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<v Speaker 1>Oh jee is, folks, it's showtime. People say good money

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<v Speaker 1>to see this movie. When they go out to a theater.

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<v Speaker 2>They want clod sodas, pop, popcorn, and no monsters.

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<v Speaker 1>In the Projection Booth, everyone for tend podcasting isn't boring.

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<v Speaker 2>Got it off?

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<v Speaker 3>Hey, folks, welcome to a special episode of The Projection Booth.

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<v Speaker 3>I'm your host Mike White. On this episode, I am

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<v Speaker 3>talking with Martin Bean and Kevin Hebberd. They are the

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<v Speaker 3>editors of the new documentary Drift from twenty twenty six.

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<v Speaker 3>That is not the Drift, which is a narrative film

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<v Speaker 3>also coming out this year. This is about Isaac Drift right.

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<v Speaker 3>He is an Army veteran who loves to climb. He

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<v Speaker 3>climbs a lot of tall buildings, take some absolutely stunning photographs.

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<v Speaker 3>His stuff is all out on Instagram. I'm going to

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<v Speaker 3>link to that. It was fascinating talking with Martin and

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<v Speaker 3>Kevin all about how this project came together and how

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<v Speaker 3>they work together to help shape this documentary, which was

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<v Speaker 3>directed by Dion Taylor. As more details of the release

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<v Speaker 3>come out, I will be sure to give updates otherwise.

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<v Speaker 3>Thanks so much for listening, and I hope you enjoyed

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<v Speaker 3>the interview. Kevin and Martin, I'm so curious. Tell me,

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<v Speaker 3>how do you guys know each other? Why did you

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<v Speaker 3>first start working together?

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<v Speaker 1>And we met a while back. We were on a

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<v Speaker 1>I think it was We're here. You don't know, it's

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<v Speaker 1>been a while. I love Martin for at least a

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<v Speaker 1>good five six maybe even longer than that. Years now.

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<v Speaker 1>We were working on a either it was an Amazon

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<v Speaker 1>project or an HBO project, and he was the lead

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<v Speaker 1>on it. And so when I came in i met him.

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<v Speaker 1>I always say, he's like always rough around the red edges,

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<v Speaker 1>but you're always.

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<v Speaker 4>Gonna love him.

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<v Speaker 1>And that's exactly who he was. He like, he is

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<v Speaker 1>who he is, and that's who what I love about

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<v Speaker 1>him so much, so he doesn't just word it's what

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<v Speaker 1>I love. We've known each other for a while. It's

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<v Speaker 1>been really nice. Honestly, if we've done I don't know,

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<v Speaker 1>five or six projects together at this point, so.

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<v Speaker 4>It's quite a bit.

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<v Speaker 1>Yeah.

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<v Speaker 4>Is that pretty typical to work with co editor frequently

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<v Speaker 4>like that?

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<v Speaker 1>After I met Martin, I wanted to work with him

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<v Speaker 1>all the time. When we were on Escaping Twin Flames,

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<v Speaker 1>an editor had backed out and I immediately called Martin.

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<v Speaker 1>I said, you got to get on this project. So

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<v Speaker 1>he's this great editor.

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<v Speaker 4>How do you guys work together? How do you split

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<v Speaker 4>up the project?

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<v Speaker 1>I don't know, Like it's more just taking scenes and

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<v Speaker 1>seeing what, like we played our strengths. We don't have

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<v Speaker 1>an unconventional approach to this. I don't think.

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<v Speaker 5>I think we just we We compliment each other really well,

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<v Speaker 5>and we work well together, and we understand each other's

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<v Speaker 5>sensibilities instincts well enough that like we don't end up

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<v Speaker 5>having to redo a lot of work. We can match tones,

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<v Speaker 5>and we can retrofit sequences and work story in similar ways,

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<v Speaker 5>and we communicate well. And we've worked well together long.

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<v Speaker 1>Enough that like we have a we have an ability

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<v Speaker 1>to communicate and like a shorthand that goes a long way.

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<v Speaker 4>I imagine you both have to be working on the

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<v Speaker 4>same type of software, are you both like Avid guys?

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<v Speaker 1>It depends on what are the project calls for The

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<v Speaker 1>last one that we did, Drift, that was all Adobe Premiere.

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<v Speaker 1>For the most part, it's been Avid, but now Premiere

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<v Speaker 1>is making its head away into the dock space. With

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<v Speaker 1>this last project, there were so many different formats that

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<v Speaker 1>we were working with. It just handled it like a pro.

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<v Speaker 1>So yeah, there was go pro, drone footage, body cam docs, documentations,

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<v Speaker 1>home movies from wayback in the early nineties. So what

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<v Speaker 1>it could just handle any format it was. It handled

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<v Speaker 1>it really well, thousands of hours of stuff like really,

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<v Speaker 1>it chewed it all up and made it usable real quick.

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<v Speaker 4>How did you guys get involved with Drift?

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<v Speaker 1>So the last project we worked on, which was Escaping

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<v Speaker 1>Twin Flames with the team and out Lesseners got involved

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<v Speaker 1>with the company hit An Empire, and this project had started.

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<v Speaker 1>There was like a loose rough cut of it, and

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<v Speaker 1>since we had just worked with her, she reached out

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<v Speaker 1>to both of us and said, this project would be

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<v Speaker 1>great for you guys. So we're all like minded but

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<v Speaker 1>have different We'll come from different you know, ethnic backgrounds

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<v Speaker 1>and culture backgrounds, and we all just kind of like

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<v Speaker 1>meshed well with the storyline. And I think that's another

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<v Speaker 1>thing that why she reached out to us.

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<v Speaker 4>And what kind of shape was the story in when

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<v Speaker 4>you got.

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<v Speaker 1>To it was it like wow, it was very long.

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<v Speaker 1>It was a very long rough cut and so pacing

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<v Speaker 1>story A lot of it was all over the place

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<v Speaker 1>and it just needed to be reconformed, rethought a different

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<v Speaker 1>way through, and Martin had started, actually had started before

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<v Speaker 1>I did, before I came on. The previous editor did

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<v Speaker 1>a really good job, but they didn't have enough time

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<v Speaker 1>to really get the traction. They needed to figure out

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<v Speaker 1>what the story was going to be and explored the story.

