Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sadr at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlick. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 6: Hey, my name is Baron. I will be playing Beltrazor.
Beltrazor is an older human man with silvery hair, a
kind heart nature, and a talent for the arcane arts.
Speaker 2: All right, now, as poor usual, who would like to
have a recap of the previous session for free inspiration?
Dye me, I'll do it all right, go ahead, buddy,
All right.
Speaker 1: So we left off while we were walking away from
the wyvern.
Speaker 7: My ex wife had that way that's.
Speaker 1: Chasing us, and I have the idea to throw one
of the eggs away so way it'll stop chasing us.
It ends up stop chasing us after I take a
little bit of damage. I don't remember if anyone else did.
But we get to the place of the bandits and
we break off into two groups Handlick and Larry old.
Speaker 7: Man and Sir Hogan.
Speaker 1: And Sir Hogan breaks a window with his new hammer
that lets him teleport.
Speaker 7: He used it to alert the guards.
Speaker 1: Even though this was supposed to be a sneaky mission.
Belt the Czar or whatever Beltrazar blah blah blah follows,
goes through another entrance, finding out you don't actually have
to do that. We get in, we fight all these bandits,
kill them all. Then now everyone has headed upstairs to
find out what's going on. I get sneak attacked by
another bandit that jumped from upstairs onto me. I took
a good bit of damage. Then I activated him in
the Chick helped me put him down. He's not dead yet,
but he's sitting there. He's hurting. Larry walked into a
room with some orc thing whatever it was, and that's
where we ended last.
Speaker 2: All right, thank you, Blake. That was beautiful. I'm going
to have a free inspiration day. Some notes to add
as y'all left that where the you found the first
wife n han Lick did decide to let his own
horse go and rode on the back of stone cold
Steve Austin. So, I believe your guys down now to
three horses, and as you approach, you hit your horses.
A few minutes off of the main road. You snuck
in and Larry was going through the top floor, opened
a door to a bedroom, and then immediately adjacent to
that room, there's another door that he opened to an office.
Where did he saw a half orc bandit leader, the
same one that you had all seen about a week
and a half, two weeks prior packing And he looked
kind of surprised of you all arriving. All right, Larry,
you open the door, he's there, turns around. I believe
he said, of course they'd send you here.
Speaker 4: Okay, I am just going to say, what's going on?
Speaker 2: Bro Okay, ah, I see you've come to finish the job.
Speaker 3: Huh.
Speaker 2: Tie up and he loose ends. Make sure I can't
squeal that you were behind the assassination.
Speaker 4: Huh, what are you talking about?
Speaker 2: That's going to be all the time that there is
for this turn. He does begin to grab his scimitars. Sase,
do you see there's a scimitar on the side of
his hip and another weapon on the other. He is
going to go ahead and roll initiative as he's fully
expecting for y'all to come out the gate attacking him.
All right, Next is.
Speaker 6: Beltrazzar Belchazzar will come running around the corner from the stairway.
It was five twenty twenty five thirty. Oh did Larry
close the door behind him?
Speaker 2: No, Larry would have not.
Speaker 6: Oh, okay, I don't have a whole lot. I'll just
a hold action because that's as far as I can move,
and I'm still about fifteen feet from the door, and
that bandaged captain is not in my line of sight currently.
So actually I will do something a bit better and say,
because I do not remember who is emboldening bonded right now,
but I will emboldening bond using a second of my
three charges in bolding bond Larry, myself and Sir Hogan,
so we all have why we are in within thirty
feet of someone else that has the emboldening bond an
extra D four two saving throws, attack rolls, and skill
checks if we so desire, so that will be my
entire turn.
Speaker 2: So sorry before Belts should have been, Sir Hogan. Actually, so,
Sir Hogan, go ahead and take your turn now.
Speaker 3: Awesome. I'm gonna go walk up to Belfazor or we
can go down this hallway and then I think I
have another blink charge. I'm gonna go ahead and chuck
my hammer to that other so I can make it
into that room.
Speaker 2: Oh okay, yeah, you can easily throw it past them both.
Speaker 3: Awesome, Sea Joe, I teleport and I'm in the room
now I see this very scary man.
Speaker 2: Yeah, about six foot five or so, half work individual,
single tusk protruding from his mouth.
Speaker 3: Right, and then that's where Sir Hogan's gonna end his
turn at.
Speaker 2: So now that I'm kind of get this turn order
thing fixed, it is now the Bandit Captain's turn. Uh oh,
because I believe Blake went right before Larry. Yes, okay, sorry,
handle liquid before Larry. The Bandit Captain, seeing you both
see and especially seeing you appear, is going to run
right up to you, Sir Hogan.
Speaker 3: Let him at me, all right.
Speaker 2: He's going to make one attack for now with his
scimitar is a nineteen hit. Yes, ten slashing damage. Okay,
he's going to come back again with the same scimitar
to your chest, does a twenty two hit. Yep, all right,
ten slashing damage. And then he's going to reach to
his side and he pulls out a dagger. Larry, you
have seen this dagger before. You feel somewhat compelled to
this dagger, as it is the same dagger that had
cursed you only a few days prior. He's going to
make a plunge down in to your shoulder with the
mortality dagger, does a twenty four hit. Yeah, no, sorry,
so this is still into Sir Hogan.
Speaker 4: Oh okay, this is in me.
Speaker 3: Yes.
Speaker 2: All three of these attacks were against you, Sir Hogan.
Speaker 6: Are you looking rough, Sir Hogan yet? Before that is
uh done, I will do a yeah, I'll do a
silvery barbs spend levelless. Please, you don't want to use
that dagger, trust me, Nothing good comes of it. We've
been down this road think twice, man, just please.
Speaker 2: So does he reroll that attack?
Speaker 6: Yeah?
Speaker 3: Uh?
Speaker 6: He rolls one more time and takes the lowest of
the three rolls, which is again, and well that was
he just does one roll, but that one roll was
a twenty three, so yeah, he's still.
Speaker 2: Yeah, so the twenty four, he's now twenty three. I'm
assuming that still hits still hit all right, So go
ahead and roll a constitution saving throw.
Speaker 3: I got a.
Speaker 6: Oh I was going to give Hogan the advantage, okay,
and Hogan, I do believe you have him boldening bond.
Speaker 2: Oh is that already on there?
Speaker 3: Yep?
Speaker 2: Okay, yep, it's already a plus three. So so what
did I give you.
Speaker 6: Hogan the advantage? It would be the fourteen plus three, Oh,
because he would which you.
Speaker 2: Mean, okay, we do need to make sure to specify
as soon as it happens, but yeah, sorry, it's it's
fair to assume that's what you would attend to do.
So seventeen does save, so you would take you would
still take ten more piercing damage and eight necrotic damage
for total of eighteen. But however, your hit point maximum
is not reduced.
Speaker 3: Okay, all right.
Speaker 2: And with that, he is going to kind of scow
over to this side because he sees the person down
the hallway. He's going to try to avoid anybody else
getting a clear shot on him. Dang Hogan that yeah,
he rolled real well on all of his attacks, didn't.
Speaker 6: He, Sir Hogan regrets his flagrant teleportation.
Speaker 2: All right, up next are the bandits.
Speaker 6: Airing this commotion.
Speaker 2: Well, actually, no, I've forgot to say, at the end
of his turn, while he's making these attacks into you,
you told us exactly how to sneak into the castle
when the bodyguard would be gone, and where and who
had this damned dagger, which, by the way, is cursed
forced me to kill my own men to get back here.
As he makes that final plunge into your shoulder with
the dagger. What all right, Beltrazar rounding the corner down
this hallway, there is a bandit who comes running up
to you and they're going to make an attack. Oh hello, there,
sunny boy does a fifteen hit. No, okay, so he
completely whiffs. There is another running the corner as well,
but he cannot quite re move this so you can
see better, Blake if you would like to.
Speaker 6: For those at home, is standing in the doorway preventing
them from actually coming through the doorway to get behind him.
And we'll say that Belsher totally did that on purpose,
and it was not just a happy accident.
Speaker 2: This is down a different hallway, separate from where the
rest of the party is, kind of going down to
what seems to be a lodging area for the rest
of whoever lives here. Hammelick, that guy that is being
lorded over by your chicken, he's going to attempt to
get up and run away. You and hamda Chick can
make an attack of opportunity if you wish.
Speaker 1: Yes, obviously, I would love that.
Speaker 7: I'm going to do firebolt on.
Speaker 2: And needs to be a Melia attack.
Speaker 1: Can I stab him with a dagger? Yeah, okay, I'm
on stabbing with a dagger for a nineteen.
Speaker 2: Yeah, go ahead and roll to hit roll damage. I
mean four Matt. You kind of slice him on the
back of the thigh. He is still alive, trying to
limping away, and he now leaves hand to chicks range,
So handed Hick gets to make an attack.
Speaker 1: He is going to do a pick at him, okay,
and get a twenty seven a.
Speaker 2: Natural twenty for twenty seven dealing what is that thirteen
plus six damage?
Speaker 6: Sixte He got him.
Speaker 2: He got it, got right in the back and like
protrudes through him. And like even lifts him up a
little bit before shaking his body off, and he falls down.
Speaker 1: I want to pat hand the chick, good, good, hand
the chick, my big old chicken.
Speaker 2: All right, that is all for now. It's actually hamdlick's.
Speaker 1: Turn, boy and the chick that heard Be honest with you,
it's I think it's time we go upstairs. Can n
the chick go up the stairs as is?
Speaker 2: You do not see a way of fitting this shot,
this large sized chicken through these man sized doorways.
