Speaker 1: You'll be don't be bad. It's the Internet. You're busy.
Speaker 2: Let's do this for September twenty six, twenty twenty four.
Speaker 2: For the next hour or so, let me help you
Speaker 2: sort through the world of gaming on Game mess Mornings
Speaker 2: Live with me Jeff Grubb. Today, the PS five Pro
Speaker 2: thirtieth Anniversary Edition is a lie, you'd be softist falling apart,
Speaker 2: and the Nintendo Museum has Virtual boy merch.
Speaker 1: But first, please join me and welcomeing today's co host
Speaker 1: the Games Mornings. It's Jan Oh Joe, everybody, Jan, how
Speaker 1: are you doing. I'm a little thrown off by this
Speaker 1: energy grub. I'm not gonna long.
Speaker 2: No, I don't blame you. I'm also not sure where
Speaker 2: it's coming from. Well, I know where it's coming from.
Speaker 2: It's all Sony's fault.
Speaker 1: Tried to get right. Cue.
Speaker 2: Try to get a PS five Pro thirtieth Anniversary edition. Okay,
Speaker 2: twelve three d PS five pros worldwide, they will probably
Speaker 2: go on to sell around one hundred and fifteen million
Speaker 2: PS fives. So is the math right that that that
Speaker 2: is one percent of one percent of the total number
Speaker 2: of PS fives that will be sold this generation. Chat
Speaker 2: you can correct me on that, but I think that's right.
Speaker 1: From this implies that I'm good at math and I'm
Speaker 1: just not one of those people I did.
Speaker 2: My mom found an old like standardized test thing, and
Speaker 2: I was in the ninety ninth percent tile for math concepts,
Speaker 2: and then I was in like the thirtieth percent tile
Speaker 2: for math procedures. It's like, he gets math, he just
Speaker 2: can't do it. Okay, that's this is probably gonna be
Speaker 2: useless in my life. Turns out I was right about that. Yeah,
Speaker 2: that was messed up. Yeah, but that's dumb. That's dumb that.
Speaker 1: There's twelve thy three hundred PS five pros. Uh yeah
Speaker 1: for thirty five tradition. I swear that. On this very show,
Speaker 1: we talked about how Sony was trying to combat scalpers
Speaker 1: for the PS five Pro a couple months ago. I
Speaker 1: swear I'm not making this up. I swear this was
Speaker 1: a story we covered. So what do they do? They
Speaker 1: announced the PS five Pro. No one is interested because
Speaker 1: it looks the same. It's just got like an Adidas
Speaker 1: stripe on it. And then they announced the thirtieth anniversary.
Speaker 1: We're all Google gaga for it. We all love the
Speaker 1: color gray. It turns out we like colors on our
Speaker 1: face buttons, and they only make twelve thousand of them.
Speaker 1: That's right in that time. That is scalping.
Speaker 2: That is one percent of one percent, so uh, a
Speaker 2: very tiny number. Apparently one of one people. One person
Speaker 2: chat got it yep, shouts out to Scrub mcgrub and
Speaker 2: the giant bomb Chat I guess, shouts out to you.
Speaker 2: I'm not jealous. They're turning us against one another, all right.
Speaker 2: I'm actually angry at you, and I don't want to
Speaker 2: be angry at you, but it's PlayStation's fault.
Speaker 1: I don't know.
Speaker 2: I could just get a pro and put my own
Speaker 2: face plates on there and do what I want because
Speaker 2: I was like, I'm like, oh, it'd be cool to
Speaker 2: have that it's the collector's edition. But the reality is
Speaker 2: I just want it because I like the way it
Speaker 2: looks like I actually want the thing for me, and
Speaker 2: I could do that on my own.
Speaker 1: We should, like find someone that's good at like painting
Speaker 1: and have them do it for us. We should get
Speaker 1: an airbrush guy. We should probably have an airbrush guy.
Speaker 1: Oh my god, yes, why haven't we had an airbrush guy?
Speaker 1: I don't know. Yesterday during the grub Bag, we were
Speaker 1: looking into bounce house rentals and it turns out very cheap,
Speaker 1: very affordable. I think we should just throw a carnival.
Speaker 1: Oh yeah, that's actually the best idea, right there, Broke Man.
Speaker 2: A Giant Bomb carnival, a Giant Bomb gaming carnival, and
Speaker 2: there's almost no games.
Speaker 1: There's lots of bounce houses, just lots of bounce houses.
Speaker 1: There's a dunk tank where you can pay twenty dollars
Speaker 1: to throw a ball at Dan to get them to
Speaker 1: dunk them in the tank. That's We're gonna sell out
Speaker 1: so fast, all right.
Speaker 2: So I'm coming with this this energy, so let's just
Speaker 2: get this out of the way too. It was asked
Speaker 2: on Giant Bomb YouTube channel Bonus question is gray a color?
Speaker 1: Eighty eight percent said yes, twelve percent said no.
Speaker 2: I think the confusion here is that the technically people
Speaker 2: consider black to not be a color because it is,
Speaker 2: by definition, the absence of all colors. Now, that is
Speaker 2: also a like if someone says what's your favorite color
Speaker 2: and they say black, and you're like, if you say
Speaker 2: that's not a color, that's a silly thing to say
Speaker 2: as well, because in most of our lives whenever you
Speaker 2: see black, it definitely has some color in it. You've
Speaker 2: almost never seen true black ever in your entire live life.
Speaker 2: Maybe if you went at a cave, I guess, and
Speaker 2: had no light in there, that was true black. But
Speaker 2: outside of that, like anything that has closed any closs
Speaker 2: black on, it has color in it.
Speaker 1: For example, this is the energy, jan this is the
Speaker 1: energy today.
Speaker 2: If you go to RGB color Slider tool and you're like, hey,
Speaker 2: grey's not a color, it's just a shade between black
Speaker 2: and white, well here I've added one hundred and thirty
Speaker 2: one red, one hundred thirty one green, and one hundred
Speaker 2: and thirty one blue.
Speaker 1: PlayStation this is your fault. It's your fault. This is
Speaker 1: your our fault. Mark Surnay, what color is that? It's
Speaker 1: fucking gray. There you go.
Speaker 2: We're not going to game spot today, so I can
Speaker 2: feel okay about saying the f work.
Speaker 1: Yeah, Hey, there it is. We did it. Everybody, I
Speaker 1: see it. That's gray. That's the color. I judge my
Speaker 1: colors based off what is available in the standard pack
Speaker 1: of twenty four Crayola crayons.
Speaker 2: That's right, and there's a gray in there, and black
Speaker 2: in there and white there's actually a pretty decent explanation
Speaker 2: from Waves of Babies in the comments here, if anyone
Speaker 2: wants to go and read that. Obviously, there's gonna be
Speaker 2: still some argument about, like how how accurate some of
Speaker 2: these explanations are. But I thought I found this to
Speaker 2: be pretty satisfactory.
Speaker 3: All right, listen here, you dumb piece of shit. Now there,
Speaker 3: black and white are in different ways. The absence of
Speaker 3: color white is every color. Black is no light, therefore
Speaker 3: no color. So if you just mix the two and
Speaker 3: you get gray, it's not a color.
Speaker 2: Yeah, but you don't have to just mix black and
Speaker 2: white to get gray. For example, you can mix one
Speaker 2: and thirty red equal one thirty one blue, which is.
Speaker 3: The same thing as everything or nothing. Well, Sean, what's
Speaker 3: your favorite color?
Speaker 1: Yeah? What's your color? You know?
Speaker 3: I like blue more often, but tasteful pink? You know,
Speaker 3: you sneak it in there. I see, here's the most
Speaker 3: woke colors.
Speaker 2: You're insecure about your color choices, which why you have
Speaker 2: to take down mine.
Speaker 1: I get it. I see what's happening here. All right,
Speaker 1: I can boring as Let's mute your server mute. All right,
Speaker 1: let's go.
Speaker 2: Let's explain what we do here most weekdays, I, Jeff Grubb,
Speaker 2: will help piece your gaming life back together. That includes
Speaker 2: breaking news and maybe even some of our own original reporting.
Speaker 2: For all these topics, I'll get the input of a
Speaker 2: bona fide expert who will make me look smart. If
Speaker 2: you were watching live on Twitch, welcome.
Speaker 1: You can always listen to the.
Speaker 2: Show later on podcast feeds by searching for Game mess Mornings,
Speaker 2: or find the RSS on giant bomb dot com. You
Speaker 2: can also catch the show later with chapters and timestamps
Speaker 2: on YouTube.
Speaker 1: Hello YouTube. All right, we have a lot to get into,
Speaker 1: and we do.
Speaker 2: Sure there's quite a bit to get into, So let's
Speaker 2: get into it with the Legend of Zelda Echos of
Speaker 2: Wisdom review roundup. This is from land Pits at GameSpot.
