WEBVTT

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<v Speaker 1>You'll be don't be bad. It's the Internet. You're busy.

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<v Speaker 2>Let's do this for September twenty six, twenty twenty four.

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<v Speaker 2>For the next hour or so, let me help you

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<v Speaker 2>sort through the world of gaming on Game mess Mornings

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<v Speaker 2>Live with me Jeff Grubb. Today, the PS five Pro

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<v Speaker 2>thirtieth Anniversary Edition is a lie, you'd be softist falling apart,

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<v Speaker 2>and the Nintendo Museum has Virtual boy merch.

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<v Speaker 1>But first, please join me and welcomeing today's co host

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<v Speaker 1>the Games Mornings. It's Jan Oh Joe, everybody, Jan, how

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<v Speaker 1>are you doing. I'm a little thrown off by this

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<v Speaker 1>energy grub. I'm not gonna long.

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<v Speaker 2>No, I don't blame you. I'm also not sure where

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<v Speaker 2>it's coming from. Well, I know where it's coming from.

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<v Speaker 2>It's all Sony's fault.

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<v Speaker 1>Tried to get right. Cue.

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<v Speaker 2>Try to get a PS five Pro thirtieth Anniversary edition. Okay,

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<v Speaker 2>twelve three d PS five pros worldwide, they will probably

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<v Speaker 2>go on to sell around one hundred and fifteen million

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<v Speaker 2>PS fives. So is the math right that that that

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<v Speaker 2>is one percent of one percent of the total number

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<v Speaker 2>of PS fives that will be sold this generation. Chat

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<v Speaker 2>you can correct me on that, but I think that's right.

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<v Speaker 1>From this implies that I'm good at math and I'm

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<v Speaker 1>just not one of those people I did.

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<v Speaker 2>My mom found an old like standardized test thing, and

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<v Speaker 2>I was in the ninety ninth percent tile for math concepts,

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<v Speaker 2>and then I was in like the thirtieth percent tile

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<v Speaker 2>for math procedures. It's like, he gets math, he just

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<v Speaker 2>can't do it. Okay, that's this is probably gonna be

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<v Speaker 2>useless in my life. Turns out I was right about that. Yeah,

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<v Speaker 2>that was messed up. Yeah, but that's dumb. That's dumb that.

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<v Speaker 1>There's twelve thy three hundred PS five pros. Uh yeah

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<v Speaker 1>for thirty five tradition. I swear that. On this very show,

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<v Speaker 1>we talked about how Sony was trying to combat scalpers

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<v Speaker 1>for the PS five Pro a couple months ago. I

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<v Speaker 1>swear I'm not making this up. I swear this was

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<v Speaker 1>a story we covered. So what do they do? They

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<v Speaker 1>announced the PS five Pro. No one is interested because

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<v Speaker 1>it looks the same. It's just got like an Adidas

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<v Speaker 1>stripe on it. And then they announced the thirtieth anniversary.

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<v Speaker 1>We're all Google gaga for it. We all love the

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<v Speaker 1>color gray. It turns out we like colors on our

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<v Speaker 1>face buttons, and they only make twelve thousand of them.

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<v Speaker 1>That's right in that time. That is scalping.

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<v Speaker 2>That is one percent of one percent, so uh, a

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<v Speaker 2>very tiny number. Apparently one of one people. One person

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<v Speaker 2>chat got it yep, shouts out to Scrub mcgrub and

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<v Speaker 2>the giant bomb Chat I guess, shouts out to you.

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<v Speaker 2>I'm not jealous. They're turning us against one another, all right.

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<v Speaker 2>I'm actually angry at you, and I don't want to

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<v Speaker 2>be angry at you, but it's PlayStation's fault.

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<v Speaker 1>I don't know.

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<v Speaker 2>I could just get a pro and put my own

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<v Speaker 2>face plates on there and do what I want because

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<v Speaker 2>I was like, I'm like, oh, it'd be cool to

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<v Speaker 2>have that it's the collector's edition. But the reality is

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<v Speaker 2>I just want it because I like the way it

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<v Speaker 2>looks like I actually want the thing for me, and

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<v Speaker 2>I could do that on my own.

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<v Speaker 1>We should, like find someone that's good at like painting

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<v Speaker 1>and have them do it for us. We should get

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<v Speaker 1>an airbrush guy. We should probably have an airbrush guy.

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<v Speaker 1>Oh my god, yes, why haven't we had an airbrush guy?

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<v Speaker 1>I don't know. Yesterday during the grub Bag, we were

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<v Speaker 1>looking into bounce house rentals and it turns out very cheap,

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<v Speaker 1>very affordable. I think we should just throw a carnival.

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<v Speaker 1>Oh yeah, that's actually the best idea, right there, Broke Man.

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<v Speaker 2>A Giant Bomb carnival, a Giant Bomb gaming carnival, and

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<v Speaker 2>there's almost no games.

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<v Speaker 1>There's lots of bounce houses, just lots of bounce houses.

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<v Speaker 1>There's a dunk tank where you can pay twenty dollars

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<v Speaker 1>to throw a ball at Dan to get them to

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<v Speaker 1>dunk them in the tank. That's We're gonna sell out

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<v Speaker 1>so fast, all right.

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<v Speaker 2>So I'm coming with this this energy, so let's just

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<v Speaker 2>get this out of the way too. It was asked

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<v Speaker 2>on Giant Bomb YouTube channel Bonus question is gray a color?

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<v Speaker 1>Eighty eight percent said yes, twelve percent said no.

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<v Speaker 2>I think the confusion here is that the technically people

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<v Speaker 2>consider black to not be a color because it is,

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<v Speaker 2>by definition, the absence of all colors. Now, that is

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<v Speaker 2>also a like if someone says what's your favorite color

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<v Speaker 2>and they say black, and you're like, if you say

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<v Speaker 2>that's not a color, that's a silly thing to say

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<v Speaker 2>as well, because in most of our lives whenever you

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<v Speaker 2>see black, it definitely has some color in it. You've

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<v Speaker 2>almost never seen true black ever in your entire live life.

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<v Speaker 2>Maybe if you went at a cave, I guess, and

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<v Speaker 2>had no light in there, that was true black. But

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<v Speaker 2>outside of that, like anything that has closed any closs

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<v Speaker 2>black on, it has color in it.

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<v Speaker 1>For example, this is the energy, jan this is the

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<v Speaker 1>energy today.

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<v Speaker 2>If you go to RGB color Slider tool and you're like, hey,

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<v Speaker 2>grey's not a color, it's just a shade between black

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<v Speaker 2>and white, well here I've added one hundred and thirty

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<v Speaker 2>one red, one hundred thirty one green, and one hundred

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<v Speaker 2>and thirty one blue.

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<v Speaker 1>PlayStation this is your fault. It's your fault. This is

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<v Speaker 1>your our fault. Mark Surnay, what color is that? It's

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<v Speaker 1>fucking gray. There you go.

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<v Speaker 2>We're not going to game spot today, so I can

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<v Speaker 2>feel okay about saying the f work.

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<v Speaker 1>Yeah, Hey, there it is. We did it. Everybody, I

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<v Speaker 1>see it. That's gray. That's the color. I judge my

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<v Speaker 1>colors based off what is available in the standard pack

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<v Speaker 1>of twenty four Crayola crayons.

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<v Speaker 2>That's right, and there's a gray in there, and black

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<v Speaker 2>in there and white there's actually a pretty decent explanation

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<v Speaker 2>from Waves of Babies in the comments here, if anyone

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<v Speaker 2>wants to go and read that. Obviously, there's gonna be

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<v Speaker 2>still some argument about, like how how accurate some of

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<v Speaker 2>these explanations are. But I thought I found this to

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<v Speaker 2>be pretty satisfactory.

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<v Speaker 3>All right, listen here, you dumb piece of shit. Now there,

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<v Speaker 3>black and white are in different ways. The absence of

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<v Speaker 3>color white is every color. Black is no light, therefore

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<v Speaker 3>no color. So if you just mix the two and

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<v Speaker 3>you get gray, it's not a color.

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<v Speaker 2>Yeah, but you don't have to just mix black and

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<v Speaker 2>white to get gray. For example, you can mix one

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<v Speaker 2>and thirty red equal one thirty one blue, which is.

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<v Speaker 3>The same thing as everything or nothing. Well, Sean, what's

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<v Speaker 3>your favorite color?

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<v Speaker 1>Yeah? What's your color? You know?

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<v Speaker 3>I like blue more often, but tasteful pink? You know,

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<v Speaker 3>you sneak it in there. I see, here's the most

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<v Speaker 3>woke colors.

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<v Speaker 2>You're insecure about your color choices, which why you have

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<v Speaker 2>to take down mine.

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<v Speaker 1>I get it. I see what's happening here. All right,

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<v Speaker 1>I can boring as Let's mute your server mute. All right,

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<v Speaker 1>let's go.

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<v Speaker 2>Let's explain what we do here most weekdays, I, Jeff Grubb,

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<v Speaker 2>will help piece your gaming life back together. That includes

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<v Speaker 2>breaking news and maybe even some of our own original reporting.

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<v Speaker 2>For all these topics, I'll get the input of a

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<v Speaker 2>bona fide expert who will make me look smart. If

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<v Speaker 2>you were watching live on Twitch, welcome.

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<v Speaker 1>You can always listen to the.

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<v Speaker 2>Show later on podcast feeds by searching for Game mess Mornings,

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<v Speaker 2>or find the RSS on giant bomb dot com. You

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<v Speaker 2>can also catch the show later with chapters and timestamps

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<v Speaker 2>on YouTube.

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<v Speaker 1>Hello YouTube. All right, we have a lot to get into,

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<v Speaker 1>and we do.

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<v Speaker 2>Sure there's quite a bit to get into, So let's

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<v Speaker 2>get into it with the Legend of Zelda Echos of

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<v Speaker 2>Wisdom review roundup. This is from land Pits at GameSpot.

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<v Speaker 2>Nintendo's The Legend of Zelda Echos of Wisdom releases now.

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<v Speaker 2>It's actually out now where players can play us the

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<v Speaker 2>titular character for the first time in the main series.

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<v Speaker 1>Reviews have started to come out.

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<v Speaker 2>It has an eighty six on Open Critic and a

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<v Speaker 2>lot of reviews in that range. For example, IGN gave

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<v Speaker 2>it a nine out of ten. This is Tom Marx,

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<v Speaker 2>who says the Legend of Zelda, Echos of Wisdom is

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<v Speaker 2>far more than some second tier spinoff, combining the expertly

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<v Speaker 2>crafted dungeons and item progression you'd expect from a two

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<v Speaker 2>D Zelda with the wild creativity provided by Tiers of

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<v Speaker 2>the Kingdom. Comic Book gave it a four point five

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<v Speaker 2>out of five. Whether you're a longtime Zelda fan or

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<v Speaker 2>someone newer to the series, Echoes of Wisdom is a

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<v Speaker 2>bold step forward for the two d entries in the franchise.

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<v Speaker 2>It took decades for Zelda to have a great game

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<v Speaker 2>to call her own, but the result is worth celebrating.

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<v Speaker 2>Nintendo Life gave it a nine out of ten and

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<v Speaker 2>says it is easily in contention with a link to

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<v Speaker 2>the past and a link between worlds, is one of

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<v Speaker 2>the best top down adventures in the series. Immuting myself

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<v Speaker 2>there a little bit Screen Rant gave it a four

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<v Speaker 2>point five. Even with the over abundance of options and

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<v Speaker 2>even considering the technical limitations and simplicity mentioned above in

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<v Speaker 2>the review, it's hard not to play Echoes of Wisdom

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<v Speaker 2>and think this is what I've been waiting for. That's

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<v Speaker 2>from Christopher Touton and then finally, VG twenty four to

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<v Speaker 2>seven gave it a flour out of five and says, really,

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<v Speaker 2>Echoes of Wisdom feels like the perfect sign off for

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<v Speaker 2>the switch with new hardware reportedly on the horizon. It's

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<v Speaker 2>a colorful, accessible epic that pushes its console to the limit,

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<v Speaker 2>with all the mechanical depth and invention, artistic design, whimsy,

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<v Speaker 2>and spirit of adventure that you'd expect from a first

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<v Speaker 2>party Nintendo adventure. So sounding very promising. What do you think.

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<v Speaker 1>I'm very excited. I wasn't originally. You know, it's exciting

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<v Speaker 1>to get a new Zelda game at all, and to

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<v Speaker 1>see the positive by coming outside of packs. When you

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<v Speaker 1>all got the chance to play it, Tam became the

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<v Speaker 1>Lord of Spiders. I want to become the Lord of tables.

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<v Speaker 1>Perhaps I think that that is a viable option.

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<v Speaker 2>I'm gonna solve most of the puzzles with like just

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<v Speaker 2>stacking stuff on top of one another.

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<v Speaker 1>Yeah, this is very exciting. It's great another banger from Nintendo,

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<v Speaker 1>and I'm kicking the dirt because I didn't get to

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<v Speaker 1>choose this. In Fantasy Critic, Yeah, it's it's gonna be

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<v Speaker 1>a pretty good result there.

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<v Speaker 2>In Fantasy Critic eighty six, out of a one hundred. There,

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<v Speaker 2>I am. I was excited about this. People comparing it

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<v Speaker 2>to a link between worlds, It's like, oh, that's a

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<v Speaker 2>big that's a high bar for me. A link between

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<v Speaker 2>worlds is so good. Obviously linked to the past isn't

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<v Speaker 2>is a you know, cannon entry in the video game wah,

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<v Speaker 2>But it's the link between worlds is one where it's like, man,

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<v Speaker 2>that kind of came out of nowhere and was so

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<v Speaker 2>amazing and so good. And if this can even kind

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<v Speaker 2>of get close to that, for me, I'm gonna be

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<v Speaker 2>very happy. Gonna start it today at some point, maybe

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<v Speaker 2>we'll even started on the website, we'll find some time. Yeah,

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<v Speaker 2>that'll be a good, good time. But yeah, I do

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<v Speaker 2>think this positioning this as hey, this is a send

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<v Speaker 2>off for the Switch also probably a good way of

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<v Speaker 2>looking at it, because it's like, hey, we got the

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<v Speaker 2>two big major Zeldas, we did get A Link's Awakening

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<v Speaker 2>remake and now this, and so we got kind of

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<v Speaker 2>four awesome Zelda games on the Switch. What a way

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<v Speaker 2>to kind of start the start the system and then

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<v Speaker 2>to send it off and now you can look forward

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<v Speaker 2>to whatever they're going to do next with a series

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<v Speaker 2>which now feels like it could be anything. I think

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<v Speaker 2>there was some morgy that people thought, is it just

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<v Speaker 2>going to kind of keep being the breath of the

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<v Speaker 2>wild style, and it's They're definitely going to keep doing that.

