Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whispers secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold. Paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hey everyone, Welcome back to the Parted
Veil done by Twilight Enigma. I am the Ryan Lang,
also known as the Mind Player, and I'm joined by
my wife, good friend and sister in law.
Speaker 2: Hi, I'm Cassie Lang. I'm playing Penelope Waters, the human Aquium.
Speaker 3: Architect, and I'm Tim and I play Dravin the Phantom Rogue.
Speaker 4: I'm Cameron and I play Amaroall Glendall the half alf Bard.
Speaker 1: Awesome. Now, before we get right into the story, there's
a few announcements we want to make. We'll start over here.
Speaker 2: We have some custom minis that we designed using hero Forge,
and then we had them printed by Banana for scale
three D printing services, and we have a discount code
mind Played twenty for twenty percent off until the end
of twenty twenty five.
Speaker 1: So go ahead and head there for any of your
three D printing needs. And they're really awesome.
Speaker 5: They're on Facebook.
Speaker 1: They're on right now, they're working on a website and
I primed the minis this week and the detail is stupendous.
Speaker 6: Yeah, they look good. They're really good good.
Speaker 1: So yeah, we're working on getting them painted now. But
tim if you want to.
Speaker 3: Yes, we also have a Patreon, should be up and
running at the moment hopefully.
Speaker 1: Yeah.
Speaker 3: So if you guys want to join us on discord
and get all sorts of insider information, cool announcements, you
can chat with us on there, you know, chat with
the d M, chat with us as players.
Speaker 6: In character, out of character, whatever.
Speaker 3: Yeah, check out the Patreon and there's options there for you.
Speaker 1: Yeah, it's a great way to actually have conversation with
us personally instead of just comments on a video. Yep.
Speaker 5: And yeah, we'd love to hear from you too, so
it'd be great.
Speaker 4: And the music that you're hearing throughout this is by
Carl Casey at white bat Audio.
Speaker 2: He's great, good music, thank.
Speaker 1: You, Carls. Good stuff, really good. And yeah it can
all be found on YouTube and also band camp band camp,
and he's got a great price on his music too.
So all right, without further ado, I think we should
get right into this, Draven. It was supposed to be
a quick job, one simple one. Get in, get out,
get rich. That's it, at least that's how Carter explained
it to you. However, Ever, since you arrived, nothing has
seemed to go right. First, your thieves tools broke. Then
the item was not where your intel told.
Speaker 6: You it would be.
Speaker 1: Then, third was the dogs practically rabid, hot on your tail.
And now as you flee the building, you can hear
them coming closer and closer. Carter, and you are ahead
of Scabbard and you're headed towards the gates. There's a
sudden cry behind you as Scabbard is grabbed by one
of the dogs. You pause momentarily, You look at Carter expectantly,
and he shouts leave him. He knew what he was
getting into when he signed up for this, and he bolts.
You look back and see Scabbard getting mauled, and you
look back at the gate and you see Carter slip
through as the guards immediately see him, and they cry
and yell as they try to close the gate. You
make a split second decision. You turn around and you rush,
pulling out your dagger. You plunge it into the beast
as it mauls Scabbard.
Speaker 6: He lets him go.
Speaker 1: You tell him to run, and he starts to limp,
and as he's limping away, you fend off one more
of these dogs. Scabbard cries out to you, and you
turn and the last thing you see is his face
and yours as you both know you're not getting out,
and the gates close. It wasn't much to have this
memory come back. In fact, on your way to the
Sleepy Logger, you saw a building that looked very similar
to that one from that fateful day, bringing up this memory.
Though this memory is interrupted as you arrive and Velle says, well,
I'll pay for your nights, or well both nights. Thank
you again for everything you've done for my family.
Speaker 5: Right, sorry, yes, sir, that's what we do. Yeah, thank you,
very very generous of you.
Speaker 1: It's the least I could do, the least I could
do at all. Now, the lady here. She's really good.
She'll take good care of you. There is a breakfast
at this inn, and if you need anything else, please
just come back by the shop.
Speaker 7: We'll do things.
Speaker 5: Thank you.
Speaker 1: All right, So you are now at the sleepy logger
in and what is it you want to do?
Speaker 2: I don't feel great.
Speaker 5: I can't wait to sleep. Yeah, I feel like maybe
we should discuss what we want to do tomorrow. Yeah,
we know about Jacob Johnson. What else do we have
to do in Noville?
Speaker 2: We were going to go check. We were going to
go check like.
Speaker 6: The grocery spurs and stuff.
Speaker 1: Right, what was that?
Speaker 2: Were we going to go check like tourist spots or
have you already long?
Speaker 5: Tourist spots? I don't remember.
Speaker 7: What would we do about tourist spots?
Speaker 4: See if they'd seen a man pass through the match?
Speaker 2: The description? Okay of Jacob Johnson?
Speaker 6: Oh yeah, yeah right, because he's like.
Speaker 1: Not in town.
Speaker 6: Yeah, I don't think he was. Just kind of wanted.
Speaker 2: To figure out if he was still around or if
you had.
Speaker 5: Right, so we could ask the lady that runs this joint. Yeah,
I don't know, And then maybe tomorrow we just try
to ask ground at some businesses and.
Speaker 6: Stuff so you can find anything about.
Speaker 4: Jacob and then headed to somewhere else.
Speaker 5: Yeah, I mean I don't If we can't find anything
of information or value here, then I think Meta Claude.
Speaker 6: Was our next stop.
Speaker 5: Does that sound right? Okay, we're that.
Speaker 1: So you're wanting to rest? Yeah, and then after that
look around the town, check and see. Yeah.
Speaker 5: I think right. I think that's what we should do.
Speaker 1: What is everyone's passive perception?
Speaker 8: Oh?
Speaker 7: Shoot, I don't like that question.
Speaker 6: Is this before or after our long rest?
Speaker 1: Before your long rest?
Speaker 6: Okay?
Speaker 7: Does that change your passive reception?
Speaker 9: No?
Speaker 5: I just was about to reset.
Speaker 3: Okay, pass the perception you asked for minus thirteen mine.
Speaker 2: It's not a dice roll.
Speaker 1: No, No, it'll say twelve twelve, twelve, thirteen and twelve twelve. Okay,
all right, so you all get in, you know, get down,
get into your cots, get ready to sleep. You're talking
about the day, right, Georgia's perception would be fourteen? Oh okay,
stupid metal girl. I love it, but I hate him.
Is there anything you discuss before you go to sleep?
Speaker 2: Just tomorrow's plans?
Speaker 6: And yeah, that was.
Speaker 7: A pretty wild day we had.
Speaker 2: Yeah, what what was that cat?
Speaker 6: I don't know it.
Speaker 5: I think it was different than what we found in.
Speaker 6: The sewer, though, yeah, it's.
Speaker 7: Very different than what we found in the sewer.
Speaker 2: I just feels so bad for it. You guys can
hear its voice, but oh yeah, you're, oh poor thing. Okay,
just to be clear, this is not the kind of
things you normally see.
Speaker 5: No, not really. It's adjacent, but okay, not quite.
Speaker 2: Okay, what was it?
Speaker 1: Paranormal, strange phenomena, dark magic? It all falls under, it fits.
But you hear some mechanical squeaking over by the window.
Speaker 2: Okay, I'm gonna go look.
Speaker 1: Okay, So you find the mouses at the window making
squeaking noises, right, and in the heat of the summer,
you go over there to to see him, okay, and
that's when you begin to notice that there's just a
bit of frost creeping in the edges of the window sill.
Speaker 2: There any flies around too.
Speaker 1: I'm having trouble here.
Speaker 3: Would I recognize like what was going on if I, like,
if my attention was brought to the window and.
Speaker 1: I saw that, oh yeah, oh yeah, you'd all be
able to see it at this point.
Speaker 5: Yeah, guys, I think we've got company. Can I get
out of bed and ring my bell?
Speaker 1: Yeah?
Speaker 5: You see if anything is nearby that will answer my call?
Speaker 1: There is nothing, a dead silence, you might say, so good.
Speaker 5: Okay, I'm gonna get on alert, like grab some of
my equipment that I've probably been setting beside the bed
or whatever.
Speaker 1: Okay, all right.
Speaker 2: Do I notice, like if I look through the window
to the streets as their frost on like most windows
or is it just hours?
Speaker 1: Uh? You can make me a perception check okay. Seven,
So in the dark you're unable to tell that makes sense?
Speaker 2: Okay? Okay.
Speaker 5: Can I look out of the window and see if
there's any anything going on out there, like.
Speaker 6: In the street or they're ghosts?
Speaker 5: Okay, okay, is there like creatures out there?
Speaker 1: Give me a perception check as well. Okay, now you
have dark vision, right I do. I'm giving you advantage.
Speaker 6: On Oh thank you vision.
Speaker 2: Nine.
Speaker 1: Okay, you see nothing, just empty streets.
Speaker 4: I'm also going to peek out the window as well,
just because they're looking I'm not really sure what I'm
looking for.
Speaker 1: Give me perception at disadvantage.
Speaker 2: Yeah, because I don't know what I'm doing. Ten.
Speaker 1: Ten, Yeah, okay, no bonus.
Speaker 2: Oh do I wait, wait wait perception?
Speaker 6: Oh yeah plus two.
Speaker 2: Listen, twelve twelve would have been twenty.
Speaker 1: You see, there is a like cloaked figure out on
the streets, walking down and turning down.
Speaker 4: A street I pointed out to drive in. I'm like,
do you do you know any cloak?
Speaker 5: I don't know anybody here except.
Speaker 6: Do they look.
Speaker 1: They they look short, they look to be dwarven actually
warming in size.
Speaker 5: Okay, okay, I'll just look at it and be like strange. Okay,
I don't don't feel the need to go.
Speaker 1: Out the rest of the night. It's time to head
to bed passes with no issue?
Speaker 2: Cool, okay, and we get to take You're gonna have
to fight before I could rest? How how hurting were
you a little bit? I mean I think it was
you you saved me, but I did, okay, I.
Speaker 1: Didn't didn't see all better fit from a long rest.
And when you wake up in the morning, there's no
frost on the windows. Everything's as per usual. And uh yeah,
you're able to You're able to do whatever you would like.
Speaker 2: All right.
Speaker 6: Did Belle say the name of the lady that runs
his place?
Speaker 1: He would have called her Sandra, and.
Speaker 2: She sounds nice.
Speaker 6: Okay.
Speaker 2: I want to go take advantage of that free breakfast.
Speaker 5: Atom that sounds good.
Speaker 1: Okay. So when you arrive at the kind of common
area for the breakfast, there's various individuals of all sorts.
You find that this area of Emralia is a little
bit more of a trade hub, right. So there's you see,
there's humans. There's even an orc, which is very rare
find in this place. This orc seems to be dressed
particularly well. Like normally orcs tend to be very gruff
and rough and not care about their appearance, but this
one he's wearing what looks to be a fine tailored
suit as well as there's some other various people dwarves
and elves and half elves, a gnome or two. The
breakfast has a selection. There's toast, there's porridge, there's fresh fruits.
There's even a little bit of salted pork to go
with your eggs and things. So it is actually quite nice,
well well picked a pretty good in for.
Speaker 6: You, sweet.
Speaker 2: I am enjoying breakfast.
Speaker 5: That's it, that's all, after all.
Speaker 1: Pretty tired tonight.
Speaker 5: I'm just excited about a good breakfast.
Speaker 6: After I finished breakfast.
Speaker 2: Pork can expect me not to enjoy that.
Speaker 5: I will finish breakfast and I'll go talk to Sandra.
Speaker 2: Okay, I'm trailing behind.
Speaker 1: You're trailing behind, okay, so sorry, I'm looking up something
about there. It is, yes, no, So you go up
to Sandra. She's busy, like cleaning off a table or everything.
She's like, oh, what can I do for you, dearie?
Speaker 6: Sandra?
Speaker 5: Quick question? Do you know anything about a Jacob Johnson?
Speaker 1: A Jacob Johnson of the name sounds a little bit familiar.
Perhaps he's stayed here at some point.
Speaker 2: He would have been human in his fifties. My little
thicker builds her white hair hair.
Speaker 1: I mean, there's lots of humans that pass through here,
though fewer than you would expect in other parts of
the country. It's possible. It's possible that there was an
individual who stayed here. Do you know anything else about him?
Speaker 5: Well, he would have been in town to pick something
up from Velle at the woodworking.
Speaker 1: Oh well, yes, he paid for your stay here.
Speaker 5: He did. Very kind of.
Speaker 1: Him, very very very kind man. A bit eccentric, honestly,
but a very kind man. So but well, did why
did he did? He take something from Vell and Bell's
now looking for.
Speaker 5: It or no, we just we're in town on business
and had a few questions for him if we could
find him.
Speaker 1: Oh wow, I honestly, I don't know if i'd be
much help if Yeah, no, it's not really much I
can do for you.
Speaker 4: Do you keep any records like when people check in,
you get any information?
Speaker 1: Well, yes, yes, but those are private records.
Speaker 2: I suppose.
Speaker 5: Do we have badget?
Speaker 1: I did state that you had a type of badge.
Speaker 2: That I handmade.
Speaker 5: I think, yeah, let's pull out the badge and be like, well.
Speaker 2: Part of an active investigation if you don't mind, that's right, okay,
and you have proof of this.
Speaker 1: The manifest Okay, I don't know that that's what you said.
You pull out the badge? Yeah, okay, Oh well it's
like a kindergarten.
Speaker 2: Probably, I'm pretty good at.
Speaker 6: This technics made of noodles glued to the cardboard.
Speaker 2: Should we roll for it?
Speaker 1: No, No, it's a fish. As much as I would
love for it to be made of noodles.
Speaker 6: That's not really how we roll.
Speaker 1: Well, yes I can. I can definitely help you here.
Boy is Vell? Okay? He seemed a little distraught when
he was here the other day.
Speaker 6: He'll be all right, Okay, I just I.
Speaker 1: Feel sorry for him. He's been through a lot in
his life, and well, the mind can only take so much.
And she continues on, if you come with me, I'll
come to my office.
Speaker 2: What kind of things has he been through?
Speaker 1: Well, well, I shouldn't I don't know. I shouldn't say this,
but he poor guy lost his daughter about five years ago,
nearly broke that family, and now he's got that thing
up in his house. Yeah, yeah, wonderful creature. I've met
her a couple of times, but he addresses her as
his daughter, and it's it's just it's a little weird.
In fact, his wife and him have never seen eye
to eye about that. It's been a rift between them
ever since. But I'm getting ahead of myself here. Let
me find those records. She goes through it. When did
you say he's here?
Speaker 6: I don't.
Speaker 5: I don't have the time frame written down, but Bell
did tell us roughly when he came through, right, So yeah, yeah,
I'll regurgitate that before.
Speaker 1: Yeah, she goes through. Well, I need to get back
to help with the breakfast. But you're welcome to look
through these papers. If you need me, I'll be down
the hall.
Speaker 5: Thank you, very kind, thank you.
Speaker 2: What do we find in the paper?
Speaker 1: Okay? Digging through you find there's just kind of a
record of each person, the date, the room they were in,
their name, right, basic things. Give me an investigation check
all of you.
Speaker 5: I think we're all pretty good at that one.
Speaker 2: It's time to fire this dive sex.
Speaker 6: I'm switching dice.
Speaker 2: Uh fourteen.
Speaker 1: Eighteen eighteen ten.
Speaker 2: That's with my plus four investigations.
Speaker 1: You just get distracted better passive like looking through names.
Speaker 2: You gave us good breakfast. Of course.