Speaker 1: Okay, if I shrink him down, would I still have
you know, I'm figuring this hasn't been more than a minute, right.
Speaker 2: He's only been large for a few seconds. But to
activate the amulet requires other action. But his ambulant action
has already been used for the day, so I.
Speaker 1: Can't reactivate him if I deactivate him.
Speaker 2: Yeah, once per day. So yeah, if you use the amulet,
you can only use it to turn off the spell.
Speaker 1: Okay, Well, since there's a hole in the ceiling, correct.
Speaker 2: I don't know if you know about the hole in
the ceiling that's somewhere else at a different rip.
Speaker 1: Well, then he jump down from the ceiling to land
on me.
Speaker 2: No, you don't know where he came from. All you
know is he came down from a hallway and attacked you.
You have no clue exactly where he came from.
Speaker 3: The bandit.
Speaker 1: Okay, Well I'm gonna take out some of the I'm
gonna drop a whole pocket of a chicken seed in
front of him and be like, stay here, boy, I'll
be back. I'll just drop the thing that way. He's
not gonna go anywhere because he's he knows. But also
I want to be nice and feed him, all right,
and then I want to head upstairs.
Speaker 3: All right? Start moving?
Speaker 7: Okay, how how far can I go? Is the question?
Speaker 2: And you have a thirty foot movement speed, it'll take
you roughly all thirty feet to get upstairs.
Speaker 7: Well, just take me upstairs, papa.
Speaker 2: All right, you are now upstairs. You see beltras are
at this doorway. He seems to be being attacked from
someone that you cannot see.
Speaker 7: Belchers are old man, what's going on?
Speaker 3: Man?
Speaker 6: Ah?
Speaker 2: And that's about all the time you have for this interaction,
between your interaction earlier and going.
Speaker 3: Up the stairs.
Speaker 7: A right, God, hate dick guy.
Speaker 2: Well, you still have your action if you'd like to
to dash or do something else?
Speaker 7: How far can I go in my can I do?
Is it fifteen?
Speaker 2: Or it alls your movement speed? So you get another thirty?
Speaker 1: Yeah, I'll do another thirty just to be frank.
Speaker 3: All right, where you going?
Speaker 7: I have ten?
Speaker 1: I'll be right behind the old man looking down the hallway.
Speaker 2: Okay, yeah, and you do see as you're kind of walking. Well,
actually know you wouldn't have seen it because he didn't
look down this hallway.
Speaker 3: You do.
Speaker 2: Hear fighting coming down the hallway to your left, but
down this other hallway directly in front of you. Now
there are two bandits who seem to be coming up.
Belchers are and now possibly you All.
Speaker 7: Right, well, Belchers are, Good luck, Bud.
Speaker 6: And then all in my turn, Larry is your go?
Speaker 4: Okay, I guess I will raise my morning star. But
I'm be like dude, who fed you that information?
Speaker 2: Are you waiting for a response? Yes, you delivered this
advanced payment? And he kind of points over and it's
the same chest that you all brought him a while
ago with my orders for how to see this through
and exactly who we were and where to go? How
could you not be behind this bro?
Speaker 4: We were not allowed to look in that chest.
Speaker 2: It's all the response you're gonna get for right now.
You can use your action to attempt to try to appease,
or you can try to retaliate attack.
Speaker 4: No, I'll try and appease for sure.
Speaker 2: Okay, go ahead and roll a persuasion check for me.
Speaker 6: Okay, you do have a D four?
Speaker 4: Yeah, I got a four and then a D four.
Speaker 2: Okay, I'll go ahead and roll for you if that's okay. Okay,
NEXTRA two for a ten. Yeah, no, that is unfortunately
not a success.
Speaker 4: Okay, inspiration right, Oh, I do have an inspiration.
Speaker 2: Let's do that all right.
Speaker 4: Persuasion is what I have to roll again. Yes, what
I rolled the exact same fine, Okay, I'll accept defeat.
Speaker 1: Wait wait wait wait wait wait didn't he give? Does
not go part of the old man's emboldening whatever?
Speaker 2: Yes, that is what the the two I rolled for is.
I also happen to roll a two again on the
D four, so it's the exact same outcomecha. Yeah, I've
tried to decide whether or not I'm gonna be benevolent and
let that because that's wild that you rolled the exact
same thing again.
Speaker 4: Literally both times that's crazy. One more time, one more time.
Speaker 6: Roll, Oh, it's okay. You think we can get it
out of this without murder. Now we got to stick
to what we do best. I'm gonna be.
Speaker 2: Benevolent because that's wild.
Speaker 3: Roll.
Speaker 2: You get it one more time, but your inspiration is
still gone forever.
Speaker 4: Okay, that's okay, I'll accept it.
Speaker 2: Okay, eighteen eighteen much better. He kind of has some
hesitancy and he starts kind of thinking over it.
Speaker 8: Okay, Now I'm gonna side for Hogan and hopefully he
understands the assignment.
Speaker 2: Okay, Sir Hogan.
Speaker 3: Sir Hogan's in a lot of pain right now. He's
gonna look, you're gonna look at this guy right here, be.
Speaker 7: Like moment, time out, time out.
Speaker 3: I just I just tell up here. I have no
idea what's going on. I'm like, like, I'm halfway hunched over.
Speaker 2: Okay, are you? Are you doing anything with your turn?
Speaker 3: I'm gonna can I persuade him to maybe calm down
a little bit?
Speaker 6: What do you say to him?
Speaker 3: Let me hear some words and give me a little
breather right here. I'd really appreciate it.
Speaker 2: Mm hmmy, Please, I'll let you roll a pre switch
and checks your action, but it'll be a higher DC
than before.
Speaker 3: I'll take it. And you have the D four too,
So that's true. I did D four ruling persuasion. I
gotta kinda nine go and roll the D four. Oh yeah,
I got a D four four okay for love thirteen,
I think all right.
Speaker 2: Unfortunately that's not quite enough.
Speaker 3: Oh, we're cooked?
Speaker 6: Inspiration?
Speaker 3: Can you uh, we do have inspiration? Can do that?
Can I use my inspiration?
Speaker 2: You're gonna use your inspiration on this?
Speaker 3: Yes?
Speaker 2: Okay, you can do so.
Speaker 3: M the what you're saying, maybe say it is.
Speaker 2: A higher DCC. You weren't presenting much to him. Besides,
please don't hurt.
Speaker 3: Us, okay, okay. For can I use a health potion
as a bonus action? Yes? Oh okay, I'm gonna do that.
Speaker 2: Ethnically official rules, no, but I let people use the
bonus action health potients.
Speaker 3: Cool. I'm gonna use one of my health potions, one
of my super valuable health potions. That's two D four
or two D four plus two.
Speaker 2: Okay, that's a five plus two so you get seven
health back.
Speaker 3: Wow.
Speaker 2: Okay, that's a little bit less than one of his
attacks against you. Yep, don't you have your lay on
hands or you already used for action?
Speaker 3: And I pleaded, yeah, this was not a good day
for Sir Hogan. It's gonna turn right there, I guess,
and maybe save his inspiration.
Speaker 6: Okay, Beltrazar, right, question, because I can see like a
sliver of the enemy captain. Is he technically visible to me?
Speaker 2: Technically yes, it would be three quarters cover if you
do an attack spell, but you do see him?
Speaker 6: Yeah, okay, that's all I wanted to know. I just
you know, just just in case. Uh yeah, there's two
guys right here. As he was rounding the corner. Do
I see what armor he was wearing? Didn't have metal
in it by any chance? Asking for friend, Oh oh.
Speaker 2: God, this heat metal. Let me look see what he has?
Uh studded leather? Would that half metal duds are metal?
I would assume, so studied leather. I yeah, I will
say yes for now.
Speaker 6: Okay, in the intern, if I have enough time and
Larry just give me a look, I can make it.
So that's his attacks are I'm not less likely hit,
but it will hurt him a lot. So what do
you what do you think? Decide? In the next three seconds,
two seconds, one.
Speaker 4: Second, Larry, we need to know what happened.
Speaker 6: Okay, fine, plan me. Then I'm gonna turn to the
two bandits right beside me, the two gruns, and I'm
going to say, listen, we're talking with your boss right now.
So I need you to just stop, and I'm gonna
do a what's it called rhyme's binding ice on them.
So I need a not this smell again, it never
goes away. The Yeah, so constitution saving them uprom both
of them DC fifteen now because we are level five
and what not?
Speaker 2: Okay, he said, a constitution. Okay, what do we have here?
We're gonna have a five and a four perfect.
Speaker 3: They both fail.
Speaker 6: So it's three D eight twelve points of cold damage
total and they both have zero movement unless they or
their ally uses an action to break the eye. That's
like encapsulating their feet.
Speaker 2: Hey, don't worry. That immediately enshrines them as it with ice, oh,
mortally ending them.
Speaker 6: Well there we go, all right, Yes, if they are
I will can I go? Is it is this hallway
big enough that I can go down one? So I
can give hand the lick room to go past. Okay,
then I will end my turn here then well, actually, no,
never mind I go down that, I immediately go back
up because I need to be within the line of
side of the captain just in case. But I will
like try and push myself against the wall, like make
it so that an ally can fit past. He's gonna say.
Speaker 2: Autist can freely move through allies of space. They just
get into their turn within an ally space.
Speaker 6: Gotcha? All right? Then the eye will in my turn
still within line of This is the sliver of a
line of sign I have with the Bandit captain.
Speaker 3: All right.