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<v Speaker 2>But now having this Grezo team and who knows, maybe

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<v Speaker 2>some other team possibly working on top down Zelda's or

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<v Speaker 2>some variation on that idea, that's pretty excited to me

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<v Speaker 2>as a Zelda fan.

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<v Speaker 1>What do you think I do like the possibility grub

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<v Speaker 1>of within like this victory lap in between sunsetting the

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<v Speaker 1>original switch and revealing the switch to that maybe inten

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<v Speaker 1>is going to be a little bit lax with some

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<v Speaker 1>of their IP and lending it out to some studios

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<v Speaker 1>that they trust. It looks like Rezo hit it out

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<v Speaker 1>of the park with echoes of wisdom. I'd be interested

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<v Speaker 1>to see what other projects they could possibly be trusted

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<v Speaker 1>with in the future. Maybe we get a Tingle game Grub. Yeah,

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<v Speaker 1>I would take a new Tingle game, of course. I

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<v Speaker 1>would also like Nintendo to take another stab, and I

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<v Speaker 1>know it'd be asking them to do an online game,

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<v Speaker 1>but I would genuinely like to see them take another

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<v Speaker 1>stab at a four sorts adventure type of game. Yeah.

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<v Speaker 1>I agree.

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<v Speaker 2>I feel like they have learned a lot and I

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<v Speaker 2>could apply that to making a game that is maybe

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<v Speaker 2>a bit more not friendly, but just like forces cooperation.

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<v Speaker 1>A little bit better than their games have so far. Yeah. Yeah,

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<v Speaker 1>maybe we could be the co worst compadres instead of

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<v Speaker 1>the connectivity compadres. You know. Yeah, there we go. I

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<v Speaker 1>would take it all.

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<v Speaker 2>Right, let's get into this, and this being Ubisoft sort

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<v Speaker 2>of just everything's not going their way right now. Assassin's

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<v Speaker 2>Creed Shadows delayed until early twenty twenty five. We didn't

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<v Speaker 2>mention this at the end of.

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<v Speaker 1>The show yesterday, but a lot of fallout from all this.

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<v Speaker 2>This is Blair Marnell at game Spot. Earlier this week,

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<v Speaker 2>Ubisoft canceled a press event for Assassin's Creed Shadows with

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<v Speaker 2>little explanation. Now Ubisoft has made the announcement that the

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<v Speaker 2>latest Assassin's Creed game has been delayed from its November release. Instead,

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<v Speaker 2>Assassin's Creed Shadows will now arrive on February fourteenth, twenty

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<v Speaker 2>twenty five, so Valentine's Day, the most romantic day to

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<v Speaker 2>release the game. Ubisoft's Mark Alexis Cotte, the vice president

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<v Speaker 2>executive executive producer of the Assassin's Creed franchise, basically said yeah.

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<v Speaker 2>He made the announcement on social media that Assassin's Creed

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<v Speaker 2>Shadows was delayed to give the developers more time to

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<v Speaker 2>polish the game. Existing pre orders will be refunded Wildly

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<v Speaker 2>following the news, Ubisoft made a formal announcement to the

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<v Speaker 2>company's investors that Assassin's Creed Shadows is feature complete, but

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<v Speaker 2>the recent response to Star Wars Outlaws convinced developer to

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<v Speaker 2>use the additional time to enable the biggest entry in

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<v Speaker 2>the franchise to fully deliver on its ambitions. Star Wars

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<v Speaker 2>Outlaws also launched with much softer sales than you be

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<v Speaker 2>soft expected.

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<v Speaker 1>We'll get into that in a second.

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<v Speaker 2>So, yeah, what's your initial knee jerk reaction to this, Like, man,

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<v Speaker 2>the kind of a last minute to delay. Are they

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<v Speaker 2>worried about like just bugs and that they're trying to

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<v Speaker 2>get the perception to be as good as possible from

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<v Speaker 2>the like from the start kind of something that Star

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<v Speaker 2>Wars Outlaws suffered from.

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<v Speaker 1>I had. The whole thing is worrying, greb. I can't

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<v Speaker 1>pinpoint any worry on one particular thing, because you could

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<v Speaker 1>blame it on Yeah, let's try and fix bugs. Maybe

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<v Speaker 1>the scope of this game is bigger than they originally anticipated,

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<v Speaker 1>so they do want to rain that in. Definitely, I

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<v Speaker 1>think a factor to think about is Star Wars Outlaws

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<v Speaker 1>reception kind of being a little bit muted. But we

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<v Speaker 1>were talking about this yesterday that the general reception for

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<v Speaker 1>a Ubisoft game lately in the last couple of years

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<v Speaker 1>is to all right, it came out, let's wait till

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<v Speaker 1>it goes on sale. And I think you be soft.

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<v Speaker 1>Star Wars Outlaws really highlights a gigantic problem in you

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<v Speaker 1>be soft not really knowing how to market a game well.

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<v Speaker 1>Because you think a Star Wars game is another knockout

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<v Speaker 1>of the park. You're going to appeal to those Star

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<v Speaker 1>Wars fans that don't have that fatigue of the series.

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<v Speaker 1>Yet maybe you can appeal to those people that really

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<v Speaker 1>enjoy other Ubisoft ip but it just didn't hit with

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<v Speaker 1>them for a myriad of reasons. I'm definitely worried about

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<v Speaker 1>Assassin's Creed Shadows grub I have a wrinkle of a

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<v Speaker 1>story I'd like to share. Games come. Bailey Myers, our

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<v Speaker 1>dear friend had an appointment to go see Assassin's Creed Shadows.

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<v Speaker 1>At games Com, I was able to tag along with

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<v Speaker 1>her and I both of us were expecting, Oh, maybe

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<v Speaker 1>we're going to see a gameplay demo, maybe they're going

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<v Speaker 1>to show us a neat vertical slice in for twenty

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<v Speaker 1>minutes grub This was under embargo until September eleventh. Actually, uh,

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<v Speaker 1>it was a twenty minute, twenty minute presentation about wind,

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<v Speaker 1>huh wind and how they were very proud of the wind,

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<v Speaker 1>like the name, like the force of nature wind No, no, yes, yes,

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<v Speaker 1>wind in the game, and how well and how cool

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<v Speaker 1>it's going to work in Assassin's Creed Shadows, and they

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<v Speaker 1>felt the need to embargo that. They embargoed that. Okay, yes,

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<v Speaker 1>now I understand, and we've been to several gaming events

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<v Speaker 1>and people have the understanding that there are sometimes for

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<v Speaker 1>other outlets, other individuals, bigger demos, more in depth demos

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<v Speaker 1>that go behind closed doors. But at games Com, Ubisoft's

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<v Speaker 1>whole booth was theme was very uh, japan Esque themed.

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<v Speaker 1>So I was assuming that Assassin's Creed Shadows would make

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<v Speaker 1>a big part of their presentation what they were showing off.

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<v Speaker 1>We just got a presentation about the way, we just

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<v Speaker 1>got the win and uh huh.

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<v Speaker 2>Yeah, I do think a couple of things are happening here.

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<v Speaker 1>I think there is one.

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<v Speaker 2>These games are bigger than ever, and they've always been big,

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<v Speaker 2>and by big I mean the number of people in

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<v Speaker 2>studios required to actually build them. So they're expensive, so

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<v Speaker 2>there's a lot on the line with each one of these.

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<v Speaker 2>At the same time, I think they feel cheaper than ever.

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<v Speaker 1>To people who consume games. I think there is this sense.

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<v Speaker 2>That they are a they're expected, they are so that

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<v Speaker 2>they're taken for granted, and that has led to a

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<v Speaker 2>certain not not like snobbery, but they a childlike just

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<v Speaker 2>I'm a poor reaction to these games focused on almost

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<v Speaker 2>always the most inflammatory stuff a woman, a black percentagepan,

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<v Speaker 2>and so like these people that have they feel something

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<v Speaker 2>about this. So that's all the noise I hear about it,

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<v Speaker 2>and it's hard for anyone to get excited about anything

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<v Speaker 2>else because it's so standard and just the what we

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<v Speaker 2>expected from the beginning.

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<v Speaker 1>Yeah, it's it's the same fatigue that a lot of

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<v Speaker 1>the general audience has received from like the MCU Star Wars,

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<v Speaker 1>even like Lord of the Rings, to an extent where

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<v Speaker 1>it's like, uh, it's more of this, Okay, cool? And

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<v Speaker 1>the problem this is a problem that like youb Soft

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<v Speaker 1>and a lot of other big publishers have really found

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<v Speaker 1>themselves in. They've created, they've dug this hole, and you know,

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<v Speaker 1>they've been stuck in it for a bit. But I

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<v Speaker 1>was genuinely excited for Assassin's Creed Shadows because it too

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<v Speaker 1>seemed like it was kind of like going back to

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<v Speaker 1>a little bit more stealth with at least one of

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00:17:36.799 --> 00:17:41.720
<v Speaker 1>the characters. Yeah, Greb, it's just if you were not

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<v Speaker 1>in tune and you're kind of just like generally following

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<v Speaker 1>the game, you will see or you will smell more

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<v Speaker 1>of the stink from like the poopy parts of the internet.

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<v Speaker 2>Right, And it's like, who's who then is going to

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<v Speaker 2>run to the defense of most Ubisoft games, People are like, no,

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<v Speaker 2>those are the games I pick up for forty dollars

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<v Speaker 2>in a sale, and yeah, and then and then you

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<v Speaker 2>have the other problem, and this is something they're addressing.

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<v Speaker 2>They're actually addressing a lot of these problems. They might

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<v Speaker 2>be addressing more than they're even saying. But where the

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00:18:11.359 --> 00:18:13.720
<v Speaker 2>game's not on Steam, so there's some people like I'll

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<v Speaker 2>wait for sale. But then like they see it's not

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<v Speaker 2>on Steam, so it does he even register for them

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<v Speaker 2>to like I'm going to wait for the Steam sale

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<v Speaker 2>for that game? Like, no, that game doesn't exist to me,

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<v Speaker 2>So I'm just going I'm not even gonna be thinking

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<v Speaker 2>about that, And the budget that I dedicate to picking

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<v Speaker 2>up games when they go on sale will go to

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<v Speaker 2>something else. It's not even in that in that pile,

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<v Speaker 2>which is a bad place like for a game, for

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<v Speaker 2>a game like this to be an even worse place

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<v Speaker 2>for this game to be. It's bad to be in

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<v Speaker 2>the pile of we're waiting for the sale, but like

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<v Speaker 2>it's actually for a lot of people not even not

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<v Speaker 2>even in that yet.

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<v Speaker 1>So I think they're also in a worse position now

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<v Speaker 1>grub to announce the delay and put it into twenty

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<v Speaker 1>twenty five after Sony's State of Play where they announced

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<v Speaker 1>the Ghost of Yote. Why not that they're going to

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<v Speaker 1>be the same game.

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<v Speaker 2>Oh yeah, and I think both games can coexist for sure.

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<v Speaker 2>But we're talking about a February that is busy even

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<v Speaker 2>beyond Ghost of Yota, which we don't know exactly when

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<v Speaker 2>it's coming out in twenty twenty five, but February will

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<v Speaker 2>have avowed SIEV seven, Monster Hunter, Wild's Assassin's Green Shadows,

385
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<v Speaker 2>Kingdom Come Deliverance too, and like a Dragon Pirate Yakuza

386
00:19:16.680 --> 00:19:19.279
<v Speaker 2>in Hawaii. And that's just getting us a guarded like

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<v Speaker 2>we are in September or in September. So there will

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<v Speaker 2>probably be one or two more delays. They have games

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<v Speaker 2>going into February, and then games that haven't been announced yet.

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<v Speaker 2>Now many of these these are the biggest ones. They

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<v Speaker 2>will take up most of the oxygen. But it's turning

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<v Speaker 2>into a bloodbath. So yeah, it's it's a tough situation.

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<v Speaker 2>And they're not like really buying themselves a lot of

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<v Speaker 2>wiggle room here. They're just kind of buying themselves some

395
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<v Speaker 2>time to make the game itself better, which clearly after

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<v Speaker 2>Star Wars Outlaws, they do know how important that is.

397
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<v Speaker 2>I hope Star Wars Outlaws a good game that was

398
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<v Speaker 2>definitely definitely brought down by bad.

399
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<v Speaker 1>First impressions for a lot of people.

400
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<v Speaker 2>I think, where the instant fail stealth missions or something

401
00:20:02.160 --> 00:20:04.960
<v Speaker 2>that's like, man, why does this just feel so punishing?

402
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<v Speaker 2>I'm not having fun. Well, I think mostly of like

403
00:20:07.480 --> 00:20:09.079
<v Speaker 2>they've gotten rid of some of that and they're going

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00:20:09.119 --> 00:20:11.759
<v Speaker 2>to continue improving that. In fact, we have more to

405
00:20:11.799 --> 00:20:14.640
<v Speaker 2>say on Star Wars Outlaws that let's let's jump to that,

406
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<v Speaker 2>because there's a whole big ub Soft story here that

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<v Speaker 2>includes this as well. Star Wars Outlaws sales were worse

408
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<v Speaker 2>than expected, but and Ubisoft admits that they were worse

409
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<v Speaker 2>than they were expected, but it says it is fully

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<v Speaker 2>fully mobilized to fix it. That'd being the game. This

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<v Speaker 2>is from Eddie McCoo at GameSpot. Ubisoftis confirmed that Star

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<v Speaker 2>Wars Outlaws was not the success that it hoped it

413
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<v Speaker 2>would be. The company said the game's initial sales proved

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<v Speaker 2>softer than expected. Ubisoft did not, however, provide a specific

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<v Speaker 2>sales figure for the game or reveal what its targets

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00:20:45.200 --> 00:20:46.079
<v Speaker 2>were in the first place.

417
00:20:46.519 --> 00:20:48.640
<v Speaker 1>In response to In response to the lower than.

418
00:20:48.559 --> 00:20:51.880
<v Speaker 2>Expected sales and player feedback, ubi seft said its teams

419
00:20:51.880 --> 00:20:54.920
<v Speaker 2>are now fully mobives mobilized to swiftly implement a series

420
00:20:54.960 --> 00:20:59.319
<v Speaker 2>of updates to polish and improve the player experiment experience.