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<v Speaker 1>And so got lucky because Martin was the one that

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<v Speaker 1>sifted through all the footage and he parsed out a

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<v Speaker 1>lot of the stuff that may not be necessary sadly

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<v Speaker 1>for him. That's what I know, but I enjoy that,

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<v Speaker 1>so it's my favorite part.

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<v Speaker 4>So yeah, now, is that all the four hour cut

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<v Speaker 4>footage or is that the raw footage? Are you going

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<v Speaker 4>back to studs for this?

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<v Speaker 5>Both end up using some of the framing that had

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<v Speaker 5>been done, but yeah, no, a lot of it. Regardless

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<v Speaker 5>of what you end up doing, right, you have to

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<v Speaker 5>know what you have to work with, because otherwise you

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<v Speaker 5>can never trust your decisions because like you're constantly second

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<v Speaker 5>guessing yourself and saying, oh, because you accidentally explore it

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<v Speaker 5>all the time. You got to be able to look

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<v Speaker 5>at it and say, Okay, we're gonna approach this a

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<v Speaker 5>certain way, and without an informed ability.

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<v Speaker 1>To make that decision. You just you just hoping and praying,

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<v Speaker 1>which is no way to get anything done, honestly. Yeah. No,

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<v Speaker 1>we took sequences and stuff, but yeah, for a lot

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<v Speaker 1>of it was just rebuilding it.

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<v Speaker 4>Have you gotten into a project like this before where

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<v Speaker 4>somebody else would come in and done stuff and then

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<v Speaker 4>you're being brought in to finish things up a few times?

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<v Speaker 1>Yeah, yeah, a few times. Yeah. Yeah. It's usually because

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<v Speaker 1>they just want to see another way through, get another

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<v Speaker 1>editor's vision on at what you would do differently, how

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<v Speaker 1>would you tell this story? And most of the time

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<v Speaker 1>it's like how would you tell it more succeedingly? More

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<v Speaker 1>like just type how tight can you make the storyline

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<v Speaker 1>and bring it down? Like we had it was like

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<v Speaker 1>a four hour cut, and so we needed to get

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<v Speaker 1>it pap sharpen it and refine it into into something that.

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<v Speaker 5>Arcs a little more cleanly and lands a little more

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<v Speaker 5>succinctly and you know, moves more with more intent. A

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<v Speaker 5>lot of times things get lost in the sauce a

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<v Speaker 5>little bit and you have really good ideas, right, but

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<v Speaker 5>it's this big thing that like, and things fall apart

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<v Speaker 5>for a variety of reasons. But like a lot of

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<v Speaker 5>times things become forest for the tree situations, or things

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<v Speaker 5>become too precious with certain people.

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<v Speaker 1>It's difficult to do this right, Like it's this artwork. Yeah,

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<v Speaker 1>especially with docs. The amount of hours of footage that

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<v Speaker 1>you have if you can make you go crazy to

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<v Speaker 1>think of, like how do I even start building this plane?

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<v Speaker 1>Like with just the first edit, look at number one,

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<v Speaker 1>so she when you know Isaac Wright, the main subject

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<v Speaker 1>of Drift, he alone have what like two thousand photos

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<v Speaker 1>that he had taken? How do you parse that down

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<v Speaker 1>to what makes him who he is?

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<v Speaker 5>Well, and turn it into a storytelling element, right, give

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<v Speaker 5>it an arc and let it reflect the arc that

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<v Speaker 5>you're trying to portray. You know, this guy gives us

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<v Speaker 5>a bunch of photos that he likes, and so it's like, okay,

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<v Speaker 5>how do we turn this into a thematic element? How

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<v Speaker 5>do we make it part of the whole instead of

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<v Speaker 5>just pretty stuff?

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<v Speaker 4>Well, how do you even organize your thoughts around something

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<v Speaker 4>like that? Are you doing like note cards or right now?

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<v Speaker 4>How do you even decide this is how I'm going

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<v Speaker 4>to start approaching this or how we are going to

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<v Speaker 4>start approaching those I would say.

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<v Speaker 1>No, cards are usually like a good start. I don't

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<v Speaker 1>know if we used a lot of note cards on

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<v Speaker 1>this one, because there was already kind of like it

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<v Speaker 1>was already somewhat built, but I would think, like, no cards.

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<v Speaker 1>There's like a program called MIRO. I don't do you

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<v Speaker 1>know this? A mirror board was like we use that.

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<v Speaker 1>I remember Martin when he first took it on, he

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<v Speaker 1>was you just want to I just want to know

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<v Speaker 1>how Isaac is able to do these things, And that

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<v Speaker 1>was like, how does he get into a building? How

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<v Speaker 1>does he take these photos? What is it that he

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<v Speaker 1>does to even get to where he's at now? And

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<v Speaker 1>that kind of was like ground floor. Right.

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<v Speaker 5>When I go through things, I just take tons and

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<v Speaker 5>tons and tons and tons of notes, not even because

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<v Speaker 5>I'm necessarily going to use them again, but just because

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<v Speaker 5>it helps me to like embed things in my mind

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<v Speaker 5>and process things. As I'm watching footage, I'm constantly writing

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<v Speaker 5>things down, just streams of consciousness, ideas for things or

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<v Speaker 5>like shots that might match up with other things or

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<v Speaker 5>anything really, and the mirror board helps tremendously. But at

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<v Speaker 5>the end of the day, yeah, it's really about finding

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<v Speaker 5>a hook for your beginning, right, because you used to

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<v Speaker 5>know where your story starts, right, But in terms of constructing,

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<v Speaker 5>like mechanically the beginning, you need a hook, get the

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<v Speaker 5>audience in, and then you really got to be able

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<v Speaker 5>to find a turn into your end, and you've got

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<v Speaker 5>to be able to land something right. And if you

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<v Speaker 5>can get those things together, then you can start stringing

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<v Speaker 5>things together and finding pivots. Because to your point, like

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<v Speaker 5>when you're constructing something, it's your pivots in your terms,

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<v Speaker 5>which are really like the mechanical things, like not the

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<v Speaker 5>story things, but the mechanical things that like can actually

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<v Speaker 5>get you through a story and gets you through a doc.

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<v Speaker 5>So it's about it's really about finding and isolating those things,

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<v Speaker 5>and then you build into them.

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<v Speaker 1>And build out of them as you can. I always

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<v Speaker 1>start with what like grounds the subject. I guess what's

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<v Speaker 1>like the human element, like what makes it evoke like

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<v Speaker 1>some type of humanist to everyone that could easily understand.

