Speaker 1: Hello, and welcome to geek Verse. Side Quest. This is
our weekly video game show here at Geekverse. I'm your
host Delma Snig. With me the ruler of the world,
Travis Snell. I'm curious what that name is in reference
to what we'll wind out later. How are you doing tonight,
my friend good.
Speaker 2: I don't think we will find out later unless we're
gonna talk about the passing of the great wrestler h
Sid Vicious, Uh.
Speaker 3: Sid Justice ak not but we could no he passed
awayd He was one of my favorites.
Speaker 2: He was like, uh he was in the nineties but
like his name was Psycho Sid but he's so he's
very cartoony.
Speaker 3: But he was a six foot nine guy, very huge
and blonde, just looking like a stud.
Speaker 2: But uh yeah, I know he passed away to Anne
Forte because of cancer.
Speaker 3: So just a shout out to him. But uh yeah,
he was a very over the top. Uh.
Speaker 2: He always had these eyes and stuff. And they kind
of they found a way to use the Psycho Like
I don't think you've seen Psycho, but you know the
music where it's like that right right right, like that
they found a way to use like of like a
rip off of it, so it would sound like that
before he came to the Rings.
Speaker 3: So but he called himself the rule of the world
as well.
Speaker 1: So gotcha. Yeah, because I didn't know if that was
a reference to Civilization seven, which we're gonna be talking about.
But I'm like, that's not a Travis thing. So maybe
he loved this trailer, but which it would excite me,
but no, good to have that context. Today's episode's gonna
be I was gonna say, short and sweet. I don't
think that's necessarily the case, but in terms of topics,
it's pretty condensed. We're just gonna be talking about the
games we've been playing and then breaking down Games Calm.
Now Games Calm was more than just like Keeley's Opening
Night Live. There's a lot of other things. So we're
bringing in just anything over the last few days that
was interesting to us, Trayler's wise or information wise. So
it should be a fun episode. I think the only
thing I'll shout out here at the beginning is that
next week's episode is going to be all about Star
Wars Outlaws, Me, Travis, and Taylor. A're gonna be picking
that up, and I don't know how much time. I'll
have to play over the weekend, but I'll try and
do as much as I can questions, you know, yeah, exactly,
and then we'll probably talk about more and than the
weeks afterwards. But if anyone else is playing, has any
questions or impressions and you want them included in the episode,
send them my way, whether it's YouTube, comment, in the discord,
on the Patreon, wherever it is, I'll make it. Maybe
i'll make a post on Patreon as well for that one.
I'm sure a lot of people will be playing it.
But yeah, that's next week's episode. We'll talk about some
other plug at type things later. Let's just get right
into it, Traps, what do you been playing lately?
Speaker 2: Well, because of that reason, I haven't been taking on
anything that I won vest a lot of time too.
So we talked about this a little bit on the
nine year. But the last time I was on Pidequest
talked about ellen Ring. I gave up on elden Ring
because I found, as I said before, I was in
a place where most of stuff I think I had
to do to really progress was some bigger bosses, and
I think I just was not in the headspace too
because right now. Usually I try to do two nights
of screenwriting and one night of video games, and if
things are light or things aren't, you know, busy, then
I do a second night, but sometimes just one.
Speaker 3: I think I just was not in.
Speaker 2: The headspace for dedicating because you're right where like, that's
what you gotta do. You gotta go there, fight this
guy gal maybe five to six hours and finally you
finish that. Right where I was like, I just don't
know if I want to do that right now. I
had to be in the especially when it's just like
you sometimes only get the one day to play. It's
like I want to be doing something like progressing or
just kind of having a little fun and doing something
a little bit different. So I will return to it.
My goal in twenty twenty five is to fully beat
that and get to the DLC. But it's gonna be
tough because there's lots of good games. So I gotta
look at the calendar when we do our video game
previous ly, okay, what's a good slot.
Speaker 3: So I just I just didn't feel the urge to
do that.
Speaker 2: Even though what I was playing, I was still having
a good time, still loved that game. I'd still put
in the top ten and everything like that. So I
had two things I've been kind of dipping my toes into.
This was just for like a couple of nights, I
started playing some red Ded Redemption too. I don't know why,
if it was like an anniversary or something. I just
felt like my Twitter algorithm was just showing me lots
of Red Dead stuff and lots of stuff where it's like, man,
look how great this game is. It was just you know,
Arthur Morgan Ryan his horse for a storm. I was like, Oh,
I was, yeah, that's that's some good stuff there, and
that's a game where I've done everything. So I went
in there because the good thing about that game is
you'll still be riding around and like today or like
last week, I rode around, this guy wanted to challenge
me to horse right, So even when you've done everything,
there's like ad that there's still like a bounty, or
there's still like some treasure stuff I haven't found.
Speaker 3: I've just been in a Western mood. So it was
good to go back in there.
Speaker 2: But I did find that I wasn't being fully fulfilled
because I still needed more, Like I still like the
way I think I really would have wanted to play
it is starting the game over, and I didn't want
to do that, so I just kind of did that
for I think about two playthroughs. It just got on
the horse, rode through and looked for things, was doing
a bit more Outlaw stuff and everything, so and I
didn't want to do the online.
Speaker 3: I only I only played a little bit with the online.
Speaker 2: I'm kind of sad and blow up the same way
as GTA, because I was looking really forward to that
and I feel like it's there, but it's not have
a huge community. So I did that and then obviously
we're gonna talk about it a little bit later. This
was just kind of like coincidental because I kind of
forgot the DLCs coming on in a month or so,
but then I did Starfield and that if you listen
to an Alien review, that's the same way Isolation still
never played, but the same thing. I didn't want to
start a new game with Outlaws just around the corner,
so it's like, okay, what could scratch that itch that
I kind of already in the roundhouse. And Starfield is
a game where I've done a lot, but there's still
tons I haven't like right now what I'm working on.
Speaker 3: I don't know if you remember.
Speaker 2: In their view we talked about how you did all
like those o they're like not the bounties, but they're
like the Rangers or whatever they are.
Speaker 1: Yes, the rain Yeah request line here, yeah worth.
Speaker 2: I remember when I played the first time, it just
blugged out and I didn't get to do any of that.
Speaker 3: So that's where.
Speaker 1: There's yeah, so there's plus now you can go back
to it, yes, because yeah.
Speaker 3: Yeah, that's what I've been doing.
Speaker 2: I haven't dipped my toes because I had to go
make a Bethesda account because I see that community creations
are there and I want to add a couple of
Star Wars mods and stuff like that. But I did
not feel like I think I busted open at like
eleven pm.
Speaker 3: I'm not going to make an account right now. I
just wanted to play.
Speaker 1: Did you so? I guess you hadn't browsed it yet
because I'm curious what kind of freak stuff there is
on that.
Speaker 2: So you I don't know what there is for free already.
When I'm about to get in, it's like you get
this amount of credit and then.
Speaker 1: Okay, so they give you a couple of things to
get they do, or but my worry of already give
me credit as them kind of saying like hey, like
you get a couple of things, but right away it's
gonna be buying and stuff, which is like such, I
get it though, I guess because some people sell their mods, right,
so I understand it's people's hard work.
Speaker 3: So if there's something I really like, I would maybe
get into it.
Speaker 2: But uh yeah, I'm I'm still like I love that
game because that more than Red Dead was just it
felt easier to pick up again. It just I don't
know why, just controls, whise everything. It just not map
wise everything. We've talked about sales, same issue. They've updated
some other things.
Speaker 1: But they have like good world maps now or like
better maps I heard as an update.
Speaker 3: Sure, like they do, but like I don't. It's still
not like.
Speaker 1: I remember, Yeah, I'm sure twelve times better.
Speaker 2: Right, Yes, that's what I'm gonna be download those mobs
is for those ones, because like there's still a time
where I left the plan.
Speaker 3: I'm like, oh, how do I get back there? And
there's so many menus and screens and everything like that.
Speaker 2: But no, it's still like I was enjoying my time
with it. It's a it's a game that obviously got outlaws.
Speaker 3: I think there's a couple more.
Speaker 2: Games like Off the Indies coming out in December, but
I think that's a game I still want to put
more time into because it's still big world and there's
still lots of things I hadn't done, and especially during
the new game plus playthrough. So no, I still that
that completely scratched the itch for me of like I
want to be in space fighting aliens and it worked.
It wasn't like, oh yeah, maybe I won't return back
this game. It did the opposite of like I said,
we got that DLC, but did the opposite of oh,
I actually want to go back to this borg. In fact,
there's some games where you do that and you like
return to its six months later and you're like, you
know what, I'm actually good where I left it. This
was a good play through. But Starfield I had the opposite.
Funny enough, I did get to try out they put
that vehicle in there. Oh the game, Yeah, it's already
in the game. Awful, just awful, Just like the spaceship.
It's it's not like a right sugar left Cheger like
how you control it is the stick so like a.
Speaker 1: Move full like Halo style.
Speaker 2: Okay, yeah, and I obviously know Bigkala guys, I wouldn't
have known that.
Speaker 3: And just even like it.
Speaker 2: Took me, I don't know, my third or fourth driving
just to figure out how to get out of the car,
like sometimes I was doing it accidentally. It's just not
clear or me. I didn't really, but that that makes
a lot of sense.
Speaker 1: I remember in our review having that discussion about why
I didn't know that you could get out of your
ship in space and just walk around, and then someone
I think in the comments or something mentioned that. I
was like, wow, I can't believe I didn't know how
to do that. But it's not easy to get out
of your driver's seat in Starfield, I guess. Is it
just a resounding theme.
Speaker 3: I think I figured out now. I think it's holding B.
But even a few times I did that, there was
like a long delay and I didn't You have to
hold the button.
Speaker 1: That's the most unintuitive, oh, I know.
Speaker 2: And to get in it's just a button press, so
it's just a press A and like that's weird thing
though to get in is one but to get outs another.
But even then, just the actual driving of it, it
was to the point now because when you do a
new game plus that people I don't know, you get
like a better jet pack, I'd say a better suit.
It was to the point where unless you're just in
a full area with no rocks, no hills, I was like,
I don't know if this makes it any faster. I
might be faster with like the new game plus jet pack.
There's maybe some planets I probably are like that, but
the planet I was on was like there's terrain and
bump and rock and I was like, this is a pain.
I'm trying to do the awesome power thing like back
in and out. So still not great.
Speaker 3: It's just like the Spaceship where it's just like it's
not fun to like fly in that game.
Speaker 2: It's not fun to drive. I don't And that's where
it's just I remember why I still really loved the game,
but why I was not like it didn't get.
Speaker 3: Those perfect scores from me Becau.
Speaker 2: There's a little stuff like that where it's like, how
did we even do this?
Speaker 3: So but no, I had a fun time and we'll
talk about more.
Speaker 2: But I'm really excited for the DLC, so that's when
and those kind of stick with me. I was the
same I felt four where I played that and then
I came back to it, like obviously it's not a
rare thing to say, like bethest to have great replayability
and just like they have a good gameplay loop and they.
Speaker 3: Just feel good for the most part, I feel like
what you're doing with your actual character and everything.
Speaker 2: So yeah, and like I said, there's still done stuff
I didn't explore, so I've just been mostly doing Starfield
until Outlaws, which Outlaws is only a couple of days away,
so I probably I'm like, can one more Starfield session
before then?
Speaker 3: But yeah, those those are the two.
Speaker 2: And then I think I finally logged my first game
on backlogged.
Speaker 3: I gotta do that more because it's weird that it's
like a.
Speaker 2: Is there like a is it just can you do
a choose like an I'm playing thing right now or.
Speaker 1: Is playing Yeah, okay, so I gotta there. You can
set your like complete status and you can leave that
is just like just played if you don't want to
be specific, or you can say you completed it. You
can even pick like mastered if you want to say
that it's a game that you fully did. There's playing,
which is that games you're actively playing through, and then
there's backlog and wish list, and I see people use
those for different things. For me, wishless is any game
that's not out yet. I gump them in there. Anything
that's out, even if you know if it's on my list,
if I've played it a bit, want to get back
to it, and then I blows in the backlog. Oh okay,
so you kind of have your four buck hits there.
Speaker 2: I made separate lists on mine for the games I
want to be also make custom lists.
Speaker 3: Yeah that's what I got those.
Speaker 2: Yeah, I got upkimming games I want to play and
games on my just like I don't know if it's
backlocked list or where. But can you have multiple games
on the I'm playing list right now?
Speaker 1: Most I've had like eight or nine. I mean you
can probably put an infinitive amount. But okay, I've been
really in the weeds playing a bunch of different things.
It gets a little hectic, but it's nice to'll just
click that button and remind yourself, like, yeah, what do
I want to play tonight? I'm just gonna look at
my list and decide what's like.
Speaker 2: Okay, thing that's good, because I was like, well, I'm
playing both Red Dead and that's I'll go update that
because I still gotta I wish there was like an
actual app version because I like using on the on
the phone or like it's off fine on the phone,
but the desktops where it's at.
Speaker 1: But I've logged, Like the phone version it logs me
out every time I revisit the site, which is annoying.
But the which website version doesn't do that, so I
don't know why that's different.
Speaker 2: Which is odd because on desktop, letterbox is the same
thing to me. No matter how many times I say,
remember me, I'm always logging in. It's just so frustrating.
I logged my official completed game because last weekend we
finally beat Mario whatever.
Speaker 3: What the hell is that here?
Speaker 2: It came out, Yeah, Mario Wonder with the kids, because
that was like a kind of do three levels every night.
We still got like some of the Secret Star World
to do, so I guess not like one hundred percent,
but I.
Speaker 1: Can back for that stuff. Actually I just did the
six world six.
Speaker 2: Yeah, we'll see, because those are the five difficulties and
some of those four with the kids can be a
bit much. But uh, yeah, no, that was just a
very enjoyable game. Like I think I gave that just
a full ten because I had no complaints, Like it's
everything I wanted. It was a good starting point for them.
So I'm not sure right now. I guess another thing
I'm gona add to playing list. Now we're playing Marble
to Alliance again, so we're doing that so once once
we beat three on the switch good roster, especially with
like Spider Gwen and stuff for Gwen and everything. So
and then once we do that, I really don't know
what's on the list next for me and the girls.
