Speaker 1: Good evening, patrons, welcome back to Tales from the Old World,
our Patreon exclusive Warhammer Fantasy actual play series. It is
I the Great Unclean One, and I thank you and
welcome you back as we get into episode number nine
for our show here. Sorry if you hear some noise
in the background, my cat decided to join us just
as we started recording, so yep, that's him right there. Anyway,
you know the drill, check us out where we go
and where we have the show. But if you're listening
to this you already know that, so we'll just dive
straight in. We'll go around the table here, tell us
who you are, who you're playing, if there's anything you
spent any XP on, and anything you want to tell
the listeners. Since since it's been a month since we
last played Thanksgiving hiss past here, we got Christmas coming up,
so we will start it off with our resident troll
Slayer or I guess giant Slayer now right, Sean, that's right.
Speaker 2: I am no longer the lowly troll Slayer, just a
toughened giant Slayer looking for his next monster Ragnik grant
at hand. So yeah, I'm John. I'm still playing him.
I spent XP on a talent called Implacable. You can
ignore the wound loss from a bleeding can each level
in this talent. That's you ignore the woond loss from
an extra bleeding condition. Oh wow, yeah, considering I have
that fucking damaged artery now and I'm just gonna be
bleeding everywhere, this might owl.
Speaker 1: Yeah, that's that's a really good one.
Speaker 3: Man.
Speaker 1: Then the Slayer gets so many good talents.
Speaker 2: Yeah, yeah, he does, so all of them combat focused
really makes sense.
Speaker 1: That's that's his goal.
Speaker 4: Murder.
Speaker 1: Someone's got to do the heavy lifting.
Speaker 2: For combat, or well, someone's got to do the social
heavy lifting when we talk to people. I can't charm
or bribe or anything.
Speaker 1: Wonderful. All right, Oh look they added little pictures next
to your career. Yeah, that's cool. That must be new
in the update.
Speaker 2: Yeah, it's got excellent a little cool Slayer sick.
Speaker 1: All right, let's hear from the Redbeard himself, our other dwarf.
Speaker 5: Hello, I'm Kyle. I play Bogahar Helfoot the dwarf outlaw
nothing special man, Yes, for Bogahar. I did spend XP
on a talent just now, which is Marksman, which is
I gained a permanent Yeah, I gain a permanent plus
five bonus to my starting ballistic skill, which I desperately
need now that I got a bone arrow.
Speaker 1: Excellent, another good one. Cool. How about Mike, our resident
Hunter feels like forever since we last talked.
Speaker 6: Hello Plane, Arnolf Fleming human hunter, as you just mentioned,
have not spent any experience recently. Still kind of stalking
up on that for the time being.
Speaker 1: Just stockpilot and then then boost one of your stats
to all all high heaven.
Speaker 6: And I think you mentioned something about like hardy. I
want to to get which one is the one, like
extra wounds or something.
Speaker 1: Yeah, that's Hardy. That's a good one.
Speaker 6: Yeah, I'll probably get in that next time I dip
into my experience pool here.
Speaker 1: Yeah, all your talents are pretty good for the hunter too,
That's another class that gets some good ones. So yeah,
you got striders. That's a good one too. Cool all right,
And then we have Matt the Frog.
Speaker 4: Hello, Hello.
Speaker 7: Today, I'm playing, as always Horst Koenig the Warrior Priest.
I haven't spent a whole lot of XP myself, besides
miscellaneous stat boosts here and there, with the the hope
that one day I can find a trainer and one
of our brief respites to get boosted up to the
next rank where I can eventually spend XP on on miracles,
and that will be exciting.
Speaker 1: Oh yeah, because then you get access to like the
really cool prayers, not just the tiny.
Speaker 7: Prayers, yeah, the crazy ones. So that'll be interesting in
the distant future.
Speaker 1: Well, other Matt was playing a warrior priest of Sigma
in Gallow's Geiss, and by the end of the campaign
he decided to or he got his hands on some
of the miracles, and he had one that could call
down a twin tailed comet, which was pretty incredible.
Speaker 7: That sounds very sort of Final Fantasy, where it's like,
all right, are you gonna cause an apocalypse on this
monster right now? And then it's like and then they
do a little shake and take fifty points of damage
after playing a two minute long animation of a comet
hitting the earth.
Speaker 2: Shade at the g RPG's all right, all asked, true.
Speaker 1: It's not wrong.
Speaker 7: I played a lot of Grandia too, which was like
I think early PlayStation two with one of those which
was way over the top. On all of those animations,
they were straight up bonkers.
Speaker 6: How may have played that on Dreamcast.
Speaker 3: Actually, I've seen nothing. I've seen nothing wrong with with
being able to summon a twin twin tail commet a
in a land that praises Sigmar.
Speaker 1: It was kind of ridiculous when he did it indoors though,
didn't really make a whole lot of sense. Yeah, trying
to figure that one out. I mean, he didn't spam
it like I'm not like Matt. Matt played the warrior
priest fine, so he had an epic, an epic ending
to that character. So but if you want to go
hear that, go listen to eighty eight episodes of gallows
Geist and finally back this time he was out last month,
we have been what is going on?
Speaker 3: I am playing Richter Blum, a classy townsmen that causes
no trouble at all many of our sessions, and I
was quite none excite. Well, I wasn't exciting at all
in the last session, as I apparently have been spending
some time watching watching the horses. But I look forward
to getting back here and getting into some of these adventures.
I have quite a few xp that I need to
spend here to upgrade myself about four hundred points here
that I need to allocate somewhere in so.
Speaker 1: You guys spend your XP.
Speaker 6: I don't have that much.
Speaker 3: Yeah, so I'm looking to upgrade some of my stealth,
navigation and charm skills here in the next few sessions.
Speaker 1: Cool, all right? Well, alas we left, the group had
taken up a job from a man named Sigmar Broninger,
who is the head of the Broninger merchant family, a
very well known and well respected family throughout the Rekland,
particularly dealing in arms, equipment, weapons and armor. They trade
throughout the Reikland as even as far south as Nome,
and they have offices throughout several major cities here in
the South Southwest Empire. And after hearing about your exploits
in dealing with the Troll and fish Rook and just
kind of your up and coming legendary status, he approached
you guys and asked for a meeting in which he
explained that a armshipment of his that was supposed to
be coming from Nome to Uber's Reich, intended for the
City Watch, had not arrived when scheduled. After a couple
of days, he decided it was time to look into it.
So he has hired you to find a missing shipment
of three supply wagons laden with weapons, armor, ammunition, and
equipment that was meant for the town watch. He has
offered you a fairly hefty reward of one hundred silver
pieces for each wagon that you can bring back in
its entirety, And if you can find and bring back
all three wagons and the entire shipment, every last piece
of equipment, he's offered an additional two hundred shillings on
top of that. He did say, this was this unarmed caravan,
and these wagons were being pulled by horses, worried about
the weather, and you know, just the general treacherous nature
of traveling in the empire. He gave you, guys, you know,
idea where to start looking. You got some supplies, He
provided you with a few others. He did give you
a couple mules in case you find the wagons without
the horses, so you can at least have a way
to bring them back. There's no way you could drag
any of these wagons on your own, at least not
all three of them. And yeah, so you guys departed
the city and started heading east following the road to Nome,
and the first night, as you guys made camp, I
believe it was, Arnulf was awaken in the middle of
the night by strange lights and sounds coming from Uber's Reich,
eventually waking most of the party to reveal that there
was a strange purplish blue light which seemed to be
emanating from the city, and one of the characters I
don't recall who was able to tell it was probably
emanating from the Morgan Site district, which you guys remember,
is the big hill in Uber's Reich where all the
rich people live. The higher up the hill you get,
usually the richer and more famous you are. There was
a strange feeling in the air and a strange just
sense came about you guys, but without any way to
really check on what it was, you eventually went back
to sleep in some of your new tents that you
had acquired, and then proceeded to continue your travels the
next day. It was during the next day that Arnolf
had spotted something shining in the sunlight, something glinting under
the snow, and you found covered by the fresh layer
of snow, one of the bo of one of the
guards for the caravan. You found a few others, not many,
definitely not the whole thing, and you eventually discovered a
trail which was starting to be covered up by the
snow that was falling. That seemed to indicate the three
wagons had been taken off the road into the woods
headed north. You followed this for a little while, and
eventually it seems the trail split two ways, one with
two wagons and the other with a single wagon. There
were many tracks of some sort of humanoid creatures along
with them, but other than that you were not able
to tell much. You followed one of the paths and
quickly found yourselves lost in the woods, losing the trail.
But eventually you came upon a frozen river, and after
a bit of reorientation, you determined into this river ran
north to south, and as you guys started to follow it,
you could hear voices coming from somewhere on the river,
and the shoreline was covered with basically like little miniature
plateaus and very rocky craggy area and trees that didn't
have much in the way of leaves because of the
winter weather. But nonetheless you could hear voices, and Ragny
recognized them as speaking the tongue of goblins. This set
the dwarf into a typical slayer frenzy, who then charged
gloriously into battle, and to your horror, you discovered a
patrol of goblins moving their way down the frozen river south.
They were wearing very tribal like apparel, feathers and war
paint and very simple clothing, nothing like anything you guys
have ever seen when it comes to goblins, and two
or three of them were riding these massive red spiders,
like the size of a horse spider. It was a
grueling battle, some grievous injuries, and some lucky people as well.
But when the snow and dust settled, only one goblin
had managed to escape on his spider, and the rest
of them lay dead and dying. Ragney was pretty beat up,
suffering a very grievous critical injury of a damaged artery.
But I think other than that that was the main
thing that had happened. Also, everybody is suffering from their cold,
I think at this point pretty much. So everybody's sick,
everybody's miserable. But you have found, well, you found something
so Richter had stayed a little bit behind to guide
the me mules through the snow. Being very stubborn creatures,
you know, you guys don't want to risk getting them injured.
So he stayed behind and was following from some distance away,
easily able to follow your guy's trail, and the snow
wasn't falling that much, but the original trail was quickly
being covered up. So at this point, Rickter, you hear
the sounds of battle from up ahead, and by the
time you drag the mules up there to rejoin your friends,
you see this river, a frozen river, and just goblins
strewn everywhere. As a matter of fact, we'll just go
back to that scene really quick so you guys can
see what the hell happened here. So there you are.
It is probably somewhere around midday.
Speaker 3: You add my token onto the board because it says
that I don't have any vision. Oh sure, sure, thank you.
Speaker 1: Here boom, there you go.
Speaker 3: Ooh jase.
Speaker 1: So you find much of the snow stained red or
dark greenish black from goblin and spider blood.
Speaker 8: You see the ruins of one of these massive spiders
and several different types of goblins, which I'll share some
images while you guys discuss amongst yourselves.
Speaker 1: What should you do now?
Speaker 3: We just discovered this. They weren't just battling everybody.
Speaker 1: No, they You're coming up upon this scene right.
Speaker 3: Here, because for me, I have no idea what's happening,
other then I know that there was a battle. God, Yes, yes,
all right, I'm gonna walk forth through here, all the
way up to Ragny and be like, what the hell
happened in here? Want to call for help?
Speaker 1: Oh, they're goblins. Kild them.
Speaker 3: It's just like a blood bath, like murdering. I mean,
I'm not I'm not saying I'm not happy about it,
but I mean, Jesus, were any of them riding the spiders?
I hear that's a here, that's a myth. You yeah,
they were.
Speaker 1: They were riding spiders.
Speaker 3: Yes, Why would a spider let anybody ride it?
Speaker 2: It's what I know that.
Speaker 1: You've never encountered goblins like this? Uh, you failed your tests,
so you're not sure you've never heard of these types
of goblins?
Speaker 7: Oh?
Speaker 1: No, not seeing goblins like this? I mean you know
you you would know that like orcs ride bores and
common goblins ride wolves, which, while they're not as exotic
as a giant spider, they're not as common and as
a horse. So it you know, while it's weird, it
probably doesn't surprise you that they're able to do this.
If anybody's crazy enough to ride a giant spider would
be a goblin.
Speaker 3: I mean, I mean, looking at that giant one over there,
I mean, guys, do we want to stick around here?
Or or do we want to get out of here?
Speaker 1: This one over here is the one that escaped. It
got injured, and then the guy the goblin riding it
wrote off on the spider. So one giant spider and
one goblin escaped when they saw the battle go south.
Speaker 2: Okay, is there a way to like track the blood
or did we wound it? So it's like leaving a trail?
Speaker 1: You did wound the spider? Yes, m well, maybe we
should take a break and.
Speaker 2: I need to bandage some of these wings before I
clean out.
Speaker 1: Actually, did we stop your bleeding conditions yet?
Speaker 2: I used, I think to resolve, and I stopped two
of them, so I've still got two.
Speaker 7: I think, do we do heel check in there?
Speaker 2: At some point we might have, but I didn't do anything.
Speaker 1: No, because look, the last couple of roles, you guys
were still fighting the spiders and.
Speaker 3: Then there's right there.
Speaker 1: Yeah, so someone I guess that's the first thing we
should do is somebody should probably attempt a heel check
on him to get those bandages under or the bleeding
conditions under control.
Speaker 2: I can assist because I'm also trained in heel.
Speaker 7: Yeah, I can help out with that. I've got a
pretty okay heel stat there.
Speaker 1: Each success level allows you to remove one bleeding condition. Also,
be sure you guys reset your fortune points if you
haven't already.
Speaker 7: Nice, what's this thing? I guess I am still fatigued
from a Yeah, just the perpetual fatigue that exists.
Speaker 2: In mommer world.
Speaker 7: Okay, uh? Is this a regular challenging yes? Okay, wait
what does this do? Does that give me a plus? Something?
Speaker 1: Does what insisting him sistin gives plus ten?
Speaker 3: Okay?
Speaker 7: Great, we're gonna turn that into zero once.
Speaker 3: Did you go? Great? I'm gonna go ahead.
Speaker 1: And he dies on the spot, that's seven, all right?
You quickly and expertly, Uh, just before he's about to
bleed out, you wipe.
Speaker 3: Your explode out of him, take a deep.
Speaker 1: Breath, and then you fix him up, and uh, you
are no longer bleeding ragny. Thanks. That was a close one, right,
there wasn't it.
Speaker 7: Yeah, sometimes surgery goes that way. You gotta cause more
bleeding to stop the bleeding, for sure.
Speaker 3: That doesn't make sense.
Speaker 5: You gotta get the bad blood underneath the good blood. Oh, okay,
get all the blood out first.