Speaker 6: It's the breakfast. You're ready for a nap already.
Speaker 1: Okay. So what happens is dravin you come across the
name Jay Johnson. That fits the time frame. Looks like
he stayed in a fairly decent room. It would have
been a more well paid customer stayed one.
Speaker 5: Night, okay, okay, and I will just make a note
of the date of that night.
Speaker 6: Okay.
Speaker 2: Is there any additional information about guests in.
Speaker 1: The records or is it just paid cast?
Speaker 5: Their phone number exists, they're mailing the stamped across the
back of their head.
Speaker 6: Okay.
Speaker 2: So do you share that with us?
Speaker 5: Yeah, let's show you guys that I found it.
Speaker 2: So only one night he was in and out night.
Speaker 5: He must have really been in town just for business.
Maybe we should make a note of this and go
ask some other businesses in town if I've seen.
Speaker 2: Him on that day.
Speaker 4: I know a few more places that that I sent
tourists to here, so.
Speaker 5: All right, yeah, I think that's maybe where we go next.
Speaker 1: Okay, all right, so you finish up check out of
the end.
Speaker 2: Yeah, okay, we have two nights here.
Speaker 1: Yes, you wouldn't have to check out.
Speaker 2: Yeah, we just lave our stuff there.
Speaker 5: Okay, right, it was it was two nights until a
boat back.
Speaker 2: I don't think to take the boat back, all right.
Speaker 1: So tell me you start looking around the town.
Speaker 6: Yeah, places like what general store?
Speaker 5: Yeah, popular restaurant, place where you might rent a.
Speaker 6: Horse or a coach or something like that.
Speaker 1: Yeah, okay, So Melvillar Is it's rather interesting. It is
a coastal town, right, but it's also right on the
edge of Emralia where the forests start to build up.
And excuse me, you'll find that the town is it's
got a lot of elevation differences. So there's a lot
of steep roads, right, you go up and down and
up and down, a lot of rocks and a lot
of trees interspersed throughout it. In fact, sometimes you'll be
passing by a road and the house will be up,
you know, almost on a hillside, yellow to have to
take steps up to get to it. It's a town
like that, right. There are many children that run amongst
the town and uh and and you can see them playing.
It seems like it's a fairly safe place. Now you
find there are multiple general stores, multiple things. It's it's
a large town, right, it's not. It's not quite a city,
but it's very close. So you said, a general store,
a restaurant. Okay, where would you like to go? First?
Speaker 2: To general store? First?
Speaker 10: Yeah?
Speaker 2: Yeah.
Speaker 1: At the general store you're met by an Elvin Mann.
Who's who he says? Honestly, I couldn't say I've seen him.
There's a lot of people who pass through this town.
Jay Johnson does not ring a bell of any sort.
Is there anything I can get for you? Any supplies
you need? Actually?
Speaker 2: Do in need supply?
Speaker 5: I don't think so does any Does anyone in this
town sell armory?
Speaker 1: There is an armor on the far side of town.
It's not going to quite be the quality that you'd
get in somewhere like stellon Nobus, but but definitely definitely. Yes,
you got any oil oil like.
Speaker 5: Cookie oil, like flasks of oil for a lantern?
Speaker 1: Oh? Yeah, yeah, absolutely, yes, yes, that would be. It
would be five five copper for a flask five copper.
Speaker 6: Sweet.
Speaker 1: I have money and D and D like I am
terrible with it, so it's gonna be all over the
take it.
Speaker 6: It's cheap.
Speaker 5: Yeah, I'll get like probably like five of those.
Speaker 1: It really makes me wonder flask oil d n D
five E price.
Speaker 6: To change it before I can.
Speaker 1: It's one silver piece. I wasn't that far off.
Speaker 6: That's true.
Speaker 5: Okay, over, I'll still probably get like I.
Speaker 1: Will get five five ones.
Speaker 2: Do you have a lantern? I think I do have
a dungeoneer's kit. I would have a lantern. Why did
I have thrown mind to you and lose it?
Speaker 1: Oh?
Speaker 2: I owe you a lantern? Good by a lantern?
Speaker 7: Okay, how much is the lantern cost?
Speaker 1: It costs, uh.
Speaker 6: Five gold?
Speaker 1: I think that's your D n D beyond to ye
five gold pieces?
Speaker 2: All right, all right, sorry about your lantern. It's all good.
It was a joint.
Speaker 1: Makes the bulls eye lantern you had, thank you?
Speaker 2: Yeah, okay, all right, is that the kind you read
buy for me?
Speaker 1: That is what he has available?
Speaker 4: Perfect because I never removed it from my backpack.
Speaker 2: So there you go.
Speaker 1: Now it's it's so uh yeah. The general store, it's
got various things. There's a lot of woodwork in this town. Right.
It thrives off the logging industry, right, so that's that's
a huge presence. In fact, most of the houses are
log cabin houses, right or or like the nice stone
inlaid with with log cabin looking you know what I mean?
Speaker 6: Oh, how about crossbow bolts?
Speaker 1: Cross bow bolts?
Speaker 6: Okay, I'll grab a bundle.
Speaker 1: Grab a bundle at whatever DND Beyond tells you.
Speaker 6: It's one gold, remove one.
Speaker 1: Okay, Well you're you're spending lots and lots of gold here.
You guys got to earn some money, yeah, yep, So
off to the restaurants.
Speaker 2: Yep, yes, please, all of you make.
Speaker 1: Me a perception role since perception is used for investigation
apparently in the new edition, unless you investigated like a book.
Speaker 2: Twelve thirteen.
Speaker 1: Okay, so most of the day seems fairly fruitless. As
you go from shop to store, to shop to restaurant, shop, store,
when near the end, probably towards six in the evening.
Speaker 9: You you spot one more store, one that, one more
restaurant that seems to be near the docks and seems
to be a little more high end.
Speaker 1: Right being the fact that this man had a nice
statement room. You put two and two together and you
go there, and upon entering, the waiter asks, welcome, What
can I get for you tonight? I just get a
well everything here comes at buying buying customers only.
Speaker 2: Oh, how much is it for a meal?
Speaker 1: Here? It's it's five gold, will will eat at the pen.
Speaker 5: We're looking for information about somebody who might have stopped here.
We're actually doing an investigation at the moment you'll flash
the bag.
Speaker 1: Ah, yes, Well, how may I be of service to you?
Speaker 5: Well, we've been looking for information about fellow by the name.
Speaker 6: Of Jake Jacob.
Speaker 5: I was going to call him Jake, but I was like,
that's too informal. Jacob Johnson, human male, fifties, white hair figure.
He might have had a bit of money. He stayed
at the Sleepy Logger.
Speaker 1: Think Bill Jacob Johnson.
Speaker 6: He was here a.
Speaker 5: Few weeks ago ago. I'll give you the date.
Speaker 1: Yes, yes, in fact I recognized the name, Yes, the fellow.
The fellow purchased the all you can eat and proceeded
to eat basically.
Speaker 6: All he could eat.
Speaker 1: And we lost money on that man. I see, Yes,
couldn't forget him. And when he paid, he paid in cash.
Speaker 2: Is there any other way.
Speaker 1: To pay check?
Speaker 2: Okay?
Speaker 5: His master card? Did you find anything else out about me?
You know, where he was from, where he was going,
he say anything like that.
Speaker 1: He had a bit to drink that night, and he
you know, he got a little loose of the lips.
He mentioned he was here buying a casket for his employer,
not for his employers, but just on behalf of his employer, right,
And that he was taking an ownership tomorrow, well the
next day, and and that was really it. He said,
it was special special delivery.
Speaker 2: Did you mention what.
Speaker 4: His employer, who his employer was, what he did for work.
Speaker 1: Some fancy businessman out of meta cloud?
Speaker 2: Okay, right, hmmm, I don't.
Speaker 5: I can't think of any other questions. I don't think
we're going to find anything else out here.
Speaker 2: No, I think, Yeah, you know, he was here. He
had an unusually huge appetite, which is interesting, and he
left right away. So I think if we want to
find him, we need to go to Meta Cloud.
Speaker 6: I think you're right.
Speaker 2: Follow the way bill there? Should we do sight seeing? Well,
we're here, got another day till the boat comes. Should
take a different road to Meta Cloud.
Speaker 5: Well, let's look at the map.
Speaker 6: I haven't actually aired much.
Speaker 4: We want to go here. The boat would bring us
back to Lockwood. But do you think the boat that
we came on, or do you think that we could
find the boat that.
Speaker 2: He took if we did at least meet them before
they leave again?
Speaker 4: And hey, wait, did we talk to them about the casket.
Speaker 2: And the way here? I don't think so.
Speaker 6: The boat guys, No, we didn't.
Speaker 5: Yeah, I don't know. I think we should just just walk, okay,
because the boat will take us back to Lockwood.
Speaker 6: Yeah, but do we really want to go back to Lockwood?
Speaker 5: Like, maybe it'd be better to go to Emerald City
and see if there's a like coach service or something.
Speaker 1: They don't need to go to Emerald City.
Speaker 5: You don't want to go.
Speaker 4: To Emerald City, Okay, I'd rather just you know, I
have a path I can be lan yet to meta.
Speaker 6: Cloud old business.
Speaker 5: I see.
Speaker 2: I just really want to know. I don't want to
waste any more time.
Speaker 5: Let's go fair enough. I suppose we're not getting paid
for this anymore. Yep, again, thank you for sticking around.
Speaker 1: I don't know where else some boss you are with you?
Speaker 2: Is there anybody in town who might need help with something?
We could make sure?
Speaker 3: We've got a day tomorrow, have we Have we seen
a job board or like down notice anywhere?
Speaker 1: Go to town square and see if there is something.
It's probably only about seven o'clock at night.
Speaker 5: Now, sure we'll go take a look quickly before heading
back to the end.
Speaker 1: All right. Uh So on the job board on town uh,
you can see that there is there is an individual
who has put up a notice stating that he is
leaving albeit the fates aligned the next day. And he's
looking for just people to help him on the road,
like like hired help to protect him.
Speaker 2: Looking for we can do that, not a guide.
Speaker 1: Nope, he's making his trip. He's making his trip. He
goes to Kilmcroft. That's where he goes. He goes to
or not kill excuse me, ever, claim. He goes to
claim to sell his woodwork. It's a regular thing, but
he needs somebody to ever claim.
Speaker 2: Does he want to hire three people?
Speaker 1: Well, he's looking for hired helps, so however that.
Speaker 4: Comes, but did he leave contact information?
Speaker 1: The job is? The job, says he can pay. He
can pay fifty gold to whoever, right, not per person,
but fifty gold.
Speaker 6: So that's better than nothing.
Speaker 2: Yeah, that's perfect blood with all that.
Speaker 4: Yeah, so we have to meet him where what's what's
the the details to.
Speaker 2: Find this man?
Speaker 1: He has he has his address to come and speak
with him.
Speaker 2: Okay, let's go do that in the morning or no, right, yeah.
Speaker 5: Okay, let's go pop by this guy's house.
Speaker 1: Okay, all right. So upon knocking on the door, there's
there's an elderly gentleman who enswers it, and he's like, yes,
can I help you?
Speaker 6: We saw your notice.
Speaker 5: You're looking for hired hands on the road.
Speaker 1: Oh goodness, you're looking you want the job?
Speaker 6: II? Yeah, if you'll have us?
Speaker 1: Oh please? I was about thinking I'd have to leave
tomorrow all on my own. It's dangerous roads. Now it's
not as safe as it once was. I can only
offer fifty gold for the lot of you. But sorry,
that's all right.
Speaker 5: We're head in that direction anyway.
Speaker 1: So right, well, I'm heading out at eight o'clock tomorrow morning. Perfect, Yes,
could you just meet me here. I've got my wagon
here and you can get going.
Speaker 5: H We can do that, okay, yes, And.
Speaker 1: Just to make sure you have had experience in these things.
Looking around, he sees that you have various weapons on you.
Speaker 5: I we just killed a mutant cat yesterday.
Speaker 6: No, just kidding. We're handy in a fight.
Speaker 5: I okay.
Speaker 1: Well, I'll be glad to have you all. It's better
than traveling alone. And I guess I don't really have
much of a choice, but thank you. What were your names?
Speaker 2: Penn, Penn d You can call me Mara.
Speaker 1: We've got a a half off.
Speaker 5: You're not full lf, are you.
Speaker 1: I don't? Yeah?
Speaker 2: Yeah? Half off? Yeah?
Speaker 1: Oh and and a dwarf and interesting group, rather interesting.
But be happy to have you all. I'll see you
at eight.
Speaker 5: We'll be there.
Speaker 1: And your name was Brian.
Speaker 2: Brian. Nice to meet you, Brian. What if you had
said Jacob Johnson?
Speaker 1: Such violence, Brian. So the rest of the day, uh
see to play out rather simply you head back to
the sleepy logger, have a good night's rest, breakfast in
the morning, nothing special.
Speaker 7: Happens, wonderful.
Speaker 1: M hmm, okay, eight o'clock in the morning. I take
it to you. You set out, Yep.
Speaker 5: We'll go meet up with Brian, meet him for it. Yeah,
we'll be there.
Speaker 2: Check out whatever we gotta do.
Speaker 1: Okay. So while you're going there, a lot of the
children of the town seem to have taken notice of you,
and they they they start to kind of gather around
all of you, and you can tell that they must
do this to a lot of people who show up
to this place and they're ask you know, they're like, oh,
have you got any tricks or anythings or like, you know,
they see Georgie of the oh.
Speaker 2: What is the pull Georgie out and have them fly
around a little bit.
Speaker 1: They're like, wow, Wow, this is amazing. What do you
do where?
Speaker 5: Like what?
Speaker 1: What? Why are you here?
Speaker 2: Uh? We're investigators. Would you investigate any strange happenings? I
don't want to miss my opportunity here. I have I
have the ability.
Speaker 4: I just want to double check. It doesn't take a
spell spot, but I have the ability to.
Speaker 1: Like like tiny little press the digitation things with nature,
like I can make.
Speaker 4: Yeah yeah, yeah, it's a can trip, so I can
just do it. So like she's like paranormal things and
I just like make all the leaves kind of dancer.
Speaker 1: Yeah, my mama doesn't believe in them, but but my
dad swears he saw one once.
Speaker 5: Yea, And what do you believe?
Speaker 1: I don't know. I think it's cool. We actually saw
another team of investigators. They came through here weeks ago.
They showed us some really.
Speaker 2: Cool stuff, did they Yeah?
Speaker 1: They were called poultry. Yeah you polster gone with them.
Speaker 6: They're they're just pretend.
Speaker 3: What do you mean, just pretend they play at being investigators.
Speaker 11: It's just a performance slander. They're more like entertainers. We
do the real stuff, you know, the things that really
go bump in the night. That's what we look after.
Speaker 2: Don't scare the kids. Well I was gonna, yes, the reccons,
that's so cool.
Speaker 5: All they're fine.
Speaker 1: Have you been to the coffin shop I have, there's
all of the say there's ghosts up there. Yeah yeah
a lot of people buy those bloxes the coffins for
dead people and another kid. Yeah, my dad went in
one of those Oh.
Speaker 6: Does that mean you play with Crystal?
Speaker 1: Oh?
Speaker 2: Yeah, we know her.
Speaker 6: She's cool, she's very cool.
Speaker 1: Is she a ghost?
Speaker 5: Oh no, I don't think so.
Speaker 1: Okay, well that's uh, that's that they have fun. They
bug you until until Brian shows them.
