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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Mess Decides Podcast. This is the podcast where

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we decide everything about the world of video games so

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you never have to think for yourself. I'm your host,

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Jeff Grubb and with me is Mike Manati. In today's episode,

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you can burn the clown makeup. Double O seven game

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is looking pretty good and we're gonna do the mount

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rushmore of Metroid vingam mechanics or power ups or whatever.

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We'll figure it out once we get there. But first, Mike,

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how are you doing.

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Speaker 2: I'm doing great. I just played for our of Silksong,

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did the first four hours in a little spare change

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there on giant bomb dot com. It's funny, like I

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never allow myself to get excited for Soilksong much because

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it was always me or something. This soon started playing,

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I was like, oh sweet, all night, this is us.

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Speaker 1: Uh yeah. It seems like you know a lot of

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people kind of doing what you're doing, taking a lot

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of time today to play that game. I've not been

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able to see like the early buzz yet. Have you guys,

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Like I know you had chat going the whole time.

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I bet that's all happy. I think people that I

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would expect to begin hearing some grumblings if there were

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actually issues. At this point, everyone just seems to be

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happy to be playing the game. Yeah.

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Speaker 2: I think everyone's just having a good time. And it

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seems prettyxy. I mean, I'll tell you when I played

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it seems very good, just incredibly snappy, so surprising additions

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to mechanics. I don't know if you want to like

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lead with that or you want to talk about Silksong

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and our usual what we've been playing segment.

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Speaker 1: Yeah, no, well we are going to lead with that

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and yeah, so we'll kind of do what we've been

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playing up top for you to talk about that. You

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know what, let's get into it. Thank you for joining us.

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Give us a good rating wherever you are listening, and

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hit that like button on YouTube. Please. It helps people

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find the show, especially when we're live. You want to

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ask a question, you can drop a super chat during

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the show here on YouTube. We'll get to all of

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those before the end of the program. Thank you to

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Carlos Ayen, who is Insane in the Rain Music on

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YouTube for the use of our theme songs. We are

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on Spotify, Apple Podcast and wherever pods are caught. Thank

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you to the mods, thanks to Christian for producing. You

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can get more from Mike and me and support us

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by going to Patreon dot com slash Game mess That

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gets you access to our Discord server, participation in Q

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and A sessions, and our game club discussions, early access

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to new episodes of shows like Columbros, and of course

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all of our shows ad free. That's Patreon dot com

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slash Game mess Go there. A lot of people have

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been doing it, still a lot of support. We really

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appreciate it. Thank you all so much. Friendly reminder you

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can also become a member here on YouTube or follow

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and subscribe to us on Twitch and that'll get you

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a lot of the same benefits. All right, let's get

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into the big topics of the week, starting with Silk Song,

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which took down the e shop at Steam this morning

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as people were slamming the servers to get to that

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game the second it launched. I think you were checking

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earlier the Steam charts said it was at like five

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hundred thousand concurrent players or something like that. I wonder

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where it's at now. I can bring that up as well.

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But yeah, a lot of people playing this game as

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was to be expected. It really is. It really does

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feel like the biggest launch of the year.

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Speaker 2: Yeah, it maxed out at about five hundred and thirty

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five thousand. It's at about four hundred thousand ish right

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about now. But yeah, gosh, it does seem like just

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an absolutely huge deal. I mean, taking down Steam and

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the e shop. You go to Steam store right now

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and it's that giant silk song image plastered over there.

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Does feel like a huge release, and it feels like

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the biggest indie release of all time absolutely.

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Speaker 1: Oh yeah, kind of unquestionably, And and you know, in

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the running for the biggest launch of this year. You know,

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in terms of dollar sales, it's going to be hampered

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by that twenty dollars price tag, but that's kind of

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a very business way of looking at things. In terms

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of just sheer excitement and the people trying to get

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in on the party, it's unmatched in a lot of ways. Yeah,

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so it's very very big and now. Yeah, like you said,

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you played four hours of it, Mike, I don't know,

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give us, give us the lowdown. How are you finding

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I know you said it was very good. You know,

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you played Hollow Night quite some time ago. How does

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it compare? How are you where you surprised? Tell us

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all about it.

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Speaker 2: Yeah, it's got pretty much all the positives of Hollow Night,

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Like I liked that aesthetic very much. Is kind of

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weird dark, not necessarily like brutal, it's kind of dark, offputting.

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Speaker 1: Like yeah, like nature goth or something like that.

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Speaker 2: Yeah, yeah, a little. This juxtaposition between these kind of

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cute bug characters and again this kind of creepy world

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that you live, and there's something off putting about it,

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but it's just it also just feels so snappy this game.

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I love the combat in this game and Espress there's

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so much it's wild because basically you have like one attack,

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but you're not doing big combos and juggling like in

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a Prince of Persia or a Shnoby. But it's just

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so fast paced and so snappy, and the feedback is

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so good that just swinging your little needle around is fantastic.

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This game. You kind of have this like dive, not kick,

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but you sort of dive with your weapon and then

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you get bounce off of enemy, so you're kind of

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like diving off and bouncing off and turning around diving

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off them again sometimes landing in front of them, hitting them.

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So just the acrobatics of it all is so nice.

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Already a lot of really fun little side characters. There's

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this one I met right away who's just singing a song.

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It's kind of happy despite the horribleness of what's going

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on around that stuff. Yeah, really really good. I've done

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like four major boss fights. They've all been an amazing

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challenge and interesting in different ways, like ones like a

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giant monster. Another one's tacking from above and doing special things.

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They're like the one that is a character of like

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my size and skill sets, so it's this really interesting

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one on one duel. Just towards the end there, I

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discovered this mechanic that changed my like a lot of

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the properties on my basic move set, and it's like, oh,

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how many of these are there and which I get

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to kind of pick which one of these? I like,

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that's really interesting. So yeah, it's got a lot of

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the positives of Hall Night well mixing things up. I

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think that it seems a bit more linear the Metroy

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vegiannishe of and at least initially what are like, Okay,

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if maybe some people got lost in the first one.

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There is that first game. You have this very big

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sort of central area and a lot of areas offshooting

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from that. Right here, it's much more you kind of

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start on the left the next major area, so the

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right of that. The next major area is to the

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right of that, and that is continuing for a little bit.

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I think just now maybe it's breaking out of that

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cycle a little bit here and it's going to start

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opening up more. So I don't necessarily mind that. I

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think it might be something to help players who again

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did get lost pretty early on in Hollow Night Whater

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if that's something where like eventually some people be like, oh,

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I like I prefer the first one because it was

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so much more open at the beginning.

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Speaker 1: Sure, yeah, you could see that sort of thing.

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Speaker 2: Yeah, maybe maybe, but I'm astatic. I think it's I

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think it's incredible.

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Speaker 1: I think you know, so you said you were a

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you did four bosses. There's something like forty bosses in

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the game, right.

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Speaker 2: I think that sounds about right. It's very centered on

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those big boss fights. It gives you know, that's another

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thing that you can make compared to Dark Souls, is

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that that is sort of the excitement it's getting to

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one of them.

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Speaker 1: All right, So, like, you know, it feels like you're,

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you know, cooking through it, but there's a lot ahead

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of you. It does seem like you were saying earlier,

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people are positive. Everyone seems to really be happy about

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the game. Do you think that, you know, in a month,

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we're going to be looking back and say this thing.

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You know, I know it's early, but you think we're

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gonna be looking back to be like, yeah, it lived

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up to the hype, the impossible hype that the game

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kind of set for itself. It was able to do

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that based on what you've played so far, knowing that

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there's a lot more to go.

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Speaker 2: No, I think it is unless there's some kind of

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weird fumbling in the mid game or end game. I

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think everyone's going to be absolutely aesthetic. I think there

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will be a lot of people who will think this

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is even better. I think that, you know, maybe Game

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of the Year nominations. Who knows about winning? Who knows?

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It seems like in terms of winning it's still expission

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thirty three year for sure. Yeah, Anyway, this sounds ridiculous

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talking about that for a game like just four hours

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of but gosh, I think they just get it. I

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think they just get it.

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Speaker 1: Yep. Well, I I'm excited to hop in there myself.

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I have not I still have not had time. I've

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was doing a bunch of other stuff here. I was

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actually trying to get Outlaws up and run on the

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switch too, was able to do that. But now that

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that's happened, I am going to go and purchase this

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game for myself. People really did have some issues buying

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this game this morning. I know some people in chat

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were saying they had like two and a half hours

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it took to actually buy the game.

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Speaker 3: Yeah, it took me an hour and a half to

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buy it on Steam. On Xbox, I bought it right

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away from their page. But yeah, team was completely hammered

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with all the requests and stuff.

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Speaker 2: It's wow that this game is on game Pass right,

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like they did not need to do that. But it

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seems like some very old deal.

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Speaker 1: Huh. Yeah, I mean how old because I guess it's

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like at least two years old, right, because that's when

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that deal was announced. So yeah, but I think at

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the same time, like that was probably money they were

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paid right then. Right now, I know the first game

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was always selling really well, so they had plenty of

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money and plenty of runway, but you know, why not

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just secure something? The thing was never you know, these

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things never sell that well in Xbox indie games. This

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one is probably would have probably would have been the exception.

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But take the guaranteed money from Xbox. Now sell it

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on PlayStation Switch, so time it up with the Switch

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TS release and then get on Steam. And it's crushing

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on those platforms, at least on Switch and on Steam

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it's crushing. You know, any games don't also don't sell

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that well on PlayStation, but they sell better on PlayStation

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than they do on Xbox. What's that? What's that? Christian?

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Speaker 3: I do believe this is one of those games people

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will buy regardless if it's on like on Xbox on

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game Pass, you know what I mean?

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Speaker 2: Get clearly this is this is one of.

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Speaker 3: Those games where it's gonna be like I need to

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have this on my library like forever, not tied to im.

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So I think they're gonna still also the pocton on

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Xbox for sure.

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Speaker 1: And now you know, I've I've definitely played some Hollow

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Night one a bunch of times, but I am like

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fully good now just to hop right into two without

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any reservations, right.

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Speaker 2: Yeah, like it. I have a little surprise, like, oh,

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it's like really testing me combat wise relatively early on.

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And part of me wonders if there's an expectation of Yeah,

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people have played Hollow Nights, so we don't, you know,

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we're gonna rap up the difficulty curve maybe a little

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early on.

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Speaker 1: I don't know.

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Speaker 2: I like that and I appreciate that, but maybe that's

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one thing that will blind slide people coming into this

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one first.

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Speaker 1: Yeah, that's honestly, that sounds good to me. I'm ready

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to get ready to get in there and get into

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you know, I know how much you like that combat.

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I want to see it for myself.

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Speaker 2: And I was playing on Switch to Thought and it

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looked great, looked fantastic, you would hope does.

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Speaker 1: I've heard good things about the Switch one version, right,

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this is one of those games that I'm sure they

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were like, we want this to be really good on

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Switch one, So they probably worried about that from the beginning.

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All right, let's see here, let's get to some of

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this other news. PS five Digital edition specs getting reduced

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in Europe. According to rumor, Sony is reportedly planning to

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reduce the SSD storage in the new digital edition PlayStation

247
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five consoles sold in Europe from one terabyte to eight

248
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hundred and twenty five gigabytes. That's starting September thirteenth. Apparently,

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seems like the reason they're doing this is to keep

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the price the same, not having no so they don't

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have to do yet another price increase, although of course

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this is another way of doing a price increase because

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they are spending less on a component and selling it

254
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for the same price. It's shrink flation. Boy, Mike, this

255
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generation truly has been bizarre to see, like all the

256
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price increases and these weird revisions that introduce a worse

257
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version of the console. Not that that's never happened before.

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This one still does feel kind of different, though, I

259
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don't know what it is.

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Speaker 3: Like.

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Speaker 1: This doesn't feel like the Genesis three or whatever. This

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is a different thing.

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Speaker 3: Oh no, exactly, pstre Yeah, when they took away all

264
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the retro stuff from the PS three.

265
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Speaker 1: Right, like yeah those were or like the Canadian Wi

266
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right where like it's like, okay, yeah, the Canadian WI.

267
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We know what this is. This is an end of

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life console. They're taking out the Wi Fi and they're

269
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selling it for one hundred and twenty dollars or ninety

270
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nine dollars whatever it is. That's that's just not what

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this is. This is them making the current version of

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the console worse so they could save just a tiny

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bit of money here or there. And you know, I

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think they do this maybe because they see people not

275
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really caring about the size of the drive and they

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can add more storage easily to a PlayStation five, and

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so they're like, this is you get another place where

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you can save a buck or two and that's going

279
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to add up. But also probably because components are getting

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more expensive, it probably is still a very tough thing

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for them to try to like make this thing or

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to sell it in a way that they can make

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a profit on it. And they're deep into this generation

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they want to be making a profit on these systems.

285
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Do you think this like sets up the next generation

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to be very similar Mike with PS six, where people

287
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are gonna be like, yo, I'm gonna get the PS

288
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six right away because this thing is probably gonna go

289
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up in price and get worse, so I might as

290
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well buy a Day one.

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Speaker 2: I mean, I guess that might be I'm trying to

292
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figure out my philosophy as that or if it's just

293
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oh man, why bother. But there's going to be something exclusive,

294
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especially at launch, that I'm going to want to have. Gosh,

295
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it's just weird. I feel so not great about the

296
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Placetation five in the Xbox series. This whole generation has

297
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just been rough to both of those brands for me. Honestly,

298
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it's been worse for Xbox for sure. Definitely not exactly

299
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feeling fantastic about the PlayStation these days.

300
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Speaker 1: Yeah, you know, I didn't include it here. I'm looking

301
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at I didn't include it here. But there was also

302
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those rumors about the PS six, you know, gonna be

303
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a big boy new console, but there's gonna apparently be

304
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a PS six S and then a portable PlayStation six

305
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that is going to be reduced in power even when dock,

306
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but it like will have more power than a PS five.

307
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Like when I when I hear that, I do wonder.

308
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It's like, I wonder if we get to the next

309
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generation and the PS six is significantly more powerful. But

310
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PlayStation themselves and they tell their third party publisher partners

311
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to just keep kind of like treating the PS five

312
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as the core spec like treat that as the lead platform,

313
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because then it will run on the handheld thing that

314
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they're making, it'll run on all these other devices. It'll

315
00:14:55,879 --> 00:14:57,399
be easier to put them on PC, and then you

316
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could take advantage of some extra power for the PS

317
00:14:59,759 --> 00:15:03,279
six because people still aren't really like third parties especially

318
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aren't really taking advantage of the power of the PS

319
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five in any real way, and they want to keep

320
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like taking these games and putting them elsewhere, like on

321
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the switch to and that would be a lot easier

322
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if they sort of just held these things back a

323
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little bit. Do you think that, like that's a strategy

324
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that might be happening here?

325
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Speaker 2: It is, but like do you need that strategy and

326
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do you need the PlayStation six strategy? Aren't those both

327
00:15:24,120 --> 00:15:27,759
two solutions to the same problem. It's a PS six

328
00:15:28,000 --> 00:15:31,480
S stuff that confuses me because how how cheap can

329
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we even get a PS six S if PlayStation fives

330
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are still costing this much?

331
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Speaker 1: I mean, so my gut here is that the PS

332
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six S is also just five hundred dollars to five

333
00:15:47,120 --> 00:15:49,639
hundred and fifty dollars. I think a PS six X

334
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is basic or PS six S Yeah, it's basically a

335
00:15:53,320 --> 00:15:56,600
PS five with you know, a couple of improved things

336
00:15:56,639 --> 00:15:58,919
here or there that make it a little bit easier

337
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to develop, for give it some extra headroom here or there,

338
00:16:01,919 --> 00:16:04,720
and then it's also cheaper to produce its pro.

339
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Speaker 3: Pro bro Let's fucking go.

340
00:16:06,840 --> 00:16:08,759
Speaker 1: I I mean, honestly, what it is is going to

341
00:16:08,799 --> 00:16:12,240
be like you know what the iPhone se or whatever.

342
00:16:12,279 --> 00:16:14,320
They're They're like, oh, this is the iPhone from like

343
00:16:14,399 --> 00:16:17,440
four years ago, and we've reskinned it and put it

344
00:16:17,480 --> 00:16:18,600
in a new thing, and we're going to sell it

345
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to people who want to save a lot of money.

346
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But basically it's just that iPhone again with some improvements

347
00:16:23,159 --> 00:16:25,519
here or there. I think that's all these companies are

348
00:16:25,600 --> 00:16:28,000
leaning towards doing things more like the way phones work.

349
00:16:28,440 --> 00:16:31,759
And yeah, I don't know eight. You know, this is

350
00:16:31,799 --> 00:16:36,440
a rumor from Moore's Law is Dead, a YouTuber who's

351
00:16:36,480 --> 00:16:39,159
been okay here or there with some AMD stuff, especially

352
00:16:39,159 --> 00:16:42,159
on the PlayStation side of things. Uh. And yet I'm like,

353
00:16:42,200 --> 00:16:44,759
even if this is all true right now, by the

354
00:16:44,799 --> 00:16:47,600
time twenty twenty seven comes around, things could have changed

355
00:16:47,840 --> 00:16:50,159
so much that all these things we're talking about will

356
00:16:50,200 --> 00:16:53,600
have changed internally at Sony, So I don't know, I

357
00:16:53,600 --> 00:16:55,559
don't envy them having to figure out what this strategy

358
00:16:55,600 --> 00:16:57,519
looks like. But you could tell even Sony it's just like,

359
00:16:57,559 --> 00:17:00,240
we can't just do PS six again. And I think

360
00:17:00,279 --> 00:17:03,000
they're probably right because the PS five, for you know,

361
00:17:03,039 --> 00:17:04,839
being all the things that people wanted it to be

362
00:17:05,480 --> 00:17:07,720
this generation is gonna probably end up feeling like a

363
00:17:07,720 --> 00:17:09,559
bit of a disappointment to a lot of people, and

364
00:17:09,599 --> 00:17:12,079
you can't keep doing that. That will compound if the

365
00:17:12,079 --> 00:17:13,960
PS six feels very similar.

366
00:17:14,519 --> 00:17:16,319
Speaker 2: Right, It's not like, you know, we had a PS three,

367
00:17:16,359 --> 00:17:18,680
then we had a PS four right after. I cannot imagine, like,

368
00:17:19,240 --> 00:17:22,519
I just can't imagine what a PS six can do differently,

369
00:17:22,680 --> 00:17:26,079
just like in terms of designing a console, right right,

370
00:17:26,440 --> 00:17:29,240
Like yeah, like just in the ways of like the

371
00:17:29,319 --> 00:17:31,559
ab decisions you may when making a places of five.

372
00:17:31,559 --> 00:17:33,480
It's not like, well, if we did A instead of B,

373
00:17:33,599 --> 00:17:35,359
things would have been better. It just kind of seems

374
00:17:35,400 --> 00:17:38,400
like the place where these consoles are now yep.

375
00:17:38,519 --> 00:17:40,640
Speaker 1: Yeah, So my guess for the price would be a

376
00:17:40,640 --> 00:17:43,480
PS six S is actually five hundred dollars. The PS

377
00:17:43,680 --> 00:17:47,000
six handheld is six hundred dollars and then the big

378
00:17:47,039 --> 00:17:50,359
boy PS six is seven hundred to seven hundred and

379
00:17:50,400 --> 00:17:54,920
fifty dollars, and yeah, that's that's painful.

380
00:17:55,359 --> 00:17:57,920
Speaker 2: A Placeation five Pro is seven dred and fifty right now,

381
00:17:58,000 --> 00:17:58,839
right right now?

382
00:17:58,920 --> 00:17:59,240
Speaker 1: Yes?

383
00:17:59,279 --> 00:18:01,160
Speaker 2: But like, okay, so you say right now, like are

384
00:18:01,200 --> 00:18:03,240
they going to drop the price? A thing that needs

385
00:18:03,319 --> 00:18:07,680
to happen, right, yeah, they won't drop the price. A

386
00:18:07,680 --> 00:18:10,480
PlayStation six can't be the same cost as the PlayStation

387
00:18:10,599 --> 00:18:11,000
five Pro.

388
00:18:11,200 --> 00:18:14,400
Speaker 1: Well, I mean yeah, okay, so right, you're right it

389
00:18:14,400 --> 00:18:16,400
could be eight hundred dollars. Then I think you know

390
00:18:16,880 --> 00:18:17,200
you're right.

391
00:18:17,200 --> 00:18:18,559
Speaker 2: It's the other way. It's the other thing.

392
00:18:18,599 --> 00:18:20,720
Speaker 1: Oh it's the other way, yeah, oh one million percent

393
00:18:20,720 --> 00:18:23,200
it's the other way, right regular? Right did you step

394
00:18:23,319 --> 00:18:24,880
us up? What's that? Christian?

395
00:18:25,000 --> 00:18:28,079
Speaker 3: Is the regular PlayStation six or like a thousand dollars,

396
00:18:28,079 --> 00:18:29,240
like nine hundred bucks?

397
00:18:29,359 --> 00:18:32,519
Speaker 1: Then, I mean it it's definitely north of seven hundred,

398
00:18:32,559 --> 00:18:34,839
like for sure, it's north to seven hundred. It could

399
00:18:34,839 --> 00:18:36,559
be seven hundred and fifty is like the same as

400
00:18:36,559 --> 00:18:38,799
the PS five Pro. And then that gives them the

401
00:18:38,880 --> 00:18:41,279
chance to make a PS six Pro eight hundred dollars,

402
00:18:41,319 --> 00:18:45,359
eight hundred and fifty dollars. They do keep stepping things up. Hey, yeah,

403
00:18:45,400 --> 00:18:48,440
it just just keeps going up. Me. Well, doesn't seem

404
00:18:48,440 --> 00:18:49,559
like there's any change there. Yeah.

405
00:18:49,599 --> 00:18:51,599
Speaker 3: Meanwhile, they can't kill the PS four because they will

406
00:18:51,720 --> 00:18:53,519
keep releasing games on the PS four, So what the

407
00:18:53,519 --> 00:18:54,680
fuck is even happening?

408
00:18:55,480 --> 00:18:57,759
Speaker 1: I mean, I think that's I think that explains the

409
00:18:57,799 --> 00:19:01,400
PS six S and the PS six handheld, where they're like,

410
00:19:01,519 --> 00:19:03,680
we need to have other options for these people who

411
00:19:03,720 --> 00:19:06,759
don't want to move on, but and like you know,

412
00:19:06,839 --> 00:19:09,279
and maybe they're not moving on because they're already served.

413
00:19:09,279 --> 00:19:11,480
So we've got to serve them something new, and the

414
00:19:11,559 --> 00:19:14,240
handheld can do that, or if their things starts feeling

415
00:19:14,240 --> 00:19:16,480
old and growedy, the p S six s can be

416
00:19:16,519 --> 00:19:19,279
that thing. And our games are all going to be

417
00:19:19,319 --> 00:19:20,920
made to run on the PS six s because we

418
00:19:20,960 --> 00:19:23,759
don't need that much more power anymore to sell these games.

