Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may read
you doubting. For you Lord, proceed at your own risk.
Speaker 3: A lodge of shape from Shade, loget of fact from me.
Speaker 4: That he says, stand up for the thing you can't
stand a loud.
Speaker 5: Previously on Dateless, Moog was freed from his prison in
the inventory room of Sonny's Magic Stup thanks to the
Big Gunner energy and at the expense of an unfortunate
creature living in a jar and Ym Sugar.
Speaker 6: I asked her several times if she wanted to come
with us, and she said I would rather die. It
is one sile this has all happen.
Speaker 5: Unfortunately, the store of Sonny's Magic Shop was changed forever,
and the rest of us were expelled and banished from
ever trading there again. And I'm not sure we know
this yet, but all of us are cursed to come
back a certain number of years. And Constantine doesn't know this,
but I told him he had to roll a D
one hundred so Constantine has to come back every sixty
nine years to this store. Nice. However, the rest of us,
I'm sorry. After leaving, we began to make our way
towards the crypt to figure this out. But before our
journey really began, we came to an impasse. Our friend
Hansel Gunner, feeling his feelings for this, I seemed to
propose ending the life of this friend of ours. Others
wanted to keep him in order to use him to
help us open the door to get to where we
need to go, and we decided to vote. The vote
was even, with only one more vote to go, and
with that everyone turned to look at Constantine.
Speaker 7: It is a very interesting question, to be sure? Uh,
may I momentarily ask some follow up questions? Yes, okay,
we did we speak with Hansel about this?
Speaker 8: And did Hansell express a desire?
Speaker 5: He doesn't want to die and he doesn't want to
be used by us, so he said note of both.
Speaker 2: But if he'd yeah, I think yeah, because you can't
fucking shirk this off. On the GM two decisions, Yeah,
there's six of us.
Speaker 9: I think two in favor for killing and three in
favor for using. I'm pretty sure.
Speaker 2: Wait what well?
Speaker 6: Let's go again right now, right, a fresh count?
Speaker 2: Yeah, like recount, recount, recount, using what way? Yeah, we
need to feel Constantine in on that.
Speaker 10: Well, that's the thing.
Speaker 11: We don't necessarily.
Speaker 12: Know, we don't know, but use them.
Speaker 10: Yeah, but we can use them.
Speaker 2: Well we can, yeah, we we we we learned that
it's possible to potentially use him as a uh link to.
Speaker 6: This world.
Speaker 2: Yeah, like a key in a doorway for to get
back to this world. Yeah.
Speaker 4: And Gunner was saying, what kind of life is is
this that he has? He has no purpose? And he
suggests that they say goodbye to him.
Speaker 2: Yeah, do you, myrgles want to know who's voting what?
Or is it easier for you to not know.
Speaker 8: I don't want to know vot I don't want to know.
I don't want to know.
Speaker 2: You would know because Constantine would know, But myrgles might
need the difference. Yeah, I think Mergs needs the cutoff
right now, which.
Speaker 7: Is why I asked, Okay, I think it is egotistical
to say that he can find no purpose in his
life or that his life is less than or meaningless.
He says he does not want to die, but he
does not want to be used whereas we do not
use him, we ask him for help. But I do
not think that we should kill him. If he wants
to die, he will ask for it. But who's to
say his purpose. We would be just as bad as
she was for making him this way if we took
his life from him, another thing he did not choose,
and he is able. We've made him able to communicate,
he can walk, he has a spirit of his own.
Who are we to take one lasting from him? It
may not be the life that you would choose, Gunner,
but it is still a life. I thought we'd let
him live.
Speaker 6: Well, there we have it deciding vote.
Speaker 2: That wasn't one of the options. So I think you
guys are still stuck right. It wasn't let him live
and be free. It was use him in a ritual
or kill him.
Speaker 6: With the potential to live during the ritual.
Speaker 2: The I don't.
Speaker 8: Know, you're I have to use him in a ritual
right now?
Speaker 2: No, you don't have to do anything. Your RP was perfect.
Leave it. I'm just saying like, it's not I was
just being a shit. It's fine, he's not good.
Speaker 9: I get it.
Speaker 11: The purpose of keeping him alive is to use him
further or whatever.
Speaker 7: Our needs are, right, he could find other purposes, is
what I'm saying.
Speaker 5: Yeah, we need something to get back here, and he
is made of magic, but he was made by magic,
so he's a very powerful component to get back here should.
Speaker 12: We need it.
Speaker 7: And I'm sure if we treat him kindly, he would
be willing to assist us.
Speaker 9: But leave.
Speaker 5: He is still being held up right, Yeah.
Speaker 10: I'm still holding him sort of towards the group.
Speaker 7: I would like to lean down. Oh sorry, go aheadhead,
I would just like to lean down and like look
at him, like bring my face to him in your
palm and.
Speaker 8: Look at him.
Speaker 11: While you were talking, my grip loosened a little on
handsel I was really like choking him.
Speaker 2: Yeah, brought him out.
Speaker 7: Yeah, oh goodness, kind.
Speaker 11: Of loosened my grip a little. I'm still holding in
my in my hand and he leaned down.
Speaker 2: Yeah, his very large owl eye is darting around looking
in between everyone, Constantine, and he's been trembling this entire time.
Speaker 8: Okay, I think he does markles who he is.
Speaker 2: Yeah, I was going to say, when you're meaning clothes,
I think he'll go still a little bit.
Speaker 7: I'll like bring my hand up and kind of like
gesture to him with like a finger or something like
hold my hand. I guess is the vibe I'm kind
of going for.
Speaker 2: Oh, I don't think he understands that. I think he
might consider just like crawling onto your hand, like you're
just holding your hand out with your palm up.
Speaker 8: Yeah, yeah, I think I'll do that.
Speaker 11: I'm not letting him go.
Speaker 2: Yeah, I was gonna say, I think I think Gunner's
not got to go with.
Speaker 8: Him, so okay, And he's not trembling anymore.
Speaker 2: I think he stills a little bit. His eye is
still pretty wide.
Speaker 7: Okay, do you think that you would be interested in
being a friend.
Speaker 2: I think he'll I think he hesitates. He's still trembling
a little bit when he goes to tap, but he
taps three times instead of just the one yes or
two no or whichever way it was. I think you'd
need to have like a Ouiji board or some way
for him to actually spell out anything more complex. And
to be fair, you guys literally just talked about using
him in a ritual in front of him. So I
don't think I you know, I think he's just kind
of like, I don't know what that means, and this
feels like a trick. You know if I say no,
then you'll kill me.
Speaker 7: So yeah, yeah, I straighten up and take a step back.
So where does that leave the vote?
Speaker 6: Well, it's tricky because you I think he lives.
Speaker 4: I think that's more votes for letting him live. But
under what circumstances is still foggy.
Speaker 7: We don't vote.
Speaker 4: We don't know what the magic will require in order
to open the door. He may be a key, he
may not be able to help us at all.
Speaker 6: This may not be better. However, I do want to
point out that maybe using him as a key, we
don't have to use the full Hanzel, maybe just a
bit anyway, We can replace it with another bit, maybe
a better bit.
Speaker 10: Why would we need to keep back here at all?
Speaker 6: It's kind of fun over here? Don't you think things
don't work quite the same way. Yes, I've not been hungry.
Well yes, maybe even didn't come back here.
Speaker 10: But I do not wish to In fact, I didn't
wish to me here at all. This monster what I am,
My mind was made up for me. I wish nothing more,
and I would have died before coming here. Death was.
Speaker 13: Our only wish.
Speaker 10: It was taken from me. I didn't get a.
Speaker 5: Vote, or say, I don't believe any of us did.
But I know there is nothing left for me back there.
Everything I know, everything, my entire world is gone. It
is dust. There is nothing to go back to except
perhaps the same people who have done this to us.
Perhaps they are here. There are questions I would rather
know the answer to, and the answer to them seems
to be here.
Speaker 4: I am of the same mind. At this point where
I live is inconsequential. I am more interested in finding
out who did this to us.
Speaker 7: Then what do you even need to know? If where
you live is inconsequential, and you're here and your world
is gone, and you are by every metric stronger, better, happier,
do you even need to know why someone brought you here?
What drive is it to know?
Speaker 5: Curiosity thinking to be used as a tool. The reason
I killed your sire is I was used. Do you
not wish to know why that was done?
Speaker 7: Of course I do, But I want to know why
she does, And I point out kra.
Speaker 4: It's still unclear if any of the faces Esteban and
Gunn are shared belonged to the person who did this
to us. Ever, Since hearing about the rumor of the
crypt and the bodies of Kindred being buried there, a
thought has been growing in the back of my mind,
A question I've grown to wonder if the person who
is behind what happened to you, the person that brought
myself and Stalker into the plot, is my sire. Already
there are connections that we're discovering. I don't know how
it all works out, but I think we are all
connected by the powers that have put us here. And
if that's the case, in my sires included, if he's involved,
I wish to find him.
Speaker 5: Do you think the people that have done this will
just ignore it if you return home as well. He's
back to wherever you came from to start over again
with no troubles in the world, But they will not
bother you. They did things to perhaps all of us,
definitely to Gunner. There was a lot of effort over
centuries to prepare him for this moment. Do I think
they will let this drop because we have gone back.
If you wished to kill Hansel or to let him
go and live his life away from us, that is fine.
But if we have no strong way to get back here,
I will not go back. I will stay. I nod slightly,
have a meeting tomorrow night. I do not wish to
miss with somebody who has seemingly been here for some time.
Then this is quite interesting to me.
Speaker 4: Week we talk about seeking answers. We don't know if
there's anything else Hansel has to share with us. Is
he even capable of helping us more? I think the
answers we seek we should continue to search for. And
I wonder if that person you met the person you fought,
we'll have more to tell us.
Speaker 7: Oh, most certainly.
Speaker 10: Hanzel has shown us all he can. Isn't that right?
Little guy.
Speaker 2: Just quivering again, and the eyes darting between everyone. I
think your very perceptive, empiric eyeballs would be able to
see that. He does make a jerking move to maybe leave,
but the grip on him remains too tight.
Speaker 10: He does not know for what reason he showed us
that name, And when given a chance, when we asked
for help, you could only feel sorry for himself. This
is no life. I will not have it.
Speaker 6: Well, hold on just a moment, you fearsome warrior.
Speaker 9: You m M.
Speaker 6: Something made him?
Speaker 5: Yes, yes, some of the constantly and I have met
who made.
Speaker 6: Him, and I assume they are of note they have
the power of some kind. Yes, but did we piss
her off for leaving?
Speaker 14: No?
Speaker 5: Not as bad as others.
Speaker 6: I like that. That's a good answer. So where's the
harm in letting the little one scurry back to its maker?
And that way it's maker knows what we're up to,
and then maybe they take an interest and it's a
resource we can use at some point.
Speaker 7: I like that option even less than the other two options.
Speaker 6: Just as as I was saying it, it seemed even worse.
It sounded better in.
Speaker 7: My head as was particularly cruel to be frank.
Speaker 6: She did she not care for Hansel.
Speaker 5: I think she would prefer other body parts from other
people over Hansel. At this point, what does that mean?
Speaker 6: I looked down.
Speaker 5: New projects.
Speaker 10: I suppose all right.
Speaker 7: My father used to tell me a story long ago, Innett.
