Speaker 1: Hey everybody, It's Tuesday, September ninth, twenty twenty five. Welcome
Speaker 1: to the Giant BombCast, presented by MBSI and I am
Speaker 1: your host jan pad Show. Well, welcome to the Giant BombCast,
Speaker 1: Episode nine hundred and seven. We've got so many people
Speaker 1: on this podcast today, it's like we're a K pop
Speaker 1: girl group with how many people are on today. We've
Speaker 1: got the vocals of the group, Jeff Grubb.
Speaker 2: Hey, everybody, Yeah, my kids are getting into BTS because
Speaker 2: they're coming. The boys from BTS are inside McDonald's Happy.
Speaker 1: Meals, speaking about being inside happy meals. He's inside all
Speaker 1: the meals and he can't contain his excitement over them
Speaker 1: because he's the playful one of the group.
Speaker 3: Dan Record, No, the McDonald's happy meals are inside of me. Uh,
Speaker 3: but they didn't the adult happy meal thing right recently.
Speaker 3: I thought about doing that. It's just kind of fucked
Speaker 3: up looking shake. I don't want to shake with every meal,
Speaker 3: you know.
Speaker 1: I don't think.
Speaker 2: I don't know if you had to get the shake
Speaker 2: and we did, we did it. Maybe we did get
Speaker 2: the shake, Dan, I got it once.
Speaker 1: I don't know.
Speaker 2: You don't have to get it every time.
Speaker 3: Okay, okay. I like the idea of getting back into
Speaker 3: happy meals, but they need to make it for cool
Speaker 3: adults like me.
Speaker 2: Exactly.
Speaker 1: He's the moody one of the group. You can find
Speaker 1: him sitting in the back of the class, scrawling his
Speaker 1: name into desks. You can't borrow a pencil from him
Speaker 1: because he's dressed in all black, the scary spice equivalent
Speaker 1: of our group. Back, Hey, what's up? How's it going? Jam?
Speaker 1: You like that one?
Speaker 4: Did you get the birthday card I sent you?
Speaker 1: You're a month early?
Speaker 2: But artistic abilities though, back drawing, borrow that drawing later.
Speaker 1: Fantastic And he's the archetype that hells in our group.
Speaker 1: Not only is he the smart one, but he's also
Speaker 1: the young one. Turbo Shawn Sean McDowell.
Speaker 5: Happy birthday to the thing that all young people love,
Speaker 5: the Sega Dreamcast.
Speaker 2: Yeah, that's right, and this only PlayStation and PlayStation in
Speaker 2: the United States.
Speaker 3: PlayStation can go. Hell.
Speaker 1: Oh, they're both great. I love both my kids. Speaking
Speaker 1: about kids, we were just kids back then. But he
Speaker 1: continued to be the bad boy and he's a bad
Speaker 1: man of games media. Uh, he's that's right. He's coming
Speaker 1: to the ring with bleached hair leather jackets. His family's
Speaker 1: got to take over games media soon because he is
Speaker 1: the bloodline Mike Man naughty.
Speaker 6: I was just at the thetist and I didn't get
Speaker 6: a lollipop.
Speaker 1: So we've partnered up with MSI to our dear friends
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Speaker 1: month or so here on Giant pomcast and on Gay
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Speaker 1: Wi Fi and how you enter gang. This is how
Speaker 1: you enter, Jeff Greb You got this doc in front
Speaker 1: of you. Yeah, I got some dock in front of me.
Speaker 1: Were how to enter?
Speaker 2: Yeah, if you want to enter, you want to, You're
Speaker 2: going to need to post a pick of your current
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Speaker 2: slash MSI.
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Speaker 1: channel and announced on October tenth, the day before my birthday.
Speaker 1: So that's also a fun reminder. Then you can get
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Speaker 1: get it, vallid until October fifteenth, Gang, what's going on?
Speaker 1: How's the HAPs It's happening? Baby?
Speaker 2: Me and Mike both cried on Friday.
Speaker 1: Yeah, oh we cried together. I did cry. Those ticking
Speaker 1: drinks were so good. I cried, for sure, you cried.
Speaker 1: We went to go see Joe.
Speaker 2: He said, you see the composer for Studio Ghibli And
Speaker 2: it was like his whole things, like, I'm going to
Speaker 2: play some of my original compositions. That's all that was promised.
Speaker 2: And they were beautiful. It was really nice moving. It
Speaker 2: was moving, yes, but you know, he kind of gets
Speaker 2: h halfway through. We take a little break, we come back.
Speaker 2: He starts playing some more familiar stuff, but he did
Speaker 2: not the wind rises, but he does as a boy
Speaker 2: in the Hair.
Speaker 6: And latest Ghibbli movie, he composed, Oh.
Speaker 1: I get that.
Speaker 4: I mean, look, emotional events happened. I I get it.
Speaker 4: That's and that's and then it was over. But it
Speaker 4: wasn't over. You guys ever see this. I was like, hey,
Speaker 4: I'm not done yet. I'm gonnams.
Speaker 6: I didn't think it was going to be an encore situation.
Speaker 6: It was like a fancy you know, orchestra.
Speaker 2: Thing, right, I do wonder like what the etiquette is
Speaker 2: like for that for like orchestras, Like how many encores
Speaker 2: is like okay if you're a guest conductor, but whatever.
Speaker 2: He came back and he played Carousel from was that
Speaker 2: House Moving Castle and the Yeah, and then he played
Speaker 2: like the piano suite from Spirited Away one are just
Speaker 2: absolutely was like amazing, Like we're like, you know, oh yeah,
Speaker 2: less than fifty feet away from the guy and he's
Speaker 2: just up there playing the piano himself on a big, little,
Speaker 2: big old steinway. It was really amazing.
Speaker 1: It was cool, and that was the moment.
Speaker 2: Oh yeah, both those songs really got me.
Speaker 6: Yeah, because like I really was like, yeah, it's great,
Speaker 6: and I'm going to see him, you know what. I've
Speaker 6: liked it if he did houses being Castle, spirit Away, sure.
Speaker 1: But he's not.
Speaker 6: And I'm a big boy and that's okay. Then as
Speaker 6: soon as he started doing those songs, yeah, I lost it.
Speaker 4: So did you guys? I'm assuming you sat next to
Speaker 4: each other.
Speaker 2: Yes, well, we put a dude bro space between us
Speaker 2: right when.
Speaker 4: You what was the point where you both realized you
Speaker 4: were crying? And did you like right away and did
Speaker 4: you make eye contact. You were sort of like, I'm
Speaker 4: glad you're here.
Speaker 3: Man.
Speaker 2: I definitely gasped a little like, oh god, I.
Speaker 6: Think I do the whole glasses off the you know,
Speaker 6: I'm relatively animated, believe it or not.
Speaker 1: So it was a good though. It was.
Speaker 2: It was a lot of fun.
Speaker 1: Drunk is that? What do you think you cried a
Speaker 1: little bit drunk? Yeah?
Speaker 4: Well, I know, I feel like I know you were drunks,
Speaker 4: But I'm also asking do you think you know alcohol
Speaker 4: increased your uh uh, you know, sort of like crying ability.
Speaker 1: Does it do that? Yeah, it's a depression a little bit,
Speaker 1: a little bit. We we live in an interesting space,
Speaker 1: specifically the six of us uh and our extended family
Speaker 1: because instead of drunk texting or drunk calling someone, Jeff
Speaker 1: Crub decided to just drunk chat.
Speaker 2: I did not realize how lid I was until I
Speaker 2: tried to write that sentence in chat and it wasn't working.
Speaker 1: So we're going fish and chips? Where are you guys?
Speaker 1: The fish and chips were so good? Yeah, shot Ufs a.
Speaker 6: Great lakes through company.
Speaker 1: Right.
Speaker 6: I took Jeff Grub to the West Side market of Cleveland,
Speaker 6: stable for the first time. Just this indoor market thing
Speaker 6: where everybody has their own boothe and they're selling meat, jerky,
Speaker 6: sweets or bread. It's just you know, a bunch of
Speaker 6: little stations in there. It's so fun.
Speaker 2: Yeah. I was like, still went over immediately, took the
Speaker 2: family back there on Sunday, uh, and to my mother
Speaker 2: in law as well. It was great. It's good times.
Speaker 1: Hell yeah.
Speaker 4: Sometimes it's I don't know, I cry at concerts a
Speaker 4: lot too, Yeah, just because no, no, I don't know why,
Speaker 4: Like I get like overcome with emotion sometimes.
Speaker 1: Yeah, yeah, it's fun.
Speaker 2: I'm like of two minds. I'm like, one of me
Speaker 2: is like this is so emotional, and the other ones.
Speaker 2: You know that Jerry Seinfeld line, I don't want to
Speaker 2: go watch a man sing a song. I'm like the
Speaker 2: same time. Definitely, It's like I just listen to at home,
Speaker 2: but then I get there and it's very moving.
Speaker 4: Seeing it live is something special. It's funny, like Encore
Speaker 4: is now. I feel like there's certain bands who like
Speaker 4: really milk the Encore thing, and then there's certain bands
Speaker 4: who were just like, we're all adults here, We're just
Speaker 4: gonna play more songs and not leave and come back,
Speaker 4: you know.
Speaker 3: Like that because or the ones that's been like listen,
Speaker 3: there's not gonna be a OnCore. This is our last song,
Speaker 3: Like I like just doing that, so you don't do
Speaker 3: the thing we're gonna wait, are we're gonna go appreciate?
Speaker 2: Yeah, but I get the like people it's the one
Speaker 2: last thing, right, people are really attached to that ship.
Speaker 3: I'm so you say, like this is the one last thing.
Speaker 3: Well way this hit you know.
Speaker 2: Yeah, people probably well so say they hear that, They're
Speaker 2: probably like this is fine.
Speaker 1: Of course.
Speaker 2: Yeah, we're still getting probably the same amount of music.
Speaker 6: I can be honest, there's no way I could resist
Speaker 6: being like an encore asshole.
Speaker 1: I guess, Oh, are you cheering more for me? Yeah?
Speaker 1: I know, one more song. I think you get sick
Speaker 1: of it eventually.
Speaker 4: I think that's where a lot of bands either a
Speaker 4: band can't like get creative with it anymore and they're just.
Speaker 1: Like, we don't need to do this or if.
Speaker 4: But I've seen bands do it really creatively, Like there's
Speaker 4: not a lot of space to move there.
Speaker 1: So for premium folks out there, we're actually starting to
Speaker 1: do our own encore on the dump truck, you know, like,
Speaker 1: oh no, we're back, we got a breboard up, let's go.
Speaker 2: It only happens if you cheer at the end of
Speaker 2: the podcast, though, stand up in the chat. Yeah, it's
Speaker 2: like tinker more dumb.
Speaker 1: Everyone else have a rousing weekend filled with It's okay
Speaker 1: if everyone else cried, I think I might have cried also.
Speaker 3: So it's fine from a concert, but of course, yeah, yeah.
Speaker 1: Of course.
Speaker 3: I mean I saw wrestling at the Mall of America
Speaker 3: and Hornswoggle was there and he went around and uh,
Speaker 3: I'm friends with the refs there, shout out to referee
Speaker 3: clerk and talked to him afterwards, and definitely wasn't giving
Speaker 3: the heads up that Hornswoggle was just gonna run around
Speaker 3: hitting all the referees in the nuts. So that was funny.
Speaker 6: Wow, what what a follow up to the last subject.
Speaker 3: I'm watching?
Speaker 5: You still saw a man cry this weekend?
Speaker 1: Dad cried, This is the most beautiful thing I've ever seen.
Speaker 1: He's a poet. I went to a Korean barbecue joint
Speaker 1: with some homies over the weekend. Cried there. No, no, no,
Speaker 1: I didn't cry there, cried afterwards, And it wasn't one
Speaker 1: of those gas joints. It was like a charcoal joint.
Speaker 1: So they had charcoal in front of in the middle
Speaker 1: of the table, which if people are kind of getting
Speaker 1: a little schwasty at Korean barbecue, that feels like a
Speaker 1: gigantic health hazard for someone just fucking falling into charcoal
Speaker 1: to go. I think, right, how do they mitigate the smoke? Well,
Speaker 1: that's the next part of my story, Jeff Beckler. There
Speaker 1: are these giant vents on top, which I assumed was
Speaker 1: supposed to act like a like a ventilation or chimney
Speaker 1: or whatever. It's okay, And the Korean barbecue place had
Speaker 1: to open a door or because the in a window
Speaker 1: because it was getting a little too smokey in there.
Speaker 1: Ventilation wasn't too great. I was sitting in front of
Speaker 1: the window and the door area, so all of the
Speaker 1: smoke from my group's Korean barbecue was just all over me,
Speaker 1: and so was the two other tables near us, So
Speaker 1: all their smoke was headed towards me and in one
Speaker 1: general area. So I felt like I was a Mortal
Speaker 1: Kombat character. I went to a dispensary afterwards, and then
Speaker 1: like the lady that checked me out was freaking out like,
Speaker 1: oh my, God is through a fire and here like
Speaker 1: it smells like smoke. Oh my smell like And then
Speaker 1: I looked at her was like, hey, sorry, I did
Speaker 1: this backwards. Normally you get the weed first and then
Speaker 1: Korean barbecue, but I'm doing it differently today. And then
Speaker 1: I had an existential crisis during karaoke. But that's besides
Speaker 1: the point.
Speaker 2: I mean, it is the best thing. We did have
Speaker 2: one of those.
Speaker 1: Yeah, yeah, for sure.
Speaker 2: I also watched Naked Gun. That movie movie is pretty good. Boy,
Speaker 2: that's a funny movie.
Speaker 3: It's extremely funny.
Speaker 1: Yeah, just really got me the entire time.
Speaker 2: It was one of those ones. I'm like, I'm gonna
Speaker 2: put this on. And then Steph kind of sexting, she said, oh,
Speaker 2: I want to watch this too, and mother in law
Speaker 2: was here and we all kind of watched.
Speaker 1: It and everyone really loved it.
Speaker 2: Even the kids kind of picked in sometimes that were
Speaker 2: picking up on some of the jokes, which I remember
Speaker 2: doing with the original Naked Gun movies.
Speaker 1: And I was like pretty much a kid when those were.
Speaker 2: Coming out, and uh, you know, that was the nineties,
Speaker 2: so I think those were mostly like rated R in
Speaker 2: a lot of cases, they did this f G thirteen
Speaker 2: and I kind of like appreciated that and was impressed
Speaker 2: they were able to pull off so many of the jokes.
Speaker 2: It's thirteen back in the day they were I think,
Speaker 2: so I just for for some reason, I remember nudity,
Speaker 2: but maybe that's.
Speaker 1: He was like, yes, that's a good joke.
Speaker 3: There's not a ton of sex stuff. Well, well the
Speaker 3: snowman scene, but.
Speaker 2: Well the snowman scene that like as soon as that started,
Speaker 2: as soon as I saw the snowman's head, I'm like,
Speaker 2: I hope they And then the next thing was I
Speaker 2: can't believe they're doing this, but it was like exactly,
Speaker 2: like that would be the funniest thing if they did this,
Speaker 2: and it like just hit so hard that.
Speaker 3: That was the analog to the mcgroover sex scene for me,
Speaker 3: where it's like I'm loving this entire movie and this
Speaker 3: is the part where I am crying. So maybe that
Speaker 3: movie didn't make me cry.
Speaker 1: Yeah, they were. They were PG thirteen.
Speaker 2: Man, Yeah that's a kid. It was just like this
Speaker 2: is this seems pretty you know.
Speaker 4: Yeah, well they came out when we were like, I
Speaker 4: guess it's interesting. Yeah, they're like nine to ten, so
Speaker 4: you're sort of like at that age, you're sort of
Speaker 4: like anything slightly off color is like.
Speaker 2: The for adults, Like I could just I knew that,
Speaker 2: and a lot of them definitely were sex hinge, but
Speaker 2: I guess they just weren't explicit.
Speaker 3: There is more like kind of pants shipping type stuff
Speaker 3: going in that movie than sex stuff.
Speaker 2: Huh.
Speaker 3: Yeah, I could see a kid like me at ten,
Speaker 3: I probably would have made it my entire personality.
Speaker 6: Now you would have really respected cops a lot.
Speaker 3: Yeah, it's fantastic. I'm glad you saw it.
Speaker 2: The windshield joke to Jesus Christ.
Speaker 1: So good.
Speaker 3: It's so fucking stupid, just like, oh, they're gonna do this.
Speaker 3: Yep they did.
Speaker 1: Wasn't it directed by one of the Lonely is the
Speaker 1: one that broke his hip from falling from a ladder recently?
Speaker 2: Why don't know?
Speaker 1: That might have been Jorma. Oh I think that was Dorama.
Speaker 3: Yeah.
Speaker 1: I love that.
Speaker 6: His previous film was Chippendale Rescue Rangers.
Speaker 1: A group dom Jorma did Jorma Okay? Yeah?
Speaker 3: Yeah, so the Lonely Island legacy and recent count recent
Speaker 3: he would have.
Speaker 2: Been involved with that, like as a producer probably then.
Speaker 3: Right, I'm sure. Yeah, yeah. I think I think maybe
Speaker 3: Samberg was the only one that wasn't involved with mcgroover.
Speaker 1: Seth Myers was Okay, God the Lonely Island crew, I
Speaker 1: just give them any movie really, like, yeah, can you
Speaker 1: do pop Star? Because pop stars? Also yeahs Ireland. Yeah
Speaker 1: he directed.
Speaker 6: Directed it with drama apparently. Yeah, he's so directed hot Road.
Speaker 2: I need to rewatch pop Star. It did not like
Speaker 2: the way that it hits everyone else. And I bet
Speaker 2: now that I've seen it once.
Speaker 1: Okay, this is why I asked a couple of weeks ago,
Speaker 1: is was beIN load and just to shoot bad dude
Speaker 1: all around? Because fantastic lotten song is such a banger
Speaker 1: of a song.
Speaker 4: Yeah, I think, yeah, it's pretty good.
Speaker 1: I think we would have healed as a society and
Speaker 1: been on a different track if we had more celebratory
Speaker 1: songs that we killed Ben Lauden.
Speaker 3: Yeah, like, but also the song is also about sex.
Speaker 1: Yeah yeah, you know, like maybe did he wouldn't have
Speaker 1: so many freakoffs if he.
Speaker 2: Just celebrated breakoffs. He's not celebrating it.
Speaker 4: I think there is anything in the world and stopping.
Speaker 1: Maybe Kanye would have been fine now if he just celebrated. No,
Speaker 1: I don't know, pe hold on, I can find another
Speaker 1: non problematic uh music star Auric Kelly would have been No, okay,
Speaker 1: there you go, not nailed in one jan didn't make music.
Speaker 1: But you're right, you're right, there's I got nothing there.
Speaker 4: All that also happened before nine only.
Speaker 3: Yeah.
Speaker 1: Well anyway, Uh this this podcast hell out brads that
Speaker 1: we killed.
Speaker 3: It's the week for it.
Speaker 1: Oh yeah, it is. Talk about timing.
Speaker 6: Wow, well, we are not gonna let I live an
Speaker 6: overshadow dreamcast day here and never again?
Speaker 1: Is what we say to that?
Speaker 3: Oh god, uh not.
Speaker 1: We're the handsomest podcast on the internet, folks, what do
Speaker 1: you say we talk? Anyone else have anything else they
Speaker 1: want to get off their chest.
Speaker 3: I don't know we're the handsomest podcast on the internet
Speaker 3: because I don't know. If you saw Hanson's Rapid Fire
Speaker 3: with Nate Fox from Sucker Punch, we talked about putting
Speaker 3: me in the game, but didn't put Ben Reeves in
Speaker 3: because Ben Reeves was too handsome, Acause they scanned both
Speaker 3: of us and said, oh, we couldn't put Ben Reeves
Speaker 3: in because he was too handsome. He was distracting over
Speaker 3: the game.
Speaker 2: I did not know that there was such a backhanded
Speaker 2: compliment out there. Yeah, we got sucker punch.
Speaker 1: Makeet picking in our video games. You're not handsome?
Speaker 2: Yeah, yeah, you you got real n PC energy, like yeah, wow,
Speaker 2: the most common NPC and infamous second no, specifically that
Speaker 2: first Neon whatever one all over that.
Speaker 3: There is a fucking scene. There's a side mission in
Speaker 3: that game where it's like a sex trafficker and you
Speaker 3: have to like follow cameras and stuff to watch them,
Speaker 3: like go from spot to spot in the city, and
Speaker 3: it's fucking me and pink Adda's tracksuit walking around, Like why.
Speaker 1: Giving you a heads up if we're going to cast
Speaker 1: you as a sex.
Speaker 2: Like you just do generic commercial reads and so that
Speaker 2: you find out you're like in a Herpes commercial like
Speaker 2: the Yeah.
Speaker 1: Yes, I'd be fine. I still got the bag. You know,
Speaker 1: I could live that life for sure. Sure, folks, before
Speaker 1: we talk about video games, I'd be remiss and Chuck
Speaker 1: would be a little bit upset if I didn't mention
Speaker 1: the pre weumsite beta. We're keeping it open for all
Speaker 1: the premium users out there. Enormous explosive dot com. Uh,
Speaker 1: do you have any problem linking your og account to
Speaker 1: the account over there. Holler will try and get you
Speaker 1: all set up, but the wiki needs your help. Programmers, editors, testers,
Speaker 1: joy join the wiki street theme in our the Giant
Speaker 1: Bomb discord that's Discord dot gg slash Giant Bomb, or
Speaker 1: go to BombCast dot com slash wiki for the code repo.
Speaker 1: You can learn about all sorts of things with code
Speaker 1: and RSS feeds and and other number thing is. Chuck
Speaker 1: showed Seawan and I a YouTube string and then he
Speaker 1: pulled a thumbnail out of it. I'm like, how did
Speaker 1: you do that? I'm not gonna question it. I'm gonna
Speaker 1: politely smile and nod my head. Anyway, it's video games.
Speaker 1: We'll get this out of the way now, gang. Last
Speaker 1: upf we had a rousing time. We played Chronos and
Speaker 1: we finished off the day by with these two experts,
Speaker 1: Dan Reikert and Jeff Becklar, with a little assist from Dibb,
Speaker 1: teaching me how to play Sodoku. Uh. I was ignorant
Speaker 1: because I thought Sudoku involved math, and I don't like math.
Speaker 1: In fact, it's just patterns, numbers and tiles, and I logiciles.
Speaker 1: It's logic. And since that day, I have been doing
Speaker 1: nothing but place really on my phone. I bought it.
Speaker 3: Oh my god, yes.
Speaker 1: And then I started looking up strategies. I found the
Speaker 1: crosshatched strategy, the X wing, the Y wing, and then
Speaker 1: I was I kind of got lost in the sauce
Speaker 1: and I I was just staring at the page and
Speaker 1: I was getting the numbers right, and I didn't quite
Speaker 1: know how I was doing it, but I saw and
Speaker 1: I felt great. There's some of the names for the
Speaker 1: strats are.
Speaker 4: Problematic, like like like like naked and like weird naked pairs.
Speaker 4: It's okay, was an old game. It was different back then.
Speaker 2: And how did you guys originally learn to play Sudoka
Speaker 2: guest Brainage yep.
Speaker 1: I thought that's when it was invented, but apparently it's.
Speaker 5: Remember those crappy little PDAs for like ten.
Speaker 1: Yeah, the only game on Brainage.
Speaker 4: One was great because it had that handwriting recognition. You know,
Speaker 4: if you could pencil mark in it? Could you just
Speaker 4: turn the way you could?
Speaker 2: You could pencil mark? You could? You could?
Speaker 3: Yeah, if you did like tiny tiny numbers and stuff,
Speaker 3: I think it would just put it right, like.
Speaker 2: Different corners depending on if you have different reasons, different
Speaker 2: logical reasons for that.
Speaker 1: Yeah, but yes, I fell all the way in and
Speaker 1: it was I was at a bookstore and I was
Speaker 1: looking at a Sadoka book and I was just staring
Speaker 1: at him, like these patterns fucking suck. These boards suck.
Speaker 1: I threw the book away and then I found a
Speaker 1: better one. Also, it's it's so bad, guys, I feel
Speaker 1: like my depression is cured.
Speaker 4: Well that's what it was originally in vage. It's probably
Speaker 4: good therapeutic. No, but what's amazing about Sudoku is that
Speaker 4: you there are like each puzzle kind of has like
Speaker 4: an attitude, right, Like it has like a sort of
Speaker 4: personality where you're like, oh, you're doing this fucking thing.
Speaker 4: You're doing this fucking thing where like you're making all
Speaker 4: the sixes showing up in this way. Like I think
Speaker 4: that's what's really amazing about it. I guess the same
Speaker 4: thing if you said, for like crosswords, right where like
Speaker 4: they have a theme kind of.
Speaker 2: Like yeah, there's an editorial.
Speaker 4: People like the non computer set Sudoku's are.
Speaker 1: Like can be very very interesting. Are you guys familiar
Speaker 1: with like the the current trend of uh ragging on performance?
Speaker 1: What that means no, okay, So like a performative male
Speaker 1: is like a dude that will show up to a
Speaker 1: coffee shop or a park will have a boat bag,
Speaker 1: a macho latte, and a book that he's not actually reading.
Speaker 1: Sure this, I still don't get what you're describing. Migrated
Speaker 1: to l A.
Speaker 2: Just you know someone is putting on, like the guy
Speaker 2: at the coffee shop that is working on his specscript
Speaker 2: has been doing that for years.
Speaker 1: Jan Jane.
Speaker 3: Question from someone who used to live in San Francisco.
Speaker 3: There was a guy that rode my route a lot
Speaker 3: on the on the muni and he would stand up
Speaker 3: and he would read Atlas Shrugged and.
Speaker 2: No, I have a picture of him.
Speaker 1: Can you that's a good Is that a good example? Jan?
Speaker 1: Can you give me another one?
Speaker 3: Yeah?
Speaker 1: Is that it?
Speaker 2: I think?
Speaker 1: Just think me if I was if I was more
Speaker 1: of an ask more of an ass self aware.
Speaker 3: Now hang on, now, hang on, Jan.
Speaker 5: I had to search this because this is one of
Speaker 5: those instances where you make me feel like one of
Speaker 5: the olds of the group. Apparently this is someone who
Speaker 5: pretends to be into feminism.
Speaker 1: To yeah, yeah, yeah, sure, yeah, a soft a soft boy,
Speaker 1: soft boy. And then yeah, some of those woke. We
Speaker 1: have a title there, we go, got it all right,
Speaker 1: We can have dashes in the RSS feed. But I
Speaker 1: had a SKU book and I was staring at it
Speaker 1: while I was waiting for my coffee. And then I
Speaker 1: these like two to these two people were staring at me,
Speaker 1: and I was staring at them, and like they were
Speaker 1: also two dudes with like a tote bag and their
Speaker 1: own little book, and like the other guy had a journal.
