Speaker 1: Hello, this is Why Stephen from Table Story. If you'd
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Thank you Joy.
Speaker 2: A nightmare not of this world lies frozen in the
ice below us, where it has remained imprisoned through the
sacrifice and vigilance of a people known as the Salmon Car.
Today only one yet lives. His name is is Amuran,
and when he is no more, the Nightmare will be freed.
He knows this, knows he is the last of the
sound Car, and so he shared with me his people's
legacy and showed me what must be done should the
nightmare stir once more, And now it does more than stir.
Speaker 1: It quickens in the ice. It uses portals and promises
of power to trick others into engineering its freedom. And
now Isomuran has been bacon bound to the very temple
in the heart of the nameless spires. His people once
built as a tomb over the Nightmare's grave, a tomb
they boasted with the sacrifice of their own god. This
is your destiny, snow Yowl. The god you carry in
your soul must become the new lock to the Nightmare's cell.
Whence Iimuran is no more, those you travel with can
be trusted to escort you to the first and last
temple of Aka Karu snow mother of the salmon Kar,
where the nightmare once more be contained. They know the
route well. They were all there after all, and I
a muran was taken. Elder Sashu looks at all of you,
and I need you allt to please make you will
save for me.
Speaker 3: Critical success that eighteen critical failure of twenty.
Speaker 1: Rastel dish.
Speaker 4: Is it an emotional effect?
Speaker 1: This is not an emotional effect. Malvic has rerolled. Are
you rerolling a rash talk?
Speaker 5: I am not no.
Speaker 1: As Sesshu looks at you, you you all feel your
memories from flooding back in a rash tak. You have
the most intense reaction amongst the group. You are stupefied.
One from the memories disorienting you. But as the memories
come flooding back, you all recall details of how you,
in a trance like state under the control of Osoyo,
played your part in capturing Isomuran and dragging him to
the Nameless Spires where you left him with the agents
of the Black Frost Whale. What has become of Isomuran
you do not know.
Speaker 5: Yet.
Speaker 1: You know from the look in Seshu's eyes that looking
at Elder Sashu, you know that these nightmares that you
have had, these difficult dreams, all come from Ossoyo. Simply
from this look that Sesshu gives you, everything begins to
flood back. You remember dragging Inamuran to the Nameless Spires.
You remember following Doctor riddleson the temple of Findalidlara, capturing
the Ilvani sentries, experimenting on them. You remember your time
in the Crown of the World, and the time is
difficult to reconcile lost time gain time. You ever really
know how much time you were here? Back home? Did
you meet Doctor riddleson when you think you did? Malevic?
You remember something else as well, Zoril. Zorril was amongst
many of the people the other gate walkers that were here.
He came through the portal the crown of the world.
You remember a moment outside the Temple of Fendlidlara near
the cliffs. Zary was able to free himself from Mossoyo's control,
and you fought with him as he tried to bring
you back.
Speaker 6: Mm hm.
Speaker 1: He escaped through a portal and that was the last
you saw of him.
Speaker 6: That's why the damn door keeps showing up in my mind.
Speaker 1: Yarra rule decrit on your safe. This is extra tough
on you, but you're able to keep it together because
you remember meeting with Forasma the bar again, that you
struck to bring your sister back, something for Assma does
not do lightly. That's how important your task is. Or Celia,
you also got a critical success. You feel all of
Malvic's pain, the memories flooding back, everyone else's pain parent
on their face. You see the Droness a part of
the group here. The sense that you had screaming from
inside your own mind, trying to control your body, and
after everything you've done to the over Annie, to the
other gatewalkers and everything being out of your control. Passenger
in your own mind.
Speaker 7: Perun.
Speaker 1: This is overwhelming for you to see all of these things,
all of these horrors, not being in control of yourself.
A passenger, you see a dronas Again, how much has
a dronas wanted your dreams? Constantly you relive those moments,
You relive all that you forgot. Rash talk. Emotions have
always been difficult for you to understand, and now another
feeling being trapped in your own mind. Well, someone else
puppeteered your body, reliving the disconnect from your patron, someone
using you for their own ends, helpless for who knows
how long, not just one person, but some creature riddlesen
soyo a tool to be used no more collective. Gasp,
Who's through you? Sess you tries to comfort each of you.
I am sorry let this happen. You have done much
good since then. However, you have done well to try
and set things right. This was not your fault. I
know that it is hard, but if anything is clear,
it is that sometimes we are all powerless. The only
thing that we can do is to take action when
we can. Snowy Owl, you must return to the nameless spires,
the throon and hopefully with the escort of your friends.
Speaker 8: Hmm, what will it do to her? M detempt to
snowy owl to suck what she was in?
Speaker 1: That is for snowy owl and room to discuss.
Speaker 9: Mhm.
Speaker 1: I do not know everything, but it has taken me
some time to reconcile a little and to learn what
had happened these hours that you all have that the
doctor has called deviant powers. They are echoes granted by
a Soyo during this missing moment, which allowed you to
overpower min Ammuran and drag him to his doom. I
have learned much from dreams and visions, is how I
know that the village around us is but a dreamscape.
But I am here and I will help you recover
many wounds that you may have. She hats your hands.
Rash talks there sort of shaking, and you seem absolutely distraught,
and she pats your hands. She puts a hand on
your shoulder as well.
Speaker 5: It's all right, it's all right.
Speaker 1: She gives you a little hug. Your stupefied condition is gone. Yeah, yes,
she tries to comfort each of you.
Speaker 6: Karoon.
Speaker 1: I know it is difficult to trust humans with all
that we have done, but I have lived a long
time too not nearly as long as you and I
know it can be difficult saying good bye. But it's
all right, You'll be all right. She touches her hands.
It's not your fault. You're no longer stupefied. She walks
over to you, Maravic. I know, I know that all
that you hear, all that you see, is confusing. I
know you feel anger, rage. That's all right, don't let
it overtake you. You're stronger than you think. Your friends
they depend on you, they are your friends. Look at
how far you've come. You all care for each other.
The bonds that you share are not easily gained. They're
forged with time and danger and determination. She moves to you, Yarra,
it's difficult keeping everyone alive when you yourself struggle so
much with all of the burdens that you have. We
all care for someone in our lives. Family. It is
born with you, and it is found. Keep caring for
those that you love, Protect them as best as you can.
That's all that anyone can ask. You cannot do better
than your best, as Celia, you are strong, and you
are wise, and you have seen much in your travels,
and you will see much more. You have saved so
many people. Do not let the burden of what you
could not control weigh you down. You have done your best,
and you have saved many. Have a silver tongue, and
you've used it for good. I'm sure your people would
be most appreciative, and I snowy owl, I could not
be more proud of you. You took on this heavy
burden yourself. I only wish that I could be in
it taking it in your place. You are so brave.
I fear we do not have much more time together, however,
so I offer you one more thing. Your weapons or
armor can grunt each of you a room upon a
weapon or piece of armor, but I'm afraid it will
unravel this dreaming. Each of you can choose either a
weapon or a piece of armor that you wear or
carry to be infused with a run from Sessio. Please
decide as piece of armor you can grant one of
the following energy resistant, visibility, resilient, or greater slick. If
you choose a weapon to enhance, you can gain one
of the following runs corrosive, flaming, frost, shock, or thundering.
Please decide upon which you would like. I'll paste it
in our chat as well.
Speaker 8: I would.
Speaker 3: Ask for the flaming rune on my morning Star that
was gifted to me Viara.
Speaker 10: Very well, it was silient. Oh my Robes.
Speaker 1: Morning Star has become a plus one flaming morning Star.
I have just enhanced this for you.
Speaker 9: Thank you.
Speaker 11: As this.
Speaker 3: Rune is being traced onto it, I will tell Sashu
I would like to name this Yarra's Heart. I think
it's only fitting that it's given a name, so be it.
Speaker 9: I can't edit the name like character.
Speaker 2: Can you do it for me?
Speaker 12: Hell?
Speaker 9: Yeah, thank you.
Speaker 1: Anyone else know what they would like to add.
Speaker 4: I am still trying to figure out what greater shlick is.
Speaker 5: I think it makes it harder still to acrobatics and escape.
I believe.
Speaker 1: Uh yes, plus two item bonus to acrobatic checks, to
escape and squeeze.
Speaker 4: Specifically, I think I would like greater shlick on my
glamored letter arm.
Speaker 1: Okay, let's see if we can do that. Yep, thank
thank you, most welcome. As each of these ruins are
inscribed on these items, there's sort of rumbling that happens.
It's a strange sort of feeling for the rest of you.
I imagine it's a bit similar to like if a sound
effect were to turn off, maybe in a three D
position in a video game. Almost it's sort of a
bit like that, like suddenly a sound source from outside
the tent goes away and just kind of fades.
Speaker 6: I look at a lot of stock. I would like.
Speaker 5: To go last, resilient semi.
Speaker 1: Es you please. Of course, this is your resilient explorer's clothing.
Speaker 5: I do believe I have already added it.
Speaker 1: That is impossible. Oh uh, let's see it was resilient enough. Ah, yes, yep,
then yes you did.
Speaker 10: Thank you.
Speaker 5: You're welcome.
Speaker 8: As a question, in terms of arm and what have
you and ruins, I already have an AC one. Is
it something that we I would need to get a
rune inscribed on something else? Or would it stack?
Speaker 1: So you can you have? So you have an armor
potency of plus one, which is just like allows you
to put a property runa so you can still use
any of those others.
Speaker 13: Excellent, I will then.
Speaker 8: Mm hmm, I will also choose resilient.
Speaker 7: I believe, all right, So.
Speaker 1: Being again m hmm, all welcome.
Speaker 14: No slide the acts oh thundering, So that every time
I strike that damn well, thinking me here all of
our pain.
Speaker 7: This cause.
Speaker 1: I don't think you can get another another one on this.
I'm trying to add it right now. I got a
weapon potency and a striking room on.
Speaker 6: You certainly have.
Speaker 1: Now, yes you should. That was what gave you the
extra dice, so I can add a property. You're into
this and you want to do thundering mm hmm. Okay,
this was challenging, but it has been done.
Speaker 14: Now grab a hand. Thank you for showing me.
Speaker 6: What happened.
Speaker 1: She pass your hand again. The truth can be difficult sometimes.
Speaker 14: But now I have no regrets those that have tricked me.
I feel this full wrath.
Speaker 6: Let go.
Speaker 1: As you let go, says she smiles at each of you,
says you, smiles. I'm so glad that I saw you
before you save us all. I know you will, and
I know that it is a burden I think, says you.
Smiles and begins to fade. Flickers and as this happens,
strange sound almost like the ripping wet leather combined with
a grinding stone, tears through the dreamscape, says you. Flickers
and fades and then grows fearful.
Speaker 15: You lingered in the dreaming long enough the nightmares, the nightmares.
Speaker 1: And as this happens, there is this strange, distorted feeling
from each of you. The air sort of rips and
tears as strange, disgusting creatures begin to appear inside this
home and I bring you here. As appearing in this
shared dream, you see true horrors begin to appear. I'm
going to bring you here now, and I need you
to all please role initiative.
Speaker 6: Do we get a bonus since I sensed it earlier?
Speaker 1: You do? There is a circumstance bonus of plus one.
Speaker 7: Yanks, oh amy, spouse, let me bring.
Speaker 4: You here, twenty two?
Speaker 5: All those rules and I like those?
Speaker 13: Yeah?
