Speaker 1: Step sisters singing race.
Speaker 2: Seas.
Speaker 3: Every Naveian remembers the gigantic cloud black as cuttle beards
ink as it started forming.
Speaker 4: On the horizon.
Speaker 3: It cast an unusual stain on the pristine sky.
Speaker 4: After all, stormy.
Speaker 3: Season wasn't expected for another singing for a long wind
unleashed its fury like a battle cry. Rains started hammering
and footing off, and drifters had to more their houses
and for the first leave flood of the fin It was,
by all accounts most fantastic storm, one which would be
remembered as a great battle. As all were running for
safety and hears remained standing.
Speaker 4: Strong against the Thundron's guy.
Speaker 3: They were known as the Title Blades, elite guardians of
the Floating Islands. Two hundred years. Generations upon generations of
Title Blades kept the city safe and prosperous. They patrolled
the reef barrier day and night, keeping all horrors from
the ocean at bay. But this storm was like nothing
the city had ever encountered. Despite their incredible skills, the
Title Blades were no match for the endless hordes of
sea monsters, and being all less exactly, the higher Council
was summoned. There was one desperate measure that could save
the city, but it came at a terrible price. As
the Arcanists sent the Title Blades away with a precious hyperloom,
their hearts grew heavy with sorrow. Where As they watched
the cold successfully deploying a blinding park of light, they
knew that the city was saved, but the tidle Blades
were no more.
Speaker 2: Look on the lad ground.
Speaker 3: It has been fifteen years since the storm. The air
is warm and the sky is sparingly painted with immaculate clouds, lafs,
and cheers erupted from the local restaurants and racing tracks.
The city of Naviri has never been so beautiful and vibrant.
A magnificent floating statue has been erected near the Citadel
of Time to commemorate the Title Blade's sacrifice. The protective barrier,
known as the Fold is still standing and has made
the lagoon as safe as it could ever be. From
the scattered reefs to the wayward sea. It blocks the
horizon like a huge, glitching glacier, both a gift and
a curve, a brilliant display of experimental time magic, but
also an unstable untested last stand against the horrors of
the deep. As of late, more and more monsters have
started to break through, sometimes weirdly mutated or possessing abilities
never seen before. There is even a rumor that the
Arkanists are considering resurrecting the Lost Order of the Title Blades.
They need only a new generation of dreamers daring to
be heroes.
Speaker 5: Hateabul Can I talk?
Speaker 6: Sure?
Speaker 5: So I found this book and I didn't think that.
I mean, I didn't think that it would be a
problem to read it, and I, well, maybe it's not,
but I well, I might have found some things that
you wrote in it, and I didn't want to hide
that from you. So, well, there's a couple of ones
that are kind of concerning to me.
Speaker 3: I guess.
Speaker 7: You were you were reading my book.
Speaker 5: Yeah, see, I know we're going to go to the
Cidadel times. So I wanted to find out if if
maybe there was something in there about decorum or how
to talk to those people and all that. And I
found some of that. But I I'm really sorry. I'm
really sorry.
Speaker 7: Oh well, that's okay. We could just not talk about it.
Speaker 5: I think we should talk about it.
Speaker 8: Are we going to talk about my notes to design
uh my chronic device for KELP.
Speaker 2: No, I.
Speaker 4: No, look, let me just well, okay.
Speaker 5: One part is really scary to me actually, because there's
this part where you talk about how you're the first
to me, and then you're the second me, and then
you're the third meeting and the first time and the
fourth me and the second time and all of this,
And I just thought, wow, well, I know that that
after what we talked about last time. You remember when
I did the.
Speaker 7: When I did the orange and the yeah, the fruit.
Speaker 4: This isn't the.
Speaker 5: This isn't the first time we've done this. And I
remember you saying so thing like that when we were
in the temple. Yeah, and this is the first time
that you've done this, and you remember, is that right?
Speaker 7: Could I see my book? Would you show me?
Speaker 3: Sure?
Speaker 5: Open it up and show him the page where it says,
I am the first me in this time in this place,
I am the first to me in this second time,
in second place, I am the second me in the
third time, in third place, I am the third me
in the first time, in fourth place, I am the
first me again in the third time in fifth place.
And then you say you don't know when I am
m oh hmm, boul, yeah, does that mean we failed?
Speaker 7: Well, that is my handwriting, so I suppose I must
have written it.
Speaker 8: I just don't remember having written that yet, which means
I must have written at some point in time, but
I don't know.
Speaker 7: Which me did.
Speaker 5: But it doesn't matter because you've written it over and
over and over again, which means you've tried over and
over and over again, and we have.
Speaker 4: If we succeeded, why would you come back?
Speaker 6: I don't know.
Speaker 7: I also.
Speaker 8: When I wrote that, I don't know when, but I
also clearly was being unclear as to when, and the
wear was so that I didn't know when the wear
was so I didn't.
Speaker 7: Ruin it if I found it, but I clearly I
didn't know. I don't.
Speaker 4: Or are when are we now?
Speaker 8: The I have an answer to that question, but I
don't know if it's the right answer anymore because I
don't remember writing that.
Speaker 1: So I.
Speaker 7: Remember something. I'm it's so they said that you're not
supposed to that you can't change anything. That's what they said.
Speaker 8: I was listening in on a conversation and I said
that you can't change things, little things, maybe your little
moments but you can't change big things.
Speaker 1: And so.
Speaker 7: Do you remember when I said that we shouldn't go
to the fold? Remember, yes, I remember. That's because.
Speaker 8: I'm going to tell you some thing and I don't
know if I'm allowed to.
Speaker 7: But also I'm not. Actually, I don't know who would
stop me from telling you.
Speaker 4: So for somebody to stop you right now, I just don't.
Speaker 8: Know if I will. You know, I'm gonna do my best.
So let's say theoretically I am me, I think, but
I'm also more than one me. Okay, let me do
it this way. Let's say I went back in time.
Let's say I went back in time. There's more than
one way to go back in time. There's a way
where you go back in time where you are outside
of time sort of, and you're watching what happened, like
it's like it's a story, a play maybe, and you're
not in your body. You're just watching what happens, like
like you're floating in the water. To remember like that,
like you are floating in the water and you can
see everything that's happening. And that's one way of doing it.
But there's another way where you you take your body
through the fourth dimension. You come back to another another
place in time, and in that moment, in that example,
you're in I think because time and space are all
the same, and so you're still in your same body.
Speaker 7: So it's like you go back and you're in the
body you were in.
Speaker 8: Then, because then is also still now. So it's not
like there would be another me somewhere looking at me.
I am all of the me's at the same time.
So I'm waiting to catch up to myself.
Speaker 7: And so if I went.
Speaker 8: Back into the past, if I traveled the fourth dimension
to see if I could change something, it's like being
trapped in your old body and you can say things,
but then it like it's like maybe nothing happens. And
so when I said don't, let's not go to the fold,
then I feel like we're gonna go to the fold anyway,
and the same things will happen.
Speaker 7: And I can maybe write things down.
Speaker 9: But I.
Speaker 8: I did something, I did something, and I don't know
if I broke something, or if I what I did
was wrong, or if it was always this way. I
don't know if I actually did something or or if
I didn't do something. The I'm going to be in
trouble in the future.
Speaker 2: In trouble?
Speaker 10: Now?
Speaker 6: Who are you?
Speaker 7: I don't know. I don't know when I am. I
don't know if I'm here right now or if I'm
not here right now. I don't know when we are.
Speaker 8: I think I know, But then I didn't write that
in that book. I mean I must have written it.
I don't know when I wrote it. I don't know
who wrote it, which me? I.
Speaker 4: But do you remember all of what? Do you remember?
Speaker 5: You don't remember any of writing any of this, but
but you remember everything, but you don't what do you
remember or not?
Speaker 4: I don't understand.
Speaker 7: I remember.
Speaker 8: Starting the race, and I remember traveling all of us together,
and I remember we were going to go fast, and
I remember that we were going to go try to
get the good points. And then I remember we were
being followed, and I remember we hit the first point,
we did the second point, we did the third point,
and I remember we went we went to the fold,
well not to it, but close to it, to get
the fourth point, I remember, and it didn't we got
we got interrupted before we got to the fourth point,
and there was this giant sea monster.
Speaker 7: It was really big.
Speaker 5: You remember all the things that I remember, But do
you remember other things.
Speaker 7: Too, but you can't remember that because you haven't done
it yet. The sea monster. You haven't done it yet.
Speaker 4: Oh, I thought you were talking about Macora.
Speaker 7: Sorry, no, See you don't know.
Speaker 4: What sea monster.
Speaker 7: See. That's the thing I I the me that I
think I am, but I'm not certain, had a whole
thing with everybody here.
Speaker 8: We win all of these places. We did the race,
and at the very end, right by the end, there
was a sea monster that came and there was a fight.
It attacked us, and Fenton just ran in, you know,
and that's why. And then I thought that Fenton would die.
So I came back here, well not here, this is
not or he.
Speaker 7: Came back.
Speaker 11: Right.
Speaker 5: He went back to.
Speaker 8: Yeah before the race to try to get us to yes.
And then somehow we came back here, and I the
thing is, I.
Speaker 7: I didn't. The way I thought it would be was
that I would go back.
Speaker 8: To write before the race, and maybe I could find
a way to make it, even though it said you
couldn't to, so that Fenton wouldn't.
Speaker 7: He's not dead yet though he just looks real bad.
And I thought I could find a way to. I
don't know what put something in his pocket or or something.
But now we went back to this time.
Speaker 8: And then I'm seeing things written down that I didn't write,
and I didn't I mean, I must have written them,
but I don't know when I did. And then I'm
seeing things that I don't remember writing that says I've
been here, but I don't remember it. And so I
have memories of being in a time and a place,
and I have a memory of being in the fourth Dimension,
but they're clearly other means from other times and places,
other parts of the Fourth Dimension who have done things.
And I don't know if I broke it by going
back the first time and saying we shouldn't.
Speaker 7: Go to the fold, or or if I don't I
don't know, I am, I don't know when I am.
I don't know what I did, what you will do?
Speaker 5: Or hey, I mean, I guess at the end of
all of it, you just have to keep moving forward.
It all comes back around.
Speaker 7: I don't know, because it all comes back around.
Speaker 8: I don't know if I'm moving forward if I'm moving backward,
because because time doesn't work that way, and I don't
know how many people are in my body right now.
Speaker 5: Will you know when there's only one.
Speaker 7: I don't know, was there ever only one. I sometimes
see myself next to myself.
Speaker 5: Oh God, I wish I could help you.
Speaker 7: I'm afraid I messed up real bad or I will.
Speaker 8: But I'm also afraid that maybe I can't mess up
anything at all, and this is always how it's been,
And I don't know what that means.
Speaker 5: If maybe maybe you're the reason that they made the
rules in the first place.
Speaker 8: Oh that means I must have done really bad things
and I've already done them and I can't stop it.
Speaker 5: Or maybe maybe not, maybe this is just maybe this
is just who you are.
Speaker 8: Then I just wish i'd gone to school and I
learned how to do it right. I just have been
just trying to figure it out myself, and I don't
I never I don't want to mess up anything. I
don't want to, I don't want venting to.
Speaker 5: I can't tell you what to do or not to do,
toss mess up or fix or not mess up, or
what mistakes not to make. But you keep saying that
you can't change things.
Speaker 3: I don't know.
Speaker 5: I don't want to think about it either.
Speaker 9: But.
Speaker 12: I don't know.
Speaker 8: I'm afraid that I can't change anything, and I have
to just watch the same thing happening. But I'm also
afraid that maybe I can change something, and that's not good,
don't I thought I could maybe trick it, but I
maybe I can't, and I don't want to, yeah.
Speaker 7: Or trick myself.
Speaker 8: I thought that maybe I know this doesn't make any sense,
but I can't change anything that happened, right right, that's
what they say. But I only know what happened from
what I've seen. So I thought that maybe I could
trick myself, so that if I don't know what happened,
then it's not happened yet, so that then I.
Speaker 7: Could change it. But I can't know that I can't
know it, do you know what I mean?
Speaker 2: So I.
Speaker 7: Thought, if I can trick myself, then maybe I can
do something, but I don't know how.
Speaker 5: I don't Maybe no, maybe listen, calm down. Maybe at
the Citadel of time they'll know something. Maybe we can
find a book or something that talks about this.
Speaker 7: Maybe I might know.
Speaker 4: Maybe you want to keep yourself in the dark a
little bit.
Speaker 5: But at the same time, I don't know. Maybe something,
but if I find out, I feel so helpless that
I can't I can't barely talk this language that you talk,
I can't. I barely understand it. In fact, a lot
of it I don't understand.
Speaker 2: I just.
Speaker 4: Hey, oh, I just thought of something.
Speaker 7: What can I do? Something bad?
Speaker 6: Uh no?
Speaker 4: But I just remember there was something else that you
wrote in the book.
Speaker 5: What was it?
Speaker 4: Well, now I'm wondering if you remember writing it or not?
Speaker 5: What this poem?
Speaker 4: Do you want to read it?
Speaker 6: Uh?
Speaker 13: No?
Speaker 7: I remember?
Speaker 9: It?
Speaker 4: Is it about me? This poem?
Speaker 7: Oh?
Speaker 14: Do you like me?
Speaker 1: Uh?
Speaker 7: Yes? And I have since the day you saved me
all those years ago?
Speaker 4: Oh my god, me too?
Speaker 6: Me too?
Speaker 9: What?
Speaker 15: Yeah?
Speaker 7: I didn't think, but I thought that you would.
Speaker 3: This is really about me. This pole is about me.
Speaker 4: Yeah, that was about I thought it was about Susan.
Speaker 7: H Oh no, are you kidding?
Speaker 16: Wait?
Speaker 4: Do you remember writing this?
Speaker 2: I do.
Speaker 8: I wrote it three years ago, four months, two days.
It was after you came over, and it was at
the garden by your parents house, and you you just
smiled at me and you told me you pointed out
which one was your favorite flower?
Speaker 4: I did, Yeah, that's why?
Speaker 7: Yeah?
Speaker 4: Wow, how I can't I can't believe it.
Speaker 3: I can't believe it.
Speaker 7: I can't believe it either.
Speaker 4: Did you write this poem too?
Speaker 5: Oh?
Speaker 3: Does this mean you like me?
Speaker 8: Oh?
Speaker 7: Uh No, I don't. I don't. I didn't, I don't.
I don't know. I uh, I didn't write it.
Speaker 4: I didn't mean you like me.
Speaker 7: Maybe somebody else wrote I uh, you know.
Speaker 4: I I I feel like, why Katie, why are you lying?