Speaker 3: I'd buy expert, and I had roddy blood. But death
doesn't make sense.
Speaker 1: I don't know.
Speaker 2: Arm still feels a little weird. Then whatever. Oh, probably
safe to assume the goblins attacked the previous cards.
Speaker 7: I feel like, weren't we tracking the wheels on up?
Speaker 4: Oh?
Speaker 7: They but that path stopped when we reached the frozen river.
Speaker 2: Right, and we were going up this way to try
to find a place to cross.
Speaker 1: Happened on a bunch of goblins. Yeah, I remember you
had followed the trail. The trail split and you followed
one of the trails, and then you guys got lost,
and you lost that trail completely, and then you came
from the river. You guys would recognize because you did
find one of the bodies of the guards was pierced
with an arrow or two, and the arrows matched the
arrows that these goblins were using.
Speaker 2: You should find the goblins. We'll probably find the carts.
Speaker 7: I think that makes sense.
Speaker 3: Let me have that that arrow or actually, I'll pick
up one of those arrows and i'll i'll put it
in my sack.
Speaker 1: Yeah. When you when you pick it up, Richter, you know,
it's got some very disgusting, almost rotted black feathers. It's
very crudely made, and you notice that the end of it,
the tip seems to be coated with some sort of
dark green, almost black liquid.
Speaker 3: I'm gonna be careful with this and put it in
my sack.
Speaker 1: Okay, yeah, I mean it's not a lot, you know,
it was just yeah, but still.
Speaker 3: I could use this. This doesn't look good.
Speaker 1: Well, what's it going to be, Fellows, what's the next move?
Speaker 3: Let's say we track. Well, I'll leave it up to
the dwarf. Since I just said this battle, do you
want to track the rest of these things? If you
want to.
Speaker 2: Rejective, we should go kill all of the goblins. Yes, okay,
the only good one is a dead goblins all around us.
Speaker 3: Listen in your in my moments of need, you have
helped me, you know, stop myself from getting killed by
other townsmen. Yes, let's take a step back here.
Speaker 1: Okay.
Speaker 3: Interesting, one of these days I will help you kill
all the goblins. Today I don't think is that day,
and I will listen. We can track some of them,
but I think there's many more days of our adventure left.
So if you want to track them, we can track them.
But if we're outnumbered, there's no way we're engaging.
Speaker 1: That you understand what the slayer oath is.
Speaker 3: Right, yes, and that also means that you will fulfill
it eventually.
Speaker 4: Not up to me, dope.
Speaker 3: But I'm giving you a loophole, sir, and it works.
Speaker 1: No, not for dwarves.
Speaker 3: I listen, we're coming back, That's all I'm telling you.
Speaker 5: You want to give him a loophole in an honor both.
Speaker 3: I don't want to give him a loophole. I'm just
giving him the loophole to tell him that we don't
have to kill him.
Speaker 1: All right, now, you're right.
Speaker 3: We'll call. We'll kill them eventually. So let's track where
they are and come back. We'll make a note on
the map, all right, and we'll bring the necessary things
we need to do to just wipe this place out.
Speaker 1: I am going to go regardless of if you come.
Speaker 3: Right. Eventually, not now right now, you have a hole
in you Yeah, passed up? Yeah, and you almost died
just now, didn't tho.
Speaker 1: No a shame, class almost had that mercy. I got
to keep on existing one more day. Yeah, living in
this Warhammer world. It's awful.
Speaker 4: There I go, living again.
Speaker 3: Well, would is anybody else gonna knock some sense into
this guy? Or do we have to knock him out? Well?
Speaker 5: Uh no, I think the Ogahar is also uh with
ragny and in the war path for Goblin time.
Speaker 2: Ancestral enemy running away. That's not a tough call.
Speaker 5: Plus, if if those guys got shot by those arrows,
it's a it's a pretty big bet that if we
track that, it'll lead us to the wagon. So might
as well just do it and kill everybody there.
Speaker 7: Yeah, all right, all right, it just seemed like a
pretty big group. I feel if we can mop up
the stragglers and you know, the runts that were left
to sit on the wagon, well, the hosts came to
ambush us. Should be easy.
Speaker 5: As Piegar is ominously tapping his mace in his open hand.
Speaker 1: I want to splat more skulls. I want to pummel more.
Speaker 3: And we can walk and argue.
Speaker 1: Which way to gie his head.
Speaker 3: All right, we're gonna have to track the rest of
the goblins.
Speaker 2: It looks like, yeah, spider blood.
Speaker 7: I go walk towards where their exit route was from
from what we could see. Maybe scoot around and try
to track see if there's evidence of a path.
Speaker 1: Okay, so you're gonna try to track down the wounded
one that escaped.
Speaker 7: So yeah, yes, okay, unless we stumble across like giant
wooden cart tracks.
Speaker 1: Yeah, okay. In the meantime, nobody has the track skill.
Speaker 2: Yet, correct, I don't think so.
Speaker 1: Nope, all right, then please give me a perception test
or a outdoor survival your choice. Everybody can.
Speaker 7: Great, I could do something with outdoor survival at least
maybe yeah.
Speaker 1: Oh man, a six seven, then a six man horse
a one against a minus two?
Speaker 6: What the heck?
Speaker 1: What is that?
Speaker 3: Because I have so many straight up challenging.
Speaker 1: Yes, wow, critical from rangney. That's pretty awesome. Oh my
god it two.
Speaker 7: Oh no, we've blown all rolls. Better just pack it
in for the day.
Speaker 9: A bunch of these five, four of you rolled a
single digit a five two, a one in a twenty seven.
Speaker 1: That's all successful.
Speaker 5: I survived outdoors so well, so just focused on right now.
Speaker 1: It's not as hard as you'd think. You don't see
a lot of like tracks. It's very clear to you
that the spider is probably because of the reach that
its legs have, and they can scurry up on things
that are just above you guys, especially for the doors,
because it's it's taller than you. It's probably like hoppin
between trees and stuff. But the signs of blood are
easy for you guys to spot, and you do track
this thing for a while. Obviously it's moving faster than you, guys,
and it had a bit of a head start on you.
But how long do you guys follow for?
Speaker 2: Well, how long have we been like walking and traveling
in general today?
Speaker 1: Probably like good four to six hours. It's you know,
it's after I mean, like I said, it's mid day,
maybe a little after midday, so it's probably like one
or two at this point.
Speaker 2: Okay, I would think probably for a few hours and
then you need to stop to rest, right.
Speaker 3: Yeah, I mean no more than two more hours otherwise
they're gonna have a problem. I have to back it up.
And then putting ourselves closer to territory that may or
may not make us vulnerable.
Speaker 1: All right, Well, at around two hours, you guys realize
that you're heading in the direction of like a small
mountain range. It's not like the World's Edge mountains or
anything like that, but there is a small area of
you know, tiny mountains and hills kind of sticking up
just past the top of the trees. And you guys
realize that you're you're heading towards this, and eventually you
feel like you're probably in the foothills of these mountains
and hills those like you're too much further from them.
But at about two hours, you are still following this trail,
but you haven't found anything else. What do you do?
Speaker 3: I think we're guys, I'm all for hunting these things,
but I think we're gonna need to given our position
and time, I think we might want to start looking
for a place to settle up for the night, or
setting up camp around here and taking a watch.
Speaker 1: Yeah, might not be a bad idea.
Speaker 3: You can sharpen your blades and wrap your hammer, just
get yourself ready for the battle.
Speaker 1: You guys, like a camp for the night that the plan?
Speaker 4: Yeah, that's a good idea.
Speaker 2: Yeah, can I take a look just to see if
there's anybody watching us as we kind of try to
find a place to camp.
Speaker 1: Sure, give me perception test.
Speaker 2: Oh okay, yeah, let's see how this cross.
Speaker 1: You got another one in there?
Speaker 2: Minus nine.
Speaker 1: No, you do not see anything. It looks so clear
to me.
Speaker 3: Your guys, your eyes have been glued to the groud
and you can't see anything else of the crowd.
Speaker 2: Yeah, stumbling forward through the snow and rock.
Speaker 1: Okay, well you guys make camp. Do you guys try
to find like a hidden place? Are you just trying
to find a place that's comfortable? What heck you guys
do in here?
Speaker 2: Think hidden or at least you know secluded would be
the best.
Speaker 1: All right, I will lean outdoor survival tests for anybody
who wants to try to find a spot.
Speaker 2: Yeah, I'm rolling at minus thirty, guys, so I'm I
couldna be able to do it.
Speaker 1: Hey, man, natural one solves everything. Yeah, you literally prove
that tonight back is not wrong. Shitty gems been like, sorry, man,
you're rolling against negatives. You can't fix it.
Speaker 3: But I.
Speaker 2: Okay, go horse, I'll throw my lot in just to
hope for Natty one again. No, but it was closer.
Speaker 1: Okay, so Horst, you're the only one who finds anything
in this general area that you think is you know,
at least covered by some shrubbery and some some trees nearby.
You know, it's hard because a lot of the trees
don't have much in the way it leaves. But you
do find some smaller trees that you feel at least
gives you guys a little bit of cover. So that
seems to the best place. So you proceed to make
camp and eventually, uh, I mean by the time you're
done making camp, there's still maybe an hour or two
of daylight left.
Speaker 3: Uh.
Speaker 1: You guys discuss anything or simply eat, go to bed
instead of watch.
Speaker 7: Well, we did have the fork in the road where
the other see where the other cart tracks pulled from.
Hopefully they'll rejoin once we find the goblins. I feel
like we're too deep in it now, but I just
wanted to raise up the possibility of backtracking and following
the other route.
Speaker 2: Yeah, I didn't know, or when after a week of
the islands.
Speaker 7: Not all in a pile, then we'll follow up on
that other lead.
Speaker 1: You guys would also have noticed as you tracked the
blood that you are more or less following the river north,
so the goblin tries to tries to make like a
big u turn. You're not sure if it maybe was
confused in its panic to run away, or if it
intentionally tried to lead you in the wrong direction, but
you basically cross, you cross the river to get where
it fled, and then you end up crossing the river
again when you follow the trail, and then you realize
you're heading north on the same side of the river
that you guys originally showed up from, eventually going back
through or near where you guys had the battle again.
You're not sure if goblin's just lost or actually trying
to lose you through the the remnants of the fight.
But needless regardless, you guys head north, and that seems
to be the general direction of the river too, and
for dwarves especially heading towards the foothills of these mountains,
makes sense that the river would be coming and leading
in that direction. What is the watch? That is said,
who's uh give me the watch order for the evening.
Speaker 3: I'll take first watch. You guys battled. I sat there
and watched the horses. It's time I do my business.
Speaker 1: Great, great, I'll let you know.
Speaker 3: If there's any goblins around, Okay, please.
Speaker 6: Do Arnold will pick the final watch, all right?
Speaker 1: Is anybody else gonna take watching? You guys just gonna
split it between the two of you.
Speaker 7: I'd split it. I guess that's all right. My my
hearing is terrible.
Speaker 1: All right, Dwarves, what about you?
Speaker 2: Ragney's pretty wounded, so if given the opportunity, he will
just rest.
Speaker 5: Okay, Yeah, same with Bogahar he's at about he's about
half dead.
Speaker 1: Kids are all fucked up except for horse. Ragny's at
four wounds.
Speaker 4: Oh then I'll.
Speaker 6: Agree, but he's still you know, gonna take some watch.
Speaker 4: I'll take I'll take some watch. Bog will take some watch.
Speaker 1: Okay, So everybody except for Ragney, all right, Okay, then
with each of you that are on watch, please give
me a perception test. Also, do you light a fire
at any point to cook any of your food?
Speaker 3: I'd say the beginning, well, daylight?
Speaker 2: Yeah, okay, shit, guys, I'm gonna reroll.
Speaker 1: Okay, I'll reroll even worse. All right, Okay, Well, thankfully
the evening is rather uneventful for everybody. I don't know
if you don't see anything, throughout the night, but you
definitely hear things in the distance, in the direction of
the foothills of the mountains.
Speaker 3: You know.
Speaker 1: You swear it's maybe animal sounds of some sort, or
maybe even the occasional shout or yell, but it sounds
a little too far off to really make out. But
you had a really good role there, so you do
hear that, like on the very cusp of your hearing,
but you don't see anything. Nothing disturbs your guy's rest,
and eventually morning comes. Everybody can go ahead and do
your rest role if you'd like. I'm just hit a
little bead icon next to your wounds and that'll do
your toughness to see how many wounds you get back if.
Speaker 2: We take do we take the modifiers for like fatigue
before that.
Speaker 1: Off, fatigue does go away, yes.
Speaker 2: Except the Malays awesome.
Speaker 1: Correct.
Speaker 7: Oh, wait, so.
Speaker 1: Everyone will probably still have a fatigue from Malays, so
we keep one fatigue right now.
Speaker 4: I actually I think that's Bogahar's last day. Then with
the with the sickness effects anyway.
Speaker 1: You are correct, sir? All right, we can get rid
of that boom everything.
Speaker 2: Oh, are we able to reroll these tests?
Speaker 1: Yes? Okay. So, yeah, Bogahar, you can get rid of
your fatigue condition. You are no longer sick. Okay, how
do you really do on their healing?
Speaker 2: I got a plus four. It says three wounds healed,
eight wounds healed.
Speaker 1: I think it was originally three wounds on your negative tests.
Speaker 2: Yeah, so you should have.
Speaker 1: I think you got eight wounds back. Just okay. Yeah,
because it's an endurance test and you get I believe
your toughness plus success levels.
Speaker 4: Okay, so should the should the wounds read zero out
of whatever? Or the the number, the max number.
Speaker 7: The max number the countdown on this one? Oh?
Speaker 4: I gotcha.
Speaker 1: Yeah, it's your toughness bonus plus your success levels? Is
how many wounds you get back? Richter? Are you gonna
roll or just not take any wounds back?
Speaker 3: Oh? Sorry, I mean you.
Speaker 1: Can remain injured. I don't care. Uh, Ragny, it looks
like you've still got some effect going on here too.
Oh that's due wielding. That's fine.
Speaker 3: Oh h zero wounds healed, by the way.
Speaker 1: O nice, I have to adjust everybody's thing here. So, Ragney,
you saw four days worth of sickness. Of course you
have two remaining Richter, you have three days remaining on
your cold, and arnof you have one BA, you basically
have twenty six hours before your starts.
Speaker 3: A question, was that a modifier on the UH tests? There?
Speaker 1: I'm sorry, six six hours so I don't know if
your cold will start tomorrow?
