WEBVTT

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<v Speaker 1>Hey, everybody, Welcome to game As Mornings with Me Jeff Greb,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're gonna be talking about

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<v Speaker 1>the latest with GTA six and more big time game

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<v Speaker 1>creators come out in defensive physical games. It's gonna be

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<v Speaker 1>a good one because we have Rachel Kazer on the show. Rachel,

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<v Speaker 1>how are you doing?

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<v Speaker 2>Hi, Jeff, I have COVID. Oh no, I tested positive

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<v Speaker 2>for COVID last week.

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<v Speaker 3>How's how's it regardless? You sound all right? Are you recovering?

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<v Speaker 2>Yeah, I'm on the I'm on the mend uh. For

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<v Speaker 2>the most part, it's just it's just down to a

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<v Speaker 2>little bitty bitty cough that right here that won't leave

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<v Speaker 2>me alone. But last I was telling jan this last week,

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<v Speaker 2>it was getting so bad that even Dean Takahashi was

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<v Speaker 2>telling me to stop working and go take a rest.

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<v Speaker 1>Okay, Then then then you know it's bad, like when

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<v Speaker 1>he against like empathizing and he's like, oh no, all right.

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<v Speaker 2>I thought it was just like a summer cold like

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<v Speaker 2>I had. I just had a cough, and then I

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<v Speaker 2>was having really bad headaches, and then the coffee was

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<v Speaker 2>getting worse, and everyone's like, hey, can you take a

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<v Speaker 2>COVID test? And I was like, I haven't taken a

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<v Speaker 2>COVID test in like three years.

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<v Speaker 1>So there's been COVID here in fifty years. Yeah, exactly, Yeah.

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<v Speaker 2>But unfortunately I think I got it at the gym.

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<v Speaker 2>Like not a flex literal or figurative, but everyone is

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<v Speaker 2>according to the to my friend at the gym, everyone

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<v Speaker 2>is coming back from summer trips, summer vacations, and they're

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<v Speaker 2>bringing all the germs with them.

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<v Speaker 3>Ah, that makes sense.

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<v Speaker 1>Yeah, everyone wants to get back into the gym after

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<v Speaker 1>gorgeon on vacation and then they're attacking you with that.

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<v Speaker 1>So yeah, the COVID could still catch the kzer beam.

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<v Speaker 1>That's the bad news. That's unfortunately.

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<v Speaker 2>Yeah, it's okay, just give me, just give me a

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<v Speaker 2>week of bed rest and I've got it.

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<v Speaker 1>I'm back on we uh oh okay, yes, you keep

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<v Speaker 1>getting better. Glad to hear that you're already on the

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<v Speaker 1>men though. That is fantastic. Let's explain ourselves. We're Giant Bomb.

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<v Speaker 1>Go to giant bomb dot com, slash join and become

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<v Speaker 1>a premium member. If you do, you're gonna be supporting

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<v Speaker 1>independent games media, enabling us to do cool, weird stuff

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<v Speaker 1>like going on a road trip to the Trees of

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<v Speaker 1>Mystery in northern California, which we did on a recent trip.

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<v Speaker 3>It was a lot of fun. We got to go

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<v Speaker 3>out to.

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<v Speaker 1>The Mysterium Game Convention for mist, which is just something

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<v Speaker 1>we wouldn't be able to do if we weren't like

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<v Speaker 1>controlling this ourselves with your help. So thank you to

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<v Speaker 1>everybody who does support us, everybody who supported us back

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<v Speaker 1>during the bombathon to make that possible.

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<v Speaker 3>Dan is working on the.

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<v Speaker 1>Video log is what I call it. It's called a vlog.

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<v Speaker 1>It's working on the vlog right now for that, which

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<v Speaker 1>is going to have a lot of amazing moments. So yeah,

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<v Speaker 1>thank you again everybody who does support us. If you

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<v Speaker 1>want to get in on that action, please go to

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<v Speaker 1>GiantBomb dot com.

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<v Speaker 3>Slash join it.

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<v Speaker 1>Gets you add pre versions of our shows, gets you

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<v Speaker 1>access to premium exclusive content that includes the upcoming Kat Jurffman,

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<v Speaker 1>a premium only Blight Club starring Jeriff. He's going to

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<v Speaker 1>be playing through that on GameCube. We have a handful

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<v Speaker 1>of episodes recorded. We're gonna get a few more records

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<v Speaker 1>and then begin handing that out to premium users. We

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<v Speaker 1>also have this is the run sewer Shark, which continues on.

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<v Speaker 1>Definitely check that out as well. Then we have a

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<v Speaker 1>bunch of cool stuff in the works as well.

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<v Speaker 2>Are you roading to see me? I know right is

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<v Speaker 2>happening soon. I live right next door.

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<v Speaker 1>I definitely, I definitely want to do another road trip.

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<v Speaker 1>I want to do another one. I have more ideas

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<v Speaker 1>for how to make it work, how to get the

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<v Speaker 1>internet better. Like we wanted to stream more from the road,

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<v Speaker 1>and we did. We had some great streams from the road,

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<v Speaker 1>but it was really unreliable there on the West Coast

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<v Speaker 1>with the Verizon thing I was using. It's like, I

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<v Speaker 1>got some other ideas and then I want to hit

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<v Speaker 1>some other cities, different parts of the country.

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<v Speaker 3>So yeah, we'll go go to Texas. What the hell?

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<v Speaker 1>As far as this show goes most weekdays, I Jeff Grubb,

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<v Speaker 1>will help piece get your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting.

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<v Speaker 3>For all these topics.

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart.

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<v Speaker 3>You were watching live on twitch Welcome.

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<v Speaker 1>You can always listen to the show later on podcast

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<v Speaker 1>feeds by searching for Game Mess Mornings, or find the

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<v Speaker 1>RSS feed on giant bomb dot com. You can also

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<v Speaker 1>catch the show later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube. All right, we have a lot to get into,

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<v Speaker 1>so let's start the morning Mess with Grand Theft Auto

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<v Speaker 1>six marketing may finally ramp back up in August.

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<v Speaker 3>This is from Eddie McCoo at GameSpot.

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<v Speaker 1>According to a reputable insider, new information about Rockstar's GTA

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<v Speaker 1>six could arrive very soon. Nathan Hate, who has accurately

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<v Speaker 1>reported unannounced details about upcoming games before, recently said he

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<v Speaker 1>expects to see a fair bit of GTA six in August.

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<v Speaker 1>He went on to push back against the narrative that

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<v Speaker 1>just because Rockstar has not marketed GTA six much so

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<v Speaker 1>far with just a few months to go before launch,

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<v Speaker 1>that there is some cause for concern. They have a

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<v Speaker 1>marketing plan and they are sticking to that. No reason

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<v Speaker 1>for concern, he said, adding that the game is not

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<v Speaker 1>delayed and we'll launch on time on November nineteenth. Let's

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<v Speaker 1>let's pause there real quick, Rachel, Rachel, We're not like,

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<v Speaker 1>is anyone still thinking this game might not come out?

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<v Speaker 1>I guess there is always that possibility that there could

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<v Speaker 1>be a delay. I've moved past that, I think after

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<v Speaker 1>they started really going hard on the pre orders. The

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<v Speaker 1>idea that they haven't shown us much more is not

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<v Speaker 1>really registering with me on that front of like, oh,

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<v Speaker 1>that means there could be a delay. To me, it's

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<v Speaker 1>always they're just showing us what they think they have to.

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<v Speaker 1>They don't have to show us anything else. And people

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<v Speaker 1>are still going to buy this game in absolute droves, right.

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<v Speaker 2>Yeah, they've already bought the game in absolute droves. And yeah,

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<v Speaker 2>I kind of think maybe Take two is like investing, Like,

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<v Speaker 2>I know, nothing is coming to mind at the moment,

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<v Speaker 2>but I'm sure Take two has other ip that are

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<v Speaker 2>going out in the meantime that I'm sure they want

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<v Speaker 2>to invest in before GTA six comes along and blitzes

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<v Speaker 2>the entire market the.

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<v Speaker 3>Way, right, they have to keep that in mind as well.

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<v Speaker 2>Yeah, yeah, so they want to make money. They want

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<v Speaker 2>to make money for their their quarters before GTA six launches.

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<v Speaker 2>So it wouldn't surprise me if they're investing what uh

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<v Speaker 2>you know, what scraps they can in their other IP

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<v Speaker 2>before GTA because they know they don't have to have

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<v Speaker 2>a long tail on the GTA six marketing. They can

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<v Speaker 2>just drop a trailer in the middle of August and

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<v Speaker 2>everyone will eat it up.

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<v Speaker 3>I'll eat it up.

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<v Speaker 2>I'm not being hypocritical. I'll eat it up.

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<v Speaker 3>Yeah.

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<v Speaker 1>Is that your expectation We're going to get a trailer

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<v Speaker 1>in August? Because that's what That's what this seems to

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<v Speaker 1>imply to me.

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<v Speaker 2>And yeah, that's that's what I've heard. And I don't

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<v Speaker 2>have like insider as insider resources like like Nate the

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<v Speaker 2>Hate does, I think, but I that's that's what I've heard,

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<v Speaker 2>is that when they say summer they mean August.

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<v Speaker 3>Yeah.

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<v Speaker 1>Yeah, I heard way back in like March and April, like, oh,

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<v Speaker 1>things would start in July, and then the pre order

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<v Speaker 1>started in very very late June, and then there was

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<v Speaker 1>no there's been nothing else in July. So I'm like, Okay,

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<v Speaker 1>what's did that? Did that just mean the pre order thing?

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<v Speaker 1>Are you gonna get like a big TV marketing campaign?

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<v Speaker 1>And to be fair, like they've explicitly said like they're

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<v Speaker 1>going to spend less money on marketing on traditional over

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<v Speaker 1>the air television and stuff like that. So this is

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<v Speaker 1>probably gonna manifest in a slightly different way. I don't

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<v Speaker 1>think that means we don't get a trailer, although they

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<v Speaker 1>don't need one, Like I feel like they don't need one.

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<v Speaker 1>They don't need to let people review this game. They

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<v Speaker 1>don't need to do anything. I still think I still

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<v Speaker 1>think they will. I think they'll probably let people do this.

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<v Speaker 1>Think they will have another trailer.

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<v Speaker 2>Yeah, I think they will definitely have a I think

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<v Speaker 2>I think they are probably maybe going to invest a

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<v Speaker 2>little bit more in creators, like creator lead marketing before

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<v Speaker 2>this comes out. That's just that's not based in any

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<v Speaker 2>like knowledge I have. That's just a subposition. But I

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<v Speaker 2>think Take two knows enough about the market and knows

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<v Speaker 2>enough about what side their bread's buttered on that they're

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<v Speaker 2>going to like, Okay, let's go after the big shots

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<v Speaker 2>in the GTA community to you know, to get to

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<v Speaker 2>get a little bit of like boots on the ground

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<v Speaker 2>or knut boots in their grassroots publicity.

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<v Speaker 1>Take two as kind of intimated previously that that the

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<v Speaker 1>marketing campaign would begin in summer. You know, pre orders

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<v Speaker 1>have been opened since June twenty fifth. It doesn't seem

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<v Speaker 1>like it's been slow at all. It seems like people

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<v Speaker 1>have been pre ordering this game in quite a huge

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<v Speaker 1>amount of the game is eighty dollars.

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<v Speaker 3>Yeah, so far, nothing to.

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<v Speaker 1>Me indicates that there's any reason to expect this game

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<v Speaker 1>won't be as big as everyone is expecting. Like it

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<v Speaker 1>seems like everything is just kind of lining up that way. Now,

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<v Speaker 1>we haven't seen anyone play this video game.

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<v Speaker 3>We have not seen that yet. Do you think the

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<v Speaker 3>next trailer is not legally Yeah, exactly right.

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<v Speaker 1>Yes, we've seen some leaks and stuff, seen some like

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<v Speaker 1>hacks actually, But like when that trailer, that first trailer

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<v Speaker 1>does come out and or the first trailer, next trailer,

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<v Speaker 1>when that next trailer does come out, will it be

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<v Speaker 1>like a full on gameplay trailer or do they just continue.

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<v Speaker 3>Kind of doing what they've been doing and like setting

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<v Speaker 3>up the world?

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<v Speaker 2>When did the I mean I think in this case,

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<v Speaker 2>I think that they'll follow the playbook that they had

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<v Speaker 2>for GTA five. I don't know when the GT five

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<v Speaker 2>gameplay trailer came out. I know they I know they

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<v Speaker 2>had one before the game launched in the early in

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<v Speaker 2>the early marketing stage. I know they put out a

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<v Speaker 2>gameplay trailer, but I don't remember if it was before

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<v Speaker 2>or after they released a bunch of cinematic trailers.

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<v Speaker 1>Yeah, probably, and then you know, and it's been god,

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<v Speaker 1>how long since that game?

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<v Speaker 3>What did they do? What did they do for?

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<v Speaker 2>I played it? I first played it. I first played

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<v Speaker 2>it on the Xbox three sixty that's how long.

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<v Speaker 3>It's Yes, God, that's crazy, Oh my god.

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<v Speaker 2>I think they I think for Red Dead Redemption two,

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<v Speaker 2>they released a gameplay trailer I want to say, after

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<v Speaker 2>they released like at least three cinematic trailers.

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<v Speaker 3>Yeah. I think it was pretty late, and it was

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<v Speaker 3>like in the in like the quarter before the.

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<v Speaker 2>Sprinkle They sprinkle like bits of gameplay in the cinematic trailers,

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<v Speaker 2>but not enough for it to be a you know,

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<v Speaker 2>gameplay trailer.

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<v Speaker 3>Mm hmm. Yeah.

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<v Speaker 1>I think they will have some gameplay, but I think

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<v Speaker 1>it'll be limited. I think it'll be sort of a yes,

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<v Speaker 1>interspersed between more world of setting stuff and like the

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<v Speaker 1>the cut scenes, which I think they believe shows off

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<v Speaker 1>best in in advertisements. And then and again, like what

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<v Speaker 1>do they get out of letting people see more of

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<v Speaker 1>this game? Because it's not like the people who are

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<v Speaker 1>going to show up to buy this game on day one,

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<v Speaker 1>they don't need to see anything. They were going to

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<v Speaker 1>buy its sight unseen and then if there are people

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<v Speaker 1>waiting on the sideline, well they were probably not going

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<v Speaker 1>to get it day one, but once the game's out

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<v Speaker 1>there and the hype is inescapable, then that could sort

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<v Speaker 1>of carry it through. I bet, I bet that's what

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<v Speaker 1>they're mostly thinking here, although who knows that next trailer

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<v Speaker 1>could come out and be like seven minutes of nothing

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<v Speaker 1>but gameplay.

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<v Speaker 3>I could be completely wrong, but I.

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<v Speaker 2>Mean it's I'm trying to get in the head of

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<v Speaker 2>the marketing people here, like what would yeah, like, what

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<v Speaker 2>do they need to do? Like what is the cadence

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<v Speaker 2>that they need to do? And I think right now,

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<v Speaker 2>because everyone is everyone is so just chomping at the

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<v Speaker 2>bit for GTAs for more news on GTA six. And

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<v Speaker 2>by the way, regarding the delay, I still occasionally see

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<v Speaker 2>like these schmucks on TikTok saying something like, hey, GTA

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<v Speaker 2>six has been delayed purely either because they're rage baiting

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<v Speaker 2>and you know, courting views from you know, just people

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<v Speaker 2>being like what GTA six is delayed, or because they

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<v Speaker 2>are so pessimistic that they believe there's no shot that

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<v Speaker 2>two will release the or that rock Star will release

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<v Speaker 2>the game in twenty twenty six.

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<v Speaker 1>That's that's fun. You always got to appreciate the people

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<v Speaker 1>out there just running that hustle to ruin everyone else

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<v Speaker 1>and just to say things that are absolutely not true.

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<v Speaker 1>Will points out they always do the narrated trailer explaining systems,

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<v Speaker 1>and I'm remembering that now for a dead Redemption two.

