Speaker 1: Hey, everyone, welcome to Game Spot After Dark, episode two hundred.
Speaker 2: And forty nine.
Speaker 1: I sort of read this host this week, I'm trying
Speaker 1: something new, Kurt. I'm John Luke Sipeke your hosts this
Speaker 1: week it's the Pauzles.
Speaker 2: I am your host, Kurt Divina here for Game Spot
Speaker 2: after Dark. And I would I would like an echo
Speaker 2: when that happens, and a lot of reverb. Okay, I figure, like,
Speaker 2: you know we're in the process. Well, I mean you
Speaker 2: could do in post as we said, I said, I
Speaker 2: won't be doing that. Okay, well you could be doing that.
Speaker 2: I would like to imagine when we rebrand the show,
Speaker 2: which were there's an idea that I'm presenting to you
Speaker 2: right now. We're going to take it into the darkness.
Speaker 2: It's like we're going to take the entire vibe. It's
Speaker 2: Game Spot after Dark and then New Year like wind
Speaker 2: and howls. And that's when we started to talking about
Speaker 2: the darker side. It's just like lightning, and we start
Speaker 2: to tell the spookier, creepier side of of of of
Speaker 2: the gaming industry. Make it like a true crime podcast.
Speaker 2: I don't know what those are like. I don't I've
Speaker 2: never listened to. Usually it has people are like, Okay,
Speaker 2: we're here to talk about that guy. I feel like
Speaker 2: it's usually really bubbly personalities. I do it anyways. I'm
Speaker 2: not a bubbly personality. We're not gonna get that anyways.
Speaker 2: Thank you so much for letting me be here, of course. Yeah,
Speaker 2: thanks for being here.
Speaker 1: Uh yeah, it's just me and this week on this
Speaker 1: uh fine, fine episode. Games about after Dark. Have you
Speaker 1: ever considered doing it by yourself? No, would you. I
Speaker 1: think I'd be terrible at that. I don't think I
Speaker 1: have the ability to. You could have sound bites by myself,
Speaker 1: I like I because I just I think I would
Speaker 1: just ramble and my sentences wouldn't be coherent enough.
Speaker 2: Yeah, but if you had a sound bird sound bird
Speaker 2: soundboard with bird sounds, it's like, every time I don't
Speaker 2: know what I'm saying, I just like hit a button
Speaker 2: and like yeah, okay, yeah we can do that. And
Speaker 2: that's and each one of them cuse a different segment,
Speaker 2: oh like like just like, oh new segment, yep, and
Speaker 2: it has to be a new segment every time. Oh okay,
Speaker 2: like he huh, like, oh oh my god.
Speaker 1: Here's a letter from the president, I have to come
Speaker 1: up with a bunch of segment from nineteen forty seven.
Speaker 2: Just read that. Yeah, yeah, here's what JFK was thinking, Like,
Speaker 2: here's what Hitler Clinton had to say about video games
Speaker 2: and ninety n I don't want to hear anything about
Speaker 2: with the Clintons had to say about video games or
Speaker 2: al Gore. He was the big one that was uh
Speaker 2: against video games. Anyways, that's that era. Ull.
Speaker 1: Anyway, we're here to talk about video games, non politic
Speaker 1: related video games.
Speaker 2: It's been one week since this last podcast gave me
Speaker 2: dirty look. See this is why you don't want me
Speaker 2: by myself. It would just be this the whole time.
Speaker 2: I mean, but I could kind of indulge in that.
Speaker 2: But if I have to sit across from you and
Speaker 2: wait for a fucking bare naked ladies, is that how
Speaker 2: the favorite fucking band of all time?
Speaker 1: What if I do it by myself but you have
Speaker 1: to sit in the room and watch me, I would
Speaker 1: do that, Okay, would create a different energy for you.
Speaker 1: You create a very different energy. I think I would,
Speaker 1: because I'd kind of be looking at you for like
Speaker 1: approval the whole time. I know which you just did,
Speaker 1: which I did? As I do that a lot, I'll
Speaker 1: like look at someone and be like, how are they
Speaker 1: feeling about what's being said? Oh no, let's pivot, let's change. Yeah,
Speaker 1: let's pivot away my soundboard. Yeah.
Speaker 2: Oh you know what that means everyone.
Speaker 1: Here's here's the testimony from a court case in nineteen
Speaker 1: eighty six when Joe Smith exposed himself on the corner
Speaker 1: of Weed Street, Chicago, Illinois.
Speaker 2: Video games, video games. I've been playing a video game.
Speaker 2: I've been playing a hot video game. You are, I've
Speaker 2: been playing a video game that actually is you know.
Speaker 2: I don't know if it's hot. I don't think enough.
Speaker 2: I don't know really know if the kids are talking
Speaker 2: about it. But it's a game. I'm pretty excited about.
Speaker 2: What do you play? Okay?
Speaker 1: I got in the alpha for split Gate two, which
Speaker 1: was today as of the recording, but I can talk
Speaker 1: about it.
Speaker 2: You played the split a one? Play the first one
Speaker 2: A little bit, only a smidge. I'm not a much.
Speaker 2: I'm not a like a multiplayer shooter, sure, dude, it's
Speaker 2: usually uh, usually I like to taste things, not like
Speaker 2: the split Gate. I don't want to taste the split Gate,
Speaker 2: but like the you know, the game itself. Yeah, but
Speaker 2: I played a little bit. I thought it was okay.
Speaker 2: It was like it was like a good from what
Speaker 2: I remember, it was like that, you know, that good
Speaker 2: old fun strike of a Halo multiplayer at a time
Speaker 2: when Halo multiplayer wasn't didn't exist or bad like Halo
Speaker 2: Infinite wasn't out at that time. That's true. Yeah, it
Speaker 2: was kind of right before Halo. Yeah, so I felt
Speaker 2: like that was a good, good kind of thing for it.
Speaker 2: But if I remember right, I remember it being like
Speaker 2: cool on paper and like cool to play and experience
Speaker 2: that idea sort of smashed together portal. But I also
Speaker 2: remember being rather chaotic and not for me. I don't
Speaker 2: really remember feeling like you just put a Halo multiplayer
Speaker 2: and smash some gates into it.
Speaker 1: Well, then I would be curious to see how you
Speaker 1: feel about two, because the whole reason they're so I
Speaker 1: when they announced like we're stopping development on one and
Speaker 1: we're gonna work on two, I was kind of confused
Speaker 1: because like one sort of blew up, and I feel
Speaker 1: like in the day and age we live in, it's like,
Speaker 1: oh no, you just continue, you build off that, and
Speaker 1: like you're you're kind of taking a risk throwing away
Speaker 1: all that momentum you build it the first to remake
Speaker 1: a second one. I'm still concerned about that is like
Speaker 1: I hope two does well and you know, can keep
Speaker 1: that momentum that one had. But before we played the alpha,
Speaker 1: the game director kind of like talk to us a
Speaker 1: little bit about like their vision for two and and
Speaker 1: it said, how like, you know, like one was cool
Speaker 1: and and but it wasn't like it wasn't the the
Speaker 1: dream game that they had always wanted to make, Like
Speaker 1: it wasn't like quite there yet.
Speaker 2: So it was quite literally like hey, what if we
Speaker 2: did Halo multiplayer?
Speaker 3: But we had portals like yeah, yeah, and I and
Speaker 3: and and it kind of blew up and became this
Speaker 3: big thing, and they were like, well, hold on, we
Speaker 3: have this opportunity now to hone it in, to maybe
Speaker 3: really hone it in.
Speaker 1: To do that required much like a bit more of
Speaker 1: a refresh than would be possible just building off the
Speaker 1: first one. So it's like, okay, like you know what
Speaker 1: I I I understand that why maybe they did that
Speaker 1: more that was kind of what they're thinking of it.
Speaker 1: It's it's hard for me to compare because I haven't
Speaker 1: played the first one in a while, like, but I
Speaker 1: would say it does have a bit of a different
Speaker 1: feel to it. I think it's the controls are a
Speaker 1: little bit tighter. It like it feels really good, Like
Speaker 1: all the guns feel great. There's more of a emphasis
Speaker 1: on a class system now, which I think is kind
Speaker 1: of interesting. So basically your old class system. Yeah, so
Speaker 1: you have like three classes and each class essentially just
Speaker 1: has different in like equipment and guns that you can
Speaker 1: pick that are specific to that class, but within each
Speaker 1: class or a load outs as well. So I wouldn't
Speaker 1: call it like a hero It's not like a hero
Speaker 1: shoot or anything.
