Speaker 1: Just outside of nine News in a lost grove once
led to by Audrienne. Our party has fought off, was
it thirteen or so? Sworn one of them being corrupt?
A putrid pile of poison and acid bubbles at the
feet of Varsia and Smith as behind a large creaking
of a tree. Side of Six raises their large branches
to strike.
Speaker 2: Whoa, whoa, whoa.
Speaker 3: Do you remember us?
Speaker 1: The branches start to unravel, uh as the large knot
that were these gnarled hands start to peel apart and
look down and see the scrunched pieces of bark that
would mangle and sort of contort to make and express.
The face of this tree. Side of six starts to soften,
and then these befree you from your restraints. The creature
starts to look around at all of you. My weapon, Yeah,
at its side, where a large like crystalline tap, not
unlike a tap for to harvest maple syrup, is sort
of protruding from It's almost like this is mirroring. This
is on their right side, is on their left a
large scar of that blight that you had once helped
them with before sort of mirrors as they look down
at and like rub some of the loose leaves and
branches that they have for fingers across the scar and
then over towards this large protruding object.
Speaker 4: Dream how still hasted five point behind us?
Speaker 1: I think so.
Speaker 2: I think he's going lasts a minute.
Speaker 1: I think he's dropped last session.
Speaker 2: But nine were stunned for around.
Speaker 1: Okay, I'm uncertain.
Speaker 5: Mm hmm, hasted or not. I would like to maybe
run away to look to see if I can find
out it.
Speaker 4: Okay, I point behind us, like she she went that way.
I told her to go into the woods and hide.
Speaker 3: Mm hmmm.
Speaker 1: The large echoing creature side of six sort of calls
out into the grove. You hear echo back a couple
of times, but then fades and Mayer, you want to
take Jet out into the woods and find Adrian.
Speaker 5: The wood that's interests last name and recoiled. Before we
found this site, we also encountered phase spiders, so I
would rather not get eaten.
Speaker 1: Okay, make me a survival as you start to go
and look for and try to track down where she
could have gone. Okay, you can use an or canna well,
I kind of yeah, I'll let you choose here well, they're.
Speaker 5: Both the same for me, because as we know, alchemists
are very survivalistic people, and I'm going to roll it in.
Speaker 1: Yeah, as you look around and try to find, you
sort of dash or slip into the woods and go
and look for Audrey inne a moment or so goes
by this conversation is commotion is still nearby. I think
you are still with an earshot or at least through
the woods, eyesight of this of what is happening, this
conversation or what it may be. But you still sort
of look and for some frustrations, you can't find you
can't find any tracks as well. Okay, you do hear
that large Audrey as it echoes through.
Speaker 3: All right, war.
Speaker 1: War as Seid six looks down in horror at the
I think, down at themselves, at the object that's like
foreign object protruding from them, and then also at the
strewn bodies. They're adrenaline, whatever it may be, is still
sort of pumping. Their leaves are are flipping and undulating
to try to I think best for us as humans
would interpret this as breath. It's like a deep breathing
or exhaustion as these leaves undulate in this rhythmic pattern,
not unlike them waving in the breeze.
Speaker 4: But I'm going to step forward and try to take
that out. Okay, and I point to the thing.
Speaker 5: I'm sensing it lieon mouse and splinter scenario going on.
So I'm going to stand by to try and help
miss Vasha to move this spile from the tree.
Speaker 6: Yeah, I would like to do that.
Speaker 2: Try and like keep its attention.
Speaker 3: Just say you.
Speaker 2: Remember me, remember us.
Speaker 1: Give me strength.
Speaker 6: Or check me.
Speaker 1: Yeah, give me a strength check, and then also give
me your yes, give me a strength check. Actually, yeah,
give me a strength check. Jet is currently away but
also nearby seeing this happen, just but not directly.
Speaker 2: You get advantage because we're helping, So.
Speaker 1: You can get advantage. I need that'll be your strength
and Smith give me a for four months.
Speaker 2: Great, that's my best.
Speaker 1: Yeah, I'm trying to think of like I was listening
in persuasion performance, trying to distract is probably great. Hey
all right, sweet, okay, zero on that one. Okay, So yeah,
that is you get that advantage. So the fourteen it's hard,
it's difficult to pull out of the creature. With some twisting,
you're able to. It's not clean as it. I think
siety six branches start to creak and sort of go
toward you varsia. I think out of reflex, it goes
to grab you. May I have speaking of reflex nextape.
Speaker 2: Stairity stave, sure.
Speaker 3: Eight.
Speaker 4: I was just gonna say, I think I would let
it grab me anyway, sure.
Speaker 1: Ash And maybe that is you sort of see it
coming and you just sort of oh uh, and you
start to feel yourself. It doesn't hurt. You're not being crushed.
You are wearing armor, I think, and you're wearing armor
as leathery. Okay, so it is a little bit crushing,
but you do feel your feet lift off the ground.
Speaker 4: And I just like, as it's like grabbing me, I'm
just patting it or like petting the hands like as
a grab the branch grabs me like it's okay.
Speaker 6: I know you probably want to crush.
Speaker 1: Me, but yeah, And I think as you get lifted
there is a bit of a crushing feeling. Yeah, it
starts to your wind is taken from your lungs for
a moment as it starts to notice your intention, Yeah,
and make me a I think this is a persuasion is.
Speaker 6: Smallage, Yeah, okay, Charis twenty four.
Speaker 1: Then the grip starts to soften but still holds you up.
But looking down, that's.
Speaker 3: Okay, You're okay.
Speaker 1: Boom still has a crystal protruding from it. It's just
like as if they picked you up to get you
out of the like place or from out of the
that area. Almost out of reflex. You're padding its hand,
but you're still maybe about twenty feet in the air
as you're just like, ah, they're there, they're there.
Speaker 6: Yeah, it's not fully out though, right.
Speaker 1: It's not fully out. Okay, yeah, starting to and.
Speaker 4: So I just painful pat it like branch hand. Oh yeah,
go ahead, Yeah, I was just.
Speaker 1: You pad its branch hand. But at this moment, I
think Jet finally makes their way back. Yeah, you make
your way back from searching for Audrey. And and now
if you would like to help or do anything you can,
But I think that this whole thing happened while you
went to.
Speaker 2: Go perfect search for portrayal.
Speaker 4: Okay, you got to set me back down and I'm
gonna I'm gonna get it all the way Okay, Okay.
Speaker 6: I know it hurts, and send me back down.
Speaker 4: There.
Speaker 1: You go take sas you next to your friends.
Speaker 4: I look at Jet like, maybe he can help get
this out. I'll try again to get the rest of it.
Speaker 5: Okay, I could help in the number of voice I
suppose I could use. I could enhance her ability to
make us stronger to do it. Oh, I could heal.
Speaker 6: Yeah, do the healing. Healing.
Speaker 2: Okay, you gotta pull it out first before you try
and heal it.
Speaker 1: As you pull Okay, I'm thinking what would happen if
you leave it? You're a geloon inside of it, and well, anyway,
so you go ahead and try to heal. Yeah, buddy,
So you go ahead and you place your hand over
the crystal, and you tell me what this looks like.
But it is definitely done and it is almost surgical.
But how does it look when in tandem with this
healing word from Jet and the strength check from Varsha
to try to remove this large crystalline splinter from the
side of side.
Speaker 3: A six.
Speaker 7: Mm.
Speaker 4: I like the idea, and you know, Jet, feel free
to add to this. But I like the idea that
as I am, you know, reaching in to pull the
rest of this gloon shard or orb or whatever out,
we see the like spectral mage hand just like on
top of the same spot, you know, that kind of mirrors,
and then the healing happens as she's pulling it out
at the same time, which is interesting.
Speaker 1: It's if you would let me Jet and uh yeah,
I feel like this mage hand that appears and helps
is not unlike Varsha's lay on hands, I think it,
but it is still it is of course a healing word.
But from a distance how or far away, Jet is
there manipulating one hand and also probably guiding remotely or
this this this mage hand as it places onto the bark,
a flash of green energy sort of goes up the
rivulets of the bark here as for a second just
sort of trickles up as at the same time you're
able to slide out the crystalline splinter. As you sort
of hold it now there, it makes like a tinging
sound as if it was hollow. You hold it up
and it looks like a piece of blown glass or
like a glass tube, but it's a sharded crystal.
Speaker 5: There is.
Speaker 1: A point probably razored towards the end or chipped away
to make like an old arrowhead would be chipped away
to sort of create that siphoning syringe like needle, and
the hole comes out to the end, and I think
there's a little bit of a chip that where drips
or droplets would form and drip from as you sort
of pull this out. The fuck is that?
Speaker 5: I don't know?
Speaker 2: But it looks familiar, looks like some kind of spile.
Speaker 5: But why would they make it out of isn't that?
Jo lun?
Speaker 3: Yeah?
Speaker 6: Can we use this?
Speaker 5: How look this smith?
Speaker 2: Yeah, it's made of a tear g alone. You can
definitely use it.
Speaker 3: This moment.
