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Speaker 1: Hey, everybody, Welcome to game As Mornings with Me Jeff Greb,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're gonna be talking about

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the latest with GTA six and more big time game

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creators come out in defensive physical games. It's gonna be

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a good one because we have Rachel Kazer on the show. Rachel,

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how are you doing?

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Speaker 2: Hi, Jeff, I have COVID. Oh no, I tested positive

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for COVID last week.

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Speaker 3: How's how's it regardless? You sound all right? Are you recovering?

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Speaker 2: Yeah, I'm on the I'm on the mend uh. For

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the most part, it's just it's just down to a

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little bitty bitty cough that right here that won't leave

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me alone. But last I was telling jan this last week,

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it was getting so bad that even Dean Takahashi was

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telling me to stop working and go take a rest.

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Speaker 1: Okay, Then then then you know it's bad, like when

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he against like empathizing and he's like, oh no, all right.

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Speaker 2: I thought it was just like a summer cold like

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I had. I just had a cough, and then I

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was having really bad headaches, and then the coffee was

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getting worse, and everyone's like, hey, can you take a

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COVID test? And I was like, I haven't taken a

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COVID test in like three years.

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Speaker 1: So there's been COVID here in fifty years. Yeah, exactly, Yeah.

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Speaker 2: But unfortunately I think I got it at the gym.

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Like not a flex literal or figurative, but everyone is

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according to the to my friend at the gym, everyone

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is coming back from summer trips, summer vacations, and they're

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bringing all the germs with them.

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Speaker 3: Ah, that makes sense.

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Speaker 1: Yeah, everyone wants to get back into the gym after

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gorgeon on vacation and then they're attacking you with that.

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So yeah, the COVID could still catch the kzer beam.

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That's the bad news. That's unfortunately.

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Speaker 2: Yeah, it's okay, just give me, just give me a

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week of bed rest and I've got it.

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Speaker 1: I'm back on we uh oh okay, yes, you keep

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getting better. Glad to hear that you're already on the

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men though. That is fantastic. Let's explain ourselves. We're Giant Bomb.

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Go to giant bomb dot com, slash join and become

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a premium member. If you do, you're gonna be supporting

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independent games media, enabling us to do cool, weird stuff

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like going on a road trip to the Trees of

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Mystery in northern California, which we did on a recent trip.

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Speaker 3: It was a lot of fun. We got to go

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out to.

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Speaker 1: The Mysterium Game Convention for mist, which is just something

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we wouldn't be able to do if we weren't like

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controlling this ourselves with your help. So thank you to

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everybody who does support us, everybody who supported us back

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during the bombathon to make that possible.

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Speaker 3: Dan is working on the.

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Speaker 1: Video log is what I call it. It's called a vlog.

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It's working on the vlog right now for that, which

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is going to have a lot of amazing moments. So yeah,

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thank you again everybody who does support us. If you

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want to get in on that action, please go to

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GiantBomb dot com.

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Speaker 3: Slash join it.

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Speaker 1: Gets you add pre versions of our shows, gets you

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access to premium exclusive content that includes the upcoming Kat Jurffman,

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a premium only Blight Club starring Jeriff. He's going to

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be playing through that on GameCube. We have a handful

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of episodes recorded. We're gonna get a few more records

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and then begin handing that out to premium users. We

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also have this is the run sewer Shark, which continues on.

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Definitely check that out as well. Then we have a

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bunch of cool stuff in the works as well.

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Speaker 2: Are you roading to see me? I know right is

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happening soon. I live right next door.

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Speaker 1: I definitely, I definitely want to do another road trip.

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I want to do another one. I have more ideas

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for how to make it work, how to get the

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internet better. Like we wanted to stream more from the road,

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and we did. We had some great streams from the road,

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but it was really unreliable there on the West Coast

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with the Verizon thing I was using. It's like, I

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got some other ideas and then I want to hit

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some other cities, different parts of the country.

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Speaker 3: So yeah, we'll go go to Texas. What the hell?

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Speaker 1: As far as this show goes most weekdays, I Jeff Grubb,

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will help piece get your gaming life back together. That

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includes breaking news and maybe even some of our own

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original reporting.

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Speaker 3: For all these topics.

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Speaker 1: I'll get the input of a bona fide expert who

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will make me look smart.

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Speaker 3: You were watching live on twitch Welcome.

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Speaker 1: You can always listen to the show later on podcast

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feeds by searching for Game Mess Mornings, or find the

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RSS feed on giant bomb dot com. You can also

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catch the show later with chapters and timestamps on YouTube.

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Hello YouTube. All right, we have a lot to get into,

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so let's start the morning Mess with Grand Theft Auto

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six marketing may finally ramp back up in August.

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Speaker 3: This is from Eddie McCoo at GameSpot.

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Speaker 1: According to a reputable insider, new information about Rockstar's GTA

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six could arrive very soon. Nathan Hate, who has accurately

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reported unannounced details about upcoming games before, recently said he

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expects to see a fair bit of GTA six in August.

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He went on to push back against the narrative that

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just because Rockstar has not marketed GTA six much so

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far with just a few months to go before launch,

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that there is some cause for concern. They have a

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marketing plan and they are sticking to that. No reason

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for concern, he said, adding that the game is not

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delayed and we'll launch on time on November nineteenth. Let's

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let's pause there real quick, Rachel, Rachel, We're not like,

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is anyone still thinking this game might not come out?

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I guess there is always that possibility that there could

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be a delay. I've moved past that, I think after

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they started really going hard on the pre orders. The

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idea that they haven't shown us much more is not

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really registering with me on that front of like, oh,

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that means there could be a delay. To me, it's

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always they're just showing us what they think they have to.

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They don't have to show us anything else. And people

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are still going to buy this game in absolute droves, right.

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Speaker 2: Yeah, they've already bought the game in absolute droves. And yeah,

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I kind of think maybe Take two is like investing, Like,

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I know, nothing is coming to mind at the moment,

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but I'm sure Take two has other ip that are

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going out in the meantime that I'm sure they want

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to invest in before GTA six comes along and blitzes

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the entire market the.

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Speaker 3: Way, right, they have to keep that in mind as well.

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Speaker 2: Yeah, yeah, so they want to make money. They want

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to make money for their their quarters before GTA six launches.

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So it wouldn't surprise me if they're investing what uh

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you know, what scraps they can in their other IP

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before GTA because they know they don't have to have

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a long tail on the GTA six marketing. They can

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just drop a trailer in the middle of August and

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everyone will eat it up.

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Speaker 3: I'll eat it up.

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Speaker 2: I'm not being hypocritical. I'll eat it up.

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Speaker 3: Yeah.

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Speaker 1: Is that your expectation We're going to get a trailer

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in August? Because that's what That's what this seems to

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imply to me.

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Speaker 2: And yeah, that's that's what I've heard. And I don't

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have like insider as insider resources like like Nate the

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Hate does, I think, but I that's that's what I've heard,

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is that when they say summer they mean August.

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Speaker 3: Yeah.

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Speaker 1: Yeah, I heard way back in like March and April, like, oh,

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things would start in July, and then the pre order

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started in very very late June, and then there was

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no there's been nothing else in July. So I'm like, Okay,

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what's did that? Did that just mean the pre order thing?

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Are you gonna get like a big TV marketing campaign?

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And to be fair, like they've explicitly said like they're

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going to spend less money on marketing on traditional over

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the air television and stuff like that. So this is

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probably gonna manifest in a slightly different way. I don't

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think that means we don't get a trailer, although they

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don't need one, Like I feel like they don't need one.

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They don't need to let people review this game. They

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don't need to do anything. I still think I still

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think they will. I think they'll probably let people do this.

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Think they will have another trailer.

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Speaker 2: Yeah, I think they will definitely have a I think

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I think they are probably maybe going to invest a

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little bit more in creators, like creator lead marketing before

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this comes out. That's just that's not based in any

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like knowledge I have. That's just a subposition. But I

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think Take two knows enough about the market and knows

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enough about what side their bread's buttered on that they're

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going to like, Okay, let's go after the big shots

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in the GTA community to you know, to get to

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get a little bit of like boots on the ground

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or knut boots in their grassroots publicity.

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Speaker 1: Take two as kind of intimated previously that that the

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marketing campaign would begin in summer. You know, pre orders

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have been opened since June twenty fifth. It doesn't seem

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like it's been slow at all. It seems like people

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have been pre ordering this game in quite a huge

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amount of the game is eighty dollars.

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Speaker 3: Yeah, so far, nothing to.

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Speaker 1: Me indicates that there's any reason to expect this game

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won't be as big as everyone is expecting. Like it

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seems like everything is just kind of lining up that way. Now,

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we haven't seen anyone play this video game.

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Speaker 3: We have not seen that yet. Do you think the

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next trailer is not legally Yeah, exactly right.

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Speaker 1: Yes, we've seen some leaks and stuff, seen some like

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hacks actually, But like when that trailer, that first trailer

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does come out and or the first trailer, next trailer,

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when that next trailer does come out, will it be

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like a full on gameplay trailer or do they just continue.

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Speaker 3: Kind of doing what they've been doing and like setting

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up the world?

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Speaker 2: When did the I mean I think in this case,

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I think that they'll follow the playbook that they had

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for GTA five. I don't know when the GT five

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gameplay trailer came out. I know they I know they

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had one before the game launched in the early in

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the early marketing stage. I know they put out a

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gameplay trailer, but I don't remember if it was before

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or after they released a bunch of cinematic trailers.

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Speaker 1: Yeah, probably, and then you know, and it's been god,

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how long since that game?

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Speaker 3: What did they do? What did they do for?

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Speaker 2: I played it? I first played it. I first played

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it on the Xbox three sixty that's how long.

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Speaker 3: It's Yes, God, that's crazy, Oh my god.

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Speaker 2: I think they I think for Red Dead Redemption two,

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they released a gameplay trailer I want to say, after

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they released like at least three cinematic trailers.

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Speaker 3: Yeah. I think it was pretty late, and it was

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like in the in like the quarter before the.

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Speaker 2: Sprinkle They sprinkle like bits of gameplay in the cinematic trailers,

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but not enough for it to be a you know,

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gameplay trailer.

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Speaker 3: Mm hmm. Yeah.

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Speaker 1: I think they will have some gameplay, but I think

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it'll be limited. I think it'll be sort of a yes,

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interspersed between more world of setting stuff and like the

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the cut scenes, which I think they believe shows off

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best in in advertisements. And then and again, like what

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do they get out of letting people see more of

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this game? Because it's not like the people who are

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going to show up to buy this game on day one,

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they don't need to see anything. They were going to

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buy its sight unseen and then if there are people

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waiting on the sideline, well they were probably not going

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to get it day one, but once the game's out

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there and the hype is inescapable, then that could sort

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of carry it through. I bet, I bet that's what

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they're mostly thinking here, although who knows that next trailer

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could come out and be like seven minutes of nothing

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but gameplay.

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Speaker 3: I could be completely wrong, but I.

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Speaker 2: Mean it's I'm trying to get in the head of

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the marketing people here, like what would yeah, like, what

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do they need to do? Like what is the cadence

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that they need to do? And I think right now,

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because everyone is everyone is so just chomping at the

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bit for GTAs for more news on GTA six. And

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by the way, regarding the delay, I still occasionally see

242
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like these schmucks on TikTok saying something like, hey, GTA

243
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six has been delayed purely either because they're rage baiting

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and you know, courting views from you know, just people

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being like what GTA six is delayed, or because they

246
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are so pessimistic that they believe there's no shot that

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two will release the or that rock Star will release

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the game in twenty twenty six.

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Speaker 1: That's that's fun. You always got to appreciate the people

250
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out there just running that hustle to ruin everyone else

251
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and just to say things that are absolutely not true.

252
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Will points out they always do the narrated trailer explaining systems,

253
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and I'm remembering that now for a dead Redemption two.

254
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So okay, I could very easily see that, like here's

255
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the new stuff. You know, maybe that comes out closer

256
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to launch or whatever, but yes, I guess I would

257
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expect that now when I kind of remember that's the

258
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way they've done it, and I'm curious to see what

259
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the new systems are going to be. I'm curious to see,

260
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like how they try to different differentiate this game, because

261
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right now it feels like bigger. It's bigger and more,

262
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And yeah, I mean, I think this is still the

263
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one game in one developed that when they say bigger

264
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and more, that is a back of the box bullet points.

265
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Still I think other ones it's like, yeah, I mean,

266
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you guys are just gonna fill this more with more

267
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of the same crap.

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Speaker 3: And maybe that's what's gonna happen here as well. But

269
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I still think.

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Speaker 2: If you heard that from you be soft, you'd be like,

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ugh right, you hear it from Rockstar and you're like, oh,

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that sounds great.

273
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Speaker 1: Yeah, I just want to like see what that means

274
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for rock Stars. We know that they are going to

275
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not hold back on spending the required money to really

276
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fill that out. So yeah, hey, August, all right, we'll

277
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find out more about this game. I'm like halfway between

278
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getting excited and still being annoyed about like, ah, man,

279
00:12:34,679 --> 00:12:36,759
this game takes up so much of the oxygen in

280
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the room. But at this point we're close enough. November

281
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is not like some far off land. It's now something

282
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I can imagine in my head. All right, let's let's

283
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play this game, see what it's all about, and I'm

284
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gonna start getting pretty excited about it.