Speaker 2: Nintendo's The Legend of Zelda Echos of Wisdom releases now.
Speaker 2: It's actually out now where players can play us the
Speaker 2: titular character for the first time in the main series.
Speaker 1: Reviews have started to come out.
Speaker 2: It has an eighty six on Open Critic and a
Speaker 2: lot of reviews in that range. For example, IGN gave
Speaker 2: it a nine out of ten. This is Tom Marx,
Speaker 2: who says the Legend of Zelda, Echos of Wisdom is
Speaker 2: far more than some second tier spinoff, combining the expertly
Speaker 2: crafted dungeons and item progression you'd expect from a two
Speaker 2: D Zelda with the wild creativity provided by Tiers of
Speaker 2: the Kingdom. Comic Book gave it a four point five
Speaker 2: out of five. Whether you're a longtime Zelda fan or
Speaker 2: someone newer to the series, Echoes of Wisdom is a
Speaker 2: bold step forward for the two d entries in the franchise.
Speaker 2: It took decades for Zelda to have a great game
Speaker 2: to call her own, but the result is worth celebrating.
Speaker 2: Nintendo Life gave it a nine out of ten and
Speaker 2: says it is easily in contention with a link to
Speaker 2: the past and a link between worlds, is one of
Speaker 2: the best top down adventures in the series. Immuting myself
Speaker 2: there a little bit Screen Rant gave it a four
Speaker 2: point five. Even with the over abundance of options and
Speaker 2: even considering the technical limitations and simplicity mentioned above in
Speaker 2: the review, it's hard not to play Echoes of Wisdom
Speaker 2: and think this is what I've been waiting for. That's
Speaker 2: from Christopher Touton and then finally, VG twenty four to
Speaker 2: seven gave it a flour out of five and says, really,
Speaker 2: Echoes of Wisdom feels like the perfect sign off for
Speaker 2: the switch with new hardware reportedly on the horizon. It's
Speaker 2: a colorful, accessible epic that pushes its console to the limit,
Speaker 2: with all the mechanical depth and invention, artistic design, whimsy,
Speaker 2: and spirit of adventure that you'd expect from a first
Speaker 2: party Nintendo adventure. So sounding very promising. What do you think.
Speaker 1: I'm very excited. I wasn't originally. You know, it's exciting
Speaker 1: to get a new Zelda game at all, and to
Speaker 1: see the positive by coming outside of packs. When you
Speaker 1: all got the chance to play it, Tam became the
Speaker 1: Lord of Spiders. I want to become the Lord of tables.
Speaker 1: Perhaps I think that that is a viable option.
Speaker 2: I'm gonna solve most of the puzzles with like just
Speaker 2: stacking stuff on top of one another.
Speaker 1: Yeah, this is very exciting. It's great another banger from Nintendo,
Speaker 1: and I'm kicking the dirt because I didn't get to
Speaker 1: choose this. In Fantasy Critic, Yeah, it's it's gonna be
Speaker 1: a pretty good result there.
Speaker 2: In Fantasy Critic eighty six, out of a one hundred. There,
Speaker 2: I am. I was excited about this. People comparing it
Speaker 2: to a link between worlds, It's like, oh, that's a
Speaker 2: big that's a high bar for me. A link between
Speaker 2: worlds is so good. Obviously linked to the past isn't
Speaker 2: is a you know, cannon entry in the video game wah,
Speaker 2: But it's the link between worlds is one where it's like, man,
Speaker 2: that kind of came out of nowhere and was so
Speaker 2: amazing and so good. And if this can even kind
Speaker 2: of get close to that, for me, I'm gonna be
Speaker 2: very happy. Gonna start it today at some point, maybe
Speaker 2: we'll even started on the website, we'll find some time. Yeah,
Speaker 2: that'll be a good, good time. But yeah, I do
Speaker 2: think this positioning this as hey, this is a send
Speaker 2: off for the Switch also probably a good way of
Speaker 2: looking at it, because it's like, hey, we got the
Speaker 2: two big major Zeldas, we did get A Link's Awakening
Speaker 2: remake and now this, and so we got kind of
Speaker 2: four awesome Zelda games on the Switch. What a way
Speaker 2: to kind of start the start the system and then
Speaker 2: to send it off and now you can look forward
Speaker 2: to whatever they're going to do next with a series
Speaker 2: which now feels like it could be anything. I think
Speaker 2: there was some morgy that people thought, is it just
Speaker 2: going to kind of keep being the breath of the
Speaker 2: wild style, and it's They're definitely going to keep doing that.
Speaker 2: But now having this Grezo team and who knows, maybe
Speaker 2: some other team possibly working on top down Zelda's or
Speaker 2: some variation on that idea, that's pretty excited to me
Speaker 2: as a Zelda fan.
Speaker 1: What do you think I do like the possibility grub
Speaker 1: of within like this victory lap in between sunsetting the
Speaker 1: original switch and revealing the switch to that maybe inten
Speaker 1: is going to be a little bit lax with some
Speaker 1: of their IP and lending it out to some studios
Speaker 1: that they trust. It looks like Rezo hit it out
Speaker 1: of the park with echoes of wisdom. I'd be interested
Speaker 1: to see what other projects they could possibly be trusted
Speaker 1: with in the future. Maybe we get a Tingle game Grub. Yeah,
Speaker 1: I would take a new Tingle game, of course. I
Speaker 1: would also like Nintendo to take another stab, and I
Speaker 1: know it'd be asking them to do an online game,
Speaker 1: but I would genuinely like to see them take another
Speaker 1: stab at a four sorts adventure type of game. Yeah.
Speaker 1: I agree.
Speaker 2: I feel like they have learned a lot and I
Speaker 2: could apply that to making a game that is maybe
Speaker 2: a bit more not friendly, but just like forces cooperation.
Speaker 1: A little bit better than their games have so far. Yeah. Yeah,
Speaker 1: maybe we could be the co worst compadres instead of
Speaker 1: the connectivity compadres. You know. Yeah, there we go. I
Speaker 1: would take it all.
Speaker 2: Right, let's get into this, and this being Ubisoft sort
Speaker 2: of just everything's not going their way right now. Assassin's
Speaker 2: Creed Shadows delayed until early twenty twenty five. We didn't
Speaker 2: mention this at the end of.
Speaker 1: The show yesterday, but a lot of fallout from all this.
Speaker 2: This is Blair Marnell at game Spot. Earlier this week,
Speaker 2: Ubisoft canceled a press event for Assassin's Creed Shadows with
Speaker 2: little explanation. Now Ubisoft has made the announcement that the
Speaker 2: latest Assassin's Creed game has been delayed from its November release. Instead,
Speaker 2: Assassin's Creed Shadows will now arrive on February fourteenth, twenty
Speaker 2: twenty five, so Valentine's Day, the most romantic day to
Speaker 2: release the game. Ubisoft's Mark Alexis Cotte, the vice president
Speaker 2: executive executive producer of the Assassin's Creed franchise, basically said yeah.
Speaker 2: He made the announcement on social media that Assassin's Creed
Speaker 2: Shadows was delayed to give the developers more time to
Speaker 2: polish the game. Existing pre orders will be refunded Wildly
Speaker 2: following the news, Ubisoft made a formal announcement to the
Speaker 2: company's investors that Assassin's Creed Shadows is feature complete, but
Speaker 2: the recent response to Star Wars Outlaws convinced developer to
Speaker 2: use the additional time to enable the biggest entry in
Speaker 2: the franchise to fully deliver on its ambitions. Star Wars
Speaker 2: Outlaws also launched with much softer sales than you be
Speaker 2: soft expected.
Speaker 1: We'll get into that in a second.
Speaker 2: So, yeah, what's your initial knee jerk reaction to this, Like, man,
Speaker 2: the kind of a last minute to delay. Are they
Speaker 2: worried about like just bugs and that they're trying to
Speaker 2: get the perception to be as good as possible from
Speaker 2: the like from the start kind of something that Star
Speaker 2: Wars Outlaws suffered from.
Speaker 1: I had. The whole thing is worrying, greb. I can't
Speaker 1: pinpoint any worry on one particular thing, because you could
Speaker 1: blame it on Yeah, let's try and fix bugs. Maybe
Speaker 1: the scope of this game is bigger than they originally anticipated,
Speaker 1: so they do want to rain that in. Definitely, I
Speaker 1: think a factor to think about is Star Wars Outlaws
Speaker 1: reception kind of being a little bit muted. But we
Speaker 1: were talking about this yesterday that the general reception for
Speaker 1: a Ubisoft game lately in the last couple of years
Speaker 1: is to all right, it came out, let's wait till
Speaker 1: it goes on sale. And I think you be soft.
Speaker 1: Star Wars Outlaws really highlights a gigantic problem in you
Speaker 1: be soft not really knowing how to market a game well.
