Speaker 1: Good evening, ladies and gentlemen, Welcome back. It is us
Dragon's Greed Gaming and we are here with a brand
new actual play series. We're gonna be diving into some
shadow run, finally delving into some cyberpunk, very very cool.
As always, before we get started, be sure you stop
by our Facebook page. That's where you can catch all
the latest news about the show and the channel. Check
out our YouTube channel as well well. We're finally finally
getting a little bit of actual video content on there.
Our tail of five gamers for forty k is cracking along,
and by the time you hear this, our Warhammer Fantasy
tail of gamers is probably just about wrapping up. And
what else, Stop by spreaker where we host the podcast,
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Leave us those five star reviews as well. Helps us
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our Patreon only Warhammer actual Play series. We got a
new one starting up called The Drowned Dragon, just an
all high Elf campaign. Be about episode two by the
time you guys hear this, so go check it out.
It's turning out to be quite cool, something very different
I haven't done before, so very exciting. Anyway, enough of that.
As always, I am your host, the great Unclean One,
and I welcome you back. Hopefully you have just gotten
done enjoying our Halloween specials. Those were a lot of
fun to record and play. But we are diving back
into somewhat of a regular rhythm here again for the
next couple weeks slash months. We are joined by some
familiar faces all around. They've been here and there, mostly there,
but taking the helm this time. I will not be
running this. As a matter of fact, this is my
first time ever playing Shadow Run. I've known about it
for years. I've touched a couple of the video games
here and there, including the old old one on Super
Nintendo just briefly, though, so looking excited, looking forward to this,
very excited to see how this all turns out. I've
heard horror stories of old Channel Runs combat mechanics, but
we are playing some of the newer stuff, so Anyway,
our good friend Adam, the host with the most from
the four Glory podcast and also our host of our
Little Trek through Delta Green a couple of weeks ago,
is his back and he will be behind the GM screen.
So welcome back, Adam. Happy to have you.
Speaker 2: Hey, I'm happy to be here.
Speaker 1: Happy to have somebody else leading the charge. It's a
nice it's a nice little break. I'm looking forward to,
not gonna lie. So what edition are we playing here, Adam?
Speaker 2: Oh boy, So we're gonna be playing the fifth edition,
which is the second most recent. There's some issues with
the newest one in my opinion, so I like the
fifth edition played through personally, third, fourth, and fifth, and
a little bit of sixth. This is the one that
I like.
Speaker 1: Okay, so sixth is the current edition?
Speaker 2: Correct?
Speaker 3: Gotcha?
Speaker 1: Okay? Okay, cool, Well, we'll let you do more of
an introduction in a minute. Here, let's go around the
table with the cast joining us as always, my good
friend mister Reliable himself, Johnny American Sean. How's it going.
Speaker 4: It's going well. I'm excited to play shatter un I
played a little bit before, so yeah, ready to roll
back into cyberpunk Shenanigans.
Speaker 1: What what edition of the game have you played?
Speaker 4: I played the current edition once at gen Con, and
then the edition before, so I think that was. They're
currently on sixth I think, and I played in the
Fifth World as they call.
Speaker 1: It, just one shot or have you played any actual
full campaigns? Yeah?
Speaker 4: Like full full campaigns?
Speaker 5: Oh?
Speaker 1: Okay? Cool? All right? Anything else you want to tell
the listeners? Which you've been up too lately? Anything exciting
like that?
Speaker 4: I ran a game of Morkboard yesterday in preparation for
running some stuff for Dragons. Great, yeah, yeah it was.
It was great, killed seven characters.
Speaker 1: I can't wait.
Speaker 4: It's gonna be cool, no, buddy, wonderful.
Speaker 1: Okay, cool, Well we'll get to that in a second.
Ladies and gentlemen, next returning once again another host. I'm
just gonna replace all the players with hosts of other
channels so I don't have to do any work. Scar
from the Neon Swamp is back. What's up, buddy?
Speaker 4: Hey, how's it going?
Speaker 6: Thanks for having me. I'm excited to jump back into
shadow Run. It's been over a decade. I love Shadow Run.
Speaker 3: Man.
Speaker 7: You can get all the best world of cyberpunk and
D and D just slammed together.
Speaker 6: It's cool, cool story too.
Speaker 1: What what editions have you played?
Speaker 7: I played I believe third Edition. I have some fair,
very fond memories of that. I put a very good
storyteller back in the day. You know, no pressure or
anything at him. But it was a blast and it
really explored the world and and everything about it.
Speaker 6: And yeah, it's really.
Speaker 1: Cool, excellent, cool. Well you can hold my hand through
this because I really don't know what I'm in store for,
so okay. And then also joining us as our final player.
He was here what two three weeks ago for some
alien It was his first time on the channel. Please
welcome back our good friend Aaron also known as poultry Geist.
Where did I poach you from? Aaron? Was it Scars Channel,
jen con.
Speaker 3: Swamp?
Speaker 1: Yeah, okay, that's where it was. Okay, Well he is back.
What's going on? Man? Let's tell us what's your experience
with Shadow Run?
Speaker 3: So I have no experience with Shadow Run?
Speaker 1: Actually, okay, we got two newbies. Okay.
Speaker 3: Yeah, for me, it was it was more than anything.
I have a buddy who was really into it, and
he used to just kind of yt my ear off
about it and it seemed cool, but you know, I
was busy playing Dozens and Draggings and Pathfinders.
Speaker 1: So okay, okay, cool. Well, we're happy to have you
back for the next few weeks. And yeah, I'm the
great on clean one, your host. I have never played
Shadow Run, as I said before, but I'm looking forward
to being a player for some extended time here and
then get prepped for some alien probably early next year.
Other than that, I have been slowly painting some death
Guard for our forty K Taylor gamers. I am sad
to admit that my progress is nowhere near as good
as my Chaos Hoard for Fantasy, but they are looking sweet.
I'm about halfway through a unit of Terminators right now,
and I'm starting to get the bits together because I've
decided I'm finally going to add a defiler to my army.
It's one of the only units I don't have, and
I found a really cool conversion that looked very deaf guardish,
so that's what I'm gonna do. I'm waiting for some
other models to show up from Etsy and stuff, but
those are going to show up, so got to get
other stuff ready. So I have something to paint. And
I've actually finally played some tenth Edition forty K. I've
played two games so far with Ernie, who's in our
Tale of Gamers as well. We've done some games of
Combat Patrol and it's been a blast so far. Luckily,
Ernie has not really played any a tenth edition either,
so we're kind of learning together, which is good because
the rest of Ernie's group of friends are much more
competitive and I'm not really into that sort of thing,
so I'd like to actually learn the game and not
just get my face stumped in my first game. So
that's been enjoyable, and still crushing it in Total War
as well, running some cool like sun Eater right now
taking over the world and chipping my way through what
the fuck's that game? Days gone? Still loving too, so
getting stuff done when I can where I can, but
time is always very very slim. So anyway, tonight this
is going to be our session zero. We are going
to write up some characters. Adam's gonna tell us a
little bit about Shadow Run and kind of gives an
introduction to this universe this game, and then we're going
to go through and make our characters. We are in
Roll twenty tonight, since basically everything is set up already
for Adam rather than having to do everything manually in Foundry,
So we're stepping back into the stone age. But that's okay.
I still love him, and yeah, I think that's really
all there is to say. So if you're not in
the session, zeros, then just tune in actually in two weeks,
because next week Adam has some stuff going out, so
we're not gonna be playing. However, Sean, as he said,
and is going to be running some one shot of
Merkbor for us, So if you guys want to see
a bunch of characters get killed in that dark, pretty world,
we'll do that for a week and then we should
be back for Shadow Run, hopefully uninterrupted, although with the
holidays that's never a guarantee, so I'm sure we'll have
a missession here or there, but other than that, yeah,
we're ready to go. So we're just not gonna you know,
we're just gonna kind of chill, probably just be more
of a conversation tonight. But if you're into that sort
of thing, you want to see, like what kind of
characters we're gonna make and things like that and stick
around otherwise, Uh yeah, we'll see you next time. So Adam,
take it away, man, What are we in store for?
Speaker 2: All right?
Speaker 3: So?
Speaker 2: Shadow Run is a science fantasy tabletop role playing game
originally designed by Bob Cherrey, Paul Hume, and Tom Dowd.
Set in an alternate future and at this point alternate
past in which cybernetics, magic, and fantasy creatures co exist.
It combines the genres of cyberpunk, urban fantasy, and crime,
with occasional elements of conspiracy or and detective fiction. Shadow
Run was developed and published by Fassa from nineteen eighty
nine until early two thousand and one, when FASA closed
his doors and the property was transferred to whiz Kids,
who licensed the rights to Fantasy Productions, who are already
publishing for the German version of the game, until whiz
Kids was acquired by Tops in two thousand and three,
who licensed the rights to Catalyst Game Labs. After two years,
Catalyst released the fourth edition of the game, and in
twenty thirteen the fifth edition was released, which is the
one that we're going to be playing. Outside of tabletop
roleplaying games, Shadow Run has been eight video games, two
miniature games, a few card games, a few board games,
and over fifty novels. The mechanics for this role playing
game revolve around a D six dice pool system, where
fives and six is count as hits, and you compare
your number of hits to a target number that's either
set by myself or in the games I'm going to
post test, is equal to the opponent's hits. An interesting
feature which I have not encountered in any other role
playing game is that characters with a high enough initiative
can take more actions per round than slower characters can
be the difference between life and death. So keep that
in mind when we're working on building these characters up.
Speaker 7: Excited Seattle, soybergers and cool Native American culture.
Speaker 4: I'm ready for.
Speaker 2: It, oh Man. So the history for Shadow Run the
future history basically when they wrote this stuff up in
the late eighties. It diverges in basically George Bush getting
indicted for the Iran counter thing and not becoming the president,
and then from there things start to change. A big
part of this fiction is the world moves in cycles
of no magic and yes magic, and the Mayan or
Aztech calendar, whichever one was. I believe it's the ASTech
calendar that predicted the world ends in twenty twelve was
the end of what's known as the Fifth World. The
sixth world is what Shatterwun takes place, and that's when
magic comes back, and it came back in a big way.
Native Americans basically created this thing called the Great Ghost
Dance and manifested a lot of magical powers, caused some
natural disasters, and took back a whole heapen helping of
this continent, and everything from there got weird and different.
It's intriguing. If you have a lot of time to
read through a lot of history, it's there. You can
find a lot of it online or in the source books.
But yeah, yeah, I mean that's a great jumping off point.
So in this game, in this world, you've got elves
and dwarves and orcs and trolls and cybernetic limbs and
computer hackers and man nova coke. It's like cocaine, but
you know, the future combat drugs and corporate greed run rampant.
It's it's awesome. It's super dark and super dystopian, and
unfortunately a lot of the things that they predicted way
back in the eighties have kind of come true. Sometimes
the year is off by a little bit, but a
lot of the predictions are increasingly real. It's exciting and
unfortunate at the same time.
Speaker 1: I'm digging the map here does the game? Is the
game mostly centered around North America? Or can you also
play in other parts of the world.
Speaker 2: So the kind of default setting for a shadow run
is Seattle, but there's information out there for tons and
tons and tons of different places. So if you look
in your journal in roll twenty, I believe you guys
will have a couple of things that you'll have access
to already. If you look under the handouts, I believe
in miscellaneous you'll find the North America map, which shows you, yeah,
the newly drawn borders. So the Confederate American States are
the lower half, and I would say that the southeast
maybe quarter of the continent. The ucas, United Canadian and
American States makes up the northwestern third. There's a lot
of area to the west that's been taken back by
Native American tribes. So the Pueblo Corporate Council, the Sioux Nation,
the Saleseed Council, the elves that came back, and uh
that's the whole thing. We we'll get into that. But
the elves that came back have their own nation over
here tier tern Geyer or if you want to pronounce
it the way that some of them would be sheer
Sharon Garray. But you can call it whatever the hell
you want, if you want to call it, you know, tire, tangerine,
that's fine. California has seceded in is its own country
and they have lost ye out, they lost a lot
of land. But you know, they're they're doing okay, I.
Speaker 3: Just want to point out is still there.
Speaker 2: Sorry, Oh yeah, yeah, no, no, they're their own country. Yeah,
they're they're they're doing their own thing. But Mexico has
been acquired pretty much by a corporation and is now
called ast Land, and the Caribbean League includes you know,
Miami and Cuba and the Florida.
Speaker 1: Keys some other I like how it's just managed to
grab Cuba or to grab Miami right there.
Speaker 2: Oh yeah, And another fun thing, if you look really
close up there, Seattle is inside the Saless Sheet Council area,
but is still part of the United Canadian and American States. Honestly, yeah,
it's kind of its own little Island.
Speaker 1: Is the Salish Council? Is that Native American as well? Yes?
Speaker 2: Okay, yes, and uh yeah, but yeah, there's books out
there you can get information on playing in uh you know, uh,
England or Berlin or tons tons of other places that
have their own little splat books or full on supplements.
If you're looking at some of the older editions, and
they all have a pretty deep, rich backstory and timelines
and easy weird events and their own drama and politics.
Speaker 1: And are we going to be playing in Seattle in
your game?
Speaker 2: Yes, most of this is going to take place in
the Seattle sprawl. Some of it might go a little
bit outside, depends on how things go for you guys.
Sometimes things heat up and you have to lay low
and it might be a good idea to get out
of town.
Speaker 1: Okay, do you want to tell us at all about
your campaign at all that we should know about before
we make characters.
Speaker 2: I don't know if you.
Speaker 1: Had an order you wanted to go in as far
as how you want to do.
Speaker 2: This, So a little bit of information. So the timeline.
One thing that's interesting with Shadow Run is the timeline
in fiction advances along with our real lifetimeline just like
the Judge Dread comic books. So every year that passes
in real life, a year passes in Shadow Run. So
this game, and we're gonna be playing it takes place
in the year twenty seventy six, which is I want
to say six or seven years ago. It'll take place
in the early months of twenty seventy six. That is
not terribly important for most people, but if you're a
huge Shadow run nerd, you might have some ideas of
what's on the horizon. And I don't mean the corporation
that runs the media. So big players in this campaign,
the big corporations you guys might interact with to look
out for. Ari's Macro Technology and as Technology are the
two biggest corporations that you guys may be dealing with,
So that may color your decision on some things, even
if those don't mean anything to you. When it comes
time to generate your contacts, it might be worth having
somebody that's involved in those companies in some way as
a contact. If you try to pick somebody that's you know,
works for Neo Nett or Renroku, that probably won't.
Speaker 6: Come up is lone Stars still on five.
Speaker 2: Ey lone Star is still around. But unfortunately, in was
it twenty seventy for twenty seven I think it was
twenty seventy four, maybe twenty seventy five, they lost the
contract for Seattle. Seattle is now policed. Oh, by the way,
the police force is entirely privately owned. The regular police
went on strike and instead of you know, fixing their grievances,
they got replaced. So currently Knight Errant, which is a
subsidiary of Arias Macrotechnology, it has the current contract for
policing the vast majority of the Seattle sproll I.
Speaker 7: Right add since they're from Texas, so you know, ah.
Speaker 2: There we go. So we're gonna be doing characters generated
using the traditional priority system for fifth edition Shadow Run,
which is pretty unique. I don't think I've played another
role playing game that uses a system like this for
making the characters. So the way it works, there are
different categories. There's your MetaType or in other games that
would be like your race or ancestry, there's your attributes,
your magic slash resonance. But for for this game, I
am going to limit you guys from playing any kind
of technomancer or a hacker or decker just because it
creates a division in gameplay where it becomes a one
on one thing with a hacker while the rest of
the party has nothing to do, and I want to
avoid that. So I'm gonna strike that as an option.
If you guys need a hacker, it's going to be
an NPC you higher. So where was I? Yes, your
MetaType attributes magic, rating, skills, and resources. So resources is
your money. So you've got those five categories, and you
have five priorities, A, B, C, D, and E. So
what's most important to you for your character is going
to be your A priority, which will give you the
best options in that category. So what I would recommend
for building your character. There's a website called oh May
It's Heyomey dot get hub dot io is a fantastic
resource for building a fifth edition Shadow Run character. Because
it's a little bit complicated, and I assume we're probably
gonna be going for about three hours, I'm hoping we
can get through character creation in that time.
Speaker 1: Yes, the plan.
Speaker 2: Better, there's a lot there's a lot of a lot
of details. This is out of every role playing game
I've ever played, I would say Shadow Run is likely
the most crunchy simulationist or second most next to some
old Palladium games which were horrific to deal with.
Speaker 1: That's all right, Okay, do you want to send us
a link for that website?
Speaker 2: Are we going to use that or yeah, that's what
I would recommend. I'll send a link in the roll
twenty chat. It'll be there now.
Speaker 4: Yeah.
Speaker 7: Yeah, I was trying to use this character generator before
and I was thoroughly confused.
Speaker 2: Yeah, I'll walk you guys through it. So if you
follow the link, it is for those of you listening.
Heyome dot get hub dot io. H E y O
m A E dot get hub dot io.
Speaker 1: This looks about as suspicious as I was expecting.
Speaker 2: Okay, So you'll see a table. It'll have horizontally across
the top, there are those five categories, and vertically your
priorities A, B, C, DN E. Okay, so you'll see
where it says MetaType. There will be a list of
different metatypes human, elf, dwarf, or control and then a
number in parentheses. Next with that number is an extra resource.
So that is going to be spent for either your
magic attribute or your edge attribute. Now, edge is a
basically it's like a like a luck mechanic for the game.
So you have the option to use edge in a roll,
or you can spend edge points to reroll stuff. So
having a high edge is super cool, but there's a
ton of other stuff going on in the game, so
you have to kind of decide where you want to
put your priorities. The next category is your attributes. That's
just a number, that's how many points you have to
spend in your attributes. Attributes are kind of like, uh,
your I think they're still called attributes in like Dungeons
and Dragons, where it's you know, your strength, decks con
with them, intelligence, and charisma. But in Shadow Run, you've
got body, which is basically how durable you are, Agility,
which is how nimble you are, reaction how quickly you
react to stuff. Strength, you know your physical strength, willpower,
which is your your your mental fortitude. Willpower is important
for determining how much non lethal damage you can handle, logic,
raw mental computing, intuition which is basically being able to
figure shit out, and charisma.
