1
00:00:01,480 --> 00:00:05,480
Speaker 1: Hello, and welcome to side Quest. This is our weekly

2
00:00:05,599 --> 00:00:07,679
video game show here at geek Urs. I am your host,

3
00:00:07,679 --> 00:00:10,599
the Elusive Target, Dylan Muss, and I have with me

4
00:00:10,759 --> 00:00:13,039
the V of the Gas, Taylor Field.

5
00:00:13,080 --> 00:00:14,160
Speaker 2: How are you doing, Taylor?

6
00:00:14,599 --> 00:00:18,719
Speaker 1: I am doing very well. I also have theic. We

7
00:00:18,800 --> 00:00:21,640
have the Drconic. Kirkland Pats are with it with us.

8
00:00:21,679 --> 00:00:22,559
How are you doing, Kirklum.

9
00:00:23,079 --> 00:00:24,960
Speaker 3: I'm so happy to be here. Thanks for having me.

10
00:00:25,600 --> 00:00:27,920
Speaker 1: Yes, I wanted to say, so you your name the

11
00:00:28,000 --> 00:00:31,800
V of the GA's here presumably Video Game Awards you you,

12
00:00:32,079 --> 00:00:34,679
Kirkland and Travis. I've seen I keep seeing you guys

13
00:00:34,679 --> 00:00:37,119
with the VGAS. They're not called the vga's, they're called

14
00:00:37,119 --> 00:00:39,799
the TGAs. They're not called the Video Game Awards. They're

15
00:00:39,799 --> 00:00:41,479
called the Game Awards.

16
00:00:41,479 --> 00:00:43,039
Speaker 2: So the BG I.

17
00:00:43,039 --> 00:00:44,759
Speaker 1: Think they used to be called that the old version

18
00:00:44,880 --> 00:00:46,679
or it is a different thing. But I find that

19
00:00:46,759 --> 00:00:49,359
funny whenever you guys call it that, because I mean,

20
00:00:49,359 --> 00:00:52,439
it's close enough but technically not correct.

21
00:00:54,200 --> 00:00:57,240
Speaker 3: In my mind, it's definitely like a more awards types here.

22
00:00:58,320 --> 00:00:59,039
Speaker 2: I totally agree.

23
00:00:59,079 --> 00:01:01,719
Speaker 1: I feel like Jeff Keeley is probably a video game

24
00:01:01,719 --> 00:01:04,840
war that sounds childish. It was called the Game Awards.

25
00:01:04,879 --> 00:01:08,319
That sounds more epic, But thank you guys for joining

26
00:01:08,319 --> 00:01:11,200
me today. We are gonna be talking all about the

27
00:01:11,239 --> 00:01:14,280
Game Awards, not the Video Game Awards that were hosted

28
00:01:14,359 --> 00:01:17,519
last week on December twelfth or ninth, or whatever heck

29
00:01:17,640 --> 00:01:19,799
day of the week that was. Of course, we're talking

30
00:01:19,799 --> 00:01:23,359
about all the announcements primarily, we'll talk quickly about the

31
00:01:23,480 --> 00:01:25,680
awards and any of their highlights from that, and then

32
00:01:25,680 --> 00:01:27,439
before that just some of the games we've been playing.

33
00:01:27,840 --> 00:01:32,079
Speaker 2: This is their second, our second episode of Sidequest. This week.

34
00:01:32,079 --> 00:01:34,799
Speaker 1: You're also getting a solo episode for Indiana Jones in

35
00:01:34,840 --> 00:01:37,680
the Great Circle. I mean, Taylor just finished recording the

36
00:01:37,799 --> 00:01:40,879
review for that over an hour hour long discussion on

37
00:01:40,959 --> 00:01:42,439
just that game, So if you want to hear about that,

38
00:01:42,519 --> 00:01:43,400
go check it out.

39
00:01:43,799 --> 00:01:44,719
Speaker 2: That was a fun time.

40
00:01:45,640 --> 00:01:48,599
Speaker 1: And then other than that, I think the only other

41
00:01:48,640 --> 00:01:51,040
show out here would be that, Hey, Patron producers, thank

42
00:01:51,079 --> 00:01:53,200
you guys so much. We got Aaron Braden, Aple of Darkness,

43
00:01:53,280 --> 00:01:56,280
Jack Grant, mud Sam Superman, Mike tgg LM six nine,

44
00:01:56,359 --> 00:01:59,519
Jeremy Renner, and Charlie Randall who helped keep the lights

45
00:01:59,560 --> 00:02:01,439
on here over a geek Ers and Patron's a great

46
00:02:01,439 --> 00:02:03,040
place to go to get episodes early.

47
00:02:03,400 --> 00:02:04,400
Speaker 2: And add free.

48
00:02:05,000 --> 00:02:07,079
Speaker 1: Uh and boy, let me tell you the main feed

49
00:02:07,159 --> 00:02:09,080
right now, it's it's overflowing.

50
00:02:09,199 --> 00:02:10,759
Speaker 2: It's almost got too much stuff on it.

51
00:02:10,840 --> 00:02:13,680
Speaker 1: We have We've got Creature Commanders, We've got Skeleton Crew,

52
00:02:13,719 --> 00:02:15,680
we got Dexter TV show coming out soon.

53
00:02:15,719 --> 00:02:15,960
Speaker 2: Here.

54
00:02:16,199 --> 00:02:18,560
Speaker 1: We're doing newscasts every week because the news is just

55
00:02:18,840 --> 00:02:19,719
non stop flowing.

56
00:02:19,759 --> 00:02:20,199
Speaker 2: This month.

57
00:02:20,560 --> 00:02:22,759
Speaker 1: Two episodes of side Quest this week. As I mentioned,

58
00:02:23,520 --> 00:02:26,360
we did a Craven movie the other day. Uh, Lord

59
00:02:26,360 --> 00:02:28,000
of the Rings. The rings are not the Rings of

60
00:02:28,039 --> 00:02:30,840
Power the war Row here the other day. Anything I

61
00:02:30,919 --> 00:02:33,240
missed there. I feel like the feed is just insane.

62
00:02:33,560 --> 00:02:36,039
It's just been an explosion this last week of content.

63
00:02:37,000 --> 00:02:40,199
Speaker 3: Uh, you did miss Dexter, but we all missed Dexter,

64
00:02:40,319 --> 00:02:42,800
so I don't blame you, he said this week.

65
00:02:43,240 --> 00:02:45,159
Speaker 1: I did say it, but like I because the episode

66
00:02:45,199 --> 00:02:49,879
is not out yet. Even so, we don't show shows

67
00:02:49,879 --> 00:02:53,000
September five as well. Don't forget that that review from exactly.

68
00:02:53,080 --> 00:02:55,439
Speaker 3: Yes, some some already forgot about that review, but not me,

69
00:02:55,599 --> 00:02:57,319
because I was there was a fun time talking about

70
00:02:57,360 --> 00:02:59,599
that movie, and go check it out. I actually looked,

71
00:02:59,599 --> 00:03:01,439
and it's an even playing in that theater that I

72
00:03:01,479 --> 00:03:03,800
normally go to, so it was like a like a

73
00:03:03,919 --> 00:03:06,400
one time chance to actually see it. So well, yeah,

74
00:03:06,439 --> 00:03:08,879
it was. It was a cool time. And don't recommend

75
00:03:08,919 --> 00:03:11,039
those those Monday mystery movies if they're in a theater

76
00:03:11,120 --> 00:03:11,400
near you.

77
00:03:13,560 --> 00:03:16,240
Speaker 1: All right, sounds good games. Have been playing, Taylor. I

78
00:03:16,240 --> 00:03:18,759
know you've obviously been playing mostly an Jones. You mentioned

79
00:03:18,800 --> 00:03:20,719
me that you've been playing some Halo anything else that

80
00:03:20,759 --> 00:03:22,400
you want to shout out here today?

81
00:03:23,919 --> 00:03:25,919
Speaker 4: What else was there?

82
00:03:27,360 --> 00:03:29,319
Speaker 5: I've really kind of just taken a back seat on

83
00:03:29,560 --> 00:03:34,719
Call of Duty, which is kind of surprising, but I

84
00:03:35,319 --> 00:03:37,879
it's it's black Ops, and Black Ops has never been

85
00:03:37,919 --> 00:03:39,680
kind of my my bread and brother when it comes

86
00:03:39,680 --> 00:03:41,199
to you call it duty. I'm more like the modern

87
00:03:41,199 --> 00:03:44,080
war for kind of guy. But I do hope to

88
00:03:44,080 --> 00:03:45,240
get back in there and try a little bit more

89
00:03:45,240 --> 00:03:48,000
of the zombies experience. Other than that, yeah, it's been

90
00:03:48,039 --> 00:03:50,800
a lot of Halo reach. I've just been living and

91
00:03:50,800 --> 00:03:53,560
breathing that. It's been such a freaking awesome time. And

92
00:03:54,159 --> 00:03:56,840
I forgot too just playing the story as a kid.

93
00:03:56,919 --> 00:03:59,319
I can't remember the last time I actually did this campaign.

94
00:03:59,319 --> 00:04:00,800
It would have been when it came out back when

95
00:04:00,800 --> 00:04:05,039
I was much younger and beat it on Legendary back then,

96
00:04:05,240 --> 00:04:08,199
and it was just it was great. But actually playing

97
00:04:08,240 --> 00:04:11,000
through it now, man, the story hits a whole new

98
00:04:11,080 --> 00:04:14,080
level because I'm actually understanding a lot more of these

99
00:04:14,080 --> 00:04:16,639
little kind of dynamics that the characters are saying, and

100
00:04:16,680 --> 00:04:19,600
like their little plans that they're setting up, and I

101
00:04:19,920 --> 00:04:22,120
feel like I'm a loser because like certain things happen,

102
00:04:22,160 --> 00:04:24,680
I'm like, oh, well that's good, and I'm like cracking

103
00:04:24,720 --> 00:04:27,000
myself up and like chuckling and talking aloud.

104
00:04:29,279 --> 00:04:32,759
Speaker 4: So it's a good story. It's really working on me.

105
00:04:33,639 --> 00:04:34,800
Speaker 2: Yeah, I love that. For you.

106
00:04:35,560 --> 00:04:37,480
Speaker 1: Kirkland, what have you been playing late l any any

107
00:04:37,519 --> 00:04:38,199
shout outs here?

108
00:04:38,600 --> 00:04:42,439
Speaker 3: Uh? Yeah, I'll shout it a couple of things. I recently,

109
00:04:42,560 --> 00:04:44,680
you know, just did a fantastic After nine with the

110
00:04:44,839 --> 00:04:47,360
with the Patrons, and Carl came on there and you

111
00:04:47,399 --> 00:04:49,079
mentioned a game that I had never really heard about before,

112
00:04:49,120 --> 00:04:51,319
but I remember seeing on the PlayStation, which is Dino Crisis.

113
00:04:51,959 --> 00:04:55,000
I booted it up some dinal Crisis last night, boys,

114
00:04:55,600 --> 00:04:59,279
and I must say it's it's a really just fantastic

115
00:04:59,319 --> 00:05:02,120
like setup up into a game. It very much reminds

116
00:05:02,160 --> 00:05:04,959
me exactly like the first Resident Evil game, even just

117
00:05:04,959 --> 00:05:07,639
with like the cinematic at the start, like the little

118
00:05:07,680 --> 00:05:10,120
text that kind of explains what's going on, and it

119
00:05:10,279 --> 00:05:12,360
just really took me back to that era of like

120
00:05:12,480 --> 00:05:13,079
video games.

121
00:05:13,199 --> 00:05:13,319
Speaker 5: Now.

122
00:05:13,319 --> 00:05:15,959
Speaker 3: I didn't play much of this game because the camera

123
00:05:17,000 --> 00:05:20,319
like of those Yeah, well it just it just is

124
00:05:20,360 --> 00:05:22,639
like top down in a hallway and then I have

125
00:05:22,600 --> 00:05:24,439
to like figure out how to just move my character around.

126
00:05:24,439 --> 00:05:26,839
So like it was slow to get going, but the

127
00:05:26,879 --> 00:05:30,040
atmosphere was definitely intriguing, and like I haven't played it

128
00:05:30,079 --> 00:05:32,079
since like that first session, which was probably like forty

129
00:05:32,079 --> 00:05:35,279
minutes or something, but it was it was still a

130
00:05:35,319 --> 00:05:37,759
really cool like setup to a game. And I know

131
00:05:37,800 --> 00:05:41,560
there is a couple in that series, and who knows.

132
00:05:41,600 --> 00:05:43,920
I don't know if I'm gonna really spend a lot

133
00:05:43,920 --> 00:05:45,720
of time in that game. I do want to get

134
00:05:46,240 --> 00:05:48,160
you know, just continuing on from where I was at,

135
00:05:48,199 --> 00:05:51,160
But yeah, it's a it's a really cool game, and

136
00:05:51,199 --> 00:05:53,439
you know, shout out to Carl for mentioning that one,

137
00:05:53,480 --> 00:05:57,800
and just a really unique setting of having like dinosaurs

138
00:05:57,879 --> 00:06:00,399
as like a horror type thing, like I I feel

139
00:06:00,439 --> 00:06:03,519
like because of Jurassic Park. Well, you know, there's horror

140
00:06:03,560 --> 00:06:05,600
elements to it, but it just almost feels like an

141
00:06:05,639 --> 00:06:08,240
adventure action movie like movie as opposed to like a

142
00:06:08,240 --> 00:06:10,639
full on horror experience. And I know there's a couple

143
00:06:10,839 --> 00:06:14,560
other like indie dinosaur survival horror games that I've seen

144
00:06:14,600 --> 00:06:17,279
on like Steam and just on like some Twitch twist

145
00:06:17,279 --> 00:06:20,040
streams sometimes, but uh yeah, I know that this this

146
00:06:20,199 --> 00:06:23,720
definitely captures that fear element to it. And it's very

147
00:06:23,800 --> 00:06:25,600
dated of course because it came out and like I

148
00:06:25,600 --> 00:06:26,920
don't I don't, like, I don't even know if it

149
00:06:27,000 --> 00:06:32,000
was the nineties. It feels like PS two, PS one, Yeah, yeah,

150
00:06:32,040 --> 00:06:35,120
PS one, and like I don't know what the later

151
00:06:35,199 --> 00:06:37,879
titles like are on console wise, like if they're all

152
00:06:37,879 --> 00:06:40,079
on PS one or if it transfer over to PS two,

153
00:06:40,079 --> 00:06:43,079
But no, it uh, I think I think also just

154
00:06:43,120 --> 00:06:45,920
the genre maybe like man, like I I never played

155
00:06:45,920 --> 00:06:47,959
Throughsen Evil to like the remake, and because I'm like

156
00:06:48,160 --> 00:06:50,519
not loving the clonkiness of it, but the actual like

157
00:06:50,920 --> 00:06:54,959
atmosphere and like the puzzling, I think it would be

158
00:06:54,959 --> 00:06:56,800
a good time for me to you know, jump onto

159
00:06:56,800 --> 00:07:00,519
those remakes because obviously it just feels a lot smoother

160
00:07:00,600 --> 00:07:03,319
and it's more modern game and n yeah, but no

161
00:07:03,399 --> 00:07:04,959
shadows to Dino Crisis.

162
00:07:05,040 --> 00:07:07,319
Speaker 1: What is the I'm curious what the setting is Like

163
00:07:07,399 --> 00:07:10,639
is it like a dinosaur island like Jurassic Parks.

164
00:07:10,639 --> 00:07:13,879
Speaker 3: Very Jurassic Park. Yeah, like it's as if it's not

165
00:07:13,920 --> 00:07:15,680
so much like a tourist attraction. It's more like a

166
00:07:15,680 --> 00:07:18,240
government like research thing, like they're they're they're making like

167
00:07:18,279 --> 00:07:22,279
a weapon. And then uh, yeah, it's like, is your

168
00:07:22,360 --> 00:07:24,600
character like a researcher, Like what's your character is like

169
00:07:24,639 --> 00:07:27,240
a secret agent? Like I don't even know what, like

170
00:07:27,279 --> 00:07:28,800
if it's an FBI thing, but yeah.

171
00:07:29,240 --> 00:07:31,759
Speaker 2: Intel on the whole operation coming in there, because.

172
00:07:31,560 --> 00:07:34,560
Speaker 3: There's this scientist who like was presumed dead, like was

173
00:07:34,600 --> 00:07:37,920
found alive on this island, like working on Like it's

174
00:07:37,920 --> 00:07:40,439
supposed to be not a weapon, but it's like seeming

175
00:07:40,480 --> 00:07:42,800
that way. So you definitely feel like you're a government agent.

176
00:07:43,759 --> 00:07:46,319
And yeah, you just jump in like James Bond, and

177
00:07:46,360 --> 00:07:47,879
then of course one of you it's like where's this

178
00:07:47,879 --> 00:07:50,160
Where's Billy? I got Billy in my mind now because

179
00:07:50,160 --> 00:07:52,519
I just watched Drassic Park three, but it's like where's Billy?

180
00:07:52,680 --> 00:07:54,120
And it's like, oh no, we'll go on without him,

181
00:07:54,120 --> 00:07:55,360
and you're just going on and it goes to a

182
00:07:55,360 --> 00:07:57,360
cut scene of poor Billy just running from a t

183
00:07:57,480 --> 00:07:59,040
Rex and then of course he gets murdered in the

184
00:07:59,199 --> 00:08:01,720
in the wee hours, you know, minor spoilers, that's like

185
00:08:01,759 --> 00:08:05,160
the opening of the game. But yeah, no, Dinal Crisis, man,

186
00:08:06,399 --> 00:08:09,000
that I would love like a remake of that game.

187
00:08:09,079 --> 00:08:10,439
I mean, it took a long time to just do

188
00:08:10,480 --> 00:08:12,079
like a resen Evil one, which I would imagine is

189
00:08:12,120 --> 00:08:14,279
a much bigger ip than what Dino Crisis is.

190
00:08:14,399 --> 00:08:16,079
Speaker 2: Yeah, uh no, I felt.

191
00:08:16,279 --> 00:08:18,720
Speaker 1: I felt similarly since I've been going back through all

192
00:08:18,720 --> 00:08:21,720
the Resident Evils and mostly been playing like the remakes.

193
00:08:21,959 --> 00:08:23,680
But then i went back to like one that doesn't

194
00:08:23,720 --> 00:08:25,639
have a remake and it has the fixed camera angles,

195
00:08:25,680 --> 00:08:27,920
and I'm like, ah, I played for a couple hours.

196
00:08:28,199 --> 00:08:30,279
It didn't have any save so I lost in my progress.

197
00:08:30,279 --> 00:08:31,879
I'm like, I'm not playing through this again.

198
00:08:32,159 --> 00:08:33,320
Speaker 2: It was so frustrating.

199
00:08:33,440 --> 00:08:35,960
Speaker 1: So I don't know, I am not nostalgic for any

200
00:08:36,000 --> 00:08:37,799
of those games that had like fixed cameras back in

201
00:08:37,840 --> 00:08:40,480
the day. I just find them really really difficult to

202
00:08:40,480 --> 00:08:43,039
get ahold of. Other than like Metal Gear Solid worked

203
00:08:43,039 --> 00:08:45,600
for me, I really I powered through that one obviously,

204
00:08:45,639 --> 00:08:48,480
but yeah, otherwise it's it's really hard to just for

205
00:08:48,519 --> 00:08:51,320
me to get too invested in actually playing those games.

206
00:08:52,159 --> 00:08:55,240
Speaker 3: One of like my my early like PlayStation memories playing

207
00:08:55,279 --> 00:08:58,799
with my cousin was actually on Silent Hill, which which

208
00:08:58,960 --> 00:09:01,559
was that very much. I had the fixed camera and

209
00:09:01,600 --> 00:09:03,879
I don't remember it bothering me like at all. But

210
00:09:03,919 --> 00:09:06,159
I also don't remember me playing the game a lot,

211
00:09:06,159 --> 00:09:08,480
like it was mostly just me with watching him, so like,

212
00:09:08,720 --> 00:09:10,519
I don't know, maybe I just it didn't bother me

213
00:09:10,559 --> 00:09:14,519
that much. But yeah, it's it's funny how I just

214
00:09:14,600 --> 00:09:17,159
kind of forgot about that being a mechanic honestly, like

215
00:09:17,159 --> 00:09:18,679
like the fixed camera thing. So when you go back

216
00:09:18,679 --> 00:09:21,159
and play, it's like, oh, yeah, I'm glad games don't

217
00:09:21,159 --> 00:09:23,720
really have this now or it's just smoother to move

218
00:09:23,759 --> 00:09:27,919
around and stuff like that. So so yeah, I not

219
00:09:28,000 --> 00:09:31,440
my highest priority to keep pushing on through Dino Crisis,

220
00:09:31,440 --> 00:09:33,320
but I'm glad I tried it at least, and you know,

221
00:09:33,399 --> 00:09:37,080
it was a good one. There. Other game that I

222
00:09:37,159 --> 00:09:38,720
jumped back into that I haven't played in a long

223
00:09:38,759 --> 00:09:41,039
time recently watched Top Gun Maverick, and I've been really

224
00:09:41,080 --> 00:09:43,320
hyped on just like Fighter Pilots. So I jumped into

225
00:09:43,360 --> 00:09:46,720
Ace Combat seven I think is the title the one

226
00:09:46,759 --> 00:09:49,799
I was playing, and uh, just so much fun. It's

227
00:09:49,879 --> 00:09:53,120
just such a such an anime type game in the

228
00:09:53,159 --> 00:09:55,960
sense of like the storyline, it just doesn't really it's

229
00:09:56,039 --> 00:09:59,159
so wild where like you're a fighter pilot and then

230
00:09:59,200 --> 00:10:02,120
you like act ccident, you know, smindor spoilers, you accidentally

231
00:10:02,240 --> 00:10:04,240
kill someone, and then you like are a prisoner, but

232
00:10:04,279 --> 00:10:06,279
you're like still a fighter pilot and just like all

233
00:10:06,320 --> 00:10:08,399
of like the characters interacting with each other are just

234
00:10:08,440 --> 00:10:12,240
so anime in their personalities and uh, but the combat

235
00:10:12,320 --> 00:10:15,840
is is so fun. So yeah, it's and just just

236
00:10:15,879 --> 00:10:18,279
trying out like different ships. Like the idea of that

237
00:10:18,320 --> 00:10:20,080
game is like it has the storyline and there's some

238
00:10:20,159 --> 00:10:23,000
multiplayer like PvP, but I feel like it's really about

239
00:10:23,120 --> 00:10:26,200
just trying out different setups with your with your ship.

240
00:10:26,240 --> 00:10:29,639
And uh, there's there's some that are like extremely op

241
00:10:29,960 --> 00:10:32,279
where they're I think they're like DLC ones like they

242
00:10:32,279 --> 00:10:35,519
came from like The Top Gun Maverick DLC that they

243
00:10:35,559 --> 00:10:38,320
were released when that movie came out, and they're just

244
00:10:38,360 --> 00:10:40,559
like max stats, Like it's just insane. You're hitting like

245
00:10:40,639 --> 00:10:42,720
mock ten and you're just going like so much faster

246
00:10:42,840 --> 00:10:44,799
and everyone else. But it's still it's still fun to

247
00:10:44,879 --> 00:10:46,919
jump in there, and the music's really good, and it

248
00:10:47,039 --> 00:10:49,000
just looks like a really really good game. Like I

249
00:10:49,000 --> 00:10:51,120
think the copy that I have is a PS four version,

250
00:10:51,120 --> 00:10:54,639
but it still looks really good on the console there.

251
00:10:54,639 --> 00:10:56,639
But so those are like the two like random games

252
00:10:56,679 --> 00:10:59,519
I just kind of pulled out of the weeds there.

253
00:11:00,639 --> 00:11:02,159
Of course, football is going on right now, so I

254
00:11:02,200 --> 00:11:05,639
just keep dabbling with college football, and uh, yeah, it's good.

255
00:11:05,919 --> 00:11:09,559
My recruit team is definitely looking good. I'm pretty impressed

256
00:11:09,600 --> 00:11:12,279
with my ability to just lift the I started with

257
00:11:12,279 --> 00:11:14,480
like a one and a half star school, and we're

258
00:11:14,480 --> 00:11:17,000
getting up there. We're solid two stars now, you know,

259
00:11:17,039 --> 00:11:20,679
slowly but surely we're getting up there. But it's a fun. Yeah,

260
00:11:20,679 --> 00:11:22,200
it's it's just a fun game mode. It's kind of

261
00:11:22,200 --> 00:11:25,279
like Travis with his manager mode on wrestling, Like I

262
00:11:25,279 --> 00:11:28,159
don't even play the games. It's just me recruiting players

263
00:11:28,200 --> 00:11:30,639
and like simulating the games and just seeing like the

264
00:11:30,679 --> 00:11:34,000
growth of my team there. So yeah, that's been fun.

265
00:11:34,039 --> 00:11:37,399
And other than that, yeah, not really a whole lot

266
00:11:37,519 --> 00:11:41,320
extra Zomboid. It's that's always a fun one to talk about.

267
00:11:41,360 --> 00:11:44,879
Just yeah, I've officially purchased the game, So yeah, I

268
00:11:44,879 --> 00:11:47,120
saw in there with you definitely now that we have

269
00:11:47,200 --> 00:11:49,000
you know, we built got some time off over the holidays.

270
00:11:49,039 --> 00:11:50,480
We gotta we got a plan of time to jump

271
00:11:50,480 --> 00:11:54,320
in there, because especially now that, like I think even

272
00:11:54,399 --> 00:11:56,840
just explaining the game to other people makes me realize,

273
00:11:56,840 --> 00:11:58,960
like how much of the game I actually know and

274
00:11:59,000 --> 00:12:01,120
how much of the game I don't. Like you ask

275
00:12:01,200 --> 00:12:03,120
me a question, I'm like, man, I have no idea,

276
00:12:03,159 --> 00:12:05,679
Like I've never interacted with that mechanic just because that's

277
00:12:05,679 --> 00:12:08,039
not really my play style. But I've been focusing a

278
00:12:08,039 --> 00:12:11,279
lot more on like the mechanics side of the rpgene

279
00:12:11,279 --> 00:12:13,799
and just like souping up my cars and really focusing

280
00:12:13,840 --> 00:12:16,480
on like gathering car parts and just pimping out my

281
00:12:16,600 --> 00:12:19,759
vehicles a lot more than like usually you just find

282
00:12:19,759 --> 00:12:21,720
a car and it's like, Okay, this one works, that's

283
00:12:21,799 --> 00:12:23,720
good enough. But I didn't even realize you can like

284
00:12:23,759 --> 00:12:27,240
really like just upgrade it. It's maybe I'm getting inspired

285
00:12:27,240 --> 00:12:32,039
by your Pacific Drive review you gave me Dying, but yeah, no,

286
00:12:32,159 --> 00:12:35,399
it's such a great game. It's it's so fantastic major

287
00:12:35,480 --> 00:12:38,360
learning curve definitely, so it's not the easiest one to

288
00:12:38,399 --> 00:12:41,080
recommend to everyone, you know, Like it's definitely a more

289
00:12:41,120 --> 00:12:46,039
extreme just sandboxy survival game in that sense. But yeah, no,

290
00:12:46,159 --> 00:12:47,440
it's it's great.

291
00:12:47,840 --> 00:12:50,120
Speaker 2: Nice good to hear. Uh.

292
00:12:50,200 --> 00:12:50,360
Speaker 3: Yeah.

