00:26:16,079
get back. And then even if there's other some I'm

671
00:26:16,079 --> 00:26:18,279
sure there could have been some strongholds or some stuff

672
00:26:18,279 --> 00:26:20,799
that I didn't completely do, like, oh, I can go

673
00:26:20,839 --> 00:26:23,799
finish that off. But the starting all over, I was like, ah,

674
00:26:23,920 --> 00:26:25,680
do I want to do I want to do this,

675
00:26:25,759 --> 00:26:27,039
but no, I think I think.

676
00:26:26,839 --> 00:26:29,240
Speaker 3: I got my my my fit. I'll probably be.

677
00:26:29,160 --> 00:26:31,960
Speaker 2: Playing it again come January February when we rewatched Golden

678
00:26:32,000 --> 00:26:34,680
Geek stuff, and I'll watch that, but I'm happy now

679
00:26:34,680 --> 00:26:36,440
I got loaded up on the PS five for any

680
00:26:36,480 --> 00:26:37,240
time I want it.

681
00:26:37,319 --> 00:26:39,880
Speaker 1: So yeah, nice, Yeah, I mean, you know, speaking of

682
00:26:40,119 --> 00:26:42,759
Starfield and the vehicle there, I just this game just

683
00:26:42,799 --> 00:26:45,559
has such fun car physics, and especially once you're getting

684
00:26:45,559 --> 00:26:47,680
more upgrades and more boosts and all this, it's just

685
00:26:47,720 --> 00:26:49,440
a it's just a great time cruising around. So that's

686
00:26:49,440 --> 00:26:51,359
been a lot of fun. And then other than that,

687
00:26:51,480 --> 00:26:54,400
I've just been playing a bunch of these game jam games.

688
00:26:54,400 --> 00:26:56,519
So Travis, did you listen to last week's side question.

689
00:26:56,599 --> 00:26:57,200
Speaker 3: No, I haven't.

690
00:26:57,240 --> 00:26:59,559
Speaker 2: I have a whole back log by some about this

691
00:26:59,640 --> 00:27:02,039
is like last stand and everything. I got my resting

692
00:27:02,119 --> 00:27:04,920
podcast because I've been Usually I listen to some podcasts,

693
00:27:04,960 --> 00:27:06,480
but right now I've been trying to finish Lord of

694
00:27:06,480 --> 00:27:09,960
the Ring season one before Thursday, like Rings of Power,

695
00:27:10,000 --> 00:27:12,559
so that's been taking my time on my workday.

696
00:27:12,680 --> 00:27:14,559
Speaker 1: So yeah, no problem. I was just wondering how much

697
00:27:14,720 --> 00:27:16,799
context I should give you here. But last week on Siequest,

698
00:27:16,839 --> 00:27:19,519
I talked about with Taylor how I was participating in

699
00:27:19,559 --> 00:27:22,079
a game jam last weekend. So I made a short

700
00:27:22,119 --> 00:27:24,799
and sweet game, which was cool. And then for the

701
00:27:24,880 --> 00:27:27,079
last week I've been going in and playing all the

702
00:27:27,119 --> 00:27:30,480
other games that people submitted to this game jam because

703
00:27:30,480 --> 00:27:32,519
there's like a rating system that they were doing. So

704
00:27:32,519 --> 00:27:33,640
I was trying to, you know, play a bunch of

705
00:27:33,640 --> 00:27:35,839
people's game, give them feedback, or just tell them how

706
00:27:35,839 --> 00:27:37,680
cool their game was, that kind of thing, and so

707
00:27:37,720 --> 00:27:39,240
I just wanted to show it a few highlights. So

708
00:27:39,279 --> 00:27:41,240
for all of these on itch dot io, you can

709
00:27:41,279 --> 00:27:43,720
go on search them up and just play them for free.

710
00:27:43,759 --> 00:27:46,359
They're all just free little games. I played like fifty

711
00:27:46,400 --> 00:27:48,480
different games you know, a lot of them. Most of

712
00:27:48,480 --> 00:27:49,759
them are like, you know, you beat it in like

713
00:27:49,799 --> 00:27:51,720
two minutes, or you kind of get the idea within

714
00:27:51,759 --> 00:27:53,799
two minutes. A couple of them maybe take like ten

715
00:27:53,880 --> 00:27:56,720
to fifteen at most, So it was kind of it

716
00:27:56,799 --> 00:27:58,359
was fun to just jump in and see a bunch

717
00:27:58,359 --> 00:28:00,799
of weird, freakish games. But the the theme of the

718
00:28:00,920 --> 00:28:03,119
jam was built to Scale, So they's supposed to be

719
00:28:03,160 --> 00:28:05,200
about things that are really big or really small, or

720
00:28:05,279 --> 00:28:07,119
things that are changing size, or a lot of people

721
00:28:07,319 --> 00:28:10,000
just like even took those individual words like built to

722
00:28:10,200 --> 00:28:12,319
scale and use the built and just maybe a game

723
00:28:12,359 --> 00:28:15,559
about building things or games about scaling things like just

724
00:28:15,720 --> 00:28:18,839
climbing mountains and whatnot. So a few of the highlights

725
00:28:18,920 --> 00:28:22,160
were this one game called scale Tin. So you play

726
00:28:22,240 --> 00:28:25,359
this cute little skeleton character and it's funny. It starts

727
00:28:25,400 --> 00:28:27,640
out very simple. You're this little guy in this kind

728
00:28:27,640 --> 00:28:31,000
of empty sort of underground dungeon. It's a two side

729
00:28:31,000 --> 00:28:32,920
scrolling sort of thing. You have this gun, but the

730
00:28:32,920 --> 00:28:35,000
gun does really do anything. Some cruiser around for a minute.

731
00:28:35,000 --> 00:28:37,279
I'm like, what's going on here? Is this? Because some

732
00:28:37,279 --> 00:28:39,079
of these games are just broken and unfinished too, so

733
00:28:39,119 --> 00:28:40,720
I'm like is there just no game here? Like am

734
00:28:40,759 --> 00:28:43,480
I just walking around? But then eventually I got further

735
00:28:43,599 --> 00:28:45,759
enough that I got hit this like crystal. And when

736
00:28:45,799 --> 00:28:48,160
you hit this crystal, then your gun is like what

737
00:28:48,319 --> 00:28:50,400
it's like twice the size. Now I have this huge

738
00:28:50,440 --> 00:28:53,079
like rifle kind of thing, and so one the gun's

739
00:28:53,079 --> 00:28:55,880
like more powerful, can break through certain boxes. But also

740
00:28:56,119 --> 00:28:58,319
now my character is like twice as big, so there's

741
00:28:58,359 --> 00:29:00,839
certain passageways that I I'd used to get there that

742
00:29:00,920 --> 00:29:02,440
now I can't go through. So you kind of have

743
00:29:02,480 --> 00:29:05,119
to maneuver around a different way, and it's kind of

744
00:29:05,119 --> 00:29:07,480
like just that cycle over and over again where you're

745
00:29:07,480 --> 00:29:09,319
cruising around for a while, you eventually find this crystal,

746
00:29:09,359 --> 00:29:11,079
your character gets like a way bigger gun, and now

747
00:29:11,160 --> 00:29:13,680
your character model is so huge that it's like really

748
00:29:14,400 --> 00:29:18,319
strugglesome to get through the tight cave corridors. So it's

749
00:29:18,400 --> 00:29:21,799
just a really really cool idea, really well executed. The

750
00:29:21,920 --> 00:29:25,079
music too, it's like really jazzy, like they recorded full

751
00:29:25,160 --> 00:29:27,799
music for this, and it like slowly ramps up as

752
00:29:27,839 --> 00:29:30,359
your character is getting bigger and stronger. So it starts

753
00:29:30,359 --> 00:29:32,519
out like just a couple bass notes and like maybe

754
00:29:32,559 --> 00:29:34,440
a little guitar or something, and then by the end

755
00:29:34,440 --> 00:29:36,759
it's like this huge like solos and like popping off.

756
00:29:36,799 --> 00:29:40,759
It's just it's insanely impressive with some people made, given

757
00:29:40,759 --> 00:29:42,599
that there was like a four day time limit to

758
00:29:42,599 --> 00:29:44,440
make these games from start to scratch. That one was

759
00:29:44,480 --> 00:29:48,359
really good. This other one called pixel Break, I really

760
00:29:48,480 --> 00:29:51,559
enjoyed because it kind of used a similar idea to

761
00:29:51,680 --> 00:29:54,440
what I had of like scaling the game window, but

762
00:29:54,480 --> 00:29:56,559
they use this in more of like a puzzly sort

763
00:29:56,559 --> 00:29:58,799
of way, and there's certain enemies that when they're like

764
00:29:58,880 --> 00:30:01,319
off screen, they don't move towards you, and so it's

765
00:30:01,400 --> 00:30:03,160
kind of like you're doing a lot of like mazes

766
00:30:03,200 --> 00:30:06,039
and puzzles and just trying to like keep enemies out

767
00:30:06,039 --> 00:30:07,759
of view, but then at just the right times putting

768
00:30:07,759 --> 00:30:09,160
them in view so you can like shoot them all

769
00:30:09,200 --> 00:30:12,599
with this like bullet. It's it's really really cool, really fun.

770
00:30:12,599 --> 00:30:15,759
That one was called pixel Break. I played this this

771
00:30:15,880 --> 00:30:20,039
really nice, peaceful one called Trellis, which is very simple.

772
00:30:20,039 --> 00:30:23,440
You're just playing Vine and you're just climbing through these trellises,

773
00:30:23,559 --> 00:30:25,920
trying climbing through these vents on the side of this house.

774
00:30:26,599 --> 00:30:28,839
But it was like actually a really fun little physics

775
00:30:29,039 --> 00:30:31,440
kind of platform or game. So that was really cool,

776
00:30:31,480 --> 00:30:34,640
really peaceful music, just a very calming time. I played that.

777
00:30:34,680 --> 00:30:38,359
Someone made this full on three D first person horror

778
00:30:38,400 --> 00:30:41,039
game called This House Eats People, and it was like

779
00:30:41,160 --> 00:30:43,240
really impressive. It's like insane that they could make this

780
00:30:43,319 --> 00:30:46,079
level of detail in this short amount of time. But

781
00:30:46,119 --> 00:30:47,799
it's a simple thing where you're just going up to

782
00:30:47,799 --> 00:30:50,039
a house. You gotta take mysterious pictures a couple of

783
00:30:50,079 --> 00:30:52,880
good jump scares in there. Uh, So that one was

784
00:30:53,000 --> 00:30:57,079
really nice. There's a couple other ones, like a lot

785
00:30:57,079 --> 00:30:59,559
of like two D platformers, because that's you know, just

786
00:30:59,680 --> 00:31:01,839
a formula for a game. You can take a lot

787
00:31:01,839 --> 00:31:05,319
of different ways. One was really cool called minimized, where

788
00:31:05,319 --> 00:31:08,319
you're kind of stretching and squishing the screen and that

789
00:31:08,400 --> 00:31:10,359
like stretches your character, so you can you start it

790
00:31:10,400 --> 00:31:12,559
as like a regular little Mario looking guy, but then

791
00:31:12,559 --> 00:31:15,039
you can like stretch the screen horizontally and then you're

792
00:31:15,079 --> 00:31:18,039
like super wide, which will help you like jump across

793
00:31:18,119 --> 00:31:21,119
larger gaps because you're just such a big character. So

794
00:31:21,880 --> 00:31:24,519
and then they do like there's vertical puzzles like that too.

795
00:31:24,640 --> 00:31:27,000
You got squish yourself really small to fit in small areas,

796
00:31:27,119 --> 00:31:29,839
just really really creative. And then I think the last

797
00:31:29,839 --> 00:31:32,839
one I'll shout out is this game called Dewn Mahr.

798
00:31:33,720 --> 00:31:35,279
After playing I have no idea why it's called that

799
00:31:35,400 --> 00:31:41,680
spelled dwi n Space mau Mawr rather, And this is

800
00:31:41,720 --> 00:31:45,079
another more puzzle platform or one where once again you're

801
00:31:45,160 --> 00:31:47,240
jumping into crystals and it's changing your size, but rather

802
00:31:47,279 --> 00:31:50,519
than just like going up constantly, you have usually each

803
00:31:50,559 --> 00:31:53,079
screen has like two or three different crystals you're jumping in.

804
00:31:53,319 --> 00:31:55,200
One will make you smaller, one will make you bigger.

805
00:31:55,440 --> 00:31:57,160
The smaller you are, the more you can fit through

806
00:31:57,160 --> 00:32:00,200
tight corridors, and they get keys. Then the bauar the

807
00:32:00,319 --> 00:32:02,640
higher you can jump. And so it's kind of all

808
00:32:02,680 --> 00:32:06,720
these puzzles, puzzle like platforming puzzles based around that. And yeah,

809
00:32:06,759 --> 00:32:10,359
it was it was like really well, so well polished,

810
00:32:10,359 --> 00:32:12,559
and it was so much longer than I was expecting.

811
00:32:12,599 --> 00:32:14,640
I was just so surprised how how much content some

812
00:32:14,680 --> 00:32:17,759
people were able to pack into these these games into

813
00:32:17,799 --> 00:32:20,279
the short period of time. So if anyone wants to

814
00:32:20,359 --> 00:32:21,960
check these games out once again, you search the name

815
00:32:22,079 --> 00:32:24,079
or go on our discord in the video game channel

816
00:32:24,160 --> 00:32:26,079
can ask me for a link and I can send

817
00:32:26,079 --> 00:32:28,680
you to them as well, and I'll probably play a

818
00:32:28,680 --> 00:32:30,640
bunch more because the ratings are going to be closed

819
00:32:30,680 --> 00:32:33,119
pretty soon and that's when the top top games will

820
00:32:33,119 --> 00:32:34,640
be shown off, so I'll probably go check out like

821
00:32:34,640 --> 00:32:37,720
the top rated ones that people other people played that

822
00:32:37,759 --> 00:32:39,880
really enjoyed. So it was it was a really fun

823
00:32:39,880 --> 00:32:41,759
time going through and checking all these people's games, and

824
00:32:41,799 --> 00:32:44,200
everyone was given the same prompt and everyone made like

825
00:32:44,240 --> 00:32:47,559
completely different interesting and cool things, So it was it

826
00:32:47,640 --> 00:32:50,680
was a really really good time. So there you go.

827
00:32:50,720 --> 00:32:53,440
That is what I've been playing. And how about that

828
00:32:53,480 --> 00:32:56,519
we take our first break and when we come back,

829
00:32:56,759 --> 00:33:03,000
we will talk about some games. Calm. We'll be right back. Okay,

830
00:33:03,200 --> 00:33:06,200
we are back. Well, actually, before we talk about games, calm,

831
00:33:06,599 --> 00:33:08,240
let me tell you real quick that the best way

832
00:33:08,319 --> 00:33:11,119
that you can support geek first is by going to

833
00:33:11,160 --> 00:33:14,359
our Patreon and supporting us at any tier that is

834
00:33:14,480 --> 00:33:18,519
economical for you. The bigger the tier, the more benefits

835
00:33:18,559 --> 00:33:20,519
you get. But even at the smallest tier you are

836
00:33:20,720 --> 00:33:23,079
very much appreciated and you help keep the lights on,

837
00:33:23,200 --> 00:33:25,759
as we like to say. If you join at the

838
00:33:25,759 --> 00:33:29,240
top tier, you can request us to review a movie

839
00:33:29,279 --> 00:33:31,039
or we've had one game review and you can do

840
00:33:31,079 --> 00:33:32,480
more of those. I mean, if you pick something that's

841
00:33:32,480 --> 00:33:34,960
like one hundred hour RPG, might be hard for us

842
00:33:35,000 --> 00:33:36,960
to do, but I will do my best, so you know,

843
00:33:37,039 --> 00:33:39,880
you request whatever you want in there. You also get

844
00:33:39,920 --> 00:33:43,079
episodes early and ad free. Sometimes you get episodes months

845
00:33:43,119 --> 00:33:44,799
and months and months early. So it's a good place

846
00:33:44,839 --> 00:33:48,680
to go. And yeah, join our discord. Always fun talking

847
00:33:48,720 --> 00:33:50,680
with everyone in there. You can leave a review that

848
00:33:50,720 --> 00:33:54,640
helps us out a lot. Travis, what's coming up on

849
00:33:54,640 --> 00:33:55,799
the feeds this week?

850
00:33:56,240 --> 00:33:58,400
Speaker 2: Well, well, at least something we haven't promoted yet because

851
00:33:58,400 --> 00:33:59,839
it was on Patreon for a while, but it's on

852
00:33:59,839 --> 00:34:02,400
the real feeds now or the public feeds is the

853
00:34:02,480 --> 00:34:05,160
nine year Anniversary Cast. It's about three hour casts of

854
00:34:05,200 --> 00:34:06,960
the nine year Q and A and then also the

855
00:34:07,000 --> 00:34:08,280
Tony twelve Golden Geeks.

856
00:34:08,320 --> 00:34:10,000
Speaker 3: So obviously fun episode.

857
00:34:10,000 --> 00:34:12,559
Speaker 2: That was a good kind of as we said in

858
00:34:12,599 --> 00:34:15,519
that somehow we've been doing this for over nine years now,

859
00:34:15,559 --> 00:34:17,880
but we're still learning about things about each other. So

860
00:34:18,280 --> 00:34:20,199
and there's like some good like it's a good mix

861
00:34:20,239 --> 00:34:23,199
of Golden Gigs, Dad, there's some current stuff talked about.

862
00:34:23,239 --> 00:34:27,199
But yeah, that and then later on this week we're recording,

863
00:34:27,199 --> 00:34:29,960
and then we'll be dropping a Beetlejuice retro for that

864
00:34:30,000 --> 00:34:32,199
because the sequel's coming out. And then if there's any

865
00:34:32,199 --> 00:34:34,280
Middle Earth fans, we will be diving back soon because

866
00:34:34,320 --> 00:34:36,519
this Thursday they dropped three episodes, so.

867
00:34:36,440 --> 00:34:38,360
Speaker 3: We'll be reviewing all three of those.

868
00:34:38,559 --> 00:34:40,800
Speaker 2: Yeah, all three, So we'll be doing that and then yeah,

869
00:34:40,800 --> 00:34:43,400
the next few weeks is just a clutter of that

870
00:34:43,679 --> 00:34:44,880
Agatha Penguins.

871
00:34:45,000 --> 00:34:46,840
Speaker 3: Lot's of good TV stuff coming up.

872
00:34:46,960 --> 00:34:49,920
Speaker 1: So yeah. The other thing I forgot to mention too

873
00:34:50,039 --> 00:34:53,880
is tomorrow morning, or rather the morning this episode drops,

874
00:34:54,519 --> 00:34:57,239
Nintendo just announce that they're doing two directs. They're doing

875
00:34:57,280 --> 00:34:59,840
a indie direct as well as a partner direct, so

876
00:35:00,519 --> 00:35:02,199
you know, you're probably not gonna see your Marios or

877
00:35:02,199 --> 00:35:05,920
your Zelda's if that is very juicy, might try and

878
00:35:05,960 --> 00:35:08,119
find someone here to do like an episode early, because

879
00:35:08,119 --> 00:35:10,480
next week is kind of gonna be about Outlaws. If

880
00:35:10,519 --> 00:35:13,800
they're pretty underwhelming, but there's a couple interesting things, then

881
00:35:13,800 --> 00:35:16,079
we'll probably just tack that into next week's episode, So

882
00:35:16,199 --> 00:35:17,880
look out. There might be a bonus episode of side

883
00:35:17,920 --> 00:35:20,920
Quest this week, kind of just depending on what's interesting

884
00:35:20,960 --> 00:35:23,079
from those directs, if anything at all, Hopefully there's some

885
00:35:23,159 --> 00:35:26,559
cool things in there. Usually there's some big indie interesting

886
00:35:26,599 --> 00:35:29,559
stuff that makes shows its face there, so we'll take

887
00:35:29,599 --> 00:35:32,639
a look at what that is cool. Let's talk about

888
00:35:32,679 --> 00:35:34,199
games Colm, So we already did a little bit because

889
00:35:34,199 --> 00:35:37,760
we were talking about Starfield there, But yeah, games Com

890
00:35:37,880 --> 00:35:39,719
is a lot of things, and I feel like this

891
00:35:39,880 --> 00:35:41,679
is the first year where I felt like it was

892
00:35:41,719 --> 00:35:43,440
a lot of a It was a lot bigger of

893
00:35:43,440 --> 00:35:46,039
a deal than it ever has in the past, And

894
00:35:46,079 --> 00:35:48,199
maybe that's just how it's going. Every year, it's getting

895
00:35:48,199 --> 00:35:49,719
a little bit bigger, a little bit bigger. This year

896
00:35:49,719 --> 00:35:53,400
it finally actually made a splash to some extent, maybe

897
00:35:53,440 --> 00:35:55,880
not a huge cannonball splash, but at least bigger than

898
00:35:55,920 --> 00:35:58,840
the years prior. So of course there's Jeff Keey's Opening

899
00:35:58,920 --> 00:36:01,440
Night Live, and that very much looks and feels and

900
00:36:01,519 --> 00:36:05,000
smells like any other summer game fest or Game Awards

901
00:36:05,000 --> 00:36:06,920
showcase that he does it. You know, the quality of

902
00:36:06,920 --> 00:36:09,039
announcements not quite as high, but I still felt like

903
00:36:09,079 --> 00:36:12,159
there was actually some really interesting and high profile things

904
00:36:12,199 --> 00:36:15,360
shown there. And then Xbox went hard. They did three

905
00:36:15,480 --> 00:36:18,280
days of streaming and each day was like a two

906
00:36:18,360 --> 00:36:21,840
and a half three hour long live stream. It wasn't

907
00:36:21,880 --> 00:36:23,719
all just announcements, of course. That whole time, it was

908
00:36:23,719 --> 00:36:25,280
a lot of like here's a half an hour with

909
00:36:25,320 --> 00:36:27,599
Stalker two where we you see some gameplay, interview some devs,

910
00:36:27,639 --> 00:36:29,639
and then show new trailer. And it was that for

911
00:36:29,679 --> 00:36:31,559
like three days. So there's a lot of stuff in there,

912
00:36:31,920 --> 00:36:33,239
and then there's even some other ones. I think it

913
00:36:33,280 --> 00:36:35,320
was the Future Games Show had another showcase there they

914
00:36:35,360 --> 00:36:37,599
had won at Summer Game Fest. So most of this

915
00:36:37,639 --> 00:36:39,960
stuff is from opening live, but I've picked a couple

916
00:36:39,960 --> 00:36:42,679
other things from other showcases and other just announcements that

917
00:36:43,360 --> 00:36:45,880
I thought were interesting from the last few days. We're

918
00:36:45,920 --> 00:36:48,400
not gonna be encyclopedic here. We're not going through every

919
00:36:48,400 --> 00:36:50,280
single announcement for an opening, because there was a lot

920
00:36:50,320 --> 00:36:52,199
of stuff that's like, okay, we got saw this at

921
00:36:52,199 --> 00:36:54,480
Summer Game Fest. Here's like a new trailer that shows

922
00:36:54,480 --> 00:36:56,880
a little bit more. But also truth be told, I

923
00:36:56,920 --> 00:36:59,000
did not watch this showcase from start to finish, and

924
00:36:59,039 --> 00:37:00,960
I just kind of watch the things that were interesting

925
00:37:00,960 --> 00:37:04,079
to me. So that's gonna be I know, you you

926
00:37:04,280 --> 00:37:07,519
at least maybe had it on the background what I

927
00:37:07,519 --> 00:37:09,800
said there about like the show feeling bigger than it

928
00:37:09,840 --> 00:37:12,559
has before. Did you feel that when you were watching it,

929
00:37:12,679 --> 00:37:15,440
or even like afterwards looking at the announcements, or am

930
00:37:15,480 --> 00:37:17,039
I kind of alone on that or seeing it from

931
00:37:17,079 --> 00:37:19,480
the outside since I didn't actually watch the showcase.

932
00:37:20,199 --> 00:37:21,880
Speaker 2: It's kind of like a yes or no, because it's

933
00:37:21,920 --> 00:37:24,079
tough because I feel like games called we every once,

934
00:37:24,119 --> 00:37:26,480
We'll get a few little announcements here and there, but

935
00:37:26,519 --> 00:37:30,239
it was never E three Summer Games, Fast Video Game Awards,

936
00:37:30,280 --> 00:37:32,239
whatever you know you want to compare it to.