Speaker 1: Before we go any further, Adam, does everybody have a
character sheet, because I only see one for myself.
Speaker 2: And Aaron I'll assign the other two right.
Speaker 1: Now, all right, so that might help? And then, oh,
what was I going to ask next? It doesn't matter,
I forgot. Oh in this game, what is the difference
between an orc and a troll?
Speaker 2: Oh?
Speaker 1: Man?
Speaker 2: Okay, So orcs are hardy, burly, generally kind of dumb. Unfortunately,
you know they might be you know, some orcs out
there listening might be offended by that, but you know, sorry, but.
Speaker 4: Yeah, yeah, they're not.
Speaker 2: Like Warhammer orcs. They're I mean, you can you know,
they can be silly. I've got nothing against that, but
you know, they're they're fairly tough. They're the second most
populous of the metatypes. Trolls are fucking huge. Trolls are
very big. They've got horns, they've got dermal plating, so
basically like they're called lithoderm's hard bony protuberances that protect
them from harm. And they are big enough that they
have plus one to their reach, which means that they
are better at fighting up close.
Speaker 1: They are huge. Are they a size category bigger than
other characters?
Speaker 3: Then?
Speaker 1: Like an other.
Speaker 2: If if that was a thing, yes, they would be.
Speaker 1: Okay, gotcha?
Speaker 3: Okay, what I find fun about trolls is that everything
costs more for them because they're so large that they
have to like get custom showers and cars and stuff.
So like their lifestyle costs are twice as expensive as anyone.
Speaker 8: Cool.
Speaker 1: Yeah, okay, all right, So I'm assuming we assign one
of these priorities to one of the uh the five things. Yes.
Speaker 2: So the way that works here in this editor in
ome is if you click on so like where it
says attributes, you see twenty four under A If you
click on that, it'll light up, but your other, your
MetaType priority will stay lit up until you click the
MetaType in a different priority. So before we start picking priorities,
you go over a little bit more information here so
that you don't end up unhappy at the end. So
under Magic Residents, is anybody thinking about playing a magic
y character?
Speaker 6: No?
Speaker 1: I was?
Speaker 7: Yeah, you said sorry, good, you said no hacking rice,
no techno manser Decker, Yes, correct, Then I will probably
go magic.
Speaker 2: Okay. So if you look at it, it says mage
and mystic or adept or aspected.
Speaker 1: Yeah, so.
Speaker 2: There could be a little confusing if you don't if
you're not familiar with it. So A mage is somebody
that casts spells or does alchemy or enchanting or summoning
spirits and things like that. A mage has access to
all of those options. The next thing Ord says, mystic
is a mystic adept. That's somebody who can cast some
spells and also channel magic into themselves to boost your
own attributes, skills, talents, kind of like a I think
like a fantastical monk, somebody that's able to run up
the side of a building or you know, punch a
hole in a wall that would fall under adept. So
a mystic is a mystic adept. It's it's half mage,
half adept. It's a little hybrid. Aspected is like a mage,
except you only do one kind of thing. So you
could be just able to summon stuff, just able to
cast spells, just able or rituals, just able to do alchemy.
Speaker 7: So so you're like really good at that particular thing,
though right.
Speaker 2: Not necessarily, you could be a really crappy aspected mage.
So if you put your magic priority as D, you
could be a really basic aspected But if you are
putting in at B, you could be a fantastic aspected major.
Speaker 1: And if I'm reading this correctly. If you were to
choose D for example, you actually couldn't be a major
mystic or a technomancer. Correct.
Speaker 2: Correct.
Speaker 1: Okay, So order to be some of those other things,
you have to have a higher priority for the magic
residence category.
Speaker 2: That's correct. If you put E your lowest priority, which
I think, Chris, is what you want to do, you
don't have any of it. You have no access to it.
If you don't start off with one of those magic
descriptors on your character, you can't get it. You can't
advance into it later on.
Speaker 1: And then it looks like the same thing like if
you want to play an orc or a troll, you
have to have a higher assigned priority for your MetaType
like you can't.
Speaker 2: Yes, you can't be one if you're a D or NEED. Okay, yes, because.
Speaker 6: Why would we not start AIRB?
Speaker 2: Well you can? You you put A into everything. Everybody's
gonna have priority one B, one C, one D, and
one E. It just it just depends on which thing
you want to have as your highest priority.
Speaker 1: Okay.
Speaker 2: So then so skills, it shows if you look at
this under A it says skills you have forty six
slash ten. So Uh, this is where it starts to
get a little crunchy. So it's forty six points to
spend in skills, ten points to spend in skill groups.
So certain skills are put into groups that if you
boost the skill group, every skill in that group goes
up by that amount. But it has to be the
skill group. So if you have let's say you choose
to have the firearms skill group and you get that
to four, if you advance just pistols, then the skill
group has been broken and you can no longer advance
it as a group. You have to advance every skill individually.
It's a little bit cumbersome, but think of the skill
groups as something that your character is okay at as
a group, rather than trying to specialize in something that's
I feel the best way to select your skill groups.
And then resources is the last one. That's your money,
that little why with the lines throat, that's new yen,
that's the prevalent currency in Shadow run okay, and you
will spend that money to buy guns, swords, armor, cybernetic enhancements, biotechnology, clothing,
lifestyle drugs, buying spells or summoning focuses or cars, motorcycles, hovercraft,
I don't know, a party bus, whatever you want to
spend money on.
Speaker 1: All right, question what in this game mechanically, what is
the benefit to having higher attribute or skill totals.
Speaker 2: So the way that this game works mechanically, you have
a dice pool. It's all six sided dice. You would
add your appropriate attribute and your appropriate skill together. So
let's say you've got a four agility and five in pistols.
You're rolling nine dice when you're trying to shoot someone
with a pistol.
Speaker 1: Gotcha, And you said it's five plus to get a
success yep, five six, Okay, So it's like alien not
as punishing.
Speaker 2: Yeah, yeah, it's it's kind of kind of like that
you one success is not always enough though, sometimes you
need multiple to succeed, okay.
Speaker 3: And it's also almost more punishing because like if you
roll a one, then there's always something bad that's going
to happen even if you succeed.
Speaker 2: Yeah, well that's not just one one. So if you
have half of your dice pool comes up as ones,
you have what's called a glitch. So something bad happens
if you still succeed, you succeed and something bad it
happens if more than half of your roles are A
one and you have no hits. That's a critical glitch.
That's like the worst possible thing.
Speaker 7: Okarect So the attribute skills of magic, residents, and resources.
That all makes sense for priorities why, but not so
much with MetaType.
Speaker 6: I'm a little confused.
Speaker 7: What the difference between E and A priority for MetaType entail.
Speaker 2: So the metatypes, again, you have different options as you
go up higher. The number in the parentheses is an
additional bonus to either your edge or magic attribute. So
where it says like human nine, the maximum edge you
can have as a human is set, so you would
have seven edge and two magic. So that's the only
reason you'd want to pick a human.
Speaker 1: So you have to split that number between edge and magic.
Speaker 2: It is it is a bonus that you can put
into either of those things. Okay, but as a human,
as a human with an A priority, nine is higher
than just edge, so you'd have to put some of
it into magic. So you'd also have to have something
in the magic category other than E.
Speaker 1: But and what do those actually do in game? Like
if I had seven edge and two magic, what does
that do mechanically.
Speaker 2: Okay, So let's say you have seven edge, right, and
you are trying to shoot at a guy that you
really really really want to kill, and you're rolling that
previous that nine dice pool. You can say, I'm going
to spend a point of edge and then now you're
rolling sixteen dice instead of nine because you're adding your
edge to it. And also if you're any those dice
come up as a six, you keep that hit and
you roll that dice again, so you can we have
crazy Yeah, exploding six is crazy high results if you
spend edge to do those.
Speaker 1: Things all right, way too big of numbers for me,
So I'm gonna I'm gonna have to pull an office
explain it to me like I'm four.
Speaker 2: Okay, So if you spend edge, you add your edge
attribute into the dice pool as extra dice, as extra dice,
and if you get six is on those dice, they explode,
they explode.
Speaker 1: How many times can you use edge?
Speaker 2: So if you have let's say, uh, an edge attribute
of seven, seven, and every time.
Speaker 1: You do it you add seven to that role.
Speaker 2: You you would you would add your edge attribute to it.
Speaker 1: That's a day.
Speaker 2: Yeah, d like it's it's uh, until until there's downtime
or if something if you do something super cool, I
can award edge. So if you guys are awesome, you
get a point of edge.
Speaker 1: Okay, that's pretty cool. Okay, Well self is question, what's
the max edge and orc can have?
Speaker 2: Okay, so everybody can have a max of six except
humans can have seven. So that's the reason that the
certain metatypes or a higher priorities because they start off
with better stats and have higher maximums and uh a
lot of the time a higher minimum.
Speaker 1: That's fine.
Speaker 6: What did you say the benefit of having like more
than what you you were? A lot?
Speaker 7: Like if I have had eight as an elf, would
you say the benefit of that would be?
Speaker 2: So like I said, an elf can only have six edge,
so you'd have two other extra points that they would
have to go into magic if you picked a priority
and picked elf for your medtape.
Speaker 1: And does the magic how does the magic points work
in that case?
Speaker 2: Okay? So let's say let's say you're trying to cast
a fireball, right, you would add your your magic attribute,
so uh, in this example, it's two plus your spell
casting skill. Let's say that's five. So you're rolling seven
dice to try to cast that fireball, and.
Speaker 1: That's always every time you cast the spell.
Speaker 2: Basically, yes you would, it's your the attribute and then
the skill that's associated.
Speaker 1: Okay, gotcha, and.
Speaker 2: Then if you want to go nuts, you can add
your edge into that too, and then add those dice.
Speaker 1: To Oh yeah, okay, I see the crunch. I'm feeling it.
Speaker 6: Streamline packing, man.
Speaker 2: It's so the issue isn't that it's not streamlined. It's
just that it's it's cool, like the whole the whole
concept of it, the way that they do it. It's
very in depth and very interesting and exciting and fun.
But like there's gonna be one guy that's doing it
while everybody else is just hanging out. So it's it's
the the pizza time issue. So the idea is, you know,
while somebody is hacking, the rest of the people that
are playing the game leave, they go get pizza, they
have dinner, and they come back. So this way I
kind of yeah, yeah.
Speaker 9: Yeah, but I that's because I remember when I played, like, yeah,
you're in a whole separate world and it's really it's
really not easy, and your physical bodies basically useless, and
it really interrupts the game.
Speaker 7: I understand totally why you wouldn't allow it. I was
just I was hoping they fixed that somehow, you.
Speaker 3: Know what I mean. Yeah, I fixed it the Cyberpunk.
Sorry I didn't interrupt.
Speaker 2: Oh that's okay. You interrupt me anytime you want.
Speaker 3: That's fine.
Speaker 6: Yeah, you're in Red, It's great.
Speaker 2: Yeah, yeah I have I've got that book. I haven't
really gotten to play it at all yet, but yeah,
it's You could streamline it, but I feel like streamlining
it in shadow Run would kind of kill it.
Speaker 3: You know.
Speaker 2: The beauty of it is the the parallel world, the Matrix,
being able to be in there and experience all the
weird ship that's going on in the Matrix.
Speaker 1: But it is, well, let's let's let's keep moving along here.
If we got a lot to do.
Speaker 2: So, oh, there's a hell of a lot to do. So yeah.
So the first thing you'd want to do is you
want to you want to come up with an idea
for who your character is and then build the character's
stance to meet that. So, as a shadow Runner, you're
basically a criminal for hire. So whether you're uh like
a like a hitman or a burglar or something like that.
You know, you you do crimes for money. Default, your
characters are what's called sinless. They're they're missing a sin
a social identification number, so they according to the government
and any kind of database, you don't exist. You were
born off the record, so you can't you can't get
a job. You have no no social security number. You
can't get a real job. Uh you know you you
can't pass any borders or anything like that. You you know,
if you show up somewhere, you're going to get arrested.
So the only way to really make ends meet is
you know, I'm you know, so think about what kind
of what kind of criminal you want to be. So
once you've got an idea, you can look at, you know,
your different metatypes, whether you want to do magical stuff
or or or what and start building from there.
Speaker 1: Should we take a minute to maybe discuss what everybody's
thinking of playing so we don't end up with, you know,
four Majors four majors or for four troll troll warriors.
Speaker 4: Hey man, control Decker is the actual way to go?
Speaker 1: Okay, okay, yeah, well I'm gonna play an orc and
I envisioned him as kind of like a bouncer. So
he's probably gonna be like a fifty cuffs to get
in your face. And if I can get my hands
on a firearm, it will definitely be some sort of
shotgun or large pistol like a magnetum.
Speaker 2: Yeah.
Speaker 1: Now I was thinking like a sod off, like like
a biker gang, or basically it's kind of what I'm thinking.
Speaker 4: You want to plays gone, but as an org yeah yeah.
Speaker 1: But his job as a bouncer, he's not. He's not
part of a motorcycle gang. He just he wears a
leather jacket and rides a motorcycle. Okay, and hopefully I'll
get some cybernetic parts at some point, so I will
have no magic. I'm definitely gonna put my magic as E,
and I'm probably gonna do MetaType as B because the
edge points sound really cool. And then I'm probably gonna
stack my attributes with the A I'm thinking.
Speaker 2: So okay, So then that just leaves your C and D.
So one is gonna be skill and the other is
going to be resources.
Speaker 1: So skills of C and money as uh D is
what I'm thinking.
Speaker 2: Okay, So the resource is what you'd spend to get
cybernetic implants or biological upgrades or anything like that. So, uh,
you've got those as options. So what we're looking at
for your character so far in order is attributes, MetaType, skills, resources,
and magic.
Speaker 1: Where am I looking? Am I on the site here?
Speaker 2: Yes? On the character builder?
Speaker 3: Yes?
Speaker 1: Extual?
Speaker 2: So okay, once you scroll past those categories, there's a
little things as MetaType if you click on or, it'll
populate that stuff in there, okay, and then you'll see
says racial traits. You've got low light vision.
Speaker 1: Look at that.
Speaker 2: That's cool. You've got your attributes so body, agility, reaction, strength, WheelPower, logic, intuition, charisma,
and then under special you've got your edge. So you'll
see where it says points four under special. Yep, so
you hit that little green plus until those four go away,
so you have fun edge out of the gate. Then
you can distribute your attributes as you see fit. Now
you'll see you have starting out four in your body
out of nine. The normal human maximum humans which are
you know, baseline are start at one and go up
to six. So as an orc, you are already so
you're more durable than most humans.
Speaker 1: Your species dictates the maximums and all your stats correct.
Speaker 2: Yes, your maximum and your starting value, so you're already
strong and durable. But you can see that your your
logic and charisma are limited to five as a maximum.
Speaker 1: Yeah, okay, and is it a one for one buy?
Speaker 2: It is until we get to the end point, so
you have a certain So the experience in this game
is called karma. You start off with a certain amount
of karma that you can spend at the end to
boost your stats. Once you're spending karma, there's it's a
complex equation to figure out how much it costs.
Speaker 1: Oh boy, and question does and there's does your MetaType?
Because I picked Priority B for my MetaType, which is
four edge, but it's showing that I have five points
to start? Is that because I'm an orc?
Speaker 3: It's because you start one?
Speaker 2: Yeah, you started one and then you're adding four to it.
Speaker 1: Gotcha?
Speaker 2: Okay, Yeah, it's a little yeah, a little bit, a
little bit confusing, but.
Speaker 1: Yeah, okay, So make sure everyone's at the at the
same point here. So how about everybody let us know
what you picked for your priorities, and then we'll go
to attributes and edge.
Speaker 2: Yeah, so we got you want to play a burly
orc bouncer type that rides a motor cycle and wears
a leather jacket.
Speaker 1: Basically, yeah, there we go.
Speaker 2: All right, So what else we got? We got Sean
scar and Aaron Do you any of you guys have
a vision so far who your character is going to be?
I would say, I do, all right, what are you thinking?
Speaker 3: So I want to be a troll? That was the
first thing I decided. I was going to be a troll.
And I'm gonna be like a rigger, like specifically someone
who's like really good at driving and auto mechanics. That's
that's kind of what I want to do. So I
put my MetaType as B just so that I can
be a troll. I can't go any lower than that,
So I'm starting with as little edge as possible.
Speaker 2: All right. So, as a rigger, I would personally recommend
your resource should be your a priority.
Speaker 3: Okay. I was wondering about that because like, I want
them to be skillful, but I don't want them to
be who's skillful?
Speaker 2: Yeah, Because so as a rigger, a lot of what
is important is your equipment, you know, it's gonna be
it's gonna be your drones, your vehicle, all that kind
of stuff, and having that a priority for resources lets
you really go fucking crazy. So you can get all
sorts of flying machine guns and you know, sneaky little
fly drones or like a portable tanks. You know, that
kind of stuff gives you a lot of options. So
for those of you listening and those of you haven't
played Shadow Run before, a rigor, which, by the way,
make sure uh you guys say clearly, uh yeah, a rigger.
Oh geez, yeah, two of them please. So a riggor
is someone that jumps in to drones or vehicles through
a direct neural interface. So basically, you plug in and
your senses become those of the drone or vehicle. So
those sensors replace and override your your regular body senses,
so you're seeing through the sensors and you can feel
the ground underneath your wheels. It lets you control those
things as if they're your own body. You're also able
to do remote control for things like that, or you know,
send commands to them when they use their autopilot ratings.
So you can have a fleet of aerial drones with
machine guns on them and command those all at once.
Lets you do a lot of cool recon and battlefield
control stuff. You can also run like electronic countermeasures or
electronic counter countermeasures or electronic counter counter countermeasures. It's a
great thing to have on a shadow Runner team.