Speaker 3: He's like, yeah, here, I'll probably I'll probably get into
it a little bit and I get one of the
kids to like throw something in the air that I
can like shoot with.
Speaker 1: My cross Oh.
Speaker 6: Nice, just to try to show off.
Speaker 1: I won't make you make a.
Speaker 5: It was flawlessly.
Speaker 1: That isn't not twenty If it wasn't right exactly, you didn't,
you know, hit the neighbors chickens or something or one
of the children.
Speaker 4: As we're playing with the kids, I do press a
little bit more on the ghosts. I'm like, have you, like,
have you seen any ghosts?
Speaker 2: What did they look like?
Speaker 1: There is there is one kid who's a little quieter
than the rest. He's like, my dad doesn't believe in ghosts,
but he thinks he saw and clicking on stuff, he
thinks that he he saw zombie once.
Speaker 4: Zombie is just a long time ago, oh recently.
Speaker 1: What did he say about it? He ran he was scared,
and he told me not to play at night. Then
all the other kids.
Speaker 2: Were like, not playing at night is probably good advice.
Speaker 6: That's true.
Speaker 1: You can see all the other kids like this. One
kid's like, dang it, you just reconfirmed what his parents said.
Speaker 2: Okay, let's not hold Brian up any longer.
Speaker 1: Yeah, and he's like, all right, it's a bit of
a journey all the way to to ever Claim, but
it should be should be interesting. We'll follow the most
well traveled roads, which don't really exist until we leave
in Ralia. But that's that's not too far. So okay,
you start the long trek to ever Claim by by
carriage essentially, not carriage wagon. He's got a horse drawn wagon,
two horses. Yeah. Is there anything you do anything you
talk about?
Speaker 2: What do you do for work, Brian?
Speaker 1: Well, as you can see as he says, he points
into the back of his his says, all of that
that's all woodwork stuff that I make. I have a
shop that that I run out of Everclean, And what
I do is it's it's a bit of a business venture.
I sell these items there and then I have a
shop that makes them here. It's a lot of fun.
We've got a few employees under me, and I just
do the transporting because I don't trust anyone else to
do it.
Speaker 2: It's understandable.
Speaker 8: M hm.
Speaker 5: Do you ever sell any coffins?
Speaker 1: Me coffin so no, No. In fact, most those go
out of Ifanir and sons. They take those those fancy
new steamboats. From what I hear, they go out to
Lockwood and then they bring them up river. Don't trust
them on the road. But my figurines are smaller, a
little less to carry.
Speaker 2: Can I take a look at the figurines? Yeah, I'd
like to examine them now.
Speaker 1: They're well crafted. There's a there's various carvings. There's small
toys for children. There carvings like there's some of some
of the the myths of eden Clave. Excuse me, I
totally forgot the name of my own world. There's some
of the myths. There's there's like one dressed as or
one carved as a paladin of Stellanobus. Right. There's some
cool ones. There's one of like a sandworm from naj
Kot and yeah, very very cool things. And they they
incorporate dark wood as well as pine. He likes to
put them together things.
Speaker 2: Yeah, these are beautiful.
Speaker 1: So my craft. My grandfather taught me how to do it,
and his grandfather taught him, and we seem to skip
a generation. But uh, but it's a blast. It's a blast.
I should mention I didn't tell you what this guy is.
He's he's Elvish. So yeah, okay, I've been doing it
for nearly well millennia. You could say, have.
Speaker 2: You been seeing more zombies than usual?
Speaker 7: Zombies undead creatures?
Speaker 1: I've heard rumors. I haven't seen one myself.
Speaker 2: You mentioned the roads weren't as safe as they used
to be.
Speaker 1: Yes, it seems to be that there's a lot of
unrest the zombie. This situation might have something to do
with it. But there's more bandits, there's more just unhappy
folk about. You know. About a month ago, I was
traveling down the road. I ran into snow. Snow. Can
you believe it?
Speaker 2: I can.
Speaker 1: Actually, there's a snow drift in the middle of the pathway,
no snow around, just a single drift in the middle
of the road. Tell me how that got there?
Speaker 5: Well, they say it's even snowing in Naugecot these days.
Speaker 1: How does that happen? It's the middle of the desert,
the sand desert, I might add, Yeah, I don't know.
You know, I once traveled to Nagcot and I don't
ever want to go back. I still suffer from that sunburn.
Speaker 5: There.
Speaker 2: Perhaps the snowy day is the perfect time.
Speaker 1: I well, yeah, that is correct. But in the middle
of the road, on this summer of.
Speaker 2: All times, it's strange.
Speaker 1: Strange I went around it. But yeah, yeah, add that
to the bizarre list of things I've seen in my
long life.
Speaker 4: All right, quick break, stretch, hydrate, look up directions to
the nearest library to you, you know, standard self care
in the meantime. Thanks for listening to the adventures in
the Parted Veil podcast. Don't forget to also check out
the videos of our sessions on YouTube and join our
patreon for exclusive content and discord access at patreon dot com,
slash twilight and make.
Speaker 2: Thanks again, and we hope you enjoy the rest of
the session.
Speaker 1: Uh, the first few days go by, no issue, you know,
you stop. He's got some provisions. You know, he's paying
you fifty but he's also provided provisions for you. Right,
but yeah, anything else.
Speaker 5: As we're going, I'm gonna Askmara, Yeah, you're from around here,
aren't you.
Speaker 2: Yeah?
Speaker 6: Yeah, Emerald City from Emerald City?
Speaker 5: Just yeah, is that why you didn't want to go there.
Speaker 2: I've seen it. I don't need to see it again.
It's not on the way, it's.
Speaker 1: I yeah, you know. The Emerald City is quite a
unique place. It's quite gorgeous. Obviously you grew up there,
because only somebody who grew up there. Whatever, thing gets boring,
but it's you ever get to see the great tree. Oh,
it's gorgeous center of the city, the fact the city
market is in the base near in the roots, and
then it goes up. It's hollowed out on the inside,
but still living pretty neat. Well it's not completely hauled
it out, otherwise kill it. But you've got your town
offices the next site, the next part up, and then
above that, all the way up to the canopy is
a great library, massive.
Speaker 2: It's amazing. That sounds really cool. Yeah, but it's not
important right now. Just hiding from your noble duties or whatever.
Speaker 1: Nobel Oh, I'm sorry you don't. You never came across
as someone dressing noble, really, from one of the noble families.
Speaker 4: Up there, No, I just I grew up as a guide.
Speaker 1: Huh, well, you've obviously pulled the wool over their eyes.
Speaker 2: It's just it's an insane joke.
Speaker 1: It's okay, is it an inside joke?
Speaker 2: It's an inside joke, all.
Speaker 1: Right, yes, yes, right, an inside joke. All right, keep
your secrets, but i'll anyways.
Speaker 12: Yeah, do you mind it?
Speaker 6: Would you mind it?
Speaker 1: Looking for some water in the back for sure? Okay.
Now the road, see it goes on and on and
on on, probably about your sixth day, probably good, good,
uh chunk of the way in you're going along the
road when you see up ahead on the road there's
an individual stand I mean on the road.
Speaker 2: What did they look like?
Speaker 1: They're dressed in dark clothing the traveler traveler's clothing, obviously,
they have a pack on their side, like a satchel
of some sort, and they seem to be standing next
to the road, just waiting to which Brian looks over
at the three he's like, keep your eyes in the
ears sharp and as you approach, you're probably on a
good twenty feet away. The individual steps into the road
and it's like, all right, halt, halt there. Now I
know what you're all thinking. There's these roads that you
want to pass, but I think all of you you
need to pay the toll first. And as you notice,
there's two or three other people who come out of
the bushes near the edge of the road, and the
individual who is in front of you, he pulls out
what looks to be a crossbow, says, the only toll
it's it's it'll just be that wagon of yours.
Speaker 5: Sorry, you're you think you're gonna take the wagon?
Speaker 1: I didn't ask. We're gonna have.
Speaker 5: A problem here in a second. Uh, what gives you
the right to put a toll on this road exactly?
Speaker 1: Ah, it's just uh just putting putting it out there
so that we can help maintain and keep it safe.
Speaker 2: Um hm sure.
Speaker 6: Mm hmmm. No you do any where?
Speaker 1: Do you? Where do you hail from? He says, addressing
you drive driving. Uh.
Speaker 5: Oh, I don't think that's any of your business.
Speaker 2: Uh. Well, we'll be going on our way now. We
can leave in peace or.
Speaker 1: Oh you think you want to.
Speaker 5: You're the ones that picked the fight.
Speaker 1: Oh no, I'm not picking any fight. I'm just saying
I'm taking your wagon.
Speaker 2: You're not leaving with our wagon.
Speaker 1: Oh I'm leaving with your wagon?
Speaker 2: What?
Speaker 10: Oh?
Speaker 5: Actually I've got something you could have.
Speaker 1: What's right with my hand cross Kate?
Speaker 4: Okay, did you mention this species where it looks like
he has from?
Speaker 1: So well he asked him where he's from.
Speaker 2: Yeah.
Speaker 1: Yeah, This fellow is a man okay. And the other
two the other two, so the one you can see
is is kind of like a reddish purplish skinned individual.
They have a tail and horns that come out at
the top of their head known.
Speaker 2: As a teeth lee okay.
Speaker 1: And then the other individual just off to the side
of the road looks like they are completely uh completely
covered in armor. But this armor seems to have no
slits or holes of any type or sort. It's completely sealed.
Speaker 6: What mm hmm.
Speaker 2: Okay, that's weird.
Speaker 1: And you said you shoot at him with your crossbow. Yeah, okay,
all right, give me a roll to hit. Oh are
you kidding.
Speaker 5: In that one? Apparently I used up all my luck
with that incredible shot for the kids earlier.
Speaker 1: You fire, you completely miss and you just see Brian
like stiff.
Speaker 5: No, that's the worst. And I was trying to be cool.
Speaker 1: All right, we should roll for initiative. But what I'm
going to say is the fellow upon missing with with
kind of a catlike speed. He he he runs at
you and he grabs grabs you on the the wagon
and he goes to pull you off, and then he
stops and he looks at you. He is driving.
Speaker 2: Ham.
Speaker 5: Oh no, do I recognize this guy?
Speaker 1: He pulls back his mask driving. It is you, Scabbard. Scabbard,
the last face you saw before the gate closed. Like, hey, folks, everyone,
hold on, hold on, I know this man.
Speaker 5: What in the blazes are you doing here?
Speaker 1: It was just I could ask you the same thing.
You know. The last I saw you, you were going to
the clink?
Speaker 5: Ay I did?
Speaker 1: Did you?
Speaker 5: I did? I served my time. Now I'm out.
Speaker 6: You're gone legitimate huh, well partly.
Speaker 1: And and now you travel with this lot.
Speaker 5: Well, these two are my companions.
Speaker 1: I who's the old guy?
Speaker 5: We're just doing a job.
Speaker 1: For him, just now, uh huh, all right, okay, sorry
you too, driving. I go way back, way back.
Speaker 6: It's true.
Speaker 2: What was he like back then?
Speaker 1: This guy never seen a man who can pick a
lock faster. He has a habit of breaking his tools.
But I know, well, at least I.
Speaker 6: Found somebody who can fix him.
Speaker 5: Quite good.
Speaker 1: Too bad, We didn't have that that night. Well that night, well,
uh forgive me. We were here to take your wagon
because I'm in a bit of a pickle. You see,
I've I've got a crew member who's who's not well,
and I need to get him quickly to med a Cloud.
Speaker 5: Well, we're heading to ever Clean just now. I could
see if Brian's willing to transport a couple others.
Speaker 12: Though, you want me to what I know, Brian, I
mean if you if you'd approached us in a more
civilized manner, this would.
Speaker 5: Be a lot easier.
Speaker 1: Okay, the roads have been very dangerous of late, and
I didn't think anybody was helping us.
Speaker 12: Well, they're probably dangerous because you're the ones making them dangerous.
Speaker 1: No, no, no, I am I'm not Carter. I am
not Carter. Okay, all right. That scoundrel never spoke to
me again. You know what he did. He took off
and then when we were running, he tried to hamstring
me so that the guys who were chasing us after
you could get me, and then he get off free.
Speaker 6: I'm not surprised. I've not seen him since.
Speaker 1: Yeah, good thing, he's off working somewhere else. But yes, uh, well,
we're just off the road a bit. Do you mind, Brian,
do you mind please at least come come with us.
Speaker 5: I'll go over to Brian and I'll apologize and explain
like the situation as best I can in a very
diplomatic way.
Speaker 6: It's a misunderstanding.
Speaker 5: Really.
Speaker 1: Ah, well, it looks like I picked the right individual
for this encounter. She says he has a wounded friend.
Speaker 6: Ah, that's right, he needs help.
Speaker 1: M m. Well let's go check him out, right.
Speaker 5: You're all right if we take a brief delay to
try and assess what's going on.
Speaker 6: Yeah, I'll try to make it as quick as we can.
Speaker 1: Okay, whatever I can't, I can't refuse a hand in need.
Let's go.
Speaker 4: Okay, while they're having this conversation, I'm talking to Scabbard,
all right, what what happened?
Speaker 2: I want to know.
Speaker 1: I want to know everything he's not told you. Him
and I used to uh oh, we used to be great,
old buds. We we could pick a lock faster, we
could be in and out of a bank and take money.
We were great. Yes, it was awesome. Went by uh
went by a different name back then, not remembering it.
But but anyways, they called me scabbard because well, watch this,
he says, he pulls out a sword and just like
like those carnival tricks, you kill him and start a find.
Speaker 2: Sorry and will not do that.
Speaker 1: He's like, oh yeah, yes. Anyways, we worked with a team.
We were we were great, but then there was a
night that all things went south and I never saw
him again. These last person I expect to see on
the road. What what do you all do together?
Speaker 4: We're a paranormal research team, now investigative team, research team.
Speaker 1: Yeah, he interests. He always did have a knack for
the spooky stuff.
Speaker 5: Yes, you know.
Speaker 1: There was one night that we were gonna rob this
this particular institution, and as we got there, he stopped,
looked like he saw something that I never saw, and
he told us we need to get out of there.
He said, what are you talking about? He's like, trust me,
just trust me. Found out the next day that that
place had had another team inside. They eliminated everyone in
the building. We would have been trying to steal at
the exact same moment it had taken us out. Yeah. Yeah,
I don't know how he knew it, but like I said,
spooky stuff.
Speaker 6: Mm hmm.
Speaker 1: Anyways, well, do you speak with Brian.
Speaker 5: Yeah, we're good to go.
Speaker 6: Let's try and make it quick.
Speaker 5: I don't want to delay Brian too much.
Speaker 1: Okay, come on, old man, let's go this one.
Speaker 6: Careful scafferd.
Speaker 5: He's been a good employer thus far. I don't want
to turn him away.
Speaker 1: All right, So off the beaten path a little ways
you you find this this small little clearing that obviously
they've been camping in for a little bit. Right, excuse me,
I got the burps and uh. And on the way,
he introduces you to the other ones, like here the
tee Fling. This is silf very sly, very cunning. Don't
cross her. And I'd like to introduce you to Chorus,
as he points to the the the suit of armor. Essentially, Yes,
Chorus is one of those aquiam mills. I've ever met one.
I haven't you know what it is?
Speaker 5: Yes, yeah, I've got no idea what you're talking about.
Speaker 1: Well have you heard of aquium? Yes, to which this
almost mechanical voice is like, yes, that is what I am.
Speaker 2: Hi, nice to meet you. I'm that's such fascinating.
Speaker 5: That's the stuff you use though, pen.