285
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Speaker 2: I'm excited because it feels like there's a lot of

286
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nostalgia there for me personally. So yeah, like I said,

287
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I play GTAs five back on the Xbox three sixty

288
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and I remember I wasn't really allowed to play GTA

289
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until like four, and then I then I played that

290
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on I think one of my cousins with on one

291
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of their systems. So then so GTA five was kind

292
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of like my first big girl Grand Theft Auto. So yeah,

293
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I've definitely gi Yeah, there is some mystery there.

294
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Speaker 1: I'm the nostalgia is definitely for me, like it's a

295
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whole other part of my life. And I've told the

296
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story before about like going to a friend's house and

297
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like not going basically like just living at this friend's

298
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house and they had Grand Theft Auto three and we'd

299
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always have people over every night. It's Ohio, there's like

300
00:13:37,639 --> 00:13:41,279
just a constant house party happening and just passing the

301
00:13:41,279 --> 00:13:43,399
controller back and forth and playing Grand Theft Auto three

302
00:13:43,480 --> 00:13:45,919
for for weeks at a time, and it's like, yeah,

303
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that to me, I think that was a lot of power.

304
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A lot of people experienced that game, and that's how

305
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I still want to experience these games. I want to

306
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kind of sit down and have fun. And that's what's

307
00:13:54,039 --> 00:13:55,600
great about streaming now you can kind of have that

308
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same feeling.

309
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Speaker 3: All right, So let's keep going here.

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Speaker 1: Final Fantasy seven revel director says he's working on arranging

311
00:14:02,200 --> 00:14:06,000
some kind of physical edition, but can't confirm the details.

312
00:14:06,039 --> 00:14:08,799
This is from Chris Scullion at VGC, the director of

313
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Final Fantasy seven Revelation.

314
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Speaker 3: The third Entry in.

315
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Speaker 1: The Final Fantasy seven remake, says talks are in progress

316
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for a physical release of the game, he just can't

317
00:14:18,000 --> 00:14:21,480
provide details on what that would entail yet. While Sony

318
00:14:21,519 --> 00:14:24,200
has confirmed that it will stop making discs for new

319
00:14:24,240 --> 00:14:28,279
PlayStation games as of January twenty eighth, Rockstar's decision to

320
00:14:28,320 --> 00:14:31,440
release Grand Theft Out of Six as a code in

321
00:14:31,480 --> 00:14:34,120
a box has led to some wondering whether other major

322
00:14:34,159 --> 00:14:38,399
publishers will follow suit. Speaking at the Final Fantasy fourteen

323
00:14:38,480 --> 00:14:42,440
fan Festival in Berlin, Final Fantasy seven Revelation director n

324
00:14:42,440 --> 00:14:46,720
Aoki Hamagucci told games Radar he was working on securing

325
00:14:46,759 --> 00:14:49,919
a physical release of the game, but couldn't confirm exactly

326
00:14:50,000 --> 00:14:53,000
what that would entail. We're still having internal discussions on

327
00:14:53,000 --> 00:14:55,320
what at the exact SKEW product lineup is going to

328
00:14:55,320 --> 00:14:58,759
be for Revelation, so I can't say anything particularly definitive

329
00:14:58,840 --> 00:15:01,360
at this point in time, but I am working to

330
00:15:01,360 --> 00:15:03,480
make the arrangements to allow us to have some kind

331
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of physical edition. Hamakuchi explain that every company has its

332
00:15:07,200 --> 00:15:10,440
own terms regarding physical releases, and this is currently what's

333
00:15:10,480 --> 00:15:14,000
being discussed with platform holders. Obviously, say if you're talking

334
00:15:14,000 --> 00:15:17,919
to Nintendo there's considerations about the storage limits and on

335
00:15:18,240 --> 00:15:21,600
key cards and things like that, and then other platforms

336
00:15:21,600 --> 00:15:24,200
about how much you can put onto a disc. Each

337
00:15:24,240 --> 00:15:27,000
platform and first party have their own specific rules and

338
00:15:27,039 --> 00:15:30,559
regulations that we need to take into account. He does

339
00:15:30,600 --> 00:15:32,840
go on later in the interview to say it would

340
00:15:32,879 --> 00:15:35,879
be a shame if physical release is stopped, even though

341
00:15:35,919 --> 00:15:38,519
consumer trends suggest it maybe heading in that direction at

342
00:15:38,559 --> 00:15:41,440
some point. I do feel, as a developer and as

343
00:15:41,440 --> 00:15:44,240
a fan that the general trend is for things to

344
00:15:44,279 --> 00:15:48,679
shift away from physical towards downloadable games. That's obviously talking

345
00:15:48,720 --> 00:15:52,080
about the trend personally here at something like FanFest or

346
00:15:52,080 --> 00:15:54,759
community events for games that I've worked on. I really

347
00:15:54,759 --> 00:15:58,120
think that people bringing up things asking for autographs.

348
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Speaker 3: I think that's lovely.

349
00:15:59,159 --> 00:16:00,840
Speaker 1: I think it's a wonderful culture and it would be

350
00:16:00,879 --> 00:16:03,519
a shame to lose that. I want that to remain. Basically,

351
00:16:03,559 --> 00:16:06,879
he still wants to be able to sign the discs. Yeah,

352
00:16:06,919 --> 00:16:10,159
I okay, Yeah, we should have been expecting a physical

353
00:16:10,320 --> 00:16:12,120
edition of Final Fantasy seven Revelation.

354
00:16:12,759 --> 00:16:14,519
Speaker 2: Well, yeah, because it's coming out. It's coming out on

355
00:16:14,600 --> 00:16:17,320
twenty twenty seven, and they're not stopping releasing physical discs.

356
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Until twenty twenty eight.

357
00:16:18,600 --> 00:16:20,879
Speaker 3: January twenty twenty eight, was it, Yes, ten.

358
00:16:20,720 --> 00:16:22,559
Speaker 2: Twenty eight, that's what they said. So yeah, I mean

359
00:16:22,720 --> 00:16:25,279
that's not a surprise, I guess, but you.

360
00:16:25,240 --> 00:16:26,000
Speaker 3: Would hope so, right.

361
00:16:26,039 --> 00:16:27,879
Speaker 1: But I mean the fact that we're clarifying, I guess

362
00:16:27,919 --> 00:16:29,679
as a reminder of just where we're at with this

363
00:16:29,799 --> 00:16:33,360
still where it's like people I think people are expecting

364
00:16:33,360 --> 00:16:35,080
more of these companies to not just to be like well,

365
00:16:35,080 --> 00:16:37,840
PlayStation's stopping discs, but to be like rock Stars, not

366
00:16:37,919 --> 00:16:39,799
putting Grand Theft Auto six out on a disc.

367
00:16:40,000 --> 00:16:42,720
Speaker 3: Who's the next company that is going to follow suit?

368
00:16:43,360 --> 00:16:46,159
Speaker 1: And you know, I think there's still this wait and

369
00:16:46,200 --> 00:16:48,399
see for the people in the industry that maybe want

370
00:16:48,399 --> 00:16:50,720
things to go that way faster of like we kind

371
00:16:50,720 --> 00:16:52,000
of have to wait and see what this means for

372
00:16:52,039 --> 00:16:52,919
Grand Theft Auto six.

373
00:16:52,960 --> 00:16:53,960
Speaker 3: It's probably not going to mean.

374
00:16:53,960 --> 00:16:57,840
Speaker 1: Much they're but I think if you if you are,

375
00:16:58,360 --> 00:17:00,360
if you're not Take two and you're not Rockstar, are you,

376
00:17:00,440 --> 00:17:02,879
probably you're probably right to not even be considering this yet.

377
00:17:02,879 --> 00:17:06,279
Speaker 3: And then there is this contingency.

378
00:17:05,240 --> 00:17:09,480
Speaker 1: Of like people inside of these studios like Hamaguchi, who right,

379
00:17:09,680 --> 00:17:12,240
uh no, I really like this still and I'm making

380
00:17:12,279 --> 00:17:14,440
the efforts personally to make sure that we can have

381
00:17:14,519 --> 00:17:17,880
the best physical versions, or at least, you know, respectable

382
00:17:17,880 --> 00:17:20,920
phys physical versions of these games out on all platforms.

383
00:17:21,599 --> 00:17:23,880
But I think he does bring up an interesting point

384
00:17:23,960 --> 00:17:26,400
of like some of the headaches involved with trying to

385
00:17:26,400 --> 00:17:29,359
get a game like this out on physical media, of like, yeah,

386
00:17:29,359 --> 00:17:31,799
it's not just all right, we were done with the game,

387
00:17:31,880 --> 00:17:35,119
print it onto disc and everyone can go home. It's like, okay,

388
00:17:35,799 --> 00:17:38,240
how much space do we have on the PlayStation version?

389
00:17:38,480 --> 00:17:40,680
All right, that's pretty good. The Xbox version is gonna

390
00:17:40,680 --> 00:17:42,240
have a little bit less space that disc. Can we

391
00:17:42,240 --> 00:17:43,880
actually fit the whole game on there? So what are

392
00:17:43,920 --> 00:17:46,880
we actually going to include? What are we gonna make downloadable?

393
00:17:47,240 --> 00:17:50,240
And then on the switch, if we do try to

394
00:17:50,279 --> 00:17:54,079
include some stuff on the physical card, you're still gonna

395
00:17:54,079 --> 00:17:55,960
have to download stuff, and then that's gonna cost us

396
00:17:56,000 --> 00:17:58,279
a ton of money to put it on this sixty

397
00:17:58,319 --> 00:18:01,079
four gigabyte card that is way more expensive than their disc.

398
00:18:01,480 --> 00:18:03,319
So then do we put it on the game key card?

399
00:18:03,480 --> 00:18:05,640
People are gonna still hate that and not want to

400
00:18:05,640 --> 00:18:08,119
buy that. But you know, we kind of explained before

401
00:18:08,160 --> 00:18:10,920
that it helps with our technology actually, so we want

402
00:18:10,920 --> 00:18:13,480
you to install the game. Anyhow, there's all of these

403
00:18:13,519 --> 00:18:16,359
headaches and hoops to walk through and sort of challenges

404
00:18:16,400 --> 00:18:19,240
to overcome, and you could see you can begin to

405
00:18:19,240 --> 00:18:21,559
see why these companies are like, let's get past this ship.

406
00:18:21,640 --> 00:18:22,480
Speaker 3: We hate these discs.

407
00:18:22,480 --> 00:18:24,480
Speaker 1: And it's like, yeah, I don't know, you kind of

408
00:18:24,480 --> 00:18:27,720
feel like every every business, every industry has stuff that

409
00:18:27,759 --> 00:18:30,279
causes headaches. Just deal with it because this is kind

410
00:18:30,279 --> 00:18:31,359
of still something that we need.

411
00:18:32,039 --> 00:18:35,119
Speaker 2: Yeah, I think I think the way companies are kind

412
00:18:35,160 --> 00:18:38,000
of rationalizing it is that I think they're of the

413
00:18:38,039 --> 00:18:41,359
mindset that, you know, the people, even no matter how

414
00:18:41,440 --> 00:18:45,839
vocal gamers are about liking physical media, if they don't

415
00:18:45,880 --> 00:18:49,400
actually buy physical media, then they're then you know, talk

416
00:18:49,519 --> 00:18:52,880
is cheap. So I I and I can understand that

417
00:18:52,920 --> 00:18:55,200
from a business perspective, but I also understand it from

418
00:18:55,240 --> 00:18:58,119
the consumer perspective of well, if it's digital, then it

419
00:18:58,319 --> 00:19:01,640
I have no like owner ship over this item. I

420
00:19:01,680 --> 00:19:04,279
don't have any there. It can be taken away from

421
00:19:04,279 --> 00:19:07,200
me at any time, which is another like pain point

422
00:19:07,279 --> 00:19:11,640
for the consumer that we've talked about before. And yeah,

423
00:19:11,640 --> 00:19:13,720
I can I can see where there's a disconnect there,

424
00:19:13,759 --> 00:19:16,400
But I what I think is probably going to happen

425
00:19:16,680 --> 00:19:20,160
is that even if PlayStation doesn't put out a you know,

426
00:19:20,200 --> 00:19:24,799
a PlayStation that supports to physical media, somebody will, you know,

427
00:19:24,920 --> 00:19:28,200
if not Sony, then somebody will make a USB attachment,

428
00:19:28,480 --> 00:19:32,200
a USB disc drive attachment, and they'll start putting out

429
00:19:32,240 --> 00:19:36,200
like special edition discs that cost like seven hundred dollars

430
00:19:36,279 --> 00:19:38,160
or something and come with a bunch of like come

431
00:19:38,200 --> 00:19:40,519
with a statuet or something like in the good old days.