Speaker 3: That's very Now, I do have a question about attributes
because I've been reading through. Logic would be used for
like a lot of repair checks. But reaction, what does
reaction do? Is that what I would use to drive
or is that a chill? Yes?
Speaker 2: Yes, reaction is used for driving. Reaction is also a
big part of your your initiative. So reaction and intuition
are what determines your initiative. So if you have a
high enough initiative, you get to take more actions, you
get to act in additional initiative passes. So that's pretty
important too. Yeah, for a rigor, reaction in logic are huge.
Speaker 3: Okay, yeah, just because yeah, I'm going to go through
and assign my attributes while everyone else is doing your things.
Speaker 1: But Adam in the rule book is that where do
I find a description of the different attributes of what
they do?
Speaker 6: Looking for page fifty, Oh, there you go.
Speaker 1: To I went a little too far. Okay, thank you?
Here are on?
Speaker 2: Yeah, I got my uh my, my leather bound hard
copy right here.
Speaker 1: Oh, just try hard.
Speaker 6: This is giving me a reason to buy the physical book.
Speaker 7: Like, I love collecting books, but I have to justify somehow.
Speaker 6: But I'm ordering one this week, probably.
Speaker 7: Because correct me if I'm wrong. We're doing like this
is going to be a while we're playing, right.
Speaker 2: So this this storyline has seven missions to it, and uh,
that's that's what's baked into the plot. So if depending
on how you guys do things it, this could run
seven weeks. Uh, it's likely to take longer than that.
And depending on what you guys do, I'm going to
adapt to you. So this is something that could go
a little bit longer. It just depends on what you
guys end up doing. There's a definitive beginning, middle, and
end to the plotline, So whatever it takes to get
through that is how long as your taking I would assume.
Probably I would say it'd be safe to assume at
least ten ten weeks, but probably a little bit longer.
Speaker 6: Cool, Who am I kidding?
Speaker 7: I bought fifty dollars books just for one shots, all right,
So I'm going to go mystic. I think mystic elf
L's or my jam and pretty much any scenario. So
I'm going A for MetaType I want to be really lucky,
and B for attributes, C for magic, D for skills,
and E for resources because I want to be like
an ascetic.
Speaker 6: Monk pretty much.
Speaker 2: So I would if you're trying to go for like
the monk kind of thing, I would I would do
adept instead of mystic. The Mystic is the combination, so
that monk kind of vibe is the adept. That's where
you're using magic to enhance yourself. H Mystic is going
to be kind of a split between that and spell casting,
so and and it's it's not like I can do
a little bit of this, a little bit of that,
or like, you know, a lot of both. It's it's
like split like half. Okay, those those adept powers, some
of those are pretty fucking cool. So having more options,
more points to spend on that is uh. I think
you're gonna have more fun running straight up adept than mystic.
Speaker 6: Okay, I'm down for that.
Speaker 4: Yeah, I'm also going May and jick, but I'm gonna
be like a homeless human mage kind of what I
was thinking. So he looks probably really grimy and ship,
but he can last to do it away with fucking superpowers.
So I'm going I think with MetaType C attribute a magic, resonance, B, gills,
D and residents resources E.
Speaker 2: All right, six thousand bucks. That's not a lot. You
can't I don't think you can get a car.
Speaker 1: So the control, I mean, he's homeless, so it makes sense.
Speaker 4: Go to the shelter, pick up a can of beans
and some soup. Last for a few days. We're good.
That's also why he's doing illegal criminal work. Yeah yeah,
So what's what's the primary attribute for casting magic? Right?
Speaker 1: Magic? Yeah?
Speaker 4: Magic? So then none of the regular attributes matter for that, not.
Speaker 2: For casting the spells. So in the system this out
of every role playing game I think I've ever played,
I like the magic system in Shadow Run. I think
best you have a bunch of different spells that you'll know.
So let's just say fireball, Right, you determine basically how
hard you want to cast fireball. Before you cast it,
you'll set what it's called the force. Basically it's like
the level of the spell. So that'll determine how effective
the spell will be if it goes off. It also
determines how draining the spell is for you to cast,
so you'll roll to try to resist drain anytime you
cast a spell. So the the attribute that you use
to resist drain is also going to be very very
important for your character. So as a magic y person
a magician, which is the catch all term, there's different
what's the word for it, different like schools fought on
how magic works. Different traditions, that's what they call them.
So the two most common ones that they go through
in the Core book are the hermetic mage. That's someone
who has done a bunch of research and studied and
learned how to cast spells by inflicting or not afflicting,
but imposing their will on the mana flow around them
to force things to happen. They will use I believe
it's logic to resist drain. And then the other one
that they have in the book is shaman, someone that
is more connected with the natural world and the spirit world,
and they use charisma to resist drain instead. So you
can pick either of those things, or you can come
up with your own tradition. You can have no tradition,
but you have one one of the mental attributes which
will be used to resist drain.
Speaker 4: Okay, so one of the mental attributes, so like charisma, intelligence,
logic and willpower.
Speaker 2: Intuition, intuition, willpower, I believe, let me double check here.
I think willpower automatically gets factored in, so it'll be
willpower plus something to resist straight up?
Speaker 4: Okay, gotcha?
Speaker 2: All right? Yeah, so hermetic mage is logic and willpower,
and then shamans are charisma and willpower. But you can choose.
You can make up your own tradition if you want.
So just where where, like where does where does your
character think magic comes from? How do they interact with
it to make it happen? Think about that. You don't
have to answer right now, keep in the back here,
you know. So there's other important things when you're looking
at your attributes. So in addition to what they do
when you you know, you make your dice pool, there
are a couple of derived things that come from your attributes.
So you have two damage tracks, right, So it's kind
of like your hit points. You have a physical damage
track and a stun damage track. The physical damage track
is based off of your body attribute and your stun
damage track is based off of willpower. So the way
that works, Let's say you get shot, right, somebody shoots
you with a gun. If the gun deals more damage
than your armor, it does physical damage. If it does
less damage than your armor, it does stun. As your
damage adds up, you start taking penalties on every test
you make. So having high willpower and high body are
good for everybody, But you gotta cut from somewhere, so
other things that are really important. Like I had said
a couple of times, her initiative is very important. That
comes from the combination of reaction and intuition, and reaction
and intuition also helps you avoid getting hit by things.
So that's how you that's that's your role when someone
tries to shoot at you. Agility. All comment is rolled
with agility, its agility plus whatever your kind of a
skill is. Strength doesn't get rolled when you're trying to
hit someone, but strength will apply to the amount of
damage you do when you hit someone with something. You guys,
got all that everything, all right?
Speaker 1: I think I'm I'm pretty good on my attributes here.
Speaker 7: Okay, I would like a critique because I'm assuming a
lot when I'm doing my attributes.
Speaker 2: Here, I feel like, yes.
Speaker 1: Hard, there's no hints, there's no there's no tutorials.
Speaker 6: What I want to do?
Speaker 2: You know?
Speaker 7: I want to like, I want to enhance myself and
and and do physical damage and and do physical feats
that are just enhanced pretty much for me and others,
possibly mostly me, we'll see.
Speaker 6: So I was I was looking at.
Speaker 7: Body of three, agility of three, a reaction of four,
a strength of five, will power of four, logistics.
Speaker 6: Of two, was it an intuition of two, and a
chrism of eight?
Speaker 1: Eight?
Speaker 3: So wow?
Speaker 2: That I mean that? That high charisma? If you're okay,
I'm sorry, I'm not. Uh, I can't tell everyone's voice
apart just yet. So you're you're trying to play scary,
are you? Yeah?
Speaker 1: Still?
Speaker 2: Are you you're trying to play the adapt or the
or the magician the AdPT? Yes, the adapt Okay. So
having a super high charisma like that is not super
beneficial to an adept.
Speaker 10: Uh.
Speaker 2: Classically you know that that'll let you talk to people
real well. Uh, but adepts don't really in most cases
have to deal with drain at all. Drain is more
for yeah, casting spells. So like an adept Basically you've
got powers that are either always on or something that
you just go like, all right, cool, I'm gonna you know,
go into overtime and and run super fast. Right now,
you don't have to really deal with train very often.
As as an add up that's going to go up
and try to crush face. High agility is good, High
strength is good, dude, like everything, all the attributes except
I would say Christmas probly on the low end. Chrism
and logic are probably on the lowest end. Also, a
little a little thing for you guys to kind of
power game just to touch min max your attributes at
this step. So if you've got something that you're like, oh,
you know, I want my guys charisma to be two
at the end, leave it at one and put that
point into something else, because when you spend your karma
at the end, it's it costs way less karma to
go from one to two than it does to go
from five to six. Good, Okay, that's it's a little yeah,
a little a little bit of bullshittery for you guys
to kind of crunch up your characters a little bit. Also,
Shatterun's not really known for balance, so I'm not worried
about you guys. If you guys make like super beefy
characters somehow, no sweat, I'm not worried about it. As
long as you know the the Aaron you're talking about
playing the troll, right, yes, yeah, yeah, if you if
you make your troll like you know, Body of nine
or whatever craziness the troll can get to and you
give them like crazy super body of ten with super
armor and all that stuff, and he can't take damage. Like,
I'm just gonna be sad. So don't do that.
Speaker 3: But you know whatever you want to body is only
a seven okay, okay, only it's still higher than any
of you can get. Just point.
Speaker 4: Yeah, so this is true. This is true.
Speaker 3: Yeah, I have a body and strength to seven. My
agility is a three, my reaction is a six, My
logic's are four.
Speaker 2: There you go, man, that's that's somebody I don't want
to fuck with.
Speaker 1: Okay, has everybody done all their attributes? Yeah?
Speaker 4: I think I'm happy with wheremind are?
Speaker 2: Cool?
Speaker 1: Right, what's next?
Speaker 2: So the next thing on the list attributes special attributes.
Next thing down is quality. So qualities is something that
you can kind of get lost in for a while.
There's positive qualities and negative qualities. You start off with
twenty five karma to spend on qualities. You can gain
an additional twenty five karma from having negative qualities. You
can spend up to that fifty total karma on positive
qualities if you get twenty five points worth.
Speaker 1: Are these are these like the Flaws and Merits and
Vampire the Masquerade.
Speaker 2: Yesish I think.
Speaker 1: You take bad stuff and it gives you more points
to spend on good stuff.
Speaker 2: Basically okay, so you can up to twenty five karma
worth of negative traits are available, and you can carry
you over up to twenty five karma to spend at
the end if you want. If you just take negative
negative qualities, you can do that and have extra karma
to spend. But some of the positive qualities are super great.
Some of the negative qualities are a lot of fun. Uh,
some of the negative qualities are there's so there's a
hell of a lot because it's it's all of this
available for the fifth edition Shadow Run, which.
Speaker 1: All the expansion books and like that, all the.
Speaker 2: Extra books, all of it. Yes, now it is sorted.
It is sorted by books. So the things that say,
if you look at as s R five, that's the
Core rule book. Once you get past that, you start
hitting it says a P, which is uh something else?
That's the one. Yes, it's as Predator. And then you
go into Rigor, and then you go into yep, that's right,
two of them. Then you go back into the Core
book for stuff like adapt to magic and stuff like that,
and then you go into street Grimoire, down into whatever SAS is.
Speaker 1: There is there any way in the website to find
out what these do?
Speaker 3: Oh, you have to read the book.
Speaker 1: Unfortunately, Yeah, there's no where in the Core book do
I find these seventy one seventy one Okay, I can count.
I can count that high.
Speaker 6: I think I thought three point five feets were bad.
Speaker 3: Jesus we for me, the concept of my character actually
started out by reading that section. I was like, you
know what, this guy has to be a single dad,
and so I took the naked in dependence absolutely.
Speaker 2: I mean, that's that's that. This is this is where
your character really comes live. These qualities, you know, some
of them are just you know, kind of crunched, like, oh,
I want my character to be able to go higher
in one of his attributes whatever, but especially the negative ones.
Man like you give your guy like a crazy like
he's super addicted to better than life chips like that's
that's gonna be a massive impact on the story. Or
you know your guy's got a code of honor, he
doesn't hurt women or children. Or you know, you're a
human that pretends to be an elf. You know that
gives us some interesting ship. You could have gremlins, man gremlins,
but it's not like real gremlins following you around. It's
just your guy. When you try to interact with technology,
ship gets crazy, goes haywire. You know, you you interact
with someone's computer and the computer immediately search, shooting, sparks
and burns out. There's all sorts of weird shit in here.
Speaker 3: You can be racist, that's that's that's a negative.
Speaker 6: He can be super prejudiced.
Speaker 1: With all the heart, he's the one that uses the
hard end.
Speaker 7: Yeah, can I be pregnant?
Speaker 2: Is that is it in there?
Speaker 1: Uh?
Speaker 3: Weird?
Speaker 2: I that's that is uh so okay. So this game
hypothetically should span about a month and a half of
game time, So if your character is pregnant, now they
will be pregnant throughout the whole thing, and there's there's
not gonna be any kind of Arnold Schwarzenegger Junior.
Speaker 1: He's eight and a half months pregnant.
Speaker 3: Uh, then we're gonna be.
Speaker 1: Character is the baby.
Speaker 2: Yeah, you know what I'm not. I'm not I'm not
above super weird crap.
Speaker 4: Let's go just a floating psychic baby.
Speaker 2: Right, that's weird. That's weird, and I'm in uh so
real quick though, if you do pick a prejudice thing, uh,
as as the guy who's running the actual game, I'm
gonna set some ground rules here, uh, man, Like no,
no realistic racism. Uh. You know, if your guy hates orcs,
your guy hates elves, that's cool. Your guy hates like
like fucking uh you know, Uh, your guy hates black
people like not cool. So I'm not into that. Uh,
don't be you know, sexist, homophobic, or any of that
kind of stuff. None of that. Don't bring up real
world politics.
Speaker 3: You know.
Speaker 2: If you want to have like in game politics, go
for it. But I don't want to hear people. First
of all, I don't want to hear anyone talking about
like Donald Trump or Joe Biden. Ever, at any point,
like I don't want to hear about it, Like I
have to deal with those fuckers on TV and on
the radio, and I wish I couldn't, you know, but
like none of that and that's about it. That's about it.
That's those are my my my limitations there. And uh,
don't let don't make me listen to country music. That's hey, hey, hey,
and teach their own, but not for me.
Speaker 1: He's from Texas, holl out. What is a matrix action?
Speaker 2: So that's something you don't have to worry about. Fantastic, right,
So matrix is so the Internet got replaced with the matrix.
In Shadow Run, you're able to uh, you get direct
neural interface. You can plug your brain into the computer
and experience virtual reality inside your brain. It's super realistic
and everything is weird and stylized and uh okay, so
we're gonna do a deep cut that no one's gonna
get this reference. Probably is anybody familiar with Microsoft, Bob, No? No, okay, Yeah,
I assumed that it did not do well. So it
was it was an operating system overlay that Microsoft release
that got shut down very quickly. But basically, instead of
having to deal with at the time Windows ninety five,
which blew everyone's mind. You had a visual representation of
a house and you could click doors to go into
different rooms. And on the shelf you'd have an icon
of a book and you click on it and it
would open up your your PDF reader. Or you'd have
a like a calendar on the wall, and you would
click on the calendar on the wall and it would
open up your computer's calendar. Basically, the Matrix is like
Microsoft Bob, except functional and good. So you've got visual
representations of things that would make sense to you, and
you interact with them that way. But you don't have
to deal with matrix actions because we're not doing a
and the hacking stuff.
Speaker 1: So would it be metagamy to take the code block?
Speaker 2: That would be kind of bogus. I mean, if you
if you if you want to, you can, but it's
not add to your character.
Speaker 1: No, if it's if it's lame, I just okay.
Speaker 2: Also, like if anybody picks like severe allergy to pink peppercorns,
like that's totally lame. And you know what, if you
do pick it, it's gonna come up.
Speaker 1: Amazing.
Speaker 6: I have a question because I want to pick probably
this negative. What does our F stand for?
Speaker 3: R F?
Speaker 2: Page one says reference page.
Speaker 6: Yeah, but I didn't.
Speaker 1: Let me check it again. All right, I found I
found one on taking for sure here.
Speaker 2: Oh no, no, that's not right. So r F is
uh one of the books. Uh what is our F?
There is one cold Run Faster that I have, Run Faster, Yes,
there you go, Yeah, I've got I have all this
is the this Shadow Run fifth edition, and then the
the Dungeons and Dragons three point five ebern setting. I
have all of the books for those things. Those are
my pride for this. But yeah, Run Faster is definitely
the one. Run Faster is basically all character customization stuff.
Fantastic book. If you guys are out there you're listening
to this and you're interested in Shadow Run fifth edition.
Core book is a must second book I would see,
just Run Faster.
Speaker 6: There's two Run Faster books. Okay, that's why I didn't
find it.
Speaker 1: Okay, wait what.
Speaker 6: Yeah?
Speaker 7: I have two Run Faster books, one Core Player Handbook,
Shadow and Run Faster.
Speaker 6: They're both said the same thing, but they're different books.
I don't know. Maybe they're a revision or ata. I
don't know.
Speaker 2: Oh, possibly weird.
Speaker 6: Different covers and everything.
Speaker 3: Cool.
Speaker 6: But I found what I was looking for. Al Right,
it's nocturnal.
Speaker 2: There you go, a lot of a lot of crime
happens at night.
Speaker 3: I'm pretty happy. I think I got my stuff picked up.
Speaker 2: What do you got?
Speaker 3: So for positive qualities, I have gearhead, grease, monkey, and
biling duel.
Speaker 2: Cool languages.
Speaker 3: He speaks. He speaks the whatever they speak in Seattle,
like the common talk, English catch fair enough. And then
he also speaks French because he's from Quebec. There you go, well, sure, no,
just someone but uh it just means I can speak
a little French in her life. So yeah, he's bilingual.