Maybe it'll be something I think right that Power Rangers game.
I don't think that's out yet, remember from Summer Games Fest.
I think that would probably be the next list for
us to get.
Speaker 1: Have they played a Mario party? Yeah?
Speaker 2: Yes, and no they want to because they so they
used to play when they were you know, pretend in control.
But now they've played games.
Speaker 3: They know the difference of it, right, But it's like
also will have to put it on easy. They really
want to.
Speaker 2: But I just don't know because for people that don't
know one of them seven and then one's five the
three year olds still in the pretend mode. Ellie doesn't
get to play, so I'm like five and seven. I
think there's some aspects of Mario Party that fit that,
but then there's some that aren't. Right, there's some games
that just aren't playing.
Speaker 1: Like just to the mini game Plaza and just like
picked fun any games, which I know you're bigger fan
of the board game. It's oh no, yeah, yeah, And
I'm not putting with Jamboree that's coming in October, but
I know you're on the fence with that one. That
could be fun a little bit different than like a
story based game.
Speaker 2: But yeah, and I'll probably start them with the because
we still have Superstars, and we still have I don't
know what the last which one was, whether it was
nine your tent like the actual number one, Like I.
Speaker 1: Have the Super Mario Party on this which right.
Speaker 2: Cas Super Mario Party, and then there was and this
one's that one Super Mario Party Superstars, right is what
it is?
Speaker 1: Just Mario Party Superstars For some reason, that one had
the super and then so this party Jamboree.
Speaker 2: Yeah, but no, wasn't there. There was still one more
before that too. On the Switch there's still another one. Yeah,
there's still another one because we own that. We bought
them really close together, because I think me and A
were We're Cravens to Mario Party and then we bought
that and then they not.
Speaker 3: Superstars and it was like okay, So that's where I know.
Speaker 1: There's a couple on like Nintendo Switch online, but so I.
Speaker 2: Think there is one more. But yeah, I think I
probably will do the mini games things then. But I
think the kids are like me because they've seen it
and they like Monopoly and things like that.
Speaker 3: They might be like, oh, where's the board game? So
uh well, we'll see.
Speaker 2: But they've been wanting to do Mario Party, so may
we'll do a couple of runs easy so love it.
Speaker 1: I wanted to. I mean, since we were talking about Starfield,
might as well continue that discussion. Now I'm surprised to
hear I'm surprised. I'm not surprised to hear about the vehicle,
just because that does not feel like a very pathest
The thing to nail, like the horses and elder scrolls
have always been janky. They've never had a drivable vehicle
in a fallout. So I was a bit skeptical, and
I you know, saw that that was the thing coming
to the game, but I didn't actually watch the video
for it until a couple of days later. And then
I watched the video, I was like, this looks amazing,
Like it's the thing's bouncing around. It feels like it's
got like big springs on it. You can go behind
and drift and go up on these mountains. But you know,
it makes sense that their YouTube video trailer is gonna
be the best of it and not show you like
the janky moments when you're getting stuck on a rock
or it's just not being able to traverse the terrain,
which makes sense given that the terrain is randomly generated
to an extent, and it's not like they can hand
place all this stuff, so that that is, uh, that
is understandable, but too bad to hear. I'm still excited
for I think maybe the maybe the good use case
for it is when you exit a dungeon and you're
just super over encumbered or something, and so you'd rather
than having a dump some stuff, you can just drive it.
How does that work? Can you like like like a
horse and like any other game like ghosts him like
can you call call it to you?
Speaker 2: So every time you get a ship out of your ship,
it starts there. And to my knowledge, anytime I went
into like a science center, a dungeon, it was just
exactly where I parked it.
Speaker 3: I didn't find myself being like, oh where is it?
Speaker 1: You don't remember a button that would like call it
to you? So it would come me.
Speaker 2: No, because anytime you are going where the vehicle is,
it spawns right with you, like like when you got
to get out of the ship.
Speaker 3: So I guess, I know, I think there's no buns.
So let's say.
Speaker 2: Theoretically, if you got out of your ship, walked a
thousand miles and wanted it, I don't think you can
get it, but you could just fast out right back
to your ship, grab and.
Speaker 3: Then go cuccumbered.
Speaker 2: Right. Yeah, So so yeah, that that I don't think.
I don't think there is as far as I remember
a you know, car whistle come get me thing.
Speaker 1: And what's up with the jetpack on it that is
shown off in the trail, Like it's shown off right
in the end of the trailer. Now he like falls
into a canyon and then blasts out again.
Speaker 3: It has I've never fen put to a canyon, but
you have like a boos just like a regular like
Mario party mushroom one, and then you have like a
thing and I think there's one maybe for like some.
Speaker 2: Turning, I just use like the batmobile, you know, push
forward one, but there is a to get Oh no,
I did use the jetpack once to get over a wall,
and it's it had a good enough gas to feel
like a couple hits and win over. So I think
it's like your jetpack, if you time and enough right,
you could maybe not hit the ground.
Speaker 1: So hmm interesting. Yeah, yeah, I'm excited for that. I
just I've always wanted them to add like a motorcycle
or something into fall out, So I'm glad that they're
experimenting with it, and hopefully it's just you know once
again there there's so iterative that hopefully by the time
the next Fallout comes out and they do decide out
a vehicle, they can make it even better because of
because of their shortcomings here, I've I want to run
in this by you. So here's the thing. The BLC
is coming out in a month ish. H when my
when I ended Starfield, so I, you know, spent a
ton of time on the one character, did almost everything,
and then I didn't roll into a new Game Plus
change my character a little bit like visually, and then
I did like one quest line, like the Reugien quest line,
and then I rolled New Game Plus again because I
wanted to see what that would look like. And then
I really just went to Consolation just to see what random,
you know thing I had, and then I think I
just stopped right there. So like that third character, like
the most current one I have, Like, no, I have
nothing on that character. I guess, like no upgrades. Uh,
I have all the upgrades, but I don't have I
haven't got a ship. I probably don't have that many weapons.
Speaker 3: I don't think, I think, right, because don't you always
get like the.
Speaker 1: You have the yeah you have default ship, I guess,
but yeah, you don't have. I don't have any really weapons.
I don't have any companions with me. I don't have
any bases set up on any planets. I know. I
left save points at all my characters. Do you think
I should reload to one of those previous characters or
should I just call this DLC run Like I don't
know on my third character, my third new game. Plus
I can make that my kind of DLC playthrough. I
I've really been you know, in my in the back
of my head for the last couple of weeks. You're
really running like I don't know what I should I
reload to get my big ship with all my CRUI face.
Speaker 2: So I think go with the new person, because I
also think that if you're jumping right in for the DLC,
because that's one the only problem but ketchup I had
to do is like which guns do I like? Again,
like what is best for this or thing? Where at
least if you're kind of starting fresh, Yeah, it's like,
oh I like this guy. It's not like you're having
to retrain. Hey, here are these eight guns of my
load out, and now I have these new ones?
Speaker 3: Is it better?
Speaker 2: Because I think for the most part of the good
thing is there. Well, actually I'm not sure how because
you won't have much money why so that's money wise
is tougher to me than the guns. But maybe, like
maybe what you should just do is like a couple
of days before the DLC played that new character, just
do a couple of missions and I'm sure you'll like
have enough.
Speaker 3: I'm not sure.
Speaker 2: Oh yeah, there's always that one heist one I'd have
to look up and see that could get you a
lot of money. But I would just go the new
route and just use that character because my character is
not as like new as yours. But I still didn't
do that much the New Plus one. I, like I said,
I did do a heist mission where I got a
bunch of money, so now I'm kind of rolling in it.
But I would do that because I imagine you're gonna get
some cool new guns and gadgets and stuff.
Speaker 1: So yeah, because I'm like, I'm thinking about, how do
I just want to go back to my first original
play through character just because I yeah, I had like
a really big ship and I had like multiple houses,
like I did everything on that character was the second
character I really just did the one quest line I
hadn't done yet. But then the main thing too, is
that in that play through, my main companion was Andresia,
who is like the Varun person. And since this DLC
is like going to the Varun home world, it is
like some of the dialogue options and things could be
interesting as well. So I don't know, I'm really, I'm
really racking my brain what I'm gonna do there. I'll
probably decide last minute. But yeah, I don't know. What
did you think this new trailer? I guess really the
new info we got here is that the DLC is
coming out September thirtieth. It's gonna be all set on
one planet. There's gonna be some way that we get
teleported there. But then like all the content for it,
all the dungeon and story and lotty dolls, all set
on one planet. So that's very different from the rest
of the quest structure of the rest of Starfield, and
it seems like because of that, it's going to be
a lot more I guess like hand painted is the
best way to put it, rather than using a lot
of its random generation that the rest of the game uses.
So I'm into that. I like that idea. I just
feel like maybe it'll be kind of short and sweet,
Like I feel like it could be over pretty quick.
They made it seem like there's a lot of hidden
things to go do and whatnot. But I'm excited for it.
But I don't know where are you at with it.
Speaker 2: It's probably him things like each planet right where there's Oh,
there's a cave here, there's a science center here, there's
this artifacting and collect and everything.
Speaker 1: But I hope it's a bit more bespoke than these
kind of random spots that you see over.
Speaker 3: Yeah, it'd be nice, but no, I think I prefer
it that way. I don't need them to say and
we're adding ten more plants because there's still a bunch
of plants I've ever been to. Because there's other.
Speaker 1: Than make retroactively make some other planets more interesting than
yes adding to yes.
Speaker 2: So no, I'm a fan of that. I think it
could be more memorable because you just go one location
and they did describe it apparently and some other people
that got their hands on it. It's a bit more
on the horror side and thriller side, which again fit
right up my alley because I've been after Alien rodin
List wanting some space horror stuff. So and I think
the game does that. You know, it's not a horror game,
but there are some missions that have that vibe, and
I think they did that quite well when they did that. So, uh, No,
I'm I'm a fan. Pretty much everything they said I'm
a fan of, even if it's short and sweet. If
it's contained and one on one planet, I think I
much prefer that, because even if it was all sprout
between different plants, you're gonna have travel time, You're gonna
have this, you're gonna have to open up the map.
If this is just simply hey, you go on this
planet and you to me, I'm just looking as it
is a hopefully kind of more juice your side quest,
and that's all I need, right, That's all I need
is just one good mission, because there's multiple missions from
this game that are might even be shorter than the
one we're gonna play, but are still memorable. Right, So yeah,
I think that I I don't really have any cons
I'm looking very forward this one.
Speaker 3: Like I said, I'm saying that put the feet back
in the water. But uh, I'm hoping it's good.
Speaker 2: I'm hoping it's not just what we said where Okay,
maybe it's a plan of this and that, but still
even then, my expectations are I think said just right,
I'm not expecting also to like blow me away or anything.
Speaker 1: So mm hmmm cool. Yeah, I'm glad that you've been
jumping back into it and excited to uh yeah, dive
into that next next month, I guess, yeah, one month
away pretty much from that DLC. For me, on the
games I've been playing, Honestly, the main thing I've still
been playing for the last couple of weeks here is
mad Max. I'm really, I'm It's really just been like
the perfect mood thing for me. I feel like after
I finished Alien Isolation and like just kind of wait,
I like my game Pass subscription, as I mentioned, like
that is now subsided, so I don't have access to
all these things anymore. And then with Star Wars Outlaws
on the Near Horizon, I was like, I don't know
what do I want to do, and like Mad Max
has just been like the perfect vibel. So I'm I'm,
I'm like not one hundred percent, but like I'm almost clear.
Like the main the first main area there, like Jeets
Stronghold and that it's like three or four territories that
are all kind of connected there. I've really just been
going through. I've been getting like all the upgrades for
that base, which is are just like the most simple
fetch quests of all times, but they but they do
take you to like different base missions and other interesting
locations sometimes along with yeah, just random like side of
the road things too. So that's been fun, like fully
maxing that out. The only thing I need to do,
I think, is just like the stockpile upgrades, which just
require you to put in a shit ton of like
gold or credits whatever the currency is, So those ones
I'll get soon enough. But it's funny how like how
many ways we talked about that in our episode that
we talked about that game a lot is just like
how many different currencies and waste upgrade and all this stuff.
Like I got a couple now where I have this
one upgrade that just gives me currency like whenever, like
in between when I'm not playing the game, So whenever
I log back in, I just get like dumped like
a couple hundred credits or something like that. And I'm
not sure how that works with like because this game
came out years ago way BEFO four Xbox had quick resume,
and I'm not sure like when it reads when like
when the game is off, because I feel like I
don't really get these credits at like consistent times when
I log back in. It's like sometimes it'll be just
ten minutes after I log in. I've been playing for
a bit, I just get dumped all these credits. Sometimes
it's right away, sometimes it's not at all, so I
don't know what's going on there. But I also got
like the Cleanup Crew upgrade, so once I'm in Jeep Strongholders,
like anytime I destroy a car, I just get all
those credits, right, I don't have to get out of
my car and go collect them and stuff. So I've
really just been going in that first main area because
now that I'm way more powerful and I've lowered the
threat level so the enemies are weaker there too. I'm
just like lovely not my character a bunch, and it's
just it is the perfect turn off the brain and
just cruise around the wasteland, go do some simple missions.
But it's just a It's just a really freaking fun game,
and I like the customization of it. So yeah, that's
been like the main thing I've been playing. So that's
a good time. I'm guessing for that one, you kind
of like you got your fix after Furiosa and you're
like good for the while again.
Speaker 3: I think for me, because I think I could have.
Speaker 1: I feel like Reddead's actually a similar sort of energy.
Maybe and now that you're jumping that one, you kind
of I think for.
Speaker 2: Me, what was the bummers? Just that I didn't have
my full save, So for me, who's some of that?
Fair had done that already. I was looking forward to
get back. And then even if there's other some I'm
sure there could have been some strongholds or some stuff
that I didn't completely do, like, oh, I can go
finish that off. But the starting all over, I was like, ah,
do I want to do I want to do this,
but no, I think I think.
Speaker 3: I got my my my fit. I'll probably be.
Speaker 2: Playing it again come January February when we rewatched Golden
Geek stuff, and I'll watch that, but I'm happy now
I got loaded up on the PS five for any
time I want it.