432
00:19:40,720 --> 00:19:43,240
Speaker 1: Yeah, I think, like I hope we can get to

433
00:19:43,279 --> 00:19:44,960
that point. That would be nice because I mean that

434
00:19:44,960 --> 00:19:47,680
stuff would still have to work with Sony's authentication and

435
00:19:47,839 --> 00:19:51,839
and DRM stuff, but it's like, okay, yeah, then then

436
00:19:51,880 --> 00:19:54,839
Sony just give the like work with limited run games

437
00:19:54,839 --> 00:19:58,000
and all these other companies that print stuff to like

438
00:19:58,079 --> 00:20:00,400
let them go out there and find a parttner that

439
00:20:00,440 --> 00:20:03,799
can produce the discs that can then be authenticated and

440
00:20:03,839 --> 00:20:05,559
just like make sure that they still have a pathway

441
00:20:05,599 --> 00:20:07,480
to do that, because the DRM is going to be

442
00:20:07,480 --> 00:20:09,960
the problem with that side of things. And if so,

443
00:20:10,279 --> 00:20:12,519
if Sony just says no or says this isn't worth

444
00:20:12,519 --> 00:20:15,480
our time, it won't happen at all. Which was like

445
00:20:15,480 --> 00:20:18,200
like I think it's the position that most people assume

446
00:20:18,279 --> 00:20:21,319
Sony is taking right now, because when they brought up

447
00:20:21,359 --> 00:20:24,400
getting rid of disks, there was no mention of and

448
00:20:24,440 --> 00:20:26,279
here's how your discs are going to work in the

449
00:20:26,279 --> 00:20:27,599
future that you already own.

450
00:20:28,039 --> 00:20:30,240
Speaker 3: It's right, that is still a big question mark.

451
00:20:30,279 --> 00:20:31,680
Speaker 1: And I think the fact that it's a big question

452
00:20:31,720 --> 00:20:33,839
mark most people assume the worst case scenario, and I

453
00:20:33,839 --> 00:20:34,559
think that's fair.

454
00:20:35,039 --> 00:20:38,240
Speaker 2: So, yeah, that's completely fair. I totally understand that. That's why.

455
00:20:38,359 --> 00:20:39,839
That's why I was kind of thinking. And by the way,

456
00:20:39,839 --> 00:20:41,839
when I say a third party, I'm not suggesting somebody

457
00:20:41,880 --> 00:20:44,079
is going to do it like illegally or something like that.

458
00:20:44,359 --> 00:20:46,079
What I mean is that I think I think Sony

459
00:20:46,079 --> 00:20:48,640
would probably be especially okay with it if another company

460
00:20:48,720 --> 00:20:49,680
underwrote the costs.

461
00:20:50,039 --> 00:20:52,759
Speaker 3: Yes, exactly, Yes, that that would have to be the case.

462
00:20:52,839 --> 00:20:56,240
Speaker 1: So but whether or not they're going to like like,

463
00:20:56,400 --> 00:20:57,160
let people use.

464
00:20:57,079 --> 00:21:02,640
Speaker 3: That DRM, that'll be the big question. So wait to see, right.

465
00:21:02,920 --> 00:21:05,799
Splatoon Raiders launches huge in Japan.

466
00:21:05,920 --> 00:21:09,279
Speaker 1: Splatoon Raiders opened with an estimated four hundred and seventy

467
00:21:09,279 --> 00:21:12,319
four thousand, six hundred and eighty four copies sold, and

468
00:21:12,359 --> 00:21:13,279
that's just physical.

469
00:21:13,759 --> 00:21:14,960
Speaker 3: In Japan alone.

470
00:21:15,079 --> 00:21:18,599
Speaker 1: In its first week that ended July twenty six, it

471
00:21:18,680 --> 00:21:20,039
was by far the week's biggest release.

472
00:21:20,079 --> 00:21:21,240
Speaker 3: We've kind of had this story a.

473
00:21:21,160 --> 00:21:24,799
Speaker 1: Bunch of times now with these Nintendo these smaller Nintendo games,

474
00:21:25,319 --> 00:21:27,759
where it's like, hey, what are the big Nintendo games. Well,

475
00:21:27,799 --> 00:21:30,559
it turns out they were the friends we made along

476
00:21:30,599 --> 00:21:33,960
the way in Rhythm Heaven Groove and Tomodachi Life. And

477
00:21:34,039 --> 00:21:38,079
this so Splatoon Raiders at nearly five hundred thousand copies

478
00:21:38,079 --> 00:21:41,880
sold in a week, puts it right behind Rhythm Heaven Groove,

479
00:21:41,920 --> 00:21:44,599
which sold another around eighty thousand copies in a week.

480
00:21:44,759 --> 00:21:48,079
That's up to six hundred and seventy five thousand copies total. Again,

481
00:21:48,119 --> 00:21:52,200
this is all just physical and just Japan, and Tomodachi

482
00:21:52,279 --> 00:21:54,960
Life is now at one point five million lifetime, just

483
00:21:55,000 --> 00:21:59,440
physical and in Japan only. So yeah, very well done

484
00:21:59,480 --> 00:22:05,039
over there, Splatoon Raiders. Obviously, we know Splatoon hugely popular

485
00:22:05,400 --> 00:22:09,400
in Japan, you know worldwide it is it has this

486
00:22:09,880 --> 00:22:10,839
you know, grand appeal.

487
00:22:11,039 --> 00:22:13,119
Speaker 3: And we also saw like a metacritic I think I

488
00:22:13,119 --> 00:22:14,759
talked about on the show yesterday. Rachel.

489
00:22:15,000 --> 00:22:16,960
Speaker 1: You see this where it's in the top ten for

490
00:22:17,000 --> 00:22:20,039
the highest rated user score ever on Metacritic.

491
00:22:21,480 --> 00:22:25,839
Speaker 3: I mean fans are showing us yeah.

492
00:22:24,720 --> 00:22:27,400
Speaker 2: It's a good premise. I'm I mean when I see

493
00:22:27,400 --> 00:22:31,240
those numbers, all I'm like is yay, I'm happy for

494
00:22:31,319 --> 00:22:33,759
them because that's a that's that's just a that's a

495
00:22:33,799 --> 00:22:36,559
fun game to be to be, to be a good seller.

496
00:22:36,720 --> 00:22:39,319
I'm I feel like the market is proving it is

497
00:22:39,400 --> 00:22:40,880
proving that it has good taste there.

498
00:22:41,319 --> 00:22:44,359
Speaker 3: Yep, absolutely, it's it is notable.

499
00:22:44,359 --> 00:22:46,039
Speaker 1: It's like every it feels like every time one of

500
00:22:46,079 --> 00:22:51,000
these fifty dollars Nintendo games launch in the last several months,

501
00:22:51,079 --> 00:22:54,480
especially this summer, they are finding an audience in Japan,

502
00:22:54,599 --> 00:22:57,799
and that audience is buying around a half million physical

503
00:22:57,839 --> 00:23:00,279
copies in that first week. And then you compair of

504
00:23:00,319 --> 00:23:04,319
that to like that Piscatella a little factoid about the

505
00:23:04,440 --> 00:23:07,559
United States where it's like there's only like seven games

506
00:23:07,559 --> 00:23:09,400
that have sold more than one hundred thousand copies. I

507
00:23:09,440 --> 00:23:11,640
might be wrong about those specific numbers everybody, but it's

508
00:23:11,680 --> 00:23:12,759
something along those lines.

509
00:23:13,440 --> 00:23:13,960
Speaker 3: This year.

510
00:23:14,440 --> 00:23:17,640
Speaker 1: It's like, oh man, okay, is that just like Japan

511
00:23:17,839 --> 00:23:18,920
just into physical games?

512
00:23:18,920 --> 00:23:19,160
Speaker 3: Morees?

513
00:23:19,200 --> 00:23:21,359
Speaker 1: Are they just getting hit like more square in the

514
00:23:21,400 --> 00:23:24,000
target by the games that are launching on switch to

515
00:23:24,039 --> 00:23:25,519
in this moment does feel like it's a little bit

516
00:23:25,519 --> 00:23:25,759
of that.

517
00:23:26,519 --> 00:23:28,440
Speaker 2: Yeah. I think it's a little bit of both. Honestly.

518
00:23:28,839 --> 00:23:32,200
Speaker 1: Yeah, I think that when I look at this, it's like, oh,

519
00:23:32,200 --> 00:23:33,720
I don't think Nintendo is going to get rid of

520
00:23:33,720 --> 00:23:36,599
of a physical anytime soon. I think that they are

521
00:23:37,079 --> 00:23:40,720
happy to continue serving that audience. And they really, you know,

522
00:23:40,759 --> 00:23:44,119
the fact that they did not give into like going

523
00:23:44,240 --> 00:23:47,000
all crazy with free to play stuff when that was

524
00:23:47,039 --> 00:23:50,640
like a first first becoming a thing, and loot boxes

525
00:23:50,680 --> 00:23:52,920
and all this other stuff, and it's like, obviously Nintendo's

526
00:23:52,920 --> 00:23:53,880
not going to do that, And I don't think it

527
00:23:53,920 --> 00:23:56,839
was always obvious, but the fact that they have usually

528
00:23:57,160 --> 00:24:00,319
like avoided these trends and kept just doing stuff the

529
00:24:00,400 --> 00:24:03,519
Nintendo way do just kind of say to me they

530
00:24:03,519 --> 00:24:06,319
will keep doing that into the future, because I think

531
00:24:06,319 --> 00:24:09,279
they just like, whatever the rest of the noise that

532
00:24:09,359 --> 00:24:12,160
is happening in the industry is kind of has nothing

533
00:24:12,160 --> 00:24:15,680
to do with us. We're gonna just keep releasing games

534
00:24:15,720 --> 00:24:18,240
our way, and we have an audience, and that audience

535
00:24:18,359 --> 00:24:21,359
keeps showing up, and it feels like, if anything, that

536
00:24:21,480 --> 00:24:24,599
audience keeps growing, and now they're hitting like probably like

537
00:24:24,720 --> 00:24:28,960
multiple generations of people who are into Splatoon in Japan

538
00:24:29,599 --> 00:24:31,640
and and and then like globally we show up for

539
00:24:31,680 --> 00:24:34,359
these games as well, Right, Yeah, I think we do.

540
00:24:34,640 --> 00:24:38,799
Speaker 2: I think I think Nintendo still like primarily targets a

541
00:24:38,880 --> 00:24:41,720
Japanese audience and everyone else just kind of falls in line.

542
00:24:42,240 --> 00:24:45,200
And I think that's that's that seems to be pretty smart. Yeah, work, Yeah,

543
00:24:45,279 --> 00:24:48,079
I mean they're not. They're not courting us, like as

544
00:24:48,079 --> 00:24:50,960
in you and me, the you know JOQ American gamer.

545
00:24:52,160 --> 00:24:52,359
Speaker 1: Don't.

546
00:24:52,599 --> 00:24:54,799
Speaker 2: They don't. They're not courting us. They know that, you know,

547
00:24:54,920 --> 00:24:57,240
we grew up with their products. We're gonna buy them,

548
00:24:57,400 --> 00:25:00,920
you know, regardless. So yeah, I don't, I don't. I

549
00:25:00,960 --> 00:25:05,480
think I don't think they are gonna have a problem

550
00:25:05,799 --> 00:25:09,400
with like, you know, the sales of physical media dropping off,

551
00:25:09,720 --> 00:25:13,480
because they they know what their audience wants and clearly

552
00:25:13,680 --> 00:25:16,640
clearly this is a strategy that's paying off for them.

553
00:25:16,839 --> 00:25:17,200
Speaker 3: All right.

554
00:25:17,960 --> 00:25:21,119
Speaker 1: Yeah, they just get some breaking news about NVD GPU prices.

555
00:25:21,160 --> 00:25:23,559
We're gonna, uh, we're gonna take a break and when

556
00:25:23,559 --> 00:25:25,599
we come back, we'll hit that and the rest of

557
00:25:25,640 --> 00:25:28,400
the headlines. A bunch of fun stuff happening in this

558
00:25:28,720 --> 00:25:31,279
industry constantly. Uh, if you want to skip out on

559
00:25:31,359 --> 00:25:33,440
these ad messages, you can do so. We put up

560
00:25:33,440 --> 00:25:36,240
ad free versions of the show for premium users. Still

561
00:25:36,240 --> 00:25:37,960
go to giant bomb dot com slash join and you

562
00:25:38,000 --> 00:25:38,720
can get them there.

563
00:25:39,000 --> 00:25:40,000
Speaker 3: We will be right back.

564
00:25:40,640 --> 00:25:42,839
Speaker 2: Okay, we pull up the news.

565
00:25:48,759 --> 00:25:51,680
Speaker 1: All right, we are back. It's Game mess Mornings. I'm

566
00:25:51,759 --> 00:25:55,960
Jeff Grubb. That's Rachel Kaserbeam Kaser. We are gonna keep

567
00:25:56,039 --> 00:26:00,279
going here with the headlines. As I mentioned before the break, Yeah,

568
00:26:00,319 --> 00:26:04,200
the hardware price crisis seems to continue to spread and

569
00:26:04,240 --> 00:26:09,160
grow in Nvidia is reportedly imposing another major price increase

570
00:26:09,200 --> 00:26:12,480
on the GPU and memory packages it sells to graphics

571
00:26:12,559 --> 00:26:13,599
cards manufacturers.

572
00:26:13,920 --> 00:26:14,960
Speaker 3: So it's like, you know, they may.

573
00:26:15,079 --> 00:26:17,119
Speaker 1: Make the chips and they send this off to I

574
00:26:17,160 --> 00:26:19,960
was gonna say EVGA, but I think they specifically stopped

575
00:26:20,000 --> 00:26:23,839
making GPUs because they saw this coming. Taiwan's Economic Daily

576
00:26:23,880 --> 00:26:26,799
News puts the increase at twenty to thirty percent, potentially

577
00:26:26,880 --> 00:26:29,920
making this in Vidia's third significant pricing adjustment of twenty

578
00:26:29,960 --> 00:26:30,559
twenty six.