Speaker 2: Up next is the bandit captain. Yeahs haven't moved him
super well? He did one success, Yeah he Larry. He
kind of kind of thinks over it for a minute. No, no, no,
I know you're lying to me.
Speaker 3: I know it.
Speaker 2: And he's going to make his round of attacks against you,
all right. First one is going to be a fifteen
to hit, No, a fifteen to hit again.
Speaker 4: Nope.
Speaker 2: So he kind of slashes one, slashes twice. Do you
have a shield, Larry, I do not, okay, but he
just kind of he either hits your armoreds misses again
and then he dh grabs.
Speaker 4: His daggern't have a shield but I have at all.
Speaker 2: You're good, You're just kind of bouncing it off of
your shield and your armor. And he had to go
try to go for a plunge right into your stern
and with the dagger as a twenty six hit. Yeah,
all right, go and make a constitution saving throw for me.
Speaker 6: Okay, I will do a another silvery barbs and say, man,
I'm telling you the dagger is a bad idea. Trust me.
It's not something that you want to use. And I'll
have him reroll the dagger attack and take the lowest roll.
Speaker 2: Okay, does a nine team still hit?
Speaker 6: Yeah?
Speaker 2: Okay, I'll let you keep using your your constitution save
that you made before.
Speaker 4: So what is that I may? I got a twenty.
Speaker 6: Okay, giving an advantage to Sir Hogan.
Speaker 2: To Sir Hogan, okay, you take eleven piercing eleven in
orcrodic damage. Thankfully your hit point maximum is not reduced,
so total twenty two health points against you.
Speaker 3: Okay, And he.
Speaker 2: Can't move past you because guys are blocking the doorway.
He felt that silvery Barbs that some spell take over
him that caused him to miss almost miss his attack
not really, but he is going to then back up
further into the chamber.
Speaker 3: Do I get an opportunity attack on who?
Speaker 6: Yes?
Speaker 2: You both get opportunity attacks if you wish to take it.
Speaker 3: I would love to take one, okay, right? Twenty six?
Speaker 2: Twenty six does hit going rolled image?
Speaker 3: I can't smite off an opportunity attack, can I?
Speaker 2: You can smell off of any attack?
Speaker 3: Baby? Oh, I would like to smite.
Speaker 2: Please absolutely the roll damage then, August, I'll roll the
twoty eight for you, unless you're doing a higher level spell.
Speaker 3: I think I already used my spell too, slot. Okay,
so we'll do one, right.
Speaker 2: I got fifteen fifteen damage plus another seven, so twenty
two damage off of him.
Speaker 3: Nice.
Speaker 2: Awesome, And that kind of causes him to fully recoil
back into the corner. Larry, are you gonna make a
swipe at him?
Speaker 4: No, I'm just gonna say, why wouldn't I be fighting
you if we did?
Speaker 6: Like?
Speaker 4: Why would I be hold up? Let me reade, braise,
you're getting struggling.
Speaker 8: Why would I not be attacking if our purpose here
was to fight you?
Speaker 4: I guess yeah, that sounds good.
Speaker 6: Okay, Okay.
Speaker 2: He kind of stops and thinks about it for a minute.
I will let you if on your next turn if
you want to take your action to persuade again, you'll
get advantage.
Speaker 3: On the roll.
Speaker 4: Double you okay, okay.
Speaker 2: Bandits turned, y'all, don't see anything hemlick your go you
hear this fighting going down this hallway to your left.
Speaker 1: Well, obviously Handlik is going to run in so five
of course, fifteen twenty twenty five thirty. I'm going to
run right in front of Sir Hogan and I have direct.
Speaker 7: Line of him, correct, Yes, okay.
Speaker 1: Well, I'm gonna use my metamagic since I've not used
it since our last long rest, So i am back
to four, and I'm going to use a bonus action
of the scorching ray.
Speaker 2: Okay, So assume you're using quickened spell metamagic, yes, correct,
all right, go ahead and roll.
Speaker 7: Okay.
Speaker 1: The first one is going to be a thirteen missus
seventeen hits twenty.
Speaker 2: All right, and that hits, so go ahead and roll
the damage for that twace.
Speaker 3: Okay.
Speaker 7: The first one is going to be eleven points.
Speaker 3: All right.
Speaker 7: The next one will be eight.
Speaker 2: All right, and then I'm anger him more.
Speaker 1: And then I'm going to use firebolt as my actual action,
and then that.
Speaker 7: Something is gonna be twenty.
Speaker 2: One all right, that'll hit roll damage.
Speaker 7: The damage will be seven, all.
Speaker 2: Right, y'all? How much damage was it?
Speaker 3: Fire? All right?
Speaker 2: Y'are really just gonna make Hamlick take all the glory? Huh?
Speaker 6: It happens every time it started blasting.
Speaker 2: Yeah, So what you will see, Larry? You say this
to this guy as he gets pummeled by Sir Hogan's
hammer with a with some radiant smite energy behind it
into the corner. You say, you try to reason with him,
He kind of thinks a little bit, and all of
a sudden Hamlet comes running in blasting with fire spells,
and you just see the anger begin to bubble up
again over him. You will no longer have that advantage
if you choose to take the persuade action. Okay, yeah,
it's the end of your turn, Hamdlick.
Speaker 7: I also want to say, why did you do this?
Speaker 1: Man?
Speaker 7: We were just coming in here to talk.
Speaker 1: You've done this to yourself, brother, and then I'm gonna
be done, Larry your turn.
Speaker 8: Okay, I I guess I'm gonna continue to try and
persuade this man. What do you say to him, we,
I guess I'm not gonna say we because obviously everybody
else has other old alterior motives. But uh, I am
here to figure out what's going on. So what happened,
I guess is gonna be my next my phrase.
Speaker 2: You say this, go ahead and roll persuasion check for me.
Speaker 4: Okay, I got in eighteen plus a D four, are
still doing D fours?
Speaker 2: Yes, I'll roll that for you.
Speaker 6: Three.
Speaker 2: So at twenty one, the anger begins to pull up.
Why he's still angry. You can see him thinking that
doesn't make sense unless are you you the loose ends.
That's all he's gonna say for now.
Speaker 8: Okay, I'm going to give side eyes to both Hammelick
and uh, Sir hogans catch on.
Speaker 2: Yeah, he is still clearly very angry that he's getting
pummeled with these attacks and spells.
Speaker 3: Sir Hogan, alrighty, So I'm gonna look at him like,
all right, okay, first off, I'm gonna use my tin remaining.
I'm gonna use my tin remaining, lay on hands on, Uh,
I'm gonna use them on Hamlelick. Oh sweet yep. I
saw him come in here, and he looks a little
worse for wear, and then I'm gonna ye, I'm gonna
look at the bandit boss guy. But you didn't missed up. Buddy.
You're letting me catch my bearings in this place. You
better back down before I put you in the wringer.
I'm gonna start flicking totam.
Speaker 2: Okay, no what you do with your turn?
Speaker 3: Yes? All right?
Speaker 2: Beltrizor Okay?
Speaker 6: Did I see Larry give the side eyes to we're
trying to talk to this guy.
Speaker 2: Ummm, it's just kind of happening.
Speaker 6: Some doubt we're open better.
Speaker 2: I don't think you would have saw the side eyes.
You hear Larry speaking, but you also see Hamlick blasting spells,
Sir Hogan getting all hulked up and flexing and yelling
at the guy.
Speaker 6: Oh, Sir Hogan is flexing and yelling and not immediately
trying to hit him with a hammer.
Speaker 2: Well, you see him use his healing ability on Hamlick
before he does so. And I think while he is
doing so, bells are to kind of pick.
Speaker 6: Up what's going on till five ten fifteen, twenty uh
twenty five thirty get in the back corner and he will.
Speaker 3: Enter the room.
Speaker 2: Yeah, can and you crowding him in this enclosed space.
Speaker 6: Yeah, belgiers Or will try and make a persuasion check. Okay,
even though you're not good at it. Okay, man, you're
severely outnumbered. It's four to one. You're not looking great. Listen,
the best thing we can do is talk about this.
I've heard some of what's going on. It sounds like
we're all victims of circumstance here. See, they didn't know
what they were getting into. I wasn't part of their
group at that time. I was loyal to the old
king that got assassinated. And I don't care who. I
want to know who paid you. I don't care about you.
You have a chance to leave, be alive. You know,
we'll never have to talk to you. But we need
to know what's going on, man, because we have our
suspicions of some really messed up shit that was going
on the castle. And I really hate that fucking court wizard.
So honestly, if you want to confirm my suspicion bias,
that would be great, But I just want the truth.
I want to figure out what's actually going on, and
you can take my word for it because I wasn't.
I wasn't part of the party that gave you this gold.
I was with them at the time. So I can
assure you that me and them have no idea what's
going on, or that they paid you for this hour,
that there were instructions in there. We just want to
know who actually gave the order because we think we know,
but we'd like to know for sure. And listen, if
you chill.
Speaker 2: Out, just having six seconds.
Speaker 6: Just talk with this, just talk with this. We don't
have to kill each other. We can just talk. And
that's that's my long six seconds.
Speaker 2: Yeah, that's the longest most amount of words I've ever
seen someone say in six seconds. Emonym could never.
Speaker 6: Mashore has talk. Is a time wizard. He talks fast.
Speaker 2: Okay, go ahead and roll a persuasion check for me.
Speaker 6: All right, I do not have a inspiration. So the
persuasion check is fourteen plus D four fifteen total.
Speaker 2: Okay, he hears you say all this. He's not given
immediate response.
Speaker 6: Well I can I do technically will have my bonus action.
