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Speaker 1: Hey, everybody. Welcome back to the Game Informer Show, a

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weekly podcast covering the video game industry. To us every

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Friday for a discussion of the latest gaming news, reviews,

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and exclusive reveals, alongside Game and Former staff and special

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guests from around the industry. I'm one of your hosts today,

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Alex van Aiken. Today I'm joined by Wesley the Bank.

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How you doing, Wes?

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Speaker 2: I'm doing great.

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Speaker 3: My daughter said her first words this morning. It was

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Jeff Keeley? Where the hell is Final Fantasy thirteen?

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Speaker 2: On ps?

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Speaker 1: Five? Okay, you can't weaponize that.

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Speaker 4: I can't believe you would start this podcast. I was

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so excited to see you. Child is a bit.

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Speaker 3: She's still actually doing She's still doing dadas and babazz

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and mamas the Final Fantasy thirteen on ps.

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Speaker 4: Five. Ye yeah, yeah yeah.

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Speaker 1: That was good parenting right there. Charles Hart, how are

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you doing? Charles?

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Speaker 5: Heymit the frog here. I didn't want to go to

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Jeff Keely's presentation because my ex was there and she

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made it weird.

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Speaker 2: She did make it weird.

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Speaker 1: Did you know we're gonna We're gonna? I almost asked

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a question that I shouldn't ask. Uh. Introducing Eric van Allen.

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I at the show.

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Speaker 4: I didn't know we were supposed to have incredibly unhinged

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bits for this open listen.

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Speaker 1: If there was a Shaggy game, I could be I

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could be in on this. If there's a Winnie the Pooh,

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I could be in on this.

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Speaker 4: Yeah yeah, I don't know.

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Speaker 1: If there was a Goofy movie game, I could be

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in on this.

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Speaker 4: Donald Doug if there, I could be the donalds here

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Goofy that.

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Speaker 3: Yeah.

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Speaker 4: Yeah.

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Speaker 5: Mostly you weren't there because there's no Kingdom Hearts. You

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were invited exactly.

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Speaker 4: I'm just concerned we're validating the French too much. I

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think we need to the French.

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Speaker 1: I think I was uncomfortable of being honest.

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Speaker 4: Just all the stripes the French are becoming too powerful.

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They're upsetting the balance. It's like when the fire Nation

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took over an avatar.

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Speaker 1: A lot of red stripes, red solids. This ain't a

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poll table, y'all. You know what I'm saying. Anyways, welcome

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to the show, everybody. This is our weekly podcast. As

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we said at the top, I just want to say

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real quick, the best way to support the show, if

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you're interested, is to get a game. Informer magazine subscription.

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Head over to Gaminformer dot com slash subscription. I thought

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Eric was bending down to pick up a magazine to

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show off on the video version. He picked up his

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cat and that's even better. So of course, you can

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listen to this on major podcast platforms. You're probably listening

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there already. If you're on YouTube, Hello, welcome. If you're

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listening to audio, hey, we have a video version on YouTube, YouTube,

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dot com Slash game Informer. There you go. There's many

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options to enjoy this show. But it's a big week.

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Eric now now has his magazine by the way for

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audio listeners. But we're gonna be getting into the Game Awards.

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We're gonna be starting off with the winners, sharing our

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takeaways from the show in general, before taking a quick

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break and getting into our favorite announcements and trailers from

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the night in terms of the future facing stuff. So, Eric,

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I know that you've kind of been kind of keeping

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a log of a lot of the stuff that that

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you think is noteworthy, and I trust your judgment. I've

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I kind of have my own little list, but I

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think you've you've probably got it covered anyways. But take

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us away, lead us into this into the night into

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this Game Awards.

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Speaker 4: Round up into into the biggest things of the Game Awards.

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I mean, the number one takeaway is that Jeff Keeley

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and Miss Piggy are an item now confirmed. This is

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Gon Leave Kermit, the Frog, and Shambles.

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Speaker 5: I can't believe that, like the Muppets thing has gotten

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so far of Like, at first, it was like he

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just really likes the Muppets and somehow got them to

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show up at the Game Awards. I don't know if

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he's got a friend that works there, but whatever. Now

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it's escalated to him and having like self insert fan

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fiction where Miss.

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Speaker 4: Piggy's obsessed with him.

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Speaker 5: It's so I saw someone say that, like the correct

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version of that bit is that Jeff is obsessed with

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Miss Piggy and she wants nothing to do with him.

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That would have been a great funny bit. The fact

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that Miss Piggy's like we went to Bora Bora but

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it wasn't Bora boring.

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Speaker 1: Is like that was crazy.

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Speaker 5: Can I say I've never done Miss Picky Frenchman before.

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Speaker 4: I kind of scared. That was a pretty good one.

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Speaker 1: Yeah, him and that puppet were intimate.

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Speaker 4: Yeah, yeah, yeah, yeah, yeah, I'm gonna say this is

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kindly as I can. I think the writing for some

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of the bits this year were not great because I

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because the best Muppet thing happened when Jeff Keely was

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not on screen for it. Like the the Rolf song

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was really good. Like it was a little bit like, oh,

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we all love the Game Awards, don't we? But it

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was fun and it was goofy and it was it

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was like what you would kind of expect from a

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Muppet thing. Uh yeah, did Yeah, she's aware she miss

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Piggy said Discourse and log on the Blue Sky, Rolf

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said tomadaci life, which I like to follow reflect on

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is that Rolf knows what Tomadocci life is. I yeah,

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I don't know. As far as actual takeaways from the

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Game Awards, I mean, I feel like this year was

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maybe the most subdued Game Awards we've ever had because

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there was a lot of I don't know, like frustration

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going into it, the same frustrations I think we have

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every year with the game which is what is this

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representative of what do we consider as valuable from this?

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What is the Game Awards doing for us as an industry?

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Like are things going to be addressed. Obviously, there was

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all the stuff of the future class and all that. Yeah,

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and also kind of like a weird resignation going in

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of people already being frustrated with the idea that Claire

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Obscurity is going to probably win a lot of awards,

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which it then went on to do. But I felt

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like as the night went on, even if the game

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awards were probably pretty mild this year, it was a

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pretty good show, like good trailers, and I liked the

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speeches that were given, and I like the time was given.

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I think there was a genuine There was the moment

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when the composers were up on stage and one of

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them walked away and the other one went up to

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the mic as the playoff music was starting, and they

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brought the music back down so they could talk, and

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I was like, that's great, that's fantastic. So in that respect,

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I think it was a It was a good show.

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I think it was just it was kind of what

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we all expected it to be, and so it just

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didn't surprise anyone. And it was like Claire came in

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sweat the whole thing. Everybody like clapped and jeered and

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all that. There was some cool trailers, some surprises, some

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we saw coming or got rumored, some we didn't, you know,

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really see coming. And we all went home after three

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god first saken hours. I don't know why it's three

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hours long, man, that's the big one. I really it

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was like an hour shorter.

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Speaker 1: I'm curious. You know, we've kind of heard Eric's take

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on it. What's what's your takeaway from from the show?

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Speaker 5: You know, I I think I liked it, but I

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couldn't tell you why. I so I do think it

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was it was interesting how Clipskire just kind of swept

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every category. I was gonna quiz you guys quick, little

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gia to No, what's the one category it did not win?

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Wes's correct his audio design.

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Speaker 3: And I'm glad because I was worried it was going

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to just because it's.

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Speaker 2: Clear, but in no world should clear have gotten that?

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Speaker 4: Yeah?

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Speaker 5: No, yeah, uh anyways, right correct?

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Speaker 2: Which is yeah, Wes?

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Speaker 1: What about you?

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Speaker 2: Oh, Charles Redone.

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Speaker 4: I was just.

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Speaker 5: Gonna say, like, outside of the Claire of it all,

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like I it's nice to I've been kind of we

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were talking before the show, being like Claire obscure a

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good game that we're kind of sick of everyone talking

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about all the time, like it's it's good and we

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get it. And I think just being in the game

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space when someone's talking about when the community is talking

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about one game for a while, we get kind of

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like tired of it. But it is nice to be like,

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you know what, these are real people that are getting

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these awards, and of all the ways to see one

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game win award after award after award, it is nice

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to be like, oh, that guy wrote the music for

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Claire Obscure, like a few years ago, he was just

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the SoundCloud composer, like he had never composed were a

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game before. And if you were like, hey, we want

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to hire you on this game in a few years,

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Landy Kravitz is going to hand you a game Award

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for Best Score Music, Like that's that's absurd and that's

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it's cool to see people achieve stuff like that. And

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it kind of brought me back around, I guess, on

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just the spirit of the thing that's fair.

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Speaker 1: I feel like I was with you on like going

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into it. I I was like, Okay, well this is

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gonna be a Claire sweep. And as somebody who doesn't

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necessarily Claire wasn't on my I enjoyed other games more,

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not that I didn't enjoy it, I just didn't finish it.

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And going into it, I think I was a bit

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like I wish that there were was more competition this

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year in terms of like broad sweeping, Like oh, it's

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one of those years where it's like it's gonna be

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Tears of the Kingdom or Baughterer's Gate three or you know.

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It is cool, yeah, yeah, yeah, it is cool that

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like several indies we were up for like Haities to

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a Silk Song and you know, but I think we

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all knew kind of going in that, oh, this is

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gonna be a sweet and it does make it a

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little more you know, boring if you're just like if

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you don't care about the people, right, And that's not

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what I'm saying. I do care about the developers. I'm

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happy for them, But I.

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Speaker 4: Think there's a drama.

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Speaker 1: Yeah, yeah, there's a drama. Unless you're like really rooting

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for that team and like this is my ride or die,

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then it's like, oh, it's not that dynamic. But I

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think it was cool. I enjoyed seeing how many of

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them got to get up there and and give a

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speech and and yeah, so that was cool to Also

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the fact that they flew their whole team out there

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was was very sweet and it was cool to see

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that representation in the crowd. But Wes, I think I

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cut you off.

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Speaker 3: Go ahead, no, no, yeah, kind of like what Charles mentioned,

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like I was someone who really enjoyed Claarbscare when it launched,

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and I kind of got jaded just because of all

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the hyperbole around it. I actually watched someone play like

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the final hour before the Game Awards last night.

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Speaker 2: It kind of reinvigorated my love.

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Speaker 3: And then while they were winning, I was like shocked

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to buy some of the I knew Claire was gonna sweep,

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but it was still kind of crazy to see like

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Hades and Death Stranding and like these other amazing games,

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like they just really had no shot, Like Claire was

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the clear winner of the night. And like post show,

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Charles you posted on Blue Sky, Claire Obscure has the

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most Game Award wins at a single show ever and

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that record was previously held by the Last of Us

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Part two, And I think it's really cool that the

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now record holder is Claire Obscure, which they revealed in

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a recent interview.

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Speaker 2: Like yesterday.

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Speaker 3: I think that the game costs ten million, which is

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probably how much they spent on Ellie's model in the

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Last of Us Part two. And so I think it's

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really cool to see a game like Claire not only

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like do really well, but also take a record from

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you know, something like the Last of Us Part two,

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a great game, but like Sony's tent Pole fran Tis

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half a billion dollar budget game types of situation.

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Speaker 4: It was cool.

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Speaker 3: It's cool to see. I mean, there's a lot of

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big names on these lists. You know, I would have

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you know, Hades two and Silk Song and stuff great games,

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but like Donkey Kong, Bonanza got like shut Out that's

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a Nintendo first party game, Death Training too, Kajima that's

247
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you know, Jeff's best friend. Like it's I'm not like

248
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happy these games lost, but it is kind of cool

249
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to see a smaller game punch above their weight and

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come out as like the winner of the class, which

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I think is is really cool. And yeah, as far

252
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as the show goes, I've kind of put aside this

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as like an award show, like I do it is

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an award show, but I also treat it as like

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a I mean it's a lot of work for us.

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It's three hours of covering. Yeah, and so, like I

257
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was excited by a lot of the announcements, Like, to

258
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be honest, there was a lot of that leaked, which

259
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is kind of how it goes, but there was still

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some big surprises for me.

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Speaker 2: Cadence of the awards was poor.

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Speaker 3: Again, Like I remember there was one point near the

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beginning and I was like, I can't it's been like

264
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forty minutes since the last award, But I'm kind of

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over even trying to affect change in that regard because

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like it's just not gonna happen.

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Speaker 1: It just like it will, yes, yeah, awards dice, Yeah, yeah, yeah.

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Speaker 3: I'm not saying we shouldn't hold Jeff's feet to the fire,

269
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but like at a certain point he is just not

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concerned about the fire and it just drop.

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Speaker 1: The vision, right yes, yeah, yeah.

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Speaker 2: Yeah, And he's made it very clear.

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Speaker 3: Ultimately, I think this was probably one of my favorite

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shows in recent years as far as that goes. I

275
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think the pacing was was nice, nicer. I mean, it's

276
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still super long, but a couple of weird ads Battlefield

277
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six for Red Sex, you get like the Red Sex

278
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ad the worst ad. It felt like I was like,

279
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are we in the Spike Awards again?

280
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Speaker 2: Like what is it was?

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Speaker 4: I might have been head down in a righte of

282
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Oh it's bad. I muted it too.

283
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Speaker 1: You should pull it up on YouTube. We're talking just.

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Speaker 3: It also has like really bad animation, like reminiscent of

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like twenty ten's YouTube.

286
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Speaker 2: And then it was.

287
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Speaker 3: Just a sex joke the entire time, and not even

288
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like a sex joke, just the word sex, like oh

289
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my god, so raunchy.

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Speaker 1: Were saying, oh, I believe, and then when red sex

291
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came up on screen and they crossed it out, I

292
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was like, yeah, yeah, I.

293
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Speaker 3: Couldn't believe that was their go for their big battle

294
00:14:30,279 --> 00:14:32,440
reale ad, Like truly terrible.

295
00:14:33,360 --> 00:14:36,320
Speaker 4: This looks like the was it the jib jab or

296
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whatever from Yeah, Like that's what reminds me of the

297
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Like it looks like.

298
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Speaker 1: Like a student project tried to like emulate South Park.

299
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Speaker 4: Dude grounds is so bad?

300
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Speaker 1: Yeah exactly. Yeah, it was horrible. I it was shocked.

301
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Speaker 3: And then I think we went right into whatever game

302
00:14:57,840 --> 00:15:00,519
was shown next also had a similar raunchy. I think

303
00:15:00,559 --> 00:15:04,480
it was that Toxic Commando maybe John Carpenter's game which,

304
00:15:04,519 --> 00:15:06,120
to be fair, that's the vibe of that game. But

305
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I was just like, what is happening? Where are are

306
00:15:08,840 --> 00:15:12,720
we in junior high again? This is crazy?

307
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Speaker 2: That was my low red sex.

308
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Speaker 1: Yeah. I think that's fair. I think there are there

309
00:15:17,840 --> 00:15:19,440
were a lot of ads like that that I just

310
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tuned out. We are also all all of us, I

311
00:15:22,360 --> 00:15:26,960
think this year juggling writing, Yeah, and so I would

312
00:15:27,039 --> 00:15:29,720
kind of peek my head. I had like, you know,

313
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a quarter of the screen showing the stream at all times,

314
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even if I was, you know, writing, And I just

315
00:15:36,000 --> 00:15:38,559
remember there were a lot of ads where I was like, oh, okay,

316
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I can just check out.

317
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Speaker 3: Yeah, yeah, I do want to gotcha games that former

318
00:15:43,279 --> 00:15:46,799
editor Blake Kester, I know, is like obsessed with and love.

319
00:15:47,000 --> 00:15:51,320
Speaker 1: Speaking of Blancaster. Speaking of Blake Caster, look what arrived

320
00:15:51,399 --> 00:15:52,000
in my mail?

321
00:15:52,080 --> 00:15:52,759
Speaker 4: Yes, y.

322
00:15:55,399 --> 00:15:59,600
Speaker 1: Of Guitar Hero rock band and the music game Boom

323
00:16:00,480 --> 00:16:02,799
by one. Blake Kester. Also, look at this book they've

324
00:16:02,840 --> 00:16:07,840
got they've got the Guitar Hero style tabs to mark

325
00:16:07,960 --> 00:16:11,440
the individual parts of the book and they actually actually

326
00:16:11,919 --> 00:16:17,039
like die cut so that Yeah, it's so cool. That's awesome.