419
00:19:24,000 --> 00:19:26,200
I just I think that's the strategy. But we'll see

420
00:19:27,519 --> 00:19:31,079
Marvel's Wolverine will reportedly be shown during September State of Play.

421
00:19:32,000 --> 00:19:35,200
I think that's probably going to happen. I definitely, It's

422
00:19:35,200 --> 00:19:36,599
one of those games I heard could be at the

423
00:19:36,599 --> 00:19:38,119
State of Play when I was when I was looking

424
00:19:38,160 --> 00:19:41,680
into it. But you know, there's other games that they

425
00:19:41,720 --> 00:19:45,759
have to talk about. Marathon again, right, Marathon, yes, Marathon

426
00:19:45,799 --> 00:19:49,480
and God of War the spinoff, the metro Venia style

427
00:19:49,519 --> 00:19:52,240
spin off. Those were both are supposed to come out

428
00:19:52,240 --> 00:19:54,319
this year. They both got pushed to next year, whether

429
00:19:54,319 --> 00:19:57,880
that was publicly or internally, and so those games have

430
00:19:57,920 --> 00:20:00,920
to come first before whatever happens with Wolverine. But maybe

431
00:20:00,920 --> 00:20:03,240
they'll want to talk about those games coming out early

432
00:20:03,279 --> 00:20:06,119
next year and then they tease Wolverine for late next year.

433
00:20:06,799 --> 00:20:08,960
I could see them doing that, but you know, also,

434
00:20:09,119 --> 00:20:14,599
Sony has really paid the price for announcing things too early,

435
00:20:14,640 --> 00:20:18,440
and too early these days means anything more than six months.

436
00:20:19,319 --> 00:20:21,400
So I just that's why I'm like a little bit

437
00:20:21,400 --> 00:20:24,319
hesitant about being for sure Wolverine will be there, because

438
00:20:24,319 --> 00:20:25,720
that's a game. They don't have to talk about it

439
00:20:25,799 --> 00:20:27,359
until they're ready to talk about it now.

440
00:20:27,640 --> 00:20:27,839
Speaker 3: Right.

441
00:20:28,039 --> 00:20:29,839
Speaker 1: If they have an asset, if they have like a

442
00:20:29,880 --> 00:20:32,680
trailer ready to go, how long do you sit on that?

443
00:20:33,079 --> 00:20:34,599
It would either be here or it would be at

444
00:20:34,599 --> 00:20:38,440
the Kili thing. So Game Awards, let me see this.

445
00:20:38,599 --> 00:20:40,960
They gotta show something big, right, Yeah, you know I

446
00:20:41,000 --> 00:20:43,319
think so. Wait, Yeah, we're gonna do a state of

447
00:20:43,359 --> 00:20:44,039
player or whatever.

448
00:20:44,359 --> 00:20:47,279
Speaker 2: There's gotta be something past your tie, and it seems

449
00:20:47,319 --> 00:20:49,720
like this is gonna be one of the if not

450
00:20:49,839 --> 00:20:51,720
next up, one of them next up. So yeah, you

451
00:20:51,759 --> 00:20:54,319
gotta start showing it a bit. I don't think Heretic

452
00:20:54,720 --> 00:20:56,359
is going to be anytime super still.

453
00:20:56,160 --> 00:20:57,599
Speaker 1: That's twenty twenty seven at the earliest.

454
00:20:57,680 --> 00:21:00,599
Speaker 2: Yeah, yeah, yeah, I mean I'm kind of ready to

455
00:21:00,640 --> 00:21:02,640
see some of this. I want to get an idea

456
00:21:02,640 --> 00:21:04,680
what's going on. The most we've seen of it outside

457
00:21:04,720 --> 00:21:08,759
that initial teaser was from the leaks, right, something real.

458
00:21:09,160 --> 00:21:10,880
I just want to see the direction. I want to

459
00:21:10,880 --> 00:21:12,880
see what kind of game it's going to be, how

460
00:21:12,880 --> 00:21:15,880
their depiction of Wolverine is gonna be. I want to

461
00:21:15,920 --> 00:21:18,000
I want to see reasons to be excited for this one.

462
00:21:18,079 --> 00:21:21,079
And you know, just the idea of Esamniac doing Wolverine

463
00:21:21,119 --> 00:21:24,559
game that's almost enough toing excited. But yeah, I want

464
00:21:24,599 --> 00:21:27,440
to make sure that there is a real promise there.

465
00:21:28,000 --> 00:21:32,119
Speaker 3: Way I mat on there that I've seen people sharing

466
00:21:32,240 --> 00:21:36,279
like invites for the next beta, so they keep drugging

467
00:21:36,319 --> 00:21:37,079
along with that game.

468
00:21:37,839 --> 00:21:39,519
Speaker 1: The CFO a couple of weeks back said that they

469
00:21:39,559 --> 00:21:41,079
want to watch that game before the end of the

470
00:21:41,079 --> 00:21:43,200
current fiscal year, which would be by the end of March.

471
00:21:44,519 --> 00:21:47,000
We'll see, we'll see if that's how it ends up going.

472
00:21:47,039 --> 00:21:48,440
But if that's the case, then they're gonna have to

473
00:21:48,480 --> 00:21:53,519
talk about that game again very soon. Wolverine. It feels

474
00:21:53,559 --> 00:21:55,599
like there's a lot on that game's shoulders, right in

475
00:21:55,680 --> 00:21:58,079
terms of like sort of defining how this PlayStation five

476
00:21:58,160 --> 00:22:01,200
is going to be remembered, because I think people are like,

477
00:22:02,279 --> 00:22:03,799
I spend a lot of money on this console. I

478
00:22:04,279 --> 00:22:05,759
want it to feel like I got my money's worth,

479
00:22:05,799 --> 00:22:07,720
and I've been waiting for the big games. I think

480
00:22:07,759 --> 00:22:11,920
it'll be Wolverine and then Heretic, whatever the Indigo prophecy

481
00:22:12,480 --> 00:22:16,039
will be will be the things that sort of determine

482
00:22:16,039 --> 00:22:18,240
how people feel about the PS five in hindsight in

483
00:22:18,279 --> 00:22:21,400
a lot of ways, Do you think that's going to

484
00:22:21,480 --> 00:22:24,599
be something it can live up to? Well?

485
00:22:25,359 --> 00:22:28,559
Speaker 2: I wonder, because like there's a part of Okay, can

486
00:22:28,599 --> 00:22:30,720
this possibly be as fun or feel as exciting as

487
00:22:30,759 --> 00:22:33,079
that first Spider Man game did? Because there was this

488
00:22:33,920 --> 00:22:36,480
parts like Okay at his best? Can Wolverine be as

489
00:22:36,480 --> 00:22:38,759
good of a video game character as Spider Man? Maybe

490
00:22:38,920 --> 00:22:40,920
maybe you saw something that I just I don't quite

491
00:22:41,000 --> 00:22:44,720
exactly see, but can it hit like that Spider Man

492
00:22:44,799 --> 00:22:47,759
game did. I'm a little skeptical of that, yep.

493
00:22:48,680 --> 00:22:50,920
Speaker 1: And it's a little bit unfair to some of these

494
00:22:50,960 --> 00:22:54,880
games because they shouldn't have to carry the legacy of

495
00:22:54,880 --> 00:22:57,720
the PlayStation five. But this thing is expensive. It was

496
00:22:57,759 --> 00:23:00,559
expensive when people bought it originally. It's only gotten more expensive,

497
00:23:00,599 --> 00:23:02,599
and so people are feeling a little bit salty about

498
00:23:02,599 --> 00:23:05,640
this generation taking its time to really deliver the bangers

499
00:23:05,680 --> 00:23:08,880
from Sony first party. And that means this thing's got

500
00:23:08,880 --> 00:23:11,200
to be like make people feel really good about this system.

501
00:23:11,480 --> 00:23:13,279
Speaker 2: It's it's fining to be the I think that by far,

502
00:23:13,359 --> 00:23:16,240
the two best games have been their three D platformers.

503
00:23:16,240 --> 00:23:18,640
They've been great. They should just make those.

504
00:23:20,279 --> 00:23:22,200
Speaker 1: That sounds great to me. Let's do more of those.

505
00:23:22,440 --> 00:23:23,680
Speaker 2: I was a big fan of big fan of that.

506
00:23:23,759 --> 00:23:27,720
Because what we've had, the Horizon game, We've had the

507
00:23:27,920 --> 00:23:29,119
we had Spider Man two.

508
00:23:29,640 --> 00:23:31,400
Speaker 1: We're gonna get goost to Ka this year. That is

509
00:23:31,640 --> 00:23:33,759
that's that's that'll be big. Especially in Japan, where that

510
00:23:33,799 --> 00:23:35,000
first game was beloved.

511
00:23:35,480 --> 00:23:37,799
Speaker 2: It isn't because it is like a trio of big

512
00:23:37,839 --> 00:23:40,519
exclusives of big ps four games there really.

513
00:23:40,599 --> 00:23:43,839
Speaker 1: And then there's like small stuff sprinkled in, like that

514
00:23:44,599 --> 00:23:47,359
character action game Lost Soul Side that just came out.

515
00:23:47,400 --> 00:23:49,519
That was that they published that, right, they were kind

516
00:23:49,519 --> 00:23:51,519
of filling up their lineup line up with stuff like that.

517
00:23:51,519 --> 00:23:53,960
They're also filling up their lineup with Double seven First Light.

518
00:23:54,000 --> 00:23:56,359
That's a third party multi platform game, but they had

519
00:23:56,359 --> 00:23:58,799
a state of play for that because they're treating as

520
00:23:58,799 --> 00:24:02,960
one of their co marketing big deals similar to Hogwarts Legacy.

521
00:24:03,839 --> 00:24:08,160
Speaker 2: Hell Divers was kind of like the one big unexpected surprise,

522
00:24:08,519 --> 00:24:09,599
yes kind of thing.

523
00:24:10,000 --> 00:24:11,880
Speaker 1: Yep, And that one's like a lot of the shine

524
00:24:11,880 --> 00:24:14,680
for that goes to PC. So again that's I mean,

525
00:24:14,720 --> 00:24:18,960
listen and now Xbox now we're going there. Yep, exactly.

526
00:24:19,039 --> 00:24:22,240
But you know, how much does it matter that people

527
00:24:22,240 --> 00:24:25,160
feel good about the PS five in hindsight? I don't know,

528
00:24:26,160 --> 00:24:28,079
but I do. I do think it will be the

529
00:24:28,160 --> 00:24:30,079
kind of thing where they have to sort of trade

530
00:24:30,119 --> 00:24:32,680
on this legacy and convincing people to like jump on

531
00:24:32,720 --> 00:24:34,680
the PS six. They'll be able to do that early on,

532
00:24:34,759 --> 00:24:36,400
just like the Switch has been able to and just

533
00:24:36,400 --> 00:24:38,039
like the PS five and PS four was able to.

534
00:24:38,480 --> 00:24:41,359
But long term, these people that are that were maybe

535
00:24:41,440 --> 00:24:43,599
on the fence are becoming more on the fence about wait,

536
00:24:43,599 --> 00:24:45,079
did I get my money's worth out of this thing?

537
00:24:45,319 --> 00:24:47,920
Maybe I'll just keep playing my PS five. I don't know.

538
00:24:48,000 --> 00:24:50,920
Maybe maybe Sony won't care because they'll completely plan for

539
00:24:50,960 --> 00:24:52,400
this next generation to be like, no, we're going to

540
00:24:52,519 --> 00:24:54,400
keep the PS five around the whole time because we

541
00:24:54,480 --> 00:24:56,000
know people are just going to keep that thing plugged

542
00:24:56,039 --> 00:24:58,599
under their TV for the next ten years. We'll see.

543
00:24:58,920 --> 00:25:02,000
Speaker 2: Curious if I ask people do ranking of the numbered PlayStations,

544
00:25:02,559 --> 00:25:05,119
like how many would have five dead lasts be between

545
00:25:05,160 --> 00:25:06,319
that and three for people?

546
00:25:06,440 --> 00:25:08,559
Speaker 1: Right? I think so, yeah, which is? You know? I

547
00:25:08,640 --> 00:25:11,599
think PS five has been pretty good in terms of

548
00:25:11,680 --> 00:25:14,440
like playing games on it, like it's a good piece

549
00:25:14,480 --> 00:25:17,839
of tech. It's just you're right, people judge it based

550
00:25:17,880 --> 00:25:20,640
on the library. PS four PS two are going to

551
00:25:20,680 --> 00:25:22,279
be kind of bad. Only PS two will win, but

552
00:25:22,319 --> 00:25:24,160
PS four will be right there after that.

553
00:25:24,240 --> 00:25:27,599
Speaker 2: I think, even to me, it's like, obviously PS two

554
00:25:27,640 --> 00:25:29,480
or PS one is that just the old I am?

555
00:25:30,079 --> 00:25:32,839
Speaker 1: I think so people love the PS four library. They love, love,

556
00:25:32,839 --> 00:25:34,680
love it, even though it's a terrible console in terms

557
00:25:34,680 --> 00:25:36,519
of tech. They love that console because they had just

558
00:25:36,519 --> 00:25:41,160
great games. All right. Yes, Double seven mentioned it first light.

559
00:25:41,400 --> 00:25:44,039
It's coming out March twenty seventh. They had a state

560
00:25:44,039 --> 00:25:47,680
of play for that. I think it looks really good.

561
00:25:49,640 --> 00:25:51,519
Parts of it that really kind of had people worrying

562
00:25:51,559 --> 00:25:54,440
were during some of the explosions the frame rate would drop,

563
00:25:56,720 --> 00:26:01,200
the car chase scene looked a little bit lackluster, But

564
00:26:01,279 --> 00:26:04,240
beyond that, everything else look good to me. So it's

565
00:26:04,240 --> 00:26:06,599
set up so that there are guided sequences which are

566
00:26:06,599 --> 00:26:10,519
going to be streamlined, set pieces linear, and you're going

567
00:26:10,599 --> 00:26:13,359
to go through those set pieces, set them off and

568
00:26:13,519 --> 00:26:16,200
kind of blast your way through a straight level. Then

569
00:26:16,279 --> 00:26:18,319
you get to these open levels and there's a bunch

570
00:26:18,359 --> 00:26:20,720
of those, and these are like massive Hitman stages that

571
00:26:20,759 --> 00:26:22,160
you can kind of do whatever you want in and

572
00:26:22,200 --> 00:26:25,839
solve things however you want. I think that sounds like

573
00:26:25,880 --> 00:26:28,079
a good sort of back and forth, keep a good

574
00:26:28,119 --> 00:26:32,200
pace to things. You know, you spend a lot of

575
00:26:32,200 --> 00:26:34,759
time in this exotic locale, and then you get into

576
00:26:34,759 --> 00:26:37,000
the car, you get whisked away to see the next

577
00:26:37,000 --> 00:26:38,839
exotic locale, and then you get to spend a lot

578
00:26:38,839 --> 00:26:41,160
of time in there. I think that sounds really good

579
00:26:41,200 --> 00:26:43,359
for a James Bond game, and I just think, iowise

580
00:26:43,440 --> 00:26:45,359
tech is really mature to the point where it looks

581
00:26:45,400 --> 00:26:47,680
really good as well. Did you get a chance to

582
00:26:47,720 --> 00:26:49,440
see anything from the state of play.

583
00:26:49,680 --> 00:26:51,559
Speaker 2: Yeah, I just I looked, not really the whole state

584
00:26:51,559 --> 00:26:53,480
of play. It looks just kind of a shorter gameplay

585
00:26:53,519 --> 00:26:56,279
trailer that they have put up, and yeah, it looks spiffy.

586
00:26:56,359 --> 00:26:58,960
What you're saying is I think what I want. I

587
00:26:59,000 --> 00:27:00,480
do want those hit mans out levels, but you know,

588
00:27:00,519 --> 00:27:02,119
if you're doing a James Bond game, I do kind

589
00:27:02,160 --> 00:27:05,160
of want some flashy set pieces things like that for sure.

590
00:27:05,599 --> 00:27:08,279
Uh interesting that there's a special addition that comes with

591
00:27:08,319 --> 00:27:08,720
a gun.

592
00:27:10,480 --> 00:27:13,559
Speaker 1: Yeah, but sure, three hundred dollars, three hundred dollars in a game.

593
00:27:13,599 --> 00:27:16,400
Speaker 3: If he comes with a gun.

594
00:27:15,519 --> 00:27:17,920
Speaker 1: It comes with it comes to the replica replica of

595
00:27:17,920 --> 00:27:18,759
the Golden Gun.

596
00:27:19,200 --> 00:27:23,519
Speaker 2: Okay, right, I mean, yeah, be real weird. I feel.

597
00:27:25,799 --> 00:27:27,920
Speaker 1: Comes it comes with a gun and instructions on who

598
00:27:27,960 --> 00:27:28,519
to use it on.

599
00:27:28,599 --> 00:27:33,440
Speaker 2: It's crazy, but I feel my expectations for this what

600
00:27:33,480 --> 00:27:36,200
I'm is in a very similar places that Indiana Jones game.

601
00:27:36,359 --> 00:27:38,000
It's like, boy, I bet I bet they have a

602
00:27:38,200 --> 00:27:39,799
I bet they're gonna have a real good eight to

603
00:27:39,960 --> 00:27:42,319
eight point five in here, and I'm I've got to

604
00:27:42,359 --> 00:27:43,640
go and enjoy it a lot. I don't think I'm

605
00:27:43,799 --> 00:27:45,720
gonna come out and be like, Man, this is just

606
00:27:45,799 --> 00:27:48,279
as good as those Hitman games. This is practically stretching

607
00:27:48,359 --> 00:27:51,359
the same itch part. I'm also not a giant James

608
00:27:51,359 --> 00:27:54,200
Bond guy, honestly, Jeff, but that's not going to stop

609
00:27:54,240 --> 00:27:58,200
me from enjoying a game featuring him. So yes, uh yeah,

610
00:27:58,240 --> 00:27:59,640
I like what I see for sure.

611
00:28:01,480 --> 00:28:03,200
Speaker 1: Yeah, I like what I see. I think that you're

612
00:28:03,279 --> 00:28:06,119
right that I will play through this and I will

613
00:28:06,240 --> 00:28:08,920
enjoy it at an eight to eight point five level.

614
00:28:08,960 --> 00:28:11,079
I think that's exactly where I'm at as well, and

615
00:28:11,079 --> 00:28:12,880
then I will go back to playing the Hitman games.

616
00:28:13,319 --> 00:28:16,039
There is no like mastery system, there's no like trying

617
00:28:16,039 --> 00:28:18,640
to unlock stuff by replaying the levels over and over again.

618
00:28:18,759 --> 00:28:22,039
There are multiple ways to solve these big open levels,

619
00:28:22,279 --> 00:28:24,519
so you can replay them, but it's not set up

620
00:28:24,559 --> 00:28:26,119
to be like this is a game you're supposed to

621
00:28:26,119 --> 00:28:27,839
go back to and try a bunch of different things.

622
00:28:28,559 --> 00:28:31,599
Not that that's even how everyone plays hit Man. And

623
00:28:31,640 --> 00:28:33,279
I still think Hitman would be better for some of

624
00:28:33,279 --> 00:28:36,839
that stuff, because it's just meant to be that sandbox here.

625
00:28:36,880 --> 00:28:39,319
It's going to be much more about making you feel cool,

626
00:28:40,240 --> 00:28:43,599
having big action moments, and sort of like keeping the

627
00:28:43,640 --> 00:28:46,559
pacing of a Bond adventure up and keeping your heart

628
00:28:46,599 --> 00:28:48,799
rate going, which I think is a good master to

629
00:28:48,799 --> 00:28:51,200
serve in this case. And it'll be a different flavor

630
00:28:51,240 --> 00:28:54,119
than Hitman, and I welcome that from the studio. But

631
00:28:55,119 --> 00:28:57,960
we'll see March twenty seventh not that far away, looking

632
00:28:58,000 --> 00:29:01,559
forward to it. All right, those were the big stories

633
00:29:01,599 --> 00:29:03,559
I wanted to talk about. I'm sure our community wants

634
00:29:03,599 --> 00:29:05,839
to talk about some other stuff, so we could do

635
00:29:05,880 --> 00:29:07,319
that by listening to what they have to say in

636
00:29:07,359 --> 00:29:09,720
the super chats, which we'll get to right after this.

637
00:29:15,319 --> 00:29:18,880
All right, we are back, Mike, Let's do the superchats please.

638
00:29:19,119 --> 00:29:21,680
Speaker 2: All right, David Arline says, can't wait for your Metroid

639
00:29:21,759 --> 00:29:24,359
Vane apology tour, Mikey, It'll be really fun to watch

640
00:29:24,400 --> 00:29:27,079
you play Salt and Sanctuary and Grime then the second

641
00:29:27,119 --> 00:29:30,960
one here, Oh and Ander Lily slash Magnolia. Can't forget those. Yeah,

642
00:29:31,000 --> 00:29:32,839
I mean, I think I've done a pretty good job

643
00:29:32,920 --> 00:29:35,599
playing a lot of the biggest ones. The Blast, Miss

644
00:29:35,599 --> 00:29:38,279
games that feel bad about for sure. Yeah, I'll I'll

645
00:29:38,319 --> 00:29:42,160
try to round out my Metroid Vanua knowledge pack here

646
00:29:42,319 --> 00:29:46,720
as soon as I can. Have you played any of those?

647
00:29:46,960 --> 00:29:49,559
I think you said when we were dranking the metroviss day,

648
00:29:49,559 --> 00:29:51,200
you played it like a little bit of a bunch

649
00:29:51,240 --> 00:29:51,839
of them.

650
00:29:52,039 --> 00:29:53,880
Speaker 1: Yeah, yeah, I played a little Yeah, I played a

651
00:29:53,880 --> 00:29:55,640
little bit of a bunch of them. And none of them.

652
00:29:56,000 --> 00:29:57,880
I mean I thought a lot of them were quality

653
00:29:58,079 --> 00:30:00,480
and like fun to play. They just didn't hook me

654
00:30:00,559 --> 00:30:02,119
to the point where I saw them through.

655
00:30:02,960 --> 00:30:08,039
Speaker 2: Lex light, says rank Soak song Bug, mister mosquito Australia

656
00:30:08,119 --> 00:30:10,720
and ants, what does Australia have to do with the

657
00:30:10,759 --> 00:30:13,319
rest of these? They mean the country?

658
00:30:13,359 --> 00:30:13,680
Speaker 1: You know what?

659
00:30:13,799 --> 00:30:16,480
Speaker 2: It's fun? It's the musical I thought they meant. I

660
00:30:16,519 --> 00:30:19,759
thought I thought they met the movie. Is that a musical?

661
00:30:20,200 --> 00:30:21,799
Speaker 1: Isn't it not? I thought it was a musical.