Speaker 5: Mm hmmm, how are they in our meet you?
Speaker 1: They are not. You are still in the dreaming. The
elder sessues tent still around you. You see this massive
creature that looks like this. Oh it's sort of oh.
Speaker 5: It's worse good.
Speaker 12: Hmm.
Speaker 5: Oh the lie somewhere.
Speaker 13: I don't think we found it.
Speaker 8: I guess, Okay, Frank, what wouldn't you do?
Speaker 1: Floating lots, maggot like abominations. I'm here in this room
as though ripping through holes in reality, and we are
jumping into combat right away, as the dream Escapers will
go first.
Speaker 3: Uh, Karun, just as a reminder you are no longer stupefied.
Speaker 4: Good. I also have to do my daily crafting.
Speaker 8: And I also always have vital beacon on and stuff.
Speaker 11: I think it got like cut.
Speaker 1: Off probably when we did the pass forward.
Speaker 13: And some time agancement stuff.
Speaker 5: Yeah, so I'm just gonna put it on in a missing.
Speaker 1: Okay.
Speaker 6: Uh.
Speaker 1: Yeah, and Karun, you could have done your your daily
crafting whatever you imagine you would have uh done on
the trip. Try to do that with that in mind,
like as you're traveling across this definitely bleak landscape.
Speaker 6: M h m hm hm.
Speaker 4: M hm hm.
Speaker 1: Hm hm. Okay, let's see the dreams Capers are gonna
go first, all right, which is the actual first? Okay?
Speaker 3: Uh?
Speaker 1: This one? Uh oh my god? How big is this area?
Speaker 14: What?
Speaker 1: Okay?
Speaker 8: Uh?
Speaker 1: Everybody needs to make a will save right off the bat.
Speaker 5: Oh I wanted I was with a fire polling into
the tent for a second.
Speaker 6: There.
Speaker 9: I'm gonna re roll my seventeen.
Speaker 5: Critical to creat success. I think that's everyone critical succeeded.
Speaker 1: Wow. Okay, ummm, you're unaffected by the presence of these creatures.
Speaker 6: Uh.
Speaker 1: And you are now temporarily immune to the frightful presence
for one minute, so it just gets that that's just
a freebie. Good Uh. And then let's see.
Speaker 4: Whom's the among us?
Speaker 1: Oh wow, okay, this one is gonna move up here.
I don't think I can get through, so it's gonna
stop there. And I think it's gonna take aim at
ar Cilia, and we'll attack with a dream barb. Thinking
as this tentacle shoots out, sort of launches out, you
can see these barbs just start to fly off and
straight towards you, Arcilia, before you can even realize that
one of these things is right in front of you.
One from the other room will launch these barbs towards you,
and I need another will save from you, ar Cilia.
Speaker 11: It is a failure.
Speaker 1: Okay. As the barb tears into your flesh, you feel
as if something is trying to get into your mind.
You are now.
Speaker 6: Fatigued, and Jesus, you're all that shit.
Speaker 1: Let's see you will also take Let's see how much
damage is this?
Speaker 7: Where is the damage?
Speaker 1: Oh? Is there no damage?
Speaker 8: Oh?
Speaker 5: Is it just a de buff attached?
Speaker 1: Just a de buff uh yep, so that one will
hit you and that is it for its turn. Okay.
The next one, the one right next to you, Yara,
Arcilia and Karoun. Let's see this one.
Speaker 16: Oh wow, so many options, right, god, it really does Okay,
it will either aim for Yara or Cilia or Karun.
Speaker 1: And I'm sorry, didn't I roll? Did I not roll
for snowy Owl?
Speaker 5: I did?
Speaker 1: Okay, Okay, this is at you, Korun. One of the
weird hands, clawed hands, these spindly little arms reaches out
and tries to scratch at you with its claws. That
is a hit with a twenty nine. And I need
a will save from you Karoon. It's in the chat there.
You can just push the will save there you go, Okay,
that's the success. You feel this creature claw into you
and it will deal fifteen void damage. And as it
claws into you, you can feel something feels like something
scraping at your mind and then yeah, I think it's
gonna claw again, this time at you are Celia, right,
that's a thirty to hit and another will save. All right,
he success, very nice. You take sixteen void damage as
it claws into you again. Your mind is able to
just sort of repel whatever is trying to attack you.
And a final attack an yara that is a twenty
five to hit and a miss yara. You see one
of these spindly arms that slice into karoon. It turns,
spins towards ar Celia, and its last attack tries to
lash out towards you. You're able to just barely get
out of the way of this last attack. That's it
for its turn. Okay, I don't know why the turn
order is down there, but it is this one's turn.
I think. Sorry, I'm trying to I don't know why
the the currently selected one is down there for some reason,
but it is this one's turn. Now, uh, this one
will try and.
Speaker 6: M hm.
Speaker 1: Oh, let's see this one will cast a spell. H
oh boy, this one. I'm paying attention to it. I'm
doing it the right way. There's three of these DreamScapers
ahead of our Celia. It has the it has one selected.
It's that's just wrong.
Speaker 6: I'm okay, I was confused to Sorry.
Speaker 1: This one is going to cast a spell. I think
what it's going to do. There's just gonna Carey asked sleep.
Speaker 5: But already sleeping. Great question, are you gonna go deeper?
Speaker 1: Great question. It's gonna cast sleep on Malevic and Karun smart.
Speaker 6: Mm hmmm, hell.
Speaker 1: And hold on exception has a good Oh that's just
the distance from which it can cast.
Speaker 9: Uh.
Speaker 1: Yeah, it's actually gonna try and fucking get a rash
talk Malvic and Karun oh okay, range thirty feet five
foot bursts. It's going to basically try to do this
on a rash talk Malvic and Karun Okay, Uh, this
is a will say what's going on?
Speaker 6: Success?
Speaker 1: Okay, I guess success.
Speaker 6: It would have been really better.
Speaker 1: Oh does yours get upgraded a ross talk?
Speaker 3: No?
Speaker 5: No, unless it's a breathe in, it's not.
Speaker 1: I'm just wondering how you succeeded because you rolled this
twenty four and the DC's twenty five.
Speaker 5: I don't know, but it factored in.
Speaker 1: Explor incapacitation. It's an incapacitation type.
Speaker 5: There we are. That's why.
Speaker 4: That's thank you lucky, yep.
Speaker 1: Okay, all three of you at least succeed. However, a
ross talk, you are going to take a minus one
status penalty to perception checks for one round. Effectively, just
kind of feeling a bit drowsy, I guess a little wobbly, okay,
and then it will do a arranged attack here towards Karun. Karun.
It will shoot a dream barb at you that is
a twenty to hit Karun. As this spell sort of
tries to trigger you sort of shake your head, you're
able to keep it together, and as you do, you
see this creature rearing back and launching barbs at you.
You managed to duck out of the way as they
hit the area behind you. Okay, or Celia, it's your turn.
Speaker 3: Is this meant to be a sphere of darkness because
I can't see anything on the map?
Speaker 1: Sorry?
Speaker 5: Noways be figured we'd let you know.
Speaker 1: Yeah, it's doing something weird right now. It keeps trying
to like move the thing. I don't know what's going on.
Speaker 4: Let's do that.
Speaker 9: There we go, There we go.
Speaker 11: Thank you, all right, thank you very much.
Speaker 3: First action, I will like to exploit vulnerability. As I'm
reeling from this barb that struck me, I narrow my
eyes at the creature in front of me, giving it
a quick study.
Speaker 11: So this will be exploit vulnerability success.
Speaker 9: Okay.
Speaker 11: I will apply the moral weakness as I perceive this creature.
I immediately begin to.
Speaker 9: Seek out some.
Speaker 3: Ferrous beads from my pouch. I crush them in my
between my fingertips, creating this silvery powder. And as I
smear it onto this face of my morning.
Speaker 9: Star, there is a bit of a spark.
Speaker 11: Platforms.
Speaker 3: I will shout out it's weak to electricity, and I
will smack it with Yara's heart. My second action just
call him.
Speaker 9: Mad out of my chest.
Speaker 3: Yeah, I just I walk over to Yara like the mummy, okay,
and then I beat the shit out of it with
the heart.
Speaker 11: Now that is a critical miss, unfortunately.
Speaker 7: Yeah.
Speaker 1: You take a swing at this creature, and as your
mind sort of reels from all of this information that
you've taken instance you've been here, you remember something about
these creatures being called dreams rapers, and you can vaguely
remember that they are often controlled by other more powerful entities.
And that's all you can remember.
Speaker 4: All right.
Speaker 3: As I swing a bit too slow with the first strike,
I tend to backswing it with a second strike from
my final action.
Speaker 11: That is a hitch.
Speaker 9: Twenty nine.
Speaker 1: Yes, okay, give me some damage.
Speaker 9: All right, there's going to be eighteen damage.
Speaker 1: Very nice, Yes, you make solid contact with this creature.
There's this like rippling of its teeth, and you see
the eyes inside of its mouth sort of like look
around a bit wildly and they all focus on you
for a second.
Speaker 9: That will be my turn.
Speaker 1: Okay, the next dream scraper will go. Okay, let's see,
and that is the one in the back here. Okay,
this one, I think this one can see shit.
Speaker 6: Mm thanks the action squeeze finally.
Speaker 8: M m.
Speaker 5: It takes a nice snap.
Speaker 11: Y'all wake up and we were.
Speaker 9: Just streaming it.
Speaker 1: Yeah, I might actually try to squeeze. Hmmm, let's see.
It does have an acrobatics. Okay, oh shit, it's gonna
squeeze through the door with the little space that it's got.
Speaker 6: Ye describe how it lubricated its body.
Speaker 1: What's horrible is those little spindly arms are like pulling
it through the doorway and you see the like the
mouth like like worm its way around the doorframe. It's
like climbing through the doorframe, you know, like squishing itself
as it undulates through the tight space of the door,
pushing past. You can hear the timbers sort of creak
and bend as it pushes through. Right next to you Karun,
and it will use its last action to try to
claw at you. That is a miss as it uses
one of its spindly arms that gets three, it gets free.
It's a bit short, Karun. It's little t rex like
arms just can't quite reach you as it tries to
reach out and claw. It might tear some of your
clothing as it reaches out, but it can't actually hit you. Okay,
snowy Owl's turn. Snowy Owl says, dare you ruin this
moment With elder session, snowy Owl's wings burst forth. Light
begins to spill out across the You can hear this
sort of sort of screech come from all of the
creatures around as snowy Owl do well cast bless blessing
those in range, and for the first time that you
have known, the snowy Owl will rush forward towards the creature.
You see claws extend from their hands as she begins
to strike out at the creature with a really horrible role.
I rolled the three so cool?
Speaker 11: Are it looks so cool?
Speaker 1: And then again, oh day, another horrible role. This creature
is able to sort of grab snowy Owl's arms as
she attacks and she breaks free and looks to be
readying another attack. But that is it for their turn, maladic.
Speaker 6: We'll just take a step forward. Does that put this
thing in off god? Yes, right, I six you earlier.
Now you will pay and I will like a target.
Here we go.
Speaker 1: It is off guard.
Speaker 6: Oops, it's not what I meant. Sorry, Uh.
Speaker 1: Okay, Oh or Celia got knocked the fuck back.
Speaker 9: I'm sorry, goodbye. My cat is just all over my keyboard.
Speaker 13: On whether I would like to play as well?
Speaker 6: Make sure all that this is on.
