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Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.

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Speaker 2: I'm Jimmy and I am the dungeon Master.

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Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is

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literally just Hulk Hogan as a dwarf.

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Speaker 4: Hi.

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Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.

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He is medium sized sadr at about five to eleven

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in height and he's got brown hair.

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Speaker 1: I'm Producer Blake and I'll be playing Hamnlick. I am

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a tee fling that's about medium size. He's six foot

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he weighs roughly one hundred and eighty five pounds, with

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broken horns and dark blue skin.

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Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.

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Beltrazor is an older human man with silvery hair, a

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kind heart nature, and a talent for the arcane arts.

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Speaker 2: All right, now, as poor usual, who would like to

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have a recap of the previous session for free inspiration?

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Dye me, I'll do it all right, go ahead, buddy,

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All right.

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Speaker 1: So we left off while we were walking away from

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the wyvern.

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Speaker 7: My ex wife had that way that's.

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Speaker 1: Chasing us, and I have the idea to throw one

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of the eggs away so way it'll stop chasing us.

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It ends up stop chasing us after I take a

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little bit of damage. I don't remember if anyone else did.

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But we get to the place of the bandits and

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we break off into two groups Handlick and Larry old.

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Speaker 7: Man and Sir Hogan.

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Speaker 1: And Sir Hogan breaks a window with his new hammer

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that lets him teleport.

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Speaker 7: He used it to alert the guards.

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Speaker 1: Even though this was supposed to be a sneaky mission.

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Belt the Czar or whatever Beltrazar blah blah blah follows,

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goes through another entrance, finding out you don't actually have

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to do that. We get in, we fight all these bandits,

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kill them all. Then now everyone has headed upstairs to

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find out what's going on. I get sneak attacked by

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another bandit that jumped from upstairs onto me. I took

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a good bit of damage. Then I activated him in

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the Chick helped me put him down. He's not dead yet,

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but he's sitting there. He's hurting. Larry walked into a

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room with some orc thing whatever it was, and that's

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where we ended last.

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Speaker 2: All right, thank you, Blake. That was beautiful. I'm going

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to have a free inspiration day. Some notes to add

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as y'all left that where the you found the first

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wife n han Lick did decide to let his own

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horse go and rode on the back of stone cold

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Steve Austin. So, I believe your guys down now to

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three horses, and as you approach, you hit your horses.

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A few minutes off of the main road. You snuck

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in and Larry was going through the top floor, opened

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a door to a bedroom, and then immediately adjacent to

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that room, there's another door that he opened to an office.

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Where did he saw a half orc bandit leader, the

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same one that you had all seen about a week

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and a half, two weeks prior packing And he looked

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kind of surprised of you all arriving. All right, Larry,

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you open the door, he's there, turns around. I believe

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he said, of course they'd send you here.

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Speaker 4: Okay, I am just going to say, what's going on?

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Speaker 2: Bro Okay, ah, I see you've come to finish the job.

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Speaker 3: Huh.

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Speaker 2: Tie up and he loose ends. Make sure I can't

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squeal that you were behind the assassination.

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Speaker 4: Huh, what are you talking about?

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Speaker 2: That's going to be all the time that there is

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for this turn. He does begin to grab his scimitars. Sase,

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do you see there's a scimitar on the side of

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his hip and another weapon on the other. He is

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going to go ahead and roll initiative as he's fully

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expecting for y'all to come out the gate attacking him.

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All right, Next is.

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Speaker 6: Beltrazzar Belchazzar will come running around the corner from the stairway.

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It was five twenty twenty five thirty. Oh did Larry

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close the door behind him?

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Speaker 2: No, Larry would have not.

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Speaker 6: Oh, okay, I don't have a whole lot. I'll just

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a hold action because that's as far as I can move,

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and I'm still about fifteen feet from the door, and

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that bandaged captain is not in my line of sight currently.

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So actually I will do something a bit better and say,

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because I do not remember who is emboldening bonded right now,

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but I will emboldening bond using a second of my

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three charges in bolding bond Larry, myself and Sir Hogan,

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so we all have why we are in within thirty

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feet of someone else that has the emboldening bond an

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extra D four two saving throws, attack rolls, and skill

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checks if we so desire, so that will be my

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entire turn.

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Speaker 2: So sorry before Belts should have been, Sir Hogan. Actually, so,

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Sir Hogan, go ahead and take your turn now.

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Speaker 3: Awesome. I'm gonna go walk up to Belfazor or we

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can go down this hallway and then I think I

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have another blink charge. I'm gonna go ahead and chuck

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my hammer to that other so I can make it

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into that room.

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Speaker 2: Oh okay, yeah, you can easily throw it past them both.

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Speaker 3: Awesome, Sea Joe, I teleport and I'm in the room

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now I see this very scary man.

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Speaker 2: Yeah, about six foot five or so, half work individual,

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single tusk protruding from his mouth.

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Speaker 3: Right, and then that's where Sir Hogan's gonna end his

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turn at.

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Speaker 2: So now that I'm kind of get this turn order

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thing fixed, it is now the Bandit Captain's turn. Uh oh,

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because I believe Blake went right before Larry. Yes, okay, sorry,

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handle liquid before Larry. The Bandit Captain, seeing you both

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see and especially seeing you appear, is going to run

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right up to you, Sir Hogan.

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Speaker 3: Let him at me, all right.

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Speaker 2: He's going to make one attack for now with his

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scimitar is a nineteen hit. Yes, ten slashing damage. Okay,

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he's going to come back again with the same scimitar

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to your chest, does a twenty two hit. Yep, all right,

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ten slashing damage. And then he's going to reach to

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his side and he pulls out a dagger. Larry, you

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have seen this dagger before. You feel somewhat compelled to

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this dagger, as it is the same dagger that had

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cursed you only a few days prior. He's going to

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make a plunge down in to your shoulder with the

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mortality dagger, does a twenty four hit. Yeah, no, sorry,

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so this is still into Sir Hogan.

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Speaker 4: Oh okay, this is in me.

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Speaker 3: Yes.

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Speaker 2: All three of these attacks were against you, Sir Hogan.

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Speaker 6: Are you looking rough, Sir Hogan yet? Before that is

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uh done, I will do a yeah, I'll do a

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silvery barbs spend levelless. Please, you don't want to use

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that dagger, trust me, Nothing good comes of it. We've

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been down this road think twice, man, just please.

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Speaker 2: So does he reroll that attack?

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Speaker 6: Yeah?

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Speaker 3: Uh?

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Speaker 6: He rolls one more time and takes the lowest of

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the three rolls, which is again, and well that was

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he just does one roll, but that one roll was

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a twenty three, so yeah, he's still.

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Speaker 2: Yeah, so the twenty four, he's now twenty three. I'm

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assuming that still hits still hit all right, So go

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ahead and roll a constitution saving throw.

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Speaker 3: I got a.

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Speaker 6: Oh I was going to give Hogan the advantage, okay,

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and Hogan, I do believe you have him boldening bond.

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Speaker 2: Oh is that already on there?

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Speaker 3: Yep?

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Speaker 2: Okay, yep, it's already a plus three. So so what

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did I give you.

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Speaker 6: Hogan the advantage? It would be the fourteen plus three, Oh,

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because he would which you.

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Speaker 2: Mean, okay, we do need to make sure to specify

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as soon as it happens, but yeah, sorry, it's it's

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fair to assume that's what you would attend to do.

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So seventeen does save, so you would take you would

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still take ten more piercing damage and eight necrotic damage

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for total of eighteen. But however, your hit point maximum

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is not reduced.

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Speaker 3: Okay, all right.

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Speaker 2: And with that, he is going to kind of scow

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over to this side because he sees the person down

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the hallway. He's going to try to avoid anybody else

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getting a clear shot on him. Dang Hogan that yeah,

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he rolled real well on all of his attacks, didn't.

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Speaker 6: He, Sir Hogan regrets his flagrant teleportation.

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Speaker 2: All right, up next are the bandits.

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Speaker 6: Airing this commotion.

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Speaker 2: Well, actually, no, I've forgot to say, at the end

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of his turn, while he's making these attacks into you,

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you told us exactly how to sneak into the castle

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when the bodyguard would be gone, and where and who

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had this damned dagger, which, by the way, is cursed

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forced me to kill my own men to get back here.

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As he makes that final plunge into your shoulder with

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the dagger. What all right, Beltrazar rounding the corner down

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this hallway, there is a bandit who comes running up

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to you and they're going to make an attack. Oh hello, there,

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sunny boy does a fifteen hit. No, okay, so he

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completely whiffs. There is another running the corner as well,

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but he cannot quite re move this so you can

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see better, Blake if you would like to.

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Speaker 6: For those at home, is standing in the doorway preventing

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them from actually coming through the doorway to get behind him.

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And we'll say that Belsher totally did that on purpose,

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and it was not just a happy accident.

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Speaker 2: This is down a different hallway, separate from where the

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rest of the party is, kind of going down to

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what seems to be a lodging area for the rest

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of whoever lives here. Hammelick, that guy that is being

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lorded over by your chicken, he's going to attempt to

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get up and run away. You and hamda Chick can

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make an attack of opportunity if you wish.

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Speaker 1: Yes, obviously, I would love that.

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Speaker 7: I'm going to do firebolt on.

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Speaker 2: And needs to be a Melia attack.

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Speaker 1: Can I stab him with a dagger? Yeah, okay, I'm

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on stabbing with a dagger for a nineteen.

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Speaker 2: Yeah, go ahead and roll to hit roll damage. I

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mean four Matt. You kind of slice him on the

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back of the thigh. He is still alive, trying to

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limping away, and he now leaves hand to chicks range,

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So handed Hick gets to make an attack.

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Speaker 1: He is going to do a pick at him, okay,

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and get a twenty seven a.

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Speaker 2: Natural twenty for twenty seven dealing what is that thirteen

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plus six damage?

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Speaker 6: Sixte He got him.

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Speaker 2: He got it, got right in the back and like

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protrudes through him. And like even lifts him up a

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little bit before shaking his body off, and he falls down.

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Speaker 1: I want to pat hand the chick, good, good, hand

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the chick, my big old chicken.

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Speaker 2: All right, that is all for now. It's actually hamdlick's.

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Speaker 1: Turn, boy and the chick that heard Be honest with you,

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it's I think it's time we go upstairs. Can n

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the chick go up the stairs as is?

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Speaker 2: You do not see a way of fitting this shot,

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this large sized chicken through these man sized doorways.

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Speaker 1: Okay, if I shrink him down, would I still have

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you know, I'm figuring this hasn't been more than a minute, right.

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Speaker 2: He's only been large for a few seconds. But to

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activate the amulet requires other action. But his ambulant action

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has already been used for the day, so I.

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Speaker 1: Can't reactivate him if I deactivate him.

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Speaker 2: Yeah, once per day. So yeah, if you use the amulet,

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you can only use it to turn off the spell.

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Speaker 1: Okay, Well, since there's a hole in the ceiling, correct.

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Speaker 2: I don't know if you know about the hole in

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the ceiling that's somewhere else at a different rip.

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Speaker 1: Well, then he jump down from the ceiling to land

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on me.

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Speaker 2: No, you don't know where he came from. All you

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know is he came down from a hallway and attacked you.

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You have no clue exactly where he came from.

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Speaker 3: The bandit.

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Speaker 1: Okay, Well I'm gonna take out some of the I'm

237
00:12:59,360 --> 00:13:01,519
gonna drop a whole pocket of a chicken seed in

238
00:13:01,519 --> 00:13:03,320
front of him and be like, stay here, boy, I'll

239
00:13:03,320 --> 00:13:06,360
be back. I'll just drop the thing that way. He's

240
00:13:06,399 --> 00:13:09,240
not gonna go anywhere because he's he knows. But also

241
00:13:09,279 --> 00:13:11,600
I want to be nice and feed him, all right,

242
00:13:11,720 --> 00:13:13,559
and then I want to head upstairs.

243
00:13:14,639 --> 00:13:15,639
Speaker 3: All right? Start moving?

244
00:13:16,120 --> 00:13:18,840
Speaker 7: Okay, how how far can I go? Is the question?

245
00:13:20,279 --> 00:13:23,200
Speaker 2: And you have a thirty foot movement speed, it'll take

246
00:13:23,240 --> 00:13:27,480
you roughly all thirty feet to get upstairs.

247
00:13:27,559 --> 00:13:29,320
Speaker 7: Well, just take me upstairs, papa.

248
00:13:29,919 --> 00:13:33,440
Speaker 2: All right, you are now upstairs. You see beltras are

249
00:13:33,559 --> 00:13:36,519
at this doorway. He seems to be being attacked from

250
00:13:36,559 --> 00:13:37,840
someone that you cannot see.

251
00:13:38,960 --> 00:13:44,200
Speaker 7: Belchers are old man, what's going on?

252
00:13:44,279 --> 00:13:44,519
Speaker 3: Man?

253
00:13:45,360 --> 00:13:46,559
Speaker 6: Ah?

254
00:13:46,799 --> 00:13:49,039
Speaker 2: And that's about all the time you have for this interaction,

255
00:13:49,159 --> 00:13:51,320
between your interaction earlier and going.

256
00:13:51,200 --> 00:13:51,720
Speaker 3: Up the stairs.

257
00:13:51,720 --> 00:13:53,360
Speaker 7: A right, God, hate dick guy.

258
00:13:54,159 --> 00:13:56,039
Speaker 2: Well, you still have your action if you'd like to

259
00:13:56,039 --> 00:13:57,960
to dash or do something else?

260
00:13:58,480 --> 00:14:00,840
Speaker 7: How far can I go in my can I do?

261
00:14:01,200 --> 00:14:01,960
Is it fifteen?

262
00:14:02,320 --> 00:14:05,240
Speaker 2: Or it alls your movement speed? So you get another thirty?

263
00:14:05,519 --> 00:14:08,360
Speaker 1: Yeah, I'll do another thirty just to be frank.

264
00:14:09,519 --> 00:14:10,279
Speaker 3: All right, where you going?

265
00:14:10,399 --> 00:14:11,080
Speaker 7: I have ten?

266
00:14:11,480 --> 00:14:15,559
Speaker 1: I'll be right behind the old man looking down the hallway.

267
00:14:15,559 --> 00:14:18,600
Speaker 2: Okay, yeah, and you do see as you're kind of walking. Well,

268
00:14:18,639 --> 00:14:20,240
actually know you wouldn't have seen it because he didn't

269
00:14:20,240 --> 00:14:21,039
look down this hallway.

270
00:14:21,080 --> 00:14:21,279
Speaker 3: You do.

271
00:14:21,360 --> 00:14:24,639
Speaker 2: Hear fighting coming down the hallway to your left, but

272
00:14:24,799 --> 00:14:27,080
down this other hallway directly in front of you. Now

273
00:14:27,120 --> 00:14:29,639
there are two bandits who seem to be coming up.

274
00:14:29,679 --> 00:14:32,320
Belchers are and now possibly you All.

275
00:14:32,320 --> 00:14:34,240
Speaker 7: Right, well, Belchers are, Good luck, Bud.

276
00:14:34,399 --> 00:14:36,440
Speaker 6: And then all in my turn, Larry is your go?

277
00:14:37,080 --> 00:14:40,720
Speaker 4: Okay, I guess I will raise my morning star. But

278
00:14:40,720 --> 00:14:43,039
I'm be like dude, who fed you that information?

279
00:14:43,960 --> 00:14:47,840
Speaker 2: Are you waiting for a response? Yes, you delivered this

280
00:14:47,960 --> 00:14:50,159
advanced payment? And he kind of points over and it's

281
00:14:50,200 --> 00:14:53,200
the same chest that you all brought him a while

282
00:14:53,279 --> 00:14:56,000
ago with my orders for how to see this through

283
00:14:56,320 --> 00:14:59,279
and exactly who we were and where to go? How

284
00:14:59,279 --> 00:15:02,240
could you not be behind this bro?

285
00:15:02,399 --> 00:15:04,200
Speaker 4: We were not allowed to look in that chest.

286
00:15:05,559 --> 00:15:07,600
Speaker 2: It's all the response you're gonna get for right now.

287
00:15:08,039 --> 00:15:11,480
You can use your action to attempt to try to appease,

288
00:15:11,639 --> 00:15:14,080
or you can try to retaliate attack.

289
00:15:14,679 --> 00:15:16,559
Speaker 4: No, I'll try and appease for sure.

290
00:15:17,240 --> 00:15:20,480
Speaker 2: Okay, go ahead and roll a persuasion check for me.

291
00:15:21,159 --> 00:15:23,240
Speaker 6: Okay, you do have a D four?

292
00:15:23,919 --> 00:15:26,000
Speaker 4: Yeah, I got a four and then a D four.

293
00:15:26,080 --> 00:15:29,600
Speaker 2: Okay, I'll go ahead and roll for you if that's okay. Okay,

294
00:15:30,240 --> 00:15:33,559
NEXTRA two for a ten. Yeah, no, that is unfortunately

295
00:15:33,559 --> 00:15:34,720
not a success.

296
00:15:35,679 --> 00:15:39,840
Speaker 4: Okay, inspiration right, Oh, I do have an inspiration.

297
00:15:40,000 --> 00:15:41,600
Speaker 2: Let's do that all right.

298
00:15:42,480 --> 00:15:46,639
Speaker 4: Persuasion is what I have to roll again. Yes, what

299
00:15:46,759 --> 00:15:53,120
I rolled the exact same fine, Okay, I'll accept defeat.

300
00:15:53,159 --> 00:15:56,519
Speaker 1: Wait wait wait wait wait wait didn't he give? Does

301
00:15:56,559 --> 00:15:59,919
not go part of the old man's emboldening whatever?

302
00:16:00,399 --> 00:16:02,720
Speaker 2: Yes, that is what the the two I rolled for is.

303
00:16:02,840 --> 00:16:05,200
I also happen to roll a two again on the

304
00:16:05,279 --> 00:16:12,159
D four, so it's the exact same outcomecha. Yeah, I've

305
00:16:12,240 --> 00:16:14,919
tried to decide whether or not I'm gonna be benevolent and

306
00:16:15,039 --> 00:16:17,039
let that because that's wild that you rolled the exact

307
00:16:17,080 --> 00:16:17,960
same thing again.

308
00:16:18,519 --> 00:16:22,960
Speaker 4: Literally both times that's crazy. One more time, one more time.

309
00:16:24,240 --> 00:16:25,960
Speaker 6: Roll, Oh, it's okay. You think we can get it

310
00:16:25,960 --> 00:16:28,600
out of this without murder. Now we got to stick

311
00:16:28,759 --> 00:16:32,720
to what we do best. I'm gonna be.

312
00:16:32,639 --> 00:16:35,360
Speaker 2: Benevolent because that's wild.

313
00:16:36,279 --> 00:16:36,600
Speaker 3: Roll.

314
00:16:36,639 --> 00:16:38,799
Speaker 2: You get it one more time, but your inspiration is

315
00:16:38,840 --> 00:16:39,600
still gone forever.

316
00:16:40,440 --> 00:16:43,000
Speaker 4: Okay, that's okay, I'll accept it.