327
00:16:17,240 --> 00:16:20,200
Shot out Blake, Yeah, shout out Blake. So proud of

328
00:16:20,240 --> 00:16:21,799
him for putting this book out for.

329
00:16:22,000 --> 00:16:22,960
Speaker 4: Read only memory.

330
00:16:24,159 --> 00:16:26,879
Speaker 1: I know it was a beast to come together, and

331
00:16:27,840 --> 00:16:29,480
I can't wait to dive in. I haven't had time

332
00:16:29,480 --> 00:16:32,120
to dive in. I literally came in yesterday evening and

333
00:16:32,120 --> 00:16:32,960
then we worked all night.

334
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Speaker 2: But it's a beautiful shout out.

335
00:16:35,799 --> 00:16:38,279
Speaker 1: Go pick up a copy the oldal history of Guitar

336
00:16:38,320 --> 00:16:40,919
Hero Rock Band in the video music video game Boom.

337
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Speaker 4: One quick thing I do want to say about Clear

338
00:16:43,360 --> 00:16:47,360
Winning is that I think of maybe all the Game

339
00:16:47,440 --> 00:16:50,039
of the Year winners that I can think of stretching back.

340
00:16:50,600 --> 00:16:52,759
It's not only nice that, like Wes said, it was

341
00:16:52,799 --> 00:16:56,399
this team, this studio kind of representing maybe a broader

342
00:16:56,440 --> 00:16:59,399
shift in games, you know, alongside stuff like like Larry

343
00:16:59,440 --> 00:17:04,519
and Winning two years ago, but also like the the

344
00:17:04,599 --> 00:17:08,119
aesthetic of Claire, the sound of Claire, the look and

345
00:17:08,240 --> 00:17:12,319
music of Claire felt really like like fun to see

346
00:17:12,319 --> 00:17:14,200
over and over again. Like this was not just a

347
00:17:14,240 --> 00:17:16,160
bunch of people walking up in suits and being like, well,

348
00:17:16,160 --> 00:17:17,680
thank you very much, we want to thank the team

349
00:17:17,680 --> 00:17:19,799
back home. It was like a bunch of really earnest,

350
00:17:19,880 --> 00:17:24,119
eager people dressed up in there like super like French

351
00:17:24,160 --> 00:17:28,160
outfits and starting the show, you know what, kind of

352
00:17:28,200 --> 00:17:31,559
almost like forecasted the whole wind, having the performance and

353
00:17:31,599 --> 00:17:34,759
the gamage coming down, and it's just like it's a

354
00:17:34,799 --> 00:17:37,119
fun game to see win over and over again and

355
00:17:37,119 --> 00:17:39,799
to see up on the stage like that and and

356
00:17:40,000 --> 00:17:42,359
elicited and just kind of like I had a bell

357
00:17:42,440 --> 00:17:44,599
curve where I was like, Oh, Claire's really going to

358
00:17:44,640 --> 00:17:46,200
win all these and I was like, Oh, it's getting

359
00:17:46,279 --> 00:17:48,440
kind of cool that like, yes when when all of them,

360
00:17:48,480 --> 00:17:51,319
that's awesome, and like all of them, you know, always

361
00:17:51,359 --> 00:17:54,839
saying like for those who come after tomorrow comes, like

362
00:17:54,880 --> 00:17:57,319
all that kind of stuff, and I was like, yes, yeah, yeah,

363
00:17:57,440 --> 00:18:00,279
I don't know, it's like a hopeful fun win. It's

364
00:18:00,400 --> 00:18:03,880
it's not like, yeah, oh the corporation is walking up

365
00:18:03,920 --> 00:18:06,799
to get another award for the millions and millions it's

366
00:18:06,799 --> 00:18:09,119
spent on gaming. I was like, Oh, this this scrappy team,

367
00:18:09,240 --> 00:18:11,920
like really got it done. That's that's that's a narrative

368
00:18:11,960 --> 00:18:12,720
I can get behind.

369
00:18:13,519 --> 00:18:14,160
Speaker 2: And it was quaking.

370
00:18:14,400 --> 00:18:16,839
Speaker 3: They brought the whole team because every time they won

371
00:18:16,880 --> 00:18:20,359
an award, the person that should be holding that award

372
00:18:20,400 --> 00:18:22,480
was up there. It wasn't just like the director every

373
00:18:22,519 --> 00:18:24,559
time and all that kind of stuff. I thought that

374
00:18:24,559 --> 00:18:25,000
was really cool.

375
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Speaker 2: And Jennifer English's speech.

376
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Speaker 1: All be good.

377
00:18:27,519 --> 00:18:28,279
Speaker 2: Shout out to her.

378
00:18:28,359 --> 00:18:31,160
Speaker 3: Yeah, and Ben Starr, he's such a gentleman.

379
00:18:31,319 --> 00:18:32,759
Speaker 2: He deserves an award.

380
00:18:32,759 --> 00:18:36,279
Speaker 3: He's fantastic and he has been he does not get

381
00:18:36,319 --> 00:18:39,640
an award every year because his coworkers or something like

382
00:18:39,680 --> 00:18:42,400
that win it. And he's so nice and kind about it.

383
00:18:42,480 --> 00:18:45,119
And yeah, shout out Jennifer English.

384
00:18:44,759 --> 00:18:50,599
Speaker 1: And Star Well cool. Any any other takeaways guys before

385
00:18:50,640 --> 00:18:55,480
we kind of move into the more trailer focused topic.

386
00:18:56,440 --> 00:18:58,839
Speaker 3: Yeah, Eric, you mentioned they started the show with the

387
00:18:58,880 --> 00:19:01,200
Expedition thirty three musical thing.

388
00:19:01,920 --> 00:19:03,039
Speaker 2: Was that kind of like odd?

389
00:19:03,119 --> 00:19:03,359
Speaker 5: Though?

390
00:19:03,480 --> 00:19:04,440
Speaker 2: It was cool, but like.

391
00:19:06,200 --> 00:19:09,480
Speaker 4: I felt like it set the Like when it started,

392
00:19:09,519 --> 00:19:11,559
I definitely in my mind thought, oh, Claire is definitely

393
00:19:11,559 --> 00:19:14,240
gonna win it all tonight, isn't it like that's.

394
00:19:14,079 --> 00:19:15,759
Speaker 3: I thought it was gonna be a montage of all

395
00:19:15,880 --> 00:19:17,599
the games, and then it was just Claire and I

396
00:19:17,640 --> 00:19:19,559
was like, okay.

397
00:19:19,240 --> 00:19:22,799
Speaker 4: And it's the first time they've done something like that,

398
00:19:23,079 --> 00:19:25,799
but and especially with claireub Scare, it was like, Okay, well,

399
00:19:25,799 --> 00:19:29,599
they've got an incredible soundtrack, like a really well done soundtrack.

400
00:19:29,839 --> 00:19:33,559
Totally deserve the win and they get to show it

401
00:19:33,599 --> 00:19:35,880
off and it's gonna sound really good in a live

402
00:19:36,240 --> 00:19:40,000
orchestral performance and all that. But it did feel like

403
00:19:40,079 --> 00:19:41,759
it set the tone a little bit.

404
00:19:43,240 --> 00:19:44,960
Speaker 2: Yeah a little spoilerler.

405
00:19:44,599 --> 00:19:48,599
Speaker 4: Yeah yeah, yeah, well go ahead.

406
00:19:48,599 --> 00:19:50,640
Speaker 5: I just wanted to real quick just just a fun

407
00:19:50,680 --> 00:19:53,519
fact about the the awards just again.

408
00:19:54,200 --> 00:19:54,640
Speaker 4: Yeah.

409
00:19:54,680 --> 00:19:57,359
Speaker 5: So the ones, So claireb scar got nine, the Last

410
00:19:57,440 --> 00:20:03,119
Was Part two had seven. They mostly overlap. Interestingly, the

411
00:20:03,160 --> 00:20:07,039
two that put Claire Obscure over the top is Indie

412
00:20:07,039 --> 00:20:11,400
game and debut Indie Game. So that because it got

413
00:20:11,400 --> 00:20:13,480
both those two. Otherwise they would have theoretically been tied

414
00:20:13,519 --> 00:20:18,119
if this wasn't an indie game. But Claire Obscure got

415
00:20:18,599 --> 00:20:24,720
best Music. Uh, but Last of Us Part two got

416
00:20:24,759 --> 00:20:29,079
best Audio Design and Innovation and Accessibility.

417
00:20:29,839 --> 00:20:33,279
Speaker 1: Oh that's fair. I remember it did have a lot

418
00:20:33,319 --> 00:20:34,279
of options.

419
00:20:34,359 --> 00:20:35,119
Speaker 2: Pretty incredible.

420
00:20:35,279 --> 00:20:38,880
Speaker 3: Yeah, yeah, audio design makes sense to Last of Us is.

421
00:20:39,440 --> 00:20:43,519
Speaker 4: Yes, surprised Last of Us didn't take soundtrack that year,

422
00:20:43,920 --> 00:20:45,880
did not? Well?

423
00:20:47,519 --> 00:20:49,359
Speaker 5: Uh, we talked with this was this is one of

424
00:20:49,400 --> 00:20:51,359
the quiz questions on right, and that was on it,

425
00:20:51,359 --> 00:20:54,079
which is why I know there's never been a oh

426
00:20:54,119 --> 00:20:56,000
this is the first year that a game has won

427
00:20:56,359 --> 00:20:58,799
Game of the Year and Best Score slash Music. It's

428
00:20:58,880 --> 00:21:00,720
never happened before been a game.

429
00:21:00,960 --> 00:21:02,720
Speaker 2: Who won Last of us is year.

430
00:21:03,720 --> 00:21:04,839
Speaker 1: I'll give you multiple.

431
00:21:04,559 --> 00:21:09,480
Speaker 5: Choice, doing Maternal or in the Will of the Wisps

432
00:21:10,000 --> 00:21:13,359
Final Fantasy seven remake where it's remake.

433
00:21:14,039 --> 00:21:17,240
Speaker 4: I think I think remake won it. Yeah, correct, Yeah.

434
00:21:17,440 --> 00:21:20,960
Speaker 1: That's fair. That's fair, especially the same year. Yeah well

435
00:21:21,039 --> 00:21:28,519
yeah yeah man that year too, Yeah yeah, oh it did.

436
00:21:28,599 --> 00:21:33,160
Speaker 5: Yeah, not for music. Anyways, I thought that was interesting.

437
00:21:33,279 --> 00:21:36,440
Speaker 1: I do want to say, I I'm sad that as

438
00:21:36,519 --> 00:21:39,240
much as I get why, you know, if it takes

439
00:21:39,319 --> 00:21:42,240
Indie best, Indians can take best to debut Indy, I

440
00:21:42,319 --> 00:21:46,000
do wish other games like Blueprints or Peak or you know,

441
00:21:46,640 --> 00:21:48,799
remember that those are the two that I really was behind,

442
00:21:49,839 --> 00:21:52,920
would have gotten some Flowers would And I guess you

443
00:21:52,960 --> 00:21:56,000
could say their flowers was being nominated or being nominated.

444
00:21:55,559 --> 00:21:57,880
Speaker 2: There was Despolotane, Dispatch or the other choices.

445
00:21:58,680 --> 00:22:01,880
Speaker 4: I would have loved it nominated Peak was.

446
00:22:03,880 --> 00:22:07,279
Speaker 1: Dispatch, Yeah yeah, And I think what Arc Raiders did

447
00:22:07,319 --> 00:22:08,160
our Raiders take that?

448
00:22:08,680 --> 00:22:08,920
Speaker 4: Yes?

449
00:22:09,200 --> 00:22:14,440
Speaker 5: Yes, that was Yovich who I wish they had like

450
00:22:15,279 --> 00:22:17,720
maybe they do like and this doesn't make sense. It's

451
00:22:17,759 --> 00:22:18,960
kind of a good spirit of it. But it'd be

452
00:22:18,960 --> 00:22:20,680
cool if they were like Claire up Scar you got

453
00:22:20,720 --> 00:22:22,759
the Runaway Award, you get the award, where like you

454
00:22:22,759 --> 00:22:25,359
basically win everything and then we just see what everyone

455
00:22:25,359 --> 00:22:27,920
else gets. I just think it's just it'd be more

456
00:22:27,960 --> 00:22:29,279
interesting if it was more varied.

457
00:22:29,359 --> 00:22:30,200
Speaker 4: But I don't know.

458
00:22:30,240 --> 00:22:32,400
Speaker 5: It's also like if you if you do a good job,

459
00:22:32,400 --> 00:22:35,359
you should get all the trophies. So that's fine. Yeah,

460
00:22:35,480 --> 00:22:37,960
I think it'd be interesting to see like like we

461
00:22:37,960 --> 00:22:41,519
we didn't as an outlet, we voted were like among

462
00:22:41,599 --> 00:22:44,240
the voting jury. We did vote claiup Scear for a

463
00:22:44,319 --> 00:22:46,279
number of categories, but some of them we gave to

464
00:22:46,319 --> 00:22:51,240
other games to be like, well, not necessarily like the

465
00:22:51,279 --> 00:22:52,799
best at all of them. It's just is like a

466
00:22:52,839 --> 00:22:55,960
good game. Like I think we put Erica for best

467
00:22:56,000 --> 00:22:57,319
performance for Ghost of Yote.

468
00:22:57,359 --> 00:22:57,720
Speaker 4: I think we.

469
00:22:57,680 --> 00:23:01,400
Speaker 1: Put Prince as best Debut, didn't we?

470
00:23:01,680 --> 00:23:02,200
Speaker 5: Or I think so.

471
00:23:02,759 --> 00:23:04,599
Speaker 4: I probably fought a little bit for that one because

472
00:23:04,640 --> 00:23:06,960
I'm a Blueprints siko and.

473
00:23:07,160 --> 00:23:12,720
Speaker 1: Yeah, Blueprints was my number two game. Spoilers for upcoming stuff.

474
00:23:13,480 --> 00:23:17,200
Speaker 4: I That's the other weird part is that this is

475
00:23:18,240 --> 00:23:22,119
I think the third outlet. I've participated in voting for

476
00:23:22,519 --> 00:23:26,359
the TGAs with over the course of my career, and

477
00:23:27,200 --> 00:23:30,759
you always end up because you know, we are already

478
00:23:31,160 --> 00:23:33,519
a group of people that are coming to one decision,

479
00:23:33,960 --> 00:23:36,720
and then we all submit a vote, which is then

480
00:23:37,000 --> 00:23:39,079
part of another group of people that are coming to

481
00:23:39,240 --> 00:23:43,400
a decision, and all the they're they're pretty transparent about

482
00:23:43,400 --> 00:23:46,680
how all this stuff works. It's all online, and actually

483
00:23:46,720 --> 00:23:50,240
I think Post Games did a whole episode recently about

484
00:23:50,279 --> 00:23:52,680
this about how like the nitty gritty of how the

485
00:23:52,720 --> 00:23:56,319
Game Awards breaks down, how it's structured, how people vote

486
00:23:56,359 --> 00:23:58,480
and stuff like that. So I'd recommend you go seek

487
00:23:58,519 --> 00:24:00,920
that out if you want like really good details. But

488
00:24:00,960 --> 00:24:02,599
I think all of his is also like on the

489
00:24:02,640 --> 00:24:05,079
Game Awards site as well, like what the voting body

490
00:24:05,240 --> 00:24:08,440
is and how the votes like like get broken down

491
00:24:08,519 --> 00:24:13,240
and all that, and it's I guess when you look

492
00:24:13,240 --> 00:24:16,039
at it that way of what is just going to

493
00:24:16,039 --> 00:24:20,079
be the common denominator, it's like, well, a game like

494
00:24:20,160 --> 00:24:23,200
claib Scarer did come in and basically up end the

495
00:24:23,240 --> 00:24:25,880
industry to the point that we haven't stopped talking about

496
00:24:25,880 --> 00:24:29,400
it for like six months at this point, I joked

497
00:24:29,480 --> 00:24:32,319
last night that claib Skier is one of my three

498
00:24:32,359 --> 00:24:36,400
favorite games of the year full stop, and then talking

499
00:24:36,599 --> 00:24:40,920
like discoursing extensively in the wake of claib Scere has

500
00:24:40,960 --> 00:24:43,920
been one of my three least favorite topics of discussion

501
00:24:43,960 --> 00:24:49,000
this entire year, because everybody is just it's constantly stacking

502
00:24:49,079 --> 00:24:51,920
levels of like it's the greatest thing ever. It changed

503
00:24:52,119 --> 00:24:55,319
the game forever. It's the worst thing ever. It changed

504
00:24:55,359 --> 00:24:57,039
the game forever. And by the way, it's back and

505
00:24:57,079 --> 00:24:59,359
back and back and back, and I was like last night,

506
00:24:59,400 --> 00:25:02,599
I was just like, Oh, what a good game. That's fun.