Speaker 1: Oh well, she uses a rather inanimate part of it.
I am animate.
Speaker 5: So she's not like tossing your brothers and sisters around.
Speaker 1: No, no, no, no no. Some of us receive intelligence,
others are just fuel.
Speaker 2: Well, I've heard of this happening, but I've never seen
it before. Can't fill me in.
Speaker 1: Scabbard is like he's basically gas in a suit of armor.
Speaker 2: Sometimes aquium coalesces into an intelligence. See you like feelings
and stuff?
Speaker 5: Yes, you're controlling all that then, yes, that's kind of cool.
Speaker 2: If your armor opened, what would happen?
Speaker 1: I could maintain form for a small bit of time,
but would eventually disperse.
Speaker 2: What happens to you if you dispersed?
Speaker 1: I care not to find out?
Speaker 2: Understandable?
Speaker 1: Yes, living enough if you ask me, says Scabbard. Here
we are. Let me introduce you to Slinger, he says,
and Marcus, he says. As you can see, there is
this gnome woman who seems to be tending to a
fairly large individual who's laying on the ground near a tree.
He's like kind of half propped up against a tree. Okay,
to which the gnome comes up and she says Scabbard,
he's not doing well. We need to get moving. Did
you find are these then, is this the wagon?
Speaker 7: Is there somebody who needs medical care?
Speaker 1: Yes?
Speaker 7: Can I take a look?
Speaker 1: You can, definitely? Please Do you have medical history?
Speaker 2: I have some experience. Yeah. The guy that I was
apprenticing with had a tendency to get hurt a lot,
so I have some experience.
Speaker 1: Okay, well, please please come. As you approach, you see
that the man Marcus is like wretching, just retching violently.
He obviously emptied the contents of his stomach a long
time ago, but he's still suffering from it. And on
his arm you can see his clothes have been burned
away completely, and he sports a nasty red lesion on
his arm. It looks as if it's been burned, but
there's no like physical like, no chemical reaction of fire. Right,
almost like we would say is a chemical burn, right,
But you've never seen anything quite like it, all on
his arm.
Speaker 7: Okay, how did this happen to twitch?
Speaker 1: He says, Well, picked a fight with the wrong individual. Apparently,
Scabbard comes over. He says, yeah, well, we're looking for
an easy catch, as I know, I know, but there
there was a lone figure traveling the road and we
decided he'd be an easy picking. Marcus ran up to him.
He and uh, the individual reached out and grabbed Marcus's arm.
All I remember is a flash of light and then
Marcus screaming.
Speaker 2: Yeah, what did this individual look like?
Speaker 1: He was cloaked. We didn't get a good look at him.
He was cloaked, had a bit of a hunch to him.
He walked with a bit of a hunch, but he
was swift. We thought he was like an old man,
you know, there's gonna rob some old rich individual. But no, No,
as soon as Marcus got up to him, he's lightning fast,
grabbed him flash a light and I forgot to mention
he cackled. Never forget that cackle. Yes, Marcus started screaming
and yelling, and and and which, to which chorus says,
I think it was an undead and I saw a
skeletal hand, and Marcus, between fits of wretchances it was
it was the Lych King. It had to have been
the Lych King. I swear it. I saw him. I
saw him. And to which Scabbard's like, if it's an undead,
obviously some sort of powerful one. I've heard rumors they're
all about.
Speaker 6: But we've heard him too.
Speaker 1: Yes, hmmm, he's been getting worse ever since.
Speaker 2: Can I do anything about these wounds?
Speaker 1: You can attempt?
Speaker 2: Yeah, well you should roll something.
Speaker 1: You can do a medicine can check. You could use
some of your vitality serum. You could do whatever.
Speaker 7: Yes, I will, well, I'll do both.
Speaker 2: I'll do a medicine check and vitality zerum. It's not great.
Speaker 1: Words, it's ten ten okay.
Speaker 2: And I'm gonna also administer some vitality serum.
Speaker 1: Okay. The vitality serum seems to soothe the pain, but
doesn't seem to do anything to cure him. Okay. And
from your medicine check, you have never seen any wound like.
Speaker 6: This in your life.
Speaker 1: It almost looks like a really bad sunburn.
Speaker 2: I'd like to tempt to use like my battle medicaler
ability so that he gets one diaplus my professions cos
suppless too.
Speaker 1: Okay.
Speaker 2: Does that have any effect on the wounds?
Speaker 1: More on the wound. He seems to calm down, he
stops wretching, but he's very much in pain still.
Speaker 2: Okay, left on medicare.
Speaker 5: Here's a question, and I've never discussed it with you,
but I feel like Dravin would have like garlic, some
form of silver holy water.
Speaker 1: I would think so.
Speaker 5: Yeah, I don't have it in my inventory because I've
never talked about that with you.
Speaker 3: But if I had a little holy water, could I
just like that makes sense?
Speaker 5: Okay, I would just like hand it over to pen
and try try try this.
Speaker 2: I will attempt to use the holy water to put
on the wound or something.
Speaker 1: It has no effect, no effect. Okay.
Speaker 2: If this is doing anything, I won't waste more of it.
Speaker 1: What is that, asked Scabbard.
Speaker 5: Just some holy water?
Speaker 1: Oh you're looking for the spooky stuff again.
Speaker 5: Huh, Well that's what we do. That's our job.
Speaker 1: Yeah, I guess that's right. Well, as you can see,
I need to get him out of here as quick
as I can.
Speaker 6: Yes, he needs.
Speaker 5: More help than we can give.
Speaker 1: I think, well, the sun is going down. We uh,
we neither camp here for the night. You're welcome to
stay with us and be safer. We're all together, or
we could try traveling through the nights. It's your choice.
Speaker 2: Have we been traveling through the night with Brian?
Speaker 1: No, you would have camped each night.
Speaker 5: Ok Okay, Brian and you all right? If we take
camp and head out early tomorrow, I.
Speaker 1: Think that's for the best. Yes, all right, that's what
we shall do. Okay, we will pause there to take
our break. Then all right, and we're back. And just
before we get back into it, will we want to
have a few announcements if you want to let them
know about our wonderful miniatures.
Speaker 2: Yeah, we have some custom miniatures designed on hero Forge
and we had them printed with Banana for Scale three
D printing services. You can use the code Mind played
twenty to get twenty percent off until the end of
twenty twenty five Mind Played twenty twenty percent off.
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Tim yep.
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on our Discord channel and just chat with the community
on there, go check out the Patreon.
Speaker 5: There's a few teared options for you there, and we'd
you know, love to see you guys on there.
Speaker 6: Check it out to be in the description, it details.
Speaker 1: Supports the channel. It helps us make this better. We
have a pretty yanky setup here. It works, but yeah,
it helps us and it shows us that you like
what we do and it gives you chance to actually
communicate with us totally.
Speaker 2: And if you like the music that you're hearing throughout
our episode, it is made by Carl Casey at White
Bat Audio, so go ahead and check him out.
Speaker 1: He can be found on YouTube yeah, and also band
camp ye, bandcamp dot com. So yeah, really great music.
I'm loving it. I love sifting through it and listening
to it all the time. Apparently I've been using it
in the D and D for years and I just
didn't really realize. I was just playing off YouTube and
then I keep hearing songs like, oh, I know this one.
It's pretty awesome. So yeah, check them out. Okay, And
with that we'll get back into it here. So you
find yourselves camping now with Scabbard Sylph chorus. Oh crap,
I'm losing names, Slinger and Marcus. Is there anything you
do or anything that you discuss with them before you
retire for the night?
Speaker 7: Draven, you had some time as a bad boy here.
Speaker 6: It was a different life.
Speaker 8: Yes, How long ago was this different life?
Speaker 5: Well? I suppose it was going to come out sooner
or later, but uh, I served time in prison for
what I did, and it's only within the past couple
of years that I've been trying to make it on
my own as a paranormal investigator.
Speaker 2: So what did he do?
Speaker 6: Whatever I could to make money.
Speaker 5: I realized I had a certain skill set, and unfortunately
that skill set was well fit to the art of thieving.
Speaker 2: Mm hmmm. So that night what happened?
Speaker 5: Job gone wrong?
Speaker 6: Really?
Speaker 5: Scabbard was going to get left behind. I helped him out,
and unfortunately that led to me getting caught.
Speaker 2: Edward go to jail with you?
Speaker 5: No, you got away?
Speaker 2: How do you get away?
Speaker 5: H thanks to me?
Speaker 2: Right?
Speaker 5: I think he still owes me, so I wouldn't be
too worried about their lot while we're here.
Speaker 1: Yeah, you're just he's just sleeping in the same camp
as a bunch of crooks.
Speaker 2: Yeah. Probably a good thing we didn't have to fight
them after your first shot.
Speaker 6: That would have been a bit different. Yeah.
Speaker 5: I'd love to say that I missed on purpose, but
I did not.
Speaker 4: Maybe it was like one of your ghosts or something.
Speaker 6: Who knows.
Speaker 5: Really, can I talk to.
Speaker 3: Scabbard like I'll just I mean away from Marcus, like
he's I assume maybe he'll get to sleep before anyone else.
Now that he's feeling well enough to maybe get some rest.
Speaker 5: Scabbard, who do you think this cloaked person was. Surely
it's not the lych King himself. I can't believe that.
Speaker 1: I find that very hard to believe. But Corrus is
a perceptive one. So if he said he saw a
skeletal hand, I don't doubt him.
Speaker 5: It's not out of the question. With the rumors we've
been hearing, the things we've been seeing undead or are
on the rise, it seemed, yeah, really.
Speaker 1: You've been I guess with your field of work you've
run into that a bit, A little bit. Well, I
don't know, I don't know. Things are crazy. It feels
like the world is changing, you know, Ralli of that
paradise up there. There was a fire up there a
few weeks ago, big fire. You can see the smoke
for miles. And then I hear of snow, snow, and
nag caught snow on mounted factors.
Speaker 5: We saw it.
Speaker 6: It's no doubt there's strange.
Speaker 1: Things about undead everywhere. I don't see the lich King.
If there even is a lich King, nobody's seen hide
nor hair of him since how thousands of years. Even
the oldest snlves don't remember anything. And the fact that
to be so far north, it just it seems wrong.
Perhaps it was a powerful servant of the lich.
Speaker 5: King, even that could be a stretch. I don't know
what where was this figure headed?
Speaker 1: Well, he was headed down the road same direction as you.
Actually seemed to be making his way down further into the.
Speaker 5: Country towards Everclin.
Speaker 1: Yeah, yeah, odd, very odd. But oh he walked off.
We ran for the hills, That's all I can say.
And now Marcus is paid for it.
Speaker 5: Well, we'll see what we can do for him. We'll
get him to ever clean.
Speaker 6: And okay, I.
Speaker 5: Suggest you keep a weather eye this evening. If things
are getting so dangerous, the nighttime might be even more.
Speaker 1: So we'll set up a watch. Good idea, you think
if all of us take as he looks around, there's
a good good amount of us. If all of us
take a bit, we should each get a good seven hours.
Speaker 6: Ye, so we could agree to that. Yeah, maybe just
leave Brian.
Speaker 1: Out of it. Okay, maybe six hours and twenty minutes each, So.
Speaker 2: I'll take his Brian's.
Speaker 1: See look at that? Well, all right, now bid you
good night and keep those ears of yours open.
Speaker 6: Likewise, those those spooky ears, I'll roll my eyes out.
Speaker 1: You were spook, that's what we called you.
Speaker 5: You did call me that.
Speaker 2: I've been close enough to overhear this.
Speaker 1: Sure actually give me a perception.
Speaker 6: Why not you got to earn that.
Speaker 4: Twenty Oh god, I don't even know what fifteen?
Speaker 1: Okay, yes you hear it if.
Speaker 2: I overheard this conversation. I also want to ask about
the fire.
Speaker 4: So okay, introduct You said that there was a fire
in Amalia.
Speaker 1: Yes, you know where?
Speaker 2: Where?
Speaker 1: North? Northern? From what I hear? Not far from the edge,
you know the halting mm hmmm yep, large fire.
Speaker 2: Okay, just.
Speaker 1: Okay, Well awesome, Sorry you you hail from there?
Speaker 2: Not that far north.
Speaker 1: No, it's sad for all of us, but I don't
think anybody ever gets up that far very much.
Speaker 2: Yeah, it's on my bucket list.
Speaker 1: All right, Well, good night, good night. It goes to sleep.
My accents are like all over the place.
Speaker 5: Yeah, I guess we'll take our watches when appropriate, but
try to get sleep.
Speaker 1: Okay, everyone rolled me a D six what's this on?
Speaker 6: I don't know?
Speaker 1: And then add two to whatever you roll five six five.
Speaker 2: Okay, you two roll again, seven, still adding to.
Speaker 1: Oh my goodness, one more time?
Speaker 2: Five?
Speaker 1: Three? Okay, so you got a five? You got a three?
Is that adding to?
Speaker 2: Yeah?
Speaker 5: Okay?
Speaker 1: All right, okay, so Maa on your watch? Marcus passes away?
Speaker 4: Is there any notice? Is there anything I could have done?
Speaker 1: It just stops breathing, dies in this sleep.
Speaker 4: I try to like use my cantrip druid craft to
shove airness lungs.
Speaker 2: It's not doesn't help.
Speaker 1: Clever. That is actually very clever that D and D ideas. Okay, well,
the morning arrives, what do you guys do?
Speaker 2: Cry?
Speaker 5: I don't know.
Speaker 6: Apologize to.
Speaker 5: Scabbard and his crew and see if there's anything else that.
Speaker 6: We can do for you.
Speaker 2: I did everything I could, but.
Speaker 7: Drews would beyond I understand.
Speaker 2: I'm sorry driving.
Speaker 4: Do you see him anywhere? I want to apologize.
Speaker 2: I'm shoving.
Speaker 6: I can't.
Speaker 4: I get it when it happened, and I just feel awful.
Speaker 2: I couldn't help.
Speaker 5: Honestly, I've never tried to summon the ghost so.
Speaker 6: Fresh before, but I could try.
Speaker 1: Is he here?
Speaker 6: I'll try.
Speaker 5: I'll pull out with my bell and just give it
a ring.
Speaker 6: Okay, right.
Speaker 1: It's in the early hours. The sun is just barely
barely starting to show up on the horizon, but it's
not directly coming. There is a pause when suddenly the
air begins to shimmer a bit in front of you,
dround him, and the ghost of Marcus appears. He comes in.
What's going on?
Speaker 5: Being used to speaking with the ghosts and things, I'll
just say, I'll make sure he knows who he is,
who we are, and I'll tell him what happened, that
he's unfortunately just passed away despite all of our efforts
to help him, and that if he chooses, he can
reveal himself to his former party members at this time,
as we're all nearby and can see.
Speaker 13: Him and hear him, can can we all see him
in here him?
Speaker 1: Which he does. He reveals himself. He says, I died,
doesn't hurt anymore? Why am I still.
Speaker 5: Here unfinished business?
Speaker 1: But I have no unfinished business. I can't move on.
Speaker 5: It would seem that whatever's touched you has unfinished business
with your soul.
Speaker 1: Do you think that's what it is?
Speaker 5: It's only a theory, but I've seen it before.
Speaker 1: As you see you hear him as he kind of
looks out and he looks out of cross the land,
and he's like, I can see them, all the spirits.
We're all here. We can't we can't move on. Something's
keeping us here.
Speaker 2: With a lech king. Does he rule like the actual underworld.
