Speaker 1: What's going down, everybody. If you haven't heard, I've got
Speaker 1: my ebook called Painting Trading Cards by Ryan Pineff out.
Speaker 2: Now.
Speaker 1: If you want to learn about altered art cards, if
Speaker 1: you want to see my process, my tips, my tricks,
Speaker 1: if you want to learn how to alter cards yourself,
Speaker 1: or if you're just interested in the history and the
Speaker 1: cultural impact of alters on games like Magic the Gathering,
Speaker 1: head on over to commandercookout dot com. Pick up your
Speaker 1: copy today. You'll learn lots, you'll pick up a new hobby,
Speaker 1: you'll refine your current hobby, and in doing so, you're
Speaker 1: gonna support all the stuff we do here at the
Speaker 1: Commander Cookout media group.
Speaker 2: Big thanks.
Speaker 3: Hey, listen to Commander Cooko Podcast episode four fifty. I'm Brando.
Speaker 4: I'm here with Ryan and we're gonna update a dang
Speaker 4: pre con now head our thing. So, hey, Ryan, we're
Speaker 4: back for yet another whirlwind adventure.
Speaker 3: How you doing all good?
Speaker 2: What is going down?
Speaker 3: Whole bunch is going down. We're back with a super
Speaker 3: exciting deck built by myself and some of the good
Speaker 3: employees and people over at Wizards of the Coast who
Speaker 3: preloaded this pre con with things that I then upgraded
Speaker 3: we're gonna talk a little bit about that, got some
Speaker 3: stories to tell, some people to thank. Before we get
Speaker 3: to any of that, we have to thank our official
Speaker 3: business daddy's Fusion Gaming Online dot Com. They are your
Speaker 3: source for all your gaming needs. And also Pilot Bones
Speaker 3: Brewing code that the second coolest thing to come out
Speaker 3: of Regina, and the official beer sponsor of c CEO
Speaker 3: Sidewalk Slam Season two right here on YouTube.
Speaker 1: And the official location for the Face to Face Games
Speaker 1: Tour Stop Regina Commander Cookout after Party.
Speaker 3: Yes, also that when that's in September.
Speaker 1: September fourteen, baby, that's it's a good date coming up.
Speaker 2: Yeah, we're gonna talk about all that in a quick sec.
Speaker 1: I want to pound through some bunch of business because
Speaker 1: I want to get right into this pre concert.
Speaker 2: Oh cool, listen, listen to this pounding. Okay, you like
Speaker 2: you like the sound of pounding.
Speaker 3: Pound sound, pound sound?
Speaker 2: Yeah better than going to pound town.
Speaker 1: That's right, Okay, big thanks to Fusion Gaming Online dot Com.
Speaker 2: You use CCO Summer Promo code.
Speaker 1: You're gonna get a discount on the stuff you're gonna
Speaker 1: buy anyway.
Speaker 3: You're telling me that I can just spend less for
Speaker 3: stuff that I want. Yes, sir man, that's magical, isn't it.
Speaker 1: Yeah, huh yeah, big thanks to Pile of Bones Brewing Coat.
Speaker 3: They are excellent for sending us.
Speaker 1: These delicious and new We are among the first people
Speaker 1: in the province.
Speaker 3: To drink these and we have and they're good.
Speaker 2: Quark, strangeness and charm. Yeah I couldn't see the word
Speaker 2: but quark.
Speaker 1: And we had some and they're good and I would
Speaker 1: recommend them and you should drink them also based on
Speaker 1: my recommendation of them.
Speaker 3: Well, we know what we're talking about, you know what
Speaker 3: I mean, Like we drink beer. We know beer, we
Speaker 3: know our stuff.
Speaker 1: Yes, big thanks to producer Gary and the dufferin Avenue
Speaker 1: Media Network. You can see the damn logo on the
Speaker 1: screen behind us if you're.
Speaker 2: Watching on YouTube, which should be. And big thanks to
Speaker 2: editor Joe for making you green and scary.
Speaker 3: Wait that's Joe. I thought that I was doing that.
Speaker 2: Oh yeah, okay, okay, big thanks to our newest Patreon
Speaker 2: supporter over at patreon dot com slash Cecio podcast.
Speaker 1: Okay, and and I didn't tell brand of the name.
Speaker 1: So this is raw Dog Bear Bones nickname. He's never
Speaker 1: heard it before.
Speaker 3: Man, Gabriel townsend Gabriel can pound sand.
Speaker 2: Oh yes, yeah, yes. I was also going to make
Speaker 2: town into pound.
Speaker 3: Gabriel poundsand I like that. That was easy. That was good.
Speaker 3: That was good. That was man.
Speaker 2: Yes.
Speaker 3: Do you think he hears that in his everyday life?
Speaker 2: Like yeah, ah, man, I hope.
Speaker 1: It's not one of those ones where somebody gets in
Speaker 1: touch and says, hey, thanks for the nickname.
Speaker 2: But I got bullied and called that my whole life.
Speaker 2: Can you you just do something else? Yeah?
Speaker 3: I feel almost feel bad when that happens.
Speaker 2: Yeah, that's it.
Speaker 3: I also feel like I'm picking low hanging fruit, which
Speaker 3: is just.
Speaker 2: Oh, Gabriel low hang low hang pounder.
Speaker 1: Choose what you want, change your name in the discord
Speaker 1: if you're in there are one of the benefits to
Speaker 1: become a Patreon supporter, alongside getting to that discordant and
Speaker 1: helping us plan upcoming events.
Speaker 2: We got Regina in September.
Speaker 1: The following week, I'll be in Toronto for the dusk
Speaker 1: morn launch weekend and there's an after party there. So
Speaker 1: check out F two F tour dot com to get
Speaker 1: your Command Fest Toronto tickets. You when you do c
Speaker 1: CEO promo code just a CCO. You're gonna save some
Speaker 1: money there and get a free little gift from your
Speaker 1: good friend Ryan at the event. Good stuff. Then we've
Speaker 1: got Calgary coming up in November. That's exciting and all
Speaker 1: of the stuff I'm planning for Toronto.
Speaker 2: We're gonna double up on.
Speaker 1: In Calgary because there's gonna be two of us there
Speaker 1: and we've got like, well maybe some Commander Coocoat trivia,
Speaker 1: maybe some games open flippy pack openings. I like doing
Speaker 1: jump Start, but I realized at this point it's kind
Speaker 1: of like I'm the minority.
Speaker 3: Yes, between the two of us. Yes, I hate it
Speaker 3: so much. I'm two people.
Speaker 2: Mm hmmm yeaes, uncle Brando, everybody.
Speaker 3: I even bought Clue and I didn't jump Started. I
Speaker 3: haven't even looked at those packs in a long time.
Speaker 3: They're just on my kitchen table. I should do something with.
Speaker 2: Oh because it was like a special minigame, wasn't it. Yeah, yeah,
Speaker 2: well it was.
Speaker 3: It was. It was a special minigame, but also it
Speaker 3: was Jumpstart.
Speaker 2: Oh, it was a special minigame of magic the gathering
Speaker 2: called jump.
Speaker 3: Start basically and real creative.
Speaker 1: Yeah, yeah, okay, Okay, hey, next BBOs coming out it
Speaker 1: is Box Opening is coming up, and uh, it's a
Speaker 1: good one.
Speaker 2: We teased it yesterday.
Speaker 3: Yes we did. It's gonna be a good time, I promise.
Speaker 3: I had a really good time making it, and I've
Speaker 3: actually got some really good response from the the not
Speaker 3: Dusk warn One Boom Boom Burrow where I made a
Speaker 3: little puppet Brando that like does the thing. Yes, And
Speaker 3: I'm glad people are appreciate it. And I really really
Speaker 3: really appreciate when people like reach out and say how
Speaker 3: much that they liked it or that they appreciate that
Speaker 3: I'm putting the effort in because I am, and it
Speaker 3: feels really good to have that acknowledged. So so thanks
Speaker 3: to everybody who's reached out and said something nice about it.
Speaker 2: This one coming up is.
Speaker 1: I can't call it a retro set, but the set
Speaker 1: is like years and years old at this time.
Speaker 3: Yeah, which is yes, which messes me up a little bit.
Speaker 1: There's there's a set of years gone by that Brando's
Speaker 1: opening the.
Speaker 2: Box from from our friend Corey.
Speaker 1: If you want your box to be opened by Brando,
Speaker 1: get in touch via email Commander Cooko at gmail dot com.
Speaker 2: Or if you're a Patreon supporter, that's one of the benefits.
Speaker 1: Actually, yeah is Brando will open your box if that's
Speaker 1: what you want.
Speaker 3: If you if you hate excitement, yeah, and opening boxes
Speaker 3: on your own, Yeah, I'll do it for you.
Speaker 2: Yeah, very much. So we've got the new curb Side Pickup.
Speaker 1: That just launched with our online community and big thanks
Speaker 1: to everybody who played in that and.
Speaker 2: The latest Gemstone Mine with John c DH.
Speaker 1: John Penisy just went up and he was actually tweaking
Speaker 1: a deck that he played on Curb Side Pickup.