Speaker 1: Because you think a Star Wars game is another knockout
Speaker 1: of the park. You're going to appeal to those Star
Speaker 1: Wars fans that don't have that fatigue of the series.
Speaker 1: Yet maybe you can appeal to those people that really
Speaker 1: enjoy other Ubisoft ip but it just didn't hit with
Speaker 1: them for a myriad of reasons. I'm definitely worried about
Speaker 1: Assassin's Creed Shadows grub I have a wrinkle of a
Speaker 1: story I'd like to share. Games come. Bailey Myers, our
Speaker 1: dear friend had an appointment to go see Assassin's Creed Shadows.
Speaker 1: At games Com, I was able to tag along with
Speaker 1: her and I both of us were expecting, Oh, maybe
Speaker 1: we're going to see a gameplay demo, maybe they're going
Speaker 1: to show us a neat vertical slice in for twenty
Speaker 1: minutes grub This was under embargo until September eleventh. Actually, uh,
Speaker 1: it was a twenty minute, twenty minute presentation about wind,
Speaker 1: huh wind and how they were very proud of the wind,
Speaker 1: like the name, like the force of nature wind No, no, yes, yes,
Speaker 1: wind in the game, and how well and how cool
Speaker 1: it's going to work in Assassin's Creed Shadows, and they
Speaker 1: felt the need to embargo that. They embargoed that. Okay, yes,
Speaker 1: now I understand, and we've been to several gaming events
Speaker 1: and people have the understanding that there are sometimes for
Speaker 1: other outlets, other individuals, bigger demos, more in depth demos
Speaker 1: that go behind closed doors. But at games Com, Ubisoft's
Speaker 1: whole booth was theme was very uh, japan Esque themed.
Speaker 1: So I was assuming that Assassin's Creed Shadows would make
Speaker 1: a big part of their presentation what they were showing off.
Speaker 1: We just got a presentation about the way, we just
Speaker 1: got the win and uh huh.
Speaker 2: Yeah, I do think a couple of things are happening here.
Speaker 1: I think there is one.
Speaker 2: These games are bigger than ever, and they've always been big,
Speaker 2: and by big I mean the number of people in
Speaker 2: studios required to actually build them. So they're expensive, so
Speaker 2: there's a lot on the line with each one of these.
Speaker 2: At the same time, I think they feel cheaper than ever.
Speaker 1: To people who consume games. I think there is this sense.
Speaker 2: That they are a they're expected, they are so that
Speaker 2: they're taken for granted, and that has led to a
Speaker 2: certain not not like snobbery, but they a childlike just
Speaker 2: I'm a poor reaction to these games focused on almost
Speaker 2: always the most inflammatory stuff a woman, a black percentagepan,
Speaker 2: and so like these people that have they feel something
Speaker 2: about this. So that's all the noise I hear about it,
Speaker 2: and it's hard for anyone to get excited about anything
Speaker 2: else because it's so standard and just the what we
Speaker 2: expected from the beginning.
Speaker 1: Yeah, it's it's the same fatigue that a lot of
Speaker 1: the general audience has received from like the MCU Star Wars,
Speaker 1: even like Lord of the Rings, to an extent where
Speaker 1: it's like, uh, it's more of this, Okay, cool? And
Speaker 1: the problem this is a problem that like youb Soft
Speaker 1: and a lot of other big publishers have really found
Speaker 1: themselves in. They've created, they've dug this hole, and you know,
Speaker 1: they've been stuck in it for a bit. But I
Speaker 1: was genuinely excited for Assassin's Creed Shadows because it too
Speaker 1: seemed like it was kind of like going back to
Speaker 1: a little bit more stealth with at least one of
Speaker 1: the characters. Yeah, Greb, it's just if you were not
Speaker 1: in tune and you're kind of just like generally following
Speaker 1: the game, you will see or you will smell more
Speaker 1: of the stink from like the poopy parts of the internet.
Speaker 2: Right, And it's like, who's who then is going to
Speaker 2: run to the defense of most Ubisoft games, People are like, no,
Speaker 2: those are the games I pick up for forty dollars
Speaker 2: in a sale, and yeah, and then and then you
Speaker 2: have the other problem, and this is something they're addressing.
Speaker 2: They're actually addressing a lot of these problems. They might
Speaker 2: be addressing more than they're even saying. But where the
Speaker 2: game's not on Steam, so there's some people like I'll
Speaker 2: wait for sale. But then like they see it's not
Speaker 2: on Steam, so it does he even register for them
Speaker 2: to like I'm going to wait for the Steam sale
Speaker 2: for that game? Like, no, that game doesn't exist to me,
Speaker 2: So I'm just going I'm not even gonna be thinking
Speaker 2: about that, And the budget that I dedicate to picking
Speaker 2: up games when they go on sale will go to
Speaker 2: something else. It's not even in that in that pile,
Speaker 2: which is a bad place like for a game, for
Speaker 2: a game like this to be an even worse place
Speaker 2: for this game to be. It's bad to be in
Speaker 2: the pile of we're waiting for the sale, but like
Speaker 2: it's actually for a lot of people not even not
Speaker 2: even in that yet.
Speaker 1: So I think they're also in a worse position now
Speaker 1: grub to announce the delay and put it into twenty
Speaker 1: twenty five after Sony's State of Play where they announced
Speaker 1: the Ghost of Yote. Why not that they're going to
Speaker 1: be the same game.
Speaker 2: Oh yeah, and I think both games can coexist for sure.
Speaker 2: But we're talking about a February that is busy even
Speaker 2: beyond Ghost of Yota, which we don't know exactly when
Speaker 2: it's coming out in twenty twenty five, but February will
Speaker 2: have avowed SIEV seven, Monster Hunter, Wild's Assassin's Green Shadows,
Speaker 2: Kingdom Come Deliverance too, and like a Dragon Pirate Yakuza
Speaker 2: in Hawaii. And that's just getting us a guarded like
Speaker 2: we are in September or in September. So there will
Speaker 2: probably be one or two more delays. They have games
Speaker 2: going into February, and then games that haven't been announced yet.
Speaker 2: Now many of these these are the biggest ones. They
Speaker 2: will take up most of the oxygen. But it's turning
Speaker 2: into a bloodbath. So yeah, it's it's a tough situation.
Speaker 2: And they're not like really buying themselves a lot of
Speaker 2: wiggle room here. They're just kind of buying themselves some
Speaker 2: time to make the game itself better, which clearly after
Speaker 2: Star Wars Outlaws, they do know how important that is.
Speaker 2: I hope Star Wars Outlaws a good game that was
Speaker 2: definitely definitely brought down by bad.
Speaker 1: First impressions for a lot of people.
Speaker 2: I think, where the instant fail stealth missions or something
Speaker 2: that's like, man, why does this just feel so punishing?
Speaker 2: I'm not having fun. Well, I think mostly of like
Speaker 2: they've gotten rid of some of that and they're going
Speaker 2: to continue improving that. In fact, we have more to
Speaker 2: say on Star Wars Outlaws that let's let's jump to that,
Speaker 2: because there's a whole big ub Soft story here that
Speaker 2: includes this as well. Star Wars Outlaws sales were worse
Speaker 2: than expected, but and Ubisoft admits that they were worse
Speaker 2: than they were expected, but it says it is fully
Speaker 2: fully mobilized to fix it. That'd being the game. This
Speaker 2: is from Eddie McCoo at GameSpot. Ubisoftis confirmed that Star
Speaker 2: Wars Outlaws was not the success that it hoped it
Speaker 2: would be. The company said the game's initial sales proved
Speaker 2: softer than expected. Ubisoft did not, however, provide a specific
Speaker 2: sales figure for the game or reveal what its targets
Speaker 2: were in the first place.
Speaker 1: In response to In response to the lower than.
Speaker 2: Expected sales and player feedback, ubi seft said its teams
Speaker 2: are now fully mobives mobilized to swiftly implement a series
Speaker 2: of updates to polish and improve the player experiment experience.
Speaker 1: Ahead of the holiday.
Speaker 2: You'd be Stuff said it hope Star Wars Outlaws could
Speaker 2: be a strong long term yeah performer for them. They
Speaker 2: are going to try to like relaunch this game through
Speaker 2: the holidays, especially because now they don't have Assassin's Creed Shadows,
Speaker 2: so a lot of that, not a lot, but some
Speaker 2: of that marketing budget is now going to go back
Speaker 2: towards Star Wars Outlaws, which they are going to release
Speaker 2: new DLC for in November, and at the same time,
Speaker 2: they're going to release it on Steam on November twenty first,
Speaker 2: So this feels like a second launch for the game,
Speaker 2: and so they are I think they are trying to
Speaker 2: speed towards that and like, let's get as many updates
Speaker 2: and improvements as we came between now and then, and
Speaker 2: that's tough, but it does feel like the word of
Speaker 2: mouth is changing a little bit of on this game.