Speaker 1: The lych king rules the land of the Dead, which
is a small section of the dead, the world dead
as nobody crosses it. He lives rumored in a city
called the City of ash Okay Stelean Nobush and the
Dwarfing Kingdom and the Orc Kingdom keep his minions at bay.
There's constant watch and on the borders of that land.
Though there have not been any huge fights for many, many,
many many years, in fact, not in anyone's lifetime. Oh
there're occasional and dead wanders where it shouldn't and that's
when the paladins take them out. But yeah, that's where
the lich king is said to reside. Okay, this is
but that's what he says. I can see them, the
ghosts of the departed. We can't move on. And as
he says that, the sun crests the horizon and shines
on him, and he dissipates.
Speaker 6: With a grave look on my face.
Speaker 5: That will holds through my bell once again and just
kind of look at the ground. This is a lot
worse than I thought.
Speaker 2: Yeah, yeah, I.
Speaker 7: Don't know how we can help them.
Speaker 6: We've got to find what's.
Speaker 5: Keeping him here.
Speaker 10: Mm hmmm.
Speaker 2: On where we go.
Speaker 5: Always I will sort of say, like, check him with scabbard,
see if they're good.
Speaker 1: I don't know if they're scabbard stands there.
Speaker 5: Yeah, I kind of I'll kind of cautiously approach him
and be.
Speaker 1: Like, it's all really can't see ghosts?
Speaker 5: Yes I can, And now you know a bit of
what we do.
Speaker 1: We'll all be a monkey's uncle. Well where are you headed?
We'll help take you there.
Speaker 5: Oh, we're going with Brian here to eff Claim and
then from there medic Claude.
Speaker 1: Meta what are you doing in mediclaud.
Speaker 5: We're still not really sure yet. A funeral home investigation
takes us there.
Speaker 1: You're as in spooky stuff or are you talking illegalne
and spooky stuff?
Speaker 5: One of this?
Speaker 1: Okay?
Speaker 5: Good?
Speaker 1: You watch yourself in meta cloud. There's a there's a
mob boss there who he doesn't mess around. In fact,
that's one reason we're up here. He kind of drove
us out of that city.
Speaker 6: M hm, is he after you?
Speaker 1: No, but he seems to always have the scoop on everybody,
and he finds out about you that you're a you know,
a snitch, being an investigator and everything. Now I take it,
I take it as what he would see you as.
You want to watch your back?
Speaker 6: All right? Who is this mob boss? Then?
Speaker 1: I don't know his real name that they call him
the crooked man?
Speaker 2: What does he look like?
Speaker 5: Well?
Speaker 1: Do you want the rumors? Sounds like a bunch of hears.
Speaker 5: Say to me.
Speaker 1: But the rumors are he's not entirely human. He's changed
himself somehow.
Speaker 2: Hmmm, how how so?
Speaker 1: Well, he runs a lot of different ventures and uh,
and he's he's very he's he's very intelligent from what
I hear, very much involved in this new steam powered
things and this new technology apparently has made him a
new man. That's all I've heard. I don't know. I
just I've made a few friends who've never made it
back after dealing with him. So watch yourself. Well what
we can We can take you to the outskirts of
Metaclaw if you'd like.
Speaker 5: That's very good of you. I mean, I don't think
we're minding the company.
Speaker 2: I do not want to be involved in any criminal.
Speaker 5: R I'll talk to I just.
Speaker 2: I just don't want to. We don't have to share
the money, no, okay, I'm fine with them.
Speaker 6: Would not expect that.
Speaker 2: I don't think my parents would approve parents here right now.
Speaker 6: Scabbard, here's the deal.
Speaker 5: I have tried to go legitimate, and these two with
me I have been a great help and I don't
want them getting involved in anything untoward.
Speaker 2: Mm hmmm.
Speaker 5: So if you're gonna be with us, there's gonna be
none of that going on.
Speaker 1: We'll take you to ever Claim.
Speaker 6: All right, I appreciate your honest.
Speaker 1: Okay, Okay, what's there?
Speaker 5: You can go your way, all right? Okay, Well, Brian,
I'm sorry for the delays and all the interesting developments,
but let's get underway. I'm sorry that this had to
put a damper in your trip, but.
Speaker 1: I got to see your ghost. I'm sorry, but still
as I haven't seen anything like that in my life. Well,
poor Brian, I'm off to ever Claim that.
Speaker 6: Let's go.
Speaker 2: Okay, so he basically just gave us money to accept
a ride.
Speaker 6: With Yeah, where the entertainment.
Speaker 1: It's just like.
Speaker 6: Heck, imagine how boring on the trip.
Speaker 5: It would have been if he was by himself.
Speaker 1: Oh gosh, could you imagine.
Speaker 2: Killed by your friend.
Speaker 1: I don't know if they would have I don't know
if they would have killed him, but he would be
walking on.
Speaker 5: Foot, so that might have killed without any merchandise.
Speaker 14: Yeah, okay, all right, you begin your trip to well
you continue your trip to ever Claim back on the road.
Speaker 6: Yes, you you.
Speaker 1: As you go, you come down towards Diamond Fish Lake
and skirt around it. That's where most of the roads lead.
And then from there you head do southwest straight towards
the capital city of and Arcis, ever Claim. Along the way,
you arrive at a small village, Holy cow, excuse me,
a small village that looks a little worse for where.
It seems that there was a large fire in the village.
And as you pass by, a lot of the individuals
kind of stop and they look up at you and
and just kind of you know, it's not often that
that they see a lot like yours passing through. Right,
but do you do anything? Do you stop in this
village or do you carry on through?
Speaker 2: Does do they?
Speaker 7: How fresh is this?
Speaker 2: Are these like people in need of help?
Speaker 1: There are buildings that are still smoking.
Speaker 2: Okay, should we stop and help these guys?
Speaker 6: That's at these are you're people? You want to well, no, you're.
Speaker 1: In Diamond Fish Lake, that's right, that's this one, right, Yeah,
that's the the more northern of these two lakes.
Speaker 4: Yeah, I mean, I want, I want to just take
a few minutes with Brian, mind Brian to check what's.
Speaker 1: Been happening that I can't turn a hand in need?
All right, why can we do for these people?
Speaker 6: All right, let's go check it out.
Speaker 2: Yeah, okay, if we go in, what happened.
Speaker 1: So right now? Honestly, people are literally just tearing down
buildings that are no longer safe to live in. Right
upon asking, there's a Dwarvish lady who says, we were attacked.
Speaker 2: We were attacked last night, attacked by the undead.
Speaker 1: Do you think the lich king is mounting an attack
on the land?
Speaker 7: Why would he be doing that?
Speaker 1: Well, I don't know. I heard that this was happening
in towns over. We thought it was all poppy cock.
But they came in and they were strange. They almost
had this intelligence to them, all the horror stories I
ever heard as a child. They were just poppets, right.
These ones seemed to think for themselves. They burned the buildings,
drug some people off, and what did they look like?
Various types? There was an ogre yes, and there was
zombies of all different types, strange ones. I think it
might be the litch king. Most of the town, though,
is blaming it on the warlock.
Speaker 2: The warlock.
Speaker 1: The warlock. Well you must not. Yeah, I guess you're
passing through. We had an individual here who he apparently
must have been trying to receive magic. He was from
poorer backgrounds, and I guess he became a warlock. Perhaps
this is his revenge. We kicked him out of the city. Oh,
it was a terrible thing. He was in the town square.
He sprouted eyes out of the back of his head
and tentacles burst from his arms and started to yell
and scream. We chased him out of the city, knowing
that we could never have any sort of curse like
that on our town. Now, look how we've been repaid.
Speaker 2: Its just me. It does sound like the cat we killed.
Speaker 6: Mm hmmmmm.
Speaker 1: Well, as it continues to spiral down, it will all
make sense and do time.
Speaker 5: I guess I'll just talk to this lady and tell
her that it's unfortunate, but it's true.
Speaker 1: What's true.
Speaker 5: It seems that undead, evil creatures have been popping up
all over the land. We've experienced it a few times ourselves.
We've heard rumors, stories, heard evidences that this is happening.
Speaker 6: I couldn't.
Speaker 5: I can't. I couldn't tell you why it's happening yet,
But it seems it's a new reality we're all going to.
Speaker 6: Have to be dealing with.
Speaker 1: Well, here we are defenseless. Seems the king keeps mustering
his troops into the city. I hear stellanobus is mounting
an attack on the land of the dead.
Speaker 5: Really, yes, hmmm, strange times. Well, I wish we could
do more for you.
Speaker 1: Well, perhaps perhaps you could do this. Come with me,
we'll go to the town hall. I'm going to get
the mayor to write a letter requesting help, and if
you're headed to the city, perhaps you could take it
to the king.
Speaker 5: We could we could do that.
Speaker 1: Please, Thank you?
Speaker 2: Is the king in every claim?
Speaker 1: Yes, yeah, that's okay, King of Indara.
Speaker 4: Is there any fires still burning here?
Speaker 1: It's just they've all been put out smolders and essentially
found the ruins. It's all clean up at this point. Okay, well,
thank you, Please get the King our message of.
Speaker 7: Course or all.
Speaker 6: We'll do what we can.
Speaker 5: In the meantime, I suggest to start planning ways you
might be able to try to defend yourselves in the
future should it become necessary.
Speaker 1: I think we will do that. In fact, Farmer Johnson
over there is planning.
Speaker 6: Jacob.
Speaker 1: What do you think his name is? Jacobs? So okay,
so I take it with that you take your leave
from the city or town and you had to ever Claim.
Speaker 5: On the way after we kind of leave this place.
I'm just gonna say, like I fear we're getting to
a point where we're not going to be able to
help a lot of people if this keeps happening. We're
only three, we can't be everywhere.
Speaker 2: Yeah, so what's her priority?
Speaker 5: I think we keep going on our line of investigation
to see if we can find out where this shipment
originated from. Anybody associated with it, they'll probably or they
might lead us to more. Got to find the source.
Speaker 1: Yeah, Okay. The rest of the trip to Everclaim is
just standred. You do see a few troops, you know,
various Knights of Endarsism, showing up into the city as
you make your way there. The city of Everclaim is
quite large. It's got a decent sized all around it.
But the thing about Everclaim is it's built with very
unique architecture. The city is known for its its love
of arts and fashion. In fact, the king is known
as a connoisseur of fashion, and at any you know,
sort of royal get together ball or political thing that
he shows up to in other countries or anywhere, he's
always known to have the most outrageous and expensive of outfits,
I should say. And the whole city kind of embraces
this culture, right. It's where a lot of the innovation
of the fashion of the world stems from Everclaim. There's
a lot of shops for that kind of things. There's
even a university in kind of like the art of fashion.
I shouldn't say university, a college probably is, or what
it would be. But it is a very large and
well put together city. So once you arrive at the city,
Brian thanks you. He pays you the fifty gold and
it states that he's quite enjoyed your company and says, well,
if you hadn't been with me, your buddy Scabbard might Well,
let's just say I might not be here this quick
and Scabbard. He also says, well, I think we'll part
ways here. I'd rather not set foot in Metaclaud anytime soon,
and there's some opportunities in this city. We better leave
before we're seen with you.
Speaker 5: All right, Well, we might see you again, stay spooky.
Speaker 2: It's nice to meet too.
Speaker 5: In all honesty, Scabbard, it's good to see you and
to see that you have.
Speaker 1: Changed, and thank you. I wouldn't be here if it
wasn't for you that night. I know you owe me,
I know. So that's why I'm leaving.
Speaker 2: All right.
Speaker 1: Okay, what do you do when ever? Claim?
Speaker 2: How do we dispense the skull?
Speaker 5: Yes, so it's sixteen gold pieces and six silver.
Speaker 6: We'll do it that way.
Speaker 1: Cool. Nice.
Speaker 2: So we're in the city.
Speaker 5: Yes, so so we're still going. We still need to
take Brian to No Brian was going going right right.
Sorry for a second I thought he was going to
medical cloud.
Speaker 10: He's not.
Speaker 2: You're no longer having this wagon.
Speaker 4: Different So different countries have different currencies, or would like
Capital city have its own?
Speaker 1: Just countries. You're all like, what's with the money in
this currency?
Speaker 6: Again.
Speaker 5: Okay, well, we've got a letter to drop off.
Speaker 1: I know you guys have hardly explored this world yet. Yeah,
all your time in Darcus and a little bit a.
Speaker 5: Little bit of h.
Speaker 2: Yep, I've been in them. Yeah.
Speaker 6: Okay, so we've got a letter we could drop off.
Speaker 2: I'm eager to do that.
Speaker 5: We want to find the best way to get to
Meta claud.
Speaker 6: But we could probably spend a little time in the
city before we go.
Speaker 2: To do the letter.
Speaker 7: First.
Speaker 2: Let's do the letters.
Speaker 5: Let's do the letter.
Speaker 6: Sorry, what time of date did we arrive here?
Speaker 1: You would have arrived fairly early morning.
Speaker 3: Okay, perfect, Yeah, let's see if we can figure out
how to drop off a letter.
Speaker 6: I'm sure we won't get to talk to the king.
Speaker 2: But just go knock on the palace doors.
Speaker 1: So you go to to the palace, to which the
guard at the gate is like a state of business.
Speaker 6: Uh, we're here. What was the village called.
Speaker 1: It doesn't matter.
Speaker 2: Okay, we're here on behalf of insert village name here.
Speaker 5: Yes, we're here representing this village, and we bring a
message for the king from the esteemed counselor.
Speaker 1: The esteemed councilor yes, uh and you're from this village,
he says, as he reaches out to grab the letter.
Speaker 2: Well, we'd like to give it to the king personally, though, And.
Speaker 1: And you think the king has anything? Why would the
king see you?
Speaker 2: It's an important letter.
Speaker 5: Okay, you may be aware things in the land are changing.
Speaker 1: Roll me a persuasion check at advantage.
Speaker 5: Who here, Mark?
Speaker 1: Yeah, your thing gave her advantage. But she'll roll it
good because I'm sure my PC is a plus three.
That's not bad.
Speaker 4: Oh yeah, okay, so that's a nineteen plus three.
Speaker 2: Okay, we're going with the first time.
Speaker 1: He's like, all right, all right, let me let me
go grab the counselor of the game. Just a moment.
You wait. As you wait to see like the people
filtering through the city, there's a gaggle of girls with
their new fashion going through. A man in a very
nice suit walks by.
Speaker 6: Yeah.
Speaker 1: Uh, there's there's all sorts of things, and there's even
a mechanical magic garbage it goes by. Yea, even see
one of those.
Speaker 5: As we start seeing these people go by, I'm just
gonna be like, I forgot how ridiculous this city is.
Speaker 1: I imagine it kind of like the Hunger Games where
they've got.
Speaker 5: People with their weird colored hair and makeup.
Speaker 1: Okay, all right. After about fifteen minutes, the guard arrives
back with a rather stately looking man says, I hear
you have a message for the King.
Speaker 2: We do, and we'd like to deliver it and discuss
with him personally.
Speaker 1: It may I ask who you are.
Speaker 5: Messengers with the doctrine detective.
Speaker 1: The dark room detectives say, I've heard of you lot.
You come out of Kilncroft. We do well, I think
the King would like to see you.
Speaker 2: I'm a little bit concerned.
Speaker 5: By that, okay, driving will very poorly try to hide
his surprise.
Speaker 6: After just being like, no, you just stopped me.