Speaker 3: Basically, was there supposed to be a modifier on that
durance test? Uh?
Speaker 2: You should have just hit the wounds button under Maine
the rest in recovery. It's a little bed. Yeah, that's
a button. So mine I think was plus twenty difficulty
of plus twenty.
Speaker 1: Yeah, I think if you roll it a c.
Speaker 4: Yeah.
Speaker 3: I just was like, oh, well, I'm in the same,
I feel the same. Yeah.
Speaker 1: Yeah. Do you want to use a fortune point?
Speaker 3: No?
Speaker 1: Do you want to take a dirt deal? O? Dirt deal?
Speaker 3: How many of those? I have two already? No? Sure, Yeah,
I'm sure I've already burned a fate point, so I
have downed one fortune Okay.
Speaker 1: Good point?
Speaker 7: Could I try to patch them up as there?
Speaker 1: Yes, everybody can can have one healing attempt on them.
To heal wounds, you get intelligence bonus plus success level.
Speaker 3: If you thinks everybody's gonna put their hands on me.
Speaker 2: Yeah, I'll assist him. If we just want to go
around the table hew each other for extra wounds, sure,
here go ahead.
Speaker 7: Hey, guess we can start with Richter here and click
heel there it is plus.
Speaker 2: Ten from me.
Speaker 1: Like Zach and our Iron Kingdoms campaign, plus one for me.
It's all he did. Okay, so intelligence bonus plus one?
Speaker 7: Which is what three? Wait?
Speaker 3: Like no?
Speaker 1: Four?
Speaker 6: Oh?
Speaker 1: No, it is three?
Speaker 3: Eight?
Speaker 7: Yeah.
Speaker 1: Oh that's right, because you probably have ranks and heel too,
don't you.
Speaker 3: Yeah?
Speaker 1: Okay, all right, so four wounds Richter, you are healed four? Next?
Speaker 8: Uh?
Speaker 7: Next quote all Ragney, I guess sure stuff? Still right?
Speaker 2: Yeah, my gosh, where one of.
Speaker 3: My skills go? Well, I'm not almost dead?
Speaker 1: Oh a critical success ice. You can add an additional
wound to that on top of whatever you healed them for.
Speaker 7: Three plus one is four plus another one is five.
Speaker 2: Sick that puts me a full.
Speaker 6: Uh?
Speaker 1: Anyone else is still wounded?
Speaker 6: Arnold?
Speaker 2: Everybody?
Speaker 7: All right? Boghar, can you help you yourself? Doctor healed thyself?
Let's say yes?
Speaker 3: Or now?
Speaker 1: Okay, another wounds.
Speaker 7: And then Arnolf hears where it all goes wrong?
Speaker 1: Oh nope, eight wounds. I'm sorry, seven wounds.
Speaker 6: Only needed three, So thank you very much.
Speaker 1: Well done keeping the party topped off almost really well done.
I mean you pass all four tests. That's impressible enough.
So yeah, okay, well, your warrior priest definitely was paying
attention in UH in first aid class, and you guys
are feeling a lot better after that. However, everyone aside
from Arnulf is still suffering from the cold that they
have l I don't think I don't think that's right. Arnolf.
I don't think you should have a fatigue condition anymore
because you're not actually sick yet. You're just your sickness
has not started. Everybody else that is sick should have
one fatigue condition from that. Remember, you were given medicine
from Bonniel. Uh. If you want to take the medicine,
it has a seventy five per chance of being legit uh.
And if it is, then you will make an endurance test.
If you pass the endurance test, you can ignore the
fatigue condition for the day.
Speaker 3: I will take the medicine.
Speaker 1: Yeah, same, I think ever, did everybody get multiple doses?
I don't recall.
Speaker 7: I think we all got three.
Speaker 1: I agree it was it was three. Yeah, okay, well, Mark,
one of those off. Anyone that's taking one, roll me
a D one hundred. If you roll sound five percent
or less, then you may attempt a endurance test. Okay, yes, am.
Speaker 3: Not seeing the three.
Speaker 7: I don't know if I added mine explicitly.
Speaker 2: You would have had you would have had to manually
add it.
Speaker 7: I could probably just noted it in the journal. I'll
figure that out later. I have at least one left.
I couldn't have possibly used three in the three days
that this is supposed to last.
Speaker 2: Is this just a difficulty challenging endurance?
Speaker 1: Yes?
Speaker 6: Was there any point for me to take this at
this moment?
Speaker 1: No? No, you want to save yours till you're actually sick.
Speaker 3: Damn straight up endurance to us.
Speaker 4: Here we go.
Speaker 7: I'm in every roll. I was so close to.
Speaker 1: Well for the member of for those who take him
in medicine, you have to roll a D one hundred
first to see if it actually works. Uh it's a chance.
Speaker 7: I mean that's bulling already, so.
Speaker 1: It doesn't matter, rich, Yeah, I would feel I'll test
so okay. Uh, so it only helps no one? Yeah? Nice?
All right, Well get fuck dubes.
Speaker 2: Uh, And so that that's affected by the malaise of
having the cold, right, Yes, I just.
Speaker 3: Would like to see if I even had the chance
to even.
Speaker 1: Roll it, dude, So yours was legit. It's just that
your body doesn't doesn't really agree with it.
Speaker 2: I don't feel like wasting a.
Speaker 1: So for the most part, she did give you good medicine.
It's just that it's you're too pathetic, too garbage.
Speaker 6: Ye, so.
Speaker 1: You're feeling a lot better for the most part than
you were earlier. What is the plan here? Continue to
follow the trail, I think so.
Speaker 2: Pretty much the only thing we're going on, right guys.
Speaker 3: Yes, yeah, that's exactly where we're going.
Speaker 1: Okay, Well, the morning stretches on for maybe an hour
or so, if that and you can see you get
to an area now where the trees are much thicker,
much more dense. They look a lot like evergreens or
pine trees. These trees here still have foliage on them,
although they are thickly covered in snow. Oh yeah, we
should probably roll for some weather here, just to see
what's going on there weather either winter or sit. We
gets seventy seven snow, gentle sel Okay, so the snow
can hin use.
Speaker 3: You?
Speaker 1: Guys, don't have to travel very far though, so you
want to test for fatigue at least now. But the
snow has continued any trail from the day before, it's
probably gone. However, it doesn't take very long, like I said,
about an hour or so. You guys get to you
can see clearly there are rocks and the foothills of
the mountains. Now just beyond some trees and let me
add some tokens here and bring you guys to new map.
So what you guys can see is, uh, you're coming whoops.
So what you guys can see is that, for the
most part, the trees are thick up ahead as you
make your way through the snow, but you can see
there is a small clearing ahead. You can see that
there is an entrance to a cave just beyond the trees,
going into one of these hills. You also see outside
the cave entrance two wagons which look completely ransacked and rated.
Speaker 3: Huh, I think we should proceed to the closest wagon.
Speaker 2: Can I look around for any goblins or Gablin footprints?
Speaker 3: Sure?
Speaker 1: Give me a perception test? Please? Sure?
Speaker 3: Yep?
Speaker 2: Minus three?
Speaker 6: I think I'll do the same thing.
Speaker 1: Yeah, go ahead, oh baby, all right, Ragney you do
not see or hear anything. It is quiet other than
the sound of the wind, and that's about it.
Speaker 3: Kay.
Speaker 1: I don't know if you had plus three you do
not see anything either, nor do you hear anything.
Speaker 6: I guess that's a good sign, right, What do you
do say we approach?
Speaker 2: Yeah, Rag, you will just start stomping his way towards
the supply wagon.
Speaker 1: Closest to us. Okay, you guys are afraid to move
your tokens slowly but cheerly, so you get to the wagons.
You can see that they are not terribly far from
the entrance of the cave, and even though there has
been a fresh snow, you can tell there are many
many tracks out here in front of the cave entrance
the supply wagons. One of them has one of the
horses clearly dead and partially eaten by something. The other
supply wagon has no horses. You can see that the
doors to these supply wagons have been either forced open,
or perhaps the locks have been picked, or maybe even
they had a key, but it is very haphazard. The
doors have been left just swinging in the wind. There's
a couple boxes and containers that have been knocked over
in the process. You can see even a couple Goblin
arrows sticking out to the side of the one of
the wagons, and probably some dried, perhaps snow covered blood.
At this point on one of the seats of the
wagon as well. Whatever was inside is pretty much completely gone.
It has been picked clean.
Speaker 3: Um, and there was something specific here that we were
trying to look for to tie us to the goblins.
Speaker 2: We were following the blood from the spider.
Speaker 3: Right, but something to do with the arrows at all
or no, Well.
Speaker 2: The goblins use these arrows, Okay, so we I think
he described us like seeing actual more goblin arrows, so
they were here.
Speaker 1: It seems like, yeah, you can see there's there's arrow
sticking out of the side of one of the wagons.
Speaker 2: Yeah, maybe we can check in there.
Speaker 3: Yeah, I'm looking, I'm looking there. I don't we have
the two dwarfs take lead into that hole there.
Speaker 2: Yeah, Ragman will take out the storm lantern and hand
it to Richter.
Speaker 3: Okay, I will take that.
Speaker 1: Yeah, since humans can't see too well in the.
Speaker 3: Dark, Yeah, well we try.
Speaker 4: Yeah.
Speaker 2: Bragney will walk towards the cave entrance.
Speaker 1: Hey, does anybody go with him?
Speaker 3: I mean, I'm gonna go with him, but I'm just
gonna let them take lead.
Speaker 1: Horse and Arnolf.
Speaker 7: We can not in the backpack, but okay, directly behind.
Speaker 1: Weapons out you approach, the entrance of the cave looks
like it's maybe big enough for two or three of
you side by side dwarves. Obviously you can see as
you kind of change your your dark vision your night vision,
you can see that it goes deeper, and you're guessing
there's probably a decently extensive network of tom down here humans.
As you approach, you can see just pitch black in
front of you. As you're making your way through or
towards towards the uh. Towards the entrance of the cave,
you hear the twang of a bow, maybe even two
and two arrows come whistling through the air towards the
two dwarves out in front. RAGNI, Yeah you are Oh
my god, Ops, I I should have that public critical fumble.
Speaker 10: Yeah, all right, ninety one, you completely mess up, hitting
one random ally in range, okay, and the other one
on Bogahar.
Speaker 3: Help you hit me because I don't think you really
want to hit Bogar.
Speaker 1: Oh, you're so lucky to Ragne, he failed by like
just a few percentage points. Great, However, Ragney, you are
not as lucky. You are struck by I'm sorry, Bogahar.
You are struck by an uh wickedly looking poisoned arrow,
taking eight points of damage to your body. And then
I need you to take an endurance test please. Okay.
Speaker 4: First off, it's the body, so that's city to do.
And then do Okay, so wounds recorded and that endurance test.
Speaker 1: Yes, okay, f a failure.
Speaker 4: I'm gonna you know what, I'm actually going to reroll that.
Speaker 1: Okay, good call critical success, good use of a fortune point.
So you are hit, but the poison does not take effect.
As this happens, you can see that there are two
goblins riding spiders and they are sitting up in the
trees on either side of you. However, the first one
that shot Ridney completely missed and he hits the other goblin.
So let's roll here on a one or two to
hit the goblin. On a three through six, it'll hit
the spider. It hits the spider. So that is going
to be using the rolled unice dice to determine success level,
which was a seven damn uh. That is thirteen points
of damage to mister spider.
Speaker 2: Okay, and poison.
Speaker 1: They're not affected by the poison broke going ok all right,
So this spider on the left you see, gets struck
as a arrow goes whizzing over Ragney's head and strikes
the other one. I will need an initiative test or
role initiative, I should.
Speaker 5: Say, Oh, buddy, bottom of the barrel, been there, been there?
Speaker 4: Yeah, that's I'm a list. I got a written down.
Speaker 3: I do.
Speaker 1: A long list of all of my characters. Many faults
I have to change.
Speaker 4: Well, the things I need to work on.
Speaker 1: This is one of them, right, Jetre with the big seventeen,
you are first to act. I need everybody to please
give me a fear test because these spiders are fucking scary.
Speaker 4: The cool Yes, that's cool.
Speaker 2: Yeah, that's cool.
Speaker 1: Aren't you fearless? Ragney? Yes?
Speaker 3: What is that under? Actually?
Speaker 4: Sorry?
Speaker 1: Cool?
Speaker 3: Test? Ooh?
Speaker 6: Critical?
Speaker 3: Wow?
Speaker 1: Yeah?
Speaker 3: Oh? I stare at this thing and I run.
Speaker 7: Oh squeak by again, there we go.
Speaker 3: I'm actually gonna aren't you fearless?
Speaker 2: I am, but it doesn't make me actually fearless.
Speaker 3: Okay, so I'm gonna use I'm gonna use my fortune
point here because I don't think it'd be a good
idea to run from this.
Speaker 1: You don't run if you fail fear tests. You run
if you fail terror test. Oh okay, if you fail,
then you just have negatives to fight these things. Well then, well,
if they move closer to you, you have to take another test.
If you fail that, then you'll run. But failing the
fear test itself does not make you run away.
Speaker 3: Okay, I ship my pants on command, just.
Speaker 1: Okay, So except for Richter. So Richter, give yourself a
fear condition, please, so you get negative one success level
to anything that's causing fear, which aren't the two spiders.
And if they move closer to you, you have to
take another test, and if you fail that, then you
become broken, which is where you run away. So with
that in mind, Richter, you are first to act at
initiative seventeen.
Speaker 3: All right, I am going to proceed to actually try. Well,
let's see what weapons I actually have, because I want
to make a double check here. I do have the blunderbust.
I will load that baby up and I will fire
this at the giant spider.
Speaker 1: Do you have any ranks in black powder weapons.
Speaker 3: No, okay, I feel like my character would panic in
this moment and remember that he has a gun and
use that and.
Speaker 7: Stigma take the wheel.
Speaker 2: But fair, all right, let.
Speaker 1: Me see what happens when you use the weapon that
you are not trained with. No, so if they recall,
to be honest, you cannot attempt a range test for
a weapon you do not have the correct specialty for. However,
there are a few exceptions, I know, crossbows and throwing weapons. Yeah,
so if you don't have range powder, you can't actually
use it, you know, like your character doesn't know how
to load it or now it works, really, so you
can't you can't make an attempt with that.
Speaker 3: Okay, I have a dagger and I really don't believe
that I should be charging this thing.
Speaker 1: But keep in mind they are up in the trees
like they are way above you guys.