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<v Speaker 1>And once I find that one thing, then I can

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<v Speaker 1>start building from there. That's pretty much actually the entire

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<v Speaker 1>story of Isaac, right, It's like, why is he doing

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<v Speaker 1>what he's doing? What is the cathartic moment that he

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<v Speaker 1>would take the risk of climbing buildings to take photos.

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<v Speaker 1>I don't want to spoil anything, obviously, I don't know what,

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<v Speaker 1>but his reasons for doing it is what I latched

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<v Speaker 1>onto and I could build from there. He battles with PTSD,

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<v Speaker 1>he battles with childhood drama, and I don't want to

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<v Speaker 1>speak for Isaac, but that's that's what grounded beginning of

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<v Speaker 1>the narrative of his story of why he's doing these things.

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<v Speaker 1>We expand on it more and you get to see

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<v Speaker 1>how he got to where he is now.

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<v Speaker 4>But yeah, I've looked through a lot of the images

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<v Speaker 4>that he's taken out on the Instagram and it's just amazing.

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<v Speaker 4>Some of these shots just start rap picking.

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<v Speaker 1>We were all in that group text and occasionally he'll

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<v Speaker 1>just show us what he's doing video wise, so you'll

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<v Speaker 1>see him. He'll say, lick what I did today. He'll

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<v Speaker 1>climb like he was climbing Times Square a couple months,

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<v Speaker 1>like maybe a month ago. He was just like, here,

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<v Speaker 1>here's some footage, you know, not not to put in

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<v Speaker 1>the film, just to show that he's still doing.

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<v Speaker 4>Martin, you talked about the whole idea of building in

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<v Speaker 4>versus out kind of thing, and I'm curious as far

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<v Speaker 4>as what what How did you decide like this is

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<v Speaker 4>what we're going to do, or Kevin, you talked about

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<v Speaker 4>like here's the one thing that I hooked onto and

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<v Speaker 4>then that gave me the grounding basically to start you're building.

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<v Speaker 4>How did you guys decide, Okay, we're going to do

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<v Speaker 4>this scene the scene, or are we're going to do

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<v Speaker 4>the overall package first?

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<v Speaker 1>It's there's a lot of exploring this scene work because

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<v Speaker 1>a lot of times you're directed by your limitations, right,

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<v Speaker 1>It's more about what you don't have than what you have.

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<v Speaker 5>You say, oh, okay, any one of these scenes can

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<v Speaker 5>hit this plot point or hit this idea, this character point,

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<v Speaker 5>but like, we only have one scene that can do

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<v Speaker 5>this one thing, right, or we only have this moment

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<v Speaker 5>that isn't even a scene that anchors this this other idea, right,

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<v Speaker 5>And so it really becomes often and I can't give

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<v Speaker 5>you a discrete example right now, I'm sorry, but it

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<v Speaker 5>becomes often filling holes, right, and then backing into figuring

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<v Speaker 5>out how to build the most complicated, most difficult things.

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<v Speaker 1>Right, you say, Okay, we got everything we need.

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<v Speaker 5>We think we think all of these things can execute

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<v Speaker 5>these emotional ideas of these plot points, and now we

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<v Speaker 5>got to fill these holes, and we got to get

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<v Speaker 5>this idea across across the entire narrative. Now the whole

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<v Speaker 5>narrative has to reflect a larger idea, so it all

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<v Speaker 5>grows up together. And again it's all through communication and

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<v Speaker 5>discussing over and over what these things are, not only

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<v Speaker 5>what they're supposed to do mechanically and the plot points.

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<v Speaker 1>That they're supposed to hit, but what they're supposed to

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<v Speaker 1>do emotionally in terms of the larger arc.

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<v Speaker 5>As you get closer and closer to the finish, you

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<v Speaker 5>tighten it up and it all starts to resonate through

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<v Speaker 5>itself with a hopefully at least right a singular idea or.

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<v Speaker 1>Some sort of philosophy.

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<v Speaker 5>Right, So it's not just the worst thing a documentary

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<v Speaker 5>can be, in my opinion, is just a list of

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<v Speaker 5>shit that happened, and so without any emotional, full or

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<v Speaker 5>real real thought, right should make you think.

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<v Speaker 1>So it's like really all about trying to get to

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<v Speaker 1>that point. The story is pretty linear. In his lifetime,

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<v Speaker 1>we kind of made buckets too. It was like buckets

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<v Speaker 1>of information that we wanted to deliver when it was

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<v Speaker 1>at We didn't want to put everything up at the

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<v Speaker 1>front because of some algorithm. We wanted actually to get dold.

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<v Speaker 1>You get like parts information out when it was necessary.

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<v Speaker 1>And so I think that's what made this experience a

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<v Speaker 1>lot easier, is because we weren't beholden to any kind

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<v Speaker 1>of narrative style. And I think that's what the director dion.

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<v Speaker 1>He also mentioned too, he didn't want it to be

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<v Speaker 1>like your traditional dock. He didn't want it to cut

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<v Speaker 1>the same way as a traditional dock. Things that you

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<v Speaker 1>would be that were expected to happen. Granted, there are

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<v Speaker 1>some moments at the top. We obviously do need a hook,

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<v Speaker 1>and we obviously need a little cold open, but going

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<v Speaker 1>on forward from that, it was basically you've just let

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<v Speaker 1>us have fun and tell the story how we think

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<v Speaker 1>it should be told. And then working with drift, Isaac Wright,

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<v Speaker 1>he would go He was present the whole way through

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<v Speaker 1>making sure that his story was being called properly. And

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<v Speaker 1>he's an artist too, so he in a sense of

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<v Speaker 1>almost like an editor where you wish you could edit it,

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<v Speaker 1>just like when we even take a photos. I wish

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<v Speaker 1>I could have done it this way, I could have

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<v Speaker 1>colored it that way, and That's what the best part

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<v Speaker 1>about editing is is that with flalls and all, you

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<v Speaker 1>can still make something beautiful from it. We're of two

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<v Speaker 1>different worlds, but brothers in arms in the trenches of

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<v Speaker 1>telling his story. He always knew he wanted like his

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<v Speaker 1>story would be told on a filmic level. And I

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<v Speaker 1>think our first watchdown he was in love. And I

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<v Speaker 1>gotta say, it's so hard whenever you're having a subject,

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<v Speaker 1>here's a mirror against yourself. Enjoy watching this yourself for

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<v Speaker 1>another for an hour and a half to two Our

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<v Speaker 1>first cut was like two and a half hours two fifteen.