317
00:16:44,840 --> 00:16:51,000
Speaker 2: Okay, eighteen eighteen much better. He kind of has some

318
00:16:51,120 --> 00:16:55,000
hesitancy and he starts kind of thinking over it.

319
00:16:56,279 --> 00:17:00,039
Speaker 8: Okay, Now I'm gonna side for Hogan and hopefully he

320
00:17:00,120 --> 00:17:01,480
understands the assignment.

321
00:17:02,240 --> 00:17:03,519
Speaker 2: Okay, Sir Hogan.

322
00:17:05,039 --> 00:17:08,799
Speaker 3: Sir Hogan's in a lot of pain right now. He's

323
00:17:08,799 --> 00:17:11,160
gonna look, you're gonna look at this guy right here, be.

324
00:17:11,160 --> 00:17:13,319
Speaker 7: Like moment, time out, time out.

325
00:17:13,480 --> 00:17:16,240
Speaker 3: I just I just tell up here. I have no

326
00:17:16,279 --> 00:17:20,240
idea what's going on. I'm like, like, I'm halfway hunched over.

327
00:17:21,519 --> 00:17:23,839
Speaker 2: Okay, are you? Are you doing anything with your turn?

328
00:17:24,200 --> 00:17:27,200
Speaker 3: I'm gonna can I persuade him to maybe calm down

329
00:17:27,240 --> 00:17:27,720
a little bit?

330
00:17:28,599 --> 00:17:30,880
Speaker 6: What do you say to him?

331
00:17:31,039 --> 00:17:32,839
Speaker 3: Let me hear some words and give me a little

332
00:17:32,880 --> 00:17:35,160
breather right here. I'd really appreciate it.

333
00:17:36,039 --> 00:17:41,279
Speaker 2: Mm hmmy, Please, I'll let you roll a pre switch

334
00:17:41,319 --> 00:17:43,519
and checks your action, but it'll be a higher DC

335
00:17:43,720 --> 00:17:44,279
than before.

336
00:17:45,119 --> 00:17:47,880
Speaker 3: I'll take it. And you have the D four too,

337
00:17:48,000 --> 00:17:52,079
So that's true. I did D four ruling persuasion. I

338
00:17:52,079 --> 00:17:56,240
gotta kinda nine go and roll the D four. Oh yeah,

339
00:17:56,279 --> 00:18:01,279
I got a D four four okay for love thirteen,

340
00:18:01,400 --> 00:18:02,440
I think all right.

341
00:18:02,559 --> 00:18:04,880
Speaker 2: Unfortunately that's not quite enough.

342
00:18:05,279 --> 00:18:06,039
Speaker 3: Oh, we're cooked?

343
00:18:07,000 --> 00:18:07,720
Speaker 6: Inspiration?

344
00:18:08,920 --> 00:18:13,319
Speaker 3: Can you uh, we do have inspiration? Can do that?

345
00:18:15,720 --> 00:18:17,039
Can I use my inspiration?

346
00:18:17,640 --> 00:18:19,000
Speaker 2: You're gonna use your inspiration on this?

347
00:18:19,759 --> 00:18:20,200
Speaker 3: Yes?

348
00:18:21,000 --> 00:18:23,720
Speaker 2: Okay, you can do so.

349
00:18:24,799 --> 00:18:28,799
Speaker 3: M the what you're saying, maybe say it is.

350
00:18:28,839 --> 00:18:31,839
Speaker 2: A higher DCC. You weren't presenting much to him. Besides,

351
00:18:31,920 --> 00:18:32,880
please don't hurt.

352
00:18:32,720 --> 00:18:38,960
Speaker 3: Us, okay, okay. For can I use a health potion

353
00:18:39,000 --> 00:18:42,599
as a bonus action? Yes? Oh okay, I'm gonna do that.

354
00:18:43,559 --> 00:18:46,559
Speaker 2: Ethnically official rules, no, but I let people use the

355
00:18:46,839 --> 00:18:48,119
bonus action health potients.

356
00:18:48,240 --> 00:18:53,039
Speaker 3: Cool. I'm gonna use one of my health potions, one

357
00:18:53,039 --> 00:18:58,039
of my super valuable health potions. That's two D four

358
00:18:58,119 --> 00:19:00,519
or two D four plus two.

359
00:19:01,240 --> 00:19:04,759
Speaker 2: Okay, that's a five plus two so you get seven

360
00:19:04,799 --> 00:19:05,200
health back.

361
00:19:05,759 --> 00:19:06,039
Speaker 3: Wow.

362
00:19:07,160 --> 00:19:10,160
Speaker 2: Okay, that's a little bit less than one of his

363
00:19:10,200 --> 00:19:13,400
attacks against you. Yep, don't you have your lay on

364
00:19:13,480 --> 00:19:15,400
hands or you already used for action?

365
00:19:16,680 --> 00:19:21,519
Speaker 3: And I pleaded, yeah, this was not a good day

366
00:19:21,519 --> 00:19:24,680
for Sir Hogan. It's gonna turn right there, I guess,

367
00:19:24,680 --> 00:19:26,200
and maybe save his inspiration.

368
00:19:27,079 --> 00:19:33,519
Speaker 6: Okay, Beltrazar, right, question, because I can see like a

369
00:19:33,599 --> 00:19:39,319
sliver of the enemy captain. Is he technically visible to me?

370
00:19:40,319 --> 00:19:42,680
Speaker 2: Technically yes, it would be three quarters cover if you

371
00:19:42,720 --> 00:19:44,319
do an attack spell, but you do see him?

372
00:19:44,440 --> 00:19:47,200
Speaker 6: Yeah, okay, that's all I wanted to know. I just

373
00:19:47,279 --> 00:19:51,880
you know, just just in case. Uh yeah, there's two

374
00:19:51,920 --> 00:19:55,119
guys right here. As he was rounding the corner. Do

375
00:19:55,160 --> 00:19:57,359
I see what armor he was wearing? Didn't have metal

376
00:19:57,400 --> 00:20:01,359
in it by any chance? Asking for friend, Oh oh.

377
00:20:01,200 --> 00:20:03,599
Speaker 2: God, this heat metal. Let me look see what he has?

378
00:20:04,319 --> 00:20:08,680
Uh studded leather? Would that half metal duds are metal?

379
00:20:09,680 --> 00:20:18,599
I would assume, so studied leather. I yeah, I will

380
00:20:18,640 --> 00:20:19,920
say yes for now.

381
00:20:20,960 --> 00:20:24,599
Speaker 6: Okay, in the intern, if I have enough time and

382
00:20:25,160 --> 00:20:27,359
Larry just give me a look, I can make it.

383
00:20:27,400 --> 00:20:29,400
So that's his attacks are I'm not less likely hit,

384
00:20:29,519 --> 00:20:31,359
but it will hurt him a lot. So what do

385
00:20:31,359 --> 00:20:33,920
you what do you think? Decide? In the next three seconds,

386
00:20:34,880 --> 00:20:37,000
two seconds, one.

387
00:20:36,759 --> 00:20:39,880
Speaker 4: Second, Larry, we need to know what happened.

388
00:20:40,599 --> 00:20:43,079
Speaker 6: Okay, fine, plan me. Then I'm gonna turn to the

389
00:20:43,079 --> 00:20:47,559
two bandits right beside me, the two gruns, and I'm

390
00:20:47,559 --> 00:20:50,160
going to say, listen, we're talking with your boss right now.

391
00:20:50,160 --> 00:20:51,759
So I need you to just stop, and I'm gonna

392
00:20:51,799 --> 00:20:55,359
do a what's it called rhyme's binding ice on them.

393
00:20:55,359 --> 00:20:58,759
So I need a not this smell again, it never

394
00:20:58,839 --> 00:21:02,839
goes away. The Yeah, so constitution saving them uprom both

395
00:21:02,880 --> 00:21:05,839
of them DC fifteen now because we are level five

396
00:21:05,920 --> 00:21:06,359
and what not?

397
00:21:07,160 --> 00:21:13,319
Speaker 2: Okay, he said, a constitution. Okay, what do we have here?

398
00:21:13,359 --> 00:21:18,799
We're gonna have a five and a four perfect.

399
00:21:19,119 --> 00:21:19,799
Speaker 3: They both fail.

400
00:21:20,240 --> 00:21:23,240
Speaker 6: So it's three D eight twelve points of cold damage

401
00:21:23,279 --> 00:21:27,359
total and they both have zero movement unless they or

402
00:21:27,440 --> 00:21:29,880
their ally uses an action to break the eye. That's

403
00:21:29,960 --> 00:21:31,119
like encapsulating their feet.

404
00:21:31,559 --> 00:21:35,799
Speaker 2: Hey, don't worry. That immediately enshrines them as it with ice, oh,

405
00:21:36,240 --> 00:21:37,920
mortally ending them.

406
00:21:38,039 --> 00:21:40,759
Speaker 6: Well there we go, all right, Yes, if they are

407
00:21:41,119 --> 00:21:44,920
I will can I go? Is it is this hallway

408
00:21:44,920 --> 00:21:47,079
big enough that I can go down one? So I

409
00:21:47,079 --> 00:21:49,359
can give hand the lick room to go past. Okay,

410
00:21:49,400 --> 00:21:52,920
then I will end my turn here then well, actually, no,

411
00:21:52,960 --> 00:21:55,519
never mind I go down that, I immediately go back

412
00:21:55,559 --> 00:21:56,799
up because I need to be within the line of

413
00:21:56,839 --> 00:21:59,359
side of the captain just in case. But I will

414
00:21:59,400 --> 00:22:01,599
like try and push myself against the wall, like make

415
00:22:01,640 --> 00:22:04,240
it so that an ally can fit past. He's gonna say.

416
00:22:04,119 --> 00:22:06,720
Speaker 2: Autist can freely move through allies of space. They just

417
00:22:06,759 --> 00:22:08,960
get into their turn within an ally space.

418
00:22:09,359 --> 00:22:12,200
Speaker 6: Gotcha? All right? Then the eye will in my turn

419
00:22:12,279 --> 00:22:15,160
still within line of This is the sliver of a

420
00:22:15,160 --> 00:22:16,799
line of sign I have with the Bandit captain.

421
00:22:17,599 --> 00:22:18,079
Speaker 3: All right.

422
00:22:18,359 --> 00:22:23,079
Speaker 2: Up next is the bandit captain. Yeahs haven't moved him

423
00:22:23,240 --> 00:22:30,400
super well? He did one success, Yeah he Larry. He

424
00:22:30,519 --> 00:22:34,759
kind of kind of thinks over it for a minute. No, no, no,

425
00:22:34,920 --> 00:22:36,160
I know you're lying to me.

426
00:22:36,359 --> 00:22:36,960
Speaker 3: I know it.

427
00:22:38,440 --> 00:22:41,680
Speaker 2: And he's going to make his round of attacks against you,

428
00:22:42,880 --> 00:22:46,359
all right. First one is going to be a fifteen

429
00:22:46,400 --> 00:22:49,880
to hit, No, a fifteen to hit again.

430
00:22:50,559 --> 00:22:50,960
Speaker 4: Nope.

431
00:22:51,240 --> 00:22:53,319
Speaker 2: So he kind of slashes one, slashes twice. Do you

432
00:22:53,359 --> 00:22:57,319
have a shield, Larry, I do not, okay, but he

433
00:22:57,400 --> 00:22:59,440
just kind of he either hits your armoreds misses again

434
00:22:59,680 --> 00:23:01,799
and then he dh grabs.

435
00:23:01,519 --> 00:23:04,200
Speaker 4: His daggern't have a shield but I have at all.

436
00:23:04,880 --> 00:23:06,960
Speaker 2: You're good, You're just kind of bouncing it off of

437
00:23:07,160 --> 00:23:08,720
your shield and your armor. And he had to go

438
00:23:08,799 --> 00:23:10,839
try to go for a plunge right into your stern

439
00:23:10,880 --> 00:23:15,559
and with the dagger as a twenty six hit. Yeah,

440
00:23:15,839 --> 00:23:18,119
all right, go and make a constitution saving throw for me.

441
00:23:18,880 --> 00:23:28,440
Speaker 6: Okay, I will do a another silvery barbs and say, man,

442
00:23:28,640 --> 00:23:31,880
I'm telling you the dagger is a bad idea. Trust me.

443
00:23:32,160 --> 00:23:34,039
It's not something that you want to use. And I'll

444
00:23:34,079 --> 00:23:37,880
have him reroll the dagger attack and take the lowest roll.

445
00:23:38,599 --> 00:23:40,759
Speaker 2: Okay, does a nine team still hit?

446
00:23:42,079 --> 00:23:42,440
Speaker 6: Yeah?

447
00:23:42,759 --> 00:23:45,440
Speaker 2: Okay, I'll let you keep using your your constitution save

448
00:23:45,480 --> 00:23:46,200
that you made before.

449
00:23:46,559 --> 00:23:49,480
Speaker 4: So what is that I may? I got a twenty.

450
00:23:49,680 --> 00:23:51,880
Speaker 6: Okay, giving an advantage to Sir Hogan.

451
00:23:53,000 --> 00:23:56,279
Speaker 2: To Sir Hogan, okay, you take eleven piercing eleven in

452
00:23:56,359 --> 00:23:59,759
orcrodic damage. Thankfully your hit point maximum is not reduced,

453
00:24:00,640 --> 00:24:02,880
so total twenty two health points against you.

454
00:24:03,759 --> 00:24:06,480
Speaker 3: Okay, And he.

455
00:24:07,920 --> 00:24:11,640
Speaker 2: Can't move past you because guys are blocking the doorway.

456
00:24:12,480 --> 00:24:16,279
He felt that silvery Barbs that some spell take over

457
00:24:16,359 --> 00:24:19,480
him that caused him to miss almost miss his attack

458
00:24:19,759 --> 00:24:23,279
not really, but he is going to then back up

459
00:24:24,160 --> 00:24:25,279
further into the chamber.

460
00:24:25,799 --> 00:24:27,759
Speaker 3: Do I get an opportunity attack on who?

461
00:24:27,839 --> 00:24:28,119
Speaker 6: Yes?

462
00:24:28,160 --> 00:24:30,279
Speaker 2: You both get opportunity attacks if you wish to take it.

463
00:24:30,799 --> 00:24:38,359
Speaker 3: I would love to take one, okay, right? Twenty six?

464
00:24:38,960 --> 00:24:40,720
Speaker 2: Twenty six does hit going rolled image?

465
00:24:41,279 --> 00:24:43,440
Speaker 3: I can't smite off an opportunity attack, can I?

466
00:24:43,839 --> 00:24:45,319
Speaker 2: You can smell off of any attack?

467
00:24:45,400 --> 00:24:48,240
Speaker 3: Baby? Oh, I would like to smite.

468
00:24:48,240 --> 00:24:51,240
Speaker 2: Please absolutely the roll damage then, August, I'll roll the

469
00:24:51,240 --> 00:24:54,079
twoty eight for you, unless you're doing a higher level spell.

470
00:24:54,799 --> 00:24:58,079
Speaker 3: I think I already used my spell too, slot. Okay,

471
00:24:58,599 --> 00:25:00,599
so we'll do one, right.

472
00:25:00,720 --> 00:25:05,920
Speaker 2: I got fifteen fifteen damage plus another seven, so twenty

473
00:25:05,960 --> 00:25:07,039
two damage off of him.

474
00:25:07,200 --> 00:25:07,480
Speaker 3: Nice.

475
00:25:08,079 --> 00:25:12,039
Speaker 2: Awesome, And that kind of causes him to fully recoil

476
00:25:12,119 --> 00:25:14,480
back into the corner. Larry, are you gonna make a

477
00:25:14,480 --> 00:25:15,160
swipe at him?

478
00:25:15,920 --> 00:25:19,160
Speaker 4: No, I'm just gonna say, why wouldn't I be fighting

479
00:25:19,200 --> 00:25:20,240
you if we did?

480
00:25:20,599 --> 00:25:20,680
Speaker 6: Like?

481
00:25:20,799 --> 00:25:23,359
Speaker 4: Why would I be hold up? Let me reade, braise,

482
00:25:24,279 --> 00:25:25,599
you're getting struggling.

483
00:25:27,160 --> 00:25:31,240
Speaker 8: Why would I not be attacking if our purpose here

484
00:25:31,319 --> 00:25:32,000
was to fight you?

485
00:25:32,359 --> 00:25:34,599
Speaker 4: I guess yeah, that sounds good.

486
00:25:35,759 --> 00:25:38,359
Speaker 6: Okay, Okay.

487
00:25:39,519 --> 00:25:41,359
Speaker 2: He kind of stops and thinks about it for a minute.

488
00:25:41,440 --> 00:25:43,200
I will let you if on your next turn if

489
00:25:43,240 --> 00:25:45,279
you want to take your action to persuade again, you'll

490
00:25:45,279 --> 00:25:46,480
get advantage.

491
00:25:46,000 --> 00:25:46,400
Speaker 3: On the roll.

492
00:25:47,680 --> 00:25:50,279
Speaker 4: Double you okay, okay.

493
00:25:50,799 --> 00:25:56,519
Speaker 2: Bandits turned, y'all, don't see anything hemlick your go you

494
00:25:56,559 --> 00:25:58,720
hear this fighting going down this hallway to your left.

495
00:25:59,799 --> 00:26:04,160
Speaker 1: Well, obviously Handlik is going to run in so five

496
00:26:04,359 --> 00:26:08,519
of course, fifteen twenty twenty five thirty. I'm going to

497
00:26:08,599 --> 00:26:11,440
run right in front of Sir Hogan and I have direct.

498
00:26:11,119 --> 00:26:14,839
Speaker 7: Line of him, correct, Yes, okay.

499
00:26:14,599 --> 00:26:17,319
Speaker 1: Well, I'm gonna use my metamagic since I've not used

500
00:26:17,359 --> 00:26:19,559
it since our last long rest, So i am back

501
00:26:20,039 --> 00:26:22,960
to four, and I'm going to use a bonus action

502
00:26:23,319 --> 00:26:26,519
of the scorching ray.

503
00:26:27,039 --> 00:26:30,759
Speaker 2: Okay, So assume you're using quickened spell metamagic, yes, correct,

504
00:26:31,000 --> 00:26:32,440
all right, go ahead and roll.

505
00:26:32,640 --> 00:26:33,039
Speaker 7: Okay.

506
00:26:33,079 --> 00:26:38,559
Speaker 1: The first one is going to be a thirteen missus

507
00:26:39,240 --> 00:26:45,799
seventeen hits twenty.

508
00:26:44,480 --> 00:26:46,039
Speaker 2: All right, and that hits, so go ahead and roll

509
00:26:46,079 --> 00:26:47,039
the damage for that twace.

510
00:26:47,559 --> 00:26:47,920
Speaker 3: Okay.

511
00:26:48,200 --> 00:26:50,640
Speaker 7: The first one is going to be eleven points.

512
00:26:51,720 --> 00:26:52,240
Speaker 3: All right.

