Speaker 1: Hey, everybody, happy for Friday. Welcome to Game Spot after Dark,
Speaker 1: your weekly podcast that closes out the week. I'm your host,
Speaker 1: John le Zipke, and I am joined by Curtain Avina. Hello,
Speaker 1: and back from the dead Jacob Degger.
Speaker 2: Hello. Was that a thing?
Speaker 3: Did I die?
Speaker 2: Is that where it was? Last?
Speaker 3: I think I'm pretty sure I dded last week's podcast.
Speaker 3: The last thing was.
Speaker 2: We were both like, fuck, you don't listen to podcasts,
Speaker 2: so yeah, hey, hey missed it.
Speaker 3: How did you ever know? Yeah? But you are wearing
Speaker 3: all black today?
Speaker 2: No, I'm learning jeans.
Speaker 3: We could have matched.
Speaker 1: Jeans blue. You guys canna be your weird dark here.
Speaker 2: Gonna come dressed up like Kurt, except that I'm gonna
Speaker 2: be wearing all white instead.
Speaker 1: Yes, yeah, like blue blue Watch, blue Watch.
Speaker 3: That's how you know? Yeah, not green.
Speaker 2: That's not the real Kurt.
Speaker 3: That is not the real You don't understand. It's not
Speaker 3: the Kurt you think it is.
Speaker 2: It has been.
Speaker 1: Kind of a well, okay, it's it's it's been a
Speaker 1: fairly heavy week for video game news. I would say
Speaker 1: with the Oblivion leaks was right, Yeah, what are you
Speaker 1: talking about? But that has been kind of a light week.
Speaker 1: For newer release, So I think we're all kind of
Speaker 1: waiting for Oblivion, like oblivion.
Speaker 2: If that is.
Speaker 3: I think the best part is like if that's even
Speaker 3: real still, I know it and the website, the site
Speaker 3: that for the copy of the Developer made it as
Speaker 3: like four oh three, it's fucking wipe from the internet
Speaker 3: after that.
Speaker 2: So I just don't understand why it would be coming
Speaker 2: out next week as opposed to like a shadow drop
Speaker 2: during Summer Game Fest, you know, Like, but isn't the
Speaker 2: Elder Scrolls the anniversary. Yeah, there's like a thing that
Speaker 2: ends next week and people are thinking, oh, it'll cap
Speaker 2: it off, but they I feel like the I mean,
Speaker 2: I'm sure there is a crossover between the ESO audience
Speaker 2: and like the Skyrim Oblivion audience. There's probably a good crossover,
Speaker 2: but is there that much crossover?
Speaker 3: Like I'm sure there's a lot of Elder Scrolls online
Speaker 3: people who may would be still ever even played Oblivion
Speaker 3: because they're just sure all in an ESO maybe Skyrim
Speaker 3: and this is yeah, But.
Speaker 2: I don't know.
Speaker 1: I just think of like it's also kind of a
Speaker 1: dead week or dead like month. I feel like it's
Speaker 1: it's a bit light, but Also.
Speaker 2: Microsoft just released an exclu of like two weeks ago, right, like.
Speaker 3: Did they at midnight? And like, I don't know, it
Speaker 3: just seems like, I mean, Doom's coming out next month.
Speaker 2: And Doom's coming out next month. It just seems like
Speaker 2: such a packed sort of quarter one for Xbox. I
Speaker 2: hate saying that, but you know, they do ow every studio.
Speaker 3: It's only it's only was a matter of time until
Speaker 3: after buying every studio under the sun, that we have
Speaker 3: four years of nothing, So that means all those studios
Speaker 3: would be putting out games within months. Yeah, yeah each other.
Speaker 1: And now there's more Xbox exclusives on the PS five
Speaker 1: than there are PlayStation exclusives. Was't not a thing at
Speaker 1: one point?
Speaker 3: Yea, yeah, It's like, technically, if I understand right, Microsoft
Speaker 3: technically has more of their own published titles on PlayStation
Speaker 3: five than PlayStation does of their own Wow titles. And
Speaker 3: it's kind of a it's kind of like a weird
Speaker 3: PlayStation is far in the league of selling more consoles
Speaker 3: between you know, obviously like tens of millions more than Xboxes,
Speaker 3: but who is getting the last laugh in the end.
Speaker 3: In a weird way, it's still ultimately a PlayStation because
Speaker 3: they're they're getting money from titles. I'm not saying that,
Speaker 3: but one is more is I'm not saying it's in
Speaker 3: that way. It's a competition, but it's it's very weird.
Speaker 1: You can make the argument that Microsoft's playing the long game.
Speaker 1: They're setting themselves up for the future in a much
Speaker 1: better position than Sony.
Speaker 3: Instead of Sega just killing the Dreamcast and be like
Speaker 3: a mo're fucked nature in an Xbox.
Speaker 1: I think Sony made Xbox Dreamcast too.
Speaker 2: I mean, did you see that the price of the
Speaker 2: PlayStation went up fifty dollars this week? Not in the
Speaker 2: United States, surprisingly, but it already had a price hike
Speaker 2: in the United States.
Speaker 1: But like throughout the rest of the lot part, they're
Speaker 1: probably still waiting to see how all the terrarif stuff
Speaker 1: shakes out, and then it'll get a price hike in
Speaker 1: the United States. So that'll be fun. What a Remember
Speaker 1: when remember when costles used to go down in price? Yeah,
Speaker 1: but I mean but to the.
Speaker 2: Exact same point.
Speaker 3: Oh god, this is all this is killing Jake as
Speaker 3: I'm sorry something you already have an opinion on game
Speaker 3: consoles that we'll get to you soon. But to your point, yeah, yes,
Speaker 3: game consoles used to go down a price, but with inflation.
Speaker 3: Technically speaking, a lot of consoles back in the day
Speaker 3: are just as expensive than I know they are now.
Speaker 3: But you know, four years in you'd get no.
Speaker 2: Yeah, I'm not saying like PlayStation.
Speaker 1: I'm referring to like as like the you know that
Speaker 1: hard work got older, and but.
Speaker 3: They would drop the price like that.
Speaker 2: Redesign was always like a small price drop.
Speaker 3: Yeah, you know, like it was not the five right,
Speaker 3: the redesign was.
Speaker 1: Yeah, like parts get cheaper and and they're able to
Speaker 1: kind of like you know, the manufacturing gets like more streamlined,
Speaker 1: and they're able to like bring down the price, and
Speaker 1: that's how you'd end up with like get the PS
Speaker 1: two for ninety nine dollars.
Speaker 3: Got went with the GameCube went to nine. I didn't.
Speaker 3: I didn't get one till then. But I will never forget.
Speaker 2: And this is the different.
Speaker 3: I mean, you don't know when a price drop is
Speaker 3: really coming, but I did have a close friend who
Speaker 3: saved up their money and for the next day one
Speaker 3: that is rough.
Speaker 2: The Nintendo Switch hasn't dropped in price though, has it. No,
Speaker 2: Like I think it's it was three hundred, and I
Speaker 2: think the allow came out, but I don't think it.
Speaker 2: I think was fifty dollars more, isn't it? But the
Speaker 2: I mean, I guess the switch light was two hundred
Speaker 2: instead of three hundred, but I don't think it different
Speaker 2: thought the original one drop fifty dollars in price.
Speaker 3: I think wrong. I'm not gonna Nintendo doesn't need to
Speaker 3: that is that is That's just a Nintendo. Sure, we
Speaker 3: know our value and you're still gonna buy it. Yep.
Speaker 3: Unlike the PlayStation two. That's an interesting conversation I have about,
Speaker 3: you know, PlayStation two being the most successful console of
Speaker 3: all time, but having placed price drops along the way.
Speaker 3: Sure and get the Switch is closing in on the
Speaker 3: PS two and has had no price drops. Yeah, it
Speaker 3: has put out different models. Ones that are cheaper, of course,
Speaker 3: so that could be a thing, but then a model
Speaker 3: that is more expensive.
Speaker 1: I don't know.
Speaker 2: It's interesting.
Speaker 3: Yeah, I don't know if the Switch is going to
Speaker 3: live in Brazil the way that excuse probably not. All
Speaker 3: the soccer games and FIFA come into it. That time
Speaker 3: will tell. Yeah, oh happy birthday and Jay, thanks chat
Speaker 3: hey two days ago. But you know, you know, you
Speaker 3: did celebrating the whole week, you know, yeah, as we do. Yeah,
Speaker 3: well do watch today.
Speaker 2: I'm not looking. I was like, wait what and then.
Speaker 3: That was close. I was on Luke last week. Really.
Speaker 2: Oh yeah, I'm glad, just a bully.
Speaker 3: Yeah. Yeah. Eventually we're just gonna detach you and push
Speaker 3: you off, make my table go further in, and then
Speaker 3: the camera is going to see me in a dark
Speaker 3: corner over there. Any birthday, Jake Decker, thank you.
Speaker 2: I like you just drawing over there. You know, you
Speaker 2: like time out and you're like detention or whatever. Throw something.
Speaker 3: You just look up like, I don't care. Yeah, I'm drawing.
Speaker 2: A painteris destroying a city on the desk. It wasn't nice.