Speaker 2: And that's that was kind.
Speaker 1: Of why I wanted to why I was really interested
Speaker 1: in doing your pre con upgrade today because I watched
Speaker 1: a video where John tweaked a deck that I watched
Speaker 1: him play, right, and now a deck that I will
Speaker 1: watch you play eventually.
Speaker 2: Have you played this deck yet?
Speaker 3: Not yet? Now miss Kadh and m this week.
Speaker 2: So oh man.
Speaker 3: So it's we're an unstarted water here's bait. Water is
Speaker 3: your baby. But I'll bet you this works. I'll bet
Speaker 3: you it's great because we like we talked about on
Speaker 3: the pre show, we've talked about in the past, these
Speaker 3: precns are pretty stout and are pretty good, and I
Speaker 3: basically just took the gimmick that the deck was already doing, yep,
Speaker 3: and just did more of it. Oh right. I went
Speaker 3: in and I was like, man, you know what I
Speaker 3: can play in this deck? Garb So I found a
Speaker 3: bunch of cards that just I like and just jammed
Speaker 3: them in here.
Speaker 1: I have a strengths and weakness with regards to garbage
Speaker 1: when we get to that part of.
Speaker 3: The deck tech And as I thought about it, as
Speaker 3: I've been kind of thought crafting, I'm gonna I'm gonna
Speaker 3: play this deck a couple times to see if if
Speaker 3: I'm enjoying it, and if I do. I got a
Speaker 3: plethora of crap that I'm gonna put in, just cards
Speaker 3: that were so shitty, and I was.
Speaker 2: Like, wait, wait a minute.
Speaker 3: What do you mean. They're four fours with haste that
Speaker 3: are indestructible. What So they take bad cards and make
Speaker 3: them less bad, and they take really really good cards,
Speaker 3: like certain ones that we're gonna talk about later and
Speaker 3: just make them ridiculous.
Speaker 2: Appreciated Obviously, if you saw the title to the show,
Speaker 2: or if you saw the thumbnail or whatever, we're doing,
Speaker 2: Bella Bellow barred of the brambles.
Speaker 1: We're gonna talk about that in one more second. I
Speaker 1: had one more piece of business that's actually very important
Speaker 1: to me.
Speaker 3: Okay, what's the business this week?
Speaker 1: As of yesterday, my book that I've been working on
Speaker 1: for like the last year, launched on commander cookout dot com.
Speaker 2: You can find it there. If you're interested in altering cards,
Speaker 2: if I've ever painted cards for you, or if you
Speaker 2: want to learn to do it yourself, commandercookout dot com,
Speaker 2: head on over there, pick up a copy. It's it's
Speaker 2: an ebook.
Speaker 1: It'll be sent to you soon after you purchase it
Speaker 1: via email, and you can learn and support and become
Speaker 1: part of like this interesting hobby that I've kind of
Speaker 1: went from hey I should try this stupid thing to
Speaker 1: like it. It morphed into like my full time job.
Speaker 2: It's pretty good. Yeah, that took only ten ten fricking
Speaker 2: years for me to do, but.
Speaker 3: Hey, I mean, it's anything worth doing. It takes time,
Speaker 3: and if you invest the time, maybe you'll see this stuff.
Speaker 2: Yeah, so I'm super excited.
Speaker 1: Maybe I'll get Joe to like put a picture of
Speaker 1: what the book looks like or the something on the
Speaker 1: screen so people know, like, hey, I'm in the right.
Speaker 3: Spot, you see, I'm gonna put the cover page on there.
Speaker 3: I'm gonna put the the cover on it, but there
Speaker 3: is no cover becau it's an ebook.
Speaker 2: It still has a cover technically, and what's it covering
Speaker 2: digital ones?
Speaker 3: And Zero's brandle would yeah, I guess.
Speaker 2: You know what.
Speaker 1: I Actually it's not even out yet as of the
Speaker 1: time of this recording, and I've already had people come
Speaker 1: to me and say, hey, you like I want to
Speaker 1: get a paper copy or like a physical copy of it.
Speaker 1: So if it's successful, and it gives me kind of
Speaker 1: the means to go to a publisher or a binder
Speaker 1: or whatever they're called and get a small print run,
Speaker 1: maybe like you can cash in your I've already bought
Speaker 1: the ebook on a on like a rebate sure, and
Speaker 1: just like pay the little bit of a difference for
Speaker 1: the publishing cost.
Speaker 3: And maybe maybe we.
Speaker 2: Can turn it into a physical book.
Speaker 1: So I'm hoping it's successful and I've worked hard on it,
Speaker 1: and my wife even pre pre kind of read it
Speaker 1: and told me how terrible it is.
Speaker 3: So and here's the let me. I'm gonna w one.
Speaker 3: I'm gonna do you one better. If we get to
Speaker 3: the physical copy. Everybody's digging that. If anybody wants the
Speaker 3: audiobook version, I'll read it.
Speaker 2: Whoa uncle Brando audio.
Speaker 3: Ready, I'll read the whole book out loud into a microphone.
Speaker 2: And I'll do it right over there in the booth
Speaker 2: that I freaking built.
Speaker 3: That's right, that's providence.
Speaker 2: It's like to build that for you to read the audiobook.
Speaker 3: So I'll do that.
Speaker 2: That's pretty cool.
Speaker 3: I would absolutely do that, and then i'd buy and
Speaker 3: listen to myself like i'd as mr myself into artistic frenzy.
Speaker 3: I don't know if I have.
Speaker 2: A you can like tap the mic click.
Speaker 3: I don't know if I have one of those things. Yeah,
Speaker 3: I don't. I don't know if I could do that.
Speaker 1: But hey, guys that are really into magic cards, we'll
Speaker 1: just buy it and just hear you talking and saying
Speaker 1: magic card names and licking a microphone.
Speaker 2: That's freaking weird, man.
Speaker 3: No king shaving in the nation, But no, that is
Speaker 3: a little Yeah. I don't understand it, but we don't
Speaker 3: have to understand it. We just have to appreciate there's
Speaker 3: everybody out there.
Speaker 2: Yeah, you know what, I'd probably listen to that.
Speaker 3: Once there you go see there is Okay, so I
Speaker 3: hope I didn't just tank your book sales. I'm sorry.
Speaker 3: If he sells too many of these things, I'm going
Speaker 3: to do an audiobook version of it.
Speaker 2: So if he sells too many, I'm deep throating.
Speaker 1: Okay, bellow bal bal the double l in Spanish with
Speaker 1: the y sound.
Speaker 3: Ah bello. Yeah, I think it's bellow. But if you're
Speaker 3: an animal, No, there's Spanish animals. There's pussing boots. Yes,
Speaker 3: that's the one I can think of. Yes, but like
Speaker 3: it proves that they exist.
Speaker 2: Yep. Okay, give him, Marie. This is your deck.
Speaker 3: You give him Marine Man. He's so far away he
Speaker 3: ain't hear during my turn or your turn if you're
Speaker 3: playing the deck that blows him up so huge. He's
Speaker 3: a raccoon bard for red Green one. Yes, he's a
Speaker 3: three three yep. During our turn, each non equipment non
Speaker 3: aura artifact slash enchantment that we control of man of
Speaker 3: value four or greater becomes a four to four creature
Speaker 3: with haste and indestructible. And whenever this creature does combat
Speaker 3: damage to a player, you draw a card.
Speaker 2: What the hell about that last part?
Speaker 3: Yeah? Yeah, see they've decided that man girl can already
Speaker 3: do everything. Let's just let them do everything. There's not
Speaker 3: enough enchantresses in Green to do an actual enchantress deck,
Speaker 3: so let's just put it right on the command. Oh
Speaker 3: you know what.
Speaker 2: Okay, I like that take.
Speaker 1: I like the take that we don't have very many
Speaker 1: enchantresses and doing it this way allows me to play
Speaker 1: a bellow deck but make it like an artifact deck.
Speaker 3: Yeah.
Speaker 1: Right, then then it's like, okay, I could do non
Speaker 1: equipment artifacts that are maybe just some static ability that is.
Speaker 2: Desirable for me to have. Sure, and I can still
Speaker 2: get my card draw out of it.
Speaker 1: Yep, Because obviously, like skull Clamp doesn't go on the deck,
Speaker 1: and one ones for skull Clamp don't go on the
Speaker 1: deck as a result, because I want to play four drops, correct,
Speaker 1: So I need to draw cards in some way, shape
Speaker 1: or form. And if I'm not playing creatures, because I'm
Speaker 1: freaking not, I can't do like the whole Beast whisper thing.
Speaker 1: I can't do like the Girk's uprising or things like that.
Speaker 3: Right, the things that that nature work well, I mean,
Speaker 3: creatures coming into play still draws you cards because the
Speaker 3: enchantments do they come into play as, don't become creatures.
Speaker 1: They just during your turn. Oh I think they would
Speaker 1: come into play as a creature.
Speaker 3: Yes see, that's that's tricky.
Speaker 2: Hmmm.
Speaker 3: That's tricky and fun and great. Okay, yes, and we'll
Speaker 3: talk about how we'll talk about how ridiculous that is
Speaker 3: in a moment.
