Speaker 1: Hey, everybody, Welcome to game As Mornings with Me Jeff Greb,
your host from giant bomb dot com. Thank you for
tuning in. In this episode, we're gonna be talking about
the latest with GTA six and more big time game
creators come out in defensive physical games. It's gonna be
a good one because we have Rachel Kazer on the show. Rachel,
how are you doing?
Speaker 2: Hi, Jeff, I have COVID. Oh no, I tested positive
for COVID last week.
Speaker 3: How's how's it regardless? You sound all right? Are you recovering?
Speaker 2: Yeah, I'm on the I'm on the mend uh. For
the most part, it's just it's just down to a
little bitty bitty cough that right here that won't leave
me alone. But last I was telling jan this last week,
it was getting so bad that even Dean Takahashi was
telling me to stop working and go take a rest.
Speaker 1: Okay, Then then then you know it's bad, like when
he against like empathizing and he's like, oh no, all right.
Speaker 2: I thought it was just like a summer cold like
I had. I just had a cough, and then I
was having really bad headaches, and then the coffee was
getting worse, and everyone's like, hey, can you take a
COVID test? And I was like, I haven't taken a
COVID test in like three years.
Speaker 1: So there's been COVID here in fifty years. Yeah, exactly, Yeah.
Speaker 2: But unfortunately I think I got it at the gym.
Like not a flex literal or figurative, but everyone is
according to the to my friend at the gym, everyone
is coming back from summer trips, summer vacations, and they're
bringing all the germs with them.
Speaker 3: Ah, that makes sense.
Speaker 1: Yeah, everyone wants to get back into the gym after
gorgeon on vacation and then they're attacking you with that.
So yeah, the COVID could still catch the kzer beam.
That's the bad news. That's unfortunately.
Speaker 2: Yeah, it's okay, just give me, just give me a
week of bed rest and I've got it.
Speaker 1: I'm back on we uh oh okay, yes, you keep
getting better. Glad to hear that you're already on the
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Speaker 2: Are you roading to see me? I know right is
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I want to do another one. I have more ideas
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Speaker 3: So yeah, we'll go go to Texas. What the hell?
Speaker 1: As far as this show goes most weekdays, I Jeff Grubb,
will help piece get your gaming life back together. That
includes breaking news and maybe even some of our own
original reporting.
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Hello YouTube. All right, we have a lot to get into,
so let's start the morning Mess with Grand Theft Auto
six marketing may finally ramp back up in August.
Speaker 3: This is from Eddie McCoo at GameSpot.
Speaker 1: According to a reputable insider, new information about Rockstar's GTA
six could arrive very soon. Nathan Hate, who has accurately
reported unannounced details about upcoming games before, recently said he
expects to see a fair bit of GTA six in August.
He went on to push back against the narrative that
just because Rockstar has not marketed GTA six much so
far with just a few months to go before launch,
that there is some cause for concern. They have a
marketing plan and they are sticking to that. No reason
for concern, he said, adding that the game is not
delayed and we'll launch on time on November nineteenth. Let's
let's pause there real quick, Rachel, Rachel, We're not like,
is anyone still thinking this game might not come out?
I guess there is always that possibility that there could
be a delay. I've moved past that, I think after
they started really going hard on the pre orders. The
idea that they haven't shown us much more is not
really registering with me on that front of like, oh,
that means there could be a delay. To me, it's
always they're just showing us what they think they have to.
They don't have to show us anything else. And people
are still going to buy this game in absolute droves, right.
Speaker 2: Yeah, they've already bought the game in absolute droves. And yeah,
I kind of think maybe Take two is like investing, Like,
I know, nothing is coming to mind at the moment,
but I'm sure Take two has other ip that are
going out in the meantime that I'm sure they want
to invest in before GTA six comes along and blitzes
the entire market the.
Speaker 3: Way, right, they have to keep that in mind as well.
Speaker 2: Yeah, yeah, so they want to make money. They want
to make money for their their quarters before GTA six launches.
So it wouldn't surprise me if they're investing what uh
you know, what scraps they can in their other IP
before GTA because they know they don't have to have
a long tail on the GTA six marketing. They can
just drop a trailer in the middle of August and
everyone will eat it up.
Speaker 3: I'll eat it up.
Speaker 2: I'm not being hypocritical. I'll eat it up.
Speaker 3: Yeah.
Speaker 1: Is that your expectation We're going to get a trailer
in August? Because that's what That's what this seems to
imply to me.
Speaker 2: And yeah, that's that's what I've heard. And I don't
have like insider as insider resources like like Nate the
Hate does, I think, but I that's that's what I've heard,
is that when they say summer they mean August.
Speaker 3: Yeah.
Speaker 1: Yeah, I heard way back in like March and April, like, oh,
things would start in July, and then the pre order
started in very very late June, and then there was
no there's been nothing else in July. So I'm like, Okay,
what's did that? Did that just mean the pre order thing?
Are you gonna get like a big TV marketing campaign?
And to be fair, like they've explicitly said like they're
going to spend less money on marketing on traditional over
the air television and stuff like that. So this is
probably gonna manifest in a slightly different way. I don't
think that means we don't get a trailer, although they
don't need one, Like I feel like they don't need one.
They don't need to let people review this game. They
don't need to do anything. I still think I still
think they will. I think they'll probably let people do this.
Think they will have another trailer.
Speaker 2: Yeah, I think they will definitely have a I think
I think they are probably maybe going to invest a
little bit more in creators, like creator lead marketing before
this comes out. That's just that's not based in any
like knowledge I have. That's just a subposition. But I
think Take two knows enough about the market and knows
enough about what side their bread's buttered on that they're
going to like, Okay, let's go after the big shots
in the GTA community to you know, to get to
get a little bit of like boots on the ground
or knut boots in their grassroots publicity.
Speaker 1: Take two as kind of intimated previously that that the
marketing campaign would begin in summer. You know, pre orders
have been opened since June twenty fifth. It doesn't seem
like it's been slow at all. It seems like people
have been pre ordering this game in quite a huge
amount of the game is eighty dollars.
Speaker 3: Yeah, so far, nothing to.
Speaker 1: Me indicates that there's any reason to expect this game
won't be as big as everyone is expecting. Like it
seems like everything is just kind of lining up that way. Now,
we haven't seen anyone play this video game.
Speaker 3: We have not seen that yet. Do you think the
next trailer is not legally Yeah, exactly right.
Speaker 1: Yes, we've seen some leaks and stuff, seen some like
hacks actually, But like when that trailer, that first trailer
does come out and or the first trailer, next trailer,
when that next trailer does come out, will it be
like a full on gameplay trailer or do they just continue.
Speaker 3: Kind of doing what they've been doing and like setting
up the world?