Speaker 1: Yeah, whether you look like you are having fun, I
would also like to have fun. Okay, that is it.
Give me some damage, all right?
Speaker 6: See if you.
Speaker 1: Describe what it looks like as you strike with your
new thundering.
Speaker 14: Wow, as I hold it in the air instead of
the skull being still an idol until it strikes, its
unit screams and that's terrifying.
Speaker 6: Yelp.
Speaker 14: Boom makes a very big thundering noise as it slaps
against this creature. Twenty four damage, two of it being thundering,
eight of it being fire.
Speaker 1: Very nice.
Speaker 4: Boom.
Speaker 1: As the sound reverberates through the walls, little debris falls
from the stone. The dirt all around from this hut.
Speaker 6: Let's see if I can help you out of here. Okay,
then I will follow up with another that's an.
Speaker 1: That one is a miss, unfortunately, I think the creature
sort of like twists around. It's almost like, you know,
it's it's like a maggot, you know, so it's all wiggly,
and it's just kind of difficult to get a solid
hit on. You probably do connect, but it's just like
it's you know, it's a glancing bloody. Okay, the next
dreams Scraper will go. This one is going to move here,
I think, and see you can actually see anybody it
can see. Snowy Owl will try to attack snowy Owl
with a ranged barb. That is a crit.
Speaker 17: Okay, let's see snowy Owl is gonna make a will save.
Speaker 1: That is a success. She remains unaffected. Okay, and a
second barb that was actually wrong. Yes, okay, twenty six
is a hit, and snow Yowl will have to make
another We'll save another success. She yells, how dare you
try to rip apart my dreams? I am a dreams
now you.
Speaker 5: Will not take what belongs to me?
Speaker 1: That is it for their turn yarra.
Speaker 8: Alright, well, I'm looking to my friends who are getting injured,
but in the moment, I realize the best thing is
to try to buff them. So I'm going to go
ahead and I will focus my hand towards Malvic so
that I will go ahead and use reach spell and
cast protection upon Malvic. This will hit everyone within ten
feet of Malvic. It's going to hit everybody except for Ostilia.
Speaker 1: Okay, dokey, Celia, Darling, I got.
Speaker 13: You next to ride.
Speaker 5: Pike care of them, Versara.
Speaker 1: That is my turn, okay, Karun, Yes.
Speaker 5: I will. I will attempt to.
Speaker 4: Is it possible to move back behind the behind this table,
will let give me cover?
Speaker 5: If I do?
Speaker 1: You can always try, you would, This could potentially give
you some cover. Uh, You're gonna have to like probably
squeeze in there though it's very little, it's like tight.
Speaker 4: Well, that will not be a problem now that I
am so shlick. Okay, I will move to behind this
table here.
Speaker 1: Okay, Now, let me just see what they have, because
they might have some bullshit. Nope, you're good.
Speaker 4: Perfect with quick alchemy, a quick bomber.
Speaker 1: I can withdraw a throw and you get you get
a bonus on this because of your armor. So actually
it's the squeeze action is what you're trying to.
Speaker 4: Do, saying an acrobatics check.
Speaker 6: So I w.
Speaker 1: There you go, and let's see if it applies it correctly.
If you you this because you have the you have
the greater slicker in on there. It's in the chat.
You should be able to just push that button.
Speaker 4: Should I put the armor check penalty? It doesn't show
that it applies it, but don't just the road for it.
Speaker 1: Yeah, see what happens. Let's see ancrobatic check.
Speaker 13: It doesn't help it.
Speaker 1: Uh is your armor? Ah? There we go. Try and
push the button again. I'm just curious. We're gonna go
with your original role here, but try and hit the
squeeze action again.
Speaker 4: That still says.
Speaker 5: Do you have the yes the diamond?
Speaker 1: I just did it? Okay, Well you would have had
a nineteen on that, and I will say that that
is probably enough to make it back behind there it's tied.
Speaker 4: I am regretting having so many rations before it.
Speaker 8: Ends up going too far away. Make sure you drag
the spell effect from protection onto you.
Speaker 4: It raises your yes, thank you oop, I will do that.
There we go, thank you. Because of quick alchemy, I
will draw and throw a bomb on the same action.
You were saying last time that the maximum range without
taking penalties is twenty feet. Yes, right, that makes me
just twenty feet away from the first dream scraper. Very well.
I draw a bottle of lightning and I briefly unquak
it before I throw. You can hear the sounds of
correctly n thunder and I love it.
Speaker 1: Oh that's a crit lightning expands outwards. Give me some,
give me some crit damage.
Speaker 4: Critically damage.
Speaker 1: Very nice.
Speaker 4: There's also a splash effect.
Speaker 1: Yep, the lightning.
Speaker 4: Never heard that sound before. None of these have ever
connected with anything.
Speaker 1: The lightning cascades all around and also hits the neighboring dreamscraper.
You can see them like are they sort of like
arch and like you, they wiggle extremely fast in the
air as they are hit by this.
Speaker 4: They are also spasming a bit. They are now off
gard until the end of my next turn.
Speaker 1: Very nice.
Speaker 4: I will take cover and that is the end of
my turn.
Speaker 1: Okay, rashtoc.
Speaker 4: It is sorry, it is lesser cover, Yes, it is
lesser yes, yes.
Speaker 5: So the one that has been attacked regally is the
one in between mannafec and silla. Yes, yes, hm, although,
oh fuck, I have a line of sight of that
one thirty five.
Speaker 1: Mm hmmm.
Speaker 18: I have a few options. Ah, that is touched.
Speaker 6: Mm hmm.
Speaker 5: Well, I think what I will do is attempt a
new hex. What I retrained for this mycological malady. I
spew out spores. This is a rich spell. Sword is
using all three of my actions. As spores begin to
drift down on this as little a monitor shakes and breathes, why.
Speaker 1: It must make a DC.
Speaker 5: Twenty seven fortitude save.
Speaker 1: Okay, and it's this one that's in between everybody.
Speaker 5: No, it is the one yes down down below.
Speaker 1: That is a fail failure good.
Speaker 5: It is stage one a void caps spores disease.
Speaker 1: Okay, in feebled too, in feebled two very well. Uh.
You can see the spores just kind of like land
on it and in its mouth and eyes, and it's
blinking furiously. You can see this kind of black uh
pox start to grow inside its mouth and in its
eyes and stuff. It's so gross.
Speaker 5: Good patamount, it's on the head and that is my
good good.
Speaker 1: You okay, dreamscaper. Let's see, Okay, this one. We'll take
aim with dream of barbs at Malvic and a rashchok.
Let's start with Malvic. First attack is a hit with
a thirty four. I need a will save from you Malvic. Success.
You're okay. As the barbs sort of like tear into you.
You barely notice them, but you can feel something trying
to dig into your mind about rash talk. The second
attack is headed your way is a miss. It clangs
against the wall behind you. And a third attack will
be towards you again a rash talk. That one is
a hit. I need a will save? Yeah, success, all right.
This time it does tear into you. It's like a
beasting a rash talk. It's like intense pain for a second,
but it kind of goes away and you feel this
lingering probing of your mind. M okay, new round. Okay,
let's see this one, this one, this one, right, I
think it's this one highlighting strangely for me, so I'm sorry. Yeah,
it's this one. Okay, This one is gonna go back here.
This one will begin shooting some dream barbs towards Yaa
and snowy Owl. First one towards you, Yarra. That is
a hit with a thirty three, and it will save.
Speaker 8: From you all right, critical success with a thirty very nice.
Speaker 1: This one does connect, Yara. It finds way. It's like
getting again. It's like a beast thing. It's like really
intense pain for a second, but it kind of just
starts throbbing a little bit, and you feel something probing
at your mind, but you are able to resist it.
The next one heads for snowy Owl. That is also
a hit. Snowy Owl fails, it will become fatigued and
she yells, stay out of my dreams creature, and the
last attack will be towards you, Yarra. That is a miss,
a critical miss, as another barb sails pass and just
clatters at the table behind you. The next Dreamscaper, which
is the one in between everybody, This one will try
to attack several people with its flaws. First, I just
rolled a D four instead of the S six. That
doesn't make sense. One two three are Celia. You are
its first attack victim. That is a hit with a
thirty three. I need a will save from you priscal success,
very nice. You are hit for twenty one void damage. However,
as the claws scrape at your flesh. Next victim This
will be towards snowy owl. That is a hit or
twenty one void damage.
Speaker 7: And we'll save.
Speaker 1: Eh. Oh, is this fatigue too? Can we do fatigue too?
Or is it just fatigued?
Speaker 5: I don't know if they stack slow doesn't okay.
Speaker 1: It just stays Yeah, yeah, I guess. Uh it just
tops up fatigued.
Speaker 5: If it had a duration, that makes sense.
Speaker 1: Okay, That is it for its turn? Yes? Was that
its second attack or third?
Speaker 6: Along this fatigue glass.
Speaker 1: Until you rest?
Speaker 5: That was third?
Speaker 4: Third?
Speaker 5: No, it was its third one on.
Speaker 1: Snowy Okay, Actually I think it only did two on
that's a damage role. Yeah, it still has a third attack. Okay,
third attack. We'll be towards you era. That is a
hit with a twenty seven. Yah, there will.
Speaker 8: Save Okay, I am rerolling out here. A point that
was a natural one for a critical success thirty one.
Speaker 1: Yep, that's a good thing. You did not want me
to read me the critical You did not want me
to read the critical failure one. Okay. It will however,
deal eighteen more void damage to you. Okay. This one
is it pain? There we go that one? Okay. This
one will attack malvic and a rashtak starting with Malavic.
That is a miss with a twenty seven. It will
then attack a rash talk twice watch force ball a
miss and the last one is a hit. I need another,
will say, please a rash shock.
Speaker 5: Success.
Speaker 1: That's very good. Barbs again, tear into your flesh, this
intense stinging pain, throbbing sin, same as you feel something
trying to enter your dreams, our Celia.
Speaker 11: I will.
Speaker 3: Grit my teeth and whyn't my stance, throwing my whole
weight into my strike as I bring Yara's hearts down
on this creature.
Speaker 11: Twenty three.
Speaker 1: For fourteen damage. Okay, your mortal weakness enhanced Yara's heart
attacks and strikes funk. You feel the creature recoil in
pain against the strike.
Speaker 3: I take this moment as an advantage, as is reeling
from the damage.
Speaker 11: I strike again, trying to aim for the same.
Speaker 1: Okay, that is another hit, give me some damage. How
do you kill it?
Speaker 3: As I beat into the side of this creature, there's
instant bruising where I struck. I strike it again and
there is a horrible squelching sound as it crushes in
on itself from within, collapsing like a deflated balloon.
Speaker 1: Yes, and as you as you kill it, it makes
this horrific sort of squelching sound and it just sort
of tears apart and disintegrates in front of you.
Speaker 9: My last action, we will.
Speaker 11: Mm hmm.
Speaker 19: Uh.
Speaker 11: Didn't expect it to die so quickly.
Speaker 1: I just bringing back to life.
Speaker 5: Hmm.
Speaker 9: Okay, what can I do here? I can't really do shit.
Speaker 4: Uh. I will.
Speaker 11: Take a five foot step here. That will be my turn.
Speaker 1: The next dreamscraper will go uh this time, let's see
it will go here rushing forward towards a rash talk
Malvic and Karun, and we'll attack you Karun with claws,
those spindly little arms, try and clawch you behind this
behind this display. It's a critical miss as it tries
to strike at you, it's just it's it's just wrecking
all the stuff that's on the display, knocking things onto
the floor and such as you're just kind of ducking behind.