Speaker 2: It's kind of more is it more similar to Call
Speaker 2: of Duty?
Speaker 1: And then I guess so, but we're like not sure,
Speaker 1: but we're calling multiple. Call of Duty is like you
Speaker 1: can kind of like make whatever class you want. This
Speaker 1: is like a little more so. For example, the one
Speaker 1: of the classes, I've got the name, but it is
Speaker 1: kind of more built around speed and so you'll have
Speaker 1: all of their like they have like an ultimate ability
Speaker 1: that basically gives them like a huge speed boost and
Speaker 1: also gives them like a little bonus health and everything.
Speaker 1: Like they do temporarily like the reload faster and all
Speaker 1: that stuff. Uh, and then they'll have a little abilities
Speaker 1: that also do stuff based on like speed, Like you
Speaker 1: can add a thing that like your sprint just naturally
Speaker 1: be faster and stuff like that. So it like you
Speaker 1: can kind of tweak that class to be more like
Speaker 1: speed oriented if you want it. But you can also
Speaker 1: then tweak it in like a different direction if you
Speaker 1: if you rather focus on like having your abilities recharged
Speaker 1: faster instead of like physically like moving faster. And then
Speaker 1: they each class has three different weapons that seem to
Speaker 1: kind of all be in a similar style, but then
Speaker 1: like each one kind of plays differently stuff. For that
Speaker 1: that first class there's good old assault rifle that very
Speaker 1: much is like Halo Assault rifle.
Speaker 2: Baby.
Speaker 1: They have a carbine which is single shot, and they
Speaker 1: have like an SMG. And then the second class, as
Speaker 1: you're like Halo battle rifle three bursts.
Speaker 2: Is that still like the sort of like the foundation
Speaker 2: is that Halo sort of, I would see, So like
Speaker 2: all the guns have like a Halo y equivalent. You know,
Speaker 2: you can look at it and be like, yep, that's
Speaker 2: the shotgun. That's the you know.
Speaker 1: But but but each class is kind of trying to give
Speaker 1: you a different play style. And what's also interesting is
Speaker 1: they're they're taking an element that's actually that Concord has,
Speaker 1: which is like a total coincidence. I Okay, Concord has
Speaker 1: this whole system where if you pick, when you pick
Speaker 1: different like hero bills in that some of them will
Speaker 1: kind of like provide like synergistic buffs that apply to
Speaker 1: the whole team. And so this has its own version
Speaker 1: of that where essentially, like if you play this class,
Speaker 1: you'll also provide this like boost to your team. And
Speaker 1: the reason they have that is just it encourages you
Speaker 1: to make sure everyone's picking a different class so that
Speaker 1: your team's getting the whole boost. I would say it's
Speaker 1: far simpler than Concords, because Concord system is actually like
Speaker 1: kind of complicated in a confusing, obtuse way. This is just, hey,
Speaker 1: make sure everyone's maybe your is beneficial for to have
Speaker 1: like a you know, multiple classes going everyone playing the
Speaker 1: same class. So I think all that stuff feels really
Speaker 1: fun and cool. It's got a pretty short time to kill.
Speaker 1: I would say it's it's a little faster than Halo,
Speaker 1: Like there are definitely moments where like I was just
Speaker 1: running out and charging and just dying a ton.
Speaker 2: It's not like Arena shooter like Arena style.
Speaker 1: No. No, I would say, it's still that Halo, but
Speaker 1: it's just like a little faster, okay. And then of
Speaker 1: course you have the portals still and that stuff is
Speaker 1: no and if I remember.
Speaker 2: Right, those were just like those are designed into the
Speaker 2: level or do you place them?
Speaker 1: You place them, but there are specific places in which
Speaker 1: you can be specific on the map where you can
Speaker 1: do it. And they've actually tightened that up a little bit.
Speaker 1: Like in the original game, you just have this like
Speaker 1: large kind of area that's like you just put a
Speaker 1: portal there. They said they actually like tightened it up
Speaker 1: a little bit so that they would be they're kind
Speaker 1: of all smaller and more deliberate. Like every wall that
Speaker 1: you could put a portal on is the same size
Speaker 1: as like a portal heightwise, maybe two or three of
Speaker 1: them there. They said they did that so that you
Speaker 1: would avoid issues where you would like not put the
Speaker 1: portal like just a little high up and then you'd
Speaker 1: try to run through and you'd like hit the side
Speaker 1: or something like. They try to kind of clean that
Speaker 1: up so it just feels smoother but otherwise, like the
Speaker 1: actual experience of the portals is all still there. Like
Speaker 1: you know you can do stuff where you can obviously,
Speaker 1: you know, shoot a portal across the map and then
Speaker 1: go through it, but you can also like shoot through portals.
Speaker 1: You can disable enemy portals. That's probably the biggest change.
Speaker 1: In the original game. The way you would disable enemy
Speaker 1: portals was by using an EMP grenade, and they said
Speaker 1: they took that out because they said the MP grenade
Speaker 1: just weren't very fun because they kind of had this
Speaker 1: limited purpose of their oway for the portals, and also
Speaker 1: like that a really large cool down and you would
Speaker 1: like throw an AMP and disable their portal, and you'd
Speaker 1: have to wait like at five ten seconds, and then
Speaker 1: the other person could just like immediately put another portal down,
Speaker 1: so they're like it's not really working. So now you
Speaker 1: can disable an enemy portal at any time by placing
Speaker 1: your own portal.
Speaker 2: So it.
Speaker 1: Definitely changes the flow quite dramatically, where you no longer
Speaker 1: can just like have a portal open and just kind
Speaker 1: of completely like wreck people with it. Like you can
Speaker 1: get your portal disabled pretty quickly if the other team
Speaker 1: is observant and constantly on top of it.
Speaker 2: You could have gone through any portal, correct, you could
Speaker 2: go through as well or not. I don't think you
Speaker 2: could go through enemy portals in the original. You can't.
Speaker 2: In this one you can't. You can't.
Speaker 1: You can go through team made portals, but you can't
Speaker 1: go through enemy portals. Okay, but you like will see
Speaker 1: an enemy portal and you're like, I'm gonna disable that
Speaker 1: really quick.
Speaker 2: But you know, like, yeah, I was.
Speaker 1: I was doing all the fun stuff you could do
Speaker 1: and split gate where like I put down the enemy portal,
Speaker 1: then like hide behind like the corner and like wait
Speaker 1: for them to like come to the point. And I
Speaker 1: was just likelah, blah blah because like they hadn't figured
Speaker 1: out how to use the portals yet. That yeah, and
Speaker 1: then I joined a match where they did, and I
Speaker 1: was like, ah no, it's fun, it's cool. Uh uh.
Speaker 1: There's got to play like three or four maps. They
Speaker 1: all seem kind of fun.
Speaker 2: You know.
Speaker 1: They're in that kind of classic Halo ye kind of
Speaker 1: mid size if you play split Gad, I'd say they're
Speaker 1: very similar team death match. And then they have this
Speaker 1: competitive mode, which I guess is kind of I forget
Speaker 1: the name of it, but it's meant to be their
Speaker 1: big competitive mode type where there are two points that
Speaker 1: whether there is a point that you have to like
Speaker 1: go captually King of Hill style and then when you
Speaker 1: uh get that point, like you'll when when you take
Speaker 1: that point, you'll get one point. You have to get
Speaker 1: two points to win the round, win three rounds, you
Speaker 1: win the game. Very simple. But what makes it pretty
Speaker 1: fun is that you you just need to get that
Speaker 1: point at the very end of when it charges all
Speaker 1: the way up, So it's very easy for the other
Speaker 1: team to just come into the very last second and
Speaker 1: steal it from you. So there'd be lots of really
Speaker 1: like dramatic close calls where you know you'd have it,
Speaker 1: like all, we've got it, and then they would just
Speaker 1: come in with the rocket launcher and like completely destroy
Speaker 1: you and then just like take it from you, and
Speaker 1: that would feel pretty brutal and stuff.