662
00:30:22,119 --> 00:30:23,759
Speaker 2: It's a musical with Hugh Jackman.

663
00:30:24,240 --> 00:30:26,079
Speaker 1: Yeah, but I mean, well, you know why I thought.

664
00:30:26,079 --> 00:30:27,720
I think it's a musical because it has Hugh Jackman

665
00:30:27,799 --> 00:30:29,559
in it, and it's also from the guy that it's

666
00:30:29,599 --> 00:30:32,200
isn't from Boz Luhrmann, the guy that does a bunch

667
00:30:32,240 --> 00:30:33,400
of musicals, but I don't know.

668
00:30:33,960 --> 00:30:37,799
Speaker 2: Yeah, I guess yeah, because it's because the country has bugs.

669
00:30:38,000 --> 00:30:41,680
I get it. Oh, duh, right, it's not about the movie,

670
00:30:42,000 --> 00:30:42,400
all right.

671
00:30:42,599 --> 00:30:43,359
Speaker 1: Uh.

672
00:30:43,519 --> 00:30:48,759
Speaker 2: I will rank these from worst to best. I'll go ants,

673
00:30:49,920 --> 00:30:55,359
no ants bug mister Mosquito Australia silk Song.

674
00:30:56,119 --> 00:30:58,279
Speaker 1: Okay, I think that's that's definitive.

675
00:30:58,400 --> 00:30:59,960
Speaker 2: I think I think Hall of Night in solks On

676
00:31:00,000 --> 00:31:03,359
it might be the best pieces of bug based media

677
00:31:03,960 --> 00:31:06,880
ever created, even better than A Bugs Life, I admit it. Wow.

678
00:31:07,119 --> 00:31:12,200
Speaker 3: Okay, First, Michael Minatti does not represent the one game

679
00:31:12,200 --> 00:31:14,119
as LLC think you.

680
00:31:14,200 --> 00:31:16,319
Speaker 1: Yeah, you can yell at him if you're Australia.

681
00:31:18,799 --> 00:31:21,440
Speaker 2: Next up here it's from Simon Scotchwant ever played Two

682
00:31:21,440 --> 00:31:24,440
Worlds for re Xbox three sixty was the Oblivion Killer

683
00:31:24,839 --> 00:31:28,079
or Lunar Dragon Song. Pretty sure it punished you if

684
00:31:28,079 --> 00:31:32,720
you sprint slash run by taking off HP. I played

685
00:31:32,720 --> 00:31:34,720
a little bit of Two Worlds or maybe those two

686
00:31:34,759 --> 00:31:37,039
Worlds too, which is always bas laughing like an eat

687
00:31:37,039 --> 00:31:39,400
through to something. Ye, I had a joke. I was

688
00:31:39,440 --> 00:31:41,960
always very proud of myself for that was terrible. I

689
00:31:42,000 --> 00:31:44,359
would always be like, hey, I just reviewed two Worlds.

690
00:31:44,440 --> 00:31:46,839
I gave it. I gave it a two one for

691
00:31:46,960 --> 00:31:48,960
each world.

692
00:31:48,680 --> 00:31:54,039
Speaker 1: I remember you saying that at some point, So, yeah,

693
00:31:54,200 --> 00:31:55,039
that's very funny.

694
00:31:55,119 --> 00:31:57,559
Speaker 2: There was something on hinge sounding about playing the Two

695
00:31:57,599 --> 00:32:03,559
Worlds games in twenty twenty five. That's a cry for help. Yeah, definitely,

696
00:32:04,119 --> 00:32:06,599
kind of like it's too Can I get Two Worlds

697
00:32:06,640 --> 00:32:07,640
on Steamers?

698
00:32:07,759 --> 00:32:08,039
Speaker 1: Though?

699
00:32:08,319 --> 00:32:13,279
Speaker 2: To uh oh man, two Worlds two is on steam

700
00:32:13,279 --> 00:32:14,480
Two Worlds Epic.

701
00:32:14,319 --> 00:32:17,519
Speaker 1: Edition, Holy shit, I can't get. I'm getting right now.

702
00:32:17,839 --> 00:32:19,920
Speaker 2: One of the dcs is just called the Two Worlds

703
00:32:19,920 --> 00:32:23,039
a strategy Guy. You can buy the two world Strategy Guide.

704
00:32:23,200 --> 00:32:27,920
Oh man, do what the fuck is this? It's literally

705
00:32:27,960 --> 00:32:30,720
a PDF of a strategy guide.

706
00:32:30,839 --> 00:32:35,200
Speaker 1: Holy shit, man, that's a different time and place. Oh man,

707
00:32:35,400 --> 00:32:38,400
my god. Maybe they're like, maybe it's a company that

708
00:32:38,480 --> 00:32:40,519
like sells strategy guides, like we should make a game

709
00:32:40,559 --> 00:32:42,240
so we get sell more of our strategy guides.

710
00:32:43,079 --> 00:32:48,160
Speaker 2: Two Worlds Epic Edition has mostly positive reviews. That's two thousand.

711
00:32:48,359 --> 00:32:49,839
The Epic Edition was two thousand and ninety.

712
00:32:50,119 --> 00:32:52,119
Speaker 1: I'm buying the Two Worlds collection. There we go.

713
00:32:53,039 --> 00:32:55,240
Speaker 2: Yeah, then two Worlds too? How do people feel about two?

714
00:32:55,759 --> 00:32:57,799
I don't like about these stupid case a lot.

715
00:32:58,000 --> 00:33:00,559
Speaker 1: Actually I don't know what it's like. It's mixed for

716
00:33:00,599 --> 00:33:01,400
two worlds too.

717
00:33:02,279 --> 00:33:05,359
Speaker 2: Shit, reality? What's reality pump Studio has been up too recently?

718
00:33:06,599 --> 00:33:09,799
Speaker 1: Let's see, I'll click on the reality pup Studios.

719
00:33:10,440 --> 00:33:12,480
Speaker 2: Oh they haven't. I don't think they've done too much

720
00:33:12,519 --> 00:33:14,680
since the days of two Worlds.

721
00:33:14,839 --> 00:33:18,000
Speaker 1: Actually, yeah, but I'm like inured. What is Earth twenty

722
00:33:18,079 --> 00:33:18,880
one forty?

723
00:33:19,559 --> 00:33:22,160
Speaker 2: What Earth? I have? Earth twenty one fifty? Is this

724
00:33:22,160 --> 00:33:23,319
the sequel to twenty one.

725
00:33:23,160 --> 00:33:25,640
Speaker 1: For there's because there's Earth twenty one sixty as well.

726
00:33:26,680 --> 00:33:28,960
Speaker 2: Oh the Earth twenty one fifty.

727
00:33:29,319 --> 00:33:30,920
Speaker 1: Yeah, there's an Earth twenty one fifty.

728
00:33:30,640 --> 00:33:32,599
Speaker 2: Trails two thousand? What the fuck is this?

729
00:33:32,599 --> 00:33:33,119
Speaker 1: Shit? All right?

730
00:33:33,119 --> 00:33:36,279
Speaker 2: Now, that's that's that's a remaster for sure.

731
00:33:36,400 --> 00:33:37,799
Speaker 1: Yeah, the two Worlds a.

732
00:33:37,880 --> 00:33:40,920
Speaker 2: Rabbit hold go everybody?

733
00:33:41,559 --> 00:33:45,039
Speaker 1: H oh classic arts games Okay, yeah, we're arts games, okay.

734
00:33:45,200 --> 00:33:46,839
Man twenty one sixty looks insane?

735
00:33:46,880 --> 00:33:49,680
Speaker 2: Actually all right, gosh yeah, I'm thinking about two worlds

736
00:33:49,720 --> 00:33:54,559
all the time. Very similar Braid Space as Haze.

737
00:33:54,359 --> 00:33:55,720
Speaker 1: Oh for sure? Yeah.

738
00:33:56,079 --> 00:33:56,279
Speaker 3: Yeah.

739
00:33:56,799 --> 00:34:00,680
Speaker 2: Sim from Scotchwan says sad news Captain Toad isn't online multiplayer? Then?

740
00:34:00,680 --> 00:34:02,720
Who lied to us? Uh?

741
00:34:03,279 --> 00:34:05,720
Speaker 1: Is it Epic Open World that always was saying it

742
00:34:05,759 --> 00:34:08,280
is maybe all right.

743
00:34:08,719 --> 00:34:11,159
Speaker 2: One for assignment is tomorrow, t G I f thank

744
00:34:11,239 --> 00:34:14,559
grub it's Friday. I'm hanging out tomorrow though.

745
00:34:14,599 --> 00:34:18,000
Speaker 1: Yeah, we're hanging out tomorrow. I will see. I still

746
00:34:18,000 --> 00:34:20,960
have not been able to get Sky's Arcadia working. Uh

747
00:34:21,159 --> 00:34:23,800
so probably not, honestly, I'll try to come back next

748
00:34:23,840 --> 00:34:25,519
week with that ross.

749
00:34:25,519 --> 00:34:27,679
Speaker 2: It's just a note that the recent YouTube VODs not

750
00:34:27,719 --> 00:34:29,760
having live CHET replay is a bit of a bummer

751
00:34:29,800 --> 00:34:32,480
as someone who can't watch live pens nests.

752
00:34:33,519 --> 00:34:34,000
Speaker 1: Yeah weird.

753
00:34:34,000 --> 00:34:36,280
Speaker 2: I don't know, because YouTube them.

754
00:34:36,639 --> 00:34:41,159
Speaker 3: We had videos and yeah, the child gets delated.

755
00:34:41,320 --> 00:34:43,440
Speaker 2: So that that is a consequence of doing that.

756
00:34:43,679 --> 00:34:45,280
Speaker 1: Yep, all right, well but that just might have to

757
00:34:45,320 --> 00:34:47,280
be something that happens. But we'll see. We'll test this

758
00:34:47,320 --> 00:34:48,960
out for a little bit and uh, if we don't

759
00:34:49,000 --> 00:34:50,880
like it, we'll go back to that ross. Sorry about that,

760
00:34:50,920 --> 00:34:52,800
Bud glitches.

761
00:34:52,800 --> 00:34:54,760
Speaker 2: Hey, guys love the show. Want to ask what are

762
00:34:54,800 --> 00:34:57,239
your expectations from the Sony event this month in terms

763
00:34:57,280 --> 00:35:00,119
of first party games? Thanks? I mean, I do you

764
00:35:00,199 --> 00:35:03,199
expect to see Wolverine like just says I'd be interested

765
00:35:03,280 --> 00:35:07,880
with the reintroduction of Marathon looks like, I mean, gosh,

766
00:35:07,920 --> 00:35:09,840
I hope there's something fun that what they're saying. At

767
00:35:09,840 --> 00:35:11,880
one point, there's gonna be initiatives to try to bring

768
00:35:11,960 --> 00:35:14,159
back order franchises of some kind.

769
00:35:14,519 --> 00:35:16,840
Speaker 1: See. Yeah, that was a Hermit Holst thing, being like, hey,

770
00:35:16,840 --> 00:35:18,119
we could like sort of fill in some of these

771
00:35:18,199 --> 00:35:21,760
gaps by bringing back some other games. Yeah, so then

772
00:35:21,920 --> 00:35:27,039
definitely Jumping Flash three, we'll definitely get that, of course. Yeah.

773
00:35:27,039 --> 00:35:29,199
I think for me, I think the first party games

774
00:35:29,239 --> 00:35:32,119
it's gonna be Marathon, It'll be that God of War.

775
00:35:32,480 --> 00:35:35,000
I mean even that is questionable, but I think it'll

776
00:35:35,000 --> 00:35:37,480
probably will be there, the God of War, Metro Advana,

777
00:35:37,920 --> 00:35:41,039
and then Wolverine. I don't think we see the next

778
00:35:42,159 --> 00:35:44,840
Sony Santa Monica game yet. I think that's still just

779
00:35:45,000 --> 00:35:46,360
a touch of a touch of ways off.

780
00:35:46,480 --> 00:35:49,039
Speaker 3: Yeah, Marveltokin, don't forget about that. They doing that.

781
00:35:49,119 --> 00:35:52,320
Speaker 2: Yeah, yeah, oh that's them right. Yeah, for sure, they

782
00:35:52,360 --> 00:35:54,480
definitely announce some new characters. I still thought I was

783
00:35:54,480 --> 00:35:56,679
where they didn't announce a single new character at EVO,

784
00:35:56,800 --> 00:36:02,320
but yeah, glad jew Antonio Morales says, who cares about

785
00:36:02,320 --> 00:36:06,840
spoon Heaven Football is back. Let's fucking go yes, it's

786
00:36:06,840 --> 00:36:09,880
time for the footballs. I mostly think I'm more excited

787
00:36:09,920 --> 00:36:11,159
for my fantasy team than.

788
00:36:11,119 --> 00:36:12,880
Speaker 1: The actually normal Yeah.

789
00:36:13,079 --> 00:36:15,119
Speaker 2: Yeah, I gotta make sure everyone's I mean, this is

790
00:36:15,119 --> 00:36:17,000
the first game of the season. Everyone should be playing ants.

791
00:36:17,000 --> 00:36:20,280
Somebody got hurt and fucking practice, which I guess.

792
00:36:20,519 --> 00:36:22,679
Speaker 1: I had a lot of questionables on my team, so

793
00:36:22,760 --> 00:36:23,199
we'll see.

794
00:36:24,000 --> 00:36:26,800
Speaker 2: I better check that out. Yeah, I guess I don't

795
00:36:26,800 --> 00:36:28,639
even know when the Browns are playing. I'm allowed to

796
00:36:28,840 --> 00:36:33,079
try to figure that out. Uh, next up, Michael McCarthy,

797
00:36:33,599 --> 00:36:35,599
Thanks for all the great content. I'm nearing the end

798
00:36:35,599 --> 00:36:38,159
of Pippa Strello and the Curs Jogyo. More people need

799
00:36:38,199 --> 00:36:39,920
to play. This game just keeps getting better. Yeah. I

800
00:36:40,320 --> 00:36:41,800
wasn't enjoying that game when I tried it.

801
00:36:41,960 --> 00:36:42,199
Speaker 3: Same.

802
00:36:42,719 --> 00:36:44,480
Speaker 2: I think I was like looking at Opra Curson, that

803
00:36:44,519 --> 00:36:47,000
game is like an average of eighty nine or something

804
00:36:47,079 --> 00:36:51,119
ridiculously high. Really like, yeah, it's like a really high

805
00:36:51,159 --> 00:36:53,679
open curR. Yeah. You know, people have talked about it

806
00:36:53,760 --> 00:36:56,360
a bit, but doesn't seem like, yeah, eighty nine on

807
00:36:56,400 --> 00:36:59,119
OPI CRAC doesn't seem like it's being talked enough for

808
00:36:59,159 --> 00:37:01,400
a game that has it average score of eighty nine

809
00:37:01,679 --> 00:37:03,639
based off of forty seven credit review.

810
00:37:03,760 --> 00:37:07,199
Speaker 1: Yeah that's nuts. It's a super high. This is Pipastrella

811
00:37:07,239 --> 00:37:07,800
we're talking about.

812
00:37:09,840 --> 00:37:12,039
Speaker 3: I need to continue to play that game.

813
00:37:12,119 --> 00:37:15,719
Speaker 1: Said, yeah, okay, interesting.

814
00:37:16,519 --> 00:37:20,519
Speaker 2: Uh. Next up is from Gwynn the Hunter. Probably wearing

815
00:37:20,519 --> 00:37:22,679
my spoon heavy shirt today because at the end of

816
00:37:22,679 --> 00:37:25,440
the era, the final day of a genuine cultural phenomenon,

817
00:37:25,480 --> 00:37:28,719
bit sad and away silk goodness. Thank you for getting

818
00:37:28,760 --> 00:37:30,639
me with shirt. I got mine as well. You can

819
00:37:30,679 --> 00:37:32,599
get your own spoon Heaven shirt. You go to store

820
00:37:32,639 --> 00:37:35,559
dot giant bomb dot com. Use the prombo code spoon Heaven.

821
00:37:35,599 --> 00:37:37,679
That's one word on your purchase of a spoon of

822
00:37:37,800 --> 00:37:41,280
shirt to get twenty percent off that product. I picked

823
00:37:41,360 --> 00:37:42,920
up some other things while you're there, all sorts of

824
00:37:42,960 --> 00:37:46,360
good Giant but I'm good he's thinking for your sport,

825
00:37:46,400 --> 00:37:47,360
Giant bomb dot com.

826
00:37:47,920 --> 00:37:50,039
Speaker 3: That's the game, Miss joke.

827
00:37:50,079 --> 00:37:55,320
Speaker 1: Will listen. We we let Giant Bomb have some stuff,

828
00:37:55,440 --> 00:37:55,760
all right.

829
00:37:58,920 --> 00:38:02,400
Speaker 2: They have a They had a much better digital store than.

830
00:38:03,519 --> 00:38:05,639
Speaker 1: Like you can actually get shirts that don't disintegrate.

831
00:38:05,719 --> 00:38:10,440
Speaker 2: Yeah yeah. Next up is from Oh grug just got

832
00:38:10,519 --> 00:38:13,519
back fi vacation and too many tequila shots, and I

833
00:38:13,599 --> 00:38:16,159
have to ask What upen to Mike during mes cow

834
00:38:16,360 --> 00:38:19,239
on stream and singing slurs and mescal? What happened to

835
00:38:19,280 --> 00:38:24,119
Mike drinking mescal and stream and saying slurs? Mezcalatti, I

836
00:38:24,159 --> 00:38:26,000
didn't drinking off of my mes cow because I usually

837
00:38:26,079 --> 00:38:28,280
want to drink my mes cow and tequila during the

838
00:38:28,320 --> 00:38:31,519
warmer months. I really have not been drinking very much though,

839
00:38:31,559 --> 00:38:33,639
so I feel like I kind of lost opportunities. Maybe

840
00:38:34,800 --> 00:38:36,440
I should treat myself to a little bit of the

841
00:38:36,480 --> 00:38:38,639
mes cow, because like I want to be able, I

842
00:38:38,639 --> 00:38:40,400
want to have fun and buy a new bottle every year,

843
00:38:40,400 --> 00:38:42,880
but I don't make it through a bottle a year even.

844
00:38:42,719 --> 00:38:46,480
Speaker 1: You know, don't unleash the beast. Don't unleash the the Mezcalotti.

845
00:38:47,880 --> 00:38:52,920
Speaker 2: Who knows what awful slurs I'll say this time, Taco Belmont,

846
00:38:53,840 --> 00:38:55,840
have we gotten a super tifer Taco Bellmont before?

847
00:38:55,840 --> 00:38:58,559
Speaker 1: Because that needs incredible? I don't think so it's very good.

848
00:38:58,800 --> 00:39:01,000
Speaker 2: I like it. If my parley hits, I'll get silk

849
00:39:01,119 --> 00:39:06,239
song Foo. You know it's only twenty bucks, right, but

850
00:39:06,800 --> 00:39:08,920
sure how your parlay.

851
00:39:08,519 --> 00:39:14,000
Speaker 1: Goes talking to some other places. Good luck, Taco bell Mont.

852
00:39:14,199 --> 00:39:15,199
We're all pulling for you.

853
00:39:15,880 --> 00:39:18,440
Speaker 2: Why Jacka says, I read Brother. He's listened to the

854
00:39:18,519 --> 00:39:20,840
Masters of Doom recently out there hearing you guys talk

855
00:39:20,840 --> 00:39:23,800
about it on a podcast. It's really good. Any other

856
00:39:23,840 --> 00:39:28,800
recommendations for video game oriented books. I did enjoy that

857
00:39:28,880 --> 00:39:32,159
sid Meyer memoir a lot. It is a good deal

858
00:39:32,239 --> 00:39:34,880
more chill and like there's a lot as much drama

859
00:39:34,880 --> 00:39:36,960
and whatnot as Masters of Doom. It is mostly si

860
00:39:37,119 --> 00:39:41,199
you're talking about his career. I didn't get a chance

861
00:39:41,239 --> 00:39:44,039
to read it. But did you read Shreyer's book about

862
00:39:44,079 --> 00:39:44,800
the Blizzard?

863
00:39:45,360 --> 00:39:48,480
Speaker 1: No? Not yet. No, I intend to, but uh, yeah,

864
00:39:48,599 --> 00:39:49,519
I've not read it yet.

865
00:39:49,760 --> 00:39:52,679
Speaker 2: Yeah, things about that, I have a I have one

866
00:39:52,719 --> 00:39:56,159
about Sierra Online in uh in the primer ready to Go,

867
00:39:56,199 --> 00:39:57,239
So I'll let you know that.

868
00:39:57,239 --> 00:40:02,159
Speaker 1: One is I keep looking for Game Over by David

869
00:40:02,239 --> 00:40:05,880
Chef how Nintendo Conquered the World or whatever it is

870
00:40:06,840 --> 00:40:09,159
on audiobook. I'm like, I'm probably just gon have to

871
00:40:09,239 --> 00:40:10,679
like make this the next book I read after I'm

872
00:40:10,679 --> 00:40:15,360
done with Project Hail Mary. But because apparently there is

873
00:40:15,480 --> 00:40:17,800
a book on tape version of it and they never

874
00:40:17,960 --> 00:40:20,760
like redid it for CD or audible or anything. So

875
00:40:20,800 --> 00:40:23,320
if anyone has this, if anyone has seen it. If

876
00:40:23,360 --> 00:40:26,239
anyone sees that their library, let me know, because I

877
00:40:26,239 --> 00:40:28,159
want to digitize it and I want to listen to

878
00:40:28,199 --> 00:40:30,679
it on tape and see if I can make that happen.

879
00:40:30,880 --> 00:40:32,920
That's the one I want to like read. Next, That's

880
00:40:32,920 --> 00:40:34,760
where I'm at. I also want to get I also

881
00:40:34,760 --> 00:40:36,760
want to get Doom Guy. I want to read Romero's book.

882
00:40:37,440 --> 00:40:38,920
Speaker 2: Yeah, And I mean, I don't know if you've you know,

883
00:40:39,519 --> 00:40:41,199
this thing popped off a bit ago, but I still

884
00:40:41,199 --> 00:40:44,519
think Console Wars is a good fun time. I like

885
00:40:44,599 --> 00:40:45,039
that book.

886
00:40:45,119 --> 00:40:47,079
Speaker 1: Yeah, oh yeah, yeah, I think Blake did a really

887
00:40:47,079 --> 00:40:47,920
good job on that one.

888
00:40:48,360 --> 00:40:51,639
Speaker 2: Lossion says, you guys need to try Colombian beef and

889
00:40:51,800 --> 00:40:52,880
panat as. Sure.

890
00:40:53,760 --> 00:40:58,119
Speaker 1: Absolutely, yeah. I think Steph worked at a Colombian restaurant

891
00:40:58,400 --> 00:41:02,199
early on our relationship ship. And uh, that's some good food.

892
00:41:02,599 --> 00:41:03,639
That's some real good food.