Speaker 3: Yeah, I'm in detention, so you know, I gotta make
Speaker 3: sure this looks like an attention desk. I kind of
Speaker 3: do like the idea of like if we have a
Speaker 3: guest on being like, you can car whatever the name
Speaker 3: or whatever on the desk if you want be kind
Speaker 3: of fun. Yeah, that's a pretty good idea. Let's destroy
Speaker 3: the furniture that we had just got made. It just
Speaker 3: paid for where we before we were interrupted with.
Speaker 1: Well we were we were talking about consoles, which I
Speaker 1: do think we'll transition into. Uh, Jake, you seem to
Speaker 1: have expressed some donness with your Xbox.
Speaker 2: I was pretty frustrated because I was gonna play some
Speaker 2: games with friends. Usually we play Call of Duty. Hadn't
Speaker 2: played it in a while, turned it on, had one
Speaker 2: hundred and fifty gigabyte update, one hundred and fifty gigs
Speaker 2: for a three hundred gig game. It's a whole three
Speaker 2: US other games, and you know on PC that's a
Speaker 2: big update. But it's fine because I have fiber and
Speaker 2: something like that would download, you know, forty minutes or so,
Speaker 2: probably maybe like an hour. Probably this was gonna take
Speaker 2: five hours. And I don't know why. Well, I do
Speaker 2: know why. It's because it's like consoles do that. I
Speaker 2: don't know why. For some reason, my speeds never match
Speaker 2: my download speeds never match on console.
Speaker 3: Anyway.
Speaker 2: I'm getting to this though, because I thought this thing
Speaker 2: was supposed to download updates when it's asleep. In theory, yes,
Speaker 2: but it never does it. So we were like, okay,
Speaker 2: we'll play Call of Duty. Called dude a one hundred
Speaker 2: and fifty gig updates, Like, well, can't play this? What
Speaker 2: about Fortnite, can't play that fifty gig update. They're like, okay,
Speaker 2: how about Marvel Rivals, which I had never played before,
Speaker 2: that had the smallest update, which was like twenty gigs, so,
Speaker 2: but it also did an update. So we ended up
Speaker 2: playing Marvel Rivals and we played two games, and I
Speaker 2: was like, this shit sucks. When I stopped playing, yeah,
Speaker 2: logged off, I was like, I'm done. I don't want
Speaker 2: to ever play my Xbox again. I'll probably play my
Speaker 2: Xbox again, but I was incredibly frustrated, just because it's like,
Speaker 2: what's the point of this thing if I can't play
Speaker 2: the goddamn game that I want to play when I
Speaker 2: want to play it. Yeah, and maybe it's a call
Speaker 2: of duty issue like one hundred and fifty games, but
Speaker 2: I think.
Speaker 3: That's ridiculous, you know, But that's emblematic of yeah.
Speaker 1: Yeah, I mean, here's here's a like different example that
Speaker 1: was like not as big of a deal, but equally
Speaker 1: just like what are we doing where uh I was
Speaker 1: gonna have uh My wife tried Devil May Cry for
Speaker 1: the first time because she really was in the anime
Speaker 1: and wanted to give it a shot. And I was like,
Speaker 1: I have all of them on my shelf on disc
Speaker 1: and the PS four versions.
Speaker 3: Pop it on.
Speaker 1: The PS five should be fine. It's it's on disc,
Speaker 1: it's a disc version of a PS two game. I
Speaker 1: should just be able to put that in immediately. Put
Speaker 1: it in, and the first thing is like, we have
Speaker 1: to copy this onto your console. And I'm like, okay,
Speaker 1: I don't know. Why should just work, but it's like
Speaker 1: I guess. I guess maybe because it's a PS four game,
Speaker 1: it's going to PS five And so like we wait
Speaker 1: there for a few minutes. There's like a time like
Speaker 1: ten minutes, and we're like okay, okay, and then it's like,
Speaker 1: hold on, there's a system update.
Speaker 3: We gotta update your whole PlayStation. So I gotta update
Speaker 3: your controller.
Speaker 2: Yeah.
Speaker 1: Oh, every time I turn on my Xbox it asked
Speaker 1: me to update my controller and I was like how many?
Speaker 3: What date updated? I don't understand, Like it's still the
Speaker 3: same controller, like nothing feels different about it.
Speaker 1: So we do that and then finally like okay, it's
Speaker 1: it doesn't say anything. It's like the system has been updated,
Speaker 1: it's copied.
Speaker 3: I hand the controller to Georgia and I'm like, you
Speaker 3: can now play sleep. Yeah, she needs an update. My
Speaker 3: wife needs an update. God damn.
Speaker 2: It hits the.
Speaker 1: Button and it goes hold on, there's one more update
Speaker 1: for the game.
Speaker 3: But I was like, what the fuck you just spent
Speaker 3: all that time copying and what do you mean there's
Speaker 3: another update?
Speaker 2: Yeah, but like Xbox does where it's like it's like
Speaker 2: the game looks ready to even update the cover art,
Speaker 2: you know, like so you think it's updating and you
Speaker 2: click and nothing happens, and that thing comes up and
Speaker 2: it's like this needs an update, calculating size, and it
Speaker 2: calculates size and then you see fifty gigs and I'm
Speaker 2: like that's a big update. And then I click in
Speaker 2: and it's like downloading one hundred and fifty gigs. I'm like,
Speaker 2: what the fuck you doing? Like, yeah, oh my god,
Speaker 2: is driving me insane? Uh? And yeah, I mean Sony
Speaker 2: does it too. Like I will say I was playing
Speaker 2: Blueprints a couple of days ago and that updated while
Speaker 2: it was in sleep mode, which was nice, but then
Speaker 2: also only five gigs. Yeah, so I'm not it's it's
Speaker 2: it's not inconvenient. When it's like we updated while it
Speaker 2: was asleep, I'm like, great, but I could have updated
Speaker 2: it in like two minutes if I needed to, not worried.
Speaker 2: So I don't know. I realize that, like I have
Speaker 2: a PC and a lot of people don't have PCs
Speaker 2: and they're stuck to their console, and that's you know,
Speaker 2: that's fine, Like I I in theory like my Xbox,
Speaker 2: I play a lot of it mostly on my Xbox,
Speaker 2: but I don't know that time, I was just like,
Speaker 2: why am I playing these games on Xbox when, especially
Speaker 2: like Call of Duty and like Fortnite or whatever. I
Speaker 2: don't mean I don't play Fortnite rarely, but like, why
Speaker 2: don't I just do it on my PC? And it's
Speaker 2: because I have friends who think that, uh, this is
Speaker 2: a friend problem is that's not those friends who refuse
Speaker 2: to play with people on like they said it, so
Speaker 2: there's no cross play because they're afraid of PC players,
Speaker 2: which I get. But also this is driving me insane.
Speaker 2: I'm just like, I'm going to install everything on PC.
Speaker 2: You're just gonna have to deal with it. Can't they private?
Speaker 3: Like it does not work with like they if you
Speaker 3: create a private party and only have.
Speaker 2: Still does Still.
Speaker 3: I'm sorry, Yeah, yeah, I think they're cowards.
Speaker 2: That's a friend problem.
Speaker 1: If they were actually good at Call of Duty, it
Speaker 1: wouldn't matter what they were using. Yeah, yeah, exactly.
Speaker 3: But also like, can't you know you can't? Can you
Speaker 3: want any scope with the controller?
Speaker 2: People find like bullshit ways to play Call of Duty
Speaker 2: on console anyway, you know, like people plug in a
Speaker 2: mouse and keyboard that way people will get like fancy
Speaker 2: controllers to like be able to like shot drop.
Speaker 3: You know, or I don't remember what any you have.
Speaker 3: Have you detailed this to your friends? Have you had
Speaker 3: a talk with them, be like, oh, yeah, playing with
Speaker 3: people on console were just as alying to you. Yeah,
Speaker 3: and are just as bad as you are. Yeah, and
Speaker 3: people in PC most likely don't even know how to
Speaker 3: aim with a mouse.
Speaker 2: Yeah, that's the other thing too. Matchmaking exists for a reason, right, Like,
Speaker 2: I'm not We're not going to get thrown in with
Speaker 2: people who are like way better than Yeah, the game
Speaker 2: has skill based matchmaking, Yeah, which I also know people
Speaker 2: hate that. That's like a that.
Speaker 3: Watching the podcast.
Speaker 2: Uh no, probably not. Well, well, one of them might,
Speaker 2: but not if you're watching. But he's not the issue. Okay,
Speaker 2: he's not the issue.
Speaker 3: Because he's a good friend watching you. Another problem with
Speaker 3: my friends is they don't fucking watch me my podcasts.
Speaker 3: God forbid, they have something else to do. Uh, But
Speaker 3: I mean, uh, the one thing, the funky thing about consoles,
Speaker 3: and I'm glad that Jake mentioned. You know, it's like
Speaker 3: not everyone in the world has a PC, although there
Speaker 3: is some interesting statistics about how much money is spent
Speaker 3: on PC gaming versus console gaming and how many people
Speaker 3: are actually playing. But I unplugged my consoles, both my
Speaker 3: PS five, my Xbox Series s I know, and put
Speaker 3: that in my closet over two months ago and I
Speaker 3: haven't touched them since.
Speaker 1: Do you find the PC experience to be less friction
Speaker 1: than how consoles are right now?
Speaker 3: Well, I mean I have a complicated So for me,
Speaker 3: it's it's two things. It was primary an Xbox user,
Speaker 3: because I have vocalized on this con on this podcast,
Speaker 3: how frustrating of like the actual user experience for a
Speaker 3: PS five is for me, I can't stand it. Also,
Speaker 3: that controller hurts my wrists. I'm reviewing games on that thing.