Speaker 7: I know, I don't.
Speaker 4: I just felting.
Speaker 7: No, maybe it's about I just I don't. I'm not
then so strong, and then is is Uh it's such
a good guy, and I feel like he is probably
the kind of person that you should.
Speaker 5: I mean, you're right, he is a good guy.
Speaker 4: But are you going to be okay with that?
Speaker 2: Yes, you're still lying to me.
Speaker 7: I don't know what to say.
Speaker 3: The truth.
Speaker 7: I don't know what that is anymore. Yeah, I don't.
I just messed it up all the time.
Speaker 4: Did you write this poem too?
Speaker 15: Both?
Speaker 2: Does this mean you like me?
Speaker 7: Ough wrote it? Yeah? I did?
Speaker 15: Oh god?
Speaker 6: Oh no?
Speaker 15: No?
Speaker 7: I oh no, It's okay.
Speaker 2: I know.
Speaker 5: I mean it's really hoping it was about someone else.
Speaker 3: It is awkward.
Speaker 7: Yeah, no, it's about it. Yeah, it's about someone else.
It's it's it's it's not no it's not. We're we're
very good friends. And I and I we've been friends
ever since we were kids.
Speaker 4: And I know, and I still want to help you.
I mean you should.
Speaker 8: No, No, it's okay, it's all right. I I uh,
I have anyway. I have to concentrate on on time magic.
Speaker 3: Sure.
Speaker 5: Yeah.
Speaker 4: And we kind of have other things going on.
Speaker 8: Yeah, yeah, and we could talk about it later or something,
you know. Sure, yeah, I mean I look, I.
Speaker 7: I just think you should. I just think that that
creep that you were engaged to was terrible. And I
just want you to be happy.
Speaker 4: Thank you. You're a good friend.
Speaker 7: I try to beat.
Speaker 4: Did you write this poem?
Speaker 3: What does this mean that you like to be?
Speaker 15: Oh?
Speaker 3: What Katie?
Speaker 6: I want that hit?
Speaker 2: Where where did you e think go?
Speaker 6: What the heck?
Speaker 2: Where did he?
Speaker 4: Where did he come? H?
Speaker 3: We're gonna jump forward in time two weeks I think
we said, right, all right, two weeks time where we
have built the ship. I would love to know what
the ship looks like.
Speaker 15: Oh well, since the shark was such a good idea
that Jacko came up with, It's definitely very aerodynamic looking.
It's very uh, sort of fish shaped, you know it
has the shark sort of pointing nose and it comes
back and it slides back, uh, you know, and it's
very it's very aerodynamic. And there's uh it's a it's
pretty long, a lot longer in comparison to the Hodgepodge
for sure. Uh the size right, oh even more, and
uh there's a there's uh there's teeth in the front,
and it's sort of divided by you know, two colors.
You have like the top part of a shark. You know,
it's kind of grayish blue on top, and then on
the bottom it kind of looks like the belly, so
it's white and gray there. And uh there's teeth that
that sort of bisect between the top and the bottom,
and in between the teeth it's glass, so you can
see through and you can look for me inside the ship,
and you can look out into the water if you're
down below. And then up above there's there's like a
you know, like a deck area that's where you can
pile of the ship. And it's got some glass up top,
you know, and uh there's a sell that can deploy
when we're not using the the you know the plan
that walking I have for the engine, so it looks
like the dorsal fin of a shark, you know above
the sand looks like the dorsal fin. And uh, you
know the fins on the sides. Uh, they're sort of
integrated into the design too. They kind of swoop upwards.
And there's like an eyeball that's also glass that you
can look through. And there's there's like an intake section,
you know, where it filters some of the water through.
So if we if we have some water inside the ship,
you know, like if we want to keep some fish
or something in there that needs water, we can do that.
They kind of like the gills.
Speaker 6: Did you talk about the harpoon a double harpoon?
Speaker 15: That's right. Where did you want the harpood on the
front or in the back on the front? Okay, well,
then it probably has some kind of switch or something
that we can hit in the harpood will pop right up. Yeah.
Speaker 2: I gotta sake, Helvin. This is like your best work ever, I.
Speaker 15: Think, geez, well, think it's a good No, it's it's
been a hard trip and this is oh, I don't know,
designed number five or six at least, but we got there.
Speaker 12: I like it.
Speaker 15: I like it a lot actually and even better. Nobody
got in my way this time. But it was great.
I mean I need everybody camped.
Speaker 6: He did. Yes, we we helped. We weren't training the
all time.
Speaker 2: Yeah, you were definitely there.
Speaker 6: I was telling some of the drags.
Speaker 3: I helped you, I know I helped you.
Speaker 15: Yeah, mean you did help. Jolly, you did a good job.
Speaker 6: Yeah, a good job. Small too.
Speaker 15: Unconsciously scratch barn, you know, just just behind the jaw
right there.
Speaker 2: So what's left to do?
Speaker 3: That is a very good question. What is left to do?
I think the ship is mostly done, right.
Speaker 6: Except for Oh, we need the time part, right.
Speaker 7: Yep, yeah, we need to well, we need the micronic
energy to fuel uh, the engine.
Speaker 15: That's right.
Speaker 2: We still lead the sailers, so we got to find those.
Speaker 5: Huh, gotta go with those, right.
Speaker 3: So is this the maiden voyage? You're ready to set
sail for the first time?
Speaker 15: That's right.
Speaker 7: I suppose it's the first time.
Speaker 3: Well maybe not for you, but for everybody else it is.
Speaker 2: Is there like a ritual we need to do before
we launched this, since it's like a brand new.
Speaker 15: Vessel, what kind of ritual were you thinking about?
Speaker 2: Maybe I just sit on it.
Speaker 6: You literally sat on every single did this sham.
Speaker 2: Yeah, but it wasn't a whole like it was each
individual piece. But now it's a whole. It's like its
own thing now, so I need to sit on it
and bless it on its maiden voyage.
Speaker 4: You can give it a butt blessing.
Speaker 2: Yes, yes, thinking blessing.
Speaker 6: Butt blessing is not a thing.
Speaker 15: And then we.
Speaker 2: Gets down and launches himself up into the air onto
the ship. All right, sitting right, sit right here, sitting
on the boat.
Speaker 4: It we didn't say, scooch.
Speaker 2: I gotta get him. I got to get my mind.
Speaker 4: Please don't tell me.
Speaker 7: I feel like this is my favorite part.
Speaker 15: It's not my favorite part.
Speaker 2: I think we're ready, though. I mean, the ritual is done.
The boat is blessed by my butt. Everybody, come a bore.
Speaker 7: We just are waiting for one more thing.
Speaker 3: I immediately go up on to the ship. I don't
think Maren waits at all.
Speaker 4: As soon as you say all about.
Speaker 15: Baron, just don't stretch the pipe.
Speaker 7: I want wait for it, wait for it, wait for it.
Speaker 9: Oh ship.
Speaker 7: Yeah, that's the heart. That's what we're waiting for.
Speaker 15: It's fine, it's fine, it's happened several times already. But
we'll uh, we'll just uh, we'll we'll buff it out.
Speaker 7: It's fine, we won't buff it out. It'll be there
forever and it'll be.
Speaker 15: Then't say that it causes me physical pain.
Speaker 6: Okay, all right, I get on and sit next small
tooth as ID like to call them.
Speaker 4: Okay, so ready, let's know what happened.
Speaker 15: Well, we've got to do a few chicks. Okay, what
can I do?
Speaker 6: Chicks?
Speaker 15: If you want to? If you want, you want to
go down and look through the teeth and make sure
you can see everything in the water, and then tell
tell you what you can see. If you can see everything? Okay, Okay,
I can't.
Speaker 3: I definitely can't see everything, but I can.
Speaker 15: See a lot. Okay, God, but see everything?
Speaker 3: What exactly do you mean?
Speaker 15: Well, we're thinking in the front of the ship.
Speaker 3: Oh yeah, I can see that.
Speaker 15: Okay. All right, So the glass is working. There's no
cracks or anything, right, Nope? Do you know what a
crack is? Nope? Okay, I shall make a note that
I need to check that later.
Speaker 2: Check crack.
Speaker 15: Yes, knock you think canny?
Speaker 6: What stop?
Speaker 15: Okay? What look like?
Speaker 9: No?
Speaker 15: No? If you see a crack, and that's another problem. Okay.
Uh now, let's check and see if the harpoon lever works. Okay, okay,
oh yeah, okay, so uh yeah, So all right, I'm
gonna flip the switch. Jacko, you want to stand up front?
There no sure thing, okay, uh so, Jacko, just just
standing to make sure you don't stand on the hatch,
because if you stand on the hatch, that's gonna hurt
real band. Okay, okay, here we go.
Speaker 6: Oh yeah, there is.
Speaker 15: Well that's in case we have any sort of problems
or if we need to make a really sharp.
Speaker 2: Turn by he means sea monsters, you.
Speaker 6: Need to take a sharp turn right now. I could
fire it.
Speaker 15: No, the anchor is down right now, so I feel
like that would be not the best idea if you
want to try it out. Well, you can't try and
shoot something baby over there?
Speaker 7: All right, you see that tree?
Speaker 6: All right, I'll try to shoot the tree. Okay, all right,
all right, let's see. All right, here we go, aiming
it perfectly.
Speaker 2: Oh yeah, that's a direct head yep, looks good.
Speaker 15: Okay, all right, so does it need any adjustion? Doesn't
have to go up or down or anything.
Speaker 6: Now it's you built it perfectly, all right.
Speaker 15: Great okay, uh so that's working. Okay, now let's see.
Uh I got another liver here. Now, everybody's gotta just
stand clear in the center here. You should see on
the floor there's another hatch. That's for when the sails
are going to come up if we're not using the engine. Okay,
all right, we're here with the rap door.
Speaker 7: We're standing on it.
Speaker 15: Okay, that's stopped working. One more time.
Speaker 3: It's supposed to happen.
Speaker 15: No, no, it's supposed to open up. Okay, let me
help you pull that back. I think maybe the gear
is a little messed up. Okay, yeah it might. You might.
Speaker 3: Look like it's gonna bring you might know what it.
Speaker 2: Oh yeah, what happens.
Speaker 15: The problem? Okay, that is an issue.
Speaker 2: What's the issue? What happens?
Speaker 3: That's a stop again?
Speaker 15: Broke broke the switch. They think one of the gears
is stuck. Okay, just a mind a problem. I just
have to switch out the switch in the gear.
Speaker 6: So we've got how sales.
Speaker 15: That is what you're no sails bright now? Okay, Okay,
I don't want to go I do too, But I
built a ship in two weeks.
Speaker 6: Long time.
Speaker 3: I just want to go.
Speaker 15: Okay, next time you build a ship, you see what
it looks like in two weeks?
Speaker 4: Fine?
Speaker 2: Is there anything I can do to help?
Speaker 6: Yeah?
Speaker 15: Me too, Yes, Baron, do you remember where had I
hold up one half?
Speaker 6: I know exactly why.
Speaker 3: I immediately have it in my mouth. I just like
bend down and I'm like.
Speaker 15: This, yeah, that's it. Actually there, good, good.
Speaker 3: Job, Barre, he is wagging.
Speaker 2: Man, How do you keep track all that stuff? I
don't remember any of this.
Speaker 3: Well I don't. I don't know what do you mean
keep track? I just I just pay attention to what
he's doing. And how ah, that's I watched him the
first time.
Speaker 15: I slowly turned towards Fintain.
Speaker 6: What do you see that? Yeah?
Speaker 2: Yeah, yeah, I see it.
Speaker 6: I see it.
Speaker 7: Hey.
Speaker 15: I'm just saying, all right, good tell Baron, Okay, we
just have to replace this so we'll be good to go.
Uh okay, Barrett, I just need my.
Speaker 3: Tools already already up tail wagging.
Speaker 15: Okay, Hey, that's the pliers that I did.
Speaker 10: All right, Okay, okay, we just here, okay, bitch there, okay,
all right, hey that was fast.
Speaker 15: Okay, we're good to go. Should be good now, little
little uh, little shell grease.
Speaker 3: Are we ta guy?
Speaker 7: Yes we are?
Speaker 15: Okay, here we go. Wow, all right, the sails gonna
they're gonna work. Okay, the gear is fixed in the switch.
Speaker 7: Here we go.
Speaker 15: All right, all right, all right, okay, what's the boom there, Jacko? Oh,
we ain't no want to be hit by of that.
That's gonna hurt real bad. Yeah, okay, just we just
need to tie that down fitting. Can you get the
rope over there tired?
Speaker 3: Yeah?
Speaker 15: Sure, yeah, yeah, okay, they're fitting. You're in charge of
the boom, Jacko. You're in charge of the herd, yes, okay.
And uh vilia and wackety uh. You're gonna be in
charge of keeping the eye off for anything that we
need to worry about. Okay, okay, okay, all right, let's
get the anchor up and we're off.
Speaker 2: Oh h Just a reminder, vilia attracts monsters.
Speaker 15: So discuss it.
Speaker 4: Yep, keep an eye out.
Speaker 2: Two hundred years in the past. We don't know what's
out here.
Speaker 6: No, don't worry. We'll be ready.
Speaker 2: That's right.
Speaker 4: You guys have been training hard.
Speaker 15: Yep.
Speaker 2: We had a good trainer. That's for sure kind of
wish he was coming with us.
Speaker 6: True that we perfected the two of us. What did
you name it?
Speaker 7: Uh?
Speaker 2: Well, we thought of about it. Remember the one I
said during the fight was not a great name. So
I think next time we're going to be calling it
the frog ball. Better, much better frog ball?
Speaker 6: All right, I toss you like a football.
Speaker 2: Exactly, m m exactly.
Speaker 7: I go back in time again and for like the
fourth time and watch that whole sequence one more time
because it was one of the best.
Speaker 3: We also hesitated, like, are we gonna do it again?
Speaker 7: I just do the whole sequence of the other thing.
I just do it again because it was one of
my best memories.
Speaker 5: You know.
Speaker 15: The boat getting ready, Yes, the boat is ready.
Speaker 3: Shall we time?
Speaker 15: We shall all right? Anchor up, anchors away, let's go.
Speaker 3: And just to be clear, our destination is literally like
around the corner and around the corner.
Speaker 15: Yeah, okay, all right, but it's the first time we're
using the ship to h just making sure.
Speaker 7: I just watched that last whole sequence a bunch of times.
Speaker 3: M hm.
Speaker 6: Uh.
Speaker 3: Marin is on the bow of the ship, tail wagging,
I guess, fronds and the wind very excited tongue maybe out,
you know, just golden retriever of title blame?
Speaker 15: All right, love so low.