There was a great warrior who took pity upon a small,
helpless thing, and the warrior thought to himself, should I
kill it? But there was a wise what's the word
wizard who was there with him, that said, you do
not know yet the purpose of this creature, what he
can do, what the fate has in store. Who are
you to take the life? You know? It may not
be useful to us now. He may be useful to
us later, But you cannot anticipate the way in which
he marks our story.
Speaker 10: If I seem to remember right, except for morgue As,
I do not believe he was here yet. And my
grip is starting to tighten unhandso that nobody even wanted
to keep him in the first place. It was my choice?
Is that right?
Speaker 7: Well? I mean that was before I knew he had,
you know, a brain and the will and the spirit.
He can communicate he has desires? No, does he not
have desires? His desire not what leads us to life,
the living of it or death, as it were, Zumbashbir.
Speaker 6: I have no idea what that means.
Speaker 7: I know in any case, I do not think we
should kill him?
Speaker 15: And who you would cage him?
Speaker 6: Why would we need to cage him?
Speaker 9: Do you think he will stay with us after this?
Speaker 6: Do you think he's laster than any one of us?
Speaker 9: So we would cage him? To use the only option?
Either we cage him, or we kill him, or we
let him go.
Speaker 7: Do you all prefer I be pragmatic?
Speaker 6: Sure?
Speaker 10: Why not?
Speaker 7: Sure people find purpose out of cages all the time.
Have we not?
Speaker 8: And I look at all of us.
Speaker 7: So we were caged. Do we not yet walk free
to find further purpose? The only thing that stops us
is death. Nothing can exist beyond it. There is no opportunity, desire, hope, freedom, joy, misery, suffocation.
You can endure almost anything, can you not and still
find something on the other side of it? Death is
in punct. It's the end of anything useful, beneficial, joyful.
We have life and we should live it. Even if
he's in a cage for a moment, even if we
do not find use for him, We can free him later.
It can be a soft cage, a gentle cage, a
kind cage, but it is not death taken from him.
Speaker 4: You're saying a physical cage is a softer cage than death.
That I agree to. I think we are love a
split mind right now. I propose we hold on to
Hansel and we decide his fate later. Unless and I
look over at Gunner and kind of study his face,
you say you're his keeper? Is your mind made up?
Speaker 10: It is? I don't believe it's any of your decisions
to make. But no one holds his hand, it's me.
Speaker 5: Well, might I suggest if you're going to end his
life you at least do it by his actual name
before he goes. It would be the most respectful thing
to do. Don't you think.
Speaker 2: He has no fucking mouth so he can't do anything.
But his eye goes a little bit wider and darts
to Esteban and then back to anyone else who was
in that bathroom that knows what he asked.
Speaker 6: And is.
Speaker 2: There's just like a little bit of mild panic, and
maybe we start to see the eye slowly go towards Constantine,
but then not because it doesn't want to make eye
contact with Constantine.
Speaker 10: Whatever this thing was, it's all been taken from him already.
Speaker 5: Well, then allow me to be nice and say goodbye
when it's not Chez Kyle, I'm sorry this has happened
to you. Good luck wherever you wind up.
Speaker 8: I need to roll for my memory on this because
it's been.
Speaker 2: Well, it's been a day. It's been a day, but
also you didn't really care a day. Yeah, well, no,
I think it's been it's been two days, but it's
also been two days of crazy. But I don't think you.
I think you had said before that you just gave
two shits and you forgot about them basically once you
left the shop.
Speaker 7: So yeah, again, I want to I've been thinking about them, Yeah,
even if it's just like maybe I don't immediately remember,
but I'm able to read what Estevon is doing because
that's why it's clearly doing something deliberate.
Speaker 2: Ye, so.
Speaker 7: Mind is probably uh yeah, that'll work. Yeah, Okay, difficulty.
Speaker 2: I don't know, fifty to fifty, I'd say.
Speaker 7: Fifty to fifty.
Speaker 2: Yeah, let's leave it up to chance.
Speaker 14: Jesus Christ, oh my god, that's the twenty seven for
those listening.
Speaker 2: So yeah, I think Constantine makes the connection immediately.
Speaker 7: I look to Estaban and then to Kyle asas to Gazette.
Speaker 5: This is the young man from this strange bookstore. I
don't know how he wound up where he did, but
this is the end result.
Speaker 10: Squeezing horror.
Speaker 8: Let him go.
Speaker 7: I'm starting to like look a bit wildly now at
between Gunner and Esteban. And when were you going to
tell me?
Speaker 5: Well, if he continued to be here, perhaps never to
save you the trouble. But I figured before he goes
there was no time that seemed appropriate, but there is
no time left now, it seems.
Speaker 10: Start lowering my hand towre's my coat.
Speaker 2: You're trying to put him back in your coat.
Speaker 10: Or so just take him away from the crowd.
Speaker 2: Yeah, he's struggling against you, but obviously he's no match
for you.
Speaker 7: He is like this because of us, because of me?
Is that what you were saying?
Speaker 5: No, he is like this because of Ophidia?
Speaker 9: But is it.
Speaker 12: You're gonna do this to him?
Speaker 7: Oh God, I see you all back at the apartment.
Speaker 5: We are going to the crypt. If you wish to
go back to where we came from, you should come along.
Do your dirty work, and then let's move.
Speaker 2: How as the one.
Speaker 5: You have wasted enough time?
Speaker 10: Pass you there, and I'd like to turn and start
walking away.
Speaker 2: Oh yeah, mhm. We're gonna stay with the group for
a hot minute and then we'll switch back to Gunner.
Here we y'all do as he walks away.
Speaker 7: How long have you known? Hm?
Speaker 9: Hm said?
Speaker 6: Last night?
Speaker 2: Yeah? Yeah, yeah, last.
Speaker 5: Night he did not want us to tell you. Huh,
But apparently what he wants does not matter anymore.
Speaker 10: M mhmm.
Speaker 7: To the crypt. Let us go.
Speaker 5: Which of you all going back? Because I am not.
I will not be trapped there again. I'll be going back. Sure,
I will not miss this meeting tomorrow. It felt like
we were in this store for all of an hour,
and now we are close, much closer to the sunrise
than when we had entered.
Speaker 9: Staying staying back alone would be dangerous.
Speaker 7: I will stay with him.
Speaker 5: I look surprised, Are you sure?
Speaker 7: No? But he's right. You cannot be alone here. And
I know who we fought before. And I'm not hungry here.
Speaker 2: Yet.
Speaker 7: And I look at Cora. She needs us anyway.
Speaker 4: She will come back, come back from where.
Speaker 7: If you go there, you will come back. We are
a puzzle pieces scattered across You need each of us.
Speaker 4: No, I do not know what is required to get
into the crypts. But I am now recalling from our
conversation in the apartments that the moment that we came
here seemed to have been when we left the crypt
What if we go there and are able to get inside.
By doing so, we travel again. If we do not
go altogether, we run the risk of being separated across
time and space.
Speaker 7: Well, that didn't really stop our enemies.
Speaker 4: Now I think they are the ones who can find us. No,
matter where we go. We're marked at this point.
Speaker 7: Right, and you the cleverest cleverest of us all you
will have to find us again. Also, when you find
out everything that you can know over there, there will
still yet be answers to questions that you have earned
back home. Answers. I'm sure you can only find here,
and if anyone can do it, I know it's you. Shuts.
If that's the bund it is certain he will not
go over then yes, Mooch is correct. Someone should stay
with him.
Speaker 5: I'm very flattered. I'm sure I could manage on my own.
Speaker 7: Oh sure, I did not mean to impose.
Speaker 5: Oh no, just my pride it requires me to say
such things. I'm more than happy for the company.
Speaker 7: Oh I didn't mean you wouldn't be able to It's
just you.
Speaker 5: Know, right, it is safer for sure.
Speaker 7: Right, we will still be needed, is what I'm saying, Cora.
We will still be wanted and needed. If you go
over there, we will still be bound together. You get answers,
you get questions, you come back.
Speaker 4: If what you're suggesting is that I go alone or
with part of the group to try to enter the crypt,
I can do this. I may have received some information
from the shop to help in this, but as we're
discussing with Hansel, I don't know what it will require
to find a door and to create one. I can
certainly try though, and let you know.
Speaker 7: So how about this?
Speaker 2: Oh sorry, just so that I understand what's happening here.
Are we talking about everyone going to the crypt and
then some of you are just staying here in this reality,
but everyone's going to go to the crypt to try
to help get them over there? Okay, just making sure, okay,
got it? I was confused.
Speaker 4: Oh it sounded like est Upon and constant, we're going
to stay in town.
Speaker 2: No, yeah, yeah, that's why I was just double checking. Yeah, okay,
So I think everyone's going to the crypt to help
you guys get too. Yeah, yeah, okay, but they're just
saying in advance. You know, personally, I would appreciate a
heads up before doing all that work in the crypt,
and then you guys are all of a sudden like
I'm not going.
Speaker 9: Yep.
Speaker 4: But also the point that I made was if we
go into the crypt and there's no guarantee that we're
not going to be ye able to get back here anymore,
which means we've missed our meeting.
Speaker 5: It's a decision to make when the door open.
Speaker 7: Yeah. Also, I'm not worried. Okay, Cora can figure it out.
I have complete faith in Korra. This is a no brainer.
Speaker 8: You see. I think I'm one of the only.
Speaker 7: People that have seen what the fuck Cora is capable
of at this point.
Speaker 8: Maybe maybe not the only one, but.
Speaker 7: Like I saw her suck the life out of an
entire being.
Speaker 2: Yeah, I think.
Speaker 7: So, yeah, yeah, so and uh if she if these
guys plan on actually finding who were after, it will inevitably,
inevitably bring them back here. Like there's a reason why
we were sent here in the first place. So there's
just no way, in my mind, hold on, in my mind,
there is just absolutely no way that you would not
be able to find your way back here if you
wanted to, you can. So I walk up and I like,
put my hands on your little shoulders, some considerably taller
than you. It's so tall, and I just, you know,
look at you. So we'll help you open the door.
You go over there, you know, figure some stuff out.
We'll try and do our best over here, and we'll
see you what before sunrise tomorrow sunset tomorrow.
Speaker 4: Works at if it is that straightforward.
Speaker 7: Oh, come now, we have some faith in yourself.
Speaker 2: Girl.
Speaker 4: We struggle to make the definite plans. Since coming here,
it seemed to have been reacting and at the whims
of this world.
Speaker 7: But we can try, right, magic, Just do a little
bit of magic.
Speaker 8: I pat your shoulder, So.
Speaker 4: Shall we.
Speaker 7: Lose kates?
Speaker 2: And with that, the five of them wander off towards
the crypt. Unless anybody else is not doing.
Speaker 6: That, I'm going with them. But as everyone walks away,
I'm sure Stocker is going to make sure that I
walk with them. But I'm looking in the window of
the shop at my own reflection, and I want to
see what.
Speaker 10: It looks like.
Speaker 2: Go ahead and make a role for me.
Speaker 6: Yes, what would the difficulty be?
Speaker 2: Tell me what you're looking for.
Speaker 6: I want to see if I look like myself or
if I look like a proxy the clay figure I
was playing as a moog.
Speaker 2: So would you say you're looking for the truth or
your worst fear?
Speaker 6: Oh, I wasn't confident they were that different. To be
honest with you, I am looking for the truth.