937
00:37:32,800 --> 00:37:35,519
Speaker 3: So it is getting bigger per se. But at the

938
00:37:35,559 --> 00:37:41,039
same time, I think it was a.

939
00:37:39,079 --> 00:37:41,440
Speaker 2: It was another like two hour show, and I did.

940
00:37:41,480 --> 00:37:44,199
I did watch it all. I can fully admit there's

941
00:37:44,239 --> 00:37:46,599
like a lot of things in there that just weren't

942
00:37:46,599 --> 00:37:48,559
for me. So that always, of course never helps right

943
00:37:48,599 --> 00:37:49,880
when you're trying to watch the show. But I just

944
00:37:49,920 --> 00:37:52,400
also feel like there was just a lot of I

945
00:37:52,440 --> 00:37:55,320
don't know, they saved some stuff near towards the back end,

946
00:37:55,360 --> 00:37:58,920
and it was bigger, but it's still on like a

947
00:37:58,960 --> 00:38:02,679
lower tier. So I watched it and felt like I

948
00:38:02,719 --> 00:38:05,000
honestly could have skipped it for the most part. There's

949
00:38:05,000 --> 00:38:06,079
a lot of things that are similar.

950
00:38:06,079 --> 00:38:07,119
Speaker 3: I can't remember what they were.

951
00:38:07,159 --> 00:38:09,760
Speaker 2: It was like a I think it was like that

952
00:38:09,800 --> 00:38:11,519
classic thing where it was like kind of too zombie.

953
00:38:11,519 --> 00:38:13,000
Oh yeah, it was like Dying Light and then the

954
00:38:13,039 --> 00:38:16,800
other what's that zombie game that we talked about had

955
00:38:16,840 --> 00:38:21,159
like they showed it Summer Games Fest. It's something like

956
00:38:21,239 --> 00:38:25,519
to hell them back to or maybe yeah yeah, and

957
00:38:25,559 --> 00:38:27,039
it was like that where it's like you did Dying

958
00:38:27,119 --> 00:38:28,599
Light and then a couple of games they needed Dad.

959
00:38:28,639 --> 00:38:31,519
It's like, okay, like there's a little samsy stuff going

960
00:38:31,559 --> 00:38:34,320
on there. So to me, the show was like passable.

961
00:38:34,400 --> 00:38:36,920
It was fine, always like watching game stuff, but the

962
00:38:37,000 --> 00:38:39,960
first hour there was really nothing for me. There was

963
00:38:40,000 --> 00:38:42,440
nothing that was getting me jazzed at least. And it's

964
00:38:42,440 --> 00:38:44,800
tough too because like again they started off with like

965
00:38:44,840 --> 00:38:46,920
Borlands War that could be big for a lot of people.

966
00:38:47,000 --> 00:38:48,119
Speaker 3: So that's where I think the.

967
00:38:48,039 --> 00:38:51,039
Speaker 2: Game was paced pretty much like your Summer Games Fest.

968
00:38:51,079 --> 00:38:54,320
I think that's where I definitely think for the ki

969
00:38:54,480 --> 00:38:57,119
le stuff, the game Awards is the best because it

970
00:38:57,159 --> 00:38:59,440
has like a bigger feel and I think actually the

971
00:38:59,440 --> 00:39:02,360
speech is awards are nice breaks because sometimes what it

972
00:39:02,440 --> 00:39:04,840
is just game after game, but sometimes they do that

973
00:39:04,880 --> 00:39:05,360
half an hour.

974
00:39:05,400 --> 00:39:08,360
Speaker 1: He also wants that to be the biggest by far.

975
00:39:08,519 --> 00:39:11,239
That's when he has the most, his most heart into it,

976
00:39:11,280 --> 00:39:13,440
I feel like. So I feel like in some cases

977
00:39:13,480 --> 00:39:15,719
he might even try and save stuff so to speak

978
00:39:15,840 --> 00:39:17,679
up that he just has all these things sitting on

979
00:39:17,679 --> 00:39:19,320
a hard drive that he can drop in any moment.

980
00:39:19,360 --> 00:39:21,599
But yeah, I feel like that's when he wants to

981
00:39:21,599 --> 00:39:23,800
pop the biggest because he wants that viewership number to

982
00:39:23,840 --> 00:39:25,920
be breaking records every year, right.

983
00:39:26,119 --> 00:39:29,960
Speaker 2: Yeah, And I also think that like it's a catch

984
00:39:29,960 --> 00:39:32,440
twenty two. I think not saying Jeff should not be

985
00:39:32,599 --> 00:39:34,840
and Jeff and the other co host should not be there,

986
00:39:35,239 --> 00:39:36,920
but I think they should really just be there to

987
00:39:37,440 --> 00:39:39,159
when they want to have a dev on stage and talk.

988
00:39:39,199 --> 00:39:41,000
I don't think they gotta be out there almost every

989
00:39:41,039 --> 00:39:42,719
three games and the two announced and they're like, here's

990
00:39:42,719 --> 00:39:43,159
another bit.

991
00:39:43,159 --> 00:39:45,079
Speaker 3: It's just like just let it go. Let it go.

992
00:39:45,119 --> 00:39:46,400
Speaker 2: You can be there at the beginning, the end of

993
00:39:46,400 --> 00:39:49,559
the middle, a couple of interviews, but overall it was

994
00:39:49,599 --> 00:39:50,960
still like a fine enough time.

995
00:39:50,960 --> 00:39:53,119
Speaker 3: But I will fully admit it also just didn't have

996
00:39:53,159 --> 00:39:53,519
a lot of.

997
00:39:53,440 --> 00:39:55,159
Speaker 2: Stuff for me. So that's where it's tough for me,

998
00:39:55,239 --> 00:39:57,199
it's like, you can, I can still think the show

999
00:39:57,360 --> 00:40:01,079
is paced well enough, ads wise well enough, But there

1000
00:40:01,119 --> 00:40:04,760
wasn't anything to Travis l like, yeah, didn't.

1001
00:40:04,639 --> 00:40:08,039
Speaker 3: When all that show and already a bunch of days

1002
00:40:08,679 --> 00:40:11,280
nothing for replaced a game that they're like, well, you're

1003
00:40:11,280 --> 00:40:12,119
getting updates.

1004
00:40:12,199 --> 00:40:14,280
Speaker 2: And I know they dropped some sort of interview or whatnot,

1005
00:40:14,280 --> 00:40:17,039
but it's like, oh, you're getting you know, big updates

1006
00:40:17,039 --> 00:40:19,760
come twenty twenty four. It's like, am I because twenty

1007
00:40:19,840 --> 00:40:22,400
twenty four is nearing to be over and I've heard

1008
00:40:22,440 --> 00:40:25,000
nothing about this game really other than they did a

1009
00:40:25,039 --> 00:40:27,159
minor interview like a month or a half ago.

1010
00:40:27,400 --> 00:40:33,159
Speaker 1: So yeah, yeah, first, first up, we'll show the Sodas

1011
00:40:33,199 --> 00:40:36,880
you mentioned, Borderlands four was what started Opening Night Live,

1012
00:40:37,239 --> 00:40:39,119
which makes sense the timing of it. You know, the

1013
00:40:39,119 --> 00:40:40,880
movie just came out, and I'm sure that they had

1014
00:40:40,920 --> 00:40:42,800
planned this even before the movie came out. And even

1015
00:40:42,840 --> 00:40:46,199
though the movie has not been doing well critically or

1016
00:40:46,480 --> 00:40:50,159
at the box office, it's still that that partnership makes

1017
00:40:50,159 --> 00:40:52,480
sense that they would want to do that. There's not

1018
00:40:52,519 --> 00:40:54,400
a whole lot to say here, at least for me,

1019
00:40:54,559 --> 00:40:57,360
like I've I've I don't need to go through my

1020
00:40:57,400 --> 00:41:00,960
whole Borderline spiel. Again, I don't know oh the details

1021
00:41:01,199 --> 00:41:02,880
of all these other games because I've only really only

1022
00:41:02,880 --> 00:41:05,679
played the first one a lot. So this kind of

1023
00:41:05,679 --> 00:41:08,559
CG cinematic that really is just announcing that it exists

1024
00:41:08,840 --> 00:41:11,320
doesn't do a whole lot for me. I'm kind of

1025
00:41:11,320 --> 00:41:15,039
surprised to see it. I guess they probably put this

1026
00:41:15,440 --> 00:41:18,880
like greenlit this even more, especially just because of like

1027
00:41:18,920 --> 00:41:22,159
the movie coming out and sir it's relevant. But I

1028
00:41:22,159 --> 00:41:24,280
almost kind of felt like this team was maybe gonna

1029
00:41:24,320 --> 00:41:26,280
go do some other things. I kind of feel like

1030
00:41:26,280 --> 00:41:28,719
Borderland's three and maybe I need to check my numbers here,

1031
00:41:28,719 --> 00:41:30,960
but I could just kind of feel like people didn't

1032
00:41:30,960 --> 00:41:33,119
really care too much for that one, and then even

1033
00:41:33,159 --> 00:41:36,000
Tiny Tina's Wonder Waffle whatever that was called, Like people

1034
00:41:36,000 --> 00:41:38,840
don't even really care much for that one either, So

1035
00:41:38,880 --> 00:41:40,159
I just felt like, Okay, maybe it's time to like

1036
00:41:40,360 --> 00:41:43,320
let Bordlind sleep for like five ten years and then

1037
00:41:43,400 --> 00:41:45,440
like have a big comeback. So I'm surprised to see

1038
00:41:45,440 --> 00:41:47,559
it this soon. At the same time, this game could

1039
00:41:47,559 --> 00:41:50,719
be like years out because this showcase had like nothing

1040
00:41:50,760 --> 00:41:53,119
to it is really a name announcement, because that might

1041
00:41:53,159 --> 00:41:56,320
be all they can show at this point. So yeah,

1042
00:41:56,360 --> 00:41:58,719
it didn't really do much for me, and I assume

1043
00:41:58,760 --> 00:41:59,880
it's gonna be the same for you there.

1044
00:42:00,440 --> 00:42:02,199
Speaker 2: Yeah, and I think it didn't do too much as

1045
00:42:02,239 --> 00:42:04,800
far as I think it is just bad timing, right

1046
00:42:04,840 --> 00:42:06,840
because whatever you want to say, like the Borlands movie

1047
00:42:06,880 --> 00:42:08,679
has kind of become like a meme the past couple

1048
00:42:08,719 --> 00:42:11,119
of weeks. You know, that movie comes out, the re

1049
00:42:11,119 --> 00:42:14,440
release core line that's almost two decades it does better.

1050
00:42:14,440 --> 00:42:17,280
So it's this thing of like to start off with it,

1051
00:42:17,280 --> 00:42:21,079
I was like, oh, I felt bad for that team

1052
00:42:21,159 --> 00:42:23,360
because they probably were thinking, hey, in a world where

1053
00:42:23,360 --> 00:42:25,840
this movie comes out does really well, guess what, you know,

1054
00:42:25,920 --> 00:42:27,400
it's a game that's perfect because I think we talll

1055
00:42:27,400 --> 00:42:29,719
abled it all the time. Where how many movies like

1056
00:42:29,800 --> 00:42:32,079
it's different because there are different companies, but how many

1057
00:42:32,079 --> 00:42:34,519
times movies or TV shows come up for video games

1058
00:42:34,800 --> 00:42:37,159
and they don't have something ready for them, right, and

1059
00:42:37,159 --> 00:42:39,000
it's like, well, where's your Mario game? Where is the

1060
00:42:39,079 --> 00:42:40,280
last of us multiplayer game?

1061
00:42:40,320 --> 00:42:42,400
Speaker 3: They got cancel? It's stuff where it's just like, hey,

1062
00:42:42,519 --> 00:42:44,199
like have this ready like the old days.

1063
00:42:44,239 --> 00:42:48,079
Speaker 2: So unfortunately they had like something ready and just didn't hit,

1064
00:42:48,159 --> 00:42:50,400
but uh, yeah, I wonder if that team's kind of

1065
00:42:50,400 --> 00:42:53,480
like Gears. We're just you pump out a game, and

1066
00:42:53,480 --> 00:42:55,480
what are you expecting to do? Well, You're expected to

1067
00:42:55,519 --> 00:42:57,719
do a Gears game again in the next three years, you know,

1068
00:42:57,800 --> 00:42:59,880
And it's just I think it's just that sort of situation.

1069
00:43:00,000 --> 00:43:02,599
And yeah, I felt like not even just the movie

1070
00:43:02,639 --> 00:43:05,320
taking that as I just felt like the hyper on

1071
00:43:05,360 --> 00:43:07,519
that franchise had kind of simmered.

1072
00:43:07,559 --> 00:43:09,639
Speaker 3: So I'm agreed and saying that there's no one.

1073
00:43:09,559 --> 00:43:11,800
Speaker 2: Like not like a, oh, don't do it, but I

1074
00:43:11,880 --> 00:43:14,119
think it's yeah, wait a little bit. And then when

1075
00:43:14,119 --> 00:43:16,639
people really had a chance to miss it, like even

1076
00:43:16,679 --> 00:43:19,880
like yourself that maybe five years from now, three years

1077
00:43:19,920 --> 00:43:21,239
they announce it and then you're like, you know what,

1078
00:43:21,239 --> 00:43:23,559
I'd be down for Suborilands, Whereas right now still feels

1079
00:43:23,559 --> 00:43:26,760
too it doesn't I feel like they're trying. The teaser

1080
00:43:26,760 --> 00:43:28,639
made it feel like it was like a oh, it's

1081
00:43:28,679 --> 00:43:30,440
big and coming back, but it doesn't feel like it's

1082
00:43:30,440 --> 00:43:33,000
been that long since the last kind of any iteration.

1083
00:43:33,239 --> 00:43:35,880
But uh, hopefully it's good for the fans. And you know,

1084
00:43:35,960 --> 00:43:38,440
two k they got a good which we'll talk about.

1085
00:43:38,440 --> 00:43:40,119
They got a good year ahead of them coming up.

1086
00:43:40,159 --> 00:43:41,239
Speaker 3: So mm hmm.

1087
00:43:42,039 --> 00:43:44,360
Speaker 1: So next up, I'm gonna kind of pair two things

1088
00:43:44,400 --> 00:43:46,800
in one here. So there's a game called din Light

1089
00:43:47,039 --> 00:43:49,679
the Beast Yes everything else, and then at a separate

1090
00:43:49,679 --> 00:43:53,280
showcase there was Sniper Elite Resistance. I Now. So the

1091
00:43:53,280 --> 00:43:56,639
reason I'm kind of bundling these together is, uh, because

1092
00:43:56,639 --> 00:43:58,119
I just feel like they're kind of the same sort

1093
00:43:58,159 --> 00:44:01,039
of situation where we've heard so much recently that Triple

1094
00:44:01,039 --> 00:44:04,719
A games are getting so damn expensive to make, mostly

1095
00:44:04,760 --> 00:44:07,880
in part because of how long it's taking to develop them,

1096
00:44:08,079 --> 00:44:10,719
and the window between these games is taken a lot longer,

1097
00:44:11,119 --> 00:44:14,000
and so I think as one way for companies to

1098
00:44:14,039 --> 00:44:16,880
try and fix that as they're trying to make these

1099
00:44:17,079 --> 00:44:19,199
kind of half step games is what I'm calling them,

1100
00:44:19,360 --> 00:44:21,880
where it's like, Okay, this could have been a DLC

1101
00:44:22,039 --> 00:44:24,480
for our previous game, but instead we're gonna give it

1102
00:44:24,480 --> 00:44:27,000
its own title, its own subtitle, we're gonna put it

1103
00:44:27,039 --> 00:44:29,159
out and it kind of holds over the fans in

1104
00:44:29,199 --> 00:44:31,719
between the bigger release and then the expectations can be

1105
00:44:31,760 --> 00:44:35,280
a bit lower, the game can be shorter, less expensive.

1106
00:44:35,480 --> 00:44:37,840
Miles Morouse is the perfect example, and Dishonored did this

1107
00:44:37,960 --> 00:44:39,719
quite a few years ago actually, but with Death of

1108
00:44:39,760 --> 00:44:42,400
the Outsider it was kind of the same situation. And

1109
00:44:42,440 --> 00:44:43,800
I also think it makes a lot of sense just

1110
00:44:43,800 --> 00:44:47,000
because sales wise, now the people who are eligible by

1111
00:44:47,039 --> 00:44:50,599
your game is every gamer that has the console available

1112
00:44:50,639 --> 00:44:53,000
instead of just the people who have the console available

1113
00:44:53,039 --> 00:44:56,400
plus already own Dying Light two or Sniper Elite five

1114
00:44:56,519 --> 00:44:59,239
in this case. So it's interesting to see both of

1115
00:44:59,280 --> 00:45:03,400
these things, both these ip getting a series getting a

1116
00:45:03,440 --> 00:45:06,119
game kind of like this. So Dying Light the Beast,

1117
00:45:06,159 --> 00:45:07,840
I don't know if I have much to saydlock because

1118
00:45:07,840 --> 00:45:10,239
I haven't played Dying Light two. I guess maybe the

1119
00:45:10,239 --> 00:45:13,440
one interesting and potentially scummy sort of thing you can

1120
00:45:13,480 --> 00:45:15,480
make up your mind on that is that dyn Light

1121
00:45:15,519 --> 00:45:19,440
two had like a premium addition of some sort, and

1122
00:45:19,519 --> 00:45:22,639
if you purchased that, you are grandfather than you Own

1123
00:45:22,760 --> 00:45:24,639
the Beast, you'll get it, so it almost is like

1124
00:45:24,639 --> 00:45:28,559
a DLC for that. However, after this game was announced,

1125
00:45:28,719 --> 00:45:31,880
they removed that version from sale, so you can no

1126
00:45:31,960 --> 00:45:34,480
longer buy that version, and I guess get like the

1127
00:45:34,559 --> 00:45:37,639
discounted version of this game, And so I don't know,

1128
00:45:37,679 --> 00:45:40,079
maybe this thing started as a smaller DLC and maybe

1129
00:45:40,079 --> 00:45:41,519
it just balloon to a point where it was so

1130
00:45:41,639 --> 00:45:44,320
big that it decided, okay, maybe we should actually split

1131
00:45:44,400 --> 00:45:46,000
it out, and that's where this kind of whole thing

1132
00:45:46,000 --> 00:45:47,719
comes from. Yeah, so I can see where they're coming

1133
00:45:47,760 --> 00:45:50,800
from here, and then Sniper Elite five or Sniper Leat

1134
00:45:50,840 --> 00:45:54,239
Resistance rather to me this I don't know. This was

1135
00:45:54,360 --> 00:45:57,039
never like connected to five in any sort of way,

1136
00:45:57,079 --> 00:45:59,679
but with that team, especially like they we know their

1137
00:45:59,719 --> 00:46:01,840
next major game is not gonna be a Sniper Leaf five,

1138
00:46:01,840 --> 00:46:03,920
that wait's going to be even longer than normal. So

1139
00:46:03,960 --> 00:46:05,360
I think this makes a lot of sense for them,

1140
00:46:05,400 --> 00:46:07,320
and it honestly it doesn't. It looks like it could

1141
00:46:07,360 --> 00:46:09,039
be DLC where you're playing as a different character and

1142
00:46:09,079 --> 00:46:10,880
a couple of new maps, kind of thing from what

1143
00:46:10,960 --> 00:46:13,719
Sniper Lait five was. But yeah, any any thoughts on

1144
00:46:14,000 --> 00:46:15,079
these two games.

1145
00:46:14,800 --> 00:46:16,440
Speaker 3: Here, not Stamper Lead.

1146
00:46:16,519 --> 00:46:19,239
Speaker 2: I have no experience with, so I don't have much

1147
00:46:19,239 --> 00:46:21,840
to add there. I think it's I think, like you said,

1148
00:46:21,880 --> 00:46:25,360
it's it's interesting. It is these are good things to

1149
00:46:25,480 --> 00:46:28,239
do because it's it's tough to I want to see

1150
00:46:28,239 --> 00:46:30,360
how these do more on the business side more so

1151
00:46:30,400 --> 00:46:33,000
than me playing them more critically because Miles is a

1152
00:46:33,039 --> 00:46:34,320
tough example because Spider Man.

1153
00:46:34,719 --> 00:46:36,039
Speaker 3: Everyone loved that game and it's.

1154
00:46:35,920 --> 00:46:38,639
Speaker 1: A big ip, right and it was title Yeah, it was.

1155
00:46:38,639 --> 00:46:40,880
Speaker 2: Launched out that did very well from so I'm always

1156
00:46:40,920 --> 00:46:43,320
curious of how these because I know Last of Us

1157
00:46:43,360 --> 00:46:47,440
did are not Uncharted did this, So I'm always curious

1158
00:46:47,480 --> 00:46:49,920
to see how these actually do because you can make

1159
00:46:49,920 --> 00:46:51,920
the case, oh, you make this little venture and it's

1160
00:46:51,960 --> 00:46:53,960
out there, but do enough of that fan base come

1161
00:46:53,960 --> 00:46:56,320
out and support and buy it, And that's where I'll

1162
00:46:56,360 --> 00:46:57,800
be curiously how it goes. And then I was looking

1163
00:46:57,800 --> 00:47:01,440
at the date because Dyninglite two was February twenty twenty two,

1164
00:47:01,480 --> 00:47:03,639
so I made me feel like a little less bad

1165
00:47:03,639 --> 00:47:06,079
about taking that version away with like, I do agree

1166
00:47:06,079 --> 00:47:07,920
they could have kept it that same time, it's like

1167
00:47:07,960 --> 00:47:10,440
it's almost a three year game and a few months

1168
00:47:10,480 --> 00:47:12,639
will be three years, so it's like, at this point

1169
00:47:12,719 --> 00:47:16,440
you could have done this, and at I think it

1170
00:47:16,480 --> 00:47:19,000
is to I don't have as much a problem with

1171
00:47:19,079 --> 00:47:20,440
this as I do with like some of things we've

1172
00:47:20,440 --> 00:47:22,840
talked about with micro transactions or other things, right because

1173
00:47:22,840 --> 00:47:25,039
at the end of the day, they still as we

1174
00:47:25,119 --> 00:47:28,039
cover almost you know, every month or every couple of months,

1175
00:47:28,119 --> 00:47:30,719
studios close all the time, right, so if this if them,

1176
00:47:31,159 --> 00:47:33,719
you know, pulling this away, I kind of look at

1177
00:47:33,719 --> 00:47:35,760
it's kind of like unfortunate Patreon doesn't have this.

1178
00:47:35,840 --> 00:47:38,760
Speaker 3: I hope they do this, but kind of a grandfather.

1179
00:47:38,199 --> 00:47:40,239
Speaker 2: You in sort of tier right where it's like, hey, yeah,

1180
00:47:40,239 --> 00:47:42,559
if you support us early on, got this dealc you're

1181
00:47:42,599 --> 00:47:44,920
gonna get this. But hey, if you didn't, then here

1182
00:47:45,000 --> 00:47:46,920
it is. So I don't feel as bad, but that's cool.

1183
00:47:46,960 --> 00:47:49,199
I know Kirkland and Taylor, I don't know if they

1184
00:47:49,199 --> 00:47:50,760
were hyped about, but they had talked about because they

1185
00:47:50,760 --> 00:47:52,639
were big fans of those ones especially. I think I

1186
00:47:52,639 --> 00:47:54,000
don't know how much they played up two, but I

1187
00:47:54,000 --> 00:47:55,599
know at least with one and this day.

1188
00:47:55,559 --> 00:47:57,599
Speaker 1: Said this was Yeah, I don't think they played two

1189
00:47:57,599 --> 00:47:57,880
at all.

1190
00:47:58,360 --> 00:48:00,320
Speaker 2: Yeah, where this one, at least I think is a

1191
00:48:00,400 --> 00:48:03,400
character that ties directly to one or is that exact character.

1192
00:48:03,480 --> 00:48:06,280
It's something to do with that some lower So I

1193
00:48:06,280 --> 00:48:08,079
think that's always a fun thing to return too.