421
00:20:59.119 --> 00:20:59.960
<v Speaker 1>Ahead of the holiday.

422
00:21:00.440 --> 00:21:02.480
<v Speaker 2>You'd be Stuff said it hope Star Wars Outlaws could

423
00:21:02.480 --> 00:21:06.920
<v Speaker 2>be a strong long term yeah performer for them. They

424
00:21:06.960 --> 00:21:09.680
<v Speaker 2>are going to try to like relaunch this game through

425
00:21:09.720 --> 00:21:13.319
<v Speaker 2>the holidays, especially because now they don't have Assassin's Creed Shadows,

426
00:21:13.599 --> 00:21:15.039
<v Speaker 2>so a lot of that, not a lot, but some

427
00:21:15.160 --> 00:21:16.839
<v Speaker 2>of that marketing budget is now going to go back

428
00:21:16.839 --> 00:21:20.599
<v Speaker 2>towards Star Wars Outlaws, which they are going to release

429
00:21:20.720 --> 00:21:24.359
<v Speaker 2>new DLC for in November, and at the same time,

430
00:21:24.519 --> 00:21:27.160
<v Speaker 2>they're going to release it on Steam on November twenty first,

431
00:21:27.599 --> 00:21:29.920
<v Speaker 2>So this feels like a second launch for the game,

432
00:21:30.480 --> 00:21:32.119
<v Speaker 2>and so they are I think they are trying to

433
00:21:32.240 --> 00:21:34.720
<v Speaker 2>speed towards that and like, let's get as many updates

434
00:21:34.720 --> 00:21:36.960
<v Speaker 2>and improvements as we came between now and then, and

435
00:21:37.039 --> 00:21:40.200
<v Speaker 2>that's tough, but it does feel like the word of

436
00:21:40.240 --> 00:21:42.599
<v Speaker 2>mouth is changing a little bit of on this game.

437
00:21:42.680 --> 00:21:44.319
<v Speaker 2>In the moment I did, I was like yesterday, I'm like,

438
00:21:44.359 --> 00:21:46.599
<v Speaker 2>I like this game. I think it's good, and I

439
00:21:46.640 --> 00:21:48.599
<v Speaker 2>think it will be fondly remembered, which is something I've

440
00:21:48.599 --> 00:21:50.599
<v Speaker 2>said before. I'm like, but now I really believe it's

441
00:21:50.599 --> 00:21:52.279
<v Speaker 2>going to be more fondly remembered as time goes on.

442
00:21:52.960 --> 00:21:55.680
<v Speaker 2>And that tweet did really well, like way better than

443
00:21:55.720 --> 00:21:57.079
<v Speaker 2>I was, like, this is just me firing off a

444
00:21:57.119 --> 00:21:59.440
<v Speaker 2>part of a thought whatever, and there was a lot

445
00:21:59.480 --> 00:22:01.480
<v Speaker 2>a huge response to that and I.

446
00:22:01.599 --> 00:22:04.160
<v Speaker 1>Think that this game could be primed to take advantage

447
00:22:04.200 --> 00:22:07.920
<v Speaker 1>of some of this, but who knows, right, Yeah, it's

448
00:22:08.039 --> 00:22:11.240
<v Speaker 1>very hard to say, Greb. I mean even that a

449
00:22:11.319 --> 00:22:13.559
<v Speaker 1>portion of a mission you played yesterday was enough to

450
00:22:13.720 --> 00:22:16.039
<v Speaker 1>convince me to check it back out, and seeing your

451
00:22:16.079 --> 00:22:20.200
<v Speaker 1>positive sentiment about the game, but talking about this game

452
00:22:20.400 --> 00:22:23.160
<v Speaker 1>demoing very poorly, you were one hundred percent right. My

453
00:22:23.279 --> 00:22:25.640
<v Speaker 1>opinion was colored coming out of Games Calm, where I

454
00:22:25.960 --> 00:22:29.799
<v Speaker 1>was not interested in this game at all, but talking

455
00:22:29.839 --> 00:22:32.680
<v Speaker 1>with friends that really enjoy Star Wars, like a lot

456
00:22:32.759 --> 00:22:35.880
<v Speaker 1>of them have wound up really sinking their teeth into

457
00:22:36.519 --> 00:22:39.559
<v Speaker 1>Star Wars Outlaws because of you know, just existing within

458
00:22:39.839 --> 00:22:41.079
<v Speaker 1>that Star Wars world.

459
00:22:40.880 --> 00:22:43.200
<v Speaker 2>And yeah, the cow over to a more civilized age.

460
00:22:43.200 --> 00:22:44.880
<v Speaker 2>You're all playing it, and they're all really enjoying it.

461
00:22:46.759 --> 00:22:50.240
<v Speaker 2>It's this just highlights a lot of problems going on

462
00:22:50.279 --> 00:22:50.960
<v Speaker 2>at Ubisoft.

463
00:22:52.319 --> 00:22:56.599
<v Speaker 1>And and I don't know exactly who they're trying to

464
00:22:56.759 --> 00:23:00.519
<v Speaker 1>point the fingers at internally, which is which is a

465
00:23:00.640 --> 00:23:04.680
<v Speaker 1>definite problem. And it feels like the devs of the

466
00:23:04.759 --> 00:23:07.000
<v Speaker 1>game have definitely done their job. I just don't know

467
00:23:07.200 --> 00:23:10.400
<v Speaker 1>the people above them, if they're done what they have

468
00:23:10.559 --> 00:23:14.240
<v Speaker 1>needed to do to necessarily support the game. Also, this

469
00:23:14.880 --> 00:23:18.880
<v Speaker 1>god grub. Do you remember the outrage that came out

470
00:23:19.000 --> 00:23:21.319
<v Speaker 1>about the special edition of this game that had a

471
00:23:21.400 --> 00:23:26.599
<v Speaker 1>specific job of the Hut mission. Yeah? Yeah, So I

472
00:23:26.640 --> 00:23:29.519
<v Speaker 1>don't know if that colored opinions from the jump.

473
00:23:30.079 --> 00:23:32.279
<v Speaker 2>I think it's like it's all chicken in the egg

474
00:23:32.480 --> 00:23:36.519
<v Speaker 2>like where it's like, Okay, there's these things that people

475
00:23:36.519 --> 00:23:38.599
<v Speaker 2>will pick up on that make them mad. But is

476
00:23:38.680 --> 00:23:40.680
<v Speaker 2>that what is making them mad? Or is there something

477
00:23:40.720 --> 00:23:42.920
<v Speaker 2>about Ubisoft that makes them mad? And then they are

478
00:23:43.000 --> 00:23:46.519
<v Speaker 2>now looking for things to express that anger. And I

479
00:23:46.599 --> 00:23:50.279
<v Speaker 2>think whatever is happening there, Ubisoft needs to fix, and

480
00:23:51.480 --> 00:23:54.480
<v Speaker 2>now that is being that's manifesting in the stock price

481
00:23:54.519 --> 00:23:56.960
<v Speaker 2>which ub Soft share prices are now have now dropped

482
00:23:57.240 --> 00:23:59.960
<v Speaker 2>to its lowest in nearly eleven years. Obviously this is

483
00:24:00.119 --> 00:24:03.039
<v Speaker 2>due to low performance of Star Wars Outlaws and the

484
00:24:03.119 --> 00:24:05.519
<v Speaker 2>delay of Assassin's Creen Shadows, but both those things come

485
00:24:05.559 --> 00:24:09.160
<v Speaker 2>from a place of Ubisoft has lost the gamers. It's

486
00:24:09.279 --> 00:24:12.680
<v Speaker 2>just not been able to keep them sort of enchanted

487
00:24:12.799 --> 00:24:16.000
<v Speaker 2>and keep their attention and start asking for their money.

488
00:24:16.079 --> 00:24:18.960
<v Speaker 2>Here's a game, give us seventy dollars. Most people were

489
00:24:19.000 --> 00:24:21.160
<v Speaker 2>not down with that with Ubisoft games at the moment.

490
00:24:21.559 --> 00:24:24.920
<v Speaker 2>This is from Chriscoing at VGC. Ubisoft share price has

491
00:24:25.000 --> 00:24:27.640
<v Speaker 2>now dropped to its lowest point in nearly eleven years.

492
00:24:27.720 --> 00:24:31.440
<v Speaker 2>The company's share price was eleven euro forty when the

493
00:24:31.519 --> 00:24:35.200
<v Speaker 2>market closed on Wednesday, but opened today at nine euro

494
00:24:35.440 --> 00:24:38.400
<v Speaker 2>seventy six. At the time of writing, it's currently at

495
00:24:38.519 --> 00:24:41.960
<v Speaker 2>nine yeuro twenty seven, but has dropped as low as

496
00:24:42.119 --> 00:24:45.440
<v Speaker 2>nine year nineteen at one point today. The last time

497
00:24:45.559 --> 00:24:48.039
<v Speaker 2>Ubisoft share price was so low was back in that

498
00:24:48.279 --> 00:24:51.039
<v Speaker 2>was so low not han Solo was back in November

499
00:24:51.079 --> 00:24:54.720
<v Speaker 2>twenty thirteen, when it briefly dipped to nine year old

500
00:24:54.799 --> 00:24:57.920
<v Speaker 2>twenty seven before beginning a steady climb that sought, reaching

501
00:24:57.960 --> 00:25:01.039
<v Speaker 2>a high of one hundred and two year ninety five

502
00:25:01.160 --> 00:25:06.440
<v Speaker 2>in July twenty eighteen. So this has led to okay,

503
00:25:07.759 --> 00:25:11.240
<v Speaker 2>the stock price is now so has dipped so hard

504
00:25:11.599 --> 00:25:14.160
<v Speaker 2>and is so far away from its recent highs in

505
00:25:14.200 --> 00:25:18.079
<v Speaker 2>the last five, six, seven years, that maybe it's time

506
00:25:18.160 --> 00:25:21.680
<v Speaker 2>to look at everything going on at Ubisoft, and that

507
00:25:21.920 --> 00:25:26.160
<v Speaker 2>is the next story. Ubisoft's board is launching a review

508
00:25:26.319 --> 00:25:29.359
<v Speaker 2>of the company. This is from my Nintendo News. Ubisoft

509
00:25:29.480 --> 00:25:31.319
<v Speaker 2>is not in a good state right now. They have

510
00:25:31.359 --> 00:25:34.119
<v Speaker 2>been dealing with multiple games that have been repeatedly delayed,

511
00:25:34.160 --> 00:25:36.880
<v Speaker 2>including some that have been slated to release on the

512
00:25:37.000 --> 00:25:39.880
<v Speaker 2>Nintendo Switch, and when games do release, they keep underperforming.

513
00:25:40.160 --> 00:25:42.480
<v Speaker 2>The company stock has also been gradually falling over the

514
00:25:42.519 --> 00:25:45.039
<v Speaker 2>course of the summer, so it's not surprising that efforts

515
00:25:45.079 --> 00:25:47.880
<v Speaker 2>are underway to turn that around. It has been confirmed

516
00:25:47.960 --> 00:25:50.960
<v Speaker 2>in a Ubisoft financial statement and update that the company's

517
00:25:51.000 --> 00:25:53.759
<v Speaker 2>executive Committee and Board of Directors will be launching a

518
00:25:53.839 --> 00:25:57.799
<v Speaker 2>review aimed at further improving our execution, notably in this

519
00:25:57.960 --> 00:26:01.640
<v Speaker 2>player centric approach, and accelerate our strategic path towards a

520
00:26:01.720 --> 00:26:07.559
<v Speaker 2>higher performing model to benefit our stakeholders and shareholders. I

521
00:26:07.640 --> 00:26:09.039
<v Speaker 2>feel like this is the beginning of the end for

522
00:26:09.119 --> 00:26:11.759
<v Speaker 2>old boy Yeves, is what this really kind of begins

523
00:26:11.799 --> 00:26:12.279
<v Speaker 2>to sound like.

524
00:26:13.440 --> 00:26:15.440
<v Speaker 1>I don't want to say and come for anyone's head,

525
00:26:15.480 --> 00:26:17.599
<v Speaker 1>but I feel like that should have happened years ago

526
00:26:17.680 --> 00:26:17.920
<v Speaker 1>at this.

527
00:26:18.039 --> 00:26:19.720
<v Speaker 2>I mean, there's a number of reasons why it should

528
00:26:19.720 --> 00:26:21.920
<v Speaker 2>have happened years ago, including the toxic culture there that

529
00:26:22.079 --> 00:26:27.640
<v Speaker 2>seemingly he defended and protected and shroud and trined, and

530
00:26:28.119 --> 00:26:30.839
<v Speaker 2>when that came to light, he said, well, I'll fix it,

531
00:26:31.079 --> 00:26:33.400
<v Speaker 2>and it never felt like it was like that was

532
00:26:33.480 --> 00:26:37.160
<v Speaker 2>handled super well. Yeah, and he was kind of a

533
00:26:37.200 --> 00:26:39.640
<v Speaker 2>guilty party in that, not guilty of maybe some of

534
00:26:39.680 --> 00:26:43.200
<v Speaker 2>the actual toxic behavior, but protecting some of the toxic people.

535
00:26:44.440 --> 00:26:46.759
<v Speaker 2>You should have something should have happened, then it didn't,

536
00:26:47.039 --> 00:26:48.759
<v Speaker 2>And now here we are on the other side of it,

537
00:26:48.880 --> 00:26:52.880
<v Speaker 2>where you kept you stuck with these people and to

538
00:26:53.039 --> 00:26:55.559
<v Speaker 2>what end to have the lowest stock price in more

539
00:26:55.599 --> 00:26:58.599
<v Speaker 2>than a decade. That's the combination there of like, well,

540
00:26:58.640 --> 00:27:01.359
<v Speaker 2>we have this excuse there was this toxic work environment,

541
00:27:01.400 --> 00:27:03.240
<v Speaker 2>and I say excuse for the people who are investors

542
00:27:03.279 --> 00:27:05.559
<v Speaker 2>who don't actually care about the human beings, like we

543
00:27:05.640 --> 00:27:08.160
<v Speaker 2>have this excuse, So we have cause on top of

544
00:27:08.480 --> 00:27:11.319
<v Speaker 2>here's the stock's not performing and that's what we really

545
00:27:11.359 --> 00:27:14.039
<v Speaker 2>care about. So it's time to maybe think about a

546
00:27:14.119 --> 00:27:16.559
<v Speaker 2>different future for you, be Soft. The problem is it

547
00:27:16.720 --> 00:27:20.440
<v Speaker 2>is such a massive, unwieldy company with so many studios

548
00:27:20.519 --> 00:27:23.079
<v Speaker 2>in so many different places. Who's gonna want to come

549
00:27:23.119 --> 00:27:26.200
<v Speaker 2>in and try to like slim this down, clear it up?