Speaker 2: When did the I mean I think in this case,
I think that they'll follow the playbook that they had
for GTA five. I don't know when the GT five
gameplay trailer came out. I know they I know they
had one before the game launched in the early in
the early marketing stage. I know they put out a
gameplay trailer, but I don't remember if it was before
or after they released a bunch of cinematic trailers.
Speaker 1: Yeah, probably, and then you know, and it's been god,
how long since that game?
Speaker 3: What did they do? What did they do for?
Speaker 2: I played it? I first played it. I first played
it on the Xbox three sixty that's how long.
Speaker 3: It's Yes, God, that's crazy, Oh my god.
Speaker 2: I think they I think for Red Dead Redemption two,
they released a gameplay trailer I want to say, after
they released like at least three cinematic trailers.
Speaker 3: Yeah. I think it was pretty late, and it was
like in the in like the quarter before the.
Speaker 2: Sprinkle They sprinkle like bits of gameplay in the cinematic trailers,
but not enough for it to be a you know,
gameplay trailer.
Speaker 3: Mm hmm. Yeah.
Speaker 1: I think they will have some gameplay, but I think
it'll be limited. I think it'll be sort of a yes,
interspersed between more world of setting stuff and like the
the cut scenes, which I think they believe shows off
best in in advertisements. And then and again, like what
do they get out of letting people see more of
this game? Because it's not like the people who are
going to show up to buy this game on day one,
they don't need to see anything. They were going to
buy its sight unseen and then if there are people
waiting on the sideline, well they were probably not going
to get it day one, but once the game's out
there and the hype is inescapable, then that could sort
of carry it through. I bet, I bet that's what
they're mostly thinking here, although who knows that next trailer
could come out and be like seven minutes of nothing
but gameplay.
Speaker 3: I could be completely wrong, but I.
Speaker 2: Mean it's I'm trying to get in the head of
the marketing people here, like what would yeah, like, what
do they need to do? Like what is the cadence
that they need to do? And I think right now,
because everyone is everyone is so just chomping at the
bit for GTAs for more news on GTA six. And
by the way, regarding the delay, I still occasionally see
like these schmucks on TikTok saying something like, hey, GTA
six has been delayed purely either because they're rage baiting
and you know, courting views from you know, just people
being like what GTA six is delayed, or because they
are so pessimistic that they believe there's no shot that
two will release the or that rock Star will release
the game in twenty twenty six.
Speaker 1: That's that's fun. You always got to appreciate the people
out there just running that hustle to ruin everyone else
and just to say things that are absolutely not true.
Will points out they always do the narrated trailer explaining systems,
and I'm remembering that now for a dead Redemption two.
So okay, I could very easily see that, like here's
the new stuff. You know, maybe that comes out closer
to launch or whatever, but yes, I guess I would
expect that now when I kind of remember that's the
way they've done it, and I'm curious to see what
the new systems are going to be. I'm curious to see,
like how they try to different differentiate this game, because
right now it feels like bigger. It's bigger and more,
And yeah, I mean, I think this is still the
one game in one developed that when they say bigger
and more, that is a back of the box bullet points.
Still I think other ones it's like, yeah, I mean,
you guys are just gonna fill this more with more
of the same crap.
Speaker 3: And maybe that's what's gonna happen here as well. But
I still think.
Speaker 2: If you heard that from you be soft, you'd be like,
ugh right, you hear it from Rockstar and you're like, oh,
that sounds great.
Speaker 1: Yeah, I just want to like see what that means
for rock Stars. We know that they are going to
not hold back on spending the required money to really
fill that out. So yeah, hey, August, all right, we'll
find out more about this game. I'm like halfway between
getting excited and still being annoyed about like, ah, man,
this game takes up so much of the oxygen in
the room. But at this point we're close enough. November
is not like some far off land. It's now something
I can imagine in my head. All right, let's let's
play this game, see what it's all about, and I'm
gonna start getting pretty excited about it.
Speaker 2: I'm excited because it feels like there's a lot of
nostalgia there for me personally. So yeah, like I said,
I play GTAs five back on the Xbox three sixty
and I remember I wasn't really allowed to play GTA
until like four, and then I then I played that
on I think one of my cousins with on one
of their systems. So then so GTA five was kind
of like my first big girl Grand Theft Auto. So yeah,
I've definitely gi Yeah, there is some mystery there.
Speaker 1: I'm the nostalgia is definitely for me, like it's a
whole other part of my life. And I've told the
story before about like going to a friend's house and
like not going basically like just living at this friend's
house and they had Grand Theft Auto three and we'd
always have people over every night. It's Ohio, there's like
just a constant house party happening and just passing the
controller back and forth and playing Grand Theft Auto three
for for weeks at a time, and it's like, yeah,
that to me, I think that was a lot of power.
A lot of people experienced that game, and that's how
I still want to experience these games. I want to
kind of sit down and have fun. And that's what's
great about streaming now you can kind of have that
same feeling.
Speaker 3: All right, So let's keep going here.
Speaker 1: Final Fantasy seven revel director says he's working on arranging
some kind of physical edition, but can't confirm the details.
This is from Chris Scullion at VGC, the director of
Final Fantasy seven Revelation.
Speaker 3: The third Entry in.
Speaker 1: The Final Fantasy seven remake, says talks are in progress
for a physical release of the game, he just can't
provide details on what that would entail yet. While Sony
has confirmed that it will stop making discs for new
PlayStation games as of January twenty eighth, Rockstar's decision to
release Grand Theft Out of Six as a code in
a box has led to some wondering whether other major
publishers will follow suit. Speaking at the Final Fantasy fourteen
fan Festival in Berlin, Final Fantasy seven Revelation director n
Aoki Hamagucci told games Radar he was working on securing
a physical release of the game, but couldn't confirm exactly
what that would entail. We're still having internal discussions on
what at the exact SKEW product lineup is going to
be for Revelation, so I can't say anything particularly definitive
at this point in time, but I am working to
make the arrangements to allow us to have some kind
of physical edition. Hamakuchi explain that every company has its
own terms regarding physical releases, and this is currently what's
being discussed with platform holders. Obviously, say if you're talking
to Nintendo there's considerations about the storage limits and on
key cards and things like that, and then other platforms
about how much you can put onto a disc. Each
platform and first party have their own specific rules and
regulations that we need to take into account. He does
go on later in the interview to say it would
be a shame if physical release is stopped, even though
consumer trends suggest it maybe heading in that direction at
some point. I do feel, as a developer and as
a fan that the general trend is for things to
shift away from physical towards downloadable games. That's obviously talking
about the trend personally here at something like FanFest or
community events for games that I've worked on. I really
think that people bringing up things asking for autographs.
Speaker 3: I think that's lovely.
Speaker 1: I think it's a wonderful culture and it would be
a shame to lose that. I want that to remain. Basically,
he still wants to be able to sign the discs. Yeah,
I okay, Yeah, we should have been expecting a physical
edition of Final Fantasy seven Revelation.