Next attack will be towards you again, Karun. That's a hit. Unfortunately,
I need a will save from you, please, Karoon. It's
in the chatter. Oh, okay, as you take forty four
void damage.
Speaker 4: Do I just press damage? Then?
Speaker 6: Yes?
Speaker 1: You see this horrible rending of Karun's flesh as Karun
tries to hold up arms trying to block this creature
from attacking her, tearing at her skin. You can see
these black streaks as they rend Korun's flesh. It's snowy
owls turn snowy Owl, so to say touch this is
thirty feet okay. Snowy Owl extends a hand towards you, Karoon,
and as she does so, this frost extends outwards and
you see it land upon your body as she casts
Soothe at rank three AH to heal you for thirty
one health. And also please put the spell effect soothes
on you in the chat there dragon, which will uh
give you a plus two status bonus to saves against
mental effects for the duration. And then I think snowy
Owl will can we do this? Does this work? That
won't work?
Speaker 19: Ummm?
Speaker 1: I think snowy Owl will then cast guidance upon um
This is a status bonus, so I think this should
apply to you. Malevic. She will cast guidance upon you
m hm. So you can drag the guidance spell effect
and the guidance immunity upon yourself blop as you feel
this frost settled upon your body for a moment. Okay,
it's your turn, Malvic.
Speaker 6: I will step here. Yeah, the vision hurdles other Jesus,
a astiness is and this to put it off God
as well. Yep, and I will hit it from the
back as they say.
Speaker 5: Hang on one say they do say that, but in
this concept, well you.
Speaker 1: Know, okay, it is off guard. Oh wait, sorry, it's
already arun had the had that.
Speaker 6: Effect on it the guidance I cannot use. There we go. Alah,
well I didn't talk that hit myself, but all right,
I thought I had to talk.
Speaker 1: Is enough? Is it hit?
Speaker 6: If I had damaged, I damage myself?
Speaker 1: No, make sure just yeah, as long as you I
apply the damage. This is another hit, very thick damage,
some thundering boom. The all of the sort of dirt
walls begin to like crumble a little bit from the
reverberation of the attack.
Speaker 6: MM.
Speaker 1: As you strike this creature, I have one more.
Speaker 6: I'm gonna do it again.
Speaker 1: By another hit, give me some damage, A very nice
another strike from the retribution acts of thundering boom boom.
So you're all like buffeted by walls of sound. As
the strike a taxis creature and rapid succession.
Speaker 6: I even forgot to put on the bonus, but it's fine.
We hit it twice.
Speaker 1: Okay, alrighty the dream scraper back here can now enter.
I'm gonna move right here.
Speaker 6: And did that thing squeeze through?
Speaker 1: So they actually have I didn't even realize, but they
actually have freedom of movement just innately. Yes. So it's
just the way I imagine this is. It's just able
to because of all of its little arms. It's able
to just maneuver through all these little spaces, and it's
it's it's straight out of every horror video game you've
ever played.
Speaker 3: You know.
Speaker 1: It's just little hands crawling on grabbing things to move
into the room and stuff. Yep. Now, okay, this one.
We'll move in from snowy Owl, Yarra and ar Celia
and will strike at Yarra with its claws for its
first attack. Let's say twenty nine to Hitius like Shingis.
They're like long fingies with nails on them, salad bogers,
very nice.
Speaker 10: Yarra.
Speaker 1: Okay, damage eighteen void damage as it slices into Yara,
probably like onto your shoulder, tearing at the flesh beneath. Okay,
second attack last action will also be on you, yarra.
That is a critical myss. However, as it strikes, you're
able to batter away the next hand that comes your way,
predicting it. Following up, it is your turn.
Speaker 13: Oh s bastard.
Speaker 8: I'm going to go ahead and I will reach my
hand over as it glows a golden color and cast
lay on hands on my dear darling. Are Silia next
to me?
Speaker 13: So are Celia.
Speaker 8: You are going to be healed for thirty points of
healing and your ac is raised by two until the
next turn, so you can drag the spell effectively on
hands on you.
Speaker 9: Yummy, yummy, yummy.
Speaker 13: All right, So.
Speaker 8: Question before I cast what I'm about to cast. I
can see one to three, and I see the edge
of one of the tokens. I want to be fair
where I want to have you let me know whether
or not this monster that is poking up in that
other hallway one above the door.
Speaker 1: You can currently see four of them.
Speaker 13: Okay, so I can see four of them.
Speaker 8: So at a third level, since it is one of
my signaicious spells, I'm going to go ahead and raise
my hands as tendrils big to go ahead and wrap
around them in inky void, and I will cast them
towards these creatures, casting fear upon all four of them.
They must make a DC twenty seven will save.
Speaker 1: Okay, now let's see I can do this. I'm pretty
sure I can. I mean, I select all of them,
hit the button and see what happens. One, two, fry
all fail.
Speaker 8: Excellent, they are all frightened too, and that will tick
down at the I think, I believe after their turns.
Speaker 4: Yes, uh yeah, at.
Speaker 13: The end of their turn yes, yes, and yeah, thank
you up.
Speaker 6: The what is it?
Speaker 8: The tendrils they lash out from my arms and begin
to wrap and constrict these creatures and go into their
mouths or creepy and disgusting.
Speaker 6: Like except enjoy it?
Speaker 1: Is that a for your turn?
Speaker 6: Yara?
Speaker 1: Indeed prune.
Speaker 4: Well gross, I will I will from my vintage point here,
I will attempt intimidating Glaire. Can I do that?
Speaker 6: Uh?
Speaker 1: Let's see intimidating Glare? I believe that. Yeah, that's just
a demoralize. Yeah.
Speaker 4: Is this an action? Or do I get this as
a free action?
Speaker 1: This is an action?
Speaker 4: All right? Well, I will still use it.
Speaker 1: It's one action effectively to demoralized.
Speaker 4: All right, ye, menacingly at the creature. The one closer
you tink the darkness is your friend, h and that
is an intimidation.
Speaker 1: Yeah, just make sure you have it targeted.
Speaker 4: Ah, thank you?
Speaker 6: Oops on?
Speaker 1: Oh no, the seventeen Yeah, unfortunately.
Speaker 4: It doesn't even notice.
Speaker 1: It's got a lot of eyes, but apparently all of them.
Speaker 4: Are rolling right now. All right, whatever, I will throw
another bottle lightning.
Speaker 1: Okay, which one nearest you?
Speaker 4: I don't take a penalty for it being nearest to me,
do I? Okay? Then I will throw it to the
one nearest.
Speaker 1: Another crely gives some rit damage.
Speaker 4: And for splash damage.
Speaker 1: Very nice. Nice. The splash damage cascades around to the
other one as well, and very nice, karoon. You make
both of them off guard.
Speaker 4: Fantastic. I take cover and I shout from cover. It's
off God again, and that is the end of my town. Oops.
Well I just maintained a lotther lesser cover. All right,
that's my ton.
Speaker 1: Okay, rashtok.
Speaker 3: Yes.
Speaker 5: The first thing I am going to do is maintain
the malady so that it continues to get worse horrific,
which is eneabled too and slowed.
Speaker 1: One, Okay, do they make another check?
Speaker 5: I was looking into that to see if they need
to check every round for diseases or not.
Speaker 1: And I would assume, I would assume to like advance it,
they have to make another check to see.
Speaker 5: It without be like but with Goblin pos everything else.
That's why I was curious. I don't I couldn't find it.
Doesn't mean it's not. I think you might be right,
but I don't know if it automatically gets worse.
Speaker 1: Sustaining a spell is that what that means?
Speaker 5: So this one, in particular, this hex disease, I have
to sustain every round, compared to like Goblin parks and scurvy,
where there's still magical diseases.
Speaker 1: They just progress it.
Speaker 5: They just stay on without me sustaining. That's the only
difference to sustains.
Speaker 1: So still a disease. So what is your action that
you were doing?
Speaker 5: Sustain so the spell stays on. This is the only
disease that goes away when I.
Speaker 4: Do not sustain.
Speaker 5: The progression is unrelated.
Speaker 1: Sorry, I'm trying to find this.
Speaker 5: Oh, you're right, like stage one will stay regardless, but
it's a matter of does it continue?
Speaker 1: Uh, Milody advances only when the conditions specified in the
spell or hacks chiption are met. Okay, so it's one round.
Speaker 5: Mm hmm, and one round has already could Yeah.
Speaker 1: So it should just be slowed one.
Speaker 5: I think, yeah, great, I just wanted to say thank you.
All right, that is one action. The second action I
would like to target. Oh I think, yes, I'm targeting
this one here with another cinder Swarmay you said this once. Yes,
I did target it specifically, but with fireflies, and that
is an aura. A ten foot or no five foot emanation.
Speaker 1: Could be able to place that.
Speaker 5: It's uh huh maybe there were ah yeah, yes, it's
a sixty foot casting range.
Speaker 1: Nice yep.
Speaker 5: If anything in that emanation needs to make a DC
twenty seven fortitude.
Speaker 1: Save crazy.
Speaker 5: Ah thankle fails, fails, and there's another one hiding back there.
Speaker 1: All right.
Speaker 5: Uh so it's double damage and it is blinded for
an entire minute.
Speaker 1: Oh shit, give me some damage, all right?
Speaker 5: I rolled, not double, but that there you go.
Speaker 1: So I double this.
Speaker 5: Yes you don't need to. That is yes, correct, I
rolled pretty bad, but okay, blinded for a minute, I'll
take that very nasty.
Speaker 1: You see fireflies buzzing out, and as they land upon
and crawl across these creatures, bursts of little it looks
almost like flash powder, like small bits of flash powder
exploding on the creature's flesh. As they begin to explode
and blind these creatures, they're all like in their mouths
and stuff, and.
Speaker 5: They just keep coming and flowing out of my robes
as I am able to sustain this spell as well,
if I desire.
Speaker 1: So, this would take you another action effectively. I looked
it up.
Speaker 5: I can sustain multiple spells. I just lose an action
every time.
Speaker 1: Gotcha? All right? Makes sense?
Speaker 5: All right, that is my turn.
Speaker 1: Fanal though the dreams scraper in the back. Uh, let's
see blinded, I can't see all normal terrain is difficult terrain.
You can't detect anything using vision automatically critically fail perception checks.
Blah blah blah. And if the vision is your only
precise sense, you take a minus four stas penalty of
perception checks. You're immune visual effect, blinded, overrides, dazzled. Oh
my god, it's bad. It's super bad.
Speaker 5: I got more v buff.
Speaker 4: Mm hmm.
Speaker 6: Oh.
Speaker 5: In theory of any attacks should factor that in.
Speaker 1: Well, it's got to critically fails perception checks using vision
normal terrane is difficult, still huge.
Speaker 5: I believe anything that is unable to be seen using
vision is concealed. I believe that's how that works.
Speaker 6: Yep.
Speaker 20: Okay, so this is let's see concealed as a DC.
What concealed DC five flat check?
Speaker 4: Right.
Speaker 1: Yeah. So it's gonna try and fling out some dream barbs,
but it has to just even fucking beat that. Yep,
it does. Okay, So it's going to attack where the
sound originated from. So it's going to attack you or
Rostock with some dream barbs. It critically succeeds on its
ability to locate you, and we'll attack.