Speaker 3: I like wake up in the middle of the night
Speaker 3: from like problem. It's there's a there's a problem with
Speaker 3: my hands on that controller. That don't make sense. So
Speaker 3: I like naturally gravitated away from the PS five and
Speaker 3: that was primarily an Xbox user until Xbox did its
Speaker 3: bullshit and closed down Arcane Austin and fucked over a
Speaker 3: bunch of other studios and obviously and now Microsoft is
Speaker 3: unraveled and other shit that I want to protest. So
Speaker 3: I was like, I'm gonna stop using this thing, canceled
Speaker 3: game pass, stop using my console, bought a PC, clearly
Speaker 3: got Window. I have blood on my hands, we all do.
Speaker 3: But the main point is that I use that as
Speaker 3: a way to vote with my dollar by buying those
Speaker 3: games on Steam and like other revenues g og and
Speaker 3: directly from the sites if I can, rather than Microsoft.
Speaker 3: So to your point, it's like I kind of just
Speaker 3: optate to being a PC gamer purely out of partly
Speaker 3: like one ethical and comfort reasons.
Speaker 1: But but yeah, do you find now that you've like
Speaker 1: had that experience experience?
Speaker 3: Yeah, like the nine day, I mean, I don't know
Speaker 3: if it's a nine day, but it's like a it's
Speaker 3: I it's it's I have not seen a change. My
Speaker 3: PC is still in my living room and operates as
Speaker 3: a console.
Speaker 2: Because on my TV it's just fascinating to me.
Speaker 1: How like I because I also feel that frustration of
Speaker 1: just like I feel like like consoles have gotten more
Speaker 1: annoying to use. I agree, Yeah, no, that's and it's
Speaker 1: you know, like this isn't a new thing. I think
Speaker 1: people have been in fucking paying for Live Ship and
Speaker 1: like all those things.
Speaker 2: That's the thing that I mean. John Luke witnessed me
Speaker 2: the other day where I would it's like, you know what,
Speaker 2: I'm gonna do a blue Prints run and I have
Speaker 2: it on PlayStation five because we got a code for it.
Speaker 2: So I turned it on and I turned to them
Speaker 2: and I was like, wait, I don't pay for PlayStation plus,
Speaker 2: therefore my safe doesn't transfer. Therefore I'm not doing this
Speaker 2: and turned it off and was like, if I had this,
Speaker 2: if I had a PC code, I would have just
Speaker 2: turned it on and it would have done a run
Speaker 2: and would have been fine, you know, and but like
Speaker 2: it did. The fact they're charging for that is like,
Speaker 2: of course they're charging for it. But at the same time, it's.
Speaker 1: Like, but why yeah, exactly. It's it's it's we've gotten
Speaker 1: so far to the point where like the original argument
Speaker 1: of PC versus console like doesn't even make sense anymore,
Speaker 1: which was like the console, like you just buy it
Speaker 1: and it works and it's easy, and like you're not
Speaker 1: having to like buy an expensive PC.
Speaker 3: You don't have to understand how PC's work, you don't
Speaker 3: have to build one.
Speaker 1: And now it's like, well, these consoles have so much
Speaker 1: like extra little hoops and hang ups that to the
Speaker 1: point where you're like it's actually like way easier to.
Speaker 3: Justa to buy a console.
Speaker 1: It's still more affordable to buy a console, I would say,
Speaker 1: like especially if you're talking about like raw horsepower like
Speaker 1: the PS five and the Xbox Series X for like
Speaker 1: bang for your buck in terms of like raw performance,
Speaker 1: you're still getting a better value than a PC. But
Speaker 1: the PC also can do way more.
Speaker 2: It's more of an investment too, when you consider when
Speaker 2: you buy games on Steam in theory than forever if
Speaker 2: you get new PCs, you know, whatever it is the
Speaker 2: license are there, Yeah, it's only license there. You'll still
Speaker 2: be able to start at games, you know, and like, yeah,
Speaker 2: I think consoles have done much better job at backwards compatibilibility.
Speaker 2: I mean, even seeing the switch to having backwards compatibilities
Speaker 2: like exciting, but like there will get to a point
Speaker 2: where they will stop being backwards compatible and you'll have
Speaker 2: to like drag out those old systems, which is fine,
Speaker 2: kind of expected, but like, I think that ease of
Speaker 2: use that we're talking about is super present. And just
Speaker 2: the fact that, like, you know, like you fired up
Speaker 2: Unreal Tournament the other day, yeah, you know, I.
Speaker 3: Mean, well, the fact that I was like, I can
Speaker 3: like sit at our at the what we call the
Speaker 3: speed zone where our gaming set up here is in
Speaker 3: the office, and I went from being like I'm sick
Speaker 3: of talking about blueprints, so that I booted it fall
Speaker 3: Out too, and then I was we were trying to
Speaker 3: we were trying to play a game yesterday and that
Speaker 3: wasn't working. I was like, well, Unreal Tournament three, like
Speaker 3: a here we go, or you know, Doom the twenty
Speaker 3: sixteen or maybe the ninety three one, which that is
Speaker 3: obviously when I was played anything under this sun, including
Speaker 3: the box for the special edition that's coming out anyways.
Speaker 3: In short, PC gaming is still a privilege in many ways.
Speaker 1: But I have gaming in generals and privilege.
Speaker 3: This is true, especially these days. But I have now
Speaker 3: gone months without even thinking about my consoles.
Speaker 1: I truly believe as somebody who used to because because
Speaker 1: I never owned the consoles as a kid, I only
Speaker 1: owned handhelds in PC. And then I kind of like
Speaker 1: over corrected and was like I'm going to own every
Speaker 1: fucking console now, and I do. And I've now gone
Speaker 1: back around to the point where I'm like, well, I
Speaker 1: don't need these I do not need these consoles anym
Speaker 1: like just straight up like we were before. It was
Speaker 1: like because when I got those, when I bought like
Speaker 1: a three sixty, and I didn't even plan a by
Speaker 1: apstory like my dad bought one for the Blu ray Player,
Speaker 1: because oh that's what dads do back then, it was
Speaker 1: like I'm getting to play games that I genuinely can't
Speaker 1: play anywhere else.
Speaker 3: And yeah, we're contradicting ourselves every week when we talk
Speaker 3: about all the games we're playing on PS two.
Speaker 2: Yeah, but that even brings up another thing right where
Speaker 2: it's like, normally I would say like, well, either if
Speaker 2: you want PlayStation exclusives, get a PlayStation. If you don't
Speaker 2: care about that, get a PC. But it's even at
Speaker 2: the point where it's like, just wait a year. There's
Speaker 2: not a lot of PlayStation exclusives. We're just talking about
Speaker 2: how Xbox has more games on PlayStation than like PlayStation
Speaker 2: kind of does. And yeah, if you wait a year,
Speaker 2: it comes to PC. So it's like, I I don't.
Speaker 1: The only and the only games are gonna make have
Speaker 1: that year of time or are going to be single
Speaker 1: player games? Yeah, like if it's a multiplayer game, we're
Speaker 1: going to like I need to be there. They're gonna
Speaker 1: put that on PC. Any you'll be able to play
Speaker 1: the games with your friends no matter what. Yeah, you
Speaker 1: want to boot up Concord right now. It was one
Speaker 1: day one I play. I mean there was only day.
Speaker 1: There was only one day, so the one and only
Speaker 1: day it was around I I think I see the
Speaker 1: future for myself with games, and I am like, I
Speaker 1: think it's going to be PC and then Nintendo.
Speaker 3: And that's kind of that's how I see it. That's
Speaker 3: kind of deck s witch, you know, you know what I.
Speaker 2: Was looking at yesterday because GTA six is supposed to
Speaker 2: come out this year. It's not coming to PC. Like,
Speaker 2: there's no way it's coming to PC. At least they
Speaker 2: never do. It's coming to Xbox and PlayStation and you
Speaker 2: know when red oh, they should expect it by now
Speaker 2: because that's what they've done every it'll come in a
Speaker 2: couple of years or whatever. But when Red Dead Redemption
Speaker 2: two came out, that's why I got a PlayStation four
Speaker 2: Pro because I was like, Okay, I want to play
Speaker 2: this better. And I was looking at PlayStation five pros
Speaker 2: no dollars, Yeah, probably gonna go up, and I was like, no, okay,
Speaker 2: but I thought about it. I thought about it because
Speaker 2: you know, that's gonna be the only way to play
Speaker 2: that's gonna be the best version of g t A
Speaker 2: six because Xbox probably isn't gonna have a souped up
Speaker 2: console by then, if at all, it seems.
Speaker 3: I don't know.
Speaker 2: I don't know. I haven't followed those leaks and rumors.
Speaker 2: I think they're supposed to release like a handheld that
Speaker 2: is similar specs to the series s. But man, dude,
Speaker 2: I don't know.
Speaker 1: I'm I'm with you that like Rockstar absolutely could get
Speaker 1: away with not putting it on PC.
Speaker 2: I wouldn't be surprised. But I'm also I think they've
Speaker 2: already announced like that they already PlayStation five. But I think,
Speaker 2: like if you watch that trailer at the end, you
Speaker 2: just see or if you like read the description whatever,
Speaker 2: it's just PlayStation five and Xbox.