Speaker 1: So yeah, nice, Yeah, I mean, you know, speaking of
Starfield and the vehicle there, I just this game just
has such fun car physics, and especially once you're getting
more upgrades and more boosts and all this, it's just
a it's just a great time cruising around. So that's
been a lot of fun. And then other than that,
I've just been playing a bunch of these game jam games.
So Travis, did you listen to last week's side question.
Speaker 3: No, I haven't.
Speaker 2: I have a whole back log by some about this
is like last stand and everything. I got my resting
podcast because I've been Usually I listen to some podcasts,
but right now I've been trying to finish Lord of
the Ring season one before Thursday, like Rings of Power,
so that's been taking my time on my workday.
Speaker 1: So yeah, no problem. I was just wondering how much
context I should give you here. But last week on Siequest,
I talked about with Taylor how I was participating in
a game jam last weekend. So I made a short
and sweet game, which was cool. And then for the
last week I've been going in and playing all the
other games that people submitted to this game jam because
there's like a rating system that they were doing. So
I was trying to, you know, play a bunch of
people's game, give them feedback, or just tell them how
cool their game was, that kind of thing, and so
I just wanted to show it a few highlights. So
for all of these on itch dot io, you can
go on search them up and just play them for free.
They're all just free little games. I played like fifty
different games you know, a lot of them. Most of
them are like, you know, you beat it in like
two minutes, or you kind of get the idea within
two minutes. A couple of them maybe take like ten
to fifteen at most, So it was kind of it
was fun to just jump in and see a bunch
of weird, freakish games. But the the theme of the
jam was built to Scale, So they's supposed to be
about things that are really big or really small, or
things that are changing size, or a lot of people
just like even took those individual words like built to
scale and use the built and just maybe a game
about building things or games about scaling things like just
climbing mountains and whatnot. So a few of the highlights
were this one game called scale Tin. So you play
this cute little skeleton character and it's funny. It starts
out very simple. You're this little guy in this kind
of empty sort of underground dungeon. It's a two side
scrolling sort of thing. You have this gun, but the
gun does really do anything. Some cruiser around for a minute.
I'm like, what's going on here? Is this? Because some
of these games are just broken and unfinished too, so
I'm like is there just no game here? Like am
I just walking around? But then eventually I got further
enough that I got hit this like crystal. And when
you hit this crystal, then your gun is like what
it's like twice the size. Now I have this huge
like rifle kind of thing, and so one the gun's
like more powerful, can break through certain boxes. But also
now my character is like twice as big, so there's
certain passageways that I I'd used to get there that
now I can't go through. So you kind of have
to maneuver around a different way, and it's kind of
like just that cycle over and over again where you're
cruising around for a while, you eventually find this crystal,
your character gets like a way bigger gun, and now
your character model is so huge that it's like really
strugglesome to get through the tight cave corridors. So it's
just a really really cool idea, really well executed. The
music too, it's like really jazzy, like they recorded full
music for this, and it like slowly ramps up as
your character is getting bigger and stronger. So it starts
out like just a couple bass notes and like maybe
a little guitar or something, and then by the end
it's like this huge like solos and like popping off.
It's just it's insanely impressive with some people made, given
that there was like a four day time limit to
make these games from start to scratch. That one was
really good. This other one called pixel Break, I really
enjoyed because it kind of used a similar idea to
what I had of like scaling the game window, but
they use this in more of like a puzzly sort
of way, and there's certain enemies that when they're like
off screen, they don't move towards you, and so it's
kind of like you're doing a lot of like mazes
and puzzles and just trying to like keep enemies out
of view, but then at just the right times putting
them in view so you can like shoot them all
with this like bullet. It's it's really really cool, really fun.
That one was called pixel Break. I played this this
really nice, peaceful one called Trellis, which is very simple.
You're just playing Vine and you're just climbing through these trellises,
trying climbing through these vents on the side of this house.
But it was like actually a really fun little physics
kind of platform or game. So that was really cool,
really peaceful music, just a very calming time. I played that.
Someone made this full on three D first person horror
game called This House Eats People, and it was like
really impressive. It's like insane that they could make this
level of detail in this short amount of time. But
it's a simple thing where you're just going up to
a house. You gotta take mysterious pictures a couple of
good jump scares in there. Uh, So that one was
really nice. There's a couple other ones, like a lot
of like two D platformers, because that's you know, just
a formula for a game. You can take a lot
of different ways. One was really cool called minimized, where
you're kind of stretching and squishing the screen and that
like stretches your character, so you can you start it
as like a regular little Mario looking guy, but then
you can like stretch the screen horizontally and then you're
like super wide, which will help you like jump across
larger gaps because you're just such a big character. So
and then they do like there's vertical puzzles like that too.
You got squish yourself really small to fit in small areas,
just really really creative. And then I think the last
one I'll shout out is this game called Dewn Mahr.
After playing I have no idea why it's called that
spelled dwi n Space mau Mawr rather, And this is
another more puzzle platform or one where once again you're
jumping into crystals and it's changing your size, but rather
than just like going up constantly, you have usually each
screen has like two or three different crystals you're jumping in.
One will make you smaller, one will make you bigger.
The smaller you are, the more you can fit through
tight corridors, and they get keys. Then the bauar the
higher you can jump. And so it's kind of all
these puzzles, puzzle like platforming puzzles based around that. And yeah,
it was it was like really well, so well polished,
and it was so much longer than I was expecting.
I was just so surprised how how much content some
people were able to pack into these these games into
the short period of time. So if anyone wants to
check these games out once again, you search the name
or go on our discord in the video game channel
can ask me for a link and I can send
you to them as well, and I'll probably play a
bunch more because the ratings are going to be closed
pretty soon and that's when the top top games will
be shown off, so I'll probably go check out like
the top rated ones that people other people played that
really enjoyed. So it was it was a really fun
time going through and checking all these people's games, and
everyone was given the same prompt and everyone made like
completely different interesting and cool things, So it was it
was a really really good time. So there you go.
That is what I've been playing. And how about that
we take our first break and when we come back,
we will talk about some games. Calm. We'll be right back. Okay,
we are back. Well, actually, before we talk about games, calm,
let me tell you real quick that the best way
that you can support geek first is by going to
our Patreon and supporting us at any tier that is
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with everyone in there. You can leave a review that
helps us out a lot. Travis, what's coming up on
the feeds this week?
Speaker 2: Well, well, at least something we haven't promoted yet because
it was on Patreon for a while, but it's on
the real feeds now or the public feeds is the
nine year Anniversary Cast. It's about three hour casts of
the nine year Q and A and then also the
Tony twelve Golden Geeks.
Speaker 3: So obviously fun episode.
Speaker 2: That was a good kind of as we said in
that somehow we've been doing this for over nine years now,
but we're still learning about things about each other. So
and there's like some good like it's a good mix
of Golden Gigs, Dad, there's some current stuff talked about.
But yeah, that and then later on this week we're recording,
and then we'll be dropping a Beetlejuice retro for that
because the sequel's coming out. And then if there's any
Middle Earth fans, we will be diving back soon because
this Thursday they dropped three episodes, so.
Speaker 3: We'll be reviewing all three of those.
Speaker 2: Yeah, all three, So we'll be doing that and then yeah,
the next few weeks is just a clutter of that
Agatha Penguins.
Speaker 3: Lot's of good TV stuff coming up.
Speaker 1: So yeah. The other thing I forgot to mention too
is tomorrow morning, or rather the morning this episode drops,
Nintendo just announce that they're doing two directs. They're doing
a indie direct as well as a partner direct, so
you know, you're probably not gonna see your Marios or
your Zelda's if that is very juicy, might try and
find someone here to do like an episode early, because
next week is kind of gonna be about Outlaws. If
they're pretty underwhelming, but there's a couple interesting things, then
we'll probably just tack that into next week's episode, So
look out. There might be a bonus episode of side
Quest this week, kind of just depending on what's interesting
from those directs, if anything at all, Hopefully there's some
cool things in there. Usually there's some big indie interesting
stuff that makes shows its face there, so we'll take
a look at what that is cool. Let's talk about
games Colm, So we already did a little bit because
we were talking about Starfield there, But yeah, games Com
is a lot of things, and I feel like this
is the first year where I felt like it was
a lot of a It was a lot bigger of
a deal than it ever has in the past, And
maybe that's just how it's going. Every year, it's getting
a little bit bigger, a little bit bigger. This year
it finally actually made a splash to some extent, maybe
not a huge cannonball splash, but at least bigger than
the years prior. So of course there's Jeff Keey's Opening
Night Live, and that very much looks and feels and
smells like any other summer game fest or Game Awards
showcase that he does it. You know, the quality of
announcements not quite as high, but I still felt like
there was actually some really interesting and high profile things
shown there. And then Xbox went hard. They did three
days of streaming and each day was like a two
and a half three hour long live stream. It wasn't
all just announcements, of course. That whole time, it was
a lot of like here's a half an hour with
Stalker two where we you see some gameplay, interview some devs,
and then show new trailer. And it was that for
like three days. So there's a lot of stuff in there,
and then there's even some other ones. I think it
was the Future Games Show had another showcase there they
had won at Summer Game Fest. So most of this
stuff is from opening live, but I've picked a couple
other things from other showcases and other just announcements that
I thought were interesting from the last few days. We're
not gonna be encyclopedic here. We're not going through every
single announcement for an opening, because there was a lot
of stuff that's like, okay, we got saw this at
Summer Game Fest. Here's like a new trailer that shows
a little bit more. But also truth be told, I
did not watch this showcase from start to finish, and
I just kind of watch the things that were interesting
to me. So that's gonna be I know, you you
at least maybe had it on the background what I
said there about like the show feeling bigger than it
has before. Did you feel that when you were watching it,
or even like afterwards looking at the announcements, or am
I kind of alone on that or seeing it from
the outside since I didn't actually watch the showcase.
Speaker 2: It's kind of like a yes or no, because it's
tough because I feel like games called we every once,
We'll get a few little announcements here and there, but
it was never E three Summer Games, Fast Video Game Awards,
whatever you know you want to compare it to.
Speaker 3: So it is getting bigger per se. But at the
same time, I think it was a.
Speaker 2: It was another like two hour show, and I did.
I did watch it all. I can fully admit there's
like a lot of things in there that just weren't
for me. So that always, of course never helps right
when you're trying to watch the show. But I just
also feel like there was just a lot of I
don't know, they saved some stuff near towards the back end,
and it was bigger, but it's still on like a
lower tier. So I watched it and felt like I
honestly could have skipped it for the most part. There's
a lot of things that are similar.
Speaker 3: I can't remember what they were.
Speaker 2: It was like a I think it was like that
classic thing where it was like kind of too zombie.
Oh yeah, it was like Dying Light and then the
other what's that zombie game that we talked about had
like they showed it Summer Games Fest. It's something like
to hell them back to or maybe yeah yeah, and
it was like that where it's like you did Dying
Light and then a couple of games they needed Dad.
It's like, okay, like there's a little samsy stuff going
on there. So to me, the show was like passable.
It was fine, always like watching game stuff, but the
first hour there was really nothing for me. There was
nothing that was getting me jazzed at least. And it's
tough too because like again they started off with like
Borlands War that could be big for a lot of people.
Speaker 3: So that's where I think the.
Speaker 2: Game was paced pretty much like your Summer Games Fest.
I think that's where I definitely think for the ki
le stuff, the game Awards is the best because it
has like a bigger feel and I think actually the
speech is awards are nice breaks because sometimes what it
is just game after game, but sometimes they do that
half an hour.
Speaker 1: He also wants that to be the biggest by far.
That's when he has the most, his most heart into it,
I feel like. So I feel like in some cases
he might even try and save stuff so to speak
up that he just has all these things sitting on
a hard drive that he can drop in any moment.
But yeah, I feel like that's when he wants to
pop the biggest because he wants that viewership number to
be breaking records every year, right.
Speaker 2: Yeah, And I also think that like it's a catch
twenty two. I think not saying Jeff should not be
and Jeff and the other co host should not be there,
but I think they should really just be there to
when they want to have a dev on stage and talk.
I don't think they gotta be out there almost every
three games and the two announced and they're like, here's
another bit.
Speaker 3: It's just like just let it go. Let it go.
Speaker 2: You can be there at the beginning, the end of
the middle, a couple of interviews, but overall it was
still like a fine enough time.
Speaker 3: But I will fully admit it also just didn't have
a lot of.
Speaker 2: Stuff for me. So that's where it's tough for me,
it's like, you can, I can still think the show
is paced well enough, ads wise well enough, But there
wasn't anything to Travis l like, yeah, didn't.
Speaker 3: When all that show and already a bunch of days
nothing for replaced a game that they're like, well, you're
getting updates.
Speaker 2: And I know they dropped some sort of interview or whatnot,
but it's like, oh, you're getting you know, big updates
come twenty twenty four. It's like, am I because twenty
twenty four is nearing to be over and I've heard
nothing about this game really other than they did a
minor interview like a month or a half ago.
Speaker 1: So yeah, yeah, first, first up, we'll show the Sodas
you mentioned, Borderlands four was what started Opening Night Live,
which makes sense the timing of it. You know, the
movie just came out, and I'm sure that they had
planned this even before the movie came out. And even
though the movie has not been doing well critically or
at the box office, it's still that that partnership makes
sense that they would want to do that. There's not
a whole lot to say here, at least for me,
like I've I've I don't need to go through my
whole Borderline spiel. Again, I don't know oh the details
of all these other games because I've only really only
played the first one a lot. So this kind of
CG cinematic that really is just announcing that it exists
doesn't do a whole lot for me. I'm kind of
surprised to see it. I guess they probably put this
like greenlit this even more, especially just because of like
the movie coming out and sir it's relevant. But I
almost kind of felt like this team was maybe gonna
go do some other things. I kind of feel like
Borderland's three and maybe I need to check my numbers here,
but I could just kind of feel like people didn't
really care too much for that one, and then even
Tiny Tina's Wonder Waffle whatever that was called, Like people
don't even really care much for that one either, So
I just felt like, Okay, maybe it's time to like
let Bordlind sleep for like five ten years and then
like have a big comeback. So I'm surprised to see
it this soon. At the same time, this game could
be like years out because this showcase had like nothing
to it is really a name announcement, because that might
be all they can show at this point. So yeah,
it didn't really do much for me, and I assume
it's gonna be the same for you there.