Speaker 2: In the moment I did, I was like yesterday, I'm like,
Speaker 2: I like this game. I think it's good, and I
Speaker 2: think it will be fondly remembered, which is something I've
Speaker 2: said before. I'm like, but now I really believe it's
Speaker 2: going to be more fondly remembered as time goes on.
Speaker 2: And that tweet did really well, like way better than
Speaker 2: I was, like, this is just me firing off a
Speaker 2: part of a thought whatever, and there was a lot
Speaker 2: a huge response to that and I.
Speaker 1: Think that this game could be primed to take advantage
Speaker 1: of some of this, but who knows, right, Yeah, it's
Speaker 1: very hard to say, Greb. I mean even that a
Speaker 1: portion of a mission you played yesterday was enough to
Speaker 1: convince me to check it back out, and seeing your
Speaker 1: positive sentiment about the game, but talking about this game
Speaker 1: demoing very poorly, you were one hundred percent right. My
Speaker 1: opinion was colored coming out of Games Calm, where I
Speaker 1: was not interested in this game at all, but talking
Speaker 1: with friends that really enjoy Star Wars, like a lot
Speaker 1: of them have wound up really sinking their teeth into
Speaker 1: Star Wars Outlaws because of you know, just existing within
Speaker 1: that Star Wars world.
Speaker 2: And yeah, the cow over to a more civilized age.
Speaker 2: You're all playing it, and they're all really enjoying it.
Speaker 2: It's this just highlights a lot of problems going on
Speaker 2: at Ubisoft.
Speaker 1: And and I don't know exactly who they're trying to
Speaker 1: point the fingers at internally, which is which is a
Speaker 1: definite problem. And it feels like the devs of the
Speaker 1: game have definitely done their job. I just don't know
Speaker 1: the people above them, if they're done what they have
Speaker 1: needed to do to necessarily support the game. Also, this
Speaker 1: god grub. Do you remember the outrage that came out
Speaker 1: about the special edition of this game that had a
Speaker 1: specific job of the Hut mission. Yeah? Yeah, So I
Speaker 1: don't know if that colored opinions from the jump.
Speaker 2: I think it's like it's all chicken in the egg
Speaker 2: like where it's like, Okay, there's these things that people
Speaker 2: will pick up on that make them mad. But is
Speaker 2: that what is making them mad? Or is there something
Speaker 2: about Ubisoft that makes them mad? And then they are
Speaker 2: now looking for things to express that anger. And I
Speaker 2: think whatever is happening there, Ubisoft needs to fix, and
Speaker 2: now that is being that's manifesting in the stock price
Speaker 2: which ub Soft share prices are now have now dropped
Speaker 2: to its lowest in nearly eleven years. Obviously this is
Speaker 2: due to low performance of Star Wars Outlaws and the
Speaker 2: delay of Assassin's Creen Shadows, but both those things come
Speaker 2: from a place of Ubisoft has lost the gamers. It's
Speaker 2: just not been able to keep them sort of enchanted
Speaker 2: and keep their attention and start asking for their money.
Speaker 2: Here's a game, give us seventy dollars. Most people were
Speaker 2: not down with that with Ubisoft games at the moment.
Speaker 2: This is from Chriscoing at VGC. Ubisoft share price has
Speaker 2: now dropped to its lowest point in nearly eleven years.
Speaker 2: The company's share price was eleven euro forty when the
Speaker 2: market closed on Wednesday, but opened today at nine euro
Speaker 2: seventy six. At the time of writing, it's currently at
Speaker 2: nine yeuro twenty seven, but has dropped as low as
Speaker 2: nine year nineteen at one point today. The last time
Speaker 2: Ubisoft share price was so low was back in that
Speaker 2: was so low not han Solo was back in November
Speaker 2: twenty thirteen, when it briefly dipped to nine year old
Speaker 2: twenty seven before beginning a steady climb that sought, reaching
Speaker 2: a high of one hundred and two year ninety five
Speaker 2: in July twenty eighteen. So this has led to okay,
Speaker 2: the stock price is now so has dipped so hard
Speaker 2: and is so far away from its recent highs in
Speaker 2: the last five, six, seven years, that maybe it's time
Speaker 2: to look at everything going on at Ubisoft, and that
Speaker 2: is the next story. Ubisoft's board is launching a review
Speaker 2: of the company. This is from my Nintendo News. Ubisoft
Speaker 2: is not in a good state right now. They have
Speaker 2: been dealing with multiple games that have been repeatedly delayed,
Speaker 2: including some that have been slated to release on the
Speaker 2: Nintendo Switch, and when games do release, they keep underperforming.
Speaker 2: The company stock has also been gradually falling over the
Speaker 2: course of the summer, so it's not surprising that efforts
Speaker 2: are underway to turn that around. It has been confirmed
Speaker 2: in a Ubisoft financial statement and update that the company's
Speaker 2: executive Committee and Board of Directors will be launching a
Speaker 2: review aimed at further improving our execution, notably in this
Speaker 2: player centric approach, and accelerate our strategic path towards a
Speaker 2: higher performing model to benefit our stakeholders and shareholders. I
Speaker 2: feel like this is the beginning of the end for
Speaker 2: old boy Yeves, is what this really kind of begins
Speaker 2: to sound like.
Speaker 1: I don't want to say and come for anyone's head,
Speaker 1: but I feel like that should have happened years ago
Speaker 1: at this.
Speaker 2: I mean, there's a number of reasons why it should
Speaker 2: have happened years ago, including the toxic culture there that
Speaker 2: seemingly he defended and protected and shroud and trined, and
Speaker 2: when that came to light, he said, well, I'll fix it,
Speaker 2: and it never felt like it was like that was
Speaker 2: handled super well. Yeah, and he was kind of a
Speaker 2: guilty party in that, not guilty of maybe some of
Speaker 2: the actual toxic behavior, but protecting some of the toxic people.
Speaker 2: You should have something should have happened, then it didn't,
Speaker 2: And now here we are on the other side of it,
Speaker 2: where you kept you stuck with these people and to
Speaker 2: what end to have the lowest stock price in more
Speaker 2: than a decade. That's the combination there of like, well,
Speaker 2: we have this excuse there was this toxic work environment,
Speaker 2: and I say excuse for the people who are investors
Speaker 2: who don't actually care about the human beings, like we
Speaker 2: have this excuse, So we have cause on top of
Speaker 2: here's the stock's not performing and that's what we really
Speaker 2: care about. So it's time to maybe think about a
Speaker 2: different future for you, be Soft. The problem is it
Speaker 2: is such a massive, unwieldy company with so many studios
Speaker 2: in so many different places. Who's gonna want to come
Speaker 2: in and try to like slim this down, clear it up?
Speaker 2: Can you have a slim down Ubi Soft that could
Speaker 2: still produce Assassin's Crazy Assassin Creed games as fast as
Speaker 2: it needs to?
Speaker 1: I don't know. I don't know, Greb, like, I'm I
Speaker 1: just scan through the Wikipedia UV Sauce wiki and you're right.
Speaker 1: It is an insane amount of support studios all across
Speaker 1: the world, all trying to churn out an Assassin's Creed
Speaker 1: game or supporting whatever game. Yet you look at the
Speaker 1: release calendar for even the rest of this year for
Speaker 1: ub Soft in Star Wars Outlaws, is it since they
Speaker 1: delayed Assassin's Creed Shadows and the other releases from this
Speaker 1: year from Ubisoft Prince of Persia, the Lost Crown, Good
Speaker 1: Game X Defiant is still still exists, Skull and Bones
Speaker 1: and Beyond Good and Evil, the twentieth Anniversary Edition. What
Speaker 1: are they doing? What else are they doing if it's
Speaker 1: not all hands on deck to make Assassin's Creed Shadows,
Speaker 1: and even with all of those studios, you still have
Speaker 1: to delay it. I don't understand what's happening. It just
Speaker 1: seems like, on top of all the issues we're talking about,
Speaker 1: all these games underperforming that happen to be good games
Speaker 1: like Prince of Persia, Lost Crown. It's probably a lock
Speaker 1: for the Giant Bomb Top ten if we're being honest here. Yeah,
Speaker 1: but it doesn't hit with the bigger general audience for
Speaker 1: miscellaneous reasons, it underperforms same thing with Star Wars Outlaws.
Speaker 1: So it is a poor mismanagement of the whole goddamn
Speaker 1: company across the board.
Speaker 2: Yeah, and if I'm like you, hey, okay, what do
Speaker 2: we do here? I mean, obviously, improving the quality of
Speaker 2: the games is an easy thing to say, and that's
Speaker 2: seems to be the first point of order here, although
Speaker 2: they've said this up a bunch of times over the years.
Speaker 2: Obviously there's been multiple times now where they a game
Speaker 2: underperformed and they're like, we are delaying everything.