Speaker 2: See this part of the deck, I'm not straight up
this this, this part of the decks called the poop deck?
Speaker 6: Why is it?
Speaker 3: Why is it called the poop deck?
Speaker 2: I don't know. Ask Fenton. I just know, I mean,
ask kill I don't. I don't actually know. I just
know it's called that. So just you should ask him
for us. Okay, I will figure it out because I
don't want to ask him.
Speaker 3: Are we going? Are we going over there?
Speaker 6: Mm hm?
Speaker 5: And we're just talking about that spot over there with
the where you are were flying before the reef?
Speaker 6: Yes?
Speaker 7: Just remember shellers cause mutations if you touch them with
your hands.
Speaker 2: So don't do we need special gloves?
Speaker 6: Yes, I'll take care of that door.
Speaker 2: We have special gloves. Yeah, okay, okay, just.
Speaker 4: Don't He'll take care, he'll take care of it.
Speaker 3: Are we there yet? Are we there yet?
Speaker 15: Yeah?
Speaker 8: I mean yes, but also yes, also we already were. Yes, Yes,
that's a hard question to answer.
Speaker 15: Actually, hey, do you see any rocks for him?
Speaker 9: No?
Speaker 15: Look through the teeth, see if you see anything below
the water? Only to worry about there.
Speaker 3: And we'll run down to look through the teeth.
Speaker 17: Then I don't see anything, Okay, just let us stuff
when we're getting close to show that.
Speaker 3: That's a pretty fish.
Speaker 6: That was blue.
Speaker 5: It's getting pretty shallowed us to port port there, Kelp.
Speaker 7: Probably to pause, yeah, pause the ship ship pausing?
Speaker 15: Uh what I'm gonna start to bring the ship about.
Speaker 7: Yep, just not too close to get off, all right,
m hm, and then we arrive.
Speaker 3: I'm going to assume that. Actually, do you want to
do a ship roll for me? Kelp?
Speaker 15: Oh yeah, I could do that all right, and uh,
this would be considered piloted a ship. You have a
bunch of bonuses for it, right, Oh yeah, I'm special
trained for that.
Speaker 14: Why did I so good?
Speaker 15: Hey? What's the difficulty four? I'm gonna put an effort
in as well.
Speaker 3: Hey, you also have assets?
Speaker 15: Right, Well, I'll get a free effort because of I
have Uh, I have three edge in speed. So what
that means is I basically do one free effort. So
I'm gonna do that now.
Speaker 3: You also have assets though, right, I don't know if I.
Speaker 15: Do besides anything unless you want to count the ship
shell count.
Speaker 5: Yeah, I'd like to bring something up to you could
have an asset because or an edge.
Speaker 6: I guess.
Speaker 5: I have something called inspiring ease, which is just an
enabler and it says through well, actually i'll put it
up in the chat here. Oh oh yeah, through story,
songs or art or other forms of entertainment like dancing,
you inspire your friends. After spending twenty four hours with you,
once per day, each of your friends can ease a task.
This benefit is ongoing while you remain in the friends company.
It ends if you leave, but it resumes if you
return to the Friends Company within the twenty four hours.
Speaker 7: I'm sorry. Is that friendship is magic power?
Speaker 3: Friendship is magic power?
Speaker 15: The front of the ship pretty much.
Speaker 5: I was going to say something like dancing around the
campfire at night, but sure, it's working the ship for
the butt is fine.
Speaker 15: Copy, yeah, saying how do I do this?
Speaker 6: I can't.
Speaker 2: Can't really firing.
Speaker 6: To the ship though, Instead, how do I do this?
Speaker 3: You can ease that? But also I would say that
your asset is either the ship or the fact that
you have Maren looking out and telling you if there's anything,
So that's an asset.
Speaker 15: Okay, Well, either way, I rolled terribly, but with all
the help. It was good.
Speaker 3: Okay, So it is your main voyage to the reef
right around the corner is smooth sailing, and in fact,
you probably get to the point where as you're approaching
you realize this is the stopping point. Otherwise we're actually
going to run into the reef, even though it looks
like there's plenty of space to go. So you can
drop anchor and now go look for your shellars if
you'd like.
Speaker 7: Okay, and down all right, just don't get mutated.
Speaker 9: Gack Ou slings his pack over his shoulder and it
slashed over his other one and jumps off starts judging
through the shallows looking for shellers.
Speaker 15: Okay. And I imagined that there's like a you know,
the gag like to get down onto the to the
shore itself is uh there's like a couple of ways
that you could do it. There's a rope ladder that
could hag off the side, or there's just a gag
plank and that comes out of the back of the ship.
Speaker 7: Uh.
Speaker 15: So I imagine, just because of the way that we've
got this set up with the shore, that it's probably
like the rope ladder that's how you climb there.
Speaker 6: Before jumped off.
Speaker 15: There's a lot of bits here.
Speaker 3: Jennico is very nice chip, much nicer than I think
you guys have. Yeah. I mean your raft was lovely,
but this is something special, A lot a lot of
technical devices and things like that. Oh, very cool. All right,
So who is in the shallows looking for shellers?
Speaker 15: I think I would go.
Speaker 4: I would go deeper, I leave jump in stocks.
Speaker 3: Yeah you can.
Speaker 4: Breathe underwater.
Speaker 5: Okay, So I would splash in and start looking for
maybe a cluster of them where they're all in a
close location, so maybe we can get a bunch at once.
Speaker 15: Okay, Fetton two, Okay, all right.
Speaker 3: So you three are going I need roles. Ventan, are
you going in the shallows with Jacko? Or are you
going in the deeper?
Speaker 2: He's going in the deep end because he swims really well.
Speaker 3: Yeah, okay, Well then let's go ahead and have you
both roll. Let's do like a shared role. So whoever
wants to be the one to make the role, you'll
do it. But then you'll have an asset because the
other one you're doing it together. You're searching together.
Speaker 14: I do that.
Speaker 7: Just remember they like to be really stealthy. They like
to hide, so.
Speaker 3: Yes, they do. Well. Jacko's role will be different because Jacko,
you're searching on the kind of like in the shallower area,
and they're searching underwater. So these two you go ahead
and roll together. In Jacko you can still have an
ass as well, but you will also be searching. So
one of how their fendor v roll and then Jacko
rolled as well?
Speaker 2: How did you want to see that?
Speaker 3: Well, we're going to be searching, so it's going to
be something like either perception or speed. It's like your
dexterity based stuff. So I'm going to do swimming.
Speaker 4: Yeah, does a swimming roll work?
Speaker 3: I think a swimming role is more like if you're
trying to survive or if you're trying to do a
task that is swimming based, and this is more like
you're looking I guess.
Speaker 2: Unless you want to argue water perception.
Speaker 3: Yeah, unless you do?
Speaker 13: You have that?
Speaker 5: I have that?
Speaker 15: Yes, I do. Yes, you roll, I guess you're the
one rolling.
Speaker 2: What difficulty would you like us to roll with?
Speaker 6: Game?
Speaker 15: Put the swatness in there, so that's not play.
Speaker 3: Technically, sellers are incredibly rare, but you are two hundred
and fifty some odd years back. So now they're probably
not quite as rare. I'm gonna say, you're difficulties either
four or a five.
Speaker 2: Okay, well I'm gonna go with a five.
Speaker 3: Yeah, I think so too.
Speaker 2: We're gonna ease it as well, because she danced for us. Yep,
So what what can I do? Is that an asset
or is an effort that we can use freely.
Speaker 3: For the easing. Let's find out.
Speaker 6: Let's look at the Yeah, I believe just makes.
Speaker 3: You thing, just makes the difficulty to go down one.
So now it's a four. Okay, it's a four mm hm,
And you do have a because she's helping you, you're
doing it together.
Speaker 2: All right, here we go.
Speaker 4: And we we did it perfect.
Speaker 3: What does your schllar look like? M? And how many
do you find? Roll me a one D five and
we'll decide how.
Speaker 2: Many effects do you want to do that? Vilia?
Speaker 3: Yeah, that sounds great anymore?
Speaker 14: Oh?
Speaker 5: No, we found one one?
Speaker 2: Very yeah, very lovely, very chunky one.
Speaker 5: Yeah, it's a bit I would say it's big large
shellers we're used.
Speaker 3: To seeing, I think, oh yeah, probably just because it's
so far back.
Speaker 6: Yep.
Speaker 2: In my head it's blue yep.
Speaker 15: Same.
Speaker 5: Oh perfect and kind of sparkly looks like it has
like I don't know, like quartz. You've seen quartz crystal.
Speaker 4: I see that in my head.
Speaker 2: Yeah, it's on its shell like like barnacles would but
it's crystal.
Speaker 6: Yeah.
Speaker 2: Yeah, and it's uh, it's actually not that afraid of
us because in the past they would not be used
to people grabbing them for anything. So it was kind
of like, well, okay, I guess we're going this way now.
It's very very odd for us the experience that I think.
Speaker 3: So I'm going to just interject here for a second,
because this is a really cool thing in the system.
These shellars, if you eat them, can consume them. They
can cause you to become a mutant or mutate, which
gives you really cool powers that come at a cost,
which I love. So will you be giving this shellar
to pull for the use of the ship or are
you going to be fiddling with it? Or are you
gonna be touching it?
Speaker 5: I would say, very honestly, since we only found one,
I would dedicate it to ship stuff.
Speaker 6: Yeah.
Speaker 2: Instance one is with Vilia. He's not gonna like do
anything stupid.
Speaker 5: If we had found more than one, then maybe I
consider fiddly, but yeah, with this just the one we're
just gonna dedicate it to because we need it.
Speaker 4: We need it to do what our mission is.
Speaker 3: So okay, can you each roll a one D two
for me? You too, Jacko.
Speaker 6: By the way, I'm not with them, I am. I
still doing the role to find them more.
Speaker 3: No, h you do a role to find your own,
but also rule me a one D two.
Speaker 1: Thanks.
Speaker 6: You want me to do that first, please, I am.
Speaker 3: Sent and we need one from you as well. Okay, okay, awesome,
thank you. I will tell you what that is later,
all right. Okay, and did we get a roll from Jacko?
Speaker 7: No?
Speaker 6: Not yet. All right, I'm going to use the perception.
Speaker 9: And uh it's a difficulty of five. I'm not going
to be using the difficulty reduction yet. And I get
from LA I get a free effort because I'm a
cious human. This is an area I've not been before.
Speaker 3: Yes, okay, I am also going to weirdly give you
an asset for this or maybe a free effort to use,
simply because in the book it says that humans kind
of have a long term relationship with shellers and that
you're very good at hunting them. So I'm going to
assume that you probably learned some tricks growing up at
least a little bit. Okay, so I'll yeah, all right,
humans have been eating shellars for a very very very
long time.
Speaker 6: I'm also using one additional one additional effort.
Speaker 3: You just have that one be free.
Speaker 6: And not use an asset.
Speaker 3: No, because you can use an asset and also an effort, right,
I'm just saying it doesn't cost you anything to use
the effort.
Speaker 8: Yeah, all right, And I'm standing next to Kelp on
the deck just watching all this happen like it's the
best thing.
Speaker 3: Holy shit. Okay, roll of one DY eighth. Please actually
roller ondy six and just add two? Is that what
I had you guys? Roll six or five?
Speaker 2: I was a uh was it was the one D five?
Speaker 7: I think?
Speaker 3: Is the roll of one D five and add two
to it? Okay, the six you find six shellers? Yes,
because he rolled as seventeen, by the way, which gives
you a special plus one damage. But you're not fighting anything,
so I figured you can just add two shellers.
Speaker 6: Okay.
Speaker 9: So, uh, I find a cluster of shellers that look
very similar to the one that uh the infent and found.
They're all kind of clustered together. And uh, I take
out of my pack some very ordnate looking gloves. They
look like they're made of sort of a shiny rock,
and parts of them are see through and parts of
them have gems encrusted into them. They are called glass
forgers gloves. And I can safely touch shellers with these
very easily. This was given to me by the drake
that we were sparring with. So I put them into
my pack.
Speaker 6: And that's it.
Speaker 3: Perfect. Okay, you lot return with your shellers. We've got
one from Fein and Bee and six total from Jackoing.
Speaker 6: Like amount in his bag is known, else would know
how much he has.
Speaker 3: Oh, you put them in your bag. You don't have
like a shell or net or anything. Okay, all right,
so you come back.
Speaker 15: Are they pretty big?
Speaker 3: They are fairly big, depending on we've got to.
Speaker 15: Cover a pretty big ship.
Speaker 7: Absolutely, okay, then we just have to use it to
fuel the engine itself.
Speaker 9: Yeah.
Speaker 3: I was gonna say, you don't have to cover the
whole ship and the shell you're using me.
Speaker 7: You just have to harvest your energy.
Speaker 6: Yeah, if they're that big, I would put five into
a net.
Speaker 3: Yeah, I was gonna That's what I was imagining, that
you wanted.
Speaker 6: One of them, though, I hide my.
Speaker 3: Okay, so he comes back with five in a net.
You guys come back with one. You may continue.
Speaker 4: Oh my goodness, that's a lot.
Speaker 6: It was really easy. How many did you guys find
just this one?
Speaker 4: Maybe they don't like deeper water.
Speaker 2: Yeah, that's what I was thinking.
Speaker 6: Yeah, maybe that. I said, Okay, it's time, all right,
you shots yours.
Speaker 7: You're not touching them? Right?
Speaker 13: No?
Speaker 6: Is yourn there?
Speaker 4: No, I haven't net.
Speaker 2: Yeah, we haven't kind of dragged it up here.
Speaker 9: Okay, I'm still wearing these gorgeous ornate gloves that you've
never seen before.
Speaker 4: Those are really fancy for you.
Speaker 6: Oh yeah, that drake gave it to me.
Speaker 4: I don't know drakes have gloves. Oh they wear armor, right.
Speaker 2: Yeah they do.
Speaker 6: Yeah.
Speaker 2: I want to show off what I was given.
Speaker 4: Yeah, I want to see it.
Speaker 2: Oh yeah, yeah, check this out what Fenton has. This harness.
It's like going around his armor now with a little
bit of a like a button on the front of it,
and he hits it in the center and these wings
fold out like this.
Speaker 6: On his back.
Speaker 2: We got lion doll wings. I can fly.
Speaker 6: Now, this is the worst thing ever. Retract your but
ever everything?
Speaker 7: Now, Oh wait, you know what that means. That means
he could fly up in the sky at night and
moon us.
Speaker 2: Now you're thinking like me, you got it.
Speaker 7: I made a joke.
Speaker 3: I believe you.
Speaker 6: Can you go back in time and not say that joke.