Speaker 1: Okay, We've got sixteen play spells and you I think
Speaker 1: those are the ramp ones, right.
Speaker 3: Yes, those are our ramp things. Which is great because
Speaker 3: this this deck much likes I wasn't. I wasn't certain
Speaker 3: why the pre con itself made so much manna, and
Speaker 3: having not tested this in the wild yet, I decided,
Speaker 3: rather than not do that, I would also do that.
Speaker 3: So this deck can make Mana out the bossing. I
Speaker 3: will never now that I'm saying this, I'll never be
Speaker 3: short of Mana. Yeah oh yeah, okay, but I'm playing
Speaker 3: forty land in all this ramp like I probably will
Speaker 3: do okay, And even when we get into like the
Speaker 3: big Beater section, lots of those make big Mana two.
Speaker 1: What's interesting about this deck is it doesn't give a
Speaker 1: crap about things that cost two cmc right. It wants
Speaker 1: to go from one to three so it can play
Speaker 1: its commander on turn two, and then it wants to
Speaker 1: be four or greater to play all of the stuff
Speaker 1: that is four or greater.
Speaker 2: Yes, okay, so we've got that's funny.
Speaker 1: The first one is a two man archis yeah right,
Speaker 1: our cane signet, birds of Paradise.
Speaker 2: Carpet of flowers.
Speaker 3: But I have one.
Speaker 1: Sure that makes mana during your main phase equal to
Speaker 1: the number of islands somebody else has. Yes, we've got
Speaker 1: a cockslide extortionist.
Speaker 3: Which was uh, I felt confident putting this into a
Speaker 3: pre con given that is it is a pre con card.
Speaker 1: Sure, we've got a domri anarch of Bolus. You plus
Speaker 1: one him to add a red or green creature spells
Speaker 1: cast this turn can't be countered. Oh so he's like
Speaker 1: a three drop manadorc that gives your creatures plus one
Speaker 1: statically yep, and makes it so your creature.
Speaker 2: Can't be countered.
Speaker 3: And his minus two is a removal spell, because my
Speaker 3: indestructible five to four enchantments can fight your dudes and
Speaker 3: kill them without any kind of sure crackback, which is great.
Speaker 1: We've got an exploration, a gilded goose, a gruel signet
Speaker 1: an incubation druid, which taps for a man of any
Speaker 1: type that a land you couldn't control could produce. That's
Speaker 1: a not exotic.
Speaker 2: Orchard, that's forbidden orchard.
Speaker 3: No, that's not what's reflecting perflecting pool.
Speaker 2: Reflecting pool.
Speaker 1: And then if incubation druid has a plus one counter
Speaker 1: on it, you add three of that type instead, and
Speaker 1: it's got adapt three for five mana. You can pay
Speaker 1: five to put three plus ones on it. So then
Speaker 1: he's a beater two loady Cobra Prosperous Bandit.
Speaker 3: I like this guy. He's from the pre con. He's
Speaker 3: a cool guy.
Speaker 1: Yeah, this is a raccoon, so maybe we'll see raccoon matters, right,
Speaker 1: And he's got offspring, so he puts a one to one.
Speaker 2: Token copy of himself onto the battlefield.
Speaker 3: Doesn't come in the pre con. When you buy the
Speaker 3: pre con has the tokens, it doesn't come with the
Speaker 3: Prosperous Bandit token, which I think sucks. I don't like that.
Speaker 2: Well, it's too bad you didn't open like a whole
Speaker 2: booster box of the product to get them.
Speaker 3: Didn't get one.
Speaker 2: Oh well, it is rare from a pre con Maybe
Speaker 2: it doesn't have one.
Speaker 3: It does, oh it guys.
Speaker 2: When it deals combat damage to a player, create that
Speaker 2: many tapped treasure tokens. Yeah, so it hits you. It
Speaker 2: deals too, it's token hits you.
Speaker 3: It deals one, yes, and then you make three treasure. Yes,
Speaker 3: they're tapped, but still no, we've.
Speaker 1: Got to secure a tribe elder, a Sanctum Weaver, which
Speaker 1: is tapped for the number of enchantments you control.
Speaker 3: Because you know what Green needed is symptom. That's what
Speaker 3: they needed.
Speaker 2: Yeah, for sure. Yeah, that card's only two bucks.
Speaker 3: Yeah.
Speaker 1: I always in my head think that card can't be
Speaker 1: two bucks.
Speaker 2: I expected to see like a twelve or a twenty two. Yep,
Speaker 2: but it's two.
Speaker 3: It's two, and it's.
Speaker 1: From a modern Horizon set, which is like a specialty product,
Speaker 1: the booster packser works defensive.
Speaker 3: I think the two. I feel like there's a reprint
Speaker 3: of it somewhere, like it was on the list or
Speaker 3: it was in a whatever. But it's it's cheap and
Speaker 3: that's good. Go get one. They're they're a good card.
Speaker 1: Yeah, sol Ring, Talisman of Impulse and another Raccoon I
Speaker 1: assume from the pre con.
Speaker 3: No this one was from the main set.
Speaker 1: Oh, it's a two two for gruel whenever you expend four,
Speaker 1: and remember that's spend for Manna to cast spell during your.
Speaker 3: Turn, which you're gonna do every turn.
Speaker 2: Yeah, starting on turn probably three to three.
Speaker 1: Yeah, okay, whenever you expend four, put a plus one
Speaker 1: on him, and he also taps for a red or
Speaker 1: a green.
Speaker 2: I kind of like that card.
Speaker 3: This set, And I can say this like, this had
Speaker 3: so many cool manadorcs in it, Like there's ones like
Speaker 3: this guy that get bigger when you play stuff. There's
Speaker 3: other ones that gain you life, ones that make your
Speaker 3: other creature bigger. There's so many dorks that are good.
Speaker 2: It had so many rath cools.
Speaker 3: You're fired, No, you're fired.
Speaker 2: Okay, where are we gonna go next?
Speaker 3: Let's do the drawing stuff, Okay. And when I say
Speaker 3: draw stuff, I mean you're gonna get some kind of
Speaker 3: card advantage. When I say draw, I mean like if
Speaker 3: you're gonna search your library for something, that's card advantage,
Speaker 3: if you're gonna switch a card out of your hand,
Speaker 3: if you're gonna cascade into something, I just lump all
Speaker 3: that in with draw.
Speaker 2: Yeah, card advantage. I like doing that too.
Speaker 1: When I sort my decks out, like either digitally or
Speaker 1: on the floor of my office. I do the same thing,
Speaker 1: like is this gonna make more cards than what it
Speaker 1: physically is. If the answer is yes, then it goes
Speaker 1: in the card advantage section.
Speaker 2: Yes, okay, chim mill Oh, I remember this cau kim
Speaker 2: Willa inner son. Oh this is six drop. Yeah, okay,
Speaker 2: it's a legendary artifact.
Speaker 1: Spells you control can't be counter boom and at the
Speaker 1: beginning of your end step discover five. Yes, that's like
Speaker 1: cascade into a five drop.
Speaker 3: Or less, either into play or into my hand. It's
Speaker 3: also a four to four indestructible with haste that draws
Speaker 3: me a card when it hits you. That's key.
Speaker 2: Oh, yeah, that is key.
Speaker 3: So rather than waiting until my well, I guess until
Speaker 3: my end step like a loser, I'm just going to
Speaker 3: hit you for four draw card and then do that.
Speaker 2: Yes, I should play that in my cascade decade.
Speaker 3: Probably it's a good card.
Speaker 2: I forgot about that one. Oh, I know why I don't,
Speaker 2: because this one's twenty two.
Speaker 1: Yeah, okay, Conquerors gaalleon.
Speaker 2: It's a two ten.
Speaker 3: No no, no, no, no no, it's a four to four
Speaker 3: with haste and indestructible that draws me a card when
Speaker 3: it hits.
Speaker 1: You and when it attacks because you know it's going
Speaker 1: to take exactly when it attacks it, you exile it,
Speaker 1: and then you transform it into the land that does
Speaker 1: four things. Taps for colorless draw than discard, just draw
Speaker 1: for mana or return target card from your graveyar to
Speaker 1: your hand. Yeah, which you would never use because all
Speaker 1: your shit's indestructible. Okay, idol On of Blossoms. That's an
Speaker 1: enchantress etb's draw card.
Speaker 3: But it's also an enchantment so it's also a four
Speaker 3: to four destructible with has that draws me a card
Speaker 3: when it hits you.
Speaker 2: Yes Guardian Project.
Speaker 1: Whenever a non token creature enters battlefield if it doesn't
Speaker 1: match a name.
Speaker 3: Draw card, it's also a non token creature. That's a
Speaker 3: four to four instructible with a yes that draws me
Speaker 3: a card when it comes into play, and then draws
Speaker 3: me another card where it hits you.
Speaker 2: Slate of ancestry, tap discard your hand draw card for
Speaker 2: each creature you control, which is all of the things.
Speaker 3: That you were everything that I've played so far.