Speaker 5: Fair enough.
Speaker 1: That is a twenty five to hit.
Speaker 5: It'll hits me. Oh I see it puts the blinded
in there.
Speaker 1: Yeah yeah, so it Uh, it wouldn't have been a
critical success, but it's still would be able to Okay,
we'll save.
Speaker 5: A success again.
Speaker 1: Excellent. Uh, more of these dream barbs will come flying
towards you. The creature is just kind of freaking out.
It doesn't really know what to do, So it's gonna
keep aiming at the thing that attacked it, and it
will have to make a d see eleven. Check here,
let's see if it makes it. It does with another nineteen.
It is missing you, however, as it attacks you see
the barbs like knock over some of the stuff on
the nearby table. It's final attack also manages with a
crit to be able to locate you, but misses the attack.
More dream barbs clattering nearby. Okay, say new round, all right,
this one is going to attack y area or snowy owl.
Let's see.
Speaker 6: Y are ra.
Speaker 1: This one further into the room is frightened two and blinded,
so it's gonna have to see if it can locate
you based on sound, and I'm gonna roll the strike
here with its ranged dream barbs and won't see if
it can find you. It failed the attack anyway, but
it couldn't even do it anyway, so it's just a waste.
It will then, I think, try to strike as snowy Owl,
guessing where snowy Owl was also not even able to
attack you. Hear the barbs like clatter against the walls nearby,
and a third attack towards snowy Owl again. I'm just
rolling the attack as it's easier for me. Push the
button this way This is also not able to attack.
The barb is just clattering against random things in the
room that it's in. The blind seems to have worked
very well. Okay. This one here also currently blinded and
feared it will randomly strike out as well. The last
thing it was able to see was a rash talk. Okay,
it will try to strike at you with its dream barbs.
Lucky that that couldn't find you were offsick because that
was a crit That one clatters really hard. You can
hear the barble like embed itself in the wall like fuck,
absolutely getting stuck in the wall. Okay, next attack, he's
your way. A raschok, another miss, and the last one
also a miss. None of these connect to rashok. There's
lots of noise in the other room as the creature
struggled to see anything or Cilia, it's your turn, all right,
rashtock just like auto won you the fight like it's bonkers.
Speaker 11: I have a question.
Speaker 3: If I, for example, I moved here, could I technically
reach the door with five feet if I use my
devit ability to close the door?
Speaker 6: Oh?
Speaker 1: I don't see why not? Should absolutely be able to
do that?
Speaker 3: So first action five footstep second action, I'm going to
activate my deviants ability.
Speaker 1: Okay, do a DC five flat check. All right, should
be able to hit the button down.
Speaker 6: At the very bottom.
Speaker 1: OO still counts unfortunately, okay, so your ability will still activate. However,
the penalty will also go off.
Speaker 11: Okay, I believe is it's a type of fear.
Speaker 1: Mild backlash. You were frightened three, that's mild yep.
Speaker 3: I imagine as I reach into myself, I pull the
invisible arm out of nothingness, move my cloak aside to
bear it.
Speaker 11: As it comes out of.
Speaker 9: My chest, it stretches for the door, and every.
Speaker 3: Second it extends, I feel an extreme cru shading, searing pain.
Speaker 11: Gripping my heart. Perhaps it's this place that we're in.
Speaker 3: Perhaps it's knowing the gravity of what this thing is,
how it came to be in my possession as an ability.
Speaker 11: I begin to cry as I reach forward.
Speaker 3: I closed the door, but I am shaking with immense fear.
As I dismiss the arm, it almost seems as if
a great weight comes upon my shoulders, and I am
making myself smaller. Now as I desperately, with my last action,
try to swing at the creature beside me, I can
still attack with frightened right.
Speaker 11: Yeah, you just take, just take, okay, strike.
Speaker 3: That'sd fear fuels me as I put my whole body
weight into this creature, trying to literally push it away
from me.
Speaker 9: All right, what's the specialization? I get a critical Oh
maybe it says.
Speaker 1: It here feet in a straight line.
Speaker 11: Yeah, yeah, that is exactly what happens.
Speaker 3: I grip the morning Star with great fear and I
strike it as hard as I can, trying to beat
it away from me.
Speaker 11: But do thirty points of damage?
Speaker 1: Yeah, okay, it has no place to go because the
other creature is in the way, but you batter it
and sort of slams into the other creature as it
recoils in pain. That will be my turn and it
lights on fire. Persistent fire damage from your Jara's heart.
Speaker 9: Hell yeah, barbecue time.
Speaker 1: Searing this creature with a delicious crust smith that if
you returns, yes, it is thank you. Okay. The other
dreamscaper in the room will attack Prun again with its claws.
It tries to strike out at you, Karun, and that
is a hit with a thirty three. But let's see
if it actually does it. It does, Unfortunately, it is blinded,
but it does manage to find you with its claws.
Speaker 4: Karun, sniff me out.
Speaker 1: That is a twenty one avoid damage. That strikes at you, Korun,
and I need a will save as.
Speaker 4: Well, thirty five critical success.
Speaker 1: Very nice that soothe giving you that extra bonus manages
to allow you to avoid the fatigue from this creature
pulling and trying to steal your dreams okay. Next attack
headed towards a rash talk, This is a miss. Arashtok.
The clause wildly swing trying to find your approximate location.
You jump backwards, avoiding them. The last attack towards you, Karun,
that is a critical miss. It would have hit the
claws just scraping at the ground nearby, just missing you completely. Okay.
Snowy Owl's turn. Snowy Owl will strike with her own
claws as she strikes at the nearest one that is
currently on fire. That is a hit for three damage.
A second attack is a miss, and a last attack
is also a miss. Snowy Owl tries to render this
creature with claws, but the body of saku Wachie does
not seem to be too powerful, as the hands are
able to sort of blunt the blows you hear snowy
owl yell, Rune's power flows through me, but Sakawachie is
so weak, and that is it for snowy Owl's turn. Malavik.
Speaker 6: Yeah, sorry, I will again slash up the screeture in
front of me.
Speaker 1: M it's fine, Yes, that's the one I'm talking.
Speaker 6: Why am I not getting retribution acts in non marror?
Speaker 1: Maybe it might be when I edited the weapon to
put that other Rune on there, I might have had
to remove that because this says they have a check
mark for a specific magic weapon, indicates that it does
more than what it's material composition and ruins allow. Uh
so that might be the reason. So we can sort
of wreckcon where the ruin went if you want, We
can put it on something else, if you want to put.
Speaker 6: It like this is better anyway than it's just a
plus too. It's real.
Speaker 1: That is a crit give me some crit damage.
Speaker 14: As I gripped my axe tighter, the flames of hatred
and anger burn into the ox and slams into the
green cher.
Speaker 6: Oh actually, never mind, there it is.
Speaker 11: Oh my god, uh no, holy shit?
Speaker 1: Uh Malvic? And how do you kill it? Malvic?
Speaker 6: Just remember the.
Speaker 14: Youts a tool for this creature that we're about the face.
And then I slam into it, cutting through it, ripping
up the ground. His flames shoot up out of the
creature's the top of his body. Then I turned my
look onto the.
Speaker 6: Next one.
Speaker 1: Chairs and lights on fire and then just disintegrates.
Speaker 14: Yeah, and I turned my hander to the next one,
and as I do sudden charge. Actually I don't have to,
I can step into an attack.
Speaker 8: Do that.
Speaker 6: This will be a map. It's targeted, all right.
Speaker 1: Yay, okay, that is a hit. Give me some damage.
Speaker 6: Oh my god, this is a regular hit.
Speaker 1: Yep, another mighty blow. Malevic, you strike this creature.
Speaker 14: In my accent. It is a bun flaming dunder. At
the same time, further sert than I am done.
Speaker 1: Okay. The Dreamscaper still in the room with you, will
now have four people to try and shrike. This creature
is frightened and off guard.
Speaker 5: It should be frightened one now though, thank you, and.
Speaker 1: It will attack snowy Owl with its claws. That is
a hit for seventeen void damage. Snowy Owl is struck
hard by this creature, the claws rending her flesh, and
it will then strike at ar Celia. The second attack
twenty six hit, I will.
Speaker 3: Raise my amulet hold on. Wait no, I will instead
activate my emissaries protection make my armor class twenty seven.
As the strike comes towards me, I brace myself and
you see these red scales erupt along my face and
my arms.
Speaker 11: The blow glances off.
Speaker 1: Very nice. You see these scales harden and the creature
can and it just it still will leave marks upon
your flesh, but the scales protect you from any serious damage.
Very nice. Okay, you are already fatigued. That fatigue I
think it still will just last anyway, so we don't
have to reroll that. Okay, third jack also against you
or Cilia. Okay, twenty one to hit is a miss.
As the creature strikes out at you, You're able to
parry its attacks with Arra's heart, and that is it
for its turn, Yarra, it's your turn.
Speaker 8: Me all right, And let's see.
Speaker 13: So there's two remaining that we can see one. Oh,
there's only one.
Speaker 1: The others are in the room that Arcilia closed the
door for.
Speaker 9: Excellent.
Speaker 8: I love the I'm going to go ahead then, and
I will I will go ahead and conjure forth a
bright blinding light in my hands as I cast at
fourth level holy light. So let me go go ahead
and just make sure I'm targeting that one tech that
is a hit with a twenty one. Okay, me roll
some damage here seventy.
Speaker 1: Six Jesus Christ at.
Speaker 8: An eighteen, and let me double check it's not unholy.
I would assume, so won't get any spirit damage. So
that is eighteen points of fire damage. Okay, donkey, And
with my final action, how is snowy Owl looking?
Speaker 12: Uh?
Speaker 1: Yes, Snowy Owl has taken a few shots, not looking great.
Speaker 8: I will go ahead and I will use my battle
medicine to treat wounds at an expert level on my
dear darling snowy Owl next to me.
Speaker 1: Yeah, the Holy light cascades through this creature. You leave
like a hole through the creature where it hits and
irerupting from the wound. Fire warm sort of shoots upward.
You can see the creature is very singe, but it's
still up and you begin to treat snowy Owl's wounds.
Speaker 11: Well, that's all I can do.
Speaker 8: And I start beginning to treat treat their wounds, and
that is thirty one points of healing.
Speaker 9: And that is my ten.
Speaker 4: Okay, karn, I uncap another bottle's lightning and to take
aim at the creature. It is within twenty feet still yours? Yes, good, good, good, Right.
I uncork the thing and love it towards the creature.
Speaker 1: Another hit, excellent, give me some damage.
Speaker 4: It'll tend damage.
Speaker 1: How do you kill it, Kuran?
Speaker 8: Oh?
Speaker 4: As soon as the bomb hits it, it just immediately
begins spaciming, and all of its little arms just wailing
up in the air, and then they start to curling
on themselves like a spider.
Speaker 1: It implodes, disintegrates away.
Speaker 4: Gross creature. Yeah, there's still a battle music happening.
Speaker 1: So the door was closed on some other creatures.
Speaker 4: You think I don't want to go in there, all right,
Well I'm.
Speaker 5: I'm going to.
Speaker 4: If I have anything else in my pockets, I can
take baby, going to take a healing potion. This healing
potion applied the healing okay, yep, and then I will
take cover and that is my turn.
Speaker 1: Yes, you drink your frothy healing potion. It's uh oh,
actually it's just a regular healing potion. Huh. This is
one of the ones that you had from the stash,
I think yep, yep, Okay, rine just chugs it. It's
not frothy at all. This is a totally normal looking
healing potion. It's not chunky or anything. It doesn't have
the same charm. Yeah, okay, a RAS shock.