Speaker 2: Well, yeah, because it's coming out. It's coming out on
twenty twenty seven, and they're not stopping releasing physical discs.
Until twenty twenty eight.
Speaker 3: January twenty twenty eight, was it, Yes, ten.
Speaker 2: Twenty eight, that's what they said. So yeah, I mean
that's not a surprise, I guess, but you.
Speaker 3: Would hope so, right.
Speaker 1: But I mean the fact that we're clarifying, I guess
as a reminder of just where we're at with this
still where it's like people I think people are expecting
more of these companies to not just to be like well,
PlayStation's stopping discs, but to be like rock Stars, not
putting Grand Theft Auto six out on a disc.
Speaker 3: Who's the next company that is going to follow suit?
Speaker 1: And you know, I think there's still this wait and
see for the people in the industry that maybe want
things to go that way faster of like we kind
of have to wait and see what this means for
Grand Theft Auto six.
Speaker 3: It's probably not going to mean.
Speaker 1: Much they're but I think if you if you are,
if you're not Take two and you're not Rockstar, are you,
probably you're probably right to not even be considering this yet.
Speaker 3: And then there is this contingency.
Speaker 1: Of like people inside of these studios like Hamaguchi, who right,
uh no, I really like this still and I'm making
the efforts personally to make sure that we can have
the best physical versions, or at least, you know, respectable
phys physical versions of these games out on all platforms.
But I think he does bring up an interesting point
of like some of the headaches involved with trying to
get a game like this out on physical media, of like, yeah,
it's not just all right, we were done with the game,
print it onto disc and everyone can go home. It's like, okay,
how much space do we have on the PlayStation version?
All right, that's pretty good. The Xbox version is gonna
have a little bit less space that disc. Can we
actually fit the whole game on there? So what are
we actually going to include? What are we gonna make downloadable?
And then on the switch, if we do try to
include some stuff on the physical card, you're still gonna
have to download stuff, and then that's gonna cost us
a ton of money to put it on this sixty
four gigabyte card that is way more expensive than their disc.
So then do we put it on the game key card?
People are gonna still hate that and not want to
buy that. But you know, we kind of explained before
that it helps with our technology actually, so we want
you to install the game. Anyhow, there's all of these
headaches and hoops to walk through and sort of challenges
to overcome, and you could see you can begin to
see why these companies are like, let's get past this ship.
Speaker 3: We hate these discs.
Speaker 1: And it's like, yeah, I don't know, you kind of
feel like every every business, every industry has stuff that
causes headaches. Just deal with it because this is kind
of still something that we need.
Speaker 2: Yeah, I think I think the way companies are kind
of rationalizing it is that I think they're of the
mindset that, you know, the people, even no matter how
vocal gamers are about liking physical media, if they don't
actually buy physical media, then they're then you know, talk
is cheap. So I I and I can understand that
from a business perspective, but I also understand it from
the consumer perspective of well, if it's digital, then it
I have no like owner ship over this item. I
don't have any there. It can be taken away from
me at any time, which is another like pain point
for the consumer that we've talked about before. And yeah,
I can I can see where there's a disconnect there,
But I what I think is probably going to happen
is that even if PlayStation doesn't put out a you know,
a PlayStation that supports to physical media, somebody will, you know,
if not Sony, then somebody will make a USB attachment,
a USB disc drive attachment, and they'll start putting out
like special edition discs that cost like seven hundred dollars
or something and come with a bunch of like come
with a statuet or something like in the good old days.
Speaker 1: Yeah, I think, like I hope we can get to
that point. That would be nice because I mean that
stuff would still have to work with Sony's authentication and
and DRM stuff, but it's like, okay, yeah, then then
Sony just give the like work with limited run games
and all these other companies that print stuff to like
let them go out there and find a parttner that
can produce the discs that can then be authenticated and
just like make sure that they still have a pathway
to do that, because the DRM is going to be
the problem with that side of things. And if so,
if Sony just says no or says this isn't worth
our time, it won't happen at all. Which was like
like I think it's the position that most people assume
Sony is taking right now, because when they brought up
getting rid of disks, there was no mention of and
here's how your discs are going to work in the
future that you already own.
Speaker 3: It's right, that is still a big question mark.
Speaker 1: And I think the fact that it's a big question
mark most people assume the worst case scenario, and I
think that's fair.
Speaker 2: So, yeah, that's completely fair. I totally understand that. That's why.
That's why I was kind of thinking. And by the way,
when I say a third party, I'm not suggesting somebody
is going to do it like illegally or something like that.
What I mean is that I think I think Sony
would probably be especially okay with it if another company
underwrote the costs.
Speaker 3: Yes, exactly, Yes, that that would have to be the case.
Speaker 1: So but whether or not they're going to like like,
let people use.
Speaker 3: That DRM, that'll be the big question. So wait to see, right.
Splatoon Raiders launches huge in Japan.
Speaker 1: Splatoon Raiders opened with an estimated four hundred and seventy
four thousand, six hundred and eighty four copies sold, and
that's just physical.
Speaker 3: In Japan alone.
Speaker 1: In its first week that ended July twenty six, it
was by far the week's biggest release.
Speaker 3: We've kind of had this story a.
Speaker 1: Bunch of times now with these Nintendo these smaller Nintendo games,
where it's like, hey, what are the big Nintendo games. Well,
it turns out they were the friends we made along
the way in Rhythm Heaven Groove and Tomodachi Life. And
this so Splatoon Raiders at nearly five hundred thousand copies
sold in a week, puts it right behind Rhythm Heaven Groove,
which sold another around eighty thousand copies in a week.
That's up to six hundred and seventy five thousand copies total. Again,
this is all just physical and just Japan, and Tomodachi
Life is now at one point five million lifetime, just
physical and in Japan only. So yeah, very well done
over there, Splatoon Raiders. Obviously, we know Splatoon hugely popular
in Japan, you know worldwide it is it has this
you know, grand appeal.
Speaker 3: And we also saw like a metacritic I think I
talked about on the show yesterday. Rachel.
Speaker 1: You see this where it's in the top ten for
the highest rated user score ever on Metacritic.
Speaker 3: I mean fans are showing us yeah.
Speaker 2: It's a good premise. I'm I mean when I see
those numbers, all I'm like is yay, I'm happy for
them because that's a that's that's just a that's a
fun game to be to be, to be a good seller.
I'm I feel like the market is proving it is
proving that it has good taste there.
Speaker 3: Yep, absolutely, it's it is notable.
Speaker 1: It's like every it feels like every time one of
these fifty dollars Nintendo games launch in the last several months,
especially this summer, they are finding an audience in Japan,
and that audience is buying around a half million physical
copies in that first week. And then you compair of
that to like that Piscatella a little factoid about the
United States where it's like there's only like seven games
that have sold more than one hundred thousand copies. I
might be wrong about those specific numbers everybody, but it's
something along those lines.