Speaker 2: Oh, the rocket launcher is also really cool because it
Speaker 2: does it like look cool. Uh, I mean it looks
Speaker 2: like it looks like Halo's rocket launcher kind of, but
Speaker 2: it doesn't have like sunglasses.
Speaker 1: No, it's not that cool. It's gotta love their jacket
Speaker 1: on it. Cigarette that's a cooler. Yeah, no, uh so,
Speaker 1: it's it's one of the power weapons in the in
Speaker 1: the match that you can go find. It has three
Speaker 1: shots per per round and if you you can fire
Speaker 1: it single fire, or if you hold the zoom down
Speaker 1: you can fire all three rockets at once, just completely.
Speaker 1: So if you see the team like all bunched up,
Speaker 1: you can just obliterate all of them in it. It's
Speaker 1: crazy satisfying. The other power weapon is it's called like
Speaker 1: the split shot or something. It's like an assault rifle,
Speaker 1: but the alternate mode is you take the front of
Speaker 1: it off and it turns into a pistol SMG combo
Speaker 1: and you dual wield, and that thing fires so fast
Speaker 1: and does so much damage you completely bliterate anyone that
Speaker 1: runs across you with it. Ith very very satisfying. So yeah,
Speaker 1: like the the so far, I'm into it. Guns feel
Speaker 1: good like it feels like a smart kind of like
Speaker 1: tweaked evolution. I'm curious how like the larger split Gate
Speaker 1: fan base will feel, you know, yeah, I mean, because
Speaker 1: there's none of that weird, like I said, there's in more.
Speaker 2: First one is no longer being supported, you know.
Speaker 1: Only re supported, and I do think like fan expectations
Speaker 1: around that kind of stuff has evolved where it's like, well,
Speaker 1: why are you making a sequel one? You could have
Speaker 1: just done this, But I do think playing it, like
Speaker 1: there is some fundamental changes to the DNA that to
Speaker 1: me makes sense. I also come from a time where
Speaker 1: that was very common, so like that, doesn't you get
Speaker 1: a sequel and get it changes?
Speaker 2: Halo two, I was gonna say, in defense of that decision,
Speaker 2: it only gives it a reason for people to talk
Speaker 2: about it again, because sure I was, like I had
Speaker 2: played that game when it was first time it came out,
Speaker 2: but then I just completely forgot about it after I
Speaker 2: fell off of it. I'm not gonna go and play
Speaker 2: the second one, but it's in my head at least,
Speaker 2: you know, like everything like oh yeah, that's the thing
Speaker 2: that came out this year, and like I'm aware of
Speaker 2: it more than I would have been if Splicate just
Speaker 2: got a big update. So now I know, like, oh,
Speaker 2: split Kate two is a thing that happened. Similarly, when
Speaker 2: you know counter Strike officially, you know, like changed its
Speaker 2: self and called it what is it called now? Is
Speaker 2: its contract to or it's it's called contract too, But
Speaker 2: it just replaced Go and yeah, exactly. I don't know
Speaker 2: how that's holding up, but the people who used to
Speaker 2: who were playing that, but it's one of those things
Speaker 2: where like I was made aware of it sure like
Speaker 2: kind of brought into my Yeah, I guess you have
Speaker 2: the bad version of that, which was like Overwatch too
Speaker 2: or that kind of just but there's multile reasons. Yeah,
Speaker 2: but Overwatch too like did a lot of things.
Speaker 1: Yeah, wrong, Well, I think I think the problem with
Speaker 1: Overwatch Too is they were trying to like justify why
Speaker 1: it needed to change and which that that is an
Speaker 1: example of like that did it didn't like.
Speaker 2: Exactly the end of the day. I mean they're now
Speaker 2: literally that to me is a good example of a
Speaker 2: game that like had its audience, It had its it
Speaker 2: was like cemented right like split Gate is still I
Speaker 2: would would still say, is like this smaller.
Speaker 1: This has the change to go even further than it did.
Speaker 1: And like I said, under the hood, it does feel
Speaker 1: more like, Okay, you really did like change up a
Speaker 1: bunch of stuff. This isn't we're overwatched to not like
Speaker 1: it not it didn't have any changes, but felt a
Speaker 1: lot more like it's just.
Speaker 2: Kind of you do this. It feels like the same
Speaker 2: game a little bit. Yeah, so yeah, it's it's cool.
Speaker 1: I there is a a alpha next week that I
Speaker 1: think you can go, like to go to the Steam page.
Speaker 1: You can like click to be like, I'd like to
Speaker 1: register for that and maybe maybe you'll get in. So
Speaker 1: if you're interested in that, maybe go do that.
Speaker 2: Take it. Take Jean Luke Sypeke's word for it that
Speaker 2: the rocket launcher is cool, the rock Launcher school. That
Speaker 2: rocket launcher is cool. That rocket launcher is cool. Well,
Speaker 2: on the other side, I play. I've been playing a
Speaker 2: game that's an early access that has guns. But maybe
Speaker 2: you're not a multiplayer shooter person like me. Maybe you
Speaker 2: like Doom Maternal Okay, maybe you like Blood Born I do.
Speaker 2: Maybe you like the detective game The Vanishing of Ethan
Speaker 2: Carter from two thousand and four teen. I do. Actually
Speaker 2: I really love that game. Well, I have a game
Speaker 2: for you. It has no detective elements, but it sure
Speaker 2: does have the DNA of the Vanishing youthing Carter because
Speaker 2: it's made by the same studio, the Astronauts. I'm talking
Speaker 2: about the game which fire Dude. I've been so excited
Speaker 2: for this game. I feel like I've been hearing about it.
Speaker 2: Game has been like I feel like I was one
Speaker 2: of the only people. I'm not gonna say that's hyperbolic,
Speaker 2: but like whenever we would have like this game was revealed,
Speaker 2: it had to be like what like five years ago
Speaker 2: what it feels like during you know, like a Kei Lea.
Speaker 2: Probably might have been a summer game fest maybe E
Speaker 2: three for all I know, But like, I think it's
Speaker 2: just one of those things where I knew the Astronauts
Speaker 2: because I love the Vanishing Ethan Cart and I was like, well,
Speaker 2: I love that studio. It's the only game they've ever made.
Speaker 2: I will pay attention to anything they do. And they
Speaker 2: revealed the game and it was like this, like the
Speaker 2: furthest thing from Carter. I mean, it looks like you
Speaker 2: could tell it to me by the same studio, but
Speaker 2: it's like vanishthan Carter. You just walk around investigate shit.
Speaker 1: Yeah, this time walking sim Yeah, this time you have
Speaker 1: fucking guns and you're shooting like all these crazy demonic
Speaker 1: witch things. So I was so anxious to see what
Speaker 1: this game is about, and also just excited when a
Speaker 1: studio like completely one eighties and be like we're gonna
Speaker 1: go do this now. Yeah, And I've been watching it
Speaker 1: and every time we had an SGF it was like
Speaker 1: always like my wishless. I was like, I want to
Speaker 1: see whitch Fire. I want to know what that game is. Well,
Speaker 1: we made at kids, we made it. You can finally,
Speaker 1: uh finally actually play. It's been it's been an early
Speaker 1: access on epic for a minute, so it's it's been available,
Speaker 1: but uh but I was able to get It's they're
Speaker 1: getting closer to kind of like gearing this thing up
Speaker 1: as a release, and I was able to play a
Speaker 1: bunch of it.
Speaker 2: This week. I basically played i want to say, like
Speaker 2: five hours, like non stop wow. And then I even
Speaker 2: played like an additional two hours at work the other day.
Speaker 2: But basically, if I could wrap this game up, it's
Speaker 2: like take the twitchy, white knuckle dance of Doom Maternal,
Speaker 2: specifically Doo Maternal, with like your dash moves and all
Speaker 2: the other special abilities and crappy you have at a
Speaker 2: reload button, okay, and then combine that with specifically blood.
Speaker 1: Boring like mechanics in terms of like like health regen.
Speaker 2: Not so there is there's a version of it, but
Speaker 2: it's not health regen. It's more like it's a They
Speaker 2: kind of apply it in the waste stamina works, which
Speaker 2: I think is interesting. But you take the soul's elements
Speaker 2: of a blood Boring specifically, like how like in blood Boring,
Speaker 2: like you have Madman's knowledge and you have man's knowledge
Speaker 2: to be able to see more things in the world.