Speaker 2: Might even be able to use it as some kind
of anchor, do you think rubbing their wound at least
part of one?
Speaker 5: How large is this spile?
Speaker 1: Yeah, d M about twelve to eighteen inches or so.
Speaker 5: It's large compared to the ones that we got from
the mountain that we used to explode on mountain.
Speaker 1: Yeah, those were about about eight to twelve inches and
they were pretty round and clunky bits of like crystal.
This one is looks like it's been shaped to look
like this sort of spile. This a syringe like needle.
Speaker 4: Could could you could you imagine using this as like
a javelin? All right, okay, I killed myself.
Speaker 8: You said javelin and that's what freaked me out when
you said that program some sort of whip coffee spie.
Speaker 1: Yeah, that's that's what it is.
Speaker 5: That's all right, Yeah, correctly Java.
Speaker 1: Technical.
Speaker 2: Have you ever seen a convenien's brain shut down in
the middle of a joke before?
Speaker 3: M amazing?
Speaker 5: It was the first time for everything, I suppose yep.
As as side of SICS is still sort of.
Speaker 1: A confused, there is a bit of now that the
splinter or the spileless, this splinter is out of them,
they what looks like their faces trying to look around
and recognize you. I think it recognizes I think eyes
lock onto tie.
Speaker 3: M oh, remember you.
Speaker 1: Remember you?
Speaker 9: Mm hmmmm.
Speaker 1: As Side A six holds the corrupted bark on their
side where that blight was scarred them before.
Speaker 2: M hmmm.
Speaker 1: Mmm ooh, as it sources of turns and looks over
toward you smith, m h.
Speaker 3: Yeah.
Speaker 1: Ah.
Speaker 2: How long have they been here?
Speaker 5: Did this just happen?
Speaker 2: When did they capture you.
Speaker 3: Ours?
Speaker 5: This morning?
Speaker 3: When he wistol rose they arrived and tied my limbs.
Speaker 1: Yeah, I.
Speaker 3: Heard Audrey and she was crying. And when I was
rooted and resting, that was Wendy. I need out.
Speaker 9: Yeah, what would I say in though? Like, why would
I do in it? O?
Speaker 1: Mm?
Speaker 2: They wanted your essence as they creaking.
Speaker 1: As they start to shrug, it looks like as these
large shoulders or these masses that would seem to be shoulders,
as this tree.
Speaker 9: All right, what about drinan, can you like talk? Did
they have a trees or something?
Speaker 3: And fine?
Speaker 1: M h.
Speaker 3: Yes, what I to believe you were to do?
Speaker 6: That will be okay, Oh, find your friend.
Speaker 5: We might be able to find her better than you. Perhaps.
Speaker 6: Yeah, I'll actually go ahead and go.
Speaker 3: Look.
Speaker 6: I'll go take a look because I know where I
told her to go.
Speaker 5: Okay, I wonder if this would help or terrify this
poor girl. But I looked for a fallen branch. Do
I find one?
Speaker 7: You?
Speaker 3: Yeah?
Speaker 1: You find many fallen branches. Is it a specific branch
you're looking for.
Speaker 5: I'm just looking for any branch. It does not have
to be you totally find one brands. I'm just you know,
asking I pick it up. I reach into my cloak,
I get a gray looking paste and smear it over
the log. And as it does, the not in the
in the branch is going to start to twist and
this circular not, so he's going to start to move
and shape and almost look like a pair of lips,
and then the mouth is now going to start to
say Audrey in the same way. That's a sight of
sixes and I'm going to give it to Vasha and
I can do this three times. I don't know if
this is going to help or if this is going
to sca the poor child, but he likes.
Speaker 1: Okay as you are sort of using You're giving this
speaking branch that sounds like sorry.
Speaker 5: So this spell is magic mouth and it is a
yes it it sounds like side of six It is
fucking like him.
Speaker 1: It's gonna be calling for us as Varsia. You now
have this ah, a branch that has a not in
it that sort of moves to say, oh, as I
think Varsia then not and then has to I'd have
liked Butter to freak out and say I used to
be and then hys then virture. We'll check in with
but is there anything else that you are doing? Ty
or Smith during this And Ty, how are you feeling
here with in this location with the last time we
were here in this grove prior to this fight, you
were stricken with what you experience have for him. M.
Speaker 8: Yeah, I don't think Tye feels good H. And I
don't think would ever be able to comfortably rest here.
But yeah, I think that with like the adrenaline spike
coming down from post combat, H, I think relatively stable,
considering just not just a little wary of the tree,
a little wary of the fact that we don't know
if there's more sworn coming to back these guys up.
Maybe there was, there's a camp nearby or something. But
I think with that, like I'm covered in blood and
I'm probably just like cleaning heart and honestly not really
paying a huge amount of attention to anything in particular.
I think glancing over it Lane because he got a
bit funked up, just checking he isn't going to fall
down dead, Yeah, creeping an eye on Smith and yet
and just kind of proves in the area. Again, we're
in a position here where tie A doesn't really have
much to offer in terms of whatever the fuck they
were up to here, so like Smith and Jet's department,
and also it's not he wants to create a nuclear
bomb and just can't wait to go and set it off.
I think so yeah, just kind of like post combat
high coming down, pacing around, wiping some blood off of
my weapons, but really just probably just sort of very
slowly casually pacing around the area smoking. You do have
your crop, big yos as to whether I left that behind,
because and really tell Cord that I brought it with me.
That's for it A D two one. I left it, Behine,
I have got the crow brok. It's probably just strapped
onto me somewhere. It's heavy, but it's like not I
don't know, it's like literally like carrying like a cannon
five D around but not as not as fragile. So yeah,
I do have that. I don't know why you mentioned
it though.
Speaker 5: I don't know. You're talking about things you can do,
and it was kind of the cool thing.
Speaker 8: Right, I just mean, like in the way that you
guys are sort of investing trying to figure out what's
going on with him, and you're also probably going to
be looking into whatever's going on with the lay line,
and I know that's why I'm here, but you know,
I'm also just kind of here to make sure nothing
fucking comes out of the trees, no spiders come launching
at us or any more sworn and stuff, and yeah,
I don't as much as I would love to be like, well, okay, guys,
let's see what we've got here. Can I roll an
investigation check cord?
Speaker 1: It's just not what I would be interested in. He
just wants to cut things, yeah this point.
Speaker 8: So yeah, just pacing around, not really really anything, not
particularly freaked out because the tree doesn't seem to be
too jumpy. I think for a moment in there when
the combat, when it was rushing towards us and I
had to shout it down, he was like, oh, here
we go again. We're all going to get by the
fucking tree and we have to go through that bollocks again.
Speaker 3: And the sort of.
Speaker 8: General uncomfortable feeling of the area since there was the
forest fire here and stuff. But I think it's all
just kind of like background noise while he's just pacing around.
So also, by the way, since I am glassing at
glancing at lane, is he like seriously funked up? Like
he's got a limp read these guys at.
Speaker 1: One point, but he's like his head's hanging a bit lower,
but he's breathing, he's wrapping some wounds. It looks like,
but he's standing and he's stubborn dwarf. He's okay, he's.
Speaker 3: Not like, I'm not going to do over him.
Speaker 8: I'm fine, But I didn't take any wounds in that combat,
so like, I'm just I'm covered in blood, but none
of it is my own.
Speaker 5: That's what I'm doing. I think it's sort of weird.
There are two things I wanted to do then, sure.
One was just to confirmt with Vasha, because she said
she was going to look for the end. So the
in counter between us you missed a second ago was
that I picked up a branch, if sizeable one to
pick up maybe Olympic torch size. It has a not
on the end of it, and I rubbed a great
paste over it and then not morphed into his mouth
or at least books like go on now and it's
going to Moan or Audrey in the way that the
tryands was. And I asked, Vasha, do you think this
is a good idea?
Speaker 6: Yes, I don't see why not.
Speaker 5: Okay, maybe when you're looking for her you can use
it to call her out. I was just I don't know,
maybe it might I don't know.
Speaker 1: Anyway, give me an arcana check and I canna check.
Speaker 3: Mm hmm.
Speaker 5: This thing is going to start screaming and pain.
Speaker 1: It's gonna turn into a sixteen yeah as mm hmm.
You rub your fingers across the knot, it starts to say,
and then I think, uh, Exidy six starts to look
over at you.
Speaker 3: Mm hmm.
Speaker 10: Yeah, h.
Speaker 2: Ser you.
Speaker 1: At me at swords like you two because he just
heard his voice.
Speaker 6: Oh yeah, we're going to use it to help find her.
Speaker 11: He's then starts to call out into the the woods,
and he.
Speaker 1: Turns and starts to like turns his back towards you
and starts to walk a little bit down the grove
as he does, still saying.
Speaker 3: As he calls.
Speaker 1: For her, leaving you alone for a moment before you
make your.
Speaker 6: Trek into the woods to find her, what check would
you like me to do to.
Speaker 1: Find give me a survival with advantage?
Speaker 6: Oh thank god seventeen.