I if that's my action, because I do have Faye
touch and I haven't used my free have I used
my free miessty step for today. Yes, you did so,
and the when I was coming in that's right, okay, yeah,
then that will just be my turn.
Speaker 2: Okay, up next to the bandit captain, let's roll this
D one hundred second idea and how he responds to
all of this with those persuasion checks, he would be
the only ones with any proof on what happened. I
see you kill me or I kill you. Either way
who have left will already be on Death's store. But
if it's gonna be me or you, it's gonna be me.
Gonna slide over this table and between the three of
you besides Larry and like you made those blasting attacks
out him, So he's gonna go ahead and start swiping
at you.
Speaker 7: I'm ready.
Speaker 2: First attack is gonna be a twenty three yeah, eight damage.
Speaker 7: Okay.
Speaker 2: Second attack is actually gonna be at you, sir Hogan. Oh, okay,
a twenty three to hit ten damage. Oh, he's gonna
take the final uh attack with his dagger at you. Hamlick.
Speaker 1: That gummt a natural one.
Speaker 2: Okay, you get lucked out there, buddy, all right, furious confused,
Some of y'all are trying to talk with him. Some
of y'all are blasting him. He's just angry and wants
to try to fight and survive. Hamlick your turn.
Speaker 7: Buddy, you are so sorry you missed that shot. I'll
tell you what.
Speaker 1: So now, as soon as I do that, I'm gonna
hit him with a scorching ray one more time.
Speaker 2: Okay, it will be at disadvantage since you were in melee.
Speaker 1: Oh okay, that's fine, that's fine. I'll still do it.
Speaker 7: Okay, I got a seventeen.
Speaker 2: Seventeen does it thirteen thirteen misses and a fourteen uh
fourteen just misses.
Speaker 7: All right.
Speaker 1: Well, now i'll take the damage shots one and it's
gonna be nine nine damage.
Speaker 3: All right, that's pretty good. It's pretty good. Man.
Speaker 7: Why are you attacking?
Speaker 1: We just came here to talk and I saw you
hurting my dear friend that likes his beer, and you
can't do that? Can I like pat him on the
nose and be like bad?
Speaker 2: You can, but he'll get a free bite attack.
Speaker 1: Okay, I'm gonna I'm gonna do it.
Speaker 3: You're gonna do it?
Speaker 1: No, no, no, no, no, okay, I'll just do the like.
Speaker 7: I'm gonna do the like. You know the X.
Speaker 1: But like scrape down my finger and be like bad
bad like.
Speaker 2: That the tisk tisks are on your finger. Okay, see, okay,
the end of your turn.
Speaker 7: Yeah, I'm gonna want to blow him a kiss and
then be done.
Speaker 8: Okay, Larry, here go, Sir Hogan's a dwarf, right, yes, okay, word.
Speaker 4: Then I'm just gonna crossbow this guy.
Speaker 8: Okay, over over, Sir Hogan obviously, so I don't hit anybody.
And then I'm gonna say I'm just gonna sigh, and
then I'm gonna shoot my crossbow.
Speaker 4: Oh I did really bad.
Speaker 2: Twelve is gonna miss well, too much going on in
the way, and he's got Bob's and you miss him entirely.
He looks at you with feary in his eyes.
Speaker 8: Okay, can I do I have to use an action
to reload my crossbow?
Speaker 2: It's fine, don't worry about it.
Speaker 8: Okay, Well, I'm gonna do it again, okay, Okay, I
got a twenty five that time.
Speaker 2: Twenty five does hit go and roll damage five?
Speaker 3: All right?
Speaker 2: You kind of get them right in the shoulders. He
kind of grabs it and breaks it off.
Speaker 8: Okay, and that will end my turn, all right, sir Hogan,
all right, I've about had enough of this guy, so
I'm done talking.
Speaker 3: We're gonna start whacking. I'm doing a tank, I'm all,
he's flanking to whacking.
Speaker 2: I say, twenty two, twenty two will hit.
Speaker 3: Oh and you know what time it is. It's time
for another smite. I think it's my last spell slot,
so I really hope let's do some damage here. I
got a ten off the base attack.
Speaker 2: Okay, Oh yeah, I gotta roll this night for you. Yep,
and another ten, so twenty damage. Nice, we'll take it,
all right. That end of your turn, I just want
to point out and be like, that's.
Speaker 6: Right, buddy, you're in the danger zone.
Speaker 2: Now my turn, all right, belchaz, are.
Speaker 6: I look into his eyes? Do I see if with
like passive insight, any chance of him like standing down
or see? Is he down for the count? Is he
trying to? Is there no way of getting through to him?
Speaker 2: At this point, I will let you make a free
insight check. I'll yeah, I'll say, take up your bonus
action at least or.
Speaker 6: Yeah, I mind using the bonus action of this insight.
Speaker 2: Total is eight eight. Do a bolding bond on yourself.
Speaker 6: Oh, that's right, I do have it, so I guess
extra D four for eleven total.
Speaker 2: Okay, that changes it. It's kind of it's not easy
to tell because you are also in the midst of fighting, but.
Speaker 6: It is possible.
Speaker 2: But the more people are attacking against him, the less
likely it is to get him to stand down.
Speaker 6: I don't think we're all going to stop attacking him,
because if he attacks us, we'll have to attack him,
and the odds it just gets more and more dangerous
to the dagger in place. So I say, listen, I
really wanted to avoid this, and this brings me no satisfaction. Uh,
but listen, you really have to stop landing those hits.
So I'm going to do a third level heat metal
on his armor. Okay, so it's immediately three D eight,
I believe. Let me double check this a saving throw
for those because it has not been used before. I
will read out. Read it out. Choose a manufactured metal object,
such as a metal weapon or a suit of heavy
or medium metal armor, that you can see within range.
You cause that object to glow red hot. Any creature
in physical contact with the object takes two D eight
fire damage when you cast the spell and tell the
spell ends. You can use a bonus action on each
of your subsequent turns to cause the damage again. If
the creature is holding or wearing the object and takes
the damage from it, the creature must exceed on a
constant saving throw or drop the object if it can.
If it can bean the keyword. If it doesn't drop,
the object has disadvantaged on attack rolls and the billy
checks and at the start of your next turn and
upcasting at third level. That adds a D eight, so
it's an immedia.
Speaker 3: Three the well.
Speaker 2: Unfortunately, as you've read that off it's did specify medium
metal armor. This is a light armor, so this would
not count for that spell.
Speaker 6: I will do the second best thing then, and I
will choose the cursed Dagger as the target of the
heat metal spell. Okay. Uh, So at least he'll lose
an attack, and if he chooses it will still be
the same if he chooses to pick it up and
continue attacking with it. So either way, frustration spell it is.
It is concentration before I cast it, though, can I
use my movement I enjoy? I will take the opportunity
attack and move back out of the room.
Speaker 2: Okay, he will in fact take the opportunity attack with
the dagger.
Speaker 6: I expected as much.
Speaker 2: Twenty seven to hit that does hit roll a con
saving throw.
Speaker 6: Con save will be a total of uh oh, go sixteen.
Speaker 2: You just succeed, okay, yeah, man or no, so seventeen
damage upon you as you do so.
Speaker 6: Thanks trunk of my hell. But yeah, so I will
move out of the room still having line of sight,
target the dagger with heat metal and yeah, he'll so,
he'll immediately take three D eight and it's a con
save where he drops the dagger DC fifteen on his
con save.
Speaker 2: Okay, metal, I just want to look over real quick.
Speaker 6: Regardless, he does take sixteen points of fire damage though.
Speaker 2: Okay, sixteen points of fire damage and you need to
make a we set a con save.
Speaker 6: Yeah, can save DC fifteen or he drops it and
he can't just choose to pick it up on his
turn and continue attacking with it. But he'll be a
disadvantage on all his attacks while he's holding it.
Speaker 2: Hey, thirteen is not going to cut it. So he
does drop the dagger, so he goes, good luck.
Speaker 6: And I'll move. Yeah, so I'm five, ten, fifteen feet
away from the door. But still having I could be
I give you ten feet away from the door and
still have decent line of sight on if he's in
these squares up here. But yeah, so that will be
my turn and I will end my turn there.
Speaker 3: Okay, drop doesn't not there?
Speaker 2: Okay, up next, it's going to beat the bandit captain.
We look over the exact wording of this again. Holding
aware in the object can take the damage from it.
The creature must succeed on consty saving throw, or drop
the object. You can doesn't drop the object. Distribmation doesn't
specify what happens if he picks it back up.
Speaker 6: Well, I assume while holding a see any creature, any
creature in physical contact with the object takes the fire
damage until the spell ends. If the creature is holding
or wearing the object, it takes damage from it consaving throw.
If it doesn't drop the object, it has disadvantage on
attack rolls and ability checks. That is, I will admit
weird wording.
Speaker 2: Yeah, you would assume that if it's holding, yes, or
he would, I would say that he would definitely have
disadvantage on the attack if he want I don't take
it back up.
Speaker 6: Yeah, he doesn't take damage on it because I have
to use my bonus action to make it burst into
like flame temporarily or make it really really hot again.
But I assume any wielding or wearing of the object
that's affected would cause disadvantage as per specified. But yeah,
I will because for those at home, because we can
read it, if a creature is holding or wearing the
object and takes damage from it, the creature must exceed
it on a con saving thrower drop the object if
it can. If it doesn't drop the object, it has
disadvanta at tackles and ability checks until the start of
your next turn. Being that he dropped the object, it
doesn't specify exactly what happens, and we're kind of just
assuming that choosing to pick it back up will impose
the disadvantage on him again, but that's not specific, so
that will be up to DM interpretation at individual's own tables.