Speaker 3: This year.
Speaker 1: It's like, oh man, okay, is that just like Japan
just into physical games?
Speaker 3: Morees?
Speaker 1: Are they just getting hit like more square in the
target by the games that are launching on switch to
in this moment does feel like it's a little bit
of that.
Speaker 2: Yeah. I think it's a little bit of both. Honestly.
Speaker 1: Yeah, I think that when I look at this, it's like, oh,
I don't think Nintendo is going to get rid of
of a physical anytime soon. I think that they are
happy to continue serving that audience. And they really, you know,
the fact that they did not give into like going
all crazy with free to play stuff when that was
like a first first becoming a thing, and loot boxes
and all this other stuff, and it's like, obviously Nintendo's
not going to do that, And I don't think it
was always obvious, but the fact that they have usually
like avoided these trends and kept just doing stuff the
Nintendo way do just kind of say to me they
will keep doing that into the future, because I think
they just like, whatever the rest of the noise that
is happening in the industry is kind of has nothing
to do with us. We're gonna just keep releasing games
our way, and we have an audience, and that audience
keeps showing up, and it feels like, if anything, that
audience keeps growing, and now they're hitting like probably like
multiple generations of people who are into Splatoon in Japan
and and and then like globally we show up for
these games as well, Right, Yeah, I think we do.
Speaker 2: I think I think Nintendo still like primarily targets a
Japanese audience and everyone else just kind of falls in line.
And I think that's that's that seems to be pretty smart. Yeah, work, Yeah,
I mean they're not. They're not courting us, like as
in you and me, the you know JOQ American gamer.
Speaker 1: Don't.
Speaker 2: They don't. They're not courting us. They know that, you know,
we grew up with their products. We're gonna buy them,
you know, regardless. So yeah, I don't, I don't. I
think I don't think they are gonna have a problem
with like, you know, the sales of physical media dropping off,
because they they know what their audience wants and clearly
clearly this is a strategy that's paying off for them.
Speaker 3: All right.
Speaker 1: Yeah, they just get some breaking news about NVD GPU prices.
We're gonna, uh, we're gonna take a break and when
we come back, we'll hit that and the rest of
the headlines. A bunch of fun stuff happening in this
industry constantly. Uh, if you want to skip out on
these ad messages, you can do so. We put up
ad free versions of the show for premium users. Still
go to giant bomb dot com slash join and you
can get them there.
Speaker 3: We will be right back.
Speaker 2: Okay, we pull up the news.
Speaker 1: All right, we are back. It's Game mess Mornings. I'm
Jeff Grubb. That's Rachel Kaserbeam Kaser. We are gonna keep
going here with the headlines. As I mentioned before the break, Yeah,
the hardware price crisis seems to continue to spread and
grow in Nvidia is reportedly imposing another major price increase
on the GPU and memory packages it sells to graphics
cards manufacturers.
Speaker 3: So it's like, you know, they may.
Speaker 1: Make the chips and they send this off to I
was gonna say EVGA, but I think they specifically stopped
making GPUs because they saw this coming. Taiwan's Economic Daily
News puts the increase at twenty to thirty percent, potentially
making this in Vidia's third significant pricing adjustment of twenty
twenty six.
Speaker 3: Nvidia has not announced that.
Speaker 1: Every g Force card's retail price will immediately rise by
thirty percent, so the reported increase applies to the bundled
GPU gets purchased by board partners such as as MSI
and Gigabyte. So the expectation here should be that like
those companies therefore will have to raise the prices on
their own, separate.
Speaker 3: From what Nvidia is selling to them.
Speaker 1: We're pointing out that in Vidia is not the only
one raising the price of chips in this moment. Qualcomm
in firms double digit increases in beginning September first for
its mobile chips, so across the board and every aspect. Uh,
you know, RAM and Storage are raising costs, and especially
RAM when it comes to this stuff.
Speaker 3: So yeah, I mean we were already paying a lot.
Speaker 1: I think we saw several price increases already for GPUs,
for computer components, for consoles, for everything, for handhelds, and
I think we're like, we're not even like through those
price increases yet. The new right, August first is when
the price increase happens for like Xbox, I think, and
and even like Switch.
Speaker 3: Yeah, it's I think it was.
Speaker 2: I think it's August when the when the switch to pricing.
Speaker 1: I think it's August, right, So we haven't even those
haven't even happened yet. And we're already getting signs that
further price increases are coming, and so I think what
by Yeah, I feel.
Speaker 2: Like I feel like August is when we're also going
to get news about the Zelda remake.
Speaker 3: After the price goes up.
Speaker 1: I think I think you might be onto something where
it's like they are holding some of that stuff back
to like change the conversation back to the games you
can't miss out on and ockerat of time.
Speaker 3: Obviously they think that is one of those.
Speaker 2: A grid of tinnery, That's what I was talking.
Speaker 3: Yeah.
Speaker 2: Yeah, but by the way, I'm leaning over this way
because it looks like the way the layout looks like
on the on the stream, I look like I'm whispering
in your ears.
Speaker 1: Yeah, perfect, I love that.
Speaker 3: Yeah.
Speaker 1: I mean I think we get more price increases in
the first half of next year, like from all these
like as the stuff trickles down, I think Sony, Microsoft,
and Nintendo all raise their prices again.
Speaker 2: Yeah. Probably it wouldn't. It wouldn't surprise me. And it's
it's it's it's becoming I I honestly kind of think
that this is going to mean that the next generation
of consoles is just going to be just gone. It's well,
not a thing, they'll never come out, But I think
they're generally going to be either they're going to have
to radically rethink what they are and what they're capable of,
or we're not going to get them into like twenty
twenty nine. Yeah, that's kind of what I'm afraid of.
And like we'll talk about I think this more in
a minute when we talk about the Xbox stuff, because
I have thoughts about everything that's been happening over at
Microsoft and Xbox. But yeah, I mean, I think it's
getting to the point now where I don't even know
if we can sell, we can reasonably sell video game
consoles as a luxury item. Like it's it's so far
beyond luxury at this point. It's like buying a five
thousand dollars perse It's like, what the what's the point
of spending all that money on something that you know
you're not something? So, you know, what's the point of
spending that much on something so utilitarian? What could possibly
drive the price up to that amount?