Speaker 3: That seems ridiculous to me. This seems completely insane.
Speaker 2: I could be wrong.
Speaker 3: I mean, people people Rockstar and Rockstar can do whatever
Speaker 3: they want because it's I know they need to get
Speaker 3: taken down a peg. Well yeah, but that's when you
Speaker 3: don't buy the game. You vote with your dollar and
Speaker 3: just be like, oh fuck it, I'm.
Speaker 1: Not gonna here's the thing like and this is this
Speaker 1: is maybe I'm going to show my my hand here,
Speaker 1: but like I'm probably gonna play that game for like
Speaker 1: five hours and then stop playing it because that's what
Speaker 1: I do with every g t A. They're just not
Speaker 1: really I put more hours into that and meaning to
Speaker 1: go back and finish. I feel more compelled to play
Speaker 1: that one where than like I played GTA five and
Speaker 1: I had a really fun weekend around and then it
Speaker 1: was like, Okay, would you had.
Speaker 3: On your Yeah, I mean you probably ald know this
Speaker 3: because you know me, But would you suspect would you
Speaker 3: think that I was either yay or nay a GTA nut?
Speaker 2: I mean, I know the answer. I know you already
Speaker 2: know the answer, but like, based on if I didn't
Speaker 2: know the answer, I think I would think you aren't
Speaker 2: into the answer. Sure, yeah first but you But I
Speaker 2: am a fucking massive Grand Theft Auto fan. Like I've
Speaker 2: played every single one of them, even the Top Down
Speaker 2: two D one.
Speaker 3: That's yes, yeah, like one two uh, like even London
Speaker 3: the They were one of the only games like as
Speaker 3: when I was younger that I like, I completed, I
Speaker 3: saw all the way to the end, I did everything.
Speaker 3: I loved them. I love GT five.
Speaker 2: What's your favorite?
Speaker 3: God, This is a tough one. Actually, I think I
Speaker 3: might have to say four. I think Grand Theft of
Speaker 3: four might be my favorite, because I also think like
Speaker 3: Lost in the Damned and bal like.
Speaker 1: Both of those are four is the one that I
Speaker 1: stuck with the longest, and and and that might be
Speaker 1: the East Coast.
Speaker 2: Yeah maybe. I recently tried to replay five, and I
Speaker 2: think I don't think that story has aged very well.
Speaker 2: I don't think it's necessarily the fault of the story itself.
Speaker 2: I think part of it is just red dead. Redemption
Speaker 2: two set such a high bar for me, and like
Speaker 2: what that narratively, what they're capable of, and going back
Speaker 2: to five, and even like four, because I think four
Speaker 2: has a much better narrative than five as well too,
Speaker 2: So I think, like I think that game worked and
Speaker 2: was fun and had like a lot it was like
Speaker 2: like a lot of good nods and jokes and pokes
Speaker 2: at things, but like when it's flanked by like Red
Speaker 2: Dead Redemption Too, which I think is one of the
Speaker 2: best stories ever told in the video game, and g
Speaker 2: t A four, which I think is probably has the
Speaker 2: most interesting GTA story, just because it felt like the
Speaker 2: most grounded and it didn't feel like it was trying to.
Speaker 2: I mean, I know there were a lot of inspirations,
Speaker 2: but like compared to like Vice City, which.
Speaker 3: Is like it's like, okay, Scarface exactly, I know what
Speaker 3: you're doing. San Andreas is like every nineties, like like.
Speaker 1: Five is just hey, like heavy heat, yeah, we do
Speaker 1: too rules, yeah, and to be fair, the idea of
Speaker 1: like we're going to make keep the video game, like
Speaker 1: that's cool, like you know, and there are some sick
Speaker 1: missions in five though, like the way you'd switch between
Speaker 1: characters and the stuff.
Speaker 2: That stuff was amazing, but it was just the stuff
Speaker 2: in between that I was like.
Speaker 1: Okay, yeah, if you but if you were asked me
Speaker 1: a like favorite rock Star.
Speaker 2: Game, I think I know the talked about it earlier.
Speaker 3: Yeah, I would probably would probably say I think the
Speaker 3: best game they ever made, and it's like one of
Speaker 3: the best games ever made is Red Dead Redemption two,
Speaker 3: But my favorite is Bully.
Speaker 2: Like similar and yeah, a favorite rock Star game.
Speaker 3: I would put the Warriors like right next to that.
Speaker 3: I've put so much time to the Warriors.
Speaker 2: I think, so yeah with Bully for me though, like
Speaker 2: because like that is such a unique idea that like
Speaker 2: I don't I adore that game, and I remember when
Speaker 2: Hogwarts Legacy was announced and what people kind of said
Speaker 2: it was going to be, you know, push aside all
Speaker 2: of the controversy if you can. But like I was
Speaker 2: hoping for, like, oh, they're gonna look to Bully and
Speaker 2: they're going to make like Hogwarts bawl.
Speaker 3: It is not that at all.
Speaker 2: It was like just like a third person act lout
Speaker 2: shooter act, not lootter shooter.
Speaker 3: But did that game have like you could go to
Speaker 3: class or you could skip class. No, no, no, no no.
Speaker 2: It was all structured in missions. So it was like
Speaker 2: when you want to do a mission, you'd go to
Speaker 2: class and you'd do it, but there was a schedule,
Speaker 2: but you didn't have to follow it, you like didn't matter.
Speaker 3: I don't bully or you have to like that.
Speaker 2: I think it was one of my favorite things about
Speaker 2: Bully though, is it was just like there's a schedule.
Speaker 2: You can stick to it, or you can or you
Speaker 2: don't have to, but their consequences if you don't. And
Speaker 2: I can tell like playing Hogwarts Legacy, they there's probably like, oh,
Speaker 2: but people don't think that's fun. People want to do
Speaker 2: things in their own They want to they want the
Speaker 2: freedom to do what they want to do.
Speaker 3: No, I don't want that.
Speaker 1: I want to have to do it about like the
Speaker 1: And also I do think like that's I think they're
Speaker 1: not giving people credit. We're like, sure, that might be
Speaker 1: frustrating for some, but I also think people want to
Speaker 1: live out like the specific fantasy of like this world,
Speaker 1: and to do that means you should like fully embrace
Speaker 1: It's like it's everything about it.
Speaker 2: It's so funny.
Speaker 3: It's to be to think back because I was playing
Speaker 3: that game when I was in high school, and I
Speaker 3: would get out of high school and go to school
Speaker 3: and bully and go to classes and like go to
Speaker 3: workshop and build my bike and yeah, when you got
Speaker 3: past that chunk. You can just roam the city at
Speaker 3: night getting until you like get start to get tired
Speaker 3: and you have to like rush back to your campus
Speaker 3: or something like that.
Speaker 2: You could like egg houses and like you go to
Speaker 2: the carnival, play go.
Speaker 3: To the beach. Whim. I remember the amount of time
Speaker 3: Boxing Club. I like fell asleep swimming in that game. Yeah,
Speaker 3: it's like Jimmy Brown.
Speaker 2: Yeah, like, oh, Jimmy, I think I know, I'm sure
Speaker 2: we've talked about this before, but like I think one
Speaker 2: of the biggest tragedies with I mean there's a lot,
Speaker 2: like you know, the crunch and all that stuff is
Speaker 2: is it? But like they used to release the game
Speaker 2: every year and it was and and then GTA five
Speaker 2: happened and they like pumped the brakes on all that,
Speaker 2: you know, like Bully Too apparently was in the works supposedly,
Speaker 2: and like the fact that like we'll probably never get
Speaker 2: a Bully Too, or if we do, it will be
Speaker 2: like fifteen years from now or something like that. It's
Speaker 2: just so tragic because I like GTA a lot. I
Speaker 2: love Red Dead Redemption, but I think what I love
Speaker 2: the most about rock Star was that like they would
Speaker 2: try out different things and consistently the quality would be
Speaker 2: so good.
Speaker 3: Or they would try something out in one game and
Speaker 3: you could see evolve in the next game they were doing.
Speaker 3: So like you saw that with like you could see
Speaker 3: that between even from San Andreas to Manhunt too or
Speaker 3: manicuind came up before Sandres, so like you could see
Speaker 3: elements of Manhunt that were put into San Andreas. And
Speaker 3: then I feel like after that there was Bully and
Speaker 3: then The Warriors, and those two games had like stuff
Speaker 3: in common before going to It's I don't.
Speaker 1: Know, it's and now, like the only studios you still
Speaker 1: see to do that kind of iteration is like Japanese
Speaker 1: devs like RGG or like from Software.
Speaker 3: Every single time they do something in one game, you
Speaker 3: kind of see that.
Speaker 1: You kind of see the iteration in the level, and like,
Speaker 1: you know, I think overall games are just more expensive
Speaker 1: and take more time, so you see that gap with
Speaker 1: every studio, but especially with rock Star it's like really apparent.
Speaker 3: It's like, wow, well they got gt on line, you know.
Speaker 2: Yeah, cool.
Speaker 3: I'm glad for the people who really like GJ on THEE.
Speaker 2: I'm not because it kind of ruined like rock Star
Speaker 2: releasing games you know they don't do it. I just
Speaker 2: stop playing. We've had enough of GTL.
Speaker 3: All right, this podcast to get out of here. But
Speaker 3: it did become the gt or the Rockstar podcast.
Speaker 1: Hey, we have stilled our quota of talking about six.