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<v Speaker 1>So okay, I could very easily see that, like here's

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<v Speaker 1>the new stuff. You know, maybe that comes out closer

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<v Speaker 1>to launch or whatever, but yes, I guess I would

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<v Speaker 1>expect that now when I kind of remember that's the

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<v Speaker 1>way they've done it, and I'm curious to see what

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<v Speaker 1>the new systems are going to be. I'm curious to see,

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<v Speaker 1>like how they try to different differentiate this game, because

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<v Speaker 1>right now it feels like bigger. It's bigger and more,

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<v Speaker 1>And yeah, I mean, I think this is still the

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<v Speaker 1>one game in one developed that when they say bigger

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<v Speaker 1>and more, that is a back of the box bullet points.

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<v Speaker 1>Still I think other ones it's like, yeah, I mean,

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<v Speaker 1>you guys are just gonna fill this more with more

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<v Speaker 1>of the same crap.

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<v Speaker 3>And maybe that's what's gonna happen here as well. But

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<v Speaker 3>I still think.

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<v Speaker 2>If you heard that from you be soft, you'd be like,

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<v Speaker 2>ugh right, you hear it from Rockstar and you're like, oh,

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<v Speaker 2>that sounds great.

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<v Speaker 1>Yeah, I just want to like see what that means

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<v Speaker 1>for rock Stars. We know that they are going to

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<v Speaker 1>not hold back on spending the required money to really

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<v Speaker 1>fill that out. So yeah, hey, August, all right, we'll

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<v Speaker 1>find out more about this game. I'm like halfway between

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<v Speaker 1>getting excited and still being annoyed about like, ah, man,

279
00:12:34.679 --> 00:12:36.759
<v Speaker 1>this game takes up so much of the oxygen in

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<v Speaker 1>the room. But at this point we're close enough. November

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<v Speaker 1>is not like some far off land. It's now something

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<v Speaker 1>I can imagine in my head. All right, let's let's

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<v Speaker 1>play this game, see what it's all about, and I'm

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<v Speaker 1>gonna start getting pretty excited about it.

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<v Speaker 2>I'm excited because it feels like there's a lot of

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<v Speaker 2>nostalgia there for me personally. So yeah, like I said,

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<v Speaker 2>I play GTAs five back on the Xbox three sixty

288
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<v Speaker 2>and I remember I wasn't really allowed to play GTA

289
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<v Speaker 2>until like four, and then I then I played that

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<v Speaker 2>on I think one of my cousins with on one

291
00:13:10.960 --> 00:13:15.159
<v Speaker 2>of their systems. So then so GTA five was kind

292
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<v Speaker 2>of like my first big girl Grand Theft Auto. So yeah,

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<v Speaker 2>I've definitely gi Yeah, there is some mystery there.

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<v Speaker 1>I'm the nostalgia is definitely for me, like it's a

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00:13:25.399 --> 00:13:27.720
<v Speaker 1>whole other part of my life. And I've told the

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00:13:27.720 --> 00:13:29.720
<v Speaker 1>story before about like going to a friend's house and

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<v Speaker 1>like not going basically like just living at this friend's

298
00:13:32.600 --> 00:13:34.799
<v Speaker 1>house and they had Grand Theft Auto three and we'd

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00:13:34.799 --> 00:13:37.480
<v Speaker 1>always have people over every night. It's Ohio, there's like

300
00:13:37.639 --> 00:13:41.279
<v Speaker 1>just a constant house party happening and just passing the

301
00:13:41.279 --> 00:13:43.399
<v Speaker 1>controller back and forth and playing Grand Theft Auto three

302
00:13:43.480 --> 00:13:45.919
<v Speaker 1>for for weeks at a time, and it's like, yeah,

303
00:13:45.960 --> 00:13:47.320
<v Speaker 1>that to me, I think that was a lot of power.

304
00:13:47.320 --> 00:13:50.039
<v Speaker 1>A lot of people experienced that game, and that's how

305
00:13:50.080 --> 00:13:51.639
<v Speaker 1>I still want to experience these games. I want to

306
00:13:51.679 --> 00:13:54.000
<v Speaker 1>kind of sit down and have fun. And that's what's

307
00:13:54.039 --> 00:13:55.600
<v Speaker 1>great about streaming now you can kind of have that

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00:13:55.679 --> 00:13:56.279
<v Speaker 1>same feeling.

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<v Speaker 3>All right, So let's keep going here.

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<v Speaker 1>Final Fantasy seven revel director says he's working on arranging

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00:14:02.200 --> 00:14:06.000
<v Speaker 1>some kind of physical edition, but can't confirm the details.

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<v Speaker 1>This is from Chris Scullion at VGC, the director of

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<v Speaker 1>Final Fantasy seven Revelation.

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<v Speaker 3>The third Entry in.

315
00:14:12.200 --> 00:14:15.399
<v Speaker 1>The Final Fantasy seven remake, says talks are in progress

316
00:14:15.440 --> 00:14:18.000
<v Speaker 1>for a physical release of the game, he just can't

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00:14:18.000 --> 00:14:21.480
<v Speaker 1>provide details on what that would entail yet. While Sony

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00:14:21.519 --> 00:14:24.200
<v Speaker 1>has confirmed that it will stop making discs for new

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00:14:24.240 --> 00:14:28.279
<v Speaker 1>PlayStation games as of January twenty eighth, Rockstar's decision to

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00:14:28.320 --> 00:14:31.440
<v Speaker 1>release Grand Theft Out of Six as a code in

321
00:14:31.480 --> 00:14:34.120
<v Speaker 1>a box has led to some wondering whether other major

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00:14:34.159 --> 00:14:38.399
<v Speaker 1>publishers will follow suit. Speaking at the Final Fantasy fourteen

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<v Speaker 1>fan Festival in Berlin, Final Fantasy seven Revelation director n

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<v Speaker 1>Aoki Hamagucci told games Radar he was working on securing

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<v Speaker 1>a physical release of the game, but couldn't confirm exactly

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00:14:50.000 --> 00:14:53.000
<v Speaker 1>what that would entail. We're still having internal discussions on

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00:14:53.000 --> 00:14:55.320
<v Speaker 1>what at the exact SKEW product lineup is going to

328
00:14:55.320 --> 00:14:58.759
<v Speaker 1>be for Revelation, so I can't say anything particularly definitive

329
00:14:58.840 --> 00:15:01.360
<v Speaker 1>at this point in time, but I am working to

330
00:15:01.360 --> 00:15:03.480
<v Speaker 1>make the arrangements to allow us to have some kind

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<v Speaker 1>of physical edition. Hamakuchi explain that every company has its

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00:15:07.200 --> 00:15:10.440
<v Speaker 1>own terms regarding physical releases, and this is currently what's

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00:15:10.480 --> 00:15:14.000
<v Speaker 1>being discussed with platform holders. Obviously, say if you're talking

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00:15:14.000 --> 00:15:17.919
<v Speaker 1>to Nintendo there's considerations about the storage limits and on

335
00:15:18.240 --> 00:15:21.600
<v Speaker 1>key cards and things like that, and then other platforms

336
00:15:21.600 --> 00:15:24.200
<v Speaker 1>about how much you can put onto a disc. Each

337
00:15:24.240 --> 00:15:27.000
<v Speaker 1>platform and first party have their own specific rules and

338
00:15:27.039 --> 00:15:30.559
<v Speaker 1>regulations that we need to take into account. He does

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00:15:30.600 --> 00:15:32.840
<v Speaker 1>go on later in the interview to say it would

340
00:15:32.879 --> 00:15:35.879
<v Speaker 1>be a shame if physical release is stopped, even though

341
00:15:35.919 --> 00:15:38.519
<v Speaker 1>consumer trends suggest it maybe heading in that direction at

342
00:15:38.559 --> 00:15:41.440
<v Speaker 1>some point. I do feel, as a developer and as

343
00:15:41.440 --> 00:15:44.240
<v Speaker 1>a fan that the general trend is for things to

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00:15:44.279 --> 00:15:48.679
<v Speaker 1>shift away from physical towards downloadable games. That's obviously talking

345
00:15:48.720 --> 00:15:52.080
<v Speaker 1>about the trend personally here at something like FanFest or

346
00:15:52.080 --> 00:15:54.759
<v Speaker 1>community events for games that I've worked on. I really

347
00:15:54.759 --> 00:15:58.120
<v Speaker 1>think that people bringing up things asking for autographs.

348
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<v Speaker 3>I think that's lovely.

349
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<v Speaker 1>I think it's a wonderful culture and it would be

350
00:16:00.879 --> 00:16:03.519
<v Speaker 1>a shame to lose that. I want that to remain. Basically,

351
00:16:03.559 --> 00:16:06.879
<v Speaker 1>he still wants to be able to sign the discs. Yeah,

352
00:16:06.919 --> 00:16:10.159
<v Speaker 1>I okay, Yeah, we should have been expecting a physical

353
00:16:10.320 --> 00:16:12.120
<v Speaker 1>edition of Final Fantasy seven Revelation.

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<v Speaker 2>Well, yeah, because it's coming out. It's coming out on

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00:16:14.600 --> 00:16:17.320
<v Speaker 2>twenty twenty seven, and they're not stopping releasing physical discs.

356
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<v Speaker 2>Until twenty twenty eight.

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<v Speaker 3>January twenty twenty eight, was it, Yes, ten.

358
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<v Speaker 2>Twenty eight, that's what they said. So yeah, I mean

359
00:16:22.720 --> 00:16:25.279
<v Speaker 2>that's not a surprise, I guess, but you.

360
00:16:25.240 --> 00:16:26.000
<v Speaker 3>Would hope so, right.

361
00:16:26.039 --> 00:16:27.879
<v Speaker 1>But I mean the fact that we're clarifying, I guess

362
00:16:27.919 --> 00:16:29.679
<v Speaker 1>as a reminder of just where we're at with this

363
00:16:29.799 --> 00:16:33.360
<v Speaker 1>still where it's like people I think people are expecting

364
00:16:33.360 --> 00:16:35.080
<v Speaker 1>more of these companies to not just to be like well,

365
00:16:35.080 --> 00:16:37.840
<v Speaker 1>PlayStation's stopping discs, but to be like rock Stars, not

366
00:16:37.919 --> 00:16:39.799
<v Speaker 1>putting Grand Theft Auto six out on a disc.

367
00:16:40.000 --> 00:16:42.720
<v Speaker 3>Who's the next company that is going to follow suit?

368
00:16:43.360 --> 00:16:46.159
<v Speaker 1>And you know, I think there's still this wait and

369
00:16:46.200 --> 00:16:48.399
<v Speaker 1>see for the people in the industry that maybe want

370
00:16:48.399 --> 00:16:50.720
<v Speaker 1>things to go that way faster of like we kind

371
00:16:50.720 --> 00:16:52.000
<v Speaker 1>of have to wait and see what this means for

372
00:16:52.039 --> 00:16:52.919
<v Speaker 1>Grand Theft Auto six.

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<v Speaker 3>It's probably not going to mean.

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<v Speaker 1>Much they're but I think if you if you are,

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00:16:58.360 --> 00:17:00.360
<v Speaker 1>if you're not Take two and you're not Rockstar, are you,

376
00:17:00.440 --> 00:17:02.879
<v Speaker 1>probably you're probably right to not even be considering this yet.

377
00:17:02.879 --> 00:17:06.279
<v Speaker 3>And then there is this contingency.

378
00:17:05.240 --> 00:17:09.480
<v Speaker 1>Of like people inside of these studios like Hamaguchi, who right,

379
00:17:09.680 --> 00:17:12.240
<v Speaker 1>uh no, I really like this still and I'm making

380
00:17:12.279 --> 00:17:14.440
<v Speaker 1>the efforts personally to make sure that we can have

381
00:17:14.519 --> 00:17:17.880
<v Speaker 1>the best physical versions, or at least, you know, respectable

382
00:17:17.880 --> 00:17:20.920
<v Speaker 1>phys physical versions of these games out on all platforms.

383
00:17:21.599 --> 00:17:23.880
<v Speaker 1>But I think he does bring up an interesting point

384
00:17:23.960 --> 00:17:26.400
<v Speaker 1>of like some of the headaches involved with trying to

385
00:17:26.400 --> 00:17:29.359
<v Speaker 1>get a game like this out on physical media, of like, yeah,

386
00:17:29.359 --> 00:17:31.799
<v Speaker 1>it's not just all right, we were done with the game,

387
00:17:31.880 --> 00:17:35.119
<v Speaker 1>print it onto disc and everyone can go home. It's like, okay,

388
00:17:35.799 --> 00:17:38.240
<v Speaker 1>how much space do we have on the PlayStation version?

389
00:17:38.480 --> 00:17:40.680
<v Speaker 1>All right, that's pretty good. The Xbox version is gonna

390
00:17:40.680 --> 00:17:42.240
<v Speaker 1>have a little bit less space that disc. Can we

391
00:17:42.240 --> 00:17:43.880
<v Speaker 1>actually fit the whole game on there? So what are

392
00:17:43.920 --> 00:17:46.880
<v Speaker 1>we actually going to include? What are we gonna make downloadable?

393
00:17:47.240 --> 00:17:50.240
<v Speaker 1>And then on the switch, if we do try to

394
00:17:50.279 --> 00:17:54.079
<v Speaker 1>include some stuff on the physical card, you're still gonna

395
00:17:54.079 --> 00:17:55.960
<v Speaker 1>have to download stuff, and then that's gonna cost us

396
00:17:56.000 --> 00:17:58.279
<v Speaker 1>a ton of money to put it on this sixty

397
00:17:58.319 --> 00:18:01.079
<v Speaker 1>four gigabyte card that is way more expensive than their disc.

398
00:18:01.480 --> 00:18:03.319
<v Speaker 1>So then do we put it on the game key card?

399
00:18:03.480 --> 00:18:05.640
<v Speaker 1>People are gonna still hate that and not want to

400
00:18:05.640 --> 00:18:08.119
<v Speaker 1>buy that. But you know, we kind of explained before

401
00:18:08.160 --> 00:18:10.920
<v Speaker 1>that it helps with our technology actually, so we want

402
00:18:10.920 --> 00:18:13.480
<v Speaker 1>you to install the game. Anyhow, there's all of these

403
00:18:13.519 --> 00:18:16.359
<v Speaker 1>headaches and hoops to walk through and sort of challenges

404
00:18:16.400 --> 00:18:19.240
<v Speaker 1>to overcome, and you could see you can begin to

405
00:18:19.240 --> 00:18:21.559
<v Speaker 1>see why these companies are like, let's get past this ship.

406
00:18:21.640 --> 00:18:22.480
<v Speaker 3>We hate these discs.

407
00:18:22.480 --> 00:18:24.480
<v Speaker 1>And it's like, yeah, I don't know, you kind of

408
00:18:24.480 --> 00:18:27.720
<v Speaker 1>feel like every every business, every industry has stuff that

409
00:18:27.759 --> 00:18:30.279
<v Speaker 1>causes headaches. Just deal with it because this is kind

410
00:18:30.279 --> 00:18:31.359
<v Speaker 1>of still something that we need.