Speaker 2: Well, that's I guess why I am trying to clarify
like when you're looking, is it out of fear of
what you'll see or is it you need to know
the truth, Like, what's that predominant feeling as you turned
to look over your shoulder.
Speaker 6: It's out of fear because there's not much of a
difference right now, and move's mind between Moog and Hanzel.
Speaker 2: Yeah.
Speaker 6: Yeah, and with Ghanna being the way he is, definitely
fear laced in it.
Speaker 2: Yep, okay, difficulty forty please.
Speaker 6: Forty eight.
Speaker 2: I think when you when you turn to look at
the shops window, you see a strange, distorted, featureless clay
face that looks back at you.
Speaker 6: Is it clothes or is it just like a clay
mast Oh.
Speaker 2: Yeah, it's wearing your clothes. It's just your face that's
kind of like, you know, blurry and unrecognizable and featureless,
like you can see where shadows fall where they should,
you know, under your eye, on the you know, shaded
side of your nose, things like that. But it does
look made out of clay.
Speaker 6: For a moment, I raised my hand and mirrors my
movement and stare at it for a moment before it
fades and I look off in the direction of Ghanna
where he walked and pause, and I wonder who's connected
to him, and I make a note to remember this
feeling that I have, and then I fix a lapel
of my jacket, take a deep breath, and I run
to catch up to Cora.
Speaker 2: All right, Starckrice, you are joining them. Yep, Okay, we
are going to switch scenes to Gunner. However, where are
you going?
Speaker 10: I'm walking no particular direction by now.
Speaker 9: I have.
Speaker 10: Put handsil into my coat pocket, not under my coat
where I usually keep them, and I'm still holding on
to him tight.
Speaker 2: I was just gonna say, how are you keeping from running?
Speaker 10: Okay, I'm still holding on to him. I think I'm walking.
I don't know where, but I look up bend. Something
catches my eye in a shop window.
Speaker 15: Let's a.
Speaker 10: T shirt with three golden triangles. But connect this place
would be a twenty four hour arcade. But there is
a crowd inside. I stare at that T shirt. I
want to walk in, go for it. Walk into this
arcade and there are crowds around different games. Yeah, people happy,
smells like cigarettes and pizza.
Speaker 2: How can I help you? You want to roll or
hold up of roll of quarters?
Speaker 15: What is that?
Speaker 10: No?
Speaker 2: No, okay, you brought your own, all right, No worries.
Speaker 10: That clothing, it's funk not.
Speaker 2: What No, the Triforce oh right right? Oh yeah? Uh
from from Zelda? You want you want it? You want
to buy one?
Speaker 15: What is this?
Speaker 9: Oh?
Speaker 2: You haven't played Zilda yet? Quick question. I don't think
they had an arcade version of this, and they have
to have Virgin. Yeah, but they'd probably sell those at
the time. I know that some of those games had
like demo arcade versions to get people to buy the
regular console version. But yeah, okay, so he will probably
And what we're looking at, by the way, is this
like wiry, excitable. He's got you know, large glasses. I
want to say, like moppy blonde hair. He's got some freckles, braces.
I love this guy already. I have no idea what
his name is. Chat you go ahead and name him.
But he very excitedly pulls out Zelda, which I think
a link to the past, was out, and then there
was one other one already out right from eighty eight
three out? Okay, so he pulls out all three of them. Okay,
I not four? All right? Yeah, he pulls out all
three of these games. And then he also pulls out
which some of you young listeners and or viewers will
have no idea what this is. He pulls out a
game guide as well, and like sets it down and
just like pushes it forward. And his name is Chuck,
because that's the most recent one I see here in
the chat. His name is Chuck, and he's got a
little name tag on it that says, you know, Chuck
asked me for a role or some shit like that,
and he just goes, I kind of i'd, you know,
I don't know if I want to tell you too
much about it, because it you know, it's it's something
that transcends language, and I think you should really just
play it. Start to finish all three of the me
play this one first. Actually, you know what, my play
order might be a little bit different. Maybe play this
one first, and then any points still linked to the past,
and and and then maybe this one and then go
back and play that one. It's the Chuck order. I'll
tell you what if you if you want to get
all of these, I'll just throw in the shirt is
why not? I don't think my boss will care.
Speaker 10: It's all the time I'm looking at him like tilted head,
like what are you saying, boy.
Speaker 9: How is this?
Speaker 10: And I'll point to the princess on one of the games.
Speaker 2: Oh, that's the princess. You have to save her.
Speaker 10: This is not dark knot.
Speaker 2: Uh no, that's Zelda.
Speaker 10: I'll just take the shirt.
Speaker 2: I think there is a look of absolute devastation that
crosses his face. Oh okay, I mean I don't know why,
and then we're going to immediately go into gatekeeping. I
don't know why you want a shirt if you haven't
played the games, you know, like or you know why
that what the point of that would be? But okay, sure, yeah,
we'll get you the shirt down. It's fine. What size
are you anyway? Large? Extra large? He's looking at your
muscles now, like, okay, I'm just gonna think.
Speaker 10: I'm begin to like work off my coat and I'm like,
keep in mind my undershirt is still absolutely disgusting.
Speaker 16: Oh with blood. Oh oh, and I'm like working off
my jacket. Oh oh oh, and I'm.
Speaker 2: Mm hmm.
Speaker 10: Keeping Hanzel secure.
Speaker 2: Oh my hand? Can I see handl or no? Are
you like going on your way to Okay, my jacket,
but I can see all the guts and stuff you
can see like bloodstained shirt, Okay, I'm trying to decide
if I think you're a junkie or if I think
something else. I think I'm gonna go with a junkie.
And now I am just want you out of the shop.
So I'm gonna take the shirt down in what size
that I think you need. I'm gonna set it on
the counter, and I'm gonna be like, you know what, man,
don't worry about it.
Speaker 10: Allah drop my coat and I have Hanzel like in
my hand, but he might be like covering my hand,
so it'd be like, what the fuck happened to your hand?
But I drop this coat and then I pull off
my other undershirt.
Speaker 2: Okay, and you're just getting undressed right here in front
of Okay, yep, all right, Well I think I'm too
afraid to say anything, so I just stand there nervously
like I don't believe this is happening right now. And
maybe here's bathroom, Yeah, right over there, here's the key.
Speaker 17: He just across the table, like, uh, you know that's
I'm not supposed to give You're not supposed to I'm
not supposed to give that to just anybody.
Speaker 2: It's really for staff only. So if you could just
not tell my boss. I'll take as long as you want, though, Man,
I'm not going to run.
Speaker 11: I grab this key with my right arm, which is
also my bloody and bandaged arm from the shop.
Speaker 12: Yeah, and I just snatched it from him.
Speaker 2: Okay, just don't shoot up in there. Okay, please.
Speaker 10: Work my coat on again. I make my way to
the bathroom. I use the key to get in, and
it's a very dimly lit, smelly and gross bathroom.
Speaker 2: Yeah, and you leave with.
Speaker 10: Just one toilet and a sink in a mirror.
Speaker 12: Yep.
Speaker 2: Absolutely, and we the audience see a phone being picked
up and a number being done in the bathroom.
Speaker 10: I take out hands on.
Speaker 2: I'm sorry. Did the lyrics of the song just say
you must be a hero as you're pulling out this
thing you're about to kill? Okay? Cool, cool, cool cock
walk cool. This show is fucking haunted. Please continued.
Speaker 10: I think I'll bring him up to my face. Is
there any reason to keep living?
Speaker 9: Okay?
Speaker 2: Uh, he doesn't tap, he doesn't do anything. I think
he's just looking at you.
Speaker 9: I frown.
Speaker 7: Now.
Speaker 10: I want to raise him up sort of above my
head where I'm looking at him. I think, as I do,
I see a sword austin to my heart. I stir
up to the man wielding it. Don't even know who
you are, but.
Speaker 9: You have done me.
Speaker 10: This great favor, my friend. Look down at the blade again, Shirley,
this is it what I've been waiting for. And I'm
holding handser, still looking. I start to bring him closer
to my face. I opened my mouth wide with me,
pardon me forever. I stick out my tongue and I
start to shove him into my mouth and his little
fingers are clawing at my lips as I push him in.
Speaker 9: And I.
Speaker 18: Start devouring him until I beat him whole.
Speaker 2: I swallow.
Speaker 10: Every last bit of our little friend Hansel, So long, fall.
Speaker 2: Or roll me every D yeah, roll me a D
one hundred first, sure, and then I need you to
roll me a one D four. Difficulty for the D
one hundred is going to be forty.
Speaker 10: Oh, I already rolled them, so sorry.
Speaker 2: Oh you're good, You're good, You're good. That's okay. I
needed you to make a couple of rolls, so just
go ahead and roll another one now with the difficulty
of the forty, and then roll everybody. Yes, okay, yes.
Speaker 9: Oh boy, okay, and seventy eight.
Speaker 10: First one is eighty five yep.
Speaker 2: And then roll me a one D four, which is
just the slash our space one four altogether.
Speaker 13: Three okay.
Speaker 2: And then I need two more body rules please, well,
actually one body and then one mind difficulty forty for
both of them. And you're looking in the mirror while
you do this, right, and you were you were reliving
a memory of your own right, Yeah, okay, just making
sure I was following that correct.
Speaker 10: It's a body roll.
Speaker 2: Yep, difficulty forty ninety three. Holy shit, dude. Okay. And
then the by the way, this was fucking nuts. I
loved this. It was painful, but it's good storytelling.
Speaker 13: So okay, shape shift into a hand.
Speaker 2: We're gonna find out what's gonna append seventy four okay, okay.
So these are just straight fails, back back to back
to back. Here's what I think is going to happen.
So the first, the first thing I need to ask
you is, were you ever in a battle in which
you were actually afraid that you weren't gonna win, You're
afraid for your life and then you ended up fighting
like an animal for it? Yeah, definitely, okay.
Speaker 7: Uh.
Speaker 2: Second question I have then, well, as you're looking in
the mirror and you eat you kind of you know,
you eat Handsel slash Kyle Hole. Your body begins to react. First,
I think your skin will feel warm and hot and
like it is suddenly a blaze. But when you look
down or as you're looking in the mirror, you don't
see anything actually happening to Your skin's not even red,
but you feel this kind of burning sensation that travels
along your skin. And then you're going to remember that
moment where you thought that you were actually you were
actually afraid for your life, and then you fought very
hard to keep that. And while you're remembering that, you're
going to get flashes of something that feels like your
memory but isn't your memory. It's like a dark alleyway.
You'll hear footsteps, a little bit of maybe dripping water,
like it had rained recently, and then you're gonna hear
a voice that you recognize, but you don't recognize it.
It's the sensation of recognizing this person's voice and being
excited and slightly fearful. But this isn't, you know, Gunnar,
this isn't actually your memory. This is coming from somewhere,
but you're not sure exactly where, and there is a
moment where you are standing there looking at this other
individual and they're speaking to you and you can't understand
what they're saying. That part of the memory is distorted,
but there is a moment of wondering what's going to
happen next, being excited, and also being a little bit
afraid before this individual like lunges at you and is
trying to kill you, and then you end up fighting
like an animal for your life. And so I'd like
for you to go ahead and describe your actual memory,
and then just know that as that is happening, this
other memory that doesn't belong to you is tangling up
in that, and if there are similarities, then that's probably
where they bleed over. Like if Gunner, you know, remembers
reaching desperately for a blade or something like that, then
that's where these memories cross over. But yeah, go ahead.