513
00:26:52,319 --> 00:26:53,559
Speaker 7: The next one will be eight.

514
00:26:54,640 --> 00:26:57,720
Speaker 2: All right, and then I'm anger him more.

515
00:26:58,319 --> 00:27:04,400
Speaker 1: And then I'm going to use firebolt as my actual action,

516
00:27:05,599 --> 00:27:06,200
and then that.

517
00:27:06,599 --> 00:27:07,960
Speaker 7: Something is gonna be twenty.

518
00:27:07,680 --> 00:27:10,680
Speaker 2: One all right, that'll hit roll damage.

519
00:27:11,920 --> 00:27:14,160
Speaker 7: The damage will be seven, all.

520
00:27:14,160 --> 00:27:16,119
Speaker 2: Right, y'all? How much damage was it?

521
00:27:16,200 --> 00:27:17,480
Speaker 3: Fire? All right?

522
00:27:17,839 --> 00:27:20,880
Speaker 2: Y'are really just gonna make Hamlick take all the glory? Huh?

523
00:27:21,400 --> 00:27:23,720
Speaker 6: It happens every time it started blasting.

524
00:27:24,400 --> 00:27:27,519
Speaker 2: Yeah, So what you will see, Larry? You say this

525
00:27:27,599 --> 00:27:30,400
to this guy as he gets pummeled by Sir Hogan's

526
00:27:30,400 --> 00:27:34,880
hammer with a with some radiant smite energy behind it

527
00:27:34,920 --> 00:27:38,400
into the corner. You say, you try to reason with him,

528
00:27:38,400 --> 00:27:39,519
He kind of thinks a little bit, and all of

529
00:27:39,519 --> 00:27:43,160
a sudden Hamlet comes running in blasting with fire spells,

530
00:27:43,200 --> 00:27:45,319
and you just see the anger begin to bubble up

531
00:27:45,440 --> 00:27:49,680
again over him. You will no longer have that advantage

532
00:27:49,680 --> 00:27:53,920
if you choose to take the persuade action. Okay, yeah,

533
00:27:54,160 --> 00:27:55,519
it's the end of your turn, Hamdlick.

534
00:27:56,440 --> 00:27:59,160
Speaker 7: I also want to say, why did you do this?

535
00:27:59,319 --> 00:27:59,559
Speaker 1: Man?

536
00:28:00,079 --> 00:28:01,640
Speaker 7: We were just coming in here to talk.

537
00:28:02,079 --> 00:28:05,000
Speaker 1: You've done this to yourself, brother, and then I'm gonna

538
00:28:05,039 --> 00:28:07,680
be done, Larry your turn.

539
00:28:08,160 --> 00:28:13,599
Speaker 8: Okay, I I guess I'm gonna continue to try and

540
00:28:13,640 --> 00:28:16,720
persuade this man. What do you say to him, we,

541
00:28:17,519 --> 00:28:21,400
I guess I'm not gonna say we because obviously everybody

542
00:28:21,440 --> 00:28:26,160
else has other old alterior motives. But uh, I am

543
00:28:26,240 --> 00:28:30,480
here to figure out what's going on. So what happened,

544
00:28:30,599 --> 00:28:33,759
I guess is gonna be my next my phrase.

545
00:28:35,400 --> 00:28:38,519
Speaker 2: You say this, go ahead and roll persuasion check for me.

546
00:28:39,680 --> 00:28:45,000
Speaker 4: Okay, I got in eighteen plus a D four, are

547
00:28:45,079 --> 00:28:46,119
still doing D fours?

548
00:28:46,440 --> 00:28:47,599
Speaker 2: Yes, I'll roll that for you.

549
00:28:48,440 --> 00:28:48,680
Speaker 6: Three.

550
00:28:48,799 --> 00:28:52,200
Speaker 2: So at twenty one, the anger begins to pull up.

551
00:28:53,039 --> 00:28:55,680
Why he's still angry. You can see him thinking that

552
00:28:55,720 --> 00:29:02,079
doesn't make sense unless are you you the loose ends.

553
00:29:03,039 --> 00:29:04,880
That's all he's gonna say for now.

554
00:29:05,440 --> 00:29:09,319
Speaker 8: Okay, I'm going to give side eyes to both Hammelick

555
00:29:10,279 --> 00:29:15,200
and uh, Sir hogans catch on.

556
00:29:15,880 --> 00:29:18,640
Speaker 2: Yeah, he is still clearly very angry that he's getting

557
00:29:18,759 --> 00:29:20,920
pummeled with these attacks and spells.

558
00:29:22,160 --> 00:29:26,960
Speaker 3: Sir Hogan, alrighty, So I'm gonna look at him like,

559
00:29:28,640 --> 00:29:31,759
all right, okay, first off, I'm gonna use my tin remaining.

560
00:29:32,799 --> 00:29:36,759
I'm gonna use my tin remaining, lay on hands on, Uh,

561
00:29:36,880 --> 00:29:41,279
I'm gonna use them on Hamlelick. Oh sweet yep. I

562
00:29:41,319 --> 00:29:42,920
saw him come in here, and he looks a little

563
00:29:42,960 --> 00:29:47,799
worse for wear, and then I'm gonna ye, I'm gonna

564
00:29:47,839 --> 00:29:52,920
look at the bandit boss guy. But you didn't missed up. Buddy.

565
00:29:53,160 --> 00:29:55,920
You're letting me catch my bearings in this place. You

566
00:29:56,000 --> 00:29:58,440
better back down before I put you in the wringer.

567
00:29:59,200 --> 00:30:00,480
I'm gonna start flicking totam.

568
00:30:01,680 --> 00:30:04,200
Speaker 2: Okay, no what you do with your turn?

569
00:30:05,039 --> 00:30:06,519
Speaker 3: Yes? All right?

570
00:30:06,960 --> 00:30:09,200
Speaker 2: Beltrizor Okay?

571
00:30:09,680 --> 00:30:12,640
Speaker 6: Did I see Larry give the side eyes to we're

572
00:30:12,640 --> 00:30:13,599
trying to talk to this guy.

573
00:30:14,359 --> 00:30:16,200
Speaker 2: Ummm, it's just kind of happening.

574
00:30:16,960 --> 00:30:18,960
Speaker 6: Some doubt we're open better.

575
00:30:19,039 --> 00:30:20,680
Speaker 2: I don't think you would have saw the side eyes.

576
00:30:20,720 --> 00:30:24,759
You hear Larry speaking, but you also see Hamlick blasting spells,

577
00:30:25,359 --> 00:30:29,279
Sir Hogan getting all hulked up and flexing and yelling

578
00:30:29,319 --> 00:30:29,799
at the guy.

579
00:30:30,079 --> 00:30:32,480
Speaker 6: Oh, Sir Hogan is flexing and yelling and not immediately

580
00:30:32,480 --> 00:30:33,720
trying to hit him with a hammer.

581
00:30:34,279 --> 00:30:38,279
Speaker 2: Well, you see him use his healing ability on Hamlick

582
00:30:38,519 --> 00:30:41,799
before he does so. And I think while he is

583
00:30:41,799 --> 00:30:45,119
doing so, bells are to kind of pick.

584
00:30:44,960 --> 00:30:52,720
Speaker 6: Up what's going on till five ten fifteen, twenty uh

585
00:30:52,839 --> 00:30:57,559
twenty five thirty get in the back corner and he will.

586
00:30:58,960 --> 00:30:59,440
Speaker 3: Enter the room.

587
00:30:59,519 --> 00:31:01,920
Speaker 2: Yeah, can and you crowding him in this enclosed space.

588
00:31:02,480 --> 00:31:08,920
Speaker 6: Yeah, belgiers Or will try and make a persuasion check. Okay,

589
00:31:09,000 --> 00:31:13,759
even though you're not good at it. Okay, man, you're

590
00:31:13,799 --> 00:31:18,279
severely outnumbered. It's four to one. You're not looking great. Listen,

591
00:31:18,440 --> 00:31:20,000
the best thing we can do is talk about this.

592
00:31:20,000 --> 00:31:22,359
I've heard some of what's going on. It sounds like

593
00:31:22,440 --> 00:31:26,319
we're all victims of circumstance here. See, they didn't know

594
00:31:26,359 --> 00:31:28,079
what they were getting into. I wasn't part of their

595
00:31:28,119 --> 00:31:30,440
group at that time. I was loyal to the old

596
00:31:30,519 --> 00:31:34,119
king that got assassinated. And I don't care who. I

597
00:31:34,160 --> 00:31:36,119
want to know who paid you. I don't care about you.

598
00:31:36,119 --> 00:31:39,640
You have a chance to leave, be alive. You know,

599
00:31:39,680 --> 00:31:41,160
we'll never have to talk to you. But we need

600
00:31:41,160 --> 00:31:43,200
to know what's going on, man, because we have our

601
00:31:43,240 --> 00:31:45,279
suspicions of some really messed up shit that was going

602
00:31:45,319 --> 00:31:48,160
on the castle. And I really hate that fucking court wizard.

603
00:31:48,359 --> 00:31:50,519
So honestly, if you want to confirm my suspicion bias,

604
00:31:50,559 --> 00:31:53,440
that would be great, But I just want the truth.

605
00:31:53,480 --> 00:31:55,480
I want to figure out what's actually going on, and

606
00:31:56,160 --> 00:31:57,640
you can take my word for it because I wasn't.

607
00:31:57,880 --> 00:31:59,759
I wasn't part of the party that gave you this gold.

608
00:32:00,119 --> 00:32:02,319
I was with them at the time. So I can

609
00:32:02,400 --> 00:32:05,319
assure you that me and them have no idea what's

610
00:32:05,359 --> 00:32:07,640
going on, or that they paid you for this hour,

611
00:32:07,720 --> 00:32:10,839
that there were instructions in there. We just want to

612
00:32:10,880 --> 00:32:14,240
know who actually gave the order because we think we know,

613
00:32:14,319 --> 00:32:17,160
but we'd like to know for sure. And listen, if

614
00:32:17,240 --> 00:32:18,480
you chill.

615
00:32:18,359 --> 00:32:21,319
Speaker 2: Out, just having six seconds.

616
00:32:21,400 --> 00:32:23,200
Speaker 6: Just talk with this, just talk with this. We don't

617
00:32:23,240 --> 00:32:25,359
have to kill each other. We can just talk. And

618
00:32:25,359 --> 00:32:27,359
that's that's my long six seconds.

619
00:32:27,960 --> 00:32:30,880
Speaker 2: Yeah, that's the longest most amount of words I've ever

620
00:32:30,880 --> 00:32:33,640
seen someone say in six seconds. Emonym could never.

621
00:32:35,119 --> 00:32:38,119
Speaker 6: Mashore has talk. Is a time wizard. He talks fast.

622
00:32:38,839 --> 00:32:41,160
Speaker 2: Okay, go ahead and roll a persuasion check for me.

623
00:32:42,160 --> 00:32:47,400
Speaker 6: All right, I do not have a inspiration. So the

624
00:32:47,400 --> 00:32:52,240
persuasion check is fourteen plus D four fifteen total.

625
00:32:52,799 --> 00:32:55,960
Speaker 2: Okay, he hears you say all this. He's not given

626
00:32:55,960 --> 00:32:56,799
immediate response.

627
00:32:57,720 --> 00:33:01,039
Speaker 6: Well I can I do technically will have my bonus action.

628
00:33:02,079 --> 00:33:07,240
I if that's my action, because I do have Faye

629
00:33:07,319 --> 00:33:10,039
touch and I haven't used my free have I used

630
00:33:10,039 --> 00:33:13,079
my free miessty step for today. Yes, you did so,

631
00:33:13,559 --> 00:33:17,599
and the when I was coming in that's right, okay, yeah,

632
00:33:17,680 --> 00:33:18,759
then that will just be my turn.

633
00:33:19,599 --> 00:33:22,519
Speaker 2: Okay, up next to the bandit captain, let's roll this

634
00:33:22,599 --> 00:33:25,039
D one hundred second idea and how he responds to

635
00:33:25,119 --> 00:33:28,640
all of this with those persuasion checks, he would be

636
00:33:28,640 --> 00:33:31,799
the only ones with any proof on what happened. I

637
00:33:31,920 --> 00:33:34,480
see you kill me or I kill you. Either way

638
00:33:34,519 --> 00:33:37,920
who have left will already be on Death's store. But

639
00:33:37,960 --> 00:33:39,480
if it's gonna be me or you, it's gonna be me.

640
00:33:40,079 --> 00:33:44,559
Gonna slide over this table and between the three of

641
00:33:44,599 --> 00:33:48,039
you besides Larry and like you made those blasting attacks

642
00:33:48,039 --> 00:33:50,359
out him, So he's gonna go ahead and start swiping

643
00:33:50,400 --> 00:33:50,680
at you.

644
00:33:51,759 --> 00:33:52,279
Speaker 7: I'm ready.

645
00:33:52,799 --> 00:33:59,480
Speaker 2: First attack is gonna be a twenty three yeah, eight damage.

646
00:34:00,279 --> 00:34:00,759
Speaker 7: Okay.

647
00:34:01,759 --> 00:34:05,880
Speaker 2: Second attack is actually gonna be at you, sir Hogan. Oh, okay,

648
00:34:06,960 --> 00:34:11,639
a twenty three to hit ten damage. Oh, he's gonna

649
00:34:11,639 --> 00:34:15,360
take the final uh attack with his dagger at you. Hamlick.

650
00:34:16,119 --> 00:34:19,599
Speaker 1: That gummt a natural one.

651
00:34:20,679 --> 00:34:30,880
Speaker 2: Okay, you get lucked out there, buddy, all right, furious confused,

652
00:34:31,119 --> 00:34:33,719
Some of y'all are trying to talk with him. Some

653
00:34:33,800 --> 00:34:38,000
of y'all are blasting him. He's just angry and wants

654
00:34:38,039 --> 00:34:43,239
to try to fight and survive. Hamlick your turn.

655
00:34:44,559 --> 00:34:47,599
Speaker 7: Buddy, you are so sorry you missed that shot. I'll

656
00:34:47,639 --> 00:34:48,079
tell you what.

657
00:34:48,960 --> 00:34:51,920
Speaker 1: So now, as soon as I do that, I'm gonna

658
00:34:51,960 --> 00:34:53,599
hit him with a scorching ray one more time.

659
00:34:55,119 --> 00:34:57,599
Speaker 2: Okay, it will be at disadvantage since you were in melee.

660
00:34:58,599 --> 00:35:02,559
Speaker 1: Oh okay, that's fine, that's fine. I'll still do it.

661
00:35:03,639 --> 00:35:07,559
Speaker 7: Okay, I got a seventeen.

662
00:35:08,599 --> 00:35:16,400
Speaker 2: Seventeen does it thirteen thirteen misses and a fourteen uh

663
00:35:16,800 --> 00:35:19,320
fourteen just misses.

664
00:35:20,679 --> 00:35:21,119
Speaker 7: All right.

665
00:35:21,159 --> 00:35:27,119
Speaker 1: Well, now i'll take the damage shots one and it's

666
00:35:27,159 --> 00:35:30,920
gonna be nine nine damage.

667
00:35:31,039 --> 00:35:34,239
Speaker 3: All right, that's pretty good. It's pretty good. Man.

668
00:35:34,320 --> 00:35:35,519
Speaker 7: Why are you attacking?

669
00:35:36,280 --> 00:35:38,039
Speaker 1: We just came here to talk and I saw you

670
00:35:38,159 --> 00:35:41,400
hurting my dear friend that likes his beer, and you

671
00:35:41,440 --> 00:35:43,719
can't do that? Can I like pat him on the

672
00:35:43,760 --> 00:35:45,079
nose and be like bad?

673
00:35:46,039 --> 00:35:47,840
Speaker 2: You can, but he'll get a free bite attack.

674
00:35:50,079 --> 00:35:54,199
Speaker 1: Okay, I'm gonna I'm gonna do it.

675
00:35:55,679 --> 00:35:56,440
Speaker 3: You're gonna do it?

676
00:35:56,599 --> 00:35:58,639
Speaker 1: No, no, no, no, no, okay, I'll just do the like.

677
00:35:59,039 --> 00:36:01,280
Speaker 7: I'm gonna do the like. You know the X.

678
00:36:01,360 --> 00:36:04,119
Speaker 1: But like scrape down my finger and be like bad

679
00:36:04,719 --> 00:36:06,199
bad like.

680
00:36:06,119 --> 00:36:09,360
Speaker 2: That the tisk tisks are on your finger. Okay, see, okay,

681
00:36:09,480 --> 00:36:10,159
the end of your turn.

682
00:36:11,119 --> 00:36:12,599
Speaker 7: Yeah, I'm gonna want to blow him a kiss and

683
00:36:12,639 --> 00:36:13,280
then be done.

684
00:36:14,320 --> 00:36:20,960
Speaker 8: Okay, Larry, here go, Sir Hogan's a dwarf, right, yes, okay, word.

685
00:36:20,960 --> 00:36:22,960
Speaker 4: Then I'm just gonna crossbow this guy.

686
00:36:23,760 --> 00:36:28,679
Speaker 8: Okay, over over, Sir Hogan obviously, so I don't hit anybody.

687
00:36:29,880 --> 00:36:33,239
And then I'm gonna say I'm just gonna sigh, and

688
00:36:33,239 --> 00:36:34,519
then I'm gonna shoot my crossbow.

689
00:36:35,800 --> 00:36:36,840
Speaker 4: Oh I did really bad.

690
00:36:37,840 --> 00:36:41,320
Speaker 2: Twelve is gonna miss well, too much going on in

691
00:36:41,360 --> 00:36:44,840
the way, and he's got Bob's and you miss him entirely.

692
00:36:44,920 --> 00:36:46,519
He looks at you with feary in his eyes.

693
00:36:47,760 --> 00:36:50,320
Speaker 8: Okay, can I do I have to use an action

694
00:36:50,400 --> 00:36:51,599
to reload my crossbow?

695
00:36:52,760 --> 00:36:54,079
Speaker 2: It's fine, don't worry about it.

696
00:36:54,920 --> 00:36:59,639
Speaker 8: Okay, Well, I'm gonna do it again, okay, Okay, I

697
00:36:59,639 --> 00:37:01,480
got a twenty five that time.

698
00:37:01,599 --> 00:37:05,280
Speaker 2: Twenty five does hit go and roll damage five?

699
00:37:06,039 --> 00:37:06,480
Speaker 3: All right?

700
00:37:06,760 --> 00:37:09,000
Speaker 2: You kind of get them right in the shoulders. He

701
00:37:09,079 --> 00:37:10,800
kind of grabs it and breaks it off.

702
00:37:11,920 --> 00:37:15,840
Speaker 8: Okay, and that will end my turn, all right, sir Hogan,

703
00:37:17,079 --> 00:37:20,760
all right, I've about had enough of this guy, so

704
00:37:20,920 --> 00:37:21,480
I'm done talking.

705
00:37:21,559 --> 00:37:24,199
Speaker 3: We're gonna start whacking. I'm doing a tank, I'm all,

706
00:37:25,000 --> 00:37:26,119
he's flanking to whacking.