Speaker 1: We're delaying everything.
Speaker 2: Like there was that one year where it's like everything
Speaker 2: from this year's moving to next year because I get
Speaker 2: one of the ghost Recon games or something underperformed. And
Speaker 2: then they did that again, and now it feels like
Speaker 2: this is kind of a third strike here where it's like,
Speaker 2: what happened to those previous attempts to improve the quality
Speaker 2: of your games?
Speaker 1: What did you tried? What did you implement that you
Speaker 1: forgot to do this time?
Speaker 2: And I think the reality is it's just like the
Speaker 2: number one rule at Ubi Ubi Soft is get these
Speaker 2: big games out. We have these big franchises, just get
Speaker 2: them out at a regular interval, and that used to
Speaker 2: be once a year. We recognize that needs to be
Speaker 2: extended now and now it's like, well then it's once
Speaker 2: every year and a half for Assassin's Created. It's like, okay, wait,
Speaker 2: that doesn't seem like enough time. I'm actually not much
Speaker 2: has changed. So if someone does go in there and
Speaker 2: they start to change and change the change things, change
Speaker 2: things up, it seems like there is no real good
Speaker 2: answer because the solution to not making enough money probably
Speaker 2: is get some of these popular franchises back up and running,
Speaker 2: and that means more far cry more, more ghost recon
Speaker 2: more Assassin's Creed and okay, yeah, but the problem has
Speaker 2: been you've put out so many of those that now
Speaker 2: people don't feel anything when they get one, and it's
Speaker 2: just sort of noise and it's easy for people to ignore.
Speaker 2: And then when it's not easy for people to ignore,
Speaker 2: it's because they're getting mad at you for some random thing.
Speaker 2: And a lot of times it's crazy d I de
Speaker 2: I people or anti Dei people who are just losing
Speaker 2: their minds and being complete weirdos. But that, I mean,
Speaker 2: that is also an issue that you need to recognize that,
Speaker 2: why is this the only thing that's engineering any sort
Speaker 2: of excitement about your games? Is you have something I
Speaker 2: can get mad about. It's a it's a pub that
Speaker 2: I don't know how they're going to solve. And I
Speaker 2: think maybe taking a breath of being willing to kind
Speaker 2: of straight by for a few years with a low
Speaker 2: stock price and slowly build it back up into something
Speaker 2: that is that feels sustainable is maybe the solution. But
Speaker 2: investors are not going to want.
Speaker 1: To hear that. No, investors don't want to hear that.
Speaker 1: They're they're looking to take someone to the guillotine. And
Speaker 1: if not, it's one person, it's going to be, unfortunately,
Speaker 1: like whole studios shuttering down in the efforts to save
Speaker 1: money or turn profit, and it stinks, Greb Like I
Speaker 1: felt like this with UBI Soft not being able to
Speaker 1: like nail an easy shot with the second Mario Rabbits
Speaker 1: game Sparks. I hope was the second one, right, Yes?
Speaker 1: It was? Yeah, And you know, any type of Mario game,
Speaker 1: new Mario game should be a slam dunk, but somehow
Speaker 1: Ubisoft didn't nail it and and it kind of just
Speaker 1: fell flat.
Speaker 2: Yeah, I mean, I think Uh, like Nintendo themselves told Ubisoft,
Speaker 2: so we this kind of game we do once for generation,
Speaker 2: we wouldn't we if we were you, we would have
Speaker 2: saved this for the switch to and Ubisoft is like, well,
Speaker 2: we need it now. And it's like that kind of
Speaker 2: illustrates all the problems right where it's like they don't
Speaker 2: think deeply about the audience.
Speaker 1: They just are like, well, you you ate.
Speaker 2: This up last time, here's more of that, and I eat.
Speaker 2: It's kind of like my kids with food, right I
Speaker 2: find a new food.
Speaker 1: That they like. Boy, do I get excited? Jane. I'm like,
Speaker 1: here it is.
Speaker 2: We cracked the nut. This one has lettuce and tomato
Speaker 2: on it, and they're eating it. I'm gonna we're gonna
Speaker 2: have this every night. And uh, by day four, not
Speaker 2: only do they not like it anymore, they kind of
Speaker 2: hate it. And it's like, oh man, I I bone
Speaker 2: that up. And I think gamers are kind of the
Speaker 2: same way. The gaming artist is kind of the same
Speaker 2: way you gave you gave them twenty five Assassin's Creed games.
Speaker 2: They kind of hate it now, and and whose fault
Speaker 2: is that? I mean it's everybody's, but mostly Ubisoft. So
Speaker 2: figure it out most definitely, and I think it's it's
Speaker 2: just so interesting, Grub. When you go and ask a
Speaker 2: lot of people what their favorite Assassin's Creed was, it
Speaker 2: feels bad inside that A lot of my friends, or
Speaker 2: at least my first answer is Assassin's Creed Brotherhood, which was, however,
Speaker 2: many years ago, Grub.
Speaker 1: Yeah, I was not married. I was dating Stephanie at
Speaker 1: the time. That's a long time ago. Yep, I was
Speaker 1: in high school. I think, oh, man, okay, yeah, long
Speaker 1: time ago. Let's think. Oh, yeah, I was gonna say
Speaker 1: the Wind in Star Wars Outlaws pretty good. There's a
Speaker 1: whole Wind planet. That's one of the biomes.
Speaker 2: They like, capture Wind with these big kits and they're
Speaker 2: like wind farmers, and I'm like, oh, that's a pretty
Speaker 2: good biome for Star Wars.
Speaker 3: Uh.
Speaker 1: Sean was in middle school.
Speaker 2: Okay, crazy, All right, let's see here. Let's take a break.
Speaker 2: Let's take a break. When we get back, talk about
Speaker 2: the Nintendo Museum and a lot more right after this.
Speaker 1: All right, we're back, and I.
Speaker 2: Wish I was at the Nintendo Museum, which seems very
Speaker 2: very cool. I'll read kind of a quick summary here
Speaker 2: of what Ezra krab At ign wrote about it, the
Speaker 2: Nintendo Museum is light on history, but big on fun.
Speaker 2: The Nintendo Museum in Kyoto, Japan offers a unique and
Speaker 2: interactive experience that celebrates the companies one hundred and.
Speaker 1: Thirty five year history.
Speaker 2: Visitors can explore various exhibits featuring Nintendo consoles, games, and peripherals,
Speaker 2: as well as interactive activities inspired by past Nintendo products.
Speaker 2: While the museum lacks in depth explanations and never before
Speaker 2: seen artifacts, it's clever displays, nostalgic atmosphere, and playful experiences
Speaker 2: make it an enjoyable destination for Nintendo fans. And that
Speaker 2: seems to be kind of like I think when we
Speaker 2: saw the video jam, we're like, that's kind of what
Speaker 2: we thought. Where it's like it doesn't look like here
Speaker 2: is something from Miamoto's office, and here's why it's important,
Speaker 2: and here's how it inspired such and such game.
Speaker 1: It's not that kind of museum. Instead, it is sort
Speaker 1: of like.
Speaker 2: A statement, right, it a thesis statement about Nintendo, where
Speaker 2: it's like, these are the kinds of ideas that are
Speaker 2: important to Nintendo, the kinds of play that's important to Nintendo,
Speaker 2: and we think that enshrining, like that feeling and those
Speaker 2: and those kinds of emotions you get when you when
Speaker 2: you do experience these kinds of things, is a way
Speaker 2: more informative about what Nintendo is than a history lesson. Now,
Speaker 2: of course I want both, I do want both, but
Speaker 2: Neomoto themselves out there saying like I want every future
Speaker 2: Nintendo employee to like, come here and understand that this
Speaker 2: is what we're about, and like it almost sounds like
Speaker 2: he's going to make it mandatory for new Nintendo and
Speaker 2: plays to go to the Nintendo Museum and play with
Speaker 2: the giant we mote.
Speaker 1: And it's like, Okay, hey, yeah, I get that. And
Speaker 1: to me, it's like, this does sound like a Nintendo
Speaker 1: kind of museum. What do you think? Definitely, it seems
Speaker 1: like the the ethos behind it is very different than
Speaker 1: your regular museum. Yeah, but I think I'm all about
Speaker 1: it because it does match up with Nintendo's way of
Speaker 1: approaching things, where we want to show you the different
Speaker 1: components that have really made and mattered to this company
Speaker 1: versus the hard historical facts like yep, we're going to
Speaker 1: have a portion of this gift shop dedicated to the
Speaker 1: virtual boy, are we gonna explain why we wanted to
Speaker 1: do this or what it was for who the target
Speaker 1: audience was absolutely not. But you can buy a sick
Speaker 1: Virtual Boys shirt or whatever and it's right next to
Speaker 1: the we YOUU was the we you like a flop?