Speaker 5: Yes, I would like to delay my turn, Okay, Doki,
I will wait until after this creature.
Speaker 1: Hit. Delay. Cool. You've got a little Stopwatch thing on
the that I can see on my on my end. Okay, Yeah,
the dream scary scrapers in.
Speaker 5: The other room.
Speaker 1: You just hear shit banging against walls and stuff. I mean, yeah,
they they don't do shit. You just hear lots of
noises in the other room.
Speaker 5: Fair enough.
Speaker 11: We worked in Balder's Gate and it worked in Pathfinder too.
Speaker 6: Yep.
Speaker 5: I was wondering if they'd open the door for me,
but they didn't, and that's reasonably I did blind them.
Speaker 4: Ah.
Speaker 5: Well, when it turns over, then I will take my
turn and set my initiative to after this creature permanently.
Fair enough, all right, Well, my first action is going
to be sustaining cinder swarm, which I will need them
to make another DC fortitude.
Speaker 1: All of them in that aura still emanation, and you
don't have to be able to see them to sustain it.
Speaker 5: Right, No, it's just now that it's cast. I just sustain,
that's all it is. Casting it on them wouldn't work,
but sustaining should.
Speaker 6: Right.
Speaker 1: Yep. Okay, how long does the blind last?
Speaker 5: Let's see? It says critical failure is a minute? So
ten rounds okay, because they all critically failed.
Speaker 1: All right, two critical fails, one success all right, Well, two.
Speaker 5: Of them take double damage, one takes path. Okay, I
ruled twice as good as last time.
Speaker 1: Yeah, you just hear more noises from inside the room,
like squealing and such, and then that's it.
Speaker 5: Great. Well, ah, I think what I will do? I see, yes,
Celia is the closest, so her toe the door, so
I will cast her favorite spell, rousing splash.
Speaker 1: Okay, get your temporary HP. Alrighty I'm waiting whack. Yeah,
I'm trying to find if I still have it there.
I don't.
Speaker 5: Uh h.
Speaker 3: I will wait as long as we need to, Oh,
as as you should.
Speaker 6: Uh.
Speaker 5: It was like noises for stella.
Speaker 11: I have very specific requirements.
Speaker 4: Oh is this it?
Speaker 1: I think this might be it?
Speaker 6: Let's see.
Speaker 1: Yep, yeah, it wasn't what I expected it to be named.
I thought it would be Okay, here you.
Speaker 5: Go eleven temporary HP excellent, and that will be my ten.
Speaker 1: Okidoki. Uh. The dreamscrapers are trying to figure out what
the fuck is going on, and yeah, there's just more
noises inside the room, like squealing and squelching, and like
you can obviously hear the sound of like range barbs
being thrown against the door. You can hear the door
sort of rattling in its frame. But that's about it, Arcelia.
It's your turn.
Speaker 3: I will look to snowy owl and say, can we
just wake ourselves?
Speaker 11: Do we have to try to defeat them?
Speaker 1: I believe defeating these creatures is the only way to escape.
Speaker 19: This place, all right, Okay, I will then.
Speaker 12: Hmmm, we know how many rounds.
Speaker 3: Have gone for okay, uh, it's so helpful. Oh my god, Well,
just in case, I will step.
Speaker 9: Yeah.
Speaker 11: Oh, this is tough because if I stand in front
of the door, i'm blocking.
Speaker 9: Malevic h I'll move here, and then I will.
Speaker 11: Everyone within ten feet of me.
Speaker 9: But what if I move here?
Speaker 3: Okay, I will move here instead for my first action,
and then oh fuck, okay, never mind, I'm just gonna
wait here.
Speaker 1: Okay, my turn, fair enough, let's see snowy owl. We'll
cast soothe on you Yara at level one or five healing,
Thank you darling, and also cast guidance on our celia. Okay, Orcili,
you can drag the guidance and guidance immunity onto yourself.
Should be able to if you make an attack role
to use that guidance, just make sure to look it
on when you do. Okay, that is a for snowy owls.
Turn alvic here turn.
Speaker 14: I'll look around at everyone, and I step in front
of the door. Uh kick the door open, and then
I will close it to get and I'm just kidding, well,
gotta get in there or let them in.
Speaker 6: I'm just gonna do.
Speaker 1: That and.
Speaker 14: Move here, okay and wait because it's better the funnel
than me going in there and being a treat for
all of them to blindly slap at oka.
Speaker 6: You are have to let them in.
Speaker 13: Different right end of my time.
Speaker 6: I mean, I don't know what else I want me
to do. I'm not gonna go in there.
Speaker 19: Tune up, lave you.
Speaker 1: You know what other other fringies on you.
Speaker 21: I want them to be like, oh yes, good, all right,
So if that is your turn, I will go ahead then, and.
Speaker 8: Let's see what level do I want to do this, Karoon?
How badly are you hurt? Because you got hit pretty hard,
did you not? I will go ahead and how many feet? One, two, three, four? Okay,
you're within thirty feet. I'm just going to chuck a level.
I'll just do level one for now. I'm going to
go ahead and cast level one.
Speaker 13: Heel upon Karun. That is two actions, so it will.
Speaker 5: Be a D eight plus eight.
Speaker 8: Ah, go ahead and do this for you or all
the healing, So that's eleven points.
Speaker 4: Of healing for you, Karoon, delicious, A very good.
Speaker 13: And with my final action, I believe what I will
do then is I will oh raise a shield. Okay,
That's what I'm going to do.
Speaker 4: Has no one bought it to open the door? It
is open.
Speaker 1: Ship from your hiding place.
Speaker 4: Mm hmmm. Is the rocked by a rush talk?
Speaker 8: Is it?
Speaker 4: Is it too tall for me to see over?
Speaker 1: No, you can definitely see over. That's meant for it
to be like a table.
Speaker 4: Mm hmm. You mean I mean the thing to just
to the east of a rush talk all right, well
hang on now I need to I didn't realize the
door was open.
Speaker 6: Hang on.
Speaker 1: Whatever you can see, you can see.
Speaker 4: I see, well, I will move. I will move to here.
We'll move to here. We spent one action to move,
placing myself in harm's way for the sake of the party.
And like a true hero, I will throw yet another
bottle lightning.
Speaker 1: That is another hit, give me some damage sixteen okay,
and for splash and it is night is also off. God,
very nice.
Speaker 4: Right now, I will retreat. I will use my next
movement action to go back behind. I'm the table over here,
and that is my ten oki doki.
Speaker 1: Very nice.
Speaker 4: You're welcome.
Speaker 1: You're the creatures recoiling and pain. All right, dreamscraperm This
one bag here is going to take aim at this
new sound. We'll try and shoot a barbe at you.
Karoun No stop, It probably not going to hit you,
but we'll see it does not. It would have hit you. No,
it is currently blinded. So the barb sort of ricochets
off of the stone table nearby, knocking some of the
things off.
Speaker 4: Crane is visibly shaken, and then it.
Speaker 1: Will fire again. The second one, this one is also
a miss, this time a critical miss.
Speaker 3: Uh.
Speaker 1: It just clangs into the front of the table. And
the last attack also a critical miss would have been
able to hit you, but does not blinded doing major works.
Speaker 4: Doc, I actually accidentally still had the cover on.
Speaker 1: Does it hit if it doesn't matter?
Speaker 6: Now?
Speaker 4: Okay, just making sure.
Speaker 1: I don't think it would have been a chrip. No,
it still would have been a critical mess.
Speaker 5: Okay, okay, earlier would have been a miss. That's it,
that's the main one. But rush blind Yes, all right, Well,
I am going to not sustain my spell. However, wonderful
little monitor is able to keep it going for one
extra round in spite of not being sustained due to
my patron's ability. Oh wait, that's formality. Wait one second,
I need to check. May be wrong, ah, but ba,
because if that's the case, I will actually sustain it
and my apolties there. Ah, it is a hex and
that spell is not a hex, so I cannot do that.
That is fine, I will sustain it again. They must
make another fortitude.
Speaker 1: Save okki and is all three?
Speaker 6: Ah?
Speaker 5: Yes, everything in the ore is still okay.
Speaker 1: All right, one critical failure, one failure and one critical success.
Speaker 5: Okay, well that's well. The crit takes double half and
none or double full and none. Yes, his failure is
full damage.
Speaker 1: Oh, I'll just do half. I said half, that was me, okay,
and no damage on that one, yes, okay.
Speaker 5: All right. And for my final two actions, I will
cast ray of Frost on the one that is closest
and the stain is not an attack act that is
a hit.
Speaker 1: Excellent, give me some damage.
Speaker 5: For fourteen.
Speaker 1: Very nice. However, as the creature is hit by the attack,
you see no damage.
Speaker 5: The cold does not thing, the cold does not thag.
That is my turn.
Speaker 1: Okay. The Dreamscraper, this one is gonna move. Actually, no,
it's not gonna move because it doesn't know where it
can go. I think it's just gonna attack from range.
Speaker 4: And it will.
Speaker 1: Yeah, it's gonna just try and hit whatever it can
listen to. So this will probably be the Yara and
snowy Owl. Yeah. Yeah, it doesn't know where the doorway is. Really,
it's just trying to listen to anything right now.
Speaker 6: Not from the noises in the cast.
Speaker 1: Yeah, it's hard. It's blinded. I I I let me.
I'll make a roll for it. I guess I'll see
if you can try and figure it out. This is
a perception based on Uh, this is a perception based
on it's hearing. Yeah. Yes, so this is not going
to be based on blinded. Okay, and so it's not blinded.
Twenty four. Uh yeah, I'm gonna say that's enough to
try and figure out where the door is it's going
to It's gonna effectively cost it double movement, So it's
going to need to spend two actions to get here.
Speaker 6: It starts to screw it through the door if it
hears all that noise in the.
Speaker 1: Other one action to uh try and figure out where
you guys are, and then it will start to climb
through the door, and it costs a double movement. That's
its whole turn. Uh okay, that is it for its turn.
The next dream scraper, this one is also gonna climb
through the door. It's gonna try and squeeze through. Yeah,
twenty nine, it's gonna also squeeze through, and it's gonna
probably get to here. That's gonna require all of its actions.
Malevic and our Celia, you will have a reaction if
you would like to take your reaction. This creature, which one,
this one down here.
Speaker 8: Oh yeah, way, Jim, they should not be frightened. I
believe because it's been a couple of times it was cast.
Speaker 1: Okay, thank you.
Speaker 6: Where's going to reactive swing the tom notice cycle strike?
Speaker 1: Who are Cilia attacks with a crit Oh twenty two damage?
Speaker 6: Oh do you knock it at.
Speaker 4: All with your Uh?
Speaker 9: Yeah, it would technically go ten feet away for me.
Speaker 1: Yeah, up to ten feet down that way. Celia wants
this thing another.
Speaker 6: Hold on all right?
Speaker 14: So yeah, I create it and uh, I didn't do
it last time, but I do. They create specialization, which
is a sweep attack. So let me do the critical
damage first.
Speaker 4: Next, Holy.
Speaker 1: Sixty four damage? How do you kill the one that
is the second one that came into the room, Melvic.
Speaker 14: As it's going by, I lock eyes with our Cilia
and we swing at the same time, and.
Speaker 6: She knocks it.