Speaker 3: Okay, then I'm gonna can I take a pause action?
Speaker 1: No, there's no there's no delay action in this game.
Speaker 3: That's right, all right? So then I am going to
position myself to the wagon. I'm actually gonna get in
the wagon and try to jump on this thing as
soon as it gets down to the ground.
Speaker 1: Okay, who's next commingl mission of twelve?
Speaker 6: I suppose I will just be shooting at this thing
with my sling. The giant spider on the left.
Speaker 1: There, okay, go for it.
Speaker 3: That is a miss.
Speaker 6: Oh fortune, point that one already.
Speaker 1: That looks pretty good. That is a hit twelve damage, right,
it's pretty good hits all right? Which one are you targeting?
Speaker 6: Are that giant spider to the left?
Speaker 1: Okay? Well that is the one that was shot, so
good choice there, because that is enough to put it down.
So the spider itself is dead, which means this guy's
got to take a agility test otherwise he is plummeting
to the ground. You know what happens with him damage.
There's no need to roll as he's taking several D
ten worth of damage as the spider loses its grip
as it dies. The goblet on top also plummets, hitting
several branches on the way down, loosening some snow, and eventually,
with a sickening thud, hits the ground. Perhaps a rock
buried under the snow and is no longer moving.
Speaker 2: Ragny, Chris's what's the fall damage per like meter or whatever?
Speaker 1: It's one d ten for every three.
Speaker 2: Three yards, so like nine feet all right? All right, yeah,
I don't have any range weapons. Can I throw weapons.
Speaker 1: Only if it's a thrown weapon. I mean you could
try to throw a regular weapon, but it's not exactly easy.
Speaker 2: Yeah, like a hand eggs wouldn't be a thrown weapon, right.
Speaker 1: No, it'll actually throw. Is it like a category? Okay?
Speaker 2: Can I like charge the tree and try to shake
it to knock them down?
Speaker 1: I mean these these are like massive evergreen trees?
Speaker 2: Oh okay, well then I can't do anything.
Speaker 1: So I mean this this thing is probably like a
good twenty to thirty feet up.
Speaker 2: Yeah. Yeah, there's there's like no way I can do.
So I'm just gonna sit here, hold my weapons, and
begin to whirlwind if it comes near me.
Speaker 1: Okay, coorse, all.
Speaker 7: Right, I am gone to. I think try to throw
a blessing on one of our party members that has
rained weapons, presumably Arnolf.
Speaker 4: I have one.
Speaker 7: It's over after me. That might be good too. Let's
let's kick it a well wait, hold on, will this
work at all? Because this is weapon skill, isn't it,
which is separate from ballistic skill?
Speaker 4: Oh? Weapon skills? Melee? Yeah, I mean I also have melee.
Speaker 5: But that's okay, let's see all on, I was gonna
go for well holistic.
Speaker 3: Oh no, this this is good.
Speaker 7: I can do blessing of savagery. Ah in case people
get krits.
Speaker 1: Love me some prits.
Speaker 2: Oh that's be'st type of crit.
Speaker 1: What are you? What are you doing? Horse?
Speaker 7: So I'm gonna make prayer and try to cast blessing
of savagery. Actually, yeah on say Bogahar, all right, go for.
Speaker 3: That.
Speaker 1: Oh ninety one, you're not oof? A fortune or not
a fortune?
Speaker 3: I'll do why not?
Speaker 1: Twenty six? There you go?
Speaker 4: All right, there you go.
Speaker 1: Okay, so you should be able to affect him with
that now right.
Speaker 7: Yeah, I think this one is not a constant effect.
It is its own thing. You maybe need to remember
when your target next inflicts a critical wound, roll twice
and then choose the best result.
Speaker 1: Okay, all right, the goblins are up.
Speaker 6: Uh.
Speaker 1: That goblin is gonna take aim at Arnolf. Since he
did kill his buddy, He's gonna take a shot at you. Arnolf,
are so lucky a fucking eighty two. He misses and
he's After he takes the shot, the spider scurries down
the backside of the tree, out of sight and vanishes
along with the rider. Bogahars, you're ready to fight, It
seems the fight has ended.
Speaker 5: Oh Bogahar would do that thing where he like snaps
his fingers and like does the shucks move watch darning.
Speaker 3: You know, I kind of thought these things would be
a lot harder to kill.
Speaker 7: Well, that one is like a cursed spirit popping out
of the woods and firing at us and disappearing again.
It's been one consistent least booking off since we started
this whole goods round up.
Speaker 3: I swing my fist up in the air and then
I spit on the ground, as if to taunt that
spirit that I would have killed with my own bare hands.
Just look to the group and look tough.
Speaker 1: You can remove your fear tests, Richter, as they are
now gone, or your fear condition. Okay, what do you guys?
Speaker 3: Do you soil myself? Guys, I'm gonna need to clean clean,
clean up for a moment.
Speaker 2: Okay, Oh, Ragony is gonna go inspect the goblin.
Speaker 1: Oh yeah, he did as fuck. He landed on a
log underneath the uh the snow.
Speaker 4: Laid his hair.
Speaker 7: To see the spider appear to be carrying hundreds of
pounds of iron.
Speaker 1: No, no, they have like just a little pouch on
the goblin. It's got like, you know, some random shit.
And then he's got a quiver of arrows.
Speaker 7: Okay, well, presumably the one that got away wasn't wouldn't
also be able to drag things off, So maybe we
should continue on into the cave after uh, And I'm
gonna gesture vaguely towards Richter.
Speaker 2: Yes, do we see any other track marks leading away
from the cave?
Speaker 3: I think he was gesturing to me.
Speaker 1: No, okay, No, as a matter of fact, Ragney, you don't.
The only thing you guys see is is around here.
You can tell that there was a lot of movement,
but a lot of that's been covered up from the snow.
But other than in front of the cave, basically between
the cave and the wagons, everything like outside that area.
So like you know, in this area looked rather undisturbed.
Might not be anyone in here, So.
Speaker 3: What do you want to do?
Speaker 1: Well, it's a cave network, So.
Speaker 3: Well I'll take the lead since I've got the light.
But well, I mean, the dwarfs should go in first.
Speaker 1: But okay, all right, so the ca Yeah, we enter
the cave. Okay, well, go ahead.
Speaker 2: As dwarves, do we have any experience with like fighting
in goblin caves as opposed to them just coming into
our mountains?
Speaker 1: Not unless you have any special special stuff from your
career or any skills like that.
Speaker 3: I'm sorry. What's the difference between fighting in the mountains
and in caves?
Speaker 2: The mountain holes are like actual carved out cities and
tunnels that the dwarfs have built, whereas a fucking shitty
colin cave is a shitty colin cave.
Speaker 3: Okay, but you're fighting indoors. What the hell is the difference?
I'm actually asking this in character.
Speaker 2: If I go into someone else's house, I don't know
what their house is like.
Speaker 1: They might have traps.
Speaker 2: Right in my house, I will have laid traps.
Speaker 3: But you know how to walk. You see what what
I'm trying to get at. You're gonna improvise, You're gonna
figure it out. We'll be fine. Take lead. You're a dwarf.
You do this shit for a living.
Speaker 1: I literally, don't.
Speaker 3: You pretend to do I'm not a miner.
Speaker 2: Yeah, I guess we walk into well, booby traps.
Speaker 7: Argument happens, and Richter cleans up or whoever it was was.
Speaker 4: Doing that.
Speaker 2: His ship desk heals uh with boghar hit by an arrow.
Speaker 1: I guess was yes, you can.
Speaker 3: I love the effect. I guess we're walking forward ignoring
booby traps? Did you say behind you really loud?
Speaker 2: Co'mon convention to trap your home from in faders?
Speaker 1: But okay? Jinety seven? Not great?
Speaker 2: Oh, not a mood.
Speaker 1: Does it say the range of the light on the
storm lantern? By chance it should, I think, because this
game is very wishy wash about that sort of stuff.
So I just yes.
Speaker 2: So the shutter protects the flame from wind, and it
also enables the light to be directed in a ninety
degree arc or darkened. Altogether provides illumination for twenty yards
or thirty when targeted. So yards twenty yards if it's
just open, and thirty if it's going in a direction.
Speaker 1: Hey, do you have it targeted or just open? So basically, Ben,
the lantern can be closed in such a way there's
like a shutter on it where you can basically have
like a beam of light like a flashlight, or you
can have it open like you're holding a lantern that
has three sixty light on it. If you do the focus,
it's further. But it's you know, it's a beam, So
what was it? Twenty if it's unfocused, thirty if it
is focused.
Speaker 3: Correct, I will take the thirty option. I will get
I'm gonna hope that dwars Are you going to use
their peripheral vision to help us see the sides?
Speaker 1: And oh yeah, this is gonna be great. Okay, we're
at our halfway point, so let's take our break here
and then we will hop over to the next so
the next part of our adventures. So everybody go grab
a doctor Pepper, take quick break, and we'll be back
in a fuel.
Speaker 3: That's one hell of a way to leave it. Uh yeah,
this is gotta be great.
Speaker 2: Go into the booby trapped goblin shit cave. Let's not
look for anything and let's just fuck around.
Speaker 1: I guess improvise.
Speaker 7: Well speaking booby traps. If if that big spider guy
comes back around? Is there anything we could do in
the entrance of the cave to like it's like a
trip wire to ring a big bell.
Speaker 3: I gotta does anybody know to use this blunderbust ope
I don't think so, I certainly don't. I gotta get it.
I gotta get into town and train myself with this thing.
I mean, I gotta.
Speaker 2: Yeah, you can do that as one of the endeavors
to learn a skill you don't normally have access to.
Speaker 3: Say, we would tie this thing up and if it
ever got tripped or just one giant bang, good work.
Speaker 1: Okay, So we are back and we're gonna move things
over to a new map. So, because you are entering
a cave where it is dark, we're going to be
you guys. We'll see. We've got some vision stuff going
on from Foundry. So humans, because you don't have dark vision,
you can basically only see the spaces right around you
because it is pitch black when you get in here. Dwarves,
You're dark vision allows you to see I think it's
five or six spaces in total before it's just you know,
beyond that, it's just it's it's hard to see the
light the lantern that that Richter is carrying. Ricter, you'll
be You'll see when you get your token, you'll have
the vision of the the arc of the light. If
you hold, if you hold control and spin the mouse
wheel you'll be able to rotate your token, so on
your turn, when you move, you can rotate that your
token to show which direction you're pointing the light, because
otherwise the humans really can't see very far. So we'll
move over to the cave here and get some music going.
So the entrance is off here, guys left up ahead,
that's just the path you came from. So there's there's
nothing really to see up there. Everybody should have pretty
restricted vision. I think everybody see their tokens.
Speaker 2: Yeah, yep, mm hmm.
Speaker 3: Yeah.
Speaker 1: So up this way to the north, it goes about
five spaces. It's just a dead end. But that's where
you guys have come from. So theoretically, don't everybody move yet.
Let's do this. So technically, you guys came from here
and then you walked in this direction. So off to
your off to the left on the map, west is
deeper into the cave basically, so you guys may move
if you'd like, So Ragney, right about at the edge
of your vision is where the entrance of the cave begins.
Right here, okay, yep, and you'll see you'll see then
the walls, so that's the proper entrance. Into the tunnel. Gotcha.
So this initial area that you enter the cave has
a decline. Everybody can tell, dwarves.
Speaker 3: Especially, are we allowed to go by the way.
Speaker 1: Well, let me describe what you guys see and then
you guys can keep moving. So you make your way
down this decline, you can tell you're going lower into
the earth. It's not a very sharp angle. It's not
really that slippery all things considered. You know, there's you know,
maybe a little bit of ice from the snow, but
once you get further into the cave, it's not that
big of a deal. But it is obviously still cold
out here as well. Well, all of you can see
thanks to the lantern, this area right here appears to
be like, I don't want to say, like a landing,
but you can tell the ground flattens out into a
large your chamber basically a couple you know what is
that about ten twenty yards ahead of you? So you
guys can continue if you'd like.
Speaker 2: Yeah, do we hear anything as.
Speaker 1: Where your perception tests go? Right ahead? Are the perception there?
You are minus one?
Speaker 2: No, that malaise really putting in the work. Damn a four?
Speaker 3: Hell yeah, dwarves man, they can smell them.
Speaker 1: You do hear a few things that sound like they
echo throughout the cave, but they are hard to tell
which direction they are coming from. Let's see why you guys,
rolls go two success levels. Okay, to you guys that
passed your test. It sounds like it's coming to your
right from your right, but it's very distant and very echoey.
You can't tell if it's a voice, a creature, maybe
just rocks or the sounds of the cave itself, but
you definitely hear something. Nothing in the immediate area, though,
you guys may proceed Richter. You can see as you're
kind of going forward with the light, this is indeed
like a t intersection basically this chamber that you're in,
Basically to the north, you see the path opens up
into a much much larger cavern. And to the west
it looks like there's a smaller series of tunnels and
caverns that go off in that direction or not.
Speaker 3: For you're taking a look at this and Horst and
be honest, north of us does not look too friendly.
I'm not even gonna bother asking the.
Speaker 1: You know this, this is like not a creature it's
just random ship on the floor.
Speaker 3: Just no. I know, but you know, I've learned enough
that open spaces in dark areas it's usually a telling
sign at it's either a gathering or a murdering pit.
Speaker 1: Well, I promise it's not a buried tarasque or anything
like that. So it's not it's nothing like that. It's
just part of the map.
Speaker 2: Well, we gotta go one way, well left or forward.
Speaker 1: This lighting stuff is so cool, it is really cool.
I'm so glad you bought the storm lantern just for this.
One of the campaign has like, man, I hope they
use that thing.
Speaker 3: Ah, I say, we go west, all.
Speaker 1: Right, okay, so yeah, you get to this next area.
It's a smaller chamber and then what you can see, Ragny,
this is an entrance that goes into another room and
it looks like there's it's not steps, but the way
that the cave has formed or the way that maybe
they've walked through this area. It's almost like a small
set of like maybe two three steps. When you get
down here, you can tell it ends in a single chamber,
a single cavern, and you can see that there is
all sorts of detrius and debris in here, there's a
couple pieces of boards and wood. There's an occasional box
or crate that's been knocked over. It looks like perhaps
stuff was stored in here at one point, but it
looks mostly empty, and it looks pretty ramshackle, as if
perhaps things were moved rather. The only other thing that
you see in here is there is the carcass of
one of the horses, half devoured and covered in webs.