1194
00:48:08,159 --> 00:48:12,119
Speaker 1: So yeah, yeah, yeah, I and I after watching this trailer,

1195
00:48:12,119 --> 00:48:14,119
and it always has been the case, like Dian like

1196
00:48:14,199 --> 00:48:15,880
does look like my cup of tea? You like the

1197
00:48:15,880 --> 00:48:18,840
scary games. I really had a great time with Dead

1198
00:48:18,880 --> 00:48:21,559
Island too last year. That was a really good time

1199
00:48:21,559 --> 00:48:23,280
where I think I played it earlier this year maybe

1200
00:48:23,519 --> 00:48:26,000
really really good time with that either way, So this

1201
00:48:26,079 --> 00:48:28,480
does look like something I would really enjoy. So I

1202
00:48:28,480 --> 00:48:30,559
don't know. I will probably check out one of these

1203
00:48:30,599 --> 00:48:34,400
games eventually. It's just been lower on the priority list clearly.

1204
00:48:34,760 --> 00:48:36,800
And then yeah, Sniper Lead I have been talking about recently.

1205
00:48:36,840 --> 00:48:38,679
I've been getting into these games. I really enjoyed Sniper

1206
00:48:38,719 --> 00:48:40,239
le five. I think it came out two years ago

1207
00:48:40,280 --> 00:48:43,079
as well, so same timeline ish as dyn LTE and

1208
00:48:43,079 --> 00:48:45,159
I just played through Sniper Elite too, so that timing

1209
00:48:45,280 --> 00:48:48,639
is extra coincidental. But yeah, I'm excited for this. This

1210
00:48:48,719 --> 00:48:51,199
is gonna be a Day one for me. I'm pretty

1211
00:48:51,199 --> 00:48:53,360
sure this game is coming to game Pass Day one,

1212
00:48:53,400 --> 00:48:56,599
as Sniper LEA five did, as their other titles have

1213
00:48:56,679 --> 00:48:59,159
been recently, and as their other game that they're currently

1214
00:48:59,199 --> 00:49:02,039
working on Adam f as well, So there's clearly a

1215
00:49:02,079 --> 00:49:04,199
partnership there. They're not a first party studio, but like

1216
00:49:04,280 --> 00:49:06,719
all their games are going there. I won't I didn't

1217
00:49:06,920 --> 00:49:08,840
put this in our notes, but Adam Fall as well

1218
00:49:08,840 --> 00:49:12,039
got a new like extended gameplay thing at that Xbox showcase.

1219
00:49:12,280 --> 00:49:14,440
That game looks amazing. I am so excited for it,

1220
00:49:14,519 --> 00:49:17,760
especially just how much I've been loving Rebellion as a

1221
00:49:17,800 --> 00:49:20,519
studio recently. I'm so happy for them. I think that

1222
00:49:20,559 --> 00:49:22,840
game could pop pretty big. I think it looks really

1223
00:49:22,880 --> 00:49:26,440
really good, so I'm excited for that. That's probably one

1224
00:49:26,480 --> 00:49:29,079
of my most anticipated games for next year. Honestly, Adam

1225
00:49:29,119 --> 00:49:31,960
Fall looks really really good. So those are those two.

1226
00:49:32,639 --> 00:49:34,360
This one, I think it'll be more of a quick

1227
00:49:34,360 --> 00:49:37,280
show out. But Blackmith Wukong came out a few days

1228
00:49:37,280 --> 00:49:39,199
ago and had a launch trailer sort of thing. I

1229
00:49:39,199 --> 00:49:40,960
think the game had already been out actually by the time,

1230
00:49:41,000 --> 00:49:43,000
like the launch trailer would have dropped. Trying to think

1231
00:49:43,000 --> 00:49:44,679
about the math of that, but I really wanted to

1232
00:49:44,719 --> 00:49:47,079
bring this up just to say that, Wow, this game

1233
00:49:47,119 --> 00:49:49,920
has sold like insanely well over ten million. I think

1234
00:49:50,000 --> 00:49:52,360
already were over twelve million, perhaps even just like over

1235
00:49:52,360 --> 00:49:52,840
the weekend or.

1236
00:49:52,840 --> 00:49:55,559
Speaker 3: Sear Broke It's it did better three day sales in

1237
00:49:55,639 --> 00:49:57,480
Hogwarts and elden Ring, which is.

1238
00:49:57,519 --> 00:50:02,239
Speaker 1: Crazy, absolutely insane. I mean it makes sense because that's

1239
00:50:02,280 --> 00:50:04,119
a genre that people love but yeah, how is it

1240
00:50:04,159 --> 00:50:07,000
doing better than you know, the from software version of

1241
00:50:07,039 --> 00:50:09,519
the Eldon Ring. That's quit crazy. I feel like over time,

1242
00:50:10,039 --> 00:50:12,559
I would imagine old Ring will have sold better, like

1243
00:50:12,639 --> 00:50:14,719
by the end of its life, I would imagine, but like,

1244
00:50:14,719 --> 00:50:17,199
I don't know this right, so much bigger than I

1245
00:50:17,239 --> 00:50:19,840
was expected. It always looked amazing, it looked unreal, and

1246
00:50:19,840 --> 00:50:22,239
the fact that it's actually good as well as looking

1247
00:50:22,320 --> 00:50:25,280
unreal is pretty awesome. So happy for those fans that

1248
00:50:25,320 --> 00:50:27,000
there's another There's just been so many of these, like

1249
00:50:27,039 --> 00:50:29,280
even Lives of p I think that was last year

1250
00:50:29,320 --> 00:50:31,119
where it's like, man, a lot of other studios are

1251
00:50:31,119 --> 00:50:33,840
able to capture that from software formula now in a

1252
00:50:33,880 --> 00:50:35,840
really good way that doesn't have all these caveats. So

1253
00:50:35,840 --> 00:50:38,159
I'm happy for those fans. It's not really my cup

1254
00:50:38,199 --> 00:50:39,679
to you. No one here at geek for is really

1255
00:50:39,719 --> 00:50:41,199
gonna be playing that one. I don't think we all

1256
00:50:41,280 --> 00:50:43,599
dabbled a little bit, but I don't think I think

1257
00:50:43,639 --> 00:50:46,119
we all have so many Dark Souls games and Bloodborns

1258
00:50:46,159 --> 00:50:49,159
to play them. We're not going to Blackmith wukom. But yeah,

1259
00:50:49,159 --> 00:50:52,000
it looks, it looks great, you know. Congratulations to that team.

1260
00:50:52,039 --> 00:50:52,599
It's crazy.

1261
00:50:52,840 --> 00:50:54,079
Speaker 3: Yeah, it's not that I doubted it.

1262
00:50:54,119 --> 00:50:56,480
Speaker 2: I just every time I saw it, I didn't think

1263
00:50:56,480 --> 00:50:59,480
of it as, you know, record breaking game, because it

1264
00:50:59,480 --> 00:51:01,760
doesn't matter even if you know, even if it doesn't

1265
00:51:01,760 --> 00:51:04,079
I can't remember the Steam like for a single player

1266
00:51:04,119 --> 00:51:06,119
I think it broke the record for that, like mostly

1267
00:51:06,239 --> 00:51:08,960
current players on a Steam game that's a single player game.

1268
00:51:09,039 --> 00:51:12,639
So it's just like, yeah, that's very impressive. Obviously has

1269
00:51:12,679 --> 00:51:14,559
a lot to do with the country it's based on,

1270
00:51:14,599 --> 00:51:15,719
and that has to do a lot of the player

1271
00:51:15,719 --> 00:51:18,159
base as well, but still it doesn't matter. There's tons

1272
00:51:18,159 --> 00:51:19,679
of games that can be made for that market or

1273
00:51:19,679 --> 00:51:21,760
even movies, and doesn't mean the people come out right.

1274
00:51:21,840 --> 00:51:25,159
So no, I I this game and I feel like

1275
00:51:25,159 --> 00:51:26,840
we've been talking about for a while, was announced a

1276
00:51:26,840 --> 00:51:29,400
while back, and I feel we've gone many showings or

1277
00:51:29,519 --> 00:51:32,719
trailer sides like Okay, yeah, that game's out and I

1278
00:51:32,760 --> 00:51:34,639
was gonna ask you is the only situation I don't

1279
00:51:34,639 --> 00:51:35,039
know about that?

1280
00:51:35,320 --> 00:51:37,239
Speaker 3: Do you know why it's not on Xbox?

1281
00:51:38,320 --> 00:51:40,719
Speaker 1: I saw that Apparently they were having issues with the

1282
00:51:40,760 --> 00:51:43,000
hardware side of things in terms of like stability of

1283
00:51:43,039 --> 00:51:45,159
frame rates or something. So it's coming still, but they

1284
00:51:45,159 --> 00:51:47,400
just had to get something sorted out, which seems to

1285
00:51:47,400 --> 00:51:50,639
be an issue like this generation. You know, PlayStation kind

1286
00:51:50,639 --> 00:51:51,920
of had that with the PS three, where a lot

1287
00:51:51,920 --> 00:51:54,239
of developers struggled with that hardware, and it seems like

1288
00:51:54,280 --> 00:51:56,840
that's just happening for some reason on the Xbox Series

1289
00:51:57,000 --> 00:51:59,840
X for first party developers as well as the third

1290
00:52:00,000 --> 00:52:02,440
already won. We saw with like Redfall, how long it

1291
00:52:02,440 --> 00:52:05,199
took to get that sixty frame Starfield, how they said

1292
00:52:05,199 --> 00:52:06,960
it was impossible and then they're like adding it to

1293
00:52:07,199 --> 00:52:09,880
so it's like even like a vowed I'm like how avowed?

1294
00:52:09,880 --> 00:52:12,800
They know it's a thirty FPS game and I'm like

1295
00:52:13,039 --> 00:52:16,000
how how how is that game unable to do sixty?

1296
00:52:16,000 --> 00:52:16,639
It's crazy.

1297
00:52:16,760 --> 00:52:18,199
Speaker 2: Well, even I don't know if it was tied to

1298
00:52:18,239 --> 00:52:20,400
this or if it's a separate one. And also because

1299
00:52:20,440 --> 00:52:22,280
just because I don't care about the Suicide Squad, so

1300
00:52:22,280 --> 00:52:23,880
I didn't look into but I don't know if it

1301
00:52:23,960 --> 00:52:25,719
was a leak or an actual person that worked on

1302
00:52:25,760 --> 00:52:28,599
the game, but there was something that was higher up

1303
00:52:28,639 --> 00:52:30,840
that someone said that apparently just working on like the

1304
00:52:30,920 --> 00:52:33,920
series s for that like really screwed them over, which

1305
00:52:33,960 --> 00:52:35,679
is like a super pain for that.

1306
00:52:35,840 --> 00:52:37,920
Speaker 1: So yeah, I mean I get it too, like if

1307
00:52:38,000 --> 00:52:41,400
if the console sales are where they're at, like for developers,

1308
00:52:41,440 --> 00:52:44,119
it makes a whole lot more sense to put those

1309
00:52:44,199 --> 00:52:46,639
resources into a PlayStation version. For a lot of teams,

1310
00:52:46,679 --> 00:52:49,360
it might even make sense don't even do an Xbox

1311
00:52:49,440 --> 00:52:52,679
version first, Like, just do the PlayStation, do your Steam,

1312
00:52:52,719 --> 00:52:54,800
get the game out there, and then maybe if it's

1313
00:52:54,800 --> 00:52:57,199
like really successful and if people really clearly want it

1314
00:52:57,239 --> 00:52:59,599
on Xbox, go for it. But if you don't have

1315
00:52:59,639 --> 00:53:02,480
that game past connection, it might not be even worth

1316
00:53:02,519 --> 00:53:04,800
it for your team right now, especially with the future

1317
00:53:04,840 --> 00:53:06,559
where we're going to Xbox potentially.

1318
00:53:06,679 --> 00:53:08,960
Speaker 2: It just sucks though, because because I think a game

1319
00:53:09,000 --> 00:53:11,480
like that is not that it's not a Peel's radar.

1320
00:53:11,519 --> 00:53:12,840
It is, But then when it starts to blow up

1321
00:53:12,840 --> 00:53:14,920
and it's reviewed pretty well and people seem to like it,

1322
00:53:15,280 --> 00:53:17,760
you miss out on that. Oh you know those hype bias,

1323
00:53:17,840 --> 00:53:19,960
right of okay, I'm gonna lock down. And then if

1324
00:53:19,960 --> 00:53:22,280
it's like well, if you have an Xbox and PlayStation

1325
00:53:22,360 --> 00:53:24,400
and I can't get an Xbox, like, well, it's like

1326
00:53:24,400 --> 00:53:26,519
a de facto of you've lost spend. Maybe people would

1327
00:53:26,559 --> 00:53:29,840
automatically right, but it's like you eliminate even the option

1328
00:53:29,960 --> 00:53:32,039
of someone being like I'm gonna get because many times

1329
00:53:32,079 --> 00:53:34,079
I would buy games with my Xbox just because I

1330
00:53:34,119 --> 00:53:36,159
have more storage over there. But it's like, let's say

1331
00:53:36,280 --> 00:53:38,599
for some reason, I want to play this game and

1332
00:53:38,639 --> 00:53:40,079
it's like, well I got more SEARCHI on my Xbox,

1333
00:53:40,079 --> 00:53:42,440
but I literally can't play it. Well, you've missed out

1334
00:53:42,480 --> 00:53:45,000
on that opportunity. So it's just it's an all and also,

1335
00:53:45,000 --> 00:53:46,440
you know not you don't know what games are gonna

1336
00:53:46,440 --> 00:53:48,199
blow up. I didn't think this was gonna blow up.

1337
00:53:48,239 --> 00:53:50,360
But when that does happen, you kind of kick yourself

1338
00:53:50,400 --> 00:53:52,719
in the face of going like, oh man, like we

1339
00:53:52,800 --> 00:53:54,719
could have had like the game that's the hottest thing

1340
00:53:54,800 --> 00:53:56,840
right now. It's very much like it was a Hell

1341
00:53:56,920 --> 00:53:59,400
Diver situation again, right where it's like they didn't have

1342
00:53:59,480 --> 00:54:02,119
that also is exclusive, but still that's when Phil's trying

1343
00:54:02,159 --> 00:54:04,039
to say, as oh, well, I don't believe games should

1344
00:54:04,039 --> 00:54:07,079
be exclusive and all this jazz, but that's where it

1345
00:54:07,159 --> 00:54:09,679
was like, hey, the hot game right now, you guys

1346
00:54:09,679 --> 00:54:11,599
don't have. Now it's like this thing again where it's

1347
00:54:11,599 --> 00:54:12,920
like a hot game that no one no one knew

1348
00:54:12,920 --> 00:54:13,840
hell that I was gonna do this.

1349
00:54:14,199 --> 00:54:15,840
Speaker 3: No one knew this was gonna do that, and it's

1350
00:54:15,880 --> 00:54:18,800
just like again it's like, oh man, like gotta gotta

1351
00:54:18,800 --> 00:54:20,559
work out that stuff to make it easier for those

1352
00:54:20,639 --> 00:54:22,519
days to bring those games to you, you know.

1353
00:54:22,760 --> 00:54:25,039
Speaker 1: But yeah, I mean it makes the numbers even that

1354
00:54:25,119 --> 00:54:28,559
much more impressive that one of the main places that

1355
00:54:28,599 --> 00:54:31,440
people are buying these games, it wasn't even on there

1356
00:54:31,480 --> 00:54:35,119
and it's still achieved these sales. Yeah, Like and that's clear.

1357
00:54:35,159 --> 00:54:37,320
You know, there's always gonna be a million games that

1358
00:54:37,360 --> 00:54:39,679
come out, some of you can anticipate some other ones,

1359
00:54:39,679 --> 00:54:41,280
But that was a big story going er at some

1360
00:54:41,320 --> 00:54:44,079
point that Larry and We're trying to get some funding

1361
00:54:44,119 --> 00:54:46,719
for Balder's Gate Iree and Xbox like kind of turned

1362
00:54:46,719 --> 00:54:48,760
them down, didn't want to do it. It's like, wow,

1363
00:54:48,800 --> 00:54:51,480
they missed out on a big pot of money there

1364
00:54:51,840 --> 00:54:53,760
by not doing that. But like, how could they have

1365
00:54:53,840 --> 00:54:57,199
known based on that Studios pass, Like that number one.

1366
00:54:57,159 --> 00:54:59,840
Speaker 2: We're missing a lot of like how could you know?

1367
00:55:00,480 --> 00:55:03,440
You know, like that's like three within the last fifteen

1368
00:55:03,440 --> 00:55:06,000
to sixteen month. Where again it's not even like take

1369
00:55:06,079 --> 00:55:08,239
stuff up, say Xbox, it's just like, okay, whoever's making

1370
00:55:08,239 --> 00:55:11,239
these specific decisions. Son's gonna sit them the down and

1371
00:55:11,239 --> 00:55:13,559
be like, hey, either you got to hand this off

1372
00:55:13,639 --> 00:55:15,960
or you're like you gotta maybe take some risks on

1373
00:55:16,000 --> 00:55:18,800
some right, because it's just that I remember ball being

1374
00:55:18,840 --> 00:55:20,159
a big thing, and then I felt like by the

1375
00:55:20,159 --> 00:55:22,800
time I got it, the hype was gone and people

1376
00:55:22,800 --> 00:55:25,639
had already had their console versions of everything or PC.

1377
00:55:25,840 --> 00:55:26,000
Speaker 3: Right.

1378
00:55:26,119 --> 00:55:32,639
Speaker 1: So interesting, yep, very interesting. Moving along. This is not

1379
00:55:32,719 --> 00:55:34,679
at opening that live, but I want to show this

1380
00:55:34,719 --> 00:55:39,079
out Lonely Mountains snow Riders. So this is a sequel

1381
00:55:39,119 --> 00:55:41,840
to Lonely Mountains Downhill, which came out a few years ago. Now.

1382
00:55:42,360 --> 00:55:44,320
It's a game I've played on the Switch. It's a

1383
00:55:44,639 --> 00:55:47,719
that is a downhill mountain biking game. It's really not

1384
00:55:47,800 --> 00:55:50,920
about like tricks. It's really not about racing. It's more

1385
00:55:50,920 --> 00:55:54,159
of a time trial slash, just like trying to find

1386
00:55:54,199 --> 00:55:56,519
creative and fun and interesting ways down this mountain, mixed

1387
00:55:56,559 --> 00:55:59,199
with it being like a physics platform or so. You

1388
00:55:59,239 --> 00:56:00,880
really got to take your or just correctly because your

1389
00:56:00,960 --> 00:56:03,079
character will just fly off his bike and smash into

1390
00:56:03,119 --> 00:56:04,760
a tree and then you got to restart. It's one

1391
00:56:04,800 --> 00:56:07,039
of those kind of games and it's amazing it's a

1392
00:56:07,119 --> 00:56:09,880
really really fun game, tons of replayability, a lot of

1393
00:56:10,159 --> 00:56:12,960
unlocks that changes how everything plays there. And so I

1394
00:56:13,000 --> 00:56:15,320
was really excited to see this announcement of snow Riders,

1395
00:56:15,320 --> 00:56:18,400
which is taking that same art style, that same sort

1396
00:56:18,440 --> 00:56:21,840
of gameplay, but transitioning it to a skiing game. I

1397
00:56:21,880 --> 00:56:24,440
was wishing that there would be snowboarding in here as well.

1398
00:56:24,519 --> 00:56:26,840
Maybe that's a DLC or an expansion they can do

1399
00:56:27,119 --> 00:56:28,840
in the future. For now, it seems like just like

1400
00:56:29,320 --> 00:56:32,719
just skiing is the sport we're dealing with here. But yeah,

1401
00:56:32,800 --> 00:56:34,639
very much that same sort of thing, but there's quite

1402
00:56:34,679 --> 00:56:38,079
a few new additions to it, online multiplayer being a

1403
00:56:38,079 --> 00:56:40,920
big one, and they mentioned that there's several multiplayer modes

1404
00:56:40,920 --> 00:56:43,280
that are in here. So it's racing or it's like

1405
00:56:43,280 --> 00:56:45,400
working as a team, which looks pretty cool where you're

1406
00:56:45,440 --> 00:56:48,039
trying to tame up and get different objectives, like maybe

1407
00:56:48,039 --> 00:56:49,880
you have to go down this one secret path, so

1408
00:56:49,920 --> 00:56:51,599
you can send one guy to go do that while

1409
00:56:51,599 --> 00:56:53,760
you go down this other route. You can set flares

1410
00:56:53,800 --> 00:56:55,719
and checkpoints for each other. So it looks really cool.

1411
00:56:56,039 --> 00:56:58,000
They're adding like a full trick system to this, because

1412
00:56:58,079 --> 00:57:00,440
only mountains downhill, not really about trick Like you can

1413
00:57:00,480 --> 00:57:02,760
do spins and things, but you're not like doing It's

1414
00:57:02,800 --> 00:57:04,280
not like a Tony Hawk thing where you're whipping all

1415
00:57:04,280 --> 00:57:07,480
these crazy tricks out. So this is adding that sort

1416
00:57:07,480 --> 00:57:09,719
of system. And then also I just I just love

1417
00:57:09,760 --> 00:57:12,880
snow physics and games. So seeing the skier just play

1418
00:57:12,880 --> 00:57:14,880
out through here in the satisfying tracks and the snow

1419
00:57:14,920 --> 00:57:16,920
it's leaving, that's a big thing for me as well.

1420
00:57:16,960 --> 00:57:19,440
So obviously the setting is just new and different as well.

1421
00:57:19,480 --> 00:57:20,920
But yeah, very excited for this is gonna be a

1422
00:57:21,000 --> 00:57:23,079
day one for me. I really love that first game

1423
00:57:23,440 --> 00:57:25,639
that they made, so yeah, very excited for this. Wanted

1424
00:57:25,639 --> 00:57:30,119
to put that on people's radars. Nice next up. Don't

1425
00:57:30,119 --> 00:57:32,400
know how much we'll talk about this, but Dune Awakening

1426
00:57:32,880 --> 00:57:35,559
there was I feel like there's just endless trailers for

1427
00:57:35,599 --> 00:57:38,559
this game, and the main thing that they're trying. They're trying.

1428
00:57:38,599 --> 00:57:39,840
The main thing that stood up to me that I

1429
00:57:39,920 --> 00:57:42,239
hadn't really seen a lot of before, and especially it

1430
00:57:42,239 --> 00:57:43,639
was a big name with this trailer was just the

1431
00:57:43,840 --> 00:57:47,760
uh always the name of the orne the copter is

1432
00:57:47,800 --> 00:57:52,360
that what the the dragonfly kind of helicopter thing called. Anyway,

1433
00:57:52,360 --> 00:57:54,000
there's a lot of flying around in that looking at

1434
00:57:54,000 --> 00:57:56,679
these different environments and stuff. The more I see this game,

1435
00:57:56,719 --> 00:57:58,639
the less I'm interested in it, which is too bad.

1436
00:57:58,800 --> 00:58:00,440
I feel like it started out and it's just that

1437
00:58:00,559 --> 00:58:02,719
like CG trailers is like, ooh, what could this game be?

1438
00:58:03,039 --> 00:58:05,599
And then the first trailer or something afterwards was like

1439
00:58:05,719 --> 00:58:08,320
this looks pretty interesting, and then I feel like I'm

1440
00:58:08,360 --> 00:58:09,840
down on like the down turn.

1441
00:58:09,960 --> 00:58:10,119
Speaker 2: Now.

1442
00:58:10,159 --> 00:58:12,239
Speaker 1: I don't know what it is. It's just something visually

1443
00:58:12,360 --> 00:58:13,800
something I mean, it's always the fact that it's an

1444
00:58:13,880 --> 00:58:16,400
MMO that is really dragging me out of it. But

1445
00:58:16,519 --> 00:58:18,239
I don't know, I even just the world. It just

1446
00:58:18,239 --> 00:58:22,079
doesn't look as magical and spicy as I want it

1447
00:58:22,119 --> 00:58:24,320
to be. It just looks a little too bland, unfortunately.

1448
00:58:24,360 --> 00:58:27,719
And it's not eliciting the the Dune reactions out of me.

1449
00:58:27,800 --> 00:58:30,559
I'm not singing the songs like like that, like that

1450
00:58:30,719 --> 00:58:32,719
lady that we always show off. So I don't know,

1451
00:58:32,960 --> 00:58:35,719
I'm not not feeling too great about this one. Any

1452
00:58:35,800 --> 00:58:36,760
any new thoughts on it?