I figure I can work that in. I had to
take it for nine years in school as well, used
or something nice. And then for negative qualities I have
I have a demanding dependent because I am I have
sole custody of a child, and I have bad luck.
Speaker 2: When that when that kicks off.
Speaker 1: Man, So when you use edge, you roll a dice
and on a one, the point of edge is spent,
but it has the opposite.
Speaker 6: Effect, oh geez.
Speaker 1: For example, if you hope to gain additional dice, you
instead lose that many dice.
Speaker 2: Bro look you got a one in Yeah. One is
the shot of it going off and when it goes off, like, oh, man,
is it bad?
Speaker 3: Yeah? But in my mind, like this guy is kind
of a fuck up, Like that's why he's doing what
he's doing. Like he's just he's trying. He tries real
hard and he wants to be good, but he just
keeps sucking up.
Speaker 1: So's I love it, Adham uh distinctive style.
Speaker 2: So something about you really stands out and it's and
whatever it is, you can't hide it. So you know,
I had a guy playing this game once. He was like, oh,
he's got this big ass tattoo on the side of
his head. And I'm like, all right, cool, and he's
like he wears a helmet. I'm like no, no, no, okay.
Speaker 3: In my mind, like you have like a giant fluorescent
neon pink tattoo across your tire chest.
Speaker 1: Or something like I was gonna ask I could do
something like, uh like a mohawk or something like an
obnoxiously like huge like mohawk.
Speaker 2: So so yes, but if you try to put on
a helmet, like your dude cuts a ridge like a
like a like a hole in the helmet for the
mohawk to stick here.
Speaker 1: Oh hell yeah no, no, I'm not yeah no, I'm
not looking to get negatives here to to.
Speaker 2: A absolutely absolutely Also check this out if you want
to get nuts, Like, why not have some fiber optic
lights implanted into your scalp.
Speaker 5: Sweet neon neonde instead of instead of the nails that
snory head and troll slayer, I'll have just like light
tubes that make up my mohawk.
Speaker 3: Yeah, I love it.
Speaker 6: Okay, the negative I'm taking for it's the best.
Speaker 7: That's the best negative to take for shatter run because
it's the worst, one of the worst.
Speaker 6: I'm going to be pastwist. Oh I'm gonna set.
Speaker 2: Oh that is gonna make things difficult for you.
Speaker 7: Well, it's just like it's pretty much said, like unless
it's in self defense, So I can't be a murder hobo.
I have to do it in self defense to defend
people us. So you guys want to do assassinations and
stuff like.
Speaker 6: That, you know I won't.
Speaker 1: How many negatives can you take, Adam.
Speaker 2: Up to you can, well, you can take as much
as you want. You can get karma for up to
twenty five points worth.
Speaker 1: Okay, so totally can have fifty points.
Speaker 2: Well, twenty five points of negatives and then up to
fifty points of positives, and then if you go like
I said, you can carry over up to twenty five
points of karma from the negatives into the end phase
when you're editing your character at the end.
Speaker 1: Okay, how do I all?
Speaker 3: Right?
Speaker 1: I think I'm just gonna I'm gonna take bad luck
in this distinctive style is my negatives.
Speaker 6: I think that's enough.
Speaker 4: What do I do with?
Speaker 6: Ask Adam? He was asking about what kind of game
we're doing?
Speaker 7: But I really don't want to be a hindrance either
to like too much where we're not gonna be hit
men or anything like where pacifists would really fucket the
whole thing up.
Speaker 2: N No, I mean like there there's out of all
of it, there's like one situation where it's like, hey,
look you need to kill someone.
Speaker 4: Or so, yeah, the other three of us will we'll
take that deel.
Speaker 2: Okay, there will be one situation like that, and and
it's it's okay if you pick pacifist and when that
situation comes up, uh, if you are able to find
some way around it. Now, the only thing like So
if this were a long term, like shadow on campaign,
like something that you know, like a home game that
we're gonna play for you know, a long fucking time,
and I would say, you know, if I propose job,
you guys can shoot it down and pick something else.
But since this is kind of a it's there's it's
not like a railroad, so don't think of it as
a railroad. But if you guys decide to pass on
any of the jobs, it'll destroy the plot. So don't
pass on the jobs. Okay, yeah, sorry, but you know,
but yeah, if you like the the if if you're
able to convince other people to not kill this dude
but still complete the job in a different way, totally cool, awesome,
even exciting and possibly uh fantastic. But there's only one
situation that's gonna come up. It's like, hey, look, violence
is required.
Speaker 6: Okay, cool, I like that.
Speaker 1: Eric, Can you, sorry, Eric Adam, can you explain indomitable?
Speaker 2: Indomitable? Not off the top of my head, but.
Speaker 1: I can just an increase to an inherent limit of
your choice, mental, physical, or social?
Speaker 2: Okay, So limits, that's something that I was I was
on the track to get to earlier and then totally
didn't get there. So you have what's called limits in
this game. So let's say you're rolling a crazy shit
storm of dice, right, and let's say you get like
thirty hits on your dice. It's not gonna happen, but
let's say you do. There are limits to how many
hits can count. You have a physical limit, mental limit,
a social limit, and then there's other limits. So like
guns will have an accuracy rating, which is the limit
on the amount of hits you can get with that gun,
things like that. But if you're doing a physical thing,
your physical limit limits how many hits you can get.
I know, I just said the same like three words
over and over. Hopefully it that makes sense. Okay, so
your physical limit, let me let me find where that
is in this book, because the calculating those limits is
kind of important when you're determining your attribute array. I
don't remember where it is in the book.
Speaker 1: Guys.
Speaker 2: I haven't played Shatter Run in a couple of years,
and I am very excited to play this again. I
love the setting, I love the crunch and the simulationism, simulationistism,
I don't know what you want to call it, but
it's exciting, it's fun, but I'm a little rusty on it.
I apologize.
Speaker 3: That's good.
Speaker 2: Age forty seven or sixty six. I'm gonna guess sixty
six is the one that I want. That gives you
the calculations. Everybody brought a calendar or a calendar that
you don't need a calendar. Everybody brought a calculator. Right now,
you got it all right?
Speaker 1: Oh.
Speaker 2: Also, I don't know if you guys have ever read
anything about scientology, but I every time I'm dealing with, uh,
don't no, don't, don't, don't turn off, don't turn off
the show. But every time that I'm looking through this,
it's there's always like, see page this, seapage that, And
every time I'm looking at it, I think, I'm like, okay,
see dianetics, page thirty five. But let's see. Okay, Yes
it's forty six. So you go to page sixty six,
and then it tells you go to page forty six.
Speaker 1: There's a there's a quality called will to live. Is
there a negative to that one?
Speaker 2: No?
Speaker 1: Will to live?
Speaker 3: I just want to die. Yeah, it's a reckless one.
I saw. There's what that makes you more reckless?
Speaker 1: Oh I must have missed that.
Speaker 4: That's that's tempting, honestly.
Speaker 2: Okay, So page forty forty six. Okay, so carries over
to page forty seven, and this is say, see page
fifty one. We're getting there, guys, we're getting there. It's
your actually like.
Speaker 4: You the adventure. If you want to see the next attribute,
go to page thirty three. These motherfuckers.
Speaker 2: And it's not there. And it's not there. Oh man,
so I'll get there, but it's I know. Your social
limit is like charisma times two plus essence. Oh, by
the way, we haven't talked about essence yet. Essence is
like an additional attribute that you have that starts off
at six, and as you modify your body, it goes down.
So when you replace your arm with a cybernetic arm,
you lose essence, which basically means you're less you than
you used to be. An essence limits your maximum magic.
So let's say you get a cyberorm right, and your
essence drops down to five. You can't have more than
five magic, so it really kind of fucks you up.
Essence is also determined with your social limit and uh,
your physical limits, something like body plus strength plus something
divided by something, but uh, we'll find those.
Speaker 1: Is can you do anything with leftover karma points?
Speaker 2: Yeah, you spend them at the end too. You can
spend them to gain more money, or you can spend
them to increase your skills or your attributes, or to
buy new qualities or to pay off negative qualities.
Speaker 11: Okay, can you tell me what YEP I was gonna
say in your in your experience, because right now I've
got nine karma points left over after picking qualities.
Speaker 1: Is that seem like a lot or No?
Speaker 2: No, No, that's totally totally reasonable. That's that's that's a
I would say that's a mellow amount if that means anything.
I don't think it means anything, but no, it's a
totally reasonable amount.
Speaker 1: All right, I'm good. Then I'm taking uh for my qualities.
My positive ones are high pain tolerance at ratings three,
quick healer, and toughness, and then my negative ones are
bad luck and distinctive style. There you go.
Speaker 2: So I can already tell you without you know, me
trying to railroad things just the way the game is
gonna play out. Your character is gonna get caught and
it's gonna be bad. This what's gonna happen with those
with those negatives. It's gonna be great. I can't wait,
but we'll see what happens. So somebody else sounded like
they had a question.
Speaker 4: Yeah, the daredevil traits or quality? Can you tell me
what that does?
Speaker 3: Is? Uh?
Speaker 2: Does it have a page number?
Speaker 4: I'm trying to find it? Yeah it is RF.
Speaker 2: Okay, I gotta get up and go grab that book
right back.
Speaker 1: Stick.
Speaker 6: Sorry, I guess I got it in front of me.
Speaker 7: If that helps, sure, go fuck it all up.
Speaker 4: Wow, Okay, I see we're a little editated. Gut se questions.
Speaker 1: You got choose from in the core book.
Speaker 4: I can't be one fucking question. Then you're over here
asking about an entire theosaurs of ship.
Speaker 1: Okay, I didn't ask for it. I didn't ask for
a Thorius explanation.
Speaker 6: All right, I'm back, all right.
Speaker 2: What did you say?
Speaker 3: It was?
Speaker 4: Run faster one six, daredevil one forty.
Speaker 2: I think that makes you dude blind? Let me see? Nice?
Uh be lucky then good? When you're living on the edge,
A character with its quality is particularly lucky when it
comes to doing the outrageous. Whenever a character performs an
exceptionally daring action, at the game master's discretion. Wow, you
get two points of edge back instead of one. So yeah,
if you do something badass, I'll give you two two
edge instead of one edge.
Speaker 1: Okay, take back all the ship I said about you
take that.
Speaker 4: You shut the fuck up, Chris, Okay, we're definitely taking it.
Speaker 3: Yeah, hell yeah.
Speaker 4: So my qualities are he's computer, alliterate, homeless. They almost
made him actually illiterate, but oh well, code of honor.
Can it be he doesn't attack or hurt other homeless
people or should it be like kids or uh?
Speaker 2: I mean that's up to you, that's you know what
what do you think?
Speaker 3: Oh?
Speaker 4: Yeah, he's definitely got like a camaraderie with like his
homeless homies, all of us going to the shelter and
trying to struggle to survive.
Speaker 1: All right, dude, are you Morpheus from uh from John
Wick or Fish's character? Oh shit of the bombs?
Speaker 4: Yeah, I was thinking like homeless Emperor from the One
punch Man manga, but okay, very similer. Then he went
with blandness so he can blend in and people. No
one wants to look at homeless people when they're just
kind of walking by. Everybody just doesn't look I get it.
And then guts and daredevil.
Speaker 2: Oh man, so he's a badass.
Speaker 1: What's guts do.
Speaker 4: Like plus two dice to resist fear?
Speaker 1: Yeah?
Speaker 2: I think that does sounds right.
Speaker 6: Yeah.
Speaker 4: I mean he's almost he's got literally nothing left to lose.
Speaker 2: Oh man, that's pretty cool. Okay, I like it. I
like it.
Speaker 1: Story tells itself.
Speaker 7: Would it be awful if I did this on the side, Adam,
because I bought all the books in a big bundle
long time ago, and I, man, this is a lot
a lot.
Speaker 2: Yeah, there's a lot.
Speaker 1: No, that's fine.
Speaker 2: You don't have to you don't have to decide right away.
It's totally cool. Come back to it. Just uh man,
I'm excited to hear, So tell me one like, you know,
send me a message as soon as you've decided. I'm excited.
I'm in.
Speaker 1: So.
Speaker 2: Next thing, you got the magic slash residence. Most of
you guys are gonna click that mundane well half of you,
and then we got one person should click that thing
that says adapt and one person should click the thing
that says I think it was mage like full out. Okay, cool,
and let's see the next thing is the spells. So
that's this is a little bit of a rabbit hole
for you to look at, so correct can look into that.
We'll come back to that. So skills is the next thing.
So there's skill groups. If you click on where it
says skill groups, it'll show you the name of the
skill group and the skills that are in it. So
most of the skills are fairly self explanatory for you know,
role playing nerds like yourselves. Some of them might be
a little weird. If you have a question about any
of them, let me know, be happy to answer. Con
for example, is like conning someone not like your constitution.
Speaker 1: So if you raise one of these skill groups, it
raises all of the associated.
Speaker 2: Skills correct, and you'll have a certain amount of skill
group points based off of your priority. So that's the
second number after the slash.
Speaker 1: Oh okay, I gotcha. I did not take that. I
took D for my skills.
Speaker 2: Okay, So you have no points to spend in the
skill groups, so you'll have individual skills. It says active skills.
They are sorted by their associated attribute. So like if
you click under versus active skill, you click agility, it'll
show you all of the different skills that you use
agility Okay, you'll also see the thing that says defaultable.
What that means is if you're untrained in it, if
it says yep, under defaultible, you can still try it.
It'll be your attribute minus one. So if your agility
is two, you're rolling one die, which means that you're
not going to succeed.
Speaker 1: Mm hmm okay.
Speaker 3: Oh, I wanted to ask what is the skill if
I wanted to be someone who could do repairs on
like like cyber.
Speaker 2: Unetics, on cybernetics, that is under logic. I believe it's
uh uh cyber technology.
Speaker 3: Okay. And that's not like a crazy thing where like
I have to be like a doctor to do that,
like I could like a good mccaut like fix it.
Speaker 2: It's it's kind of it's kind of like the ven
diagram of mechanic and electrician. Okay, Yeah, it's a little
bit of both. So if you're able to do the
kind of repair stuff on say like a computer numerically
controlled router in a wood shop, then yeah, that's that
would be in that same kind of category. Not necessarily surgery.
That's going to be different. You know, you're not gonna
be able to install cybernetics, but if somebody's cyber arm
goes on the fritz, you'll be able to fix it.
Speaker 3: Okay, Yeah, that's kind of what I wanted to be
able to do. So that's perfect because yeah, I gave
myself a bunch of points an auto mechanic, and then
I was like, oh, but like if I want to fix.
Speaker 2: Someone's shittyarn, Yeah, absolutely.
Speaker 3: And I find it funny that all of the it's
just interesting and not in a bad way, that all
of the like fighting skills are under agility, including undurned
combat yep.
Speaker 2: I mean that's how well you can hit someone, not
how hard.
Speaker 3: Yeah, And actually that's a good time to ask what's
like a good number of dice pool to have, Like
if you want to be very good at something.
Speaker 2: It depends on what it is. You know, it's uh,
there's so you'll roll the dice or you have an
option to buy hits, so you can trade in four dice.
It has to be all all trade in or all rolled.
You can't do some one some of the other, but
you can trade four dice for a hit. So the
difficulty on stuff is going to range from like one
being something that's pretty damned easy to I think six
is like super super hard, but opposed test can get
a little bit bonkers. But if you're able to put
down twelve dice for something, you're almost unbeatable at that.
So when we're there's very interesting thing. Oh sorry, good.
Speaker 4: Yeah, when we're adding skills, does the like I picked
a d for my skills, so like twenty two is
that I can improve any number of skills up to
like I have twenty two points or I have to
get like twenty two skills at level one.
Speaker 2: No, no, no, no, Yeah, you have twenty two points to spend.
You can only have one skill at six at character creation,
and I think otherwise you're fine at spending them.
Speaker 4: However you like okay, yeah, because when I'm hitting the
plus button to raise my skills, it's not doing anything really,
but if I subtract my my skill, it takes a
way the point.
Speaker 2: Oh so when you hit plus, uh, like if you
click agility and like say archery, you hit plus to learn,
it'll add it to your skill list and then you
can increase it from the skill.
Speaker 4: Yeah, the skill list, it's not letting me add into it.
Speaker 10: How many do you have in it one, two, three, four,
I have one point and then so I can't I mean,
I can drop to zero, but then I can't put
the point back in.
Speaker 4: But if I exit out.
Speaker 2: It's weird. You should be able to increase it.
Speaker 4: Maybe I'll just reload. Let me just take yeah stuff, Yeah,
damn technology my character's logic one. So this makes sense.
Speaker 12: Yeah, So anybody, especially I was specializing in the type
of like firearm, like pistol, heavy weapons, archery.
Speaker 1: I would I would like to use a shotgun if
that is an option.
Speaker 2: Yeah, shotgun will fall under long arms. Almost all fall
under long arms.
Speaker 1: Yeah, okay, oh yeah, there did shotguns stuff the whole
reading thing. Ye, shotgun, I was gonna do shotguns and pistols.
Speaker 7: I'm looking at blades and hand to hand, but I
figure I should probably do some kind of range a
little bit.
Speaker 1: Yeah, I figured I would take a hand to hand
as well of some sort.
Speaker 2: If if you've got a high strength, bows can be
horrifically terrifying.
Speaker 1: Okay, No, did just be alerts from Lord of the Rings?
Speaker 4: That would be so cool.
Speaker 6: Maybe bows and blades then.
Speaker 3: For me, that would be kind of cool, like a
like a Bowmunk, especially because like with the depths, like
you can like just like scale like Spider Man up
the side of buildings, so you just like walk up
there with the bow.
Speaker 2: Yeah, there's some There's a lot of crazy added powers
you can get. Like you can, like you said, run
up the side of a building. You can turn invisible.
You can punch holes through people, you can you can
make it so that your your fist deals as. There's
a ton of weird shit you can do and it's
it's great. There's also rules. If you get into some
of the weird splat books, you can get like like
dick implants, you can get uh you can get check
this out. There's a thing that every time I see
it creeps me out. It's called a skin pocket. High Yeah.