507
00:25:02,799 --> 00:25:04,480
Great good year.

508
00:25:04,480 --> 00:25:07,519
Speaker 5: Strategy is if I care about a game, I just

509
00:25:07,680 --> 00:25:11,319
mute all the words related to it on social media because.

510
00:25:11,119 --> 00:25:12,200
Speaker 1: That's so smart.

511
00:25:12,599 --> 00:25:15,680
Speaker 5: Just poisoned me. I went into unmute Clair Obscure because

512
00:25:15,720 --> 00:25:17,960
I also muted it for spoilers. Because I finally finish it.

513
00:25:18,119 --> 00:25:21,680
I was like, oh, I muted every every word related

514
00:25:21,720 --> 00:25:23,759
to the last of US. I guess when season two

515
00:25:23,920 --> 00:25:26,960
was coming out, because that's like, that's the most insufferable

516
00:25:27,039 --> 00:25:29,119
discourse to me. But I was like, man, I hope,

517
00:25:29,440 --> 00:25:31,400
I hope no one was trying to tell me about

518
00:25:31,440 --> 00:25:34,440
a person named Abby because I just had Abby muted

519
00:25:34,720 --> 00:25:39,240
and I didn't see anything representing that. But yeah, that's

520
00:25:39,279 --> 00:25:41,680
my that's my suggestion. If you love, if you really

521
00:25:41,759 --> 00:25:44,960
like a game, just mute it everyone. You can find

522
00:25:45,000 --> 00:25:47,400
your own opinions and keep them sacred. You can finally,

523
00:25:47,480 --> 00:25:52,440
unmute the nation of France. You can do it, unmute,

524
00:25:52,960 --> 00:25:53,759
unmute mime.

525
00:25:54,119 --> 00:25:58,279
Speaker 3: As gis resident French person. Last night was a big

526
00:25:58,319 --> 00:26:00,359
win for us. You know, we have a lot of

527
00:26:00,519 --> 00:26:02,119
we have a chip on our shoulder. People will make

528
00:26:02,200 --> 00:26:05,799
fun of us for surrendering a lot, but we did

529
00:26:05,799 --> 00:26:06,440
it last night.

530
00:26:06,799 --> 00:26:07,759
Speaker 2: I'll forget we.

531
00:26:07,559 --> 00:26:14,000
Speaker 1: We we we we all know history. We don't need

532
00:26:14,000 --> 00:26:15,960
to brag about it. We all know.

533
00:26:17,680 --> 00:26:20,920
Speaker 3: You know, we got the guillotine and we got Exhibition

534
00:26:21,039 --> 00:26:22,359
thirty three.

535
00:26:21,839 --> 00:26:24,680
Speaker 1: That's it. That's smart. I like that.

536
00:26:24,720 --> 00:26:25,680
Speaker 2: And stinky cheese.

537
00:26:26,119 --> 00:26:28,480
Speaker 5: You let's call it the Nintendo.

538
00:26:28,640 --> 00:26:33,279
Speaker 1: Yes, Okay, we're gonna take a quick ad break and

539
00:26:33,319 --> 00:26:35,400
then we'll be right back to talk about our favorite

540
00:26:35,400 --> 00:26:40,480
trailers of the night. And we're back. Thanks for sticking

541
00:26:40,519 --> 00:26:43,720
with us. Guys. Let's dive into our favorite announcements of

542
00:26:43,720 --> 00:26:46,160
the night. You know, the the more forward facing part

543
00:26:46,200 --> 00:26:49,799
of the show where Jeff Keey and team get a

544
00:26:49,839 --> 00:26:55,200
bunch of trailers show him off and everybody reacts. I'll

545
00:26:55,240 --> 00:26:57,599
start I think one of the one of the games

546
00:26:57,640 --> 00:27:01,759
that really kind of it was a big surprise. You know,

547
00:27:01,759 --> 00:27:04,599
I think we going in we all have, like you know,

548
00:27:04,759 --> 00:27:07,480
we hear things, we we kind of expect things, we've

549
00:27:08,200 --> 00:27:10,680
in some cases we've pre written news because we've gotten

550
00:27:10,680 --> 00:27:13,359
briefed on it. But one of the surprises for me,

551
00:27:13,480 --> 00:27:16,039
at least, I know, I know there were some rumblings

552
00:27:16,440 --> 00:27:21,519
I guess prior, but I hadn't heard them, was the

553
00:27:21,920 --> 00:27:24,160
almost aid Fate of the Chicken Foot, Fate of the

554
00:27:24,200 --> 00:27:29,400
Old Republic. Yeah, Star Wars Fate of the Old Republic,

555
00:27:30,839 --> 00:27:32,720
and you know, it was just a cinematic trailer. But

556
00:27:33,039 --> 00:27:37,440
Casey Hudson is back, of course. Casey Hudson prominent prominently

557
00:27:37,519 --> 00:27:40,960
known for his work in directing Kotor Knights of the

558
00:27:40,960 --> 00:27:43,920
Old Republic as well as the Mass Effect trilogy, has

559
00:27:44,000 --> 00:27:47,559
kind of had a lot of it's kind of bounced

560
00:27:47,599 --> 00:27:51,319
around in recent years, and you know, following various studio

561
00:27:51,359 --> 00:27:54,359
closures and that sort of thing, and sounds like he's

562
00:27:54,400 --> 00:27:57,839
he's been picked up for this, but I would love

563
00:27:57,839 --> 00:28:00,839
to hear y'all's reaction to seeing this.

564
00:28:01,799 --> 00:28:07,119
Speaker 4: As a Mass Effects super fan last night was really

565
00:28:07,119 --> 00:28:12,480
weird because it felt like we're seeing it already. Kind

566
00:28:12,480 --> 00:28:14,720
of felt like this in previous years of here are

567
00:28:14,759 --> 00:28:17,920
companies that in the wake of what Electronic Arts has

568
00:28:18,000 --> 00:28:21,759
done with BioWare in the last decade. Let's say at

569
00:28:21,759 --> 00:28:25,559
this point, a lot of you know, developers have left,

570
00:28:25,559 --> 00:28:27,680
a lot of talent has left, and a lot of

571
00:28:27,720 --> 00:28:29,960
studios have sprung up in the wake of all those

572
00:28:30,039 --> 00:28:33,279
layoffs and departures that are trying to rekindle it. And

573
00:28:33,319 --> 00:28:36,119
they should try to rekindle it, because like Golden Age,

574
00:28:36,440 --> 00:28:40,359
there's arguably multiple Golden ages of biowear, and people want

575
00:28:40,440 --> 00:28:44,079
games like that. I think that is just de fact

576
00:28:44,079 --> 00:28:49,519
though I was happy that two different games both it

577
00:28:49,559 --> 00:28:51,839
was Exodus, I always want to call it something else.

578
00:28:51,839 --> 00:28:55,119
It's Exodus and Star Wars Faded, the Old Republic popped

579
00:28:55,200 --> 00:28:59,480
up as here are two Mass Effect successors. Here are

580
00:28:59,480 --> 00:29:02,680
two games that are really trying to capture the vibes

581
00:29:02,680 --> 00:29:05,400
of that, or even just the vibes of BioWare of

582
00:29:05,440 --> 00:29:08,599
that like Xbox to Xbox three sixty era that so

583
00:29:08,640 --> 00:29:12,480
many people like cherish now and feels like whimsically nostalgic

584
00:29:12,519 --> 00:29:16,160
at this point, and I'm happy for it. And also,

585
00:29:16,839 --> 00:29:19,319
I don't know, Star Wars games can be very hit

586
00:29:19,400 --> 00:29:22,000
or miss for me. I'm not a huge Star Wars fan,

587
00:29:22,279 --> 00:29:24,160
but if any of them are really going to hit,

588
00:29:24,720 --> 00:29:28,079
I will always remember. I was on a plane traveling

589
00:29:28,119 --> 00:29:30,599
I think for the holidays, maybe at some point a

590
00:29:30,599 --> 00:29:32,119
couple of years ago, but it was the year that

591
00:29:32,480 --> 00:29:36,839
Kotor got revealed, and I was sitting behind a group

592
00:29:36,839 --> 00:29:41,079
of dudes who, you know, a group of just probably

593
00:29:41,119 --> 00:29:43,640
college aged dudes who I would not expect to be,

594
00:29:43,880 --> 00:29:45,880
you know, maybe play some video games, but not be

595
00:29:45,920 --> 00:29:48,559
deeply into them, not like playing the super niche stuff.

596
00:29:48,880 --> 00:29:51,680
They were all chats, you're saying a little bit, a

597
00:29:51,680 --> 00:29:55,680
little bit like stereotypical jocks, just being frank, And I

598
00:29:55,759 --> 00:29:59,160
am typecasting and exposing my own body on the plane,

599
00:29:59,279 --> 00:30:02,759
you know, I'm exposing my own biases to be like

600
00:30:03,279 --> 00:30:06,559
they were. They were excited about Kotor. They were talking

601
00:30:06,559 --> 00:30:08,680
about did you see the Knights Deal Republic? Do you

602
00:30:08,720 --> 00:30:10,519
remember that game? Do they're making another one? And I

603
00:30:10,559 --> 00:30:15,880
was like, dang, these games have reached the look they're

604
00:30:15,880 --> 00:30:18,480
happy now they're happy before.

605
00:30:18,160 --> 00:30:20,480
Speaker 1: They took Eric to the playing bathroom and gave him

606
00:30:20,480 --> 00:30:21,000
a weggie.

607
00:30:21,279 --> 00:30:24,440
Speaker 4: Yes, yeah, look, we didn't need to talk about that.

608
00:30:24,519 --> 00:30:27,039
We've for me there.

609
00:30:27,359 --> 00:30:28,440
Speaker 1: I'm not a band kid.

610
00:30:29,039 --> 00:30:33,119
Speaker 4: Yeah yeah, wow, No, I'm happy. I think this is

611
00:30:33,119 --> 00:30:35,319
going to be a pretty big one to watch in

612
00:30:35,359 --> 00:30:38,359
the coming years because that that seems like a lot

613
00:30:38,359 --> 00:30:42,559
of things teed up for success and years too.

614
00:30:43,720 --> 00:30:45,000
Speaker 2: Yeah.

615
00:30:44,559 --> 00:30:47,000
Speaker 3: I haven't read our story on it because it was

616
00:30:47,000 --> 00:30:49,799
in the midst of everything, but Casey Hudson started that

617
00:30:49,839 --> 00:30:57,319
studio in July, so like that game is probably not

618
00:30:57,400 --> 00:30:59,559
going to come out when Star Wars Eclips comes.

619
00:30:59,359 --> 00:31:00,880
Speaker 1: Out twenty thirty one.

620
00:31:01,640 --> 00:31:05,519
Speaker 4: I still I still think it probably arrives before Mass

621
00:31:05,519 --> 00:31:11,559
Effect five is the thing? If it? Yeah, yeah, yeah

622
00:31:11,559 --> 00:31:15,160
big if But yeah, looks good. But yeah, do we?

623
00:31:15,279 --> 00:31:16,000
Speaker 1: Okay? Can I ask?

624
00:31:16,680 --> 00:31:17,599
Speaker 4: Is this the dumb question?

625
00:31:18,440 --> 00:31:21,519
Speaker 1: Are we? And I'm sorry if I'm I'm forgetting it's

626
00:31:21,559 --> 00:31:25,240
early in the morning? Are we getting this? And Nights

627
00:31:25,359 --> 00:31:28,000
that night's the Old Republic remake or whatever?

628
00:31:28,720 --> 00:31:29,119
Speaker 4: Tours?

629
00:31:29,319 --> 00:31:31,839
Speaker 5: So they're different, they're different studios, different projects.

630
00:31:31,880 --> 00:31:34,839
Speaker 1: Yeah that's what I thought. Okay. Also, I guess I

631
00:31:34,880 --> 00:31:37,160
guess the KO tour one a is a remake, right,

632
00:31:37,200 --> 00:31:40,759
It's not a it's not a proper follow up or anything.

633
00:31:40,839 --> 00:31:43,759
So I guess there's a room for both. But I

634
00:31:43,839 --> 00:31:47,559
was I was like, huh, that's interesting to have kind

635
00:31:47,559 --> 00:31:48,720
of both of those in play.

636
00:31:50,119 --> 00:31:50,279
Speaker 4: Now.

637
00:31:50,319 --> 00:31:53,880
Speaker 5: I feel like the what Aspire is making the Nights

638
00:31:53,920 --> 00:31:56,839
of Republic remake, I feel like kind of a hot mess.

639
00:31:57,119 --> 00:32:00,200
Speaker 4: I think they I'm checking that right now. I think

640
00:32:00,240 --> 00:32:06,000
that got shuffled because I think it's by Saber. Yeah too,

641
00:32:07,000 --> 00:32:07,359
which is.

642
00:32:07,279 --> 00:32:09,200
Speaker 2: Wild because Saber it has so much.

643
00:32:09,240 --> 00:32:13,200
Speaker 3: They're doing the tur Rock Revival, Jurassic Park Survival, which

644
00:32:13,200 --> 00:32:15,640
I'm surprised you didn't see last night Nights of the

645
00:32:15,680 --> 00:32:17,799
Old Republic. I know Saber is huge and they have

646
00:32:17,799 --> 00:32:21,079
studios all over the world, but like that, that's a lot.

647
00:32:21,559 --> 00:32:25,160
Speaker 4: Game file Steven Tazilla's game file most recently got info

648
00:32:25,319 --> 00:32:28,160
that the Koto remake is in development at mad Head Games,

649
00:32:28,200 --> 00:32:31,200
which worked on the Hell Raiser revival project and Saber.

650
00:32:31,440 --> 00:32:32,839
So that's kind of where it's at right now.

651
00:32:33,240 --> 00:32:37,200
Speaker 3: Okay, Hell Raiser isn't even out right, that's like upcoming.

652
00:32:36,880 --> 00:32:38,799
Speaker 4: Hell Raiser revival. I don't know. I'm not a hell

653
00:32:38,920 --> 00:32:45,279
Razor guy. I just wouldn't open the box personally, but.

654
00:32:45,240 --> 00:32:46,880
Speaker 5: Yeah, they're different. I guess it's the moral.

655
00:32:47,000 --> 00:32:49,039
Speaker 4: Yeah, that one's not out. That's a twenty twenty six games,

656
00:32:49,079 --> 00:32:49,640
So yeah.

657
00:32:50,079 --> 00:32:53,240
Speaker 5: I was gonna say that. Uh, Like I I am

658
00:32:53,319 --> 00:32:56,799
extremely excited as someone who I don't know how I

659
00:32:56,880 --> 00:32:59,680
first even played Knights of the Old Republic because I

660
00:32:59,759 --> 00:33:02,640
was like I was just too young for it when

661
00:33:02,640 --> 00:33:04,480
it came out, and then kept like trying to play

662
00:33:04,480 --> 00:33:07,559
it on modern consoles. I remember buying it on Steam

663
00:33:07,920 --> 00:33:10,759
in like twenty fifteen or something, but my computer couldn't

664
00:33:10,839 --> 00:33:12,640
run it, and I just had like a laptop and

665
00:33:12,680 --> 00:33:14,759
I didn't I couldn't figure it out. And I eventually

666
00:33:14,799 --> 00:33:16,920
finally like started to play through in earnest, like three

667
00:33:17,000 --> 00:33:19,160
or four years ago. But it's always been like a

668
00:33:19,279 --> 00:33:23,359
really exciting game and concept to me, and crazy that

669
00:33:23,400 --> 00:33:26,480
it's it's often cited as like the best Star Wars

670
00:33:26,480 --> 00:33:28,599
game of all time. It's in a lot of like

671
00:33:28,880 --> 00:33:30,960
best RPGs of all time lists, like it's a game

672
00:33:31,000 --> 00:33:33,799
that people really love that just like got kind of

673
00:33:34,599 --> 00:33:37,119
pushed to the wayside. And then I'm kind of surprised

674
00:33:37,119 --> 00:33:41,119
that they're doing a new entry given like Disney kind

675
00:33:41,119 --> 00:33:45,119
of upending the canon of you know, the Old Republic.

