Speaker 1: He'll be don't be bait. It's the internet. You're busy.
Speaker 1: Let's do this for December sixth, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming on Game Mess Mornings Live
Speaker 1: with me Jeff Grubb Today Indiana Jones reviews are out
Speaker 1: and should we be turning up the hype for the
Speaker 1: Game Awards. But first please join me and welcome today's
Speaker 1: co host the Game Mess Mornings. It's t More, who's saying, everybody.
Speaker 2: I'm gonna show people because they demanded it.
Speaker 1: Yeah, they demanded to see the shirt the shut by Cortes. Yeah,
Speaker 1: look at that thing. Yeah, how can I go?
Speaker 3: Uh?
Speaker 1: You go here to walk a step towards your monitor,
Speaker 1: towards the towards the I'm sorry, towards the TV. Now yeah,
Speaker 1: now just do a hop to the left. Yeah, and
Speaker 1: now he did the time warp again. Every buddy, hooray. Yeah,
Speaker 1: looking very good. I like that a lot. It's very nice. Also,
Speaker 1: do set up huh yeah, a new setup.
Speaker 2: I'm running a Mac Mini.
Speaker 3: The new Mac Minis are out and they are M
Speaker 3: four chips and I've never owned a Mac personal computer,
Speaker 3: but they're very very affordable, and I was like, you
Speaker 3: know what, well, I say, very very affordable.
Speaker 2: It's like six hundred dollars.
Speaker 1: But it's affordable for grants.
Speaker 3: Yeah, for a Mac, and I wanted something lower profile
Speaker 3: because prior to this, I was running everything through a
Speaker 3: single razor laptop. Yeah, which I used primarily for like
Speaker 3: gaming and capture as well previously. But it was getting
Speaker 3: a bit much and the whole thing was a mess.
Speaker 3: Right now, I got a new desk from flexis Spot.
Speaker 3: I paid money using the Flexi Spot one too.
Speaker 2: Yeah, it's it's good. I like it.
Speaker 3: I wish I had bought a bigger one. This is
Speaker 3: still bigger than my previous desk, but I wish I
Speaker 3: had bought bigger one. Flexi Spot if you want, took
Speaker 3: me up with a bigger desk, hollow at your boy.
Speaker 3: I also made some catastrophic errors in like putting it together,
Speaker 3: where like it.
Speaker 2: Stripped the screw.
Speaker 3: I hate when that happens. I didn't do anything weird,
Speaker 3: it just happens. So then I ha to get like smaller,
Speaker 3: bigger screws to do it. I tried the old The
Speaker 3: was like the toothpick in the whole trick. Where you
Speaker 3: put toothpicks and break them off, put some glue in,
Speaker 3: and then like try and screw it. It didn't work, but yeah, now,
Speaker 3: and then I remounted my monitors. So now I have
Speaker 3: my monitor here, and then I've got one of those
Speaker 3: above monitors I've got right now, I can look up
Speaker 3: and i can see you, Jeff up there. I've got
Speaker 3: one monitor on my right as well for like gaming.
Speaker 3: And then all of these monitors are also plugged into
Speaker 3: the gaming PC as well, which which is also connected
Speaker 3: via Xbox one, Xbox Series X no S and the
Speaker 3: PS five. Good And let me tell you, it was
Speaker 3: a nightmare to get all that stuff together.
Speaker 1: I bet I like it.
Speaker 3: The handshaking shit is so annoying. Yeah, and then I
Speaker 3: have blood Bone running on my TV.
Speaker 1: Yep, there it is. I Yeah. I tried to set
Speaker 1: it up so that I because the way I have
Speaker 1: it in my room here is there's the big TV
Speaker 1: over here with all the consoles, and then my like
Speaker 1: right next to this desk has the PC and so
Speaker 1: the PlayStation five is there. And I try I'm like,
Speaker 1: I'll get a splitter and I'll have it like send
Speaker 1: a signal off of the TV and off of the
Speaker 1: computer so I don't have to like swap it all
Speaker 1: the time. And it's like getting one of those that
Speaker 1: will like, Okay, we'll send a signal into like the
Speaker 1: sound bar and then into the TV and then over
Speaker 1: the computer, and then we'll also maintain all of the
Speaker 1: HDR and the you know HD my two point one
Speaker 1: and all that stuff. It was such a headache and
Speaker 1: it still doesn't really work to this day. So you know,
Speaker 1: I just got like, okay, I'll fine, I'll turn off
Speaker 1: and I just won't use that for now until I
Speaker 1: figure out a fix for this.
Speaker 2: And that's I turn off.
Speaker 3: I turn off HDR on most of the games I
Speaker 3: play because I look at it and I'm like, it
Speaker 3: doesn't look as it doesn't look at vibrant, like I
Speaker 3: like the vibrancy in games. Yeah, and Hi is like, yeah,
Speaker 3: we made it look more accurate. I'm like, yeah, I
Speaker 3: just wanted to look good. I don't really care about accurate.
Speaker 1: Really, like really, your mileage is going to very depending
Speaker 1: on the TV and then how well it's implemented into
Speaker 1: the games. So there's a lot of factors there, and
Speaker 1: it's yeah, yeah, I find myself turning it off, especially
Speaker 1: on PC at the very least, because it's just yeah,
Speaker 1: never good on PC.
Speaker 3: Uh.
Speaker 1: All right, let's explain what we do here most weekdays. I,
Speaker 1: Jeff Grub will help pce your gaming life back together.
Speaker 1: That includes breaking news and maybe even some of our
Speaker 1: own original reporting. For all these topics, I'll get the
Speaker 1: input of a bona fide expert who will make me
Speaker 1: look smart. If you are watching live on twitch welcome,
Speaker 1: You can always listen to the show later on podcast
Speaker 1: feeds by searching for a Games Mornings or find the
Speaker 1: RSS on giant bomb dot com. You can also catch
Speaker 1: the show later with chapters and timestamps on you YouTube.
Speaker 1: Hello YouTube. All right, we have a lot to get into,
Speaker 1: so let's start the morning mess with indie reviews. Indiana
Speaker 1: Jones reviews are out. It's got like a eighty seven
Speaker 1: on Metacritic. I think it bounce between that in eighty six,
Speaker 1: and it has an eighty six on Open. Critic Catherine
Speaker 1: Castle at Eurogamer gave it five stars, says it's smart, fun,
Speaker 1: and so very Indiana Jones. The Great Circle is a
Speaker 1: stealth action tour de force that marks a bold new
Speaker 1: era for machine games. Anthony Taramina at Game Rank gave
Speaker 1: it an eight out of ten and said Indiana Jones
Speaker 1: in the Great Circle offers some of the best puzzle
Speaker 1: and tomb rating in video games, matching Spielberg's films in
Speaker 1: many respects, and then Azario Lopez from Noise and Pixel
Speaker 1: gave it a seven, says Indiana Jones and the Great
Speaker 1: Circle captures the spirit of adventure with the nostalgic puzzles,
Speaker 1: richly detailed, richly detailed environments, and thrilling set pieces. While
Speaker 1: it stumbles with lackluster AI and clunky item management, its
Speaker 1: charm and sense of discovery make it a rear arding
Speaker 1: journey for fans of the iconic archaeologist. You've been playing this, right,
Speaker 1: I have, yeah.
Speaker 3: I I don't care about Indiana Jones one bit, well,
Speaker 3: not not one bit. I watched the movies and I'm like,
Speaker 3: I watched the I watched Raiders. Obviously, Raiders is a
Speaker 3: really fun movie. And what was the other one? Templar
Speaker 3: Doom I enjoyed as well. Post Like Indiana Jones in
Speaker 3: his heyday, I haven't really watched I watched The Shilah
Speaker 3: Buffalo and I was like, you know what, I think
Speaker 3: I'm out.
Speaker 1: Yeah, and you are not guilty of anything wrong there.
Speaker 3: Yes, yeah, So I'm not like crazy about I'm not like,
Speaker 3: I'm not I'm not into Indiana Jones the way white
Speaker 3: people are into Indiana Jones as well.
Speaker 1: Believe that, Yes, and.
Speaker 3: Even still, I am pretty impressed with the way that
Speaker 3: they have recaptured that the spirit of Indiana Jones. Whether
Speaker 3: it's even though it's not like John Williams scoring this,
Speaker 3: it's not like Bielberg and crew writing it.
Speaker 2: It is.
Speaker 3: Devin Harrison Ford talking in it. We've got young Troy
Speaker 3: Baker there and they're doing everyone's absolutely nailing. And yeah,
Speaker 3: the writing is amazing. I think, I mean, I think
Speaker 3: it's fair m M. I think like the writing in
Speaker 3: this game, I think, based on the little bits of
Speaker 3: the other movies that I've seen, is probably better than
Speaker 3: most of that. It certainly has a more captivating villain,
Speaker 3: it's certainly. Yeah, it's it's more it feels more authentic
Speaker 3: to everything. And I know that right now everyone's kind
Speaker 3: of upset that the opening prologue section recreates, you know,
Speaker 3: a scene, an iconic scene from an older movie.