Speaker 1: Yeah, there was word like like I didn't see what
it was. Like, I think there's a new version of
the thirty fifty, the RTX thirty fifty that has four
gigabytes of video memory, which is everyone's like, hey, we
have I thought we moved past this, like everyone knows. Ye, wait,
that's not nearly enough, not on this day and age, No,
not at all. This is yeah, I think when we're
kind of looking around and trying to figure out what
happens next here other than price increases for the stuff
that we already see on the store shelves, which does
feel again inevitable after the ones that we're going through
right in this moment. Yeah, when we start talking about
what does next gen look like? I mean, I if
I'm at one of these companies, I am trying to
figure out a way to make it make the most
sense possible. And I do think that means like if
you're if you're Sony, which maybe is the most interesting
one because they're the ones that have the most momentum
while also having to deal with like high end fidelity,
expensive hardware because they did not they've never really stepped
away from that. They always have been on the cutting edge,
with the exception of like the PS four, which was
very successful for them. It's kind of maybe you should
repeat that the PS four was a bunch of like
crappy parts taking off the shelf, and then all right,
PS five, we're back at it with an expensive SSD
and all this stuff, and you know it's the PS
fives way better.
Speaker 2: Yeah, let's give you an astrobot game just so we
can show off all the internal hardware here exactly.
Speaker 1: And the PS five is is way better. But it's like, okay,
well it's way better. It should be able to last
longer than the PS four did, and the PS four
law lasted a very long time. So if I'm Sony
in this situation and I was already planning a handheld,
maybe the PS six is mostly just the handheld, because
then you can sort of scale the power to sort
of be more in line with the PS five and
kind of communicate to developers, to your teams, this is
the amount of power we're going to have. Because we
just in no way want to deprecate the PlayStation five.
We need to keep that audience going because they are
going to stick with that console far longer than they've
ever stuck with the PlayStation before, because they just simply
will not have the money to upgrade to a PS six.
What we're going to charge for a home PS six
and they seem to have that option, And.
Speaker 2: I would honestly call that a smart business move if
I were if I were them, if I were in
charge of Sony, That's probably what I would be seriously
considering right about now, because I'm kind of afraid the
AI bubble is not going to burst as fast as
we're all maybe thinking it. We all maybe thought it
would like this time last year. Even I think it's
just going to keep growing and growing and growing, and
then it's going to be a lot longer than we
think before it bursts. And if that's the case, then
these prices are only going to keep going up. Yeah,
the video has no reason to not raise the prices
at this point.
Speaker 1: Yes, right, I mean the competition for their compute power
from the AI bubble is something that they won't ignore
that they couldn't ignore it, but they wouldn't ignore it either.
They're happy to choose that instead, and that means giving, Like,
just giving some of the resources that you have to
the video game industry is kind of a hassle at
this point, so you've got to just charge them more
to make it worth more your time.
Speaker 3: It sucks, it's.
Speaker 1: Awful, and it's a bubble, so it's like we're gonna
like when it bursts and it all goes sideways. It's
not like suddenly we get all that compute back, Like
that stuff is just going to kind of like have
to be transferred back to gaming. That's going to be
a hassle as well. It'll take you years for the
stuff to stabilize once we get to that point.
Speaker 2: And I'm happy that we've got things like the Steam
Deck and god, I hope the Steam Machine soon. Pardon
just because I mean the first people who were priced
out of it were like the PC gamers who like
building their own rakes. Yeah, yeah, I can't afford to
do that now.
Speaker 3: Yeah.
Speaker 1: Right then the Steam Machine, which you know I've been
using recently. It's been great, but I continue go like,
this is so handy, so nice, and who do you
recommend it to?
Speaker 3: How do you tell people that it's worth the price?
It's it's just not But okay.
Speaker 1: The the other side of this is like, yeah, people
point out, like can have one thousand dollars PS six
handheld like compete in the market. That also feels dead
on arrival, and I think I'm yeah, I don't maybe,
but that's not really the point. The point is that
they need to do everything they can to sort of
flatten the curve of graphical fidelity increasing and they need
to like make it clear to their teams that you
should still be making games for the PS five first.
And so, yeah, for a long time now, it's been
like my idea here is I think there is a
PS six. I think there's this PS six handout, and
then I think there is a PS six light, which
is just a reconfigured PlayStation five with some other small.
Speaker 3: Upgrades so that that could still be like the.
Speaker 1: Anchor console that holds the gaming production sort of down,
so that no one feels like they have to have
the biggest hardware or the biggest and best hardware to.
Speaker 3: Like get their game running.
Speaker 1: You need to make sure it's running on this stuff,
because we are going to be supporting the PS five,
and you can put that version on the PS five
as well, with some reductions here and there, probably not many,
because that maybe should just be your lead platform for
the next seven years.
Speaker 3: Like the game the.
Speaker 1: Console is already pretty old, like it's sort of like
a fifteen year.
Speaker 2: Life that god, I would hope, So but actually, I
mean again, we're gonna talk about this more in a minute,
because I know we got an Xbox story coming up.
But I think, do you think that if that was
the way they went, I mean, I traditional, like the
major players are so high bound to this, like very
I think kind of archaic way of releasing consoles. It's like, Okay,
it's time for the PS five, now it's time for
the PS six. It's like five point five maybe handheld
five point five in between, Like I would you release
the big like the big PS six first and then
the handheld or the handheld and then the big PS
six like hypothetically speaking, Yeah, I.
Speaker 3: Guess, I don't know. I think.
Speaker 1: I think they would probably try to bundle like package
as much together like and presented as one line as
possible so that they can give people the option. But
I think it'll be very clear, like what PlayStation prefers
you get by like the pricing and all that stuff.
So I think like they will emphasize I think the handheld.
I think that is like the biggest differentiating factor. Right
The PS six was going to be a hard sell anyhow,
because games already look fantastic and you don't have to, like,
there's just not much holding them back anymore more in
terms of being able to put it like the things
that are holding back games, I always say, it's it's
time and money. Now it's no longer the silicon side
and side of these these pieces of hardware, and you
know it's okay. Well at that point that means you
get to the situation where you're spending two hundred and
fifty three hundred million dollars on games like they are,
I don't think they want to keep pushing in that direction.
So yeah, I think they focus on the handheld because
the handheld could be this thing where it's like, here
is a new way to play the games you already
love and doesn't look amazing, and we kind of know
that there's.
Speaker 3: An untapped audience.
Speaker 1: That was like that is there, Like the way that
the PlayStation Portal has sold clearly that there's that that
audience is there. So I think I think PlayStation will
emphasize the handheld.
Speaker 2: Yeah. I think Portal was kind of a like like
a like the first shot yeah on that as well.
I think I think because it did so well, I
think that is a handheld is more likely to be
part of their lineup going forward.
Speaker 3: Yep. But yeah, I think like they will.
Speaker 1: Take what they've done with the PS five Pro and
sort of sort of like parlay that into a steady
transition into this next generation and kind of like, yeah,
the PS five Pro should give them another seven or
eight years of support. Here, it's just like most people
when they buy one these PlayStations. Most people buy standard
PlayStation four, most people buy standard PlayStation five, and then
there's like a much smaller audience that has the Pro.