411
00:18:32.039 --> 00:18:35.119
<v Speaker 2>Yeah, I think I think the way companies are kind

412
00:18:35.160 --> 00:18:38.000
<v Speaker 2>of rationalizing it is that I think they're of the

413
00:18:38.039 --> 00:18:41.359
<v Speaker 2>mindset that, you know, the people, even no matter how

414
00:18:41.440 --> 00:18:45.839
<v Speaker 2>vocal gamers are about liking physical media, if they don't

415
00:18:45.880 --> 00:18:49.400
<v Speaker 2>actually buy physical media, then they're then you know, talk

416
00:18:49.519 --> 00:18:52.880
<v Speaker 2>is cheap. So I I and I can understand that

417
00:18:52.920 --> 00:18:55.200
<v Speaker 2>from a business perspective, but I also understand it from

418
00:18:55.240 --> 00:18:58.119
<v Speaker 2>the consumer perspective of well, if it's digital, then it

419
00:18:58.319 --> 00:19:01.640
<v Speaker 2>I have no like owner ship over this item. I

420
00:19:01.680 --> 00:19:04.279
<v Speaker 2>don't have any there. It can be taken away from

421
00:19:04.279 --> 00:19:07.200
<v Speaker 2>me at any time, which is another like pain point

422
00:19:07.279 --> 00:19:11.640
<v Speaker 2>for the consumer that we've talked about before. And yeah,

423
00:19:11.640 --> 00:19:13.720
<v Speaker 2>I can I can see where there's a disconnect there,

424
00:19:13.759 --> 00:19:16.400
<v Speaker 2>But I what I think is probably going to happen

425
00:19:16.680 --> 00:19:20.160
<v Speaker 2>is that even if PlayStation doesn't put out a you know,

426
00:19:20.200 --> 00:19:24.799
<v Speaker 2>a PlayStation that supports to physical media, somebody will, you know,

427
00:19:24.920 --> 00:19:28.200
<v Speaker 2>if not Sony, then somebody will make a USB attachment,

428
00:19:28.480 --> 00:19:32.200
<v Speaker 2>a USB disc drive attachment, and they'll start putting out

429
00:19:32.240 --> 00:19:36.200
<v Speaker 2>like special edition discs that cost like seven hundred dollars

430
00:19:36.279 --> 00:19:38.160
<v Speaker 2>or something and come with a bunch of like come

431
00:19:38.200 --> 00:19:40.519
<v Speaker 2>with a statuet or something like in the good old days.

432
00:19:40.720 --> 00:19:43.240
<v Speaker 1>Yeah, I think, like I hope we can get to

433
00:19:43.279 --> 00:19:44.960
<v Speaker 1>that point. That would be nice because I mean that

434
00:19:44.960 --> 00:19:47.680
<v Speaker 1>stuff would still have to work with Sony's authentication and

435
00:19:47.839 --> 00:19:51.839
<v Speaker 1>and DRM stuff, but it's like, okay, yeah, then then

436
00:19:51.880 --> 00:19:54.839
<v Speaker 1>Sony just give the like work with limited run games

437
00:19:54.839 --> 00:19:58.000
<v Speaker 1>and all these other companies that print stuff to like

438
00:19:58.079 --> 00:20:00.400
<v Speaker 1>let them go out there and find a parttner that

439
00:20:00.440 --> 00:20:03.799
<v Speaker 1>can produce the discs that can then be authenticated and

440
00:20:03.839 --> 00:20:05.559
<v Speaker 1>just like make sure that they still have a pathway

441
00:20:05.599 --> 00:20:07.480
<v Speaker 1>to do that, because the DRM is going to be

442
00:20:07.480 --> 00:20:09.960
<v Speaker 1>the problem with that side of things. And if so,

443
00:20:10.279 --> 00:20:12.519
<v Speaker 1>if Sony just says no or says this isn't worth

444
00:20:12.519 --> 00:20:15.480
<v Speaker 1>our time, it won't happen at all. Which was like

445
00:20:15.480 --> 00:20:18.200
<v Speaker 1>like I think it's the position that most people assume

446
00:20:18.279 --> 00:20:21.319
<v Speaker 1>Sony is taking right now, because when they brought up

447
00:20:21.359 --> 00:20:24.400
<v Speaker 1>getting rid of disks, there was no mention of and

448
00:20:24.440 --> 00:20:26.279
<v Speaker 1>here's how your discs are going to work in the

449
00:20:26.279 --> 00:20:27.599
<v Speaker 1>future that you already own.

450
00:20:28.039 --> 00:20:30.240
<v Speaker 3>It's right, that is still a big question mark.

451
00:20:30.279 --> 00:20:31.680
<v Speaker 1>And I think the fact that it's a big question

452
00:20:31.720 --> 00:20:33.839
<v Speaker 1>mark most people assume the worst case scenario, and I

453
00:20:33.839 --> 00:20:34.559
<v Speaker 1>think that's fair.

454
00:20:35.039 --> 00:20:38.240
<v Speaker 2>So, yeah, that's completely fair. I totally understand that. That's why.

455
00:20:38.359 --> 00:20:39.839
<v Speaker 2>That's why I was kind of thinking. And by the way,

456
00:20:39.839 --> 00:20:41.839
<v Speaker 2>when I say a third party, I'm not suggesting somebody

457
00:20:41.880 --> 00:20:44.079
<v Speaker 2>is going to do it like illegally or something like that.

458
00:20:44.359 --> 00:20:46.079
<v Speaker 2>What I mean is that I think I think Sony

459
00:20:46.079 --> 00:20:48.640
<v Speaker 2>would probably be especially okay with it if another company

460
00:20:48.720 --> 00:20:49.680
<v Speaker 2>underwrote the costs.

461
00:20:50.039 --> 00:20:52.759
<v Speaker 3>Yes, exactly, Yes, that that would have to be the case.

462
00:20:52.839 --> 00:20:56.240
<v Speaker 1>So but whether or not they're going to like like,

463
00:20:56.400 --> 00:20:57.160
<v Speaker 1>let people use.

464
00:20:57.079 --> 00:21:02.640
<v Speaker 3>That DRM, that'll be the big question. So wait to see, right.

465
00:21:02.920 --> 00:21:05.799
<v Speaker 3>Splatoon Raiders launches huge in Japan.

466
00:21:05.920 --> 00:21:09.279
<v Speaker 1>Splatoon Raiders opened with an estimated four hundred and seventy

467
00:21:09.279 --> 00:21:12.319
<v Speaker 1>four thousand, six hundred and eighty four copies sold, and

468
00:21:12.359 --> 00:21:13.279
<v Speaker 1>that's just physical.

469
00:21:13.759 --> 00:21:14.960
<v Speaker 3>In Japan alone.

470
00:21:15.079 --> 00:21:18.599
<v Speaker 1>In its first week that ended July twenty six, it

471
00:21:18.680 --> 00:21:20.039
<v Speaker 1>was by far the week's biggest release.

472
00:21:20.079 --> 00:21:21.240
<v Speaker 3>We've kind of had this story a.

473
00:21:21.160 --> 00:21:24.799
<v Speaker 1>Bunch of times now with these Nintendo these smaller Nintendo games,

474
00:21:25.319 --> 00:21:27.759
<v Speaker 1>where it's like, hey, what are the big Nintendo games. Well,

475
00:21:27.799 --> 00:21:30.559
<v Speaker 1>it turns out they were the friends we made along

476
00:21:30.599 --> 00:21:33.960
<v Speaker 1>the way in Rhythm Heaven Groove and Tomodachi Life. And

477
00:21:34.039 --> 00:21:38.079
<v Speaker 1>this so Splatoon Raiders at nearly five hundred thousand copies

478
00:21:38.079 --> 00:21:41.880
<v Speaker 1>sold in a week, puts it right behind Rhythm Heaven Groove,

479
00:21:41.920 --> 00:21:44.599
<v Speaker 1>which sold another around eighty thousand copies in a week.

480
00:21:44.759 --> 00:21:48.079
<v Speaker 1>That's up to six hundred and seventy five thousand copies total. Again,

481
00:21:48.119 --> 00:21:52.200
<v Speaker 1>this is all just physical and just Japan, and Tomodachi

482
00:21:52.279 --> 00:21:54.960
<v Speaker 1>Life is now at one point five million lifetime, just

483
00:21:55.000 --> 00:21:59.440
<v Speaker 1>physical and in Japan only. So yeah, very well done

484
00:21:59.480 --> 00:22:05.039
<v Speaker 1>over there, Splatoon Raiders. Obviously, we know Splatoon hugely popular

485
00:22:05.400 --> 00:22:09.400
<v Speaker 1>in Japan, you know worldwide it is it has this

486
00:22:09.880 --> 00:22:10.839
<v Speaker 1>you know, grand appeal.

487
00:22:11.039 --> 00:22:13.119
<v Speaker 3>And we also saw like a metacritic I think I

488
00:22:13.119 --> 00:22:14.759
<v Speaker 3>talked about on the show yesterday. Rachel.

489
00:22:15.000 --> 00:22:16.960
<v Speaker 1>You see this where it's in the top ten for

490
00:22:17.000 --> 00:22:20.039
<v Speaker 1>the highest rated user score ever on Metacritic.

491
00:22:21.480 --> 00:22:25.839
<v Speaker 3>I mean fans are showing us yeah.

492
00:22:24.720 --> 00:22:27.400
<v Speaker 2>It's a good premise. I'm I mean when I see

493
00:22:27.400 --> 00:22:31.240
<v Speaker 2>those numbers, all I'm like is yay, I'm happy for

494
00:22:31.319 --> 00:22:33.759
<v Speaker 2>them because that's a that's that's just a that's a

495
00:22:33.799 --> 00:22:36.559
<v Speaker 2>fun game to be to be, to be a good seller.

496
00:22:36.720 --> 00:22:39.319
<v Speaker 2>I'm I feel like the market is proving it is

497
00:22:39.400 --> 00:22:40.880
<v Speaker 2>proving that it has good taste there.

498
00:22:41.319 --> 00:22:44.359
<v Speaker 3>Yep, absolutely, it's it is notable.

499
00:22:44.359 --> 00:22:46.039
<v Speaker 1>It's like every it feels like every time one of

500
00:22:46.079 --> 00:22:51.000
<v Speaker 1>these fifty dollars Nintendo games launch in the last several months,

501
00:22:51.079 --> 00:22:54.480
<v Speaker 1>especially this summer, they are finding an audience in Japan,

502
00:22:54.599 --> 00:22:57.799
<v Speaker 1>and that audience is buying around a half million physical

503
00:22:57.839 --> 00:23:00.279
<v Speaker 1>copies in that first week. And then you compair of

504
00:23:00.319 --> 00:23:04.319
<v Speaker 1>that to like that Piscatella a little factoid about the

505
00:23:04.440 --> 00:23:07.559
<v Speaker 1>United States where it's like there's only like seven games

506
00:23:07.559 --> 00:23:09.400
<v Speaker 1>that have sold more than one hundred thousand copies. I

507
00:23:09.440 --> 00:23:11.640
<v Speaker 1>might be wrong about those specific numbers everybody, but it's

508
00:23:11.680 --> 00:23:12.759
<v Speaker 1>something along those lines.

509
00:23:13.440 --> 00:23:13.960
<v Speaker 3>This year.

510
00:23:14.440 --> 00:23:17.640
<v Speaker 1>It's like, oh man, okay, is that just like Japan

511
00:23:17.839 --> 00:23:18.920
<v Speaker 1>just into physical games?

512
00:23:18.920 --> 00:23:19.160
<v Speaker 3>Morees?

513
00:23:19.200 --> 00:23:21.359
<v Speaker 1>Are they just getting hit like more square in the

514
00:23:21.400 --> 00:23:24.000
<v Speaker 1>target by the games that are launching on switch to

515
00:23:24.039 --> 00:23:25.519
<v Speaker 1>in this moment does feel like it's a little bit

516
00:23:25.519 --> 00:23:25.759
<v Speaker 1>of that.

517
00:23:26.519 --> 00:23:28.440
<v Speaker 2>Yeah. I think it's a little bit of both. Honestly.

518
00:23:28.839 --> 00:23:32.200
<v Speaker 1>Yeah, I think that when I look at this, it's like, oh,

519
00:23:32.200 --> 00:23:33.720
<v Speaker 1>I don't think Nintendo is going to get rid of

520
00:23:33.720 --> 00:23:36.599
<v Speaker 1>of a physical anytime soon. I think that they are

521
00:23:37.079 --> 00:23:40.720
<v Speaker 1>happy to continue serving that audience. And they really, you know,

522
00:23:40.759 --> 00:23:44.119
<v Speaker 1>the fact that they did not give into like going

523
00:23:44.240 --> 00:23:47.000
<v Speaker 1>all crazy with free to play stuff when that was

524
00:23:47.039 --> 00:23:50.640
<v Speaker 1>like a first first becoming a thing, and loot boxes

525
00:23:50.680 --> 00:23:52.920
<v Speaker 1>and all this other stuff, and it's like, obviously Nintendo's

526
00:23:52.920 --> 00:23:53.880
<v Speaker 1>not going to do that, And I don't think it

527
00:23:53.920 --> 00:23:56.839
<v Speaker 1>was always obvious, but the fact that they have usually

528
00:23:57.160 --> 00:24:00.319
<v Speaker 1>like avoided these trends and kept just doing stuff the

529
00:24:00.400 --> 00:24:03.519
<v Speaker 1>Nintendo way do just kind of say to me they

530
00:24:03.519 --> 00:24:06.319
<v Speaker 1>will keep doing that into the future, because I think

531
00:24:06.319 --> 00:24:09.279
<v Speaker 1>they just like, whatever the rest of the noise that

532
00:24:09.359 --> 00:24:12.160
<v Speaker 1>is happening in the industry is kind of has nothing

533
00:24:12.160 --> 00:24:15.680
<v Speaker 1>to do with us. We're gonna just keep releasing games

534
00:24:15.720 --> 00:24:18.240
<v Speaker 1>our way, and we have an audience, and that audience

535
00:24:18.359 --> 00:24:21.359
<v Speaker 1>keeps showing up, and it feels like, if anything, that

536
00:24:21.480 --> 00:24:24.599
<v Speaker 1>audience keeps growing, and now they're hitting like probably like

537
00:24:24.720 --> 00:24:28.960
<v Speaker 1>multiple generations of people who are into Splatoon in Japan

538
00:24:29.599 --> 00:24:31.640
<v Speaker 1>and and and then like globally we show up for

539
00:24:31.680 --> 00:24:34.359
<v Speaker 1>these games as well, Right, Yeah, I think we do.

540
00:24:34.640 --> 00:24:38.799
<v Speaker 2>I think I think Nintendo still like primarily targets a

541
00:24:38.880 --> 00:24:41.720
<v Speaker 2>Japanese audience and everyone else just kind of falls in line.

542
00:24:42.240 --> 00:24:45.200
<v Speaker 2>And I think that's that's that seems to be pretty smart. Yeah, work, Yeah,

543
00:24:45.279 --> 00:24:48.079
<v Speaker 2>I mean they're not. They're not courting us, like as

544
00:24:48.079 --> 00:24:50.960
<v Speaker 2>in you and me, the you know JOQ American gamer.

545
00:24:52.160 --> 00:24:52.359
<v Speaker 1>Don't.

546
00:24:52.599 --> 00:24:54.799
<v Speaker 2>They don't. They're not courting us. They know that, you know,

547
00:24:54.920 --> 00:24:57.240
<v Speaker 2>we grew up with their products. We're gonna buy them,

548
00:24:57.400 --> 00:25:00.920
<v Speaker 2>you know, regardless. So yeah, I don't, I don't. I

549
00:25:00.960 --> 00:25:05.480
<v Speaker 2>think I don't think they are gonna have a problem

550
00:25:05.799 --> 00:25:09.400
<v Speaker 2>with like, you know, the sales of physical media dropping off,

551
00:25:09.720 --> 00:25:13.480
<v Speaker 2>because they they know what their audience wants and clearly

552
00:25:13.680 --> 00:25:16.640
<v Speaker 2>clearly this is a strategy that's paying off for them.

553
00:25:16.839 --> 00:25:17.200
<v Speaker 3>All right.

554
00:25:17.960 --> 00:25:21.119
<v Speaker 1>Yeah, they just get some breaking news about NVD GPU prices.

555
00:25:21.160 --> 00:25:23.559
<v Speaker 1>We're gonna, uh, we're gonna take a break and when

556
00:25:23.559 --> 00:25:25.599
<v Speaker 1>we come back, we'll hit that and the rest of

557
00:25:25.640 --> 00:25:28.400
<v Speaker 1>the headlines. A bunch of fun stuff happening in this

558
00:25:28.720 --> 00:25:31.279
<v Speaker 1>industry constantly. Uh, if you want to skip out on

559
00:25:31.359 --> 00:25:33.440
<v Speaker 1>these ad messages, you can do so. We put up

560
00:25:33.440 --> 00:25:36.240
<v Speaker 1>ad free versions of the show for premium users. Still

561
00:25:36.240 --> 00:25:37.960
<v Speaker 1>go to giant bomb dot com slash join and you

562
00:25:38.000 --> 00:25:38.720
<v Speaker 1>can get them there.