707
00:37:27,159 --> 00:37:31,480
Speaker 2: I say, twenty two, twenty two will hit.

708
00:37:32,519 --> 00:37:33,880
Speaker 3: Oh and you know what time it is. It's time

709
00:37:33,920 --> 00:37:36,360
for another smite. I think it's my last spell slot,

710
00:37:36,519 --> 00:37:41,280
so I really hope let's do some damage here. I

711
00:37:41,280 --> 00:37:43,320
got a ten off the base attack.

712
00:37:43,320 --> 00:37:45,800
Speaker 2: Okay, Oh yeah, I gotta roll this night for you. Yep,

713
00:37:46,639 --> 00:37:49,639
and another ten, so twenty damage. Nice, we'll take it,

714
00:37:50,719 --> 00:37:54,239
all right. That end of your turn, I just want

715
00:37:54,239 --> 00:37:55,679
to point out and be like, that's.

716
00:37:55,599 --> 00:37:57,760
Speaker 6: Right, buddy, you're in the danger zone.

717
00:37:57,800 --> 00:38:02,360
Speaker 2: Now my turn, all right, belchaz, are.

718
00:38:04,480 --> 00:38:07,920
Speaker 6: I look into his eyes? Do I see if with

719
00:38:08,119 --> 00:38:11,480
like passive insight, any chance of him like standing down

720
00:38:11,559 --> 00:38:13,239
or see? Is he down for the count? Is he

721
00:38:13,320 --> 00:38:16,719
trying to? Is there no way of getting through to him?

722
00:38:16,719 --> 00:38:20,800
Speaker 2: At this point, I will let you make a free

723
00:38:20,800 --> 00:38:23,280
insight check. I'll yeah, I'll say, take up your bonus

724
00:38:23,320 --> 00:38:24,719
action at least or.

725
00:38:25,840 --> 00:38:31,239
Speaker 6: Yeah, I mind using the bonus action of this insight.

726
00:38:32,400 --> 00:38:37,760
Speaker 2: Total is eight eight. Do a bolding bond on yourself.

727
00:38:38,039 --> 00:38:40,079
Speaker 6: Oh, that's right, I do have it, so I guess

728
00:38:40,079 --> 00:38:41,760
extra D four for eleven total.

729
00:38:42,159 --> 00:38:46,599
Speaker 2: Okay, that changes it. It's kind of it's not easy

730
00:38:46,599 --> 00:38:50,280
to tell because you are also in the midst of fighting, but.

731
00:38:51,800 --> 00:38:53,679
Speaker 6: It is possible.

732
00:38:55,039 --> 00:39:00,280
Speaker 2: But the more people are attacking against him, the less

733
00:39:00,360 --> 00:39:02,960
likely it is to get him to stand down.

734
00:39:04,199 --> 00:39:06,119
Speaker 6: I don't think we're all going to stop attacking him,

735
00:39:06,159 --> 00:39:08,159
because if he attacks us, we'll have to attack him,

736
00:39:08,199 --> 00:39:10,559
and the odds it just gets more and more dangerous

737
00:39:10,559 --> 00:39:13,159
to the dagger in place. So I say, listen, I

738
00:39:13,280 --> 00:39:17,639
really wanted to avoid this, and this brings me no satisfaction. Uh,

739
00:39:17,960 --> 00:39:21,719
but listen, you really have to stop landing those hits.

740
00:39:21,760 --> 00:39:26,239
So I'm going to do a third level heat metal

741
00:39:26,280 --> 00:39:31,880
on his armor. Okay, so it's immediately three D eight,

742
00:39:31,960 --> 00:39:34,079
I believe. Let me double check this a saving throw

743
00:39:36,039 --> 00:39:37,800
for those because it has not been used before. I

744
00:39:37,840 --> 00:39:40,800
will read out. Read it out. Choose a manufactured metal object,

745
00:39:40,800 --> 00:39:42,800
such as a metal weapon or a suit of heavy

746
00:39:42,880 --> 00:39:45,000
or medium metal armor, that you can see within range.

747
00:39:45,280 --> 00:39:47,719
You cause that object to glow red hot. Any creature

748
00:39:47,719 --> 00:39:49,719
in physical contact with the object takes two D eight

749
00:39:49,719 --> 00:39:51,960
fire damage when you cast the spell and tell the

750
00:39:51,960 --> 00:39:53,679
spell ends. You can use a bonus action on each

751
00:39:53,719 --> 00:39:55,960
of your subsequent turns to cause the damage again. If

752
00:39:55,960 --> 00:39:58,079
the creature is holding or wearing the object and takes

753
00:39:58,079 --> 00:39:59,639
the damage from it, the creature must exceed on a

754
00:39:59,679 --> 00:40:02,079
constant saving throw or drop the object if it can.

755
00:40:02,599 --> 00:40:04,280
If it can bean the keyword. If it doesn't drop,

756
00:40:04,320 --> 00:40:06,280
the object has disadvantaged on attack rolls and the billy

757
00:40:06,360 --> 00:40:08,599
checks and at the start of your next turn and

758
00:40:08,760 --> 00:40:10,760
upcasting at third level. That adds a D eight, so

759
00:40:10,800 --> 00:40:11,800
it's an immedia.

760
00:40:11,559 --> 00:40:12,679
Speaker 3: Three the well.

761
00:40:13,239 --> 00:40:17,559
Speaker 2: Unfortunately, as you've read that off it's did specify medium

762
00:40:17,679 --> 00:40:21,360
metal armor. This is a light armor, so this would

763
00:40:21,440 --> 00:40:22,480
not count for that spell.

764
00:40:23,440 --> 00:40:25,840
Speaker 6: I will do the second best thing then, and I

765
00:40:25,880 --> 00:40:29,360
will choose the cursed Dagger as the target of the

766
00:40:29,400 --> 00:40:34,039
heat metal spell. Okay. Uh, So at least he'll lose

767
00:40:34,079 --> 00:40:36,840
an attack, and if he chooses it will still be

768
00:40:36,920 --> 00:40:38,840
the same if he chooses to pick it up and

769
00:40:38,840 --> 00:40:44,679
continue attacking with it. So either way, frustration spell it is.

770
00:40:44,920 --> 00:40:50,119
It is concentration before I cast it, though, can I

771
00:40:50,199 --> 00:40:55,760
use my movement I enjoy? I will take the opportunity

772
00:40:55,760 --> 00:40:59,000
attack and move back out of the room.

773
00:41:00,039 --> 00:41:03,760
Speaker 2: Okay, he will in fact take the opportunity attack with

774
00:41:03,800 --> 00:41:04,280
the dagger.

775
00:41:05,559 --> 00:41:06,800
Speaker 6: I expected as much.

776
00:41:08,119 --> 00:41:11,199
Speaker 2: Twenty seven to hit that does hit roll a con

777
00:41:11,280 --> 00:41:12,000
saving throw.

778
00:41:13,599 --> 00:41:18,679
Speaker 6: Con save will be a total of uh oh, go sixteen.

779
00:41:19,280 --> 00:41:24,840
Speaker 2: You just succeed, okay, yeah, man or no, so seventeen

780
00:41:24,920 --> 00:41:26,599
damage upon you as you do so.

781
00:41:27,800 --> 00:41:30,880
Speaker 6: Thanks trunk of my hell. But yeah, so I will

782
00:41:30,920 --> 00:41:33,280
move out of the room still having line of sight,

783
00:41:33,400 --> 00:41:37,599
target the dagger with heat metal and yeah, he'll so,

784
00:41:37,639 --> 00:41:40,320
he'll immediately take three D eight and it's a con

785
00:41:40,400 --> 00:41:43,960
save where he drops the dagger DC fifteen on his

786
00:41:44,000 --> 00:41:44,440
con save.

787
00:41:45,079 --> 00:41:48,559
Speaker 2: Okay, metal, I just want to look over real quick.

788
00:41:49,840 --> 00:41:52,480
Speaker 6: Regardless, he does take sixteen points of fire damage though.

789
00:41:53,559 --> 00:41:57,840
Speaker 2: Okay, sixteen points of fire damage and you need to

790
00:41:57,880 --> 00:41:59,079
make a we set a con save.

791
00:41:59,559 --> 00:42:02,079
Speaker 6: Yeah, can save DC fifteen or he drops it and

792
00:42:02,119 --> 00:42:04,079
he can't just choose to pick it up on his

793
00:42:04,159 --> 00:42:07,559
turn and continue attacking with it. But he'll be a

794
00:42:07,639 --> 00:42:10,800
disadvantage on all his attacks while he's holding it.

795
00:42:11,519 --> 00:42:15,039
Speaker 2: Hey, thirteen is not going to cut it. So he

796
00:42:15,079 --> 00:42:19,559
does drop the dagger, so he goes, good luck.

797
00:42:19,400 --> 00:42:23,199
Speaker 6: And I'll move. Yeah, so I'm five, ten, fifteen feet

798
00:42:23,239 --> 00:42:26,159
away from the door. But still having I could be

799
00:42:26,920 --> 00:42:29,440
I give you ten feet away from the door and

800
00:42:29,599 --> 00:42:31,960
still have decent line of sight on if he's in

801
00:42:32,039 --> 00:42:35,960
these squares up here. But yeah, so that will be

802
00:42:36,039 --> 00:42:37,920
my turn and I will end my turn there.

803
00:42:39,480 --> 00:42:41,880
Speaker 3: Okay, drop doesn't not there?

804
00:42:43,079 --> 00:42:48,199
Speaker 2: Okay, up next, it's going to beat the bandit captain.

805
00:42:49,199 --> 00:42:51,920
We look over the exact wording of this again. Holding

806
00:42:51,960 --> 00:42:53,760
aware in the object can take the damage from it.

807
00:42:53,840 --> 00:42:56,280
The creature must succeed on consty saving throw, or drop

808
00:42:56,360 --> 00:43:00,000
the object. You can doesn't drop the object. Distribmation doesn't

809
00:43:00,079 --> 00:43:05,119
specify what happens if he picks it back up.

810
00:43:06,280 --> 00:43:09,320
Speaker 6: Well, I assume while holding a see any creature, any

811
00:43:09,320 --> 00:43:12,400
creature in physical contact with the object takes the fire

812
00:43:12,480 --> 00:43:14,800
damage until the spell ends. If the creature is holding

813
00:43:14,880 --> 00:43:17,280
or wearing the object, it takes damage from it consaving throw.

814
00:43:17,519 --> 00:43:19,480
If it doesn't drop the object, it has disadvantage on

815
00:43:19,519 --> 00:43:23,960
attack rolls and ability checks. That is, I will admit

816
00:43:24,000 --> 00:43:24,599
weird wording.

817
00:43:25,079 --> 00:43:28,719
Speaker 2: Yeah, you would assume that if it's holding, yes, or

818
00:43:28,840 --> 00:43:30,960
he would, I would say that he would definitely have

819
00:43:31,039 --> 00:43:33,840
disadvantage on the attack if he want I don't take

820
00:43:33,880 --> 00:43:34,400
it back up.

821
00:43:34,599 --> 00:43:36,400
Speaker 6: Yeah, he doesn't take damage on it because I have

822
00:43:36,400 --> 00:43:39,039
to use my bonus action to make it burst into

823
00:43:39,199 --> 00:43:42,119
like flame temporarily or make it really really hot again.

824
00:43:42,199 --> 00:43:44,800
But I assume any wielding or wearing of the object

825
00:43:44,840 --> 00:43:49,199
that's affected would cause disadvantage as per specified. But yeah,

826
00:43:49,280 --> 00:43:51,719
I will because for those at home, because we can

827
00:43:51,760 --> 00:43:53,639
read it, if a creature is holding or wearing the

828
00:43:53,639 --> 00:43:55,880
object and takes damage from it, the creature must exceed

829
00:43:55,920 --> 00:43:57,519
it on a con saving thrower drop the object if

830
00:43:57,519 --> 00:43:59,559
it can. If it doesn't drop the object, it has

831
00:43:59,599 --> 00:44:01,760
disadvanta at tackles and ability checks until the start of

832
00:44:01,800 --> 00:44:04,920
your next turn. Being that he dropped the object, it

833
00:44:04,920 --> 00:44:07,639
doesn't specify exactly what happens, and we're kind of just

834
00:44:07,679 --> 00:44:10,760
assuming that choosing to pick it back up will impose

835
00:44:10,880 --> 00:44:15,519
the disadvantage on him again, but that's not specific, so

836
00:44:15,559 --> 00:44:19,239
that will be up to DM interpretation at individual's own tables.

837
00:44:19,440 --> 00:44:24,920
Speaker 2: Okay, So for right now, he will I think he's

838
00:44:24,920 --> 00:44:27,559
gonna pick it back up because he's also cursed and

839
00:44:27,599 --> 00:44:31,199
bound to it, so he now that I think about it, yeah,

840
00:44:31,199 --> 00:44:32,719
he will for sure try to pick it back up

841
00:44:32,800 --> 00:44:36,000
because the moment it leaves his hand, everything into him

842
00:44:36,039 --> 00:44:38,880
compels him to take it back again. He will pick

843
00:44:38,880 --> 00:44:41,320
it up. He will make one attack against you, Sir Hogan,

844
00:44:41,320 --> 00:44:45,360
with a scimitar. Oh no, does a sixteen hit?

845
00:44:46,679 --> 00:44:47,079
Speaker 3: It does?

846
00:44:47,760 --> 00:44:50,880
Speaker 2: Okay, dealing seven? What happened to my screen?

847
00:44:52,360 --> 00:44:52,840
Speaker 3: That's weird?

848
00:44:53,719 --> 00:44:55,840
Speaker 2: Dealing seven damage to you?

849
00:44:57,320 --> 00:44:57,760
Speaker 3: All right?

850
00:44:58,920 --> 00:44:59,599
Speaker 2: How are you doing?

851
00:45:00,400 --> 00:45:00,880
Speaker 3: I'm dead?

852
00:45:01,679 --> 00:45:07,400
Speaker 2: You are unconscious, I'm unconscious, okay, mess for some reason,

853
00:45:07,400 --> 00:45:10,079
this whole thing messed up my screen. But uh, he

854
00:45:10,119 --> 00:45:13,159
will make another attack against you, handlick with the other

855
00:45:13,239 --> 00:45:18,840
with the scimitar. I'm assuming a ten missus it misses, okay,

856
00:45:18,960 --> 00:45:21,760
and he's gonna make a final swipe with the mortality dagger.

857
00:45:22,800 --> 00:45:23,639
Does a sixteen hit?

858
00:45:24,000 --> 00:45:25,159
Speaker 7: It's disadvantage, is it not?

859
00:45:26,480 --> 00:45:26,639
Speaker 3: Uh?

860
00:45:26,679 --> 00:45:28,800
Speaker 2: Oh, it does, diet correct, it is disadvantage making it

861
00:45:28,800 --> 00:45:29,320
at fourteen?

862
00:45:29,440 --> 00:45:30,039
Speaker 7: That misses?

863
00:45:30,119 --> 00:45:30,480
Speaker 3: Baby.

864
00:45:31,559 --> 00:45:36,679
Speaker 2: Ah, okay, Now he doesn't have anything to help him

865
00:45:36,719 --> 00:45:36,960
with that.

866
00:45:38,400 --> 00:45:38,800
Speaker 6: Okay.

867
00:45:39,239 --> 00:45:41,800
Speaker 2: That will be the end of his turn. I'm going

868
00:45:41,840 --> 00:45:44,440
to refresh my page to hopefully fix whatever's going on here.

869
00:45:45,840 --> 00:45:48,559
Who is next after that? It's not it's me for me?

870
00:45:48,639 --> 00:45:49,159
Speaker 3: Is it? Larry?

871
00:45:49,280 --> 00:45:50,159
Speaker 6: It's mean handlick?

872
00:45:50,199 --> 00:45:53,320
Speaker 2: Okay, I am going alick her.

873
00:45:53,360 --> 00:45:53,400
Speaker 3: Go.

874
00:45:54,079 --> 00:45:56,719
Speaker 1: What I'm gonna do is go ahead and do.

875
00:45:58,199 --> 00:46:00,519
Speaker 7: Firebolt at is.

876
00:46:00,719 --> 00:46:03,920
Speaker 1: Since I'm right here at him, I'm gonna I guess

877
00:46:04,000 --> 00:46:06,360
I'm just to aim for his face since I'm that close.

878
00:46:07,719 --> 00:46:09,000
Speaker 7: I got a twelve.

879
00:46:09,320 --> 00:46:10,360
Speaker 2: A twelve does miss.

880
00:46:10,440 --> 00:46:15,320
Speaker 1: Well, I'm gonna use inspiration then. Okay, uh, and I

881
00:46:15,320 --> 00:46:15,840
did it again.

882
00:46:15,880 --> 00:46:19,719
Speaker 2: I got a nineteen A nineteen hits going and roll damage.

883
00:46:20,320 --> 00:46:21,679
Speaker 7: I got a twelve damage.

884
00:46:22,880 --> 00:46:27,199
Speaker 2: Okay, nice? Okay, he's looking pretty hurt.

885
00:46:28,599 --> 00:46:32,159
Speaker 7: And would I be able to use a bone you? Well,

886
00:46:32,199 --> 00:46:32,639
go ahead.

887
00:46:33,639 --> 00:46:35,880
Speaker 2: Oh, I was gonna say, you do have the kind

888
00:46:35,880 --> 00:46:38,360
of understanding that you are the closest one to him,

889
00:46:38,360 --> 00:46:40,000
and so if it does get to his turn, you

890
00:46:40,239 --> 00:46:43,159
might receive the full ire of his attacks if you

891
00:46:43,239 --> 00:46:43,840
remain there.

892
00:46:44,800 --> 00:46:47,800
Speaker 7: Okay, Well, what are you gonna say? I was gonna say,

893
00:46:47,840 --> 00:46:49,880
would I be able to bonus action my dagger?

894
00:46:51,559 --> 00:46:53,559
Speaker 2: No, you can do that if you'd have a if

895
00:46:53,599 --> 00:46:56,320
you use a if you have two daggers in each

896
00:46:56,360 --> 00:46:59,519
hand attacked with one, you can do it one as

897
00:46:59,559 --> 00:47:02,239
an off attack, but you cannot do so in this situation.

898
00:47:03,119 --> 00:47:05,639
Speaker 1: All right, Well, then I'm going to back away ten

899
00:47:05,719 --> 00:47:07,960
feet into the corner, and I'm willing to take the

900
00:47:08,119 --> 00:47:09,119
opportunity attack.

901
00:47:09,639 --> 00:47:12,480
Speaker 2: Okay, he will once again do so with the mortality

902
00:47:12,559 --> 00:47:21,119
dagger thirteen end disadvantage? Miss, Why have you gotten so

903
00:47:21,239 --> 00:47:22,159
lucky with this date?

904
00:47:22,239 --> 00:47:22,960
Speaker 3: With that dagger?

905
00:47:23,840 --> 00:47:24,639
Speaker 7: It doesn't want me to.