Speaker 2: Which Fire has its own sort of system that you
Speaker 2: have to level up in order to reveal certain things
Speaker 2: in the world, whether that's like secret paths or even
Speaker 2: like entry points to boss fights, and then you sprinkle
Speaker 2: in some roguel like elements on it too. So basically
Speaker 2: which Fire is like this Gothic sort of Renaissance like
Speaker 2: Catholic Renaissance feeling era in which like a witch has
Speaker 2: like taken over the land, and you are someone called
Speaker 2: a prayer and you got a fucking you look like
Speaker 2: a steampunk cool dude with a metal mask, and uh,
Speaker 2: you basically to enter these these these kind of like
Speaker 2: these mini map worlds, like these levels and clear them out,
Speaker 2: and you do, you fight a bunch of fucking hordes
Speaker 2: of monsters, and then along the roguelike element is like
Speaker 2: every time you kill a horde, you get a gem
Speaker 2: that gives you like a special bop whatever, and that's fine,
Speaker 2: but uh, it feels awesome and it's surprisingly really fucking tough,
Speaker 2: and it's good to play a game that uh has
Speaker 2: the same sort of like meditative flow state of Doom
Speaker 2: Maternal because I really feel like I have not played
Speaker 2: many shooters. I've like quite matched that as well. And
Speaker 2: then you throw in like magic abilities and like spooky
Speaker 2: shit and like cool like a variety of like monster
Speaker 2: is in like weird shit in a dark gothic world
Speaker 2: and you get which fire. So but the stamina thing
Speaker 2: I was gonna tell you about, it's like I got this,
Speaker 2: like speaking of flow state, it's got this like really
Speaker 2: not that you want to get hit in a game,
Speaker 2: but it gives a really strong incentive to not be
Speaker 2: damaged because the longer you go without being damaged, the
Speaker 2: more your stamina increases to the point in which you
Speaker 2: get this flow state where every single time you dodge
Speaker 2: it opens up like hot spots in the world to
Speaker 2: shoot that then like stuns enemies and it just gives
Speaker 2: like this really really good push to like always keep moving,
Speaker 2: to do everything. You cannot get hit despite being surrounded
Speaker 2: around thirty enemies at all times, and there's like this
Speaker 2: really good like sort of I don't know, I feel
Speaker 2: like I use this word a lot, but I can't
Speaker 2: help it. But like this good dance of like the
Speaker 2: powers you get, the spells you can cast have elemental
Speaker 2: effects that can affect enemies around you or even your
Speaker 2: how the way your gun works. So if you throw
Speaker 2: lightning at like a horde of enemies, the lightning will
Speaker 2: shock everyone at once, and if you shoot one enemy,
Speaker 2: it casts damage like throughout the lightning bolts, so it
Speaker 2: attacks many enemies at once. And there's a lot of
Speaker 2: cool elements like that where it's like some heavy there's
Speaker 2: like some heavier spells where you cast us like this
Speaker 2: giant bell into the sky, and every single time you
Speaker 2: shoot the bell, it like lets out this ring that
Speaker 2: stuns all the enemies. And like there's this really good
Speaker 2: flow steed of like controlling a crowd, throwing this bell
Speaker 2: into the sky, shooting the bell, stunning all your enemies,
Speaker 2: like setting them all like casting lightning on them, and
Speaker 2: then shooting this like change attack of lightning that's like
Speaker 2: messing up all the enemies at once, and it's awesome.
Speaker 2: It feels so good, and for a game that's an
Speaker 2: early access, I didn't. I think I only like experienced
Speaker 2: like one bug and it was like fine, Like it
Speaker 2: was like an just I got stuck in the environment
Speaker 2: and there's like an unstuck feature which I used, and
Speaker 2: like happened once, and it didn't even happen during battle.
Speaker 2: It happened like I was just like walking around one
Speaker 2: of the safe zones. So that's a game. I've been
Speaker 2: playing and I think it kicks ass and I'm really
Speaker 2: excited about it. It was like it's a good to
Speaker 2: be excited about a game and then play it be like, oh, yeah,
Speaker 2: this is like cool. I do have some concerns about
Speaker 2: like so it kind of has different classes, it's not
Speaker 2: and they're not really classes. It's basically like you start
Speaker 2: with a different load out of weapons and then uh,
Speaker 2: your character's just leveled differently. But as you collect more
Speaker 2: which fire in this case of souls, you can start
Speaker 2: to build out your character however you want, and like
Speaker 2: change the guns I ever want, So you can start
Speaker 2: with one build and then slowly mess your character into
Speaker 2: something else if you want. But my only concern is
Speaker 2: like when I restarted with a new class, just to experiment.
Speaker 2: Replaying the earlier areas was like extremely boring, not in
Speaker 2: a way that like Blood boring is. We're like playing
Speaker 2: in new class and like and starting blood Born again
Speaker 2: and like being in that environment, like there's something like
Speaker 2: I don't know, there's like something really satisfying about like
Speaker 2: you know that world now, yeah, and then you can
Speaker 2: like maneuver through in a really cool way. You can
Speaker 2: run through it really quick, yes, yeah, and you feel
Speaker 2: like a bad ass. This didn't give me that feeling.
Speaker 2: It more so just came off boring, like I'm shooting
Speaker 2: these enemies again. I'm just doing whatever. I kind of
Speaker 2: level up right now as fast as I can so
Speaker 2: I can get to the next level. So that's like
Speaker 2: my only sort of early access critique at the moment
Speaker 2: is that it's just I don't think it's very fun
Speaker 2: to experiment with other builds just yet. But that's like
Speaker 2: a rather minor thing in comparison to just picking a
Speaker 2: class or build and like just leveling that dude out
Speaker 2: and sticking with it and gunning shit down. It also
Speaker 2: has an extremely difficult It has a really intense difficulty
Speaker 2: spike once you hit a certain level where new enemies
Speaker 2: are introduced and new concepts are introduced. So similar to
Speaker 2: Blood Boring, where like you hear the bell of a
Speaker 2: witch or whatever they call them in Blood Boring. Oh yeah,
Speaker 2: and you have to go find them and find her
Speaker 2: and her before like shit goes back. You go insane, right,
Speaker 2: like you're.
Speaker 1: Like summon stuff or you can kind of think you're
Speaker 1: like sanity meter or whatever like goes Yeah.
Speaker 2: There's like different enemies that kind of both do similar things.
Speaker 1: Yeah, So that exact same concept is in witch Fire,
Speaker 1: where like you can be in an environment slang enemies
Speaker 1: and all of a sudden.
Speaker 2: Like you'll be alerted. That's like the witch sees you
Speaker 2: and you have like a certain amount of time until
Speaker 2: the witch like basically drives you insane. And then the
Speaker 2: horde multiplies and like there's ghosts that come and attack
Speaker 2: you and you have to like either a kill all
Speaker 2: of them or survive for x amount of time. WHOA,
Speaker 2: And I don't know if I'm just like suck or what.
Speaker 2: But I have not located the witch and I can't
Speaker 2: like I don't know how to get past it, Like
Speaker 2: I don't know how to figure out like you hear
Speaker 2: the bell start to ring it's just like blood Borne,
Speaker 2: and I was like, I have no way of locating
Speaker 2: this motherfucker, finding her and killing her. So it's like
Speaker 2: there's little things like that that I feel like are
Speaker 2: kind of just thrown at you. And I feel pretty
Speaker 2: good at the game, but that's like extremely punishing when
Speaker 2: in an environment that's like already punishing. And then like
Speaker 2: there was another scenario which like random events sometimes occur
Speaker 2: where like this boss showed up the drowned captain, and
Speaker 2: I went and then the Witch was at the exact
Speaker 2: same time, and it just was like it.
Speaker 1: Felt like a lot of things were being stucked, and
Speaker 1: it happened consistently, like these things were being stacked on
Speaker 1: top of each other. The Witch can also make you
Speaker 1: go insane during a boss fight, which is like, so
Speaker 1: I haven't been struggling with the first boss fight of
Speaker 1: that game, because I'll get there and I'll feel really
Speaker 1: good and I'll be in a good flow, and then
Speaker 1: it's like he casts like fifty enemies. Is like fine,
Speaker 1: I'll cast my spell, my bell, stunned them, do my thing,
Speaker 1: and then all of a sudden's like the Witch has
Speaker 1: seen you, and then all of a sudden you go insane,
Speaker 1: all these ghosts start attacking you. So that's like there's
Speaker 1: just some balancing issues unless I'm just bad. But I
Speaker 1: don't feel bad at the game, feel pretty good at it.