893
00:41:05,440 --> 00:41:09,559
Speaker 2: Okay. Next up is from the entire Wolf rank these

894
00:41:09,599 --> 00:41:12,440
games from least to most likely Melgar Saw one remake,

895
00:41:12,519 --> 00:41:16,440
Mogasolt six, mel Gear Rising two, Master Collection Volume two,

896
00:41:16,480 --> 00:41:20,199
Melgar Acid three, and Star Tropics three. Most likely is

897
00:41:20,639 --> 00:41:26,079
UH Collection two, the Melgar sal one remake. Yep, then.

898
00:41:28,119 --> 00:41:29,519
Speaker 1: Uh Metal Gear Rising two.

899
00:41:29,760 --> 00:41:32,000
Speaker 2: Yeah, Rising two, Melgar six.

900
00:41:31,880 --> 00:41:33,119
Speaker 1: Not likely but more likely.

901
00:41:33,519 --> 00:41:35,960
Speaker 2: And then again, ye, Star Tropics at the very bottom

902
00:41:35,960 --> 00:41:36,639
of fortun.

903
00:41:36,440 --> 00:41:38,119
Speaker 1: Yeah, that's correct, that's the correct order.

904
00:41:39,119 --> 00:41:41,960
Speaker 2: Maybe we get Star Tropics three before Battle Gear Acid three.

905
00:41:42,119 --> 00:41:42,559
I don't know.

906
00:41:43,119 --> 00:41:45,800
Speaker 1: Yeah, both of those are like, yeah, you're right. I

907
00:41:45,800 --> 00:41:48,840
would put Star Tropics three above Metal Gear Acid three

908
00:41:49,239 --> 00:41:49,719
for sure.

909
00:41:50,000 --> 00:41:53,679
Speaker 2: Actually, Dreamy Mada said, did you two see that backyard

910
00:41:53,719 --> 00:41:55,920
football in ninety nine is coming to steam? All the

911
00:41:56,000 --> 00:41:59,000
pros like Barry Sanders are back except for Brett Favre. Loll,

912
00:41:59,280 --> 00:42:01,840
get fucked fuck.

913
00:42:00,920 --> 00:42:07,039
Speaker 1: You, Brett Favre, You fucking idiot. That that sounds great? Actually, ill,

914
00:42:07,079 --> 00:42:09,880
Barry Sanders. I never played those backyard sports games as

915
00:42:09,920 --> 00:42:13,719
a kid. I was playing real sports games. That was

916
00:42:13,719 --> 00:42:16,159
my opinion. I did not know that these games were

917
00:42:16,360 --> 00:42:18,840
actually pretty good and beloved. And I went back and

918
00:42:18,840 --> 00:42:21,480
played backyard baseball last year and found it to be

919
00:42:21,519 --> 00:42:23,239
a really good time. So I'm going to check this

920
00:42:23,280 --> 00:42:24,320
out this go around.

921
00:42:25,320 --> 00:42:28,079
Speaker 2: Chris Pratts is playing some of this milking song and

922
00:42:28,119 --> 00:42:30,599
I keeping damage when I try stomping the enemies. I

923
00:42:30,639 --> 00:42:31,360
don't get it.

924
00:42:34,159 --> 00:42:37,800
Speaker 1: He wants to stomp those little tupas' you can't stop them.

925
00:42:37,880 --> 00:42:39,760
Speaker 2: Yeah, just keep trying, you'll get there.

926
00:42:39,960 --> 00:42:40,679
Speaker 1: You're persistent.

927
00:42:41,079 --> 00:42:45,000
Speaker 2: Oh, Chris Pattles says, more like piss six as well.

928
00:42:45,320 --> 00:42:48,320
Talk about the PlayStation six, very good, get them, Chris,

929
00:42:48,840 --> 00:42:51,679
Taco bell monts is rather than launch PlayStation six, wait

930
00:42:51,679 --> 00:42:56,360
for a pro revision. I mean, what does that look like?

931
00:42:58,079 --> 00:43:01,719
Places six pro? First off, it'll be four years later, right,

932
00:43:02,199 --> 00:43:04,000
we might all be dead, right.

933
00:43:04,039 --> 00:43:05,960
Speaker 1: And also I got the PS five and I'm happy

934
00:43:06,000 --> 00:43:08,440
with it, and don't like I'm on the tick. There's

935
00:43:08,480 --> 00:43:12,880
a TikTok idea of like, you know, there's the iPhone whatever,

936
00:43:12,960 --> 00:43:15,639
and then they do an iPhone six S and that's

937
00:43:15,760 --> 00:43:17,480
you know, you can get that one. But then don't

938
00:43:17,480 --> 00:43:19,199
get the phone seven. Wait for the next time they

939
00:43:19,239 --> 00:43:21,559
do an S. I got the PS five, I'll get

940
00:43:21,559 --> 00:43:24,079
a PS six and then, you know, if someone got

941
00:43:24,119 --> 00:43:25,760
a PS five pro, maybe they should wait for a

942
00:43:25,760 --> 00:43:28,159
PS six Pro. But I know that's up to them. Also,

943
00:43:28,239 --> 00:43:30,239
this name Taco Bellmont. Have we read this before? It's

944
00:43:30,280 --> 00:43:35,800
so good you're being able to share Sean Sean said,

945
00:43:35,800 --> 00:43:37,679
apparently you've read it like twenty times, so we do

946
00:43:37,760 --> 00:43:38,320
that every time.

947
00:43:40,880 --> 00:43:43,639
Speaker 2: Funny, why are you barking. Calmed down, what work with you?

948
00:43:43,719 --> 00:43:49,079
Calm down, h let's see her now, David Lado says Abbidooby.

949
00:43:49,639 --> 00:43:51,960
And I know now I've skipped the buns because I

950
00:43:51,960 --> 00:43:53,599
think jumped and skipped the bunch. I'll get back to

951
00:43:53,639 --> 00:43:56,760
But David Laddo said Abbidobe, We now that's a sailor

952
00:43:56,800 --> 00:43:59,760
thing this time. Uh big frustraty sevss. Do we know

953
00:43:59,760 --> 00:44:03,079
where Luke Smith ended up? I saw this and actually

954
00:44:03,400 --> 00:44:07,800
brought up his LinkedIn it's nothing since leaving Bungee in August.

955
00:44:08,320 --> 00:44:11,960
Speaker 1: I hope he's on a beach somewhere. I'll be just

956
00:44:12,039 --> 00:44:15,920
as he's probably at like some startup of his own, because,

957
00:44:16,639 --> 00:44:18,880
like you know, he was caught up in those layoffs,

958
00:44:18,880 --> 00:44:20,559
but he was too high up to be laid off.

959
00:44:20,760 --> 00:44:23,679
I bet he got a pretty sweet exit package. He

960
00:44:23,719 --> 00:44:27,199
can go to any big funding place in the world

961
00:44:27,239 --> 00:44:29,440
and be like I'm I was the director of Destiny

962
00:44:29,639 --> 00:44:32,400
when it was good, and he'll be able to start

963
00:44:32,400 --> 00:44:35,000
a studio of his own. That's probably what he's doing.

964
00:44:35,920 --> 00:44:39,199
No yes or yes, maybe he's gonna go podcast with

965
00:44:39,239 --> 00:44:42,280
Garnet League. That's actually what we miss you.

966
00:44:42,400 --> 00:44:44,480
Speaker 2: What's wad is like? I think about his time at

967
00:44:44,519 --> 00:44:47,880
one Up is this big monolithic thing for me? One

968
00:44:47,920 --> 00:44:50,239
year or two months he was at one up really

969
00:44:50,559 --> 00:44:54,159
that one year two razy LinkedIn and before that he

970
00:44:54,199 --> 00:44:57,960
was at Khotographer eight months. He spent less than two

971
00:44:58,119 --> 00:45:02,039
years as a game's You're in the list, and it's

972
00:45:02,039 --> 00:45:05,800
seventeen years and four months at bungeee. I don't even

973
00:45:05,840 --> 00:45:07,920
know if he really even thinks of his time as

974
00:45:07,920 --> 00:45:10,559
a game journalist saw that much. That's a game developer, man.

975
00:45:10,880 --> 00:45:14,719
Speaker 1: Yep, that's really sending me Mike. That's crazy because to me,

976
00:45:15,000 --> 00:45:18,760
you say, it looks like whatever yours. Yeah, yeah, of course.

977
00:45:19,039 --> 00:45:21,639
Speaker 2: It's a very small part with his life. It Actually,

978
00:45:21,840 --> 00:45:22,239
he was.

979
00:45:22,199 --> 00:45:25,119
Speaker 3: So funny when they let him talk on those interviews

980
00:45:25,280 --> 00:45:28,199
where that people huh the time people got mad about

981
00:45:28,199 --> 00:45:31,760
the painting the armor shep and it's like, what's gonna

982
00:45:31,800 --> 00:45:34,320
be next? They're gonna sell it each one, and he says,

983
00:45:34,679 --> 00:45:36,840
are you you think we can sell them?

984
00:45:36,920 --> 00:45:41,440
Speaker 1: It's like, yeah, yeah, yes, that's right. He's got like

985
00:45:41,480 --> 00:45:44,199
a a really sharp tongue and you can tell it

986
00:45:44,320 --> 00:45:46,519
eventually like you have. He was probably like I have

987
00:45:46,559 --> 00:45:49,280
to stop talking. I'm gonna just keep getting us in trouble.

988
00:45:50,480 --> 00:45:55,840
Speaker 2: All right now. The next one is from I'm try

989
00:45:55,920 --> 00:45:58,880
Wolf Jeff complaining about Placation four specs shaking my head,

990
00:45:59,599 --> 00:46:03,239
my head while you were playing DORKYTS games on PC

991
00:46:03,760 --> 00:46:06,639
real chats were playing bud Blood Born in Days Gone

992
00:46:06,639 --> 00:46:10,760
at twenty per second. It's one of my free favorite

993
00:46:10,800 --> 00:46:12,679
reoccurring bits of yours is reminding us all of the

994
00:46:12,719 --> 00:46:14,320
places you're for did kind.

995
00:46:14,159 --> 00:46:16,840
Speaker 1: Of suck and the Xbox One like they both up.

996
00:46:16,920 --> 00:46:17,119
Speaker 3: Yeah.

997
00:46:17,360 --> 00:46:21,039
Speaker 1: Generation, It's like those companies did not believe in that generation,

998
00:46:21,119 --> 00:46:23,519
and then they were very wrong. Both the officially were I.

999
00:46:23,440 --> 00:46:25,280
Speaker 2: Do think there's a way of sort of people and like,

1000
00:46:25,360 --> 00:46:27,000
I know, I think we're both one. They're like, ah,

1001
00:46:27,000 --> 00:46:29,639
I'm gonna start playing more PC games around this time.

1002
00:46:29,719 --> 00:46:31,880
Speaker 1: That's definitely I met. It was a lot of people.

1003
00:46:31,920 --> 00:46:33,840
It was definitely us. That is when I got super

1004
00:46:33,880 --> 00:46:34,960
into PC gaming again.

1005
00:46:35,519 --> 00:46:38,159
Speaker 3: It was according to a lot of people, it was

1006
00:46:38,239 --> 00:46:40,800
the last generation of consoles. There were going to be

1007
00:46:40,880 --> 00:46:42,719
no more generation after that one.

1008
00:46:43,239 --> 00:46:44,800
Speaker 1: I mean that's what they were thinking of the beginning

1009
00:46:44,840 --> 00:46:46,639
of that generation. And then the PS four sold really

1010
00:46:46,679 --> 00:46:48,559
well and everyone went, oh shit, we gotta make something.

1011
00:46:48,639 --> 00:46:50,920
Then a couple of years later, Bloodborne came out and

1012
00:46:50,960 --> 00:46:52,400
actually started that generation.

1013
00:46:53,480 --> 00:46:55,960
Speaker 2: Oh Grex has also shout out Mike playing Mitchell Mike

1014
00:46:56,079 --> 00:46:58,719
Mike Virtual Highlight. I think he's almost haply done, but

1015
00:46:58,840 --> 00:47:01,159
forgot to get something import I don't know how I

1016
00:47:01,199 --> 00:47:03,440
could forget something. The game always just points being directions.

1017
00:47:03,519 --> 00:47:05,880
But my only bet is that maybe in that room

1018
00:47:05,920 --> 00:47:08,760
where I killed a vampire, there was a fairy that

1019
00:47:08,840 --> 00:47:10,679
I didn't touch or something, and I'll have to go

1020
00:47:10,719 --> 00:47:12,679
back and touch a faerry. I don't know. I don't

1021
00:47:12,760 --> 00:47:13,840
know what you're worried about it.

1022
00:47:14,199 --> 00:47:15,880
Speaker 1: Yeah, I think you'll be able to figure it out.

1023
00:47:15,920 --> 00:47:19,280
It's a it's a weird game. I'm really glad you're

1024
00:47:19,280 --> 00:47:19,719
playing it.

1025
00:47:20,679 --> 00:47:24,760
Speaker 2: Yeah, it is very interesting, that's for sure. JD. Camp

1026
00:47:24,760 --> 00:47:28,280
says there is a at HF golf game on PS two.

1027
00:47:28,280 --> 00:47:31,760
That's Bad Spoons. That's a THHF.

1028
00:47:31,960 --> 00:47:36,400
Speaker 1: Aquatine Hunger Force. Oh my god, what click clicked into place?

1029
00:47:36,519 --> 00:47:38,079
Speaker 2: I think I did hear about this at some point

1030
00:47:38,079 --> 00:47:40,199
in my life. Actually, there is a PS two Aquatine

1031
00:47:40,239 --> 00:47:42,880
Hunger Force game. Maybe something to think about for golf week.

1032
00:47:43,599 --> 00:47:45,920
Speaker 1: Oh that's a good idea, Okay, I'll look into it.

1033
00:47:46,039 --> 00:47:48,320
Speaker 2: Big frustrating, Sev says, I'm the captain toad guy in.

1034
00:47:48,400 --> 00:47:51,599
It absolutely is online. They added game share to it

1035
00:47:51,599 --> 00:47:53,760
when Switch You launched. It works just like clubhouse games.

1036
00:47:53,760 --> 00:47:58,199
Speaker 1: Okay, all right, oh right, okay, game share right, okay, yeah,

1037
00:47:58,239 --> 00:47:59,639
that would actually be a fun way to play that.

1038
00:47:59,639 --> 00:48:02,760
Big You did tell us this as well. We forgot.

1039
00:48:03,039 --> 00:48:04,159
Apologies to Big Fresh.

1040
00:48:05,760 --> 00:48:07,760
Speaker 2: I'm not I can't be expected to remember something like that,

1041
00:48:08,159 --> 00:48:09,320
Big Fresh access.

1042
00:48:09,760 --> 00:48:12,159
Speaker 1: I remember everything that's ever happened with me and captains.

1043
00:48:13,960 --> 00:48:17,039
Speaker 2: They all see Easy Come Easy Golf. The actual Claphans

1044
00:48:17,039 --> 00:48:18,960
game at a six cy fps and switched to one

1045
00:48:19,000 --> 00:48:22,599
day before Hotshot. How fine I did. That's pretty funny. Actually,

1046
00:48:22,880 --> 00:48:24,719
that's a game that does not really have a bespoke

1047
00:48:24,760 --> 00:48:27,000
switched to version and apparently is not running great on

1048
00:48:27,039 --> 00:48:27,440
there right.

1049
00:48:27,920 --> 00:48:30,079
Speaker 1: Uh the uh we're talking about the hot Shots Golf.

1050
00:48:30,119 --> 00:48:31,559
Speaker 2: Now we're talking about the Everybody's Golf.

1051
00:48:31,639 --> 00:48:33,639
Speaker 1: Yeah, yes, I think that's correct.

1052
00:48:33,800 --> 00:48:36,360
Speaker 2: Yeah, because I've been playing it on my rog Gley X.

1053
00:48:36,719 --> 00:48:38,239
It's one of those rog Guy ice kimes where like

1054
00:48:38,239 --> 00:48:39,760
when I started, it runs great, but if I go

1055
00:48:39,760 --> 00:48:42,199
to hybernate mode and come back, then it starts chugging

1056
00:48:42,239 --> 00:48:42,960
for some reason.

1057
00:48:43,480 --> 00:48:45,679
Speaker 1: Windows man, fucking windows.

1058
00:48:45,880 --> 00:48:47,440
Speaker 2: Oh well, I'll talk about a bit more. Yeah, I

1059
00:48:48,039 --> 00:48:51,480
played a decent amount of everybody's golf hot shots. Mike

1060
00:48:51,599 --> 00:48:54,199
Hilario says, Mike, what food and wine? I just picking interest,

1061
00:48:54,320 --> 00:48:57,159
am mind the French onion soup, dumplings in the liquid nitrogen,

1062
00:48:57,199 --> 00:49:00,400
frozen pumpkin cheesecake moose. I haven't seen too much about, Yeah, mikey,

1063
00:49:00,400 --> 00:49:01,639
I don't think I'm going to make it out to

1064
00:49:01,679 --> 00:49:04,679
Food and Wine Festival this year. I think by the

1065
00:49:04,679 --> 00:49:06,760
time I get there, it'll be slipped over to the

1066
00:49:06,760 --> 00:49:07,920
Festival of the Holidays.

1067
00:49:08,239 --> 00:49:09,320
Speaker 1: This is the thing.

1068
00:49:09,760 --> 00:49:12,480
Speaker 2: Yeah, Yeah, it's one of those Epcot festivals. There's a

1069
00:49:12,639 --> 00:49:16,760
Montreal style burger slider with impossible beef. I did see

1070
00:49:16,920 --> 00:49:20,000
so those. Yeah, they have this dumpling stand that does

1071
00:49:20,079 --> 00:49:22,760
sound amazing. The fresh on You soup one sounds good.

1072
00:49:22,800 --> 00:49:26,880
They also have a Buffalo style dumpling that sounds very

1073
00:49:26,960 --> 00:49:30,159
nice as well. So yeah, I haven't looked too much

1074
00:49:30,159 --> 00:49:32,199
into it. I'll watch a Disney Food blog video about

1075
00:49:32,199 --> 00:49:38,320
all those offerings here, probably pretty soon. When does it?

1076
00:49:38,360 --> 00:49:42,239
Speaker 1: When does it end? These these the food and wine thing?

1077
00:49:42,360 --> 00:49:45,199
Speaker 2: Food and wine starts about, Yes, it started now and

1078
00:49:45,239 --> 00:49:48,000
it'll go basically until they start the holiday at thet

1079
00:49:48,079 --> 00:49:50,880
the Festival of the Holidays, and that's like at some

1080
00:49:50,920 --> 00:49:53,880
point in November. I forgetve it's mid November at the latest.

1081
00:49:54,039 --> 00:49:55,599
Speaker 1: I think the food and wine thing was happening when

1082
00:49:55,599 --> 00:49:57,480
we were there last years when I'm what I'm trying

1083
00:49:57,480 --> 00:49:58,719
to remember that sounds familiar.

1084
00:49:58,960 --> 00:50:01,559
Speaker 2: Yeah, the way it works, it's like beginning of the

1085
00:50:01,639 --> 00:50:05,280
year ish, that's the Festival of the Arts. Then that goes.

1086
00:50:05,360 --> 00:50:09,719
Then when it's spring it's the Flowering Garden Festival. Then

1087
00:50:09,760 --> 00:50:13,360
you have the strangest time of all the brief period

1088
00:50:13,440 --> 00:50:17,320
of Vanilla Epcot. Right there is diet app class where

1089
00:50:17,320 --> 00:50:18,039
there's no festival.

1090
00:50:18,159 --> 00:50:19,800
Speaker 1: People crave vanilla Apcot now.

1091
00:50:19,880 --> 00:50:22,360
Speaker 2: Yeah, it's very rare that you ever get that. Yeah,

1092
00:50:22,360 --> 00:50:24,480
and then you got a starting at fall food and

1093
00:50:24,519 --> 00:50:27,079
wine didn't for the holidays. Festival the Holidays.

1094
00:50:27,079 --> 00:50:27,480
Speaker 1: Interesting.

1095
00:50:28,400 --> 00:50:33,320
Speaker 2: James biddle ghon giannone, sorry, excuse me, where are in heaven?

1096
00:50:33,400 --> 00:50:33,639
Speaker 1: Mugs?

1097
00:50:33,719 --> 00:50:37,320
Speaker 2: Damn it, you'll never get them. You'll have to kill me, I.

1098
00:50:37,400 --> 00:50:40,639
Speaker 1: Know, back of ours like, oh, Mike come on and

1099
00:50:40,760 --> 00:50:43,840
then and but Mike's serious, everybody. If if mugs go

1100
00:50:43,880 --> 00:50:45,159
on there, he's gonna be upset.

1101
00:50:45,960 --> 00:50:48,320
Speaker 2: Like Reinhold says, here's a couple of Hamilton's go buy

1102
00:50:48,400 --> 00:50:52,440
yourself with silk. So anything, I'll tell you what I've lost.

1103
00:50:52,800 --> 00:50:56,039
I bet I could like ask for some person back,

1104
00:50:56,079 --> 00:50:58,639
but I've lost a lot of my contacts in the industry.

1105
00:50:58,800 --> 00:51:00,559
El of a sudden, it turns out maybe you should

1106
00:51:00,559 --> 00:51:01,480
have cataloged some of.

1107
00:51:01,440 --> 00:51:04,119
Speaker 1: Those little bit I saved all my contacts, but I

1108
00:51:04,199 --> 00:51:06,920
don't like I never like thought of things that way.

1109
00:51:06,960 --> 00:51:08,760
I always just search my email for a game and

1110
00:51:08,800 --> 00:51:10,159
it's like, oh, this is the break that talked to

1111
00:51:10,199 --> 00:51:12,159
me about this game. So I have this whole list

1112
00:51:12,239 --> 00:51:14,960
of contacts. I'm like, I guess I want Star Wars

1113
00:51:15,000 --> 00:51:18,239
Outlaws for switch to I'm gonna pick one of these

1114
00:51:18,280 --> 00:51:20,880
three Ubi self contacts I have for my old address

1115
00:51:21,000 --> 00:51:22,519
book and see if they get back to me. And

1116
00:51:22,639 --> 00:51:23,960
it worked, but that was luck.

1117
00:51:24,159 --> 00:51:25,800
Speaker 2: So yeah, I can't have somebody to reach out to

1118
00:51:25,880 --> 00:51:27,760
me on my giant bomb email about that. Just like

1119
00:51:27,880 --> 00:51:29,199
it was like more like thinking, hey, this is out

1120
00:51:29,199 --> 00:51:30,880
and I'm like, can I have a code? Like sure?

1121
00:51:31,280 --> 00:51:33,480
I'm like good, because I actually I do want to

1122
00:51:33,480 --> 00:51:35,639
play that. That sounds like it's very good.

1123
00:51:35,800 --> 00:51:38,119
Speaker 1: We'll talk about it. It's running really really good.

