Speaker 1: Hello, and welcome to side Quest. This is our weekly
video game show here at geek Urs. I am your host,
the Elusive Target, Dylan Muss, and I have with me
the V of the Gas, Taylor Field.
Speaker 2: How are you doing, Taylor?
Speaker 1: I am doing very well. I also have theic. We
have the Drconic. Kirkland Pats are with it with us.
How are you doing, Kirklum.
Speaker 3: I'm so happy to be here. Thanks for having me.
Speaker 1: Yes, I wanted to say, so you your name the
V of the GA's here presumably Video Game Awards you you,
Kirkland and Travis. I've seen I keep seeing you guys
with the VGAS. They're not called the vga's, they're called
the TGAs. They're not called the Video Game Awards. They're
called the Game Awards.
Speaker 2: So the BG I.
Speaker 1: Think they used to be called that the old version
or it is a different thing. But I find that
funny whenever you guys call it that, because I mean,
it's close enough but technically not correct.
Speaker 3: In my mind, it's definitely like a more awards types here.
Speaker 2: I totally agree.
Speaker 1: I feel like Jeff Keeley is probably a video game
war that sounds childish. It was called the Game Awards.
That sounds more epic, But thank you guys for joining
me today. We are gonna be talking all about the
Game Awards, not the Video Game Awards that were hosted
last week on December twelfth or ninth, or whatever heck
day of the week that was. Of course, we're talking
about all the announcements primarily, we'll talk quickly about the
awards and any of their highlights from that, and then
before that just some of the games we've been playing.
Speaker 2: This is their second, our second episode of Sidequest. This week.
Speaker 1: You're also getting a solo episode for Indiana Jones in
the Great Circle. I mean, Taylor just finished recording the
review for that over an hour hour long discussion on
just that game, So if you want to hear about that,
go check it out.
Speaker 2: That was a fun time.
Speaker 1: And then other than that, I think the only other
show out here would be that, Hey, Patron producers, thank
you guys so much. We got Aaron Braden, Aple of Darkness,
Jack Grant, mud Sam Superman, Mike tgg LM six nine,
Jeremy Renner, and Charlie Randall who helped keep the lights
on here over a geek Ers and Patron's a great
place to go to get episodes early.
Speaker 2: And add free.
Speaker 1: Uh and boy, let me tell you the main feed
right now, it's it's overflowing.
Speaker 2: It's almost got too much stuff on it.
Speaker 1: We have We've got Creature Commanders, We've got Skeleton Crew,
we got Dexter TV show coming out soon.
Speaker 2: Here.
Speaker 1: We're doing newscasts every week because the news is just
non stop flowing.
Speaker 2: This month.
Speaker 1: Two episodes of side Quest this week. As I mentioned,
we did a Craven movie the other day. Uh, Lord
of the Rings. The rings are not the Rings of
Power the war Row here the other day. Anything I
missed there. I feel like the feed is just insane.
It's just been an explosion this last week of content.
Speaker 3: Uh, you did miss Dexter, but we all missed Dexter,
so I don't blame you, he said this week.
Speaker 1: I did say it, but like I because the episode
is not out yet. Even so, we don't show shows
September five as well. Don't forget that that review from exactly.
Speaker 3: Yes, some some already forgot about that review, but not me,
because I was there was a fun time talking about
that movie, and go check it out. I actually looked,
and it's an even playing in that theater that I
normally go to, so it was like a like a
one time chance to actually see it. So well, yeah,
it was. It was a cool time. And don't recommend
those those Monday mystery movies if they're in a theater
near you.
Speaker 1: All right, sounds good games. Have been playing, Taylor. I
know you've obviously been playing mostly an Jones. You mentioned
me that you've been playing some Halo anything else that
you want to shout out here today?
Speaker 4: What else was there?
Speaker 5: I've really kind of just taken a back seat on
Call of Duty, which is kind of surprising, but I
it's it's black Ops, and Black Ops has never been
kind of my my bread and brother when it comes
to you call it duty. I'm more like the modern
war for kind of guy. But I do hope to
get back in there and try a little bit more
of the zombies experience. Other than that, yeah, it's been
a lot of Halo reach. I've just been living and
breathing that. It's been such a freaking awesome time. And
I forgot too just playing the story as a kid.
I can't remember the last time I actually did this campaign.
It would have been when it came out back when
I was much younger and beat it on Legendary back then,
and it was just it was great. But actually playing
through it now, man, the story hits a whole new
level because I'm actually understanding a lot more of these
little kind of dynamics that the characters are saying, and
like their little plans that they're setting up, and I
feel like I'm a loser because like certain things happen,
I'm like, oh, well that's good, and I'm like cracking
myself up and like chuckling and talking aloud.
Speaker 4: So it's a good story. It's really working on me.
Speaker 2: Yeah, I love that. For you.
Speaker 1: Kirkland, what have you been playing late l any any
shout outs here?
Speaker 3: Uh? Yeah, I'll shout it a couple of things. I recently,
you know, just did a fantastic After nine with the
with the Patrons, and Carl came on there and you
mentioned a game that I had never really heard about before,
but I remember seeing on the PlayStation, which is Dino Crisis.
I booted it up some dinal Crisis last night, boys,
and I must say it's it's a really just fantastic
like setup up into a game. It very much reminds
me exactly like the first Resident Evil game, even just
with like the cinematic at the start, like the little
text that kind of explains what's going on, and it
just really took me back to that era of like
video games.
Speaker 5: Now.
Speaker 3: I didn't play much of this game because the camera
like of those Yeah, well it just it just is
like top down in a hallway and then I have
to like figure out how to just move my character around.
So like it was slow to get going, but the
atmosphere was definitely intriguing, and like I haven't played it
since like that first session, which was probably like forty
minutes or something, but it was it was still a
really cool like setup to a game. And I know
there is a couple in that series, and who knows.
I don't know if I'm gonna really spend a lot
of time in that game. I do want to get
you know, just continuing on from where I was at,
But yeah, it's a it's a really cool game, and
you know, shout out to Carl for mentioning that one,
and just a really unique setting of having like dinosaurs
as like a horror type thing, like I I feel
like because of Jurassic Park. Well, you know, there's horror
elements to it, but it just almost feels like an
adventure action movie like movie as opposed to like a
full on horror experience. And I know there's a couple
other like indie dinosaur survival horror games that I've seen
on like Steam and just on like some Twitch twist
streams sometimes, but uh yeah, I know that this this
definitely captures that fear element to it. And it's very
dated of course because it came out and like I
don't I don't, like, I don't even know if it
was the nineties. It feels like PS two, PS one, Yeah, yeah,
PS one, and like I don't know what the later
titles like are on console wise, like if they're all
on PS one or if it transfer over to PS two,
But no, it uh, I think I think also just
the genre maybe like man, like I I never played
Throughsen Evil to like the remake, and because I'm like
not loving the clonkiness of it, but the actual like
atmosphere and like the puzzling, I think it would be
a good time for me to you know, jump onto
those remakes because obviously it just feels a lot smoother
and it's more modern game and n yeah, but no
shadows to Dino Crisis.
Speaker 1: What is the I'm curious what the setting is Like
is it like a dinosaur island like Jurassic Parks.
Speaker 3: Very Jurassic Park. Yeah, like it's as if it's not
so much like a tourist attraction. It's more like a
government like research thing, like they're they're they're making like
a weapon. And then uh, yeah, it's like, is your
character like a researcher, Like what's your character is like
a secret agent? Like I don't even know what, like
if it's an FBI thing, but yeah.
Speaker 2: Intel on the whole operation coming in there, because.
Speaker 3: There's this scientist who like was presumed dead, like was
found alive on this island, like working on Like it's
supposed to be not a weapon, but it's like seeming
that way. So you definitely feel like you're a government agent.
And yeah, you just jump in like James Bond, and
then of course one of you it's like where's this
Where's Billy? I got Billy in my mind now because
I just watched Drassic Park three, but it's like where's Billy?
And it's like, oh no, we'll go on without him,
and you're just going on and it goes to a
cut scene of poor Billy just running from a t
Rex and then of course he gets murdered in the
in the wee hours, you know, minor spoilers, that's like
the opening of the game. But yeah, no, Dinal Crisis, man,
that I would love like a remake of that game.
I mean, it took a long time to just do
like a resen Evil one, which I would imagine is
a much bigger ip than what Dino Crisis is.
Speaker 2: Yeah, uh no, I felt.
Speaker 1: I felt similarly since I've been going back through all
the Resident Evils and mostly been playing like the remakes.
But then i went back to like one that doesn't
have a remake and it has the fixed camera angles,
and I'm like, ah, I played for a couple hours.
It didn't have any save so I lost in my progress.
I'm like, I'm not playing through this again.
Speaker 2: It was so frustrating.
Speaker 1: So I don't know, I am not nostalgic for any
of those games that had like fixed cameras back in
the day. I just find them really really difficult to
get ahold of. Other than like Metal Gear Solid worked
for me, I really I powered through that one obviously,
but yeah, otherwise it's it's really hard to just for
me to get too invested in actually playing those games.
Speaker 3: One of like my my early like PlayStation memories playing
with my cousin was actually on Silent Hill, which which
was that very much. I had the fixed camera and
I don't remember it bothering me like at all. But
I also don't remember me playing the game a lot,
like it was mostly just me with watching him, so like,
I don't know, maybe I just it didn't bother me
that much. But yeah, it's it's funny how I just
kind of forgot about that being a mechanic honestly, like
like the fixed camera thing. So when you go back
and play, it's like, oh, yeah, I'm glad games don't
really have this now or it's just smoother to move
around and stuff like that. So so yeah, I not
my highest priority to keep pushing on through Dino Crisis,
but I'm glad I tried it at least, and you know,
it was a good one. There. Other game that I
jumped back into that I haven't played in a long
time recently watched Top Gun Maverick, and I've been really
hyped on just like Fighter Pilots. So I jumped into
Ace Combat seven I think is the title the one
I was playing, and uh, just so much fun. It's
just such a such an anime type game in the
sense of like the storyline, it just doesn't really it's
so wild where like you're a fighter pilot and then
you like act ccident, you know, smindor spoilers, you accidentally
kill someone, and then you like are a prisoner, but
you're like still a fighter pilot and just like all
of like the characters interacting with each other are just
so anime in their personalities and uh, but the combat
is is so fun. So yeah, it's and just just
trying out like different ships. Like the idea of that
game is like it has the storyline and there's some
multiplayer like PvP, but I feel like it's really about
just trying out different setups with your with your ship.
And uh, there's there's some that are like extremely op
where they're I think they're like DLC ones like they
came from like The Top Gun Maverick DLC that they
were released when that movie came out, and they're just
like max stats, Like it's just insane. You're hitting like
mock ten and you're just going like so much faster
and everyone else. But it's still it's still fun to
jump in there, and the music's really good, and it
just looks like a really really good game. Like I
think the copy that I have is a PS four version,
but it still looks really good on the console there.
But so those are like the two like random games
I just kind of pulled out of the weeds there.
Of course, football is going on right now, so I
just keep dabbling with college football, and uh, yeah, it's good.
My recruit team is definitely looking good. I'm pretty impressed
with my ability to just lift the I started with
like a one and a half star school, and we're
getting up there. We're solid two stars now, you know,
slowly but surely we're getting up there. But it's a fun. Yeah,
it's it's just a fun game mode. It's kind of
like Travis with his manager mode on wrestling, Like I
don't even play the games. It's just me recruiting players
and like simulating the games and just seeing like the
growth of my team there. So yeah, that's been fun.
And other than that, yeah, not really a whole lot
extra Zomboid. It's that's always a fun one to talk about.
Just yeah, I've officially purchased the game, So yeah, I
saw in there with you definitely now that we have
you know, we built got some time off over the holidays.
We gotta we got a plan of time to jump
in there, because especially now that, like I think even
just explaining the game to other people makes me realize,
like how much of the game I actually know and
how much of the game I don't. Like you ask
me a question, I'm like, man, I have no idea,
Like I've never interacted with that mechanic just because that's
not really my play style. But I've been focusing a
lot more on like the mechanics side of the rpgene
and just like souping up my cars and really focusing
on like gathering car parts and just pimping out my
vehicles a lot more than like usually you just find
a car and it's like, Okay, this one works, that's
good enough. But I didn't even realize you can like
really like just upgrade it. It's maybe I'm getting inspired
by your Pacific Drive review you gave me Dying, but yeah, no,
it's such a great game. It's it's so fantastic major
learning curve definitely, so it's not the easiest one to
recommend to everyone, you know, Like it's definitely a more
extreme just sandboxy survival game in that sense. But yeah, no,
it's it's great.