676
00:33:45,119 --> 00:33:46,359
I think that was one of the things, is like

677
00:33:46,400 --> 00:33:49,079
none of this is the Old Republic doesn't exist anymore.

678
00:33:50,440 --> 00:33:53,160
So I don't I don't know what like the continuity

679
00:33:53,200 --> 00:33:54,680
is going to be, if they even care about it.

680
00:33:54,720 --> 00:33:57,839
Maybe they don't care about it. I don't know. Maybe

681
00:33:57,839 --> 00:33:59,599
it'll just be a side thing.

682
00:34:00,440 --> 00:34:02,960
Speaker 3: But I Star Wars is in a throw spaghetti at

683
00:34:03,000 --> 00:34:04,039
the wall and see what sticks.

684
00:34:04,319 --> 00:34:07,960
Speaker 5: That's fair. I'm I'm just excited. I never would have

685
00:34:07,960 --> 00:34:10,840
guessed that this would be around. Also, I didn't know that.

686
00:34:11,000 --> 00:34:12,760
I didn't know it was the same director as Mass Effect,

687
00:34:12,800 --> 00:34:16,239
which is wild. Never never put those pieces together.

688
00:34:17,079 --> 00:34:19,079
Speaker 1: I'm also really excited. Are you guess cool? If I

689
00:34:19,159 --> 00:34:23,119
move on to another game, absolutely, I'm done. Yeah. Star

690
00:34:23,119 --> 00:34:26,400
Wars Galactic Racer. It was just a cinematic Yeah that's fun.

691
00:34:26,880 --> 00:34:31,719
But I I love pod racing. It's it's one of

692
00:34:31,719 --> 00:34:37,599
my hobbies, you know, Criterion like yeah, yeah, X need

693
00:34:37,639 --> 00:34:38,280
for speed people.

694
00:34:38,559 --> 00:34:39,760
Speaker 3: So, like, I don't think this is just going to

695
00:34:39,800 --> 00:34:42,960
be like a licensed quick hit. I think this is

696
00:34:43,000 --> 00:34:45,519
going to be like a full scale racing game where.

697
00:34:45,360 --> 00:34:49,519
Speaker 1: You, yeah, and if the the tone of the cinematic trailer. Uh,

698
00:34:49,599 --> 00:34:52,079
you know, is to be believed. It's more, it's a

699
00:34:52,079 --> 00:34:55,440
little more gritty. Maybe I don't know, it's a very

700
00:34:57,000 --> 00:34:58,480
what what did you just say?

701
00:34:58,719 --> 00:35:01,599
Speaker 5: I said gritty? So bol Bah, you know Bulba the

702
00:35:01,639 --> 00:35:03,800
main villain in the pod racing sequence and stars up

703
00:35:03,840 --> 00:35:07,239
so one of the phantom enace him, but like him.

704
00:35:08,360 --> 00:35:13,360
Speaker 4: Pictureba hitting the gritty and that was Can we make

705
00:35:13,599 --> 00:35:15,280
Bulba hit the gritty in the.

706
00:35:17,960 --> 00:35:21,480
Speaker 5: Fortnight? That would be that'll be great.

707
00:35:21,599 --> 00:35:23,960
Speaker 4: If you dislike gritty because it's you're thinking of the

708
00:35:24,000 --> 00:35:27,800
tactile nature of the the word gritty. Would you prefer smooth?

709
00:35:28,559 --> 00:35:31,559
Would that be more palatable for you? You can't? Smooth?

710
00:35:33,440 --> 00:35:36,920
Speaker 1: Sounds like? What what is the stuff in your nose?

711
00:35:37,320 --> 00:35:45,960
Your pores? Sebum? Excuse me, nom that's in the nose?

712
00:35:47,840 --> 00:35:54,039
See it's sebaceous film is natural waxy oil produced by

713
00:35:54,079 --> 00:35:58,480
the sabacious clans. So I just think of gritty nose.

714
00:36:00,000 --> 00:36:04,239
It's honestly the correct vie for the kind of aura

715
00:36:04,280 --> 00:36:05,320
he emits.

716
00:36:05,039 --> 00:36:07,760
Speaker 4: Alex, Why do you have that information loaded into your

717
00:36:07,760 --> 00:36:08,119
Because I.

718
00:36:08,159 --> 00:36:11,039
Speaker 1: Take care of my face. I do skincare, all right,

719
00:36:11,079 --> 00:36:13,119
and I got I got a deal. I have an

720
00:36:13,119 --> 00:36:13,800
oily nose.

721
00:36:13,840 --> 00:36:16,519
Speaker 4: Okay, so when you're putting the mask on, like this

722
00:36:16,599 --> 00:36:19,960
is really going to hit the sabacious game Informer announces

723
00:36:20,000 --> 00:36:21,360
Alex has an.

724
00:36:21,320 --> 00:36:24,599
Speaker 1: Oily nose that you have to take in my nose.

725
00:36:25,840 --> 00:36:29,719
I'm just submin it right now. So gritty s bolba.

726
00:36:29,760 --> 00:36:31,599
I do not like that, okay, and I'm sure there

727
00:36:31,599 --> 00:36:35,920
are listeners out there who agree with me. I got

728
00:36:35,960 --> 00:36:36,679
a lot of things.

729
00:36:37,800 --> 00:36:45,920
Speaker 4: Yeah, yeah, yeah.

730
00:36:41,760 --> 00:36:45,440
Speaker 1: Uh but yeah, Galactic Racer looks cool. I mean it's

731
00:36:45,440 --> 00:36:47,199
just a cinematic trailer. We don't know what it actually

732
00:36:47,199 --> 00:36:52,119
looks like. But you know, I color me excited.

733
00:36:53,159 --> 00:36:59,159
Speaker 4: I think subacious color another one of mine.

734
00:36:59,320 --> 00:37:01,880
Speaker 1: Sorry, I'm I'm taking the reins here and I'll pass

735
00:37:01,920 --> 00:37:03,480
it off after this one. I do want to talk

736
00:37:03,519 --> 00:37:07,599
about probably my favorite game of the show out of

737
00:37:07,760 --> 00:37:12,760
out of announcements. It might be I'm setting aside layering

738
00:37:12,800 --> 00:37:17,039
because it's a cinemaag trailer. I am Orbitals, which is

739
00:37:17,079 --> 00:37:21,400
a Nintendo Switch to exclusive coming in twenty twenty six.

740
00:37:21,480 --> 00:37:24,519
It is a I guess you could kind of liken

741
00:37:24,559 --> 00:37:28,559
it to like Haze Light Productions and in there, you know,

742
00:37:29,280 --> 00:37:35,000
at this point, signature, you know, split screen experiences such

743
00:37:35,039 --> 00:37:39,960
as a Way Out and it takes two and split fiction.

744
00:37:41,119 --> 00:37:45,360
Orbitals is being developed by a studio called Shape Farm

745
00:37:45,840 --> 00:37:53,639
that's based in Tokyo, and it is a anime style

746
00:37:54,320 --> 00:37:56,480
or an approach to that kind of genre, in like

747
00:37:56,519 --> 00:37:59,719
an anime aesthetic, and they've partnered up. I know it's

748
00:37:59,719 --> 00:38:02,880
been developed an Unreal Engine five, which I do have

749
00:38:02,920 --> 00:38:05,679
some worries about with with that in the switch, I'm

750
00:38:05,760 --> 00:38:12,039
curious how that will play out. But yeah, it's it's

751
00:38:12,119 --> 00:38:17,960
it's this really gorgeous, you know, animation style. They're partnering

752
00:38:18,039 --> 00:38:24,440
with studio Masket, who worked on Blue Lock and I

753
00:38:24,480 --> 00:38:26,360
was reincarnated as Seventh Prints so I can take my

754
00:38:26,400 --> 00:38:28,199
time perfecting my magical ability.

755
00:38:28,639 --> 00:38:32,239
Speaker 3: Thank you for reading my story, because I was, I was.

756
00:38:32,320 --> 00:38:34,920
I had a good chuckle putting that.

757
00:38:34,559 --> 00:38:36,880
Speaker 1: It's got it's got one.

758
00:38:37,239 --> 00:38:40,119
Speaker 4: It's got super nineties like game X vibes to it,

759
00:38:40,559 --> 00:38:41,639
like yeah, yeah, I.

760
00:38:41,519 --> 00:38:43,880
Speaker 5: Want to say, yeah, Alex said anime aesthetic, and I

761
00:38:43,920 --> 00:38:47,360
wanted to clarify it's like it's like a nineties retro anime.

762
00:38:48,039 --> 00:38:52,039
Speaker 4: Like almost like it's got some ranma to it. It's

763
00:38:52,039 --> 00:38:55,119
got like some uh oh my gosh, I can't think

764
00:38:55,159 --> 00:38:57,280
of it. It's a magical girl anime from that era.

765
00:38:57,480 --> 00:39:01,800
But yeah, it's it's very like early nineties no no, yeah,

766
00:39:01,920 --> 00:39:07,599
and industrial like space, like you're there in space right.

767
00:39:07,679 --> 00:39:09,920
Speaker 1: It's called Orbital, but it almost reminds you of like

768
00:39:10,039 --> 00:39:11,920
Romo Tech or something like a lot of like the

769
00:39:12,000 --> 00:39:16,719
big like space structures and ships they're.

770
00:39:16,599 --> 00:39:19,320
Speaker 4: In Yasha I was thinking of, which is not a

771
00:39:19,360 --> 00:39:20,320
magical girl anime.

772
00:39:20,440 --> 00:39:23,760
Speaker 1: But yeah, anywash, I could see that with the characters. Yeah,

773
00:39:24,480 --> 00:39:29,440
even like style of it. Yeah, yeah, it looks really cool.

774
00:39:29,760 --> 00:39:32,519
I'm I really want to play it, hoping that maybe

775
00:39:32,599 --> 00:39:36,199
we'll get a chance to preview the game sometime soon,

776
00:39:36,599 --> 00:39:40,159
who knows. But it's been published by Kepler Interactive, and

777
00:39:40,199 --> 00:39:42,159
it really just that was one of those games. I

778
00:39:42,199 --> 00:39:44,760
was in the middle of writing another story and I

779
00:39:44,840 --> 00:39:47,079
was I was just like, oh, whoa, I've got a

780
00:39:47,119 --> 00:39:49,880
bookmark that to come back to in the morning to

781
00:39:49,960 --> 00:39:52,320
check out and watch the trailer all the way. But yeah,

782
00:39:52,360 --> 00:39:54,639
it looks it looks great. I cannot wait for that.

783
00:39:54,719 --> 00:39:59,559
And that one's called Orbitals. I'll pass it to you, Charles,

784
00:39:59,559 --> 00:40:02,920
any any any any picks. Uh.

785
00:40:03,039 --> 00:40:05,599
Speaker 5: Yeah, there's a little game called Lego Batman Legacy of

786
00:40:05,599 --> 00:40:10,039
the Dark Night. That's probably just my most anticipated game

787
00:40:10,119 --> 00:40:12,559
period right now. If you've never heard me on a

788
00:40:12,559 --> 00:40:15,119
podcast before, I love Lego games. My first few game

789
00:40:15,159 --> 00:40:18,199
was Lego Star Wars I played. I don't know what

790
00:40:18,280 --> 00:40:20,599
game I have the most hours in. It's probably the

791
00:40:20,599 --> 00:40:23,599
original Lego Star Wars, but Lego Batman two is up there.

792
00:40:23,719 --> 00:40:26,320
It has like a free roam Gotham City that me

793
00:40:26,360 --> 00:40:28,960
and my brother would just like we weren't even doing

794
00:40:29,000 --> 00:40:31,719
like completionist stuff. We would just play tag in Lego

795
00:40:31,760 --> 00:40:33,920
Batman and I would always pick the flash and it

796
00:40:33,960 --> 00:40:34,480
was stupid.

797
00:40:34,559 --> 00:40:39,519
Speaker 6: Yeah it's yeah, and like like just a putting more perspective.

798
00:40:39,639 --> 00:40:42,480
I started watching E three coverage as a kid because

799
00:40:42,559 --> 00:40:45,639
Lego Batman three was coming out and I wanted to

800
00:40:45,679 --> 00:40:47,840
find out if Green Lantern was gonna be able to

801
00:40:47,880 --> 00:40:51,400
like shoot projectiles in the Lego games because Lego Batman

802
00:40:51,400 --> 00:40:53,440
two he's like really lame. All he does is fly

803
00:40:53,559 --> 00:40:54,880
unless you're like in a level and you can solve

804
00:40:54,960 --> 00:40:56,719
Green Lantern puzzles. But it's like I wanted to be

805
00:40:56,760 --> 00:40:58,599
able to do fun stuff with him outside of the

806
00:40:58,639 --> 00:41:00,920
context of a level. Yeah, I want to shoot my brother.

807
00:41:00,719 --> 00:41:01,519
Speaker 5: With Green Lantern.

808
00:41:01,599 --> 00:41:02,000
Speaker 4: Lasers.

809
00:41:03,119 --> 00:41:04,920
Speaker 5: Anyways, this game doesn't have green lantern, but it does

810
00:41:05,000 --> 00:41:08,760
look really cool. Uh, it's like, you know, combination of

811
00:41:09,159 --> 00:41:11,199
it's not like one adaptation. They're just kind of like

812
00:41:11,599 --> 00:41:15,239
mashing a lot of Batman together. It's the one, yeah,

813
00:41:15,320 --> 00:41:17,039
a super cut, that's a great word for it, of

814
00:41:17,159 --> 00:41:19,760
just all of all the Batman's greatest hits. And then

815
00:41:19,800 --> 00:41:22,559
this trailer showed off like a bunch of more characters

816
00:41:22,559 --> 00:41:24,159
that are going to be in it. So now we

817
00:41:24,239 --> 00:41:28,119
know that, like we got Catwoman, we got mister Freeze,

818
00:41:28,119 --> 00:41:34,000
we got the Penguin, we got Batgirl, We've got Poison

819
00:41:34,039 --> 00:41:36,079
Ivy I think appears at one point at least there's

820
00:41:36,079 --> 00:41:39,039
a giant venus fly trap, so I assume that's Poison Ivy.

821
00:41:39,679 --> 00:41:42,159
There's like one shot I missed last night of night Wing,

822
00:41:43,719 --> 00:41:44,400
like night Wing.

823
00:41:44,559 --> 00:41:47,480
Speaker 3: Baine and somebody doing a t Already esque bane voice.

824
00:41:47,760 --> 00:41:53,960
Speaker 5: Yes, wasn't that we're talking last night? Because it's like

825
00:41:54,039 --> 00:41:57,480
it's most like I maybe they'll pull from comics or something.

826
00:41:57,519 --> 00:42:00,760
I don't know, but they're generally pulling from like film

827
00:42:00,840 --> 00:42:04,239
inspirations and some like video game inspirations. But we were like,

828
00:42:04,280 --> 00:42:08,760
what what is the context that bat Girl and Firefly

829
00:42:08,880 --> 00:42:09,920
would show up.

830
00:42:10,079 --> 00:42:11,159
Speaker 2: And because.

831
00:42:12,559 --> 00:42:15,960
Speaker 3: The canceled Back Girl movie was supposed to be Batgirl

832
00:42:16,079 --> 00:42:21,800
versus Firefly, I can't imagine that release that this is

833
00:42:21,800 --> 00:42:24,800
in the game. Yah, but like, I don't know it

834
00:42:24,880 --> 00:42:27,000
is it is. Maybe it's just a wink to people

835
00:42:27,199 --> 00:42:29,760
to like DC fans, like, hey, we we know.