Speaker 1: But really that's fun.
Speaker 2: Yeah. I was like I don't know, man. I feel
Speaker 2: like if you take look at the people.
Speaker 3: Who made this game, they're clearly head over heels in
Speaker 3: love with this franchise and they want to do right
Speaker 3: by it, and they know it and they love it
Speaker 3: and they care about it. And you give those people
Speaker 3: an opportunity to make an interactive first person version of
Speaker 3: that first scene that people can play, You bet your
Speaker 3: ass they're taking it.
Speaker 1: It's like, it's a good idea, it was, It's all around.
Speaker 1: I liked it. It was a good ex.
Speaker 3: Yeah, and it's not and it's not like it's not
Speaker 3: like people.
Speaker 2: It's not like coming from a cynical place.
Speaker 3: To me, it feels like the people who made this
Speaker 3: were like, oh, we really should want to do this
Speaker 3: just to say we did it and we can knock
Speaker 3: it out the park and we can't. Yeah, exactly, and
Speaker 3: we can also set the tone with this. And yeah,
Speaker 3: I've seen people on various social networks and that kind
Speaker 3: of stuff talking about, you know, how lazy it was
Speaker 3: or whatever it may be. And I was just like,
Speaker 3: I grow up, I don't care, shut up.
Speaker 1: I'm I'm enjoying the game a lot. I think it's
Speaker 1: really well done. I think that in terms of nailing
Speaker 1: the vibe of Indiana Jones, they really do go over
Speaker 1: the top to get all of that right. When the
Speaker 1: Indian when the John Williams score does come in, like
Speaker 1: his his classic tunes, like obviously he's not scoring the
Speaker 1: game with new music, but the uses themes. When that
Speaker 1: stuff comes in and you're using the whip and you're
Speaker 1: running from from explosions and giant you know, machine guns
Speaker 1: firing at you, and then you run into a room
Speaker 1: and you punch a Nazi in the face and they
Speaker 1: make the big meaty sound, all that stuff is really fantastic.
Speaker 1: I think that the environments, like the scenes like themselves,
Speaker 1: the actual places that you're in setting is like all
Speaker 1: that stuff also really works. It's not just like we're
Speaker 1: just gonna it's gonna be on a globe trotting adventure.
Speaker 1: It's a globe trotting adventure that tries to have like
Speaker 1: familiar like imagery, so it always feels like Indiana Jones, like, yeah,
Speaker 1: you're back in the desert, so we're gonna have some
Speaker 1: stuff that looks like the stuff you've seen in Indiana
Speaker 1: Jones movies, and that doesn't feel gratuitous. It feels like
Speaker 1: the right move because while this is a side story
Speaker 1: to what has happened in Indiana Jones, elsewhere, this is
Speaker 1: the Indiana Jones video game, and you want it to
Speaker 1: feel like that, and they get all that stuff right.
Speaker 1: I think my I think where I'm like, oh, I'm
Speaker 1: surprised so many people are really vibing with this because
Speaker 1: I think the pacing is a little weird, where you
Speaker 1: can spend a very long time in these big, very
Speaker 1: open areas walking back and forth completing tasks, and you know.
Speaker 2: There's in the Vatican.
Speaker 1: Yes, yeah, so you're in the Vatican and it's like
Speaker 1: they recreated the whole thing and you're gonna go in
Speaker 1: the Sisteine Chapel a bunch of times, and there's people
Speaker 1: to talk to and whenever you talk to a character
Speaker 1: that they rendered as like for one of these side quests,
Speaker 1: it's good and they are interesting and they have fun
Speaker 1: things to say, and then you'll go do their quest.
Speaker 1: And I don't think those quests are always super fascinating,
Speaker 1: but they're also not bad. It's just like, at a
Speaker 1: certain point, when you're in our five of being in
Speaker 1: the Vatican, it's like, okay, IV kind of I'm getting
Speaker 1: a little sick of this now. To be fair, right
Speaker 1: around then is when it does end as well, and
Speaker 1: then you move on to the next thing.
Speaker 2: Yeah, it's just.
Speaker 1: Not as like whip cracking like Indiana gets in a situation.
Speaker 1: He's he discovers something important and as he's having this realization,
Speaker 1: the nazis break through the wall right at that moment,
Speaker 1: and then he's off to the next next place. That's
Speaker 1: how the movies go. The game has to stop and say,
Speaker 1: we took a long time building this, We're gonna let
Speaker 1: you do some more archaeology and puzzles and stuff like
Speaker 1: that to kind of fill it in. And it's a
Speaker 1: fair trade. I think it's just like I think it
Speaker 1: does hurt the pacing.
Speaker 3: Yeah, it's it's the side stuff in the oh, the
Speaker 3: stuff that can make you spend a lot of time
Speaker 3: in places like the bat can are very much optional,
Speaker 3: and they're kind of designed so that you have this
Speaker 3: system called adventure points where if you do indie shit,
Speaker 3: but like you know, you pick up a letter that says, hey,
Speaker 3: you meet me at this place at this time and
Speaker 3: show you the mysterious thing that I found, and you're
Speaker 3: like oh, I'm.
Speaker 2: Gonna go see what that's all about.
Speaker 3: You unlock some adventure points, which then you can use
Speaker 3: later on to when you find these books to kind
Speaker 3: of spend on upgrading your abilities. It's not a skill tree.
Speaker 3: It's like in India will read a book and be like, oh,
Speaker 3: so this is how I punch harder.
Speaker 2: Yeah, yeah, exactly.
Speaker 3: And then so that part of it is is kind
Speaker 3: of in your to your discretion. But the thing that
Speaker 3: I was very surprised back by is one the game
Speaker 3: doesn't fall into that typical video game adaptation trap where
Speaker 3: they take a franchise and then they always filter it
Speaker 3: through the exact same what our video games filter or lens,
Speaker 3: where suddenly it takes whatever game it is and turns
Speaker 3: it into an action game yep, where it's like, oh,
Speaker 3: here we have Shortshank Redemption the video game. Everyone's shooting
Speaker 3: and punching each other, our hair's twelve angry men the
Speaker 3: video game. Everyone's shooting it and punching each other, our
Speaker 3: hair's I don't know, can.
Speaker 2: There will be blood.
Speaker 3: Everyone's shooting, punching and attacking aliens, and it's like, why
Speaker 3: did you do this? They clearly I went and looked
Speaker 3: at and there was like, what can we make? How
Speaker 3: can we turn Indiana Jones into a video game? And
Speaker 3: what they did was they found a a really nice
Speaker 3: middle ground and used some some kind of like design
Speaker 3: elements that they're very familiar with or have access to
Speaker 3: expertise on, and that is, you know, exploration, health, and
Speaker 3: some immersive sim elements as well, which I mean machine
Speaker 3: games is no isn't known for their immersive simness, but
Speaker 3: they are stablemates with Arcane and obviously what was the
Speaker 3: name of that co op uh uh Wolfenstein game again?
Speaker 2: Young Blood I think young Blood Blood, new Bloods.
Speaker 1: Or whatever, the team that goes back to the Chronicles
Speaker 1: of Riddick And it's like, you see.
Speaker 3: Really feels like that, And I wasn't expecting that at all.
Speaker 3: I outside of like the tutorial where they teach you
Speaker 3: have to punch and parry, I haven't got into any combat,
Speaker 3: and that's by design. You can choose to to get
Speaker 3: into combat. I feel like if you, yeah, if you
Speaker 3: if you try and like go combat as the main
Speaker 3: form of like your interaction with enemies, I think it
Speaker 3: could get stale after a little while. Yeah, they don't
Speaker 3: make Indiana Jones like capable of.
Speaker 1: Like much super He's a guy.
Speaker 2: He's just a man.
Speaker 3: He can like punch block and that's about it. And
Speaker 3: maybe you can use your whip to drag people or
Speaker 3: disarm people. That's fine, and it's fun when you do it,
Speaker 3: but I think it's we say this. Our review was
Speaker 3: written by Richard Wakeling, and he says it in a
Speaker 3: review as well. It's more fun if you do it
Speaker 3: every now and then, right, because then you can have
Speaker 3: that moment where you're like, haha, you go indie, and
Speaker 3: then you can just carry on with your business. But
Speaker 3: for the most part, I've just been like skulking around
Speaker 3: and I've been like keeping the eye and they do
Speaker 3: really nice things with like you know, taking the time
Speaker 3: to create and fully flesh out all these environments like
Speaker 3: the Vatican, Like I have not into the Vikan have
Speaker 3: I been.
Speaker 2: I've been to the vicant.
Speaker 1: She so high I couldn't remember. I don't remember much about.
Speaker 2: The vacant after going there.