Speaker 15: It's perfect.
Speaker 2: It was a good joke.
Speaker 7: Oh hate, Marin. Could I see your paw? Just okay?
I want to check for opposable thumbs. Oh that's amazing.
I love that. It makes sense. Now, gloves, I think
you're adorable.
Speaker 2: Like watching a baby realize that they have hands hand dance.
Speaker 15: What are you actually doing?
Speaker 7: You know?
Speaker 15: We got work to do.
Speaker 4: Sorry, there's always work to do.
Speaker 15: That frightened is?
Speaker 7: It's true? But there's all the time in the world
to do it, I suppose.
Speaker 2: So where do we put these shells?
Speaker 3: Oh?
Speaker 15: You know what you can do? I gotta take right
over there. It takes in the water from the sea.
Speaker 2: Oh oh, I see, okay, okay, and just dump them
in here.
Speaker 7: Uh they're not gonna yeah, we'll dump them there for now.
We're gonna have to take out one though.
Speaker 2: Okay, how do we use these spot Yeah, good question.
Speaker 15: I don't really know what I'm doing with those things.
Speaker 2: Uh.
Speaker 7: Well, we have to harvest the micronic energy in them.
It's what we used to power like a spood or.
Speaker 4: Are like the juicer?
Speaker 6: Is it like an oyster?
Speaker 15: The how does that work?
Speaker 5: Well?
Speaker 7: So, uh, there's uh you know, jacko. I've made a
little sort of like a I put it inside a box.
You wouldn't have to see what happens.
Speaker 8: But if you open up the box, there's like a
small cage if you could put the shellar in there. Uh,
and there are these little prongs you can use to
attach inside of it. And then you should just close
the door to the box.
Speaker 6: All right, So I do that. I'd take a sheller
out of my net and I put it into.
Speaker 7: The box in the housing. Just set it in there.
It's a box, but there's a housing inside. You want
to like attach the clamps to it.
Speaker 6: Okaytach the clamps.
Speaker 7: Yep, yeah, yeah, I think shut the shut the door, Okay,
I shut the door. Okay.
Speaker 8: So this is something helped for you to do. I
want you to sail us where we're gonna go. I have,
you know, right, and so okay, I just want you
to sail like you normally would.
Speaker 7: Right, just use.
Speaker 8: The wheel, I sail, You'll be great. The only thing
I need you to do is when you're ready. There's
a little lever.
Speaker 7: Do you see it.
Speaker 8: If there's that little lever, it's right there by the box.
I just need you to burrow that lever when you're ready.
Speaker 7: When you're ready, okay, when you when you're ready to go,
go where you'll know. But I want you to think
about it like this. You're sailing the ship from one
place to the next place like you always do, and
you use the sails like you always do. I don't
know if you notice, but I put I put little
things in each each of these places. I spend all
that time. So when you sail, I want you to
do what you always do. I've been watching you the
entire time. The only thing different is that I want
you to pull that lever when you're ready to go.
It's like.
Speaker 15: Booster, It's like you should know about me. I'm always
ranking and go.
Speaker 7: I know, but you know, okay, you know how when
you're going normal and then you want to punch it
to go faster, right, right, So when you in your
mind really want to go faster.
Speaker 15: So when the sails have to come down, but we
kick the edge and off.
Speaker 7: Yeah, okay, I want you to pull.
Speaker 15: I mean to rig it so that when I hit
this lever the sails come down too. Yes, okay, I
can do lamb. I mean that's why I built that,
the sails so they can retry it.
Speaker 7: And when you do that, because you built it the
way you want it to go, we'll go there.
Speaker 15: Well to damn. That's how it works.
Speaker 7: Yep, that is how it works.
Speaker 3: Help gonna be the best fucking time traveler out of
all of you because he's just like duh, like he
just believes it. Like, yes, of course we're gonna go
because of course the ship works period.
Speaker 7: Hey help before we go, could I ask you for
a favor?
Speaker 15: Let the pads on the favor again, big one?
Speaker 7: Could Could I have a hug?
Speaker 15: Like now?
Speaker 7: Yes? Please?
Speaker 1: Ummm.
Speaker 2: Everyone is staring awkwardly, but it's okay.
Speaker 7: You don't have to give me a hug. No, No,
it's okay, No, it's all right. I can some other time.
Let's let's go.
Speaker 15: Okay, okay, okay, wait, I can do it.
Speaker 7: Because you know, I don't know if you know this,
but this is the first time.
Speaker 15: Pretty sure I've loved it before. I just can't really
remember the last time.
Speaker 7: I know, but this is the first time you've done
it before. But this is the first time.
Speaker 6: One time he tripped over a tool and I caught him.
Speaker 7: Counts the counts.
Speaker 2: Yeah, I don't know.
Speaker 7: Anyway, it's just like good luck.
Speaker 15: It'll make me feel better, it'll make your feel banner.
I started darting between you, cracking my knuckles.
Speaker 6: Okay, stretch, It's all right, stretch it out.
Speaker 9: Prepare yourself. You're really good huggers, perfect for hugging. Yeah,
he was made for it.
Speaker 15: He is all right. They have like both arms or
just the lord both arms.
Speaker 7: Okay, because this is this is the ship. Okay, come on, come.
Speaker 3: On oa, alright, alright, their arms around both of you.
Speaker 15: Okay, that's probably long enough.
Speaker 2: Yes, that's great. Good job.
Speaker 7: Aren't you coming with us? Oh?
Speaker 6: We're done?
Speaker 7: Okay?
Speaker 3: Are aren't you going far away?
Speaker 7: Now?
Speaker 14: Yes?
Speaker 4: Do you want to come?
Speaker 3: Well? I can't come with you?
Speaker 7: Why not?
Speaker 3: I just stay with my family.
Speaker 2: What you're part of our crew?
Speaker 7: Now?
Speaker 2: Are you talking about?
Speaker 4: We need you to pass tools to help because none
of us want to do it.
Speaker 7: You'd have to get permission first.
Speaker 3: Well are you coming back?
Speaker 13: Yes?
Speaker 7: I promise we know that for sure, Yeah, we do.
Speaker 15: I mean it's a little baron. I was kind of
I was kind of hoping, you know, you'd be here.
You're the best assistant that I've ever had. First meete,
that's what they call it, right, Well, let's start push it.
But it's the best assistant I've ever had.
Speaker 7: What like?
Speaker 3: Yeah, but I think but if okay, as long as
you promise that you'll come back, because I don't want
to not see my family ever again, that would be terrible.
Speaker 6: Oh, you have the time sharks, so we should be
able to come back.
Speaker 7: Great name, okay, it is.
Speaker 2: It's a great name.
Speaker 3: Don't tell them though, and then you'll see Marin immediately
go hide somewhere.
Speaker 7: Wait, but don't you want to ask your parents for permission?
Speaker 2: Now? No?
Speaker 7: Okay? All right?
Speaker 6: Are we gonna make them mad if we take their John?
Speaker 2: Yeah? Is this kidnapping?
Speaker 17: Uh?
Speaker 4: You spent a week with them?
Speaker 15: You tell us, mm.
Speaker 2: Jacca, what do you think?
Speaker 5: Oh?
Speaker 7: You?
Speaker 6: I don't want to fight all them.
Speaker 2: Yep, but I do want Maren to come with us though.
Speaker 7: Hey, hey, Fenton.
Speaker 8: Yeah, hey Fenton, could you come over here for a
second right by where I'm standing?
Speaker 3: Sure is Maren hiding behind you?
Speaker 15: Cruelt?
Speaker 6: So just ask?
Speaker 7: Just go ask?
Speaker 2: Oh you want me to ask?
Speaker 7: I go ask?
Speaker 2: Should I say that Maren wants to go on this
adventure of a lifetime.
Speaker 7: It's a field trip like in school.
Speaker 2: Okay, okay, you're not going? Do you want me to
go by myself? Or should Jacko go with me?
Speaker 3: Yeah?
Speaker 7: Well you two have been training with them, so maybe you.
Speaker 2: Know, yeah, to go and two uncles go talk about
their their yeah whatever, Yeah, okay, yeah, okay, Jackie, let's
go ask for permission so we don't okay, kiss them
all off?
Speaker 6: Yeah? Is it important Aaron comes with us?
Speaker 2: Do you think may it might be a good idea.
Speaker 6: To make the trip easier in any way?
Speaker 2: I feel like it would.
Speaker 6: Yeah, okay, then let's count.
Speaker 7: All right, Hey Marina, mm hmmm? Are we.
Speaker 6: So we're walking over to wherever the drinks are and.
Speaker 3: You're gonna you're gonna talk to an adult Drake? Is
this the one you were training with? Yes, let's just
make it easier. Okay, all right, we have a name.
Speaker 2: At this point, they don't.
Speaker 3: They don't have They don't do the names the way.
Speaker 6: You do have names. But would we know if this
drake is Maren's father.
Speaker 3: They don't do things that way.
Speaker 6: Okay, yeah, just.
Speaker 3: An adult. Yeah, okay, all right.
Speaker 2: I guess I'll go first, since.
Speaker 15: Whole thing.
Speaker 2: Hello, hello, Hi, I have to uh, well, man, I
would love to keep training. We would love that, all right. No,
it's actually a very yes, yes, okay, I'm here to
ask to make a request for Maren well or this
young drake here.
Speaker 3: Did you bring Maren with you?
Speaker 15: Yes?
Speaker 3: Oh, okay, all right, this will be okay, all.
Speaker 2: Right, Uh, this young drake, I would like to go
on a field trip to learn about the world with us.
Speaker 15: It's a field trip.
Speaker 6: They don't know what field trip means.
Speaker 2: A field trip is like a grand adventure. Uh might
just use a different word, a voyage, an adventure, craw
a quest.
Speaker 9: His quest will make Maren stronger and smarterer and more
knowledgeable about the world exactly.
Speaker 2: And Maren can bring us back to your people as
well and bring knowledge to this village here.
Speaker 3: Uh, make a role for me, charisma, whatever the equivalent
would be for that, I think I.
Speaker 7: Can do.
Speaker 2: Monster languages.
Speaker 3: Yes, you should probably either use that as an asset
or something for this role.
Speaker 2: You do to do intellect and then as an asset
with the monster language. Since they've been talking a while now,
I don't feel like he would be tapping into his
his language anymore. They kind of had a rapport after
two weeks.
Speaker 3: Yeah. I actually, instead of an intellect role, do you
want to do a strength role instead? Because they are
sure the type of community that they have is a
lot of respect in strength. And you've been training for
a while, so I will say that this isn't necessarily
like a speaking charisma role. It's you know your presence
and your combatibility, nor let you do strength if you'd
prefer either.
Speaker 2: I think that makes sense. And what difficulty would that be?
Speaker 6: Four?
Speaker 3: We're doing standard four unless I.
Speaker 6: Give him an asset for being with him.
Speaker 3: Oh, I'm so sorry. This is definitely like a difficulty
five or higher. They don't do this, They don't send
their cousin O.
Speaker 2: So five and Fenn is definitely going to put in
some effort for this, okay, And so we're going to
do an asset with Jacko there as well. Plus the
language thing, the monster language.
Speaker 3: Okay, yep, that sounds good.
Speaker 2: So that's two assets right here we go.
Speaker 3: Okay, okay, so roll of four that is a failure unfortunately.
So I think you see him kind of just he's
just been waiting patiently looking and then eventually speaks when
you're done and have been quiet for maybe five to
ten seconds. We don't really do that. We don't like
to separate from each other. Maren, Maren, is what you're
calling this one?
Speaker 2: Yes?
Speaker 3: Yes, ah, Maren's just like waggling, you know, wagging the
tail and wide eyes like very hope.
Speaker 9: Okay, I completely understand, and uh, we won't take her
on this journey. We're just gonna head around the bend
a little and uh we'll be right back and I'm
going to use deception.
Speaker 2: Okay, let's do it, like where do you do?
Speaker 3: So believe? Oh specially okay, so I believe you would
do your intellect role and then this skill just adds
to it.
Speaker 6: Right, I just do the deception role. I accidentally hit okay, okay,
go cha box. What's the difficulty for this.
Speaker 3: Five? I'm so sorry? Yeah, okay, oh you do, however,
have your ease from b if you want to do it.
Speaker 6: Yeah, oh oh god, I forgot to do. I use
it once and you already used it.
Speaker 3: That's true, once in twenty four hours.
Speaker 2: That makes you feel better.
Speaker 7: And specialized versus just trained gives you like two.
Speaker 3: Yeah, specialized is really good.
Speaker 6: Specialized is very good. Yep, So no box. So it's
a four.
Speaker 9: I'm going to use a effort on the effort, I
have two edge, so why not? Uh yeah, And I
don't have any assets. Because Benton has no clue what
I'm doing, he probably believes me.
Speaker 6: Okay, unless I'm wrong.
Speaker 3: I kind of love this actually, Okay, so this is
a success, all right. How much time have you spent
with Maren over the past two weeks?
Speaker 6: B Yeah, A fair amount, Okay, I like Barn.
Speaker 9: I call Maren small Tooth, which I believe Maren wanted
a surname.
Speaker 6: Like all of we all of us have, and I
came up with small Tooth for yeah.
Speaker 3: Yeah, okay, So I will see your deception and raise
that Maren aids you in this deception. So basically Maren
will sit there and be like oh and maybe even
do some crocodile tears there. It's just like sad that
she cannot go and then sits Sarah and is like, okay,
I understand, and then it's waving you guys off bye,
and then it's going to seep back onto the ship later.
So okay, I'm pretty sure you think Maren is just like,
you know, bye, waving.
Speaker 2: Her disappointing and I wink at her.
Speaker 6: Subtly.
Speaker 7: All right, not so suddenly back.
Speaker 3: But it's okay because the other drink isn't even like
looking at or you.
Speaker 2: Know, we would not even know what that means yet.
Speaker 6: So okay, so we walk back to the ship and
get on.
Speaker 3: So I think you still see I think you still
see Maren on the shore, just kind of like sitting
with the other But I think you know, I think
you know that uh, you know, she'll find her again.
She'll find her way back on. So everybody else, you're
leaving her behind?
Speaker 9: I think, okay, I wouldn't even tell that everyone else. Sorry,
we couldn't get her to come.
Speaker 2: They said that it's not something they do.
Speaker 6: So we worry about it. What's u's Let's head around
this bend here where they can't see us and and
move along.
Speaker 15: Okay, watch the boob.
Speaker 2: Yeah, I got my eyes on it. Man, it's really
hoping Marion would come with us.
Speaker 5: Yeah, me too.
Speaker 6: Rats.