Speaker 2: Teffrey's puzzle box, which will draw you cards equal to
Speaker 2: the number of cards in your hand each turn. But
Speaker 2: you got to like discard first.
Speaker 3: Don't you take your hand and you put it on
Speaker 3: the bottom, draw that many Oh yeah yeah, people hate
Speaker 3: that card, but I really like it, so in it goes.
Speaker 1: Ah. I like it in decks where you really need
Speaker 1: to find a certain thing that you might have, like
Speaker 1: redundancies of right and the more you have the better.
Speaker 1: And if oh, just run Demonic Tutor, Yeah, well I could,
Speaker 1: but I could only find like one version of that thing,
Speaker 1: like if I want my Damage Doubler or my Damage Tripler,
Speaker 1: which is kind of foreshadowing for this deck. Teffrey's puzzle
Speaker 1: Box is good because I can play it and maybe
Speaker 1: find two or three versions.
Speaker 2: Of the thing I want. Yeah, yeah, I like it
Speaker 2: for that reason.
Speaker 3: I like that too. Also I have a cool one
Speaker 3: from a secret layer.
Speaker 1: Yeah, yep, we've got a Wand of Wonder. You can
Speaker 1: read this frickin' thing.
Speaker 3: Wand of Wonder is a four to four for four
Speaker 3: that has Hasten indestructible and whenever it hits you, it
Speaker 3: draws me a card. But it also has four tap
Speaker 3: roll the d twenty. Each opponent exiles cards on the
Speaker 3: top of their library until they get an instant or
Speaker 3: a sorcery. Then, based on the number I have rolled
Speaker 3: on the D twenty, I get to play some of
Speaker 3: those cards for free.
Speaker 2: Sure.
Speaker 3: Now, typically what I like about this is because I'm
Speaker 3: kind of light on, like spot removal or or like
Speaker 3: just straight up kill it dude.
Speaker 2: Yep.
Speaker 3: So what I use wand of Wonder for is I'll
Speaker 3: hopefully mill in to somebody's path or swords or assassin's
Speaker 3: trophy or whatever to conker Blocker out of there. That's
Speaker 3: what I use that for. And I've found I've actually
Speaker 3: really good results with it. I've had I've had really
Speaker 3: good luck playing that. Instead of me playing Removal of
Speaker 3: my own and having to dilute my own deck, I'll
Speaker 3: just play yours. Well, there you go.
Speaker 2: Yeah, screw it.
Speaker 3: Works out good.
Speaker 2: I'm just playing dudes.
Speaker 3: Yeah, all dudes, all dudes, all the time. Dudes that
Speaker 3: don't die when I play your Wrath of God.
Speaker 1: Yeah, we're gonna we're gonna see that a second. Next up,
Speaker 1: we've got weather Light. This is another vehicle four five,
Speaker 1: but it's actually a four to four.
Speaker 3: That's right, with indestructible and haste.
Speaker 1: And this one has flying flying and when it deals
Speaker 1: combat damage to a player.
Speaker 2: Look at the top five cards of your library.
Speaker 1: You can reveal a historic card from among them and
Speaker 1: put it into your hand. Put the rest on the
Speaker 1: bottom in a random marder. So we're just gonna get
Speaker 1: a thing, yes, which is fine. It's like that's like
Speaker 1: drawing a second card.
Speaker 3: Yeah, but you get to choose, that's right. But you
Speaker 3: might miss. That's fine. We're still hit you for four
Speaker 3: in the air. That's pretty good. Yep.
Speaker 1: Last one, wild Sear Scouring Maw. This is the backup
Speaker 1: commander for this pre content.
Speaker 3: It is and we actually got a deck submitted of this,
Speaker 3: which is kind of neat. It was like a Vultron
Speaker 3: version of the deck. It was pretty cool, but I
Speaker 3: just didn't I just really wanted to do this one.
Speaker 1: Well you can imagine what that deck looks like, because
Speaker 1: this says six to six trampler for five.
Speaker 2: Enchantment. Spells you cast from your hand.
Speaker 1: Have cascade boom, So you would cast a a like
Speaker 1: a an aura to pump it and then cascade into
Speaker 1: a second aura to pump it.
Speaker 3: Correct.
Speaker 2: That's what you do with this.
Speaker 3: Yes, And since I can't play auras in this deck,
Speaker 3: I did not.
Speaker 2: Yeah, you play enchantment spells from your hand?
Speaker 3: Yes, okay, kill spells. Let's talk about killing stuff.
Speaker 2: Kill spells whole baby. Okay.
Speaker 1: And this is where we could start to think about
Speaker 1: the idea of like, what does the deck actually do?
Speaker 2: Is this an agro deck?
Speaker 1: Am I trying to just farm enchantments and just make
Speaker 1: a wall of four fours? Am I trying to strategically
Speaker 1: play enchantments that stop my opponent from doing stuff that
Speaker 1: act as a wind con? If I have my commander
Speaker 1: and I'm gonna read this first one and I'm gonna
Speaker 1: say a word, and some people are gonna shut the
Speaker 1: show off, I would encourage you not to.
Speaker 3: Oh yeah, don't turn the show off.
Speaker 2: Ether Flash Yeah, red red two.
Speaker 1: Whenever a creature comes into play, ether Flash deals too
Speaker 1: damage to it. Yes, And this would go into a
Speaker 1: build that kind of focuses on lockdown or stacks of bellow,
Speaker 1: And that's not what we're doing with this one. But
Speaker 1: this card is kind of the first hint that you
Speaker 1: could do that.
Speaker 3: You could And here's why I'm playing it one. It's
Speaker 3: a four to four indestructible with haste that draws me
Speaker 3: a card for four. That's the number one reason why
Speaker 3: I'm playing it. The number two reason I'm playing it
Speaker 3: is decks like this where I'm lacking in trample and
Speaker 3: I'm looking for ways to give trample that are at
Speaker 3: four on an enchantment, but I don't have any in
Speaker 3: my binders, so I'll have to like look at the
Speaker 3: internet maybe to find one, or if you know one,
Speaker 3: comment down below and let me know.
Speaker 1: So that costs four because there's haste enablers trampleer enablers
Speaker 1: at three and like multiples, right, mass hysteria and fervor
Speaker 1: and fires of ya a maaya. There's a bunch of
Speaker 1: stuff that does that, but they all cost one or three.
Speaker 3: Yeah, and they're all and having a haste enable It
Speaker 3: doesn't mean anything. Yeah, but trample is important. And if
Speaker 3: you're playing a bunch of like tokens or dork sapling tokens,
Speaker 3: plant tokens, whatever, my four fours aren't gonna draw me
Speaker 3: cards and they're not gonna do damage to you because
Speaker 3: you're chump blocking them. Ether flash kind of stops that
Speaker 3: because when your little guys come into play, they eat shit,
Speaker 3: and if they've eaten shit, then they can't block. That's
Speaker 3: just science.
Speaker 2: Yep, that's how it works.
Speaker 1: Speaking of science, we've got blasphemous act, we've got chain reaction.
Speaker 2: Those are both going to kill all things.
Speaker 3: Except for my things because they're indestructible. Of course, that
Speaker 3: turns them not into creatures anymore. But then I have
Speaker 3: to use the massive amounts of manna that I can
Speaker 3: make to just replay bellow.
Speaker 2: Yes, that's fine.
Speaker 1: We've got a creeping corrosion that's going to destroy all artifacts.
Speaker 2: What else do we have that destroys everything?
Speaker 3: We have a shatter store ye does the exact same
Speaker 3: thing as creeping corrosion, except it's red. And we're playing
Speaker 3: the Season of Gathering because I opened one in my
Speaker 3: box and I really like it.
Speaker 1: That's the green season where you choose up to five
Speaker 1: paw prints, yes, and one pop print.
Speaker 2: Maybe you could do this five times.
Speaker 1: Is put a plus one on a creature you control
Speaker 1: against vigilance and trample till end of turn, which.
Speaker 2: Is great for trample. Pretty good, yep, yep. Two pause,
Speaker 2: you could do this two times.
Speaker 1: Choose artifact or enchantment, destroy all permanents of the chosen type, right,
Speaker 1: so that's the sweeperness of it.
Speaker 2: Or three pause.
Speaker 1: You could do this once in combination with other paws
Speaker 1: and draw cards equal to the greatest power among creatures
Speaker 1: you control four, five or six, four or six by
Speaker 1: the looks of things.
Speaker 2: Okay, so all, so we've got a here we go again.
Speaker 3: There's two cards in here that I played. I was
Speaker 3: actually I was talking to f you Thomas recently, just
Speaker 3: not about this dectually.
Speaker 2: He plays this card because he hates blue.
Speaker 3: He doesn't like blue, and I was like, okay, you
Speaker 3: know what I own one of these, I'm gonna play it.
Speaker 3: It's hint. It's a hint to what we're gonna be
Speaker 3: opening together on Friday.
Speaker 1: Oh, this is choke, choke, choke, and you've got an
Speaker 1: invocation choke, which is cool. Yeah, so islands don't untap
Speaker 1: during their controllers untapped steps, and a lot of people
Speaker 1: are gonna say, oh yeah, fuck blue choke there now
Speaker 1: you know.