Speaker 14: My blade slams into it and rips out it's underbelly.
As it's being forced back to the wall. My momentum
goes and hits the other one as well, and I
have to figure out it. Hold on, I think I
have to do it's sweep sweep as mop too.
Speaker 5: Righton counts.
Speaker 3: It just says you do damage here, So it says,
choose one creature adjacent if it's asy is lower than
your attack roll the result of the critical hit, which
is the same creature.
Speaker 9: So it's probably the same acy.
Speaker 3: You deal damage to that creature equal to the result
of the weapon damage that you rolled, including extra die,
but it's not doubled.
Speaker 11: Damage. Yeah, I don't have.
Speaker 9: To roll anything.
Speaker 6: Well, it was a sweet button on whatever.
Speaker 4: You can just have it.
Speaker 1: Yeah, I'm just thirty two.
Speaker 6: What's up there?
Speaker 1: Absolutely? Okay, uh yeah, creature's done, Arcilia, it's your turn.
Speaker 11: I swing around with momentum.
Speaker 9: Bonk another cred.
Speaker 6: Holy shit, the bond power.
Speaker 11: Yeah.
Speaker 3: I think what you're seeing here is just absolute synergy
going on between Maladic and our Celia. He swings high,
I swing low, and we kind of moved together here
in synchronization.
Speaker 11: The time that we've been in battle.
Speaker 9: Seems to be.
Speaker 3: Paying all off because I swing again extremely hard. If
this thing had a chin, I would upper cut it.
Speaker 1: How do you kill it?
Speaker 11: That's exactly what I do.
Speaker 3: All the teeth shatter as I fly upward momentum at
this thing, and it goes flying up against the threshold
of the door.
Speaker 1: It splatters against the threshold, and you hear like crunching
as the arms probably break against the frame of the
door as well, and part of the mud and stone
that this hut is built out of, and it sort
of disintegrates.
Speaker 11: That is my first action.
Speaker 3: Ten fifteen twenty, almost as if carried by a frenzy.
I will immediately begin rushing forward five ten fifteen twenty.
Speaker 11: For a second action and third action, I just strike
at it. I throw all my weight behind it.
Speaker 1: Another hit, give me some damage. Ewo again with the
morning Star, you can act. You feel this heavy thunk
as the fire licks up from the strike and impact.
Snowy Owls turn Snowy Owl, will I think cast another
Soothe this time on you are Celia at level at
second rank. She's gonna move here, They're gonna move there
and then target you for a second rank soothe. Make
sure to uh, if you don't already have it, add
the sooth condition to yourself or this spell effect. You're
going you're healed for twelve healing. Okay, uh, that is
it for snowy Owl's turn. Malvic, I have a really
dumb question.
Speaker 14: I don't know why, I don't know how answers to
this when you if I move like this and like that,
that's two movement, right.
Speaker 1: No, that's just what it's the same movement.
Speaker 8: It's within like the amount of movement you have.
Speaker 1: Yeah, exactly, just up to your speed.
Speaker 5: Charge is the only thing you have to do in
like straight lines.
Speaker 6: Yeah, okay, let's control right my? Oh yeah, I go
all the way. What is that a fire pit in
the middle?
Speaker 1: Yeah, okay, I don't want the lord right?
Speaker 6: Yeah?
Speaker 14: Thanks twenty five? Right, there is this thing. It's big, right, yeah, okay,
I hit it.
Speaker 1: It's large.
Speaker 6: All right, we'll do two attacks on this thing.
Speaker 14: Again with ferocity and feeling the adrenaline rush from the bond,
I say, ye, I am in complete enjoyment of the frenzy.
Speaker 6: Well, lash out, who is a miss?
Speaker 1: That is a miss? You strike and the creature is
able to throw up one of its small arms to
push the attack off course.
Speaker 14: I use a momentum for my pushing the attack and
throw my waist step with my opposite foot and swing.
Speaker 1: It down and it look it's ahead. Give me some damage.
Much nice? You sink the axe into this creature. Boom.
It reverberates the creature's flesh as you strike it? Is
that it for your turn?
Speaker 8: This arrah.
Speaker 13: Me already, boy, oh boy.
Speaker 8: I'm going to go ahead, and I will first allow
myself to target, to use my token to move and now,
goodness me, I can see. Hold on, let me see
how far that is because of his But yes, I
would move further than that, but I don't wish to
block the doorways. So this is a conundrum.
Speaker 13: Do I see from them?
Speaker 17: No?
Speaker 8: No, well, I guess I'm going in the doorway pack it.
So I believe that's thirty feet away from this creature.
Speaker 4: And let us see.
Speaker 8: Is that it's one thing that I've done.
Speaker 13: I now have two thingies left to do. Let's see
what a fact would I like to take. I will
just go ahead and.
Speaker 4: I'll see.
Speaker 12: I'll watch your darling.
Speaker 8: And passed parly light at a fifth rank towards this creature.
Speaker 1: Let me target it.
Speaker 8: For a twenty five to hit.
Speaker 3: I like to imagine that there's a wind up sound
and recognizing it, I immediately just drop and duck.
Speaker 8: And I will go ahead and roll ninety six for
twenty five points of fire damage, launching in a beam
towards this creature.
Speaker 1: Okay, yep, yep. How do you kill it?
Speaker 4: Oh? I murder it? Excellent.
Speaker 11: I'm going to go ahead.
Speaker 8: And as I channel forth this energy in the palm
of my hands, my hair is flowing. It's very anime,
very cute. See, and I begin to emit this light
that surrounds me honestly, and launches this bright, blinding light
towards the creature are Celia. It whizzes past you as
you try to duck. You feel it above your head
as it smashes into the creature, and it just singes
a large hole in the center mass of it as
it collapses to the ground.
Speaker 1: And the creature disintegrates. As the creature disintegrates, you all
see the place around you desire, and with the flash
of Yarra's attack, you all awaken back in the yurt simultaneously.
Speaker 4: I'd reach out and scoop them. Yet is that what
the yut is?
Speaker 6: Oh?
Speaker 5: Yes?
Speaker 11: Oh no?
Speaker 9: Is it the weird dream worm?
Speaker 8: M hm.
Speaker 1: Upon waking, you all find yourselves with a new understanding
of your devian abilities. Your deviant abilities have awakened. They
are at their full power now. And as you all
look around, you realize that you are back in this
expedition rested. Your fatigue is gone, as if the fight
had not happened.
Speaker 7: But the memories.
Speaker 1: And your awareness and everything that Sessu said to you,
snowy Owl said to you still fresh in your minds.
But it is the next morning. All of your ebuffs
are gone, the effects of the fight are completed and done,
and you are awake through this new day. You can
get the full rest button.
Speaker 3: Yes, as I wake, I look over to snowy Owl
to see their disposition. I feel almost as if this
would have affected them the most, perhaps trying to read
their face as much as I can to see if
there's any semblance of Sakawachie reacting.
Speaker 1: Yeah, make a perception check.
Speaker 9: Thirty two.
Speaker 1: Definitely, this is the first time I think that you
see Sakawachie bleed through snowy Owl's emotions. There is a
break here. You recognize snowy Owl in the response. You
recognize everything this person has had to give up. You
recognize the longing.
Speaker 6: For her.
Speaker 1: Grandmother.
Speaker 3: I rise carefully, and I slowly might make my way
over and without force and.
Speaker 11: Hesitantly.
Speaker 3: In case they want to push me away, I will
try to wrap my arms around snowy Owl and try
to hold them.
Speaker 1: Tears fall snowy Owl's eyes. She embraces you as well.
Speaker 11: Gently rub the back of her head and her neck
and back.
Speaker 1: The tears turned to snowflakes as they cry sobbing, letting
out everything they've been holding in since this trip has begun.
Speaker 9: I don't say anything. I just let her cry.
Speaker 1: Snowy Owlow's companions check upon you.
Speaker 3: All, and those closest to who was one Sakawachie begin
to approach.
Speaker 11: I will gently.
Speaker 3: Release them and give away so that it can be
with their people. I encourage, especially Danigi to try to
comfort Saquachie and snow Yowl.
Speaker 1: Yeah, snow Yowl begins to explain what happened in this
dreaming their companions. Because you all begin to come to
terms with everything that's happened, you know that it is
a new day.
Speaker 6: What do you do?
Speaker 14: I'm just ready to get the strip over with after
finding out what happened, what we've done, what I've done,
I believe. I go outside of the earth and I
started training harder than I ever trained before, working on
my swings, working on my power distribution, trying to meditate
to be in sync more with dark Yeah, so that
will be doing.
Speaker 8: I have been practicing on and off throughout our trip
ever since I got the flute that Adrenas gave me,
trying to hone in the craft.
Speaker 13: And I've been writing.
Speaker 8: As a bit of a solemn.
Speaker 4: Song.
Speaker 8: And I think we've all kind of experienced quite a
rough situation reliving a lot of these memories, some good,
some bad.
Speaker 13: So I will take out.
Speaker 8: The flute and I will begin to play. Music is
a great comfort usually for people.
Speaker 2: Make a.
Speaker 1: Performance check.
Speaker 8: That is a thirty three?
Speaker 1: Is this melancholy? What kind of song is this?
Speaker 6: Well?
Speaker 3: It is.
Speaker 11: It is multi layered.
Speaker 8: It is melancholy, but the kind of melancholy that has
an undertone of despite all of the horrible things that
we have done, the things that we have seen, the
things that have been done to us, but little spark
of hope. I haven't given it to name yet, but
I play it nonetheless.
Speaker 5: I go into my bag of holding and pull out
a small mushroom and I consume it, allowing me poison
to affect me without any resistance. I forget all memories
from the last hour.
Speaker 1: Wow, okay, and breathe.
Speaker 5: A sigh of relief, but not knowing why h and
continue my daily preparations as if nothing happened.
Speaker 4: I see the lizard doing drugs and attempt to go
over to the lizard.
Speaker 5: Well, yes, you want the chaser.
Speaker 17: Or what?
Speaker 4: And the lizard one of these? You found one of those?
Speaker 6: There you go? Hm hmm. Now what is it.
Speaker 4: That keeps you warm?
Speaker 6: You know?
Speaker 5: Ah, I will use my spells to day. That will
be helpful, thank you. I attempt to use it, but
it won't let me.
Speaker 4: But I know what it is.
Speaker 1: I have to select your token first.
Speaker 5: Ah, Nope, I had fun.
Speaker 1: That's because it's an infused. It's an infuse.
Speaker 4: Oh, I can't nobody else can use those.
Speaker 5: I attempt to drink it, and it's I can't swallow it.
Speaker 6: It's just.
Speaker 5: I don't think I can get used to it. I
did not wish to get used to it. But thank you, Karun.
Speaker 4: I drink both of them.
Speaker 5: Thank thank you for that attempting.
Speaker 4: To share anytime. Anytime, I continue work on the brain.
Speaker 5: That continue my daily preparations at my Mosquito shrine.
Speaker 1: So, Karun, how long does it take for you to
make those? Because it's been a long trip so far,
so you would have had a lot of time.
Speaker 4: To make the brain.
Speaker 1: Yeah.
Speaker 4: Oh uh, I actually you've.
Speaker 1: Had forty nine days worth of downtime.
Speaker 4: Okay, I wast crafting is four to sixth Yeah, yeah,
I mean then I would have absolutely have had time
to create the brain.
Speaker 1: So yeah, just make a crafting role. I guess for it.
Speaker 4: Fair well.