Speaker 1: And I think we just kind of did like a
Speaker 1: Spider Man meme for a second of like wait a minute,
Speaker 1: like are you for real for real? Or you not
Speaker 1: for real? Because my my dumb butt forgot to have
Speaker 1: a pen with me. So I was just staring at
Speaker 1: a like SKU book, tried to do the solutions in
Speaker 1: my head anyway, video games actual shoot video games. Something
Speaker 1: else we played on you PF that I was a
Speaker 1: little bit on the fence about and Jeff Backlar eventually
Speaker 1: cleared that again, thankfully through the guidance of our friend
Speaker 1: from Christian friend Christian from Argentina, Kronos. The new down Baklar.
Speaker 1: Have you spent more time with this has has the
Speaker 1: fence bug traumatized?
Speaker 4: As I mean I've spent about like eight nine hours
Speaker 4: on this game. I guess ninety minutes of that was
Speaker 4: sort of like redoing that whole section where we couldn't
Speaker 4: get by what was some sort of I don't know,
Speaker 4: it was some sort of glitch, some sort of locking
Speaker 4: glitch where there was this asset that manifests this spawn
Speaker 4: in my save and I could not leave an area.
Speaker 4: If you watch you PF, it was like, yeah, it
Speaker 4: was funny, but it was frustrating for sure. I that
Speaker 4: moment is not indicative of the entire sort of game.
Speaker 4: I think this game is fine. There are moments where
Speaker 4: I really enjoy it. It is a third person shooter
Speaker 4: survival horror game that like really kind of wishes it
Speaker 4: was resident evil in a lot of ways, which is a.
Speaker 1: Good thing to want to be. It also feels like
Speaker 1: it also feels like it's it's trying to go You
Speaker 1: said this during UPF, but it's trying to like incorporate elements.
Speaker 4: The most dead space out of any other game for sure,
Speaker 4: like right down to the stomping right.
Speaker 1: Yeah, but like go ahead, sorry is it no? No?
Speaker 2: No?
Speaker 1: Sorry? Is it pulling off like that same scary tone
Speaker 1: where it's like building the tension in a way where
Speaker 1: you are from that section in UPF you were kind
Speaker 1: of precious about your your supplies and everything. But like
Speaker 1: I feel like dead Space constantly builds on on that
Speaker 1: tension on top of like even if you don't have
Speaker 1: the supplies, does this chronos also Yeah, that spookiness.
Speaker 4: So yes, it maintains the spooking is dead Space is
Speaker 4: better at sort of choreographing the things you want out
Speaker 4: of that where this game, I think, to a fault
Speaker 4: sort of like reminds you it's a video game because
Speaker 4: you are you are handcuffed by certain you know, mechanics, right,
Speaker 4: So like I don't want the sort of immersion to
Speaker 4: be broken when I'm like, you know, spinning plates of
Speaker 4: inventory and trying to like make things worry. And I
Speaker 4: think there's like certain quality of life things that just
Speaker 4: are not in this game that I'm kind of surprised by.
Speaker 4: Like you can't quick turn around, you can't you know,
Speaker 4: if you don't have an inventory slot left and there's
Speaker 4: like bullets staring you in the face, you can't pick
Speaker 4: them up. And I just don't get it. I can't
Speaker 4: live in a world where like this is how a
Speaker 4: game refuses to work. I maybe it's petty, Maybe I'm
Speaker 4: just being a petulant shithead, but like, come on, fix
Speaker 4: that allow me to put the bullets in my gun.
Speaker 4: I don't want to have to, like, and it's not
Speaker 4: like you can just you know, drop something else and
Speaker 4: then pick it back up.
Speaker 1: You have to.
Speaker 4: Delete it, right, You have to like just like burn
Speaker 4: whatever the inventory occupier is.
Speaker 1: So that's stupid. Don't do that? Do better?
Speaker 4: Yeah, But I mean, like overall, like you know, I
Speaker 4: think that I said this in the upf the best
Speaker 4: part of this game is the world building, is the mystery,
Speaker 4: is the sort of like.
Speaker 2: Yeah, this was what gonna I was gonna ask, Like
Speaker 2: the sounds like there are plenty of things to complain about,
Speaker 2: but like for like the back of our scale of
Speaker 2: like coming into one of these games and wanted to like,
Speaker 2: you know, hit your buttons or whatever. How is it
Speaker 2: doing on that front? Is it delivering on the spookiness
Speaker 2: and the you know, the the world whatever question.
Speaker 4: I think in those departments, it's ticking those boxes. It's
Speaker 4: scary enough, you know, like the scare flavor it is
Speaker 4: is like goopy, and I don't always love the goopy.
Speaker 4: It's fleshy and like bulbous, fleshy goopy, not like nor.
Speaker 1: Without a doubt.
Speaker 4: Like you guys, you didn't really see a lot of
Speaker 4: the the baddies in this, but they are all like
Speaker 4: horrific for reeks.
Speaker 1: Biological terror. Uh, it is not great.
Speaker 2: Where does it land on? Like the Geiger counter?
Speaker 1: Is it like very?
Speaker 4: I mean it's the most you've got, like, and they
Speaker 4: can merge, the enemies can merge with them with each other,
Speaker 4: so like if one of them is like an acid
Speaker 4: spinner and the other one is like an eight armed
Speaker 4: you know, teeth freak, Like, they'll fuck in real time
Speaker 4: and merge and then you're fighting the combination of that,
Speaker 4: which is interesting.
Speaker 1: But also you know, it's it's just a lot. It's
Speaker 1: just that, you know, I know, but.
Speaker 3: Is it is.
Speaker 5: It kind of like the modern Resident Evils with the
Speaker 5: molded and how there's.
Speaker 4: A little bit I think that's a good one way
Speaker 4: to look at it, but just more flesh colored.
Speaker 3: Yeah, I mean some of those characters they looked really
Speaker 3: like the things in the basement.
Speaker 1: Yeah that was a boss that.
Speaker 4: Like the licorice wrapped around it like that.
Speaker 1: But you know, yeah, I mean, I.
Speaker 4: Think I'm enjoying my time with it for the most part,
Speaker 4: save for the sort of mind numbingly you know, shortcoming
Speaker 4: with the quality of life stuff. That stuff I just
Speaker 4: kind of can't stand for. So I feel like it
Speaker 4: is like a six to seven kind of thing. And
Speaker 4: for me, you know, that is what this game is.
Speaker 4: I'm going to see it through. I'm going to finish
Speaker 4: it because, like I said, the story is intriguing enough,
Speaker 4: and I this game scares me. Like this game there
Speaker 4: are moments where I'm just like, what are you doing?
Speaker 4: I've also got run into spots where like I can't
Speaker 4: kill this boss because I'm out of AMMO, I'm locked
Speaker 4: in an area and I'm just running around.
Speaker 1: I'm not going to melee it to death.
Speaker 4: Uh you know, you have to use fire to really
Speaker 4: sort of accelerate killing a lot of these enemies, and
Speaker 4: if you run out of all that and you have
Speaker 4: no AMMO, you're sort of just handcuffed.
Speaker 1: And that sucks.
Speaker 4: I don't want I don't ever want there to be
Speaker 4: a situation where I'm just burned like that. But uh yeah,
Speaker 4: I'm I'm I land on the on the better side
Speaker 4: of the average scale.
Speaker 1: What's edge.
Speaker 2: Or not you Yeah, okay, all right, halfway done?
Speaker 1: Okay, Uh, how big of a development team is you know,
Speaker 1: it is like how much Silent Hill to remake a team?
Speaker 1: How much of that team worked on Chronos. I'm curious.
Speaker 2: I mean, I'm sure they're like, yeah, I'm sure they
Speaker 2: all zipped over to help on that once. Uh some
Speaker 2: it was out, but.
Speaker 3: Yeah, Wikipedia says fifty I was gone.
Speaker 2: Undred and fifty. I gues two hundred fifty is what
Speaker 2: you would need for two of these games kind of
Speaker 2: come up pretty close together when.
Speaker 5: Oh yeah, yeah that's from there about page So yeah,
Speaker 5: I really wonder.
Speaker 4: Like if they're you know, I guess it all depends
Speaker 4: on how this game does. I think this is a
Speaker 4: game that's like a good start and maybe a really
Speaker 4: solid sequel is in the future, but I don't know
Speaker 4: if that's the ambition, if that's where this studio is
Speaker 4: going to go.
Speaker 2: I'll be interesting to see how the switch to version does,
Speaker 2: because it's like, maybe maybe that one hits because it's
Speaker 2: oh a spooky game on the switch to maybe it's
Speaker 2: a chance of breaking out, but kind of and.
Speaker 4: It will say playing this on PC and performance wise
Speaker 4: it like has not in the best I'm I am
Speaker 4: using the frame generation d ll d L S S
Speaker 4: as well, and like, you know, I'm trying to in
Speaker 4: four K on our on our four eighties here or
Speaker 4: four nineties whatever we have, and yeah, it's hitching up
Speaker 4: a little bit. So yeah, or you know, I don't know,
Speaker 4: maybe I have a fried CPU and that which.
Speaker 1: Is also is definitely a possibility.
Speaker 4: So but yeah, like I said, the the the cinematic
Speaker 4: kind of moments. Again, there's not a lot of characters
Speaker 4: that you can kind of like identify with here, but
Speaker 4: the cinematic stuff is really interesting and you're sort of
Speaker 4: just like you know, because I said in the in
Speaker 4: UPF it's kind of like this twelve Monkeys thing where
Speaker 4: like they're sending people to the past to kind of
Speaker 4: figure out what the hell happened, and some of that
Speaker 4: stuff is really interesting.
Speaker 1: Uh, and it's and and then they.
Speaker 4: Don't flirt too much with like, oh, you're you're screwing
Speaker 4: around with time travel and you're violating all these things,
Speaker 4: and it's just annoying because you're just kind of like
Speaker 4: making the narrative of work to tell the story. Like
Speaker 4: I haven't run into any of that where I'm sort
Speaker 4: of rolling my eyes, But yeah, it's cool. You know,
Speaker 4: I think if you're like me, you probably have an
Speaker 4: easier time slipping into a game like this. I don't
Speaker 4: know how universally appealing that might be, though, there.
Speaker 1: You go, awesome. Well, it sounds like you had a
Speaker 1: hellish time navigating the spooky scaries of it, just like
Speaker 1: Mike Minati has had a hellish time dealing with mods
Speaker 1: in the hottest newest game out, Diablo one. It made
Speaker 1: him skip a funeral. It's so hot, Mike, I need
Speaker 1: to say this. I can't believe you missed a funeral.
Speaker 4: You got okay, but with it, buddy.
Speaker 1: One hundred and two, that's a that's a major achievement
Speaker 1: in life.
Speaker 6: Yeah, I went to her birthday party.
Speaker 1: That I'm not inviting a berth. No, I was traveling.
Speaker 6: I was busy working for use Lub, so I missed
Speaker 6: her one hundred birthday.
Speaker 1: She only died two years later.
Speaker 6: I don't feel that about I see the funeral Diopolo one. Yeah,
Speaker 6: I love.
Speaker 3: When I asked him if it was like a travel thing,
Speaker 3: He's like, no, it was very local.
Speaker 5: Yeah, it was as funeral as Mike Manati is.
Speaker 1: Your brother showed up to the discords out hall later
Speaker 1: and I thought we were getting like served papers.
Speaker 6: He was told not to go. I listened to my
Speaker 6: dad like that said don't go. I'm I guess, sir, father, sir,
Speaker 6: anything you say, I have another twenty all right. Diopolo
Speaker 6: one is a game I always wanted to play when
Speaker 6: every league did. I loved Diabolo two when Dipple one
Speaker 6: came out as a little early for me. But something
Speaker 6: about the up one, you know, I know, spooky season
Speaker 6: extending in September is like a little bit of a
Speaker 6: hot topic, but it's definitely fall vibes. And even more
Speaker 6: than spooky, I get fall vibes from those Diablo games,
Speaker 6: especially Diabolo one, because Tristram is kind of surprisingly cozy
Speaker 6: for a game haunted by the Devil. There's that weird
Speaker 6: guitar music. Everything's just kind of dark and you know,
Speaker 6: you know, chili and a fun way. I played this
Speaker 6: because on goog you can buy the original game, but
Speaker 6: you can also just from their storefront, get this mod.
Speaker 6: It just gets added to your library. It's just the
Speaker 6: executable that you open and it runs the game with
Speaker 6: this mode. Automatically. It's called Beel's Above.
Speaker 1: Now.
Speaker 6: I thought it was just an HD mod, but it
Speaker 6: actually is a lot more than that. There's a lot
Speaker 6: of UI stuff and quality left stuff that basically kind
Speaker 6: of makes the game a bit more like Diablo two
Speaker 6: in a lot of ways, Like you know when you're
Speaker 6: buying and selling stuff that that just looks like that
Speaker 6: now instead of just seeing a list of things that
Speaker 6: you can get from them. But they also add a
Speaker 6: lot of stuff, and so a lot of it was
Speaker 6: cut content, like oh, when you fight the butcher, you
Speaker 6: know in the original game, just open up his little
Speaker 6: room and he comes down and swims at you, and
Speaker 6: here you have to open up a scroll of town
Speaker 6: portal and then you go into his lair and there's
Speaker 6: a little F and B cut scene and then you
Speaker 6: fight him. So port me is like neat, but I
Speaker 6: think I kind of wanted to do that the original
Speaker 6: way that there's a I think it overreaches a bit
Speaker 6: and what it's changing. Also apparently it's kind of a
Speaker 6: big difficulty upswinging that. I don't know if it's because
Speaker 6: they're rebalancing things, because they added all these extra side missions,
Speaker 6: even added player abilities that weren't in the original game,
Speaker 6: and classes and things like that too, So it's been
Speaker 6: a very difficult experience actually, Like I am really struggling
Speaker 6: each time I go to a new floor. It's some
Speaker 6: giant difficulty curve. So sometimes I've gotten surprisingly frustrated with it,
Speaker 6: and I'm like, I think I actually just want to
Speaker 6: go find a mod that is more of a pure
Speaker 6: HD conversion than this. Maybe I'd like that more. I
Speaker 6: don't know, but now I'm like fifteen hours in, so
Speaker 6: too deep. I got to see it through.
Speaker 2: Well, okay, we have to see it through. Your shy
Speaker 2: would probably transfer might well, God, I don't know. With
Speaker 2: all that content, it might break.
Speaker 1: You could try. Yeah, I don't know.
Speaker 6: It's weird because I think they even added items that
Speaker 6: weren't in the original This one, I don't know, probably
Speaker 6: just like zap Away, but I don't know if there's
Speaker 6: might not work. But mostly I think the mod is
Speaker 6: very but I don't think this is the mod you
Speaker 6: should play. If this is like I want to finally
Speaker 6: experience Diabolo one, it almost seems like a mod for
Speaker 6: Diablo heads, Like.
Speaker 1: Look, it's like a total conversion.
Speaker 2: Did they do a Diabolo one re released recently, am
Speaker 2: I misremember.
Speaker 6: They never did.
Speaker 1: They did.
Speaker 6: An event where they brought in a lot of like
Speaker 6: the kind of remade Diablo one in Diablo three, but
Speaker 6: that was a limited time.
Speaker 3: There's also Devolution x grub.
Speaker 5: You may have seen that like retro gaming channels like
Speaker 5: retro game Core, because they do show down. That's like
Speaker 5: the I think it was a decompilation that they then
Speaker 5: turned into a PC port. I think if people are
Speaker 5: looking for a more faithful version of Diabolo one, maybe
Speaker 5: that would be.
Speaker 3: The one to go to.
Speaker 5: I don't think they're graphical mods, but I think they're
Speaker 5: the quality of life stuff is in there, So may
Speaker 5: may that be song for you check out as well, Mike.
Speaker 5: I know it's a little more of alved. It's not
Speaker 5: just like go og. You press a bun and the
Speaker 5: rockets installed, but that.
Speaker 2: Will help and you sometimes you can even use two
Speaker 2: mods at once, so you yeah, well it's.
Speaker 6: Crazy, Yeah, so yeah, I was.
Speaker 1: I was a little thrown up with them all.
Speaker 6: But Diabo one is still really interesting and fun, and
Speaker 6: I like the setup of it. You compared to Diablo two,
Speaker 6: where you have all these acts and you're traveling different places.
Speaker 3: I like that.
Speaker 6: It's just here's your one town, and here's your one dungeon,
Speaker 6: and it's a very big dungeon, and you're just gonna
Speaker 6: keep going down and down and down till eventually you
Speaker 6: get to Hell and fight Satan. That's a good setup,
Speaker 6: you know. Even something about the way these older action
Speaker 6: and RPG's working. You know, this is basically the first
Speaker 6: one where it's just like I mostly have to just
Speaker 6: click it on people and just sleep in a sword
Speaker 6: and maybe maybe a good item will drop. Probably not,
Speaker 6: but when it does drop, it's exciting. There is something
Speaker 6: about the way Diablo four has sort of evolved into
Speaker 6: just spamming ten attacks on short cool downs at all time.
Speaker 6: That's summon like fifteen were wolves or meteors or giant
Speaker 6: rolling boulders, and you're you know, there's dodge slop in
Speaker 6: Diablo now and stuff like that, and normally I like
Speaker 6: dodge slop, but I don't know, it's all gotten to
Speaker 6: be a bit much, and it's barely about the campaign anymore.
Speaker 6: It's about the seasonal content and the running riffs and
Speaker 6: rays or whatever the heck it's all called. There's a
Speaker 6: periody here, Oh yes, Jeff Grub.
Speaker 2: Yeah, I'm just looking at our list of games, and
Speaker 2: I was busy last night so i'd have a chance
Speaker 2: to see didn't you try Pillars of Maternity two?
Speaker 6: Yeah, So it's interesting because I did play Pills of
Speaker 6: Eternity too last night for a couple hours, and it
Speaker 6: was kind of bizarre to spend all weekend playing the
Speaker 6: first one of these and then spend some time in
Speaker 6: the newest one of these that game is in early access.
Speaker 2: Yeah.
Speaker 6: I enjoyed that people always have oversold the Path of.
Speaker 2: Path. I'm always going to be yeah.
Speaker 6: XL sorry, yeah Path similar names there, but yeah, like
Speaker 6: I think Path of Exile has always been oversold to me,
Speaker 6: as like that's it's more like Diablo two than Diablo three.
Speaker 6: Whenever I play it, I'm like a kind of this
Speaker 6: still mostly feels more like a Diablo three or a
Speaker 6: four to me than a Diablo one or two.
Speaker 1: And I get it.
Speaker 6: Not other people, not many other people are old sickos
Speaker 6: like me who really want to go that far back.
Speaker 6: But yeah, Path of Exile two was definitely interesting and
Speaker 6: it seemed like a good time. I was having fun
Speaker 6: with it. I would like to maybe explored a bit more.
Speaker 5: I do find it interesting that you say that, because,
Speaker 5: as far as I know, like I don't follow the
Speaker 5: scene too closely or anything, but Diablo three was, as
Speaker 5: far as I know, so different that a lot of
Speaker 5: Diablo two has went over a Path of Exile one
Speaker 5: and that sort of became their new Diablo because it was,
Speaker 5: you know, still a big development team like sort of
Speaker 5: fans making the game that Diablo fans want. And it's
Speaker 5: interesting to hear you describe it.
Speaker 6: Yeah, I mean that was definitely what happened, especially early
Speaker 6: Diablo three. Path of Exile completely benefited from that. But
Speaker 6: even then, like I heard that, so I would go
Speaker 6: play Path x al one and I kind of got it,
Speaker 6: but for some reason it was it wasn't clicking for
Speaker 6: me right away. This one was clicking for me a
Speaker 6: bit more, especially because aesthetically, you know, it looks stocking. Look,
Speaker 6: it's everything that you want from a one of these.
Speaker 6: I mean, this this one. If if it told me
Speaker 6: this is Diabolo four and we never got the other one,
Speaker 6: I'd be like, oh, okay, sure, it's very much in
Speaker 6: that wheelhouse. So it was a good time. Some of
Speaker 6: the free to play e stuff of it even though
Speaker 6: Diablo four basically has all of that too. Now, right,
Speaker 6: Like I push M because I expect M to be
Speaker 6: the map button. It turns out the m stins for
Speaker 6: micro transactions open up and it's like the page where
Speaker 6: it's just like, you know, like Season of the Blood
Speaker 6: God Pack cosmetic. You know, do I have to let
Speaker 6: any of that stuff really get in my face and
Speaker 6: bother me?
Speaker 2: No?
Speaker 6: Not really, Yeah, it kind of bothers me when I
Speaker 6: just open up this page. It's like fifteen logos for
Speaker 6: things that sound like magic the Gathering expansion rejects, you know.
Speaker 1: Just send those links my way, then, Mike Well, speaking
Speaker 1: about tinkering and testing things out, our own expert resident
Speaker 1: fighting game person. That's right, he's fighting on the streets
Speaker 1: and on the internet. Turbot Shawn Sean McDowell. You got
Speaker 1: the chance to check out the Marvel Tocon beta.
Speaker 3: Yes, I did.
Speaker 5: And it's funny you say, you know, tinkering and testing,
Speaker 5: because that's not what I really had a chance to
Speaker 5: do with a beta. Let me talk about the beta
Speaker 5: itself for a second here. It was one of those
Speaker 5: betas and I hate this. I get why they do this,
Speaker 5: especially if they're doing network testing, but it was at
Speaker 5: very specific times throughout the weekend, okay, and so like, yeah,
Speaker 5: let me read this off. It was what would this
Speaker 5: be my time? It was like eleven pm to five
Speaker 5: am Friday, and then it was seven am to one
Speaker 5: pm Saturday, and then they are like five to eleven,
Speaker 5: and then an early morning Sunday it was like four
Speaker 5: to something. And because of that, I only had a
Speaker 5: chance to play in a little bit of it, only
Speaker 5: like a couple hours on Saturday evening because I was like, well,
Speaker 5: it's a beata, I'll you know, be able to play
Speaker 5: whenever I got my code, like towards the end of
Speaker 5: session two, and then I was busy on Sunday, so
Speaker 5: I could really only play in one session, but I
Speaker 5: still got a couple hours in. I still mention GI
Speaker 5: in there. The second layer problems comes from a fact
Speaker 5: that this seems to be the EVO build gameplay wise,
Speaker 5: but instead of putting you into a local versus multiplayer,
Speaker 5: it puts you into the online lobbies, not matchmaking. ARC
Speaker 5: system Works online lobbies, which is if you've ever seen it,
Speaker 5: you may have seen it by this point. It's the
Speaker 5: one where they have the little chibi avatars, you know,
Speaker 5: like Dragon Ball Fighters, Aikh's running running, running around the
Speaker 5: virtual arcade, which is all awful for a beta because
Speaker 5: I just I went to one of the busier lobbies.
Speaker 5: I just sat there waiting for someone to walk up
Speaker 5: to me and get some matches in. So I spent like,
Speaker 5: you know, close to half the beta just waiting.
Speaker 3: That sucked.
Speaker 2: That's bizarre that there's no button to just be like, yeah,
Speaker 2: I'll be into a match now.
Speaker 5: Yeah, like there is in their full games. The beta yeah,
Speaker 5: because they yeah, they know that people don't like that anymore,
Speaker 5: and yet this is the what they chose for the beta,
Speaker 5: presumably show off all the Marvel stuff that they have
Speaker 5: in there. It's cute, like it is neat to run
Speaker 5: around as like you know, the Gunda'm looking iron Man
Speaker 5: and stuff, but like not for a beta, come on, Neil. Anyways,
Speaker 5: the game itself, I did have a chance to like
Speaker 5: play it more and figure it out more, and at
Speaker 5: first I was still sort of cautiously optimistic, kind of
Speaker 5: concerned about it because they really want you to play
Speaker 5: with like the modern controller control scheme where they have
Speaker 5: everything separated as its own bun which kind of feels
Speaker 5: like control soup because it's like, yeah, we have light, medium,
Speaker 5: and heavy buns, but then there's also a special bun
Speaker 5: and you press this sort of like the b bun
Speaker 5: and smash. You press the direction and the special and
Speaker 5: does an attack. But then there's also the unique bun,
Speaker 5: which is every character's unique trait, which also has a
Speaker 5: forward downer backs, and then there's the tag bun, which
Speaker 5: also has forward downer back, and then you pressed combinations
Speaker 5: of these buns to do soupers and stuff, which that
Speaker 5: was a lot to take in and also like confuse
Speaker 5: my fighting game brain of like man light, medium, heavy
Speaker 5: and then doing quarter circles and Z emotions sounds like
Speaker 5: it would actually be easier. It clicked a little bit
Speaker 5: more once I realized that they're basically doing the street
Speaker 5: fighter modern controls thing and learning how to insert special
Speaker 5: moves and the unique moves, because like the difference of
Speaker 5: special moves will be the generic stuff like a fireball,
Speaker 5: an uppercut, you know that sort of like REU kind
Speaker 5: of stuff, and then unique will be say Captain America,
Speaker 5: his neutral special is to throw his shield bouncing around
Speaker 5: like you would see like the Maer movies. And stuff,
Speaker 5: and it becomes a trap for the enemy to walk into.
Speaker 5: You press back and unique again it's not our shield
Speaker 5: thing very specific to Captain America where it takes a
Speaker 5: defensive stance. It's like the DOWNBA with fire emblem characters
Speaker 5: and smash, you know, defensive stance. If you get attacked,
Speaker 5: is one counter hit that kind of thing. And so
Speaker 5: once you actually learn how it works with your control
Speaker 5: scheme of choice, it's very fun and I think it's
Speaker 5: also very approachable once you again are comfortable with your
Speaker 5: control scheme of choice, controller, stick, leverless, whatever you play on,
Speaker 5: because there are auto combos, and it was the thing
Speaker 5: that people were concerned about because auto combos are very
Speaker 5: good actually, but there's also different options, so it feels
Speaker 5: a little more like To me, it felt more like
Speaker 5: chain combos and something that I like, say Darkstalkers, where
Speaker 5: you kind of do just press bunds in series to
Speaker 5: get different combos. And I think sometimes that's very daunting
Speaker 5: for people playing fighting games, is figuring out, Oh, I
Speaker 5: have to memorize a combo. I have to like memorize
Speaker 5: what move goes into another move. I think it's good
Speaker 5: that the base level it is very simple to just
Speaker 5: get combos done, and that's more about the positioning of
Speaker 5: you versus your opponent. And then my concerns were also
Speaker 5: alleviated when I saw, say, Sonic Fox was playing. Over
Speaker 5: the weekend, I watched the Tampa Never Sleeps tournament that
Speaker 5: they did a little bit and seeing a high level
Speaker 5: and seeing people still doing like those forty hit combos
Speaker 5: and stuff. I looked at that, I'm like, oh, wait, no,
Speaker 5: it's you know, it's got that Marvel versus Capcom in here,
Speaker 5: Like there's a little bit of it feels weird to
Speaker 5: say uncanny valley because it looks gorgeous, it sounds amazing,
Speaker 5: like the soundtrack is phenomenal, it's presentation wise amazing, but
Speaker 5: there's that uncanny valley of it's not quite Marvel versus cafcom,
Speaker 5: which is what I expect, but no, it's like it's
Speaker 5: close in a lot of ways, and that that's close
Speaker 5: to the drug comparison, right, yeah, exactly, that kernel being
Speaker 5: buried in there and clearly being the inspiration that I
Speaker 5: think is what's going to carry token here, and I
Speaker 5: think that's what is where the depth is going to
Speaker 5: come from. Having that again, like smash like you can't
Speaker 5: kind of just hit bonds and stuff happens. But when
Speaker 5: you learn the positioning and how your attacks relate to
Speaker 5: your place on the field, I think that's where death's
Speaker 5: going to come from. It's a lot of fun. I'm
Speaker 5: kind of curious, just I know the rest of you
Speaker 5: are all more casual fighting game enjoyers. Did you have
Speaker 5: any like, were you wondering anything about token, any questions
Speaker 5: about the game?