Speaker 2: Yeah, and I think it didn't do too much as
far as I think it is just bad timing, right
because whatever you want to say, like the Borlands movie
has kind of become like a meme the past couple
of weeks. You know, that movie comes out, the re
release core line that's almost two decades it does better.
So it's this thing of like to start off with it,
I was like, oh, I felt bad for that team
because they probably were thinking, hey, in a world where
this movie comes out does really well, guess what, you know,
it's a game that's perfect because I think we talll
abled it all the time. Where how many movies like
it's different because there are different companies, but how many
times movies or TV shows come up for video games
and they don't have something ready for them, right, and
it's like, well, where's your Mario game? Where is the
last of us multiplayer game?
Speaker 3: They got cancel? It's stuff where it's just like, hey,
like have this ready like the old days.
Speaker 2: So unfortunately they had like something ready and just didn't hit,
but uh, yeah, I wonder if that team's kind of
like Gears. We're just you pump out a game, and
what are you expecting to do? Well, You're expected to
do a Gears game again in the next three years, you know,
And it's just I think it's just that sort of situation.
And yeah, I felt like not even just the movie
taking that as I just felt like the hyper on
that franchise had kind of simmered.
Speaker 3: So I'm agreed and saying that there's no one.
Speaker 2: Like not like a, oh, don't do it, but I
think it's yeah, wait a little bit. And then when
people really had a chance to miss it, like even
like yourself that maybe five years from now, three years
they announce it and then you're like, you know what,
I'd be down for Suborilands, Whereas right now still feels
too it doesn't I feel like they're trying. The teaser
made it feel like it was like a oh, it's
big and coming back, but it doesn't feel like it's
been that long since the last kind of any iteration.
But uh, hopefully it's good for the fans. And you know,
two k they got a good which we'll talk about.
They got a good year ahead of them coming up.
Speaker 3: So mm hmm.
Speaker 1: So next up, I'm gonna kind of pair two things
in one here. So there's a game called din Light
the Beast Yes everything else, and then at a separate
showcase there was Sniper Elite Resistance. I Now. So the
reason I'm kind of bundling these together is, uh, because
I just feel like they're kind of the same sort
of situation where we've heard so much recently that Triple
A games are getting so damn expensive to make, mostly
in part because of how long it's taking to develop them,
and the window between these games is taken a lot longer,
and so I think as one way for companies to
try and fix that as they're trying to make these
kind of half step games is what I'm calling them,
where it's like, Okay, this could have been a DLC
for our previous game, but instead we're gonna give it
its own title, its own subtitle, we're gonna put it
out and it kind of holds over the fans in
between the bigger release and then the expectations can be
a bit lower, the game can be shorter, less expensive.
Miles Morouse is the perfect example, and Dishonored did this
quite a few years ago actually, but with Death of
the Outsider it was kind of the same situation. And
I also think it makes a lot of sense just
because sales wise, now the people who are eligible by
your game is every gamer that has the console available
instead of just the people who have the console available
plus already own Dying Light two or Sniper Elite five
in this case. So it's interesting to see both of
these things, both these ip getting a series getting a
game kind of like this. So Dying Light the Beast,
I don't know if I have much to saydlock because
I haven't played Dying Light two. I guess maybe the
one interesting and potentially scummy sort of thing you can
make up your mind on that is that dyn Light
two had like a premium addition of some sort, and
if you purchased that, you are grandfather than you Own
the Beast, you'll get it, so it almost is like
a DLC for that. However, after this game was announced,
they removed that version from sale, so you can no
longer buy that version, and I guess get like the
discounted version of this game, And so I don't know,
maybe this thing started as a smaller DLC and maybe
it just balloon to a point where it was so
big that it decided, okay, maybe we should actually split
it out, and that's where this kind of whole thing
comes from. Yeah, so I can see where they're coming
from here, and then Sniper Elite five or Sniper Leat
Resistance rather to me this I don't know. This was
never like connected to five in any sort of way,
but with that team, especially like they we know their
next major game is not gonna be a Sniper Leaf five,
that wait's going to be even longer than normal. So
I think this makes a lot of sense for them,
and it honestly it doesn't. It looks like it could
be DLC where you're playing as a different character and
a couple of new maps, kind of thing from what
Sniper Lait five was. But yeah, any any thoughts on
these two games.
Speaker 3: Here, not Stamper Lead.
Speaker 2: I have no experience with, so I don't have much
to add there. I think it's I think, like you said,
it's it's interesting. It is these are good things to
do because it's it's tough to I want to see
how these do more on the business side more so
than me playing them more critically because Miles is a
tough example because Spider Man.
Speaker 3: Everyone loved that game and it's.
Speaker 1: A big ip, right and it was title Yeah, it was.
Speaker 2: Launched out that did very well from so I'm always
curious of how these because I know Last of Us
did are not Uncharted did this, So I'm always curious
to see how these actually do because you can make
the case, oh, you make this little venture and it's
out there, but do enough of that fan base come
out and support and buy it, And that's where I'll
be curiously how it goes. And then I was looking
at the date because Dyninglite two was February twenty twenty two,
so I made me feel like a little less bad
about taking that version away with like, I do agree
they could have kept it that same time, it's like
it's almost a three year game and a few months
will be three years, so it's like, at this point
you could have done this, and at I think it
is to I don't have as much a problem with
this as I do with like some of things we've
talked about with micro transactions or other things, right because
at the end of the day, they still as we
cover almost you know, every month or every couple of months,
studios close all the time, right, so if this if them,
you know, pulling this away, I kind of look at
it's kind of like unfortunate Patreon doesn't have this.
Speaker 3: I hope they do this, but kind of a grandfather.
Speaker 2: You in sort of tier right where it's like, hey, yeah,
if you support us early on, got this dealc you're
gonna get this. But hey, if you didn't, then here
it is. So I don't feel as bad, but that's cool.
I know Kirkland and Taylor, I don't know if they
were hyped about, but they had talked about because they
were big fans of those ones especially. I think I
don't know how much they played up two, but I
know at least with one and this day.
Speaker 1: Said this was Yeah, I don't think they played two
at all.
Speaker 2: Yeah, where this one, at least I think is a
character that ties directly to one or is that exact character.
It's something to do with that some lower So I
think that's always a fun thing to return too.
Speaker 1: So yeah, yeah, yeah, I and I after watching this trailer,
and it always has been the case, like Dian like
does look like my cup of tea? You like the
scary games. I really had a great time with Dead
Island too last year. That was a really good time
where I think I played it earlier this year maybe
really really good time with that either way, So this
does look like something I would really enjoy. So I
don't know. I will probably check out one of these
games eventually. It's just been lower on the priority list clearly.
And then yeah, Sniper Lead I have been talking about recently.
I've been getting into these games. I really enjoyed Sniper
le five. I think it came out two years ago
as well, so same timeline ish as dyn LTE and
I just played through Sniper Elite too, so that timing
is extra coincidental. But yeah, I'm excited for this. This
is gonna be a Day one for me. I'm pretty
sure this game is coming to game Pass Day one,
as Sniper LEA five did, as their other titles have
been recently, and as their other game that they're currently
working on Adam f as well, So there's clearly a
partnership there. They're not a first party studio, but like
all their games are going there. I won't I didn't
put this in our notes, but Adam Fall as well
got a new like extended gameplay thing at that Xbox showcase.
That game looks amazing. I am so excited for it,
especially just how much I've been loving Rebellion as a
studio recently. I'm so happy for them. I think that
game could pop pretty big. I think it looks really
really good, so I'm excited for that. That's probably one
of my most anticipated games for next year. Honestly, Adam
Fall looks really really good. So those are those two.
This one, I think it'll be more of a quick
show out. But Blackmith Wukong came out a few days
ago and had a launch trailer sort of thing. I
think the game had already been out actually by the time,
like the launch trailer would have dropped. Trying to think
about the math of that, but I really wanted to
bring this up just to say that, Wow, this game
has sold like insanely well over ten million. I think
already were over twelve million, perhaps even just like over
the weekend or.
Speaker 3: Sear Broke It's it did better three day sales in
Hogwarts and elden Ring, which is.
Speaker 1: Crazy, absolutely insane. I mean it makes sense because that's
a genre that people love but yeah, how is it
doing better than you know, the from software version of
the Eldon Ring. That's quit crazy. I feel like over time,
I would imagine old Ring will have sold better, like
by the end of its life, I would imagine, but like,
I don't know this right, so much bigger than I
was expected. It always looked amazing, it looked unreal, and
the fact that it's actually good as well as looking
unreal is pretty awesome. So happy for those fans that
there's another There's just been so many of these, like
even Lives of p I think that was last year
where it's like, man, a lot of other studios are
able to capture that from software formula now in a
really good way that doesn't have all these caveats. So
I'm happy for those fans. It's not really my cup
to you. No one here at geek for is really
gonna be playing that one. I don't think we all
dabbled a little bit, but I don't think I think
we all have so many Dark Souls games and Bloodborns
to play them. We're not going to Blackmith wukom. But yeah,
it looks, it looks great, you know. Congratulations to that team.
It's crazy.
Speaker 3: Yeah, it's not that I doubted it.
Speaker 2: I just every time I saw it, I didn't think
of it as, you know, record breaking game, because it
doesn't matter even if you know, even if it doesn't
I can't remember the Steam like for a single player
I think it broke the record for that, like mostly
current players on a Steam game that's a single player game.
So it's just like, yeah, that's very impressive. Obviously has
a lot to do with the country it's based on,
and that has to do a lot of the player
base as well, but still it doesn't matter. There's tons
of games that can be made for that market or
even movies, and doesn't mean the people come out right.
So no, I I this game and I feel like
we've been talking about for a while, was announced a
while back, and I feel we've gone many showings or
trailer sides like Okay, yeah, that game's out and I
was gonna ask you is the only situation I don't
know about that?
Speaker 3: Do you know why it's not on Xbox?
Speaker 1: I saw that Apparently they were having issues with the
hardware side of things in terms of like stability of
frame rates or something. So it's coming still, but they
just had to get something sorted out, which seems to
be an issue like this generation. You know, PlayStation kind
of had that with the PS three, where a lot
of developers struggled with that hardware, and it seems like
that's just happening for some reason on the Xbox Series
X for first party developers as well as the third
already won. We saw with like Redfall, how long it
took to get that sixty frame Starfield, how they said
it was impossible and then they're like adding it to
so it's like even like a vowed I'm like how avowed?
They know it's a thirty FPS game and I'm like
how how how is that game unable to do sixty?
It's crazy.
Speaker 2: Well, even I don't know if it was tied to
this or if it's a separate one. And also because
just because I don't care about the Suicide Squad, so
I didn't look into but I don't know if it
was a leak or an actual person that worked on
the game, but there was something that was higher up
that someone said that apparently just working on like the
series s for that like really screwed them over, which
is like a super pain for that.
Speaker 1: So yeah, I mean I get it too, like if
if the console sales are where they're at, like for developers,
it makes a whole lot more sense to put those
resources into a PlayStation version. For a lot of teams,
it might even make sense don't even do an Xbox
version first, Like, just do the PlayStation, do your Steam,
get the game out there, and then maybe if it's
like really successful and if people really clearly want it
on Xbox, go for it. But if you don't have
that game past connection, it might not be even worth
it for your team right now, especially with the future
where we're going to Xbox potentially.
Speaker 2: It just sucks though, because because I think a game
like that is not that it's not a Peel's radar.
It is, But then when it starts to blow up
and it's reviewed pretty well and people seem to like it,
you miss out on that. Oh you know those hype bias,
right of okay, I'm gonna lock down. And then if
it's like well, if you have an Xbox and PlayStation
and I can't get an Xbox, like, well, it's like
a de facto of you've lost spend. Maybe people would
automatically right, but it's like you eliminate even the option
of someone being like I'm gonna get because many times
I would buy games with my Xbox just because I
have more storage over there. But it's like, let's say
for some reason, I want to play this game and
it's like, well I got more SEARCHI on my Xbox,
but I literally can't play it. Well, you've missed out
on that opportunity. So it's just it's an all and also,
you know not you don't know what games are gonna
blow up. I didn't think this was gonna blow up.
But when that does happen, you kind of kick yourself
in the face of going like, oh man, like we
could have had like the game that's the hottest thing
right now. It's very much like it was a Hell
Diver situation again, right where it's like they didn't have
that also is exclusive, but still that's when Phil's trying
to say, as oh, well, I don't believe games should
be exclusive and all this jazz, but that's where it
was like, hey, the hot game right now, you guys
don't have. Now it's like this thing again where it's
like a hot game that no one no one knew
hell that I was gonna do this.
Speaker 3: No one knew this was gonna do that, and it's
just like again it's like, oh man, like gotta gotta
work out that stuff to make it easier for those
days to bring those games to you, you know.
Speaker 1: But yeah, I mean it makes the numbers even that
much more impressive that one of the main places that
people are buying these games, it wasn't even on there
and it's still achieved these sales. Yeah, Like and that's clear.
You know, there's always gonna be a million games that
come out, some of you can anticipate some other ones,
But that was a big story going er at some
point that Larry and We're trying to get some funding
for Balder's Gate Iree and Xbox like kind of turned
them down, didn't want to do it. It's like, wow,
they missed out on a big pot of money there
by not doing that. But like, how could they have
known based on that Studios pass, Like that number one.
Speaker 2: We're missing a lot of like how could you know?
You know, like that's like three within the last fifteen
to sixteen month. Where again it's not even like take
stuff up, say Xbox, it's just like, okay, whoever's making
these specific decisions. Son's gonna sit them the down and
be like, hey, either you got to hand this off
or you're like you gotta maybe take some risks on
some right, because it's just that I remember ball being
a big thing, and then I felt like by the
time I got it, the hype was gone and people
had already had their console versions of everything or PC.
Speaker 3: Right.
Speaker 1: So interesting, yep, very interesting. Moving along. This is not
at opening that live, but I want to show this
out Lonely Mountains snow Riders. So this is a sequel
to Lonely Mountains Downhill, which came out a few years ago. Now.