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<v Speaker 1>Wasn't crazy, and he took it like a professional. It

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<v Speaker 1>was very interesting to see his thought process through the whole.

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<v Speaker 1>Just like I said, having a mirror pointed her at

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<v Speaker 1>yourself the whole time. I can't imagine, as you can see,

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<v Speaker 1>we suck in front of the camp.

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<v Speaker 4>So yeah, I would probably crawl out of my own

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<v Speaker 4>skin if I had to watch myself for two and

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<v Speaker 4>a half hours.

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<v Speaker 1>That's wild, especially when his story, like we had a

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<v Speaker 1>couple of breakthrough moments in the interview that we didn't expect,

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<v Speaker 1>especially dealing with his childhood trauma that no one knew happened.

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<v Speaker 1>It's just Dion and the was Kate co producer. Kate,

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<v Speaker 1>you know, just got this information about his past that

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<v Speaker 1>really solidified why he's going up there to climb and

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<v Speaker 1>what it is that he needs. It's almost like you

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<v Speaker 1>have the hole that you need to fill and this

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<v Speaker 1>is the way he was able to fill it.

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<v Speaker 4>Not to get too much into the brass tacks, but

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<v Speaker 4>I'm very curious as you guys are working together, and

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<v Speaker 4>I imagine you're working remotely. You're not sitting in the

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<v Speaker 4>same office, back to back, fingers on keyboards kind of thing.

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<v Speaker 1>We cut this a lot in the office. Granted it

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<v Speaker 1>was like maybe three days on and two days in

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<v Speaker 1>the office, or three days in the office and two

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<v Speaker 1>days at home, just so we can take our informations

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<v Speaker 1>to cutting and bring it back together. But it was,

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<v Speaker 1>like I said, like Dion wanted to make sure that

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<v Speaker 1>it was like a family cutting this film together, so

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<v Speaker 1>he'd ever wanted us to be at home cold time,

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<v Speaker 1>like cutting docs. It's very hard to cut a dock

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<v Speaker 1>isolate in isolation.

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<v Speaker 4>Having each other as sounding boards has got to be great.

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<v Speaker 4>And then how often does Deon get to see stuff

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<v Speaker 4>and or the producer with Kate and they give notes

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<v Speaker 4>on their stuff.

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<v Speaker 1>It was every four days. Dion wanted this to see

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<v Speaker 1>where we were at. He would come in and I

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<v Speaker 1>call him like the idea. He's like an idea man.

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<v Speaker 1>He's got these ideas, and then it's a hard job

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<v Speaker 1>to take it back and see if we can accomplish

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<v Speaker 1>it what he was asking. So Kate was.

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<v Speaker 5>Working arm in arm with us every day, going through

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<v Speaker 5>footage and grinding out story with us. And then Dion

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<v Speaker 5>was coming in and wanted to keep himself fresh, so

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<v Speaker 5>he he he would watch sections, but he wouldn't watch

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<v Speaker 5>the whole thing, And so he gave us a lot

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<v Speaker 5>of freedom to approach it the way we wanted to

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<v Speaker 5>and the way we found, like to find our path

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<v Speaker 5>through the subject. And then he would come in and

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<v Speaker 5>give us notes on the whole thing, very like I

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<v Speaker 5>don't know, it wasn't that common right to sit down

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<v Speaker 5>and screen the whole thing and give full notes.

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<v Speaker 1>So it was it was really the freedom was really nice.

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<v Speaker 5>And he would come in and give us ideas and

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<v Speaker 5>we worked to execute him and we'd meet each other

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<v Speaker 5>halfway and all this stuff.

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<v Speaker 1>But no, we had a ton of freedom to explore

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<v Speaker 1>it and really figure it out, which I think is

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<v Speaker 1>really what made it possible Honusly. Fortunately, I don't think

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<v Speaker 1>there was a moment where he didn't like what we

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<v Speaker 1>were doing, which is I think he said this south

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<v Speaker 1>by Southwest, which was he just at one time he

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<v Speaker 1>wanted to work with only people that he knew, and

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<v Speaker 1>then he realized through cutting this stock that he wanted

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<v Speaker 1>to work with people who are like minded. I think

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<v Speaker 1>that was like his discovery in this process of cutting

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<v Speaker 1>the stock, and it showed throughout the whole process. He

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<v Speaker 1>would just throw an idea as crazy and wild as

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<v Speaker 1>it could be and see if we could do it.

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<v Speaker 4>How often were you guys at each other's throats and

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<v Speaker 4>just screaming and yelling at each other and just like, no,

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<v Speaker 4>it's got to be this way. No, No, it's going

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<v Speaker 4>to be this way.

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<v Speaker 1>I don't think we've ever gotten to that where we'rever

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<v Speaker 1>at it like a standstill between what I want and

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<v Speaker 1>what you want? Really right, Yeah, we're like we're.

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<v Speaker 3>Below the line.

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<v Speaker 1>None of our ideas are really going to survive anyway.

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<v Speaker 6>Like we've been doing this long and yeah, we'll disagree

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<v Speaker 6>about things and carry it through the whole thing, and

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<v Speaker 6>it'll be like, I knew we should have done this

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<v Speaker 6>with that instead of the other thing.

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<v Speaker 1>But it's everything.

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<v Speaker 5>Becomes subject to the to the thing itself, you know

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<v Speaker 5>what I mean. Our preferences are really neither here nor there.

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<v Speaker 1>And there's only one thing ever fought for in that

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<v Speaker 1>whole project. That was it. It was only one and

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<v Speaker 1>it was ten seconds shot of Isaac running a touch

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<v Speaker 1>like running football into a touchdown. Like, then, did you

388
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<v Speaker 1>win that fight? I did? It went pretty good. Yeah,

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00:20:06.400 --> 00:20:09.519
<v Speaker 1>that was one fight. One thing I wanted to keep

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<v Speaker 1>in this whole doc is just little Isaac running with

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<v Speaker 1>a football and scoring a touchdown. It gets bigger later

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<v Speaker 1>of that same scene. But I don't know why I

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<v Speaker 1>was so passionate about that. That said part I was

394
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<v Speaker 1>talking about about grounding people in the cathartic human elements.