Speaker 1: It's just that there's certain parts where I was like,
Speaker 1: I don't know how the fuck any person is supposed
Speaker 1: to handle this, like this sort of crowd control.
Speaker 2: So yeah, maybe could use a little tweaking. Yeah, it
Speaker 2: just needs to be dialed back a bit like the
Speaker 2: early the earlier stuff that thinks too easy, and I
Speaker 2: think the second level, once you hit a certain level,
Speaker 2: once you lovely character up a certain point, gets way
Speaker 2: too hard. But it's really good. I'm like really all
Speaker 2: about it. And like there's like a hunter's dream like
Speaker 2: world like hub world that you can go to and
Speaker 2: where that's where you're like level up and like change
Speaker 2: your gear out. But it feels good. Go for once
Speaker 2: I'm playing something new, I'm playing something cool. But then
Speaker 2: they totally totally opposite into that I'm playing Not too Long,
Speaker 2: a game in which he plays a small boy on
Speaker 2: summer vacation. It's a little different, just smitch different. I'm
Speaker 2: still hunting bugs. Nothing you humbugs and which fine, but
Speaker 2: I feel like I could play a little bit more
Speaker 2: of Menacing if I wanted to be like, I'm gonna
Speaker 2: catch all these goddamn bugs, then I've just become Starship Troopers.
Speaker 2: Everyone fights, no one quits. Now when you're a ten
Speaker 2: year old kid and you're trying to catch as many
Speaker 2: bugs as possible in this summer.
Speaker 1: Town, So tell me about now, stam on, because this
Speaker 1: is this has been around for a while, right, like
Speaker 1: this series.
Speaker 2: I think it's known as not Too Yami. It's like
Speaker 2: it's actual thing. So I've never played any of these games,
Speaker 2: but I've always known about them. I don't even know
Speaker 2: how many of them are localized, to be honest, I
Speaker 2: think not many. I think because I want to say,
Speaker 2: it was like a big deal. Yeah, so for finally
Speaker 2: getting them here. Yeah. So for those of you who
Speaker 2: don't know, Not Too Yami is a series is a
Speaker 2: Japanese video game series in which, like you, basically you
Speaker 2: play as a little kid on summer vacation and then
Speaker 2: if I if my research doesn't do me wrong, each
Speaker 2: game takes place in August, from like August first to
Speaker 2: August thirty first, and because that's in case you didn't
Speaker 2: know that's how many days are in August. So you
Speaker 2: play through, play through the month of August, and basically
Speaker 2: the entire thing is like you just live a summer
Speaker 2: vacation and like through that time, day and night cycle
Speaker 2: open world. You get to talk to the people in town.
Speaker 2: There's a little storylines that happen along the way.
Speaker 1: So you're you know, Stardy Valley without without any of
Speaker 1: the management shit, the no no. But I guess that's
Speaker 1: sort of like you know you have every day. Yeah,
Speaker 1: how are you going to spend your day?
Speaker 2: What are you going to do? Who are you going
Speaker 2: to talk to?
Speaker 1: But yeah, you're not building a garden, yeah, per se,
Speaker 1: But you aren't catching bugs?
Speaker 2: Yeah? Yeah, you can catch a bug. You can choose
Speaker 2: to catch a bug or two. First, to catch ten,
Speaker 2: then I wants you to catch thirty. Then I want
Speaker 2: you to catch fifty. Who knows who's asking this kid
Speaker 2: to catch all these bugs? I think he's just asking himself.
Speaker 2: It's like, you catch ten bugs, and all of a sudden,
Speaker 2: he opens his notebook, it's like, well, time to catch fifty.
Speaker 1: Uh.
Speaker 2: But uh, this is my first time playing one, and
Speaker 2: I've always been fascinated by these because I love the
Speaker 2: Slice of Life yeah style game, and I love the
Speaker 2: idea of like roaming around a small town and watching
Speaker 2: watching people, which sounds way more messed up than I
Speaker 2: intended to. It's why I love Deli Premonition. It's why
Speaker 2: I had such a fascination with that one game PS
Speaker 2: one that I think, but where the funk was it falls?
Speaker 2: That game was rough, but that's the same idea, open town,
Speaker 2: day and night cycle. You can like everyone has a routine,
Speaker 2: even the Good Life. The other game by why Owl's
Speaker 2: ye sweary who did it? Like same idea. I think
Speaker 2: I want to do my research, but I have a
Speaker 2: feeling that the Good Life is like heavily heavily influenced
Speaker 2: and inspired by notasu Yami, like like it has to be.
Speaker 2: Now that I'm playing the Not Too Man, it feels
Speaker 2: like I'm playing like a less Janki version of the
Speaker 2: Good Life without like the murder mystery that goes nowhere
Speaker 2: and turning into being able to turn into a cat
Speaker 2: and dog like in the Good Life. M Yeah, so
Speaker 2: now someone's great. I like boot it up, not really
Speaker 2: expecting a lot, and it's it actually stopped me from
Speaker 2: playing other games like this is the Police or even
Speaker 2: frost Punk. Oh really, I now like I'm actually playing
Speaker 2: not Touman instead when I go to bed.
Speaker 1: So it finally broke yours. It's what broke it. It's
Speaker 1: what broke the frost spouse like until Frostbuck two comes out.
Speaker 2: But like I was on a real kick for strategy
Speaker 2: sim games and not too long is the first thing
Speaker 2: that was like, you know what this is? Like this
Speaker 2: is Kurt DNA shit. I just get the wander around
Speaker 2: town and like learn about people, see people's slices of life,
Speaker 2: spy on them if I wanted to want to learn
Speaker 2: their routines, know where they go, see what they're up to.
Speaker 2: Make it sound like a horror game. Well that's how
Speaker 2: Kurt plays ten year old kid. He's just like.
Speaker 1: Watch when I was a kid, I had a journal
Speaker 1: where I spied on people.
Speaker 2: Really okay, yeah I would like follow people. I would
Speaker 2: like not follow them. That sounds worse, but like I
Speaker 2: would watch people in my neighborhood from like my windows,
Speaker 2: and then he'd be like, oh, look there's a bug.
Speaker 1: Yeah it no, I would and I would make notes
Speaker 1: unlike what people I used to spy on my dad.
Speaker 2: He was like fairy. He was like absolutely aware that
Speaker 2: I was like spying him. But I used to like
Speaker 2: get behind his compbook boxes with my composition notebook and
Speaker 2: like make notes. I'm like what he was doing? Do
Speaker 2: you have these notebooks still?
Speaker 1: Oh?
Speaker 2: I highly doubt it. Many things for my past have
Speaker 2: been lost in the stands of time. I want to
Speaker 2: know what little Kurt I'm making sure I made up
Speaker 2: some ship like I'm sure I was like the like
Speaker 2: the demon is in his layer, he's now eating four
Speaker 2: He's now eating four children and drink his own beer.
Speaker 2: None of that's true, obviously, but that's probably what's in
Speaker 2: my notebook. And then I probably and I probably said
Speaker 2: I was like shot today at school, like by the
Speaker 2: thugs in the in the alleyway, and I and I
Speaker 2: killed them with my Jackie Chan stunt moves. And now
Speaker 2: I'm back at home watching my mother uh unzip her
Speaker 2: skin and turn into an alien. And then I don't
Speaker 2: know if that says about me, but anyways, so this game,
Speaker 2: this game, the entire point of these the series is
Speaker 2: to like capture like not so much. I was reading
Speaker 2: about it, like the director's intent was like not so much.