Speaker 3: Now, you now, now you can do that, and we're
Speaker 3: gonna do that again later. Look at this.
Speaker 1: One praying line. This is a four drop artifact. When
Speaker 1: frang line enters a battlefield, put a rope counter I
Speaker 1: remember this card rope counter on target creature you control. Yep, okay,
Speaker 1: so bello. Sure at the beginning of each player's up
Speaker 1: key that player may pay two if they do they
Speaker 1: put a rope counter on a creature they control, yes, okay.
Speaker 1: Otherwise exile frame line and each creature without a rope
Speaker 1: counter on it. Then remove all rope counter from all creatures. Yes,
Speaker 1: so you exile all things that aren't it tethered.
Speaker 3: Yes, that don't have a rope hanging on like a
Speaker 3: solid rope in the hole.
Speaker 2: What a stupid card.
Speaker 3: It is a stupid card. Remember it's a four to
Speaker 3: four in destructible with haste that draws me a card,
Speaker 3: and the only creature that I'm probably gonna have that
Speaker 3: I give a shit about on my opponent's turns is
Speaker 3: below and he's already got his counter. So everybody else
Speaker 3: has to keep paying, and so do why I have
Speaker 3: to pay two into it as well, But again, I
Speaker 3: make a lot of manna, and if somebody else triggers it,
Speaker 3: it's just gonna get everybody but me, right, because I
Speaker 3: only have like my creatures safe from it, and I
Speaker 3: don't care about my mana dorks probably, So it's it's
Speaker 3: a good card. I think that in this deck, I'm
Speaker 3: gonna get some some work out of it.
Speaker 1: That's the kind of card that it's like, I'll never
Speaker 1: know what it does. Yep, I'll just be like every
Speaker 1: single time.
Speaker 3: Can you read that again?
Speaker 2: Okay? What does it do when you do this? Does
Speaker 2: my guy die every time?
Speaker 3: Yes? Okay, Well here's a good one.
Speaker 2: This is a I'm gonna read the oracle text.
Speaker 1: Oh yeah, yeah, okay, I'm gonna read this is This
Speaker 1: is an enchantment for Green Green six from Alliances.
Speaker 3: This is one of those ones where I was talking
Speaker 3: you can just play junk. I've had this card in
Speaker 3: my binder and my copy is beat to shit and
Speaker 3: it looks like crap. But I've just never found a
Speaker 3: deck for it to go in. But now that it's
Speaker 3: a four to four indestructible with haste, that draws me
Speaker 3: a card.
Speaker 1: Yeah, Nature's wrath at the beginning of your upkeep sacrifice
Speaker 1: Nature's wrath unless you pay green. Whenever a player puts
Speaker 1: an island or Blue Permanent onto the battlefield, you scusbig
Speaker 1: wait for it, wait for it island or Blue Permanent
Speaker 1: onto the battlefield. That player sacrifices an island or blue permanent.
Speaker 3: Yeah.
Speaker 1: Whenever a player puts a swamp or a black permanent
Speaker 1: onto the battlefield, that player sacrifices a swamp or black permanent.
Speaker 3: Yeah. Oh, and remember it's a four to four instructible
Speaker 3: with haste.
Speaker 2: That I freaking everything we know about that card.
Speaker 3: I love that card. Oh that's good. And we've got
Speaker 3: a sovereign What is a sky Sovereign console flagship? Yep,
Speaker 3: it could be a six ' five, but it's not.
Speaker 3: It's a four to four with flying and haste and indestructible,
Speaker 3: and when it attacks it deals three damage to target
Speaker 3: creature or planes walker and opponent controls.
Speaker 2: And when it enters the battlefield. I always, I always,
Speaker 2: people always forget about that.
Speaker 3: One shitty both. That's why it's a mythic instead of
Speaker 3: just a regular rare. This card's good.
Speaker 2: This card's even good in EDH I played my vehicle's deck.
Speaker 1: It gets guys nearly every time and remembers kept flying,
Speaker 1: so you can always attack with it sort of. Yeah,
Speaker 1: and it's there's always three drop guys on the battlefield
Speaker 1: or planes walkers. It's just like a yell kill your guy.
Speaker 1: What do you mean yeah? Does it when it attacks too?
Speaker 3: And they're like what, oh, remember has haste? Yes, So
Speaker 3: now it comes in does three attacks? Yeah, Moore, we've
Speaker 3: got a stranglehold that stops you from searching their libraries
Speaker 3: or taking extra turns. And it's a four four destructible
Speaker 3: and we've got a land in here. Oh, because I
Speaker 3: like this land a lot, and I wanted to make
Speaker 3: a point of talking about it because I actually have
Speaker 3: seen this go off. I've been watching some content they've
Speaker 3: been planned. I've seen this card do a lot of
Speaker 3: heavy lifting.
Speaker 2: Talent Gates of Madara.
Speaker 3: That's where Nick Boleis lives, right, No, that's.
Speaker 2: Where his spark ignited.
Speaker 1: He fought like a kraken there like twenty thousand years ago,
Speaker 1: and that's where he became a planes walker. Okay, yeah,
Speaker 1: there's planes chase cards of this card.
Speaker 3: Neat Yeah, neat. So when it comes into play, Target
Speaker 3: Creature phases out. Oh, and it has tapped at a
Speaker 3: colorless or one and tapped at a man of any
Speaker 3: color and four put it from your hand into play.
Speaker 3: So it's like an instant spell for four phase out
Speaker 3: target Creature for foremt oh your.
Speaker 2: Guy to save them they're blockers, so you can kill them.
Speaker 3: Yeah.
Speaker 2: Yeah, that's cool.
Speaker 3: It's a that's a good card and it does a
Speaker 3: lot of work. And it's a little on the expensive
Speaker 3: side still, uh, because I think it was in the
Speaker 3: l draz pre Con. I think sure, but it's so
Speaker 3: it's a few bucks. But I mean, if you got one,
Speaker 3: or if you bought that deck, don't don't sleep on
Speaker 3: this card. It's a good one. And the last one
Speaker 3: is also a good one.
Speaker 2: Titania's song. You know what this card does or do?
Speaker 1: I gotta like read the frickin' got to read the
Speaker 1: oracle text.
Speaker 3: All non creature artifacts turn into creatures. Their power and
Speaker 3: toughness are equal to their manecosts. Oh so it kills
Speaker 3: treasure tokens. It kills everything that isn't Yeah. What's unique
Speaker 3: about this one is if you kill it, it lasts
Speaker 3: until the end of turn.
Speaker 2: Hmm. This effect continues until end of turn.
Speaker 3: Yeah, so like, if you kill it, your treasures don't
Speaker 3: immediately turn back into Like if you kill it and
Speaker 3: then play a dog side, all those treasures are gonna die, right,
Speaker 3: You gotta wait until the end of the turn that
Speaker 3: the song died and again. This is another car that
Speaker 3: I've been sitting on. I got this just piece of
Speaker 3: crap copy of it, but it's a four or four
Speaker 3: indestructible haste that draws me up.
Speaker 1: It feels like a little bit of a non bow
Speaker 1: with some of your treasure ramp. And also each non
Speaker 1: creature artifact loses it's like, loses all its abilities and
Speaker 1: is a creature equal to its man of value. It
Speaker 1: kind of it could make some of your guys bigger,
Speaker 1: like your five drops and six drop artifacts.
Speaker 3: Yeah, I don't know.
Speaker 2: It's an interesting it's an interesting one.
Speaker 3: I think. And if it doesn't work out, cut it.
Speaker 2: Now. This is what we all came for.
Speaker 3: These are the big beefy beaters that beat with beef.
Speaker 3: Does that? Yeah?
Speaker 2: Math checks out?
Speaker 3: Ye get math checks out.
Speaker 2: Okay. Some of these will be able to fly through.
Speaker 3: Oh yeah. Some of these are easy. Some of these
Speaker 3: are not so much.
Speaker 2: I'll do some quick hits for us. Okay, okay. We
Speaker 2: got a Thran Dynamo that's a four drop Manarroc.
Speaker 1: Now we've got a We've got a Heedron Archive that's
Speaker 1: a four drop Manarroc. We've got a Gilded Lotus five
Speaker 1: drop Manarroc four drop Manarrock sort of in gearport Orri
Speaker 1: that lets us play extra lands.
Speaker 3: For the record, Why am I playing that because I
Speaker 3: got it mixed up with the other Orry that lets
Speaker 3: me play at instant speed and I haven't switched off
Speaker 3: all that should be a adalcon Ri. I do play
Speaker 3: that card, though I do too. It's by my favorite
Speaker 3: magic artist as well, Gibled.
Speaker 2: There you go.
Speaker 1: We've got a Dreamstonehedron that's a six drop Manarroc.
Speaker 2: We've got a Chromatic Orry which is a seven yeah, baby,
Speaker 2: and then.
Speaker 1: We've got an Uncle Brando special from the pre show.
Speaker 1: This is Bootleggers stash Lands. You control have tap create
Speaker 1: a treasure token which would die if you had a
Speaker 1: Titanious song.