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<v Speaker 1>I'll fight for those. Honestly. We don't yeah, get at

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<v Speaker 1>each other very much at all. It's not I'm just

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<v Speaker 1>happy to have somebody share the work. And that's the

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<v Speaker 1>other thing I was about to say. The only thing

399
00:20:36.160 --> 00:20:39.920
<v Speaker 1>we actually do ripe about are always like notes, it's

400
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<v Speaker 1>never us since the problem.

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00:20:41.039 --> 00:20:43.319
<v Speaker 4>You know, it sounds like you guys had a real

402
00:20:44.200 --> 00:20:46.759
<v Speaker 4>sense of freedom on this project. I'm curious, is that

403
00:20:47.039 --> 00:20:50.480
<v Speaker 4>fairly typical? Do you often have that amount of leeway?

404
00:20:51.279 --> 00:20:53.240
<v Speaker 1>No, this is actually the first time I feel like

405
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<v Speaker 1>we got to cut what we wanted to cut, and

406
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<v Speaker 1>for the most part we in the film is what

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<v Speaker 1>we actually cut. It was. This is it's very rare

408
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<v Speaker 1>a lot of times. For one, it wasn't under the

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<v Speaker 1>guise of a network and so it wasn't against some

410
00:21:10.559 --> 00:21:13.240
<v Speaker 1>type of and the timeline we just had to We

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<v Speaker 1>wanted to make sure it was going to get into

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<v Speaker 1>a festival, so we had a lot of leeway to

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<v Speaker 1>get to cut. I guess you would say, I don't

414
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<v Speaker 1>remember there ever being any part where we were told

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<v Speaker 1>not to do something because we didn't have the time

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<v Speaker 1>to do it.

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<v Speaker 5>I guess we were free to explore like we had

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<v Speaker 5>to do internal notes, and internal notes are always difficult,

419
00:21:32.799 --> 00:21:35.680
<v Speaker 5>right to get everybody in the same place as always

420
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<v Speaker 5>a complicated feat. But like Kevin said, nobody owned this,

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<v Speaker 5>so we didn't have to deal with network notes or

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<v Speaker 5>like really any kind of over like larger entity coming

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<v Speaker 5>down and telling us what this was supposed to be.

424
00:21:52.440 --> 00:21:54.480
<v Speaker 5>So we just had to get everybody in the building

425
00:21:54.559 --> 00:21:56.480
<v Speaker 5>on the same page, and that was pretty good.

426
00:21:57.279 --> 00:22:01.400
<v Speaker 1>Yeah, every wonder came in to see the I think

427
00:22:01.440 --> 00:22:05.480
<v Speaker 1>it was like the two hour she was happy the

428
00:22:05.519 --> 00:22:09.160
<v Speaker 1>first time I had never received notes from a company,

429
00:22:09.519 --> 00:22:12.519
<v Speaker 1>and I think everybody just enjoyed. It's like you get

430
00:22:12.519 --> 00:22:16.440
<v Speaker 1>a dock like this every decade, like something that's just

431
00:22:17.240 --> 00:22:21.680
<v Speaker 1>it's you to where you can either a cut it

432
00:22:22.160 --> 00:22:24.519
<v Speaker 1>like your standard dock, or b take it to a

433
00:22:24.559 --> 00:22:28.480
<v Speaker 1>different level, and that's what Diana wanted to do, so

434
00:22:28.519 --> 00:22:29.359
<v Speaker 1>we were all for it.

435
00:22:29.960 --> 00:22:33.519
<v Speaker 4>Well, I can't see a subject like this being cut

436
00:22:33.559 --> 00:22:35.880
<v Speaker 4>like a regular dock, just the like I was talking

437
00:22:35.920 --> 00:22:39.519
<v Speaker 4>about the images and the just the awe that is

438
00:22:39.759 --> 00:22:42.960
<v Speaker 4>being inspired by his work, but then also by the

439
00:22:43.000 --> 00:22:43.680
<v Speaker 4>person too.

440
00:22:44.440 --> 00:22:47.160
<v Speaker 1>Yeah, I just wish you could have seen here's the thing,

441
00:22:47.200 --> 00:22:52.359
<v Speaker 1>Like there's a plus. Cutting with the different formats was

442
00:22:52.400 --> 00:22:56.039
<v Speaker 1>also very helpful. You're seeing it from the police perspective,

443
00:22:56.039 --> 00:22:59.079
<v Speaker 1>you're seeing it from his at the and concurrently at

444
00:22:59.079 --> 00:23:01.359
<v Speaker 1>the same time he shoot a drone or a go

445
00:23:01.480 --> 00:23:04.440
<v Speaker 1>he's got his GoPro cameras and you have the police camera,

446
00:23:04.519 --> 00:23:07.599
<v Speaker 1>so you're seeing everything happen in real time when he

447
00:23:07.759 --> 00:23:11.799
<v Speaker 1>is doing what he's doing, and it's like a pretty

448
00:23:12.160 --> 00:23:14.519
<v Speaker 1>cool feat that we actually were able to accomplish.

449
00:23:14.680 --> 00:23:17.880
<v Speaker 5>That would Kevin cut a whole sequence that is like

450
00:23:17.920 --> 00:23:21.519
<v Speaker 5>a chase sequence where you cut between different perspectives all

451
00:23:21.599 --> 00:23:24.519
<v Speaker 5>time and it's all as tribute to it there archival

452
00:23:24.559 --> 00:23:29.440
<v Speaker 5>producer who got all this bodycam footage Morgan and security

453
00:23:29.480 --> 00:23:33.200
<v Speaker 5>cam footage yet Morgan? Yeah no, And so Kevin was

454
00:23:33.200 --> 00:23:36.279
<v Speaker 5>able to put together this incredible sequence that it feels

455
00:23:36.359 --> 00:23:39.440
<v Speaker 5>like something out of a narrative film. It's doc work,

456
00:23:39.480 --> 00:23:42.960
<v Speaker 5>it's it's you don't get futaged to work with very often.

457
00:23:43.599 --> 00:23:46.960
<v Speaker 1>Maybe that's why this dock was so fun to cut

458
00:23:47.119 --> 00:23:51.319
<v Speaker 1>was because it was like a nonscripted narrative film, I

459
00:23:51.359 --> 00:23:52.359
<v Speaker 1>guess you would say.