Speaker 2: The Capture, like the nostalgia, but like the simplicity and
Speaker 2: feeling of being a kid in summer vacation and really
Speaker 2: having nothing. You could do anything you want or choose
Speaker 2: to do nothing. So this does really like hit that
Speaker 2: point in my brain where like I feel comfortable because
Speaker 2: it's like I'm not treating the game as though I
Speaker 2: have any objectives, and I could choose the ghost spy
Speaker 2: on someone and see what they're doing and where are going,
Speaker 2: and then go catch the butterfly that just flew by me. Yeah,
Speaker 2: but it's really awesome. I'm really enjoying it a lot,
Speaker 2: and like it was like kind of like a surprise
Speaker 2: thing for me, Like, yeah, I'll give a shot, and
Speaker 2: it's it's quite inspiring. That sounds cool.
Speaker 1: There's something about a game that doesn't demand anything from.
Speaker 2: You, yeah, or like not even so much. Like it
Speaker 2: doesn't even demand because like there is there's a ship
Speaker 2: ton of stuff you can do, sure, but it's like
Speaker 2: there's no expectation. There's like no stress, right, like.
Speaker 1: You know, like I know that's always the thing that
Speaker 1: like stresses people out about like like a like like
Speaker 1: persona for example, right, Like it's like what do you
Speaker 1: want to do with your day, and like I treat
Speaker 1: it as just like whatever I do that day, I
Speaker 1: do that day.
Speaker 2: But people get like.
Speaker 1: I or like I have to maximize that I have
Speaker 1: to like do everything or like fuck that.
Speaker 2: Man, you know, like I guess, so, I mean, like
Speaker 2: that's probably why there was like like I always talk
Speaker 2: about this where it's like if I don't like certain
Speaker 2: characters and games, I don't want to engage with them.
Speaker 2: So if like Persona gives me the ability to like
Speaker 2: not have to talk to certain people because I simply
Speaker 2: don't want to, I won't. Well that's the thing.
Speaker 1: I I firmly believe that beating a Persona game and
Speaker 1: not doing everything is the actual proper supposed to play it,
Speaker 1: like your proper but like more like a more humanistic
Speaker 1: I think some people treat like one and doing all
Speaker 1: the social links is like the thing you're supposed to do.
Speaker 1: But I'm like, that's actually the outlier. I don't think
Speaker 1: you're not supposed to play those games that way. You're
Speaker 1: supposed to be okay, missing things and not hanging out
Speaker 1: with everyone.
Speaker 2: But we live in an age of fomo of It
Speaker 2: doesn't help that everyone these days feels the need that
Speaker 2: they do need to do everything that they do need
Speaker 2: to be involved in like have the friends and do
Speaker 2: the stuff.
Speaker 1: But no, that's that's a good comparison though, Yeah yeah,
Speaker 1: or like a you know, uh to to pivot to
Speaker 1: a game. I've been playing Feels of Miss Era.
Speaker 2: The game with the people that you can get in
Speaker 2: a relationship with.
Speaker 1: Well, there's it's not in there yet apparently because it's
Speaker 1: so this is an early access Stardo Valley. It's early
Speaker 1: access pixel art, but it's like a but it's like
Speaker 1: a specific it's an interesting kind of pixelar.
Speaker 2: It's like like g BA era. Yeah. Yeah, it's like
Speaker 2: not your usual It's like was the gb was that
Speaker 2: thirty two bit or six? That was thirty two bit?
Speaker 1: Right?
Speaker 2: I think so, because it's like.
Speaker 1: Gbare is like elevated s nests where it's like it's
Speaker 1: the snass, but it can do more than what it's like.
Speaker 2: It's like post like GBA pixelar is like post PlayStation
Speaker 2: figuring its ship out. Yes, so like you get to
Speaker 2: see like the tail end of like what people do
Speaker 2: with the technology.
Speaker 1: Yeah, and it's like but it's like it's still kind
Speaker 1: of big and chunky in stocks because it was not
Speaker 1: a portable so it needed to be very legible. So
Speaker 1: it kind of gives me that energy. I don't know
Speaker 1: if that's there was their influence, but that's the vibe
Speaker 1: I get playing. I'm like, ah, this feels like it
Speaker 1: like this would exist on a g B A, which
Speaker 1: makes sense because games like Harvest Moon were you know,
Speaker 1: portable games for the longest time, an addition also being
Speaker 1: on console. But yeah, this is uh, it's early accessed.
Speaker 1: You cannot romance yet apparently that's what I've been told.
Speaker 1: But but I but I look at their list and
Speaker 1: it says which ones are single and which ones are not,
Speaker 1: and I was like, there, you know they're going to
Speaker 1: add that again.
Speaker 2: They're going to get that in there.
Speaker 1: It is I'm very early and so far, I would
Speaker 1: say it is extremely started.
Speaker 2: Valley like.
Speaker 1: Uh blatant, feels kind of almost accusatory, but it is like, oh, yeah,
Speaker 1: you're you're just making that game.
Speaker 2: But you like it's Do you feel like it's adding
Speaker 2: things that people have wanted mhm? Or does it feel
Speaker 2: like a reskin?
Speaker 1: I don't think it feels like a reskin. Like I said,
Speaker 1: I I do think it's changing up some stuff. I'm
Speaker 1: also so early it's kind of difficult for me to
Speaker 1: to truly say. As far as what people want, I
Speaker 1: don't know. I know the Stardoo Valley community is like
Speaker 1: insane and they just they just have been like playing
Speaker 1: that game for years and they have all sorts of demands.
Speaker 1: I will say, compared to Stardoo Valley, I am more
Speaker 1: interested in the characters so far.
Speaker 2: In fields of in terms of what is it called
Speaker 2: fields of fields of miss miss miss so none of
Speaker 2: us can say, mistera mystery. I don't. I've never heard
Speaker 2: it set out loud, and my brain miss mstra.
Speaker 1: MISTRASTRONI MSTRONI feels a Misterronie.
Speaker 2: From here and now I did I didn't.
Speaker 1: I think the characters and started Valley are okay, but
Speaker 1: I never gravitated towards a lot of them, to be fair,
Speaker 1: and a part of it, honestly is a sound very shallow.
Speaker 1: It's not.
Speaker 2: The character portraits are very ugly.
Speaker 1: Oh so, okay, So you hate you hate ugly people, Yes,
Speaker 1: you hate ugly pixelar people. I hate I hate poorly
Speaker 1: drawn people. Okay, alright, that's different. That's a better way
Speaker 1: put it. It was, Yeah, it was more just like But
Speaker 1: I think the more important point is that were they
Speaker 1: uninteresting because they were poorly drawn or do you just
Speaker 1: don't think they were written interesting? Well?
Speaker 2: I think I just because they need to look a
Speaker 2: certain way for you to be.
Speaker 1: Into maybe, but I just didn't find myself gravitating terms
Speaker 1: those people or like a lot of them. I was
Speaker 1: just like, oh, like, there are some that I really like,
Speaker 1: was like, I kind of want to know your deal.
Speaker 2: But other characters are just like.
Speaker 1: Like, there's like this one guy who's just like a
Speaker 1: he's just like a total like asshole to you star
Speaker 1: and start very enemies to lovers kind of thing where
Speaker 1: he's just like, ugh, you suck and he like I'm like, okay,
Speaker 1: I don't hang.
Speaker 2: Out with you then bye.
Speaker 1: And he doesn't look sexy. I didn't think, so okay,
Speaker 1: but would that be different if you looked well, okay,
Speaker 1: So in Feelds of MINNESTRONI everyone looks so hot. Everyone
Speaker 1: looks incredibly attractive.
Speaker 2: That's the thing, though. I always get a little worked
Speaker 2: up because it's like there's like this like sort of
Speaker 2: subjective idea. No, no, no, there is there is. I'm
Speaker 2: like when I see the objectively.
Speaker 1: Subjectively, I think everyone looks hot, but I also think
Speaker 1: there's a good variety of of of people, although some
Speaker 1: of the people that I also thought looked hot. We're
Speaker 1: in a relationship, and I was like, clearly, I'm not
Speaker 1: gonna be able to like, we'd like see a character,
Speaker 1: We're like, wow, they look great, can we romance to them?
Speaker 1: They'd be like, Hi, I'm blah blah blah, and here's
Speaker 1: my wife. We're in a loving relationship.
Speaker 2: I was like, damn it, bitch, throw potatoes at her,
Speaker 2: just like.
Speaker 1: I don't know, but yeah, like I you know, I
Speaker 1: think there's a good variety of of characters.