Speaker 3: Yeah.
Speaker 1: It takes a while, but up ahead there is a.
Speaker 3: Large down tree, two of them.
Speaker 1: The crook of a tree had fallen, and inside, lying
down is a whimpering Audrey.
Speaker 3: M hm.
Speaker 4: Hmm. It's okay, it's it's me. I don't know if
you remember me, remember me. Okay, Yeah, I know I
look scary right now, but I'm okay, and so is
your friend. Do you want to come back and see
him now?
Speaker 3: Son?
Speaker 6: Mm hmm. We took care of all the scary sworn
that we're hurting him, took a man's head off, Yes
I did.
Speaker 4: I'm sorry, and I just like lowered down onto her level,
so I kind of crouched down close to the ground.
Speaker 1: Yeah. She sort of sits up. As she does, she
tries to shimmy herself out of the crook of these
two fallen trees, and the leaves start to fall off
of her as she.
Speaker 3: Sort of.
Speaker 1: Silently looks up at you with this confused look, uncertain.
I think she's like looks away as if like she's
measuring or trying to figure out an escape route, and
she sort of just like looks at you.
Speaker 6: It's okay, Yeah, he's okay. He's worried about.
Speaker 1: You, though, Oh okay, I'm not supposed to be here.
Speaker 6: I know, and you promised us that you wouldn't come back.
Speaker 3: But it's.
Speaker 4: Sorry, it's okay. You're okay, and he's okay. That's all
that really matters.
Speaker 1: Can I go see him?
Speaker 6: Yeah, of course I'll walk with you.
Speaker 4: And I feel awkward because I want to like go
over and take her hand, but I'm covered in fucking blood.
Speaker 1: And yeah, and there she is a bit.
Speaker 4: Yeah, like totally chopped a guy's head off in front
of her total and.
Speaker 1: She's like uncertain of the bad guy is.
Speaker 3: But yeah, she.
Speaker 1: As we all are now, as we he is exactly unrelated.
Speaker 3: As we see.
Speaker 1: She just sort of tentatively makes her way back to
the grove with you as you make your way there.
Scary growling happens in the audio as you make your
way there.
Speaker 3: In the grove.
Speaker 1: As you approach, you start to hear, and then she
starts to I think she was behind you this entire time,
and then she runs and bolts by you. Varsia as
she runs into the grove, sort of stops for a
moment and takes in the gruesome scene and then starts
to step over some of the gruesome scene that's here
and makes her way over towards.
Speaker 3: Side A six.
Speaker 1: She hugs onto a leg or a trunk as he
as uh Side A six, then grabs and lifts up
Audrey and they have like a a conversation or a
small one as he cradles her inside of a nest
of sprawling hand and just sort of holds her up
to his cheek or up to the trunk where like
not unlike us holding a mouse would as he holds
her close and then finally places her onto the ground,
and there is a bit of banter or chatter between
the two of them.
Speaker 5: For cold.
Speaker 1: What happened, I don't know it was they wanted me to.
And she talks about she talks about the sworn, and
this conversation is happening between the two of them, and
the information you pick up is she was and this
is all of you who are here. She was, like forcibly,
taken from nine News from the sworn, and there was
resistance but from nine from her from nine News and
her family, and she unfortunately this the sworn overcame or
overtook the resistance, whatever it may be, whether it was
guards I think that's and family friends, and she didn't
see what happened to them, but she had to. She
was taken out of town and then she was told
that she had to lead them to Side A six
or as they would call it, Site six. Uh and
and then in the morning or all night they traveled,
and when she was tired, they finally found it the
grove this is, and that is when they decided that
it would be a good time to when he was
rooted and sleeping, to tie him down and start this ritual.
Speaker 5: What happened to the sapling that Audrian got from Site six?
It was a baby Site six something or something, and that's.
Speaker 1: A little little baby group the it's a great question.
Speaker 5: That they take it is that what brought them to?
Speaker 1: Uh? That is the So in a conversation between Jet
and Audrian Audri and yeah, this is I forgot her name.
Speaker 3: For a second.
Speaker 1: She does reveal that she the tree sampling withered and died.
She still kept it, but when the last leaf fell,
that was when they showed up.
Speaker 5: I see, huh. One one more thing? Am I misremembering
that there were poschas in this forest?
Speaker 3: Oh?
Speaker 5: Was that the one.
Speaker 1: You are not misremembering?
Speaker 3: There are.
Speaker 5: Looking for Sight six as well.
Speaker 2: Yes, wow, I didn't remember that at all.
Speaker 6: I didn't remember that. Holy shit.
Speaker 5: I'm just trying to make sure.
Speaker 1: Jade's that Maga three oil exactly it.
Speaker 5: I take my ass sick tablets every morning.
Speaker 1: Mm hmm.
Speaker 2: And are you Okay, here, Audrian, Are you all right?
It didn't hurt you or anything.
Speaker 1: No, I'm just really tired.
Speaker 2: What about your family? I hope they're okay. When was
the last time you saw them?
Speaker 12: When I was taken out of town.
Speaker 1: They didn't want me to go.
Speaker 2: Last night.
Speaker 1: Her story is she left town last night and then
they traveled all night, and then in the morning this
morning they started this tying down side of six and
starting this ritual. And she's mentioning that the last time
she saw her family was when they were taking her out,
When they were taking her out of out of nine
years they.
Speaker 12: My dad was yelling and trying to tell me to stay,
but I was being held and I had and they
took me out of town and I wasn't allowed to look.
Speaker 2: I'm looking for a share.
Speaker 1: Is everything?
Speaker 2: Okay, we don't know just yet. Okay, we're gonna We're
going to have to We're gonna find out.
Speaker 1: Okay.
Speaker 2: We we came here for a reason though, Oh yeah,
uh side of six mm hmm. We might need your help.
Speaker 3: Mm hmmm. I want to.
Speaker 2: Okay, you know, look at the rest of the group
and say what do you want to do.
Speaker 5: We came here on a mission we did.
Speaker 1: I barely know why we're even here.
Speaker 5: I don't even know how to find a Lilon.
Speaker 3: Well.
Speaker 2: I think Sida six is our answer for that problem.
But what about the rest of the people.
Speaker 3: Problem.
Speaker 5: I shrink with them a ton to Vasha Smith.
Speaker 6: We could tell them to evacuate.
Speaker 5: Would it matter if we are successful?
Speaker 4: We're successful, then hopefully no one gets hurt. But we've
never done anything like this before, so I don't even
know if we have that kind of control.
Speaker 2: I lean into Varsia and uh, just sort of whisper
in her ear. They took Audrianna away from her parents,
and her parents said not to look.
Speaker 6: Yeah, the town's probably gone.
Speaker 5: Oh yeah, why would they?
Speaker 12: No?
Speaker 5: No, not nine news. It's too important, it's too big.
How would the empire eats?
Speaker 8: No?
Speaker 2: No, God can killed? And Creighton recording the lane. Maybe
things are getting a little out of control.
Speaker 5: So what he intends to burn the entire empire to
sind thats with him inside?
Speaker 3: I don't know.
Speaker 2: We don't know anything. He's something mission here. We can
do our mission here and leave, or we can investigate.
We all think we should do.
Speaker 5: I investigate what?
Speaker 7: Yeah, in nine years, does it matter though, I mean,
the whole place is going to be a fucking shit show,
the entire empire. If we're successful, if we ain't, well,
definitely matter what we do.
Speaker 6: He has a point. If we complete our mission and succeed, then.
Speaker 9: It's going to be chaos a most year is probably,
But at least.
Speaker 4: We know that they're not going to be crushing nine
News any further. And if they are currently attacking nine News,
maybe we have a chance to stop it before it goes.
Speaker 6: Much further.
Speaker 9: All right, how much time we got there?
Speaker 7: M h.
Speaker 2: We want to complete this as soon as possible.
Speaker 9: Do we want to risk kind of nine years?
Speaker 1: What if we'll get cold?
Speaker 6: What if it's a trap?
Speaker 2: They found Stady six before? They might find side of
six again?
Speaker 6: Can we hide him somehow?
Speaker 2: Yo, let's rind out.
Speaker 6: Can you teleport him ah.
Speaker 2: Hilaris uh to Flaaris? I don't know.
Speaker 6: Uh, give him a you know, a garden to hang
out in for a while for two.
Speaker 9: Any connected to this place though, I mean I found him,
but we struggled to find him before.
Speaker 3: Yeah.
Speaker 4: I think the lay line goes all the way from
Claris to here to then Everville. So if if it's
just that he's connected to the lay line. Then it
doesn't matter where along the lay line he is, as
long as he's still connected to it.
Speaker 5: I think the question that mister t I was asking
is that do you remember our first time here in
the wood. We looked and looked at him, we could
not find side six. It was only after mister Tye
took a drug of a cigarette and this smoke seemingly
went towards the area that the site that we looked
at before suddenly had a grove inside it. I don't
know what power this.
Speaker 1: This uh.