Oh great webs.
Speaker 2: So if we quickly like sift thrip, we don't find
any like broken equipment or anything that might have come
from one of the carts.
Speaker 1: Go ahead and give me a perception test, please plus twenty.
Speaker 2: Shit, well I would have failed anyway with the seventy.
Speaker 1: You do not find anything. Anybody else wants to look around?
Speaker 4: Yeah, can anyone give a shout?
Speaker 1: Yeah?
Speaker 4: Might as worried.
Speaker 1: Success. That's all you need right there?
Speaker 3: Shit?
Speaker 11: Ooh even yeah, So Bogahar, you see on one of
the crates the Browninger family, Crest and Arnulf.
Speaker 1: You do actually find a helmet, an imperial helmet. Looks
fairly new, all things considered, guessing maybe it fell out
of a box or was stored somewhere else. But yeah,
you find it like behind one of the barrels, just
casually discarded gladly.
Speaker 5: I would kind of tap Ragney on the shoulder and
motion to everybody else and show them the crate.
Speaker 4: Say, look here, boys, Broadeger, you.
Speaker 1: All recognize it from when you were back in his mansion.
Speaker 2: Okay, so we're on the right path, but it's an
empty crate or barrel.
Speaker 1: Yeah, yeah, you can tell this is like this was
probably missed or dropped.
Speaker 2: Huh uh go check out that other all.
Speaker 1: Pathway the big room.
Speaker 2: Yeah, as we wait for our like so it's to
come with.
Speaker 3: I apologize that looks like we didn't have much choice anyway.
Speaker 1: Yeah, so as you backtrack and make your way towards
the big chamber, uh and Richter, you kind of swing
the lantern from left to right. You can see that
this goes on and basically seems to be a central
chamber for this cave network. And you can see four
other paths that lead to other either caverns or paths
that go further into the cave.
Speaker 3: Is that four I'm seeing three? Yeah, I'm missing one,
I guess.
Speaker 1: From where you're standing one. But yeah, Bogohar would see
it to.
Speaker 4: The right there, I do.
Speaker 3: Helly, all right, we should approach this like a clock
head up the first and we'll do wi.
Speaker 2: Clockwise. Yeah, so starting over here and then and.
Speaker 3: Then make our way back through the chambers.
Speaker 1: Sure, hey, would all of you please give me a
perception test? Okay, well, big money, big money.
Speaker 4: It's like up above on the ceiling this.
Speaker 1: Whole time, a giant spider or oh jeez, yeah, we're
so good at this. Boys, negative seven, negative four, negative eight,
negative three negative. That's pretty good.
Speaker 3: Are good?
Speaker 2: No dark deal, not this, I said, you know, we
should be cautious and be prepared.
Speaker 1: But no do.
Speaker 5: I got bonus points if it's the mirror of my
actual tests.
Speaker 4: So ninety two versus twenty nine.
Speaker 1: Yeah, you do so bad? So bad?
Speaker 4: They take a while.
Speaker 1: Okay, hold on, it's not working. Okay, So, as you
guys are making way across the chamber to the far
most left opening, hold I own the numbers here. You
think you hear something from off to your right, the
east of the map.
Speaker 6: Perhaps from like this big room, or like from where
we're about to head.
Speaker 1: Into from across the chamber, you're guessing if we're looking
at this like a clock. You're guessing either the path
that went to twelve o'clock or like the two o'clock path.
It's hard to tell because it's such a big chamber,
but it's definitely from off to the right.
Speaker 6: What exactly did I hear? Hear?
Speaker 1: What sounds like some rocks move, like that classic like
kind of crumbling sound that you hear when something moves
or gets shifted. Very subtle, you barely catch it over
everyone else moving and walking, but you're pretty sure you
heard it.
Speaker 6: And anybody else here that.
Speaker 4: Ye hear what.
Speaker 1: He's clearly crazy, he's possessed by cows kill.
Speaker 6: Him, might be imagining things.
Speaker 3: No, I mean, what did you hear?
Speaker 4: Though?
Speaker 6: I couldn't really tell. It just sounded like some rocks
moving from one of those caverns that we didn't go
down h up in that direction.
Speaker 3: Like disdirection.
Speaker 6: Yeah, nobody heard that?
Speaker 2: Now do you want to check it out?
Speaker 1: First?
Speaker 2: They are dealing with goblins, sneaky, conniving creatures, and.
Speaker 6: This is all just a shot in the dark.
Speaker 3: Right, Budd's out there. I got you you but a yay,
funny gay.
Speaker 6: I say, we just stick with the plan, but you know,
keep an eye on our backs.
Speaker 3: Did one of the dwarves take our back?
Speaker 2: Yeah, but if we're worried something might be coming from
behind us, you should swap that lantern to its open position.
Speaker 3: I will. Well.
Speaker 1: As you guys are discussing this, thinking about what to do,
you hear the familiar twang of an arrow or two. Oh,
I'm echoing through the chamber. Let's see who they decided
to shoot. We'll do a D six here.
Speaker 3: So if we hear the familiar twang, that's I'm gonna switch.
Can I switch the.
Speaker 2: I think you have to do something with the lighting effects.
I'm not sure how.
Speaker 1: After you get shot? Yes, so one Boghar, two Horsed
three Richter, four five Ragney.
Speaker 2: And six six Ragny two as well?
Speaker 1: You know, okay, Bogahar, you are shot by the first
arrow and the second arrow is hitting Ragny. Well it
makes sense. They're norms, right, that makes sense. Okay, uh
oh wait, I'm sorry there's three of them, right? Yeah,
who's whose tokens are all invisible? Four? That is arnoff? Okay, Bogahar.
From basically above you, an arrow comes streaking down in
your direction. In it hits for eleven damage to your
body to make another endurance test for the poison.
Speaker 5: Okay, uh, eleven to the body.
Speaker 4: Okay, so that's that.
Speaker 1: You.
Speaker 4: Oh, that's not good.
Speaker 1: In your horror, one of the spiders is hanging from
the ceiling and a goblin is sitting in the saddle
upside down with a bow now with an arrow loosed,
and he's going to grab another one.
Speaker 2: A cool goblin.
Speaker 1: Uh, you fail your poison tests? Would you like to
use for point?
Speaker 4: I don't have a fortune point, so I'm gonna take
a dark deal.
Speaker 3: How fast.
Speaker 1: Chaos gods are watching. Perhaps Nurgel is protecting you from
these horrible concoctions, as the poison just doesn't affect you.
But you do see a goblin hanging uh basically directly
almost directly above you as you're about to cross into
the next chamber. The other one is on foot at
the other side of the chamber. You now see him
kind of poking his head up from some rocks. And
this is the one that is shooting at Ragny. He
scores a critical success to the left arm. No, you look,
but it is it is a critical because he has
him pale. So when Pale scores criticals on tens, so
he does eleven damage to your left arm, and then okay,
he scores a seventy seven dislocated shoulder bro your arm
is wrenched out of its socket. Oh, let's put this
on your character sheet. Okay, there's probably a test that
popped up. You need to make a negative twenty endurance
test or gained a stunned and prone condition. Okay, and
this dozen additional four wounds. Oh god, didn't test pop
up for you?
Speaker 3: Yeah?
Speaker 1: Okay, pest. Okay, so you don't get the conditions. You're fine, however,
drop whatever was held in your hand, and the arm
counts as useless basically amputated. Uh, gain one stunt condition
until you receive medical attention. After this an initial medical attention,
you must get a six success level healing test to
reset the arm. That extended tests made using this arm
suffer minus ten penalty for d ten days six days.
Speaker 2: Okay, so you do.
Speaker 1: Gain a stunt condition just from the condition. The endurance
test was to take a second stunt condition.
Speaker 2: All right, condition, and so.
Speaker 1: You receive medical attention. Oh that's real bad. Wow.
Speaker 2: Well, oh I gets out of the fight then.
Speaker 1: Right, unless someone gives you medical attention.
Speaker 3: I don't have uh, the skill for medical attention. But
can I try?
Speaker 1: Uh? No, you need to have he'll skill the last one.
Speaker 2: Oh I can I can attempt an endurance test at
the end of each round?
Speaker 1: Yes, yes, okay, Arnolf. The last one is shooting you
from behind you guys, as your buddy has returned from
out in the wilderness, and he scores a critical hit
as well. He only does six damage to your body.
But that good Old and Pale. Oh oh, I also
need both of you to make your endurance test for
the poison Ragny and uh Arnolf?
Speaker 2: Okay, just a regular no negative additional negative. Okay, I'm good.
Speaker 1: All right, Arnold fails and I may want to re
roll that it. Nope, are deal?
Speaker 6: I don't know. I think poison versus dark deal.
Speaker 2: None of us are technically witch hunters here, I mean shit.
Speaker 6: I'll try poison for one.
Speaker 1: Okay, take the poison condition and then you suffer six
damage from the shot to your body, so you reduce
damage by your toughness bonus and any armor that you
have on that location.
Speaker 6: You have a leather jet.
Speaker 1: Okay, that's one point of armor, and I'm assuming your
toughness is probably thirty or forty.
Speaker 6: Something yeah, thirty. Okay, so you reduce the.
Speaker 1: Damage by four, so you take two points damage. Unfortunately,
you also take a critical hit something about a ninety
five broken collar bone bro stop in in the unconscious
condition until you receive medical attention and suffer.
Speaker 6: Until I hit that button. I think, I think I'm
conscious for now.
Speaker 1: Okay, Well, there is something you can do here, Mike,
which I always forget about this rule. I forgot about
it a lot in Kallis Geist, but I did remember it.
Now you are allowed to have your armor get damaged
in order to stop a critical So if you decide
to do that, which, considering this is a ninety five,
I think the only other result worse than this is
insta death. You lose a point of armor on whatever
location was just hit. In the case of your leather jack,
because it only has one armor, that armor is basically
just destroyed that on your chest part. The arm parts
still protect your arms, and you ignore the critical wound.
I don't know if you actually ignore the damage though.
Something check that pricticals. Damn, that's some brutal critical roles
right there.
Speaker 2: Yeah, well, three sneak attacks and then two of those
are criticals.
Speaker 1: Hey, man, real better on your you know you're listening tests.
Speaker 2: Ok at me like that, I'm not the un ruling
your attacks. Dog, Come on, it's all up to fate
at this point.
Speaker 1: Uh, heretics. I can't find it. I think it's called
critical deflection. There we go. Okay, if you suffer a
critical wound from an incoming attack on a location protected
by armor, you can choose to let your armor be
damaged by one ap in order to ignore the critical wound.
You still suffer all normal wounds, but you avoid the
critical wound of effects as the blow is absorbed by
your now damaged armor. Do you want to do that,
Mike Gladly? Okay, because so you just do you take
the wounds from the critical itself.
Speaker 3: Yeah.
Speaker 6: I just want to like clarify exactly how much damage
I'm taken here, because that's a littlemuddy right now.
Speaker 1: Well, the six damage from the initial shot that you
know that you take and you reduce, So you took
two damage from that, there's no way around that.
Speaker 6: I guess that still got blocked from that armor.
Speaker 1: Yes, yes, because the damage happens first then the critical. Yeah,
you still suffer all normal wounds, but you avoid the
critical wound effects. Okay, so you will still take five
straight wounds from the critical itself. In addition, sounds right
that that is not reduced by or is it.
Speaker 6: No, the armor would be broken.
Speaker 1: Yeah, but what the wounds from a critical hit are
not negated by anything. So you just take five straight
wounds from the critical That makes sense, But you don't
get a broken collar bone. And at this point you
can see, whether on the ceiling or creeping through the darkness,
you can see the rest of this Gablin tribe emerging
from hiding and there's quite a few of them. I
will need everyone to please roll initiative.
Speaker 3: Sounds like they already rolled initiative for us.
Speaker 1: Basically, what happened here is Arnulf heard the less stealthy
of the goblins. But you guys basically sat there and
argued about what to do. And the other ones that
you guys that's TechEd are the ones that shot you.
Those are the stealthy ones. And everybody else has started
to emerge from their hiding places as those guys have
launched the attack.
Speaker 3: That's a lot of to be honest, I.
Speaker 6: Feel like our bicker and get some hot.
Speaker 1: Oh, I get oh, my god, guys, I feel safer
when you do less of this uh lantern movement here.
Oh my gosh, you found the goblins.
Speaker 2: Yeah yeah, Oh, there's there's a couples.
Speaker 1: There's a couple named guys in here. That's why there's
different initiative rules. Okay, at Initiative seventeen, the skirmishers with
their bows.
Speaker 3: Ship real quick. Our goblin's easy to kill. Or no,
you're about to find out well ragne from me.
Speaker 1: I don't have time to discuss this with them.
Speaker 3: No, No, I know that. I know that I'm not.
I'm talking out a game. That's all I was finding out.
Speaker 1: I mean, I'm I'm gonna good luck with that. Oh
you know good uh party white music? I mean combat music.
Speaker 2: Yeah maybe if maybe, if I had both of my arms. Wait, Chris,
am I able to use a fate point to ignore
that hit?
Speaker 1: You could avoid damage from one source? Yes? I absolutely
am going to do that. Okay, are you sure.
Speaker 2: This absolutely feels like a party?
Speaker 1: Okay, okay, fo.
Speaker 2: Answer using one of my fate points to undo the
critical and like fifteen damage, I.
Speaker 1: Thought, Okay, let me get rid of the critical for you.
Speaker 3: There you go, take going to be making a dark deal.
Speaker 1: Take back whatever damage that did to you. Yep, yeah,
I think the critical did four.
Speaker 2: I was at full health and I just went back
to full health.
Speaker 4: Hey, Chris, is there.
Speaker 5: Is there a way for me to like, is there
any meta for me to jump ahead in the initiative track?
Speaker 1: Not in this game?
Speaker 7: Okay, Yeah, you can see the initiative by spending a fortune.
Oh you can't and jump initiative or whatever.
Speaker 1: We ever did that in Galho's Guys.
Speaker 5: To be honest, yeah, well I can't do that, and
I probably I probably, we won't dark.
Speaker 3: Make a dark deal.
Speaker 1: Hold on, guys.
Speaker 2: Our party ambition was to find a car. We found
two outside. Yeah, technically it was to own a car.
Speaker 1: And congratulations, you got fifty experience points right before you die.
It doesn't Oh it's not wrath right.
Speaker 3: Fuck me? Okay, Gabe, I did I did advise you, you, Gabe,
this has been a bad idea.