Speaker 3: I think the pup was real mad at me for
Speaker 3: spray painting on the side of the wall. But I've
Speaker 3: been like looking around and it's really nice and like
Speaker 3: just absorbing the environment, which is really cool and and
Speaker 3: the pace of it is something that I'm really enjoying,
Speaker 3: having come off like a bunch of like faster pace
Speaker 3: games recently. Just taking my time walking around doing Indiana
Speaker 3: Jones stuff like finding little mysteries, pulling a lever, Wow,
Speaker 3: secret door, what's that down there? I'm gonna like this
Speaker 3: bressire that kind of stuff. It's it's a lot of fun.
Speaker 3: I did not expect to be as And I know
Speaker 3: a few hardcore Indiana Jones fans, like one of the
Speaker 3: guys we used to work in the UK team, Adam Mason.
Speaker 3: He's got a phone cover that he has very hastily
Speaker 3: used like red bubble to print out and did not
Speaker 3: pay attention to the actual dimensions. So he has a
Speaker 3: phone case that reads Indian Joan and he is a big,
Speaker 3: big fan of Indiana Johnes obviously, And I am just
Speaker 3: I wish I could just be in the room and
Speaker 3: watching play this game like some sort of weird video
Speaker 3: game experience cock and like, I am sure that anyone
Speaker 3: who loves Indiana Jones is going to have a wonderful
Speaker 3: time with this game.
Speaker 2: Shout out to the machine games man.
Speaker 3: Like it's also like a really interesting, really cool and
Speaker 3: really exciting example of that team diversifying a little bit
Speaker 3: of what they do. I'm sure people were. I was
Speaker 3: one of the people who was upset where I was like,
Speaker 3: can you just make them make a Wolfenstein again?
Speaker 2: Please? They're just so good at that.
Speaker 3: But they put this game out and I was like,
Speaker 3: fair play. I was not proven wrong. I didn't expect
Speaker 3: it would be bad, but I was like, I'll take that.
Speaker 3: That's an ex so far, an excellent job.
Speaker 1: Yeah. They really did a very good job, and it's
Speaker 1: I think it sets them up to make more of these.
Speaker 1: I expect him to hop right back in and make
Speaker 1: a couple more Indiana Jones games, at least one more
Speaker 1: after this as a follow up.
Speaker 2: I'll just like, let's not do too many of those though, please.
Speaker 1: No, no, I do expect I expect them to do
Speaker 1: at least one more, though, So.
Speaker 2: You know what they should do. They should they should
Speaker 2: do one one. It should be young Indiana Jones.
Speaker 1: That's that would be very cool to see.
Speaker 2: Yeah, there would, and then they kill him off.
Speaker 1: Yeah right, it's and that's the the Indie Fails timeline
Speaker 1: going for. Yeah, the last couple of things, I think that, uh,
Speaker 1: like you said the villain's very good. It is very good.
Speaker 1: It's like if you liked the villain characters and hating
Speaker 1: them in Wolfenstein and Wolfenstein to excuse me, the new Colossus.
Speaker 1: You will see a lot of that here. It works
Speaker 1: very well here as well.
Speaker 3: The way you pronounce the name of that game. There
Speaker 3: has also created the opportunity to make another game, Wolfenstein
Speaker 3: Wolfstein Wolfenstein game where you play the dog. Come on
Speaker 3: wolf Stein wolfin Stein.
Speaker 1: Yeah, it's the d make where you're on rough machine games.
Speaker 2: Job ever you.
Speaker 1: And then I think the one of the small disappointments
Speaker 1: for the game for me is uh Indiana Jones as
Speaker 1: a fan. The whole idea from the beginning was Lucas
Speaker 1: was saying to Spielberg, well, I you want to make
Speaker 1: a James Bond movie, I got something better. Let's do this.
Speaker 1: There's this guy Indiana, and he chases after mcguffins that
Speaker 1: are actually really magic. They're really a thing that is
Speaker 1: interesting in their own unlike most mcguffins and movies which
Speaker 1: are and for people don't like. Most people are gonna
Speaker 1: know what mcguffin is. But Mcguffin's just a thing, a
Speaker 1: character chases in a movie, it gives them a reason
Speaker 1: to move the plot forward. But in Indiana Jones that
Speaker 1: they were supposed to be Like, no, it's really is
Speaker 1: the Ark of the Covenant, and you're gonna it is
Speaker 1: gonna be the thing at the end of the movie
Speaker 1: that is going to change things. The Great Circle, I'm
Speaker 1: like struggling to It's just not like one thing, right,
Speaker 1: It's not like, oh the Cup of Christ. Uh.
Speaker 2: Great circle is the friends you made along the way.
Speaker 1: It really is, like you really have to just kind
Speaker 1: of accept that because it's the itself is not super
Speaker 1: interesting so far, but yeah, whatever.
Speaker 2: Everything of the story.
Speaker 3: Have you heard the story behind like the franchise where
Speaker 3: Steven Spielberg and George Lucas met in an elevator and
Speaker 3: like quickly pitched him on it and that's how we
Speaker 3: got Kingdom Hearts?
Speaker 1: Yeah, uh huh, you're proud of yourself.
Speaker 3: Yes, everyone for your Kingdom Hose finals dying to tell
Speaker 3: you that every single it's the Vego Morrison kicked the
Speaker 3: helmet like Kingdom has people.
Speaker 1: Lucas did break his toe in that elevator as well.
Speaker 1: Absolutely all right, I'm gonna keep playing Indiana I'm like
Speaker 1: twelve thirteen hours in and yeah, I'm looking forward to
Speaker 1: see you.
Speaker 2: It's not super long as well. It's like twenty hours
Speaker 2: your compussion.
Speaker 1: Yeah, like three big areas then or is it like
Speaker 1: four big areas.
Speaker 3: I don't I'm not all the way through it, but
Speaker 3: you can add more time to it, obviously if you
Speaker 3: do everything on the side. And yeah, but I think
Speaker 3: it's fairly breezy. Our review it was like, yeah, I
Speaker 3: just it didn't take that long at all. I mean
Speaker 3: I was like twenty plus hours.
Speaker 1: But also very easy to adjust difficulties for every little thing,
Speaker 1: like you can do it across the board. But then
Speaker 1: each thing has like a bunch of different settings underneath that.
Speaker 1: So if you want the combat to like be like, hey,
Speaker 1: I want them to take more damage when I shoot them,
Speaker 1: but I still want to be pretty vulnerable myself, you
Speaker 1: could set it that way. So pretty cool. All right,
Speaker 1: let's move along here, Reuters says UBI Soft shareholders are
Speaker 1: in talks over possible buyout terms. This is from Sal
Speaker 1: Ramano at Damatsu. Ubisoft shareholders are considering how to structure
Speaker 1: a possible buyout. Two people familiar with the matter told
Speaker 1: Reuters the Guimo family, which is the largest and founding
Speaker 1: shareholder of Ubisoft, has reportedly been in talks with ten Cent,
Speaker 1: which owns a ten percent steak in the company and
Speaker 1: Let's See Yes, and other shareholders in recent weeks about
Speaker 1: a funding a boy funding a management led buyout. People
Speaker 1: said that the Guimo family would likely retain control over
Speaker 1: the company, but ten Cent has not decided whether it
Speaker 1: will participate in a buyout and increase and increase its
Speaker 1: stake in the company. Ten Cent is said to have
Speaker 1: asked for a greater say on future board decisions in return,
Speaker 1: which the Gilloma family has not agreed to. Discussions are
Speaker 1: reportedly ongoing as ten Cent would like to prevent a
Speaker 1: hostile takeover of you Besoft by other investors. One person
Speaker 1: said ten cents plan is to remain patient and wait
Speaker 1: for the Gimeo family to agree to a deal, which
Speaker 1: seems like it might be the right strategy if you're
Speaker 1: ten Cent, right, because the Guimo family you be soft there.
Speaker 1: They're only going to feel more pressure going forward, especially
Speaker 1: assassage Creed Shadows. If that doesn't work out, like this
Speaker 1: company is going to be in dire straits and will
Speaker 1: be a target for a hostile take over at that point,
Speaker 1: because the stock price will dip even further, and it
Speaker 1: has dipped quite a bit recently. You know what, I
Speaker 1: don't necessarily know what the fallout from all this would be.
Speaker 1: This is a company that needs new leadership. I feel
Speaker 1: like so them trying to find a way to struggle
Speaker 1: to keep the Gioma family in charge. I don't think
Speaker 1: this is going to solve anything long term for yousoft
Speaker 1: from the people that work at that company. What do
Speaker 1: you think, dam I mean, yeah, not.
Speaker 2: I feel like the.
Speaker 3: State that ibstuff currently in is very much chickens coming
Speaker 3: home to roost. It's become very reliant on a singular franchise,
Speaker 3: I think, and it's also become very reliant on a
Speaker 3: specific type of gameplay model and design template in a
Speaker 3: lot of ways. They had a period of time where
Speaker 3: they were being very experimental and that paid off in
Speaker 3: two different regards. But I feel like it's very risk
Speaker 3: averse now, and you can tell for me as someone
Speaker 3: on the outside looking in, the impact of that is
Speaker 3: quite noticeable and severe. Where a game like Prince of
Speaker 3: Persia The Lost Crown is probably my favorite use of
Speaker 3: game that's been made in quite a long time, and
Speaker 3: the team, the way that team was treating, you know,
Speaker 3: like disbanded instead of being told, hey, you guys nailed it.