293
00:12:50,399 --> 00:12:52,759
Speaker 1: I have a couple couple mentions here, I mean quick

294
00:12:52,759 --> 00:12:55,639
shout out here to Astrobot, which I mean such a

295
00:12:55,639 --> 00:12:58,200
big flex like it took took home all these awards

296
00:12:58,200 --> 00:13:00,720
at the Game Wards, including Game of the Year. Same day,

297
00:13:00,799 --> 00:13:03,600
they released a update which is like a bonus like

298
00:13:03,679 --> 00:13:07,080
Winter Wonderland level essentially, which just which was like a fun,

299
00:13:07,200 --> 00:13:09,720
very sam boxy level where like you get a Normally

300
00:13:09,759 --> 00:13:12,200
each level has like one specific power that you're getting,

301
00:13:12,399 --> 00:13:13,840
but in this one you get to like use all

302
00:13:13,840 --> 00:13:15,240
of them and kind of kind of mess around with

303
00:13:15,279 --> 00:13:17,120
them in like a very sam boxy sort of way.

304
00:13:17,440 --> 00:13:19,000
Speaker 2: And then they added some like new bots in there.

305
00:13:19,000 --> 00:13:19,360
It was funny.

306
00:13:19,360 --> 00:13:21,440
Speaker 1: There's a lot of people who are not complaining but

307
00:13:21,480 --> 00:13:23,840
being like, oh man, they have so much great PlayStation IP,

308
00:13:24,039 --> 00:13:26,080
like the history books in this game, but like there's

309
00:13:26,080 --> 00:13:27,840
a few that are missing, and I feel like some

310
00:13:27,840 --> 00:13:30,000
of the ones I heard people complaining about were like

311
00:13:30,039 --> 00:13:32,799
added in this and one the ones I really enjoyed

312
00:13:32,759 --> 00:13:34,480
where they added like a Spider Man and a Miles

313
00:13:34,519 --> 00:13:37,639
Morales bot in there, which is very cute, very fun

314
00:13:37,679 --> 00:13:38,320
to have that in there.

315
00:13:38,360 --> 00:13:40,080
Speaker 2: So I went through played that level. Was really fun.

316
00:13:40,559 --> 00:13:42,639
Speaker 1: Still playing, Yeah, a bunch of Pacific Drive. I think

317
00:13:42,679 --> 00:13:44,440
I'm near the end of it now. It's ended up

318
00:13:44,440 --> 00:13:46,960
being like I'm close to twenty hours. It is a

319
00:13:47,000 --> 00:13:48,679
lot longer to get through it than I thought it

320
00:13:48,720 --> 00:13:51,200
would be, but hey, I'm still still playing it, still

321
00:13:51,240 --> 00:13:52,720
really enjoying it, so that's good.

322
00:13:53,480 --> 00:13:53,600
Speaker 3: Uh.

323
00:13:54,279 --> 00:13:55,840
Speaker 2: And then last night I just had.

324
00:13:55,720 --> 00:13:58,639
Speaker 1: A couple couple hit Man shoutouts because that's like, that's

325
00:13:58,679 --> 00:14:00,519
just the only thing I want to play. Like I'm

326
00:14:00,519 --> 00:14:02,279
trying to play some things that you know, get ready

327
00:14:02,279 --> 00:14:03,919
for Game of the Year and all that, play some

328
00:14:03,960 --> 00:14:05,639
of these newer twenty twenty four games, but I just

329
00:14:05,679 --> 00:14:07,679
want to I just want to always play Hitman. I

330
00:14:07,759 --> 00:14:09,399
really been on the grind right now trying to get

331
00:14:09,399 --> 00:14:13,000
some new outfits and costumes because I don't think I've

332
00:14:13,000 --> 00:14:15,279
shared this with you, Kirkland, but like once when I

333
00:14:15,320 --> 00:14:17,639
started playing again on PS five, because I own the game,

334
00:14:17,679 --> 00:14:20,960
there when I when Freelancer Mode first came out, the

335
00:14:21,000 --> 00:14:22,559
game was also on game Pass, so I played a

336
00:14:22,559 --> 00:14:25,200
bunch of Freelancer in Xbox. But now I'm back on

337
00:14:25,240 --> 00:14:27,840
PlayStation because that it's not on game Pass anymore, and

338
00:14:27,879 --> 00:14:30,159
I trans you can do a one time save transfer,

339
00:14:30,200 --> 00:14:32,159
so I transfer my PS four to my PS five

340
00:14:32,240 --> 00:14:34,559
save and it didn't work at all. I lost all

341
00:14:34,600 --> 00:14:37,919
of my save progress, two hundred levels, one hundred and

342
00:14:38,120 --> 00:14:43,440
twenty hours of like save data just vanished, which for

343
00:14:43,519 --> 00:14:46,840
Freelancer Mode doesn't really matter because it's like its own

344
00:14:46,840 --> 00:14:48,679
standalone thing. The only thing you don't have is like

345
00:14:49,080 --> 00:14:50,960
suits you unlocked from the main game, which is you know,

346
00:14:51,000 --> 00:14:52,679
purely as a cosmetic thing.

347
00:14:53,360 --> 00:14:55,120
Speaker 2: So it's you know, it's sad, for sure.

348
00:14:55,120 --> 00:14:57,320
Speaker 1: I was pretty bummed out, but it's such a fun

349
00:14:57,360 --> 00:14:59,200
game to replay or do things in different ways that

350
00:14:59,279 --> 00:15:01,320
I've just been having fun going back through some levels

351
00:15:01,320 --> 00:15:03,600
and like beating things again and like I actually kind

352
00:15:03,600 --> 00:15:05,720
of forget about like how you do this? How get

353
00:15:05,759 --> 00:15:08,200
these clues in this one level? Or I'm going back

354
00:15:08,240 --> 00:15:10,159
to Sapienza Kirklin, like how do you just throw the

355
00:15:10,240 --> 00:15:12,120
virus again? Like I know there's one or two ways,

356
00:15:12,159 --> 00:15:13,399
but like I'm sure there's a bunch of ways that

357
00:15:13,399 --> 00:15:15,799
I'm forgetting, So it's fun to kind of just revisit

358
00:15:15,879 --> 00:15:18,600
some of these levels. That's kind of the silver lining,

359
00:15:18,639 --> 00:15:20,919
I guess, of all this progress that I lost. But

360
00:15:21,039 --> 00:15:22,840
one of the things that I found Kirkland is like

361
00:15:22,879 --> 00:15:25,799
there are, especially for some of these like suit unlocks,

362
00:15:26,399 --> 00:15:29,080
there's like different versions of like some levels that exists.

363
00:15:29,120 --> 00:15:31,360
Like I know, there's like a Marrakesh like night version

364
00:15:31,440 --> 00:15:34,480
that's pretty cool. But one thing I found for Sapienza

365
00:15:34,519 --> 00:15:36,879
is they have like this whole alternate version where it's

366
00:15:37,000 --> 00:15:39,440
nighttime and there's like a they take the whole like

367
00:15:39,519 --> 00:15:42,519
open like square like town square area, and like that's

368
00:15:42,559 --> 00:15:44,360
just turned into like a movie set. There's like this

369
00:15:44,519 --> 00:15:48,039
huge mech. There's like all sorts of people in costumes,

370
00:15:48,360 --> 00:15:50,679
and there's like this actor who's like doing this trying

371
00:15:50,679 --> 00:15:52,919
this practice jump to like get this shot just right,

372
00:15:53,080 --> 00:15:54,559
and of course he always gets it wrong. And that's

373
00:15:54,600 --> 00:15:56,720
how like the cycle keeps working. Is like cut and

374
00:15:56,759 --> 00:15:59,360
then they're like doing the scene again, and then meanwhile

375
00:15:59,360 --> 00:16:01,600
you're like going doing your hip man stuff and like

376
00:16:01,639 --> 00:16:03,639
a lot of the maps blocked off, like they block

377
00:16:03,720 --> 00:16:06,919
off Crusoe's manner in like the lower Beach area. But

378
00:16:06,960 --> 00:16:08,840
it's like, man, I did not I in all my

379
00:16:08,960 --> 00:16:11,159
hundreds of hours of hit Man, I've never encountered this

380
00:16:11,679 --> 00:16:14,360
version of Sapienza. And it's so cool that there's like

381
00:16:14,480 --> 00:16:17,639
new targets on it, of course, and it's funny the

382
00:16:17,639 --> 00:16:20,080
mission I was doing it doesn't like you get like

383
00:16:20,120 --> 00:16:22,120
a briefing of who your target is, but you're not

384
00:16:22,200 --> 00:16:25,360
exactly sure who they are. And the actor who's doing

385
00:16:25,360 --> 00:16:27,120
this is like a costume on I'm like, I guess

386
00:16:27,120 --> 00:16:29,039
that's my target, Like it's not, you know, he doesn't

387
00:16:29,080 --> 00:16:30,960
highlight on instinct mode, but I'm like, that must be

388
00:16:31,000 --> 00:16:33,559
the guy. So I go through all this work like

389
00:16:33,639 --> 00:16:36,519
I'm messing with the wiring, I'm messing with the fire,

390
00:16:36,960 --> 00:16:38,720
I'm messing with the jump head that he goes on

391
00:16:38,759 --> 00:16:40,399
to make it so he flies through the mech and

392
00:16:40,440 --> 00:16:42,440
will die on impact. I do all these things to

393
00:16:42,480 --> 00:16:44,759
fuck with this and get set up the perfect assassination

394
00:16:45,440 --> 00:16:48,039
kill the actor. Find out he's not even the targets

395
00:16:50,200 --> 00:16:51,919
to take this guy up. There must be like another

396
00:16:51,960 --> 00:16:54,320
mission you can do with that setting where you take

397
00:16:54,360 --> 00:16:56,720
out the actor. But that it took so long for

398
00:16:56,799 --> 00:16:57,960
me to set up a lot of stuff and it

399
00:16:58,000 --> 00:17:00,519
didn't even end up working out, which was hilarious. And

400
00:17:00,519 --> 00:17:02,679
then I later found the guy, the actual guy he

401
00:17:02,759 --> 00:17:04,440
was in like a building nearby, took him out and

402
00:17:04,480 --> 00:17:06,200
gone out of there. But yeah, there are a few

403
00:17:06,200 --> 00:17:08,000
of these maps, like a couple that actually have like

404
00:17:08,000 --> 00:17:11,200
a Christmas variation set up where there's like Christmas lights

405
00:17:11,200 --> 00:17:13,720
and all this stuff. So once again, I'm just like

406
00:17:13,799 --> 00:17:15,920
amazed at how much depth there is to this game.

407
00:17:15,960 --> 00:17:18,400
Like I mostly just did like the main base game

408
00:17:18,440 --> 00:17:20,200
stuff and then like a bunch of Freelancer, but I

409
00:17:20,240 --> 00:17:22,359
feel like there's so much of this bonus contracts and

410
00:17:22,480 --> 00:17:24,519
arcade mode and all these other things that I haven't

411
00:17:24,559 --> 00:17:26,319
really engaged with yet. But yeah, I definitely go check

412
00:17:26,359 --> 00:17:29,079
with that bonus Sapienza thing, Kirk when it's like really

413
00:17:29,119 --> 00:17:29,920
worth checking out.

414
00:17:30,640 --> 00:17:33,440
Speaker 3: Just is it is? It just like an unlock.

415
00:17:34,599 --> 00:17:37,480
Speaker 1: It's just there from like from default. So as soon

416
00:17:37,480 --> 00:17:40,440
as you click on Sapienza, like, it'll have the main

417
00:17:40,720 --> 00:17:42,119
level there and you can clean on that and it'll

418
00:17:42,160 --> 00:17:43,599
take you into it. But if you scroll to the right,

419
00:17:43,599 --> 00:17:46,680
there's all sorts of other like levels and escalations and

420
00:17:46,720 --> 00:17:47,960
things like that, or you might have to go to

421
00:17:48,000 --> 00:17:51,200
the arcade section on the main menu, so yeah, you

422
00:17:51,279 --> 00:17:53,039
might have to do some digging around to find it.

423
00:17:53,119 --> 00:17:55,400
But yeah, there's all sorts of Some of these missions

424
00:17:55,440 --> 00:17:58,400
have like I don't know, seven or eight variations, and

425
00:17:58,440 --> 00:18:00,240
on top of that, there's like community made one like

426
00:18:00,279 --> 00:18:02,000
s Bubs you were talking about an after nine. I

427
00:18:02,039 --> 00:18:05,119
think he made some. I went and played Sbubs's levels,

428
00:18:05,160 --> 00:18:07,480
which which was fun to do, so yeah, like I

429
00:18:07,480 --> 00:18:09,960
don't It's just it's crazy how much depth of this game,

430
00:18:10,119 --> 00:18:12,799
and I'm still discovering after like hundreds of hours in it.

431
00:18:13,440 --> 00:18:14,759
Speaker 2: So showeds to Sappi Endza that was.

432
00:18:14,880 --> 00:18:18,079
Speaker 3: That was a cool variation, especially that it's like a

433
00:18:18,119 --> 00:18:19,480
type of game that if you would ask, like a

434
00:18:19,480 --> 00:18:22,359
decade ago, like this type of formula for the hit

435
00:18:22,440 --> 00:18:24,200
Man SERI, it's like, that's never gonna work, that doesn't

436
00:18:24,200 --> 00:18:26,640
make any sense. But here we are just all the

437
00:18:26,680 --> 00:18:29,160
different variations, and it's just it's just a perfect paran

438
00:18:29,240 --> 00:18:32,000
and it adds so much longevity to the game, which

439
00:18:32,039 --> 00:18:34,839
is which is just fantastic, especially me that has nostalgia

440
00:18:35,000 --> 00:18:38,079
for just the franchise in general. I'm glad. I'm not

441
00:18:38,160 --> 00:18:40,559
just like, oh you guys ever heard of that Hitman series, Like, yeah,

442
00:18:40,559 --> 00:18:43,359
there's some good games in there, bloodlines that those good

443
00:18:43,599 --> 00:18:44,799
or no blood blood money.

444
00:18:45,160 --> 00:18:47,000
Speaker 1: Yeah, I mean I think yeah, I think part of

445
00:18:47,000 --> 00:18:48,799
it is that, like they released, yeah, the first one

446
00:18:48,920 --> 00:18:51,720
twenty sixteen, it was even like episodic as we talked about,

447
00:18:51,759 --> 00:18:53,319
and then like and then Him and two and then

448
00:18:53,359 --> 00:18:55,559
Him went through, and then later on they bunded all together,

449
00:18:55,599 --> 00:18:57,720
and I feel like it really did take that road.

450
00:18:57,799 --> 00:19:00,720
It took releasing like technically four separates and then like

451
00:19:00,799 --> 00:19:03,839
combining all those to make it with this huge nasty

452
00:19:03,880 --> 00:19:06,480
amalgam that it is now. So yeah, it's like it's

453
00:19:06,480 --> 00:19:08,079
it would be hard to just do that from go.

454
00:19:08,240 --> 00:19:10,359
It's kind of like how I remember talking about this

455
00:19:10,400 --> 00:19:11,960
recent on side quest too. Like I remember back in

456
00:19:11,960 --> 00:19:14,119
the like Halo three, when that came out, you had

457
00:19:14,119 --> 00:19:16,440
the full campaign and all this multiplayer, had Forge More

458
00:19:16,480 --> 00:19:19,480
all this stuff. But nowadays, like when Infinite came out,

459
00:19:19,519 --> 00:19:21,640
they released the campaign and then like Later Down the

460
00:19:21,720 --> 00:19:24,279
Road released the multiplayer Later Down the Road, Forge Mote,

461
00:19:24,319 --> 00:19:26,519
Later Down the Road co op campaign. Like it just

462
00:19:26,559 --> 00:19:28,599
it's impossible, as it seems to be for like developers

463
00:19:28,640 --> 00:19:31,440
that like just make a huge, fully fledged game like

464
00:19:31,480 --> 00:19:33,079
these nowadays, and it kind of has to be like

465
00:19:33,079 --> 00:19:36,599
more incremental over time. So mhm, it's it's cool to

466
00:19:36,599 --> 00:19:39,200
see how it's all worked out. And then yeah, two

467
00:19:39,200 --> 00:19:41,480
other hit Man shot outs here. One is they do

468
00:19:41,480 --> 00:19:43,599
you guys know who John Claude van Dam is?

469
00:19:43,599 --> 00:19:46,319
Speaker 2: He's like, a ya, who is he? I? I don't

470
00:19:46,359 --> 00:19:46,640
know who?

471
00:19:46,640 --> 00:19:50,160
Speaker 3: This guy is a famous actually star from the eighties, right, Okay?

472
00:19:50,680 --> 00:19:52,079
Is he Canadian as well?

473
00:19:52,839 --> 00:19:53,240
Speaker 2: I don't know.

474
00:19:53,400 --> 00:19:56,880
Speaker 3: He might be actually sounds Canadian. Sounds like a Quebecqua.

475
00:19:57,160 --> 00:19:58,839
Speaker 2: French Canadian anyway.

476
00:19:58,839 --> 00:20:02,799
Speaker 1: They they have a few like celebrity cameo like missions

477
00:20:02,799 --> 00:20:04,839
that are available in Hitman, and the one they just

478
00:20:04,880 --> 00:20:07,000
added last week, it's like the newest season is John

479
00:20:07,039 --> 00:20:09,480
Claude van Dam in there? Who's he's playing like a

480
00:20:09,519 --> 00:20:12,480
different character. The character's name is Max Valiant. Uh, but

481
00:20:12,680 --> 00:20:14,440
you know he's like doing the voice acting and all that,

482
00:20:14,480 --> 00:20:17,240
and it has his likeness and whatnot. Big shout to

483
00:20:17,279 --> 00:20:19,200
this mission, kirkl and you haven't you haven't played it yet,

484
00:20:19,200 --> 00:20:20,960
but it's a level that has like a huge underground

485
00:20:21,079 --> 00:20:25,200
like science situation going on. And for this mission, for

486
00:20:25,240 --> 00:20:28,119
this John Claude van Dam DLC, they have read on

487
00:20:28,200 --> 00:20:30,519
all the interiors of it, like it's the same architecture,

488
00:20:30,559 --> 00:20:32,720
but like all of the interior spaces have been redone.

489
00:20:32,920 --> 00:20:35,920
It's like completely different than it is in the standard

490
00:20:36,000 --> 00:20:37,920
like base game, I guess. And then it's like this

491
00:20:38,079 --> 00:20:40,559
crazy story, like I guess minors spoils for what this

492
00:20:40,640 --> 00:20:42,519
story is. But you go down there and you have

493
00:20:42,559 --> 00:20:44,279
to like take this guy out because he's doing all

494
00:20:44,319 --> 00:20:46,680
this controversial stuff. And then you find out like down

495
00:20:46,680 --> 00:20:48,839
in this base he's been like cloning himself and then

496
00:20:48,839 --> 00:20:51,720
the mission unfurls out and you have to take out

497
00:20:51,759 --> 00:20:55,119
like fourteen clones of John Klon and like they're all

498
00:20:55,319 --> 00:20:57,640
we're in this stupid outfit and they're all doing this

499
00:20:57,720 --> 00:21:00,440
like crazy stuff he's doing like splits and random pl places.

500
00:21:00,720 --> 00:21:04,079
Speaker 2: There's so many crazy kill opportunities. It is hilarious. So

501
00:21:05,400 --> 00:21:06,920
really enjoy playing through that mission.

502
00:21:07,839 --> 00:21:09,720
Speaker 1: I mean, you know, it isn't like it's a totally

503
00:21:09,720 --> 00:21:11,200
it's totally a game you can play out of order.

504
00:21:11,680 --> 00:21:12,119
Speaker 2: Kirkland.

505
00:21:12,279 --> 00:21:14,000
Speaker 1: You are welcome to go check that out if you want,

506
00:21:14,039 --> 00:21:15,960
like it will be out of your your canon order

507
00:21:16,000 --> 00:21:18,440
of playing through things. But I mean, at least someday

508
00:21:18,440 --> 00:21:21,200
when you finally get to that map, I definitely check

509
00:21:21,200 --> 00:21:23,920
out that that I guess contract that bonus mission for it.

510
00:21:23,920 --> 00:21:24,839
Speaker 2: It's definitely worth.

511
00:21:24,599 --> 00:21:27,359
Speaker 3: It, especially having the comparison of like playing the original

512
00:21:27,400 --> 00:21:29,319
and then that and just being definitely appreciating.

513
00:21:29,359 --> 00:21:31,079
Speaker 1: I've on like a little tired of that area in

514
00:21:31,119 --> 00:21:32,720
the Bass game because I've played through it so many

515
00:21:32,720 --> 00:21:35,799
times and it's like a really tricky area guards everywhere,

516
00:21:35,839 --> 00:21:38,519
you know, kind of annoying key card situation, and so

517
00:21:38,599 --> 00:21:40,319
it's really fun to out like just a more chill

518
00:21:40,359 --> 00:21:42,279
where you can kind of run through it openly, like

519
00:21:42,319 --> 00:21:44,160
there aren't really a lot of enforcers and you're kind

520
00:21:44,160 --> 00:21:45,880
of more trying to set up a bunch of like

521
00:21:45,960 --> 00:21:48,200
accident kills and whatnot, or at least that's the way

522
00:21:48,200 --> 00:21:50,039
I've been doing it, but really fun. Like it took

523
00:21:50,079 --> 00:21:51,720
me if you tries to get it just right, because

524
00:21:51,720 --> 00:21:53,440
you have to there's an escalation on it to like

525
00:21:53,480 --> 00:21:56,480
do it without changing your diskies, without getting caught or

526
00:21:56,559 --> 00:21:59,039
like even seeing doing anything suspicious. And it took me

527
00:21:59,079 --> 00:22:00,839
if you try to like get the route down. But

528
00:22:00,880 --> 00:22:02,880
by the end I was like speed running out, Like Okay,

529
00:22:03,079 --> 00:22:05,200
first I run down, I take out this guy. I

530
00:22:05,200 --> 00:22:07,000
bat this guy into the bathroom, I knock him out.

531
00:22:07,000 --> 00:22:09,240
I go down to the bottom floor boil these.

532
00:22:09,000 --> 00:22:10,119
Speaker 2: Like cloning bats.

533
00:22:10,119 --> 00:22:12,680
Speaker 1: They go back up, and it is really fun to

534
00:22:12,759 --> 00:22:15,720
like route it all out and plan that. So that's

535
00:22:15,839 --> 00:22:18,279
really really fun. That's some new content in there. And

536
00:22:18,319 --> 00:22:20,160
then lastly, I just wanted to or I.

537
00:22:20,119 --> 00:22:24,440
Speaker 3: Was gonna ask John Claude van dam Is Belgians. Yes,

538
00:22:24,799 --> 00:22:29,640
maybe's Belgian apologies maybe maybe. And then so they also

539
00:22:29,680 --> 00:22:31,559
added I don't know if it was a new one,

540
00:22:31,559 --> 00:22:33,759
but I remember seeing a video for like a Connor McGregor,

541
00:22:34,000 --> 00:22:37,160
like DLC situation. He's a different name, but it was

542
00:22:37,200 --> 00:22:39,759
a weird, like because I watched like the setup and

543
00:22:39,799 --> 00:22:41,759
I'm like, this is this is just such a wild storyline.

544
00:22:41,839 --> 00:22:44,000
Speaker 1: Yeah, that's what I was telling you about like a

545
00:22:44,039 --> 00:22:46,839
few weeks ago. I think where because he recently had

546
00:22:46,839 --> 00:22:49,400
some controversy I think like an assault allegation or something,

547
00:22:49,559 --> 00:22:51,200
so like that was a big thing. Like they removed

548
00:22:51,200 --> 00:22:53,519
that from the game now, kicked it out of there.

549
00:22:53,880 --> 00:22:55,680
And some people are salty because like they paid for

550
00:22:55,720 --> 00:22:57,839
that content and there's like a suit or something.

551
00:22:57,880 --> 00:22:58,880
Speaker 2: I don't know the whole situation.

552
00:22:58,960 --> 00:23:00,880
Speaker 1: I didn't have that DLC, but but yeah they have

553
00:23:01,440 --> 00:23:03,519
what's the actor who plays Boromi or he has a

554
00:23:03,559 --> 00:23:06,599
contract in there? Yeah, champions in there. So there's there's

555
00:23:06,599 --> 00:23:09,279
a couple celebrity ones that exist. So I don't know

556
00:23:09,319 --> 00:23:11,279
what they'll do next, but John, I think that was.

557
00:23:11,240 --> 00:23:12,799
Speaker 3: One of the ones that I remember them like doing

558
00:23:12,880 --> 00:23:16,039
videos for like vote for this person, you get that.

559
00:23:16,640 --> 00:23:17,960
Speaker 1: And you know for all those like it's it's on

560
00:23:18,039 --> 00:23:19,960
a level that already exists, but they set up a

561
00:23:19,960 --> 00:23:22,680
whole situation and in this case like redoing all this

562
00:23:22,759 --> 00:23:25,240
interior stuff. It feels like a whole at least half

563
00:23:25,279 --> 00:23:27,119
of a new level, which is pretty cool. It's kind

564
00:23:27,119 --> 00:23:30,599
of like that Sapienza alternate version that I mentioned there,

565
00:23:30,640 --> 00:23:32,880
So that's cool. And then my one last highlight is

566
00:23:32,920 --> 00:23:35,559
just like a funny freelancer moment. So uh, Kirk, and

567
00:23:35,559 --> 00:23:36,720
you haven't gone to this all the yet, but there

568
00:23:36,799 --> 00:23:39,920
is a there's a bank level that is you know,

569
00:23:40,079 --> 00:23:43,000
really high security and and one of my targets I

570
00:23:43,039 --> 00:23:45,319
had was like a guard who's in this It pretty

571
00:23:45,400 --> 00:23:46,079
much here's the bank.

572
00:23:46,079 --> 00:23:47,200
Speaker 2: It's a big, huge open area.

573
00:23:47,240 --> 00:23:49,160
Speaker 1: There's like a big glass box in the middle where

574
00:23:49,160 --> 00:23:52,079
like the high tier executive bankers are, and then there's

575
00:23:52,079 --> 00:23:53,680
a couple of guards in there. But like that whole

576
00:23:53,720 --> 00:23:57,279
room is like glass walls, so it's like highly public

577
00:23:57,359 --> 00:23:59,960
that area. And my my target was like one of

578
00:24:00,079 --> 00:24:03,119
the guards that's in that in that box. And I

579
00:24:03,200 --> 00:24:04,920
was like walking around for like ten fifteen minutes, you know,

580
00:24:05,079 --> 00:24:07,599
tons of enforces everywhere. I'm like, how the heck am

581
00:24:07,640 --> 00:24:09,759
I gonna kill this guy? Like I could easily take

582
00:24:09,759 --> 00:24:10,839
on my gun and shoot him in the head, but

583
00:24:10,880 --> 00:24:13,240
I'm like, there's gonna be twenty guards on me instantly.

584
00:24:13,279 --> 00:24:14,440
Speaker 2: There's no way would survive this.

585
00:24:15,039 --> 00:24:17,359
Speaker 1: I walked around for so long I could not figure

586
00:24:17,400 --> 00:24:18,359
out what to do. I was like, maybe I can

587
00:24:18,440 --> 00:24:20,880
him with a poisoned dart. Ah, it's kind of risky

588
00:24:20,880 --> 00:24:23,039
if someone sees and there's probably someone's gonna see me.

589
00:24:23,440 --> 00:24:25,400
But I eventually came up with this really cool solution.

590
00:24:25,440 --> 00:24:26,960
And this might be a good tip for you, Kirklis,

591
00:24:27,000 --> 00:24:29,039
you're going through the game, is there's like a I

592
00:24:29,039 --> 00:24:30,480
don't know if you've encountered this, but if you were

593
00:24:30,480 --> 00:24:32,400
like taking out a guard or something, and like they

594
00:24:32,480 --> 00:24:33,480
dropped their gun on the ground.

595
00:24:33,680 --> 00:24:35,440
Speaker 2: If another guard walks by and.