Speaker 2: Okay, So for right now, he will I think he's
gonna pick it back up because he's also cursed and
bound to it, so he now that I think about it, yeah,
he will for sure try to pick it back up
because the moment it leaves his hand, everything into him
compels him to take it back again. He will pick
it up. He will make one attack against you, Sir Hogan,
with a scimitar. Oh no, does a sixteen hit?
Speaker 3: It does?
Speaker 2: Okay, dealing seven? What happened to my screen?
Speaker 3: That's weird?
Speaker 2: Dealing seven damage to you?
Speaker 3: All right?
Speaker 2: How are you doing?
Speaker 3: I'm dead?
Speaker 2: You are unconscious, I'm unconscious, okay, mess for some reason,
this whole thing messed up my screen. But uh, he
will make another attack against you, handlick with the other
with the scimitar. I'm assuming a ten missus it misses, okay,
and he's gonna make a final swipe with the mortality dagger.
Does a sixteen hit?
Speaker 7: It's disadvantage, is it not?
Speaker 3: Uh?
Speaker 2: Oh, it does, diet correct, it is disadvantage making it
at fourteen?
Speaker 7: That misses?
Speaker 3: Baby.
Speaker 2: Ah, okay, Now he doesn't have anything to help him
with that.
Speaker 6: Okay.
Speaker 2: That will be the end of his turn. I'm going
to refresh my page to hopefully fix whatever's going on here.
Who is next after that? It's not it's me for me?
Speaker 3: Is it? Larry?
Speaker 6: It's mean handlick?
Speaker 2: Okay, I am going alick her.
Speaker 3: Go.
Speaker 1: What I'm gonna do is go ahead and do.
Speaker 7: Firebolt at is.
Speaker 1: Since I'm right here at him, I'm gonna I guess
I'm just to aim for his face since I'm that close.
Speaker 7: I got a twelve.
Speaker 2: A twelve does miss.
Speaker 1: Well, I'm gonna use inspiration then. Okay, uh, and I
did it again.
Speaker 2: I got a nineteen A nineteen hits going and roll damage.
Speaker 7: I got a twelve damage.
Speaker 2: Okay, nice? Okay, he's looking pretty hurt.
Speaker 7: And would I be able to use a bone you? Well,
go ahead.
Speaker 2: Oh, I was gonna say, you do have the kind
of understanding that you are the closest one to him,
and so if it does get to his turn, you
might receive the full ire of his attacks if you
remain there.
Speaker 7: Okay, Well, what are you gonna say? I was gonna say,
would I be able to bonus action my dagger?
Speaker 2: No, you can do that if you'd have a if
you use a if you have two daggers in each
hand attacked with one, you can do it one as
an off attack, but you cannot do so in this situation.
Speaker 1: All right, Well, then I'm going to back away ten
feet into the corner, and I'm willing to take the
opportunity attack.
Speaker 2: Okay, he will once again do so with the mortality
dagger thirteen end disadvantage? Miss, Why have you gotten so
lucky with this date?
Speaker 3: With that dagger?
Speaker 7: It doesn't want me to.
Speaker 6: I feel like I helped a.
Speaker 2: Little bit here, all right? Is that gonna end your turn?
Speaker 7: I love you, and that'll end my turn?
Speaker 8: Larry, here go Okay, I'm going to say, last chance, dude.
Speaker 4: Are you surrendering or not? And then I'll wait for
a response.
Speaker 2: Okay, are you trying to intimidate or persuade?
Speaker 4: Persuade?
Speaker 3: Be honest?
Speaker 4: Okay, Larry, is not intimidating.
Speaker 2: Role persuasion with a devantage?
Speaker 4: Okay?
Speaker 2: Or I would give it if it was intimidation, honestly.
So it's a normal persuasion role which you already rolled it,
which is a twenty five US twenty five plus a
D four, uh plus.
Speaker 4: A D four?
Speaker 3: I will matter.
Speaker 4: Do I have to do that?
Speaker 2: Oh, I'll do it. So twenty seven. He's breathing real heavy,
his looking at it, at his hand that is burned
from the dagger. He's bloodied, a lot of his clothes
are singed, bleeding. He's breathing heavy, heavily and kind of
trying to assess the situation, but you do not get
a response.
Speaker 4: Okay, everybody heard me. So I'm just going to leave
it at.
Speaker 2: That, Sir Hogan, go ahead, make a death saving throw
for me.
Speaker 3: I got a seventeen plus four for twenty one.
Speaker 6: Okay, I look up that obscure mouth.
Speaker 2: No, no, I don't need you, because I just saw
something about it that I feel like you. At least
I've seen it at another spell or something that if
you roll a twenty or above with modifiers, it acts
as a twenty. So, Sir Hogan, you wake up with
one hit point to start your turn. Oh croan, he
was right above you, does not know you were there.
You did not hear Larry speak.
Speaker 3: Okay, so I'm just kind of like sitting there. Yeah.
Do I have any actions left? Yeah?
Speaker 2: You have your full turn. This is the beginning of
your turn. Okay, I'm gonna act kind of.
Speaker 6: Like you rolled it act twenty. That's just crazy.
Speaker 3: Yeah, that's awesome.
Speaker 2: Okay, but keep in mind if you miss and mess up,
you're not in a great situation.
Speaker 3: Do you think Sir Hogan thinks about that kind of thing?
Probably not, but so so who could have slowly rise
up like the like when he got unconscious. Didn't even
phase him. But you thought you had me down, didn't you.
Let's see how you like it. I'm just gonna slave
him with the hammer again. Okay, I got a twenty five.
Speaker 2: A twenty five does hit awesome.
Speaker 3: I don't think I can smite anymore, so s to
be a regular attack. Okay for eight eight.
Speaker 2: Wham you get like him right into an upper cut.
Oh he kind of reels, blood trickling down. He looks
up with a fire in his eyes.
Speaker 6: All right, all right, second attack?
Speaker 3: Oh you did my gosh, I haven't been doing that
this whole time, have you not? No? Oh my god?
Speaker 2: No, you hit my bad as well I should have been.
Speaker 3: Or can I attack him again?
Speaker 6: Okay?
Speaker 2: You know I'll leave it, but I guess you did
say that you stood up?
Speaker 3: Okay? What was that? What does that count as? Huh?
Speaker 2: What I was asking if you stood up, because that
would have imposed disadvantage on your attacks. But I'm just
gonna say you stood up.
Speaker 3: Okay. My next attack is a nineteen.
Speaker 2: Okay, that is just beyond he can't use that ability, okay,
so yeah, go ahead and roll your damage.
Speaker 3: All right, I got I gotta leten.
Speaker 2: You hit him again, pull it right in his chest,
up against the wall. He starts to slide down. You
see the light fade from his eyes, but his half orchestrability,
even though he dropped to zero, oh, he powers through
and gets back up with one hit point using his
real less endurance half workability.
Speaker 3: I forgot about that. I'm just want to look at
and be like, Yeah, you didn't know, sir, who can
could hit twice? Did you. I'm gonna end my turn, all.
Speaker 6: Right, belchaz are bussa orl coming to the room five ten?
Oh fuck, I'm there.
Speaker 3: We go te inch.
Speaker 6: When I was thinking on the person uself laying you're
right up next, JOm, I'll go, Okay, you're either going
to die right now as I burst your head into flames,
or you're going to tell us exactly what you know
about everything that happened with the payment. Who sent you
the payment, who you suspect sent you the payment, or
you will die right now. And that is it. There
is no say, there is no way for you to
survive what I'm about to do to you if you
don't stand down and just talk to us. Go that's
my action and my bonus action is ready to immediately
kill him.
Speaker 2: Okay, go ahead and droll an intimidation check with advantage.
Speaker 6: All right, and the D four and the when he's seventeen,
he's breathing heavy, drop your weapons. He doesn't drop him.
Speaker 2: He drops the sword. What you know of this dagger?
He cannot willingly drop dagger? Yeah, fair enough, But he
does drop the scimitar. Okay, object interaction. Can I pick
up the scimitar.
Speaker 6: So he can't? Like, okay, I'll just pick up the cemitar.
I'll be holding it. It's like, good. Now, let's all
take a breather and talk for like a couple of minutes,
and that would be my entire turn.
Speaker 2: He looks at you all. If it wasn't you, well,
obviously it's him. Obviously, Why would you all be lying
to me?
Speaker 3: Now? Could kill me?
Speaker 6: He's hard.
Speaker 2: He takes the dagger and kind of beats himself on
the head with it, not enough to deal damage. He
That is how he spends his turn, trying to rack
his head. Unless we all agree that we were done
with combat, it is now him Lick's turn.
Speaker 6: Vultures say he is done.
Speaker 4: Larry is also done, Sir, they're.
Speaker 2: Hogan and handle it.
Speaker 3: I vote we kill him.
Speaker 7: M I have a lot of power here.
Speaker 2: Yeah right, this is less about what y'all are voting
as a group to do. But in this exact moment,
do you immediately go for attack? Continuing combat? Is kind
of what the question is.
Speaker 1: Let me ask him one question and then that'll determine it. Okay,
let the old man take the dagger right now, or
I blow you away with a firebolt.
Speaker 6: Again, buddy, he physically can't let me take the dagger,
ham the like it's cursed.
Speaker 1: Ooh, all right, I'm gonna ready a firebolt, but I
will end combat, but I will be in the corner
with it in case he tries anything.