Speaker 3: All right, so your plan is to go. You're leaving now, right,
this is takeoff time, I think. So you're muted, troop.
You're trying to say something.
Speaker 7: That's so weird. I just I thought that that was
going to work.
Speaker 6: Just can we wait here for just like two minutes?
I just want to enjoy the sights of this.
Speaker 4: You have to pee?
Speaker 15: No, no, I just took can toy on the ship. Okay,
when have I ever.
Speaker 6: Gotten any on the ship, like.
Speaker 15: Literally a few hours ago? You think I didn't see it?
Speaker 2: You gotta pee. You don't pee against the wind that
blows right on us.
Speaker 15: You know, you could see through the shirt teeth right,
Why are you looking at me?
Speaker 6: While I wasn't.
Speaker 15: I was looking out. I was looking out through the
glass and the teeth. I was trying to figure out
where all the rocks were. And then suddenly there's rain
coming down the glass. It wasn't raining, Yeah, it wasn't rain. Okay,
have you heard of wind before?
Speaker 6: All right, I think we're ready to go.
Speaker 15: Okay, anchors away, let's do this.
Speaker 12: I'm gonna go and hold on tight. Oh yes, here thanks.
I'll go to the bow of the ship and look out.
Speaker 3: Okay, go ahead and roll for me.
Speaker 5: Actually, okay, you're using a special splash. Yeah, so that
would be an uh asset spy glass. Yes, an intellect,
all right, level or speed.
Speaker 3: I will let you do either one, which I know
sounds weird, but I know that speed is a very
good stat you have. And for me that's like speed
is body and body is eyeballs and the perception and whatnot.
So you can use either one, whichever you prefer.
Speaker 5: I think I'll stick with the intellect, and we'll spend
an effort because we want to see everything we can
and that what takes down to okay, and then an
asset from the spyglass gives us a success.
Speaker 3: Okay, what do you see? I see?
Speaker 5: I see the volcano from my mother's painting starting to
slip away, kind of going off to the side. I
see far out in the distances. It's kind of getting
on in the day. It seems like now we've spent
a long time doing the checks and things, so it
seems like it's a sort of fading into evening time,
I would say, And so I see the drakes flying overhead,
and I see the sky turning kind of pink, pinkish
purple and.
Speaker 3: Open water. Does it fill you with a sense of
peace or foreboding?
Speaker 5: No, foreboding because the Fold is not there. Yeah, it's
weird that I've grown up.
Speaker 3: Yeah.
Speaker 5: Yeah, And I remember when the fold happened, but it
wasn't that I grew up with the fold always being there.
So the fact that I can see so far in
front of us is and to know what kind of
lurks just over the horizon where the fold should be
is kind of foreboding.
Speaker 4: Yes, it's a good word.
Speaker 3: Okay, amazing. Yeah, I believe you're going to try to
time travel this boat. Is that correct?
Speaker 7: Let's do it more?
Speaker 15: Okay. So I'm sailing a long I guess, and uh,
you know, periodically checking in with the group, and uh,
you know Valia down below sort of telling me what's
going on, if we're running into anything in particular that's
dangerous or whatever. And I think I think I'm just
kind of keeping a die out and uh, you know,
I'll probably bitch to Fantom. Oh so, Phantom, what do
you think of the boat?
Speaker 2: I think it's the best thing you've ever made. I'm
proud of you. I never seen anything like it before.
Speaker 4: I mean I have, but.
Speaker 2: I don't know. It's something special. I'm proud of you
for doing this. It's amazing kil.
Speaker 15: Ranks. I you know, do you think do you think
if it wasn't race, we'd w.
Speaker 2: I think that if it were the race, we would
absolutely destroy everybody.
Speaker 15: I think so too.
Speaker 2: How do you feel about it?
Speaker 15: I feel like it. It's something I always wanted to make,
you know, and I never really felt like we had
all the stuff that we needed to make it. I
was grabbed scraps and whatnot, whatever we could, you know,
and jack O would find stuff.
Speaker 2: We had a tough time growing up, didn't we.
Speaker 15: Yeah, it was always hard, But I tried. I tried to.
I was trying to pretend like it did bother me.
Speaker 2: You know, I know, but it did, didn't it. Maybe
I tried to protect you from that. Sorry if I
didn't do a good job. That's why I try to
keep getting stronger, you know. I want to make sure
that you never feel that way again.
Speaker 15: I ever felt that way for a long time. Find
it looks like left because of you.
Speaker 2: That makes me happy to hear I wasn't so sure
about that.
Speaker 15: You know, I know, I know what I make all
this stuff, and I'd like to go off of my
ode and make these ships and what died I could
be really annoying. You're not annoying to me, Yeah, I
gabb No, you're not.
Speaker 2: You're my brother. If you didn't do the things you did,
it wouldn't feel like I was home.
Speaker 15: I think that's what I was trying to make.
Speaker 2: I can tell I realized something a long time ago, Keil.
And maybe you saw this too, and you felt this too.
But I realized that no matter where we are, no
matter what we're using to sail around, as long as
we have our friends and we have each other, we're home.
That helps me to sleep at night. And you made this.
Speaker 5: This is like.
Speaker 2: A mansion. It's not just the home. This is more
than we could ever ask for.
Speaker 15: I always thought we needed to win the race to
do this.
Speaker 7: I know.
Speaker 2: It's funny how it sort of just fell in through
our laps in a way. H m h help, I'm tired.
Speaker 15: Let me take a nap.
Speaker 2: I can't. I don't know how to do that anymore.
Speaker 15: You don't know how to take a nap? What are
you talking about? I don't.
Speaker 2: I don't know how to rest. I I know, I
I walk around and I seem like I'm I have
it all together and I'm happy and and I am,
but I'm tired. Help and I uh, sometimes it's it's
hard for me to stand.
Speaker 6: And so I sit.
Speaker 8: Mum hm.
Speaker 2: I don't anyone else about this, okay, it's between you
and me. I thought it was important for you to know.
Speaker 15: Okay, but you have to make me your promise too.
All right, don't tell anybody that I did that.
Speaker 2: Oh oh yeah, I won't tell anybody.
Speaker 15: Thanks, love you, kelp, I love you too.
Speaker 9: H m hm.
Speaker 3: Hey, I believe it's time take time.
Speaker 2: Yeah, it's time for time.
Speaker 15: Sorry, how we do in this walking? And said I
should just do it what it felt right, and uh,
I think it feels right now. Yeah, So I'm gonna
we're gonna do what I said for this thing and
it should just work because I mean, it's just going
from here to there. So all right, I can do this.
Speaker 14: You can.
Speaker 2: You can, you can't guess.
Speaker 4: In fact, I can encourage you to do this.
Speaker 3: So if you.
Speaker 16: If I would like to do this, then I would
also like to point out for you I have a
special ability, and it's called find the way.
Speaker 15: No, and he's going to cry again when I have
would I apply effort to a navigation task because I
don't know the way I've lost or I'm attempted to
blaze a new route, I need to choose between two
or more otherwise similar paths or something very similar, and
I could apply a free level of effort.
Speaker 6: Okay.
Speaker 3: My only question with this is how are you choosing
a similar path? You've never done this before. I'm not
saying no, I just want to know how you are
doing that.
Speaker 15: I think for me it's probably just thinking about where
I want to go and just knowing that the ship
could get there.
Speaker 3: Yeah, you're just confident. Have you ever been this confident before?
Speaker 15: I'm a pretty confident guy. I am surging with confidence.
Speaker 6: Yeah.
Speaker 15: I can attest to that, but I think now it
feels especially right.
Speaker 3: Okay, all right, let's roll.
Speaker 15: Now what this count is piloting?
Speaker 3: Yes, of course?
Speaker 15: Okay, And what is the difficulty?
Speaker 5: Six?
Speaker 15: Okay? And verily I said with the current of it
that I get what Now you can ease that.
Speaker 5: If you're within short range. If I'm telling you you
can do it, you can do it.
Speaker 3: So I already.
Speaker 15: Included the ease okay, okay, okay, and I'm gonna go
ahead and I'm gonna put to effort head.
Speaker 6: Oh and.
Speaker 15: I would just say that I have any other assets.
Speaker 6: I think you do?
Speaker 3: Does anybody want to encourage him in this moment throwing
the line the power of friendship?
Speaker 6: Galbo, just do what you always do. It's just another
day on the sea, all right.
Speaker 7: Oh excuse me. I hope you don't mind. No, I don't, Hey, Kelp,
I just did a uh, I just don't don't worry
about what I did.
Speaker 8: You do a thing right with the wheel, and then
the thing you do a thing there's like a you
always do this thing, this ear wheel thing right.
Speaker 7: Uh, there are a couple of different ways you could
do it, just the second way.
Speaker 15: Walk, Yeah, don't worry about him. Second, we just got
to go forward.
Speaker 7: Yep.
Speaker 2: This Iskelp Fairwater. Come on, he knows what he's doing,
of course he does.
Speaker 15: All right, let's go.
Speaker 6: That's two asss round yep.
Speaker 2: Sorry, all right, yes, yes.
Speaker 4: Wow, that was so difficult too.
Speaker 3: I was like, they're gonna fail and I hate it,
but I'm sorry. Okay, who oh my god, Okay, so
where we're fucking going. Tell us what happens when you
when you start and you go and then you time travel.
Speaker 15: Well, I think when I hit the when I hit
the button, the sails, you know, come back down. And then, uh,
there's a hatch that comes up over where the glass
is where we can normally see over, you know, and
look onto the water. But there's a hatch now that
comes up and it looks like the top of a
clamshell and it's and it lashes onto the top of
the glass, and uh, everything gets a little bit darker,
you know, each side, because now we're like in the
cab and then we can only see the light that's
coming through the glass. And I say, okay, here we go.
And it sort of looks like the water is rushing
all around the ship really fast, like we're swimming super
quick through the water, like if you've ever seen a
school of fish kind of swimming the way that they
disturbed the water. It kind of looks a little bit
like that all around the ship.
Speaker 2: WHOA wow, Wow, it actually worked, of course it did.
Speaker 15: How long is it you made it? It was probably
only gonna last a little bit.
Speaker 4: I think, Oh, okay, we last little bit.
Speaker 6: Hold on, what of a hell?
Speaker 15: I'm gonna turn the wheel just like a little bit.
It's a little correction.
Speaker 2: You're okay, you got this.
Speaker 15: I'm gonna turn the wheel like a little bit of
a correction to hear.
Speaker 11: Do this?
Speaker 3: You can't.
Speaker 15: Do you want to roll for that?
Speaker 3: No, you already succeeded, So just you will get up
there whenever you decide.
Speaker 15: Okay, I'm gonna turn the wheel like ever so slightly.
And there's a rock that just sails right past the ship.
Anybody that's looking look comes way too fast?
Speaker 3: Oh man, fast?
Speaker 15: Whoa Okay, Okay, I can do this.
Speaker 6: You can't do this.
Speaker 13: Okay, can't do this. Hold on, We're gonna turn it again.
Oh no, we're getting close.
Speaker 15: I can feel.
Speaker 7: I can feel.
Speaker 17: Okay, you're ready. Okay, I'm gonna start down. Okay, And
the ship.
Speaker 15: Starts to sort of lean forward a little bit instead
of leading up, and it starts to slowly settle down.
Speaker 6: I have a quick question for you.
Speaker 3: Help. What do you imagine this? How do I say
this without spoiling anything? Yeah, I was just gonna say, okay,
you're traveling through the fold. What does this look like?
Speaker 15: To you, I think we could see maybe there's flashes
of different advance and things that happened in the water.
You know, it's kind of all spitting up around the ship,
like there might be a splash of a wave or
something that we can see through glass. But in the
wave we could see maybe a seed, maybe even one
of a tidal blades or something fighting a creature. Maybe
we might even see one of us here or there,
you know, throughout all these different splashes on the ship.
And depending on where you look at whose perspective it is,
it's different.
Speaker 6: Yes, And.
Speaker 3: Let's go around. I want to hear what you see,
what each person sees, But go ahead, Kelp, finish what
you were going to say first.
Speaker 15: And I think, I think what I see is probably
uh beholding phantomly and it looks hurt and one of
the splashes, And that's part of the reason why I
turned the wheel.
Speaker 2: Go around Finton, and I see myself flying towards a
giant creature. I can't see it. I can't see it
in the fog, but there's something there. I can see
myself flying with my new wings straight towards this creature
sword out and just as I reach it the splash
vanishes off the window.
Speaker 3: JACKO, what do you see?
Speaker 6: I first I see.
Speaker 9: My parents' faces, and then my vision pulls back and
I see them walking out of uh foggy sort of
miss that I can't.
Speaker 6: Really tell what it is.
Speaker 9: And then as we pull further back out, I see
bodies laying down on the ground.
Speaker 6: And I realize it's it's ball and that's fast and
next day's count and Bailiah.
Speaker 14: I see, I.
Speaker 5: See myself, but I am much older, and I'm wearing
a long white robe, and I'm holding a book, and
I get a sense that I'm in the garden at
the Citadel of time.
Speaker 7: Oh I, it doesn't make actually any sense what I'm seeing.
Speaker 3: What do you see?
Speaker 7: You know that big, great, great battle.
Speaker 8: When I was really young, remember, and I was up
in I was up off the shore, and I saw
it all happen, but I was far away from it, remember,
were you? Well that's what I remember, But right now
I remember being right up in there close. I remember
going up to the fold and I'm about to do
something in the fold, and then I hear something behind
me and I turn around it and and Jack goes there,
and I can't talk anymore about it. It's not good.
Speaker 7: He wasn't supposed to be there. He snuck up on me.
And I don't know when I am.
Speaker 3: Something different completely. I don't know when it is. I
see Help. He looks a little bit older, and his
clothes are different. Ship that they're on now is worn,
but still has a fresh coat of paint. Help has
a smile on his face. He's a time pilot, one
of the first and the best. He navigates the seas
of time like it's nothing.
Speaker 7: He's alone on the ship, but at least he made
it out sweet, did something right? Is he happy? Very okay?
Speaker 3: Would you like to describe as you exit this travel
of the fold, the bending of space and time to
appear in the Citadel of time or in front of
the Citadel of time.
Speaker 15: Maybe it's like the popping of a bubble, just sort
of a splash of water, just similar to the waves
and things that we saw flying past the ship. There's
just a really strange refraction that's happening. You know, we're
around the ship for a moment and then it's normal again.
Speaker 3: It is, I will say, the citadel of time. You recognize.
Speaker 6: When are we It's like you never left.
Speaker 3: How accurate is your device?
Speaker 5: Oh?
Speaker 9: Tell you?
Speaker 3: Like when you are?