Speaker 2: Nice good to hear. Uh.
Speaker 3: Yeah.
Speaker 1: I have a couple couple mentions here, I mean quick
shout out here to Astrobot, which I mean such a
big flex like it took took home all these awards
at the Game Wards, including Game of the Year. Same day,
they released a update which is like a bonus like
Winter Wonderland level essentially, which just which was like a fun,
very sam boxy level where like you get a Normally
each level has like one specific power that you're getting,
but in this one you get to like use all
of them and kind of kind of mess around with
them in like a very sam boxy sort of way.
Speaker 2: And then they added some like new bots in there.
It was funny.
Speaker 1: There's a lot of people who are not complaining but
being like, oh man, they have so much great PlayStation IP,
like the history books in this game, but like there's
a few that are missing, and I feel like some
of the ones I heard people complaining about were like
added in this and one the ones I really enjoyed
where they added like a Spider Man and a Miles
Morales bot in there, which is very cute, very fun
to have that in there.
Speaker 2: So I went through played that level. Was really fun.
Speaker 1: Still playing, Yeah, a bunch of Pacific Drive. I think
I'm near the end of it now. It's ended up
being like I'm close to twenty hours. It is a
lot longer to get through it than I thought it
would be, but hey, I'm still still playing it, still
really enjoying it, so that's good.
Speaker 3: Uh.
Speaker 2: And then last night I just had.
Speaker 1: A couple couple hit Man shoutouts because that's like, that's
just the only thing I want to play. Like I'm
trying to play some things that you know, get ready
for Game of the Year and all that, play some
of these newer twenty twenty four games, but I just
want to I just want to always play Hitman. I
really been on the grind right now trying to get
some new outfits and costumes because I don't think I've
shared this with you, Kirkland, but like once when I
started playing again on PS five, because I own the game,
there when I when Freelancer Mode first came out, the
game was also on game Pass, so I played a
bunch of Freelancer in Xbox. But now I'm back on
PlayStation because that it's not on game Pass anymore, and
I trans you can do a one time save transfer,
so I transfer my PS four to my PS five
save and it didn't work at all. I lost all
of my save progress, two hundred levels, one hundred and
twenty hours of like save data just vanished, which for
Freelancer Mode doesn't really matter because it's like its own
standalone thing. The only thing you don't have is like
suits you unlocked from the main game, which is you know,
purely as a cosmetic thing.
Speaker 2: So it's you know, it's sad, for sure.
Speaker 1: I was pretty bummed out, but it's such a fun
game to replay or do things in different ways that
I've just been having fun going back through some levels
and like beating things again and like I actually kind
of forget about like how you do this? How get
these clues in this one level? Or I'm going back
to Sapienza Kirklin, like how do you just throw the
virus again? Like I know there's one or two ways,
but like I'm sure there's a bunch of ways that
I'm forgetting, So it's fun to kind of just revisit
some of these levels. That's kind of the silver lining,
I guess, of all this progress that I lost. But
one of the things that I found Kirkland is like
there are, especially for some of these like suit unlocks,
there's like different versions of like some levels that exists.
Like I know, there's like a Marrakesh like night version
that's pretty cool. But one thing I found for Sapienza
is they have like this whole alternate version where it's
nighttime and there's like a they take the whole like
open like square like town square area, and like that's
just turned into like a movie set. There's like this
huge mech. There's like all sorts of people in costumes,
and there's like this actor who's like doing this trying
this practice jump to like get this shot just right,
and of course he always gets it wrong. And that's
how like the cycle keeps working. Is like cut and
then they're like doing the scene again, and then meanwhile
you're like going doing your hip man stuff and like
a lot of the maps blocked off, like they block
off Crusoe's manner in like the lower Beach area. But
it's like, man, I did not I in all my
hundreds of hours of hit Man, I've never encountered this
version of Sapienza. And it's so cool that there's like
new targets on it, of course, and it's funny the
mission I was doing it doesn't like you get like
a briefing of who your target is, but you're not
exactly sure who they are. And the actor who's doing
this is like a costume on I'm like, I guess
that's my target, Like it's not, you know, he doesn't
highlight on instinct mode, but I'm like, that must be
the guy. So I go through all this work like
I'm messing with the wiring, I'm messing with the fire,
I'm messing with the jump head that he goes on
to make it so he flies through the mech and
will die on impact. I do all these things to
fuck with this and get set up the perfect assassination
kill the actor. Find out he's not even the targets
to take this guy up. There must be like another
mission you can do with that setting where you take
out the actor. But that it took so long for
me to set up a lot of stuff and it
didn't even end up working out, which was hilarious. And
then I later found the guy, the actual guy he
was in like a building nearby, took him out and
gone out of there. But yeah, there are a few
of these maps, like a couple that actually have like
a Christmas variation set up where there's like Christmas lights
and all this stuff. So once again, I'm just like
amazed at how much depth there is to this game.
Like I mostly just did like the main base game
stuff and then like a bunch of Freelancer, but I
feel like there's so much of this bonus contracts and
arcade mode and all these other things that I haven't
really engaged with yet. But yeah, I definitely go check
with that bonus Sapienza thing, Kirk when it's like really
worth checking out.
Speaker 3: Just is it is? It just like an unlock.
Speaker 1: It's just there from like from default. So as soon
as you click on Sapienza, like, it'll have the main
level there and you can clean on that and it'll
take you into it. But if you scroll to the right,
there's all sorts of other like levels and escalations and
things like that, or you might have to go to
the arcade section on the main menu, so yeah, you
might have to do some digging around to find it.
But yeah, there's all sorts of Some of these missions
have like I don't know, seven or eight variations, and
on top of that, there's like community made one like
s Bubs you were talking about an after nine. I
think he made some. I went and played Sbubs's levels,
which which was fun to do, so yeah, like I
don't It's just it's crazy how much depth of this game,
and I'm still discovering after like hundreds of hours in it.
Speaker 2: So showeds to Sappi Endza that was.
Speaker 3: That was a cool variation, especially that it's like a
type of game that if you would ask, like a
decade ago, like this type of formula for the hit
Man SERI, it's like, that's never gonna work, that doesn't
make any sense. But here we are just all the
different variations, and it's just it's just a perfect paran
and it adds so much longevity to the game, which
is which is just fantastic, especially me that has nostalgia
for just the franchise in general. I'm glad. I'm not
just like, oh you guys ever heard of that Hitman series, Like, yeah,
there's some good games in there, bloodlines that those good
or no blood blood money.
Speaker 1: Yeah, I mean I think yeah, I think part of
it is that, like they released, yeah, the first one
twenty sixteen, it was even like episodic as we talked about,
and then like and then Him and two and then
Him went through, and then later on they bunded all together,
and I feel like it really did take that road.
It took releasing like technically four separates and then like
combining all those to make it with this huge nasty
amalgam that it is now. So yeah, it's like it's
it would be hard to just do that from go.
It's kind of like how I remember talking about this
recent on side quest too. Like I remember back in
the like Halo three, when that came out, you had
the full campaign and all this multiplayer, had Forge More
all this stuff. But nowadays, like when Infinite came out,
they released the campaign and then like Later Down the
Road released the multiplayer Later Down the Road, Forge Mote,
Later Down the Road co op campaign. Like it just
it's impossible, as it seems to be for like developers
that like just make a huge, fully fledged game like
these nowadays, and it kind of has to be like
more incremental over time. So mhm, it's it's cool to
see how it's all worked out. And then yeah, two
other hit Man shot outs here. One is they do
you guys know who John Claude van Dam is?
Speaker 2: He's like, a ya, who is he? I? I don't
know who?
Speaker 3: This guy is a famous actually star from the eighties, right, Okay?
Is he Canadian as well?
Speaker 2: I don't know.
Speaker 3: He might be actually sounds Canadian. Sounds like a Quebecqua.
Speaker 2: French Canadian anyway.
Speaker 1: They they have a few like celebrity cameo like missions
that are available in Hitman, and the one they just
added last week, it's like the newest season is John
Claude van Dam in there? Who's he's playing like a
different character. The character's name is Max Valiant. Uh, but
you know he's like doing the voice acting and all that,
and it has his likeness and whatnot. Big shout to
this mission, kirkl and you haven't you haven't played it yet,
but it's a level that has like a huge underground
like science situation going on. And for this mission, for
this John Claude van Dam DLC, they have read on
all the interiors of it, like it's the same architecture,
but like all of the interior spaces have been redone.
It's like completely different than it is in the standard
like base game, I guess. And then it's like this
crazy story, like I guess minors spoils for what this
story is. But you go down there and you have
to like take this guy out because he's doing all
this controversial stuff. And then you find out like down
in this base he's been like cloning himself and then
the mission unfurls out and you have to take out
like fourteen clones of John Klon and like they're all
we're in this stupid outfit and they're all doing this
like crazy stuff he's doing like splits and random pl places.
Speaker 2: There's so many crazy kill opportunities. It is hilarious. So
really enjoy playing through that mission.
Speaker 1: I mean, you know, it isn't like it's a totally
it's totally a game you can play out of order.
Speaker 2: Kirkland.
Speaker 1: You are welcome to go check that out if you want,
like it will be out of your your canon order
of playing through things. But I mean, at least someday
when you finally get to that map, I definitely check
out that that I guess contract that bonus mission for it.
Speaker 2: It's definitely worth.
Speaker 3: It, especially having the comparison of like playing the original
and then that and just being definitely appreciating.
Speaker 1: I've on like a little tired of that area in
the Bass game because I've played through it so many
times and it's like a really tricky area guards everywhere,
you know, kind of annoying key card situation, and so
it's really fun to out like just a more chill
where you can kind of run through it openly, like
there aren't really a lot of enforcers and you're kind
of more trying to set up a bunch of like
accident kills and whatnot, or at least that's the way
I've been doing it, but really fun. Like it took
me if you tries to get it just right, because
you have to there's an escalation on it to like
do it without changing your diskies, without getting caught or
like even seeing doing anything suspicious. And it took me
if you try to like get the route down. But
by the end I was like speed running out, Like Okay,
first I run down, I take out this guy. I
bat this guy into the bathroom, I knock him out.
I go down to the bottom floor boil these.
Speaker 2: Like cloning bats.
Speaker 1: They go back up, and it is really fun to
like route it all out and plan that. So that's
really really fun. That's some new content in there. And
then lastly, I just wanted to or I.
Speaker 3: Was gonna ask John Claude van dam Is Belgians. Yes,
maybe's Belgian apologies maybe maybe. And then so they also
added I don't know if it was a new one,
but I remember seeing a video for like a Connor McGregor,
like DLC situation. He's a different name, but it was
a weird, like because I watched like the setup and
I'm like, this is this is just such a wild storyline.
Speaker 1: Yeah, that's what I was telling you about like a
few weeks ago. I think where because he recently had
some controversy I think like an assault allegation or something,
so like that was a big thing. Like they removed
that from the game now, kicked it out of there.
And some people are salty because like they paid for
that content and there's like a suit or something.
Speaker 2: I don't know the whole situation.
Speaker 1: I didn't have that DLC, but but yeah they have
what's the actor who plays Boromi or he has a
contract in there? Yeah, champions in there. So there's there's
a couple celebrity ones that exist. So I don't know
what they'll do next, but John, I think that was.
Speaker 3: One of the ones that I remember them like doing
videos for like vote for this person, you get that.
Speaker 1: And you know for all those like it's it's on
a level that already exists, but they set up a
whole situation and in this case like redoing all this
interior stuff. It feels like a whole at least half
of a new level, which is pretty cool. It's kind
of like that Sapienza alternate version that I mentioned there,
So that's cool. And then my one last highlight is
just like a funny freelancer moment. So uh, Kirk, and
you haven't gone to this all the yet, but there
is a there's a bank level that is you know,
really high security and and one of my targets I
had was like a guard who's in this It pretty
much here's the bank.
Speaker 2: It's a big, huge open area.
Speaker 1: There's like a big glass box in the middle where
like the high tier executive bankers are, and then there's
a couple of guards in there. But like that whole
room is like glass walls, so it's like highly public
that area. And my my target was like one of
the guards that's in that in that box. And I
was like walking around for like ten fifteen minutes, you know,
tons of enforces everywhere. I'm like, how the heck am
I gonna kill this guy? Like I could easily take
on my gun and shoot him in the head, but
I'm like, there's gonna be twenty guards on me instantly.
Speaker 2: There's no way would survive this.
Speaker 1: I walked around for so long I could not figure
out what to do. I was like, maybe I can
him with a poisoned dart. Ah, it's kind of risky
if someone sees and there's probably someone's gonna see me.
But I eventually came up with this really cool solution.