Speaker 2: You folks nailed it, knocked out the park. What do
Speaker 2: you want to do next? How do you?
Speaker 3: How can we support you? You know, they've been turned
Speaker 3: into I don't know what the rumor is, like Rayman
Speaker 3: them or whatever it may be. It's just like, ah,
Speaker 3: I decide if they bring back Rayman, they're doing the
Speaker 3: stupidest thing. No one, no one gives a shit about Raymon. Okay,
Speaker 3: those games are cool, but like.
Speaker 1: Well, myself, I like ray Man. I don't know, I'm
Speaker 1: not pining for it.
Speaker 3: Feel like you could take those original games, remove Rayman
Speaker 3: from there, and put some amorphous blob back in, and
Speaker 3: the games are still bangers. I do love, like, yeah,
Speaker 3: morphas blobs are pretty good, good character on them. But
Speaker 3: I would prefer if they took all that engineerity and
Speaker 3: put it in like Prince of Persia or some new thing.
Speaker 1: You know.
Speaker 2: I just I just don't feel like that's the smart
Speaker 2: move there.
Speaker 1: I mean, it's definitely like not going to be the
Speaker 1: key to their their success.
Speaker 3: Yeah, not at all, but yeah, I don't I feel
Speaker 3: like the problem we have is upper in the upper echelons.
Speaker 3: They have very like ingrained, entrenched, archaic thinking, and the
Speaker 3: people that are in at the wheel or the reason
Speaker 3: that it's still there, they they have built a company
Speaker 3: on the success of one major franchise and then basically,
Speaker 3: you know, oriented everything around that franchise, and that franchise
Speaker 3: is kind of waning, like people aren't as into it
Speaker 3: anymore as they used to be. I mean, like Assassin's
Speaker 3: Creed is always going to have some level of perennial popularity,
Speaker 3: but it's no longer the industry the cultural touchstone that
Speaker 3: it once was in the et CEO days, and even
Speaker 3: as like post et CEO, I don't I think that
Speaker 3: franchise has got by by being there at a start
Speaker 3: of generations and also by drastically evolving what it is.
Speaker 3: I feel like evolving into an old world which are
Speaker 3: starting brought gave it a new lease on life. But
Speaker 3: that lease on life has got a very short half life,
Speaker 3: and we're quickly realizing that, oh they're just kind of
Speaker 3: extending the life of that by doing just barely changing
Speaker 3: things or hoping for the best. And like the last
Speaker 3: effort to try and evolve the experience of Assassin's Creed
Speaker 3: was We've created this hub where you can live an
Speaker 3: Assassin's Creed life and it will link to other Assassins
Speaker 3: Creed tiles.
Speaker 1: That like manifested in any way. It's not Yeah, that's.
Speaker 3: And I can tell you no one gets a shit
Speaker 3: about that. Okay, there's very few people.
Speaker 2: On this planet that are like that into into Assassins
Speaker 2: Creed that they're like.
Speaker 3: Oh boy, I can't wait to have a glorified Assassin's
Speaker 3: Creed launcher. I love Assassin's Creed. I'm very excited for Shadow.
Speaker 3: I love the Assassin's Creed. Now I'm all like, yeah,
Speaker 3: checking game by game, that's that's not the one man
Speaker 3: like and and I feel like the problem they have
Speaker 3: is they're unwilling to change anything because the biggest successes
Speaker 3: that they've had have been by placing Assassins Creed front
Speaker 3: and center. And when you have shareholders who are like
Speaker 3: more money, graft go up, and you have no other
Speaker 3: like verifiable, provable, evidential avenue that has shown you that
Speaker 3: you can make a lot of money in a different way,
Speaker 3: you your result is rely on some rely on Assassin's
Speaker 3: Creed or chase trends, and that's exactly what they've done
Speaker 3: on both counts. And while the Assassin's Creed train can
Speaker 3: keep rolling a little bit longer, the chasing trends is
Speaker 3: clearly falling apart.
Speaker 2: People are losing their drugs. X definans been closing down.
Speaker 3: Even stuff like Star Wars has been kind of like eh,
Speaker 3: came and went, and I feel like that that company
Speaker 3: needs a complete overhaul. I don't like ten Cent taking
Speaker 3: over anything, but there is a some real questions need
Speaker 3: to be like gim only to be taken into a
Speaker 3: room and been like, what fuck are you doing?
Speaker 1: Man?
Speaker 2: Yep, I think what's going on?
Speaker 1: Yeah? I think right, that's that is actually the thing
Speaker 1: that would solve everything. Uh yeah, I mean, you know,
Speaker 1: like you mentioned the ex Defiance closing down, they said
Speaker 1: they're still committed to live service games. They're it's like,
Speaker 1: you know, they're gonna just keep doing the things they've
Speaker 1: been doing because they have the same leadership, so we
Speaker 1: shouldn't expect anything different from them, and this whole deal
Speaker 1: is going to maintain that status quo even if it changes,
Speaker 1: like oh, it's not a publicly traded company. It's privately owned,
Speaker 1: but the Gamel family still owns the majority, with ten
Speaker 1: Cent right next to them.
Speaker 2: I think it's really I'm going to press save this company.
Speaker 3: I think it's really impressive that they can commit to
Speaker 3: live service games despite repeatedly failing at live service games.
Speaker 2: And I think that's a real good.
Speaker 3: Like example or like real good evidence of how much
Speaker 3: brain rot trend chasing and the live service like the
Speaker 3: of goal that is forever at the bottom of that
Speaker 3: rain is they've had one good live service success, and
Speaker 3: that's Assassin's not Assassin Cry, that's a Rainbow six siege
Speaker 3: each other than that, they put out crap after crap
Speaker 3: that hasn't worked.
Speaker 2: Even their best live service.
Speaker 3: Games hasn't performed in the way that they probably want,
Speaker 3: something like The Division, which is ye, I mean like
Speaker 3: they were good games, but were they popping off in
Speaker 3: the way that they thought they would as a live
Speaker 3: service game. No, they're not, But yet they keep going
Speaker 3: for it, which is like why are you doing this?
Speaker 2: Man?
Speaker 3: Like I know Eaves can sit there and like whoever
Speaker 3: else is on the executive can sit there and keep
Speaker 3: making that decision, keep pressing the same button with very
Speaker 3: little change to their daily life. But people are suffering,
Speaker 3: like people are going down, and like you can keep
Speaker 3: trying to put out whatever these side projects are like
Speaker 3: xtra fine, and they probably won't work. Like the closest
Speaker 3: you're getting is for Honna, and that was like not
Speaker 3: a major success either.
Speaker 2: So I don't know. Something needs to change.
Speaker 1: Yep, and it's and this does not seem like it's
Speaker 1: going to lead to that change. So they're gonna let
Speaker 1: the game of family sweat it out. Maybe that changes
Speaker 1: the calculus at some point for that family, and they
Speaker 1: do are are willing to give a control, but so
Speaker 1: far that doesn't seem like an option. And then you know,
Speaker 1: on the other side, who's waiting for them. It's ten cents,
Speaker 1: so ten cent. I don't think they're going to come
Speaker 1: in there there it is already have ten percent. All right,
Speaker 1: let's take a quick break. We'll come back. We'll get
Speaker 1: to the rest of the news, including some people teasing
Speaker 1: some big stuff for the Game Awards. Talk about that
Speaker 1: right after this. All right. Tam uh Andy over att
Speaker 1: the Video Games Chronicle is trying to get people hyped
Speaker 1: up for the Game Awards.
Speaker 3: This comes from my Nintendo News saying I've been on
Speaker 3: the other end of Andy many many years. Yes, his
Speaker 3: colleagues right exactly, So I'll have you judge he's usually
Speaker 3: right honestly.
Speaker 1: Oh, yes, he's He's good at it. It turns out
Speaker 1: there's a lot of stuff happen, people whisper a lot
Speaker 1: more In Europe. It turns out next week is the
Speaker 1: biggest gaming towards ceremony of the year, the Game Awards,
Speaker 1: and each year people have reasonably high expectations for the
Speaker 1: annual event and are generally left a feeling somewhat disappointed.
Speaker 1: It seems as though that may not be the case
Speaker 1: for this year's event, though. Andy Robinson at VGC has
Speaker 1: been stoking the fire on x saying that he is
Speaker 1: expecting a very big Game Awards next week. Fire up
Speaker 1: the hype train, that is that's a quote from Andy Robinson.
Speaker 1: Whether this turned out.
Speaker 2: He just says that all the time, Yeah, yeah.
Speaker 3: I worked with Andy for five plus years and on
Speaker 3: Friday we'd go and get chicken pasties. He'd get pasties,
Speaker 3: and before we'd go every time he'd be like, far
Speaker 3: up the hype train, Yeah, yeah, chicken pasties.