Speaker 6: I'm just curious, you know what the temperature check is
Speaker 6: with the thinking community after this baitage, people seem pretty
Speaker 6: excited and everyone seem to be happy and enjoying it,
Speaker 6: thirsty for more. Where there are any major concerns popping.
Speaker 5: Up, I think pretty much everyone like had the same
Speaker 5: arc that I did. Where we get in, we play it,
Speaker 5: and boy, this feels mashy. Auto combos are very good
Speaker 5: and there's no training mode, so it's hard for us
Speaker 5: to learn in depth stuff, which is what we love,
Speaker 5: It's what the Sikhos love. But eventually when we did
Speaker 5: see the people who did just like like Maximilian stream
Speaker 5: for twelve hours straight from the night so he could
Speaker 5: play that entire first session, and he was by the
Speaker 5: end of it. You know, people like him and the
Speaker 5: afore mentioned song Fox and everyone. They were figure out
Speaker 5: the sick oh stuff, and it was really cool to
Speaker 5: see all the different combos that they were pulling off.
Speaker 5: And you know the high low mix up, the left
Speaker 5: right mix up, a sick clip where Songic Fox they
Speaker 5: called in what they were attacking on one side, and
Speaker 5: they called in assist. They positioned so it came in
Speaker 5: on the other side, and then we're attacking with the
Speaker 5: other person switched to the other person and the apoe
Speaker 5: has to just hold that mix. They have to figure
Speaker 5: out what's happening here. That's Marvel versus Capcom right there,
Speaker 5: and so there's still that in there, and so I
Speaker 5: think a lot of us are getting more and more
Speaker 5: excited about this game. I would say, you know, cautiously
Speaker 5: optimistic is maybe even too negative. It's like the difference
Speaker 5: between partly cloudy and mostly sunny. Like, man, we're feeling
Speaker 5: mostly sorry right now, it's like ninety five percent we're
Speaker 5: having that pictick and have a good time today.
Speaker 2: Right, Yes, Yeah, that's kind of my quick question would
Speaker 2: just be like, as someone who's like always wanted to
Speaker 2: get into Marvel, but it has like didn't get on
Speaker 2: the grand level and now I feel like I'm too
Speaker 2: intimidated to figure it out. Do you think this will
Speaker 2: be in a new on ramp for someone like me
Speaker 2: for this variation on what Marvel's become.
Speaker 5: For this style of game. I do think Token's going
Speaker 5: to be a good on ramp. I think the collaboration
Speaker 5: of studios here it being you know, Marvel Games, Art
Speaker 5: system Works, and PlayStation They want to make this successful.
Speaker 5: They want to make this the new big fighting game,
Speaker 5: like we talk about Marvel versus Capcom, and so I
Speaker 5: do think that yeah, you know, like I said, this
Speaker 5: is sort of easy to learn, hard to master that
Speaker 5: is in here. I think that's yeah, it's going to
Speaker 5: be a good on ramp for people like you who
Speaker 5: are just looking to hop in and then eventually learn
Speaker 5: the more in depth stuff.
Speaker 1: How many characters are they talking about, like in total
Speaker 1: are going to be in the game.
Speaker 5: Oh, that's the secret fighting games Jan. They never tell
Speaker 5: you until the game is about to come out and
Speaker 5: you see that final roster. You don't know because they
Speaker 5: want you to buy the game and not thinking about
Speaker 5: the fact that this is a four v four fighting
Speaker 5: game that maybe it was only going to have like
Speaker 5: twenty something characters that launch.
Speaker 1: Which fourth of the roster do you want on your team?
Speaker 5: Yeah, A lot of the teams and a lot of
Speaker 5: the cambos were looking similar over the weekend because we
Speaker 5: only had was it's six characters to choose from.
Speaker 3: So that's gonna happen.
Speaker 1: Yeah, I because I want to play the game of
Speaker 1: like staring at the character select screen and doing the
Speaker 1: mental math of like, Okay, this spot has to go
Speaker 1: to this character, that spot has to go to this character.
Speaker 1: How upset am I going to be until they show
Speaker 1: me Cyclops? And then I'll and then I'll be happy,
Speaker 1: and then I'll all say, fuddy.
Speaker 5: Duddy man Storm is there Day one. I have no
Speaker 5: doubt the Cyclops is going to be there, whether he's
Speaker 5: Launch or whether he's DLC. He'll I guarantee you he'll
Speaker 5: be there. Chan they know what the fans.
Speaker 1: Want, fantastic, they know what I want, they know what
Speaker 1: the jans want. That's right. Uh, Sean, You've also been
Speaker 1: playing a game that I'm also very cute curious about
Speaker 1: and I constantly constantly am misspelling because of how the
Speaker 1: the title is. You've been playing lost souls spelling correct,
Speaker 1: and uh okay, yeah, so many souls.
Speaker 5: There's a lot of souls out there. Yeah, so we're
Speaker 5: just talking about six or seven's right, Speaking of this game,
Speaker 5: it's a regretfully I gottay, it's kind of just okay.
Speaker 5: So this is why I've been following for a very
Speaker 5: long time. As a quick refresher, this is the one
Speaker 5: that was like a one man passion project. A grad
Speaker 5: student put out this really cool looking like tech demo
Speaker 5: show piece thing, got picked up by PlayStation as part
Speaker 5: of their China Hero project, and it kind of went
Speaker 5: into development hell for a decade of roughly because they
Speaker 5: realized they need to build up the studio to actually
Speaker 5: make a video game. Does contrary a popular belief one
Speaker 5: person does not make video games. But yeah, now it's
Speaker 5: finally here, it's out, and it's the fact that it
Speaker 5: did start ten years ago as survey response to someone
Speaker 5: thinking Final Fantasy fifteen looks really cool and boy, Devil
Speaker 5: May Cry and Bayonetta play really fun. Yeah, you can
Speaker 5: tell that it started early and then they kind of
Speaker 5: just got inspired by fifteen seven remaking in particular looks
Speaker 5: just like Midguard in the opening section, the combat is
Speaker 5: very fun, which is what I tracked all of us
Speaker 5: in the first place. It does play very well, does
Speaker 5: feel like if you like that classic kind of character
Speaker 5: action game like I do DMC Bayanetta Boy. It plays
Speaker 5: like that, and it's very fun. They even do some
Speaker 5: cool stuff because there's the stuff you expect, like which
Speaker 5: time dodging, and there's a Devil trigger gauge you know
Speaker 5: from their respective games, but that also do cool stuff
Speaker 5: like when you do a which time dodge, you don't
Speaker 5: immediately like get in a counter attack. Instead, you gain
Speaker 5: a stock, like a little like orb of light circles
Speaker 5: your character, and you can build these stocks a few
Speaker 5: times and then when like yeah, if the enemy is
Speaker 5: attacking you over and over, you can then like wait,
Speaker 5: you can just keep dodging, wait for it to be over,
Speaker 5: and then unleash all these stocks as really quick attacks.
Speaker 3: If you are.
Speaker 5: Familiar with Virgil from Devil May Cry, it just like
Speaker 5: does a quick slash, you can do that and he
Speaker 5: just goes do do doo doo doo, and just like
Speaker 5: quickly attacks the enemy for each of those stocks that
Speaker 5: you have, So they do cool stuff like that of
Speaker 5: a sort of variations of what you know in love
Speaker 5: from character action games. The problem is when it takes
Speaker 5: itself too damn seriously with a story that sucks and
Speaker 5: it's very generic and they spend away so much time
Speaker 5: talking in a game that otherwise is about fast face action.
Speaker 3: I mean that's part of the fun of like Devil
Speaker 3: May Cry and Bayonetta is that they've got all the
Speaker 3: fast face action, but there's so much personality. They super
Speaker 3: don't take themselves seriously. You know, you eat pizza and
Speaker 3: surfing around on enemies and stuff in beyanettas whack use
Speaker 3: all hell like like the tone of this. I like
Speaker 3: character action games, but just like what I've seen of this,
Speaker 3: it's like I don't know that.
Speaker 5: Yeah, one that's dead on Dan because even in Bayonetta
Speaker 5: and Delman Cry they have quite a few cut scenes.
Speaker 5: There's a lot of story happening. Yeah, it's all like,
Speaker 5: you know, Dante being a goober, being like nineties extreme
Speaker 5: in every ones around, like, what the hell is this
Speaker 5: guy doing, Bayonetta being super over the top and stuff. No,
Speaker 5: this is the Empire is suppressing us. We need to
Speaker 5: take down the Empire. Okay, let's plan a mission to
Speaker 5: go like destroy one of their reactors. I'm like, okay, okay, yeah,
Speaker 5: macho reactor and all that.
Speaker 3: I get it.
Speaker 2: Yeah, I was gonna I was literally gonna ask, can
Speaker 2: you tell what game they were like trying to like
Speaker 2: remake in their own style? Was it definitely Final Fantasy?
Speaker 5: I mean this game started as a love layer to fifteen,
Speaker 5: and over time it's like, oh, you too have played
Speaker 5: seven remake?
Speaker 6: I see, right, someone at say tu Final Fantasy?
Speaker 5: Yeah kind of feels like it. Yeah, And it's funny
Speaker 5: because like Final Fantasy also went a much more action oriented, right,
Speaker 5: and at sixteen that like he knew what it wanted
Speaker 5: to be from the get go, and I think he
Speaker 5: landed it a lot better. This game unfortunately does not.
Speaker 5: It's I don't know, if all the story and stuff
Speaker 5: wasn't there, it would be a slightly jink because a
Speaker 5: smart team but still very fun character action game. But yeah,
Speaker 5: I just I can't really recommend it to most people, unfortunately,
Speaker 5: in this state.
Speaker 2: Would you would you send someone who's like aching for
Speaker 2: one of these games to god, what's the gooner game
Speaker 2: from last seller Blade?
Speaker 1: Star Blade?
Speaker 2: Instead?
Speaker 5: I was genuinely trying to think which one is he
Speaker 5: going to talk about yours endless Stellar Blade, Okay, I
Speaker 5: like Stellar Blade a lot more like Stellar Blade yell,
Speaker 5: you know, all the online conversation side. Genuinely very fun
Speaker 5: character action game with a bit of a dark soul's
Speaker 5: edge to it. This one, Yeah, this is I usually
Speaker 5: don't bring up like price when it comes to talking
Speaker 5: about something like this. It feels weird as a full price,
Speaker 5: sixty dollars first party PlayStation published game if this came out,
Speaker 5: even other projects that initial we're in the China Hero
Speaker 5: project came out like thirty dollars. Yeah, and I think
Speaker 5: if if this was a thirty dollars Steam release, people
Speaker 5: would have been much more receptive to it. But yeah,
Speaker 5: it's like a bigger deal kind of thing despite not
Speaker 5: having the marketing for it, which maybe that's reflective as something. Yeah,
Speaker 5: it's just I can't recommend it at full price and
Speaker 5: in the state. Maybe they'll update some stuff, maybe they'll
Speaker 5: let you, you know, get through the cut scenes and
Speaker 5: stuff a little bit quicker. But yeah, it's an unfortunately
Speaker 5: little disappoint for so I'm really looking forward to I.
Speaker 1: Still might want to check this out because I am
Speaker 1: kind of hankering for like that character action game. I
Speaker 1: pulled up the trailer for myself to just take a
Speaker 1: Peaksi's at the gameplay and I'm looking at a weapons
Speaker 1: video and I feel like I wrote this because and
Speaker 1: it's unfortunate that you say it takes itself too seriously,
Speaker 1: because they show off you can use a scythe and
Speaker 1: then under its cutting edge control like, oh, okay, you
Speaker 1: can have fun with this genre. It's yeah, yeah, but
Speaker 1: you I was staring at the main character here, Sean,
Speaker 1: and it was bugging me that I couldn't place why
Speaker 1: he looks familiar until you said Final Fantasy fifteen. Yeah,
Speaker 1: it's just it's super like I glanced at this game,
Speaker 1: it was like PM Fantasy fifteen, right, And then.
Speaker 5: They even have the blue particle effects in there, and
Speaker 5: they even change weapons because it's it's done. That could
Speaker 5: be cool is that you have like a floating particle
Speaker 5: dragon there that was initially showing off the PS four
Speaker 5: particle effects and stuff, and like it turns into all
Speaker 5: the different weapons just like Nactus does.
Speaker 3: And then yeah, it's just.
Speaker 5: I'm a great mighty dragon and I'm gonna have a
Speaker 5: long monologue here.
Speaker 6: I'm like, ah, no, shut up to see at least
Speaker 6: voiced by the Mario I wish came Fantom Blade zero
Speaker 6: game part of the China zero thing.
Speaker 1: I think.
Speaker 5: I think it's its own thing, I believe. Yeah, saw
Speaker 5: the looks all these Chinese action games are coming out
Speaker 5: there are inspired by stuff are pretty cool, you know,
Speaker 5: like I know people liked to Wukong and yeah, Phantom
Speaker 5: Blade zero and stuff like that. They look pretty cool.
Speaker 5: This is unfortunately not one of them.
Speaker 1: Well, speaking about long over drawn monologues that you have
Speaker 1: to sit through, grub Mike and myself sat through, uh
Speaker 1: several monologues as we completed Riven, the sequel.
Speaker 6: The mist Yeah, that guy a bit of a christ complex,
Speaker 6: I believe is what they call that, right, he's a yappers.
Speaker 1: Yeah yeah, he.
Speaker 6: Put us in a casion. He made it talk to
Speaker 6: us a bunch and I had to listen to that
Speaker 6: twice because the first time I did the wrong thing.
Speaker 6: But that's okay. Yeah, we finished Riven, the remake of
Speaker 6: it that came out just last year. The second game
Speaker 6: in the Monday Mornings Missed with Mitch Saga. I was
Speaker 6: so surprised by that game, just how different it feels
Speaker 6: from miss whereas this is almost episodic. Yeah, it's houb Island.
Speaker 6: They're from there. You go to these different ages and
Speaker 6: they each have their own kind of self contained puzzles
Speaker 6: just to get those pages.
Speaker 1: Or just to leave there.
Speaker 6: Then you know, you go back and you kind of
Speaker 6: you know, rich Rush Pete Riven has these five different islands,
Speaker 6: but they're all connected and they're all part of the
Speaker 6: same area. And so much of the game, like the
Speaker 6: first half of the game is just opening up the
Speaker 6: way so that you unlock the entire island and now
Speaker 6: you have this whole place that you can go around,
Speaker 6: and then you realize a lot of stuff that you
Speaker 6: were looking at before. And there were clues or even
Speaker 6: solutions to essentially three big puzzles that are the puzzles
Speaker 6: of the game. There are smaller ones like open a
Speaker 6: gate here or unlock this thing there.
Speaker 2: A lot of those teach you the things you need
Speaker 2: to solve these three big puzzles.
Speaker 6: Right, Like a big component of the game is just, hey,
Speaker 6: these people have their own numbering system and you're gonna
Speaker 6: have to learn how that works so that you can
Speaker 6: figure out some other puzzles in the future. And I
Speaker 6: liked that whole formula for it a lot. It was
Speaker 6: very satisfied to finally get somewhere and be like, oh,
Speaker 6: this is what this stuff meant. Now I kind of
Speaker 6: have understood it. Now I got to get the rest
Speaker 6: of the way there and push through this puzzle. And
Speaker 6: it kind of leads up to this very at first
Speaker 6: seemingly confusing one. Here's five colored orbs and a grid.
Speaker 6: What am I gonna do with this? You think you're
Speaker 6: never gonna get there? Then you just kind of wander around,
Speaker 6: You sey some things out, you read a journal here
Speaker 6: and there, and it all comes together and it's very satisfying.
Speaker 6: Also beautiful game gossip.
Speaker 2: Really yeah yeah, I uh when I this was the
Speaker 2: way for me to play this game, cause I was
Speaker 2: thinking about it and it's like definitely collecting different ideas
Speaker 2: for a puzzle from across the map. You keep it colating,
Speaker 2: all those things in my brain, keep them all straight.
Speaker 2: That would be a hassle for me. The reason I
Speaker 2: like The Witness so much is each puzzle is just
Speaker 2: all right there, right in front of you, and I
Speaker 2: like then they could be as difficult as they want
Speaker 2: to make them. I will figure it out as long
Speaker 2: as I know it's all right here having to navigate
Speaker 2: the world and kind of remember, oh, these bits and pieces,
Speaker 2: So having Mike, who's really good at that kind of
Speaker 2: like bring all those things together, then I was free
Speaker 2: to just like think about the puzzle. And that was
Speaker 2: really fun for me. It was like, oh cool, I
Speaker 2: could just like we have this piece, we have this piece,
Speaker 2: he's going somewhere else, he's gonna get another piece. Let
Speaker 2: me think about this for a minute. And it was
Speaker 2: again really satisfying to kind of work our way through
Speaker 2: this and just throw ideas out and see what worked.
Speaker 2: And when things didn't work. It was kind of fun
Speaker 2: as well because it's like, Okay, now we can come
Speaker 2: up with a new hypothesis about what's happening with this puzzle.
Speaker 2: And we like kind of worked our way through a
Speaker 2: lot of stuff that seemed pretty complicated just by doing
Speaker 2: that over and over again got away through that.
Speaker 1: You know, we got a few tips.
Speaker 2: From Chap, but not a lot.
Speaker 1: Really we were able to work our ways. I mean,
Speaker 1: we're so handsome. Smart is smart?
Speaker 6: Is that apartment? And also just actual really cool sort
Speaker 6: of world building and lord building and fun characters like
Speaker 6: I have already like filled this connection to a Trus.
Speaker 6: I'm like, my God, Atrus is here, all right, Atrius
Speaker 6: for your car?
Speaker 1: Yeah right, I thought that jed For me personally, Riven
Speaker 1: felt too big and too open. Sure, it's like five islands,
Speaker 1: but I think the traversing back and forth was off
Speaker 1: put for me, maybe because I got used to the
Speaker 1: contained nature of like the books and like the episodic nature,
Speaker 1: like you said, Mike, of the original myst uh, and
Speaker 1: I don't mistfelt cozy. There's parts of Riven that kind
Speaker 1: of felt like a little eerie and scary.
Speaker 6: Yeah, there was putting this to it. I kind of
Speaker 6: liked some of the tonal shifts. There are definitely some
Speaker 6: cozier Yeah, you're right, because even the cozier parts of
Speaker 6: the beautiful parts of Riven is a mess up thing.
Speaker 6: But it ties back to the lore of oh this
Speaker 6: this age is dying because because again the bad guy
Speaker 6: messed it up for everybody. So, yeah, things aren't great here,
Speaker 6: and there's it's weird because there are people here. It's
Speaker 6: like every time you actually see a person, it's a
Speaker 6: jump scare, right, because they're mostly hiding from you and
Speaker 6: just let you do your thing. I think it's a
Speaker 6: neat way to do a sequel that what you know,
Speaker 6: this could have very easily been just literally missed too.
Speaker 2: They got ambitious, and it was I'm very glad that
Speaker 2: this game is the way it is, Like that was
Speaker 2: the right move back then, for sure, And even though
Speaker 2: we got the kind of like tone down version that
Speaker 2: has a little bit more quality of life and actually
Speaker 2: tones down some of that ambition, so it's a little
Speaker 2: bit easier to manage, but a lot of the spirit
Speaker 2: is still there.
Speaker 6: Right, It's not like, you know, yeah, so that remake
Speaker 6: they do kind of rework puzzles one because it's free
Speaker 6: roaming now instead of just the static screens, but some
Speaker 6: of it was toning some things down, and again, that
Speaker 6: last puzzle still one of the more ambitious puzzles I
Speaker 6: have seen in one of these kinds of games. So
Speaker 6: it's not like I felt like we were playing some
Speaker 6: you know, easy mode version of Rivening like that. But yeah,
Speaker 6: that I always heard amazing things about that remake, and
Speaker 6: it lived up to those expectations. It was fans. I
Speaker 6: loved it. I'll be thinking about riven for a while.
Speaker 6: Apparently MYS three is much more like Missed one in
Speaker 6: terms of it's a lot of single screen puzzles and
Speaker 6: stuff like that, so Jan there's much of that wandering
Speaker 6: nature coming up in that one.
Speaker 1: This was another instance though, just like when you watch
Speaker 1: like a major film that is like part of the
Speaker 1: film canon. As we were playing through Missed and now Riven,
Speaker 1: I'm seeing like, oh, this has influenced an obscene amount
Speaker 1: of games that I've played.
Speaker 6: Oh yeah, that's why I was like, that's part of
Speaker 6: the rea, is why I wanted to do the series
Speaker 6: and the playthrough. I'm like, boy, missed this very important,
Speaker 6: and it seems like not very many people appreciate that anymore.
Speaker 1: So there's a little bit like I'm gonna sit you
Speaker 1: all down and make you watch a Missed. Yeah, because
Speaker 1: you know the blueprints earlier this year, major component of
Speaker 1: the Game of the Year conversations later in the year probably,
Speaker 1: but like, oh this is you you played Missed?
Speaker 2: Huh?
Speaker 1: You you grew up watching Missed?
Speaker 3: Let me ask Mike. Is Missed and Riven and all those?
Speaker 3: Are they closer to something like a blueprints experience or
Speaker 3: something like a traditional like adventure game.
Speaker 6: I think it's closer to a blueprint basic when I
Speaker 6: think about like at the point like a venture games.
Speaker 6: I like, it's a lot of inventory puzzles. It's kind
Speaker 6: of a lot of talking to people, you know.
Speaker 2: Inferences and deductive reasoning.
Speaker 6: And yeah, even like the way Blueprints does its story
Speaker 6: and that is straight from MISS, where it's a lot
Speaker 6: of stuff from books and and things like that. So yeah,
Speaker 6: you know, especially the MISS which again is relatively kind
Speaker 6: of a bit more straightforward. I think you would like
Speaker 6: Miss that, Actually you would.
Speaker 3: I could see it. I mean, I've always liked logic
Speaker 3: based puzzle games and stuff like that, and like this seems,
Speaker 3: you know, different than the ones I've played before, but
Speaker 3: like I loved that different though.
Speaker 1: Yeah, I think I could have liked that.
Speaker 3: I bet, I bet if I had a computer that
Speaker 3: could have run it back then, I would have been
Speaker 3: obsessed with it.
Speaker 1: It's fine, it was it was just FLI showing anything.
Speaker 6: Ye a Riven had a PS one version, which is
Speaker 6: kind of.
Speaker 3: Thing. Is a lot of the times these games would
Speaker 3: come out that were like these legendary talked about games
Speaker 3: back then, and I would see it come out on
Speaker 3: a console that I have and be like, it's not
Speaker 3: going to be the real thing.
Speaker 2: You know, you would have hated it back then, regardless
Speaker 2: where you played it. The idea of like I need
Speaker 2: to get something on this part island over here, so
Speaker 2: I have to swap out, Oh my god, going to
Speaker 2: a different island. I think that would be at least
Speaker 2: that would drive me crazy.
Speaker 3: Oh wow.
Speaker 6: You know what helps me is that I'm a sick
Speaker 6: of for trams and trains. So the fact that I
Speaker 6: had to go on these trains all the time where
Speaker 6: enter a planetarium every time I wanted.
Speaker 1: To down, I was like, I'm right, they should put
Speaker 1: and Riven.
Speaker 6: Okay, hey, we have like three more games maybe before
Speaker 6: if we play, there better be some kind of SKU
Speaker 6: style puzzle.
Speaker 1: And an expert by then I will. I'm going, yes,
Speaker 1: we're moving you on to the cross Oh yeah, real quick,
Speaker 1: because we still got games to talk about. What is Ken?
Speaker 4: I'm sorry, I'm sorry the name ken twice?
Speaker 1: Oh okay, yeah, I I one of the Sudoku books
Speaker 1: I bought was like, I think is CAGEK Is that
Speaker 1: what it is? It's a different Okay, okay, okay, you
Speaker 1: got a burp.
Speaker 5: There's multiple cases and division on this. I don't like
Speaker 5: this at all.
Speaker 1: Actually this is shooting.
Speaker 6: Yeah, is it like when the dart puzzle got too
Speaker 6: complicated for me?
Speaker 1: In Blueprints, I just.
Speaker 4: Like a tag team. It was like half Sudoku half
Speaker 4: ken Ken.
Speaker 1: Damn. Yeah, it's cold.
Speaker 3: It's like the super Metroid link to the pass randomizer.
Speaker 1: Exactly exactly. Jeff Grubb, you have been exploring space in
Speaker 1: such a way that I am surprised by. Because I
Speaker 1: know that you were high on Star Wars Outlaws last year.
Speaker 1: I think I'm more surprised that you are still checking
Speaker 1: it out on the switch to Yeah.
Speaker 2: So I played about thirteen fourteen hours on PC originally
Speaker 2: and was into it. It just kind of ran out
Speaker 2: of time and I was always looking for an excuse
Speaker 2: to go back. And now the switch to version is out,
Speaker 2: and this is like the new high water benchmark for
Speaker 2: a port from the current gen. Going over to switch
Speaker 2: to it runs kind of immaculately. Well, it is really impressive.
Speaker 2: One of the big things there is it has baked in,
Speaker 2: baked in the wrong board. It has ray tracing as
Speaker 2: a fundamental technology for its lighting system. They can't take
Speaker 2: it out. It just wouldn't work, or if they did,
Speaker 2: it would be a ton more work that they're just
Speaker 2: not going to do so, the Switch too needs to
Speaker 2: run the ray tracing model here. That includes even like
Speaker 2: some global illumination which is decently taxing, even some reflections
Speaker 2: that aren't even on the Xbox Series S version. And
Speaker 2: it's just locked at a really good thirty frames per second,
Speaker 2: way better than this game ran on the Steam Deck
Speaker 2: or the Asis Rock ally when I tried it on there,
Speaker 2: like significantly better. I think that speaks, you know, in
Speaker 2: the fact that it's trading blows with the Xbox Series S.