And this might be a good tip for you, Kirklis,
you're going through the game, is there's like a I
don't know if you've encountered this, but if you were
like taking out a guard or something, and like they
dropped their gun on the ground.
Speaker 2: If another guard walks by and.
Speaker 1: Let's say they dealt with the body, if they see
the gun, they'll pick up the gun and they'll go
like deposit.
Speaker 3: It to take it too, like a yeah, safety bucks.
Speaker 1: And so eventually I was like, oh, maybe I can
do something here with this. So eventually I was like
in that area, I got a guard's outen so I
could walk around in that bank area, and I waited
for just the right moment for no one to be
exactly looking at me, and I dropped a pistol on
the ground and then just like walked out of there.
And that's like a pretty quick action, so no one
saw me do that. Plus I'm a guard, I'm allowed
to hold the pistol. Yeah, And then I just stood
there for a couple of minutes, and eventually that guard
on his path spots the gun that I dropped on
the ground. He's like, what's this. He goes picks it up,
and then he goes to like a young back room area,
a hidden closet where he can deposit the gun. And
I was like, oh, hell yeah, this is the perfect
opportunity because he went to like a totally isolated area
and It's like that is like the coolest thing, a
cool amalgam of mechanics that once again, in the base game,
you'd never really encounter that because none of the targets
are guards. They're not gonna pick up guns and walk
away with them. But like, because of Freelancer MO, you're
gonna sometimes have a guard who has a target they
have to go for. I felt so smart when I
got it it, like I felt like a genius. It
was such a cool thing. And now I'm gonna think
about that anytime I have like a guard because sometimes,
I mean, the places they take the gun isn't always
necessarily a good spot.
Speaker 2: But in this case on New York, I.
Speaker 1: Got really lucky and like the deposit box is like
in a very isolated area. So that was a pretty
pretty cool moment, pretty cool solution.
Speaker 2: To that, to that target.
Speaker 3: I love it. I love it. I love the game
just gives you the tools to have moments like that,
especially Addy in just the roguelike element of it, being
like Freelancer mode right where it's it's kind of character. Yeah.
I love that they improved upon that system because I
think it was introduced in Absolution. That's probably the one
that I played the most, besides like the first game,
where it would be just like the same level, like
nothing would really change, but it would just be a
random person who's your target. So and like, I feel
like the game would give you tools to kill individuals
that are not the main target in the main game.
So like it it made sense for it to be
able to just switch around the targets to a chef
or something. Right, You're able to poison this random guy.
So yeah, it's just it's sweet that they're building on Freelancer.
Speaker 1: So yeah, shows a hit man. Kirklan, I'm still anxiously
waiting for to hear your thoughts.
Speaker 3: On Every time you talk about it, I just get
so excited to jump in there.
Speaker 1: Anyway, that is all for the games we've been playing today.
Let's take our first break and then we will get
into the game awards.
Speaker 2: We will be right back. Okay, we are back.
Speaker 1: So the game wards happened a few days ago, and
you know what I feel like, for the last couple
of years, people have been kind of sour on.
Speaker 3: The game wards.
Speaker 1: People have been like, ah, this show too many ads, annoying,
I have my bad so long all this kind of stuff,
But I kind of feel like this year, at least
the vibe by God is that people were much hotter
on the show. Maybe there's just a level of announcements.
Maybe they cleaned up the I don't know, run of
show a little bit. Maybe it felt like there was
less ad ratio, even though a ton of it is
just like showing off commercials for games. Obviously, I don't
usually watch it live. I think that's kind of the
worst way to watch the Game Awards. Of course you
want to be there, if you want to be on
Twitter right away, it's a good way to do it.
But I think it's so much nicer to watch the
VOD and skip past sequences and just see the stuff
you want to see. So that's how I enjoyed the show.
So I don't know if I can really do a
recap of the overall run of it. And like, I
skipped a couple of the musical performances. Sorry Snoop Dogg,
I did not watch your musical performance of the Game Awards.
Is that kind of what you guys did too, just
just catching like specific trailers and highlights or did you
actually watch the show?
Speaker 3: No? Yeah, I I was probably like one of the
cheesiest way to do it. I just looked up the
trailers that I wanted to see, and then I did
like the ig and breakdown of like everything else, and
I'm like, there you go, I got what I needed.
I didn't see Jeff once, so I apologize. You know,
he didn't make an appearance at my Game Awards. I
like Jeff. He's a nice guy, Like, I respect what
he's doing for the Game Awards. Like unle Yeah, Jean
Claude fake Canadian, you know, he told me once he
was Canadian live. But yeah, not Jeff.
Speaker 4: Yea, yeah, I pretty much said the same thing.
Speaker 5: Just scoured to see, Okay, what are the what are
the hot topics here? What is the list of trailers?
And went to the trailers and this did an overview
as well. There wasn't anything that we had before where
a random guy just comes up on stage whereas athing
part of the team and starts like talking.
Speaker 3: I don't.
Speaker 2: I think they hopefully will never let that happen again.
Speaker 1: Hopefully they got the security to lok that down, and
hopefully that kid is banned, because yeah, that's that's not good.
Speaker 2: That's scary stuff right there.
Speaker 1: Yeah, yeah, I think in terms of the show, there
isn't really. I think it was only two things I
wanted to highlight. One is they had a sequence when
Todd Howard is upstage with Troy Baker, who's the voice
of the Indiana Jones in the Great Circle, and they
were talking for a little bit. I like toddwar Todd
Howard's joke. He was like, you know, they have an
award for Best Indie Game, but they should have an
award for best Indie Voice. And that's you, Troy Baker.
You know this this cute little thing I thought.
Speaker 2: I thought it was funny.
Speaker 1: And then of course they brought out Harrison Ford, who
you know, is this funny because he's just a grumpy
old man and it was so funny. He comes out
and he's like the one who's presenting the Best Performance
award along along with them, but he's like reading off
the teleprompter clearly. And I don't know if he couldn't
read what was on the teleprompter or if he just
didn't like the things they were asking him to say,
but at one point, like halfway through, like his second
sentence whatever, he's just like he makes a face and
he's like no, No, he's like put wave in his
hand as if he's like skip that part, skip that part.
You guy should definitely go check out. I'm sure it's
just like a YouTube clip you could find so funny.
I don't know what he skipped past or if he
couldn't read it one of the two, but it was
a very classic like curmudgeon Harrison Ford, grumpy old man vibe.
Speaker 2: It was hilarious.
Speaker 1: And then of course he Malina Jurgen's when she won
Best Performance. He butchered her name, called her Melinda, so
classic Harrisonport as well, just like notally biffed it. But
it's Harrison Ford, so he kind of gets away with it.
You know, he's an old man, so we'll give it
to him. But that was a highlight for me. And
then I think another thing is the last couple of years,
specifically last year, a lot of people were criticizing Jeff
for not really commenting on layoffs because that's just been
such a hot topic and just been really devastating how
many people have been laid off in the games industry
in the last like specifically in the last two years.
I would say, and I think it's a really hard
thing like I blame I can't blame him to some extense,
like what do you want him to do at this show?
But I actually think what he did here was good.
He had a well written part about it, he discussed it,
he brought it up. And then what he did is
he presented a a I guess, a new category, not
really a category, but he gave a game award to
a guy. He called it the Game Change Reward, and
he gave it to this guy named Amir sat Vat,
who is kind of taken on to himself to pretty
much compile, Like hear all the job postings in the
game industry and he has all these resources to help
people within the game industry find jobs and get positions
and if they've been laid off, trying and support them
in any way. They can give people coaching and help
give advice and stuff like that. So it seems like
just haart a goal. It seems like a really sweet guy.
His speech was really heartwarming as well. He had mentioned
that there's been thirty four thousand layoffs since twenty twenty three,
which is insane, right, Like that is such a huge
amount of people, and obviously there's been a ton of
studio closures and from every end of it, and like, yeah,
I don't really know what more Jeff could do, Like
maybe would he not let people who have laid people
off get awards? Like okay, well, astrobots, you know, not
allowed because Sony laid off a bunch of people.
Speaker 2: I don't know.
Speaker 1: I don't know what the answer is, but I think
what he did here was pretty good. And if people
didn't know who this guy was, now they do and
been laid off, maybe have a resource that they didn't
know before. And I thought, you know, to give this
guy an award for the work he's doing is really good.
Speaker 2: So shout out to that. I thought it was pretty good.
Speaker 1: I don't know what other people think about that, if
that's enough, but I mean, I don't know what enough
is when you have that many people laid off.
Speaker 2: But I think Jeff did a pretty good job there,
all things considered, So shout outs to him for trying.
Speaker 3: Oh thanks for sharing I because I just looked at
the trailers. I had no idea this was even really
a thing. So I always like to hear stories like that.
Speaker 1: Yeah, and I'm sure a couple of other people in
their award speeches maybe commented on that. Like I saw
there was some controversial controversy around I forget his name
seven something rather like the studio head of A Bather's
Gate three and Larry and there he presented an award
and he had some speech that people were talking about.
I didn't actually watch that, so I'm not sure. Maybe
he talked about layoffs or something like that. But anyway,
just a shout out there. And I don't know, curtainly,
did you see any of the kind of awards, like
who won these categories?
Speaker 2: Or did you really just check out the trailers?
Speaker 3: I yeah, I know, I just saw pretty much Astrobot
and then I saw Best Action Game because I reinstalled
Hell Divers, you know, because right yeah, fuck yeah, Tyler
and I were messaging, We're like we're getting back on
Hell Divers, and then saw that, like the new DLC
thing is out, so excited to jump back in there,
and yeah, so really that's it. Though, No, I didn't
really see any of the community stuff, which I'm not
usually interested in. This year, I feel like was one
of the bigger years for me actually following like Worlds
at League, Like, I feel like I watched like pretty
much every game so I was, of course a little
bit invested there, and right, you know, saw like Faker
and some names that I recognize on there, so don't
didn't don't. I really don't know who won all those
awards though, so this is gonna be kind of fun.
Maybe I should be wearing a suit. Feels like my awards,
my vga's.
Speaker 2: I mean, i'd say, go to the website. Look, I don't.
Speaker 1: I didn't write the list down of who won everything.
I think for me, the big takeaways were that, you know,
unsurprisingly Billotro got Best Mobile Indie and Debut Indie shouts,
so that there astrobought cleaned up. It took a ton
of awards, including Game Direction and Game of the Year,
your Family Game, maybe the Action Adventure as well, like
it took it took a bunch of awards, so shut
up to that like very well deserved. I think all
of us did pretty good on the predictions all things considered.
Taylor just stepped out of the room so I can
repeat this if he needs to hear it. But overall
ranking was Taylor was in third place with eleven predictions correct.
You came in second with fifteen productions correct, and I
got seventeen.
Speaker 2: Oh right, first, so we're pretty close there.
Speaker 1: But interesting, I was looking back at our predictions and
me and you had like very different predictions, so we
actually like took home different categories. And then there was
a few like you know, Indie Game, we all just
picked Pilotto for that, So there was a few of those,
but it was funny to see, like I feel like
you had more like under underrated or like tricky ones
to pick, but then there was other ones where like,
you know, I don't know why you picked Sellar Blade
for soundtrack. I know you picked it because you like
the soundtrack, but I feel like you went with your
you went with your heart over your logic. I think
on a couple of the picks, and that maybe screwed
you in the in the win, but you had a
very good rating overall. I think we all kind of did.
So that's where it's like nothing was really that surprising
for me. Like there was a couple of awards that
I didn't expect to go certain places, but yeah, I
don't know it. Overall, things mostly went the way I
expected them too.
Speaker 3: I think the.
Speaker 1: Biggest takeaway for me and the biggest controversy was like
people were, you know, very salty that Eldering Shadow of
the Art Tree was up. It didn't win a single award,
so that ended up being maybe not inconsequential because maybe
it would have still been nice if other games could
have been spotlighted and being that nominee. But yeah, as
far as it actually went, not a single award went
to that game, So I don't I don't know what
to take away from that, but I don't know if
people are putting the pitchforks away or if they're still mad.
But at least it didn't win anything, I guess for
the people who like Taylor, for example, predicted it would
win Game of the Year, so it obviously didn't quite
get that far.
Speaker 3: Yeah, yeah, I'm glad I didn't win.
Speaker 1: Yes, we as we well discussed that episode. Okay, cool,
we can get right into some of the announcements here.
As usual with any of these showcases, I always kind
of pare it down to the things that are very
relevant to us or the things I think we're going
to have to talk about. So this is not a
comprehensive list of everything that was announced, but that's just
how it goes. That is, you you kind of reminded
me there hell divers. I didn't write that down actually,
and therefore I don't know if you actually watched the
trailer or the guy on stage, I forget what it was.