Speaker 1: I saw him at Summer Game Fest and then he's like,
Speaker 1: I got to go to the bathroom. I gotta go
Speaker 1: fire up the hype train. I'm like, what is he
Speaker 1: talking about?
Speaker 2: Anything?
Speaker 1: Anything?
Speaker 3: He go He ordered a coffee one time and then
Speaker 3: he was like hold on. He was like going to
Speaker 3: have an Olt milk lacke, and then the Bristol was
Speaker 3: like all right, cool, and then he went, can I
Speaker 3: have a vanilla?
Speaker 2: Fire up the hype? I was like, why did you
Speaker 2: do that? You don't have to do that.
Speaker 1: I saw him sitting alone. I asked, what's wrong. He says,
Speaker 1: I fired up the hype train. This is a good
Speaker 1: or a bad thing? Andy, I can't tell anymore. So anyway,
Speaker 1: he said that Tom Warren from The Verge, I was like,
Speaker 1: I agree. He retweeted it and said, I also think
Speaker 1: this is going to be a big one. So I'm
Speaker 1: not like we've been busy with getting ready for shit.
Speaker 1: So I've not like been out there like trying to
Speaker 1: hit the streets trying to find out what's going on.
Speaker 1: I have no idea. I'm getting pretty excited.
Speaker 3: I would say it's going to be a good game. Awards, Yes,
Speaker 3: I would say telling people it's going to be a
Speaker 3: good game awards the best how you make it not a.
Speaker 1: Good game way to make sure people.
Speaker 3: If you are like in a privileged position like we are,
Speaker 3: where you hear things and people tell you this is
Speaker 3: going to be the the smartest thing to do is
Speaker 3: tell no one tell. Don't even act like you know anything.
Speaker 3: Don't potentially be like, hey, guys, it's going to be cool.
Speaker 3: Trust me, never say that because you say this is
Speaker 3: going to be pretty cool. And on the other side,
Speaker 3: Bloodborn two has been like fully specked out by a
Speaker 3: forum post and you're like, oh god, yeah, this has
Speaker 3: happened to me before.
Speaker 1: I'm like, hey, the people that I'm talking to or
Speaker 1: say this PlayStation state of place is going to be
Speaker 1: pretty good, and then people disagree with the final result
Speaker 1: of that and they get very mad at me. I'm like, listen,
Speaker 1: other people said it. I'm just prepared, and it's like,
Speaker 1: you know what, I shouldn't have said anything. You're right.
Speaker 3: The issue that we have is when people say it
Speaker 3: like who have some understanding or like have some right
Speaker 3: to Yeah, they say it relative to like.
Speaker 2: Maybe the last one or maybe you know.
Speaker 3: An understanding of like what people expect currently versus what
Speaker 3: they see could come when people who see that outside,
Speaker 3: who don't have that knowledge, they are comparing it to
Speaker 3: the best Game Awards moment of all time.
Speaker 1: This is the common way that the thing they've been
Speaker 1: pining for is about to happen. Like you said, born too, yes.
Speaker 3: Like right now, yeah, the only way that the only
Speaker 3: thing that people can see is something better than elden Ring,
Speaker 3: because that's like one of the high points of Game Awards,
Speaker 3: right and like that, no setting himself up for failure
Speaker 3: there man, But and and he's right, It's gonna.
Speaker 2: Be cool and cool for sure. That's that's all I'm saying.
Speaker 3: It's gonna be cool, yep, because we're going to have
Speaker 3: a show there as well, down to the Game Awards.
Speaker 1: So it's gonna be the coolest game.
Speaker 2: It's gonna be the coolest.
Speaker 1: Yeah.
Speaker 2: So you can watch us live being goofs.
Speaker 1: I think if like I'm trying to think, like what
Speaker 1: could be very big and it's like I'm obviously of
Speaker 1: course without a doubt.
Speaker 2: I mean, if Eve Game came on and sold.
Speaker 3: Live on stage, they're very good live auction is pretty great,
Speaker 3: that would be great and.
Speaker 1: Sold to snoop Dog and stop to that guy wearing.
Speaker 2: Is there a beyond Good and Evil one T shirt?
Speaker 1: I don't know. Part of me is like I'm doing
Speaker 1: the thing we could switch to really appear here. Is
Speaker 1: that possible? Maybe maybe some surprising new uh you know
Speaker 1: x Xbox thing. I mean, Tom Warrens is someone who
Speaker 1: covers a lot of Microsoft. Maybe that's what you know.
Speaker 1: So I'm trying to connect the dots already and Tam,
Speaker 1: you know what I'm doing. Set myself up for disappointing yourself.
Speaker 3: Yeah, yeah, yeah, yeah, yeah, there will be some things
Speaker 3: that people I don't think, Oh for sure, expect expect it.
Speaker 2: Yeah, it's it's going to be enjoyable.
Speaker 3: I think the the runtime to two is hours is
Speaker 3: going to breeze by, and more than anything, we'll get
Speaker 3: to hopefully here the game awards orchestra do the metaphor
Speaker 3: battle theme.
Speaker 1: I think that is that is very likely.
Speaker 3: Yeah, I don't wait for that. That's I just want
Speaker 3: to see that guy popping off.
Speaker 1: If he's the flute guy, just going wild with.
Speaker 3: If they replace replace the vocal guy with flu it's
Speaker 3: just a flus exactly.
Speaker 1: They should definitely do that, or just like he accompanies
Speaker 1: the vocal guy. Yeah, that'd be awesome. Well, hey, Game
Speaker 1: Awards next Thursday, we will have the pre show. What
Speaker 1: time does that start? On December twelfth?
Speaker 3: I believe All One starts at two pm to be
Speaker 3: in Pacific. Yes, and then we're gonna have a live stage.
Speaker 3: Me and Lucy are going to be hosting. We're gonna
Speaker 3: have guests coming through, a bunch of developers from games
Speaker 3: that came out this year, munch of nominees.
Speaker 2: We're going to kick it over to Jeff.
Speaker 3: Grub is going to be doing interviews out on the state,
Speaker 3: out on the floor, and then Dan is going to
Speaker 3: be knocking about as well, doing manon Street stuff. John's
Speaker 3: going to be Everyone's going to be there Smash Brother
Speaker 3: style and it will go straight into the official pre
Speaker 3: show for the Game Awards. We're working with Jeff to
Speaker 3: make sure everything goes as smoothly as possible. We're going
Speaker 3: to be physically in La outside of the hall, so
Speaker 3: you'll see some of what's going on out and about
Speaker 3: as well, and.
Speaker 1: It'll be fun. Yeah, if you're attending the show, the
Speaker 1: segments I'm doing might occasionally need someone and to like
Speaker 1: come in there like an interview and you ask you
Speaker 1: about your favorite games of the year. So I don't
Speaker 1: know if you see me or Jan or Sean, uh,
Speaker 1: you know, grab our attention if if we're.
Speaker 3: Not, we have security and we have told him to
Speaker 3: be as agro as possible.
Speaker 1: Well you're gonna get some ship.
Speaker 2: You will get your ask.
Speaker 1: You're good if you don't try, If you just look
Speaker 1: like God, you tried eye contact with me.
Speaker 2: I hope you try me too, dude.
Speaker 3: Yeah, I want to see I'll want that security to
Speaker 3: do some work.
Speaker 1: Yeah, exactly. I want them to just sit around and
Speaker 1: get paid. They gotta. I want to see a fight.
Speaker 2: Yeah.
Speaker 1: Anyway, colaradis if you see us, all right, Agent forty
Speaker 1: seven turns his sits onto Jean Claude van Dam as
Speaker 1: Hitman's next elusive target. This is from Ben Lyons at
Speaker 1: Game Reactor. I Interactive hit a bit of an unexpected
Speaker 1: bump in the road with its newly launched celebrity inspired
Speaker 1: elusive Targets missions as. The first to arrive centered around
Speaker 1: Connor McGregor, who only a couple of months later was
Speaker 1: charged for rape at a court in Ireland, leading to
Speaker 1: the Danish developer scrubbing all signs of the disruptor from
Speaker 1: the game. I'm gonna just go and say he was.
Speaker 1: He lost a civil suit basically the equivalent of a
Speaker 1: civil suit in Ireland, so I don't know if like
Speaker 1: charge for rape is exactly accurate, but he was definitely
Speaker 1: it was sexual assault and he lost the case. And
Speaker 1: it's you know, I'm gonna throw no legend in there,
Speaker 1: just to cover our ass a little bit.
Speaker 3: Not entirely related, but I think at some point someone's
Speaker 3: gonna go back and do a study on what Huppy
Speaker 3: you did to this man, because since that fight, he's
Speaker 3: just been fucking destroyed. That punched him so hard that
Speaker 3: he ruined his entire life, which is very funny to me.