596
00:24:35,400 --> 00:24:37,000
Speaker 1: Let's say they dealt with the body, if they see

597
00:24:37,000 --> 00:24:39,000
the gun, they'll pick up the gun and they'll go

598
00:24:39,160 --> 00:24:40,400
like deposit.

599
00:24:40,000 --> 00:24:42,440
Speaker 3: It to take it too, like a yeah, safety bucks.

600
00:24:42,759 --> 00:24:44,480
Speaker 1: And so eventually I was like, oh, maybe I can

601
00:24:44,519 --> 00:24:46,720
do something here with this. So eventually I was like

602
00:24:46,799 --> 00:24:48,359
in that area, I got a guard's outen so I

603
00:24:48,400 --> 00:24:50,640
could walk around in that bank area, and I waited

604
00:24:50,680 --> 00:24:52,200
for just the right moment for no one to be

605
00:24:52,319 --> 00:24:54,799
exactly looking at me, and I dropped a pistol on

606
00:24:54,839 --> 00:24:56,519
the ground and then just like walked out of there.

607
00:24:56,559 --> 00:24:58,160
And that's like a pretty quick action, so no one

608
00:24:58,160 --> 00:24:59,720
saw me do that. Plus I'm a guard, I'm allowed

609
00:24:59,759 --> 00:25:01,599
to hold the pistol. Yeah, And then I just stood

610
00:25:01,640 --> 00:25:03,759
there for a couple of minutes, and eventually that guard

611
00:25:03,839 --> 00:25:06,880
on his path spots the gun that I dropped on

612
00:25:06,920 --> 00:25:09,799
the ground. He's like, what's this. He goes picks it up,

613
00:25:09,839 --> 00:25:12,240
and then he goes to like a young back room area,

614
00:25:12,279 --> 00:25:15,920
a hidden closet where he can deposit the gun. And

615
00:25:15,960 --> 00:25:17,720
I was like, oh, hell yeah, this is the perfect

616
00:25:17,759 --> 00:25:20,119
opportunity because he went to like a totally isolated area

617
00:25:20,519 --> 00:25:22,519
and It's like that is like the coolest thing, a

618
00:25:22,559 --> 00:25:25,720
cool amalgam of mechanics that once again, in the base game,

619
00:25:25,759 --> 00:25:27,599
you'd never really encounter that because none of the targets

620
00:25:27,599 --> 00:25:29,359
are guards. They're not gonna pick up guns and walk

621
00:25:29,400 --> 00:25:32,200
away with them. But like, because of Freelancer MO, you're

622
00:25:32,200 --> 00:25:34,079
gonna sometimes have a guard who has a target they

623
00:25:34,119 --> 00:25:36,160
have to go for. I felt so smart when I

624
00:25:36,200 --> 00:25:37,920
got it it, like I felt like a genius. It

625
00:25:37,960 --> 00:25:39,960
was such a cool thing. And now I'm gonna think

626
00:25:39,960 --> 00:25:42,480
about that anytime I have like a guard because sometimes,

627
00:25:42,519 --> 00:25:44,480
I mean, the places they take the gun isn't always

628
00:25:44,480 --> 00:25:45,640
necessarily a good spot.

629
00:25:45,880 --> 00:25:47,279
Speaker 2: But in this case on New York, I.

630
00:25:47,200 --> 00:25:49,519
Speaker 1: Got really lucky and like the deposit box is like

631
00:25:49,559 --> 00:25:52,279
in a very isolated area. So that was a pretty

632
00:25:52,319 --> 00:25:54,319
pretty cool moment, pretty cool solution.

633
00:25:54,039 --> 00:25:55,119
Speaker 2: To that, to that target.

634
00:25:55,440 --> 00:25:56,759
Speaker 3: I love it. I love it. I love the game

635
00:25:56,839 --> 00:25:58,640
just gives you the tools to have moments like that,

636
00:25:58,839 --> 00:26:03,200
especially Addy in just the roguelike element of it, being

637
00:26:03,440 --> 00:26:06,759
like Freelancer mode right where it's it's kind of character. Yeah.

638
00:26:06,759 --> 00:26:09,200
I love that they improved upon that system because I

639
00:26:09,240 --> 00:26:12,440
think it was introduced in Absolution. That's probably the one

640
00:26:12,440 --> 00:26:14,640
that I played the most, besides like the first game,

641
00:26:15,839 --> 00:26:18,160
where it would be just like the same level, like

642
00:26:18,200 --> 00:26:20,039
nothing would really change, but it would just be a

643
00:26:20,119 --> 00:26:23,440
random person who's your target. So and like, I feel

644
00:26:23,440 --> 00:26:27,359
like the game would give you tools to kill individuals

645
00:26:27,400 --> 00:26:29,160
that are not the main target in the main game.

646
00:26:29,319 --> 00:26:31,359
So like it it made sense for it to be

647
00:26:31,400 --> 00:26:33,920
able to just switch around the targets to a chef

648
00:26:34,039 --> 00:26:36,799
or something. Right, You're able to poison this random guy.

649
00:26:37,799 --> 00:26:40,480
So yeah, it's just it's sweet that they're building on Freelancer.

650
00:26:41,440 --> 00:26:44,000
Speaker 1: So yeah, shows a hit man. Kirklan, I'm still anxiously

651
00:26:44,039 --> 00:26:45,400
waiting for to hear your thoughts.

652
00:26:45,240 --> 00:26:47,319
Speaker 3: On Every time you talk about it, I just get

653
00:26:47,359 --> 00:26:49,039
so excited to jump in there.

654
00:26:50,720 --> 00:26:52,759
Speaker 1: Anyway, that is all for the games we've been playing today.

655
00:26:52,799 --> 00:26:54,720
Let's take our first break and then we will get

656
00:26:54,720 --> 00:26:55,920
into the game awards.

657
00:26:55,960 --> 00:27:01,039
Speaker 2: We will be right back. Okay, we are back.

658
00:27:01,119 --> 00:27:03,279
Speaker 1: So the game wards happened a few days ago, and

659
00:27:03,400 --> 00:27:05,079
you know what I feel like, for the last couple

660
00:27:05,079 --> 00:27:07,480
of years, people have been kind of sour on.

661
00:27:07,440 --> 00:27:07,960
Speaker 3: The game wards.

662
00:27:07,960 --> 00:27:10,359
Speaker 1: People have been like, ah, this show too many ads, annoying,

663
00:27:10,440 --> 00:27:12,680
I have my bad so long all this kind of stuff,

664
00:27:12,759 --> 00:27:14,160
But I kind of feel like this year, at least

665
00:27:14,240 --> 00:27:16,240
the vibe by God is that people were much hotter

666
00:27:16,279 --> 00:27:18,279
on the show. Maybe there's just a level of announcements.

667
00:27:18,599 --> 00:27:21,640
Maybe they cleaned up the I don't know, run of

668
00:27:21,720 --> 00:27:23,400
show a little bit. Maybe it felt like there was

669
00:27:23,480 --> 00:27:25,720
less ad ratio, even though a ton of it is

670
00:27:25,759 --> 00:27:29,200
just like showing off commercials for games. Obviously, I don't

671
00:27:29,279 --> 00:27:31,759
usually watch it live. I think that's kind of the

672
00:27:31,759 --> 00:27:33,319
worst way to watch the Game Awards. Of course you

673
00:27:33,359 --> 00:27:34,559
want to be there, if you want to be on

674
00:27:34,720 --> 00:27:36,319
Twitter right away, it's a good way to do it.

675
00:27:36,640 --> 00:27:38,359
But I think it's so much nicer to watch the

676
00:27:38,440 --> 00:27:41,319
VOD and skip past sequences and just see the stuff

677
00:27:41,359 --> 00:27:43,440
you want to see. So that's how I enjoyed the show.

678
00:27:43,480 --> 00:27:44,680
So I don't know if I can really do a

679
00:27:44,720 --> 00:27:47,319
recap of the overall run of it. And like, I

680
00:27:47,319 --> 00:27:49,559
skipped a couple of the musical performances. Sorry Snoop Dogg,

681
00:27:49,559 --> 00:27:52,599
I did not watch your musical performance of the Game Awards.

682
00:27:53,440 --> 00:27:54,880
Is that kind of what you guys did too, just

683
00:27:54,880 --> 00:27:57,279
just catching like specific trailers and highlights or did you

684
00:27:57,319 --> 00:27:58,559
actually watch the show?

685
00:27:59,400 --> 00:28:02,119
Speaker 3: No? Yeah, I I was probably like one of the

686
00:28:02,200 --> 00:28:04,079
cheesiest way to do it. I just looked up the

687
00:28:04,480 --> 00:28:06,559
trailers that I wanted to see, and then I did

688
00:28:06,559 --> 00:28:08,960
like the ig and breakdown of like everything else, and

689
00:28:09,000 --> 00:28:11,039
I'm like, there you go, I got what I needed.

690
00:28:11,039 --> 00:28:13,319
I didn't see Jeff once, so I apologize. You know,

691
00:28:13,400 --> 00:28:17,240
he didn't make an appearance at my Game Awards. I

692
00:28:17,319 --> 00:28:20,359
like Jeff. He's a nice guy, Like, I respect what

693
00:28:20,400 --> 00:28:24,200
he's doing for the Game Awards. Like unle Yeah, Jean

694
00:28:24,279 --> 00:28:27,200
Claude fake Canadian, you know, he told me once he

695
00:28:27,240 --> 00:28:30,039
was Canadian live. But yeah, not Jeff.

696
00:28:30,400 --> 00:28:33,640
Speaker 4: Yea, yeah, I pretty much said the same thing.

697
00:28:33,920 --> 00:28:36,759
Speaker 5: Just scoured to see, Okay, what are the what are

698
00:28:36,759 --> 00:28:38,960
the hot topics here? What is the list of trailers?

699
00:28:38,960 --> 00:28:41,279
And went to the trailers and this did an overview

700
00:28:41,319 --> 00:28:43,880
as well. There wasn't anything that we had before where

701
00:28:43,880 --> 00:28:46,000
a random guy just comes up on stage whereas athing

702
00:28:46,119 --> 00:28:47,759
part of the team and starts like talking.

703
00:28:47,839 --> 00:28:48,160
Speaker 3: I don't.

704
00:28:48,200 --> 00:28:50,200
Speaker 2: I think they hopefully will never let that happen again.

705
00:28:50,240 --> 00:28:53,680
Speaker 1: Hopefully they got the security to lok that down, and

706
00:28:53,720 --> 00:28:56,799
hopefully that kid is banned, because yeah, that's that's not good.

707
00:28:56,839 --> 00:28:58,119
Speaker 2: That's scary stuff right there.

708
00:28:58,440 --> 00:29:00,559
Speaker 1: Yeah, yeah, I think in terms of the show, there

709
00:29:00,599 --> 00:29:02,640
isn't really. I think it was only two things I

710
00:29:02,640 --> 00:29:05,640
wanted to highlight. One is they had a sequence when

711
00:29:06,720 --> 00:29:08,920
Todd Howard is upstage with Troy Baker, who's the voice

712
00:29:08,960 --> 00:29:11,279
of the Indiana Jones in the Great Circle, and they

713
00:29:11,319 --> 00:29:13,720
were talking for a little bit. I like toddwar Todd

714
00:29:13,720 --> 00:29:15,640
Howard's joke. He was like, you know, they have an

715
00:29:15,559 --> 00:29:17,799
award for Best Indie Game, but they should have an

716
00:29:17,839 --> 00:29:20,599
award for best Indie Voice. And that's you, Troy Baker.

717
00:29:20,640 --> 00:29:22,599
You know this this cute little thing I thought.

718
00:29:22,640 --> 00:29:23,480
Speaker 2: I thought it was funny.

719
00:29:23,599 --> 00:29:26,160
Speaker 1: And then of course they brought out Harrison Ford, who

720
00:29:26,279 --> 00:29:28,000
you know, is this funny because he's just a grumpy

721
00:29:28,000 --> 00:29:30,920
old man and it was so funny. He comes out

722
00:29:31,240 --> 00:29:33,559
and he's like the one who's presenting the Best Performance

723
00:29:33,680 --> 00:29:36,839
award along along with them, but he's like reading off

724
00:29:36,880 --> 00:29:39,480
the teleprompter clearly. And I don't know if he couldn't

725
00:29:39,519 --> 00:29:41,880
read what was on the teleprompter or if he just

726
00:29:41,880 --> 00:29:43,960
didn't like the things they were asking him to say,

727
00:29:44,119 --> 00:29:46,720
but at one point, like halfway through, like his second

728
00:29:46,759 --> 00:29:49,079
sentence whatever, he's just like he makes a face and

729
00:29:49,119 --> 00:29:51,880
he's like no, No, he's like put wave in his

730
00:29:51,920 --> 00:29:54,279
hand as if he's like skip that part, skip that part.

731
00:29:54,880 --> 00:29:56,880
You guy should definitely go check out. I'm sure it's

732
00:29:56,920 --> 00:29:59,359
just like a YouTube clip you could find so funny.

733
00:29:59,359 --> 00:30:00,880
I don't know what he skipped past or if he

734
00:30:00,880 --> 00:30:02,400
couldn't read it one of the two, but it was

735
00:30:02,440 --> 00:30:06,839
a very classic like curmudgeon Harrison Ford, grumpy old man vibe.

736
00:30:06,839 --> 00:30:07,599
Speaker 2: It was hilarious.

737
00:30:07,960 --> 00:30:11,160
Speaker 1: And then of course he Malina Jurgen's when she won

738
00:30:11,400 --> 00:30:14,079
Best Performance. He butchered her name, called her Melinda, so

739
00:30:14,400 --> 00:30:17,200
classic Harrisonport as well, just like notally biffed it. But

740
00:30:17,200 --> 00:30:19,039
it's Harrison Ford, so he kind of gets away with it.

741
00:30:19,039 --> 00:30:21,400
You know, he's an old man, so we'll give it

742
00:30:21,440 --> 00:30:23,319
to him. But that was a highlight for me. And

743
00:30:23,359 --> 00:30:26,200
then I think another thing is the last couple of years,

744
00:30:26,240 --> 00:30:29,440
specifically last year, a lot of people were criticizing Jeff

745
00:30:29,480 --> 00:30:32,119
for not really commenting on layoffs because that's just been

746
00:30:32,119 --> 00:30:35,240
such a hot topic and just been really devastating how

747
00:30:35,240 --> 00:30:36,920
many people have been laid off in the games industry

748
00:30:36,960 --> 00:30:39,279
in the last like specifically in the last two years.

749
00:30:39,319 --> 00:30:42,559
I would say, and I think it's a really hard

750
00:30:42,559 --> 00:30:45,359
thing like I blame I can't blame him to some extense,

751
00:30:45,400 --> 00:30:47,720
like what do you want him to do at this show?

752
00:30:47,720 --> 00:30:49,319
But I actually think what he did here was good.

753
00:30:49,359 --> 00:30:52,160
He had a well written part about it, he discussed it,

754
00:30:52,200 --> 00:30:53,920
he brought it up. And then what he did is

755
00:30:53,920 --> 00:30:57,039
he presented a a I guess, a new category, not

756
00:30:57,200 --> 00:30:59,519
really a category, but he gave a game award to

757
00:31:00,119 --> 00:31:02,400
a guy. He called it the Game Change Reward, and

758
00:31:02,440 --> 00:31:04,000
he gave it to this guy named Amir sat Vat,

759
00:31:04,160 --> 00:31:07,599
who is kind of taken on to himself to pretty

760
00:31:07,640 --> 00:31:10,039
much compile, Like hear all the job postings in the

761
00:31:10,039 --> 00:31:13,519
game industry and he has all these resources to help

762
00:31:13,519 --> 00:31:17,519
people within the game industry find jobs and get positions

763
00:31:17,559 --> 00:31:19,559
and if they've been laid off, trying and support them

764
00:31:19,559 --> 00:31:21,880
in any way. They can give people coaching and help

765
00:31:22,000 --> 00:31:24,720
give advice and stuff like that. So it seems like

766
00:31:24,759 --> 00:31:26,839
just haart a goal. It seems like a really sweet guy.

767
00:31:26,960 --> 00:31:30,000
His speech was really heartwarming as well. He had mentioned

768
00:31:30,039 --> 00:31:33,599
that there's been thirty four thousand layoffs since twenty twenty three,

769
00:31:34,000 --> 00:31:37,319
which is insane, right, Like that is such a huge

770
00:31:37,359 --> 00:31:39,240
amount of people, and obviously there's been a ton of

771
00:31:39,240 --> 00:31:42,920
studio closures and from every end of it, and like, yeah,

772
00:31:42,920 --> 00:31:45,119
I don't really know what more Jeff could do, Like

773
00:31:45,680 --> 00:31:48,720
maybe would he not let people who have laid people

774
00:31:48,720 --> 00:31:51,480
off get awards? Like okay, well, astrobots, you know, not

775
00:31:51,559 --> 00:31:53,400
allowed because Sony laid off a bunch of people.

776
00:31:53,440 --> 00:31:53,839
Speaker 2: I don't know.

777
00:31:54,160 --> 00:31:55,680
Speaker 1: I don't know what the answer is, but I think

778
00:31:55,720 --> 00:31:57,400
what he did here was pretty good. And if people

779
00:31:57,440 --> 00:31:59,599
didn't know who this guy was, now they do and

780
00:32:00,039 --> 00:32:01,640
been laid off, maybe have a resource that they didn't

781
00:32:01,640 --> 00:32:03,799
know before. And I thought, you know, to give this

782
00:32:03,839 --> 00:32:06,640
guy an award for the work he's doing is really good.

783
00:32:06,680 --> 00:32:08,720
Speaker 2: So shout out to that. I thought it was pretty good.

784
00:32:08,759 --> 00:32:10,200
Speaker 1: I don't know what other people think about that, if

785
00:32:10,200 --> 00:32:12,799
that's enough, but I mean, I don't know what enough

786
00:32:12,880 --> 00:32:14,400
is when you have that many people laid off.

787
00:32:14,720 --> 00:32:16,079
Speaker 2: But I think Jeff did a pretty good job there,

788
00:32:16,119 --> 00:32:18,480
all things considered, So shout outs to him for trying.

789
00:32:19,039 --> 00:32:21,319
Speaker 3: Oh thanks for sharing I because I just looked at

790
00:32:21,319 --> 00:32:22,960
the trailers. I had no idea this was even really

791
00:32:22,960 --> 00:32:25,119
a thing. So I always like to hear stories like that.

792
00:32:25,519 --> 00:32:27,119
Speaker 1: Yeah, and I'm sure a couple of other people in

793
00:32:27,119 --> 00:32:31,359
their award speeches maybe commented on that. Like I saw

794
00:32:31,400 --> 00:32:35,359
there was some controversial controversy around I forget his name

795
00:32:35,400 --> 00:32:38,440
seven something rather like the studio head of A Bather's

796
00:32:38,480 --> 00:32:41,799
Gate three and Larry and there he presented an award

797
00:32:41,839 --> 00:32:43,839
and he had some speech that people were talking about.

798
00:32:43,839 --> 00:32:46,200
I didn't actually watch that, so I'm not sure. Maybe

799
00:32:46,240 --> 00:32:48,839
he talked about layoffs or something like that. But anyway,

800
00:32:49,200 --> 00:32:51,400
just a shout out there. And I don't know, curtainly,

801
00:32:51,400 --> 00:32:53,240
did you see any of the kind of awards, like

802
00:32:53,240 --> 00:32:54,359
who won these categories?

803
00:32:54,440 --> 00:32:56,119
Speaker 2: Or did you really just check out the trailers?

804
00:32:56,359 --> 00:33:00,759
Speaker 3: I yeah, I know, I just saw pretty much Astrobot

805
00:33:01,559 --> 00:33:05,240
and then I saw Best Action Game because I reinstalled

806
00:33:05,240 --> 00:33:08,759
Hell Divers, you know, because right yeah, fuck yeah, Tyler

807
00:33:08,759 --> 00:33:10,519
and I were messaging, We're like we're getting back on

808
00:33:10,559 --> 00:33:13,200
Hell Divers, and then saw that, like the new DLC

809
00:33:13,319 --> 00:33:15,920
thing is out, so excited to jump back in there,

810
00:33:15,960 --> 00:33:19,000
and yeah, so really that's it. Though, No, I didn't

811
00:33:19,039 --> 00:33:21,480
really see any of the community stuff, which I'm not

812
00:33:21,559 --> 00:33:24,640
usually interested in. This year, I feel like was one

813
00:33:24,640 --> 00:33:27,039
of the bigger years for me actually following like Worlds

814
00:33:27,079 --> 00:33:28,759
at League, Like, I feel like I watched like pretty

815
00:33:28,799 --> 00:33:30,720
much every game so I was, of course a little

816
00:33:30,720 --> 00:33:33,160
bit invested there, and right, you know, saw like Faker

817
00:33:33,240 --> 00:33:35,279
and some names that I recognize on there, so don't

818
00:33:35,440 --> 00:33:37,599
didn't don't. I really don't know who won all those

819
00:33:37,640 --> 00:33:39,680
awards though, so this is gonna be kind of fun.

820
00:33:39,680 --> 00:33:41,799
Maybe I should be wearing a suit. Feels like my awards,

821
00:33:41,839 --> 00:33:42,559
my vga's.

822
00:33:43,359 --> 00:33:45,960
Speaker 2: I mean, i'd say, go to the website. Look, I don't.

823
00:33:45,960 --> 00:33:47,759
Speaker 1: I didn't write the list down of who won everything.

824
00:33:47,839 --> 00:33:50,799
I think for me, the big takeaways were that, you know,

825
00:33:50,880 --> 00:33:54,720
unsurprisingly Billotro got Best Mobile Indie and Debut Indie shouts,

826
00:33:54,759 --> 00:33:57,119
so that there astrobought cleaned up. It took a ton

827
00:33:57,160 --> 00:34:00,000
of awards, including Game Direction and Game of the Year,

828
00:34:00,079 --> 00:34:04,759
your Family Game, maybe the Action Adventure as well, like

829
00:34:04,799 --> 00:34:07,519
it took it took a bunch of awards, so shut

830
00:34:07,599 --> 00:34:09,639
up to that like very well deserved. I think all

831
00:34:09,679 --> 00:34:12,320
of us did pretty good on the predictions all things considered.

832
00:34:13,039 --> 00:34:14,639
Taylor just stepped out of the room so I can

833
00:34:14,679 --> 00:34:17,639
repeat this if he needs to hear it. But overall

834
00:34:17,679 --> 00:34:20,599
ranking was Taylor was in third place with eleven predictions correct.

835
00:34:20,920 --> 00:34:23,039
You came in second with fifteen productions correct, and I

836
00:34:23,119 --> 00:34:23,880
got seventeen.

837
00:34:24,239 --> 00:34:26,199
Speaker 2: Oh right, first, so we're pretty close there.

838
00:34:26,199 --> 00:34:28,679
Speaker 1: But interesting, I was looking back at our predictions and

839
00:34:28,760 --> 00:34:30,719
me and you had like very different predictions, so we

840
00:34:30,760 --> 00:34:33,280
actually like took home different categories. And then there was

841
00:34:33,320 --> 00:34:35,239
a few like you know, Indie Game, we all just

842
00:34:35,239 --> 00:34:37,159
picked Pilotto for that, So there was a few of those,

843
00:34:37,199 --> 00:34:39,159
but it was funny to see, like I feel like

844
00:34:39,199 --> 00:34:42,440
you had more like under underrated or like tricky ones

845
00:34:42,480 --> 00:34:44,400
to pick, but then there was other ones where like,

846
00:34:44,440 --> 00:34:46,039
you know, I don't know why you picked Sellar Blade

847
00:34:46,039 --> 00:34:47,559
for soundtrack. I know you picked it because you like

848
00:34:47,599 --> 00:34:49,480
the soundtrack, but I feel like you went with your

849
00:34:49,639 --> 00:34:51,920
you went with your heart over your logic. I think

850
00:34:51,920 --> 00:34:53,559
on a couple of the picks, and that maybe screwed

851
00:34:53,559 --> 00:34:56,679
you in the in the win, but you had a

852
00:34:56,800 --> 00:34:59,159
very good rating overall. I think we all kind of did.

853
00:34:59,159 --> 00:35:01,800
So that's where it's like nothing was really that surprising

854
00:35:01,840 --> 00:35:03,159
for me. Like there was a couple of awards that

855
00:35:03,199 --> 00:35:06,360
I didn't expect to go certain places, but yeah, I

856
00:35:06,400 --> 00:35:09,800
don't know it. Overall, things mostly went the way I

857
00:35:09,800 --> 00:35:10,519
expected them too.

858
00:35:10,519 --> 00:35:10,880
Speaker 3: I think the.

859
00:35:10,880 --> 00:35:13,880
Speaker 1: Biggest takeaway for me and the biggest controversy was like

860
00:35:13,880 --> 00:35:16,719
people were, you know, very salty that Eldering Shadow of

861
00:35:16,719 --> 00:35:19,119
the Art Tree was up. It didn't win a single award,

862
00:35:19,360 --> 00:35:22,320
so that ended up being maybe not inconsequential because maybe

863
00:35:22,320 --> 00:35:24,000
it would have still been nice if other games could

864
00:35:24,000 --> 00:35:27,360
have been spotlighted and being that nominee. But yeah, as

865
00:35:27,400 --> 00:35:29,760
far as it actually went, not a single award went

866
00:35:29,800 --> 00:35:31,360
to that game, So I don't I don't know what

867
00:35:31,400 --> 00:35:33,039
to take away from that, but I don't know if

868
00:35:33,039 --> 00:35:35,199
people are putting the pitchforks away or if they're still mad.

869
00:35:35,519 --> 00:35:37,400
But at least it didn't win anything, I guess for

870
00:35:37,440 --> 00:35:39,840
the people who like Taylor, for example, predicted it would

871
00:35:39,840 --> 00:35:42,159
win Game of the Year, so it obviously didn't quite

872
00:35:42,199 --> 00:35:42,760
get that far.

873
00:35:44,559 --> 00:35:46,519
Speaker 3: Yeah, yeah, I'm glad I didn't win.

874
00:35:48,800 --> 00:35:53,320
Speaker 1: Yes, we as we well discussed that episode. Okay, cool,

875
00:35:53,400 --> 00:35:55,880
we can get right into some of the announcements here.

876
00:35:57,000 --> 00:35:59,239
As usual with any of these showcases, I always kind

877
00:35:59,239 --> 00:36:01,320
of pare it down to the things that are very

878
00:36:01,360 --> 00:36:03,239
relevant to us or the things I think we're going

879
00:36:03,320 --> 00:36:04,679
to have to talk about. So this is not a

880
00:36:04,679 --> 00:36:07,719
comprehensive list of everything that was announced, but that's just

881
00:36:07,719 --> 00:36:09,840
how it goes. That is, you you kind of reminded

882
00:36:09,840 --> 00:36:11,920
me there hell divers. I didn't write that down actually,

883
00:36:12,559 --> 00:36:14,039
and therefore I don't know if you actually watched the

884
00:36:14,280 --> 00:36:16,199
trailer or the guy on stage, I forget what it was.

885
00:36:16,239 --> 00:36:17,480
But do you want to break down or do you

886
00:36:17,519 --> 00:36:18,960
even know what's going on with that DLC?