But do you want to break down or do you
even know what's going on with that DLC?
Speaker 3: I didn't see the like the on stage thing, but
because I like booted up the game, I didn't actually
play a game, but I just you know, trying to
I install that coordinated with Tyler and when we can
do that next. But when you booted it up, it
like played basically what the DLC thing, which, yeah, they
have a new basically threat in the in the galaxy,
which is exciting, so like a new enemy type. Yeah,
so yes, new enemy type. So like the player faction
is just like Super Earth, you're just the Marines, you're
basically you know, Starship Troopers like parallel, Like it's the
exact same idea, but the threats in the world are
the Terminids, which are basically the bugs from Starship Troopers.
So that's like the most iconic I think one attached
to the game. At least that's like what drew me
into the game the first time I saw it. And
then they have I can't even remember what they what
their names are, but it's basically like Skynet, Like it's
just like like robots like that type of idea, which
is the Terminator threat, so they have more like ranged
weapons and just like, yeah, that's that type of an
enemy type as opposed to big monsters and whatnot. And
then now they have the Illuminate, which is a new
alien race. And because I haven't like played against them,
I don't really know what the whole situation with like
what makes them different between a mixture of the terminants
and the robots, because it seems like they're kind of
pro tossy if you think StarCraft in that sense, So
it's it's definitely a different esthetic than the other villains.
And yeah, I mean I just haven't played the game
in like a while, so I'm very just itching in
the bit to get in.
Speaker 2: There, bringing you back in there.
Speaker 1: So there there was a lot of like in fact,
it won the best ongoing Game, so clearly, yeah, doing
constant updates. But it's cool that this is finally something
that's actually roping you back in.
Speaker 3: Yeah, one hundred percent, And I think I'm very much
not alone in that sense. And that's something that's good
about these video game awards is it makes you kind
of look back on the year. It's like, man, yeah,
that game at the start of the year that I
played a lot, I haven't even touched in a long time.
And like Tyler and I like we were just talking
like we brought it up naturally. It's not like I
like bugged them, Oh you got to install Hell Divers again.
We both were just like, oh, man, Hell Divers, Like
you see the new DLC, Yeah, let's get in there,
so and yeah, like recommend you guys as well. I
feel like that's such a great just online like party game,
and it's it's for me like when I play like
something like Project Zomboid, I feel like every session is
like a movie type situation where it's just hard to recreate.
It's just random things happen and it just feels like, man,
I could never recreate what just happened there, Like it
was just a one, one and one and one experience.
And I feel like it kind of happens with Hell
Divers as well, where you know your objectives, what you're doing,
and then next thing you know, Jimmy over there just
gets fucking sent by a giant like Berserker termain it
and he just goes flying like thirty feet and you're like,
oh my god, do we go save him? Like like
what do we do here? We have to stay the
objective and then you kind of just like it's just
so many chaotic moments that you just you find a
way to make it through or not. It gets really
really intense and it is extremely challenging, but the game
gives you the tools and just the comrades to make
it through for Super Earth, you know, for democracy and yeah,
great game, good stuff.
Speaker 1: Yeah, I mean, I don't know, might be a great
time for me to pick it up now that I
got a PS five and the deals and people jumping
back in, so maybe I will.
Speaker 3: I think also, like the last time I played was
when they just added like the mech into the game,
which is like I feel so long ago, where now
they have like vehicles and different type of like bigger
mechs that you can control and stuff like they've just
you know, they won the best ongoing game. And because
I haven't played in a long time, like I was
just looking through some of this old stuff, I'm like, man,
like this I feel like this is a brand new game,
because there's so many things that I just haven't even touched.
So yeah, it's nice.
Speaker 2: Good stuff.
Speaker 1: Moving along, then let's go to this. So the seafood developer,
I think slow Clap is the name that developer has
announced their new game, and it is very different than
Seafu and their other stuff. They are making this game
called Rematch, which is a soccer, a competitive soccer game.
It looks very fefa street like, not in the terms
of the aesthetic, but in terms of the gameplay of
you're doing tricks, you know, dribbling around people a lot,
maybe a bit of a smaller scale, not quite like
as much of a sim of soccer football. It also
feels like it definitely has a lot of like Rocky
League influence in there, not that you're driving vehicles, but
in terms of like I don't know, the projection on
the walls and like the big scoreboards, and like generally
even like the color palette of it feels like it's
got some Rock League influence in there. So Kirkland, obviously
me and you played and reviewed Seafo, what do you
think about this as like a total pivot for this
two go from kind of intense fighting game down down
to a soccer game.
Speaker 3: Very surprising. I I didn't realize that until you just
mentioned that. Now. It's funny because there was a there's
another trailer I off to get the name of the game,
and it just it made me think of Seafo, just
like there's a character kicking ass and there's not much
to it, Like it's a very teaser like trailer, and
I'm like, man, is this Seafoo too, or is this
from that studio? So it's funny that you're telling me,
you know, they're here, just a completely different type of game.
And uh, I really like this little gameplay snippet here.
I think my time with FIFA is kind of done.
Like I used to be a massive FIFA fan, Like
I feel like I got like pretty much every game,
and like that would be my console game, Like that's
the only thing I'm really playing that in probably MW two,
like those would be like the two games I would
cycle together. And yeah, no, it's just the game has
been really bad lately and just not Yeah, it's just
really bad. I don't really want to support Yeah, exactly,
So done with FIFA, But I really like just sports
games in general, and I like this like newer take
because it really feels like a hybrid of some FIFA
elements as well as FIFA Street and like you said,
Rocket League, like the arena feels exactly like it's plucked
out of the Rocket League universe, and it just I
don't know, Like I'm really impressed by the gameplay trailer. Obviously,
once I get in there, I'll be able to fully
digit it for myself. But it looks fun, and I
think if it's if it's a nice like matchmaking situation
similar to how Rocket League is, where it's very easy
to get in games and like it doesn't really matter
your skill level, you can just get in and have fun.
I think that I feel like this could be a
really you know, just solid game with like a really
good community and all that. So yeah, I hope it's
I hope it's not. Just though, like the people that
really understand the game are able to just like completely
abuse and it's just like, Okay, well I'm nowhere near
this guy's skill level, and of course that'll depend on
like the amount of players that are playing.
Speaker 1: Yeah, it does seem like it's going to be more
of like a mechanically intensive game that would be my
mation just based on like seeing the studio's previous work.
Speaker 2: I feel like that's.
Speaker 1: Maybe something in too, but I don't know, maybe I
want to poot away from that because some people bounced
off of Seafood's difficulty, including me, and then they eventually
added an easy mode months later and I never went
back to actually play that.
Speaker 2: So Taylor, any any interest in rematch?
Speaker 4: I'm interested.
Speaker 5: It gave me kind of the vibes of like you
guys already said, Rocket League, but also do you remember
that Dodgeball Knockout City game.
Speaker 4: I'm getting weird vibes from that in here.
Speaker 5: Tall. Yeah, so to this has definitely kind of peaked
my interest in I've never been a FIFA guy really,
I mean, Supermer Strikers is where I kind of like
hit that tier. So for this, I think it definitely
has my interest piqued and I'd be down to try it.
I mean, it's five e five, right, so we got
we got the squad of Travis's game.
Speaker 4: We just needs one more.
Speaker 3: True, that's true.
Speaker 1: Yeah, I guess I also feel like with a lot
of soccer games, I think a FIFA and that's like
the classic sports top down angle, like the view that
you would get if you're watching soccer on TV, you know,
RockA league, that's kind of more behind the character. And
I think that's another thing at FIFA Street. It's kind
of like a third person camera game, right, and so
I feel like this kind of maybe puts you in
the shoes there too, and that also differentiates a little
bit from strikers. Just the perspective can change a lot
about how you kind of interact. You can't see everything.
You can only see what's directly in front of you, really, right,
So that's maybe gonna change how you interact with it
a little bit.
Speaker 2: So we'll see how that goes.
Speaker 1: Yeah, cool, cool pivot for the studio and next up
Thick as Thieves. This is a This is my description
of it. I don't know how you would how anyone
else woul describe it. It's like first person character heist
multiplayer game looks like an immersive sim situation, but like
mixed with multiplayer, which is not not a typical combination.
But this the creator of this or Crave director, whatever
it is, is War Inspector, who is kind of known
as like one of the He's one of the big
names in the immersive sim realm. He's the I believe
the creator of DSX worked on system Shock, Ultima Thief,
which are like the original immersive sim games pretty much,
and he's got worked on all of them, so obviously
you got a good name there. I don't know what
he's done super recently, to be honest, Like those are
kind of more earlier titles I think that he worked on.
Speaker 2: But yeah, this I don't know.
Speaker 1: In one way, this is like, Okay, Kirkland, I know
you love your Dishonored and Pray and definitely open all
that stuff, so this seems up your alley. But then
also over Taylor, I feel like this is kind of
like a multiplayery type thing that you would be into,
and obviously like Cassassin's Creed hest stealing breaking into stuff
seems like your cup of tea. So I don't know,
what do you guys think about this? This kind of
seems like maybe a game for all three of us
or you two. I don't know what do you think?
Speaker 3: Very much reminded me of like Dishonored right away and
just other those ar Keene titles that I've played. Dude,
doesn't look like as smooth as maybe you know, like
dishonor two, where it just feels so buttery. Like. I
just feel like some of the animations or movements that
I had seen in the trailer looked not the most
I don't know, refined, but I don't really want to
judge it, you know, just the initial trailer. But I
think it was one of those things where I was
just like liking it the more the trailer was going along.
I like the I would imagine those are like the
character classes or just maybe like little characters that you
would be playing, And I like the idea of it
being maybe like a more cooperative experience. I don't know
so much if it's just straight up PvP, because it
seems like that's the trailer.
Speaker 1: They described as PVPVE, so I think there's elements of Okay,
I the way I take it is like you're all
you and other people are trying to break into the
same place and steal the same thing. But then I'm
guess seeing maybe there's some incentive to work together at
certain points.
Speaker 3: I don't know.
Speaker 2: That's that's where I get the little confusing.
Speaker 3: I think it would be a lot more interested if
it had like that co ops side to it, and
you're like playing against other groups of people like that
could be fun. But even like playing Death Loop, I
feel like the Invades just like stressed me out sometimes
and get into moments when I would just turn them
off because I'm like, I don't want to go against
someone that's just way better than me and lose all
my stuff that I that I've been working hard on.
So it's not like the most appealing if in that sense,
if it is the straight up PvP, but I like
the aesthetic and very much reminded me of just other
archaing titles that I played with pretty much just like
the esthetic, the art style, the movements of everything, like
a lot of similar type of obstacles. There's no teleport,
but like the grapple Hook is pretty much same energy.
So yeah, yeah, I feel like.
Speaker 1: Sure, technology wise, it seems like a little bit more
like I guess it's less steampunk than Dishonor, but in
terms of like the amount of tech that exists in
the world, it seems similar to in that way, like
a lot of steam powered things, and I don't know,
a little bit more limited on the tech, not quite
like laser pistols.
Speaker 3: That you're they don't have a circle of you know,
there's no socle love in this universe, not that we know.
Speaker 2: Who knows?
Speaker 3: Great? Maybe a baby.
Speaker 1: Yeah Howbut Taylor, do you do you think this is
a game that you would be interested in playing.
Speaker 4: If it is PvP. I don't need that kind of
stress in my life. If I'm doing a mission and
then all of a sudden, I see like, oh, who's
this person sneaking over here?
Speaker 5: Oh my god, there's another one over here, like three
more guys, Like ah, I can't handle this.
Speaker 4: That's so stressed.
Speaker 3: Like the mom and who read Yeah.
Speaker 2: That's one of the characters Mum and Hereditary.
Speaker 5: But I have played Thief and I I really enjoy
that franchise. So this is something that you know, if
it's something that's toggling or I can toggle it on
and off, then maybe it's worth trying. Or if it
is more of a cooperative kind of vibe, then I'd
be down to try that if if you guys were
interested as well.
Speaker 4: But just some mode in there for yeah, yeah, yeah.
Speaker 1: Yeah, I mean I think this is this trailer looks
too good to be true to me, Like if if
the game is as cool and interesting and fun and
lively as this, then I think it'll be one of
my favorite games of all time. But it's definitely a
video game trailer at the game wards, Like I, I
expect that the final product will not quite be like this,
Like I kind of just disagree with Kirk. This looks
buttery smooth to me. It looked like too smooth to
be true, you know, So I don't know, Like this
is definitely up my alley. I like a good multiplayer thing.