Speaker 5: Spelkin has, but it might be worth being a bit
cautious in case we accidentally uprooted tree.
Speaker 1: I do.
Speaker 2: Let make the decision to hop.
Speaker 1: Sorry sick sort of.
Speaker 4: Obviously we can't have a private conversation there are trees everywhere.
Speaker 1: What we was again as he is still like it's
patiently waiting without a without need of an insight check.
I think you would understand that he is trying to
politely go so what do you need to help with?
But he says, I want to help.
Speaker 2: Side of sex. Mmmmm, when you take root in the ground,
does it feel different when you root in different places? Yes,
Is this the the only place that you root yourself?
Speaker 3: I have rooted myself all across these trees.
Speaker 1: As he turns and creaks the trunk, twist says, what
looks to be a neck is looking towards these trees.
But and.
Speaker 3: M mum, yeah, seem to be m and he.
Speaker 1: Sort of points center and then south southeast and then
north northwest.
Speaker 3: Seems to be my most relaxing.
Speaker 2: Do you feel does it feel like you have more energy?
Or did you feel stronger in those places? In his sense?
Magic the spell WINDO?
Speaker 3: What is that?
Speaker 5: Ah? But what of missus Smith? The li liones? The
magic of the earth is the lilon? I never even thought.
Is it like a current in the air or is
it something in the ground.
Speaker 2: I'm trying to communicate that. Mhm, So I just six
as best I can hear.
Speaker 5: Jet I saw I did not know myself. I was
asking you.
Speaker 1: Yeah, uh, I am trying to figure it out.
Speaker 2: From what I can tell. Parth has its own magic
as well as the spell wind.
Speaker 5: I see when you.
Speaker 2: When when you feel certain winds moving through your leave,
does it feel different? Because with certain kinds of wind
and I begin to make a spherical gesture with my
hands and then I clap them together and I pull
a shield around me, and you can see the spell
winds envelop my hands and move around the shield as
this sort of bubble hops around. Do you see the
spell wind?
Speaker 1: The spell wind the lavender mist starts to then sparkle
and twist as you make this orb and then clap
your hands and then create this disk in front of
you for up to six seconds, but as a reaction,
it's sort of in front of you, and then sort
of disperses from this shield of light to now this
dispersing fog sheet spell wind. Then at this moment give
me a Arcanda check eight as you the spell wind
or the breeze then starts to trickle this dispersion. Dispersion
Is that a word? This dispersement of the dispersion dision
of this well and now it is even if it
isn't as it's now canon as in my spell wind world,
as you yeah, is it word? Dispersion is a word?
Speaker 3: You want?
Speaker 1: Dispersal word? And uh, this sheet of sort of lavender
quantum wind sort of gently disperses over some of the
leaves of side of six as some of these leaves
start to perk up.
Speaker 3: That's it.
Speaker 2: Do you feel this but in the ground anywhere?
Speaker 13: Yes?
Speaker 2: Is that where you root to yourself?
Speaker 3: Yes, this is the most comfortable location I feel most live.
Speaker 4: So that's probably why they were trying to get the
SAP right. If he's rooting here and getting nutrients from
the lay line, then that's what they want.
Speaker 5: He's a filter.
Speaker 2: Yeah side of six, h or I won't help this
place your home. It's dangerous now.
Speaker 3: Mm hmmm.
Speaker 2: They know where you live, where you root.
Speaker 3: Mm hmmm.
Speaker 2: H more of them and point to the bodies.
Speaker 3: There's many, many more.
Speaker 6: We're trying to stop that though, many more of them,
more you.
Speaker 5: Of us, of them.
Speaker 6: I think he doesn't understand. Oh for the.
Speaker 3: Not enough.
Speaker 5: For them, as many as that leaves on your head
for us once you have it.
Speaker 1: Creaks his head up to look at some of the leaves.
Speaker 6: We'd like to.
Speaker 2: Yeah, sorry, say your peace.
Speaker 6: Or we'd like to move you somewhere safe. Audrey too.
Speaker 1: Oh.
Speaker 14: He sort of looks over at Audreyenne. She sort of
furrows her brows and sort of subtly shakes her head
towards uh side of six, and then looks back at
the blood ridden party, and then with a sign of
just uncertainty and side of six looks back my place
here and he sort of looks.
Speaker 1: Over at Audreanne for a for some reassurance, and she
doesn't say much and just sort of drifts her eyes
back to you.
Speaker 2: I know it is, but it's not safe here anymore.
We have some place where you will feels a similar
feelings that you feel here in the ground.
Speaker 4: Arth and it's potentially temporary. You can come back maybe,
but you and Audrey will be safe and potentially it
might even be far more comfortable for you, a place
called Flaris Academy where a bunch of spell can reside
and study in peace.
Speaker 6: Hopefully it stays that way.
Speaker 4: Or spoken mm hmmmm.
Speaker 2: Mm hmmm mm hmmmm.
Speaker 3: Oh all khimh.
Speaker 5: Maybe he can help us, is that Smith by showing us, well,
here is the best place for them to take a root?
Speaker 6: Holy shit, Yeah.
Speaker 2: That's exactly what I was thinking.
Speaker 6: Are you Is he able to maybe.
Speaker 4: Change color of leaves or something to show us where
the points of power are around it, because that would
be incredibly handy if he's able to feel through the
earth where these points are that we need to be
placing the sigils well for this ritual, I don't.
Speaker 2: Know if we can exactly bring side of sick.
Speaker 4: No we can't, But do we even need to want?
And if not follow the ground and the roots and
the trees, can he not ask? It's possible.
Speaker 5: I get on my knees. I'm going to actually unfold
a little. It's maybe in effect, it's a small wicker basket,
but it's able to hold water. I'm going to then
open up a couple of flasks and you're going to
see a small brief reaction and it's going to slowly
fill with water. I'm going to put a stick inside it,
and I'm going to try and create a rudimentary compass
so that I know where the sources Academy is in
relation to pendulum. And what I want to do is
essentially I want to know where we are so that
we can then using side six to stride left and
right maybe have an exact line for this lay lion,
which is down towards the Favilian Empire. That way we
know for certain if we march in the street line,
we will be at that ley line no matter where
we are as we go towards.
Speaker 1: Give me a survival or our comments. Yeah, yeah, okay,
if this is a if you are doing this too,
because you are making like an actual compass, but if
you are actually using utilizing magic to like help detect
the lane lines, then in York can and if you're
like and I want to know where we are on
the map, that's.
Speaker 5: It would be survival with then set six then assisting
us with you know, showing us how wide these ley
lines are because we don't know for certain, we just
know it's nearby because.
Speaker 1: They were waiting here. Yeah, with.
Speaker 11: With this.
Speaker 1: Whether or not this was in this conversation or but
he does sort of show you. He already pointed sort
of north northwest and then south southwest or south southeast
as a as therese like one three points that he
like said that he likes to root at. But also
if you were to pass through passing, ask how wide it.
Speaker 5: Is, as in, you know, for for them to wait
from one end of the width of the ley line
to the.
Speaker 3: Other to the other.
Speaker 1: He says, it varies. Sometimes it can be a couple
of trees wide. Sometimes it could be as wide as
a large river.
Speaker 5: Okay, with the nineteen I know more or less or
at least, I would hope to know more or less.
It's up to your DM rong campaign where I can
just say what's what it is with confidence, but with
the nineteen I would like to know whereabouts we are,
so that's I could try and pinpoints where the center
of this ley line is to the best of my ability.
Fascia is helping me, so I know that's.
Speaker 1: The center of the lay line from from end to end.
Speaker 5: Imagine from like the.
Speaker 1: Width with to with like.
Speaker 5: Yes, if if the line is long like this, I
want to know where the midpoint of it is so
I can go down the line and if I don't
take a left way right, I will always be on
the lead.
Speaker 1: That's super easy because there are these rooted mounds where
or maybe the scarred ground where vegetation has probably started.
But once loosened from side to six from rooting there,
he would probably root in the most comfortable place for him,
and that would be probably the most powerful part of
the lay line, which would be you guessed at the center. Okay,
that makes sense, So I think over some time, if
you were to take more time throughout like navigating during
this conversation or whatever, this interesting conversation slash montages that
we have here in this grove. You would know that
over the points that you are looking for on your
map and or on your compass, you're starting to navigate
and see these loose ground scars. The difference in what
makes these a little bit more loose and is I
think there is a vegetation, like a soft vegetation like
moss or something that is sort of over some of
the interesting divots that are here, and that is probably
left because of the uprooting and then the moving of
this large beast, this large tree beast trees.
Speaker 5: Okay. In that case, I thank Vasia and I try
and relate the information to mister Smith about this laypath.
Speaker 3: Okay.
Speaker 2: So it seems like the theory is we're correct here.
Speaker 4: Yeah, and if they really are attacking, then I think
we uh, I think we better hurry.
Speaker 3: Yeah.
Speaker 6: Can we send them?
Speaker 3: I think so?
Speaker 10: Okay, let me see if I can give in some Yeah,
when you're rooted into horse.