550
00:27:26.240 --> 00:27:28.079
<v Speaker 2>Can you have a slim down Ubi Soft that could

551
00:27:28.079 --> 00:27:31.519
<v Speaker 2>still produce Assassin's Crazy Assassin Creed games as fast as

552
00:27:31.559 --> 00:27:32.000
<v Speaker 2>it needs to?

553
00:27:32.200 --> 00:27:35.480
<v Speaker 1>I don't know. I don't know, Greb, like, I'm I

554
00:27:35.759 --> 00:27:40.240
<v Speaker 1>just scan through the Wikipedia UV Sauce wiki and you're right.

555
00:27:40.440 --> 00:27:43.240
<v Speaker 1>It is an insane amount of support studios all across

556
00:27:43.319 --> 00:27:47.480
<v Speaker 1>the world, all trying to churn out an Assassin's Creed

557
00:27:47.559 --> 00:27:50.400
<v Speaker 1>game or supporting whatever game. Yet you look at the

558
00:27:50.480 --> 00:27:53.000
<v Speaker 1>release calendar for even the rest of this year for

559
00:27:53.119 --> 00:27:56.480
<v Speaker 1>ub Soft in Star Wars Outlaws, is it since they

560
00:27:56.799 --> 00:28:01.640
<v Speaker 1>delayed Assassin's Creed Shadows and the other releases from this

561
00:28:01.720 --> 00:28:04.200
<v Speaker 1>year from Ubisoft Prince of Persia, the Lost Crown, Good

562
00:28:04.240 --> 00:28:09.640
<v Speaker 1>Game X Defiant is still still exists, Skull and Bones

563
00:28:09.759 --> 00:28:13.960
<v Speaker 1>and Beyond Good and Evil, the twentieth Anniversary Edition. What

564
00:28:14.079 --> 00:28:17.519
<v Speaker 1>are they doing? What else are they doing if it's

565
00:28:17.599 --> 00:28:21.720
<v Speaker 1>not all hands on deck to make Assassin's Creed Shadows,

566
00:28:21.759 --> 00:28:24.440
<v Speaker 1>and even with all of those studios, you still have

567
00:28:24.599 --> 00:28:28.319
<v Speaker 1>to delay it. I don't understand what's happening. It just

568
00:28:28.359 --> 00:28:31.880
<v Speaker 1>seems like, on top of all the issues we're talking about,

569
00:28:32.200 --> 00:28:37.119
<v Speaker 1>all these games underperforming that happen to be good games

570
00:28:37.240 --> 00:28:39.920
<v Speaker 1>like Prince of Persia, Lost Crown. It's probably a lock

571
00:28:40.079 --> 00:28:43.160
<v Speaker 1>for the Giant Bomb Top ten if we're being honest here. Yeah,

572
00:28:44.119 --> 00:28:48.079
<v Speaker 1>but it doesn't hit with the bigger general audience for

573
00:28:48.680 --> 00:28:52.079
<v Speaker 1>miscellaneous reasons, it underperforms same thing with Star Wars Outlaws.

574
00:28:52.480 --> 00:28:56.119
<v Speaker 1>So it is a poor mismanagement of the whole goddamn

575
00:28:56.359 --> 00:28:58.119
<v Speaker 1>company across the board.

576
00:28:59.160 --> 00:29:01.400
<v Speaker 2>Yeah, and if I'm like you, hey, okay, what do

577
00:29:01.440 --> 00:29:05.400
<v Speaker 2>we do here? I mean, obviously, improving the quality of

578
00:29:05.440 --> 00:29:07.920
<v Speaker 2>the games is an easy thing to say, and that's

579
00:29:08.279 --> 00:29:10.799
<v Speaker 2>seems to be the first point of order here, although

580
00:29:10.799 --> 00:29:12.480
<v Speaker 2>they've said this up a bunch of times over the years.

581
00:29:12.519 --> 00:29:15.920
<v Speaker 2>Obviously there's been multiple times now where they a game

582
00:29:16.039 --> 00:29:18.279
<v Speaker 2>underperformed and they're like, we are delaying everything.

583
00:29:18.319 --> 00:29:19.119
<v Speaker 1>We're delaying everything.

584
00:29:19.240 --> 00:29:20.920
<v Speaker 2>Like there was that one year where it's like everything

585
00:29:20.920 --> 00:29:23.240
<v Speaker 2>from this year's moving to next year because I get

586
00:29:23.480 --> 00:29:26.640
<v Speaker 2>one of the ghost Recon games or something underperformed. And

587
00:29:26.720 --> 00:29:28.480
<v Speaker 2>then they did that again, and now it feels like

588
00:29:28.559 --> 00:29:31.640
<v Speaker 2>this is kind of a third strike here where it's like,

589
00:29:31.880 --> 00:29:34.599
<v Speaker 2>what happened to those previous attempts to improve the quality

590
00:29:34.640 --> 00:29:35.200
<v Speaker 2>of your games?

591
00:29:35.559 --> 00:29:37.720
<v Speaker 1>What did you tried? What did you implement that you

592
00:29:37.799 --> 00:29:38.759
<v Speaker 1>forgot to do this time?

593
00:29:39.039 --> 00:29:41.079
<v Speaker 2>And I think the reality is it's just like the

594
00:29:41.319 --> 00:29:45.480
<v Speaker 2>number one rule at Ubi Ubi Soft is get these

595
00:29:45.640 --> 00:29:48.839
<v Speaker 2>big games out. We have these big franchises, just get

596
00:29:48.880 --> 00:29:51.200
<v Speaker 2>them out at a regular interval, and that used to

597
00:29:51.200 --> 00:29:53.480
<v Speaker 2>be once a year. We recognize that needs to be

598
00:29:53.559 --> 00:29:55.359
<v Speaker 2>extended now and now it's like, well then it's once

599
00:29:55.400 --> 00:29:58.160
<v Speaker 2>every year and a half for Assassin's Created. It's like, okay, wait,

600
00:29:58.319 --> 00:30:01.680
<v Speaker 2>that doesn't seem like enough time. I'm actually not much

601
00:30:01.720 --> 00:30:04.680
<v Speaker 2>has changed. So if someone does go in there and

602
00:30:04.720 --> 00:30:07.079
<v Speaker 2>they start to change and change the change things, change

603
00:30:07.119 --> 00:30:10.920
<v Speaker 2>things up, it seems like there is no real good

604
00:30:11.000 --> 00:30:15.400
<v Speaker 2>answer because the solution to not making enough money probably

605
00:30:15.599 --> 00:30:19.119
<v Speaker 2>is get some of these popular franchises back up and running,

606
00:30:19.680 --> 00:30:22.119
<v Speaker 2>and that means more far cry more, more ghost recon

607
00:30:23.400 --> 00:30:27.160
<v Speaker 2>more Assassin's Creed and okay, yeah, but the problem has

608
00:30:27.279 --> 00:30:29.799
<v Speaker 2>been you've put out so many of those that now

609
00:30:29.880 --> 00:30:33.440
<v Speaker 2>people don't feel anything when they get one, and it's

610
00:30:33.559 --> 00:30:36.480
<v Speaker 2>just sort of noise and it's easy for people to ignore.

611
00:30:36.680 --> 00:30:38.480
<v Speaker 2>And then when it's not easy for people to ignore,

612
00:30:38.680 --> 00:30:41.640
<v Speaker 2>it's because they're getting mad at you for some random thing.

613
00:30:41.720 --> 00:30:43.519
<v Speaker 2>And a lot of times it's crazy d I de

614
00:30:43.799 --> 00:30:46.640
<v Speaker 2>I people or anti Dei people who are just losing

615
00:30:46.640 --> 00:30:48.920
<v Speaker 2>their minds and being complete weirdos. But that, I mean,

616
00:30:49.000 --> 00:30:51.480
<v Speaker 2>that is also an issue that you need to recognize that,

617
00:30:51.720 --> 00:30:54.039
<v Speaker 2>why is this the only thing that's engineering any sort

618
00:30:54.079 --> 00:30:56.440
<v Speaker 2>of excitement about your games? Is you have something I

619
00:30:56.480 --> 00:31:00.400
<v Speaker 2>can get mad about. It's a it's a pub that

620
00:31:00.480 --> 00:31:02.799
<v Speaker 2>I don't know how they're going to solve. And I

621
00:31:03.240 --> 00:31:06.880
<v Speaker 2>think maybe taking a breath of being willing to kind

622
00:31:06.920 --> 00:31:09.400
<v Speaker 2>of straight by for a few years with a low

623
00:31:09.480 --> 00:31:12.400
<v Speaker 2>stock price and slowly build it back up into something

624
00:31:12.440 --> 00:31:15.759
<v Speaker 2>that is that feels sustainable is maybe the solution. But

625
00:31:15.880 --> 00:31:17.039
<v Speaker 2>investors are not going to want.

626
00:31:16.960 --> 00:31:19.240
<v Speaker 1>To hear that. No, investors don't want to hear that.

627
00:31:19.319 --> 00:31:22.960
<v Speaker 1>They're they're looking to take someone to the guillotine. And

628
00:31:23.119 --> 00:31:26.000
<v Speaker 1>if not, it's one person, it's going to be, unfortunately,

629
00:31:26.200 --> 00:31:30.559
<v Speaker 1>like whole studios shuttering down in the efforts to save

630
00:31:30.680 --> 00:31:34.839
<v Speaker 1>money or turn profit, and it stinks, Greb Like I

631
00:31:35.200 --> 00:31:39.400
<v Speaker 1>felt like this with UBI Soft not being able to

632
00:31:39.519 --> 00:31:44.079
<v Speaker 1>like nail an easy shot with the second Mario Rabbits

633
00:31:44.119 --> 00:31:46.599
<v Speaker 1>game Sparks. I hope was the second one, right, Yes?

634
00:31:46.680 --> 00:31:50.519
<v Speaker 1>It was? Yeah, And you know, any type of Mario game,

635
00:31:51.240 --> 00:31:55.160
<v Speaker 1>new Mario game should be a slam dunk, but somehow

636
00:31:55.839 --> 00:31:59.200
<v Speaker 1>Ubisoft didn't nail it and and it kind of just

637
00:31:59.240 --> 00:31:59.759
<v Speaker 1>fell flat.

638
00:32:00.240 --> 00:32:03.799
<v Speaker 2>Yeah, I mean, I think Uh, like Nintendo themselves told Ubisoft,

639
00:32:03.880 --> 00:32:06.240
<v Speaker 2>so we this kind of game we do once for generation,

640
00:32:06.480 --> 00:32:08.640
<v Speaker 2>we wouldn't we if we were you, we would have

641
00:32:08.880 --> 00:32:11.799
<v Speaker 2>saved this for the switch to and Ubisoft is like, well,

642
00:32:11.839 --> 00:32:13.920
<v Speaker 2>we need it now. And it's like that kind of

643
00:32:13.960 --> 00:32:15.880
<v Speaker 2>illustrates all the problems right where it's like they don't

644
00:32:15.920 --> 00:32:17.279
<v Speaker 2>think deeply about the audience.

645
00:32:17.799 --> 00:32:19.759
<v Speaker 1>They just are like, well, you you ate.

646
00:32:19.759 --> 00:32:23.519
<v Speaker 2>This up last time, here's more of that, and I eat.

647
00:32:23.599 --> 00:32:26.039
<v Speaker 2>It's kind of like my kids with food, right I

648
00:32:26.119 --> 00:32:27.079
<v Speaker 2>find a new food.

649
00:32:26.880 --> 00:32:29.319
<v Speaker 1>That they like. Boy, do I get excited? Jane. I'm like,

650
00:32:29.400 --> 00:32:29.799
<v Speaker 1>here it is.

651
00:32:29.880 --> 00:32:32.519
<v Speaker 2>We cracked the nut. This one has lettuce and tomato

652
00:32:32.640 --> 00:32:34.880
<v Speaker 2>on it, and they're eating it. I'm gonna we're gonna

653
00:32:34.880 --> 00:32:38.519
<v Speaker 2>have this every night. And uh, by day four, not

654
00:32:38.599 --> 00:32:40.640
<v Speaker 2>only do they not like it anymore, they kind of

655
00:32:40.720 --> 00:32:44.279
<v Speaker 2>hate it. And it's like, oh man, I I bone

656
00:32:44.359 --> 00:32:46.680
<v Speaker 2>that up. And I think gamers are kind of the

657
00:32:46.720 --> 00:32:48.319
<v Speaker 2>same way. The gaming artist is kind of the same

658
00:32:48.359 --> 00:32:51.559
<v Speaker 2>way you gave you gave them twenty five Assassin's Creed games.

659
00:32:51.960 --> 00:32:54.960
<v Speaker 2>They kind of hate it now, and and whose fault

660
00:32:55.039 --> 00:32:57.240
<v Speaker 2>is that? I mean it's everybody's, but mostly Ubisoft. So

661
00:32:57.440 --> 00:33:00.160
<v Speaker 2>figure it out most definitely, and I think it's it's

662
00:33:00.200 --> 00:33:04.039
<v Speaker 2>just so interesting, Grub. When you go and ask a

663
00:33:04.160 --> 00:33:07.039
<v Speaker 2>lot of people what their favorite Assassin's Creed was, it

664
00:33:07.200 --> 00:33:10.839
<v Speaker 2>feels bad inside that A lot of my friends, or

665
00:33:10.920 --> 00:33:15.319
<v Speaker 2>at least my first answer is Assassin's Creed Brotherhood, which was, however,

666
00:33:15.440 --> 00:33:16.359
<v Speaker 2>many years ago, Grub.

667
00:33:16.640 --> 00:33:19.519
<v Speaker 1>Yeah, I was not married. I was dating Stephanie at

668
00:33:19.559 --> 00:33:22.680
<v Speaker 1>the time. That's a long time ago. Yep, I was

669
00:33:22.720 --> 00:33:25.759
<v Speaker 1>in high school. I think, oh, man, okay, yeah, long

670
00:33:25.839 --> 00:33:29.960
<v Speaker 1>time ago. Let's think. Oh, yeah, I was gonna say

671
00:33:30.279 --> 00:33:33.200
<v Speaker 1>the Wind in Star Wars Outlaws pretty good. There's a

672
00:33:33.240 --> 00:33:35.200
<v Speaker 1>whole Wind planet. That's one of the biomes.