Speaker 2: Oh, Ragne doesn't mind dying, It's true. And I told
you we should be careful, but you said no improvise.
Speaker 1: So what you guys see in Horror is goblins emerging
from all around you, clearly having been waiting an ambush
for you guys Bolgahar there are I'm gonna take control
of your token here for a minute. Then just everybody
can see what I'm talking about. So basically, on the
ceiling just above Bogahar, in the threshold of the most
northern room, there is one of the archers on the
ceiling on his giant spider. It looks like he is
getting ready to draw another shot and not joining combat.
The most northern entrance, you can see on the ceiling
a spider coming out from the entrance. You can't tell
if there's a goblin riding it or not. On the
far west side of the room you see several things.
You can see the one skirmisher that's emerged behind the
rocks drawing another arrow. You can see on the ceiling.
In the center of the room there is a spider
with a sword and shield riding a spider. I'm sorry,
there's goblin riding a spider with a sword and shield.
That one is on the ceiling, obviously coming straight towards you.
And you see further beyond in this room, this is
where you think you heard the noise from Arnulf. You
see at least one more goblin with a sword and shield,
on foot, kind of making his way over the lip
of the entrance there back the way you guys came,
You see the goblin from outside has entered the cave
and blocked the path, drawing another shot with his bow.
And finally at the other side of the room, emerging
from that last open chamber right here, you can see
two impressive looking goblins riding equally impressive looking spiders. The
one here has a madden crazed look in his eye.
He is wearing rags and like a torn up cloak,
covered in all sorts of barbs, and has a very
fancy headdress compared to the other goblins. He seems to
carry some sort of staff with a weird looking skull
on the top of it. He looks rather frank looks.
He doesn't look very tough or strong. He's not wearing
any armor, but he does look bizarre. The other goblin
you see poses a far more nasty appearance. He certainly
appears to be the biggest of the group, and at
first you think he's got some weird deformity of spikes
or weird growths coming out of his body, but you
realize that he and his skin appears to be like
almost black, but then you realize that it's not his skin,
but it is bits of spider carapace and chitten that
have been formed into a weird, bizarre suit of armor.
He also has a rather elaborate headdress, and he carries
a wicked looking sword, and he is clearly the chief
of this tribe. He shouts at the goblins as the
shots ring out, and their ambush as well and truly launched.
Speaker 3: We know if goblins you have some attachment to their leader,
like if they about them.
Speaker 1: You would have no idea, do you. If anybody has
the lore warfare skill, you could attempt that to see
if you'd know anything like that, or any lord Goblin
or green Skin.
Speaker 2: I mean I can, I can learn language battle.
Speaker 1: No, that's more to give like commands and like yeah,
it's to have like a language, a battle language that
other people wouldn't be able to understand when you're fighting. Gotcha? Okay? Well, unfortunately,
at initiative seventeen, unless anybody wants to spend a fortune
point interrupt, the skirmishes are gonna go again.
Speaker 2: I don't have any fortune point left, so unless I
can take a dark deal, it ain't happening already.
Speaker 4: Let's see it.
Speaker 1: All right. The first one is gonna shoot Horsed, the
one that's hanging on the ceiling right next to you, Bogahar,
and he misses to negative one arrow goes somewhere in
the distance. The other goblin is gonna shoot Richter trying
to get rid of your life. So oh no, he
gets a critical failure, yes and rolling a thirty oh
so the bowstring as he pulls it back, he cuts
his hand on the arrow and he takes a point
of damage.
Speaker 3: Bitch.
Speaker 1: And the last, the last goblin, I will roll to
see who it fires at. Sorry, Bogahar. Luckily you're further away,
so he might not get all the bonuses he was
getting for being at point blank. But he still hits
you for eleven damage in the.
Speaker 5: Body another eleven mocking. Okay, uh, you take a dark deal.
Let me nah, let me uh, let you look at
this and then okay eleven So that's.
Speaker 3: Okay.
Speaker 4: Bogahar is down.
Speaker 2: Uh you got at you want to do that?
Speaker 3: You have to use whatever you can to stay alive.
Speaker 5: And I wait, can you dodge nort.
Speaker 4: Yeah?
Speaker 2: Okay, you can use a fate point to a point
all the damage that is your only option, our only recourse. Yeah,
all right, using the fate point.
Speaker 1: Uh yeah, okay, narrowly the arrow whizzes past your head
or I'm sorry, passed your body and does not strike you. Richter,
I mean, everybody take fear tests now, because the spiders
are scary.
Speaker 3: Oh my gosh, it looks like an eight, and then
rolled the.
Speaker 2: Forty three seven.
Speaker 6: Oh you fucking you are no.
Speaker 1: For We were about to go in hard now. Of
course I need a fear test, please, cool test, I guess.
Speaker 3: Yeah, this is not.
Speaker 1: Everyone except Rick your past. Would you like to use
a fortune point? Ass you have negative three?
Speaker 3: I've got one fortune point, so that would put me
in zero.
Speaker 2: Yeah, but that's a third.
Speaker 3: Yeah yeah, yeah, I'll take the fortune point that automatically
passes me.
Speaker 2: Yeah, it's so you're there's still got to be the thirteen.
Speaker 3: I don't.
Speaker 4: I think I would just be afraid.
Speaker 1: Yeah, give yourself a fear condition and it is your turn.
So when you are feared, you cannot move closer to
anything that's causing fear, which are the spiders, and if
any of them move closer to you, you're gonna take
a test to avoid panicking. So what would you like
to do?
Speaker 3: You said, I can't move closer? Could I circle around
to that goblin right here?
Speaker 1: No, because you'd be moving closer to other spiders.
Speaker 2: Like the only one you can attack is I think
this one. If there's no goblin here behind.
Speaker 3: There is there's a spider, would you like I see? Yeah?
Speaker 2: Yeah, you just can't win, bro, I'm sorry.
Speaker 1: Yeah, you did say you were going to switch it,
so let me let me change that for you. Yeah
it was twenty sean. Yeah, okay, let me switch that.
Oh and you know what, Oh man, I forgot. I
can give it an animation too. Here we go sick
ah Wait, that's really fast, hold on, hold on the
intensity a bit. Their killer.
Speaker 2: Whoa, all right, we got a nuclear lantern over here,
really bright, much better.
Speaker 1: Although it looks like it looks like your face is
glowing on your token like you're possessed. But okay, our okay.
So yeah, you switch it to lantern mode, as we're
calling it, and you immediately regret that as you can
see them just piling in from every every crevice.
Speaker 7: Yeah, it's a big mess.
Speaker 1: What do you do, Richter? It's your turn?
Speaker 3: Can you hear me?
Speaker 7: Can now?
Speaker 3: Sorry about that. My headset died just as once you
showed me the animation. That's amazing. All right, I can't
do anything. I suppose I will move into this position
with my dagger ready, but I can't. I don't have
anything to throw. I have nothing.
Speaker 7: Can you like do a leadership test to yell, drill
sergeant yourself out of fear or something?
Speaker 1: No, but he could spend a point of resolve to
remove a condition. If you want to remove the fear condition.
Speaker 3: I will spend a point of resolve absolutely all right.
Oh yeah, because that.
Speaker 1: Well you can normally then, because we can assume you
do the start of.
Speaker 3: Your turn, okay, that I will. I will go for
the nearest spider in front here with my dagger.
Speaker 1: Keep in mind that that spider is on the ceiling.
You can't reach him.
Speaker 3: Oh which one? Which one would be? Not on.
Speaker 1: These three over here on the.
Speaker 3: Ground, boys, I put myself if I put myself over there? Ah, well,
let's see what's the turn order? Soldier are and off?
Which was soldier.
Speaker 2: Ragney's plan is to just start here and go up?
Speaker 3: All right, I'm going after.
Speaker 6: I'm going after, I says, like clear towards the exit.
Speaker 3: Yeah, all right, let's go for the giant spider right
right here before you take How do you do that again?
One more time?
Speaker 2: Double right click, double right click.
Speaker 3: I see all right? Now I can use my my dagger.
Speaker 1: My god, you're a giant spider with a dagger. What
are you doing?
Speaker 3: Well? You told me I can't use my fucking butter bluss,
So yeah, I don't. But I don't have.
Speaker 2: From a key.
Speaker 3: The kid gave it to me.
Speaker 7: Where did the kid get it? He didn't buy that?
Speaker 1: That is a no. He didn't he stole it to
negative three? That is a miss. Oh wait, hold on,
I'm Sorry's a impose attack? What am I doing?
Speaker 3: Uh?
Speaker 1: My giants? Better getting minus ten giants spider?
Speaker 3: Yeah?
Speaker 1: Come hold on? How do I play this game? Here
we go? Oh critical hit in the defense?
Speaker 3: It's can I do you? What if I take a
dark deal?
Speaker 1: Well, you can reroll, but you're still getting krit there's
no around that.
Speaker 3: Well, then I just take the crid.
Speaker 2: If you're wearing arm around the body, like you said before,
you can make it take damage and avoid the crid.
M What armor would I be wearing, like a leather
jerkin or something?
Speaker 4: No?
Speaker 2: Well, I Wait, why are you dressed with the same
amount of armor as a.
Speaker 1: S A pulled back as this thing sinks its fangs
into you? Well, I guess he doesn't think it's fangs
you get poisoned. It's it slashes you with its very sharp,
pointy legs. Your back turns to white pain as you
pull a muscle. You suffer a torn muscle, major injury,
and take four wounds. Ouch. Yeah, I can't do this,
it's not dragging. There we go.
Speaker 2: And Chris over here home like fucking fo.
Speaker 1: Yeah that makes up for all those missed arrows. Krit
all right. You see Richter bravely charges forward, no heed
for his personal safety, and then is just slashed and
screams in pain as he grabs his back.
Speaker 3: I got a coat that doesn't really count as armor, though, No.
Speaker 1: I don't think so. Are you at zero wounds?
Speaker 3: Now I'm at three?
Speaker 7: But does it get the plus?
Speaker 1: Why is your why is your health bar zero?
Speaker 3: Then? Oh well for some reason it went to But
I was at seven before this battle, So.
Speaker 1: Okay, you didn't get shot yet, right, Okay, yeah, so
you should be at three.
Speaker 3: That's weird.
Speaker 1: Okay, yeah, that's not great. That's not great at all.
So with a torn muscle on the body, Uh, you
suffer a minus twenty penalty to all tests involving the body,
which is basically everything, and it'll heal in thirty minus
toughness bonus days a damn son.
Speaker 3: Yeah, d want to spend some diabond tout for a while, dude, it's.
Speaker 1: A brief weapons to avoid that if you'd like.
Speaker 3: Now now, now I only have one left.
Speaker 2: You should you should have bought like a leather jerk and.
Speaker 1: Or some armor.
Speaker 3: Listen, when we get back to tout, if we get
back to town, I got a lot of I got
a lot of stuff I needed, all right.
Speaker 2: Yeah, you have eight or four hundred experience.
Speaker 1: Yes, A giant spider comes down from the ceiling after
the slayer.
Speaker 2: Okay.
Speaker 1: He takes a swipe with his sword, yes, sword plus two.
Speaker 2: Okay, are there any bonuses because he's a large creatu
or anything.
Speaker 1: This is the goblin attacking, you know, the spider, okay,
and that is only when you are attacking hmm. Okay,
it is not.
Speaker 2: Letting me do the thing where I normally just respond
by melee choosing one of my melee weapons plus four.
Speaker 1: Or okay, you hit, you gain a point of advantage
or I forgot advantage too. Oh boy, And now the
giant spider is going to attack you. Okay, plus three
hit ahead. So remember if you defend with weapon scale,
it'll be minus one or two. It's minus two. It's
a large creature. If you take dodge, then there's no negatives.
Speaker 2: Let's see, m my dodge is much lower than my fighting.
So I will, I'll just.
Speaker 1: It should did it do it correctly? Plus four is
that with the negative two snules.
Speaker 2: Normally I'm I would be at like a because I
have plus twenty. So yeah, because I get plus one
success level anytime I'm using a melee weapon, okay, and
then I have advantage okay, which cancels out some other bonus.
Speaker 1: Let's say, alrighty, well you are good to go there?
Uh and there are you see three other of the
soldiers emerging from the tunnel here on foot. Let's go
around a part these guys go there on foot. Okay,
all right, Arnulf you are up.
Speaker 6: I'll be shooting that giant spider right in front of Ragney.
Speaker 1: Okay, Oh, you've missed by two persons.
Speaker 6: I think I have to reroll that damn.
Speaker 1: Yeah, you've got evidence stack in your favor there. Okay,
that's better, all right. Eleven damage to giant Spider, well done,
give yourself a point of advantage.
Speaker 6: I'm gonna be needing that.
Speaker 1: Okay. It's a good hit though, and now I've gonna
cat in my face. Next is vish Venom Barb, the
chiefof m I think at this point he's just gonna
sit and watch, shouting orders at his boys to kill
you guys. So move up a little bit so you
can get a better better view what's going on? A
better shouting Ragney? You're up?
Speaker 2: Yeah, sweet, So Ragney is gonna work himself into a forrensy.
Speaker 3: Make it sound like it's some version of the show,
like some game show that we're in. Welcome frenzy.
Speaker 1: Okay, I succeed.
Speaker 2: Does that give me another advantage?
Speaker 1: I said, test, Not sure on that one. Let me see.
Hold on, Yes it does as far as I can tell.
Speaker 7: Sick.
Speaker 2: All right, so I am at full advantage. Now I'm
going to uh swing at the giant Spider.
Speaker 1: Okay, do a wheel ding the boy.
Speaker 2: Yeah, and it's a large creature.
Speaker 1: Yeah, that'll that'll'll calculate if you target the token.
Speaker 3: Here the doors in the background. Yeah yeah, why.
Speaker 4: It's like smack talking and doravish.
Speaker 1: Oh okay, first one is plus eight.
Speaker 3: Oh how we just start killing.
Speaker 1: The native for twenty one damage. Well, he's already been wounded,
so that is enough to bring the beast down. Nice,
make an agility test for miss your soldier that's riding him.
He fails.
Speaker 5: Oh no, he dies, breaks his fucking neck.
Speaker 1: All right, he doesn't die, but he takes a chunk
of damage.
Speaker 3: Bigot.
Speaker 1: Okay, and he's now he's prone. Oh yeah, huld I
just leave my zero health because he's about to get
fucking east.
Speaker 2: Yeah yeah, I think so.
Speaker 1: Yeah, I'll give him a prone condition so you can
enjoy that.
Speaker 3: As you look over him, like hello.