Speaker 2: I think they're like it's I like the arts, we
Speaker 2: need more ugly people in games, like deliberately ugly people,
Speaker 2: not deliberately but naturally. How do I put this, Like
Speaker 2: you're saying they're all hot, No, it's it's it's because
Speaker 2: I could look at them and be like, there's a
Speaker 2: lot of the case when I see this dating sim
Speaker 2: games where it's like, I mean, they're definitely everyone's so hot.
Speaker 1: It has that they're trying to I want to unconventional
Speaker 1: looking people. I would agree with that, which is why
Speaker 1: I like the guy in uh the new Zombie game,
Speaker 1: this remake of the West. Yes, I like Frank West.
Speaker 1: I date Frank West and uh, Frank West dating Rising. Yes,
Speaker 1: he's so we talked about that. I love, But like.
Speaker 2: I want more unconventional looking people like him, like less
Speaker 2: of the archetypical attractive person sure in all shapes and sizes. Yeah,
Speaker 2: but like the like the thing like I want like
Speaker 2: because like so many times you see certain body traits
Speaker 2: that are used quite poorly to demonstrate a person's character,
Speaker 2: like about way like for example, like the infamous hooked nose,
Speaker 2: Like people are always seen as bad guys or like
Speaker 2: even dudes with like uh receding like widows peak hairlines
Speaker 2: are like usually seen as like suave bad guys. Yeah,
Speaker 2: and I want to see more of those features and
Speaker 2: like protagonists that are just like they're just like not
Speaker 2: yeah just like yeah yeah yeah, I mean yeah, not
Speaker 2: to take off the tangent, but.
Speaker 1: That's a valid I think it's a valid complaint because
Speaker 1: you look at this game and you're like, oh, you know,
Speaker 1: it's it's your typical I would say, like younger audience
Speaker 1: kind of like I'm drawing like a person and and
Speaker 1: even though there's a good like variety of of you know,
Speaker 1: like genders and skin types.
Speaker 2: And and and body shapes, it's still it's still in
Speaker 2: that kind of like conventionally mold. So I think that's
Speaker 2: a valid complaint. I think that's also just me as
Speaker 2: someone who like I never I've never I've never had
Speaker 2: the opportunity to like play a game where I've like
Speaker 2: actually been interested in dating anyone in that game, Like
Speaker 2: I've never, and I've played plenty of games that have
Speaker 2: those options, but I'm always like, I don't like you.
Speaker 2: I was like how you look and how you talk.
Speaker 2: Or there's the people I like how they talk, but
Speaker 2: they can't I can't do it. They can't do anything.
Speaker 2: I can't hold their hands. Anyways, that's just that's just
Speaker 2: k platonic, Like I just wanted more healthy platonic relationships
Speaker 2: with my games with unconventional looking people.
Speaker 1: Sure it's fair, Yeah, yeah, anyway, fields a ministronie feels
Speaker 1: a ministronie. It's it's good so far. But like I said,
Speaker 1: it is very much like how much early.
Speaker 2: Access is it? Like what can you what is the
Speaker 2: limits of Like that's a good.
Speaker 1: Question, I mean, so so far, it's like I I
Speaker 1: you know, I have my farm, I can have your farm.
Speaker 1: I have my farm. I can farm. There's quests, there's seasons,
Speaker 1: like you're changing in and out seasons. I'm doing quest
Speaker 1: lines for people. So it's it seems like they've written
Speaker 1: a good amount of that stuff in there, and the
Speaker 1: loop is there, right, and the loop is there, so
Speaker 1: it feels like a fully functioning game. It's just that,
Speaker 1: you know, maybe like there's some of the other elements
Speaker 1: that aren't quite there yet, Like I don't know, like
Speaker 1: how in depth, like you know, other a bunch of
Speaker 1: like events and activities, and you know, because like things
Speaker 1: like started will be.
Speaker 2: Like oh, there's like the festival this week or something like.
Speaker 1: I don't know, like maybe how much of that is
Speaker 1: in this game because I'm just not that far yet.
Speaker 1: But what I've played so far it is it's scratching
Speaker 1: that that itch, and at least for me, I find
Speaker 1: the art style more appealing than stardy valleys, So I'm
Speaker 1: kind of a little more drawn to it because of
Speaker 1: that GBA look. So I'm I'm like, I'm digging it.
Speaker 1: I'm gonna play a little bit more of it. I know,
Speaker 1: Lucy James is like super into it. She said she's
Speaker 1: been like ten fifteen hours into it or something. It
Speaker 1: is having a really good time with it.
Speaker 2: Chump change. I mean how long is keeping up for? Yeah?
Speaker 2: For for what the four days has been out or whatever.
Speaker 2: She's what she could have had eighty some hours. Yeah,
Speaker 2: what is she doing? Is she doing living her life? Yeah?
Speaker 2: What is that about? Uh?
Speaker 1: Well that's cool yeah neat yeah, yeah, yeah.
Speaker 2: Cool cool Minnestroni Fields of Ministroni. I never want to
Speaker 2: know what that game is actually called. I will only
Speaker 2: refer to as Fields of Minestroni, in which I would loved.
Speaker 2: I always talk about what I would love. It's like,
Speaker 2: you know, if you told me, if you came in
Speaker 2: here and you're like, Kurt, I'm playing this game called
Speaker 2: Fields of Minestroni. Everyone is just a bunch of fucking
Speaker 2: googly Italian guys.
Speaker 1: You have your pasta farm, yeah, and I'm just like,
Speaker 1: now we're talking. I got your pasta farm where you
Speaker 1: grow pasta, You grow pasta, Yeah that's how that works.
Speaker 2: Yeah. You got your sea of sauce you get you
Speaker 2: get sauce from the lake. Yeah. Yeah, you're like, oh,
Speaker 2: this is my going all the way back to just
Speaker 2: filling my PC with pasta. I guess my piece was spaghetti,
Speaker 2: which I haven't had to do. Piec's been holding up great,
Speaker 2: that's good. Plays wish fire great. I mean that's because
Speaker 2: we used high qualities. Because that's because we put motherboard.
Speaker 2: We put a Barada ry on the motherboard. Yeah, exactly,
Speaker 2: squished it right in there. That that that thing keeps
Speaker 2: it nice and cool. I know, I know, that's great.
Speaker 2: So when I boot up deals in Minnestrone, it starts
Speaker 2: to just ooze, uh sauce. Yeah, and I'm leaking out
Speaker 2: of your TV. Yeah, like Mama Mia, get the plate,
Speaker 2: get the pasta. The computer's milking uh yeah, cool?
Speaker 1: Good god, oh my god. You know what that segment is?
Speaker 1: What is how do you tie your shoes?
Speaker 2: And it's just okay, I'm gonna yeah, do you do
Speaker 2: the bunny ears or the around the finger and through
Speaker 2: the loop? I do the bunny ears? Am I the
Speaker 2: only one who does around the finger and through the loop?
Speaker 2: But she's no one taught me how to do that,
Speaker 2: so you know what it is? Right? Okay?
Speaker 1: Yeah, okay, So okay, I got a sneaker on the
Speaker 1: table right now. All right, so Kurt unty shoes. All right,
Speaker 1: so you do your first cross okay, he did a cross,
Speaker 1: and then you do a single ear right, and you
Speaker 1: take the other strings and you put it around the
Speaker 1: finger okay, and then you push that loop through there
Speaker 1: and then bare them.
Speaker 2: Wow, that looks so.
Speaker 1: Clean through the finger and around through around the finger
Speaker 1: and through the loop.
Speaker 2: I don't know if that's the official calling. You do
Speaker 2: the loopty loop and pole. Yep, those are looking cool. Yeah.
Speaker 2: I do the loopty loop and pool pol pole, And
Speaker 2: then I sing the humpty dumpty not like the uh
Speaker 2: not the like. I'm like, I like mcgirl's like, oh meal,
Speaker 2: you know, like, okay that dumpty dump.
Speaker 1: Do the humpedy dump. Come on, do the humpty dump.
Speaker 1: So I tie my shoes, do the loop and cool,
Speaker 1: and then all the King's horses and all the King's
Speaker 1: man and then do the humpty dump. I like Mcgirl's lump.