887
00:36:19,800 --> 00:36:22,400
Speaker 3: I didn't see the like the on stage thing, but

888
00:36:23,559 --> 00:36:26,159
because I like booted up the game, I didn't actually

889
00:36:26,159 --> 00:36:28,519
play a game, but I just you know, trying to

890
00:36:28,679 --> 00:36:31,320
I install that coordinated with Tyler and when we can

891
00:36:31,360 --> 00:36:33,079
do that next. But when you booted it up, it

892
00:36:33,159 --> 00:36:37,920
like played basically what the DLC thing, which, yeah, they

893
00:36:37,960 --> 00:36:40,800
have a new basically threat in the in the galaxy,

894
00:36:40,840 --> 00:36:43,239
which is exciting, so like a new enemy type. Yeah,

895
00:36:43,360 --> 00:36:47,280
so yes, new enemy type. So like the player faction

896
00:36:47,400 --> 00:36:49,480
is just like Super Earth, you're just the Marines, you're

897
00:36:49,480 --> 00:36:52,960
basically you know, Starship Troopers like parallel, Like it's the

898
00:36:53,000 --> 00:36:57,199
exact same idea, but the threats in the world are

899
00:36:57,639 --> 00:37:01,079
the Terminids, which are basically the bugs from Starship Troopers.

900
00:37:01,079 --> 00:37:03,400
So that's like the most iconic I think one attached

901
00:37:03,440 --> 00:37:05,519
to the game. At least that's like what drew me

902
00:37:05,599 --> 00:37:07,559
into the game the first time I saw it. And

903
00:37:07,559 --> 00:37:09,639
then they have I can't even remember what they what

904
00:37:09,679 --> 00:37:12,559
their names are, but it's basically like Skynet, Like it's

905
00:37:12,599 --> 00:37:17,519
just like like robots like that type of idea, which

906
00:37:17,519 --> 00:37:21,239
is the Terminator threat, so they have more like ranged

907
00:37:21,280 --> 00:37:24,480
weapons and just like, yeah, that's that type of an

908
00:37:24,559 --> 00:37:27,599
enemy type as opposed to big monsters and whatnot. And

909
00:37:27,639 --> 00:37:32,000
then now they have the Illuminate, which is a new

910
00:37:32,079 --> 00:37:35,800
alien race. And because I haven't like played against them,

911
00:37:35,800 --> 00:37:39,119
I don't really know what the whole situation with like

912
00:37:39,199 --> 00:37:42,239
what makes them different between a mixture of the terminants

913
00:37:42,239 --> 00:37:45,039
and the robots, because it seems like they're kind of

914
00:37:45,079 --> 00:37:48,360
pro tossy if you think StarCraft in that sense, So

915
00:37:48,519 --> 00:37:52,719
it's it's definitely a different esthetic than the other villains.

916
00:37:52,760 --> 00:37:55,639
And yeah, I mean I just haven't played the game

917
00:37:55,679 --> 00:37:58,119
in like a while, so I'm very just itching in

918
00:37:58,159 --> 00:37:58,800
the bit to get in.

919
00:37:58,800 --> 00:38:00,880
Speaker 2: There, bringing you back in there.

920
00:38:01,000 --> 00:38:02,760
Speaker 1: So there there was a lot of like in fact,

921
00:38:02,800 --> 00:38:05,599
it won the best ongoing Game, so clearly, yeah, doing

922
00:38:05,599 --> 00:38:07,719
constant updates. But it's cool that this is finally something

923
00:38:07,760 --> 00:38:09,480
that's actually roping you back in.

924
00:38:09,719 --> 00:38:13,079
Speaker 3: Yeah, one hundred percent, And I think I'm very much

925
00:38:13,159 --> 00:38:14,800
not alone in that sense. And that's something that's good

926
00:38:14,840 --> 00:38:16,639
about these video game awards is it makes you kind

927
00:38:16,639 --> 00:38:18,519
of look back on the year. It's like, man, yeah,

928
00:38:18,559 --> 00:38:19,599
that game at the start of the year that I

929
00:38:19,599 --> 00:38:21,480
played a lot, I haven't even touched in a long time.

930
00:38:21,559 --> 00:38:24,239
And like Tyler and I like we were just talking

931
00:38:24,239 --> 00:38:25,920
like we brought it up naturally. It's not like I

932
00:38:25,960 --> 00:38:28,199
like bugged them, Oh you got to install Hell Divers again.

933
00:38:28,280 --> 00:38:30,079
We both were just like, oh, man, Hell Divers, Like

934
00:38:30,079 --> 00:38:32,119
you see the new DLC, Yeah, let's get in there,

935
00:38:32,159 --> 00:38:35,440
so and yeah, like recommend you guys as well. I

936
00:38:35,440 --> 00:38:38,239
feel like that's such a great just online like party game,

937
00:38:38,280 --> 00:38:41,880
and it's it's for me like when I play like

938
00:38:41,920 --> 00:38:44,280
something like Project Zomboid, I feel like every session is

939
00:38:44,320 --> 00:38:47,639
like a movie type situation where it's just hard to recreate.

940
00:38:47,679 --> 00:38:50,960
It's just random things happen and it just feels like, man,

941
00:38:51,079 --> 00:38:53,119
I could never recreate what just happened there, Like it

942
00:38:53,159 --> 00:38:56,360
was just a one, one and one and one experience.

943
00:38:56,440 --> 00:38:58,199
And I feel like it kind of happens with Hell

944
00:38:58,239 --> 00:39:01,199
Divers as well, where you know your objectives, what you're doing,

945
00:39:01,320 --> 00:39:03,599
and then next thing you know, Jimmy over there just

946
00:39:03,639 --> 00:39:06,719
gets fucking sent by a giant like Berserker termain it

947
00:39:06,760 --> 00:39:08,559
and he just goes flying like thirty feet and you're like,

948
00:39:08,599 --> 00:39:10,119
oh my god, do we go save him? Like like

949
00:39:10,159 --> 00:39:11,320
what do we do here? We have to stay the

950
00:39:11,360 --> 00:39:13,679
objective and then you kind of just like it's just

951
00:39:13,719 --> 00:39:17,840
so many chaotic moments that you just you find a

952
00:39:17,880 --> 00:39:21,320
way to make it through or not. It gets really

953
00:39:21,360 --> 00:39:24,000
really intense and it is extremely challenging, but the game

954
00:39:24,320 --> 00:39:27,920
gives you the tools and just the comrades to make

955
00:39:27,920 --> 00:39:32,400
it through for Super Earth, you know, for democracy and yeah,

956
00:39:32,599 --> 00:39:34,559
great game, good stuff.

957
00:39:35,159 --> 00:39:36,760
Speaker 1: Yeah, I mean, I don't know, might be a great

958
00:39:36,760 --> 00:39:38,159
time for me to pick it up now that I

959
00:39:38,239 --> 00:39:40,719
got a PS five and the deals and people jumping

960
00:39:40,760 --> 00:39:42,079
back in, so maybe I will.

961
00:39:42,559 --> 00:39:44,320
Speaker 3: I think also, like the last time I played was

962
00:39:44,320 --> 00:39:47,320
when they just added like the mech into the game,

963
00:39:47,360 --> 00:39:49,960
which is like I feel so long ago, where now

964
00:39:50,000 --> 00:39:52,920
they have like vehicles and different type of like bigger

965
00:39:53,000 --> 00:39:55,039
mechs that you can control and stuff like they've just

966
00:39:55,400 --> 00:39:57,599
you know, they won the best ongoing game. And because

967
00:39:57,639 --> 00:39:59,039
I haven't played in a long time, like I was

968
00:39:59,079 --> 00:40:01,079
just looking through some of this old stuff, I'm like, man,

969
00:40:01,400 --> 00:40:04,320
like this I feel like this is a brand new game,

970
00:40:04,320 --> 00:40:06,480
because there's so many things that I just haven't even touched.

971
00:40:07,360 --> 00:40:08,840
So yeah, it's nice.

972
00:40:08,920 --> 00:40:09,480
Speaker 2: Good stuff.

973
00:40:10,440 --> 00:40:15,519
Speaker 1: Moving along, then let's go to this. So the seafood developer,

974
00:40:15,559 --> 00:40:17,239
I think slow Clap is the name that developer has

975
00:40:17,280 --> 00:40:20,039
announced their new game, and it is very different than

976
00:40:20,119 --> 00:40:22,440
Seafu and their other stuff. They are making this game

977
00:40:22,440 --> 00:40:26,679
called Rematch, which is a soccer, a competitive soccer game.

978
00:40:27,679 --> 00:40:30,519
It looks very fefa street like, not in the terms

979
00:40:30,519 --> 00:40:33,119
of the aesthetic, but in terms of the gameplay of

980
00:40:33,199 --> 00:40:35,719
you're doing tricks, you know, dribbling around people a lot,

981
00:40:35,920 --> 00:40:37,760
maybe a bit of a smaller scale, not quite like

982
00:40:37,840 --> 00:40:41,039
as much of a sim of soccer football. It also

983
00:40:41,039 --> 00:40:42,719
feels like it definitely has a lot of like Rocky

984
00:40:42,800 --> 00:40:44,800
League influence in there, not that you're driving vehicles, but

985
00:40:44,840 --> 00:40:47,199
in terms of like I don't know, the projection on

986
00:40:47,239 --> 00:40:49,719
the walls and like the big scoreboards, and like generally

987
00:40:49,719 --> 00:40:51,880
even like the color palette of it feels like it's

988
00:40:51,880 --> 00:40:54,559
got some Rock League influence in there. So Kirkland, obviously

989
00:40:54,639 --> 00:40:57,719
me and you played and reviewed Seafo, what do you

990
00:40:57,760 --> 00:40:59,760
think about this as like a total pivot for this

991
00:40:59,760 --> 00:41:03,880
two go from kind of intense fighting game down down

992
00:41:03,880 --> 00:41:04,840
to a soccer game.

993
00:41:05,920 --> 00:41:08,320
Speaker 3: Very surprising. I I didn't realize that until you just

994
00:41:08,320 --> 00:41:10,880
mentioned that. Now. It's funny because there was a there's

995
00:41:10,920 --> 00:41:12,840
another trailer I off to get the name of the game,

996
00:41:12,880 --> 00:41:14,960
and it just it made me think of Seafo, just

997
00:41:15,000 --> 00:41:17,199
like there's a character kicking ass and there's not much

998
00:41:17,280 --> 00:41:18,840
to it, Like it's a very teaser like trailer, and

999
00:41:18,880 --> 00:41:21,280
I'm like, man, is this Seafoo too, or is this

1000
00:41:21,320 --> 00:41:23,119
from that studio? So it's funny that you're telling me,

1001
00:41:23,599 --> 00:41:26,320
you know, they're here, just a completely different type of game.

1002
00:41:26,360 --> 00:41:30,239
And uh, I really like this little gameplay snippet here.

1003
00:41:30,320 --> 00:41:33,519
I think my time with FIFA is kind of done.

1004
00:41:33,719 --> 00:41:37,400
Like I used to be a massive FIFA fan, Like

1005
00:41:37,400 --> 00:41:39,079
I feel like I got like pretty much every game,

1006
00:41:39,119 --> 00:41:41,320
and like that would be my console game, Like that's

1007
00:41:41,360 --> 00:41:43,840
the only thing I'm really playing that in probably MW two,

1008
00:41:44,000 --> 00:41:45,800
like those would be like the two games I would

1009
00:41:46,079 --> 00:41:48,840
cycle together. And yeah, no, it's just the game has

1010
00:41:48,880 --> 00:41:51,599
been really bad lately and just not Yeah, it's just

1011
00:41:51,639 --> 00:41:55,360
really bad. I don't really want to support Yeah, exactly,

1012
00:41:55,440 --> 00:41:59,880
So done with FIFA, But I really like just sports

1013
00:42:00,000 --> 00:42:02,039
games in general, and I like this like newer take

1014
00:42:02,039 --> 00:42:05,719
because it really feels like a hybrid of some FIFA

1015
00:42:05,800 --> 00:42:08,599
elements as well as FIFA Street and like you said,

1016
00:42:08,719 --> 00:42:11,800
Rocket League, like the arena feels exactly like it's plucked

1017
00:42:11,800 --> 00:42:14,320
out of the Rocket League universe, and it just I

1018
00:42:14,360 --> 00:42:17,039
don't know, Like I'm really impressed by the gameplay trailer. Obviously,

1019
00:42:17,119 --> 00:42:18,440
once I get in there, I'll be able to fully

1020
00:42:18,519 --> 00:42:21,039
digit it for myself. But it looks fun, and I

1021
00:42:21,119 --> 00:42:25,719
think if it's if it's a nice like matchmaking situation

1022
00:42:25,840 --> 00:42:28,199
similar to how Rocket League is, where it's very easy

1023
00:42:28,199 --> 00:42:30,360
to get in games and like it doesn't really matter

1024
00:42:30,360 --> 00:42:32,199
your skill level, you can just get in and have fun.

1025
00:42:32,920 --> 00:42:35,119
I think that I feel like this could be a

1026
00:42:35,159 --> 00:42:37,840
really you know, just solid game with like a really

1027
00:42:37,880 --> 00:42:42,039
good community and all that. So yeah, I hope it's

1028
00:42:42,320 --> 00:42:44,559
I hope it's not. Just though, like the people that

1029
00:42:44,639 --> 00:42:47,079
really understand the game are able to just like completely

1030
00:42:47,119 --> 00:42:49,480
abuse and it's just like, Okay, well I'm nowhere near

1031
00:42:49,559 --> 00:42:52,320
this guy's skill level, and of course that'll depend on

1032
00:42:52,519 --> 00:42:54,000
like the amount of players that are playing.

1033
00:42:54,199 --> 00:42:57,039
Speaker 1: Yeah, it does seem like it's going to be more

1034
00:42:57,039 --> 00:42:59,159
of like a mechanically intensive game that would be my

1035
00:43:00,199 --> 00:43:02,880
mation just based on like seeing the studio's previous work.

1036
00:43:02,960 --> 00:43:03,679
Speaker 2: I feel like that's.

1037
00:43:03,559 --> 00:43:05,079
Speaker 1: Maybe something in too, but I don't know, maybe I

1038
00:43:05,159 --> 00:43:07,719
want to poot away from that because some people bounced

1039
00:43:07,840 --> 00:43:10,599
off of Seafood's difficulty, including me, and then they eventually

1040
00:43:10,599 --> 00:43:13,079
added an easy mode months later and I never went

1041
00:43:13,159 --> 00:43:14,400
back to actually play that.

1042
00:43:14,599 --> 00:43:17,639
Speaker 2: So Taylor, any any interest in rematch?

1043
00:43:18,280 --> 00:43:18,920
Speaker 4: I'm interested.

1044
00:43:19,159 --> 00:43:21,079
Speaker 5: It gave me kind of the vibes of like you

1045
00:43:21,079 --> 00:43:22,960
guys already said, Rocket League, but also do you remember

1046
00:43:23,000 --> 00:43:25,639
that Dodgeball Knockout City game.

1047
00:43:25,840 --> 00:43:28,119
Speaker 4: I'm getting weird vibes from that in here.

1048
00:43:28,159 --> 00:43:30,920
Speaker 5: Tall. Yeah, so to this has definitely kind of peaked

1049
00:43:30,920 --> 00:43:34,159
my interest in I've never been a FIFA guy really,

1050
00:43:34,239 --> 00:43:36,199
I mean, Supermer Strikers is where I kind of like

1051
00:43:36,360 --> 00:43:39,239
hit that tier. So for this, I think it definitely

1052
00:43:39,280 --> 00:43:41,960
has my interest piqued and I'd be down to try it.

1053
00:43:42,119 --> 00:43:44,039
I mean, it's five e five, right, so we got

1054
00:43:44,440 --> 00:43:46,039
we got the squad of Travis's game.

1055
00:43:46,039 --> 00:43:46,920
Speaker 4: We just needs one more.

1056
00:43:47,840 --> 00:43:48,840
Speaker 3: True, that's true.

1057
00:43:49,159 --> 00:43:51,000
Speaker 1: Yeah, I guess I also feel like with a lot

1058
00:43:51,039 --> 00:43:53,119
of soccer games, I think a FIFA and that's like

1059
00:43:53,119 --> 00:43:57,039
the classic sports top down angle, like the view that

1060
00:43:57,079 --> 00:44:00,199
you would get if you're watching soccer on TV, you know,

1061
00:44:00,320 --> 00:44:02,039
RockA league, that's kind of more behind the character. And

1062
00:44:02,039 --> 00:44:04,079
I think that's another thing at FIFA Street. It's kind

1063
00:44:04,079 --> 00:44:06,440
of like a third person camera game, right, and so

1064
00:44:06,440 --> 00:44:08,280
I feel like this kind of maybe puts you in

1065
00:44:08,280 --> 00:44:10,280
the shoes there too, and that also differentiates a little

1066
00:44:10,280 --> 00:44:12,840
bit from strikers. Just the perspective can change a lot

1067
00:44:12,880 --> 00:44:15,360
about how you kind of interact. You can't see everything.

1068
00:44:15,400 --> 00:44:17,800
You can only see what's directly in front of you, really, right,

1069
00:44:17,800 --> 00:44:19,800
So that's maybe gonna change how you interact with it

1070
00:44:19,800 --> 00:44:20,280
a little bit.

1071
00:44:20,320 --> 00:44:21,320
Speaker 2: So we'll see how that goes.

1072
00:44:22,239 --> 00:44:25,519
Speaker 1: Yeah, cool, cool pivot for the studio and next up

1073
00:44:25,760 --> 00:44:29,880
Thick as Thieves. This is a This is my description

1074
00:44:29,960 --> 00:44:31,239
of it. I don't know how you would how anyone

1075
00:44:31,280 --> 00:44:34,480
else woul describe it. It's like first person character heist

1076
00:44:35,320 --> 00:44:39,840
multiplayer game looks like an immersive sim situation, but like

1077
00:44:39,880 --> 00:44:42,639
mixed with multiplayer, which is not not a typical combination.

1078
00:44:42,840 --> 00:44:45,599
But this the creator of this or Crave director, whatever

1079
00:44:45,639 --> 00:44:48,360
it is, is War Inspector, who is kind of known

1080
00:44:48,400 --> 00:44:49,679
as like one of the He's one of the big

1081
00:44:49,760 --> 00:44:52,360
names in the immersive sim realm. He's the I believe

1082
00:44:52,400 --> 00:44:56,679
the creator of DSX worked on system Shock, Ultima Thief,

1083
00:44:56,719 --> 00:44:59,400
which are like the original immersive sim games pretty much,

1084
00:44:59,559 --> 00:45:02,360
and he's got worked on all of them, so obviously

1085
00:45:02,400 --> 00:45:04,239
you got a good name there. I don't know what

1086
00:45:04,280 --> 00:45:06,400
he's done super recently, to be honest, Like those are

1087
00:45:06,480 --> 00:45:08,320
kind of more earlier titles I think that he worked on.

1088
00:45:09,360 --> 00:45:10,880
Speaker 2: But yeah, this I don't know.

1089
00:45:11,159 --> 00:45:12,960
Speaker 1: In one way, this is like, Okay, Kirkland, I know

1090
00:45:13,000 --> 00:45:15,000
you love your Dishonored and Pray and definitely open all

1091
00:45:15,079 --> 00:45:16,480
that stuff, so this seems up your alley. But then

1092
00:45:16,480 --> 00:45:18,519
also over Taylor, I feel like this is kind of

1093
00:45:18,519 --> 00:45:21,639
like a multiplayery type thing that you would be into,

1094
00:45:21,679 --> 00:45:24,639
and obviously like Cassassin's Creed hest stealing breaking into stuff

1095
00:45:24,639 --> 00:45:26,239
seems like your cup of tea. So I don't know,

1096
00:45:26,239 --> 00:45:27,599
what do you guys think about this? This kind of

1097
00:45:27,639 --> 00:45:30,039
seems like maybe a game for all three of us

1098
00:45:30,199 --> 00:45:31,840
or you two. I don't know what do you think?

1099
00:45:32,960 --> 00:45:36,079
Speaker 3: Very much reminded me of like Dishonored right away and

1100
00:45:36,119 --> 00:45:39,760
just other those ar Keene titles that I've played. Dude,

1101
00:45:40,039 --> 00:45:42,800
doesn't look like as smooth as maybe you know, like

1102
00:45:42,840 --> 00:45:45,000
dishonor two, where it just feels so buttery. Like. I

1103
00:45:45,039 --> 00:45:47,159
just feel like some of the animations or movements that

1104
00:45:47,199 --> 00:45:50,679
I had seen in the trailer looked not the most

1105
00:45:51,039 --> 00:45:53,639
I don't know, refined, but I don't really want to

1106
00:45:53,719 --> 00:45:56,920
judge it, you know, just the initial trailer. But I

1107
00:45:57,280 --> 00:45:59,679
think it was one of those things where I was

1108
00:45:59,719 --> 00:46:01,719
just like liking it the more the trailer was going along.

1109
00:46:01,760 --> 00:46:04,039
I like the I would imagine those are like the

1110
00:46:04,119 --> 00:46:07,320
character classes or just maybe like little characters that you

1111
00:46:07,360 --> 00:46:11,039
would be playing, And I like the idea of it

1112
00:46:11,159 --> 00:46:14,880
being maybe like a more cooperative experience. I don't know

1113
00:46:15,079 --> 00:46:16,960
so much if it's just straight up PvP, because it

1114
00:46:16,960 --> 00:46:18,239
seems like that's the trailer.

1115
00:46:18,119 --> 00:46:22,480
Speaker 1: They described as PVPVE, so I think there's elements of Okay,

1116
00:46:22,159 --> 00:46:24,320
I the way I take it is like you're all

1117
00:46:24,400 --> 00:46:26,480
you and other people are trying to break into the

1118
00:46:26,519 --> 00:46:29,400
same place and steal the same thing. But then I'm

1119
00:46:29,440 --> 00:46:31,559
guess seeing maybe there's some incentive to work together at

1120
00:46:31,599 --> 00:46:32,119
certain points.

1121
00:46:32,119 --> 00:46:32,480
Speaker 3: I don't know.

1122
00:46:32,760 --> 00:46:34,159
Speaker 2: That's that's where I get the little confusing.

1123
00:46:34,360 --> 00:46:35,920
Speaker 3: I think it would be a lot more interested if

1124
00:46:35,920 --> 00:46:37,480
it had like that co ops side to it, and

1125
00:46:37,559 --> 00:46:40,159
you're like playing against other groups of people like that

1126
00:46:40,159 --> 00:46:43,480
could be fun. But even like playing Death Loop, I

1127
00:46:43,519 --> 00:46:46,199
feel like the Invades just like stressed me out sometimes

1128
00:46:46,199 --> 00:46:47,800
and get into moments when I would just turn them

1129
00:46:47,800 --> 00:46:49,400
off because I'm like, I don't want to go against

1130
00:46:49,440 --> 00:46:51,840
someone that's just way better than me and lose all

1131
00:46:51,840 --> 00:46:53,800
my stuff that I that I've been working hard on.

1132
00:46:53,880 --> 00:46:56,840
So it's not like the most appealing if in that sense,

1133
00:46:56,840 --> 00:46:58,800
if it is the straight up PvP, but I like

1134
00:46:58,840 --> 00:47:02,400
the aesthetic and very much reminded me of just other

1135
00:47:02,480 --> 00:47:05,119
archaing titles that I played with pretty much just like

1136
00:47:05,320 --> 00:47:08,679
the esthetic, the art style, the movements of everything, like

1137
00:47:08,760 --> 00:47:12,679
a lot of similar type of obstacles. There's no teleport,

1138
00:47:12,719 --> 00:47:14,880
but like the grapple Hook is pretty much same energy.

1139
00:47:14,960 --> 00:47:16,960
So yeah, yeah, I feel like.

1140
00:47:17,079 --> 00:47:19,639
Speaker 1: Sure, technology wise, it seems like a little bit more

1141
00:47:20,400 --> 00:47:22,800
like I guess it's less steampunk than Dishonor, but in

1142
00:47:22,880 --> 00:47:25,199
terms of like the amount of tech that exists in

1143
00:47:25,239 --> 00:47:28,280
the world, it seems similar to in that way, like

1144
00:47:28,480 --> 00:47:30,840
a lot of steam powered things, and I don't know,

1145
00:47:30,880 --> 00:47:32,639
a little bit more limited on the tech, not quite

1146
00:47:32,639 --> 00:47:34,039
like laser pistols.

1147
00:47:33,599 --> 00:47:35,719
Speaker 3: That you're they don't have a circle of you know,

1148
00:47:35,960 --> 00:47:38,760
there's no socle love in this universe, not that we know.

1149
00:47:38,880 --> 00:47:39,280
Speaker 2: Who knows?

1150
00:47:39,480 --> 00:47:41,280
Speaker 3: Great? Maybe a baby.

1151
00:47:41,079 --> 00:47:42,880
Speaker 1: Yeah Howbut Taylor, do you do you think this is

1152
00:47:42,880 --> 00:47:44,679
a game that you would be interested in playing.

1153
00:47:45,000 --> 00:47:47,159
Speaker 4: If it is PvP. I don't need that kind of

1154
00:47:47,159 --> 00:47:50,920
stress in my life. If I'm doing a mission and

1155
00:47:50,960 --> 00:47:52,559
then all of a sudden, I see like, oh, who's

1156
00:47:52,599 --> 00:47:53,960
this person sneaking over here?

1157
00:47:54,079 --> 00:47:55,880
Speaker 5: Oh my god, there's another one over here, like three

1158
00:47:55,920 --> 00:47:57,920
more guys, Like ah, I can't handle this.

1159
00:47:58,039 --> 00:47:59,599
Speaker 4: That's so stressed.

1160
00:47:59,239 --> 00:48:01,519
Speaker 3: Like the mom and who read Yeah.

1161
00:48:02,840 --> 00:48:04,920
Speaker 2: That's one of the characters Mum and Hereditary.

1162
00:48:05,800 --> 00:48:08,679
Speaker 5: But I have played Thief and I I really enjoy

1163
00:48:08,760 --> 00:48:12,000
that franchise. So this is something that you know, if

1164
00:48:12,039 --> 00:48:14,679
it's something that's toggling or I can toggle it on

1165
00:48:14,760 --> 00:48:17,280
and off, then maybe it's worth trying. Or if it

1166
00:48:17,320 --> 00:48:19,760
is more of a cooperative kind of vibe, then I'd

1167
00:48:19,760 --> 00:48:22,079
be down to try that if if you guys were

1168
00:48:22,079 --> 00:48:23,159
interested as well.

1169
00:48:23,000 --> 00:48:28,280
Speaker 4: But just some mode in there for yeah, yeah, yeah.

1170
00:48:27,159 --> 00:48:29,320
Speaker 1: Yeah, I mean I think this is this trailer looks

1171
00:48:29,840 --> 00:48:31,719
too good to be true to me, Like if if

1172
00:48:31,719 --> 00:48:34,159
the game is as cool and interesting and fun and

1173
00:48:35,000 --> 00:48:37,639
lively as this, then I think it'll be one of

1174
00:48:37,639 --> 00:48:40,119
my favorite games of all time. But it's definitely a

1175
00:48:40,199 --> 00:48:42,199
video game trailer at the game wards, Like I, I

1176
00:48:42,719 --> 00:48:46,480
expect that the final product will not quite be like this,

1177
00:48:46,599 --> 00:48:49,199
Like I kind of just disagree with Kirk. This looks

1178
00:48:49,239 --> 00:48:51,440
buttery smooth to me. It looked like too smooth to

1179
00:48:51,480 --> 00:48:54,000
be true, you know, So I don't know, Like this

1180
00:48:54,079 --> 00:48:56,760
is definitely up my alley. I like a good multiplayer thing.

1181
00:48:57,159 --> 00:48:59,079
I like, I like the like I do. I see

1182
00:48:59,119 --> 00:49:00,960
what you guys mean. I'd like a co op section

1183
00:49:01,039 --> 00:49:03,079
in there. But I also think the idea of you

1184
00:49:03,119 --> 00:49:05,159
and other players trying to break into the same thing

1185
00:49:05,199 --> 00:49:07,199
and steal the same items seems like a really cool

1186
00:49:07,320 --> 00:49:11,519
idea to me as well, like Elder Scrolls Thieves Guild,

1187
00:49:11,800 --> 00:49:14,559
but like multiplayer, sure, I'm totally into that.