906
00:47:25,039 --> 00:47:26,800
Speaker 6: I feel like I helped a.

907
00:47:26,719 --> 00:47:31,760
Speaker 2: Little bit here, all right? Is that gonna end your turn?

908
00:47:32,400 --> 00:47:34,159
Speaker 7: I love you, and that'll end my turn?

909
00:47:34,760 --> 00:47:43,079
Speaker 8: Larry, here go Okay, I'm going to say, last chance, dude.

910
00:47:43,840 --> 00:47:46,840
Speaker 4: Are you surrendering or not? And then I'll wait for

911
00:47:46,840 --> 00:47:47,440
a response.

912
00:47:47,840 --> 00:47:51,000
Speaker 2: Okay, are you trying to intimidate or persuade?

913
00:47:51,599 --> 00:47:52,119
Speaker 4: Persuade?

914
00:47:52,119 --> 00:47:52,639
Speaker 3: Be honest?

915
00:47:53,000 --> 00:47:55,880
Speaker 4: Okay, Larry, is not intimidating.

916
00:47:56,559 --> 00:47:58,960
Speaker 2: Role persuasion with a devantage?

917
00:47:59,559 --> 00:47:59,920
Speaker 4: Okay?

918
00:48:00,239 --> 00:48:04,599
Speaker 2: Or I would give it if it was intimidation, honestly.

919
00:48:04,679 --> 00:48:07,639
So it's a normal persuasion role which you already rolled it,

920
00:48:07,639 --> 00:48:13,000
which is a twenty five US twenty five plus a

921
00:48:13,039 --> 00:48:14,599
D four, uh plus.

922
00:48:14,440 --> 00:48:14,880
Speaker 4: A D four?

923
00:48:15,199 --> 00:48:15,960
Speaker 3: I will matter.

924
00:48:16,039 --> 00:48:16,920
Speaker 4: Do I have to do that?

925
00:48:17,519 --> 00:48:22,440
Speaker 2: Oh, I'll do it. So twenty seven. He's breathing real heavy,

926
00:48:23,199 --> 00:48:27,079
his looking at it, at his hand that is burned

927
00:48:27,559 --> 00:48:31,039
from the dagger. He's bloodied, a lot of his clothes

928
00:48:31,079 --> 00:48:36,840
are singed, bleeding. He's breathing heavy, heavily and kind of

929
00:48:36,920 --> 00:48:39,440
trying to assess the situation, but you do not get

930
00:48:39,559 --> 00:48:40,239
a response.

931
00:48:42,800 --> 00:48:46,280
Speaker 4: Okay, everybody heard me. So I'm just going to leave

932
00:48:46,280 --> 00:48:46,599
it at.

933
00:48:46,480 --> 00:48:49,599
Speaker 2: That, Sir Hogan, go ahead, make a death saving throw

934
00:48:49,679 --> 00:48:49,920
for me.

935
00:48:50,880 --> 00:48:53,760
Speaker 3: I got a seventeen plus four for twenty one.

936
00:48:54,639 --> 00:48:57,000
Speaker 6: Okay, I look up that obscure mouth.

937
00:48:57,360 --> 00:48:59,039
Speaker 2: No, no, I don't need you, because I just saw

938
00:48:59,079 --> 00:49:01,239
something about it that I feel like you. At least

939
00:49:01,239 --> 00:49:03,960
I've seen it at another spell or something that if

940
00:49:03,960 --> 00:49:07,639
you roll a twenty or above with modifiers, it acts

941
00:49:07,679 --> 00:49:10,840
as a twenty. So, Sir Hogan, you wake up with

942
00:49:10,920 --> 00:49:14,880
one hit point to start your turn. Oh croan, he

943
00:49:15,079 --> 00:49:18,559
was right above you, does not know you were there.

944
00:49:19,000 --> 00:49:21,719
You did not hear Larry speak.

945
00:49:22,400 --> 00:49:27,119
Speaker 3: Okay, so I'm just kind of like sitting there. Yeah.

946
00:49:27,360 --> 00:49:29,639
Do I have any actions left? Yeah?

947
00:49:29,679 --> 00:49:32,119
Speaker 2: You have your full turn. This is the beginning of

948
00:49:32,159 --> 00:49:34,800
your turn. Okay, I'm gonna act kind of.

949
00:49:34,880 --> 00:49:37,079
Speaker 6: Like you rolled it act twenty. That's just crazy.

950
00:49:37,480 --> 00:49:38,480
Speaker 3: Yeah, that's awesome.

951
00:49:38,559 --> 00:49:42,400
Speaker 2: Okay, but keep in mind if you miss and mess up,

952
00:49:42,840 --> 00:49:44,199
you're not in a great situation.

953
00:49:44,679 --> 00:49:46,960
Speaker 3: Do you think Sir Hogan thinks about that kind of thing?

954
00:49:47,800 --> 00:49:52,840
Probably not, but so so who could have slowly rise

955
00:49:52,920 --> 00:49:55,679
up like the like when he got unconscious. Didn't even

956
00:49:55,679 --> 00:49:58,280
phase him. But you thought you had me down, didn't you.

957
00:49:58,679 --> 00:50:01,280
Let's see how you like it. I'm just gonna slave

958
00:50:01,360 --> 00:50:08,159
him with the hammer again. Okay, I got a twenty five.

959
00:50:08,880 --> 00:50:11,679
Speaker 2: A twenty five does hit awesome.

960
00:50:12,239 --> 00:50:14,280
Speaker 3: I don't think I can smite anymore, so s to

961
00:50:14,280 --> 00:50:18,079
be a regular attack. Okay for eight eight.

962
00:50:19,079 --> 00:50:21,320
Speaker 2: Wham you get like him right into an upper cut.

963
00:50:21,480 --> 00:50:27,440
Oh he kind of reels, blood trickling down. He looks

964
00:50:27,519 --> 00:50:29,119
up with a fire in his eyes.

965
00:50:30,840 --> 00:50:34,559
Speaker 6: All right, all right, second attack?

966
00:50:35,800 --> 00:50:38,440
Speaker 3: Oh you did my gosh, I haven't been doing that

967
00:50:38,480 --> 00:50:42,159
this whole time, have you not? No? Oh my god?

968
00:50:42,199 --> 00:50:44,840
Speaker 2: No, you hit my bad as well I should have been.

969
00:50:46,519 --> 00:50:47,559
Speaker 3: Or can I attack him again?

970
00:50:49,639 --> 00:50:50,039
Speaker 6: Okay?

971
00:50:50,400 --> 00:50:52,400
Speaker 2: You know I'll leave it, but I guess you did

972
00:50:52,400 --> 00:50:53,159
say that you stood up?

973
00:50:53,159 --> 00:50:58,679
Speaker 3: Okay? What was that? What does that count as? Huh?

974
00:50:58,800 --> 00:51:01,239
Speaker 2: What I was asking if you stood up, because that

975
00:51:01,239 --> 00:51:03,920
would have imposed disadvantage on your attacks. But I'm just

976
00:51:03,960 --> 00:51:04,960
gonna say you stood up.

977
00:51:06,000 --> 00:51:10,400
Speaker 3: Okay. My next attack is a nineteen.

978
00:51:11,119 --> 00:51:17,239
Speaker 2: Okay, that is just beyond he can't use that ability, okay,

979
00:51:17,239 --> 00:51:19,280
so yeah, go ahead and roll your damage.

980
00:51:20,079 --> 00:51:21,519
Speaker 3: All right, I got I gotta leten.

981
00:51:22,719 --> 00:51:24,360
Speaker 2: You hit him again, pull it right in his chest,

982
00:51:24,400 --> 00:51:27,599
up against the wall. He starts to slide down. You

983
00:51:27,639 --> 00:51:31,960
see the light fade from his eyes, but his half orchestrability,

984
00:51:32,519 --> 00:51:35,760
even though he dropped to zero, oh, he powers through

985
00:51:35,880 --> 00:51:40,079
and gets back up with one hit point using his

986
00:51:40,119 --> 00:51:42,320
real less endurance half workability.

987
00:51:42,679 --> 00:51:44,079
Speaker 3: I forgot about that. I'm just want to look at

988
00:51:44,079 --> 00:51:46,159
and be like, Yeah, you didn't know, sir, who can

989
00:51:46,159 --> 00:51:50,039
could hit twice? Did you. I'm gonna end my turn, all.

990
00:51:50,000 --> 00:51:54,679
Speaker 6: Right, belchaz are bussa orl coming to the room five ten?

991
00:51:56,039 --> 00:51:57,079
Oh fuck, I'm there.

992
00:51:57,079 --> 00:51:58,039
Speaker 3: We go te inch.

993
00:51:58,119 --> 00:52:01,079
Speaker 6: When I was thinking on the person uself laying you're

994
00:52:01,159 --> 00:52:06,320
right up next, JOm, I'll go, Okay, you're either going

995
00:52:06,360 --> 00:52:10,320
to die right now as I burst your head into flames,

996
00:52:10,519 --> 00:52:12,719
or you're going to tell us exactly what you know

997
00:52:12,800 --> 00:52:16,599
about everything that happened with the payment. Who sent you

998
00:52:16,639 --> 00:52:18,719
the payment, who you suspect sent you the payment, or

999
00:52:18,719 --> 00:52:22,639
you will die right now. And that is it. There

1000
00:52:22,679 --> 00:52:25,039
is no say, there is no way for you to

1001
00:52:25,079 --> 00:52:27,119
survive what I'm about to do to you if you

1002
00:52:27,159 --> 00:52:34,039
don't stand down and just talk to us. Go that's

1003
00:52:34,039 --> 00:52:37,079
my action and my bonus action is ready to immediately

1004
00:52:37,159 --> 00:52:38,400
kill him.

1005
00:52:38,679 --> 00:52:48,920
Speaker 2: Okay, go ahead and droll an intimidation check with advantage.

1006
00:52:47,320 --> 00:52:52,800
Speaker 6: All right, and the D four and the when he's seventeen,

1007
00:52:54,039 --> 00:53:00,000
he's breathing heavy, drop your weapons. He doesn't drop him.

1008
00:53:00,480 --> 00:53:04,199
Speaker 2: He drops the sword. What you know of this dagger?

1009
00:53:04,519 --> 00:53:08,840
He cannot willingly drop dagger? Yeah, fair enough, But he

1010
00:53:08,920 --> 00:53:13,440
does drop the scimitar. Okay, object interaction. Can I pick

1011
00:53:13,519 --> 00:53:14,679
up the scimitar.

1012
00:53:14,840 --> 00:53:17,920
Speaker 6: So he can't? Like, okay, I'll just pick up the cemitar.

1013
00:53:17,960 --> 00:53:20,719
I'll be holding it. It's like, good. Now, let's all

1014
00:53:20,800 --> 00:53:25,119
take a breather and talk for like a couple of minutes,

1015
00:53:25,639 --> 00:53:27,360
and that would be my entire turn.

1016
00:53:27,519 --> 00:53:35,119
Speaker 2: He looks at you all. If it wasn't you, well,

1017
00:53:35,440 --> 00:53:40,519
obviously it's him. Obviously, Why would you all be lying

1018
00:53:40,519 --> 00:53:40,719
to me?

1019
00:53:40,800 --> 00:53:42,159
Speaker 3: Now? Could kill me?

1020
00:53:43,280 --> 00:53:43,719
Speaker 6: He's hard.

1021
00:53:43,800 --> 00:53:45,760
Speaker 2: He takes the dagger and kind of beats himself on

1022
00:53:45,760 --> 00:53:48,440
the head with it, not enough to deal damage. He

1023
00:53:48,880 --> 00:53:52,199
That is how he spends his turn, trying to rack

1024
00:53:52,280 --> 00:53:55,480
his head. Unless we all agree that we were done

1025
00:53:55,480 --> 00:53:57,519
with combat, it is now him Lick's turn.

1026
00:53:59,360 --> 00:54:00,760
Speaker 6: Vultures say he is done.

1027
00:54:01,960 --> 00:54:04,719
Speaker 4: Larry is also done, Sir, they're.

1028
00:54:04,599 --> 00:54:05,400
Speaker 2: Hogan and handle it.

1029
00:54:06,760 --> 00:54:07,960
Speaker 3: I vote we kill him.

1030
00:54:08,519 --> 00:54:11,039
Speaker 7: M I have a lot of power here.

1031
00:54:13,199 --> 00:54:16,559
Speaker 2: Yeah right, this is less about what y'all are voting

1032
00:54:16,599 --> 00:54:19,760
as a group to do. But in this exact moment,

1033
00:54:20,000 --> 00:54:23,079
do you immediately go for attack? Continuing combat? Is kind

1034
00:54:23,079 --> 00:54:23,960
of what the question is.

1035
00:54:24,679 --> 00:54:29,719
Speaker 1: Let me ask him one question and then that'll determine it. Okay,

1036
00:54:31,800 --> 00:54:37,199
let the old man take the dagger right now, or

1037
00:54:37,519 --> 00:54:39,559
I blow you away with a firebolt.

1038
00:54:39,559 --> 00:54:43,559
Speaker 6: Again, buddy, he physically can't let me take the dagger,

1039
00:54:43,599 --> 00:54:44,679
ham the like it's cursed.

1040
00:54:46,119 --> 00:54:52,000
Speaker 1: Ooh, all right, I'm gonna ready a firebolt, but I

1041
00:54:52,039 --> 00:54:55,039
will end combat, but I will be in the corner

1042
00:54:55,119 --> 00:54:56,880
with it in case he tries anything.

1043
00:54:58,119 --> 00:55:00,679
Speaker 2: Okay, So like just say out of that you are

1044
00:55:00,679 --> 00:55:03,960
constantly readying your action to blast him.

1045
00:55:04,199 --> 00:55:06,440
Speaker 1: Yeah, bud, do you see this right here in my hand?

1046
00:55:06,519 --> 00:55:09,400
It could be all years with one simple press and

1047
00:55:09,440 --> 00:55:10,119
that's where I'll end.

1048
00:55:10,159 --> 00:55:10,440
Speaker 3: Okay.

1049
00:55:11,679 --> 00:55:15,159
Speaker 2: Hamlck's done. Larry said he's done. Sir Hogan, you did

1050
00:55:15,159 --> 00:55:17,800
not specify whether or not you are not going to

1051
00:55:17,840 --> 00:55:18,719
make an attack.

1052
00:55:21,599 --> 00:55:25,920
Speaker 3: But I really want to. You can. No one can

1053
00:55:26,000 --> 00:55:30,000
stop you. I won't. I'm kind of I'm kind of

1054
00:55:30,000 --> 00:55:32,039
hobbling over here.

1055
00:55:34,159 --> 00:55:39,199
Speaker 2: Okay, that will officially in combat. He kind of stumbles

1056
00:55:39,239 --> 00:55:44,760
away into the corner, kind of racking his head. Then

1057
00:55:44,800 --> 00:55:47,880
he said, you all here to kill me. We were

1058
00:55:47,920 --> 00:55:53,760
sent by the Prince and yes, wizard. Yes, we're not

1059
00:55:53,800 --> 00:55:57,000
sure which one of them is totally responsible, because both

1060
00:55:57,039 --> 00:56:00,000
of them have good motive. Do you know what you're

1061
00:56:00,199 --> 00:56:02,880
He reaches down into that chest and he pulls out

1062
00:56:02,920 --> 00:56:04,960
a note and kind of throws it on the table.

1063
00:56:06,400 --> 00:56:08,639
Speaker 6: Belcher's little real lean over and read it.

1064
00:56:09,559 --> 00:56:11,800
Speaker 2: And sure enough, as you kind of go over, it

1065
00:56:11,840 --> 00:56:18,559
does specify all the things of This is the date

1066
00:56:19,440 --> 00:56:22,480
where this all needs to go down. This is how

1067
00:56:22,519 --> 00:56:26,960
you will sneak into the castle, This is when the

1068
00:56:27,000 --> 00:56:29,800
bodyguard will be gone, and this is where this specific

1069
00:56:29,880 --> 00:56:35,199
dagger is. And it specifies return here, and I will

1070
00:56:35,239 --> 00:56:42,320
send someone to give you your final your final payment,

1071
00:56:43,760 --> 00:56:48,000
and how to safely move out from there. It does

1072
00:56:48,039 --> 00:56:50,719
not have any kind of signatory on who wrote it,

1073
00:56:53,039 --> 00:56:56,920
but that is what this note says.

1074
00:56:57,880 --> 00:57:02,039
Speaker 6: I recognize either the Prince or the matron the court

1075
00:57:02,079 --> 00:57:03,000
wizard's handwriting.

1076
00:57:03,360 --> 00:57:06,039
Speaker 2: You would not have studied their handwriting enough to know this.

1077
00:57:08,719 --> 00:57:12,599
Speaker 6: One thing that the note doesn't specify was there any

1078
00:57:12,679 --> 00:57:15,960
other documentation or something of individuals that you were not

1079
00:57:16,039 --> 00:57:19,679
allowed to kill or specifically should not kill with the dagger.

1080
00:57:22,440 --> 00:57:27,639
Speaker 2: I was just told before, because we had someone come

1081
00:57:27,679 --> 00:57:35,480
out before, just focus the king and then leave. Anybody

1082
00:57:35,559 --> 00:57:41,039
else could be a casualty.

1083
00:57:39,159 --> 00:57:42,400
Speaker 6: Anyone that doesn't narrow it down. No one told you

1084
00:57:43,079 --> 00:57:45,679
specifically don't kill the prince with the dagger, or specificly

1085
00:57:45,679 --> 00:57:47,440
don't kill the court wizard with the dagger. It was

1086
00:57:48,079 --> 00:57:50,159
killed the king with the dagger and everything one else

1087
00:57:50,239 --> 00:57:51,880
is also up for grabs if you want.

1088
00:57:52,239 --> 00:57:57,800
Speaker 2: I mean, I assumed it was someone from the either

1089
00:57:57,840 --> 00:58:01,840
the Prince himself or someone that works under him. I

1090
00:58:03,480 --> 00:58:05,639
just knew I specifically needed to kill the king with

1091
00:58:05,719 --> 00:58:09,760
the dacker and then go. I had my boys trying

1092
00:58:09,760 --> 00:58:12,599
to hold down the prince, but they started stabbing him

1093
00:58:12,639 --> 00:58:15,800
with their own weapons. I didn't I just had to go.

1094
00:58:15,880 --> 00:58:19,239
I already had the money both.

1095
00:58:19,280 --> 00:58:21,960
Speaker 6: You'll look at the rest of the group say that's

1096
00:58:22,000 --> 00:58:25,519
a lot of risk for Madron or the Prince to

1097
00:58:25,559 --> 00:58:29,519
put themselves through. They were both killed and major and

1098
00:58:29,599 --> 00:58:31,840
he had a backup plan, but he needed someone else

1099
00:58:31,880 --> 00:58:34,079
to activate it. There was no guarantee he would have

1100
00:58:34,239 --> 00:58:37,880
revived and the prince was fully dead. If someone hadn't

1101
00:58:37,880 --> 00:58:40,239
been there with a resurrection spell, then there would have

1102
00:58:40,239 --> 00:58:43,920
been nothing anyone could have done. It doesn't make much sense.