Speaker 1: Oh okay. So you're brought into the castle and as
you go in, it's it's got stained glass windows, and
the tapestries in it are extravagant. Right. In fact, in
the entrance hall there is a great tapestry telling the
story of like the battle of the lich King and
the fight against it, and it shows the country of
andarcis valiantly defending with a little bit of help from Stellanobus,
you know, right, So, but it's it's quite well done,
and it's done in a way where it starts at
the top. Excuse me, it starts at the bottom and
goes all the way up to the top with the
culmination of like pushing everything back into the land of
the dead and everything. It's it's quite beautiful. But there
are other various tapestries about, right, And of course there's
a very large one depicting the King himself wearing a
very very extravagant robe. You know, it's like one of
those red ones. But it goes on forever, and and
you're brought in to his great hall. It's gilded in
gold and silver, and and he's got a large throne
at the front at which you're brought up, and the
the counselor takes a knee right quickly motions for the
rest of you. Okay, yeah, he says, sire, this is
the dark Room detectives. They came to us and apparently
have this letter to which he allows him to approach,
and he takes it and he reads through the letter.
He's like, huh, been helping one of the side towns.
It's very valiant of you. I think we should dispatch
some help to them at once now. The matter of
business that I would like to speak to you about.
I've been trying to get a hold of you two
for or you three for the last two weeks. Where
have you been.
Speaker 5: Apology, sire? We've been traveling for investigation efforts.
Speaker 1: That makes sense, That makes sense. Well you are paranormal investigators,
are you not? We are you do not only the
undead side of things, but also the unexplained, the dark magic? Right?
Speaker 13: Okay?
Speaker 1: Well I need you to prove yourselves where your counterparts
could not. You see, weeks ago I sent your your
your your rivals you might say, off to investigate that
green flash that happened months ago. They never reported back,
and I am sick and tired of people running around
and wasting my time. Do you profess to be better
than them?
Speaker 5: That is the rumor, right hear?
Speaker 1: Yes, yes, yes, all right, Well I have a task
for you. I'm willing to pay you all two hundred gold.
Speaker 5: If you were.
Speaker 1: Willing to go up into em Raalia and investigate that
that green flash, find the location of it. I want
to know what happened, what caused it.
Speaker 5: We witnessed the green flash, right everything?
Speaker 15: Unless they yeah, well it was it was in the evening,
so but not like late evening.
Speaker 1: Okay, I'm want to take the job.
Speaker 2: Of course, use money, Yes, we.
Speaker 6: Will take the job.
Speaker 5: Sorry, perfect.
Speaker 1: How long do you think it will take you to
complete this job?
Speaker 5: Oh well, I've never investigated a green flash before, sire.
Speaker 6: Travel time there and back plus.
Speaker 5: Two weeks, two weeks maximum.
Speaker 1: All right, okay, well that's I'll give you three, he says.
Speaker 2: They said travel time there, I'm back plus plus.
Speaker 5: Plus two weeks.
Speaker 1: Sorry, I heard two weeks, no, two? All right, I
think that is that's a worthy amount. You come here
with some sort of evidence of what you found, and
I will pay you the two hundred on the spot.
Speaker 5: All right. That sounds very fair.
Speaker 1: Yes, and I'm sure your your company could use the publicity.
Speaker 5: I'm sure we could.
Speaker 1: Yes, well, all right that I'll let you speak with
my counselor. He'll make all the arrangements.
Speaker 5: Thank you, and thank you for thinking of us anytime.
Speaker 2: Okay, before we leave the room. How many people are
are in their own.
Speaker 1: So it's like a king's throne room. So there's him,
there's the counselor, there's you guys. There's guards stationed at intervals.
There's probably about eight of them in total.
Speaker 2: So see their faces?
Speaker 1: Their faces? Uh, yes, yeah, they're wearing helmets, but they're open.
Speaker 4: So I do I recognize any like I'm looking. I'm
looking at all of their faces in great detail. Do
I recognize any features in any.
Speaker 1: Of the case, any features? Let me find here?
Speaker 6: Wants it? No?
Speaker 3: Okay, okay, all right, I can't even I can't even
pretend that Dravon would have noticed that the intimidation of
being in the King's chamber is like absolutely crushing it.
Speaker 6: If he knows who?
Speaker 1: Okay, all right, so the the counselors that he's like,
all right, well, we can arrange for you to have
horses to take up there, and and we can make
all He basically writes up a legal document and two
copies of it, one for you guys, one for him,
and he says, now, I would suppose you're setting out
right away, we'll.
Speaker 2: Likely want to go check out the coffin just for
get about.
Speaker 5: I think we might have to put a pin in that, Okay,
I mean, I think this might lead us a similar place.
We know that things started going wonky after the Green Flash,
don't we.
Speaker 6: Yeah, so maybe it's got something to do with it.
Speaker 5: I think maybe we'll get supplies in town, make our preparations,
and then leave in the morning.
Speaker 1: All right, Okay, he's he agrees to that. He's says
that's awesome. He's more than happy to do it, or
to like to let you do that. He gives you
the the basic coordinates that any of the intel is
of where the green flash was. And all you know
is it's literally at the northernmost tip of the world.
Speaker 6: Okay, okay, bit where the big fire was.
Speaker 5: M okay. Can I ask him if he knows a
good armor in town, to.
Speaker 1: Which he says, aut yes, we have the best.
Speaker 6: Cool I'll take.
Speaker 1: Any information about it, plazy, just a shop or something
that he'll direct you to the armory all that? Okay, Yeah,
he said, go ahead, there's definitely one in town. He
gives you directions to it. Thank you for listening to
Adventures in the Parted Veil podcast. You can see videos
of our recorded session and more on YouTube, and don't
forget to check out our Patreon at patreon dot com
slash Twilight.
Speaker 15: Inning To do so, is that your own pair of.
Speaker 1: Enjoy the rest of the show.
Speaker 2: If I look at Isaac's notes, for his experiment that
he was trying to test because he said northern Memorialia
would be the best place to actually do it. Yes,
what kind of supplies materials was he using to do that?
Would I have the means to recreate it?
Speaker 1: Well? So his materials and supplies would have been a
lot of traveling here. Okay. He also had a metal
rod Okay, wire and a kite.
Speaker 2: Okay, that's the.
Speaker 6: I'm sure we could find that stuff.
Speaker 2: Probably shouldn't recreate that one. I mean, it did end
his life.
Speaker 5: He might have been onto something.
Speaker 2: I think I would need to. I need to figure
out a way to make it safer.
Speaker 3: Before I thought you were going to suggest that Isaaca
had caused the green flash.
Speaker 6: No, I thought that's where it was going.
Speaker 2: Is the timing line up?
Speaker 6: No? Not quite been super cool?
Speaker 3: Okay, yeah, should we go supply up or get some
things we think we might need for a big long yep?
Speaker 5: It was mana, you used to be a guy. Do
you know anything about getting through the woods up there?
Speaker 2: I can get you through the woods.
Speaker 5: Yeah, So we don't need to hire anybody. You're comfortable
with that you can You're hired, all right?
Speaker 2: You give me the extra, a.
Speaker 1: Little bit more of that.
Speaker 2: Be able to guide you through, all right, trust with confidence?
Speaker 6: I trust you, okay, okay, okay.
Speaker 5: All right, Well I'm happy to go explore town. Really,
all I'm looking for is probably armor.
Speaker 1: Okay, I don't know what type of armor?
Speaker 5: Do we need to like sock up in rations and stuff?
Speaker 6: Do you want us to track that?
Speaker 1: Or you can do you know what, just dump a
little bit of gold and we'll say, like like ten
gold and you've got enough rations ten gold each me sure, okay,
I'll do that and that'll supply you enough for the
travel there and back right here?
Speaker 2: How to do that again?
Speaker 1: What type of armor are you looking to get?
Speaker 6: Just for some studded leather?
Speaker 13: Oh?
Speaker 2: I think I can make that.
Speaker 1: Okay. So at the shop, you see there's a there's
a man who he's a blacksmith, looks like he's been
doing it for years. He's got a big old hunched back.
He's he's pounding away and he's like a dwarf. What
would a dwarf be wanting in the shop here? You're
here for some nice plate arm Ah?
Speaker 5: No, I don't really do the heavy stuff.
Speaker 1: Are you sure you're a dwarf or just an oversized gnome.
Speaker 5: I'm sure of what I am. I just need something
I can move around easily.
Speaker 6: Well, something that won't.
Speaker 5: Rust in the humidity of a dense forest.
Speaker 1: You know what I mean, studded leather unless we've got
something better. Yeah, I mean, I can tell you something.
It cost you forty five gold though, Can I have
a look at it first? Absolutely? We only have the
best here and in Ever the ever claim as a
so he brings, he brings you over, and you see
that the leather armor is it's dark like he's got
it in. It's got like this very silvery studs right
that are quite quite a nice bright silver. But the
leather has been dyed to be almost black in color,
and it's got a little bit of that that Ever
claim flare to it. But nothing, it's practical, it still works.
It's just got some good designs in it.
Speaker 2: Sat the player's handbook.
Speaker 7: I just want to see what I can do with
my lother tools.
Speaker 1: There you go. Do you have those?
Speaker 6: Right?
Speaker 1: Yeah?
Speaker 5: I don't. I don't even remember how tools work. And
the new rules it fancier, I know that, but I yeah,
I don't really remember. Yeah, I mean it looks like
pretty good armor.
Speaker 6: I'll pay in the.
Speaker 1: Yeah, I'll say it's it's got designs and everything. But
oh no, somehow I have done something that I did. Oh,
there we go. Uh, yeah, it's got a it's it's
just got a lot of like swirly designs in it.
They make different patterns and things throughout. But it's etched
in and it's quite Wait, I.
Speaker 2: Can make studied leather armor. How does crafting work? I
don't know, but I can make it. It's on my
list of things I can make.
Speaker 1: Yeah, but do you have the time to do it?
Speaker 2: That's a good question.
Speaker 5: Yeah. I also just handed him forty five.
Speaker 1: Yeah, it walks out of the shop just just to
have a pen be like I could have made you that.
Speaker 6: Well, speak up next time.
Speaker 1: Last turn around, and there's no refund side put in
the door.
Speaker 6: Can I see if he's interested in buying my current
leather armor back?
Speaker 1: So he looks at it.
Speaker 6: I know it's not much, but for supplies or straps
or something, maybe you could use this.
Speaker 1: I could probably salvage a bit of give you fifteen
gold for it. How does that sound?
Speaker 6: That sounds fair to be?
Speaker 1: All right? Okay, anyone else want to buy anything.
Speaker 2: To any kind of weapon that you would recommend I
upgrade too?
Speaker 6: Or what do you go before? Just daggers?
Speaker 2: Daggers in a short bow.
Speaker 5: A rapier is a good one for a bard, okay,
because you can use it and it does a D eight.
Speaker 6: I don't know about that basically, like it.
Speaker 5: Can do a maximum of eight damage like any dice
you have. The maximum can do depends on how many sides.
Speaker 1: There are, right, so D ten Yeah, it has ten sides.
Speaker 6: D ten can do maximum of ten damage on the
dice roll.
Speaker 5: So the rapier would be like the highest damage like
melee weapon you could get.
Speaker 2: Okay, does he have any rapiers and stock?
Speaker 1: Yes he does.
Speaker 4: I want to buy one of those?
Speaker 1: Be twenty five gold?
Speaker 2: Do you bet?
Speaker 6: Goodbye? Leather armor, Hello Studd.
Speaker 5: Hello, that moves me up a whole ac point.
Speaker 1: You are now a stud a whole ac point. That
could be the difference between life and death. Right there?
Speaker 2: You should crafting that increase your armor. You The cost
of raw materials is half the purchase price of the
item cool and the time that it takes is the
purchase price of the item divided by ten, rounded up
in days. Oh, five days, so take five days.
Speaker 6: Oh, that's super cool.
Speaker 5: And half so you can make it for half the
price if you've got the time.
Speaker 1: Yeah, which you don't know, all right, but that's pretty cool.
Speaker 5: That is Yeah, that's super cool.
Speaker 1: Well, now that just gives me the option as a
DM to destroy your armor at times and let you
have to get new I should.
Speaker 6: Use my like learning from a ghost ability to like
learn a bunch of tools.
Speaker 5: Then we can just like make everything we need.
Speaker 6: Although you probably have like every tool.
Speaker 2: I have a lot of proficiencies.
Speaker 1: Okay, all right, So you get all put together here
and set out to Allah.
Speaker 5: Yeah, are we going to stay the night or do
we want to just like camp outside?
Speaker 1: What time a day is it by the time you've
done your shopping, it's probably like mid afternoon.
Speaker 5: Ride for a couple hours camp. We'd save the money
on a hotel.
Speaker 1: Now you're off off to see the wizards, well, off
to see.
Speaker 5: Thee I think we'll just ride because we got some horses,
right how to get some?
Speaker 1: So?
Speaker 5: Yes, well he probably gave us a place to get
them from. Yeah, I don't think he gave us horses
right then and there?
Speaker 1: No, Yeah, they lent you some horses to go. However,
you know full well that once you enter m Rallio
you're not taking your horses in there. It is pretty
What do we do with them?
Speaker 5: Just like slap them on the button, tell them to
go home.
Speaker 1: You could ride to Emerald City if you want, and
put them out a store them there where you could
find somewhere else.
Speaker 6: Do you know of any settlements?
Speaker 5: I do like a small place we could leave the
horses while we go into the deep woods. All right,
let's ride, all right, see, I'll just go till.
Speaker 6: Tonight in camp?
Speaker 1: Can you camp this night? Is there anything anyone wants
to do?
Speaker 5: Particularly Mara, I can't help, but notice you've really been
shying away from going to.
Speaker 6: Emerald City.
Speaker 5: And I know you're saying it's a boring place, but
I've come to realize I really don't know a lot
about you. Is there a reason you don't want to
go there? Like I don't know where our investigation is
going to take us. We may end up having to
go there, so if there's a problem, it'd be good
for us to know problem.
Speaker 2: Are you sure she's hiding from her noble responsibilities? The
memories that the place gives.
Speaker 5: I won't press you if you don't want to talk
about it, but if these things are going to come
up and impact us later, I think you'd better let
us know.
Speaker 2: I will let you know it becomes relevant.
Speaker 6: All right, that's good enough for me.
Speaker 1: Okay, all right. Uh So you guys decide to camp
out for the night.
Speaker 6: Mm hm.
Speaker 2: Where we are?
Speaker 6: You a couple hours north.
Speaker 1: And it's at this point while you're camping you all
begin to notice if.
Speaker 2: There is a chill in the air, Yes, dangled.
Speaker 1: Does the tips of the grass speaking to frost.
Speaker 2: A bit everywhere? Very localized.
Speaker 1: Well, it's night around human without dark vision give me
basically like you can't see either.
Speaker 5: But but but yes, and heads up, everybody, I don't
think what alone?
Speaker 1: You begin to hear some some sounds, Yes, yes, some sounds.
Speaker 2: I do have a tent. So we're in, Like we
have a tent with that out and that's that actually
makes not just camper.
Speaker 6: That actually makes it scary.
Speaker 1: Those weird sounds going on out, It actually does because
then you can't see them.
Speaker 4: But uh and oh but it only sleeps up to
two people.
Speaker 6: The girls could share this.
Speaker 1: Uh, so we can either pause there and do this next.
Speaker 6: Week, but we could do it now. Yeah, we better
keep going.
Speaker 5: Yeah, okay, all right, we've got to get them.
Speaker 7: Whatever this is.
Speaker 1: Let's let's take a quick moment to set up the map.
Speaker 2: Remind me distance? Can we see?
Speaker 6: Yes?