1188
00:49:14,679 --> 00:49:16,639
Speaker 2: So I don't know, it looks really cool.

1189
00:49:16,920 --> 00:49:18,519
Speaker 1: It's definitely on the wish so that it's definitely gonna

1190
00:49:18,559 --> 00:49:20,280
keep an eye out for it, But I definitely have

1191
00:49:20,320 --> 00:49:22,119
to see more trailers and maybe wait for it to

1192
00:49:22,159 --> 00:49:24,719
release and just hear impressions on it before I actually

1193
00:49:24,760 --> 00:49:26,440
decide if I'm gonna get invested in it, but it

1194
00:49:26,480 --> 00:49:29,639
seems really cool, so yeah, I mean, Merci Siems is

1195
00:49:29,639 --> 00:49:32,599
typically a pretty single player genre, so I think it's

1196
00:49:32,599 --> 00:49:35,119
cool to branch out and try some stuff here. And

1197
00:49:35,119 --> 00:49:37,320
it seems like a good good team to do that

1198
00:49:37,400 --> 00:49:40,079
kind of thing, So we'll keep an eye on that one, Netschra.

1199
00:49:40,320 --> 00:49:43,159
Next up is The Witcher four. I think for me,

1200
00:49:43,239 --> 00:49:45,960
like I guess the main highlight of this trailer here

1201
00:49:45,960 --> 00:49:48,400
because it's really just a cinematic and I assume this

1202
00:49:48,480 --> 00:49:51,400
game's at least two to three years away. I'm gonna

1203
00:49:51,440 --> 00:49:53,800
say three years away. That's my prediction here, so I

1204
00:49:53,800 --> 00:49:55,639
think we're pretty far away. It seems like, you know,

1205
00:49:55,719 --> 00:49:58,239
the player character here is Serie not not Garlt, So

1206
00:49:58,320 --> 00:50:00,679
that's that's kind of the interesting thing for me, and

1207
00:50:00,719 --> 00:50:02,239
I think that's cool. I think, you know, they've done

1208
00:50:02,239 --> 00:50:04,039
a few of these games with him, why not switch

1209
00:50:04,079 --> 00:50:06,199
it up. I really like that character too, as I've

1210
00:50:06,199 --> 00:50:09,360
been reading through the books, so I'm I'm all into that.

1211
00:50:09,360 --> 00:50:10,519
But I don't know if there's much else on this

1212
00:50:10,559 --> 00:50:12,239
trailer for me to break down. But did you guys

1213
00:50:12,280 --> 00:50:12,639
think of this?

1214
00:50:13,400 --> 00:50:16,320
Speaker 3: Yeah, I it very much reminded me of like the

1215
00:50:16,360 --> 00:50:19,159
first Witcher three cinematic that we got because it very

1216
00:50:19,239 --> 00:50:21,239
much was that it wasn't any gameplay. It was just

1217
00:50:21,280 --> 00:50:25,639
a cinematic of showing Garyld you know, hunting something and

1218
00:50:25,920 --> 00:50:27,760
the world hating him. So it's the same type of

1219
00:50:27,840 --> 00:50:33,039
energy here. I I love this character of Siri. I

1220
00:50:33,440 --> 00:50:37,079
pretty much like her in every version I've experienced her with,

1221
00:50:37,079 --> 00:50:39,199
whether it was just h I think it was just

1222
00:50:39,239 --> 00:50:41,920
like the shorts, like the collection of short stories of

1223
00:50:41,960 --> 00:50:43,679
the Witcher, Like I think that's the only one that

1224
00:50:43,719 --> 00:50:47,159
I've actually read the through book. Yeah, like, yeah, the

1225
00:50:47,239 --> 00:50:52,079
first book, but which, yeah, I guess it's more of

1226
00:50:52,119 --> 00:50:53,880
like her, like the start of her characters.

1227
00:50:53,880 --> 00:50:55,280
Speaker 1: Well, actually no, it was funny thought that one because

1228
00:50:55,280 --> 00:50:56,440
I don't think she's in the first book.

1229
00:50:56,480 --> 00:51:00,000
Speaker 3: But yeah, it was something around like the origin of

1230
00:51:00,119 --> 00:51:02,039
her character and then of course how you get her

1231
00:51:02,039 --> 00:51:06,280
in Witcher three. And she's just a really interesting type

1232
00:51:06,280 --> 00:51:09,280
of chosen one story storyline because she very much is

1233
00:51:09,320 --> 00:51:14,280
like set up to be that type of character. But uh,

1234
00:51:15,119 --> 00:51:18,679
in terms of the trailer, I think I'm pretty much

1235
00:51:18,800 --> 00:51:20,960
similar to you where it didn't really do too much

1236
00:51:21,360 --> 00:51:24,000
for me other than maybe seeing her with like a chain,

1237
00:51:24,239 --> 00:51:25,679
so it's like, Okay, maybe that's going to be a

1238
00:51:25,760 --> 00:51:27,639
new like weapon which will be kind of cool. Like

1239
00:51:27,679 --> 00:51:30,119
I would imagine she is a different type of fighting

1240
00:51:30,159 --> 00:51:34,239
style that than what GARYLD would have had. I'm sure

1241
00:51:34,239 --> 00:51:36,480
the game is going to be fantastic. So I didn't

1242
00:51:36,480 --> 00:51:38,719
really need like a lot other than just Witch or

1243
00:51:38,719 --> 00:51:42,000
four with series face on it. But yeah, it was

1244
00:51:42,039 --> 00:51:45,199
pretty well made, cinematic done, the list well animated.

1245
00:51:46,360 --> 00:51:48,320
Speaker 5: Yeah, I thought this was super cool. Again, I've never

1246
00:51:48,320 --> 00:51:52,199
played Witcher, but my video game circles all seem to

1247
00:51:52,199 --> 00:51:56,320
be very much into the Witcher franchise my own experiences

1248
00:51:56,360 --> 00:51:59,400
with the show. But this seems pretty awesome, seems pretty hype,

1249
00:51:59,400 --> 00:52:01,800
and it's as that girl died no matter what.

1250
00:52:02,000 --> 00:52:03,320
Speaker 4: So ship.

1251
00:52:04,920 --> 00:52:07,159
Speaker 3: You're so innocent, Taylor. You just, you know, admitted you

1252
00:52:07,199 --> 00:52:10,280
haven't played any of the Witcher. Maybe that's what the

1253
00:52:10,280 --> 00:52:12,239
Witcher is. I feel like there's so many times when

1254
00:52:12,280 --> 00:52:13,920
you think you're making the right decision and then just

1255
00:52:14,199 --> 00:52:17,199
innocents die. It's like this is just a dour world.

1256
00:52:17,760 --> 00:52:20,199
Speaker 5: What what's the gambling called in there? Because didn't they

1257
00:52:20,199 --> 00:52:23,519
do like a spinoff? There's a Gwent game there?

1258
00:52:24,639 --> 00:52:30,320
Speaker 3: Yeah, stand alone, and I remember I remember it like

1259
00:52:30,440 --> 00:52:33,519
started very similar to what the Witcher three mechanics of

1260
00:52:33,559 --> 00:52:35,280
the game was, and then they changed a bunch of things.

1261
00:52:35,320 --> 00:52:36,159
I never played it, but.

1262
00:52:36,119 --> 00:52:39,519
Speaker 2: People like, yeah game right.

1263
00:52:39,719 --> 00:52:42,920
Speaker 3: Yeah, exactly Like it probably came down to balancing it

1264
00:52:42,960 --> 00:52:45,719
in a PvP matter. Yeah, probably.

1265
00:52:47,360 --> 00:52:49,239
Speaker 2: Just the simplicity as all people wanted.

1266
00:52:49,039 --> 00:52:51,679
Speaker 4: Some pvpves, that's what they needed.

1267
00:52:51,800 --> 00:52:52,000
Speaker 3: Yeah.

1268
00:52:52,199 --> 00:52:52,639
Speaker 2: The next.

1269
00:52:55,119 --> 00:52:59,440
Speaker 1: Moving along to Project robot as is a temporary name.

1270
00:52:59,440 --> 00:53:01,320
I'm sure you'llet different name of the time it comes out.

1271
00:53:01,519 --> 00:53:03,519
This is the next game from Gen Design, who are

1272
00:53:03,519 --> 00:53:07,760
the developers behind Eco, Shadow of the Clausus, the Last Guardian,

1273
00:53:07,800 --> 00:53:11,159
which is the last game that they made. Yeah, it's

1274
00:53:11,440 --> 00:53:14,639
interesting studio right, like not really made a lot of games,

1275
00:53:14,639 --> 00:53:16,639
but games that are very impactful for people. And Last

1276
00:53:16,639 --> 00:53:20,119
Guardian came out and people were genuinely or genuinely pretty

1277
00:53:20,159 --> 00:53:22,800
disappointed in it, whereas Echo and Shadow of the Classus

1278
00:53:22,800 --> 00:53:24,800
are a lot of people's like favorite games of all

1279
00:53:24,880 --> 00:53:25,880
time if they've played it.

1280
00:53:26,559 --> 00:53:27,360
Speaker 2: A weird one for me.

1281
00:53:27,320 --> 00:53:29,320
Speaker 1: Because I went back and finally played Shadow Clauses with

1282
00:53:29,320 --> 00:53:31,760
that like twenty seventeen to twenty eighteen remake and like

1283
00:53:31,880 --> 00:53:34,360
really did not enjoy the game. Was very disappointed by it.

1284
00:53:35,039 --> 00:53:37,000
I can definitely see the appeal for some people, did

1285
00:53:37,000 --> 00:53:38,639
not work for me. I don't think you guys have

1286
00:53:38,639 --> 00:53:41,000
played any of those games? Am I correct in that assumption?

1287
00:53:42,079 --> 00:53:45,920
Speaker 3: I booted up Shadowed the Clausus of Curiosity, and yeah,

1288
00:53:46,199 --> 00:53:46,480
did you.

1289
00:53:46,480 --> 00:53:48,960
Speaker 1: Play the remake one or do you play the older version?

1290
00:53:49,800 --> 00:53:51,840
I think there was actually a second remake.

1291
00:53:51,920 --> 00:53:54,400
Speaker 3: I think there's might have been like the first remake

1292
00:53:54,400 --> 00:53:57,199
because I played it a while ago, but it felt

1293
00:53:57,280 --> 00:54:01,840
like it was under that remaster remake type banner. And yeah,

1294
00:54:01,880 --> 00:54:05,119
I just wasn't really engaged with the gameplay. It feels

1295
00:54:05,639 --> 00:54:09,400
kind of slight. Yeah, and just like the whole climbing mechanic,

1296
00:54:09,440 --> 00:54:10,920
I wasn't really a big fan. I'm just kind of

1297
00:54:10,920 --> 00:54:14,159
pushing up, like not a lot to it. And yeah,

1298
00:54:14,199 --> 00:54:16,679
sadly this trailer kind of just reminded me of those mechanics,

1299
00:54:16,719 --> 00:54:17,400
and I'm like, yeah.

1300
00:54:17,480 --> 00:54:20,039
Speaker 2: Climb again for sure, probably.

1301
00:54:19,800 --> 00:54:21,920
Speaker 3: Won't be too interested in it. Like, I know that

1302
00:54:21,960 --> 00:54:24,400
they are well regarded, like you said, very impactful, and

1303
00:54:24,480 --> 00:54:28,400
I'm sure like they're very just heartwarming and wholesome on

1304
00:54:28,519 --> 00:54:31,119
like the character side of things. But you know, a

1305
00:54:31,199 --> 00:54:33,239
lot of climbing in between you get to those moments,

1306
00:54:33,239 --> 00:54:36,079
so I think I'll think I'll pass. It was dark too,

1307
00:54:36,079 --> 00:54:39,119
didn't like the aesthetic of shat Losses or the trailer.

1308
00:54:39,519 --> 00:54:42,960
Speaker 1: Yeah, it's a really interesting aesthetic and it feels much different, like,

1309
00:54:43,079 --> 00:54:45,119
you know, he's coming a giant robot. In this the

1310
00:54:45,199 --> 00:54:47,880
character looks like you are a robot or android or

1311
00:54:47,920 --> 00:54:50,800
something to some extent there, which is is pretty separate

1312
00:54:50,800 --> 00:54:54,800
from these games, which are more very light fantasy elements,

1313
00:54:54,840 --> 00:54:58,360
I guess like technically high fantasy, but feels like pretty

1314
00:54:58,559 --> 00:55:00,239
restrained for the most part than the fact that there's

1315
00:55:00,239 --> 00:55:03,480
giant creatures roaming around and Last Guardian, which I don't

1316
00:55:03,519 --> 00:55:06,679
know much about really other than just watching people climbing

1317
00:55:06,679 --> 00:55:09,400
around with that dog dog bird thing whatever what was

1318
00:55:09,440 --> 00:55:11,920
going on there. But yeah, it seems like very much

1319
00:55:11,960 --> 00:55:13,760
the same sort of thing, climbing a big creature. It's

1320
00:55:13,800 --> 00:55:15,559
and I don't know. The hook of this is to

1321
00:55:15,559 --> 00:55:19,039
some extent, there's like some big cloud of nebulous evil

1322
00:55:19,079 --> 00:55:20,280
clouds that are coming towards you.

1323
00:55:20,360 --> 00:55:21,079
Speaker 2: So you're climbing this.

1324
00:55:21,119 --> 00:55:24,440
Speaker 1: Robot, you hop into the head of it that disconnects

1325
00:55:24,440 --> 00:55:25,480
from the body and flies off.

1326
00:55:25,519 --> 00:55:26,800
Speaker 2: So I didn't know. It seemed like okay.

1327
00:55:26,840 --> 00:55:28,679
Speaker 1: At first, is the idea that your character is getting

1328
00:55:28,719 --> 00:55:30,719
into the giant robot and you're controlling it like a

1329
00:55:30,760 --> 00:55:32,760
mech and that's what the twist on the game is.

1330
00:55:33,280 --> 00:55:34,760
But then it's like, okay, you're just getting the head

1331
00:55:34,800 --> 00:55:36,960
and flying away, and I can't tell if like the

1332
00:55:37,000 --> 00:55:39,159
head is like that's gonna because I feel like all

1333
00:55:39,159 --> 00:55:41,159
these games always have a companion element to them, Like

1334
00:55:41,199 --> 00:55:43,320
an Eco you're traveling around, you're like saving a girl,

1335
00:55:43,320 --> 00:55:46,039
a princess. I think something like that shatt of classes.

1336
00:55:46,079 --> 00:55:47,840
You kind of have your horse and you're climbing these

1337
00:55:47,880 --> 00:55:50,440
creatures and the last Guardian you're traversing the world with

1338
00:55:50,480 --> 00:55:52,159
that with I think Treco is the name of that

1339
00:55:52,320 --> 00:55:54,639
bird dog creature, and so like, I don't know, is

1340
00:55:54,639 --> 00:55:56,719
it the fact that you're flying around in this robot head,

1341
00:55:56,760 --> 00:55:58,360
is that like where the companion thing is or is

1342
00:55:58,400 --> 00:56:00,920
that just like part of this sizzle real trailer thing

1343
00:56:01,000 --> 00:56:03,280
and just kind of more setting or showing the setting.

1344
00:56:03,840 --> 00:56:04,320
Speaker 3: So I don't know.

1345
00:56:04,360 --> 00:56:06,920
Speaker 1: I'm intrigued by the concept of it at least I

1346
00:56:07,239 --> 00:56:09,159
kind of like the tone of it, But I think

1347
00:56:09,159 --> 00:56:10,760
the fact that I didn't like shout the Clausus and

1348
00:56:10,800 --> 00:56:12,199
I still have to go back and play Eco and

1349
00:56:12,320 --> 00:56:15,239
Last Guardian. I don't know if I would be picking

1350
00:56:15,280 --> 00:56:17,360
this one up, but it's crazy. It's like it's been

1351
00:56:17,400 --> 00:56:19,880
a long time since their last game, uh since the

1352
00:56:19,880 --> 00:56:22,480
studio's last game. So I'm sure it'll be a big

1353
00:56:22,519 --> 00:56:24,119
deal for a lot of people, so definitely want to

1354
00:56:24,280 --> 00:56:25,000
keep on the radar.

1355
00:56:25,440 --> 00:56:29,239
Speaker 3: Are these are these PlayStation only? These titles, I.

1356
00:56:29,239 --> 00:56:33,280
Speaker 2: Believe all of them are PlayStation. Yeah, maybe maybe they'd

1357
00:56:34,519 --> 00:56:36,400
like I don't know. PlayStation is doing a lot of that,

1358
00:56:36,440 --> 00:56:38,199
but I don't think they actually have made it over

1359
00:56:38,239 --> 00:56:40,679
to PC, so smaller scale stuff.

1360
00:56:40,719 --> 00:56:42,599
Speaker 1: Any any interest from you on this one, Taylor.

1361
00:56:45,079 --> 00:56:49,840
Speaker 5: It's interesting, but I'm probably not going to be dabbling.

1362
00:56:55,079 --> 00:57:00,199
Speaker 1: Wait for the PS play the PC port that never comes. Yeah,

1363
00:57:00,280 --> 00:57:02,159
let's take our next break and then we'll be right

1364
00:57:02,199 --> 00:57:04,000
back for more Game Awards breakdown.

1365
00:57:06,400 --> 00:57:07,400
Speaker 2: All right, we are back.

1366
00:57:08,559 --> 00:57:11,239
Speaker 1: Next up Outer World's two, which got announced. I believe

1367
00:57:11,239 --> 00:57:13,880
it was last Xbox Showcase, might have win the one

1368
00:57:13,920 --> 00:57:14,320
before that.

1369
00:57:14,400 --> 00:57:18,320
Speaker 2: Actually, we got a new trailer here. This trailer did

1370
00:57:18,360 --> 00:57:19,280
not work for me.

1371
00:57:19,400 --> 00:57:21,039
Speaker 1: I think the reason is because it kind of is

1372
00:57:21,079 --> 00:57:24,880
doing the same shtick as the reveal trailer had, which

1373
00:57:24,920 --> 00:57:27,840
is like we're doing a sequel and we're making a

1374
00:57:27,840 --> 00:57:30,079
parody of like, oh, sequels are dumb, and look at

1375
00:57:30,119 --> 00:57:32,360
we're doing a sequel. We're selling out and like making

1376
00:57:32,400 --> 00:57:34,639
all these jokes. But I feel like they did that

1377
00:57:34,679 --> 00:57:37,039
with the reveal trailer, and like this trailer is like

1378
00:57:37,079 --> 00:57:40,559
doing that again, but like with different jokes, and I

1379
00:57:40,559 --> 00:57:42,320
didn't really find it very funny.

1380
00:57:42,360 --> 00:57:43,039
Speaker 2: In fact, I had a.

1381
00:57:43,000 --> 00:57:45,960
Speaker 1: Little like grading, So I don't know that it's not

1382
00:57:46,360 --> 00:57:48,159
a great sign I think in terms of what the

1383
00:57:48,199 --> 00:57:50,800
tone of this game is gonna be. Outer World as

1384
00:57:50,800 --> 00:57:53,559
a game is one that I definitely soured on when

1385
00:57:53,559 --> 00:57:55,119
I did like a second play through of it, played

1386
00:57:55,119 --> 00:57:58,039
through like all the DLC and I it just felt

1387
00:57:58,079 --> 00:58:00,000
like much smaller than it felt the first time playing

1388
00:58:00,239 --> 00:58:02,599
through it. I like it enough, but I guess I'm

1389
00:58:02,599 --> 00:58:04,519
not super duper psyched on the sequel.

1390
00:58:04,559 --> 00:58:05,400
Speaker 2: I'll definitely play it.

1391
00:58:05,440 --> 00:58:07,119
Speaker 1: It'll be a game past Day one thing, right, so

1392
00:58:07,159 --> 00:58:09,239
I'll definitely be checking it out, But I don't know

1393
00:58:09,199 --> 00:58:10,559
if I'm I don't know if it's top of my

1394
00:58:10,679 --> 00:58:14,039
hype list, And really, in terms of this, I can't

1395
00:58:14,039 --> 00:58:16,599
really tell what's like new here. You know, new locations,

1396
00:58:16,599 --> 00:58:18,400
a couple of new weapons, but mechanically, I don't know

1397
00:58:18,440 --> 00:58:20,519
if there's much different. I don't know if i'd really

1398
00:58:20,559 --> 00:58:22,760
expect or want anything. I think just more of the same,

1399
00:58:22,800 --> 00:58:25,320
but new story, new setting, maybe a little more expansive

1400
00:58:25,800 --> 00:58:27,599
and a little better like combat feel. Those are the

1401
00:58:27,679 --> 00:58:29,840
kind of things i'd hope for. I think maybe the

1402
00:58:29,840 --> 00:58:31,360
biggest surprise for me here is that they dropped to

1403
00:58:31,400 --> 00:58:35,159
twenty twenty five at least year window for this, which

1404
00:58:35,199 --> 00:58:37,719
is surprising to me because like, Obsidian is also releasing

1405
00:58:37,800 --> 00:58:40,079
a Vowed next year that's coming out in like February

1406
00:58:40,199 --> 00:58:42,599
March or something, so I'd be surprised if they keep

1407
00:58:42,599 --> 00:58:46,039
this release dating. Release two Obsidian games in the same year,

1408
00:58:46,599 --> 00:58:48,320
I'm sure there'd be a few months apart. That's like

1409
00:58:48,480 --> 00:58:50,440
one that's just crazy at Obsidian. I mean, they have

1410
00:58:50,440 --> 00:58:53,519
different teams within Obsidian, but pretty crazy output if they're

1411
00:58:53,559 --> 00:58:58,039
able to do that, especially because they release like Pentiment

1412
00:58:58,119 --> 00:59:00,920
on PlayStation this year. Grounded was not that long ago,

1413
00:59:01,280 --> 00:59:04,440
so yeah, they're just pumping games out like crazy. Really

1414
00:59:04,480 --> 00:59:06,320
the workhorse for Xbox over there.

1415
00:59:06,360 --> 00:59:08,719
Speaker 2: But any any thoughts on this one, Taylor, you played

1416
00:59:08,760 --> 00:59:10,639
some Outer World, Right, you played the first few hours.

1417
00:59:10,440 --> 00:59:14,079
Speaker 5: That game, right, were, Yeah, we reviewed that first one together. Actually,

1418
00:59:16,079 --> 00:59:20,599
this the comedic level of this one. I cannot recall

1419
00:59:20,639 --> 00:59:23,599
that first one being so humorous, at least on this front,

1420
00:59:23,599 --> 00:59:25,920
because when I watched this trailer, I was like, and

1421
00:59:26,000 --> 00:59:29,480
this feels like a Borderlands, Guardians the Galaxy kind of

1422
00:59:29,519 --> 00:59:31,119
aesthetic kind of thing going on.

1423
00:59:31,159 --> 00:59:33,320
Speaker 1: And I guess it's pretty consistent, to be honest, with

1424
00:59:33,360 --> 00:59:35,519
the first one. Like maybe the trailers are just a

1425
00:59:35,559 --> 00:59:37,280
little bit more over the top for the sake of

1426
00:59:37,320 --> 00:59:39,559
it being a trailer, but I don't know. It is

1427
00:59:39,599 --> 00:59:43,320
a pretty jokey game and very much like corporations are

1428
00:59:43,360 --> 00:59:46,840
bad and like making jokes about that and kind of

1429
00:59:46,880 --> 00:59:50,159
over the top, not super realistic, I guess, So yeah,

1430
00:59:50,159 --> 00:59:51,840
it seems pretty consistent for me, honestly.

1431
00:59:52,239 --> 00:59:54,679
Speaker 5: The guns seem pretty cool, Like there was one that

1432
00:59:54,719 --> 00:59:57,039
shot like these live aliens onto the guy and they

1433
00:59:57,079 --> 00:59:57,840
were like eating him.

1434
00:59:57,880 --> 00:59:58,840
Speaker 4: It was just pretty funny.

1435
00:59:58,880 --> 01:00:02,920
Speaker 5: So there's a lot of cool to creative weaponry in here,

1436
01:00:02,960 --> 01:00:05,400
which is which is pretty neat. It's probably not gonna

1437
01:00:05,400 --> 01:00:09,039
be a day one launch like play for me, but

1438
01:00:09,119 --> 01:00:11,800
it's definitely something I will get around to just put

1439
01:00:11,840 --> 01:00:13,480
my toes in the water a little bit and see

1440
01:00:13,480 --> 01:00:13,920
what it's like.

1441
01:00:16,119 --> 01:00:16,400
Speaker 2: Nice.

1442
01:00:17,079 --> 01:00:20,000
Speaker 3: Nice. Yeah, I really don't remember seeing the reveal trailer

1443
01:00:20,039 --> 01:00:22,199
at all, so this trailer really worked for me actually,

1444
01:00:22,239 --> 01:00:24,639
like the comedy was it was fresh for me. I

1445
01:00:25,000 --> 01:00:27,840
hadn't seen and never played the first game either, so

1446
01:00:27,880 --> 01:00:29,480
I think a lot of it was just new for

1447
01:00:29,559 --> 01:00:32,559
me overall and just seemed like a fun, fun type

1448
01:00:32,599 --> 01:00:35,760
of game like it reminded me of I think it

1449
01:00:35,800 --> 01:00:38,559
was Rage two. They had a trailer that was like

1450
01:00:38,679 --> 01:00:41,800
just it looked good, like it just really good gameplay

1451
01:00:41,800 --> 01:00:44,119
that was shown. It just looked like fun game two play,

1452
01:00:44,159 --> 01:00:47,159
And I think this one hit that for me. And yeah,

1453
01:00:47,159 --> 01:00:51,719
I like the joke of the another you know sequel.

1454
01:00:51,760 --> 01:00:55,840
I like the Fallout three sequel nouvea. Yeah, yeah, that

1455
01:00:56,360 --> 01:00:59,400
one worked for me. So yeah, overall it was it

1456
01:00:59,440 --> 01:01:02,400
was nice. But don't really have much attachment to the

1457
01:01:02,440 --> 01:01:05,599
franchise in general. But pretty sure the first game is

1458
01:01:05,639 --> 01:01:09,760
actually on the PlayStation catalog. Ohs unless I saw it.

1459
01:01:09,960 --> 01:01:12,719
Speaker 1: Yeah, that game came out before the Xbox acquisition, so

1460
01:01:12,760 --> 01:01:15,119
it was released on PlayStation and then yeah, I don't

1461
01:01:15,119 --> 01:01:16,039
know if it's on the catalog.

1462
01:01:16,079 --> 01:01:18,800
Speaker 3: But yeah, so yeah, if I'm not mistaken, it is

1463
01:01:18,840 --> 01:01:21,519
on there. I'm you know, just by this trailer and

1464
01:01:21,639 --> 01:01:24,280
you saying that it's pretty similar, you know, vibe of

1465
01:01:24,360 --> 01:01:26,840
what the first game is. Who knows, maybe I'll maybe

1466
01:01:26,840 --> 01:01:27,960
I'll boot it up and give it a shit.

1467
01:01:28,079 --> 01:01:30,599
Speaker 1: I mean, I think my first playthrough, I really enjoyed

1468
01:01:30,599 --> 01:01:32,199
the game, and it was more than the second play

1469
01:01:32,239 --> 01:01:32,639
through I was.

1470
01:01:33,280 --> 01:01:34,599
Speaker 2: Yeah, it was just a bit of a slog to

1471
01:01:34,599 --> 01:01:35,239
get through. I guess.

1472
01:01:35,239 --> 01:01:36,599
Speaker 1: It's not a super long game as far as like

1473
01:01:36,599 --> 01:01:38,599
our produce goes. It's like twenty hours or something like that.

1474
01:01:38,679 --> 01:01:41,519
So there's a couple of DLC packs out there as well.