Speaker 2: Digital Foundery did their coverage of it. They're like our
Speaker 2: DNA to the technology behind the Xbox, the PlayStation five
Speaker 2: and all the handhelds. Just the ray tracing stuff just
Speaker 2: isn't very good there. So the Switch, the fact that
Speaker 2: they have the Nvidia technology might speak to the fact
Speaker 2: that this system is going to be able to keep
Speaker 2: up with wherever ray tracing is at on consoles throughout
Speaker 2: the generation. So it's a really good sign for a
Speaker 2: lot of games like this one that they're going to
Speaker 2: run real well on Switch as long as the developer
Speaker 2: puts in a little extra love, and that is in
Speaker 2: this case, like the level of detail, so like how
Speaker 2: many polygons are in the geometry, they turned that way
Speaker 2: down in a lot of instances, so instead of a
Speaker 2: perfectly round bar top, you could see that there's like
Speaker 2: a little some sharp edges here and there. You don't
Speaker 2: really notice it when you're playing the game, but when
Speaker 2: you look for it, you see it. And apparently that
Speaker 2: was enough to get this game in a really good place,
Speaker 2: and I was able to kind of just pick it
Speaker 2: up and start playing it and it just works really well.
Speaker 2: I'm able to play through this game and it's kind
Speaker 2: of the way I want to play it anyhow, handheld,
Speaker 2: kind of dipping in and out, trying out, trying submissions
Speaker 2: here or there. And I played like another i don't know,
Speaker 2: five hours over the weekend when I had some time,
Speaker 2: and really finding this to be a very good way
Speaker 2: to play that game for a game that I think
Speaker 2: is pretty decent, like a pretty good game overall.
Speaker 3: Yeah.
Speaker 5: I was listening to the DF boys talking about on
Speaker 5: def Direct Weekly yesterday and I was surprised by how
Speaker 5: glowing they were about it.
Speaker 3: They were kind of.
Speaker 5: Just like, this is everything we always want to see
Speaker 5: in a port, especially like a port down of just
Speaker 5: make smart cuts and you know, like ray tracing it's
Speaker 5: kind of a myth that ray tracing is super expensive
Speaker 5: as long as you rein it in like you said,
Speaker 5: with global illumination, which is just like a room lighting.
Speaker 5: It's sort of the simple way saying that if people
Speaker 5: don't know like doing the simpler stuff, you know, yeah,
Speaker 5: it works well on the hardware. Like you said, then
Speaker 5: video hardware is doing a lot of like work over
Speaker 5: the modern consoles, which is very funny. You see, it's
Speaker 5: just better at some stuff than what AMD was doing.
Speaker 5: And I kind of want to pick this up now
Speaker 5: check it out because it sounds very impressive.
Speaker 2: Yeah, and it's not like, you know, we got Doom
Speaker 2: and Witcher three and a bunch of these games on
Speaker 2: the Switch one, and it's not like those ports. Those
Speaker 2: ports were like you look at it, like, oh, you
Speaker 2: could see in every instance where they went and turned
Speaker 2: down everything to get this game to run on the
Speaker 2: Switch R. This is much more like they were able
Speaker 2: to be able to pick and choose and it's like, yeah,
Speaker 2: some things are turned down and in some other ways
Speaker 2: it's running just the way it does on a lot
Speaker 2: of other platforms, or at least in terms of image quality,
Speaker 2: it is reproducing those results and so yeah, just a
Speaker 2: very encouraging game, like a feel good game, like you'd
Speaker 2: be soft giving this game another chance, and it like
Speaker 2: really hitting with this audience that might be willing to
Speaker 2: pick this up because it's a novelty to have something
Speaker 2: like this running on the switch to at this point.
Speaker 2: So yeah, I'm just really really happy to see that
Speaker 2: this game delivered in a way that we knew was
Speaker 2: probably possible, but I wasn't sure developers would actually go
Speaker 2: the I don't even know if it's an extra mile,
Speaker 2: but the extra work that would have taken to get
Speaker 2: it into this shape, I wasn't sure if that would happen.
Speaker 2: This is a sign that at least developers have charted
Speaker 2: that path, they know how to do it.
Speaker 6: It's just encouraging too as somebody who's was like maybe
Speaker 6: word recently like whoa how are third party game is
Speaker 6: going to look on switch too? Is we're hearing things
Speaker 6: about stuff like elden Ring and others where it's like, wow,
Speaker 6: what's going on here?
Speaker 1: No, like there can be good ports.
Speaker 6: It can't be done. Yeah, maybe it takes you know,
Speaker 6: certain smart decisions, smart technologies.
Speaker 5: I don't know, but yeah, it's also games that are
Speaker 5: GPU dependent are going to run better. Because the switch
Speaker 5: is still just a handheld, the CPU can only be
Speaker 5: so powerful. But because of what Nvidia did tech wise,
Speaker 5: there's a lot of good GPU stuff in there. So
Speaker 5: that's how you get this game. Yeah, yeah, that's how
Speaker 5: you get this game on. Like Doom, which I switch
Speaker 5: one was kind of just like a blurry mess at times,
Speaker 5: and then which are three, I just looks like, you know,
Speaker 5: more of a PS three like downscaled version of that game,
Speaker 5: which is what you expect. It just looks like a
Speaker 5: different game. This is like unmistakably Star Wars Outlaws. It's
Speaker 5: just you know, it's running thirty fps, but also it's
Speaker 5: got the upscaling tech to do fourteen forty p doct apparently,
Speaker 5: so like it looks like Star Wars Outlaws. They just
Speaker 5: made the smart cuts. That's really cool.
Speaker 1: Yep, that's really good to hear. Sean, you have been
Speaker 1: donning a gee, dude, Ninja's word, GI's is what do
Speaker 1: they wear? What is it called rob It's it's a
Speaker 1: gee right and stuff?
Speaker 2: You know.
Speaker 5: Yeah, I'm sure there's a name that we don't non pants.
Speaker 1: Zoomiest there you go. Yeah, yeah, yeah, Jean shorts.
Speaker 5: George and George would be interesting crash bandicoot.
Speaker 1: I don't think there'd be as enough mobility though. But
Speaker 1: you have been playing Shanoby Art a Vengeance. We've talked
Speaker 1: a bit about this game over the last couple of weeks.
Speaker 1: I also want to say, I think Joe yea Musashi, right,
Speaker 1: that's his name. I think he's the coolest looking ninja
Speaker 1: in a video game.
Speaker 3: The way he runs and everything, and every one of
Speaker 3: those attacks, the downward kick and then the spin and like, fuck,
Speaker 3: it looks good.
Speaker 1: I think like the combo of like the white and
Speaker 1: the head just looks so striking.
Speaker 3: You get the other ones, blue, the yellow, the like.
Speaker 3: There's some good alternate ones too.
Speaker 1: But Sean, what what what? What do you got to
Speaker 1: say about it?
Speaker 5: But Shnoby Oh I want to say about Shoby Jan
Speaker 5: is that Shanoby are a Vengeance. I think my current
Speaker 5: game of the year.
Speaker 1: Yeah, yeah, okay, okay, I really got to go play
Speaker 1: the rest.
Speaker 2: Of this game. Nice.
Speaker 5: Everything that I was looking for in Lost Soul Side
Speaker 5: I am finding in Shinobi, which is awesome because I've
Speaker 5: always seen character action games as the natural extension of
Speaker 5: like two D, beat them ups, Hack and Slash games
Speaker 5: that kind of thing, you know, like the Batman Arkham
Speaker 5: games are kind of like, you know, beat them ups,
Speaker 5: brown to three D and then del mccries sort of
Speaker 5: like Hack and Slash run three D. This Lizard Cube
Speaker 5: took everything that we've learned about action games for the
Speaker 5: past like twenty five years and poured it back into
Speaker 5: a two D game. Man, And that's like the game
Speaker 5: clicked with me.
Speaker 3: Why.
Speaker 5: I realized that when it wasn't just oh yes, Lizard
Speaker 5: cubesa looks gorgeous and the soundtrack is incredible and everything
Speaker 5: like that, But when I really started getting into the
Speaker 5: way the combat works, and I realized how much you
Speaker 5: can juggle enemies, how much you can string together moves.
Speaker 5: I am trying my best to stay in the air
Speaker 5: at all times, and it works. I'm like, this is
Speaker 5: just a character action game, bossy and stuff.
Speaker 3: You can fucking juggle them and just keep them up
Speaker 3: there and just it's not button mashing. I feel like,
Speaker 3: you know, it's easy to just like something about the
Speaker 3: controls and the abilities and everything. It's kind of easy
Speaker 3: to keep straight in your head. You know, Yes, I
Speaker 3: think it's you know, Sean, what do you say? It's
Speaker 3: probably the best at like that character action combat feel
Speaker 3: in a two D game, Like it's the best I've
Speaker 3: ever seen. I think it's like a I think like
Speaker 3: you know, like Prince of Persian New or Lost Ground
Speaker 3: was great. That was also better than that, Like this is, uh,
Speaker 3: this is the best I've seen.
Speaker 5: This is doing the thing where in any character action
Speaker 5: game or something similar, I don't buy moves anymore. I've
Speaker 5: never done that a delam Cry or Bayonetta unless they're
Speaker 5: like missing something obvious. This is for a first time
Speaker 5: since like Beautiful Joe, where I buy moves constantly and
Speaker 5: I want to save up my money for new moves
Speaker 5: because they do new things and they work so well
Speaker 5: off of the hell system and then the shield that
Speaker 5: can go over that, and then the stagger gauge, and
Speaker 5: you want to balance out what moves you're using to
Speaker 5: get the respective gauge up or down that you want,
Speaker 5: so then you can do the execution, which is just
Speaker 5: metal Gear Rising Slash Dal twenty sixteen where oh god,
Speaker 5: I'm law on health. I need to get this dude
Speaker 5: into execution motz I turn them into a pinata where
Speaker 5: health pours out why and cut his head off. It's
Speaker 5: so freaking sick.
Speaker 3: Even with like equipping the ninpo and stuff where it's like,
Speaker 3: all right, I need something for shield stuff. Someone to
Speaker 3: put this one on here. So it's like when those
Speaker 3: health back things pop up, its all right, I'm gonna
Speaker 3: pop up, and then the down wide thing that'll take
Speaker 3: out the shield and this nipple will hurt the bad
Speaker 3: guy's shield and it's just god damn it. That game
Speaker 3: is good.
Speaker 5: Yeah, and they do smart stuff too, like light attacks
Speaker 5: oftentimes don't matter in two D hacking slash games normally
Speaker 5: just want dour does the most damage because an memel
Speaker 5: dying one or two hits anyways. But very smartly, they
Speaker 5: have the combo anulets where the higher hits that you
Speaker 5: have a combo, the more things you can do because
Speaker 5: after you pass a certain threshold and keep it going out,
Speaker 5: like you know, fifteen hits, twenty five hits where our case,
Speaker 5: maybe you'll do more damage. Enemies will drop more health like,
Speaker 5: so you actually are incentivized to do long combos on
Speaker 5: an enemy rather than just taking them out and moving
Speaker 5: out as quickly as possible. And that combined with the
Speaker 5: fact that the platforming is fun. The challenges that are
Speaker 5: hitting in the levels are all really fun. You do
Speaker 5: the rift to challenges. I did my first one the
Speaker 5: other night because I've been missing them apparently, and that
Speaker 5: was a blast to do.
Speaker 3: Like really some of those are.
Speaker 6: Hard, they're good. I like the challenges are a combination
Speaker 6: of combat challenges and platforming challenges too.
Speaker 1: You don't know which one you're gonna get till you
Speaker 1: get there.
Speaker 3: Yeah, And it's just the style, Like when you get
Speaker 3: that final kill on a boss, when you get the
Speaker 3: execution on it and it does the big screen, it's
Speaker 3: just like cheering when I beat these bosses. You know,
Speaker 3: it's blast.
Speaker 5: It has a style too, like you know, there's there's
Speaker 5: some talking in this game, not too much and never
Speaker 5: overdoes it. And I always love that there's a little
Speaker 5: bit of personality there where like someone will like have
Speaker 5: this like speech that they give Joe and because he's Joe,
Speaker 5: maussa like and they're like, yes, that's right, Joe, I
Speaker 5: bring up.
Speaker 1: They have fun with it. Yeah.
Speaker 5: I'm absolutely loving this game. It's every everything that I
Speaker 5: look for in character action games and fighting games that
Speaker 5: just like very fluid motion and like awesome presentation with
Speaker 5: great soundtrack and the combat feeling incredible and really empowering.
Speaker 3: You.
Speaker 5: Yeah, I haven't finished the game yet, but I think
Speaker 5: I'm close to the end and I'm just having a blast.
Speaker 1: Sean, did you check out rage Bound at all?
Speaker 5: I did, And I also really like Ninja Guy and
Speaker 5: rage Bound, and I think they are games that can coexist.
Speaker 5: They are both excellent. Rage Bound is definitely more platforming
Speaker 5: oriented and this one was more combat focused, and I
Speaker 5: think that's great because it sets them part even further,
Speaker 5: especially since Ninja Guy and has a different art style
Speaker 5: with the pixelar in earthing and this has the gorgeous
Speaker 5: hand drawn r and there things like that. They feel
Speaker 5: like different games and they're both awesome. Yeah, I liked
Speaker 5: I had more gripes with rage Bound, like they definitely
Speaker 5: brought in more souls elements. I think that's like what
Speaker 5: their last game did, right, because they did blasphemous I believe, Yeah, yeah,
Speaker 5: and which was you know, I always heard people describe
Speaker 5: that as like dark souls in two D, and some
Speaker 5: of that is in Rage Bound, like the bosses take
Speaker 5: a while to get through and stuff like that, and
Speaker 5: that was starting to turn me off, but I got
Speaker 5: through it and I was like, you know, for the
Speaker 5: most part, yeah, I really really enjoyed that. But this
Speaker 5: is just I have basically nothing negative to say about Shanoby.
Speaker 5: It's just been nothing but fun.
Speaker 1: That's sick.
Speaker 3: Okay, I want to see if you are hundred percent,
Speaker 3: because like I was loving it so much. I was like,
Speaker 3: I'm definitely going one hundred percent of this thing, and
Speaker 3: I can go to like ninety five or so. But
Speaker 3: like there were a couple, like the platforming riffed ones
Speaker 3: where it's like, Okay, if I tried this thirty times,
Speaker 3: I bet I could do it, but you know, we
Speaker 3: got to move on to other stuff. But I'm curious
Speaker 3: to be doing one hundred You can tell that.
Speaker 5: That's why I'm leaning towards Dan because I looked at
Speaker 5: my percentages through the levels, and it goes up from like, yeah,
Speaker 5: in ten percent, fifteen to twenty Yeah, eventually I am
Speaker 5: starting like one hundred percent levels. I'm like, oh yeah,
Speaker 5: I'm really really falling into this one.
Speaker 3: When I would go back a lot too, like you
Speaker 3: get some ability that lets you go up and then
Speaker 3: like gusts and stuff, it's like, well, okay, I remember
Speaker 3: seeing those back then I'll go back and get a
Speaker 3: couple of those metals or whatever.
Speaker 5: It's not quite Metroidvania because it is a level base,
Speaker 5: but you do get abilities that allow you to tackle
Speaker 5: the earlier levels in different ways.
Speaker 3: You know it's not a Metroidvania and that it's not
Speaker 3: this one giant map. But it made me think of
Speaker 3: like Order of Ecclesia, remember that, because it's like it
Speaker 3: would you'd pick from the overworld map like in this
Speaker 3: where it's like I'm going to go to this area
Speaker 3: and there are it's not straight linear like a lot
Speaker 3: of these levels are linear. And then it gets to
Speaker 3: a point where it's more Metroidvania, a little more open.
Speaker 3: But yeah, it made me think of Order Ecclesia that way.
Speaker 1: Sure, folks, how do you feel about us taking quick
Speaker 1: bricky break and we'll get to the big game of
Speaker 1: the week last two weeks really and then that's the
Speaker 1: news as well. Oh thank god, Michael at it all right,
Speaker 1: we'll see you on the other side.
Speaker 2: Yes, yes, jam my computer sick. I've decided it's time
Speaker 2: to start building a new one. I just don't know
Speaker 2: where to start.
Speaker 1: Grub If your computer is sicky pooh. You gotta start
Speaker 1: with MSI, which just drops something big in its brand
Speaker 1: new Z eight ninety and B eight sixty Intel motherboards.
Speaker 2: Are those the motherboards that unlock the power of the
Speaker 2: Intel Core Ultra series two CPUs.
Speaker 1: Yes, sir, these MOBOs, as we're calling them on the
Speaker 1: streets are powerhouses for gaming, streaming and whatever intense tasks
Speaker 1: you need to throw at them.
Speaker 2: Oh okay, but Jane, you know me, I'm scared of
Speaker 2: tools that's screwdrivers so sharp.
Speaker 1: It's okay, bud. MSI made them jeffproof maybe Dan proof
Speaker 1: as well, which means they're easy to work with. No
Speaker 1: more wrestling with tiny little screws or confusing manuals. We're
Speaker 1: talking easy dbug LEDs that tell you exactly what's going
Speaker 1: on toolless installs for your M two drives and jipoos
Speaker 1: or GPUs. We're calling them Jippoo's two now.
Speaker 2: Okay, hell yeah, oh okay yeah. MSI has that modern
Speaker 2: bios as well that looks like it was actually made
Speaker 2: for humans to use, not some relic from two thousand
Speaker 2: and three.
Speaker 1: Give me more of that. Yes, that's right. It's going
Speaker 1: to be so easy to get secure boots on the ground.
Speaker 1: It's like PC building on easymode grub. And here's the
Speaker 1: best part. Giant BombCast listeners, MSI is giving you ten
Speaker 1: percent off these new regularly priced Z eight ninety and
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Speaker 1: MSI dot com and use promo code BombCast at checkout
Speaker 1: boom instant savings.
Speaker 2: Oh, I'm going to stack that discount. They allow you
Speaker 2: to do that with MSIs got ongoing promotions. That's potentially
Speaker 2: going to score me up to one hundred and twenty
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Speaker 2: less of a headache and a lot more fun.
Speaker 1: Mobo all right, this is gonna be a weird game
Speaker 1: to dance around spoilers and also a weird game to spoil.
Speaker 1: So if you were super sensitive about things that you
Speaker 1: unlock mechanics, boss fight, mechanics boss fights in regard to
Speaker 1: Hollow Night Silk Song, I would skip ahead maybe ten
Speaker 1: or so minutes. If not, Hey, we're gonna says a
Speaker 1: lot to talk about. Uh by, okay until you hear
Speaker 1: the news music someone. Well we'll provide you a timestamp.
Speaker 3: Perhaps, but gain get figured out.
Speaker 1: Thank you, Sean, Thank you, Sean. Hey, I really like
Speaker 1: this game. What the fuck is up with this map?
Speaker 1: What's all? Okay?
Speaker 3: Now now I'm curious. Did he play the first one?
Speaker 1: No?
Speaker 3: Okay, because I think you are describing what my issue
Speaker 3: was with the first one initially, Like what the fuck?
Speaker 3: I'm just going around the dark here and I gotta,
Speaker 3: you know, not find a map for like, you know,
Speaker 3: until the sixth time I'm in this area. Is that
Speaker 3: what you're talking about.
Speaker 1: I'm talking about how shitty the map looks, because I
Speaker 1: could draw a better map.
Speaker 2: I think I might be. It's also not a super
Speaker 2: useful map, but also like a map for quite a while.
Speaker 3: Yes, yeah, that you have a quill in the compass
Speaker 3: and all that, right, you get to them eventually.
Speaker 1: Yeah, I get to them eventually.
Speaker 2: I'm just and then you have to have the compass
Speaker 2: equipped and stuff like that.
Speaker 3: You know, I have not turned the compass off once.
Speaker 3: That would drive me.
Speaker 8: And of course it takes a whole spot Compass or compass, Compass, Compass.
Speaker 3: No, you don't say it first, Compass.
Speaker 1: I get what happened.
Speaker 4: Past again, this is not me. I'm just I'm compass.
Speaker 4: I guess I do say compass.
Speaker 3: It's compass. Yeah, it does sound like compass.
Speaker 6: It does.
Speaker 1: I wish it didn't, but it does. It just does.
Speaker 1: It's wan fine. We just came back from break. I
Speaker 1: don't have to thank you. Thank you, though, Dan, Hey.
Speaker 6: I think this game freaking rules. And I kind of
Speaker 6: forgot how much I like Hollow Night and I see
Speaker 6: some people and like there that watching player things like
Speaker 6: I don't get it. And boy, Hollow Night and solk
Speaker 6: Song especially, they just get so many of the most
Speaker 6: basic fundamentals. So right, like you jump and wow, that's
Speaker 6: a really good feeling jump. And you know, we're just
Speaker 6: talking about Shinobi, and it's interesting that game is a
Speaker 6: game with this really intricate combo system and like juggling
Speaker 6: and here the combat is mostly just this one really.
Speaker 1: Fast attack, but boy, is it the best feeling attack
Speaker 1: button ever.
Speaker 6: It just comes out so fast, like huh, And a
Speaker 6: lot of fights are just where are the spots where
Speaker 6: you can maybe get two or three of those hits
Speaker 6: in real quick and then you get out of there,
Speaker 6: and there is something so incredibly satisfying about it.
Speaker 3: Even just the you had the feedback. I know, there's
Speaker 3: like an emblem you can put on or whatever request
Speaker 3: that like makes it so you don't get knocked back
Speaker 3: at all. To knock I do that on, it feels
Speaker 3: like you're really hitting something each time, Like there's something
Speaker 3: about that hit that feels better than maybe any Melee
Speaker 3: two D thing I've.
Speaker 1: Ever felt, you know, right exactly.
Speaker 2: It definitely was like a learning thing of like, uh oh,
Speaker 2: the knockback will happen even if I'm getting bored and
Speaker 2: I'm swinging when I'm doing a jump and I kind
Speaker 2: of barely hit this wall over here, and now I
Speaker 2: fell down a goddamn pit because I had to like
Speaker 2: visually stem myself while I'm playing a video game because
Speaker 2: I'm a fucking idiot. But I eventually am like really
Speaker 2: getting on. Yeah, I'm really getting on this game's wavelength.
Speaker 1: It rules, it rules. I can't stop playing it. I
Speaker 1: mean it super won me over.
Speaker 2: I love the fact that there's just as much chance
Speaker 2: that once I beat a boss, I'm gonna find another
Speaker 2: boss before I find another goddamn bench.
Speaker 3: Sometimes that's like.
Speaker 2: Really funny to me. Like this game, man, there really
Speaker 2: are forty bosses in this game. You could just tell,
Speaker 2: because there's one every thirty feet.
Speaker 3: And there are real good, intentional fuck you moments in
Speaker 3: this game that I can't help but laugh at because
Speaker 3: it's like, we know what we're getting into with this game,
Speaker 3: and like it'll do a couple of things where it's like, oh,
Speaker 3: fuck you guys, like but like in a good way.
Speaker 6: It's interesting because there's almost this a disconnect of they
Speaker 6: clearly made this game for people who played Hollow Night
Speaker 6: because it is a bit more difficult in a lot
Speaker 6: of ways, and they do have some of those fuck
Speaker 6: you moments, right, But there's a lot of people playing
Speaker 6: this who have not played Hollow Night one because it's
Speaker 6: just such a kind of zeitgeist thing at the moment, right. So,
Speaker 6: but I think one of the smart things they did
Speaker 6: they're compared to one. I know, All Night one opened
Speaker 6: up very quickly. It felt like this massive game almost
Speaker 6: immediately with all these branching paths, and you would get
Speaker 6: lost here even though you still have like the stuff
Speaker 6: with well you you're not gonna get the map for
Speaker 6: a little bit. Once you get it, it's not going
Speaker 6: to be super useful right away. They like the first
Speaker 6: five hours of the game relatively linear ish, right you're
Speaker 6: kind of just mostly going to the right, and then
Speaker 6: you're going up. I like ten hours in now, so
Speaker 6: I'm at the point where it has opened up massively
Speaker 6: and suddenly there are different paths I can go to
Speaker 6: in a bunch of extra areas I haven't been to,
Speaker 6: in areas I can go back to an unlock new things.
Speaker 6: So you do get there. Then that's a part of
Speaker 6: all and I think a lot of people did eventually love.
Speaker 6: I know a lot of people fall off because it
Speaker 6: is also overwhelming right away.
Speaker 3: I'm doing shit now where it's like I'm probably like
Speaker 3: fifteen hours in and it's like I will get to
Speaker 3: an area and I will beat my head against this
Speaker 3: trying to get to the end of it for just
Speaker 3: hours only to realize like, oh fuck, this is like
Speaker 3: there is like kind of an intended path through these
Speaker 3: areas and boss order and stuff. It's not strict, but
Speaker 3: it's there, and I'll just be like, oh fuck, I
Speaker 3: just I could have made life so much easier for
Speaker 3: me if I had just gone over here.
Speaker 2: What was making it as difficult on those paths, on
Speaker 2: those heart more difficult paths. Is it the combat or
Speaker 2: the platforming or both?
Speaker 3: It can definitely be both, I mean, but there are
Speaker 3: some where it's like there are you know, definite like
Speaker 3: aerial abilities and things like that that will kind of
Speaker 3: soften your well.
Speaker 1: I mean, let's let's let's talk about one.
Speaker 3: Was talking about like there's the hover thing. I don't yeesh.
Speaker 3: It's basically not really a flutter dump. It's more of
Speaker 3: just like a hover down like you know, the whole
Speaker 3: day and then the whole day.
Speaker 2: Yeah, let's let's let's expect that we're going to get
Speaker 2: most of the Metroid Vena abilities in this Metroid Veinya game.
Speaker 2: And that's like, you know, one of the early ones
Speaker 2: you get in Sympathy of the Night, it's here as well.
Speaker 3: It's like lighter kind of thing. It's like a glider thing. Yeah, totally.
Speaker 3: And so like Hunter's March, which I see as an
Speaker 3: area that people are talking about a lot because it
Speaker 3: is a pain in the ass. But if you go
Speaker 3: there and you.
Speaker 2: Go with names, can you describe like there's like a
Speaker 2: little red flowers and the diagonal brute forced those with
Speaker 2: the with the early everything no flutter, no downward thing.
Speaker 2: I was assumed the diagonal jump and I got through
Speaker 2: like most of that thing by just brute forcing it.
Speaker 2: It was a lot of fun. I'm glad I could
Speaker 2: do that, but I yeah, I got some of those
Speaker 2: other things, and I.
Speaker 3: Was like, oh, like it gives you the tools and stuff,
Speaker 3: like you know, the air dash. You know, if you're
Speaker 3: just doing the diagonal slash and air dashes, you can
Speaker 3: get through all that area. But then once you get
Speaker 3: the like lighter thing, it's like, oh fuck, that would
Speaker 3: have been so much easier. Which you're talking about the
Speaker 3: downward one that I have not equipped that once because
Speaker 3: it's like I know some people like and it's easier
Speaker 3: to do the bounces when it's straight down like the
Speaker 3: first game. But I fucking love that. I love so much.
Speaker 3: It's in combat too, because you can get into the.
Speaker 2: Back and forth routine is really awesome. The thing is like,
Speaker 2: I can't tell I'm still like learning that system. I
Speaker 2: think if I have that's called like the Reaper ability.
Speaker 2: If I have that one, is that the one that
Speaker 2: allows me to do the run and upper cut attack.
Speaker 2: I think that's what it is Cress.