But you know, that just means that they can maybe
lower the price to the Pro or make it look
a lower price by making the prices for PS six
stuff that much more. And so if you're looking for
the affordable option eventually that it might just be the
PS five Pro, which I think we'll get rebranded into
a PS six Light In many ways.
Speaker 2: That would make sense.
Speaker 3: Yeah, yes, all right, let's see here.
Speaker 1: Yeah you're saying we got that. Let's talk about Xbox
audiences grew. Yeah, it's audience grew, but it's business did not.
This is from Chris Scoian at VGC. Xbox CEO Asha
Sharma says it expects to turn to growth by this time.
Next year, and it's nice to want things. Microsoft posted
its financial reports for the last quarter on Wednesday, stating
that while the company as a whole was seeing continued
growth with revenue and operating income both up eighteen percent,
the Xbox division was instead seeing reduced revenues. According to
its Q four fiscal year twenty twenty six results, which
cover the period from April first to June thirtieth, twenty
twenty six, Xbox content and services revenue declined ten percent
compared to the same quarter the same Q four results
from last year. Xbox hardware revenue also declined, according to Microsoft,
with a thirteen percent drop compared to Q four fiscal
year twenty twenty five. This has been a recurring situation
for Xbox throughout the past financial year. Microsoft's Q three
earnings report showed that Xbox Content and Services revenue was
down five percent and that hardware revenue was down thirty
three percent, and Q two earnings results also showed year
on year decline of basically everything else. They they've kind
of been and going down since Q like one of
three years ago. It's been consistently down, you know, ten
to thirty percent every quarter. During Microsoft's presentation, though Microsoft
CEO Sati Nadella referred to Xbox declined, stating that the
company was in the process of undertaking the reset mentioned
by Sharma in the past. When it comes to Xbox,
we are making the necessary decisions required across our content portfolio,
platform and operations to reset the business for long term growth.
We have the best ip in the industry and talented
studios around the world, and believe we can bring these
strengths together and expect to return the business to growth
in fiscal twenty twenty seven. They don't. They don't really
say what, like how they get to that point. I mean,
I think they're implying that will grow because we'll have
fewer people to pay because we're cutting a bunch of jobs,
and we'll keep making the same amount of money, which
is like, will you because it looks they're gonna make
less money based on the trender on and the cost
of the console and all this other stuff.
Speaker 3: What is the plan here.
Speaker 2: Jeff, That's what I'm kind of wondering. It's like why.
I remember when they were doing the whole like talking
about the reset, and Asha Sharma said something like, don't worry,
We're still invested in Helix, our next gen console, and
I'm like, part of my language, but I'm like, who
gives a fuck about healing? Three thousand people are losing
their jobs and why are you investing? And correct me
if I'm wrong, But I feel like this is probably
a studio that would probably benefit even more from going
for the whole, Like, well, we're going to invest more
in the series lineup, and in the meantime, here's a
cool Xbox branded handheld that costs much less to make.
Speaker 1: Right if they could, like they could keep working on
it seemed like they were working on that side of things.
Speaker 3: They had the Asus Roger ally that.
Speaker 1: They kind of did in partnership, and then there was
always the word that they were working on their own
to sort of go in conjunction with that, and then
that got shelved or something.
Speaker 3: So yeah, yeah, what, like what is the plan over there?
I don't know, I have no idea.
Speaker 2: I'm I mean, I don't I don't know what is
going to happen. I understand some of the things. I understand,
like studios going independent or getting bought out. That's the
best case scenario in my mind. I mean, it sucks
that double Fine still had to lay people off. I mean,
I don't want any I wish nobody had to get
lay laid off. But twenty three people getting laid off
because the studio went independent versus three thousand people getting
laid off because Xbox is resetting.
Speaker 1: Yeah, I mean, and it's like, you know, those those jobs,
all those jobs were lost once when Xbox decided to
stop paying them. The fact that they were saved at
all by the student it's like, you know, it is flipped.
It's like double Fine saved whatever jobs trolling them, Yes, exactly, yes,
So it's it's frustrating. This two hundred million, Okay, I
just don't get like why, like they gained two hundred
million new users. I don't know what that is from.
I've tried to figure out, like if they've d where
these people are, where they're coming from.
Speaker 3: Are they.
Speaker 2: Report again, I don't know. Maybe yeah, I mean that's
my first thought is they're talking about people who like
maybe had like a free sign up to Xbox Game Pass.
It's like, hey, have a free month of Xbox Game
Pass on us, probably like King right and just never
yeah yeah, yeah, King, King King and Mojang definitely the
ones that Ashra Sharma is now personally overseeing because those
are those are the favorite, those are the favorite children. Yep, understandably,
so those are those are very successful children of course.
So yeah, so I understand that. But that's yeah, I
have no idea what she means by that.
Speaker 1: Yeah, I think chat is speculating that it's all just
Twitter engagement, is what they're like, Like, it's just like
putting a post on on Twitter and two hundred million
new users of Xbox Twitter posts.
Speaker 3: Uh yeah, is that?
Speaker 2: I do think it was. I do think it was
probably like a lot of the promotion for Xbox Game
Pass probably attracted a lot of curious people, but I
don't think stuck around.
Speaker 3: Yeah, yes, and it's not two hundred million.
Speaker 2: For just Xbox stuff like no, yeah, I really don't
think so.
Speaker 3: Yeah.
Speaker 1: So uh okay, just just saying things, uh man, because
co pilot told you so, right, that's almost certainly what
happened here.
Speaker 3: Like always just pick a pick a number.
Speaker 1: Here's here's some data I found that shows there's two
hundred million people that looked at whatever. And then she
just wrote that down and said it uh to t Satsia, No,
that was charma that said that.
Speaker 3: Okay, let's keep going here. EA CEO, which.
Speaker 1: Is a great way to start any sentence, got a
huge pay increase while company laid off developers. This is
from Blair Marnell at GameSpot And if that like sounds rough,
don't worry. The specifics are worse when Saudi Arabia is
leveraged buyout of Electronic Arts is finalized. Another great way
to start a sentence. The newly private company won't have
to release any financial documents to the public. In the meantime,
EA's latest financial disclosure has revealed that CEO Andrew Wilson
received a massive that this story actually good spells this
or mimis states this a massive thirty million increasing his
compensation this year. It's actually he got an increase of
eight million. He was at thirty million, it went up
to thirty eight million. A double checked on this, and
he wasn't the only EA executive to reap the rewards.
Per EA's report filed with the Security and Exchange Commission,
Wilson's composition package in the previously be a rose by
yeh eight million. That total includes bonus payments and stock options.
The report also notes that Wilson's thirty eight million payout
has a three hundred and five to one ratio to
the average pay of an employee at EA.
Speaker 3: God damn it.
Speaker 1: Another eye opening fact and covered the report that the
report notes that Wilson only flies on private planes rather
than commercial airliners, including for personal use, and.