Speaker 1: I like my girl's like, oh, I can't remember what
Speaker 1: it is about oatmeal. Yeah, fields of MINNESTRONI that was
Speaker 1: a cool segment. Yeah, that was pretty good. We need
Speaker 1: to do that more often, I agree. Anyway, I think
Speaker 1: it's time that end this podcast. It was actually the
Speaker 1: segment to end it. No, I just wanted to see
Speaker 1: what you were gonna do. I just kind of threw
Speaker 1: it to you and yes, exploy.
Speaker 2: All right, thank you.
Speaker 1: Everyone for listening to this excellent, top tier episode of
Speaker 1: games Spot After Dark.
Speaker 2: Kurt, thank you for being here as always. Thank you.
Speaker 2: I'm surprised to keep getting it has to come back.
Speaker 1: So next episode is episode two fifty big deal games
Speaker 1: Coms happening next.
Speaker 2: I will be gone, You will be gone.
Speaker 1: I don't know if we'll be able to do an
Speaker 1: episode next week because of how crazy busy will be
Speaker 1: with games Com unless I can get Jake to come in. Okay,
Speaker 1: you're gonna gone, Lay and dam will be gone in Germany?
Speaker 1: What are you excited about for Germany? By the way,
Speaker 1: because is this your first well, it's not your first
Speaker 1: time in Germany.
Speaker 2: It is my first time in Germany. It is Oh
Speaker 2: my god, that's my first time in Germany. I've never
Speaker 2: been either. So well, I'm well, damn now, you know,
Speaker 2: put you in a box and ship from there. I know.
Speaker 1: I mean, you've been all over the damn world this year, right,
Speaker 1: A bit a shocking amount of travel.
Speaker 2: Yeah, so games Come is going to be well, I
Speaker 2: went to Canada this year with you, and I think
Speaker 2: games Come will be It's not as good as that,
Speaker 2: but now as good as London, Ontario, Canada. No no, no,
Speaker 2: I give you that on but uh yeah, first time
Speaker 2: in Germany for obviously. With that said, first games Come,
Speaker 2: I have really no expectations. I've heard a lot of
Speaker 2: different things. Uh, I know I'm going.
Speaker 1: To be seeing a lot yeah, stuff that I'm not
Speaker 1: going to talk about just yet, but I am. I know,
Speaker 1: my my itinerary is pretty full and there's a few
Speaker 1: things in there that I'm pretty excited about. Yeah, pretty
Speaker 1: pump to see. It seems like it might be a
Speaker 1: pretty big One's dear, it feels that way.
Speaker 2: I mean games Comes always uh always.
Speaker 1: Not weird to me, but it's always like you kind
Speaker 1: of get you kind of get your announcements, your big
Speaker 1: announcements at E three at what we used to be
Speaker 1: three now summer game Fast, and then you get to
Speaker 1: see a little bit more context of ethic a games Come,
Speaker 1: I feel like. So I feel like games Comment is
Speaker 1: never really.
Speaker 2: A place I looked at for big new surprises, just
Speaker 2: more information on what we've already learned about.
Speaker 1: That's my perception. Yeah, it's also a more public facing show. Yes,
Speaker 1: so I always took it as like it's the place
Speaker 1: where you're you get to the average person. Yes, to
Speaker 1: the play some of the things that were announced out
Speaker 1: of E three slash.
Speaker 2: Yeah, the humans smar games.
Speaker 1: That's the humans, not us, not us demons generates write
Speaker 1: our notes.
Speaker 2: Yeah, yeah, spying from a distance. The humans get to
Speaker 2: go Jesus Christ. I'm trying to I'm trying to hold
Speaker 2: them on a higher caliber than I see myself. But right, exactly,
Speaker 2: it's a more public facing show for the gamers. The gamers, Yes,
Speaker 2: not to say that we are in the other the
Speaker 2: other that you bring a notebook and just like spy
Speaker 2: on people the whole time. I are I always do
Speaker 2: to this day.
Speaker 1: When do you think about it. That is kind of
Speaker 1: your job. Yeah, that is literally mycro your notebook exactly.
Speaker 2: I talk to people and I interview them, and I
Speaker 2: make notes and I turn those notes into articles and
Speaker 2: pieces of information that I share with the rest of
Speaker 2: the world. Yeah, I know.
Speaker 1: It's it's very telling. There's a through line in your life.
Speaker 1: It's very telling.
Speaker 2: That as a young boy, I was like, I like
Speaker 2: to observe people, and then as an adult it's like
Speaker 2: I observe them for a living and in art and
Speaker 2: other things. So it all makes sense. And I'm going
Speaker 2: to go to Germany and I'm going to observe the
Speaker 2: Germans and observe the normal people and the other people,
Speaker 2: and I'm gonna have a tough time because I'm pescatarian.
Speaker 2: And apparently there's like very little options outside of just
Speaker 2: eating meat. No like that.
Speaker 1: You can't really drink beer, which is button trying to get, like, uh,
Speaker 1: just like whiskey.
Speaker 2: I'd rather not be walking around with a flask on me.
Speaker 1: Well, apparently apparently it's pretty easy to get just like
Speaker 1: little bottles of whiskey.
Speaker 2: Oh god, So you could just carry those in your pocket.
Speaker 2: I don't know if that makes me feel any better.
Speaker 2: I think I'd rather have a flask at that point.
Speaker 2: There's something a little bit more classy that taking off
Speaker 2: flask than it is like digital bottle out of the
Speaker 2: back take my medicine.
Speaker 1: But I picture you taking five of those bottles out
Speaker 1: and then slowly pouring them.
Speaker 2: Into a flask.
Speaker 1: Yeah yeah, yeah, and then suddenly I'm like, wow, look
Speaker 1: how much class are I am?
Speaker 2: Now I'm ready, Now, I'm ready. Uh so we'll see,
Speaker 2: but I'm very excited. Excellent, and uh I'll be taking
Speaker 2: that flight alone, oh, which I like cool and uh
Speaker 2: probably PLAYABIVI. How long have a flight?
Speaker 1: Is it?
Speaker 2: Fourteen hours? Is it's pretty long. There's a flight and
Speaker 2: then a little lay over. Oh okay sucks, so it
Speaker 2: comes out that long. So it's fine, but it's good yea.
Speaker 1: Yeah. Yeah, so stay here a game spot to see
Speaker 1: all the games company.
Speaker 2: Yeah, we're gonna have a lot of coverage of that.
Speaker 1: And yeah, like I said, that might mean there's no
Speaker 1: podcast next week. I'll do my best to wrangle somebody,
Speaker 1: but it might it might not happen, but if not,
Speaker 1: then we'll see the week after for episode two hundred
Speaker 1: and thirty. Hey that's the sound. Yeah, that signifies we've
Speaker 1: we've made it exactly. Yeah, thanks for sticking around, uh,
Speaker 1: as always, everybody, we really appreciate it. As a reminder
Speaker 1: from what I mentioned last week, we are also planning
Speaker 1: on moving offices. So on top of just being a
Speaker 1: real busy season, uh, there's a lot of moving parts.
Speaker 1: So there will definitely be a few weeks kind of
Speaker 1: in the later half of September where either we're gonna
Speaker 1: have to do it remote or you might just put
Speaker 1: a pause on it for a hot minute because I
Speaker 1: gotta build a studio and all that stuff, and it's you.
Speaker 2: Know, it's a lot of work. I got people spy on,
Speaker 2: and Kurt's got people spy on. I'm gonna be come
Speaker 2: back as a special guest every week. It's gonna be
Speaker 2: like Kurt's Corner. And it's like, that's when you hear
Speaker 2: like the Law and Order, like dunt dunt, and that's
Speaker 2: the segment sound for It's like and then it's just
Speaker 2: you in a corner. Yeah, it's be like.
Speaker 1: Uh, September fall time, twelve fifteen PM. I was sitting
Speaker 1: at my desk and I don't know why, that's my
Speaker 1: internal monologue voice. That's like and I was watching Jean
Speaker 1: Luke Sypeke tie his shoes attempt to do a loop
Speaker 1: through the loop. What I saw was abysmal. What have
Speaker 1: I learned about this? And then then you know, it
Speaker 1: goes back to the normal podcast.
Speaker 2: Cool, all right, cool, awesome, look forward to that. Everyone.
Speaker 1: See you on the fields of mister any folks, goodbye,
Speaker 1: goodbye