673
00:33:35.519 --> 00:33:37.759
<v Speaker 2>They like, capture Wind with these big kits and they're

674
00:33:37.799 --> 00:33:39.960
<v Speaker 2>like wind farmers, and I'm like, oh, that's a pretty

675
00:33:39.960 --> 00:33:41.039
<v Speaker 2>good biome for Star Wars.

676
00:33:42.000 --> 00:33:42.119
<v Speaker 3>Uh.

677
00:33:42.279 --> 00:33:43.440
<v Speaker 1>Sean was in middle school.

678
00:33:44.000 --> 00:33:48.319
<v Speaker 2>Okay, crazy, All right, let's see here. Let's take a break.

679
00:33:48.400 --> 00:33:50.279
<v Speaker 2>Let's take a break. When we get back, talk about

680
00:33:50.279 --> 00:33:52.480
<v Speaker 2>the Nintendo Museum and a lot more right after this.

681
00:33:57.960 --> 00:33:59.480
<v Speaker 1>All right, we're back, and I.

682
00:33:59.599 --> 00:34:03.440
<v Speaker 2>Wish I was at the Nintendo Museum, which seems very

683
00:34:03.640 --> 00:34:06.359
<v Speaker 2>very cool. I'll read kind of a quick summary here

684
00:34:06.400 --> 00:34:09.079
<v Speaker 2>of what Ezra krab At ign wrote about it, the

685
00:34:09.159 --> 00:34:11.920
<v Speaker 2>Nintendo Museum is light on history, but big on fun.

686
00:34:12.360 --> 00:34:14.719
<v Speaker 2>The Nintendo Museum in Kyoto, Japan offers a unique and

687
00:34:14.840 --> 00:34:17.440
<v Speaker 2>interactive experience that celebrates the companies one hundred and.

688
00:34:17.480 --> 00:34:18.719
<v Speaker 1>Thirty five year history.

689
00:34:19.679 --> 00:34:24.159
<v Speaker 2>Visitors can explore various exhibits featuring Nintendo consoles, games, and peripherals,

690
00:34:24.480 --> 00:34:28.719
<v Speaker 2>as well as interactive activities inspired by past Nintendo products.

691
00:34:29.000 --> 00:34:32.119
<v Speaker 2>While the museum lacks in depth explanations and never before

692
00:34:32.159 --> 00:34:37.360
<v Speaker 2>seen artifacts, it's clever displays, nostalgic atmosphere, and playful experiences

693
00:34:37.719 --> 00:34:41.199
<v Speaker 2>make it an enjoyable destination for Nintendo fans. And that

694
00:34:41.280 --> 00:34:42.679
<v Speaker 2>seems to be kind of like I think when we

695
00:34:42.719 --> 00:34:44.440
<v Speaker 2>saw the video jam, we're like, that's kind of what

696
00:34:44.440 --> 00:34:46.840
<v Speaker 2>we thought. Where it's like it doesn't look like here

697
00:34:47.039 --> 00:34:51.119
<v Speaker 2>is something from Miamoto's office, and here's why it's important,

698
00:34:51.400 --> 00:34:53.519
<v Speaker 2>and here's how it inspired such and such game.

699
00:34:53.960 --> 00:34:56.199
<v Speaker 1>It's not that kind of museum. Instead, it is sort

700
00:34:56.199 --> 00:34:56.440
<v Speaker 1>of like.

701
00:34:58.280 --> 00:35:02.360
<v Speaker 2>A statement, right, it a thesis statement about Nintendo, where

702
00:35:02.360 --> 00:35:04.920
<v Speaker 2>it's like, these are the kinds of ideas that are

703
00:35:04.960 --> 00:35:07.840
<v Speaker 2>important to Nintendo, the kinds of play that's important to Nintendo,

704
00:35:08.320 --> 00:35:12.840
<v Speaker 2>and we think that enshrining, like that feeling and those

705
00:35:13.199 --> 00:35:15.079
<v Speaker 2>and those kinds of emotions you get when you when

706
00:35:15.119 --> 00:35:17.519
<v Speaker 2>you do experience these kinds of things, is a way

707
00:35:17.559 --> 00:35:21.280
<v Speaker 2>more informative about what Nintendo is than a history lesson. Now,

708
00:35:21.320 --> 00:35:23.519
<v Speaker 2>of course I want both, I do want both, but

709
00:35:23.719 --> 00:35:26.719
<v Speaker 2>Neomoto themselves out there saying like I want every future

710
00:35:26.840 --> 00:35:29.960
<v Speaker 2>Nintendo employee to like, come here and understand that this

711
00:35:30.119 --> 00:35:32.559
<v Speaker 2>is what we're about, and like it almost sounds like

712
00:35:32.559 --> 00:35:34.800
<v Speaker 2>he's going to make it mandatory for new Nintendo and

713
00:35:34.840 --> 00:35:36.639
<v Speaker 2>plays to go to the Nintendo Museum and play with

714
00:35:36.679 --> 00:35:37.639
<v Speaker 2>the giant we mote.

715
00:35:38.000 --> 00:35:40.159
<v Speaker 1>And it's like, Okay, hey, yeah, I get that. And

716
00:35:40.239 --> 00:35:43.119
<v Speaker 1>to me, it's like, this does sound like a Nintendo

717
00:35:43.320 --> 00:35:46.880
<v Speaker 1>kind of museum. What do you think? Definitely, it seems

718
00:35:47.000 --> 00:35:52.360
<v Speaker 1>like the the ethos behind it is very different than

719
00:35:52.519 --> 00:35:56.519
<v Speaker 1>your regular museum. Yeah, but I think I'm all about

720
00:35:56.519 --> 00:35:59.079
<v Speaker 1>it because it does match up with Nintendo's way of

721
00:35:59.119 --> 00:36:02.559
<v Speaker 1>approaching things, where we want to show you the different

722
00:36:02.599 --> 00:36:07.880
<v Speaker 1>components that have really made and mattered to this company

723
00:36:08.559 --> 00:36:11.920
<v Speaker 1>versus the hard historical facts like yep, we're going to

724
00:36:12.000 --> 00:36:14.519
<v Speaker 1>have a portion of this gift shop dedicated to the

725
00:36:14.639 --> 00:36:17.000
<v Speaker 1>virtual boy, are we gonna explain why we wanted to

726
00:36:17.079 --> 00:36:19.639
<v Speaker 1>do this or what it was for who the target

727
00:36:19.679 --> 00:36:23.840
<v Speaker 1>audience was absolutely not. But you can buy a sick

728
00:36:23.960 --> 00:36:27.679
<v Speaker 1>Virtual Boys shirt or whatever and it's right next to

729
00:36:27.719 --> 00:36:30.480
<v Speaker 1>the we YOUU was the we you like a flop?

730
00:36:31.039 --> 00:36:35.039
<v Speaker 1>Maybe we don't care. We love that thing. Miamoto stills,

731
00:36:35.400 --> 00:36:37.800
<v Speaker 1>I bet you in like the last two three years,

732
00:36:37.880 --> 00:36:40.599
<v Speaker 1>Greb Miamoto has dug out his WU and taken a

733
00:36:40.639 --> 00:36:41.119
<v Speaker 1>bath with it.

734
00:36:41.760 --> 00:36:45.480
<v Speaker 2>Almost certainly yeah at that thing and that we'll get

735
00:36:45.480 --> 00:36:46.880
<v Speaker 2>that in a second. A lot of cool merch there.

736
00:36:46.880 --> 00:36:49.599
<v Speaker 2>I wish they had bath plushies because that's been a

737
00:36:49.639 --> 00:36:51.119
<v Speaker 2>big thing with my kids now, is like they like

738
00:36:51.199 --> 00:36:53.800
<v Speaker 2>the plushies that are that dry quickly you can.

739
00:36:53.760 --> 00:36:54.599
<v Speaker 1>Actually take in the bath.

740
00:36:54.679 --> 00:36:56.480
<v Speaker 2>And that's that's been a full time I'm like, I

741
00:36:56.519 --> 00:36:58.480
<v Speaker 2>want I want to remote version of that we you

742
00:36:58.679 --> 00:37:02.079
<v Speaker 2>I could take in the bath. But what everyone's very

743
00:37:02.119 --> 00:37:05.920
<v Speaker 2>happy about is Miyamoto was cooking about Ai. Mario creator

744
00:37:05.920 --> 00:37:09.960
<v Speaker 2>Shagiro Miyamoto talks Ai. He says Nintendo wants to go

745
00:37:10.239 --> 00:37:12.800
<v Speaker 2>in a different direction. This is from Eddie McCoo at GameSpot.

746
00:37:13.440 --> 00:37:16.840
<v Speaker 2>Nintendo visionary Shagiro Miyamoto has commented on the company's stance

747
00:37:16.880 --> 00:37:20.320
<v Speaker 2>regarding artificial intelligence, saying the Mario maker aims to go

748
00:37:20.440 --> 00:37:22.880
<v Speaker 2>in a different direction. Speaking to The New York Times,

749
00:37:22.960 --> 00:37:25.440
<v Speaker 2>Miyamoto said Nintendo is often perceived as a company that

750
00:37:25.519 --> 00:37:28.360
<v Speaker 2>bucks trends and does its own thing own thing only

751
00:37:28.440 --> 00:37:30.760
<v Speaker 2>for the sake of it, But that isn't true. It's

752
00:37:30.800 --> 00:37:34.119
<v Speaker 2>an intentional effort to be different, Miamoto said, and the

753
00:37:34.159 --> 00:37:37.320
<v Speaker 2>same thinking applies for AI. Whereas plenty of companies are

754
00:37:37.320 --> 00:37:41.679
<v Speaker 2>adopting and embracing it, Nintendo may not. Miyamoto said, Nintendo's

755
00:37:41.679 --> 00:37:44.960
<v Speaker 2>ambition is quote trying to find what makes Nintendo special.

756
00:37:45.400 --> 00:37:47.400
<v Speaker 2>He added, there is a lot of talk about AI,

757
00:37:47.559 --> 00:37:50.960
<v Speaker 2>for example, when that happens, everyone starts to go in

758
00:37:51.039 --> 00:37:53.440
<v Speaker 2>the same direction, but that is where Nintendo would rather

759
00:37:53.519 --> 00:37:56.440
<v Speaker 2>go in a different direction. Earlier this year, Nintendo president

760
00:37:56.519 --> 00:37:59.360
<v Speaker 2>Shuntaro for Okawa explained that AI could be used in

761
00:37:59.400 --> 00:38:02.800
<v Speaker 2>a creative way, but there were also issues with intellectual

762
00:38:02.880 --> 00:38:06.239
<v Speaker 2>property rights to deal with generative AIS, which is becoming

763
00:38:06.280 --> 00:38:08.199
<v Speaker 2>a big topic. It recently could be used in creative ways,

764
00:38:08.199 --> 00:38:09.679
<v Speaker 2>but we recognize that it may.

765
00:38:09.639 --> 00:38:11.760
<v Speaker 1>Also raise issues with IP rights.

766
00:38:13.800 --> 00:38:16.480
<v Speaker 2>Yeah, I think this is exactly where you want to

767
00:38:16.519 --> 00:38:19.440
<v Speaker 2>hear Nintendo to be having me a Moto fully like

768
00:38:20.079 --> 00:38:23.199
<v Speaker 2>aware and understand, like like sort of very sober about it,

769
00:38:23.280 --> 00:38:27.960
<v Speaker 2>being like, yeah, I've seen this before and nothing's different here.

770
00:38:28.039 --> 00:38:31.000
<v Speaker 2>This is not some thing that is going to change

771
00:38:31.000 --> 00:38:32.880
<v Speaker 2>the way we do things. We're gonna do. We have

772
00:38:33.199 --> 00:38:35.199
<v Speaker 2>the way that works, which has been the Nintendo way,

773
00:38:35.679 --> 00:38:38.880
<v Speaker 2>and when someone presents us, hey, here's AI, maybe you

774
00:38:38.880 --> 00:38:41.360
<v Speaker 2>should use it, We're gonna look at it and be like, well,

775
00:38:41.400 --> 00:38:42.920
<v Speaker 2>if everyone else is going to use it, then that

776
00:38:43.079 --> 00:38:45.239
<v Speaker 2>can't be the Nintendo way. We have to be different

777
00:38:45.400 --> 00:38:48.400
<v Speaker 2>And I'm I think it's worked so far. Why would

778
00:38:48.400 --> 00:38:49.159
<v Speaker 2>they abandon it now?

779
00:38:50.079 --> 00:38:53.880
<v Speaker 1>Yeah, it's a it's a way of thinking and working

780
00:38:54.039 --> 00:38:57.239
<v Speaker 1>that has definitely worked out for them. Not they haven't

781
00:38:57.400 --> 00:38:59.920
<v Speaker 1>their batting averages and perfect rub, but like it is

782
00:39:00.119 --> 00:39:02.960
<v Speaker 1>definitely worked and they've been able to sustain themselves by

783
00:39:03.000 --> 00:39:07.039
<v Speaker 1>bucking the trend, so why not keep going that way? Also,

784
00:39:07.199 --> 00:39:10.920
<v Speaker 1>I feel like the concept of AI does take away

785
00:39:11.000 --> 00:39:18.280
<v Speaker 1>from whatever magic or like hand crafted touch that Nintendo

786
00:39:18.400 --> 00:39:21.559
<v Speaker 1>really does like with you know, their bigger products. Like

787
00:39:23.280 --> 00:39:26.559
<v Speaker 1>Miamoto never ran across AI when he was catching bugs

788
00:39:26.599 --> 00:39:29.000
<v Speaker 1>as a child, so that's it's never going to get

789
00:39:29.000 --> 00:39:30.079
<v Speaker 1>incorporated exactly.

790
00:39:30.159 --> 00:39:33.679
<v Speaker 2>And I do think that this is how Miamoto really feels,

791
00:39:33.719 --> 00:39:37.000
<v Speaker 2>and Miamoto very important. Nintendo does have a high position.

792
00:39:37.119 --> 00:39:39.840
<v Speaker 2>He sort of does have like this creative a chief

793
00:39:39.920 --> 00:39:44.920
<v Speaker 2>creative officer position to a certain extent. Now, if AI

794
00:39:45.199 --> 00:39:48.880
<v Speaker 2>was something that could be incorporated, they probably would from

795
00:39:48.960 --> 00:39:51.320
<v Speaker 2>like the Shintaro for a comwiss side of things.