Speaker 8: I suppose you have a fire going none if we're
in the tent ready to sleep, especially since it's frosty apparently.
Speaker 2: Yeah, okay, we can see in the firelight.
Speaker 1: Okay, all right, so guess what where is the fire
close to me? Yeah? I'd be close to him. I've
only had my little fire out. Too bad, I don't
I don't have my little fire out. You give me.
Speaker 2: I don't have any fire colored dice.
Speaker 1: But there's one that works. Put that right next to driving,
right there. Okay, that's the fire fire. Okay, the uh
zombies go first. I hope you are happy with that.
They have twenty feet of movement, so that is four inches.
Speaker 6: I think one of them can reach me.
Speaker 1: There's god. Oh this is uh, this is all just
estimated movement.
Speaker 4: Right.
Speaker 1: He's with five of you. He can hit you all
right there? Okay, driving one's going to take a swing
at you.
Speaker 6: Oy uh.
Speaker 1: He misses, and the others are too far away.
Speaker 2: It is Penelope's ok Penelope is going to approach this zombie.
She's gonna skirt around.
Speaker 1: For anyone watching. This is Penelope, this is Mara, this
is Driving. We're in the middle of painting them. Still
in Canada, it's hard to get out things. Prime died
to go get a brush on primer.
Speaker 2: All right, yeah, and she's gonna use her rape here.
Twelve does a twelve hit?
Speaker 1: Yes it does?
Speaker 2: Yay ah, So that is eight piercing damage to the
black one there, and she's gonna add one of her
aquium canisters to that as well. Actually it's another D
eight force now SAD one four damage.
Speaker 1: Nine damage total. Yeah, okay, al right, it is.
Speaker 2: Now driving heroic inspiration. Is that only for like D
twenty tests or is that any diroll?
Speaker 1: I think it's any diroll?
Speaker 2: Can I reroll out my inspiration?
Speaker 1: Go ahead? Cool, I'll have to double check the rules
on that. Three four okay, So instead went to eleven.
Speaker 13: Slightly better, slightly better, and then then George turned yes,
and Georgie is going to do his force blast.
Speaker 1: What's Georgie sace?
Speaker 2: Georgie Sace is thirteen. Okay, don't ask that question fifteen
to hit. He's attacking the same zombie that I am.
Speaker 1: Fifteen.
Speaker 13: Okay, he hits and so he d six plus three
damage five damage with that force blast.
Speaker 1: Okay, that leads.
Speaker 2: He just like he flies around and then he like
tips forward and little guns come out as belly.
Speaker 1: Like a little forest blast. Okay. The zombie is it
doesn't really react. It's not intelligent enough, but it it's
a yeah, so it gets hit driving your tar.
Speaker 6: Okay. I was just doing some reading here and I
realize I've been doing something that I shouldn't have been.
Speaker 5: Okay, yes, I was just reading the rules about light
weapons and that nick with the scimitar that I can
use when you make an extra attack of the light
property is what it says. I just looked up light
weapons and the new rules, and it does say that
you can't, like you can make an extra attack using
a bonus action with if you have another light weapon,
but you can't use it on like it has to
be a different weapon. If you have another weapon, you
can use that to do this second tack. So because
I only have one scymitar, I actually can't do two
attacks with it, Okay, unless I had a second one.
Speaker 1: Okay, but I don't at the.
Speaker 5: Moment, so I can know I will no longer be
doing that. I do have a dagger which I could
use to do that.
Speaker 1: Okay, all right, but.
Speaker 5: Yeah, just for sake of yes, being transparent, because I
was thinking about that the last time I used it.
Speaker 1: Yes, we're completely see through. Now, what do you want
to do? Okay?
Speaker 6: Good question this guy.
Speaker 5: Well, I guess that guy's attacking me. I'll get out
my scimitar and attack him. Okay, give him a swing.
Speaker 6: Yeah, I won't move.
Speaker 5: Nineteen nineteen.
Speaker 1: It's night okay.
Speaker 5: Ooh max damaged nine nine damage.
Speaker 1: Very good. Okay, all right, so you slash into the zombie.
It stumbles, that keeps coming.
Speaker 5: Wait, I'll do a bonus action disengage and then move
and then come over here.
Speaker 6: Okay, sounds good.
Speaker 1: Run around the fire, yeah, skirt as far from that
other zone. Okay, it is your turn.
Speaker 2: Awesome. I'm near the one.
Speaker 1: Of pants okay, mister pants, and I want.
Speaker 2: To try out my rape here and see how works.
Speaker 1: You're good, okay, and you've added it in that'll hit
sixteen sixteen hits.
Speaker 2: Perfect, And then I roll which one is eight times?
Speaker 5: It's not the one that looks like this little diamond.
Speaker 1: It's octave.
Speaker 2: This one has eight side.
Speaker 1: Five five damage. Okay, five damage it is, and that's
your turn.
Speaker 2: That's my turn.
Speaker 1: Okay. So the zombies they continue to press in it
can only go twenty feet, so they're not particularly fast critters.
This one's going to come to your raven and believe yes, so, Maa,
you were going to get hit. Maybe we'll see. So
the zombie runs up to you and it swings a fist.
You credit a natural one, I'm gonna say, it misses
and stumbles into the fire, taking for fire damage. That
is not the one you will did draveling. But now
the other one is going to swing at you though,
Oh my gosh, I'm rolling hot garbage tonight, get out here.
Let's roll another die So missus dravin. You get attacked, uh,
doing the same thing that the last one did for
a total of are you ready for this? Eight? Yeahs
against you?
Speaker 2: Okay?
Speaker 1: Ten?
Speaker 2: That misses?
Speaker 1: Okay, Well, the zombies apparently are very stupid. However, it's
at this moment that you start to hear something almost
a rattling sound. No, we're through the darkness. Something appears,
something that you haven't seen yet before. And these are
literal skeletons. They have armor on.
Speaker 6: And shields.
Speaker 1: Don't mind this one. He's only got one coat of
primer on him.
Speaker 2: How well held together are skeletons in this world?
Speaker 5: Well enough if they're wearing armor.
Speaker 2: Yeah, well enough, Augusta Wynn wouldn't.
Speaker 1: No, no, it would not. And they begin to close
the gap. Oh gosh, oh my goodness. M hmm. Okay, Draven,
you're getting attacked. So one of them pulls out it.
The sword is old and rusted, looks like it's already
seen battle before, and it hits you with a twenty
three and you take four piercing damage. And then it
goes again and ooh does a fifteen hit?
Speaker 6: Yes it does.
Speaker 1: Okay, that one does five damage as it comes up
from behind and breaks across your back. Let's see, Penelope,
you don't see your skeleton coming in the dark and
it critically hits you. What is that? The critical hit
is a natural?
Speaker 2: Can reactions be used against them?
Speaker 5: If you have something that allows, yes, you can use
your cutting words. In this case, I would suggest using
it to remove decrease the damage, because you can do
damage or the attack roll. Okay, and if they roll
the natural.
Speaker 6: Twenty, you're not going to be able to reduce it
low enough to make it.
Speaker 5: Not hit here, so I would just reduce it.
Speaker 10: Was eleven damage.
Speaker 2: Yeah, I'm using one of my inspiration to.
Speaker 6: Say that, to just roll one of those, which is
a d.
Speaker 10: D six okay, and then you'll subtract that from whatever
she got.
Speaker 2: Okay, so it only took three off.
Speaker 1: It's only okay, as you focus to do this, you
you you turn, and you're lucky that you turn, because
the skeleton swipes right where your head was before. We
are back to Penelope.
Speaker 2: All right, Penelope is going to attack the zombie that
she's been already attacking. Let's get rid of these things.
Speaker 1: That's not already six to hit.
Speaker 13: Nope, yeah, so twenty that hits, yes, it does, and byes,
so that is ten slapped piercing damage.
Speaker 5: Okay.
Speaker 1: The zombie collapses to the ground.
Speaker 13: Fantastic goods. And I will say Georgie the skeleton, and
George is going to attack this skeleton here.
Speaker 2: Okay, he'll crawl around and like nick his ankle.
Speaker 1: With his proposals.
Speaker 13: All right, so that is eighteen that hits. All right,
five damage from Georgie, that.
Speaker 1: Little rat, yeah, okay, driving.
Speaker 5: Okay, I'm gonna use my scimitar.
Speaker 6: On the zombie. Okay, I think is that that's when I've.
Speaker 16: Already heard yeah, yep, okay, yeah, I'll use a simitar
in the zombie. Twelve twelve hits, nice, okay, six damage.
Speaker 1: Okay, that leaves it bloody.
Speaker 5: Okay, and then I'm going to, uh, since the scimitar
is a light weapon and so's the hand crossbow, I'm
just gonna pull it out with my offhand and I'm gonna.
Speaker 6: Fire it at this guy.
Speaker 1: Okay, go ahead, okay.
Speaker 6: So.
Speaker 1: Uh, that's a thirteen thirteen hits.
Speaker 5: And then it's to be a straight roll one damage
one but sneak attack.
Speaker 1: Plus an extra six seven damage Okay, that leaves that
one bloodied.
Speaker 6: Sweet.
Speaker 1: Nice. So let's see you like you like swing at
the one zombie and then.
Speaker 5: Okay, and then I'm going to bonus action disengage.
Speaker 1: Okay, you move up.
Speaker 5: To six inches.
Speaker 1: Would you would you like this one? This one curbs.
Speaker 6: That's okay.
Speaker 1: I love this thing. It's great for war games.
Speaker 6: I want to run away from everybody.
Speaker 10: But I'll go back here. I think that was a
little further. Okay, yeah, I'll go back there.
Speaker 1: So a disengage Cameron means he can move away from
something without it taking an opportunity attack at him. Okay,
he has the ability to use a.
Speaker 5: Bonus action to do that unless oh no, no, no, no, no, wrong,
because I didn't use my NICK. The bonus action would
have been my right do not use because NICK only
applies to the scimitar. If I use the scimitar for
the light property attack, then I can make it as
part of the attack action instead of a bonus. But
I used my light attack.
Speaker 6: For my hands.
Speaker 4: I have a question about that because in a previous
session I asked if I could use a dagger.
Speaker 2: And a short but on the same crossbow first, and
then oh it's not light I was looking at simple. Okay, okay, okay,
it's my term.
Speaker 1: Yes, I could switch.
Speaker 2: So that I can use are attacking b oh, the zombie.
Speaker 1: Style the one right here? All right? Would you rule
one that was complete?
Speaker 2: Can I use my second or is the one just
to fail into weapon fighting?
Speaker 6: Can I weapon fighting?
Speaker 1: Because you make her second attack.
Speaker 5: You were just using a dagger. Yeah, yeah, so you
can use the other dagger.
Speaker 2: Even if I like critically, fam yes, I can't. I can't.
Speaker 5: Goodness, it's your bonus.
Speaker 6: It's your action to do that.
Speaker 2: Oh my goodness, gracious, another one. It's another one.
Speaker 6: Instead.
Speaker 1: So so because that was a double fail, I'm going
to say that when you swing you stumble, you actually
drop both your daggers.
Speaker 2: Drop them there on the ground.
Speaker 1: O tigers spells. It was two ones. The zombies are
going to go see sparkling. Oh get it nice? All right,
the zombies are going to We're gonna start with them
attacking Mara. So the one on the left attacks does
hetting to them. So it does four damage as it
just smacks you with one of its its broken limbs,
and then the other one hits you as well, doing
three damage. Okay, okay uh and then to drave him,
does a fourteen hit you? No, it doesn't because thirteen
so anyways it wouldn't have Okay, good Now for the skeletons.
So the skeletons as they attack, you notice there's almost
like a heightened intelligence in their eyes and and like
a frost is growing on their bones. You first, ooh
that one hits you. It got a nineteen plus it's thing,
so you take free damage.
Speaker 8: And then.
Speaker 1: For Marra, oh that was a six plus. Yeah it
misses you. I think does a ten hit you?
Speaker 3: No?
Speaker 1: Okay? And then Dravin why can't I remember? Right after all?
Sixteen hits you? Right, and then the other one misses you.
So you take you take ten piercing eight eight eight
piercing damage?
Speaker 2: Is it worth.
Speaker 6: You say it?
Speaker 1: Get creative you guys?
Speaker 2: Yeah, all right, Well I'm going to cut down the street.
Speaker 6: That wouldn't be a quick thing, unfortunately.
Speaker 1: Not without a barbarian.
Speaker 5: Yeah.
Speaker 2: I'm going to to just attack this zombie in front
of me with my rap year Yeah, twenty one hit.
Speaker 1: Yeah, you don't have a zombie of a skeleton?
Speaker 2: Skeleton? Yeah? Sorry, So that is seven plus nine piercing
damage because.
Speaker 1: You hit it last time too, yes, okay, and actually
that leaves it dead? Good? Yeah, to pieces. And I
didn't realize they had that little help.
Speaker 6: Oh good?
Speaker 2: Yeah, how are my party members looking at a glance?
Speaker 1: They hit harder, but diet that's what I look like.
Oh I keep okay, I keep.
Speaker 5: Yeah, he looks a little bit fine, Okay.
Speaker 2: I will what this way? Okay, And I will say
Georgie helped Mara.
Speaker 13: Okay, and so Georgie is gonna go over here now, Okay,
Georgie will attack this on the Okay with.
Speaker 17: The four blast twenty one hit that hits, thanks Georgie,
uh four plus and George so seven damage from Georgie.
Speaker 1: Seven total yeah, okay, seven damage that leads it bloody. Okay,
all right, it is your turn driving.
Speaker 6: Okay.
Speaker 3: Well, as Cassie pointed out last time, I'll just reverse
the order in which I did my attacks so I
can use the nick property of my symptar and actually
have a bonus action after.
Speaker 1: So I will do my hand.
Speaker 6: Cross for first, I'll just shoot. Yeah, I'll shoot the
same guy again because he's kind of accessible like that.
That is nineteen This is.
Speaker 1: His pants zombie okay.
Speaker 5: Three plus three six damage.
Speaker 18: Six damage Okay that yeah, he's not looking too hot. Okay, okay, yeah,
I'll just that's that's how that is.
Speaker 6: And then I'm gonna use my scimitar on the zombie.
Speaker 10: That's in front of me.
Speaker 6: Okay, oh yeah, that's twenty two that hits. Okay, four damage,
but I'll use my sneak attack.
Speaker 5: Oh I can't use my snack attack on this one.
Speaker 6: Darn it, should use the other guy.
Speaker 5: All over the place tonight. Let's go on.
Speaker 1: So how much sandwich for just for yeah? Okay, all right, okay.
Speaker 6: It is my brain's not working right. Do he use
the sneak attack on?
Speaker 2: Are there any animals nearby?
Speaker 6: Make me an investigation check.
Speaker 1: I'll do.
Speaker 5: Oh, it's just gonna see to the end.
Speaker 6: Save us.
Speaker 1: I'll let you. I'll let you do this check as
I'm not supposed to do this, but i'll let you
do it as an interaction. It's technically an action to
do this.
Speaker 2: But oh yeah, he's just letting you do it. Okay,
I'll take it.
Speaker 1: I won't yeah fourteen fourteen? Uh so you can hear
like an owl hooting distance.
Speaker 2: Okay, that's not very helpful.
Speaker 1: Okay, take your action.
Speaker 2: Okay, so I guess i'll just choose my I'll use
a bonus action or disengagement in turn.
Speaker 6: It's fine.
Speaker 5: Everything was slipping out at the moment.
Speaker 6: I'm forgetting to do all this stuff.