1453
00:58:38,039 --> 00:58:40,679
Speaker 3: I I'll see M said before, probably not going to

1454
00:58:40,719 --> 00:58:43,199
get into this. I want to like it. I think

1455
00:58:43,239 --> 00:58:47,280
I it kind of gave me a little and I've

1456
00:58:47,280 --> 00:58:49,920
never played it because there's been swimming updates, but and

1457
00:58:50,079 --> 00:58:52,159
updates where it's changed everything. But there are some like

1458
00:58:52,239 --> 00:58:54,719
kind of Noman's sky vibes that gave me where they

1459
00:58:54,800 --> 00:58:57,440
just really were hitting on you can explore this and

1460
00:58:57,480 --> 00:58:59,440
find these secrets and go to this area and other

1461
00:58:59,519 --> 00:59:00,880
than that one thing where I thought it was cool,

1462
00:59:00,880 --> 00:59:03,519
where okay, there's something to do with spice and a

1463
00:59:03,519 --> 00:59:04,920
bunch of people trying to get it, and you get as

1464
00:59:05,000 --> 00:59:07,199
much as you can. That's cool. There's just a lot

1465
00:59:07,239 --> 00:59:09,039
of like and you'll never know what you can find

1466
00:59:09,079 --> 00:59:11,920
on Aracus, and it's just like, I guess like that,

1467
00:59:12,039 --> 00:59:13,880
so they made that pitch right of that story that

1468
00:59:14,000 --> 00:59:16,199
I did enjoy the pitch. It's like, oh, this is cool.

1469
00:59:16,519 --> 00:59:18,599
Speaker 2: But then I guess it's maybe a smart thing because

1470
00:59:18,639 --> 00:59:20,960
sometimes these games do this where they talk about all

1471
00:59:21,000 --> 00:59:22,519
the this is the story, you can play this, but

1472
00:59:22,559 --> 00:59:24,920
then the story is just very little. But this looks

1473
00:59:24,960 --> 00:59:28,400
like it has no story beats at all. It's just

1474
00:59:28,480 --> 00:59:29,360
you getting together.

1475
00:59:30,800 --> 00:59:31,639
Speaker 3: I don't know.

1476
00:59:31,679 --> 00:59:34,039
Speaker 2: There's still something about this that makes me want to like,

1477
00:59:34,519 --> 00:59:36,119
maybe did my toes in for a little bit just

1478
00:59:36,239 --> 00:59:38,599
to see because I'm curious and I do like the world,

1479
00:59:38,639 --> 00:59:42,119
but I just watch this, It's like, what is there

1480
00:59:42,239 --> 00:59:44,440
to do? It's like, oh, people can build stuff and

1481
00:59:44,519 --> 00:59:46,320
you can buy it off. I'm like, okay, I guess,

1482
00:59:46,320 --> 00:59:48,239
And just like this guy pulls up on a bike

1483
00:59:48,280 --> 00:59:49,719
and gives you a gun for you, it's like, okay,

1484
00:59:49,800 --> 00:59:53,559
I guess. Like I think I would need for to

1485
00:59:53,719 --> 00:59:56,639
enjoy this game was one free time, but two it's

1486
00:59:56,760 --> 01:00:00,400
just like all of us together to decide, Okay, we're

1487
01:00:00,400 --> 01:00:02,440
gonna play it as a group and do that, which

1488
01:00:02,440 --> 01:00:04,119
I don't think that's something's gonna happen because I think

1489
01:00:04,119 --> 01:00:06,320
we've all looked this game and had you know whether

1490
01:00:06,320 --> 01:00:07,039
it's similar shoes.

1491
01:00:07,039 --> 01:00:08,199
Speaker 1: I didn't know how much it is.

1492
01:00:09,079 --> 01:00:11,079
Speaker 3: I still said, there's not even a date on it yet.

1493
01:00:11,079 --> 01:00:11,639
I don't think.

1494
01:00:12,400 --> 01:00:14,519
Speaker 2: Yeah, I don't know, because the end of that trailer

1495
01:00:14,559 --> 01:00:17,280
said wishless to now or whatever, and I would think

1496
01:00:17,320 --> 01:00:19,599
that it would have like a trailer there's a date

1497
01:00:19,639 --> 01:00:21,360
on it, but early.

1498
01:00:22,480 --> 01:00:24,440
Speaker 1: I don't know if that's like an early access situation

1499
01:00:24,559 --> 01:00:27,039
or if that would be like the one point zero launch.

1500
01:00:27,880 --> 01:00:30,679
Speaker 3: So I don't know. It just looked like you might

1501
01:00:30,760 --> 01:00:33,239
run out of things to do in this game and

1502
01:00:33,280 --> 01:00:35,679
exploring could be good by the world and look too great,

1503
01:00:35,679 --> 01:00:39,400
but I didn't mind the trailer, so I, like I said,

1504
01:00:39,440 --> 01:00:42,159
I would like to try it at least once.

1505
01:00:42,239 --> 01:00:49,159
Speaker 1: So nice. Yeah, Okay, moving along to Civilization seven. So

1506
01:00:49,199 --> 01:00:51,480
this is a big deal for me. I love this series.

1507
01:00:51,920 --> 01:00:53,719
I haven't played every game in it by any means,

1508
01:00:53,760 --> 01:00:56,159
but it's a series I've spent hundreds of hours playing

1509
01:00:56,199 --> 01:00:59,000
over the course of my life, and you know, it's

1510
01:00:59,039 --> 01:01:01,440
it's it's been up and down for sure. Like CIV

1511
01:01:01,519 --> 01:01:03,679
five is still my favorite game in the series. CIV

1512
01:01:03,760 --> 01:01:07,159
six I didn't love a lot of the directions that

1513
01:01:07,199 --> 01:01:08,960
it went, but it still added a lot of really

1514
01:01:09,519 --> 01:01:12,920
amazing things as well. And that's kind of the vibe

1515
01:01:12,920 --> 01:01:14,480
I'm getting here too, where there's a lot of things

1516
01:01:14,480 --> 01:01:17,559
that I think look really amazing, great additions, and there's

1517
01:01:17,559 --> 01:01:20,960
some things that I'm a little more skeptical of. So honestly,

1518
01:01:20,960 --> 01:01:22,480
I can talk about this one for two hours, so

1519
01:01:22,519 --> 01:01:24,679
I'll try and keep it pretty contained, but I'll just

1520
01:01:24,719 --> 01:01:27,239
throw to you first, any any thoughts on Civilization seven.

1521
01:01:27,280 --> 01:01:28,639
I know you have not played the series and it's

1522
01:01:28,679 --> 01:01:31,880
not really your genre, but yeah, did you like anything

1523
01:01:31,920 --> 01:01:35,199
you were seeing here or hearing there's Gwendolen Christi is

1524
01:01:35,239 --> 01:01:37,320
the narrator this time around, I saw, Yeah, I'm sure

1525
01:01:37,360 --> 01:01:38,639
that's pretty good for a lot of people.

1526
01:01:39,000 --> 01:01:41,400
Speaker 2: No, like I said before, the last time where this

1527
01:01:41,559 --> 01:01:44,119
was shown, I really enjoyed it, and SIV is something

1528
01:01:44,159 --> 01:01:46,559
I've always because I do like that gameplay, but I

1529
01:01:46,679 --> 01:01:48,000
always I still.

1530
01:01:47,719 --> 01:01:50,079
Speaker 3: Would probably try a older one first.

1531
01:01:50,079 --> 01:01:52,599
Speaker 2: I don't think I'm throwing down money on this one

1532
01:01:52,639 --> 01:01:55,079
just to try, But there were aspects of games that

1533
01:01:55,159 --> 01:01:57,239
I did play in the past that I enjoyed, So

1534
01:01:57,679 --> 01:02:00,719
I've said, because I have it on Alyssa put on backlog,

1535
01:02:00,800 --> 01:02:03,239
I want to try to get into CIV at some

1536
01:02:03,360 --> 01:02:05,960
point here, just waiting for the right time AKA probably

1537
01:02:06,000 --> 01:02:06,599
at games Pass.

1538
01:02:06,719 --> 01:02:08,599
Speaker 1: Thinkive six on the Switch would be a good option,

1539
01:02:08,679 --> 01:02:11,159
by the way, because that game goes on deep sale

1540
01:02:11,199 --> 01:02:13,880
pretty often, and just because of the switch angle of

1541
01:02:13,920 --> 01:02:15,679
it is a game you'd may want to be playing

1542
01:02:16,360 --> 01:02:18,360
on the go or if someone's watching TV and you're

1543
01:02:18,400 --> 01:02:20,519
just playing on the coach kind of thing. Yeah, it

1544
01:02:20,599 --> 01:02:22,559
is a very very time consuming game though, so that

1545
01:02:22,559 --> 01:02:24,000
would be like the one thing where I don't know

1546
01:02:24,039 --> 01:02:24,639
if where it fits.

1547
01:02:24,800 --> 01:02:27,840
Speaker 2: Yes, CREVI stuff, That's why in the past have always

1548
01:02:27,840 --> 01:02:29,360
been like, yeah, I'm gonna wait on this, but at

1549
01:02:29,400 --> 01:02:32,039
some point in my life I will I will do.

1550
01:02:32,119 --> 01:02:33,480
Speaker 3: But no, it looks it looks cool.

1551
01:02:34,280 --> 01:02:36,559
Speaker 1: Yeah, so here I'll I have kind of like some

1552
01:02:36,639 --> 01:02:39,960
pros and some cons. So pros I mean one, I

1553
01:02:40,000 --> 01:02:42,639
just I think the game visually looks great. I think

1554
01:02:42,719 --> 01:02:46,480
it's a little bit less cartoony than CIV six was,

1555
01:02:46,519 --> 01:02:48,800
so maybe like in between CIV five and six, which

1556
01:02:48,800 --> 01:02:51,719
I which I'm appreciating. I think for me, like one

1557
01:02:51,719 --> 01:02:54,239
of the biggest things is just the maps. The worlds

1558
01:02:54,280 --> 01:02:57,840
look so much more lively and interesting than they have

1559
01:02:57,960 --> 01:02:59,920
ever before. SIVE six did a really good job of

1560
01:03:00,159 --> 01:03:02,599
but I feel like even more so than before, just

1561
01:03:02,639 --> 01:03:04,960
like I feel like CIV has never really had like hills,

1562
01:03:05,320 --> 01:03:08,239
Like there's mountains, there's like mountain tiles, but I feel

1563
01:03:08,280 --> 01:03:10,840
like they didn't really ever flow nicely from hills, and

1564
01:03:10,880 --> 01:03:13,519
so I feel like there's just more typography in that way,

1565
01:03:13,559 --> 01:03:16,440
which I find really interesting. There's like cliff sides, which

1566
01:03:16,440 --> 01:03:18,320
I've never seen before, so I'm sure that'll be interesting

1567
01:03:18,320 --> 01:03:21,719
in terms of how you're building your cities. I really

1568
01:03:21,760 --> 01:03:23,679
just like the visual style of everything. It looks like

1569
01:03:23,800 --> 01:03:26,800
very lively and dynamic, so I'm excited for that. There

1570
01:03:26,880 --> 01:03:29,559
was things like typhoons and like volcanoes they were showing,

1571
01:03:29,559 --> 01:03:32,360
which was like one of the DLC updates from SIV

1572
01:03:32,400 --> 01:03:34,880
six was adding all these crazy weather things and you

1573
01:03:34,920 --> 01:03:37,400
can get like flooded and like volcanoes can go off

1574
01:03:37,400 --> 01:03:39,360
and all this crazy stuff, and I don't think I

1575
01:03:39,400 --> 01:03:41,480
forgot that DLC. So this the man never played with,

1576
01:03:42,199 --> 01:03:44,480
so that looks really cool. I like that kind of stuff.

1577
01:03:44,840 --> 01:03:46,639
In SIM six as well, there was a big element

1578
01:03:46,719 --> 01:03:49,920
around like global warming and climate change that was like

1579
01:03:49,960 --> 01:03:51,599
one of the things you had to keep an eye on,

1580
01:03:51,840 --> 01:03:55,039
which is really cool and really timely. So hopefully this

1581
01:03:55,119 --> 01:03:57,519
game kind of has some of those mechanics brought into

1582
01:03:57,559 --> 01:03:58,960
it as well. It's a fun way of like i

1583
01:03:58,960 --> 01:04:01,159
gotta build my empires big and strong as powerful as

1584
01:04:01,159 --> 01:04:03,159
I possibly can, but I also make sure I'm not

1585
01:04:03,280 --> 01:04:05,880
killing the earth in the process or else there's good

1586
01:04:06,760 --> 01:04:08,960
for me to lead, you know. So it's all that

1587
01:04:08,960 --> 01:04:12,880
stuff's really good. I think the way that they showed

1588
01:04:12,920 --> 01:04:16,559
off like expanding cities seems really cool, where in every

1589
01:04:16,559 --> 01:04:18,440
other Sieve game you are going around your plant in

1590
01:04:18,519 --> 01:04:21,639
cities cool and then your cities grow over time, that'll

1591
01:04:21,639 --> 01:04:23,840
make sense. But in this you're kind of sending your

1592
01:04:23,880 --> 01:04:27,079
settlers out and you're forming towns, and the towns will

1593
01:04:27,079 --> 01:04:28,880
be towns for a while, and then once they've built

1594
01:04:28,920 --> 01:04:31,559
up enough, then they will turn into a fully fledged city.

1595
01:04:32,079 --> 01:04:33,599
And I really like that. I feel like there's a

1596
01:04:33,599 --> 01:04:36,039
lot of potential with that mechanic in terms of sometimes

1597
01:04:36,039 --> 01:04:38,320
you just you just want a certain resource, or maybe

1598
01:04:38,320 --> 01:04:40,760
there's a world wonder or something on the map that

1599
01:04:40,800 --> 01:04:43,039
you want to have within your borders, but like there

1600
01:04:43,079 --> 01:04:45,039
isn't really enough else around to justify a city, but

1601
01:04:45,079 --> 01:04:46,440
you kind of just do it anyway, So then you

1602
01:04:46,480 --> 01:04:48,679
just have this kind of shitty city that's part of

1603
01:04:48,719 --> 01:04:50,360
your sieve, but you kind of need it there you

1604
01:04:50,440 --> 01:04:51,920
kind of don't. And so I feel like the idea

1605
01:04:51,920 --> 01:04:53,360
of like a town makes a lot of sense in

1606
01:04:53,440 --> 01:04:55,960
terms of just kind of claiming a place with lower

1607
01:04:56,000 --> 01:04:58,480
potential commitment. You don't need to micromanage it as much.

1608
01:04:58,719 --> 01:05:00,719
But then if you do want it to expand and

1609
01:05:00,719 --> 01:05:02,599
grow into a big city, you can do that too.

1610
01:05:02,840 --> 01:05:05,159
So that seems really cool. I really like that idea.

1611
01:05:07,000 --> 01:05:10,280
What else was there with that one little thing for me?

1612
01:05:10,480 --> 01:05:13,079
But potentially really big cool thing is that there's just

1613
01:05:13,199 --> 01:05:15,679
boats that you can travel through on rivers. You've never

1614
01:05:15,679 --> 01:05:17,360
been able to do that before, Like boats have always

1615
01:05:17,360 --> 01:05:19,679
been only on like the open sea and ocean, and

1616
01:05:19,800 --> 01:05:21,280
rivers have always been like a pain in the ass

1617
01:05:21,280 --> 01:05:23,800
because you lose like all your movement and it takes

1618
01:05:23,800 --> 01:05:25,800
all of your movement energy to like get over a

1619
01:05:25,880 --> 01:05:28,840
river until you get like bridge tech later in the game.

1620
01:05:29,559 --> 01:05:31,480
But that seems cool that you can like maybe go

1621
01:05:31,519 --> 01:05:33,400
through the map quicker. They were showing it on a scout,

1622
01:05:33,440 --> 01:05:34,679
so I don't know if it's just a scout thing,

1623
01:05:34,679 --> 01:05:37,039
and scouts already moved pretty quick, so not sure what

1624
01:05:37,079 --> 01:05:39,199
fully was going on there, but I like visually how

1625
01:05:39,239 --> 01:05:41,360
it looked. And then one of the big things they've

1626
01:05:41,360 --> 01:05:44,360
been highlighting here is that the late game they're really

1627
01:05:44,360 --> 01:05:45,719
trying to focus on the Lake game and make it

1628
01:05:45,760 --> 01:05:48,679
a lot more interesting. And I and most Cive fans

1629
01:05:48,800 --> 01:05:50,679
really don't like the Lake game. We really liked the

1630
01:05:50,679 --> 01:05:53,000
early days, and like the middle game is fun, but

1631
01:05:53,039 --> 01:05:54,559
then like the late game, when you're in a modern

1632
01:05:54,559 --> 01:05:57,280
era and there's just it's just war and like just

1633
01:05:57,360 --> 01:05:59,960
people midmax, and it becomes less interesting you're not exploring

1634
01:06:00,079 --> 01:06:02,440
as much. That's when the game kind of dries out.

1635
01:06:02,480 --> 01:06:04,639
And usually I don't finish campaigns because I get to

1636
01:06:04,719 --> 01:06:07,000
a later era and then I'm like, yeah, I'm good.

1637
01:06:07,000 --> 01:06:09,840
I've kind of lived out my fantasy or what I

1638
01:06:09,880 --> 01:06:12,280
wanted to do here, And so I mean, I think that's.

1639
01:06:12,320 --> 01:06:14,480
Of course, there're gonna be something that they're gonna say,

1640
01:06:14,519 --> 01:06:17,639
and whether they're gonna nail it in game, who knows,

1641
01:06:18,079 --> 01:06:20,719
but I of course like to hear them talking about that.

1642
01:06:21,719 --> 01:06:24,800
Some of the some of the bad stuff potentially bad.

1643
01:06:24,800 --> 01:06:26,119
I'm not gonna say it's bad yet, but some of

1644
01:06:26,119 --> 01:06:28,440
the things that are potentially a little bit worrying. One

1645
01:06:28,480 --> 01:06:32,000
thing is they talked about there's no more workers. Really,

1646
01:06:32,039 --> 01:06:34,559
the short of it is is just like workers who

1647
01:06:34,559 --> 01:06:37,000
would send out and they would build like roads or improvements,

1648
01:06:37,760 --> 01:06:39,679
and you know it. For me, that was something I

1649
01:06:39,679 --> 01:06:42,880
really liked. Mint I really liked planning out my roots

1650
01:06:42,880 --> 01:06:45,760
and planning out what my workers are doing and managing that.

1651
01:06:45,760 --> 01:06:48,039
It was a thing I really enjoyed. It maybe can

1652
01:06:48,039 --> 01:06:49,920
get a bit monotonous for some people, but you can

1653
01:06:49,960 --> 01:06:51,760
always automate them if that's the case for you. I

1654
01:06:51,800 --> 01:06:54,199
always really like them in CIV six they changed them

1655
01:06:54,199 --> 01:06:56,119
a lot, they made them a lot less of that

1656
01:06:56,199 --> 01:06:58,079
and more just like they do individual things, and now

1657
01:06:58,079 --> 01:07:00,639
they just remove them completely. So don't like that, but

1658
01:07:00,840 --> 01:07:03,840
who knows, maybe it'll work out well. And then one

1659
01:07:03,840 --> 01:07:06,519
of the big things that people have really been potentially

1660
01:07:06,599 --> 01:07:09,840
beefing with here is that you can you know, it's

1661
01:07:09,840 --> 01:07:11,840
always been like you pick a sieve and that sieve

1662
01:07:11,880 --> 01:07:14,159
has a given leader. So it's like Napoleon. If you

1663
01:07:14,159 --> 01:07:17,559
pick France, Napoleon is the leader, Boom, You're done. In

1664
01:07:17,599 --> 01:07:20,840
this game, you can pick different leaders for different sieves,

1665
01:07:20,840 --> 01:07:23,360
So now Napoleon can be the leader of like the

1666
01:07:23,400 --> 01:07:24,280
Mayan Empire.

1667
01:07:24,400 --> 01:07:26,920
Speaker 3: Why don't people like that? Like it's that after all

1668
01:07:26,920 --> 01:07:28,800
this time, it's like it's kind of fun change out.

1669
01:07:28,840 --> 01:07:29,599
Don't even think or.

1670
01:07:29,559 --> 01:07:32,119
Speaker 1: No, I think for a lot of people like the

1671
01:07:32,239 --> 01:07:34,000
history element of it, even if it is like this

1672
01:07:34,280 --> 01:07:38,519
alternate reality, it's just something weird and freaky about it,

1673
01:07:38,760 --> 01:07:41,199
and I get it. I think it'll I'm guessing in

1674
01:07:41,239 --> 01:07:43,519
the settings you can have an option that's like tie

1675
01:07:43,639 --> 01:07:46,400
leaders to their sieve and then boom, if you want

1676
01:07:46,440 --> 01:07:48,599
to do that, go ahead. So I'm guessing that'll be

1677
01:07:48,599 --> 01:07:50,760
an option. Usually these games in the custom settings, like

1678
01:07:50,800 --> 01:07:53,119
there's tons of ways you can customize the experience, so

1679
01:07:53,159 --> 01:07:55,920
I'm guessing that'll be the case here. They also say like, hey,

1680
01:07:55,960 --> 01:07:57,800
there's an indicator here, so if you want to play

1681
01:07:57,840 --> 01:08:01,199
as France and you don't know just from your history

1682
01:08:01,239 --> 01:08:03,920
background who the leader of that is, you can just

1683
01:08:04,159 --> 01:08:05,880
there shows an icon so you can pick that one.

1684
01:08:06,039 --> 01:08:07,480
So I'm guessing you can make it so the in

1685
01:08:07,719 --> 01:08:10,880
the NPC's computer players, or even if you're playing with

1686
01:08:10,920 --> 01:08:12,480
a group of friends, you can all decide that right,

1687
01:08:12,559 --> 01:08:14,400
so you could still do it. It just seems like

1688
01:08:14,599 --> 01:08:18,000
an interesting change that who knows how that will go.

1689
01:08:18,560 --> 01:08:20,920
The other thing too, that they've talked about that I'm

1690
01:08:21,039 --> 01:08:24,039
really on the fence with is that in between ages.

1691
01:08:24,560 --> 01:08:26,439
This hasn't never really been a mechanic before, but they've

1692
01:08:26,439 --> 01:08:29,800
talked about there's three distinct ages. There's the Antiquity Age,

1693
01:08:29,840 --> 01:08:32,319
there's the Exploration Age, and then the modern age, and

1694
01:08:32,359 --> 01:08:34,279
there's gonna be like those are gonna be like big chapters,

1695
01:08:34,319 --> 01:08:36,760
big end points. So obviously, as I said, these games

1696
01:08:36,760 --> 01:08:38,359
are long. It takes a long time to do one

1697
01:08:38,359 --> 01:08:40,520
play through. They're kind of building these to be like, Okay,

1698
01:08:40,560 --> 01:08:42,119
this is like a natural endpoint. You know, you could

1699
01:08:42,159 --> 01:08:44,600
save the game, come back the next day, continue that

1700
01:08:44,720 --> 01:08:46,399
sort of thing. But also there's gonna be a lot

1701
01:08:46,399 --> 01:08:49,279
of changes when those ages happen, and one of those

1702
01:08:49,359 --> 01:08:52,119
is that you're gonna change your sieve. So you're you

1703
01:08:52,239 --> 01:08:55,840
pick Egypt in the ancient or the antiquity era, but

1704
01:08:55,880 --> 01:09:00,000
then once you have completed the antiquity area, you'll move

1705
01:09:00,079 --> 01:09:02,119
in the next age, and now you pick a new sieve.