Speaker 10: Yeah, So I'd think i'd.
Speaker 11: Remember this.
Speaker 10: This battle that I sort of described already, or at
least the ending, and it's a different sort of battle
that I'm used to. I have not been feeling right
fighting like I used to. Knowing all of what I've
brought to.
Speaker 1: Her, and.
Speaker 10: Maybe I bid off a little more than I could chew.
She likes them still alive. I get overpowered tired when
I fall to the floor.
Speaker 2: Finally, this is where your memories will kind of or
the memories will bleed together, and you feel for some
reason like the person that you that is coming at
you here is bigger than you, which I think would
strike Gunner as strange, because I can't imagine that happens
to you very often, and smashes your head into the
brick wall, and then you both go down to the ground.
You're in an alleyway, and then your memory returns and
takes over.
Speaker 10: I think it would just be like if I were
looking up at the sky and being dragged.
Speaker 2: Okay, you are looking up at a sky in a
memory you remember, and you are being dragged. And also
at the same time, you can hear and feel yourself
scrambling around on this u for a knife that cut
you open, and you grab onto that knife and you
hold onto it very tightly, and then you come up
and you stab the person on top of you that
is trying to choke you to death? And where does
your memory go from here?
Speaker 10: Believe like you would bleed like I'm going to stab them.
Speaker 2: But yeah, look up and.
Speaker 10: They're like looking down at me and they're spread hair
in my face.
Speaker 7: I know.
Speaker 10: Where I'm going?
Speaker 2: Are you? Is this where your memory ends? Being dragged
and knowing where you're going, in that like pit in
your stomach of just knowing what's going to happen. Okay,
then that part of the reliving that memory for you ends.
You're being dragged, you feel the sensation of being dragged.
It switches over to this other memory that isn't yours.
The hair in your face is red, but it's strawberry blonde.
It's like a red blonde that's now in your face
and it's kind of like your own and you pull
it kind of back. Your hands are covered in blood.
You are now like straddling the body of this individual
that you know came at you and you've killed them.
And then you know that someone is watching you in
this moment, and you turn and look in you kind
of see yourself, and by yourself, I mean you, you
are in someone else in this moment while they are
living this moment and they are aware of you. Does
that make sense? So you're like in their body right now,
while they're kind of experiencing this, but then they are
aware of you, and they turn and they look and
they somehow see you, and you see yourself as this
is happening. And then there is a moment then where
you are ejected out of both of these memories. Your
hands are shaking due to the magic, not necessarily the fear.
Your body is just overloading with this. Right now, you
just experienced a memory of Ophidias as you are consuming
some of her power, and the one D four that
you rolled is one of her abilities that you're going
to kind of not necessarily gain, but you're going to
gain this avenue of power that was previously closed off
to you. It is a power of negation, uh when
it comes to other people using magic around you. And
that is all I can give you right now. You
will have to try to purposely make attempts to learn
this magic and or go out of your way to
find information and or magic and or rituals that will
strengthen this ability that you have unlocked to progress that.
But you're also going to, for lack of a better term,
you're going to level up because you did consume something
that had great magic imbued into it, and I assume
you consumed it with the with a very specific intention,
and so therefore you are going to see benefit from that.
You can remove your.
Speaker 11: Curse better sweet, very bittersweet.
Speaker 2: Yeah, yeah, you can remove your uh, your curse for
hungering for flesh, or you can increase it. That is
entirely up to you. But you did roll a three,
and that's the only way you would have been able
to negate this curse is using her magic in which
to do so. Otherwise there are other ways in which
her negation magic will come into play here for you.
But you did. You freed him by the way. Also,
he was not able to ask for death.
Speaker 10: Okay, is this uh.
Speaker 11: That I can negate this this curse or this hunger
for flesh?
Speaker 10: Can I?
Speaker 14: Like?
Speaker 11: How so if I choose not to do that, how
do I go about that in the future?
Speaker 4: Uh?
Speaker 2: Navigate? All right? Go about what in the future hungering
for fleas?
Speaker 11: If there's something else I'd need or wanted a gate?
Speaker 2: Is that you don't have any correct Yeah, yes, you
are understanding it correctly, but you don't You have no
control over it right now, So you'll have to purposely
seek out how to enrich this magic because basically you
like consumed some of her power. You consumed something, but
it wasn't necessarily something that was like a huge ritual
item for her, you know, honestly, And I think you
get this because you've literally ingested the creature. You rolled
poorly enough that you could have multiple kind of you know,
memories come through here where it's like, you know, you know,
Kyle walked into a video's bar and he was asking questions,
very simple questions, but I think he was either asking
about VTM or he mentioned seeing some strange people or
something like that. Maybe he mentioned it to somebody else
and that person led them to a video's bar and
then a Fidia just fucking turned him into this creature
so that he wouldn't be asking around and looking around.
She had no intention to use him. She did set
him up to be a spy or anything like that.
She was just cruel and did this to him and
then set him loose. And uh, yeah, So I think
I think you you get some of that when you
when you consume him, but you are consuming something that
she she made. Yeah, so you are consuming I think
it would negate the hunger for flesh because first of.
Speaker 11: All, like that's just not me, guys, I don't eat people,
but or like at least hunger for flesh in that way.
But also uh like it's like I feel like that
would just it makes sense because you did that horrible
thing also with the tongue.
Speaker 10: It's like, okay, I haven't done.
Speaker 2: With Yeah, I don't want to. Yeah, okay, so that
would makes sense. Well yep, so then we'll go ahead
and negate that you will no longer have that like hunger,
uh for for for flesh. And you do know that
there is something you you gunner, No, you have consumed
something that was viued with magic from a video, and
there is a little bit of her magic in you
now that you could grow and or it's like a
tiny muscle. If you were to grow it, it would
get stronger, and it is not innate to you, but
you have learned that that is one way you can
gain powers by consuming the power of others. So she
is acutely aware that you have done this also, by
the way, and I think you know that too, because
if that wasn't clear her looking at you in that memory,
even though it's through time, that's from her past, but
a link to the past Hey episode title.
Speaker 11: Yeah, I think like that sensation would just kind of
like shock me into.
Speaker 10: The corner of the bathroom.
Speaker 11: Yeah, and I like have one hand on this on
the door knob that I grab right before I like
look at the mirror again before I leave. I got
blood like all on my face. And luckily this new
awesome T shirt I just muscle that of port Chuck.
Speaker 2: Yeah.
Speaker 13: You can hear.
Speaker 2: Chuck by the way. Yeah, I don't know, man, he's
in the bathroom. You know he's in the I don't
know what he's doing. He's in the bathroom. Yeah, but
you just hear him ament from with somebody. Y.
Speaker 10: I'm just as burning.
Speaker 2: No, you know exactly who he's on the phone with.
He's on the phone with the police. I forgot. You're
one of the bumpires that I can tell exactly what's happening.
Speaker 10: I'm like trying to scramble up to my feet again.
I get him, get a good footing, and I exit
through the door. I'm kind of like I'm stiver, like
grabbing at my chest and I'm.
Speaker 2: Walking towards the door, and Chuck is holding the phone,
his hand is shaking, he is looking at you wide
eyed because you walk in there with a gross shirt,
but you didn't have blood all over your face.
Speaker 10: And so he'll have blood all over my face.
Speaker 2: Yeah, I think he's He goes white as a sheet.
He is too stunned to say anything. You can vaguely
hear up to the nine one one operator on the
phone being just being like, sir, are you there?
Speaker 9: Sir?
Speaker 2: Are you there?
Speaker 10: It passed by him, Thank you. I make towards the door, okay,
and then I'd be trying to get to the crypt
as soon as I possibly could.
Speaker 2: Okay, let's if you guys are okay with it, I'll
have you at the because you weren't far, I can
just have you at the cemetery now. As Gunner walks up.
Speaker 8: Okay, I mean that was fucking crazy.
Speaker 2: That was insane. Sorry, Yeah, he's gonna show up. And
I normally wouldn't say anything, you know about like, oh
you you know, you kind of saved him by the
way he was. He was fucked up and cursed and
what wasn't able to actually purposely tell you anything. But
I felt like chat would be very sad, and I
felt like you guys would be very sad. So I will,
I will give you some consolation. That video is evil
as fuck, and that was an incredibly cruel thing to do.
Speaker 5: She had no intentions, okay with it.
Speaker 2: He wasn't spying on you, but he she would use
him in some horrific way at some point, probably if
she came across him again. So you know, doing that
information where you will.
Speaker 5: But he's in there with a with an arm that
has no skin too.
Speaker 2: Yeah yeah, yeah, yeah, yeah, he just sleeper. Fuck dude,
he just like.
Speaker 11: My shirt, I'm like tattooed all over, I have half
of my arm skin missing.
Speaker 10: Yeah, I like I reached.
Speaker 11: Out and grabbed that key with like the fucked up arm.
Two after he like worked this.
Speaker 15: Counter.
Speaker 2: Yeah, I just like, oh man, And also like I
I never you know, like when you came in and
I'm thinking, like, what does he look like? Okay, what
am I thinking? I don't know? You know, vampires and
shit are real. Well, you're either you're either drunk so
drunk and you just got into a car accident, or
you're on drugs and you don't understand that you've been
injured as badly as you've been injured. Either way, not
a good situation. Gotta call the cops, you know, like,
there's no way, man, it would have gone down in
table story history is one of the questions I always ask, Yeah,
and I just I just don't want to do that
because everyone's going to be sitting there going, God, I
want to what happened with Kyle, and I just I
don't want anyone feeling weird about that. Anyway, go ahead.
He arrives, by the way, he's in a new shirt,
his mouth is covered in blood. Let's go.
Speaker 11: I've been trying to wipe my mouth on the way there,
so I'm like doing.
Speaker 2: A maybe it's just a crapy.
Speaker 11: Job, probably, but it's like smudges probably on my hands.
And yeah, I'm kind of like fucked up, looking like
I'm like stumbling, kind of like hunched over.
Speaker 10: And I arrived to wherever we are.
Speaker 7: I probably go there, darling.
Speaker 4: Sorry, No, it's okay. I'm probably were paying attention to
the graveyard, getting like a lay of the land. It
seems there's any changes, et cetera.
Speaker 2: While you guys come up, you roll me a D
one hundred with your mind set difficulty forty.
Speaker 4: Okay, oh no, excuse.
Speaker 2: Me, ninety nine. But Here's what I'm wondering, because remember
we don't Failure doesn't mean you don't succeed as a thing.
It just means it comes at a great cost. So
I'm now wondering if you just see both right now
in this moment where you look at the fuck it,
Because here's why I suggest that you were the caretaker.
You know this graveyard in and out right, you would
look at the gravestones and you would be able to go, Nope,
I can recall exactly which grave that was and what
the differences are. What exactly are you looking for? Because
I know you said you were looking for differences, But
are you looking for a difference that might go wait
a second, or is there something specific that you're looking for? Uh?
Speaker 4: Yeah, So last time we came here, I noted that
there my wards were gone. Yeah, the magic wasn't in
the graveyard anymore. I think you said there was like
some magic, but it was unfamiliar to me, and it
was a faint. There were animals, and the gravestones were different, yes,
and the crypt opening was gone. It was just covered
in vines. So I guess I'm just saying like it
has anything changed again since then?