I like, I like the like I do. I see
what you guys mean. I'd like a co op section
in there. But I also think the idea of you
and other players trying to break into the same thing
and steal the same items seems like a really cool
idea to me as well, like Elder Scrolls Thieves Guild,
but like multiplayer, sure, I'm totally into that.
Speaker 2: So I don't know, it looks really cool.
Speaker 1: It's definitely on the wish so that it's definitely gonna
keep an eye out for it, But I definitely have
to see more trailers and maybe wait for it to
release and just hear impressions on it before I actually
decide if I'm gonna get invested in it, but it
seems really cool, so yeah, I mean, Merci Siems is
typically a pretty single player genre, so I think it's
cool to branch out and try some stuff here. And
it seems like a good good team to do that
kind of thing, So we'll keep an eye on that one, Netschra.
Next up is The Witcher four. I think for me,
like I guess the main highlight of this trailer here
because it's really just a cinematic and I assume this
game's at least two to three years away. I'm gonna
say three years away. That's my prediction here, so I
think we're pretty far away. It seems like, you know,
the player character here is Serie not not Garlt, So
that's that's kind of the interesting thing for me, and
I think that's cool. I think, you know, they've done
a few of these games with him, why not switch
it up. I really like that character too, as I've
been reading through the books, so I'm I'm all into that.
But I don't know if there's much else on this
trailer for me to break down. But did you guys
think of this?
Speaker 3: Yeah, I it very much reminded me of like the
first Witcher three cinematic that we got because it very
much was that it wasn't any gameplay. It was just
a cinematic of showing Garyld you know, hunting something and
the world hating him. So it's the same type of
energy here. I I love this character of Siri. I
pretty much like her in every version I've experienced her with,
whether it was just h I think it was just
like the shorts, like the collection of short stories of
the Witcher, Like I think that's the only one that
I've actually read the through book. Yeah, like, yeah, the
first book, but which, yeah, I guess it's more of
like her, like the start of her characters.
Speaker 1: Well, actually no, it was funny thought that one because
I don't think she's in the first book.
Speaker 3: But yeah, it was something around like the origin of
her character and then of course how you get her
in Witcher three. And she's just a really interesting type
of chosen one story storyline because she very much is
like set up to be that type of character. But uh,
in terms of the trailer, I think I'm pretty much
similar to you where it didn't really do too much
for me other than maybe seeing her with like a chain,
so it's like, Okay, maybe that's going to be a
new like weapon which will be kind of cool. Like
I would imagine she is a different type of fighting
style that than what GARYLD would have had. I'm sure
the game is going to be fantastic. So I didn't
really need like a lot other than just Witch or
four with series face on it. But yeah, it was
pretty well made, cinematic done, the list well animated.
Speaker 5: Yeah, I thought this was super cool. Again, I've never
played Witcher, but my video game circles all seem to
be very much into the Witcher franchise my own experiences
with the show. But this seems pretty awesome, seems pretty hype,
and it's as that girl died no matter what.
Speaker 4: So ship.
Speaker 3: You're so innocent, Taylor. You just, you know, admitted you
haven't played any of the Witcher. Maybe that's what the
Witcher is. I feel like there's so many times when
you think you're making the right decision and then just
innocents die. It's like this is just a dour world.
Speaker 5: What what's the gambling called in there? Because didn't they
do like a spinoff? There's a Gwent game there?
Speaker 3: Yeah, stand alone, and I remember I remember it like
started very similar to what the Witcher three mechanics of
the game was, and then they changed a bunch of things.
I never played it, but.
Speaker 2: People like, yeah game right.
Speaker 3: Yeah, exactly Like it probably came down to balancing it
in a PvP matter. Yeah, probably.
Speaker 2: Just the simplicity as all people wanted.
Speaker 4: Some pvpves, that's what they needed.
Speaker 3: Yeah.
Speaker 2: The next.
Speaker 1: Moving along to Project robot as is a temporary name.
I'm sure you'llet different name of the time it comes out.
This is the next game from Gen Design, who are
the developers behind Eco, Shadow of the Clausus, the Last Guardian,
which is the last game that they made. Yeah, it's
interesting studio right, like not really made a lot of games,
but games that are very impactful for people. And Last
Guardian came out and people were genuinely or genuinely pretty
disappointed in it, whereas Echo and Shadow of the Classus
are a lot of people's like favorite games of all
time if they've played it.
Speaker 2: A weird one for me.
Speaker 1: Because I went back and finally played Shadow Clauses with
that like twenty seventeen to twenty eighteen remake and like
really did not enjoy the game. Was very disappointed by it.
I can definitely see the appeal for some people, did
not work for me. I don't think you guys have
played any of those games? Am I correct in that assumption?
Speaker 3: I booted up Shadowed the Clausus of Curiosity, and yeah,
did you.
Speaker 1: Play the remake one or do you play the older version?
I think there was actually a second remake.
Speaker 3: I think there's might have been like the first remake
because I played it a while ago, but it felt
like it was under that remaster remake type banner. And yeah,
I just wasn't really engaged with the gameplay. It feels
kind of slight. Yeah, and just like the whole climbing mechanic,
I wasn't really a big fan. I'm just kind of
pushing up, like not a lot to it. And yeah,
sadly this trailer kind of just reminded me of those mechanics,
and I'm like, yeah.
Speaker 2: Climb again for sure, probably.
Speaker 3: Won't be too interested in it. Like, I know that
they are well regarded, like you said, very impactful, and
I'm sure like they're very just heartwarming and wholesome on
like the character side of things. But you know, a
lot of climbing in between you get to those moments,
so I think I'll think I'll pass. It was dark too,
didn't like the aesthetic of shat Losses or the trailer.
Speaker 1: Yeah, it's a really interesting aesthetic and it feels much different, like,
you know, he's coming a giant robot. In this the
character looks like you are a robot or android or
something to some extent there, which is is pretty separate
from these games, which are more very light fantasy elements,
I guess like technically high fantasy, but feels like pretty
restrained for the most part than the fact that there's
giant creatures roaming around and Last Guardian, which I don't
know much about really other than just watching people climbing
around with that dog dog bird thing whatever what was
going on there. But yeah, it seems like very much
the same sort of thing, climbing a big creature. It's
and I don't know. The hook of this is to
some extent, there's like some big cloud of nebulous evil
clouds that are coming towards you.
Speaker 2: So you're climbing this.
Speaker 1: Robot, you hop into the head of it that disconnects
from the body and flies off.
Speaker 2: So I didn't know. It seemed like okay.
Speaker 1: At first, is the idea that your character is getting
into the giant robot and you're controlling it like a
mech and that's what the twist on the game is.
But then it's like, okay, you're just getting the head
and flying away, and I can't tell if like the
head is like that's gonna because I feel like all
these games always have a companion element to them, Like
an Eco you're traveling around, you're like saving a girl,
a princess. I think something like that shatt of classes.
You kind of have your horse and you're climbing these
creatures and the last Guardian you're traversing the world with
that with I think Treco is the name of that
bird dog creature, and so like, I don't know, is
it the fact that you're flying around in this robot head,
is that like where the companion thing is or is
that just like part of this sizzle real trailer thing
and just kind of more setting or showing the setting.
Speaker 3: So I don't know.
Speaker 1: I'm intrigued by the concept of it at least I
kind of like the tone of it, But I think
the fact that I didn't like shout the Clausus and
I still have to go back and play Eco and
Last Guardian. I don't know if I would be picking
this one up, but it's crazy. It's like it's been
a long time since their last game, uh since the
studio's last game. So I'm sure it'll be a big
deal for a lot of people, so definitely want to
keep on the radar.
Speaker 3: Are these are these PlayStation only? These titles, I.
Speaker 2: Believe all of them are PlayStation. Yeah, maybe maybe they'd
like I don't know. PlayStation is doing a lot of that,
but I don't think they actually have made it over
to PC, so smaller scale stuff.
Speaker 1: Any any interest from you on this one, Taylor.
Speaker 5: It's interesting, but I'm probably not going to be dabbling.
Speaker 1: Wait for the PS play the PC port that never comes. Yeah,
let's take our next break and then we'll be right
back for more Game Awards breakdown.
Speaker 2: All right, we are back.
Speaker 1: Next up Outer World's two, which got announced. I believe
it was last Xbox Showcase, might have win the one
before that.
Speaker 2: Actually, we got a new trailer here. This trailer did
not work for me.
Speaker 1: I think the reason is because it kind of is
doing the same shtick as the reveal trailer had, which
is like we're doing a sequel and we're making a
parody of like, oh, sequels are dumb, and look at
we're doing a sequel. We're selling out and like making
all these jokes. But I feel like they did that
with the reveal trailer, and like this trailer is like
doing that again, but like with different jokes, and I
didn't really find it very funny.
Speaker 2: In fact, I had a.
Speaker 1: Little like grading, So I don't know that it's not
a great sign I think in terms of what the
tone of this game is gonna be. Outer World as
a game is one that I definitely soured on when
I did like a second play through of it, played
through like all the DLC and I it just felt
like much smaller than it felt the first time playing
through it. I like it enough, but I guess I'm
not super duper psyched on the sequel.
Speaker 2: I'll definitely play it.
Speaker 1: It'll be a game past Day one thing, right, so
I'll definitely be checking it out, But I don't know
if I'm I don't know if it's top of my
hype list, And really, in terms of this, I can't
really tell what's like new here. You know, new locations,
a couple of new weapons, but mechanically, I don't know
if there's much different. I don't know if i'd really
expect or want anything. I think just more of the same,
but new story, new setting, maybe a little more expansive
and a little better like combat feel. Those are the
kind of things i'd hope for. I think maybe the
biggest surprise for me here is that they dropped to
twenty twenty five at least year window for this, which
is surprising to me because like, Obsidian is also releasing
a Vowed next year that's coming out in like February
March or something, so I'd be surprised if they keep
this release dating. Release two Obsidian games in the same year,
I'm sure there'd be a few months apart. That's like
one that's just crazy at Obsidian. I mean, they have
different teams within Obsidian, but pretty crazy output if they're
able to do that, especially because they release like Pentiment
on PlayStation this year. Grounded was not that long ago,
so yeah, they're just pumping games out like crazy. Really
the workhorse for Xbox over there.
Speaker 2: But any any thoughts on this one, Taylor, you played
some Outer World, Right, you played the first few hours.
Speaker 5: That game, right, were, Yeah, we reviewed that first one together. Actually,
this the comedic level of this one. I cannot recall
that first one being so humorous, at least on this front,
because when I watched this trailer, I was like, and
this feels like a Borderlands, Guardians the Galaxy kind of
aesthetic kind of thing going on.
Speaker 1: And I guess it's pretty consistent, to be honest, with
the first one. Like maybe the trailers are just a
little bit more over the top for the sake of
it being a trailer, but I don't know. It is
a pretty jokey game and very much like corporations are
bad and like making jokes about that and kind of
over the top, not super realistic, I guess, So yeah,
it seems pretty consistent for me, honestly.
Speaker 5: The guns seem pretty cool, Like there was one that
shot like these live aliens onto the guy and they
were like eating him.
Speaker 4: It was just pretty funny.
Speaker 5: So there's a lot of cool to creative weaponry in here,
which is which is pretty neat. It's probably not gonna
be a day one launch like play for me, but
it's definitely something I will get around to just put
my toes in the water a little bit and see
what it's like.
Speaker 2: Nice.
Speaker 3: Nice. Yeah, I really don't remember seeing the reveal trailer
at all, so this trailer really worked for me actually,
like the comedy was it was fresh for me. I
hadn't seen and never played the first game either, so
I think a lot of it was just new for
me overall and just seemed like a fun, fun type
of game like it reminded me of I think it
was Rage two. They had a trailer that was like
just it looked good, like it just really good gameplay
that was shown. It just looked like fun game two play,
And I think this one hit that for me. And yeah,
I like the joke of the another you know sequel.
I like the Fallout three sequel nouvea. Yeah, yeah, that
one worked for me. So yeah, overall it was it
was nice. But don't really have much attachment to the
franchise in general. But pretty sure the first game is
actually on the PlayStation catalog. Ohs unless I saw it.
Speaker 1: Yeah, that game came out before the Xbox acquisition, so
it was released on PlayStation and then yeah, I don't
know if it's on the catalog.
Speaker 3: But yeah, so yeah, if I'm not mistaken, it is
on there. I'm you know, just by this trailer and
you saying that it's pretty similar, you know, vibe of
what the first game is. Who knows, maybe I'll maybe
I'll boot it up and give it a shit.
Speaker 1: I mean, I think my first playthrough, I really enjoyed
the game, and it was more than the second play
through I was.