579
00:26:31,359 --> 00:26:32,839
Speaker 3: Nvidia has not announced that.

580
00:26:32,799 --> 00:26:35,759
Speaker 1: Every g Force card's retail price will immediately rise by

581
00:26:35,799 --> 00:26:39,400
thirty percent, so the reported increase applies to the bundled

582
00:26:39,480 --> 00:26:42,880
GPU gets purchased by board partners such as as MSI

583
00:26:42,960 --> 00:26:45,880
and Gigabyte. So the expectation here should be that like

584
00:26:46,240 --> 00:26:49,039
those companies therefore will have to raise the prices on

585
00:26:49,160 --> 00:26:50,839
their own, separate.

586
00:26:50,440 --> 00:26:52,839
Speaker 3: From what Nvidia is selling to them.

587
00:26:53,720 --> 00:26:56,880
Speaker 1: We're pointing out that in Vidia is not the only

588
00:26:56,880 --> 00:26:59,599
one raising the price of chips in this moment. Qualcomm

589
00:27:00,039 --> 00:27:03,519
in firms double digit increases in beginning September first for

590
00:27:03,559 --> 00:27:08,960
its mobile chips, so across the board and every aspect. Uh,

591
00:27:09,079 --> 00:27:12,319
you know, RAM and Storage are raising costs, and especially

592
00:27:12,400 --> 00:27:13,599
RAM when it comes to this stuff.

593
00:27:14,160 --> 00:27:16,880
Speaker 3: So yeah, I mean we were already paying a lot.

594
00:27:16,960 --> 00:27:21,519
Speaker 1: I think we saw several price increases already for GPUs,

595
00:27:21,680 --> 00:27:26,839
for computer components, for consoles, for everything, for handhelds, and

596
00:27:26,960 --> 00:27:29,240
I think we're like, we're not even like through those

597
00:27:29,279 --> 00:27:33,559
price increases yet. The new right, August first is when

598
00:27:33,640 --> 00:27:36,559
the price increase happens for like Xbox, I think, and

599
00:27:36,559 --> 00:27:37,599
and even like Switch.

600
00:27:38,920 --> 00:27:40,720
Speaker 3: Yeah, it's I think it was.

601
00:27:40,720 --> 00:27:42,559
Speaker 2: I think it's August when the when the switch to pricing.

602
00:27:42,640 --> 00:27:44,599
Speaker 1: I think it's August, right, So we haven't even those

603
00:27:44,599 --> 00:27:47,920
haven't even happened yet. And we're already getting signs that

604
00:27:48,119 --> 00:27:51,160
further price increases are coming, and so I think what

605
00:27:51,480 --> 00:27:52,680
by Yeah, I feel.

606
00:27:52,480 --> 00:27:54,319
Speaker 2: Like I feel like August is when we're also going

607
00:27:54,359 --> 00:27:55,880
to get news about the Zelda remake.

608
00:27:56,079 --> 00:27:57,279
Speaker 3: After the price goes up.

609
00:27:57,720 --> 00:28:00,480
Speaker 1: I think I think you might be onto something where

610
00:28:00,519 --> 00:28:02,599
it's like they are holding some of that stuff back

611
00:28:02,640 --> 00:28:05,319
to like change the conversation back to the games you

612
00:28:05,359 --> 00:28:07,319
can't miss out on and ockerat of time.

613
00:28:07,359 --> 00:28:09,240
Speaker 3: Obviously they think that is one of those.

614
00:28:10,000 --> 00:28:11,720
Speaker 2: A grid of tinnery, That's what I was talking.

615
00:28:11,839 --> 00:28:12,039
Speaker 3: Yeah.

616
00:28:12,319 --> 00:28:13,880
Speaker 2: Yeah, but by the way, I'm leaning over this way

617
00:28:13,880 --> 00:28:16,119
because it looks like the way the layout looks like

618
00:28:16,200 --> 00:28:17,880
on the on the stream, I look like I'm whispering

619
00:28:17,880 --> 00:28:18,319
in your ears.

620
00:28:18,400 --> 00:28:20,960
Speaker 1: Yeah, perfect, I love that.

621
00:28:21,799 --> 00:28:22,039
Speaker 3: Yeah.

622
00:28:22,079 --> 00:28:25,519
Speaker 1: I mean I think we get more price increases in

623
00:28:25,559 --> 00:28:27,559
the first half of next year, like from all these

624
00:28:27,920 --> 00:28:31,519
like as the stuff trickles down, I think Sony, Microsoft,

625
00:28:31,519 --> 00:28:33,240
and Nintendo all raise their prices again.

626
00:28:33,960 --> 00:28:36,799
Speaker 2: Yeah. Probably it wouldn't. It wouldn't surprise me. And it's

627
00:28:37,880 --> 00:28:41,720
it's it's it's becoming I I honestly kind of think

628
00:28:41,720 --> 00:28:43,359
that this is going to mean that the next generation

629
00:28:43,440 --> 00:28:47,400
of consoles is just going to be just gone. It's well,

630
00:28:47,440 --> 00:28:49,559
not a thing, they'll never come out, But I think

631
00:28:49,559 --> 00:28:51,839
they're generally going to be either they're going to have

632
00:28:51,880 --> 00:28:54,359
to radically rethink what they are and what they're capable of,

633
00:28:54,680 --> 00:28:56,359
or we're not going to get them into like twenty

634
00:28:56,400 --> 00:29:00,119
twenty nine. Yeah, that's kind of what I'm afraid of.

635
00:29:00,160 --> 00:29:02,960
And like we'll talk about I think this more in

636
00:29:03,000 --> 00:29:05,160
a minute when we talk about the Xbox stuff, because

637
00:29:05,200 --> 00:29:08,599
I have thoughts about everything that's been happening over at

638
00:29:08,680 --> 00:29:11,640
Microsoft and Xbox. But yeah, I mean, I think it's

639
00:29:11,680 --> 00:29:14,400
getting to the point now where I don't even know

640
00:29:14,440 --> 00:29:17,759
if we can sell, we can reasonably sell video game

641
00:29:17,759 --> 00:29:20,599
consoles as a luxury item. Like it's it's so far

642
00:29:20,720 --> 00:29:23,400
beyond luxury at this point. It's like buying a five

643
00:29:23,440 --> 00:29:28,279
thousand dollars perse It's like, what the what's the point

644
00:29:28,319 --> 00:29:30,279
of spending all that money on something that you know

645
00:29:30,319 --> 00:29:32,759
you're not something? So, you know, what's the point of

646
00:29:32,759 --> 00:29:35,319
spending that much on something so utilitarian? What could possibly

647
00:29:35,400 --> 00:29:37,240
drive the price up to that amount?

648
00:29:37,480 --> 00:29:40,920
Speaker 1: Yeah, there was word like like I didn't see what

649
00:29:40,960 --> 00:29:42,400
it was. Like, I think there's a new version of

650
00:29:42,440 --> 00:29:45,720
the thirty fifty, the RTX thirty fifty that has four

651
00:29:45,759 --> 00:29:48,880
gigabytes of video memory, which is everyone's like, hey, we

652
00:29:48,920 --> 00:29:51,119
have I thought we moved past this, like everyone knows. Ye, wait,

653
00:29:51,160 --> 00:29:55,039
that's not nearly enough, not on this day and age, No,

654
00:29:55,039 --> 00:29:58,960
not at all. This is yeah, I think when we're

655
00:29:59,039 --> 00:30:01,960
kind of looking around and trying to figure out what

656
00:30:02,000 --> 00:30:05,279
happens next here other than price increases for the stuff

657
00:30:05,319 --> 00:30:08,519
that we already see on the store shelves, which does

658
00:30:08,599 --> 00:30:11,200
feel again inevitable after the ones that we're going through

659
00:30:11,279 --> 00:30:14,519
right in this moment. Yeah, when we start talking about

660
00:30:14,559 --> 00:30:17,279
what does next gen look like? I mean, I if

661
00:30:17,759 --> 00:30:19,559
I'm at one of these companies, I am trying to

662
00:30:19,599 --> 00:30:21,440
figure out a way to make it make the most

663
00:30:21,519 --> 00:30:24,200
sense possible. And I do think that means like if

664
00:30:24,200 --> 00:30:26,319
you're if you're Sony, which maybe is the most interesting

665
00:30:26,359 --> 00:30:28,640
one because they're the ones that have the most momentum

666
00:30:28,680 --> 00:30:32,400
while also having to deal with like high end fidelity,

667
00:30:32,759 --> 00:30:35,720
expensive hardware because they did not they've never really stepped

668
00:30:35,720 --> 00:30:37,720
away from that. They always have been on the cutting edge,

669
00:30:38,000 --> 00:30:40,279
with the exception of like the PS four, which was

670
00:30:40,400 --> 00:30:42,039
very successful for them. It's kind of maybe you should

671
00:30:42,039 --> 00:30:43,599
repeat that the PS four was a bunch of like

672
00:30:43,960 --> 00:30:46,759
crappy parts taking off the shelf, and then all right,

673
00:30:46,839 --> 00:30:49,240
PS five, we're back at it with an expensive SSD

674
00:30:49,319 --> 00:30:51,839
and all this stuff, and you know it's the PS

675
00:30:51,880 --> 00:30:52,599
fives way better.

676
00:30:53,039 --> 00:30:55,359
Speaker 2: Yeah, let's give you an astrobot game just so we

677
00:30:55,400 --> 00:30:58,200
can show off all the internal hardware here exactly.

678
00:30:58,200 --> 00:31:01,200
Speaker 1: And the PS five is is way better. But it's like, okay,

679
00:31:01,200 --> 00:31:02,880
well it's way better. It should be able to last

680
00:31:02,880 --> 00:31:04,559
longer than the PS four did, and the PS four

681
00:31:04,599 --> 00:31:09,240
law lasted a very long time. So if I'm Sony

682
00:31:09,279 --> 00:31:12,680
in this situation and I was already planning a handheld,

683
00:31:13,079 --> 00:31:16,240
maybe the PS six is mostly just the handheld, because

684
00:31:16,240 --> 00:31:18,640
then you can sort of scale the power to sort

685
00:31:18,680 --> 00:31:21,039
of be more in line with the PS five and

686
00:31:21,440 --> 00:31:24,559
kind of communicate to developers, to your teams, this is

687
00:31:24,599 --> 00:31:26,160
the amount of power we're going to have. Because we

688
00:31:26,240 --> 00:31:29,240
just in no way want to deprecate the PlayStation five.

689
00:31:29,640 --> 00:31:32,119
We need to keep that audience going because they are

690
00:31:32,160 --> 00:31:34,920
going to stick with that console far longer than they've

691
00:31:34,960 --> 00:31:38,240
ever stuck with the PlayStation before, because they just simply

692
00:31:38,279 --> 00:31:41,440
will not have the money to upgrade to a PS six.

693
00:31:41,480 --> 00:31:43,400
What we're going to charge for a home PS six

694
00:31:44,000 --> 00:31:47,039
and they seem to have that option, And.

695
00:31:46,960 --> 00:31:49,960
Speaker 2: I would honestly call that a smart business move if

696
00:31:50,000 --> 00:31:51,480
I were if I were them, if I were in

697
00:31:51,559 --> 00:31:54,279
charge of Sony, That's probably what I would be seriously

698
00:31:54,319 --> 00:31:57,680
considering right about now, because I'm kind of afraid the

699
00:31:57,720 --> 00:31:59,880
AI bubble is not going to burst as fast as

700
00:32:00,240 --> 00:32:02,240
we're all maybe thinking it. We all maybe thought it

701
00:32:02,279 --> 00:32:05,880
would like this time last year. Even I think it's

702
00:32:05,920 --> 00:32:08,559
just going to keep growing and growing and growing, and

703
00:32:08,599 --> 00:32:11,000
then it's going to be a lot longer than we

704
00:32:11,079 --> 00:32:13,000
think before it bursts. And if that's the case, then

705
00:32:13,039 --> 00:32:16,079
these prices are only going to keep going up. Yeah,

706
00:32:16,559 --> 00:32:19,160
the video has no reason to not raise the prices

707
00:32:19,160 --> 00:32:19,720
at this point.

708
00:32:20,359 --> 00:32:24,680
Speaker 1: Yes, right, I mean the competition for their compute power

709
00:32:25,119 --> 00:32:28,839
from the AI bubble is something that they won't ignore

710
00:32:29,000 --> 00:32:31,200
that they couldn't ignore it, but they wouldn't ignore it either.

711
00:32:31,240 --> 00:32:35,920
They're happy to choose that instead, and that means giving, Like,

712
00:32:36,039 --> 00:32:38,200
just giving some of the resources that you have to

713
00:32:38,319 --> 00:32:41,799
the video game industry is kind of a hassle at

714
00:32:41,799 --> 00:32:43,400
this point, so you've got to just charge them more

715
00:32:43,440 --> 00:32:44,519
to make it worth more your time.

716
00:32:44,640 --> 00:32:45,480
Speaker 3: It sucks, it's.