Speaker 1: Yeah.
Speaker 2: You can hide like a pistol inside of a little
kangaroo pocket on your belly.
Speaker 3: You literally like smuggle items, like you can make a
storage compartment in your rib cage so that like, yeah.
Speaker 1: ZAMITSI out of here.
Speaker 7: Well, I feel like I need to look at my
powers first then to turn my skills.
Speaker 2: Yeah. So I mean, if you if you have your
uh magic priority selected properly, and then you go down
to where it says magic slash res resonance and you
pick add it. You'll have a little button says powers,
and then you'll see all of them. So you have
a certain amount of points to spend based off of
your magic attribute. Okay, so if you have let's say
a magic attribute of four, you'll have four points to spend.
Some of them like adrenaline boost costs zero point two five.
Just to make things more complicated, sorry guys.
Speaker 7: Uh, okay, So since I have a magic attribute of
four a priority see so magic attribute of four, but
I have a priory a of MetaType, so two of
those would go into magic.
Speaker 2: Yes, and bring you up to six, which is the maximum.
Speaker 6: Gnarly, I love.
Speaker 1: It, Adam on the website here for skills, I'm assuming
DP stands for dice.
Speaker 2: Pool, uh, among other things.
Speaker 1: Yes, so it's it's showing the total based on my
attributes and skill points.
Speaker 2: Correct, correct? Yes, okay, no, no, no, no, of course not.
You're also able to I don't know if it's in
oh May, but you can specialize in your skills. I
don't see it in here. So when you do that,
you spend one skill point and then you as in
a specific subset of that skill. So you could have like, oh,
I don't know, let's say pistols. Right, you could specialize
in revolvers. Then if you're using revolvers, you get an
extra dye, but if you're using like an automatic pistol,
you don't get that extra dye. So it's a little
way to kind of get a little edge in there
without spending as many karma at the.
Speaker 1: End, So how do you spend that? Again?
Speaker 2: Though?
Speaker 1: So like if I spend a point to take longer pistols,
we'll say, okay, Then how do I specialize? Am I
spending more skill points?
Speaker 2: You would spend one skill point to boost that I believe,
or you can spend karma to do it. I gotta
find that bull in this lovely leather bound tone.
Speaker 1: Somewhere.
Speaker 2: So also there's knowledge skills, language skills and contexts that
you guys have to buy. And it's not like the
kind of go in your eyes. You can buy those
two there's rules for those, but the kind of contacts
that can help you do stuff and figure things out.
See where's my care advancement table? Attribute? Oh, by the way,
attribute only tests will go through those really quick. There's
only a handful of them. Composure judge intentions, lift, slash, carry,
and memory. So composure that's, you know, keeping your shit
together when stuff goes weird is charisma plus willpower. Judging
someone's intentions charisma plus intuition. Lifting and carrying shit is
body plus strength, and memory is logic plus willpower. Just
so that you guys can't say I didn't tell you,
Oh man, were I wish?
Speaker 1: Is there like a typical number of skills that like
a character generally has?
Speaker 2: Nah? Nah, Just you know, uh, pick the stuff, Pick
the stuff that you think your character needs to be
really good at, and put a lot of points into those,
and then think about stuff that you think they should
be okay at and then taste fun.
Speaker 1: What would you consider a lot like five?
Speaker 2: Five is a lot?
Speaker 3: Uh?
Speaker 2: Sick? You can only have one skill at six? Five
is a lot? Four is a is a really good amount?
Three is okay?
Speaker 1: Oh you're talking about the actual skill.
Speaker 2: Rating, right, yes? Correct?
Speaker 1: Okay? And what about like an overall dice pool? What's like?
Speaker 2: You know, it depends on what it is. You know,
like if you like for combat stuff, you want to
have a big, fat, fucking pool of dice. I had
a guy that I played for a little while who
was he was way more machine than man. He like
had like cyber arms and submachine guns and shit like that.
My my dice pool for shooting submachine guns was fifteen dice.
Uh yeah, and like that. That guy could kill whatever.
He also had crazy high initiatives, So it was really
not fun for a couple of the other guys that
were in the group because we'd go into combat and
I'd be like, all right, I killed them all and
all right, now it's your turn. But uh yeah, you know,
have Like I said earlier, I think a dice pool
of around twelve is big. That's a big dice pool
a character creation. That's like one of the biggest dice
pools you can get. So your most important thing, if
you can get it like at ten or higher, is
rock solid. You know, if you have a dice pool
of ten, you can trade in and guarantee two successes,
which is good enough for a lot of things. If
you get it to twelve, you can get three successes,
which you're going to succeed at most tests.
Speaker 4: Question what is the binding magic skill for?
Speaker 2: Okay, so you can summon spirits with the summoning and binding. Basically,
when you summon a spirit, it's you do it then
and the spirit will do stuff for you and go
away if you bind it, so like you could be
at home some in a spirit and then you bind
it and then it owes you favors for a long
time instead of today. So you can bind them ahead
of time and have them ready so you can call
them and go, hey, I need you to fight this
guy instead of having to go through the summoning on
the spot.
Speaker 4: Okay cool. And then astral combat is just like the
matrix stuff except for magic.
Speaker 2: Yeah, astral combat is when you're in astral space fighting
other astral forms. So that probably doesn't mean anything to
a lot of people. So magicians are able to project
their psyche into the astral plane, certain things will be
their spirits or other magicians might be on their other
awakened things that allows you to fight them, like hitting
them with your astral forms, so like like a magical
psyche based fist fight or you know, if you've got
magical weapons, shit like that.
Speaker 4: Okay, gotcha, Adam.
Speaker 1: Off the top of your head, are there any qualities
that have to do with like intimidation or anything like that.
Speaker 2: Definitely, I couldn't tell you exactly what, but yes, absolutely
I can look through this list and probably pick them out.
Speaker 1: Because like, I want to take the intimidation skill, but
my charisma is very, very low, so maybe I won't.
That seems like just a waste.
Speaker 3: Well, you do get bonuses too. I was reading in
the rule book to skill checks like based on the situation,
like if you're brandishing a weapon, or if you're a
lot bigger than them. Oh yeah, things like that.
Speaker 1: Yeah, but my my charisma is a one, so I'm
don't have to spend a bunch of skill points to
buff that up.
Speaker 4: Okay, Mike, Christmas four, But I wasn't thinking about going
around and intimidating people.
Speaker 1: Came here all your fucking money.
Speaker 12: To burger.
Speaker 3: I also have like a crap in charismas so, but
I mean you could boast your charisma with karma at
the end if you wanted to take.
Speaker 1: The Well, okay, I think I'm good with skills for now.
I mean I can always adjust this leader, so whatever
first character, we'll go with it. Yeah, that's yeah, all right,
We're almost at a good like halfway point here, Adam,
So I think maybe we should take our break.
Speaker 2: Yeah, that sounds good to me. I can dive back
into this this cheesecake thing I got here.
Speaker 1: Hell yeah, yeah, I might go get some ice cream
or something. So all right, listeners, Well we are gonna
take our break really quick. Here. Everybody grabs some doctor
pepper and a bathroom break, and we will be back
in a few minutes. Adam, how are you feeling here?
You think we can get this done in an hour
and a half?
Speaker 2: H Well, I mean we're we're about a quarter of
the way through, so god. Oh yeah dude, so yeah,
we got we got skills, right, how's everybody feeling? Skills?
Speaker 4: I have a quick question. Yea astral perception? Is that
something I have to buy into? I'm reading it seemed like.
Speaker 2: That as a magician, a full magician, you have astral
perception and astral projection as abilities. Uh you right, I'm
talking to the right guy. Okay, yes, so yes, you
can just do that.
Speaker 4: Cool Okay.
Speaker 2: But so there's a there's a skill called a sensing.
Speaker 4: That's why I'm looking at it.
Speaker 2: Yep is yes, that is very helpful to have. That
lets you read the auras and stuff that you see
in the astral plane and makes sense of them. Cool,
so you'll be able to look at someone and go
like this dude's got cancer.
Speaker 6: Well he's not applied to the adept.
Speaker 1: Uh.
Speaker 2: So the the adept can spend power points to buy
astral perception as a power that'll let you basically shift
your your senses to take in the astral plane. You
can't leave your body and move around in it, but
you're able to see auras of living things and awakened
things if you if you buy that power. If you
don't have that power, there's no point in putting points
into a sensing. It won't it won't let you do anything.
Speaker 7: Well, I'm just talking about any of the magical skills.
It doesn't look like anyone would apply to me as
an adept.
Speaker 2: Uh not really, No, you don't have to worry about those, Okay,
if you're looking more like a ticket ass. Yeah, So
so then we're moving on to gear. So you'll have
a certain amount of money. Having a weapon is probably
helpful when you're looking at your equipment. There's a bunch
of stats. So if you join me in clicking where
it says, oh, I don't know you were talking about shotguns.
Right click on shotguns. So the first example in there
is says auto assault sixteen. So it's acc is accuracy.
That is the maximum amount of hits that you can
get using that weapon without modifying the weapon.
Speaker 3: Further.
Speaker 2: Damage is going to show you a number and then
a letter, so it'll be something P or something S,
so it means physical or stun certain weapons. I don't
think there's any shotguns in here that do stun damage,
but there are certain weapons that do stunn ant, Like
if you're shooting somebody with a taser. It doesn't do
it'll do electrical damage. But P means physical. So normally
if you shoot someone, you can kill them. AP negative
number are better than positive numbers, right, No, no, No,
that's backwards. You want positive numbers so that shows you
how much are No No on backwards again.
Speaker 5: No.
Speaker 2: Yes, negative is good. Negative is good to ignore everything
I've said. I've been wrong about everything in my life.
AP negative numbers are great. So the higher the I guess,
the lower the more negative, the less effective your opponent's
armor is. So AP negative one subtracts one from their
armor rating. Okay, well, I don't know like I guess
it's been a long time since I played Warhammer. Okay,
I don't know about the current stuff. Yeah, I played
war Hammer. Yeah, yeah, men, if you had an armor
save of three or higher than it would ignore it. Yes, yeah, yeah,
because I'm it's been a long time so yeah. So yeah,
the negative one. So let's say my my guy's armor
three and you've got ap negative one. That means that
my armor is now two. Mode shows you what firing
modes you have access to. SS is single shot, SA
is semi auto, BF is burst fire. FA is full automatic.
So there's different rules. So like let's say you've got
something that shoots full automatic. You can shoot in a
narrow burst or a why I burst or burst and
those will have different impacts on the dice pools you're
rolling and the enemy's reaction roll and how much ammunition
you're expending. R C is recoil compensation, So that is,
as you fire more rounds, your recoil adds up and less.
It applies a pedalty to your dice pool when you're firing.
So the recoil compensation of recoil compensation of two. For example,
if you fire two rounds, you ignore the coil for
those first two rounds. Anything after that is still going
to add to your recoil penalty. Availability is a number
followed by a letter. The number is how difficult it
is to obtain. At character creation, you cannot get anything
that is an availability of twelve or higher. The letter
will tell you whether the item is forbidden for people
to have or restricted for people to have. If it's restricted,
that means you can own it if you have a license.
If it's forbidden, that means that you need to be
law enforcement or military to own it.
Speaker 3: Oh, if we let's say, like we don't think our
character would actually have the licenses or is not a military,
can we still take it?
Speaker 2: Absolutely? Absolutely, you can totally own stuff illegally if you
own something that is let's say the availability is like four,
But it means that, yeah, you can totally get it,
but if you get hot with it, you're in shit,
you're or you're upshit streak if it's restricted and you
didn't buy a license for it. Again, but you can
also you can buy licenses for your equipment. Now, then
the next thing is the the new yen price. So
that's the amount of money it costs to buy and
then reference is the page number in the book in
which you can find the details of it.
Speaker 1: Sweet, okay, nice and simple.
Speaker 2: Right, Okay, So now once you buy, Once you buy guns,
you can attach different modifications to them, so you can
adjust the choke settings for your shotgun. You can apply undercounce,
laser sites, uh, optics, all sorts of ships, so you
can get really in there. And that's why I was
saying three hours might be enough to get through. This
depends on how crazy you guys are going with your equipment.
So our friend that's playing a rigger is probably going
to uh after we're done tonight, spend the rest of
the next week digging into specking out and customizing all
the drones and fun toys.
Speaker 3: Well, yeah, I don't think I'm gonna take any drones.
I I think I'm gonna like like the idea. The
concept I have is that my guy is like kind
of like a melee fighter, but he fights like with
his car.
Speaker 1: Uh you know a car.
Speaker 3: There.
Speaker 4: I mean, I'm here for it. It sounds great to see
dude just like run over people.
Speaker 3: But.
Speaker 6: In his car. He drives up in like the dungeon
in his car.
Speaker 3: I have a remote control link to my car. Right,
So it's like one of those things where I pick
a guy up by the legs and swing them like
a baseball bat at my car as it's speeding.
Speaker 2: By the rules. The rules for vehicle impact are fucking brutal.
Like if you get hit by a car like you're
you're you're gonna fucking die. It's awesome if you're in
a terrible car crash, like you're gonna fucking die. Also,
there's a thing in the rule book. It's described as
the chunky salsa effect in the book. The way that
grenades work is that there's a certain force from the
grenade and it will go out. It radiates out from
the grenade, and if it hits like a solid barrier,
it'll rebound off of that and come back in. So
if you have a grenade that goes off in like
a tight corridor, so like let's say it does twelve damage, right,
it'll do twelve from the center, and then it goes
out a meter and goes down to eleven, bounces off
the wall, comes back, hits that center point again for ten,
goes out another meter, goes down to nine, bounces off
of that wall, and comes back for an additional eight,
and all of those numbers stack on top of each other,
so like, ye, man, you're a tight corridor with the grenade,
Like it'll do like fucking four hundred damage, and you
know your guy's damage track is like seven eight points,
you know. Yeah, So yeah, it's great this game get
is fucking crazy, very quickly, fair enough.
Speaker 3: Yeah, but yeah, I guess I'll just pitch that, like
that's kind of what I have in terms of concept
for how he's going to contribute the combat, almost like
he's your getaway driver, but.
Speaker 2: That that will be significant.
Speaker 1: It'll work for John Wick, it'll work for you.
Speaker 6: Yeah.
Speaker 4: The second movie that was the entire opening. I'm here
for it. My guy has no shooting skills and he
has five dice and clubs, so he's gonna go buy
a cheap club and he's gonna have a ball being
hammer that he occasionally has to use to defend himselfs
for thirty ullion.
Speaker 1: Dude, Oh that's pretty cool. I use it to turn
nuts and bolts on my motorcycle too, and I'm not
beating people's heads with it.
Speaker 4: Oh, I mean, it's probably a really nice wrench and
specialized for motorcycles. Makes sense.
Speaker 1: Nope, it's one of those big red wrenches.
Speaker 4: Nope, I'm just fucking wrong. It's okay, I don't wrench.
Speaker 1: It's a club. That's what I'm gonna use as a club.
Speaker 4: Yeah, my love is just going to be a ball
being hammer. He found like in the streets. Like, I
guess we're plinking with this tonight.
Speaker 1: I'm going to go tyresee on these motherfuckers.
Speaker 4: Yeah, if I.
Speaker 2: Am, dude, go nail board man, classic nail board rebar
with a little bit of concrete stuck to the end.
Speaker 3: Right.
Speaker 2: So, after weapons and such in this street gear on
this character creator, you'll see armors. So your armor when
you look at it, it'll have the name of what
it is, the armor value, which is so armor does
two things in this It will set if your armor
is high enough, physical damage gets converted down into stunt. Also,
you will roll to soak damage with your armor and
your body attributes, so every hit you get on that
test reduces the damage dealt to you. Then it'll say capacity.
So the capacity is I think almost always the same
as the armour rating. The capacity is how many different
modification points you can spend to alter that armor. So,
for example, the armor jacket, which is what almost every
shadow Runner I've ever created or played with, uses as
a capacity and armor rating of twelve, So you can
put things in there, like you can modify it to
be resistant to electricity, or you know, have like a
camouflage to it, or fire resistance or a chemical seal shit,
And then you've got your availability, which is the same
as with weapons, the cost, and then page reference.
Speaker 3: Cool.
Speaker 2: Cool. Also the chameleon suit, before you guys get too excited,
it doesn't do like a metal gear, solid optical camouflage
thing that makes you invisible. It just it adapts to
blend into the environment, giving you just a bonus to
stealth checks. So also, while we're at it, you know,
so a lot of stuff in this game will have
a wireless capability. If you have the wireless feature turned on,
it'll do additional shit, but that makes you vulnerable to hackers.
So like your if you have a smart gun, you
can have the wireless turned on and that'll give you
bonus to your your test to shoot, but it leaves
you vulnerable if you turn it off, it doesn't do
as much. Okay, Okay, so there's a there's a lot
going on.
Speaker 4: Yeah, yeah, yeah, what are we looking at the cost?
Here thousand new yen for an arm jacket? We can
do that easy. I mean that's you know, like a
six stuff of my money. But that's okay.
Speaker 3: I'm assuming my guy who wants to come off a
big job because I'm starting with like four point five million.
Speaker 2: Well that's so it's that is going to be like
all of your assets, you know. It's it's not like
you've got uh liquid fucking millions of new y you
can only I think carry five thousand over every actual currency.
Speaker 4: I think you only have four hundred and fifty thousand,
not four million, right, no.
Speaker 2: Way, Yeah that sounds that sounds a lot more reason.
Speaker 4: But I'm not starting with six k and then I'm
fighting against Donald Trump and his empire.
Speaker 1: Shows up in like a pimped out fucking you know.
Speaker 3: Right, I know exactly what.
Speaker 4: How how are we gonna you know, argue this The
homeless guy is friends with the guy owns seven properties.
Speaker 1: You man, it's the future, you know, Yeah, all people
gotta come together.
Speaker 4: I'm his charity case.