Speaker 1: Yep. Either way, they got rid of him, and now
Speaker 1: they're like, okay, well we'll follow that up with a
Speaker 1: second attempt with JCVD. JCVD will play Max the Splitter
Speaker 1: Valiant in ex Ica Operative, who, after being thought dead
Speaker 1: for years, makes a grand reappearance, where it has also
Speaker 1: discovered that he has been working for rival organizations, causing
Speaker 1: Agent forty seven to have to remove him remove him
Speaker 1: for his traitorous ways.
Speaker 3: Got a sound reference to a movie or is it
Speaker 3: just a reference to the fact that you can do
Speaker 3: the splits really well.
Speaker 1: I think probably just think you can do the splits
Speaker 1: really well. I don't know. Listen, I like Jean Claude
Speaker 1: van Dam movies a handful of them. Blood Sport is incredible.
Speaker 1: I'll watch that whenever I see it.
Speaker 3: I think you're forgetting the number one John Clode van
Speaker 3: Dam movie Street Fighter too.
Speaker 1: On Street Fighter two, Street Fight of the movie. Absolutely, yes. Uh.
Speaker 1: There's a couple other ones that are that are fun
Speaker 1: that he's that, like quasi bio pick movie he did
Speaker 1: called JCVT. That's v that's actually really good. I yeah,
Speaker 1: So anyway, I have a fondness for Jean Claude van
Speaker 1: Dam uh, and I have a real fondness for Hitman.
Speaker 1: So sure, let's put these together and I'll have a
Speaker 1: good time. I think this is fun. I hope they
Speaker 1: are able to do more. I think this is the
Speaker 1: right level of celebrity to have as an assassination target.
Speaker 1: In Hitman, he.
Speaker 2: Wasn't expendable, right, he was one of them.
Speaker 1: Yeah, he's a villain inexpendables too. I think I don't
Speaker 1: think I ever saw Tams three because those movies aren't
Speaker 1: very good. I was always disappointed by them. Marvel R.
Speaker 3: I was gonna say, how excited are you for the
Speaker 3: imminent release of Demolition Man on four K Blu ray.
Speaker 1: I'm I'm hesitant because I feel like every time we
Speaker 1: get one of these four K blue rays they mess
Speaker 1: it up. My face went like jump out of my skull.
Speaker 2: I've seen you've seen demolition Men, right.
Speaker 1: Oh, I've seen demolish Men a lot. I gotta say
Speaker 1: I love Demolish Man. I walk around being like, am
Speaker 1: I the person who likes Demolition Man the most? And
Speaker 1: then I met you and I was like, Okay, no,
Speaker 1: this is what a real fan looks like. I'm glad
Speaker 1: they're out there, and I appreciate this film a lot.
Speaker 1: I love Demolition Man.
Speaker 3: I'm so excited. It's the thing I'm looking forward to most.
Speaker 3: And like we have like holidays coming up. You know
Speaker 3: it's gonna be amazing. I'm gonna sit my ass down
Speaker 3: and watch that movie over and over again. Wait, make
Speaker 3: a Damination Man game. Let me help you make a
Speaker 3: Demolition Man game. Okay, let me help you make a Demolition.
Speaker 1: Man game made in the same way that the Indiana
Speaker 1: Jones game was made. It wouldn't be too bad.
Speaker 2: I feel like you get the team behind mercenaries.
Speaker 1: They still that'd be fun too, Yeah.
Speaker 3: Because like the whole point is like you know, they
Speaker 3: keep destroying ship. But I imagine if you had like
Speaker 3: a series of because when you start the movie, John
Speaker 3: Spotan and Simon Phoenix have skirmish a bunch of times.
Speaker 3: I can imagine if you had this game prior to it,
Speaker 3: where you get to go through all those skirmishes with
Speaker 3: like those runnings and how he got his name, and
Speaker 3: it ends with him like standing over a destroyed city
Speaker 3: and and someone goes, man, you're some kind of demolition
Speaker 3: man ship dude, come on press Then you press the
Speaker 3: button and he goes some money.
Speaker 1: I me just I'm gonna give you twenty dollars when
Speaker 1: I see you, all right. Marvel Rivals debuts to four
Speaker 1: one hundred and forty four thousand players on Steam alone.
Speaker 1: Those are concurrent players, by the way. Yeah, this is
Speaker 1: from Benlin's a game reactor, But that's basically the story.
Speaker 1: The game came out a lot of people played it
Speaker 1: right away. Is you know, it's free to play. It's
Speaker 1: that Overwatch style Marvel Rivals game. It people seem to
Speaker 1: like it. I played the beta and remember enjoying it
Speaker 1: a lot, thinking, hey, this is a really well done
Speaker 1: one of these. And while I might not, I'm not
Speaker 1: in the place of my life where I'm like each
Speaker 1: evening I'm spending an hour or two playing a game
Speaker 1: like this by myself, when this is the one where
Speaker 1: it's like, hey, when the friends, when the dudes in
Speaker 1: the discord say, hey, let's play a game right now
Speaker 1: it's been called Duty. I could see it very easily
Speaker 1: switching to Marvel Rivals for the next couple of weeks.
Speaker 1: So yeah, I'm excited.
Speaker 2: I'm gonna download. It's free, right, It's.
Speaker 1: Free, yep. And I think all the heroes are just unlocked, so.
Speaker 2: It's you know, one of those Chuck is Gamba in it.
Speaker 1: There's so many characters in it. There's like thirty five
Speaker 1: characters already. I would be surprised if Gambit, okay, Gambit.
Speaker 2: Not oh damn.
Speaker 1: But but Jeff, yeah, Jeff the Shark. I guess it
Speaker 1: was very I was like, I was watching the Lions
Speaker 1: game last night after the Pie the podcast I did
Speaker 1: with Mike and then uh, Nikki and Mike's brothers werelling
Speaker 1: there and they kept talking like Jeff is doing this,
Speaker 1: Jeff has that. I'm like they do they think I'm
Speaker 1: playing and it's like, oh no, I'm watched the game
Speaker 1: and they're talking about Shark in the in the game
Speaker 1: called Jeff. It was confusing.
Speaker 2: I just I just think Gambit is very cool because
Speaker 2: he thinks Gambit.
Speaker 1: Yeah. Man, it was X Men ninety seven though.
Speaker 2: Man, oh it was.
Speaker 3: I also watched Deadpool versus whatever the thing is, the
Speaker 3: Deadpool Wolverine with Gambit in it. I really enjoyed everything
Speaker 3: that wasn't Deadpool in that movie. Gambit was I based
Speaker 3: on seeing the one clip of what's his name.
Speaker 1: Tatum?
Speaker 3: Yeah, that I was like, wow, that's something's terrible, but
Speaker 3: actually he's pretty good, Like right outside of that one clip,
Speaker 3: and even that one clip, he's.
Speaker 1: Going for it with that one clip.
Speaker 3: Yes, yeah, and it doesn't you don't see like the
Speaker 3: lead up to it. I really like chanting to him
Speaker 3: as as a Gambit.
Speaker 1: Apparently it's like from around that area, so that like
Speaker 1: Gambit was like his favorite X Men and so he
Speaker 1: always wanted to play play Gambit and it's.
Speaker 3: Like it was such a fun movie. Yeah, And like
Speaker 3: spilists for that movie. I don't really care, but fucking
Speaker 3: I watched it on a plane and there was no
Speaker 3: one next to me, unfortunately, or but fortunately, so I
Speaker 3: got an entire ale to myself. But the bit where
Speaker 3: bladed showed up and I was like, one, there.
Speaker 1: You hit the stewardest button and I tell you, yeah,
Speaker 1: incredible something.
Speaker 2: I get a water. Thank you.
Speaker 1: Square Enix announces the Dragon Quest three h D two
Speaker 1: D remake has surpassed two million copies from my Nintendo News. Yeah, hey,
Speaker 1: this game seems like it's it's it's cooking. It is
Speaker 1: just running away. Obviously. I think huge part of that
Speaker 1: two million is going to be a lot of Dragon
Speaker 1: Quest fans in Japan showing up for it because they
Speaker 1: always they always do love this franchise. But two million,
Speaker 1: like in this quickly the game just came out, You
Speaker 1: kind of just don't do that unless this is a
Speaker 1: game that has just college. I mean that's like that's
Speaker 1: like when a new persona game comes out and does that.
Speaker 2: I mean, the dragon Quest is dragon Quest is Japan's baseball.
Speaker 2: It's like the national support of.
Speaker 1: The baseball, but it's also dragon Quests.
Speaker 3: So yeah, yeah, and baseball is Japan's baseball. But yeah,
Speaker 3: but like in the in the ubiquity of like awareness
Speaker 3: and interest in dragon Quest, it's everyone loves it. So
Speaker 3: I'm completely I For as long as I've been alive
Speaker 3: and paying attention to how games are performing, dragon Quest
Speaker 3: has always absolutely popped off in Japan. I think it's
Speaker 3: just like I mean, it's like dragon Ball Z where
Speaker 3: it's just like it's just there man, or like even
Speaker 3: Studio Ghibbli stuff. It's is woven into the fabric of
Speaker 3: Japanese culture. At this point, you go into like stores
Speaker 3: and the entry jingles or dragon Quest like noises and
Speaker 3: sound effects. From there, you'll see just sliines everywhere. You'll
Speaker 3: see references the dragon Quest in like everything from like
Speaker 3: an office to a convenience store to the underground or
Speaker 3: like the subway system.