717
00:32:45,359 --> 00:32:47,920
Speaker 1: Awful, and it's a bubble, so it's like we're gonna

718
00:32:48,079 --> 00:32:51,400
like when it bursts and it all goes sideways. It's

719
00:32:51,440 --> 00:32:53,839
not like suddenly we get all that compute back, Like

720
00:32:53,880 --> 00:32:55,799
that stuff is just going to kind of like have

721
00:32:55,880 --> 00:32:58,119
to be transferred back to gaming. That's going to be

722
00:32:58,160 --> 00:33:00,519
a hassle as well. It'll take you years for the

723
00:33:00,559 --> 00:33:03,559
stuff to stabilize once we get to that point.

724
00:33:04,119 --> 00:33:05,920
Speaker 2: And I'm happy that we've got things like the Steam

725
00:33:05,960 --> 00:33:09,400
Deck and god, I hope the Steam Machine soon. Pardon

726
00:33:10,319 --> 00:33:12,960
just because I mean the first people who were priced

727
00:33:12,960 --> 00:33:15,079
out of it were like the PC gamers who like

728
00:33:15,119 --> 00:33:18,119
building their own rakes. Yeah, yeah, I can't afford to

729
00:33:18,200 --> 00:33:18,720
do that now.

730
00:33:19,319 --> 00:33:19,559
Speaker 3: Yeah.

731
00:33:19,839 --> 00:33:23,559
Speaker 1: Right then the Steam Machine, which you know I've been

732
00:33:23,640 --> 00:33:27,400
using recently. It's been great, but I continue go like,

733
00:33:28,000 --> 00:33:31,319
this is so handy, so nice, and who do you

734
00:33:31,359 --> 00:33:31,920
recommend it to?

735
00:33:32,000 --> 00:33:33,640
Speaker 3: How do you tell people that it's worth the price?

736
00:33:33,680 --> 00:33:36,319
It's it's just not But okay.

737
00:33:36,559 --> 00:33:39,839
Speaker 1: The the other side of this is like, yeah, people

738
00:33:39,839 --> 00:33:42,000
point out, like can have one thousand dollars PS six

739
00:33:42,039 --> 00:33:44,559
handheld like compete in the market. That also feels dead

740
00:33:44,559 --> 00:33:47,559
on arrival, and I think I'm yeah, I don't maybe,

741
00:33:47,559 --> 00:33:49,640
but that's not really the point. The point is that

742
00:33:50,680 --> 00:33:53,000
they need to do everything they can to sort of

743
00:33:53,079 --> 00:33:57,160
flatten the curve of graphical fidelity increasing and they need

744
00:33:57,200 --> 00:34:00,160
to like make it clear to their teams that you

745
00:34:00,160 --> 00:34:02,440
should still be making games for the PS five first.

746
00:34:02,880 --> 00:34:04,960
And so, yeah, for a long time now, it's been

747
00:34:05,000 --> 00:34:08,079
like my idea here is I think there is a

748
00:34:08,119 --> 00:34:10,679
PS six. I think there's this PS six handout, and

749
00:34:10,679 --> 00:34:13,480
then I think there is a PS six light, which

750
00:34:13,519 --> 00:34:18,119
is just a reconfigured PlayStation five with some other small.

751
00:34:17,920 --> 00:34:20,239
Speaker 3: Upgrades so that that could still be like the.

752
00:34:20,199 --> 00:34:24,000
Speaker 1: Anchor console that holds the gaming production sort of down,

753
00:34:24,400 --> 00:34:26,199
so that no one feels like they have to have

754
00:34:26,239 --> 00:34:29,079
the biggest hardware or the biggest and best hardware to.

755
00:34:29,159 --> 00:34:30,280
Speaker 3: Like get their game running.

756
00:34:30,400 --> 00:34:32,000
Speaker 1: You need to make sure it's running on this stuff,

757
00:34:32,039 --> 00:34:33,920
because we are going to be supporting the PS five,

758
00:34:34,199 --> 00:34:35,840
and you can put that version on the PS five

759
00:34:35,880 --> 00:34:39,639
as well, with some reductions here and there, probably not many,

760
00:34:39,719 --> 00:34:42,400
because that maybe should just be your lead platform for

761
00:34:42,559 --> 00:34:45,480
the next seven years.

762
00:34:45,519 --> 00:34:46,079
Speaker 3: Like the game the.

763
00:34:46,039 --> 00:34:48,239
Speaker 1: Console is already pretty old, like it's sort of like

764
00:34:48,280 --> 00:34:49,079
a fifteen year.

765
00:34:48,960 --> 00:34:51,800
Speaker 2: Life that god, I would hope, So but actually, I

766
00:34:51,840 --> 00:34:53,760
mean again, we're gonna talk about this more in a minute,

767
00:34:53,760 --> 00:34:55,440
because I know we got an Xbox story coming up.

768
00:34:55,480 --> 00:34:58,679
But I think, do you think that if that was

769
00:34:58,679 --> 00:35:01,159
the way they went, I mean, I traditional, like the

770
00:35:01,719 --> 00:35:05,280
major players are so high bound to this, like very

771
00:35:05,719 --> 00:35:08,800
I think kind of archaic way of releasing consoles. It's like, Okay,

772
00:35:08,800 --> 00:35:10,480
it's time for the PS five, now it's time for

773
00:35:10,480 --> 00:35:14,679
the PS six. It's like five point five maybe handheld

774
00:35:14,679 --> 00:35:17,360
five point five in between, Like I would you release

775
00:35:17,840 --> 00:35:20,719
the big like the big PS six first and then

776
00:35:20,760 --> 00:35:22,840
the handheld or the handheld and then the big PS

777
00:35:22,920 --> 00:35:25,360
six like hypothetically speaking, Yeah, I.

778
00:35:25,360 --> 00:35:27,159
Speaker 3: Guess, I don't know. I think.

779
00:35:28,800 --> 00:35:31,239
Speaker 1: I think they would probably try to bundle like package

780
00:35:31,280 --> 00:35:34,440
as much together like and presented as one line as

781
00:35:34,519 --> 00:35:38,320
possible so that they can give people the option. But

782
00:35:38,599 --> 00:35:41,880
I think it'll be very clear, like what PlayStation prefers

783
00:35:41,960 --> 00:35:44,360
you get by like the pricing and all that stuff.

784
00:35:44,599 --> 00:35:47,920
So I think like they will emphasize I think the handheld.

785
00:35:48,559 --> 00:35:51,360
I think that is like the biggest differentiating factor. Right

786
00:35:51,440 --> 00:35:53,719
The PS six was going to be a hard sell anyhow,

787
00:35:53,800 --> 00:35:57,719
because games already look fantastic and you don't have to, like,

788
00:35:57,760 --> 00:36:00,599
there's just not much holding them back anymore more in

789
00:36:00,679 --> 00:36:03,119
terms of being able to put it like the things

790
00:36:03,119 --> 00:36:04,960
that are holding back games, I always say, it's it's

791
00:36:04,960 --> 00:36:07,079
time and money. Now it's no longer the silicon side

792
00:36:07,079 --> 00:36:10,480
and side of these these pieces of hardware, and you

793
00:36:10,519 --> 00:36:13,000
know it's okay. Well at that point that means you

794
00:36:13,119 --> 00:36:15,280
get to the situation where you're spending two hundred and

795
00:36:15,280 --> 00:36:17,239
fifty three hundred million dollars on games like they are,

796
00:36:18,159 --> 00:36:20,159
I don't think they want to keep pushing in that direction.

797
00:36:20,920 --> 00:36:23,880
So yeah, I think they focus on the handheld because

798
00:36:23,920 --> 00:36:26,079
the handheld could be this thing where it's like, here

799
00:36:26,159 --> 00:36:28,000
is a new way to play the games you already

800
00:36:28,039 --> 00:36:30,320
love and doesn't look amazing, and we kind of know

801
00:36:30,360 --> 00:36:30,960
that there's.

802
00:36:30,760 --> 00:36:33,679
Speaker 3: An untapped audience.

803
00:36:33,360 --> 00:36:35,199
Speaker 1: That was like that is there, Like the way that

804
00:36:35,239 --> 00:36:38,280
the PlayStation Portal has sold clearly that there's that that

805
00:36:38,360 --> 00:36:40,920
audience is there. So I think I think PlayStation will

806
00:36:40,920 --> 00:36:42,159
emphasize the handheld.

807
00:36:42,519 --> 00:36:46,360
Speaker 2: Yeah. I think Portal was kind of a like like

808
00:36:46,400 --> 00:36:48,840
a like the first shot yeah on that as well.

809
00:36:48,880 --> 00:36:50,639
I think I think because it did so well, I

810
00:36:50,639 --> 00:36:53,440
think that is a handheld is more likely to be

811
00:36:53,519 --> 00:36:55,239
part of their lineup going forward.

812
00:36:56,079 --> 00:36:58,920
Speaker 3: Yep. But yeah, I think like they will.

813
00:37:00,280 --> 00:37:02,000
Speaker 1: Take what they've done with the PS five Pro and

814
00:37:02,039 --> 00:37:05,880
sort of sort of like parlay that into a steady

815
00:37:05,880 --> 00:37:08,360
transition into this next generation and kind of like, yeah,

816
00:37:08,360 --> 00:37:11,480
the PS five Pro should give them another seven or

817
00:37:11,519 --> 00:37:14,920
eight years of support. Here, it's just like most people

818
00:37:14,960 --> 00:37:17,920
when they buy one these PlayStations. Most people buy standard

819
00:37:17,920 --> 00:37:21,079
PlayStation four, most people buy standard PlayStation five, and then

820
00:37:21,119 --> 00:37:24,000
there's like a much smaller audience that has the Pro.

821
00:37:25,000 --> 00:37:27,079
But you know, that just means that they can maybe

822
00:37:27,119 --> 00:37:29,320
lower the price to the Pro or make it look

823
00:37:29,480 --> 00:37:32,000
a lower price by making the prices for PS six

824
00:37:32,039 --> 00:37:34,400
stuff that much more. And so if you're looking for

825
00:37:34,440 --> 00:37:36,800
the affordable option eventually that it might just be the

826
00:37:36,800 --> 00:37:39,400
PS five Pro, which I think we'll get rebranded into

827
00:37:39,400 --> 00:37:42,119
a PS six Light In many ways.

828
00:37:42,360 --> 00:37:43,000
Speaker 2: That would make sense.

829
00:37:43,079 --> 00:37:45,519
Speaker 3: Yeah, yes, all right, let's see here.

830
00:37:45,679 --> 00:37:50,400
Speaker 1: Yeah you're saying we got that. Let's talk about Xbox

831
00:37:50,480 --> 00:37:54,400
audiences grew. Yeah, it's audience grew, but it's business did not.

832
00:37:54,519 --> 00:37:58,519
This is from Chris Scoian at VGC. Xbox CEO Asha

833
00:37:58,559 --> 00:38:01,360
Sharma says it expects to turn to growth by this time.

834
00:38:01,400 --> 00:38:04,920
Next year, and it's nice to want things. Microsoft posted

835
00:38:04,920 --> 00:38:08,119
its financial reports for the last quarter on Wednesday, stating

836
00:38:08,119 --> 00:38:11,119
that while the company as a whole was seeing continued

837
00:38:11,159 --> 00:38:14,239
growth with revenue and operating income both up eighteen percent,

838
00:38:14,480 --> 00:38:17,800
the Xbox division was instead seeing reduced revenues. According to

839
00:38:17,960 --> 00:38:21,199
its Q four fiscal year twenty twenty six results, which

840
00:38:21,239 --> 00:38:24,440
cover the period from April first to June thirtieth, twenty

841
00:38:24,480 --> 00:38:29,000
twenty six, Xbox content and services revenue declined ten percent

842
00:38:29,039 --> 00:38:31,599
compared to the same quarter the same Q four results

843
00:38:31,639 --> 00:38:36,000
from last year. Xbox hardware revenue also declined, according to Microsoft,

844
00:38:36,079 --> 00:38:38,519
with a thirteen percent drop compared to Q four fiscal

845
00:38:38,599 --> 00:38:41,559
year twenty twenty five. This has been a recurring situation

846
00:38:41,599 --> 00:38:45,679
for Xbox throughout the past financial year. Microsoft's Q three

847
00:38:45,760 --> 00:38:48,719
earnings report showed that Xbox Content and Services revenue was

848
00:38:48,760 --> 00:38:52,159
down five percent and that hardware revenue was down thirty

849
00:38:52,199 --> 00:38:56,400
three percent, and Q two earnings results also showed year

850
00:38:56,440 --> 00:38:59,480
on year decline of basically everything else. They they've kind

851
00:38:59,480 --> 00:39:03,800
of been and going down since Q like one of

852
00:39:03,920 --> 00:39:07,320
three years ago. It's been consistently down, you know, ten

853
00:39:07,440 --> 00:39:11,920
to thirty percent every quarter. During Microsoft's presentation, though Microsoft

854
00:39:12,000 --> 00:39:14,840
CEO Sati Nadella referred to Xbox declined, stating that the

855
00:39:14,840 --> 00:39:18,480
company was in the process of undertaking the reset mentioned

856
00:39:18,480 --> 00:39:21,239
by Sharma in the past. When it comes to Xbox,

857
00:39:21,280 --> 00:39:25,159
we are making the necessary decisions required across our content portfolio,

858
00:39:25,679 --> 00:39:29,159
platform and operations to reset the business for long term growth.