It's a game I've played on the Switch. It's a
that is a downhill mountain biking game. It's really not
about like tricks. It's really not about racing. It's more
of a time trial slash, just like trying to find
creative and fun and interesting ways down this mountain, mixed
with it being like a physics platform or so. You
really got to take your or just correctly because your
character will just fly off his bike and smash into
a tree and then you got to restart. It's one
of those kind of games and it's amazing it's a
really really fun game, tons of replayability, a lot of
unlocks that changes how everything plays there. And so I
was really excited to see this announcement of snow Riders,
which is taking that same art style, that same sort
of gameplay, but transitioning it to a skiing game. I
was wishing that there would be snowboarding in here as well.
Maybe that's a DLC or an expansion they can do
in the future. For now, it seems like just like
just skiing is the sport we're dealing with here. But yeah,
very much that same sort of thing, but there's quite
a few new additions to it, online multiplayer being a
big one, and they mentioned that there's several multiplayer modes
that are in here. So it's racing or it's like
working as a team, which looks pretty cool where you're
trying to tame up and get different objectives, like maybe
you have to go down this one secret path, so
you can send one guy to go do that while
you go down this other route. You can set flares
and checkpoints for each other. So it looks really cool.
They're adding like a full trick system to this, because
only mountains downhill, not really about trick Like you can
do spins and things, but you're not like doing It's
not like a Tony Hawk thing where you're whipping all
these crazy tricks out. So this is adding that sort
of system. And then also I just I just love
snow physics and games. So seeing the skier just play
out through here in the satisfying tracks and the snow
it's leaving, that's a big thing for me as well.
So obviously the setting is just new and different as well.
But yeah, very excited for this is gonna be a
day one for me. I really love that first game
that they made, so yeah, very excited for this. Wanted
to put that on people's radars. Nice next up. Don't
know how much we'll talk about this, but Dune Awakening
there was I feel like there's just endless trailers for
this game, and the main thing that they're trying. They're trying.
The main thing that stood up to me that I
hadn't really seen a lot of before, and especially it
was a big name with this trailer was just the
uh always the name of the orne the copter is
that what the the dragonfly kind of helicopter thing called. Anyway,
there's a lot of flying around in that looking at
these different environments and stuff. The more I see this game,
the less I'm interested in it, which is too bad.
I feel like it started out and it's just that
like CG trailers is like, ooh, what could this game be?
And then the first trailer or something afterwards was like
this looks pretty interesting, and then I feel like I'm
down on like the down turn.
Speaker 2: Now.
Speaker 1: I don't know what it is. It's just something visually
something I mean, it's always the fact that it's an
MMO that is really dragging me out of it. But
I don't know, I even just the world. It just
doesn't look as magical and spicy as I want it
to be. It just looks a little too bland, unfortunately.
And it's not eliciting the the Dune reactions out of me.
I'm not singing the songs like like that, like that
lady that we always show off. So I don't know,
I'm not not feeling too great about this one. Any
any new thoughts on it?
Speaker 3: I I'll see M said before, probably not going to
get into this. I want to like it. I think
I it kind of gave me a little and I've
never played it because there's been swimming updates, but and
updates where it's changed everything. But there are some like
kind of Noman's sky vibes that gave me where they
just really were hitting on you can explore this and
find these secrets and go to this area and other
than that one thing where I thought it was cool,
where okay, there's something to do with spice and a
bunch of people trying to get it, and you get as
much as you can. That's cool. There's just a lot
of like and you'll never know what you can find
on Aracus, and it's just like, I guess like that,
so they made that pitch right of that story that
I did enjoy the pitch. It's like, oh, this is cool.
Speaker 2: But then I guess it's maybe a smart thing because
sometimes these games do this where they talk about all
the this is the story, you can play this, but
then the story is just very little. But this looks
like it has no story beats at all. It's just
you getting together.
Speaker 3: I don't know.
Speaker 2: There's still something about this that makes me want to like,
maybe did my toes in for a little bit just
to see because I'm curious and I do like the world,
but I just watch this, It's like, what is there
to do? It's like, oh, people can build stuff and
you can buy it off. I'm like, okay, I guess,
And just like this guy pulls up on a bike
and gives you a gun for you, it's like, okay,
I guess. Like I think I would need for to
enjoy this game was one free time, but two it's
just like all of us together to decide, Okay, we're
gonna play it as a group and do that, which
I don't think that's something's gonna happen because I think
we've all looked this game and had you know whether
it's similar shoes.
Speaker 1: I didn't know how much it is.
Speaker 3: I still said, there's not even a date on it yet.
I don't think.
Speaker 2: Yeah, I don't know, because the end of that trailer
said wishless to now or whatever, and I would think
that it would have like a trailer there's a date
on it, but early.
Speaker 1: I don't know if that's like an early access situation
or if that would be like the one point zero launch.
Speaker 3: So I don't know. It just looked like you might
run out of things to do in this game and
exploring could be good by the world and look too great,
but I didn't mind the trailer, so I, like I said,
I would like to try it at least once.
Speaker 1: So nice. Yeah, Okay, moving along to Civilization seven. So
this is a big deal for me. I love this series.
I haven't played every game in it by any means,
but it's a series I've spent hundreds of hours playing
over the course of my life, and you know, it's
it's it's been up and down for sure. Like CIV
five is still my favorite game in the series. CIV
six I didn't love a lot of the directions that
it went, but it still added a lot of really
amazing things as well. And that's kind of the vibe
I'm getting here too, where there's a lot of things
that I think look really amazing, great additions, and there's
some things that I'm a little more skeptical of. So honestly,
I can talk about this one for two hours, so
I'll try and keep it pretty contained, but I'll just
throw to you first, any any thoughts on Civilization seven.
I know you have not played the series and it's
not really your genre, but yeah, did you like anything
you were seeing here or hearing there's Gwendolen Christi is
the narrator this time around, I saw, Yeah, I'm sure
that's pretty good for a lot of people.
Speaker 2: No, like I said before, the last time where this
was shown, I really enjoyed it, and SIV is something
I've always because I do like that gameplay, but I
always I still.
Speaker 3: Would probably try a older one first.
Speaker 2: I don't think I'm throwing down money on this one
just to try, But there were aspects of games that
I did play in the past that I enjoyed, So
I've said, because I have it on Alyssa put on backlog,
I want to try to get into CIV at some
point here, just waiting for the right time AKA probably
at games Pass.
Speaker 1: Thinkive six on the Switch would be a good option,
by the way, because that game goes on deep sale
pretty often, and just because of the switch angle of
it is a game you'd may want to be playing
on the go or if someone's watching TV and you're
just playing on the coach kind of thing. Yeah, it
is a very very time consuming game though, so that
would be like the one thing where I don't know
if where it fits.
Speaker 2: Yes, CREVI stuff, That's why in the past have always
been like, yeah, I'm gonna wait on this, but at
some point in my life I will I will do.
Speaker 3: But no, it looks it looks cool.
Speaker 1: Yeah, so here I'll I have kind of like some
pros and some cons. So pros I mean one, I
just I think the game visually looks great. I think
it's a little bit less cartoony than CIV six was,
so maybe like in between CIV five and six, which
I which I'm appreciating. I think for me, like one
of the biggest things is just the maps. The worlds
look so much more lively and interesting than they have
ever before. SIVE six did a really good job of
but I feel like even more so than before, just
like I feel like CIV has never really had like hills,
Like there's mountains, there's like mountain tiles, but I feel
like they didn't really ever flow nicely from hills, and
so I feel like there's just more typography in that way,
which I find really interesting. There's like cliff sides, which
I've never seen before, so I'm sure that'll be interesting
in terms of how you're building your cities. I really
just like the visual style of everything. It looks like
very lively and dynamic, so I'm excited for that. There
was things like typhoons and like volcanoes they were showing,
which was like one of the DLC updates from SIV
six was adding all these crazy weather things and you
can get like flooded and like volcanoes can go off
and all this crazy stuff, and I don't think I
forgot that DLC. So this the man never played with,
so that looks really cool. I like that kind of stuff.
In SIM six as well, there was a big element
around like global warming and climate change that was like
one of the things you had to keep an eye on,
which is really cool and really timely. So hopefully this
game kind of has some of those mechanics brought into
it as well. It's a fun way of like i
gotta build my empires big and strong as powerful as
I possibly can, but I also make sure I'm not
killing the earth in the process or else there's good
for me to lead, you know. So it's all that
stuff's really good. I think the way that they showed
off like expanding cities seems really cool, where in every
other Sieve game you are going around your plant in
cities cool and then your cities grow over time, that'll
make sense. But in this you're kind of sending your
settlers out and you're forming towns, and the towns will
be towns for a while, and then once they've built
up enough, then they will turn into a fully fledged city.
And I really like that. I feel like there's a
lot of potential with that mechanic in terms of sometimes
you just you just want a certain resource, or maybe
there's a world wonder or something on the map that
you want to have within your borders, but like there
isn't really enough else around to justify a city, but
you kind of just do it anyway, So then you
just have this kind of shitty city that's part of
your sieve, but you kind of need it there you
kind of don't. And so I feel like the idea
of like a town makes a lot of sense in
terms of just kind of claiming a place with lower
potential commitment. You don't need to micromanage it as much.
But then if you do want it to expand and
grow into a big city, you can do that too.
So that seems really cool. I really like that idea.
What else was there with that one little thing for me?
But potentially really big cool thing is that there's just
boats that you can travel through on rivers. You've never
been able to do that before, Like boats have always
been only on like the open sea and ocean, and
rivers have always been like a pain in the ass
because you lose like all your movement and it takes
all of your movement energy to like get over a
river until you get like bridge tech later in the game.
But that seems cool that you can like maybe go
through the map quicker. They were showing it on a scout,
so I don't know if it's just a scout thing,
and scouts already moved pretty quick, so not sure what
fully was going on there, but I like visually how
it looked. And then one of the big things they've
been highlighting here is that the late game they're really
trying to focus on the Lake game and make it
a lot more interesting. And I and most Cive fans
really don't like the Lake game. We really liked the
early days, and like the middle game is fun, but
then like the late game, when you're in a modern
era and there's just it's just war and like just
people midmax, and it becomes less interesting you're not exploring
as much. That's when the game kind of dries out.
And usually I don't finish campaigns because I get to
a later era and then I'm like, yeah, I'm good.
I've kind of lived out my fantasy or what I
wanted to do here, And so I mean, I think that's.
Of course, there're gonna be something that they're gonna say,
and whether they're gonna nail it in game, who knows,
but I of course like to hear them talking about that.
Some of the some of the bad stuff potentially bad.
I'm not gonna say it's bad yet, but some of
the things that are potentially a little bit worrying. One
thing is they talked about there's no more workers. Really,
the short of it is is just like workers who
would send out and they would build like roads or improvements,
and you know it. For me, that was something I
really liked. Mint I really liked planning out my roots
and planning out what my workers are doing and managing that.
It was a thing I really enjoyed. It maybe can
get a bit monotonous for some people, but you can
always automate them if that's the case for you. I
always really like them in CIV six they changed them
a lot, they made them a lot less of that
and more just like they do individual things, and now
they just remove them completely. So don't like that, but
who knows, maybe it'll work out well. And then one
of the big things that people have really been potentially
beefing with here is that you can you know, it's
always been like you pick a sieve and that sieve
has a given leader. So it's like Napoleon. If you
pick France, Napoleon is the leader, Boom, You're done. In
this game, you can pick different leaders for different sieves,
So now Napoleon can be the leader of like the
Mayan Empire.
Speaker 3: Why don't people like that? Like it's that after all
this time, it's like it's kind of fun change out.
Don't even think or.
Speaker 1: No, I think for a lot of people like the
history element of it, even if it is like this
alternate reality, it's just something weird and freaky about it,
and I get it. I think it'll I'm guessing in
the settings you can have an option that's like tie
leaders to their sieve and then boom, if you want
to do that, go ahead. So I'm guessing that'll be
an option. Usually these games in the custom settings, like
there's tons of ways you can customize the experience, so
I'm guessing that'll be the case here. They also say like, hey,
there's an indicator here, so if you want to play
as France and you don't know just from your history
background who the leader of that is, you can just
there shows an icon so you can pick that one.
So I'm guessing you can make it so the in
the NPC's computer players, or even if you're playing with
a group of friends, you can all decide that right,
so you could still do it. It just seems like
an interesting change that who knows how that will go.
The other thing too, that they've talked about that I'm
really on the fence with is that in between ages.
This hasn't never really been a mechanic before, but they've
talked about there's three distinct ages. There's the Antiquity Age,
there's the Exploration Age, and then the modern age, and
there's gonna be like those are gonna be like big chapters,
big end points. So obviously, as I said, these games
are long. It takes a long time to do one
play through. They're kind of building these to be like, Okay,
this is like a natural endpoint. You know, you could
save the game, come back the next day, continue that
sort of thing. But also there's gonna be a lot
of changes when those ages happen, and one of those
is that you're gonna change your sieve. So you're you
pick Egypt in the ancient or the antiquity era, but
then once you have completed the antiquity area, you'll move
in the next age, and now you pick a new sieve.
So I don't know, like I don't know what the
natural progression will be. Let's just say like Morocco is
where Egypt goes to, so like after that you would
go down like a skill tree, you'd pick like which
cieve you want to become after that. And so it's
like some of them are gonna be historically accurate, but
some of them, like Egypt's still around today obviously, so
it's like like Egypt disappeared, whereas some of like Mayan Empire,
you know, maybe that like turn to New Mexico or
whatever it is. So I don't know, that could be
kind of weird. I just like the idea of like
picking my sieve. I'm playing as France and I'm as
I'm France the whole way through, but maybe now you
can't really do some of that anymore. So yeah, that
could go. That could be pro, could be cong we'll
see how it goes. And then they also talk about
you can start at any of those ages now, you
don't have to start back in the antiquity era. If
you just want to do a modern, a modern day game,
you could do that. I don't see myself doing that
a whole lot or at all, really, but I think
it's a good option, especially for people who want a
shorter game. If they just want to play, you know,
a two hour campaign, they can play on the shortest difficulty,
go with just the modern age boom. You can have
your sieve fix. So I don't think that's a bad thing.