1475
01:01:42,199 --> 01:01:45,000
Next up is Split Fiction, which is the next game

1476
01:01:45,039 --> 01:01:48,360
from Hayes Light who made a Way Out and more notably,

1477
01:01:48,440 --> 01:01:51,519
it takes two and this game's coming up very soon

1478
01:01:51,599 --> 01:01:55,360
March sixth twenty five. Pretty crazy, like you know, release date,

1479
01:01:55,440 --> 01:01:57,519
game coming up three months later, kirkl And I know

1480
01:01:57,760 --> 01:01:59,480
you are a big fan of it takes two, so

1481
01:02:00,000 --> 01:02:01,280
it's gonna be a day one pick up for you

1482
01:02:01,320 --> 01:02:02,159
and Shaye to play through.

1483
01:02:02,199 --> 01:02:04,639
Speaker 3: Like the last one, this is absolutely a day one

1484
01:02:04,760 --> 01:02:07,400
pick up. Yeah, you had a bit of a heart

1485
01:02:07,800 --> 01:02:10,440
breaking experience playing it takes to a shade where you know,

1486
01:02:10,440 --> 01:02:12,199
we're playing it and she's like, I don't really like this,

1487
01:02:12,400 --> 01:02:14,920
and I'm like, like, I just had so much build up,

1488
01:02:15,159 --> 01:02:17,239
you and me, you know, we like we played. No,

1489
01:02:17,360 --> 01:02:18,760
I don't. I don't think through a lot of it,

1490
01:02:18,800 --> 01:02:20,159
but at least a couple of hours of the game.

1491
01:02:20,239 --> 01:02:23,079
Speaker 1: I really, Yeah, we did play.

1492
01:02:23,239 --> 01:02:25,079
Speaker 3: I thought it looked beautiful too, But yeah, she was

1493
01:02:25,079 --> 01:02:27,559
not a fan of the animation and like a lot

1494
01:02:27,559 --> 01:02:29,280
of just the dialogue of the characters she was not

1495
01:02:29,440 --> 01:02:30,000
vibing with.

1496
01:02:30,079 --> 01:02:32,360
Speaker 1: And it's also as a game about like divorce, so

1497
01:02:32,360 --> 01:02:35,800
maybe she was.

1498
01:02:35,840 --> 01:02:38,079
Speaker 3: That's fair and you know, say, like a way out,

1499
01:02:38,119 --> 01:02:40,360
it's a very different story even though it has the

1500
01:02:40,360 --> 01:02:43,599
same idea playing through it with another person. So I

1501
01:02:43,639 --> 01:02:45,679
love what they're doing with that formula because there's not

1502
01:02:45,719 --> 01:02:48,280
a lot of these like couch co op type experience games,

1503
01:02:48,280 --> 01:02:50,000
and you can even play these online with friends, and

1504
01:02:50,119 --> 01:02:51,400
I love that they exist.

1505
01:02:51,119 --> 01:02:52,159
Speaker 2: And they're continuing to do it.

1506
01:02:52,280 --> 01:02:52,599
Speaker 3: Yeah.

1507
01:02:52,639 --> 01:02:53,039
Speaker 2: Perfect.

1508
01:02:53,239 --> 01:02:55,559
Speaker 3: I think they called it fast pass where if one

1509
01:02:55,559 --> 01:02:59,320
person has the game, you can play with another friend

1510
01:02:59,360 --> 01:03:02,639
that had Like that's just that's just great. And yeah,

1511
01:03:02,719 --> 01:03:06,920
I like that because they also I think highlight of

1512
01:03:06,960 --> 01:03:09,360
like no micro transactions or anything, and it's just like

1513
01:03:09,519 --> 01:03:11,599
I feel like they're just dissing all these like money

1514
01:03:11,679 --> 01:03:14,679
hungry you know, big studio companies that do this type

1515
01:03:14,679 --> 01:03:16,760
of shit, and I'm like, yeah, fuck those guys. I

1516
01:03:17,119 --> 01:03:19,079
like it. I like what the what the studio is doing.

1517
01:03:19,119 --> 01:03:22,280
And this was one where, like I showed Shade the trailers,

1518
01:03:22,280 --> 01:03:24,239
she was like, all right, yeah, that looks amazing. So

1519
01:03:24,679 --> 01:03:27,119
I think this one is gonna be a lot better

1520
01:03:27,159 --> 01:03:29,480
experience for us. And actually that's what I was gonna

1521
01:03:29,480 --> 01:03:31,599
say about it Takes two is like it's a fun

1522
01:03:31,840 --> 01:03:34,400
game to play, like you know, with with a friend,

1523
01:03:34,400 --> 01:03:36,840
with the significant other or whatever, but like that is

1524
01:03:36,920 --> 01:03:39,719
also a challenging game for someone that's like not actually

1525
01:03:39,760 --> 01:03:42,320
a gamer, Like like I feel like it's a good

1526
01:03:42,440 --> 01:03:44,280
setup for like a couple game, like you said, like

1527
01:03:44,320 --> 01:03:47,360
the storylines someone going through a divorce but like finding love.

1528
01:03:48,199 --> 01:03:50,679
But like it's not the most simple game. Like there's

1529
01:03:50,719 --> 01:03:54,480
a lot of like jumping and platforming and the game yeah,

1530
01:03:54,559 --> 01:03:57,440
jumping and dashing exactly. There's like an arcade fighter element

1531
01:03:57,480 --> 01:03:59,960
from what I remember, and it's just a lot of stuff.

1532
01:04:00,119 --> 01:04:03,800
And I think if you really love the aesthetic of

1533
01:04:03,840 --> 01:04:05,960
what the game is and the story it makes you

1534
01:04:06,039 --> 01:04:08,719
want to get better and like like actually like play

1535
01:04:08,760 --> 01:04:12,280
the game. So Shay's favorite thing ever is How to

1536
01:04:12,280 --> 01:04:15,320
Train Your Dragon. She loves Fourth Wing in those books

1537
01:04:15,400 --> 01:04:18,079
like Iron Iron Flame, which is like just dragon stories.

1538
01:04:18,079 --> 01:04:20,320
She loved Game of Thrones as soon as she saw

1539
01:04:20,360 --> 01:04:22,119
like the dragon area of what this game was, She's like,

1540
01:04:22,159 --> 01:04:25,360
all right, I'm sold. It's just it looks amazing. This

1541
01:04:25,440 --> 01:04:29,159
looks so sweet, and it's just like, I feel like

1542
01:04:29,199 --> 01:04:31,639
it's another game that could win Game of the Year, honestly, Like, like,

1543
01:04:32,079 --> 01:04:34,400
I love what the studio is doing, and I just

1544
01:04:34,440 --> 01:04:36,079
want to support them as much as I can. Feel

1545
01:04:36,119 --> 01:04:38,559
like I'll be buying all their games no matter what happens.

1546
01:04:39,280 --> 01:04:39,880
Speaker 2: It's good to hear.

1547
01:04:39,960 --> 01:04:41,920
Speaker 1: Yeah, I mean, It Takes Too was in fact the

1548
01:04:41,960 --> 01:04:45,280
game that You're winner in twenty twenty. I believe it

1549
01:04:45,360 --> 01:04:47,639
was the year that came out. And yeah, I mean

1550
01:04:47,639 --> 01:04:49,079
I guess for a new end. Seeing the trailer like

1551
01:04:49,800 --> 01:04:51,360
kind of the same thing as it Takes To. It

1552
01:04:51,360 --> 01:04:53,559
has a different aesthetic. It's more sci fi and you're

1553
01:04:53,559 --> 01:04:55,920
playing as I think I assume they're sisters. I feel

1554
01:04:55,920 --> 01:04:59,039
like I didn't catch that at least. Yeah, maybe they're sisters,

1555
01:04:59,079 --> 01:05:02,079
but but yeah, two characters, and it seems like you're

1556
01:05:02,079 --> 01:05:06,480
getting just the same amount of crazy gameplay variety that

1557
01:05:07,000 --> 01:05:08,400
It Takes Two out. So I'm curious to see how

1558
01:05:08,480 --> 01:05:10,320
much of that for people playing this one will feel

1559
01:05:10,320 --> 01:05:13,079
like Okay, yeah, there's a fighting game sequence like It

1560
01:05:13,119 --> 01:05:14,920
Takes Too, Like how much are they able to keep

1561
01:05:14,960 --> 01:05:17,559
doing that? Like, there's only so many video game genres,

1562
01:05:17,599 --> 01:05:20,440
so we'll see what they're able to do here. But yeah,

1563
01:05:20,599 --> 01:05:22,719
as you mentioned, I just love that they're continuing to

1564
01:05:22,760 --> 01:05:25,679
make these kind of games. That's that's really cool. So

1565
01:05:26,360 --> 01:05:27,679
any thoughts on this one, Taylor.

1566
01:05:28,280 --> 01:05:30,000
Speaker 5: It Takes Too is a game that I really wanted

1567
01:05:30,000 --> 01:05:33,679
to try with Madison, but I know it's as you said, Kirklin,

1568
01:05:33,760 --> 01:05:37,199
it's definitely a little bit like kind of a challenging experience.

1569
01:05:37,239 --> 01:05:38,800
Speaker 4: And I think when you guys were playing it.

1570
01:05:39,239 --> 01:05:40,559
Speaker 5: I can't know if both of you were, but you

1571
01:05:40,559 --> 01:05:41,880
guys are streaming it. Back at the day, I was

1572
01:05:41,880 --> 01:05:43,960
watching streams for it, and it was something that was

1573
01:05:44,000 --> 01:05:44,679
really engaging.

1574
01:05:44,679 --> 01:05:46,599
Speaker 4: I really wanted to play it.

1575
01:05:47,400 --> 01:05:49,679
Speaker 5: This one seems like it might be a little bit

1576
01:05:49,719 --> 01:05:53,480
more low key and a little bit more manageable. And

1577
01:05:53,679 --> 01:05:55,960
I mean, I could be totally wrong because some of

1578
01:05:56,000 --> 01:05:57,920
those levels, once you get to the drag of medieval times,

1579
01:05:57,920 --> 01:05:59,880
things are exploding and your climing, So I could be

1580
01:05:59,880 --> 01:06:02,840
totally wrong, but I think it's really cool going into

1581
01:06:02,840 --> 01:06:06,039
these different areas of the stories or different stories, I guess,

1582
01:06:06,039 --> 01:06:09,000
and flying the dragons got me really pumped up, and

1583
01:06:09,079 --> 01:06:12,480
just doing like the light cycle neon bike down the side.

1584
01:06:12,280 --> 01:06:13,360
Speaker 4: Of the building was pretty cool.

1585
01:06:13,400 --> 01:06:15,800
Speaker 5: So there's a lot of stuff that's really neat and

1586
01:06:16,119 --> 01:06:18,599
this is one that I would like to try nice.

1587
01:06:20,079 --> 01:06:23,039
Speaker 1: Next up for me is maybe one of my highlights

1588
01:06:23,079 --> 01:06:26,599
of the show. It was Black Frost. The Long Dark

1589
01:06:26,639 --> 01:06:30,000
two is the next game from Hinterland, who I think

1590
01:06:30,039 --> 01:06:33,159
are a Vancouver developer actually, so they're right here.

1591
01:06:32,960 --> 01:06:34,760
Speaker 2: In my city.

1592
01:06:34,800 --> 01:06:37,599
Speaker 1: But yeah, the sequel to The Long Dark EA Early

1593
01:06:37,639 --> 01:06:40,119
Access is coming out in twenty twenty six. So this

1594
01:06:40,159 --> 01:06:42,119
game is pretty far off. And I was reading too

1595
01:06:42,119 --> 01:06:43,920
on like the subreect for this game, people were saying

1596
01:06:43,960 --> 01:06:45,599
that like there's like a I guess a.

1597
01:06:45,599 --> 01:06:48,199
Speaker 2: Story, like a five part story.

1598
01:06:47,880 --> 01:06:50,719
Speaker 1: Thing for Long Dark one, and like the fifth part

1599
01:06:50,760 --> 01:06:52,559
like hasn't even come out yet, Like I don't know

1600
01:06:52,599 --> 01:06:55,719
they're announcing this game without being done, like the content

1601
01:06:55,800 --> 01:06:58,559
drops for the first one. For anyone who doesn't know

1602
01:06:58,599 --> 01:07:00,599
The Long Dark, this is like a survie old games

1603
01:07:00,639 --> 01:07:05,199
set in the kind of Canadian wilderness, very northern, very snowy,

1604
01:07:05,639 --> 01:07:07,239
that kind of thing. But you're trying to you know,

1605
01:07:07,519 --> 01:07:10,239
keep yourself warm, trying to find food, doing some hunting,

1606
01:07:10,320 --> 01:07:13,440
scavenging for things, trying to make make sure there's enough

1607
01:07:13,519 --> 01:07:17,000
light sources and exploring and all that stuff. Really really

1608
01:07:17,000 --> 01:07:19,639
great game. I really really enjoy it, and it's funny.

1609
01:07:19,679 --> 01:07:21,000
It's a game that has so much to it, Like

1610
01:07:21,039 --> 01:07:23,719
there are all these story mission things where there's actual

1611
01:07:23,800 --> 01:07:26,320
characters and like a campaign, and I have not touched

1612
01:07:26,320 --> 01:07:28,599
any of that. I just do the survival mode and

1613
01:07:28,599 --> 01:07:31,159
that has enough depth for me. So I don't know,

1614
01:07:31,400 --> 01:07:34,480
I feel like I don't really need this sequel necessarily.

1615
01:07:34,519 --> 01:07:35,840
It's still like there's so much I need to do

1616
01:07:35,880 --> 01:07:38,159
in the first game. But since this game is still

1617
01:07:38,159 --> 01:07:40,159
like you know, probably at least three, I'm not gonna

1618
01:07:40,159 --> 01:07:42,199
play it in early access. I'll wait till it's fully released,

1619
01:07:42,239 --> 01:07:44,679
so maybe three or four years from now, I'll definitely

1620
01:07:44,719 --> 01:07:46,960
be excited to jump into it. Really, the only thing

1621
01:07:47,000 --> 01:07:48,800
I can gleam from this in terms of new or

1622
01:07:48,840 --> 01:07:52,239
interesting stuff is the tagline for it was Live together,

1623
01:07:52,360 --> 01:07:54,440
Die alone. So I'm guessing that means that co op

1624
01:07:54,519 --> 01:07:56,360
is going to be the primary feature of the new one,

1625
01:07:56,400 --> 01:07:58,559
which the first game doesn't have that at all. So

1626
01:07:59,079 --> 01:08:02,760
that's a a great things. As you've been talking about

1627
01:08:02,800 --> 01:08:05,920
with Project Zomboid over there, like, the survival genre is

1628
01:08:05,920 --> 01:08:08,079
obviously a great place for co op, and so it

1629
01:08:08,079 --> 01:08:09,440
makes a lot of sense that the sequel of this

1630
01:08:09,519 --> 01:08:11,159
game is going to introduce that.

1631
01:08:11,199 --> 01:08:12,679
Speaker 2: So I don't know, is it two players, three, four,

1632
01:08:12,920 --> 01:08:14,159
five more? Who knows.

1633
01:08:14,519 --> 01:08:16,119
Speaker 1: We don't really have much information on this is just

1634
01:08:16,159 --> 01:08:18,319
a cinematic but I'm really excited for this.

1635
01:08:18,359 --> 01:08:20,960
Speaker 2: I'll definitely be. Briggs also loves this game, so I'm.

1636
01:08:20,800 --> 01:08:23,239
Speaker 1: Sure we will be playing a lot of it together.

1637
01:08:23,399 --> 01:08:25,079
So yeah, I don't I don't know if you guys

1638
01:08:25,119 --> 01:08:26,439
have anything to add on Long.

1639
01:08:26,399 --> 01:08:27,039
Speaker 2: Dark two here.

1640
01:08:29,960 --> 01:08:32,199
Speaker 3: Yeah, No, it looks amazing. This is a game I

1641
01:08:32,239 --> 01:08:34,560
really didn't know much about other than just the title

1642
01:08:34,560 --> 01:08:37,239
and knowing that it was survival and from some screenshots

1643
01:08:37,239 --> 01:08:40,800
that I seen on Steam. But I just I just

1644
01:08:40,800 --> 01:08:43,439
added to my cart I'm just.

1645
01:08:43,439 --> 01:08:45,000
Speaker 2: Hearing your little to your cart.

1646
01:08:45,680 --> 01:08:47,279
Speaker 3: It's in my cart right now because it's on sale,

1647
01:08:47,479 --> 01:08:48,640
so they actually have.

1648
01:08:48,800 --> 01:08:51,520
Speaker 2: Oh sorry, hold the second one. I'm like, oh, okay,

1649
01:08:51,640 --> 01:08:52,079
the first game.

1650
01:08:52,199 --> 01:08:53,680
Speaker 3: Sorry, I know it's pretty.

1651
01:08:53,439 --> 01:08:55,239
Speaker 1: Chap, right, twenty bucks or something like that, definitely worth

1652
01:08:55,319 --> 01:08:55,920
so really good.

1653
01:08:56,039 --> 01:08:58,359
Speaker 3: Yeah, like it's it's a normally forty five dollars game

1654
01:08:58,560 --> 01:09:01,199
with the survival mode and the Winter Mute story mode,

1655
01:09:01,239 --> 01:09:03,079
which imagine that's what you were saying that you you

1656
01:09:03,119 --> 01:09:04,760
haven't even touched. But then you can just buy the

1657
01:09:04,760 --> 01:09:06,960
game with survival mode, which is oh okay, right now,

1658
01:09:07,000 --> 01:09:09,239
it's on sale for fifteen bucks, so I'll probably just

1659
01:09:09,239 --> 01:09:09,720
pick that up.

1660
01:09:10,800 --> 01:09:13,359
Speaker 2: Perfect game for the Winter vibe, yeah for sure. Yeah.

1661
01:09:13,359 --> 01:09:16,000
Speaker 3: And I've been so like on the survival train of

1662
01:09:16,000 --> 01:09:18,359
of course zomboids, so I'm in that headspace es, so

1663
01:09:18,479 --> 01:09:19,000
I'm ready.

1664
01:09:19,279 --> 01:09:22,119
Speaker 1: Yeah, really really great game, really great mechanics, super fun.

1665
01:09:22,359 --> 01:09:24,520
I might even boot up a new save over the winter.

1666
01:09:24,640 --> 01:09:27,439
Speaker 2: I'm nice. Especially with this announcement of the sequel, I'm

1667
01:09:27,439 --> 01:09:31,600
pretty hyped on that. Next up. Then, Borderlins four got

1668
01:09:31,640 --> 01:09:32,479
a new trailer.

1669
01:09:32,520 --> 01:09:34,000
Speaker 1: The last time we saw this game, it was really

1670
01:09:34,039 --> 01:09:36,399
just like a title drop, pretty much like there was

1671
01:09:36,439 --> 01:09:39,640
no info in it. Really It's coming out next year apparently,

1672
01:09:39,680 --> 01:09:40,520
so that's pretty soon.

1673
01:09:41,359 --> 01:09:43,000
Speaker 2: Taylor. I feel like you're the most.

1674
01:09:42,800 --> 01:09:45,920
Speaker 1: Border landsy guy on the panel here. Any thoughts on this,

1675
01:09:46,119 --> 01:09:48,319
like at least for me, Like as someone who's played

1676
01:09:48,319 --> 01:09:51,039
a lot of one, played a decent amount two. I

1677
01:09:51,079 --> 01:09:53,680
didn't really see anything too new here, Like it's kind

1678
01:09:53,720 --> 01:09:55,960
of same old more borderlands, But I don't know if

1679
01:09:56,000 --> 01:09:59,039
you're able to gleam out more interesting kind of new stuff.

1680
01:10:00,079 --> 01:10:03,800
Speaker 5: Yeah, I mean, the character classes all look very different.

1681
01:10:03,840 --> 01:10:06,960
I mean, the one character looked like she was a siren.

1682
01:10:07,560 --> 01:10:11,159
I'm assuming just gauging by the tattoos, so I'm thinking

1683
01:10:11,199 --> 01:10:13,520
we're probably gonna have some similar abilities in that front.

1684
01:10:13,960 --> 01:10:18,399
Speaker 4: But yeah, it's it just looks the same as before.

1685
01:10:19,239 --> 01:10:21,720
Speaker 5: It's just got your class system, four player co ops,

1686
01:10:21,760 --> 01:10:24,800
gonna have the gazillion guns, new locations and whatnot. It

1687
01:10:24,840 --> 01:10:28,119
seems like it's recapturing that vibe. I never played Borderlines three,

1688
01:10:28,159 --> 01:10:29,840
and I'm not actually sure how well.

1689
01:10:29,680 --> 01:10:30,560
Speaker 4: Received it was.

1690
01:10:32,079 --> 01:10:33,720
Speaker 2: I don't think unfortunately.

1691
01:10:34,319 --> 01:10:36,520
Speaker 5: I think Bordlines one and two was like that was

1692
01:10:36,560 --> 01:10:39,039
like the hype, and I know they had the spinoffs,

1693
01:10:39,119 --> 01:10:42,840
like Tina's Wonderland presequel all that kind of stuff.

1694
01:10:42,920 --> 01:10:46,359
Speaker 1: So the story the like Telltale games too, there's two

1695
01:10:46,399 --> 01:10:46,680
of those.

1696
01:10:47,039 --> 01:10:49,720
Speaker 4: Yes, yes, So there's definitely a few other.

1697
01:10:49,760 --> 01:10:51,640
Speaker 2: Movie don't forget the movie table Man.

1698
01:10:51,800 --> 01:10:56,199
Speaker 5: It's just even a downhill trajectory. But I definitely felt

1699
01:10:56,239 --> 01:11:00,479
positive from this trailer, and I'm assuming again that this

1700
01:11:00,560 --> 01:11:03,319
is its own unique, original story and not really play

1701
01:11:03,640 --> 01:11:06,359
touching point on like Borlines three or any.

1702
01:11:06,279 --> 01:11:08,119
Speaker 4: Of these other ones. But this is one that I

1703
01:11:08,159 --> 01:11:08,800
would like to try.

1704
01:11:08,800 --> 01:11:10,279
Speaker 5: I'd like to kind of dip my toes back into

1705
01:11:10,319 --> 01:11:13,079
Poorlands because this is a fun franchise and see what

1706
01:11:13,079 --> 01:11:14,880
what they've done and what improvements there are.

1707
01:11:15,000 --> 01:11:17,399
Speaker 4: So we'll have to see how well received this one is.

1708
01:11:18,039 --> 01:11:24,600
Speaker 1: Mm hmm yep. Okay, moving along then tur Rock Origins.

1709
01:11:25,079 --> 01:11:26,880
So I think this is it's funny. I was looking

1710
01:11:26,920 --> 01:11:29,479
at this series on Wikipedia. It's like they actually have

1711
01:11:29,560 --> 01:11:33,159
been releasing games like pretty frequently for the last few years.

1712
01:11:33,159 --> 01:11:34,680
I feel like I just didn't really hear about them,

1713
01:11:34,760 --> 01:11:36,520
or they went under the radar. Maybe they were mobile

1714
01:11:36,520 --> 01:11:39,039
game releases or something that people just don't really talk about.

1715
01:11:39,560 --> 01:11:41,199
But I was gonna say it's a series that's been

1716
01:11:41,199 --> 01:11:42,800
dead for a while, but that's just not true. It's

1717
01:11:42,840 --> 01:11:45,359
been It's been around the block, I think. So, uh,

1718
01:11:45,399 --> 01:11:47,199
here's a new one coming out. First of all, I

1719
01:11:47,319 --> 01:11:49,199
love the logo for this game. I think it's an

1720
01:11:49,479 --> 01:11:53,000
absolutely stellar logo. Yeah, got the eye in there, the

1721
01:11:53,079 --> 01:11:56,159
fonts looking clean, really like that. I don't have much

1722
01:11:56,199 --> 01:11:57,840
experience at Tarroc. I played a little bit.

1723
01:11:57,880 --> 01:11:59,399
Speaker 2: I think it was back on the N sixty four, right,

1724
01:11:59,399 --> 01:12:00,920
there's a turrock there and play a little bit of

1725
01:12:01,000 --> 01:12:02,800
it there or maybe GameCube, I don't know. I played

1726
01:12:02,800 --> 01:12:03,319
one of them at.

1727
01:12:03,239 --> 01:12:07,279
Speaker 1: A friend's house back in the Xbox three sixty for sure. Okay, yeah,

1728
01:12:07,600 --> 01:12:10,640
why it's not a series I'm very well well versed in.

1729
01:12:11,239 --> 01:12:12,279
Speaker 2: But I don't know how about you guys.

1730
01:12:12,279 --> 01:12:14,119
Speaker 1: Do you guys know much about this series or any

1731
01:12:14,199 --> 01:12:16,960
any thoughts on this? I thought the gameplay looked really

1732
01:12:17,000 --> 01:12:19,720
frenetic and fun and fast pacing, look kind of hell

1733
01:12:19,760 --> 01:12:22,399
divers like, I mean, less quantity, but like in terms

1734
01:12:22,439 --> 01:12:25,039
of the movement and things like that, looked looked really cool.

1735
01:12:25,119 --> 01:12:28,560
Speaker 3: So yeah, it looked really solid, and I think I

1736
01:12:28,640 --> 01:12:32,920
just completely forgot about this entire games Just series until

1737
01:12:32,960 --> 01:12:34,960
this trailer happens. So it's kind of surprising that it

1738
01:12:35,000 --> 01:12:37,640
was even on here to Rock for me, Like I said,

1739
01:12:38,000 --> 01:12:40,800
Xbox three sixty release, I remember like seeing it on

1740
01:12:41,000 --> 01:12:43,199
like one of those Xbox magazines and you know, in

1741
01:12:43,239 --> 01:12:45,840
the library of the school and just like being so

1742
01:12:45,880 --> 01:12:47,520
interested in the game. Then going to over France house

1743
01:12:47,520 --> 01:12:48,880
and he actually had it, and I was just like,

1744
01:12:48,920 --> 01:12:50,760
oh my god, like, let's let's play to Rock. And

1745
01:12:50,800 --> 01:12:52,800
I just like watched him play the game, and I

1746
01:12:52,880 --> 01:12:55,760
just thought it was so cool at the time because

1747
01:12:55,760 --> 01:12:59,239
it was just something I'd never seen before. Again, like

1748
01:12:59,279 --> 01:13:01,600
you know, I know Crisis earlier. Just like any like

1749
01:13:01,720 --> 01:13:05,960
Dino type like action game or just like Dino focus

1750
01:13:06,039 --> 01:13:09,840
game is intriguing, especially for you know, a kid it's

1751
01:13:09,880 --> 01:13:11,760
just interested in drafts and parks stuff like that. So

1752
01:13:12,960 --> 01:13:16,239
but yeah, I thought, you know, just judging this on

1753
01:13:16,279 --> 01:13:19,279
its own, I thought it looked really really good and

1754
01:13:19,399 --> 01:13:21,680
just different than other games that we've kind of been

1755
01:13:21,720 --> 01:13:25,920
seeing lately. So I imagine it would be just like

1756
01:13:26,119 --> 01:13:29,000
Xbox Release. Like I don't know why I think that,

1757
01:13:29,039 --> 01:13:30,880
I just attributed to being an expert.

1758
01:13:30,920 --> 01:13:31,760
Speaker 2: I assume it's on everything.

1759
01:13:31,800 --> 01:13:34,359
Speaker 3: I don't know. Me let me say if we find out, Yeah,

1760
01:13:34,760 --> 01:13:36,920
definitely wouldn't commit to saying I'm gonna be getting it

1761
01:13:37,000 --> 01:13:39,920
right away, but uh, you know, we'll see how reviews goes,

1762
01:13:39,920 --> 01:13:41,399
because that can always sway me.