Speaker 6: So yeah, this whole crest system is interesting because it's
Speaker 6: both the slots for your badges, which is what gives
Speaker 6: you extra abilities, but it basically changes your core move
Speaker 6: set to It changes the look and feel and timing
Speaker 6: of your basic attack animations or you're running attack is Reaper.
Speaker 2: The thing that gave me the downward attack? Is that
Speaker 2: something different?
Speaker 6: The first one is the is so the first one
Speaker 6: that I know Reapers will give you that downward one.
Speaker 3: Okay, okay, all right, well it's straight down. There is
Speaker 3: a crest that gives you basically the movement of the
Speaker 3: first Hollow Night straight down to Okay, yeah.
Speaker 6: I like that third crest a lot. I was using
Speaker 6: for a while until recently where I kind of upgraded
Speaker 6: my first Cress because yeah, I was like, oh yeah,
Speaker 6: this is basically just the Hollow Night one.
Speaker 1: Crawt Ye.
Speaker 6: I think it was a smart thing to put that in.
Speaker 3: But see I had one boss fight where I switched
Speaker 3: to Reaper. I think it's the more wing fight. I
Speaker 3: switched to Reaper, but I have not wanted to switch
Speaker 3: to others because it's like you get those memory modules
Speaker 3: and it's like, okay, well I'm expanding my basic you
Speaker 3: know one, and so now I've got I can equip
Speaker 3: two blues and two reds and stuff like that. Like
Speaker 3: I don't want to go to another crest right now.
Speaker 6: Become invested in them, and those crests aren't necessarily super
Speaker 6: easy to come by. It's part than me almost wishes. Yeah,
Speaker 6: like maybe like the crest unlocked one for each thing,
Speaker 6: because yeah, I'm a little bit like I think I'd
Speaker 6: like to use this one, but I kind of I
Speaker 6: unlocked all of the crests in that Reaper one and
Speaker 6: then later was like, I don't like this one, and.
Speaker 3: You can't refund it. You can't respect that thing. So
Speaker 3: it's just well, I know for sure I like the
Speaker 3: base move set, so I'm just gonna stick with that
Speaker 3: and go nuts with it. God, the boss fights so
Speaker 3: freaking good, some of the best boss fights I've ever seen.
Speaker 3: Just the patterns and just like you know, it's I've
Speaker 3: said this about many different games in the past. Words
Speaker 3: just the thing where you go and you get your
Speaker 3: ass whooped the first couple of times. Then it's like, well, okay,
Speaker 3: I've learned that. I get to the next phase. And
Speaker 3: then you know, Snoby, I think I was saying the
Speaker 3: same stuff too. It's just like you're gonna die a
Speaker 3: bunch like more Wing. I fucking died, like Bonk heard
Speaker 3: me from two floors up, screaming and like I'm not
Speaker 3: a super vocal when I'm just like playing games by
Speaker 3: myself at home, not streaming the silent, I'm yelling and sah,
Speaker 3: I'm fucking screaming at this fucking more Wing thing. And
Speaker 3: took me, i'd say over well over an hour, I'd
Speaker 3: say like thirty tries. And I did see that they
Speaker 3: nerved it. They feel I feel like someone who like
Speaker 3: paid off his student loans and now I'm mad about
Speaker 3: student I fucking had to go through that.
Speaker 1: No, just to be clear that it's a universally good policy.
Speaker 4: I don't want anyone to be I feel like one
Speaker 4: of these people that I'm mad about it.
Speaker 3: You know, yeah, did you do?
Speaker 6: I won't get did you do? The clockwork Dancers boss
Speaker 6: Fight where there's like two of them and they kind
Speaker 6: of were like just moving. Oh god, oh such a
Speaker 6: good one.
Speaker 2: Well, I don't know if I did well real quick,
Speaker 2: like more wing these bosses, like what is making them difficult?
Speaker 2: Warring didn't get me too much trouble. That was like
Speaker 2: for four attempts, but it was like I was definitely
Speaker 2: like getting frustrated because I'm like, these patterns are so
Speaker 2: simple and they're so telegraphed, like I can tell what's happening,
Speaker 2: and I think they just have a lot of health.
Speaker 2: And then I'm like I kind of like get sloppy
Speaker 2: and then at the end of the fight, like that's
Speaker 2: go on long enough that it's like it punishes you.
Speaker 6: You aren't locked in, it tricks you into getting greedy,
Speaker 6: and so much difficulty is teaching yourself so greed.
Speaker 2: Yeah, that's that is my Achilles heal with these games
Speaker 2: is if you get me stuff that looks cool and
Speaker 2: feels cool, I'm gonna want to do it and every opportunity,
Speaker 2: even when I shouldn't, I want to like make this
Speaker 2: fight feel as cool as possible because I feel like
Speaker 2: I'm supposed to instead of playing it safe.
Speaker 3: And that's what that's what I And you get greedy,
Speaker 3: you get in, you try to do too many attacks
Speaker 3: and why you're doing that. You're not seeing how many
Speaker 3: health pips you have left and everything, or you're healing
Speaker 3: it stupid times, or just like instead of waiting for
Speaker 3: an attack and then healing while they're getting ready for
Speaker 3: the next one, you do it at a bad time.
Speaker 3: It's interesting how like you know, you say more Wing
Speaker 3: didn't take you bunch. It's like, I think everyone's gonna
Speaker 3: have the different ones they struggle with, because like more
Speaker 3: Wing was hell for me, but then I heard Peop
Speaker 3: will be like, oh, just wait for Savage beast Fly,
Speaker 3: and like I didn't have that much trouble with Savage
Speaker 3: Beast Fly. So I do think it's just like.
Speaker 2: Ye, that's that's the from Soul or the you know,
Speaker 2: the from game influence there right layer where it's like
Speaker 2: these bosses are gonna like really kind of trip up
Speaker 2: certain people and it will be different for everyone.
Speaker 3: Yeah, but Andy Simmonson from and I think that's why
Speaker 3: it's like, you know, like like Securo for example, that
Speaker 3: was the type of game where you couldn't just cheese
Speaker 3: and level up and you had to just get good.
Speaker 3: Similar with this, you can't really cheese that much. You
Speaker 3: can't do. It's not like leveling up with XP. You
Speaker 3: can do the rosary stuff and everything. But I think
Speaker 3: this clicks for me, whereas I was frustrated by sekuro
Speaker 3: is because it's the Perry stuff. Like I'm not like
Speaker 3: an anti pery game guy or whatever, but like I'm
Speaker 3: not as good at pairying as I am at dodging
Speaker 3: and being on the offense, and so like, this is
Speaker 3: all about utilizing your mobility for these boss fights, avoiding
Speaker 3: their attacks, getting in there, knowing when to get your
Speaker 3: shit in, how to stagger them go into a ton
Speaker 3: of attack there, when to heal.
Speaker 1: I can do all that.
Speaker 3: It's just the like very specific, frame specific pairying stuff
Speaker 3: I could do, which this it's not this, you know.
Speaker 6: Another thing I love is just all of these little
Speaker 6: side characters. I think all of them are just really.
Speaker 2: Everyone rules that everyone's so good.
Speaker 6: Surma is such an incredible character, That's what The first
Speaker 6: one is going on is the pilgrim with the hat
Speaker 6: and she's singing all the time. No, not map lady,
Speaker 6: not made Lama.
Speaker 1: I love her. Yeah.
Speaker 6: The first time you see her, it's like she's on
Speaker 6: the other side of a gate.
Speaker 1: You and longet. She's like, Wow, can you believe that
Speaker 1: gate just opened? I love it.
Speaker 2: You're right, you did it, And you know what, I'm hoping.
Speaker 2: I have no idea where it goes. I'm hoping by
Speaker 2: the end you find out like actually, though there is
Speaker 2: some magic to her song and actually it's powering you up,
Speaker 2: and you're like, actually you're the one answering her prayers.
Speaker 6: Yeah, because there's all these pilgrims, right, and they're like,
Speaker 6: we don't even use weapons, that's sacrilege, and like most
Speaker 6: of them die, and like some of them are like
Speaker 6: you you find them later, and a lot of them
Speaker 6: are like kind of harrowed and whatnot. But sure was
Speaker 6: just like, I look, I found a hot spring, Come
Speaker 6: join me. And she's just super happy to be there.
Speaker 2: And when there's like fifty of these guys, like every
Speaker 2: single one is cute and kind of dumb and fun.
Speaker 2: I love all of them.
Speaker 3: Have you met the spa guy that like he joins
Speaker 3: the flee circuits and gives you like a little spa
Speaker 3: Have you done the thing with him?
Speaker 1: Oh?
Speaker 6: I didn't go in there because he gave me bad vibes.
Speaker 1: I guess I should do it any I'll.
Speaker 3: Tell you this, go in there and hang out in
Speaker 3: the spa, and there is something you can do if
Speaker 3: you don't ever want to pay again to go into
Speaker 3: the spot. Okayh yeah, okay, I really made me laugh here.
Speaker 6: There's so many just so many times, especially later, I'll
Speaker 6: go off the beaten path and I'll find something like
Speaker 6: really interesting or kind of important and seeming that I'm like,
Speaker 6: maybe you could just even miss this entirely. And I
Speaker 6: love that the game can work like that. Like I
Speaker 6: kind of like went back to the first area, like
Speaker 6: the very first area and found this side path. I'm like,
Speaker 6: I can't believe this was here.
Speaker 3: Well, or the mor wing boss fight that I'm saying,
Speaker 3: like that's an optional I heard you.
Speaker 1: Can miss that.
Speaker 6: Yeah, it's insane.
Speaker 3: It's like that seems like a big major boss fightings like, no,
Speaker 3: you can just skip that.
Speaker 6: Oh it's a gosh, it's really neat. I love the
Speaker 6: way the game looks, especially the environments. Everything is sort
Speaker 6: of you know, still and spooky and off putting, but
Speaker 6: there's a strange beauty to all of that as well.
Speaker 6: It's it's you know, it's it kind of goes back
Speaker 6: to some of the best super metural areas. I still
Speaker 6: think that is the best kind of design I like
Speaker 6: in these sort of games. So there is something creepy
Speaker 6: just inherently about running around these giant areas by yourself.
Speaker 6: When you get that eeriness translated to the aesthetic of
Speaker 6: the game, it does that really well.
Speaker 3: And there's like a mystery too, where it's like I
Speaker 3: don't really understand the mechanics in the back that are, like,
Speaker 3: you know, whenever you get to a new area, all
Speaker 3: you want more than anything is to see those little
Speaker 3: discs and know you're getting closed to the map lady
Speaker 3: and stuff. And there are times you'll get there and
Speaker 3: its like, okay, this is where she is, I'm going
Speaker 3: to market on my map, this is where she is.
Speaker 3: I'm gonna come back once I have rosaries And you
Speaker 3: go back and she's gone, and it's like, did I
Speaker 3: trigger something that made her go to a different area?
Speaker 6: Does seem to move around a lot like for a while,
Speaker 6: should be planted in the hometown, But I don't even
Speaker 6: see you there her there anymore?
Speaker 1: So Yeah, what do you mean the discs?
Speaker 3: Is that you know, she's got the little like rings
Speaker 3: that like they'll be hanging sometimes or stuck in the environment,
Speaker 3: and I don't have to tell that like she's nearby
Speaker 3: base or she could be there at some point, you know.
Speaker 1: Yeah.
Speaker 2: Yeah, the visuals that you were speaking about that like
Speaker 2: the that there's like something about the Parallax where it's
Speaker 2: both the most in your face parallax ever and yet
Speaker 2: super subtle at the same time. I think it's just
Speaker 2: it's natural looking in a way that like Parallax is
Speaker 2: supposed to be very stylized, but this it just looks
Speaker 2: like it's just gently sucking you into the screen, and
Speaker 2: I don't know, it's really is mesmerizing to me as
Speaker 2: I'm playing.
Speaker 6: Yeah, they just have nailed this style of game.
Speaker 2: I mean it feels like they had it done a
Speaker 2: lot of time to really polish every aspect of it. Yes,
Speaker 2: Sean Turbo, Sean McDowell.
Speaker 5: I did have a question for one Jeff Grub from
Speaker 5: Giantpom dot com. Yeah, you I thought were like me
Speaker 5: and that you kind of bounced off of Hollow Night
Speaker 5: one after trying it like a couple of times.
Speaker 2: Yeah, I mean bounced off Like Yeah, I guess go
Speaker 2: off is probably the right way to put it. I
Speaker 2: definitely started up several times and couldn't click with Yeah,
Speaker 2: not that thought it was bad.
Speaker 5: Yeah, I know we have an entire legacy on the
Speaker 5: internet and surrounding that. I am curious what it is
Speaker 5: about Silk Songs, specifically that like sort of brought you
Speaker 5: around on hollidnight.
Speaker 2: Yeah, I think it's uh, I think it was. First
Speaker 2: of all, I did have a good understanding of the
Speaker 2: map system that I know that now that that is
Speaker 2: a big part of what sort of caused me to
Speaker 2: bounce off. I was finding those maps in the first game.
Speaker 2: I was just like, I want to know where I'm
Speaker 2: supposed like just give me a direction, like give me
Speaker 2: an idea of like where I'm supposed to be headed,
Speaker 2: like you know, give me some audio cues. And I
Speaker 2: think what this game does is there are several audio
Speaker 2: cues and like you'll hear that singing from a couple
Speaker 2: of rooms over and I'm like, at least that has
Speaker 2: given me something to work toward. And I think that
Speaker 2: was enough to bridge the gap. And then I got
Speaker 2: into I think the first boss fight pretty quickly, and
Speaker 2: then really soon after that the second boss fight, and
Speaker 2: I was like, oh, I'm like feeling a pace here.
Speaker 2: Of progression that is that feels really nice. And so
Speaker 2: I'm already sort of on the treadmill and it's carrying
Speaker 2: me along. I'll just see what's next. And then another
Speaker 2: power up and now a new set of skills and this,
Speaker 2: and then another power up and then another boss fight
Speaker 2: and another boss fight, and I'm now I'm mocking the
Speaker 2: map and I have a good idea in my head
Speaker 2: like how the map works, and then I'm like, oh,
Speaker 2: I'm lost, Like, oh, you know what, I don't think
Speaker 2: I actually went to that door over there that's just
Speaker 2: has a whole other named area. Let me go down there.
Speaker 2: It's like, oh, yeah, this is where I'm supposed to be.
Speaker 2: And once those things start like clicking one after another
Speaker 2: at a relatively rapid pace, I'm on board for one
Speaker 2: of these. I just like kind of didn't get to
Speaker 2: that point with the first Hole of Night, and again
Speaker 2: I thought, I'm like, I could tell this is a
Speaker 2: good game and I will eventually love it, but this
Speaker 2: one's just making it a little bit easier for me
Speaker 2: to love it.
Speaker 3: Okay, interesting and not being surprised by it helps, I think,
Speaker 3: because like, yeah, that was the thing with the first one.
Speaker 3: I think I had the exact same thing as Groboard's,
Speaker 3: just like, man, where the fuck am I going? I
Speaker 3: don't want I'm here to get lost, and then when
Speaker 3: I go back, I don't have any sense of where
Speaker 3: I'm going, Like, you know what you're signing up for
Speaker 3: this time?
Speaker 5: Yeah, because you know what to expect us, Like you're
Speaker 5: comparing against our Metroid venus so much as against Hollow
Speaker 5: Night itself.
Speaker 3: Right, Okay? Uh mean chance?
Speaker 1: No, no, no, no, no, John, You're the youngest, That's true.
Speaker 1: You are the youngest.
Speaker 5: Denied my insistence. That's so rude of him just to
Speaker 5: offer a different perspective, is that. Uh I I fired
Speaker 5: it up just to try it out, you know. I
Speaker 5: try to go and open mind and say, like, look,
Speaker 5: I didn't like the first one for just so variety
Speaker 5: of reasons. It just wasn't for me. It wasn't clicking.
Speaker 5: I thought, I try Silk Song, and surprise, surprise, the
Speaker 5: game that originally started as DLC for Hollow Night kind
Speaker 5: of more Hollow Night. They re find some stuff. You're
Speaker 5: playing as a different character. It feels a little different,
Speaker 5: but is mostly more of a game in that vein,
Speaker 5: And so for me in particular. As much as I
Speaker 5: love Metroid it's my favorite gaming series, but I don't
Speaker 5: usually love Metroid Venus because I typically don't like how
Speaker 5: much Castle Vania is in them. Sure, and I've just
Speaker 5: never I like, simply in Night, GBA wants fine enough.
Speaker 5: I just don't like that they metro vedeas tend to
Speaker 5: be longer games, they tend to take, you know, like
Speaker 5: the RPG elements. They tend to be slower combat stuff
Speaker 5: like that, and that's just never really been my thing.
Speaker 5: And so playing Hollow Night, I was like, Okay, I
Speaker 5: can tell. I can see that this is a game
Speaker 5: made for people who like this stuff. It's a well
Speaker 5: made game. It's just not my cup of tea. And
Speaker 5: that's that's why I got a Silk Song. It's just
Speaker 5: the various issues I had with Hollow Night one are
Speaker 5: you know, specific to me, and I think other people
Speaker 5: are feeling the same way. You know, It's clearly there's
Speaker 5: huge love for Hollow Night and Silk Song, and just
Speaker 5: some of us are just going to bounce off of it.
Speaker 5: And I think that's totally fine because there are games
Speaker 5: like I was just you know, gushing about Shanobi being
Speaker 5: such a fast paced game and like combat heavy, combo heavy,
Speaker 5: and that's for people like me. And I think it's
Speaker 5: cool that Silksong is out here for people who do
Speaker 5: want the more slower pace, exploration driven experience instead.
Speaker 2: Yeah, and I think that's slow pace in terms of
Speaker 2: like the character movement and mobility. The options early on
Speaker 2: is like like it speeds up, like you do eventually
Speaker 2: get the dash and that dash turns into a sprint
Speaker 2: and it feels awesome. It's such a good feeling run.
Speaker 2: But the game is meant to be played at a
Speaker 2: slower pace. It is meant to be like you're supposed
Speaker 2: to take your time. If you don't know exactly what's
Speaker 2: ahead of you, you better be going slow or else
Speaker 2: you're gonna get punished. And that is I think something
Speaker 2: that will cause some people like, oh, okay, like what
Speaker 2: do you want from me? You're giving me these abilities,
Speaker 2: but should I, like, can I actually take advantage of that?
Speaker 2: It's like, no, you need to take your time here.
Speaker 2: And it does feel like it's rubbing up against players
Speaker 2: in some ways.
Speaker 6: I can see that if you are in the camp
Speaker 6: of this is this is a video game version of
Speaker 6: going to the car and realize like I.
Speaker 1: Don't know my car keys.
Speaker 6: Yeah, you're not gonna like this, like you kind of
Speaker 6: have to like getting a little loss and having to
Speaker 6: run around and explore.
Speaker 1: And if someone brought that up said yeah, it makes
Speaker 1: sense under if he even if he said it's more understanding.
Speaker 4: Yeah, uh you guys. You guys went and played this
Speaker 4: game like normis. Yeah, I did science. I did some
Speaker 4: fucking well inadvertently did some science.
Speaker 2: Put it on a Bunsen burner, like what you do?
Speaker 1: Yeah, I want to see what it's boiling.
Speaker 4: Point was I sat down to show did this game
Speaker 4: just because I wanted him to look at the pretty
Speaker 4: animation and the colors and all that. And he said,
Speaker 4: give me the controller and I said, okay, sweaty, let's
Speaker 4: see how you play your first Metroid VNIA. So what
Speaker 4: do you guys think?
Speaker 2: What do you think?
Speaker 1: What do you think?
Speaker 3: His obnoxious on this.
Speaker 4: Well, I felt I have an equally obnoxious read When
Speaker 4: he said to me, does it have to be bugs?
Speaker 4: And I said, and I was sort of like, yeah,
Speaker 4: I'm kind of with you there. They're cute bugs, but
Speaker 4: they're still bugs.
Speaker 3: Nonetheless necessarily love the bug thing either, Yeah, I love it.
Speaker 1: It's not it's fine.
Speaker 4: It's gross enough for me to be upset. So, but
Speaker 4: how do you think he how do you think it
Speaker 4: went with him?
Speaker 3: I get frustrated and quit within.
Speaker 2: I think the safe that yeah, that he got lost
Speaker 2: and hated it.
Speaker 5: Oh, I want to be surprised, and he just showed
Speaker 5: you up and made you look like an absolute wimp.
Speaker 4: Well, so he I started playing, He's like, give me
Speaker 4: the controller, and yeah, it's kind of like a little
Speaker 4: bit of everything. He got to that first boss and
Speaker 4: he was just like what is this? Like why is
Speaker 4: this hard? Uh?
Speaker 1: You know, this kid's used to Astrobot. He's like Astrobots.
Speaker 1: You know.
Speaker 4: He's like, that's a game where I could play with
Speaker 4: you know, my my eyes closed. And I'm like, yeah,
Speaker 4: it turns out there's a lot of games that are hard,
Speaker 4: and this is your first hard game.
Speaker 2: You're gonna have to like have trouble with the first
Speaker 2: jump and Cuphead as well.
Speaker 1: Yeah, Cupet.
Speaker 4: He just likes the brand. I know you're a controversy
Speaker 4: with that game. But so he he was pissed. He
Speaker 4: the boss killed him five times. He's like, this is bad.
Speaker 1: He actually went in his room.
Speaker 4: He goes I don't like this game. It's a He's like,
Speaker 4: you know what, it's a bad game. Dad. Did you
Speaker 4: scream the skill issue at him? I said, so, I'm not, guys,
Speaker 4: I'm not joking. I'm probably airing too much of the
Speaker 4: laundry here. Like fifteen minutes went by, right. He comes
Speaker 4: back in and he's like, I'm sorry I acted that way,
Speaker 4: and I get it, I understated Gaer moment.
Speaker 6: Is that his first heated, his.
Speaker 1: First his first age. Yeah, it was beautiful.
Speaker 4: It happens when any any child turns down.
Speaker 1: It was yeah.
Speaker 4: And I was like, listen, you're kind of mean to
Speaker 4: me there because I was like a little laugh I was.
Speaker 1: I was laughing.
Speaker 4: I was trying not to, but what he was doing
Speaker 4: was so cute that he was like so frustrated. I
Speaker 4: kind of laughed at it a little bit, and I'm like, oh,
Speaker 4: you're just being a dumb little kid.
Speaker 6: And I think we've all been that problem. We're like
Speaker 6: watching a friend or faimly member like struggle and we
Speaker 6: think it's funny.
Speaker 1: Sure, whenever you guys.
Speaker 3: Are struggling on Blake Club, I don't think there's anything funny.
Speaker 4: So he came back and He's like, I would like
Speaker 4: to try that again, okay, And I was like all right,
Speaker 4: and he and he and he beat the boss on
Speaker 4: the first try.
Speaker 1: Sometimes he went to his room to go watch a video.
Speaker 1: That's what he did. Now listen.
Speaker 4: I don't know if this guy is making it through
Speaker 4: anymore of this game. That was a traumatic experience, but
Speaker 4: it was growth, and I think it was like a
Speaker 4: tangible mile marker.
Speaker 2: Give him Metroit dread or something.
Speaker 3: Give I don't think that's a pretty hard one.
Speaker 7: Yeah, yeah, one of the GBA Castlevania's you guys throw
Speaker 7: that out like he's just gonna play a GBA game and.
Speaker 3: A question.
Speaker 5: It's very modern as law, quality of life stuff. That
Speaker 5: would be a good one if he wants the style.
Speaker 1: I feel like the robots might be too scary for
Speaker 1: DIB though. Yeah, but there's as.
Speaker 2: They think I added an easy mode.
Speaker 1: Now, yeah, it's possible.
Speaker 4: You know, I'm going to play this in front of
Speaker 4: him more and see if I can like kind of
Speaker 4: incept him, you know.
Speaker 2: And he was definitely looking over my shoulder when I
Speaker 2: was helping her get to sleep last night, and she
Speaker 2: like she was like super into Expedition thirty three She's like,
Speaker 2: what is going on in this game?
Speaker 1: Totally?
Speaker 2: She seems a little bit less into this one. I
Speaker 2: was like, but she was also pretty sleepy. So I'm
Speaker 2: gonna play again and see what she thinks now, kind
Speaker 2: of get her opinion on it.
Speaker 1: Is the gimmick really just getting into French culture?
Speaker 6: I think, of course, Yes, Jane, I thought it was
Speaker 6: cute that you thought this problem with the GBA game
Speaker 6: would be its accessibility on the switchhee, and not the
Speaker 6: fact that it looks like a GBA game.
Speaker 1: Yeah.
Speaker 2: Shit, played roadblocks. I don't want to hear it.
Speaker 1: He does not anymore.
Speaker 4: It was fun, so maybe there's just encouraging. He woke
Speaker 4: up the next day and was just like, you didn't.
Speaker 4: He's like, you didn't. You said you made your own save, right,
Speaker 4: So I was like, all right, so maybe there is some.
Speaker 3: Light that is a rough starter. Metro Van Oh yeah.
Speaker 1: We threw them in the deep end, you know, the
Speaker 1: first one being Super Mario Brothers to Japan, like this
Speaker 1: is platform.
Speaker 3: Give them ye, give them Shadow Complex.
Speaker 4: Yeah, because it's killing killing Modern keep saying Or he
Speaker 4: he definitely saw Or at one point is much younger,
Speaker 4: So maybe.
Speaker 2: There Metroid zero Mission its Game Boy Advance game. But
Speaker 2: come on thinking it's going yeah.
Speaker 1: We'll see, we'll see.
Speaker 2: Okay, okay, I just need more kids like Metro venues
Speaker 2: back are.
Speaker 6: Sounds like apparently apparently a lot of people do like me,
Speaker 6: only these two and they should play more of them.
Speaker 2: Yeah, Like, I should not take this as a sign
Speaker 2: that this genre is growing. This is just a hollow
Speaker 2: night thing, right, just a hollow night thing.
Speaker 5: And sometimes sometimes one game standing out can be good
Speaker 5: for the genre. Stuff like Game prisona kind of carrying
Speaker 5: turn based RPGs outside of Pokemon for kids, you know,
Speaker 5: they played Pokemon, they graduate to Persona and they're like,
Speaker 5: oh wait, I should check out more of these. Yeah,
Speaker 5: sometimes you get for the genre.
Speaker 1: Right collecting monsters, I collect friends. What.
Speaker 6: It's just like, this game is gonna sell probably thirty
Speaker 6: twenty million copies.
Speaker 1: I'll say twenty million to be nice, and no, let's
Speaker 1: say one hundred million.
Speaker 6: I say twenty million, and the Prince the person Lost
Speaker 6: crowns Like at one I'm just saying, like, maybe nineteen
Speaker 6: million of you should give Prince of Person.
Speaker 1: Lost crown to try.
Speaker 6: I think you might like it.
Speaker 3: Would this be the highest selling Metro video. Let's say
Speaker 3: it hits twenty mostly.
Speaker 6: Yeah, he is the best selling Metric.
Speaker 3: Vibe is wild to meat like the success is just
Speaker 3: so oh like it's crazy, Dan, I.