563
00:25:39.000 --> 00:25:40.000
<v Speaker 3>We will be right back.

564
00:25:40.640 --> 00:25:42.839
<v Speaker 2>Okay, we pull up the news.

565
00:25:48.759 --> 00:25:51.680
<v Speaker 1>All right, we are back. It's Game mess Mornings. I'm

566
00:25:51.759 --> 00:25:55.960
<v Speaker 1>Jeff Grubb. That's Rachel Kaserbeam Kaser. We are gonna keep

567
00:25:56.039 --> 00:26:00.279
<v Speaker 1>going here with the headlines. As I mentioned before the break, Yeah,

568
00:26:00.319 --> 00:26:04.200
<v Speaker 1>the hardware price crisis seems to continue to spread and

569
00:26:04.240 --> 00:26:09.160
<v Speaker 1>grow in Nvidia is reportedly imposing another major price increase

570
00:26:09.200 --> 00:26:12.480
<v Speaker 1>on the GPU and memory packages it sells to graphics

571
00:26:12.559 --> 00:26:13.599
<v Speaker 1>cards manufacturers.

572
00:26:13.920 --> 00:26:14.960
<v Speaker 3>So it's like, you know, they may.

573
00:26:15.079 --> 00:26:17.119
<v Speaker 1>Make the chips and they send this off to I

574
00:26:17.160 --> 00:26:19.960
<v Speaker 1>was gonna say EVGA, but I think they specifically stopped

575
00:26:20.000 --> 00:26:23.839
<v Speaker 1>making GPUs because they saw this coming. Taiwan's Economic Daily

576
00:26:23.880 --> 00:26:26.799
<v Speaker 1>News puts the increase at twenty to thirty percent, potentially

577
00:26:26.880 --> 00:26:29.920
<v Speaker 1>making this in Vidia's third significant pricing adjustment of twenty

578
00:26:29.960 --> 00:26:30.559
<v Speaker 1>twenty six.

579
00:26:31.359 --> 00:26:32.839
<v Speaker 3>Nvidia has not announced that.

580
00:26:32.799 --> 00:26:35.759
<v Speaker 1>Every g Force card's retail price will immediately rise by

581
00:26:35.799 --> 00:26:39.400
<v Speaker 1>thirty percent, so the reported increase applies to the bundled

582
00:26:39.480 --> 00:26:42.880
<v Speaker 1>GPU gets purchased by board partners such as as MSI

583
00:26:42.960 --> 00:26:45.880
<v Speaker 1>and Gigabyte. So the expectation here should be that like

584
00:26:46.240 --> 00:26:49.039
<v Speaker 1>those companies therefore will have to raise the prices on

585
00:26:49.160 --> 00:26:50.839
<v Speaker 1>their own, separate.

586
00:26:50.440 --> 00:26:52.839
<v Speaker 3>From what Nvidia is selling to them.

587
00:26:53.720 --> 00:26:56.880
<v Speaker 1>We're pointing out that in Vidia is not the only

588
00:26:56.880 --> 00:26:59.599
<v Speaker 1>one raising the price of chips in this moment. Qualcomm

589
00:27:00.039 --> 00:27:03.519
<v Speaker 1>in firms double digit increases in beginning September first for

590
00:27:03.559 --> 00:27:08.960
<v Speaker 1>its mobile chips, so across the board and every aspect. Uh,

591
00:27:09.079 --> 00:27:12.319
<v Speaker 1>you know, RAM and Storage are raising costs, and especially

592
00:27:12.400 --> 00:27:13.599
<v Speaker 1>RAM when it comes to this stuff.

593
00:27:14.160 --> 00:27:16.880
<v Speaker 3>So yeah, I mean we were already paying a lot.

594
00:27:16.960 --> 00:27:21.519
<v Speaker 1>I think we saw several price increases already for GPUs,

595
00:27:21.680 --> 00:27:26.839
<v Speaker 1>for computer components, for consoles, for everything, for handhelds, and

596
00:27:26.960 --> 00:27:29.240
<v Speaker 1>I think we're like, we're not even like through those

597
00:27:29.279 --> 00:27:33.559
<v Speaker 1>price increases yet. The new right, August first is when

598
00:27:33.640 --> 00:27:36.559
<v Speaker 1>the price increase happens for like Xbox, I think, and

599
00:27:36.559 --> 00:27:37.599
<v Speaker 1>and even like Switch.

600
00:27:38.920 --> 00:27:40.720
<v Speaker 3>Yeah, it's I think it was.

601
00:27:40.720 --> 00:27:42.559
<v Speaker 2>I think it's August when the when the switch to pricing.

602
00:27:42.640 --> 00:27:44.599
<v Speaker 1>I think it's August, right, So we haven't even those

603
00:27:44.599 --> 00:27:47.920
<v Speaker 1>haven't even happened yet. And we're already getting signs that

604
00:27:48.119 --> 00:27:51.160
<v Speaker 1>further price increases are coming, and so I think what

605
00:27:51.480 --> 00:27:52.680
<v Speaker 1>by Yeah, I feel.

606
00:27:52.480 --> 00:27:54.319
<v Speaker 2>Like I feel like August is when we're also going

607
00:27:54.359 --> 00:27:55.880
<v Speaker 2>to get news about the Zelda remake.

608
00:27:56.079 --> 00:27:57.279
<v Speaker 3>After the price goes up.

609
00:27:57.720 --> 00:28:00.480
<v Speaker 1>I think I think you might be onto something where

610
00:28:00.519 --> 00:28:02.599
<v Speaker 1>it's like they are holding some of that stuff back

611
00:28:02.640 --> 00:28:05.319
<v Speaker 1>to like change the conversation back to the games you

612
00:28:05.359 --> 00:28:07.319
<v Speaker 1>can't miss out on and ockerat of time.

613
00:28:07.359 --> 00:28:09.240
<v Speaker 3>Obviously they think that is one of those.

614
00:28:10.000 --> 00:28:11.720
<v Speaker 2>A grid of tinnery, That's what I was talking.

615
00:28:11.839 --> 00:28:12.039
<v Speaker 3>Yeah.

616
00:28:12.319 --> 00:28:13.880
<v Speaker 2>Yeah, but by the way, I'm leaning over this way

617
00:28:13.880 --> 00:28:16.119
<v Speaker 2>because it looks like the way the layout looks like

618
00:28:16.200 --> 00:28:17.880
<v Speaker 2>on the on the stream, I look like I'm whispering

619
00:28:17.880 --> 00:28:18.319
<v Speaker 2>in your ears.

620
00:28:18.400 --> 00:28:20.960
<v Speaker 1>Yeah, perfect, I love that.

621
00:28:21.799 --> 00:28:22.039
<v Speaker 3>Yeah.

622
00:28:22.079 --> 00:28:25.519
<v Speaker 1>I mean I think we get more price increases in

623
00:28:25.559 --> 00:28:27.559
<v Speaker 1>the first half of next year, like from all these

624
00:28:27.920 --> 00:28:31.519
<v Speaker 1>like as the stuff trickles down, I think Sony, Microsoft,

625
00:28:31.519 --> 00:28:33.240
<v Speaker 1>and Nintendo all raise their prices again.

626
00:28:33.960 --> 00:28:36.799
<v Speaker 2>Yeah. Probably it wouldn't. It wouldn't surprise me. And it's

627
00:28:37.880 --> 00:28:41.720
<v Speaker 2>it's it's it's becoming I I honestly kind of think

628
00:28:41.720 --> 00:28:43.359
<v Speaker 2>that this is going to mean that the next generation

629
00:28:43.440 --> 00:28:47.400
<v Speaker 2>of consoles is just going to be just gone. It's well,

630
00:28:47.440 --> 00:28:49.559
<v Speaker 2>not a thing, they'll never come out, But I think

631
00:28:49.559 --> 00:28:51.839
<v Speaker 2>they're generally going to be either they're going to have

632
00:28:51.880 --> 00:28:54.359
<v Speaker 2>to radically rethink what they are and what they're capable of,

633
00:28:54.680 --> 00:28:56.359
<v Speaker 2>or we're not going to get them into like twenty

634
00:28:56.400 --> 00:29:00.119
<v Speaker 2>twenty nine. Yeah, that's kind of what I'm afraid of.

635
00:29:00.160 --> 00:29:02.960
<v Speaker 2>And like we'll talk about I think this more in

636
00:29:03.000 --> 00:29:05.160
<v Speaker 2>a minute when we talk about the Xbox stuff, because

637
00:29:05.200 --> 00:29:08.599
<v Speaker 2>I have thoughts about everything that's been happening over at

638
00:29:08.680 --> 00:29:11.640
<v Speaker 2>Microsoft and Xbox. But yeah, I mean, I think it's

639
00:29:11.680 --> 00:29:14.400
<v Speaker 2>getting to the point now where I don't even know

640
00:29:14.440 --> 00:29:17.759
<v Speaker 2>if we can sell, we can reasonably sell video game

641
00:29:17.759 --> 00:29:20.599
<v Speaker 2>consoles as a luxury item. Like it's it's so far

642
00:29:20.720 --> 00:29:23.400
<v Speaker 2>beyond luxury at this point. It's like buying a five

643
00:29:23.440 --> 00:29:28.279
<v Speaker 2>thousand dollars perse It's like, what the what's the point

644
00:29:28.319 --> 00:29:30.279
<v Speaker 2>of spending all that money on something that you know

645
00:29:30.319 --> 00:29:32.759
<v Speaker 2>you're not something? So, you know, what's the point of

646
00:29:32.759 --> 00:29:35.319
<v Speaker 2>spending that much on something so utilitarian? What could possibly

647
00:29:35.400 --> 00:29:37.240
<v Speaker 2>drive the price up to that amount?

648
00:29:37.480 --> 00:29:40.920
<v Speaker 1>Yeah, there was word like like I didn't see what

649
00:29:40.960 --> 00:29:42.400
<v Speaker 1>it was. Like, I think there's a new version of

650
00:29:42.440 --> 00:29:45.720
<v Speaker 1>the thirty fifty, the RTX thirty fifty that has four

651
00:29:45.759 --> 00:29:48.880
<v Speaker 1>gigabytes of video memory, which is everyone's like, hey, we

652
00:29:48.920 --> 00:29:51.119
<v Speaker 1>have I thought we moved past this, like everyone knows. Ye, wait,

653
00:29:51.160 --> 00:29:55.039
<v Speaker 1>that's not nearly enough, not on this day and age, No,

654
00:29:55.039 --> 00:29:58.960
<v Speaker 1>not at all. This is yeah, I think when we're

655
00:29:59.039 --> 00:30:01.960
<v Speaker 1>kind of looking around and trying to figure out what

656
00:30:02.000 --> 00:30:05.279
<v Speaker 1>happens next here other than price increases for the stuff

657
00:30:05.319 --> 00:30:08.519
<v Speaker 1>that we already see on the store shelves, which does

658
00:30:08.599 --> 00:30:11.200
<v Speaker 1>feel again inevitable after the ones that we're going through

659
00:30:11.279 --> 00:30:14.519
<v Speaker 1>right in this moment. Yeah, when we start talking about

660
00:30:14.559 --> 00:30:17.279
<v Speaker 1>what does next gen look like? I mean, I if

661
00:30:17.759 --> 00:30:19.559
<v Speaker 1>I'm at one of these companies, I am trying to

662
00:30:19.599 --> 00:30:21.440
<v Speaker 1>figure out a way to make it make the most

663
00:30:21.519 --> 00:30:24.200
<v Speaker 1>sense possible. And I do think that means like if

664
00:30:24.200 --> 00:30:26.319
<v Speaker 1>you're if you're Sony, which maybe is the most interesting

665
00:30:26.359 --> 00:30:28.640
<v Speaker 1>one because they're the ones that have the most momentum

666
00:30:28.680 --> 00:30:32.400
<v Speaker 1>while also having to deal with like high end fidelity,

667
00:30:32.759 --> 00:30:35.720
<v Speaker 1>expensive hardware because they did not they've never really stepped

668
00:30:35.720 --> 00:30:37.720
<v Speaker 1>away from that. They always have been on the cutting edge,

669
00:30:38.000 --> 00:30:40.279
<v Speaker 1>with the exception of like the PS four, which was

670
00:30:40.400 --> 00:30:42.039
<v Speaker 1>very successful for them. It's kind of maybe you should

671
00:30:42.039 --> 00:30:43.599
<v Speaker 1>repeat that the PS four was a bunch of like

672
00:30:43.960 --> 00:30:46.759
<v Speaker 1>crappy parts taking off the shelf, and then all right,

673
00:30:46.839 --> 00:30:49.240
<v Speaker 1>PS five, we're back at it with an expensive SSD

674
00:30:49.319 --> 00:30:51.839
<v Speaker 1>and all this stuff, and you know it's the PS

675
00:30:51.880 --> 00:30:52.599
<v Speaker 1>fives way better.

676
00:30:53.039 --> 00:30:55.359
<v Speaker 2>Yeah, let's give you an astrobot game just so we

677
00:30:55.400 --> 00:30:58.200
<v Speaker 2>can show off all the internal hardware here exactly.

678
00:30:58.200 --> 00:31:01.200
<v Speaker 1>And the PS five is is way better. But it's like, okay,

679
00:31:01.200 --> 00:31:02.880
<v Speaker 1>well it's way better. It should be able to last

680
00:31:02.880 --> 00:31:04.559
<v Speaker 1>longer than the PS four did, and the PS four

681
00:31:04.599 --> 00:31:09.240
<v Speaker 1>law lasted a very long time. So if I'm Sony

682
00:31:09.279 --> 00:31:12.680
<v Speaker 1>in this situation and I was already planning a handheld,

683
00:31:13.079 --> 00:31:16.240
<v Speaker 1>maybe the PS six is mostly just the handheld, because

684
00:31:16.240 --> 00:31:18.640
<v Speaker 1>then you can sort of scale the power to sort

685
00:31:18.680 --> 00:31:21.039
<v Speaker 1>of be more in line with the PS five and

686
00:31:21.440 --> 00:31:24.559
<v Speaker 1>kind of communicate to developers, to your teams, this is

687
00:31:24.599 --> 00:31:26.160
<v Speaker 1>the amount of power we're going to have. Because we

688
00:31:26.240 --> 00:31:29.240
<v Speaker 1>just in no way want to deprecate the PlayStation five.

689
00:31:29.640 --> 00:31:32.119
<v Speaker 1>We need to keep that audience going because they are

690
00:31:32.160 --> 00:31:34.920
<v Speaker 1>going to stick with that console far longer than they've

691
00:31:34.960 --> 00:31:38.240
<v Speaker 1>ever stuck with the PlayStation before, because they just simply

692
00:31:38.279 --> 00:31:41.440
<v Speaker 1>will not have the money to upgrade to a PS six.

693
00:31:41.480 --> 00:31:43.400
<v Speaker 1>What we're going to charge for a home PS six

694
00:31:44.000 --> 00:31:47.039
<v Speaker 1>and they seem to have that option, And.

695
00:31:46.960 --> 00:31:49.960
<v Speaker 2>I would honestly call that a smart business move if

696
00:31:50.000 --> 00:31:51.480
<v Speaker 2>I were if I were them, if I were in

697
00:31:51.559 --> 00:31:54.279
<v Speaker 2>charge of Sony, That's probably what I would be seriously

698
00:31:54.319 --> 00:31:57.680
<v Speaker 2>considering right about now, because I'm kind of afraid the

699
00:31:57.720 --> 00:31:59.880
<v Speaker 2>AI bubble is not going to burst as fast as

700
00:32:00.240 --> 00:32:02.240
<v Speaker 2>we're all maybe thinking it. We all maybe thought it

701
00:32:02.279 --> 00:32:05.880
<v Speaker 2>would like this time last year. Even I think it's

702
00:32:05.920 --> 00:32:08.559
<v Speaker 2>just going to keep growing and growing and growing, and

703
00:32:08.599 --> 00:32:11.000
<v Speaker 2>then it's going to be a lot longer than we

704
00:32:11.079 --> 00:32:13.000
<v Speaker 2>think before it bursts. And if that's the case, then

705
00:32:13.039 --> 00:32:16.079
<v Speaker 2>these prices are only going to keep going up. Yeah,

706
00:32:16.559 --> 00:32:19.160
<v Speaker 2>the video has no reason to not raise the prices

707
00:32:19.160 --> 00:32:19.720
<v Speaker 2>at this point.