Speaker 3: EA has to pay for that.
Speaker 1: There's a list here of other executives that have their compensation.
President of EA Entertainment, Laura meel It makes thirteen point
seven million.
Speaker 3: Blah.
Speaker 1: Point is a lot of these people are getting big
bonuses or big increases to their pay. And why why
are they getting increases to their pay?
Speaker 3: Rachel?
Speaker 1: Okay, So they're getting it because a lot of their
bonuses were tied to the performance of Battlefield, and that
game had to meet certain measurements and if it did,
these people would make more money. And then what happened
to many people who worked on Battlefield at the exact
same time this was happening.
Speaker 3: They got laid off. They are jobs.
Speaker 1: Got what I You don't have to make it look
like a complete clown show. You don't have to make
it look as terrible as possible. This is the thing
that makes people hate.
Speaker 2: Yet oh to be so to be rich enough to
not care about optics.
Speaker 1: Right exactly, Yes, And to be running into the arms
of your private owner in Saudi Arabia because yeah, you're
not gonna have to report this stuff anymore. And and yes,
the optics really won't matter because now it's Saudi Arabia's problem.
They're worried about their optics more than you are worried
about yours. And you're gonna get your big pay day.
Probably can invest and get out of there in a
couple of years.
Speaker 2: Yeah, I wouldn't be surprised if, like EA CEO Andrew
Wilson steps down. Is a story that we hear sometime
in the next two.
Speaker 3: Years without a doubt, like yes, as soon as he can.
Speaker 1: Like the Yeah, the acquisition will almost certainly have some
sort of language in there about a transition period about
vesting those options, and then once that's up, it will
be instantaneous, like a lot of it. You'll see a
wave of these people leaving because why would they why
would they stay?
Speaker 2: Well, and the whole the plane thing, by the way,
I'm like, well, first of all, I don't understand, like
where is he going that he needs a private jet
to fly that much. And also, and why is he
a paying for it? I mean you pay I mean,
you pay somebody a salary like that. He can get
his own goddamn plane.
Speaker 1: And he's like Australian, right, so he's probably flying back home,
like visits the family or whatever.
Speaker 3: Maybe not, I don't know.
Speaker 2: Listen, I would also listen, I would also fly to
all of the world's beautiful vacation spots as often as
I could if I was paid that.
Speaker 3: Amount saying for it.
Speaker 2: Yeah, but I would not do so at the expense
of everyone else's jobs.
Speaker 3: Yeah.
Speaker 2: And I know it's easy for me to say that,
you know, because I'm you know, I'm a brokeye over here,
but I'm not. You know, It's easy for me to
say that because I'm not in that position. But I
mean it's also it's also I can also say that
this is morally repugnant to me.
Speaker 1: Yeah, exactly this, And yes, ver Textbable points out a
lot this is a common practice for CEOs. It's part
of their compensation package. Often, it's just very occasionally we
get it illustrated in such a terrible way here where
it's like, man, this is happening simultaneously with you getting
paid more and you're cutting jobs, and the reason you
got paid more is the people who whose jobs you
cut they did a really good job. Like that's just
what happened here. That's literally what happened. Holy shit, that sucks.
Speaker 2: Oh man, Could we also not like use that? Could
that be? Like for everyone at EA?
Speaker 3: That would be?
Speaker 2: That would make me feel a little bit better about it, Like,
you know, you.
Speaker 3: Got to everyone gets one day with it?
Speaker 2: Yeah, yeah, you know it's like, hey, Andrew's not using
this plane for a day. It's like, do somebody does
somebody have to go visit their family over in Taiwan
or something. Somebody jump in the plane.
Speaker 1: Let's go h Capcom says the likelihood of a Pragmata
sequel is high. This is from Liam Dulan at Nintendo Life.
It's still early days for Capcom's new IP, Pragmata, but
it seems the future is bright after the title sold
over two point five million units since launching in April.
The team has already touched on the idea of a sequel,
and now an update has been shared alongside the company's
latest financial resorts results.
Speaker 3: Excuse me. As reported by Bloomberg.
Speaker 1: Capcom's corporate officer, Yoshi's Yoshi Kazu shima Uchi Shimuchi There
we Go confirms the likelihood of a sequel is high.
And I think everyone's kind of feeling that way because
the game just sort of popped off immediately and everyone
got it reviewed well and has been selling well.
Speaker 2: Yeah, it's it's a good it's a solid game. So
I would finally some good news in this in this report,
I would not be I would not be mad if
Pragmata turned into a recurring IP. I think it there's
a possibility it could be milked a little bit, you know,
more than necessary. But right now, right now, this is
an optimistic this is this is a this is a
good report.
Speaker 1: Yes, and I think we can like sort of like
trust a Capcom right now. They seem to have a
good handle on like how to use their IP to
best effect. All right, let's hit these last few stories
here pretty quickly. Nexus Mods wants to uh once mod
installation to become spotify easy.
Speaker 3: Uh if people have not used.
Speaker 1: Nexus mods, if you've seen people install like a million
mods for Skyrim or something like that, you're like, some
of these aren't on the bethes, the mod store thing,
it's like, yeah, they're all they're getting them all from
Nexus Mods. It's this huge repository for creators to upload
their mods or for people to download them. And it
already has this like I think it's called Vortex, Yeah,
the Vork Vortex Mod Manager, which yes, and that helps
like deal with a lot of times. As they point
out here, Uh, mods have dependencies and and there's a setup, validation,
conflict management, change deployment, version, maintenance, and Vortex does some
of that.
Speaker 3: I think they're trying to get it to a point where.
Speaker 1: It's like yeah, but you still have to like see
the back end a little bit and see like the
file names or whatever, and that might scare some people.
And they're trying to make it like hey, just a
one button press now there is I have such like
Steam Steam Mods does that, but yeah, Steam can't have
all the copyrighted stuff that Nexus Mods can.
Speaker 2: Yeah. I feel like such a like such a like
old like such an old fogie right now because I'm
like I'm kind of in like you know, it's kind
of like a MySpace versus Facebook kind of thing for
me because I'm like, oh, back in my day. Back
in my day, we installed all and then if we
had conflict management, we just deleted mods until we figured
out what the problem was.
Speaker 3: Uh huh exactly. Yeah, listen, were about.
Speaker 2: To go into our gameplay files, and we knew how
to edit the mods so that they, you know, we
knew how to you know, find the right file that
was corrupting our save and we knew how to we
you were putting video game all Yeah, we had to
do it all by ourselves. Like I remembered my first
sixty sky Rim mods and my first one hundred dragon
Age mods. Dragon Age was what started me on modding.
But yeah, I remember, like, you know, just loading up
Skyrim with all of my mods for the first time
and just having it be like moving at the speed
of glaciers.
Speaker 3: Yep. Yeah, I.