Speaker 8: Supposedly it's sort of hard to say because when and
where a little bit complicated, you know. Yeah, but it
is a compass. It helps me find out when I
am where I am, sort of. It's a little bit
weird when you're inside the fourth dimension, you know.
Speaker 3: But yeah, well you're not anymore now, when are we.
Speaker 15: I've always been a you know whatever, I've seen this place.
I've always been outside. I've never seen what's inside, and
I'm usually just condon gone past. I just wish Varn
was here to see this.
Speaker 2: Yeah, me too.
Speaker 8: Ah.
Speaker 9: And Jacka is sort of leaning back against the railing
and he's eating a piece of fruit.
Speaker 6: Long dude, you can come out now.
Speaker 5: Are there?
Speaker 3: What have you done?
Speaker 6: I offer her a bite of my fruit.
Speaker 3: It's gone the whole thing.
Speaker 6: Okay, all right, let's just up.
Speaker 2: We got a rebellious drake on board, rebelly.
Speaker 15: How'd you get here?
Speaker 3: What do you mean?
Speaker 6: It's all part of the plan, colp, So I got her.
Speaker 2: I should have known.
Speaker 3: I'm excited and ready for adventure. Where is this?
Speaker 8: What is that?
Speaker 15: There? Sit a little time?
Speaker 9: Yeah, that's what I'm going to break into again up there, Yeah,
in the mountain.
Speaker 15: Well, it's kind a part of the mound sort of.
Speaker 7: Wow, I've never been inside myself at this self. I've
heard really.
Speaker 2: Good things though me neither, and I'm really excited.
Speaker 3: You have to break it to get in.
Speaker 15: Well, no, sometimes the way the jackal does things, that's fair.
Speaker 6: It's just easier that way.
Speaker 3: She's looking at you like she understands, but she obviously
clearly doesn't. She's like, yes, I trust you, but you
can fly me. Yeah, I'm not the best flyer, but
I can try.
Speaker 7: Then, Finn can fly.
Speaker 2: I can.
Speaker 6: I've climbed up this before. It's not that hard.
Speaker 7: Climbing is real hard. It's just that it sounds like
you all could get up to the top floor and
get in an open window.
Speaker 6: Easy.
Speaker 3: What are we doing here?
Speaker 6: We have to get something?
Speaker 7: So something bad happened again? Well it's the time loom.
Hyper loom hyper loom?
Speaker 15: Yeah, what's a hyper loom? It's better not to usually
ask those questions man the case.
Speaker 7: So now, Maren, you're.
Speaker 15: About to find out.
Speaker 7: How do you feel? Mm hmm, how do you feel? Okay,
you're you're you?
Speaker 8: You are from a place and a time where I
feel like there were probably just a lot more microns around.
Speaker 7: It felt that way to me. So I feel like
maybe you intuitively understand how it is. Maybe you do,
maybe you don't. I don't know. Does this place feel
different to you? Okay? Nice?
Speaker 3: So I assume that's because we went somewhere new, right,
that's what you said we were doing.
Speaker 8: Yes, so this place studies travel and okay, you can
travel many different ways.
Speaker 7: But we can only travel in a very special way
with a lot of work and concentration.
Speaker 13: Uh.
Speaker 7: And there's going to be a moment, you know what, Maren,
look over there? What Yeah, that's the fold.
Speaker 14: What's the fold?
Speaker 7: A good question.
Speaker 15: It's like a still low.
Speaker 7: Yeah, it's a they said it's a shield, that's what
they said. It is, Yeah, yield sort of to keep
a lot of monsters, a lot.
Speaker 2: Of monsters, yep, keeping them away from us, like a
lot like us.
Speaker 7: No, No, you know how you protect the reef from
the monsters?
Speaker 8: Right?
Speaker 2: Ye?
Speaker 3: Are a shield?
Speaker 15: Yes?
Speaker 3: Kind of?
Speaker 4: Yeah, but this one does it without having to have
people involved.
Speaker 5: They don't.
Speaker 4: You don't have to do anything. It's just like a
wall to keep them out.
Speaker 2: Hey, yah, maren. Obviously remember on your island, you always
had to protect yourself against those monsters.
Speaker 7: Right.
Speaker 2: Well, in our time, it's like the whole of no
Vere is attacked by these monsters of numerous size and number.
To man, it's like we can't what do you mean, uh,
never mind our place, this area here, but we have
to protect it against monsters. And that's what the Fold
is doing.
Speaker 15: Well.
Speaker 2: Because there's so many, we can't keep up like your
family did. It was too much for us.
Speaker 7: But to make it you need something very special, a
thing called the hyper loom.
Speaker 3: Okay, but if it's already there, why do you need
the hyper loom now?
Speaker 7: Because it wasn't there when you were there? What do
you mean, well, do you ever seeing it before?
Speaker 15: No?
Speaker 8: Right, So when where you're at, it's not there, and
we want to make sure that it's made in the
best way. Okay, So we just have to make sure
that it's built.
Speaker 9: Right.
Speaker 7: We want to figure out how people how they made
it so we can figure out how to make sure
everybody's safe.
Speaker 3: I don't understand, but you had me at everybody safe.
Speaker 6: Let's go Okay, are we are people looking at us
right now?
Speaker 3: Other people to notice that your ship has arrived.
Speaker 6: Okay, but there are people around.
Speaker 3: Oh yeah, okay, so.
Speaker 9: Yacoua comes up to small Tooth and says, hey, listen,
you probably don't want to talk around other people.
Speaker 6: Why not?
Speaker 9: I know that sounds weird, huh, but I'm a little
worried that if you start talking to them, they might
want something from you. And right now we have to
focus on what we are doing. Okay, So just uh,
just pretend like you can't understand.
Speaker 2: Mm hmm, Okay, I trust you, all right?
Speaker 6: Good.
Speaker 7: Oh, if you see any drakes that look really different
from you, that's just what it's like here.
Speaker 6: Okay, don't try to talk to them me there, okay, all.
Speaker 8: Right, okay, but I wonder what happened if she did,
because maybe it'd be okay if she talked to her drakes.
Speaker 6: No, because.
Speaker 9: I don't want anyone trying to take her something lest
she talks the better.
Speaker 7: Okay.
Speaker 4: Yes, there's a game we sometimes play here.
Speaker 5: It's called the quite game.
Speaker 2: Oh okay.
Speaker 4: We try to see how long we can go without talking.
Speaker 3: Oh that means bull loses every time, right, What do
you mean?
Speaker 7: Basically, when you play the quiet game, the thing about
the quiet game is that it's.
Speaker 15: All about being able to not trying to win. Though, what.
Speaker 7: Did I lose already?
Speaker 2: Already?
Speaker 1: I think?
Speaker 3: So, yeah, so I can do this game, I'll win.
Speaker 6: All right.
Speaker 5: Well, I'm gonna I'm going to stay here and I'm
going to stay quiet until you get back.
Speaker 15: Am I going?
Speaker 5: Oh?
Speaker 3: I I think?
Speaker 4: Are you flying? Are you taking JOCKO? Are you taking her?
Is she flying with you?
Speaker 6: Yeah? She's coming away with us. Okay, it's made in
fact and it's small to you three stay with the boat.
Speaker 4: All right, So you have to stay quiet until you
come back or I'm.
Speaker 3: Going to win.
Speaker 4: Okay, I mean can we start now?
Speaker 5: I mean after that, sure, practice you can practice now, Okay,
that's fine, Fenton.
Speaker 4: Before you guys leave, can I talk to you for
a second?
Speaker 2: Huh yeah?
Speaker 15: Sure, all right. I'm going to just have a look downstairs. O. Great, Okay,
I'll need to follow you.
Speaker 2: Maybe, look what's going on.
Speaker 4: I wanted to ask this because I don't know if
I'm gonna have another opportunity before things start getting really
weird and crazy.
Speaker 6: But have you ever.
Speaker 5: Have you ever seen bull just just like pop out
of exist It's just like disappear in front of you before.
I feel like of anybody, you probably would have seen that.
Speaker 2: He doesn't pretty often. Yeah, why do you know.
Speaker 4: What he's doing when he does that?
Speaker 2: Something about fourth the mention and time and it is
something like that.
Speaker 4: Well, yeah, I figured that.
Speaker 3: I just I don't know.
Speaker 5: I guess I was wondering why he would why he
would do that?
Speaker 4: Then?
Speaker 2: Huh I did he do that to you?
Speaker 6: Yeah?
Speaker 1: What what was it?
Speaker 2: What was the context?
Speaker 9: Oh?
Speaker 5: Well, I just I I asked a question about one
of his books, and I I guess it was something
that was a little uncomfortable, and he just w and
I and then he just showed back up and I
I'd asked me a question and he didn't.
Speaker 3: I don't.
Speaker 6: But then.
Speaker 5: I guess if he had stayed, then maybe we wouldn't
What was in the book? Oh, he had some notes
in there about time, time and stuff, and he'dn't you know,
when are we and all just the things that he's
always mumbling, stuff like that. So I asked him, you
know what does that mean?
Speaker 18: And he said, oh I did, and then he would
just was gone, M you still have the book? Uh No,
you'll have to ask him for it.
Speaker 2: Ah, hmm, Okay, maybe we'll ask him at another time.
I mean, it's an odd behavior, that's a big deal.
Speaker 4: It's I mean, it's not a big deal like it.
Speaker 2: I mean, it seems like it's bothering you, So it
seems like it's important. Do you think he's having issues,
like there's something going on with him, like he's getting
sick or okay, I lied to you, Ah, what's the truth?
Then he had a poem in there that was about me,
and Fenton would smile knowingly, and I just don't know
how I feel about that, so I asked, and then
he just disappeared. So I just wonder if you, I mean,
if you would rather disappear than answer that question. Well,
I don't really know how to take that.
Speaker 5: It's not my place to say, but that's okay, I
don't I'm not really asking for advice.
Speaker 4: I just didn't feel right not telling you.
Speaker 2: So, I uh, I think you know the answer to
what you asked him.
Speaker 4: That's true.
Speaker 5: I should probably think about that at some point, but
I mean we're a little busy.
Speaker 2: But yeah, I think that maybe you should talk to
him again sometime and just be forward about it and
tell him not to disappear when you talk to.
Speaker 4: Him, I was gonna say, I kind of already was
forward about it.
Speaker 2: No, make sure you tell him this time, don't disappear,
because this is important.
Speaker 4: I'll take his little thing away.
Speaker 2: Nice if you didn't have to take it away from him,
you know, yeah, I would. He just needs a little encouragement.
You know, he's he doesn't believe in himself. We can
believe in him all we want, but we can't do
it for him. So you got to help him there.
Speaker 5: That's true.
Speaker 11: I guess no way, it was kind of nice, you know,
because I mean, you know, Wren, he's a He's all
I have to look forward to if we ever even
go back there, And.
Speaker 7: Yeah, I don't want that.
Speaker 2: We won't let that happen. I think you should talk
to him though, once this is all figured out at
the citadel here, maybe he sit down and tell him
not to disappears, that you need to talk to him,
and if he disappears, you'll be very upset. I think
that'll work.
Speaker 5: Okay, Okay, I will just figure out a better way
to ask the question.
Speaker 2: Yeah, just be be gentle.
Speaker 5: I don't even know what I would say afterwards, anyway.
Speaker 7: So.
Speaker 2: You'll know when it's time.
Speaker 4: M hm did you make that up yourself?
Speaker 5: Yeah, when it's time.
Speaker 2: When it's time, that's the question, isn't it.
Speaker 6: Yeah?
Speaker 5: All right, and I don't want to I don't want
to hold.
Speaker 4: You up, so thank you.
Speaker 2: Yeah, but yeah, yeah, yeah, I think you Okay, yeah,
I gotta go bye bye. Okay, what's the plan?
Speaker 6: All right?
Speaker 9: So, uh, this is what I'm thinking. I'll climb up first.
We had to wait until it it's a little darker,
and then we'll go. I climb up first. Give me
about ten minutes once I get to that ledge up there,
and you guys fly up after me. Okay, the window
that I got in last time, it should be pretty
close to where we're going, but I'm not exactly sure.
I haven't into the room or this loomies, and I
think I know which one it is. It's pretty well protecting.
Speaker 2: Okay, Well, once I get up to the ledge, I'll
follow your lead. You tell us what to do. Oh
all right, do you have any globes? Maybe you could
stick someone on the edge of that ledge, just so that.
Speaker 6: You all keep calling it g lorbs and globs. It's
a bye orb by whatever.
Speaker 2: Do you have one of those?
Speaker 6: Using them since we were children? By orb or by
orb here? Ah, I have one, but.
Speaker 9: I sort of modified it so it's what they call
and on the community that I'm a part of, a
Thief's by orb. Okay, it's shaded on the side so
it directs it's light directly in front of it.
Speaker 6: People can't see it from a distance.
Speaker 2: Ah. You think it'll work for us at least guiding
us to the ledge because it is going to be
pretty dark for Maren and I to see.
Speaker 9: Ah, we should go by moonlight so we can kind
of see, but it's not going to be super obvious
that we're there, and we won't be using the by
orb until we get.
Speaker 6: Inside.
Speaker 2: Got it all right?
Speaker 3: I don't know if you know this, but you both
have lost the game a lot.
Speaker 9: Yep, Ri you're really good at the game if you
can win though, and you do a really good job.
Speaker 6: I have a very special fruit for you. And Jacko
pulls out a.
Speaker 9: Fruit that is glowing and it has some sparkles kind
of coming off of it. There's still leaves around it
and it is like this red orange yellow color that
is I want that. Now you can have it if
you can eat it, if you win the quiet game,
all right. So I'll give it to you tomorrow if
you win the quiet game.
Speaker 6: All right. This, by the way, is a cipher.
Speaker 3: Marin looks you up and down, and I think I'm
just gonna give this to you because you've been thieving
your whole life. I think you know what she's considering
doing right now. Yeah, she's gonna try to take it
from you at some point. She's very obvious and cannot cannot.
You've taught her a little bit throughout these last two
weeks that you've been hanging out with her, but it's
very obvious when she thinks she can try to, you know,
like a dog. No, it's not gonna work.
Speaker 6: Her eyes are locked up looking at me.
Speaker 9: He's just like small tooth. If you try to take
it before tomorrow, you automatically lose.
Speaker 6: That's a rule. I'm sorry. All right. He puts it
back in his pack.
Speaker 15: M hmm.
Speaker 6: Okay, are you ready for this, Fenton? Yep, you got
your wing thing.
Speaker 2: All harness is ready to go.
Speaker 6: All right.
Speaker 3: We will say time has passed. It is now moonlight and.