1706
01:09:02,239 --> 01:09:04,760
So I don't know, like I don't know what the

1707
01:09:04,880 --> 01:09:07,520
natural progression will be. Let's just say like Morocco is

1708
01:09:07,560 --> 01:09:10,239
where Egypt goes to, so like after that you would

1709
01:09:10,319 --> 01:09:11,880
go down like a skill tree, you'd pick like which

1710
01:09:11,880 --> 01:09:14,000
cieve you want to become after that. And so it's

1711
01:09:14,039 --> 01:09:16,039
like some of them are gonna be historically accurate, but

1712
01:09:16,079 --> 01:09:18,159
some of them, like Egypt's still around today obviously, so

1713
01:09:18,239 --> 01:09:21,159
it's like like Egypt disappeared, whereas some of like Mayan Empire,

1714
01:09:21,199 --> 01:09:23,319
you know, maybe that like turn to New Mexico or

1715
01:09:23,359 --> 01:09:25,800
whatever it is. So I don't know, that could be

1716
01:09:25,880 --> 01:09:27,079
kind of weird. I just like the idea of like

1717
01:09:27,119 --> 01:09:29,079
picking my sieve. I'm playing as France and I'm as

1718
01:09:29,159 --> 01:09:31,399
I'm France the whole way through, but maybe now you

1719
01:09:31,439 --> 01:09:34,960
can't really do some of that anymore. So yeah, that

1720
01:09:35,000 --> 01:09:36,720
could go. That could be pro, could be cong we'll

1721
01:09:36,720 --> 01:09:38,600
see how it goes. And then they also talk about

1722
01:09:38,600 --> 01:09:40,239
you can start at any of those ages now, you

1723
01:09:40,239 --> 01:09:42,199
don't have to start back in the antiquity era. If

1724
01:09:42,199 --> 01:09:44,920
you just want to do a modern, a modern day game,

1725
01:09:45,079 --> 01:09:48,000
you could do that. I don't see myself doing that

1726
01:09:48,039 --> 01:09:50,479
a whole lot or at all, really, but I think

1727
01:09:50,520 --> 01:09:52,279
it's a good option, especially for people who want a

1728
01:09:52,279 --> 01:09:55,039
shorter game. If they just want to play, you know,

1729
01:09:55,119 --> 01:09:57,720
a two hour campaign, they can play on the shortest difficulty,

1730
01:09:57,840 --> 01:09:59,840
go with just the modern age boom. You can have

1731
01:10:00,039 --> 01:10:02,880
your sieve fix. So I don't think that's a bad thing.

1732
01:10:03,079 --> 01:10:04,920
I guess I shouldn't have put this in my in

1733
01:10:05,000 --> 01:10:07,439
my corn list because it's cool just to have that option.

1734
01:10:07,760 --> 01:10:10,560
It's just not something I see myself doing a whole

1735
01:10:10,560 --> 01:10:13,560
lot of. So yeah, uh, there you go. I'm I'm

1736
01:10:13,720 --> 01:10:16,960
very intrigued by this game. I'm very excited to pick

1737
01:10:16,960 --> 01:10:19,439
it up and play it and hopefully I like it.

1738
01:10:19,479 --> 01:10:21,399
I just don't. I just don't know if I will

1739
01:10:21,399 --> 01:10:23,640
on the deeper strategy side of things, That's what I'm

1740
01:10:23,640 --> 01:10:25,359
worried about. But I think it'll at least be a

1741
01:10:25,399 --> 01:10:27,600
good few hours of investigatings in these new mechanics and

1742
01:10:27,800 --> 01:10:29,920
just visually such a beautiful game, and there's a lot

1743
01:10:29,920 --> 01:10:32,880
of mechanics that I think look really, really cool. So yeah,

1744
01:10:32,880 --> 01:10:34,960
it seems like the community, not that I'm deep in

1745
01:10:34,960 --> 01:10:36,640
the community, but just looking at right a little bit,

1746
01:10:36,800 --> 01:10:39,079
people are kind of split, but like, you know, maybe

1747
01:10:39,760 --> 01:10:41,840
trying to be optimistic, which I think is a good

1748
01:10:42,039 --> 01:10:44,880
standpoint to have. But uh, yeah, I think that's supposed

1749
01:10:44,880 --> 01:10:46,760
to be coming out next year. I'm gonna have to

1750
01:10:47,000 --> 01:10:48,640
get my PC upgraded before then.

1751
01:10:48,800 --> 01:10:49,239
Speaker 3: Everywhere.

1752
01:10:49,840 --> 01:10:52,840
Speaker 1: Oh okay, I'm gonna get my PC upgraded soon because

1753
01:10:52,840 --> 01:10:55,079
I definitely am not playing that on an Xbox I'll

1754
01:10:55,079 --> 01:10:57,039
tell you that much. I think for you, you'd never

1755
01:10:57,079 --> 01:10:59,159
play these series before you don't have that lineage. But

1756
01:10:59,159 --> 01:11:01,239
for me, like, this is a peace a PC game,

1757
01:11:01,279 --> 01:11:03,520
and I'm not, I'm not. I don't see myself picking

1758
01:11:03,520 --> 01:11:05,720
it up on Xbox. I don't know, unless unless I

1759
01:11:05,720 --> 01:11:08,079
don't get the PC upgraded before then, that's how I'd

1760
01:11:08,119 --> 01:11:11,680
have to go. But there you go. There is CIV seven.

1761
01:11:11,760 --> 01:11:13,920
Any questions on anything I said? There is that kind

1762
01:11:13,920 --> 01:11:15,800
of it's kind of hard to understand without having played

1763
01:11:15,800 --> 01:11:16,079
the games.

1764
01:11:16,079 --> 01:11:17,199
Speaker 3: I understand a little bit of it.

1765
01:11:17,279 --> 01:11:19,399
Speaker 2: Yeah, No, I think I had my my questions about

1766
01:11:19,439 --> 01:11:21,520
the leaders and stuff. But it's it's tough when you

1767
01:11:21,560 --> 01:11:24,479
it's a it's a big game and it's seven. But

1768
01:11:24,600 --> 01:11:27,239
like I'm sure there isn't there like spinoffs too, It's

1769
01:11:27,279 --> 01:11:28,239
not just the numbered ones.

1770
01:11:28,239 --> 01:11:30,319
Speaker 1: There's like there a couple of spinoffs. Yeah, there was

1771
01:11:30,359 --> 01:11:32,199
like the first spinoff that was like making it more

1772
01:11:32,239 --> 01:11:34,840
of a console version, is more console friendly, and now

1773
01:11:34,880 --> 01:11:36,960
they've kind of just integrated that into the main games.

1774
01:11:37,039 --> 01:11:39,600
Speaker 2: So it must be tough after that long, always making

1775
01:11:40,039 --> 01:11:42,199
the same game but you know, something similar, but do

1776
01:11:42,199 --> 01:11:43,359
you want to bring new stuff?

1777
01:11:43,439 --> 01:11:47,079
Speaker 1: So yeah, definitely not an easy design design problem, that's

1778
01:11:47,119 --> 01:11:49,640
for sure. Let's take our last break of the day.

1779
01:11:49,680 --> 01:11:54,600
We will be right back. Okay, we have just a

1780
01:11:55,159 --> 01:11:56,760
just four or more things to talk about in the

1781
01:11:56,800 --> 01:12:00,319
list here. First up is a TV show actually Level

1782
01:12:00,359 --> 01:12:03,880
This is coming out December tenth. Me and Kirk Glynn

1783
01:12:03,960 --> 01:12:05,439
talked about this two weeks ago or was it me

1784
01:12:05,479 --> 01:12:07,119
and Taylor last week? I don't even know anymore. But

1785
01:12:07,159 --> 01:12:07,439
at some.

1786
01:12:07,359 --> 01:12:11,239
Speaker 2: Point, Yes, I talked about this with I think it

1787
01:12:11,239 --> 01:12:12,239
was Taylor last week.

1788
01:12:12,399 --> 01:12:15,279
Speaker 3: Yeah, we didn't have much title even. I think at

1789
01:12:15,279 --> 01:12:16,680
that point we have the title.

1790
01:12:16,840 --> 01:12:18,560
Speaker 1: We had the title, and then we knew that there

1791
01:12:18,600 --> 01:12:20,359
was a new World and a Splunky thing, and then

1792
01:12:20,359 --> 01:12:23,199
PlayStation was somewhat related. But that's all we knew. But

1793
01:12:23,239 --> 01:12:25,720
we got a trailer here which showed off obviously footage

1794
01:12:25,720 --> 01:12:27,600
of a bunch of these episodes. It was really like

1795
01:12:27,680 --> 01:12:29,479
teasers for each of them. It's not like we got like,

1796
01:12:29,680 --> 01:12:31,680
here's one minute of what the story of the Mega

1797
01:12:31,680 --> 01:12:33,399
Man one is going to be like. It was more

1798
01:12:33,439 --> 01:12:35,520
like quick slices. But then we got just a list

1799
01:12:35,600 --> 01:12:38,079
of all the IP maybe not all the IP, but

1800
01:12:38,119 --> 01:12:39,640
a lot of the IP that are gonna be involved.

1801
01:12:39,640 --> 01:12:42,560
So I'll just rifle at this list real quick. There's

1802
01:12:42,600 --> 01:12:46,359
an Armored Corps episode with potentially Keanu Reeves, and people

1803
01:12:46,359 --> 01:12:47,680
are theorizing it might be Keanu.

1804
01:12:47,760 --> 01:12:50,720
Speaker 3: I think it's confirmed. I think it's confirm.

1805
01:12:50,960 --> 01:12:53,960
Speaker 1: It makes sense after Cyberpunk, he's he's a gamer. Apparently.

1806
01:12:54,600 --> 01:12:59,479
We have a Concord episode Crossfire X Dungeons and Dragons

1807
01:13:00,159 --> 01:13:06,000
Exodus Honor of Kings, Mega Man, New World, The Outer Worlds,

1808
01:13:06,359 --> 01:13:10,079
pac Man one that is just Crados and Jens Kai

1809
01:13:10,159 --> 01:13:14,279
in like a city we talk about that. There's a CEAFU, Splunky,

1810
01:13:14,640 --> 01:13:19,720
Unreal Tournament, and Warhammer forty K so uh, I guess

1811
01:13:19,800 --> 01:13:23,000
just quickly, I've never heard of exodus or Honor of Kings,

1812
01:13:23,399 --> 01:13:25,800
so we can cross those off. Are those with those

1813
01:13:25,800 --> 01:13:29,720
a whole lot? Crossfire Exits is a weird one. Concord

1814
01:13:29,920 --> 01:13:32,840
is a very weird choice here. I think it makes

1815
01:13:32,840 --> 01:13:34,520
sense with Concord, they really want that to be a

1816
01:13:34,600 --> 01:13:37,119
story based thing. There's these story vignettes and whatnot.

1817
01:13:37,319 --> 01:13:40,399
Speaker 2: Yeah, and obviously that's a I feel like that's a

1818
01:13:40,680 --> 01:13:42,640
Sony being, Oh, we'll give you a Cradles, but we'd

1819
01:13:42,640 --> 01:13:44,319
really like a Concord episode.

1820
01:13:44,520 --> 01:13:46,600
Speaker 1: Yeah, that's my thing to like. Some of these feel

1821
01:13:46,640 --> 01:13:49,800
like the studio must have been really passionate to make

1822
01:13:49,800 --> 01:13:52,359
some of these stories, Like a Splunky, I can't imagine Derek,

1823
01:13:52,439 --> 01:13:54,840
you and the team over there at moss Mouth wanted

1824
01:13:54,880 --> 01:13:56,680
to shell out one hundred thousand dollars to get a

1825
01:13:56,800 --> 01:13:59,560
episode of this. That doesn't make any sense. But then

1826
01:13:59,600 --> 01:14:01,880
there's other ones that are like, yeah, concord. I kind

1827
01:14:01,880 --> 01:14:04,359
of don't. I don't see anyway where someone could have

1828
01:14:04,359 --> 01:14:06,920
been passionate about this ip that didn't exist yet enough

1829
01:14:06,960 --> 01:14:08,880
to want to make an episode about it. So some

1830
01:14:09,039 --> 01:14:10,600
of it is kind of weird in terms of I

1831
01:14:10,680 --> 01:14:12,760
wonder where the origins of this are. But yeah, I

1832
01:14:12,760 --> 01:14:14,000
don't know where do you want to start when any

1833
01:14:14,039 --> 01:14:17,279
episodes that are intriguing you here in particular.

1834
01:14:17,119 --> 01:14:20,079
Speaker 2: Just overall, I'm very excited it's Tim Miller, and I

1835
01:14:20,119 --> 01:14:22,199
don't know if it's other people because in the credits

1836
01:14:22,239 --> 01:14:25,760
they listened like from the producers of Love, Death and Robots.

1837
01:14:25,399 --> 01:14:26,399
Speaker 3: Which we reviewed.

1838
01:14:26,439 --> 01:14:29,119
Speaker 2: I think se'son one and two and then three. We

1839
01:14:29,199 --> 01:14:31,199
just I think decided not to because I don't think

1840
01:14:31,239 --> 01:14:33,680
we love to and I never got around to watching

1841
01:14:33,720 --> 01:14:35,159
all that. So this actually kind of made it be like,

1842
01:14:35,159 --> 01:14:36,640
you know what, I'm gonna finish off that show.

1843
01:14:36,680 --> 01:14:39,640
Speaker 3: It's on Netflix. I love this idea. There's a lot

1844
01:14:39,680 --> 01:14:40,399
of ramdom stuff.

1845
01:14:40,399 --> 01:14:42,640
Speaker 2: But at the same time, I kind of like that

1846
01:14:42,680 --> 01:14:45,840
because it's a whole bag of goodies and I'll watch

1847
01:14:45,880 --> 01:14:47,640
these all, even ones I'm not interested in, and I'll

1848
01:14:47,640 --> 01:14:49,960
give them a chance because you never know what might

1849
01:14:50,000 --> 01:14:54,439
be interesting. Because maybe something makes something more exciting or

1850
01:14:54,560 --> 01:14:57,800
I'm more intrigued by in a short film slash TV

1851
01:14:57,880 --> 01:15:00,279
show than the game, right, So I really like this.

1852
01:15:00,399 --> 01:15:02,640
I obviously it's gonna be on Amazon, so they as

1853
01:15:02,720 --> 01:15:04,159
much money as possible, But still is one of these

1854
01:15:04,159 --> 01:15:06,960
things of like I wonder what they viewed, like I

1855
01:15:07,199 --> 01:15:09,279
would love to know how the scot started, right, because

1856
01:15:09,319 --> 01:15:11,279
it'd be different if it was secret level. It's like

1857
01:15:11,319 --> 01:15:14,600
a bunch of mini short stories about Sony or Xbox.

1858
01:15:14,640 --> 01:15:16,920
But it's like with all these different companies, I would

1859
01:15:16,960 --> 01:15:20,119
love to know the initial pitch and everything. But uh yeah,

1860
01:15:20,159 --> 01:15:22,600
I think the PlayStation one, the uh Gin and Crados

1861
01:15:22,640 --> 01:15:25,279
ones are the two inches like Crados to be it

1862
01:15:25,319 --> 01:15:28,039
makes sense he's, you know, the PlayStation ipe, but with Gin,

1863
01:15:28,119 --> 01:15:30,039
I'm I'm very excited to see what they could do

1864
01:15:30,079 --> 01:15:30,479
with that.

1865
01:15:30,640 --> 01:15:33,039
Speaker 1: So well, I mean, I've seen this theory and I

1866
01:15:33,239 --> 01:15:35,039
think it makes a lot of sense that Krados and

1867
01:15:35,119 --> 01:15:37,279
Gin they're not in the same shot, but it looks

1868
01:15:37,279 --> 01:15:40,960
like they're a uh maybe looking towards each other. Potentially

1869
01:15:41,039 --> 01:15:43,680
it's different shots, that's hard to say. But like Creatos

1870
01:15:43,720 --> 01:15:47,800
in particular, he's in like a New York ass city. Yes,

1871
01:15:48,000 --> 01:15:50,439
So it's like, okay, is this gonna be a PlayStation

1872
01:15:50,520 --> 01:15:53,439
All Stars situation, because that's what they talk about. They

1873
01:15:53,439 --> 01:15:56,279
haven't said, like this God of War IP is in here.

1874
01:15:56,319 --> 01:15:58,399
They've always just said and even with like the official stuff,

1875
01:15:58,479 --> 01:16:02,239
just like PlayStation IP are gonna be involved in some way,

1876
01:16:02,720 --> 01:16:05,600
And so I think that's amazing. I I'm if that

1877
01:16:05,680 --> 01:16:07,840
is the case. That might be other Splunky Force, like

1878
01:16:07,840 --> 01:16:12,079
my most hyped episode is just getting a fully beautiful

1879
01:16:12,119 --> 01:16:15,000
as cinematic of some PlayStation All Stars battles going on,

1880
01:16:16,119 --> 01:16:18,600
even if it's just Cradles against Gin. I will take

1881
01:16:18,640 --> 01:16:20,960
a fifteen minute episode of those two duking it out

1882
01:16:20,960 --> 01:16:23,439
in uh. I don't know what would be like a

1883
01:16:23,439 --> 01:16:25,880
PlayStation like city, Like what city could that be? I

1884
01:16:25,880 --> 01:16:29,119
guess just like Uncharted takes place, like Nathan Drake lives

1885
01:16:29,119 --> 01:16:30,399
in like New York or something.

1886
01:16:30,199 --> 01:16:34,800
Speaker 3: Right, Yeah, I'm trying to think even uh.

1887
01:16:35,680 --> 01:16:37,359
Speaker 2: Us or is it even somebody from like it's a

1888
01:16:37,399 --> 01:16:39,960
deep pull, but even like Infamous, I never played those games,

1889
01:16:40,000 --> 01:16:42,319
but they have like a fictional city that looks like

1890
01:16:42,399 --> 01:16:44,960
New York, you know, so something like that. I wonder

1891
01:16:45,000 --> 01:16:46,760
if it's a fighting episode or I wonder if it's

1892
01:16:46,800 --> 01:16:51,159
something almost fourth wall breaking, like just like these these

1893
01:16:51,239 --> 01:16:53,640
characters get pulled out of a game sort of way,

1894
01:16:53,720 --> 01:16:55,600
and like they're trying to get their way back. I

1895
01:16:55,640 --> 01:16:57,359
could see it something like that too, because I've seen

1896
01:16:57,359 --> 01:16:59,359
people running wow with the All Star theory, and I

1897
01:16:59,760 --> 01:17:01,319
don't I don't get too excited because i'd love him

1898
01:17:01,319 --> 01:17:02,279
to do that again, but I could see.

1899
01:17:02,159 --> 01:17:04,159
Speaker 1: I don't even think they would necessarily call it that,

1900
01:17:04,199 --> 01:17:06,079
but even though it's just that concept, I think that

1901
01:17:06,119 --> 01:17:10,439
would be really fun. Yeah, yeah, I think maybe my

1902
01:17:10,680 --> 01:17:13,279
one because I think it's really fun. I like the

1903
01:17:13,359 --> 01:17:15,680
list here is some freakish picks as well as some

1904
01:17:16,319 --> 01:17:18,600
obvious picks as well as like some deep cut picks,

1905
01:17:18,600 --> 01:17:20,239
Like it's kind of got a mix of everything.

1906
01:17:20,520 --> 01:17:22,199
Speaker 3: Yeah, the Pac Man O Mega Man is.

1907
01:17:22,159 --> 01:17:25,000
Speaker 2: Like the classic, Like, yeah, that's classic stuff for their

1908
01:17:25,039 --> 01:17:27,840
Mega Man. I'm actually looking very forward too, because I

1909
01:17:27,840 --> 01:17:29,600
feel like this that could be like a good proof

1910
01:17:29,600 --> 01:17:31,399
of concept because I don't think the franchise is big

1911
01:17:31,479 --> 01:17:34,000
enough for like a big thing. But like Mega Man,

1912
01:17:34,319 --> 01:17:36,800
he can't be fucking cool, so I just don't like, like,

1913
01:17:36,800 --> 01:17:37,760
like you could do.

1914
01:17:37,920 --> 01:17:39,960
Speaker 3: I feel like there's something with Mega Man it's like

1915
01:17:39,960 --> 01:17:41,880
a space adventure, you know, sort of deal.

1916
01:17:42,039 --> 01:17:46,039
Speaker 1: So yeah, I think my my one maybe critique of

1917
01:17:46,079 --> 01:17:48,399
this of this trailers that a lot of these, I

1918
01:17:48,439 --> 01:17:51,600
think the art style looks a lot more Samy than

1919
01:17:51,640 --> 01:17:54,680
I was expecting. Especially I love Death Robots, where almost

1920
01:17:54,680 --> 01:17:58,039
every episode is like completely unique and really cool, and

1921
01:17:58,079 --> 01:18:00,159
some of them were unlike anything I've ever seen before,

1922
01:18:00,199 --> 01:18:03,439
just super duper creative, whereas a lot of this looked, yeah,

1923
01:18:03,720 --> 01:18:06,520
very similar kind of character models, similar level of detail,

1924
01:18:06,520 --> 01:18:09,359
similar style and lighting. And I think where that most

1925
01:18:10,079 --> 01:18:13,119
had me disappointed is is the Splunky one. I just

1926
01:18:13,199 --> 01:18:15,479
was I wanted that to be cute. Splunky to me

1927
01:18:15,520 --> 01:18:19,279
has always been a very cute thing because of Derek

1928
01:18:19,319 --> 01:18:21,319
Hughes art, and I feel like there's nothing about this

1929
01:18:21,359 --> 01:18:23,800
that really elicits his art style to me. So that's

1930
01:18:23,840 --> 01:18:25,680
a little bit disappointed. Of course, I'm still gonna watch

1931
01:18:25,680 --> 01:18:27,520
the hell of that episode. I'll probably watch it a

1932
01:18:27,600 --> 01:18:31,079
million times. In that quick snippet, we saw what looks

1933
01:18:31,119 --> 01:18:33,600
like Anna Splunky, who is like the Protectnist of the

1934
01:18:33,600 --> 01:18:36,680
second game, the daughter of the Splunky guy from the

1935
01:18:36,680 --> 01:18:39,760
first game, and she looks to be in Volcano, which

1936
01:18:39,800 --> 01:18:42,640
is an area only in the second game, and as well,

1937
01:18:42,680 --> 01:18:44,840
it's got like one of the lizard things spewing lava,

1938
01:18:44,920 --> 01:18:47,279
so it seems like it's set kind of Splunky two

1939
01:18:47,399 --> 01:18:49,760
is the setting of it. But I think that will

1940
01:18:49,760 --> 01:18:53,119
be very fun. But yeah, I'm a little little bit

1941
01:18:53,119 --> 01:18:54,800
disappointed about the art style. I'm not gonna rag on

1942
01:18:54,840 --> 01:18:56,720
it too much. I've actually seen it, just because once again,

1943
01:18:56,760 --> 01:18:59,119
everything is such a quick shot. We're really just getting

1944
01:18:59,119 --> 01:19:00,840
like pretty much a screen shot for all these ip

1945
01:19:01,439 --> 01:19:03,279
with a couple exceptions, so it's hard to make too

1946
01:19:03,319 --> 01:19:06,960
many judgments, as you mentioned. Yet Mega Mant, I think

1947
01:19:06,960 --> 01:19:09,359
that'll be really fun, pac Man, I don't know if

1948
01:19:09,359 --> 01:19:11,319
I care too much about that. Outer Worlds. I think

1949
01:19:11,359 --> 01:19:13,840
that's really cool. I think there's a lot of potential

1950
01:19:13,880 --> 01:19:16,239
there that that game has its its funny moments. It's

1951
01:19:16,239 --> 01:19:19,760
a very colorful, interesting world of course, so there's a

1952
01:19:19,760 --> 01:19:22,079
lot of different places you go. I'd be curious to

1953
01:19:22,119 --> 01:19:25,000
see because I couldn't really recognize the background. I wonder

1954
01:19:25,039 --> 01:19:26,720
if that is one of those things where it's future

1955
01:19:26,760 --> 01:19:28,600
proofing and this is a thing from Outer Worlds too

1956
01:19:28,600 --> 01:19:30,960
in terms of location or character, or if it is

1957
01:19:31,000 --> 01:19:33,199
going to call back to something from the first game.

1958
01:19:33,199 --> 01:19:34,600
It actually kind of looks a little bit like one

1959
01:19:34,640 --> 01:19:37,039
of the DLCs, and I think about it, that would

1960
01:19:37,039 --> 01:19:39,239
be kind of an extra deep cut if if it

1961
01:19:39,359 --> 01:19:44,199
is set in that location that I'm thinking of. What else?