836
00:42:30,360 --> 00:42:33,960
Speaker 5: There's no point where it's like like they're not going

837
00:42:33,960 --> 00:42:35,760
to a section You're like, miss is the section based

838
00:42:35,760 --> 00:42:37,679
on the Dark Night. It's just like if you're paying attention,

839
00:42:37,719 --> 00:42:40,119
you can pick stuff up. So I do wonder if,

840
00:42:40,159 --> 00:42:42,199
like when they were developing the game, the bat Girl

841
00:42:42,199 --> 00:42:44,440
movie was still coming out and they were just like, well,

842
00:42:44,480 --> 00:42:48,880
we designed this whole Batgirl Firefly encounter, like maybe it'll

843
00:42:48,880 --> 00:42:49,920
seem like the winner's apart.

844
00:42:49,960 --> 00:42:50,239
Speaker 4: I don't know.

845
00:42:50,360 --> 00:42:52,840
Speaker 5: They're also in other stuff like Back Girls in y

846
00:42:53,079 --> 00:42:57,239
uh What, Batman and Robin, and then Fireflies in the

847
00:42:57,320 --> 00:42:59,880
Arkham games in various appearances.

848
00:43:00,039 --> 00:43:03,920
Speaker 3: They're also pooling from animated movies and stuff too, Like

849
00:43:03,960 --> 00:43:07,800
there's definitely phantasm inspiration in there. I played this game

850
00:43:07,840 --> 00:43:09,719
of games Calm, which I don't know if I ever

851
00:43:09,800 --> 00:43:12,079
spoke about it here, but it is just an Arkham

852
00:43:12,119 --> 00:43:13,880
game and I mean that the best way possible, Like

853
00:43:13,920 --> 00:43:19,000
it is a Lego Batman game with Arkham's everything the

854
00:43:19,280 --> 00:43:23,079
opened Lego wait Arkham.

855
00:43:23,280 --> 00:43:25,320
Speaker 1: No, no, which which Lego Batman?

856
00:43:25,679 --> 00:43:28,079
Speaker 4: This? This one? Oh? This one? Oh?

857
00:43:28,079 --> 00:43:30,039
Speaker 1: Oh I forgot. Yeah, I'm sorry, I'm so sorry. Yeah.

858
00:43:30,119 --> 00:43:33,239
Speaker 3: Yeah, it's like it's a Lego Batman game but with

859
00:43:33,559 --> 00:43:35,519
Arkham mechanics. And I mean that in terms of flying

860
00:43:35,559 --> 00:43:39,239
around Gotham, calling your batmobile, calling your bat cycle, fighting

861
00:43:39,760 --> 00:43:42,320
it like and the developers aren't trying to hide it

862
00:43:42,360 --> 00:43:45,079
like they love they love Arkham, they know people like Arkham,

863
00:43:45,360 --> 00:43:49,280
so like this is highly anticipate, like, yes, this is

864
00:43:49,320 --> 00:43:51,079
going to be I played an hour and a half

865
00:43:51,119 --> 00:43:52,559
and it is so good. And I think that the

866
00:43:52,559 --> 00:43:56,119
story mission I played mixed Mask of the Phantasm and

867
00:43:56,159 --> 00:44:00,639
then very smoothly went right into nineteen eighty I'm Batman.

868
00:44:00,800 --> 00:44:07,440
In terms of creating Jack Nicholson's Joker, and at some

869
00:44:07,519 --> 00:44:11,079
point that Joker transitions into a Heath Ledger style Joker,

870
00:44:11,119 --> 00:44:16,559
for example, because we've seen both. I'm the most curious

871
00:44:16,559 --> 00:44:18,800
thing about it is like, how do you juggle all that?

872
00:44:18,920 --> 00:44:21,280
How do you transition? Because it's not like like you said,

873
00:44:21,360 --> 00:44:24,639
Charles it's not You're now in the Batman and Robin mission.

874
00:44:24,679 --> 00:44:28,599
It is all like one coagulation, and I'm it's gonna

875
00:44:28,599 --> 00:44:29,320
be interesting to see.

876
00:44:29,159 --> 00:44:29,559
Speaker 2: How they do that.

877
00:44:29,599 --> 00:44:31,719
Speaker 3: But it's coming out and we've got to release me last.

878
00:44:31,559 --> 00:44:31,960
Speaker 2: Night, right.

879
00:44:33,000 --> 00:44:37,960
Speaker 4: Yeah, it's also arriving amid all this Warner Brothers stuff

880
00:44:38,039 --> 00:44:39,800
happening on the periphery. And I mentioned that in my

881
00:44:39,880 --> 00:44:42,320
write up, but it is, y'all. We're talking about how

882
00:44:42,320 --> 00:44:44,840
weird the Batgirl situation is around it, and it's also

883
00:44:45,199 --> 00:44:48,440
in a weird situation where people were joking like, here's

884
00:44:48,559 --> 00:44:52,440
lego Batman Legacy of the Dark Knight theoretically still a

885
00:44:52,480 --> 00:44:55,800
Warner Brothers game, and yeah, it's it's it's in a

886
00:44:55,840 --> 00:44:58,599
weird limbo because of all that, and it might be

887
00:44:59,440 --> 00:45:01,679
the one game that is doing that, because i mean,

888
00:45:01,840 --> 00:45:05,000
Nether realm's been pretty quiet, you know, Suicide Squad, Rock

889
00:45:05,039 --> 00:45:08,000
Steady like that, that whole situation kind of fizzled out,

890
00:45:08,079 --> 00:45:10,880
and so this is like the one weird game that

891
00:45:10,920 --> 00:45:14,719
could get caught in the limbo as this big potential

892
00:45:15,159 --> 00:45:18,079
shift happens in the entertainment industry that would then affect

893
00:45:18,280 --> 00:45:20,639
Warner Brothers. So Warner Brothers Games.

894
00:45:20,719 --> 00:45:24,519
Speaker 5: So I do think that, uh, based on how these

895
00:45:24,519 --> 00:45:28,559
things go, I don't know who's gonna buy it, Warner Brothers,

896
00:45:28,760 --> 00:45:30,480
which which are the big companies gonna do it? I

897
00:45:30,519 --> 00:45:32,880
think this will come out before that because those usually

898
00:45:32,920 --> 00:45:36,719
take like months to go through. But I am curious of, like,

899
00:45:37,559 --> 00:45:40,440
you know, do we do we see a post post

900
00:45:40,480 --> 00:45:43,400
launch update to like the opening credits where they changed

901
00:45:43,440 --> 00:45:44,000
the Warner Bros.

902
00:45:44,079 --> 00:45:47,880
Speaker 2: Logo or something like desa Netflix Games.

903
00:45:48,199 --> 00:45:51,960
Speaker 4: Yeah, maybe that's a pretty they put good seller stuff there. Yeah,

904
00:45:52,000 --> 00:45:56,000
Lego Party is on the Netflix app. I believe, so

905
00:45:56,000 --> 00:45:59,840
that already makes a pretty good fit there. Soflix My god.

906
00:46:00,159 --> 00:46:02,280
Yeah we got.

907
00:46:02,360 --> 00:46:05,440
Speaker 1: To play that because Eric, Eric came over to play

908
00:46:05,519 --> 00:46:08,280
Lego Party. Uh we play that.

909
00:46:08,480 --> 00:46:11,360
Speaker 4: Yeah, that was that was a little while ago. Yeah.

910
00:46:11,559 --> 00:46:13,760
Speaker 1: Yeah, and I had brought down my laptop to the

911
00:46:13,760 --> 00:46:16,440
living room and hooked it up to the TV and

912
00:46:16,480 --> 00:46:19,440
then had four controllers connected via blue.

913
00:46:19,280 --> 00:46:21,840
Speaker 4: Kind of a kind of a nightmarish set up for sure.

914
00:46:23,400 --> 00:46:25,599
I will say Lego Party on my list of my

915
00:46:25,599 --> 00:46:26,760
favorite ten games of this year.

916
00:46:27,519 --> 00:46:30,840
Speaker 1: Yeah, it's good. Yeah, I kind of regret now putting

917
00:46:30,840 --> 00:46:31,360
it on mine.

918
00:46:31,840 --> 00:46:33,880
Speaker 4: Yeah, No, it's it's a it's a really really good one.

919
00:46:34,199 --> 00:46:36,559
As somebody who has been a Mario Party siko for

920
00:46:36,719 --> 00:46:40,440
about as long as I can remember, I was really

921
00:46:40,480 --> 00:46:42,000
happy with this, and I think it was the thing

922
00:46:42,039 --> 00:46:45,159
that this genre needed was some some good competition.

923
00:46:46,039 --> 00:46:48,239
Speaker 3: Yeah, well, it's not the best family Game of the year,

924
00:46:48,400 --> 00:46:49,760
because that's Mario World.

925
00:46:52,840 --> 00:46:53,639
Speaker 2: Oh really.

926
00:46:55,519 --> 00:46:56,679
Speaker 5: Racing game of the year.

927
00:46:57,039 --> 00:47:00,000
Speaker 4: Not to not to move back into category talk real quick,

928
00:47:00,079 --> 00:47:03,280
but like split Fiction and any Haze like game, being

929
00:47:03,320 --> 00:47:05,719
in best Family Game is still kind of crazy to me.

930
00:47:05,960 --> 00:47:08,039
Like I get that it's a co op game that

931
00:47:08,079 --> 00:47:10,920
you could play with family members, but when I when

932
00:47:10,960 --> 00:47:13,920
I hear family game, I assume parents and children.

933
00:47:14,239 --> 00:47:15,920
Speaker 1: Like that is just my way out.

934
00:47:16,519 --> 00:47:19,280
Speaker 4: Yeah yeah, yeah to me, let's play the game that's

935
00:47:19,280 --> 00:47:20,079
about divorce.

936
00:47:22,880 --> 00:47:25,800
Speaker 1: Yeah, so we're soft. We're soft launching our divorce by

937
00:47:25,800 --> 00:47:31,079
showing me it takes two. Also, the reason I got

938
00:47:31,119 --> 00:47:33,960
lost in that conversation when you're talking about the comparing

939
00:47:34,239 --> 00:47:36,599
legacy of the Dark Knight to Arkham is in my

940
00:47:36,639 --> 00:47:39,400
head I was daydream is like, we should bring out

941
00:47:39,920 --> 00:47:42,639
the team to Minnesota and take them to the Giant

942
00:47:42,679 --> 00:47:44,880
Lego store at the Mall of America for a video

943
00:47:45,679 --> 00:47:47,840
and then and then I came back to the conversation.

944
00:47:47,960 --> 00:47:49,719
That's why I was a little lost.

945
00:47:49,960 --> 00:47:56,880
Speaker 4: We should we should do legos as a team building exercise. Absolutely, yeah, yeah,

946
00:47:56,920 --> 00:47:58,960
who's next, Who's got one?

947
00:47:59,119 --> 00:47:59,800
Speaker 2: I'll go next.

948
00:48:01,159 --> 00:48:04,559
Speaker 3: So Remedy Entertainment revealed the sequel to Control, and it's

949
00:48:04,599 --> 00:48:08,880
called The Control Resonant. It's a melee action RPG set

950
00:48:08,920 --> 00:48:12,199
in an open ended distinctly not open world. The director

951
00:48:12,199 --> 00:48:15,599
told me, it's not open world Manhattan. And you are

952
00:48:15,599 --> 00:48:19,280
playing is Jesse Faden's brother Dylan, seven years after Control.

953
00:48:21,440 --> 00:48:24,639
I'm not surprised Remedy is doing something bonkers with the sequel,

954
00:48:24,679 --> 00:48:27,760
but I'm still shocked that this is what Control too is,

955
00:48:29,079 --> 00:48:32,559
And I'm curious. I saw this game behind closed doors

956
00:48:32,920 --> 00:48:34,880
before the Game Awards, and you can read some of

957
00:48:34,880 --> 00:48:37,599
the some of my interview with the director on an

958
00:48:37,679 --> 00:48:40,800
upcoming magazine issue. I'm curious how you guys feel, because

959
00:48:40,800 --> 00:48:42,079
at first I kind of had a little bit of

960
00:48:42,119 --> 00:48:45,320
like shell shock when they revealed all this because it's

961
00:48:45,360 --> 00:48:49,679
so it's still very Control, but it's so different from Control.

962
00:48:49,719 --> 00:48:52,239
Control to me is Jesse. It is the gun, it

963
00:48:52,400 --> 00:48:54,800
is the house, and now it is not Jesse. It

964
00:48:54,920 --> 00:48:57,320
is not a gun, it's a melee weapon. It's an

965
00:48:57,400 --> 00:49:00,599
RPG with skill trees and stuff and set in an

966
00:49:00,599 --> 00:49:04,360
open ended Manhattan. So I'm curious. I guess I'm presuming

967
00:49:04,400 --> 00:49:06,639
that you guys are all Control fans. How do you

968
00:49:06,639 --> 00:49:08,920
feel about this as the sequel to Control?

969
00:49:09,719 --> 00:49:14,800
Speaker 5: I am not a huge Control fan the whole remedy

970
00:49:14,880 --> 00:49:17,840
versus one that I have tried in earnest to like

971
00:49:17,920 --> 00:49:20,119
get into and for some reason it just like has

972
00:49:20,199 --> 00:49:22,960
never really clicked for me. And this was one that,

973
00:49:23,360 --> 00:49:25,559
like the direction it went, I was like, Oh, I

974
00:49:25,559 --> 00:49:27,599
didn't realize this was this would look so cool because

975
00:49:27,599 --> 00:49:29,360
we just saw Yeah, I think I think this is

976
00:49:29,360 --> 00:49:31,719
something that other people would have freaked out about more.

977
00:49:31,760 --> 00:49:33,199
But we all knew it was coming because West got

978
00:49:33,239 --> 00:49:35,719
pre briefed on it. But like super exciting that this

979
00:49:35,760 --> 00:49:37,880
is finally like seeing the light of day. But I

980
00:49:37,920 --> 00:49:39,679
was fully expecting to be like, oh, it'll be more Control.

981
00:49:39,760 --> 00:49:40,000
Speaker 4: I gave.

982
00:49:40,039 --> 00:49:41,800
Speaker 5: I played a lot of and then never finished because

983
00:49:41,800 --> 00:49:44,159
I didn't really connect with and instead because it was

984
00:49:44,199 --> 00:49:46,800
so different, like I'm kind of pulled back in It's

985
00:49:46,880 --> 00:49:47,519
kind of my take.

986
00:49:48,239 --> 00:49:51,079
Speaker 4: I definitely had the moment of feeling, oh, it's not

987
00:49:51,239 --> 00:49:54,760
Jesse and then I saw Dylan air juggling someone and

988
00:49:54,800 --> 00:49:57,159
I was like, wait a minute, hold on, let him

989
00:49:57,199 --> 00:49:58,679
cook like they're on.

990
00:49:59,280 --> 00:50:00,880
Speaker 3: I was watching with the friend last night and he

991
00:50:01,000 --> 00:50:02,960
was like, Yo, this looks like Double May.

992
00:50:02,800 --> 00:50:06,320
Speaker 7: Cry, and I was like, hold on, yeah, yeah, my

993
00:50:06,400 --> 00:50:09,599
brain went to There was a couple scenes in this

994
00:50:09,639 --> 00:50:13,159
where I'm like, this looks like Infamous Second Son.

995
00:50:13,559 --> 00:50:15,079
Speaker 4: I could see, I can see that. I can see that.

996
00:50:15,159 --> 00:50:18,320
Speaker 1: Ye yeah, specifically when he like some of the air

997
00:50:18,440 --> 00:50:21,880
juggling stuff, some of the there's a there's a scene

998
00:50:21,880 --> 00:50:23,960
where his arms are They've got a gift of it

999
00:50:24,039 --> 00:50:26,280
on the steam page that I'm looking at actually, and

1000
00:50:26,320 --> 00:50:29,960
his arms are like lit up red like orange, and

1001
00:50:30,000 --> 00:50:33,920
he's just like the animation and him flinging. It's like

1002
00:50:34,079 --> 00:50:37,599
very anime like where like there's these big like pauses

1003
00:50:37,639 --> 00:50:39,519
in between the action or like right when the hit,

1004
00:50:39,800 --> 00:50:42,239
when they hit, there's like a brief pause.

1005
00:50:42,360 --> 00:50:46,360
Speaker 3: Where like Monster Hunter Crush like animation.