1124
00:51:38,639 --> 00:51:42,760
Speaker 2: So and also says plus one two fuck Brett Favre. Yeah,

1125
00:51:43,000 --> 00:51:44,519
well I don't want to, but yeah, but get fucked

1126
00:51:44,559 --> 00:51:47,000
bread far Yeah, and there you go. That's uh it

1127
00:51:47,119 --> 00:51:48,599
right now. I think you so much, everybody. We'll read

1128
00:51:48,679 --> 00:51:50,440
more super chats if they come in before the end

1129
00:51:50,480 --> 00:51:50,840
of the show.

1130
00:51:51,480 --> 00:51:53,840
Speaker 1: Excellent. All right, let's let's get to a break. We'll

1131
00:51:53,840 --> 00:51:58,000
come back. We're gonna do our Mount Rushmore of Metroid Vana,

1132
00:51:58,199 --> 00:52:01,280
power ups, abilities, unlocks, that sort of thing right after this.

1133
00:52:06,800 --> 00:52:09,559
All right, we are back. We are gonna do our

1134
00:52:09,679 --> 00:52:14,039
Mount Rushmore of Metroid Vanum mechanics, Mikey, I think the

1135
00:52:14,119 --> 00:52:16,760
idea here is, you know, like a lot of the

1136
00:52:16,840 --> 00:52:20,360
things that are that are built into Metroid venues, and

1137
00:52:20,480 --> 00:52:23,599
most of them, anyhow, that you unlock that make the game,

1138
00:52:23,679 --> 00:52:26,039
you know, more playable, or give you a larger play

1139
00:52:26,119 --> 00:52:28,760
set or a large larger movement set of things you

1140
00:52:28,800 --> 00:52:31,000
could do as the character. But you know, I'm willing

1141
00:52:31,079 --> 00:52:32,760
to hear any ideas you might have. If you have

1142
00:52:32,880 --> 00:52:35,639
other mechanics in mind, feel free to drop them. Although

1143
00:52:35,639 --> 00:52:37,360
there's a couple of obvious ones. I think we'll get

1144
00:52:37,400 --> 00:52:39,239
to here right out of the gate. Do you want

1145
00:52:39,280 --> 00:52:39,840
to start us off?

1146
00:52:40,800 --> 00:52:42,159
Speaker 2: You start us off? I want to make sure I'm

1147
00:52:42,159 --> 00:52:42,760
on Yeah.

1148
00:52:43,400 --> 00:52:46,320
Speaker 1: Sure, yeah, I mean I think for me, it's double

1149
00:52:46,400 --> 00:52:48,920
jump right out of the gate. Okay, Like this is

1150
00:52:48,960 --> 00:52:51,880
the kind of thing where every time I get a

1151
00:52:51,880 --> 00:52:54,360
double jump in a Metroid Vanua game of any stripe,

1152
00:52:54,400 --> 00:52:56,719
I'm always so excited, Like, honestly, I got a double

1153
00:52:56,800 --> 00:53:00,199
jump in any game, but double jumps, especially in metroidvan Is.

1154
00:53:00,719 --> 00:53:04,519
And I do remember getting the double jump in Prince

1155
00:53:04,599 --> 00:53:06,719
of Persia the Lost Crown much later than you do

1156
00:53:06,800 --> 00:53:08,920
in most other Metroid venues, and that being like this

1157
00:53:09,119 --> 00:53:11,719
really awesome moment of like I can't believe I finally

1158
00:53:11,800 --> 00:53:14,719
have double jump. It's you know, if we were doing

1159
00:53:14,719 --> 00:53:17,639
a metro or a mount rushmore of awesome things you

1160
00:53:17,719 --> 00:53:21,000
can do in video games, double jump would probably be

1161
00:53:21,079 --> 00:53:23,119
on there as well. So it's almost certainly going to

1162
00:53:23,159 --> 00:53:26,199
be on this list for Metroidvania mechanics.

1163
00:53:26,960 --> 00:53:29,320
Speaker 2: Okay. See, I guess, like when I was first, I

1164
00:53:29,360 --> 00:53:32,280
guess my original thinking was, like the specific upgrades from

1165
00:53:32,280 --> 00:53:34,199
specific games if you want to.

1166
00:53:34,239 --> 00:53:35,800
Speaker 1: Like, if you want to drop those in there, and

1167
00:53:35,880 --> 00:53:39,159
we can like sort of you know, adapt them for

1168
00:53:39,280 --> 00:53:39,840
our list here.

1169
00:53:40,239 --> 00:53:42,800
Speaker 2: We could do that because I guess one of my

1170
00:53:42,880 --> 00:53:46,239
favorites is vaulting in the or games right or whatever

1171
00:53:46,280 --> 00:53:48,599
it's called. Gosh, I'll find executive but and you grab

1172
00:53:48,679 --> 00:53:49,960
you grab the end of me there and you use

1173
00:53:50,039 --> 00:53:52,320
them to jump off. You get to pick what direction

1174
00:53:52,440 --> 00:53:54,800
you can. It's kind of even like this more interesting

1175
00:53:54,880 --> 00:53:57,519
form of a double jump because it's both for your movement,

1176
00:53:57,960 --> 00:54:00,599
it's also an attack ability even do it with like

1177
00:54:00,719 --> 00:54:03,960
Nyby projectiles and things like that. Especially that first game,

1178
00:54:04,039 --> 00:54:06,039
it's so much of basically the core of that whole

1179
00:54:06,079 --> 00:54:10,159
experiences that. Uh, there's that whole escape sequence built around

1180
00:54:10,280 --> 00:54:12,079
using it pretty early on when you get it, and

1181
00:54:12,199 --> 00:54:15,719
it's a highlight of that game. It's gosh, it's so

1182
00:54:15,880 --> 00:54:19,400
freaking freaking amazing. I love that stuff. Uh.

1183
00:54:19,719 --> 00:54:23,400
Speaker 1: I think I would go with a wall jump and okay,

1184
00:54:23,400 --> 00:54:25,000
well let me ask you now, Mike, do you want

1185
00:54:25,280 --> 00:54:27,960
to attach like specific things from specific games. Would that

1186
00:54:28,000 --> 00:54:30,079
be more interesting for this list? That sounds pretty good

1187
00:54:30,119 --> 00:54:30,239
to me.

1188
00:54:30,519 --> 00:54:31,719
Speaker 2: I think that might work better.

1189
00:54:32,079 --> 00:54:35,760
Speaker 1: Okay, well, enough of enemies and or find the exactly

1190
00:54:35,920 --> 00:54:39,079
what that ability has a name. I'm gonna do double

1191
00:54:39,159 --> 00:54:40,679
jump from Prince of Persia.

1192
00:54:41,199 --> 00:54:49,039
Speaker 2: Sure, it's not called vault ability to get skills. I'll

1193
00:54:49,079 --> 00:54:52,840
find the skills eventually. Here is it. It's bash the

1194
00:54:52,960 --> 00:54:55,599
bash ability in the Ori games. It's called bash and

1195
00:54:55,679 --> 00:54:56,679
it's so freaking good.

1196
00:54:58,599 --> 00:55:07,440
Speaker 1: Bash and or I'll put this explanation here in parentheses. Okay, well,

1197
00:55:07,480 --> 00:55:11,559
then I will go with wall jumping in Super Metroid

1198
00:55:11,800 --> 00:55:17,239
specifically speak the truth. Yes, it is difficult in Super Metroid.

1199
00:55:17,360 --> 00:55:19,800
It is a skill. It is not something you need

1200
00:55:19,880 --> 00:55:22,719
to do in the game. It is awesome when you

1201
00:55:22,880 --> 00:55:24,480
actually figure it out. You could pull it off, and

1202
00:55:24,519 --> 00:55:26,760
you could do it reliably and you understand what they're

1203
00:55:26,760 --> 00:55:29,639
expecting of you. To me, it always makes It always clicks,

1204
00:55:29,679 --> 00:55:31,280
and it's like, oh my god, this just makes sense.

1205
00:55:31,400 --> 00:55:34,159
It feels right. It reminds me of like doing a

1206
00:55:34,239 --> 00:55:36,440
ten eighty and ten eighty snowboarding, where it's like, oh man,

1207
00:55:36,480 --> 00:55:38,159
I gotta do all this shit to get this to work,

1208
00:55:38,360 --> 00:55:40,880
but once you do it, it's like, oh that felt incredible,

1209
00:55:41,559 --> 00:55:43,840
while jumping in Super Metroid is fantastic.

1210
00:55:46,639 --> 00:55:49,400
Speaker 2: All right, Okay, so what do you got? Gosh, there's

1211
00:55:49,440 --> 00:55:51,400
that move in the casslvingis thin. It's called the upper

1212
00:55:51,400 --> 00:55:53,199
cut it was originally a Richter thing, but it shows

1213
00:55:53,280 --> 00:55:54,920
up in some of the other bunch of venas where

1214
00:55:54,960 --> 00:55:57,519
it's like you push up down and jump real quick

1215
00:55:57,599 --> 00:56:01,519
and you do this like you just upwards and you

1216
00:56:01,639 --> 00:56:05,800
often will hit the ceiling with it. Even gosh, it's

1217
00:56:05,840 --> 00:56:08,519
a it's a it's so amazing. I think Alcard even

1218
00:56:08,559 --> 00:56:10,360
has like a super jump that's very similar. Actually that

1219
00:56:10,440 --> 00:56:11,960
might be more of it. Like think you can call

1220
00:56:12,000 --> 00:56:15,000
it the super jump from Symphony of the Night. Okay,

1221
00:56:15,039 --> 00:56:17,440
super jump from right because it is like just like

1222
00:56:17,519 --> 00:56:21,800
a straight up rocket launch yourself as high as possible,

1223
00:56:22,039 --> 00:56:24,280
especially in that game that gets so vertical, especially with

1224
00:56:24,360 --> 00:56:27,440
the secondary castle. It just feels so satisfying and it

1225
00:56:27,599 --> 00:56:31,119
just wh yeah, that's right. It's yeah, it's like rocket

1226
00:56:31,840 --> 00:56:32,880
launch thing so good.

1227
00:56:34,760 --> 00:56:37,840
Speaker 1: I think god, I might go with the gliding from

1228
00:56:38,360 --> 00:56:40,320
Castlevania Symphony of the Night when you get the like

1229
00:56:40,400 --> 00:56:41,639
the angel wings and stuff.

1230
00:56:41,639 --> 00:56:42,599
Speaker 2: Oh yeah, I do like that.

1231
00:56:43,000 --> 00:56:44,760
Speaker 1: Yeah that you get that pretty early and I but

1232
00:56:44,800 --> 00:56:46,840
I still really like that, you know, use that throughout

1233
00:56:46,880 --> 00:56:50,280
the whole game, and it's just cool. Yeah, another cool

1234
00:56:50,320 --> 00:56:52,280
thing that you can get around with, and it's uh yeah,

1235
00:56:52,320 --> 00:56:53,920
I just like using that all the time. So let's

1236
00:56:53,960 --> 00:57:04,480
go with gliding. All right, something there we go, all right,

1237
00:57:04,519 --> 00:57:05,079
what else you got?

1238
00:57:06,000 --> 00:57:08,639
Speaker 2: It always gets I always forget which is between screw

1239
00:57:08,639 --> 00:57:10,239
attack and space jump? Which one is the one? Screw

1240
00:57:10,239 --> 00:57:12,199
attack is one of the amazing name and super great.

1241
00:57:12,320 --> 00:57:13,960
But when you get the space jump where you can

1242
00:57:14,000 --> 00:57:15,960
basically then just start flying in.

1243
00:57:16,039 --> 00:57:19,119
Speaker 1: That, you can you can just double jump with the

1244
00:57:19,280 --> 00:57:22,159
screw a text ole thing forever, right right.

1245
00:57:22,159 --> 00:57:24,840
Speaker 2: The space jump is ever since then they all have

1246
00:57:24,960 --> 00:57:28,400
that eventually, maybe before, but it's so satisfy. It's right too.

1247
00:57:28,480 --> 00:57:30,679
Might have been the first one with it. Actually, gosh,

1248
00:57:30,760 --> 00:57:32,440
it feels so good when you get the space jump.

1249
00:57:32,519 --> 00:57:35,320
The usually it's the last late thing, and that's kind

1250
00:57:35,360 --> 00:57:37,800
of when Okay, now you could really go back and

1251
00:57:37,880 --> 00:57:40,840
hunt for items as much as you want to write, right,

1252
00:57:42,440 --> 00:57:44,639
I've got everything I could possibly need and nothing is

1253
00:57:44,760 --> 00:57:45,239
out of reach.

1254
00:57:45,320 --> 00:57:45,400
Speaker 1: You know.

1255
00:57:45,400 --> 00:57:48,880
Speaker 2: It's so fun. You start norble jump, then you get

1256
00:57:48,920 --> 00:57:51,760
a high jump, or you make all these abilities that

1257
00:57:51,880 --> 00:57:53,840
increase your verticality, but by the end of the game

1258
00:57:53,920 --> 00:57:55,000
is just yeah, you can fly.

1259
00:57:56,480 --> 00:57:59,440
Speaker 1: Yep, and uh, you're right that. At that point it's like,

1260
00:57:59,480 --> 00:58:02,079
oh my god, I am unstoppable. I can get anywhere

1261
00:58:02,159 --> 00:58:04,559
all these places I struggled struggle to get to before,

1262
00:58:04,960 --> 00:58:08,199
or these massive rooms where it's like part of my

1263
00:58:08,360 --> 00:58:10,960
map is not filled in because I can't get to

1264
00:58:11,079 --> 00:58:13,480
the ceiling of this one massive room. Well now you can,

1265
00:58:13,599 --> 00:58:16,239
and of course there's actually something hidden there. Uh yeah,

1266
00:58:16,320 --> 00:58:21,119
that's good stuff. Uh yeah, I like I like this. Okay,

1267
00:58:21,119 --> 00:58:23,159
you know what, let's do that one. Shine Spark that's

1268
00:58:23,280 --> 00:58:25,320
just another good one. That's is that in what it's

1269
00:58:25,360 --> 00:58:27,280
called in Super Metroid. That's the one where you can

1270
00:58:27,599 --> 00:58:31,519
call it. Yeah, right, you basically you run really fast

1271
00:58:31,679 --> 00:58:34,039
and then you duck and then you can jump straight

1272
00:58:34,159 --> 00:58:36,239
up and you jump very high in the sky. Right.

1273
00:58:36,360 --> 00:58:38,599
The little animal teaches you to do that in Super Metroid.

1274
00:58:39,719 --> 00:58:42,480
That's a good feeling one as well. The Shine Spark

1275
00:58:43,880 --> 00:58:46,039
that that there was like good like challenges for that

1276
00:58:46,199 --> 00:58:48,840
or like challenge sections of that Metroid Dread that I

1277
00:58:48,920 --> 00:58:50,079
really liked. But we'll you know.

1278
00:58:52,400 --> 00:58:56,440
Speaker 2: A lot of optional items energy tanks and missile upgrades

1279
00:58:57,039 --> 00:58:58,440
behind that kind of stuff.

1280
00:58:59,000 --> 00:59:01,360
Speaker 1: Yeah, I'll do the Metroid Dread version of Shine Spark though.

1281
00:59:01,519 --> 00:59:04,280
That's that's cool. Yeah, it's it's a very good name,

1282
00:59:05,199 --> 00:59:06,519
all right. Anything else from you, Mike.

1283
00:59:07,960 --> 00:59:10,159
Speaker 2: It's called the Shadow of the submerg I believe from

1284
00:59:10,199 --> 00:59:12,199
Prince of Persia the Lost Crowd. This is more you

1285
00:59:12,239 --> 00:59:14,039
can sort of create that copy or so that it's

1286
00:59:14,440 --> 00:59:17,039
kind of a rewind works to it. You activate it

1287
00:59:17,079 --> 00:59:19,719
and you tell we're back to that location. So you

1288
00:59:19,840 --> 00:59:22,480
kind of use this for traps and offscules it in

1289
00:59:22,599 --> 00:59:25,480
combat to avoid really big enemy moves that seem like

1290
00:59:25,599 --> 00:59:29,679
you can't avoid them at all. I freaking loved that thing.

1291
00:59:30,559 --> 00:59:35,480
Speaker 1: Shadow of the okay, s I m you are ghm okay,

1292
00:59:35,800 --> 00:59:41,800
I am you are Gh. That's Persia Lost Crown. Yeah,

1293
00:59:42,000 --> 00:59:45,159
and that's like a really good one because it affects everything.

1294
00:59:45,239 --> 00:59:48,599
It affects the combat, it affects the platforming, it affects

1295
00:59:48,599 --> 00:59:52,000
the exploration. You can like just do it as like

1296
00:59:52,079 --> 00:59:55,239
a like a safety valve when you are doing one

1297
00:59:55,239 --> 00:59:58,119
of those platforming challenges where it's like I'm gonna put

1298
00:59:58,159 --> 00:59:59,920
something here in case I like fall down in a

1299
01:00:00,039 --> 01:00:01,719
about to hit the spikes. I can sort of save

1300
01:00:01,800 --> 01:00:04,559
myself and give myself another chance to get through this.

1301
01:00:05,199 --> 01:00:09,679
Uh yeah, that's a really good one. I I like

1302
01:00:10,039 --> 01:00:14,000
the back dashes in all of the Castle Vania games,

1303
01:00:14,039 --> 01:00:17,239
but they don't like necessarily always play into the Metroid

1304
01:00:17,320 --> 01:00:20,039
Vanya like ability like door lock thing.

1305
01:00:20,599 --> 01:00:23,119
Speaker 2: They're very simply and especially I think it's actually your

1306
01:00:23,159 --> 01:00:25,800
fastest movement, so like, yeah, a lot of times people

1307
01:00:25,920 --> 01:00:26,440
just back.

1308
01:00:26,400 --> 01:00:30,280
Speaker 1: Dash really good. Yeah, but I love the way it

1309
01:00:30,360 --> 01:00:34,199
looked in like Aria of Sorrow. Yeah. I'm not sure

1310
01:00:34,239 --> 01:00:35,719
though that I'm gonna put it on there.

1311
01:00:35,880 --> 01:00:37,119
Speaker 2: I've got a big one here for me.

1312
01:00:37,159 --> 01:00:37,480
Speaker 1: I think.

1313
01:00:42,320 --> 01:00:45,079
Speaker 2: That's the Spans word for chicken, like chicken power from

1314
01:00:45,119 --> 01:00:48,599
guacam Melee. This is your ability to turn to a

1315
01:00:48,679 --> 01:00:51,239
chicken at anytime of the game. And it kind of even.

1316
01:00:51,400 --> 01:00:53,360
It kind of works like the morphball. It's like how

1317
01:00:53,400 --> 01:00:56,400
you get really small to squeeze through cracks and things

1318
01:00:56,480 --> 01:00:56,639
like that.

1319
01:00:57,079 --> 01:00:58,679
Speaker 3: Yeah, I remember, yea, it's pretty cool, but.

1320
01:00:58,679 --> 01:01:00,760
Speaker 2: There's there's other things you could do, and it's always

1321
01:01:01,000 --> 01:01:03,039
really funny as well, especially in Guacamilli two when you

1322
01:01:03,159 --> 01:01:06,280
all turn into the chickens first. I think it's hilarious. Actually,

1323
01:01:06,840 --> 01:01:09,599
I'm a big fan of polo power in these games.

1324
01:01:09,719 --> 01:01:11,719
It's a super super fun.

1325
01:01:12,920 --> 01:01:21,079
Speaker 4: All right, I put too power on there from Guacamelee. Okay,

1326
01:01:21,480 --> 01:01:24,880
let's see here. I am trying to remember if I

1327
01:01:24,960 --> 01:01:25,760
have anything.

1328
01:01:25,480 --> 01:01:27,800
Speaker 1: Else, well, you know what, do we just put morphball

1329
01:01:27,840 --> 01:01:28,880
on there for consideration?

1330
01:01:29,079 --> 01:01:30,440
Speaker 2: It should probably include morphball.

1331
01:01:31,280 --> 01:01:34,239
Speaker 1: Yeah, it's pretty good. I've got a I've got a

1332
01:01:34,320 --> 01:01:36,480
hollow Night one for you. Yes, I was wondering if

1333
01:01:36,480 --> 01:01:37,960
you would have a hollow Night Okay, what do you got?

1334
01:01:38,960 --> 01:01:42,559
Speaker 2: Void dash? This is it's not it's not just a dash.

1335
01:01:42,639 --> 01:01:44,719
It's a dash you can do in mid air, and

1336
01:01:44,760 --> 01:01:48,719
wherever you do it from you basically have very very

1337
01:01:49,559 --> 01:01:54,000
strong and fast horizontal movement until you hit a wall.

1338
01:01:54,360 --> 01:01:56,519
So it's use for a lot of skips. It's the

1339
01:01:56,679 --> 01:01:58,920
big speed run tech in the game of It's kind

1340
01:01:58,960 --> 01:02:01,199
of like it's a little bit like the Shinespark but

1341
01:02:01,280 --> 01:02:03,360
you don't have to get the running start for it.

1342
01:02:03,760 --> 01:02:05,480
Kind of a thing. And it looks really cool too.

1343
01:02:05,760 --> 01:02:07,880
It's probably the most iconic of the Hall and Night

1344
01:02:08,239 --> 01:02:09,519
one abilities. I would say.

1345
01:02:12,159 --> 01:02:14,639
Speaker 1: Now I'm trying to like think of like other less

1346
01:02:14,719 --> 01:02:19,760
played or less like lower tiermetry venys. I like, you know,

1347
01:02:20,280 --> 01:02:22,719
the pinball stuff from Yoku's Island Express, But I'm like

1348
01:02:22,760 --> 01:02:25,320
struggling to think of like any one thing I would

1349
01:02:25,400 --> 01:02:26,960
add to this and from that.

1350
01:02:27,639 --> 01:02:30,119
Speaker 2: The frisbee and animal well, was pretty cool. Uh, con

1351
01:02:30,320 --> 01:02:32,039
Junior's right, I did like that Frisbee.

1352
01:02:32,360 --> 01:02:33,559
Speaker 1: Okay, yeah, like that too.

1353
01:02:34,239 --> 01:02:36,360
Speaker 2: I'm trying to think like the something from Shadow Complex.

1354
01:02:36,480 --> 01:02:38,960
I was like, well, I can't believe this one ability. Yeah,

1355
01:02:39,519 --> 01:02:41,440
I just remember like you could shoot in the background.

1356
01:02:41,519 --> 01:02:42,840
That's what I thought was cool in that game.

1357
01:02:42,920 --> 01:02:46,360
Speaker 1: Right, that was a very good by the numbers Metrade

1358
01:02:46,400 --> 01:02:47,800
Venue game. But it didn't have like a lot of

1359
01:02:47,880 --> 01:02:49,559
like surprising things necessarily.