Speaker 2: No, but I'm going to say you are walking around
super imposed right now, and it might fuck you up
a little bit, But you can see both both places
right now. You can see where you're, where you came from,
and any very you can you can distinguish them. So
if you were to go over to that cryptoor right now,
you would see the vines, but you would also see
an entryway and then offering like superimposed. Yeah, yeah, Okay,
that may fuck you up a little bit. However, because
this is a ninety nine, we're gonna have to think
of a way where, you know, this kind of negatively
impacts you or the party in some way. I just
don't really see a way that that is applicable right
in this moment, so I'm going to trust that narratively,
when that moment comes, we'll both recognize it. But it
does have to happen at some point in this in
this scene, so we'll figure it out as we as
we go.
Speaker 4: Would would I have noticed this when I crossed a boundary.
Speaker 2: Somewhere the superimposed you mean.
Speaker 4: Like when I started seeing both at the same time.
Was it from a distance down the road? Or did
I did hit me when I When you chose to
look okay.
Speaker 2: It's when you made the decision to look okay, as
it comes from you in your power. Yeah, okay, Oh,
I have an idea. I have an idea for that.
Ninety nine comes from your ability though Okay, maybe maybe
you have angered some things that still exist here or
they are all aware on both. In both places, they
are aware of your presence, spirits I would imagine, or wraiths, even.
Speaker 4: Because the land was disturbed when we open the crypt.
Speaker 2: I think just that they are acknowledging your presence because
the ninety nine they know you're there. Do they always
know that you're there? That's a question I have for
you because I think on your VTM sheet, it's you
can see them, but they can't see.
Speaker 4: You right now right, I don't remember what the VTM
sheet was, but I can interact with them because of
my clan, I can yeah, call on them and basically
have like ghost magic.
Speaker 2: I got it, but yeah, I got it. It's an
offer though, so you can say no because it depends
on how you want to play. But it's in ninety nine.
So I have to think of like the most ultimate failure.
People have been like knocked out, nearly died, because of this,
I think we're going to unlock a new ability on
your sheet. But it's they won't stop talking to you. Oh,
it is basically you've got if there are ghosts or
spirits or wraiths around, you're gonna they want to talk
to you. They want to get your attention. So yeah,
you can say no to that because it's basically like
having a solicitor NonStop twenty four to seven. But there
are ways around blocking that, like you could get, you know,
a talisman that would ward them off or whatever. Yeah,
but yeah, I think that would be It's kind of
like you rolled an eleven and unlocked in ability, but
we're gonna go with the ninety nine and it's negative.
Speaker 4: So I'm good with that because it kind of like, uh,
it it increases the situation that I have with.
Speaker 2: Ishna, Yes, and also yes, yeah, it increases that. But
also it's like, you know, it's an ability from VTM
that is now crossing over because you're super imposed and
to me and now it's escalated here. So to me,
the metaphor just makes sense that suddenly now they are
aware of you here in this space and they want
to get your attention and talk to you, but as
of right now, that's not happening. You don't see anything
around you. But basically we've just unlocked this kind of
like not a curse but ability that you can use.
But it's taxing, probably to hear voices all the time. Okay, okay, cool,
take it away, guys. Sorry, I want to.
Speaker 5: Walk up to where the door where we thought we
came out of and clear the vines out. Okay, So
just so it's is just so rock face.
Speaker 2: Or there's nothing visible on it. If I remember, that's
what we talked about last time too. It's just vines
in a stone wall.
Speaker 5: Here we are again, yes, charming.
Speaker 6: Some of us for the first time, maybe some of
us for the last time. I stand by Cora, putting
her in between us.
Speaker 4: After taking in the superimposed nature of what I'm seeing,
I think them talking about the door would bring my
attention over to it, and so I would come over
to it and like start reaching my hand out to
where I see the door that's open, but then my
hands probably hit stone. Did they touch anything?
Speaker 2: Yes, you touch stone. The door in the other in
VTM world isn't open, but it does have those runes
on it like it closed. Itself again, but it is
the one you recognize as of being able to open.
It's got those same symbols on it from before where
you would need to kind of like pick one and
then leave an appropriate offering.
Speaker 4: Then I don't reach out to go through the door,
but I reach out to touch the symbols.
Speaker 2: Yep, it lights up. Whichever one you touch lights up,
but only there. Nobody else sees you touch anything except
stone wall. Oh my god.
Speaker 4: Okay, so I'm actually interacting with both sides.
Speaker 2: It would appear that way.
Speaker 4: Yeah, oh man, okay, Uh. I would want to try
to make offerings again, three offerings, try to open it.
Speaker 2: So if you recall, the offering was related to what
symbol you touched on. So I'm just gonna say you
can have picked any symbol that you would have reached
out and touched and placed an appropriate offering down. And
there were I believe there were six symbols for you
to choose from. I'll go pull those back up in
my notes. Is all the way back in the prologue
for those like what the fuck are they talking about?
We did ten prologue episodes that are available in podcast form,
and I think Pep's inspired for me yesterday. Nope, did
this like nine months ago, but appreciate you, so, yeah
you can. Eight wasn't it. I'll go look up in
just a second. But essentially, for those who didn't listen
to the Prologue podcast episodes, there are eight or there
are a certain number of symbols on this door, and
they each means thing to Cora, and then Cora put
down an appropriate offering that related to that symbol and
then was granted entrance. She also then turned and had
Stalker do the same so that he would be allowed
entrance as well. Nice, perfect, amazing, Okay, cool, And we'll
put that in the public discord as well so those
of you who haven't seen it can take a look.
But yeah, the first symbol on the left is of
a what looks like a ritualistic knife. The symbol on
the right, immediately to the right of the knife symbol,
is four circles surrounded by another circle, and two lines
connect each one making a square. The symbol underneath that.
And I realize now that I don't want to accidentally
influence anyone's interpretation of these symbols. Somebody else start describing
these out loud.
Speaker 4: It looks like a stick figure that is sitting down
some sort of the legs sticking out as if it's standing.
They're kind of like bent in a sitting position. And
it looks like it has a an upside down crescent
moon across its head, almost like a crown, or horns
or horns.
Speaker 6: At least Casey Jones hockey mask with a smirk on it.
Speaker 5: It's also kind of like a.
Speaker 2: Or you know, a magical ritual mask. It's fine, I
get it. Cool, guys. Lua Door is fine. Who wants
to take the next one?
Speaker 5: In a wrestling ring?
Speaker 8: I'll take the next one.
Speaker 7: Right below the Lucca door mask is a circle with
a roun inside, and the room looks like you take
those two arrows and then overlay them together.
Speaker 5: I have volunteered to the next one. It's a circle
with two lines that across each other like that, Like.
Speaker 2: That doesn't help our podcast listeners. So cross just so perfect.
Speaker 5: A cross two lines across each other in the middle
from one side to the other, or if.
Speaker 2: You were to slight works cross hair works.
Speaker 5: Yeah, I'm sorry. I haven't used one of those in
so long.
Speaker 2: I don't know what they're like anymore. Who wants to
take the next one. The next one's tough, Jesus.
Speaker 9: I will interpret that the next one is actually the
one directly underneath the crosshairs. Okay, an symbol yep, surrounded
by two circles, and zam's if you could do the
last one.
Speaker 10: Yeah.
Speaker 5: I put it in the in the table start discord.
Speaker 10: I'm looking at it right now. It's not helping it.
Speaker 2: I will also put it up on the screen for
those who are not in the discord.
Speaker 11: Let's do it together.
Speaker 2: Yep, okay.
Speaker 11: I would say it's like if you were looking at
four platforms from a bird's eye view and they sort
of all have bridges that lead to another platform in
the middle. That's how I'm looking at it. No other
way to describe it.
Speaker 13: Four rakes or yes, break.
Speaker 11: Yeah, So a circle in the middle with like four
forks coming out of it, sort of in a northwest
southeast positioning.
Speaker 9: Mm hmmm.
Speaker 6: Almost like a week I just realized what this is.
Speaker 2: I think, yeah, probably, I wouldn't be surprised. Character is
just cross Spider Man can now see it up on
the screen.
Speaker 10: Door mass spider Man.
Speaker 5: It's all Spider Man that looks very from far away
when it's small. It really is the empty space that
stands out more on that.
Speaker 10: Yeah.
Speaker 11: Yeah, it's like an X makes an X shape.
Speaker 12: Mm hmm.
Speaker 11: If anybody has a better description, please feel free to.
Speaker 10: Oh, I think you can step in.
Speaker 9: I think you did great, buddy.
Speaker 11: Good interpretation that the infinity symbol was right below the
one we're talking about, A good move.
Speaker 2: Do so wow.
Speaker 4: Okay, now that we talked about the symbols, then I'm
gonna be reaching out to try to touch them. You're saying, Poebe,
I don't feel anything, but I see you do light up. Okay, Okay,
Then if I'm surrounded by the rest of the group,
I'll say, I don't know what's changed about the cemetery,
but I can see the door. It's exactly how I
left it. But and I like kind of dragged my
hand across the stone to like feel both at the
same time. It's like I'm seeing both worlds at the
same time. On one side it's the blank stone, but
on the other I can see the symbols that were
there the last time.
Speaker 7: What did I tell you all, clever girl?
Speaker 9: You told us many things.
Speaker 7: Oh shots the line I meant about her being the
cleverest one here.
Speaker 4: This doesn't mean we're in yet, though. The way to
get inside is to make an offering or sacrifice, and
I think in order to grant us all safe passage,
all of us will have to sacrifice something.
Speaker 7: Well, what did you sacrifice the first time around?
Speaker 9: My boots?
Speaker 4: Some hair?
Speaker 7: Oh, so we're not talking about like big sacrifice or
anything like that.
Speaker 4: We'll find out. Magic will tell us if it's enough.
Speaker 2: I'm so sorry? Is that expression for me?
Speaker 12: Greg?
Speaker 2: You guys remember when he was like, I think I
just realized what we're looking at here. He fucking he
just sent it to me in a DM and I
was like, yeah, he got it, he got it, he
figured it out, he figured it out.
Speaker 4: Could you have Greg at one specific symbol?
Speaker 6: H Now, who's the most cleverest girl in the room?
Speaker 7: I hope.
Speaker 2: And now you know why I didn't want to describe
it because I was worried that if, you know, if
I used a certain language, it would give it away. Anyway,
go ahead, let's.
Speaker 4: Assume that I quickly described the symbols to the group
the way we just did. Yeah, so everyone shared on
the same page. Okay, for what they look like. I
believe if it works the same as last time, we'll
have to make three sacrifices to enter, all.
Speaker 7: Right, and cz some blood, some hair stalkers, boots, nochmal mook. Sunglasses.
I could use those, by the way, do you need them?
Speaker 10: Sure? So the look.
Speaker 7: See, it's just that ever since we left h the place,
the shop, everything seems quite bright.
Speaker 6: That's it.
Speaker 8: M Yeah, so blood.
Speaker 4: Constantine calling attention to moogs glasses does make me kind
of tilt my head in consideration. And I walk up
to him and.
Speaker 7: Notes.
Speaker 4: I guess sunglasses could be seen as a form of
a mask in a way.
Speaker 6: Sure, they're also protective, mask is not necessarily protective.
Speaker 4: Do sunglasses not protect your eyes the same way a
mask would protect your face?
Speaker 6: I think differently, Yes, are you wearing a mask hide?
Speaker 5: Or you're wearing them to protect your eyes?