I guess I shouldn't have put this in my in
my corn list because it's cool just to have that option.
It's just not something I see myself doing a whole
lot of. So yeah, uh, there you go. I'm I'm
very intrigued by this game. I'm very excited to pick
it up and play it and hopefully I like it.
I just don't. I just don't know if I will
on the deeper strategy side of things, That's what I'm
worried about. But I think it'll at least be a
good few hours of investigatings in these new mechanics and
just visually such a beautiful game, and there's a lot
of mechanics that I think look really, really cool. So yeah,
it seems like the community, not that I'm deep in
the community, but just looking at right a little bit,
people are kind of split, but like, you know, maybe
trying to be optimistic, which I think is a good
standpoint to have. But uh, yeah, I think that's supposed
to be coming out next year. I'm gonna have to
get my PC upgraded before then.
Speaker 3: Everywhere.
Speaker 1: Oh okay, I'm gonna get my PC upgraded soon because
I definitely am not playing that on an Xbox I'll
tell you that much. I think for you, you'd never
play these series before you don't have that lineage. But
for me, like, this is a peace a PC game,
and I'm not, I'm not. I don't see myself picking
it up on Xbox. I don't know, unless unless I
don't get the PC upgraded before then, that's how I'd
have to go. But there you go. There is CIV seven.
Any questions on anything I said? There is that kind
of it's kind of hard to understand without having played
the games.
Speaker 3: I understand a little bit of it.
Speaker 2: Yeah, No, I think I had my my questions about
the leaders and stuff. But it's it's tough when you
it's a it's a big game and it's seven. But
like I'm sure there isn't there like spinoffs too, It's
not just the numbered ones.
Speaker 1: There's like there a couple of spinoffs. Yeah, there was
like the first spinoff that was like making it more
of a console version, is more console friendly, and now
they've kind of just integrated that into the main games.
Speaker 2: So it must be tough after that long, always making
the same game but you know, something similar, but do
you want to bring new stuff?
Speaker 1: So yeah, definitely not an easy design design problem, that's
for sure. Let's take our last break of the day.
We will be right back. Okay, we have just a
just four or more things to talk about in the
list here. First up is a TV show actually Level
This is coming out December tenth. Me and Kirk Glynn
talked about this two weeks ago or was it me
and Taylor last week? I don't even know anymore. But
at some.
Speaker 2: Point, Yes, I talked about this with I think it
was Taylor last week.
Speaker 3: Yeah, we didn't have much title even. I think at
that point we have the title.
Speaker 1: We had the title, and then we knew that there
was a new World and a Splunky thing, and then
PlayStation was somewhat related. But that's all we knew. But
we got a trailer here which showed off obviously footage
of a bunch of these episodes. It was really like
teasers for each of them. It's not like we got like,
here's one minute of what the story of the Mega
Man one is going to be like. It was more
like quick slices. But then we got just a list
of all the IP maybe not all the IP, but
a lot of the IP that are gonna be involved.
So I'll just rifle at this list real quick. There's
an Armored Corps episode with potentially Keanu Reeves, and people
are theorizing it might be Keanu.
Speaker 3: I think it's confirmed. I think it's confirm.
Speaker 1: It makes sense after Cyberpunk, he's he's a gamer. Apparently.
We have a Concord episode Crossfire X Dungeons and Dragons
Exodus Honor of Kings, Mega Man, New World, The Outer Worlds,
pac Man one that is just Crados and Jens Kai
in like a city we talk about that. There's a CEAFU, Splunky,
Unreal Tournament, and Warhammer forty K so uh, I guess
just quickly, I've never heard of exodus or Honor of Kings,
so we can cross those off. Are those with those
a whole lot? Crossfire Exits is a weird one. Concord
is a very weird choice here. I think it makes
sense with Concord, they really want that to be a
story based thing. There's these story vignettes and whatnot.
Speaker 2: Yeah, and obviously that's a I feel like that's a
Sony being, Oh, we'll give you a Cradles, but we'd
really like a Concord episode.
Speaker 1: Yeah, that's my thing to like. Some of these feel
like the studio must have been really passionate to make
some of these stories, Like a Splunky, I can't imagine Derek,
you and the team over there at moss Mouth wanted
to shell out one hundred thousand dollars to get a
episode of this. That doesn't make any sense. But then
there's other ones that are like, yeah, concord. I kind
of don't. I don't see anyway where someone could have
been passionate about this ip that didn't exist yet enough
to want to make an episode about it. So some
of it is kind of weird in terms of I
wonder where the origins of this are. But yeah, I
don't know where do you want to start when any
episodes that are intriguing you here in particular.
Speaker 2: Just overall, I'm very excited it's Tim Miller, and I
don't know if it's other people because in the credits
they listened like from the producers of Love, Death and Robots.
Speaker 3: Which we reviewed.
Speaker 2: I think se'son one and two and then three. We
just I think decided not to because I don't think
we love to and I never got around to watching
all that. So this actually kind of made it be like,
you know what, I'm gonna finish off that show.
Speaker 3: It's on Netflix. I love this idea. There's a lot
of ramdom stuff.
Speaker 2: But at the same time, I kind of like that
because it's a whole bag of goodies and I'll watch
these all, even ones I'm not interested in, and I'll
give them a chance because you never know what might
be interesting. Because maybe something makes something more exciting or
I'm more intrigued by in a short film slash TV
show than the game, right, So I really like this.
I obviously it's gonna be on Amazon, so they as
much money as possible, But still is one of these
things of like I wonder what they viewed, like I
would love to know how the scot started, right, because
it'd be different if it was secret level. It's like
a bunch of mini short stories about Sony or Xbox.
But it's like with all these different companies, I would
love to know the initial pitch and everything. But uh yeah,
I think the PlayStation one, the uh Gin and Crados
ones are the two inches like Crados to be it
makes sense he's, you know, the PlayStation ipe, but with Gin,
I'm I'm very excited to see what they could do
with that.
Speaker 1: So well, I mean, I've seen this theory and I
think it makes a lot of sense that Krados and
Gin they're not in the same shot, but it looks
like they're a uh maybe looking towards each other. Potentially
it's different shots, that's hard to say. But like Creatos
in particular, he's in like a New York ass city. Yes,
So it's like, okay, is this gonna be a PlayStation
All Stars situation, because that's what they talk about. They
haven't said, like this God of War IP is in here.
They've always just said and even with like the official stuff,
just like PlayStation IP are gonna be involved in some way,
And so I think that's amazing. I I'm if that
is the case. That might be other Splunky Force, like
my most hyped episode is just getting a fully beautiful
as cinematic of some PlayStation All Stars battles going on,
even if it's just Cradles against Gin. I will take
a fifteen minute episode of those two duking it out
in uh. I don't know what would be like a
PlayStation like city, Like what city could that be? I
guess just like Uncharted takes place, like Nathan Drake lives
in like New York or something.
Speaker 3: Right, Yeah, I'm trying to think even uh.
Speaker 2: Us or is it even somebody from like it's a
deep pull, but even like Infamous, I never played those games,
but they have like a fictional city that looks like
New York, you know, so something like that. I wonder
if it's a fighting episode or I wonder if it's
something almost fourth wall breaking, like just like these these
characters get pulled out of a game sort of way,
and like they're trying to get their way back. I
could see it something like that too, because I've seen
people running wow with the All Star theory, and I
don't I don't get too excited because i'd love him
to do that again, but I could see.
Speaker 1: I don't even think they would necessarily call it that,
but even though it's just that concept, I think that
would be really fun. Yeah, yeah, I think maybe my
one because I think it's really fun. I like the
list here is some freakish picks as well as some
obvious picks as well as like some deep cut picks,
Like it's kind of got a mix of everything.
Speaker 3: Yeah, the Pac Man O Mega Man is.
Speaker 2: Like the classic, Like, yeah, that's classic stuff for their
Mega Man. I'm actually looking very forward too, because I
feel like this that could be like a good proof
of concept because I don't think the franchise is big
enough for like a big thing. But like Mega Man,
he can't be fucking cool, so I just don't like, like,
like you could do.
Speaker 3: I feel like there's something with Mega Man it's like
a space adventure, you know, sort of deal.
Speaker 1: So yeah, I think my my one maybe critique of
this of this trailers that a lot of these, I
think the art style looks a lot more Samy than
I was expecting. Especially I love Death Robots, where almost
every episode is like completely unique and really cool, and
some of them were unlike anything I've ever seen before,
just super duper creative, whereas a lot of this looked, yeah,
very similar kind of character models, similar level of detail,
similar style and lighting. And I think where that most
had me disappointed is is the Splunky one. I just
was I wanted that to be cute. Splunky to me
has always been a very cute thing because of Derek
Hughes art, and I feel like there's nothing about this
that really elicits his art style to me. So that's
a little bit disappointed. Of course, I'm still gonna watch
the hell of that episode. I'll probably watch it a
million times. In that quick snippet, we saw what looks
like Anna Splunky, who is like the Protectnist of the
second game, the daughter of the Splunky guy from the
first game, and she looks to be in Volcano, which
is an area only in the second game, and as well,
it's got like one of the lizard things spewing lava,
so it seems like it's set kind of Splunky two
is the setting of it. But I think that will
be very fun. But yeah, I'm a little little bit
disappointed about the art style. I'm not gonna rag on
it too much. I've actually seen it, just because once again,
everything is such a quick shot. We're really just getting
like pretty much a screen shot for all these ip
with a couple exceptions, so it's hard to make too
many judgments, as you mentioned. Yet Mega Mant, I think
that'll be really fun, pac Man, I don't know if
I care too much about that. Outer Worlds. I think
that's really cool. I think there's a lot of potential
there that that game has its its funny moments. It's
a very colorful, interesting world of course, so there's a
lot of different places you go. I'd be curious to
see because I couldn't really recognize the background. I wonder
if that is one of those things where it's future
proofing and this is a thing from Outer Worlds too
in terms of location or character, or if it is
going to call back to something from the first game.
It actually kind of looks a little bit like one
of the DLCs, and I think about it, that would
be kind of an extra deep cut if if it
is set in that location that I'm thinking of. What else?
I think Seafoo can make for a really cool story
and art style as well. And since I didn't really
care for the gameplay that much, I think that would
be I'd love to see that one, So very excited
for that. And what else? I mean, D and D
of course that's you know, there's always a lot of
potential there. Unreal Tournament was a game I played a
lot back in the day, so curious to see how
they tackle that. But you guess, I'm like Armored Corps
was a weird pick for me, of like, if you
get one from from software pick and instead of Dark Souls,
instead of Elden Ring, they decided to go with Armored Corps.
That seemed like a really wild pick for me. So
I'm not a big mech guy, but I think that's
pretty neat.
Speaker 3: Yeah, I feel like and obviously not saying you can't
do one or the other.
Speaker 1: I know.
Speaker 2: I think there's been some scuttle but about an Elan
Ring movie, so they might be like, eh, we don't
want you to touch that. We might want to keep that.
Speaker 3: Worth because the Cradles thing. Who knows what the deal is.
Speaker 2: But I still think this is a thing I feel
like we cover in Geek versus News A couple of
years ago. I thought that Amazon had purchased the rights
to do a show to God a War. So that's
why for me it's like, oh, well, they could touch
Crados because they're planning on doing something with Krados. I
could be wrong, but that's why I wasn't too surprised,
like that is announced it is, Yeah, is there a
year on that article? There's not, but there's one trivia
on IMDb that says Jason Momoa is interested in the
role of Credos. Yeah, of course it would be. Yeah,
but uh yes, I could see that being one reason.
And may it's some variety too, right, just to get
like because there's there's other than manga. Man, there's not
any like really, I guess not sci fi as concords.
Maybe it's just I don't know, maybe maybe it's just
something too they thought that, Like, let's say they do
have Keanu Reeves, does he fit dark Souls or elm
Ring probably not.
Speaker 1: But Armored Corps, yeah, I could see it. My my
eldering character actually have a little bit of ke doing
with the long, very dark and brooding personality. I don't know,
I could see it. Doesn't say many words, right, A
man of few words able to do a lot with
his face and his actions. So I don't know. Man,
you beat all of them. You could beat all of
them for true. Many other thoughts on secret level and
the IP we didn't discuss there.
Speaker 2: No, I'm very excited. I hope this does well. So
they do more, That's what I hope. I'll be watching
all of them just to see.
Speaker 1: And every season you get like one or two sequels
to the previous episodes, but then you also just get
fresh new IP every time. That would be yeah, that
would be really fun. Moving on to a game called
Masters of Albion, which this is a very interesting game.
So this is from Peter Molineux who made Dungeon Keeper
back in the day. Most notably is kind of the
creator and mind behind Fable. He's kind of a controversial
guy just because he's he's kind of like a snake
oil salesman. As far as game developers go. He's kind
of got like the Todd Howard effect where he just
says a lot of things about his games, and like
a lot of it is not end up being true
or just drastically it's it's just lies. A lot of
it is straight up lies. You know, a lot of
these things. It's like, I'm sure no man Sky wanted
to do all those things that they initially announced, and
sometimes games are just hard to develop and they end
up canceling mechanics and then it looks like they lied.
But I think Peter Maulinu maybe maybe a little bit
closer to like actually just saying falsehoods knowingly at times.
But anyway, he's been gone for a bit obviously, Lionhead
shut down quite a while ago. He's been doing I
don't even I don't even know what he's been doing
in the meantime, but he's finally back. He's making a
game called Masters of Albion, which looks like it's a
bit of a throwback to what Dungeon Master is, where
you are controlling this godlike hand and you're kind of
building up a city, you're doing some combat. We'll talk
about that more in detail there, but of course. The
interesting thing with this is that the name Albion, Masters
of Albion, that is the world in Fable. Fable's world
is called Always. It's also just I guess colloquially, the
name for like England, like Old England is just Albion.
And funnily enough, I don't know if you remember this game,
the first Descendant. We talked about it like summer game fests,
and I was trying to get you and Taylor to
maybe jump in and play with me because it was
a free to play thing. It came out in July,
and I jumped in there and played for a couple
of nights. You know. It was good enough time, but
not I didn't even talk about on side quest. That's
how Little impacted me, I guess for whatever reason, that game.