1360
01:02:49,719 --> 01:02:51,920
Speaker 2: It was at a time we weren't getting all those

1361
01:02:51,960 --> 01:02:52,840
on console anyway.

1362
01:02:52,960 --> 01:02:58,199
Speaker 1: So yeah, okay, I think we're probably pretty good here.

1363
01:02:58,800 --> 01:03:01,960
You know, well there are you know, Metroid veins. We're

1364
01:03:01,960 --> 01:03:04,199
not saying two D only this time. Necessarily it's anything

1365
01:03:04,199 --> 01:03:07,280
from Metroid Prime. Is there anything from Arkham Asylum?

1366
01:03:09,840 --> 01:03:12,239
Speaker 2: Huh? That's interesting. I think of Arkham Asylum, and I

1367
01:03:12,280 --> 01:03:15,159
think I'm trying to think of like abilities per se.

1368
01:03:15,880 --> 01:03:18,639
Speaker 1: Like I remember I remember getting I remember like getting

1369
01:03:18,679 --> 01:03:22,400
the upgrades like Alfred, like shooting the rockets that included

1370
01:03:22,519 --> 01:03:24,480
upgrade for your suit at you. I remember that a lot.

1371
01:03:24,519 --> 01:03:25,920
I don't remember what a lot of what the upgrades.

1372
01:03:26,320 --> 01:03:28,639
Speaker 2: It's like, I mostly think about the foam bomb and

1373
01:03:28,719 --> 01:03:33,039
he made the little bats right, Yeah, I think about

1374
01:03:33,079 --> 01:03:34,199
his little foam bomb.

1375
01:03:34,880 --> 01:03:38,159
Speaker 1: That's what I remember, fud Sack with a good sort

1376
01:03:38,199 --> 01:03:42,239
of like honorable mention. Here. Uh, the screenshot ability in

1377
01:03:42,360 --> 01:03:43,760
Lost Crown. That's very cool.

1378
01:03:43,880 --> 01:03:46,440
Speaker 2: That's interesting. Yeah, yeah, it's kind of We could do.

1379
01:03:46,519 --> 01:03:49,760
Speaker 1: Grapple Beam from from uh Metroid Prime. I like that.

1380
01:03:50,679 --> 01:03:54,920
That's a good feeling thing. Okay, let's do It's.

1381
01:03:53,960 --> 01:03:56,639
Speaker 2: A great honestly most thing much a Prime is the visor,

1382
01:03:56,760 --> 01:04:00,679
which like is as of Super metroidving mechanic in that.

1383
01:04:02,760 --> 01:04:05,519
Speaker 1: Okay, all right, here's what we have. The Mount Rushmore

1384
01:04:05,599 --> 01:04:08,480
of Metroid Vaniam Mechanics, Double Jump from Prince of Persia,

1385
01:04:08,559 --> 01:04:12,960
the Lost Ground Bash and Ory Wall Jump from Super Metroid,

1386
01:04:13,199 --> 01:04:16,519
super Jump from Castlevania, Symphony of the Night, Gliding from

1387
01:04:16,599 --> 01:04:19,760
Symphony of the Knight, Space Jump from Super Metroid, Shine

1388
01:04:19,800 --> 01:04:23,320
Spark from Metroid Dread, Shadow of the summerg from Prince

1389
01:04:23,360 --> 01:04:28,239
of Persia, the Lost CROWNO Poyo Power from Guacamele, Morphball

1390
01:04:28,280 --> 01:04:31,679
from Metroid Void, Dash from Hollow Night, Frisbee from Animal Well,

1391
01:04:32,119 --> 01:04:34,719
and the Grapplebeam from Metroid Prime.

1392
01:04:35,360 --> 01:04:38,320
Speaker 2: I looked it up. Super Jump is called high Jump

1393
01:04:38,400 --> 01:04:39,159
in Castlevania.

1394
01:04:39,719 --> 01:04:40,320
Speaker 1: Okay, thank you.

1395
01:04:40,719 --> 01:04:43,039
Speaker 2: Figure it out a bunch of them Circle of the

1396
01:04:43,119 --> 01:04:45,079
Moon even I do remember Nathan Graves using it in

1397
01:04:45,159 --> 01:04:48,320
Circle in the Moon. Yes, the car jump was the first.

1398
01:04:48,559 --> 01:04:51,159
It's just up down jump that feels good. Consumes four

1399
01:04:51,400 --> 01:04:53,159
MP In case you are curious.

1400
01:04:53,360 --> 01:04:58,079
Speaker 1: I was, all right, good deal. Should we do double

1401
01:04:58,159 --> 01:04:59,880
jump from something else? And so it can be the

1402
01:05:00,039 --> 01:05:02,079
George Washington because Prince of Person of the Lost Crown

1403
01:05:02,199 --> 01:05:04,519
is like so new that it feels weird to make

1404
01:05:04,599 --> 01:05:07,639
that like kind of the George Washington. But I think

1405
01:05:07,679 --> 01:05:08,760
double jump probably is.

1406
01:05:09,159 --> 01:05:10,840
Speaker 2: I don't know, because like all this other stuff is

1407
01:05:11,000 --> 01:05:12,920
just like bespokes. The game double jump is in so

1408
01:05:13,000 --> 01:05:15,760
many games, right, yeah, maybe we could maybe that could

1409
01:05:15,760 --> 01:05:17,920
be the unlabel. Maybe maybe you name it the mount

1410
01:05:18,000 --> 01:05:20,480
Rush War metro vane abilities instead of mechanics.

1411
01:05:20,639 --> 01:05:22,480
Speaker 1: I don't know, No, No, I think I think we

1412
01:05:22,559 --> 01:05:27,280
had it as abilities originally. Okay, And I'm just gonna

1413
01:05:27,320 --> 01:05:29,360
make a double jump and we're not going to attribute

1414
01:05:29,400 --> 01:05:31,039
that to any of the games because that's in all

1415
01:05:31,079 --> 01:05:34,400
of them basically at all. All right, double jump?

1416
01:05:35,000 --> 01:05:35,119
Speaker 3: Uh?

1417
01:05:35,480 --> 01:05:37,679
Speaker 1: And I do think that's that's a lock. Beyond that,

1418
01:05:37,920 --> 01:05:39,800
I think the field is pretty open. There's a lot

1419
01:05:39,840 --> 01:05:41,880
of cool stuff in here, and I'm interested to see

1420
01:05:41,920 --> 01:05:43,119
what you would want to go with next.

1421
01:05:45,079 --> 01:05:47,239
Speaker 2: Double jumps A lock, I don't know if it's a lock.

1422
01:05:48,320 --> 01:05:50,280
It is a little it's a little box standard and

1423
01:05:50,360 --> 01:05:53,679
it's uh, yes, it's it's just it's it's in so

1424
01:05:53,760 --> 01:05:55,480
many other things. A size for metro Veneers.

1425
01:05:55,800 --> 01:05:58,519
Speaker 1: Yeah, but it's best in metro Vanus and it's the

1426
01:05:58,599 --> 01:05:59,800
George Washington. It's a lock.

1427
01:06:00,760 --> 01:06:03,719
Speaker 2: Super Metroid. Metroid games don't even have a double jump,

1428
01:06:03,760 --> 01:06:04,840
and they're fine, they don't need it.

1429
01:06:05,000 --> 01:06:07,280
Speaker 1: Yeah, but they effectively have a double jump once you

1430
01:06:07,360 --> 01:06:09,679
get the you know, the space you can.

1431
01:06:09,559 --> 01:06:11,199
Speaker 2: Think kind of jump, just like how the high jump

1432
01:06:11,280 --> 01:06:12,760
is a more interesting kind of jump, and just how

1433
01:06:12,960 --> 01:06:15,840
like how bash and Ory is a more interesting variation

1434
01:06:15,960 --> 01:06:16,719
on the double jump.

1435
01:06:17,320 --> 01:06:20,079
Speaker 1: Yeah, but there are more interesting presents than George Washington.

1436
01:06:20,119 --> 01:06:22,440
I'm saying that it's like, actually, there's not very many more.

1437
01:06:24,719 --> 01:06:26,400
Speaker 2: It insists upon itself.

1438
01:06:26,760 --> 01:06:30,960
Speaker 1: Jeff, Mike, I think it would be crazy to put

1439
01:06:31,039 --> 01:06:32,480
this list out without chat Chat.

1440
01:06:32,480 --> 01:06:33,239
Speaker 2: Do you think it's crazy?

1441
01:06:33,360 --> 01:06:33,519
Speaker 1: Chat?

1442
01:06:33,599 --> 01:06:34,400
Speaker 2: Do you think it's crazy?

1443
01:06:35,199 --> 01:06:39,679
Speaker 1: I think I think it's crazy. You're right for I

1444
01:06:39,760 --> 01:06:41,800
want to take their temperature. I'm curious to see like

1445
01:06:41,880 --> 01:06:42,480
maybe I'm.

1446
01:06:42,360 --> 01:06:44,280
Speaker 2: Not maybe I'm off face, maybe I'm on base. I

1447
01:06:44,360 --> 01:06:46,679
just want to know who's off base here. I want

1448
01:06:46,719 --> 01:06:47,599
to know who is off base.

1449
01:06:48,599 --> 01:06:52,440
Speaker 1: It's there's one that says Mike makes good points. They

1450
01:06:52,480 --> 01:06:54,159
don't say they agree with you, but they say you

1451
01:06:54,199 --> 01:06:54,840
make good points.

1452
01:06:55,199 --> 01:06:57,840
Speaker 2: Look, all right, Okay, I'm just curious. Okay, I didn't

1453
01:06:57,880 --> 01:06:58,480
think it was crazy.

1454
01:06:59,039 --> 01:07:02,039
Speaker 1: I think we should definitely keep it there for now.

1455
01:07:02,159 --> 01:07:03,960
All right, let's see where we end up when we

1456
01:07:04,320 --> 01:07:07,039
have three or four more that we're talking about. Is locks?

1457
01:07:07,920 --> 01:07:09,480
Speaker 2: I just was, you know, I want to see if

1458
01:07:09,519 --> 01:07:11,199
we just have a bunch of things that are variation.

1459
01:07:11,400 --> 01:07:13,039
Is a double jump in this thing?

1460
01:07:13,559 --> 01:07:15,440
Speaker 1: No, I get it. You're right, You're right, And if

1461
01:07:15,480 --> 01:07:17,440
that's what it ends up looking like, we can reassess.

1462
01:07:17,519 --> 01:07:19,719
But for now, let's let's keep it there. What else

1463
01:07:19,719 --> 01:07:20,480
are you thinking about?

1464
01:07:22,159 --> 01:07:24,880
Speaker 2: I love bashion or I think that's one of the

1465
01:07:24,960 --> 01:07:28,199
all time great metro vanea abilities. I think it is

1466
01:07:28,639 --> 01:07:32,679
cent like I remember those games feel really good. I

1467
01:07:32,719 --> 01:07:34,360
think it's fun how you can kind of like be

1468
01:07:34,440 --> 01:07:35,960
able to stinker and feel like you're cheating with this

1469
01:07:36,079 --> 01:07:38,400
sometimes and gain some places that maybe you're not supposed

1470
01:07:38,400 --> 01:07:41,360
to get to yet again, it's multipurpose because you use

1471
01:07:41,400 --> 01:07:44,119
it for attacking people because you you know, you're shooting

1472
01:07:44,159 --> 01:07:46,719
the projectile or the enemy one direction, you go off

1473
01:07:46,760 --> 01:07:49,800
the other direction. I just love that kind of due

1474
01:07:49,880 --> 01:07:50,760
purposeness of it.

1475
01:07:52,960 --> 01:07:55,639
Speaker 1: Yeah, I yes, Like you're right. It was. It like

1476
01:07:55,719 --> 01:07:57,719
played into every aspect of the game, and it was

1477
01:07:57,800 --> 01:08:00,800
fun throughout. They obviously put a lot of work into

1478
01:08:00,840 --> 01:08:05,199
making that thing feel cool and it did. Okay, God,

1479
01:08:05,400 --> 01:08:08,000
let's see here, what what would be the other thing?

1480
01:08:08,039 --> 01:08:09,599
I mean a lot of these are jumps, like.

1481
01:08:11,280 --> 01:08:13,320
Speaker 2: You know what, you know what you know what isn't

1482
01:08:13,400 --> 01:08:15,360
And it's like incredbly iconic is morphball?

1483
01:08:15,519 --> 01:08:15,639
Speaker 3: Right?

1484
01:08:15,760 --> 01:08:17,279
Speaker 2: Moreball is iconic?

1485
01:08:17,960 --> 01:08:20,079
Speaker 1: Right? And there's a way to like argue that that

1486
01:08:20,239 --> 01:08:23,399
maybe that's the George Washington It is iconic. So I'm

1487
01:08:23,439 --> 01:08:27,279
bolded I'll build it for now. It's it'll probably make it.

1488
01:08:27,399 --> 01:08:30,359
But I mean, I don't know how much I guess

1489
01:08:30,399 --> 01:08:33,239
that the double jumper attributed into everything separate Metroid basically,

1490
01:08:33,279 --> 01:08:35,279
so we don't have a ton of metraid on here yet.

1491
01:08:35,720 --> 01:08:40,159
Speaker 2: Uh. I probably would go with space jump, like Shawn

1492
01:08:40,239 --> 01:08:41,960
is saying, Bash is so specific and it's like, maybe

1493
01:08:42,000 --> 01:08:44,039
it's just like a like that's what I'm thinking. I'm

1494
01:08:44,079 --> 01:08:49,039
thinking about the specific metroly veena abilities from specific game.

1495
01:08:49,600 --> 01:08:52,960
Speaker 1: You know what, should we just change this one to

1496
01:08:53,039 --> 01:08:54,800
a top five? Because I think that might be that

1497
01:08:54,920 --> 01:08:57,880
might be tripping us up this time, because when we

1498
01:08:57,920 --> 01:09:00,640
talk about Mount Rushmore, we talk about like it's iconographic,

1499
01:09:00,680 --> 01:09:03,520
it's emblematic of the entire genre and all this stuff,

1500
01:09:03,920 --> 01:09:05,800
and I think we are maybe in this instance, talking

1501
01:09:05,800 --> 01:09:09,000
about these are the best? Do you want to switch

1502
01:09:09,039 --> 01:09:10,600
it to a top five and do five of them?

1503
01:09:14,159 --> 01:09:16,680
In that case, double Jump is still going to be

1504
01:09:16,760 --> 01:09:17,319
number one.

1505
01:09:20,079 --> 01:09:23,720
Speaker 2: Because right now everything is a bespoke specific figure except

1506
01:09:23,760 --> 01:09:26,439
for just the vague concept of double jumping.

1507
01:09:26,560 --> 01:09:28,439
Speaker 1: But now we can go back, now that it's not

1508
01:09:29,159 --> 01:09:31,119
a Mount Rushmore, I will go back to being the

1509
01:09:31,199 --> 01:09:34,319
Prince Frugia, the Lost Crown version. You know what? That

1510
01:09:34,359 --> 01:09:42,199
makes me feel better for some stupid that my bad brain. Okay,

1511
01:09:42,520 --> 01:09:45,640
let's see here, and now that's top five. It does

1512
01:09:45,760 --> 01:09:48,239
change it a little bit. Maybe Double Jump actually doesn't

1513
01:09:48,239 --> 01:09:50,119
need to be number one, but it probably will be.

1514
01:09:51,199 --> 01:09:52,760
All right, So what else are you thinking here?

1515
01:09:52,840 --> 01:09:53,000
Speaker 3: Then?

1516
01:09:55,079 --> 01:09:57,520
Speaker 2: I really like that Castlevania high Jump. I think that's

1517
01:09:58,000 --> 01:10:00,560
so good in these games. I know, similar to a

1518
01:10:00,560 --> 01:10:04,039
double jump, just a better double jump. Really gosh, I

1519
01:10:04,119 --> 01:10:05,840
think that shit is so freaking good. I get so

1520
01:10:05,880 --> 01:10:08,319
excited when I unlock these, I think, especially when I

1521
01:10:08,560 --> 01:10:13,000
was playing the Advanced Collection and I got got it

1522
01:10:13,079 --> 01:10:15,640
in Circle of the Moon, I was like, oh, hell yeah,

1523
01:10:15,760 --> 01:10:17,960
this feels so freaking There's like some boss fights that

1524
01:10:18,079 --> 01:10:20,279
kind of work around it in some of these games too,

1525
01:10:20,399 --> 01:10:22,600
or so there's like giant attacks that you can only

1526
01:10:22,680 --> 01:10:26,560
avoid by basically jumping to the roof of the room.

1527
01:10:27,239 --> 01:10:32,560
Speaker 1: Right Okay. I also bolded wall Jump from Super Metroid,

1528
01:10:32,680 --> 01:10:34,680
and that means, right now we would have double Jump

1529
01:10:34,680 --> 01:10:36,680
from Prince of Persia of the Lost Crown Bash and

1530
01:10:37,000 --> 01:10:42,520
or Morphball from Metroid, high Jump from Castlevania Symphony of

1531
01:10:42,560 --> 01:10:46,079
the Night, and wall Jump from Super Metroid. What would

1532
01:10:46,159 --> 01:10:49,159
you remove from that list to add something else? Or

1533
01:10:49,800 --> 01:10:52,239
does that begin to look good to you? Hm?

1534
01:10:52,600 --> 01:10:54,760
Speaker 2: I like Toyo Power a lot. It's basically a silly

1535
01:10:54,800 --> 01:10:56,680
or Morphball in a lot of ways. But I sure

1536
01:10:56,920 --> 01:10:59,840
about it, and that was that like, see now it's like,

1537
01:11:00,000 --> 01:11:01,159
ok if it's top five and it's.

1538
01:11:01,159 --> 01:11:06,239
Speaker 1: Not right, Yeah, I mean I would be willing to

1539
01:11:06,319 --> 01:11:07,000
drop more falls.

1540
01:11:07,039 --> 01:11:09,279
Speaker 2: Well, you probably maybe deserves a little love. I mean

1541
01:11:09,680 --> 01:11:13,560
more falls need to get more. Fall's iconic, right, it

1542
01:11:13,600 --> 01:11:15,880
looks cool, but now we're doing top five. I think

1543
01:11:16,319 --> 01:11:18,199
Power is more a more fun version of it in

1544
01:11:18,279 --> 01:11:18,560
a way.

1545
01:11:18,920 --> 01:11:20,560
Speaker 1: Okay, I'll move it up.

1546
01:11:21,880 --> 01:11:25,000
Speaker 2: Okay, yeah, yeah, you know Quackot mainly needs a little

1547
01:11:25,039 --> 01:11:28,359
love too, sometimes, I agree, Yeah, for sure, you can't,

1548
01:11:28,439 --> 01:11:30,640
just as much as we love Super Metroid.

1549
01:11:33,840 --> 01:11:37,159
Speaker 1: Okay, let's see here, Grapple being metric prime is cool.

1550
01:11:37,239 --> 01:11:39,520
But I don't know. You're right there and that makes it?

1551
01:11:41,359 --> 01:11:44,960
What about that shadows Shadow submerge, That's the one I'm

1552
01:11:45,000 --> 01:11:45,359
looking at.

1553
01:11:45,600 --> 01:11:47,680
Speaker 2: I think rules, I think it's there's a lot of again,

1554
01:11:47,680 --> 01:11:50,840
I like this. There's just a lot of uses for it. Yeah,

1555
01:11:50,960 --> 01:11:53,159
it's interesting because it's more combat focused one in a

1556
01:11:53,239 --> 01:11:56,119
lot of ways. There's some platforming stuff with it. It's

1557
01:11:56,119 --> 01:11:57,760
actually combat ability.

1558
01:11:58,039 --> 01:12:00,319
Speaker 1: Yeah, but it's like factors and everything. I used it

1559
01:12:00,720 --> 01:12:03,279
and platforming all the time because it would I would

1560
01:12:03,319 --> 01:12:06,520
create like a little safety valves or whatever. But they

1561
01:12:06,560 --> 01:12:08,920
also would have timed stuff in the platform and where

1562
01:12:08,960 --> 01:12:10,359
it's like you got to go here, but then now

1563
01:12:10,359 --> 01:12:11,840
you got to get back over there real quick, and

1564
01:12:11,920 --> 01:12:14,159
so you have to know to create a guy here

1565
01:12:14,720 --> 01:12:17,720
and and snap yourself back in time. Uh yeah, they

1566
01:12:17,840 --> 01:12:20,319
used it throughout the game to great effect. It's awesome.

1567
01:12:20,600 --> 01:12:22,399
It probably should be on the list. Then we're talking

1568
01:12:22,399 --> 01:12:25,199
about what are we were moving? I really like wall jump,

1569
01:12:25,279 --> 01:12:27,399
but maybe maybe dropping wall jump.

1570
01:12:29,840 --> 01:12:31,359
Speaker 2: Well, now I'm in the opposite thing. I was like, well,

1571
01:12:31,399 --> 01:12:40,680
we can't have nothing from Superman. Okay, yeah, well you

1572
01:12:40,720 --> 01:12:42,880
know what, though, we already have something for Prince and

1573
01:12:42,920 --> 01:12:45,000
Person Lost Crowd. Babe, you should get rid of that

1574
01:12:45,199 --> 01:12:48,479
one for this. For interesting, you'd need a build a.

1575
01:12:48,800 --> 01:12:50,399
Speaker 1: Way to got rid of double jump in the end.

1576
01:12:52,880 --> 01:12:56,399
Now we're keeping double jump. I am serious when I've

1577
01:12:56,439 --> 01:12:59,039
said this before. Getting double jump in Prince of Person

1578
01:12:59,079 --> 01:13:01,119
of the Lost Crown O made me cry. It was

1579
01:13:01,520 --> 01:13:04,079
it was so moving to me that I'm like, I

1580
01:13:04,199 --> 01:13:06,479
can't believe I finally got it in this game. This rules.

1581
01:13:07,399 --> 01:13:12,399
Speaker 2: I know, we got get rid of one of these jumps. Okay,

1582
01:13:12,600 --> 01:13:15,159
here's what I think. Here's a couple of moves. Actually

1583
01:13:15,920 --> 01:13:18,039
get rid of walt up for this, and let's maybe

1584
01:13:18,079 --> 01:13:20,720
actually put more back in.

1585
01:13:23,600 --> 01:13:23,640
Speaker 1: It.

1586
01:13:24,279 --> 01:13:26,000
Speaker 2: It was a nice idea. It was.

1587
01:13:26,439 --> 01:13:27,239
Speaker 1: It was beautiful.

1588
01:13:27,640 --> 01:13:29,359
Speaker 2: It was a beautiful idea.

1589
01:13:31,239 --> 01:13:37,800
Speaker 1: But there and then we're moving wall jumped down and

1590
01:13:37,840 --> 01:13:42,079
then we're moving up shadow simmers. Right. That's it.

1591
01:13:43,880 --> 01:13:46,520
Speaker 2: Now, Jeff. Here's the other thing that's affected by bad Braid.