Speaker 3: Oh that is correct, but it's also a four to
Speaker 3: four destructible with haste.
Speaker 2: There you go.
Speaker 1: Okay, So let's look at some of the things that
Speaker 1: aren't those, and even some of these we could go fast,
Speaker 1: like Unnatural Growth that's a five drop enchantment that at
Speaker 1: the beginning of each mother ass combat double the power
Speaker 1: and toughness of each creature you control until.
Speaker 2: End of turn.
Speaker 3: So those four fours I've been touting now they're eight eighths. Yes, sir,
Speaker 3: it's a good one.
Speaker 2: Hey, you ever heard of this card?
Speaker 3: Don't? Now? I think Ryan, I'm gonna I'm gonna say it.
Speaker 2: This is tech.
Speaker 3: I'm gonna say this is super secret tech. Not many
Speaker 3: people know about this. I think I've cracked the code,
Speaker 3: and I think this card finally worth playing in your
Speaker 3: dh X.
Speaker 2: The Great Hinge. Yeah, baby, it's a good one.
Speaker 3: Yes, it's not too bad. Hey, now that it's a
Speaker 3: now that it's a four to four with haste and
Speaker 3: indestructible that you know draws your card, it hit somebody?
Speaker 2: Yeah? For for nine mana?
Speaker 3: Does it also put a counter on itself and draw
Speaker 3: card when it comes into play because you know now
Speaker 3: that it does that broken?
Speaker 1: Oh okay, this is a This is a nine man
Speaker 1: of artifact green green seven and it costs X less,
Speaker 1: where X is the greatest power Munk creature control. You
Speaker 1: can tap it to add to and gain two life.
Speaker 1: Whenever a non token creature enters the battlefield under your control,
Speaker 1: put a plus one plus one counter on it and
Speaker 1: draw a card.
Speaker 3: Ye, so does it? Would it trigger itself.
Speaker 2: If it's entering as a creature? Does it see itself.
Speaker 2: It it should it.
Speaker 3: Should it should my head think. My brain says that
Speaker 3: it does, which means it comes into play as a
Speaker 3: five to five that draws your card and taps for
Speaker 3: Mana in life immediately. Because that's like, if this card
Speaker 3: wasn't good enough, put it in bellow and.
Speaker 1: As if, as if Bello gives haste hate to make
Speaker 1: the Great Henge better.
Speaker 2: Because because if you make the Great.
Speaker 1: Hange enter as a as a creature, it can't tap
Speaker 1: and pay for itself when you cast it.
Speaker 2: But Bello's like, oh no, got a fucking haste, bro,
Speaker 2: It's fine.
Speaker 3: It's okay, Yeah, I don't worry about it.
Speaker 2: That's fine.
Speaker 3: Oh so good.
Speaker 2: Okay, another Uncle Brando special Solemn Simulac.
Speaker 1: I hate this card bTB search for a basic dies
Speaker 1: draw card.
Speaker 3: It's also a four to four instructible is of a
Speaker 3: shitty two two.
Speaker 2: Rolling hand smear.
Speaker 1: Oh yeah, four to four vehicle for seven rolling ham
Speaker 1: smear gets plus one for each.
Speaker 2: Hamster you control. I know, I know, okay for each
Speaker 2: hamster you control. Okay. Whenever Rolling ham Sphere attacks create
Speaker 2: three one one red hamster creature tokens, then it deals
Speaker 2: x damage to target wait a second, this is just.
Speaker 3: It's mere battle feel this in the it and I
Speaker 3: really like this card a lot.
Speaker 1: I was halfway through read like I read that first
Speaker 1: line plus one plus one for okay, why does he
Speaker 1: play mere battle sphere.
Speaker 3: Because this is fricking it, because this is already mere
Speaker 3: battle sphere.
Speaker 2: But somebody could get in and drive this.
Speaker 3: Yes, squirrels can get in and drive this, but they
Speaker 3: don't have to because it's already a four four.
Speaker 2: Yes right.
Speaker 3: It doesn't get bigger, doesn't get smaller, it's just already
Speaker 3: a four four.
Speaker 2: Paradox Zone enters a battlefield with growth counter on it.
Speaker 1: At the beginning of your end step, double the number
Speaker 1: of growth counters on it, and then create an xx
Speaker 1: green and blue flat fractal creature token power toughness equal
Speaker 1: to the number of growth.
Speaker 2: Counters on it.
Speaker 3: One of the weaknesses of this deck that I'm trying
Speaker 3: to kind of plug with you don't put my finger
Speaker 3: in the hole, is it doesn't have blockers because my
Speaker 3: stuff turns back into enchanlenge, so not my turn. So
Speaker 3: I need things like the Hamsphere and that card there
Speaker 3: just to like make me some tokens.
Speaker 2: To block with yes, no, block only fist well, no,
Speaker 2: bumb just fisted.
Speaker 3: Probably, yes, but I mean you know you gotta you gotta.
Speaker 2: Do stuff, yeah, with other people's bums.
Speaker 3: Yeah, and your fist. Yes, notions.
Speaker 1: Okay, here's our second kind of stacks card, Uncle braand
Speaker 1: a you dirty piece of Nature's will? Okay, Green Green
Speaker 1: two whenever one or more creatures you control deal comba
Speaker 1: damage to a player. Untap all lands Oh no sorry,
Speaker 1: tap all lands that player controls and untap all lands
Speaker 1: you control.
Speaker 2: Yeah. Cool.
Speaker 3: So that's one of those cards that like, it doesn't
Speaker 3: do enough. In my opinion, it doesn't do enough to
Speaker 3: really play it. But if I can also hurt you
Speaker 3: with it, yeah.
Speaker 2: All right.
Speaker 1: Horde Hauler four Drop five to five trampler deals combat
Speaker 1: damage to a player, create a treasure token for each
Speaker 1: artifact they control.
Speaker 3: That's neat.
Speaker 1: Yeah, that's like dock Side number two gratuitous violence.
Speaker 2: Yeah.
Speaker 1: Yeah, creature you control with deal damage, it deals double
Speaker 1: that damage. And and we're also playing Fiery Emancipation.
Speaker 2: That's a tripler, Yes it is. That's that's a tripler.
Speaker 1: And people can kind of confuse that one as being
Speaker 1: like a do nothing for six. But now it makes
Speaker 1: it so it's a six drop creature with haste, and
Speaker 1: it attacks.
Speaker 3: For eight twelve twelve, sorry, twelve twelve.
Speaker 2: Gratuitous violence attacks for eight.
Speaker 3: Yes, Chris tuitis violence attacks for eight. Those those cards aren't.
Speaker 3: I wouldn't argue that they're they're do nothings because they
Speaker 3: they It's not like you're gonna play it like a
Speaker 3: furnace of wrath and then immediately eat shit because all
Speaker 3: your opponents deal double damage too. They're just for you.
Speaker 3: But typically they're a setup, right you, you've telegraphed your move.
Speaker 3: I'm gonna untap and then do something that's gonna do
Speaker 3: a lot of damage so they have a chance to
Speaker 3: stop you or is here You're gonna at least get
Speaker 3: to swing one time and do big damage to something.
Speaker 1: I'm gonna do big damage and gratuitous violence to the
Speaker 1: fly that's flying.
Speaker 2: Around in here.
Speaker 1: Yeah, I agree, Glorious sunrise, let's pound through these because
Speaker 1: editor Joe's gonna get angry at us, Okay, fricking editor
Speaker 1: Joe Hay.
Speaker 3: Yeah, May is such a nice guy. Yeah, he's lucky.
Speaker 2: He posted a video the other day Birdie Train. He
Speaker 2: got like four birdies in a row or something.
Speaker 3: He plays golf, frisbee golf?
Speaker 2: Remember what?
Speaker 3: Oh yeah, nothing, okay.
Speaker 2: Freaking Uncle Branda. Glorious Sunrise. I have a glorious sunrise
Speaker 2: in my pants every morning.
Speaker 1: At the beginning of your when combat on your turn,
Speaker 1: choose one creatures you control, gain thick Daddy, and trample
Speaker 1: till end of turn.
Speaker 3: Found one.
Speaker 2: There you go, target Land gains add three draw card
Speaker 2: if you control a creature with power.
Speaker 3: Three, which is in fact, glorious Sunrise.
Speaker 2: Yes, sir, or gain three freaking shitty.
Speaker 3: Like, why would I do that? Who cares?
Speaker 2: Well?
Speaker 3: Maybe I have to because people are attacking me and
Speaker 3: I need that.
Speaker 2: Yep. Similar to this.
Speaker 1: When it enters the battlefield, this is Frontier siege. You
Speaker 1: choose cons or dragons, and you choose cons.
Speaker 2: Yeah.
Speaker 1: Cons is at the beginning of your main phase. You
Speaker 1: get green.
Speaker 2: Dragons is flying each of.
Speaker 3: Your main phases. Oh yeah, the frontier seeds real good.
Speaker 2: Oh yeah, you get green during each of your main phase.
Speaker 2: Yeah yeah, yeah, Okay.