460
00:23:52.920 --> 00:23:55.240
<v Speaker 5>And a lot of interesting problems to solve right with

461
00:23:55.480 --> 00:23:58.640
<v Speaker 5>like really really incredible footage. There were a lot of

462
00:23:58.680 --> 00:24:02.480
<v Speaker 5>problems with the narrative and with the footage, but overall

463
00:24:03.000 --> 00:24:06.200
<v Speaker 5>the visual aspect of it and the power of the

464
00:24:06.759 --> 00:24:10.920
<v Speaker 5>visuals like may make it all doable, right because you

465
00:24:10.960 --> 00:24:12.559
<v Speaker 5>can lean on that power.

466
00:24:13.119 --> 00:24:16.960
<v Speaker 1>So easily to bridge whatever you need. Honestly, footage is

467
00:24:17.000 --> 00:24:20.200
<v Speaker 1>so incredible and the feats are so amazing that it's

468
00:24:20.240 --> 00:24:23.359
<v Speaker 1>just sort of like whatever failings it has, it's like

469
00:24:23.400 --> 00:24:27.200
<v Speaker 1>it's easy to move through because you're just you're in it.

470
00:24:27.319 --> 00:24:33.079
<v Speaker 1>I think, I hope also with Isaac being pretty much

471
00:24:33.160 --> 00:24:36.759
<v Speaker 1>the only character in the doc for a good forty

472
00:24:36.799 --> 00:24:39.279
<v Speaker 1>five minutes before you'll hear from his dad maybe once,

473
00:24:39.319 --> 00:24:42.880
<v Speaker 1>but he's carrying the weight of this whole film. And

474
00:24:43.920 --> 00:24:46.559
<v Speaker 1>to be able to do that, someone that's not from

475
00:24:46.599 --> 00:24:49.640
<v Speaker 1>this world able to carry a carry a film like

476
00:24:49.680 --> 00:24:53.400
<v Speaker 1>this is impressive on its own. And what do we have,

477
00:24:53.519 --> 00:24:56.599
<v Speaker 1>like two hundred hours of interview footage from him is

478
00:24:56.680 --> 00:25:01.359
<v Speaker 1>quite a bit. Plus he's also just talking to his

479
00:25:01.440 --> 00:25:04.960
<v Speaker 1>GoPro sometimes while he's climbing, so you have that going

480
00:25:05.039 --> 00:25:09.720
<v Speaker 1>up on like these climbs he and cutting like a narrative.

481
00:25:09.920 --> 00:25:13.960
<v Speaker 1>A story like this kind of gives you the ability

482
00:25:14.039 --> 00:25:16.839
<v Speaker 1>to like just start fresh. As an editor, I guess

483
00:25:16.839 --> 00:25:18.319
<v Speaker 1>you would say, like, how do you how do you

484
00:25:18.400 --> 00:25:21.960
<v Speaker 1>reinvent editing a little bit? We didn't really reinvent it,

485
00:25:22.000 --> 00:25:24.160
<v Speaker 1>but it's like, how do you reinvent a doc that's

486
00:25:24.200 --> 00:25:26.079
<v Speaker 1>been in a different way.

487
00:25:26.920 --> 00:25:29.559
<v Speaker 4>This whole idea of the police footage and the dram

488
00:25:29.640 --> 00:25:31.960
<v Speaker 4>footage and the copra that just sounds amazing.

489
00:25:32.759 --> 00:25:36.200
<v Speaker 1>There have been climbing docks before. That's the thing, and

490
00:25:36.200 --> 00:25:38.640
<v Speaker 1>it's like, how do we what's different about this? It's

491
00:25:38.920 --> 00:25:41.039
<v Speaker 1>he's he's going up there. It's not just like a

492
00:25:41.039 --> 00:25:46.240
<v Speaker 1>solo climb or or to climb something. It's more like, I'm,

493
00:25:46.359 --> 00:25:49.160
<v Speaker 1>I'm the climb. Is is is the journey and the

494
00:25:49.319 --> 00:25:51.640
<v Speaker 1>and the photo is the destination type of thing.

495
00:25:52.400 --> 00:25:54.640
<v Speaker 4>Can you tell me about working with your sound designer?

496
00:25:55.400 --> 00:26:00.400
<v Speaker 1>Marn and I love sound, so we gave him a path,

497
00:26:00.559 --> 00:26:02.480
<v Speaker 1>like we showed him like, here's a blueprint of what

498
00:26:02.559 --> 00:26:05.200
<v Speaker 1>we really okay, because we since we had the time,

499
00:26:05.240 --> 00:26:08.680
<v Speaker 1>we actually soundscaped everything too. They actually, you know what's

500
00:26:08.680 --> 00:26:10.799
<v Speaker 1>cool is I hadn't seen in the theater until we

501
00:26:10.839 --> 00:26:13.160
<v Speaker 1>went to south By and to hear that in that

502
00:26:13.279 --> 00:26:15.440
<v Speaker 1>mix of seven was it five to one or seven

503
00:26:15.480 --> 00:26:18.839
<v Speaker 1>to one? It sounded amazing. So he more worked, he

504
00:26:18.960 --> 00:26:20.920
<v Speaker 1>worked closer with Dion and he did with us, but

505
00:26:21.000 --> 00:26:24.279
<v Speaker 1>he did take our blueprint and just elevated it.

506
00:26:24.839 --> 00:26:28.200
<v Speaker 5>Working with GoPros so much right for it to feel

507
00:26:28.640 --> 00:26:31.240
<v Speaker 5>like even in the screenings, for it to feel like

508
00:26:31.279 --> 00:26:33.480
<v Speaker 5>to have the power that you need it to. It

509
00:26:33.599 --> 00:26:35.720
<v Speaker 5>was like you you wanted to fill out a lot

510
00:26:35.720 --> 00:26:38.440
<v Speaker 5>of that audio, so it didn't sound tiny and detached,

511
00:26:38.519 --> 00:26:41.079
<v Speaker 5>but like you wanted to hear the wind and like.

512
00:26:41.039 --> 00:26:44.759
<v Speaker 1>The atmosphere of all these places.

513
00:26:44.799 --> 00:26:46.279
<v Speaker 5>And then it's like you give it to the sound

514
00:26:46.279 --> 00:26:49.200
<v Speaker 5>and designer and have him continue to build it out

515
00:26:49.680 --> 00:26:52.279
<v Speaker 5>and separate it a little bit more.