796
00:39:51.559 --> 00:39:54.199
<v Speaker 1>But I bet his lawyers said this is a bad idea.

797
00:39:54.440 --> 00:39:56.679
<v Speaker 2>This is a bad idea, and Nintendo listens to his lawyers,

798
00:39:56.719 --> 00:39:59.719
<v Speaker 2>and then Miomoto came along AND's be like, I don't want.

799
00:39:59.599 --> 00:40:01.320
<v Speaker 1>Anything to do that shit. We're going to do different

800
00:40:01.360 --> 00:40:02.840
<v Speaker 1>stuff because that's what we always do.

801
00:40:03.320 --> 00:40:06.440
<v Speaker 2>And I think everyone at Nintendo's like, okay, lawyer said,

802
00:40:06.440 --> 00:40:09.079
<v Speaker 2>we can't Bomoto wants to do something different. Therefore wash

803
00:40:09.119 --> 00:40:11.199
<v Speaker 2>our hands of it. We're gonna go be Nintendo over here.

804
00:40:11.480 --> 00:40:14.400
<v Speaker 2>It's a combination of factors, obviously, but I do think

805
00:40:14.480 --> 00:40:17.039
<v Speaker 2>Miamoto seeing this stuff is like, no, thank you, I

806
00:40:17.440 --> 00:40:17.920
<v Speaker 2>don't want that.

807
00:40:19.079 --> 00:40:24.960
<v Speaker 1>Yeah. Also, I feel like there's some there's some earnestness

808
00:40:25.039 --> 00:40:27.480
<v Speaker 1>to Nintendo where like they believe in hard work and

809
00:40:27.599 --> 00:40:32.519
<v Speaker 1>effort and using AI as like an easy tool removes

810
00:40:32.639 --> 00:40:36.400
<v Speaker 1>from any of that, and also grub I give it

811
00:40:36.519 --> 00:40:38.960
<v Speaker 1>four or five years, and then Nintendo will be talking

812
00:40:39.000 --> 00:40:41.800
<v Speaker 1>about AI just because they relate to everything. Yep.

813
00:40:42.480 --> 00:40:45.159
<v Speaker 2>Lexie says, I got my thirtieth anniversary stuff while working

814
00:40:45.199 --> 00:40:47.360
<v Speaker 2>a business showcase. Seems like a skill issue. I've had

815
00:40:47.360 --> 00:40:48.760
<v Speaker 2>it when I started the show. I could have bought

816
00:40:48.800 --> 00:40:52.920
<v Speaker 2>all that stuff except for PS five Pro thirtieth Anniversary Edition.

817
00:40:52.920 --> 00:40:55.480
<v Speaker 1>I almost did buy some stuff, but grow up, Lexi,

818
00:40:55.760 --> 00:40:59.000
<v Speaker 1>Dan talk to me out of it all right.

819
00:40:59.440 --> 00:41:03.440
<v Speaker 2>Disappoint a metal Gear Solid Master Collection Volume one finally

820
00:41:03.480 --> 00:41:05.960
<v Speaker 2>getting big two point zero patch to make things right

821
00:41:06.079 --> 00:41:09.639
<v Speaker 2>on PC. This is from Ethan Gotch at Kotaku. Metal

822
00:41:09.679 --> 00:41:12.400
<v Speaker 2>Gear Solid Master Collection Volume one was a cool idea

823
00:41:12.440 --> 00:41:14.519
<v Speaker 2>that didn't live up to its promise when it arrived

824
00:41:14.639 --> 00:41:18.639
<v Speaker 2>in August twenty twenty three. Missing features, adding for frustration,

825
00:41:18.880 --> 00:41:22.760
<v Speaker 2>frustrating bugs, and lacking upgrades across certain platforms made it

826
00:41:22.840 --> 00:41:26.199
<v Speaker 2>feel like a lackluster port. Konami is trying to make

827
00:41:26.360 --> 00:41:28.639
<v Speaker 2>good on that commitment a year later, however, with a

828
00:41:28.719 --> 00:41:32.079
<v Speaker 2>two point zero update that improves a lot, at.

829
00:41:32.079 --> 00:41:32.719
<v Speaker 1>Least on PC.

830
00:41:33.280 --> 00:41:35.760
<v Speaker 2>The patch will be out on PC first, arriving alongside

831
00:41:35.800 --> 00:41:37.760
<v Speaker 2>a trading card and a badge for the metal Gear

832
00:41:37.800 --> 00:41:40.840
<v Speaker 2>collection on Steam. The least for other platforms will follow

833
00:41:40.840 --> 00:41:43.119
<v Speaker 2>at a later date. A big addition for metal Gear

834
00:41:43.119 --> 00:41:45.800
<v Speaker 2>Salad two Sons of Liberty on PC is the ability

835
00:41:45.880 --> 00:41:49.239
<v Speaker 2>to finally customize the resolution in the setings menu. There

836
00:41:49.280 --> 00:41:52.840
<v Speaker 2>are also a new optional upscaling techniques that should improve

837
00:41:52.920 --> 00:41:55.960
<v Speaker 2>the sharpness of the game at various points. The in

838
00:41:56.079 --> 00:41:58.880
<v Speaker 2>game movies can also be swapped to a clearer image

839
00:41:59.159 --> 00:42:01.960
<v Speaker 2>or keep the original look. Middle Gear Syth three Snake

840
00:42:02.000 --> 00:42:05.559
<v Speaker 2>Eater is getting similar new options, including adjustable controller schemes

841
00:42:05.840 --> 00:42:10.679
<v Speaker 2>and alternate keyboard layouts. The further upscaling techniques that can

842
00:42:10.719 --> 00:42:13.719
<v Speaker 2>be applied seem to make a decent difference, letting players

843
00:42:13.760 --> 00:42:16.679
<v Speaker 2>take for a take advantage of their hardware to boost

844
00:42:17.199 --> 00:42:21.840
<v Speaker 2>the visual crispness. Crispness. Yeah, this is the kind of

845
00:42:21.880 --> 00:42:23.039
<v Speaker 2>thing where I was like, oh, yeah, this is why

846
00:42:23.039 --> 00:42:24.960
<v Speaker 2>I didn't play these games right away, or what if

847
00:42:24.960 --> 00:42:27.360
<v Speaker 2>when they first came out is people mentioned the PC

848
00:42:27.599 --> 00:42:31.039
<v Speaker 2>version did have some resolution issues, and I'm like, well,

849
00:42:31.239 --> 00:42:32.320
<v Speaker 2>I think I was like, oh, I'll play it on

850
00:42:32.440 --> 00:42:34.639
<v Speaker 2>Steam Deck, but then I'm like, oh no, I want

851
00:42:34.679 --> 00:42:37.159
<v Speaker 2>to stream it, so it kind of went back and forth,

852
00:42:37.519 --> 00:42:39.679
<v Speaker 2>and now Resa, I'm been like, I should get into that,

853
00:42:39.800 --> 00:42:42.519
<v Speaker 2>and I know Kayla Dan's sister has been playing it.

854
00:42:42.599 --> 00:42:44.480
<v Speaker 2>I'm like, maybe when she's done, I'll start streaming it

855
00:42:44.519 --> 00:42:46.960
<v Speaker 2>as well and see if we can carry the torch.

856
00:42:46.760 --> 00:42:47.239
<v Speaker 1>A little bit.

857
00:42:48.000 --> 00:42:50.159
<v Speaker 2>And this is a good, a good of an excuse

858
00:42:50.320 --> 00:42:54.079
<v Speaker 2>as any to actually finally do that. People are reporting

859
00:42:54.119 --> 00:42:56.119
<v Speaker 2>pretty good things from this. Did you ever get around

860
00:42:56.119 --> 00:42:58.360
<v Speaker 2>to checking out the Master Collection Volume one?

861
00:42:59.360 --> 00:42:59.400
<v Speaker 3>No?

862
00:42:59.599 --> 00:43:01.599
<v Speaker 1>I think up for the same reasons where I had

863
00:43:01.639 --> 00:43:03.639
<v Speaker 1>heard that it was a little bit troubled upon launch,

864
00:43:04.000 --> 00:43:10.119
<v Speaker 1>and I didn't want to taint my view of metal

865
00:43:10.199 --> 00:43:12.679
<v Speaker 1>Gear at all, so I just loot up playing middle

866
00:43:12.719 --> 00:43:15.039
<v Speaker 1>Gear Solid five instead. Yeah, that's a good choice too,

867
00:43:15.079 --> 00:43:15.960
<v Speaker 1>metal Gear Solid five.

868
00:43:16.000 --> 00:43:19.119
<v Speaker 2>It's a real good time. Speaking of metal Gear, new

869
00:43:19.199 --> 00:43:23.039
<v Speaker 2>middle Gear Solid Delta Snake Eater trailer has everything except

870
00:43:23.079 --> 00:43:25.079
<v Speaker 2>for a release date. This is from Blair Marnell at

871
00:43:25.119 --> 00:43:28.880
<v Speaker 2>GameSpot because it was included in Meddle Gear Solid Master

872
00:43:28.920 --> 00:43:31.280
<v Speaker 2>Collection Volume one. The events of middle Gear Solid three

873
00:43:31.320 --> 00:43:33.840
<v Speaker 2>Snake Eater may still be fresh in the minds of

874
00:43:33.880 --> 00:43:36.800
<v Speaker 2>fans who revisited the franchise in twenty twenty three. That's

875
00:43:36.840 --> 00:43:39.159
<v Speaker 2>why it feels a lot like deja vu to see

876
00:43:39.199 --> 00:43:41.840
<v Speaker 2>the betrayal of Naked Snake play out all over again

877
00:43:41.920 --> 00:43:44.920
<v Speaker 2>in the upcoming remake Middle Gear Solid Delta Snake Eater,

878
00:43:45.159 --> 00:43:47.920
<v Speaker 2>which had a new trailer debut at the Tokyo Game Show.

879
00:43:48.360 --> 00:43:50.920
<v Speaker 2>There's not much, if any gameplay in the new trailer. Instead,

880
00:43:50.920 --> 00:43:52.920
<v Speaker 2>it focuses on the first mission of the game, as

881
00:43:53.039 --> 00:43:56.320
<v Speaker 2>Naked Snake the Future Big Boss goes behind the Iron

882
00:43:56.360 --> 00:43:59.559
<v Speaker 2>Curtain to retrieve a Russian scientist named Sokolov. In the

883
00:43:59.599 --> 00:44:01.840
<v Speaker 2>lore of the game, Sokolov is the creator of the

884
00:44:02.199 --> 00:44:05.639
<v Speaker 2>shago hod a nuclear tank that is the forerunner of

885
00:44:05.719 --> 00:44:09.840
<v Speaker 2>every Metal Gear that came after it. Basically, new trailer

886
00:44:09.960 --> 00:44:11.960
<v Speaker 2>looks pretty good, a lot of fans are pretty happy

887
00:44:12.039 --> 00:44:16.920
<v Speaker 2>with it, but still no date, I mean now. They

888
00:44:17.000 --> 00:44:20.119
<v Speaker 2>also aren't saying it's coming next year, like there's no

889
00:44:20.239 --> 00:44:23.159
<v Speaker 2>day at all, and it feels like this game was,

890
00:44:23.159 --> 00:44:25.239
<v Speaker 2>at least at one point they mentioned twenty twenty four.

891
00:44:25.719 --> 00:44:28.320
<v Speaker 2>That is seeming less and less likely every time we

892
00:44:28.440 --> 00:44:29.519
<v Speaker 2>get something like this right.

893
00:44:30.559 --> 00:44:33.519
<v Speaker 1>Definitely, I thought this would have been the perfect opportunity

894
00:44:33.559 --> 00:44:36.199
<v Speaker 1>Grub to slap a date on or Eve, even if

895
00:44:36.199 --> 00:44:38.320
<v Speaker 1>it was next year, right, even if the dig's next year, like,

896
00:44:38.360 --> 00:44:44.280
<v Speaker 1>it's weird. This just feels like Nami fuckery of like

897
00:44:45.000 --> 00:44:50.039
<v Speaker 1>we don't know, we don't know. The answer, that's the

898
00:44:51.000 --> 00:44:54.599
<v Speaker 1>normal answer popping up in my head, Grubby, is they

899
00:44:54.679 --> 00:44:56.480
<v Speaker 1>want to get out of the way of one of

900
00:44:56.519 --> 00:45:00.519
<v Speaker 1>their other releases. With Silent Hill two coming up out soon,

901
00:45:01.280 --> 00:45:05.880
<v Speaker 1>Solo tubes out in like two weeks, So perhaps that

902
00:45:06.840 --> 00:45:08.519
<v Speaker 1>is the reason why they want to get out of

903
00:45:08.559 --> 00:45:11.360
<v Speaker 1>their own way with one of their other things that

904
00:45:11.480 --> 00:45:15.079
<v Speaker 1>they're they're releasing. It still doesn't make sense to me, Grub,

905
00:45:15.199 --> 00:45:17.360
<v Speaker 1>to at least not slap on a date, even if

906
00:45:17.400 --> 00:45:21.239
<v Speaker 1>they are just going to say next year. Yeah, maybe

907
00:45:21.360 --> 00:45:25.440
<v Speaker 1>they're trying to forecast the release calendar themselves, and now

908
00:45:25.559 --> 00:45:29.079
<v Speaker 1>seeing that something like Assassin's Creed Shadows got pushed out

909
00:45:29.119 --> 00:45:32.039
<v Speaker 1>into February, maybe they now want to stay far away

910
00:45:32.039 --> 00:45:36.000
<v Speaker 1>from February. I just hope that this winds up not

911
00:45:36.079 --> 00:45:40.119
<v Speaker 1>getting lost in the shuffle of like next year that

912
00:45:40.159 --> 00:45:45.079
<v Speaker 1>winds up having a gigantic amount of releases already. So yo,

913
00:45:45.159 --> 00:45:47.760
<v Speaker 1>whoever got the keys of Konami, just drop it. I'm

914
00:45:47.800 --> 00:45:49.039
<v Speaker 1>like Thanksgiving or something.