Speaker 1: Maybe we don't care. We love that thing. Miamoto stills,
Speaker 1: I bet you in like the last two three years,
Speaker 1: Greb Miamoto has dug out his WU and taken a
Speaker 1: bath with it.
Speaker 2: Almost certainly yeah at that thing and that we'll get
Speaker 2: that in a second. A lot of cool merch there.
Speaker 2: I wish they had bath plushies because that's been a
Speaker 2: big thing with my kids now, is like they like
Speaker 2: the plushies that are that dry quickly you can.
Speaker 1: Actually take in the bath.
Speaker 2: And that's that's been a full time I'm like, I
Speaker 2: want I want to remote version of that we you
Speaker 2: I could take in the bath. But what everyone's very
Speaker 2: happy about is Miyamoto was cooking about Ai. Mario creator
Speaker 2: Shagiro Miyamoto talks Ai. He says Nintendo wants to go
Speaker 2: in a different direction. This is from Eddie McCoo at GameSpot.
Speaker 2: Nintendo visionary Shagiro Miyamoto has commented on the company's stance
Speaker 2: regarding artificial intelligence, saying the Mario maker aims to go
Speaker 2: in a different direction. Speaking to The New York Times,
Speaker 2: Miyamoto said Nintendo is often perceived as a company that
Speaker 2: bucks trends and does its own thing own thing only
Speaker 2: for the sake of it, But that isn't true. It's
Speaker 2: an intentional effort to be different, Miamoto said, and the
Speaker 2: same thinking applies for AI. Whereas plenty of companies are
Speaker 2: adopting and embracing it, Nintendo may not. Miyamoto said, Nintendo's
Speaker 2: ambition is quote trying to find what makes Nintendo special.
Speaker 2: He added, there is a lot of talk about AI,
Speaker 2: for example, when that happens, everyone starts to go in
Speaker 2: the same direction, but that is where Nintendo would rather
Speaker 2: go in a different direction. Earlier this year, Nintendo president
Speaker 2: Shuntaro for Okawa explained that AI could be used in
Speaker 2: a creative way, but there were also issues with intellectual
Speaker 2: property rights to deal with generative AIS, which is becoming
Speaker 2: a big topic. It recently could be used in creative ways,
Speaker 2: but we recognize that it may.
Speaker 1: Also raise issues with IP rights.
Speaker 2: Yeah, I think this is exactly where you want to
Speaker 2: hear Nintendo to be having me a Moto fully like
Speaker 2: aware and understand, like like sort of very sober about it,
Speaker 2: being like, yeah, I've seen this before and nothing's different here.
Speaker 2: This is not some thing that is going to change
Speaker 2: the way we do things. We're gonna do. We have
Speaker 2: the way that works, which has been the Nintendo way,
Speaker 2: and when someone presents us, hey, here's AI, maybe you
Speaker 2: should use it, We're gonna look at it and be like, well,
Speaker 2: if everyone else is going to use it, then that
Speaker 2: can't be the Nintendo way. We have to be different
Speaker 2: And I'm I think it's worked so far. Why would
Speaker 2: they abandon it now?
Speaker 1: Yeah, it's a it's a way of thinking and working
Speaker 1: that has definitely worked out for them. Not they haven't
Speaker 1: their batting averages and perfect rub, but like it is
Speaker 1: definitely worked and they've been able to sustain themselves by
Speaker 1: bucking the trend, so why not keep going that way? Also,
Speaker 1: I feel like the concept of AI does take away
Speaker 1: from whatever magic or like hand crafted touch that Nintendo
Speaker 1: really does like with you know, their bigger products. Like
Speaker 1: Miamoto never ran across AI when he was catching bugs
Speaker 1: as a child, so that's it's never going to get
Speaker 1: incorporated exactly.
Speaker 2: And I do think that this is how Miamoto really feels,
Speaker 2: and Miamoto very important. Nintendo does have a high position.
Speaker 2: He sort of does have like this creative a chief
Speaker 2: creative officer position to a certain extent. Now, if AI
Speaker 2: was something that could be incorporated, they probably would from
Speaker 2: like the Shintaro for a comwiss side of things.
Speaker 1: But I bet his lawyers said this is a bad idea.
Speaker 2: This is a bad idea, and Nintendo listens to his lawyers,
Speaker 2: and then Miomoto came along AND's be like, I don't want.
Speaker 1: Anything to do that shit. We're going to do different
Speaker 1: stuff because that's what we always do.
Speaker 2: And I think everyone at Nintendo's like, okay, lawyer said,
Speaker 2: we can't Bomoto wants to do something different. Therefore wash
Speaker 2: our hands of it. We're gonna go be Nintendo over here.
Speaker 2: It's a combination of factors, obviously, but I do think
Speaker 2: Miamoto seeing this stuff is like, no, thank you, I
Speaker 2: don't want that.
Speaker 1: Yeah. Also, I feel like there's some there's some earnestness
Speaker 1: to Nintendo where like they believe in hard work and
Speaker 1: effort and using AI as like an easy tool removes
Speaker 1: from any of that, and also grub I give it
Speaker 1: four or five years, and then Nintendo will be talking
Speaker 1: about AI just because they relate to everything. Yep.
Speaker 2: Lexie says, I got my thirtieth anniversary stuff while working
Speaker 2: a business showcase. Seems like a skill issue. I've had
Speaker 2: it when I started the show. I could have bought
Speaker 2: all that stuff except for PS five Pro thirtieth Anniversary Edition.
Speaker 1: I almost did buy some stuff, but grow up, Lexi,
Speaker 1: Dan talk to me out of it all right.
Speaker 2: Disappoint a metal Gear Solid Master Collection Volume one finally
Speaker 2: getting big two point zero patch to make things right
Speaker 2: on PC. This is from Ethan Gotch at Kotaku. Metal
Speaker 2: Gear Solid Master Collection Volume one was a cool idea
Speaker 2: that didn't live up to its promise when it arrived
Speaker 2: in August twenty twenty three. Missing features, adding for frustration,
Speaker 2: frustrating bugs, and lacking upgrades across certain platforms made it
Speaker 2: feel like a lackluster port. Konami is trying to make
Speaker 2: good on that commitment a year later, however, with a
Speaker 2: two point zero update that improves a lot, at.
Speaker 1: Least on PC.
Speaker 2: The patch will be out on PC first, arriving alongside
Speaker 2: a trading card and a badge for the metal Gear
Speaker 2: collection on Steam. The least for other platforms will follow
Speaker 2: at a later date. A big addition for metal Gear
Speaker 2: Salad two Sons of Liberty on PC is the ability
Speaker 2: to finally customize the resolution in the setings menu. There
Speaker 2: are also a new optional upscaling techniques that should improve
Speaker 2: the sharpness of the game at various points. The in
Speaker 2: game movies can also be swapped to a clearer image
Speaker 2: or keep the original look. Middle Gear Syth three Snake
Speaker 2: Eater is getting similar new options, including adjustable controller schemes
Speaker 2: and alternate keyboard layouts. The further upscaling techniques that can
Speaker 2: be applied seem to make a decent difference, letting players
Speaker 2: take for a take advantage of their hardware to boost
Speaker 2: the visual crispness. Crispness. Yeah, this is the kind of
Speaker 2: thing where I was like, oh, yeah, this is why
Speaker 2: I didn't play these games right away, or what if
Speaker 2: when they first came out is people mentioned the PC
Speaker 2: version did have some resolution issues, and I'm like, well,
Speaker 2: I think I was like, oh, I'll play it on
Speaker 2: Steam Deck, but then I'm like, oh no, I want
Speaker 2: to stream it, so it kind of went back and forth,
Speaker 2: and now Resa, I'm been like, I should get into that,
Speaker 2: and I know Kayla Dan's sister has been playing it.
Speaker 2: I'm like, maybe when she's done, I'll start streaming it
Speaker 2: as well and see if we can carry the torch.
Speaker 1: A little bit.
Speaker 2: And this is a good, a good of an excuse
Speaker 2: as any to actually finally do that. People are reporting
Speaker 2: pretty good things from this. Did you ever get around
Speaker 2: to checking out the Master Collection Volume one?
Speaker 3: No?
Speaker 1: I think up for the same reasons where I had
Speaker 1: heard that it was a little bit troubled upon launch,
Speaker 1: and I didn't want to taint my view of metal
Speaker 1: Gear at all, so I just loot up playing middle
Speaker 1: Gear Solid five instead. Yeah, that's a good choice too,
Speaker 1: metal Gear Solid five.