1592
01:13:46,600 --> 01:13:50,279
Is that all these the ability that the name the game?

1593
01:13:50,560 --> 01:13:55,359
Except yeah, I was working I was working on what

1594
01:13:55,520 --> 01:13:56,479
the ability is.

1595
01:13:57,119 --> 01:13:58,920
Speaker 1: Yeah, I'm like, I want to kind of want to

1596
01:13:58,960 --> 01:14:02,720
explain it somewhere people, if you know, you know, Yeah,

1597
01:14:02,720 --> 01:14:04,439
I guess if you know you know, all right, let's

1598
01:14:04,479 --> 01:14:04,680
do that.

1599
01:14:05,960 --> 01:14:09,840
Speaker 2: Chat seems happy with me all of a sudden, I'll

1600
01:14:09,880 --> 01:14:10,159
take it.

1601
01:14:13,119 --> 01:14:16,319
Speaker 3: You could just make bush and push power more full

1602
01:14:16,359 --> 01:14:18,640
and push of power are the same thing. It's pretty

1603
01:14:18,720 --> 01:14:19,479
much the same thing.

1604
01:14:20,880 --> 01:14:22,520
Speaker 2: Yeah, but they're but they're not the same thing.

1605
01:14:23,800 --> 01:14:27,600
Speaker 3: The concept is the same, all right.

1606
01:14:27,760 --> 01:14:30,680
Speaker 1: I think it's I think start our five or how

1607
01:14:30,760 --> 01:14:31,880
do we feel about the order?

1608
01:14:32,720 --> 01:14:35,439
Speaker 2: Oh? We are we gonna order them ship double jump,

1609
01:14:37,239 --> 01:14:42,640
double jumps wine. Okay, actually kind of like that order.

1610
01:14:42,760 --> 01:14:47,720
That looks fine, lod for the audio listeners. But number

1611
01:14:47,760 --> 01:14:50,199
one is double jump for Prince of Persia to lost ground.

1612
01:14:50,720 --> 01:14:53,279
Number two is bash from Ori and the playing forest.

1613
01:14:53,439 --> 01:14:56,760
Three is the morphball from Metroid Forrest High Jump from

1614
01:14:56,760 --> 01:14:59,199
Casaban Sippy Night, and five is this Shadow submerb from

1615
01:14:59,359 --> 01:15:00,600
Prince of Persia Lost Crown.

1616
01:15:01,359 --> 01:15:05,119
Speaker 1: I like it? All right, good work there, Mikey. We

1617
01:15:05,319 --> 01:15:08,159
have decided the top five Metroid Vanya abilities.

1618
01:15:08,239 --> 01:15:10,960
Speaker 2: Wow, now you know it almost ruined our friendship.

1619
01:15:11,159 --> 01:15:14,840
Speaker 1: Yeah, I knew double jumping would come between us at

1620
01:15:14,880 --> 01:15:15,920
some point, and here we are.

1621
01:15:17,159 --> 01:15:19,880
Speaker 2: I guess what you say. Obviously this is a lot.

1622
01:15:20,159 --> 01:15:21,640
Speaker 1: Yeah, I don't know.

1623
01:15:25,399 --> 01:15:26,239
Speaker 2: There comes a fight.

1624
01:15:27,600 --> 01:15:29,800
Speaker 1: All right, Well that was fun. That's why we do these, everybody.

1625
01:15:29,840 --> 01:15:31,600
That's why you play the games so you can actually

1626
01:15:31,760 --> 01:15:34,039
talk it out. You're right, a true game mess.

1627
01:15:34,079 --> 01:15:35,760
Speaker 2: Now look at that Prince of Prinz Lost Crown with two.

1628
01:15:36,199 --> 01:15:38,640
It is the best Metroid van. We have to rereccon

1629
01:15:38,720 --> 01:15:40,319
what we did on We got to go fix that list.

1630
01:15:40,359 --> 01:15:42,199
We'll do our own fix a list on our own list.

1631
01:15:43,079 --> 01:15:44,720
All right, we're gonna take one more break. We'll come

1632
01:15:44,760 --> 01:15:46,960
back and talk about some other games that we've been playing.

1633
01:15:50,039 --> 01:15:51,279
Stop yelling at us.

1634
01:15:57,000 --> 01:15:57,720
Speaker 1: We're back.

1635
01:15:59,119 --> 01:16:04,720
Speaker 2: About Yeah, there's you know what we've done too much

1636
01:16:04,760 --> 01:16:08,279
of meat things. Don't talk to me about Shadow Complex

1637
01:16:08,399 --> 01:16:11,239
no more. We don't want to hear it get out

1638
01:16:11,319 --> 01:16:15,680
of here with that Xbox Live Arcide boomer booshit there

1639
01:16:17,239 --> 01:16:18,680
onload there.

1640
01:16:19,039 --> 01:16:22,000
Speaker 1: I've said it all right, Mike. What else have you

1641
01:16:22,079 --> 01:16:25,920
been playing other than Hollow Night Silk Song. H yeah,

1642
01:16:25,960 --> 01:16:29,520
everybody's golf hot Shots. I'm playing that on the rock

1643
01:16:29,560 --> 01:16:30,039
ally accident.

1644
01:16:30,119 --> 01:16:33,760
Speaker 2: Yet performance is weird because you know, it runs great

1645
01:16:33,800 --> 01:16:35,479
at first, and then when I leave it on for

1646
01:16:35,560 --> 01:16:39,600
a bit or put on hybernate mode, then it gets strange.

1647
01:16:39,640 --> 01:16:42,119
But oh well, but you know, I was just looking

1648
01:16:42,199 --> 01:16:44,399
for one of those I wanted to just play one

1649
01:16:44,399 --> 01:16:48,600
of those kind of simple golf games and it's good

1650
01:16:48,640 --> 01:16:52,960
at that. I like the kind of main career mode

1651
01:16:53,000 --> 01:16:54,640
where it's like you pick your character and it's a

1652
01:16:54,680 --> 01:16:58,720
series of you know, six or nine hole kind of challenges.

1653
01:16:59,439 --> 01:17:01,920
Something just sayeah, I play nine holes of golf and

1654
01:17:02,039 --> 01:17:04,560
win the tournament. Sometimes it's like play nine holes of

1655
01:17:04,600 --> 01:17:06,920
golf in the uh, you know the hole is going

1656
01:17:07,000 --> 01:17:09,039
to be super big in this one where it's a

1657
01:17:09,119 --> 01:17:11,399
one on one with specific character, so some slight changes

1658
01:17:11,479 --> 01:17:14,479
ups and there's some progression. You unlock new things you

1659
01:17:14,560 --> 01:17:16,960
can buy in the shop that might increase your stats

1660
01:17:17,039 --> 01:17:19,199
or as you know, food items you can eat. It's

1661
01:17:19,239 --> 01:17:21,279
weird because when I started the game, I only have

1662
01:17:21,359 --> 01:17:23,760
two characters I can play as, and I'm not even

1663
01:17:23,880 --> 01:17:25,520
entirely sure how I unlock more, and you have to

1664
01:17:25,600 --> 01:17:26,880
play in a bit I haven't. Necessarily I have a

1665
01:17:26,960 --> 01:17:29,119
lot more that I can play in some weird optional

1666
01:17:29,479 --> 01:17:32,039
story mode thing I haven't touched. Maybe I needed to

1667
01:17:32,079 --> 01:17:34,279
do that to play it, but they did say the

1668
01:17:34,319 --> 01:17:35,920
story about that you can either you can play it

1669
01:17:36,079 --> 01:17:40,119
with or without the story parts. Without trying it, I'm like,

1670
01:17:40,520 --> 01:17:44,159
I probably will not play the story parts I imagine.

1671
01:17:44,159 --> 01:17:46,640
I mean, like Tetris that add that campaign mode. If

1672
01:17:46,680 --> 01:17:48,680
a lot of those characters talking to each.

1673
01:17:48,560 --> 01:17:51,600
Speaker 1: Other, right, they yell peep and stuff, and yeah, the

1674
01:17:51,680 --> 01:17:52,800
sound alerts, Yeah totally.

1675
01:17:52,880 --> 01:17:54,760
Speaker 2: Yeah, I imagined to be something like that. But yeah,

1676
01:17:55,159 --> 01:17:57,119
you know, it's not there's not doing anything amazing or

1677
01:17:57,199 --> 01:17:59,920
that's blowing me away. But yeah, it's one of the

1678
01:18:00,000 --> 01:18:02,880
those golf games at a time. We haven't had one

1679
01:18:03,000 --> 01:18:06,479
in a while, so it's it's I was enjoying playing it.

1680
01:18:06,600 --> 01:18:08,399
It's something that I could see with maybe going back

1681
01:18:08,439 --> 01:18:11,000
to every now and then. I don't have a whole

1682
01:18:11,079 --> 01:18:13,399
lot of experience with hot shots or Everybody's Golf, though

1683
01:18:13,399 --> 01:18:15,760
I didn't really. I wasn't a big fan of that series.

1684
01:18:15,840 --> 01:18:17,960
At same time, something I want to go back to.

1685
01:18:18,079 --> 01:18:20,720
I picked up I think Hot Shots Golf three for

1686
01:18:20,800 --> 01:18:21,800
the PS two recently, so.

1687
01:18:21,800 --> 01:18:23,720
Speaker 1: I think I was supposed to be pretty good.

1688
01:18:23,840 --> 01:18:25,760
Speaker 2: I know one of those like two or three people

1689
01:18:25,880 --> 01:18:29,199
really swear by, right, So yeah, I'm gonna give that

1690
01:18:29,279 --> 01:18:30,039
a LOOXI.

1691
01:18:29,840 --> 01:18:33,119
Speaker 1: Here cool, Yeah, I'll check it out as well. I've

1692
01:18:33,159 --> 01:18:36,159
been curious, right I same as you, never played these

1693
01:18:36,159 --> 01:18:38,600
games very much. It was always just like, no, I

1694
01:18:38,640 --> 01:18:40,640
got Mario Golf, and then I know that those games

1695
01:18:40,680 --> 01:18:44,239
were related in terms of development developers at some point.

1696
01:18:44,479 --> 01:18:46,079
So I was always like, I'll just go with Mario

1697
01:18:46,119 --> 01:18:48,880
Golf and spend a lot at a time, right right exactly,

1698
01:18:48,880 --> 01:18:50,960
And so my head was always like, ah, I'll play

1699
01:18:51,000 --> 01:18:53,439
the real thing. And then but then, you know, people

1700
01:18:53,880 --> 01:18:55,840
love those games. So I was always curious, just never

1701
01:18:55,880 --> 01:18:58,279
got around to them. And then this one's not the

1702
01:18:58,560 --> 01:19:01,560
developer that people really like. Laphands. They have another golf

1703
01:19:01,640 --> 01:19:03,560
game that is out on the Switch. I can't remember

1704
01:19:03,600 --> 01:19:05,640
what it's called. Chat was mentioned talking about it earlier,

1705
01:19:06,199 --> 01:19:08,319
but I'm still curious about this everybody's golf game. So

1706
01:19:08,319 --> 01:19:09,920
I'm glad to hear that. You're mostly like, yeah, this

1707
01:19:10,039 --> 01:19:13,000
is delivering what I want from a golf game, right, Yeah.

1708
01:19:12,920 --> 01:19:15,279
Speaker 2: Going with mild expectations, I think you'll have a fun time,

1709
01:19:16,199 --> 01:19:20,840
uh anything else, Mike Gosh that Soak song. I was

1710
01:19:20,920 --> 01:19:23,159
playing less play the Spire and had good time. I

1711
01:19:23,199 --> 01:19:25,560
think I talked about that. So I did play that

1712
01:19:25,640 --> 01:19:30,079
Ano demo. I played Ano one one nine No one

1713
01:19:30,119 --> 01:19:32,479
one seven. It adds up to nine one one seven

1714
01:19:32,560 --> 01:19:35,119
Pax Romana. I think I like those Ano games. I

1715
01:19:35,199 --> 01:19:38,279
talked about them before. It's it's neat because they always

1716
01:19:38,399 --> 01:19:40,720
change the date, right, and the date has to the

1717
01:19:40,840 --> 01:19:42,640
digits of the date has to add up to nine.

1718
01:19:42,680 --> 01:19:45,279
It's some weird rule they created. And what that does

1719
01:19:45,399 --> 01:19:47,840
is basically just change the aesthetics of the game.

1720
01:19:48,279 --> 01:19:48,399
Speaker 1: Right.

1721
01:19:48,479 --> 01:19:52,600
Speaker 2: There's one that's twenty that's twenty seventy and it's near future.

1722
01:19:52,920 --> 01:19:56,520
There's one that's like twenty two thousand, two hundred and

1723
01:19:56,720 --> 01:19:59,920
fifty or something like that, and that one is far future.

1724
01:20:00,199 --> 01:20:03,039
The last one was eighteen hundred. But again, like it

1725
01:20:03,159 --> 01:20:05,920
mostly just changes the aesthetics of it all. So even

1726
01:20:05,960 --> 01:20:08,960
though Timeline was this one is much earlier than any

1727
01:20:09,039 --> 01:20:11,319
of them. It's like, okay, so everything looks a bit

1728
01:20:11,359 --> 01:20:13,119
more Roman here, right, and all that stuff, And I

1729
01:20:13,199 --> 01:20:15,479
do like having that flavor what is neat And I

1730
01:20:15,560 --> 01:20:17,239
played the demo. The demo is just down on Steam

1731
01:20:17,279 --> 01:20:18,720
right now. This game comes down in November, and it

1732
01:20:18,800 --> 01:20:21,640
was basically their game's calm demo. But there was kind

1733
01:20:21,640 --> 01:20:24,800
of two different campaigns that could play. And the one

1734
01:20:24,880 --> 01:20:27,199
it's like, okay, we're Romans, were like in Rome, we

1735
01:20:27,279 --> 01:20:29,359
have like Roman islands. But the other one was, oh,

1736
01:20:29,399 --> 01:20:33,279
it's the Romans sort of you know, an occupied England

1737
01:20:33,520 --> 01:20:35,680
right back when it was a very Celtic nation. So

1738
01:20:35,800 --> 01:20:37,840
it's a very different kind of thing going on there.

1739
01:20:38,239 --> 01:20:41,560
More marsh lands. You're sort of dealing with, you know,

1740
01:20:42,000 --> 01:20:44,960
a local populace there. You kind of decide how much

1741
01:20:45,039 --> 01:20:48,640
you tried to Romanize them or not. So that stuff

1742
01:20:48,720 --> 01:20:50,880
is really interesting and it was a very fun four

1743
01:20:51,039 --> 01:20:54,279
X game. I like how it's a focus more on

1744
01:20:54,439 --> 01:20:57,800
the city building aspect of it. It's so much like, Okay,

1745
01:20:57,880 --> 01:21:00,359
you have people of your city, but for them to

1746
01:21:00,439 --> 01:21:03,319
be happy, they want hats. What to get hats, you

1747
01:21:03,439 --> 01:21:07,680
have to make hemp That makes.

1748
01:21:07,359 --> 01:21:08,399
Speaker 1: A city of back of ours.

1749
01:21:08,840 --> 01:21:10,760
Speaker 2: It's a city of backlars. You gotta make hemp for

1750
01:21:10,840 --> 01:21:13,960
the back al arts and hats. So it's a lot

1751
01:21:14,000 --> 01:21:15,600
of like, Okay, you got to build these farms to

1752
01:21:15,640 --> 01:21:17,119
build this thing, and then because you have that, you

1753
01:21:17,199 --> 01:21:18,720
need this, and because you have this, you need that.

1754
01:21:18,880 --> 01:21:21,479
So like it just starts simple and just constantly grows

1755
01:21:21,640 --> 01:21:23,880
in complexity in a very satisfying way.

1756
01:21:24,600 --> 01:21:24,720
Speaker 3: Uh.

1757
01:21:24,920 --> 01:21:26,840
Speaker 1: Yeah, I've always been curious just hearing the way you

1758
01:21:26,880 --> 01:21:28,720
talk about I. You know, I like a good four X.

1759
01:21:28,800 --> 01:21:33,000
I've mostly spent that time in civilization, but I agree

1760
01:21:33,039 --> 01:21:36,880
with you in concept about appreciating anything that's focuses on

1761
01:21:37,039 --> 01:21:40,279
the city management and city building stuff. So this, this

1762
01:21:40,319 --> 01:21:42,880
has always sounded appealing to me. Is this the one

1763
01:21:42,920 --> 01:21:45,119
maybe I should check out? Like, or is there another

1764
01:21:45,159 --> 01:21:47,520
one you're like, actually you should go to this one first.

1765
01:21:47,399 --> 01:21:50,000
Speaker 2: Or or what is any reason to like again, they're

1766
01:21:50,039 --> 01:21:52,960
all kind of doing similar things. Yeah, I play this one.

1767
01:21:53,279 --> 01:21:55,880
I mean, you know, I think that eighteen hundred, which

1768
01:21:55,880 --> 01:21:57,840
was the last one, was also very good. And then

1769
01:21:58,079 --> 01:22:00,520
aside from that, I think that Near Future one, which

1770
01:22:00,600 --> 01:22:02,520
is it came out twenty eleventh, a little bit older now,

1771
01:22:02,560 --> 01:22:05,960
but I think that twenty seventy is also very good.

1772
01:22:06,199 --> 01:22:08,079
So again, it's like part of it's either play the

1773
01:22:08,159 --> 01:22:10,039
newest one or if there's for some reason you really

1774
01:22:10,119 --> 01:22:12,239
want that ne near fut in a setting, right, you

1775
01:22:12,319 --> 01:22:14,119
really want something that's kind of like that. You know,

1776
01:22:14,399 --> 01:22:17,079
I know how much you love colonialism, right, one of

1777
01:22:17,159 --> 01:22:19,640
my favorites. Yeah, so maybe you'll be really into that one.

1778
01:22:21,199 --> 01:22:24,319
Speaker 1: I did spend some time trying out Star Wars Outlaws

1779
01:22:24,359 --> 01:22:26,560
on the switch To, and I am I am really

1780
01:22:26,640 --> 01:22:28,239
impressed with how that game runs on there.

1781
01:22:28,319 --> 01:22:28,439
Speaker 2: Now.

1782
01:22:28,520 --> 01:22:31,640
Speaker 1: It's thirty frames per second, but it's locked in such

1783
01:22:31,640 --> 01:22:35,239
a way that I don't mind it so much, especially

1784
01:22:35,399 --> 01:22:37,199
as someone who tried to get that game running on

1785
01:22:37,319 --> 01:22:39,840
both the Steam Deck and the rog ally a bunch

1786
01:22:39,920 --> 01:22:42,199
of times. I think I got it running okay on

1787
01:22:42,239 --> 01:22:44,680
the right rock Ally, it is running better on the

1788
01:22:44,800 --> 01:22:48,520
switch To, And the encouraging is definitely the main word

1789
01:22:48,560 --> 01:22:50,920
that I would use to describe like the experience, like,

1790
01:22:50,960 --> 01:22:52,760
oh wow, this makes me feel really good about where

1791
01:22:52,760 --> 01:22:55,319
the Switch two is at right now and where developers

1792
01:22:55,359 --> 01:22:58,199
can kind of get it to in the future. But

1793
01:22:58,560 --> 01:23:00,920
I'm also like I'm gonna I'll probably play more of

1794
01:23:00,960 --> 01:23:02,840
this game on here because it's a really good way

1795
01:23:02,920 --> 01:23:05,600
to play it. Now, a huge part of Star Wars

1796
01:23:05,680 --> 01:23:08,039
Outlaw is appeal for me, a game that I do

1797
01:23:08,159 --> 01:23:11,159
think is pretty good. It's like a really strong seven

1798
01:23:11,560 --> 01:23:16,000
low eight that sort of range. The main appeal is

1799
01:23:16,079 --> 01:23:20,680
definitely the aesthetic walking around these planets that can often

1800
01:23:20,760 --> 01:23:24,800
feel like really good you know, theme park, sort of

1801
01:23:25,760 --> 01:23:28,720
like queues, where it's like there's a bunch of stuff happening,

1802
01:23:28,800 --> 01:23:31,079
like there's a food stand and there's a bunch of

1803
01:23:31,119 --> 01:23:33,800
aliens around there eating, and as long as you're not

1804
01:23:33,840 --> 01:23:35,520
trying to interact with it or do anything with it,

1805
01:23:35,880 --> 01:23:38,239
it looks alive and cool and has a lot of

1806
01:23:38,359 --> 01:23:41,840
Star warsiness in all of its aspects. And you're gonna

1807
01:23:42,159 --> 01:23:44,319
miss out on some of that with the reduced level

1808
01:23:44,359 --> 01:23:47,600
of fidelity because of the handheld. But if you're just

1809
01:23:47,640 --> 01:23:49,920
trying to play through this game and you still get

1810
01:23:49,960 --> 01:23:51,600
some of that effect, it still does that to a

1811
01:23:51,680 --> 01:23:54,159
certain degree, and you are still flying around on the

1812
01:23:54,199 --> 01:23:56,560
ship and going to different planets and encountering all these

1813
01:23:56,680 --> 01:24:00,359
familiar regions or some places that maybe you only read

1814
01:24:00,399 --> 01:24:04,560
about on Wikipedia or whatever. It still delivers that, and

1815
01:24:04,680 --> 01:24:08,279
then it's very playable on the switch To. It's not like, okay,

1816
01:24:08,560 --> 01:24:11,279
it reduced the visuals to the point where actually now

1817
01:24:11,399 --> 01:24:14,439
doing this core mission to the game is a little

1818
01:24:14,479 --> 01:24:16,079
bit of a pain. It's like, no, there's none of that.

1819
01:24:16,319 --> 01:24:18,680
It is again, it's a full on video game that

1820
01:24:18,760 --> 01:24:20,399
feels like it could have been made for the switch

1821
01:24:20,479 --> 01:24:24,560
To in a lot of ways. You know, I called

1822
01:24:24,560 --> 01:24:26,279
this out on some of the other shows. One of

1823
01:24:26,359 --> 01:24:28,800
the big reasons that this is impressive is this game

1824
01:24:28,880 --> 01:24:31,760
has ray tracing built into it. And we heard that

1825
01:24:31,880 --> 01:24:34,560
the switch To would support hardware ray tracing, and that

1826
01:24:34,680 --> 01:24:37,399
was something I think I and everyone else laughed off, like,

1827
01:24:37,520 --> 01:24:39,960
come on, what are you talking about. No one wants that.

1828
01:24:40,199 --> 01:24:43,600
No one's going to. No developers can actually destroy their

1829
01:24:43,640 --> 01:24:46,399
game's performance to get ray tracing on the switch To.