Speaker 3: There's no quota official, the unofficial quota official quota into
Speaker 3: our years every day when we start work to make
Speaker 3: sure that we talk about it's just there.
Speaker 2: And they're just like, and now we can talk about
Speaker 2: the switch to for fifteen. Yes, and then.
Speaker 1: Hey, we we mentioned earlier, so we can put that
Speaker 1: in there. We can throw that in the title.
Speaker 3: Get that se O juice that it was that Forbes article,
Speaker 3: Oh my god, like ago where it's like Blueprints is
Speaker 3: the game of the year and even if GG six
Speaker 3: comes out this year, just like, what are you talking
Speaker 3: what are you talking about? Yeah, what are you saying? Like,
Speaker 3: come on, you can't say that.
Speaker 2: I have no idea. The nature of game of the
Speaker 2: year is comparing one game to the other. But I
Speaker 2: I hope there's not a discussion of like trying to
Speaker 2: compare GTA six and Blueprints. I mean, it happened it
Speaker 2: well probably could.
Speaker 1: I mean, if it comes out this year overall and
Speaker 1: I'm sure game Spot is guilty of this. I'm sure
Speaker 1: somebody could send me an article that's like you guys
Speaker 1: did this, and it's yeah, fair enough. But like the
Speaker 1: John Luke opinion, I think playing a game and then
Speaker 1: immediately using a word like game of the Year is
Speaker 1: like kind of bullshit.
Speaker 2: Likely you're just like.
Speaker 3: It's not it can be your personal game of the
Speaker 3: year so far, right, sure, And but I it's like,
Speaker 3: I think I just really have a problem with like
Speaker 3: immediately like labeling and commodifying a game that way, where
Speaker 3: it's just like that's like, first off, like what's the point,
Speaker 3: Like why are you trying to like immediately like Game
Speaker 3: of Fire like label this thing as like because I
Speaker 3: also think like game of the Year is kind of
Speaker 3: whatever in my opinion, like who cares? Like it's a
Speaker 3: way to to celebrate, you know, like you have It's
Speaker 3: like for us, the at least for game Spot, it's
Speaker 3: different because we have top ten sure that it's it's
Speaker 3: not ordered, So it's just we have ten games that
Speaker 3: were great this year and then there's the one game
Speaker 3: that we thought was a pivotal thing this year. But
Speaker 3: I think to your point, it's this sort of like
Speaker 3: recency biases where you're just sort of like you play
Speaker 3: a thing, you like it, you're just a game of
Speaker 3: the year.
Speaker 1: It's and and and the idea that you need to
Speaker 1: immediately like create an opinion, and then what like that
Speaker 1: Forbes article is doing is like create opinion, and I
Speaker 1: now have to stand by this opinion.
Speaker 2: I can't like what happens when that person when G
Speaker 2: six comes out.
Speaker 3: And they're like, I hope this might be better, but
Speaker 3: I can't admit I hope that person makes that same
Speaker 3: article every time a new game comes, like like.
Speaker 1: Doom Dark Ages game of the Year, even if g.
Speaker 3: RoboCup Robot, I forget what it's called, Rogue City, something
Speaker 3: something like Rogue City unofficially SEQL to the game of
Speaker 3: the year. Even if GTA six comes out this year
Speaker 3: and then GT six comes out, like GG sixth Game
Speaker 3: of the Year comes out, even.
Speaker 1: If G six PC version comes out this year, Hey,
Speaker 1: when the PC version comes out in eight we'll be
Speaker 1: able to give it best reissue. That's true, since we
Speaker 1: have the coveted game Spot Best Reissue Award. Yeah, and
Speaker 1: for those who don't know, hey, go find it, Yes,
Speaker 1: go get it. The we we went through all of
Speaker 1: the Game of the Year awards that we had, which,
Speaker 1: by the way, these trophies are like twenty five pounds.
Speaker 2: Yeah, they are so overdone.
Speaker 3: Murder you really could, I could murder somebody. But the
Speaker 3: one we got, the one that we kept here to
Speaker 3: display is Game Spot Best of twenty fourteen.
Speaker 2: Let me let me do man best re issue. Are
Speaker 2: we on a camera three?
Speaker 3: Yeah we are there. You go, there's your thumb now.
Speaker 2: A right.
Speaker 3: Thumbs up. Anyways, so when that comes out, we can
Speaker 3: make we could just we'll just scratch into that. Yeah,
Speaker 3: we'll just we'll just put a one and after it's
Speaker 3: even better if we got rid of the Roman numerals
Speaker 3: and put a six, like we don't we don't know
Speaker 3: what this is. Look, we've all played lower line laser
Speaker 3: as year. We know Roman numerals.
Speaker 1: But we could Yeah, and you could probably turn the
Speaker 1: one into a two and the four into a six.
Speaker 1: I think we can make that happen. Speaking of Blueprints,
Speaker 1: game of Game of the Year, Blueprints we talked about
Speaker 1: extensively last week, meaning Kurt, but Jake, you were gone.
Speaker 1: It was I know you've been playing it. Do you
Speaker 1: have any thoughts?
Speaker 2: I have nothing. You have nothing.
Speaker 3: No, I'm just kidding. I mean, I don't know.
Speaker 2: I maybe at the time.
Speaker 3: At the time when I was on the podcast, I
Speaker 3: only played about three hours of it.
Speaker 2: Okay now now, so I've apparently played forty hours although
Speaker 2: I left it. I left my PlayStation on for like
Speaker 2: two days straight. Yeah, and I really like this game.
Speaker 2: I don't love it. I think probably stuff you talked about,
Speaker 2: but I find myself getting consistently frustrated because I know
Speaker 2: the solution, but I'm waiting for the layout that lets
Speaker 2: me solve that solution, which is which is I'm sure
Speaker 2: what you guys talked about much.
Speaker 3: Yeah, that's why I call them blue balls. Blue balls
Speaker 3: because it's like the it's the it's the cock pluck
Speaker 3: of your epiphany, you know, like you know what you
Speaker 3: need to do, you know it needs to be done,
Speaker 3: but now you have to wait for the game to
Speaker 3: lock in place for you to be able to do it.
Speaker 2: And when it comes to puzzle games or like puzzle things,
Speaker 2: puzzle segments in games, that is one of the biggest
Speaker 2: sins in my opinion, where it's like you know the solution,
Speaker 2: but either the mechanics, the systems, whatever, it might be
Speaker 2: is getting in your way to actually solve those problems,
Speaker 2: those puzzles, And I find myself I find that happening
Speaker 2: consistently in this game. That said, the moments when I
Speaker 2: am able to put things together and I am able
Speaker 2: to solve things like for instance, I think probably the
Speaker 2: biggest high for me was the paintings and figuring that out. Yes,
Speaker 2: was was genuinely exciting because I felt like I felt
Speaker 2: like that was less luck involved in that was more
Speaker 2: like me plotting a route to every single corner of
Speaker 2: that map.
Speaker 3: Although a question about that though, Yeah, did you have
Speaker 3: that epiphany on your own about the paintings or did
Speaker 3: you find a piece of information that basically told you
Speaker 3: about the paintings?
Speaker 2: Well, there was notes that like hinted at it, but
Speaker 2: nothing there was never like have you tried doing this?
Speaker 2: Like it felt it felt natural, Like it felt like
Speaker 2: I had to work to get to that point.
Speaker 3: Yeah.
Speaker 2: I'll also say I'm kind of stupid when it comes
Speaker 2: to puzzle games. I'm not always the best at I'm like,
Speaker 2: I still haven't hit the ante chamber, and it took
Speaker 2: me a long time to figure out how to And
Speaker 2: now that I know I'm just frustrated because I'm like,
Speaker 2: I know how to get there, I just can't. But yeah,
Speaker 2: I do like the game. I think there's some really
Speaker 2: cool ideas. I was having a very good time with it,
Speaker 2: but it's like peaks and valleys right where it's like
Speaker 2: sometimes I'm like I have these incredible highs where I'm
Speaker 2: having a great time and everything's working out, and then
Speaker 2: all of a sudden, I'm doing runs where it's like
Speaker 2: I don't know why I am doing this because I
Speaker 2: don't know what I'm trying to solve or trying to
Speaker 2: figure out because I'm not getting either like a hint
Speaker 2: or I'm not getting the route I need, or sometimes
Speaker 2: I'll have an amazing route through the manner, but I'll
Speaker 2: have gained nothing from it. Yeah, so it's like, okay,
Speaker 2: like I think, like not to like backseat game debt,
Speaker 2: but I think for me, I wish more carried over
Speaker 2: between runs, and I know eventually things start to carry.
Speaker 3: Over, but even then.
Speaker 2: It's like it's like, uh, you know, getting like an
Speaker 2: upgrade disc. I know there's one that's being sold at
Speaker 2: the store, but I didn't have a run that gave
Speaker 2: me fifteen coins or whatever to buy it and bring
Speaker 2: it back to a room, or I didn't get a
Speaker 2: room that has a PC that I used to upgrade it.
Speaker 2: I didn't get a coat check so I could leave
Speaker 2: it in there. And it's just kind of like, so
Speaker 2: this run was worthless and then I, yeah, start back.