Speaker 9: There's no time all right, Okay, so I uh secure
my pack and all my things sort of adjusting, and uh,
I it's embarked from the boat and start climbing up
the rocks. You want me to roll for this, yes, okay,
so I do have I am trained in climbing. Uh,
all right, what is the difficulty? Four?
Speaker 3: Okay, it's mostly rock. Actually, you know what, I'm gonna
say that you have another I would say, another asset,
But why don't we do a free bit of effort
for both of you? Because your home that you guys
have together is up on some rocks. So I'm going
to say you've had a lot of experience getting to that, right,
You've had to scale rocks to get to your hideout
for a long time. Okay, So I'll give you a
free bit of effort to use if you'd like.
Speaker 9: Yeah, I also get a free effort for my edge
from a speed Okay, this is a speed task. I
would assume, Yes, I had no assets.
Speaker 3: Probably that's correct, unless you have an item that's helping
you scale. That's the first one of those we've had
in a while. That's the role of a one and
it's a GM intrusion.
Speaker 6: So I will do that in a second and I'm
by myself right now because I went up alone.
Speaker 3: You went up alone. That's right first, I will use
it later, okay. So I so, as far as you know,
you make it all the way up to the top
and no one has seen me.
Speaker 19: Okay, So and you two would come in okay, okay,
all right, flying, okay, go ahead, flying, we're.
Speaker 2: Flying roll okay, so speed? What difficulty for all rights?
Speaker 3: And oh I was going to say, you have a
free bit of effort because of the climbing, but you're flying.
You've never on this before.
Speaker 2: Nope, So he's gonna have to use something and we
are fair. Do we have an asset for this too?
Speaker 3: You do because you're using the wings? Right yeah?
Speaker 2: Yeah, all right, here we go. Okay, okay, So Fenton
pushes the button on his harness, his wings fly out,
and he just jettison's up to the ledge and swiftly
lands on it right in front of Jacko.
Speaker 3: Okay. Now, Maren is not the greatest flyer, so you're
gonna see her like teetering and wobbling as she's trying
to like fly up behind you. But she murages, but yeah,
she's very much like oh you know, but trying not
to make any sound either, so you maybe just here
like she's like coming out the way, but she makes it.
Speaker 6: Okay, Okay, all right, that's the window right there. I
broke in last time. Okay, it's pretty easy to get
it past the latch.
Speaker 2: Ben retracts his wings full.
Speaker 9: All right, So I always sneak over there and I
take out my dagger that not a lot of people see,
but I've seen before.
Speaker 3: It does look like yeah, uh.
Speaker 9: This dagger is a Trinite dagger, which is a very rare,
very very rare thing to have. It's hilt is beautifully ornate,
and I believe the blade is a strange metal.
Speaker 6: Uh is it see through kind of.
Speaker 15: A little or.
Speaker 6: It kind of almost looks like a strange glass, doesn't it.
Speaker 9: Yes, that is correct, Yeah, and uh everyone would would
recognis in as trinite.
Speaker 6: If you saw it. And it's legendary for not being
able to break.
Speaker 3: Yeah, very easily, incredibly, Like you could sell this blade,
which no one would ever ask him to do, to
be clear, but you could sell this blade and you
would have been able to buy a ship and every
send him to school and buy a home. Like it's
it's that rare and expensive.
Speaker 2: Where the heck did you get that?
Speaker 8: Oh?
Speaker 6: My god, doesn't matter.
Speaker 2: Yeah, I guess it.
Speaker 9: That's flip the uh I flipped the latch. And do
you want me to roll for this or is this
something that's easily done? I feel like there's probably going
to be more luck picking.
Speaker 3: There's lots of luck picking coming. But I would actually,
I'm gonna just go on a limb here and say
that the first time you did this, we already rolled
for this, by the way, off screen for the first
time you did this, and you rolled really well. So
I'm gonna say you left it open and no one
ever noticed, so they never fixed it.
Speaker 9: Yeah, I was thinking that as well. All right, So
we get in the first window, we slip into a hallway. Okay,
all right, follow.
Speaker 3: Me, Kevin Maren's like scuttling, skittering behind you, skedadling.
Speaker 6: So there are guards that patrol, not uh super often.
I think we'll be okay.
Speaker 9: The door we're looking for is down that hallway. I've
never been in it. I think that's the one we
need to get in. Okay, So we would sneak.
Speaker 6: Down the hallway follow me, mm hmm.
Speaker 2: Just keep my eye on.
Speaker 9: All right, so we arrive, we arrive at the door,
then you don't see anyone, all right, it's a special
door one that it's quite large, I would say, and.
Speaker 6: It's probably studded with uh metal like gilded artsy metal
and stuff like that.
Speaker 3: I also liked the idea that it's got old shellar
shells on it as well.
Speaker 6: I kind of like that.
Speaker 9: Yeah for sure, Ah okay, and there is would be
some sort of lock. I'd assume there is.
Speaker 3: I'm just trying to remember which floor this would be
because this is not the library. This is the old artifacts,
which I want to say, is level five.
Speaker 6: That's what I thought as well.
Speaker 3: Yeah, I think that is correct.
Speaker 6: We can we can find out though.
Speaker 3: Yeah, let's take a look. I'm just curious because I
think things would depends on what level is what the
difficulty would be for the walk. Let me just look
really quickly.
Speaker 6: Ah ah.
Speaker 3: Two seventeen sorry one second, yes, okay, So we have
the vaults. No, that's where the energy is stored. Library
of Time. But it's not that it is actually the display, right,
research and development. Maybe it is the library, which would
be amazing because that's only level.
Speaker 9: Two, like it is, I feel like it is it
really because this is so this is an artifact that
is currently being used or is it an artifact that
is always kind of going to keep the fold?
Speaker 3: No, they used it one time, they used it once
tech technically it's not even there, so you'll see when
you get there. Okay, But I don't think it would
be something that you would go into the library to
look at, to be honest, because I feel like there
was something else that was like it's on display and
you can look at it. I'm going to say that
it is level five, okay, or because that's but that's
where all the arcanists are that would be insane for
you to break into, like like absolute madness. I'm gonna
say it might be in research and development. That would
make sense. That's level four, Okay, that's where all you're
all right, you know, this is where the blueprints anyway
would be.
Speaker 9: For where where would I have found bulls trinket? Would
that have been in researching as well?
Speaker 3: Yeah, so that was the new stuff that they were
at the.
Speaker 6: Same level that I already broke into, So that makes sense. Yeah, okay,
all right.
Speaker 3: Okay, So there strangely there is nobody around and That
is weird because last time you did have to kind
of like dart around and hide. Remember we had you
hide from two separate people when you rolled to steal
the first item. So I think it surprises you that
there's nobody around, but you can go through the When
you get in, you're going to try to break in, right.
Speaker 6: Yeah, we're gonna try to Uh, I'm gonna try to
pick the lock shut.
Speaker 3: Yeah you can. I'll say yes to that. Okay. Yeah,
let's go ahead and roll for the lock pick.
Speaker 14: All right.
Speaker 9: The lock pick picking something I'm trained in. H what's
the difficulty? I've all right, so this is challenging. Yeah, ah,
block picking. Would you say is more intelligence or speed?
Speaker 3: Either one? I will let you roll either one.
Speaker 6: Okay, So I get a free effort and I'm going
to put one xtray into it.
Speaker 3: Okay.
Speaker 17: Uh.
Speaker 3: You can have an asset, and that is that you've
done this once before.
Speaker 6: I've done this once before.
Speaker 3: That makes sense to me.
Speaker 9: So just so you know, I also have a lock
picking kit, which gives me another asset, which means I
think this is an auto success unless I roll a one.
Speaker 3: Let's go success.
Speaker 2: Yeah, you need to need to hold a light or anything.
Speaker 9: Uh no, I don't need to see I got this, okay,
and pick the lock a little click and die very
slowly open up the door.
Speaker 3: The door opens.
Speaker 2: There we are.
Speaker 3: There's no one in here, and that is very very strange.
Speaker 9: Okay, all right, Well I would immediately be like this,
something's something's off here. Hold on what's wrong? And can
I do a perception to see if I notice anything.
Speaker 3: Absolutely while you're rolling that. I just want to clarify
for everybody watching. If this is incredibly difficult, Jacko's just
that good. He's like spent his whole life doing this,
so I love that we get to see it. Okay.
Speaker 15: Uh so.
Speaker 9: For perception roles, I've only been here. I've been here
a few times, so I don't think that I get
not trure. Actually, what I get my curious bonus from
being a human. It says in an area that you've
only rarely or never visited before.
Speaker 3: Yeah, this is rarely. You've only been like what two
or three times in your whole life. That's rare.
Speaker 6: Okay, all right, Ah, what's the difficulty.
Speaker 3: That would be five.
Speaker 6: Challenging? Okay, I'm going to putting to effort. I'm very.
Speaker 9: Unsure about this. Okay, I'm putting into effort yep, con oh,
and then I get that free effort as well.
Speaker 7: So three.
Speaker 6: No assets.
Speaker 9: Unless I say, oh, small tooth, you smell anything like
any people around it?
Speaker 3: Now use that as an asset, I think, So yes,
why don't you roll me a one D twenty. If
you get over ten, you can use small tooth. I
just don't think she smelled many people over her lifetime,
so no, Okay, So what happens here is she'll try
for you, but she actually smells a lot of different
things that she hasn't smelled before, and I think she's
very confused. Not only is this a completely different area
of the world for her, but also there are creatures
species she's never smelled before, and it's a different time
and the time energy is weird, and so I think
she just she tries, sniffs the air and looks that
you confuse like I can't, and then brings her shoulders
up in like a shrug, trying not to speak.
Speaker 6: Okay, all right, so I'm gonna go for with what
I have.
Speaker 3: Success barely barely, holy ship. Oh good, Okay, as you're
looking around, you do see somebody that you recognize.
Speaker 6: Hmm uh, this is okay. How are you? How are
you here?
Speaker 14: How are you here?
Speaker 9: Right?
Speaker 6: Well, I'm guessing it's similar reasons.
Speaker 14: You're here for the Hyperlome blueprints? Right, yes, right on time?
Speaker 3: Perfect? What what do you mean?
Speaker 6: This is the this is the server from the gulp shack?
You remember?
Speaker 9: I do.
Speaker 2: It's just what she said, right on time, like.
Speaker 14: I've been expecting you.
Speaker 1: Huh.
Speaker 6: Okay, Well we don't have too much time.
Speaker 9: Yeah, yeah, I have a lot of questions, but I
guess we just take it and go unless I have
time to ask some well.
Speaker 14: Sure, ask whatever you want. We have about one minute.
Speaker 6: Okay, yes, do you want to ask her? I want
to you? Do you have any ideas? Are we doing
what we're supposed to?
Speaker 14: Is that Marin.
Speaker 6: Small p Yeah you.
Speaker 2: Know Maren only from legend?
Speaker 6: What has happened?
Speaker 14: Wow?
Speaker 6: I respect that.
Speaker 9: Yeah, I think we are running out of time. Could
do you know if we're supposed to make the back
door what do you mean the back door that Bull
wants to make to help the all the title blades?
Are we supposed to do.
Speaker 2: That a way to get into the fold from the
back to help people that are in there without I
don't know what we're talking about.
Speaker 6: No, obviously confused. We we have to go.
Speaker 14: Yeah, you're just you're you're gonna you're gonna make the hyper.
Speaker 6: Loom right, yeah, Okay, we need to know how.
Speaker 14: Yeah, I have the blueprints here, I've been waiting for you.
Speaker 3: There you go, and she hands over and in case
kind of like in one of those map battless carriers,
blueprints for this hyperloum.
Speaker 14: So the only thing that we don't have fifteen years
ago when it's made is the webbing, okay, and we need.
Speaker 3: That from.
Speaker 14: There are a couple of different options in there for you,
and the times are listed as well. So you'll just
have to go back to that time and get the
thread that we need and then bring it back to
us and then we'll make the hyperloumb.
Speaker 3: We need the hyperin now.
Speaker 6: Okay, all right, we are going to do that.
Speaker 9: Is there anything else you can give us to help, like,
maybe you help us to feed whatever our challenges await
us before we can get this webbing.
Speaker 14: I have no idea. Well you're gonna choose which one, right,
I have a couple of different options is to where
you can get it listed there, But I don't know
what you choose to do.
Speaker 2: I think we got to go. I think we're running
out of time, aren't we?
Speaker 6: All right? Yeah?
Speaker 14: Probably?
Speaker 6: Okay, well, okay, I take the book from huh yeah.
Speaker 3: Yeah, and I think we see this would be an
opportune moment for us to see the old map on
display that everybody drew and signed, that is in the background.
Speaker 6: Do you see that?
Speaker 3: If you would like, you can see it, but it
is in the background and time has aged it, but
it is on display like it's a legendary artifact.
Speaker 6: Well, yeah, is that?
Speaker 14: Yeah, that's yours?
Speaker 6: At need? Is not the word I was going to use.
You are you studying?
Speaker 14: Yes, I've been studying my whole life.
Speaker 2: So when we went into the cafe, you knew it
was us.
Speaker 14: Well, I wasn't entirely sure, but I was pretty sure,
and I was right.
Speaker 2: Okay, Fenton looks at JACKO.
Speaker 6: Okay, well, right, good luck, yeah, thank you.
Speaker 3: Oh, thank you?
Speaker 14: You save us?
Speaker 6: All right?
Speaker 9: Yeah, okay, well that should be no problem. Yeah, as
long as we have these, we can make a plan.
Speaker 14: Well any second now, I won't be able to hold
this for much longer, and then everything's going to resume,
and people are going to be patrolling here, so you
probably want to.
Speaker 2: Oh, yeah, sleeve, let's get out of here.
Speaker 6: Yeah, okay, what's your name? Yeah you don't remember Helia? Right, Okay,
let's go.
Speaker 2: Let's get out of here. Bye bye, see it. Thanks,
Maybe we'll see you again.
Speaker 14: If I know you do?
Speaker 9: It?
Speaker 14: Is that how that works?
Speaker 6: Can sure?
Speaker 9: I think the sentiment is what counts, right, and we leave. Ah,
come on, small tooth, let's go.
Speaker 15: Let's go.
Speaker 3: Small tooth is following behind you. I saw my voice
changer on by Small tooth will be following behind you,
a little confused but keeping quiet. And then we make it.
Speaker 9: Out of the window. Yeah you do, okay, okay, and
then climbing back down you want to roll again? They
can flying back down.
Speaker 3: No, I think I would like to say that it
is probably right up until the last second. And then
you grab on to Fenton because you've got a glider, right,
it's not is it a flying spice or just like.
Speaker 2: It's wings, it's like massive wings.