859
00:39:29,440 --> 00:39:31,880
We have the best ip in the industry and talented

860
00:39:31,880 --> 00:39:34,079
studios around the world, and believe we can bring these

861
00:39:34,079 --> 00:39:36,960
strengths together and expect to return the business to growth

862
00:39:37,280 --> 00:39:40,519
in fiscal twenty twenty seven. They don't. They don't really

863
00:39:40,519 --> 00:39:42,599
say what, like how they get to that point. I mean,

864
00:39:42,639 --> 00:39:46,559
I think they're implying that will grow because we'll have

865
00:39:46,679 --> 00:39:49,079
fewer people to pay because we're cutting a bunch of jobs,

866
00:39:49,159 --> 00:39:51,000
and we'll keep making the same amount of money, which

867
00:39:51,039 --> 00:39:53,000
is like, will you because it looks they're gonna make

868
00:39:53,079 --> 00:39:56,280
less money based on the trender on and the cost

869
00:39:56,320 --> 00:39:58,599
of the console and all this other stuff.

870
00:39:58,840 --> 00:40:00,079
Speaker 3: What is the plan here.

871
00:40:01,119 --> 00:40:03,960
Speaker 2: Jeff, That's what I'm kind of wondering. It's like why.

872
00:40:04,239 --> 00:40:06,280
I remember when they were doing the whole like talking

873
00:40:06,280 --> 00:40:08,880
about the reset, and Asha Sharma said something like, don't worry,

874
00:40:09,039 --> 00:40:12,119
We're still invested in Helix, our next gen console, and

875
00:40:12,159 --> 00:40:14,519
I'm like, part of my language, but I'm like, who

876
00:40:14,519 --> 00:40:17,760
gives a fuck about healing? Three thousand people are losing

877
00:40:17,760 --> 00:40:22,559
their jobs and why are you investing? And correct me

878
00:40:22,599 --> 00:40:25,199
if I'm wrong, But I feel like this is probably

879
00:40:25,199 --> 00:40:28,719
a studio that would probably benefit even more from going

880
00:40:28,760 --> 00:40:30,440
for the whole, Like, well, we're going to invest more

881
00:40:30,519 --> 00:40:34,280
in the series lineup, and in the meantime, here's a

882
00:40:34,320 --> 00:40:37,519
cool Xbox branded handheld that costs much less to make.

883
00:40:38,519 --> 00:40:40,760
Speaker 1: Right if they could, like they could keep working on

884
00:40:40,800 --> 00:40:42,559
it seemed like they were working on that side of things.

885
00:40:42,559 --> 00:40:45,840
Speaker 3: They had the Asus Roger ally that.

886
00:40:45,800 --> 00:40:48,159
Speaker 1: They kind of did in partnership, and then there was

887
00:40:48,199 --> 00:40:50,679
always the word that they were working on their own

888
00:40:50,840 --> 00:40:52,760
to sort of go in conjunction with that, and then

889
00:40:52,760 --> 00:40:54,440
that got shelved or something.

890
00:40:54,599 --> 00:40:57,679
Speaker 3: So yeah, yeah, what, like what is the plan over there?

891
00:40:57,679 --> 00:40:59,719
I don't know, I have no idea.

892
00:40:59,800 --> 00:41:03,480
Speaker 2: I'm I mean, I don't I don't know what is

893
00:41:03,559 --> 00:41:07,360
going to happen. I understand some of the things. I understand,

894
00:41:07,599 --> 00:41:10,599
like studios going independent or getting bought out. That's the

895
00:41:10,639 --> 00:41:13,239
best case scenario in my mind. I mean, it sucks

896
00:41:13,239 --> 00:41:16,519
that double Fine still had to lay people off. I mean,

897
00:41:16,880 --> 00:41:18,800
I don't want any I wish nobody had to get

898
00:41:18,840 --> 00:41:21,920
lay laid off. But twenty three people getting laid off

899
00:41:21,920 --> 00:41:25,199
because the studio went independent versus three thousand people getting

900
00:41:25,280 --> 00:41:28,559
laid off because Xbox is resetting.

901
00:41:29,440 --> 00:41:31,639
Speaker 1: Yeah, I mean, and it's like, you know, those those jobs,

902
00:41:31,880 --> 00:41:35,199
all those jobs were lost once when Xbox decided to

903
00:41:35,199 --> 00:41:37,239
stop paying them. The fact that they were saved at

904
00:41:37,239 --> 00:41:39,000
all by the student it's like, you know, it is flipped.

905
00:41:39,039 --> 00:41:44,559
It's like double Fine saved whatever jobs trolling them, Yes, exactly, yes,

906
00:41:45,119 --> 00:41:49,239
So it's it's frustrating. This two hundred million, Okay, I

907
00:41:49,760 --> 00:41:53,559
just don't get like why, like they gained two hundred

908
00:41:53,639 --> 00:41:57,920
million new users. I don't know what that is from.

909
00:41:58,039 --> 00:42:00,800
I've tried to figure out, like if they've d where

910
00:42:00,840 --> 00:42:02,719
these people are, where they're coming from.

911
00:42:02,800 --> 00:42:03,760
Speaker 3: Are they.

912
00:42:05,239 --> 00:42:07,800
Speaker 2: Report again, I don't know. Maybe yeah, I mean that's

913
00:42:08,119 --> 00:42:10,360
my first thought is they're talking about people who like

914
00:42:11,320 --> 00:42:14,000
maybe had like a free sign up to Xbox Game Pass.

915
00:42:14,000 --> 00:42:15,760
It's like, hey, have a free month of Xbox Game

916
00:42:15,760 --> 00:42:18,079
Pass on us, probably like King right and just never

917
00:42:18,320 --> 00:42:21,840
yeah yeah, yeah, King, King King and Mojang definitely the

918
00:42:21,920 --> 00:42:25,480
ones that Ashra Sharma is now personally overseeing because those

919
00:42:25,519 --> 00:42:29,800
are those are the favorite, those are the favorite children. Yep, understandably,

920
00:42:29,840 --> 00:42:33,000
so those are those are very successful children of course.

921
00:42:33,039 --> 00:42:37,400
So yeah, so I understand that. But that's yeah, I

922
00:42:37,400 --> 00:42:39,079
have no idea what she means by that.

923
00:42:39,760 --> 00:42:42,440
Speaker 1: Yeah, I think chat is speculating that it's all just

924
00:42:42,480 --> 00:42:44,960
Twitter engagement, is what they're like, Like, it's just like

925
00:42:45,400 --> 00:42:47,239
putting a post on on Twitter and two hundred million

926
00:42:47,239 --> 00:42:49,280
new users of Xbox Twitter posts.

927
00:42:49,960 --> 00:42:51,840
Speaker 3: Uh yeah, is that?

928
00:42:52,079 --> 00:42:53,639
Speaker 2: I do think it was. I do think it was

929
00:42:53,679 --> 00:42:56,519
probably like a lot of the promotion for Xbox Game

930
00:42:56,519 --> 00:42:59,519
Pass probably attracted a lot of curious people, but I

931
00:42:59,559 --> 00:43:00,760
don't think stuck around.

932
00:43:01,280 --> 00:43:04,000
Speaker 3: Yeah, yes, and it's not two hundred million.

933
00:43:03,800 --> 00:43:06,559
Speaker 2: For just Xbox stuff like no, yeah, I really don't

934
00:43:06,599 --> 00:43:06,880
think so.

935
00:43:07,480 --> 00:43:07,679
Speaker 3: Yeah.

936
00:43:07,840 --> 00:43:13,599
Speaker 1: So uh okay, just just saying things, uh man, because

937
00:43:13,599 --> 00:43:15,599
co pilot told you so, right, that's almost certainly what

938
00:43:15,639 --> 00:43:16,239
happened here.

939
00:43:16,119 --> 00:43:17,920
Speaker 3: Like always just pick a pick a number.

940
00:43:17,920 --> 00:43:20,480
Speaker 1: Here's here's some data I found that shows there's two

941
00:43:20,519 --> 00:43:22,679
hundred million people that looked at whatever. And then she

942
00:43:22,800 --> 00:43:26,840
just wrote that down and said it uh to t Satsia, No,

943
00:43:26,920 --> 00:43:27,960
that was charma that said that.

944
00:43:27,920 --> 00:43:30,800
Speaker 3: Okay, let's keep going here. EA CEO, which.

945
00:43:30,679 --> 00:43:33,199
Speaker 1: Is a great way to start any sentence, got a

946
00:43:33,280 --> 00:43:36,920
huge pay increase while company laid off developers. This is

947
00:43:36,920 --> 00:43:39,920
from Blair Marnell at GameSpot And if that like sounds rough,

948
00:43:39,960 --> 00:43:43,280
don't worry. The specifics are worse when Saudi Arabia is

949
00:43:43,360 --> 00:43:46,880
leveraged buyout of Electronic Arts is finalized. Another great way

950
00:43:46,880 --> 00:43:49,000
to start a sentence. The newly private company won't have

951
00:43:49,039 --> 00:43:52,000
to release any financial documents to the public. In the meantime,

952
00:43:52,039 --> 00:43:56,519
EA's latest financial disclosure has revealed that CEO Andrew Wilson

953
00:43:56,559 --> 00:44:00,840
received a massive that this story actually good spells this

954
00:44:00,920 --> 00:44:03,440
or mimis states this a massive thirty million increasing his

955
00:44:03,480 --> 00:44:05,559
compensation this year. It's actually he got an increase of

956
00:44:05,599 --> 00:44:07,840
eight million. He was at thirty million, it went up

957
00:44:07,880 --> 00:44:10,239
to thirty eight million. A double checked on this, and

958
00:44:10,280 --> 00:44:13,199
he wasn't the only EA executive to reap the rewards.

959
00:44:13,199 --> 00:44:16,280
Per EA's report filed with the Security and Exchange Commission,

960
00:44:16,679 --> 00:44:19,400
Wilson's composition package in the previously be a rose by

961
00:44:19,440 --> 00:44:23,480
yeh eight million. That total includes bonus payments and stock options.

962
00:44:23,800 --> 00:44:26,800
The report also notes that Wilson's thirty eight million payout

963
00:44:26,880 --> 00:44:29,880
has a three hundred and five to one ratio to

964
00:44:30,000 --> 00:44:32,239
the average pay of an employee at EA.

965
00:44:32,880 --> 00:44:33,639
Speaker 3: God damn it.

966
00:44:34,119 --> 00:44:36,280
Speaker 1: Another eye opening fact and covered the report that the

967
00:44:36,280 --> 00:44:39,360
report notes that Wilson only flies on private planes rather

968
00:44:39,360 --> 00:44:42,440
than commercial airliners, including for personal use, and.

969
00:44:42,440 --> 00:44:43,840
Speaker 3: EA has to pay for that.

970
00:44:45,159 --> 00:44:50,599
Speaker 1: There's a list here of other executives that have their compensation.

971
00:44:51,119 --> 00:44:55,079
President of EA Entertainment, Laura meel It makes thirteen point

972
00:44:55,119 --> 00:44:55,719
seven million.

973
00:44:56,039 --> 00:44:56,559
Speaker 3: Blah.

974
00:44:56,599 --> 00:44:58,280
Speaker 1: Point is a lot of these people are getting big

975
00:44:58,320 --> 00:45:01,440
bonuses or big increases to their pay. And why why

976
00:45:01,480 --> 00:45:02,960
are they getting increases to their pay?

977
00:45:03,400 --> 00:45:03,639
Speaker 3: Rachel?

978
00:45:03,639 --> 00:45:05,920
Speaker 1: Okay, So they're getting it because a lot of their

979
00:45:05,960 --> 00:45:09,880
bonuses were tied to the performance of Battlefield, and that

980
00:45:09,920 --> 00:45:12,159
game had to meet certain measurements and if it did,

981
00:45:12,440 --> 00:45:15,159
these people would make more money. And then what happened

982
00:45:15,199 --> 00:45:18,159
to many people who worked on Battlefield at the exact

983
00:45:18,199 --> 00:45:19,639
same time this was happening.

984
00:45:19,760 --> 00:45:22,039
Speaker 3: They got laid off. They are jobs.

985
00:45:22,119 --> 00:45:26,199
Speaker 1: Got what I You don't have to make it look

986
00:45:26,239 --> 00:45:28,039
like a complete clown show. You don't have to make

987
00:45:28,079 --> 00:45:32,360
it look as terrible as possible. This is the thing

988
00:45:32,400 --> 00:45:33,639
that makes people hate.

989
00:45:33,639 --> 00:45:35,679
Speaker 2: Yet oh to be so to be rich enough to

990
00:45:35,719 --> 00:45:37,440
not care about optics.

991
00:45:37,320 --> 00:45:41,599
Speaker 1: Right exactly, Yes, And to be running into the arms

992
00:45:41,639 --> 00:45:44,920
of your private owner in Saudi Arabia because yeah, you're

993
00:45:44,920 --> 00:45:47,599
not gonna have to report this stuff anymore. And and yes,

994
00:45:47,639 --> 00:45:50,440
the optics really won't matter because now it's Saudi Arabia's problem.

995
00:45:50,440 --> 00:45:52,440
They're worried about their optics more than you are worried

996
00:45:52,480 --> 00:45:54,159
about yours. And you're gonna get your big pay day.

997
00:45:54,440 --> 00:45:56,039
Probably can invest and get out of there in a

998
00:45:56,079 --> 00:45:56,719
couple of years.