Speaker 4: I should have used my interaction to pick up my daggers,
but I didn't. Bo Zombie still, oh my goodness, it
is a seven seven miss.
Speaker 1: Okay, alright, that's like the first miss on the zombie. Okay,
zombie s turn driving, Yeah, it's good. It hits you.
You take oh four plus one five bludgeoning damage as
it's that beats you with its arms, Laura damage that
I could have. Second one does a sixteen hit you? Yeah?
Firstcuse me? Fifteen?
Speaker 6: Yeah?
Speaker 1: Okay, so it smacks you with its arm, doing a
total of four damage. Okay, okay, skeleton's turn one attacks you.
Mm hmm melopee. Twelve plus three hits yeah, plus four
actually sixteen you take five plus two seven slashing.
Speaker 13: We're we're not too good.
Speaker 2: You have two like seven?
Speaker 5: I'm sorry, wait should I?
Speaker 1: Maara, you're getting hit? That's five slashing damage? Oh how
much health have you got? Left?
Speaker 2: Five?
Speaker 1: And then driving.
Speaker 10: It misses.
Speaker 5: You're going to We're.
Speaker 2: Going to figure out what's going on with the undead
real So.
Speaker 1: If it's broke, fix it.
Speaker 2: All right? All right, I am going to.
Speaker 7: Throw a vitality serum at Draven.
Speaker 1: Okay, that's an action, right, uh huh okay.
Speaker 2: So you get one day.
Speaker 1: Five health back five that's what I just lost. Yeah, and.
Speaker 2: I think playing dead Woodward skeletons think they're smart enough
to realize that I'm not dead.
Speaker 1: What does Georgia do?
Speaker 2: No, I still have my I'm not done my turn.
Speaker 1: Okay, what are you doing? You used your action? Do
you have a bonus action?
Speaker 2: Would it be an action to lay down?
Speaker 1: I would highly advise against it.
Speaker 2: Asked to speak creative, not that creatd creative not stupid.
Speaker 1: I love you.
Speaker 6: Oh you've got a fire burning, maybe we could do I.
Speaker 2: Know, yeah there, yeah, anyway, Georgie, I have already asked
to help Mara. So he's doing that, and he's going
to attack this zombie.
Speaker 5: Yeah, okay.
Speaker 6: You want to know.
Speaker 5: The sad part is if I had done my turn
right last time, I maybe could have killed that zombie
by Mara, and I would have disengaged and move away
from those guys stupid.
Speaker 2: I don't think. Georgie hits that's only nine.
Speaker 1: That's nine on what on the zombie? On the zombie
that hits?
Speaker 2: Oh okay, go Georgie go, that's nine damage.
Speaker 1: Okay, so five plus nine is fourteen. And he makes
speak car constitution saving brow he dies? Nice, he dies, Okay,
all right, thank you, Georgie. Driving your turn?
Speaker 2: Okay, think yeah.
Speaker 6: Before Okay, am I, I'm in reach of that guy, right,
Huh I can hit this guy?
Speaker 1: Yeah, yep, you can reach all of them.
Speaker 5: Okay, let's do the uh hand crossbow shot at the
other zombie that's by Mara.
Speaker 1: Okay, that's fifteen fifteen hits.
Speaker 10: That's eight damage, eight damage.
Speaker 1: Nice, Okay, that leaves it bloody.
Speaker 6: Okay.
Speaker 1: And then I'm going to use on that one.
Speaker 10: Yeah, okay, I'm going to hit this one with my scimitar.
Speaker 1: Okay, what a hit? Nine nine missus it hits.
Speaker 5: Okay, okay, bonus action disengage.
Speaker 1: Six inches.
Speaker 6: Yeah, well ripiside this treat.
Speaker 1: Okay, all right, all right, it's your turn.
Speaker 2: If do I have any way of knowing if these
things can see in the dark?
Speaker 1: You can tell that they can see you like they
obviously are they can see Okay, do you have the
spelled darkness?
Speaker 10: No?
Speaker 2: But I could I could put out the fire.
Speaker 4: Oh I see next time your level if we swap,
I really need to swap out my spouse because they're useless.
Speaker 2: These are useless spells.
Speaker 5: You definitely need some combat.
Speaker 4: Explain how the message thing works? Is it my voice
or can I like make a message sound like anything.
Speaker 8: Are you?
Speaker 1: I mean, like, are you using send me?
Speaker 2: It's message message too, Like it's just called message.
Speaker 1: Oh, I don't know that spell very well.
Speaker 2: You point toward a creature within range and whisper a
message the target and only the target. Here's the message,
and reply in a whisper that only you can hear.
You can cast the spell through solid objects if you're
familiar with the target. But is it like just my
whispers amplified.
Speaker 1: Or can I it just hears you like it magically
hears your voice? Gotcha?
Speaker 2: Okay, give me, give me. Yeah, our horses are around.
We still have horses.
Speaker 1: Yes, you do have horses. Yeah, I didn't think of that.
Speaker 2: Can I ask them to help us?
Speaker 1: Yeah?
Speaker 4: Okay, I use my other I use a spell slot
speak with animals. Okay, wait wait wait wait is this
an interaction or is this an action?
Speaker 1: First?
Speaker 2: First interaction?
Speaker 4: Can I pick up both of my daggers or can
I just pick up one? Okay, I pick up my daggers.
That's my interaction and then action speak of animals, and
I'm just like, we need your help.
Speaker 2: We need you to like come kick them down.
Speaker 1: Where is horse riding horse found it?
Speaker 5: Yeah?
Speaker 1: Okay, I got it here, all right? They join the thing.
They have three horses initiative of plus one that puts
them out of twelve. Should have asked join us here,
that puts them out of twelve. Well, here's what it
is is you've asked them, So they've now joined this
initiative role. So now they just act after you, and
then you'd go back to the role, which is the end.
So it goes back to the top. So the horses join. Cool,
I don't have it. You guys, get purple twenties for
and for some dice for horses. Okay, I like it.
So your horses come in. Who rides horse the chubby horse.
We'll get one horse here and the other one will
ride up to here. The horses attack that first skeleton,
riding horse hooks mainly attack roll plus five to hit. Oh,
that's a twenty three horses D eight one D eight
plus three, So one D eight plus three that is
six damage on that skeleton, which has not been damaged yet.
But now now it is. The zombie over there is
gonna get hit. Oh, that's another twenty three.
Speaker 2: Remember to breathe.
Speaker 1: For damage. Uh, that's awesome. That puts that one zombie there,
and and that skeleton, the one that Cassie attacked, ooh
uh four plus five to hit it misses. Okay, it
is now the the zombies and stuff turned, so the
first one they are going to turn on the horses,
which have done more damage.
Speaker 6: I just, guys, like, I really want a horse to
like just.
Speaker 5: Kick one of these skeletons that have explode into bits,
like just come apart.
Speaker 1: So the first skeletons could attack the first horse, doing
seventeen to hit eleven, so it hits. We have an
HP of freaking.
Speaker 2: Sorry guys eat shields.
Speaker 6: Oh no, what good horses to come to fight for
just because you ask?
Speaker 1: Well, they've been commanded to to help you. Oh my gosh,
We're gonna have to cut out so much of this
because I'm we're all a wreck. Okay, so one d
six plus two. Why can't I remember that six damage
to big horse? Big horse? Six damage? Don't break my house?
The next the zombie attacks the other horse, hitting it,
doing two damage to it, and the other skeleton attacks
you still because the horse missed it, so it doesn't
notice getting a nine plus four thirteen to hit Okay, alright,
and then yeah, because I wouldn't kill this zombie's gonna
come over here, and this skeleton is gonna come over here.
Zombie against marrow ooh an eleven plus? Where am I?
Eleven plus three? Fourteen? Did it hit you?
Speaker 4: How strong are these zombies if they if like how
what is the maximount of damage that they can do?
Speaker 13: No?
Speaker 1: Seven?
Speaker 5: You still have one more cutting words?
Speaker 2: Yeah, I am going to can I so I should
use it against that.
Speaker 6: You can use it against the fact that it hits me.
Speaker 3: Yeah, use it against the attack because it was only
one over your ac yeah me, you only have to
roll two YEA two or higher?
Speaker 6: Sorry D six.
Speaker 1: O okay, so its it doesn't hit me, it hits
okay doing four damage? Okay, okay, it is Penelope's stern.
Speaker 13: It is Penelope Stern. Penelope is going to attack this
zombie that is right here looking to skeleton.
Speaker 1: Okay.
Speaker 6: Do the horses count as our allies now?
Speaker 1: Okay?
Speaker 2: Yes, I needed that.
Speaker 6: We needed somebody to.
Speaker 2: Get ten plus do so twelve.
Speaker 1: Yeah? Okay right? And uh Georgie, yeah, just Penelope will
see what she is.
Speaker 2: Georgie is going to attack. Have any of these been
hit already? Yes, we'll go after like the week is
looking one.
Speaker 1: Yes, yes, okay, choose one this one.
Speaker 2: Okay, fourteen that hits Okay, called Georgie eight damage damage.
Speaker 1: All right, it kills it? Yeah one dead Fortitude does
not save it.
Speaker 2: Okay, all right, Georgie driving your turn, Okay, Okay.
Speaker 5: I'm just trying to see how far I can run
around here. I think I could get within hitting range.
Speaker 10: Of the I could get right there, I could hit
the skeleton.
Speaker 6: That's just what I think I want to do.
Speaker 5: Albona's action disengage Okay, run over here, okay, and I'm
going to hit that guy with my scimitar.
Speaker 6: That hits, Yes, twenty one, we're doing the sneak attack
damage on that.
Speaker 5: Which is hate those three eleven plus three So.
Speaker 1: You're hitting the skeleton of the zombie. So how much
hamage fourteen you blow it to pieces? Okay, all right, okay,
Mara horses Oh yes, that's right, horses. Sorry, Uh the
one horse is going to canon roll it one okay,
is doing a D eight That is that is really good.
Speaker 5: I mean a horse, A kick of a horse will
hurt you bad.
Speaker 1: That makes sense. Yeah, and it's plus what plus three
so nine damage to it. That might kill it. Oh
so the door. The what you see is the horse
hits the zombie. It snaps back in half, but then
grabs itself like like, it snaps back, grabs itself and
pull itself back ontos back up, and it keeps going.
The other horse, freaking heck, is going to I'm realizing
more stuff I could have done.
Speaker 5: With the movement.
Speaker 6: Every time I do sneak attack I can do.
Speaker 1: This horse is going to attack that one. He hits
a D eight two plus three five damage. Okay, all right,
the other horse, it's gonna come over here and attack
this zomm that hits. That's a nine. The zombie it
got let's see, that's five. That's sixteen. No, five plus
nine is fourteen, right, yes, the zombie survives. Still my
magic holding it together keeps it going. Okay, all right,
now that's my turn. It is your turn.
Speaker 4: Okay, I'm gonna use my taggers.
Speaker 6: M hmm.
Speaker 2: That zombie okay, okay, one.
Speaker 1: Borrows like immediately drops again. I've never fought.
Speaker 2: Sign up for can't try your other one. This was
back in the game for my other dagger.
Speaker 1: Welcome there.
Speaker 2: Okay, wait, plus remember what I told you twenty.
Speaker 1: Three Remember when I told you the crits won't last.
Welcome to Okay, twenty three hits. Roll to hit again.
Don't get to add your bonus. You just rolled the
hit hey four for damage. I first swore ism.
Speaker 10: Die.
Speaker 1: Okay, back to things. The fir. That zombie is going
to attack the horse, hitting it and doing oh that
is six damage to the horse. The horse is not
looking okay. The skeleton is going to turn on the horse,
hitting it. That's the horse takes more damage to that horse.
It is Penelope's turn.
Speaker 13: It is Penelope's turn, and Penelope is going to uh
cam running from this direction and just shove.
Speaker 2: That guy in the fire.
Speaker 1: Shove the zombie into the fire.
Speaker 2: I'm just going to try to do a push, okay.
Speaker 1: So it takes one D four fire damage and as
it's burning, it clamors up and stands in the fire.
Speaker 7: Stupid freaking thing.
Speaker 2: Is this special like ZOMBI gets this.
Speaker 1: I just forgot to roll for the first one, and
the other ones rolled very badly.
Speaker 2: Zombie is just unkillab.
Speaker 1: It's called undead fortitude. If the damage reduces the zombie
to zero hit points, it makes a constitution saving the
throw of DC plus of DC five plus the damage taken.
Unless the damage is radiant or from a critical hit.
On a success, the zombie drops to one hit point instead.
Speaker 13: All right, okay, Georgie, yep, George is gonna force blast
this zombie in the fire.
Speaker 2: Uh nine plus five is fourteen? That is six damage six.
Speaker 1: Damage to eleven. It passes, Oh my gosh, because it
has a constitution modifier plus three.
Speaker 2: By the way, it passes, isn't it doesn't die?
Speaker 6: Isn't it still?
Speaker 2: I didn't know if he meant like passes.
Speaker 6: Yeah, I'm gonna come over here.
Speaker 5: I'm gonna stand in front of fire boy, I'm gonna
take a crossbow shot at.
Speaker 1: That one.
Speaker 2: Does the horse count as an ally you sneak attactive?
Speaker 1: Yeah?
Speaker 6: What does?
Speaker 2: Uh?
Speaker 5: Eleven?
Speaker 1: That does not hit?
Speaker 5: Okay, Well we'll try these zombie in the fire with
the scimitar.
Speaker 6: What seven?
Speaker 1: Seven misses?
Speaker 2: Okay?
Speaker 1: Right?
Speaker 6: The horses all bonus action, disengage and.
Speaker 5: Walk away, though.
Speaker 1: Horse it's the skeleton doing another five damage to it?
Is that horse thing was genius?
Speaker 5: By the way, it actually saved our lives because we're
like still really pathetic right now.
Speaker 1: The zombie is going to attack Georgie.
Speaker 6: Georgie missing.
Speaker 4: Wait only one horse attacked and there's another horse turn
Yeah sorry, I.
Speaker 1: Okay, so we getting too late the zombie seven plus
three is ten damage, so fifteen is the DC it died.
Oh good, oh good, okay. And the last horse is
going to attack that skeleton, hitting it doing blasted him
to pieces seven damage. Sixteen plus seven is twenty three.
It dies, yes, actually it should have died earlier. I
just realized, just just just when the last horse attacked it,
I forgot how they they are. Okay, and you find
yourselves with a very wounded horse. I'm gonna I'm very
wolded ourselves and very wounded yourselves can of course slung
rest as well.
Speaker 6: Yeah they'll have a rest.
Speaker 1: Yes, they will rest too. And we're gonna call it there.
Speaker 6: Tonight because brains are done. Mistakes.
Speaker 1: Thank you for joining the Parted Veil. We will see
you again next week. We release videos every Tuesday, and
again we just want to announce that, uh.
Speaker 2: These wonderful minis you see on the table we're designed
on hero Forge and printed using services from Banana. For
scale three D printing services, you can use our discount
code mind Play twenty to get twenty percent.
Speaker 3: Off your order with them, and you can find the
details for our Patreon in the description of this video.
Speaker 6: We'd love to see you over there.
Speaker 5: Come on over and join our discord and chat with
us and have fun with themmunity. We want to talk
to you, We do want to hear from you.
Speaker 2: Yeah, and lastly, our music is white Bat Audio.
Speaker 1: By Carl Casey. Carl Casey, Yes, find him on YouTube
or on bandcap dot com. White Bat Audio. Awesome all right,
and with that we'll see you next time, where our
ventures will perhaps find out more about these undead
Speaker 6: Thanks guys,