Speaker 3: It's okay, I'm gonna buy like like I think it's
like he took everything he had and like liquefied it
to like buy like a really cool car to to
do these crimes. Like he's like I got to build
a better life like through crime. Well it makes sense
in this world.
Speaker 1: On a piece of armor, what if if something's availability zero,
what does that mean?
Speaker 2: That means that you can grab it off the shelf.
Speaker 1: Okay, what's the difference between a helmet and a full
body armor helmet?
Speaker 2: Other than the full body armor helmet it goes with
vv armor. It's not available on its own. Also, if
you see you see so the helmet has plus two
instead of two. That adds to your existing armor.
Speaker 1: Okay, well yes, okay, that makes sense.
Speaker 2: Yeah, so like if you had, say, if you look,
there's armored clothing and an armored jacket. If you have
both of them, you all have armor. You don't have
you know, you don't. You don't have eighteen, you've got twelve.
If you take off the jacket, then you've got the
clothing underneath, then your armor six. It does not stack.
The only thing that sacks is the plus, which is
going to be for helmets or shields.
Speaker 1: Gotcha, Okay that makes sense?
Speaker 2: Also really important, Uh, if you're looking at adding on
to your armor, Uh, you have to have a high
enough strength to use it, so, which you know is
not going to be an issue for for your beefy
orc fella. But so, like the ballistic shield has a
plus six that means you have to have at least
six strength in order to use it.
Speaker 4: Well, right, what was it?
Speaker 2: What the blistic shield that is plus six to your armor?
You have to have a sixth strength in order to
use it.
Speaker 1: Oh so whatever the plus is, you have to match
that in strength.
Speaker 2: Yes, yeah, So like the helmet, if you have a
strength of at least two, you can use the helmet
and gain its benefit.
Speaker 1: All right, but clean snake mesh socks? Sweet?
Speaker 6: What availability restriction that are we talking for? What we
can pick?
Speaker 2: If it's available availability of twelve or higher, you cannot
have it. There's a special character or a special positive
quality you can take that lets you get restricted equipment.
If you didn't take it, you can't get the restricted
equipment anything above twelve?
Speaker 3: Right now? With vehicles, do you have to take the
meta human adjustment?
Speaker 2: Yes? If you're a troll?
Speaker 3: Yes, okay, And does it say what rank I have
to take of that?
Speaker 2: Yeah, I'm not sure. Hold on, let me let me
get down here. Are you know?
Speaker 3: You know I can just look at the page for
sixty one. I'll just look it up.
Speaker 2: Yeah, I think. I think and apply coatrols and and
then like weird things like if you're like a like
a naga or like a fucking centaur.
Speaker 1: There's actually a bike racing helmet.
Speaker 2: Well that makes sense okay, Oh yeah, dude.
Speaker 1: Story tells itself.
Speaker 4: We also need calm links, right.
Speaker 2: Yeah, a colm link is in in Shadow Run. Basically
everyone's gonna have a calm link. Uh that will act
like your smartphone. Plus it's a little bit more advanced.
It also manages like all of your your personal effects.
You have a So I don't know, are any of
you guys familiar with like networking stuff vaguely like computer
computer networking, Like you guys know what a like a
you know what a land is? Local area network?
Speaker 1: Yes?
Speaker 2: Okay, so, uh, people in Shadow Run will have a PAN.
It's your personal area network. So that's all of your
your stuff. So like in real modern time that would
be you know, your your cell phone. And then like
if you've got like a Bluetooth earbuds or something like
that or a smart watch. All that stuff falls under
your PAN, your personal area network. In Shadow run, it's
a little bit more involved than that. It'll be like
your cyber arm, your gun, your jacket, your t shirt
that changes colors depending on what you'd program it to do,
or your your shades that will project whatever silly yolo
swag crap you wanted to read across as it scrolls.
All that stuff is attached to your PAN, and all
that's managed by your comm link. If you get the
most basic thing. I forgot what the most basic comm link.
Speaker 4: Is called metal link.
Speaker 2: Yeah, the metal link that Yeah, the metal link.
Speaker 8: That is.
Speaker 3: Easy.
Speaker 2: Yeah, it's way more impressive than any current cell phone
and you know the twenty twenty three by the way,
it's currently twenty twenty three in real life. Way more
impressive than that. But it's it's it's shit garbage. It's
stats are not great, so it doesn't really do a
lot in game. But still it's it's capable of, you know,
connecting to the matrix. You're able to access the matrix
and look things up. You can make calls, you can
receive text messages, you can use it to play games.
Speaker 1: If you have.
Speaker 2: A direct neural interface. You can plug into it. You
can use it to access virtual reality stuff. But it's
not great, it's slow.
Speaker 4: It is one hundred new llion, so I am taking it.
Speaker 1: Oh yeah, Adam, you said restriction on gear is nothing
twelve or higher.
Speaker 2: Correct correct correct. Also, if any of you guys are
thinking about buying explosives, in my experience, I had one
guy who was like, wheat, I'm by this plastic explosive
and he got he bought one and one did nothing.
I'm like, dude, you gotta read like you should have
bought like fucking six pounds of it. But but yeah,
also really really important, looking at IDs, having a fake
sin is going to be pretty important for your characters.
That lets you do things like make purchases, ride the bush,
you know, pay your bills, that kind of ship. A
fake sin is pretty significant. You can get like a
really shitty, low quality one which won't stand up to
a lot of scrutiny. So if you guys get stopped
for any reason and someone scans it, there's a good
chance that it will fail. But it's definitely a good
idea to to to buy at least one fake sin.
Speaker 6: Where is that under equipment.
Speaker 2: Under ID slash credit six.
Speaker 4: Yeah, it's like more than halfway down. Yeah, so it's
a rating times three forbidden.
Speaker 2: Yeah, it's it's illegal to have a fake.
Speaker 4: ID, Okay, but we can still get it as long
as it's below twelve.
Speaker 2: Yeah, correct, And the only you know, the forbidden means
if you get if you get caught with it, it's bad.
You're not supposed to have it.
Speaker 4: And then the cost is eating times twenty five hundred.
So at best I could have it too, but realistically
we're looking at one.
Speaker 2: Cool. Yeah, so like a rating one fake sin is
gonna be enough for you to you know, do do
regular guys stuff, ride the bus, you know, uh, set
up a Comcast subscription or whatever you got, you know
for your.
Speaker 4: Internet, my homeless shelter. Yeah, okay, cool, cool, cool.
Speaker 2: But if you're trying to, you know, apply for a
job and they do a background check, you're it's it's
probably gonna fail.
Speaker 3: Yeah, ja, that's a homeless person. It wouldn't even be
that weird that you just don't have ID. Right, Well,
so with.
Speaker 1: Pope show up.
Speaker 4: Yeah, Well, the areas.
Speaker 2: If you have no sin and you try to go
into a homeless shelter, like they're they're gonna like turn
you away like everybody's got one, like it's it's uh,
they would they would check be like.
Speaker 4: An illegal immigrant essentially from one of the other areas.
Speaker 2: Yes, yeah, that's basically how you're viewed. If you have
no social Security number, you shouldn't exist. You don't exist
according to any corporation or business, you don't exist. So
also with the you know, the police being privatized and
shit like that, you know they see somebody without a
sin like you, you're likely to disappear instead of anything.
Speaker 4: Well, all right, yeah I spent all No, I still
have fifteen hundred yet, but it's that's about all I got.
Speaker 2: So there's also lifestyles. Where is that? And here senator.
Speaker 3: Equipment very bottom it's actually about the very bottom.
Speaker 2: Yeah, okay, so lifestyles, there is a street option which
costs nothing, so if you want to add that one,
go for it. Those determine that's basically like a monthly subscription.
Speaker 3: To be so.
Speaker 2: The better ones will provide you with a home, place
to keep ship things like that, but uh, those have
monthly costs, so you guys will act definitely have to
pay to keep that up at least once throughout this
this campaign that we're gonna.
Speaker 4: Do cool cool.
Speaker 1: Are any Are there pictures of any of this gear
in the rule book?
Speaker 3: Yeah?
Speaker 2: Some of it?
Speaker 3: Yeah.
Speaker 1: Okay, what's the closest pistol to a revolver in this game?
Speaker 4: Adam?
Speaker 2: You're there's there's a couple of different kinds of revolvers
and here let me look at these pistols so I can,
uh so, like if you go under heavy pistols, I
think there's a browning Browning ultra power is the go
to dirty, hairy, big, make someone piss their pants pistol?
What do you think? Are you thinking like a like
a medium a light?
Speaker 1: What do you I want to look cult python?
Speaker 3: Is I have?
Speaker 2: Uh colt Python? I think is a pretty big fucking gun,
isn't it.
Speaker 1: It's basically what Rick Rhymes has Walking Dead.
Speaker 2: Let's see. Uh oh, well there's a little stub nosed
one and then like the full size one. Yeah, it's
like a Browning ultrapower. That's probably what I would dirty
hairy fucking bass gun.
Speaker 3: Hell yeah, do we have to buy ammunition now? Like?
Like how does that work? If?
Speaker 2: Uh so, you you can buy it now. If you
don't buy it now and you don't buy it in game,
you don't have it. So it's important to have ammo. Also,
there's different kinds ammunition. They modify your weapons. So if
you take a look at your ammunition, there is oh yeah, dude.
So you can get like regular, plain old ammo, which
doesn't modify your uh, your your stat line for your
gun at all. But you can also get things like APDs,
Armor Piercing discarding SABO, which will modify to you boost
your armor penetration. You can get like high explosive rounds
or explosive rounds, flash shit AMMO for your shotgun, which
will modify it gel rounds that are you know, less
than lethal. It changes your weapon to do stun damage.
You can get hollow points, injection darts, sticking shot, tracer rounds,
all sorts of different crazy crazy shit. And as the
expansion books came out, you can start to get even
weirder stuff.
Speaker 4: Yeah, there's so many expansions.
Speaker 1: How does AMMO work in this game?
Speaker 2: When you're firing a weapon, Well, you've got this.
Speaker 1: Game super crunchy.
Speaker 2: You track every bullet, Oh, absolutely, you do, of course
you do so with a magnum revolver. It's going to
be a single shot, so you pull the trigger, it
shoots a bullet. You have one one AMMO spent. If
you've got something that's full auto, it will shoot. Depending
on the kind of burst you're firing, it could be
ten rounds, it could be funny. It just it depends
on the kind of bursts your fire off.
Speaker 1: And which which AMMO is considered just basic AMMO. Because
there's this list is ginormous.
Speaker 3: There's one called regular.
Speaker 2: Regularly it says am regular.
Speaker 1: Okay, let's start there. Yeah, but is that if I
click one, is that one bullet?
Speaker 2: Yeah? I think I think it's I think it's ten
per uh ten rounds.
Speaker 4: Let me see, you actually have to buy the AMMO,
the casings and the shells itself.
Speaker 2: I'm you have to also you have to also assemble
them on your character sheet with a pencil. You have
to draw them and draw the diagram and penmanship counts.
Speaker 4: Reloading is you know, an individual thing. Every check you
girl reloads one.
Speaker 2: Is well, yeah, I mean there's different. You know, it
depends on the kind of reloading that you're doing with
a revolver. It's p per bullet is a certain amount
of actions unless you've got a speed loader, which is
a separate accessory to add. But let's see how much
AMMO costs here ammo per I want to say it's pertense.
Speaker 1: It's like, yeah, the regular AMO is twenty and then
is there a way to track more? Do I have
to keep going back into ammunition and buying.
Speaker 3: More multi.
Speaker 1: Per ten? Yep?
Speaker 3: Yeah?
Speaker 1: How do you know how much a gun holds?
Speaker 2: That'll be under the guns specific stat line. So you
are looking at the Browning Ultrapower kistel heavy pistol. Browning
Ultrapower is a ten capacity cylinder.
Speaker 1: That's a lot of bolts.
Speaker 2: Oh yeah, dude.
Speaker 1: Where where can I find that? Though? Because I don't.
I don't see that on the site here. So is
that in the book somewhere?
Speaker 2: Uh? That's on the book. In the book on page
four to twenty six of the Core Rule book is
the Browning ultra Power.
Speaker 1: I just want to see what it looks like for
a gun four six you said, yes.
Speaker 4: Sir, quick aside to cast? Do I need a spell
focus or a spell foci?
Speaker 5: Uh?
Speaker 2: You don't. That gives you a bonus to do.
Speaker 4: It, Okay, Thank god, because they're so expensive.
Speaker 2: They are, they are expensive, but yeah, really beef you up.
Speaker 4: Yeah, later in life, I'll look for one, maybe once
he's acquired a.
Speaker 2: Maybe an apartment, after I've gotten a clean pair of pants.
Speaker 10: Yeah, you don't have to, but you can, you know,
if you want to get.
Speaker 3: If you're gonna get, does that mean plates? Uh?
Speaker 2: You're eating off Frisbees and uh what you do is
you you cook the pizza and then you put it
back onto the cardboard box that came out of and
use that as a plate.
Speaker 4: Like, I'm just not in trash cans, you know.
Speaker 3: Yeah, I should buy a trash can to put in
the back.
Speaker 6: If anyone was, if anyone was wondering.
Speaker 7: By the way, in case you want a good prostitute,
it's only one hundred yen.
Speaker 4: Well, god, damn, it looks like we're going to have
a good time.
Speaker 1: Boys.
Speaker 2: The world's oldest professional show some respect. Uh so spell else,
there's a bunch different kind of spells. Combat spells are
probably the flashiest. And you know the thing that you're
going to think about first when you're looking for spells.
Let me get to where those are in my book
so I can give you the breakdown on how to
read a spell in the book, because there's some stuff
going on and they're mutable. Like I was saying earlier,
you can just how hard you're casting the spell by
boosting its force. So if you look at the combat spells,
let's just take the first combat spell in the book
on page two eighty three is acid stream. So there's
some information about that that's important here. So it's indirect
and elemental. So indirect spells, there's indirect or direct. An
indirect spell makes a thing happen, and the thing travels
from you to a direct spell happens at the target.
So acid stream is indirect, so you squirt a stream
of acid magically at the thing.
Speaker 3: Nice.
Speaker 2: Whereas let's see what's a good A direct one? So
death touch right that one? Uh, there is nothing that
comes from you and goes to it. It just happens
inside of the guy. You know, you guess spell and
the guys like, oh no, I'm dead. So yeah, So
it's elemental, which is a keyword that lets you know
it's you know, it's acid, So it's doing elemental damage.
It's not doing like, uh, you know, direct physical damage
or whatever. And then the type is either P or
M physical or mana. So a physical spell makes a
phys physical change, a man of spell makes a change
on the astral plane. So again death touch is a
man of spell, so there's no physical thing to be seen,
but on the astral plane you'll see it happen. Range
will be a lot of them are los line of
sight you have to be able to make You have
to be able to see it, and you can't see
the thing through any kind of software interface, so you
can't like look at them through a computer screen. You
have to look at them with your real regular eyeballs.
Then there's los A, which is line of sight area,
so like the next spell, toxic wave is very similar,
but it's an area effect. And then also t is tucked,
so touch damaged or s physical or stun. The duration
is how long it lasts, so a lot of them
are going to be I so instantaneous. And then the
drain drain is always going to be presented as a formula.
It's going to be F and then something. So this
is F minus three, so it's the force of the
spell minus three.
Speaker 4: Okay, so you pick.
Speaker 2: The force when you're casting the spell. As an indirect spell.
The dice pool that you roll is your spell casting
plus the magic stat limited the force of the spell,
so that's the maximum amount of hits you can get, okay,
and then the target will roll reaction and intuition to
try to get out of the way of the spell.
Speaker 4: Okay.
Speaker 2: Then the spell deals damage equal to the force that
you cast it at plus your net hits, So how
many hits you got minus how many hits they got
to try to get out of the way. So if
you're casting it bigger, it'll hurt them more. But then
your drain is force minus three, So like if you
cast it four six, you are going to take three
damage unless you resist that.
Speaker 4: Train with three successes with my charisma.
Speaker 2: Or well power chrisma and wheel power. Yep, yeah, okay,
you're on it.
Speaker 1: You're on it.
Speaker 2: You fucking you know you already know why am I
even telling you?
Speaker 4: You got I'm still trying to figure it out what
uh three is where I'm gonna start looking at these spells.
Speaker 2: Yeah, So there's combat spells, and then after that there's
detection spells let you you know, learn things or see things.
Health spells which are gonna heal or or remove bad
effects also heal spell or I'm sorry health spells also
can do things like boost attributes, which is fucking huge,
or increase reflexes, which boost your initiative, which is fucking huge.
Speaker 4: Yeah.
Speaker 2: Absolutely, So you can boost your own or you can
boost other people's initiative. So if you've got like, let's say,
a real meaty orc who's about to go into a
room and beat a bunch of people with a wrench,
you can boost his reflexes so you can get in
there and hit like four dudes with a wrench instead
of just one.
Speaker 4: Sounds oh yeah, yeah.
Speaker 2: Illusion spells you can do things like make people think
that they're being attacked by a swarm of bugs, or
you can turn invisible, or you can make things silent.
Manipulation spells let you do things like, uh, cause shit
to move around, create magical armor on stuff, manipulate people's thoughts,
cover the ground in ice, make stuff float, light things
on not light things on fire, would make things light up,
let's see. Yeah, those are the categories of spells, and
that's if you're just casting spells, And then there's also rituals,
which lets you cast spells remotely at longer range. And
there's also man alchemy, which lets you basically cast spells,
except instead of just like you're making the spell happen,
you attach the spell to an object and the object
will have a certain trigger. So let's say you want
to as a alchemy item, you can make like a
let's say a beer, right, you grab like a like
a like a bottle of Schlitz, and you make it
so that the trigger is someone drinking it and it
causes your heel spell to go off. So you're able
to make a potion out of a Schlitz. Or you
can make let's say a rock. You pick up a
rock and you make the rock and you imbue it
with a fireball spell, so someone can houck that rock
at somebody and when it hits, the fireball goes off.