Speaker 2: It's a real good time. Speaking of metal Gear, new
Speaker 2: middle Gear Solid Delta Snake Eater trailer has everything except
Speaker 2: for a release date. This is from Blair Marnell at
Speaker 2: GameSpot because it was included in Meddle Gear Solid Master
Speaker 2: Collection Volume one. The events of middle Gear Solid three
Speaker 2: Snake Eater may still be fresh in the minds of
Speaker 2: fans who revisited the franchise in twenty twenty three. That's
Speaker 2: why it feels a lot like deja vu to see
Speaker 2: the betrayal of Naked Snake play out all over again
Speaker 2: in the upcoming remake Middle Gear Solid Delta Snake Eater,
Speaker 2: which had a new trailer debut at the Tokyo Game Show.
Speaker 2: There's not much, if any gameplay in the new trailer. Instead,
Speaker 2: it focuses on the first mission of the game, as
Speaker 2: Naked Snake the Future Big Boss goes behind the Iron
Speaker 2: Curtain to retrieve a Russian scientist named Sokolov. In the
Speaker 2: lore of the game, Sokolov is the creator of the
Speaker 2: shago hod a nuclear tank that is the forerunner of
Speaker 2: every Metal Gear that came after it. Basically, new trailer
Speaker 2: looks pretty good, a lot of fans are pretty happy
Speaker 2: with it, but still no date, I mean now. They
Speaker 2: also aren't saying it's coming next year, like there's no
Speaker 2: day at all, and it feels like this game was,
Speaker 2: at least at one point they mentioned twenty twenty four.
Speaker 2: That is seeming less and less likely every time we
Speaker 2: get something like this right.
Speaker 1: Definitely, I thought this would have been the perfect opportunity
Speaker 1: Grub to slap a date on or Eve, even if
Speaker 1: it was next year, right, even if the dig's next year, like,
Speaker 1: it's weird. This just feels like Nami fuckery of like
Speaker 1: we don't know, we don't know. The answer, that's the
Speaker 1: normal answer popping up in my head, Grubby, is they
Speaker 1: want to get out of the way of one of
Speaker 1: their other releases. With Silent Hill two coming up out soon,
Speaker 1: Solo tubes out in like two weeks, So perhaps that
Speaker 1: is the reason why they want to get out of
Speaker 1: their own way with one of their other things that
Speaker 1: they're they're releasing. It still doesn't make sense to me, Grub,
Speaker 1: to at least not slap on a date, even if
Speaker 1: they are just going to say next year. Yeah, maybe
Speaker 1: they're trying to forecast the release calendar themselves, and now
Speaker 1: seeing that something like Assassin's Creed Shadows got pushed out
Speaker 1: into February, maybe they now want to stay far away
Speaker 1: from February. I just hope that this winds up not
Speaker 1: getting lost in the shuffle of like next year that
Speaker 1: winds up having a gigantic amount of releases already. So yo,
Speaker 1: whoever got the keys of Konami, just drop it. I'm
Speaker 1: like Thanksgiving or something.
Speaker 2: Yeah, let's see jokes that maybe they'll announce the date
Speaker 2: at the Kojima live stream during Tokyo Game Show, or
Speaker 2: maybe they'll counter program. They'll be like, come over here
Speaker 2: and watch this instead, here's the date for Gear Solid Delta.
Speaker 1: That seems like I'd be a bad boo for Kanamy.
Speaker 1: Don't do that now you get fans bad at you don't.
Speaker 1: Don't step on the rakes if you can avoid them. Yeah,
Speaker 1: avoid the rakes where possible. Uh. Yeah.
Speaker 2: I still hope this game comes out this year again,
Speaker 2: mostly because Dan has it as a counterpick and fantasy critic,
Speaker 2: and it'll be bad if it came out next year
Speaker 2: because then he'll just get zero points and I need
Speaker 2: to get negative points because he's got too many big games.
Speaker 1: Doesn't seem likely, though.
Speaker 2: I think if we get deep into October, especially Silent
Speaker 2: Hill two comes out and they still haven't said anything,
Speaker 2: we'll probably know.
Speaker 1: Then that's like, Okay, that's twenty twenty five for sure. Yeah,
Speaker 1: unless unless grub Silent Hill two ties into Metal Gear
Speaker 1: Solid Delta. There it is. It's all one universe.
Speaker 2: Yeah yeah, And they announced the Newcastle Vania at the
Speaker 2: same time and it's also in the same universe and
Speaker 2: then they have a Konami Smash Brothers game.
Speaker 1: Yeah, I can't wait.
Speaker 2: Xbox two Tokyo Game Show twenty twenty four broadcast happened overnight.
Speaker 2: This is from Dinsdale at IGN. Just some a couple
Speaker 2: of things to pick out here. There was, of course
Speaker 2: that Metal Gear Solid Delta Snake Eater trailer was in there.
Speaker 2: That was like one of the big things from that.
Speaker 2: That's where we actually saw that. Then my hero Academia
Speaker 2: is coming to Overwatch two. Okay that the collaboration arrives
Speaker 2: October seventeenth, So that's something. Age of Mythology Retold is
Speaker 2: getting a new expansion, Immortal Pillars.
Speaker 1: Let's see, it's.
Speaker 2: An expansion for simulation game Age of Mythology Retold was
Speaker 2: announced called Immortal Pillars. It will take players through the
Speaker 2: myths of China with an all new Pantheon of God's
Speaker 2: Powers and more. StarCraft Remastered in StarCraft two are both
Speaker 2: coming to game Pass, and there was a new Indiana
Speaker 2: Jones and the Great Circle trailer.
Speaker 1: Let actually go over there right now since that's a videota.
Speaker 2: Over Yeah, and this looks pretty good as well. Of course,
Speaker 2: you where are you at with your excitement? For Indiana Jones.
Speaker 1: Grab as someone that isn't really a fan of the movies.
Speaker 1: I'm happy for my friends. I'm happy, Uh that Troy
Speaker 1: Baker that is working. He's busy. That's great. Always down
Speaker 1: a punch and Nazi in the fucking face. I advocate
Speaker 1: for doing that. Do you ever play the wolpen Stein games,
Speaker 1: The Machine, the Great? So that that that lends to
Speaker 1: some excitement where it's like, oh, I like this dev,
Speaker 1: let's see what they can do. I think for me,
Speaker 1: I personally would have liked the third person game. That's
Speaker 1: completely fine, that's just differing. I really hope this game
Speaker 1: is good just for Xbox's sake this year. Yeah right.
Speaker 1: One of the one of the things that got announced
Speaker 1: during the Xbox TGS stream is Threads of Time. I'm
Speaker 1: very excited for this.
Speaker 3: Uh.
Speaker 1: Pressing email I got says a spiritual successor to Chronos
Speaker 1: or Corona Trigger. Oh really, let's go, baby, let's see.
Speaker 1: I want to take a look at this. It looks
Speaker 1: very pretty. It's like Nails the two and a half
Speaker 1: D RPG style. Oh, very very gorge Yeah.
Speaker 2: Some of the initial art here from the cut scene
Speaker 2: is uh yeah, very anime, very extent. Yeah, that's good
Speaker 2: looking stuff.
Speaker 1: This looks good unlike and I hope I I click
Speaker 1: with this rather than See of Stars, and I apologize
Speaker 1: to the Sea of Stars fans out there. I still
Speaker 1: doesn't mish with me. Yeah. Oh this is very HD
Speaker 1: two D as well. And it's presentation here, which I
Speaker 1: still love.
Speaker 2: I know some people are getting sick of it, but
Speaker 2: uh oh that looks really Oh that kind of reminds
Speaker 2: me of of God the game Boy Golden Sun. The
Speaker 2: sort of banning camera in the in the combat that
Speaker 2: was pretty awesome.
Speaker 1: Actually, yeah, seeing h the panting camera is is mighty tasty.
Speaker 2: That looked awesome. That the the the Cyberpunk Times time zone,
Speaker 2: time zone time Okay, yeah, I'm into this. Threads of
Speaker 2: Time is what that is. Yeah, there was a bunch
Speaker 2: of other stuff. It was hard to pick out, like
Speaker 2: what would be worthy talking about on the show, but
Speaker 2: there was double showcases up now check it out.
Speaker 1: Yeah, what is on the screen right now is Threads
Speaker 1: of Time. This is the game Jam is just talking about.
Speaker 1: It's also going to be available on Steam, folks, so
Speaker 1: don't trip chocolate. Yeah, it'll be everywhere, all right, let's
Speaker 1: see here. Poll question.
Speaker 2: Let me get that up for everybody, not the is
Speaker 2: gray a color poll question. I have the other one
Speaker 2: right here, grade the state of play. I'm gonna hit
Speaker 2: B and then we'll bring it up for everybody right there,
Speaker 2: all right, grade in the state of play A five
Speaker 2: percent gave it an A, six percent gave it an F.
Speaker 1: So on the.
Speaker 2: Extremes, everyone's like, eh, we're all kind of in the middle.
Speaker 2: So the next highest grade was a D with twelve percent.
Speaker 2: Then thirty three percent gave it a B. And most people, well,
Speaker 2: the bulk of people are in the forty.
Speaker 1: Three percent zone in a C.