Speaker 2: I Yeah, I'm fairly conflicted. I think. I hate to
Speaker 2: say it, but I think, like also the level of
Speaker 2: like hype and excitement people had for this game probably
Speaker 2: set expectations a little too high for me. And when
Speaker 2: I actually like played it, I was like, yeah, this
Speaker 2: has moments of greatness. But also I'm not in you know,
Speaker 2: you guys talked about lorl a lot, and we keep
Speaker 2: bringing up lay. I actually don't if.
Speaker 3: We talked about Laura. I think we did only briefly
Speaker 3: because I'm not I've I've I think it's only natural
Speaker 3: that Laura like keeps coming up because that was the
Speaker 3: big puzzle game of last year. Yea, Now Blueprints is
Speaker 3: considered the big puzzle game of this year.
Speaker 2: They're very different puzzles. They're extreme. Well see that's the thing.
Speaker 3: I controversially don't really see Blueprints as a puzzle. I
Speaker 3: think it's a roguelike like game with puzzles that occasionally
Speaker 3: have puzzles in them. But if you were to strip,
Speaker 3: if it was only to be the puzzles I've experienced,
Speaker 3: that'd be a very narrow, in my opinion, puzzle game experience.
Speaker 3: So when people compare it to mysted, I'm kind of confounded.
Speaker 2: Yeah, I don't think I don't.
Speaker 3: I don't think that makes any sense personally. I agree,
Speaker 3: Have you.
Speaker 2: Like found the chessboard or stuff like that, because they're
Speaker 2: definitely puzzles there.
Speaker 3: I know there are puzzles, but that's what I'm saying.
Speaker 3: It's like, yeah, it's it's it doesn't I don't know
Speaker 3: what it means.
Speaker 2: Yeah, I don't really know. But I think the other
Speaker 2: thing too, is like it just doesn't feel like the
Speaker 2: foundation of it. I guess I in Lorli, I'd work
Speaker 2: hard to have an epiphany, and i'd have that epiphany
Speaker 2: and you go through I'd be like, oh my god,
Speaker 2: and I'd run back to that spot. I'd solve it,
Speaker 2: and that would like have a cascading effect where it's
Speaker 2: like Okay, well now I can do this, and I
Speaker 2: can do this, and I can check out this, and
Speaker 2: while this is like I solve something.
Speaker 3: I haven't had, Like, what do I do now? I
Speaker 3: haven't there was I made a big so I need
Speaker 3: to I need to make this. This isn't a poor thing.
Speaker 3: Even note I played fifteen hours that game and then
Speaker 3: tapped out. Yeah, my wife took the reins and kept going,
Speaker 3: and I would like, basically, chick in, I would like us,
Speaker 3: you know, if she asked her a thoughts or opinions,
Speaker 3: I would give them and I would assist to see
Speaker 3: what would be the best route. And last night, after
Speaker 3: about like twenty five hours, she hold the credits. I
Speaker 3: saw the credits. I saw the uncut scene.
Speaker 2: I also or, sorry, go ahead, I don't want to know.
Speaker 3: And I was I think I've already lost the point
Speaker 3: that was going to make. Yeah, I think I just
Speaker 3: wanted to give that context. Oh that's what I was
Speaker 3: gonna say. And in the fifteen hours I played, I
Speaker 3: finally tapped out when I had an amazing run, I
Speaker 3: unlocked a very important part of that game, and I
Speaker 3: didn't feel anything. And that's when I knew. I was like,
Speaker 3: I think I'm done. Yeah, Like I got to a
Speaker 3: place that felt important, that felt like consequential. It now
Speaker 3: felt like we had like a big step where it
Speaker 3: was like I now know what we need to do. Yeah,
Speaker 3: But I didn't have like a mind blowing segment. It
Speaker 3: was like it came out of like like like it's
Speaker 3: one of those things where like you're just so desperate
Speaker 3: to have something happen. Then when it finally happened, I
Speaker 3: was just like, okay, I can so that's what anyway,
Speaker 3: So I'm not even having those epiphanies.
Speaker 2: Sure so well, I was gonna say. The other thing
Speaker 2: that I find pretty frustrating is like this is a
Speaker 2: game where they're like even the game even says like
Speaker 2: you're gonna need a notebook, you should get out.
Speaker 3: To your paper.
Speaker 2: Well, the thing is is like I use the notebook
Speaker 2: to like copy down info from notes that I find,
Speaker 2: because the game doesn't let you check the notes back,
Speaker 2: like you have to get to that room and check
Speaker 2: the notes again. So I'm like taking photos of notes
Speaker 2: and then I'm writing things down. But it seems like
Speaker 2: it doesn't seem like a like it doesn't seem like
Speaker 2: that needs to be there, because why can't I just
Speaker 2: save the notes and reference them later.
Speaker 3: Well in Laura La and now they'll bring it up.
Speaker 3: That's why your main character is a photographic memory, which
Speaker 3: I think is a very clever way of well, your
Speaker 3: character has basically special They contextualize this ability for you
Speaker 3: to remember things in a way that's cool.
Speaker 2: But like that brings back like the other issue where
Speaker 2: it's just like, oh, there was a note in this
Speaker 2: one room. I think that talked about this area of
Speaker 2: the world, which would come in handy now, But I
Speaker 2: don't remember where I found that note. I don't remember
Speaker 2: what it said. So then I just found myself like
Speaker 2: flipping the pages of a book, taking a photo, flipping page,
Speaker 2: taking a photo, flipping page, taking photo, and then I
Speaker 2: have like a folder in my phone of photos of
Speaker 2: notes where it's just like, why isn't the game doing this?
Speaker 2: Why isn't like I back to like this. I wish
Speaker 2: progress carried over. Yeah, like some progress carried over, because
Speaker 2: like these notes would be nice to just like take
Speaker 2: a moment, open up my notebook in game and be like, Okay,
Speaker 2: so this was said here. This is so like I
Speaker 2: can use this to reference.
Speaker 1: So if you take anything out of the mansion, is
Speaker 1: there any you're not allowed to remember? They say you
Speaker 1: can't take anything out of the mansion.
Speaker 3: But who this little kid that can do whatever he wants?
Speaker 2: Yeah, he's dead.
Speaker 1: He's a paper boy. Don't actually give a reason for
Speaker 1: like they also don't give it. You can't do it.
Speaker 3: Why the mansion does is the way it is? Do
Speaker 3: they not? I mean not in my time with it,
Speaker 3: I'm not found found that.
Speaker 2: Yeah, I mean, I know I sound like a hater,
Speaker 2: but I do. I do. I think there's a brilliant
Speaker 2: game there. Enjoy this game like I am. The fact
Speaker 2: that I've played as much as I had says a lot.
Speaker 2: I think it's just like there's a lot of little
Speaker 2: frustrations that I'm running into that Like for me, I
Speaker 2: think GTA six will probably be the better game. No,
Speaker 2: it's just stupid to say, but like I don't know,
Speaker 2: like there's enough gnawing at me where I'm just like,
Speaker 2: come on, can't you throw me a bone? Like help
Speaker 2: me out a little.
Speaker 3: I also think the game's lingering with me for the
Speaker 3: wrong reasons. Sure if that makes sense. Yeah, it's like
Speaker 3: I as my final thing is, I think there's a
Speaker 3: brilliant game there. I see it, and I know I
Speaker 3: can see the loop it plays, But I think the
Speaker 3: game does itself a disservice and like trying to almost
Speaker 3: make me feel like there's a narrative, but when I
Speaker 3: the narrative that I have unraveled, I just don't think
Speaker 3: is all that interesting. And and that's for me a
Speaker 3: very kurt centric, like I need something to chew on,
Speaker 3: and intellectual intrigue of something potentially being there is simply
Speaker 3: not enough. After twenty five hours and I was like, sure,
Speaker 3: I'm good, you know, so good, but there is a
Speaker 3: brilliant game there. I'm not hating on it like Jake.
Speaker 3: It's like, it's just this is a tough game to
Speaker 3: I think to like you, if you like slot machines,
Speaker 3: you might have an addiction issue like gambling, but without
Speaker 3: any actual real gambling, this game be.
Speaker 1: Just have kind of finally accepted that while I don't
Speaker 1: dislike roguelikes, they do not tickle my brain the way
Speaker 1: they do for a lot of people. I know people
Speaker 1: that get like really sucked in a roguelikes and will
Speaker 1: just like play them for hours and hours and hours
Speaker 1: and hours and hours. And I've tried many a roguelikes
Speaker 1: I like people say are like some of the best ones,
Speaker 1: like Binding of Isaac and Blotro and this game, and
Speaker 1: I've Hades and I've I've never finished any of them
Speaker 1: because I always just kind of a vege Hades. No,
Speaker 1: I never finished Hadies. I always just hit a point
Speaker 1: where I just get sort of tired of the repetitiveness
Speaker 1: of it and don't feel compelled. No, I didn't finish also,
Speaker 1: which is maybe the one I would have gotten the closest,
Speaker 1: because I did find the world and the story to
Speaker 1: be very engaging, but I just didn't. Again, I just
Speaker 1: sort of hit this point where I'm like, I'm just
Speaker 1: dying too many times and not having a enough run,
Speaker 1: and I just rather I don't know, I feel like
Speaker 1: I'm I feel like I'm wasting my time. And I'm
Speaker 1: not saying like playing those games is a waste of time,
Speaker 1: Like I think people like, if that is what you
Speaker 1: enjoy doing, that's fine. Just for myself, I'm just like,
Speaker 1: I rather do something where I know I'm making I
Speaker 1: think progress.