Speaker 6: I am wearing them as a reminder.
Speaker 5: Then it sounds like neither a mask nor a protection.
Speaker 7: But it could be a good sacrifice if he's wearing
them to remember lost lover or something of value to him.
Or is it that you? Is it that you broke
a promise, a'd someone you didn't want to your worst
day and choice I'm.
Speaker 6: Not thinking about whatever you're saying, because you're up to
some shit, and I don't want any part of it.
Speaker 7: Up to watch shit.
Speaker 6: You just want to look into my eyes. Don't think
I've forgotten about the other night. Besides, I have something
I can sacrifice, and I take out my lighter that
was given to me about my best friend.
Speaker 10: Yep, why not just open the door the way it
was opened the first time, exactly the same.
Speaker 4: We only have two of the three offerings?
Speaker 7: What was the third?
Speaker 4: The remains of someone I held dear.
Speaker 7: Ah shah the Unfortunately, I'm very much alive.
Speaker 6: Can't use me, and I was never alive in any
traditional sense of the word.
Speaker 2: In the distance, here's some sirens heading to the f
a arcade shop, just like faint distance, acknowledging that that's
still happening over there.
Speaker 7: H Unfortunately, I do not have anything of explicit value
to me as a person. On me. I could give
a piece of my hair.
Speaker 5: Blood, Yeah, what was how many? How much was it
a lot of remains? Because blood might be just as well.
Speaker 19: Perhaps, and you care for me very much, I don't
believe we offered blood last time.
Speaker 4: It was just two bones.
Speaker 2: It was the bones of the thing that you had
cared for, and then your hair.
Speaker 4: Umbilical corner breed.
Speaker 2: Right yep, oh that's right, Yes, that's right. But those
were corresponding to specific symbols you chose, so you could
choose some different this time if you wanted to.
Speaker 7: Can I just say something really creeped out? I literally
have one piece of hair in a braid right now,
shut it off.
Speaker 8: I'm just casually wearing.
Speaker 10: Gurgitate the hansel onto the door, say that.
Speaker 11: I don't know if I will, I will say instead
of that, and what matter did you.
Speaker 10: Give the remains?
Speaker 4: It was two bones bound together to form a cross
that corresponds with the symbol here. And I reach out
and kind of gesture at the area.
Speaker 10: Whose bonds were they?
Speaker 4: My companion for a time?
Speaker 6: I step away from Cora.
Speaker 2: Then I'm out.
Speaker 4: You may have seen the empty bird cage in my apartment.
Speaker 10: A friend of your ours.
Speaker 4: It was for a time, but.
Speaker 2: There were.
Speaker 4: There was need to get to a place where I
couldn't go without a sacrifice. And I look at Gunner.
Seems that we've made similar decisions.
Speaker 10: Seems that I am the only one cares with him
something he cared about bay Handsel. Sorry, go ahead, can
find himself useful. After all, what.
Speaker 4: Are you proposing?
Speaker 10: I wanting to try this when you are ready, show
me where you want him?
Speaker 5: Oh god, Now there's just everyone have to give something
or only who is going through.
Speaker 4: I guess our question for the narrator is does everyone
need to be included in this to be able to
pass through?
Speaker 5: Yeah?
Speaker 2: Okay, and that's kind of I remember Kora knowing that
previously as well, and that's why she had stock or
give the boots. So yeah, everyone's gonna have to pick
a symbol and.
Speaker 5: Leave something if they're going through, or just in general everyone.
Speaker 2: I'm not going to answer that, Okay.
Speaker 4: I feel like rule of threes. I think three sacrifices,
but I think the sacrifice can be combined. Like I'm
looking at the four circles that are connected by a square. Yeah,
I feel like multiple people could be involved in that
one somehow, maybe four create some sort of like uh connection.
Speaker 5: So I ask you this in character, do I have
to give something if I'm not going through?
Speaker 2: I think the plan was to go through, but just
don't go.
Speaker 5: Over what we think going through is going over?
Speaker 2: Maybe Okay, yep. Then that's fine.
Speaker 5: Then, that's I thought, because she said when we came,
when we went through the.
Speaker 7: Door, from the moment we walked through the door.
Speaker 4: Yeah, which is debatable on if it's the room with
the coffins or the crypt itself. You don't know the difference.
Speaker 5: There is a door there in the door here, so
mm hmm. But so whatever your answer is, I would
give what I will know.
Speaker 7: Do you think it will get bored with hair? A
few of us give hair. We can try to again.
Speaker 4: I think I would study the symbols, thinking about what
Gunner offered or was just talking about offering. And I
think my eyes would gravitate to the ceremonial knife yep,
because he essentially just murdered something ceremoniously with magic. So
like half turned to him, make sure that he was
seeing me, and then I would gesture towards the symbol
that they can't see, but I guess touch it to
make it light up, and once it's lit, I'll give
him a knad kind of step aside a little bit
and say, I hope it's ready. Let's find out.
Speaker 10: I want to walk over to where she touched, and
I will also put my hand in.
Speaker 2: That spot nice. It will react to his touch or
the lights up when you touch it.
Speaker 4: It's responding to you.
Speaker 2: And there are I believe you left three bowls. There
were like three offering spots down below at the bottom,
if I remember correctly.
Speaker 4: Yeah, on the ground. Ye, I would kneel down and
point towards the empty grass in his vision. But where
I see one of the bulls. Yes, you're offering here.
Speaker 10: I want to make myself throw up.
Speaker 2: If I can't do that, you can we do that.
We don't have to rpe this out. We're just going
to say that it happens because it's gross as hell
and triggering for some people.
Speaker 11: So we're just gonna handzel into the bowl.
Speaker 2: Okay, we're going to say it's a little tiny piece,
a little tiny like a little little bit of a finger.
Speaker 5: Just maybe there's something in his teeth.
Speaker 13: Goodness, Yeah, a middle finger lands upright.
Speaker 11: Okay, So vomit is triggering, but eating a fucking disembodied
hand is cool.
Speaker 2: They're I mean, they're both, they're both triggering. It's just
a different kind of a different kind of a thing.
Speaker 11: A finger bone and PLoP it into the bowl.
Speaker 2: Perfect we go.
Speaker 9: I appreciate.
Speaker 4: Or has anything happen.
Speaker 2: I believe it lights up a different This is like
nine months ago when we did the original, and I'm
now terrified that I'm going to fuck up some details.
But I do believe there was some form of confirmation
for you to go, yep okay, this is an accepted offering.
But obviously the door doesn't open until you.
Speaker 4: Do the other two yep okay.
Speaker 2: Then yeah.
Speaker 4: I would stand and look to the others with like
relief on my face. I think it's working. I think
this will work.
Speaker 9: I will pull out my sword and it makes that sound,
and I walk up to Constantine and I look or
I look him in the eye and gesture to his hair.
Speaker 7: Right now, take a little bit, please, and from from underneath,
and I like pull out like a lock, like that's
kind of underneath, and.
Speaker 8: It's not very much.
Speaker 7: It's kind of like as little as I can make
it while still having it be an actual amount of hair.
Speaker 9: Yeah, and I now I'm probably pretty good with the sword,
but I'd still like to roll because this is using
a sword, try and cut a small amount of hair.
Speaker 13: So like if I get bad, do.
Speaker 2: I take how blunt is your sword? It's not blunt,
then you have no problem with it.
Speaker 13: Okay, you're just gonna take You're just.
Speaker 2: Gonna take a fair bit. I would imagine, you know,
it's just you know, I can't imagine that stalker walks
around with the sword that isn't like as sharp as
a fucking katana. So you probably just you know, which
can cleanly cut silk. So I just imagine you go
and there's I've kind.
Speaker 9: Of always imagined it as being a katana to be honest.
Speaker 2: Oh there you go, then there you go percent yeah,
so then.
Speaker 7: You just try it up and.
Speaker 2: You and then it falls. Yeah, you're able to. If
you mean you want a roll to try to just
make sure you don't get too much of it, then yeah,
we can do that. But I imagine I want to see.
Speaker 9: If I like give thank you for like an uncut.
Speaker 2: It difficult for this fifty to fifty. Are we just
gonna cross our fingers and see what happens.
Speaker 9: Yeah, I don't think I'm being I think I'm being
kind of careful but not.
Speaker 2: Yeah, I don't never cut hair, but I.
Speaker 9: Care about and I'd have no skill in cutting hair
for sure. All right, let's see what happens there, I'm
gonna go body.
Speaker 2: Oh my god. I looked over and thought it was
the ninety nine, and I was like, yeah, you've lost your.
Speaker 6: Hair an eighty.
Speaker 2: I think you. I think you lob off a bit
more of a chunk than you had to return.
Speaker 4: A fuss.
Speaker 9: This will do fine. And I take the hair and
I tie it to the hilt of the sword.
Speaker 6: Ah.
Speaker 9: And then I walk up to mm hmm estepon.
Speaker 5: I hold up my hand and I just take off
the cross necklace I have around my neck, and I go,
I'll give this, okay, if it would have got me
out of wearing this wig for a while, if you
rode poorly, but I'll give you this. Yeah, I hand it.
Speaker 7: Over, slim Cora, tell me how that is it?
Speaker 10: I have?
Speaker 4: What is it?
Speaker 6: Don't look in a mirror.
Speaker 12: Wait.
Speaker 4: I think i'd probably make a face and then like
catch myself and maybe like reach out slowly and kind
of like fluff the hair forward a little bit. It'll
grow back, It'll okay.
Speaker 7: I feel a little my chin.
Speaker 8: My god.
Speaker 5: To have these things called scrung sheets, you're gonna love them.
Speaker 9: Invented two hundred and fifty years ago, screwing Cheo screen.
I walk up to Moog. But my gesture, can I
take some of your hair? Yeah?
Speaker 6: I don't care.
Speaker 2: Well, he already put the lighter down right.
Speaker 6: Oh I haven't yet, but that's to do. Yes, well
he's got I got my own ticket, and I hold
up to.
Speaker 9: The helight and I turned. I turned to Cora. Perhaps
it should be something different.
Speaker 4: As in you, something different this time other than my hair.
Speaker 9: I could cut your hand.
Speaker 8: Well, don't let him do it.
Speaker 14: If his hair cutting abilities or any indication, I'm gonna walk.
Speaker 7: Out of here with it.
Speaker 8: Clear off the shoulder.
Speaker 9: I assure you I am much more practiced in cutting
flesh than hair.
Speaker 4: Why am I not comforted? What part of my flesh?
Are are you asking for?
Speaker 9: Blind?
Speaker 4: I think I would think about it for a minute.
Based on the descriptions of the symbol. Which one are
you looking to offer to.
Speaker 9: The four circles that make a square? Something from each
of us?
Speaker 4: Your sword, Constantine's hair, and two others. Is that what
you're thinking? Yes, I don't know if blood will be enough.
And I looked down at my hand. I think I
want to pull off a fingernail and offer that. You
say that, I think I look down and I will
take finger and.
Speaker 5: I'd rather hear the vomiting.
Speaker 4: And WinCE because it does freaking hurt. But I hand
the bloody fingernail to him to like tuck in the
hair or whatever he can.
Speaker 2: I ask the symbolism behind that, because I know you
did it for a reason.