Speaker 2: Into the ground, can you can you.
Speaker 3: Can you.
Speaker 2: Affect places far away through the ground through hears.
Speaker 3: M I don't think so.
Speaker 1: So.
Speaker 2: I don't think we can do the leaf thing, but.
Speaker 11: I can.
Speaker 3: Effect where my roots go.
Speaker 2: And how far can they go?
Speaker 3: All the way.
Speaker 2: Through the lay line, all the way through the lay line,
the main line, not through.
Speaker 3: Mud you like to see?
Speaker 5: Yes, yes, please.
Speaker 12: O.
Speaker 1: Sety six then starts to turn and lurch and move
slowly over toward where you saved him from. Makes his
way over towards the center of this grove and shakes
his roots as they start to not unlike a mother
sea turtle sort of scooting into the loose dirt, but
these roots start to swim into the loose ground, and
you start to see some of the limbs start to
grow a little bit longer, and the form that is
side A six starts to then resemble more of a
tree than this construct of a.
Speaker 11: Of this.
Speaker 1: Less resembling the the tree ent that you all saw,
this bipedal ish looking creature.
Speaker 3: Now the.
Speaker 1: You start to see as the bark starts to grow
a bit wider and the branches grow a little bit longer.
And as you do, you would assume that underneath the
because you can sort of feel this rumbling but also
it's like a slithering underneath your feet as A six
begins to take root, and moments later A six.
Speaker 3: Is this tree.
Speaker 1: There is a small resemblance of a face as sort
of Adrianne is sort of looking and watching all of
you with concern, but also sort of smiling. At side
of six is he berries and digs himself into this
and roots himself into the lay line.
Speaker 3: You all hear.
Speaker 2: So you.
Speaker 3: Haven't done this in a while, but you must set it.
Speaker 1: Wre move these and the trees nearby, the ones that
you were trapped in before. Smith and Varsia. Some of
the trees start to split a bit, as a sort
of like a knothole at the bottom starts to then
bloom open enough.
Speaker 3: For you to.
Speaker 1: Stand or sit inside. As some of these trees nearby
start to peel open, Andreaanne sort of looks at you.
Speaker 2: I'll I'll go. You sure, start walking.
Speaker 3: Okay, okay.
Speaker 1: As you make your way over towards one of these trees,
there are several of them that opened up nearby. As
a Smith, you sit down. What are you thinking?
Speaker 3: Smith?
Speaker 4: M hmm.
Speaker 2: I'm thinking about the last time that I was here, Yeah,
and I'm thinking that that was one of the only
times that I felt real happiness and.
Speaker 1: Sense of peace.
Speaker 2: Yeah, and it's kind of one of the things that
opened up my mind.
Speaker 1: Planted a seed.
Speaker 3: Yeah, and.
Speaker 2: I guess I don't know how much I've grown and
if I'll be able to control myself when I'm well,
when I sort of become one with this forest, and
it's a little scary, I guess.
Speaker 5: Yeah.
Speaker 1: As you are having these thoughts, adrenaline starts to boil
in your stomach, but also you begin or underneath the
pit of your stomach, but you also begin to feel
a sense of relaxation. It's this conflicting storm of emotions.
As you sit down and then these trees, the tree
that you're in, starts to close. Darkness starts to overtake
the light.
Speaker 3: As you.
Speaker 1: Close into this dark pod, moments go by. A lot
of the same feelings you've felt before begin to arise.
There's that sense of peace.
Speaker 3: There is.
Speaker 1: Also that conflict of adrenaline and nerves. I need you
to make me an arcana save or an arcana check?
Speaker 3: Excuse me? Eighteen? Okay.
Speaker 1: As darkness overtakes and you feel this sense of peace,
there is a painful gripping that starts to then compress
your psyche as well.
Speaker 3: Is your body.
Speaker 1: The armor that you wore doesn't seem to exist. The
body that you live inside of doesn't seem to exist.
Your mind is continues to sort of feel and smell
the breeze from the leaves above. But this only happens
for a moment. This sense of relief, and then there's
that sense of adrenaline overtakes as you feel a dropping
the psyche of yours, as if you are on the
tower of terror, as you drop and sink into the unknown,
as you sort of shoot downward into hearth itself and
the inside the knotted tree that just closed on your
friend Smith, he disappears into the darkness below. We will
be right back back on the surface of hearth, on
top of a suspected lay line. The party watches as
a tree seemingly consumed Smith.
Speaker 5: Can we go again? I do not like what happened
the last time, but at least we're on the same site.
Speaker 7: Now.
Speaker 6: How long do we wait?
Speaker 5: How long were we in there before?
Speaker 3: Do we even know?
Speaker 4: Yeah?
Speaker 6: I was gonna say, I don't think I know.
Speaker 1: Yeah. Time is hard to tone your tree, right.
Speaker 5: I had to wash out so many tree puns out
of my head just then. I'm sorry. I apologize for
bringing it up.
Speaker 1: No, I'm frustrated. I have to think about the ones
that could have.
Speaker 6: Did you say, bringing it up or ringing it up?
Speaker 2: Just fit alone?
Speaker 6: Okay, clever little shit.
Speaker 5: Okay, you took all the good ones, so now appreciate
the bad one. Okay. No, yes, it is so bad,
so bad, okay.
Speaker 1: Because someone could take a shot of javelin, nobody did.
Speaker 4: It was just silent for thirty seconds, worse, thirty seconds
of my life.
Speaker 6: It serves me right for branching out.
Speaker 2: Wow, all right, all right.
Speaker 1: Look at the pain is on Bread's face. All right, so.
Speaker 9: I'm allergic to very bad comedy.
Speaker 5: We apologize for bucking up your tree.
Speaker 6: Mm hmmm.
Speaker 4: It's not the way to do it.
Speaker 1: Yeah, all right, is fun?
Speaker 3: All right?
Speaker 1: Back to Smith, Smith, you chlorophyll.
Speaker 4: Chlorophyll, se that to the root of the problem.
Speaker 5: Jesus so.
Speaker 1: Smith, You are you, oh, are having this feeling of emptiness,
but also the same feeling of like g forces. As
you are being pulled through the depths of heart. There
is a.
Speaker 5: As a.
Speaker 1: Blooming, a nodded piece of root starts to then peel open,
and you, with your armor and everything on as well,
are spilled into the darkness.
Speaker 3: You look around.
Speaker 1: And up ahead, which is hard to tell. There seems
to be constellations of glittered stone that seem to trail up,
and you look behind and they seem to also trail backward.
Your eyes start to focus and you see through the
blurred membrane or what was your eyes during whatever that
process was, starts to recede, and your hands start to
then smooth out again, as leaves and fingers are replacing
the limbs and splines that were your gnarled twig like
branches and tree creatures, tree features.
Speaker 3: As you.
Speaker 1: Start to just one more and as you start to
recognize you are in a dark cavern dotted by.
Speaker 5: Crystals of.
Speaker 2: Gelon.
Speaker 1: What may have happened or what you would probably piece
together here.
Speaker 5: Is this is deep within.
Speaker 1: The surface, maybe even deeper than the wanderings themselves, or.
Speaker 5: It could be.
Speaker 1: A source of why the wanderings are the way they are?
Speaker 2: Do I feel like I'm actually here?
Speaker 5: Yes?
Speaker 1: As you are in your corporeal smith form, as you
have been sort of spit out onto this into this
dark cavern, very low blue light starts to glimmer from
some of these these tears of gluon, many many many,
many of them. Ambient light here fills the space and
lights your hands as you sort of are in this
cavernous chamber, either left and probably most likely left by
the thundering and created on Jealoon's first arrival. There are
gnarled roots that are above, sort of indicating and reminding
you of Sight A six, the one that spits you out,
starts to twist and recoil back into the ground, but
its presence doesn't leave you. It's probably many of the
roots are just above or hanging draping nearby, but interrupting
the network of roots that are at least from this
knotted tangle or snarl that is Sight six's roots.
Speaker 3: You see.
Speaker 1: The many many crystals like a geode, like a cavernous
geode left behind by the thundering.
Speaker 2: I'm going to start sort of investigating. Bring my helmet up,
my goggles.
Speaker 1: Yeah, it's interesting. The sound that your armor makes is
more of a knocking, and then it starts to then
as soon as it almost like wood is rubbing against
it itself or clocking into pieces of itself, as it
then starts to train change and transform into the material
it is true to be, which is the metal. As
it then that reminding final uh, clang of the helmet
as it fastens around you, and then your goggles of investigation.
Speaker 2: I would goggles of night.
Speaker 1: Goggles of night turn on into that arcane night vision
mode as you look down this cavern.
Speaker 3: I'm going to.
Speaker 2: Start to investigate the tears and yeah, looking to see
if I notice any differences between the previous tiers of
geloon that I've seen. Are these they seem to be
the same material. I'm going to also see if they
make a similar tone if struck or do you have
the Yeah, I have this spile the spile, so, yeah,
you go ahead and give it me an investigation or
now I imagine var shirt Jet would have it. I
think Chad had it.