Speaker 2: Yeah, it was just a bit of a slog to
get through. I guess.
Speaker 1: It's not a super long game as far as like
our produce goes. It's like twenty hours or something like that.
So there's a couple of DLC packs out there as well.
Next up is Split Fiction, which is the next game
from Hayes Light who made a Way Out and more notably,
it takes two and this game's coming up very soon
March sixth twenty five. Pretty crazy, like you know, release date,
game coming up three months later, kirkl And I know
you are a big fan of it takes two, so
it's gonna be a day one pick up for you
and Shaye to play through.
Speaker 3: Like the last one, this is absolutely a day one
pick up. Yeah, you had a bit of a heart
breaking experience playing it takes to a shade where you know,
we're playing it and she's like, I don't really like this,
and I'm like, like, I just had so much build up,
you and me, you know, we like we played. No,
I don't. I don't think through a lot of it,
but at least a couple of hours of the game.
Speaker 1: I really, Yeah, we did play.
Speaker 3: I thought it looked beautiful too, But yeah, she was
not a fan of the animation and like a lot
of just the dialogue of the characters she was not
vibing with.
Speaker 1: And it's also as a game about like divorce, so
maybe she was.
Speaker 3: That's fair and you know, say, like a way out,
it's a very different story even though it has the
same idea playing through it with another person. So I
love what they're doing with that formula because there's not
a lot of these like couch co op type experience games,
and you can even play these online with friends, and
I love that they exist.
Speaker 2: And they're continuing to do it.
Speaker 3: Yeah.
Speaker 2: Perfect.
Speaker 3: I think they called it fast pass where if one
person has the game, you can play with another friend
that had Like that's just that's just great. And yeah,
I like that because they also I think highlight of
like no micro transactions or anything, and it's just like
I feel like they're just dissing all these like money
hungry you know, big studio companies that do this type
of shit, and I'm like, yeah, fuck those guys. I
like it. I like what the what the studio is doing.
And this was one where, like I showed Shade the trailers,
she was like, all right, yeah, that looks amazing. So
I think this one is gonna be a lot better
experience for us. And actually that's what I was gonna
say about it Takes two is like it's a fun
game to play, like you know, with with a friend,
with the significant other or whatever, but like that is
also a challenging game for someone that's like not actually
a gamer, Like like I feel like it's a good
setup for like a couple game, like you said, like
the storylines someone going through a divorce but like finding love.
But like it's not the most simple game. Like there's
a lot of like jumping and platforming and the game yeah,
jumping and dashing exactly. There's like an arcade fighter element
from what I remember, and it's just a lot of stuff.
And I think if you really love the aesthetic of
what the game is and the story it makes you
want to get better and like like actually like play
the game. So Shay's favorite thing ever is How to
Train Your Dragon. She loves Fourth Wing in those books
like Iron Iron Flame, which is like just dragon stories.
She loved Game of Thrones as soon as she saw
like the dragon area of what this game was, She's like,
all right, I'm sold. It's just it looks amazing. This
looks so sweet, and it's just like, I feel like
it's another game that could win Game of the Year, honestly, Like, like,
I love what the studio is doing, and I just
want to support them as much as I can. Feel
like I'll be buying all their games no matter what happens.
Speaker 2: It's good to hear.
Speaker 1: Yeah, I mean, It Takes Too was in fact the
game that You're winner in twenty twenty. I believe it
was the year that came out. And yeah, I mean
I guess for a new end. Seeing the trailer like
kind of the same thing as it Takes To. It
has a different aesthetic. It's more sci fi and you're
playing as I think I assume they're sisters. I feel
like I didn't catch that at least. Yeah, maybe they're sisters,
but but yeah, two characters, and it seems like you're
getting just the same amount of crazy gameplay variety that
It Takes Two out. So I'm curious to see how
much of that for people playing this one will feel
like Okay, yeah, there's a fighting game sequence like It
Takes Too, Like how much are they able to keep
doing that? Like, there's only so many video game genres,
so we'll see what they're able to do here. But yeah,
as you mentioned, I just love that they're continuing to
make these kind of games. That's that's really cool. So
any thoughts on this one, Taylor.
Speaker 5: It Takes Too is a game that I really wanted
to try with Madison, but I know it's as you said, Kirklin,
it's definitely a little bit like kind of a challenging experience.
Speaker 4: And I think when you guys were playing it.
Speaker 5: I can't know if both of you were, but you
guys are streaming it. Back at the day, I was
watching streams for it, and it was something that was
really engaging.
Speaker 4: I really wanted to play it.
Speaker 5: This one seems like it might be a little bit
more low key and a little bit more manageable. And
I mean, I could be totally wrong because some of
those levels, once you get to the drag of medieval times,
things are exploding and your climing, So I could be
totally wrong, but I think it's really cool going into
these different areas of the stories or different stories, I guess,
and flying the dragons got me really pumped up, and
just doing like the light cycle neon bike down the side.
Speaker 4: Of the building was pretty cool.
Speaker 5: So there's a lot of stuff that's really neat and
this is one that I would like to try nice.
Speaker 1: Next up for me is maybe one of my highlights
of the show. It was Black Frost. The Long Dark
two is the next game from Hinterland, who I think
are a Vancouver developer actually, so they're right here.
Speaker 2: In my city.
Speaker 1: But yeah, the sequel to The Long Dark EA Early
Access is coming out in twenty twenty six. So this
game is pretty far off. And I was reading too
on like the subreect for this game, people were saying
that like there's like a I guess a.
Speaker 2: Story, like a five part story.
Speaker 1: Thing for Long Dark one, and like the fifth part
like hasn't even come out yet, Like I don't know
they're announcing this game without being done, like the content
drops for the first one. For anyone who doesn't know
The Long Dark, this is like a survie old games
set in the kind of Canadian wilderness, very northern, very snowy,
that kind of thing. But you're trying to you know,
keep yourself warm, trying to find food, doing some hunting,
scavenging for things, trying to make make sure there's enough
light sources and exploring and all that stuff. Really really
great game. I really really enjoy it, and it's funny.
It's a game that has so much to it, Like
there are all these story mission things where there's actual
characters and like a campaign, and I have not touched
any of that. I just do the survival mode and
that has enough depth for me. So I don't know,
I feel like I don't really need this sequel necessarily.
It's still like there's so much I need to do
in the first game. But since this game is still
like you know, probably at least three, I'm not gonna
play it in early access. I'll wait till it's fully released,
so maybe three or four years from now, I'll definitely
be excited to jump into it. Really, the only thing
I can gleam from this in terms of new or
interesting stuff is the tagline for it was Live together,
Die alone. So I'm guessing that means that co op
is going to be the primary feature of the new one,
which the first game doesn't have that at all. So
that's a a great things. As you've been talking about
with Project Zomboid over there, like, the survival genre is
obviously a great place for co op, and so it
makes a lot of sense that the sequel of this
game is going to introduce that.
Speaker 2: So I don't know, is it two players, three, four,
five more? Who knows.
Speaker 1: We don't really have much information on this is just
a cinematic but I'm really excited for this.
Speaker 2: I'll definitely be. Briggs also loves this game, so I'm.
Speaker 1: Sure we will be playing a lot of it together.
So yeah, I don't I don't know if you guys
have anything to add on Long.
Speaker 2: Dark two here.
Speaker 3: Yeah, No, it looks amazing. This is a game I
really didn't know much about other than just the title
and knowing that it was survival and from some screenshots
that I seen on Steam. But I just I just
added to my cart I'm just.
Speaker 2: Hearing your little to your cart.
Speaker 3: It's in my cart right now because it's on sale,
so they actually have.
Speaker 2: Oh sorry, hold the second one. I'm like, oh, okay,
the first game.
Speaker 3: Sorry, I know it's pretty.
Speaker 1: Chap, right, twenty bucks or something like that, definitely worth
so really good.
Speaker 3: Yeah, like it's it's a normally forty five dollars game
with the survival mode and the Winter Mute story mode,
which imagine that's what you were saying that you you
haven't even touched. But then you can just buy the
game with survival mode, which is oh okay, right now,
it's on sale for fifteen bucks, so I'll probably just
pick that up.
Speaker 2: Perfect game for the Winter vibe, yeah for sure. Yeah.
Speaker 3: And I've been so like on the survival train of
of course zomboids, so I'm in that headspace es, so
I'm ready.
Speaker 1: Yeah, really really great game, really great mechanics, super fun.
I might even boot up a new save over the winter.
Speaker 2: I'm nice. Especially with this announcement of the sequel, I'm
pretty hyped on that. Next up. Then, Borderlins four got
a new trailer.
Speaker 1: The last time we saw this game, it was really
just like a title drop, pretty much like there was
no info in it. Really It's coming out next year apparently,
so that's pretty soon.
Speaker 2: Taylor. I feel like you're the most.
Speaker 1: Border landsy guy on the panel here. Any thoughts on this,
like at least for me, Like as someone who's played
a lot of one, played a decent amount two. I
didn't really see anything too new here, Like it's kind
of same old more borderlands, But I don't know if
you're able to gleam out more interesting kind of new stuff.
Speaker 5: Yeah, I mean, the character classes all look very different.
I mean, the one character looked like she was a siren.
I'm assuming just gauging by the tattoos, so I'm thinking
we're probably gonna have some similar abilities in that front.
Speaker 4: But yeah, it's it just looks the same as before.
Speaker 5: It's just got your class system, four player co ops,
gonna have the gazillion guns, new locations and whatnot. It
seems like it's recapturing that vibe. I never played Borderlines three,
and I'm not actually sure how well.
Speaker 4: Received it was.
Speaker 2: I don't think unfortunately.
Speaker 5: I think Bordlines one and two was like that was
like the hype, and I know they had the spinoffs,
like Tina's Wonderland presequel all that kind of stuff.
Speaker 1: So the story the like Telltale games too, there's two
of those.
Speaker 4: Yes, yes, So there's definitely a few other.
Speaker 2: Movie don't forget the movie table Man.
Speaker 5: It's just even a downhill trajectory. But I definitely felt
positive from this trailer, and I'm assuming again that this
is its own unique, original story and not really play
touching point on like Borlines three or any.
Speaker 4: Of these other ones. But this is one that I
would like to try.
Speaker 5: I'd like to kind of dip my toes back into
Poorlands because this is a fun franchise and see what
what they've done and what improvements there are.
Speaker 4: So we'll have to see how well received this one is.
Speaker 1: Mm hmm yep. Okay, moving along then tur Rock Origins.
So I think this is it's funny. I was looking
at this series on Wikipedia. It's like they actually have
been releasing games like pretty frequently for the last few years.
I feel like I just didn't really hear about them,
or they went under the radar. Maybe they were mobile
game releases or something that people just don't really talk about.
But I was gonna say it's a series that's been
dead for a while, but that's just not true. It's
been It's been around the block, I think. So, uh,
here's a new one coming out. First of all, I
love the logo for this game. I think it's an
absolutely stellar logo. Yeah, got the eye in there, the
fonts looking clean, really like that. I don't have much
experience at Tarroc. I played a little bit.
Speaker 2: I think it was back on the N sixty four, right,
there's a turrock there and play a little bit of
it there or maybe GameCube, I don't know. I played
one of them at.
Speaker 1: A friend's house back in the Xbox three sixty for sure. Okay, yeah,
why it's not a series I'm very well well versed in.
Speaker 2: But I don't know how about you guys.
Speaker 1: Do you guys know much about this series or any
any thoughts on this? I thought the gameplay looked really
frenetic and fun and fast pacing, look kind of hell
divers like, I mean, less quantity, but like in terms
of the movement and things like that, looked looked really cool.
Speaker 3: So yeah, it looked really solid, and I think I
just completely forgot about this entire games Just series until
this trailer happens. So it's kind of surprising that it
was even on here to Rock for me, Like I said,
Xbox three sixty release, I remember like seeing it on
like one of those Xbox magazines and you know, in
the library of the school and just like being so
interested in the game. Then going to over France house
and he actually had it, and I was just like,
oh my god, like, let's let's play to Rock. And
I just like watched him play the game, and I
just thought it was so cool at the time because
it was just something I'd never seen before. Again, like
you know, I know Crisis earlier. Just like any like
Dino type like action game or just like Dino focus
game is intriguing, especially for you know, a kid it's
just interested in drafts and parks stuff like that. So
but yeah, I thought, you know, just judging this on
its own, I thought it looked really really good and
just different than other games that we've kind of been
seeing lately. So I imagine it would be just like
Xbox Release. Like I don't know why I think that,
I just attributed to being an expert.
Speaker 2: I assume it's on everything.