1763
01:13:41,600 --> 01:13:45,560
Speaker 1: Yeah, it looks like it's on uh everything switch but

1764
01:13:45,600 --> 01:13:48,199
maybe switch to can it's powerful to run it, but.

1765
01:13:48,359 --> 01:13:49,840
Speaker 3: I'll get my PlayStation over there.

1766
01:13:49,840 --> 01:13:51,600
Speaker 2: Switch already got a Steam page.

1767
01:13:52,279 --> 01:13:52,560
Speaker 3: Nice.

1768
01:13:54,399 --> 01:13:56,319
Speaker 4: I've it's gonna sound shocking.

1769
01:13:56,359 --> 01:14:00,359
Speaker 5: I've never played a tarrock game, but the the one

1770
01:14:00,439 --> 01:14:03,319
thing I think it was t Rock Evolution, that one

1771
01:14:03,359 --> 01:14:05,920
I've always seen throughout my life growing up.

1772
01:14:06,079 --> 01:14:08,840
Speaker 4: Just it's the velociraptor like thing, like with its.

1773
01:14:08,680 --> 01:14:11,279
Speaker 2: Mouth open like it then.

1774
01:14:14,640 --> 01:14:17,319
Speaker 5: But seeing this, I think it's great because yeah, I mean,

1775
01:14:17,359 --> 01:14:19,520
there's definitely a following for it, and I've seen some

1776
01:14:19,560 --> 01:14:22,560
people pretty hyped about this, but it gave me like

1777
01:14:22,680 --> 01:14:23,279
Arc two.

1778
01:14:23,239 --> 01:14:27,000
Speaker 4: Vibes, and I don't know if that's a good thing.

1779
01:14:27,079 --> 01:14:28,439
Speaker 2: I don't think that's a good things.

1780
01:14:28,760 --> 01:14:28,800
Speaker 3: No.

1781
01:14:29,520 --> 01:14:31,760
Speaker 5: No, And that game I think is coming out that

1782
01:14:31,840 --> 01:14:33,520
was delayed. I don't even know if it's out yet.

1783
01:14:33,720 --> 01:14:35,720
Actually yeah, because it was supposed to be twenty twenty

1784
01:14:35,720 --> 01:14:37,119
three and then it was pushed to like end of

1785
01:14:37,119 --> 01:14:39,960
twenty twenty four, so beyond me, but this is what

1786
01:14:40,000 --> 01:14:43,560
it reminded me of, and I hope that doesn't stand

1787
01:14:43,640 --> 01:14:47,000
because then calling it Origins, I don't know how the

1788
01:14:47,039 --> 01:14:49,760
technology fits into the story or the characters or whatnot.

1789
01:14:49,760 --> 01:14:50,920
But it seems like they're trying to go back to

1790
01:14:50,960 --> 01:14:52,760
square one and kind of really get some more light

1791
01:14:52,840 --> 01:14:55,960
on this this franchise, which is great because people like

1792
01:14:56,000 --> 01:14:58,000
me that have never played it, this might be a

1793
01:14:58,000 --> 01:15:01,159
pretty good starting point to I'm been obviously with it

1794
01:15:01,239 --> 01:15:03,239
being Origins, and if I can get through this, then

1795
01:15:03,279 --> 01:15:05,880
maybe I can try some of those older ones and

1796
01:15:05,960 --> 01:15:06,960
kind of go through the story.

1797
01:15:07,039 --> 01:15:08,359
Speaker 4: Or maybe this is a segue.

1798
01:15:08,399 --> 01:15:11,800
Speaker 5: If it does well into a whole new continuous continuality,

1799
01:15:12,199 --> 01:15:13,960
maybe they'll do a few other games in this own

1800
01:15:13,960 --> 01:15:14,520
new narrative.

1801
01:15:14,600 --> 01:15:15,520
Speaker 4: So I'm excited.

1802
01:15:16,319 --> 01:15:16,720
Speaker 2: Nice.

1803
01:15:17,000 --> 01:15:19,159
Speaker 1: Yeah, it looks like AR two has been just delay,

1804
01:15:19,199 --> 01:15:21,119
as you mentioned the end of twenty twenty four, but

1805
01:15:21,319 --> 01:15:23,199
that means it's not coming out of this year at

1806
01:15:23,199 --> 01:15:25,680
this point. That's Kick Down the Road has just to

1807
01:15:25,840 --> 01:15:27,800
be announced on Steam, doesn't even have a date, So

1808
01:15:28,079 --> 01:15:32,359
classic stuff there. Next up, Game of Thrones King's Road,

1809
01:15:32,920 --> 01:15:35,920
which is a game visually graphics are insane, but this

1810
01:15:36,119 --> 01:15:38,680
is a mobile game, So, like, who knows what's gonna

1811
01:15:38,680 --> 01:15:40,319
come with this? I don't know the Game of Thrones guy,

1812
01:15:40,359 --> 01:15:42,479
But do you guys have any any thoughts on this one?

1813
01:15:45,159 --> 01:15:48,119
Speaker 3: I probably won't check it out and let's just randomly

1814
01:15:48,159 --> 01:15:51,239
pick up another mobile game or something. But it's cool

1815
01:15:51,279 --> 01:15:53,680
that it's getting games. I just wish it was more

1816
01:15:53,760 --> 01:15:56,239
on like bigger consoles as opposed to a mobile I'm

1817
01:15:56,239 --> 01:15:58,520
not really a big mobile gamer besides Marvel, Snap and

1818
01:15:59,159 --> 01:16:02,000
Chest dot com, but uh, yeah, that's kind of it.

1819
01:16:03,399 --> 01:16:06,960
Speaker 4: Yeah, I wish this was a big mainline game on consoles. Now.

1820
01:16:07,039 --> 01:16:09,439
Speaker 5: Don't get me wrong, I've taken a liking too mobile

1821
01:16:09,479 --> 01:16:11,800
games a little bit more over the past few years.

1822
01:16:11,880 --> 01:16:17,680
Pokemon Go, Pookemon trading card game, Pocket, mostly Pokemon stuff.

1823
01:16:17,840 --> 01:16:19,000
Speaker 2: Yeah, I was gonna say.

1824
01:16:20,439 --> 01:16:23,039
Speaker 5: Pocket, it's a bit how'd you word it, Dylan, Didn't

1825
01:16:23,039 --> 01:16:25,760
you say it was kind of like Marble Snap Marble Pokemon?

1826
01:16:25,880 --> 01:16:26,840
Speaker 2: Yeah?

1827
01:16:26,880 --> 01:16:29,640
Speaker 3: Okay, I thought you said Pokemon trading card game, next

1828
01:16:29,640 --> 01:16:32,960
game being just called pocket? Oh what's pocket? That's all

1829
01:16:33,560 --> 01:16:34,840
one game?

1830
01:16:34,560 --> 01:16:36,680
Speaker 5: Great game that you can put in your pocket when

1831
01:16:36,680 --> 01:16:37,479
you're done playing it on.

1832
01:16:37,479 --> 01:16:40,479
Speaker 3: Your phone, but you should do for them.

1833
01:16:40,840 --> 01:16:41,039
Speaker 5: Yeah.

1834
01:16:41,159 --> 01:16:42,760
Speaker 4: Well, I'm gonna be keeping my phone in my pocket

1835
01:16:42,760 --> 01:16:44,359
and not playing this on it. I can say that

1836
01:16:44,399 --> 01:16:47,399
because it's just it looks great.

1837
01:16:47,560 --> 01:16:50,600
Speaker 5: It's a it's a fun cinematic, but I don't know

1838
01:16:51,560 --> 01:16:53,560
what is an open world? Like, what what are we

1839
01:16:53,640 --> 01:16:55,600
dealing with here? I don't feel like I really got

1840
01:16:55,680 --> 01:16:57,399
enough information from this trailer.

1841
01:16:57,880 --> 01:16:58,399
Speaker 2: No idea.

1842
01:16:58,479 --> 01:17:01,760
Speaker 1: Man, maybe like hell Tail type game, like a story

1843
01:17:01,880 --> 01:17:02,399
story thing.

1844
01:17:02,439 --> 01:17:02,840
Speaker 2: I don't know.

1845
01:17:03,279 --> 01:17:05,239
Speaker 3: It's like that Lord of the Rings mobile game that

1846
01:17:05,279 --> 01:17:06,800
they had coming out that I like, literally it was

1847
01:17:06,800 --> 01:17:09,560
the first time I ever pre ordered a mobile game,

1848
01:17:09,600 --> 01:17:11,079
and then when I got the game, it was just

1849
01:17:11,119 --> 01:17:14,319
like a Clash of Clans type equivalent. I'm like, fuck this.

1850
01:17:14,479 --> 01:17:17,439
They had like crazy cinematics. They're like choose your choose

1851
01:17:17,439 --> 01:17:19,760
your faction, and then choose your leader of your faction.

1852
01:17:19,920 --> 01:17:21,840
I'm like, this is so cool. You choose what type

1853
01:17:21,840 --> 01:17:23,600
of ring you're gonna be having, and then as soon

1854
01:17:23,600 --> 01:17:25,520
as you do all that, it's just it's like the

1855
01:17:25,600 --> 01:17:32,600
game is something entirely different. Those fuckers got me. Yeah, damn, damn.

1856
01:17:33,720 --> 01:17:37,880
Speaker 1: Moving along then, just two more games here, Mafia the

1857
01:17:38,079 --> 01:17:40,239
Old Country, which is coming out next year in the

1858
01:17:40,279 --> 01:17:42,520
in the summer. I believe I don't know if I

1859
01:17:42,880 --> 01:17:45,359
much say based off the trailer here, this game seems

1860
01:17:45,840 --> 01:17:47,520
potentially really cool and really interesting.

1861
01:17:47,520 --> 01:17:48,840
Speaker 2: I've not played anything in the series.

1862
01:17:49,039 --> 01:17:50,439
Speaker 1: This is definitely one I need to wait for it

1863
01:17:50,439 --> 01:17:52,159
to come out or for them to do like a

1864
01:17:52,199 --> 01:17:54,199
fifteen minute like gameplay deep dive. I just want to

1865
01:17:54,199 --> 01:17:57,039
see what like a fifteen minute chunk of gameplay looks

1866
01:17:57,079 --> 01:17:58,880
like in this, Like is it GTA like where you're

1867
01:17:58,960 --> 01:18:02,960
driving around the city picking up quest like doing having

1868
01:18:03,000 --> 01:18:05,720
some high jinks. If so, potentially, I mean, I guess

1869
01:18:05,800 --> 01:18:07,560
gt is coming out next year, so maybe maybe I

1870
01:18:07,600 --> 01:18:10,319
would not be sold, But like, it seems potentially interesting,

1871
01:18:10,680 --> 01:18:12,359
but I really just don't know much about it, So

1872
01:18:12,600 --> 01:18:13,479
I don't know if you guys.

1873
01:18:13,319 --> 01:18:15,000
Speaker 2: Have any anything more than me on this.

1874
01:18:16,159 --> 01:18:19,680
Speaker 3: Uh. I played through Mafia too. That was the one

1875
01:18:19,680 --> 01:18:21,760
that I played, uh pretty much all the way through,

1876
01:18:21,840 --> 01:18:25,399
and I really really liked it. It's definitely like on

1877
01:18:25,560 --> 01:18:29,520
par with like a GTA type story. It just felt

1878
01:18:29,520 --> 01:18:32,079
like a GTA you can do more. So it's like, Okay,

1879
01:18:32,119 --> 01:18:35,039
Mafia two is a great story for like being that

1880
01:18:35,119 --> 01:18:37,319
type of vein like similar gameplay to what a GTA

1881
01:18:37,399 --> 01:18:40,159
would be. But GTA is just so much more sandboxy,

1882
01:18:40,199 --> 01:18:42,239
so that would be obviously the one that has a

1883
01:18:42,239 --> 01:18:45,520
lot more replayability. But for just like a linear well

1884
01:18:45,600 --> 01:18:47,560
it's not. It's kind of open worldy, but for the

1885
01:18:47,560 --> 01:18:49,439
most part, you're just kind of advancing through the story,

1886
01:18:49,720 --> 01:18:51,520
not doing a lot of crazy extra things like you

1887
01:18:51,560 --> 01:18:54,079
would be doing something like GTA. I still think it's

1888
01:18:54,640 --> 01:18:57,760
really really well made. And I know they did that remake.

1889
01:18:57,840 --> 01:19:00,119
I don't know if it was a trilogy or a

1890
01:19:00,159 --> 01:19:05,600
remasterine of the original remaster situation, Okay, yeah that it's

1891
01:19:06,279 --> 01:19:10,279
it's on the PlayStation catalog, but I've never really ventured

1892
01:19:10,279 --> 01:19:12,840
out to it. And yeah, I never played the first game,

1893
01:19:13,119 --> 01:19:15,520
or actually I think I dabbled a little bit in

1894
01:19:15,560 --> 01:19:18,000
the third one, but wasn't the most interested in just

1895
01:19:18,039 --> 01:19:21,159
that era that they're focusing of, like the Bayou, New

1896
01:19:21,239 --> 01:19:24,439
Orleans and stuff. But this looks really good, Like I

1897
01:19:24,479 --> 01:19:26,279
was really impressed, and I feel like this is one

1898
01:19:26,319 --> 01:19:28,680
that's I would expect it to be like a ten

1899
01:19:28,680 --> 01:19:30,520
out of ten story, just just kind of with how

1900
01:19:30,560 --> 01:19:34,239
it's being set up and from what I've like experienced

1901
01:19:34,319 --> 01:19:36,640
and just doing the Mafia two story, Like some of

1902
01:19:36,640 --> 01:19:40,359
the missions are just so fun, and of course in

1903
01:19:40,439 --> 01:19:43,600
any Mafia there's betrayal and a wild story to go

1904
01:19:43,640 --> 01:19:45,840
to go with it, So I would expect nothing less

1905
01:19:45,880 --> 01:19:48,000
than this, And I thought it was a really good cinematic.

1906
01:19:48,479 --> 01:19:51,039
I thought it was really well made.

1907
01:19:52,119 --> 01:19:54,439
Speaker 5: I'm like you, Kirkling, like I've I played the heck

1908
01:19:54,479 --> 01:19:56,439
out of Mafia too when that came out. I picked

1909
01:19:56,439 --> 01:19:58,319
it up day one back in high school. And yet

1910
01:19:58,479 --> 01:20:02,359
very gta like snowy, kind of like weather conditions in

1911
01:20:02,399 --> 01:20:02,760
there too.

1912
01:20:02,800 --> 01:20:05,720
Speaker 4: That was such a great game. I really really enjoyed that.

1913
01:20:06,439 --> 01:20:10,000
Speaker 5: And I am someone that didn't play the first one,

1914
01:20:10,000 --> 01:20:12,800
didn't play Mafia three, but this one definitely kind of

1915
01:20:12,920 --> 01:20:16,000
again it's it's a different time period, different characters, I'm assuming,

1916
01:20:16,039 --> 01:20:19,000
and just kind of starting fresh, and so I'm very

1917
01:20:19,039 --> 01:20:21,680
intrigued in this and kind of curious to see what

1918
01:20:21,720 --> 01:20:24,159
it's what's going on. So I would like to play

1919
01:20:24,199 --> 01:20:26,479
this because Yeah, that's such a such a good, a

1920
01:20:26,520 --> 01:20:28,199
good world that they were able to build, and after

1921
01:20:28,199 --> 01:20:30,600
coming off like the good Fellow's Retro and all these

1922
01:20:30,600 --> 01:20:33,079
other kind of like mafia things and gangsters, I'm definitely

1923
01:20:33,159 --> 01:20:34,640
kind of feeling a little bit of a poll to

1924
01:20:34,680 --> 01:20:35,880
that that kind of World.

1925
01:20:37,159 --> 01:20:40,920
Speaker 1: I love that the studios development history is like Mafia Games,

1926
01:20:40,960 --> 01:20:44,079
Mafia three, Mafia Definitive Edition, and then just Top Spin

1927
01:20:44,199 --> 01:20:45,199
two K twenty.

1928
01:20:44,960 --> 01:20:48,000
Speaker 2: Five and then Mafia The Old Country.

1929
01:20:48,840 --> 01:20:49,319
Speaker 3: That's funny.

1930
01:20:49,399 --> 01:20:50,239
Speaker 2: Love when that happens.

1931
01:20:51,439 --> 01:20:54,399
Speaker 1: Maybe there'll be a nice like tennis mini game kind

1932
01:20:54,399 --> 01:20:56,920
of like has that you can just play like a

1933
01:20:56,920 --> 01:20:58,399
fully fledged tennis game in there.

1934
01:20:58,840 --> 01:20:59,800
Speaker 3: That'd be so funny.

1935
01:21:00,800 --> 01:21:05,960
Speaker 1: Okay, closing it out then with Intergalactic The Heretic Prophet.

1936
01:21:06,359 --> 01:21:08,640
This is the newest.

1937
01:21:08,439 --> 01:21:09,319
Speaker 2: Naughty Dog game.

1938
01:21:09,479 --> 01:21:12,600
Speaker 1: So they made Crash bandicoot Jack and Dacks are uncharted

1939
01:21:13,039 --> 01:21:15,359
Last of Us and now here's their first new ip

1940
01:21:15,520 --> 01:21:18,159
in a while. I guess since Last of Us came

1941
01:21:18,159 --> 01:21:20,479
out on the PS three is the first time they

1942
01:21:20,560 --> 01:21:24,319
really venture passed those two realms. So yeah, here's their

1943
01:21:24,359 --> 01:21:27,000
newest game. It's a sci fi setting. Seems like you're

1944
01:21:27,000 --> 01:21:30,600
playing a bounty hunter. You're flying around in space, and

1945
01:21:30,600 --> 01:21:33,680
then there's like some third person kind of laser sword

1946
01:21:33,760 --> 01:21:34,960
like combat that we got.

1947
01:21:34,760 --> 01:21:35,279
Speaker 2: To see here.

1948
01:21:35,279 --> 01:21:38,000
Speaker 1: So of course mostly cinematic or really all cinematic, even

1949
01:21:38,000 --> 01:21:41,479
the combat thing, but at least like something kind of

1950
01:21:41,520 --> 01:21:44,279
new and cool and different for Naughty Dog.

1951
01:21:44,359 --> 01:21:46,520
Speaker 2: Cool to see. I will say right off the bat,

1952
01:21:46,960 --> 01:21:49,720
this has gotta be one of the worst video game

1953
01:21:49,760 --> 01:21:51,720
titles I've ever heard of my life.

1954
01:21:52,399 --> 01:21:55,560
Speaker 1: Just like does not roll off the tongue. None of

1955
01:21:55,600 --> 01:21:58,359
these words sound good, Like all of them together sound

1956
01:21:58,439 --> 01:21:59,000
even worse.

1957
01:21:59,479 --> 01:22:01,880
Speaker 3: So it was like a placeholder name. Honestly, it's like

1958
01:22:01,920 --> 01:22:04,800
a project type name, you know, yeah, agree.

1959
01:22:04,640 --> 01:22:09,159
Speaker 1: The project heretic or something that they've change. I think

1960
01:22:09,159 --> 01:22:11,239
they should have just called Intergalactic. I think that would

1961
01:22:11,279 --> 01:22:13,800
have been a fine name. Maybe that's too generic, but

1962
01:22:13,880 --> 01:22:15,800
I don't know. I not loving the title, but that's

1963
01:22:15,920 --> 01:22:19,119
perhaps just a nitpick. But yeah, I think maybe some

1964
01:22:19,159 --> 01:22:21,119
other interesting things in here, Like there seems to be

1965
01:22:21,159 --> 01:22:24,000
a lot of real brands that seems to be a

1966
01:22:24,000 --> 01:22:25,560
part of the aesthetic here, where like the ship that

1967
01:22:25,600 --> 01:22:28,560
your character is find the spaceship has like the Porsche

1968
01:22:28,600 --> 01:22:31,279
logo on it. You know, you have like your Sony

1969
01:22:31,319 --> 01:22:34,439
Walkman type like interface that's going on there. And there's

1970
01:22:34,479 --> 01:22:36,399
some other brands in there too. And then even like

1971
01:22:36,439 --> 01:22:38,640
Kumal nan Gianni's like very clearly in here is not

1972
01:22:38,760 --> 01:22:41,319
as himself as like a character, but you know, you

1973
01:22:41,399 --> 01:22:44,479
got some other like known actor type people playing roles

1974
01:22:44,479 --> 01:22:47,960
in here you can got like the soundtrack by Nine

1975
01:22:48,000 --> 01:22:50,720
Inch Nails, so that's really interesting as well. So I

1976
01:22:50,720 --> 01:22:53,199
feel like kind of a pretty big departure from what

1977
01:22:53,319 --> 01:22:55,840
naughty Dog has done previously in terms of the groundedness

1978
01:22:55,880 --> 01:22:57,840
of the story, but also in terms of like the

1979
01:22:57,920 --> 01:23:01,399
things that they're doing with it. So gameplay wise and narratively,

1980
01:23:01,399 --> 01:23:03,920
I'm sure you can kind of expect a similar type

1981
01:23:03,920 --> 01:23:06,439
of experience, maybe a little more out there in terms

1982
01:23:06,479 --> 01:23:08,359
of flying around and whatnot, because they haven't really done

1983
01:23:08,359 --> 01:23:10,560
that in a while since like maybe Jack I think

1984
01:23:10,600 --> 01:23:13,680
had some like car mechanics maybe, but yeah, what do

1985
01:23:13,720 --> 01:23:16,880
you guys think of this? Any interest in this new

1986
01:23:17,079 --> 01:23:18,000
Naughty Dog series?

1987
01:23:19,560 --> 01:23:23,960
Speaker 3: Absolutely, I feel like Naughty Dog is. Although I haven't

1988
01:23:24,000 --> 01:23:28,399
like like just like adored all of their titles in

1989
01:23:28,439 --> 01:23:31,279
the sense of like replaying them and just yeah, like

1990
01:23:31,279 --> 01:23:34,279
like time sinking a lot of time in them. They've

1991
01:23:34,319 --> 01:23:38,960
always kind of bounced around in my my my history

1992
01:23:39,000 --> 01:23:40,800
of gaming, Like, I feel like I've pretty much played

1993
01:23:40,880 --> 01:23:43,880
every Naughty Dog game at least in one way, shape

1994
01:23:43,920 --> 01:23:46,439
or form, and maybe not all of the Uncharted titles,

1995
01:23:46,520 --> 01:23:49,479
but you know, I've dabbled in Uncharted too. Is the

1996
01:23:49,479 --> 01:23:52,119
one I really sunk a lot of time into but uh,

1997
01:23:53,119 --> 01:23:55,319
it's it's just a studio that it's just like I

1998
01:23:55,399 --> 01:23:57,079
just trust that it's going to be a banger. Like

1999
01:23:57,079 --> 01:23:59,159
I feel like I didn't really need much from like

2000
01:23:59,199 --> 01:24:00,960
this could have been a right up teaser, which it

2001
01:24:01,079 --> 01:24:03,239
pretty much is. Uh, you don't really see a lot

2002
01:24:03,279 --> 01:24:05,119
of gameplate to like Ridyen. And even then, it's not

2003
01:24:05,520 --> 01:24:07,359
like I don't think that's gameplay, it's it feels very

2004
01:24:07,359 --> 01:24:12,680
cinematic key, but I think something that I really am

2005
01:24:12,680 --> 01:24:15,880
interested in from this, and I will say, like I'm

2006
01:24:16,119 --> 01:24:17,960
definitely hyped for this, that this is a I think

2007
01:24:18,039 --> 01:24:20,039
is a really cool reveal. It's very different type of

2008
01:24:20,079 --> 01:24:22,439
game and world that they've kind of done in the past,

2009
01:24:22,479 --> 01:24:24,720
Like they've dabbled in the sci fi sphere, but this

2010
01:24:24,840 --> 01:24:28,199
just feels like a more human type of size sci

2011
01:24:28,199 --> 01:24:31,800
fi sphere. Whereas Jack and daxters, you know, they're like rodents.

2012
01:24:32,439 --> 01:24:35,920
It's it's it's same sort of thing with like Ratchek Clank, right,

2013
01:24:35,960 --> 01:24:38,000
Like there's not really a lot of human characters in

2014
01:24:38,039 --> 01:24:41,119
those stories, whereas they actually have like human like real

2015
01:24:41,159 --> 01:24:45,439
world actors doing the mocap and having their face in there,

2016
01:24:46,479 --> 01:24:49,359
So yeah, I think this is gonna be a banger.

2017
01:24:50,000 --> 01:24:52,560
Something I am really interested in though, is the fact

2018
01:24:52,640 --> 01:24:54,720
that I heard like a lot of inspirations for this

2019
01:24:55,159 --> 01:24:58,279
world building is stuff that they've taken from Cowboy Bepop.

2020
01:24:58,680 --> 01:25:01,039
And I heard Akira was an the title in there.

2021
01:25:01,039 --> 01:25:03,039
Speaker 1: And I did you see that video that side by

2022
01:25:03,079 --> 01:25:04,199
side for the Akira thing?

2023
01:25:04,479 --> 01:25:09,560
Speaker 3: Yeah? Yeah, crazy, So I you know, shouts out to Hidalgo.

2024
01:25:09,720 --> 01:25:12,640
He also he will say he loves that new name

2025
01:25:12,640 --> 01:25:14,000
that you know, he's like I used to be called

2026
01:25:14,079 --> 01:25:16,640
just my friend Tyler and then Patreon Tyler and now

2027
01:25:16,640 --> 01:25:19,880
he's Hidalgo and he loves it. So shouts a Hidalgo.

2028
01:25:19,920 --> 01:25:21,920
But he's the one that showed me both Cowboy Bebop

2029
01:25:22,000 --> 01:25:26,079
and Akira and those like Akira. You know, we got

2030
01:25:26,159 --> 01:25:29,880
we got our tenure Geek for his golden geeks that

2031
01:25:29,920 --> 01:25:31,640
we'll be doing where we can all pitch a movie

2032
01:25:31,640 --> 01:25:33,800
that might be my title because that that is a

2033
01:25:33,840 --> 01:25:36,079
movie that I just love to discuss with people. And

2034
01:25:36,119 --> 01:25:37,600
I feel like it's pretty niche like not a lot

2035
01:25:37,600 --> 01:25:40,319
of people have actually seen it. You know, it's a

2036
01:25:40,399 --> 01:25:44,359
late eighties anime, but it's just so amazing. It's so male.

2037
01:25:44,359 --> 01:25:47,279
I love the characters and pretty pretty mind twisty and

2038
01:25:47,319 --> 01:25:51,399
psychological thrillery. But and then Cowboy Bebop is just probably

2039
01:25:51,439 --> 01:25:53,680
one of the greatest animes ever made. It's only twenty

2040
01:25:53,720 --> 01:25:56,920
six episodes, it's not like a long show, but it

2041
01:25:57,039 --> 01:26:01,000
is just so so phenomenal. It is is so a made.

2042
01:26:01,000 --> 01:26:03,399
I love the soundtrack in it. It's it's so it's

2043
01:26:03,720 --> 01:26:06,960
all the characters. So if it's anything of like stuff

2044
01:26:07,000 --> 01:26:09,199
that they're pulling from that, which obviously they name drop

2045
01:26:09,239 --> 01:26:12,479
both of those, I'm an I'm probably day one on this, Like,

2046
01:26:12,520 --> 01:26:15,279
this is probably gonna be an amazing adventure, and I

2047
01:26:15,399 --> 01:26:18,279
really didn't need much other than just the details that

2048
01:26:18,319 --> 01:26:21,119
I've heard kind of not on the screen. But yeah,

2049
01:26:21,159 --> 01:26:23,479
I think it's it's awesome that you know, Naughty Dogs

2050
01:26:23,479 --> 01:26:25,720
here and they got a great track record. I think

2051
01:26:25,720 --> 01:26:27,119
this is gonna be I think it's gonna be a

2052
01:26:27,119 --> 01:26:27,840
big one for sure.