708
00:32:20.359 --> 00:32:24.680
<v Speaker 1>Yes, right, I mean the competition for their compute power

709
00:32:25.119 --> 00:32:28.839
<v Speaker 1>from the AI bubble is something that they won't ignore

710
00:32:29.000 --> 00:32:31.200
<v Speaker 1>that they couldn't ignore it, but they wouldn't ignore it either.

711
00:32:31.240 --> 00:32:35.920
<v Speaker 1>They're happy to choose that instead, and that means giving, Like,

712
00:32:36.039 --> 00:32:38.200
<v Speaker 1>just giving some of the resources that you have to

713
00:32:38.319 --> 00:32:41.799
<v Speaker 1>the video game industry is kind of a hassle at

714
00:32:41.799 --> 00:32:43.400
<v Speaker 1>this point, so you've got to just charge them more

715
00:32:43.440 --> 00:32:44.519
<v Speaker 1>to make it worth more your time.

716
00:32:44.640 --> 00:32:45.480
<v Speaker 3>It sucks, it's.

717
00:32:45.359 --> 00:32:47.920
<v Speaker 1>Awful, and it's a bubble, so it's like we're gonna

718
00:32:48.079 --> 00:32:51.400
<v Speaker 1>like when it bursts and it all goes sideways. It's

719
00:32:51.440 --> 00:32:53.839
<v Speaker 1>not like suddenly we get all that compute back, Like

720
00:32:53.880 --> 00:32:55.799
<v Speaker 1>that stuff is just going to kind of like have

721
00:32:55.880 --> 00:32:58.119
<v Speaker 1>to be transferred back to gaming. That's going to be

722
00:32:58.160 --> 00:33:00.519
<v Speaker 1>a hassle as well. It'll take you years for the

723
00:33:00.559 --> 00:33:03.559
<v Speaker 1>stuff to stabilize once we get to that point.

724
00:33:04.119 --> 00:33:05.920
<v Speaker 2>And I'm happy that we've got things like the Steam

725
00:33:05.960 --> 00:33:09.400
<v Speaker 2>Deck and god, I hope the Steam Machine soon. Pardon

726
00:33:10.319 --> 00:33:12.960
<v Speaker 2>just because I mean the first people who were priced

727
00:33:12.960 --> 00:33:15.079
<v Speaker 2>out of it were like the PC gamers who like

728
00:33:15.119 --> 00:33:18.119
<v Speaker 2>building their own rakes. Yeah, yeah, I can't afford to

729
00:33:18.200 --> 00:33:18.720
<v Speaker 2>do that now.

730
00:33:19.319 --> 00:33:19.559
<v Speaker 3>Yeah.

731
00:33:19.839 --> 00:33:23.559
<v Speaker 1>Right then the Steam Machine, which you know I've been

732
00:33:23.640 --> 00:33:27.400
<v Speaker 1>using recently. It's been great, but I continue go like,

733
00:33:28.000 --> 00:33:31.319
<v Speaker 1>this is so handy, so nice, and who do you

734
00:33:31.359 --> 00:33:31.920
<v Speaker 1>recommend it to?

735
00:33:32.000 --> 00:33:33.640
<v Speaker 3>How do you tell people that it's worth the price?

736
00:33:33.680 --> 00:33:36.319
<v Speaker 3>It's it's just not But okay.

737
00:33:36.559 --> 00:33:39.839
<v Speaker 1>The the other side of this is like, yeah, people

738
00:33:39.839 --> 00:33:42.000
<v Speaker 1>point out, like can have one thousand dollars PS six

739
00:33:42.039 --> 00:33:44.559
<v Speaker 1>handheld like compete in the market. That also feels dead

740
00:33:44.559 --> 00:33:47.559
<v Speaker 1>on arrival, and I think I'm yeah, I don't maybe,

741
00:33:47.559 --> 00:33:49.640
<v Speaker 1>but that's not really the point. The point is that

742
00:33:50.680 --> 00:33:53.000
<v Speaker 1>they need to do everything they can to sort of

743
00:33:53.079 --> 00:33:57.160
<v Speaker 1>flatten the curve of graphical fidelity increasing and they need

744
00:33:57.200 --> 00:34:00.160
<v Speaker 1>to like make it clear to their teams that you

745
00:34:00.160 --> 00:34:02.440
<v Speaker 1>should still be making games for the PS five first.

746
00:34:02.880 --> 00:34:04.960
<v Speaker 1>And so, yeah, for a long time now, it's been

747
00:34:05.000 --> 00:34:08.079
<v Speaker 1>like my idea here is I think there is a

748
00:34:08.119 --> 00:34:10.679
<v Speaker 1>PS six. I think there's this PS six handout, and

749
00:34:10.679 --> 00:34:13.480
<v Speaker 1>then I think there is a PS six light, which

750
00:34:13.519 --> 00:34:18.119
<v Speaker 1>is just a reconfigured PlayStation five with some other small.

751
00:34:17.920 --> 00:34:20.239
<v Speaker 3>Upgrades so that that could still be like the.

752
00:34:20.199 --> 00:34:24.000
<v Speaker 1>Anchor console that holds the gaming production sort of down,

753
00:34:24.400 --> 00:34:26.199
<v Speaker 1>so that no one feels like they have to have

754
00:34:26.239 --> 00:34:29.079
<v Speaker 1>the biggest hardware or the biggest and best hardware to.

755
00:34:29.159 --> 00:34:30.280
<v Speaker 3>Like get their game running.

756
00:34:30.400 --> 00:34:32.000
<v Speaker 1>You need to make sure it's running on this stuff,

757
00:34:32.039 --> 00:34:33.920
<v Speaker 1>because we are going to be supporting the PS five,

758
00:34:34.199 --> 00:34:35.840
<v Speaker 1>and you can put that version on the PS five

759
00:34:35.880 --> 00:34:39.639
<v Speaker 1>as well, with some reductions here and there, probably not many,

760
00:34:39.719 --> 00:34:42.400
<v Speaker 1>because that maybe should just be your lead platform for

761
00:34:42.559 --> 00:34:45.480
<v Speaker 1>the next seven years.

762
00:34:45.519 --> 00:34:46.079
<v Speaker 3>Like the game the.

763
00:34:46.039 --> 00:34:48.239
<v Speaker 1>Console is already pretty old, like it's sort of like

764
00:34:48.280 --> 00:34:49.079
<v Speaker 1>a fifteen year.

765
00:34:48.960 --> 00:34:51.800
<v Speaker 2>Life that god, I would hope, So but actually, I

766
00:34:51.840 --> 00:34:53.760
<v Speaker 2>mean again, we're gonna talk about this more in a minute,

767
00:34:53.760 --> 00:34:55.440
<v Speaker 2>because I know we got an Xbox story coming up.

768
00:34:55.480 --> 00:34:58.679
<v Speaker 2>But I think, do you think that if that was

769
00:34:58.679 --> 00:35:01.159
<v Speaker 2>the way they went, I mean, I traditional, like the

770
00:35:01.719 --> 00:35:05.280
<v Speaker 2>major players are so high bound to this, like very

771
00:35:05.719 --> 00:35:08.800
<v Speaker 2>I think kind of archaic way of releasing consoles. It's like, Okay,

772
00:35:08.800 --> 00:35:10.480
<v Speaker 2>it's time for the PS five, now it's time for

773
00:35:10.480 --> 00:35:14.679
<v Speaker 2>the PS six. It's like five point five maybe handheld

774
00:35:14.679 --> 00:35:17.360
<v Speaker 2>five point five in between, Like I would you release

775
00:35:17.840 --> 00:35:20.719
<v Speaker 2>the big like the big PS six first and then

776
00:35:20.760 --> 00:35:22.840
<v Speaker 2>the handheld or the handheld and then the big PS

777
00:35:22.920 --> 00:35:25.360
<v Speaker 2>six like hypothetically speaking, Yeah, I.

778
00:35:25.360 --> 00:35:27.159
<v Speaker 3>Guess, I don't know. I think.

779
00:35:28.800 --> 00:35:31.239
<v Speaker 1>I think they would probably try to bundle like package

780
00:35:31.280 --> 00:35:34.440
<v Speaker 1>as much together like and presented as one line as

781
00:35:34.519 --> 00:35:38.320
<v Speaker 1>possible so that they can give people the option. But

782
00:35:38.599 --> 00:35:41.880
<v Speaker 1>I think it'll be very clear, like what PlayStation prefers

783
00:35:41.960 --> 00:35:44.360
<v Speaker 1>you get by like the pricing and all that stuff.

784
00:35:44.599 --> 00:35:47.920
<v Speaker 1>So I think like they will emphasize I think the handheld.

785
00:35:48.559 --> 00:35:51.360
<v Speaker 1>I think that is like the biggest differentiating factor. Right

786
00:35:51.440 --> 00:35:53.719
<v Speaker 1>The PS six was going to be a hard sell anyhow,

787
00:35:53.800 --> 00:35:57.719
<v Speaker 1>because games already look fantastic and you don't have to, like,

788
00:35:57.760 --> 00:36:00.599
<v Speaker 1>there's just not much holding them back anymore more in

789
00:36:00.679 --> 00:36:03.119
<v Speaker 1>terms of being able to put it like the things

790
00:36:03.119 --> 00:36:04.960
<v Speaker 1>that are holding back games, I always say, it's it's

791
00:36:04.960 --> 00:36:07.079
<v Speaker 1>time and money. Now it's no longer the silicon side

792
00:36:07.079 --> 00:36:10.480
<v Speaker 1>and side of these these pieces of hardware, and you

793
00:36:10.519 --> 00:36:13.000
<v Speaker 1>know it's okay. Well at that point that means you

794
00:36:13.119 --> 00:36:15.280
<v Speaker 1>get to the situation where you're spending two hundred and

795
00:36:15.280 --> 00:36:17.239
<v Speaker 1>fifty three hundred million dollars on games like they are,

796
00:36:18.159 --> 00:36:20.159
<v Speaker 1>I don't think they want to keep pushing in that direction.

797
00:36:20.920 --> 00:36:23.880
<v Speaker 1>So yeah, I think they focus on the handheld because

798
00:36:23.920 --> 00:36:26.079
<v Speaker 1>the handheld could be this thing where it's like, here

799
00:36:26.159 --> 00:36:28.000
<v Speaker 1>is a new way to play the games you already

800
00:36:28.039 --> 00:36:30.320
<v Speaker 1>love and doesn't look amazing, and we kind of know

801
00:36:30.360 --> 00:36:30.960
<v Speaker 1>that there's.

802
00:36:30.760 --> 00:36:33.679
<v Speaker 3>An untapped audience.

803
00:36:33.360 --> 00:36:35.199
<v Speaker 1>That was like that is there, Like the way that

804
00:36:35.239 --> 00:36:38.280
<v Speaker 1>the PlayStation Portal has sold clearly that there's that that

805
00:36:38.360 --> 00:36:40.920
<v Speaker 1>audience is there. So I think I think PlayStation will

806
00:36:40.920 --> 00:36:42.159
<v Speaker 1>emphasize the handheld.

807
00:36:42.519 --> 00:36:46.360
<v Speaker 2>Yeah. I think Portal was kind of a like like

808
00:36:46.400 --> 00:36:48.840
<v Speaker 2>a like the first shot yeah on that as well.

809
00:36:48.880 --> 00:36:50.639
<v Speaker 2>I think I think because it did so well, I

810
00:36:50.639 --> 00:36:53.440
<v Speaker 2>think that is a handheld is more likely to be

811
00:36:53.519 --> 00:36:55.239
<v Speaker 2>part of their lineup going forward.

812
00:36:56.079 --> 00:36:58.920
<v Speaker 3>Yep. But yeah, I think like they will.

813
00:37:00.280 --> 00:37:02.000
<v Speaker 1>Take what they've done with the PS five Pro and

814
00:37:02.039 --> 00:37:05.880
<v Speaker 1>sort of sort of like parlay that into a steady

815
00:37:05.880 --> 00:37:08.360
<v Speaker 1>transition into this next generation and kind of like, yeah,

816
00:37:08.360 --> 00:37:11.480
<v Speaker 1>the PS five Pro should give them another seven or

817
00:37:11.519 --> 00:37:14.920
<v Speaker 1>eight years of support. Here, it's just like most people

818
00:37:14.960 --> 00:37:17.920
<v Speaker 1>when they buy one these PlayStations. Most people buy standard

819
00:37:17.920 --> 00:37:21.079
<v Speaker 1>PlayStation four, most people buy standard PlayStation five, and then

820
00:37:21.119 --> 00:37:24.000
<v Speaker 1>there's like a much smaller audience that has the Pro.

821
00:37:25.000 --> 00:37:27.079
<v Speaker 1>But you know, that just means that they can maybe

822
00:37:27.119 --> 00:37:29.320
<v Speaker 1>lower the price to the Pro or make it look

823
00:37:29.480 --> 00:37:32.000
<v Speaker 1>a lower price by making the prices for PS six

824
00:37:32.039 --> 00:37:34.400
<v Speaker 1>stuff that much more. And so if you're looking for

825
00:37:34.440 --> 00:37:36.800
<v Speaker 1>the affordable option eventually that it might just be the

826
00:37:36.800 --> 00:37:39.400
<v Speaker 1>PS five Pro, which I think we'll get rebranded into

827
00:37:39.400 --> 00:37:42.119
<v Speaker 1>a PS six Light In many ways.

828
00:37:42.360 --> 00:37:43.000
<v Speaker 2>That would make sense.

829
00:37:43.079 --> 00:37:45.519
<v Speaker 3>Yeah, yes, all right, let's see here.

830
00:37:45.679 --> 00:37:50.400
<v Speaker 1>Yeah you're saying we got that. Let's talk about Xbox

831
00:37:50.480 --> 00:37:54.400
<v Speaker 1>audiences grew. Yeah, it's audience grew, but it's business did not.

832
00:37:54.519 --> 00:37:58.519
<v Speaker 1>This is from Chris Scoian at VGC. Xbox CEO Asha

833
00:37:58.559 --> 00:38:01.360
<v Speaker 1>Sharma says it expects to turn to growth by this time.

834
00:38:01.400 --> 00:38:04.920
<v Speaker 1>Next year, and it's nice to want things. Microsoft posted

835
00:38:04.920 --> 00:38:08.119
<v Speaker 1>its financial reports for the last quarter on Wednesday, stating

836
00:38:08.119 --> 00:38:11.119
<v Speaker 1>that while the company as a whole was seeing continued

837
00:38:11.159 --> 00:38:14.239
<v Speaker 1>growth with revenue and operating income both up eighteen percent,

838
00:38:14.480 --> 00:38:17.800
<v Speaker 1>the Xbox division was instead seeing reduced revenues. According to

839
00:38:17.960 --> 00:38:21.199
<v Speaker 1>its Q four fiscal year twenty twenty six results, which

840
00:38:21.239 --> 00:38:24.440
<v Speaker 1>cover the period from April first to June thirtieth, twenty

841
00:38:24.480 --> 00:38:29.000
<v Speaker 1>twenty six, Xbox content and services revenue declined ten percent

842
00:38:29.039 --> 00:38:31.599
<v Speaker 1>compared to the same quarter the same Q four results

843
00:38:31.639 --> 00:38:36.000
<v Speaker 1>from last year. Xbox hardware revenue also declined, according to Microsoft,

844
00:38:36.079 --> 00:38:38.519
<v Speaker 1>with a thirteen percent drop compared to Q four fiscal

845
00:38:38.599 --> 00:38:41.559
<v Speaker 1>year twenty twenty five. This has been a recurring situation

846
00:38:41.599 --> 00:38:45.679
<v Speaker 1>for Xbox throughout the past financial year. Microsoft's Q three

847
00:38:45.760 --> 00:38:48.719
<v Speaker 1>earnings report showed that Xbox Content and Services revenue was

848
00:38:48.760 --> 00:38:52.159
<v Speaker 1>down five percent and that hardware revenue was down thirty

849
00:38:52.199 --> 00:38:56.400
<v Speaker 1>three percent, and Q two earnings results also showed year

850
00:38:56.440 --> 00:38:59.480
<v Speaker 1>on year decline of basically everything else. They they've kind

851
00:38:59.480 --> 00:39:03.800
<v Speaker 1>of been and going down since Q like one of

852
00:39:03.920 --> 00:39:07.320
<v Speaker 1>three years ago. It's been consistently down, you know, ten

853
00:39:07.440 --> 00:39:11.920
<v Speaker 1>to thirty percent every quarter. During Microsoft's presentation, though Microsoft

854
00:39:12.000 --> 00:39:14.840
<v Speaker 1>CEO Sati Nadella referred to Xbox declined, stating that the

855
00:39:14.840 --> 00:39:18.480
<v Speaker 1>company was in the process of undertaking the reset mentioned

856
00:39:18.480 --> 00:39:21.239
<v Speaker 1>by Sharma in the past. When it comes to Xbox,

857
00:39:21.280 --> 00:39:25.159
<v Speaker 1>we are making the necessary decisions required across our content portfolio,

858
00:39:25.679 --> 00:39:29.159
<v Speaker 1>platform and operations to reset the business for long term growth.