516
00:26:52.359 --> 00:26:57.000
<v Speaker 1>Both we had a very small small crew. It was

517
00:26:57.079 --> 00:27:01.720
<v Speaker 1>just mart I, Kate Are and are what was Morgan's role,

518
00:27:02.359 --> 00:27:05.720
<v Speaker 1>perably and two other and Dion so was very small

519
00:27:06.559 --> 00:27:08.920
<v Speaker 1>and once we realized, oh, this is going to have

520
00:27:08.920 --> 00:27:12.759
<v Speaker 1>to get mixed, and he came in and I think

521
00:27:12.759 --> 00:27:14.279
<v Speaker 1>he sat with us a couple of times, and so

522
00:27:14.319 --> 00:27:16.920
<v Speaker 1>he just he was He took our notes really well,

523
00:27:17.599 --> 00:27:20.000
<v Speaker 1>so a lot of the notes were make it louder.

524
00:27:20.400 --> 00:27:22.160
<v Speaker 1>We wanted to feel like we're in this climb. And

525
00:27:22.200 --> 00:27:26.240
<v Speaker 1>so the mix alone was just aces on it.

526
00:27:26.880 --> 00:27:28.519
<v Speaker 4>And then he talked about how you saw it for

527
00:27:28.559 --> 00:27:30.680
<v Speaker 4>the first time at south By Southwest. Can you tell

528
00:27:30.720 --> 00:27:32.519
<v Speaker 4>me a little bit about that experience. What was that

529
00:27:32.640 --> 00:27:33.000
<v Speaker 4>like for you?

530
00:27:33.720 --> 00:27:35.200
<v Speaker 1>I don't want to see you for it because that's

531
00:27:35.240 --> 00:27:36.880
<v Speaker 1>not what it was, because we had seen it before,

532
00:27:37.519 --> 00:27:40.680
<v Speaker 1>but never in this soundscape. I think it was actually

533
00:27:41.720 --> 00:27:45.960
<v Speaker 1>oddly enough, we had left the projects towards the end,

534
00:27:46.000 --> 00:27:48.079
<v Speaker 1>so we're still a couple of legal notes. And I

535
00:27:48.119 --> 00:27:51.200
<v Speaker 1>remember Caitlin, the producer, she was just so concerned about

536
00:27:51.480 --> 00:27:53.440
<v Speaker 1>what had to be let go and what didn't. She

537
00:27:53.519 --> 00:27:56.640
<v Speaker 1>was concerned about us for some reason, like what if

538
00:27:56.640 --> 00:27:58.240
<v Speaker 1>we were going to be upset about what was missing?

539
00:27:58.519 --> 00:28:01.440
<v Speaker 1>And for me, I was in for the ride the

540
00:28:01.440 --> 00:28:03.519
<v Speaker 1>whole way through. My wife had come with me and

541
00:28:03.559 --> 00:28:07.319
<v Speaker 1>she it was like just like an amazing experience to

542
00:28:07.359 --> 00:28:10.160
<v Speaker 1>watch it with her, because you're like, every day you're

543
00:28:10.160 --> 00:28:11.640
<v Speaker 1>in the grind, you're looking at the same footage over

544
00:28:11.640 --> 00:28:13.559
<v Speaker 1>and over and over again. But to have someone else

545
00:28:13.559 --> 00:28:16.640
<v Speaker 1>to watch it that has no idea of what the

546
00:28:16.759 --> 00:28:18.400
<v Speaker 1>story is going to be, where it's going to go,

547
00:28:18.519 --> 00:28:20.720
<v Speaker 1>and to see it through that eyes, that's I think

548
00:28:21.319 --> 00:28:24.400
<v Speaker 1>that's the experience. I think that was amazing for me

549
00:28:24.519 --> 00:28:25.359
<v Speaker 1>to experience.

550
00:28:26.319 --> 00:28:28.519
<v Speaker 5>Do you never really know whether something's good or not

551
00:28:29.279 --> 00:28:31.279
<v Speaker 5>when you're making it, or at least I don't.

552
00:28:31.319 --> 00:28:33.880
<v Speaker 1>I never feel like I never have confidence with it,

553
00:28:34.119 --> 00:28:39.759
<v Speaker 1>and so seeing it as south By well because I

554
00:28:39.759 --> 00:28:42.160
<v Speaker 1>can never tell if anything's good. Whenever I'm watching stuff

555
00:28:42.200 --> 00:28:44.079
<v Speaker 1>in my own room or in my bay, I'm always

556
00:28:44.079 --> 00:28:46.759
<v Speaker 1>moving on the room or like changing the orientation to

557
00:28:46.759 --> 00:28:50.640
<v Speaker 1>try to trick myself into having a sort of genuine experience,

558
00:28:51.359 --> 00:28:53.519
<v Speaker 1>and so going to south By and seeing it on

559
00:28:53.519 --> 00:28:57.079
<v Speaker 1>a big screen with an audience, And also it was

560
00:28:57.119 --> 00:29:00.559
<v Speaker 1>the first time we'd heard the composed score. Eighty percent

561
00:29:00.599 --> 00:29:01.640
<v Speaker 1>of the music had been.

562
00:29:01.519 --> 00:29:07.640
<v Speaker 5>Swapped out, which is always extremely traumatic for me, because yeah,

563
00:29:07.680 --> 00:29:09.799
<v Speaker 5>you work with music so closely and then it gets

564
00:29:09.799 --> 00:29:12.000
<v Speaker 5>a little like swapped out, like it's nothing, and you're like.

565
00:29:11.920 --> 00:29:15.160
<v Speaker 1>Oh Jesus Christ. But it was like it was really

566
00:29:15.200 --> 00:29:18.440
<v Speaker 1>neat because I was able to see it fresh in

567
00:29:18.480 --> 00:29:20.240
<v Speaker 1>a different kind of way, in a way that like

568
00:29:20.279 --> 00:29:21.640
<v Speaker 1>I hadn't seen it before. I was like, oh, no,

569
00:29:21.680 --> 00:29:22.279
<v Speaker 1>this is really good.

570
00:29:22.359 --> 00:29:24.519
<v Speaker 5>This is this is good, Like people were responding to

571
00:29:24.559 --> 00:29:27.400
<v Speaker 5>this and I was. I felt I felt a little

572
00:29:27.400 --> 00:29:30.200
<v Speaker 5>detached from it, which was really nice. Actually, I felt

573
00:29:30.559 --> 00:29:33.400
<v Speaker 5>it was it was maybe done, which was a good feeling.