Speaker 1: Okay, makes sense too.
Speaker 5: I did not take it from you.
Speaker 2: Yeah, but you and Varship pulled it out. I don't
think I ever really got a chance.
Speaker 1: Okay, okay, okay. As you give me an arcana or
a investigation, really up to you.
Speaker 2: They are the same number.
Speaker 3: I think.
Speaker 2: I'm more interested in the physical aspects of it at
the moment. I want to Basically, I'm trying to make
sense of all of this right now. I'm trying to
take my arcane knowledge and I'm trying to translate it
into something I can measure, and I want to compare
the two the examples of the tears of Jaloon that
I've seen, as well as see if they have some
sort of tonal resonance, if they make if they have
a different frequency, and if that is a way to
be intually anchor the spell, because we previously talked about
the tears of Gelium being the anchor for the spell,
and I would like to see if there's differences here.
So I will do an investigation check sure seventeen and
I'm going to use my last flash of genius, so
that'll be a twenty two.
Speaker 1: As you start to investigate and wring some of the
tones here and try to recall with memory also your
own crystals, because you've had crystals that will have to
that are powering your armor, you deduce that these are
tears of Julian. They can be utilized and harvested for
the intent of a power source or for what you
are thinking, these could be a very good source to
act as this anchor.
Speaker 2: Yeah, okay, so I'm kind of doing some math in
my head and I'm thinking just to sort of think
out loud, for our audience. What's running through my head
right now is I'm debating do I take any of
these with me? If I take some, is this is
it specific to this location along the lay line? Do
I want anything to be anchored here? Do I want
to see if there is a similar location in Evervale?
If so, how would we get there? We can't bring
side to six. These are all the rapid fire thoughts
that are going through my head right now. We can't
bring side of six probably to every so there would
be no way for me to get to the lay line.
I think I have to bring these, So I'm going
to I'm going to take as many of these cares
of gluon as I can.
Speaker 1: Okay, you begin to harvest as many of these tiers
of gluon as you can, I would assume using probably
you are shocking your gauntlets of your shocking grasp and
various spells to and utilize the mechanics of your armor
to dislodge some of these as well.
Speaker 2: As maybe if you would most likely be with fulcrumbs
or with my spear and just trying to see if
I can pry them out. Yeah, I don't know how
how difficult it is but I will also not do
it in one specific place.
Speaker 1: Yeah, you want to spread them out? Yeah, okay, throw
me a D four.
Speaker 2: One sweet.
Speaker 1: This will take you an hour to get as many
as you can carry. And what size are you looking for?
Are you looking for small ones or are you looking
for the one that blew up? It took two large
ones to blow up the damn Kurt mines. Large being
size of maybe problem at least that big.
Speaker 2: Yeah, right, so about about that size or a little
bit bigger.
Speaker 1: You can maybe carry three or four maybe four?
Speaker 2: Then I'm going to do that.
Speaker 1: Okay. I'll take you about an hour or fifteen minutes
each if you're splitting it evenly. But during the time
your friends are waiting on the surface. How long has
it been?
Speaker 6: Yes, how long has it been?
Speaker 1: Into the group but also to the gym, I said, everybody,
But also it's been forty minutes.
Speaker 6: Wow, okay, holy shit.
Speaker 1: Yeah, of just sort of waiting around.
Speaker 5: As I was m no, kind of sort of sit
and stay the tree.
Speaker 1: Sure, there are other trees around still open waiting for
anyone to sort of join in, But there is that
one closed one where you're all sort of gathering near
and waiting. I think at this point Adrienne is there
are these loose vines or maybe even this new growth
twigs that have grown downward and tied themselves into a knot,
and then she is on them like a swing, as
Side A six still is in this tree form, but
there are these sort of these vines or this, like
I said, this thin new growth twigs that are acting
as a swing for her, and she's just sort of
seems bored, but also watching all of you and trying
to find happiness in this uncomfortable situation as she's still
trying to read you all, but no real movement from
a Side of six as he continues to treat for him.
Forty minutes past, no sign of Smith, And if you
simply don't do anything, that's fine. We can go over
to Smith too.
Speaker 6: I think I would. Wait, I'm sorry, I really would.
Speaker 3: Yeah.
Speaker 6: I think I trust him to handle.
Speaker 1: This, to do what Smith's gotta do. Sure.
Speaker 8: Yeah, we don't have any like real context either for
how long we were in it last time, so we
don't know if this racal or a lot of this
is normal.
Speaker 1: Yeah, that's probably what's going through your mind too, is like,
oh shit, what if you have to wait here a week,
like you know, Yeah, it's sure, Okay.
Speaker 5: I think we'll trust him and trust h Side of six.
Speaker 3: That is fair.
Speaker 5: It's not like he's likely to betray us. Is he.
Speaker 1: Always leaving it on a hanger there as if you
just finish the laugh m hm.
Speaker 2: H m hmm.
Speaker 5: Okay, A.
Speaker 2: Toss another one into the pile that I've got.
Speaker 3: Going new, h say.
Speaker 2: I probably have them all in my bed roll, okay,
just kind of all piled up in there and folded
it a few times so that I could back.
Speaker 3: Yeah.
Speaker 2: Ah, you know, look at the roots that I differentiated
between side of six and the other roots that might
have been coming through here, but I don't imagine this
far down that there would be.
Speaker 1: Yeah, it's all the roots that you see are are
localized into one spot, and they seem to be of
the same tree, or at least remind you of safety.
Inside of six.
Speaker 2: In a high up the bundle, sort of hat it
over my shoulder as best as I can, and I'm
gonna walk over the roots, sort of look around a
little bit, look up and knock on them.
Speaker 1: Okay, hello, make me an arcana or a nature check.
Speaker 2: Twenty two.
Speaker 1: Knock on some of the roots that are down here.
You are flanked two sides by a cavern that continues
in two directions.
Speaker 3: As you.
Speaker 1: Knock on some of these roots, or try to manipulate
them to try to get the attention of side of six,
moments go by, moments turn into minutes. Nothing happens.
Speaker 2: Oh uh, sight of six. Then that doesn't work. And
then take out my water skin, pour a little water
on the roots.
Speaker 1: Okay, make me a nature check.
Speaker 2: It's a natural twenty.
Speaker 1: Ridic of the natural twenty. And this was literally the
only thing that I was going to that was the
difficulty was a natural twenty. So as you take out
some water and pour it onto the roots, they start
to move a bit like fingers from someone who is
waking up, or toes from someone who was waking up.
They just sort of dance a little bit, and then.
Speaker 2: I can use a little help to get back.
Speaker 1: A rooted hand starts to then reaches towards your face.
Darkness takes over once again, that same feeling of material
possessions being peeled apart, your armor disappearing as well as
your psyche is rendered from your body, and you feel
the sense of peace for moments as that opposite feeling.
Now your stomach or your psyche left at the pits
of hearth. But now you are spit back out at
the top of these caverns in grove with your friends.
This tree creaks open as Smith slumps out.
Speaker 5: O there is is out? Are you okay? I run
up to hear you.
Speaker 3: Oh not really?
Speaker 6: What happened?
Speaker 3: Well?
Speaker 5: I pound something, all right, something that you use?
Speaker 2: Yeah, slide off the bed, roll start.
Speaker 1: To do that you landed on that is kinked. Your
back rolls out from your side as you may, rolls
out and unfolds itself. As two of these large crystals
exposed themselves to are still sort of stuffed away under
some of the folds, as you could all have to
pick that four have been taken or at least brought
here from somewhere else. Uh.
Speaker 3: So there's a.
Speaker 2: Giant cavern far far below the surface, and it is
full of tears of g alone. Take a look. These
are bigger than the ones we had in the mountain, and.
Speaker 1: They are got the size of Smith's arm.
Speaker 4: So you were able to just go there and get
some Yeah, I mind them out of all, use my spear, so.
Speaker 5: I don't under's done.
Speaker 2: I think I don't know.
Speaker 6: Did you get enough for the thing whatever it is
that you're going to do this magic thing?
Speaker 2: Well, we blew up a mountain with two Yeah, these
are bigger, and we have four of them.
Speaker 6: Yeah okay, so four points?
Speaker 2: Yeah, or we break them up across.
Speaker 1: Roll me a D eight whack? Actually, roll me a
D eight yeah, whack.
Speaker 3: Four? Okay?
Speaker 4: Does that mean we only need four spots?
Speaker 6: Then you got four fucking things? Sorry, that's haunted. Perfect
So sorry, if you can.
Speaker 2: Hear my cat, it's not haunted. I roll what I
need to roll.
Speaker 1: Okay, God, okay, as you were.
Speaker 6: You say you roll what you need to roll? I
say spell wind mhm, it's always been the.
Speaker 1: Way it is fair spell wind or the void.
Speaker 6: Yeah, either they are technically one in the same or
of the other. Okay, all right, okay, so we.
Speaker 2: Have might be able to use these as anchors and yeah, yeah.
Speaker 6: Do we know where the points are?
Speaker 11: Like?