1962
01:19:44,239 --> 01:19:47,119
I think Seafoo can make for a really cool story

1963
01:19:47,720 --> 01:19:49,439
and art style as well. And since I didn't really

1964
01:19:49,479 --> 01:19:51,279
care for the gameplay that much, I think that would

1965
01:19:51,319 --> 01:19:54,199
be I'd love to see that one, So very excited

1966
01:19:54,239 --> 01:19:57,279
for that. And what else? I mean, D and D

1967
01:19:57,399 --> 01:19:59,560
of course that's you know, there's always a lot of

1968
01:19:59,560 --> 01:20:02,600
potential there. Unreal Tournament was a game I played a

1969
01:20:02,640 --> 01:20:04,439
lot back in the day, so curious to see how

1970
01:20:04,439 --> 01:20:06,640
they tackle that. But you guess, I'm like Armored Corps

1971
01:20:06,680 --> 01:20:08,880
was a weird pick for me, of like, if you

1972
01:20:08,920 --> 01:20:12,720
get one from from software pick and instead of Dark Souls,

1973
01:20:12,760 --> 01:20:16,159
instead of Elden Ring, they decided to go with Armored Corps.

1974
01:20:16,159 --> 01:20:18,000
That seemed like a really wild pick for me. So

1975
01:20:18,119 --> 01:20:19,760
I'm not a big mech guy, but I think that's

1976
01:20:19,760 --> 01:20:20,279
pretty neat.

1977
01:20:20,640 --> 01:20:23,640
Speaker 3: Yeah, I feel like and obviously not saying you can't

1978
01:20:23,640 --> 01:20:25,279
do one or the other.

1979
01:20:25,359 --> 01:20:25,600
Speaker 1: I know.

1980
01:20:25,640 --> 01:20:27,720
Speaker 2: I think there's been some scuttle but about an Elan

1981
01:20:27,840 --> 01:20:30,520
Ring movie, so they might be like, eh, we don't

1982
01:20:30,520 --> 01:20:32,439
want you to touch that. We might want to keep that.

1983
01:20:32,359 --> 01:20:35,399
Speaker 3: Worth because the Cradles thing. Who knows what the deal is.

1984
01:20:35,439 --> 01:20:38,039
Speaker 2: But I still think this is a thing I feel

1985
01:20:38,039 --> 01:20:40,000
like we cover in Geek versus News A couple of

1986
01:20:40,039 --> 01:20:43,239
years ago. I thought that Amazon had purchased the rights

1987
01:20:43,279 --> 01:20:45,760
to do a show to God a War. So that's

1988
01:20:45,800 --> 01:20:48,279
why for me it's like, oh, well, they could touch

1989
01:20:48,359 --> 01:20:52,199
Crados because they're planning on doing something with Krados. I

1990
01:20:52,199 --> 01:20:54,880
could be wrong, but that's why I wasn't too surprised,

1991
01:20:55,359 --> 01:20:58,560
like that is announced it is, Yeah, is there a

1992
01:20:58,640 --> 01:21:01,800
year on that article? There's not, but there's one trivia

1993
01:21:01,800 --> 01:21:04,800
on IMDb that says Jason Momoa is interested in the

1994
01:21:04,880 --> 01:21:08,239
role of Credos. Yeah, of course it would be. Yeah,

1995
01:21:08,319 --> 01:21:11,279
but uh yes, I could see that being one reason.

1996
01:21:11,399 --> 01:21:13,840
And may it's some variety too, right, just to get

1997
01:21:13,880 --> 01:21:16,159
like because there's there's other than manga. Man, there's not

1998
01:21:16,239 --> 01:21:20,159
any like really, I guess not sci fi as concords.

1999
01:21:20,159 --> 01:21:21,840
Maybe it's just I don't know, maybe maybe it's just

2000
01:21:21,840 --> 01:21:24,279
something too they thought that, Like, let's say they do

2001
01:21:24,359 --> 01:21:27,199
have Keanu Reeves, does he fit dark Souls or elm

2002
01:21:27,319 --> 01:21:28,159
Ring probably not.

2003
01:21:28,319 --> 01:21:30,439
Speaker 1: But Armored Corps, yeah, I could see it. My my

2004
01:21:30,520 --> 01:21:34,239
eldering character actually have a little bit of ke doing

2005
01:21:34,279 --> 01:21:38,479
with the long, very dark and brooding personality. I don't know,

2006
01:21:38,560 --> 01:21:41,239
I could see it. Doesn't say many words, right, A

2007
01:21:41,279 --> 01:21:43,399
man of few words able to do a lot with

2008
01:21:43,560 --> 01:21:46,079
his face and his actions. So I don't know. Man,

2009
01:21:46,560 --> 01:21:48,520
you beat all of them. You could beat all of

2010
01:21:48,600 --> 01:21:52,279
them for true. Many other thoughts on secret level and

2011
01:21:52,359 --> 01:21:53,880
the IP we didn't discuss there.

2012
01:21:54,159 --> 01:21:56,119
Speaker 2: No, I'm very excited. I hope this does well. So

2013
01:21:56,159 --> 01:21:58,119
they do more, That's what I hope. I'll be watching

2014
01:21:58,319 --> 01:22:00,199
all of them just to see.

2015
01:22:00,079 --> 01:22:02,279
Speaker 1: And every season you get like one or two sequels

2016
01:22:02,279 --> 01:22:04,079
to the previous episodes, but then you also just get

2017
01:22:04,159 --> 01:22:06,560
fresh new IP every time. That would be yeah, that

2018
01:22:06,600 --> 01:22:10,199
would be really fun. Moving on to a game called

2019
01:22:10,439 --> 01:22:14,560
Masters of Albion, which this is a very interesting game.

2020
01:22:14,640 --> 01:22:17,880
So this is from Peter Molineux who made Dungeon Keeper

2021
01:22:17,920 --> 01:22:20,199
back in the day. Most notably is kind of the

2022
01:22:20,239 --> 01:22:24,600
creator and mind behind Fable. He's kind of a controversial

2023
01:22:24,760 --> 01:22:27,159
guy just because he's he's kind of like a snake

2024
01:22:27,199 --> 01:22:29,840
oil salesman. As far as game developers go. He's kind

2025
01:22:29,880 --> 01:22:32,119
of got like the Todd Howard effect where he just

2026
01:22:32,159 --> 01:22:34,079
says a lot of things about his games, and like

2027
01:22:34,319 --> 01:22:35,840
a lot of it is not end up being true

2028
01:22:35,920 --> 01:22:38,680
or just drastically it's it's just lies. A lot of

2029
01:22:38,680 --> 01:22:40,199
it is straight up lies. You know, a lot of

2030
01:22:40,239 --> 01:22:42,520
these things. It's like, I'm sure no man Sky wanted

2031
01:22:42,520 --> 01:22:44,239
to do all those things that they initially announced, and

2032
01:22:44,359 --> 01:22:46,079
sometimes games are just hard to develop and they end

2033
01:22:46,199 --> 01:22:48,479
up canceling mechanics and then it looks like they lied.

2034
01:22:48,720 --> 01:22:51,319
But I think Peter Maulinu maybe maybe a little bit

2035
01:22:51,319 --> 01:22:55,920
closer to like actually just saying falsehoods knowingly at times.

2036
01:22:56,000 --> 01:22:59,479
But anyway, he's been gone for a bit obviously, Lionhead

2037
01:22:59,520 --> 01:23:02,239
shut down quite a while ago. He's been doing I

2038
01:23:02,279 --> 01:23:03,600
don't even I don't even know what he's been doing

2039
01:23:03,640 --> 01:23:06,159
in the meantime, but he's finally back. He's making a

2040
01:23:06,159 --> 01:23:08,039
game called Masters of Albion, which looks like it's a

2041
01:23:08,039 --> 01:23:10,880
bit of a throwback to what Dungeon Master is, where

2042
01:23:10,880 --> 01:23:14,079
you are controlling this godlike hand and you're kind of

2043
01:23:14,079 --> 01:23:16,319
building up a city, you're doing some combat. We'll talk

2044
01:23:16,319 --> 01:23:19,560
about that more in detail there, but of course. The

2045
01:23:19,600 --> 01:23:23,039
interesting thing with this is that the name Albion, Masters

2046
01:23:23,079 --> 01:23:25,960
of Albion, that is the world in Fable. Fable's world

2047
01:23:26,000 --> 01:23:29,199
is called Always. It's also just I guess colloquially, the

2048
01:23:29,319 --> 01:23:32,039
name for like England, like Old England is just Albion.

2049
01:23:32,520 --> 01:23:34,600
And funnily enough, I don't know if you remember this game,

2050
01:23:34,640 --> 01:23:37,079
the first Descendant. We talked about it like summer game fests,

2051
01:23:37,119 --> 01:23:38,439
and I was trying to get you and Taylor to

2052
01:23:38,439 --> 01:23:40,119
maybe jump in and play with me because it was

2053
01:23:40,119 --> 01:23:42,079
a free to play thing. It came out in July,

2054
01:23:42,640 --> 01:23:44,359
and I jumped in there and played for a couple

2055
01:23:44,359 --> 01:23:45,760
of nights. You know. It was good enough time, but

2056
01:23:45,800 --> 01:23:47,640
not I didn't even talk about on side quest. That's

2057
01:23:47,640 --> 01:23:50,760
how Little impacted me, I guess for whatever reason, that game.

2058
01:23:50,800 --> 01:23:52,960
I'm pretty sure the world is called Albion as well,

2059
01:23:53,000 --> 01:23:54,880
so it's not like it's not like a trademark thing

2060
01:23:54,960 --> 01:23:57,079
or anything. Anyone can call their stuff that. But it's

2061
01:23:57,199 --> 01:23:59,960
very interesting for him, specifically the creator of Fable, who

2062
01:24:00,199 --> 01:24:03,439
created that world and called it Albion, to have the

2063
01:24:03,520 --> 01:24:07,720
same world name for this I don't know. And it's

2064
01:24:07,720 --> 01:24:11,680
like a fantasy setting. It's jokey. It's high fantasy. It's

2065
01:24:11,760 --> 01:24:14,520
very colorful, very similar to Fable. So I feel like

2066
01:24:14,520 --> 01:24:17,239
he's getting in potentially some hot water here legally, but

2067
01:24:17,279 --> 01:24:18,800
I'm kind of all into it in terms of, like

2068
01:24:18,880 --> 01:24:21,279
actually the aesthetic of it. But what did you think

2069
01:24:21,399 --> 01:24:23,399
of this one?

2070
01:24:23,439 --> 01:24:26,279
Speaker 2: It definitely I did not have that backstory, So now

2071
01:24:26,279 --> 01:24:28,880
that you brought the Fable comparisons that had that where

2072
01:24:28,920 --> 01:24:32,319
it's fantasy esque, even color tone has some tongue in

2073
01:24:32,359 --> 01:24:35,119
cheeks sort of stuff going on there. Saw a cooking

2074
01:24:35,159 --> 01:24:37,359
system look like a game you could pick up on

2075
01:24:37,479 --> 01:24:39,640
Steam called Potion prom I saw that. I was like, okay, yeah,

2076
01:24:40,279 --> 01:24:45,159
as like I saw that, Yeah, so I don't mind

2077
01:24:45,159 --> 01:24:47,880
because it's you know, there's it's kind of falls into

2078
01:24:48,199 --> 01:24:50,039
and I don't even know. There's just untitled games like

2079
01:24:50,039 --> 01:24:51,560
the Sieves things where it's like these are games that

2080
01:24:51,600 --> 01:24:53,920
I did play a lot in my youth where they're

2081
01:24:53,960 --> 01:24:56,680
on the PC or the PS two and it's just okay,

2082
01:24:56,720 --> 01:24:59,399
I can't remember PlayStation one. I had some like army

2083
01:24:59,399 --> 01:25:01,279
game where it was okay, you're in charge of the.

2084
01:25:01,279 --> 01:25:02,039
Speaker 3: Village just and that.

2085
01:25:02,520 --> 01:25:05,159
Speaker 2: So I was digging all that the second I switched

2086
01:25:05,159 --> 01:25:08,000
over to like the actual on the foot combat.

2087
01:25:08,079 --> 01:25:10,039
Speaker 3: I I kind of checked out.

2088
01:25:10,199 --> 01:25:11,520
Speaker 2: I was like, you know what, if this is an

2089
01:25:11,560 --> 01:25:13,880
aspect of the game, maybe it's very fun, but I

2090
01:25:14,000 --> 01:25:17,600
just it just didn't look like it went together. It's

2091
01:25:17,680 --> 01:25:19,840
just like if you get a burrito and there's maybe

2092
01:25:19,880 --> 01:25:22,640
one ingredient that you don't like or you're kind of on,

2093
01:25:23,199 --> 01:25:25,680
and as much as you like everything in the burrito,

2094
01:25:25,920 --> 01:25:27,479
that one thing might overpower it.

2095
01:25:27,560 --> 01:25:29,000
Speaker 3: So that kind of.

2096
01:25:30,479 --> 01:25:32,680
Speaker 2: Yeah, I just I checked out at that point, and

2097
01:25:32,680 --> 01:25:35,159
I'm like, Okay, this is something where if I want

2098
01:25:35,199 --> 01:25:38,119
to play a game like this, there's other ones coming

2099
01:25:38,199 --> 01:25:41,840
or in the past that I'd rather go to. But yeah,

2100
01:25:41,880 --> 01:25:44,159
who knows me the people that love those original games,

2101
01:25:44,319 --> 01:25:46,760
this can be spiritual successor as long as he keeps

2102
01:25:46,760 --> 01:25:47,840
it legally different.

2103
01:25:48,000 --> 01:25:52,239
Speaker 1: And you know, I'm so curious to see what the

2104
01:25:52,319 --> 01:25:54,960
situation is there. Lead Yeah, so there'll be anything that

2105
01:25:55,000 --> 01:25:55,399
comes up.

2106
01:25:55,680 --> 01:25:56,880
Speaker 3: Yeah, so it was interesting.

2107
01:25:57,079 --> 01:25:59,680
Speaker 2: Just yeah, that portion was not I just think it

2108
01:25:59,720 --> 01:26:02,199
didn't job like that belongs in a different type of game.

2109
01:26:02,239 --> 01:26:03,720
Speaker 3: But maybe I'm wrong. Maybe APLE love that.

2110
01:26:03,840 --> 01:26:05,520
Speaker 1: So yeah, so I guess to break down the game

2111
01:26:05,520 --> 01:26:07,680
play a little bit more, there's kind of two phases

2112
01:26:07,720 --> 01:26:10,199
to the game. It appears where there is by day

2113
01:26:10,399 --> 01:26:13,479
you are managing a little fantasy town, and you can

2114
01:26:13,520 --> 01:26:15,079
really get in the weeds with it. Like as you said,

2115
01:26:15,079 --> 01:26:18,640
you can go inside the restaurant and like literally make

2116
01:26:18,640 --> 01:26:20,640
the sandwich, put the bread down, put the lettuce, put

2117
01:26:20,640 --> 01:26:23,159
the tomato, put the ham, put the other slice of bread.

2118
01:26:23,560 --> 01:26:25,359
You can go down all the way to that level

2119
01:26:25,359 --> 01:26:27,159
of detail, which I think is really fun for a

2120
01:26:27,199 --> 01:26:30,000
resource management game, for any of these kind of games

2121
01:26:30,000 --> 01:26:31,920
where it's like, yeah, you can mix every little detail

2122
01:26:32,000 --> 01:26:33,840
you want, or you can just like I'm sure never

2123
01:26:33,840 --> 01:26:36,079
make a sandwich in this game and just have it automate. Yeah,

2124
01:26:36,119 --> 01:26:38,800
this sandwich making feature cool. You can do whatever you

2125
01:26:38,800 --> 01:26:40,640
want there. But I really like that. They also showed

2126
01:26:40,880 --> 01:26:43,119
like building weapons, you can do that like piece by piece,

2127
01:26:43,159 --> 01:26:45,720
and you can do some really silly things with that

2128
01:26:45,760 --> 01:26:48,760
as well, which looks really cool. And so that's what

2129
01:26:48,800 --> 01:26:50,960
the talent part is. They're really putting a highlight here,

2130
01:26:51,039 --> 01:26:52,760
is like you're playing god, you can be good, you

2131
01:26:52,800 --> 01:26:54,880
can be bad. You can you know, in a roller

2132
01:26:54,880 --> 01:26:56,880
coaster tycoon kind of six sort of way, pick up

2133
01:26:56,880 --> 01:26:58,560
someone and throw them across the map and have them

2134
01:26:58,760 --> 01:27:01,439
break their back on a biling or you can be

2135
01:27:01,600 --> 01:27:06,079
all you know, just benevolent, all good, treat everyone almost respect,

2136
01:27:06,159 --> 01:27:08,800
make the best town ever and everyone is super happy,

2137
01:27:08,840 --> 01:27:10,319
so you can kind of do whatever you want there.

2138
01:27:10,720 --> 01:27:12,520
So that's the first part of the game. The second

2139
01:27:12,560 --> 01:27:15,479
part of the game is the when it's nighttime. When

2140
01:27:15,479 --> 01:27:18,279
it's nighttime, there's gonna be monsters and other things trying

2141
01:27:18,279 --> 01:27:20,600
to attack your city, so you're gonna have to worry

2142
01:27:20,640 --> 01:27:23,439
about your defenses. And you can also, as you mentioned,

2143
01:27:23,520 --> 01:27:25,760
get all the way granular with it, go third person

2144
01:27:25,800 --> 01:27:27,960
mode on any of your units and control them like

2145
01:27:27,960 --> 01:27:29,840
an action game. Or you can still be in that

2146
01:27:30,079 --> 01:27:33,239
god mode where you're playing as like Masterhand essentially and

2147
01:27:33,279 --> 01:27:36,920
you can like shoot lasers and poison gas and fireballs

2148
01:27:37,680 --> 01:27:40,560
at people with your magic God hand as well. So

2149
01:27:40,920 --> 01:27:43,600
I agree with you the third person combat, it looked

2150
01:27:43,640 --> 01:27:45,760
really janky on it. It looked a lot like any like

2151
01:27:45,840 --> 01:27:47,680
Roller Cross of the Tycoon or like the newer ones.

2152
01:27:47,920 --> 01:27:49,439
You can like have that level of detail where you

2153
01:27:49,439 --> 01:27:51,640
can like go third person mode on any person at

2154
01:27:51,640 --> 01:27:53,800
the park and just see like what they're doing today

2155
01:27:53,840 --> 01:27:56,079
and just like have that fun immersive thing. And it

2156
01:27:56,119 --> 01:27:58,199
looked like that quality where it's just like a kind

2157
01:27:58,239 --> 01:28:01,079
of a janky looking camera that's following like too rigidly.

2158
01:28:01,720 --> 01:28:03,439
Combat doesn't look that great, Like I feel like I'll

2159
01:28:03,439 --> 01:28:05,279
spend most of my time as the god hand doing

2160
01:28:05,279 --> 01:28:08,520
fun powers because that looked really fun. But the actual combat, yeah,

2161
01:28:08,560 --> 01:28:10,960
with the characters looked a little janky. But once again,

2162
01:28:11,399 --> 01:28:13,680
you can get like as granular as you want with it,

2163
01:28:13,920 --> 01:28:16,079
if you want to play as individual characters or just

2164
01:28:16,600 --> 01:28:19,039
kind of do the broad strokes of it. They also

2165
01:28:19,079 --> 01:28:21,159
describe this game as an open world game, and that's

2166
01:28:21,159 --> 01:28:23,359
where I'm a little bit more confused, like are you

2167
01:28:23,439 --> 01:28:26,079
going on expeditions? How does that work well with like

2168
01:28:26,079 --> 01:28:28,520
the management? Because this doesn't really look like an arts

2169
01:28:28,640 --> 01:28:30,000
Is it going to be like an artist where you're

2170
01:28:30,000 --> 01:28:33,600
building up armies and traveling across the land exploring. So

2171
01:28:33,720 --> 01:28:35,439
there's a lot of questions I have with this, and

2172
01:28:35,439 --> 01:28:37,520
of course I have a lot of reservations just given

2173
01:28:37,880 --> 01:28:40,880
the creator of it here, But visually I loved it.

2174
01:28:40,960 --> 01:28:45,159
I'm really excited for this potentially, like I think this

2175
01:28:45,199 --> 01:28:47,680
looks really interesting. This looks like my cup of tea

2176
01:28:47,720 --> 01:28:50,760
in terms of weird sandbox game that just knows it's

2177
01:28:50,800 --> 01:28:53,760
goofy and silly and stupid, but potentially a lot of

2178
01:28:53,800 --> 01:28:56,720
good like strategy and like good mechanics under the hood too.

2179
01:28:56,840 --> 01:29:00,159
So yeah, I'm I'm pretty intrigued by this one. It's

2180
01:29:00,199 --> 01:29:03,119
definitely gone on that backlogged wish list and I'm gonna

2181
01:29:03,199 --> 01:29:05,000
keep keep a close eye on it. I hope it

2182
01:29:05,039 --> 01:29:07,640
comes out soon ish that we can find out more.

2183
01:29:08,760 --> 01:29:11,600
Speaker 3: And there wasn't was there even like a calendar date

2184
01:29:11,680 --> 01:29:12,119
for like.

2185
01:29:12,079 --> 01:29:17,279
Speaker 1: A thing, so let me do a quick check release date.

2186
01:29:19,600 --> 01:29:22,359
I don't think there's yeah, nothing yet just coming soon.

2187
01:29:22,640 --> 01:29:26,760
The Classic maybe next year. But I kind of feel

2188
01:29:26,760 --> 01:29:28,640
like it's it seems like a twenty twenty six sort

2189
01:29:28,640 --> 01:29:30,680
of sort of it's kind of written all over it.

2190
01:29:30,720 --> 01:29:32,680
But we we shall see. It looked like it looked

2191
01:29:32,760 --> 01:29:35,520
really solid on what we saw there. Next up is

2192
01:29:35,720 --> 01:29:39,439
Mafia the Old Country. Remind me, have you played the

2193
01:29:39,479 --> 01:29:42,039
Mafia games? I think Christ maybe he has dabbled. What's

2194
01:29:42,039 --> 01:29:42,520
your history?

2195
01:29:42,760 --> 01:29:45,479
Speaker 3: So I think I can't remember. I either dabbled in

2196
01:29:45,520 --> 01:29:47,159
one or two. I think that's one of those games,

2197
01:29:47,239 --> 01:29:50,239
either it was rented or frand Hatta. I played really

2198
01:29:50,279 --> 01:29:51,239
liked it, and then I bought.

2199
01:29:51,039 --> 01:29:54,159
Speaker 1: Three three sixty era situation for at least.

2200
01:29:54,039 --> 01:29:56,560
Speaker 2: Three was two might have been, but three was the

2201
01:29:56,560 --> 01:29:59,399
one I purchased. And I played that thing top to

2202
01:29:59,439 --> 01:30:03,479
bottom because I'm a big fan of Godfather and Scarface

2203
01:30:03,520 --> 01:30:06,840
and Sopranos. So it is that hits on that Italian

2204
01:30:06,880 --> 01:30:10,159
beats of you know, it's a crime store, everything, nothing,

2205
01:30:10,279 --> 01:30:12,119
and it is like a I don't want to see,

2206
01:30:12,159 --> 01:30:14,640
like j GTA clone, but it's like a GTA light

2207
01:30:14,680 --> 01:30:16,960
where you can, you know, go around, shoot someone, get

2208
01:30:17,000 --> 01:30:19,039
a warrant. But I think what appealed to me is

2209
01:30:19,039 --> 01:30:22,520
that it has taken place in that Frank Sinadra Golden

2210
01:30:22,560 --> 01:30:25,039
Age sort of era right where you know, liquor could

2211
01:30:25,079 --> 01:30:27,439
be illegal and everything like just in that I can't remember.

2212
01:30:27,600 --> 01:30:29,359
Speaker 3: I'm sure there's an actual term for.

2213
01:30:30,199 --> 01:30:32,840
Speaker 2: It's escaping me right now, what the I don't want

2214
01:30:32,840 --> 01:30:35,239
to say revolution era, but like there's some sort of

2215
01:30:35,239 --> 01:30:38,520
era that accapulates that time. And I really enjoyed that

2216
01:30:38,560 --> 01:30:40,920
time and looking at it. So and I never got

2217
01:30:40,920 --> 01:30:42,920
to four because I think four came out. I remember,

2218
01:30:43,279 --> 01:30:46,159
I think it was announced early like twenty fifteen, twenty

2219
01:30:46,159 --> 01:30:47,920
sixteen on the podcast I Mean and Kirkha were hyped

2220
01:30:48,279 --> 01:30:50,760
and then I think it's usual cameo time where lots

2221
01:30:50,800 --> 01:30:52,199
of cameo. But I also just heard it was like

2222
01:30:52,239 --> 01:30:55,680
a fine, it was at least a step down from three.