Speaker 5: Found it fascinating the idea. You didn't know Metroid games
Speaker 5: rarely sell one a half million.
Speaker 3: I think it was definite. I didn't know Metroid sold
Speaker 3: so low. And I also didn't know Hollow Night sold
Speaker 3: so much. Like when you told me that that this
Speaker 3: has sold more than any Metroid, that blew my mind.
Speaker 2: I think, like for real, within the next month, the
Speaker 2: two holid Night games will have outsold Metro as a series. Wow,
Speaker 2: Like the month. Yeah, it's almost certainly very close. So
Speaker 2: it's like probably they said five million, or is it.
Speaker 2: Do we get a number for Hollo Night too, I
Speaker 2: don't know, but it's probably around number two. Uh, the
Speaker 2: first one was fifteen million. I guess Metroid generally is
Speaker 2: around twenty two million. You know that's those are fuzzy numbers.
Speaker 2: It's close.
Speaker 3: I do think that, Like you know that the hype
Speaker 3: has been crazy with the whole situation leading up for this,
Speaker 3: but right now, I do think if you made like
Speaker 3: a mount rushmore of Metroid VANDEA games. It would not
Speaker 3: be a crazy thing to put this on there. You know,
Speaker 3: I'm not done with this one in particular, but just
Speaker 3: you know, Hollow Night, Like I think it's what the
Speaker 3: front runners would be, like Symphony, super Metroid, this Prince
Speaker 3: of Persia.
Speaker 6: Prince of Persia, maybe uh Ore won the West. Also
Speaker 6: incredibly good.
Speaker 3: It was, It's really good. I don't know if i'd
Speaker 3: put on the.
Speaker 1: Level of the Opecially.
Speaker 5: That's also one that really broke through the mainstream as well,
Speaker 5: because the way Whim sounds.
Speaker 6: Oh wow, yeah it's Xbox too. So yeah, But I
Speaker 6: think you're right in I think this is a you know,
Speaker 6: there's a lot of hype, and it seems to be
Speaker 6: leading up to the hype.
Speaker 1: You know, there's all these.
Speaker 6: Conversations with these games about difficulty and stuff like that.
Speaker 6: There meant to be difficulty games that push up against
Speaker 6: you a lot. That's kind of the flavor here.
Speaker 2: Also, like interested to see people who are like giving
Speaker 2: their feedback on the difficulty because they're not this is
Speaker 2: not their game or not their franchise, not their genre,
Speaker 2: and they're like, okay, well is it supposed to be
Speaker 2: this difficult? All right? Like here's how I feel about that.
Speaker 2: I want to hear more people talk about this that.
Speaker 5: Yeah, I actually, you know, we'll get into it. I see,
Speaker 5: there's a new story, so we'll talk about But I
Speaker 5: do think there's a difference between difficulty and accessibility when
Speaker 5: it comes to this, because like something that annoyed me
Speaker 5: when I was playing Silk Song was okay, I died
Speaker 5: to a boss fight because I don't know the pattern yet,
Speaker 5: but I go all the way back to say point,
Speaker 5: and that's something where like a lot of games, the
Speaker 5: e Metro advans will just checkpoint the boss fight. I
Speaker 5: believe Dread did that right where you just restarted the
Speaker 5: boss fight.
Speaker 6: That is one thing, because even you know that the
Speaker 6: walk back right that was a from Soft thing, and
Speaker 6: even the newer from Soft games don't really have very
Speaker 6: long walk backs anymore.
Speaker 5: Yeah, Eldon Ring fixed that, So yeah, you know, like
Speaker 5: I get it's an older school part of the genre,
Speaker 5: like the older metro games do that, sure, but also
Speaker 5: those are often like right in front of it, and
Speaker 5: maybe I was missing something, boy like man that bench
Speaker 5: is many rooms away from the boss.
Speaker 6: Sometimes I wonder if I was missing a shortcut or something.
Speaker 6: But yes, some of the walk backs were brutal.
Speaker 5: That I'm okay with the boss fight's being hard as
Speaker 5: long as you know super Meat boys celest it and
Speaker 5: just like keep going over and over and over again.
Speaker 3: Yeah, Like there's not a quick like oh start you know,
Speaker 3: restart encounter or something like that from.
Speaker 5: Mating as an option would be a great way to like,
Speaker 5: you know, make it more accessible without Tony don dif right.
Speaker 3: Yeah, it's the same thing. It's just you're you're omitting
Speaker 3: the thing that you've done it million times before.
Speaker 1: Yeah, fantastic. Any other lingering thoughts about Silk sohng before
Speaker 1: we move on board.
Speaker 3: Game of the Year is gonna be fucking nuts this year?
Speaker 3: Like I have like five that I have no idea
Speaker 3: what order I'm going to put in on my personal one.
Speaker 1: Yeah, likes, okay's crazy real quick, before we get to
Speaker 1: the news, what are those five dam.
Speaker 3: Dest stranding Bonanza Expedition thirty three Shanoby this, and like
Speaker 3: Blueprints is like I do think that's maybe going to
Speaker 3: be more in the kind of middle of the list there,
Speaker 3: Like I'll say now there, I don't think Blueprints is
Speaker 3: gonna be my Game of the Year by any rights,
Speaker 3: but it'll it'll do very well. But yeah, those five
Speaker 3: I think are all just kind of jockeying, and I
Speaker 3: have no idea what order they're gonna.
Speaker 1: Speaking about jockeying, y'all still need to play Umamus how
Speaker 1: you're looking for do not. But for me personally, I
Speaker 1: think it's wild how much brain space and uh, it
Speaker 1: kind of reflects on the Bomb twelve. Actually go vote
Speaker 1: on the Bomb twelve right now. Donkey Kong was taking
Speaker 1: up so much of my brain space and ever since.
Speaker 1: Uh kind of like I revisited Expedition thirty three and
Speaker 1: now with Silk Song, and I want to check out
Speaker 1: Shanoby Earnestly. DK is just kind of like falling down
Speaker 1: my personal top two.
Speaker 5: Interesting, I have probably like number two right now. I
Speaker 5: love Bonanza O.
Speaker 1: This is gonna be crazy.
Speaker 3: I love it. Yeah, people are gonna die more. You
Speaker 3: need to play through all the dust stranding too.
Speaker 2: Yes, I will make time.
Speaker 1: You know what, Maybe you all need to play through
Speaker 1: Delta also.
Speaker 6: Oh, I'm hearing that.
Speaker 3: That's gonna be a weird discussion.
Speaker 1: But I want to think.
Speaker 3: Yeah, I've got my thoughts on that.
Speaker 1: But yeah, anyway, Jeff Grubb, But the news Jeff Gru.
Speaker 6: Name is Jeff gru other things on this show?
Speaker 2: Yeah, alright, let's get into it here. The first story
Speaker 2: is still about Silk Song. That patch did come out
Speaker 2: to make the early game easier. Team Cherry released first
Speaker 2: post release patch for Hollow Night Silk Song next were
Speaker 2: releasing it next week. I guess it might be out already,
Speaker 2: I'm not sure, primarily for bug fixes, but also including
Speaker 2: some early game balance adjustments. Yeah, I get it. These
Speaker 2: changes will reduce the difficulty of two early bosses, more
Speaker 2: Wing and Sister Splinter, and decrease damage from a sand
Speaker 2: carver enemies. The patch will also rebalance the in game
Speaker 2: economy by increasing rosary bead rewards from courier deliveries, relics,
Speaker 2: and Psalm cylinders, while slightly lowering bellway and bell bench
Speaker 2: prices so unlocking fast travel unlocking some of those benches
Speaker 2: will be more affordable. Yeah. I'm trying not to update
Speaker 2: my game because I want to get through this early
Speaker 2: part with that in the real way.
Speaker 3: We paid for college.
Speaker 4: Yeah again, again, it is crazy that for mine, I mean,
Speaker 4: are the I guess these aren't like huge sweeping changes,
Speaker 4: but like it is kind of nuts how quick they
Speaker 4: are they.
Speaker 2: I bet these were conversations going on up until launch day,
Speaker 2: and they're like, let's do it, let's see it, we'll
Speaker 2: get the feedback and we'll make adjustments.
Speaker 1: Ready to do it.
Speaker 4: And I'm sure there's plenty of data that tells exact
Speaker 4: I bet.
Speaker 1: They're getting a lot of feedback.
Speaker 6: I mean, you know, the patch is mostly bug fixes
Speaker 6: and these are you know, it's not really a ton
Speaker 6: of this kind of difficulty stuff. I do think the
Speaker 6: economic rebouncing is interesting. Yeah, that coonomy is pretty it's
Speaker 6: it's pretty stingy. You don't get a lot of those
Speaker 6: rosaries and if you have like one unlucky thing where
Speaker 6: you were holding a bunch of them that died and
Speaker 6: lost them, it just can't happen. It's like, oh man,
Speaker 6: it was really hard getting that many of them. Later
Speaker 6: in the game, coming by them is not nearly as difficult,
Speaker 6: I think.
Speaker 1: Hold, I guess I've never thought about this. And forgive
Speaker 1: me if this is covered in the the original Hollynight,
Speaker 1: who are the bugs praying to? There's gods and Jesus,
Speaker 1: since it's.
Speaker 2: We don't necessarily know Jesus unless you beat the games.
Speaker 2: They're going up to the chapel or whatever the citadel,
Speaker 2: and I don't think we know exactly what's going on
Speaker 2: in the city.
Speaker 6: I can tell you it was almost certainly that it
Speaker 6: will not be the Catholic God or Jesus.
Speaker 4: We're all the agnostic bugs that where are those bugs?
Speaker 2: I think you're playing?
Speaker 6: Is you are playing?
Speaker 1: Wait? You're a bug?
Speaker 4: That's a bug?
Speaker 1: Yeah, Jason, Yeah, stylized bugs. Your name's hornet. Oh with
Speaker 1: the with the needle.
Speaker 4: I thought it was just like a very tiny seamstress person.
Speaker 6: I don't know, it's all bugs. They're cute that they're bugs,
Speaker 6: and I think they're good bugs.
Speaker 4: They're cute, they're not gross bugs.
Speaker 1: It's fine. We haven't had a good bug game since
Speaker 1: bugged them finally. Uh.
Speaker 5: You know, it's kind of ironic. This is the kind
Speaker 5: of thing that I think early access is good for,
Speaker 5: because this is definitely the kind of thing that Hades
Speaker 5: too has had a lot of feedback for, and they've
Speaker 5: been able to adjust things and actually think, I guess
Speaker 5: we'll get to jazz second here to blow up. I
Speaker 5: think it's a bit of a bummer to actually this
Speaker 5: is why things like easy modes are good as options
Speaker 5: or like even burying the options mens accessibility options like
Speaker 5: look Ninja Guy and Rage Bound a game that's reviving
Speaker 5: a series, No for anys Hard has health sliders and
Speaker 5: damage sliders, and that's your easy mode. You can adjust that.
Speaker 5: I think it would be good if the game had
Speaker 5: if Silk Song had more of that, so that way
Speaker 5: they don't have to do something like this where they
Speaker 5: just patch everyone's games and some manly people are like, Okay,
Speaker 5: well do I not update? Do I like, I'm g
Speaker 5: og saw download the offline version because some of y'all
Speaker 5: are really enjoying that more difficult experience and I don't
Speaker 5: think they should have to like overwrite that.
Speaker 2: Yeah. I think there's definitely a more elegant way of
Speaker 2: figuring this out, and it's Celest. It's the way Celest
Speaker 2: does stuff, which is what you're describing there exactly.
Speaker 1: Yeah.
Speaker 6: Yeah, you know, like when frum softs like we can't
Speaker 6: do an easy mode, they have a slight of a
Speaker 6: leg to stand on because there's so much multiplayer stuff
Speaker 6: and it's like a, well, we can send people in
Speaker 6: some songs all single player, So yeah, I get like
Speaker 6: I would never play.
Speaker 1: I don't know why I don't.
Speaker 6: Put in an easy mode in or a story mode thing
Speaker 6: for people who just want to play the game that way.
Speaker 2: Whatever.
Speaker 6: I don't care. I'm not going to take it as
Speaker 6: some personal insult.
Speaker 1: Is difficulty and accessibility thing?
Speaker 2: Yeah, well, I mean, like I think what we're saying
Speaker 2: is like instead of an easy mode, the way Celeste
Speaker 2: does it is it doesn't have an easy mode. It
Speaker 2: has so you get that double jump you have, We'll
Speaker 2: give you a triple jump, George quadriple jump or in
Speaker 2: quad jump.
Speaker 3: It's like, yeah, Mario, Like Nintendo did that a lot
Speaker 3: for a while, like the weu Era where it's like, oh,
Speaker 3: you died a bunchiers, like the Magic Wing that shows
Speaker 3: up a level that's almost a pandering way too.
Speaker 5: I think, yeah, I know, like fighting games, you know,
Speaker 5: some on my perspective on it will even have like
Speaker 5: in offline only modes, especially training mode. I believe Tech
Speaker 5: and Aid has this where you just adjust game speed,
Speaker 5: like you're not understanding how to string stuff together to
Speaker 5: land combos, just turn the speed down while you're playing
Speaker 5: offline and learning this stuff, and then you can go
Speaker 5: into online matches and actually like try to do a
Speaker 5: little bit faster and I think not everything needs to
Speaker 5: be as in depth as that. Sometimes it can just
Speaker 5: be an easy mode where yeah, we just knocked every
Speaker 5: you know, everyone's health down fifty percent, your damage off
Speaker 5: fifty percent, and that's what they do. Just you know,
Speaker 5: having something like that is good.
Speaker 4: Yeah, because I asked that question with the with the
Speaker 4: dance with the answer I wanted was like, yes, right,
Speaker 4: it is inaccessibility.
Speaker 6: Yeah, it would be so easy for them to make
Speaker 6: an easy mode that was just damage values, right, you take,
Speaker 6: you take less damage and deal more damage there, and.
Speaker 2: Then that's kind of like what the change that they
Speaker 2: made here is one of the things that the bosses
Speaker 2: were doing early on is a double damage. So taking
Speaker 2: one pit of damage, sure it was doing double and
Speaker 2: people were like, holy shit, I wasn't expecting that. And
Speaker 2: that's like, now my guy's melting and I'm getting hit
Speaker 2: by that. So I'm gonna go install this mod that
Speaker 2: gets rid of that and a lot that's one of
Speaker 2: the most popular mods now, it's just the game.
Speaker 1: I like how Death Stranding two does this where you
Speaker 1: are having trouble with a boss, you just go to
Speaker 1: the menu, like, no, I'm gonna pretend that I beat
Speaker 1: that Crab Souls like game.
Speaker 3: You're just shut Yeah.
Speaker 1: You pointed a gun. Sure, But what I was trying
Speaker 1: to say earlier, when Sean, when you bring up early
Speaker 1: access in Hades, Dan, I know that you tend to
Speaker 1: avoid a game until it is fully out out Holy Ship. Guys,
Speaker 1: can't wait for you all to check out Hades too.
Speaker 1: That gave.
Speaker 6: Ye you talk about game of the Year, Dan, you're
Speaker 6: going to come out this year schedule?
Speaker 2: Honestly, honestly, I won't be surprised if it's at this
Speaker 2: Nintendo Direct this week.
Speaker 1: Yo.
Speaker 2: It's really happening, the.
Speaker 1: Progress they made with that game, Holy fucking Ship. Okay
Speaker 1: this year?
Speaker 3: Ye.
Speaker 1: Did they have a date? No, but I think we
Speaker 1: make it the date. But like.
Speaker 3: Especially drop, so maybe.
Speaker 6: It could very easily be like you were playing Silk
Speaker 6: Song into Hades too.
Speaker 1: Maybe second indie game has hit the switch to.
Speaker 6: Everybody else is still lays there in the game by
Speaker 6: another month.
Speaker 2: Now, that's wild, that's say that is exciting. All right, Well,
Speaker 2: we'll see what happens with that. I think, you know,
Speaker 2: the conversation will be ongoing and the common thing will be,
Speaker 2: you know, this is the game intended by the developer.
Speaker 2: But they just made changes to their own difficulties, so
Speaker 2: we know that's something that can change and they'll be
Speaker 2: won in that feedback. And they want their game to
Speaker 2: be a have a certain feeling to it, and that's
Speaker 2: hard to dial that stuff in. I bet there will
Speaker 2: be more of these adjustments going forward.
Speaker 1: PlayStation six is that a number? Is that a name? You?
Speaker 1: Doys want to hear you. I'm excited to hear PlayStation six.
Speaker 1: I am.
Speaker 3: I'm ready.
Speaker 1: I love hearing crazy shit all the time.
Speaker 6: It's like it's like I both want to hear it
Speaker 6: because the Polation five is underwhelming, and don't want to
Speaker 6: hear it because the PlayStation five is underwhelming.
Speaker 1: Dan, are you serious? You're like ready for it?
Speaker 3: You said, I just like getting new stuff.
Speaker 2: And one with the you're the only one with the
Speaker 2: PlayStation five Pro and you're like, oh now I'm ready
Speaker 2: for PlayStation.
Speaker 1: Yeah.
Speaker 3: I just like new stuff.
Speaker 4: I mean that is the only thing that is like
Speaker 4: this tangible advantage that like physical consoles possess the new
Speaker 4: shiny toy and the feeling.
Speaker 2: Could be real.
Speaker 1: Yeah, all that matters. It's fantasy. It's it's it's right.
Speaker 1: It's just fantasy. It's just a vibe that it's.
Speaker 2: A lot of it. You're right, a lot of its packaging, right,
Speaker 2: Like we want the O S, the UI to feel
Speaker 2: different because then that makes it feel like it's new.
Speaker 1: Who cares if it's better or worse different?
Speaker 6: Yeah, that's what with the switch to was like, yeah,
Speaker 6: this U I should be different. So I feel like
Speaker 6: it's more.
Speaker 1: Of that too. It's just like, yeah, this is all
Speaker 1: this all works well, but it's like.
Speaker 2: It's a mental thing and it's like they could make
Speaker 2: it worse, but if they made it different, we would
Speaker 2: be like, Okay, well I see where the work went
Speaker 2: into this, and it's so silly.
Speaker 5: But this is going to feel like a smaller jump
Speaker 5: than the PS five Though ps PS five is a
Speaker 5: good system, S X is just going to be accentia
Speaker 5: of that. PS four was not a good system so
Speaker 5: far felt like a huge and I.
Speaker 2: Think I think it's even more like fundamental to their
Speaker 2: strategy this time, that it will feel like less of
Speaker 2: a jump, because why would they want it to feel
Speaker 2: like more of a jump, so they have to spend
Speaker 2: more money on video games to take even longer to produce.
Speaker 2: I think this is this next generation will very much
Speaker 2: be set up around the idea of let's sell most
Speaker 2: people a PS five. Again, we don't have to call it.
Speaker 1: A PS five.
Speaker 2: It'll be called PS six S and it'll be cheaper,
Speaker 2: but not that cheap. There'll be five hundred dollars, but
Speaker 2: it's going to play all the bullshit that they want.
Speaker 2: And then we'll have a higher one for all of
Speaker 2: our freaks who spend all the money on all our
Speaker 2: stuff no matter what. That'll be there too, and but
Speaker 2: we're going to focus on the one that's more like
Speaker 2: a PS five because we expect the PS five to
Speaker 2: stick around for another ten years.
Speaker 1: That's the strategy.
Speaker 5: We've hit the boy oft dimishing returns, where the next
Speaker 5: console is going to have better rate racing. You know,
Speaker 5: I mentioned that's a weaker point of the current systems.
Speaker 5: They're just going to get better at doing that and
Speaker 5: up scaling and everything stuff. It's going to backslide kind of.
Speaker 5: I think, Kim, like a lot of psfis pro stuff
Speaker 5: is going to be in the P six by default,
Speaker 5: and that'll be cool. But man, tell you what, this
Speaker 5: comes out twenty twenty seven, two years. That's a generation
Speaker 5: right there, folks, that's seven years.
Speaker 3: It doesn't feel like it.
Speaker 4: That's why I think it's all about like it's similar
Speaker 4: to phones, where now it's just like the feature, like,
Speaker 4: what's the feature that you can only get?
Speaker 6: Yeah, it's going to be the game camera is on
Speaker 6: these things, right, so they just can't talk about many
Speaker 6: megapixels or literally.
Speaker 3: Apples going on right now? Yeah, right now, And I'm
Speaker 3: gonna buy one and.
Speaker 5: Something button or whatever that does something random.
Speaker 1: They got rid of the buttons. What are you saying.
Speaker 6: Now now they're back. You missed the buttons.
Speaker 1: They're back. Now they're got to get because those but
Speaker 1: were ship actually.
Speaker 3: Phones now small phones, good phone.
Speaker 2: Still expect the big.
Speaker 1: Big flash you cowards there. I'll buy your PlayStation six
Speaker 1: if you get me disk drive. Jeff, thank you. Yes.
Speaker 2: So this PlayStation six is planned to have a detachable
Speaker 2: disk drive. It sounds like it might even use the
Speaker 2: PlayStation five detachable disc drive at the very least. It's
Speaker 2: gonna have its own. But why wouldn't it just be
Speaker 2: the same thing Because there's not new optical media, which
Speaker 2: is I think kind of a sign of Okay, when
Speaker 2: this thing does come out, it's not Sony trying to sell.
Speaker 1: Us yet a new version of the Blu Ray.
Speaker 2: It is still that old version of the of the
Speaker 2: you know, Blu Ray four K or what however they
Speaker 2: phrase it. But they will continue to sell you that
Speaker 2: because they think they see that there is enough of
Speaker 2: the audience and still wants physical They don't want to
Speaker 2: leave that out. But the fact that they did set
Speaker 2: this up at the back half of this generation of
Speaker 2: we're not going to include the drive. It'll be a
Speaker 2: separate thing you can attach, maybe you could plug it in.
Speaker 2: Maybe it does become part of the system, but it
Speaker 2: will be a separate purchase. We're not trying to focus
Speaker 2: on that. We're focused on digital that they have primed
Speaker 2: the generation to be to work that way. They will
Speaker 2: take advantage of that by saving money and charging more
Speaker 2: for digital games. So yeah, not too surprised by that.
Speaker 2: But I don't know when you guys get your PS six,
Speaker 2: are you gonna get one with the dis drive. I
Speaker 2: guess we just do it to be safe.
Speaker 3: I do. I do a lot of like, you know,
Speaker 3: four K Blu Rays and stuff like that. I will, yeah,
Speaker 3: I saw, usually my PS five is what I use
Speaker 3: as my Blu Ray player anyway.
Speaker 5: Right, I saw my PS four games, you know, some
Speaker 5: that are still PS four exclusive, and so i'll i'll
Speaker 5: want the option for discrive at least to play those,
Speaker 5: even if I am buying games digitally or getting codes
Speaker 5: or whatever.
Speaker 6: Yeah, I see myself. You know, I just keep buying,
Speaker 6: buying more and more of my games digitally, especially for
Speaker 6: like these consoles. I've you know, resigned myself the fact
Speaker 6: that I'm never going to have some impressive Xbox Series
Speaker 6: X or Polay Station five physical library, right And you know,
Speaker 6: as long as they gave me the option, I am
Speaker 6: probably gonna take it just to be safe. But I
Speaker 6: don't expect that option to be around forever.
Speaker 1: I don't want to fine the reporter here.
Speaker 2: I did say that the PS five detachable disk drive
Speaker 2: met all of Sony's internal expectations and surpassed them, so
Speaker 2: the thing was selling. So I think this strategy is
Speaker 2: working as far as Sony is concerned. Speaking of Sony
Speaker 2: and their consoles, the PS five Digital Edition is going
Speaker 2: to get kind of a quiet downgrade in Europe. They
Speaker 2: are going to bring it from one terabyte of internal
Speaker 2: SSD storage down to eight hundred and twenty five gigabytes,
Speaker 2: which is around what the PlayStation five launched with originally,
Speaker 2: and as that is the exact launch people were saying
Speaker 2: eight sixty five, I thought it was a twenty five,
Speaker 2: thank you. So they are going back to the launch
Speaker 2: storage solution, so about six hundred ish gigabytes of free
Speaker 2: space in there. This is very much about shrink flation.
Speaker 2: It's about reducing costs so they don't have to raise
Speaker 2: the price yet. Again, why storage especially is expensive, There's
Speaker 2: a million reasons for that. But yeah, they are using
Speaker 2: the more expensive MVME GIN for you know, Gin for SSDs.
Speaker 2: Those could be expensive, but one terabyt you would figure
Speaker 2: it by now they'd be able to make that work.
Speaker 2: I guess not.
Speaker 5: It's the proprietary tech they're using this. They're not just
Speaker 5: using an off the shelf drive. They are using their own,
Speaker 5: very specific stuff that makes the Interel stores the fastest
Speaker 5: SSD you can get in any console. And what's I
Speaker 5: didn't follow this super closely, but I did hear that
Speaker 5: apparently when they went to eight twenty five up to
Speaker 5: one terabyte, they did so just by like adding a
Speaker 5: chip or two storage And which is weird because, like
Speaker 5: I thought, eight twenty five existed because they need some mathematical.
Speaker 2: If like fit into the number of PCI E lanes
Speaker 2: yes connected with the CPU, not to get two in
Speaker 2: the weeds. But like Mark Serny is like, this is
Speaker 2: perfectly divisible if it's in there. So when they went
Speaker 2: up to one terabyte, the understanding was maybe they had
Speaker 2: to add another controller chip in there to handle that
Speaker 2: and make it work fewer PCI lanes.
Speaker 5: Seemingly they're just taking out what they previously add to
Speaker 5: give consoles one terabyte, which is how they're going to
Speaker 5: save costs.
Speaker 2: Yep.
Speaker 1: I have a question for the group here, how often
Speaker 1: in a console's life cycle does it seem like it
Speaker 1: becomes more expensive and the initial good parts are taken out.
Speaker 2: So more expensive is never? We have gotten worst versions
Speaker 2: of consoles before three Backwards compatibility Genesis three like a
Speaker 2: lot of like older like the we that took out
Speaker 2: the Canadian Wei, the Red one took out Wi Fi
Speaker 2: and stuff like that.
Speaker 5: Is a good phrase, even just the regular we got
Speaker 5: backwards compability to So this does happen.
Speaker 2: Yeah, but all those situations just somehow still feel different
Speaker 2: for this where it's like PS five is still the
Speaker 2: console and like people are supposed to still be buying
Speaker 2: this thing. Uh, and you know when you do a revision,
Speaker 2: that's worse. Usually you do a full revision and you
Speaker 2: like make it even slimmer, and you use a lot
Speaker 2: of cheap components. This just feels like trying to continue
Speaker 2: to make this thing work when it should be breaking
Speaker 2: in the cash because.
Speaker 1: It should be cheaper to produce than ever.
Speaker 2: That's just not happening though.
Speaker 5: So I think it feels differently because it's not like,
Speaker 5: you know, they would never do this so it would
Speaker 5: be insane. But just for example, if they drop PS
Speaker 5: four backwards compatibility and they're like, yeah, but now it's
Speaker 5: the PS five Super slim, it's like one hundred dollars cheaper.