Speaker 4: Be four circles. I like the imagery of stalkers, sword
being the connecting square in each circle being one token
by each person. But because they are sep circles and different,
four different positions, I feel like they should be different things. Yep,
so hair, nail, and then I guess two others. We
mm hmm, kind of like okay for the clarify that.
Speaker 9: Would be five people and mm hmmm. So we do
need something from Moog.
Speaker 2: Yeah, Moog's gonna do the lighter, or supposedly was going
to do the light.
Speaker 9: We need something from Moog for this.
Speaker 5: We need something from four plus.
Speaker 2: We need three symbols lit up to get in, and
you need offerings from each of you. But you don't
necessarily need offerings from each of you for each of
the symbols. You just need all you need three symbols
lit so much could do his lighter for one of
the other symbols, and then you guys do this one,
and and which one? Did Gunner do? The knife?
Speaker 9: Right?
Speaker 2: Yeah, the knife symbol knife in it lit up, So
you're now working on the final two.
Speaker 9: I understand that. But the as it was just described
by our magic user, we need four symbols connected by
the sword. The sword represents the square.
Speaker 4: This sword could be one of them.
Speaker 9: One of them.
Speaker 5: Well, if you want to use my cross, it can
be the shield, which is the forks m at least
I think, and then you can use the lighter, the hair,
the nail, the lighter, the hair, the nail, and then
you need the other one.
Speaker 6: It also might not be the best form for me
to give something in the same sacrifice as Cora, as
we don't know how that's going to coalesce if we
were warned not to go into like the Lucky Rabbit together.
Speaker 9: Well, I yes, I'll take the fingernail and I'll use
the hair to tie it to the hilt of the sword,
and I'll tie the necklace to the hilt, and I'll
ask for a direction on where the symbol is.
Speaker 4: Yeah, okay, on two, three, four, Okay, Yeah, let's try it.
So once it's all prepared. I would gesture to the
top right part of the stone. I would touch it
to light up the symbol, and then look to him
to touch it next.
Speaker 9: I touch it.
Speaker 4: And then kneel down again and points at where the
bowl is on the other side.
Speaker 9: I kneeled down and gently taste the sword.
Speaker 4: Yeah, across the.
Speaker 2: Yeah, across the bowl. That's totally fine. Yeah, yep, you
can do that. It'll light up. So I'm clear in
understanding that it is your sword, plus the necklace, plus
the hair and the fingernails that are all connected here
in this one offering for the for the square symbol. Yep,
time together, so that yep, that's four different things. Yes,
you are correct. It lights up, yeh. One symbol remains.
Speaker 4: Yeah. I look to move.
Speaker 6: Yes, my light to I'm really gripping it firmly. Is
it time.
Speaker 4: You need one more?
Speaker 6: All right?
Speaker 2: Where are you?
Speaker 4: And my gaze drifts to what he's gripping in his hand,
offering your lighter.
Speaker 6: Yes, I'm picking away. It's already been kind of picked at.
It's been used by a visionary quite a bit, I
would imagine, and I find a piece that's really about
to come off and I'm kind of picking at it,
but also trying to put it back down, distracting myself.
Speaker 4: Maybe is there a symbol that you'd like to offer
to or would you like me to pick?
Speaker 6: I am perhaps the final one?
Speaker 4: I thought the same.
Speaker 18: Huh, my children, I am so proud.
Speaker 2: Mhm.
Speaker 4: I go up to the wall and stoop down a
little bit and touch the bottom right symbol of an
infinity sign in a circle.
Speaker 6: No, sorry, I meant the final one.
Speaker 10: Would that?
Speaker 6: Yes, the orchish made it, not the final one, but no, no,
not the infinity one, the one that Orchieshed didn't want
to describe because it was too complicated.
Speaker 2: Oh well, then I'm not proud of ok No, I'm
kidding either Either one would work actually in this instance,
but uh yeah, I.
Speaker 4: Can see both. I can see both working. I also
think that the infinity symbol is a cleaner meaning because
fires and you know, infinite alchemical Yes, yeah yeah. And
then so friendship is eternal and all that is.
Speaker 6: Forever forever until we end up on the other side
of this doorway and then all of a sudden mood
everyone looks at Moog like a steak dinner. I will
still be.
Speaker 4: Okay, I touched the symbol and move my hand. Move
my hand away so he can as well.
Speaker 2: Uh yeah, moog, what do you do?
Speaker 6: I look down at the lighter and for the first
time I flipped around and I see it's a novelty
lighter and it says something about a pickle on it,
but it's all kind of chipped off. Nice Marc, see
you soon, my friend. And I gave it one last
light and you know what, I'm going to keep it ablaze.
As I put it in the ball, the.
Speaker 2: Symbol lights up and the door opens. Wow. Superimposed door
opens for you.
Speaker 4: Yes, oh my god. I think they would. They would
see my reaction.
Speaker 2: I would.
Speaker 4: Gasp and kind of lean forward as if to go
through the door. I don't know how.
Speaker 7: It's open.
Speaker 4: We can go through.
Speaker 7: I walk up and I put my hand on the stone.
Can my does my hand go through the stone?
Speaker 13: Yeah?
Speaker 2: There's there. Yep, you go right through it.
Speaker 7: Well done, Well done all of us. So is this
why we say goodbye? Or rest of them? Are you
coming with?
Speaker 2: Oh? This is interesting, Cora, mm hmm. When you look
down that hallway, you still see superimposed two different things
and do without what you will?
Speaker 4: Oh, okay, okay, then yeah, I would squint at the
hallway beyond and turn to the others. I think if
we do have to say goodbye, we can do so
further in also esteband don't you want to find out
what's left in the crypt? If anything, I.
Speaker 5: Do as long as I can get back here. But
I believe you if you say it, I hope you
will not deceive us in this way. I trust you won't.
And I I take a step through the.
Speaker 10: Rock.
Speaker 2: Yeah, you go right through.
Speaker 7: Okay, I'll follow.
Speaker 10: Me too. I'm getting in there.
Speaker 2: Does anybody not go through?
Speaker 9: I'd like to give a perception check.
Speaker 10: Go for it.
Speaker 9: I want to see if anybody is watching us. I
want to take a look around.
Speaker 2: Oh that's smart, yep, go for it. Go ahead and
roll mind or body, either one.
Speaker 9: I think. I think for me, you'd be body.
Speaker 4: Sounds good.
Speaker 9: What's the difficulty?
Speaker 13: It's you thirty uh oh, eighty three, not even close.
Speaker 2: I think you glanced around. You feel the presence of something,
but you always do when you go to a cemetery,
so that's not unusual.
Speaker 10: I would wait.
Speaker 9: I would be the last one staring at the others
that are still with with me.
Speaker 6: Have you gone through yead Cora.
Speaker 4: I was just gonna ask, yeah, so just Esteban and
Constant have gone so far?
Speaker 2: Yep, okay went yep, three of them gone in.
Speaker 4: Okay, Yeah I would I would go next, but uh,
before I did, I think I would look at Moog
and kind of give him a understanding nod. I know
what it's like to miss something and the agony that
waiting sometimes is. I just want you to know I
really do want to help you get back to your world,
to your family if I can, and we.
Speaker 6: Will, and they will be safe. I have a plan.
Speaker 9: Safety.
Speaker 6: It's an illusion, you know what sunders and that is
the most sandercent thing I think I've heard you say yet.
And I don't think I care illusion or not. I'm
going to do my best to make sure that they
are taken care of and nothing can hurt them. And
then I turn around and I look at the world
in front of me, and I yell, thank you, world
of potential until the next time we meet, and I
do a fancy bow, and then I walk backwards into
the into the doorway.
Speaker 12: As I do, he goes through.
Speaker 4: I follow after him, a thinking to myself that moves
wish to protect everyone, and that is the point I
think in my mind, I would agree and think he's
included in that. I think our mission here is to
protect all of them if we can. Yeah, I go in,
Go in, Stalk.
Speaker 2: Or do you do anything before you enter? In last
one last look around the graveyard?
Speaker 9: Yes, I glance around, noticing nothing abnormal, and I step inside.
Speaker 2: I think for us the audience, we see nothing either
in that graveyard. We just see them all step one
by one into a stone wall and disappear into nothing,
and we see the graveyard just not super imposed, just
by itself. And then inside Cora still sees two versions
of this crypt kind of overlaid on top of each other.
And Stalker. This is different completely to what you remember
walking through. And you walk maybe down a small stretch
of hallway. First, there's really nothing here. There's no light
in here either, so I don't know how you guys
are seeing very well. I know that a lot of
you are vampires, so you can see in low light.
But does anybody have a light or anything, because I
know Mooke gave up his lighter unless he's gonna use
his hand magic.
Speaker 6: I can still see though, in total darkness.
Speaker 2: Yes you can, but nobody else can.
Speaker 5: I can.
Speaker 6: I don't know that.
Speaker 2: Yeah yeah yeah, yeah yeah yeah.
Speaker 5: And also soccer can now right?
Speaker 9: Yeah?
Speaker 5: Is that magical?
Speaker 2: I'm a magic eye. I'm just wondering. If you guys
have a light, that's all. If you don't, that's fine.
You guys can walk around in darkness.
Speaker 10: Yeah I don't.
Speaker 8: I don't think I do.
Speaker 2: So you walk through the dark hallway. You're not walking
long before you enter into a circular us room where
you can make out shadows standing in the in the
darkness barely. There are there are very tall figures in here.
Speaker 7: I'm sorry what.
Speaker 9: We all see?
Speaker 10: Yes?
Speaker 7: What is?
Speaker 4: What is the other version of what I see?
Speaker 2: The whatever hallway was here originally, and when you guys
went through, remember very specifically you went through, there were
some traps, but it was way too easy for you
to get through there. That's not the case here. So
you still see that hallway. But then where you're standing
right now is a big cylindrical room.
Speaker 7: I have fifty vision brightness, okay from now on?
Speaker 15: Oh that's right.
Speaker 2: Then I think you can tell these are enormous statues
oh that are in this room. There are seven of them?
Speaker 7: What did they look like?
Speaker 2: I think you're going to need light to be able
to actually investigate the statues. I know you guys have
you know, vampiric eyeballs, but you know it's it's basically
still like seeing. You know, you can't see in complete
and total darkness like twenty twenty vision. I don't think.
I think Moog you can see, but I can't imagine
it's like daylight for you in the dark. Is it
what you should say?
Speaker 6: It says I can help pull it up and yeah,
and in.
Speaker 2: Doubt read the description of the ability.
Speaker 6: That's how I know it's it is multifaceted. Yes, it
has the one objective of intimidation, but also it just
has allows you to see in total darkness.
Speaker 2: Yeah. So the way I always envision that is kind
of like you know in five E where you've got
dark vision vision, but it's not like you see as
if it's you know, complete daylight. So you can see
these statues as well. They're enormous. They're like seven seven
feet tall, probably carved out of stone. But you are
going to need some form of light to be able
to get a better look at them. We'll say that mood.
Maybe you can make out like one is hanging from
the ceiling from an ankle.
Speaker 6: I'm going to I want to make fire then and
make a light.
Speaker 2: Yeah, okay, so we just he as like Moog kind
of twists his hand and a flame erupts from his
palm and he kind of steps forward, and now all
of you can kind of see these seven stone statues
that are here in this room.
Speaker 6: I am also going to take that one via ball
and make it into two for a double light source,
so we can see a bit more than that.
Speaker 2: So he what does that look like? So you make
that first line? Yeah, I don't want to take that the.