Speaker 1: Then plus six okay, I mean he'll try to defend himself,
but he's on the ground. Oh no, he tries. I
don't think it's gonna be so that would be thirteen damage.
Oh he's got a shield. See if that's enough. Oh yeah,
with the fault damage diff he did? All right, you
bring your acts down as he hits the ground and
you finish.
Speaker 2: Him off, right, and then I am going to uh
charge venom bars.
Speaker 1: Okay, here we go. Boys.
Speaker 3: I kinda thought you were going to be helping be
because you did say you're going to go right to left.
Speaker 2: I did, but that's before the Vish venom Bar presented himself.
Speaker 3: There you go, there, you go, take him out? You
get does a frenzy get you follow up? At tech? Oh?
Speaker 2: Yeah, I get a free attack.
Speaker 1: That's so good at this game.
Speaker 3: I hope I hope you take a dark deal if
you lose.
Speaker 1: What are all these talents?
Speaker 3: His?
Speaker 2: Oh that's great. What's the negative for called shots?
Speaker 1: Chris? I believe it's negative twenty. Hold on, let me
get my little combat chart. Oh on, it's buried underneath
all these raff and glory books. Understandable cold shots minus twenty.
But you pick which location you hit.
Speaker 2: Okay, I'm gonna target his head.
Speaker 1: Ah, he's up on a mount though. I think there's
a Oh that's right. Where are the fucking I think
I have them in here? The mounted rules?
Speaker 2: Oh?
Speaker 1: Where did I put him? Player rates? Here we go
mound to the combat.
Speaker 2: And I'll probably just target the the mountain first.
Speaker 1: Yeah, it's minus ten if you target the rider and
you're smaller.
Speaker 2: Than the month, which you are okay, and I will
just target the mount try to kill it.
Speaker 1: Okay, all right, it will attempt to block. Did you
have enough movement to go one more space because he's
where the Spider is, He's not where he's standing, because
remember he's riding the Spider.
Speaker 2: Uh yeah, I could have gotten on top of him,
so like he would go.
Speaker 1: Okay, So Spider needs to try to defend himself a
so plus one versus plus we rolled a natural one.
That's a critical. Uh, the Spider defends itself.
Speaker 2: First one, but then the next one is a nine.
Speaker 1: So hits you in the right leg, right leg, but
you lose all your advantage because you take damage here
with the critical.
Speaker 3: Unless you can ignore it.
Speaker 1: I mean, slayers can't wear armor. Where did he hit
you in the leg?
Speaker 2: Right leg?
Speaker 1: Show me, potato salad. Oh, I saw seventy thirty eight
sprained ankle. Uh, you sprain your ankle, giving you a
torn muscle minor injury, and this does two wounds.
Speaker 3: Tato salad. Oh, that that's a great one.
Speaker 1: Hey did they give you the effects?
Speaker 3: Nope?
Speaker 1: Come on, game there we go. Yeah, yeah that hurts. Yeah,
You're gonna fucking die just from all these critical effects
you have on you At this rate, I've only got
two now, the other one that's forgot the other. Yeah,
so I still win by seven instead of nine. Okay,
does he make another defensive role for the second attack?
Speaker 2: Yeah?
Speaker 1: Uh, negative one? So what was your total? Look, so
he takes seventeen?
Speaker 3: Uh, and uh.
Speaker 2: What, I don't know if hack to them, but you
don't have advantage on that second attack, right, So my
first role was ninety nine against ninety nine, and then
it removed twenty.
Speaker 1: Oh it did I seen that? Okay? I'm sorry. I
wasn't with the numbers, gotcha. Okay, so seventeen.
Speaker 2: You said, uh, sixteen seventeen it looks.
Speaker 1: Like yeah, all right, Well that fucks.
Speaker 2: Then I don't know if hack affects the armor of
the fighters.
Speaker 1: Does yes? Okay? Well, the spider is grievously wounded, and.
Speaker 2: Then you would have just to just to be clear,
it's toughness is not higher than four.
Speaker 4: Correct?
Speaker 1: Okay, you're sitting at four dvantage now for some reason. Yeah,
I don't know why. Okay. Well, next up is the shaman,
and he is obviously gonna cast a spell as his
boss is screaming at him to do something. He's gonna
try to cast. He's gonna channel because that's how he rolls.
He's gonna start channeling. I'm sure this is gonna go
real well yep, seventy five okay, zero success levels? Well done.
Speaker 3: Oh man, I hope he blows up everybody.
Speaker 1: Around, all right? And then the bodyguard is coming out
from the side here, and yeah, I mean he's the
loyal bodyguard. He's coming for you, Ragney all right, black
hearted nerd? What a nerd? Okay? Oh man, there's a
lot going on here. Yeah, it's still showing advantage on
your character sheet?
Speaker 2: Bog Yeah, why why is it back at four?
Speaker 3: You really got to come in here?
Speaker 2: Okay, it should be a zero, now.
Speaker 1: Right, I see anything on your bar? So okay? Okay,
he charges with his sword spear sword, he's holding a spear,
but he only has a sword on his character sheet.
I don't know, but yes, he What does this do?
Speaker 4: Wait?
Speaker 7: Would you be at one for the second successful attack
or no?
Speaker 3: You have to.
Speaker 2: Wielding Yeah, although technically I did charge with that, let
me keep one.
Speaker 1: No, because the charge happened first and you're already at three.
Tough but fair. Okay, So this guy attacks he is charging,
so he has one advantage and you are outnumbered, so
they get plus twenty. Yeah, it's not a not a
great day to be a be a dwarf.
Speaker 2: I mean, yeah whatever.
Speaker 1: Oh wait, and they also because he's mounted, he gets
I think plus ten. Let me don't check that.
Speaker 2: Is he listed as mounted on his character cheats because.
Speaker 1: When when I try that, the character tokens get all
fucked up because they have to be like attached to
each other. So yeah, because you weren't, I don't think
you were in the campaign when we did the big
horse battle against the Orcs, it was all fucked up
with tokens. Yeah, MELI attack against a from the rider
on a target small of a mount gets plus twenty
to hit. Ooh, so he actually would be rolling against
an eighty five, so he has plus six success levels.
Speaker 2: God damn uh well I got plus two.
Speaker 1: Okay, so he would have fourteen damage minus two so
twelve damage to the body okay. Uh gains another point
of advantage for that. And then the spider attacking you
plus four Dan, Right, what's up, kittie kat? Oh such
a good boy, you're up bragne to defend.
Speaker 2: Yeah, I'm weighing my options on dodgers.
Speaker 7: Yeah, okay, because it's a big spider. So yeah, your
weapon skill is twenty more than your dodge.
Speaker 2: It is technically yeah, so it is still uh slightly
more beneficial.
Speaker 4: To the block.
Speaker 1: The block.
Speaker 2: Twenty new I'm gonna take a dark deal.
Speaker 1: Oh yes, Corn watches over you almost uh uh oh
and it's another negative one because of ones. Oh yeah,
so you're sorry.
Speaker 2: I shouldn't be used. It shouldn't be using the It
should be using the sword. Okay, the sword. That's fine, Yeah,
it would be it would be using the sword. I
don't know why I chose the egg. I might, I
must have just okay, so then it would be plus one.
Speaker 1: Okay, so you take ten damage to the body.
Speaker 2: Okay, okay, that's that's that's looking good, boys, looking good.
Speaker 1: And I need you to make a endurance test for
the poison because it is biting you.
Speaker 2: Okay, that's kind of cringe, but I'll do what you ask.
Speaker 1: They'll see towards all right. Then you don't give a
fuck about horst? Help yes, please?
Speaker 7: Uh yeah, for sure. I guess I'm gonna rock in
and stab some guys with the spear. But maneuverability wise.
I think I want to kind of open make sure
we have this exit route possible.
Speaker 3: Oops.
Speaker 7: So I'm gonna go one, two, three, four, five. Actually,
is there any way to get closer to Ragny? Not really,
you're kind of surrounded by a bunch of spiders. Yeah,
so I'm gonna I'm gonna stab this one in the middle,
and I think that's okay, that's where we're at.
Speaker 1: So a seventy three Okay, let me defend plus four.
It's gonna block that unless you have any fortune points.
Speaker 3: When you use.
Speaker 7: Uh yeah, I guess I could kick one in and
why not? Would I rolled that from my initial Yeah?
Speaker 3: Thank Yuh.
Speaker 7: Oh, that was a lot of dice.
Speaker 1: I think a little bit twice.
Speaker 3: That was weird. Yeah.
Speaker 1: Uh well you got a little better, but it's still
blocks and mas advantage ship bogaha. What would you like
to do to end the round?
Speaker 7: Uh?
Speaker 4: How far can I charge?
Speaker 7: Like?
Speaker 4: Can I can I charge him? That's good?
Speaker 1: Probably?
Speaker 4: Yeah?
Speaker 1: Yeah, what's your what's okay?
Speaker 7: You just need to go three, but no more than
your max run? Right?
Speaker 3: Uh?
Speaker 4: Mine is twelve yards?
Speaker 3: You can make it on that?
Speaker 1: Uh yeah, you can make it?
Speaker 3: Then?
Speaker 4: Okay, so I'll charge the Is that the shaman.
Speaker 1: No, that's the bodyguard, Bogart, I'm sorry, bog Rat.
Speaker 4: Oh he's this I'm sorry if.
Speaker 1: Bograt, the blasted and black hearted nerd got you confused?
Speaker 4: Are asking? Are you asking Bogahar? If bog Rat and Berg? Yeah, yeah,
so I'll go after the bodyguard.
Speaker 1: Then are you taking him or the spider?
Speaker 4: Oh? Yeah, you know what, I'll go for the spider. Okay,
fuck spiders.
Speaker 1: All right, you can give yourself plus twenty because you
guys do out number him. Now it's three verses two.
Speaker 2: And you charged, so one advance correct and then it
should auto calculate him being a big creature, right, yeah, yeah,
theoretically you'll you'll do well.
Speaker 1: I mean he doesn't have three advantage.
Speaker 2: Yeah, that's that's the benefit and joy of the game
is advantage can swing fights.
Speaker 1: So basically you can't slot all his advantage with all
your bonuses.
Speaker 5: And now it's just I'm gonna I'm gonna do the
the strike to stunt, so I ignore the cold shot penalty.
Speaker 2: Oh so there's a drop down menu where you can
just manually target the body parts.
Speaker 1: So it's probably a good idea. You didn't get stunned
Ragney at the start of the fighting Americ getting stabbed,
stunned with a dislocated shoulder, and you know, like fifteen.
Speaker 4: Oh, it's not it's not giving me the plus twenty
because he's a big boy.
Speaker 1: It's plus ten.
Speaker 4: Oh a plus ten?
Speaker 5: Oh okay, all right, and charging the boys of many
buttons hit hit him in the head.
Speaker 1: The comment is way too complicated. Okay, that ought to
do it. I don't think unless he fucking rolls another one. No,
definitely not okay. So Giant Spider gets hit in the
face for fourteen damage, so he's definitely gonna take that hit.
Okay o mo. And then does he make it a
what do we do a strength test? Strength versus endurance
is toughness?
Speaker 3: Right?
Speaker 1: Oh okay, all right, is it my your strength?
Speaker 3: Is it my toughness?
Speaker 4: Oh? Fuck? Okay, that is great.
Speaker 7: M hm.
Speaker 1: Oh wow, this is great. Damn your strength? Your strength?
It's forty six.
Speaker 4: Damn no, it's I have a ava.
Speaker 1: Oh okay. I was like, what the fuck? That's that's
pretty strong. I mean it's not. Okay, So he has
to make hold on I get rid of his advantage.
Speaker 4: No, thirty six. Ain't bad, it's just didn't work.
Speaker 3: Hold on it.
Speaker 1: Well, this guy doesn't have much in the way of toughness,
so yeah.
Speaker 2: All right, Oh Bogharst has gotta go around popping people
in the mouth stunned.
Speaker 4: Yep, it's not this one.
Speaker 1: Yeah all right, that was one whole round right there.
Oh my god, all right, I need to use the
facilities really quick, so be right back.
Speaker 2: So one of you guys is like a wizard, right,
you can just cast fireball and end it, all right?
Speaker 7: I mean, then after I get in advancement, I'll be
able to do like one miracle to disable one guy
for a fight. It's kind of like a fireball, but
a lot more effective than I have been this round.
Speaker 5: It'll be the war of attrition. I'll go counterclockwise, just
thunking people to death.
Speaker 1: Is there any else we have?
Speaker 2: I don't think. Yeah, we don't have any Sorry now okay,
I wasn't sure if we had any actual healing.
Speaker 7: Oh, just the old timey type. I can give quick
medical attention to somebody, but for.
Speaker 2: Sure I'm I'm at three wounds, so not looking good. Jeez,
But I think you know, I got a pretty good
hit on the uh the giant spider that the boss
is riding, So knock that down and give the boss
some some fall damage, unresistible fall damage.
Speaker 4: Forever fall damage.
Speaker 2: Okay, that's fucking fallt damage.
Speaker 1: All right. Well, top of round two. Let's switch up
the music here a little bit.
Speaker 3: So that was.
Speaker 1: All right.
Speaker 6: I got poisoned at some point, right.
Speaker 1: Yes, poison is a minus ten to your tests, and
you take a wound at the end of the round.
Speaker 6: So you take a wound right now, and I could
just hit apply poisoned one that you take care of
all this. Okay, there it is one damage.
Speaker 1: Okay, and then at the end of the round you
can take a endurance test. If you pass, you remove
conditions equal to your success levels.
Speaker 6: Oh, I can do that right now, yeh okay, nope, okay.
Speaker 1: Top of the round. The skirmishers are up. This one, Richter.
His spider is going to try to attack you, and
then he's probably gonna break from combat because he doesn't
want to get attacked anymore. So please make a defensive role.
This thing has a negative one, so if you try
to block with a weapon, it's going to be minus
two success levels because it's large. If you dodge, there
are no negatives your choice.
Speaker 3: All right, I'm gonna dodge, but I just want to
let you know I somehow got out of my screen,
so it is causing I'm trying to reload back.
Speaker 1: Into the game. Okay, al right, Well, while you do that,
I'll do the other ones. This skirmisher in the back
takes aim at you, Arnolf, as everybody else is locked
in combat right now, and he misses with a nineties.
Looking by you guys like shooting point Blake and rames
pepew nothin. Okay, another arrogs whizzing past, and the last one,
I think he's just gonna go hide in this corner
over here for now. All right, it'll be Richter's turn next.