Speaker 18: Thirty three mm hmm.
Speaker 1: You had a VAT grown brain there, yes.
Speaker 4: And I'll use the materials from the from the VAT
liquid that the horrific monster.
Speaker 1: So I guess that first option the ninety five gold
and hero costs and craft. Congrats, you've got your very
own VAT grown brain.
Speaker 4: It is my child, my adorable child, perfect in every way,
an interesting and interesting and perfect mirror of my own intelligence,
a monument to my very own Hubris. Its name is Hector,
and he is a very good boy.
Speaker 8: Does he jiggle a little when you say it?
Speaker 4: All he does is jiggle. He doesn't actually do anything
else yet, but he's perfect, fair.
Speaker 11: Enough, absolutely terrifying.
Speaker 9: Mm hmm.
Speaker 11: Just imagine if you somehow fuse the gun that Kurtain.
Speaker 9: Has with a brain.
Speaker 4: I wish I heard something for talk.
Speaker 9: Anyway, I go.
Speaker 11: About my daily ritual of writing down how much of
everything we have?
Speaker 1: Have there been any other severe reactions everything that's happened
longst the group.
Speaker 3: I imagine today that I am quieter than usual. I
have made it a point to try to be as
talkative and engaging as possible this entire trip so far.
But today I don't have any words. But I don't
keep to myself, keep myself busy, and I do what
I've done.
Speaker 5: That's about it.
Speaker 14: Well, yeah, I'm more to myself, I guess because I'm training.
I think it's a little bit more ferocity and maybe
normal and more focused. But I am disregarding most people
just to get that done, putting myself.
Speaker 6: To extreme.
Speaker 14: Like complications with breathing and trying to make myself go
through the chest burned and the muscle stiffness and stuff
like that.
Speaker 1: Very well, and we shall continue with our last leg
of the expedition. Your exploration activities a little bit different
for the high ice here. You have them hated from
last week? Can somebody find those and repace those in
the discord already?
Speaker 21: So?
Speaker 1: Uh, your exploration activities are just a little bit different
as you travel across the high ice. What would everybody
like to do for their actions the exploration actions, expert, avoid, note, defend, investigate, scout,
support or use magic.
Speaker 8: I'm supporting on the medicinal front, trying to help everyone
with the cold and making sure the wounds are licked,
so to speak.
Speaker 1: Support you use your skills to help keep equipment and
working order, Treat minor afflictions and wounds as they arise,
help to protect against frostbite, jury rigged, temporary solutions to
unexpected problems, and so on. That is crafting or medicine.
Speaker 5: Thirty four for medicine.
Speaker 1: Absolutely, Okay, apparently there's effects.
Speaker 6: I didn't know that last time.
Speaker 1: Yes, the more the more successes you roll here, the better.
Who wants to go next? Who's doing the next one?
Speaker 6: I'll do it? I am. I applied scouting to myself.
Speaker 1: Okay, there's a prompt for scouting. Take success. Okay, and
who is next?
Speaker 5: I am following the expert like before with malvic.
Speaker 1: Okay, those survival check there.
Speaker 5: Let's see if adding that effect will aid my role.
Speaker 6: Yeah, that's maybe I did see an effect. Poppable in
your name.
Speaker 5: Yes it is, okay, it says thanks to your eyes.
Level of proficiency bonus associated, so I should have another
seven to that then I think for whatever the proficiency
bonus would be. I don't know why I didn't add
that in.
Speaker 6: This sith.
Speaker 5: Following the expert as you, thanks to your eyes assistance,
you can add your level as a proficiency bonus to
the associated skill check, even if you're untrained. Additionally, you
get this should be a thirty one.
Speaker 1: Yes, okay, thank you as Yeah, this is another success.
Speaker 11: Okay, I will defend.
Speaker 9: There seems to be.
Speaker 11: A bit more looming.
Speaker 3: Today and the subsequent days that follow since our shared dream.
Speaker 11: Okay, I'm extra careful with everyone. I don't want anyone
to get hurt.
Speaker 1: Go ahead and make an athletics check there. The prompt
is in the chat for a success okay. In karn I.
Speaker 4: Would attempt to avoid notice twenty nine.
Speaker 1: Yeah, that is a success as well. Wow, Okay, it's
going to cut some time off of this leg of
the trip. Uh, no critical successes right now. The ours
is close though, MM four or five. All right, last
leg of the trip. You about three quarters of the
way according to the map. Get here first your food supplies.
Everyone will go through. Each of you goes through ten rations.
This includes eating ten rations worth of hunted or fished
food and the survival checks of rash Talk and Malavik.
Speaker 6: On top of that.
Speaker 1: So instead of it costing you twenty rations, it only
costs each gold.
Speaker 5: I'll assume that's just a you're gonna factor it in
for ease. I do not eat anymore.
Speaker 1: I'm just telling you what it costs, so perfect. Whatever
bullshit you have, rations is on you. Awesome, thank you
the amount of rations and.
Speaker 13: A lot of other stuff too.
Speaker 4: I have a brain.
Speaker 6: I don't eat that. I'm good the.
Speaker 1: The UR rations for I forget how many people you
have to check the URT, but the URT does have rations.
Just keep in mind, as you were making this trip,
eating one thing for twenty days kind of horrific. And
U you know, Malvic and Raschok are doing some some
hunting and whatnot in terms of finding camp and finding
good places to ice fish stuff like that, so you're
keeping things a little varied. You also have a rash
Talks food bag. I forget what the fuck it's called.
Speaker 5: Endless rations.
Speaker 1: Yeah, so the URT provides some like really bland stew
rash Talks endless rations are like flavorless like protein. You know,
it's like just enough protein, just a little bit of cards,
just a little bit of fat to keep you going.
So the hunting is probably like the highlight.
Speaker 6: Sorry, oh no, no, no, you're fine.
Speaker 14: I'll try to work with the rostock and try to
make the Europe meet by the York stew like malleable
and putting you know, game in it, to chop it
up so it lasts longer, and put the protein in
and to try to soak in something.
Speaker 6: So do the trip at least different combinations.
Speaker 1: Yeah. However, when you are about three quarters of the
way the destination, there is something to deal with. Unfortunately,
as you are continuing and scouting and leading the way
here Malavik, you see a vast chasm miles long, a
field of jagged ice upon this cavern. You can divert
around this obstacle without risk, but it will slow you down.
If you wish to push on, you will have to
set up your climbing gear or fly across it. What
would you like to do miles this is like miles long?
Speaker 14: Yeah, I would look at the situation. Remember I say,
you're almost falling to a death. And then everyone else
that we have with us along the journey has been
and I will turn back to the group and relate information.
There's a chasm, very very treacherous, jagged rocks obviously meant
to keep out. I say we go around it. We
don't have good luck. Everyone would be at a risk,
and at the same time fatigue might set in. Treacherous
climb down around and then back up. Of course we
could use spells, probably to fly across. I would rather
use that dire situations.
Speaker 6: We've made it this far.
Speaker 14: I believe that we can walk around and add a
little bit more days. Also, I believe spending more time
together seeing if this could be our last it is
probably a better idea than shortening it with a fall.
But again, the choices up to you all. I will
go with whatever you choose.
Speaker 1: From your judgment. I don't know how many fly spells
can you cast.
Speaker 6: Me once per day?
Speaker 8: Once unless I prepare more that day per day, but
that will totally tap out my fourth ring spells technically
three because I always do vital Beacon.
Speaker 4: But if we head what about the ladder?
Speaker 5: Yeah, how well is it?
Speaker 1: That is a good question Compared to getting down to
the The ladder is ten to twenty feet Paul. Basically,
it depends on how you set it up, you know,
like if you fully extend it, it's twenty if you
do like I mean a triangle high as a cliff.
Oh so it's more like jagged ice and and that
kind of stuff as well as it's intermixing chasms. But
it's like miles wide, you know. Oh so if you
were to expend all of your fly spells, uh, you
could probably do it, but it would expend all of
your fly spells.
Speaker 5: May not be wise. There could be predators down there.
Speaker 8: Indeed, I think manofix Pan is a good one. Yeah,
I think we ventured together. Try to make our way around.
It's as low as we can.
Speaker 6: We might find a break in the chasm. It may
get narrow as we strove across.
Speaker 5: Then perhaps we could fly at its narrow once it
is narrow enough, and use less spells and just cut
the time down.
Speaker 7: Indeed, sorry, groom, would you no?
Speaker 4: I just said, agreed.
Speaker 1: Oh, okay, you're taking the long way around effectively, and
potentially if you find a spot to use your fly spells,
we can do that. So here's what we're gonna do. Then, Uh,
let's expend uh or actually, let's do a role, Malvic.
Why don't you give me I will take either a
perception or survival check. If you would like to assist
a rash shock, you can do the same check.
Speaker 5: That's soon wonderful.
Speaker 13: And is this site based?
Speaker 4: Uh?
Speaker 1: Yeah, so be site.
Speaker 8: Based, Malvic, Darling wiggles my spy glass. Let me see here,
where are you spy glass?
Speaker 13: Who you are?
Speaker 8: That will add how much a plus one to your
perception check?
Speaker 1: Look at it like this? Mat higher? Yeah, look at
it like this like Malvic and Arashak like are scouting around,
so they're going ahead of you and trying to find
the best way.
Speaker 6: Yeah, my survivability is still higher even with the.
Speaker 5: Would would i'd be able to use guidance here depending
on this? Okay, And they're going to check, all right,
thirty one to aid okay seven?
Speaker 6: All right, gonna keep that rolling, rerull.
Speaker 1: So uh, this is effectively going to take you an
extra two days to go around this. We're going to
say that you expend two fly spells on each day.
Speaker 5: Want to eat for us, then yep?
Speaker 1: And otherwise you take the long way around.
Speaker 21: And.
Speaker 6: Can I argue something?
Speaker 1: Sure?
Speaker 14: If it's two days, then I will take those days
to practice to be in sync with the hook, and
I will grow my wings and use fly myself, which
she will probably shorten the amount of times you need
to go back and forth at.
Speaker 6: Least by half.
Speaker 1: However, you want to manage the fly spells, that's up
to you all, and you decide on how you want to.
Speaker 5: Do that, right, I mean if you did that instead
of mine, and I would keep the spell for if
we run into combat, that would be the opposite.
Speaker 6: Since it's per day, I mean I would refresh so.
Speaker 9: And an owl can help.
Speaker 1: I'm factoring snowy Owl into all of this.
Speaker 6: Okay, yep, that's what I would do, as long as
it refreshes the next day.
Speaker 1: The big thing with snowy Owl is snowy Owl has
these these wings, but it's sort of limited by the
same time restrictions and strength restrictions that you might expect.
Of course, it's not nearly as strong as like Malevic
trying to carry somebody or a rash shock because rashock
is quite strong as well.
Speaker 3: And I imagine there's a pretty big difference between a
magical fly spell and using actual wings.
Speaker 6: Yeah, because I have a transformation.
Speaker 8: I believe yours is also double the time too.
Speaker 6: Yeah.
Speaker 4: Yes, So.
Speaker 1: You continue on your journey through the frozen land, and
it's just getting colder and colder the whole time, and
we continue the journey. You all see in the distance finally, spires.
You can spot the ruins in the distance in the
sense deja vu washes over you as you see all
of yourselves in your head with a droness transporting by
a mirror on a slagh. Do these nameless spires? Hello?
This is why Stephen from Table Story. If you'd like
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