999
00:45:58,039 --> 00:46:01,199
Speaker 2: Yeah, I wouldn't be surprised if, like EA CEO Andrew

1000
00:46:01,239 --> 00:46:04,000
Wilson steps down. Is a story that we hear sometime

1001
00:46:04,000 --> 00:46:05,119
in the next two.

1002
00:46:05,000 --> 00:46:07,599
Speaker 3: Years without a doubt, like yes, as soon as he can.

1003
00:46:07,719 --> 00:46:11,440
Speaker 1: Like the Yeah, the acquisition will almost certainly have some

1004
00:46:11,480 --> 00:46:14,400
sort of language in there about a transition period about

1005
00:46:14,800 --> 00:46:18,599
vesting those options, and then once that's up, it will

1006
00:46:18,639 --> 00:46:20,960
be instantaneous, like a lot of it. You'll see a

1007
00:46:21,000 --> 00:46:23,320
wave of these people leaving because why would they why

1008
00:46:23,360 --> 00:46:23,920
would they stay?

1009
00:46:25,239 --> 00:46:28,280
Speaker 2: Well, and the whole the plane thing, by the way,

1010
00:46:28,559 --> 00:46:31,360
I'm like, well, first of all, I don't understand, like

1011
00:46:32,039 --> 00:46:34,320
where is he going that he needs a private jet

1012
00:46:34,519 --> 00:46:38,039
to fly that much. And also, and why is he

1013
00:46:38,119 --> 00:46:40,440
a paying for it? I mean you pay I mean,

1014
00:46:40,519 --> 00:46:42,159
you pay somebody a salary like that. He can get

1015
00:46:42,159 --> 00:46:43,320
his own goddamn plane.

1016
00:46:44,000 --> 00:46:46,400
Speaker 1: And he's like Australian, right, so he's probably flying back home,

1017
00:46:46,599 --> 00:46:47,960
like visits the family or whatever.

1018
00:46:48,039 --> 00:46:48,800
Speaker 3: Maybe not, I don't know.

1019
00:46:49,639 --> 00:46:52,800
Speaker 2: Listen, I would also listen, I would also fly to

1020
00:46:52,920 --> 00:46:55,360
all of the world's beautiful vacation spots as often as

1021
00:46:55,360 --> 00:46:56,440
I could if I was paid that.

1022
00:46:56,440 --> 00:46:57,559
Speaker 3: Amount saying for it.

1023
00:46:57,639 --> 00:46:59,960
Speaker 2: Yeah, but I would not do so at the expense

1024
00:47:00,119 --> 00:47:01,840
of everyone else's jobs.

1025
00:47:02,159 --> 00:47:02,400
Speaker 3: Yeah.

1026
00:47:02,480 --> 00:47:04,079
Speaker 2: And I know it's easy for me to say that,

1027
00:47:04,159 --> 00:47:06,639
you know, because I'm you know, I'm a brokeye over here,

1028
00:47:06,679 --> 00:47:08,840
but I'm not. You know, It's easy for me to

1029
00:47:08,840 --> 00:47:11,719
say that because I'm not in that position. But I

1030
00:47:11,760 --> 00:47:15,800
mean it's also it's also I can also say that

1031
00:47:15,880 --> 00:47:17,400
this is morally repugnant to me.

1032
00:47:17,920 --> 00:47:20,760
Speaker 1: Yeah, exactly this, And yes, ver Textbable points out a

1033
00:47:20,800 --> 00:47:24,280
lot this is a common practice for CEOs. It's part

1034
00:47:24,280 --> 00:47:28,880
of their compensation package. Often, it's just very occasionally we

1035
00:47:28,920 --> 00:47:31,280
get it illustrated in such a terrible way here where

1036
00:47:31,280 --> 00:47:33,719
it's like, man, this is happening simultaneously with you getting

1037
00:47:33,760 --> 00:47:36,440
paid more and you're cutting jobs, and the reason you

1038
00:47:36,440 --> 00:47:38,599
got paid more is the people who whose jobs you

1039
00:47:38,599 --> 00:47:40,719
cut they did a really good job. Like that's just

1040
00:47:40,760 --> 00:47:44,119
what happened here. That's literally what happened. Holy shit, that sucks.

1041
00:47:44,199 --> 00:47:47,239
Speaker 2: Oh man, Could we also not like use that? Could

1042
00:47:47,239 --> 00:47:49,320
that be? Like for everyone at EA?

1043
00:47:49,599 --> 00:47:50,000
Speaker 3: That would be?

1044
00:47:50,079 --> 00:47:51,840
Speaker 2: That would make me feel a little bit better about it, Like,

1045
00:47:51,880 --> 00:47:52,199
you know, you.

1046
00:47:52,159 --> 00:47:54,280
Speaker 3: Got to everyone gets one day with it?

1047
00:47:54,400 --> 00:47:57,119
Speaker 2: Yeah, yeah, you know it's like, hey, Andrew's not using

1048
00:47:57,119 --> 00:47:58,880
this plane for a day. It's like, do somebody does

1049
00:47:58,880 --> 00:48:01,320
somebody have to go visit their family over in Taiwan

1050
00:48:01,440 --> 00:48:03,119
or something. Somebody jump in the plane.

1051
00:48:02,880 --> 00:48:06,599
Speaker 1: Let's go h Capcom says the likelihood of a Pragmata

1052
00:48:06,679 --> 00:48:10,000
sequel is high. This is from Liam Dulan at Nintendo Life.

1053
00:48:10,239 --> 00:48:13,079
It's still early days for Capcom's new IP, Pragmata, but

1054
00:48:13,199 --> 00:48:15,440
it seems the future is bright after the title sold

1055
00:48:15,440 --> 00:48:18,719
over two point five million units since launching in April.

1056
00:48:19,039 --> 00:48:21,679
The team has already touched on the idea of a sequel,

1057
00:48:21,719 --> 00:48:24,239
and now an update has been shared alongside the company's

1058
00:48:24,280 --> 00:48:26,039
latest financial resorts results.

1059
00:48:26,079 --> 00:48:27,800
Speaker 3: Excuse me. As reported by Bloomberg.

1060
00:48:28,239 --> 00:48:33,119
Speaker 1: Capcom's corporate officer, Yoshi's Yoshi Kazu shima Uchi Shimuchi There

1061
00:48:33,119 --> 00:48:36,480
we Go confirms the likelihood of a sequel is high.

1062
00:48:36,599 --> 00:48:38,519
And I think everyone's kind of feeling that way because

1063
00:48:38,559 --> 00:48:41,639
the game just sort of popped off immediately and everyone

1064
00:48:41,639 --> 00:48:44,199
got it reviewed well and has been selling well.

1065
00:48:44,880 --> 00:48:46,880
Speaker 2: Yeah, it's it's a good it's a solid game. So

1066
00:48:47,159 --> 00:48:51,320
I would finally some good news in this in this report,

1067
00:48:51,320 --> 00:48:52,880
I would not be I would not be mad if

1068
00:48:52,880 --> 00:48:57,440
Pragmata turned into a recurring IP. I think it there's

1069
00:48:57,440 --> 00:49:00,599
a possibility it could be milked a little bit, you know,

1070
00:49:00,880 --> 00:49:03,599
more than necessary. But right now, right now, this is

1071
00:49:03,599 --> 00:49:06,159
an optimistic this is this is a this is a

1072
00:49:06,159 --> 00:49:06,719
good report.

1073
00:49:07,000 --> 00:49:08,360
Speaker 1: Yes, and I think we can like sort of like

1074
00:49:08,440 --> 00:49:10,840
trust a Capcom right now. They seem to have a

1075
00:49:10,840 --> 00:49:13,119
good handle on like how to use their IP to

1076
00:49:13,320 --> 00:49:16,760
best effect. All right, let's hit these last few stories

1077
00:49:16,760 --> 00:49:19,960
here pretty quickly. Nexus Mods wants to uh once mod

1078
00:49:20,039 --> 00:49:22,400
installation to become spotify easy.

1079
00:49:22,960 --> 00:49:24,519
Speaker 3: Uh if people have not used.

1080
00:49:24,320 --> 00:49:27,559
Speaker 1: Nexus mods, if you've seen people install like a million

1081
00:49:28,159 --> 00:49:31,159
mods for Skyrim or something like that, you're like, some

1082
00:49:31,199 --> 00:49:33,760
of these aren't on the bethes, the mod store thing,

1083
00:49:33,800 --> 00:49:35,480
it's like, yeah, they're all they're getting them all from

1084
00:49:35,480 --> 00:49:39,440
Nexus Mods. It's this huge repository for creators to upload

1085
00:49:39,440 --> 00:49:41,400
their mods or for people to download them. And it

1086
00:49:41,480 --> 00:49:44,280
already has this like I think it's called Vortex, Yeah,

1087
00:49:44,280 --> 00:49:48,960
the Vork Vortex Mod Manager, which yes, and that helps

1088
00:49:49,000 --> 00:49:51,239
like deal with a lot of times. As they point

1089
00:49:51,280 --> 00:49:56,119
out here, Uh, mods have dependencies and and there's a setup, validation,

1090
00:49:56,280 --> 00:50:02,280
conflict management, change deployment, version, maintenance, and Vortex does some

1091
00:50:02,360 --> 00:50:02,599
of that.

1092
00:50:02,679 --> 00:50:04,360
Speaker 3: I think they're trying to get it to a point where.

1093
00:50:04,159 --> 00:50:06,360
Speaker 1: It's like yeah, but you still have to like see

1094
00:50:06,559 --> 00:50:08,599
the back end a little bit and see like the

1095
00:50:08,880 --> 00:50:11,679
file names or whatever, and that might scare some people.

1096
00:50:11,960 --> 00:50:13,599
And they're trying to make it like hey, just a

1097
00:50:13,639 --> 00:50:16,400
one button press now there is I have such like

1098
00:50:16,840 --> 00:50:19,800
Steam Steam Mods does that, but yeah, Steam can't have

1099
00:50:19,920 --> 00:50:22,159
all the copyrighted stuff that Nexus Mods can.

1100
00:50:22,679 --> 00:50:25,360
Speaker 2: Yeah. I feel like such a like such a like

1101
00:50:26,079 --> 00:50:28,880
old like such an old fogie right now because I'm

1102
00:50:28,880 --> 00:50:30,760
like I'm kind of in like you know, it's kind

1103
00:50:30,800 --> 00:50:32,880
of like a MySpace versus Facebook kind of thing for

1104
00:50:32,920 --> 00:50:35,599
me because I'm like, oh, back in my day. Back

1105
00:50:35,639 --> 00:50:37,519
in my day, we installed all and then if we

1106
00:50:37,559 --> 00:50:40,199
had conflict management, we just deleted mods until we figured

1107
00:50:40,199 --> 00:50:41,239
out what the problem was.

1108
00:50:41,760 --> 00:50:44,800
Speaker 3: Uh huh exactly. Yeah, listen, were about.

1109
00:50:44,639 --> 00:50:46,800
Speaker 2: To go into our gameplay files, and we knew how

1110
00:50:46,840 --> 00:50:48,599
to edit the mods so that they, you know, we

1111
00:50:48,639 --> 00:50:50,639
knew how to you know, find the right file that

1112
00:50:50,719 --> 00:50:53,440
was corrupting our save and we knew how to we

1113
00:50:53,559 --> 00:50:55,599
you were putting video game all Yeah, we had to

1114
00:50:55,599 --> 00:50:57,840
do it all by ourselves. Like I remembered my first

1115
00:50:57,920 --> 00:51:01,679
sixty sky Rim mods and my first one hundred dragon

1116
00:51:01,719 --> 00:51:04,000
Age mods. Dragon Age was what started me on modding.

1117
00:51:04,599 --> 00:51:08,079
But yeah, I remember, like, you know, just loading up

1118
00:51:08,119 --> 00:51:10,079
Skyrim with all of my mods for the first time

1119
00:51:10,119 --> 00:51:13,000
and just having it be like moving at the speed

1120
00:51:13,079 --> 00:51:13,880
of glaciers.

1121
00:51:14,360 --> 00:51:15,159
Speaker 3: Yep. Yeah, I.

1122
00:51:16,920 --> 00:51:19,360
Speaker 1: Don't think that makes you an old fogey. Mike Manatti

1123
00:51:19,440 --> 00:51:21,679
is the mod old fogy who's just like that, doesn't

1124
00:51:21,719 --> 00:51:23,519
that's not what the game company wants me to do.

1125
00:51:23,719 --> 00:51:25,840
Speaker 3: I don't want to. I don't want to do something

1126
00:51:25,880 --> 00:51:26,079
that the.

1127
00:51:26,440 --> 00:51:29,360
Speaker 1: Corporation says is not okay, So you're you're in the

1128
00:51:29,360 --> 00:51:30,639
clear here, all right.

1129
00:51:30,679 --> 00:51:34,199
Speaker 3: Last couple Mike called out, Oh well.

1130
00:51:34,000 --> 00:51:37,719
Speaker 1: Every Time Kroc two Kingdom of the Gobos remaster announced

1131
00:51:37,719 --> 00:51:41,239
from This is from Salamono Kamatsu. Basically just they're doing

1132
00:51:41,280 --> 00:51:42,559
what they did for Kroc one.

1133
00:51:42,719 --> 00:51:43,559
Speaker 3: For Kroc two.