2223
01:30:55,760 --> 01:30:59,239
Speaker 1: And I think for apparently this is the fourth game,

2224
01:31:00,079 --> 01:31:02,000
the fourth game mixing up the numbers here.

2225
01:31:02,000 --> 01:31:04,720
Speaker 2: Oh, then maybe it's three that I didn't play, unless

2226
01:31:04,720 --> 01:31:06,800
there's some spinoffs. Maybe give me, give me all the

2227
01:31:06,800 --> 01:31:10,760
games here. Yeah, yeah, because maybe there's a spinoff. But yeah,

2228
01:31:10,800 --> 01:31:12,680
then if it's that, it's three, because I.

2229
01:31:12,600 --> 01:31:14,239
Speaker 1: Think I just saw a thing. I was like, Mafia

2230
01:31:14,359 --> 01:31:17,960
four has been kind of renamed to this one here.

2231
01:31:18,079 --> 01:31:20,399
So we had first Malfi game in two thousand and two,

2232
01:31:20,520 --> 01:31:23,600
so older than I thought, okay, Mafia two in twenty ten,

2233
01:31:23,640 --> 01:31:25,279
Mafia three and twenty sixteen.

2234
01:31:25,640 --> 01:31:27,520
Speaker 3: Okay, so it would have been Mafia too, so yeah.

2235
01:31:27,640 --> 01:31:29,479
Speaker 1: And then there was a Mafia Definitive edition that came

2236
01:31:29,479 --> 01:31:32,239
out in twenty twenty, so okay, like the yeah modern.

2237
01:31:32,279 --> 01:31:34,560
Speaker 2: Yeah, then I must have played a little bit of one,

2238
01:31:34,600 --> 01:31:36,520
and then when two came out, was very excited. So

2239
01:31:36,600 --> 01:31:38,840
this being old sicily, I think this is very exciting

2240
01:31:38,920 --> 01:31:41,880
because they do now it's interesting.

2241
01:31:41,920 --> 01:31:43,560
Speaker 1: So it's been like what New York for.

2242
01:31:43,520 --> 01:31:46,000
Speaker 2: The yes, yes, and this is going back. And it's

2243
01:31:46,039 --> 01:31:48,960
funny because in Godfather Too, which like these games are

2244
01:31:49,079 --> 01:31:51,760
very much based upon, there's a whole like whole half

2245
01:31:51,840 --> 01:31:54,720
the movie is in the first game or so in

2246
01:31:54,760 --> 01:31:57,079
the first movie there's Don Collon and he is like

2247
01:31:57,119 --> 01:31:59,399
the big like mcmuna for count Refuse, like that guy,

2248
01:31:59,399 --> 01:32:02,520
I'm sure you're that quote. In the part two Denaro

2249
01:32:02,680 --> 01:32:04,720
plays him, but you see him when he's like a

2250
01:32:04,760 --> 01:32:07,159
teenager and it's all the way back in old Italy

2251
01:32:07,199 --> 01:32:09,600
and everything like that. So I feel like they're invoking

2252
01:32:09,600 --> 01:32:12,359
those vibes. So I think this has made it that

2253
01:32:12,520 --> 01:32:15,319
as long as it can review, well, this will be

2254
01:32:15,319 --> 01:32:17,279
more on my record of the other one, because it

2255
01:32:17,319 --> 01:32:19,720
sounded like three was just the same as two, but

2256
01:32:19,760 --> 01:32:22,720
a step down. It was also weird choice that in

2257
01:32:22,960 --> 01:32:24,840
I don't think there's any different versions of the game.

2258
01:32:24,880 --> 01:32:28,039
In Mafia two, that character survives, and then in the

2259
01:32:28,079 --> 01:32:31,000
third one he just becomes like a side character that

2260
01:32:31,039 --> 01:32:32,600
you talk to, and I think there's all appeal like

2261
01:32:32,640 --> 01:32:34,319
me and kirkl and they're like, oh, like that's cool,

2262
01:32:34,359 --> 01:32:36,640
but we still probably like we maybe would have liked

2263
01:32:36,640 --> 01:32:39,560
to continue with that character and stuff. So this sounds

2264
01:32:39,560 --> 01:32:41,000
like and I feel like this is gonna be a

2265
01:32:41,039 --> 01:32:43,720
prequel to either prequel to all that or have nothing

2266
01:32:43,760 --> 01:32:46,159
to do with those games. So I do think it

2267
01:32:46,199 --> 01:32:51,680
is more it is kind of maybe a discount Grand

2268
01:32:51,760 --> 01:32:53,800
Theft Auto. But the reason you play it is for

2269
01:32:54,000 --> 01:32:56,800
the soundtrack, for the look, the feel. It's supposed to

2270
01:32:56,840 --> 01:32:58,079
be a Grand Theft Auto in the sense.

2271
01:32:58,119 --> 01:33:00,640
Speaker 1: But I mean, like GT, so rarely that having a

2272
01:33:00,720 --> 01:33:04,159
disc out GTA like that's that's the whole marketing of itself. No, obviously,

2273
01:33:04,279 --> 01:33:06,079
of course there's six on the horizon, but.

2274
01:33:06,359 --> 01:33:08,560
Speaker 2: Yeah, which is odd because it kind of feels like

2275
01:33:08,600 --> 01:33:11,199
it's sort of a I felt like it's.

2276
01:33:11,000 --> 01:33:12,960
Speaker 1: Even better for them than they are have this time

2277
01:33:13,000 --> 01:33:16,000
period and this setting, because that will help them differentiate

2278
01:33:16,680 --> 01:33:18,399
even though yeah, you know, next Gut is not in

2279
01:33:18,399 --> 01:33:19,960
New York, but I still think that will help them

2280
01:33:20,000 --> 01:33:21,520
kind of stand out from that.

2281
01:33:22,039 --> 01:33:24,479
Speaker 2: Yeah, So the best comparison, I would say if Saints

2282
01:33:24,600 --> 01:33:28,840
Row is GT like taking up the hallway, not yeah,

2283
01:33:28,920 --> 01:33:31,199
mafiels like the reverse, like what happens if you stripped

2284
01:33:31,199 --> 01:33:32,760
all that Zanius away from GT, just.

2285
01:33:32,800 --> 01:33:34,720
Speaker 3: Kept it the like the criminal aspect.

2286
01:33:34,760 --> 01:33:36,920
Speaker 2: So I think with this setting as long as it

2287
01:33:36,960 --> 01:33:39,399
can come on a good time and reviews. Well, I'll

2288
01:33:39,399 --> 01:33:41,960
have my eyes because it's not the greatest of gameplay,

2289
01:33:41,960 --> 01:33:44,680
but like neither's GTA, right, like GT is not known

2290
01:33:44,720 --> 01:33:46,800
for it. It's like man game mechanics. As far as

2291
01:33:46,840 --> 01:33:48,960
when you play the character, it's pretty basic, like the

2292
01:33:49,000 --> 01:33:52,439
point shoot yeah right, Like how you run, it's always

2293
01:33:52,520 --> 01:33:55,560
very blocking and stuff. So it's more about the aura.

2294
01:33:55,680 --> 01:33:57,560
So I think it's exciting. But again, this is just

2295
01:33:57,600 --> 01:33:59,600
a cinematic and I don't think they even had like

2296
01:33:59,640 --> 01:34:01,520
a day around there as far as that. But I'm

2297
01:34:01,520 --> 01:34:04,239
my eyes, my eye will be watching it this timmer

2298
01:34:04,239 --> 01:34:07,039
and maybe this will make me looking together like three

2299
01:34:07,079 --> 01:34:09,000
because I'm sure now you can find somewhere for ten

2300
01:34:09,079 --> 01:34:09,640
fifteen dollars.

2301
01:34:09,720 --> 01:34:12,680
Speaker 1: Yeah, I know that recently some of these Mafia games,

2302
01:34:12,760 --> 01:34:14,680
or at least one of the game one of them

2303
01:34:14,840 --> 01:34:17,880
is on game Pass, so there's a potential partnership there.

2304
01:34:18,239 --> 01:34:19,920
Who knows if this one would go there as well,

2305
01:34:19,920 --> 01:34:23,119
But yeah, it makes me extra curious to when I

2306
01:34:23,119 --> 01:34:24,960
have subscribed to the game Pass again, I think I'll

2307
01:34:25,000 --> 01:34:26,640
definitely jump in and just see what I think about

2308
01:34:26,680 --> 01:34:29,479
these games and decide if I want to get this

2309
01:34:29,479 --> 01:34:31,960
new them, because honestly, for me, that setting is a

2310
01:34:32,000 --> 01:34:35,119
big deal where I'm just getting so bored of GTA

2311
01:34:35,199 --> 01:34:37,039
and follow up game after game just being set in

2312
01:34:37,079 --> 01:34:39,079
like all right, let's go on like the CAROUSELVA, but

2313
01:34:39,279 --> 01:34:42,119
us city we're gonna do this time. But I think

2314
01:34:42,119 --> 01:34:45,119
going to Italy is like really really fun. So I'm

2315
01:34:45,520 --> 01:34:47,560
very intrigued by that, even though that's not really my

2316
01:34:47,640 --> 01:34:49,680
type of movie. I haven't seen all those classics and

2317
01:34:49,720 --> 01:34:51,720
it's not usually what calls out to me. It just

2318
01:34:51,760 --> 01:34:54,439
like the open worldness of it in that setting in

2319
01:34:54,439 --> 01:34:57,119
that city, and I do like crime stuff, so I

2320
01:34:57,119 --> 01:34:59,439
don't know, I think that seems really intriguing and definitely

2321
01:34:59,520 --> 01:35:01,600
jump into some of those older games and see if

2322
01:35:01,600 --> 01:35:04,399
they're my cup of tea and just I guess sculls.

2323
01:35:04,399 --> 01:35:06,119
It depends on the release date because honestly, even if

2324
01:35:06,119 --> 01:35:08,600
it is differentiated from GTA, if it's close to GTA,

2325
01:35:09,039 --> 01:35:11,119
I'm going that way and I'm not looking back. So

2326
01:35:11,840 --> 01:35:13,479
I'm sure they'll be pretty smart and trying and keep

2327
01:35:13,520 --> 01:35:16,039
their distance from from GTA, And maybe that's why they

2328
01:35:16,039 --> 01:35:18,000
didn't drop an actual date here. Just wait and see

2329
01:35:18,000 --> 01:35:21,760
what that game does first. Yeah, yeah, cool and then

2330
01:35:21,760 --> 01:35:24,359
the last thing on the list here is going to

2331
01:35:24,359 --> 01:35:28,199
be Indiana Jones and The Great Circle. So it's finally

2332
01:35:28,239 --> 01:35:31,399
got a release date in two waves. It is first

2333
01:35:31,439 --> 01:35:34,560
coming out on you know, PC and Xbox on December

2334
01:35:34,720 --> 01:35:37,800
ninth of this year, and then in the spring is

2335
01:35:37,880 --> 01:35:41,520
coming to PS five. So we got another trailer here.

2336
01:35:41,560 --> 01:35:44,159
We also got on the one of the Xbox showcases,

2337
01:35:44,199 --> 01:35:47,920
they did a deep dive on more some of the stuff,

2338
01:35:47,960 --> 01:35:49,880
and I watched a little bit of that as well.

2339
01:35:49,920 --> 01:35:52,479
But I gotta start with that release date stuff because

2340
01:35:52,760 --> 01:35:56,279
it's really you know, we've seen this kickoff so far

2341
01:35:56,319 --> 01:35:58,199
from Xbox. I'm like, hey, we had this four games

2342
01:35:58,239 --> 01:36:00,520
come to PlayStation and some of them just which what

2343
01:36:00,560 --> 01:36:02,479
are we gonna do here with the future. And I

2344
01:36:02,479 --> 01:36:04,479
thought it was really interesting with this trailer that has

2345
01:36:04,520 --> 01:36:06,760
the announcement that date for the first time that they're

2346
01:36:06,760 --> 01:36:08,920
announcing the PS five when I would have thought one

2347
01:36:08,960 --> 01:36:11,159
hundred percent they wait till the game's out before they

2348
01:36:11,159 --> 01:36:14,199
announced that sequel, so it's pre or not the sequel

2349
01:36:14,199 --> 01:36:17,039
before they announced that further release date for PS five.

2350
01:36:17,119 --> 01:36:20,279
So that's that in itself is pretty crazy and to

2351
01:36:20,359 --> 01:36:23,800
me shows once again another huge shift in xboxes strategy,

2352
01:36:23,840 --> 01:36:27,560
which appears to just be like, you know, they don't

2353
01:36:27,680 --> 01:36:29,840
flip a dial every month. They spin the wheel like

2354
01:36:29,840 --> 01:36:31,920
we do on geek first and decide that's our strategy

2355
01:36:31,920 --> 01:36:34,359
from this month or this quarter. It's kind of crazy.

2356
01:36:35,520 --> 01:36:38,079
Speaker 2: Yeah, I know, like I you know, as usual, I

2357
01:36:38,119 --> 01:36:42,079
own an Xbox, I like him an Xbox with games passed,

2358
01:36:42,119 --> 01:36:43,840
and just the way my household works, I will probably

2359
01:36:43,880 --> 01:36:46,279
buy another Xbox in the future when the next generations

2360
01:36:46,319 --> 01:36:48,760
go so forth that even exists right if they are

2361
01:36:48,800 --> 01:36:51,399
still making consoles and everything. But for me, it's just

2362
01:36:51,399 --> 01:36:55,159
like a I don't know, it feels like it's Nintendo,

2363
01:36:55,439 --> 01:36:58,920
but when Nintendo, it's like the the Barzarro version because

2364
01:36:58,960 --> 01:37:01,119
Nintendo will make some weirdness visions. But as of right now,

2365
01:37:01,159 --> 01:37:03,479
since the switch has happened, it's all working out for him,

2366
01:37:03,560 --> 01:37:05,640
right they're making the weird decisions where this is just

2367
01:37:06,760 --> 01:37:08,560
whether it's stuff like that, And this is why I

2368
01:37:08,640 --> 01:37:11,439
just don't genuinely know, because I have to feel like

2369
01:37:11,520 --> 01:37:13,960
it can't be him, because there's just stuff like, hey,

2370
01:37:14,039 --> 01:37:15,079
the games that are coming.

2371
01:37:14,960 --> 01:37:17,239
Speaker 3: Right away are not Starfield, not Anyane Jones.

2372
01:37:17,239 --> 01:37:19,680
Speaker 2: Well, one of those games is Indian Jones and I'm

2373
01:37:19,680 --> 01:37:22,319
gonna say that Starfield's probably not too far behind. Then

2374
01:37:22,520 --> 01:37:25,319
if you're saying, like I think maybe the DLC comes out,

2375
01:37:25,359 --> 01:37:28,760
but I just don't know if it's is it Phil

2376
01:37:28,840 --> 01:37:30,760
saying this stuff and then him and the team have

2377
01:37:30,800 --> 01:37:32,239
a change of heart or is it Phil saying this

2378
01:37:32,279 --> 01:37:33,760
stuff and then someone goes I'm like, oh, we want

2379
01:37:33,760 --> 01:37:35,159
you to do this, and he's like, well I kind

2380
01:37:35,159 --> 01:37:37,520
of already said this, and like, well doesn't matter, and

2381
01:37:37,720 --> 01:37:40,439
that is why I can't wait in twenty years. So

2382
01:37:40,520 --> 01:37:43,680
this is why, like not that I don't want to

2383
01:37:43,720 --> 01:37:45,439
not be hard on Phil because he's still somebody gets

2384
01:37:45,439 --> 01:37:47,279
a leader there. But she's like, I just don't know,

2385
01:37:47,479 --> 01:37:50,439
like these decisions and the way they're going out, Like

2386
01:37:50,600 --> 01:37:53,520
you can't tell me this man is he's solely making

2387
01:37:53,560 --> 01:37:56,039
these Because if he is, then I'm really questioning the

2388
01:37:56,079 --> 01:37:57,039
idea of just even that.

2389
01:37:57,079 --> 01:37:59,880
Speaker 3: It's fine, Okay, that's a new strategy, right, I had

2390
01:38:00,119 --> 01:38:00,520
she's with it.

2391
01:38:00,560 --> 01:38:03,039
Speaker 2: With game Pass the exclusivity, I felt like they kind

2392
01:38:03,039 --> 01:38:05,840
of wave white flag doesn't matter, Like you said, why

2393
01:38:05,880 --> 01:38:07,680
announce the date? You don't gotta do that, Sure, bring

2394
01:38:07,720 --> 01:38:10,479
on PlayStation whatever, but you can say that anytime save

2395
01:38:10,560 --> 01:38:12,800
that for even like the Game Awards is gonna be

2396
01:38:12,880 --> 01:38:17,920
I think after Indiania like that. Yeah, so like you

2397
01:38:17,960 --> 01:38:19,840
could like maybe if it reviews well, which is funny

2398
01:38:19,840 --> 01:38:22,520
because I feel like it sounds like lots of pilla

2399
01:38:22,560 --> 01:38:25,800
got hands on. It sounds like it's like a Outlaws

2400
01:38:25,840 --> 01:38:29,520
like seven to seven. It sounds like, yeah, it sounds

2401
01:38:29,520 --> 01:38:31,399
like a lot of them, Like if you love Indiana Jones,

2402
01:38:31,399 --> 01:38:33,000
you'll love this. But I'm like, hey, what does that

2403
01:38:33,039 --> 01:38:35,000
mean for the people that don't love Videan Jones? You know,

2404
01:38:35,039 --> 01:38:36,760
like you kind of want to reach those people too,

2405
01:38:36,840 --> 01:38:39,239
But so for me, it's like even then, let's say

2406
01:38:39,319 --> 01:38:41,239
comes out and gang Busters.

2407
01:38:41,239 --> 01:38:41,840
Speaker 3: But maybe that's it.

2408
01:38:41,840 --> 01:38:43,520
Speaker 2: Maybe they don't think it's going to be I don't know.

2409
01:38:43,560 --> 01:38:45,880
That's what was very odd to me of for them

2410
01:38:45,920 --> 01:38:49,399
to announce this even before the game's out. I just

2411
01:38:49,520 --> 01:38:51,800
that's I mean, I I don't understand, and I can't

2412
01:38:51,800 --> 01:38:53,359
see how one person would think this is a good

2413
01:38:53,359 --> 01:38:54,800
idea because you can always make.

2414
01:38:54,800 --> 01:38:58,119
Speaker 3: That make the announcement at any point, you know it.

2415
01:38:58,600 --> 01:39:01,680
Speaker 2: It's odd And like I said, even if they because

2416
01:39:01,800 --> 01:39:04,079
like that's the other thing, are they announcing this now

2417
01:39:04,159 --> 01:39:07,680
so early? I Guess what I'm trying to say is

2418
01:39:08,279 --> 01:39:10,800
maybe there's some thought process that they feel it's not

2419
01:39:10,840 --> 01:39:13,199
gonna be Red Fall, but it's something like maybe they feel, Okay,

2420
01:39:13,199 --> 01:39:14,680
this isn't gonna be as big as we thought it's

2421
01:39:14,680 --> 01:39:15,000
gonna be.

2422
01:39:15,079 --> 01:39:16,199
Speaker 3: Let's build that hype, but.

2423
01:39:16,159 --> 01:39:18,520
Speaker 2: It's not gonna be a mattered because there's still enough

2424
01:39:18,600 --> 01:39:21,520
time that PlayStation users could hear, oh, it's not that

2425
01:39:21,560 --> 01:39:23,319
good of a game. I don't need it. If it

2426
01:39:23,359 --> 01:39:24,880
was day and day, then to me it makes sense.

2427
01:39:24,880 --> 01:39:27,279
If hey, we're launching it on December and we're also

2428
01:39:27,279 --> 01:39:29,520
gonna launch a PlayStation same day, then it's like, well, yeah,

2429
01:39:29,640 --> 01:39:32,159
get those buys before word spreads that it's just like

2430
01:39:32,199 --> 01:39:34,640
an okay game. But now it's like you put the

2431
01:39:34,720 --> 01:39:36,760
data out there so people can really wait, and if

2432
01:39:36,760 --> 01:39:38,960
it's an okay game, word will spread in the wait

2433
01:39:39,000 --> 01:39:42,479
till it's like twenty bucks. I just don't know what

2434
01:39:43,319 --> 01:39:45,880
I don't see other than okay, yes, putting your games

2435
01:39:45,880 --> 01:39:48,079
on other consoles, you're gonna sell them the role out

2436
01:39:48,119 --> 01:39:50,720
of it, but being sneaky about it, but then going

2437
01:39:50,760 --> 01:39:52,560
back on your word, being like, hey, it's not gonna

2438
01:39:52,560 --> 01:39:54,720
be Nana Jones in the first wave, but now it

2439
01:39:54,800 --> 01:39:57,560
is I just really don't know, so I really think now.

2440
01:39:57,880 --> 01:40:00,159
I think Phil over the years has done things like

2441
01:40:00,199 --> 01:40:03,159
always sometimes been very open, maybe too open. I think

2442
01:40:03,159 --> 01:40:04,920
he needs to stop. I think he just needs to

2443
01:40:04,960 --> 01:40:06,960
talk about what's in front of him. And even if

2444
01:40:07,000 --> 01:40:09,199
it's a company, they need to stop telling them, hey,

2445
01:40:09,239 --> 01:40:11,239
talk about this and this, because if you don't know

2446
01:40:11,279 --> 01:40:13,319
the strategy right now, don't be saying this type of

2447
01:40:13,359 --> 01:40:16,840
stuff and yeah it's it's and that's the other thing too.

2448
01:40:16,920 --> 01:40:19,600
It's just it's not even that far of a release date,

2449
01:40:19,720 --> 01:40:21,960
you know, like a year. Then I could see some

2450
01:40:21,960 --> 01:40:26,239
people they really love Indiana Jones. Okay, I'm gonna I'm

2451
01:40:26,239 --> 01:40:28,640
gonna wait, or I'll go and buy that console. If

2452
01:40:28,640 --> 01:40:30,279
this is the game you have to play, right, But

2453
01:40:30,439 --> 01:40:33,520
spring like December, and even December is like a is

2454
01:40:33,560 --> 01:40:35,800
an odd date for me too. It's just like you're

2455
01:40:35,800 --> 01:40:39,039
missing Black Friday sales or anything like that. You're just

2456
01:40:39,119 --> 01:40:41,880
I feel like December unless you're a very hot title,

2457
01:40:42,239 --> 01:40:43,920
there's lots of other games that are on sale, it

2458
01:40:43,960 --> 01:40:47,479
could be being bought at the time. I Everything about

2459
01:40:47,600 --> 01:40:50,439
this was just very odd, and even the game. I'm

2460
01:40:50,479 --> 01:40:53,119
excited for but I still continue, like I want to see.

2461
01:40:53,239 --> 01:40:55,279
Speaker 3: I did not like the trailer. I'm I'm very happy

2462
01:40:55,279 --> 01:40:58,039
that Troy Baker gets to play Indiana Jones, but the

2463
01:40:58,079 --> 01:41:00,319
whole trailer just being like a, oh, I was kid

2464
01:41:00,319 --> 01:41:01,560
and now it's good to put on the hat.

2465
01:41:01,800 --> 01:41:03,640
Speaker 1: I like that he had fooled me before and I

2466
01:41:03,680 --> 01:41:06,920
didn't immediately clock it as him, but now it's like

2467
01:41:07,039 --> 01:41:09,439
just front and center, like I was like, you, you

2468
01:41:09,479 --> 01:41:11,359
did such a good acting. You didn't need me to

2469
01:41:12,000 --> 01:41:13,439
You didn't even convince me, I guess.

2470
01:41:13,439 --> 01:41:16,479
Speaker 2: So yeah, and like like I get he is playing Indie,

2471
01:41:16,479 --> 01:41:18,520
but I just feel like they're they're hamming up a

2472
01:41:18,560 --> 01:41:20,800
little too much. Like Harrison Ford is like giving him

2473
01:41:20,800 --> 01:41:22,079
the hat. It's like you're not even wearing the hat

2474
01:41:22,079 --> 01:41:24,359
in these videos, you know, Like I don't know, It's

2475
01:41:24,439 --> 01:41:28,199
just so for me, it was an odd rollout in December. Yeah,

2476
01:41:28,239 --> 01:41:31,159
it's everything's odd about this. I'm still excited because I

2477
01:41:31,239 --> 01:41:34,239
do love an Anne Jones, so I'm excited to play it.