1006
00:50:46,599 --> 00:50:49,599
Speaker 4: Yeah, but then the weapon has like Final Fantasy fifteen

1007
00:50:49,679 --> 00:50:52,599
vibes almost. I love in the cut scene or in

1008
00:50:52,599 --> 00:50:55,760
the cinematic, uh, he's like walking up the stairs and

1009
00:50:55,800 --> 00:50:58,079
you see he's holding two and then he like lets

1010
00:50:58,079 --> 00:51:00,039
go of one and it snaps into the other like

1011
00:51:00,079 --> 00:51:02,760
a magnet, and then he like goes into a hammer

1012
00:51:02,800 --> 00:51:07,519
stance and it starts just getting larger, larger and then larger,

1013
00:51:07,639 --> 00:51:10,000
And I was like, yeah, yeah, how big can the

1014
00:51:10,039 --> 00:51:14,079
hammer get? And like I I look, I have two

1015
00:51:14,159 --> 00:51:16,239
brain cells and I was clapping the whole dime.

1016
00:51:17,480 --> 00:51:18,840
Speaker 2: Yeah, it's that.

1017
00:51:18,840 --> 00:51:22,320
Speaker 3: That weapon is called the Apparent, which is the sole

1018
00:51:22,400 --> 00:51:25,199
weapon he'll have, similar to Jesse's service weapon, which shape

1019
00:51:25,199 --> 00:51:27,800
shifted to what she needed. Uh, this is a melee

1020
00:51:27,840 --> 00:51:30,519
weapon that will shape from like dual katana like swords

1021
00:51:30,519 --> 00:51:34,599
to a single sword to hammers, which is really cool.

1022
00:51:34,599 --> 00:51:38,599
And also the trailer shows I putting get in confirmation.

1023
00:51:38,639 --> 00:51:40,119
I asked the director if it was the same thing.

1024
00:51:40,159 --> 00:51:44,639
But Jesse's like stabbing her brother in the Oldest House

1025
00:51:45,039 --> 00:51:47,480
with what appears to be this weapon. But this game

1026
00:51:47,519 --> 00:51:52,119
takes play seven years after Control, Jesse has disappeared, and

1027
00:51:52,199 --> 00:51:54,840
so I guess slight spoilers for the end of Control.

1028
00:51:54,920 --> 00:51:57,920
The Hiss are able to escape the Oldest House and

1029
00:51:57,960 --> 00:52:04,360
that's why Manhattan goes ari and uh and uh, yeah,

1030
00:52:04,440 --> 00:52:08,000
it's it looks like inception and no way home and

1031
00:52:08,679 --> 00:52:13,079
but still very Remedy and I just, yeah, it's crazy.

1032
00:52:13,559 --> 00:52:15,400
Speaker 5: And this is getting a little bit too in the

1033
00:52:15,440 --> 00:52:18,599
Remedy weeds. But where does Alan Wake two take place

1034
00:52:18,639 --> 00:52:21,280
in terms of the timeline with control. Is it happening

1035
00:52:21,320 --> 00:52:23,400
at the same time it's happening after.

1036
00:52:24,280 --> 00:52:28,079
Speaker 4: It's after control, after control, because I think the event

1037
00:52:28,440 --> 00:52:30,000
the director, Yeah.

1038
00:52:29,719 --> 00:52:32,039
Speaker 3: Yeah, okay, I part of control, she becomes a director,

1039
00:52:32,159 --> 00:52:37,079
and then then some Alan Wake two stuff happens. No

1040
00:52:37,199 --> 00:52:40,400
indication at all how this could connect to Alan Wake too,

1041
00:52:40,440 --> 00:52:47,000
I'm sure it will. Somebody in the yeah asked about Yeah. Yeah,

1042
00:52:47,079 --> 00:52:49,599
they said this is definitely the Remedy verse obviously, but

1043
00:52:49,639 --> 00:52:52,320
they didn't say anything more. I'm trying to look at

1044
00:52:52,360 --> 00:52:56,239
my ride up if there's anything different. They yeah, again,

1045
00:52:56,280 --> 00:52:59,199
I'm distinctly not an open world game. They said it

1046
00:52:59,239 --> 00:53:03,920
is an open ended side stories melee action RPG. They

1047
00:53:03,960 --> 00:53:06,320
made sure to say it is not an action adventure game,

1048
00:53:06,840 --> 00:53:09,079
which you know, who knows what Remedy thinks what that

1049
00:53:09,159 --> 00:53:13,639
means as a genre, meaningful progression and real choices, distinctive builds.

1050
00:53:14,239 --> 00:53:16,800
So like, it is an RPG for sure, and I'm

1051
00:53:16,840 --> 00:53:22,599
excited to see what Remedy does with that, because I

1052
00:53:22,920 --> 00:53:26,679
really love remedy, but not their ideas don't always hit FBC,

1053
00:53:26,760 --> 00:53:29,639
for example, was them kind of stepping out of their

1054
00:53:29,679 --> 00:53:33,079
typical genre and it didn't really turn out the way

1055
00:53:33,079 --> 00:53:36,440
I think anyone expected. So I'm a little wary of

1056
00:53:36,480 --> 00:53:39,800
this being an RPG. That's a big step. But it

1057
00:53:39,840 --> 00:53:42,400
looks awesome. I mean it's and it comes out next year,

1058
00:53:42,440 --> 00:53:43,880
so we'll see.

1059
00:53:44,119 --> 00:53:49,519
Speaker 1: Yeah, h I think another one Wes that we were

1060
00:53:49,559 --> 00:53:52,239
talking about before the show recording was covent on the

1061
00:53:52,280 --> 00:53:52,840
chicken Foot.

1062
00:53:53,639 --> 00:53:59,280
Speaker 3: Yes, that is from Wildflower Interactive, which Bruce Strayley, who

1063
00:53:59,320 --> 00:54:02,199
co created The Last of Us. Emphasis on co creator

1064
00:54:02,239 --> 00:54:05,559
because that truly has been lost in the discussion of

1065
00:54:05,639 --> 00:54:08,400
Last of Us, and it has been intentional naughty dog

1066
00:54:08,440 --> 00:54:12,559
Neil Druckman like even the credits of the remakes and

1067
00:54:12,559 --> 00:54:16,440
stuff like don't really mentioned Strayli. He co created Last

1068
00:54:16,480 --> 00:54:19,679
of Us. He was the game director on it, and

1069
00:54:19,760 --> 00:54:22,239
you wouldn't know that these days. Even last night on stage,

1070
00:54:22,280 --> 00:54:25,000
Jeff Keeley said from one of the developers of the

1071
00:54:25,079 --> 00:54:28,239
Last of Us, which yes, he was a developer, but

1072
00:54:29,159 --> 00:54:32,320
like he directed it. Yeah, he directed the dang thing.

1073
00:54:32,480 --> 00:54:37,039
He co created that universe. Anyway, I'm just in my story,

1074
00:54:37,159 --> 00:54:39,360
I called it the Last of Us co creator Bruce

1075
00:54:39,360 --> 00:54:41,800
Stralia because I it does annoy me how much he's

1076
00:54:41,840 --> 00:54:45,280
been erased from that game, and because he took a

1077
00:54:45,320 --> 00:54:48,159
sabbatical and left Naughty Dog. But anyway, his new game

1078
00:54:48,239 --> 00:54:50,559
is a witch adventure called Coven of the Chicken Foot.

1079
00:54:51,119 --> 00:54:56,039
It is kind of like a cell shaded animation esque

1080
00:54:56,960 --> 00:55:01,679
Last Guardian type game. You're a witch who finally has

1081
00:55:01,679 --> 00:55:03,760
the chance to prove herself to the coven. You're an

1082
00:55:03,760 --> 00:55:06,320
old lady and you've waited all your life to do it,

1083
00:55:06,360 --> 00:55:08,519
and now you have the chance. And you come across

1084
00:55:08,559 --> 00:55:12,960
this oddball companion who's kind of like a big dog

1085
00:55:13,039 --> 00:55:18,840
frog thing. And that companion is completely AI and it

1086
00:55:18,840 --> 00:55:22,079
can learn and adapts to your play style, all the

1087
00:55:22,119 --> 00:55:25,000
kind of stuff that we heard discussed with Last Guardian.

1088
00:55:25,159 --> 00:55:27,360
But it's been a decade, so I'm assuming the companion

1089
00:55:27,400 --> 00:55:30,480
will be much more adept to what you do.

1090
00:55:31,880 --> 00:55:33,519
Speaker 2: And yeah, it's a cute trailer.

1091
00:55:33,719 --> 00:55:36,000
Speaker 3: You would not know this is a Bruce Strayley game,

1092
00:55:36,039 --> 00:55:38,639
I guess you could say from looking at it, because

1093
00:55:38,679 --> 00:55:41,320
all we've known of him for years is uncharted in

1094
00:55:41,440 --> 00:55:44,760
Last of Us. But I mean the dude has talent,

1095
00:55:44,960 --> 00:55:48,000
and he created the studio and he handpicked the devs there,

1096
00:55:48,119 --> 00:55:50,320
so like, I'm very much looking forward to seeing what

1097
00:55:50,400 --> 00:55:54,360
this is. And it's their debut game, so really cool.

1098
00:55:54,719 --> 00:55:58,440
It's no release date at all and it's only in

1099
00:55:58,480 --> 00:56:01,320
development for PC, so I suspect this is still a

1100
00:56:01,400 --> 00:56:04,159
little early and they only got founded in twenty twenty two,

1101
00:56:04,320 --> 00:56:05,079
so it'll be a minute.

1102
00:56:05,119 --> 00:56:07,000
Speaker 2: But looks cool.

1103
00:56:07,679 --> 00:56:13,719
Speaker 1: Yeah, it really The art style really captured me, and yeah,

1104
00:56:13,920 --> 00:56:19,599
the references to the last Guardian spot on. It looks

1105
00:56:19,639 --> 00:56:23,280
really fun and it looks like it it is going

1106
00:56:23,360 --> 00:56:27,679
to be one to pay attention to. But Eric, do

1107
00:56:27,719 --> 00:56:28,760
you have do you have one you want to you

1108
00:56:28,760 --> 00:56:29,280
want to shout?

1109
00:56:29,639 --> 00:56:33,199
Speaker 4: Shout out the one I never could have seen coming.

1110
00:56:33,480 --> 00:56:36,039
Like legitimately, we joked earlier about you know, sometimes it

1111
00:56:36,079 --> 00:56:38,199
get pre breathed or you know, you hear some rumors

1112
00:56:38,199 --> 00:56:41,679
and stuff like that, this one, zero clue, zero idea

1113
00:56:41,760 --> 00:56:46,519
was happening. Genuinely surprised. Ace Combat eight. Baby, we're taking

1114
00:56:46,599 --> 00:56:49,320
back the skies. We're we're getting in there. We got

1115
00:56:49,440 --> 00:56:53,639
first person story segments, we got a crew around us,

1116
00:56:53,760 --> 00:56:56,880
and we're getting back into the plane. Like if you've seen.

1117
00:56:56,920 --> 00:56:59,719
There's there's a fantastic TikTok by a game developer as

1118
00:56:59,760 --> 00:57:02,639
All Nelson Junior that's about like before and after seeing

1119
00:57:02,679 --> 00:57:05,559
Top Gun Maverick where walking in you're like, well, I

1120
00:57:05,559 --> 00:57:07,679
don't know, you know, this is a lot of you know,

1121
00:57:08,159 --> 00:57:11,719
glorification of really violent acts that can happen, and then

1122
00:57:11,760 --> 00:57:14,519
walking out like we need fifth generation fighters, we got

1123
00:57:14,559 --> 00:57:18,159
to take to the sky, we gotta beat on and like, yeah,

1124
00:57:18,199 --> 00:57:22,000
I'm sorry. Ace Combat is genuinely i'd sincerely mean this

1125
00:57:22,119 --> 00:57:24,760
one of the best series on the PlayStation two. I

1126
00:57:24,920 --> 00:57:27,440
love those games. Ace Combat four, Ace Combat five, as

1127
00:57:27,519 --> 00:57:30,800
Combat zero, Ace Combat seven, by the way, on sale

1128
00:57:30,840 --> 00:57:32,960
right now five dollars on Steam. Go play it. If

1129
00:57:33,000 --> 00:57:35,880
you have not played it, it's a good time right

1130
00:57:35,920 --> 00:57:38,760
now to be an ace Combat fan. We are so back.

1131
00:57:39,519 --> 00:57:42,719
I love this series. If you if you hear me

1132
00:57:42,760 --> 00:57:45,079
talking about this, you're like, Eric, it's it's a jet

1133
00:57:45,079 --> 00:57:48,719
fighter game. What are you talking about? This is metal gear,

1134
00:57:48,840 --> 00:57:54,719
solid jet fighters. This is intense, huge world building and

1135
00:57:55,039 --> 00:57:57,480
big weird names, and then all of a sudden you're

1136
00:57:57,480 --> 00:58:00,280
in a jet plane and the enemy has like a

1137
00:58:00,320 --> 00:58:02,559
super bomber and you're having to fly around and take

1138
00:58:02,559 --> 00:58:04,719
out different parts of it and all this kind of stuff,

1139
00:58:05,039 --> 00:58:07,719
or you have this moment where everything suddenly changes in

1140
00:58:07,719 --> 00:58:10,159
the mission. You have to adapt on the fly. It's

1141
00:58:10,199 --> 00:58:12,360
an ambush all of a sudden, and all these fighters

1142
00:58:12,360 --> 00:58:14,400
are coming in on your mini map and you've got

1143
00:58:14,440 --> 00:58:16,840
to suddenly be like, we gotta pivot, we gotta turn,

1144
00:58:16,880 --> 00:58:19,639
we gotta take out these bogies. We're surrounded. It's I

1145
00:58:19,800 --> 00:58:22,280
love ace combat games if you can't tell, like a

1146
00:58:22,360 --> 00:58:26,360
good Ace Combat hits and like, look, I like Microsoft

1147
00:58:26,360 --> 00:58:28,360
Flights and it's a fine game. But that's if you

1148
00:58:28,400 --> 00:58:30,519
want to fly a plane. If you want to fight

1149
00:58:30,559 --> 00:58:32,599
in a jet, you play Ace Combat.

1150
00:58:34,480 --> 00:58:39,079
Speaker 3: Two things on this you mentioned Zaalavar, Yeah, yeah, strange caffolding.

1151
00:58:40,000 --> 00:58:41,039
Speaker 2: I'd mentioned it earlier.

1152
00:58:41,039 --> 00:58:43,320
Speaker 3: But he's writing the pod racing game.

1153
00:58:43,440 --> 00:58:45,639
Speaker 4: Yeah. Yeah, he's writing on the pod racing game, which

1154
00:58:45,639 --> 00:58:48,039
gives me high hopes for the vibes of that game

1155
00:58:48,079 --> 00:58:48,519
for sure.

1156
00:58:48,960 --> 00:58:52,360
Speaker 3: Yes, And after the reveal of ace Combat last night,

1157
00:58:52,400 --> 00:58:54,599
I was reading about the world of Ace Combat because

1158
00:58:54,599 --> 00:58:57,239
I didn't understand the title, and I learned that it's

1159
00:58:57,239 --> 00:58:59,199
in a completely fictional world, which.

1160
00:58:59,000 --> 00:59:00,679
Speaker 4: Is the strange real I believe.

1161
00:59:00,920 --> 00:59:04,679
Speaker 3: Yeah, very cool there's like different nations and all this stuff. Huh,

1162
00:59:04,679 --> 00:59:08,039
because it looks so realistic that I assumed you're fighting

1163
00:59:08,119 --> 00:59:11,519
like you know, real world countries and other enemies. But

1164
00:59:11,559 --> 00:59:13,800
it's like, no, it's a whole like you said, metal

1165
00:59:13,840 --> 00:59:16,360
gear solid esque fiction type thing going on there.