Speaker 1: Don't think that makes you an old fogey. Mike Manatti
is the mod old fogy who's just like that, doesn't
that's not what the game company wants me to do.
Speaker 3: I don't want to. I don't want to do something
that the.
Speaker 1: Corporation says is not okay, So you're you're in the
clear here, all right.
Speaker 3: Last couple Mike called out, Oh well.
Speaker 1: Every Time Kroc two Kingdom of the Gobos remaster announced
from This is from Salamono Kamatsu. Basically just they're doing
what they did for Kroc one.
Speaker 3: For Kroc two.
Speaker 1: They will have the Kroc two Pedia, which features original
design documentation, marketing and promotional material, animation tests, galleries of
cut models, levels and objects, and interviews with the original developers
and the remaster team.
Speaker 3: I'm into it.
Speaker 1: I think one is like a weird time capsule game
that didn't hit with me at the time, and then
going back to it, it's like, oh, this is weird,
but they kind of add the direct controls to it,
so it's oh, interesting, this is kind of what they
would have done if they knew at the time.
Speaker 3: So I'll check it out. And then Thimbleweed Park two
has been announced. Let's see here.
Speaker 1: Ron Gilbert is back, Gary Winnick is back, and they're
targeting twenty twenty eight for this point and click sequel.
Speaker 3: So very cool.
Speaker 2: It's all right, sounds awesome to me. Both Both of
those sound great to me exactly.
Speaker 3: The couple updates.
Speaker 1: Today's Zeno Blake Chronicles two Nintendo Switch To edition is
fully out. Zena Blake Chronicles definitive edition for the first
game is going to get its standalone and physical release
today for tomorrow.
Speaker 3: Is there anything? Not much?
Speaker 1: Hoyo Versus Genshin Impact Version seven point zero ever Winter
Without Mercy Special program airs from eight to nine pm
Eastern Time, So all you Hoyo verse maniacs out there,
I'll get into it.
Speaker 3: All right.
Speaker 1: That does it for the headlines. Let's start wrapping up
the show. We have a poll question from yesterday. Let's
go ahead and get the freshest results from here. Are
you planning or are you playing? Excuse me Splatoon Raiders boo, yeah,
which is yes or no?
Speaker 3: And I am playing it?
Speaker 1: Twenty five percent of people twenty six excuse me percent
of responded said yes they are playing this game. Seventy
four percent said no. It's a pretty decent result for
this fifty dollars sort of spin off of Splatoon, and
again we know how well it's doing in Japan.
Speaker 3: Right, Is this is this one you've checked out? I
think you said you might have played it. I can't
remember I played.
Speaker 2: Was it a demo that I played?
Speaker 3: Okay? Yes?
Speaker 2: Yeah?
Speaker 3: Probably?
Speaker 2: Yeah? Was there there was a demo?
Speaker 3: Was there?
Speaker 2: I'm not tripping right.
Speaker 3: I think was there like a there might have been
I'm not sure.
Speaker 1: Yeah, you might have played at a previewed event or
something like that.
Speaker 3: There is I think that's what it was.
Speaker 1: Yeah, Splatoon Raiders is one that I'm getting more into.
Speaker 2: There was a demo. I just looked it up and
I'm like, yep, it was definitely the demo.
Speaker 3: Excellent, Okay, very cool. Yep.
Speaker 1: Splatoon Raiders is one I'm gonna keep playing for sure.
We have a new poll question, though, we'll get to
it here in a second. Before we do that, Rachel,
why don't you tell people where they can find you
on the internet what you have going on all that
good stuff.
Speaker 2: You can find my written work at gamespeed dot com
and where I am currently. I've just put out my
latest edition of boss Mode, which is my series of
interviews with female leaders in the gaming, technology and entertainment industries.
I just did an interview with Amanda Cruz from Bloomhouse Games,
and before that, I did one with Felicia Day, who
if you don't know, you're too young to be watching this.
And you could also find me on TikTok, where I
make funny videos about games. I just did one about
how the Legend of Zelda Ocreative Time remake might be
the only game that could reasonably compete with Grand theft
Ato six, and I got some very interesting feedback on
that one. And I also have an assignment for Giant Bomb.
If you don't mind, I'm just gonna put this out there.
You can DM me on pretty much any social media platform.
It's just my name, Rachel Caser. And you can also
find me on like TikTok, blue Sky Twitter if you
still use Twitter. But I am trying to upgrade my
whole setup here because my camera, microphone, headset, all of that,
this is all pre pandemic stuff, like I have not
like most of my disposable income has gone into other
areas and aspects of my life and also just you know,
necessities staying alive, putting food on the table. But I
have enough now that I can actually start to like improve,
Like I'm still using the same Logitech webcam that I've
had since like twenty seventeen, so I think tenth anniversary
coming up, it's time to upgrade. So if anybody has
any ideas on good semi reasonably affordable cameras, microphones and
all that, Jeff, this question for you as well and
everybody else jis yeah, Gimi crew as well. Yeah, just
drop me, drop me a message anywhere you can find
me online. And you know I'm open to all recommendations.
So that's your homework, Giant Bomb.
Speaker 3: Yeah, help her out.
Speaker 1: Please, everybody like give give some recommendations. Uh fantastic. All right,
Well let's see here a new poll question. Have you
ever used used Nexus mods? Yes or no? We'll get
the results talk about it on the show tomorrow. Speaking
of Giant Bomb, tomorrow's show will have the Bomb twelve,
So go ahead and vote for the Bomb twelve. We'll
get the full results there. See what games everyone's been playing.
Later today, and by later today, I mean very quickly, right, Jam,
we're gonna be doing Voicemail Dump Truck with guest star
Mary Kish. Yeah, thank you, Jan.
Speaker 3: We are gonna that.
Speaker 2: Noise English Chan, Yes.
Speaker 3: Exactly.
Speaker 2: Okay.
Speaker 1: I understood that there's an episode of Sea Lab twenty
twenty one where the characters like Face gets eaten by
a monster and they have a prolonged conversation with them.
Speaker 3: That's what he sounded like.
Speaker 1: The guy that face, So yeah, tune in for that
and we're gonna have UPF tomorrow. It's gonna be a
lot of fun here on gihme Bomb, and then we're
recording some extra stuff that will pop off here and there.
Thank you everybody. We really appreciate it. Thank you Rachel
for hanging out with me today and talking about video games.
Speaker 3: I really appreciate it.
Speaker 2: Yeah, needtime, Jeff, thank you for helping. Thank you for
helping me like socialize what I'm feeling like, feeling like crap.
Speaker 1: Yeah, I know you crushed it. Yeah, I'm glad. I'm
glad that you're feeling better. I hope, we hope you
get back to one hundred percent here real soon. And
once again, thank you to everybody for watching and listening.
You're the best audience in gaming. Until next time, have
a good one, take care of yourself, and goodbye.