2478
01:41:34,279 --> 01:41:36,920
And I think that they were trying their best to

2479
01:41:37,039 --> 01:41:39,880
sell Wyatt's first person because I think there's still a

2480
01:41:40,000 --> 01:41:42,720
very big divide between people that go you know why

2481
01:41:42,760 --> 01:41:45,279
isn't this third person you're missing the boat. I'm somebody

2482
01:41:45,279 --> 01:41:47,479
that's willing to give it a chance. But yeah, it's

2483
01:41:48,239 --> 01:41:51,640
very just just an interesting situation over there at Xbox

2484
01:41:51,680 --> 01:41:54,279
and what their choices are and when they're making those choices.

2485
01:41:54,359 --> 01:41:57,840
Speaker 1: So you said a lot there that I just rifle

2486
01:41:57,960 --> 01:41:59,279
up a bunch of notes and I'll try to get

2487
01:41:59,279 --> 01:42:00,479
to all of them because you said a lot of

2488
01:42:00,479 --> 01:42:04,720
interesting stuff. So yeah, of course it's it's it's a pivot. Uh,

2489
01:42:04,840 --> 01:42:06,840
it's a change in strategy. I wanted to talk about,

2490
01:42:06,880 --> 01:42:10,079
like why that is. So when this first was announced

2491
01:42:10,079 --> 01:42:12,640
earlier this year that Xbo's gonna be rolling out, uh,

2492
01:42:12,680 --> 01:42:15,239
these four games onto other platforms. Of course at the

2493
01:42:15,279 --> 01:42:16,920
time they said, yeah, we're just doing these four who

2494
01:42:16,920 --> 01:42:19,399
knows about other stuff in the future. Like the big

2495
01:42:19,479 --> 01:42:21,119
quote that I feel like it's getting tossed around is

2496
01:42:21,119 --> 01:42:25,039
that in that people interviews whatever it was, people were like, uh,

2497
01:42:25,199 --> 01:42:27,199
is Indie gonna be one of these games in the future,

2498
01:42:27,399 --> 01:42:28,880
and he said, it's not gonna be Indian and it's

2499
01:42:28,920 --> 01:42:30,560
not gonna be I forget what the other game was

2500
01:42:30,600 --> 01:42:31,359
some other I think.

2501
01:42:31,239 --> 01:42:33,439
Speaker 3: It was Starfield. I thought it was Starfield. He said

2502
01:42:33,520 --> 01:42:34,439
that was the two that he.

2503
01:42:34,520 --> 01:42:37,079
Speaker 1: Yeah, I guess because Starfield had already released, but like it.

2504
01:42:37,000 --> 01:42:39,319
Speaker 3: Wasn't gonna they still knew where the time.

2505
01:42:39,439 --> 01:42:41,560
Speaker 1: Yeah, so you know, Bete for the doubt is that

2506
01:42:41,600 --> 01:42:43,399
at the time that was not the plan and now

2507
01:42:43,439 --> 01:42:45,439
it is the plan of course. Yeah, when he said that,

2508
01:42:45,479 --> 01:42:49,399
that was also before those four games had released, and

2509
01:42:49,439 --> 01:42:51,279
from what we've seen, it seems like the sales have

2510
01:42:51,399 --> 01:42:55,079
been not like outstanding on those games, other than maybe

2511
01:42:55,159 --> 01:42:58,239
See of Thieves is doing first on the other consoles,

2512
01:42:58,520 --> 01:42:59,479
so maybe they.

2513
01:42:59,479 --> 01:43:01,439
Speaker 3: Success sorry for that game after all these.

2514
01:43:01,279 --> 01:43:04,560
Speaker 1: Games, So maybe that's just that's just what it's based on.

2515
01:43:04,680 --> 01:43:06,840
Is like, when he said that quote, they didn't have

2516
01:43:06,880 --> 01:43:08,680
the numbers in front of them. Now they can look

2517
01:43:08,680 --> 01:43:10,560
at a piece of paper and say, this is how many.

2518
01:43:10,680 --> 01:43:13,039
There's so much more money we made by porting this

2519
01:43:13,079 --> 01:43:15,199
game versus how much it costs to get it running

2520
01:43:15,199 --> 01:43:17,199
on a PS five, And that just makes a lot

2521
01:43:17,199 --> 01:43:19,640
of sense. Now. Of course, it's interesting that Okay, this

2522
01:43:19,800 --> 01:43:22,199
is okay, I guess this is like the sixth game

2523
01:43:22,239 --> 01:43:24,359
in that lineage, because we also know that Doom the

2524
01:43:24,439 --> 01:43:27,560
Dark Ages is coming to PS five as well. We

2525
01:43:27,560 --> 01:43:29,079
don't I don't think we have a release date on

2526
01:43:29,119 --> 01:43:30,760
that one yet, so that is another one that we

2527
01:43:30,840 --> 01:43:34,920
know is happening. So that's that's also kind of an

2528
01:43:34,960 --> 01:43:39,079
interesting thing there. I wonder if part of this is

2529
01:43:39,119 --> 01:43:43,000
like this is maybe another, I want to say, like

2530
01:43:43,039 --> 01:43:44,800
another bit of a test for them, because like, Okay,

2531
01:43:44,880 --> 01:43:46,600
they did those things where it's like, oh, here's some

2532
01:43:46,680 --> 01:43:49,720
older games, not too old, but older games, games that

2533
01:43:49,720 --> 01:43:51,720
have there or at least a year old, that are

2534
01:43:51,760 --> 01:43:54,439
coming to other platforms, and now they're gonna be doing

2535
01:43:54,439 --> 01:43:56,439
it like just a few months after and they're gonna

2536
01:43:56,439 --> 01:43:58,319
be announcing it beforehand, so maybe they want to see

2537
01:43:58,319 --> 01:44:01,560
how that affects numbers. I guess Doom will be the

2538
01:44:01,600 --> 01:44:04,039
same case as well. But I think it's gonna just

2539
01:44:04,079 --> 01:44:06,319
like it's just gonna start flowing. I feel like these

2540
01:44:06,319 --> 01:44:08,359
games are gonna start blasting out on a ps FI

2541
01:44:08,520 --> 01:44:10,319
rather than being pretty coy with it.

2542
01:44:11,039 --> 01:44:13,880
Speaker 2: The other thing I would get that first, like same

2543
01:44:13,960 --> 01:44:15,920
day one, that's gonna be a big one if that

2544
01:44:16,000 --> 01:44:16,880
ever happens of.

2545
01:44:16,920 --> 01:44:19,920
Speaker 1: The yeah place, I can't imagine that's anytime soon, but

2546
01:44:19,920 --> 01:44:21,920
there's just been so much change so quickly that who

2547
01:44:22,000 --> 01:44:23,720
knows it could happen sooner than we think. I think

2548
01:44:23,720 --> 01:44:25,680
if there is something that's gonna happen, it would be

2549
01:44:26,359 --> 01:44:29,840
a really multiplayer centric game that they just want a

2550
01:44:29,840 --> 01:44:31,640
lot of players on, like something that would be a

2551
01:44:31,640 --> 01:44:33,439
cross play. I'm trying to think of what that would be.

2552
01:44:33,520 --> 01:44:35,359
But that was another thing when they first announced those

2553
01:44:35,399 --> 01:44:37,720
four games, was that it's like they said, it's gonna

2554
01:44:37,720 --> 01:44:40,760
be community based games. Those are the ones that were coming.

2555
01:44:41,119 --> 01:44:43,039
So that makes sense to see if Thieves, it makes

2556
01:44:43,039 --> 01:44:46,600
sense for Grounded, for High Fight Rush, and Pentamen it

2557
01:44:46,640 --> 01:44:48,199
doesn't really make any sense at all. It was aren't

2558
01:44:48,199 --> 01:44:51,520
really community based games. There's single player games only. So

2559
01:44:51,560 --> 01:44:53,880
obviously that is kind of just whatever when he said

2560
01:44:53,880 --> 01:44:56,680
that anyway in the first place. But these you know, Doom,

2561
01:44:57,039 --> 01:44:59,720
I guess Doom Eternal had a multiplayer mode, but like, okay,

2562
01:44:59,760 --> 01:45:02,279
we're Doom Dark Ages. That's a single player game. This

2563
01:45:02,359 --> 01:45:03,800
is going to be a single player game as well.

2564
01:45:03,840 --> 01:45:06,920
So that's also maybe a bit of a change as well.

2565
01:45:07,000 --> 01:45:08,880
So I don't even know what the point I'm trying

2566
01:45:08,880 --> 01:45:11,439
to make here is just that like, yeah, I don't

2567
01:45:11,479 --> 01:45:15,520
really trust anything he says anymore like that way, at

2568
01:45:15,600 --> 01:45:17,920
least through this year, just because of how much the

2569
01:45:18,039 --> 01:45:21,479
messaging has changed. But I I just can't. I don't

2570
01:45:21,520 --> 01:45:23,840
really have any reason to trust a single wordy out

2571
01:45:23,840 --> 01:45:26,640
of at least Phil Spencer's mouth right now, and likely

2572
01:45:26,680 --> 01:45:29,279
these other exacts that they keep trying to put in

2573
01:45:29,279 --> 01:45:29,800
front of us.

2574
01:45:30,479 --> 01:45:33,680
Speaker 2: Yeah, I was gonna say that. I think that's just

2575
01:45:33,720 --> 01:45:37,760
the right approach to have. It's just whatever, go with

2576
01:45:37,800 --> 01:45:40,399
the announcement at the time, and that's their plan until

2577
01:45:40,439 --> 01:45:41,520
it changes otherwise.

2578
01:45:41,960 --> 01:45:44,239
Speaker 3: I do think within it, maybe there's a multiplayer game.

2579
01:45:44,279 --> 01:45:45,960
Speaker 2: I think within the next two years that you are

2580
01:45:46,000 --> 01:45:48,680
going to get a same day release date between the two,

2581
01:45:49,279 --> 01:45:51,279
and I think for a single player when it doesn't

2582
01:45:51,279 --> 01:45:52,840
happen within the two years, because we don't know when

2583
01:45:52,880 --> 01:45:55,800
it happens. I got my eyes on Blade because I

2584
01:45:55,800 --> 01:45:57,439
feel like Blade might be the one.

2585
01:45:57,560 --> 01:46:00,760
Speaker 3: They might do it with both cams and.

2586
01:46:00,720 --> 01:46:04,039
Speaker 2: Just say it's a bigger ip, bigger title. Maybe they'll

2587
01:46:04,079 --> 01:46:06,359
hopefully be a movie around that time. I could see

2588
01:46:06,359 --> 01:46:07,840
Blade be one of those games that get, you know,

2589
01:46:08,039 --> 01:46:10,520
let's test it out here and see, because I don't

2590
01:46:10,800 --> 01:46:12,720
I think it's a like we've known this for a while,

2591
01:46:12,720 --> 01:46:14,760
but I don't think they're officially not in like the

2592
01:46:14,800 --> 01:46:17,920
console console business. You know, they are a different model,

2593
01:46:17,920 --> 01:46:19,640
and I think, well, if you're trying to push games,

2594
01:46:19,920 --> 01:46:21,640
that is a good one to potentially start with, if

2595
01:46:21,640 --> 01:46:23,520
it's a good game. But yeah, I think next two

2596
01:46:23,560 --> 01:46:25,560
years we're gonna get we're gonna get won these games

2597
01:46:25,680 --> 01:46:27,960
in the same date, and it's gonna be interesting.

2598
01:46:28,039 --> 01:46:32,079
Speaker 1: So yeah, yeah, I mean, in terms of my perspective

2599
01:46:32,119 --> 01:46:34,520
on it or my opinion, it's the same as when

2600
01:46:34,520 --> 01:46:37,239
I have those conversations with you and Taylor months ago.

2601
01:46:37,359 --> 01:46:39,920
Is I think it's amazing that these games are gonna

2602
01:46:39,920 --> 01:46:43,479
be coming new, more platforms can be played by more people.

2603
01:46:43,600 --> 01:46:46,039
So it's all good with me. And as someone who

2604
01:46:46,039 --> 01:46:48,359
only knows an Xbox right now doesn't know PlayStation, does

2605
01:46:48,399 --> 01:46:51,279
not bother me one bit. Yeah, because I am not

2606
01:46:51,439 --> 01:46:55,159
a fan boy, so I don't care. Uh it works

2607
01:46:55,199 --> 01:46:58,399
for me. Cool, all played on Xbox on game Pass

2608
01:46:58,520 --> 01:47:01,760
and PlayStation owners. You know you're gonna be spending seventy

2609
01:47:01,760 --> 01:47:03,640
eighty bucks whatever it is, but you can also play

2610
01:47:03,640 --> 01:47:06,479
it too right on. Works for me, so that's cool.

2611
01:47:06,680 --> 01:47:09,079
I also wonder how long it would be before we

2612
01:47:09,159 --> 01:47:12,079
see one of these Xbox games join like the PlayStation

2613
01:47:12,239 --> 01:47:15,399
Plus lineup that'll be an interesting thing. How long do

2614
01:47:15,439 --> 01:47:17,720
you think that'll take? Do you have what would your prediction?

2615
01:47:17,880 --> 01:47:23,279
Two years, three years, never in the next like three

2616
01:47:23,359 --> 01:47:24,680
years maybe right.

2617
01:47:24,520 --> 01:47:27,159
Speaker 2: Yeah, I'd say I'd say three to four. It's tough

2618
01:47:27,199 --> 01:47:28,720
because I think Sony.

2619
01:47:28,720 --> 01:47:30,039
Speaker 1: See if Thieves or something would be.

2620
01:47:30,159 --> 01:47:32,399
Speaker 2: Yeah, something like that. But yeah, I throw three to four.

2621
01:47:32,439 --> 01:47:34,199
But I just say because they're a little uh, a

2622
01:47:34,199 --> 01:47:35,439
little less Sharry.

2623
01:47:35,239 --> 01:47:38,640
Speaker 3: Sony and that seems to really tick fill off when

2624
01:47:38,720 --> 01:47:43,520
that happens. But yeah, it's coming, so yeah.

2625
01:47:43,520 --> 01:47:46,439
Speaker 1: And then in terms of the release date, I, I

2626
01:47:46,439 --> 01:47:50,159
mean just a very personal bias is that usually like

2627
01:47:50,239 --> 01:47:53,279
December ninth, tenth is when I'm looking to like start

2628
01:47:53,279 --> 01:47:55,000
making my Game of the Year list and start planning

2629
01:47:55,000 --> 01:47:57,479
and recording that episode. And now we're throwing this ranch

2630
01:47:57,520 --> 01:47:59,119
in there. Now. I don't think this game will be

2631
01:47:59,239 --> 01:48:00,880
very long. So I'm going and I'll play through it

2632
01:48:01,159 --> 01:48:02,760
over the course of a week, and then maybe I'll

2633
01:48:02,760 --> 01:48:04,399
do Game of the Year stuff, assuming this game is

2634
01:48:04,399 --> 01:48:07,079
even good enough to make it relevant for that, you know,

2635
01:48:07,119 --> 01:48:09,800
that final list. I hope it is. But I like

2636
01:48:09,840 --> 01:48:12,199
the release date. I normally there's not a lot of

2637
01:48:12,199 --> 01:48:15,079
things releasing in December and I love having midnight Suns

2638
01:48:15,239 --> 01:48:17,479
to just play through in December because nothing else was

2639
01:48:17,520 --> 01:48:19,960
coming out and I could just spend my life doing that,

2640
01:48:20,000 --> 01:48:22,039
and so I think it's cool. I think it makes

2641
01:48:22,039 --> 01:48:24,600
a lot of sense, Like they did delay avowed recently,

2642
01:48:24,600 --> 01:48:26,479
which I don't think we've mentioned on side quest. I'm

2643
01:48:26,840 --> 01:48:28,920
salty about that because that's another point for me out

2644
01:48:28,920 --> 01:48:32,199
the draining. Of course, happy for you getting indie squeaking

2645
01:48:32,239 --> 01:48:36,039
in there by the skin of your teeth. But even

2646
01:48:36,079 --> 01:48:39,039
with that, in September, the Starfield expansion is coming out,

2647
01:48:39,560 --> 01:48:43,520
as well as Age of Mythology. October I think is

2648
01:48:43,520 --> 01:48:45,800
when Call of Duty comes out. November is when Starker

2649
01:48:45,880 --> 01:48:48,520
two comes out. I'm missing a few, like there's a

2650
01:48:48,520 --> 01:48:50,039
bunch of things that they have come out, and so

2651
01:48:50,079 --> 01:48:51,239
I just feel like it also kind of makes a

2652
01:48:51,279 --> 01:48:54,600
lot of sense for their the Xbox specific calendar. But

2653
01:48:54,760 --> 01:48:58,359
there isn't really any competition in December, even like from

2654
01:48:58,439 --> 01:49:01,159
other yeah, from like PlayStation, and we don't really know much.

2655
01:49:01,199 --> 01:49:03,840
I don't think any releases for December, so it's just

2656
01:49:03,960 --> 01:49:06,079
kind of an empty pocket for them. So it might

2657
01:49:06,119 --> 01:49:07,520
work out, and I say I think it fits their

2658
01:49:07,640 --> 01:49:10,920
their calendar well. And then I think maybe my last

2659
01:49:10,920 --> 01:49:14,680
point just on the actual gameplay from the trailer is

2660
01:49:14,840 --> 01:49:16,720
it's like a little thing, but I really liked it,

2661
01:49:16,720 --> 01:49:17,920
and I think one of the things I've been seeing

2662
01:49:18,000 --> 01:49:21,279
is that, like, Okay, this is not a first person shooter.

2663
01:49:21,399 --> 01:49:22,920
Of course, it is a first person game where you

2664
01:49:22,920 --> 01:49:24,840
can shoot a gun, but this is not gonna be

2665
01:49:24,840 --> 01:49:26,279
the same as Wolf. It's not gonna be the same

2666
01:49:26,279 --> 01:49:28,800
as machine games previous games where you're just gunned down

2667
01:49:28,840 --> 01:49:31,159
one hundred enemies, because that would not make sense for

2668
01:49:31,199 --> 01:49:32,880
who Indy is as a character. Of course, there's a

2669
01:49:32,880 --> 01:49:34,359
lot of puzzles in this game. It's a lot about

2670
01:49:34,359 --> 01:49:36,520
exploring and that sort of thing. And one thing I

2671
01:49:36,520 --> 01:49:39,760
really liked here it's subtle, is that they highlighted the journal,

2672
01:49:39,840 --> 01:49:42,520
which looked very much like you would have in Uncharted,

2673
01:49:42,840 --> 01:49:44,920
which of course that all comes back to Indy in

2674
01:49:44,920 --> 01:49:47,239
the first place. But having your journal there, which has

2675
01:49:47,279 --> 01:49:49,840
like all this information about these temples that you're going to,

2676
01:49:50,319 --> 01:49:51,880
all this lore, and it just seems like there's a

2677
01:49:51,880 --> 01:49:54,199
lot in there that you can learn that isn't even

2678
01:49:54,239 --> 01:49:55,920
necessarily to solve a puzzle. But there's just a lot

2679
01:49:55,920 --> 01:49:58,159
of like fun lore in there mixed in between the puzzles,

2680
01:49:58,199 --> 01:49:59,880
and I think that'll be really fun. And then you

2681
01:50:00,159 --> 01:50:03,079
mentioned to how like one of the other most important

2682
01:50:03,079 --> 01:50:05,119
things for Indy is your camera, which, of course, for

2683
01:50:05,119 --> 01:50:06,920
a lot of games is just like every game is

2684
01:50:06,920 --> 01:50:09,119
a camera mode now, but I think for this it's

2685
01:50:09,159 --> 01:50:11,159
like you took a picture of a statue and got

2686
01:50:11,199 --> 01:50:14,119
like exploration points, so you're getting like level you're leveling

2687
01:50:14,199 --> 01:50:17,640
up from taking pictures of interesting things in these temples,

2688
01:50:17,960 --> 01:50:19,840
and I really like that. I just think that part

2689
01:50:19,880 --> 01:50:23,119
of it of like Indiana Jones is an archaeologist and

2690
01:50:23,159 --> 01:50:26,359
not just a killer, you know, going through the temples.

2691
01:50:26,600 --> 01:50:28,119
I think the angle is really fun and I love

2692
01:50:28,119 --> 01:50:31,039
that they're exploring that side of his character and the

2693
01:50:31,199 --> 01:50:33,199
and the doing it through gameplay. And for me, that's

2694
01:50:33,239 --> 01:50:35,039
totally fine. I don't need a game that has me

2695
01:50:35,239 --> 01:50:37,279
shooting down tons of enemies, like I'm totally down to

2696
01:50:37,279 --> 01:50:39,800
have these more slower moments where I'm just existing in

2697
01:50:39,840 --> 01:50:42,960
these really cool places. So that's what I really liked

2698
01:50:42,960 --> 01:50:45,239
about this trailer, is kind of highlighting these other elements

2699
01:50:45,239 --> 01:50:47,760
of the character and the gameplay. Just to have that,

2700
01:50:47,840 --> 01:50:48,840
I just feel like it's gonna be a lot of

2701
01:50:48,920 --> 01:50:55,000
variety in this game cutscenes, combat, puzzle solving, exploring, screwing around,

2702
01:50:55,039 --> 01:50:56,520
doing bonus stuff. I just feel like there's gonna be

2703
01:50:56,560 --> 01:50:59,359
a lot to do and I'm excited about that balance

2704
01:50:59,359 --> 01:51:02,600
of it. So yeah, and the other any other thoughts

2705
01:51:02,600 --> 01:51:04,159
on the great circle here?

2706
01:51:04,560 --> 01:51:06,239
Speaker 3: No, like you said, I think there could be a

2707
01:51:06,279 --> 01:51:10,600
good bounce hopefully all that things bring a fresh, unique

2708
01:51:11,119 --> 01:51:12,520
game and not just kind of like it has a

2709
01:51:12,560 --> 01:51:14,840
little bit of everything, but it doesn't do anything great,

2710
01:51:14,960 --> 01:51:17,000
you know that. That's what I'm always worried about, is

2711
01:51:17,319 --> 01:51:19,279
I don't want to be just a little bit better

2712
01:51:19,279 --> 01:51:20,840
than like a movie tying game, which I don't think

2713
01:51:20,920 --> 01:51:21,960
will be with the people, right.

2714
01:51:22,000 --> 01:51:24,079
Speaker 2: But that's just sometimes when I see it, like, Okay,

2715
01:51:24,079 --> 01:51:26,079
well this could go a few ways, and I think

2716
01:51:26,119 --> 01:51:27,920
if it gets like those kind of sevens and that's

2717
01:51:27,920 --> 01:51:30,479
where we are, it's like, I don't I want to

2718
01:51:30,520 --> 01:51:32,760
play this game and have a memorable experience. I don't

2719
01:51:32,800 --> 01:51:34,159
want to be like, oh, yeah, there was any D

2720
01:51:34,199 --> 01:51:36,720
Jones game that came out, and that's kind of it.

2721
01:51:36,800 --> 01:51:41,000
Speaker 1: So M yeah, definitely, Yeah, I am excited for it,

2722
01:51:41,079 --> 01:51:42,800
and uh yeah, this is this is fun. I feel

2723
01:51:42,800 --> 01:51:45,359
like we had some really good conversations from these games

2724
01:51:45,399 --> 01:51:47,159
I wasn't even expecting to get into it. Kind of

2725
01:51:47,159 --> 01:51:49,279
worked out those episodes long than I was expected, which

2726
01:51:49,319 --> 01:51:51,960
is always fun. So once again, next week is Star

2727
01:51:52,000 --> 01:51:54,239
Wars Outlaws. You might may or not get a bonus

2728
01:51:54,239 --> 01:51:57,399
and Nintender Direct two for one bonus episode, but thank

2729
01:51:57,439 --> 01:52:00,520
you everyone for listening and we'll see you again next time.

2730
01:52:00,720 --> 01:52:04,199
Speaker 3: Bye.