1103
00:58:44,000 --> 00:58:45,599
What do you think is going on?

1104
00:58:45,920 --> 00:58:50,159
Speaker 2: All of you all at this point here from what

1105
00:58:50,320 --> 00:58:52,960
sounds like to be outside.

1106
00:58:55,440 --> 00:58:56,559
Speaker 6: Fuck, he's cleaning house.

1107
00:58:58,159 --> 00:59:01,440
Speaker 2: And if you were too look out the window, you

1108
00:59:01,480 --> 00:59:07,440
do see multiple soldiers, it seems, coming up outside the

1109
00:59:07,480 --> 00:59:11,519
windows and out into the main. Does anybody go to

1110
00:59:11,719 --> 00:59:14,079
the actual window.

1111
00:59:15,360 --> 00:59:16,920
Speaker 1: No, but I want to look at him and say,

1112
00:59:17,559 --> 00:59:20,280
call him off, or you get this little present.

1113
00:59:21,440 --> 00:59:23,000
Speaker 6: He's not. There's hand lick.

1114
00:59:23,159 --> 00:59:28,159
Speaker 1: He's to the captain, Say it anyway, buddy.

1115
00:59:30,800 --> 00:59:33,360
Speaker 2: He looks out. Oh god, they're here to get us all.

1116
00:59:34,079 --> 00:59:38,760
You've went right into their hands, felt your will.

1117
00:59:40,400 --> 00:59:42,519
Speaker 6: I think we've gotten everything we need to know. Don't

1118
00:59:42,519 --> 00:59:44,400
you all agree? Any final questions that you want to

1119
00:59:44,400 --> 00:59:47,039
ask this gentleman? Everyone else, Larry, anything you want to

1120
00:59:47,039 --> 00:59:48,679
ask him?

1121
00:59:48,880 --> 00:59:48,960
Speaker 3: No?

1122
00:59:49,800 --> 00:59:54,679
Speaker 6: Fire you here, Larry's the RESPONSI one. He will ignite

1123
00:59:54,719 --> 01:00:02,079
the dagger dealing the three D eight. Oh okay, right after.

1124
01:00:02,239 --> 01:00:07,679
Speaker 2: He dies, hold on as you do, Oh god, you

1125
01:00:07,679 --> 01:00:10,039
will have to take it out like down below this

1126
01:00:10,280 --> 01:00:11,559
ah as you do.

1127
01:00:11,559 --> 01:00:16,480
Speaker 6: The spell well down below. Luckily I have a spell

1128
01:00:16,519 --> 01:00:21,079
for this larry bag and Belsher will like take well,

1129
01:00:21,079 --> 01:00:23,239
Belcher will grab the piece of incriminated a piece of

1130
01:00:23,280 --> 01:00:25,800
paper stuff in the bag of holding. Belcher will take

1131
01:00:25,840 --> 01:00:28,559
a cloth and carefully move the dagger into the bag

1132
01:00:28,599 --> 01:00:32,000
of holding. And then all right, if you all want

1133
01:00:32,039 --> 01:00:35,440
to live, follow me and Belcher will cast the spell.

1134
01:00:35,440 --> 01:00:39,679
He's something group prepared not for this uh scenario, but

1135
01:00:40,119 --> 01:00:42,639
I've learned it as a surprisingly helpful spell for many

1136
01:00:42,679 --> 01:00:47,159
different occasions. He will do locate object and he will

1137
01:00:47,199 --> 01:00:49,639
specify secret exit.

1138
01:00:50,000 --> 01:00:54,960
Speaker 2: What kate objective.

1139
01:00:54,920 --> 01:00:58,119
Speaker 6: Describe or name an object that is familiar to you.

1140
01:00:58,199 --> 01:01:01,639
Belcher has seen secret exits in his time. I'm you

1141
01:01:01,719 --> 01:01:03,719
since the direction to the object's location as long as

1142
01:01:03,760 --> 01:01:05,480
that object is more than one thousand feet of you.

1143
01:01:05,800 --> 01:01:07,519
If the object is in motion, you know the direction

1144
01:01:07,559 --> 01:01:09,679
of its movement. The spell can locate a specific object

1145
01:01:09,679 --> 01:01:11,599
known to you as long as you've seen it up close.

1146
01:01:11,599 --> 01:01:14,760
Beltshore has seen secret doors up close before, within thirty

1147
01:01:14,800 --> 01:01:17,360
feet at least once. In fact, Beltschore has seen specifically

1148
01:01:17,400 --> 01:01:22,159
a secret door in Matron's laboratory. Alternately, can locate this

1149
01:01:22,280 --> 01:01:25,039
nearest object of particular kind, such as a certain kind

1150
01:01:25,039 --> 01:01:27,800
of apparel, drewey, furniture, tool or weapons. So even if

1151
01:01:27,840 --> 01:01:30,719
you specify that it's a specific secret door, you can

1152
01:01:30,840 --> 01:01:33,840
do particular kind of secret door since that has also

1153
01:01:33,880 --> 01:01:36,480
come in the spell. The spell can't locate an object

1154
01:01:36,480 --> 01:01:38,920
if any thickness of lead, even a thin sheet, blocks

1155
01:01:38,920 --> 01:01:40,440
a direct path between you and the object.

1156
01:01:41,119 --> 01:01:45,079
Speaker 2: A secret exit is more of a concept than an

1157
01:01:45,199 --> 01:01:46,360
object itself.

1158
01:01:47,840 --> 01:01:55,599
Speaker 6: I think so secret door or I can see what

1159
01:01:55,639 --> 01:01:59,079
you're saying, a door that leads to a secret exit.

1160
01:02:00,599 --> 01:02:02,559
Every DM is going to have different rulings about how

1161
01:02:02,559 --> 01:02:05,639
specific you have to get with the object, and it's

1162
01:02:05,760 --> 01:02:09,159
up to interpretation how what kind of wording is going

1163
01:02:09,199 --> 01:02:10,920
to work at each of your table for the people

1164
01:02:10,920 --> 01:02:11,239
at home.

1165
01:02:12,440 --> 01:02:15,199
Speaker 2: I don't think so. I don't think that you can

1166
01:02:15,360 --> 01:02:18,280
just say a secret door and then like any secret

1167
01:02:18,559 --> 01:02:21,119
quote unquote secret Like what makes it a secret door?

1168
01:02:21,760 --> 01:02:24,280
Is it no longer secret door once people know about it,

1169
01:02:24,440 --> 01:02:26,079
or is it just always going to be a secret

1170
01:02:26,119 --> 01:02:30,400
door when died it become a secret door. I don't

1171
01:02:30,480 --> 01:02:34,000
think that would fall into the parameters of locate object.

1172
01:02:35,199 --> 01:02:39,159
If you were to say door, then maybe all doors

1173
01:02:39,199 --> 01:02:40,800
within the vicinity would pop up.

1174
01:02:41,920 --> 01:02:46,239
Speaker 6: Well, that could also I suppose, uh what doors include trapdoors?

1175
01:02:46,280 --> 01:02:47,760
Does anything with door in his name.

1176
01:02:49,119 --> 01:02:49,440
Speaker 3: Count?

1177
01:02:49,519 --> 01:02:52,480
Speaker 2: If I say door, I will say that is up

1178
01:02:52,480 --> 01:02:54,679
for my interpretation, and you will find out once you

1179
01:02:54,719 --> 01:02:55,840
cast a spell saying door.

1180
01:02:58,719 --> 01:03:04,400
Speaker 6: Fair enough, we'll say, can I with such like door

1181
01:03:04,519 --> 01:03:07,679
that leads to the outside but is not in like

1182
01:03:07,920 --> 01:03:12,840
the outside, that's not in view of the armies? Uh currently,

1183
01:03:13,880 --> 01:03:16,039
Or we'll just say you know what, We're going to

1184
01:03:16,079 --> 01:03:17,920
get a little into the weede guys, Sorry about this

1185
01:03:18,519 --> 01:03:21,880
time pause here. Let's I'll just say door and we'll

1186
01:03:21,920 --> 01:03:22,559
go from there.

1187
01:03:23,599 --> 01:03:30,199
Speaker 2: Okay, uh belchiers or cast fit? Well, hold on, hold on,

1188
01:03:30,239 --> 01:03:33,239
let me look us out the real quick heat metal

1189
01:03:33,360 --> 01:03:35,880
concentration up to one minute, I would argue it had

1190
01:03:35,880 --> 01:03:37,800
been It had been over a minute at that point.

1191
01:03:38,360 --> 01:03:43,280
Speaker 6: Yeah, so peat metal, especially after I killed him with it.

1192
01:03:44,400 --> 01:03:46,400
Speaker 2: Well, I'm saying I think it would have been more

1193
01:03:46,440 --> 01:03:50,960
than a minute from y'all's conversation, so it had already dropped.

1194
01:03:52,400 --> 01:03:56,800
I see, So let's go back to that moment.

1195
01:03:57,119 --> 01:03:58,199
Speaker 6: Time you whymy gotcha?

1196
01:03:58,960 --> 01:04:04,159
Speaker 2: Time you whymy the UK? Sorry, I should have remembered

1197
01:04:04,159 --> 01:04:05,639
that it was only a minute, and not up to

1198
01:04:05,679 --> 01:04:06,280
ten minutes.

1199
01:04:09,079 --> 01:04:12,480
Speaker 6: You see there are the time is weird in combat

1200
01:04:12,480 --> 01:04:13,280
and out of combat.

1201
01:04:13,840 --> 01:04:17,480
Speaker 2: Let's go back to it. You guys, hear this horn outside.

1202
01:04:17,800 --> 01:04:20,360
He says that he sees soldiers outside the window. What

1203
01:04:20,440 --> 01:04:21,280
are you all doing?

1204
01:04:23,000 --> 01:04:28,000
Speaker 1: I want to quickly, do I have? Can I just

1205
01:04:28,079 --> 01:04:29,920
use all my can I just use movement to go

1206
01:04:29,960 --> 01:04:31,760
get ham in the chick and run back up.

1207
01:04:32,840 --> 01:04:39,320
Speaker 6: Yeah, you start to run down, Belsher will go to

1208
01:04:39,360 --> 01:04:42,880
cast heat metal really trading on anymore, and that will

1209
01:04:42,920 --> 01:04:46,679
be his thing. So if either Larry or Sir Hogan

1210
01:04:46,760 --> 01:04:51,320
wants to say something in the interim, Belshor is unsure

1211
01:04:51,360 --> 01:04:54,159
now since he doesn't have a way of instantly killing him.

1212
01:04:54,239 --> 01:04:56,679
Speaker 2: Yes, where did you put the chicken feet down? Was

1213
01:04:56,719 --> 01:04:58,400
it just right at his feet? Did you put it

1214
01:04:58,440 --> 01:04:59,360
somewhere in the room?

1215
01:05:00,159 --> 01:05:02,880
Speaker 1: It was right there beside where I came up the stairs.

1216
01:05:04,559 --> 01:05:07,400
Speaker 2: Okay, I'm gonna I'm gonna assume you're being honest with me.

1217
01:05:07,599 --> 01:05:08,559
Speaker 7: Yeah, I promise you.

1218
01:05:08,599 --> 01:05:10,519
Speaker 1: That's what I had in mind, was like, as I

1219
01:05:10,559 --> 01:05:12,559
head up, just leave it right there as I go

1220
01:05:12,719 --> 01:05:13,800
up where he can get it.

1221
01:05:13,880 --> 01:05:18,159
Speaker 2: Okay, you go downstairs and you do see Hamnita Chick

1222
01:05:18,199 --> 01:05:21,320
still in his large form eating the chicken seed downstairs.

1223
01:05:21,840 --> 01:05:23,840
If you'd like, you can take a peek out through

1224
01:05:23,880 --> 01:05:26,199
the door of that mess hall you were all in

1225
01:05:26,440 --> 01:05:28,320
and possibly see outside.

1226
01:05:28,519 --> 01:05:30,440
Speaker 1: Yeah, I'll take a little peak real quick.

1227
01:05:31,480 --> 01:05:34,599
Speaker 2: Okay, here, don't worry, I'm moving your character up perfect

1228
01:05:35,079 --> 01:05:40,280
at a time. Okay, let me move Hamda Chick. You

1229
01:05:40,360 --> 01:05:43,920
kind of peek out, and you do see past the

1230
01:05:43,960 --> 01:05:48,199
dead bodies, at least a dozen or so guards immediately

1231
01:05:48,239 --> 01:05:52,519
in the courtyard, and some one man on horseback and

1232
01:05:52,719 --> 01:05:58,480
very fine regal armor, another tall man next to him,

1233
01:05:59,119 --> 01:06:02,960
and a tall blue fella next to him as well.

1234
01:06:03,440 --> 01:06:09,840
You recognize this as the king Alekir and Major respectfully.

1235
01:06:10,119 --> 01:06:10,800
Speaker 3: So would I am.

1236
01:06:11,039 --> 01:06:14,039
Speaker 2: At this point huh go ahead, go ahead, No where

1237
01:06:14,039 --> 01:06:14,519
are we saying?

1238
01:06:15,000 --> 01:06:15,320
Speaker 6: Okay?

1239
01:06:15,719 --> 01:06:21,360
Speaker 2: And at this point you start to hear you, in fact,

1240
01:06:21,360 --> 01:06:23,320
can see Major cast a spell, because this is like

1241
01:06:23,360 --> 01:06:27,719
as they are finishing pulling up, he casts it upon uh,

1242
01:06:27,760 --> 01:06:30,679
the prince, and you actually recognize it as the Thommeturchy spell.

1243
01:06:31,800 --> 01:06:35,840
So his now booming voice calls out all of you

1244
01:06:36,000 --> 01:06:40,840
in there, you are all going to be found guilty

1245
01:06:41,880 --> 01:06:46,000
for murder of my father, the assassination of the king.

1246
01:06:47,880 --> 01:06:51,400
Oh heck, now we know you all came here to hide,

1247
01:06:52,280 --> 01:06:54,480
try to cover up the evidence of having your foot

1248
01:06:54,519 --> 01:06:57,719
soldiers do all the work for you. But we know

1249
01:06:57,800 --> 01:06:59,480
that it was you. You are the ones who are

1250
01:06:59,519 --> 01:07:03,280
aware of the dagger. You are the ones who tricked

1251
01:07:04,079 --> 01:07:08,159
my father's bodyguard away from the castle. We will be

1252
01:07:08,320 --> 01:07:13,840
entering and arresting you. As far as I'm concerned. You

1253
01:07:13,840 --> 01:07:14,960
will not see the light of day.

1254
01:07:16,800 --> 01:07:18,599
Speaker 1: Is he talking to us or does he still think

1255
01:07:18,639 --> 01:07:21,239
that the guy that killed him is up there?

1256
01:07:22,559 --> 01:07:23,000
Speaker 3: You don't know.

1257
01:07:23,119 --> 01:07:28,559
Speaker 2: Definitely ask he's just calling out. What is the rest

1258
01:07:28,599 --> 01:07:31,159
of you doing? This is kind of ads to him

1259
01:07:31,159 --> 01:07:32,840
in a chick handle, Like is getting him in.

1260
01:07:32,800 --> 01:07:37,039
Speaker 6: A chick instead of doing the because he's not concentrated.

1261
01:07:37,079 --> 01:07:40,000
Belsheral chug a health potion real fast, and let Larry

1262
01:07:40,000 --> 01:07:45,159
and us, Sir Hogan do whatever they're wanting to do

1263
01:07:45,639 --> 01:07:47,519
or ask whatever they want to ask. Well, bell shor

1264
01:07:47,599 --> 01:07:50,679
chug is the health potion? Okay?

1265
01:07:53,159 --> 01:07:54,440
Speaker 3: Oh sorry the band.

1266
01:07:56,320 --> 01:07:59,679
Speaker 2: Yes, because of the weird thing, he is alive. We're

1267
01:07:59,679 --> 01:08:03,519
going back to before the happened with the heat.

1268
01:08:05,039 --> 01:08:09,440
Speaker 3: Okay, I just want to walk out to him, but like,

1269
01:08:09,760 --> 01:08:13,360
excuse me, sir, I know you're about to die, probably horribly,

1270
01:08:13,760 --> 01:08:17,159
but that was a good about. I want to shake

1271
01:08:17,199 --> 01:08:17,960
his hand.

1272
01:08:20,039 --> 01:08:22,760
Speaker 2: You're sure I'm all about to buyers.

1273
01:08:24,520 --> 01:08:26,760
Speaker 6: So up on the truth.

1274
01:08:27,479 --> 01:08:30,439
Speaker 2: He's sick. You are to kill me just to come

1275
01:08:30,439 --> 01:08:33,479
to finish you all off himself. You are aware he's

1276
01:08:33,520 --> 01:08:35,920
not going to actually arrest you. He will kill you all.

1277
01:08:37,079 --> 01:08:39,479
Speaker 6: Oh yes, I'd like to see him try.

1278
01:08:39,800 --> 01:08:43,039
Speaker 3: And I want to like wait, like bend over like

1279
01:08:43,119 --> 01:08:46,039
pain because I'm on very right now.

1280
01:08:46,880 --> 01:08:49,840
Speaker 2: No offense. You do not stand a chance.

1281
01:08:51,600 --> 01:08:52,680
Speaker 6: We're giving that.

1282
01:08:52,680 --> 01:08:53,560
Speaker 3: That hurts a little.

1283
01:08:54,239 --> 01:08:57,720
Speaker 2: Where where do you where the teefling guy go?

1284
01:08:58,960 --> 01:09:00,399
Speaker 6: He should be back, and he said, and he went

1285
01:09:00,439 --> 01:09:01,159
to grab his chicken.

1286
01:09:02,159 --> 01:09:04,399
Speaker 3: His chicken. It's a beautiful chick.

1287
01:09:05,600 --> 01:09:10,439
Speaker 2: Downstairs in the prisons. There is a secret hatch that

1288
01:09:10,560 --> 01:09:14,119
goes underneath the facility and leads out further down the road.

1289
01:09:14,439 --> 01:09:16,600
It won't get you far, but it might get you

1290
01:09:16,600 --> 01:09:17,119
a head start.

1291
01:09:18,880 --> 01:09:21,560
Speaker 6: That's what we need. I do you want to come also?

1292
01:09:23,159 --> 01:09:28,760
Speaker 2: I will take him, distract them, hopefully ward them off

1293
01:09:28,800 --> 01:09:31,159
for now. I will tell him that I killed you Wall.

1294
01:09:32,199 --> 01:09:33,359
Speaker 6: It's actually very kind of you.

1295
01:09:34,800 --> 01:09:36,960
Speaker 2: I'm gonna try to kill the little twirt myself.

1296
01:09:38,239 --> 01:09:40,399
Speaker 6: It's the best of luck. He's more resilient than he looks.

1297
01:09:40,399 --> 01:09:45,640
Speaker 3: But fine, so we might remember you in tail tales.

1298
01:09:46,640 --> 01:09:50,319
Speaker 2: Don't bother. I'm gonna be I just want to be forgotten.