Speaker 1: Okay, And through.
Speaker 2: Alchemy and enchanting, Yeah, there's a lot going on.
Speaker 4: I might have to change change some skills now. With
alchemy being so cool, I.
Speaker 3: Think there's gonna be some tweaks for sure this week.
Speaker 1: Adam uh for ammunition, if it has an ap modifier
that's positive. Does that give armor to somebody if they're
not wearing armor?
Speaker 2: If they are not wearing armor, No, but if they
have any armor, yes, so like shotguns, doing the flash
at rounds will raise their armor. But if they're not
wearing armor, that doesn't matter. Okay, that kind of represents
like a like buckshot instead of a slow from the shotgun.
Speaker 8: Gotcha, man, there's so much here in this game. Oh yeah,
this is friendly.
Speaker 2: No, no, no, it's this is okay. So I played
a bunch of RPGs when I was a wei lad.
Not a bunch, it was. It was basically it was
just like a D and D when I was a
wee lad. And I played that my cousin and you know,
a couple other people, and uh then I got out
of it for a long time until I got just
about out of high school, Like my senior year of
high school, I was hanging out with my buddy and
I'm like, this guy's a huge fucking nerd whatever, you know,
and it's like, oh, we're playing role playing games. Like,
oh man, I haven't done that since I was a kid.
Let's go. And the first role playing game I played
when I got back into it was third Edition Shadow
Run and it's like, all right, let's make a character.
I'm like, rad, I'm ready and we spent three hours
and I made my character and then we started playing
the game and like the dude running it was like,
you know what, I hate this. I'm out because like
the you know, the people that were playing the game
were assholes and they were like fucking with his stuff.
And he stopped and I was like, oh, I didn't
even get to play. And I'm like, but I love this.
I love it and uh and I got in a
shadow run. And then the next thing that we played
was the Teenage Mutant Ninja Turtles role playing game and
I made a skunk man.
Speaker 3: Nice.
Speaker 2: There we go.
Speaker 1: Incredible, Okay, And.
Speaker 6: I'm just trying to figure out the Roll twenty character
sheets right.
Speaker 1: Yet.
Speaker 2: Yeah, that's you know, once you've got your your stuff
done with OME, you have basically just to type numbers
in to Roll twenty. It looks like it looks like
a lot, but it's you know, it's just data entry.
And once you've got all your stuff through OME, it'll
be easy to just copy numbers over.
Speaker 6: Well.
Speaker 7: One benefit of roll twenty is that always be available, right,
we can just hop in here whenever.
Speaker 2: Yeah there, yeah, I could, whether or not I've got
like a server upper running now you just jump right
in anytime you want.
Speaker 1: Adam, I know you went over it, but I was
distracted with all the other shit in the character shops.
Speaker 2: Oh, there's a lot of shit, so don't sweat it.
I'll answer the same question thirteen times.
Speaker 1: What was the the ID that we should have?
Speaker 2: The ID SIN, Yeah, that's your social identification number, and
what is that funders ID slash cred sticks, so you
don't have to sweat cred sticks. So cred sticks were
a lot more prevalent in the in the fifties and
little ways into the sixties, but with the advent of
calm links, they kinda they're still around, but they're way
less common. All of your your money is generally handled
through your calm link, So that's like basically like venmo, right,
like everybody uses Venmo paper, Like hard currency is incredibly uncommon.
If if somebody hands you like a like a dollar,
you'd be like, what the fuck is it?
Speaker 3: Oh?
Speaker 2: Yeah, I remember these? Why the hell do you have cash?
There are certified credit sticks, which are like similar to
like a visa gift card, right, so you can use
it and it's not attached to an account like sure
you know, once once the money, Like if I were
to use my bank account to put money onto a
visa gift card, like there's a record of that, but
then I can hand that gift card to whoever and
they can spend it on stuff, and there's like no
direct record of where that money has gone to. So
certified cred sticks are a way to kind of get
around tracking people's bank accounts.
Speaker 1: But yeah, should we endeavor to spend a lot of
our money or or should we be saving some as well?
Speaker 2: Like you can only hold on to up to five
thousand bucks.
Speaker 1: There's no way to work in the bank or anything
like that.
Speaker 3: Yeah, but you served by credit sticks, right, that would.
Speaker 2: Carry I guess yeah you could, but I mean you
wanna you want to look into like getting getting cyberware
and ship yeah, or.
Speaker 3: You also like you can carry up to five thousand
from this, But then you also rolled to see based
on what your lifestyle is, how much money.
Speaker 2: You have after Yeah, that's that's not a ton of
money though, that's gonna end up being you know, maybe
a couple of hundred bucks, depending you know, if you
do a high lifestyle, it might be a little bit more.
But a lot of people are like, all, I'm gonna
roll my starting money. I've got thirty six bucks in
my account.
Speaker 1: And what was you said? There was some sort of
communication device we should all have as well.
Speaker 2: Uh, yes, a calm link of of some kind.
Speaker 3: Link Okay, and you go over what the differences of
those are. I know that's all like asking a lot.
Speaker 2: But no, no, no, it doesn't Oh yeah, it doesn't show
you anything in there. So basically, the the more expensive
it is, the more secure it'll be, is the main thing.
Since you guys aren't gonna be doing any kind of
hacking stuff yourselves us, it's not the only thing that
you really need to worry about is security on it,
essentially so people can't get in and fuck with you
too much. Uh, I'm gonna I'm gonna tell you, I'm
not gonna go crazy with it. If you guys are
running like a like a ton of cyber where that's
wireless and you've got all sorts of wireless shit going on,
you know, maybe somebody will come after it. But like,
I don't wanna bog you guys down so much. But
there's a device rating, which for a regular calm link
basically determines its firewall rating, and it's I believe data
processing rating. So the metaalink the shit one hundred bucks.
There's a device rating A one. The next one up
for seven hundred bucks. The Sony Emperor has a device
rating of two.
Speaker 1: Rating on all these is an A.
Speaker 2: Yeah, I don't know why it's that way in here,
but then the Sony Sony Emperors two. The rin Roku
sense is three, the Erica Elite is four, Hermei's icons five,
transis Avalon six, fure like Calaban is seven.
Speaker 1: All right, gotcha? Are these like little like like earbuds
or like head pieces or something.
Speaker 2: Uh, it's like a like a phone basically, it's like
you're like a smart goes in the pocket. Oh well
you can get them implanted in your head. Yeah, but
generally normal people, it'll it'll go into a pocket.
Speaker 3: Okay. And what's a form factor then, because that's I
got confused because I thought.
Speaker 10: That was.
Speaker 2: What Oh so you're looking at those are like modifications
to it. So where where's form factor? Where you seeing that?
Speaker 3: On ome it's it's actually the one rate before commlings
is this comm like slash cyberduct form factors.
Speaker 2: Calmly or my brain just totally give calm like.
Speaker 3: The form factor from different anyway.
Speaker 2: Yeah, that's that's from from Uh. You don't have to
sweat it. Those are those are like super fancy, Like
I want to spend extra money to make it so
that my calm link is shaped like a guitar. Like
it's uh, very cool. Yeah, it's yeah, yeah, they get
they get out there. It's like I wanted to look
like a soccer ball like whatever kind of I want
it to be a thing that sits on my head
and looks like I've got an arrow through the head
so I can look like Steve Martin.
Speaker 1: You know.
Speaker 2: It's uh, they're out there. The comm link apps, for example,
you don't have to get crazy with. You can totally
ignore them, or if you feel like adding stuff to it,
you can so you can get ar games on there
and ship.
Speaker 3: So.
Speaker 2: Augmented reality is a pretty common thing in Shadow Run.
Do you guys know what that is in real life?
It exists currently, Yeah, yeah, exactly. Yeah. So if you
have any kind of thing that can display video to
you on your head, in your head, on your eyes,
or in your eyes, uh, you're able to Let's say
someone says you a text message instead of having to
pull your phone out and look at it like a
cave man. You'll get a little notification that'll pop up
in the periphery of your view and you'll be able
to read your text messages without having to reach into
your pocket. Or if you've got let's say one of
your buddies has a smart gun, he can stick his
arm around the corner and you can link up with
him and see what his gun sees around the corner.
You can network all your shit together and share video
feeds and text messages and pertinent information. If somebody's got
a drone that's flying overhead, you can all link together
and see the aerial view of what's going on, so
you can assess the combat situation from multiple angles at once.
So it's a good idea to have any some kind
of imaging stuff, whether it be smart glasses or contact
lenses or goggles or cyber eyes or a data jack
that you have plugged into your calm link. Man, it
got quiet. Did I lose you guys?
Speaker 3: Oh yeah, sorry, there's just so much to look at.
Speaker 2: Oh yeah, oh yeah, there's a lot.
Speaker 6: I love it.
Speaker 3: Oh yeah, yeah, because I know I do want to
buy goggles because that's.
Speaker 1: What I want my character. I want some six sunglasses.
Speaker 2: Dude, you can get them.
Speaker 3: Yeah, I know, I want those EV glasses. Man.
Speaker 4: It was like.
Speaker 3: Yeah with Boom, well that that all. Yeah, I got
to like customize the crab out of my car. It's
going to take me so long.
Speaker 1: Yeah.
Speaker 2: Yeah, so that's that's something that you may want to,
you know, fuck around with over the course of the
next week.
Speaker 3: Yeah. That is also one of those things where it's like,
that's the car I drive my kid around it, So
I don't know if I want a bunch of weapon
mounts on it.
Speaker 2: Lap the take We're going to school. Also, I would
recommend Chris, you probably want a several hits of Comic Kaze,
just just saying what are the trunks?
Speaker 1: Oh my goodness.
Speaker 3: Yeah. I did buy some BioWare though, there you go. Yeah, well,
so I had to get a control rig because I'm
a rigger.
Speaker 1: And the difference between BioWare and.
Speaker 2: Cyberware, so BioWare is living tissue and cyberware is mechanical stuff.
So there's a lot of things that are kind of
redundant between the two. So you can get like a
synaptic boosters or a wired reflex system. And like the
wired reflex you've got a bunch of wires inside that
send electrical pulses from your brain to your body quicker
than your spinal column does. Or you can get the
synaptic boosters that speed up your spinal column, which are BioWare.
They do the same thing one of them. The BioWare
generally consumes less essence but is more expensive, so you
can get more in there if you've got the money
for it.
Speaker 3: Yeah. I got a control wrick, and I got a
large led tattoo.
Speaker 2: Nice.
Speaker 3: Yeah, this guy's got like a giant like neon pink
tattoo that he got when he was like eighteen.
Speaker 2: What is it?
Speaker 3: I haven't fully decided, but I have a feeling it's
going to be like something stupid and obnoxious.
Speaker 1: I love it.
Speaker 2: Lockness, monster tramp stamp.
Speaker 4: Okay, okay, whatever you want.
Speaker 2: Don't don't listen to me. Don't listen.
Speaker 3: Rigor command consoles. I bought the radio Shack remote controller.
Speaker 2: Okay, So there's like I had said earlier in this
At this point alternate future and alternate history, radio Shack
still exists in the year twenty seventy six. Also, Sciss's
game takes place in Seattle. Important to note the anybody
that's listening to from Seattle. I'm sure there's maybe one
of you. The Kingdome is still there. That's right, the Kingdome.
Speaker 3: Oh, I don't know what that important.
Speaker 2: Note that Kingdom built nineteen seventy six hundred year anniversary
in our game. So all right, Uh you were looking
at RCC's rigor command consoles. The more expensive ones are
better obviously, just like in real life sometimes, Umm, me
pull those guys up in here.
Speaker 3: Yeah, I just want to make sure it's what I
want it to be. It's like, that's what I want
to be able to remote control the car.
Speaker 2: Yes, as what the rigger command console is four? Yeah,
you need a good'un and where are Yeah?
Speaker 3: So the page is two sixty seven for the nice
console table.
Speaker 2: That is very helpful. Thank you for.
Speaker 3: I'm looking at it now. I just don't actually one
hundred percent know what data processing or firewalls for. I'm
assuming the firewall is it's level security, yes.
Speaker 2: Yes, and data processing is going to limit how many
things you can handle it once. So the higher the
data processing, the more drones, vehicles and stuff. Like that
you can control at the same time.
Speaker 3: Okay, okay, I dig it, okay, and I just yeah,
I haven't seen radio shack in a long time, so
I'm sticking with the radio shack. Plus I'm only driving
one car. So yeah.
Speaker 2: So Matt, where I I live pretty close to where
the Bears are moving. So there's the Bears football team
by the way, not like actual Bears.
Speaker 1: There's a.
Speaker 2: Right by where they're moving to. There's a there was
a radio shack and they still have a banner up
on the on the wall that says radio shack. And
I drive past it and I'm like, oh my god,
there's still a radio shack and it's not it's been
gone for years.
Speaker 1: That's it.
Speaker 2: That's the old story. Thanks for tuning in.
Speaker 3: Don't worries. There's a Blockbuster that nobody's ever gone into,
and so they just recently filmed a horror movie in
there set in the night. It's fucking.
Speaker 2: Oh man, I missed I used to work at Blockbuster
because I'm old and I miss it. Oh man.
Speaker 3: I'd say that I think older than you, was it?
So you guys stop saying that because I think I'm
older than you.
Speaker 2: Oh yeah, Christ. Maybe I'm seventy two. Not's not true.
Speaker 6: I was right there in Hollywood video went it all
went under.
Speaker 7: I got a bunch of free video, free movies and
games out of it.
Speaker 4: Though.
Speaker 6: It was pretty neat.
Speaker 2: Oh man, that's pretty cool. The most tragic thing working
at Blockbuster they had, you know, after a certain amount
of rent holes and stuff like that, they would destroy
the movies like okay, feed all these DVDs into this
machine that grinds them up, and I'm like, no, no,
they can come home with me. Oh tragic.
Speaker 3: Oh yeah, it's another fun fact about my character.
Speaker 2: I got a cyber win cyber Genitalia. What I was
telling you, you get your.
Speaker 4: Pneumatic dick, A pneumatic dick.
Speaker 2: Oh yeah, how many cockpin chips can you do?
Speaker 3: You one?
Speaker 4: It's just a jack hammer.
Speaker 2: They always seen the movie Tetsuo the Iron Man.
Speaker 3: No, I can't say that.
Speaker 2: That's okay, that's all right, don't don't. But you know,
if you're interested in learning about cybernetic Genitalia, uh, that's
the documentary to watch. I guess. So where are we
at now? Everybody's everything that they ever needed to buy
figured out already, right, obviously, and then augmentations, cyber limbs
and cyberware, BioWare, vehicles, drones, and lifestyles. That's it. You're
almost done, guys, You're almost there.
Speaker 6: I think I'm good.
Speaker 7: There's some things I'm gonna want to look at throughout
the week, but yeah, I got the foundation set more
or less like eighty percent complete with character sheet.
Speaker 2: There you go. So yeah, I mean like as a
as a magician and as an adept. The big thing
for you guys to fuck around with and really dial
in your character is going to be your spells and
your added powers. There's a lot of a lot of
options out there, so you know, take your time, read
through it as you can, and if you guys have questions,
I generally will get back to you over discord pretty
quick if I can. I've been running c and see
it work, which gives me a little bit of downtime
in between programs and shit like that, so I can
get back to you pretty quick, and I think about
Shadow Run all day. So yeah, hit me up anytime. Chris.
You've got probably some cybernetics and BioWare to look through.
You got a lot of options in there. If you
have high strength or agility. Replacing your arms with cyber
arms is not a great plan because they start off
with a low attribute and you have to spend a
bunch of money to boost them up. So if your
attributes are already high, full out replacement limbs are probably
not great. But you can get shit put into your
existing humanity or sorry orc arms. Like if you want
to get like a you know, a knife embedded in
your hand that comes out when you want, kind of
like Wolverine, you can totally do that. You can also
get you know, dermal plating or synaptic enhancers, shit like that.
There's a thing called wired reflexes, which is amazing. It's
very expensive, very invasive, but wired reflexes were you into
an unstoppable killing machine.
Speaker 4: Just watch the first episode of the Cyberpunk twenty seventy
seven anime. Wired reflexes is like that first major fight scene.
It shows if I only had time to watch shows,
it's like a five minute clip. Dog, I'll fucking send
it to you.
Speaker 2: Yeah, hit me with that too, because I have not
watched that at all.
Speaker 4: Yeah, ratiow, Yeah it is.
Speaker 2: Let's see what else is there to know? Oh so cyberware,
there's different ratings in there, right, does it show you
in your whether you can get Oh yeah, so grade
you can do like standard used alphawere, betaware, deltaware, cameraware,
oh magaware. You're not gonna be able to afford or
acquire any kind of a megaware, So don't even bother
clicking on that at any point. But the like alpha
ware is higher quality, it's gonna be a lower essence strain.
So if you click on alpha where you can see,
uh you know the cyber ear alpha ware is gonna
cost you point oh eight zero zero zero two essence
instead of you know one or whatever point one. Uh
so it is a percentage of the essence costs, but
it boosts the actual uh new yen cost dramatically, whereas
used cyberware does the opposite. It's higher essence, lower cost.
So those you know that's been in someone already, it's
a little gross.
Speaker 1: But you know.
Speaker 3: For cyberpsychosis in this like can you accidentally make yourself
crazy doing this?
Speaker 2: Uh no, that doesn't that doesn't happen in shadow run.
What happens is if your if your essence hits zero,
basically you stop working and you like go comatose. Like
you stop, like your soul basically can't survive inside the
machine anymore, and you kind of.
Speaker 1: Go to ship. I don't have that kind of time showing.
Speaker 4: It's literally a minute.
Speaker 1: If you're here.
Speaker 4: Playing co Eater for two hours stomping on giants, you
can take thirty seconds.
Speaker 1: Bro, I gotta pick cyberwar and ship.
Speaker 2: Okay, he's got to hours two weeks.
Speaker 1: Yeah, it's gonna take me all two weeks to fucking
figure this ship out. Man.