Speaker 6: Do we want to just surround the castle north, south,
east and west.
Speaker 2: I don't know, Okay, I don't. I don't know the points.
I think that might take some investigation. We'll probably have
to send some search teams. We might even need some
people from flavoris.
Speaker 5: Mm hmm, prey godless. We have to be very careful
with those things that you have. Yeah, very careful, well aware.
I know, I'm just that's a lot.
Speaker 3: Warm.
Speaker 4: I oh, yes, absolutely, yes, thank you mm hmm.
Speaker 2: You confirmed a lot of things for us that we
needed answers to and we want to help you too.
Speaker 4: We should get you somewhere safe now, you and Audrey Audrey, oh,
this means you have to let go of your rooting.
Speaker 6: And then you can reroot when you get where you're going.
Speaker 1: Make me a persuasion one of you.
Speaker 2: I'll do it.
Speaker 4: I would like to assist if I can like to help,
I'll take it twenty four.
Speaker 2: And I'll sort of piggyback onto one Varsius saying and say,
there's a lot of sun there and water. The sky
is different, the ground is different, new flavors, sensations mm,
A rooting sight, yes, this one, Yes, there is.
Speaker 1: And at this moment, a small snapping of the twigs
that Audreyana are on start to untie. She sort of
catches herself as she lands like about a foot or
two off the ground, and then the soil, the loose
dirt starts to move and ripple as he then pulls
himself out of the ground once again. This now once
was a tree. Now this sort of pseudo humanoid looking
tree and stout and squat in nature, tons of leaves
on its hands, and also it's in its hair as
a side of six then makes its way towards you.
Speaker 2: Oh, do you remember how I brought the spell wind in?
I need to do that again.
Speaker 1: And then I think you hear a huge clap, thunderous
clap as these two branches slap each other in front.
And then it does the same sort of gesture you
did as you cast a shield. But nothing happens as
I think some leaves fall off of its fingers as.
Speaker 2: Yeah, give like a thumbs up.
Speaker 3: Yeah like that.
Speaker 2: Yeah, maybe a little bit different.
Speaker 5: It'll take me a minute.
Speaker 2: I'm going to look at everybody, and I look at
Varsia and I nod my head towards Audreyanne, maybe Jen
as well.
Speaker 6: I'm going to assist him any way that I can.
Speaker 5: I think you've seen me power magic.
Speaker 2: Yeah, and I'll start I'll start beginning to make a
teleportation circle.
Speaker 6: Right here, yep, get them to safety.
Speaker 2: Well, either there or we go to the one that's here.
In nine years, we're gonna have to use that one.
We're gonna have to bring Side of six.
Speaker 5: Would what we not make the circle and then send
them on their way.
Speaker 2: This is for traveling through a circle that exists already.
Speaker 5: Oh, because we cannot take side things too much.
Speaker 2: I'm sorry, I'm sorry, I take that back.
Speaker 3: I I can.
Speaker 2: I just have to connect to one.
Speaker 3: Sorry.
Speaker 5: Yeah, okay, you have the.
Speaker 1: Wi Fi address of.
Speaker 5: You just need to connect, yes, the passcord.
Speaker 2: Yeah, Adrian, know what we're doing here, start working on
the circle.
Speaker 3: Oh, are going to go to a place with floods
and chorus and lots of water.
Speaker 1: And she's just sort of staring at Side of six,
like clearly.
Speaker 2: Talking to Varsia and Jeed.
Speaker 12: Yeah.
Speaker 4: Perfect, to be honest and be safe.
Speaker 5: I think the tree speaks child better than I do.
So it's okay.
Speaker 11: Yep.
Speaker 4: I'm covered in blood and she saw me chop off
somebody's head, so I'm just gonna stay awkwardly cliant.
Speaker 1: She sort of m hm, that's you trust them. I
killed a lot of people.
Speaker 2: I trusted them.
Speaker 3: I walked to help.
Speaker 1: Okay, she sort of smiles nervously at you all.
Speaker 5: But if so much of the moon is in the earth, then.
Speaker 2: And then.
Speaker 5: What does that? What does that make the spell mean?
I think you just see me talking to myself as
everything else is happening around us. I think this discovery
mister Smith has made has asked more questions than it
has unsaid.
Speaker 3: Love it.
Speaker 1: So as you sort of ponder to yourself these things, Smith,
you find a spot to create this.
Speaker 2: Circle, probably be on a large rock or something.
Speaker 1: Yeah, a rather large rock or I mean this needs
to be a pretty large circle because it needs to
also include.
Speaker 3: Yeah.
Speaker 6: No, I don't think we're going back just set of
six in her right?
Speaker 2: Well, I don't know that we need to stay here?
Oh be getting ready to go to Evervale?
Speaker 1: Yeah?
Speaker 6: Yeah, yeah, I forgot that we could sort of teleport
to Evervale. You're right. And yeah, I thought we had
to walk from there from here. Yeah, you're right.
Speaker 4: It's go time.
Speaker 1: Okay, As you.
Speaker 2: I might, I might like find an area with a
bunch of rocks and sort of use that as they
because I'm cool. I have to chalk this out, yes, Okay.
Speaker 1: As you begin to chalk out this circle, the teleportation circle,
that to bring you to the pocket dimension of Flaris Academy,
where haven of students that are the spelled can reside you.
With a couple of gestures and flicks of the chalk,
the arcane chalk you're using that was gifted to you
by the Floris Academy. You activate a circle. Just needs
you all to be ready for the transit as you stand.
Speaker 2: Circles ready, All right, Okay, now six you need to again.
Speaker 1: He's sight a six much like a little mouse.
Speaker 3: Again.
Speaker 1: He's sort of holding her in this nest of his fingers.
Speaker 2: We need to all get inside. You see the circle
there that I drew. We need to stand in there, m.
Speaker 1: Me, as it does barely fit. You could probably stand
underneath in an interesting display between what would be his
legs here as you could all sort of get crammed
into this. He sort of hunches as low as he
can toward you all, and he has Audrey Anne in
his hands. She whispers something to him, and then he says, too,
good help.
Speaker 5: Before we go. I put my left and my almored
and on mister Smiths shoulder, and I asked him this one.
They came this morning to this place. If more do
come are they going to see this circle or how
long does the circle stay? Does it get used up
when we move? I've never looked to see I've never
gone back to see what happens when.
Speaker 2: We move, said I creator consumed. Okay, all right, ready,
making a tell a permanent circle takes a lot longer
and well it's it's a lot more work undusted.
Speaker 1: Yeah, the ones that you connect to, like the ones
at Flaar's Academy or even the one in nine US,
seems to be etched into a stone surface a little
bit more engraved, I'm sorry, engraved.
Speaker 2: And basically have to do in the same place every
day for a year.
Speaker 1: Right, Yeah, so it just starts to wear in and
our cane erodes the land. Okay, as you then the
flick of your wrist transit towards Flar's Academy. Need everyone
to make an arcana check?
Speaker 5: Okay, like six nothing grunk could happen a move without
kind of Oh.
Speaker 1: Is that everyone? That's everyone? Yeah, there's also Lane.
Speaker 2: Okay for Lane who had to watch this.
Speaker 1: Entire fire company, Yeah, not saying a word, probably had
stuff to say and didn't speak with him and played
pack with him at one point or something. He's very
kind and probably.
Speaker 9: With him and checked that he was not going to
bleed out and die over there.
Speaker 1: Oh yeah, yeah, No, he's he has a couple of
like maybe bruises and maybe a broken finger and he's limping,
but nothing's it's internal. Okay, nothing like that. He's not
bleeding out, but I wouldn't. Yeah, not spoken to him
in an hour and been.
Speaker 5: Like, oh, that guy's over there.
Speaker 1: He's fine. Yeah, he does have some swelling on his
face that but that's hard to say because he's he's
a swelling face. So yeah. He As you all begin
to make your way through this magic here chat rolled
a twenty a natural twenty in spell Wind. So things
happen here chet Hello, You are taken. As everyone begins
to make their way toward Flair's academy, You however, have
a very interesting trip. You jet feel your psyche peel
away from your body. You feel the fibers of your
cloak start to peel away as well, turning into strands
that you get to leave behind. Your hair then starts
to turn to vines, and then starts to begin to
turn into leaves that are tangled within. As you are
swallowed by darkness. If there was a cameraman, we would
watch as energy and the arcane and also the wind
blows through these caverns below where Smith was residing where
he had plucked out these tears of gelon. The camera
chases these crystals, you within them, bouncing from one to another,
and then a large crystal stops your path, as it
seems like you have been routed or funneled, rewired from
these crystalline spine that's dusting through this cavern. You were
traveling up it, but it seems as if there was
a large one that you are attracted toward, and then
it leeches you from your path. You are brought into
darkness once again, and then then a world of gray
begins to then peel through as your eyes or your
psyche begins to take in light again, very little amount
of light, not much color here, as gray seems to
dust the area. Ashes instead of fire blow up from
various jetties or jets of just ash through this location
and this zone. You look down at your hands and
you see nothing, as you are for some reason brought here.