1830
01:24:46,920 --> 01:24:50,359
That's stupid. I wasn't thinking at the time. Some of

1831
01:24:50,399 --> 01:24:52,319
these games are and there's not a lot of them,

1832
01:24:52,399 --> 01:24:54,000
but some of them are starting to get built in

1833
01:24:54,079 --> 01:24:57,319
such a way that they have ray tracing for some

1834
01:24:57,640 --> 01:24:59,840
lighting effects. You know, it's a light touch. It's not

1835
01:25:00,079 --> 01:25:02,520
the most demanding stuff in the world, but they have

1836
01:25:02,600 --> 01:25:05,000
it sort of built into the core fundamental way that

1837
01:25:05,079 --> 01:25:07,840
their game works. This is one of them. Indiana Jones,

1838
01:25:07,840 --> 01:25:11,159
I guess is one of them as well. And it's like, okay, well,

1839
01:25:11,239 --> 01:25:14,560
the switch to has enough horsepower and enough built in

1840
01:25:14,920 --> 01:25:19,520
ray tracing hardware to handle these specific circumstances, these games

1841
01:25:19,800 --> 01:25:21,640
that need ray tracing just to work, and if you

1842
01:25:21,720 --> 01:25:23,600
try to take it out, it'll actually break the game.

1843
01:25:23,960 --> 01:25:26,079
Something that's happened on PC where people try to remove

1844
01:25:26,119 --> 01:25:27,760
the ray tracing and it just kind of makes the

1845
01:25:27,800 --> 01:25:31,520
game look really bad. So yeah, encouraging, I'll go back

1846
01:25:31,560 --> 01:25:35,199
to that. And that's the game I had to save

1847
01:25:35,319 --> 01:25:37,560
fourteen hours in Ubisoft Connect. I was able to just

1848
01:25:37,760 --> 01:25:39,399
get it from the cloud put it right on here.

1849
01:25:39,800 --> 01:25:41,520
That was really cool. Well did you figure that out?

1850
01:25:41,560 --> 01:25:43,880
It seems like you're struggling with that away. I figured

1851
01:25:43,880 --> 01:25:46,960
it out right away. It was I had one save

1852
01:25:47,079 --> 01:25:49,760
that I think is busted and it was just loading forever.

1853
01:25:50,159 --> 01:25:51,600
It was just it was just kind of like stuck

1854
01:25:51,640 --> 01:25:53,039
on the loading screen. So I just went to a

1855
01:25:53,079 --> 01:25:55,000
previous say, you can only have one cloud save at

1856
01:25:55,000 --> 01:25:56,479
a time on Ubi stuff Connect, so I just had

1857
01:25:56,520 --> 01:25:58,479
to go back to the PC. It's actually what I

1858
01:25:58,560 --> 01:26:00,079
was doing when I was in that call with you,

1859
01:26:00,159 --> 01:26:02,520
earlier when you were playing a Hollow Night, and so

1860
01:26:02,600 --> 01:26:04,479
I just swapped out the saves and this one. That

1861
01:26:04,960 --> 01:26:06,840
one worked, and I was like, okay, so I'm good

1862
01:26:06,880 --> 01:26:09,119
to go. I'm you know, thirteen hours and fifty minutes, lost,

1863
01:26:09,119 --> 01:26:11,279
ten minutes of progress whatever. I don't remember what I

1864
01:26:11,359 --> 01:26:13,359
was doing anyhow, So I just kind of picked up

1865
01:26:13,399 --> 01:26:16,880
and started doing some stuff. It's a game that I

1866
01:26:17,199 --> 01:26:21,119
continue to think will be more positively, you know, looked back,

1867
01:26:21,479 --> 01:26:24,880
looked back upon with time. But you know, I'm also

1868
01:26:24,920 --> 01:26:27,359
realizing when people say they didn't like this game, they're like,

1869
01:26:27,439 --> 01:26:29,720
I didn't like it because Star Wars is lightsabers to

1870
01:26:29,800 --> 01:26:32,640
me and you don't get to be a Jedi. I'm like, oh, yeah, right,

1871
01:26:32,720 --> 01:26:35,880
if that's what you like about Star Wars, oh gosh,

1872
01:26:35,960 --> 01:26:38,560
I agree. I oh yeah, it gives me the willies.

1873
01:26:38,640 --> 01:26:41,000
I like, for real, I'm like, that's grossing. That's a

1874
01:26:41,079 --> 01:26:44,720
gross thing to say. But I also recognize to some

1875
01:26:44,800 --> 01:26:46,520
people that's all Star Wars is because they don't give

1876
01:26:46,560 --> 01:26:48,479
a shit about Star Wars. They were like, the cool

1877
01:26:48,520 --> 01:26:50,439
thing about Star Wars are Jedi's and say, okay, well

1878
01:26:50,439 --> 01:26:52,560
that's not what it is to me. But I think

1879
01:26:52,600 --> 01:26:55,159
this game does an amazing job of delivering on the

1880
01:26:55,279 --> 01:26:57,920
fantasy of living, of living in the Star Wars world.

1881
01:26:58,560 --> 01:27:00,800
But if you want a Jedi that this is just

1882
01:27:00,880 --> 01:27:03,399
not that that game, and then you know, to be fair,

1883
01:27:03,479 --> 01:27:06,720
it's also a lot of Ubisoft slop. Is you know,

1884
01:27:06,840 --> 01:27:08,159
kind of core to how the game works.

1885
01:27:08,279 --> 01:27:10,119
Speaker 2: Yeah, I mean definitely came out at a time where

1886
01:27:10,199 --> 01:27:14,000
people's opinions of Star Wars and Ubi software at low points.

1887
01:27:14,119 --> 01:27:16,359
It was just sort of this thing. I was always

1888
01:27:16,399 --> 01:27:19,439
going to have an upward climb. Yeah. I did get

1889
01:27:19,439 --> 01:27:21,319
a code for this one. I am excited to try it.

1890
01:27:21,319 --> 01:27:23,199
I haven't really played much of it outside of a

1891
01:27:23,319 --> 01:27:25,640
preview I did back before the game first came out,

1892
01:27:25,680 --> 01:27:27,720
and I was positive in the preview, and I just

1893
01:27:27,760 --> 01:27:29,439
didn't really have time to jump in when the full

1894
01:27:29,479 --> 01:27:31,439
game came out. I'm kind of glad I could wait

1895
01:27:31,479 --> 01:27:33,960
for this and hopefully give it a go. As big

1896
01:27:34,039 --> 01:27:35,840
a game a Silk Song is. I could see myself

1897
01:27:35,880 --> 01:27:40,039
blasting through that relatively quickly here and then I I

1898
01:27:40,119 --> 01:27:43,000
want to give Outlaws here a shake for sure.

1899
01:27:43,079 --> 01:27:46,840
Speaker 1: Yep. I think, Man, if these games like this could

1900
01:27:46,880 --> 01:27:48,880
just run it forty frames per second, this is another

1901
01:27:48,920 --> 01:27:51,119
thing I've said a bunch of places recently, but that

1902
01:27:51,199 --> 01:27:53,039
would just be oh that would switch to would be

1903
01:27:53,119 --> 01:27:56,199
kind of be perfect for me. But as is the

1904
01:27:56,439 --> 01:27:59,760
lock thirty frames per second, it doesn't feel like super choppy,

1905
01:27:59,840 --> 01:28:01,800
like I'm missing all kinds of information as I'm turning

1906
01:28:01,840 --> 01:28:05,319
the camera around. It feels relatively smooth for what it is.

1907
01:28:05,520 --> 01:28:08,840
So Yeah, I'm happy with him. Uh that that's it

1908
01:28:09,000 --> 01:28:10,920
for me. I don't think there's anything else really that

1909
01:28:11,119 --> 01:28:13,359
I talked about that we didn't talk about on last

1910
01:28:13,359 --> 01:28:15,119
and then ten Dogs or whatever. So I think we

1911
01:28:15,159 --> 01:28:17,279
could probably start wrapping things up after we clean up

1912
01:28:17,319 --> 01:28:18,039
the super chats.

1913
01:28:18,680 --> 01:28:20,079
Speaker 2: Sure, thing here, where do we leave off?

1914
01:28:20,199 --> 01:28:20,319
Speaker 1: Is this?

1915
01:28:21,399 --> 01:28:23,560
Speaker 2: What plus plus one? F the Brett Farres so super

1916
01:28:23,640 --> 01:28:28,319
plastic says, I'm late, but Christian fuck with toku Yo,

1917
01:28:28,600 --> 01:28:30,840
I'm your guy for said Tai, I've got you covered.

1918
01:28:30,920 --> 01:28:32,159
I even have a podcast.

1919
01:28:33,319 --> 01:28:36,800
Speaker 3: Cool, what's what's the podcast? What's the name of the pokes?

1920
01:28:37,000 --> 01:28:39,079
Speaker 1: Yeah, trying to drop this podcast name and the Yeah

1921
01:28:39,119 --> 01:28:41,079
put it in chat. Well we'll promote it. Sure.

1922
01:28:41,720 --> 01:28:44,279
Speaker 2: Chris Cambrick says, what about the plasma beam in Metroid

1923
01:28:44,319 --> 01:28:46,680
tearing through multiple emmis that once feels so good to

1924
01:28:46,840 --> 01:28:49,000
do close the end game. That is good. Even being

1925
01:28:49,000 --> 01:28:51,319
able to shoot through the walls is a good feeling

1926
01:28:51,359 --> 01:28:51,520
in that.

1927
01:28:51,800 --> 01:28:54,239
Speaker 1: Yeah that I love that. Yes, that's a wave beam

1928
01:28:54,239 --> 01:28:55,119
that does that or whatever.

1929
01:28:55,279 --> 01:28:57,720
Speaker 2: Yeah, we'll be able to do best like weapons.

1930
01:28:59,720 --> 01:29:02,800
Speaker 1: God that moment where you where you become a metroid

1931
01:29:02,840 --> 01:29:04,920
and metroid dread, that's that's some good stuff.

1932
01:29:05,640 --> 01:29:08,000
Speaker 2: Marina sissles playing My kids and almost lost the finger

1933
01:29:08,079 --> 01:29:13,319
because my ring finger got swollen. Oh ouch, man, I've

1934
01:29:13,319 --> 01:29:15,760
seen there. That's why I you you wear your ring?

1935
01:29:16,560 --> 01:29:21,119
Speaker 1: Yeah, I always wear my ring. My keyboard just change colors.

1936
01:29:21,119 --> 01:29:21,720
That's really weird.

1937
01:29:22,319 --> 01:29:23,840
Speaker 2: Yeah, I just lost a bunch of ways. You're like

1938
01:29:23,960 --> 01:29:26,439
ring loose now? Or is your finger fat still the same?

1939
01:29:27,319 --> 01:29:30,560
Speaker 1: Well? I think because I got this ring when I

1940
01:29:30,760 --> 01:29:33,199
was a little bit maybe even less than I am now,

1941
01:29:34,279 --> 01:29:36,840
So it's yeah, it kind of always adjusted and it

1942
01:29:36,920 --> 01:29:38,840
kind of just goes in this like little nook here

1943
01:29:39,159 --> 01:29:43,119
that doesn't get a ton of fat. So yeah, it's yeah,

1944
01:29:43,159 --> 01:29:46,840
my little finger knuck exactly. Only only you are allowed

1945
01:29:46,840 --> 01:29:49,359
to talk about my finger knuck, all right, And to.

1946
01:29:49,399 --> 01:29:51,399
Speaker 2: Him, Morohle says, congrats, boys, this is the worst list

1947
01:29:51,439 --> 01:29:53,159
you've made. No one says what their problem with the

1948
01:29:53,199 --> 01:29:53,479
list is?

1949
01:29:53,560 --> 01:29:53,760
Speaker 1: Jeff?

1950
01:29:53,760 --> 01:29:55,680
Speaker 2: In fact, on Blue Sky where you post it, nobody

1951
01:29:55,720 --> 01:29:57,680
seems to have a problem at all. What is what

1952
01:29:57,880 --> 01:29:59,279
is everyone so mad about? Even?

1953
01:29:59,439 --> 01:30:02,319
Speaker 1: Yeah, maybe it's just our listeners that are our problem.

1954
01:30:02,560 --> 01:30:04,800
It's about time we take you all down a peg.

1955
01:30:04,960 --> 01:30:07,079
You have been a real bunch of ships.

1956
01:30:07,239 --> 01:30:09,239
Speaker 2: There's gonna be some changes around here.

1957
01:30:10,520 --> 01:30:13,479
Speaker 1: The beatings will continue, and so morale improves.

1958
01:30:13,640 --> 01:30:26,239
Speaker 2: Okay here, Sean, all right, Sean, what's wrong? I left?

1959
01:30:31,319 --> 01:30:45,119
Speaker 1: Says bash is bad ship? Oh man? Does your fiance

1960
01:30:45,359 --> 01:30:53,760
know that your bad at video games? Chuck? Okay? Two

1961
01:30:53,840 --> 01:30:59,359
jumps with no space jumpers in Sandy. I'm sorry, I

1962
01:30:59,439 --> 01:31:02,720
mean yeah, it was we were trying to do a

1963
01:31:02,760 --> 01:31:04,079
bunch of different games. Look.

1964
01:31:07,399 --> 01:31:11,560
Speaker 3: Yeah. Uh.

1965
01:31:12,399 --> 01:31:14,880
Speaker 2: Mike O'Leary says, I'm just playing out. I'm glad YouTube

1966
01:31:14,920 --> 01:31:17,359
finally did something right and went back to display names

1967
01:31:17,399 --> 01:31:19,640
instead of at handles a real w Yeah, I just

1968
01:31:19,720 --> 01:31:21,239
noticed that what you said that? Yeah, this is much

1969
01:31:21,279 --> 01:31:25,079
easier to read. Actually uh, and then assaulted a boss.

1970
01:31:25,159 --> 01:31:26,960
He says, you're a nice person, Mike. It's okay if

1971
01:31:26,960 --> 01:31:28,479
you can't pronounce Oh boy, here we go. I have

1972
01:31:28,560 --> 01:31:38,880
to say it now. Chimney Chimney, Chimney, chimney. Ye kay,

1973
01:31:38,960 --> 01:31:41,159
love you both. I got more right than wrong, that's you.

1974
01:31:41,279 --> 01:31:44,800
Speaker 1: Damn. That was a passing grade for sure, Like even

1975
01:31:44,840 --> 01:31:46,960
like like maybe a B like that was pretty good.

1976
01:31:47,199 --> 01:31:51,199
Speaker 2: Thank you, thank you. Chimney Chimney, Chimney, chimney, chimney, chimney, chimney.

1977
01:31:51,600 --> 01:31:53,079
Speaker 1: All that. All of those were so bad.

1978
01:31:53,279 --> 01:31:56,279
Speaker 2: It's so freaking hard. I got really fucked up by

1979
01:31:56,319 --> 01:31:56,720
Disney on.

1980
01:31:56,800 --> 01:31:59,600
Speaker 1: That one, Dick fan, Dike, how dare you?

1981
01:32:00,079 --> 01:32:03,439
Speaker 2: That's for sure? Uh, that's like one of the all

1982
01:32:03,520 --> 01:32:06,800
time good bad accents, by the way, right Dick, Oh yeah,

1983
01:32:07,159 --> 01:32:09,159
I mean it's terrible, but we love it.

1984
01:32:09,680 --> 01:32:14,560
Speaker 1: It's that it's clearly John Malkovich in that Poker movie

1985
01:32:14,800 --> 01:32:17,560
where he's doing the Russian accent and uh, and like

1986
01:32:17,640 --> 01:32:20,159
everyone was like Matt Damon tells a story about how

1987
01:32:20,199 --> 01:32:22,239
everyone on set was like, John Malkovich is gonna be

1988
01:32:22,239 --> 01:32:24,439
here later when we're filming. We can't wait. And it

1989
01:32:24,560 --> 01:32:26,199
was weeks and weeks and then finally they had to

1990
01:32:26,199 --> 01:32:28,399
shoot the John Malkovich scenes and he does the accent

1991
01:32:28,479 --> 01:32:30,800
and everyone sort of looks at one another like what

1992
01:32:31,000 --> 01:32:33,800
the fuck? Actually, no, everyone applauded, and Matt Damon was

1993
01:32:33,840 --> 01:32:36,159
looking at him like, wait, are you serious? And John

1994
01:32:36,199 --> 01:32:39,479
Malkovich leans over says, I'm actually a very bad actor.

1995
01:32:39,720 --> 01:32:48,560
And it's like, I don't think Tick van Dyke did that,

1996
01:32:48,720 --> 01:32:53,760
but rounders, thank you, thank you. That's the movie.

1997
01:32:54,159 --> 01:32:55,119
Speaker 2: Incredible thing.

1998
01:32:55,960 --> 01:33:01,239
Speaker 1: Yeah, that's such a power movie. Yeah, like everyone's applauding

1999
01:33:01,279 --> 01:33:03,399
you and you just whispered to your co star, I'm

2000
01:33:03,520 --> 01:33:09,520
terrible at this. That's good stuff, Like, yeah, yeah, ain't

2001
01:33:09,520 --> 01:33:11,000
other super chats that we're good?

2002
01:33:11,119 --> 01:33:13,159
Speaker 2: Just making sure I've just thought. I usually there's I

2003
01:33:13,239 --> 01:33:14,960
guess some kind of signal from you. I was just

2004
01:33:15,439 --> 01:33:16,960
I was just wow, it's happening.

2005
01:33:17,560 --> 01:33:19,600
Speaker 1: Yeah, it's happening. There's nothing to have to do on

2006
01:33:19,680 --> 01:33:20,079
this show.

2007
01:33:20,199 --> 01:33:22,359
Speaker 2: We are we done. It's fine.

2008
01:33:23,439 --> 01:33:25,560
Speaker 1: You know what the music is the signal this time?

2009
01:33:25,800 --> 01:33:27,279
I am Yeah, I like it.

2010
01:33:27,399 --> 01:33:29,439
Speaker 2: I just was like, what's happening? Am I drying?

2011
01:33:31,000 --> 01:33:32,560
Speaker 1: Yeah? This is this is it? This is the end

2012
01:33:32,640 --> 01:33:32,760
for you.

2013
01:33:32,880 --> 01:33:36,159
Speaker 2: But this is the big one. Excited for tomorrow we

2014
01:33:36,199 --> 01:33:39,119
can see Joeyhi. Is I probably say that wrong every time?

2015
01:33:39,279 --> 01:33:42,239
I again, I've never heard it, said a loud jimblee

2016
01:33:42,319 --> 01:33:43,439
composer Joe.

2017
01:33:44,279 --> 01:33:46,520
Speaker 1: Yeah, I said, Joey is what I think I say.

2018
01:33:46,640 --> 01:33:47,600
Speaker 2: I am very excited.

2019
01:33:47,800 --> 01:33:48,920
Speaker 1: I cannot wait.

2020
01:33:49,239 --> 01:33:52,079
Speaker 2: Remember, like, we're gonna wear my NICs clothes.

2021
01:33:52,079 --> 01:33:55,000
Speaker 1: It's got my good I got my nice clothes out. Yeah,

2022
01:33:55,039 --> 01:33:58,000
I'll be wearing a blazer and yeah I'll play in

2023
01:33:58,039 --> 01:33:59,079
short that don't worry.

2024
01:33:59,159 --> 01:34:02,199
Speaker 2: Yeah, I wore I wore s Food Heaven today, so

2025
01:34:02,319 --> 01:34:04,399
I can wear Rascal Mike tomorrow.

2026
01:34:06,319 --> 01:34:08,840
Speaker 1: Joe will actually probably recognize that and call it out

2027
01:34:08,920 --> 01:34:10,239
and I'll bring it up on stage.

2028
01:34:10,640 --> 01:34:12,560
Speaker 2: So excited to take you to this tiki bar in

2029
01:34:12,600 --> 01:34:13,319
Cleveland tomorrow.

2030
01:34:13,399 --> 01:34:16,239
Speaker 1: Man, Yeah, I am looking forward to you know what

2031
01:34:16,359 --> 01:34:18,520
I'm gonna say it. We've earned it. We've earned the

2032
01:34:18,640 --> 01:34:19,159
shop bar.

2033
01:34:19,399 --> 01:34:20,800
Speaker 2: Yeah, it's good. It's good.

2034
01:34:21,199 --> 01:34:23,600
Speaker 3: You do you like with this book. We're talking about

2035
01:34:23,640 --> 01:34:24,159
this book.

2036
01:34:24,239 --> 01:34:27,840
Speaker 1: Well not with this episode, No, no, no, this Yeah.

2037
01:34:28,239 --> 01:34:30,000
Speaker 2: Actually I've worked a lot of nights this week here,

2038
01:34:30,039 --> 01:34:32,199
but also it's my first week only having one job,

2039
01:34:32,239 --> 01:34:35,319
so it's been very breezy for me. I've been really here. Yeah,

2040
01:34:35,600 --> 01:34:37,279
I loved it here.

2041
01:34:37,640 --> 01:34:38,680
Speaker 1: We're gonna say something Christian.

2042
01:34:38,960 --> 01:34:43,560
Speaker 3: No, it's just like you, I apologize, so just Argentinian noises.

2043
01:34:43,640 --> 01:34:48,920
Speaker 1: Yeah, yeah, that's all right, Diane, that's how it goes. Sometimes.

2044
01:34:49,359 --> 01:34:50,239
Speaker 2: I started talking.

2045
01:34:50,039 --> 01:34:53,680
Speaker 3: About hold On. I that's a good beginning of the book.

2046
01:34:53,680 --> 01:34:54,520
I was like, ship, this is.

2047
01:34:54,560 --> 01:34:59,239
Speaker 1: Gonna be yeah, normal podcast. Yeah it doesn't last, can't last.

2048
01:35:00,359 --> 01:35:02,760
All right, everybody, thanks for listening. We'll catch you next time.

2049
01:35:02,840 --> 01:35:04,399
Take care of yourself. Have a good one.

2050
01:35:04,720 --> 01:35:08,640
Speaker 2: Nothing e Gruber. We're all gonna die one day.

2051
01:35:10,760 --> 01:35:16,159
Speaker 1: And not go to the funeral. Yeah fuck, wow, Bike,

2052
01:35:16,199 --> 01:35:16,920
do a good to funeral.

2053
01:35:16,920 --> 01:35:18,920
Speaker 2: It's just as weird as Dan who's never looked at

2054
01:35:18,960 --> 01:35:20,920
his thermostat it seven years ago.

2055
01:35:22,880 --> 01:35:27,079
Speaker 1: That's crazy, man, Tell you.

2056
01:35:33,039 --> 01:35:37,399
Speaker 2: Wait, how we had this ending screen? That's great, that's nice, right, Yeah,

2057
01:35:38,600 --> 01:35:39,319
that's old like me.

2058
01:35:39,479 --> 01:35:39,960
Speaker 1: So I like it.

2059
01:35:41,279 --> 01:35:45,640
Speaker 2: Snack that says that say boy pussy snack.

2060
01:35:46,359 --> 01:35:47,239
Speaker 1: Silk swap.

2061
01:35:49,600 --> 01:35:51,119
Speaker 2: Make sure you get a good screenshot this ball