Speaker 3: I think you're capable of rolling for me, okay.
Speaker 4: Are yeah?
Speaker 1: Okay? Making a dodge test. Oh, your dog's pretty good
now the sixty though it had negative one, you have
negative four. Do you want to use your last first point?
Speaker 3: Yes?
Speaker 1: Okay, pays off negative one to negative one, so we
have a tie. And your dodge is better than his
melee skills. So you do dodge, you gain a point
of advantage, and then this guy is going to back off,
and because it is a large creature, you do not
get an attack of opportunity when it breaks combat. So
he is going to back up, and then the guy
on top is going to take a shot at you.
Speaker 3: Right, I'm back in.
Speaker 1: He hits you for seven damage to the head.
Speaker 2: Oh god, Now since he dodged, does he get to
move as part of that dodge?
Speaker 1: I think you get to move like a space I'll
check like.
Speaker 2: Here to avoid or maybe get out Alana site.
Speaker 1: Well, but I mean he could still shoot at any
point during this movement. Oh rap. Uh yeah, so you're
taking you're taking seven damage to the head.
Speaker 3: Okay, Uh, that's it. I'm down.
Speaker 1: How negative does that put you?
Speaker 11: Uh?
Speaker 3: Negative four?
Speaker 1: That's your toughness bonus.
Speaker 3: Toughness bonus is three.
Speaker 1: Oh that means you are taking a full critical hit
to the.
Speaker 2: Help hold hold on. You should have reduced the damage
by your toughness.
Speaker 3: It's thirty.
Speaker 2: So then yeah, so then you would have taken four
damage and you had three HP before, right, three HP before.
Speaker 1: You reduced damage by your toughness bonus.
Speaker 2: Then you would only be at negative one.
Speaker 3: So the three automatically takes off three of those all right.
Speaker 2: See, all damage is produced toughness, so you're always reducing
it by minimum toughness.
Speaker 3: So miss one, all right, so it's not a not
a drops, just a negative one. Then yeah, that's correct.
Speaker 1: I still roll the seventy three, though it becomes fifty
three fractured jaw with a sickening crunch. Pain fills your
face as the blow fractures your jaw, gainst two stun conditions,
and suffer a broken bone, minor injury.
Speaker 3: Pulled back in a broken bone, plus malaise. Yeah, man's
fancy little I am not looking too good here.
Speaker 1: Yeah, that's that's not great now.
Speaker 2: I mean you, if you have a fate, you can
you know, use it to avoid that last skirmisher hit.
Speaker 3: But uh, I do have a faate point, but no, yeah,
probably sit on that one. We'll sit on that one
for the or for the final blow to my my life. Yeah, somebody.
Speaker 7: Do that.
Speaker 1: Curricter, you are at zero health. You don't ever actually
go into negatives. You only track negatives when you take
damage because that might determine the severity of a cricical hit.
So you are at zero health, which means you are
down and dying exactly so you gain the prone condition
because you're at zero wounds, and you cannot lose that
prone condition unless you are healed. And if you are
not healed within a number of rounds to your toughness bonus,
you go unconscious dye if you take a number of criticals.
If you're unconscious and you have zero wounds and you
have more critical wounds than your toughness bonus, that is
another way you will die. So your toughness bonus is three.
You'd have to suffer four critical wounds to die from criticals.
Speaker 6: So, yeah, you.
Speaker 1: Can't do a whole lot other than crawl. I mean,
I guess you can still attack because you're quote unquote alive,
but you're prone, which makes everything much more difficult. So
if you want to do anything, you can certainly try.
Speaker 3: Okay, I'll bite his ankles from the crowd. I can't
do anything. I can't do anything. I've got a dagger.
I need to be right up against someone now, Yeah,
all right, I'm really gonna have to rethink my h
by uh by bag when I get back to tout.
Speaker 7: If I do for some like intimidation tests and just
start cussing at the goblins.
Speaker 1: All right, this goblin is gonna come attack you like
he's gonna take a swing with his sword. Alright, saying
this guy's attacking you with his sword.
Speaker 4: This one soldier just came around, okay, and.
Speaker 3: Yeah it is.
Speaker 1: It is three on three now, so no outnumbering, So
just straight up negative four okay, all right, you block
and gain a point of advantage. The other two are
slinking around this big thing in the middle of the map,
this big set of rocks. I don't know if you
can see them sneaking around. It looks like they're either
trying to get around the main line or they might
be coming for you. It is your turn.
Speaker 6: Which ones? Did you just say? You're sneaking around there?
Speaker 1: These two.
Speaker 6: By those guys? Is this giant spider and soldier in
the middle here, they're dead?
Speaker 7: They still they're dead, Okay, so I thought, But he
doesn't like a counter attack by winning the defense.
Speaker 1: No, you only do damage if you score critical on defense.
Speaker 7: That's only critical.
Speaker 3: Okay, Why as you just block?
Speaker 7: Yeah, it's happened so many times.
Speaker 6: Somebody shooting this the soldier on the right there, ninety three,
that's not going to do it.
Speaker 3: That's rough.
Speaker 6: That's what I had last time I failed as well
as in ninety three.
Speaker 1: Yeah, do you have any fortune points left?
Speaker 6: No?
Speaker 1: You want to take a dark deals pass the dia
diappear man. I like that uncorrupted. The tribal leader is
up and he is done fucking around with you. Rag me.
Speaker 3: Yeah.
Speaker 1: He takes a swing with his wicked looking but otherwise
unimpressive normal sword. Cringe, very cringe. Oh wait, he gets
plus twenty because he's mounted oky thick ill ill eighty nine. Gross?
What is this game? Look at that versus?
Speaker 2: Oh my god, Yeah, I'm a dark deal I'm gonna
have to take a dark deal.
Speaker 3: On who there we go.
Speaker 1: Okay, you block, and then his spider is going to
try to attack.
Speaker 2: Okay, native zero, Okay, okay, okay, all right, just because
I succeeded there.
Speaker 1: Oh a thirteen, nice rule. Okay, hey you block, well done,
and it is your turn to return the favor.
Speaker 2: All right, Well, I'm going to start swinging into this
stupid goddamn spider already, h HARKing spider.
Speaker 1: Right, the arrows are gone in a second, okay, holding
on by a thread, trying to keep the dream alive.
Plus five. I'll probably do it.
Speaker 2: Well, he tried twelve damage to the head.
Speaker 1: Twelve damage to the face. Huh, well that will kill
mister giant spider nice, which means thissh needs to make
a test to not fall. Oh he passes like a
boss flip and lands right next to you, and then
he gives you like the motion like come get something.
Speaker 2: All right, Well, the next one is kinda should just
be a flap of twenty four yeah, okay, yeah, okay, he's.
Speaker 1: Gonna try to Oh he's gonna try to dodge. Okay,
Oh he's still what Oh wait a minute, he had
he should have had a point of advantage. Why didn't
that count?
Speaker 3: Why is it? Dan?
Speaker 1: It is not working well right now? So it's he
would have one success loan. Okay.
Speaker 2: So then he takes twelve damage to the left leg.
Speaker 1: Well damage, okay, hold on, because he actually has armor
as as I actually might need to get the calculator
off for this one.
Speaker 2: But his armor suffers damage because of the hat quality.
Speaker 1: I hear you can't both uh worst armor? Care it is? Okay?
Twelve damage, you say, yep to the left bing My
cat is pawing Emily Autumn's face in the corner right now. Okay,
that's still a dec wait no, hold on, I can't
even with a calculator, I can't do this. Okay, it's
an okay, hit, but you do fuckus on there?
Speaker 2: Yeah, and that's attack one. So my free melee attack
right coming up? Attack number two. It's yeah, it's not
counting my okay, it's weird.
Speaker 1: Be sure, well on mine, I keep forgetting hit enter,
so it just keeps it's not out.
Speaker 2: It's yeah, I might be doing that. Yeah, okay, I'll
stop yelling at the game because we know foundaries here
for us thirty seven. Ooh, so the next world is
gonna be bad.
Speaker 1: Andrew's like, come on, just fucking just just pressenter, bro,
That's all I need.
Speaker 3: You to do.
Speaker 1: Okay. He will try to dodge again ringe lost, so
he would.
Speaker 2: Get but I still winge No, it says ragny one with.
Speaker 1: The Oh wait, your test is slightly higher.
Speaker 11: Well, what it goes?
Speaker 1: It goes to your attribute. So what is your weapons skill?
Speaker 2: Fifty four?
Speaker 3: Fifty four?
Speaker 1: I gotta see what his agility is. His agility is higher,
so he would win on a tie because you just
go by base stats, and a tie you don't go
buy anything else.
Speaker 2: I mean usually we trust uh foundry. But okay, so
the next one's gonna be much worse because it's a
seventy three.
Speaker 1: So okay, well he's gonna try one more time.
Speaker 2: Here, yeah, well plus zero yeah, yes, fuck you guy.
Speaker 1: Okay, alright, right, all right.
Speaker 2: He's a nimble little critter apparently, I mean he he
passed his fucking agility test.
Speaker 1: Doog Rot is now going to cast a good old
dart at horst Chuo, p chew. Nope, negative two. That's
not going to do it. Magic goes spiraling out of
his hand and phizzes into nothing. Um okay, the giant
spider is going to attack horse from a black hearted
nerd minus three.
Speaker 6: H he can't.
Speaker 4: He's stunned.
Speaker 1: Oh you're right, he's stunned. Amazing. When do I roll
for the endurance test on stunned, I think the end
of the round, so I would have made that at
the end of last round. Let me do that first.
Probably not gonna happen. Oh he passed, Oh my god,
being incredible.
Speaker 2: But then he doesn't even lose a turn nope.
Speaker 7: Mm hm.
Speaker 1: He does, however, gain a fatigue condition when he gets
rid of the stun condition.
Speaker 3: So.
Speaker 1: He would I would actually be negative four against you
horse when he attacks you.
Speaker 7: All right, So it's one of those big creatures.
Speaker 3: So probably.
Speaker 7: Yep, I'm try doing a dodge.
Speaker 1: Negative six inch uh seventeen damage?
Speaker 3: What my go ahead?
Speaker 7: He's my last fortune point for that.
Speaker 1: Oh we go two to a five, great roll. Okay,
gain a point of advantage as you dodge. Unfortunately, Ragney,
the bodyguard is going to attack you. I forget while
your back is turned, because that's how this goblin rolls.
Speaker 2: You could just say, all those goblins, that's fine.
Speaker 4: I don't.
Speaker 1: I don't judge as he's specific because he's the bodyguard.
That's his that's his backstory. Oh it's actually quite loyal. Okay,
only plus one okay, uh that sounds right. Wait a minute,
no is it? Did you add in his like that's
what I'm checking because his well maybe hold on what
is going on here? Muh oh? It should have been
an additional plus twenty because it's messing up the advantage,
so it'd be plus three.
Speaker 2: Okay, we'll give it a chot.
Speaker 1: Maybe they can do it. It's Ragney afore, so plus
sstly done. Okay, you gain a point of advantage as
you flock hourced your turn.
Speaker 7: All right. So we're still in combat with this big spider,
so I think I will try to stab it again.
Speaker 3: With the spear. Yep.
Speaker 1: Okay, negative is zero chrisus six negative sective all right.
That is thirteen damage to the creature, which is enough
to put him down. And that'll send black Hearted Nerd
falling to the ground. Oh and he falls indeed, Oh yeah, baby,
oh takes some damage, not much, uh, but he is
prone for the moment and Bogahar you're up.
Speaker 4: Okay, well since oh no, this fucking soldier.
Speaker 1: Okay, so just you know Nerd is actually right here
because he was attacking Ragny. So that's where he falls.
Now you can get him.
Speaker 5: If I'm if I shuffled into that space like here,
I'll show you if I do this, I'm still in
combat with the soldier.
Speaker 1: We can get rid of this token. We don't need
a normal table anymore. You can move it up here,
all right.
Speaker 4: So yeah, I'll go after a black black hearted Nerd, Okay,
and I'm a thunk him unco good.
Speaker 12: Yep, oh man, she's gonna see Gallagher splat in honor
of Gallagher king shit, Okay, he is going to he's
gonna try to dodge.
Speaker 1: That makes more sense because he's on the ground.
Speaker 2: Is there a negative to dodging on the ground.
Speaker 1: I don't know. Let's see what Prone has to say
about that. I think Prone gives you negatives everything everything
gives you, and the negative twenty to test involving movement
of any kind. That seems weird for dodge if you're
rolling around. But okay, if that's what the rules say,
so let's give him a negative twenty on this. Oh no,
he's already out the prunk condition. It should autom happy
to do that, and it doesn't matter not when you're
rolling ninety one. Okay, well you get him in the
head twelve, So let's do our strength versus endurance right.
Speaker 4: Correct?
Speaker 1: Okay, plus four?
Speaker 3: I don't have.
Speaker 2: Come on bogahar at natty one. Oh spinosa car a effort.
Speaker 1: Okay, that is the end of round two, Arnolf. You
take another point of poison damage and then you can
make your test to resist poison right now. I don't
think there's any other lingering effects going on. Still poisoned.
Not great roles today. Okay, Well we are almost at
our stopping point here, and I don't think we're gonna
get through another turn, so I think we're gonna have
to end at mid fight here. Things are looking a
little grim for the heroes right now. Richter is down,
Ragney and Arnolf are both very injured. Bogahar is fairly
injured as well, of course, still somehow unscathed, it's true,
but he's not a pretty sigma. So that's hairsy.
Speaker 8: Uh.
Speaker 1: Well, we'll see. I think it's really gonna depend on
what these skirmishers do next round, so I think we'll
call it they're the Archers.
Speaker 2: Yeah, yeah, I was just kidding those arctors. We're doing
work that's early.
Speaker 1: Get Yeah. I've rolled a surprising amount of like eighty
pluses though for them to be like, there's totally staged
at point blank range. So we shall see. The heroes
have fallen right into the goblins trap, but it has
not been the party wipe that I think we were
all anticipating right at the beginning here. So we'll have
to see what happens next next month, fellow listeners, So
thank you, patrons. Hope you've enjoyed what we've got going
on here so far. We shall see if the party
can pull this one out of the fire or if
we're going to have some more fake points burned. Not
looking great, but this group has certainly pulled off some
crazy stuff, so we'll see. We'll see what happens. Thank
you as always, patrons, and we will see you next month,
which I don't even know when that'll be at this point,
probably sometime in twenty twenty three, So thank you and
ninety night.