859
00:39:29.440 --> 00:39:31.880
<v Speaker 1>We have the best ip in the industry and talented

860
00:39:31.880 --> 00:39:34.079
<v Speaker 1>studios around the world, and believe we can bring these

861
00:39:34.079 --> 00:39:36.960
<v Speaker 1>strengths together and expect to return the business to growth

862
00:39:37.280 --> 00:39:40.519
<v Speaker 1>in fiscal twenty twenty seven. They don't. They don't really

863
00:39:40.519 --> 00:39:42.599
<v Speaker 1>say what, like how they get to that point. I mean,

864
00:39:42.639 --> 00:39:46.559
<v Speaker 1>I think they're implying that will grow because we'll have

865
00:39:46.679 --> 00:39:49.079
<v Speaker 1>fewer people to pay because we're cutting a bunch of jobs,

866
00:39:49.159 --> 00:39:51.000
<v Speaker 1>and we'll keep making the same amount of money, which

867
00:39:51.039 --> 00:39:53.000
<v Speaker 1>is like, will you because it looks they're gonna make

868
00:39:53.079 --> 00:39:56.280
<v Speaker 1>less money based on the trender on and the cost

869
00:39:56.320 --> 00:39:58.599
<v Speaker 1>of the console and all this other stuff.

870
00:39:58.840 --> 00:40:00.079
<v Speaker 3>What is the plan here.

871
00:40:01.119 --> 00:40:03.960
<v Speaker 2>Jeff, That's what I'm kind of wondering. It's like why.

872
00:40:04.239 --> 00:40:06.280
<v Speaker 2>I remember when they were doing the whole like talking

873
00:40:06.280 --> 00:40:08.880
<v Speaker 2>about the reset, and Asha Sharma said something like, don't worry,

874
00:40:09.039 --> 00:40:12.119
<v Speaker 2>We're still invested in Helix, our next gen console, and

875
00:40:12.159 --> 00:40:14.519
<v Speaker 2>I'm like, part of my language, but I'm like, who

876
00:40:14.519 --> 00:40:17.760
<v Speaker 2>gives a fuck about healing? Three thousand people are losing

877
00:40:17.760 --> 00:40:22.559
<v Speaker 2>their jobs and why are you investing? And correct me

878
00:40:22.599 --> 00:40:25.199
<v Speaker 2>if I'm wrong, But I feel like this is probably

879
00:40:25.199 --> 00:40:28.719
<v Speaker 2>a studio that would probably benefit even more from going

880
00:40:28.760 --> 00:40:30.440
<v Speaker 2>for the whole, Like, well, we're going to invest more

881
00:40:30.519 --> 00:40:34.280
<v Speaker 2>in the series lineup, and in the meantime, here's a

882
00:40:34.320 --> 00:40:37.519
<v Speaker 2>cool Xbox branded handheld that costs much less to make.

883
00:40:38.519 --> 00:40:40.760
<v Speaker 1>Right if they could, like they could keep working on

884
00:40:40.800 --> 00:40:42.559
<v Speaker 1>it seemed like they were working on that side of things.

885
00:40:42.559 --> 00:40:45.840
<v Speaker 3>They had the Asus Roger ally that.

886
00:40:45.800 --> 00:40:48.159
<v Speaker 1>They kind of did in partnership, and then there was

887
00:40:48.199 --> 00:40:50.679
<v Speaker 1>always the word that they were working on their own

888
00:40:50.840 --> 00:40:52.760
<v Speaker 1>to sort of go in conjunction with that, and then

889
00:40:52.760 --> 00:40:54.440
<v Speaker 1>that got shelved or something.

890
00:40:54.599 --> 00:40:57.679
<v Speaker 3>So yeah, yeah, what, like what is the plan over there?

891
00:40:57.679 --> 00:40:59.719
<v Speaker 3>I don't know, I have no idea.

892
00:40:59.800 --> 00:41:03.480
<v Speaker 2>I'm I mean, I don't I don't know what is

893
00:41:03.559 --> 00:41:07.360
<v Speaker 2>going to happen. I understand some of the things. I understand,

894
00:41:07.599 --> 00:41:10.599
<v Speaker 2>like studios going independent or getting bought out. That's the

895
00:41:10.639 --> 00:41:13.239
<v Speaker 2>best case scenario in my mind. I mean, it sucks

896
00:41:13.239 --> 00:41:16.519
<v Speaker 2>that double Fine still had to lay people off. I mean,

897
00:41:16.880 --> 00:41:18.800
<v Speaker 2>I don't want any I wish nobody had to get

898
00:41:18.840 --> 00:41:21.920
<v Speaker 2>lay laid off. But twenty three people getting laid off

899
00:41:21.920 --> 00:41:25.199
<v Speaker 2>because the studio went independent versus three thousand people getting

900
00:41:25.280 --> 00:41:28.559
<v Speaker 2>laid off because Xbox is resetting.

901
00:41:29.440 --> 00:41:31.639
<v Speaker 1>Yeah, I mean, and it's like, you know, those those jobs,

902
00:41:31.880 --> 00:41:35.199
<v Speaker 1>all those jobs were lost once when Xbox decided to

903
00:41:35.199 --> 00:41:37.239
<v Speaker 1>stop paying them. The fact that they were saved at

904
00:41:37.239 --> 00:41:39.000
<v Speaker 1>all by the student it's like, you know, it is flipped.

905
00:41:39.039 --> 00:41:44.559
<v Speaker 1>It's like double Fine saved whatever jobs trolling them, Yes, exactly, yes,

906
00:41:45.119 --> 00:41:49.239
<v Speaker 1>So it's it's frustrating. This two hundred million, Okay, I

907
00:41:49.760 --> 00:41:53.559
<v Speaker 1>just don't get like why, like they gained two hundred

908
00:41:53.639 --> 00:41:57.920
<v Speaker 1>million new users. I don't know what that is from.

909
00:41:58.039 --> 00:42:00.800
<v Speaker 1>I've tried to figure out, like if they've d where

910
00:42:00.840 --> 00:42:02.719
<v Speaker 1>these people are, where they're coming from.

911
00:42:02.800 --> 00:42:03.760
<v Speaker 3>Are they.

912
00:42:05.239 --> 00:42:07.800
<v Speaker 2>Report again, I don't know. Maybe yeah, I mean that's

913
00:42:08.119 --> 00:42:10.360
<v Speaker 2>my first thought is they're talking about people who like

914
00:42:11.320 --> 00:42:14.000
<v Speaker 2>maybe had like a free sign up to Xbox Game Pass.

915
00:42:14.000 --> 00:42:15.760
<v Speaker 2>It's like, hey, have a free month of Xbox Game

916
00:42:15.760 --> 00:42:18.079
<v Speaker 2>Pass on us, probably like King right and just never

917
00:42:18.320 --> 00:42:21.840
<v Speaker 2>yeah yeah, yeah, King, King King and Mojang definitely the

918
00:42:21.920 --> 00:42:25.480
<v Speaker 2>ones that Ashra Sharma is now personally overseeing because those

919
00:42:25.519 --> 00:42:29.800
<v Speaker 2>are those are the favorite, those are the favorite children. Yep, understandably,

920
00:42:29.840 --> 00:42:33.000
<v Speaker 2>so those are those are very successful children of course.

921
00:42:33.039 --> 00:42:37.400
<v Speaker 2>So yeah, so I understand that. But that's yeah, I

922
00:42:37.400 --> 00:42:39.079
<v Speaker 2>have no idea what she means by that.

923
00:42:39.760 --> 00:42:42.440
<v Speaker 1>Yeah, I think chat is speculating that it's all just

924
00:42:42.480 --> 00:42:44.960
<v Speaker 1>Twitter engagement, is what they're like, Like, it's just like

925
00:42:45.400 --> 00:42:47.239
<v Speaker 1>putting a post on on Twitter and two hundred million

926
00:42:47.239 --> 00:42:49.280
<v Speaker 1>new users of Xbox Twitter posts.

927
00:42:49.960 --> 00:42:51.840
<v Speaker 3>Uh yeah, is that?

928
00:42:52.079 --> 00:42:53.639
<v Speaker 2>I do think it was. I do think it was

929
00:42:53.679 --> 00:42:56.519
<v Speaker 2>probably like a lot of the promotion for Xbox Game

930
00:42:56.519 --> 00:42:59.519
<v Speaker 2>Pass probably attracted a lot of curious people, but I

931
00:42:59.559 --> 00:43:00.760
<v Speaker 2>don't think stuck around.

932
00:43:01.280 --> 00:43:04.000
<v Speaker 3>Yeah, yes, and it's not two hundred million.

933
00:43:03.800 --> 00:43:06.559
<v Speaker 2>For just Xbox stuff like no, yeah, I really don't

934
00:43:06.599 --> 00:43:06.880
<v Speaker 2>think so.

935
00:43:07.480 --> 00:43:07.679
<v Speaker 3>Yeah.

936
00:43:07.840 --> 00:43:13.599
<v Speaker 1>So uh okay, just just saying things, uh man, because

937
00:43:13.599 --> 00:43:15.599
<v Speaker 1>co pilot told you so, right, that's almost certainly what

938
00:43:15.639 --> 00:43:16.239
<v Speaker 1>happened here.

939
00:43:16.119 --> 00:43:17.920
<v Speaker 3>Like always just pick a pick a number.

940
00:43:17.920 --> 00:43:20.480
<v Speaker 1>Here's here's some data I found that shows there's two

941
00:43:20.519 --> 00:43:22.679
<v Speaker 1>hundred million people that looked at whatever. And then she

942
00:43:22.800 --> 00:43:26.840
<v Speaker 1>just wrote that down and said it uh to t Satsia, No,

943
00:43:26.920 --> 00:43:27.960
<v Speaker 1>that was charma that said that.

944
00:43:27.920 --> 00:43:30.800
<v Speaker 3>Okay, let's keep going here. EA CEO, which.

945
00:43:30.679 --> 00:43:33.199
<v Speaker 1>Is a great way to start any sentence, got a

946
00:43:33.280 --> 00:43:36.920
<v Speaker 1>huge pay increase while company laid off developers. This is

947
00:43:36.920 --> 00:43:39.920
<v Speaker 1>from Blair Marnell at GameSpot And if that like sounds rough,

948
00:43:39.960 --> 00:43:43.280
<v Speaker 1>don't worry. The specifics are worse when Saudi Arabia is

949
00:43:43.360 --> 00:43:46.880
<v Speaker 1>leveraged buyout of Electronic Arts is finalized. Another great way

950
00:43:46.880 --> 00:43:49.000
<v Speaker 1>to start a sentence. The newly private company won't have

951
00:43:49.039 --> 00:43:52.000
<v Speaker 1>to release any financial documents to the public. In the meantime,

952
00:43:52.039 --> 00:43:56.519
<v Speaker 1>EA's latest financial disclosure has revealed that CEO Andrew Wilson

953
00:43:56.559 --> 00:44:00.840
<v Speaker 1>received a massive that this story actually good spells this

954
00:44:00.920 --> 00:44:03.440
<v Speaker 1>or mimis states this a massive thirty million increasing his

955
00:44:03.480 --> 00:44:05.559
<v Speaker 1>compensation this year. It's actually he got an increase of

956
00:44:05.599 --> 00:44:07.840
<v Speaker 1>eight million. He was at thirty million, it went up

957
00:44:07.880 --> 00:44:10.239
<v Speaker 1>to thirty eight million. A double checked on this, and

958
00:44:10.280 --> 00:44:13.199
<v Speaker 1>he wasn't the only EA executive to reap the rewards.

959
00:44:13.199 --> 00:44:16.280
<v Speaker 1>Per EA's report filed with the Security and Exchange Commission,

960
00:44:16.679 --> 00:44:19.400
<v Speaker 1>Wilson's composition package in the previously be a rose by

961
00:44:19.440 --> 00:44:23.480
<v Speaker 1>yeh eight million. That total includes bonus payments and stock options.

962
00:44:23.800 --> 00:44:26.800
<v Speaker 1>The report also notes that Wilson's thirty eight million payout

963
00:44:26.880 --> 00:44:29.880
<v Speaker 1>has a three hundred and five to one ratio to

964
00:44:30.000 --> 00:44:32.239
<v Speaker 1>the average pay of an employee at EA.

965
00:44:32.880 --> 00:44:33.639
<v Speaker 3>God damn it.

966
00:44:34.119 --> 00:44:36.280
<v Speaker 1>Another eye opening fact and covered the report that the

967
00:44:36.280 --> 00:44:39.360
<v Speaker 1>report notes that Wilson only flies on private planes rather

968
00:44:39.360 --> 00:44:42.440
<v Speaker 1>than commercial airliners, including for personal use, and.

969
00:44:42.440 --> 00:44:43.840
<v Speaker 3>EA has to pay for that.

970
00:44:45.159 --> 00:44:50.599
<v Speaker 1>There's a list here of other executives that have their compensation.

971
00:44:51.119 --> 00:44:55.079
<v Speaker 1>President of EA Entertainment, Laura meel It makes thirteen point

972
00:44:55.119 --> 00:44:55.719
<v Speaker 1>seven million.

973
00:44:56.039 --> 00:44:56.559
<v Speaker 3>Blah.

974
00:44:56.599 --> 00:44:58.280
<v Speaker 1>Point is a lot of these people are getting big

975
00:44:58.320 --> 00:45:01.440
<v Speaker 1>bonuses or big increases to their pay. And why why

976
00:45:01.480 --> 00:45:02.960
<v Speaker 1>are they getting increases to their pay?

977
00:45:03.400 --> 00:45:03.639
<v Speaker 3>Rachel?

978
00:45:03.639 --> 00:45:05.920
<v Speaker 1>Okay, So they're getting it because a lot of their

979
00:45:05.960 --> 00:45:09.880
<v Speaker 1>bonuses were tied to the performance of Battlefield, and that

980
00:45:09.920 --> 00:45:12.159
<v Speaker 1>game had to meet certain measurements and if it did,

981
00:45:12.440 --> 00:45:15.159
<v Speaker 1>these people would make more money. And then what happened

982
00:45:15.199 --> 00:45:18.159
<v Speaker 1>to many people who worked on Battlefield at the exact

983
00:45:18.199 --> 00:45:19.639
<v Speaker 1>same time this was happening.

984
00:45:19.760 --> 00:45:22.039
<v Speaker 3>They got laid off. They are jobs.

985
00:45:22.119 --> 00:45:26.199
<v Speaker 1>Got what I You don't have to make it look

986
00:45:26.239 --> 00:45:28.039
<v Speaker 1>like a complete clown show. You don't have to make

987
00:45:28.079 --> 00:45:32.360
<v Speaker 1>it look as terrible as possible. This is the thing

988
00:45:32.400 --> 00:45:33.639
<v Speaker 1>that makes people hate.