Speaker 2: I think we're cut from the same cloth in that
Speaker 2: in that sentiment, because like, I respect a lot of
Speaker 2: those games, but like, honestly, I can't think of I
Speaker 2: think the last Rogue Light I know I finished was
Speaker 2: Dead Cells and I felt like I played so much
Speaker 2: Dead Cells that by the time I was done, I
Speaker 2: was like, I'm good with this genre for the most part.
Speaker 2: And like I still played Hades, and I really liked
Speaker 2: what I played of Hades. Balatro I played a good
Speaker 2: amount of and I really liked it. But like I did,
Speaker 2: I did finish like a couple runs of Blatro. But
Speaker 2: like at the end of the day, like I I'm
Speaker 2: kind of tired of rogue Lights, or maybe I was
Speaker 2: just never that into him, kind of like you're saying,
Speaker 2: I think the exception that I still returned to and
Speaker 2: I was just playing the other days am Pressure Viribers.
Speaker 2: But that's like just like it's a very different game.
Speaker 2: It's like I turned my brain off and just like
Speaker 2: go in circles, and like the reasons I play that
Speaker 2: are not because of the rogue light elements. It's because
Speaker 2: of the brain.
Speaker 1: Also, you can't beat it, right, there's no like like
Speaker 1: the which I think is the freeing part of it.
Speaker 1: I think we're like games like Hades is like the
Speaker 1: idea of like, well I'm not making progress. I'm like
Speaker 1: I'm not hitting the ending. We're like bro because there
Speaker 1: is no it doesn't like the game. The journey itself
Speaker 1: is the game. There is no ending, Like, I don't
Speaker 1: have that expectation, so it doesn't matter.
Speaker 3: I actually think I would enjoy Blueprints a lot more
Speaker 3: if that was the case. I think that's like one
Speaker 3: of the biggest friction points for me is like I
Speaker 3: kind of just wish this game was advertised to me
Speaker 3: that there is no story, there is no end, and
Speaker 3: you were constantly just trying to fit your It's an
Speaker 3: endless puzzle sim sort of in a way, but because
Speaker 3: there is like a sprinkle of a narrative, Yeah, I'm
Speaker 3: trying to grasp onto and trying to understand. I'm just like,
Speaker 3: I just don't I just don't care. I also like
Speaker 3: I'm learning I don't don't care about teenagers.
Speaker 2: I know, We've always always known that about You've always.
Speaker 3: Known that about me. I don't also care about family drama.
Speaker 3: M like family tree problems. I'm like I've learned that
Speaker 3: this year about myself between this and Row Trees, Like,
Speaker 3: I'm I don't really share what you're what do you
Speaker 3: think about your grandpa? It doesn't really matter to me.
Speaker 3: Same with Star Wars, that's just a family drama.
Speaker 1: Sure, it's about family.
Speaker 3: I love The Godfather, though that's not really I mean
Speaker 3: that is family drama. That extremely it goes beyond the
Speaker 3: the internal conflicts of the family and and the world
Speaker 3: and so on and so forth.
Speaker 2: It's Marlon Branda.
Speaker 3: No, that's my.
Speaker 1: It's your, mister Lasagnas. Did you make any more progress
Speaker 1: in the Godfather game?
Speaker 3: No? Do you want to talk about the other game?
Speaker 3: That Mafia? Mafia? Mafia fucking rules first time playing? Yeah,
Speaker 3: it does, like I've always wanted to play when I
Speaker 3: was younger. I think at the time when it came out,
Speaker 3: I didn't own a PS two, I didn't have one
Speaker 3: of the consoles to play it, and I also didn't
Speaker 3: have a good enough PC to play it. But I
Speaker 3: always wanted to play it so bad. Never did playing
Speaker 3: the game now, like on the PS two technical limitations aside.
Speaker 3: It is such a well directed, such a well written
Speaker 3: game that came out like two thousand and one or
Speaker 3: two or whenever it happened. That game rules, and it's
Speaker 3: crazy to play that right after playing the Godfather game,
Speaker 3: which came out after it came out after and that
Speaker 3: game I could have messed came more than a few
Speaker 3: hours in the reasons. When I started have to extorting people,
Speaker 3: I was like, what the fuck is going on? But
Speaker 3: Mafia rules. That game has such a good atmosphere, such
Speaker 3: a good pacing, Like it's so cool to play a
Speaker 3: game where you start as like a measly taxi driver
Speaker 3: who's just kind of like stumbles into this situation and
Speaker 3: you don't really seem you don't really play as a
Speaker 3: big dog anyway. But I don't know, that game is
Speaker 3: just really good. Like I know, I'm probably triading old
Speaker 3: ground since that game has been off for over twenty
Speaker 3: years and there was a remake make which is very good.
Speaker 3: But for me playing it for the first time and knew,
Speaker 3: it's like, hell, yeah, this is this is great.
Speaker 2: Was that original developed by Hanger thirteen as well? Did
Speaker 2: Hanger thirteen? Hager?
Speaker 1: At that point Hanger thirteen was created and their first
Speaker 1: game was Mafia three?
Speaker 2: Oh, but it was former It was people who worked
Speaker 2: on the other ones, right.
Speaker 1: I don't know the full mix.
Speaker 2: Because two K check did Mafia two. I think they
Speaker 2: did the first one too. I don't know what the
Speaker 2: name of the studio was for the first one, but.
Speaker 1: I know it was I don't know how much of
Speaker 1: the developers who worked on the originals they worked on
Speaker 1: three at all told gret this.
Speaker 2: But the director on Stalker I think did some consulting
Speaker 2: for Mafia too.
Speaker 3: I'm so yeah, yeah, I'm big fan Mafia. So far
Speaker 3: it's great. I know that there's I'm aware of this difficulty, Spike.
Speaker 3: I've already experienced a mission where I was like, this
Speaker 3: seems borderline fucking impossible. Well, where I have to get it.
Speaker 3: We have to take that speed speedster car and get
Speaker 3: it through the city without damaging it and then get
Speaker 3: it back in time, and that already seems difficult. So
Speaker 3: we'll see how the actual race goes. But I'm enjoying
Speaker 3: it enough that I would just consider buying the remake
Speaker 3: on PC.
Speaker 2: And just it's a short game too, Like it's I mean,
Speaker 2: time is time, but like it's it's not like a
Speaker 2: thirty forty fifty hour open the game.
Speaker 3: I like paying I love paying for my tickets, getting
Speaker 3: pulled over, yeah, and having the physically get out of
Speaker 3: my car and like, hey, the person for it. I
Speaker 3: also love it. It took a good hour and a
Speaker 3: half or two hours of my time until you actually
Speaker 3: were told you have to go shoot.
Speaker 2: Somebody, like, it's not like great thing all about GTA four.
Speaker 2: You don't get a gun in your hands for a while.
Speaker 3: Yeah, yeah, yeah, yeah yeah. Mafia is good, cool playing
Speaker 3: on the PS two. Well, I found the Scarface game
Speaker 3: on PS two, so I'm gonna go load.
Speaker 1: That up and we'll just going wrap up the Gangster.
Speaker 1: Is there any other ones that we're missing that we
Speaker 1: should try? And well, there's that one Tycoon game, but
Speaker 1: that's not Gangster Tycoon.
Speaker 3: There's the Mafia t but that's not of this era.
Speaker 3: We're tired, like I can't play Grand Theft, auto play
Speaker 3: these games.
Speaker 1: It's a shame that that Peaky Blinders was is more current,
Speaker 1: because man, they would have definitely made.
Speaker 3: It Peaky Blinders.
Speaker 1: I know there's like a Peaky Blinders like x Com
Speaker 1: tactical game that's apparently not very good.
Speaker 3: But I'm like, no, no, no, that's.
Speaker 1: Not what I want. I want a shitty PS two
Speaker 1: game where they're like, hey, you're the newest member the Peaky.
Speaker 2: Blinders, aren't they?
Speaker 1: Yeah, so, uh, they're probably sound a lot different. No,
Speaker 1: come on, just a little one. Uh oh it's me
Speaker 1: the Peaky blind Is they sound Brooklyn.
Speaker 3: By the end of that, I couldn't the peaky bloind all.
Speaker 1: My accents turned into because because it was like I'll
Speaker 1: try and do like a British accent. I'll be like
Speaker 1: I'll be like, oh, I'll be like, od it's me.
Speaker 1: The peaky blind is like Australian.
Speaker 3: Yeah, well what happened? So what we got scar from
Speaker 3: Mama Scarface, The Godfather, Mafia, Mafia Sopranos.
Speaker 2: Well but that's not Open worlds right, but still.
Speaker 1: No, but it's a gangster No, no, we're just talking
Speaker 1: gangster video games.
Speaker 2: Not g t A though specifically and my period piece specifically,
Speaker 2: because it wasn't like Driver three was Driver three is
Speaker 2: not a because you're yeah, you're like a You're an
Speaker 2: off of You're a cop, aren't you? Yeah, you're like
Speaker 2: an undercover cop. Yeah. They made a sequel to the
Speaker 2: Godfather game.
Speaker 1: They did, Oh there's a Godfather too, that gues that
Speaker 1: would be the one.
Speaker 2: Then that game was weird because that was like more
Speaker 2: of a I mean, I think it was still open
Speaker 2: world and it took place in like Florida, but it
Speaker 2: was more like club man and stuff, like you managed
Speaker 2: a club and like you had like a like it
Speaker 2: looked like the precursor to a lot of those like
Speaker 2: mobile management game. Okay, yeah, I think there was still
Speaker 2: over most of I think.