Speaker 2: So yeah, everyone's kind of in that B and C zone,
Speaker 2: which is like, yeah, when you get a big game
Speaker 2: like Ghost of Yota, I think that is going to
Speaker 2: help out and push most people over into like well,
Speaker 2: at least there was that big new thing, big new
Speaker 2: sequel to that game I loved. I can't complain to
Speaker 2: a certain extent. That seems to be where most people
Speaker 2: are at. How about you, Yeah, I want to voting
Speaker 2: in the poll like a solid C. Yeah, nothing absolutely
Speaker 2: terrible in the stream, but not enough to wow me
Speaker 2: to give it that B or A rating.
Speaker 1: I hate the sentiment grub. Okay, Also for folks that
Speaker 1: missed it, I got hands on time with the PS
Speaker 1: five Pro last week and that video is out on
Speaker 1: GameSpot now. Jordan May and I shared our impressions grub.
Speaker 1: I don't want to arm you. Yeah, I think I
Speaker 1: might want to play Horizon Okay, I know, I know,
Speaker 1: I know, I know, I know. I don't want to
Speaker 1: worry anyone, and I know that, like we've all stood
Speaker 1: tall and together on this, but I might want to
Speaker 1: check out Horizon. That game pretty, Yeah, it's definitely pretty.
Speaker 2: When I saw that trailer of Horizon zero Down remake
Speaker 2: remaster whatever it is, I'm like, Yeah, why don't I
Speaker 2: like these more? And it's not I definitely don't. It's
Speaker 2: not a dislike and it's not even a like I'm
Speaker 2: not having fun. I'm just not having enough fun. Often enough,
Speaker 2: I just bounce off them. I guess they occasionally, like
Speaker 2: there's sections that I find boring and they are. They
Speaker 2: go on and on and I fall off and I
Speaker 2: want to stop playing that. It's happen both with Horizon
Speaker 2: Zero Don and Horizon Forbidden West. So but when I
Speaker 2: see them in action, I'm like, God, these games look
Speaker 2: so pretty and so cool, and I like the characters,
Speaker 2: and I like the the art and aesthetic in the setting,
Speaker 2: and I seem to think I would like the story.
Speaker 2: So what's going wrong here? And it's just when I play,
Speaker 2: I'm not having enough fun. But I'm I'm kind of
Speaker 2: with you in that I want to give it yet
Speaker 2: another chance. Like I think, there's always always the possibility
Speaker 2: that this time it really clicks.
Speaker 1: Yeah, maybe this time it's gonna click. I'm seeing it
Speaker 1: run on the PS five pro. It was very impressive.
Speaker 1: It it started to look like one of those games
Speaker 1: that's a fake game for a TV show, just because
Speaker 1: of how nice everything was performing. I don't know, I
Speaker 1: don't know, Grub. You know what I think is part
Speaker 1: of the reason why it has bounced off of you
Speaker 1: and I so much is because some stupid reason, Grub,
Speaker 1: they decide to release it at the same time of
Speaker 1: another game that is not quite similar, but similar enough
Speaker 1: that I lose all interest in checking out.
Speaker 2: Yes, that definitely happened with Harasson zero, done with Breadth
Speaker 2: of the Wild, And then but what game came out
Speaker 2: with The Horizon Forbidden West?
Speaker 3: Ah?
Speaker 1: God, there was another big title? Was there was an
Speaker 1: elder Ring. He was elder Yeah, that's even tougher man. Yeah, boy,
Speaker 1: Hellen Ring.
Speaker 2: So on one one, I'm like, I go back and
Speaker 2: just keep playing another one hundred and fifty hours elder
Speaker 2: Ring in an.
Speaker 1: Instant, Oh totally yeah that and like it's it is
Speaker 1: so punishing in a way that oh, well I need
Speaker 1: to beat this now, right versus Horizon where very very
Speaker 1: different game than Elton Ring folks, But yeah, it doesn't
Speaker 1: have that carrot on the string to keep you playing
Speaker 1: if you're not already invested in the ecosystem of the game. Yeah,
Speaker 1: I I don't know.
Speaker 2: I like the way it looked, and I think they
Speaker 2: did a good job like making the Horizon's Zero Done
Speaker 2: remaster feel like, oh, this looks worthy of a ten
Speaker 2: dollars upgrade, something that you know, I usually don't do.
Speaker 2: But just like sitting back watching the video, it was
Speaker 2: easy to be like, yeah, I could see myself spending
Speaker 2: ten dollars on it if I were getting into playing
Speaker 2: the game and enjoying myself.
Speaker 1: So yeah, cool. I just of course I wish it's.
Speaker 2: Like man if Sony had like one other game to
Speaker 2: go along with some of these remasters, beyond the promise
Speaker 2: of Ghosts Yote next year. It might be a little
Speaker 2: bit easier to be like, oh, who cares about remasters.
Speaker 2: It's nice they're doing that, but I'm gonna be playing
Speaker 2: all these new things. And it's just they have had
Speaker 2: such a dearth of those kinds of announcements recently that
Speaker 2: it's easy to get angry at so many remasters.
Speaker 1: I think for so many people. I was hoping to
Speaker 1: hear an Engine rev. Of course, at any time.
Speaker 2: I wish I have that sound effect ready to go
Speaker 2: anytime Sony shows anything. Now, yeah, the days are gone.
Speaker 2: Remaster wasn't there, but they definitely are working on that everybody,
Speaker 2: So get ready for it next time. Okay, new poll question.
Speaker 2: Will you check out Star Wars Outlaws this holiday?
Speaker 1: Yes?
Speaker 2: Yes if it gets big updates. Yes, if it gets
Speaker 2: big updates and at forty dollars price and no, so yeah.
Speaker 1: Quote on that. We'll get the results.
Speaker 2: Talk about on Game Mess Mornings here on Giant Bomb tomorrow.
Speaker 2: Speaking of Giant Bomb, jan what do we have going on.
Speaker 1: Game Mess Mornings popping off tomorrow as well as a
Speaker 1: makeup Blight club hopefully, folks, We're going to see if
Speaker 1: everyone is ready to go. Tomorrow that is going to
Speaker 1: take place instead of UPF today, we got the voicemail
Speaker 1: dump truck popping off. We're gonna listen to all of
Speaker 1: your lovely calls and we're not gonna process any problems
Speaker 1: happening in our personalized folks, I promise. Yeah, it's gonna
Speaker 1: be great. It's gonna be great. We might perhaps check
Speaker 1: out Frost Punk two later today or Echoes of Wisdom. Yeah,
Speaker 1: let me see him. I might just do Echos of Wisdom.
Speaker 2: Feels like that might be the move here, But I
Speaker 2: still will play frost Punk two on this website at
Speaker 2: some point. Let's let's do that in an hour, everybody,
Speaker 2: So check back in with me at one pm and
Speaker 2: then I'm just doing some math here.
Speaker 1: Yeah. That should be good. Yeah, and then we're gonna
Speaker 1: try to have a BCR tomorrow. Yeah, we'll try and
Speaker 1: have a BCR tomorrow. Yeah, we'll quick up the top
Speaker 1: of the week. Yeah, we'll talk about.
Speaker 2: Zelda real quick talk about a few other things, and
Speaker 2: then yeah, pop off the week. There we go, all right, Jen,
Speaker 2: and show anything you want to tell people about where
Speaker 2: they could find you?
Speaker 1: Oh, where can they find that? Ps? Five pro stuff
Speaker 1: that you did. Go to game Spots YouTube and check that.
Speaker 1: Thang out crub the thirty. The thing that hurts the
Speaker 1: most is that the thirtieth anniversary collection PS five pro
Speaker 1: it is legitimately gorgeous.
Speaker 2: They should make them then, I don't know what I mean.
Speaker 2: It's weird that doesn't exist. So that's so it's bizarre
Speaker 2: that they would just show you something that's not real.
Speaker 1: Here's the thing though, here's the thing, grub. Yeah, they
Speaker 1: have more than twelve thousand. Okay, they have more than
Speaker 1: twelve thousand because the models that were there at Sony
Speaker 1: they were all labeled zero zero zero instead of a
Speaker 1: numbered one, because they have a bunch of ones that
Speaker 1: they've just been using for like demos there are they're all.
Speaker 2: Zero zero zero because there's nothing there's They don't exist.
Speaker 2: They're not real, just like the number zero.
Speaker 1: Damn, damn, just like the color, just like the color
Speaker 1: grind circle. Oh take us out, let's get out of here, everybody.
Speaker 1: Thank you you had to show so much for talking
Speaker 1: about video games with me today.
Speaker 2: I really appreciate it. Thank you all for listening, thank
Speaker 2: you all for watching, and until next time, have a
Speaker 2: good one. Take care of yourself and goodbye, and buzz
Speaker 2: ball it up and get fuck Sony.