Speaker 2: Okay, So like just say out of that you are
constantly readying your action to blast him.
Speaker 1: Yeah, bud, do you see this right here in my hand?
It could be all years with one simple press and
that's where I'll end.
Speaker 3: Okay.
Speaker 2: Hamlck's done. Larry said he's done. Sir Hogan, you did
not specify whether or not you are not going to
make an attack.
Speaker 3: But I really want to. You can. No one can
stop you. I won't. I'm kind of I'm kind of
hobbling over here.
Speaker 2: Okay, that will officially in combat. He kind of stumbles
away into the corner, kind of racking his head. Then
he said, you all here to kill me. We were
sent by the Prince and yes, wizard. Yes, we're not
sure which one of them is totally responsible, because both
of them have good motive. Do you know what you're
He reaches down into that chest and he pulls out
a note and kind of throws it on the table.
Speaker 6: Belcher's little real lean over and read it.
Speaker 2: And sure enough, as you kind of go over, it
does specify all the things of This is the date
where this all needs to go down. This is how
you will sneak into the castle, This is when the
bodyguard will be gone, and this is where this specific
dagger is. And it specifies return here, and I will
send someone to give you your final your final payment,
and how to safely move out from there. It does
not have any kind of signatory on who wrote it,
but that is what this note says.
Speaker 6: I recognize either the Prince or the matron the court
wizard's handwriting.
Speaker 2: You would not have studied their handwriting enough to know this.
Speaker 6: One thing that the note doesn't specify was there any
other documentation or something of individuals that you were not
allowed to kill or specifically should not kill with the dagger.
Speaker 2: I was just told before, because we had someone come
out before, just focus the king and then leave. Anybody
else could be a casualty.
Speaker 6: Anyone that doesn't narrow it down. No one told you
specifically don't kill the prince with the dagger, or specificly
don't kill the court wizard with the dagger. It was
killed the king with the dagger and everything one else
is also up for grabs if you want.
Speaker 2: I mean, I assumed it was someone from the either
the Prince himself or someone that works under him. I
just knew I specifically needed to kill the king with
the dacker and then go. I had my boys trying
to hold down the prince, but they started stabbing him
with their own weapons. I didn't I just had to go.
I already had the money both.
Speaker 6: You'll look at the rest of the group say that's
a lot of risk for Madron or the Prince to
put themselves through. They were both killed and major and
he had a backup plan, but he needed someone else
to activate it. There was no guarantee he would have
revived and the prince was fully dead. If someone hadn't
been there with a resurrection spell, then there would have
been nothing anyone could have done. It doesn't make much sense.
What do you think is going on?
Speaker 2: All of you all at this point here from what
sounds like to be outside.
Speaker 6: Fuck, he's cleaning house.
Speaker 2: And if you were too look out the window, you
do see multiple soldiers, it seems, coming up outside the
windows and out into the main. Does anybody go to
the actual window.
Speaker 1: No, but I want to look at him and say,
call him off, or you get this little present.
Speaker 6: He's not. There's hand lick.
Speaker 1: He's to the captain, Say it anyway, buddy.
Speaker 2: He looks out. Oh god, they're here to get us all.
You've went right into their hands, felt your will.
Speaker 6: I think we've gotten everything we need to know. Don't
you all agree? Any final questions that you want to
ask this gentleman? Everyone else, Larry, anything you want to
ask him?
Speaker 3: No?
Speaker 6: Fire you here, Larry's the RESPONSI one. He will ignite
the dagger dealing the three D eight. Oh okay, right after.
Speaker 2: He dies, hold on as you do, Oh god, you
will have to take it out like down below this
ah as you do.
Speaker 6: The spell well down below. Luckily I have a spell
for this larry bag and Belsher will like take well,
Belcher will grab the piece of incriminated a piece of
paper stuff in the bag of holding. Belcher will take
a cloth and carefully move the dagger into the bag
of holding. And then all right, if you all want
to live, follow me and Belcher will cast the spell.
He's something group prepared not for this uh scenario, but
I've learned it as a surprisingly helpful spell for many
different occasions. He will do locate object and he will
specify secret exit.
Speaker 2: What kate objective.
Speaker 6: Describe or name an object that is familiar to you.
Belcher has seen secret exits in his time. I'm you
since the direction to the object's location as long as
that object is more than one thousand feet of you.
If the object is in motion, you know the direction
of its movement. The spell can locate a specific object
known to you as long as you've seen it up close.
Beltshore has seen secret doors up close before, within thirty
feet at least once. In fact, Beltschore has seen specifically
a secret door in Matron's laboratory. Alternately, can locate this
nearest object of particular kind, such as a certain kind
of apparel, drewey, furniture, tool or weapons. So even if
you specify that it's a specific secret door, you can
do particular kind of secret door since that has also
come in the spell. The spell can't locate an object
if any thickness of lead, even a thin sheet, blocks
a direct path between you and the object.
Speaker 2: A secret exit is more of a concept than an
object itself.
Speaker 6: I think so secret door or I can see what
you're saying, a door that leads to a secret exit.
Every DM is going to have different rulings about how
specific you have to get with the object, and it's
up to interpretation how what kind of wording is going
to work at each of your table for the people
at home.
Speaker 2: I don't think so. I don't think that you can
just say a secret door and then like any secret
quote unquote secret Like what makes it a secret door?
Is it no longer secret door once people know about it,
or is it just always going to be a secret
door when died it become a secret door. I don't
think that would fall into the parameters of locate object.
If you were to say door, then maybe all doors
within the vicinity would pop up.
Speaker 6: Well, that could also I suppose, uh what doors include trapdoors?
Does anything with door in his name.
Speaker 3: Count?
Speaker 2: If I say door, I will say that is up
for my interpretation, and you will find out once you
cast a spell saying door.
Speaker 6: Fair enough, we'll say, can I with such like door
that leads to the outside but is not in like
the outside, that's not in view of the armies? Uh currently,
Or we'll just say you know what, We're going to
get a little into the weede guys, Sorry about this
time pause here. Let's I'll just say door and we'll
go from there.
Speaker 2: Okay, uh belchiers or cast fit? Well, hold on, hold on,
let me look us out the real quick heat metal
concentration up to one minute, I would argue it had
been It had been over a minute at that point.
Speaker 6: Yeah, so peat metal, especially after I killed him with it.
Speaker 2: Well, I'm saying I think it would have been more
than a minute from y'all's conversation, so it had already dropped.
I see, So let's go back to that moment.
Speaker 6: Time you whymy gotcha?
Speaker 2: Time you whymy the UK? Sorry, I should have remembered
that it was only a minute, and not up to
ten minutes.
Speaker 6: You see there are the time is weird in combat
and out of combat.
Speaker 2: Let's go back to it. You guys, hear this horn outside.
He says that he sees soldiers outside the window. What
are you all doing?
Speaker 1: I want to quickly, do I have? Can I just
use all my can I just use movement to go
get ham in the chick and run back up.
Speaker 6: Yeah, you start to run down, Belsher will go to
cast heat metal really trading on anymore, and that will
be his thing. So if either Larry or Sir Hogan
wants to say something in the interim, Belshor is unsure
now since he doesn't have a way of instantly killing him.
Speaker 2: Yes, where did you put the chicken feet down? Was
it just right at his feet? Did you put it
somewhere in the room?
Speaker 1: It was right there beside where I came up the stairs.
Speaker 2: Okay, I'm gonna I'm gonna assume you're being honest with me.
Speaker 7: Yeah, I promise you.
Speaker 1: That's what I had in mind, was like, as I
head up, just leave it right there as I go
up where he can get it.
Speaker 2: Okay, you go downstairs and you do see Hamnita Chick
still in his large form eating the chicken seed downstairs.
If you'd like, you can take a peek out through
the door of that mess hall you were all in
and possibly see outside.
Speaker 1: Yeah, I'll take a little peak real quick.
Speaker 2: Okay, here, don't worry, I'm moving your character up perfect
at a time. Okay, let me move Hamda Chick. You
kind of peek out, and you do see past the
dead bodies, at least a dozen or so guards immediately
in the courtyard, and some one man on horseback and
very fine regal armor, another tall man next to him,
and a tall blue fella next to him as well.
You recognize this as the king Alekir and Major respectfully.
Speaker 3: So would I am.
Speaker 2: At this point huh go ahead, go ahead, No where
are we saying?
Speaker 6: Okay?
Speaker 2: And at this point you start to hear you, in fact,
can see Major cast a spell, because this is like
as they are finishing pulling up, he casts it upon uh,
the prince, and you actually recognize it as the Thommeturchy spell.
So his now booming voice calls out all of you
in there, you are all going to be found guilty
for murder of my father, the assassination of the king.
Oh heck, now we know you all came here to hide,
try to cover up the evidence of having your foot
soldiers do all the work for you. But we know
that it was you. You are the ones who are
aware of the dagger. You are the ones who tricked
my father's bodyguard away from the castle. We will be
entering and arresting you. As far as I'm concerned. You
will not see the light of day.
Speaker 1: Is he talking to us or does he still think
that the guy that killed him is up there?
Speaker 3: You don't know.
Speaker 2: Definitely ask he's just calling out. What is the rest
of you doing? This is kind of ads to him
in a chick handle, Like is getting him in.
Speaker 6: A chick instead of doing the because he's not concentrated.
Belsheral chug a health potion real fast, and let Larry
and us, Sir Hogan do whatever they're wanting to do
or ask whatever they want to ask. Well, bell shor
chug is the health potion? Okay?
Speaker 3: Oh sorry the band.