1134
00:51:43,639 --> 00:51:47,480
Speaker 1: They will have the Kroc two Pedia, which features original

1135
00:51:47,480 --> 00:51:52,320
design documentation, marketing and promotional material, animation tests, galleries of

1136
00:51:52,400 --> 00:51:55,960
cut models, levels and objects, and interviews with the original developers

1137
00:51:56,239 --> 00:51:58,679
and the remaster team.

1138
00:51:57,840 --> 00:51:59,320
Speaker 3: I'm into it.

1139
00:51:59,559 --> 00:52:02,400
Speaker 1: I think one is like a weird time capsule game

1140
00:52:02,400 --> 00:52:04,400
that didn't hit with me at the time, and then

1141
00:52:04,599 --> 00:52:05,960
going back to it, it's like, oh, this is weird,

1142
00:52:05,960 --> 00:52:08,079
but they kind of add the direct controls to it,

1143
00:52:08,119 --> 00:52:10,679
so it's oh, interesting, this is kind of what they

1144
00:52:10,679 --> 00:52:12,039
would have done if they knew at the time.

1145
00:52:13,440 --> 00:52:15,679
Speaker 3: So I'll check it out. And then Thimbleweed Park two

1146
00:52:16,320 --> 00:52:18,360
has been announced. Let's see here.

1147
00:52:18,880 --> 00:52:21,800
Speaker 1: Ron Gilbert is back, Gary Winnick is back, and they're

1148
00:52:21,800 --> 00:52:24,320
targeting twenty twenty eight for this point and click sequel.

1149
00:52:24,480 --> 00:52:25,440
Speaker 3: So very cool.

1150
00:52:26,760 --> 00:52:28,679
Speaker 2: It's all right, sounds awesome to me. Both Both of

1151
00:52:28,679 --> 00:52:30,440
those sound great to me exactly.

1152
00:52:30,800 --> 00:52:31,840
Speaker 3: The couple updates.

1153
00:52:32,039 --> 00:52:35,599
Speaker 1: Today's Zeno Blake Chronicles two Nintendo Switch To edition is

1154
00:52:35,719 --> 00:52:39,159
fully out. Zena Blake Chronicles definitive edition for the first

1155
00:52:39,199 --> 00:52:41,719
game is going to get its standalone and physical release

1156
00:52:41,800 --> 00:52:44,760
today for tomorrow.

1157
00:52:44,880 --> 00:52:47,719
Speaker 3: Is there anything? Not much?

1158
00:52:47,800 --> 00:52:51,199
Speaker 1: Hoyo Versus Genshin Impact Version seven point zero ever Winter

1159
00:52:51,360 --> 00:52:55,280
Without Mercy Special program airs from eight to nine pm

1160
00:52:55,320 --> 00:52:58,639
Eastern Time, So all you Hoyo verse maniacs out there,

1161
00:52:59,199 --> 00:53:00,000
I'll get into it.

1162
00:53:00,679 --> 00:53:01,079
Speaker 3: All right.

1163
00:53:01,119 --> 00:53:03,400
Speaker 1: That does it for the headlines. Let's start wrapping up

1164
00:53:03,440 --> 00:53:06,000
the show. We have a poll question from yesterday. Let's

1165
00:53:06,000 --> 00:53:08,960
go ahead and get the freshest results from here. Are

1166
00:53:09,000 --> 00:53:13,880
you planning or are you playing? Excuse me Splatoon Raiders boo, yeah,

1167
00:53:13,920 --> 00:53:15,360
which is yes or no?

1168
00:53:15,719 --> 00:53:16,599
Speaker 3: And I am playing it?

1169
00:53:16,679 --> 00:53:19,039
Speaker 1: Twenty five percent of people twenty six excuse me percent

1170
00:53:19,360 --> 00:53:21,800
of responded said yes they are playing this game. Seventy

1171
00:53:21,800 --> 00:53:24,840
four percent said no. It's a pretty decent result for

1172
00:53:25,199 --> 00:53:29,920
this fifty dollars sort of spin off of Splatoon, and

1173
00:53:29,960 --> 00:53:31,639
again we know how well it's doing in Japan.

1174
00:53:31,719 --> 00:53:33,159
Speaker 3: Right, Is this is this one you've checked out? I

1175
00:53:33,159 --> 00:53:34,480
think you said you might have played it. I can't

1176
00:53:34,519 --> 00:53:36,119
remember I played.

1177
00:53:37,000 --> 00:53:38,440
Speaker 2: Was it a demo that I played?

1178
00:53:38,519 --> 00:53:39,239
Speaker 3: Okay? Yes?

1179
00:53:39,280 --> 00:53:39,480
Speaker 2: Yeah?

1180
00:53:39,480 --> 00:53:39,880
Speaker 3: Probably?

1181
00:53:40,239 --> 00:53:41,519
Speaker 2: Yeah? Was there there was a demo?

1182
00:53:41,599 --> 00:53:41,880
Speaker 3: Was there?

1183
00:53:42,079 --> 00:53:43,000
Speaker 2: I'm not tripping right.

1184
00:53:43,039 --> 00:53:45,599
Speaker 3: I think was there like a there might have been

1185
00:53:45,639 --> 00:53:46,199
I'm not sure.

1186
00:53:46,320 --> 00:53:49,199
Speaker 1: Yeah, you might have played at a previewed event or

1187
00:53:49,199 --> 00:53:49,679
something like that.

1188
00:53:49,719 --> 00:53:51,000
Speaker 3: There is I think that's what it was.

1189
00:53:51,199 --> 00:53:54,440
Speaker 1: Yeah, Splatoon Raiders is one that I'm getting more into.

1190
00:53:54,519 --> 00:53:56,079
Speaker 2: There was a demo. I just looked it up and

1191
00:53:56,079 --> 00:53:57,519
I'm like, yep, it was definitely the demo.

1192
00:53:57,960 --> 00:54:00,679
Speaker 3: Excellent, Okay, very cool. Yep.

1193
00:54:00,679 --> 00:54:02,679
Speaker 1: Splatoon Raiders is one I'm gonna keep playing for sure.

1194
00:54:02,760 --> 00:54:04,760
We have a new poll question, though, we'll get to

1195
00:54:04,800 --> 00:54:07,239
it here in a second. Before we do that, Rachel,

1196
00:54:07,280 --> 00:54:08,920
why don't you tell people where they can find you

1197
00:54:09,000 --> 00:54:11,440
on the internet what you have going on all that

1198
00:54:11,480 --> 00:54:12,079
good stuff.

1199
00:54:12,679 --> 00:54:16,119
Speaker 2: You can find my written work at gamespeed dot com

1200
00:54:16,599 --> 00:54:19,440
and where I am currently. I've just put out my

1201
00:54:19,599 --> 00:54:22,880
latest edition of boss Mode, which is my series of

1202
00:54:22,960 --> 00:54:27,239
interviews with female leaders in the gaming, technology and entertainment industries.

1203
00:54:27,840 --> 00:54:31,400
I just did an interview with Amanda Cruz from Bloomhouse Games,

1204
00:54:31,440 --> 00:54:34,199
and before that, I did one with Felicia Day, who

1205
00:54:34,239 --> 00:54:36,280
if you don't know, you're too young to be watching this.

1206
00:54:36,920 --> 00:54:39,800
And you could also find me on TikTok, where I

1207
00:54:39,840 --> 00:54:42,199
make funny videos about games. I just did one about

1208
00:54:42,199 --> 00:54:45,199
how the Legend of Zelda Ocreative Time remake might be

1209
00:54:45,239 --> 00:54:47,199
the only game that could reasonably compete with Grand theft

1210
00:54:47,199 --> 00:54:49,440
Ato six, and I got some very interesting feedback on

1211
00:54:49,480 --> 00:54:53,559
that one. And I also have an assignment for Giant Bomb.

1212
00:54:54,119 --> 00:54:56,320
If you don't mind, I'm just gonna put this out there.

1213
00:54:56,320 --> 00:54:59,079
You can DM me on pretty much any social media platform.

1214
00:54:59,119 --> 00:55:01,199
It's just my name, Rachel Caser. And you can also

1215
00:55:01,239 --> 00:55:04,360
find me on like TikTok, blue Sky Twitter if you

1216
00:55:04,400 --> 00:55:07,280
still use Twitter. But I am trying to upgrade my

1217
00:55:07,480 --> 00:55:11,199
whole setup here because my camera, microphone, headset, all of that,

1218
00:55:11,360 --> 00:55:13,760
this is all pre pandemic stuff, like I have not

1219
00:55:14,000 --> 00:55:16,440
like most of my disposable income has gone into other

1220
00:55:16,880 --> 00:55:19,599
areas and aspects of my life and also just you know,

1221
00:55:19,719 --> 00:55:22,159
necessities staying alive, putting food on the table. But I

1222
00:55:22,159 --> 00:55:25,559
have enough now that I can actually start to like improve,

1223
00:55:26,159 --> 00:55:28,519
Like I'm still using the same Logitech webcam that I've

1224
00:55:28,519 --> 00:55:32,559
had since like twenty seventeen, so I think tenth anniversary

1225
00:55:32,559 --> 00:55:34,519
coming up, it's time to upgrade. So if anybody has

1226
00:55:34,559 --> 00:55:39,800
any ideas on good semi reasonably affordable cameras, microphones and

1227
00:55:39,840 --> 00:55:41,800
all that, Jeff, this question for you as well and

1228
00:55:41,840 --> 00:55:45,159
everybody else jis yeah, Gimi crew as well. Yeah, just

1229
00:55:45,199 --> 00:55:47,280
drop me, drop me a message anywhere you can find

1230
00:55:47,320 --> 00:55:50,320
me online. And you know I'm open to all recommendations.

1231
00:55:50,360 --> 00:55:52,000
So that's your homework, Giant Bomb.

1232
00:55:52,360 --> 00:55:53,039
Speaker 3: Yeah, help her out.

1233
00:55:53,039 --> 00:55:56,920
Speaker 1: Please, everybody like give give some recommendations. Uh fantastic. All right,

1234
00:55:56,960 --> 00:55:59,320
Well let's see here a new poll question. Have you

1235
00:55:59,400 --> 00:56:02,880
ever used used Nexus mods? Yes or no? We'll get

1236
00:56:02,880 --> 00:56:06,880
the results talk about it on the show tomorrow. Speaking

1237
00:56:07,119 --> 00:56:11,079
of Giant Bomb, tomorrow's show will have the Bomb twelve,

1238
00:56:11,199 --> 00:56:12,840
So go ahead and vote for the Bomb twelve. We'll

1239
00:56:12,880 --> 00:56:16,239
get the full results there. See what games everyone's been playing.

1240
00:56:16,719 --> 00:56:19,920
Later today, and by later today, I mean very quickly, right, Jam,

1241
00:56:20,000 --> 00:56:22,519
we're gonna be doing Voicemail Dump Truck with guest star

1242
00:56:22,559 --> 00:56:25,199
Mary Kish. Yeah, thank you, Jan.

1243
00:56:26,159 --> 00:56:27,079
Speaker 3: We are gonna that.

1244
00:56:27,199 --> 00:56:29,079
Speaker 2: Noise English Chan, Yes.

1245
00:56:31,280 --> 00:56:31,760
Speaker 3: Exactly.

1246
00:56:32,199 --> 00:56:32,519
Speaker 2: Okay.

1247
00:56:32,719 --> 00:56:35,440
Speaker 1: I understood that there's an episode of Sea Lab twenty

1248
00:56:35,480 --> 00:56:38,199
twenty one where the characters like Face gets eaten by

1249
00:56:38,199 --> 00:56:40,840
a monster and they have a prolonged conversation with them.

1250
00:56:41,039 --> 00:56:42,159
Speaker 3: That's what he sounded like.

1251
00:56:42,119 --> 00:56:45,960
Speaker 1: The guy that face, So yeah, tune in for that

1252
00:56:46,079 --> 00:56:48,360
and we're gonna have UPF tomorrow. It's gonna be a

1253
00:56:48,400 --> 00:56:49,960
lot of fun here on gihme Bomb, and then we're

1254
00:56:50,000 --> 00:56:52,960
recording some extra stuff that will pop off here and there.

1255
00:56:53,599 --> 00:56:56,559
Thank you everybody. We really appreciate it. Thank you Rachel

1256
00:56:56,599 --> 00:56:58,599
for hanging out with me today and talking about video games.

1257
00:56:58,599 --> 00:56:59,519
Speaker 3: I really appreciate it.

1258
00:56:59,719 --> 00:57:02,679
Speaker 2: Yeah, needtime, Jeff, thank you for helping. Thank you for

1259
00:57:02,719 --> 00:57:05,960
helping me like socialize what I'm feeling like, feeling like crap.

1260
00:57:06,239 --> 00:57:08,079
Speaker 1: Yeah, I know you crushed it. Yeah, I'm glad. I'm

1261
00:57:08,119 --> 00:57:09,840
glad that you're feeling better. I hope, we hope you

1262
00:57:09,880 --> 00:57:12,440
get back to one hundred percent here real soon. And

1263
00:57:12,519 --> 00:57:15,039
once again, thank you to everybody for watching and listening.

1264
00:57:15,079 --> 00:57:17,000
You're the best audience in gaming. Until next time, have

1265
00:57:17,039 --> 00:57:20,400
a good one, take care of yourself, and goodbye.