915
00:45:49.400 --> 00:45:52.159
<v Speaker 2>Yeah, let's see jokes that maybe they'll announce the date

916
00:45:52.440 --> 00:45:56.239
<v Speaker 2>at the Kojima live stream during Tokyo Game Show, or

917
00:45:56.320 --> 00:45:58.320
<v Speaker 2>maybe they'll counter program. They'll be like, come over here

918
00:45:58.360 --> 00:46:01.119
<v Speaker 2>and watch this instead, here's the date for Gear Solid Delta.

919
00:46:01.360 --> 00:46:03.079
<v Speaker 1>That seems like I'd be a bad boo for Kanamy.

920
00:46:03.159 --> 00:46:06.360
<v Speaker 1>Don't do that now you get fans bad at you don't.

921
00:46:06.400 --> 00:46:08.159
<v Speaker 1>Don't step on the rakes if you can avoid them. Yeah,

922
00:46:08.280 --> 00:46:11.239
<v Speaker 1>avoid the rakes where possible. Uh. Yeah.

923
00:46:11.440 --> 00:46:14.800
<v Speaker 2>I still hope this game comes out this year again,

924
00:46:14.880 --> 00:46:17.400
<v Speaker 2>mostly because Dan has it as a counterpick and fantasy critic,

925
00:46:17.440 --> 00:46:18.920
<v Speaker 2>and it'll be bad if it came out next year

926
00:46:18.920 --> 00:46:21.199
<v Speaker 2>because then he'll just get zero points and I need

927
00:46:21.239 --> 00:46:24.039
<v Speaker 2>to get negative points because he's got too many big games.

928
00:46:25.199 --> 00:46:26.559
<v Speaker 1>Doesn't seem likely, though.

929
00:46:26.599 --> 00:46:30.039
<v Speaker 2>I think if we get deep into October, especially Silent

930
00:46:30.119 --> 00:46:32.079
<v Speaker 2>Hill two comes out and they still haven't said anything,

931
00:46:32.880 --> 00:46:33.440
<v Speaker 2>we'll probably know.

932
00:46:33.519 --> 00:46:37.039
<v Speaker 1>Then that's like, Okay, that's twenty twenty five for sure. Yeah,

933
00:46:38.000 --> 00:46:42.719
<v Speaker 1>unless unless grub Silent Hill two ties into Metal Gear

934
00:46:42.800 --> 00:46:44.840
<v Speaker 1>Solid Delta. There it is. It's all one universe.

935
00:46:45.119 --> 00:46:48.639
<v Speaker 2>Yeah yeah, And they announced the Newcastle Vania at the

936
00:46:48.639 --> 00:46:50.519
<v Speaker 2>same time and it's also in the same universe and

937
00:46:50.559 --> 00:46:52.880
<v Speaker 2>then they have a Konami Smash Brothers game.

938
00:46:53.480 --> 00:46:54.480
<v Speaker 1>Yeah, I can't wait.

939
00:46:55.599 --> 00:46:59.360
<v Speaker 2>Xbox two Tokyo Game Show twenty twenty four broadcast happened overnight.

940
00:46:59.480 --> 00:47:03.199
<v Speaker 2>This is from Dinsdale at IGN. Just some a couple

941
00:47:03.280 --> 00:47:05.760
<v Speaker 2>of things to pick out here. There was, of course

942
00:47:05.800 --> 00:47:08.800
<v Speaker 2>that Metal Gear Solid Delta Snake Eater trailer was in there.

943
00:47:08.840 --> 00:47:10.199
<v Speaker 2>That was like one of the big things from that.

944
00:47:10.440 --> 00:47:13.880
<v Speaker 2>That's where we actually saw that. Then my hero Academia

945
00:47:14.039 --> 00:47:18.440
<v Speaker 2>is coming to Overwatch two. Okay that the collaboration arrives

946
00:47:18.519 --> 00:47:23.639
<v Speaker 2>October seventeenth, So that's something. Age of Mythology Retold is

947
00:47:23.719 --> 00:47:26.079
<v Speaker 2>getting a new expansion, Immortal Pillars.

948
00:47:26.519 --> 00:47:27.440
<v Speaker 1>Let's see, it's.

949
00:47:28.039 --> 00:47:30.719
<v Speaker 2>An expansion for simulation game Age of Mythology Retold was

950
00:47:30.719 --> 00:47:33.159
<v Speaker 2>announced called Immortal Pillars. It will take players through the

951
00:47:33.239 --> 00:47:36.159
<v Speaker 2>myths of China with an all new Pantheon of God's

952
00:47:36.280 --> 00:47:39.760
<v Speaker 2>Powers and more. StarCraft Remastered in StarCraft two are both

953
00:47:39.760 --> 00:47:42.239
<v Speaker 2>coming to game Pass, and there was a new Indiana

954
00:47:42.320 --> 00:47:43.960
<v Speaker 2>Jones and the Great Circle trailer.

955
00:47:44.360 --> 00:47:47.880
<v Speaker 1>Let actually go over there right now since that's a videota.

956
00:47:47.440 --> 00:47:50.800
<v Speaker 2>Over Yeah, and this looks pretty good as well. Of course,

957
00:47:51.719 --> 00:47:54.320
<v Speaker 2>you where are you at with your excitement? For Indiana Jones.

958
00:47:57.199 --> 00:47:59.880
<v Speaker 1>Grab as someone that isn't really a fan of the movies.

959
00:48:00.800 --> 00:48:09.000
<v Speaker 1>I'm happy for my friends. I'm happy, Uh that Troy

960
00:48:09.159 --> 00:48:15.880
<v Speaker 1>Baker that is working. He's busy. That's great. Always down

961
00:48:15.960 --> 00:48:19.400
<v Speaker 1>a punch and Nazi in the fucking face. I advocate

962
00:48:19.480 --> 00:48:22.000
<v Speaker 1>for doing that. Do you ever play the wolpen Stein games,

963
00:48:22.239 --> 00:48:25.960
<v Speaker 1>The Machine, the Great? So that that that lends to

964
00:48:26.079 --> 00:48:28.039
<v Speaker 1>some excitement where it's like, oh, I like this dev,

965
00:48:28.519 --> 00:48:30.719
<v Speaker 1>let's see what they can do. I think for me,

966
00:48:31.239 --> 00:48:34.840
<v Speaker 1>I personally would have liked the third person game. That's

967
00:48:34.880 --> 00:48:39.519
<v Speaker 1>completely fine, that's just differing. I really hope this game

968
00:48:39.599 --> 00:48:45.440
<v Speaker 1>is good just for Xbox's sake this year. Yeah right.

969
00:48:45.559 --> 00:48:47.679
<v Speaker 1>One of the one of the things that got announced

970
00:48:48.079 --> 00:48:54.239
<v Speaker 1>during the Xbox TGS stream is Threads of Time. I'm

971
00:48:54.320 --> 00:48:54.960
<v Speaker 1>very excited for this.

972
00:48:55.760 --> 00:48:55.880
<v Speaker 3>Uh.

973
00:48:56.559 --> 00:49:00.159
<v Speaker 1>Pressing email I got says a spiritual successor to Chronos

974
00:49:00.719 --> 00:49:05.039
<v Speaker 1>or Corona Trigger. Oh really, let's go, baby, let's see.

975
00:49:05.039 --> 00:49:06.320
<v Speaker 1>I want to take a look at this. It looks

976
00:49:06.440 --> 00:49:08.400
<v Speaker 1>very pretty. It's like Nails the two and a half

977
00:49:08.519 --> 00:49:14.039
<v Speaker 1>D RPG style. Oh, very very gorge Yeah.

978
00:49:14.119 --> 00:49:16.239
<v Speaker 2>Some of the initial art here from the cut scene

979
00:49:16.559 --> 00:49:21.320
<v Speaker 2>is uh yeah, very anime, very extent. Yeah, that's good

980
00:49:21.360 --> 00:49:21.920
<v Speaker 2>looking stuff.

981
00:49:22.719 --> 00:49:25.360
<v Speaker 1>This looks good unlike and I hope I I click

982
00:49:25.400 --> 00:49:27.639
<v Speaker 1>with this rather than See of Stars, and I apologize

983
00:49:27.679 --> 00:49:30.159
<v Speaker 1>to the Sea of Stars fans out there. I still

984
00:49:30.239 --> 00:49:32.840
<v Speaker 1>doesn't mish with me. Yeah. Oh this is very HD

985
00:49:32.920 --> 00:49:35.039
<v Speaker 1>two D as well. And it's presentation here, which I

986
00:49:35.199 --> 00:49:35.599
<v Speaker 1>still love.

987
00:49:35.639 --> 00:49:37.000
<v Speaker 2>I know some people are getting sick of it, but

988
00:49:37.159 --> 00:49:39.320
<v Speaker 2>uh oh that looks really Oh that kind of reminds

989
00:49:39.360 --> 00:49:43.679
<v Speaker 2>me of of God the game Boy Golden Sun. The

990
00:49:43.760 --> 00:49:46.360
<v Speaker 2>sort of banning camera in the in the combat that

991
00:49:46.559 --> 00:49:47.480
<v Speaker 2>was pretty awesome.

992
00:49:47.679 --> 00:49:53.760
<v Speaker 1>Actually, yeah, seeing h the panting camera is is mighty tasty.

993
00:49:54.360 --> 00:49:58.760
<v Speaker 2>That looked awesome. That the the the Cyberpunk Times time zone,

994
00:49:59.119 --> 00:50:03.679
<v Speaker 2>time zone time Okay, yeah, I'm into this. Threads of

995
00:50:03.760 --> 00:50:05.760
<v Speaker 2>Time is what that is. Yeah, there was a bunch

996
00:50:05.800 --> 00:50:07.199
<v Speaker 2>of other stuff. It was hard to pick out, like

997
00:50:07.239 --> 00:50:09.000
<v Speaker 2>what would be worthy talking about on the show, but

998
00:50:09.039 --> 00:50:12.039
<v Speaker 2>there was double showcases up now check it out.

999
00:50:12.280 --> 00:50:14.119
<v Speaker 1>Yeah, what is on the screen right now is Threads

1000
00:50:14.159 --> 00:50:16.119
<v Speaker 1>of Time. This is the game Jam is just talking about.

1001
00:50:16.599 --> 00:50:18.599
<v Speaker 1>It's also going to be available on Steam, folks, so

1002
00:50:19.079 --> 00:50:22.920
<v Speaker 1>don't trip chocolate. Yeah, it'll be everywhere, all right, let's

1003
00:50:23.079 --> 00:50:24.800
<v Speaker 1>see here. Poll question.

1004
00:50:24.960 --> 00:50:28.239
<v Speaker 2>Let me get that up for everybody, not the is

1005
00:50:28.320 --> 00:50:30.079
<v Speaker 2>gray a color poll question. I have the other one

1006
00:50:30.199 --> 00:50:34.360
<v Speaker 2>right here, grade the state of play. I'm gonna hit

1007
00:50:34.480 --> 00:50:36.639
<v Speaker 2>B and then we'll bring it up for everybody right there,

1008
00:50:37.519 --> 00:50:40.159
<v Speaker 2>all right, grade in the state of play A five

1009
00:50:40.199 --> 00:50:42.920
<v Speaker 2>percent gave it an A, six percent gave it an F.

1010
00:50:43.280 --> 00:50:43.679
<v Speaker 1>So on the.

1011
00:50:43.719 --> 00:50:46.559
<v Speaker 2>Extremes, everyone's like, eh, we're all kind of in the middle.

1012
00:50:46.679 --> 00:50:50.079
<v Speaker 2>So the next highest grade was a D with twelve percent.

1013
00:50:50.519 --> 00:50:53.719
<v Speaker 2>Then thirty three percent gave it a B. And most people, well,

1014
00:50:54.519 --> 00:50:56.440
<v Speaker 2>the bulk of people are in the forty.

1015
00:50:56.239 --> 00:50:57.679
<v Speaker 1>Three percent zone in a C.

1016
00:50:58.400 --> 00:51:00.639
<v Speaker 2>So yeah, everyone's kind of in that B and C zone,

1017
00:51:00.679 --> 00:51:03.639
<v Speaker 2>which is like, yeah, when you get a big game

1018
00:51:03.719 --> 00:51:06.000
<v Speaker 2>like Ghost of Yota, I think that is going to

1019
00:51:06.079 --> 00:51:08.599
<v Speaker 2>help out and push most people over into like well,

1020
00:51:08.760 --> 00:51:10.840
<v Speaker 2>at least there was that big new thing, big new

1021
00:51:10.880 --> 00:51:13.800
<v Speaker 2>sequel to that game I loved. I can't complain to

1022
00:51:13.840 --> 00:51:15.920
<v Speaker 2>a certain extent. That seems to be where most people

1023
00:51:15.960 --> 00:51:18.960
<v Speaker 2>are at. How about you, Yeah, I want to voting

1024
00:51:18.960 --> 00:51:23.199
<v Speaker 2>in the poll like a solid C. Yeah, nothing absolutely

1025
00:51:23.360 --> 00:51:27.280
<v Speaker 2>terrible in the stream, but not enough to wow me

1026
00:51:27.440 --> 00:51:29.119
<v Speaker 2>to give it that B or A rating.

1027
00:51:30.679 --> 00:51:35.000
<v Speaker 1>I hate the sentiment grub. Okay, Also for folks that

1028
00:51:35.119 --> 00:51:37.360
<v Speaker 1>missed it, I got hands on time with the PS

1029
00:51:37.440 --> 00:51:40.039
<v Speaker 1>five Pro last week and that video is out on

1030
00:51:40.119 --> 00:51:44.599
<v Speaker 1>GameSpot now. Jordan May and I shared our impressions grub.

1031
00:51:45.000 --> 00:51:48.119
<v Speaker 1>I don't want to arm you. Yeah, I think I

1032
00:51:48.199 --> 00:51:53.079
<v Speaker 1>might want to play Horizon Okay, I know, I know,

1033
00:51:53.239 --> 00:51:55.639
<v Speaker 1>I know, I know, I know. I don't want to

1034
00:51:55.679 --> 00:51:58.360
<v Speaker 1>worry anyone, and I know that, like we've all stood

1035
00:51:58.440 --> 00:52:01.199
<v Speaker 1>tall and together on this, but I might want to

1036
00:52:01.239 --> 00:52:05.039
<v Speaker 1>check out Horizon. That game pretty, Yeah, it's definitely pretty.