Speaker 3: I don't know. Me let me say if we find out, Yeah,
definitely wouldn't commit to saying I'm gonna be getting it
right away, but uh, you know, we'll see how reviews goes,
because that can always sway me.
Speaker 1: Yeah, it looks like it's on uh everything switch but
maybe switch to can it's powerful to run it, but.
Speaker 3: I'll get my PlayStation over there.
Speaker 2: Switch already got a Steam page.
Speaker 3: Nice.
Speaker 4: I've it's gonna sound shocking.
Speaker 5: I've never played a tarrock game, but the the one
thing I think it was t Rock Evolution, that one
I've always seen throughout my life growing up.
Speaker 4: Just it's the velociraptor like thing, like with its.
Speaker 2: Mouth open like it then.
Speaker 5: But seeing this, I think it's great because yeah, I mean,
there's definitely a following for it, and I've seen some
people pretty hyped about this, but it gave me like
Arc two.
Speaker 4: Vibes, and I don't know if that's a good thing.
Speaker 2: I don't think that's a good things.
Speaker 3: No.
Speaker 5: No, And that game I think is coming out that
was delayed. I don't even know if it's out yet.
Actually yeah, because it was supposed to be twenty twenty
three and then it was pushed to like end of
twenty twenty four, so beyond me, but this is what
it reminded me of, and I hope that doesn't stand
because then calling it Origins, I don't know how the
technology fits into the story or the characters or whatnot.
But it seems like they're trying to go back to
square one and kind of really get some more light
on this this franchise, which is great because people like
me that have never played it, this might be a
pretty good starting point to I'm been obviously with it
being Origins, and if I can get through this, then
maybe I can try some of those older ones and
kind of go through the story.
Speaker 4: Or maybe this is a segue.
Speaker 5: If it does well into a whole new continuous continuality,
maybe they'll do a few other games in this own
new narrative.
Speaker 4: So I'm excited.
Speaker 2: Nice.
Speaker 1: Yeah, it looks like AR two has been just delay,
as you mentioned the end of twenty twenty four, but
that means it's not coming out of this year at
this point. That's Kick Down the Road has just to
be announced on Steam, doesn't even have a date, So
classic stuff there. Next up, Game of Thrones King's Road,
which is a game visually graphics are insane, but this
is a mobile game, So, like, who knows what's gonna
come with this? I don't know the Game of Thrones guy,
But do you guys have any any thoughts on this one?
Speaker 3: I probably won't check it out and let's just randomly
pick up another mobile game or something. But it's cool
that it's getting games. I just wish it was more
on like bigger consoles as opposed to a mobile I'm
not really a big mobile gamer besides Marvel, Snap and
Chest dot com, but uh, yeah, that's kind of it.
Speaker 4: Yeah, I wish this was a big mainline game on consoles. Now.
Speaker 5: Don't get me wrong, I've taken a liking too mobile
games a little bit more over the past few years.
Pokemon Go, Pookemon trading card game, Pocket, mostly Pokemon stuff.
Speaker 2: Yeah, I was gonna say.
Speaker 5: Pocket, it's a bit how'd you word it, Dylan, Didn't
you say it was kind of like Marble Snap Marble Pokemon?
Speaker 2: Yeah?
Speaker 3: Okay, I thought you said Pokemon trading card game, next
game being just called pocket? Oh what's pocket? That's all
one game?
Speaker 5: Great game that you can put in your pocket when
you're done playing it on.
Speaker 3: Your phone, but you should do for them.
Speaker 5: Yeah.
Speaker 4: Well, I'm gonna be keeping my phone in my pocket
and not playing this on it. I can say that
because it's just it looks great.
Speaker 5: It's a it's a fun cinematic, but I don't know
what is an open world? Like, what what are we
dealing with here? I don't feel like I really got
enough information from this trailer.
Speaker 2: No idea.
Speaker 1: Man, maybe like hell Tail type game, like a story
story thing.
Speaker 2: I don't know.
Speaker 3: It's like that Lord of the Rings mobile game that
they had coming out that I like, literally it was
the first time I ever pre ordered a mobile game,
and then when I got the game, it was just
like a Clash of Clans type equivalent. I'm like, fuck this.
They had like crazy cinematics. They're like choose your choose
your faction, and then choose your leader of your faction.
I'm like, this is so cool. You choose what type
of ring you're gonna be having, and then as soon
as you do all that, it's just it's like the
game is something entirely different. Those fuckers got me. Yeah, damn, damn.
Speaker 1: Moving along then, just two more games here, Mafia the
Old Country, which is coming out next year in the
in the summer. I believe I don't know if I
much say based off the trailer here, this game seems
potentially really cool and really interesting.
Speaker 2: I've not played anything in the series.
Speaker 1: This is definitely one I need to wait for it
to come out or for them to do like a
fifteen minute like gameplay deep dive. I just want to
see what like a fifteen minute chunk of gameplay looks
like in this, Like is it GTA like where you're
driving around the city picking up quest like doing having
some high jinks. If so, potentially, I mean, I guess
gt is coming out next year, so maybe maybe I
would not be sold, But like, it seems potentially interesting,
but I really just don't know much about it, So
I don't know if you guys.
Speaker 2: Have any anything more than me on this.
Speaker 3: Uh. I played through Mafia too. That was the one
that I played, uh pretty much all the way through,
and I really really liked it. It's definitely like on
par with like a GTA type story. It just felt
like a GTA you can do more. So it's like, Okay,
Mafia two is a great story for like being that
type of vein like similar gameplay to what a GTA
would be. But GTA is just so much more sandboxy,
so that would be obviously the one that has a
lot more replayability. But for just like a linear well
it's not. It's kind of open worldy, but for the
most part, you're just kind of advancing through the story,
not doing a lot of crazy extra things like you
would be doing something like GTA. I still think it's
really really well made. And I know they did that remake.
I don't know if it was a trilogy or a
remasterine of the original remaster situation, Okay, yeah that it's
it's on the PlayStation catalog, but I've never really ventured
out to it. And yeah, I never played the first game,
or actually I think I dabbled a little bit in
the third one, but wasn't the most interested in just
that era that they're focusing of, like the Bayou, New
Orleans and stuff. But this looks really good, Like I
was really impressed, and I feel like this is one
that's I would expect it to be like a ten
out of ten story, just just kind of with how
it's being set up and from what I've like experienced
and just doing the Mafia two story, Like some of
the missions are just so fun, and of course in
any Mafia there's betrayal and a wild story to go
to go with it, So I would expect nothing less
than this, And I thought it was a really good cinematic.
I thought it was really well made.
Speaker 5: I'm like you, Kirkling, like I've I played the heck
out of Mafia too when that came out. I picked
it up day one back in high school. And yet
very gta like snowy, kind of like weather conditions in
there too.
Speaker 4: That was such a great game. I really really enjoyed that.
Speaker 5: And I am someone that didn't play the first one,
didn't play Mafia three, but this one definitely kind of
again it's it's a different time period, different characters, I'm assuming,
and just kind of starting fresh, and so I'm very
intrigued in this and kind of curious to see what
it's what's going on. So I would like to play
this because Yeah, that's such a such a good, a
good world that they were able to build, and after
coming off like the good Fellow's Retro and all these
other kind of like mafia things and gangsters, I'm definitely
kind of feeling a little bit of a poll to
that that kind of World.
Speaker 1: I love that the studios development history is like Mafia Games,
Mafia three, Mafia Definitive Edition, and then just Top Spin
two K twenty.
Speaker 2: Five and then Mafia The Old Country.
Speaker 3: That's funny.
Speaker 2: Love when that happens.
Speaker 1: Maybe there'll be a nice like tennis mini game kind
of like has that you can just play like a
fully fledged tennis game in there.
Speaker 3: That'd be so funny.
Speaker 1: Okay, closing it out then with Intergalactic The Heretic Prophet.
This is the newest.
Speaker 2: Naughty Dog game.
Speaker 1: So they made Crash bandicoot Jack and Dacks are uncharted
Last of Us and now here's their first new ip
in a while. I guess since Last of Us came
out on the PS three is the first time they
really venture passed those two realms. So yeah, here's their
newest game. It's a sci fi setting. Seems like you're
playing a bounty hunter. You're flying around in space, and
then there's like some third person kind of laser sword
like combat that we got.
Speaker 2: To see here.
Speaker 1: So of course mostly cinematic or really all cinematic, even
the combat thing, but at least like something kind of
new and cool and different for Naughty Dog.
Speaker 2: Cool to see. I will say right off the bat,
this has gotta be one of the worst video game
titles I've ever heard of my life.
Speaker 1: Just like does not roll off the tongue. None of
these words sound good, Like all of them together sound
even worse.
Speaker 3: So it was like a placeholder name. Honestly, it's like
a project type name, you know, yeah, agree.
Speaker 1: The project heretic or something that they've change. I think
they should have just called Intergalactic. I think that would
have been a fine name. Maybe that's too generic, but
I don't know. I not loving the title, but that's
perhaps just a nitpick. But yeah, I think maybe some
other interesting things in here, Like there seems to be
a lot of real brands that seems to be a
part of the aesthetic here, where like the ship that
your character is find the spaceship has like the Porsche
logo on it. You know, you have like your Sony
Walkman type like interface that's going on there. And there's
some other brands in there too. And then even like
Kumal nan Gianni's like very clearly in here is not
as himself as like a character, but you know, you
got some other like known actor type people playing roles
in here you can got like the soundtrack by Nine
Inch Nails, so that's really interesting as well. So I
feel like kind of a pretty big departure from what
naughty Dog has done previously in terms of the groundedness
of the story, but also in terms of like the
things that they're doing with it. So gameplay wise and narratively,
I'm sure you can kind of expect a similar type
of experience, maybe a little more out there in terms
of flying around and whatnot, because they haven't really done
that in a while since like maybe Jack I think
had some like car mechanics maybe, but yeah, what do
you guys think of this? Any interest in this new
Naughty Dog series?
Speaker 3: Absolutely, I feel like Naughty Dog is. Although I haven't
like like just like adored all of their titles in
the sense of like replaying them and just yeah, like
like time sinking a lot of time in them. They've
always kind of bounced around in my my my history
of gaming, Like, I feel like I've pretty much played
every Naughty Dog game at least in one way, shape
or form, and maybe not all of the Uncharted titles,
but you know, I've dabbled in Uncharted too. Is the
one I really sunk a lot of time into but uh,
it's it's just a studio that it's just like I
just trust that it's going to be a banger. Like
I feel like I didn't really need much from like
this could have been a right up teaser, which it
pretty much is. Uh, you don't really see a lot
of gameplate to like Ridyen. And even then, it's not
like I don't think that's gameplay, it's it feels very
cinematic key, but I think something that I really am
interested in from this, and I will say, like I'm
definitely hyped for this, that this is a I think
is a really cool reveal. It's very different type of
game and world that they've kind of done in the past,
Like they've dabbled in the sci fi sphere, but this
just feels like a more human type of size sci
fi sphere. Whereas Jack and daxters, you know, they're like rodents.
It's it's it's same sort of thing with like Ratchek Clank, right,
Like there's not really a lot of human characters in
those stories, whereas they actually have like human like real
world actors doing the mocap and having their face in there,
So yeah, I think this is gonna be a banger.
Something I am really interested in though, is the fact
that I heard like a lot of inspirations for this
world building is stuff that they've taken from Cowboy Bepop.
And I heard Akira was an the title in there.
Speaker 1: And I did you see that video that side by
side for the Akira thing?
Speaker 3: Yeah? Yeah, crazy, So I you know, shouts out to Hidalgo.
He also he will say he loves that new name
that you know, he's like I used to be called
just my friend Tyler and then Patreon Tyler and now
he's Hidalgo and he loves it. So shouts a Hidalgo.
But he's the one that showed me both Cowboy Bebop
and Akira and those like Akira. You know, we got
we got our tenure Geek for his golden geeks that
we'll be doing where we can all pitch a movie
that might be my title because that that is a
movie that I just love to discuss with people. And
I feel like it's pretty niche like not a lot
of people have actually seen it. You know, it's a
late eighties anime, but it's just so amazing. It's so male.
I love the characters and pretty pretty mind twisty and
psychological thrillery. But and then Cowboy Bebop is just probably
one of the greatest animes ever made. It's only twenty
six episodes, it's not like a long show, but it
is just so so phenomenal. It is is so a made.
I love the soundtrack in it. It's it's so it's
all the characters. So if it's anything of like stuff
that they're pulling from that, which obviously they name drop
both of those, I'm an I'm probably day one on this, Like,
this is probably gonna be an amazing adventure, and I
really didn't need much other than just the details that
I've heard kind of not on the screen. But yeah,
I think it's it's awesome that you know, Naughty Dogs
here and they got a great track record. I think
this is gonna be I think it's gonna be a
big one for sure.