Speaker 5: It's not that it's the exact same console with everything's
Speaker 5: just a little bit worse as time goes on, and
Speaker 5: then it's going up in price. It just feels like
Speaker 5: a kickling teeth to like, hey, you didn't get PS
Speaker 5: five yet you're getting a worse deal.
Speaker 2: No, right, and that's uh. That will also play unto
Speaker 2: their favor with the PS six. Right when the PS
Speaker 2: six launches, you're one of the most common things you're
Speaker 2: going to hear is you should get it now because
Speaker 2: it's going to get more reports.
Speaker 1: Okay, so so bad, feels so bad.
Speaker 2: Yep, and it's but it's going to work for them
Speaker 2: at least with that audience that shows up in the
Speaker 2: first year or two of a console.
Speaker 1: Will I even have a game to play on a
Speaker 1: PS six Watch Part two Faster eight game? Maybe?
Speaker 2: Now, all right, let's keep going here. Nintendo's latest Switch
Speaker 2: Online news could have just confirmed a leak. Basically, they
Speaker 2: are what was the game that they're adding here? For
Speaker 2: sixty Future sixty Yeah, I was thinking a Trespasser because
Speaker 2: girls and tattoos and stuff like that. Yeah, but for
Speaker 2: sac and sixty four. That was part of an image
Speaker 2: that was in a Nintendo Update video on YouTube about
Speaker 2: Nintendo Switch Online, and people were seeing a blurry image
Speaker 2: of game boxes and one of those games was for
Speaker 2: Sake and sixty four. There was a bunch of other
Speaker 2: games in there, including Donkey Kong sixty four, Glover Super
Speaker 2: Smash bro Bros. Uh Scars, and then for Saken sixty four.
Speaker 2: So now that Forsaken is confirmed, people are thinking, hey,
Speaker 2: all those other ones are going to happen. Yeah, and
Speaker 2: I think that is probably correct.
Speaker 3: I love to seeing the like internet sleuthing going on
Speaker 3: with it because it's like, yeah, this sometimes it seems
Speaker 3: like a stretch. This one. It's like I've seen these
Speaker 3: boxes a lot, and it looks like those boxes.
Speaker 2: Yeah, the only like possible thing could have been like,
Speaker 2: oh they were those games were just in there for
Speaker 2: Nintendo testing place and they are real. But otherwise it's
Speaker 2: they're gonna happen because they Why would they do the
Speaker 2: work of putting that stuff in there unless they were
Speaker 2: intending to release those things would be one thing.
Speaker 6: I was like, oh, Monkey Kong sixty four is real.
Speaker 6: It's like, well, that doesn't mean all these are. But
Speaker 6: the fact that we got for sake in sixty four,
Speaker 6: which is one of the weirder ones in there, it's like.
Speaker 1: Wow, we got that one, right. I never heard of Forsaken? Yeah?
Speaker 1: Did you?
Speaker 3: No one play everyone knows the box art?
Speaker 1: Yeah?
Speaker 6: You ever played Descent back in the day. I like
Speaker 6: it's basically it's like, uh, it's like Quake, but with
Speaker 6: three sixty degrees of movement you fly.
Speaker 3: It's like that, Oh okay, somebody Chad saying it's the
Speaker 3: Kate Winsley game. I think everyone thought that she really
Speaker 3: looked like.
Speaker 5: Yeah, I like, Mike going, did you play Descent back
Speaker 5: in the day when you were three years old?
Speaker 1: I mean people were talking about the Scent for decades, right,
Speaker 1: we were talking.
Speaker 3: About much back then, Michael.
Speaker 2: Yeah, it is definitely like a sixty four, like all
Speaker 2: time rental game for me. Yes, that's when I.
Speaker 1: Really there's gonna be multiplayer in this. We should we
Speaker 1: should check out for Saken sixty for sure.
Speaker 2: Hell yeah, all right. Sega is Tokyo Game Show lineup
Speaker 2: teases four mystery titles. Sega plans to exhibit four mystery
Speaker 2: titles in Tokyo Game Show in addition to games like
Speaker 2: Sonic Racing, Cross Worlds, A Virtual Fighter five Revo, Persona
Speaker 2: three Reload, and Persona five The Phantom X. Then they
Speaker 2: had those games and a grid with four blank slots
Speaker 2: that said, hey, there will be four other games. I
Speaker 2: think it's safe to assume there probably will be other
Speaker 2: RGG stuff, whether that's Project Century, which I forget what
Speaker 2: it's called now, or the Stranger is wait, no, that's
Speaker 2: a that's a Will had Gate.
Speaker 1: Is it stranger than fiction?
Speaker 2: Okay? Maybe?
Speaker 1: Either way?
Speaker 2: I don't know what are you guys hoping for what
Speaker 2: do you expecting.
Speaker 1: It? Strange wasn't there like a leak or there was
Speaker 1: like an initiative that Sega was like, hey, we want
Speaker 1: to bring back these games. And Crazy tax he was
Speaker 1: one of those. Yeah, super Game the first, the first
Speaker 1: one of those. Yes, Crazy Taxi DoD they say like jet.
Speaker 6: Rynd Radio and Crazy Taxi is supposed to be like
Speaker 6: really big found out one off.
Speaker 1: It's Victor Man, I remember Possible they did this. It
Speaker 1: was like two Game Awards ago.
Speaker 8: Yeah, yeah, yeah, it was like a montage like wait
Speaker 8: what crazy There was a bunch of those we still
Speaker 8: do something Golden Acts.
Speaker 6: There was another Streets of Rage that was actually a
Speaker 6: part of that. So yeah, there are more. I bet
Speaker 6: we're gonna at least hear from one or two of those,
Speaker 6: especially now it seems like Shanoby's doing well. I assume, right,
Speaker 6: it's a good start to that whole thing.
Speaker 5: Yeah, we know Virtue Fighter is going to be one
Speaker 5: of them, the new one. But they're also doing Is
Speaker 5: this separate from the RGG like direct thing that they announced.
Speaker 2: Yeah, this is this would just be their presence at
Speaker 2: Tokyo Game Show. Although I bet RGG stuff will blend
Speaker 2: into this.
Speaker 1: Yeah.
Speaker 5: So maybe it is like Stranger than Heaven and Virtual
Speaker 5: Fighter and and maybe it is one of those unannounced sorry,
Speaker 5: one of those announced retro revivals.
Speaker 2: What about Persona for remake? Have we gotten that confirmed?
Speaker 1: I can't.
Speaker 3: Show that the revival.
Speaker 2: Yeah, that one leaked a bunch of times, so I
Speaker 2: can't remember.
Speaker 6: Okay, revealed. I don't think we're going to see anything
Speaker 6: more of that yet.
Speaker 2: Yeah, okay, yeah, maybe Echo Echo the Dolphins back.
Speaker 6: Yeah, I think independent of the second stuff. That guy
Speaker 6: said something about bringing Echo pack. I can't remember, Yes
Speaker 6: he did. I don't believe it.
Speaker 2: No, that was definitely like just what old men say sometimes.
Speaker 4: I remembering off about Echo the Real Quick, the announced
Speaker 4: classic revival from Sega.
Speaker 2: It is crazy Taxi jet Set Radio, Golden Axe, Shanobi,
Speaker 2: Art of Vengeance, and Streets of Rage. There were some
Speaker 2: other ones rumored.
Speaker 6: Was one of the rumored one for a little bit, right,
Speaker 6: that's not really part of this initiative, per se Yeah,
Speaker 6: it feels a little bit different.
Speaker 2: It feels like he's like another playing game. Yeah, all right,
Speaker 2: let's see here, we have a story to tell, says
Speaker 2: Machine Games about Wolfenstein and with the idea of they
Speaker 2: need to finish the trilogy. That's according to Machine Games
Speaker 2: studio head Jerk Gustavsen, who has stated that the developer
Speaker 2: is not finished with the Wolfenstein story and they did
Speaker 2: one at least at one point, intend to make a
Speaker 2: third entry in the series. He made it sound very
Speaker 2: open ended and made it sound like it's something they
Speaker 2: plan to get back to. But I don't know if
Speaker 2: there's like hard concrete plans. But he's like, it was
Speaker 2: always meant to be a trilogy and we want to
Speaker 2: finish that now. I'm a huge fan of these games.
Speaker 2: I hope they can get back. I had accepted the
Speaker 2: fate that they weren't going to. This has renewed my hope.
Speaker 2: But is this does is this another thing developers just
Speaker 2: say when now they don't really know if they're going.
Speaker 6: To do it.
Speaker 3: I was assumed they would be a trilogy, because they
Speaker 3: would they were going to do Mecca Hit.
Speaker 8: They were going to do Mecca Hit. They happ you
Speaker 8: kill him and to him piece himself. He knew there
Speaker 8: was a Hitler.
Speaker 2: He's like clearly like sick and like an old man
Speaker 2: and like and and there's all these people like yes
Speaker 2: men around him and stuff like that, and it's really embarrassing.
Speaker 2: And I think, like there's something like Ronald Reagan calls
Speaker 2: him or something. I don't know, it's weird, but it's
Speaker 2: like it's clearly like he's dying, so they're gonna have
Speaker 2: to put him in the next suit and keep him
Speaker 2: alive for the third game so you can fuck him
Speaker 2: up then. And I was like, just so meeting that
Speaker 2: so bad And listen, I love Indiana Jones. I hope
Speaker 2: they go back to Wolfenstein and.
Speaker 3: Get I like Indiana Jones. I love Wolfenstein exactly.
Speaker 6: Yes, right, so that's that whole scene was, yeah, you're
Speaker 6: on Venus or something. Kiss isn't a bucket? And then
Speaker 6: Ronald Reagan just as an actor comes in then Hitler
Speaker 6: suits him.
Speaker 3: Yeah, it was pretty cool.
Speaker 2: Is just an all times, and it came right when
Speaker 2: I needed the most. What a game game?
Speaker 1: Maybe the devs are realizing, oh oh, we didn't get
Speaker 1: it through people's heads that Nazis are bad. We gotta
Speaker 1: make another one to just cement that Nazis are bad.
Speaker 2: Yep. And I mean god, I think coming off of
Speaker 2: Indiana Jones and having a chance to get a break,
Speaker 2: letting people miss the series. I am flipping back over
Speaker 2: to like, I believe this can happen, and I'm almost
Speaker 2: at a point where I think it will happen.
Speaker 1: Sure, I hope it does.
Speaker 6: I mean, it seems like India Joe said, well, but
Speaker 6: it's not like, get that next sequel out here immediately.
Speaker 2: Well, I think it's probably get the next Seagull out
Speaker 2: there immediately. Well, but not like, let's greenlight the next
Speaker 2: two games. Well like that's I think they were helping
Speaker 2: for that, and they're like, well, we're definitely going to
Speaker 2: do another one of these, but I don't know if
Speaker 2: I don't know if it's the very next thing, but
Speaker 2: I expect it to be still and then they do
Speaker 2: Wolfenstein after that.
Speaker 1: Maybe all right, last couple of stories.
Speaker 2: We're making great progress, says the director of Final Fantasy
Speaker 2: seven remake Part three and Kingdom Hearts Flor. That's Tetsia Nimura. Uh,
Speaker 2: should you're laughing? Should I believe him? What you don't
Speaker 2: believe about?
Speaker 1: I don't believe lies?
Speaker 3: Uh?
Speaker 1: I believe them.
Speaker 6: I mean I believe, but they're making maybe great progresses
Speaker 6: a lot, but I bet they're making Proggy's backwards.
Speaker 2: He said, Final Fantasy seven Remake, Part three. We don't
Speaker 2: know what the name is going to be, Revival whatever is,
Speaker 2: whatever it is. He says they do have a date though,
Speaker 2: locked in for when they're going to talk about that
Speaker 2: game next. Is that probably the Game Awards.
Speaker 1: I'm trying to think maybe a little early, so it
Speaker 1: might be a little really still, it's only three months away.
Speaker 2: Yeah, yeah, I mean they could have a tease.
Speaker 1: They could.
Speaker 6: Yeah, you're right, they could. I wouldn't necessarily expect it
Speaker 6: wouldn't be like some absurd thing.
Speaker 2: But do you guys think that game's not coming out
Speaker 2: next year?
Speaker 5: No?
Speaker 6: No, I think it's twenty seven.
Speaker 5: I think it's gonna be another four year dev cycle,
Speaker 5: So it's gonna be twenty twenties, seven or eight, you know,
Speaker 5: depending on how long.
Speaker 1: Right, I could see a name drop this U.
Speaker 6: Begainning.
Speaker 2: Yeah, that's that's what I'm thinking. Yeah, that's I think
Speaker 2: that's what he's saying too. It's like they'll have something
Speaker 2: along those lines revengeance.
Speaker 6: I mean, we kind of want to hear more. I
Speaker 6: mean maybe not when I say we, I mean always,
Speaker 6: but I think it Kenawart's four is when we hear
Speaker 6: about more again before that.
Speaker 2: Yeah, he did not say that they have a date
Speaker 2: for that one, but he said we'll have something to say,
Speaker 2: you know, at some point soon. So yeah, maybe it could.
Speaker 5: It could also be super teasery stuff because we know
Speaker 5: they're just doing weird stuff with the remake trilogy now,
Speaker 5: so they could just like show some imagery of a
Speaker 5: character doing a weird thing as just like a picture,
Speaker 5: like something pre rendered and it just gets you a
Speaker 5: hype or something like that. But yeah, I also see
Speaker 5: Chat points out that twenty twenty seven is the thirtieth
Speaker 5: anversary of f F seven.
Speaker 3: Three years because they did build a lot of.
Speaker 2: They would would have been able to foresee that and
Speaker 2: could have like planned ahead and make sure they were
Speaker 2: really working on that third game. And you know, they
Speaker 2: talked so much about how the second game they were
Speaker 2: able to get out quicker than they expected because they
Speaker 2: had the whole team together and they learned a lot
Speaker 2: that could compound. And now it's like they don't take
Speaker 2: too many ambitious.
Speaker 5: Risks with them where they are in the story right now.
Speaker 5: They got through most of the like open world stuff.
Speaker 5: There's still some places we haven't seen yet, like Bu
Speaker 5: Tai that they need to go to. But the end
Speaker 5: of the game is much more linear, so they could
Speaker 5: just like, you know, narrow and scope to get out
Speaker 5: with a quicker turnaround.
Speaker 1: Now forget everything Final Fantasy. Of course, I need Kingdom
Speaker 1: Hearts for I need I need Nomura to give Donald
Speaker 1: Duck an even mightier spell to further prove that he
Speaker 1: is one of the most powerful mages in the Final
Speaker 1: Fantasy universe. Fair super Zeta Flair, Megazeta Flair.
Speaker 2: There you go, just keep going now.
Speaker 5: Initial trailer looked kind of interesting though, they like gave
Speaker 5: so a grappling hook or something like.
Speaker 1: I was like, yeah, I want to see what.
Speaker 3: Interested Let's go.
Speaker 2: That's a real genre.
Speaker 1: What if it comes with the keyboard about I'm still out.
Speaker 6: What it did.
Speaker 1: Get Super into Kingdom Hearts. I mean, it's certainly within
Speaker 1: the realm of possibility. He would make a good Rocksis
Speaker 1: for Halloween.
Speaker 2: What are the outstanding Disney properties that you expect to
Speaker 2: be in the next and.
Speaker 6: The first tea Mowana will certainly be in this one
Speaker 6: and that teaser troth though everybody thought they saw what
Speaker 6: looked like the Moon of Endor, so you know, everyone's
Speaker 6: expecting Star Wars to finally get in here, and it's
Speaker 6: they're doing Star Wars and it's like, well, do we
Speaker 6: get a Marble level as well?
Speaker 2: Aliens?
Speaker 3: Yeah?
Speaker 1: Yeah, but there's been some.
Speaker 6: Hits since Kingdom Hearts three, like you can do and
Speaker 6: on Conto level, right, that kind of thing with Coco
Speaker 6: level Coke, Yeah, I have Coco. I think would be
Speaker 6: a big one. Pardon me, you know, Keenum Arts two
Speaker 6: is very much like that, like what are the most
Speaker 6: recent hits? And then you know a couple Pixar movies
Speaker 6: from back in the day and then oddly enough parts
Speaker 6: of the Caribbean three, So nothing like super weird like
Speaker 6: how Keenum Arts two did Tron back then? And even
Speaker 6: Steamboat Willy. I hope he gets some deep cuts this time,
Speaker 6: as I would like, what if we do pray? What
Speaker 6: if you fight a predator with like.
Speaker 2: Simpsons, this Family Guy, No, the Cleveland Show, the level
Speaker 2: all right, last story here. Nintendo Direct is still expected
Speaker 2: this week. Either Thursday or Friday are the dates to
Speaker 2: keep going around the several insiders are saying this now.
Speaker 2: One insider is also saying that the number seven will
Speaker 2: factor in into many of the announcements saying that there
Speaker 2: are there will be three seven games.
Speaker 1: Are Meekers now marketing people like basically for Nintendo directs?
Speaker 2: Yes for so yeah, three seven games as in games
Speaker 2: that like relate to the number seven in some way.
Speaker 2: I think Final Fantasy seven Integrade release date on the
Speaker 2: switch to feels like a lock. What do you guys
Speaker 2: think the other ones? Oh?
Speaker 6: God, that's right, we got double a seven first light
Speaker 6: is like a switch to thing?
Speaker 1: So yeah, how is that not one?
Speaker 3: Be when you said something recently, grow that, I'm open
Speaker 3: it's real and the Soul caliber.
Speaker 5: No, Soul Caliber was deconfirmed, said it's not so caliber.
Speaker 5: Deconfirmed got the guy who was teasing this said nope,
Speaker 5: it's not Soul caliber. It's not Soul caliber. Or it's
Speaker 5: Attorney seven.
Speaker 1: Okay, what about seventh Guests?
Speaker 6: I like that one on here now, I'm thinking about
Speaker 6: seventh Guests just got remastered like twenty nineteen. I don't
Speaker 6: think they need to do something with the seventh guessing.
Speaker 1: What if it's seventh Heaven? Huh? What if? What if
Speaker 1: we're just putting sick on the switch to right? All
Speaker 1: right here here me I said this during the chat
Speaker 1: yesterday when you were talking about this. All right, we
Speaker 1: have the number seven. What happens when you turned that
Speaker 1: number seven upside down, right, because it becomes out Is
Speaker 1: it the year of Luigi again? We're getting another year
Speaker 1: of Luigi, that's what he said year. Hell, yeah, it's time.
Speaker 1: It's been a while seven years of Luigi had a
Speaker 1: twelve anniversary of the Year of Luigi. It's time, you know,
Speaker 1: because maybe Nintendo was realizing, all right, it's been some
Speaker 1: time since the name Luigi was a little bit hot
Speaker 1: in the streets. Maybe we can recapitalize off of our
Speaker 1: our guy over here, you know.
Speaker 6: I mean they are going to announce a Lugi's Mission four,
Speaker 6: like within the next year or two.
Speaker 1: Yeah, we should be.
Speaker 2: So that what was that studio's last game. It was
Speaker 2: Strikers and that was a couple of years ago, and
Speaker 2: they did that a couple of years after Luigi's Man
Speaker 2: from three Definite. Right away they would have known they
Speaker 2: were making a four. So yeah, I think we hear
Speaker 2: about that next year and.
Speaker 1: It's Charlie Day in the game. Yeah, wild.
Speaker 6: I think I think these seven games are kind of
Speaker 6: like the three most obvious, last least interesting ones. It
Speaker 6: will be a seven rebirth first Light and then maybe yeah,
Speaker 6: Kuzza seven or Resident Evil seven getting a native switch
Speaker 6: to version.
Speaker 3: Yeah, that sounds right.
Speaker 2: I think it's I think it's Final Fantasy seven Resident
Speaker 2: Evil seven to set up the you know, the coming
Speaker 2: of all the other Resident Evil games.
Speaker 1: You know.
Speaker 2: I know that's got a cloud version on the one.
Speaker 1: We don't count those.
Speaker 2: We don't count those. And then Dragon Quests seven remake
Speaker 2: has got enough smoke that I know that's a weird one.
Speaker 1: I think I can't. I see so much smoke for it.
Speaker 1: But boy, that's a weird one to me to do,
Speaker 1: which I know. Look, you've got your hands on your head.
Speaker 6: Over seven is a weird game that was even the
Speaker 6: PS one era, when most jerrpg's were still just you know,
Speaker 6: twenty five thirty hours long. That one is like one
Speaker 6: hundred hours long. It's got this really weird structure to it.
Speaker 6: It opens with a kind of four hour puzzle only sequence.
Speaker 6: You know, it's it's good, but it's just such a
Speaker 6: weird one to remake. I'm not saying it's like the
Speaker 6: Black Sheep of the series, but it's Black Sheep adjacent
Speaker 6: is the rumblings on that that is a remake, because
Speaker 6: well they remade it I think three DS already, So
Speaker 6: maybe it's That's what I'm saying, because like there was
Speaker 6: rumblings that Final Fantasy Tactics was a remake, and I
Speaker 6: wouldn't really call what's coming out a remake. And yeah,
Speaker 6: this does have a three DS and iOS slash Android version.
Speaker 6: I wonder if me it's like a spruced up maybe
Speaker 6: that like there's just so many more popular or dragon
Speaker 6: Quit like you know eight was also remastered for the
Speaker 6: three DS, and like I think you would rather have
Speaker 6: that one on switch to before seven. But maybe they
Speaker 6: want to go in kind of order. I don't know.
Speaker 2: I mean, the this is from two months ago. Jason
Speaker 2: Schreer implies the dragon Quest seven remake is real, just
Speaker 2: in a smaller scope. So the Square wants to remake
Speaker 2: as many dragon Quest games as possible from modern platforms.
Speaker 2: Doesn't mean all or any of them are going to
Speaker 2: be big ambitious revamps like Final Fantasy seven remake. I
Speaker 2: don't think.
Speaker 6: I mean, it's the right that's definitely the right decision
Speaker 6: here is that you do just take that through des Versure,
Speaker 6: which did iron out some of the pacing and made
Speaker 6: that four hour puzzle sequence a one hour puzzle seeks exactly.
Speaker 6: You dis expect up res that thing up, but kind
Speaker 6: of when we have a Dragon or a badly default remastered, right.
Speaker 2: Yeah, I mean it could be like even it could
Speaker 2: be like a complete asset asset reswap where they like
Speaker 2: all the assets are upgraded HD like modern console clause.
Speaker 3: Oh sure, like Crisis Core did, like Crisis Core.
Speaker 2: Exactly, and then and then some edits here are there.
Speaker 2: But I don't know, we'll see, hopefully we do find out.
Speaker 2: It's when does Nintendo announce a direct?
Speaker 1: Who knows?
Speaker 2: You know? It is September. We usually get a September direct.
Speaker 2: There's no reason to think there won't be one, but
Speaker 2: we'll see. Maybe Thursday or Friday. If there is one,
Speaker 2: we'll talk over it.
Speaker 5: Okay, Well, I guess small one to sneak in here.
Speaker 5: Breaking news tiny tiny, breaking news two XKO. Their beta
Speaker 5: invites are going out right now, so if you sign
Speaker 5: up for that, check your emails. This is an interesting one.
Speaker 5: Unlike the Marvel TOCM beta, they're just leaving this one
Speaker 5: up like once. Once you have access to it, you
Speaker 5: just basically place getting early access. In early access basically interesting.
Speaker 5: They're only taking down for like maintenance and stuff, so
Speaker 5: you have an interesting way to do a beta. But yeah,
Speaker 5: check your emails. You signed up, okay, and I guess
Speaker 5: real quick gain. Nintendo did settle a couple of lawsuits
Speaker 5: this week, but well that's barely news. They settled out
Speaker 5: for two million dollars. Yeah, it's exactly. It's Tuesday for Nintendo.
Speaker 2: They settled for two million dollars with the guy that
Speaker 2: made the MiG switch with I think if I say
Speaker 2: our four card, most people will know it.
Speaker 1: Oh yeah, exactly, look at our four card, our four card.
Speaker 1: But for the switch.
Speaker 2: If you were using on your switch to good chance
Speaker 2: you could get get hit and your thing will get
Speaker 2: locked off online. But yeah, they settled with that guy
Speaker 2: for two million. I think he's the one that represented himself.
Speaker 2: And then there was another lawsuit that they settled with
Speaker 2: a kind of a similar sort of thing. But yep,
Speaker 2: that's just Nintendo doing their stuff this week. All right,
Speaker 2: jan back over to you folks.
Speaker 1: We're going to take another quick pricky break and we
Speaker 1: will be back with some emails, some super chats if
Speaker 1: we have them, and we'll see you on the other chat.
Speaker 1: These are the emails or the show emails. Bombcasts, Giant
Speaker 1: Bomb dot com is email dress. Send your emails too.
Speaker 1: If you want to write in about something we've said
Speaker 1: on a cross Giant Bomb programming, you have a quiz,
Speaker 1: you got some miscallaneous cues that you want to ask
Speaker 1: the crew, or if you have any some nice messages,
Speaker 1: you know I'll take them. I love them. I'll send
Speaker 1: them to who they are directed to. Thank you everyone
Speaker 1: for writing in. We've been getting a boatload of emails
Speaker 1: over the last couple of weeks, and uh that uh
Speaker 1: tickles me in a very positive way. First email of
Speaker 1: the show comes from Joe in Michigan. Joe writes in,
Speaker 1: I had no idea doctor's offices measured height by the
Speaker 1: half inch until Dan mentioned it on last week's Dumb Truck.
Speaker 1: Does anybody else's doctor just guess how tall they are?
Speaker 1: The nurse that takes height weight is always five feet
Speaker 1: tall and has written down anything from six three to
Speaker 1: six six on my chart. Can't wait for Giant Bombs
Speaker 1: the Giant Bomb story to get tall sized merch now
Speaker 1: that they're independent. Much love, Joe in Michigan.
Speaker 6: I mean the first thing they do is they take
Speaker 6: that little scale measuring thing.
Speaker 1: Yeah, right, that has the numbers on them, So no one.
Speaker 3: Guess your weight, yes, and it's there's numbers.
Speaker 1: Are you at a carnival understanding someone in there?
Speaker 4: You know, I don't know, thirties to fifties, just not
Speaker 4: getting measured the hide wise, especially if that has been
Speaker 4: collected within the last five years.
Speaker 1: That usually doesn't tend to change.
Speaker 2: Although they still measure me everything sure without sure.
Speaker 1: And that's and that's fine. It's okay to to measure
Speaker 1: every year.
Speaker 4: I would probably not complete the physical if my doctor
Speaker 4: was guessing my height, I would yeah, yeah, I'd be like,
Speaker 4: good luck collecting this cope, goodbye.
Speaker 3: Physical on Thursday. You guys do the yearly physicals?
Speaker 2: Yeah, try to?
Speaker 3: Yeah, I should try to as well.
Speaker 1: Are very informal. Wait, so what do you mean?
Speaker 4: You just go to his house and he's like all right,
Speaker 4: get on the get on, tell us about he's feeling.
Speaker 4: And his de's like, okay, well that's emotional or physically.