1166
00:59:16,519 --> 00:59:19,599
Speaker 4: There's a very deep lore to ace Combat, the same

1167
00:59:19,599 --> 00:59:22,360
way that Arbored Core has an incredibly deep lore if

1168
00:59:22,400 --> 00:59:25,280
you decide to start digging into it, Ace Combat has

1169
00:59:25,320 --> 00:59:27,400
the same thing going on. And I forget, I see

1170
00:59:27,400 --> 00:59:29,039
I'm being a bad fan. Now, I forget whether it

1171
00:59:29,079 --> 00:59:32,840
was four or five has one of the most incredible

1172
00:59:32,840 --> 00:59:34,800
story setups, so or I think you're playing as like

1173
00:59:35,440 --> 00:59:39,280
prisoners who have been turned into ace combat pilots who

1174
00:59:39,320 --> 00:59:40,960
are like taking to the skies, and they all have

1175
00:59:41,079 --> 00:59:44,400
like really, you know, it's a little bit suicide squad

1176
00:59:44,519 --> 00:59:48,000
in a way that's really fun. Like it's not something

1177
00:59:48,039 --> 00:59:49,960
you have to take a deep dive on you got

1178
00:59:50,039 --> 00:59:53,840
to watch a YouTube video essay to understand, but consistently

1179
00:59:54,079 --> 00:59:57,360
it's it's a game where the more you pay attention

1180
00:59:57,599 --> 01:00:00,800
to the story and what's going on it, it's going

1181
01:00:00,840 --> 01:00:02,840
to reward you by being like, oh, this is like

1182
01:00:02,880 --> 01:00:06,679
some really cool texture to all these air battles that

1183
01:00:06,719 --> 01:00:09,639
we're having right now, and then the actual design of

1184
01:00:09,800 --> 01:00:12,960
the fights in Ace Combat are just always so surprising,

1185
01:00:13,079 --> 01:00:16,599
so fun, so interesting. I'm so glad to see this

1186
01:00:16,679 --> 01:00:19,840
game back. It's been a while since Ace Combat seven

1187
01:00:19,920 --> 01:00:26,000
came out, and genuinely thrilled to see this series thriving again.

1188
01:00:27,719 --> 01:00:28,400
Speaker 1: That rules.

1189
01:00:29,079 --> 01:00:32,920
Speaker 4: I also real quick want to shout out Total War

1190
01:00:33,119 --> 01:00:37,039
forty K, which is maybe not the most unexpected thing

1191
01:00:37,119 --> 01:00:40,119
considering that we've had Total War Warhammer up through three.

1192
01:00:40,199 --> 01:00:45,239
At this point, number one looks really sick. I'm not

1193
01:00:45,480 --> 01:00:50,000
a forty K tabletop person, but I do enjoy forty

1194
01:00:50,079 --> 01:00:53,559
K games quite a bit, and I think they're already

1195
01:00:53,559 --> 01:00:56,239
showing really great The forty K world is just so

1196
01:00:56,599 --> 01:01:01,039
fun yeah to play in, and already the idea of

1197
01:01:01,320 --> 01:01:05,599
just taking like a space Marine chapter some Orcs fingers crossed,

1198
01:01:05,639 --> 01:01:08,719
some Tao or some Tyrannids or some Necrons because I

1199
01:01:08,760 --> 01:01:12,639
love the weird space factions in this game, uh like

1200
01:01:12,639 --> 01:01:15,639
like and doing sort of the galactic conquest type stuff

1201
01:01:15,679 --> 01:01:18,679
already sounds like a winning formula. The weird part is

1202
01:01:19,760 --> 01:01:22,880
it's Dono War four is also on the way, and

1203
01:01:23,199 --> 01:01:25,800
I also love the Dono war series, and I'm like,

1204
01:01:25,840 --> 01:01:29,519
that's that feels like you're really kind of crossing the

1205
01:01:29,559 --> 01:01:32,599
streams a little bit. I'm not going to complain, you know,

1206
01:01:32,840 --> 01:01:35,679
too many two cakes is still two cakes, but that's

1207
01:01:35,719 --> 01:01:37,480
a lot of cake to eat in one year, so

1208
01:01:37,599 --> 01:01:37,960
I don't know.

1209
01:01:38,199 --> 01:01:43,039
Speaker 3: I feel like Warhammer fans eat every cake.

1210
01:01:40,960 --> 01:01:43,920
Speaker 2: Y I texted it.

1211
01:01:44,440 --> 01:01:48,079
Speaker 3: Yeah, I texted a buddy of mine, Luise. He's freelanced

1212
01:01:48,079 --> 01:01:50,719
for a game informer. He's spends all his money on

1213
01:01:50,800 --> 01:01:52,559
everything Warhammer, like, he loves Warhammer.

1214
01:01:52,599 --> 01:01:53,079
Speaker 2: It's his thing.

1215
01:01:53,760 --> 01:01:55,559
Speaker 3: And he was saying something very cool about this game,

1216
01:01:55,559 --> 01:01:57,639
which I didn't realize from the trailer and I was riding,

1217
01:01:57,639 --> 01:02:00,719
so I wasn't maybe paying attention. But you get to

1218
01:02:00,800 --> 01:02:04,920
like wage wars on multiple planets simultaneously, which is really cool.

1219
01:02:05,440 --> 01:02:08,000
He said, that's super exciting that you're gonna like switch

1220
01:02:08,039 --> 01:02:11,840
between planets to like control different armies and stuff, and

1221
01:02:11,880 --> 01:02:14,840
it looks really cool. And David Harbor revealed it at

1222
01:02:14,880 --> 01:02:16,079
the Game Awards, which is.

1223
01:02:17,639 --> 01:02:18,679
Speaker 2: Kind of crazy.

1224
01:02:19,199 --> 01:02:22,960
Speaker 4: Crazy timing too. Yeah, yeah, that guy, do you want

1225
01:02:23,000 --> 01:02:26,000
to use Google? Yah?

1226
01:02:26,000 --> 01:02:28,920
Speaker 5: Both his peak and at his rock bottom. I feel

1227
01:02:28,960 --> 01:02:31,239
like season five.

1228
01:02:31,400 --> 01:02:33,239
Speaker 4: It was it was a real night for that. When

1229
01:02:33,280 --> 01:02:36,519
it came to some of the celebrity appearances, let's say, uh,

1230
01:02:37,000 --> 01:02:38,320
I wow.

1231
01:02:38,400 --> 01:02:45,239
Speaker 1: I was shocked he was out on stage album That's

1232
01:02:45,280 --> 01:02:46,000
all about him?

1233
01:02:46,679 --> 01:02:48,800
Speaker 5: But yeah, we had this was a good I remember

1234
01:02:49,239 --> 01:02:52,079
the one year I went to Summer Game Fest in person,

1235
01:02:52,119 --> 01:02:54,320
there were like no celebrities and I was so mad.

1236
01:02:54,800 --> 01:02:56,480
And now I feel like every time I see them,

1237
01:02:56,480 --> 01:02:58,519
I'm like, man, I didn't get I didn't get Lenny

1238
01:02:58,559 --> 01:03:00,639
Kravitz when I was in that theater. Like this year

1239
01:03:00,679 --> 01:03:02,880
we got the whole cast of the Street Fighter movie.

1240
01:03:03,239 --> 01:03:04,880
Just like a lot of a lot of big J

1241
01:03:05,039 --> 01:03:07,519
J Abrams. Was there a lot of big celebrity appearances

1242
01:03:07,559 --> 01:03:07,920
this year.

1243
01:03:07,920 --> 01:03:11,519
Speaker 1: I would have rather seen Grazie Abrams there performance.

1244
01:03:12,199 --> 01:03:17,400
Speaker 5: That would be cool. I as Alex, Huh, what game

1245
01:03:17,440 --> 01:03:19,000
do you want to in? Why is she no?

1246
01:03:19,239 --> 01:03:20,800
Speaker 1: I just I just want her to do a soundtrack

1247
01:03:20,840 --> 01:03:21,159
for a game.

1248
01:03:21,320 --> 01:03:23,840
Speaker 5: I understand. I'm saying. Now, make up a reason that she.

1249
01:03:23,800 --> 01:03:24,320
Speaker 4: Would be there.

1250
01:03:26,119 --> 01:03:29,639
Speaker 1: Let's say the next Life is Strange. Yeah, they they

1251
01:03:29,639 --> 01:03:34,039
had they had daughter produce a the game. What uh?

1252
01:03:34,920 --> 01:03:37,400
What was that? The second one? Not Life Stranger too,

1253
01:03:37,400 --> 01:03:40,440
but it was like the first true Colors, No, the

1254
01:03:40,480 --> 01:03:43,079
one before True Colors that did really well. It was

1255
01:03:43,119 --> 01:03:45,360
a spin off one though they've had so many Life

1256
01:03:45,400 --> 01:03:48,599
of Strange games. Tell me, why no, God.

1257
01:03:51,159 --> 01:03:53,199
Speaker 4: Are you are you talking about? Sorry? I spaced out

1258
01:03:53,239 --> 01:03:54,400
for it because I was looking at the list of

1259
01:03:54,440 --> 01:03:56,000
games for the storm.

1260
01:03:56,199 --> 01:03:58,239
Speaker 5: Yeah, oh gotcha, got gotcha.

1261
01:03:58,719 --> 01:04:01,280
Speaker 1: One of my favorite band's daughter the whole soundtrack for that.

1262
01:04:01,639 --> 01:04:05,960
It'd be cool to see another artists do that. But

1263
01:04:06,960 --> 01:04:11,280
digress shout out the daughters Chata Daughters.

1264
01:04:11,800 --> 01:04:13,800
Speaker 5: I actually there was this one Daughter song where I

1265
01:04:13,840 --> 01:04:16,079
listened to. I'd never listened to the band before, and

1266
01:04:16,119 --> 01:04:22,800
it was like, uh, final Fantasy thirteen on ps five confirmed.

1267
01:04:23,079 --> 01:04:25,119
I think those were the first words that daughter said.

1268
01:04:25,639 --> 01:04:30,360
Speaker 3: Yeah, okay, actually, what's sad is you actually got me excited?

1269
01:04:30,360 --> 01:04:35,840
Speaker 5: I was like, or something like elaborate, elaborate throwback.

1270
01:04:36,360 --> 01:04:40,480
Speaker 4: Yeah, that was good. Just some other like quick hit

1271
01:04:40,559 --> 01:04:43,280
ones that that we didn't mention, but we just probably

1272
01:04:43,280 --> 01:04:45,280
want to bring up. I mean, the Divinity trailer looked

1273
01:04:45,320 --> 01:04:49,039
really good. We can't like show that. So if you're

1274
01:04:49,039 --> 01:04:52,159
watching the video version, I have placed an artists rendering

1275
01:04:52,400 --> 01:04:55,880
of the trailer to the side, please enjoy it. Because

1276
01:04:55,920 --> 01:04:58,239
we can't show a single frame of that trailer on

1277
01:04:58,280 --> 01:04:59,079
our YouTube channel.

1278
01:04:59,360 --> 01:05:02,360
Speaker 3: That might have been a single most gruesome trailer I've

1279
01:05:02,400 --> 01:05:05,400
ever seen for a video game at a showcase like this.

1280
01:05:05,599 --> 01:05:06,119
Speaker 1: Yeah, that was.

1281
01:05:06,159 --> 01:05:08,559
Speaker 4: That was gruesome a lot.

1282
01:05:09,000 --> 01:05:11,920
Speaker 3: Hayes Matt's in it in verse he's written for us

1283
01:05:11,920 --> 01:05:14,920
before too. He put on Blue Sky said, I knew

1284
01:05:14,960 --> 01:05:16,519
it was a Larry and game the second I saw

1285
01:05:16,599 --> 01:05:19,280
two people having sex while a man burned alive above them.

1286
01:05:20,519 --> 01:05:21,320
Speaker 2: Yeah.

1287
01:05:21,960 --> 01:05:25,119
Speaker 1: Yeah, it's full of orgies and blood and.

1288
01:05:25,079 --> 01:05:28,960
Speaker 5: It was very close. In midsomm it was like midsommer.

1289
01:05:29,840 --> 01:05:32,639
Speaker 4: What I will, Oh, don't say that word. We're really

1290
01:05:32,639 --> 01:05:35,159
bad for words today that have bad mouthfeel.

1291
01:05:36,280 --> 01:05:37,719
Speaker 5: Satious puss guys.

1292
01:05:39,599 --> 01:05:43,599
Speaker 4: Okay, yeah, I will say. I'm excited they're going back

1293
01:05:43,599 --> 01:05:46,119
to Divinity because Divinity has one of my favorite things,

1294
01:05:46,400 --> 01:05:49,320
uh in any fantasy world building, which is that elves

1295
01:05:49,400 --> 01:05:52,599
in the world of Divinity can read people's memories by

1296
01:05:52,599 --> 01:05:56,960
consuming their flesh, and that's super sick. Elves in every

1297
01:05:57,039 --> 01:06:00,440
other fantasy world are all like high falutin, like we

1298
01:06:00,480 --> 01:06:04,079
are the elves. We are here to discuss the terms

1299
01:06:04,119 --> 01:06:06,599
of your plans, and and like here, it's like the

1300
01:06:06,639 --> 01:06:08,760
elves are like, we're eating flesh so we can read

1301
01:06:08,800 --> 01:06:12,880
your memories, and I'm like, yes, dude, so that looks

1302
01:06:12,880 --> 01:06:17,079
sick really looking forward to that. We also had Stupid

1303
01:06:17,159 --> 01:06:19,679
never Dies. I want to shout out because that was

1304
01:06:19,800 --> 01:06:24,239
like pop punk Warm Bodies Brawler and that's that's fantastic.

1305
01:06:24,280 --> 01:06:27,880
That's a great mashup of words and ideas that wouldn't

1306
01:06:27,880 --> 01:06:28,519
do much for me.

1307
01:06:29,760 --> 01:06:31,360
Speaker 1: I proven wrong.

1308
01:06:31,480 --> 01:06:32,760
Speaker 2: The reveal was too long.

1309
01:06:33,480 --> 01:06:35,079
Speaker 3: It took too long to get the gameplay because I

1310
01:06:35,119 --> 01:06:37,079
was like, what is this? It was like two minutes

1311
01:06:37,119 --> 01:06:41,000
of Warm Bodies and then ten seconds of the brawler

1312
01:06:41,039 --> 01:06:42,119
Devil may cri esk action.

1313
01:06:42,840 --> 01:06:45,360
Speaker 4: They took too long, just kind of showing the characters

1314
01:06:45,400 --> 01:06:47,719
and doing them like singing and dancing and stuff, and

1315
01:06:47,760 --> 01:06:49,639
I think once they got into the action, I was like,

1316
01:06:50,400 --> 01:06:54,000
I'm sold. Somebody I know referred to it as this

1317
01:06:54,039 --> 01:06:56,440
looks like a new high fire Rush, like this has

1318
01:06:56,440 --> 01:06:59,920
like high fight rush vibes, and I'm with them. That's fair. Yeah.

1319
01:07:00,199 --> 01:07:04,199
Anthos from Frictional Games makers of Soma also looks really good.

1320
01:07:05,000 --> 01:07:08,440
I think Soma is insanely slept on as one of

1321
01:07:08,480 --> 01:07:12,079
the better stories in gaming. It's it's a very very

1322
01:07:12,119 --> 01:07:15,480
good narrative. Highly recommend checking it out. So if Antos

1323
01:07:15,519 --> 01:07:17,599
can hit some of those same notes, going to be

1324
01:07:17,679 --> 01:07:21,840
very excited about that. Uh, And I don't I don't.

1325
01:07:21,599 --> 01:07:25,920
Speaker 1: Know any thinking star Jonathan Blow's new game, which is

1326
01:07:25,960 --> 01:07:30,320
a sort of top down puzzle game.

1327
01:07:30,880 --> 01:07:34,880
Speaker 5: So I did see Uh let me, let me pull

1328
01:07:34,920 --> 01:07:35,519
it up again.

1329
01:07:36,280 --> 01:07:36,679
Speaker 1: Mm hmm.

1330
01:07:37,119 --> 01:07:43,320
Speaker 5: It's that game is apparently, uh like a compilation of

1331
01:07:43,360 --> 01:07:45,920
a bunch of other games that I didn't realize.

1332
01:07:46,519 --> 01:07:49,320
Speaker 3: Kind Yeah, so we have a really good preview. Marks

1333
01:07:49,320 --> 01:07:53,119
has a very depth preview. We wrote Jonathan Blow did

1334
01:07:53,119 --> 01:07:56,480
not like C plus plus the coding language, so we

1335
01:07:56,480 --> 01:07:59,000
started writing a new language in his own.

1336
01:07:59,039 --> 01:07:59,719
Speaker 1: I forgot about that.