Speaker 5: M Yes, there's a lot of Naughty Dog games that
I've not played, but Uncharted I remember that's the reason
I bought my PS three was to play through those
leaving up to the release of Uncharted three, and I
did just that. I've not played through Uncharted four, but
that Nathan Drake trilogy is just the bee's knees. I'm
happy that they're doing a different kind of franchise here
and creating something more sci fi oriented like this because visually,
like I know, it's all just a cinematic but it
looks awesome. Just the story that's kind of behind this
Bounty Hunter and just what's gonna be kind of unfolding
is you go and explore these planets and I'm wondering
how much control you have? Are you flying your ships?
Are you like how what kind of a sandbox are
we dealing with here? With how many planets you have.
It's just there's a lot of questions they still have,
but it looks really really awesome, and you don't if
they we get that PC porta.
Speaker 4: You know, might just slide into it, so we'll see.
Speaker 3: Yeah.
Speaker 1: Really good point in terms of like a setting like this,
especially if you have a ship, seems like something would
be a lot more open in structure, whereas all of
their previous games are quite linear, like maybe kirkl and
Jack and Daxter. Is that like more like open platform
er level I guess, but like I assume that's what
it is kind of like the Orio thing. Absolutely, but yeah,
but like since you know uncharted and kicking that into
the Last of Us, sure there may be some levels
that are bigger, open up more little couple areas you
can explore. But I feel like, yeah, it has been
a pretty linear kind of developer, Like there's a very
level based kind of thing. So I'm curious to see
if that is the case here and you know, go
to this planet for this certain story beat and go
to this next one for the next story beat, or
if it is more open, especially if there's a bounty
hunter angle, can you choose what you want to go
do that kind of stuff, So it seems like a
lot of potential. I mentioned the composers there, but I
say the music with the score in this I thought
was fantastic kind of mix of like some softer piano
things and then like some deeper sense underneath it just
super super good soundtrack. And then yeah, I mean I
feel like a broken record. I've talked about this a
lot on side quest and other geek for stuff over
the years, but like Naughty Dog stuff hasn't traditionally.
Speaker 2: Worked for me.
Speaker 1: Like I love Crash bandicoot back in the day, but
in terms of the more recent stuff, like I'm charted
Last One, I just found the gameplay so grading and uninteresting.
I just like fall asleep pulled in my controller. Even
if the stories are good, I just like can't get.
Speaker 2: Through these games. I do want to give them an
other shot.
Speaker 1: I want to try some of these newer like remasters
out that they've done, because maybe that would be nice
so I can just play like a really high fidelity version.
Speaker 2: But I don't know.
Speaker 1: I'm hopeful that this could be a change in terms
of the game feel, maybe something a little bit more
in my wheel of things. And I feel like I
really want a Naughty Dog game that I can love
because I feel like this is a lot of people's
like favorite developer making their consistently favorite games year year
after year, and I would love to be there in
that love and passion that other people have. So hopefully
this one can can do it for me. So I'm
definitely gonna give Intergalactic a chance. I don't know, I probably,
I don't know if I'm gonna I don't know if
I'm gonna say I'm sold yet, but I feel like
this is probably gonna be like the biggest release of
that given year, so I definitely want to check it
out when it comes out.
Speaker 2: I'm guessing it's pretty far away, like at least.
Speaker 1: Another couple of years, like the It was not long
ago that they officially canceled the like Last of Us multiplayer,
and so I have and they've done a lot of layoffs.
They've done like multiple round of layoffs at Naughty Dog.
So I'm guessing this game is gonna be a few
years away. Who knows, maybe at least two years, but
probably more than that as well. Probably it's just like
a little long dark It's not coming out for another
four years, so we'll see what happens there.
Speaker 2: But yeah, there you go.
Speaker 3: Last thing I'll say on it is I feel like
all the Naughty Dog game like they are different games,
but I feel like, yes, the game play has never
been my favorite aspect to it, and it's definitely not
where I feel like the main focus of the game
is something that interests me. Interests me though, is the
very last shot of this where you have your character
charging at like a big enemy with a melee weapon,
and it just feels like a very not Naughty Dog
like thing to have, Like Jack and Dexter. You have
melee a tax but it's kind of like a a
crash bandicoot like spin type thing. Like it's just it's
just kind of goofy and it fits the era. But
the way that she just like approaches the and like
it could just be a straight up cinematic that looks cool. Yeah,
but it just feels like something as opposed to like Uncharted,
where you're hiding you know, you know, uh, like behind
some obstacles and you're just kind of shooting and it's
a very like running gun type situation, whereas I don't know,
like I imagine there's there's range weapons in this, but
if it's like a melee focus game, like I would
imagine they have some type of like concrete combat focus
to it. So yeah, I'm just really interested in seeing
where they go with the combat because it's something that's
always kind of I would say, is the lower It's
not what people are searching Naughty Dog Games out for.
It's it's the story and the characters for sure.
Speaker 2: Yeah. No, I mean good point.
Speaker 1: I mean I feel the vibe that that section gives
off is like, oh yeah, we're gonna go for a
more from software souls like type combat, you know, you
facing off against one big enemy in like a melee
combat battle, and like if they can get that right,
I mean there's tons of reference points now, so many
of those games have been out now that if they
just kind of copy paste and then put their naughty
Dog flare on it, I mean has some of the
best like visuals and like animation in the industry. So
mix that with like an action combat system like that,
it could be really good. And yeah, maybe they embrace
more combat heavy, whereas I feel like Uncharted it's kind
of fifty to fifty you know, a lot of exploring
traversal and combat, and seems like this g's gonna have
that too, But even like Last of Us, a lot
of like more stell sequences versus full on combat, and
I don't know, I feel like this is definitely different
from those which are primarily like gun based games. Right,
So yeah, good, good, good call out there. So we
will keep an eye on Intergalactic. I'm sure we'll have
a review for that, no matter. I don't know who
will be on that review, but I'm sure someone will
be reviewing that game day of kind of thing, So
stay tuned. For that any final shout outs game more
than anything I've skipped or missed or any final thoughts here.
Speaker 3: Yeah, I want to shout out a couple here. I
had the you know, pull up my little ones that
I missed through. But the one title that I wanted
to mention that was I thought was by the developers
of Seafoo, which isn't And it's not even a game
that I'm interesting. It's just you know, I had to
look at the name because I brought it up. Is
the Virtual Fighter that trailer it gave off seafo energy
of just like a character doing like a quick something,
look like an old grizzle. Man. I'm like, man, this
is like late stages of Seafoo for sure. But anyways,
moving on, Dispatched definitely was intriguing. I really like the
like the aesthetic and the animation of the characters. It
reminded me of a show and just the way that
the story is going. It feels like it's very much
going to be set up in a more Telltale type situation.
But the actual gameplay reminded me of Oh dear, what's
it called. It's like a police game where you're basically
just like the nine one one operator and there's a
story to it, but you just like are answering operator calls.
It's that they did they have two games. I'll pull
up the title.
Speaker 2: Yeah, let me know.
Speaker 1: I'm not sure what those games are, but that sounds interesting.
Speaker 3: Yeah, I have one in my library because I played
through one of them. Uh, this is the Police is
what it's called. So this is the They have two
games out very narrative type situations where you're going through
like a story. Uh, and it's similar type of gameplay
to this one, where you're making like dialogue decisions to
change the directory of the of the story. But it
also has the gameplay mechanic of you actually doing like
the day to day operating where you're answering nine one
one calls. You have to determine if it's worth sending
cops to. You know, it's like, oh no, it seems
like nothing. I'm just going to send this one cop
and then ends up being like a full on game
shootout and then you just like killed that cop and
then the repercussions. It seems like it's gonna be similar
type of gameplay I would imagine. So one that definitely
caught my Eye and yeah, I just like the animation.
It reminded me of shows that I watch right now,
So yeah, it looked well made.
Speaker 2: I mean, the cast in this is pretty insane.
Speaker 3: I don't remember seeing any big names.
Speaker 1: Aaron Paul Got Jeffrey right, Laura Bailey, who's like, you know,
the biggest video game voice actress. Then you have some
like streamer people. You have Moist Critical in there. You
have on A Pierce h Matthew Mercer, that's the guy from.
Speaker 2: The Yeah Critical role.
Speaker 3: So really that's awesome, crazy cast of actors here the Hype.
Speaker 5: There's a game called nine one Operator and again I
think it's different, different, but it's it's similar because you're
basically answering these calls and you can basically you're just
you have a map, you're operating on it. You're just
spatching your units to kind of respond to different calls
and prioritizing certain things, and you.
Speaker 3: Can be a bad person or if you can. And
this is the police as well. They very much hit
on the corruption side of it. And I don't know,
it just seems like similar type of elements to this,
but it's like a Superhero dispatch. So it's it's a
fun twist.
Speaker 2: Yeah, I'm glad you brought that one up.
Speaker 1: I totally I feel like I kind of missed that
one when I was scrolling through so I could call it.
Speaker 3: Yeah. Sorry, I didn't have my my titles earlier for
you to pre watch the trailers, but luckily they're pretty
pretty short.
Speaker 4: Uh.
Speaker 3: The other one I want to mention is One Move
Away very much reminded me of Unpacking. Uh seems like
just a wholesome game, but more of like a three
D element where you're actually first person. I'll have to
show it to Shay and see if she's it, just like, yeah,
it's it's like it's like how you have adult coloring books.
It's just something to like really calm your brain. And
it seems like a game like that, and uh, yeah,
well we'll see if it was.
Speaker 1: Doing chores and video games is the best thing, you know,
like like what was it? Powerwash Stimulator was like the
one of the biggest games in that year. Like people
just like doing chores in games sometimes when when it's
a fun video game version of a monotonous thing.
Speaker 3: Totally percent. And then the last game I wanted to mention,
which Very Far Away, imagine. I think it's a twenty
twenty six, so it's probably an early pit, which means
twenty twenty eight, Yeah, exactly. But I love the trailer
and when I looked into the game, I'm like, this
could be the next racing game for me. I'm sharing
out Screamer here. It it really didn't show much, and
I believe it's an older racing game that they're kind
of like reviving if I'm not mistacking, But it just
it just looks so fucking cool. I love the anime
Neon Tokyo aesthetic of the worlds, just from some of
the stills that I saw on their Steam page, and
then like the quick trailer of just showing like the
anime characters. I haven't played like a like a good,
solid street type racing game in a very long time.
I grew up loving like the Knee for Seed series,
whether it's like for Speed Underground two or Most Wanted.
I think that was probably my favorite one. There's a
bunch like, Yeah, there's just a bunch of other ones
that I remember really really playing. I love playing Undercover.
I think that was another one on the PS three
and I wanted to jump back into that so I
boot it up Need for Speed Unbound, and I was
so disappointed in that game because it looked really cool
and it had like cool Yeah, the aesthetic is really cool.
It's like a comic bookie type like Spider Verse aesthetic.
The characters are very anime as well, but the gameplay
was just so clunky to me, Like it just felt
so awful to move the vehicles, which it's a racing game.
If you can't if you're not enjoying playing the like
racing the vehicles, you're not, You're gonna have a bad time.
And then you know, like I have F one twenty
twenty one because I'm just an F one fan, but
that's such a different type of racing game. It's like
a sim where like, yeah, it's it's totally not Kneed
for Speed, And so I don't know if this game
is like that. And again it's twenty twenty six, so
it's probably twenty twenty eight, as we just mentioned, years away,
but definitely one that I'm gonna keep on my radar
because if it's what I am picturing in like perfect
situation in my mind, this could be one that really
pulls me back to the genre and yeah, we'll see.
Speaker 2: Hell yeah, sounds good.
Speaker 3: All right, boys.
Speaker 1: I think that's all for the Game Awards then of
the Year twenty twenty four. We will of course be
back next year to talk about the next year's showcase
and all that good stuff. But this is really good one.
Tons of new trailers for games we've known of before,
a lot of big, big shout outs, and I don't know,
I'm really happy with the way the awards went. I
guess Taylor, we talked about that briefly when you were
out of the room there, but as you were worried about,
Eldon Ring did not win any awards, but any of
the other awards that send out to you anything interesting
there or not?
Speaker 2: Really?
Speaker 5: Dud no, no, just disappointed chet GPT got his prediction wrong.
Speaker 2: Yeah, GPT really dropped the ball unfortunately, but it was
still fun. Nonetheless, thank you everyone for listening.
Speaker 1: I hope you enjoyed the double episode of Sidequest this week,
and we will see you again next time.
Speaker 2: Bye bye.