Speaker 3: Well you.
Speaker 1: Up ahead there is a humanoid you could tell by
how they walk. They sort of swing as they walk.
They have this bit of a haunch as well. There
is a hood on them as they then turn and
look as if they heard something or heard you. A
cowl looks back that not unlike your own as you
as it looks back and you see that there are
these gray mats of hair, a long hooked putrid nose
as it's sort of this hag looks down towards this
ashen pathway and then goes yeah and begins to walk more.
You as this displaced camera here, watch as this person
pulls out a bag made of stitched flesh inside when two.
Speaker 2: In there, name in my.
Speaker 1: Weight, and sort of rifling through this pouch as if
something is missing.
Speaker 9: No, no, no, what.
Speaker 1: This echoing chamber of ash sort of recoils as ash
falls from sort of crumples off of the walls here
as sort of back in the direction you came. This
person looks again and starts to look into this this
flesh bound sack as which is a hilarious phrase, as
she looks in towards and starts to feel around for anything.
As she comes back with nothing. No, he says, over nothing, No, I.
Speaker 5: I can feel it.
Speaker 15: The threads of reality or unraveling, shifting beneath my feet,
but I'm not the only one who sees it.
Speaker 1: And she sort of has her bony finger sort of
like scanning the location that you are in this ashen
world as she starts to as if she at one
point her eyes and her finger sort of moved through
you as you feel her sort of you're if you
had a heart in this moment, it would sink as
a state of dread as she her eyes just sort
of pass over you as she still sorts of and
starts to search.
Speaker 15: Here there are others, powerful beings who seek to unravel
the very fabric of this world. They threaten not only me,
but also the power of my rule.
Speaker 3: Thing.
Speaker 2: They must be found.
Speaker 13: You must be found until down and eliminated. They can
bring chaos to my realm, and I will not rest
until they are brought to justice. Until you are brought
to justice, your meddling must stop for the sake of
my god King's.
Speaker 2: Rule and the order we have established.
Speaker 15: I will let it be known that you mortals, you
children of chaos, will be my pray.
Speaker 1: And I will show you the face of the wrath
of the Loving Queen. And that is Episode sixty one.
Speaker 4: I think, holy shit.
Speaker 1: Thanks everybody for being here, Thanks for hanging out. If
you want to check out some more of our stuff
for Spellwind, it's all on YouTube.
Speaker 3: Give it a Google.
Speaker 1: We're gonna go around and a goog. Give it a
Google if you would give it a Goog, get him
to the Google, and we're gonna go around and talk
about ourselves and do a shitty shout out. Let's start
with peebe Hi.
Speaker 4: I am Pumpkin Mary. You can find me a switch
and Twitter app Pumpkin Mary and playing through Metal Gear
series for the very first time and it is amazing.
And I'm also here various days throughout the week, but
I'm here on Tuesday, GM and Kingmakers if you want
to see me GM stuff otherwise, see you next week.
Speaker 1: Hell yeah, thank you so much. By the way, what
you then know, you know, you're You're You're good, You're good.
Jet you do finally make your way back, and also
all of you get to level up, so enjoy that.
I forgot to let you know that.
Speaker 2: Last time should have left him in limbo.
Speaker 1: Yeah exactly, and then you can you all end up
in Floris and jets not even there, but you do.
Speaker 2: End up for rolling a twenty Yeah, dare you like
a dick?
Speaker 3: Like a dick?
Speaker 1: Thank you for that twenty because I was sweet Mayer
your next.
Speaker 3: Hello.
Speaker 5: My name is Jet and I was played by Maya today.
You can find me here on Twitter to TV statsch
table story every Wednesday. Otherwise you can find Maya on
Tuesdays and also on Thursdays for other things like king
Makers and also ashes of Aread which is happening tomorrow.
Otherwise you can find me on Maya's channel or Maya
on his channel I suppose where he sometimes does Star
Citizen stuff. Tomorrow is happening tomorrow actually, yes, three tomorrow tomorrow, Yes,
So if you're into space ships and stuff, I will
be there maybe. Otherwise you'll find me on the channel
at that night being a yeah a boy and the
next time I have fingers.
Speaker 1: Until next time he has fingers. Ladies, All right, Brad, Hello.
Speaker 3: There, My name is Brad.
Speaker 9: I got thirty two HP in this level up what
the toughness feet.
Speaker 1: And I am now basically how did you get the
other thirty eight third twenty eight?
Speaker 8: I've got thirty two in the toughness and I got
six from the level up and I have Uncanny Dodge
plus evasion. I became invincible. I finally have HP. I
have eighty three HP. I think I still probably have
the least HP in the party, but probably I have
become Audre has more than you.
Speaker 5: What level?
Speaker 8: Basically, I basically become a barbarian. I'm unstoppable. And if
you want to watch me play new game, I'm playing
Full Out four tomorrow. I have played it before, but
I don't remember any of it, so I'm going to
be starting that one tomorrow. I'm playing it as Ryan
Gosling from Drive twenty eleven. That will be my inspiration.
Speaker 1: Are you just going to take Drive the entire time?
Speaker 9: I'm I'm just going to take what of a psychopath?
Speaker 3: Whatever?
Speaker 9: Sigma male shit.
Speaker 5: I guess it's.
Speaker 1: Good and see what horrific story that creates.
Speaker 3: Yeah, I don't know.
Speaker 11: I don't.
Speaker 8: I don't know much about Fallout to be honest, like
everyone else knows everything about Fallouts.
Speaker 3: Be fun, we'll see.
Speaker 8: I also gm a show called Star Wars, Rise of
the Mythmatic on Who's That?
Speaker 5: Who is That?
Speaker 8: On Sundays? You can watch that if you want. It's
got cord in it and and no one else, no
one else in his cast.
Speaker 5: And that's that it.
Speaker 8: I got fingers.
Speaker 1: You also have fingers. Yeah, thank you, Thank you so much.
Brad Whack only.
Speaker 16: Slightly used and broken. They are Hi, everybody, I'm why
Steve and I played Smith for you today. Thank you
so much for joining us. As always, we appreciate you.
Speaker 2: Thank you so much.
Speaker 16: I'm I'm so sorry to monopolize.
Speaker 4: The fucking episode.
Speaker 5: I want to spot gun on.
Speaker 9: D trip was the greatest thing I ever did, and
then and then Jet.
Speaker 5: As well by what was inside that side six.
Speaker 16: Thank you so much for watching uh I run Ashes
of Variador tomorrow at four pm Eastern. That's the Lord
of the Rings inspired show. PB and Meyer both on
that check it out. And one hundred Club just wrapped
this week. That was a really great final episode, one
of my favorite final episodes I think I've ever done
with a wonderful group of people. So if you haven't
seen one hundred Club yet, go check it out. Really
really fun, great show, and thank you so much as
always to myths for doing this. Make sure you're supporting
him by checking out the Spell and Patreon, Patreon dot com,
slash Bellwind and make sure you're following.
Speaker 13: Us on.
Speaker 1: Oh yeah, follow Cord. Yeah right right, all right, thank you,
I haven't forget.
Speaker 16: Make sure you're following our Twitter as well at table
story there and come hang out on the discord tablestory
dot tv, slash discord.
Speaker 1: Thank you, thank you, Hi everybody. I'm Cord, formally mythematic.
This is my first shout out since huh but yeah,
follow me Twitch dot tv, slash chord. I'm doing a
lot of blacksmithing stuff. I've got a commission right now
to make some cool folly swords, which is like a sword,
but it's meant for like reverb and it's kind of
like a coil on it, so you can make cool
sounds with it. It's been giving me troubles, more troubles
than I thought it would, which is exciting because that
means I get to explore the problem solving that is forging.
So check that out Twitch dot tv, slash chord. Also,
I am streaming on Monday's. My Patreon game is in
this setting around the same timeline as this is happening,
but up in the north known as a place called
Islac or around that area. They just met a bunch
of giants last week they all hate dragons and they
all have interesting fangs and they're trying to figure out
what that's about. So you can come check that out
on my channel Mondays at nine pm. We're sort of
wrapping up that adventure, but it's beginning in this arc,
so you can come by and hang out anyway. This
has been great. I really like today's episode. And I
was super like anxious before today's episode, And it seems
like historically when I'm super anxious about an episode, they
feel so good afterward. I'm like, hell, yeah, I did it,
so I should just be more anxious for these things.
Speaker 4: Yeah, if you're ever in doubt, Court just literally watched
the last scene of this fucking episode.
Speaker 6: What the shit?
Speaker 1: Well, thank you.
Speaker 5: It was so good.
Speaker 1: Thank you, Thank you. I am going to try to
absorb that compliment and not let it wash over me
and ignore it.
Speaker 2: Thank you.
Speaker 1: All right, bye everyone, thanks for being here. And tomorrow
Ashes A Barry Door, be well, take care of yourselves,
tell great stories. Bye bye bye. And then we're in
the audio is we still have audio, and we're audio
is still over here, and never be CONSI