2053
01:26:28,439 --> 01:26:32,880
Speaker 5: M Yes, there's a lot of Naughty Dog games that

2054
01:26:32,920 --> 01:26:35,479
I've not played, but Uncharted I remember that's the reason

2055
01:26:35,520 --> 01:26:38,079
I bought my PS three was to play through those

2056
01:26:38,520 --> 01:26:40,760
leaving up to the release of Uncharted three, and I

2057
01:26:40,760 --> 01:26:43,439
did just that. I've not played through Uncharted four, but

2058
01:26:43,800 --> 01:26:47,399
that Nathan Drake trilogy is just the bee's knees. I'm

2059
01:26:47,439 --> 01:26:50,039
happy that they're doing a different kind of franchise here

2060
01:26:50,119 --> 01:26:54,520
and creating something more sci fi oriented like this because visually,

2061
01:26:54,560 --> 01:26:56,319
like I know, it's all just a cinematic but it

2062
01:26:56,359 --> 01:26:58,600
looks awesome. Just the story that's kind of behind this

2063
01:26:58,640 --> 01:27:00,680
Bounty Hunter and just what's gonna be kind of unfolding

2064
01:27:00,760 --> 01:27:03,079
is you go and explore these planets and I'm wondering

2065
01:27:03,159 --> 01:27:05,640
how much control you have? Are you flying your ships?

2066
01:27:06,159 --> 01:27:08,960
Are you like how what kind of a sandbox are

2067
01:27:08,960 --> 01:27:10,800
we dealing with here? With how many planets you have.

2068
01:27:11,079 --> 01:27:12,680
It's just there's a lot of questions they still have,

2069
01:27:13,079 --> 01:27:15,680
but it looks really really awesome, and you don't if

2070
01:27:15,680 --> 01:27:17,560
they we get that PC porta.

2071
01:27:17,279 --> 01:27:20,079
Speaker 4: You know, might just slide into it, so we'll see.

2072
01:27:20,800 --> 01:27:21,000
Speaker 3: Yeah.

2073
01:27:21,119 --> 01:27:23,479
Speaker 1: Really good point in terms of like a setting like this,

2074
01:27:23,560 --> 01:27:25,720
especially if you have a ship, seems like something would

2075
01:27:25,760 --> 01:27:28,800
be a lot more open in structure, whereas all of

2076
01:27:28,880 --> 01:27:32,239
their previous games are quite linear, like maybe kirkl and

2077
01:27:32,319 --> 01:27:34,800
Jack and Daxter. Is that like more like open platform

2078
01:27:34,880 --> 01:27:37,640
er level I guess, but like I assume that's what

2079
01:27:37,680 --> 01:27:40,479
it is kind of like the Orio thing. Absolutely, but yeah,

2080
01:27:40,479 --> 01:27:43,119
but like since you know uncharted and kicking that into

2081
01:27:43,159 --> 01:27:44,880
the Last of Us, sure there may be some levels

2082
01:27:44,880 --> 01:27:47,479
that are bigger, open up more little couple areas you

2083
01:27:47,479 --> 01:27:49,279
can explore. But I feel like, yeah, it has been

2084
01:27:49,319 --> 01:27:51,840
a pretty linear kind of developer, Like there's a very

2085
01:27:51,880 --> 01:27:53,680
level based kind of thing. So I'm curious to see

2086
01:27:53,720 --> 01:27:56,039
if that is the case here and you know, go

2087
01:27:56,079 --> 01:27:58,279
to this planet for this certain story beat and go

2088
01:27:58,319 --> 01:27:59,680
to this next one for the next story beat, or

2089
01:27:59,680 --> 01:28:01,439
if it is more open, especially if there's a bounty

2090
01:28:01,520 --> 01:28:03,560
hunter angle, can you choose what you want to go

2091
01:28:03,600 --> 01:28:05,079
do that kind of stuff, So it seems like a

2092
01:28:05,119 --> 01:28:08,239
lot of potential. I mentioned the composers there, but I

2093
01:28:08,399 --> 01:28:10,000
say the music with the score in this I thought

2094
01:28:10,119 --> 01:28:13,279
was fantastic kind of mix of like some softer piano

2095
01:28:13,399 --> 01:28:15,880
things and then like some deeper sense underneath it just

2096
01:28:16,319 --> 01:28:19,239
super super good soundtrack. And then yeah, I mean I

2097
01:28:19,279 --> 01:28:20,920
feel like a broken record. I've talked about this a

2098
01:28:20,960 --> 01:28:23,680
lot on side quest and other geek for stuff over

2099
01:28:23,680 --> 01:28:26,920
the years, but like Naughty Dog stuff hasn't traditionally.

2100
01:28:26,520 --> 01:28:26,880
Speaker 2: Worked for me.

2101
01:28:26,920 --> 01:28:28,640
Speaker 1: Like I love Crash bandicoot back in the day, but

2102
01:28:28,680 --> 01:28:30,479
in terms of the more recent stuff, like I'm charted

2103
01:28:30,960 --> 01:28:33,880
Last One, I just found the gameplay so grading and uninteresting.

2104
01:28:33,920 --> 01:28:36,439
I just like fall asleep pulled in my controller. Even

2105
01:28:36,479 --> 01:28:38,279
if the stories are good, I just like can't get.

2106
01:28:38,119 --> 01:28:39,960
Speaker 2: Through these games. I do want to give them an

2107
01:28:39,920 --> 01:28:40,399
other shot.

2108
01:28:40,439 --> 01:28:42,760
Speaker 1: I want to try some of these newer like remasters

2109
01:28:42,760 --> 01:28:44,319
out that they've done, because maybe that would be nice

2110
01:28:44,359 --> 01:28:46,520
so I can just play like a really high fidelity version.

2111
01:28:46,600 --> 01:28:47,840
Speaker 2: But I don't know.

2112
01:28:47,840 --> 01:28:50,960
Speaker 1: I'm hopeful that this could be a change in terms

2113
01:28:51,039 --> 01:28:53,399
of the game feel, maybe something a little bit more

2114
01:28:54,199 --> 01:28:56,960
in my wheel of things. And I feel like I

2115
01:28:57,000 --> 01:28:59,119
really want a Naughty Dog game that I can love

2116
01:28:59,159 --> 01:29:00,800
because I feel like this is a lot of people's

2117
01:29:00,840 --> 01:29:04,359
like favorite developer making their consistently favorite games year year

2118
01:29:04,359 --> 01:29:06,439
after year, and I would love to be there in

2119
01:29:06,439 --> 01:29:08,720
that love and passion that other people have. So hopefully

2120
01:29:08,760 --> 01:29:10,960
this one can can do it for me. So I'm

2121
01:29:10,960 --> 01:29:15,000
definitely gonna give Intergalactic a chance. I don't know, I probably,

2122
01:29:15,239 --> 01:29:16,439
I don't know if I'm gonna I don't know if

2123
01:29:16,439 --> 01:29:18,520
I'm gonna say I'm sold yet, but I feel like

2124
01:29:18,560 --> 01:29:20,600
this is probably gonna be like the biggest release of

2125
01:29:20,640 --> 01:29:22,479
that given year, so I definitely want to check it

2126
01:29:22,520 --> 01:29:23,840
out when it comes out.

2127
01:29:23,880 --> 01:29:26,159
Speaker 2: I'm guessing it's pretty far away, like at least.

2128
01:29:26,000 --> 01:29:28,640
Speaker 1: Another couple of years, like the It was not long

2129
01:29:28,640 --> 01:29:31,560
ago that they officially canceled the like Last of Us multiplayer,

2130
01:29:32,039 --> 01:29:34,079
and so I have and they've done a lot of layoffs.

2131
01:29:34,079 --> 01:29:36,119
They've done like multiple round of layoffs at Naughty Dog.

2132
01:29:36,239 --> 01:29:38,479
So I'm guessing this game is gonna be a few

2133
01:29:38,600 --> 01:29:41,960
years away. Who knows, maybe at least two years, but

2134
01:29:42,000 --> 01:29:44,199
probably more than that as well. Probably it's just like

2135
01:29:44,199 --> 01:29:46,279
a little long dark It's not coming out for another

2136
01:29:46,319 --> 01:29:48,840
four years, so we'll see what happens there.

2137
01:29:49,800 --> 01:29:50,960
Speaker 2: But yeah, there you go.

2138
01:29:52,119 --> 01:29:54,600
Speaker 3: Last thing I'll say on it is I feel like

2139
01:29:54,720 --> 01:29:57,640
all the Naughty Dog game like they are different games,

2140
01:29:57,680 --> 01:30:00,640
but I feel like, yes, the game play has never

2141
01:30:00,680 --> 01:30:03,319
been my favorite aspect to it, and it's definitely not

2142
01:30:03,359 --> 01:30:05,319
where I feel like the main focus of the game

2143
01:30:05,399 --> 01:30:08,520
is something that interests me. Interests me though, is the

2144
01:30:08,640 --> 01:30:11,039
very last shot of this where you have your character

2145
01:30:11,920 --> 01:30:14,720
charging at like a big enemy with a melee weapon,

2146
01:30:14,760 --> 01:30:17,000
and it just feels like a very not Naughty Dog

2147
01:30:17,319 --> 01:30:19,199
like thing to have, Like Jack and Dexter. You have

2148
01:30:19,239 --> 01:30:21,359
melee a tax but it's kind of like a a

2149
01:30:21,479 --> 01:30:24,039
crash bandicoot like spin type thing. Like it's just it's

2150
01:30:24,039 --> 01:30:26,079
just kind of goofy and it fits the era. But

2151
01:30:26,319 --> 01:30:28,359
the way that she just like approaches the and like

2152
01:30:28,359 --> 01:30:30,520
it could just be a straight up cinematic that looks cool. Yeah,

2153
01:30:30,560 --> 01:30:34,000
but it just feels like something as opposed to like Uncharted,

2154
01:30:34,000 --> 01:30:37,720
where you're hiding you know, you know, uh, like behind

2155
01:30:37,720 --> 01:30:39,880
some obstacles and you're just kind of shooting and it's

2156
01:30:39,920 --> 01:30:43,319
a very like running gun type situation, whereas I don't know,

2157
01:30:43,359 --> 01:30:45,720
like I imagine there's there's range weapons in this, but

2158
01:30:45,800 --> 01:30:48,079
if it's like a melee focus game, like I would

2159
01:30:48,079 --> 01:30:53,640
imagine they have some type of like concrete combat focus

2160
01:30:53,720 --> 01:30:56,520
to it. So yeah, I'm just really interested in seeing

2161
01:30:56,560 --> 01:30:59,279
where they go with the combat because it's something that's

2162
01:30:59,319 --> 01:31:02,720
always kind of I would say, is the lower It's

2163
01:31:02,720 --> 01:31:04,880
not what people are searching Naughty Dog Games out for.

2164
01:31:04,960 --> 01:31:06,920
It's it's the story and the characters for sure.

2165
01:31:07,119 --> 01:31:08,560
Speaker 2: Yeah. No, I mean good point.

2166
01:31:08,600 --> 01:31:11,239
Speaker 1: I mean I feel the vibe that that section gives

2167
01:31:11,279 --> 01:31:12,840
off is like, oh yeah, we're gonna go for a

2168
01:31:12,880 --> 01:31:17,039
more from software souls like type combat, you know, you

2169
01:31:17,239 --> 01:31:20,239
facing off against one big enemy in like a melee

2170
01:31:20,239 --> 01:31:22,760
combat battle, and like if they can get that right,

2171
01:31:22,800 --> 01:31:25,199
I mean there's tons of reference points now, so many

2172
01:31:25,199 --> 01:31:27,680
of those games have been out now that if they

2173
01:31:27,720 --> 01:31:29,560
just kind of copy paste and then put their naughty

2174
01:31:29,600 --> 01:31:31,840
Dog flare on it, I mean has some of the

2175
01:31:31,840 --> 01:31:35,000
best like visuals and like animation in the industry. So

2176
01:31:35,119 --> 01:31:37,760
mix that with like an action combat system like that,

2177
01:31:37,800 --> 01:31:40,119
it could be really good. And yeah, maybe they embrace

2178
01:31:40,239 --> 01:31:43,560
more combat heavy, whereas I feel like Uncharted it's kind

2179
01:31:43,560 --> 01:31:45,199
of fifty to fifty you know, a lot of exploring

2180
01:31:45,239 --> 01:31:48,319
traversal and combat, and seems like this g's gonna have

2181
01:31:48,359 --> 01:31:49,640
that too, But even like Last of Us, a lot

2182
01:31:49,640 --> 01:31:52,840
of like more stell sequences versus full on combat, and

2183
01:31:52,880 --> 01:31:54,840
I don't know, I feel like this is definitely different

2184
01:31:54,840 --> 01:31:59,039
from those which are primarily like gun based games. Right,

2185
01:31:59,119 --> 01:32:01,239
So yeah, good, good, good call out there. So we

2186
01:32:01,279 --> 01:32:04,199
will keep an eye on Intergalactic. I'm sure we'll have

2187
01:32:04,239 --> 01:32:06,479
a review for that, no matter. I don't know who

2188
01:32:06,640 --> 01:32:08,199
will be on that review, but I'm sure someone will

2189
01:32:08,239 --> 01:32:10,119
be reviewing that game day of kind of thing, So

2190
01:32:10,680 --> 01:32:13,720
stay tuned. For that any final shout outs game more

2191
01:32:13,760 --> 01:32:16,680
than anything I've skipped or missed or any final thoughts here.

2192
01:32:16,960 --> 01:32:20,079
Speaker 3: Yeah, I want to shout out a couple here. I

2193
01:32:20,079 --> 01:32:22,359
had the you know, pull up my little ones that

2194
01:32:22,399 --> 01:32:25,520
I missed through. But the one title that I wanted

2195
01:32:25,520 --> 01:32:28,600
to mention that was I thought was by the developers

2196
01:32:28,600 --> 01:32:31,039
of Seafoo, which isn't And it's not even a game

2197
01:32:31,039 --> 01:32:32,800
that I'm interesting. It's just you know, I had to

2198
01:32:32,800 --> 01:32:34,159
look at the name because I brought it up. Is

2199
01:32:34,159 --> 01:32:38,359
the Virtual Fighter that trailer it gave off seafo energy

2200
01:32:38,399 --> 01:32:40,800
of just like a character doing like a quick something,

2201
01:32:41,079 --> 01:32:42,800
look like an old grizzle. Man. I'm like, man, this

2202
01:32:43,000 --> 01:32:46,119
is like late stages of Seafoo for sure. But anyways,

2203
01:32:46,319 --> 01:32:51,319
moving on, Dispatched definitely was intriguing. I really like the

2204
01:32:51,600 --> 01:32:56,199
like the aesthetic and the animation of the characters. It

2205
01:32:56,239 --> 01:32:58,119
reminded me of a show and just the way that

2206
01:32:58,119 --> 01:33:00,399
the story is going. It feels like it's very much

2207
01:33:00,439 --> 01:33:04,600
going to be set up in a more Telltale type situation.

2208
01:33:04,760 --> 01:33:10,159
But the actual gameplay reminded me of Oh dear, what's

2209
01:33:10,159 --> 01:33:12,319
it called. It's like a police game where you're basically

2210
01:33:12,399 --> 01:33:14,119
just like the nine one one operator and there's a

2211
01:33:14,119 --> 01:33:16,960
story to it, but you just like are answering operator calls.

2212
01:33:17,439 --> 01:33:20,079
It's that they did they have two games. I'll pull

2213
01:33:20,159 --> 01:33:20,760
up the title.

2214
01:33:21,479 --> 01:33:22,319
Speaker 2: Yeah, let me know.

2215
01:33:22,359 --> 01:33:24,600
Speaker 1: I'm not sure what those games are, but that sounds interesting.

2216
01:33:25,039 --> 01:33:28,479
Speaker 3: Yeah, I have one in my library because I played

2217
01:33:28,520 --> 01:33:32,680
through one of them. Uh, this is the Police is

2218
01:33:32,680 --> 01:33:35,520
what it's called. So this is the They have two

2219
01:33:35,520 --> 01:33:38,920
games out very narrative type situations where you're going through

2220
01:33:38,960 --> 01:33:42,880
like a story. Uh, and it's similar type of gameplay

2221
01:33:43,159 --> 01:33:46,560
to this one, where you're making like dialogue decisions to

2222
01:33:47,159 --> 01:33:49,960
change the directory of the of the story. But it

2223
01:33:50,000 --> 01:33:52,840
also has the gameplay mechanic of you actually doing like

2224
01:33:52,880 --> 01:33:55,119
the day to day operating where you're answering nine one

2225
01:33:55,119 --> 01:33:57,600
one calls. You have to determine if it's worth sending

2226
01:33:57,920 --> 01:34:00,640
cops to. You know, it's like, oh no, it seems

2227
01:34:00,680 --> 01:34:02,199
like nothing. I'm just going to send this one cop

2228
01:34:02,239 --> 01:34:03,800
and then ends up being like a full on game

2229
01:34:03,840 --> 01:34:05,760
shootout and then you just like killed that cop and

2230
01:34:05,760 --> 01:34:08,520
then the repercussions. It seems like it's gonna be similar

2231
01:34:08,520 --> 01:34:11,960
type of gameplay I would imagine. So one that definitely

2232
01:34:11,960 --> 01:34:13,920
caught my Eye and yeah, I just like the animation.

2233
01:34:13,960 --> 01:34:16,680
It reminded me of shows that I watch right now,

2234
01:34:16,720 --> 01:34:18,000
So yeah, it looked well made.

2235
01:34:18,680 --> 01:34:21,000
Speaker 2: I mean, the cast in this is pretty insane.

2236
01:34:22,000 --> 01:34:23,520
Speaker 3: I don't remember seeing any big names.

2237
01:34:24,000 --> 01:34:28,079
Speaker 1: Aaron Paul Got Jeffrey right, Laura Bailey, who's like, you know,

2238
01:34:28,079 --> 01:34:31,079
the biggest video game voice actress. Then you have some

2239
01:34:31,119 --> 01:34:33,239
like streamer people. You have Moist Critical in there. You

2240
01:34:33,279 --> 01:34:37,439
have on A Pierce h Matthew Mercer, that's the guy from.

2241
01:34:37,279 --> 01:34:38,760
Speaker 2: The Yeah Critical role.

2242
01:34:38,920 --> 01:34:44,279
Speaker 3: So really that's awesome, crazy cast of actors here the Hype.

2243
01:34:44,520 --> 01:34:46,800
Speaker 5: There's a game called nine one Operator and again I

2244
01:34:46,800 --> 01:34:50,520
think it's different, different, but it's it's similar because you're

2245
01:34:50,640 --> 01:34:53,119
basically answering these calls and you can basically you're just

2246
01:34:53,239 --> 01:34:54,760
you have a map, you're operating on it. You're just

2247
01:34:54,760 --> 01:34:57,520
spatching your units to kind of respond to different calls

2248
01:34:57,520 --> 01:34:59,239
and prioritizing certain things, and you.

2249
01:34:59,239 --> 01:35:02,439
Speaker 3: Can be a bad person or if you can. And

2250
01:35:02,479 --> 01:35:04,840
this is the police as well. They very much hit

2251
01:35:04,880 --> 01:35:07,840
on the corruption side of it. And I don't know,

2252
01:35:07,840 --> 01:35:10,119
it just seems like similar type of elements to this,

2253
01:35:10,199 --> 01:35:12,760
but it's like a Superhero dispatch. So it's it's a

2254
01:35:12,800 --> 01:35:13,439
fun twist.

2255
01:35:14,279 --> 01:35:15,760
Speaker 2: Yeah, I'm glad you brought that one up.

2256
01:35:15,760 --> 01:35:17,199
Speaker 1: I totally I feel like I kind of missed that

2257
01:35:17,199 --> 01:35:19,880
one when I was scrolling through so I could call it.

2258
01:35:20,159 --> 01:35:22,319
Speaker 3: Yeah. Sorry, I didn't have my my titles earlier for

2259
01:35:22,399 --> 01:35:25,159
you to pre watch the trailers, but luckily they're pretty

2260
01:35:25,199 --> 01:35:25,760
pretty short.

2261
01:35:26,119 --> 01:35:26,199
Speaker 4: Uh.

2262
01:35:26,279 --> 01:35:27,840
Speaker 3: The other one I want to mention is One Move

2263
01:35:27,880 --> 01:35:31,720
Away very much reminded me of Unpacking. Uh seems like

2264
01:35:31,800 --> 01:35:34,239
just a wholesome game, but more of like a three

2265
01:35:34,319 --> 01:35:38,199
D element where you're actually first person. I'll have to

2266
01:35:38,239 --> 01:35:43,479
show it to Shay and see if she's it, just like, yeah,

2267
01:35:43,560 --> 01:35:46,039
it's it's like it's like how you have adult coloring books.

2268
01:35:46,079 --> 01:35:48,439
It's just something to like really calm your brain. And

2269
01:35:48,479 --> 01:35:50,880
it seems like a game like that, and uh, yeah,

2270
01:35:50,920 --> 01:35:52,279
well we'll see if it was.

2271
01:35:52,279 --> 01:35:55,159
Speaker 1: Doing chores and video games is the best thing, you know,

2272
01:35:55,199 --> 01:35:58,199
like like what was it? Powerwash Stimulator was like the

2273
01:35:58,279 --> 01:35:59,960
one of the biggest games in that year. Like people

2274
01:36:00,159 --> 01:36:02,800
just like doing chores in games sometimes when when it's

2275
01:36:02,840 --> 01:36:05,680
a fun video game version of a monotonous thing.

2276
01:36:06,000 --> 01:36:08,840
Speaker 3: Totally percent. And then the last game I wanted to mention,

2277
01:36:09,800 --> 01:36:12,760
which Very Far Away, imagine. I think it's a twenty

2278
01:36:12,760 --> 01:36:15,279
twenty six, so it's probably an early pit, which means

2279
01:36:15,319 --> 01:36:18,479
twenty twenty eight, Yeah, exactly. But I love the trailer

2280
01:36:18,520 --> 01:36:20,479
and when I looked into the game, I'm like, this

2281
01:36:20,520 --> 01:36:22,920
could be the next racing game for me. I'm sharing

2282
01:36:22,920 --> 01:36:26,920
out Screamer here. It it really didn't show much, and

2283
01:36:26,960 --> 01:36:29,680
I believe it's an older racing game that they're kind

2284
01:36:29,680 --> 01:36:32,600
of like reviving if I'm not mistacking, But it just

2285
01:36:32,800 --> 01:36:36,359
it just looks so fucking cool. I love the anime

2286
01:36:36,560 --> 01:36:39,680
Neon Tokyo aesthetic of the worlds, just from some of

2287
01:36:39,680 --> 01:36:42,159
the stills that I saw on their Steam page, and

2288
01:36:42,199 --> 01:36:43,960
then like the quick trailer of just showing like the

2289
01:36:43,960 --> 01:36:48,479
anime characters. I haven't played like a like a good,

2290
01:36:48,680 --> 01:36:51,560
solid street type racing game in a very long time.

2291
01:36:51,960 --> 01:36:55,319
I grew up loving like the Knee for Seed series,

2292
01:36:55,359 --> 01:36:58,560
whether it's like for Speed Underground two or Most Wanted.

2293
01:36:58,600 --> 01:37:01,640
I think that was probably my favorite one. There's a

2294
01:37:01,640 --> 01:37:04,079
bunch like, Yeah, there's just a bunch of other ones

2295
01:37:04,079 --> 01:37:06,760
that I remember really really playing. I love playing Undercover.

2296
01:37:06,840 --> 01:37:09,079
I think that was another one on the PS three

2297
01:37:09,479 --> 01:37:12,000
and I wanted to jump back into that so I

2298
01:37:12,000 --> 01:37:14,399
boot it up Need for Speed Unbound, and I was

2299
01:37:14,439 --> 01:37:16,720
so disappointed in that game because it looked really cool

2300
01:37:16,800 --> 01:37:19,359
and it had like cool Yeah, the aesthetic is really cool.

2301
01:37:19,399 --> 01:37:22,159
It's like a comic bookie type like Spider Verse aesthetic.

2302
01:37:22,199 --> 01:37:25,760
The characters are very anime as well, but the gameplay

2303
01:37:25,840 --> 01:37:27,920
was just so clunky to me, Like it just felt

2304
01:37:28,000 --> 01:37:31,359
so awful to move the vehicles, which it's a racing game.

2305
01:37:31,399 --> 01:37:33,359
If you can't if you're not enjoying playing the like

2306
01:37:33,479 --> 01:37:36,359
racing the vehicles, you're not, You're gonna have a bad time.

2307
01:37:36,439 --> 01:37:38,439
And then you know, like I have F one twenty

2308
01:37:38,520 --> 01:37:40,079
twenty one because I'm just an F one fan, but

2309
01:37:40,079 --> 01:37:41,960
that's such a different type of racing game. It's like

2310
01:37:42,000 --> 01:37:45,560
a sim where like, yeah, it's it's totally not Kneed

2311
01:37:45,640 --> 01:37:48,159
for Speed, And so I don't know if this game

2312
01:37:48,319 --> 01:37:50,159
is like that. And again it's twenty twenty six, so

2313
01:37:50,199 --> 01:37:52,439
it's probably twenty twenty eight, as we just mentioned, years away,

2314
01:37:52,479 --> 01:37:54,479
but definitely one that I'm gonna keep on my radar

2315
01:37:54,520 --> 01:37:58,119
because if it's what I am picturing in like perfect

2316
01:37:58,159 --> 01:38:00,760
situation in my mind, this could be one that really

2317
01:38:01,199 --> 01:38:05,319
pulls me back to the genre and yeah, we'll see.

2318
01:38:05,439 --> 01:38:06,880
Speaker 2: Hell yeah, sounds good.

2319
01:38:07,640 --> 01:38:08,279
Speaker 3: All right, boys.

2320
01:38:08,319 --> 01:38:10,600
Speaker 1: I think that's all for the Game Awards then of

2321
01:38:10,640 --> 01:38:12,720
the Year twenty twenty four. We will of course be

2322
01:38:12,760 --> 01:38:16,359
back next year to talk about the next year's showcase

2323
01:38:16,399 --> 01:38:18,520
and all that good stuff. But this is really good one.

2324
01:38:18,640 --> 01:38:22,199
Tons of new trailers for games we've known of before,

2325
01:38:22,199 --> 01:38:24,640
a lot of big, big shout outs, and I don't know,

2326
01:38:24,680 --> 01:38:26,840
I'm really happy with the way the awards went. I

2327
01:38:26,840 --> 01:38:28,920
guess Taylor, we talked about that briefly when you were

2328
01:38:28,960 --> 01:38:31,920
out of the room there, but as you were worried about,

2329
01:38:31,920 --> 01:38:34,520
Eldon Ring did not win any awards, but any of

2330
01:38:34,560 --> 01:38:36,640
the other awards that send out to you anything interesting

2331
01:38:37,720 --> 01:38:38,920
there or not?

2332
01:38:38,960 --> 01:38:39,279
Speaker 2: Really?

2333
01:38:39,359 --> 01:38:42,800
Speaker 5: Dud no, no, just disappointed chet GPT got his prediction wrong.

2334
01:38:43,359 --> 01:38:47,279
Speaker 2: Yeah, GPT really dropped the ball unfortunately, but it was

2335
01:38:47,279 --> 01:38:50,159
still fun. Nonetheless, thank you everyone for listening.

2336
01:38:50,840 --> 01:38:53,960
Speaker 1: I hope you enjoyed the double episode of Sidequest this week,

2337
01:38:54,000 --> 01:38:55,560
and we will see you again next time.

2338
01:38:55,640 --> 01:38:56,119
Speaker 2: Bye bye.