I'm pretty sure the world is called Albion as well,
so it's not like it's not like a trademark thing
or anything. Anyone can call their stuff that. But it's
very interesting for him, specifically the creator of Fable, who
created that world and called it Albion, to have the
same world name for this I don't know. And it's
like a fantasy setting. It's jokey. It's high fantasy. It's
very colorful, very similar to Fable. So I feel like
he's getting in potentially some hot water here legally, but
I'm kind of all into it in terms of, like
actually the aesthetic of it. But what did you think
of this one?
Speaker 2: It definitely I did not have that backstory, So now
that you brought the Fable comparisons that had that where
it's fantasy esque, even color tone has some tongue in
cheeks sort of stuff going on there. Saw a cooking
system look like a game you could pick up on
Steam called Potion prom I saw that. I was like, okay, yeah,
as like I saw that, Yeah, so I don't mind
because it's you know, there's it's kind of falls into
and I don't even know. There's just untitled games like
the Sieves things where it's like these are games that
I did play a lot in my youth where they're
on the PC or the PS two and it's just okay,
I can't remember PlayStation one. I had some like army
game where it was okay, you're in charge of the.
Speaker 3: Village just and that.
Speaker 2: So I was digging all that the second I switched
over to like the actual on the foot combat.
Speaker 3: I I kind of checked out.
Speaker 2: I was like, you know what, if this is an
aspect of the game, maybe it's very fun, but I
just it just didn't look like it went together. It's
just like if you get a burrito and there's maybe
one ingredient that you don't like or you're kind of on,
and as much as you like everything in the burrito,
that one thing might overpower it.
Speaker 3: So that kind of.
Speaker 2: Yeah, I just I checked out at that point, and
I'm like, Okay, this is something where if I want
to play a game like this, there's other ones coming
or in the past that I'd rather go to. But yeah,
who knows me the people that love those original games,
this can be spiritual successor as long as he keeps
it legally different.
Speaker 1: And you know, I'm so curious to see what the
situation is there. Lead Yeah, so there'll be anything that
comes up.
Speaker 3: Yeah, so it was interesting.
Speaker 2: Just yeah, that portion was not I just think it
didn't job like that belongs in a different type of game.
Speaker 3: But maybe I'm wrong. Maybe APLE love that.
Speaker 1: So yeah, so I guess to break down the game
play a little bit more, there's kind of two phases
to the game. It appears where there is by day
you are managing a little fantasy town, and you can
really get in the weeds with it. Like as you said,
you can go inside the restaurant and like literally make
the sandwich, put the bread down, put the lettuce, put
the tomato, put the ham, put the other slice of bread.
You can go down all the way to that level
of detail, which I think is really fun for a
resource management game, for any of these kind of games
where it's like, yeah, you can mix every little detail
you want, or you can just like I'm sure never
make a sandwich in this game and just have it automate. Yeah,
this sandwich making feature cool. You can do whatever you
want there. But I really like that. They also showed
like building weapons, you can do that like piece by piece,
and you can do some really silly things with that
as well, which looks really cool. And so that's what
the talent part is. They're really putting a highlight here,
is like you're playing god, you can be good, you
can be bad. You can you know, in a roller
coaster tycoon kind of six sort of way, pick up
someone and throw them across the map and have them
break their back on a biling or you can be
all you know, just benevolent, all good, treat everyone almost respect,
make the best town ever and everyone is super happy,
so you can kind of do whatever you want there.
So that's the first part of the game. The second
part of the game is the when it's nighttime. When
it's nighttime, there's gonna be monsters and other things trying
to attack your city, so you're gonna have to worry
about your defenses. And you can also, as you mentioned,
get all the way granular with it, go third person
mode on any of your units and control them like
an action game. Or you can still be in that
god mode where you're playing as like Masterhand essentially and
you can like shoot lasers and poison gas and fireballs
at people with your magic God hand as well. So
I agree with you the third person combat, it looked
really janky on it. It looked a lot like any like
Roller Cross of the Tycoon or like the newer ones.
You can like have that level of detail where you
can like go third person mode on any person at
the park and just see like what they're doing today
and just like have that fun immersive thing. And it
looked like that quality where it's just like a kind
of a janky looking camera that's following like too rigidly.
Combat doesn't look that great, Like I feel like I'll
spend most of my time as the god hand doing
fun powers because that looked really fun. But the actual combat, yeah,
with the characters looked a little janky. But once again,
you can get like as granular as you want with it,
if you want to play as individual characters or just
kind of do the broad strokes of it. They also
describe this game as an open world game, and that's
where I'm a little bit more confused, like are you
going on expeditions? How does that work well with like
the management? Because this doesn't really look like an arts
Is it going to be like an artist where you're
building up armies and traveling across the land exploring. So
there's a lot of questions I have with this, and
of course I have a lot of reservations just given
the creator of it here, But visually I loved it.
I'm really excited for this potentially, like I think this
looks really interesting. This looks like my cup of tea
in terms of weird sandbox game that just knows it's
goofy and silly and stupid, but potentially a lot of
good like strategy and like good mechanics under the hood too.
So yeah, I'm I'm pretty intrigued by this one. It's
definitely gone on that backlogged wish list and I'm gonna
keep keep a close eye on it. I hope it
comes out soon ish that we can find out more.
Speaker 3: And there wasn't was there even like a calendar date
for like.
Speaker 1: A thing, so let me do a quick check release date.
I don't think there's yeah, nothing yet just coming soon.
The Classic maybe next year. But I kind of feel
like it's it seems like a twenty twenty six sort
of sort of it's kind of written all over it.
But we we shall see. It looked like it looked
really solid on what we saw there. Next up is
Mafia the Old Country. Remind me, have you played the
Mafia games? I think Christ maybe he has dabbled. What's
your history?
Speaker 3: So I think I can't remember. I either dabbled in
one or two. I think that's one of those games,
either it was rented or frand Hatta. I played really
liked it, and then I bought.
Speaker 1: Three three sixty era situation for at least.
Speaker 2: Three was two might have been, but three was the
one I purchased. And I played that thing top to
bottom because I'm a big fan of Godfather and Scarface
and Sopranos. So it is that hits on that Italian
beats of you know, it's a crime store, everything, nothing,
and it is like a I don't want to see,
like j GTA clone, but it's like a GTA light
where you can, you know, go around, shoot someone, get
a warrant. But I think what appealed to me is
that it has taken place in that Frank Sinadra Golden
Age sort of era right where you know, liquor could
be illegal and everything like just in that I can't remember.
Speaker 3: I'm sure there's an actual term for.
Speaker 2: It's escaping me right now, what the I don't want
to say revolution era, but like there's some sort of
era that accapulates that time. And I really enjoyed that
time and looking at it. So and I never got
to four because I think four came out. I remember,
I think it was announced early like twenty fifteen, twenty
sixteen on the podcast I Mean and Kirkha were hyped
and then I think it's usual cameo time where lots
of cameo. But I also just heard it was like
a fine, it was at least a step down from three.
Speaker 1: And I think for apparently this is the fourth game,
the fourth game mixing up the numbers here.
Speaker 2: Oh, then maybe it's three that I didn't play, unless
there's some spinoffs. Maybe give me, give me all the
games here. Yeah, yeah, because maybe there's a spinoff. But yeah,
then if it's that, it's three, because I.
Speaker 1: Think I just saw a thing. I was like, Mafia
four has been kind of renamed to this one here.
So we had first Malfi game in two thousand and two,
so older than I thought, okay, Mafia two in twenty ten,
Mafia three and twenty sixteen.
Speaker 3: Okay, so it would have been Mafia too, so yeah.
Speaker 1: And then there was a Mafia Definitive edition that came
out in twenty twenty, so okay, like the yeah modern.
Speaker 2: Yeah, then I must have played a little bit of one,
and then when two came out, was very excited. So
this being old sicily, I think this is very exciting
because they do now it's interesting.
Speaker 1: So it's been like what New York for.
Speaker 2: The yes, yes, and this is going back. And it's
funny because in Godfather Too, which like these games are
very much based upon, there's a whole like whole half
the movie is in the first game or so in
the first movie there's Don Collon and he is like
the big like mcmuna for count Refuse, like that guy,
I'm sure you're that quote. In the part two Denaro
plays him, but you see him when he's like a
teenager and it's all the way back in old Italy
and everything like that. So I feel like they're invoking
those vibes. So I think this has made it that
as long as it can review, well, this will be
more on my record of the other one, because it
sounded like three was just the same as two, but
a step down. It was also weird choice that in
I don't think there's any different versions of the game.
In Mafia two, that character survives, and then in the
third one he just becomes like a side character that
you talk to, and I think there's all appeal like
me and kirkl and they're like, oh, like that's cool,
but we still probably like we maybe would have liked
to continue with that character and stuff. So this sounds
like and I feel like this is gonna be a
prequel to either prequel to all that or have nothing
to do with those games. So I do think it
is more it is kind of maybe a discount Grand
Theft Auto. But the reason you play it is for
the soundtrack, for the look, the feel. It's supposed to
be a Grand Theft Auto in the sense.
Speaker 1: But I mean, like GT, so rarely that having a
disc out GTA like that's that's the whole marketing of itself. No, obviously,
of course there's six on the horizon, but.
Speaker 2: Yeah, which is odd because it kind of feels like
it's sort of a I felt like it's.
Speaker 1: Even better for them than they are have this time
period and this setting, because that will help them differentiate
even though yeah, you know, next Gut is not in
New York, but I still think that will help them
kind of stand out from that.
Speaker 2: Yeah, So the best comparison, I would say if Saints
Row is GT like taking up the hallway, not yeah,
mafiels like the reverse, like what happens if you stripped
all that Zanius away from GT, just.
Speaker 3: Kept it the like the criminal aspect.
Speaker 2: So I think with this setting as long as it
can come on a good time and reviews. Well, I'll
have my eyes because it's not the greatest of gameplay,
but like neither's GTA, right, like GT is not known
for it. It's like man game mechanics. As far as
when you play the character, it's pretty basic, like the
point shoot yeah right, Like how you run, it's always
very blocking and stuff. So it's more about the aura.
So I think it's exciting. But again, this is just
a cinematic and I don't think they even had like
a day around there as far as that. But I'm
my eyes, my eye will be watching it this timmer
and maybe this will make me looking together like three
because I'm sure now you can find somewhere for ten
fifteen dollars.
Speaker 1: Yeah, I know that recently some of these Mafia games,
or at least one of the game one of them
is on game Pass, so there's a potential partnership there.
Who knows if this one would go there as well,
But yeah, it makes me extra curious to when I
have subscribed to the game Pass again, I think I'll
definitely jump in and just see what I think about
these games and decide if I want to get this
new them, because honestly, for me, that setting is a
big deal where I'm just getting so bored of GTA
and follow up game after game just being set in
like all right, let's go on like the CAROUSELVA, but
us city we're gonna do this time. But I think
going to Italy is like really really fun. So I'm
very intrigued by that, even though that's not really my
type of movie. I haven't seen all those classics and
it's not usually what calls out to me. It just
like the open worldness of it in that setting in
that city, and I do like crime stuff, so I
don't know, I think that seems really intriguing and definitely
jump into some of those older games and see if
they're my cup of tea and just I guess sculls.
It depends on the release date because honestly, even if
it is differentiated from GTA, if it's close to GTA,
I'm going that way and I'm not looking back. So
I'm sure they'll be pretty smart and trying and keep
their distance from from GTA, And maybe that's why they
didn't drop an actual date here. Just wait and see
what that game does first. Yeah, yeah, cool and then
the last thing on the list here is going to
be Indiana Jones and The Great Circle. So it's finally
got a release date in two waves. It is first
coming out on you know, PC and Xbox on December
ninth of this year, and then in the spring is
coming to PS five. So we got another trailer here.
We also got on the one of the Xbox showcases,
they did a deep dive on more some of the stuff,
and I watched a little bit of that as well.
But I gotta start with that release date stuff because
it's really you know, we've seen this kickoff so far
from Xbox. I'm like, hey, we had this four games
come to PlayStation and some of them just which what
are we gonna do here with the future. And I
thought it was really interesting with this trailer that has
the announcement that date for the first time that they're
announcing the PS five when I would have thought one
hundred percent they wait till the game's out before they
announced that sequel, so it's pre or not the sequel
before they announced that further release date for PS five.
So that's that in itself is pretty crazy and to
me shows once again another huge shift in xboxes strategy,
which appears to just be like, you know, they don't
flip a dial every month. They spin the wheel like
we do on geek first and decide that's our strategy
from this month or this quarter. It's kind of crazy.
Speaker 2: Yeah, I know, like I you know, as usual, I
own an Xbox, I like him an Xbox with games passed,
and just the way my household works, I will probably
buy another Xbox in the future when the next generations
go so forth that even exists right if they are
still making consoles and everything. But for me, it's just
like a I don't know, it feels like it's Nintendo,
but when Nintendo, it's like the the Barzarro version because
Nintendo will make some weirdness visions. But as of right now,
since the switch has happened, it's all working out for him,
right they're making the weird decisions where this is just
whether it's stuff like that, And this is why I
just don't genuinely know, because I have to feel like
it can't be him, because there's just stuff like, hey,
the games that are coming.
Speaker 3: Right away are not Starfield, not Anyane Jones.
Speaker 2: Well, one of those games is Indian Jones and I'm
gonna say that Starfield's probably not too far behind. Then
if you're saying, like I think maybe the DLC comes out,
but I just don't know if it's is it Phil
saying this stuff and then him and the team have
a change of heart or is it Phil saying this
stuff and then someone goes I'm like, oh, we want
you to do this, and he's like, well I kind
of already said this, and like, well doesn't matter, and
that is why I can't wait in twenty years. So
this is why, like not that I don't want to
not be hard on Phil because he's still somebody gets
a leader there. But she's like, I just don't know,
like these decisions and the way they're going out, Like
you can't tell me this man is he's solely making
these Because if he is, then I'm really questioning the
idea of just even that.
Speaker 3: It's fine, Okay, that's a new strategy, right, I had
she's with it.