1299
01:09:51,279 --> 01:09:53,720
Speaker 3: I'll call you Jeffrey.

1300
01:09:55,479 --> 01:09:58,640
Speaker 6: And by the way, Jeffrey, the payment that we that

1301
01:09:58,760 --> 01:10:01,159
was given to you, it's not under the desk or anything,

1302
01:10:01,279 --> 01:10:03,880
is relieving, right, it's just asking us.

1303
01:10:05,279 --> 01:10:08,439
Speaker 2: You do not see the payment you like? Granted, there

1304
01:10:08,520 --> 01:10:11,880
is still some jewels and gold left over in the

1305
01:10:11,960 --> 01:10:14,920
chest if you wish to scoop them up quickly. It

1306
01:10:15,079 --> 01:10:16,840
is mostly empty.

1307
01:10:16,920 --> 01:10:18,199
Speaker 3: Yep. Fair enough.

1308
01:10:18,359 --> 01:10:22,439
Speaker 6: Bandit leaders and bandit people gotta eat. But anyway, Belcher

1309
01:10:22,560 --> 01:10:24,439
was not sitting around Belshers are going to the dungeon

1310
01:10:24,520 --> 01:10:26,079
and finding the secret trap door.

1311
01:10:26,760 --> 01:10:31,840
Speaker 8: Okay, and yeah, I think everybody's going to the secret door.

1312
01:10:33,479 --> 01:10:34,399
Speaker 2: At this point.

1313
01:10:34,720 --> 01:10:35,039
Speaker 3: Uh.

1314
01:10:35,479 --> 01:10:38,600
Speaker 2: You hear another voice from outside, you recognize it as

1315
01:10:39,159 --> 01:10:44,880
Matron casting the spell upon himself. Uh, as well, under

1316
01:10:44,880 --> 01:10:49,479
the orders of King Ike, you will all exit the facilities.

1317
01:10:49,880 --> 01:10:56,159
Speaker 6: Now, God, it's his name? Names possible.

1318
01:10:59,399 --> 01:11:02,159
Speaker 2: For what if looked back and I did say his

1319
01:11:02,279 --> 01:11:05,039
name was Ike, and like the first or second episode,

1320
01:11:05,039 --> 01:11:06,159
but no one said anything.

1321
01:11:07,239 --> 01:11:09,680
Speaker 3: Can I like go look out the window and just

1322
01:11:09,840 --> 01:11:12,520
or like kind of scream from under like like such

1323
01:11:12,520 --> 01:11:13,479
a lame name.

1324
01:11:14,800 --> 01:11:25,840
Speaker 2: Okay, you stick your head out.

1325
01:11:22,760 --> 01:11:23,399
Speaker 3: Leaving it behind it.

1326
01:11:23,479 --> 01:11:25,920
Speaker 6: Your dies.

1327
01:11:26,439 --> 01:11:29,640
Speaker 3: Okay, let's see.

1328
01:11:30,640 --> 01:11:32,920
Speaker 2: I'm going to see how many acts we are able

1329
01:11:32,920 --> 01:11:38,000
to respond quick little just one gets a responsable to

1330
01:11:38,039 --> 01:11:45,960
look and respond. Okay, A seven, I'm assuming missus, yes, aout.

1331
01:11:46,399 --> 01:11:49,079
You yell that and putting it and you just kind

1332
01:11:49,079 --> 01:11:50,760
of put your head back and it sticks into the

1333
01:11:50,800 --> 01:11:53,119
wall right behind you.

1334
01:11:53,159 --> 01:11:55,560
Speaker 3: Can I like without picking my like head out, Can

1335
01:11:55,600 --> 01:11:58,199
I just like kind of shout from like right beside it.

1336
01:11:58,199 --> 01:12:02,640
Speaker 2: Like you missed, and then you hear majorum, he's there.

1337
01:12:02,640 --> 01:12:09,680
Shoot a fireball. Guys, I gonna go ok yeah, you

1338
01:12:10,039 --> 01:12:13,319
move out of the way, just as a happens right

1339
01:12:13,359 --> 01:12:17,720
behind you, igniting the wooden the stone, sorry, the wooden

1340
01:12:17,760 --> 01:12:23,600
floors ablaze you wall head down the stairs? Uh him

1341
01:12:23,640 --> 01:12:26,399
the lake? What are you doing? You haven't heard this conversation.

1342
01:12:26,840 --> 01:12:28,319
You went down to go get him to chick.

1343
01:12:29,000 --> 01:12:33,720
Speaker 1: I've already activated his or deactivated his growth spell. I'm

1344
01:12:33,800 --> 01:12:36,880
carrying him to the stairs to meet them.

1345
01:12:37,840 --> 01:12:38,239
Speaker 3: Okay.

1346
01:12:38,399 --> 01:12:41,159
Speaker 2: And as you're going up towards the stairs. You hear

1347
01:12:41,239 --> 01:12:47,199
a huge explosion outside up upstairs, and then down running

1348
01:12:47,279 --> 01:12:49,000
comes your three friends.

1349
01:12:49,600 --> 01:12:50,960
Speaker 7: That Sir Hogan.

1350
01:12:51,000 --> 01:12:54,479
Speaker 1: That must have been awesome what you just did, because

1351
01:12:54,520 --> 01:12:57,880
I always just assumed that explosions he did very well,

1352
01:12:57,960 --> 01:13:01,000
So I'm assuming it was all. And I want to

1353
01:13:01,039 --> 01:13:03,560
look at I want to look at Sir Hogan and

1354
01:13:03,640 --> 01:13:05,960
be like, do you hear how stupid his name was?

1355
01:13:08,119 --> 01:13:11,279
Speaker 3: Yeah, that's how I got him start chuckling.

1356
01:13:12,479 --> 01:13:16,319
Speaker 2: All right, I just moved you all down here. I

1357
01:13:16,399 --> 01:13:19,600
don't know if you all discovered where the prisons were.

1358
01:13:20,119 --> 01:13:21,359
What are you doing from here?

1359
01:13:23,039 --> 01:13:25,479
Speaker 6: If we don't. If we didn't know where the prisons were,

1360
01:13:25,640 --> 01:13:28,199
Belsher would ask for directions as he passed the guy.

1361
01:13:28,640 --> 01:13:29,920
Speaker 2: Okay, I don't know if y'all were just going to

1362
01:13:29,960 --> 01:13:32,760
make a bee line trying to find him. Go around

1363
01:13:32,800 --> 01:13:34,800
that corner there, Do not go towards the mess hall.

1364
01:13:35,119 --> 01:13:37,560
Follow the doors then, Actually, no, that is a lie.

1365
01:13:37,800 --> 01:13:41,039
Hamlet and Larry, you both know exactly where the prisons are.

1366
01:13:41,039 --> 01:13:42,680
That's the area which you entered.

1367
01:13:43,319 --> 01:13:45,239
Speaker 4: I was about to say, I thought we passed through

1368
01:13:45,239 --> 01:13:45,840
some prisons.

1369
01:13:46,319 --> 01:13:47,159
Speaker 6: That is correct.

1370
01:13:47,720 --> 01:13:49,680
Speaker 8: I will take the lead and just lead them to

1371
01:13:49,760 --> 01:13:52,000
the prisons. We'll just sprint and.

1372
01:13:51,920 --> 01:13:56,680
Speaker 2: I believe anyone who went around this direction to where

1373
01:13:56,720 --> 01:13:59,960
the prisons are.

1374
01:14:00,159 --> 01:14:03,920
Speaker 6: I'll belcher. We'll ask specifics about the secret exit, exactly

1375
01:14:03,920 --> 01:14:05,600
where it is, just so we know, and we'll just

1376
01:14:05,640 --> 01:14:06,520
head directly there.

1377
01:14:07,319 --> 01:14:10,279
Speaker 2: He tells you it's in the first prison cell, under

1378
01:14:10,279 --> 01:14:14,119
some hay. There is a hidden trap door. It won't

1379
01:14:14,159 --> 01:14:16,159
take them long to find it. So once you get in,

1380
01:14:16,279 --> 01:14:18,560
start running, thank.

1381
01:14:18,359 --> 01:14:21,159
Speaker 6: You, and we will skid out of them.

1382
01:14:21,319 --> 01:14:24,039
Speaker 2: Okay, he goes towards the front end front door. You

1383
01:14:24,039 --> 01:14:26,479
will start making your way there. Go ahead, and real

1384
01:14:26,520 --> 01:14:28,760
perception check for me. See how well, sir Hogan, you're

1385
01:14:28,800 --> 01:14:30,399
going the wrong way. You don't want to go that way, buddy,

1386
01:14:30,640 --> 01:14:36,039
you'll die that way. Larry take them, I'll start moving.

1387
01:14:36,079 --> 01:14:40,319
Everyone's for all. Larry, and you arrive to the prison cells. Okay,

1388
01:14:40,439 --> 01:14:43,880
there is a door. Well, you guys, you're not supposed

1389
01:14:43,880 --> 01:14:45,239
to be able to see those guys. Pretend like you

1390
01:14:45,239 --> 01:14:47,000
don't see those guys right outside that door.

1391
01:14:48,960 --> 01:14:50,239
Speaker 4: Well, I'll go in the straw.

1392
01:14:50,359 --> 01:14:53,279
Speaker 2: I guess which prison sells you check first, he says,

1393
01:14:53,319 --> 01:14:56,479
the first one, Just the first, the first one.

1394
01:14:57,000 --> 01:14:58,600
Speaker 4: Yeah, we'll go in the first one. The first one

1395
01:14:58,600 --> 01:14:59,640
I see.

1396
01:14:59,199 --> 01:15:00,760
Speaker 2: Was the first one. The okay, the first one that

1397
01:15:00,800 --> 01:15:03,039
you see, because there's four from.

1398
01:15:02,880 --> 01:15:04,000
Speaker 4: The first one that I see.

1399
01:15:04,239 --> 01:15:06,159
Speaker 6: Yep, all right, Larry will go in the first one.

1400
01:15:06,199 --> 01:15:06,960
I'll go in the fourth one.

1401
01:15:07,000 --> 01:15:09,319
Speaker 2: So you have both our bases covered, Okay, both of you.

1402
01:15:09,399 --> 01:15:10,399
Roll investigation check.

1403
01:15:12,119 --> 01:15:17,760
Speaker 6: Okay, all right, twenty one for belchers or oh.

1404
01:15:18,720 --> 01:15:19,840
Speaker 5: Larry is not going to do good?

1405
01:15:21,000 --> 01:15:23,079
Speaker 4: Okay. I got a fifteen, so not bad.

1406
01:15:23,159 --> 01:15:27,840
Speaker 6: Okay, plus d force? Oh plus de force, so twenty

1407
01:15:27,880 --> 01:15:29,760
three bolding bond is ten minutes?

1408
01:15:29,800 --> 01:15:33,199
Speaker 4: Okay, all right, so I got seventeen.

1409
01:15:33,279 --> 01:15:36,680
Speaker 2: Actually, okay, Belchers are you do not find anything? As

1410
01:15:36,680 --> 01:15:39,239
you kind of skitter through the hay, Larry, you can

1411
01:15:39,319 --> 01:15:42,479
move the hay around and you do find a a

1412
01:15:42,760 --> 01:15:44,720
metal ring and you kind of grab it.

1413
01:15:45,319 --> 01:15:47,800
Speaker 6: You pull it up. Good, roll a strength check for me.

1414
01:15:48,199 --> 01:15:53,199
It's a very heavy door, Larry trying to pull Belcher

1415
01:15:53,239 --> 01:15:56,760
will help. Well, you're you're in the other prison at

1416
01:15:56,760 --> 01:15:57,159
this time.

1417
01:15:57,560 --> 01:16:00,159
Speaker 1: Well, I was with I was with Larry. Was is

1418
01:16:00,159 --> 01:16:03,000
what I was gonna say. Sayings, sir, ho guy, I

1419
01:16:03,000 --> 01:16:05,359
guess went with him? So could I help?

1420
01:16:06,439 --> 01:16:07,000
Speaker 3: Yeah? Go ahead?

1421
01:16:07,000 --> 01:16:11,159
Speaker 2: And yeah, uh a twelve Okay, there we go an

1422
01:16:11,199 --> 01:16:13,600
eighteen from him like you kind of you're trying to

1423
01:16:13,600 --> 01:16:15,680
get it, and the hamlet comes over, grabs it with

1424
01:16:15,720 --> 01:16:17,760
you and he guys both lifted up and it is

1425
01:16:17,960 --> 01:16:21,199
just there's not even a ladder. It's just about a

1426
01:16:21,239 --> 01:16:23,800
ten foot drop from what you can tell in today

1427
01:16:24,600 --> 01:16:25,880
dark dugout tunnel.

1428
01:16:26,920 --> 01:16:30,039
Speaker 4: Well, I'm gonna jump in, so Larry will.

1429
01:16:29,960 --> 01:16:33,840
Speaker 2: Jump Okay, sir Hope and Butchers are I assume you

1430
01:16:33,920 --> 01:16:34,439
follow sup?

1431
01:16:35,399 --> 01:16:35,640
Speaker 3: Yeah?

1432
01:16:35,760 --> 01:16:38,159
Speaker 6: Yes, Belcherer will go last, and he'll kind of kick

1433
01:16:38,239 --> 01:16:42,720
hay back over the maybe like lower it halfway, cover

1434
01:16:42,840 --> 01:16:45,600
some hay from one, take some hay back from the

1435
01:16:45,640 --> 01:16:47,640
one he was searching, and throw the hay on top

1436
01:16:47,680 --> 01:16:49,319
so there's extra hay on it when he closes it

1437
01:16:49,319 --> 01:16:49,760
behind him.

1438
01:16:50,000 --> 01:16:52,720
Speaker 2: Okay, make a survival check with disadvantage because it is

1439
01:16:52,760 --> 01:16:54,439
just a drop, so it's not like he can stand

1440
01:16:54,439 --> 01:16:56,479
on a ladder and do so while you're holding the

1441
01:16:56,520 --> 01:16:57,840
thing halfway open.

1442
01:16:59,319 --> 01:17:01,680
Speaker 6: Fair enough? Well, actually.

1443
01:17:03,359 --> 01:17:05,560
Speaker 1: Doing that before I jump in, I'll wait on the

1444
01:17:05,600 --> 01:17:08,439
other two to come in. Would be I figure Handlick's thing.

1445
01:17:09,159 --> 01:17:13,000
I was going to do mage hand to hold the

1446
01:17:13,039 --> 01:17:15,319
hay above me until I jump in and close the

1447
01:17:15,319 --> 01:17:17,399
door behind me, so that way, whenever at lose sight,

1448
01:17:17,880 --> 01:17:19,600
the hay falls on it automatically.

1449
01:17:20,600 --> 01:17:22,680
Speaker 6: Okay, yeah, Mark, if I see the mache hand, I

1450
01:17:22,720 --> 01:17:25,960
will not bother with that and I will just jump

1451
01:17:25,960 --> 01:17:27,680
in and try and lick.

1452
01:17:28,359 --> 01:17:31,239
Speaker 2: Roll a survival check with advantage.

1453
01:17:31,479 --> 01:17:36,760
Speaker 1: Okay, survival gotta find it. Hold on there it is.

1454
01:17:37,520 --> 01:17:39,039
I got a fourteen.

1455
01:17:40,319 --> 01:17:42,039
Speaker 2: Fifteen would be at fifteen?

1456
01:17:42,159 --> 01:17:43,159
Speaker 7: Yes, oh yes, fifteen?

1457
01:17:44,439 --> 01:17:47,359
Speaker 2: As you do, so, okay, you let go of the doors,

1458
01:17:47,399 --> 01:17:50,760
you drop down, and you release the mache hand spell

1459
01:17:50,840 --> 01:17:53,319
or at least tell the hand to release, and the

1460
01:17:53,319 --> 01:17:56,399
head goes over. Oh effret, did you all roll perception

1461
01:17:56,479 --> 01:17:57,000
checks for me?

1462
01:17:58,199 --> 01:17:59,960
Speaker 4: We can no need.

1463
01:18:00,880 --> 01:18:03,319
Speaker 2: Sorry, I must have forgotten to ask ahead and roll

1464
01:18:03,399 --> 01:18:05,640
perception checks. You guys are heading to the prison cells.

1465
01:18:06,439 --> 01:18:11,199
Speaker 4: Okay, Larry got to seventeen uh.

1466
01:18:11,039 --> 01:18:14,239
Speaker 6: D fours for the three of us. Remember, sure, Hope

1467
01:18:14,359 --> 01:18:17,479
got a two. We've only got a nine.

1468
01:18:18,840 --> 01:18:20,079
Speaker 4: Larry got at eighteen.

1469
01:18:22,079 --> 01:18:25,079
Speaker 2: Yeah, just Larry the matter what y'all rest of y'all

1470
01:18:25,319 --> 01:18:29,359
role to be honest, Just Larry and Hamlet because you

1471
01:18:29,359 --> 01:18:30,720
guys are going I guess you guys we're kind of the

1472
01:18:30,760 --> 01:18:33,680
last ones heading to the prison cells. You do hear

1473
01:18:34,720 --> 01:18:38,920
the bandit leader walk out, I'm here, you came for me,

1474
01:18:40,079 --> 01:18:42,880
and you hear some other yelling coming from outside, and

1475
01:18:42,920 --> 01:18:46,479
you hear him yell as you assume he runs towards

1476
01:18:46,560 --> 01:18:51,800
King Ike, and you hear a flurry of crossbow bolts

1477
01:18:52,279 --> 01:18:56,560
shoot towards him. If that's all you hear, he was brave.

1478
01:18:57,359 --> 01:19:00,680
Speaker 8: Rip Jeffrey, goodbye, jeff You're always remember Jeff.

1479
01:19:03,720 --> 01:19:06,640
Speaker 2: I believe I named him fucking Jeffrey.

1480
01:19:08,159 --> 01:19:10,960
Speaker 6: He will be an entire chapter in my autobiography.

1481
01:19:11,119 --> 01:19:12,119
Speaker 3: He should have given me a name.

1482
01:19:15,399 --> 01:19:18,359
Speaker 2: All right, you all go down to this tunnel, and

1483
01:19:18,560 --> 01:19:22,439
it's very cramped. Thankfully, no one is too large of

1484
01:19:22,479 --> 01:19:28,000
a person. You all, I'm assuming you just begin making

1485
01:19:28,039 --> 01:19:31,800
your way through. Yes, who's in front?

1486
01:19:31,840 --> 01:19:32,000
Speaker 3: Is it?

1487
01:19:32,079 --> 01:19:34,880
Speaker 2: Larry?

1488
01:19:35,239 --> 01:19:35,439
Speaker 3: Yeah?

1489
01:19:35,479 --> 01:19:37,560
Speaker 4: I think I jumped in first. I think I jumped in.

1490
01:19:39,359 --> 01:19:41,199
I do have dark because I have my belt.

1491
01:19:42,600 --> 01:19:48,079
Speaker 2: Oh yes, the dwarf and kind.