Speaker 2: It's everywhere. Man.
Speaker 1: Do you know who was the first person to release
Speaker 1: a an RPG video game in Japan? I learned this
Speaker 1: from playing a game recently.
Speaker 2: It's it's the first person, yeah, personal company.
Speaker 1: First person, because before anyone else for any company released
Speaker 1: on RPG, it was it was Hank Rogers. Hank who
Speaker 1: was the guy that worked with Alexi pageant Off on Tetris,
Speaker 1: the guy that actually ended up he was like living
Speaker 1: in Japan. Yeah, Hank Rogers. He released an RPG called
Speaker 1: I can't remember what it was called, but it's.
Speaker 2: Been telling me. The father of the j RPG is
Speaker 2: an American not I.
Speaker 1: Think he's got Where is he from? I don't think
Speaker 1: he's from. Is he from Hawaii? He said? He's definitely
Speaker 1: like ethnically part Dutch.
Speaker 2: Yes, absolutely, damn do we have to call them the
Speaker 2: LPGs now?
Speaker 1: Yes, they're Dutch charpgs. Black Onyx, thank you so much.
Speaker 1: This is in that a Tetris Forever thing, which is
Speaker 1: still incredible. There's so many cool things in there. But yeah,
Speaker 1: Black Onys came out, and then Wizardry came out, and
Speaker 1: people a ton of early game developers played Wizardry specifically,
Speaker 1: and that inspired stuff like Dragon Quest and all that,
Speaker 1: all those others, but yeah, Black the first Ultimate Ultima
Speaker 1: as well. Thank you. Parada. Yes, all right, turn based
Speaker 1: strategy game Teenage Mutant Ninja Turtles Tactical Takedown announced for PC.
Speaker 1: This is from Salamono Gamatsu. Shout out the South for
Speaker 1: all the work.
Speaker 2: Literally a tmn T game on its way.
Speaker 1: Now there's always a TMNT game on its way. Now
Speaker 1: you're right, yes, well no wait no is it? No?
Speaker 2: Power Ranges is next?
Speaker 1: Oh you're thinking if you're thinking of it, Yes, they're
Speaker 1: Power Rangers. And there's a bunch of other games similar
Speaker 1: to that.
Speaker 2: Yeah, there's the other one that's coming, which is like, uh, there's.
Speaker 1: Tons of Avengers. There's all kinds of lost ronin ever.
Speaker 1: Oh yeah, that's but that's gonna be like a Triple
Speaker 1: A ish kind of game, right yeah maybe. Anyway, this
Speaker 1: is from uh xalvi is Nelson. I can never remember
Speaker 1: how to say his first game, and I always feel bad.
Speaker 1: I think it's Salad okay, Zalad Nelson junior.
Speaker 3: Uh you know I I've called him Zalev to his face,
Speaker 3: So if I'm wrong, I'm gonna be very upset.
Speaker 1: I think I remember someone correcting me saying that Zalavir once.
Speaker 1: So yes, see El Paso elsewhere and I'm your beast.
Speaker 1: Developer Strange Scaffold has announced and announced a Teenage Mutant
Speaker 1: Ninja Turtles Tactical Takedown, the first ever turn based Teenage
Speaker 1: Mutant Ninja Turtles game. It's a yes, it's just it's
Speaker 1: a tactics game, strategy game, uh, turn based. It looks interesting,
Speaker 1: it looks pretty cool, and I'm you know, you could
Speaker 1: tell Zalevir is very excited. He did a video about it,
Speaker 1: and it makes it very cool.
Speaker 2: Good games.
Speaker 3: I mean, like people the very xalivator makes interesting games. Yeah,
Speaker 3: some people like some of his games, some people like
Speaker 3: other games don't like you know, that kind of stuff.
Speaker 3: Is very eclectic and very prolific him and his team.
Speaker 3: So I'm excited, see what I say. And I'm very
Speaker 3: very much like the idea of a TM and T
Speaker 3: tactics game too. Is there, am, Is there a power
Speaker 3: Ra Tactics scan because that sounds.
Speaker 2: Pretty fucking good. I'd like one of those as well.
Speaker 1: I really do feel like they should just have a
Speaker 1: big hat filled with different properties and then they just
Speaker 1: when they kick it out, you put it next to
Speaker 1: the word tactics and then there you go, that's the
Speaker 1: next one. And they should just keep doing that forever
Speaker 1: because it's always a good idea. Yeah, I think, but
Speaker 1: we know that for sure now after Metal Slug Tactics worked,
Speaker 1: it's like.
Speaker 3: Oh yeah, we talked about the Kingdom Hearts tidbit that
Speaker 3: everyone wants to tell you and the Vegle Mortorsen one,
Speaker 3: you know, the Teenage Mutant Ninja total tidbit that every
Speaker 3: tmn T fan has locked and loaded.
Speaker 1: I'm a fake TMNT fan. Tell me, uh, the TM
Speaker 1: and T.
Speaker 3: The Teenage Mutant Ninja tittles were created by the same
Speaker 3: substance that blinded Matt Murdoch and turned him into dat devil?
Speaker 2: Is that really after that? Yeah?
Speaker 3: After that accident, the acid goes into the sewers and
Speaker 3: lands on the tolls that rule, and so they exist
Speaker 3: in the in the technically they are dead evil characters.
Speaker 1: I do love that kind of shit like that. If
Speaker 1: a TEENAGEERU if I if every time I met a
Speaker 1: team and T fan going forward they told me that,
Speaker 1: I'd be like, let's talk about it, dude, this rules.
Speaker 3: Yep, yeah, I would celebrate. If you're listening, get a
Speaker 3: dead ol reference in there. Yeah. Make someone accidentally called
Speaker 3: one of one of the foot Clan, the hand Clan
Speaker 3: or something like that.
Speaker 2: I know, and you'll do job all right.
Speaker 1: Last story here, PUBG creator reveals his ambitious new three
Speaker 1: game plan, which starts with prologues from Michael mcorder at
Speaker 1: Polygon Nearly five years after teasing his next project, PUBG
Speaker 1: Battlegrounds creator Brendan player Unknown Green Pubg Himself or pew
Speaker 1: Himself I guess, and his Player Unknown Productions team have
Speaker 1: revealed new details on their ambitious three game plan that
Speaker 1: starts today with the surprise release of Preface or Preface
Speaker 1: I'm gonna say Preface Undiscovered World, a free tech demo
Speaker 1: dynamically generates a massive Earth scale world for players to explore.
Speaker 1: Preface promises just a taste of player Unowns Productions machine
Speaker 1: learning game technology known as MELBA. The tech demo lets
Speaker 1: players journey through a two hundred million square mile world
Speaker 1: with dynamic points of interest to visit and a postcard
Speaker 1: system to document players journeys. Players time, and Preface will
Speaker 1: inform the developer's next project, Prologue, Go Way Back, that's
Speaker 1: the subtitle. Gameplay data from Preface will help refine the
Speaker 1: billions of future worlds of Prologue, the developer says, and
Speaker 1: the studios end goal project after that. So it sounds like,
Speaker 1: you know, they're using procedural generation and machine learning to
Speaker 1: make giant worlds for people to explore. That's like the big,
Speaker 1: ambitious part of all this, and they're gonna have one
Speaker 1: game that starts with that technology, and then they're gonna
Speaker 1: learn from that and apply that to the even bigger
Speaker 1: game that will be happening next time. I'm I think
Speaker 1: this is a great spot for someone like the people
Speaker 1: that made players on Player nowns a battleround to be
Speaker 1: where it's like, Okay, yeah, you've made a lot of money,
Speaker 1: you have a lot of time. Go try something experimental.
Speaker 1: If it's interesting, great if it If it fizzles out,
Speaker 1: oh well yeah that's that's how I feel about this.
Speaker 1: How about you?
Speaker 2: I feel like he shouldn't be able to call himself
Speaker 2: player and now.
Speaker 1: Now yeah, he seems very known. And also he's he's
Speaker 1: not the player, he's the maker. He's the developer known.
Speaker 3: Yeah, DK, yeah, I think this is This sounds good
Speaker 3: to me, Like uh, I think it's what you ideally
Speaker 3: want people to do, right, Like once they make a
Speaker 3: big success, they're like, Okay, what can we make next us? Cool,
Speaker 3: Let's let's experiment a little bit and see what we
Speaker 3: can put together and go from there. So that is
Speaker 3: I love to see it. I interview Player Known one time,
Speaker 3: and it was an absolute delight. He's very chill and
Speaker 3: very nice, and we'll spend a lot of time talking
Speaker 3: about vapor. For some reason, he seems like he cares
Speaker 3: about making fun games. This is a long time ago,
Speaker 3: so maybe he h he turned into maybe he went
Speaker 3: the notch poff while I wasn't looking.