Speaker 2: With game Pass the exclusivity, I felt like they kind
of wave white flag doesn't matter, Like you said, why
announce the date? You don't gotta do that, Sure, bring
on PlayStation whatever, but you can say that anytime save
that for even like the Game Awards is gonna be
I think after Indiania like that. Yeah, so like you
could like maybe if it reviews well, which is funny
because I feel like it sounds like lots of pilla
got hands on. It sounds like it's like a Outlaws
like seven to seven. It sounds like, yeah, it sounds
like a lot of them, Like if you love Indiana Jones,
you'll love this. But I'm like, hey, what does that
mean for the people that don't love Videan Jones? You know,
like you kind of want to reach those people too,
But so for me, it's like even then, let's say
comes out and gang Busters.
Speaker 3: But maybe that's it.
Speaker 2: Maybe they don't think it's going to be I don't know.
That's what was very odd to me of for them
to announce this even before the game's out. I just
that's I mean, I I don't understand, and I can't
see how one person would think this is a good
idea because you can always make.
Speaker 3: That make the announcement at any point, you know it.
Speaker 2: It's odd And like I said, even if they because
like that's the other thing, are they announcing this now
so early? I Guess what I'm trying to say is
maybe there's some thought process that they feel it's not
gonna be Red Fall, but it's something like maybe they feel, Okay,
this isn't gonna be as big as we thought it's
gonna be.
Speaker 3: Let's build that hype, but.
Speaker 2: It's not gonna be a mattered because there's still enough
time that PlayStation users could hear, oh, it's not that
good of a game. I don't need it. If it
was day and day, then to me it makes sense.
If hey, we're launching it on December and we're also
gonna launch a PlayStation same day, then it's like, well, yeah,
get those buys before word spreads that it's just like
an okay game. But now it's like you put the
data out there so people can really wait, and if
it's an okay game, word will spread in the wait
till it's like twenty bucks. I just don't know what
I don't see other than okay, yes, putting your games
on other consoles, you're gonna sell them the role out
of it, but being sneaky about it, but then going
back on your word, being like, hey, it's not gonna
be Nana Jones in the first wave, but now it
is I just really don't know, so I really think now.
I think Phil over the years has done things like
always sometimes been very open, maybe too open. I think
he needs to stop. I think he just needs to
talk about what's in front of him. And even if
it's a company, they need to stop telling them, hey,
talk about this and this, because if you don't know
the strategy right now, don't be saying this type of
stuff and yeah it's it's and that's the other thing too.
It's just it's not even that far of a release date,
you know, like a year. Then I could see some
people they really love Indiana Jones. Okay, I'm gonna I'm
gonna wait, or I'll go and buy that console. If
this is the game you have to play, right, But
spring like December, and even December is like a is
an odd date for me too. It's just like you're
missing Black Friday sales or anything like that. You're just
I feel like December unless you're a very hot title,
there's lots of other games that are on sale, it
could be being bought at the time. I Everything about
this was just very odd, and even the game. I'm
excited for but I still continue, like I want to see.
Speaker 3: I did not like the trailer. I'm I'm very happy
that Troy Baker gets to play Indiana Jones, but the
whole trailer just being like a, oh, I was kid
and now it's good to put on the hat.
Speaker 1: I like that he had fooled me before and I
didn't immediately clock it as him, but now it's like
just front and center, like I was like, you, you
did such a good acting. You didn't need me to
You didn't even convince me, I guess.
Speaker 2: So yeah, and like like I get he is playing Indie,
but I just feel like they're they're hamming up a
little too much. Like Harrison Ford is like giving him
the hat. It's like you're not even wearing the hat
in these videos, you know, Like I don't know, It's
just so for me, it was an odd rollout in December. Yeah,
it's everything's odd about this. I'm still excited because I
do love an Anne Jones, so I'm excited to play it.
And I think that they were trying their best to
sell Wyatt's first person because I think there's still a
very big divide between people that go you know why
isn't this third person you're missing the boat. I'm somebody
that's willing to give it a chance. But yeah, it's
very just just an interesting situation over there at Xbox
and what their choices are and when they're making those choices.
Speaker 1: So you said a lot there that I just rifle
up a bunch of notes and I'll try to get
to all of them because you said a lot of
interesting stuff. So yeah, of course it's it's it's a pivot. Uh,
it's a change in strategy. I wanted to talk about,
like why that is. So when this first was announced
earlier this year that Xbo's gonna be rolling out, uh,
these four games onto other platforms. Of course at the
time they said, yeah, we're just doing these four who
knows about other stuff in the future. Like the big
quote that I feel like it's getting tossed around is
that in that people interviews whatever it was, people were like, uh,
is Indie gonna be one of these games in the future,
and he said, it's not gonna be Indian and it's
not gonna be I forget what the other game was
some other I think.
Speaker 3: It was Starfield. I thought it was Starfield. He said
that was the two that he.
Speaker 1: Yeah, I guess because Starfield had already released, but like it.
Speaker 3: Wasn't gonna they still knew where the time.
Speaker 1: Yeah, so you know, Bete for the doubt is that
at the time that was not the plan and now
it is the plan of course. Yeah, when he said that,
that was also before those four games had released, and
from what we've seen, it seems like the sales have
been not like outstanding on those games, other than maybe
See of Thieves is doing first on the other consoles,
so maybe they.
Speaker 3: Success sorry for that game after all these.
Speaker 1: Games, So maybe that's just that's just what it's based on.
Is like, when he said that quote, they didn't have
the numbers in front of them. Now they can look
at a piece of paper and say, this is how many.
There's so much more money we made by porting this
game versus how much it costs to get it running
on a PS five, And that just makes a lot
of sense. Now. Of course, it's interesting that Okay, this
is okay, I guess this is like the sixth game
in that lineage, because we also know that Doom the
Dark Ages is coming to PS five as well. We
don't I don't think we have a release date on
that one yet, so that is another one that we
know is happening. So that's that's also kind of an
interesting thing there. I wonder if part of this is
like this is maybe another, I want to say, like
another bit of a test for them, because like, Okay,
they did those things where it's like, oh, here's some
older games, not too old, but older games, games that
have there or at least a year old, that are
coming to other platforms, and now they're gonna be doing
it like just a few months after and they're gonna
be announcing it beforehand, so maybe they want to see
how that affects numbers. I guess Doom will be the
same case as well. But I think it's gonna just
like it's just gonna start flowing. I feel like these
games are gonna start blasting out on a ps FI
rather than being pretty coy with it.
Speaker 2: The other thing I would get that first, like same
day one, that's gonna be a big one if that
ever happens of.
Speaker 1: The yeah place, I can't imagine that's anytime soon, but
there's just been so much change so quickly that who
knows it could happen sooner than we think. I think
if there is something that's gonna happen, it would be
a really multiplayer centric game that they just want a
lot of players on, like something that would be a
cross play. I'm trying to think of what that would be.
But that was another thing when they first announced those
four games, was that it's like they said, it's gonna
be community based games. Those are the ones that were coming.
So that makes sense to see if Thieves, it makes
sense for Grounded, for High Fight Rush, and Pentamen it
doesn't really make any sense at all. It was aren't
really community based games. There's single player games only. So
obviously that is kind of just whatever when he said
that anyway in the first place. But these you know, Doom,
I guess Doom Eternal had a multiplayer mode, but like, okay,
we're Doom Dark Ages. That's a single player game. This
is going to be a single player game as well.
So that's also maybe a bit of a change as well.
So I don't even know what the point I'm trying
to make here is just that like, yeah, I don't
really trust anything he says anymore like that way, at
least through this year, just because of how much the
messaging has changed. But I I just can't. I don't
really have any reason to trust a single wordy out
of at least Phil Spencer's mouth right now, and likely
these other exacts that they keep trying to put in
front of us.
Speaker 2: Yeah, I was gonna say that. I think that's just
the right approach to have. It's just whatever, go with
the announcement at the time, and that's their plan until
it changes otherwise.
Speaker 3: I do think within it, maybe there's a multiplayer game.
Speaker 2: I think within the next two years that you are
going to get a same day release date between the two,
and I think for a single player when it doesn't
happen within the two years, because we don't know when
it happens. I got my eyes on Blade because I
feel like Blade might be the one.
Speaker 3: They might do it with both cams and.
Speaker 2: Just say it's a bigger ip, bigger title. Maybe they'll
hopefully be a movie around that time. I could see
Blade be one of those games that get, you know,
let's test it out here and see, because I don't
I think it's a like we've known this for a while,
but I don't think they're officially not in like the
console console business. You know, they are a different model,
and I think, well, if you're trying to push games,
that is a good one to potentially start with, if
it's a good game. But yeah, I think next two
years we're gonna get we're gonna get won these games
in the same date, and it's gonna be interesting.
Speaker 1: So yeah, yeah, I mean, in terms of my perspective
on it or my opinion, it's the same as when
I have those conversations with you and Taylor months ago.
Is I think it's amazing that these games are gonna
be coming new, more platforms can be played by more people.
So it's all good with me. And as someone who
only knows an Xbox right now doesn't know PlayStation, does
not bother me one bit. Yeah, because I am not
a fan boy, so I don't care. Uh it works
for me. Cool, all played on Xbox on game Pass
and PlayStation owners. You know you're gonna be spending seventy
eighty bucks whatever it is, but you can also play
it too right on. Works for me, so that's cool.
I also wonder how long it would be before we
see one of these Xbox games join like the PlayStation
Plus lineup that'll be an interesting thing. How long do
you think that'll take? Do you have what would your prediction?
Two years, three years, never in the next like three
years maybe right.
Speaker 2: Yeah, I'd say I'd say three to four. It's tough
because I think Sony.
Speaker 1: See if Thieves or something would be.
Speaker 2: Yeah, something like that. But yeah, I throw three to four.
But I just say because they're a little uh, a
little less Sharry.
Speaker 3: Sony and that seems to really tick fill off when
that happens. But yeah, it's coming, so yeah.
Speaker 1: And then in terms of the release date, I, I
mean just a very personal bias is that usually like
December ninth, tenth is when I'm looking to like start
making my Game of the Year list and start planning
and recording that episode. And now we're throwing this ranch
in there. Now. I don't think this game will be
very long. So I'm going and I'll play through it
over the course of a week, and then maybe I'll
do Game of the Year stuff, assuming this game is
even good enough to make it relevant for that, you know,
that final list. I hope it is. But I like
the release date. I normally there's not a lot of
things releasing in December and I love having midnight Suns
to just play through in December because nothing else was
coming out and I could just spend my life doing that,
and so I think it's cool. I think it makes
a lot of sense, Like they did delay avowed recently,
which I don't think we've mentioned on side quest. I'm
salty about that because that's another point for me out
the draining. Of course, happy for you getting indie squeaking
in there by the skin of your teeth. But even
with that, in September, the Starfield expansion is coming out,
as well as Age of Mythology. October I think is
when Call of Duty comes out. November is when Starker
two comes out. I'm missing a few, like there's a
bunch of things that they have come out, and so
I just feel like it also kind of makes a
lot of sense for their the Xbox specific calendar. But
there isn't really any competition in December, even like from
other yeah, from like PlayStation, and we don't really know much.
I don't think any releases for December, so it's just
kind of an empty pocket for them. So it might
work out, and I say I think it fits their
their calendar well. And then I think maybe my last
point just on the actual gameplay from the trailer is
it's like a little thing, but I really liked it,
and I think one of the things I've been seeing
is that, like, Okay, this is not a first person shooter.
Of course, it is a first person game where you
can shoot a gun, but this is not gonna be
the same as Wolf. It's not gonna be the same
as machine games previous games where you're just gunned down
one hundred enemies, because that would not make sense for
who Indy is as a character. Of course, there's a
lot of puzzles in this game. It's a lot about
exploring and that sort of thing. And one thing I
really liked here it's subtle, is that they highlighted the journal,
which looked very much like you would have in Uncharted,
which of course that all comes back to Indy in
the first place. But having your journal there, which has
like all this information about these temples that you're going to,
all this lore, and it just seems like there's a
lot in there that you can learn that isn't even
necessarily to solve a puzzle. But there's just a lot
of like fun lore in there mixed in between the puzzles,
and I think that'll be really fun. And then you
mentioned to how like one of the other most important
things for Indy is your camera, which, of course, for
a lot of games is just like every game is
a camera mode now, but I think for this it's
like you took a picture of a statue and got
like exploration points, so you're getting like level you're leveling
up from taking pictures of interesting things in these temples,
and I really like that. I just think that part
of it of like Indiana Jones is an archaeologist and
not just a killer, you know, going through the temples.
I think the angle is really fun and I love
that they're exploring that side of his character and the
and the doing it through gameplay. And for me, that's
totally fine. I don't need a game that has me
shooting down tons of enemies, like I'm totally down to
have these more slower moments where I'm just existing in
these really cool places. So that's what I really liked
about this trailer, is kind of highlighting these other elements
of the character and the gameplay. Just to have that,
I just feel like it's gonna be a lot of
variety in this game cutscenes, combat, puzzle solving, exploring, screwing around,
doing bonus stuff. I just feel like there's gonna be
a lot to do and I'm excited about that balance
of it. So yeah, and the other any other thoughts
on the great circle here?
Speaker 3: No, like you said, I think there could be a
good bounce hopefully all that things bring a fresh, unique
game and not just kind of like it has a
little bit of everything, but it doesn't do anything great,
you know that. That's what I'm always worried about, is
I don't want to be just a little bit better
than like a movie tying game, which I don't think
will be with the people, right.
Speaker 2: But that's just sometimes when I see it, like, Okay,
well this could go a few ways, and I think
if it gets like those kind of sevens and that's
where we are, it's like, I don't I want to
play this game and have a memorable experience. I don't
want to be like, oh, yeah, there was any D
Jones game that came out, and that's kind of it.
Speaker 1: So M yeah, definitely, Yeah, I am excited for it,
and uh yeah, this is this is fun. I feel
like we had some really good conversations from these games
I wasn't even expecting to get into it. Kind of
worked out those episodes long than I was expected, which
is always fun. So once again, next week is Star
Wars Outlaws. You might may or not get a bonus
and Nintender Direct two for one bonus episode, but thank
you everyone for listening and we'll see you again next time.
Speaker 3: Bye.