1337
01:07:59,760 --> 01:08:04,920
Speaker 3: Yeah, GI started making a game to test. Gy made

1338
01:08:05,000 --> 01:08:08,199
various games, all puzzle games because it's Jonathan Blow, and

1339
01:08:08,239 --> 01:08:11,480
then decided, wait, I'm actually kind of cooking something here,

1340
01:08:11,519 --> 01:08:14,559
and this is that game now, And it's a top

1341
01:08:14,639 --> 01:08:18,319
down game to explore four different biomes, and then in

1342
01:08:18,359 --> 01:08:22,560
each biome you go into puzzles like each it's a grid,

1343
01:08:22,600 --> 01:08:24,560
and each grid is a different kind of puzzle, and

1344
01:08:24,600 --> 01:08:27,800
they can be three D puzzles, first person puzzles, two

1345
01:08:27,880 --> 01:08:31,840
D puzzles, isometric puzzles, Like there's over a thousand puzzles

1346
01:08:31,840 --> 01:08:36,720
in the game, and it's his biggest game by far,

1347
01:08:37,319 --> 01:08:40,880
he says, according to the interconnect right, yes, there.

1348
01:08:41,039 --> 01:08:44,039
Speaker 1: There's a line trailer where they kind of insinuated that

1349
01:08:44,880 --> 01:08:49,520
when two puzzles would merge, so would like their rule set,

1350
01:08:49,720 --> 01:08:51,840
like the rules of their world would come together.

1351
01:08:51,920 --> 01:08:54,520
Speaker 3: It has like it has I don't want to say

1352
01:08:54,520 --> 01:08:57,319
metroid vania, but he Jonathan Blow says, like once you

1353
01:08:57,399 --> 01:09:00,760
learn the logic of some puzzles, you now have a

1354
01:09:00,760 --> 01:09:02,119
better understanding of how to go.

1355
01:09:02,119 --> 01:09:03,399
Speaker 2: Tackle these puzzles.

1356
01:09:03,960 --> 01:09:07,960
Speaker 3: So it's like not a mechanically, it's not mechanically a Metroidvania,

1357
01:09:08,000 --> 01:09:08,399
but like.

1358
01:09:08,840 --> 01:09:11,960
Speaker 2: The knowledge learn knowledge yeah, yeah, and.

1359
01:09:13,359 --> 01:09:16,199
Speaker 3: Is like sometimes you plays like a rogue who has

1360
01:09:16,239 --> 01:09:18,640
different rules attached with them. I think a rogue or

1361
01:09:18,640 --> 01:09:21,920
a thief. They grab any object that's near them automatically.

1362
01:09:22,560 --> 01:09:25,880
There's like a wizard. There's all kinds of different like

1363
01:09:26,000 --> 01:09:31,880
archetypes that react differently with puzzles.

1364
01:09:33,640 --> 01:09:39,000
Speaker 5: We're not doing that, No people are making You're not

1365
01:09:39,039 --> 01:09:39,560
making it up.

1366
01:09:39,600 --> 01:09:43,640
Speaker 4: I'm just saying we're not doing it. Like you can't

1367
01:09:43,680 --> 01:09:47,119
say you can't just say like metroid Brainia, that like

1368
01:09:47,119 --> 01:09:50,079
like just because it's like you just did just because

1369
01:09:50,079 --> 01:09:53,640
it's like like you can't just do that.

1370
01:09:54,640 --> 01:09:56,600
Speaker 5: It makes it makes more sense for like animal, Well,

1371
01:09:56,640 --> 01:09:59,279
it's like at where it's like a real dense puzzle

1372
01:09:59,359 --> 01:10:01,199
kind of but that it's like actually a metroid vane

1373
01:10:01,279 --> 01:10:02,079
as opposed to this.

1374
01:10:02,359 --> 01:10:05,079
Speaker 4: I'm going to crash out. This is like metroid vania

1375
01:10:05,119 --> 01:10:07,800
is already a bad term. It's already just not a

1376
01:10:08,079 --> 01:10:10,800
useful term because most people use it to just refer

1377
01:10:10,840 --> 01:10:13,560
to a Metroid style game in the first place, because

1378
01:10:13,560 --> 01:10:16,399
the vanya part it's often the part that's left out.

1379
01:10:16,920 --> 01:10:21,520
But man like like it's just a puzzle game. It's

1380
01:10:21,600 --> 01:10:24,840
like I don't know, it's like like The Witness is

1381
01:10:24,960 --> 01:10:27,319
just like missed and and like we've had games like

1382
01:10:27,319 --> 01:10:29,319
this since the nineties, so we don't need a new

1383
01:10:29,399 --> 01:10:30,079
genre for it.

1384
01:10:31,600 --> 01:10:32,359
Speaker 2: The Witness was.

1385
01:10:32,319 --> 01:10:36,319
Speaker 3: Far above my brain capacity back when it came out

1386
01:10:36,319 --> 01:10:38,920
in twenty fifteen, and I'm already assuming.

1387
01:10:38,720 --> 01:10:41,279
Speaker 1: You're still developing your frontal a little bit, yeah.

1388
01:10:41,119 --> 01:10:43,399
Speaker 3: Exactly, it's still developing today. And I don't think this

1389
01:10:43,520 --> 01:10:45,359
game is for me. I don't when you say like

1390
01:10:45,399 --> 01:10:47,760
thousands of puzzles, I'm like a medium.

1391
01:10:48,319 --> 01:10:49,920
Speaker 2: I don't got it. I don't like games. We have

1392
01:10:49,960 --> 01:10:51,439
to have a notebook by my side.

1393
01:10:51,199 --> 01:10:53,359
Speaker 3: And that's what he does is create games. We have

1394
01:10:53,399 --> 01:10:57,119
to have a notebook. But this is going to be

1395
01:10:57,119 --> 01:10:59,439
a game for the people that liked Witness. I can

1396
01:10:59,479 --> 01:11:01,159
already tell mode.

1397
01:11:01,439 --> 01:11:04,119
Speaker 4: I'm curious if this doesn't work for you, does Professor

1398
01:11:04,239 --> 01:11:06,319
Layton work for you? Because I find that that's like

1399
01:11:06,399 --> 01:11:09,680
the puzzle game for people who don't like notebooks, because

1400
01:11:09,720 --> 01:11:12,199
that's when we just could get bite sized puzzles that

1401
01:11:12,239 --> 01:11:13,319
are like contained.

1402
01:11:14,159 --> 01:11:16,680
Speaker 3: I haven't played Professor Layton, but I've always wanted to

1403
01:11:16,720 --> 01:11:19,000
because that was like a lot like a lot of

1404
01:11:19,039 --> 01:11:22,359
peak games on DS, right yeah, yeah, yeah, And I

1405
01:11:22,439 --> 01:11:24,680
kind of like missed that, but I'd like to go back.

1406
01:11:24,720 --> 01:11:27,159
I like puzzle games. I just like a little bit

1407
01:11:27,199 --> 01:11:29,319
of puzzle, or like a decent amount of puzzle. But

1408
01:11:29,319 --> 01:11:32,239
once you're starting, like like even Blueprints, where people are

1409
01:11:32,239 --> 01:11:33,640
like you got to put one hundred hours in to

1410
01:11:33,680 --> 01:11:36,199
get like to the to get the juice out of

1411
01:11:36,199 --> 01:11:38,680
that game, I'm like, I don't, I just don't know.

1412
01:11:39,239 --> 01:11:42,319
Speaker 4: Thirty yeah, yeah, I think my Blueprints is maybe like

1413
01:11:42,319 --> 01:11:45,239
twenty thirty thirty yeah, And and some of that is.

1414
01:11:45,840 --> 01:11:47,920
I think if you have somebody who can kind of

1415
01:11:48,399 --> 01:11:51,119
who knows and can kind of give you like the

1416
01:11:51,279 --> 01:11:55,479
hint towards you know, confirming or denying or being like yeah.

1417
01:11:55,279 --> 01:11:57,079
Speaker 5: It'd just be like that looks weird, doesn't it.

1418
01:11:57,560 --> 01:11:59,399
Speaker 4: Yeah, yeah, you're correct that this is weird.

1419
01:11:59,479 --> 01:12:00,439
Speaker 5: Keep looking around that.

1420
01:12:00,640 --> 01:12:00,840
Speaker 7: Yeah.

1421
01:12:01,079 --> 01:12:05,000
Speaker 4: I think those games are like, do not play them

1422
01:12:05,119 --> 01:12:08,439
in isolation, do not play them by yourself. Like even

1423
01:12:08,520 --> 01:12:11,880
people who were playing Blueprints early access review and all that,

1424
01:12:12,399 --> 01:12:14,600
we're talking to each other because you kind of have

1425
01:12:14,680 --> 01:12:17,319
to do that because there's so much to just uncover.

1426
01:12:17,640 --> 01:12:18,199
I'm trying to.

1427
01:12:18,119 --> 01:12:20,159
Speaker 1: Come up with your own code language to talk about

1428
01:12:20,199 --> 01:12:21,399
things without.

1429
01:12:21,119 --> 01:12:24,439
Speaker 3: Supports dropped out of I have twelve hours in Blueprints,

1430
01:12:24,479 --> 01:12:27,479
but I just wasn't got to continue after that.

1431
01:12:27,640 --> 01:12:30,880
Speaker 5: Yeah, with my fiance, I think that's like, even if

1432
01:12:30,880 --> 01:12:33,079
even if it's someone else that hasn't played it before,

1433
01:12:33,199 --> 01:12:37,279
just having someone to bounce ideas off with. It's just anyways,

1434
01:12:37,279 --> 01:12:38,800
I don't know if this game is anything like that.

1435
01:12:40,680 --> 01:12:43,079
Speaker 2: Yeah, you go check it out.

1436
01:12:43,079 --> 01:12:44,399
Speaker 1: I want to play it. I want to play it.

1437
01:12:44,479 --> 01:12:47,199
I'm going to give it a shot. Looks interesting to.

1438
01:12:47,199 --> 01:12:50,000
Speaker 4: Say, at least other quick hits just real quick before

1439
01:12:50,000 --> 01:12:52,680
we bounce. We did have Turm Raider Catalysts was shown

1440
01:12:52,680 --> 01:12:55,319
off as well as Turm Raider Legacy of Atlantis I

1441
01:12:55,359 --> 01:12:58,600
believe is what was called yes, and then Mega Man

1442
01:12:59,159 --> 01:13:01,560
Dual over Ripe, which was I think maybe the biggest

1443
01:13:01,600 --> 01:13:04,600
surprise of the night that Mega Man's back, first Mega

1444
01:13:04,600 --> 01:13:07,079
Man since twenty eighteen, I believe, from Mega Man eleven

1445
01:13:07,680 --> 01:13:11,039
and that's that's huge. Also, Pragmata got to release date

1446
01:13:11,079 --> 01:13:14,079
April twenty twenty six. Can't wait for this too.

1447
01:13:14,560 --> 01:13:18,319
Speaker 5: There's a demo today and it's coming to switch to Yeah,

1448
01:13:18,359 --> 01:13:19,880
I forgot to look and see what the demo.

1449
01:13:20,000 --> 01:13:22,399
Speaker 3: I think is what the demo is what people have

1450
01:13:22,439 --> 01:13:27,000
been playing at Summer Games Fest, and sure games come.

1451
01:13:27,680 --> 01:13:28,279
Speaker 2: Very good demo.

1452
01:13:28,319 --> 01:13:29,920
Speaker 3: If you've been reading about this game and you're like,

1453
01:13:29,920 --> 01:13:33,600
I don't understand what people mean where you're solving the puzzles,

1454
01:13:33,800 --> 01:13:36,399
the puzzles on the fly, Yeah, yeah, the demo does

1455
01:13:36,399 --> 01:13:39,800
a really good job of keeing you into that, and

1456
01:13:39,840 --> 01:13:40,960
it's a really it's a really cool game.

1457
01:13:41,000 --> 01:13:41,520
Speaker 2: I'm excited.

1458
01:13:41,640 --> 01:13:44,600
Speaker 4: I legitimately am very excited for that game. I've been

1459
01:13:44,720 --> 01:13:46,239
enjoying it more and more the more I've played at

1460
01:13:46,279 --> 01:13:48,920
Capcom's like in their three sixty era and I love it.

1461
01:13:49,800 --> 01:13:54,439
Speaker 3: Also, the Mega Man theories around that game kind of interesting.

1462
01:13:54,439 --> 01:13:55,960
They just announced a new Mega Man.

1463
01:13:56,199 --> 01:13:58,479
Speaker 5: What theories oh around Pragmata.

1464
01:13:58,920 --> 01:14:02,119
Speaker 3: That's clearly it's like secretly a Mega Man games now

1465
01:14:02,159 --> 01:14:04,000
that you've announced now they're bringing Mega Man back.

1466
01:14:04,039 --> 01:14:05,399
Speaker 2: I wonder, you know, is that a.

1467
01:14:05,319 --> 01:14:08,239
Speaker 4: Te up bring back Phoenix? Right? Dang it?

1468
01:14:08,479 --> 01:14:12,880
Speaker 5: Yeah, Ace Attorney. I'm like Ace Attorney though.

1469
01:14:12,760 --> 01:14:15,600
Speaker 4: Yo, Ace Attorney, Ace Combat would be kind of sick

1470
01:14:19,800 --> 01:14:20,399
missile log.

1471
01:14:21,039 --> 01:14:27,079
Speaker 1: Yeah, that's awesome. Yeah, Well, I think that's gonna do

1472
01:14:27,119 --> 01:14:30,680
it for for the show this week. Thank you everyone

1473
01:14:30,760 --> 01:14:33,159
for listening. Don't forget the best way to support us

1474
01:14:33,439 --> 01:14:35,680
is to go get a Game in Former magazine subscription,

1475
01:14:35,720 --> 01:14:38,520
Game Informer dot Com slash subscribe. We are also on

1476
01:14:38,680 --> 01:14:41,840
newsstands now, so you can go to your local Barnes

1477
01:14:41,880 --> 01:14:44,840
and Noble Books a million, there's a couple others. I

1478
01:14:44,840 --> 01:14:49,039
think we're in game stops, but we we are. We

1479
01:14:49,119 --> 01:14:53,680
are available uh internationally as well in some areas, and

1480
01:14:53,720 --> 01:14:57,359
there are more coming I think in January. Uh so

1481
01:14:57,399 --> 01:14:59,760
the first issue you can get is the Dragon Quest

1482
01:14:59,760 --> 01:15:06,199
seven Reimagined that is on current newsstand and uh, yeah,

1483
01:15:06,479 --> 01:15:11,319
I'm I'm excited. It's very cool. It's very very cool. Uh,

1484
01:15:11,399 --> 01:15:13,199
so go go consider checking that out. If you do

1485
01:15:13,279 --> 01:15:15,279
see this at a store, take a photo, tack us

1486
01:15:15,279 --> 01:15:17,319
on social media. We might share it.

1487
01:15:18,079 --> 01:15:20,720
Speaker 5: Wes West just smelled the game reform so hard he died.

1488
01:15:23,680 --> 01:15:26,239
Speaker 1: Don't forget go follow us YouTube dot com Slash game

1489
01:15:26,279 --> 01:15:28,640
Informer got a lot of great video coverage coming up.

1490
01:15:29,840 --> 01:15:32,319
And uh and and stay tuned to the main website,

1491
01:15:32,319 --> 01:15:35,239
gameformer dot com for your your daily news and reviews

1492
01:15:35,279 --> 01:15:38,960
and all that fun stuff. Uh, don't forget. Follow Charles

1493
01:15:39,000 --> 01:15:42,359
at Chuck Duck three sixty five. Follow Eric at c Moosey.

1494
01:15:42,960 --> 01:15:47,119
Follow Wesley LeBlanc at Wesley I am what what? I

1495
01:15:47,159 --> 01:15:48,760
can't keep up? Wes? What? What's your No?

1496
01:15:48,840 --> 01:15:50,199
Speaker 2: Blue Sky is just Wesley LeBlanc.

1497
01:15:50,239 --> 01:15:53,119
Speaker 1: Yeah, okay, just Wesley the blonk Blue Sky. You follow

1498
01:15:53,199 --> 01:15:55,720
me at It's van Ache And uh, that's going to

1499
01:15:55,760 --> 01:15:58,760
be it. Thanks for listening. We'll see you next time.

1500
01:15:59,039 --> 01:16:24,359
Bye you