Speaker 2: Yes, because of the weird thing, he is alive. We're
going back to before the happened with the heat.
Speaker 3: Okay, I just want to walk out to him, but like,
excuse me, sir, I know you're about to die, probably horribly,
but that was a good about. I want to shake
his hand.
Speaker 2: You're sure I'm all about to buyers.
Speaker 6: So up on the truth.
Speaker 2: He's sick. You are to kill me just to come
to finish you all off himself. You are aware he's
not going to actually arrest you. He will kill you all.
Speaker 6: Oh yes, I'd like to see him try.
Speaker 3: And I want to like wait, like bend over like
pain because I'm on very right now.
Speaker 2: No offense. You do not stand a chance.
Speaker 6: We're giving that.
Speaker 3: That hurts a little.
Speaker 2: Where where do you where the teefling guy go?
Speaker 6: He should be back, and he said, and he went
to grab his chicken.
Speaker 3: His chicken. It's a beautiful chick.
Speaker 2: Downstairs in the prisons. There is a secret hatch that
goes underneath the facility and leads out further down the road.
It won't get you far, but it might get you
a head start.
Speaker 6: That's what we need. I do you want to come also?
Speaker 2: I will take him, distract them, hopefully ward them off
for now. I will tell him that I killed you Wall.
Speaker 6: It's actually very kind of you.
Speaker 2: I'm gonna try to kill the little twirt myself.
Speaker 6: It's the best of luck. He's more resilient than he looks.
Speaker 3: But fine, so we might remember you in tail tales.
Speaker 2: Don't bother. I'm gonna be I just want to be forgotten.
Speaker 3: I'll call you Jeffrey.
Speaker 6: And by the way, Jeffrey, the payment that we that
was given to you, it's not under the desk or anything,
is relieving, right, it's just asking us.
Speaker 2: You do not see the payment you like? Granted, there
is still some jewels and gold left over in the
chest if you wish to scoop them up quickly. It
is mostly empty.
Speaker 3: Yep. Fair enough.
Speaker 6: Bandit leaders and bandit people gotta eat. But anyway, Belcher
was not sitting around Belshers are going to the dungeon
and finding the secret trap door.
Speaker 8: Okay, and yeah, I think everybody's going to the secret door.
Speaker 2: At this point.
Speaker 3: Uh.
Speaker 2: You hear another voice from outside, you recognize it as
Matron casting the spell upon himself. Uh, as well, under
the orders of King Ike, you will all exit the facilities.
Speaker 6: Now, God, it's his name? Names possible.
Speaker 2: For what if looked back and I did say his
name was Ike, and like the first or second episode,
but no one said anything.
Speaker 3: Can I like go look out the window and just
or like kind of scream from under like like such
a lame name.
Speaker 2: Okay, you stick your head out.
Speaker 3: Leaving it behind it.
Speaker 6: Your dies.
Speaker 3: Okay, let's see.
Speaker 2: I'm going to see how many acts we are able
to respond quick little just one gets a responsable to
look and respond. Okay, A seven, I'm assuming missus, yes, aout.
You yell that and putting it and you just kind
of put your head back and it sticks into the
wall right behind you.
Speaker 3: Can I like without picking my like head out, Can
I just like kind of shout from like right beside it.
Speaker 2: Like you missed, and then you hear majorum, he's there.
Shoot a fireball. Guys, I gonna go ok yeah, you
move out of the way, just as a happens right
behind you, igniting the wooden the stone, sorry, the wooden
floors ablaze you wall head down the stairs? Uh him
the lake? What are you doing? You haven't heard this conversation.
You went down to go get him to chick.
Speaker 1: I've already activated his or deactivated his growth spell. I'm
carrying him to the stairs to meet them.
Speaker 3: Okay.
Speaker 2: And as you're going up towards the stairs. You hear
a huge explosion outside up upstairs, and then down running
comes your three friends.
Speaker 7: That Sir Hogan.
Speaker 1: That must have been awesome what you just did, because
I always just assumed that explosions he did very well,
So I'm assuming it was all. And I want to
look at I want to look at Sir Hogan and
be like, do you hear how stupid his name was?
Speaker 3: Yeah, that's how I got him start chuckling.
Speaker 2: All right, I just moved you all down here. I
don't know if you all discovered where the prisons were.
What are you doing from here?
Speaker 6: If we don't. If we didn't know where the prisons were,
Belsher would ask for directions as he passed the guy.
Speaker 2: Okay, I don't know if y'all were just going to
make a bee line trying to find him. Go around
that corner there, Do not go towards the mess hall.
Follow the doors then, Actually, no, that is a lie.
Hamlet and Larry, you both know exactly where the prisons are.
That's the area which you entered.
Speaker 4: I was about to say, I thought we passed through
some prisons.
Speaker 6: That is correct.
Speaker 8: I will take the lead and just lead them to
the prisons. We'll just sprint and.
Speaker 2: I believe anyone who went around this direction to where
the prisons are.
Speaker 6: I'll belcher. We'll ask specifics about the secret exit, exactly
where it is, just so we know, and we'll just
head directly there.
Speaker 2: He tells you it's in the first prison cell, under
some hay. There is a hidden trap door. It won't
take them long to find it. So once you get in,
start running, thank.
Speaker 6: You, and we will skid out of them.
Speaker 2: Okay, he goes towards the front end front door. You
will start making your way there. Go ahead, and real
perception check for me. See how well, sir Hogan, you're
going the wrong way. You don't want to go that way, buddy,
you'll die that way. Larry take them, I'll start moving.
Everyone's for all. Larry, and you arrive to the prison cells. Okay,
there is a door. Well, you guys, you're not supposed
to be able to see those guys. Pretend like you
don't see those guys right outside that door.
Speaker 4: Well, I'll go in the straw.
Speaker 2: I guess which prison sells you check first, he says,
the first one, Just the first, the first one.
Speaker 4: Yeah, we'll go in the first one. The first one
I see.
Speaker 2: Was the first one. The okay, the first one that
you see, because there's four from.
Speaker 4: The first one that I see.
Speaker 6: Yep, all right, Larry will go in the first one.
I'll go in the fourth one.
Speaker 2: So you have both our bases covered, Okay, both of you.
Roll investigation check.
Speaker 6: Okay, all right, twenty one for belchers or oh.
Speaker 5: Larry is not going to do good?
Speaker 4: Okay. I got a fifteen, so not bad.
Speaker 6: Okay, plus d force? Oh plus de force, so twenty
three bolding bond is ten minutes?
Speaker 4: Okay, all right, so I got seventeen.
Speaker 2: Actually, okay, Belchers are you do not find anything? As
you kind of skitter through the hay, Larry, you can
move the hay around and you do find a a
metal ring and you kind of grab it.
Speaker 6: You pull it up. Good, roll a strength check for me.
It's a very heavy door, Larry trying to pull Belcher
will help. Well, you're you're in the other prison at
this time.
Speaker 1: Well, I was with I was with Larry. Was is
what I was gonna say. Sayings, sir, ho guy, I
guess went with him? So could I help?
Speaker 3: Yeah? Go ahead?
Speaker 2: And yeah, uh a twelve Okay, there we go an
eighteen from him like you kind of you're trying to
get it, and the hamlet comes over, grabs it with
you and he guys both lifted up and it is
just there's not even a ladder. It's just about a
ten foot drop from what you can tell in today
dark dugout tunnel.
Speaker 4: Well, I'm gonna jump in, so Larry will.
Speaker 2: Jump Okay, sir Hope and Butchers are I assume you
follow sup?
Speaker 3: Yeah?
Speaker 6: Yes, Belcherer will go last, and he'll kind of kick
hay back over the maybe like lower it halfway, cover
some hay from one, take some hay back from the
one he was searching, and throw the hay on top
so there's extra hay on it when he closes it
behind him.
Speaker 2: Okay, make a survival check with disadvantage because it is
just a drop, so it's not like he can stand
on a ladder and do so while you're holding the
thing halfway open.
Speaker 6: Fair enough? Well, actually.
Speaker 1: Doing that before I jump in, I'll wait on the
other two to come in. Would be I figure Handlick's thing.
I was going to do mage hand to hold the
hay above me until I jump in and close the
door behind me, so that way, whenever at lose sight,
the hay falls on it automatically.
Speaker 6: Okay, yeah, Mark, if I see the mache hand, I
will not bother with that and I will just jump
in and try and lick.
Speaker 2: Roll a survival check with advantage.
Speaker 1: Okay, survival gotta find it. Hold on there it is.
I got a fourteen.
Speaker 2: Fifteen would be at fifteen?
Speaker 7: Yes, oh yes, fifteen?
Speaker 2: As you do, so, okay, you let go of the doors,
you drop down, and you release the mache hand spell
or at least tell the hand to release, and the
head goes over. Oh effret, did you all roll perception
checks for me?
Speaker 4: We can no need.
Speaker 2: Sorry, I must have forgotten to ask ahead and roll
perception checks. You guys are heading to the prison cells.
Speaker 4: Okay, Larry got to seventeen uh.
Speaker 6: D fours for the three of us. Remember, sure, Hope
got a two. We've only got a nine.
Speaker 4: Larry got at eighteen.
Speaker 2: Yeah, just Larry the matter what y'all rest of y'all
role to be honest, Just Larry and Hamlet because you
guys are going I guess you guys we're kind of the
last ones heading to the prison cells. You do hear
the bandit leader walk out, I'm here, you came for me,
and you hear some other yelling coming from outside, and
you hear him yell as you assume he runs towards
King Ike, and you hear a flurry of crossbow bolts
shoot towards him. If that's all you hear, he was brave.