Speaker 1: They're like the yak is a mini game where you
Speaker 1: run a cabaret.
Speaker 2: I think it was a kind of like that, but
Speaker 2: considerably worse than Like Sure, I think it was worse
Speaker 2: than the original Godfather game too, what shocker is, But
Speaker 2: I think the original Godfather game isn't.
Speaker 3: I was actually pretty impressed with its production value. In
Speaker 3: certain parts of it. It's just like a very not
Speaker 3: fun game to well.
Speaker 1: Also, I really want to know what the not PS
Speaker 1: two Wei version is like, because.
Speaker 3: Oh yeah, because I think you missed this, but you
Speaker 3: don't watch podcasts. But I'm convinced that they designed that
Speaker 3: game for the Wei first.
Speaker 2: Oh we talked about that you played on because that's
Speaker 2: how I played it. Yeah, try playing on the pou
Speaker 2: like Waggle the joy.
Speaker 3: Cons realize how awkward those controls are because it feels
Speaker 3: intended for motion controls. It's very bizarre. So, but I
Speaker 3: mean Godfather too, if that's a tycoon game and that
Speaker 3: in that way, that makes the checks out with what
Speaker 3: the Godfather Part two is where it's like more about
Speaker 3: running the business and of it and stuff like that.
Speaker 2: I never played it, but I remember a friend of
Speaker 2: mine had it and going over to his house and
Speaker 2: seeing it, and I was like at that point, I like,
Speaker 2: at that point, I think I was like old enough
Speaker 2: to understand that it sucked, you know, like yeah, and
Speaker 2: I could play GTA, So I'm like, why am I
Speaker 2: going to play this game? But I remember seeing it
Speaker 2: and I'm be like, huh, bizarre.
Speaker 1: I mean at that point, wouldn't have four been out
Speaker 1: or like coming out around then?
Speaker 2: I think four was already out.
Speaker 3: Oh yeah, like what four was already out?
Speaker 2: Yeah, Like what are you doing?
Speaker 1: Why are you playing Godfather?
Speaker 2: Why aren't you going bowling?
Speaker 3: Yeah? And GT four.
Speaker 1: I was just remember when you would do a date
Speaker 1: and something bad would happen. You'd be like, I'm sorry, Michelle,
Speaker 1: I don't know what came over me because you're just
Speaker 1: like shot like twenty people.
Speaker 3: Yeah that game is so good. Yeah.
Speaker 1: Uh, we're about to wrap up. I do want to
Speaker 1: take a few minutes to briefly talk about a game
Speaker 1: I started yesterday. Have more to say next week?
Speaker 3: Oh fuck, I could I spend this her podcast go ahead.
Speaker 1: So we'll just we'll just set it up because I
Speaker 1: only play like an hour. But I did the other
Speaker 1: day watch RoboCop with my wife who had never seen
Speaker 1: it and loved it. So we were on this big
Speaker 1: RoboCop high and you, mister Robocops game of the year
Speaker 1: can't beat GT six.
Speaker 3: Yes, no, RoboCop Broke City, that one is the game
Speaker 3: of the year, no matter what, even if G six comes.
Speaker 1: In and you were like you should play that, like
Speaker 1: continue off off that high, and it was on sale
Speaker 1: and I was able to get it for five bucks
Speaker 1: and that game fucking rule.
Speaker 3: Some shits so cool it is.
Speaker 1: I'm sure I've said I'm gonna say everything you already
Speaker 1: said about it, but like I mean, like, first off,
Speaker 1: the rope, like RoboCop himself, like the model looks like
Speaker 1: really good.
Speaker 4: I'm just going to see everyone, and then you see
Speaker 4: it's like the well when they're still you're like, yeah,
Speaker 4: that that looks like what's her name? And that looks
Speaker 4: like the police chief guy. And then he talks, and
Speaker 4: first off, yeah, his animations, but also some of the
Speaker 4: voice acting is like really rough.
Speaker 2: His voice especially.
Speaker 3: Compared to actually having Peter. Yeah, Peter sorry, oh yeah,
Speaker 3: he does a great job exactly.
Speaker 1: But everyone else you're either like you're okay or like
Speaker 1: you sound.
Speaker 2: They blew all their their voice acting budget on. Some
Speaker 2: of them are really bad, which is fine, you know, hey.
Speaker 1: It's okay, but the level of detail, like it's just
Speaker 1: like the police Station alone, where you like I was
Speaker 1: able having just seen the movie, I was like, wow,
Speaker 1: that is exactly what that one room looked like, and
Speaker 1: like the way they're able to flesh it out and
Speaker 1: connect it and it's very impressive and very faithful. And
Speaker 1: then just being a robo cop and just shooting people.
Speaker 3: Ahead and throwing them and it's like one of those
Speaker 3: things when you see the game play of that game,
Speaker 3: like it looks stiff, but it has to be stuff
Speaker 3: because your RoboCup.
Speaker 1: But actually playing that game, it's very satisfying.
Speaker 3: It feels so good.
Speaker 2: Well, it also like it gets to a point where
Speaker 2: there's no challenge at all. It's just like.
Speaker 3: No challenge when you get when you get later in
Speaker 3: that game, and then you start to upgrade all your
Speaker 3: abilities and like what I was saying, like your service
Speaker 3: pistol that is like multiply, like your ability to just
Speaker 3: destroy everything I'm really glad they didn't like gamify it
Speaker 3: too much in the sense where they're like, oh, we
Speaker 3: got to add like you should like want to take cover,
Speaker 3: you know, like this, it's like no, no, no, no no.
Speaker 3: You should be like constantly just slowly walking forward and
Speaker 3: just like bang bang bangs, wait till you get the
Speaker 3: dash move. There's a dash move, and you could just
Speaker 3: pile through things like okay, I mean like busting through
Speaker 3: the walls and it goes in slow motion. It goes
Speaker 3: and you're doing like the brief. I think I have
Speaker 3: more recorded clips. I did play this on my Xbox,
Speaker 3: but I rebought out my PC. I think I have
Speaker 3: more recorded clips of that game than any other thing
Speaker 3: on my Xbox, like anything. If I open up my
Speaker 3: Xbox app like app right now, it's probably gonna be
Speaker 3: all clips from that game, because so much fucking funny
Speaker 3: shit happened, and not like I mean just ridiculous shit
Speaker 3: it would happen. I mean when you start fighting dudes
Speaker 3: on motorcycles.
Speaker 1: Oh, I'm only like an hour in, but already I'm
Speaker 1: just like this should be up there when we talk
Speaker 1: about like great licensed video games and Jones.
Speaker 3: Move over, don't forget about RoboCop.
Speaker 1: It's pretty good. It's pretty damn good. And I gave
Speaker 1: out a parking ticket. I sat there and listened to
Speaker 1: people's complaints.
Speaker 3: Uh, listen to the radios yet. I haven't listened to
Speaker 3: the radios yet.
Speaker 1: But it's good. It's really good. And i'm you should
Speaker 1: go watch RoboCop if you're if you're if you're feeling
Speaker 1: depressed and just like the weight of the world's on
Speaker 1: your shoulders, you don't want to pick you right up
Speaker 1: watching RoboCop because that's what happened to me. I was
Speaker 1: ribly depressed. And then we were like, well should we
Speaker 1: do tonight? Really want to watch a movie? We watched
Speaker 1: Robo Cop, and at the end of the night, I
Speaker 1: was like, life is worth living.
Speaker 2: Things are good.
Speaker 3: You didn't get your hand blown off.
Speaker 2: Robo Cop exists as a film.
Speaker 1: You didn't get this member of Shotguns, yeah, which is like,
Speaker 1: is ironic because that movie paints a horrible dystopian future
Speaker 1: that almost feels like it's more coming true every day.
Speaker 1: But for whatever reason, playing the game it gave me comfort.
Speaker 1: Weirdly enough, the game.
Speaker 3: Continues corporate political agenda nonsense that is pushed into Detroit.
Speaker 2: So cool, keeps going great. But it's good.
Speaker 1: Yes, it's very good. So I'm having a great time.
Speaker 1: That's rouble Cop, and I'm having.
Speaker 2: A great time. Closing out this podcast.
Speaker 1: Thank you so much for listening, everybody to another episode
Speaker 1: of Game Spot after Dark. We always appreciate your patronage,
Speaker 1: your time with us. If you are listening to this
Speaker 1: audio only, we actually have moved our time for live.
Speaker 1: We're now doing it at ten am PT for the
Speaker 1: foreseeable future. We just shift some things around the schedule. Honestly,
Speaker 1: I prefer it because it kind of makes it a
Speaker 1: little easier on our lives. But yeah, I always told
Speaker 1: you if like, if things move around on the live end,
Speaker 1: we'll update you. So that's the new time for now.
Speaker 1: But whether you're listening to it on audio or live,
Speaker 1: we just appreciate you all, and I appreciate you. Curtain Divina,
Speaker 1: I'll accept that as a as truth.
Speaker 3: I appreciate you too.
Speaker 1: Jean Luke, thank you, thanks to you and Jacob you're here
Speaker 1: as well.
Speaker 3: It's your birthday. You can go fuck yourself.
Speaker 1: Yeah all right, all right, and with that we'll see
Speaker 1: you all next time.
Speaker 2: See ya, Da