Speaker 1: Then we've got a Seekish Chariot ETBs gives you two
Speaker 1: cat tokens and is a four to four vehicle, and
Speaker 1: when it attacks, you create a token that's a copy
Speaker 1: of a.
Speaker 2: Token you control.
Speaker 3: So it gives you three cats.
Speaker 1: This gives you blockers. We've got a berserkers onslaught. Yeah,
Speaker 1: attacking creatures you control have double strike, so good. This
Speaker 1: is another like damage doubler, right, yes, but it's even
Speaker 1: better with your actual damage doublers because it'll actually quadruple. Yeah,
Speaker 1: because they'll hit for double once, then they'll hit for
Speaker 1: double again.
Speaker 3: A gay Okay, yes, I like that.
Speaker 1: Lots and final card in the deck, Uncle Brando Frickin' Special.
Speaker 3: Oh yeah, one of my favorite cards in all of magic.
Speaker 3: And we've already stay in the way. Can makes so much, Manu,
Speaker 3: what are you gonna do with it? Genwave for one hundred.
Speaker 1: Baby, I've lost to an Uncle Brando Genwave, and if
Speaker 1: you've played against him, I'm willing to bet.
Speaker 2: You have two.
Speaker 3: Yes, Tip, I think that that's the card that when
Speaker 3: I resolve and I win the most games. And maybe
Speaker 3: that's true for everybody, but I've found in my particular case,
Speaker 3: if I resolve Genwave for like eight or nine, I
Speaker 3: just win the game outright from it.
Speaker 2: I wonder what car I've won the most games with.
Speaker 3: But I will I would go on a limb and
Speaker 3: say I have won the most games with Genesis Wave
Speaker 3: out of any card or for any other card that
Speaker 3: I play, except maybe for brash Taunto.
Speaker 1: I bet you the card that I've won the game
Speaker 1: with the most is probably Balthoor the Defiled. He's a
Speaker 1: commander in a deck that cares about the graveyard, and
Speaker 1: he's a little bit comboy. I've probably won the game
Speaker 1: with Balthor more times than any other card checks out.
Speaker 1: And because I've had that deck for like ten years.
Speaker 3: Yes. Also, and I've been playing Genesis Wave since it
Speaker 3: came out. Yeah, so same kind of giving. So that's
Speaker 3: the deck, the whole deck.
Speaker 2: That's the deck. Let's move on to a couple things
Speaker 2: I wanted to talk about.
Speaker 3: Okay, we could.
Speaker 2: Have a couple different build paths.
Speaker 3: We could do the go wide thing, which is I
Speaker 3: think is what I've done.
Speaker 2: I think.
Speaker 1: So we could do the aggro go wide big damage thing. Yep,
Speaker 1: you're kind of occupying the go wide and the go
Speaker 1: tallness of it because your creatures are all big contingent
Speaker 1: upon your commander, which is no protection for correct but
Speaker 1: big manna to be able to play it again and again.
Speaker 2: Yes, Okay, that's good. We could do the stacks wrote
Speaker 2: where we've got strangleholds and ether flashes and things like
Speaker 2: City of Solitude and smoke Uphill Battle Crawl Space. Yep,
Speaker 2: but those don't cost.
Speaker 3: Four if they don't turn into dudes for me.
Speaker 2: So we would have to find kind of pseudo stax
Speaker 2: pieces that become indestructible beaters that lock our opponents out
Speaker 2: from doing stuff.
Speaker 3: Yes, that's pretty cool. There's like the there's a god god,
Speaker 3: Pharaoh's statue or something that costs six that makes your
Speaker 3: spells cost two more. Yea, there's there's like Forraz's Farras's
Speaker 3: ban Is that the one it's an artifact that costs
Speaker 3: six that makes it so you can't play creature spells. Yes, right,
Speaker 3: Like there's lots of stuff out there like that you
Speaker 3: could put in. But I I didn't want to go
Speaker 3: with the stacks. Like I said, this is believe it
Speaker 3: or not. This is my fifth grule deck, and I
Speaker 3: already have a Stax one.
Speaker 1: I got one more idea you.
Speaker 2: Could through just like.
Speaker 1: Playing all enchantments artifacts and your commander being the only
Speaker 1: creature and like token enablers like the equipments and stuffy
Speaker 1: or like the vehicles and stuff. You could play some
Speaker 1: of the red polymorph effects and search down or like
Speaker 1: warp world effects, but you got to warp down to
Speaker 1: the same permanent type where you warp away your commander.
Speaker 1: Let's say you don't want your guys to be creatures anymore.
Speaker 1: Or let's say you have a token you warp away
Speaker 1: from your commander down to your ula mag or your
Speaker 1: your Coslek or whatever some annihilator fatty or take an
Speaker 1: extra turn type guy or your blight steel and cheat
Speaker 1: it into play like at fore Mana, which is right where.
Speaker 3: You want to be.
Speaker 2: Anyways, that's pretty good. You could do that.
Speaker 3: I could do some greasy shit like that.
Speaker 2: I could do that, Yes, and you might want to
Speaker 2: do that in the case where oh.
Speaker 3: I couldn't use blight steel because it turned him into
Speaker 3: a four to four.
Speaker 2: Well, that's the thing. If you use the polymorph effect
Speaker 2: on your command, you get your blight.
Speaker 1: Steel and then it hits for eleven in fact or whatever,
Speaker 1: right because you are have like haste enablers or whatever
Speaker 1: in the deck, or haste and trample.
Speaker 2: Enablers in the deck. Yep, yeah, so you could do
Speaker 2: that kind of stuff and that leads me to my strength.
Speaker 1: Yes, in addition to being the new hotness and a
Speaker 1: new creature type that I want to see more of,
Speaker 1: raccoon raccoons, because come on, trash Panda and you're playing
Speaker 1: garbage and they and I want to see the creature
Speaker 1: type give us like a reason to play frickin' trash cards.
Speaker 3: And this one does that, Like I could. What's the
Speaker 3: one that a Mirror March creature comes into play with
Speaker 3: flip coins and then you make copies of the creature, Uncle,
Speaker 3: Mirror March could make more Mirror marches, and now you've
Speaker 3: got two or three mirror Marches and you play another
Speaker 3: enchantment that's a dude and you flip, Yeah, it's an event.
Speaker 3: It's your glorious sunrise. So you can pick all my dudes,
Speaker 3: get plus one plus one and trample four or five
Speaker 3: times in a turn like that could be fun, right,
Speaker 3: I'm putting Mirror March in here when I get home.
Speaker 3: I don't know why the hell is not in here already.
Speaker 3: I could play Possibility Storm in here. That would be
Speaker 3: a good polymorph target.
Speaker 1: And that kind of leads into that stax or red
Speaker 1: chaos kind of thing where it's like, oh, you guys
Speaker 1: can't do anything. What everything I do is afore for
Speaker 1: and you could make that. You could make that into
Speaker 1: like the trash Panda chaos deck, right.
Speaker 3: Yeah, which I already kind of do with nourn which
Speaker 3: is why I kind of that's why I didn't put
Speaker 3: Possibility Storm in this deck. Yeah, is I'm already playing
Speaker 3: it in a couple and it's like, well, I don't
Speaker 3: want all my decks to play all the same shit.
Speaker 2: Yeah. But the strength that I'm trying to highlight here is.
Speaker 1: Many, many, many build paths, lots of different things that
Speaker 1: you could do based on just like what chunk of
Speaker 1: cards do you want to use, right, because they all
Speaker 1: have this flavor or some stratagem that they help you enact,
Speaker 1: but they are also your wind condition in that where
Speaker 1: lots of times stax decks, Pillofort decks, chaos decks don't
Speaker 1: have a way to win.
Speaker 2: I'm just gonna make my opponent scoop because that's how
Speaker 2: I win.
Speaker 1: That's so that's so frustrating to play against, and nobody
Speaker 1: likes playing against that. But if you can do that
Speaker 1: and demonstrate like I'm gonna deal fifty to you next
Speaker 1: turn and you only had to wait one turn of
Speaker 1: not being able to.
Speaker 2: Cast your stuff. I'm okay with that. Yeah, so I
Speaker 2: like all of that.
Speaker 3: The weaknesses the weaknesses.
Speaker 2: Ultimately, four fours are they good enough?
Speaker 3: Hard to say, especially when they're coming out, like I'm
Speaker 3: gonna say on curve or above, like you gotta pay four,
Speaker 3: then you gotta pay four, you gotta pay four. How
Speaker 3: many times can you do that in a turn before
Speaker 3: you either run out of cards or just are they
Speaker 3: big enough to get over your opponent's stuff. So being
Speaker 3: aggressive with the deck is both in a strength and
Speaker 3: a weakness because it is very aggressive. But if your
Speaker 3: opponent gets the shields up, you're gonna have a hard
Speaker 3: time punching.
Speaker 1: Through and really best damage, the best you can offer
Speaker 1: is a four to four where late game, your opponents
Speaker 1: are gonna have six sixes and ten tens and guys
Speaker 1: that have flying or whatever.