1037
00:52:05.119 --> 00:52:09.320
<v Speaker 2>When I saw that trailer of Horizon zero Down remake

1038
00:52:09.400 --> 00:52:12.639
<v Speaker 2>remaster whatever it is, I'm like, Yeah, why don't I

1039
00:52:12.760 --> 00:52:14.960
<v Speaker 2>like these more? And it's not I definitely don't. It's

1040
00:52:15.000 --> 00:52:18.400
<v Speaker 2>not a dislike and it's not even a like I'm

1041
00:52:18.480 --> 00:52:22.199
<v Speaker 2>not having fun. I'm just not having enough fun. Often enough,

1042
00:52:22.280 --> 00:52:24.920
<v Speaker 2>I just bounce off them. I guess they occasionally, like

1043
00:52:25.000 --> 00:52:27.840
<v Speaker 2>there's sections that I find boring and they are. They

1044
00:52:28.000 --> 00:52:30.159
<v Speaker 2>go on and on and I fall off and I

1045
00:52:30.199 --> 00:52:32.119
<v Speaker 2>want to stop playing that. It's happen both with Horizon

1046
00:52:32.239 --> 00:52:35.880
<v Speaker 2>Zero Don and Horizon Forbidden West. So but when I

1047
00:52:35.960 --> 00:52:38.480
<v Speaker 2>see them in action, I'm like, God, these games look

1048
00:52:38.639 --> 00:52:41.920
<v Speaker 2>so pretty and so cool, and I like the characters,

1049
00:52:41.960 --> 00:52:44.360
<v Speaker 2>and I like the the art and aesthetic in the setting,

1050
00:52:44.920 --> 00:52:46.760
<v Speaker 2>and I seem to think I would like the story.

1051
00:52:46.920 --> 00:52:48.760
<v Speaker 2>So what's going wrong here? And it's just when I play,

1052
00:52:48.800 --> 00:52:51.440
<v Speaker 2>I'm not having enough fun. But I'm I'm kind of

1053
00:52:51.480 --> 00:52:53.039
<v Speaker 2>with you in that I want to give it yet

1054
00:52:53.079 --> 00:52:56.079
<v Speaker 2>another chance. Like I think, there's always always the possibility

1055
00:52:56.119 --> 00:52:57.360
<v Speaker 2>that this time it really clicks.

1056
00:52:58.119 --> 00:53:01.159
<v Speaker 1>Yeah, maybe this time it's gonna click. I'm seeing it

1057
00:53:01.480 --> 00:53:04.800
<v Speaker 1>run on the PS five pro. It was very impressive.

1058
00:53:05.960 --> 00:53:08.360
<v Speaker 1>It it started to look like one of those games

1059
00:53:08.400 --> 00:53:11.199
<v Speaker 1>that's a fake game for a TV show, just because

1060
00:53:11.199 --> 00:53:16.440
<v Speaker 1>of how nice everything was performing. I don't know, I

1061
00:53:16.480 --> 00:53:19.320
<v Speaker 1>don't know, Grub. You know what I think is part

1062
00:53:19.320 --> 00:53:21.719
<v Speaker 1>of the reason why it has bounced off of you

1063
00:53:21.840 --> 00:53:27.599
<v Speaker 1>and I so much is because some stupid reason, Grub,

1064
00:53:28.119 --> 00:53:31.159
<v Speaker 1>they decide to release it at the same time of

1065
00:53:31.239 --> 00:53:34.440
<v Speaker 1>another game that is not quite similar, but similar enough

1066
00:53:34.800 --> 00:53:36.800
<v Speaker 1>that I lose all interest in checking out.

1067
00:53:37.480 --> 00:53:40.119
<v Speaker 2>Yes, that definitely happened with Harasson zero, done with Breadth

1068
00:53:40.159 --> 00:53:42.599
<v Speaker 2>of the Wild, And then but what game came out

1069
00:53:42.639 --> 00:53:44.239
<v Speaker 2>with The Horizon Forbidden West?

1070
00:53:44.760 --> 00:53:44.880
<v Speaker 3>Ah?

1071
00:53:45.000 --> 00:53:47.159
<v Speaker 1>God, there was another big title? Was there was an

1072
00:53:47.159 --> 00:53:55.039
<v Speaker 1>elder Ring. He was elder Yeah, that's even tougher man. Yeah, boy,

1073
00:53:55.119 --> 00:53:55.440
<v Speaker 1>Hellen Ring.

1074
00:53:55.519 --> 00:53:56.800
<v Speaker 2>So on one one, I'm like, I go back and

1075
00:53:56.880 --> 00:53:58.800
<v Speaker 2>just keep playing another one hundred and fifty hours elder

1076
00:53:58.840 --> 00:53:59.639
<v Speaker 2>Ring in an.

1077
00:53:59.559 --> 00:54:03.840
<v Speaker 1>Instant, Oh totally yeah that and like it's it is

1078
00:54:03.920 --> 00:54:06.119
<v Speaker 1>so punishing in a way that oh, well I need

1079
00:54:06.280 --> 00:54:11.800
<v Speaker 1>to beat this now, right versus Horizon where very very

1080
00:54:11.840 --> 00:54:16.679
<v Speaker 1>different game than Elton Ring folks, But yeah, it doesn't

1081
00:54:16.760 --> 00:54:18.960
<v Speaker 1>have that carrot on the string to keep you playing

1082
00:54:19.079 --> 00:54:23.519
<v Speaker 1>if you're not already invested in the ecosystem of the game. Yeah,

1083
00:54:23.679 --> 00:54:25.440
<v Speaker 1>I I don't know.

1084
00:54:25.639 --> 00:54:27.760
<v Speaker 2>I like the way it looked, and I think they

1085
00:54:27.840 --> 00:54:30.960
<v Speaker 2>did a good job like making the Horizon's Zero Done

1086
00:54:31.039 --> 00:54:34.000
<v Speaker 2>remaster feel like, oh, this looks worthy of a ten

1087
00:54:34.079 --> 00:54:37.400
<v Speaker 2>dollars upgrade, something that you know, I usually don't do.

1088
00:54:38.159 --> 00:54:40.079
<v Speaker 2>But just like sitting back watching the video, it was

1089
00:54:40.119 --> 00:54:41.840
<v Speaker 2>easy to be like, yeah, I could see myself spending

1090
00:54:41.880 --> 00:54:44.519
<v Speaker 2>ten dollars on it if I were getting into playing

1091
00:54:44.559 --> 00:54:45.679
<v Speaker 2>the game and enjoying myself.

1092
00:54:45.800 --> 00:54:49.519
<v Speaker 1>So yeah, cool. I just of course I wish it's.

1093
00:54:49.400 --> 00:54:52.440
<v Speaker 2>Like man if Sony had like one other game to

1094
00:54:52.559 --> 00:54:54.800
<v Speaker 2>go along with some of these remasters, beyond the promise

1095
00:54:54.840 --> 00:54:56.719
<v Speaker 2>of Ghosts Yote next year. It might be a little

1096
00:54:56.719 --> 00:54:58.719
<v Speaker 2>bit easier to be like, oh, who cares about remasters.

1097
00:54:58.800 --> 00:55:00.639
<v Speaker 2>It's nice they're doing that, but I'm gonna be playing

1098
00:55:00.639 --> 00:55:02.719
<v Speaker 2>all these new things. And it's just they have had

1099
00:55:02.800 --> 00:55:06.239
<v Speaker 2>such a dearth of those kinds of announcements recently that

1100
00:55:06.360 --> 00:55:09.199
<v Speaker 2>it's easy to get angry at so many remasters.

1101
00:55:09.280 --> 00:55:12.199
<v Speaker 1>I think for so many people. I was hoping to

1102
00:55:12.280 --> 00:55:15.280
<v Speaker 1>hear an Engine rev. Of course, at any time.

1103
00:55:15.320 --> 00:55:16.800
<v Speaker 2>I wish I have that sound effect ready to go

1104
00:55:16.920 --> 00:55:20.400
<v Speaker 2>anytime Sony shows anything. Now, yeah, the days are gone.

1105
00:55:20.480 --> 00:55:23.519
<v Speaker 2>Remaster wasn't there, but they definitely are working on that everybody,

1106
00:55:23.639 --> 00:55:27.760
<v Speaker 2>So get ready for it next time. Okay, new poll question.

1107
00:55:28.159 --> 00:55:30.920
<v Speaker 2>Will you check out Star Wars Outlaws this holiday?

1108
00:55:31.599 --> 00:55:31.800
<v Speaker 1>Yes?

1109
00:55:32.239 --> 00:55:34.599
<v Speaker 2>Yes if it gets big updates. Yes, if it gets

1110
00:55:34.639 --> 00:55:39.280
<v Speaker 2>big updates and at forty dollars price and no, so yeah.

1111
00:55:39.519 --> 00:55:41.199
<v Speaker 1>Quote on that. We'll get the results.

1112
00:55:41.440 --> 00:55:44.800
<v Speaker 2>Talk about on Game Mess Mornings here on Giant Bomb tomorrow.

1113
00:55:45.440 --> 00:55:48.119
<v Speaker 2>Speaking of Giant Bomb, jan what do we have going on.

1114
00:55:49.480 --> 00:55:52.239
<v Speaker 1>Game Mess Mornings popping off tomorrow as well as a

1115
00:55:52.360 --> 00:55:56.159
<v Speaker 1>makeup Blight club hopefully, folks, We're going to see if

1116
00:55:56.880 --> 00:55:59.480
<v Speaker 1>everyone is ready to go. Tomorrow that is going to

1117
00:55:59.519 --> 00:56:03.119
<v Speaker 1>take place instead of UPF today, we got the voicemail

1118
00:56:03.239 --> 00:56:06.639
<v Speaker 1>dump truck popping off. We're gonna listen to all of

1119
00:56:06.679 --> 00:56:09.320
<v Speaker 1>your lovely calls and we're not gonna process any problems

1120
00:56:09.360 --> 00:56:12.679
<v Speaker 1>happening in our personalized folks, I promise. Yeah, it's gonna

1121
00:56:12.679 --> 00:56:16.519
<v Speaker 1>be great. It's gonna be great. We might perhaps check

1122
00:56:16.559 --> 00:56:20.280
<v Speaker 1>out Frost Punk two later today or Echoes of Wisdom. Yeah,

1123
00:56:20.360 --> 00:56:22.119
<v Speaker 1>let me see him. I might just do Echos of Wisdom.

1124
00:56:22.159 --> 00:56:25.000
<v Speaker 2>Feels like that might be the move here, But I

1125
00:56:25.039 --> 00:56:26.920
<v Speaker 2>still will play frost Punk two on this website at

1126
00:56:26.960 --> 00:56:29.400
<v Speaker 2>some point. Let's let's do that in an hour, everybody,

1127
00:56:29.519 --> 00:56:31.920
<v Speaker 2>So check back in with me at one pm and

1128
00:56:32.039 --> 00:56:33.800
<v Speaker 2>then I'm just doing some math here.

1129
00:56:33.880 --> 00:56:37.440
<v Speaker 1>Yeah. That should be good. Yeah, and then we're gonna

1130
00:56:37.480 --> 00:56:41.760
<v Speaker 1>try to have a BCR tomorrow. Yeah, we'll try and

1131
00:56:41.800 --> 00:56:43.960
<v Speaker 1>have a BCR tomorrow. Yeah, we'll quick up the top

1132
00:56:43.960 --> 00:56:45.159
<v Speaker 1>of the week. Yeah, we'll talk about.

1133
00:56:45.039 --> 00:56:46.960
<v Speaker 2>Zelda real quick talk about a few other things, and

1134
00:56:47.039 --> 00:56:50.559
<v Speaker 2>then yeah, pop off the week. There we go, all right, Jen,

1135
00:56:50.679 --> 00:56:53.039
<v Speaker 2>and show anything you want to tell people about where

1136
00:56:53.039 --> 00:56:53.519
<v Speaker 2>they could find you?

1137
00:56:53.639 --> 00:56:55.800
<v Speaker 1>Oh, where can they find that? Ps? Five pro stuff

1138
00:56:55.840 --> 00:57:01.119
<v Speaker 1>that you did. Go to game Spots YouTube and check that.

1139
00:57:01.239 --> 00:57:04.039
<v Speaker 1>Thang out crub the thirty. The thing that hurts the

1140
00:57:04.119 --> 00:57:08.360
<v Speaker 1>most is that the thirtieth anniversary collection PS five pro

1141
00:57:09.679 --> 00:57:11.239
<v Speaker 1>it is legitimately gorgeous.

1142
00:57:11.440 --> 00:57:13.280
<v Speaker 2>They should make them then, I don't know what I mean.

1143
00:57:13.480 --> 00:57:17.679
<v Speaker 2>It's weird that doesn't exist. So that's so it's bizarre

1144
00:57:18.119 --> 00:57:19.840
<v Speaker 2>that they would just show you something that's not real.

1145
00:57:20.800 --> 00:57:24.079
<v Speaker 1>Here's the thing though, here's the thing, grub. Yeah, they

1146
00:57:24.719 --> 00:57:28.159
<v Speaker 1>have more than twelve thousand. Okay, they have more than

1147
00:57:28.199 --> 00:57:31.800
<v Speaker 1>twelve thousand because the models that were there at Sony

1148
00:57:32.000 --> 00:57:34.679
<v Speaker 1>they were all labeled zero zero zero instead of a

1149
00:57:34.800 --> 00:57:37.880
<v Speaker 1>numbered one, because they have a bunch of ones that

1150
00:57:37.960 --> 00:57:41.679
<v Speaker 1>they've just been using for like demos there are they're all.

1151
00:57:41.719 --> 00:57:44.599
<v Speaker 2>Zero zero zero because there's nothing there's They don't exist.

1152
00:57:44.599 --> 00:57:46.119
<v Speaker 2>They're not real, just like the number zero.

1153
00:57:47.119 --> 00:57:50.079
<v Speaker 1>Damn, damn, just like the color, just like the color

1154
00:57:50.159 --> 00:57:53.400
<v Speaker 1>grind circle. Oh take us out, let's get out of here, everybody.

1155
00:57:53.480 --> 00:57:55.079
<v Speaker 1>Thank you you had to show so much for talking

1156
00:57:55.079 --> 00:57:56.480
<v Speaker 1>about video games with me today.

1157
00:57:56.719 --> 00:57:59.480
<v Speaker 2>I really appreciate it. Thank you all for listening, thank

1158
00:57:59.480 --> 00:58:01.840
<v Speaker 2>you all for watching, and until next time, have a

1159
00:58:01.880 --> 00:58:06.440
<v Speaker 2>good one. Take care of yourself and goodbye, and buzz

1160
00:58:06.519 --> 00:58:07.880
<v Speaker 2>ball it up and get fuck Sony.