Speaker 3: Yeah, come on, you gotta fly together.
Speaker 15: Yep.
Speaker 3: Yeah, So I think you just like that. Well, it's
either that or they could potentially see you. This will
be my gm intrusion.
Speaker 6: This is you're forcing me to fly with Fenton along.
Speaker 15: Let's go.
Speaker 3: I think, so, okay, because it would be a cool thing.
Speaker 15: So I would.
Speaker 9: I think the best way to do it, because I'm
bigger than he is, is he would wrap his arms
and legs around me right.
Speaker 6: Like a backpack, get on my back and fly me
out of here. You got ready?
Speaker 15: One, dude? Three?
Speaker 6: Here we go.
Speaker 3: Are we doing it?
Speaker 2: Yep, yep, we're flying right now. You'll want to see.
It's it's amazing. Oh look at that. That's just kidding.
I'm fine, I'm kidding. I'm kidding. It's fine, it's fine,
everything's under control. Okay, we're coming in for a landing.
Here we go. Okay, we're down there.
Speaker 15: That's it.
Speaker 9: There it is.
Speaker 3: You make it. And that is where we're going to
fade out on these two. Before we end the episode.
We have one remaining scene, and that is back in
the Citadel of Time with Elia. We see her writing
in a journal.
Speaker 14: Dear Diary, today, I met the famous Blackwater and fair
Water black sword black sword, right, Yeah, that's right, that's
is that The meme that he ends up going by,
I'm pretty sure is at least in this timeline it is. Yeah,
that's right, and he was wearing armor. I'm pretty sure
it's the same armor that's depicted.
Speaker 1: Is it?
Speaker 14: Oh my god, I think they do it this time.
I'm in the one where they speed.
Speaker 3: Yes, And that is where we will end today's episode.
Speaker 6: Ah shout outs.
Speaker 3: Please and thank you?
Speaker 8: How can I shout out when I'm all emotional because
I feel like Elia is like is like I'm gonna
get I'm gonna pass my my thesis defense and she's
gonna get her PhD.
Speaker 7: And I'm so excited for her.
Speaker 3: You know, she absolutely is studying you guys, and it's
very very exciting for her. So yeah, okay, let's go
around and do some shout outs. Polease. Let's start with
Sarah Lady.
Speaker 4: Hi, everybody, I'm Saraphie.
Speaker 3: That's me.
Speaker 5: You can find me at Sarapee. That's me on Twitter
and Twitch. Shout outs today definitely, first up, Troopert, thank
you for that amazing scene and Fenton as well. But
the setup for that scene, Troop, when we were talking
about it and kind of figuring out what was gonna happen,
kind of just yeah and try not to say too much.
Speaker 7: To do that.
Speaker 3: But yeah, I was really enjoyed.
Speaker 5: Worked out super well, and I think it really really
went over.
Speaker 2: It seems like it did so.
Speaker 7: But we also didn't tell pp anything about it.
Speaker 4: We don't tell her.
Speaker 3: She was fucking losing my shit. Yeah, so I saw that.
I saw the screen that you did, and I was like, Oh,
that's a cool ability. And then I was like, oh,
you know, like I wish we had done that in
the beginning because that would have been because I thought
he was doing an ability that he had done before,
but he wasn't. He was doing something we've never seen before.
And then it was like happening, and I was like,
oh my god. You started with the scene where her
reaction was like positive and and I was like, perfe
these chips, and then you fucking killed us all by
being like, no, that was just a possibility and we
actually don't know if that's what. And then as I
was realizing he was like looking and trying all the
different options. We're just seeing all the different possibilities all
at once. I was like, oh god, my heart, Oh
my god. It was so good.
Speaker 6: It was so good.
Speaker 3: It's one of my favorite moments of GMing. Anything. Ever,
it was so good.
Speaker 4: Glad, Yeah, that was awesome.
Speaker 5: I wasn't expectingly to my shout out for Peep because
it has also become my omission in life as it
has many others to.
Speaker 9: Do that to you.
Speaker 3: I was so glad.
Speaker 5: I was like, I was shook, Benton Bizz, thank you
for the continuation there. I appreciated that as well, and
carrying on that story to shout out for you Jacko
with his amazing luck picking and subtle evil abilities that
he doesn't broadcast anybody, but they're there, and I.
Speaker 4: Think it works really well.
Speaker 5: It's very seamless, even in a group that comes across
is so wholesome.
Speaker 3: We still have you, so either way, I double checked
what lock picking would be for that. It's incredibly difficult.
You're just really good. I had no idea you were
going to auto succeed at a level six difficulty? Are
you mad?
Speaker 7: He's good.
Speaker 15: It's so good what.
Speaker 7: He does now.
Speaker 3: Yeah, yeah, oh so good.
Speaker 6: I could use more.
Speaker 3: You really could have, and then could probably get into
crazier things as well.
Speaker 6: Mm hmm yeah time.
Speaker 3: Yeah, he seated at that the ship that I would
have done. I had some cool stuff planned in mind
you succeeded very cool.
Speaker 4: I think so low key Kelp, You're my favorite easily, absolutely.
Speaker 5: Like there was a point where I was watching him
there was a pause and I was like, he's either
going to say something really funny or he's going to
say something really touching, and there's like no in between,
and I really liked like waiting for what that moment
was going to be.
Speaker 4: So yeah, Help's my favorite for sure.
Speaker 15: Okay, that's it.
Speaker 3: Don't tell anyone I did this. That see made me
cry by the way I was off I was off camera,
but I fucking I was balled and I was like,
we gotta go to break after that she was it
was great.
Speaker 6: There were tears.
Speaker 3: And that's it. Who who's that true?
Speaker 8: I am the true pH And hey, everybody, I've been
playing Wakati one of them or all of them sometimes
it's unclear. And uh, I you know you can find
me City Blight and channel on my channel Tobiship on Fridays.
Speaker 7: And yes, so here's the thing. I love everybody so much.
I want to thank Sarah for being my scene partner there.
Speaker 8: That was really brilliant and I had no idea exactly
how it all play out and then it did and
it was brilliant and it was lovely and Pep that
is a power he's used before, but he's only used
to go into the past. This was the first time
he did it to go into the future. And it's
way different going into the future than is going into
the past.
Speaker 15: Yeah, and.
Speaker 7: And so yeah, and also like those brothers man got
me crying just like hardcore so much.
Speaker 8: And I just feel like there's this like secret relationship
between Bull and Jacko that is all happening in the
subtext that's like super intense, and I just feel like
it's going to happen at.
Speaker 7: Some point in time. The subtext has become text. I'm
really like, those are my feelings about it.
Speaker 8: That's that's a because I'm like, oh, there's like you
know what I mean when you're like, ooh, there's like
there's gonna be a there's be a moment when this happens,
when it all comes at.
Speaker 7: The same time. And I don't know how many explosions
be but I don't know. Also, Pep is the best
because Pebe is full of dreams. That's it.
Speaker 9: Pass Yeah, I'm orcish. You can you can find me
a twitch down TV, slash Orcish I or at Orcish
Gaming on Twitter. I love this group of people. You
guys are awesome. I think that this couldn't have been
cast better. It's just so much fun. I feel so blessed.
And I didn't compliment you there. That was not a compliment.
Speaker 6: It's okay. I'm very grateful. I'm very grateful that I've
been able to be a part of this.
Speaker 9: Uh And all the scenes today were great and I'm
really looking forward to the next two episodes and the
inevitable season two.
Speaker 6: Right, That's all I got to say.
Speaker 7: Yeah, I think that's wow.
Speaker 2: Man, today was pretty damn amazing. Yeah, Helia and Wakatti,
Oh my god, that was amazing. Like to start off
with that, the scene with Kelp and Fenton, I actually
was starting to get choked up, Like legit, you could
probably hear it in my voice because I was just
like in that moment with the brothers and just feeling
that let's uh man what I Yeah, I feel lucky.
Speaker 6: To be with all of you.
Speaker 2: Saturdays are like my favorite day.
Speaker 6: Of a week.
Speaker 2: I'm like, I get to hang out with my friends
and then Peb's this amazing GM. I'm going to compliment her,
and so she like falls backwards in her chair. She's amazing,
She's an amazing GM and then like she role plays
on Wild and then she's amazing on there, and it's like, yep,
I can't get enough.
Speaker 7: So present, do you know what I mean?
Speaker 15: She is so present, She's like the elevator, Mabe is
a press he does yeah yeah, and the President and she's.
Speaker 6: No no ed.
Speaker 2: Also there's like a real legs a president and president, and.
Speaker 8: There's a real like bravery that she has for vulnerable
and like being in the moment, and that is something
that is so rare and special and brave and admirable.
And I'm always I always admire her, her her bravery
and her boldness to be present.
Speaker 2: I do to thank you also that the scene would
with us breaking in.
Speaker 6: That slay like one thousand h p damage.
Speaker 2: Specialized in that. But I can't wait till next week. Now,
let's just do another episode right now. Let's just start
it up. Let's ramp it up. We're starting a new
episode right now, everybody.
Speaker 20: I'm whack.
Speaker 6: Stephen.
Speaker 15: I played Kelp Fairwater for you today.
Speaker 20: As always, another fantastic episode with this great group thank
you so much PV for being an amazing GM an
amazing person. Much love, thank you, and you're a phenomenal
You did an amazing job and asking all the right
questions at the right times, which is an extremely difficult
thing to do. Sort of being able to understand the
foreshadowing that is required for anything time travel related is
so hard.
Speaker 15: It's it's like it's.
Speaker 20: Hard to do it normally, To normally do foreshadowing with
some sort of time travel show, it's like quadruple hard.
Speaker 15: It's so hard.
Speaker 20: So you do it flawlessly and amazingly, and you're fantastic.
Speaker 6: And I love them and.
Speaker 15: I got recognored.
Speaker 2: Twice, and.
Speaker 20: Yeah, everybody did amazingly well. All the scenes are great.
Everybody did so well. Sarah and Trooper, your scene was amazing.
It was so good, well planned, and me just trying
to wrap my head around what you did, like to
plan it ahead of time, It's like, okay, I'll just
kind of nod in my head, like kelp Wood. It's
exceptionally hard but well done. And yeah, having Fenton and
I'll sort of get to have that moment. I thought
it it felt like the right time. Yeah, so I
wanted to do that before the time travel perfect.
Speaker 3: Because like right after that you did the confident time traveling.
Speaker 6: It's so good. Pacing has been on point. It has
all of you such a good job.
Speaker 8: Hey, hey, whack Riccatti built into the ship. I'm my
chronic focuser for you. So the ship is your focuser.
Speaker 15: That's great. I don't know where it leads, but it
sounds awesome.
Speaker 6: Does that make it go faster?
Speaker 15: Yeah?
Speaker 6: Make it go faster?
Speaker 15: How many times?
Speaker 7: But it's all the matters, Yeah, faster.
Speaker 20: You can find me here on table story for a
lot of different things. Rhyme and the Frost Maiden on
Fridays is the thing that is almost ending very soon,
so make sure you check that out five pm Easter
on Friday, and on my channel, I am designing a
TTRPG that I get to test very soon. I'm so
excited about that. Check that out at one pm on
Wednesdays over on my channel. Yeah, and you'll get some
uh we get some news about witchcrafton was Drew soon. Okay,
thank you so much everybody for watching.
Speaker 3: Yay uh and Hi, I'm Pumpkin Berry.
Speaker 2: Uh.
Speaker 3: I just want to say thanks to all of you
because that was amazing. I know I said this already,
but that opening scene was looking great. The scene with
two brothers, you guys just killed it to me today,
Jacko being a badass, like just getting in there, getting
what they need and then being like, yeah, okay, this
is what I was born to do. Also, Maren was
totally going to stay behind, but it was always in
my brain that it was possible that there is a
reality in which she comes with you guys, but it
was dependent entirely on what you did, and Jacko deciding
to bring her along made my heart very happy. So
now she's in history with the rest of your heroes.
Speaker 7: Love it.
Speaker 15: Love it.
Speaker 3: She's been studying you her whole life.
Speaker 7: I love her because she's such a nerd and she's
the best hangu nerd. And I wanted to go and
have coffee and.
Speaker 3: Her Full and Elio would get along really well. They'd
be like, you know, besties, besties, Oh my god, and
I try to get.
Speaker 15: And that yeah, interestingly how it would go.
Speaker 3: Yeah, I want to thank you guys for being awesome players.
I'm actually realizing I'm feeling very squishy, So I'm I'm
gonna yep. So I don't want to cry, but I
do want to say that you guys, I have made
time travel very easy. I was very concerned going into
the show. I was excited to take everything that I've
learned from other time travel stuff that I've done without
spoiling anything but and and apply it here in basically
time travel the show and you guys have made it
very easy and your roleplay is amazing, and yeah, you're
great and thank you for that. And I'm very sad
that there are only two episodes left, but I know
we're gonna kill it and we're gonna tell everything that
we need to tell in those two episodes, so I'm
looking forward to Yeah, it's gonna be mazing. And I
wanted to shout out Druid City Games once again for
you know, giving us access to the system and this
lore in the world before it was even available. The
kickstarter is now live. They have already hit their their goal.
But if you want to go and back and support
and get a copy of the book or the art
book or the game or anything that you'd like, you
can go ahead and do that. We've got a link
in the chat. It's table story dot tv slash title
Blades Kickstarter, so you can go there and it'll redirect you.
But you can go to Druid City Games on kickstarter
dot com and you can see the title Blades too.
Rise of the Unfolders.
Speaker 6: Yeah, oh, the gorgeous, amazing everyone should.
Speaker 3: Yes, so it is the part two of the board game,
but also the RPG is available as.
Speaker 7: Well, The Rise of the Unfolders.
Speaker 3: That seems like the might be coming down Unfolders.
Speaker 4: Yeah, that seems suspicious.
Speaker 2: I don't know anything, you know what.
Speaker 7: I don't even know what.
Speaker 2: I don't know anyone that might have done anything like that.
Speaker 8: No, of course, not whatever anyway unless I get backstated
by by Jacko.
Speaker 6: You know who knows he wouldn't do that to you.
Speaker 7: No, I mean seen his powers yet? No, you haven't
seen him. Worry about it neither.
Speaker 6: I think we should talk about something else.
Speaker 3: Magic. Thank you so much. Friendship is magic. Will see
you next week for Stay with Me, Right, that's the
episode title.
Speaker 2: Yes, cry bye bye bye.
Speaker 7: That's a Stampard teacher.
Speaker 2: The be.
Speaker 1: Sisters and Burners finding out they sat run into race,
wilting your chance and seized do go and troll out
time and talent of all your sectaries like the way