Speaker 2: There, Okay, and then you get into your firearm accessories,
so you know you got you got some options.
Speaker 1: You gotta you gotta have a hard time fucking spending
money here, man, I don't even know where.
Speaker 2: To begin an embarrassment of options.
Speaker 4: Really, you don't have money?
Speaker 3: No, I spent all four hundred and fifty thousand of
mine already, and then I had to like scale back
a bit.
Speaker 1: I'm glad I picked only like a D for my money,
because yeah, yeah.
Speaker 3: No, it's because I spent like one hundred thousand dollars
on a car.
Speaker 2: Jeeze, what would you pick? What are you getting?
Speaker 3: I get in the Ford America car?
Speaker 2: Mm hmmm, okay, okay, okay, totally totally reasonable yep.
Speaker 3: But then I put a bunch of attachments on it.
Speaker 2: So oh of course, absolutely.
Speaker 3: Yeah.
Speaker 2: I mean that's like, that's a that's a very reasonable
you know, driving around car. You know, it's not like
you're like aries Roadmaster. Let's go give me a fucking
tactical RV.
Speaker 3: Well. I like the description in the in the Road
Book where it says it's like the America's safest car
or something like that. So it's like, yeah, no, like
I think that that's the car I would buy when
I like, you know, it's like, yeah, i gotta drop
my kids to school.
Speaker 6: Oh yeah, I'm also poor, so my micments fast.
Speaker 4: Yeah yeah.
Speaker 2: So interesting thing. There's a thing called grid Guide in
Shadow Run that drives your car for you. Most of
the time people don't actually drive. You'll get in the
car and you go car take me to school, and
it'll drive you there. But you can turn that off
and drive manually, kind of like if you guys have
seen the classic film Demolition Man. You can drive manually.
You can also plug in or you can remote control
from your calm link. So you got some options on
how you're gonna drive.
Speaker 6: Yeah, house Taco Bell doing in fifth edition.
Speaker 2: So it's legally not in there for reasons of licensing.
So instead there's a thing called I want to it
is Nacho Mama's I think is what the restaurant is called. Yeah,
there's there are a couple of different shadow run books
available that just go into details about like, oh, what's
the food like and the music and you know, what
about what about sports? What about uh, you know, clothing,
What's what's the what's the common trends these days? What
are the kids into. It's there's so much detail and backstory,
metaplots and Nacho Mama And real popular thing in the
Seattle metroplex is stuffer Shack, which is kind of like
a cross between like Walmart and uh and like like
the restaurants subway, Like you go in there and you
can get like a sandwich cooked and you can sit
down and eat, but you can also buy you know,
a cheap calm link and some clothes and uh, you know,
cat litter and some fish.
Speaker 6: Did not your mama win? The fast food.
Speaker 2: Wars, the franchise wars, those are unending. So that's I'm
a huge fucking nerd. So that is from based on
a judge dread storyline from I want to say it
was like nineteen seven in the eight where he goes
out into the burned earth and like there's a like
open conflict between like the KFC colonel and like the McDonald's.
Speaker 4: Clown and shit like that and amazing.
Speaker 2: Yeah, Unfortunately, due to licensing issues, those aren't in like
the big collected editions of the Judge Dread comics, so
you gotta like hunt them down, all right. So let's see,
so you guys got some stuff to think about. You
got the basic stuff out of the way for the
most part. Uh, these characters aren't gonna be set in
stone until we start playing, so over the next week
or well, I guess two weeks because my daughter's birthday
is next week and we're gonna be you know, celebrating,
and my dad's in town and all sorts of different shit.
I got my graduation to go to. Uh, but uh,
we got like two weeks. So you guys, can you know, uh,
finagle and tweak your characters as you see fit in
that time. You can jump into roll twenty at any
time and update your character sheets and ask me questions
at any point. Some important things though, that you guys
need to think about think about who your character is.
You know, what do they like, who do they know,
who do they interact with, what do they do for fun?
What's their name? What's their fake name? Everybody shadow runners
generally will have like a like a handle that they
go by. Mostly you'll have like a real name that
your parents gave you, and you probably have a fake
sin that probably has a fake name on it. And
I think about that kind of stuff and any kind
of Yeah, So here's some some deats about this this
game that I'm gonna be running specifically. So I posted
some stuff in this chat but may have gotten lost
in the mix. So game takes place in the year
twenty seventy six. It's the the first couple of months
of the year, so I think it's going to be
probably March is when it's going to take place. And
everybody is it has at least work together once or twice.
You guys may be like friends or family or just
associates at least at the very least acquaintances. You guys
are fairly new to being shadow Runners to an extent.
You may have done some kind of small work before,
but you're not you know, like hot shit shadow Runners.
You guys will all be in Seattle, whether you're brand
new to Seattle or you've been here, you grew up here, whatever,
that's up to you. Also, when you guys get to
the point where you're, oh, we gotta we got to
talk about contacts and knowledge skills to you. So we'll
do that in a moment here. But there's going to
be one NPC, a fixer NPC that you guys will
get for free. So if you want to have an
additional fixer contact, you can, but you don't need to.
So fixure somebody that's gonna get you, get you your equipment,
or you'll get you in touch with other people. So
if you need to find jobs, we'll get you in
touch with people with jobs. Or you know, you're like, oh,
I need someone that can assess the value of antiques.
You talk to your fixer and you'd be like, oh, yeah,
I know a guy. Here's here's his info, give me money.
But other than that guy, you know, any other contacts
are gonna be up to you guys to to make
You don't have to do character sheets for them or
anything like that. Don't worry about that. That's that's crazy.
But you know, you'd want to have an idea of like, oh,
my guy knows a cop, or you know a dude
that works at the airport, whatever. So you get knowledge
skills for free based off of your intelligence or intuition
and logic. Let me find out what that numbers. And
so those are not pre determined. They're they're open for
you guys to fill in what they are, so you
can be like, oh, my guy's real knowledgeable about football,
or he knows a lot about metal bands or horror movies.
My guys knows all of the different tricks you can
do in Tony Hawk's Pro Skater, you know, whatever kind
of shit you want to put in there for your
knowledge skills. Also, knowledge skills will cover languages which are
other than regular real world languages, Like if you want
your guy to speak like Tagallo or fucking Hindi, you
know you can put that on there, but there's uh
The only like additional languages are spirit Reel, which is
the language that the elves made up and speak, and
uh or set, which which is the language that Orcs speak,
which if you're not in Orc and you try to
speak it, it generally will make you vomit. Because there's
like guttural throat noises that human vocal cords can't make.
But otherwise it's real life languages. Oh yeah, dude. I
was looking at I'm like, I'm like, oh yeah, or
z And then I was looking at one of the
splat books and it's like, oh yeah, the apostrophe in
orzett is a case sound that comes out of the
bottom of your throat, and if you're pronouncing it correctly
as a human, you'll puke. I'm like, oh cool. But yeah,
so languages are rated like other skills, so you'll make
a dice pool en roll to see if you're able
to communicate what you're trying to effectively. So your knowledge
skills for free and you can also spend in karma
and shit to boost them are.
Speaker 3: Here.
Speaker 2: Let's see you get a number of free knowledge skill points,
character creation, skill advancement, and addition Character advancement page one
O three. Motherfucker.
Speaker 3: It truly is like a Choose your own adventure book.
Speaker 2: It's just yeah, yeah, yeah, you bounce around.
Speaker 7: I guess the physical books out of well that makes sense.
It's out of print since it's an old edition, but
it's at.
Speaker 6: Least still sought after. They're quite pricey.
Speaker 2: Yeah, a lot of them are. I've got quite a
little collection shadow on books, but trying to dig them
up is unfortunately not very cheap.
Speaker 1: What the fuck guess?
Speaker 2: Obviously, you also get a certain amount of free context
that's based off of your charisma.
Speaker 3: Well, I'm kind of curious, did anyone actually like end
up with a decent chrisma.
Speaker 4: I think I have a hyah christ my Christmas.
Speaker 2: Oh yeah, that's huge.
Speaker 4: Yeah that's the max.
Speaker 1: That's what she said.
Speaker 2: Hey, wow, your charisma is huge. So, however, goes so
your knowledge skills, knowledge and language skills. You get intuition
plus logic times two in points.
Speaker 4: Shit, my logic is one.
Speaker 3: Your your gear head automotive like auto mechanic is like
the most probably going to be one of the most
knowledgeable because I have a three intuition and a four logic.
Speaker 1: Nice.
Speaker 2: Yeah, so you'll know either you know a little bit
about a lot of things or a lot about a
few things, or somewhere in between. So whatever your dude's
into you, I mean, like, if you're into sports or cars,
like you can know a shit ton about cars and
just you know, you see a car, drive by and
you're like, that's a nineteen sixty nine Chevy Charger dodge tructure.
Speaker 3: I'm now realizing that I've made a mistake because I
personally know nothing about ours.
Speaker 2: That's cool, it doesn't matter. You're characterized. You roll some
dice and then you go, yeah, that's the one.
Speaker 10: So there's sorry.
Speaker 2: There's different categories of knowledges. There's academic interests, professional, and street.
So some examples are lists on page eighty nine of
the Core rule books. So academic knowledges or things like biology, medicine, magic, theory, politics, philosophy, literature, history, music,
parabotany and para zoology. By the way, there's like all
sorts of weird fucking bargists and hell hounds and aff
and acts and things like that creeping around devil rats.
Those guys are bad. So let's see interests. So stuff
like current simsense movies, popular trito shows, twentieth century trivia,
Elvin Wine, combat, biking, pop music. Professional ones include journalism, business, law,
military service, street says, gang identification, criminal organization, smuggling, routes, fences.
So you know, whatever whatever you think of, write it
down and it's probably fine. Also, language I miss.
Speaker 6: Where how much do we know we get.
Speaker 2: For this intuition? Intuition plus logic times two and it's free.
Speaker 4: Points developed to look at those.
Speaker 2: Yeah, those are just some examples. You can make stuff
up too, or you can pick from the examples because
I know, I know there's a lot, so examples might
be your friend. Let's see spending your leftover karma, you
guys will have you start off with I think it's
fifty out of the gate. It's twenty five.
Speaker 3: Out of the gate. Yeah, you start with twenty five
that you can spend on qualities and then you buy
back up to twenty five negative.
Speaker 2: Yeah, yeah, five out of the game.
Speaker 3: Yeah, so you can go in if you take no
positive qualities and only negative qualities, you could go into
the end with fifty I.
Speaker 2: Think is yeah, that's that checks out. So yeah, whatever
karma you got left over at the end, you can
spend to either trade it in for more money. You
can boost your attributes or skills. You can buy spells,
you can buy bound spirits, you can buy additional contexts
or additional knowledge skills. That is, it says on page
Character Advancement, on page one oh three, it will go
into that, and there's tables on page one oh seven
for what it costs to advance your karm, what the
karma cost is to advance attributes, skills or yes, those things. Uh,
we're going to completely skip over the training times in this,
so once you get karma, you spend it to advance
one of your skills. It's just gonna happen right away
instead of you having to spend a certain amount of
weeks of training because who's got time for that shit?
Speaker 3: Yeah.
Speaker 2: Also important, page one oh one's got final calculations table,
So that's gonna give you the breakdown on how to
generate your your limits. So, like, your mental limit is
logic times two plus intuition plus willpower divided by three
round up. Okay, physical limit strength times two plus body
plus reaction divided by three round up. Social limit charisma
times two plus will power plus essence divide by three
round up.
Speaker 4: I feel like it's calculating it automatically for us.
Speaker 2: That probably will do that.
Speaker 1: Yeah, that'd be nice.
Speaker 3: Is it on?
Speaker 1: In homemade? Somewhere?
Speaker 2: Limits are probably in there somewhere.
Speaker 3: I didn't see them in Omi. But when you go
to the.
Speaker 2: Bottom where it's your character sheet, is it says export, Yes, okay,
that will probably have your limits in there somewhere maybe. Oh,
it just generates it as a bunch of text.
Speaker 4: Cool in there though, when you put it in to
like character sheet on roll twenty, it's telling me my limits.
Speaker 1: Yeah, yeah, automatically.
Speaker 2: Yeah, okay, right, so you can go that's that's that's helpful. Yeah,
you guys don't have to sweat living persona because none
of you are technomancers. And uh, your reputation stuff will
go up as your character advances, so like your public awareness, notoriety,
and street cred will advance as we play.
Speaker 1: There's no way to save the stuff in ome, is there?
Speaker 3: Oh I yea?
Speaker 2: Or yeah yeah.
Speaker 1: I'm saying like, if I wanted to come back and continue.
Speaker 3: With what I have in here, as long as you
don't close the window in theory, you could just keep
it open.
Speaker 6: Yeah.
Speaker 1: I'm not going to leave my fucking computer on for
two weeks though, the.
Speaker 2: Computers, right, who's what? Yeah, you know, I don't know
if there's a save for later things, I don't think so, yeah,
you just have to you have to just power through.
Speaker 4: Yeah, yeah, I'll just.
Speaker 1: Write down how much money I have left. Then I
think that's all I have left to do basically is
just spend money to get to I only have nine
Karma points, so I can't get a whole lot with that.
Speaker 6: I I might throw.
Speaker 4: I'll have to use those somewhere.
Speaker 1: What page were that was the point by for karma point?
Speaker 3: Oh? No, I found it? What page is that? Because
I gotta find it?
Speaker 1: One O seven?
Speaker 3: Okay?
Speaker 1: Is there a spot for karma on the character sheet somewhere?
Speaker 3: Yes?
Speaker 2: Yeah, yeah, it's gonna be under I think ors this
character No, that's all your personal details?
Speaker 8: Main?
Speaker 2: Where the fuck are you?
Speaker 1: What is on the character tab?
Speaker 3: Oh? Is it? Okay?
Speaker 10: Yeah?
Speaker 2: Yeah, current karma career Karma there you go?
Speaker 1: Okay, So Adam, just really quick here so I make
I think all I have left to do is to
spend whatever money I want to spend, and then spend
these last Karma points. Is it anything else that I
need to do here?
Speaker 2: Uh? You're knowledge skills and then contact so you get
contact points equal to your charisma rating times three.
Speaker 1: Okay, that's gonna be three.
Speaker 2: Ah, all right, you get you're gonna you're gonna be
able to get one contact So your contacts have two values,
two numerical values. One is loyalty and the other is connection.
So the connection rating is how connected that person is.
So if their connection rating is say one, the guy
doesn't know a lot of important people. If their connection
rating is two, knows a couple more people. Loyalty is
how loyal they are to you. So if their connection
or their loyalty is one, they know your name and
have interacted with you before. If their loyalty is two,
they might go, oh, hey, how's it going, Chris? What
have you been up to?
Speaker 1: Is the But where's this in the world book? Is
there a like a table or something?
Speaker 2: Well, that's so if you go with that one O
seven ish, where was it?
Speaker 1: Uh?
Speaker 2: One seven? It was like one O three four?
Speaker 3: Uh?
Speaker 2: Context ninety eight? Pardon me? It tells you about that
gives you the breakdown on how the context work. There's
not examples of context in there outside of a little
tiny box that gives you five six examples. So if
you want better examples, oh there we go for specific
rules to use context. You paid three eighty six.
Speaker 1: And how many contexts do you get? Again?
Speaker 2: You have your charisma one times three of point of
points to spend on your context. In your context costs
at least two points. Is they have one in one
attribute and one and another attribute, So you've got so
you get one basically a guy that's either a two
to one or a one to two.
Speaker 1: Yeah, and it was connection and loyalty were the two
things suspended on.
Speaker 2: Yes, So if you go to that page three eighty six,
that there's a table on three eighty seven that'll give
you a breakdown of what those ratings kind of represent.
So if your connection rating is too it has one
or two friends with some knowledge skills or some minor
social influence.
Speaker 1: Okay, but for.
Speaker 2: Those of you with higher charisma, you've got more contacts
that you can generate each of these contacts. All I
would need from you guys for these contacts is their
numerical values. So that'll go into your social tab. There's
a thing for contacts you can add them in there.
You'll just put in their number and then the type
of it, and then there's a thing that this location.
You don't have to sweat putting in location. All of
your guys are gonna be mostly in Seattle, unless you're like, oh, yeah,
I've got a buddy that's in Paris. You know whatever.
You can put stuff into location if you want. You
don't have to.
Speaker 1: The type is.
Speaker 2: Oh man, So if you want to get if you
want to get into the details of this game, which
you have to. No, no, we're just scratching the surface,
my friend, there's a lot. Like I was telling you, guys,
this is this is a pretty crunchy game here there
are let's see where is it that game, mister or
advice chapter. There's a friends and Enemies chapter somewhere that
has some NPCs in it that we'll give you ideas
of people you can use is content helps and hindrances.
There we go context three eighty six. Look at that
right where I was before I fucking flipped to the
front of the book to look at the All right.
Speaker 1: So, Adam, I think for sake of the recording, I
think we'll probably end it here because we are we're
at our time limits, so we'll call it here. Obviously,
all of us have stuff to figure out, whether it's
money or gear, spells or modifications, so we'll get that
all finished up. We got two weeks before we play
again anyway, so listeners, we will be back in two
weeks with session one of our shadow run campaign. Next week,
Sean is going to be running a one shot of
merk Bor, so stop by for that action and then yeah,
we'll be back. So I'm really looking forward to this, Adam.
I can tell that you certainly are. So we're gonna
have a have a good time here o.
Speaker 2: Man I, I hope you guys enjoy it as much
as I do. And it's you know, it's a there's
a lot upfront to get ready, but once we're playing,
it's really complicated. I bet.
Speaker 4: So it's only gonna get worse.
Speaker 2: It gets well, it gets worse before it gets worse.
But like, oh man, it's gonna be stories, gonna be fun.
You guys are gonna have a blast. It's uh, it's
rules heavy, but man is it. It's fucking awesome. It
is so great.
Speaker 1: All right, Well join us next time, listeners. Thank you
for joining us tonight, and we will see you next time,
same time, same place, ninety nin