989
00:45:33.639 --> 00:45:35.679
<v Speaker 2>Yet oh to be so to be rich enough to

990
00:45:35.719 --> 00:45:37.440
<v Speaker 2>not care about optics.

991
00:45:37.320 --> 00:45:41.599
<v Speaker 1>Right exactly, Yes, And to be running into the arms

992
00:45:41.639 --> 00:45:44.920
<v Speaker 1>of your private owner in Saudi Arabia because yeah, you're

993
00:45:44.920 --> 00:45:47.599
<v Speaker 1>not gonna have to report this stuff anymore. And and yes,

994
00:45:47.639 --> 00:45:50.440
<v Speaker 1>the optics really won't matter because now it's Saudi Arabia's problem.

995
00:45:50.440 --> 00:45:52.440
<v Speaker 1>They're worried about their optics more than you are worried

996
00:45:52.480 --> 00:45:54.159
<v Speaker 1>about yours. And you're gonna get your big pay day.

997
00:45:54.440 --> 00:45:56.039
<v Speaker 1>Probably can invest and get out of there in a

998
00:45:56.079 --> 00:45:56.719
<v Speaker 1>couple of years.

999
00:45:58.039 --> 00:46:01.199
<v Speaker 2>Yeah, I wouldn't be surprised if, like EA CEO Andrew

1000
00:46:01.239 --> 00:46:04.000
<v Speaker 2>Wilson steps down. Is a story that we hear sometime

1001
00:46:04.000 --> 00:46:05.119
<v Speaker 2>in the next two.

1002
00:46:05.000 --> 00:46:07.599
<v Speaker 3>Years without a doubt, like yes, as soon as he can.

1003
00:46:07.719 --> 00:46:11.440
<v Speaker 1>Like the Yeah, the acquisition will almost certainly have some

1004
00:46:11.480 --> 00:46:14.400
<v Speaker 1>sort of language in there about a transition period about

1005
00:46:14.800 --> 00:46:18.599
<v Speaker 1>vesting those options, and then once that's up, it will

1006
00:46:18.639 --> 00:46:20.960
<v Speaker 1>be instantaneous, like a lot of it. You'll see a

1007
00:46:21.000 --> 00:46:23.320
<v Speaker 1>wave of these people leaving because why would they why

1008
00:46:23.360 --> 00:46:23.920
<v Speaker 1>would they stay?

1009
00:46:25.239 --> 00:46:28.280
<v Speaker 2>Well, and the whole the plane thing, by the way,

1010
00:46:28.559 --> 00:46:31.360
<v Speaker 2>I'm like, well, first of all, I don't understand, like

1011
00:46:32.039 --> 00:46:34.320
<v Speaker 2>where is he going that he needs a private jet

1012
00:46:34.519 --> 00:46:38.039
<v Speaker 2>to fly that much. And also, and why is he

1013
00:46:38.119 --> 00:46:40.440
<v Speaker 2>a paying for it? I mean you pay I mean,

1014
00:46:40.519 --> 00:46:42.159
<v Speaker 2>you pay somebody a salary like that. He can get

1015
00:46:42.159 --> 00:46:43.320
<v Speaker 2>his own goddamn plane.

1016
00:46:44.000 --> 00:46:46.400
<v Speaker 1>And he's like Australian, right, so he's probably flying back home,

1017
00:46:46.599 --> 00:46:47.960
<v Speaker 1>like visits the family or whatever.

1018
00:46:48.039 --> 00:46:48.800
<v Speaker 3>Maybe not, I don't know.

1019
00:46:49.639 --> 00:46:52.800
<v Speaker 2>Listen, I would also listen, I would also fly to

1020
00:46:52.920 --> 00:46:55.360
<v Speaker 2>all of the world's beautiful vacation spots as often as

1021
00:46:55.360 --> 00:46:56.440
<v Speaker 2>I could if I was paid that.

1022
00:46:56.440 --> 00:46:57.559
<v Speaker 3>Amount saying for it.

1023
00:46:57.639 --> 00:46:59.960
<v Speaker 2>Yeah, but I would not do so at the expense

1024
00:47:00.119 --> 00:47:01.840
<v Speaker 2>of everyone else's jobs.

1025
00:47:02.159 --> 00:47:02.400
<v Speaker 3>Yeah.

1026
00:47:02.480 --> 00:47:04.079
<v Speaker 2>And I know it's easy for me to say that,

1027
00:47:04.159 --> 00:47:06.639
<v Speaker 2>you know, because I'm you know, I'm a brokeye over here,

1028
00:47:06.679 --> 00:47:08.840
<v Speaker 2>but I'm not. You know, It's easy for me to

1029
00:47:08.840 --> 00:47:11.719
<v Speaker 2>say that because I'm not in that position. But I

1030
00:47:11.760 --> 00:47:15.800
<v Speaker 2>mean it's also it's also I can also say that

1031
00:47:15.880 --> 00:47:17.400
<v Speaker 2>this is morally repugnant to me.

1032
00:47:17.920 --> 00:47:20.760
<v Speaker 1>Yeah, exactly this, And yes, ver Textbable points out a

1033
00:47:20.800 --> 00:47:24.280
<v Speaker 1>lot this is a common practice for CEOs. It's part

1034
00:47:24.280 --> 00:47:28.880
<v Speaker 1>of their compensation package. Often, it's just very occasionally we

1035
00:47:28.920 --> 00:47:31.280
<v Speaker 1>get it illustrated in such a terrible way here where

1036
00:47:31.280 --> 00:47:33.719
<v Speaker 1>it's like, man, this is happening simultaneously with you getting

1037
00:47:33.760 --> 00:47:36.440
<v Speaker 1>paid more and you're cutting jobs, and the reason you

1038
00:47:36.440 --> 00:47:38.599
<v Speaker 1>got paid more is the people who whose jobs you

1039
00:47:38.599 --> 00:47:40.719
<v Speaker 1>cut they did a really good job. Like that's just

1040
00:47:40.760 --> 00:47:44.119
<v Speaker 1>what happened here. That's literally what happened. Holy shit, that sucks.

1041
00:47:44.199 --> 00:47:47.239
<v Speaker 2>Oh man, Could we also not like use that? Could

1042
00:47:47.239 --> 00:47:49.320
<v Speaker 2>that be? Like for everyone at EA?

1043
00:47:49.599 --> 00:47:50.000
<v Speaker 3>That would be?

1044
00:47:50.079 --> 00:47:51.840
<v Speaker 2>That would make me feel a little bit better about it, Like,

1045
00:47:51.880 --> 00:47:52.199
<v Speaker 2>you know, you.

1046
00:47:52.159 --> 00:47:54.280
<v Speaker 3>Got to everyone gets one day with it?

1047
00:47:54.400 --> 00:47:57.119
<v Speaker 2>Yeah, yeah, you know it's like, hey, Andrew's not using

1048
00:47:57.119 --> 00:47:58.880
<v Speaker 2>this plane for a day. It's like, do somebody does

1049
00:47:58.880 --> 00:48:01.320
<v Speaker 2>somebody have to go visit their family over in Taiwan

1050
00:48:01.440 --> 00:48:03.119
<v Speaker 2>or something. Somebody jump in the plane.

1051
00:48:02.880 --> 00:48:06.599
<v Speaker 1>Let's go h Capcom says the likelihood of a Pragmata

1052
00:48:06.679 --> 00:48:10.000
<v Speaker 1>sequel is high. This is from Liam Dulan at Nintendo Life.

1053
00:48:10.239 --> 00:48:13.079
<v Speaker 1>It's still early days for Capcom's new IP, Pragmata, but

1054
00:48:13.199 --> 00:48:15.440
<v Speaker 1>it seems the future is bright after the title sold

1055
00:48:15.440 --> 00:48:18.719
<v Speaker 1>over two point five million units since launching in April.

1056
00:48:19.039 --> 00:48:21.679
<v Speaker 1>The team has already touched on the idea of a sequel,

1057
00:48:21.719 --> 00:48:24.239
<v Speaker 1>and now an update has been shared alongside the company's

1058
00:48:24.280 --> 00:48:26.039
<v Speaker 1>latest financial resorts results.

1059
00:48:26.079 --> 00:48:27.800
<v Speaker 3>Excuse me. As reported by Bloomberg.

1060
00:48:28.239 --> 00:48:33.119
<v Speaker 1>Capcom's corporate officer, Yoshi's Yoshi Kazu shima Uchi Shimuchi There

1061
00:48:33.119 --> 00:48:36.480
<v Speaker 1>we Go confirms the likelihood of a sequel is high.

1062
00:48:36.599 --> 00:48:38.519
<v Speaker 1>And I think everyone's kind of feeling that way because

1063
00:48:38.559 --> 00:48:41.639
<v Speaker 1>the game just sort of popped off immediately and everyone

1064
00:48:41.639 --> 00:48:44.199
<v Speaker 1>got it reviewed well and has been selling well.

1065
00:48:44.880 --> 00:48:46.880
<v Speaker 2>Yeah, it's it's a good it's a solid game. So

1066
00:48:47.159 --> 00:48:51.320
<v Speaker 2>I would finally some good news in this in this report,

1067
00:48:51.320 --> 00:48:52.880
<v Speaker 2>I would not be I would not be mad if

1068
00:48:52.880 --> 00:48:57.440
<v Speaker 2>Pragmata turned into a recurring IP. I think it there's

1069
00:48:57.440 --> 00:49:00.599
<v Speaker 2>a possibility it could be milked a little bit, you know,

1070
00:49:00.880 --> 00:49:03.599
<v Speaker 2>more than necessary. But right now, right now, this is

1071
00:49:03.599 --> 00:49:06.159
<v Speaker 2>an optimistic this is this is a this is a

1072
00:49:06.159 --> 00:49:06.719
<v Speaker 2>good report.

1073
00:49:07.000 --> 00:49:08.360
<v Speaker 1>Yes, and I think we can like sort of like

1074
00:49:08.440 --> 00:49:10.840
<v Speaker 1>trust a Capcom right now. They seem to have a

1075
00:49:10.840 --> 00:49:13.119
<v Speaker 1>good handle on like how to use their IP to

1076
00:49:13.320 --> 00:49:16.760
<v Speaker 1>best effect. All right, let's hit these last few stories

1077
00:49:16.760 --> 00:49:19.960
<v Speaker 1>here pretty quickly. Nexus Mods wants to uh once mod

1078
00:49:20.039 --> 00:49:22.400
<v Speaker 1>installation to become spotify easy.

1079
00:49:22.960 --> 00:49:24.519
<v Speaker 3>Uh if people have not used.

1080
00:49:24.320 --> 00:49:27.559
<v Speaker 1>Nexus mods, if you've seen people install like a million

1081
00:49:28.159 --> 00:49:31.159
<v Speaker 1>mods for Skyrim or something like that, you're like, some

1082
00:49:31.199 --> 00:49:33.760
<v Speaker 1>of these aren't on the bethes, the mod store thing,

1083
00:49:33.800 --> 00:49:35.480
<v Speaker 1>it's like, yeah, they're all they're getting them all from

1084
00:49:35.480 --> 00:49:39.440
<v Speaker 1>Nexus Mods. It's this huge repository for creators to upload

1085
00:49:39.440 --> 00:49:41.400
<v Speaker 1>their mods or for people to download them. And it

1086
00:49:41.480 --> 00:49:44.280
<v Speaker 1>already has this like I think it's called Vortex, Yeah,

1087
00:49:44.280 --> 00:49:48.960
<v Speaker 1>the Vork Vortex Mod Manager, which yes, and that helps

1088
00:49:49.000 --> 00:49:51.239
<v Speaker 1>like deal with a lot of times. As they point

1089
00:49:51.280 --> 00:49:56.119
<v Speaker 1>out here, Uh, mods have dependencies and and there's a setup, validation,

1090
00:49:56.280 --> 00:50:02.280
<v Speaker 1>conflict management, change deployment, version, maintenance, and Vortex does some

1091
00:50:02.360 --> 00:50:02.599
<v Speaker 1>of that.

1092
00:50:02.679 --> 00:50:04.360
<v Speaker 3>I think they're trying to get it to a point where.

1093
00:50:04.159 --> 00:50:06.360
<v Speaker 1>It's like yeah, but you still have to like see

1094
00:50:06.559 --> 00:50:08.599
<v Speaker 1>the back end a little bit and see like the

1095
00:50:08.880 --> 00:50:11.679
<v Speaker 1>file names or whatever, and that might scare some people.

1096
00:50:11.960 --> 00:50:13.599
<v Speaker 1>And they're trying to make it like hey, just a

1097
00:50:13.639 --> 00:50:16.400
<v Speaker 1>one button press now there is I have such like

1098
00:50:16.840 --> 00:50:19.800
<v Speaker 1>Steam Steam Mods does that, but yeah, Steam can't have

1099
00:50:19.920 --> 00:50:22.159
<v Speaker 1>all the copyrighted stuff that Nexus Mods can.

1100
00:50:22.679 --> 00:50:25.360
<v Speaker 2>Yeah. I feel like such a like such a like

1101
00:50:26.079 --> 00:50:28.880
<v Speaker 2>old like such an old fogie right now because I'm

1102
00:50:28.880 --> 00:50:30.760
<v Speaker 2>like I'm kind of in like you know, it's kind

1103
00:50:30.800 --> 00:50:32.880
<v Speaker 2>of like a MySpace versus Facebook kind of thing for

1104
00:50:32.920 --> 00:50:35.599
<v Speaker 2>me because I'm like, oh, back in my day. Back

1105
00:50:35.639 --> 00:50:37.519
<v Speaker 2>in my day, we installed all and then if we

1106
00:50:37.559 --> 00:50:40.199
<v Speaker 2>had conflict management, we just deleted mods until we figured

1107
00:50:40.199 --> 00:50:41.239
<v Speaker 2>out what the problem was.

1108
00:50:41.760 --> 00:50:44.800
<v Speaker 3>Uh huh exactly. Yeah, listen, were about.

1109
00:50:44.639 --> 00:50:46.800
<v Speaker 2>To go into our gameplay files, and we knew how

1110
00:50:46.840 --> 00:50:48.599
<v Speaker 2>to edit the mods so that they, you know, we

1111
00:50:48.639 --> 00:50:50.639
<v Speaker 2>knew how to you know, find the right file that

1112
00:50:50.719 --> 00:50:53.440
<v Speaker 2>was corrupting our save and we knew how to we

1113
00:50:53.559 --> 00:50:55.599
<v Speaker 2>you were putting video game all Yeah, we had to

1114
00:50:55.599 --> 00:50:57.840
<v Speaker 2>do it all by ourselves. Like I remembered my first

1115
00:50:57.920 --> 00:51:01.679
<v Speaker 2>sixty sky Rim mods and my first one hundred dragon

1116
00:51:01.719 --> 00:51:04.000
<v Speaker 2>Age mods. Dragon Age was what started me on modding.

1117
00:51:04.599 --> 00:51:08.079
<v Speaker 2>But yeah, I remember, like, you know, just loading up

1118
00:51:08.119 --> 00:51:10.079
<v Speaker 2>Skyrim with all of my mods for the first time

1119
00:51:10.119 --> 00:51:13.000
<v Speaker 2>and just having it be like moving at the speed

1120
00:51:13.079 --> 00:51:13.880
<v Speaker 2>of glaciers.

1121
00:51:14.360 --> 00:51:15.159
<v Speaker 3>Yep. Yeah, I.

1122
00:51:16.920 --> 00:51:19.360
<v Speaker 1>Don't think that makes you an old fogey. Mike Manatti

1123
00:51:19.440 --> 00:51:21.679
<v Speaker 1>is the mod old fogy who's just like that, doesn't

1124
00:51:21.719 --> 00:51:23.519
<v Speaker 1>that's not what the game company wants me to do.

1125
00:51:23.719 --> 00:51:25.840
<v Speaker 3>I don't want to. I don't want to do something

1126
00:51:25.880 --> 00:51:26.079
<v Speaker 3>that the.

1127
00:51:26.440 --> 00:51:29.360
<v Speaker 1>Corporation says is not okay, So you're you're in the

1128
00:51:29.360 --> 00:51:30.639
<v Speaker 1>clear here, all right.