Speaker 6: First flame in my hand, yes, And I palm it
with both hands almost like uh, like an American football,
and then I rip it in half and I have
the two light sources and I give it a little
more magic to make it them both the same size.
Speaker 2: Okay, And so he's kind of lighting up and you're
keeping them in your palm.
Speaker 6: Well, I don't think anyone else can use them. But oh,
you know what, I've never tried this before. I want
to if there's one hanging from the ceiling, I want
to have it go over there just like illuminate that area.
Speaker 2: Like you want the flame to fly separately from your hand, yes, yeah,
roll for me, yes, Difficulty thirty thirty four. So you
as you go to move the flame a little ways
away from your hand, it kind of parts from you
for a second and then comes back to your hand.
It's almost like it's only got a certain amount of
distance before it returns to you. However, when you do that,
you do notice there are there are unlit like torches
in the wall. Actually they're not torches, it's just places
where torches would be. So if you wanted to put
your light there, you could, I think you know that
you could do that. You could just have it. You
need a place to put this. You can't just have
it float around like it's an individual. You need a container. Yeah.
Speaker 6: I like this though, right, Okay, yeah, way I'm going
to do that with a torch. I'm thinking of the
first episode of B Team with the lights that never
go out. How many torches?
Speaker 2: That's exactly That's exactly what you're seeing. You're seeing like
well seven or eight around the wall. But like it's
very clear that there were never meant to be any
physical torches or light in here. Only magic light was
ever supposed to go in here, So you are able
to put your flame in there, and then it's going
to stay lit. And he lights up the whole room,
both of them.
Speaker 6: I tell them, I look at him and I say,
go on, have your fun. Yeah, and they just hopscotch
or not a hopscotch, leap frog all the way around
and lights it up.
Speaker 2: So just so you know how your ability is working
at this moment. He you know, he talks to them,
but when you go to you are looking at the
spot where it's going and moving your hand a little
bit so that it knows where to go. And then
then you have to visually look from one spot to
the other and make.
Speaker 6: It just I'm pointing with it as well.
Speaker 2: Perfect, awesome, that works. Then, yep, you just need a
physical like not a somatic component, but you know, you
need a physical gesture that you're doing to get this
magic to work at the moment. So yeah, okay, so
he's doing that and you also need to be looking,
and so he lights up the whole room. And I
don't know if you guys have ever seen anything fucking
like this before. I don't know if any of you
have encountered a vampire that can just you know, use
flame and light up the room. But this is what
move does He just you know, he lights up the
whole room in a matter of seconds with his fire
from his hand.
Speaker 6: And someone asked, someone asked if I could fight. I
don't remember who it was, but this is your.
Speaker 2: Answer, right, So he lights up the whole room. And
again you see seven statues. I'm gonna go ahead and
go through one by one. I suppose the first one,
I'm imagining the eyes will dart to the man hanging
upside down. So you see a weather worn man that
hanging upside down from one ankle from a stone tree,
and that stone tree goes up carved into the ceiling,
so you didn't notice it at first, but he is
hanging from this like tree branch. His other leg is
bent slightly. One of his eyes in the statue is
gouged out like it's been chipped away, and a raven
sits perched on each shoulder, and his mouth is open
howling or chanting. You do not know.
Speaker 6: I want to try to recognize his face or if
it even has a face.
Speaker 2: Yeah, you can go ahead and roll for me. Yes,
mental mental mind difficulty forty five forty five.
Speaker 9: Two.
Speaker 7: Uh.
Speaker 2: Okay, So here's the thing. I have to DM this
to you because I don't want to spoil the rest
of the puzzle, and I assume that you will do
this on your own for whatever reason. Yeah, I know,
because I know that you were thinking that it was
something else. But it's a two, so I can't not
tell you what it actually is. So you can play
with that a little bit if you want, and you
can think what you were thinking originally, because that was
the intention of the puzzle. But with that too, at
some point you're gonna be like, wait a minute, and
then yeah, but in terms of do you recognize, it's
no one you actually know. Yeah, okay, m hmm. The
next one, the next statue that you see is a
great serpent that is mid striking. Its body is adorned
with feathers, so stone feathers are carved into this statue.
It has one clawed hand that is stretching out and forward,
offering something and if you look closer, it seems to
be a maze kernel. Its eyes are looking up, but
its mouth is full of stars in this carving. In
the third statue, you see a woman carved into much
darker stone. She stands on the first step of a
staircase descending downward. Her arms are bare, but her hand
is braided with bones. Her eyes are closed, and vultures
nest into the folds of her robes. The fourth statue
is a tall, sleek figure with the head of a jackal.
It stands with its arms crossed over a scroll. His
eyes are not stone, they are obsidian. A feather and
a heart sit on a scale before him, both slightly tilted.
The fifth statue has a proud man carved in a
dancing posture. Both hands are raised toward a storm cloud
above him. He wears a crown of drums and holds
a double headed axe. Lightning scars are etched onto his chest.
The sixth statue is a very young, relatively handsome man
carved with ethereal grace. He holds a lyre in one
hand and a torch in the other, and his face
is racked down the middle, leaking powdered gold that is
present on the stone. It's not coming from the stone.
It has been added clearly, you know. It's not like
it's actually magically coming out of the stone. But it's
made to look like he's leaking gold. A withered laurel
of crowns is on his head, and the seventh statue
is further back in the dark. I need one of
you to approach it.
Speaker 5: Mm hmmm, I'll do it. You are magical latues.
Speaker 2: The magic light will not penetrate the statue, so one
of you is going to have to approach it.
Speaker 5: I'll definitely go back there.
Speaker 2: Then, Okay.
Speaker 13: I have an eye that penetrates magical darkness.
Speaker 2: Yes, but it will not penetrate this statue even using
the magical light. This statue is in darkness, but you
can tell that there's a figure there. You'll have to
approach to use your eye on it if you want.
Speaker 13: Opha can do it, okay, all right?
Speaker 2: Esteban so partially collapsed in the back corner, far away
from the rest of them. At first glance, it looks
damaged or even unfinished. But the longer you look at it,
especially with your background, the more deliberate it feels like
it was made this way. It is humanoid, but featureless.
There's no face, no real distinction in the hands, just
a smooth stone suggesting this humanoid body. But there is
also a vague smile where its face is. The arms
are raised, not in praise, but almost like it's mimic
one of the other statues. There is a single fingerprint
that is too large to belong to a human, pressed
into the center of the statue, or carved rather into
the center of the statue's chest, and the feet are
reversed pointing behind it around its base. We have some
faint symbols that have been etched in. She don't recognize them.
Speaker 5: So I wouldn't even know what kind of symbols or
any reference to them.
Speaker 2: Right, No, okay, you don't recognize them at all.
Speaker 5: I'll walk back to the middle of the room. I
will describe it as best I can, which is exactly
how you described it.
Speaker 2: Yeah.
Speaker 7: I sort of casually shift and then trapes over to
the young handsome liar playing one. Well, clearly this one
is for me. We see them the gold.
Speaker 6: Right, all right, I'm not gonna argue lo go doesn't
need gold.
Speaker 7: That's hardly an ego thing.
Speaker 6: A gonna.
Speaker 10: This one is yours.
Speaker 6: I point to the one hanging.
Speaker 10: Sean on.
Speaker 2: Which one of you I'm going to say stalker, because
I know some of you have all had a moment
in the dark hair and I know Stalker can see
in the dark as well. So Stalker, as you're looking
around at these statues, your eyes will eventually see a
kind of like a stone slab sort of in the
center of the room. Although it's kind of it's small,
so small compared to these seven foot tall statues, is
easy to miss in the beginning, but you do notice
that there does appear to be something there, whether it's
kind of just an elevated looking like square rectangular slab
in the center of everything, maybe closer to the back
or something.
Speaker 9: Yeah, I approach it. Is there any symbols or carvings.
Speaker 2: On it, Not that you can see right now, but
it does look like the top has a line underneath it,
like it's like a lid.
Speaker 9: This could be a container of some kind for what.
Speaker 20: I look at him, you look at him, or.
Speaker 9: It look I look at him. I look at him
when he asked the question, Wager.
Speaker 6: I guess your guesses tend to be correct. It's just
sometimes we don't all listen fully.
Speaker 7: I'm staring at my statue that I've chosen, looking looking
at all over, looking for any other details.
Speaker 2: Yeah, absolutely, so you will notice down at the bottom
of the statue there are there are four kind of
impressions in the statue. They're rectangular, looks like something belongs
in here that has been removed, and there's like a short,
shorter one and then three longer ones underneath it.
Speaker 7: I'm going to reach out and touch the statue. I'm
going to kind of like, you know, pat my fingers
through these.
Speaker 8: Divots.
Speaker 2: I suppose. Yeah, well, they're not necessarily. It looks like
there's a plate or something that belongs here. There's an
impression for something that should.
Speaker 8: And it was removed.
Speaker 2: It's been removed. Yeah, And if you glance around at
the other statues, they all have this. There's like one
up top and then there's a space, and then there's
three underneath, so three small plates that need to be
placed underneath.
Speaker 8: I start looking for plates.
Speaker 2: Yeah, in the room, you don't. I mean, maybe you'll
see where Stalker is next to this thing, but other
than that, there's nothing else in.
Speaker 5: Here, Okay, And there's clearly no other way out of
this room.
Speaker 2: There's no way out of this room unless you go
back the way you came.
Speaker 9: Gesture to fire Boy to bring light in me light
and I get down and start. I want to inspect these.
Speaker 6: I've not done it, you've not used the magic word.
Speaker 9: I don't care. I want to inspect container for traps.
Speaker 2: Uh, you don't see anything, but let's roll. Maybe you'll
feel something.
Speaker 9: Yeah, I would be using my body here. This is
a skill that I've had used in the past. What
what would the difficulty be? Thirty forty four doubles? I
blow up and die?
Speaker 6: No, No, there's no fire near you. How are you
going to blow up?
Speaker 2: I think you reach out? How do you normally check
for traps? Actually, before I say, you.
Speaker 9: Reach out visually first.
Speaker 2: Yeah, but you didn't see anything, right, So.
Speaker 9: Then I would gently start touching maybe parts of the
of the box.
Speaker 2: That's that's what I thought. Okay, so you reach out,
but before you can even touch it, it hisses and
opens for you. It is a container. I think you
see green magical mist kind of that seeps out of this.
It was trapped, but you have opened it and nothing
else happens. But I think you know that it was
trapped magically, but you've managed to open it. And when
you look inside, there are a bunch of copper plates
with words etched into them. There's just a pile of
them there.
Speaker 9: I believe I have just triggered timer. I'm sorts, but
I think these have something to do with the statues,
and I'll pull a few out and show them.
Speaker 2: Yeah, okay, so yes, I'm just gonna say one one
of the plates says the sky feathered is back. Another
plate says Inana. Another plate, And so what I'm gonna
do is I'm gonna put all of these in the
discord for you guys so that you can basically lay
them out. But that's where we're going to end today's session,
so that way you guys have some time to digest
that and then we can start next session with this puzzle.
Speaker 5: Very cool.
Speaker 2: Yeah, I'm so exciting to find them. Back to the crib.
Speaker 7: Yes, all right, fucking what the Fucknisde.
Speaker 2: You've been listening to Deathless, an actual playduced live by
Pumpkinberry that's me on YouTube and twitch at table story.
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