Speaker 6: I get squeezed in a lot, you know, it's like
Speaker 6: something's wrong, your death.
Speaker 1: I come on in.
Speaker 4: And then just so your dad is like, you know
Speaker 4: it's Sunday night. You bring over a vial of blood
Speaker 4: for your dollar work hours.
Speaker 2: I'll just.
Speaker 1: Now, he's got to do blood.
Speaker 6: Work every now and then go there and be like
Speaker 6: you need to get blood work. Go upstairs at the
Speaker 6: doctor does do blood work.
Speaker 1: You go to the last, of course, analyze the results
Speaker 1: for he takes good care of me. Okay, your dad
Speaker 1: squeezed me in Please maybe if he came here. I
Speaker 1: just want your dad to squeeze me. Everyone moved to Ohio.
Speaker 6: Get your great medical care for the next I don't know,
Speaker 6: five years he's still practicing.
Speaker 1: How much long you can he go threatening your father?
Speaker 1: Oh my god? Five four years? So I killed my dad.
Speaker 3: Clean read find like the catdown man.
Speaker 1: People are going to find this podcast. It's gonna be
Speaker 1: all right. Stand from Tumwater, Washington.
Speaker 2: Right.
Speaker 1: So, did you know Paul Thomas Anderson's upcoming adaptation of
Speaker 1: Thomas Pensions postmodern novel Vineland, is bringing its beloved characters
Speaker 1: to Fortnite next week?
Speaker 2: Yes?
Speaker 5: What?
Speaker 1: And it looks like it's actually happening, they copied in
Speaker 1: Instagram link and there what out of left field literary
Speaker 1: or movie characters would you like to see come to
Speaker 1: Fortnite next. Personally, I love to hit the Gritty at
Speaker 1: Tilted Towers as Phantom Threads. Reynolds would cock say it
Speaker 1: from Tom Water Washington.
Speaker 3: Daniel plain View would be good. Yeah, the uncut Gems
Speaker 3: Adam Sandler character would be good. Yeah, like legit, good dude,
Speaker 3: the little women. Give me all of the little women.
Speaker 3: Let me play as Joe Marsh.
Speaker 6: I think Smashing Machine and cockfo from Catcher in the
Speaker 6: Rye right the other. Yeah, I mean that's what I
Speaker 6: can see. You had absolutely eventually just joined a murder Island.
Speaker 2: Spielberg watched this movie and like was won't shut up
Speaker 2: about how amazing he thinks it is. One bad after
Speaker 2: another from Pta. I'm like, oh my god, I gotta
Speaker 2: see that.
Speaker 3: Curious that's the DiCaprio one.
Speaker 2: Right, what's that? That's the Diprio DiCaprio. Is this man
Speaker 2: in the flannel in this tier for this?
Speaker 6: Okay?
Speaker 1: Yeah, what this is?
Speaker 3: Now? I'm getting very excited. Have you seen the like
Speaker 3: Venice Film Festival stuff with the Smashing Machine where it's
Speaker 3: like you want the Silver Lion like saft he did,
Speaker 3: and like everyone's saying, this is going to be the
Speaker 3: Rocks Oscar thing, and like, imagine how obnoxious the rock
Speaker 3: is going to be if he wins a fucking Oscar.
Speaker 3: The ego situation is unbelievable right now, If that motherfucker
Speaker 3: wins an Oscar, it's gonna be incredible.
Speaker 6: Now, I want to specify. I think that this stuff
Speaker 6: is being made. It made in for Fortnite creative. It's
Speaker 6: not like, you know what, it's a license.
Speaker 1: The kill was added inefficient, Warner Brothers did this work
Speaker 1: this warning.
Speaker 6: I was getting a lot of stories that games me
Speaker 6: towards my my time there. It'll be like, dude Perfect
Speaker 6: has a Level one Fortnite. It always kind of makes
Speaker 6: it seem like official thing, but it's like, oh, well,
Speaker 6: because there's creation tools in.
Speaker 2: That, It's like yeah, it's like the equivalent of uploading
Speaker 2: a YouTube video, like, oh, dude Perfect has put up
Speaker 2: a YouTube video because it's a community created thing.
Speaker 5: I'm looking at an image on his Instagram post of
Speaker 5: a pregnant woman with the Warner Brothers branding ad that
Speaker 5: says this is not sponsored endorser advertised back games in
Speaker 5: that you will be able to fire guns as and
Speaker 5: also shoot in Fortnite huh where, Oh.
Speaker 1: My god, Yeah, I have a meeting after this. That's crazy.
Speaker 1: I didn't do this. This is unhinged behavior by the
Speaker 1: Warner Brothers. The Brothers. All right, Cameron, right sin Hello
Speaker 1: bomcast Cameron from smalltown, Minnesota. Do you think with acclaim
Speaker 1: coming back and the recent success from the t HPS
Speaker 1: Tony Oprascada remakes that there's a big we'll bring back
Speaker 1: classics like aggressive inline or in Matt Hoffman's BMX game,
Speaker 1: thank you. And I know they're not ks, but I
Speaker 1: refuse to believe it's spelled a claim with two c's
Speaker 1: love you.
Speaker 3: I mean that was the joke back there. It was
Speaker 3: like acclaim like ak gross, you know, like Kathy, Yeah, yeah,
Speaker 3: I can't wait for this fucking thing tomorrow. We're gonna
Speaker 3: talk over it. The Acclaim direct Jeff Jared better like
Speaker 3: if we do the Bengo for that, Jeff Jared appears
Speaker 3: better beyond the Bengo card, so so excited, like the teaser,
Speaker 3: like bringing up like NBA JAM and Mortal Combat and
Speaker 3: all these other things we can't do anything with, Like
Speaker 3: I can't wait.
Speaker 5: I hope they try. I loved Matt Hoffman's BMX, So
Speaker 5: I want to see them try to bring back some
Speaker 5: of these franchise to compete with the.
Speaker 1: Modern I thought you were just saying you hope that
Speaker 1: they try in general, and I do too. I hope
Speaker 1: they just.
Speaker 2: Real hard.
Speaker 1: Any other hopes and wishes for a we will talk
Speaker 1: over that.
Speaker 2: No, I just don't even know what to expect. I
Speaker 2: hope they just don't know it's illegal to use other people's.
Speaker 1: It's Mortal Combat two, right, I'm just jared. This is mine. Now,
Speaker 1: that's a Mario game. Do you think do you think
Speaker 1: he's going to break a guitar?
Speaker 6: Actually?
Speaker 3: Yes, chancey?
Speaker 6: I think that's over on the over under.
Speaker 1: All right. Travis and Farago wrote in with five cues,
Speaker 1: I picked one of them. Travis Ritz and Hello gigantisic
Speaker 1: Bomb apparently Norwegian. What's the biggest, most glaring, grand canyon
Speaker 1: sized blind spot in your gaming experience? Like a classic
Speaker 1: game you've never played, or even an entire genre you've
Speaker 1: never dipped your tiny little toes into. Travis and Fargo,
Speaker 1: exhausted after a seven year old's birthday party quake. Probably
Speaker 1: mine's metal metal gear Solitude. Yeah, I guess it's like
Speaker 1: Doom and Quake, Yeah, yeah, the original Dooms. Yeah.
Speaker 6: I have barely touched the Yakuza games really, so that's
Speaker 6: when I gotta get to it. So there's some like
Speaker 6: old PC stuff too, where like I feel bad about
Speaker 6: like original boulders Gate that were played through Planescape Torment
Speaker 6: some some things.
Speaker 1: Like that, I got too many of the lists. It's
Speaker 1: not even worth it.
Speaker 6: Right, Yeah, I haven't played Geist yet, you piece of shit.
Speaker 5: Yeah, I try everything. It was metal Gear before a
Speaker 5: couple of years ago. I just had never played through
Speaker 5: any of them, just straight shout all the way through
Speaker 5: and loved the series.
Speaker 6: I mean, it's definitely dark Souls for me a bit ago,
Speaker 6: which is why I made a whole like initiative to
Speaker 6: play those on my own.
Speaker 3: I'd say, like a lot of classic charpy. But even then,
Speaker 3: you know, I played through Corona Trigger, I played that. Yeah,
Speaker 3: I played like twenty plus hours of a lot of
Speaker 3: different final fantasies. I played the first disc of several
Speaker 3: final that's good. Yeah, you get it then, Yeah, I
Speaker 3: get it.
Speaker 1: Yeah, Okay, moving on, Regi McFly rights in Deer Bomb Squad,
Speaker 1: can you agree on an official way to tap up
Speaker 1: a giant bomber, whether fan, secondary agent or main crew member,
Speaker 1: yours REGI McFly.
Speaker 3: Like they're saying we need our own like two sweet
Speaker 3: situation or much.
Speaker 1: I say, keep it simple with a fist bomb.
Speaker 2: That's all I'm really is a safe one, right, because
Speaker 2: that's the one where like everyone will feel comfortable and
Speaker 2: you can't.
Speaker 1: Well, I'll kiss you on the mouth, but that's not it.
Speaker 1: We were talking about doing like the forearm thing for
Speaker 1: a second, like the yeah that guy.
Speaker 4: Yeah, there's a lot of coordination involved in that.
Speaker 1: I don't know.
Speaker 3: You can you can hear this difficult spot, you know?
Speaker 1: Yeah, all right. Mike from Texas writes in Hello, due
Speaker 1: to the recent MTG gathering talk uh magic, the gathering
Speaker 1: talk about what color identity matches each member of the crew,
Speaker 1: I figured i'd share thoughts. Jan is white red counters
Speaker 1: because he lifts the whole team. Mike is blue white
Speaker 1: hug because he's having a great time and wants everyone
Speaker 1: else to be happy that he's there. Grub is Mono
Speaker 1: green or go Big because he's always got something that
Speaker 1: will blow you away. Jeff Jeff is Mono black, reanimate
Speaker 1: because he's never out of the fight. Dan is blue
Speaker 1: black control because he doesn't want anyone else to play
Speaker 1: or have fun. Mostly, you know that's not true. What's
Speaker 1: with the mono in front of all the colors? So
Speaker 1: you're just that color? I'm black now? Everyone kidding, Love
Speaker 1: you all. Mike from Texas sit from my iPhone. Shouts
Speaker 1: out to everyone that actually sent in their color pied
Speaker 1: definitions for the gang. One of them that I just
Speaker 1: giggled at was Mike is white and that's just the truth.
Speaker 1: Okay what you're trying to say that you're right, couldn't
Speaker 1: make that clear. Let's go two more emails and super chests?
Speaker 1: Have we got them? High podcast Crew. Since hitting forty,
Speaker 1: I've been making a real effort to look after myself,
Speaker 1: and I've actually been working to be healthier. I've lost
Speaker 1: twenty kilograms about forty four pounds through a mix of
Speaker 1: ozebic exercise and a cocaine habit I know that and
Speaker 1: eating restrictions that come with invisil line. On top of that,
Speaker 1: I'm finally getting my teeth trained after all these years.
Speaker 1: It feels pretty great to be ticking off those grown
Speaker 1: up health boxes. Got me thinking about how you've all
Speaker 1: been sharing your own journeys. Backler has been out there
Speaker 1: regularly playing sports, Dans run marathons, Grub's been on weight
Speaker 1: loss kick Jan sounds like he might have cut down
Speaker 1: on smoking, and Mike well, Mike seems to be able
Speaker 1: to look at apples sometimes.
Speaker 6: Maybe fictional video game ones at least.
Speaker 1: So I love to hear what's the thing you're most
Speaker 1: proud of in terms of being a healthy adult? Big, small, physical, mental?
Speaker 1: What's your personal brag? Cheers from Sydney Tony. I think
Speaker 1: the thing I'm on right now is boredom. I'm trying
Speaker 1: to be deliberately bored sometimes because I have not been
Speaker 1: bored and let me check my watch here thirty years. Yeah,
Speaker 1: and that seems maybe not good. So I'm trying to
Speaker 1: do nothing at all, like not even meditating. I'm trying
Speaker 1: to do nothing and just seeing if I can handle it.
Speaker 1: And you start immediately having thoughts you don't want to have,
Speaker 1: and I'm like, oh, that's why I don't do this.
Speaker 3: It's a bad sign that like, yeah, when you did
Speaker 3: do stop distracting yourself for two seconds, like, wait, this
Speaker 3: doesn't feel good.
Speaker 1: Where did you get this idea from? That? I?
Speaker 2: You know, like everything like, I'm sure, I like saw
Speaker 2: like a tweet or a skiet or a YouTube short
Speaker 2: or some bullshit. I'm like, you know, that's free, I'll
Speaker 2: try it. That's my thing with most of these, like
Speaker 2: anything new age, I'm like, if it's free, I'll give
Speaker 2: it a shot and we'll see what happens. And if
Speaker 2: it's bad, oh well, and if it's just if it's
Speaker 2: just the placebo effect, oh well, I'll take it. That's well,
Speaker 2: that's a little bit of something, and if it's real,
Speaker 2: I'll keep doing it, so we'll see.
Speaker 1: I'm very early on it.
Speaker 2: I'm actually still trying to figure out how to do
Speaker 2: it because interesting I'm surrounded by things that I'm interested in.
Speaker 1: Meditation is like, you know, I think I would fit
Speaker 1: in with that.
Speaker 2: You know, no, I think meditation is non negotiable, like
Speaker 2: that is something I have to be doing these days.
Speaker 2: So yes, but I'm trying to do this separate from that,
Speaker 2: because that feels like when those bad thoughts come, say,
Speaker 2: I acknowledge you, you can go all about your leave me,
Speaker 2: you can leave me now. I think boredom is like
Speaker 2: what if you kept considering those things and thought about
Speaker 2: them and you were forced to confront them. At least
Speaker 2: that's the idea I'm having right now. We'll see, who
Speaker 2: knows if it does anything, but I'm just gonna try
Speaker 2: it for a bit.
Speaker 3: I would say last year is definitely the marathon stuff,
Speaker 3: and this year the intention was to round the marathon,
Speaker 3: but then the injuries and stuff kind of piled up.
Speaker 3: So now I'm just trying to kind of like treat
Speaker 3: myself right, Like I'm just kind of like walking every day.
Speaker 3: Now I'm doing a lot of shit to try to
Speaker 3: like work out all these fucking like you know, I'm
Speaker 3: going to physical therapy and all this shit wrong with me,
Speaker 3: trying to get that fixed up. I tried something last
Speaker 3: night that I want to keep doing because it felt
Speaker 3: so good. I did a night shower. Okay, well I did,
Speaker 3: I did? Okay, so you normally I played video games
Speaker 3: every single night my entire life until I fall asleep.
Speaker 3: That's basically what I do.
Speaker 6: Is this about in the cold shower? Burst out the end?
Speaker 1: Cause I feel like you told us about no, no,
Speaker 1: no no.
Speaker 3: We took one that Greb and I talked about how
Speaker 3: we've done that in the past or even now. That's
Speaker 3: usually a morning thing. So this time is like, I
Speaker 3: take a nice hot shower. But before that, so I
Speaker 3: stopped playing video games. At like ten last night, I
Speaker 3: went into that steam room thing grubbed, the one that
Speaker 3: I made you play Mario Win yep, And just twenty
Speaker 3: twenty five minutes being in the steam room I brought in,
Speaker 3: I got all these gimmicks for working out, all the
Speaker 3: muscle knots and stuff like that, and I just kind
Speaker 3: of like, you know, no music, no podcast, no anything,
Speaker 3: just kind of like working on the muscles and stuff
Speaker 3: there steamroom. Then a hot shower, taking my time in there,
Speaker 3: going to bed nice clean, just you know, the hot
Speaker 3: water and all that stuff and breathing in the hot
Speaker 3: air and everything. And then I woke up today and
Speaker 3: I felt like I had the best sleep I've ever had,
Speaker 3: nice forever. So I'm going to start trying to do
Speaker 3: the night shower steamroom thing.
Speaker 2: I think, all right, yeah, if it worked to work,
Speaker 2: that's awesome.
Speaker 1: Oh great. Yeah, similar to grub I I don't want
Speaker 1: to air too much dairy laundry. But I've had a
Speaker 1: very interesting year personally, and I don't think I let
Speaker 1: my brain be quiet on its own for too long.
Speaker 1: So like if I'm not on a podcast or a
Speaker 1: show with you guys, I have like a podcast where
Speaker 1: I'm listening to music, and for like the last couple
Speaker 1: of days, I will just kind of sit in the
Speaker 1: silence and just like think. And maybe that's why I
Speaker 1: actually liked raw dogging planes. But yeah, that has been helpful.
Speaker 1: And also what I did or started doing, is I
Speaker 1: will pick up my telephone and call a friend and
Speaker 1: chat a second instead of texting, I'll just be like, yo,
Speaker 1: can I shoot you a call? Real quick? Turns out
Speaker 1: talking to people about the stuff going on in your
Speaker 1: life is very useful instead of just keeping it rattling
Speaker 1: around in your noggin.
Speaker 6: Boy, I've had too many professional lifestyle changes recently to
Speaker 6: think much about personal ones.
Speaker 1: I don't know.
Speaker 6: I guess I should think about that.
Speaker 2: Now.
Speaker 6: What did you guys fix about me?
Speaker 3: We didn't have any professional changes the rest of us.
Speaker 4: This very clearly only happened to you.
Speaker 3: Yeah.
Speaker 1: I don't know what you guys have been up to,
Speaker 1: but it's been an interesting year.
Speaker 6: What would you guys?
Speaker 1: What do you guys think it should change? Nothing?
Speaker 3: Don't change a giant bomb mug.
Speaker 1: Oh yeah, how change your feelings? About mugs.
Speaker 6: Absolutely not.
Speaker 3: I'm always on team Meditate.
Speaker 1: Yeah, I just I'll tell you why.
Speaker 6: I don't think it's for me.
Speaker 2: You are way wrong, But that's my think, that.
Speaker 3: One.
Speaker 1: But I don't knock it. If you haven't tried it,
Speaker 1: isn't it. I really don't want it's not fruit.
Speaker 3: You don't have to do anything, and you can do
Speaker 3: it in ten minutes a day.
Speaker 1: You know.
Speaker 6: That's you know what Grub said about not being boor
Speaker 6: thirty years. That's true for me.
Speaker 1: And I'm like that that rules. It's great. I'm like,
Speaker 1: I used to be really proud of it, but now
Speaker 1: I'm like, can I be bored? I don't know.
Speaker 2: And that's those things.
Speaker 1: Like this quieting you think about it. I want it
Speaker 1: was waight there?
Speaker 2: That's it.
Speaker 1: That's what I gotta do.
Speaker 6: But you know, I got both the cardio actually the
Speaker 6: Disrep's coming up. I get back into Disney shape. I
Speaker 6: gotta get walking again Disney shape.
Speaker 1: I want to ask.
Speaker 6: I tell you, you're on your feet so much and
Speaker 6: you're walking around like you kind of have to like start,
Speaker 6: you know, I sit down off for works.
Speaker 1: Don't you have to leave? I think you had a meeting, right,
Speaker 1: are you trying to.
Speaker 2: Listen to?
Speaker 6: I have some steroids from like some butt things, so
Speaker 6: I could just take those instead and they kind.
Speaker 1: Of remember walk like thirty thousand steps a day at Disney.
Speaker 2: Yep.
Speaker 1: You know what was the question, what's a health brag?
Speaker 1: A health brag?
Speaker 2: Well, just what are you working on right now? Health
Speaker 2: wise or personal?
Speaker 4: I'm just gonna stop working so much, is what I guys, not,
Speaker 4: you know, health wise? Liken't I play with I play
Speaker 4: hockey with kids who are nineteen and.
Speaker 1: I could keep up and I feel good about that.
Speaker 1: That's good, That's right good.
Speaker 2: I definitely like, well, I've been having like long nights
Speaker 2: where I'm like working on a bunch of different stuff
Speaker 2: and I'm like, oh, I am in this chair too much.
Speaker 2: So I've been activating the standing desk at least once
Speaker 2: a day now. It's I'm like this, and I've been
Speaker 2: like hanging from bar as well, like I got to
Speaker 2: just strengthen these muscles because I don't I don't do something,
Speaker 2: this back is going to be fucked up.
Speaker 1: I'm sorry. Grant kind of just like broke a Grant
Speaker 1: NP in the twitch chat just broke my brain because
Speaker 1: he's they typed Americans love Disneyland because it's the only
Speaker 1: walkable neighborhood they'll ever it's grant.
Speaker 4: That is a that is a Picasso comment. That is
Speaker 4: a masterpiece.
Speaker 3: I do like that.
Speaker 1: It's a big part of the appeal.
Speaker 5: Yeah, take it from someone who tries to make every
Speaker 5: neighborhood walkaball.
Speaker 1: It does not work.
Speaker 2: She said that there was an Instagram reel of someone
Speaker 2: being like, every neighborhood in America is walkable. I'm going
Speaker 2: to walk to Applebee's. It's seventeen miles away. And the
Speaker 2: videos just like, yeah, going through highway overpasses and stuff
Speaker 2: and almost dine.
Speaker 4: So I don't know if granted someone gift granted sub
Speaker 4: Oh my lord, that's good stuff.
Speaker 1: Last email of the show before we get the super chats.
Speaker 1: This comes from Shagatron. Hi Bombardos. I fell asleep listening
Speaker 1: to Knowledge Fight and had a dream that Dan became
Speaker 1: known as the Cuck Destroyer. Signed Shagatron cool, that's reality.
Speaker 1: All right, that's a lot.
Speaker 3: I don't really understand here.
Speaker 1: He has no reason to destroy cucks.
Speaker 3: What's Knowledge Fight?
Speaker 2: I don't know that.
Speaker 1: Oh okay, folks, that does it for emails Bombcasta. Giant
Speaker 1: bomb dot com is the email dress send your emails too.
Speaker 1: Thank you for writing in, Mike Minaudi. Do we have
Speaker 1: any super chats?
Speaker 6: Yes, we got a few here from Eric Washenko to
Speaker 6: start off. We are sick of this anti mug slander
Speaker 6: and naughty.
Speaker 1: That's fine.
Speaker 6: I've been sick of mugs for a long time. We
Speaker 6: can all have a similar distinct feeling.
Speaker 3: Giant Bond I had this morning. I had coffe out
Speaker 3: of my Giant Bond mugg and it was delightful. Everyone
Speaker 3: should have that joint.
Speaker 2: We could make that happen again. We can again.
Speaker 1: No one else does say that merch star works. I'm
Speaker 1: a master.
Speaker 2: I actually definitely do.
Speaker 6: Next up, it's from Chase Kennedy. Lions suck butt ps
Speaker 6: packers suck to skull.
Speaker 3: Dammit.
Speaker 2: I think lions are great. They're big jungle cats. There's
Speaker 2: no nothing to do with anything else.
Speaker 6: But none of you, none of you lost worse than
Speaker 6: the Browns. I don't know, I guess, but the Browns
Speaker 6: had such an awful.
Speaker 5: Loss, are pretty embarrassing.
Speaker 1: Nine they were.
Speaker 4: There is nothing better than the separation of emotion between
Speaker 4: you know. Wednesday of NFL Week one, and then Monday
Speaker 4: event the best.
Speaker 6: Yep, my fancy teams did well. At least I'll take
Speaker 6: that same the last year from Sleepmick.
Speaker 3: Awesome.
Speaker 6: Now that you've beaten Riven, will you be playing a
Speaker 6: sequel where you have to discover how the bad guy
Speaker 6: hurt his lower leg. It's called gans shin impact. That's good.
Speaker 3: That's good.
Speaker 1: Like that. Don't worry about it, Dan, it's really nice.
Speaker 2: Yeah, don't worry about it.
Speaker 6: And I already forgot all right, that's it, Thank you everybody.
Speaker 1: All right, thank you everyone for the super chats. What
Speaker 1: do we got going on for the rest of this week? Boys? Game?
Speaker 6: This morning dreams, dream Cast games and a binder here
Speaker 6: we could play all sorts of.
Speaker 1: I might buy a Dreamcast live during this stream. We'll
Speaker 1: see cool. Okay, probably the worst time to buy a
Speaker 1: dream Cast. Oh like this day of the year, for sure. Yeah.
Speaker 6: Oh man, I have semen here.
Speaker 1: I don't think I have my uh my microphone. Unfortunately
Speaker 1: it first for your dad.
Speaker 6: Come on, here's something called Soul Caliber, Crazy Taxi, Frog
Speaker 6: Frogger too. I got the Hedge Sonic Adventure to Trial
Speaker 6: disc that's fine.
Speaker 3: I was I was last night talking to Bank about
Speaker 3: nine nine ninety nine because she was a Dreamcast kid,
Speaker 3: and uh, I really She was like, when's the next
Speaker 3: time that's gonna happen? And I was like, oh wait,
Speaker 3: I was like, I guess it would be March third,
Speaker 3: twenty thirty three, wouldn't it three three three three?
Speaker 1: Oh?
Speaker 3: Not specifically the nine, but like that because we would
Speaker 3: have had two two twenty two and nothing happened. Somebody
Speaker 3: needs to release a console on three three thirty three.
Speaker 1: Oh, okay, that's the three DS two.
Speaker 3: Yeah. Yeah, And I guess we had four four forty four,
Speaker 3: So I guess every like, yeah, ten years or so,
Speaker 3: we'll get something.
Speaker 1: Yeah, I'm sorry. I heard like three nines in quick succession,
Speaker 1: and then I started, uh having PTSD of eating hot dogs.
Speaker 1: This morning's popping off from Wednesday Thursday Friday. Later today
Speaker 1: we have a Dreamcast anniversary stream, uh, and then we
Speaker 1: continue Mike's journey through Blake Club. We're going to talk
Speaker 1: over the acclaimed stuff. We're gonna do a GB plus
Speaker 1: he is us and then voicemail dump truck with friend
Speaker 1: of the site, Samantha Coleman. On Thursday upf it will
Speaker 1: do Borderlands. We'll see uh, and then maybe there will
Speaker 1: be a direct. There is a best of Jeff Passer
Speaker 1: out on the website.
Speaker 5: Now.
Speaker 1: We finished Riven yesterday, go check that out. Mike had
Speaker 1: a mega man. He played Path of Eggs out to
Speaker 1: go check that out. A lot of lovely fun shorts
Speaker 1: that Sewn has pudding together. They're all great. He's so
Speaker 1: good at them. I need everyone to type it. Thank you,
Speaker 1: Sean into the chats right now? What else? Boys? What else?
Speaker 3: We got.
Speaker 1: It? Okay?
Speaker 3: Cool?
Speaker 1: All right? Put this streamcast and again that about does
Speaker 1: it for the end of the show. We'll shoe you
Speaker 1: next week for another episode of the Giant BombCast. He's
Speaker 1: been Jeff, He's been Jeff, he's been Sewn, he's been
Speaker 1: Mikey's but Dan, I've been dead. And hey, thanks for listening.
Speaker 2: I love you.
Speaker 1: Patrick's side, that's right, Patra side. It's on the menu, folks,
Speaker 1: watch out Papa's We'll see next week the JOT podcast
Speaker 1: good bye You're on in week Now it's our time.