1129
00:51:30.679 --> 00:51:34.199
<v Speaker 3>Last couple Mike called out, Oh well.

1130
00:51:34.000 --> 00:51:37.719
<v Speaker 1>Every Time Kroc two Kingdom of the Gobos remaster announced

1131
00:51:37.719 --> 00:51:41.239
<v Speaker 1>from This is from Salamono Kamatsu. Basically just they're doing

1132
00:51:41.280 --> 00:51:42.559
<v Speaker 1>what they did for Kroc one.

1133
00:51:42.719 --> 00:51:43.559
<v Speaker 3>For Kroc two.

1134
00:51:43.639 --> 00:51:47.480
<v Speaker 1>They will have the Kroc two Pedia, which features original

1135
00:51:47.480 --> 00:51:52.320
<v Speaker 1>design documentation, marketing and promotional material, animation tests, galleries of

1136
00:51:52.400 --> 00:51:55.960
<v Speaker 1>cut models, levels and objects, and interviews with the original developers

1137
00:51:56.239 --> 00:51:58.679
<v Speaker 1>and the remaster team.

1138
00:51:57.840 --> 00:51:59.320
<v Speaker 3>I'm into it.

1139
00:51:59.559 --> 00:52:02.400
<v Speaker 1>I think one is like a weird time capsule game

1140
00:52:02.400 --> 00:52:04.400
<v Speaker 1>that didn't hit with me at the time, and then

1141
00:52:04.599 --> 00:52:05.960
<v Speaker 1>going back to it, it's like, oh, this is weird,

1142
00:52:05.960 --> 00:52:08.079
<v Speaker 1>but they kind of add the direct controls to it,

1143
00:52:08.119 --> 00:52:10.679
<v Speaker 1>so it's oh, interesting, this is kind of what they

1144
00:52:10.679 --> 00:52:12.039
<v Speaker 1>would have done if they knew at the time.

1145
00:52:13.440 --> 00:52:15.679
<v Speaker 3>So I'll check it out. And then Thimbleweed Park two

1146
00:52:16.320 --> 00:52:18.360
<v Speaker 3>has been announced. Let's see here.

1147
00:52:18.880 --> 00:52:21.800
<v Speaker 1>Ron Gilbert is back, Gary Winnick is back, and they're

1148
00:52:21.800 --> 00:52:24.320
<v Speaker 1>targeting twenty twenty eight for this point and click sequel.

1149
00:52:24.480 --> 00:52:25.440
<v Speaker 3>So very cool.

1150
00:52:26.760 --> 00:52:28.679
<v Speaker 2>It's all right, sounds awesome to me. Both Both of

1151
00:52:28.679 --> 00:52:30.440
<v Speaker 2>those sound great to me exactly.

1152
00:52:30.800 --> 00:52:31.840
<v Speaker 3>The couple updates.

1153
00:52:32.039 --> 00:52:35.599
<v Speaker 1>Today's Zeno Blake Chronicles two Nintendo Switch To edition is

1154
00:52:35.719 --> 00:52:39.159
<v Speaker 1>fully out. Zena Blake Chronicles definitive edition for the first

1155
00:52:39.199 --> 00:52:41.719
<v Speaker 1>game is going to get its standalone and physical release

1156
00:52:41.800 --> 00:52:44.760
<v Speaker 1>today for tomorrow.

1157
00:52:44.880 --> 00:52:47.719
<v Speaker 3>Is there anything? Not much?

1158
00:52:47.800 --> 00:52:51.199
<v Speaker 1>Hoyo Versus Genshin Impact Version seven point zero ever Winter

1159
00:52:51.360 --> 00:52:55.280
<v Speaker 1>Without Mercy Special program airs from eight to nine pm

1160
00:52:55.320 --> 00:52:58.639
<v Speaker 1>Eastern Time, So all you Hoyo verse maniacs out there,

1161
00:52:59.199 --> 00:53:00.000
<v Speaker 1>I'll get into it.

1162
00:53:00.679 --> 00:53:01.079
<v Speaker 3>All right.

1163
00:53:01.119 --> 00:53:03.400
<v Speaker 1>That does it for the headlines. Let's start wrapping up

1164
00:53:03.440 --> 00:53:06.000
<v Speaker 1>the show. We have a poll question from yesterday. Let's

1165
00:53:06.000 --> 00:53:08.960
<v Speaker 1>go ahead and get the freshest results from here. Are

1166
00:53:09.000 --> 00:53:13.880
<v Speaker 1>you planning or are you playing? Excuse me Splatoon Raiders boo, yeah,

1167
00:53:13.920 --> 00:53:15.360
<v Speaker 1>which is yes or no?

1168
00:53:15.719 --> 00:53:16.599
<v Speaker 3>And I am playing it?

1169
00:53:16.679 --> 00:53:19.039
<v Speaker 1>Twenty five percent of people twenty six excuse me percent

1170
00:53:19.360 --> 00:53:21.800
<v Speaker 1>of responded said yes they are playing this game. Seventy

1171
00:53:21.800 --> 00:53:24.840
<v Speaker 1>four percent said no. It's a pretty decent result for

1172
00:53:25.199 --> 00:53:29.920
<v Speaker 1>this fifty dollars sort of spin off of Splatoon, and

1173
00:53:29.960 --> 00:53:31.639
<v Speaker 1>again we know how well it's doing in Japan.

1174
00:53:31.719 --> 00:53:33.159
<v Speaker 3>Right, Is this is this one you've checked out? I

1175
00:53:33.159 --> 00:53:34.480
<v Speaker 3>think you said you might have played it. I can't

1176
00:53:34.519 --> 00:53:36.119
<v Speaker 3>remember I played.

1177
00:53:37.000 --> 00:53:38.440
<v Speaker 2>Was it a demo that I played?

1178
00:53:38.519 --> 00:53:39.239
<v Speaker 3>Okay? Yes?

1179
00:53:39.280 --> 00:53:39.480
<v Speaker 2>Yeah?

1180
00:53:39.480 --> 00:53:39.880
<v Speaker 3>Probably?

1181
00:53:40.239 --> 00:53:41.519
<v Speaker 2>Yeah? Was there there was a demo?

1182
00:53:41.599 --> 00:53:41.880
<v Speaker 3>Was there?

1183
00:53:42.079 --> 00:53:43.000
<v Speaker 2>I'm not tripping right.

1184
00:53:43.039 --> 00:53:45.599
<v Speaker 3>I think was there like a there might have been

1185
00:53:45.639 --> 00:53:46.199
<v Speaker 3>I'm not sure.

1186
00:53:46.320 --> 00:53:49.199
<v Speaker 1>Yeah, you might have played at a previewed event or

1187
00:53:49.199 --> 00:53:49.679
<v Speaker 1>something like that.

1188
00:53:49.719 --> 00:53:51.000
<v Speaker 3>There is I think that's what it was.

1189
00:53:51.199 --> 00:53:54.440
<v Speaker 1>Yeah, Splatoon Raiders is one that I'm getting more into.

1190
00:53:54.519 --> 00:53:56.079
<v Speaker 2>There was a demo. I just looked it up and

1191
00:53:56.079 --> 00:53:57.519
<v Speaker 2>I'm like, yep, it was definitely the demo.

1192
00:53:57.960 --> 00:54:00.679
<v Speaker 3>Excellent, Okay, very cool. Yep.

1193
00:54:00.679 --> 00:54:02.679
<v Speaker 1>Splatoon Raiders is one I'm gonna keep playing for sure.

1194
00:54:02.760 --> 00:54:04.760
<v Speaker 1>We have a new poll question, though, we'll get to

1195
00:54:04.800 --> 00:54:07.239
<v Speaker 1>it here in a second. Before we do that, Rachel,

1196
00:54:07.280 --> 00:54:08.920
<v Speaker 1>why don't you tell people where they can find you

1197
00:54:09.000 --> 00:54:11.440
<v Speaker 1>on the internet what you have going on all that

1198
00:54:11.480 --> 00:54:12.079
<v Speaker 1>good stuff.

1199
00:54:12.679 --> 00:54:16.119
<v Speaker 2>You can find my written work at gamespeed dot com

1200
00:54:16.599 --> 00:54:19.440
<v Speaker 2>and where I am currently. I've just put out my

1201
00:54:19.599 --> 00:54:22.880
<v Speaker 2>latest edition of boss Mode, which is my series of

1202
00:54:22.960 --> 00:54:27.239
<v Speaker 2>interviews with female leaders in the gaming, technology and entertainment industries.

1203
00:54:27.840 --> 00:54:31.400
<v Speaker 2>I just did an interview with Amanda Cruz from Bloomhouse Games,

1204
00:54:31.440 --> 00:54:34.199
<v Speaker 2>and before that, I did one with Felicia Day, who

1205
00:54:34.239 --> 00:54:36.280
<v Speaker 2>if you don't know, you're too young to be watching this.

1206
00:54:36.920 --> 00:54:39.800
<v Speaker 2>And you could also find me on TikTok, where I

1207
00:54:39.840 --> 00:54:42.199
<v Speaker 2>make funny videos about games. I just did one about

1208
00:54:42.199 --> 00:54:45.199
<v Speaker 2>how the Legend of Zelda Ocreative Time remake might be

1209
00:54:45.239 --> 00:54:47.199
<v Speaker 2>the only game that could reasonably compete with Grand theft

1210
00:54:47.199 --> 00:54:49.440
<v Speaker 2>Ato six, and I got some very interesting feedback on

1211
00:54:49.480 --> 00:54:53.559
<v Speaker 2>that one. And I also have an assignment for Giant Bomb.

1212
00:54:54.119 --> 00:54:56.320
<v Speaker 2>If you don't mind, I'm just gonna put this out there.

1213
00:54:56.320 --> 00:54:59.079
<v Speaker 2>You can DM me on pretty much any social media platform.

1214
00:54:59.119 --> 00:55:01.199
<v Speaker 2>It's just my name, Rachel Caser. And you can also

1215
00:55:01.239 --> 00:55:04.360
<v Speaker 2>find me on like TikTok, blue Sky Twitter if you

1216
00:55:04.400 --> 00:55:07.280
<v Speaker 2>still use Twitter. But I am trying to upgrade my

1217
00:55:07.480 --> 00:55:11.199
<v Speaker 2>whole setup here because my camera, microphone, headset, all of that,

1218
00:55:11.360 --> 00:55:13.760
<v Speaker 2>this is all pre pandemic stuff, like I have not

1219
00:55:14.000 --> 00:55:16.440
<v Speaker 2>like most of my disposable income has gone into other

1220
00:55:16.880 --> 00:55:19.599
<v Speaker 2>areas and aspects of my life and also just you know,

1221
00:55:19.719 --> 00:55:22.159
<v Speaker 2>necessities staying alive, putting food on the table. But I

1222
00:55:22.159 --> 00:55:25.559
<v Speaker 2>have enough now that I can actually start to like improve,

1223
00:55:26.159 --> 00:55:28.519
<v Speaker 2>Like I'm still using the same Logitech webcam that I've

1224
00:55:28.519 --> 00:55:32.559
<v Speaker 2>had since like twenty seventeen, so I think tenth anniversary

1225
00:55:32.559 --> 00:55:34.519
<v Speaker 2>coming up, it's time to upgrade. So if anybody has

1226
00:55:34.559 --> 00:55:39.800
<v Speaker 2>any ideas on good semi reasonably affordable cameras, microphones and

1227
00:55:39.840 --> 00:55:41.800
<v Speaker 2>all that, Jeff, this question for you as well and

1228
00:55:41.840 --> 00:55:45.159
<v Speaker 2>everybody else jis yeah, Gimi crew as well. Yeah, just

1229
00:55:45.199 --> 00:55:47.280
<v Speaker 2>drop me, drop me a message anywhere you can find

1230
00:55:47.320 --> 00:55:50.320
<v Speaker 2>me online. And you know I'm open to all recommendations.

1231
00:55:50.360 --> 00:55:52.000
<v Speaker 2>So that's your homework, Giant Bomb.

1232
00:55:52.360 --> 00:55:53.039
<v Speaker 3>Yeah, help her out.

1233
00:55:53.039 --> 00:55:56.920
<v Speaker 1>Please, everybody like give give some recommendations. Uh fantastic. All right,

1234
00:55:56.960 --> 00:55:59.320
<v Speaker 1>Well let's see here a new poll question. Have you

1235
00:55:59.400 --> 00:56:02.880
<v Speaker 1>ever used used Nexus mods? Yes or no? We'll get

1236
00:56:02.880 --> 00:56:06.880
<v Speaker 1>the results talk about it on the show tomorrow. Speaking

1237
00:56:07.119 --> 00:56:11.079
<v Speaker 1>of Giant Bomb, tomorrow's show will have the Bomb twelve,

1238
00:56:11.199 --> 00:56:12.840
<v Speaker 1>So go ahead and vote for the Bomb twelve. We'll

1239
00:56:12.880 --> 00:56:16.239
<v Speaker 1>get the full results there. See what games everyone's been playing.

1240
00:56:16.719 --> 00:56:19.920
<v Speaker 1>Later today, and by later today, I mean very quickly, right, Jam,

1241
00:56:20.000 --> 00:56:22.519
<v Speaker 1>we're gonna be doing Voicemail Dump Truck with guest star

1242
00:56:22.559 --> 00:56:25.199
<v Speaker 1>Mary Kish. Yeah, thank you, Jan.

1243
00:56:26.159 --> 00:56:27.079
<v Speaker 3>We are gonna that.

1244
00:56:27.199 --> 00:56:29.079
<v Speaker 2>Noise English Chan, Yes.

1245
00:56:31.280 --> 00:56:31.760
<v Speaker 3>Exactly.

1246
00:56:32.199 --> 00:56:32.519
<v Speaker 2>Okay.

1247
00:56:32.719 --> 00:56:35.440
<v Speaker 1>I understood that there's an episode of Sea Lab twenty

1248
00:56:35.480 --> 00:56:38.199
<v Speaker 1>twenty one where the characters like Face gets eaten by

1249
00:56:38.199 --> 00:56:40.840
<v Speaker 1>a monster and they have a prolonged conversation with them.

1250
00:56:41.039 --> 00:56:42.159
<v Speaker 3>That's what he sounded like.

1251
00:56:42.119 --> 00:56:45.960
<v Speaker 1>The guy that face, So yeah, tune in for that

1252
00:56:46.079 --> 00:56:48.360
<v Speaker 1>and we're gonna have UPF tomorrow. It's gonna be a

1253
00:56:48.400 --> 00:56:49.960
<v Speaker 1>lot of fun here on gihme Bomb, and then we're

1254
00:56:50.000 --> 00:56:52.960
<v Speaker 1>recording some extra stuff that will pop off here and there.

1255
00:56:53.599 --> 00:56:56.559
<v Speaker 1>Thank you everybody. We really appreciate it. Thank you Rachel

1256
00:56:56.599 --> 00:56:58.599
<v Speaker 1>for hanging out with me today and talking about video games.

1257
00:56:58.599 --> 00:56:59.519
<v Speaker 3>I really appreciate it.

1258
00:56:59.719 --> 00:57:02.679
<v Speaker 2>Yeah, needtime, Jeff, thank you for helping. Thank you for

1259
00:57:02.719 --> 00:57:05.960
<v Speaker 2>helping me like socialize what I'm feeling like, feeling like crap.

1260
00:57:06.239 --> 00:57:08.079
<v Speaker 1>Yeah, I know you crushed it. Yeah, I'm glad. I'm

1261
00:57:08.119 --> 00:57:09.840
<v Speaker 1>glad that you're feeling better. I hope, we hope you

1262
00:57:09.880 --> 00:57:12.440
<v Speaker 1>get back to one hundred percent here real soon. And

1263
00:57:12.519 --> 00:57:15.039
<v Speaker 1>once again, thank you to everybody for watching and listening.

1264
00:57:15.079 --> 00:57:17.000
<v Speaker 1>You're the best audience in gaming. Until next time, have

1265
00:57:17.039 --> 00:57:20.400
<v Speaker 1>a good one, take care of yourself, and goodbye.