Speaker 8: Rip Jeffrey, goodbye, jeff You're always remember Jeff.
Speaker 2: I believe I named him fucking Jeffrey.
Speaker 6: He will be an entire chapter in my autobiography.
Speaker 3: He should have given me a name.
Speaker 2: All right, you all go down to this tunnel, and
it's very cramped. Thankfully, no one is too large of
a person. You all, I'm assuming you just begin making
your way through. Yes, who's in front?
Speaker 3: Is it?
Speaker 2: Larry?
Speaker 3: Yeah?
Speaker 4: I think I jumped in first. I think I jumped in.
I do have dark because I have my belt.
Speaker 2: Oh yes, the dwarf and kind.
Speaker 6: Sorry, go ahead, So what were you gonna say, Hilarry,
The princess wants to kill us anyway, You don't ever
have to take off the belt because we're worried about
the Prince seeing it. But now he wants us dead ontside,
no matter what isn't this great news? Oh yeah, we
can steal to our hearts content.
Speaker 4: I will never be pantsed again.
Speaker 2: And because I forgot to ask you to do so before,
as you're running through the underground tunnels, you can go
ahead and roll a D twenty.
Speaker 3: I'll give you.
Speaker 2: Let you do it three times to see if the
effect takes place.
Speaker 8: First, one is a thirteen, second, one is a thirteen. Third,
one's a fifteen.
Speaker 2: What in the world that is? Oh you roll D twenties,
Roll D one hundreds, sorry, twenty D one hundreds.
Speaker 8: Okay, all right, all right? Eighty five ninety forty seven, okay.
Speaker 2: And as you're running, you can kind of feel the
power of the dwarf and ancestors power through this bell
as you're kind of making your way through this tunnel,
and all of a sudden, your go tea extends by
about two feet and you have this really long go tea,
really bushy and full sprout across your face.
Speaker 8: I will just stroke it as I'm running, I guess you, Larry,
Thank you, Sir Hogan.
Speaker 2: Sir Hogan, you're a little jealous. It took you a
long time to girl at that stash of yours.
Speaker 3: I have the handlebars by choice. Totally grow a big one.
Speaker 2: All right, Larry, since you're leading the charge, go ahead
and roll a survival check with advantage okay.
Speaker 4: A three?
Speaker 6: Okay.
Speaker 2: Uh, you kind of get tripped up because like this
is very uneven, uh little man made caverns going through.
But after a few minutes it takes a little bit
longer than you guys were kind of hoping for.
Speaker 3: You do.
Speaker 2: It does stop a kind of angle up, but in
a way that you will have to physically grab onto
the dart and rocks around you to claw yourself up.
And you do see a little bit of light.
Speaker 6: All right, let's hitt out carefully.
Speaker 2: I guess you wouldn't see like please, I believe y'all
said that you were. We know this was daytime whenever
yell attacked, wasn't it.
Speaker 6: Yes?
Speaker 2: Okay, you kind of get up through there and it's
just underneath some brush and bushes. You kind of move
it to the side. You're not quite sure where you are.
Can I give get each of you to roll a
perception check as you come up top, I will say
your emboldening bond has ended by this point.
Speaker 3: Okay, I got it as soon as it ends.
Speaker 6: As we all come up top, I will emboldening bond
myself Larry and Hemlick or Sir Hogan, Sir Hogan because
I'm I'm better friends with Sir Hogan and it's specifically
about friendship. So me, Larry and Sir Hogan.
Speaker 7: I hate you, old man.
Speaker 6: Everybody canonically, Yes, was saying all of this out loud.
Speaker 7: I hate you, old man. I hate you.
Speaker 6: That's why you don't get involding bald Handlick.
Speaker 3: I rolled a four to total to nineteen, I got
a ten.
Speaker 6: My total is thirteen and I got a fifteen.
Speaker 2: I love how it always ends up this way. Hamblck
and Sir Hogan. You kind of look around form them
and you kind of assess you do see the main
road somewhat nearby. You can make your way to it,
and from there you might be able to figure out
where you all left your horses at.
Speaker 3: I totally forgot about Stone Cold Steed.
Speaker 2: How dare you know you all went off the pathway
aways and dropped off your three horses somewhere safe so
they were not visible from the road. You can possibly
find them. That what you all wish to do?
Speaker 3: Yes?
Speaker 2: Yes, who would like to lead the search for them.
It will be a survival check with advantage because everyone's
there with you.
Speaker 3: I have Sierra survival, but I really want to find
Stone cold Steed.
Speaker 6: My survivals one. I don't suppose you're really good at survival.
Speaker 1: Handle lick, handle lick is not good at survival, not
just handle.
Speaker 6: Well, you know what, are you going to get some
fucking use out of this fucking smell? Low key object, horseshoes.
Speaker 3: Go do the purple hat. Do the purple hat?
Speaker 6: Yeah, horshes would also tell me if there's like guards
or anything.
Speaker 2: Extra that's smarter, that's that's okay, you cast locate object
on the horseshoes.
Speaker 6: I have a question.
Speaker 2: How stealthy are you' all being right now, horses.
Speaker 3: I think we're pretty stale.
Speaker 4: I think we're stealth.
Speaker 6: Yeah, was trying to maintain a low.
Speaker 3: Prosure doesn't go stealth much, but he's like stealthy right now.
Speaker 2: Okay, go ahead, and every single one of you go
ahead and roll stealth.
Speaker 6: Before we start sneaking to the horses. Belshoal give guidance
to Sir Hogan. Wait, let me bell again.
Speaker 2: And because because I was kind of looking into it,
and I have an issue with using guidance constantly for
things like stealth checks because this is over a period
of time. Are you just are you just consistently doing
this every six seconds on every single person.
Speaker 6: That's an interesting conversation, but definitely not now because guidance
is also concentration as his locate objects. So Belch remember
that and decide no, okay, but we'll figure out if
Belshow was constantly praying at a later date.
Speaker 2: Ay, right, I still need Beltrazar and Sir Hogan to
roll stealth.
Speaker 6: With heavy armor.
Speaker 4: Larry got us six. Are we doing a D four?
Speaker 3: Also?
Speaker 6: Yes, Larry and Sir Hogan are as well as Belches or.
Speaker 8: Okay, I got nine.
Speaker 2: Everybody give me your totals, uh, starting with Hamdlick seven
Larry nine.
Speaker 6: Belcher will do a chronal shift to help this a
little bit, and hopefully fourteen plus D four so fifteen
actually for oh wait actually because plus stealth is fifteen
seventeen seventy be with the Colonel Chip.
Speaker 2: So Larry is a natural one for a nine because
of your bonuses, that is, yes, that is necessary, Sir
Hogan thirteen. Okay, you are all looking around. You have
an idea where the horses are you starting to go through,
and as you kind of make your way through the brush, well,
I should also specify.
Speaker 6: Given a wild to any extra horseshoes that should not.
Speaker 2: Yet give there you do feel a number of horseshoes
heading towards your direction from both sides of the road.
At this point you all shoot off into the brush.
That you all had your stealth checks. Okay, you do
not know if you were seen at all, but you
are all making your way towards the horses. After a
few minutes you do reach to their location. They are
still there, kind of confused. What do you all do
from here?
Speaker 3: I want to go to Betha's arm out the shore.
We're stone cold.
Speaker 6: He's right here. The point to stone Cold steet Austin.
As we round the corner that the horses are in
its purple. It's majestic.
Speaker 2: I will kill that. It's beautiful.
Speaker 6: Anyway, So shall we ride? How dense is the forest?
Can we riding forest for a while?
Speaker 2: You would be at half speed? You do know your
way back to the main road, you do not know
exactly what direction to take. Otherwise, where should we go
towards the kingdom with more guards. We could run find
some other, maybe more sympathetic kingdom somewhere. What what what
should we do?
Speaker 6: Everyone?
Speaker 1: I want to whisper to Sir Hogan and be like,
just go in a direction away. Hey, as I get
on the horse with him, I just.
Speaker 3: Need a nap. I don't care where.
Speaker 2: You know, it's a thousand foot radius, right, belter's are okay?
You hear a horn? Go off once again?
Speaker 6: Well, let's go deeper in the forest and go away
from the kingdom. If we go away, they're eventually going
to have to pull back their troops at some point
to feed them, and they won't be able to follow
us forever. But if we go closer, they'll be able
to resupply easier. Any objections, Right, Maybe we strike when
they're exhausted and out of food. Yes, yeah, away from
the kingdom that wants to kill us.
Speaker 3: I will die.
Speaker 6: That we can definitely agree on.
Speaker 2: All right, I want you all to go ahead and roll.
Everyone roll a general survival on how you make your way,
because seeing you're not going towards the main road.
Speaker 7: Right, I got a sixteen?
Speaker 4: Do we still have him bolden?
Speaker 6: Yes? Okay, I got a tin Okay, belch store got
to fourteen?
Speaker 3: What am I rolling survival? I got nine?
Speaker 2: You know, with a disadvantage now because you weren't listening.
Speaker 3: It's yeah, yeah, yeah, you're plus four for thirteen.
Speaker 2: All right, you all did pretty all right. It wasn't
a high DC. You all begin making your way through.
You're not getting tripped up. You are managing to go
and I'm assuming just the opposite direction of the road
right now. Your main focus is getting out of there
and finding somewhere to recoup. You all right off. Not
sure where to go from here. You just know you
need to find somewhere safe and make a new plan
and what to do now that you are all on
the lamb, and that is where we are going to
end this season.