1492
01:19:49,399 --> 01:19:54,199
Speaker 6: Sorry, go ahead, So what were you gonna say, Hilarry,

1493
01:19:54,880 --> 01:19:57,239
The princess wants to kill us anyway, You don't ever

1494
01:19:57,319 --> 01:20:01,000
have to take off the belt because we're worried about

1495
01:20:01,000 --> 01:20:03,079
the Prince seeing it. But now he wants us dead ontside,

1496
01:20:03,119 --> 01:20:06,920
no matter what isn't this great news? Oh yeah, we

1497
01:20:06,920 --> 01:20:08,680
can steal to our hearts content.

1498
01:20:09,479 --> 01:20:10,920
Speaker 4: I will never be pantsed again.

1499
01:20:13,000 --> 01:20:16,479
Speaker 2: And because I forgot to ask you to do so before,

1500
01:20:17,520 --> 01:20:21,920
as you're running through the underground tunnels, you can go

1501
01:20:22,039 --> 01:20:23,960
ahead and roll a D twenty.

1502
01:20:24,800 --> 01:20:25,239
Speaker 3: I'll give you.

1503
01:20:25,279 --> 01:20:27,800
Speaker 2: Let you do it three times to see if the

1504
01:20:27,800 --> 01:20:28,680
effect takes place.

1505
01:20:30,119 --> 01:20:34,279
Speaker 8: First, one is a thirteen, second, one is a thirteen. Third,

1506
01:20:34,279 --> 01:20:35,119
one's a fifteen.

1507
01:20:36,479 --> 01:20:43,960
Speaker 2: What in the world that is? Oh you roll D twenties,

1508
01:20:44,199 --> 01:20:49,199
Roll D one hundreds, sorry, twenty D one hundreds.

1509
01:20:49,000 --> 01:20:55,319
Speaker 8: Okay, all right, all right? Eighty five ninety forty seven, okay.

1510
01:20:55,760 --> 01:20:58,760
Speaker 2: And as you're running, you can kind of feel the

1511
01:20:58,800 --> 01:21:01,520
power of the dwarf and ancestors power through this bell

1512
01:21:01,560 --> 01:21:03,479
as you're kind of making your way through this tunnel,

1513
01:21:03,840 --> 01:21:07,720
and all of a sudden, your go tea extends by

1514
01:21:07,760 --> 01:21:13,039
about two feet and you have this really long go tea,

1515
01:21:13,199 --> 01:21:17,279
really bushy and full sprout across your face.

1516
01:21:18,600 --> 01:21:25,520
Speaker 8: I will just stroke it as I'm running, I guess you, Larry,

1517
01:21:27,319 --> 01:21:28,479
Thank you, Sir Hogan.

1518
01:21:30,000 --> 01:21:32,600
Speaker 2: Sir Hogan, you're a little jealous. It took you a

1519
01:21:32,600 --> 01:21:34,560
long time to girl at that stash of yours.

1520
01:21:35,479 --> 01:21:41,439
Speaker 3: I have the handlebars by choice. Totally grow a big one.

1521
01:21:42,439 --> 01:21:46,199
Speaker 2: All right, Larry, since you're leading the charge, go ahead

1522
01:21:46,199 --> 01:21:49,920
and roll a survival check with advantage okay.

1523
01:21:51,800 --> 01:21:52,279
Speaker 4: A three?

1524
01:21:53,239 --> 01:21:53,600
Speaker 6: Okay.

1525
01:21:54,560 --> 01:21:56,319
Speaker 2: Uh, you kind of get tripped up because like this

1526
01:21:56,359 --> 01:22:01,840
is very uneven, uh little man made caverns going through.

1527
01:22:02,960 --> 01:22:06,520
But after a few minutes it takes a little bit

1528
01:22:06,560 --> 01:22:08,319
longer than you guys were kind of hoping for.

1529
01:22:08,800 --> 01:22:09,079
Speaker 3: You do.

1530
01:22:10,000 --> 01:22:14,159
Speaker 2: It does stop a kind of angle up, but in

1531
01:22:14,199 --> 01:22:16,880
a way that you will have to physically grab onto

1532
01:22:17,000 --> 01:22:20,239
the dart and rocks around you to claw yourself up.

1533
01:22:20,680 --> 01:22:23,239
And you do see a little bit of light.

1534
01:22:24,680 --> 01:22:27,880
Speaker 6: All right, let's hitt out carefully.

1535
01:22:28,880 --> 01:22:30,800
Speaker 2: I guess you wouldn't see like please, I believe y'all

1536
01:22:30,800 --> 01:22:33,239
said that you were. We know this was daytime whenever

1537
01:22:33,279 --> 01:22:34,199
yell attacked, wasn't it.

1538
01:22:34,840 --> 01:22:35,079
Speaker 6: Yes?

1539
01:22:35,840 --> 01:22:38,720
Speaker 2: Okay, you kind of get up through there and it's

1540
01:22:38,760 --> 01:22:41,560
just underneath some brush and bushes. You kind of move

1541
01:22:41,560 --> 01:22:45,399
it to the side. You're not quite sure where you are.

1542
01:22:46,680 --> 01:22:48,800
Can I give get each of you to roll a

1543
01:22:48,840 --> 01:22:52,319
perception check as you come up top, I will say

1544
01:22:52,359 --> 01:22:54,439
your emboldening bond has ended by this point.

1545
01:22:54,680 --> 01:22:56,680
Speaker 3: Okay, I got it as soon as it ends.

1546
01:22:56,800 --> 01:22:59,880
Speaker 6: As we all come up top, I will emboldening bond

1547
01:23:01,319 --> 01:23:12,079
myself Larry and Hemlick or Sir Hogan, Sir Hogan because

1548
01:23:12,079 --> 01:23:15,159
I'm I'm better friends with Sir Hogan and it's specifically

1549
01:23:15,199 --> 01:23:19,319
about friendship. So me, Larry and Sir Hogan.

1550
01:23:19,560 --> 01:23:20,720
Speaker 7: I hate you, old man.

1551
01:23:21,960 --> 01:23:27,359
Speaker 6: Everybody canonically, Yes, was saying all of this out loud.

1552
01:23:29,920 --> 01:23:31,920
Speaker 7: I hate you, old man. I hate you.

1553
01:23:33,279 --> 01:23:35,399
Speaker 6: That's why you don't get involding bald Handlick.

1554
01:23:36,239 --> 01:23:41,319
Speaker 3: I rolled a four to total to nineteen, I got

1555
01:23:41,319 --> 01:23:41,680
a ten.

1556
01:23:43,319 --> 01:23:45,760
Speaker 6: My total is thirteen and I got a fifteen.

1557
01:23:47,079 --> 01:23:50,000
Speaker 2: I love how it always ends up this way. Hamblck

1558
01:23:50,039 --> 01:23:52,279
and Sir Hogan. You kind of look around form them

1559
01:23:52,279 --> 01:23:54,880
and you kind of assess you do see the main

1560
01:23:55,000 --> 01:23:59,640
road somewhat nearby. You can make your way to it,

1561
01:23:59,760 --> 01:24:01,600
and from there you might be able to figure out

1562
01:24:01,720 --> 01:24:04,319
where you all left your horses at.

1563
01:24:06,239 --> 01:24:08,199
Speaker 3: I totally forgot about Stone Cold Steed.

1564
01:24:09,560 --> 01:24:12,399
Speaker 2: How dare you know you all went off the pathway

1565
01:24:12,560 --> 01:24:15,800
aways and dropped off your three horses somewhere safe so

1566
01:24:15,840 --> 01:24:20,399
they were not visible from the road. You can possibly

1567
01:24:20,399 --> 01:24:22,640
find them. That what you all wish to do?

1568
01:24:23,600 --> 01:24:23,840
Speaker 3: Yes?

1569
01:24:24,720 --> 01:24:28,239
Speaker 2: Yes, who would like to lead the search for them.

1570
01:24:28,279 --> 01:24:31,239
It will be a survival check with advantage because everyone's

1571
01:24:31,239 --> 01:24:31,720
there with you.

1572
01:24:34,640 --> 01:24:37,079
Speaker 3: I have Sierra survival, but I really want to find

1573
01:24:37,119 --> 01:24:37,920
Stone cold Steed.

1574
01:24:38,960 --> 01:24:41,600
Speaker 6: My survivals one. I don't suppose you're really good at survival.

1575
01:24:41,600 --> 01:24:45,760
Speaker 1: Handle lick, handle lick is not good at survival, not

1576
01:24:45,960 --> 01:24:46,439
just handle.

1577
01:24:47,760 --> 01:24:49,560
Speaker 6: Well, you know what, are you going to get some

1578
01:24:50,079 --> 01:24:56,119
fucking use out of this fucking smell? Low key object, horseshoes.

1579
01:24:55,840 --> 01:24:59,680
Speaker 3: Go do the purple hat. Do the purple hat?

1580
01:25:00,880 --> 01:25:05,479
Speaker 6: Yeah, horshes would also tell me if there's like guards

1581
01:25:05,600 --> 01:25:06,520
or anything.

1582
01:25:06,159 --> 01:25:11,880
Speaker 2: Extra that's smarter, that's that's okay, you cast locate object

1583
01:25:12,000 --> 01:25:13,119
on the horseshoes.

1584
01:25:15,199 --> 01:25:15,800
Speaker 6: I have a question.

1585
01:25:15,840 --> 01:25:19,960
Speaker 2: How stealthy are you' all being right now, horses.

1586
01:25:20,079 --> 01:25:21,000
Speaker 3: I think we're pretty stale.

1587
01:25:21,640 --> 01:25:22,560
Speaker 4: I think we're stealth.

1588
01:25:22,720 --> 01:25:25,119
Speaker 6: Yeah, was trying to maintain a low.

1589
01:25:25,039 --> 01:25:28,199
Speaker 3: Prosure doesn't go stealth much, but he's like stealthy right now.

1590
01:25:28,479 --> 01:25:32,119
Speaker 2: Okay, go ahead, and every single one of you go

1591
01:25:32,119 --> 01:25:33,600
ahead and roll stealth.

1592
01:25:34,079 --> 01:25:37,520
Speaker 6: Before we start sneaking to the horses. Belshoal give guidance

1593
01:25:37,600 --> 01:25:43,079
to Sir Hogan. Wait, let me bell again.

1594
01:25:43,239 --> 01:25:47,119
Speaker 2: And because because I was kind of looking into it,

1595
01:25:47,159 --> 01:25:50,119
and I have an issue with using guidance constantly for

1596
01:25:50,159 --> 01:25:52,319
things like stealth checks because this is over a period

1597
01:25:52,319 --> 01:25:56,279
of time. Are you just are you just consistently doing

1598
01:25:56,319 --> 01:25:58,640
this every six seconds on every single person.

1599
01:25:59,760 --> 01:26:03,000
Speaker 6: That's an interesting conversation, but definitely not now because guidance

1600
01:26:03,039 --> 01:26:06,319
is also concentration as his locate objects. So Belch remember

1601
01:26:06,359 --> 01:26:10,920
that and decide no, okay, but we'll figure out if

1602
01:26:10,920 --> 01:26:12,720
Belshow was constantly praying at a later date.

1603
01:26:13,760 --> 01:26:18,039
Speaker 2: Ay, right, I still need Beltrazar and Sir Hogan to

1604
01:26:18,119 --> 01:26:18,960
roll stealth.

1605
01:26:20,439 --> 01:26:21,279
Speaker 6: With heavy armor.

1606
01:26:24,560 --> 01:26:26,840
Speaker 4: Larry got us six. Are we doing a D four?

1607
01:26:26,920 --> 01:26:27,239
Speaker 3: Also?

1608
01:26:28,159 --> 01:26:31,960
Speaker 6: Yes, Larry and Sir Hogan are as well as Belches or.

1609
01:26:33,399 --> 01:26:36,680
Speaker 8: Okay, I got nine.

1610
01:26:37,039 --> 01:26:41,319
Speaker 2: Everybody give me your totals, uh, starting with Hamdlick seven

1611
01:26:42,680 --> 01:26:44,479
Larry nine.

1612
01:26:45,359 --> 01:26:48,119
Speaker 6: Belcher will do a chronal shift to help this a

1613
01:26:48,119 --> 01:26:52,119
little bit, and hopefully fourteen plus D four so fifteen

1614
01:26:52,199 --> 01:26:57,079
actually for oh wait actually because plus stealth is fifteen

1615
01:26:57,680 --> 01:27:00,159
seventeen seventy be with the Colonel Chip.

1616
01:27:00,279 --> 01:27:02,960
Speaker 2: So Larry is a natural one for a nine because

1617
01:27:02,960 --> 01:27:07,319
of your bonuses, that is, yes, that is necessary, Sir

1618
01:27:07,319 --> 01:27:14,960
Hogan thirteen. Okay, you are all looking around. You have

1619
01:27:15,000 --> 01:27:17,000
an idea where the horses are you starting to go through,

1620
01:27:17,000 --> 01:27:20,960
and as you kind of make your way through the brush, well,

1621
01:27:21,199 --> 01:27:28,239
I should also specify.

1622
01:27:25,399 --> 01:27:28,079
Speaker 6: Given a wild to any extra horseshoes that should not.

1623
01:27:28,039 --> 01:27:31,439
Speaker 2: Yet give there you do feel a number of horseshoes

1624
01:27:31,560 --> 01:27:34,840
heading towards your direction from both sides of the road.

1625
01:27:36,520 --> 01:27:38,760
At this point you all shoot off into the brush.

1626
01:27:39,640 --> 01:27:44,399
That you all had your stealth checks. Okay, you do

1627
01:27:44,399 --> 01:27:46,439
not know if you were seen at all, but you

1628
01:27:46,479 --> 01:27:50,159
are all making your way towards the horses. After a

1629
01:27:50,159 --> 01:27:53,000
few minutes you do reach to their location. They are

1630
01:27:53,039 --> 01:27:56,800
still there, kind of confused. What do you all do

1631
01:27:56,840 --> 01:27:57,199
from here?

1632
01:27:58,960 --> 01:28:03,960
Speaker 3: I want to go to Betha's arm out the shore.

1633
01:28:04,920 --> 01:28:06,039
We're stone cold.

1634
01:28:07,039 --> 01:28:10,079
Speaker 6: He's right here. The point to stone Cold steet Austin.

1635
01:28:10,119 --> 01:28:12,720
As we round the corner that the horses are in

1636
01:28:14,520 --> 01:28:16,920
its purple. It's majestic.

1637
01:28:17,000 --> 01:28:19,279
Speaker 2: I will kill that. It's beautiful.

1638
01:28:20,279 --> 01:28:23,239
Speaker 6: Anyway, So shall we ride? How dense is the forest?

1639
01:28:23,239 --> 01:28:26,079
Can we riding forest for a while?

1640
01:28:25,279 --> 01:28:31,199
Speaker 2: You would be at half speed? You do know your

1641
01:28:31,199 --> 01:28:32,960
way back to the main road, you do not know

1642
01:28:34,560 --> 01:28:38,520
exactly what direction to take. Otherwise, where should we go

1643
01:28:39,239 --> 01:28:42,479
towards the kingdom with more guards. We could run find

1644
01:28:42,600 --> 01:28:47,119
some other, maybe more sympathetic kingdom somewhere. What what what

1645
01:28:47,199 --> 01:28:47,720
should we do?

1646
01:28:47,800 --> 01:28:48,199
Speaker 6: Everyone?

1647
01:28:49,039 --> 01:28:50,840
Speaker 1: I want to whisper to Sir Hogan and be like,

1648
01:28:51,560 --> 01:28:55,600
just go in a direction away. Hey, as I get

1649
01:28:55,640 --> 01:28:59,000
on the horse with him, I just.

1650
01:28:58,880 --> 01:29:00,520
Speaker 3: Need a nap. I don't care where.

1651
01:29:01,720 --> 01:29:06,239
Speaker 2: You know, it's a thousand foot radius, right, belter's are okay?

1652
01:29:06,399 --> 01:29:09,399
You hear a horn? Go off once again?

1653
01:29:10,520 --> 01:29:12,920
Speaker 6: Well, let's go deeper in the forest and go away

1654
01:29:12,920 --> 01:29:15,119
from the kingdom. If we go away, they're eventually going

1655
01:29:15,119 --> 01:29:17,800
to have to pull back their troops at some point

1656
01:29:17,880 --> 01:29:20,399
to feed them, and they won't be able to follow

1657
01:29:20,439 --> 01:29:22,399
us forever. But if we go closer, they'll be able

1658
01:29:22,399 --> 01:29:27,600
to resupply easier. Any objections, Right, Maybe we strike when

1659
01:29:27,600 --> 01:29:32,520
they're exhausted and out of food. Yes, yeah, away from

1660
01:29:32,600 --> 01:29:34,239
the kingdom that wants to kill us.

1661
01:29:34,560 --> 01:29:35,600
Speaker 3: I will die.

1662
01:29:37,000 --> 01:29:38,920
Speaker 6: That we can definitely agree on.

1663
01:29:40,159 --> 01:29:44,560
Speaker 2: All right, I want you all to go ahead and roll.

1664
01:29:45,399 --> 01:29:47,880
Everyone roll a general survival on how you make your way,

1665
01:29:47,920 --> 01:29:49,840
because seeing you're not going towards the main road.

1666
01:29:50,960 --> 01:29:52,359
Speaker 7: Right, I got a sixteen?

1667
01:29:53,600 --> 01:29:54,960
Speaker 4: Do we still have him bolden?

1668
01:29:56,039 --> 01:30:01,520
Speaker 6: Yes? Okay, I got a tin Okay, belch store got

1669
01:30:01,520 --> 01:30:02,119
to fourteen?

1670
01:30:02,880 --> 01:30:07,359
Speaker 3: What am I rolling survival? I got nine?

1671
01:30:08,079 --> 01:30:10,680
Speaker 2: You know, with a disadvantage now because you weren't listening.

1672
01:30:11,520 --> 01:30:15,800
Speaker 3: It's yeah, yeah, yeah, you're plus four for thirteen.

1673
01:30:16,319 --> 01:30:18,000
Speaker 2: All right, you all did pretty all right. It wasn't

1674
01:30:18,039 --> 01:30:20,840
a high DC. You all begin making your way through.

1675
01:30:20,920 --> 01:30:23,920
You're not getting tripped up. You are managing to go

1676
01:30:24,000 --> 01:30:27,000
and I'm assuming just the opposite direction of the road

1677
01:30:27,760 --> 01:30:29,880
right now. Your main focus is getting out of there

1678
01:30:29,920 --> 01:30:34,039
and finding somewhere to recoup. You all right off. Not

1679
01:30:34,079 --> 01:30:36,840
sure where to go from here. You just know you

1680
01:30:36,920 --> 01:30:41,239
need to find somewhere safe and make a new plan

1681
01:30:41,319 --> 01:30:43,960
and what to do now that you are all on

1682
01:30:44,000 --> 01:30:46,800
the lamb, and that is where we are going to

1683
01:30:47,000 --> 01:30:48,399
end this season.