574
00:29:34.680 --> 00:29:38.400
<v Speaker 1>We had a test screading a few months before, and

575
00:29:38.480 --> 00:29:41.480
<v Speaker 1>it felt like it was a completely different experience watching

576
00:29:41.519 --> 00:29:43.960
<v Speaker 1>it this time at south By. For some reason, even

577
00:29:44.000 --> 00:29:46.079
<v Speaker 1>though we had seen it recently. The music, the Tempt

578
00:29:46.160 --> 00:29:48.759
<v Speaker 1>music was still in when we had the test audience,

579
00:29:48.920 --> 00:29:50.960
<v Speaker 1>but it was the first time we'd ever seen it

580
00:29:51.000 --> 00:29:54.039
<v Speaker 1>with an audience, and that's the other thing we had

581
00:29:54.079 --> 00:29:57.720
<v Speaker 1>it with like industry. The audience was with industry people

582
00:29:57.759 --> 00:29:59.720
<v Speaker 1>to see if this, if the story was tracking, if

583
00:29:59.720 --> 00:30:05.079
<v Speaker 1>this that was not pushing the narrative further far farther enough. Yeah,

584
00:30:05.079 --> 00:30:06.640
<v Speaker 1>I don't know. I looked right you sat with me.

585
00:30:06.759 --> 00:30:07.960
<v Speaker 1>He sat right next to me, and I was like,

586
00:30:08.000 --> 00:30:09.880
<v Speaker 1>it's pretty good. There's always going to be something that

587
00:30:09.920 --> 00:30:11.680
<v Speaker 1>you would want to change, But for the most part,

588
00:30:11.720 --> 00:30:14.519
<v Speaker 1>the audience doesn't know that they're they're seeing it like

589
00:30:14.640 --> 00:30:18.319
<v Speaker 1>this is the cut. So I loved it, Dune, And

590
00:30:18.319 --> 00:30:20.400
<v Speaker 1>I think that's the other thing is when we started

591
00:30:20.400 --> 00:30:24.119
<v Speaker 1>this project, we knew we had something, and to see

592
00:30:24.160 --> 00:30:26.279
<v Speaker 1>other people now you know how it is, it's like

593
00:30:26.359 --> 00:30:30.160
<v Speaker 1>it's it's not ours anymore, it's the world's and Dione,

594
00:30:30.200 --> 00:30:32.240
<v Speaker 1>even the director had a different experience watching it in

595
00:30:32.359 --> 00:30:36.319
<v Speaker 1>the theater with everyone too, which was an element during

596
00:30:36.359 --> 00:30:39.400
<v Speaker 1>the Empire Stig climb. He always questioned one of the

597
00:30:39.480 --> 00:30:44.039
<v Speaker 1>characters reasons for not doing something and hated that person

598
00:30:44.119 --> 00:30:45.720
<v Speaker 1>for it, and then he saw it in the theater and

599
00:30:45.720 --> 00:30:48.880
<v Speaker 1>he's like, now I understand how I love it. Nice.

600
00:30:48.880 --> 00:30:51.640
<v Speaker 4>Even when the director finds something new about the movie.

601
00:30:52.440 --> 00:30:55.119
<v Speaker 1>I think he made peace with the character in there finally.

602
00:30:55.759 --> 00:30:55.960
<v Speaker 2>Yeah.

603
00:30:56.000 --> 00:30:57.640
<v Speaker 4>But what are you working on these days?

604
00:30:57.960 --> 00:30:58.079
<v Speaker 2>All?

605
00:30:58.160 --> 00:31:00.720
<v Speaker 1>Right, now, I'm on a Hulu project. I can tell

606
00:31:00.759 --> 00:31:03.480
<v Speaker 1>you much more than that, but it should be hitting

607
00:31:03.640 --> 00:31:06.480
<v Speaker 1>this year. It's pretty good. It's going too so it's

608
00:31:06.480 --> 00:31:10.039
<v Speaker 1>another one of those cathartic human stories. I guess you

609
00:31:10.039 --> 00:31:14.440
<v Speaker 1>would say, Yeah, always fine when you get the drama.

610
00:31:14.960 --> 00:31:18.119
<v Speaker 1>And Martin, how about yourself working on my house, the

611
00:31:18.240 --> 00:31:19.559
<v Speaker 1>industries and shambles?

612
00:31:20.200 --> 00:31:20.359
<v Speaker 2>Yeah?

613
00:31:20.640 --> 00:31:22.920
<v Speaker 4>Could you just use AI to edit all this stuff

614
00:31:22.960 --> 00:31:23.640
<v Speaker 4>going forward?

615
00:31:24.000 --> 00:31:26.039
<v Speaker 1>Yeah? I know, right, that's the problem. I don't know

616
00:31:26.079 --> 00:31:28.440
<v Speaker 1>what anybody's fussing about. We could just have one company

617
00:31:28.480 --> 00:31:32.799
<v Speaker 1>own everything and use it. Yeah. No, I've been redoing

618
00:31:32.799 --> 00:31:35.319
<v Speaker 1>my bathroom so it's been good. As soon as I'm

619
00:31:35.359 --> 00:31:37.240
<v Speaker 1>wrapping on this project, all also have time to do

620
00:31:37.319 --> 00:31:38.119
<v Speaker 1>my bathroom.

621
00:31:38.519 --> 00:31:40.839
<v Speaker 4>Kevin and Martin, thank you so much for your time today. Guys,

622
00:31:40.920 --> 00:31:43.079
<v Speaker 4>this was great talking with you. I really appreciate that you.

623
00:31:43.880 --> 00:32:06.680
<v Speaker 1>Thank you or anything?

624
00:32:07.160 --> 00:32:08.720
<v Speaker 5>Could d.

625
00:32:10.319 --> 00:32:27.160
<v Speaker 2>L U s expanis.

626
00:32:36.960 --> 00:33:00.720
<v Speaker 1>N oh.

627
00:33:13.440 --> 00:33:36.359
<v Speaker 2>Goo anything? N Christ.

628
00:33:39.240 --> 00:33:40.559
<v Speaker 1>Can you rest

629
00:33:58.920 --> 00:34:01.160
<v Speaker 5>N three