Speaker 2: But he seems fine.
Speaker 1: He seems fine.
Speaker 3: Yeah, And and like he at the time, he was
Speaker 3: very jazzed about making video games and said he had
Speaker 3: like a bunch of ideas that he wanted to work on.
Speaker 3: And I'm glad that he's finally taking the opportunity to
Speaker 3: to do that.
Speaker 1: You know, although in this video that he's in here
Speaker 1: now he's got a big beard, always got a big
Speaker 1: old beard.
Speaker 2: Now you know, he looks.
Speaker 1: That's Tom Green. He's he's becoming very Tom Green. Is
Speaker 1: that a reference that's too old that that now people
Speaker 1: know Tom Green?
Speaker 2: Is? I don't know.
Speaker 1: Okay, he was. Don't worry about it. There's it's impossible
Speaker 1: to explain. Yeah google it.
Speaker 2: Anadian American comedian.
Speaker 1: Yes, yes he did. Freddy got fingered. Yeah, my bomb
Speaker 1: is on the Swedish Okay, don't worry about it.
Speaker 2: Drew Barrymore.
Speaker 1: Yeah, mister Drew Barrymore is what he looks like? Is what?
Speaker 2: Now you're now you're talking mister Drew Barrymore.
Speaker 1: Yeah, mister Drew Barrymore.
Speaker 2: Oh you mean the guy from the Tom Green Show.
Speaker 1: Oh? Fuck you damn you know what that does it?
Speaker 1: For the news? I got a pull question. Let's get
Speaker 1: that up here. I'll get that for everybody. Let's take
Speaker 1: a look, and I'm gonna quit this show, all right.
Speaker 2: Quit. You've been trying quite quite a week.
Speaker 1: I've been trying it quite a quick all week.
Speaker 3: You're right, Uh, okay, you you figure out what's going
Speaker 3: how while I show the gang mine newly acquired Evangelian.
Speaker 2: Lighting system. Look at this? This is crazy, very cool.
Speaker 2: It's a wild Look at that.
Speaker 1: It's very cool. All right.
Speaker 2: Nice.
Speaker 1: The poll question from yesterday, do you own some kind
Speaker 1: of home arcade machine, like an arcade one up every kaide,
Speaker 1: et cetera. Nine percent of people do? One in ten people?
Speaker 2: Basically, well, that Street File one.
Speaker 1: Yeah, exactly so, and that Mike Mike actually ended up
Speaker 1: getting that Mega Man one after you told me, yeah, so?
Speaker 2: Does he like it?
Speaker 1: He likes it? A lie? He's you know, it's mostly
Speaker 1: does he mostly likes it. There's a decoration just having
Speaker 1: it in the background of his streams.
Speaker 2: But I have fucking money bags.
Speaker 1: I know, right, Arcade Machines is decorations, Jesus. But yeah,
Speaker 1: it looked very cool either way. I'm like, yeah, this
Speaker 1: seems like a space that is going to continue to
Speaker 1: get more interesting, I think, and every Kaid is actually
Speaker 1: reading that a little bit, just because, you know.
Speaker 3: What, I started doing a little activity for myself. I've
Speaker 3: been watching a lot of retro game call videos. Oh yeah,
Speaker 3: and every time they like he reviews a new product,
Speaker 3: I like review it and then I give a write
Speaker 3: down on a scale of one to ten, how likely
Speaker 3: is Jeff Grubb to buy this? Oh?
Speaker 2: And then I just wait for you whether you boy
Speaker 2: or not.
Speaker 3: I bought the brick there's a new six hundred dollars
Speaker 3: one that was like, he's buying this.
Speaker 1: I we'll see. I just went to Disney, so I
Speaker 1: have no money. But I even that didn't stop me
Speaker 1: from I watched him his videos, one of his recent ones.
Speaker 1: They're like Murray or Try Murray Bridge. Yeah yeah, I
Speaker 1: bought that right away, right, like, oh yeah.
Speaker 2: Incredible work. Every time he says, yeah, man, I want
Speaker 2: to do it.
Speaker 1: I'm just like, yeah, yeah, all right. We got a
Speaker 1: new pole question here in a second. Before we get
Speaker 1: to that, though, Tim, why don't you tell people where
Speaker 1: they can find you on the internet, what you have
Speaker 1: going on? All that good stuff?
Speaker 2: You can find me at tomorrow. H.
Speaker 3: Now that my my my desk setup has changed, I'm
Speaker 3: gonna be coming back to streaming soon hopefully.
Speaker 2: And also now that I have a visa that allows
Speaker 2: me to earn money from various different forms of.
Speaker 3: Yeah I'm black baby, I'm gonna finally get back on
Speaker 3: the streaming train. And I'm been trying to figure out
Speaker 3: why should start streaming. I feel like I should like
Speaker 3: do like the stretch, you know, get Limba by just
Speaker 3: streaming the one that I I have always streamed, which
Speaker 3: is Stechiro. But I might try something new, So hopefully
Speaker 3: we'll be doing that soon. I've got a bunch of
Speaker 3: really nice art that I commissioned Jerum to make for
Speaker 3: us for me, and it's a amazing I'm very excited
Speaker 3: to use it.
Speaker 2: So twitch dot tv for slash tomorrow. H. Follow there.
Speaker 2: I'm on Blue Sky Tomorrowitch dot com.
Speaker 3: That's it's crazy that my handle is tomorrowits dot com
Speaker 3: and I'm also on.
Speaker 2: Threads, et cetera, et cetera. What do we have going on?
Speaker 3: We're gonna be everything's been focused on game Wards, the
Speaker 3: countdown Game Sports countdown to the game Wards show has
Speaker 3: been the main priority for us. I'm very excited to
Speaker 3: get that done. So we'll be working heading to LA
Speaker 3: next week to start doing rehearsals and stuff like that.
Speaker 2: So please please please watch that if you can. Beyond
Speaker 2: that we have Are we doing Revengeance today? Uh?
Speaker 1: Yeah, I know we were going to and we're going
Speaker 1: to talk about indie but at the time it didn't
Speaker 1: work out because Dan, it's busy up until we're gonna
Speaker 1: do Blake Club and today Gin is being toxic in
Speaker 1: our chat.
Speaker 2: About still Lucy's by Black Love.
Speaker 1: Yes, she's got one. She has like likely one episode left.
Speaker 3: Oh so who's is it me next? I'm getting Black Club?
Speaker 1: We Uh I would love that actually because if Dan
Speaker 1: doesn't start, because Alex Toborrow gave him two games at
Speaker 1: Pax East year ago now and Dan's started those yet.
Speaker 1: So on the last podcast that never been about a
Speaker 1: better podcast than the next, Lene is Alex is if
Speaker 1: he doesn't start it by the second week of January.
Speaker 1: There will be consequences. And Alex is the He's the
Speaker 1: all powerful god in Blake Club.
Speaker 2: Everything he says he is, he is.
Speaker 1: So Dan's really worried if he doesn't start.
Speaker 3: If if you want, if you want to quietly arrange
Speaker 3: me to go next and get him to get the
Speaker 3: raff of Alex, I'm down for.
Speaker 1: That, okay, okay, Or I could just go after him, okay,
Speaker 1: all right? Next poll question, are you going to play
Speaker 1: Indiana Jones in the Great Circle? Yes? No, there's you
Speaker 1: can see right there. There's the pulls live right now.
Speaker 1: Go vote on it. God, I will. Yeah. There will
Speaker 1: be an episode on Monday of Games Mornings here on
Speaker 1: Giant Bomb because I'm leaving Tuesdays, so we will talk
Speaker 1: about this on Monday. Then in addition, shoot like we'll
Speaker 1: figure out exactly what's happening today, but Blake Club will happen.
Speaker 1: People will fit some Marvel rivals in. Oh, I play that,
Speaker 1: So if Jane wants to, I'll throw down. I'll get
Speaker 1: out my the lady with the Sword. I played this
Speaker 1: her and did very good in the beta. I'll play
Speaker 1: this her again, all right. I can't remember her name.
Speaker 1: There's thirty five. This wasn't SILD like I remember because
Speaker 1: I was like, that's an X man. Maybe this character
Speaker 1: man too. I don't know. Magic, yes, magic, there we go.
Speaker 1: Uh Okay, Tam, thank you so much for hanging out
Speaker 1: with me today and talk about video games. Man, you know,
Speaker 1: I always.
Speaker 2: Appreciate having me. Yep, hopefully. Actually we won't be here
Speaker 2: next week.
Speaker 1: No, what do you? What's happening here? Let's we're just okay,
Speaker 1: we're all sinking, all right. Thanks for watching, everybody, Thanks
Speaker 1: for listening. You're the best audience in gaming. Until next time,
Speaker 1: have a good one, take care of yourself. Goodbye.