Speaker 3: Right, And what we talked about earlier is like you
Speaker 3: don't have anything to protect yourself with for the most part.
Speaker 2: I mean, oh yeah, you can.
Speaker 3: You can crew the vehicles, right, that's a thing, Like
Speaker 3: you can crew your vehicles and turn them into blockers.
Speaker 3: If you haven't attacked with them, if you have token
Speaker 3: creatures to set up crew, right or whatever. So defending
Speaker 3: yourself is not necessarily the easiest thing.
Speaker 1: Well, raccoon can crew maybe, right, Yeah, he can crew
Speaker 1: most of the vehicles.
Speaker 2: No blockers, that's the weakness.
Speaker 3: Yes, But the lack of defense in the deck is
Speaker 3: verre like. It's got card advantage, it's got big man,
Speaker 3: it's got lots of attack capability to be aggressive, but
Speaker 3: it doesn't have the defense for the crack back. If people,
Speaker 3: oh man brandles the threat because he has all these
Speaker 3: crazy enchetments and then yeah, just get your face kicked in.
Speaker 1: Because you can drop fiery emancipation and swing in with
Speaker 1: everything to like you do that alpha strike where you
Speaker 1: have to elfa strike first to get rid of everybody's
Speaker 1: blockers and then your nuts to the wind. You hope
Speaker 1: you survive so you can crack in again because they
Speaker 1: couldn't rebuild, and that's how you win. But that takes
Speaker 1: a turn cycle to like attack sweep, which made that up.
Speaker 3: It's a good one.
Speaker 2: Actually, yeah, there you go.
Speaker 3: That's a good one.
Speaker 1: I've got I've got one here that is a little
Speaker 1: bit harder to parse. Especially for new players that want
Speaker 1: to do all of the things. Oh, I've got this
Speaker 1: ether flash, I've got this stranglehold, I've got a possibility storm.
Speaker 1: But I've got my blight Steel and my polymorph and
Speaker 1: all the stuff. When you try to do too much.
Speaker 1: This is the kind of deck that you would try
Speaker 1: to do too much in.
Speaker 3: Yes, I want.
Speaker 1: To do the agropath, and I want to do the
Speaker 1: damage doubler and tripler thing, and I want to do
Speaker 1: this and this, and then not only does your deck
Speaker 1: not really do anything, it's a jack of all trades,
Speaker 1: a master of none, but also you've spent all of
Speaker 1: this money and completely changed the pre con now and
Speaker 1: it won't hum the way that the deck is supposed
Speaker 1: to hum, like we talked about in the pre show yesterday,
Speaker 1: where you tweak the deck to kind of do the
Speaker 1: things you wanted to do, but you've actually made it
Speaker 1: worse because you're not focusing in on like the needle
Speaker 1: through the heart of the strategy, right. And I think
Speaker 1: that that's a trap that a lot of new players
Speaker 1: get into when they start tweaking their first pre cons,
Speaker 1: as they make it too up touse and too different
Speaker 1: and too.
Speaker 2: Wide of a variety of strategies.
Speaker 3: Which is I think that's becoming a weakness of the format.
Speaker 3: If I can say because doing that now makes your
Speaker 3: deck I don't want to say suck because that's not
Speaker 3: the word, because if you're happy with your deck, then
Speaker 3: it's good. But if you're looking at it from a
Speaker 3: strict you're gonna win games standpoint, it kind of sucks
Speaker 3: that you can't just throw together like a pile of
Speaker 3: shit that makes you happy and actually go out and
Speaker 3: win games with it like you used to. You know,
Speaker 3: like even some of the decks that I've done that
Speaker 3: with that, I've had to cut some of that kind
Speaker 3: of zany stuff to add removal. You didn't add populum
Speaker 3: on that, right, you got to cut a few cards
Speaker 3: from every deck to add removal and interaction because everybody
Speaker 3: else is doing that and as new players are coming
Speaker 3: on board to the format. This is the kind of
Speaker 3: pre con that you're that you're sitting with. This is
Speaker 3: what this is the entry position. This is the baseline
Speaker 3: that everybody has, and if you're not at least competing
Speaker 3: on that level, you're not going to do very well
Speaker 3: at games. If that is in fact your goal. I
Speaker 3: was meaning to talk to you about it. Maybe you
Speaker 3: guys can comment down in the in the comments, but
Speaker 3: if you want to see this, we got a apparently
Speaker 3: true group hug deck. It's the true pug. It gets
Speaker 3: second all the time because it doesn't win.
Speaker 2: What what are you talking about?
Speaker 1: You?
Speaker 3: We got a group hug deck submitted because I said
Speaker 3: group hug doesn't exist. Well, I understand, and a member
Speaker 3: of the nation said, so if you want to see
Speaker 3: us the challenge has been thrown. Apparently doesn't true group
Speaker 3: hug exist. If you guys want to see that, let
Speaker 3: us know in the comments below. We have the list
Speaker 3: put aside. I have it bookmarked. I'm looking at it
Speaker 3: fairly often to see.
Speaker 2: Supposed to not win, it's supposed to get sick.
Speaker 3: It's just supposed to help everybody else do the thing,
Speaker 3: and then he dies last. That's the plan. Okay, Well,
Speaker 3: so let's take it.
Speaker 1: I guess if people are interested in that and one
Speaker 1: are are really in depth thought on group hub, right,
Speaker 1: because like I mean, we could break down the deck
Speaker 1: in a few minutes and then talk about what it
Speaker 1: kind of means.
Speaker 2: But would you recommend this pre con yes?
Speaker 1: Okay, so if you wanted to buy the cards sixty
Speaker 1: five US dollars. If you were going to just go
Speaker 1: out and buy them, you could probably find it. And
Speaker 1: I and I know that you can get pre cons
Speaker 1: at Fusion Gaming online dot com.
Speaker 3: For five percent off of CCO Summer.
Speaker 2: CCO Summer Promo code is going to get you five
Speaker 2: percent off.
Speaker 1: Maybe you want to buy all of them at once
Speaker 1: CEO Perks promo code because you're going to spend more
Speaker 1: than a hundred bucks, you're gonna get ten percent off.
Speaker 3: That's or ten percent back YEF ten percent back.
Speaker 2: There you go and you can pick it up.
Speaker 1: That way, you can modify, you can spend a few
Speaker 1: bucks like maybe Uncle Brando did, or just play the
Speaker 1: chaff that you have in your binder.
Speaker 3: Yeah, because this is a deck that can do that.
Speaker 3: You can trash Panda yourself a deck that's unique and
Speaker 3: play some ridiculous stuff. I did a search on just
Speaker 3: like enchantments in grule that cost four or more. There's
Speaker 3: some stinkers, man Like, there's some bad cards, but but
Speaker 3: they're not bad when they're four fours with haste that
Speaker 3: are indestructible, that draw you a cart.
Speaker 1: I think that we're underestimating how important indestructible is on
Speaker 1: my own turn when I have sweepers and I can
Speaker 1: attack with impunity. Ye right, I think that that is
Speaker 1: such a strength of this deck that I didn't even mention.
Speaker 3: But having a four fours there going to attack and
Speaker 3: not die, not to shake a stick at.
Speaker 1: And you know what the last thing I'll say before
Speaker 1: we get out of here is, I'm looking at the
Speaker 1: deck list, the native deck list stock. It plays a
Speaker 1: lot of the same stuff that you already have in
Speaker 1: the deck, and I think if you want to like
Speaker 1: get a thirty five or forty dollars kind of gruel
Speaker 1: intro aggro card draw, fill up that whole space, go
Speaker 1: wide and go tall that whole box, this is a
Speaker 1: good way to do it. And if you've got like
Speaker 1: CEO Stinkers just classic pieces of crap that you want
Speaker 1: to play, is the way to do it. So again,
Speaker 1: head on out Fusion Gaming online dot com pick it up.
Speaker 2: Final thought of the day on.
Speaker 3: Of the day. I think that this is a fantastic
Speaker 3: deck as I'm I think we said this on our
Speaker 3: pre con review earlier this month. Great pre cons, They're
Speaker 3: very good this time. I think that they're all worth
Speaker 3: picking up, especially this one, because it does allow you
Speaker 3: to just play the.
Speaker 1: Trash unless you're a squirrel player, because then you're like, well,
Speaker 1: my squirrel deck's better.
Speaker 3: Yeah it might be, but you know what, get beet
Speaker 3: bet squirrel guy. No king shaming in the nation, but
Speaker 3: get bent. The point is these are great decks. I
Speaker 3: hope that you enjoy listening to my upgrade suggestions and stuff.
Speaker 3: If you have anything that you think that I should
Speaker 3: put in here just to stink up the joint, I
Speaker 3: would love to do that. Let me know in the
Speaker 3: comments below, or get out get at me on CEO
Speaker 3: Brando on Twitter, or ceco right on Twitter. If you
Speaker 3: want to see some other stuff that's really good, follow us,
Speaker 3: follow the long check out Patreon Sports show. Thank you
Speaker 3: all very much for being here. We are going to
Speaker 3: be back next week on a very exciting episode of
Speaker 3: Commander cook Out podcast. Asked in our Things